Game Progress Topic #16 (partial)
CLOUDBOND007
Fated Swordsman
(12/17/04 9:29 pm)
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Game Progress Topic 16: Because CB007 felt like it

Arc 4 progress... actually made some. Met Maru in the forest, then fought several random battles to get the hang of things. I feel comfortable with the combat system now, but I'm a little unsure on combo attacks. I remember doing some during the intro battle with the squirrels, but I don't see the option now. I guess only certain characters can do the combos, like in Chrono Trigger?

It's a fun game so far, and the story is written better than I expected. I like the facial experessions the character have (this is done better than in a number of more popular titles including KOTOR and Final Fantasy X). I look forward to playing more.

In Sith Lords, I finished Nar Shadda and reached Dantooine.




Flying Omelette
SNUGGA!!!
Administrator
(12/17/04 9:33 pm)
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Re: Game Progress Topic 16: Because CB007 felt like it

"I remember doing some during the intro battle with the squirrels, but I don't see the option now."

LOL! James asked the same thing. When a character is "on fire" in battle, he/she has a chance at a dual-attack. The next time that character initiates a normal attack, if anyone else is within range of the targeted enemy, those two characters will perform the attack together. And ALL characters can do them.


"I like the facial experessions the character have (this is done better than in a number of more popular titles including KOTOR and Final Fantasy X)."

Really? I was impressed with the facial expressions (Maru and Kharg have the funniest wild takes I think I've ever seen), but I didn't realize they were any better than what else is out there.

Edit - Crawl and I watched "A Christmas Story" tonight, so no game progress for me. I will attempt to beat Blinx tomorrow sometime.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(12/17/04 11:20 pm)
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..."that was fun" indeed...

Beat Metal Gear Solid 3.
...Holy shit at the final battle and parts before it....And the ending parts too.
....




Facilitypro
Slow Daddy
(12/17/04 11:35 pm)
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Re: ..."that was fun" indeed...

"Holy shit" in a good way or a bad way?

I tried the demo of Neo Contra, but not seriously. Some of the footage from the game looks sort of goofy. If it drops to 20 bucks, I might buy it for collection purposes, though.

Also tried the Silent Hill 4 demo. If you've played 1 Silent Hill, you've played them all. Well, this one did have full 3-D control.

I'm about 3 hours into Nocturne. I just did the first fusion to get some new characters. I don't have anything to say about it yet.

Beat 8-A of my Shinobi "Hard" game. Died right at the very end of 8-B.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(12/18/04 12:36 am)
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Re: ..."that was fun" indeed...

..Good way...

I've restarted a "new game +" type of thing.

Kept all my camo and start with a camera (useless) and The Boss's Patriot gun (infinate ammo gun).




SolidChocobo
Pirate
(12/18/04 1:17 am)
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Re: ..."that was fun" indeed...

Yeah, the last three hours or so of MGS 3 were pretty incredible. Although the part where you have to lead Eva around kinda sucked.

I also have to add that the crap emo song that played during the credits was almost as embarassing as "I Am The Wind" in Symphony of the Night.




SolidChocobo
Pirate
(12/18/04 2:25 am)
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Re: ..."that was fun" indeed...

Anyway, I played some more Resident Evil 2 tonight. I beat Claire's A Game in 2:05 with only one save and got an A ranking, which earned me the Rocket Launcher in Leon's B Game.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(12/18/04 2:39 am)
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Re: ..."that was fun" indeed...

Yeah, EVA's a glutton bitch..
......
..........
I JUST KILLED THE BEE GUY AGAIN!!!!!

^_^'



Bomberguy221
Hit and away is my style!
(12/18/04 2:41 am)
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Re: ..."that was fun" indeed...

I didn't see this post. Anyway, quoting myself from the previous post.

Quote: I'm almost done levelling up the boy's weapons and the sprite's magic in Secret of Mana. The sprite's magic is so much easier to level up (thanks to his MP drain spell), but the girl takes forever! Oh yeah, and I am still looking for three more weapon orbs.

The three orbs are glove, axe, and javelin orbs. I already got orbs for the glove and axe, but I need two more for the 9th level weapons.




Liontamer
Cerebral Assassin
(12/18/04 3:36 am)
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Re: ..."that was fun" indeed...

I finished the "Lyn's Story" section of Fire Emblem. Apparently I have to practically start all over with the recruiting and whatnot now. That ought to be a blast.




Shykid
Kaiba Corp Intern
(12/18/04 4:11 am)
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Re: old school

I started playing Super Mario RPG again. This must be, like, my third time through it. Of course, doing this during finals week is stupid, but eh.

The game doesn't take much time o_o And it's kind of easy, but I still find it to be REALLY fun. Plus, I think SMRPG has some of the best dialogue ever.

Right now I'm about to go into the Nimbus Land castle. And I think it's only been a week since I've started playing. Oh, and I'm playing this on SNES9x.

Can't wait to get to Culex! I think that ranks as my #1 favorite RPG battle of all time. I'll have to save state before it, hee hee.

That and the Axem Rangers. That fight was just hilarious.

In my opinion a sequel to SMRPG that lives up to the original has yet to be made. Come on Square, work with Nintendo again! ;_;

Bleh, as if...




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(12/18/04 4:21 am)
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Re: old school

Just Tranqed "the Fear" to death.

Had Thermal Goggles and a bunch of poison frogs to feed him.
...
What a stupid glutton.
>)




CodieKitty
Postcard from
Lemmingland
(12/18/04 3:07 pm)
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Re: old school

I beat Command Mission.

Has anyone else beaten it? If so, could you explain to me what the hell was going on in the ending? Seriously, I could not make rhyme or reason out of it.

The credits were dissappointing. It only listed the names of the people who did the voices, but it didn't pair them with who they voiced. And the song that played during it blew.

While a major surprise (I did not see him coming), the final boss was a pushover, mainly because Axl is a god in Hyper Mode. I gave Axl every Build Hyper I got, so by the time I reached the end of the game Axl could stay in Hyper Mode for 7 turns (he starts out with only 2, obviously because of how damn powerful he is when in Hyper). And I had two Gain Hypers, which restore Hyper Mode activations in battle, so that meant 21 rounds of powerhouseness. I've already explained this, but on top of a major attack boost, Axl is totally invincible in his hyper mode. In fact, when I fought Epsilon, he had this attack where he reduced a character's HP to 1. Axl was immune to that in Hyper Mode. I guess the final boss had a shield powered by part of him that would eventually recover when you destroyed it, but one attack from Axl put it out of commission.

By the way, I was expecting the final boss to be Sigma. Sigma was never mentioned in this game, and unless he's a hidden boss, this is the only Mega Man X game to not have Sigma. And the Game Boy Mega Man V is currently the only original series game to not have Wily as the final boss. They each got a game without their corresponding bad dudes.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(12/18/04 4:31 pm)
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Re: old school

I'm thinking of bying X8. It has Vile!
zOMG!!!11




CodieKitty
Postcard from
Lemmingland
(12/18/04 4:43 pm)
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Re: old school

X8 has Vile in it?

Keeniness.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(12/18/04 4:58 pm)
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Re: old school

That's what I heard!




CLOUDBOND007
Fated Swordsman
(12/18/04 5:31 pm)
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Re: Game Progress Topic 16: Because CB007 felt like it

Another thing about Arc 4 that I forgot to mention is that I like how the stuff the townspeople say seems to change pretty often. And how most of them get at least two different lines at any one time. A lot of people probably don't even bother with that stuff, but I like to see as much of a game's dialogue as possible.

Until I'm finished with KOTOR II, Arc 4 is probably still going to be a side thing that I play for 30 minutes here or there. But I think I'm getting fairly close to the end, if the game follows a formula anything like the last one.

I finished Dantooine, and I headed to the last planet. Due to story circumstances, I ended up at a different place (Mandalorians are interesting!), with some more quests to do. Now I've reached the planet itself, and I'd guess that after this, only one more major area before the end.

People have said that this game is around the same length as the original, and I'm at around 23 hours now on Sith Lords (Yeah, I don't know how I managed that) and the original took me less than 30 hours.

I feel like so little has been resolved, though. I think we might be headed for another inconclusive videogame ending.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/18/04 7:11 pm)
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Re: Game Progress Topic 16: Because CB007 felt like it

Whoa, I definitely went over 50 hours when I played through KOTOR. Maybe it's because I did virtually every sidequest.

Well, I figured out how to get past that one room in Oracle of Ages, and now have made it to the 6th dungeon's boss.




CLOUDBOND007
Fated Swordsman
(12/18/04 7:54 pm)
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Re: Game Progress Topic 16: Because CB007 felt like it

Yeah, I missed some quests the first time playing KOTOR. Did a much more complete game the second time through, but I was familiar enough with everything that it still only took about 25-30 hours.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(12/18/04 8:43 pm)
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Re: Game Progress Topic 16: Because CB007 felt like it

Just stomped Gilgamesh into the ground in FF1!!!!!

I also killed Kraken a while back...but......
I DID IT!!!

I BEAT GILGAMESH!!!!!!
*victory dance*


YAHOOOOOOOOO!!!




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/18/04 9:59 pm)
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Re: Game Progress Topic 16: Because CB007 felt like it

I beat the boss of the 6th dungeon in Oracle of Ages. I now have no idea what to do. There was a hint (of sorts) when I left the dungeon, but I don't remember what it was very well.


So, I went back to Oracle of Seasons. It's been a very long time since I made any progress in this game. I think I either got this game before Ages, or at least started it first, and I believe I haven't made any progress since in Seasons until I started Ages.

Well, until tonight. I figured out one thing that made me think, "How the hell could I have overlooked this?" Because you're given a pretty clear clue of what to do. Oh, well, it's not like experiences like that are rare in adventure games.

I got kind of stuck right after I figured that one thing out, though. Although according to a clue, I should be able to make at least one bit of progress quickly. I have acted on the clue, though, and so far it hasn't helped.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/19/04 12:10 am)
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Re: Game Progress Topic 16: Because CB007 felt like it

Got past that part of Seasons. I was expecting a text box to appear, but it was a graphical clue instead.

I made it to the 7th dungeon.




Flying Omelette
SNUGGA!!!
Administrator
(12/19/04 12:37 am)
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Re: Game Progress Topic 16: Because CB007 felt like it

I didn't make any retainable progress in Blinx, but I did get to the third boss of the boss rehash. I had been stuck on the second boss for my first few attempts.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(12/19/04 12:55 am)
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Re: Game Progress Topic 16: Because CB007 felt like it

Beat the FF4 bosses.
The dead guy Scarmiglione was the hardest one.....Cagnazzo the turtle was the weakest.

Killed Atomos from FF5 too. He was easy...if only he used comet more, he might've posed a threat...but he didn't.
Omega fucked me up reeeal good though, and kicked me out of the dungeon.

...........

Ok...YES this remake is a lot easier. I know I'm overleved for the most part, but that's partly due to the easiness....
BUT........I like it a LOT more than the original FF1. Which I didn't like at all.

You people would probly hate it though.




Liontamer
Cerebral Assassin
(12/19/04 2:16 am)
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Re: Game Progress Topic 16: Because CB007 felt like it

Speaking of the Zelda Oracles games, I beat Seasons long ago. However, neither my brother nor I could ever get past the stupid rythm dancing part of Ages. God, I had rythm mini-games.




CLOUDBOND007
Fated Swordsman
(12/19/04 4:10 am)
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Re: Game Progress Topic 16: Because CB007 felt like it

Sith Lords = Finished

I just finished Sith Lords... at 3AM. And I'm somewhat disappointed by the last few hours, by the darkside ending, and the fact that the game fell short of being as great as it could've been.

I'll go into more detail in the other thread, tomorrow.

Possible final score of 3.5 to 4.0

(I had recently revised my score of the original to 5.0, which I don't intend as meaning completely perfect, just a way of singling out the top tier titles)




Bomberguy221
Hit and away is my style!
(12/19/04 4:42 am)
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Re: Game Progress Topic 16: Because CB007 felt like it

Secret of Mana: I got the last glove orb. That just leaves the axe and javelin. I'm currently at level 96 with all of my characters. I've also maxed out the boy's weapons and have almost maxed out the sprite's magic. He's already maxed out Shade (which I had never done before).




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/19/04 10:27 am)
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Re: Game Progress Topic 16: Because CB007 felt like it

I got past the rhythm minigame of Ages a long time ago, so long ago I don't remember it exactly. I do have vague memories of it being kind of annoying, though.


A general comment: I think that Seasons was supposed to be the more "action" based of the two, while Ages was supposed to be more "puzzle" based. But if I wasn't told that, I don't think I ever would have noticed it (which means I can't really agree with it now). BOTH games are like virtually all past Zelda games, meaning no battles are particularly difficult, but you'll probably be stumped by puzzles a few times.

I do think these games seem at least as good as Link's Awakening.




CLOUDBOND007
Fated Swordsman
(12/19/04 5:57 pm)
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Arc 4... CB007 is not observant enough

Heh. I didn't know you had to buy or find spirit stones in Arc 4. I got healed, figuring that would take care of everything... I then headed off to the next part of the story, not realizing the stones were almost depleted. Didn't really cause any problems, fortunately.

Anyway, I finished that first chapter. What happens with Lloyd was unexpected...

Now that I'm done with KOTOR II, I should have much more time for this game.




Flying Omelette
SNUGGA!!!
Administrator
(12/19/04 11:11 pm)
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Re: Arc 4... CB007 is not observant enough

That's not as bad as me getting all the way to the end of Darc and Kharg's second chapters before I figured out how to learn new skills. I have no idea how I got that far just using the spells you start with and healing items, but I realized something must be wrong because I'd played through 2 chapters and wasn't learning any new spells.

I got to the final boss of Blinx. This has got to be the cheapest boss in the history of forever. Words can't describe it.

Nothing that it does would be so bad except that Blinx aims like Greedo in Star Wars Special Edition. Even if the boss is right in front of him, most of the times he aims off to the side and sometimes he turns completely around and fires behind him. There is no lock-on in this game.

So when you get to the boss's second phase, it splits into two parts. Each part is only vulnerable when they're dropping bombs, and you have to jump up, fire a bomb at one, then quickly turn around and jump and fire at the other. There are two problems with this:

#1. Blinx almost never aims correctly, so you're lucky if you get a hit in at all.

#2. Most of the times, the halves are on opposite ends of the arena, so one will be off-screen. When you fire at one, then turn to fire at the other, you won't be able to see where you're aiming at, and you'll most likely miss.

Then this thing can use all of your time functions. I am getting the knack for dealing with his Slow and FFWD functions, but the Pause function is totally cheap! Even if you time your jump so that you're in the air and can avoid his "Ground Pound" attack, they then wait until the pause is just about to wear off, and they ground pound so that you land on it when you come down from the jump.

I'll keep trying to beat this boss, giving it a few hours a night, but if I don't trump him by the end of the week, I'll probably just give this game a review and be done with it.

I have gotten to the boss's third form once, but then it seems to get even cheaper at that point. If he uses a Slow or Pause on you, there's pretty much no avoiding him. I imagine the only way to survive the third phase would be to get there with a lot of Heart Containers in store, and then outlast him.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/20/04 1:45 am)
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Re: Arc 4... CB007 is not observant enough

I played some Paper Mario tonight.

I left off previously after just taking the train to the mountains. I went through the mountains, and found the letters there. That got Parakarry (I think that's his name?) to join my party. I passed through the desert to the Dry, Dry Outpost. There, I got some hints for the desert, which I followed up on (earning a badge, and something else which I forgot). I did what I needed to do to find the Mouse that was the leader of his people, and he helped me find the Dry, Dry Ruins. And I cleared out the Dry, Dry Ruins (finishing the chapter).


I still haven't gotten a Game Over, but I came kind of close tonight. I was extremely low on hit points and had no healing items (remember, you can only carry 10 items to begin with). However, enemies you beat in an area don't regenerate unless you leave, and there was a save spot at the beginning of the ruins. Therefore, I figured I'd go back there to save. If I died, I could of course restart, but also leave the ruins to heal.

The only problem was that I neglected to kill an enemy at the beginning of the ruins. And it/they ambushed me before I could reach the save.

I had powered up the Koopa Troopa in my party (not the post office guy, the other one), so he had the Dizzy ability. I used that to dizzy all the enemies in the party so they couldn't attack me. I was able to kill 3 of the 4 enemies in the party before that wore off. With only one enemy left, and with him about to not be dizzy in the next round, I used Mario's star wish ability to heal 5 hit points (which you can only use every so many rounds, and ONLY in battles. I rarely use it because a. It uses up Mario's turn. b. It's quite likely that the enemy party will attack you for more than 5 hp per turn, so using it could still result in a net loss of hp in a round). Then I killed the enemy and saved.

After that, I had 98 experience points. You level up at 100 (regardless of which level you're at) and leveling up also automatically restores all your hp and fp (flower points - similar to magic points in other games. So, despite that I only had a handful of hp left and no healing items, I thought I had a good chance to continue on and finish the dungeon. Actually, after I beat an enemy or two, I made it to the "heart block" within that dungeon (which completely restores you), so the level up restore was somewhat moot.


The boss of the dungeon was very easy. He summoned a chain chomp, and I didn't even bother attacking that. The boss had about 30 hp. The main move I used against him was Mario's jump ability which allows him to continuously jump attack, so long as you keep pressing the attack button at the right instant. That let me take off about 6 or 7 hp per round, making for a short fight.


I thought the game looked a little better tonight. Maybe I'm getting used to the game's graphics. Or maybe I liked the color scheme more: This area used lots of yellows, oranges and browns, colors that come in a basic set of Crayola 8 crayons. Earlier areas tended to use washed out pastels.




Facilitypro
Slow Daddy
(12/20/04 3:15 am)
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Re: Arc 4... CB007 is not observant enough and I hate him.

I've been playing SMT: Nocturne almost exclusively over the last few days.

At its heart it's a basic RPG, with turn-based, menu battles (similar to FF I). The battle system has a few quirks, though. You get one turn for each member you have in your party. If you do a critical hit or attack an enemy with its weakness, you get an extra turn. However, if you miss an attack or attack an enemy with something it's resistant to, you lose a turn. Almost every enemy/party member has at least one strength and weakness, so you have to keep track of that stuff, especially if you're under leveled.

You recriut your party members from enemies. This involves talking to them, giving them what they ask for, and hoping they don't run off after you give them things. They sometimes ask you questions like "Is doing good a waste of time?" Most of the time you can guess the correct answer from they way it looks/talks. If you have party members in reserve, you can replace the ones that die in battles by using a turn.

You can also merge party members together to get new/stronger ones. At the point in the game I'm at now, making party member stronger comes from merging, since they need so many frigging exp points to level up.

Your character levels up quicker. You can also eat these spiral things (Magatmata?) to boost certain stats, change strengths/weaknesses, and learn new skills.

The dungeons started out slowly, but are getting better. the game seems to center on one freaking huge dungeon. You gain access to new parts of it as the game progresses. So far, its decent as far as dungeons go. (But I've seen better.)

I just got the second of 10 or 11 candelabra, and I'm 18 hours into the game. I think I'm progressing very slowly (well, maybe an hour of that is from leaving the game on while I did something.) I've been leveling up every now and then, and trying to get all of the dungeon maps charted.

I've gotten about 7 or 8 game overs. 5 of them were from the second candelabrum demon. (You get candelabra from beating periodic bosses.) That thing wasted me. It's third phase of attacks was pretty brutal. I finally beat it by engaging it when the "sun" was at a certain point, which helped me get critical attacks through a certain ability. The first boss was no picnic, but I managed to beat it on my second try.

So far, I think it's a pretty decent game. (And no huge cutscenes, either.)




CLOUDBOND007
Fated Swordsman
(12/20/04 3:20 am)
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Re: Arc 4... CB007 is not observant enough

I'm still playing Darc's first chapter, but I did make at least some progress. I'm at the point where Densimo joins the group. I've really got no complaints, it's an interesting game.

I'm always surprised by Darc's voice when I hear it in battle or story scenes. I don't know, it's not how I imagine the character to sound when I'm reading the text boxes. If that makes sense.




CLOUDBOND007
Fated Swordsman
(12/20/04 5:52 am)
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Re: Arc 4... CB007 is not observant enough

Heh. Densimo is pretty funny in battle.

Just a little more progress, not really sure why I'm posting, except for lack of anything else to do right now. I just finished a couple more story battles (humans in one, and wyverns in the next I think), and Darc has had his wings painfully removed.

So, does the game eventually start having more complicated objectives in battle? It just seems strange for there to be a message at the start of every battle telling you what you have to do, if it always amounts to defeating every enemy.




Flying Omelette
SNUGGA!!!
Administrator
(12/20/04 7:39 am)
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Re: Arc 4... CB007 is not observant enough

Occasionally you have to protect someone in battle, or there may be specific targets you have to take out. Taking out those targets will end the battle, even if there are still other enemies left standing.

BTW, Darc's voice actor was the Taco Bell dog, and he's also on Reno 911.




Volgin
Super Electric Commie
(12/20/04 8:14 am)
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Re: Arc 4... CB007 is not observant enough

Darc=a guy on Reno911 AND Tacobell dog?
...
Shit, why didn't EB have a copy of this?!

:(




bebedora
Are You My Enemy?
(12/20/04 9:12 am)
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Re: Arc 4... CB007 is not observant enough

Yeah, it's this guy, whose last name I can never remember how to spell:

www.imdb.com/name/nm0016141/




CRAWLand1000
The Fuzzy Physicist
Administrator
(12/20/04 11:29 am)
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Re: Arc 4... CB007 is not observant enough

One thing I forgot that maybe could have gone in the cameos database:

I saw a flower last night that paraphrased DeNiro's "Are you talking to me" monologue from Taxi Driver.

I almost wonder if I should keep a pad of paper next to my gaming area to keep notes on things like that. There are almost certainly a few things in the last couple of games I've played that had cameos I've forgotten.




Bomberguy221
Hit and away is my style!
(12/20/04 7:02 pm)
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Patience is a virtue... Oh, forget it.

I had set today as my deadline for beating Secret of Mana. I decided to go ahead and defeat the Mana Beast without getting the last two orbs. As it stood when I last saved, I had everyone at Level 99, all magic spells were at level 8 (and I took time to see all of the special animations), and all three of my party members has level 8 mastery of each weapon.

So I defeated the Mana Beast kinda fast (in comparison to other attempts). The game's still saved on there, so I can go back and attempt to find the last two orbs.

I'll probably unhook the SNES and hook my Gamecube up for Christmas.




Flying Omelette
SNUGGA!!!
Administrator
(12/20/04 10:44 pm)
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Re: Patience is a virtue... Oh, forget it.

Did you get your weapons powered up to the "real" final level or just the "normal" final level?




Bomberguy221
Hit and away is my style!
(12/21/04 12:04 am)
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Re: Patience is a virtue... Oh, forget it.

...The normal. It was taking too long for me to get them all up to the max, so I had to settle for just getting them to 8 o'clock. The boy, however, has the bow to the real final level.

I'm sure the battery back-up is alive enough for me to return to the game later and get the real final levels (along with the last two orbs). I haven't given up; I just wanted to beat the game before I took a hiatus.




CLOUDBOND007
Fated Swordsman
(12/21/04 12:41 am)
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Re: Arc 4... CB007 is not observant enough

I had thought Densimo was going to be a permanent character... that was an interesting development. I really enjoyed the scene ending Darc's first chapter, BTW.

I'm now on the way to Dragon Bone Valley in Kharg's second chapter. I don't think I'm making fast enough progress, in terms of being able to finish the game quickly. I think FO mentioned that the game could be beaten in 20 hours, but I've been playing more than 5 hours already.

No big deal, it's still probably cheaper than buying it. I'm still enjoying the game, more than I thought I would, actually. Pretty sure I'm overleveled, though.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/21/04 12:42 am)
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Re: Arc 4... CB007 is not observant enough

I played a lot of Paper Mario tonight... about 40% of my time spent on the game was due to tonight alone.

First I just did a bunch of "fetch quests". A lot of these are related to Parakarry's letter delivery. Some just involve finding a letter and taking it to its recipient (the reward for which is usually a star shard). However, I'm involved in a longer one where I have to take a letter from one person, who writes a letter to another, who writes to another, etc., in a long chain. The idea is all this communication is supposed to be organization for a fishing vacation.

Another series of quests was based on Koopa Koot, who makes you run errands for him. At first, he only pays you 1 coin per errand, but I think I've already gotten past that point.

It seemed like both of those quests could have gone on for a long time, but I eventually arbitrarily said that I would do one more step in each, and then try to really advance the game. If I hadn't decided then, though, I think it would have been decided for me, at least for the Koopa Koot's quest: He wanted Luigi's autograph, and Luigi seems to be hiding in the basement (?). I think I can reach him next time I play, though.

I also hope I'm not wasting too much time running back and forth between towns now. I think some blocks in the towns will eventually be used as warps (in the original Super Mario RPG, traveling on the world map was like in SMB3, so you only had to explore an area in detail if it was either new or if you wanted to. Here, the world is more like Simon's Quest, where you have to go through the whole thing to reach any area.)

Going back and forth did earn me some money, though, which I spent on badges in Toad Town.


As for the main game, Bowser's next servant was the "invincible" Tubba Blubba. Your mission was to find his weak point. That is mostly related to the story, though; it doesn't really extend the chapter much. Almost as soon as you find the weak point, you'll beat him. And beforehand, you only have to avoid him briefly by using one of your party member's skills.

Before that, though, you have to go through the ... forest whose specific name I've already forgotten. The Endless Forest, maybe. Anyway, it's sort of like a repeating room maze. One difference is that you're told for a fact when you've screwed up and have been sent back to the beginning of the maze. Another is that there are clues within each room of the maze for which path to take.

I got sent back to the beginning a few times (fortunately, the no-enemy regeneration rule is still in effect here, so you'll just have to trudge through the maze if you're sent back, but you won't have to refight the enemies). There was one particular screen I kept getting screwed up on.

The idea is that whatever exit is different than the rest is the one you want to take. Well, I found a room where all the exits seemed slightly different. Although for most rooms, the difference is extremely obvious; in that particular room, though, they were very subtle. Things like two slightly separated bushes before the exit rather than three that are overlapped (and would therefore be about the same size). Or the bushes and trees seemed offset by slightly different amounts from the fences (which is difficult to be certain of in 3D).

It turns out that I shouldn't have even gone to that room to begin with.


I suppose there isn't too much else to add about my experience tonight. I still haven't had a game over.




Facilitypro
Slow Daddy
(12/21/04 12:58 am)
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Re: Arc 4... CB007 is not observant enough

I tried for about an hour to beat the final boss of Shinobi on Hard, to no avail. I even tried using Ninja Magic, something I never do on Normal (or even Hard, up to that point). The best I did was to get him to about half-health.

In Nocturne, I just beat a prison dungeon, that had me going for awhile. It was one of those dual world type things, where what you do in one world affects the other. I beat the boss despite the main character being confused for the whole freaking battle.

Got another candelabra, and used it to open the second part of the Amala Labyrinth.




CLOUDBOND007
Fated Swordsman
(12/21/04 3:42 am)
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Arc 4: Kharg vs. Dilzweld

Made some progress in Arc 4, 6 hours total play time now.

I found the crashed airship, and I actually lost the battle to protect Lilia the first time. The enemies were simple to beat, but she walked right into them and had far less HP than I realized. She should've simply waited in the back until the enemies were all taken care of, but that makes too much sense.

Next, IIRC, is the battle where you have to destroy the bridge... I knew I had to take care of that, but I either took too long or defeated too many enemies without getting the bridge down, and had to fight the battle a second time.

Then the next battle with Dilzweld, where I'm really wishing I could save again. It was easy, though. Now, I thought another fight was being set up after Tatjana was introduced, but it was just an excuse for Kharg to get to use his new powers.




cuttersDCut
He don't say nothin'
He just keeps meltin'
(12/21/04 7:07 am)
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Re: Arc 4: Kharg vs. Dilzweld

Stupid Lillia did that to me as well.




Flying Omelette
SNUGGA!!!
Administrator
(12/21/04 6:36 am)
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Re: Arc 4... CB007 is not observant enough

Quote: I had thought Densimo was going to be a permanent character... that was an interesting development. I really enjoyed the scene ending Darc's first chapter, BTW.


I'm actually glad that Densimo was written out because I think it would've been really lame to have two Orcons with nearly identical abilities in Darc's party for the whole game.

When I first played the game, I beat that Lilia battle on my first try. But when I replayed it, I had that same problem. I lost it three times. I even had Maru specifically flank her because he has such long range and the First Aid spell, but she ran way ahead of him and got herself killed before his next turn. Sometimes, that battle feels like a matter of luck.

I was having too much fun working on my site to bother with Blinx last night, but I'll give the final boss another shot tonight.




ShadOtterdan
Cameo senses tingling!
(12/21/04 7:41 am)
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Re: Arc 4... CB007 is not observant enough

I beat Might and Magic 2, now on to three, as soon as I can get it to install.




Flying Omelette
SNUGGA!!!
Administrator
(12/21/04 10:41 pm)
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Re: Arc 4... CB007 is not observant enough

Still can't beat that final boss of Blinx. I figure the only way to do it is to grab one of each time crystal on the first phase, then hope I make it to the third phase with enough life containers and time left to beat him.

Luck plays too big a role in this battle for my liking...

I'm reminded, in a rather abstract way, of Gruntilda from Banjo-Kazooie or Sonia from Equinox. Both of them took me many, many tries to beat. But at least with them, I felt the fight was fair, and that I just had to learn their patterns and get good at dealing with them. But no amount of practice in Blinx will suddenly make Blinx aim better or cause the boss to not move offscreen where you can't see it to hit it or cause the right combinations of crystals to fall down in enough time for you to get one of each.




Flying Omelette
SNUGGA!!!
Administrator
(12/22/04 12:56 am)
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Re: Arc 4... CB007 is not observant enough

I hate to feel like I'm giving up too soon, but I might have to face the reality that I may not be able to beat this boss. I've already attempted it more times than the final boss of Arc 4, and I'm finding it hard to gather up the motivation to keep trying.

I'd just hate to think I put all those hours into that game and now I won't be able to review it...But I might be counting myself out too soon. I'll keep trying for the rest of the week...

Although I might need to find something else to play along with it, as it's just too depressing to keep playing nothing but Blinx all the time.




Bomberguy221
Hit and away is my style!
(12/22/04 1:40 am)
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Re: Arc 4... CB007 is not observant enough

I hooked up my Gamecube and decided to visit my town in Animal Crossing... after being gone for 18 weeks/4 months.

It's kinda funny and sad how everyone reacts when they see me. Some animals were happy, others were a little peeved that I left so long, and a few had even forgotten me.

But the main issue was the massive crop of weeds. There were at least ten in each of the 30 blocks. I cleaned out some, but there's a lot of work to do.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/22/04 1:41 am)
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Re: Arc 4... CB007 is not observant enough

I went through another chapter in Paper Mario. I'm now more than halfway through the game. I'll probably post about it more in depth tomorrow.




CLOUDBOND007
Fated Swordsman
(12/22/04 1:50 am)
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Re: Game Progress Topic 16: Because CB007 felt like it

No Arc 4 progress today, didn't have time to play anything for an extended period of time. Did play Mega Man 3 little by little though (on the Anniversary Collection), and I cleared the first 8 stages. This is the easiest MM game for me, since I've played it so many times in the past.

Very nice job with this collection. Amazing value for those who like Mega Man.