Game Progress Topic #2
Crawl and 1OOO
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(1/13/04 10:56 pm)
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Anyone Feel Like Another Game Progress Topic?

Tonight, I made a weak attempt to get back into Perfect Dark. I only beat one stage, but it took me 38 minutes (however, I beat it without dying once). This stage, like almost all of them, felt like just another big maze. I tried a few "hand on the wall" methods (it's not completely straight forward, because there are different floors in this stage) to find objective 2. Once I did find it, I could see it wasn't too well hidden, so I suppose part of my getting lost was my fault, and maybe I'll find replaying that stage more enjoyable now that I have an idea how to get through it. Still, I'm getting tired of huge maze after huge maze. I'm at the 14th stage in the game now. If this game's as long as Goldeneye (which had 18 stages on its lowest difficulty level) then maybe it'll wrap up soon.

For some reason, the graphics in this stage bothered me. The enemies seemed so small it was difficult for me to see them.




Flying Omelette
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(1/14/04 12:15 am)
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Re: Anyone Feel Like Another Game Progress Topic?

I didn't play anything tonight, but earlier I was playing Sword Master on the NES. I think I got to the fourth stage, but it gets really difficult at that point. I'll post more thoughts on it later in a separate topic...




Raistlin
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(1/14/04 12:23 am)
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Re: Anyone Feel Like Another Game Progress Topic?

Heh. The other one just missed 200 posts.

I haven't played too much since I finished Final Fantasy X-2. I tried a little bit of Devil May Cry. It doesn't seem bad so far, but the camera angles are a little hard for me to get used to. The perspective switches, sometimes drastically, without warning. And sometimes needlessly. The translation seems a little poor, too. But I haven't played enough to judge it fairly. I will say that the first couple enemies caught me off guard and I nearly lost. Not used to the controls at the time, and there was no in-game tutorial. I think it'll probably be a good game, as long as there's not too much emphasis on solving illogical puzzles and finding keys.

I've lost interest in Jak and Daxter right now... and I don't feel like starting Ratchet and Clank yet. So DMC will probably be my main focus for the near term.




Red Clawbot
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(1/14/04 1:02 am)
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Re: Anyone Feel Like Another Game Progress Topic?

Another one!? Maybe you should dedicate a forum to it?

On second thought, probably easier this way.

Incoheralamania!!




DEATHAMSTER
O Solo Mio
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(1/14/04 9:56 am)
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Re: Anyone Feel Like Another Game Progress Topic?

I beat Guardian Legend last night. Now the masochist in me is trying to beat EVO, because I've never been able to do it before. I admire that this game has some tough boss fights, but I hate the monotonous EVO-point accumulation process.




Raistlin
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(1/14/04 8:28 pm)
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Re: Anyone Feel Like Another Game Progress Topic?

"Another one!? Maybe you should dedicate a forum to it?"

Heh. There used to be a whole lot more, around 100 posts each. I tried to find some way to get to them again at that archive site, but it didn't work.

I think a whole forum would probably be too much, though. It'd take away from the game specific forums if everyone went there to post their progress. I worry about that happening even with one or two progress threads. People might just post in them instead of starting new threads and conversations unique to a particular game.




Bomberguy221
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(1/14/04 9:46 pm)
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Re: Anyone Feel Like Another Game Progress Topic?

Progressing slowly but surely in Soul Calibur. I got Sophitia's joke weapon, and Necrid can use Soul Edge.

These joke weapons are interesting. Their attack is low and they make ridiculous sounds when used. However, some of them have strange sentimental value to the characters. I also heard a rumor that they lowered the CPU's skill level a notch, but it was a rumor (from a fairly unreliable source).

The Soul Edge weapons, while quite powerful, seem kinda pointless to me. In exchange for more power, they constantly drain your energy, which is not a fun thing to have happen while you're trying to save said energy from an attack.

As far as cutting the progress post off at 200, I think it stems from habit. EZBoard used to automatically lock all posts that exceeded 200 to help their bandwidth or something like that.




Sotenga
Boomstick Shinobi
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(1/15/04 8:39 am)
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Re: Anyone Feel Like Another Game Progress Topic?

Well, I beat the Ruby and Sapphire Cup in F-Zero GX. I tried my hand at the Emerald Cup. On the second track, I was in first place. Then I ran straight off the track and into a tree. BLAM. >:




SETZERtheGREAT
The Lone Gunman
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(1/15/04 10:51 am)
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Re: Anyone Feel Like Another Game Progress Topic?

I replayed Final Fantasy 6 over the holiday vacation. I've gotten several new games, so I'm not sure what to start on next.




Crawl and 1OOO
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(1/15/04 11:13 pm)
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I LOVE FO!

I played more Perfect Dark.

I'm sorry, but (especially compared to Goldeneye) this game just isn't very good.

The graphics scream, "We just learned light sourcing on the N64 and will use it every chance we get!" The only time the screen isn't covered with lots of dots of bright lights (which annoy my eyes), it's too dark.

So, I think the first stage I beat tonight was the one where you have to destroy a Cetan (some alien race) ship. For the first part of the stage, you have to use an IR viewing device to see enemies that would otherwise be cloaked. Does this add anything to the game? I'd have to say no. The enemies might as well have been visible. Since they're not, you just turn on the IR (there's no strategic considerations to not using it), which just makes the screen turn red. The game has other annoying visual effects. For example, in one stage you have to use night vision, but you have to turn it off when you're in bright light. Once again, going to a menu and turning off or on night vision is not 1) fun 2) challenging 3) anything else that could be considered worthwhile.

This stage has something else which is so irritating, I can't believe anyone at Rare could have thought it was a good idea. You're given Elvis's (the alien's) weapon. When you press the R button to go into aiming mode, the whole screen gets blurry, so that it's almost impossible to see what you're aiming at. I imagine the intention behind this was to make the weapon seem more alien, but the way they did it just sucks.


Despite all these complaints, I also beat this stage on my first try.


As I recall, the next stage takes place at the Carrington Institute. This stage is slightly better than the others I have experienced lately. For one thing, it doesn't have much that could be considered mazelike. For another, I died in it a few times before I was successful. Still, compared to the great levels at the end of Goldeneye, this one is pathetic.

The next stage (which I haven't beaten yet. However, I did get close in my so far one and only try) really annoyed me. There was one part that seemed sort of mazelike, but it also seemed sort of small. I eventually convinced myself that I was indeed just circling around, seeing the same part of the stage over and over, and that I therefore was seeing all of the stage that was currently available. Well, sort of. I then realized there must have been a somewhat hidden path in the only part of the stage where there could have been a hidden path. I then found it shortly thereafter. I was getting pretty annoyed with that part of the stage, but, who knows, maybe it would have been an example of frustration being redeemed with the satisfaction of success... if only I wasn't sick to death of mazelike stages in this game!

Seriously, the variety of the stages in this game sucks compared to Goldeneye. And so does the design of the levels themselves. That one area 51 stage I mentioned was probably the only one I've experienced where it seemed like much thought was put into placement of enemies. For the most part, I can't think of any examples where it makes any difference where an enemy is in the location where it is, rather than another one. I mean, remember that part in Control? Where, right after Natalyia opens the door, and then there are all those enemies off that corridor? And they're armed with grenades? And it's tricky to go around the corner there and kill those enemies before they kill you? Goldeneye was loaded with moments like that, but I can't think of anything that good in Perfect Dark.




Flying Omelette
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(1/15/04 11:27 pm)
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Re: I LOVE FO!

I beat Sword Master, but I had to use an unlimited continues code to do it. I do see that the game could be beatable without it. My only concern would be that certain bosses have a bit of a randomness to them (and this includes the final boss.) Normally, using a specific tactic against them takes them out fairly easily, but there will be that 1 in maybe 4 times when that enemy will give you a really hard time and you can't do much about it. Your normal tactic won't work as well, there's not much else you can do, and the enemy will succeed in draining a fair chunk off your life meter before you can kill it. The final boss of ActRaiser 2 was very much like the final boss of this game.

Oh, and this game's ending really sucked. The beginning shows a bunch of anime-style cutscenes, so I expected something similar in the ending. But all I got was a migraine-inducing flashing scene of the final castle as the credits rolled over it.

Still, I don't want to pass final judgment on this game until I've given myself a fair chance to master it without the continue code...




Bomberguy221
Hit and away is my style!
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(1/16/04 12:26 am)
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Re: I LOVE FO!

I finally beat a couple of really annoying levels in Soul Calibur's Weapon Master mode. Didn't get that much for them, but I was still quite happy that I finally beat those horrible stages.

The first was a stage where I was forced to play as Lizardman. Funny how I can't do jack squat with that character, yet he constantly beats me whenever I face him. Anyway, I won.

The second stage was one where I had to defeat five opponents within a set limit of time. They also recovered energy steadily throughout each battle. After I figured out how to keep them from attacking, I was able to hold my own. Now I just have to beat that cathedral level where Taki blocks all of my attacks.




CodieKitty
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(1/16/04 12:04 pm)
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Re: I LOVE FO!

I played some Wild 9 last night. I originally got past the first stage and lost all but my last life (and didn't win a continue), so I restarted. I got past the second level this time. I didn't think much of the first level (I got 98 gears! One short! I can see a ledge with two on it, but I can't find a way to get to it. I tried swinging onto it with that grappling ball that's off to the left of it at least ten time, but all in vain), but I found the second level a lot of fun. That screen effect when you get caught in an explosion is really cool. And I don't know why, but I found that comment B'Angus made about "shooting out these annoying little green shmucks" rather funny. But I really started laughing out loud when I accidently moved Wex into a flamethrower and he started comically running out of control (well, I could control what direction he moved in. Not much else) with hands on his now on fire butt.

I found the area where you had to drop enemies into the spike pits and step on them interesting and disgusting at the same time.

I then popped in Dragon Warrior VII for the first time since I got it. I got to the scene after I met with the king for the first time, wandered around for a while, and after failing to find not only the prince but also an area to save, I just turned it off. I did like how there were kitties all over the place.




Crawl and 1OOO
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(1/16/04 11:19 pm)
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I LOVE FO!

I may have made it to the final stage of Perfect Dark last night. (I guess I wouldn't know until I beat it, but considering the cut scenes leading up to it, it'd make sense as the final stage) I wasn't really looking forward to playing more of it tonight, though. Once again, it's a stage that seems mostly based on figuring out where you need to go and what you need to do. Only this time, part of "where you need to go" involves finding ladders built into rock walls, and these ladders are virtually invisible. Plus, I'm not exactly on the edge of my seat to see how this game's story concludes. The story is just goofy stuff about aliens.

So, I pulled out Goldeneye and played more of that. I played through Bunker 2 quite a few times tonight. First, on 00 Agent, I had beaten Statue... but skipped Bunker 2 to do that. So, I went back for it tonight. I think I had an easier time tonight than I did when I tried Secret Agent last time. I was able to kill off the enemies quicker, better stop them from regenerating, and also kill them quietly enough that I rarely alarmed guards from other hall ways. Still, I did die a bit tonight. It just so turns out that the file I'm replaying the game on Secret Agent with was also up to Bunker 2, so I beat that stage again on that difficulty. I also screwed around in that stage with cheats after that. I think I'll have to earn the agent cheat in that stage on my replay file, so I'll play that stage a little more tonight (but, hey, it's a fun stage in a great game; I won't mind replaying it). I also screwed around a bit replaying some other stages (just for the heck of it in my original file). If I can pull myself away from Goldeneye tonight, I may try Perfect Dark again... but, like I said, I'm not particularly excited about it.




Raistlin
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(1/17/04 1:52 am)
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Re: I LOVE FO!

I read a post somewhere today with a person complaining about how older games aren't worth playing and that people who do should move on to modern (better) stuff.

So I decided to play some Super Mario Bros.

And indeed, it was still fun.




Raistlin
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(1/17/04 3:11 am)
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Re: I LOVE FO!

For a more detailed post, I played some more of Devil May Cry tonight. I found out that even though you can save any time you want, you have to start from the beginning of a mission. So I began the first mission again, with the boring collecting of 45 red orbs. Once the enemies appeared though, it was a lot more entertaining.

It was really interesting how many creatures attack you at once. It got a little overwhelming and I lost twice, using two yellow orbs to continue. Once I beat all the enemies and cleared the mission, I was told that I could switch to an easier mode, but that once you switch, you can't go back to normal.

I'm not sure how much it'll hurt the experience, but I decided to go to easy mode for my first time playing. The difference is very noticeable with auto aiming and attacks being much easier to perform.

The second mission also had lots of enemies, and thankfully, very little in the way of idiotic puzzle solving. At first, I thought it was going to be a little too much like Resident Evil. I got a new sword in the level and fought what I guess could be considered a boss. I didn't really use any strategy, just attacked repeatedly until I won. Not sure if more strategy is needed in the other modes, though.

I'm getting used to the camera angles now, and I can say that the graphics are really nice. Reminds me of Eternal Darkness in style sometimes.




Facilitypro
Slow Daddy
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(1/17/04 3:18 pm)
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Re: I LOVE FO!

Codie: I think you can save anywhere on the world map.

CB007, among the hardcore DMC community, easy-auto mode is pretty much a "no no." But you might like it better than Normal. For someone like myself and Crawl (who consider challenge to be the most important part of a game) I'd suggest sticking to normal. But from what I know of you, challenge isn't a paramount aspect of a game. I've never played easy-auto, but Crawl's played through some of the game on that level before switching to normal. You might be able to find the old game progress topic where we talk about it. But from what I hear, easy-auto and normal are worlds apart.

For myself, my curiosity got the better of me and I started a new game + of Parasite Eve. I mainly wanted to see the new area. I'm not sure I made the right choice. It's basically 77 floors of randomly generated maze. Each floor has an item room full of cool items. But it's rather tedious to find the room and then the stariway. It's broken up into sections of 10 floors with no save points. Each 10th floor is a boss that gives you a key good for the elevator to previous floors. so far, it takes about an hour to go up 10 floors. I think the mazes get mroe complicated, too. Maps won't help if you die, because the maze will change when you retry. So...this could be a nightmare. But because I tend to stick with things I start, I'll keep at it. The items are good enough to make the thing somewhat worth doing.

Raistlin
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(1/17/04 3:25 pm)
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Re: I LOVE FO!

Well, I can always play it again on normal later on. It does seem like a game that I'll want to go through at least few times. So much more interesting than Jak and Daxter was.

But easy mode doesn't seem to take all of the challenge out of the game, so I'll keep playing with that mode for now.

I started the third mission and I recall being in two battles. The first, apparently in an underwater area against some skulls. And then the boss battle against a giant spider. I lost to this guy though, even on easy. So maybe I made a good choice.

Nothing really seemed to affect him. The solution seems to be jumping on top of the spider and then attacking, but he can still hurt you while you're doing that. Its got a nice variety of attacks for an early boss, with fire that comes from below you, an energy beam that it shoots directly at you, and more. I'll try again later.




Crawl and 1OOO
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(1/17/04 6:36 pm)
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I LOVE FO!

I played both more of Perfect Dark and Goldeneye today. Mostly Perfect Dark.

I looked over Gamespot's review of this game again. Actually, I mostly just skimmed it, as it pretty much seemed a feature run down, until the point where he wrote, "Is the game fun?" The reviewer said that if the game has any problem, it's that the Agent difficulty setting is too easy... but then hastened to add that the higher difficulty levels were better. Often, when you complain about a game being too easy you get the ridiculous reply, "Well, you're supposed to play on the highest difficulty without using items, and after injecting novocane into your hands". However, since this remark was made in a review, not as a reply to anything, it may have more credibility.


Anyway...
I've beaten about the first dozen of the combat simulator challenges. So far, they've been pretty boring and easy. I'm sure they'll eventually pick up, but the whole idea of waiting forever for a game to pick up is for the birds.


As for the solo mission, I made it to what I believe is the final boss of the game. What was giving me problems the last time I played was simply that I had trouble noticing a door that in the side of a long, dark hallway. I'm not sure how to damage the boss, though (It's shielded). The mission briefing seems to have a clue for that, but I must be misinterpreting it, or something, because I haven't gotten anything to work.



Part of me is getting tempted to hook the PS2 back up to my television so I can work a bit more on hard mode of Devil May Cry (which I thought of before I read this thread). We'll see.




Flying Omelette
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(1/17/04 8:13 pm)
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Re: I LOVE FO!

I got up to the final boss of Sword Master without using the continue code, and the game locked up.




Bomberguy221
Hit and away is my style!
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(1/17/04 8:56 pm)
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Re: I LOVE FO!

Ouch. >_<

I activated a new chapter in Weapon Master Mode in SCII, where I got a few of the Soul Edge weapons and the rest of the joke weapons. I also completed the chapter in both normal and extra missions.

Oh yeah, does anyone (who's played the game) have any advice on Taki in Merope Monastery's extra mission? She's been a thorn in my side for far too long. She blocks every one of my attacks, aside from one or two lucky swipes, but time runs out before I can finish her off. Voldo's not helping much, either, but he's STILL beatable.




Flying Omelette
Nightmare of Dreams
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(1/17/04 9:50 pm)
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Re: I LOVE FO!

Man, this is one glitchy game. I restarted from the beginning, but the second boss didn't drop the powerup that lets you change into the wizard. Without it, there's no way to pass the eyeballs on Level 4. I had to purposefully use up all of my continues and start again. This time, I get to the end boss, but I can't beat him because I don't have the maximum experience level. For some reason, even if you use up all of your continues and start the game from the beginning again, as long as you don't reset or turn the game off, you continue with the experience level you last had. So, I get pretty far into the game without losing a single life, and then for no reason whatsover, my knight falls right through a solid floor!! He did this earlier, but I was able to jump my way out of it, but this time I lost a continue because of that! When I review this game, if I complain that my knight sometimes falls through solid floors for no reason, I better not get any emails telling me that doesn't happen, like I did when I mentioned that my character in Hydlide sometimes keeled over for no apparent reason.

Anyway, even though I lost two continues on that stage, I still made it to the final boss. And I beat him on my second try.

I've now officially beaten Sword Master without using the continue code. I just hope that using it didn't "ruin" the game for me. The problem is that without it, I couldn't really practice Level 4 too much, and I was getting tired of having to redo Levels 1-3 every time, because once your experience level is as high as it goes, those first three levels become rather pointless.




Crawl and 1OOO
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(1/17/04 11:33 pm)
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I LOVE FO!

I explored the Carrington Institute a bit. One of the harder things I've done in a game lately is beat mission 7 of the holograph training. This really comes out of nowhere - the other 6 missions are all extremely easy. (One of the first ones simply involves looking around!!) The last one, however, has you, unarmed, facing off against two unarmed opponents and three armed opponents. And if you take a single hit (even a punch from an unarmed opponent), you instantly lose. At first, this part seemed simply impossible. Consider: There's no way to really dodge bullet fire. It's not like in, say, Contra, where you can just jump over the bullets. In this game, bullets travel basically infinitely fast. And these guys aren't poor shots. The room is almost entirely open, so you have no cover from the enemies, and since there's three armed enemies, even if you can somehow knock out one, the others will target you instantly. The only cover in the room is a small hallway off to the side. However, if you are unarmed, the armed enemies will never pursue you there. And it seemed as though as soon as I'd poke my head out of the hall way, the enemies would bulls eye me immediately.

Well, I have enough experience with games to know that if something seems this impossible, there must be some trick to it.

To clarify, "one of the harder things I've done in a game lately", I don't know how many tries or time it took. But I probably averaged staying alive for 15 seconds per attempt. Even if I only tried for an hour, that's a fair number of deaths.

I also tried the shooting range. I got bronze medals in every weapon but the reaper (which I think is kind of a sucky weapon, and have thought so even before I tried the shooting range. It usually takes about 50 rounds to kill an enemy, though part of the problem is that the weapon cannot start nor stop firing on command. Sometimes it seems to just lock up for no reason). I even got a couple of gold medals.

Aside from the shooting range, I believe I finished everything else in the Carrington institute. The item training was pretty easy and straightforward.


I just noticed for the first time that (unlock in Goldeneye) it's possible to use cheats in stages you haven't beaten.




Crawl and 1OOO
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(1/18/04 11:47 am)
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I LOVE FO!

I beat Perfect Dark.

Whew. I liked the final stage. It made me feel anxious and got some adrenaline going. I've made some complaints about the game in the previous posts in this thread, but I am looking forward to trying the higher difficulties now.

That the enemies in Goldeneye were humans added to the game (such as the satisfaction of taking enemies out with a single head shot), but I imagine the makers of Perfect Dark found that limiting. It seems the alien enemies in PD can't be taken out by a single shot, no matter how well aimed. They're tough enough that they can be a danger even when unarmed. In the final stage, your ammo is pretty limited, so there's a lot of tension in running backwards down corridors away from charging enemies, hoping either the enemy'll die before you need to reload, or at least that you'll be able to conserve enough ammo for the final boss.

The final stage of Goldeneye was interesting in that it didn't really have a final boss... but it sort of did. PD's final stage is more traditional. Also, while Goldeneye technically had two objectives for the final level, one was just on the way to the other. PD's final stage seems more multipart (and long - when I did beat the stage, my time was just shy of 18 minutes). The first part is mazelike (much like most of the game), and it took me some exploration to get used to it and now where I had to go. All together, it took me a good number of attempts to get through this stage.

I have to confess, before I really beat the game, I tried the final stage with the slo-mo cheat to try to figure out how to damage the final boss -- an attempt which was successful. While that can't count as beating the game, it did show me the final cinema scene (in slow motion!) as well as the credit roll. Even after I discovered how to damage the final boss, it took some attempts playing normally to execute it.

When you really beat the game, you earn a new cheat; you can now play any stage on Special Agent difficulty, meaning you can play them out of order (the same as with Goldeneye); and so far, one extra mission was unlocked (apparently, you play as one of the aliens!), though I haven't tried it yet.




Flying Omelette
Nightmare of Dreams
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(1/18/04 1:20 pm)
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Re: I LOVE FO!

I finished Sword Master again last night without the continue code. This game is really going to make me think hard about whether it deserves 2 1/2 stars or 3. I almost think it's challenging and fun enough to deserve 3, but there are some really stand-out flaws that could bring it down a notch:

1) The annoying glitches I mentioned above. Normally, I wouldn't fault a game too much for glitches, especially if you have to do something ultra-bizarre to get them to occur, but these glitches are so obvious that I can't figure out how they got past play testing. If you beat a boss when he's off-screen, he won't drop the item he's supposed to. If this happens on Boss 2, as I mentioned above that it did to me, the game becomes unplayable, because you need the wizard's power to pass Level 4. Also, I shouldn't just fall through a solid floor.

2) The final boss appears to be a battle of attrition, because blocking his attacks seems ineffective. Even if you could block them, he never rests, so you'd be blocking the entire time, unable to damage him. Not only is this bad in and of itself, there appears to be no way to beat the boss the first time through the game because you can't defeat enough enemies in the game to have the highest experience level necessary to outlast him. You'll have to start all over again at least once. I like challenges, but that it would be impossible to beat the last boss when you first get to him is rather cheap. And as I said above, playing through the first few stages with a high experience level is pointless.

---------------------------

In other news, I started Dark Savior for the Saturn. This has been recommended to me a couple of times when I've mentioned on message boards that I like Alundra. I also think Sethra said it was one of her favorite Saturn games. The Working Designs critic said it "really sucks" (but he gave it a 6.5!!), but I dunno. So far, it doesn't seem all that bad except for the boss fights. The boss fights are done in a pseudo-fighting game style, but I've won all of them so far by button-mashing. The dungeon portions are kind of like Alundra 2 and Equinox. Umm...I think Ocarina of Time ripped this game off. Remember the part where you had to carry Princess Ruto around and throw her around in side the whale? Well, the part I'm working on now has you carrying around a lizard dude and throwing him around in a very similar manner...




Flying Omelette
Nightmare of Dreams
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(1/18/04 5:58 pm)
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Re: I LOVE FO!

Wow! This game has gotten difficult really quickly! I'm now in a lava dungeon and I've reached a part where you have to throw boxes onto switches. But you not only have to throw the boxes to the switches, without overshooting and causing the box to fall into the void below, but some of the switches have moving platforms above them, so you have to time your throw to make the box fall between them. One thing I love about the Alundra games is that, although the puzzles themselves are usually nothing you haven't seen in other Zelda-type games before, they have a way of making them really challenging. It seems like Dark Savior could be the same way...




Bomberguy221
Hit and away is my style!
(1/18/04 6:16 pm)
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Re: I LOVE FO!

I switched back to F-Zero GX and beat Very Hard on Chapter 4, so I got one of the AX racers, Don Genie.




Sotenga
Boomstick Shinobi
(1/18/04 6:37 pm)
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Re: I LOVE FO!

Jugglin' between quite a few games now...

Guilty Gear X2: Story Mode coming along quite nicely, got either two or three of the endings for six of the characters.

F-Zero GX: Haven't tried out Story Mode much yet, but I did clear Chapter 1. I imagine that's easy-peezy compared to what lies ahead... and grand job, Bomberguy! :thumbsup

I PWNED the Ruby Cup on Standard difficulty... and I GOT pwned when trying to beat Sapphire on the same difficulty. But I wasn't trying hard enough.

Mario Kart: Double Dash!!: OY GEVALT! This one's a real pain in the royal arse! Well, it's a breeze on 50cc, but the challenge comes right up and boots you in the nards on 100cc! I can't believe that I managed to beat the Mushroom Cup on 100cc with Baby Mario and Baby Luigi... I wouldn't call that lucky. As Obi-Wan said, there is no such thing as luck.




Crawl and 1OOO
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(1/18/04 6:58 pm)
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I LOVE FO!

I've been doing all kinds of things with Perfect Dark. I won't name everything, but...

I've gotten gold medals on the first ten weapons in the shooting range. The difficulty for doing this varies considerably from weapon to weapon.

I've given them several tries but, believe it or not, I still haven't beaten the third stage of secret agent, or even the first of perfect agent. Those difficulty levels indeed seem substantially more difficult than agent level.




Crawl and 1OOO
FO's Sexy Smoosh!
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(1/18/04 9:59 pm)
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I LOVE FO!

I finally beat the third stage of Special Agent on Perfect Dark. Man, this was a tough (and therefore very good) stage (I've been trying since at least 7 o'clock, after dinner, and that doesn't count my earlier attempts). There were a lot of tough parts of this stage, but what was mostly giving me trouble was a final shoot out at the end.

So, I would be playing through this stage, taking about 8 minutes an attempt, just to be wiped out at the end. The good thing about this is that it definitely forces you to be really good at the rest of the stage, so 1) you can easily get to the hardest part 2) so you'll have plenty of life left for the hardest part. And because the stage is pretty tough, I have learned some interesting things about it.

Above, I said that there didn't seem to be much thought put into enemy placement. I also said above that the night vision didn't add anything to the game. Well, I was wrong on both counts (though it's not apparent on Agent difficulty). The first part of this stage is blacked out. The cool thing about this is, the guards have limited vision in the darkness, which means that this is a perfect opportunity to try to sneak up on them and get head shots. And the guards are positioned just right for this to work (play the game to see what I mean). Plus, the lights are out for only a limited time, so you still have some incentive to rush.


Anyway, to repeat myself, I really enjoyed this stage. I'm very curious to see what some other stages (particularly ones I may not have liked very much) are like on Special Agent mode.




Crawl and 1OOO
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(1/19/04 1:11 am)
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I LOVE FO!

I just wrapped up the last bit of Perfect Dark for the night.

I earned a few more medals at the target range. How many, I'm not sure, but I've so far only unlocked this game's versions of the PP7 and Klobb.

I beat stage 4 of Special Agent. Compared to stage 3, it was a lot easier; I beat it on my first SA try. The first time I tried this stage (on agent), I somehow got very lost, and it took me about 34 minutes to beat the stage (in retrospect, I believe I overlooked one particular door, which was probably easy because a lot of the doors in this stage are locked). Today, I tried the same stage on Agent with some cheats to try to get a better idea of the stage. So, that probably helped with my SA success. It still took me sixteen and a half minutes to beat the stage on SA, though. The cheat time is on SA, and is 2:30!! So, even if beating the stage is easy, I don't imagine that time will be. Moreover, I don't believe I've gotten a single time based cheat in this game yet.




Crawl and 1OOO
FO's Sexy Smoosh!
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(1/19/04 1:29 am)
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I LOVE FO!

I think I'll make some more quick, nongameplay, PD comments.

jup said that Carrington's behavior, if you wait around long enough, is bizarre. I guess so. What he does is, he laces his hands behind his back and acts as though he's trying to pump his hands up his ass (yes, I'm serious). Or, he does basically the same thing, but to his crotch, so it seems like he's really trying to hold in some pee.

Elsewhere, I said that I didn't think PD really deserved an M rating. Well, strange behavior aside, I still think that's true, but to clarify: There is blood in this game, in some ways maybe even more than Goldeneye (blood splatters on walls behind shot enemies, and blood does indeed stain clothing as in Goldeneye, though I didn't notice it very well in this game, maybe because the enemies are mostly dressed in black), but it still seems less distrubing, for various reasons. I saw a pretty cool death animation tonight, though. When you kill the rooftop snipers, sometimes they slowly lose their balance, start pinwheeling their arms, and then fall off the roof.




CodieKitty
Kitten Pokemon
(1/19/04 11:13 am)
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Re: I LOVE FO!

Got in some more Wild 9. That Light Armada stage was fun (and I thought that image that comes up while the stage loads was really funny). But the stage after it (Crater-something) just plain sucks. It took me a long time to figure out what I had to do because the first time I tried to jump that ledge after the first wire on the floor I fell into the fire (Wex's screams scared me). After I realized I could jump over it, the stage stage became packed with trouble for Wex. Every time I tried to grab that robot that shoots those little green men at you, I grabbed a little green man. It took me a while to figure out how to get past the flaming car. Those Karn pictures that litter the area are also really creepy. Oh yeah, and so's that image for the loading screen for this stage. This stage sucks.

I played some Threads of Fate last night. I completed the Underground Ruins, using about ten Bronze Coins. The rolling stone thing just sucked, and it took me a while to figure out I had control in it. The second time I ran into that fire demon thing I thought I had to beat it so I spent about ten minutes doging attacks then whapping it around.

I lost a life, then finally figured out I had to run after I hit it once to make the exit appear. I finished the staircase scenario on my second try, but could have done it on my first try if I had stayed on the inner circle of the staircase.




Crawl and 1OOO
FO's Sexy Smoosh!
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(1/19/04 9:40 pm)
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I LOVE FO!

Someday, I will beat at least two stages before I post my game progress. Not tonight, though.

I think FO and I will watch some Beast Wars now, so I only played a little bit of Perfect Dark tonight. I got one more gold medal in the target range. I don't recall what it was... But, anyway, what you have to do to earn gold medals varies quite a bit. In some cases, you just have to aim and shoot. Others require some more strategy. For this one, there was a minimum accuracy requirement of 90% (in addition to the score requirement). Plus, in the first row, there were two targets moving back and forth. In the back row, there were three targets, which periodically rotated around. If you're just standing and aiming, the score seems impossible to achieve. I eventually won by strafing along with the slower moving of the front two targets.

I only beat one stage of Solo on SA. You start on the streets of a Blade Runner-esque city. You have to find a package some other team members left behind for you, you have to create a diversion (so you can enter a datadyne building, which is the next stage) by reprogramming a flying taxi, etc. Simply completing the objectives seems to be the main goal. That may sound obvious, but my point is that the stage between the objectives is neither particularly mazelike nor action oriented. This stage was, again, not nearly as difficult as the third stage, but I did fail a few times (unlike the fourth stage). One part where I died a few times was on an objective that's added on SA level. There's a shoot out with datadyne soldiers, they're at different heights, and further complicating the issue are a couple of civilians who shouldn't be shot but are caught in the cross fire. Still, that part wasn't too hard.




Bomberguy221
Hit and away is my style!
(1/20/04 1:13 am)
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Re: I LOVE FO!

Beat Chapter 6 in F-Zero GX on Easy. I could probably do it on Hard if I tried, well, hard, but I'm really not for the effort right now. The entire course is a really cruel endurance test, and it ws a miracle that I pulled off what I did.

I'm also attempting to beat Chapter 5's Very Hard level. You need to make a perfect run (SEGA made it, typical of Sonic creators...), and I keep missing one or two capsules needed to keep boosting. The math tells me I need to average 1350 KM/H to beat that level, and since the average speed of my vehicle alone is usually around 1000 KM/H, I need the boosts.




Minerva K Red
Some Assembly Required
(1/20/04 2:51 pm)
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Re: I LOVE FO!

During my long, long absence, I have been playing Final Fantasy 4, and it mondo rules! I've gotten to the moon, and I think I'm in the last dungeon, but it's really huge and confusing. Lots of pathways that go all over, and the enemies are quite tough. I've needed to level up here more than anywhere else.




Rushifell
Lord of the Closest
Island to Hell
(1/20/04 5:09 pm)
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Re: I LOVE FO!

Picked up on Secret of Evermore, finished the Pyramid, but took me three days to find my way through the caves that come after it. I thought I'd never get out of there. Doesn't help that you can barely see where you're going. I'm now at Gothica, and at the doppelganger boss in the forest. Just past him. Forest is huge and confusing maze. Might take me awhile to get through it. Getting tired of mazes, fast...




Raistlin
Pirate
(1/20/04 8:29 pm)
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Re: I LOVE FO!

I was going to try getting through Super Mario Bros. without losing a life. But then I made a really stupid mistake in stage 4-2 and didn't feel like starting again. I might be more interested in playing SMB2j (lost levels) due to the increased level variety. My challenge with that game would be to get as far as possible without running out of extra lives. Trying to beat that whole game without a loss is far beyond my capabilities.

I also played some of Super R-Type, which I know is not considered such a good game compared to the rest of the series. I played on novice mode and lost to the Stage 2 boss. Never made it back to it again. I often make fun of myself for not being good at these kinds of games, and those results back that up. But I just need some practice. I'm not such a bad action gamer if given enough time and motivation to master a particular game. Goldeneye was one such game. I'm not sure if Super R-Type is the shooter to try it with, though.




Flying Omelette
Nightmare of Dreams
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(1/21/04 12:10 am)
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Re: I LOVE FO!

Dark Savior seems pretty good so far. I wouldn't say it's great, and the boss battles are the worst part. This pseudo-fighting game system seems like a lazy cop-out of having to create more traditional boss fights. But the dungeons themselves are okay. It's sort of like an easier version of Alundra 2 - which is why I say it's good, but not great. Some of the puzzles and tasks are difficult, and take a few tries, but I still haven't encountered anything as tough as some of the really difficult stuff in Alundra 1 and 2.

I completed an Egyptian-style temple, and now I'm working my way through a sewer underneath a laboratory.




Crawl and 1OOO
FO's Sexy Smoosh!
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(1/20/04 11:28 pm)
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I LOVE FO!

I got 201 in the minesweeper challenge (last night).

I have 20 out of (currently, at least) 31 gold medals in the PD firing range. That's still good for only 3 GE007 weapons (the PP7, the Klobb, and the weapon you started the Frigate stage with).

I beat one Perfect Dark stage on SA tonight. (The one where you have to record the datadyne meeting and retrieve Dr. Carrol's backup). I failed a few times, but always at the same place. A guard kept sounding the alarm. After I took care of that, I beat the stage on the same try.

The next PD stage is Area 51, which I thought was one of the better stages on Agent. I did give it a few tries, and it does seem like it could be difficult. One thing that annoys me, though, is that it sometimes seems like the gun turrets don't take damage. It's possible that only part of them are vulnerable (though in GE007, you could hit the barrels of the turrets to destroy them), although if you're seeing that much of the turret, it's certainly firing at you.

I screwed around a lot in Goldeneye tonight, but I didn't get much accomplished. I tried the Train on 00 Agent many times. The first time, I made it all the way to Natalyia, and shot the General (whose name I won't even attempt to spell). I thought I killed him; I was wrong. He stood back up and shot Natalyia. I haven't made it that far since. So, it's probably a good thing I didn't beat the stage that time, since I wouldn't want to beat it on a fluke. I'd like to be consistently good at it.

I also tried Archives on 00 Agent a few times (which would be the next stage if I'd beat them in order, though I've already at least cleared the streets). Funny thing is, I already believe I have an idea how to get the cheat (whereas some others will require a bit of thought). I experimented to see if doing that would be easier than playing the stage normally (enemies can swarm so much there that fighting them directly is difficult). It probably isn't, but, hey, maybe it's a head start or something.

Also, sort of on Bomberguy's suggestion, I tried beating Streets without using the tank. That was kind of fun.

While I said I didn't plan on replaying GE007 on Agent any time soon, I did for some reason feel like starting up another file on that difficulty late tonight. In about an hour, I played up to the Jungle stage.




Red Clawbot
Pirate
(1/21/04 4:12 am)
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Re: Anyone Feel Like Another Game Progress Topic?

I just watched the mario brothers movie with john leguizamo. Terrible movie, just the way i remembered it when i saw it in theatres. It wasn't my idea, i swear. Nonetheless, i shall be punished for my sin.

I haven't been playing anything. I'll be punished for that too i guess. But, it's worth the sacrifice for more important things.

Sorry guys.




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Crawl and 1OOO
FO's Sexy Smoosh!
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(1/21/04 8:39 am)
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I LOVE FO!

Quote: I also played some of Super R-Type, which I know is not considered such a good game compared to the rest of the series.



I assume you're emulating this game? I don't know how well this game runs under emulation, but on an actual SNES, it had terrible, terrible slow down. At the best of times, the game ran about only 80% as fast as it should have (when the game begins, only your ship is on the screen, and for about a second it runs as fast as it should. But then something else appears on screen and it falls right down). At the worst of times, the rapidly alternates between sort of slow and crippling slow, so that you're fighting slowdown more than anything else.

Even if the slowdown was fixed, though, the game still wouldn't be good.

Anyway, since you're playing a SNES game anyway, R-Type III is also available. It's not nearly as good as the best R-Type games, but unlike Super R-Type, it is at least worth playing.




Rushifell
Lord of the Closest
Island to Hell
(1/21/04 11:44 am)
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Re: I LOVE FO!

Figured out a trick for getting through the Dark Forest. Surprised I didn't see it sooner, but then I got trapped in a sewer maze. Evermore is just like one big friggin' maze after another!




Raistlin
Pirate
(1/21/04 1:22 pm)
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Re: I LOVE FO!

Yeah, I definitely noticed the slowdown. Pretty surprising to me. Its a decent looking game, but they weren't trying anything too complicated with the graphics when the slowdown was occuring. Just a rushed job then, I guess?
The reason I was trying Super R-Type first is because it seemed like it might be the easiest one to practice with.

On the progress side of things, and I really haven't been doing much lately, I tried again playing SMB and this time lost a life very early in stage 4-3. Another mistake that should've been easily avoided. Probably just focusing too much on each thing, trying not to fall or mess up, instead of playing the levels normally.




CRAWLand1000
FO's Sexy Smoosh!
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(1/21/04 2:21 pm)
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I LOVE FO!

R-Type 3 might even be easier to practice, since it at least has check points.




Raistlin
Pirate
(1/21/04 6:24 pm)
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Re: I LOVE FO!

I'd probably be better off trying to track down R-Types for the PS1 again, I suppose. I had fun with that for a while, but wasn't much in the mood for the challenge of it at the time.




Sotenga
Boomstick Shinobi
(1/21/04 7:29 pm)
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Re: I LOVE FO!

SCORE! Beat the Diamond Cup on Novice in F-Zero GX, and although I will try Normal soon, I imagine that it'll be quite the challenge. On all Diamond Cup tracks, it's easy to fall off the edge. And in Mario Kart: Double Dash!!, I can't believe how good I am with Baby Mario and Baby Luigi! I unlocked the Special Cup with them, then I beat it with them too! I can't believe how good I've gotten at racing games... :=)




Raistlin
Pirate
(1/22/04 12:44 am)
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Super Mario Bros.

I did far better this time, reaching stage 8-2 in Super Mario Bros. without losing a life. I finally messed up at the start of 8-2. Going in as small Mario, it was pretty tough to begin with. And I was going through the stage too quickly for this kind of level. But I had a fantastic time playing. Still holds up as one of the best games ever made.

In Devil May Cry, I beat that Spider Boss at the end of Mission 3. And that's it.




Kairobi King
Eldean Rebel
(1/23/04 10:51 am)
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Re: Super Mario Bros.

I've been playing Banjo-Kazooie. I have all the jiggies and notes for Mumbo's Mountain, Clanker's Cavern, and Treasure Trove Cove, and I'm currently working on Bubblegloop Swamp. I've got the one from the giant egg, the one from the mud huts, the one from beating the posion arrow frogs, and the one from the timed race in the center of the course. But getting that timed one behind the log fence is really tough! I also can't beat the crocodile. I guess I need to activate those running shoes first.




CodieKitty
Kitten Pokemon
(1/23/04 2:40 pm)
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Re: Super Mario Bros.

I jumped back on Star Ocean 2. I finally figured out the battle system somewhat, and actually "practiced" so much I was ripping everything apart when I made it to Alen's little underground cave (which I actually thought had some good music). I'm still a little confuzzled on multi-character battles. I stopped after that girl with the treasure map joined me.

I still think Claude's animation when he's being teleported by that machine is terrible.

I also picked up Dragon Warrior VII again. I deleted my old file and made a new one (I know I didn't do anything, but I didn't like the name I gave the main character. I guess it came about because of the hour or two I spent on Wild 9 just before it. I don't know why I named the kid "Wex" because I hate that name. This time I named him "Terry" after the kid from Dragon Warrior Monsters). Found the Prince, found the Pearl, finally figured out where to save, quit after the old man told us how to open the ruins.




Bomberguy221
Hit and away is my style!
(1/23/04 9:21 pm)
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Soul Calibur 2

I bought the last of the weapons (all of the Soul Edge weapons are mine now), and activated what I think is the last extra chapter. I only have 2 stages to complete (The monastery I mentioned previously and the Swordsmen's Grave) before I beat Weapons Master and get Lizardman.

Crawl and 1OOO
FO's Sexy Smoosh!
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(1/23/04 8:40 pm)
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I LOVE FO!

Yay for me, I got another Goldeneye cheat: Slow Animation from the Depot. I thought about trying for it when I replayed that stage on Agent a couple of nights ago, and noticed I beat it in about a minute (and only saw about 2 enemies!) without even rushing. The thing that put me off from trying for this cheat before was that sentry gun in the computer room. Damn, that thing's a pain. I practiced the stage on Agent, but also went for the SA objectives. To make it harder on myself, I didn't use the strafe run, and I finished the stage a couple times at 1:46 (ie., six seconds too slow).

One bit of strategy I used was to round the right corner in the computer room, to take on the enemies rather than wait for them to come to me. While I did that, I would also aim high when possible, and try to take out the screen and rightmost mainframe while fighting enemies.

I found that it is possible to shoot the sentry gun there without exposing yourself. However, so far I've been succesful with that a couple of times, and only on agent, and so far it also takes me too long to set up that shot. When I earned the cheat, I exposed myself fully to the gun, but managed to shoot it down quickly.

Once I finally managed to get the key and destroy the computers, I ran to the end... and got a time of 1:35.

I tried the Cradle with that cheat, and the helicopter does leave without you. I think the fast animation cheat is funnier there (you fly off without the helicopter).

So, the only SA cheats I'm missing now are for Control and Aztec.



Flying Omelette
Nightmare of Dreams
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(1/23/04 11:33 pm)
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Re: I LOVE FO!

I made it to the obligatory mine cart ride in Dark Savior. I have to wonder...did Climax become Matrix or Contrail? This game is an awful lot like the Alundra games, and they all have a mine cart ride.

Well, anyway, this one seems harder than the mine cart rides in Alundra 1 and 2 (though nothing else in the game is). Making the jumps is difficult, because the camera is always panning around and it's disorienting. You can see where you're going, but it just makes me feel a little dizzy to have it panning around like that.

Before the mine cart, I just completed a sliding block puzzle - I'm not too fond of those kinds of puzzles, usually, but this one had lines drawn on top of the movable blocks. You could tell where you had to slide them to by matching up the lines. Of course, you can see HOW to do it, but actually doing it still requires you to think things through, so that you don't push a block the wrong way and mess the whole thing up.

So, Dark Savior does have some interesting puzzles, but overall, the energy level is not anywhere near as high as the Alundra games. It's really making me appreciate just how good those games were.




Crawl and 1OOO
FO's Sexy Smoosh!
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(1/24/04 12:09 am)
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I LOVE FO!

Finished my GE007 Agent replay, earned the 00 Agent Bunker 1 cheat.

I haven't dedicated myself to it yet, but I have tried the Facility cheat a couple of times. The farthest I've gotten so far is making it right before the area where you'd find Dr. Doak (if he's where he's supposed to be), and I had just under 1 minute on the timer.




Raistlin
Pirate
(1/24/04 2:59 am)
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Re: I LOVE FO!

I played some SMB2j today. I used Mario instead of Luigi, for a change from what I usually do. As interesting as the level design is, sometimes it gets bizarre beyond explanation. There are normal dry land levels with those squid creatures floating around normally, for example. I think there's even one with fish swimming like they're underwater, but I'm not positive with that one. It's like they had all these crazy ideas they wanted to try, but didn't have a chance to implement them in the first game.

And I'm pretty sure that aside from stage 8-4 of the first game, there were no normal enemies inside the castle levels. But they show up here very frequently from what I recall.




CodieKitty
Kitten Pokemon
(1/24/04 11:43 am)
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Re: I LOVE FO!

I finally caught stinkin' Rayquaza in Pokemon Pinball on the Sapphire field. I still want to know why he's so hard to catch considering what a terrible Pokemon he is.

I was actually on such a roll that I racked up almost 1 and a half billion points before I intentionally dropped the ball out of boredom. That upgrade that puts Pichu in the other side of the flippers and gave the two infinite electricity helped beyond explanation. The ball fell into those slots so many times it wasn't funny.

I spent most of this time in the Ruins area. Caught about three Regices, a few Beldums, and a second Jirachi (I was at the Ruins before, but failed to catch Registeel and evolve a Metang into a Metagross before I lost the game) before I finally decided to leave.

Now all I need to know is how to catch Latios/Latias. The rest will come in time.

Later in the day, I gave a few games a test run. Dynowarz irritated me (Let's see here. If I jump one pixel too far, I land on a mine that throws me into that pit I'm jumping over. If I jump one pixel not far enough, I fall through the ground and into the pit I'm jumping over.), I'm a slow type of person so I could barely react to Mach Rider (this is probably the main reason I don't really like Sonic games), and I really couldn't figure out Werewolf (Am I supposed to be able to climb ceilings? If so, how?).

I finally realized I never beat SWAT Kats on the actual cartridge (I beat it several times on the emulator) so I jumped back on it. The Pastmaster's stage was pounding me. So after I lost my last life (Y'know, I had never seen the Game Over screen for this game until last night. Slightly creepy) I put back in the original password and went through MadKat's stage for a second time, gaining about six levels and a couple of extra lives.




Raistlin
Pirate
(1/24/04 6:59 pm)
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Re: I LOVE FO!

I rented The Simpsons: Hit and Run today, and I'll be posting some impressions later. I've never played the GTA games though, so even though some aspects are supposed to be similar, I won't be able to compare the games.

I'm thinking of starting Devil May Cry over and playing on Normal mode. I feel like I'm cheating or something, as it is now.




Raistlin
Pirate
(1/24/04 10:12 pm)
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Re: I LOVE FO!

Okay, the Simpsons H & R is apparently split up into seven main levels, each with around seven missions. I've done six missions of the first level. Hopefully that makes sense.

Anyway, Homer is the only playable character so far. The game's had some good points, but its got obvious flaws, too. First of all, almost every mission is the same. Sometimes you have to beat another car in a race to some destination. Or maybe ram into that car and destroy it within the time limit. And some other variations on those things. But its basically just driving around the same areas... I feel like I'm playing an upgraded Crazy Taxi sometimes. Hopefully, the stages where you control Lisa, Bart, and the rest take place in other areas.

There are some hidden things you can find apparently, and there are coins all over the place. You can use the coins to buy vehicles and I think other outifts for the characters. You can also participate in races for more coins.

Now for Simpsons fans, the game is pretty funny. The voice actors are the same as on the show, and I believe the writers are too. There are some really good lines from Homer, but they get repeated a little too frequently. They did a nice job recreating Springfield in 3D. The plot hasn't really been explained yet. Just some mysterious things happening in town.

Graphics in general are pretty good, obiously somewhat cartoonish to keep the style somewhat like the show. You get a really nice sense of speed when driving. Controlling Homer on foot is more troublesome though, especially when the camera doesn't want to cooperate. Hasn't been necessary too often, though.

So far I'm glad its just a rental. Seems like a game I'm going to get tired of fairly soon unless things start changing. The novelty of driving around town is already wearing off, and there's really not been much else.




Crawl and 1OOO
FO's Sexy Smoosh!
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(1/24/04 10:30 pm)
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I LOVE FO!

I beat Archives on 00 Agent just a minute ago. I was correct that my cheat strategy was easier to pull off than trying to, say, actually kill enemies. But it still wasn't fast enough to earn the cheat. I beat the stage in 1:50, and 1:20 was required.

I hung out with my brother today, and we played a lot of multiplayer Goldeneye. We had a lot of fun with that.




Crawl and 1OOO
FO's Sexy Smoosh!
Administrator
(1/25/04 12:42 am)
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I LOVE FO!

I got my archive time down to 1:28, but that's still too slow.




Facilitypro
Slow Daddy
(1/25/04 5:11 am)
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Re: I LOVE FO!

Crawl: Have you gotten all the cheats before, or is this a new endeavor?

CB007: Why don't you just stick with easy, and if it turns out you're blowing through the game, then restart on normal?

As for me, I started a New game + of Parasite Eve, with the express purpose of renaming the main character "Bitch." The most fun I'm having with the game is seeing the dialog like "Let's go, Bitch!" or "Out of the way, Bitch!"

Says something about the game, I guess :)




Flying Omelette
Nightmare of Dreams
Administrator
(1/25/04 10:22 am)
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Re: I LOVE FO!

I've reached a really, really difficult section of Dark Savior. I'm in a castle that's floating in the air, and you have to make a series of difficult jumps. I have yet to make it close to the goal, though I can see it. Words just can't describe this. It's the most impressive part of the game so far.

The whole time I've been playing this, I've had the Working Design Critic's review in the back of my mind. He only played through the first parallel. Parallel 2, which is what I'm working on now, is much better than Parallel 1. His review, which is negative, is based entirely on Parallel 1. I suppose I do fault the game slightly. I don't have a problem with making Parallel 1 "worse" than the others, but it should be just good enough to hook you and make you want to play more. I can imagine people playing through P1 and thinking, "WTF was that??" Of course, I continued onto P2 because that's just the type of gamer I am. I think you should play as much of a game as possible before reviewing it.

One thing I disagree with about his review is that he said the graphics should have been done in 2D, ie like Super Mario RPG or Equinox. I don't think that would've been possible with the types of puzzles this game has. As much as I love 2D, there are many parts I can't imagine being possible in 2D, such as the part I'm on now, where you have blocks moving up, down, and going all kinds of ways in 3D space. That's one thing I can say about this game is that it does take advantage of being in 3D. One thing I CAN agree with, though, is that the camera is sometimes annoying. It would be nice if you could rotate it, and then fix it into another position. You can rotate it around, but it swings back to the default view once you stop rotating it. So, sometimes, you have to walk around corners or make jumps blindly. But overall, I wouldn't say it's a problem that occurs often enough to make the game bad or anything like that.




Crawl and 1OOO
FO's Sexy Smoosh!
Administrator
(1/25/04 11:01 am)
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I LOVE FO!

Facility: No, I haven't gotten all the cheats before. Any particular reason you ask?

This is actually the third Goldeneye cart I've much time into. The first time I really played GE007 was when I was on spring break, it may have been 1998, when I visited my sister and played her copy of the game. I managed to beat Agent that week, and some other miscellaneous things, but I didn't come close to doing everything with the game. And after I went home, I didn't have the opportunity to play the game anymore.

Then, not too long ago, I borrowed FO's copy of the game. But I eventually got sidetracked (may have been with school) and she wanted her N64 back sometime, so I didn't do everything that time, either.

Now that I finally have my own N64 and copy of the game, I finally have the opportunity to play the game as much as I want.




Crawl and 1OOO
FO's Sexy Smoosh!
Administrator
(1/25/04 12:34 pm)
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I LOVE FO!

I beat Depot on 00 Agent. It wasn't really that hard. My plan was to destroy the ammo dump first. Then I used the rockets to destroy the sentry gun in the computer area.

A couple of years ago, FacilityPro said he thought 00 Agent on Goldeneye was a lot harder than MDK2. Hmm.. I'm not so sure what I think of that issue, but of course I still have more to do in Goldeneye.




Raistlin
Pirate
(1/25/04 3:31 pm)
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Re: I LOVE FO!

Well, the problem with DMC isn't blowing through the game, its just that I tend to resort to button mashing... and its usually effective. So that gets pretty boring after a while. But I'll probably be playing the Simpsons game more than anything else for a while so I can try and finish it before it's due back.

And speaking of that game, its gotten a lot more challenging. The last mission of the first level has you trying to get to Mr. Burns before Smithers. Its a pretty long race, and shortcuts are the key. The first few times I went through, I didn't come close. So I stayed behind a couple times and just observed where the computer controlled Smithers was going. And I found several ways to speed things up. Still lost, though.

I decided to take a break from that and try to win a new car that might be easier to use for this. There are three locations where you can participate in short races. If you win them all, you win a new car. I just did the first one last night. I also bought a couple other new vehicles for humor value, but they aren't the racing type.




CodieKitty
Kitten Pokemon
(1/25/04 3:35 pm)
Reply
Re: I LOVE FO!

Last night I played almost five straight hours of Eternal Darkness. I started up the Chattur'gha route (my final one) and played all the way to the beginning of Peter's chapter. I was left with a splitting headache, but it's almost like drugs; bad side effect, but I actually liked it.




Bomberguy221
Hit and away is my style!
(1/25/04 4:21 pm)
Reply
Re: I LOVE FO!

I went back to F-Zero GX and managed to beat Chapters 1 and 6 on Hard mode. That got me 6 new parts. I might even beat Very Hard on a few levels soon.




Raistlin
Pirate
(1/25/04 6:02 pm)
Reply
Re: I LOVE FO!

In Simpsons, I beat the other two races to get the new car and finally beat Smithers... after about 10 more attempts. That ended level 1. Level 2 has you controlling Bart in a much more city-like area. Tougher driving and such. Haven't really explored too much yet.




Crawl and 1OOO
FO's Sexy Smoosh!
Administrator
(1/25/04 8:05 pm)
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I LOVE FO!

I had a similar experience when I was first trying to get into Devil May Cry. I couldn't find my old posts on the subject, though.




Raistlin
Pirate
(1/25/04 9:26 pm)
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Re: I LOVE FO!

You mean the button mashing? I was assuming that it wouldn't work on the other settings and that more strategy would be involved. Is that how it worked out for you?

In the Simpsons game, I'm up to either mission 4 or 5 in level 2. I'm a little stuck again, but this game is challenging for all the wrong reasons. This mission involves collecting items along the road within a time limit, then racing another location within a different time limit, outrunning another car by putting a certain amount of distance between you within, you guessed it, a certain time limit. And finally, and this may be a surprise, you have return to the original locaiton with a time limit. The tasks themselves aren't what's hard, its actually figuring out how to get to the different destinations. There are usually green arrows on the road pointing out where to go. But sometimes they aren't available if you're too far off the main route. And once you lose them, there's almost no way to get back on track. Messing up any one part of the above sequence means doing the entire thing again.

Another problem I had with the racing Smithers mission earlier on was the way the game handles traffic. There are certain shortcuts that you almost have to take, but due to the random nature of the other cars moving around, you're route could suddenly be blocked by a bus driving by. And there's very little tolerance for mistakes, so you have to keep restarting and restarting until things finally go your way.




Facilitypro
Slow Daddy
(1/25/04 9:54 pm)
Reply
Re: I LOVE FO!

Depends what you mean by button mashing. Do you mean not really having a good grasp on controls and just hitting buttons like, for instance, a person playing Soul Calibur for the first time? Or do you mean an effective strategy is just standing in front of an enemy and just hitting attack as fast as you can?

On easy-auto, the former might work well. I don't know. On normal, you won't get far doing that. As for the latter, mashing the button actually results in a combo (on normal--on easy, you do combos automatically with a single press).

On normal, rapid presses = three hit combo. Staggered presses = four or five hit combo. Two staggered presses then rapid pressing = "stabby" combo. Then for some flair, finish the combo with a special move, like Stinger or High Time.

Anyway, for the puppet enemies and sin reapers that appear on the first two stages, you're not going to have to use a lot of strategy to get by. But if something's not working well, try something else. I remember Crawl saying that the reapers took forerver to kill, which was tedious. I imagine he was trying to beat them with the sword, which WOULD be tedious. You can kill them very quickly with the shotgun.

Once you meet Shadows (the cat enemies), Frosts, and Death Reapers, you'll have to know the ropes pretty well.




Crawl and 1OOO
FO's Sexy Smoosh!
Administrator
(1/25/04 10:15 pm)
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I LOVE FO!

I can't figure out why the game doesn't just give you the shot gun right away.




Raistlin
Pirate
(1/25/04 11:30 pm)
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Re: I LOVE FO!

"an effective strategy is just standing in front of an enemy and just hitting attack as fast as you can"

This seems to be the case so far, but I'm only at the start of stage 4. I'll just start another file on normal and see how it progresses.

In The Simpsons H & R, i finished the mission mentioned in my previous post. The next challenge involves capturing 30 monkeys scattered all over the place within 3 minutes. I had to buy the Mr. Plow truck for this mission, as it's required.

This is the first time you have to basically figure out a system of collecting stuff by yourself. Previous missions of this type had the items scattered along a clearly defined route.

As far as humor goes, the game's been nowhere near as funny since Bart became the playable character.




Crawl and 1OOO
FO's Sexy Smoosh!
Administrator
(1/26/04 7:21 pm)
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I LOVE FO!

A couple of nights ago, I slightly altered my path through the Archive, and brought my time down from 1:28 to 1:24. Tonight, I tried altering my path again, and couldn't even get it lower than 1:28. So, I went back to my old (1:24) path. I've been focusing on improving how I open doors (making sure I, without hesitation, run through doors that open outward, and open doors that open inward from just the precise distance and angle away). One time tonight, Natalyia just missed seeing me when I opened her door. But, I just said, "Screw it", and ran to finish the rest of the mission. I finished with 1:19. So, I believe it's possible with my current strategy. Just now I finished with 1:22.

I noticed David Wonn's best time for this cheat is 1:11. Being able to shave that many extra seconds suggests to me there's probably some obscure trick to this stage; but, strangely enough, his best secret agent time is "only" 1:18.




CLOUDBOND007
Pirate
(1/26/04 8:42 pm)
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Re: I LOVE FO!

I have to say, The Simpsons: Hit and Run has really become a chore to play. Every challenge revolves around a time limit, and it's always the same kinds of missions. I think what I said before was pretty accurate. The game feels a lot like Crazy Taxi, but more pointless and far less entertaining. It actually made me wish I was playing Crazy Taxi instead.

They could've done great stuff with the Simpsons license here, but all you really do is drive and listen to random one-liners from the character you're controlling. I was considering buying it at one point, and I'm so glad I rented instead. I don't know of anyone I could recommend this game to. But if doing completely pointless tasks over and over during really short time limits is your cup of tea, then give it a try.

I'm done with this one.




Flying Omelette
Nightmare of Dreams
Administrator
(1/26/04 8:45 pm)
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Re: I LOVE FO!

I got all the way to the end of Parallel 4 and lost to Meg. (The boss right before the last one.) I didn't lose to her last time and I'm positive I used the same character. Now I have to do the whole damn thing all over again. At least I'm getting good at it.




Crawl and 1OOO
FO's Sexy Smoosh!
Administrator
(1/26/04 7:51 pm)
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I LOVE FO!

I got 1:21 twice... and then 1:18! Yay, Bond can now be invisible!

The last trick I used was making sure I was in the correct position for the safe, so as soon as I got the key, I could start opening it, and take the flight recorder before it finished opening. This is possibly the most difficult cheat I've earned so far.




Crawl and 1OOO
FO's Sexy Smoosh!
Administrator
(1/27/04 12:57 am)
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I LOVE FO!

The funny thing about this game is that some goals are so difficult that, in order to achieve them, you have to be so good that suddenly anything less becomes very easy.

It's almost hard to imagine now how the Archives ever could have been challenging (to beat). Of course, it was. I never did figure out a "normal" way of beating it on 00 Agent (has anyone else had a similar experience?). But after I beat the stage the first time on 00 Agent, I never died there again. And I suppose it'd be even more unlikely to die on the lower difficulties. I wonder if I decided to take the long way around that stage if it would remind me of my earlier experiences with it.


Anyway, the only thing else I did tonight was mess around with my new cheat. It seems impossible (?) to beat the Control with it active. You're invisible even to Natalyia, so she won't leave the elevator when you return for her, and therefore she won't open the doors. FO, however, thought that the civilains still recognized me in the Streets. I did notice one put his hands up. I'd have to check if that's a repeatable thing. The sentry guns and the cameras still definitely see me. Also, in the Train, Ouromouv (sp?) apparently sense you somehow if you get too close.

For the most part, enemies won't shoot at you no matter what while invisible. Perfect Dark has a cloaking device as part of the normal game, so the AI was designed to take that into consideration. If enemies in that game are shot at by something invisible, they'll just start shooting blinding, or where they think the source of the shots was. I only noticed that in one stage in Goldeneye: Some of the Aztec guards that are armed with lasers will shoot blindly when threatened.

One funny glitch: When I beat the Cradle, and went to the final platform, the stage didn't end. After waiting around for a moment, I started to look up... and I saw a body fall into the abyss. Eventually, a stream of normal enemies starting falling from above.

While exploring the Depot, I for the first time got a good look at the graffiti. There are some words("SAM", "karz", "KH", "Psycho") as well as pictures (one was of a gangster that almost looked like it could have been from Hogan's Alley).




Bomberguy221
Hit and away is my style!
(1/27/04 4:04 pm)
Reply
Re: I LOVE FO!

Hmm, well... that was interesting. F-Zero GX's Story Mode has just gone from "typical racing story with lots of stereotypes" to "defies all but Nintendo logic" in a few short chapters.

*SPOILERS AHEAD*

I beat Chapter 7, which was admittedly hard. The cinema started, where Falcon recieved his championship belt. You know, the belt kinda looks like something that you'd find at a dime store. At least, that's what I assumed until the cinema continued and the head honcho bad guy appeared, claiming that he was the F-Zero champion of the underworld. So, apparently there's enough time in the underworld to have a grand prix between eternal suffering and... more eternal suffering. Falcon's challenged to a race in the underworld.

Move on to Chapter 8. Not only does Falcon accept the challenge, he actually knows HOW to get to the underworld. It had a nice door, I'll give it that. "Head honcho bad guy" claims that his belt and my dime store purchase combined contained all the power in the universe. Suddenly the plot goes from "win race and stay alive" to "save world". So, I had to beat him in a race to get both belts.

Chapter 9. I got the belts, and they fused into one belt that contains the evil spirits of the game's programmers. They're trying to get Falcon's soul. The track they challenge Falcon on is rainbow-colored, and consists mostly of Tetris blocks and swirly lights and lines. At this point the plot is anything but feasible. I have to wonder if I should blame SEGA for this somehow, or if I should go the distance and blame what they were smoking.

*END SPOILERS*

Overall, a very interesting experience. Chapter 9 is a pain, but I've beaten Chapters 7 and 8, and managed to go the distance and get "Hard" out of the way on 8. I bought the three new pieces of equipment with the tickets I've been hoarding.




Greedo Tracks
Crucified on a
Giant Stereo
(1/27/04 4:22 pm)
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Re: I LOVE FO!

I don't know what the heck it is with game plots doing stuff like that in the last few hours. I feel the same way about Dark Savior's Parallel 4.




CRAWLand1000
FO's Sexy Smoosh!
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(1/27/04 6:24 pm)
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I LOVE FO!

I was reading some Goldeneye stuff, and found that apparently, a lot of people consider the Archives cheat to be one of the hardest to earn in the game. That surprised me. Yeah, I know I said it was probably the most difficult cheat I've earned so far, but I had assumed that the cheats I hadn't earned would be harder. Especially considering that the first time I beat Archives on 00 Agent at all I had a time of 1:50. And I had thought I wouldn't be able to earn the hardest cheats until I had done just about everything else in the game. Aztec still seems like an intimidating stage to me.

One cheat I had assumed would be hard was the Control/Infinite Ammo cheat. But I recently earned it. I had assumed it would be hard because I thought the stage was hard enough on its own to simply beat. But I had only beaten that stage (believe it or not) once on Secret Agent. The first time I tried for the cheat, I died when I set off the remote mines to destroy the armed mainframes. I set the mine on the last one, and backed out of the room to avoid the explosion, and then when I set it off... I was killed by another exploding mainframe. Opps. That had never happened before. Timewise, I was on track to have earned the cheat otherwise; the timer was about 8:45 at that point. When I tried again, I successfully beat the stage and earned the cheat, in about 8 and a half minutes, and with plenty of life to spare. This stage used to be pretty intimidating, but I think I have at least Secret Agent under control (I'll have to see what 00 Agent is like). It just so happened that my Secret Agent reply file was up to Control, too, so, with new confidence, I beat that stage and earned the cheat again at the same time.


I imagine the Train cheat will be hard to earn, but I finally just beat the stage on 00 Agent. That was a pretty tough stage. I practiced a bit on the lower difficulty levels. For one thing, I needed to experiment to find a good way of setting up the shot during the hostage situation. I finished in over 8 minutes, and something less than 6 is needed. I'm really not sure how to cut my time on this stage, since I had to go sort of slowly just to stay alive.




Facilitypro
Slow Daddy
(1/27/04 7:43 pm)
Reply
Re: I LOVE FO!

It's been so long since I've played (and even longer since I went for cheats), I can't remember much at all about the difficulty of getting them. I do seem to remember Train being sort of hard. I know Caverns was the last cheat for me to get, though.




Crawl and 1OOO
FO's Sexy Smoosh!
Administrator
(1/27/04 9:05 pm)
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I LOVE FO!

I can see Caverns being tough. It's not normally too tough of a stage for me, but I really like taking my time there. (I like getting head shots on the enemies on the walkways) I'm not sure what it'd be like if I had to rush.

I am getting closer and closer to finishing the game, though. I think the only cheats I need are for the Facility, Train, Caverns, Aztec and Egypt.


As for just progressing through 00 Agent mode, I just beat Jungle. It really wasn't that tough (especially after Train). On my first attempt, I made it to the final gauntlet. I think I was the one who killed myself; I used the grenade launcher foolishly. I succeeded on my second try. That this stage has two body armors certainly helped me out. But it also didn't seem noticibly more difficult than Secret Agent. I used my SA strategy. (I'd suppose earning the Agent cheat is harder than beating 00A) It is kind of funny that this stage didn't seem to be too tough, because it is one of the stages that seemed kind of intimidating to me. It's so hard to see the enemies in this stage, and you get so little ammo (especially if you miss some on the ground because you can't see them). It seems to me the hardest part of the stage is at the beginning. After you kill the first few enemies, and get the zooming weapon, it becomes a little easier.


A few random notes: I noticed a funny glitch. If you're almost dead, and start to pause the game, and die as you're bringing your watch up, it looks like Bond's arm falls off.

I earlier mentioned that part in Control with the enemies with grenades that are off one of the first hallways. The first time I beat Control on SA, I leaned around the corner to shoot them. The last few times, I ran past them, got the remote mines, threw a remote mine in the room, ran off, and detonated the mine. That seems a much better trick.

When I played as Bond Invisible in Caverns, I learned for the first time that Trevelyan is at the start of the stage. He only runs when he sees you. At first, all the doors in this stage are open; they only close when Trevelyan closes them. I suppose I could have learned this with the Turbo cheat (so I could outrun Trevelyan), but I never tried it.




Crawl and 1OOO
FO's Sexy Smoosh!
Administrator
(1/28/04 12:22 am)
Reply
I LOVE FO!

Just to be clear, I have three files of GE007 going at once on my cart. First, my "master file", which has all of my cheats, and also my farthest progress on 00 Agent mode. Then, I started replaying the game on Secret Agent a while back. Tonight, I just beat the Cradle on that difficulty and that file. So, now I can use that file to start replaying the beginning of 00 Agent mode. And my other file was for replaying Agent mode. That had been finished some time ago; now, I'm most of the way through Secret Agent on it.

Anyway, I tried Control on 00 Agent several times, but I haven't beaten it yet. I think I had one experience that was the same as when I tried on SA: I made it to the stage ending elevator, thinking that I had beaten the stage, only to see that I had failed the "Protect Natalya" objective. I'm not sure what happened, but maybe she was killed as she escaped.

I also screwed around, playing Control with some cheats. First, if you play with infinite ammo, you won't be able to beat the stage unless you have another cheat, like rocket launchers. Otherwise, you won't be able to pick up the remote mines, and so you'll have no way of blowing the mainframes. When I did play with rocket launchers, I think I may have discovered another glitch. I cleared out the area with rocket launchers, then went back for Natalya. She went to the computer and opened the blast door. As soon as she did that, though, she said something like, "I'm going back to the lift. I'll wait for you until you stop playing around." OBJECTIVE B FAILED. I went to the terminal, and discovered it had been destroyed. I wonder if what happened was, the terminal was damaged by my rocket launcher when I cleared out the room. But perhaps at that point, the terminal was invincible. After Natalya opened the door, perhaps the terminal became vulnerable again, and it immediately snuffed it, having accumulated so much damage. Well, that's my theory; I'll have to test it to see if it's reproducable.




Crawl and 1OOO
FO's Sexy Smoosh!
Administrator
(1/28/04 12:33 am)
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I LOVE FO!

Oh, another strange thing: If you play Surface 2 with infinite ammo, you'll have an infinite number of remote mines... but only the first one you throw is capable of blowing up the helicopter. That's a little odd.




Greedo Tracks
Crucified on a
Giant Stereo
(1/28/04 10:48 am)
Reply
Re: I LOVE FO!

After conquering Parallel 4 on Dark Savior last night, I attempted the secret 5th Parallel, which is a boss fight endurance test. You fight 10 guys in a row without getting an HP refill in-between. The first three guys I fought (Musashi, Indigo, Warden Kurt) are all guys you fight somewhere in the other Parallels. But the fourth guy, Bruno, is a character that exists, but you don't fight in any of the other Parallels, so I didn't know what to expect from him. He kicked my ass.

What's funny is that there's this really bizarre character named "J.J." in the game. I can't tell what he's supposed to be. He's a yellow cylinder-shaped spongy thing with a baseball cap, a parrot's beak, big bulgy eyeballs, an orange rabbit tail, and carrying maracas in his hands. He serves as the referee in this fight.




Sotenga
Boomstick Shinobi
(1/28/04 11:53 am)
Reply
Re: I LOVE FO!

Not only did I obtain every single ending in the Story Mode of Guilty Gear X2, but I also just beat the Special Cup in the 100cc class on Mario Kart: Double Dash!! Of course, I tried 150cc, and got my ass handed to me on Peach Beach. :x




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(1/29/04 10:46 pm)
Reply
MEET AGAIN.

"Not only did I obtain every single ending in the Story Mode of Guilty Gear X2"
Have Fun with Justice and KLIFF.
....
Almost half way in a no armor file in Rachet and Clank 2.
Funfun.
...
Got the King of Fighters 2003 ROM. Holy crap,it rocks, a lot.
The new characters are a mixed bag....one insantly became a favorite of mine, while the other three...uh....they're not to my liking vry much..
And they're the new main characters. Bummer?
Lots of new stances and animations in this game. K''s new stance makes him look so relaxed..
The presentation is very good, too.
....
I've faced all the bosses. At about the 4th fight KUSANAGI, a single (yet very powerful) copy of Kyo Kusanagi fights you. He has 3 health bars, very good AI, and Kyo's old 98 moves, I think.
The way you finish him determines who you fight at the end.

Beating him in a normal manner gets you a fight ith Rugal Bernstein's son, Adelheid, while his siter plays a piano in the background. He's cool, and does a Reppuken using his leg, which is simply STYLISH. His sister goes apeshit~nuts after he loses. She bitches and yells at poor Adelheid for losing to you. Poor guy. No real ending after this boss...


If you beat KUSANAGI with a super, you face Chizuru and a copy of her twin sister..they both fight the same it seemed. After you beat them, you fight some odd dark skinned guy (sort of a dark grey...like his flesh is stone) in a dress, and he's named Mukai. He drops pillars and rocks on you. He's mean. Wining here gets you a real ending for your team.


At the end of the day, it looks like the new "hero" is actually not such a good guy....a clue the game's intro gives off (The guy's blue eyes turn red. BRIGHT F'N BLOODY RED), and a special ending solidfies his nonheroism.
And it looks like Orochi and his happy band of crazies are coming back.....Just keeeps getting better and better.


Eh, I love it when i just put down what comes to me. I bet it looks so messy.




Flying Omelette
Nightmare of Dreams
Administrator
(1/29/04 10:52 pm)
Reply
Re: MEET AGAIN.

I've decided to give up the 5th Parallel of Dark Savior for now. It's reminding me of just how awful this game's battle system is. It seems like every fight has to be won by backing the opponent up against the wall, and mashing the attack button, rendering him/her unable to use their unblockable attack. Most of the times, it's a matter of luck if you take damage or not.

I'd rather replay Parallels 1-4 again and focus more on the puzzle-solving and action aspects of the game.




CodieKitty
Kitten Pokemon
(1/29/04 10:52 pm)
Reply
Re: MEET AGAIN.

I did the Chattur'gha route on Eternal Darkness over the weekend. I spent about five hours all at once each day on it (and that's something - the only game that's been able to do that lately). Odd ending.

If I understand correctly, now I can go through a game with infinite life and ammo. But I don't feel too motivated to.

Tweeter, where are your sig pictures from? The one on the right looks a bit like Dizzy, but I know it isn't her.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(1/30/04 12:14 am)
Reply
Killer Yo-Yos forever..... .....

Laharl and Etna are from Disgaea Hour of Darkness.
GO BUY IT.
NOW
NOW
NOW
.
^_^ d




Brigade Delbrack
Electric Boogaloo
(1/30/04 9:41 am)
Reply
Re: Killer Yo-Yos forever.....

Disgaea is the best RPG that's come out in a long time. It's my current favorite. I'm replaying it now, too.




Flying Omelette
Nightmare of Dreams
Administrator
(2/1/04 12:31 am)
Reply
Re: Killer Yo-Yos forever.....

Well, it was a real pain in the ass, but I finally beat Parallel 5 of Dark Savior. There is one funny line in the ending sequence where J.J. (the indescribable banana-creature I mentioned earlier) says, "I'll tell you my secret. I'm really a ghost!", and Garian's reply is, "I know. Anyone could tell that just from looking at you." Then it just shows the same FMV sequence from near the end of Paralell 2.

I also completed Paralells 1-4 again. I did all of them in about 1-2 hours. When I beat Parallel 4, I did the whole thing on my first try.




Crawl and 1OOO
FO's Sexy Smoosh!
Administrator
(2/1/04 4:38 am)
Reply
I LOVE FO!

Control (on 00 Agent) is an absolutely brilliant stage.




Crawl and 1OOO
FO's Sexy Smoosh!
Administrator
(2/1/04 12:08 pm)
Reply
I LOVE FO!

Obviously, the part of Control where you have to defend Natalya is tense, exciting and nerve wracking (not to mention wonderfully creative, a great way of adding variety to a game that plays the same throughout its length). But all the little details of that stage are great, too. For instance, the first three enemies of the stage (after you destroy the first sentry gun). Even on 00 Agent mode, one enemy usually isn't much of a threat. But these enemies together can get some hits in if you're not careful, and since this is a difficult, long marathon stage, you can't afford to take any hits, certainly not this early. There's such little time to take out the enemies here that I found it pretty necessary to kill them all with head shots. That skill - being able to instantly target a head shot - is a lot of fun, once you have it. And the stakes are really high when you have to use it. (If I'd take a hit at the beginning of this stage, I'd abort and try again).

My strategy for this stage on 00A is nearly identical to my strategy on SA, but things like that make it require more skill on 00A.

The stage is slightly relaxed right before you have to defend Natalya, but to me that just seems to enhance the tension by way of anticipation.

A question for people: Do you normally blow up the desks in the computer area, or keep them there? I used to blow them up, so I'd have clearer shots at the enemies but I eventually let them be. I don't know if it's true, but it seems like they might make it a little harder for the enemies to hit their targets, too. Maybe more importantly, not destroying them just saves me ammo.


I changed one element of my strategy when I finally beat this stage. After destroying the final mainframe, I would go through that room to the final room. However, the path to the stage-ending elevator is rather long and treacherous on that route. This time, after blowing the main frames, I went back the way I came earlier in the stage (that is, towards that big room with that big piece of machinery in the middle). It seems as though the body armor isn't there on 00 Agent, but the final elevator is right outside that room, and I had suffiecent life left, so it didn't make a difference.

I notice that I have said several times in this topic of certain Goldeneye challenges, "That wasn't too tough." But I should stress that even if some stages weren't too tough on 00 Agent, perhaps because beating the earlier difficulty levels gave me sufficient pratice for it, virtually every stage gave me some challenge at some time. And then when a stage is tough, like 00A Control, it's one of the tougher game stages around.




CLOUDBOND007
Pirate
(2/1/04 1:42 pm)
Reply
Re: I LOVE FO!

"Do you normally blow up the desks in the computer area, or keep them there?"

When I was playing the game on either Agent or Secret Agent, I started blowing up the desks. Whether it works very well is hard to say, but it didn't seem to hurt. And I think I continued doing that on 00 Agent mode as well. The hardest part of the stage for me, assuming Natalya survives, is actually getting to the elevator. I'm not sure anymore which route I used to take, but there were some sad cases where I ran out of health only a few seconds from completion.

So, do you think that Control on 00 mode is the most difficult in the game? You may find that Aztec on this setting is the greater challenge, but as lengthy as it is, I know it didn't take me as many attempts as Control did.

The funny thing is, I had horrible trouble getting through Aztec on the easier settings compared to Control on the easier modes, which didn't seem too bad.




Facilitypro
Slow Daddy
(2/1/04 2:45 pm)
Reply
Re: I LOVE FO!

I usually blow up the desks with my PP7.

I'd had enough of Parasite Eve, so I dug out Goldeneye as Crawl's posts had brought back enough fond memories to make me want to play the game again.

I had three files going. One with all the cheats, one with about 2/3 of them, and one with just a few stages done and the first three cheats (Dam, Facility, Runway) obtained.

I decided to start from the beginning on Agent on the third file, and played through Surface I. Then I played 00 Agent Facility on my master file to see what my best time was (1:26--I had myself getting 1:31 on tape, but I accidentally erased it awhile back). It took me 9 minutes to do.

I was able to re-familiarize myself with the controls quickly, and managed not to die (yet).

Control on 00 Agent is definitely nerve-wracking. So much for me that I don't particularly like playing it unless I'm trying to complete a file.




CodieKitty
Kitten Pokemon
(2/1/04 3:43 pm)
Reply
Re: I LOVE FO!

I tried a couple of my newer PSX games last night.

First was Silhouette Mirage, which turned me on by the shiny-embossed manual. I wonder why this isn't on Dire's Top 100 list. It seems to be the result of Gunstar Heroes falling in love with Ikaruga (And yes, Treasure made Silhouette Mirage), although it is a little annoying how Shyna's attribute is determined by which way she's facing.

This isn't the first time I've played it, but I played some Star Ocean 2. I got up to the point where Ashton got possessed by the dragons, and I just found the book that says how to exorcise them. I don't really understand why he wants them gone; they don't seem to be doing anything to him yet, aside from sticking out of his back and inhabiting his body. It's not like they're trying to kill him yet or making him do stuff to himself. I mean, if I had two dragon sticking out of my body and they didn't have intentions to kill me or make me do evil things, I'd leave them alone.




Crawl and 1OOO
FO's Sexy Smoosh!
Administrator
(2/1/04 5:15 pm)
Reply
I LOVE FO!

"So, do you think that Control on 00 mode is the most difficult in the game? You may find that Aztec on this setting is the greater challenge, but as lengthy as it is, I know it didn't take me as many attempts as Control did.

The funny thing is, I had horrible trouble getting through Aztec on the easier settings compared to Control on the easier modes, which didn't seem too bad."

Hmm, hard to say. Control might be the most difficult so far. But I still have only beaten Aztec on Agent. And, yeah, Aztec on Agent is, I think, a lot harder than Control on Agent (though even my first time through the game on that mode, Control was one of the stages that stood out to me the most).




Bomberguy221
Hit and away is my style!
(2/1/04 5:24 pm)
Reply
Re: I LOVE FO!

Finally made some progress in F-Zero GX. I beat Chapter 3 on Hard, and beat Sapphire Cup's Expert Mode.




Facilitypro
Slow Daddy
(2/1/04 5:29 pm)
Reply
Re: Anyone Feel Like Another Game Progress Topic?

I should clarify that although I do like games that get me going physiologically, I hate "protect" type missions in games. I like trying to keep myself alive, but trying to keep someone else alive grates on my nerves for some reason.

My least favorite level in Slave Zero was the "protect" stage. Otogi had one that was really stupid. The misson was "protect the spirit." Every time I tried to stay near this fox-spirit to protect it it died. I found out that if I just ran to the end of the stage and sat there for 3 minutes and waited for the stupid thing, it would arrive untouched.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(2/1/04 6:34 pm)
Reply
Re: Anyone Feel Like Another Game Progress Topic?

Escort missions always suck. :[
There was an annoying one in DW4, and it was the only way to unlock 2 characters.
1 I like, 1 I despise.
I HOPE Samurai Warriors doesn't have one of these things.
........
.......
I think I'm warming up to Ash Crimson (the supposed "main character") in KoF 03....I wish he had a few more moves though...
I've been going to on the path to fight Adelheid almost all the time though.
I think he's cooler than the other boss.
've found that he has a strange move where he does a sliding kick into his father's infamous Genocide Cutter. Its pretty easy to see coming though.




Flying Omelette
I Stole the Treasures
of Babylon
Administrator
(2/1/04 6:41 pm)
Reply
Re: Anyone Feel Like Another Game Progress Topic?

Since I'm done with Dark Savior until I'm ready to review it (I still have to write reviews for Kid Dracula and Sword Master first), I decided to try playing DoDonPachi. I don't really know too much about what I'm doing in this game. Right now, I'm trying to get better at bullet-dodging, but bullet-dodging on this extreme level is something I'm not used to doing.

I'm also beginning to wonder if I'm going to be able to do much with the game without switching to TATE mode and turning my TV on its side (which I can't do because my TV is too big.) But everything is so small on the Normal mode that I sometimes have a hard time seeing bullets. And I can't tell where my hit box is.




CLOUDBOND007
Pirate
(2/1/04 6:50 pm)
Reply
Re: Anyone Feel Like Another Game Progress Topic?

"I hate "protect" type missions in games."

I wonder if anyone does like them. It's especially annoying how often they occur in space shooter type games. The Colony Wars games had them in excessive quantities. Star Wars: Starfighter had at least two. And didn't Star Fox 64 have a thing where you have to protect the mothership from missiles?

90% of the time, they're just plain frustrating.

BTW, the reason I haven't been posting here is because I haven't played anything in days. Probably won't change with Morrowind either, since that game is too open ended to really post progress on.




Crawl and 1OOO
FO's Sexy Smoosh!
Administrator
(2/1/04 11:06 pm)
Reply
I LOVE FO!

I can understand how someone might hate "protect" missions, but I can't really think of many that I've even seen. I imagine a possible problem is that you're not in control of what you have to protect. There was a time when I thought I had to protect Natalya in Bunker 2, for example, and it would sometimes drive me nuts when she would walk into cross fire. And I've heard complaints about, say, Secret of Mana, when your team members would become stuck behind trees.

I don't think anything like this is a problem with the Control stage, though. Natalya doesn't have to do anything. There's no way she (or the computer AI, if you're being literal) can screw up her side of the mission. Your success is entirely based on what you do. So, there's nothing about that stage that bugs me at all; I think it's great.




Flying Omelette
I Stole the Treasures
of Babylon
Administrator
(2/1/04 11:42 pm)
Reply
Re: I LOVE FO!

"And I've heard complaints about, say, Secret of Mana, when your team members would become stuck behind trees."

I don't think that's really the same thing. For one thing, you're not going to fail any missions, even if your extra party members die. You just have to revive them like you would in a normal RPG. Only if all three of you die is it a game over.

Ogre Battle 64 had some "protect" missions, but I think that even if you fail some of them, the game continues, but will branch off on a different story path. Others, I think if you fail, you do get a game over, but I can't really remember because I haven't played in so long.




CodieKitty
Kitten Pokemon
(2/2/04 7:08 pm)
Reply
Re: I LOVE FO!

The last time I played Threads of Fate, I was getting my butt kicking by the stuff in the Ghost Temple. I quit (I was SO not expecting to see that), restarted, and bought the Gold Brace and Belt (I only recently learned hot to aquire money, so I had a mess of it). Then I quit. Well, yesterday I picked it back up and now it was completely in the other direction. I was shredding everything, even though my Strength only went up 16 points when I bought the Brace, and 12 extra Defense points from the Belt.

I just got the Phantomite from... that dragon. Vylar or something.




Bomberguy221
Hit and away is my style!
(2/2/04 7:32 pm)
Reply
Re: I LOVE FO!

I've never liked escort missions. Even Jungle in Goldeneye was bad, and Natalya helped to fight in that one. Some of those missions can be fun, just as long as you're not dragging around a moronic partner.

I activated Master Class last night after winning Expert Class in the Emerald Cup. Now I should be able to unlock some cinemas of the characters, or so I hear.




ACC KAIN
A Paradox
(2/3/04 11:23 am)
Reply
Re: I LOVE FO!

I've been mostly playing Dragon Warrior Monsters and Mario Kart Super Circuit lately. I haven't touched any of my console games in awhile. Just been hooked on the GBA.




Red Clawbot
Pirate
(2/3/04 5:07 pm)
Reply
Re: I LOVE FO!

I almost beat Ninja Gaiden 3 last night. Died on the final form of Clancy on my last life when he was down to 2 more hits. Sucked.




Camira Breen
The Baroness
(2/3/04 5:09 pm)
Reply
Re: I LOVE FO!

I've only beaten Ninja Gaiden 1 once in my life. However, I can finish Ninja Gaiden 2 consistently. I guess that game is easier, but it doesn't really seem like it should be THAT much easier.




CodieKitty
Kitten Pokemon
(2/3/04 7:39 pm)
Reply
Re: I LOVE FO!

Didn't play much yesterday. I tried Crusaders of Might and Magic, dying about five times before I got past that statue of Necros. I worked around for a while, entered a place where the music actually started playing, but then I had to turn it off to go watch my niece while my mom took my brother to school.




Bomberguy221
Hit and away is my style!
(2/3/04 10:38 pm)
Reply
Re: I LOVE FO!

I got Mario Kart: DD (and just missed the Zelda bonus disk offer! RATS!!), and now I've managed to get all of the 50cc cups (and three new cars to boot). The Flower Cup I got with my dad (who has been my MK64 partner for a long time), and the other two by myself.

The game is a lot more active and colorful than Mario Kart 64, but the control is so loose. Either I'm bad at driving, or there are some serious control issues here.




cuttersDCut
Pirate
(2/4/04 12:19 am)
Reply
Re: I LOVE FO!

Well I hate Nintendo. I bought MK:DD and Mario & Luigi: Superstar Saga and registered my Gamecube. I never got an email regarding my Zelda game that I deserve.




Facilitypro
Slow Daddy
(2/4/04 9:35 am)
Reply
Re: I LOVE FO!

DC, call Nintendo. I subscribed to NP just to get the disc. Two months later, it hadn't arrived, so I called Nintendo and they sent me a replacement.




Camira Breen
The Baroness
(2/4/04 10:38 am)
Reply
Re: I LOVE FO!

"The game is a lot more active and colorful than Mario Kart 64, but the control is so loose. Either I'm bad at driving, or there are some serious control issues here. "

So, it's not just me, then. This is almost depressing. Mario Kart 64 was good, but the battle mode wasn't as good as Super Mario Kart's battle mode. Then Diddy Kong Racing was a huge disappointment, and now this. It just doesn't seem like there's ever going to be a kart racing game as good as the original Super Mario Kart. =(




Nixxy Blayde
Space Pirate
Class: Scout-1A
(2/4/04 12:05 pm)
Reply
Re: I LOVE FO!

I like Mario Kart 64 more than Super Mario Kart. What didn't you like about the battle system?




Camira Breen
The Baroness
(2/4/04 4:10 pm)
Reply
Re: I LOVE FO!

Well, for starters, the donut area is too simplistic. The skyscraper arena is useless because it's too small and too easy to fall off. We never use it. As for the other two arenas, it's annoying to have to search for the other players in those 3D mazes. It's annoying to drive to where someone else is on the map and find that they're a floor above or below you. It's also annoying to fire a shell at someone, and they avoid it by dropping off the edge of the platform and falling down a floor.

Super Mario Kart's battle mode had things like that, too, but they were more balanced-out. For example, someone could avoid your attack by using a feather to jump out of the playing field. But first, you'd have to get the feather. Then you'd have to decide whether to hold it to avoid an attack with it, or ditch it to try to get a weapon, instead. And then, even if you succeed in using it to evade the attack, there is a chance the other player could grab another shell and get you as you're being lowered back into the arena. But anyone, anytime, can avoid an attack on those 3D maze forts by dropping over the edge, and that's really cheap and annoying.

However, Mario Kart 64 can be played with three or four players, and Super Mario Kart cannot, so that's the one, and only, advatage its battle mode has.

BTW, I've also been playing Gigawing on our Dreamcast. I'm beginning to have a real fondness for these shoot-em-up type of games. I also recently finished Life Force without using any codes.




Flying Omelette
I Stole the Treasures
of Babylon
Administrator
(2/4/04 9:46 pm)
Reply
Re: I LOVE FO!

Tell BJ to import DoDonPachi for the Saturn. ^_^

Oh, but you may have trouble getting it to work...first, you'd need the keycard that allows you to play imports, but Crawl and I couldn't get it to work on my Saturn. So, I'm playing DDP on Crawl's Japanese Saturn.




Bomberguy221
Hit and away is my style!
(2/4/04 9:47 pm)
Reply
Re: I LOVE FO!

I actually like Mario Kart 64's battle system. While Big Donut is "simplistic", it makes for some interesting battles based purely on dodging and blocking skills. The skyscraper, if you get skilled at it, can be quite interesting. Much like you can use a feather to avoid a weapon, you can hop over the gaps between the inner and outer area to avoid a red shell. The other two arenas I look at the other person's screen and find them by color. My dad doesn't fully agree with this, but he's welcome to do the same, and often he does.

As for the feather argument, you have the same choice with the items you carry with you. If I had a ? block bomb, I could use it to avoid a red shell or something of that nature, or drop it in favor of another item. It's really the same choice. Avoiding a weapon by using your surroundings is not what I'd consider cheap, because you have to fire at the right moment and at the right angle to hit them.

I can tell that you and I are not going to see eye-to-eye on this at all, Camira, since I hated Super Mario Kart but love Mario Kart 64. However, I'll agree with you on most kart games after MK64 were not up to scratch.




Crawl and 1OOO
FO's Sexy Smoosh!
Administrator
(2/5/04 12:40 am)
Reply
I LOVE FO!

I played about an hour of R-Type Final tonight (it seemed like I played more, but maybe some of that time was spent going through the game's other features).

I want to hold off on giving any kind of opinions, even of the first impression variety, until I play it a little more.

As far as facts go, I've unlocked 9 ships (but you have to plan ahead on which you want to use, because only about 8 can be put in the "hangar" simultaneously).

The enemy data section claims it's already 48% full.




CodieKitty
Kitten Pokemon
(2/5/04 6:30 pm)
Reply
Re: I LOVE FO!

*Very loud, high-pitched yell*

Two things last night made me want to throw my PSX controller into the TV screen.

First off, I was playing Dragon Valor for the PSX. I beat that dragon that killed Elena... and CLOVIS GETS KILLED OFF AND REPLACED WITH HIS BORING SON!!! Did Namco not learn from Sega and Phantasy Star III? Most players don't like it when the game spends time trying to made the player like a character and then pitch them aside and replace them with their son. At least I got to play as Rhys for more than an hour.

If Clovis doesn't come back, something's going smashy.

The second thing was... I bought Castlevania Chronicles from Gamestop on Monday. Only NOW did I decide to look at the back of the box and realize it was a port of the original Castlevania.

Odd; I paid $30 for Nightmare in Dreamland, unaware it was a Kirby's Adventure port. At that same location, I paid $30 (well, I was returning a defective Mega Man Legends that knocked $7 off the price, and I had that 10% discount card, so it was about $21. But the price tag was $30) for Castlevania Chronicles, unaware it was a Castlevania port.




CRAWLand1000
FO's Sexy Smoosh!
Administrator
(2/5/04 6:37 pm)
Reply
I LOVE FO!

It's not a port of the NES Castlevania. It's a port of a Castlevania game for the Sharp X68000. I can almost guarantee it's new to you.




CodieKitty
Kitten Pokemon
(2/5/04 7:03 pm)
Reply
Re: I LOVE FO!

Really - the screenshots look like the original Castlevania (like the giant bat) with updated graphics.

I feel much more inclined to try it out now.




Bomberguy221
Hit and away is my style!
(2/5/04 9:01 pm)
Reply
Re: I LOVE FO!

Got Special Cup activated, and got the Bullet Bill car. I'm still working on the control issues, but it just takes getting used to.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(2/5/04 10:50 pm)
Reply
Anti Soul Mysteries=nice song.

(link doesn't work anymore ~CB)
Tada.
>_>
<_<




Facilitypro
Slow Daddy
(2/5/04 10:52 pm)
Reply
Re: Anyone Feel Like Another Game Progress Topic?

I failed my first mission on Goldeneye (agent level). I accidentally shot Natalya in the Archives.




Crawl and 1OOO
FO's Sexy Smoosh!
Administrator
(2/5/04 10:56 pm)
Reply
I LOVE FO!

Now I'm starting to feel really tempted to write an opinion post on R-Type Final... but I'll try to hold off on jumping the gun for just a little bit longer.

More facts: I have twelve ships unlocked. When you first start the game, most of the hangar is blacked out. However, not only are ships added to it, but blank spaces where ships you're about to earn are also added. If you click on them, you get hints for what you need to earn them. Two (so far) require passwords, the hints for which are supposed to be on Eidos's and Freshgame's websites (which I'll look up after making this post).

The game seems to have a note feature like Delta. Well, it does have a note feature; what remains to be seen, I guess, is what any optional goals are.

You know, I had wondered if Delta's note feature was perhaps inspired by GE007's cheat system. Or, maybe if they had more time to work on the game, if they'd have rewards for notes other than the notes themselves (the only rewards the game has are the POW ship, free play, Stage Select, and gallery pictures. There could have been lots of other simple extras, though. Even a museum where you could just look at the 3D enemies in the game, and rotate and zoom them, could have been nice)




Crawl and 1OOO
FO's Sexy Smoosh!
Administrator
(2/6/04 1:11 am)
Reply
I LOVE FO!

Well, I beat (if not completed) R-Type Final. I'll post about it soon.




DOVEBLOB
Bagel, DAMMIT!! Bagel!
(2/6/04 11:55 am)
Reply
Re: I LOVE FO!

I'm playing Paladin's Quest right now. I saved a town from being swallowed up in lava, and got the piano player to play the Godom's Lullaby. I like this game's graphics. That town with the giant flower in the middle looked really neat.




Facilitypro
Slow Daddy
(2/6/04 11:34 pm)
Reply
Re: I LOVE FO!

Quote: Well, I beat (if not completed) R-Type Final. I'll post about it soon.



Try not to spoil anything for me.




CLOUDBOND007
Pirate
(2/7/04 2:55 pm)
Reply
Re: I LOVE FO!

Could someone who's played Devil May Cry answer a quick question for me? I'm wondering if I have the original case or a replacement. On mine, when you open it up, the disc is on the left side, and the instructions on the right. I bought the game used, and I'm wondering if this is how they all are. I've never seen another PS2 game use that format.

Anyway, I started the PC version of Morrowind and it's running pretty good so far. Not as smooth as on the Xbox, but there are so many advantages to the PC version that I don't really mind. I might have some problems with it being too sluggish in larger towns, though. But I can always reduce the settings in those areas if I have to.




Bomberguy221
Hit and away is my style!
(2/7/04 3:11 pm)
Reply
Re: I LOVE FO!

I've beaten both 50cc and 100cc in all cups. I unlocked Toad and Toadette, along with another car.




Facilitypro
Slow Daddy
(2/7/04 3:32 pm)
Reply
Re: I LOVE FO!

CB007, you probably have a replacement case. Either that or the insert's been turned upside down. Does it have the little memory card slot?




CLOUDBOND007
Pirate
(2/7/04 3:56 pm)
Reply
Re: I LOVE FO!

No memory card slot, so it must be a replacement. Not a big deal, it just seemed pretty suspicious looking.




CodieKitty
Kitten Pokemon
(2/7/04 6:21 pm)
Reply
Re: I LOVE FO!

After getting in some halfway decent Saturn games, I decided to hook the system and give them all a shot.

Panzer Dragoon - I'm so glad this works with that controller I got with NiGHTS. Games where you push down for up and vice versa only feel natural to me when it has a joystick or something like that. But I still had a couple of slight annoyances with this. First off is how limited the lives are. Two deaths and I have to start the entire game all over again? What the butt? And second, I can't find any way of avoiding/destroying those missles the first boss shoots at me.

Shining the Holy Ark - My favorite of the Saturn games I own so far. In interesting blend of Phantasy Star I (dungeon navigation, first person battle mode) and II (selecting what kind of monster you want to attack, but not which individual you want to attack), Shining Force (It's a Shining game, so duh it's got this in it), and Golden Sun (graphics look Golden Sun took them straight from here).

NiGHTS - Took a little getting used to. What scared me is that I kept getting Es and Fs, and that's all the people on the high score list got.

So, I've got some questions on some Saturn games I've had my eye on...

1) At the top of my wishlist is Albert Odyssey. FO said she paid $15 for it, and unless I misunderstood she suggested that's all I should paid for it. I've yet to see one of these on eBay go for less than $30 (except for one that was described as having a million and one scratches). Does anybody feel it's worth this much?

2) How much should I pay for Dark Savior and Darius Gaiden?

3) Should I avoid Virtual Hydlide no matter how cheap it is?




najicalove
Pirate
(2/7/04 6:51 pm)
Reply
Re: I LOVE FO!

i love metal marines. anywho i beat double dash, * nice combo of paratrooper and daisy ( gotta love dasiy's shield ^_^ ) * i was playing outcast for gc and it was 2-9 me a comp vs 9 comps,. quite hard when they camp rocket launcher and golems gun =( . team buddies is hard.




Flying Omelette
I Stole the Treasures
of Babylon
Administrator
(2/7/04 8:31 pm)
Reply
Re: I LOVE FO!

"1) At the top of my wishlist is Albert Odyssey. FO said she paid $15 for it, and unless I misunderstood she suggested that's all I should paid for it. I've yet to see one of these on eBay go for less than $30 (except for one that was described as having a million and one scratches). Does anybody feel it's worth this much?"

I got my Albert Odyssey at Funcoland a long time ago. Apparently, the price has gone up, because I remember seeing copies on ebay for about that price, too. I do think $30 is too much for that game. It has some incredibly good music, and an entertaining translation, but the bad loading delays before and after battles and the fact that it's super-easy take away from it. Its battle system also doesn't offer anything that you haven't already seen in RPGs before.



"2) How much should I pay for Dark Savior and Darius Gaiden?"

I haven't played enough of Darius Gaiden yet, but as for Dark Savior...I dunno. I'd definitely recommend it before Albert Odyssey or Virtual Hydlide, but it's not something I'd expect people to spend a fortune on. What is the average price it's going for?

"3) Should I avoid Virtual Hydlide no matter how cheap it is?"

How "cheap" is it, and what do you consider "cheap"? If it's like only $10 and you're that starving for Saturn games, I'd say go for it. It's not much of a game, but it does have some good music and hilariously cheesy opening and ending FMVs.




Flying Omelette
I Stole the Treasures
of Babylon
Administrator
(2/7/04 8:56 pm)
Reply
Re: I LOVE FO!

I *wish* I could recommend DoDonPachi, but you'd need a Japanese Saturn to play it (or the STKey, which Crawl and I couldn't get to work...don't know if it just needed cleaning or if it doesn't work with that particular game.) The giant wasp boss at the end of the "Saturn" mode (or second loop of "Arcade" mode) has to be seen to be believed. The Saturn did 2D graphics extremely well.




najicalove
Pirate
(2/7/04 9:31 pm)
Reply
Re: I LOVE FO!

beat normal difficulty and now im on nightmare diablo 2 LoD ver. 1.10. im a lightning fury jav and im doing ok , cept when they're immune to lightning. X_X go act 5 barb!

Facilitypro
Slow Daddy
(2/7/04 11:32 pm)
Reply
Re: I LOVE FO!

Played through R-Type Delta on Normal. Took some time to get through stage 5 and 6 (more than what I'm used to, anyway).

I'm up to Jungle on Goldeneye 007. It took me 12 minutes to complete the Archives. I'd totally forgotten the layout of the level.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(2/7/04 11:40 pm)
Reply
Re: I LOVE FO!

Started a totally new file on Castlevania Aria of Sorrow, on Hard.
Souls are coming to me quite easily for some reason...
La.




CLOUDBOND007
Pirate
(2/8/04 1:46 pm)
Reply
Re: I LOVE FO!

Well, Morrowind has been really cool so far. I like this version better than the Xbox port. Even in larger cities, there's really no problem... a tiny bit of slowdown like you'd seen in many console games, but it doesn't hurt the gameplay at all. Interiors like houses and caves run at perfect speed.

This game is certainly not for everyone, but for a gamer who likes nonlinear exploration and having freedom of choice over just about every aspect of the game, nothing else on the market can top Morrowind, IMO.




CodieKitty
Kitten Pokemon
(2/8/04 2:14 pm)
Reply
Re: I LOVE FO!

I got my Albert Odyssey at Funcoland a long time ago. Apparently, the price has gone up, because I remember seeing copies on ebay for about that price, too. I do think $30 is too much for that game. It has some incredibly good music, and an entertaining translation, but the bad loading delays before and after battles and the fact that it's super-easy take away from it. Its battle system also doesn't offer anything that you haven't already seen in RPGs before.

That leaves me wondering a different question; should I snag it now when it's $30, or take a chance with it and wait - could go up, could go down.

I saw one go for $50 once... O_o

I haven't played enough of Darius Gaiden yet, but as for Dark Savior...I dunno. I'd definitely recommend it before Albert Odyssey or Virtual Hydlide, but it's not something I'd expect people to spend a fortune on. What is the average price it's going for?

There was a guy on Half.com who wanted about $13 for it ($10 for the game, $3 for shipping), but somebody snatched that one overnight or something :pissed

That's about how much it costs whenever it comes up on eBay.

How "cheap" is it, and what do you consider "cheap"? If it's like only $10 and you're that starving for Saturn games, I'd say go for it. It's not much of a game, but it does have some good music and hilariously cheesy opening and ending FMVs.

I consider $5 cheap, but that's about how much it's going for.

------------

As for what I've been playing...

I've been seriously deprived of Action games lately; I just realized all I've been playing lately are RPGs...

But last night I was on Robotrek, and honestly could not figure out what to do with the crab. I threw eight Big Bombs at him, he STILL didn't die... and I realized I could run from the fight. I knew that was how you "defeated" the carnivorous trees in Phantasy Star IV and save Kyra (I remember fighting those things for an hour, swearing, then I looked up a walkthrough. Boy, was I embarassed when I read "Run from them"). But after I ran and left the room, I couldn't figure out what I was supposed to do.




Flying Omelette
I Stole the Treasures
of Babylon
Administrator
(2/8/04 3:38 pm)
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Re: I LOVE FO!

I saw one go for $50 once...

That is WAY too much for Albert Odyssey. I dunno. I wish there was some way for you to try the game before plunking down $30 on it.


There was a guy on Half.com who wanted about $13 for it ($10 for the game, $3 for shipping), but somebody snatched that one overnight or something

That's about how much it costs whenever it comes up on eBay.

Oh, I'd say Dark Savior is definitely worth $13. Considering it's a rare Saturn RPG-like game, I'm surprised it isn't going for much more. The battle system sucks, but it has some incredibly good platforming and puzzle sequences, the Silver Castle Clock Tower being the best one in the entire game.

How "cheap" is it, and what do you consider "cheap"? If it's like only $10 and you're that starving for Saturn games, I'd say go for it. It's not much of a game, but it does have some good music and hilariously cheesy opening and ending FMVs.

I consider $5 cheap, but that's about how much it's going for.

If you're really that starving for Saturn games and you have the money to spare, then I say go for it. I just offer one word of advice for Virtual Hydlide - save before you enter the final area and DO NOT save in the final area. The reason is because you cannot back out of the final area, and if your equipment is not good enough to beat the final bosses, or you don't have enough healing items, you'll be screwed.

But last night I was on Robotrek, and honestly could not figure out what to do with the crab. I threw eight Big Bombs at him, he STILL didn't die... and I realized I could run from the fight.

Did you cause him to pass out by turning up the heat in the room outside the bathtub room? If so, then the only suggestion I have is to try getting behind him. He sends out those two drones to purposefully block you from getting behind him. There is a sequence you can program into the robots to make them warp behind an enemy automatically for one attack, but I don't know what it is.




Bomberguy221
Hit and away is my style!
(2/8/04 3:40 pm)
Reply
Re: I LOVE FO!

In Mario Kart:DD, I unlocked Luigi's Mansion for Battle Mode. Looks like there's also another arena to unlock, according to the space left in the lower-right corner.

CodieKitty
Kitten Pokemon
(2/8/04 4:00 pm)
Reply
Re: I LOVE FO!

Yeah, I made him pass out. I'm in the room with that stupid kid that didn't come home, throwing bombs at him before he noticed I was there.

So, you're supposed to be able to beat him?




Crawl and 1OOO
FO's Sexy Smoosh!
Administrator
(2/8/04 3:41 pm)
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I LOVE FO!

R-Type Final: I guess my advice to anyone who plays this game would be to keep an open mind at least until you get into normal (human) difficulty. 'Baby' does seem to be a throwaway (though still not as pointless as Strikers 1945 II's lowest level, imho). 'Kids' is mostly dull, though a few good parts shine through. 'Normal' is quite a bit better. However, at this point I'd still say R-Type Delta is a better game. But at least it seems like if you're an R-Type fan and have already plunked down the cash for Final, you won't necessarily feel like kicking yourself for it.

Now, some categories:

Sound: Most of the music in this game is very low key, ambient stuff. I don't think Final's soundtrack is as good as Delta's.

Graphics: While everything is smooth and detailed, call me crazy, but I like Delta's graphics more. I'm not sure I can explain it yet. Final's graphics look sort of fake and plastic-y, whereas Delta's looked very organic. Delta also seemed to have taken more advantage of the engine being in 3D (I liked the part in stage 4 where you fly up the base and beams connect the foreground to the background). Also, I think Delta had some of the best PSone graphics, and it has a unique look of its own compared to other PSone games. Final looks more typically PS2.

Slow Down: There's been a lot of talk about this game having slow down. I don't think it has slow down. I just think it's consistently slow. I think it's probably the slowest of the (at least legitimate) R-Type games. The older R-Type games definitely had some fast parts: Remember Rios from R-Type 2? The slowness, coupled with the general easiesness of the first two difficulty levels, makes them fairly dull, bordering on boring. Reports of the game having 20 second stretches of nothing happening are accurate on Kids and Baby; it doesn't seem to be an issue (except maybe in the first stage) on Human. There, there seems to be enough strategic considerations to make up somewhat for the lack of speed.

Best Parts (spoilers, maybe):







When I first played the game, the first part that stood out to me was the stage 5 boss. It had a pattern I couldn't figure out how to dodge. In retrospect, it wasn't that hard, but the earlier difficulty levels are so easy before this point that the difficulty curve jump there was surprising. Strangely enough, the first time I beat that boss, it didn't use its hardest pattern.


One part in stage 6 almost seems like a homage to R-Type's stage 7 (or maybe Delta's stage 6, right before the final checkpoint). Of course, it's not nearly as difficult... One pretty obvious reason why is that the game is slow enough that it's not terribly difficulty to keep track of all the bullets on screen, despite that there's a fair number of them.

Even with the best parts, though, I think we're starting to see diminishing returns with the R-Type series. I've complained before, of course, about Dracula X being too easy. But aside from that, there's not a lot new in that game. Most of the stuff that's kind of new in Dracula is really just a tiny new twist on an old thing... like how you revisit the town from Castlevania II, but now it's on fire. I think just about every setting in that game had been used in another Castlevania game. Many of the stages (swamp, reprisal of Castlevania 1's final stage) were very typical Castlevania. The most unusual setting in Dracula X, I'd say, was the pirate ship... and of course that was done before in Castlevania III.

There's a similar thing here in Final. I'd say R-Type 1's 6th stage pushed the boundaries of weirdness more than anything in Final. Plus, many of the pleasure coming from the settings in Final isn't from seeing things that are completely new; it's in seeing older stuff having a slight twist to it. And sometimes, there's not even much of a twist. I think the R-Type warship reprisal in this game is lame compared to how it was twisted (in two different ways) in Delta.








Ships (might be a spoiler, but I'm not marking it): So far, I think the best ship in the game is the T-X. It's like the R-X from Delta (which is also in Final), but improved in some ways, and downgraded in no ways. The ability to set the Force free seems even more useful than in Delta, as is the concussive beam weapon (which has more range here).

One novelty ship I kind of like is the Kiwi Fruit, which is a tank (though it still flies like every other ship). It's Force is a drill, which attaches to bosses as it drills in, reminding me of the R-13's force.

There is kind of an addictiveness factor to getting the ships. It can keep even the lower difficulties from being a complete wash. It reminds me of some other games, such as Final Fantasy 9 or Donkey Kong 64, where even if the predominate gameplay isn't exciting, I still kept playing either to earn a new ability, or to see what came next.




Flying Omelette
I Stole the Treasures
of Babylon
Administrator
(2/8/04 6:43 pm)
Reply
Re: I LOVE FO!

I beat DoDonPachi's Saturn mode on Very Easy with a High Score of 61,095,010.

One thing about this game is that I can't find any advantage to using any of the ships besides the Red one in Shot Mode. The blue one has a wider range, but it's still useless because it's too weak and slow. And I can't find any advantages to the green one at all.




Bomberguy221
Hit and away is my style!
(2/8/04 7:55 pm)
Reply
Mario Kart:DD... again.

I unlocked Birdo's car. Woo hoo.




Crawl and 1OOO
FO's Sexy Smoosh!
Administrator
(2/8/04 11:11 pm)
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I LOVE FO!

I think I just proved that Castlevania 4 is better than Dracula X.




Bomberguy221
Hit and away is my style!
(2/8/04 11:17 pm)
Reply
Re: I LOVE FO!

I unlocked All Cup Tour. Part of me wants to go back to F-Zero GX and attempt to win some of those FMVs, but I don't want to continue another game until I've gone a bit farther with this one.




Rushifell
Lord of the Closest
Island to Hell
(2/9/04 5:03 pm)
Reply
Re: I LOVE FO!

Stuck in Omnitopia on Secret of Evermore. Not sure exactly where. I don't think my experience or weapon levels are high enough.




CLOUDBOND007
Pirate
(2/9/04 5:53 pm)
Reply
Re: I LOVE FO!

I'm still playing Morrowind... a lot. Enjoying it far more than I expected. Hard to really describe what I'm doing, though. I did the first couple missions for the main quest, but since then I've been doing all sorts of random quests and things. My characters is basically a fighter, but I've learned some basic magic too. I think Morrowind might have the largest non-randomized world in a videogame. It's astonishingly (and occasionally annoyingly) huge.




CodieKitty
Kitten Pokemon
(2/9/04 10:41 pm)
Reply
Re: I LOVE FO!

Finally beat the crap in Robotrek. Broke my wallet on Big Bombs, buy hey. Anything to get past him.

The manual had the program for the teleport in it... but the manual fails to say HOW to execute programs...

FO, I'm right with you on Zombies At My Neighbors being overrated. I got to the maze stage with the chainsaw guys. I lot all of my lives on this... I'm supposed to defeat them HOW exactly?

I started up Yoshi's Island, completing the first world in one sitting.




Facilitypro
Slow Daddy
(2/9/04 11:12 pm)
Reply
Re: Anyone Feel Like Another Game Progress Topic?

Played through R-Type Delta again. I've been trying to play through it a few times a week. I've been using the R-9 on Normal.

I had an easier time with it tonight. I crossed the 60-hour mark. The next two notes I'll probably get are the 100 hour note and the one for using the Delta weapon 1000 times. (I'm at about 580.) I've been blasting off the Delta weapon a little more than usual in the quest to speed up that note. I can get three Deltas from the testicle at the end. (Four if you include finishing off the final boss.)

I know Crawl's played through to the 5th stage boss with no force. Well, good luck on the last tunnel of stage 6. I managed to get halfway through without firing backward (my force was on the front). I switched it to my back just in time to catch a tube full of bullets from those Cancers. They each fire about 5 bullets. Without firing backwards or at least being invulnerable from the back, I honestly can't see how one would make it through that.

Well, I suppose you could die there. You don't actually have to make it past that checkpoint to respawn there. Next time I get there, I'll try not getting that blue force crystal. For fun.




Crawl and 1OOO
FO's Sexy Smoosh!
Administrator
(2/10/04 9:02 am)
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I LOVE FO!

You know, everyone says the final boss is a testicle, but couldn't it also be a bydo egg? It seems to me that the final fight could be explained as the Force fertilizing the egg. While all the sperm around would suggest it was a testicle (unless bydo biologies are so bizarre that their eggs produce their own sperm), I think it's at least possible that the sperm just happens to be around because of the egg, without being produced by it. In the final part of the fight, the sperm seems to come from everywhere, not just the boss.




Facilitypro
Slow Daddy
(2/10/04 11:44 am)
Reply
Re: I LOVE FO!

That's actually the first time I called it a testicle. I usually refer to it as an ovum. In actuality, however, it's probably just a big blob of cherry Jell-O.




Rushifell
Lord of the Closest
Island to Hell
(2/10/04 11:57 am)
Reply
Re: I LOVE FO!

Oh, yeah, figured out the problem in Omnitopia. I needed to turn off the lights in the greenhouse. Made that section much easier. I made it to what I think is the final bosses, but the Magmar clone keeps completely healing himself and then proceeding to kick my ass.




Crawl and 1OOO
FO's Sexy Smoosh!
Administrator
(2/10/04 10:33 pm)
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I LOVE FO!

I played a couple of hours of R-Type Final tonight. I didn't play at all last night, and I was lucky to get any gaming in at all on Sunday. And I might not play at all tomorrow, either. But, anyway, I've been playing on "Bydo" difficulty (there's one higher: "R-Typer") and so far I've only made it to the stage 4 boss. I'll probably turn the game off soon.
Anyway...

(Spoilers)The main interesting thing that happened tonight was that I found, on Bydo, there's an extra level between 3 and 4 (since the note section keeps track of when you first reached and beat any stage, the gap between 3 and 4 there might have suggested this. But it also could have just suggested a variation on stage 3, as stage 2 has a few variations). It sort of takes place at the end of R-Type Delta, and in fact [SUPER SPOILER] the boss of this stage is the R-13 from Delta's "bad ending". Some of the enemies in this stage shoot bullets that your Force cannot block. Consequently, I thought a particular part at the end would be really, really tough [SUPER SPOILER] but there's a safe spot there. Anyway, beating that stage unlocked the R-13T ship. Uh... it seems to totally suck compared to the R-13 in Delta. The lighting beam weapon is weak, and it doesn't even home in on enemies. And while the Force is tethered to your ship by a chain, the Force itself no longer bites into bosses. It just floats along. I wonder if there are other R-13 ships to unlock in this game.

It seems to me that bullets have been moving faster on this difficulty... at least in stage 4.




CLOUDBOND007
Pirate
(2/10/04 11:15 pm)
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Re: I LOVE FO!

Still playing Morrowind. My character is at level 7, now. It's interesting that you don't level up simply by fighting enemies in this game. You have a set of major, minor, and miscellaneous skills when you start out. You have to use the major and minor skills and become more skilled at them in order to actually gain levels. You get different stat bonuses depending on which skills you advanced to gain that particular level. So sometimes leveling up can be by becoming more skilled with a sword (fighting) but it can also work by learning a skill like acrobatics, with no combat involved.

I'm a member of all sorts of groups, working on quests for all of them. The Mage guild quests have mostly been simple finding items tasks so far, but they're starting to get more complicated now. The Fighters Guild quest I'm on now actually conflicts with the Thieves Guild. I'm supposed to get an item for the fighters, but a Thieves Guild member has it. If I attack the person to get the item, I get kicked out of the guild and have to pay a big fine to get back in. There are ways around it, but it's still interesting.

The Thieves Guild quests have been the most fun so far, since there's so much sneaking around and deception involved. Problem is that my character isn't really well suited to such things and it's taken a while to build the stealth type skills up. They can be built up, though. Any character can do anything in the game... the starting capabilities are the only real differences.

I also did some wandering around and found some interesting abandoned ruins to explore. There's stuff like that scattered about the world, not necessarily related to any quests.




Crawl and 1OOO
FO's Sexy Smoosh!
Administrator
(2/11/04 12:42 am)
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I LOVE FO!

I did conclude my Bydo game (for now), but I did play Final for a little while longer...

I played with the R13T on a lower difficulty for a while to see if it would unlock anything, and indeed it unlocked the R13A. It still doesn't seem as powerful as the ship from Delta, but whatever.

What was REALLY cool was that after I earned that ship and selected to play as it, there were some more new stages. The new final stage was like the first stage of the game, but now apparently you're playing as a bydo ship (unique to that mission?) fighting the humans and their R9 fleet. To tell the truth, I thought that seemed like a pretty cool stage, even on the lower difficulty level. I also unlocked some other ships, which are apparently based on Bydo biology. The only one I've tried so far has, for a Force, a miniature version of the Delta testicle/ovum final boss. And it shoots sperm, too.




Red Clawbot
Pirate
(2/11/04 3:10 am)
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Re: Anyone Feel Like Another Game Progress Topic?

I marathonned a few hours through the SNES R-Type on normal, getting to the 7th stage, but i didnt beat it. My excuse is that it was the only the second time i actually played the game. And today, I played a round of Gradius 3 on normal, going through the first 5 stages flawlessly, dying twice on the 6th stage, and losing the rest of my lives on the boss of 7th stage like the chokemanek i am. Don't worry, i've passed that before several times, but not in a while...

Jeez, i think i'm going to have to unlock the curse sometime soon- that i haven't beaten a sidescroll SNES shooter on difficult. I own 4 of these type of games (R-Type, Gradius 3, Earth Defence Force, and Thunder Spirits), but i rarely play them. The challenge in these games are difficult to get used to, most notably the borderline-fair/unfair situations. So the new goal is that i'm just going to peck away at these games for about a little while every day, in a somewhat ritualistic manner. I lost EDF about 2 years ago, so i'm going to have to not touch that one for a while, though i almost beat it on difficult like 5 times before dying on the final bosses.

As for Ninja Gaiden 3, I'm going to own it when i next play it- just so long as it doesnt freeze up before level 3, like it usually does 90% of the time.

O ya! Once again, my independent gaming life has meaning. Yay.




ScarletMewMew
Pirate
(2/11/04 4:22 am)
Reply
Re: I LOVE FO!

Bought Metroid: Zero Mission.

Beat Metroid: Zero Mission in under 3 hours on my first try.

Probably should've rented Metroid: Zero Mission.




Facilitypro
Slow Daddy
(2/11/04 2:19 pm)
Reply
Re: I LOVE starFOx!

Hobs, it's because you played the original Metroid too much. If you haven't finished with 100% on Hard mode, you're not finished. It's a handheld game; it's not supposed to be long. The Metroid games are about quality, not quantity. Super Metroid can be beaten in a half hour and no one complains. You probably played it on a ROM, so you had a bigger screen and savestates.

< /fanboy >




Gengarian Junus
The Great Behemoth
(2/11/04 5:47 pm)
Reply
Re: I LOVE starFOx!

I'm at the twins' dream sequence in Alundra. Nice music in this area, too.




Crawl and 1OOO
FO's Sexy Smoosh!
Administrator
(2/11/04 11:54 pm)
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FO LOVES STAR FOX, TOO!

I was right: I wasn't able to play anything tonight.

I might not play R-Type Final until the weekend. I'm thinking about playing R-Type Delta tomorrow and Friday if I time for the sake of comparison (and just replaying a game I love).


There's a long thread at the shmups board about R-Type Final, and it's pretty good. The posters there have brought up a lot of the game's good and bad points, and talked about them intelligently. (There may be some spoilers there, though, for those worried about that).




Facilitypro
Slow Daddy
(2/12/04 12:25 am)
Reply
Re: FO LOVES STAR FOX, TOO! Mark of a good woman.

Bleh. Since I don't have to get up early tomorrow, I wanted to play R-Type Delta and Goldeneye. I'm sick, however, and I wanted to get to bed early so I skipped Goldeneye. I was even sketchy about Delta, because my sinuses really hurt and I felt slightly dizzy. I played anyway, and actually finished Normal using only two continues.




Gengarian Junus
The Great Behemoth
(2/12/04 10:56 am)
Reply
Re: FO LOVES STAR FOX, TOO! Mark of a good woman.

Damn. Are you actually SUPPOSED to be saving people in Alundra? Because every time I complete something, I end up losing more and more of the village.




cuttersDCut
Pirate
(2/12/04 6:44 pm)
Reply
Re: FO LOVES STAR FOX, TOO! Mark of a good woman.

Playing WWE Smackdown: Here Comes the Pain season mode, upgrading wrestlers. (Shut up, Tweeter) Bits of Halo are thrown in between.




Crawl and 1OOO
FO's Sexy Smoosh!
Administrator
(2/12/04 11:50 pm)
Reply
I LOVE FO!

I played through R-Type Delta on Normal with the R-9 tonight. This game still kicks ass. I've only used the Delta weapon 492 times so far, though, so it'll probably be forever before I earn the 1,000 time note.

I first tried playing it on the PS2, but it seemed glitchy. Nothing huge, but the menus acted funny and the music wasn't working right at stage 3. So, I switched back to the PSone.




Bomberguy221
Hit and away is my style!
(2/13/04 12:54 am)
Reply
Re: I LOVE FO!

I got a gold trophy on All-Cup Tour in 50cc. Turns out you get nothing for doing that except a trophy.




Red Clawbot
Pirate
(2/13/04 2:27 pm)
Reply
Re: Anyone Feel Like Another Game Progress Topic?

I beat ninja gaiden 3. Yay. Like i said earlier, i was going to own it. And i did. Life goes on.




CLOUDBOND007
Pirate
(2/13/04 2:33 pm)
Reply
Re: Anyone Feel Like Another Game Progress Topic?

Up to level 9 in Morrowind, now. Had a couple of crashes yesterday, but I think it related to how I had the sound configured. We'll see. Anyway, I started working pretty hard on the Mage Guild quests. I did all the ones currently available in Balmora, and I'll have to go to another city to get more missions. Also finally solved my problem with the Fighter's Guild code book quest. Basically made the person with the book attack me first. As long as you don't attack first, there are no penalties.

I had a lot of trouble with a Thieves Guild quest. Had to steal an item from a locked chest. But the lock was level 65, and I couldn't open it. So I had to make a custom spell and spend lots of gold training to be proficient enough to actually use it. But it worked, anyway.

I'm working on one of the main quests now, called Vivec Informants. I actually do want to see the end of the main story, as I never got to that point on the Xbox version. Long way to go with that though, from what I remember.

I travelled to one of the expansion areas, too, just out of curiosity. And it seemed to be integrated really well into the rest of the game. If I didn't know ahead of time, I'd think it was part of the main game.




CodieKitty
Kitten Pokemon
(2/13/04 8:03 pm)
Reply
Re: Anyone Feel Like Another Game Progress Topic?

Played a little Rayman this morning. I'm almost to the boss of the forest stage. I wish I new how to get lives fast and easy (100 Tings?), 'cause I'm eating them like popcorn.

I then played a little Mario & Luigi. Yep, I'm still working on it. I just pounded Cackletta. At least Peasely was good for more than giving me a seizure.




CLOUDBOND007
Pirate
(2/14/04 12:54 am)
Reply
Re: Anyone Feel Like Another Game Progress Topic?

As I think about it, Morrowind has very little gameplay going for it. And so I wonder what some posters here would think of the game. The main entertainment comes from exploration, character building, and the open ended quest/storyline. Battles in general are really quite dull, even with magic.

I finished the Vivec Informants part of the main quest. Nothing difficult at all involved... one of my least favorite parts of Morrowind, in fact. Vivec is a terribly annoying city to explore because of it's ridiculous size and bizarre layout. The next mission simply involved contacting a NPC... not really a mission. Now a more important part of the main quest begins. Talking to the ashland tribes and proving yourself to them.

Basically, from what I remember of my last play, the game starts to do a bit of a "chosen one" thing. On the main quest, I mean.




Bomberguy221
Hit and away is my style!
(2/14/04 3:04 am)
Reply
Re: Anyone Feel Like Another Game Progress Topic?

Got the gold for 100cc All Cup Tour. One more to go, and it's been a pain.




CLOUDBOND007
Pirate
(2/15/04 1:40 am)
Reply
Re: Anyone Feel Like Another Game Progress Topic?

I don't think I completed any optional quests today in Morrowind. I've been engrossed in the main plot for a while now and I'll continue with it for a while. If things start getting too difficult I'll do some other quests and level up.

Well, first I talked to the Ashland tribe I mentioned in the other post. I won't even try to spell the name of the tribe properly. Basically, they make you go through a trial to prove yourself, before they'll even talk with you. You have to go through a dungeon and retrieve an item, while fighting various undead enemies. Not too hard at my current level. Once I brought the item back, you have an interesting conversation about whether you fulfill the Nerevarine Prophecies.

The next quest has you going to a Sixth House (evil) base to fight one of the leaders. After you beat him, he curses you with the supposedly incurable Corpus Disease. And so the next mission involves, you guessed it, curing the disease. Found some really neat items in that dungeon, though.

Curing the disease involves seeing a Wizard and trying an experimental potion (after another dungeon type area where you aren't allowed to fight back when attacked). The layout is slightly confusing, but otherwise very easy. The potion you end up getting cures you for all intents and purposes. And at this point, you can no longer get a disease or blight from random enemies. Saves a lot of annoyance.

I saved before the next part of the main quest, which involves finding out more about the prophecies. I think I'm at level 11, now.

Really loving the game. It's even better on the PC, aside from the higher frequency of crashing. Plenty of bug fixes, too, compared to the Xbox version. But if the Xbox version is the only one available for someone, I still give it a very strong recommendation. There are just a few bugs that you need to be aware of before you start playing, to keep things from becoming a nightmare later in the game.




Bomberguy221
Hit and away is my style!
(2/15/04 3:49 am)
Reply
Re: Anyone Feel Like Another Game Progress Topic?

I got the 150cc in All Cup Tour, and all of the cups for Mirror Mode. I've unlocked everything.

That still doesn't make me feel any better about the control in this game.




Crawl and 1OOO
FO's Sexy Smoosh!
Administrator
(2/15/04 11:38 pm)
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I LOVE FO!

Quote: Bought Metroid: Zero Mission

Beat Metroid: Zero Mission in under 3 hours on my first try.

Probably should've rented Metroid: Zero Mission.




WOW. Thanks for the notice. I haven't read any complaints ANYWHERE about this, and it's not like I haven't been reading about Metroid: Zero Mission (both GI and EGM gave it enthusiastic reviews, I believe penny-arcade praised it, and I recall reading praising posts at at least 3 other message boards).

And, maybe some people are tired of me bringing up this game, but not too long ago I came across an old message board post where someone confronted me with the basic attitude, "So... You think challenge is important in games? But you like Symphony of the Night! Bwahaha! Checkmate! Your entire value system is in shambles! Ha ha ha ha ha!!"

Well, SotN isn't as challenging as, say, Goldeneye, that's true, but this post reminds me that it's way more substantial than a lot of other games out there.




Crawl and 1OOO
FO's Sexy Smoosh!
Administrator
(2/16/04 12:10 am)
Reply
I LOVE FO!

And why did Tweeter link the to Castlevania dungeon's Castlevania Chronicles page??




CodieKitty
Kitten Pokemon
(2/15/04 11:16 pm)
Reply
Re: I LOVE FO!

Oookay...

I recently got in Virtua Fighter 2 (my mom dropped it, so now the two pieces of the case don't lock together. It obviously wasn't like that when the guy sent it, or else the pieces of the case wouldn't be in the bottom of the envelope) and hooked up my Saturn to give it a test run. Turns out, Shining the Holy Ark and NiGHTS ate up almost all the memory on the console. Virtua Fighter isn't the only Saturn game that I think needs to be saved that I have on my Wishlist. I need a backup cartridge.

But there are no first party Sega backup cartridges... I have a thing against third party hardward, but it looks like I have no choice... so, I've got a new Saturn question:

If anybody has a third party backup cartridge for the Saturn, how reliable is the Interact Memory Card Plus?

cgi.ebay.com/ws/eBayISAPI...egory=3654

Oh, and FO? You thought the $50 for Albert Odyssey was outrageous? Check this out:

cgi.ebay.com/ws/eBayISAPI...gory=27246

If somebody put in a bid for this the BIN price is going to be gone. In that case, the BIN price is $90.




CLOUDBOND007
Pirate
(2/16/04 2:34 am)
Reply
Re: Anyone Feel Like Another Game Progress Topic?

More Morrowind play today, but once again, only the main quest.

I went to Vivec city to talk to a character about the prophecies. But it turns out that she's been imprisoned and you have to get her out. But you pretty much have to avoid fighting the guards (not that it would be easy to beat them to begin with). After a little wandering, I found the prison cells and used magic to fly over the guards and reach the destination. Freed the person and both characters escape with instant teleportation items.

Next I had to do some more wandering to get information. Nothing worth describing in this post. Then I had to go on another long trek back to the Ashland tribe, to show them the new information. I'm then giving the task of proving myself again by going through the most difficult dungeon area so far and bringing back three items. It took a while, and there were lots of strong enemies, but I got the stuff. And a bunch of other valuable treasures and things. Really cool place, nicely designed and enormous.

The next part of the game involves finding a place described in a riddle. I have a general idea where to look, but I'm not totally sure. I'll have to keep exploring. I also, since I was nearby decided to get as close to the stronghold of evil to see what would happen. Aside from some really tough enemies wandering around and near blinding ash-storms, there wasn't anything to do there.

I'm at level 14 now, BTW.




Flying Omelette
I Stole the Treasures
of Babylon
Administrator
(2/16/04 7:38 am)
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Re: Anyone Feel Like Another Game Progress Topic?

If anybody has a third party backup cartridge for the Saturn, how reliable is the Interact Memory Card Plus?

I have 3 Interact backup cards. One of them doesn't work too well, but I have no problems with the others.

I haven't been playing any games because I caught Crawl's stomach flu. I spent almost all of yesterday sleeping, except for the 2 1/2 hours that we watched Aliens Special Edition with Commentary. I can't believe I slept so much.




Facilitypro
Slow Daddy
(2/17/04 12:18 am)
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Re: Anyone Feel Like Another Drink?

Damn...I just missed one crediting R-Type Delta on normal. I continued in the middle of stage 6, then didn't die again. What really sucks is that I died on stage 1! Thus, I only had one ship in reserve for the latter stages. I was using the RX.




CLOUDBOND007
Pirate
(2/17/04 1:24 am)
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Anyone Feel Like Another Morrowind Post?

Some Morrowind spoilers ahead...





Finding the cave described in the riddle, was an excessively frustrating task, even with a map and clear directions on where to go. But I did locate it, and saw an unexpected movie clip basically confirming me to be the Nerevarine.

Fulfilling the next part of the prophecies involves having all four Ashland Tribes declare you to be the Nerevarine and becoming Hortator of all three great houses. I accomplished the first task by doing small tasks for each tribe, and then became Hortator of house Redoran. I also joined that house, letting me do missions for them. You can only join one house per game. Becoming Hortator of Redoran involved talking to lots of people and then fighting a duel at the Vivec Arena.

I'm at level 16 now, if I remember correctly. I also wrote and posted a review for the game when I was bored earlier. I think I forgot to spellcheck it though. I'll get to it later.




ScarletMewMew
Pirate
(2/17/04 6:13 am)
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Re: I LOVE FO!

Quote: WOW. Thanks for the notice. I haven't read any complaints ANYWHERE about this, and it's not like I haven't been reading about Metroid: Zero Mission (both GI and EGM gave it enthusiastic reviews, I believe penny-arcade praised it, and I recall reading praising posts at at least 3 other message boards).


To be fair, the hard mode was a somewhat more satisfying experience, but no matter how you cut it, Zero Mission's far too short.

On said hard mode playthrough, which was only the second time I had played through the game, I was able to beat it with a time of 1:35:00 easily, not counting all the deaths. That was with an 95 percent item collection rate, too (I got 100 with the same save file after wards, and still came in just under the two hour limit). I've yet to get a time that good in Super Metroid after ten years, and the most items I've collected with a notable time record was 65 percent.

It's an alright game, I guess, but there's no excuse for it's length. I wouldn't recommend buying it unless it was considerably cheap.




ScarletMewMew
Pirate
(2/17/04 6:29 am)
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Re: I LOVE FO!

I wanted to add a quick anticdote about ZM's length to my last post but it didn't really fit. It could be considered a spoiler so don't read this if you care:

When I beat Mother Brain for the first time, I was put off by the fact it only took me two hours to complete the game. But, as it turns out, the game doesn't end when you beat Mother Brain anymore. Instead, Samus's ship is shot down while she's escaping the planet, and she has to infiltrate a space pirate's mother ship without her power suit.

I figured this new addition might make for a couple more hours of gameplay, like the remake of the original Metroid was only the icing on the cake. Instead, it ends once again in 30 minutes, 40 if you're taking your time about it.







End Spoiler post... I should find a new hobby...




Rushifell
Lord of the Closest
Island to Hell
(2/17/04 2:15 pm)
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Re: I LOVE FO!

I still can't beat that Magmar Clone in Secret of evermore before it regains all its hit points. I've heard people mention an invincibility spell but i don't think I have that. I started a new game of Gargoyle's quest 2 instead. I'm at the hinom woods - best level in the game, even though its an early level.




CodieKitty
Kitten Pokemon
(2/17/04 6:00 pm)
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Re: I LOVE FO!

I was doing my homework last night, but needed some music. A CD I recently burned. I recalled hearing you could pop Wild 9 into a CD player (or in this case, the CD Player on the PSX) and listen to its music. I skipped through the tracks, but stopped at Track 10 when I found a delightful surprise. Turns out, the PC version of Earthworm Jim's "Use Your Head" background music was ported directly into Wild 9 (the only thing that's different is the song loops a second time before going onto that short finale on the PC EWJ, while on Wild 9 it only plays once). It got me interested in playing the game again to see where that music plays in the game.

After I finished my homework, I played the real game. I FINALLY got some continues by collecting 99 Gears in... Gulag, I think. The fun stage with Nitro blowing all the doors open for you. I went through it twice, and got a couple of extra lives a Continues. I could never get 99 Gears in Bombopoplis.




Crawl and 1OOO
FO's Sexy Smoosh!
Administrator
(2/17/04 6:48 pm)
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I LOVE FO!

I think most of us here have multiple hobbies, anyway. At least I do.




ScarletMewMew
Pirate
(2/17/04 8:22 pm)
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qwerty

Same here, but gaming was always the predominant one. I gotta find something to replace it since it doesn't excite me anymore.

Maybe I'll learn to play an instrument or something.




Flying Omelette
I Stole the Treasures
of Babylon
Administrator
(2/17/04 10:31 pm)
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Re: qwerty

I'm still too damn sick to play anything, but over the last two nights, Crawl and I watched Citizen Kane and Dr. Strangelove.




Crawl and 1OOO
FO's Sexy Smoosh!
Administrator
(2/17/04 11:08 pm)
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I LOVE FO!

Another possibility is to take recommendations.





CLOUDBOND007
Pirate
(2/17/04 11:32 pm)
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Re: qwerty

Gaming is still my main hobby, though I do go through times when I feel like giving up on them altogether. But then I find a rare gem that I really enjoy and my faith is somewhat restored.

I've also worked on DVD collecting off and on, but I don't usually get the same enjoyment from movies that I do from videogames.




CLOUDBOND007
Pirate
(2/18/04 2:52 am)
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Re: qwerty

Morrowind...

I started my attempt to become Hortator of House Hllalu (sp?) but started to lose interest because of the monotony of it. I've basically got to track down a bunch of people in one of the most difficult to navigate places in the game.

I peeked at a strategy guide and found that I'm not too far from the end of the main storyline. So I think I'll take a break soon and go back to nonlinear play for a while. There's a ton of Fighters, Thieves, and Mages guild quests I haven't done yet. Not to mention House Redoran and the many other factions I belong to in the game.

I'm also becoming increasingly curious about the expansion areas as my character levels up and gets better equipment. I think I might be able to seriously explore the new locations now.

The crashing is starting to annoy me, though. I'm going to try lowering the resolution for a while to see if that reduces the frequency.




CLOUDBOND007
Pirate
(2/18/04 3:42 am)
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Re: qwerty

Actually... I may have to rethink what I said above. The crashes are getting worse, and changing resolutions didn't seem to help. Instead of focusing on the gameplay, I'm spending more and more time focusing on saving all the time, always fearing the next unexpected crash. Can't be good for the PC, either, the way the crashes occur. I need to seriously consider whether or not I should continue playing.




CRAWLand1000
FO's Sexy Smoosh!
Administrator
(2/18/04 12:41 pm)
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I LOVE FO!

When I was playing Goldeneye, I had been more into gaming that I had been for awhile, and I since I took a break from it, my interest in gaming has plumeted. I probably should try to get back into it when I have a chance. I still have a few more things to do with it, and even if I didn't, I could always replay it more.




James FP
Outlander
Moderator
(2/18/04 4:54 pm)
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Re: I LOVE FO!

I've sort of been feeling the same way about gaming lately as Hobbes, but maybe it's just the current systems. FFTA was a real snoozer compared to FFT, and Sword of Mana was made even easier than Final Fantasy Adventure. I probably should play more NES and Super NES games.