Game Progress Topic 17: To Save the Deimos!
(partial topic)
CLOUDBOND007
Fated Swordsman
Moderator
(12/27/04 12:31 am)
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Game Progress Topic 17: To Save the Deimos!

I just finished Kharg's third chapter. It concluded a lot better than it started. I really enjoyed the volcano, and that boss battle with the three brothers was pretty cool. Lots of battles, and was the best of Kharg's storyline so far, I think.

The part at the end leaves me with a few interesting questions. Will Tatjana be a playable character now (she did have an attack in battle and in-battle voice acting), and who was the mysterious guy in the story scene with Darkham? I was thinking it might be Zev, but I don't know if this game would do that kind of plot twist.




Iron Ball of Destruction
Pirate
(12/27/04 2:12 am)
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Re: Game Progress Topic 17: To Save the Deimos!

I'm currently playing Metroid Prime. According to the game, I've explored about 11% of it which probably actually means I'm about one-fifth of the way through. There's this part in the volcano which is kinda tough...




Magical Yard Gnome
Heavy Metal Chainsaw
(12/27/04 2:34 am)
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5

I ate a bucket of Tang.




cuttersDCut
He don't say nothin'
He just keeps meltin'
(12/27/04 2:40 am)
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Re: 5

LOL, MYG

ESPN NFL 2K5 keeps freezing in one of my seasons with the Colts, so I had to start over again. Haven't really been playing much, however.




Bomberguy221
Hit and away is my style!
(12/27/04 4:19 am)
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Re: 5

I haven't played any Paper Mario today, but I'm getting pretty far in Metroid Prime 2. I am still in Tarvus Bog, but I'm getting to the deeper parts of it. The game just earned some brownie points with me by including the Lower Brinstar theme from Super Metroid in the soundtrack. It's my favorite song from that game.

I just got an expansion pack for my light-dark ammo, along with the Darkburst. I was quite impressed with the firepower of that weapon. I also unlocked the second art gallery.




CLOUDBOND007
Fated Swordsman
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(12/27/04 4:24 am)
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Re: Game Progress Topic 17: To Save the Deimos!

I've played through Darc's 3rd Chapter. It wasn't the greatest, but generally pretty fun. Some interesting boss battles, too, like the giant dragons (even though they weren't too challenging). Got to learn more about Darc, too. I've been having a little difficulty affording enough equipment and spirit stones with this group. Not doing enough random battles, I guess.

So now I've started Kharg's 4th Chapter, and...

Quote: Will Tatjana be a playable character now

This question is now answered :)

I've been playing about 20 or 21 hours...




SolidChocobo
Pirate
(12/27/04 6:23 am)
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Re: 5

Quote: I ate a bucket of Tang.

NOT KOOL-AID!?




Flying Omelette
SNUGGA!!!
Administrator
(12/27/04 10:15 am)
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Re: Game Progress Topic 17: To Save the Deimos!

Quote: Some interesting boss battles, too, like the giant dragons (even though they weren't too challenging).

You must have Darc leveled up a little more than I did when I first got that far, because I just barely won that battle by luck. I was out of healing items and spirit stones and if Darc took one more hit, he would've died. But he thankfully dodged an attack and that allowed me to get in the final blow.

You're almost to the best part of the game...




CLOUDBOND007
Fated Swordsman
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(12/27/04 11:59 am)
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Re: Game Progress Topic 17: To Save the Deimos!

Quote: You must have Darc leveled up a little more than I did when I first got that far, because I just barely won that battle by luck.

Yeah, probably so. What I did though was to give Darc nothing but the Good Herbs in his inventory, the 100HP ones, so I wouldn't have to waste spirit stones on healing. Then, I used his special attack... I forget what it's called, but it's sword related. That did about 65 damage to the dragon I used it on. I ran out of spirit stones quickly, but brought that one dragon down pretty fast. Then I just dealt with the other one, using a good herb when necessary. I think I was lucky that Darc dodged a lot of attacks early on.

Quote: You're almost to the best part of the game...

Oh, that's good. I've been having a lot of fun already. Well, I've decided that I'm going to do everything I can to beat that last boss when I get there, even if that means a couple days just leveling up.




CRAWLand1000
The Fuzzy Physicist
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(12/27/04 12:29 pm)
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Re: Game Progress Topic 17: To Save the Deimos!

I forgot to mention that Paper Mario has a level cap, and I must be close to reaching it, as I can no longer power up my HP or badge points. (So I guess my comments about how it may be best to level up badge points is irrelevant).

There really is just about no dedicated level building in this game. And while I have fought most enemies I've seen, I have occasionally skipped a few when I was getting tired of random battles, and that has had no ill effect.


Anyway, I'd like to talk in general terms again.

I said earlier that the game's biggest problem is that it take too long getting going, but now that I'm near the end of the game I can also say that even after it got going it never really ended up anywhere.

As we all know, Nintendo used to be really, really good at making games. And I'm picking up a ghost of that in Paper Mario. When I play it, I can almost hear a telepathic communication from Nintendo, saying, "We're doing things this way to make them fun. In any circumstance where we can choose to follow an RPG convention, or break that convention to make the game more fun, we'll make it more fun."

And that might sound like a good thing (unless you realize that following RPG conventions with absolute rigour would result in Lunar). And the game is kind of fun, to a degree.

But, while it has a lot of "Mario" aspects to its battle system, it doesn't do enough with them. It's nearly exactly analogous to an action game that might have good control and be fun, but is too easy. And for games like that, I like Thunder Force III more than Paper Mario; TF3 is more fun right from the beginning, and it has a really good soundtrack that does make the game more enjoyable. And for easy RPGs, I like Chrono Trigger more than Paper Mario, too.

So, while I haven't yet beaten the final boss, I'm starting to guess that the game will end up being easier than average, even compared only to RPGs.

In the older days, it wasn't uncommon for dungeons to have NO save points. So, in Final Fantasy, you'd have to go through an entire dungeon AND fight the boss AND the boss would be difficult. In Paper Mario, you can save before the boss, and the boss will still be easy.

What's the point of that? I think if you're going to put a save point in front of boss, you should make the boss be challenging. Even if you don't want to frustrate gamers, there's no much frustration in getting a game over if all you have to do is fight the boss again.

I said that some enemies have different kinds of attacks, and the timing for dodging them is different. But it's not necessary to dodge all, or even most, of a boss's attacks to survive it. Why not make that necessary? Then, not only do you have a battle system that allows for fun, you're forcing the player to really know it and be good at it.




Some Guy
FO's Kitchen Master Chef
(12/27/04 8:18 pm)
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Re: Game Progress Topic 17: To Save the Deimos!

Just started Kabuki Quantum Fighter.




CLOUDBOND007
Fated Swordsman
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(12/27/04 9:58 pm)
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Re: Game Progress Topic 17: To Save the Deimos!

I'm ready to fight Dilzweld at the Slothian village. Some interesting things have occured, including the much talked about infiltration of Bebedora into Yewbell 8)

That scene with Kharg and the wings was interesting... I was hoping he'd get to keep them, but nope...

I didn't expect that Samson would join the party... he's turned out to be one of the more powerful and useful characters.

The Cave of Truth was a little annoying because of how many times you have to fight the spirit guardian things.

I liked the scene where Kharg and Darc were fighting, the way it was animated and the dialogue, I mean.

I was hoping you'd be able to control Darc and Kharg in battle together by this point. The computer isn't very smart in controlling Darc's actions.




CLOUDBOND007
Fated Swordsman
Moderator
(12/27/04 10:19 pm)
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Re: Game Progress Topic 17: To Save the Deimos!

Oh, FO, if you read this, any estimation on how much time left in the game? I'm controlling Darc's party again, just learned about the desert I have to cross.




Crawl and 1OOO
The Fuzzy Physicist
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(12/27/04 10:41 pm)
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Re: Game Progress Topic 17: To Save the Deimos!

Every time someone plays through the Bebedora-Yewbell scene in Arc 4, an angel gets its wings.




Flying Omelette
SNUGGA!!!
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(12/27/04 10:55 pm)
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Re: Game Progress Topic 17: To Save the Deimos!

Quote: Oh, FO, if you read this, any estimation on how much time left in the game? I'm controlling Darc's party again, just learned about the desert I have to cross.

You're getting closer to the end, but still have a ways to go. The next Kharg chapter you'll come to is my favorite Kharg chapter in the game. You'll see why when you get there.

Quote: Every time someone plays through the Bebedora-Yewbell scene in Arc 4, an angel gets its wings.

Heh. Honestly, that whole Bebedora-Yewbell sequence is my favorite videogame story sequence ever. It had a lot of genuinely hilarious and touching dialogue. And it has much significance to both the plot and Bebedora's character. When that scene first began, I really didn't know what was going to happen - up until that point, Bebedora was just this weirdo who seemed obsessed only with fighting enemies. You never really know what she's truly thinking, and it does seem like she could be evil. So, I was worried that she was going to screw up and cause trouble (not counting that writer's joke with the old man and the river, anyway). But that escapade proved she wasn't really evil at all (she didn't seem to have any prejudice towards the humans whatsoever), and her meeting with Maru proved she wasn't really happy with her situation of being a servant to the Divine Ruler, but it's obvious at that point that she sees no way out of it.

But, well, you'll see how things progress from there...




Flying Omelette
SNUGGA!!!
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(12/27/04 11:00 pm)
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Re: Game Progress Topic 17: To Save the Deimos!

Quote: I didn't expect that Samson would join the party... he's turned out to be one of the more powerful and useful characters.

When Crawl heard Samson's battle dialogue, he asked, "What the hell's the matter with that guy?" I think it's "Arc the Lad Syndrome", where no matter what you're like any other time, you have to act like a total psycho once you're in a battle.

Quote: I liked the scene where Kharg and Darc were fighting, the way it was animated and the dialogue, I mean.

Crawl even commented that that scene was animated really well. I think a lot of things in this game are.




Some Guy
FO's Kitchen Master Chef
(12/28/04 12:39 am)
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Re: Game Progress Topic 17: To Save the Deimos!

Round 3 of Kabuki Quantum Fighter is so hard it makes my head want to explode. I swear, the whole thing is one big example of NES cheapness. The kabuki doesn't control very well on conveyer belts and ice...and that's saying quite a bit.

I'll persevere somehow.




Crawl and 1OOO
The Fuzzy Physicist
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(12/27/04 11:44 pm)
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Re: Game Progress Topic 17: To Save the Deimos!

I finished Paper Mario.

I'd say "This game wasn't as good as Super Mario RPG" but all of my posts have abundantly suggested that already. But, anyway, Bowser wasn't nearly as good a final boss as Smithy. I also didn't notice any optional bosses, so there isn't even anything to compare to Culex.


I was wrong about this being Koji Kondo's worst soundtrack ever. He didn't compose the music for it. I guess the game wasn't even made by Nintendo proper, but "Intelligent systems", whatever that is (and yes, that is shown on boot up, but I guess it didn't really sink in until I saw the credits and noticed that I didn't recognize the directors' names).




CLOUDBOND007
Fated Swordsman
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(12/28/04 1:33 am)
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Re: Game Progress Topic 17: To Save the Deimos!

I finished Darc's chapter... 5? The one with the desert crossing, whatever one that was. Camellia's transformation is something worth noting. I like the character, and that was a nice scene. The young voice isn't as funny as the old, though.

And that last boss battle with Droguza... easily the most challenging of the game for me. Really exciting and fun. Bebedora saved the day this time. She was the only character left at one point, and Droguza only had a little HP left. But I couldn't take out the boss with just one of her spells, and she didn't have enough HP to last another round. So I had her revive Darc, then he revived Delma (with an item) and I was able to come back and win.

This game has drawn me in as much as Sith Lords did when it was at it's best.




Bomberguy221
Hit and away is my style!
(12/28/04 4:07 am)
Reply Re: Game Progress Topic 17: To Save the Deimos!

I just got the power bombs in Metroid Prime 2. I've been focused mostly on this game, but it's getting near that point where it's so difficult that it's frustrating. I'll probably switch back to Paper Mario 2 or give Fire Emblem a shot.

I do think it's kinda disappointing how they handled the Gravity Suit replacement, but there's a water jetpack in it now. I can't complain too much.




Crawl and 1OOO
The Fuzzy Physicist
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(12/28/04 9:40 am)
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Re: Game Progress Topic 17: To Save the Deimos!

Going back a topic

Quote: I don't know how people came up with 40 hours for Nocturne. I'm almost at 80

I also remember some people reporting 30 hours for Chrono Cross, but I and some other people here went over 50 for it.

I wonder if there was any correlation between time spent on it and enjoyment of it.




Brigade Delbrack
Electric Boogaloo
(12/28/04 10:06 am)
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Re: Game Progress Topic 17: To Save the Deimos!

I actually finished the GBA Fire Emblem over the holiday break. It was okay.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/28/04 9:38 am)
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Re: Game Progress Topic 17: To Save the Deimos!

When I looked over my next to last post in this thread, I realized I had some more to add about the boss fight.

Quote: "We're doing things this way to make them fun. In any circumstance where we can choose to follow an RPG convention, or break that convention to make the game more fun, we'll make it more fun."
...
But it's not necessary to dodge all, or even most, of a boss's attacks to survive it.


I think the final boss is a moment where they did go back to RPG conventions. The traditional RPG way of surviving long battles is just to use healing items. A "Mario" way to have done it would have been to make action command dodges more important. And Paper Mario definitely uses the former method.

At the final boss, I had 55 max hp. Also, throughout the end of the game (such as in Bowser's castle) I accumulated at least 3 "Ultimate Shrooms" (which cannot be bought in shops), which heal 50 hp each. Just having those guaranteed my victory, pretty much. I think I even had at least one left when I won.

On the other hand, Bowser had a fire breath attack that could take away 9 hp. If I blocked it, it would take away 7. (Blocking lessens the attack by 1, plus I had a badge that would take another damage point away if the action command was successful).

Now, when you're fighting through a long dungeon of minor enemies, being hit for 3 damage versus dodging for 1 damage means over the long term dodging might become important. You're reducing your damage by a factor of three, which is substantial. But the ratio of 9 to 7 isn't very substantial. It's probably possible to beat Bowser without ever being successful with the defense action command.


One other comment on the fight: I had started it with Goombario, for his tattle ability, and maybe because I thought it would be fitting to end the game with the character I started with. But I decided towards the end that Bowser's defense was too high, and I needed Wink to penetrate it. If I had switched to Wink earlier, the fight would have been even easier.




Camira Breen
The Baroness
(12/28/04 1:13 pm)
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Re: Game Progress Topic 17: To Save the Deimos!

I finished Gargoyle's Quest 1 and 2. I'd finished Part 2 before, but never the first one because I don't play Gameboy games too often. Those games had a lot of similar parts.




Magical Yard Gnome
Heavy Metal Chainsaw
(12/28/04 1:33 pm)
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Re: 5

Quote: NOT KOOL-AID!?

I was all out and the store was closed.




CodieKitty
Postcard from
Lemmingland
(12/28/04 1:15 pm)
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Re: 5

I finally beat Ninetails! YEAH!

My strategy involved beating the game about three times, and using the Monopoly Force Metal to get Axl and X to Lv. 50, and Zero to Lv. 47. The actual battle involved having Axl go into Hyper mode, then using the Bait weapon to make sure Ninetails hit Axl with that damn Nine Fragments attack, which Axl is totally immune to in Hyper Mode (just like everything else. He's probably even immune to Meltdown's kill-the-entire-party-in-one-hit move, although I haven't tested that one). X and Zero were then put into their Ultimate Armor/Absolute Zero Hyper Modes and sent out to pummel the nuggets out of him, with an extra 5,000 damage from Axl. Only one part really made me panic. I had to choose between Axl Baiting, or using a Sub Tank to fully heal X and Zero. An Anniahlator Hadouken (which hits your entire party, whether or not you Baited) would have knocked out Zero and given Ninetails time to recover, but a Nine Fragments would have knocked down one of my heavy hitters and given him time to recover. I Baited, and THANKFULLY he used Nine Fragments. X reduced him to a pile of ashes immedeately after.

If there were still any doubt that Axl kicks complete and total ass, that should be quelled now.

Axl got the ability to transform into Ninetails. I haven't tried it out yet, but I know it's going to more than make up for that stupid Rafflesian transformation (the flower girl).

I'm missing a hidden area in the game. I'm missing 9 Figure Tokens, and several sketches.




Facilitypro
Slow Daddy
(12/28/04 2:15 pm)
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Re: Game Progress Topic 17: To Save the Deimos!

I busted out the Genesis and tried Ghouls n Ghosts and Shadow Dancer. Ghouls and Ghosts was exceptionally frustrating, because I could never get Arthur to do what I wanted him to do. (To be fair, it could have been the controller and not the game's programming.) For instance, I can't count the number of times I tried to jump across a gap or over an enemy, only to jump straight up. The hit detection in this game sucks as well. There's one part where these turtle things bounce across the ground. Several times I was directly under them as they landed--the sprites were basically overlapped--and I didn't die. But if I got one pixel clipped from a turtle from a front angle, I'd die. In essence, I had to overcome my insinct to avoid getting landed on and try to move in a way that wasn't intuitive. Finally, there was one part that I thought was sort of cheap. There are these rope bridges that break and drop you down into quicksand. If you fall into the, uh..deeper quicksand you die. As far as I could tell, there was no way to tell where the bridges broke, nor was there a way to make them break without falling (i.e., creep slowly up to them). I basically had to memorize all the break locations, which was tedious (especially considering that the turtle part was before that).

Shadow dancer seemed OK, but didn't make much of an impression on me. It's closer to the arcade Shinobi than Revenge of Shinobi, which I liked. It seemed on the easy side, though.

As for Nocturne, I just finished the Diet Building and entered the 5th and final Kalpa. I also got Dante in my party. (I haven't tried him out, but he seems strong.) Some overall impressions:

Dungeons: This is basically a dungeon crawler. (I like dungeon crawlers, because they tend to be more gameplay than story oriented.) Although there have been plenty of good dungeons in Nocturne, there are also some "eh" ones, without any characterization. I think this would have been a better game had they just used the better half of the numberous dungeons, and made the optional dungeon mandatory. If you don't like 1 way doors, I'd suggest you stay away from this game. Oh...the automapping feature is almost too good. It makes navigation about 10 times easier than if you in't have one or had to make your own maps (which would be a necessity if you didn't have the automap). So any complex dungeons layouts are more or less negated. I guess it could have been worse. You could have had the entire dungeon map from the start instead of getting it filled in.

Battles: This isn't a game where you can just level Curly, Larry, and Moe up to 99 and blast through the game. It's all about finding and exploiting enemy weaknesses and minimizing your own. Getting a game over on my first try on a boss is a regular occurrance at this point in the game. (Although once I see what his style is I can usually beat him on the next attempt.) Random battles are unbalanced, as many dungeons have a mix of very weak and strong enemies. I guess it's not as bad as fighting the same two groups of enemies for 50 battles in a row, though (a la Xenogears). At it's heart, the battle system is FF I. Your party takes a turn, then the enemies go. For the most part, you usually get the first attack.

Party development: You can get pretty much any enemy in the game to be in your party; but some are much more difficult to get than others. You can either recriut or fuse demons to build up your party. Fusing can be almost as addictive as the workshops in Vagrant Story. Since the abilities of the new demon is a random function, you can sit there for 20 minutes undoing and redoing the fuse choices until you get the abilities you want. This can get boring. Some abilities show up less than others. So if you want a demon with very specific abilities, prepare for a lag.

Finally, you get your abilities from eating magatama, which is more or less materia from FF VII. Your resistances and weaknesses, skills, and stat bonuses come from whatever you have ingested when you level up.

Overall, I think this is a good game, but too damn long. Getting rid of some of the more basic dungeons could have made this game more succinct. I have a feeling I'll be at 90 hours when I finish.




Some Guy
FO's Kitchen Master Chef
(12/28/04 2:45 pm)
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Re: Game Progress Topic 17: To Save the Deimos!

Quote: I also remember some people reporting 30 hours for Chrono Cross, but I and some other people here went over 50 for it.

I've beaten Chrono Trigger in regular New Game mode in 12 hours. The PS1 version, mind you.




CLOUDBOND007
Fated Swordsman
Moderator
(12/28/04 2:50 pm)
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Re: Game Progress Topic 17: To Save the Deimos!

Quote: The next Kharg chapter you'll come to is my favorite Kharg chapter in the game. You'll see why when you get there.

I've played this chapter up until the point where the party is ready to get through Mt. Lamda.

Up until this point, it hasn't really been one of my favorites, actually. I know you like Maru, but he's actually not one of my favorite characters. And a lot of time this chapter was spent dealing with his past. The best part, to me, was Kharg getting back together with the rest of the party, and the townspeople welcoming him back.

Oh, then there was that library... don't know for sure, but I get the feeling that everything in there was one big reference to previous Arc games. Same thing with the carvings in the Slothian village. It was still interesting, but I felt like I was missing the whole point. Wonder if I should try those games sometime.

So, fighting the monks wasn't too tough. They said you had to clear your mind, but it didn't seem I had to do anything different from normal. Afterwards, I thought it was going to be really hard when I had to use Maru alone for the one battle, but it was tolerable. At first, I had him use his arrow that stuns the enemies so I could take them out one by one. After he ran low on Spirit Stones, I basically just fought and healed, and hoped for the best. The monks sometimes wasted turns trying to increase their attack power.




Agisuro
Dark Lich
(12/28/04 4:00 pm)
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Re: Game Progress Topic 17: To Save the Deimos!

I was playing Princess Tomato in the Salad Kingdom, but I got stuck on something.

Went back to playing Dragon Warrior 7, but I can only take so much of that game at a time.




CataTonic9
Retro-Rocket Phantasm
(12/28/04 4:56 pm)
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Re: Game Progress Topic 17: To Save the Deimos!

I finally finished Metroid Prime and just started on Metroid Prime 2.




Flying Omelette
SNUGGA!!!
Administrator
(12/28/04 6:16 pm)
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Re: Game Progress Topic 17: To Save the Deimos!

Heh. I could explain why it is I like that chapter so much, but right now, I'm sort of feeling worn out of discussing this game. Ah, such is the way of my obsessions...how fleeting they come and go. C'est la vie...

But like Transformers, this game will always have a fond place in my heart. ;)

I'll still answer questions if you need help with anything, though.




CodieKitty
Postcard from
Lemmingland
(12/28/04 6:25 pm)
Reply
Re: Game Progress Topic 17: To Save the Deimos!

Y'know, I'm wondering if the Ninetails fight was actually meant to be done how I did it. Ninetails had dropped this weapon called the "Ancient Gun" which I figured was for X, but as it turns out was for Axl.

Axl's Ninetails transformation is the Nine Fragments attack, not the Annhialator Hadouken. I guess 9,991 damage to one target is better than 2,000 to each, since most of the endgame is fights with a single target.




CLOUDBOND007
Fated Swordsman
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(12/28/04 7:11 pm)
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Re: Game Progress Topic 17: To Save the Deimos!

Quote: I'll still answer questions if you need help with anything, though.

Heh heh. Okay, thanks. Maybe if I start tearing out my hair trying to beat the last boss.




Crawl and 1OOO
The Fuzzy Physicist
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(12/28/04 6:19 pm)
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Re: Game Progress Topic 17: To Save the Deimos!

Quote: Oh...the automapping feature is almost too good. It makes navigation about 10 times easier than if you in't have one or had to make your own maps (which would be a necessity if you didn't have the automap).

Maybe it's just me, but I would think it'd be nearly impossible to map a game like Nocture, which has a "floaty 3D" style camera.

I had considered mapping some mazes in Crystalis before, but I always talked myself out of it. Because the dungeons in that game are not "grid based", I doubted my ability to know when one screen ended and another would begin, and once that's screwed up a map becomes worthless.

I think that would be an even bigger problem in a floaty (as opposed to grid based first person) 3D.

In my entire life, the only game I needed to map to get through was Phantasy Star, but that game is grid based.

Quote: I also remember some people reporting 30 hours for Chrono Cross, but I and some other people here went over 50 for it.
I've beaten Chrono Trigger in regular New Game mode in 12 hours. The PS1 version, mind you.


I'm not talking about time trials. I'm talking about the first time through. For Chrono Trigger, I think 25 hours the first time through is a nearly universal finishing time.

On this subject, the gamespot review of Wind Waker says it takes about 20 hours, which seems a very low estimate to me (the game doesn't have a built in clock). I'd guess my time was more like 60. I can't imagine a whole hell of a lot of time being cut from that, either. If someone was doing a "time trial", they would probably skip every side quest, but on the first time through no one would do that (you wouldn't even know what was optional and what wasn't).




Some Guy
FO's Kitchen Master Chef
(12/28/04 8:54 pm)
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Re: Game Progress Topic 17: To Save the Deimos!

I loaded my Game Boy Camera into the GBA SP and played a good round of Space Fever II. 4,072 points. Though I can do better.

I swear, that thing is underrated. I remember back when they were talking about it in Nintendo Power back in 1998, when that thing came out. That and the commercials for it where they made fun of the theme of "Candid Camera."




CLOUDBOND007
Fated Swordsman
Moderator
(12/28/04 10:32 pm)
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Re: Game Progress Topic 17: To Save the Deimos!

I am fighting Mr. Lord Darkham right now O_o
I can't get Tweeter's dark ham joke out of my head.




Facilitypro
Slow Daddy
(12/28/04 10:49 pm)
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Re: Game Progress Topic 17: To Save the Deimos!

I actually did try to map out one dungeon room in Nocturne, because it had invisible walls (well, they showed up when you got close to them), and it was difficult. I kept having to turn the paper to match the orientation of the compass. The floor had a grid pattern, which did help, though. I could keep track of how long a wall was by counting the floor squares. In any case, I found the two exits I was looking for while I was just trying to map the place, so I gave up the project.




Flying Omelette
SNUGGA!!!
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(12/28/04 10:53 pm)
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Re: Game Progress Topic 17: To Save the Deimos!

Well, I said I didn't feel like discussing the game much anymore, but I'm feeling really down right now, and maybe this will take my mind off it. I may not be 100% coherent because my heart just isn't into things right now...Anyway, I'll give it a shot.

I have to admit the story had me completely fooled. I didn't really believe Maru was a prince. I assumed he picked up the crown from some junkpile somewhere, and it looked way too ridiculous to be a real crown, anyway. And I truly believed the whole thing about him being a prince was a Calvin-ish figment of his imagination. So, when that whole Milmarna sequence began, I was about as speechless about the whole thing as Kharg and Paulette. Especially the way Maru just nonchalantly handled the whole thing (and I thought the Yewbell citizens were dumb...the Milmarnans did the impossible and managed to be at least twice as dumb.) And I liked that revelation about him having psychic powers. It's rare that writers give a character an awesome power like that, but have him show restraint in using it. And while it might seem like a plot twist that comes out of nowhere, I think there were subtle hints that something was just *not right* about Maru. For one thing, he's awfully intelligent and has quite a decent vocabularly for a kid that's been living in the wild all his life (unlike, say, Gau in FF6 who pretty much knew only a few words and spoke in howls and pidgin-English), and I don't think I need to bust out the pictures of the really bizarre battle skills again. I also like that he's a character with a really tragic past, yet he has no angst about it. I think an interesting idea for a sequel would've been for Maru to learn to deal with his powers, but I guess any chance of that would live only in fanfiction.

I also liked the second half of the chapter because it deals more with Tatjana. I truly was worried that Tatjana might be leading Kharg into a trap and that she might go back to Darkham's side at some point...This is about the only game story I can think of that had me feeling really nervous and on edge about how things were going to turn out from about the midpoint up until I saw the credits roll. (Some parts of Kartia made me feel that way, but not as consistently. Arc 4, in some ways, reminded me of Ebert's review of Aliens in which he compared it to being on a sick thrill ride that just never ever stops.)

As for the library...I'm pretty sure that "Spicy the Dumped" thing was a writer's joke. According to my research, some of the other stuff is referencing previous Arc the Lad game material, but that didn't really bother me. The way I look at it, I'm seeing it from the same perspective that Kharg and his party are. I actually liked that library because of how "surreal" it looked. Although it gives me another item for Things I've Learned From RPG's:

No matter how many books are on a shelf, you can usually only read one.




CLOUDBOND007
Fated Swordsman
Moderator
(12/28/04 11:10 pm)
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Re: Game Progress Topic 17: To Save the Deimos!

Don't worry, it was very coherent. I seem to remember reading on the board about Maru, and the truth about his past, before I started playing the game. So maybe the surprise factor not being there made those scenes less interesting. Heh. And I guess playing for so many hours straight, until some ridiculous hour in the morning, didn't help. Also, to be honest, I just wanted the game to keep up the exciting pace, to learn more about Darkham and the spirit stones... for a reunion with Darc to occur, or to have some more intense battles... not more character development and town exploration so late in the story.

Heh. That one book in the library about Arena battles went into such excessive detail about the kinds of fights that occured... it got really funny after a while since the information was so completely useless.

The second part of the chapter was more enjoyable though, I really don't have any complaints there. It was quite interesting getting to visit the empire, too.

I just had some fun getting to control the deimos to fight Kharg's party. I've heard there are no changes in anything that happens afterward, though.

I can't believe I was right about Zev. I didn't know exactly who he'd turn out to be, but he seemed to be the Mysterious Figure with Darkham, and then he stopped turning up in towns. It seems suspicious, but I figured I'd be wrong about that, like usual.




Flying Omelette
SNUGGA!!!
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(12/28/04 11:18 pm)
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Re: Game Progress Topic 17: To Save the Deimos!

If you chose to fight as Darc's party, you got to see the funny Bebedora scenes where she says, "Hee hee hee. You're all just like me", and "We're all puppets".

About the only thing of significance you miss if you had chosen to play as Kharg's party is that scene that's depicted in the last two pictures of my "Why I Hate Arc the Lad Generation" article where Maru sees Bebedora reeled over in exhaustion and tells her "Goodbye".

Otherwise the outcome is nearly identical.




Some Guy
FO's Kitchen Master Chef
(12/28/04 11:34 pm)
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Re: Game Progress Topic 17: To Save the Deimos!

Played some 1942 on NES.

Not the best game in the world...and it was made by Capcom. Still, better than nothing.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/28/04 11:39 pm)
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Re: Game Progress Topic 17: To Save the Deimos!

Ha ha, motherfuckers! I beat 6-B in Shinobi!

First, since it's been awhile since I played this game, I started by replaying some early stages. I improved my rank in a few; I now have at least higher than C ranks in every stage before 5-A. (Yeah, that means some are just B's, but it's still improvement)


I take back some of my complaints about Shinobi's camera. While the camera angle was extremely critical to my earlier (wrong) strategy, it had little bearing on my better strategy.

I tried all kinds of crap tonight. I soon realized that no refinement of my older strategy would ever work, so I tried experimenting. I eventually adopted the attitude of "fuck worrying about an S rank, I just want to beat the stage." I would have been willing to use magic if it would have helped (but it wouldn't have; when I experimented with it on the boss, it took off probably less than 1/20 of his life).

One idea I tried screwing around with was, "Could I possibly whack the guy over and over, even if it takes a hundred hits, and eventually wear him down?" Well, that strategy wasn't the right one, but while experimenting with it I DID notice some important things.

First, there's a little fence in front of the boss that can be destroyed with your sword. It's hard to believe I never noticed that before. That might have even slowed me down with my older strategy.

Secondly, I noticed that if I kept whacking the boss over and over, it forestalled his magic attacks! His arms also had trouble tracking me, as I kept jumping to the boss, and then dashing back to safety (a skill I would later need..).

This still didn't seem to be the right strategy, because even if I could be safe from the boss, the boss's arms would eventually destroy the minor enemies (yeah, my plan at one point was to not worry about Tate-ing, but if it was possible, I should try going for it).

So, then my plan was just to run up to the boss, destroy the fence for later, then run back across the bridge (and maybe pursue my older strategy there).

But something interesting happened! Right when I crossed the bridge, the boss started to summon his fire pillar attack! I previously only noticed him using it when I was on the platform directly in front of him. There, it's almost impossible to avoid because you have so little room, but as you cross the bridge it appears behind you and is easy to avoid.

That gave me the idea of running back and forth across the bridge, all the way to being directly in front of the boss, to the other side, to try to lure him into using his less-useful magics rather than those paralyzing white balls.

Then, when the second batch of minor enemies would appear, I'd run up to the boss's platform and let loose with a double-jump shuriken. With this strategy (of never going far from the boss's platform) all the minor enemies would remain on the boss's platform, easy to hit, and also leaving me in position to hit the boss while in the combo.

And that was the strategy that paid off. Once I hit upon it, it wasn't too difficult to pull off. I didn't one hit kill the boss. I'm not sure what the problem was; it's possible one of the minor enemies fell in the "lava" when hit with a shuriken. In any case, I hit him once, taking off about 40% of his life, dashed back, hit him again, dashed back, and then landed the finishing blow (before the combo ran out! I was amazed). He didn't bother me with magic while I went after the minor enemies, either.

Three hits wasn't good enough for an S rank, but I did get an A rank.




CLOUDBOND007
Fated Swordsman
Moderator
(12/29/04 12:23 am)
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Re: Game Progress Topic 17: To Save the Deimos!

Bebedora was right... the flying castle really IS a castle that flies.

I didn't really prepare before walking into this thing. I did save first, in case things go disasterously wrong somewhere along the way. It's interesting that the parties are mixed up a little. Darc's group is noticeably weaker though, at least with the way I have everyone equipped and leveled.




Flying Omelette
SNUGGA!!!
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(12/29/04 12:28 am)
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Re: Game Progress Topic 17: To Save the Deimos!

You've got the two weakest characters in the game in Darc's party - Camellia and Tatjana. :x I'd be surprised if you don't get your head handed to you soon.

I didn't play anything tonight. I was too lazy. I need to decide what to play next.




CLOUDBOND007
Fated Swordsman
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(12/29/04 12:52 am)
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Re: Game Progress Topic 17: To Save the Deimos!

Quote: I'd be surprised if you don't get your head handed to you soon.

Battles are slow paced with them around, but I'm managing okay so far. Despite needing to use magic and skills, I somehow manage to finish each fight with more spirit stones than I went in with. But if there's a boss I have to fight using this group alone, I'm in trouble. And if for some cruel reason I had to fight the last boss with them, I'd have no chance.

I don't usually have the chance to play and use the internet simultaneously :eek




CLOUDBOND007
Fated Swordsman
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(12/29/04 12:22 am)
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Re: Game Progress Topic 17: To Save the Deimos!

The fight involving Bebedora and the dragon monsters looked really tough at first, but it wasn't bad at all. Venom Arrow for a constant weakening and a couple of Darc's sword attacks when I got close did the trick.

So now the parties are reunited, and there was one stupidly funny bit of dialogue. Something like, "Lilia needs us. And the divine ruler need us, too... to kick his butt!"

It's almost too good to be true... I can level up, heal, save AND buy stuff in the middle of this dungeon. Heh. I like how the shop keepers had stories for how they wound up in the flying castle.




CLOUDBOND007
Fated Swordsman
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(12/29/04 5:27 am)
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Arc 4 Finale = Grandia Xtreme???

You know how in the later parts of this flying castle, you go through room after room, floor after floor, element after element, of constant random battles?

That's what Grandia Xtreme is like... for 40 hours instead of around 3.

I finished two elemental floors. I know that there's better things to be doing at 4AM instead of playing Arc 4... like sleeping.




Flying Omelette
SNUGGA!!!
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(12/29/04 7:42 am)
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Re: Arc 4 Finale = Grandia Xtreme???

I had a lot of trouble with that Bebedora/Twin Altimas battle when I first got there. I think it was a combination of bad strategy and being underleveled, but it took me about four tries. And the battle itself made me feel ill. After what happened to Samson, I wasn't sure what was going to happen with Bebedora and it would've seriously depressed me had she stayed dead. But one thing I liked about that part is that NOW I had a reason to really hate the Divine Ruler and want to kick his ass. Before, his only involvment in the game was as Zev, and that character's your friend for most of the game, so you don't have much reason to hate him when he reveals himself as the true villain.

Quote: You know how in the later parts of this flying castle, you go through room after room, floor after floor, element after element, of constant random battles?

That's actually my favorite part of the game. Being able to choose from all 10 (or 11 or 12 if you unlocked the secret characters) for your party was a lot of fun. I wish the game had a bonus dungeon like Jade Cocoon's...




James FP
Schmendrick's Nose
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(12/29/04 11:34 am)
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Re: Arc 4 Finale = Grandia Xtreme???

I think I had even more trouble with the Bebedora fight than FO did, but I think I was even lower in level and that's probably why. Also, I was fooled by Tatjana saying that the only way to end the fight was by killing Bebedora. So, I was trying to dodge around the dragons and get to Bebedora first, but they'd block our paths and wipe us out. Camellia had hardly any spells learned and was doing only 1 point of damage per turn, so I just had her heal.

I'm currently at the Old Varuna Ruins in Alundra 2, but I've reached a point with a bunch of barrels and flaming torches and a ledge across from them that I can't reach. I know, basically, what I have to do, but I can't figure out how to do it....Sometimes, though, it seems like I try something really, really elaborate to solve puzzles in this game, and then the solution turns out to be something much simpler. It's just that it's not easy to see from the start.




CodieKitty
Postcard from
Lemmingland
(12/29/04 2:40 pm)
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Re: Arc 4 Finale = Grandia Xtreme???

Did a little more work in Mega Man X8. I only have Burn Rooster and Bamboo Pandamonium left (just like Tweeter had). I'm tempted to just go through this game on Easy, because I really want to see the endings.

I hooked up my GCN, and for the heck of it decided to see how my Animal Crossing town was doing. A hippo told me I had been away for 10 months. Yeah, that sounds about right. I went about the monotonous task of collecting fruit and selling it. A wolf moved in. My house was filled with cockroaches, and the rest of the town choked with weeds.

I had another weird Sweet Home dream last night. Mario (yes, Mario the plumber, Mario the Nintendo mascot) was part of the crew, and they encountered giant Goomba ghost. Everyone goes about whacking it, then suddenly it turns into a train and starts chasing them. There's rocks and lasers in the way. Kaz and Taro are doing a good job dodging all the lasers and rocks, but Mario gets squished. Then it takes me to the Death scene, with Mario about to get torn in half, but then I hit the Load Savestate key. I guess that's what it would have been like had Nintendo censored it upon bringing it to America.




CLOUDBOND007
Fated Swordsman
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(12/29/04 4:30 pm)
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Re: Arc 4 Finale = Grandia Xtreme???

Quote: So, I was trying to dodge around the dragons and get to Bebedora first, but they'd block our paths and wipe us out.

Hmm... that's exactly what I did. This is probably a battle where luck is going to play a big part. Anyway, I stayed near the center of the board and the dragons generally left me alone. Only got attacked once or twice long distance, and it was nothing I couldn't heal using vital energy or even healing rain. Poison status on Bebedora definitely sped things up, but I don't think it was necessary. She came right to the party, and it only took a couple of special attacks to win.

Quote: After what happened to Samson, I wasn't sure what was going to happen with Bebedora and it would've seriously depressed me had she stayed dead.

Yeah, I forgot to mention Samson... that part really surprised me. When I reached the part where his ship had crashed, I was completely ready for him to rejoin the party and be playable for the final part of the game.

I wasn't too concerned about Bebedora, since I figured I'd have heard about it by now if she didn't make it through the game.




bebedora
Are You My Enemy?
(12/29/04 5:03 pm)
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Re: Arc 4 Finale = Grandia Xtreme???

I couldn't get Bebedora to move her ass at all in that fight. I had to take out both dragons by splitting up my party (Darc attacking one dragon while Camellia healed him, Maru attacking the other while Tatjana healed him.) And then only when I got really, really close to Beb did she finally start moving around. And then she teleports every time you hit her, which would've probably made it harder to keep after her if she teleported behind a dragon.

And she's still adorable and funny in the scenes afterwards.

Yeah, I felt kind of dumb for being fooled by it, but I just didn't know. And even after that I was worried that Bebedora wouldn't make it to the end of the game alive. I thought for sure the game was going to pull some twist where, since she was created by the Divine Ruler, she couldn't exist without him or something like that.

Now that I think more about it, I have this odd feeling that a much, much darker ending was originally planned for this game, but it would be pure conjecture...




DEATHAMSTER
O Solo Mio
(12/29/04 4:23 pm)
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Re: Arc 4 Finale = Grandia Xtreme???

I think that ended up being James's strategy, too. He was stuck on that fight for a couple of nights.

That final boss is a bastard. I once saw it take out his whole party in one hit. Kind of funny to see six characters go down like dominoes, one right after the other.

Beat Gradius V on Normal difficulty in one credit.




Volgin
Super Electric Commie
(12/29/04 6:56 pm)
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Re: Arc 4 Finale = Grandia Xtreme???

I did a lot of stuff various games.
YAY no details.




James FP
Schmendrick's Nose
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(12/29/04 7:54 pm)
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Re: Arc 4 Finale = Grandia Xtreme???

Yeah. She did that to me, too. Parked her ass at the back end of the maze and sat there. I moved everyone up the center towards her, and then a dragon flew in front of us and then another one behind us, and we were quickly annihilated.

I wanted to punch Darc after that fight.




CLOUDBOND007
Fated Swordsman
Moderator
(12/29/04 10:32 pm)
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Re: Arc 4 Finale = Grandia Xtreme???

What the hell... why do they make the last boss so difficult, enough to guarantee that you're going to fail several times... but then make you have to sit through a whole bunch of story scenes and battles before you can fight it again?

It seems like you've gotta stay away from the center of the battlefield so he can't hit you with that devastating attack. But I think I'm going to have to level up at least a bit.




CLOUDBOND007
Fated Swordsman
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(12/30/04 12:53 am)
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Re: Game Progress Topic 17: To Save the Deimos!

I hate you, Lord of the Black Abyss!!!

This boss... I was expecting difficult, but not this. Getting nowhere fast isn't even the right expression... getting nowhere very, very slowly is more like it. This last attempt, I spent 20 minutes trying to do damage to the thing. I was defeated by the seeming impossibility of the situation, rather than running out of HP. I had enough resurrection potions that I could've probably dragged it on for hours and still accomplished nothing.

I've heard a few different strategies for defeating it. One was to equip items that give you resistance to the darkness elemental. That does me a lot of good now... not like I can go back in time and leave the flying castle to buy some of those things. There's a spell Delma has that makes it a little easier to survive, but I still end up at critical condition without accomplishing much of anything.

Another strategy is to keep to the sides of the battlefield, attacking with longer range characters. Optimally, it seems I can deal about 300 damage every 10 minutes that way... and that'd take some real luck and use of spirit points.

But even that isn't reliable, because making the guy vulnerable doesn't seem to work all the time. I would defeat 4 or more of those brain cell things, then have to hide from or get hit by the blast of death as I've named it... but when I'd attack, it'd still only do 1 damage. One time it worked, one time it didn't, and I don't have a clue why.

If I stay close enough for most of the characters to attack, he does the HP draining thing to restore himself. If I get anywhere near the center of the screen, I get hit with the blast of death.

I'm not sure what leveling up could possible accomplish aside from making it easier to beat the brain cell guys. One-hitting them would speed things up a little, but who knows how many level ups that would take. I already have three diamond enhancements on each character.

And then there's the issue of getting back to the boss to try again when I lose... it takes about 20 minutes of story scenes, including that annoying battle where each character has to figure out which enemy to attack, and also the battle to beat Lilia, which isn't the easiest thing in the world either.

I was so determined to win, no matter how much preparation or leveling I had to do. I wanted to see the credits and have that feeling of completion. But I feel like the game has totally defeated me this time. Maybe there's something I'm not figuring out that would make things easier...




Volgin
Super Electric Commie
(12/30/04 1:59 am)
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Re: Game Progress Topic 17: To Save the Deimos!

Whoa, sounds like the hardest final boss ever.
O_o




Crawl and 1OOO
The Fuzzy Physicist
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(12/30/04 2:02 am)
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Re: Game Progress Topic 17: To Save the Deimos!

I was really hoping I could have played a lot of Shinobi tonight, especially since I felt so jazzed up about it after last night. But I only had enough time to preview 7-A.

If I'm just playing to beat the stage (without concern about rank), there are a lot of enemies that can be skipped (with no consequence to Akujiki's soul reserve; every once in a while you must defeat every enemy to clear the way, and a Tate there will fill Akujiki). Even so there are some parts that seem to be tough. The first was a series of jumps across a cliff face spaced with waterfalls. I died a few times there, but eventually figured out how to get past it. I later died at a long jump after one of those big bird ogre creatures (which seem substantially powered up compared to the similar enemies in stage 2).




CLOUDBOND007
Fated Swordsman
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(12/30/04 2:09 am)
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Re: Game Progress Topic 17: To Save the Deimos!

Quote: Whoa, sounds like the hardest final boss ever.

I feel like I've gotta be doing something wrong here. Another complaint is that this boss has voice acting that starts irritating you after the second or third time he speaks. Heh. And every time he summons a new brain cell, you have to watch this annoying animation that makes his tedious destruction of my characters take even longer.




CLOUDBOND007
Fated Swordsman
Moderator
(12/30/04 2:40 am)
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Re: Game Progress Topic 17: To Save the Deimos!

Whether I can beat that boss or not, I got a lot of entertainment from Twilight of the Spirits. Playing a Japanese RPG again was really nice after so long... and the battle system was a really nice surprise. It feels much more interactive and interesting than a traditional turn based game (just tired of those), a grid based strategy RPG (too slow), or even the Grandia games. But speaking of them, the closest comparison to the feeling I get playing Arc 4 is probably the way I enjoyed Grandia I and II.

In Arc 4, aside from the battle system, I liked the voice acting, as well as the characters (Darc is probably my favorite, BTW) and switching of scenarios to keep the story from getting dull. The dialogue was really well written, with townspeople having a lot to say, and text that changed with most events.

Complaints would be that non-story battles can get a little long late in the game, and there comes a point where you can no longer use the retreat option to avoid them. Battles are fun, but not so much that I want to deal with dozens of random ones to get through that flying castle. Another smaller issue is that there would be noticeable shifts in fun factor when switching between Kharg and Darc at some points in the game.

If anyone cares, I have 36 hours on the clock at the point where I get destroyed by the last boss.




Volgin
Super Electric Commie
(12/30/04 2:49 am)
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Re: Game Progress Topic 17: To Save the Deimos!

Got KoF Maximum Impact and started playing it!
....
Damn, why didn't they allow the analog sticks...the ps2 pad is so hard to use....uugh.
*sets on lower difficulty due to having a hard time pulling off moves*
>_<"


Ok, I DID beat Duke with Alba Meira though.....this Matrix extra lookalike isn't half bad, from a first impression..




Bomberguy221
Hit and away is my style!
(12/30/04 3:29 am)
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Re: Game Progress Topic 17: To Save the Deimos!

I just started Chapter 4 of Paper Mario. I have to say, the Glitz Pit thing is a really creative idea, but I don't like how much time it takes. They have you go through a bunch of formalities to get into the meat of the fighting. You sign up for the fight, you get told what you can't do, and you get escorted to the ring by one of the guards.

It's a necessary sacrifice for story realism, I guess. It's just a little annoying if I can beat the guy(s) with one move.




CLOUDBOND007
Fated Swordsman
Moderator
(12/30/04 4:33 am)
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Re: Game Progress Topic 17: To Save the Deimos!

Mario and Luigi: Superstar Saga- I've played this game up to the crash, after the boss battle on Koopa's ship. Still right at the beginning, but it's a very strange and entertaining game so far. Really nice visuals and sprite animations. I also like how they keep you doing stuff during battle, whether it's timed hits as in Mario RPG, or jumping to dodge enemy attacks. Controlling Mario and Luigi with separate buttons occupies you further. Anything to keep battles from becoming monotonous is great, IMO.

So yeah, I guess I'm going to break the promise I made to myself that I'd complete Arc 4. With everybody saying the ending isn't that great, I guess there's no point in going through more frustration and/or leveling up. I had a couple of new ideas for winning the battle, but I'm just worn out from playing it by now.

And the next rental from Gamefly? If I'm still feeling like an RPG, probably either Star Ocean 3 or Nocturne. If not, maybe Viewtiful Joe...

Heh. Well, that's enough game progress posts for one day.




Volgin
Super Electric Commie
(12/30/04 5:27 am)
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DUST CHILDREN!!!!!

...Please play JOE....
O_O


Anyways, I beat Duke with Terry, Athena, and K'.
During my trip through as K', Terry beat the shit oughta me real good. I lost 3 matches to him, then finaly beat him.

I thought this game's VA was sposed to be horrid...its just kinda cheesy at times.....some lines arn't half bad, but others are laughable and funny.....




Flying Omelette
SNUGGA!!!
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(12/30/04 6:57 am)
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Re: Game Progress Topic 17: To Save the Deimos!

Turn off the voice acting if he's annoying you with the voices. You're probably not going to hear anything new at this point anyway.

Quote: I've heard a few different strategies for defeating it. One was to equip items that give you resistance to the darkness elemental. That does me a lot of good now... not like I can go back in time and leave the flying castle to buy some of those things.

Don't worry about that. First of all, don't bother equipping anything that makes your characters dodge or guard more. You cannot dodge or guard any attacks in the final boss. Also, don't worry about equipping anything that increases accuracy because the boss and his brain cells can't dodge your attacks, either. Instead equip two Diamond Coatings on every character (or something that increases their strength and defense greatly if you have anything that's better than the Diamond coatings), and whatever item it is that increases your total Spirit Stones (stone bag or holder, whichever is the better one I can't really remember.)

If you want a strategy, here it is, but highlight to read:

Before the battle starts, get rid of everyone's items except for the reviving potions and the best herbs available. Fill their inventory up.

Left side of the room: Kharg, Maru, Bebedora (or Volk. Volk has better range for taking out the brain cells, Bebedora has the Revive spell. It's up to you.) Put Kharg in the middle to have him heal. It is possible to situate Maru *just* out of range of the boss's attacks, but *just* within range of hitting the boss with his arrows. Maru will do the lion's share of work in this fight. Have Bebedora or Volk work on taking out the Brain Cells.

Right side of the room: Darc, Delma (or Camellia), Paulette. Put Delma/Camellia in the middle so she can heal. Put Darc close to the boss, but not so close that he's within range. Use Paulette's long range attack to deal with the Brain Cells. If you're using Camellia instaed of Delma, she has a long-range attack, so you could opt to use her like Maru, but her attack is not as strong.

Until the boss's shield is gone, have Maru take out the brain cells. He has such a long range, he can get quite a few of them. Don't worry about targeting the boss until the shield is gone. Once it's gone, have Maru attack with either Great Hunter or Shuffle Shot until his spirit stones are gone. Then just have him use normal attacks. Do not move his ass from that safe spot once you've found it! When the shield is gone, have Darc rush in and use Dragon Fang Sword of Awakening, or whatever that really strong attack is. You can also, if you choose, rush in Bebedora/Volk and have them attack, too. Either with a strong spell (Bebedora's Dark Extreme) or normal attack (Volk). But do NOT rush in more than two characters at once. If you do, the boss will take back too many hit points with his "Flames of Hatred" attack.

If you're running low on spirit stones, you can either rely on your items to heal, or have whoever needs them gather up some from the brain cells, but just stay out of the middle when his shield is gone.

If anyone, at any point, is "on fire", rush them in to do a dual-attack. Since Maru is within range of hitting the boss, he/she will always do a dual-attack with Maru. I'm pretty sure that even if the boss still has his shield, a dual-attack will cut right through it and do a lot of damage.

When the shield is gone, you can also move Paulette forward a bit, keeping her just out of range of the "Flames of Hatred" attack and have her use Heat Cannon.

And once the boss reforms his shield, revive anyone you rushed in who gets killed, or if they survive it, move them back out of range and heal them.




bebedora
Are You My Enemy?
(12/30/04 9:28 am)
Reply
Re: Game Progress Topic 17: To Save the Deimos!

Quote: Complaints would be that non-story battles can get a little long late in the game, and there comes a point where you can no longer use the retreat option to avoid them. Battles are fun, but not so much that I want to deal with dozens of random ones to get through that flying castle.

And, ironically, the Flying Castle was my favorite part of the game. I wish it had been bigger and had more boss battles besides Bebedora and the final bosses. The possible party combinations are endless. An alternate idea would've been a bonus dungeon, as I suggested before. And the nice thing about a bonus dungeon that's unrelated to the plot is that they could've given you back Densimo and Samson to use, too.

You know, I've never actually used the Retreat option. But that's not unusual for me. I rarely run away from battles in RPGs.




bebedora
Are You My Enemy?
(12/30/04 10:37 am)
Reply
Re: Game Progress Topic 17: To Save the Deimos!

If you still can't beat him with that strategy, I'll tell you the ending. I could even post some pictures of it.

I'd like to post a video of myself beating that mother******, but the file would be way too large for me to host anywhere.

I also agree that they should've given you a save point between Lilia Getmann and the Lord of the Black Abyss. Or at least given you the ability to skip the cutscenes.




James FP
Schmendrick's Nose
Moderator
(12/30/04 10:46 am)
Reply
Re: Game Progress Topic 17: To Save the Deimos!

I thought you HAD to use Darc and Kharg in the final fight (you do have to use them against Lilia Getmann, but not the Divine Ruler). But when I realized you didn't have to, I ditched Darc in favor of Volk and that's how I was finally able to win. Volk, when equipped with at least two axes, has a HUGE range, and he could easily take out some of the brain cells. My left side team was identical to FO's. My right side team was Volk, Camellia, and Paulette. I did the same thing with Camellia and Maru that FO did, once I realized that was possible.

If you like using Darc because he's your favorite character, you could substitute him with Paulette or Bebedora, I guess. Ganz has sucky, sucky range, and nothing particularly useful in the skills department, so don't use him. Tatjana has a revive spell, but it costs more than Bebedora's and she's weaker than Bebedora, so I don't suggest using her, either. Delma's healing spell isn't as good as Camellia's, and she doesn't have good range, so I suggest using Camellia instead of Delma.




CodieKitty
Postcard from
Lemmingland
(12/30/04 12:58 pm)
Reply
Re: Game Progress Topic 17: To Save the Deimos!

I've beaten all the mavericks in X8, as well as gotten both Sub Tanks. And they're both full. Yippee!

I don't like this game's method of item obtaining. First you have to find the "Rare Metal" that adds a certain item to the shop (such as the Sub Tanks), then you have to pay an arm and a leg to have the item made.

And I mean an arm and a leg. Axl's Armor thing that halves damage costs 13,500 metals, and that was with the Discount Metal. But yeah, I'm a sucker for anything that'll help Axl, so I bought it.




sethrashnoo
I Look Like an Egg
Moderator
(12/30/04 1:13 pm)
Reply
Re: Game Progress Topic 17: To Save the Deimos!

I made it to the Dr. Wily stages in Mega Man in Dr. Wily's Revenge (which is the very first Game Boy Mega Man game.)

This is the friggin' hardest Mega Man game I've ever played. It's only loosely based on the first Mega Man game. The stages have the same enemies and bosses, but the layout is completely different. Much harder. Takes a lot of thought, planning, memorization, and strategy to get through some of these stages. Particularly Cut Man's level. Those indestructable scissor things are a real pain!

Plus, you DON'T GET ENERGY TANKS IN THIS GAME!!!!




CLOUDBOND007
Fated Swordsman
Moderator
(12/30/04 1:41 pm)
Reply
Re: Game Progress Topic 17: To Save the Deimos!

Thanks very much for those detailed strategies both of you, but I'm just not finding any motivation to try that boss again. If there was a save right before the boss, I would've made more attempts than I have. I'll never understand why games don't let you do that. Not like watching these pre-boss conversations over and over proves anything.

I wouldn't want to make you go through a lot of trouble to explain the ending in detail. A couple sentence summary would be really great, though.




CodieKitty
Postcard from
Lemmingland
(12/30/04 2:06 pm)
Reply
Re: Game Progress Topic 17: To Save the Deimos!

More Sweet Home.

Ehehehe... didn't realize what exactly Stun did, so I wound up getting Kazuo killed. As it turns out, if you have a Stunned character, when you tell your characters to attack, they wind up carving into the Stunned character instead of the enemy (I was wondering why that Zombie was taking so damn long to kill). I guess this is one time when playing on an emulator does help. Instant load from last save point. Right afterwards, I remembered what you had to do to save a stunned character.

Akiko's First-Aid Kit doesn't do anything in battle, and it was only after I loaded the savestate that I remembered what you did to take care of a Stun. Ironically, my next fight involved Emi getting Stunned. A prayer from Taro, and she was fine.

I then tried to progress into the room north of the room north of the dining room. My character were barely making a dent in the Armors wandering around in there. So now I'm clobbering a bunch of Graves for levelups. I decided I'd smash them until my characters started getting their HPs in the 50s or they all reach Lv. 10 (at this rate, Lv.10 is going to come first), use a Tonic, then move on.

I ran into a Hound along the way. I had the other four hit it for a while, about 15 damage. Then Taro came in with the Mallet, and it did about 40 damage.

Taro > You

Hounds give over twice the EXP as the Graves (30 as opposed to 13. Like that movie.), but they never seem to show up. I've run into four Hounds, and about twenty Graves. Although the Hounds are far more common in the Garden, namely the fence surrounding the generator room.

And yes, Kazuo is back and burning things. He did get Stunned again down the road, but I didn't kill him this time.




bebedora
Are You My Enemy?
(12/30/04 3:42 pm)
Reply
Re: Game Progress Topic 17: To Save the Deimos!

Spoilers! Highlight to read:

The ending of Arc the Lad 4:

The Divine Ruler stops the fight and says that your power is impressive, but he is invincible and cannot be defeated no matter what. He prepares to annihilate all the people on the planet, but Lilia steps forward and tells him to stop. Lilia says she will take the path chosen by the Great Hero and the Holy Mother and sacrifice her life to restore the power to the Ark to seal away the Divine Ruler again. As Lilia steps forward, the Spirit of Hope (the one you met in the Cave of Truth) appears and tells her to stop. Then the other spirits appear, surrounding the Divine Ruler. The Spirit of Hope says that they will seal away the Divine Ruler, but he boasts that as long as there is a connection between spirits and the world, he can just keep getting revived. So the Spirit of Hope says, "That is why we'll leave this world", and they suck the Divine Ruler into a portal and seal him away. The Spirits then all leave through the portal, too, and magic disappears from the world...

...Then with absolutely no friggin' explanation as to how they escaped the Flying Castle, everyone is on Cragh Island watching it sink into the ocean (Was it originally planned for everyone to "go down with the ship"? That's conjecture on my part, but it wouldn't surprise me as I've heard previous Arc games have really depressing endings.) Anyway, Kharg comments that humans will get by without magic but the Deimos might have a harder time. (Why, I don't know.) Lilia tells them that the Great Hero and Holy Mother told her while she was in the black abyss that they don't need spirit stones to survive (duh!) The Flying Castle explodes into fireworks, and then everyone has a comment. Ganz says something and I can't remember what, but who cares, it's just Ganz. Tatjana says, "Even the fruits of ancient science find their watery grave at sea." Maru screams (Thanks, writers. You couldn't have had him have words with Bebedora at least?)Volk says he's not worried about the future with Darc leading them and Darc thanks him, saying that he plans to take up the responsibility. Delma says the fireworks are beautiful and Camellia says, "Bit of a cloest romantic, are you?" Delma responds, "You've got a problem with that?" Camellia, "No, it suits you well." Bebedora stretches her head up and says, "This is the end of everything. And the beginning of everything." (That's where that picutre on my site came from.)

Then Darc and Kharg walk off alone and instead of doing the obvious and suggesting they work together to rebuild the world, Kharg sticks his foot in his mouth and says, "We'll have to fight again someday". Darc then pulls his sword on Kharg and prepares to fight him now. Kharg says, "You're not thinking of..." And Darc says, "Well, there's no one here to stop us." Long pause and Kharg says, "But I'll bet you wish there WAS someone to stop us. After all, I know you. You're my brother. And we don't have to fight right now". Kharg and Darc sheath their swords and Lilia walks up and makes them shake hands. Darc holds out his "Deimos" arm and says, "This is the old hand I have to offer. Will you still shake it?" They shake hands and Lilia says, "No matter what comes of this, it'll be better than war". Volk and Paulette walk onscreen and Volk says, "Just like a couple of kids arguing." And Paulette says, "Yeah. Just like REAL brothers." And they laugh. Paulette runs towards Kharg and the screen fades to black.

Then the scene changes to the one at the beginning where Lilia is sitting under the tree and singing. Roll credits while she sings "There Must Be a Soul".




CLOUDBOND007
Fated Swordsman
Moderator
(12/30/04 3:56 pm)
Reply
Re: Game Progress Topic 17: To Save the Deimos!

That was great, FO, almost as good as seeing it for myself! Thanks!

Heh heh. So those spirits could've saved me all this trouble by sealing the Divine Ruler away right from the start?




bebedora
Are You My Enemy?
(12/30/04 3:13 pm)
Reply
Re: Game Progress Topic 17: To Save the Deimos!

Yeah, I guess they didn't want to take that course if they didn't have to, but Kharg and Darc failed to protect them from the Divine Ruler because they were both too caught up in gathering the stones for their own purposes.

Edit - Meant to say "only hand", not "old hand".




Some Guy
FO's Kitchen Master Chef
(12/30/04 4:23 pm)
Reply
Re: Game Progress Topic 17: To Save the Deimos!

Can't settle with any game I try to beat.

1942? No.
Kabuki Quantum Fighter? No.
M.C. Kids? No.

I think I finally have it...Darkwing Duck for NES.

I've just beaten the bridge level (the one where you have to beat Quackshot, who has that guy who throws those banana peels at you from above).

Trying to drop off a platform in that game is not that well executed, though. You press Down and A to hand off of it, then you have to press Down and only Down to let go of the platform and drop down. Pressing A just brings you back up.

I'm expecting that game to get harder...since it's one of those game made back when Capcom and Disney were partners...




Volgin
Super Electric Commie
(12/30/04 5:30 pm)
Reply
Re: Game Progress Topic 17: To Save the Deimos!

Playing fucking Trioa Base over and over again to get the second subtank in X8 so I'll stand a chance against the final battles.
;o




Flying Omelette
SNUGGA!!!
Administrator
(12/30/04 5:39 pm)
Reply
Re: Game Progress Topic 17: To Save the Deimos!

Oh, wait, I think Ganz's final line was, "No more Flying Castle", which, for some reason, makes me laugh hysterically now when I think about it. That's almost as good as his line, "I finally found something I want to protect - the world!" (Which you didn't see because you chose to fight as Darc on Maluise Tower.)




Volgin
Super Electric Commie
(12/30/04 5:43 pm)
Reply
Re: Game Progress Topic 17: To Save the Deimos!

god I hate you troia base
I had several of the upper ranks and them i came to the badly desiegned spike room and died

^%$^#$




Some Guy
FO's Kitchen Master Chef
(12/30/04 6:35 pm)
Reply
Re: Game Progress Topic 17: To Save the Deimos!

Beat Wolfduck in Darkwing Duck. One more stage...

Also playing Chip 'n Dale Rescue Rangers. The first one. I'm going to beat every single stage. Because I feel like it.




Volgin
Super Electric Commie
(12/30/04 6:36 pm)
Reply
Re: Game Progress Topic 17: To Save the Deimos!

Got the second subtank.
At Final Boss.
I hate how if you lose to the second form, you gotta fight the first all over again, and it takes forever.
>_<




CodieKitty
Postcard from
Lemmingland
(12/30/04 5:47 pm)
Reply
Re: Game Progress Topic 17: To Save the Deimos!

Yay, more Sweet Home work.

Got everyone to Lv. 10, and now I was crushing those Armors in the are north of the room north of the dining room, doing about 50 damage a turn as opposed to 7 three levels ago. Wow. This is another game where your characters get a lot stronger between levels, like Dragon View. After I crushed the first like a tin can, I actually yelled to the other one "Bring it on!"

Yeah, it's a good thing I'm in a shack in my backyard.

Talk about a way to piss people off, Capcom! If Akiko gets frightened, you can't heal anybody, and your screwed. Unless you happen to have a bottle of pills, but as if that's likely.

The Man enemy is disturbing. When it first appears, he's sideways and facing away from you. And then when it finally attacks, it turns, half its face is gone, like the Zombie from Shadowgate/Uninvited/Whateverthegamewas, and it stays that way until you defeat him.

I just passed the balcony with the "House of Residing Evil" note. I got some Soul weapon (a machete, I think) for Taro, and he's doing pretty evil damage now. 100 as opposed to the 50-60 everyone else is. :lol




Some Guy
FO's Kitchen Master Chef
(12/30/04 6:53 pm)
Reply
Re: Game Progress Topic 17: To Save the Deimos!

Quote: Talk about a way to piss people off, Capcom! If Akiko gets frightened, you can't heal anybody, and your screwed. Unless you happen to have a bottle of pills, but as if that's likely.

Darkwing Duck's being a piece of crap, what with the Mega Man style enemies and everything.




Volgin
Super Electric Commie
(12/30/04 6:53 pm)
Reply
PARTY ALL THE TIME!!!!!!

....wtf oro I just killed and I only used 1 subtank.........
Killed him with a double team started by Axl....as I hear it gives the "best" ending.....

The boss before the final boss's first form wasn't nearly as hard as the last time I fought him, either.


Well, I've beaten X8. X8 is really good, you should all go play it.

...I wish there was a sound test though....
*starts new game+*




Flying Omelette
SNUGGA!!!
Administrator
(12/30/04 7:15 pm)
Reply
Re: PARTY ALL THE TIME!!!!!!

If you ever decide to give the final boss another shot, here's something I put together that could help. This is James's method of beating the game, which actually could be easier than my original method was:

http://www.flyingomelette.com/arc4/arc4finalboss.html




Volgin
Super Electric Commie
(12/30/04 8:18 pm)
Reply
Re: PARTY ALL THE TIME!!!!!!

Got X's purple Ultimate Armor, Black Zero and the Sigma E Sword, and Alia. Alia sucks because she's the same as an unarmored X.
:(




Volgin
Super Electric Commie
(12/30/04 8:53 pm)
Reply
Re: PARTY ALL THE TIME!!!!!!

Unlocked White Axl and boss time attack.
O_o
White Axl looks kind of.......kind of like the Final Boss! EVIL!
Getting the Double Barrier for Axl was a pain.


Oh, and Codie was wondering why Axl's blades are never out...well, they are out, only during certain actions which are:
Anything in the air (fire, hovering, jumping) and dashing.




CLOUDBOND007
Fated Swordsman
Moderator
(12/30/04 9:22 pm)
Reply
Re: PARTY ALL THE TIME!!!!!!

Thanks once again, FO! That looks far more helpful than any of the guides I checked online. I decided not to make any more attempts, though. I had thought about trying once more earlier, but I didn't really have time. So I decided to go ahead and mail it back. I've already kept it for a really long time, of course, since I took so long getting started.

I'll keep the save file, though. You never know when you might see a game like Arc 4 at a bargain price.




Some Guy
FO's Kitchen Master Chef
(12/30/04 9:25 pm)
Reply
Re: PARTY ALL THE TIME!!!!!!

Beat the last level in Darkwing Duck...time for the final boss...

What the? *finds there's three new levels*

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!




Facilitypro
Slow Daddy
(12/30/04 11:49 pm)
Reply
Re: PARTY ALL THE TIME!!!!!!

I'm in what I think is the last dungeon of Nocturne. 93 hours. Jesus. I did a puzzle where you have to raise and lower blocks to get across and go under areas, as well as a puzzle with freakish one way invisible bridges. I just did the worst boss fight ever. It probably took me 15 minutes before I figured out his pattern. It was your basic battle of attrition, which was made worse when he started absorbing 400 HP at a time from my party members when I was doing 150 HP per round on him. After about 10 minutes, I put Dante in my party for his elemental attacks. He also had another ability that, up to this point in the game, seemed useless, but in this case worked wonders.

I started Metal Arms: Glitch in the System, but it hasn't really grabbed me. Finally, I played 6-A of Shinobi a few times to try Crawl's strategy. I've thought of it since beating the level, but since I liked my strategy, I'd never tried it. It worked pretty well. What I do on that stage (in general, but also for an S) is wait at the bottom of the ramp, and dodge one set of purple (white) balls. I then double jump straight up to make the first blast of the next ball attack go high, jump the second set, and run up the ramp as the third set goes over me. By this time the first 4 heads are out. Doing the jump before the second set allows me to get up the ramp quicker, so the heads don't stray too much. I try to draw his yellow pillar attack, then start killing the heads after it ends. When I'm done with the first set the second set comes out. I kill them, wait for him to move, then jump-dash-slash. Tate.




Flying Omelette
SNUGGA!!!
Administrator
(12/30/04 11:53 pm)
Reply
Re: PARTY ALL THE TIME!!!!!!

Quote: Thanks once again, FO! That looks far more helpful than any of the guides I checked online. I decided not to make any more attempts, though. I had thought about trying once more earlier, but I didn't really have time. So I decided to go ahead and mail it back. I've already kept it for a really long time, of course, since I took so long getting started.

That's okay. I might expand on it a bit and then make it a public part of my Arc 4 Shrine, since a lot of people seem to have trouble with that boss and I think a combination of my strategy and James's works better than the suggested ones on various sites. I need to give credit to James, too, since I didn't realize the dual-attack advantage that's created by putting Camellia in the party.




Some Guy
FO's Kitchen Master Chef
(12/31/04 12:17 am)
Reply
Re: PARTY ALL THE TIME!!!!!!

Finally beat Chip 'n Dale Rescue Rangers. I'll make another review of it while I'm at it.

And go check out the Game Reviews for crying out loud! I did another one, this time on the Karate Kid.

I have no choice but to spend more time on Darkwing Duck, since I promised myself to actually stick with a game I want to beat.




Some Guy
FO's Kitchen Master Chef
(12/31/04 12:39 am)
Reply
Re: PARTY ALL THE TIME!!!!!!

Finally beat Moliarty in that damned tower level.

Moliarty's a pain in the butt. You have to shoot down one of the machines, then go DBZ on him with the arrow gas while he's fixing it up. Then when he comes toward you, jump over him and go DBZ on him again.




Some Guy
FO's Kitchen Master Chef
(12/31/04 1:33 am)
Reply
Re: PARTY ALL THE TIME!!!!!!

Last level, people. Here goes nothing.

I'm this close to the room where you fight Steelbeak. Hopefully, Steelbeak won't give me that much of a headache.

...

Actually...he did. But I still beat him.

The Thunder Gas actually made it a little easier, but not by much. I had to shoot those two flying turrets he kept sending after me while getting as many shots as I could on Steelbeak.

He then came out of his machine and then fought me on foot. All he does is carry around a plate of steel and walk around the room.

I just hung on the lamps on the wall and then got to his level, and jumped over the steel plate when he threw it. Then I jumped over him as he charged throughout the room, shooting him after each time I jumped over him. I didn't have to use Thunder Gas this time, I just used the normal shot.

So that's three reviews I have to do this time: the Mega Man X4 review I've been putting off as well as for Chip 'n Dale Rescue Rangers and Darkwing Duck.




Facilitypro
Slow Daddy
(12/31/04 3:57 am)
Reply
Re: PARTY ALL THE TIME!!!!!!

I just beat Shinobi on Hard with Hotsuma :)

I actually had to play through the stage twice. The first time I got to him, I nailed the last Tate and went in with full health, slash guage, and 3 magics. Then my mom distracted me, I died, and I forgot to pause and retry (which allows you to restart the boss in the same status you made it to it with). So it was either go at the boss with one magic or restart the level, which I did. I made it back to there with full strength.

I won't describe the boss much, because Crawl will be there soon, but I used the lightning magic. (Hiruko was the only time I used magic on Hard.) Crawl commented that the fire only took off about 1/20 of the 6-B boss' health. I find the lightning magic more useful on the later bosses that aren't affected by fire. It keeps you invincible for a few seconds, which helps to get your Tate chain started. There's so many things flying around on the final boss that it's helpful to use it to clear about some of the weaker enemies. Even using all three magics, it took a few good hits. I thought I would get a Tate on him, because I thought I killed all the small enemies and he only had a sliver of life left, but I guess I must have missed one, because he just died and I didn't get the Tate sequence.

Although I have no plans to beat it on Super with Hotsuma (especially since I only have a few days left here), I started a game just for kicks. Several weeks ago, Crawl wondered whether it was possible to S-rank stage 1 with Hotsuma. It is, of course, but I S-ranked it on Super, by accident of all things. Highlight spoiler:

I blew up the helicopter's missiles until it had a sliver of life left.

It then did its blade charge while I was killing the ninjas. It must have passed me just as I slashed a ninja, because the screen went black. I was like "WTF?" then the cuscene started. I killed it as it flew by, and since I only hit it once, I got the full 20,000 boss points, thus getting an S-Rank.




Bomberguy221
Hit and away is my style!
(12/31/04 5:28 am)
Reply Re: PARTY ALL THE TIME!!!!!!

I got the Screw Attack, Anihiliator Beam, and Light Suit in Metroid Prime 2.

You know, I thought that this thing would be much easier to control than it is. You do a double jump like usual, but when you activate the Screw Attack, you switch to third-person persective (much like when you change into a morph ball), and you have to avoid doing a few things:

-Pushing the control stick
-Pressing B too quickly
-Pressing B too slowly

As you can imagine, doing these things while in midair is a little nerve-racking. I'm just lucky the only penalty for a bottomless pit fall is 10 units of energy. Otherwise, I'd have died from falling alone.

I like exploring Dark Aether much more now, thanks to the suit and beam. They both make all of my problems (IE the Ing and its many variations) seem to disappear. Heh heh.




sethrashnoo
I Look Like an Egg
Moderator
(1/3/05 1:17 pm)
Reply
Re: Game Progress Topic 17: To Save the Deimos!

I was going to play the Super Famicom Albert Odyssey games, but it appears they haven't been translated. Either that, or I just can't find a translated rom.




Facilitypro
Slow Daddy
(1/3/05 5:05 pm)
Reply
Re: Game Progress Topic 17: To Save the Deimos!

I finally finished Nocturne, on my last day of vacation. The clock was just shy of 114 hours. The last 15 or so hours were spent leveling/fusing/skill developing for the true last boss. (And I probably went overboard, because I wasted him.) Even so, 100 hours is way too long for an RPG. Even a good one. Maybe I took longer than most, but, when doing the optional dungeon (which is the whole point of the game), I can't see this being less than 80 hours. Anyhow, the ending scene was probably about 2 minutes long :)

I've had my RPG fix for a few months; that's for sure.

As far as other games, I played through the first few stages of Otogi 2. It plays almost exactly like the first. I'd probably continue with it if I had another week here. It has 6 playable characters, which adds some depth over the first Otogi, but I would have rather seen Raikoh as the only character, with the game better developed.

The first Otogi seemed to place most emphasis on completing the stage goal, with you smashing as much of the environment as possible on top of that. So far in Otogi 2, the goals have been pretty easy and basic (e.g., kill 10 demons), with more emphasis on smashing things. There are tons of powerups hidden around levels, so there's more reason to smash things. While it is fun to go around leveling houses, I don't want that to be the main goal of the game. That can get old pretty quickly.




James FP
Schmendrick's Nose
Moderator
(1/3/05 5:13 pm)
Reply
Re: Game Progress Topic 17: To Save the Deimos!

I also have no idea what the last part of Bebedora's sentence is when she says, "I will fight alongside...", because it always gets drowned out by the other character's voice.

I've heard Bebedora say, "Don't overdo it, alright?" but never "Smooooooth!" LOL! I've GOT to hear that! Well, I guess now's as good a time as any to try to unlock Choco and Diekbeck, since I'm hopelessly stuck on a lava/raft/barrel/arrow puzzle in Alundra 2's Old Varuna Ruins. But damn, Alundra 2 is one kickass game! This game has the best boss battles I've seen since Star Fox. And the story is funny as hell (though I still think Arc 4 was funnier in the funny spots). I especially like Albert and Zeppo. I'm glad the story went the way it did with them.




Flying Omelette
SNUGGA!!!
Administrator
(1/3/05 5:19 pm)
Reply
Re: Game Progress Topic 17: To Save the Deimos!

Quote: I've heard Bebedora say, "Don't overdo it, alright?" but never "Smooooooth!"

Well, it certainly took me by surprise when I heard it. If you're fighting specifically to hear her say that, I might recommend removing any equipment that increases her accuracy, because the chances of her saying that must be extremely low.

Quote: Well, I guess now's as good a time as any to try to unlock Choco and Diekbeck, since I'm hopelessly stuck on a lava/raft/barrel/arrow puzzle in Alundra 2's Old Varuna Ruins.

If that's the puzzle I think it is (and it must be), that's the hardest mandatory puzzle in the entire game. Good luck with it!




CLOUDBOND007
Fated Swordsman
Moderator
(1/3/05 6:20 pm)
Reply
Re: Game Progress Topic 17: To Save the Deimos!

I still feel a little annoyed with myself for not beating that last boss in Arc 4. It always bugs me for a while if I don't complete a game I spent a lot of time on. I have to work extra hard to finish the next games I play.

In Mario & Luigi, I've just finished fixing the Beanbean Castle sewers. Been playing for a little over 3 hours now, I think. The game keeps adding new stuff to keep the gameplay from getting repetitive. Like these hammers I just got for attacking and defending in battle, and breaking rocks in different areas.

There was also an interesting mine cart mini-game where you have to control Mario and Luigi separately on different tracks, keep a flashlight focused on Luigi so you can see him, all while collecting diamonds and jumping over enemies.



Since Gamefly hasn't sent a new game yet, I also started Kingdom Hearts, and it seems pretty interesting so far. The Disney world idea was one I didn't like at first, but now I'm a little more hopeful that it could turn out okay.




Flying Omelette
SNUGGA!!!
Administrator
(1/3/05 7:51 pm)
Reply
Re: Game Progress Topic 17: To Save the Deimos!

Well, if you ever give it another try and still can't win, I updated my Final Boss FAQ. It's now a much more detailed and complete strategy.




Flying Omelette
SNUGGA!!!
Administrator
(1/3/05 10:08 pm)
Reply
Re: Game Progress Topic 17: To Save the Deimos!

I just tried playing Joe Montana's NFL Football on the Sega CD. This game is the perfect example of why I don't play sports games. First of all, it's nearly impossible to tell what's going on. Secondly, all you have to do in this game is pick a play, any play, then no matter what, start running towards the left side of the screen and towards your goal. Most of the times, you'll eventually get there if you keep repeating that over and over again.

Then when you're on defense, you can pretty much sit back and watch your team tackle your opponent on its own.

If you find this game fun, seek help immediately.

And, seriously, this post is almost good enough to be a full review of this game.




CLOUDBOND007
Fated Swordsman
Moderator
(1/3/05 11:23 pm)
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Re: Game Progress Topic 17: To Save the Deimos!

Well, like I said, it's possible that I could buy Arc 4 sometime if it's cheap enough. Though if it came to that, I might just start from the beginning and prepare more, so I'd have characters that aren't so useless.

The game has introduced something new once again... the brothers can now hit eachother with hammers to shrink down to different sizes. The game makes good use of these new ideas with some surprisingly creative puzzles.

It's interesting that there's no Inns or anyplace to completely restore HP. You have to use your items, and those are pretty expensive to buy. Technically though, it's possible to get through any battle without taking damage if your timing is absolutely perfect, and you can find healing items after winning random battles.

I fought Bowser (he was your ally, but he had amnesia!) and I'm now going through this weird forest to find a disgusting drink to give to someone. Oh, what a story. I like how there's a ton of Luigi jokes, with people recognizing Mario but never having heard of Luigi. In one, Mario gets a special badge, but they make Luigi buy his own. The sprite animation on that last one made it really funny.




Bomberguy221
Hit and away is my style!
(1/3/05 11:54 pm)
Reply Re: Game Progress Topic 17: To Save the Deimos!

I am about to get the final Crystal Star in Paper Mario 2.

I have to say, though, that the battles are by far the most fun battles I have ever had in an RPG. I just discovered that individual members of the audience react differently to different situations. The Punies all ran away when water got poured on the audience, and another member put the first three rows to sleep! There's so much going on, even a normal battle can quickly turn into an unusual scenario.




Some Guy
FO's Kitchen Master Chef
(1/4/05 12:05 am)
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Re: Game Progress Topic 17: To Save the Deimos!

I might as well post my progress for Zelda II for GBA and Budokai 3 here.

Budokai 3: Getting pretty far in the game. Right now, I've already gotten 25% of everything in the game. Unlike in the first two games, you have to do some pretty wild stuff to get the secrets.

Zelda II: Just got the Life spell. I'm now making my way to the second Palace.




BeamYosho
Everyone's Favorite Drunk
(1/4/05 12:30 am)
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Re: Game Progress Topic 17: To Save the Deimos!

Just finished ActRaiser. Fun game, overall. But a bit short.