Game Progress Topic #14
CLOUDBOND007
Fated Swordsman
(11/23/04 12:17 am)
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Game Progress Topic 14 (Now with more progress than ever!)

Just trying to beat Tweeter to it this time :D

I have no game progress to report now.




FlowingMindspin
Pirate
(11/23/04 1:45 am)
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Re: Game Progress Topic 14 (Now with more progress than eve

Still can't beat Adel in FF8. Frustrated.

*puts fist through wall*

Blargh.




James FP
Schmendrick's Nose
Moderator
(11/23/04 12:28 pm)
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Re: Game Progress Topic 14 (Now with more progress than eve

Whoops! I didn't see this post before I made my reply about Alundra 2 in the other one. Sorry about that. |I

Quote: Still can't beat Adel in FF8. Frustrated.


How many tries so far? I took me 22 tries to beat the final boss of Arc the Lad: Twilight of the Spirits.

(Although, I should point out that on some of those tries, I didn't even get past Lilia Getmann...and on one I lost to the Meshimgens because I stupidly didn't realize you have to keep everyone alive in that fight and allowed Camellia's hit points to get too low.)




CLOUDBOND007
Fated Swordsman
(11/23/04 1:46 pm)
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Re: Game Progress Topic 14 (Now with more progress than eve

Quote: Whoops! I didn't see this post before I made my reply about Alundra 2 in the other one. Sorry about that.


It's okay... you realized it in time to keep the universe from imploding, thus creating an infinity of #2 Pencils where all the stars and planets once were... that can happen when Game Progress Topics start getting used in the wrong order.

I'm just waiting to get that DS... looking forward to Mario 64 DS a whole lot. It's all supposed to arrive today. But for unrelated reasons, I didn't really get any sleep, so I probably won't even be alert enough to play a whole lot.




bebedora
Are You My Enemy?
(11/23/04 1:48 pm)
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Re: Game Progress Topic 14 (Now with more progress than eve

IIRC correctly, I don't even think you can heal during the battle with the Meshimgens. You just had a rut of bad luck.




CodieKitty
Postcard from
Lemmingland
(11/23/04 8:55 pm)
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Re: Game Progress Topic 14 (Now with more progress than eve

I beat Dragon View!

Giza's Palace was irritating with the wiggling floors. One area was seriously pissing me off, but once I passed it, it was a linear path to a rather easy final boss (again, I was probably overleveled. Lv. 40. I think between my first entrance to the Underworld, and when I beat Giza I got one levelup.)

Spoiler, highlight to read: How did I know the sister was going to step in when Giza started threatening to blow up the Prime Orb and destroy humanity?

And why is Alex bending over with his legs seperated in that early ending sequence? On top of that, his face is weird. He looks like a man with a little boy's head.




Flying Omelette
SNUGGA!!!
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(11/24/04 12:12 am)
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Re: Game Progress Topic 14 (Now with more progress than eve

"And why is Alex bending over with his legs seperated in that early ending sequence? On top of that, his face is weird. He looks like a man with a little boy's head."

Weird. I don't remember that at all.

I made it to the next-to-last battle of Toxa's quest in Kartia. This is the one that has "Taking Up Arms" for the battle music, and that's the one I want to get an mp3 of, so I saved & quit there.




Flying Omelette
SNUGGA!!!
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(11/23/04 11:35 pm)
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Re: Game Progress Topic 14 (Now with more progress than eve

Oh, it must be this scene you're talking about:

http://www.vgmuseum.com/end/snes/b/drag_3.htm

But I guess it doesn't look particularly weird to me. (But then again, after seeing Bebedora stretch her neck up several feet, probably nothing will.)


Oh...it's all coming back to me...For some reason I can't quite explain, I laughed hysterically at that "Wow! The orb!" line when I first saw it.




GaveUp
Pirate
(11/24/04 12:51 am)
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my progress

This week I've been concentrating on Need for Speed Underground 2 and Lunar Legend. I'm about a third of the way through NFSU2. I'm about 2 hours into Lunar Legend, just got done clearing the pirate ship and rescuing Nash. I must say, this is the first RPG in a long time that I'm actually enjoying playing. I kind of wonder, though, if it's that it's actually the game or that it's on the GBA. For some reason I just seem find RPG style games more entertaining on portable systems. Then again, Lunar Legend, has some great humor. I just love the 'its just my turd...' line the white dragon gives near the start of the game.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(11/24/04 1:38 am)
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PARTY ALL THE TIME!!!!!!

Quote: Just trying to beat Tweeter to it this time :D


....Damn you, Harry!!!
You...will so totally rue this!

;_;




FlowingMindspin
Pirate
(11/24/04 2:33 am)
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Re: PARTY ALL THE TIME!!!!!!

Quote: How many tries so far? I took me 22 tries to beat the final boss of Arc the Lad: Twilight of the Spirits.


A couple dozen. Still no luck.

Hence, I started a New Game+ on Chrono Cross and I'm trying to get the characters I passed up in my first game.




CLOUDBOND007
Fated Swordsman
(11/24/04 4:08 am)
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Mario 64 DS

In Mario 64 DS, I have 5 or 6 stars. I've been to a small area not in the original game, too.

Bob-omb Battlefield (sp?) was fun because there were changes. Like Facility said, you have to use Yoshi to spit the Bombs back at the boss to beat him. It was very easy, but fun.

Now when I tried to get the second star there, I encountered a big change from the first game. Koopa the Quick will apparently only race Mario... so I can't get this star until I unlock him. Mario, and the other characters, are behind locked doors in a certain part of the castle. But I don't know how to get the keys yet.

So I did the Whomp's fortress level, beating Whomp (this part is unchanged) and got another star there.

Then I found a couple others, one in Jolly Roger bay (where I found a cap to temporarily change Yoshi into Mario), another star after finishing the secret slide, which I think is just like the original version.

But there was a new mini-level, too... a tropical place where you have to collect 5 stars scattered about the area. Once you do, the standard Gold star appears. The music reminded me of Mario Sunshine... might have been taken from that game.

The mini-games are really interesting, usually taking full advantage of the two screen setup. There's an interesting one where you have to fire a sling-shot weapon from the bottom screen to the top one at parachuting Bomb guys.

These mini games don't tie into the main game at all after they're unlocked... you just play them whenever you want and it records your highest score.




Magnus CROWE
Snooze Alarm
(11/24/04 11:56 am)
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Re: Mario 64 DS

I made it to the final boss of Final Fantasy 9, but I was unable to beat it just yet. I also got to Virgil in Riki's quest of SaGa Frontier, but I can't beat her yet. If you don't "impress" her by doing combos, she kicks the living crap outta you. And combos are random. I have no idea how to purposefully initiate combos to win.




James FP
Schmendrick's Nose
Moderator
(11/24/04 12:25 pm)
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Re: Game Progress Topic 14 (Now with more progress than eve

I'm trying to remember what I did to beat Adel in FF8, but it's been a few years since I played that game, so I'm drawing a blank.

Quote: It's okay... you realized it in time to keep the universe from imploding, thus creating an infinity of #2 Pencils where all the stars and planets once were... that can happen when Game Progress Topics start getting used in the wrong order.


Well, thank goodness. The last time that happened, I was plucking pencils and bars of soap off my ceiling for weeks.

I made it to the Bull Boss inside the Ox Tank of Alundra 2.. Holy crap, Troy wasn't kidding when he said it was a "boss from hell"! These are the hardest action boss battles I've seen since Star Fox...




CLOUDBOND007
Fated Swordsman
(11/24/04 3:59 pm)
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Re: Game Progress Topic 14 (Now with more progress than eve

I finally unlocked Mario! It's more fun using him than Yoshi since he has so many special moves and jumps. In order to get Mario, I first had to get 8 stars so I could unlock his special stage... it was new to this version of the game. Not huge, but it was large enough that I was impressed. And there was a giant Goomba boss. He seemed pretty familiar... maybe from some other Mario game or spinoff.

I have about 10 stars now.




DOVEBLOB
Bagel, Dammit! Bagel!
(11/24/04 4:02 pm)
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Re: Game Progress Topic 14 (Now with more progress than eve

Replaying Final Fantasy 6. Right now, I'm ready to go to enter the Sealed Cave, but I'm leveling up my party and learning magic skills from the Espers first.




bebedora
Are You My Enemy?
(11/24/04 10:32 pm)
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Re: Game Progress Topic 14 (Now with more progress than eve

Magnus, if you want help with Virgil, I can give you a hint on how to better your chances of doing combos...I won't say it unless you want me to. (Note that it's not something you actually do to increase the chances, it's just a way of figuring out for yourself when and how they may occur.)




Iron Ball of Destruction
Pirate
(11/24/04 10:37 pm)
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Re: Game Progress Topic 14 (Now with more progress than eve

I'm currently playing Zelda II: GBA redux. I'm now on my way to the Great Palace. Even GETTING to the Great Palace is tough...




Facilitypro
Slow Daddy
(11/24/04 10:51 pm)
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Re: Game Progress Topic 14 (Now with more progress than eve

I finished Vagrant Story tonight. I also beat the final boss in a completely different way than I had previously. The first time I finished the initial (non game +) playthrough, I basically used Phantom Pain to beat him.

This time I didn't have Phantom Pain. I started with my Human/Phantom sword. I did this because my evil weapon was a great mace, which is two handed, rendering it impossible to use a sheild. I tried attaching two Evil + 15 gems and a Light + 15 gem, but I still would have done zero damage.

So I decided to try and boost another affinity as much as possible, even one he was stronger against than light. So I added two +30 and one +15 Air gems. This got me up to 10 predicted damage. I cast Luft fusion to raise Air further, then Herkales to boost my strength. This let me hit him for about 45 damage, which is very good considering his defenses.

I put the + Evil and + Dark gems on my shield instead. I'd cast magic ward before his attack, which nullified every spell he cast. He did hit me with bloody sin, but it only did about 100 damage.

Because I was casting so much magic, I used the chain ability where you get magic poitns based on the damage you do, and alternated with heavy shot. I used risk-clearing items often.

This made for a pretty easy battle. I only died once or twice during the game (probably because I knew what to expect from Vagrant Story). I'm glad I chose to play though this game again.




Bomberguy221
Hit and away is my style!
(11/25/04 5:13 am)
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Re: Game Progress Topic 14 (Now with more progress than eve

I've unearthed the fortress in Secret of Mana. This area's one of my favorites just because it's so unique compared to the other areas. It actually hints at an electrical system, and it has the zombie-infested subway.

I am going to level up my weapons and magic for a while, since my eagerness to complete the game has left me 2-3 levels behind on everything. That and the Sage Joch run-around always opens up more doors faster than I can walk through them.




Flying Omelette
SNUGGA!!!
Administrator
(11/25/04 9:14 am)
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Re: Game Progress Topic 14 (Now with more progress than eve

Yeah, I loved that subway car. I think it's thoroughly implied that the world of Secret of Mana was taking place on post-apocalyptic Earth. (The Abraham Lincoln/Jeopardy! reference in the Mandala Tower is probably the single biggest piece of evidence.)




FlowingMindspin
Pirate
(11/25/04 11:44 am)
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Re: Game Progress Topic 14 (Now with more progress than eve

I remember getting to the subway portion when I was younger and not fully understanding it, but now I think it's meant to imply the post-apocalyptic Earth thing as well. It's still odd going from such organic environments to a subway car, though.

As for the Lincoln/Jeopardy! references, I thought that was more for humor than anything-- probably something that wouldn't have made sense in the translation from Japanese to English that was changed so we'd "get it."




Flying Omelette
SNUGGA!!!
Administrator
(11/25/04 12:45 pm)
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Re: Game Progress Topic 14 (Now with more progress than eve

There's also Santa Claus and Rudolph.




CLOUDBOND007
Fated Swordsman
(11/25/04 12:48 pm)
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Mario DS Stars 19/150

Last time I played Mario DS, I think I was at 19 stars. I've now finished the first Bowser stage... that took several tries. The first star of the lava stage was somewhat challenging, too. I could blame it on the controls, but that's only a small part of it... for the most part I'm very good at controlling it with the d-pad.

The game is actually more challenging sometimes than I remembered, which should help it last me a little longer.

There are lots of little differences here and there from the N64 version, but I haven't come across anything that alters the game in a bad way. Sometimes you can't get a certain star right away anymore because you aren't using the right character, but that's all I can think of that might bother someone.

The mini games are really neat... not sure if I mentioned these in any detail before or not, but there's a whole lot of them, and the quality is good. There's card games, some fun action type games (just got one where you have falling Mario's and you have to draw stuff at the right places on the screen to make them bounce back up), there was a Where's Waldo type of game, a snowball race, and all sorts of other stuff. You unlock more all the time.




CodieKitty
Postcard from
Lemmingland
(11/25/04 2:12 pm)
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Re: Mario DS Stars 19/150

I played the first Jak and Daxter for about two hours straight last night.




Flying Omelette
SNUGGA!!!
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(11/25/04 11:00 pm)
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Re: Mario DS Stars 19/150

Okay, I just beat Arc the Lad 4 with James's team (Kharg, Maru, Bebedora, Camellia, Volk, Paulette). Actually, I think it's easier with that team than mine. The extra range you get from Camellia and Volk's attacks as opposed to Darc's and Delma's REALLY helps out.

I forgot to ask James what his characters' levels were. Mine were all around 30-40 when I first beat the game. I noticed people on other message boards saying they were around 60-80 and they found the final boss really easy. Um...that's leveling up WAY too high. It took me forever to get everyone to 50 and I was getting bored with leveling up by then. I can't imagine leveling up to 80! O_o




Crawl and 1OOO
The Fuzzy Physicist
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(11/26/04 1:59 am)
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Re: Mario DS Stars 19/150

I neglected to mention that I got Katamari Damacy.


Erm, I've already beaten it.




Flying Omelette
SNUGGA!!!
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(11/26/04 2:05 am)
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Re: Mario DS Stars 19/150

I can't believe he beat that game already. He's only been playing it for about 2 days.

One thing I wish Arc 4 did is keep track of the voice clips that you've heard. (I know Star Ocean 2 does that.) I got another unique Bebedora/Maru tag-team dialogue that I hadn't heard before. It was something like: Maru, "It's great to have a friend!" Bebedora, "Me, too." Okay, so "Me, too", doesn't quite fit as a response to that, but I get the idea. There are probably a bunch others I've not heard yet, but I wouldn't know how many or how exactly to get them all.

I still don't think Darc is all that much of a jerk, even in the ending. Kharg was being annoying. Why does he not just suggest the obvious?




Crawl and 1OOO
The Fuzzy Physicist
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(11/26/04 2:07 am)
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Re: Mario DS Stars 19/150

I guess I'll post some thoughts.

While I did "beat" many stages on my first try, I did get some game overs on other stages (not many, obviously). So, it's not true that there's literately nothing to the game; it's just that there's very, very little.

The bigger your ball is, the bigger the things you can pick up, and hence, the faster it grows. If you've taken calculus, you know that I just described in words a differential equation that has the exponential function as its solution. The interesting thing about the exponential function is that



so, no matter how far you are away from the exponential function, it always looks the same (or, precisely, if you zoom out by a factor of b, it'd be the same as not zooming but just shifting over by an amount a).

And the same thing is true with this game. Any instant of this game resembles any other, except that at some time you might be absorbing matchsticks, and at others skyscrapers. But the principles are the same either way.

The idea of rolling a ball around to absorb things might sound creative, but it's just a set up, and there's not much complicating action. A game that seems similar (if only vaguely) to Katamari Damacy would be Super Monkey Ball, as both involve rolling a ball around, and both have simple controls. But the levels in Super Monkey Ball quickly become treacherous in a way that they never do in Katamari Damacy.

So, there's not much skill involved in rolling the ball around in KD. What the game really is more about is exploration. In some stages (well, at least one), it helps to know the layout of the stage to plan your path through it. It also helps to know where objects are clumped so you can get many at once.

Generally, though, the strategies seem pretty simple. First, at any instant, you want to collect the biggest things you're able to collect. If you can move on to an area in the game where much bigger objects are (that you can still collect), it usually pays off to move there, even if you're leaving objects behind.

Secondly, however, while there are objects of all different sizes scattered about, and you may not be able to get them all at once, it obviously saves time to visit the same area as few times as possible. (There's a time limit to most stages, and failing it is basically the only thing that can give you a game over)

And, as you play, you might get an intuitive feeling for what you can absorb at a given size, so you won't waste time going after things you're just slightly too small to get.

While this game is sort of weird, some of the quirkiness seems fake to me. Something like Zero Wing's intro could never have been done on purpose, in my opinion; someone really had poor language skills at some juncture there. In this game, the "weird" things the King of the Cosmos says aren't really that weird, they're not really that funny, and they seem more like an attempt to imitate what people think a wacky Japanese game should be like rather than be genuinely bizarre. Bangai-O's dialogue in this sort of vein was funnier.

Clearly, this is not a game for serious gamers. It's for people who don't like to be frustrated. (However, I don't even think it's all that fun.) If you had a friend who told you they kind of, sort of were considering getting into videogames, and you knew or suspected they wouldn't have much patience or time for them, that would be the type of person to recommend this game to.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(11/26/04 3:20 am)
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Re: Mario DS Stars 19/150

And I forgot to mention, while KD has few stages to begin with, several still reuse the same maps.




CLOUDBOND007
Fated Swordsman
(11/26/04 5:56 am)
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Mario 64 DS Stars 27/150

Mario 64 DS... I was having fun with Lethal Lava Land, and got several stars there. Some from defeating bullies, one from getting the 8 read coins, one from log rolling, and two from the Volcano area inside the stage.

I got the first star from Hazy Maze Cave, or whatever that nightmare level is called. I get lost and confused in that place so easily. In any case, in what had to be an alteration from the original game, the star was underneath a boulder... I had to get Wario's cap from the head of the sea creature in the area. Temporarily transformed into Wario, I could destroy the boulder and get the star.

So I'm up to 27 stars now. I think any experienced gamer could get used to the d-pad control pretty quickly. Some of the reviews made such a big deal out of the control issues... but if I was able to make it through that Volcano level with this setup, I can't see it being a problem in any of the later stages.




Flying Omelette
SNUGGA!!!
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(11/26/04 11:49 am)
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Re: Mario 64 DS Stars 27/150

While this game is sort of weird, some of the quirkiness seems fake to me. Something like Zero Wing's intro could never have been done on purpose, in my opinion; someone really had poor language skills at some juncture there.

I think what makes the Zero Wing stuff so funny is not just that the dialogue is so poorly translated, but when you look at that cinema scene, you can tell it was entirely unintentional. The characters are drawn to look serious and have serious facial expressions. So, it's hilarious when the guy is kneeling on the floor with one hand over his face in agony and his line is, "WHAT YOU SAY?"

I think "weirdness" in games needs to be underscored with something more concrete. Bebedora in Arc 4 is weird, but it's not like the entire point of the game is that Bebedora is weird, and for that matter, it's not even the entire point of Bebedora. Another good example is EarthBound. While that game has a reputation for being intentionally weird and funny, there is a darker, more serious side to things and an underlying message about belief in one's powers. I'm reminded of Kabuki Quantum Fighter where it might seem weird and funny to have a guy who uses his hair for a weapon, but you get over that after Level 1, and then there's nothing more.




CLOUDBOND007
Fated Swordsman
(11/26/04 1:06 pm)
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Mario DS and PlayStation 2 news

Perhaps the day I can play Arc the Lad for PS2 (I must see some more of that game's dialogue regardless of it's other pros and cons) is not too far off now. I should be getting the system back within a month or so. It's been a while since I've been able to play a PS2 title, and there's all sorts of things I'd like to rent for it.

Last time I played Mario DS, I had passed 30 stars. The game reminded me that I should find Luigi, but I have no idea how to do it. I figured it would have something to do with the Haunted House level because of the theme of Luigi's Mansion, but I haven't been able to figure it out.




Flying Omelette
SNUGGA!!!
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(11/26/04 1:13 pm)
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Re: Mario DS and PlayStation 2 news

There's more where that came from. I haven't posted any of the Camellia/Delma arguments yet. I'll probably hold off on that, though, because I'm getting a little tired of playing through the game over and over again now, and plus, I should leave something unspoiled.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(11/26/04 3:34 pm)
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Re: Mario DS and PlayStation 2 news

I still fail to see why people think Kamatari Dawhateveritsvcalled is so great and genius.

:/




Crawl and 1OOO
The Fuzzy Physicist
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(11/27/04 12:01 am)
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Re: Mario DS and PlayStation 2 news

I went an extra mile and unlocked the first eternal stage in Katarmari Damacy.

Is it just me, or is that eternal stage completely pointless? You get to play without a time limit... but it seems it's impossible to leave the house. And you need to absorb virtually everything in the house to unlock the eternal stage, so it's not like you can really do anything new. (I did make it to the roof of the house, so I guess that's one tiny new thing, but it's not like there's much to do there)

I think I'll next try out my new games.




Flying Omelette
SNUGGA!!!
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(11/27/04 12:20 am)
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Re: Mario DS and PlayStation 2 news

I started playing Blinx the Time Sweeper for the X-Box. So far, I beat the first boss and cleared the first world.

So far, it's not left much of an impression on me. The graphics, imo, don't look all that good. The backgrounds seem eerily similar to the Nietherworld in the Beetlejuice cartoon, but they look "washed out" and every stage in the first world looks the exact same.

Gameplay-wise, it's been relatively easy so far, but it is only the first world. Basically, you have to search out a bunch of monsters in each world and shoot crap at them - crap that you earlier sucked up with your Time Sweeper/Vaccuum Cleaner thing. There is also some puzzle-solving which involves use of "VCR" commands, like slow to slow down time, pause to stop time for everything but yourself, record to make a copy of yourself (which makes you invincible), rewind to turn back time, etc.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(11/27/04 2:42 am)
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Re: Mario DS and PlayStation 2 news

I tried out Ratchet and Clank.

It's too early to say anything serious, but it makes a decent first impression.

Anyway, so far I just went to the world where Commander Quark filmed his commerical. I finished the obstacle course there and got the bionic commando style grappling hook. I got Clank outfitted with some propellers. And I beat some enemies on a train, and that let me go to the next planet (where I haven't done anything yet).




Bomberguy221
Hit and away is my style!
(11/27/04 2:53 am)
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Re: Mario DS and PlayStation 2 news

I'm at the Mana Fortress in Secret of Mana.

People say Secret of Evermore is glitchy?! I've seen more visual glitches in this game than any game I've ever played, Evermore included. It just didn't jump out at me when I was younger.

In fact, one glitch was so bad that I managed to lose the girl in the area right before you face the Snap Dragon. She got frostied along with the boy, while the sprite was being engulfed. There were several wolf enemies around her, and she literally vanished. When I went upstairs, her health/charge bar vanished. That's the worst of them, but a lot of glitches are present.




Flying Omelette
SNUGGA!!!
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(11/27/04 3:00 am)
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Re: Mario DS and PlayStation 2 news

I've seen lots of glitches in Secret of Mana, but never anything quite THAT bizarre. The worst was the "phantom Neko" in the Lofty Mountains. One time I was walking through that area, and a Neko dialogue box kept popping up out of nowhere and then an item ring that would continuously spin on its own.

I've noticed a very, very minor graphical glitch in Kartia -- sometimes the character sprites don't "overlap" properly, so it will look like a character's head is below an adjacent character's feet or something like that.

Another really strange graphic glitch I remember was in Equinox. In one of the rooms of Deeso, I entered the room, and a key that was sitting on a pedestal began flying around the room in circles. Keys don't do that in this game. But when I leaped to the pedestal where the key was supposed to be, even though the actual sprite was still flying around the room, it got picked up and added to my inventory and the moving sprite vanished.

It might be too early to tell, but Blinx just seems to be lacking something. Ratchet and Clank definitely looks better graphics-wise and it seemed like it had more personality, too.




Shykid
Kaiba Corp Intern
(11/27/04 5:04 am)
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Re: Mario DS and PlayStation 2 news

I finally beat Mega Man Zero 3! I had to put it down for, like, a month because I was so busy with school stuff. But I decided to finish it up over break, and I did! I finally managed to get through that stage that was pissing me off. And the last boss actually wasn't that bad. Only thing was you have to fight three bosses in a row x_x But once you get their patterns down, it just becomes an intricate dance :p

Can't wait till Megaman Zero 4, as far as I'm concerned, the Zero series is the best MM series that Capcom has going right now. Hopefully they won't screw it up like they did to all the rest. I can't believe they managed to screw up Battle Network so fast. Ah well.




Flying Omelette
SNUGGA!!!
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(11/27/04 12:56 pm)
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Re: Mario DS and PlayStation 2 news

Some other things I don't like about Blinx so far:

The music is REALLY annoying.

The camera is sometimes annoying. I don't like it when Blinx completely disappears off the screen and then gets hit because you can't see where he is. (This seems to happen a lot in the first boss fight. That fight is really, really easy, but I can imagine this being a problem if things get tougher later on.)

The stages have a time limit, which means you can't possibly get everything in each stage all in one shot. This means, you have to keep replaying each stage to get all of the cat medals. You might think this wouldn't be much different than getting booted out of a stage when you get a star in Super Mario 64, but it is. In SM64, when you get a star, and then re-enter the stage, you can go do something completely different. But in Blinx, you have to run along the same path and re-fight the same enemies all over again. And in SM64, you can earn a star, and then exit the stage to keep it. But in Blinx, you have to get the medal and then complete the stage to keep it. So that means you absolutely have to run around and destroy all the enemies in the stage again each time.

The game really doesn't look very good at all. It lacks style. The graphics appear washed-out. And the second area is really, really dull-looking. I keep hearing that the PS2 has the "worst" graphics of all the modern systems, but if I only had Blinx and Ratchet and Clank to compare to, there's no contest: R&C would win. Heck, even Arc the Lad 4 looks a lot better, and that was a game that was purposefully trying to have an "oldschool" look. For that matter, I'd even take Banjo-Kazooie's graphics over Blinx's.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(11/27/04 2:46 pm)
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Re: Mario DS and PlayStation 2 news

Ratchet and Clank is getting a little better. I've played for almost 4 hours, and have just finished two of my favorite parts.

The first was a hoverboard race. It seems as though races are often my favorite parts in 3D games (the slide in Super Mario 64, the bug race in Donkey Kong 64, the inner tube in Conker, heck, even the races in KOTOR). The funny thing is, I think I went from finishing in 5th (last) place a bunch of times to finally winning 1st place, without ever coming in any position in between.

After that, there was a part where the stage floods and you have to outrun it. It was kind of like the 3D equivalent of Aquarius in Castlevania 3! Except that that stage in CVIII still emphasized platform action, whereas Ratchet and Clank emphasized speed in outrunning the water.


I've completely finished a bunch of stages so far (as far as missions go. Stages also have "golden bolts" hidden in them, and I so far have only gotten one). Actually, I've completely finished every stage I've visited yet, with the exception of the one where I have to take the prize from the hoverbike race back to an agent (but I'm anticipating that should be easy).




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(11/27/04 3:47 pm)
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Re: Mario DS and PlayStation 2 news

I finished Quark's gauntlet and beat the boss at the end (the Snagglebeast). It was a nice boss fight. It involved a combination of directly attacking the boss, and also using the "arena" to damage it.

I was kind of surprised by the plot twist (simply because I had read some reviews of Up Your Arsenal, and knew that Quark was a playable character in that game) (though I did know something weird was up) (but on the other hand, I now can also expect another shoe to drop)




CodieKitty
Postcard from
Lemmingland
(11/27/04 4:49 pm)
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Re: Mario DS and PlayStation 2 news

I tried playing some more of Lost Vikings 2. I beat the first Jungle stage, but this game is just too painful and seriously lacking in the fun department. It's nothing compared to the first. Sometimes I wonder why I keep trying to play it.




Flying Omelette
SNUGGA!!!
Administrator
(11/27/04 5:40 pm)
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Re: Mario DS and PlayStation 2 news

I beat the second boss of Blinx. This game is just really blah so far...




CodieKitty
Postcard from
Lemmingland
(11/27/04 7:06 pm)
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Re: Mario DS and PlayStation 2 news

Ever since I played X7, I've been itching for some SNES Mega Man X. I scratched that itch by playing the very first one. I did die a few times.

Some things I forgot the location of. Others I forgot but eventually remembered. I did get everything, though.

Oh yeah, I never mentioned this. In Mega Man games, usually at the end of the game it goes "Thank you for playing!" Mega Man X7 reads "Thanks for your playing!"




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(11/27/04 11:14 pm)
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Re: Mario DS and PlayStation 2 news

Continuing with Ratchet and Clank...

I got the magnet boots, Clank's rocket upgrade, the jet helmet, the O2 mask... So much, actually, it's starting to bleed together in my mind.

No new boss fights, sadly.




CLOUDBOND007
Fated Swordsman
(11/28/04 10:53 am)
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Mario 64 DS 52/150 Stars

Mario 64 DS... well, just once I had to cheat and get help from a message board. Just couldn't find Luigi to unlock. I'm glad that the solution wasn't something simple that I overlooked. Was a fairly complicated scenario that I may or may not have eventually discovered. But believe me when I say that I spend hours trying to figure it out.

I've got 52 stars now. I know how to unlock Wario, but the stage to do it in is really challenging.

It's amazing how immense this game is... and I'm not really talking about the DS version. Mario 64 just has so much content, and more challenge than I remembered. The only thing that gets annoying is that the clues are sometimes a little too vague... the map screen on the DS remake helps that a little bit, often indicating at least what part of a level the star is in.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(11/28/04 11:40 am)
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Re: Mario 64 DS 52/150 Stars

Ratchet and Clank: 10 worlds, all missions completed; and I have two more worlds I can currently explore.




Flying Omelette
SNUGGA!!!
Administrator
(11/28/04 11:54 am)
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Re: Mario 64 DS 52/150 Stars

I made it to the third boss of Blinx but couldn't beat him because I was all out of Retry Hearts. I went back to the earlier stages to collect some more Retry Hearts and I got a few more Cat Medals.

The third world is underwater and the special effects guys went WAY overboard with the lighting effects. That area actually tires out my eyes and makes me feel sleepy after playing it for too long.




ShadOtterdan
Cameo senses tingling!
(11/28/04 12:54 pm)
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Re: Mario 64 DS 52/150 Stars

Super Mario 64: 120 stars!
Shadowman(on the 64):120 dark souls 493 cadauex
Megaman X: I've been working on beating the game without any powerups except for the dash, and not using special weapons. I've gotten up to Sigma's final form.




CodieKitty
Postcard from
Lemmingland
(11/28/04 3:31 pm)
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Re: Mario 64 DS 52/150 Stars

Quote: I've been working on beating the game without any powerups except for the dash, and not using special weapons. I've gotten up to Sigma's final form.

You're aware that's actually impossible, right? When Zero self-destructs on Vile's robot walker and you run up to him after defeating Vile, he gives you the arm upgrade if you didn't already get it from Flame Mammoth's stage.

I take it you mean without any powerups except the dash and Buster upgrade.

<- Is a Nitpick.




Flying Omelette
SNUGGA!!!
Administrator
(11/28/04 11:13 pm)
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Re: Mario 64 DS 52/150 Stars

I beat the third boss of Blinx and made it to the fourth world. I then beat the first two stages of the fourth world which gave me access to the shop. The shop allowed me to purchase the Timesweeper than can suck up the 16 ton weights. So with that, I went back to some previous stages and got more cat medals. I unlocked a second cinema scene, but jeez, they're really stupid and pointless so far.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(11/29/04 1:09 am)
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Re: Mario 64 DS 52/150 Stars

I just beat Commander Quark in Ratchet and Clank. Hmmm... Maybe he doesn't become a real good guy until the next game?

Anyway, FO asked me if this game was as good as MDK2 (I guess just because that's another 3D game), and it's not. However, I mainly got this game because A) getting the first two games in the series for half the price of the third game in the series was a really good deal and B) I was mostly curious about the third game because it had 2D segments, but I'd guess the bulk would still be in 3D. So, I figured if I also would like the 3D parts, based on experience with the earlier games, I'd be even more interested in Up Your Arsenal. And I think Ratchet and Clank [1] is at least good enough for that.


Cameras are often a sore spot with 3D games, but Ratchet's is pretty good. It never got between me and an obstructing object, it never swung around wildly, it never freaked out (by the way, ALL of these problems occured with Katamari Damacy). Also, it's almost always behind my back. I almost never have felt the urge to hit the autocentering camera button. If I had to nitpick the camera system, I might like some control over how far it's zoomed in, and I might have liked the option to lock the camera in an overhead angle (which would make judging jumping distances easier). But if it's not 100% perfect, it's close.

Maybe one reason the camera system works so well is that, when you do fight, it's usually in an open arena. (Fighting and platforming seem to be kept distinct)

And every stage also has clear paths through them. (On average, maybe three paths per world) This, as opposed to some 3D games, where large swaths of land are open for exploration.

I said before, though, that most of Super Mario 64's worlds either had explicit paths (like, say, Rainbow Ride), or suggested paths, and furthermore, the stages worked better with paths. I have no problem with how the stages in Ratchet and Clank are set up.

One little disappointment is that, since that Snagglebeast boss, there have been no 3D platformer style bosses. Commander Qwark, for instance, was fought in Star Fox style shooter segment.

If the game doesn't compare to MDK2, I was thinking earlier in the day that it might compare to DKC2, though by now I think it's probably easier than DKC2.




ShadOtterdan
Cameo senses tingling!
(11/29/04 6:47 am)
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Re: Mario 64 DS 52/150 Stars

Codie: Well, I don't collect the buster powerup until that point, even though it's impossible without the helmet upgrade.

On another note, did you know that if you keep on hitting Vile's walker with the ice attack, Vile will eventually start turning around when you hit him and run the other way? I found that out when I was under the mistaken belief that you could save Zero.




DOVEBLOB
Bagel, Dammit! Bagel!
(11/29/04 11:24 am)
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Re: Game Progress Topic 14 (Now with more progress than eve

Over the holiday weekend, I finished Final Fantasy 6 and Dragon Warrior 1 on the Dragon Warrior 1 & 2 remake for GBC. I'm about halfway through Dragon Warrior 2. I'm wondering if the Caves to Rhone were made any easier on this version, because DW1 was a lot easier.




CLOUDBOND007
Fated Swordsman
(11/29/04 12:48 pm)
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Mario 64 DS 59/150 Stars

Mario 64... I've got 59 stars, and I just unlocked Wario. He's really funny with the voice acting for him, and his character design in general, but it's really tough to make any tough jumps with him. Luigi and Mario are about tied for usefulness. Yoshi, I just don't like that much.

I've been able to go back and get stars that I couldn't retreive before because of a missing character.




Agisuro
Dark Lich
(11/29/04 12:54 pm)
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Re: Mario 64 DS 59/150 Stars

I got 93 goals on Super Mario World for Game Boy Advance.




James FP
Schmendrick's Nose
Moderator
(11/29/04 1:39 pm)
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Re: Mario 64 DS 59/150 Stars

I polished off Dunn Webb in Alundra 2. What a huge confusing area THAT was. The boss was interesting. I had to beat her in an unorthodox way. (She looked nearly identical to Tarantulas in Beast Mode from Beast Wars.)




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(11/30/04 12:10 am)
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Re: Mario 64 DS 59/150 Stars

I must be near the end of Ratchet and Clank. I just made it to Drek's fleet. Every mission on every previous planet has been completed, and I have every gadget. However, I only have 6 golden bolts, and there are still some weapons I haven't purchased yet.




Flying Omelette
SNUGGA!!!
Administrator
(11/30/04 12:30 am)
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Re: Mario 64 DS 59/150 Stars

I made it to World 4-3 of Blinx. Of all the stages I've completed to this point, I've gotten every Cat Medal that I can get. I'm missing 3 medals in the "Venice" stage, but I need a different type of Timesweeper to get them. I also earned another heart container and time capsule.




Magical Yard Gnome
Heavy Metal Chainsaw
(11/30/04 12:51 am)
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Re: Mario 64 DS 59/150 Stars

I played a bit of Space Raiders. I made it up to level 3 in Story Mode (doesn't count for much since you get unlimited continues and start back right where you died) and made it about halfway through level 2 in Survival Mode (one life, no continues!). This seems like a pretty good quick-play game.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(11/30/04 1:21 am)
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Re: Mario 64 DS 59/150 Stars

Is Space Raiders for the Game Cube? I'm surprised we don't have it.

Anyway, I beat both missions at Drak's fleet. I had to take out some guns on his ships with another 3D shooter segment. There also is some "stealth" at this part of the game. Fortunately, it doesn't slow down the game as much as it could (though perhaps some people might be annoyed by your reduction in speed when you're disguised as a robot).

I also had to swim through two timed underwater obstacle courses tonight.




bebedora
Are You My Enemy?
(11/30/04 10:39 am)
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Re: Mario 64 DS 59/150 Stars

"Is Space Raiders for the Game Cube? I'm surprised we don't have it."

Well, gee, I can't be expected to buy every single game just as it comes out, can I? I'll probably get it eventually. I have a lot of the old arcade sequels/updates, like Defender, Missile Command, Q*Bert, and Breakout.

At this point, Blinx doesn't seem quite as bad as my initial impressions, but it's not particularly good, either.

Another thing I forgot to mention about Blinx is that the story is about saving a princess. Yes. In this day and age. And they didn't even have the smarts to make her a cute kitty princess, which would've been tolerable. She's a boring human princess with a dumb hairdo.

You'd think, with having a time-themed game, the plot could be more about time travel and paradoxes, but it seems they came up with the gimmick of using VCR controls to solve a puzzle or two and then didn't go anywhere with it from there.




CLOUDBOND007
Fated Swordsman
(11/30/04 12:50 pm)
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Sword of Mana Start

I started Sword of Mana today, and it seems alright so far. The play control is good... there's no charge meter like in Secret of Mana... looks like you can do constant attacks. That might make it too easy, I don't know yet.

And the game looks pretty good when it's not suffering from one issue or another. See, it's got some noticeable visual glitches though, like extremely obvious screen tearing when there are large sprites (or many small ones) onscren at once.

At first, I was wondering if it was a DS compatiblity issue, so I looked it up... and it's the game itself. It doesn't seem to push the limits of what the GBA can do by any stretch, so it's probably the way it was programmed. Disappointing, when you can't get through 5 minutes of a game without having an issue like that.

Speaking of the DS, you can run GBA games on the top or bottom screen. But since the bottom one is the touch screen, it doesn't have the same high level of clarity, so I don't use it.




DEATHAMSTER
O Solo Mio
(11/30/04 4:11 pm)
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Re: Sword of Mana Start

I beat Gradius V on "very easy" with one credit. I can beat it on "easy" and "normal" but not without using a lot of credits.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(11/30/04 6:30 pm)
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Re: Sword of Mana Start

I just now made it to the boss of 4-B in Shinobi.

This game's challenge level is really weird. I think I only got 2 Game Overs in 4-B on the way to the boss [that's total, including the first time I made it to the stage a few days ago], yet it seems much more challenging (and aggravating) than that.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(11/30/04 5:49 pm)
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Re: Sword of Mana Start

I beat the boss of 4-B.

I probably could have done it with a single TATE, but I played conservatively. First, I jumped towards her and did magic in the air, taking off maybe a quarter or a fifth of her life. And I also attacked her once while in the middle of a combo. At that point, half her life was gone.

Finally, when all the little enemies regenerated, I managed to get them all in a combo and then hit her. That might have been enough to kill her on its own, but, like I said, I was playing conservatively.

I didn't kill the butterfly creatures (during the boss fight) in the air, for the most part. I waited for them to come to the center pillar, and then got them. However, on the finishing TATE, one butterfly was left in the air, so I had to jump off to get it, then dash back.

I'll probably go back to try to finish off Ratchet and Clank now. I just wanted to make some progress in Shinobi to indicate I hadn't forgotten about it.




CodieKitty
Postcard from
Lemmingland
(11/30/04 7:02 pm)
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Re: Sword of Mana Start

Replayed Mega Man X2 last night.

There were several items I had completely forgotten the locations of, and I had also completely forgotten what the head upgrade did (I honestly can't blame myself. It gives you the ability to throw out a cursor that tells you if there's a wall you can go through on the screen. Even more worthless than the head upgrade in the first Mega Man X.) After some exploring, I did get everything. I also got back all of Zero's parts from the X-Hunters.

I'm gonna go through X3 today, and probably X4 tomorrow. And on my birthday, it's gonna be Command Mission!




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(11/30/04 9:02 pm)
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Re: Sword of Mana Start

Do you own a real copy of X3?




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(11/30/04 9:22 pm)
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Re: Sword of Mana Start

I made it to what I think is the final boss of Ratchet and Clank. It seems like it could be a good boss fight, but...


Before I get to that, I'll briefly describe the final stage. Actually, there's not a heck of a lot of new stuff to it. The main challenge comes from some large enemies flying around on jetpacks. These enemies first appear when you go to Gadgetron's planet. Anyway, they can attack you from a long distance away. From a vastly greater distance than you can throw your wrench, and even much, much greater than the range of most of your weapons, like the blaster. So, I have two options for attacking them: The Devastator rocket launcher, or the Visib-omb rocket launcher.

If you target an enemy with the Devastator it locks on, so even if the enemy flies out of the path the missile will swerve to hit the enemy (the only problem is that the missile isn't smart enough to avoid obstacles between you and the enemy). The problem is, you can only lock on while in first person mode. And when you're in first person mode, you're a sitting duck (you can't strafe).

So, what often happens is, you round a corner, and those enemies are waiting in an ambush for you. In fact, they may be way off in the distance when you round a corner. Then, you have an instant to go into first person mode, target the enemy, fire a shot, and then when you hit the jump button, you either just barely dodged the shots the enemies fired at you, or you just barely failed to dodge.

Occasionally, you can fire near a door way for cover, but there are some situations where that's not possible.

Another thing you can sometimes do is fire the guided rockets (the Visibomb) from around a corner. The only problem with this is that both Visibomb and Devastator ammo is pretty expensive.


Which brings me to my worry with the final boss. This game does have checkpoints, but when you restart at them, you don't begin with the money or ammo you had when you made it there... You begin with what you had when you died. So, I think it's likely that I'll run out of money and ammo before I can beat the boss... and then I don't know what I'll do. Leave the stage, I guess, but going through the stages over and over to earn money to spare doesn't sound very appealing to me. I don't really want this game to turn into Dragon Warrior at the last minute.

Well, I guess I might be worrying prematurely. Maybe I'll kill the boss before I run out of money. The only thing is, if I do NOT, I'll probably then have to save up not only for ammo money, but also for the Tesla Claw. I think it automatically targets, and I kind of need that ability. (So far, I've mostly been doing what I said I was doing against the jetpack enemies: Targeting the final boss with Devastators from first person mode during pauses in his attacks)

On the other hand, previously NOT buying the Tesla Claw (or the decoy glove, or the barrier) means I have more money for ammo now.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(11/30/04 9:52 pm)
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Re: Sword of Mana Start

Okay, I figured out that the Devastator missiles will target the boss without need to go into first person mode.

Unfortunately, I spent 1/3 of my money on my most recent attempt against the boss.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(11/30/04 9:56 pm)
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PARTY ALL THE TIME!!!!!!

The Final Boss of that game is a real pain without the R.Y.H.N.O.
Still very beatable though...
And the last stage is actually stage one...
;o

There's also a quick money trick...but I doubt you're the kind of guy to use such a thing...




Flying Omelette
SNUGGA!!!
Administrator
(11/30/04 10:14 pm)
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Re: PARTY ALL THE TIME!!!!!!

I beat another boss in Blinx and made it to World 5.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(11/30/04 10:29 pm)
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Re: PARTY ALL THE TIME!!!!!!

Bah, I ran out of money.

And I was screwed on my last attempt! I used the Suck Cannon to take care of those little red robot enemies, but I couldn't turn it off or switch weapons! Damn it!

I have gotten him down to his last block of life.




Flying Omelette
SNUGGA!!!
Administrator
(12/1/04 12:21 am)
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Re: PARTY ALL THE TIME!!!!!!

Blinx feels like a really, really long Act 1.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/1/04 1:28 am)
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Re: PARTY ALL THE TIME!!!!!!

Since I have to try to earn money somehow anyway, I'm going after some of the optional goals. I now have 16 golden bolts. The thing is, I have NO idea what purpose they serve, where I could cash them in, or anything else.

And I didn't even earn very much money. I had about 30,000. Now, I have around 50,000. The RYNO costs 150,000. I don't know if I'll save up for that, but the Tesla Claw costs 30,000, as does the Ultra Nanotech (which is basically an extra heart container). And I'm missing the Decoy Glove and Barrier (at least 5,000 each). And after I'd buy all that stuff, I'd want more money for the final boss than I had last time.

I'm also missing two items. And I can't recall if I ever used the vault codebreaker. I don't even remember during what miniquest I earned it.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(12/1/04 1:53 am)
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Puta baseu wiya?

Gold Bolts are used for buying stronger versions of weapons after you beat the game.... Kind of useless during your first playthrough.

I'm guessing an item that you are missing is the thing you trade away to get the Persauder, which you can't get back...

I still don't think he's the type to use one of the easy money tricks....




CLOUDBOND007
Fated Swordsman
(12/1/04 2:06 am)
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Sword of Mana is pretty good...

I've played Sword of Mana for a while now, and fortunately, no more glitches.

It's a fun game so far... I don't know how much of it is nostalgia, though. It's certainly neat to see the familiar elementals and Mana terms again in a game I haven't played before. I'm not sure how much this remake compares to Final Fantasy Adventure, since I never played that one. The graphics are really nice 2D with lots of color... not quite Secret of Mana in quality, but the same style with many of the same enemy types.

I've been through the standard outdoor areas, a cave, and a haunted house type of place with bats, and undead-type creatures. I only have a sword and bow right now, and it seems you need to switch quite a bit to deal with different enemies. I got Salamander (I'm pretty sure that's how it is in this game, but I like Salamando better) and my main character can now use some fire magic. Mostly I've been leveling him up in the Knight and Monk categories. This determines how the character evolves, and what classes he turns into later in the game. I think this main character may be the only one you can customize, though.

The story seems interesting enough with decently written dialogue, except it seems weird for that one villain to be called Dark Lord all the time. It sounds funny when it's trying to be serious. "I have to get revenge on Dark Lord". "Dark Lord is coming". They act like his first name is Dark and his last name is Lord.

The AI of your partner(s) is pretty horrendous, even compared to Secret of Mana. Fortunately, you can walk to the next area even if they get themselves stuck, which happens all the time. Once you get to the next screen, they're with you again.




cuttersDCut
He don't say nothin'
He just keeps meltin'
(12/1/04 3:04 am)
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Re: Sword of Mana is pretty good...

In Arc the Lad, I just got Delma in the second chapter. What is with the village full of thong-wearers!? Damn.

IN THUG2, I am at Skatopia and it is harder than any of the other courses.

I also played through three missions in Rogue Leader and did some stuff in Wave Race. I have yet to touch Budokai or Mario Golf.




Flying Omelette
SNUGGA!!!
Administrator
(12/1/04 7:38 am)
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Re: Sword of Mana is pretty good...

"What is with the village full of thong-wearers!? Damn."

I guess that's just how the Orcons like to dress.




sethrashnoo
I Look Like an Egg
Moderator
(12/1/04 12:13 pm)
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Re: Mario 64 DS 52/150 Stars

I'm replaying The Lord of the Rings: The Two Towers for Gamecube. I just beat the two troll bosses with Legolas. This game kicks butt!




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(12/1/04 4:48 pm)
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Re: Mario 64 DS 52/150 Stars

"Praise be to Dark Lord, amen!"

The people in Sword of Mana were so wacky.




bjstrykes
Pinpoint Accuracy
(12/1/04 4:51 pm)
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Re: Mario 64 DS 52/150 Stars

I played more of Alundra and I made it to the infamous "Reptilicus Maximus" boss. Kiera wasn't kidding about the difficulty of this thing. I must've tried close to 50 times to beat it, but I just can't. Right now, I backed out and I'm wandering the island in search of more heart containers or SOMETHING that can help out with this fight.

It's not so much the boss itself but the neverending stream of little lizardmen guys that keep coming out, most of which can shoot arrows so they don't even have to be close to you to get you. And then, if all that wasn't enough, the boss starts healing back all his HP after awhile.

Damn! This is one tough mutha.




CLOUDBOND007
Fated Swordsman
(12/1/04 4:58 pm)
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Re: Mario 64 DS 52/150 Stars

Quote: "Praise be to Dark Lord, amen!"
The people in Sword of Mana were so wacky.



LOL! They don't seem to be at all suspicious sometimes. I know if there was some important figure going around calling himself Dark Lord, I'd question his motives. It's almost as bad as calling yourself Evil Ruler.

Last time I played, I reached the Marsh Cave in Sword of Mana... I fought a two-headed dragon boss there and got Undine.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(12/1/04 5:19 pm)
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Re: Mario 64 DS 52/150 Stars

Quote: It's almost as bad as calling yourself Evil Ruler.


Not half as bad as calling yourself something like "I killed your parents and raped your sister".

They'd still praise him though....oh those lovable crazy Sword of Mana citizens!




bebedora
Are You My Enemy?
(12/1/04 5:20 pm)
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Re: Mario 64 DS 52/150 Stars

That sounds pretty damn hilarious. I wonder if that dialogue was changed from Final Fantasy Adventure because I don't remember that.




CodieKitty
Postcard from
Lemmingland
(12/1/04 8:37 pm)
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Re: Mario 64 DS 52/150 Stars

Well, I didn't succeed in completing MMX3 yesterday. I started kind of late. I defeated all the mavericks and got all the powerups EXCEPT the "extra chips", but that's because I know I can get them all.

Problem is, I don't remember where exactly the Gold Armor capsule it, but I know it's in one of the Doppler stages, and it's in a room where there's spike balls rolling down slopes. Time to do some searching...

X4's not going to get done by tomorrow.




Flying Omelette
SNUGGA!!!
Administrator
(12/1/04 8:57 pm)
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Re: Mario 64 DS 52/150 Stars

I played more of Alundra and I made it to the infamous "Reptilicus Maximus" boss. Kiera wasn't kidding about the difficulty of this thing. I must've tried close to 50 times to beat it, but I just can't.

I don't remember how many tries it took me, but I know I beat Reptilicus Maximus in fewer tries than Kiera said it took her. Good luck. He is one of the hardest bosses in the whole game.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/1/04 9:26 pm)
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Re: Mario 64 DS 52/150 Stars

I beat Ratchet and Clank!

And I didn't need to earn more money, either... Well, not any more than I earned last night. I did probably need that extra money, because I only had about 15,000 bolts at the end.

The final boss has a lot of different attacks (kind of like how 16-bit bosses sometimes had lots of different patterns, though this boss itself is usually not very mobile). To be more specific, you fight him at three locations, and he adds more patterns at each one.

The easiest attack during which to counterattack him, in my opinion, would be when he launches a single bomb that creates a circular shockwave. I could generally take off at least half of one of his health blocks during those attacks. As an added bonus, the shockwave also destroys any spiked mines he may have set up earlier.

The little red robots were annoying (mainly because they distracted my Devastators) but easy to deal with using the flame thrower. His rocket attack was only a problem if there were also a lot of mines around.

The most important thing for me, though, was to simply hit him with Devastators as fast as I could, every chance I had. I think I prevented him from using at least one of his attacks when I was successful because I killed him quickly enough (if so, it would have been his blue energy bolt attack)

I started a new game plus file (but haven't done anything with it yet). I finished the game with 16 out of 40 golden bolts, and only 3 skill points.


The ending sequence gave credit to Naughty Dog for proprietary game engine elements. I'm guessing this game uses the same graphics engine as Jax and Daxter (which I haven't played).

Final opinion? Well, since I earlier, if only briefly in passing, mentioned DKC2, I still think that game is better than R&C. But R&C was alright.

I also earlier mentioned that my favorite part up to that point was when I had to out run rising water. Unfortunately, the game's quality kind of leveled off at that point, until the final boss.




CodieKitty
Postcard from
Lemmingland
(12/2/04 12:53 am)
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Re: Mario 64 DS 52/150 Stars

I beat Mega Man X3. X said a curse!

Out of the three SNES Mega Man Xs, this is definitely my least favorite. The first is my favorite, X2 wasn't quite as good but still had lots of charm, X3 isn't bad but it was starting to show some slack. The music is irritating, as are some of the level designs.

The two Game Boy Color Mega Man Xs aren't bad, they're just extremely forgettable.

I started a game on my Sweet Home ROM. Damn, I didn't know what to expect when I entered a battle, and when it faded to black and started playing that creepy music I thought I did something wrong. The blinking skull doll that appeared didn't help...




CLOUDBOND007
Fated Swordsman
(12/2/04 2:43 am)
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Too many games again...

Mario 64 DS remains unfinished, and I've got to focus on Mana because it's a rental. But I couldn't help trying out FF Tactics Advance.

I didn't get to do much gameplay stuff at all, but I got through all the introduction and basic information. The game, visually, is wonderful. Lots of little details and nice character portraits during conversation. Might be the nicest looking GBA game I've yet played.

You can see from the start that the translation work for this game is much better than for Sword of Mana (and the original game for that matter). There's been complaints about the story here being less serious than the original FF Tactics, but I don't think that's going to bother me much, if at all.

I found a save file on the cartridge from farther in the game and tried out some random battle. In terms of control, menus, etc. it really did feel a lot like the PS1 Tactics. I'm sure there are a ton of differences, like the judge system, but many aspects will probably be familiar, too.




Flying Omelette
SNUGGA!!!
Administrator
(12/2/04 7:34 am)
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Re: Mario 64 DS 52/150 Stars

I remember someone on the N-Sider forums a long time ago said that Mega Man X3 was the only Super NES game that had a curse word, but the Golden Fly in Breath of Fire 2 says, "Damn!" when you beat him. I also heard that "Damn" is said somewhere in Street Fighter Alpha 2 on SNES, too. All Capcom games.




bjstrykes
Pinpoint Accuracy
(12/2/04 11:20 am)
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Re: Mario 64 DS 52/150 Stars

Still unable to beat Reptilicus Maximus in Alundra. Can't find any more heart containers at this point. At a complete loss as to what to do next.

Tried played ActRaiser 2 last night instead, but that game's difficulty is even worse. Playing on Easy, I still couldn't get past the first level of Industen. I wandered around the world map a bit, trying different levels, only to find that they're all about the same in difficulty. I seemed to have a slightly easier time with the Demon's Cave (where the alien-headed ants are located), but I got to the boss and couldn't beat it.




CLOUDBOND007
Fated Swordsman
(12/2/04 1:14 pm)
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Sword of Mana Wisdom

Another great line from a Sword of Mana citizen:

Young people seem to fancy Dark Lord, but I don't care for him...




bebedora
Are You My Enemy?
(12/2/04 1:22 pm)
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Re: Sword of Mana Wisdom

That's almost as good as "Don't think you're special just because you're wearing red shoulder pads".




CodieKitty
Postcard from
Lemmingland
(12/2/04 7:18 pm)
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Re: Sword of Mana Wisdom

Bass also says "Damn" in Mega Man 7. That was odd (as was MM7's ending), because the original Mega Man always felt lighter to me than Mega Man X.

Strangely, I don't like the original Mega Man games as much as the Mega Man Xs...




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(12/2/04 7:42 pm)
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Re: Sword of Mana Wisdom

Its the dash and the wallclimb you love so much.
No dash and wallclimb=inferior series!


Zero says "damn" about twelve times in Megaman X4.

X says it once or twice.




Magical Yard Gnome
Heavy Metal Chainsaw
(12/2/04 7:43 pm)
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Re: Sword of Mana Wisdom

I prefer the original Mega Man series, partially for that reason. I like how it's a lighthearted take on the "fighting robots" thing. Ironically, though, the first time I played Mega Man I thought it was too cute for a sci-fi game.

I've played a bit of Mega Man Zero and it seemed downright dark. Seems like too big a step away from the originals to me.




CodieKitty
Postcard from
Lemmingland
(12/2/04 8:14 pm)
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Re: Sword of Mana Wisdom

Quote: Zero says "damn" about twelve times in Megaman X4.

X says it once or twice.




I remember that. Then again, there was all that "Nintendo hates cursing" stuff that really confused me on the MM7 and MMX3 "damns".

Well, both the wall climb and dash, but also because there's lots of things the X series seemed to do better than the original. I never liked the "[insert word here] Man" naming (okay, so the half translated names in X6 weren't much better), plus they're animals. Because of the wall climb and dash I found the controls easier (and I always though the levels were more interesting and less irritating). Then there's all the goodies to find, such as X's capsules.

Sigma > Dr. Wily. Even after being turned into the real Obviously Compensating for Something Man, Sigma was still better than Wily. Not only do Sigma's older forms more than make up for it, I always hated Wily.




Flying Omelette
SNUGGA!!!
Administrator
(12/2/04 8:48 pm)
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Re: Sword of Mana Wisdom

Oh, and I just remembered - Ninja Gaiden Trilogy has the line "Damn! He's awake!" which had been censored on the NES version as "Argh! He's awake!". It makes no sense that they uncensored the dialogue but then censored Jaquio's blood.




Flying Omelette
SNUGGA!!!
Administrator
(12/2/04 11:22 pm)
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Re: Sword of Mana Wisdom

I played more of Blinx. Beat another boss and opened up World 6.

I also won some more Cat Medals in the earlier stages. Basically, it seems that all the Cat Medals do is open up a bunch of useless and stupid cinema scenes. I'm guessing they're supposed to be funny, but they aren't funny at all. I'm not expecting every cutscene to be as funny as "Meet Bebedora" or "Zeppo and the Airlock", but gimme a break. These are about as far away from "funny" as they possibly could be.




SolidChocobo
Pirate
(12/2/04 11:34 pm)
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Re: Sword of Mana Wisdom

I managed to get to level 49 of Bubble Bobble without dying, but after that it was all downhill.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/3/04 12:48 am)
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Re: Sword of Mana Wisdom

I beat 5-A of Shinobi. This stage was kind of the opposite experience of 4-B for me. I died a fair number of times, but it didn't seem very aggravating at all. The stage, btw, is mostly based on platforming over water, and on walls.

Since we were talking about it the netjak reviews anyway in the other topic, I will say that one experience I had that was similar to Clayton's was that it would sometimes seem like I'd try to double jump but nothing would happen. However, I wouldn't necessarily blame the game for that at this time. Unlike many people, I have a very difficult time believing that control in a game could possibly be random. Computers just are not random things. The player is probably doing things differently and not realizing it. (For another example, I remember when I first played Bayou Billy that sometimes the jump kick move would work, and sometimes it seemed like it wouldn't. I resolved this issue by placing my thumb across the buttons, and also pressing, in a very particular way [possibly leading with my knuckle, or the tip of my thumb; I can't remember without having the game in front of me]) One possibility is that I was nervously tapping the jump button when I intended to press it once, and didn't realize it. I never missed a double jump when I consciously lifted my thumb off the button between jumps. In any case, the first few times this happened, I panicked, mashed the jump button, and fell to my death. After awhile, when it seemed the double jump wasn't working, I quickly did a dash, and often saved myself, anyway.


Since I also mentioned in the other topic the possibility of being annoyed by being sent far back, I'll say that wasn't much of an issue. The reason for that is that, since you can die at any point in the stage, you probably WILL die near the beginning a few times. Then, of course, you won't lose much time at all. And then you make it farther and farther, so it seems like you're really making progress and maybe learning something.




Facilitypro
Slow Daddy
(12/3/04 1:00 am)
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Re: Sword of Mana Wisdom

The only thing I can think of about the double jump not working is that whenever you leave the ground, that counts as your first jump. (I'm not sure about that, though.)

It's possible that if you're on a wall and fall off of it somehow (either by moving off or getting knocked off by enemy attack) that counts as your first jump. If you ran off a ledge, then you'd only have one more jump.

I don't think that was ever a problem for me in Shinobi. Contrary to many complaints, I never had problems with the targeting, either. (But as I said before, I take an active role in targeting the enemies as opposed to just holding down the lock button during combat.) I do remember the jump thing happening in Nightshade, though.




ShadOtterdan
Cameo senses tingling!
(12/3/04 1:20 am)
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Re: Sword of Mana Wisdom

I'm working on an all S rank normal mode playthrough of Devil May Cry. It's kinda funny because I've never beaten the game on Normal before, but the skills that help me get S rank also help me survive. I'm all the way to mission 20.




James FP
Schmendrick's Nose
Moderator
(12/3/04 9:39 am)
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Re: Sword of Mana is pretty good...

Quote: What is with the village full of thong-wearers!? Damn.



Just be glad that Geedo wasn't wearing a thong.

In Alundra 2, I completed the pirate test in Puerto Medusa and got through Mileena's Mansion. I also got enough Puzzle Pieces to earn a skill from Jeehan. Got shipwrecked and sent to some kind of underwater cavern. The bosses in this area are total rip-offs of the Patra enemies from Zelda 1. But, anyway, I'm stuck on two of the chambers here. I've gotten two of the keys but the other two puzzles have me completely stumped.

There's a sign in one room that says something like, "Fly away and leave this earth behind", but I have no idea what that means. Flint can't fly...




bebedora
Are You My Enemy?
(12/3/04 2:29 pm)
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Re: Sword of Mana is pretty good...

I forgot to mention that the latest Boss I beat in Blinx was extremely easy. Probably the easiest one so far.

Incidentally, when I first played Alundra 2, the place I first got stuck was on the bull boss. But the place where I first got really stuck on a puzzle (as opposed to a boss fight) was in that very underwater cave you're in right now. I won't tell you what to do because what you can do in that game is limited, so you should figure it out eventually.




James FP
Schmendrick's Nose
Moderator
(12/3/04 2:16 pm)
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Re: Sword of Mana is pretty good...

Is it just me, or does Alundra 2 have some of the creepiest characters in the known videogame universe? There's a little kid who wants you to tell him about the world's toilets. There's Pierre, who runs like he's trying to be a male human version of Bebedora. Bebedora running like that = hilarious. Pierre running like that = scarier than Satan on a bad horn day. And then there's that...cutscene...after you beat the bull boss and it turns back into a normal bull. Okay, I can understand someone being happy that their pet was returned unharmed to them, but that dialogue was really, really creepy...And it doesn't help that you don't actually see them so your imagination goes to work...

And do I even need to mention the guy that goes running through town after Alexia and Flint in his underwear, but then gets scared when he sees Alexia and does a cannonball into the ocean?




CodieKitty
Postcard from
Lemmingland
(12/3/04 4:07 pm)
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Re: Sword of Mana is pretty good...

I started up Command Mission. I just beat Jango and got Spider on my team.

If you get a Royal Straight Flush in Spider's little minigame (almost always happens if you have 100% WE), he blows up the opponent's side of the arena, causing about 1,000 damage. I don't know if it's each, because I've only been able to do it against Jango (actually, I could have done it twice, except I didn't know whether the cards to be redrawn were the ones that had to be left alone or flipped. I threw away four cards of a flush and wound up with a pair...)

My only real gripe so far?

WHERE THE HELL IS AXL?!

I mean, instead of sending in Axl they sent in some new guy (who right from the start I knew was really working for Epsilon) to go invesitage with X and Zero. Stupid General Redlips (???). And where is Signas?




Kairobi King
Eldean Rebel
(12/3/04 4:52 pm)
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Re: Sword of Mana is pretty good...

I've been playing Castlevania 3 and for now, I've decided to keep Grant as my spirit helper because I like his jumping and climbing abilities. I just beat the pirate ghost ship last night.




Flying Omelette
SNUGGA!!!
Administrator
(12/4/04 1:40 am)
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Re: Sword of Mana is pretty good...

It's not just you, James. Pierre is really creepy. And annoying. He's the one character in the game who truly deserved to have one of Mephisto's keys plugged into his back.

Just as a trivia note, though, his voice was done by that same Leonardo/Kaneda/Liquid Snake voice actor whose name I keep forgetting, but he sometimes uses the pseudonym "Jimmy Flinders".

Oh, Cam Clarke, that's his name.




CodieKitty
Postcard from
Lemmingland
(12/4/04 10:35 am)
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Re: Sword of Mana is pretty good...

Did some more work in Command Mission. I freed that networking girl who needed to be freed, watched the cutscene with Massimo, saved, then quit.

I don't like Massimo. He can't seem to hit the ground with that ax, and about. When he does strike, it's never all that strong.

By the way, I forgot to mention this earlier... when X starts running, these flames come out of his back. Are these supposed to be wings, or a cape? I mean, when you go into hyper mode, he does shoot out some flames like wings just before transforming. And what's with this makeover he got? Was Capcom trying to make up for how bland he looked compared to Zero and Axl (and basically everyone else for that matter)?




CLOUDBOND007
Fated Swordsman
(12/4/04 1:47 pm)
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Sword of Mana = Incoherent

See post title. Yeah, even aside from the funny Dark Lord stuff, this game's story has some serious translation issues or something. Or maybe it's just me. Either way, more than half the time, I have no idea what's going on. There's several characters around where it seems like you're supposed to know who they are without any information given. And then they have conversations that sound close to some kind of battle from the Nonsense forum.

Medusa is turning people into birds, and only Medusa's blood can change them back. And she's Dark Lord's mother... and Dark Lord has an evil brother, too. Yeah.

I find myself more and more playing because the gameplay is alright rather than because I care at all about what's happening with the story. I hope to one day fight Dark Lord, though.

I'm about 6 hours in. I could be wrong, but I think I'm supposed to be fighting Dark Lord's brother (unless I got the relation part wrong) in his strange residence. I guess I'm about halfway through the game.




CodieKitty
Postcard from
Lemmingland
(12/4/04 4:20 pm)
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Re: Sword of Mana = Incoherent

They had Delcatty in the second Pokemon Advance this morning. Strangely, remember how I said Skitty goes "Nya" instead of "Skitty"? Delcatty goes "Meowr" instead of "Delcatty". They're so precious.




Flying Omelette
SNUGGA!!!
Administrator
(12/4/04 9:33 pm)
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Re: Sword of Mana = Incoherent

About halfway done a review of Insector-X, but I've been having a hard time writing interesting reviews lately. It's hard to do so when the game doesn't do anything to inspire you.


I found my original Game Progress Topic posts on Insector-X and I kept saying I had mixed feelings on the game because some things took me a lot of tries to complete. However, I don't think my feelings are all that mixed anymore. For one thing, there may have been a couple of parts that took about 30 tries to get through, but there weren't all that many parts like that (mostly just a couple in the last stage), and while that may sound like a lot of tries, for Insector-X it's really not since you don't get sent back very far.

Also, the game gives me absolutely no trouble on replays at all. Overall, it is quite possibly the easiest shooter I've ever finished. Dragon Spirit for NES is rather easy, too, but it's not dull and boring like Insector-X is.


In other news, I played a lot more of Blinx today. I beat another two stages and unlocked the 6th shop. I FINALLY was able to get the Water Sweeper (whatever it was actually called...Freeze Sweeper maybe?) and that allowed me to go back to the Venice area and collect the three Cat Medals I had been missing to this point. Then I got EVERY Cat Medal in EVERY stage up to the last one I have unlocked. Now, I have two of the Cat Medals from that stage, but I've been through it three times and I haven't even caught a glimpse of the third one...Generally speaking, it always seems the Gold Medal (as opposed to the Red or Silver) is the hardest one to get or find...and that's the one I'm missing from that stage.

Ummm....WTF @ this game's difficulty rating system?? The last boss I beat, which was the easiest one by far, had a 3-star rating! And one stage that I beat had a 4-star rating, but it was actually a lot easier than some of the stages I had gone through right before it that had lower ratings. I have a feeling the designers of this game have no real clue what "difficult" is...




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/5/04 12:03 am)
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Re: Sword of Mana = Incoherent

I haven't played too much lately. Last night, I called my sister on the phone and had a very long conversation with her, and when I was done I was too tired to play anything.

And today my brother was over, so that precluded a lot of gaming.

However, we did put Four Swords in. We only beat one stage in our current area (on Thanksgiving, we beat all the stages in the first area). Even if it's not all that good, I think it might be interesting if the two of us eventually beat this game together.


I had also been playing the New Game + of Ratchet and Clank. Right now, it almost feels like my opinion of this game is drooping a little on this replay. This game was pretty easy to get into to, but the flip side is that now that I've beaten the game, these first few stages are rather lacking in substance. Hopefully I'll have more fun once I get to the point where I thought the game slightly improved over first impressions my first time through the game.




Flying Omelette
SNUGGA!!!
Administrator
(12/5/04 1:40 am)
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Re: Sword of Mana = Incoherent

I beat another boss in Blinx. I beat him on my first try, but I kept using Pauses and a Slow function to get behind him and hit him easily.

I've now also got every Cat Medal in every stage I've completed to this point. I unlocked a few more art galleries. At least the art galleries are a bit nicer than those stupid cutscenes.

Anyway, the world I just started is an ice world. Oh whoopee! As if the camera wasn't annoying enough in this game, now I get to slide all over the place on ice and have it spin wildly everywhere. Thank goodness it's only three stages and a boss.




CLOUDBOND007
Fated Swordsman
(12/5/04 12:01 pm)
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Sword of Mana PRogress

Sword of Mana has turned out to be an incredibly easy game. I didn't overlevel on purpose... if there were enemies in an area, I'd fight them, of course. I think the problem is that instead of respawning when you leave and come back, enemies are constantly spawning.

I put all my level up bonuses into physical attacks and ignored magic... so I can actually beat most bosses in around five hits.

I got to fight Dark Lord, and it wasn't such an exciting battle. He had a spell that made it impossible for me to attack for a short while, but once it wore off, I'd to extreme damage. I had a feeling he wasn't going to be the last boss.

Getting closer to the end of the game now... I'd say two or three more hours unless there's an extreme jump in difficulty.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/5/04 12:17 pm)
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Re: Sword of Mana PRogress

I beat 5-B of Shinobi. It was just a boss fight. I suppose that'd make it a good stage to pick from the stage select to practice boss fights.

Most of the boss fights in this game do seem to work on similar principles: Wait for the boss to summon the little enemies, slash them, then, with your powered up sword, attack the boss to go for the kill.

Against this boss, I had just a few nuances to my strategy. After he'd summon the snakes, he'd do a large blast during which his vulnerable area would be inaccessible. So, I'd wait for the slightlest of delays before I'd attack the snakes. (I didn't want my combo to run out before the boss would become vulnerable again)

I think I've made it fairly far in 6-A already. It doesn't have as much space over pits as I imagined (well, it sort of does, but much of the stage is in vertical shafts, so even if you fall, you might land on a lower platform, or be able to make it to a wall, rather than fall to the very bottom)

FacilityPro said that he liked this game because it gave him the opportunity to mull over strategies. I haven't gotten to that point yet. For me, most of the challenge has still come from getting used to the game. But I fell like I am making progress in that regard. Furthermore, I'd say that at any point in my progress with this game that I felt more comfortable with it than I did at a similar level of progress with Devil May Cry.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/5/04 2:41 pm)
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Re: Sword of Mana PRogress

I was right about being near the end of 6-A: When I made that post, I was in the room right before the boss. I since made it to the boss, but reset. I didn't mind doing that, since making it to the boss is fairly easy; however, I expect the boss to be at least fairly hard. (I also found a medal in that stage once, but missed it the time I actually made it to the boss)


I also tried Shin Megami Tensi (sp?) Nocturne. I have to admit that so far I'm not that impressed. Every character in this game looks like a female. In fact, the first character to join my party said my stick-figure thin character looked "flabby". I think this game is propaganda intended to make more women anorexic.

I also don't think the premise, of playing as a Japanese highschool student that has demon powers, sounds all that good. It sounds like a story that would be written not because it has any inherent value, but because that's something that a target audience might fantasize about. And apparently he has demon powers because he ate some insect creature... To me, it's reminiscent of the "midichlorian" explanation of Jedi powers in Episode 1.

The game's first half hour has no gameplay whatsoever. So far, I've just played over an hour, so I have gotten in some battles, but they seem like just your average turn-based RPG fights.

I don't know if I'll bother sticking with Nocturne now.




CodieKitty
Postcard from
Lemmingland
(12/5/04 1:43 pm)
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Re: Sword of Mana PRogress

I GOT AXL IN COMMAND MISSION!

*does a cartwheel*

And he's recovered from the kick to his balls he got while running away from Red Alert. His voice is much deeper in Command Mission. But it sounds strange to me - I guess I got so used to him sounding like girl. Although he still sounds a little stuffy.

I did not get to battle with him. I stayed up late just so I could get him just before I went to bed, and after the cutscene (when I saw that bright green foot, I though they had screwed up my favorite X character) I replaced X with Axl and saved, then turned it off.

Actually, the overall voiceovers of Command Mission are much better than those of X7. When X is yelling at Spider about not touching the gem Aile gave to X, he's actually quite convincing. And when Massimo is getting all pissed and yelling at Silver Horn just before the battle, he's VERY convincing.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/5/04 6:11 pm)
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Re: Sword of Mana PRogress

Since I still kind of felt like trying an RPG, I tried Paper Mario for a little bit. I don't know about this one, either...

After playing some games recently that had slow starts, I have even more fondness for Super Mario RPG's beginning, which has a prologue that's virtually entirely gameplay.

Anyway, Paper Mario's music so far isn't anywhere nearly as good as Super Mario RPG's. Also, the graphics look almost nauseating (I thought what I've seen of Paper Mario 2, however, looked quite good). They're extremely low resolution and blurry.

When I heard this game had only two member parties, I guessed it would have juvenile gameplay. I doubt that expectation will be challenged. It seems like they took the timed hits and defenses out from Super Mario RPG (?!).

Ah, well. I think I'll try to stick with Shinobi now as the game I'm primarily interested in, but when I take breaks from it I might switch back to Paper Mario, just to make progress in it.




Flying Omelette
SNUGGA!!!
Administrator
(12/5/04 7:17 pm)
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Re: Sword of Mana PRogress

That's one thing that's nice about Arc 4 is that even though it starts with a cutscene, it's a short cutscene, and it's a fight scene, so it's not boring. And then you get into a battle right away after that. And the characters give you quick hints on what to do during the battle. There's no hour-long boring tutorial.

I also liked how Final Fantasy 4, 6, and Chrono Trigger had those buildings you could enter to learn about the game, but it was optional and you didn't have to do it on replays.




CLOUDBOND007
Fated Swordsman
(12/5/04 10:08 pm)
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Re: Game Progress Topic 14 (Now with more progress than eve

I'm at the Subsea Volcano in Sword of Mana, looking for the Mana Sword. This game is really bad lately, though. It's too easy (bosses especially... if you closed your eyes and hit the attack button, the odds would still be in your favor), your party member is too stupid to navigate the most simple areas (they walk right into lava... I mean, honestly...) and I've already described the story. The end result of playing this game is that I appreciate and want to play Secret of Mana even more. I'm glad I didn't buy this one.




Flying Omelette
SNUGGA!!!
Administrator
(12/5/04 11:16 pm)
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Re: Game Progress Topic 14 (Now with more progress than eve

I've been working on my site too much today to play anything. I did replay Insector-X one last time before finishing my review. This time, I beat it without increasing my number of lives in reserve from the default, and I still beat it without continuing.

I'm officially done with that game forever. Didn't play anymore Blinx though. I do want to finish it, but I'm telling you, the motivation to play through a slippery ice world in that game isn't too great...

Right now I'm working on archiving all of that funny Arc the Lad 4 stuff to my site...I redid most of the screencaps with Photo Shop so they'd look nicer.




Liontamer
Cerebral Assassin
(12/6/04 12:16 am)
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Re: Game Progress Topic 14

I'm working on unlocking all of the Star versions of the starting characters in Mario Golf: Toadstool Tour. So far I've unlocked all of them except for Mario (who is the one I want the most and is next), DK, and Bowser.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/6/04 12:42 am)
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Re: Game Progress Topic 14

Paper Mario does have timed attacks; you simply don't get them right away, for whatever reason.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(12/6/04 12:49 am)
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Re: Game Progress Topic 14

Actually I'm pretty sure you can do them before the tutorial......




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/5/04 11:58 pm)
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Re: Game Progress Topic 14

Well, it seemed to me like getting that star item from that, uh, star was what enabled you use them. But it's possible I just wasn't timing them correctly previously, since, other than in the tutorial, there's no indication of whether you were too fast or too slow.

Plus, it doesn't even tell you want you need to do to use the timed hits (hit the A button at the right time, hold left on the analogue stick) until that point, while it continues to have those messages afterwards.




Lord Vyce
Lord of Women's Lingerie
(12/6/04 10:41 am)
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Re: Game Progress Topic 14

I just got Nightmare of Druaga for the PS2 and I beat the first boss of the Ruins of Darkness. Level B10, I think. Awesome game!




cuttersDCut
He don't say nothin'
He just keeps meltin'
(12/6/04 11:01 am)
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Re: Game Progress Topic 14

I got Volk and ran out to get Lilia or whatever. I forget what I did in that game Saturday.




Nixxy Blayde
Pirate
(12/6/04 12:09 pm)
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Re: Game Progress Topic 14

At Disc 2 of Xenogears. Time to force myself to complete this game.




ShadOtterdan
Cameo senses tingling!
(12/6/04 1:21 pm)
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Re: Game Progress Topic 14

Trying to get through Contra without continuing, my only problem is that I can get all the way to the energy zone before dying to the steam many times, and without my Spreader and rapid fire I don't fare well against the boss.




Rushifell
Pirate
(12/6/04 3:16 pm)
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Re: Game Progress Topic 14

I fiinshed demon's crest and got the ultimate gargoyle and beat the secret boss. Didn't like this one as much as gargoyle's quest 1 and 2 but it was allright.

now working on Maximo 2.




CLOUDBOND007
Fated Swordsman
(12/6/04 3:19 pm)
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Hero

I rented Hero and enjoyed it quite a bit. For some reason, I was expecting a movie centered on a war, and was pleasantly surprised that it wasn't quite like that.

Watched it in English even though the subtitles were probably more more accurate and detailed than the dubbing.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/7/04 1:13 am)
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Re: Game Progress Topic 14

I'm already 4 hours into Paper Mario, so I suppose my impressions can start becoming more serious.

I still don't like the graphics or the music, but I've gotten used to them enough to ignore them rather than be constantly annoyed. It might have also helped that I took an Advil before playing tonight.

I just took the train from Toad Town, putting me in Chapter 2 (obviously, I passed Chapter 1, but there was also a prologue before that). I beat the Ninja Turtles rip-off Koopas. I also fought an optional Bloober boss hidden down a pipe in Toad Town.

Anyway, I guess the gameplay might have some signs of having promise of being decent. (I haven't gotten a Game Over yet, though) Yeah, the game may seem simplistic, but let's face it: There are plenty of RPGs that are geared towards older players that are still lacking in substance. And being streamlined is not inherently good nor bad; it's a matter of how it's dealt with.

There are a few things that are promising. First, it seems like timed defenses might be even more important than in SMRPG. You know how in Dragon Warrior 1, your hit points were fairly small numbers (I think my maximum was around 125 at the end of the game), while in many Final Fantasy games, HP is in the thousands? Of course, it doesn't make an enormous difference: If your max hp is larger, attack power is just scaled up. With larger hp values, situations such as surviving a massive attack with only 1 hp left are rare. With smaller HP -- as is the case in Paper Mario -- the number of attacks you can survive is more transparent. My current maximum hp is 25. I am bound to be attacked more than 25 times between places to heal. Therefore, I must be able to use timed defenses successfully quite often or I'll die (well, that's ignoring healing items, but you can only carry 10 of those; I'm sure you catch my point regardless).

Another interesting thing is the way some abilities are offset. I remember hearing how battles had complexities because you could jump on flying enemies, but not hit them with your hammer; but you could hit spiked enemies with your hammer, but not jump on them. Well, that's really not complex: There's no penalty in using a hammer vs a jump. It's simple enough to chose one or the other.

On the other hand, your party members (so far at least) can only either jump or do a ground attack, so you might have to change one party member out for anther. Since that action causes whoever performs it to lose a turn, I guess there is a little penalty there. And the party member doesn't have to do that; maybe you'd rather sacrifice Mario's turn.

But an even better example of balance would occur when fighting a party of a koopa and two Bob-ombs. Usually what happens in this situation is that I kill the koopa in the middle of a turn, so the other character still has a chance to move.

But if that character attacked a Bob-omb, then the Bob-omb's fuse would be set, and it would explode next to Mario on its turn. So, what I do instead is cancel my other character's turn for this round. Then I have both Mario and the party member attack the Bob-omb on the next round. The first attack will set the fuse, and, once the fuse is set, the next attack will kill the Bob-omb.

But there's still a risk! Of course, since I didn't kill/attack the Bob-ombs in the first round, they will be able to attack me at the end of that round. I can negate that damage by doing a timed defense, but it's at least possible I could fail. In that case, it probably would have been better to have just attacked the Bob-omb to begin with. Then it would definitely be dead at the end of that round, and I'd have taken damage either way.

Of course, this still isn't rocket science; as I said, I still haven't gotten a Game Over. (Sometimes when I play RPGs like this, I'm tempted to purposefully get a game over just to see what the failure screen is)




Flying Omelette
SNUGGA!!!
Administrator
(12/7/04 1:49 am)
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Re: Game Progress Topic 14

I played a few chapters into Arc the Lad 4 before I even knew what the conditions for losing a battle were. In Kartia, if ANY of your human characters die, you automatically lose, a la Arcana, even if others are still alive. (You can lose your phantoms without losing the battle, though.) I wondered if the same was true of Arc 4 until Maru finally went down in a battle and it didn't end. And it seemed like once I got one "Game Over", I started getting them a lot. I also got a lot more in Darc's quest than Kharg's, and I think that's for the reason I said on the other forum - he had more boss fights, and more difficult boss fights.

Anyway, in Blinx I cleared the first Ice World and got all the Cat Medals in it. I cleared th second Ice World, but didn't get a single Cat Medal. I couldn't beat the third one yet.

I'll be glad when this world is over. It's really annoying and really cheap. It's really cheap because sometimes you have to slide down these slopes, and then the ground falls out from under you. There's no way of knowing when it will happen, so the first time you come to it, you're guaranteed to lose a life. And then you have to just remember it's there so you can use a Pause or Rewind ahead of time.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/7/04 8:41 pm)
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Re: Game Progress Topic 14

Geez, is it even possible to get a good rank of 1-A on Shinobi with the default character? Trying for one against the boss made me feel like killing someone. The helicopter can outrun your dashes,which makes getting it at the end of a combo an incredible pain in the ass. Plus, if you lock on and jump/dash towards it, you'll probably hit the propellers. Nevertheless, I have at least a few times managed to get several hits on it at the end of a combo... and it still didn't take off that much of its life, nor did it TATE the boss!

After a couple of tries, I did manage to get a B rank on 2-A. That might not sound very impressive, and I'm sure it isn't, but it's only the third non-C rank I've gotten so far. The ranking system is based almost entirely on TATE-ing the boss (or so it seems to me). So, it's nearly irrelevant that I'm much better at the "stage" part of the stage. I came close to TATE-ing the boss (hence the higher than C rank) but didn't quite pull it off (hence the non-S rank). My strategy was pretty simple: Wait until the wolves were summoned, get them near the boss. Double jump and shuriken (to stun all of the enemies, including the boss). Kill the wolves, then go to the bosses. I might need to retool this slightly because A) I might not have enough time to get all the wolves before the bosses start to come out of being paralyzed. (I might want to get one or more wolves before using the shuriken) B) I'm not sure if even having 4 wolves on the combo is enough to power up my sword to the degree that I need. I might need to be extra careful to attack the bosses from behind, or something.

I might go back to 6-A, but I honestly have no idea what I could do against the boss there. But maybe I just need to reconnaissance with it some more, and perhaps an idea will occur to me (or maybe I'll just luck out).




Flying Omelette
SNUGGA!!!
Administrator
(12/7/04 8:59 pm)
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Re: Game Progress Topic 14

Um...I got three of the medals in the second ice world of Blinx, but I haven't a CLUE where the fourth one is. I haven't seen it anywhere in the level. =/




Facilitypro
Slow Daddy
(12/7/04 9:03 pm)
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Re: Game Progress Topic 14

With boss points, you start with 20,000 or 30,000 (depending on the enemy type), and the number roughly decreases by half every time you damage it with your sword. Using magic results in an instant zero for boss points.

As for the 1-A boss, you can't power up your sword at that point, so it's irrelevant how many enemies you kill before landing a hit on it. But there is a way to damage the boss without directly attacking it. (Same with the 1-B boss, which is one of my favorite boss fights in Shinobi.)

As for my own game progress, I've just been playing a couple of Quake III matches per day against my advisor. I beat him for the first time today :) I'm also over halfway though the single player game on the 3rd of 5 difficulty levels. (And I've beaten a couple arenas on the 1st tier on the 4th setting.)




CLOUDBOND007
Fated Swordsman
(12/7/04 9:04 pm)
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Re: Game Progress Topic 14 (Now with more progress than eve

I played some Mario vs. Donkey Kong, finishing the Mario Toy Factory stages, moving onto World 2. It's an interesting one to play for short periods of time, and I agree with the idea that it's more of a puzzle game than anything else.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/7/04 9:29 pm)
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Re: Game Progress Topic 14

Well, there's now at least a glimmer of hope for me with the 6-A boss.

When I first got there, the minor enemies had purple laser beams cut across the entire room, leaving me no place to survive and thinking, "What the holy fuck can I do about that?"

One trick is that the boss itself can't attack you while you're on the walls. Also, the location the minor enemies materialize in are fixed, and I basically have them memorized. It also seems they can't lock onto you with their laser attack so long as you keep moving. However, this also means that if I slash at an enemy and even once miss because depth perception in 3D games is a myth, I'll almost certainly get screwed and just decide to start over right away.

Even if I get all the minor enemies, that's still no certainty I'll be able to get the boss, though. I plan on trying to use a shuriken to guarantee my hit, but he can block those sometimes, and once it even seemed like he was unaffected by a doublejump shuriken blast (though I'm not 100% sure he was in the region of effect since, what with 3D camera angles and all, he wasn't exactly on the screen at the time, though I could have sworn he was close).




Some Guy
Pirate
(12/7/04 9:40 pm)
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Re: Game Progress Topic 14

Hey guys, Game Progress Topic #15 is already up. What are you guys still doing here?




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/7/04 10:11 pm)
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Re: Game Progress Topic 14

Personally, I don't like switching topics while in the middle of a game.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/8/04 1:12 am)
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Re: Game Progress Topic 14

I beat the stage 6-A boss awhile ago, and spent about an hour and a half fighting the 6-B boss (which is the entire stage, like 5-B)

The 6-A boss:

I know FacilityPro didn't like Catch 22, but there was at least one part that really stuck with me. There was a character who thought of every thing that he did or happened to him as either a "black eye" or a "feather in my cap!" This character wasn't sympathetic, so maybe we were supposed to think of that dichotomy as ridiculous, but it seems to me that that's the way life usually is. It certainly is usually one extreme or the other with Shinobi.

Anyway, this is how I beat the 6-A boss. I ran, along the long wall on the right, towards the wall where the boss was, stopping where a minor enemy would appear. Then I'd just wait there until all the minor enemies would appear. I'd slash the one in front of me. Then I'd jump down to the bottom part of the left wall, slashing an enemy there. Then I'd run along that wall toward the middle of the room. On the way, the camera would automatically rotate so I'd now be on the right side. There were three enemies in the middle of the room, so I'd kill one on the wall, one in midair as I'd jump to the left wall, and the last on the left wall when I'd land. Then I'd run to the back of the room, and kill the enemy on the lower part of the wall there. Then I'd jump up to the right wall and kill the enemy near the top. That's all the minor enemies. The boss would be near the middle of the room at this point, so I'd jump off the wall, start to run toward the middle, and double jump while moving forward (remember the one time this didn't work on the boss) and use the shurikens. Then two slashes (I didn't bother to get behind the boss) and the boss was TATE'd and dead.

Simple enough, right? So what could go wrong? Plenty.

Several times, the enemies' lasers would hit me right away, before or just shortly after I hit the first enemy. Something that simple usually screwed me up enough that it made more sense to reset.

I don't want to talk to much about this boss, though, because I'd rather move on to the next one. Suffice it to say, to relate this back to Catch 22, there were many times when I'd yell, "No! NO! Fuck FUCK FUCK!"

Then, when I beat the boss, it turned to "Ha! HA! HA!!! YES!!!"

I was wrong about Tate-ing the boss being pretty much synonymous with ranks higher than C. I still only got a C rank on 6-A, despite a Tate. This is probably because I skipped a lot of enemies in this stage (almost no doors -- maybe even exactly zero -- are locked until you defeat every enemy in a room. And there's plenty of "blood" to restore your sword in the stage, and you don't need to kill enemies to get it.)



But the 6-B boss makes the 6-A boss look like a walk in the park.

If Katamari Damacy is a game made for people who don't like to be frustrated, then I think Shinobi must be for people who do like to be frustrated (and, indeed, sometimes I do). (While the game has gotten some unfavorable reviews, I'm surprised it hasn't gotten any that say it's as "unplayable" as Vagrant Story)

This boss doesn't just seem hard. There also seem to be things beyond your control that will screw you up (I'm not saying they really are beyond your control -- since I haven't beaten the game, I can't claim to know everything about it -- but it feels that way, and things only need to seem, not be, a certain way to be frustrating).

First, I really wish I could lock the camera angle in this game.

Let me describe the stage: You begin on a fairly large platform. This is connected by a very narrow bridge (over a toxic liquid) to a slightly smaller platform. The boss (an animated statue) is at the end of this platform (and a little bit away, so you'd have to jump at it to reach it).

If I could, I'd have the camera always parallel to the bridge, so the view would always be looking towards the boss. I might also like the angle to be low.

As is, there's almost no way of truly dodging the bosses attacks (He fires large white balls across the screen, and if they hit you you're both damaged and temporarily paralyzed). I can avoid being hit by them, by constantly staying on the move (they're aimed at where you were a moment before). But this is different than seeing an attack come in, and then consciously moving out of the way. I never see the attacks come in, so that's not possible.

Anyway, when I first fought the boss, I was wiped out right away a bunch of times in a row, and I thought, What the hell can I do here? I was trying to fight the boss on its own platform, but there its arms will attack you (and you can't avoid those by simply staying on the move), plus it'll also destroy its own minor creatures, making it harder to get a combo/tate.

Then I figured maybe I could avoid the boss's attacks on the first platform, lure the minor enemies to it, slash them all, and run to the boss and kill it. This was the skeleton of my strategy for the rest of the night. (I even came close to killing the boss once or twice)

But this leads to other things that are out of your control. There are about 8 minor enemies the boss summons. For this strategy to work ideally, all but one or two needed to be lured to the first platform. Then, at least one other would need to be on the bridge or the platform before the boss to recharge my combo. How can you make the enemies be positioned thusly? I don't think you can. Most will be lured to your position, but beyond that I don't think you can influence control. To make things really seem uncontrollable, often the last enemy I'd need would be stuck under the boss's platform, and impossible to reach.

Another camera issue was running towards the boss for the killing blow. As before, it's impossible to see an incoming attack. If it were possible to change the camera angle when the game was paused, maybe I could have lowered it, so I could see. Also, staying on the move doesn't work as a defense here, because you're moving on a straight line toward the boss. (However, sometimes randomly jumping seems to work here, but the problem with that is that you're slower when jumping, and can't immediately dash twice in a row coming out of a jump)

And since the boss's attacks paralyze you, that just adds to the sense of not being in control. Furthermore, if he hits you once, it's almost certain that you'll still be stuck when he hits you with a second one! So, I'm completely unable to do anything while the brief amount of time in my combo drains away, and then I get hit again... Well, I restarted this stage many, many times (I usually restarted rather than playing to my death).


It might sound like I have a lot of complaints about this game. But I don't, not really. The camera is maybe something that could have been better, but I have a feeling there are ways around everything else (and maybe even the camera will become negligible with experience).

But the real point of all these thoughts are... I'm thinking about this game. And I like thinking. And I like getting really involved in a game. I like to yell at a game, and I can't think of any game in recent memory I've sworn at more than I have at Shinobi tonight. And, as I've said before, the frustration experienced while learning a game is more than paid off by the thrill of overcoming that frustration. And, despite all my complaints about ways you seem out of control in Shinobi, there are other times when the rapid pace and the TATE system combine to be not just fun, but exhilarating. I've talked before, at length even, about how a lot of modern games don't have anything to hook you at the beginning. Shinobi has some of that excitement even at the start, so even though (for me, at least) there are difficulties in becoming accustomed to the game, there's a sense that it's worth overcoming those difficulties.

And even now I have a few ideas about what I could do next time I play to beat that boss. Foremost is trying different magic (so far, I've only used the "superbomb" type magic, which has next to no effect on this boss). I might experiment with those in the earlier stages (and I already reread their descriptions in the manual). I imagine the invincibility magic could allow me to make the final dash to the boss without worrying about his attacks, or the long distance slash could be useful for either hitting the last few enemies, or even the boss from a distance before the combo runs out (assuming TATE can be performed with that type of magic)