Game Progress Topic 2007
CLOUDBOND007
Lunitari Mage
Moderator
(1/1/07 12:14 am)
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Game Progress Topic 2007

Happy New Year and such. Would be happier if I didn't have to get up at 6AM tomorrow (actually today!), but it was still somewhat enjoyable. I feel like the last year was one of the most eventful of my entire life. Maybe that's why I feel so worn out. Here's hoping that 2007 is nice and mundane.

I am not getting anywhere in terms of gaming lately.




TWEETER911
Kouga Meshiousen
(1/1/07 12:25 am)
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Re: Game Progress Topic 2007

I downloaded the Shin Sangoku Musou BB OST (JPN only Dynasty Warriors online...). Its full of kick ass remixes of old tracks!




Crawl and 1OOO
The Fuzzy Physicist
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(1/1/07 8:49 pm)
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Re: Game Progress Topic 2007

We're most of the way through the Zelda cartoon series.

Of course it's coincidence, but there's stuff in these episodes that became part of the game series.

Link spends some time swimming under water. There was a little of that in Link's Awakening, more in Ocarina of Time, and a lot in Majora's Mask.

Link wants to go fishing A Hitch in the Works. That could have inspired the minigame in Ocarina of Time.

The fairy is an obvious foreshadowing of Navi.



What's in the series that's not in the games?

One funny thing about videogames is that supposedly the newer ones give more freedom than the older ones, but that isn't really true. Combat in Wind Waker is pretty one dimensional: Hold the "L" button, wait for the green button to change, press it.

A big deal was made about all the violent things Kratos can do in God of War, but there's no freedom to it. He has one fatality per species. He can tear the wings off Harpies, or heads off medusas, but can't kill enemies any way he wants.

In the cartoon, however, Link -- and the enemies! -- improvise all sorts of bizarre fighting techinques. One of Link's favorite moves is riding on his shield like a surfboard, which doesn't actually make any sense, though that didn't stop Peter Jackson from appropriating that move for Legolas in Two Towers.




TaroSH
I Ain't Afraid of No Ghost
(1/1/07 9:50 pm)
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Re: Game Progress Topic 2007

I turned on my Atari Flashback 2 and beat all three difficulty settings of Adventure in under an hour, maybe about fourty minutes (I had to keep resetting because my game kept getting screwed by glitches and that damn bat)... when FO said all three difficulty settings can be beaten in a matter of minutes, she meant once you solved them, right?

The great thing about Level 3's "It's so clever of us to create this algorithm that randomizes the placement of the items!" is that it can get set up in a way that could make it easier than Level 2. I didn't even have to go to the White castle.

Then I did some crap in Drakengard. Fought a battle where I killed about 2,000 enemies, Caim got five levelups and the Dragon got 10 Attack boosts. Then the world got nuked, and I had to fight some really annoying ghost enemies that rapid-hit you for some insane damage. They're magic resistant, but they don't reflect it, and I could have beaten them by circling with the dragon but that would have taken forever.

I don't get something. I did the desert stage where the seal got broken. Then suddenly, one of the prologues said all three seals were broken. At first I thought somebody had been playing my game. But I guess somebody decided that stages where Caim and the dragon try to race to save each seal were going to be too long, boring, and predictable, so they just broke all three seals at once

Can anybody guess what happens at the Apocalypse in Drakengard? That's right, a flying fortress appears!




Flying Omelette
Mi Esperanza es
Mi Destinacion
(1/1/07 10:30 pm)
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I think The Legend of Zelda is the best videogame-to-cartoon adaptation I've seen. You can't really take the stories seriously and some episodes are better than others, but generally it's got a lot of humor and likable characters.

The main reason it seems that this show worked better than a lot of other "advertisement" cartoons is that they basically only had the two games to worry about getting in stuff from. So they really only had a few main characters to work with, which gave them more time to develop them. They didn't have to worry about adding new characters each time a new toy was released. The only things they really had to worry about working in were all the different monsters and items from the games, but that actually turned out to be an advantage - they don't just fight the same enemies over and over again and beat them the same ways over and over again.

Contrast that to Captain N where they have an episode that seems to be based more on The Fantastic Voyage than any NES game, but in order to squeeze in an advertisement for Faxanadu, they insert a pointless scene where the dog and the freakin' Gameboy dress up in armor to retrieve an elixir from the World Tree, which is like a moment of jawdropping desecration for anyone who is a fan of that game.**

Or Seasons 3 and 4 of Transformers which saw so many new characters added that the show became a complete train wreck.

** - On a related note, I hate, hate, hate the Captain N version of Link's character design. I'm glad they kept the same voice actor, but the design was really (and I hate to use this word, but I can't think of anything else more appropriate) gay.

On an even less-related note, I once mentioned that I saw Zelda's voice actor, Cyndi Preston, on some TV show about a year after the Legend of Zelda cartoons were made, and that she looked exactly like Zelda, minus the pointy ears and costume. I surmised it couldn't be coincidence and that the show must've been casted before it was drawn and the character must've been modeled after her. Well, I finally saw pictures of Jonathan Potts, the actor who played Link, and while his hair is much thinner and he also lacks the pointed ears, he does look like him in the face. He also looks a little like ice skater Kurt Browning, which is funny, because I thought once or twice that the cartoon Link looked a little like a young Kurt Browning, too. (The Captain N version of Link doesn't look one iota like Mr. Potts.)




TaroSH
I Ain't Afraid of No Ghost
(1/1/07 11:43 pm)
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Re: Game Progress Topic 2007

All hell's broken loose in Drakengard. Both in the actual game, and it's jumped the shark.

The head priestess of the Cult of Watchers is a little girl who was spinning around, throwing confetti and going "Lalalalala!" when the final seal was broken.




TWEETER911
Kouga Meshiousen
(1/1/07 11:51 pm)
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Re: Game Progress Topic 2007

I wonder which of the 5 endings you'll get. They all suck though.




TaroSH
I Ain't Afraid of No Ghost
(1/2/07 1:07 am)
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Re: Game Progress Topic 2007

I love manuals that contain spoilers.

In the manual of Drakengard 2*, they say what happens at the end of Drakengard.

* I bought it when I noticed it was down to $20 and had no idea Drakengard was so bad. But even if I did know the first one sucked I probably still would have bought it. I mean, I still bought Castlevania: Curse of Darkness when it came down to $20




Facilitypro
Slow Daddy
(1/2/07 1:36 pm)
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Re: Game Progress Topic 2007

I started Portrait of Ruin.

Aside from the usual DS complaints (and two new ones: my arms go numb after 20 minutes and it's impossible to play in any sort of light).

I'm about 3 hours in, but I only have one comment: "JONATHAN! CHARLOTTE! JONATHAN! CHARLOTTE! JONATHAN! CHARLOTTE!"




TaroSH
I Ain't Afraid of No Ghost
(1/2/07 3:14 pm)
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Re: Game Progress Topic 2007

I only used Charolette when I absolutely needed her.

[Edit: I suck.]




sethrashnoo
I Look Like an Egg
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(1/2/07 3:35 pm)
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Re: Game Progress Topic 2007

Quote: Contrast that to Captain N where they have an episode that seems to be based more on The Fantastic Voyage than any NES game, but in order to squeeze in an advertisement for Faxanadu, they insert a pointless scene where the dog and the freakin' Gameboy dress up in armor to retrieve an elixir from the World Tree, which is like a moment of jawdropping desecration for anyone who is a fan of that game.

Well, there was another full episode based on Faxanadu, but it was an arguably worse desecration. The Elf King was a (really bad) Elvis impersonator and the Dwarf Queen (which doesn't even exist in the game) was a Bette Midler knockoff. And the final boss (just called "The Evil One" in both the show and the game) looked nothing like it does in the game. And they get the Ruby Ring not by healing the fountains but by running a race against a guy with a Bobcat Goldthwait voice.

Speaking of Captain N, I just recently thought of something when I was rereading that article by writer Mark Evanier (of Garfield & Friends) about how he had to keep that character Eric in the Dungeons & Dragons cartoon that he didn't like: I wonder if that's the same reason they had to make Simon Belmont be the way he was in Season 1. Maybe the reason they lightened up on him in Season 2 is because those special interest groups no longer had as much control over things.

Still, I thought Captain N was a good show in its day, but I agree that that's mostly based on Season 2. The only Season 1 episode I liked was the Dragon Warrior one, and Season 3 was complete crap. Damn budget cuts!




Flying Omelette
Mi Esperanza es
Mi Destinacion
(1/2/07 3:42 pm)
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Re: Game Progress Topic 2007

Is that a Season 1 episode? Because I have absolutely no memory of that. If so, thanks for reconfirming that I have no reason to buy that DVD set.

Quote: Well, there was another full episode based on Faxanadu, but it was an arguably worse desecration. The Elf King was a (really bad) Elvis impersonator and the Dwarf Queen (which doesn't even exist in the game) was a Bette Midler knockoff. And the final boss (just called "The Evil One" in both the show and the game) looked nothing like it does in the game. And they get the Ruby Ring not by healing the fountains but by running a race against a guy with a Bobcat Goldthwait voice.

You know, I'm getting the suspicious feeling that the way they wrote these episodes is that they made up some random story about some random crap with a random setting and characters, and then approximated it to the closest NES game plot they could find.

Writer #1: So tell me what game is this based on again?

Writer #2: Well, it's not, but maybe we could say it's based on...on...hmm...how about Faxanadu?

Wrtier #1: Faxanadu? What's this got to do with Faxanadu?

Writer #2: Uh, well, the king could be the Elf King. Yeah! THat's it! And the ring they won from that dude...that could be the Ring of Ruby! And um...the Bette Midler chick could be the Dwarf Queen! Yeah!

Writer #1: There is no Dwarf Queen.

Writer #2: Shhhh! They won't know that if they haven't gotten that far yet.




sethrashnoo
I Look Like an Egg
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(1/2/07 4:34 pm)
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Re: Game Progress Topic 2007

I thought it was Season 2 but I could be wrong.

You know...another thing from that episode that might support your theory is that the Evil One was after a crystal made from the elements of Earth, Wind, Fire and Water. That doesn't exist in the game either.




Magical Yard Gnome
Heavy Metal Chainsaw
(1/2/07 4:54 pm)
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Re: Game Progress Topic 2007

Quote: You know...another thing from that episode that might support your theory is that the Evil One was after a crystal made from the elements of Earth, Wind, Fire and Water. That doesn't exist in the game either.

Didn't the Evil One look kind of like Chaos in that episode, though differently colored? Maybe they had trouble deciding between Faxanadu and Final Fantasy.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(1/2/07 5:24 pm)
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Re: Game Progress Topic 2007

Well, if it did, it would be the first time anything on Captain N looked like what it was supposed to look like.




TaroSH
I Ain't Afraid of No Ghost
(1/2/07 6:54 pm)
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Re: Game Progress Topic 2007

There actually was a Final Fantasy episode. They had Matoya and the dark elf, and that was it. Matoya looked like a typical Halloween witch complete with a wart on her nose and wasn't even blind.

Does anyone else remember the Potion of Power episode where Ganon was a little baby pig, then he drinks the Potion and turns into freaking Godzilla? Plus, I swear he says "dwink" in that episode.

Anyway, I played FF3 DS to that mountain I have to climb for that girl's lover. I might quit though; when I said I wanted another game to juggle with Drakengard, I really didn't want another RPG, especially another RPG from Square/Enix/Square-Enix.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(1/2/07 7:30 pm)
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Re: Game Progress Topic 2007

Quote: Does anyone else remember the Potion of Power episode where Ganon was a little baby pig, then he drinks the Potion and turns into freaking Godzilla? Plus, I swear he says "dwink" in that episode.

I vaguely remember that episode but it wasn't as bad as the "other" Zelda episode of Captain N in which King Hippo and Eggplant Wizard stole one of the Triforce pieces and for some reason, that made Zelda get sick and start dying. This is pretty much entirely inconsistent with the Legend of Zelda cartoon series when considering that the Triforce was separated all throughout that series and it never once made her ill.




TaroSH
I Ain't Afraid of No Ghost
(1/2/07 7:36 pm)
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Re: Game Progress Topic 2007

Oh yeah, the episode where they were stuck to a wooden chair that was sitting out in the open.




TaroSH
I Ain't Afraid of No Ghost
(1/3/07 6:20 pm)
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Re: Game Progress Topic 2007

I started Mega Man 4, and beat Toad, Drill, and Pharaoh Man, all with the Mega Buster because Drill wasn't weak against Toad and Pharaoh wasn't weak against Toad or Drill.

Oh man, Drill Man's stage music sounds like something out of Rescue Rangers.

And the password screen music is irritating too.




TaroSH
I Ain't Afraid of No Ghost
(1/3/07 10:20 pm)
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Re: Game Progress Topic 2007

In Drakengard I beat the Wyrm, did another aerial mission where I got killed by a pair of those damn reapers, some ground mission, then some optional crap.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(1/3/07 10:34 pm)
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Re: Game Progress Topic 2007

Quote: And the password screen music is irritating too.

Wait until you hear the desecrated Mega Man 2 Title/Ending music at the end of the credits sequence.

The only songs in Mega Man 4 I really like are the Pharoah Man theme, the Bright Man theme, the final boss theme, and the train ride part of the ending sequence. It seems that the songs I like in that game are really, really good, but the rest range from bad to forgettable. That's the way it is with Mega Man 5 and 6 for me, too. 5 had Charge Man's theme. 6 had Flame Man's theme. The rest, I can't remember.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/3/07 10:39 pm)
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Re: Game Progress Topic 2007

I also remember some of the final boss music from Mega Man 6.




TaroSH
I Ain't Afraid of No Ghost
(1/3/07 10:50 pm)
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Re: Game Progress Topic 2007

While eBaying for Mega Man 6, I just now found out there were three NES Contra games, not just two.

Do I suck?




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/3/07 10:56 pm)
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Re: Game Progress Topic 2007

No, Contra Force is apocryphal.


That's why the SNES game is Contra 3 (though -- trivia! -- it was planned to be called Contra 4. I have a poster that came with Castlevania 4 that says Contra 4 is coming soon. Also, Final Fight on the Super NES was called Street Fighter in a Nintendo Power SNES preview)




Flying Omelette
Mi Esperanza es
Mi Destinacion
(1/3/07 11:03 pm)
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Re: Game Progress Topic 2007

Secret of Mana was originally going to be called "Final Fantasy Adventure 2". Somewhere, I have an NP issue that shows previews of a game with that title, but the screenshots are all from Secret of Mana.




CLOUDBOND007
Lunitari Mage
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(1/4/07 12:08 am)
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Re: Game Progress Topic 2007

I just played a bunch of Trauma Center's chapter 3. I'm up to the mission I hated on the DS where it's like a puzzle with interlocked triangular GUILT that can only be removed a certain way. And I've forgotten how. Anyway, the game makes an excellent transition to the Wii aside from the unreliability of using the left analog to select your items.

I played through the part where you perform "surgery" on a bomb to disarm it, and it's completely different from the DS, and a whole lot more fun. I thought it was going to be that the main story missions carried over from the DS version would be the normal gameplay and the bonus missions would involve a lot of Wii features, like twisting the remote. But this one broke the chain.

You had to turn the remote to turn the screws on the outer part of the bomb. Then you had to use the remote to grab these push-pin type things out of one hole and put them into different slots, actually moving the remote away from you and towards you to do the motions. Then you get to blast away at a sphere with a bunch of panels on it and try not to hit the ones that are lit up. And finally, you have to attack the core of the bomb without hitting any of the stuff that's rotating around it in every direction. Exciting stuff.

I played Super Mario Bros. on the Wii today but got a Game Over without clearing the game. I actually did make it to Bowser in 8-4, but didn't time my run underneath him correctly. A shame, because the hammer brother was actually easy to get by.




TaroSH
I Ain't Afraid of No Ghost
(1/4/07 1:06 am)
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Re: Game Progress Topic 2007

In Mega Man 4, I'm down to Dive and Skull Man. I've attempted each of their stages once, but didn't even make it to Skull Man and Dive Man killed me on my last life.

I know why I this happens, I just don't know why this happens; whenever I see a stingray in a video game, it's all I can think about.




CLOUDBOND007
Lunitari Mage
Moderator
(1/4/07 2:17 am)
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Re: Game Progress Topic 2007

I'm trying Gametap again for a couple months because I'm a moron. That is, because they've added a whole bunch of really interesting PC games from the past 5 years, some that I didn't have the specs to run before.

The interface is cleaned up a lot from the early days, and this PC runs the Gametap software so much better. The Xbox 360 controller is a perfect fit.

Baldur's Gate
Baldur's Gate II: Shadows of Amn
Beyond Good & Evil
Deus Ex
Grandia II
Icewind Dale 1 & 2
Apparently near every Might & Magic and Heroes of Might & Magic game
Serious Sam II
Splinter Cell and Pandora Tomorrow
Tony Hawk 3 and 4 (are they good ones, I don't know)
Uplink

And that's just skimming the list and doesn't include titles I haven't heard of before. And that's just the PC section. They've added a couple more Dreamcast games, lots of great arcade games (I know MAME is free, but it's a hassle sometimes). There's really old DOS PC stuff that I don't kniow how I'd run otherwise, but I'm not sure if there's much in there I'd want to play anyway, aside from the already mentioned M&M. And then you've got the more mundane stuff, Genesis, Atari, and such. I'd like to just try a little of this, a little of that, and see how it goes. First month back is only 99 cents anyway.




Facilitypro
Slow Daddy
(1/4/07 3:35 am)
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Re: Game Progress Topic 2007

OK, so I got the bad ending to PoR, then I did the spell thing and got access to the next 4 portraits.

If this is the hardest of the modern CV games, that's not saying much for the recent CV entries. I've faced like 3 bosses that killed me a handfull of times, and I've died outside of bosses rarely.

The level design is entirely unspectacular. I'm no fan of SotN, but at least it was interesting to navigate around the castle. In PoR, getting a nnw move just opens up a few rooms instead of entire parts of a castle. But this just means that sicne so much of the castle is accessible without abilities, the enemies are really easy and don't get stronger as you do.

PoR is another "slap some rectangles together" entry of CV lore. It's empty corridors littered with enemies. Sometimes you might have to zigzag your way up for down. There's maybe 2 or 3 rooms of clock tower, and even that's not good.

The enemies are pretty lame, uninspired, and generally don't require much strategy.

There's quests you can get or do, but mostly they are either retardedly easy ("give me this item you already have!"; "Do this move in front of me!") or impossible, and you need a player's guide to find what he wants.

I'm still playing, but it's pretty mediocre. And it cuts off the circulation to my arms. Good old DS.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/4/07 6:33 am)
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Re: Game Progress Topic 2007

Quote:You know...another thing from that episode that might support your theory is that the Evil One was after a crystal made from the elements of Earth, Wind, Fire and Water. That doesn't exist in the game either.

My mother knew a crazy guy who thought he was from Earth, Wind and Fire. That could have been cool, but he also thought he was Jesus. You can only be one or the other!




sethrashnoo
I Look Like an Egg
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(1/4/07 12:02 pm)
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Re: Game Progress Topic 2007

I finished Mega Man X1, 2 and 3 on the collection. I gave Kingsley another attempt, but at this point I'm beginning to think that underground castle is impossible and I have no idea how FO survived it. It's like the world's longest endurance test. I did go back to some earlier areas and look for extra lives. I found a place that had one, plus enough money to earn another one. But even with 5 lives, I still can't make it to the end of that thing.




TaroSH
I Ain't Afraid of No Ghost
(1/4/07 12:59 pm)
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Re: Game Progress Topic 2007

The best part of Portrait of Ruin was easily the final boss.

I barely remember any levels, except for the motorcycle and train moments which required lots of plodding, and there were a lot of empty and copied rooms. And I thought it was really, really lame to have the second set of paintings just be rehashes of the first set.




TWEETER911
Kouga Meshiousen
(1/4/07 2:24 pm)
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Re: Game Progress Topic 2007

Yeah, the final boss of PoR is a nice treat.

And ues, it is indeed the hardest CV in a long time. Very sad. Harmony of Dissdonace? Never saw the game over screen. Never. Aria of Sorrow? I died on Death once, and Balore once. Also died on last boss, but that was on purpose. Dawn of Sorrow? The only remotly hard boss is Death, and that's due to the giant skulls. In all of these games I never died outside of bosses.




TaroSH
I Ain't Afraid of No Ghost
(1/4/07 3:45 pm)
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Re: Game Progress Topic 2007

Giant skulls are easy to dodge. It's the rolling scythe attack that always screws me over (with Julius mode, it was the same until I found out Julius was invincible while the cross spell was in effect)

I beat Mega Man 4. Thoughts later.




TWEETER911
Kouga Meshiousen
(1/4/07 4:05 pm)
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Re: Game Progress Topic 2007

Huh, for me the rolling scythe is pretty easy to dodge. Still, the points stands, Death's the hardest part of AoS2...




CLOUDBOND007
Lunitari Mage
Moderator
(1/4/07 9:01 pm)
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Re: Game Progress Topic 2007

I'm in the second court session in Phoenix Wright's second chapter. It's very entertaining, though it's often more of an interactive story than a game. More later.




CLOUDBOND007
Lunitari Mage
Moderator
(1/4/07 9:59 pm)
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Re: Game Progress Topic 2007

http://objection.mrdictionary.net/go.php?n=1635391




TaroSH
I Ain't Afraid of No Ghost
(1/4/07 11:06 pm)
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Re: Game Progress Topic 2007

I watched the MST3K Wild Rebels. It had me in stitches at some points. And the Satellite of Love party at the end was priceless.




CLOUDBOND007
Lunitari Mage
Moderator
(1/4/07 11:45 pm)
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Re: Game Progress Topic 2007

Haha, Phoenix Wright is the first game I've played to use j00, d00dz, Roxors (What does rocksores, mean?), LMAO, sux0rz (What does Sucksores mean?), and ROFL.

I loved that. The guy even used emoticons and stuff like *sweats*.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(1/4/07 11:58 pm)
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Re: Game Progress Topic 2007

Susie (the girl whose head was in the dryer in that Youtube video I posted) was always using emoticons in Killer7.




CLOUDBOND007
Lunitari Mage
Moderator
(1/5/07 4:19 am)
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Re: Game Progress Topic 2007

I just finished Chapter 3 (out of the 4 original ones and the 5th DS exclusive one). I'm going to go into more detail when I'm not tired, but I'm still having lots of fun with it.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/5/07 9:59 am)
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Re: Game Progress Topic 2007

I wrote a while ago that I was getting eye strain from playing Faxanadu. Now I seem to be getting hellacious headaches all the time. I think my problem might be that my glasses prescription is wearing out. Well, how long have I had my current one? 5, 8 years? Maybe I should try to make an appointment with an eye doctor.




TaroSH
I Ain't Afraid of No Ghost
(1/5/07 11:32 am)
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Re: Game Progress Topic 2007

Quote: Haha, Phoenix Wright is the first game I've played to use j00, d00dz, Roxors (What does rocksores, mean?), LMAO, sux0rz (What does Sucksores mean?), and ROFL.

I loved that. The guy even used emoticons and stuff like *sweats*.


Did you notice what the Steel Samurai's slogan was?




TaroSH
I Ain't Afraid of No Ghost
(1/5/07 4:23 pm)
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Re: Game Progress Topic 2007

I beat Drakengard. The final boss is retarded, and I should probably be ashamed it took me two attempts to beat her.

According to GameFAQs I got the minimal ending. I may be able to get three more, but the fifth ending requires me to find all 65 weapons. Fuck that.

I never found the little boy ally.




TaroSH
I Ain't Afraid of No Ghost
(1/5/07 8:04 pm)
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Re: Game Progress Topic 2007

With the help of GameFAQs I found the boy and did a bunch of extra crap.

Random stupidity. For a bit of background, in the world of Drakengard humans and monsters can have "pacts", but the human has to sacrifice something in the pact. Caim gets in a pact with a dragon and he loses his voice. Leonard gets in a pact with an annoying faerie and goes blind (he probably wishes he had gone deaf, man oh MAN that little bitch is annoying). Arioch gets in a pact with the spirits of fire and water and loses her ability to have kids. Now it starts getting good; Verdelet got in a pact with a dragon and he just went BALD. And here's the best one; Seere gets in a pact with a golem and he becomes ageless, meaning he's a boy for the rest of his life, which is the rest of eternity unless he gets stabbed I guess. I could see how being a child forever is a bit of a drawback, but if Caim had to sacrifice his ability to age rather than his voice to get a pact with a dragon I think that'd be a huge plus.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(1/5/07 8:45 pm)
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Re: Game Progress Topic 2007

With Chester's luck, his nose would fall off.




TaroSH
I Ain't Afraid of No Ghost
(1/5/07 10:49 pm)
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Re: Game Progress Topic 2007

I got the second ending in Drakengard. What the hell.

The great thing about the second ending's final boss is that there's a treasure chest containing a health refill. I died once again.




TaroSH
I Ain't Afraid of No Ghost
(1/5/07 11:51 pm)
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Re: Game Progress Topic 2007

Third ending. Another major WTF. At least the boss put up a good fight (I died at least ten times), but most of the difficulty came from that sword attack and the awkward aiming system.

If there's any reason for FO to bother with this game, it would be to add more to the list of songs that are easily worse than There Must Be a Soul. That song that plays during the credits of this ending, which is called something like "Grow Wings", has got to be the worst song with lyrics in a game I have ever heard. It makes the ending credits theme of Alundra sound like Sona Mi Areru Ec Sancitu. The woman sings monotonously, her voice doesn't match the extremely repetetive and annoying background music at all, and the lyrics read like they were directly translated from the original Japanese and left that way no matter how awkward the words were.




TaroSH
I Ain't Afraid of No Ghost
(1/6/07 12:07 am)
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Re: Game Progress Topic 2007

Okay, fifteen minutes later I'm already taking that back. PARTS, the ending credits theme to Mega Man X: Command Mission is at least twice as bad. It uses some obnoxious distortion effects, annoying music, I can't even figure out if the song is English or alternating English and Japanese, in the parts I can understand the singer sounds like she has her cheeks full of cotton, and one of the lines is "I want to show you where my parts have fallen".




TWEETER911
Kouga Meshiousen
(1/6/07 12:13 am)
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Re: Game Progress Topic 2007

Didn't I tell you all of the endings sucked? >_>




CLOUDBOND007
Lunitari Mage
Moderator
(1/6/07 1:56 am)
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Re: Game Progress Topic 2007

Quote: Did you notice what the Steel Samurai's slogan was?

I actually don't recall.

I'm currently in the second investigation sequence of case #4. Edgeworth turned out to be a pretty neat character... when he was first introduced, I didn't think he'd actually end up with a story of his own. And the "God-like" prosecutor is pretty funny, too. I really like this game's sense of humor... I've laughed out loud on multiple occasions, and the way all the text is written is great, especially with the character expressions.

Edit: I finished chapter 4, and the game, as far as I'm concerned. I'll start the bonus mission tonight or tomorrow, but I'm thinking of it as it's own little game.




TaroSH
I Ain't Afraid of No Ghost
(1/6/07 11:12 am)
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Re: Game Progress Topic 2007 "For Great Justice"

And yeah, Chapter 5 has no reason to exist. There's something I want to say, but it could be a spoiler (not really a plot spoiler, though) so I won't mention it right now.




TaroSH
I Ain't Afraid of No Ghost
(1/6/07 1:01 pm)
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Re: Game Progress Topic 2007

Jumping on the bandwagon, I decided to go beat Dynowarz.

I think I blew up and killed the man once each, but I fell off the stages plenty of times. I kept trying to jump like I would in Super Mario Bros, but as soon as you get halfway off the ledge you fall. I died once against the final boss because I was trying to line myself up on the pit in the middle and fell off. And then there were other times where I barely missed a moving platform.

About 90% of the rooms in the man missions are the same four that repeat themselves, maybe filling up with more enemies that shoot more bullets. Sometimes they exchange some moving platforms for ones that fall when you land on them.

It's great how you can't hit anything with that bomb weapon.

Obviously when I first played it years ago I knew it was crap, but thought it was a lot harder than it was. In my password book, I have a single password for this game. I tried punching it in to see how far I was when I originally, but it didn't work.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/6/07 1:15 pm)
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Re: Game Progress Topic 2007

I have no idea what the people (whom I quoted in the thread in the reviews forum) who called the game "good" or even "average" were thinking. It's so obviously crap. But if Bonk's Adventure or Super Mario Land are great, why can't Dynowarz be good?




TaroSH
I Ain't Afraid of No Ghost
(1/6/07 2:15 pm)
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Re: Game Progress Topic 2007

Oh man, I found out something irritating with the Sega Genesis Collection. All that work I put into Phantasy Star IV? I lost it. You don't use the in-game save feature to save the game, you have to use Select to pull up some menu from the Collection to save the game.

Also, Sega thinks people like being forced to watch the production intros.




TaroSH
I Ain't Afraid of No Ghost
(1/6/07 4:08 pm)
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Re: Game Progress Topic 2007

In my continuing streak of games that desecrate my favorites, I started Rockin' Kats and I'm already at the King Kong boss. I beat him once then got killed by the awkward play control, which is also what usually kills me on my way to him.

Another thing Bionic Commando got right with this swinging thing (the first being you could pull yourself upward rather than having to swing onto an upper platform) was that if you didn't hold any direction on the pad you fired diagonally, making it a lot less clunky to make swings that require it.




SolidChocobo
Sister Midnight
(1/6/07 10:31 pm)
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Re: Game Progress Topic 2007

Quote: Oh man, I found out something irritating with the Sega Genesis Collection. All that work I put into Phantasy Star IV? I lost it. You don't use the in-game save feature to save the game, you have to use Select to pull up some menu from the Collection to save the game.

I don't think doing this is completely necessary to save your game, but in my experience it's the only way to guarantee your "battery" saves hold. I played through probably ten hours of Phantasy Star III while only saving within the actual game, and managed to continue from that file multiple times without any problems, but shortly afterwards I lost like two hours of gameplay because the game forgot that I saved numerous times during that period. Since then I've been using the save state function every time I turn off the system, just to be sure.

Something similar happened when I was playing MGS3: Subsistence, so I'm wondering if it may just be something wrong with my memory card.




TaroSH
I Ain't Afraid of No Ghost
(1/6/07 11:43 pm)
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Re: Game Progress Topic 2007

I ran a test, and it seems you have to at least Exit the game and it'll save the data when you do. But if you just turn off the console, it all goes down the drain.

I beat Rockin' Kats, I really don't think I'm going to bother with the bonus stage. Then I tried Puss N Boots and got wiped out by the final boss. Gee, I could have beaten three games in one day.

After this, I need to find something that doesn't suck.




TaroSH
I Ain't Afraid of No Ghost
(1/7/07 12:31 am)
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Re: Game Progress Topic 2007

So, I beat three games in one day.

I gave Puss N Boots another shot and beat it this time. I died once in the entire game when I flubbed a jump in Big Ben.

It's six days into the new years and I've beaten as many games. Time to find something that isn't crap.

I'm, like, owning this page.




CLOUDBOND007
Lunitari Mage
Moderator
(1/7/07 12:52 am)
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Re: Game Progress Topic 2007

I've finished the first trial section of Chapter 5 and now I'm investigating again. Just put a jar together in a stupid minigame involving the stylus. This, combined with the new ability to rotate evidence to examine, and the ability to tap the screen to spray luminol in this chapter shows that they were desperate to include DS functionality as a gimmick but had no real ideas.

This chapter is tolerable and the case is somewhat interesting, but it's probably the least enjoyable in the game. Just doesn't feel like as much effort went into the dialogue, and I don't like the new sidekick, science girl. The chapter does feel totally tacked on, as Codie has said previously. Chapter 4, in my opinion, is a perfect and satisfying conclusion to the story.

Phoenix sure does a lot of crime scene investigation for someone who's not an investigator.

I want to write something up about this game, but at this point, I'll just wait until I beat the last chapter.




TaroSH
I Ain't Afraid of No Ghost
(1/7/07 12:54 pm)
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Re: Game Progress Topic 2007

If you thought the Luminol and Fingerprint tests were great, later you get to play Connect the Dots.

When you get to the next (I think, there was something in the game about there only being three days/trials to prove somebody innocent) trial, take note of how their lack of ideas means they have reuse a joke.




Bomberguy221
Hit and away is my style!
(1/7/07 5:07 pm)
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Re: Game Progress Topic 2007

Twilight Princess - Finished. The final battle was pretty much a reminder of the way bosses were throughout the game: Somewhat fun, but a little disappointing. Although, I am very satisfied with how I did in the game. I still need to beat Cave of Ordeals, but I know the plot now.




SolidChocobo
Sister Midnight
(1/7/07 7:00 pm)
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Re: Game Progress Topic 2007

Quote: I ran a test, and it seems you have to at least Exit the game and it'll save the data when you do. But if you just turn off the console, it all goes down the drain.

Yeah, I lost a save doing that, too. But when I lost that two hours of progress more recently, I exited out to the main menu and everything, and the save still didn't hold.

I'm sure you've already figured to be careful, though.




TaroSH
I Ain't Afraid of No Ghost
(1/7/07 7:47 pm)
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Re: Game Progress Topic 2007

Yes. You'd think Sega would've check that, but of course they also overlooked that sound glitch in Phantasy Star 4.

In other news, DRAKENGARD HAS JUMPED THE SHARK.

I'm going after the fourth ending, and this is so fucked up I want to call it quits here. As a result of Golem killing Manah, IT STARTS FUCKING RAINING GIANT FLYING BABIES. Giant flying babies that have asses and nipples, but thankfully not anything else. Giant flying babies whose attack seems to be spitting electric sperm.

Did Hideo Kojima and Fumito Ueda have anything to do with this game?




CLOUDBOND007
Lunitari Mage
Moderator
(1/8/07 12:32 am)
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Re: Game Progress Topic 2007

I just finished the second trial day in chapter 5. I checked a FAQ for the first time because I didn't want to have to start the trial over and I was missing some obvious stuff from being tired. This case has a ton of evidence to sort through compared to the others, and sometimes it's hard to tell what the game is asking you for. That one where you have to say that the floor plans were incorrect because of the blue badger being there, I never would have found except through painful trial and error.

This has actually turned out to be a little more fun than I was expecting, just because the crime itself is so complicated. The mini games are still stupid, though. I got to dust for fingerprints earlier. You get to blow into the DS microphone for that one.

I'm going to see about finishing the game tonight.




CLOUDBOND007
Lunitari Mage
Moderator
(1/8/07 2:40 am)
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Re: Game Progress Topic 2007

I'm almost done now. I really find it hard to believe that he would have written her name on the jar, though. If he was dying, why would he spend his last moments leaving a message about how a Ema accidentally did that? I would have put the serial killer's name to make things easier on whoever found the message, regardless of the truth.

Edit: Disregard the above. In-game clarification was provided.




CLOUDBOND007
Lunitari Mage
Moderator
(1/8/07 3:59 am)
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Re: Game Progress Topic 2007

I beat the game. Dear God, I didn't need another extended ending, it's not like it was another game I just played. Well anyway, this game was a fun surprise. I'll be buying the sequel, which I think is being released in the US for the first time this month.




TaroSH
I Ain't Afraid of No Ghost
(1/8/07 10:16 am)
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Re: Game Progress Topic 2007

And if you preorder it, you get a free stylus of Phoenix's pointing hand.

Did you notice when the cowboy (I think his name was Jake Marshall?) was on trial, TWICE he and the judge exchanged the dialogue:

Judge: I don't like your attitiude.
Jake: And I don't like your beard.

Sheesh, they could have changed it to something like "I don't like your bald head" or "I don't like your robe", but they left it "I don't like your beard" both times.

Were you also annoyed by that chief cop's delay in responses?

Quote: I'm almost done now. I really find it hard to believe that he would have written her name on the jar, though. If he was dying, why would he spend his last moments leaving a message about how a Ema accidentally did that? I would have put the serial killer's name to make things easier on whoever found the message, regardless of the truth.

I think the better question is "How could he have written her name on the jar if it was already broken? And if it didn't break during the fall (which IS implied, thus creating a major WTF because if the jar went flying and didn't break that's one durable jar) why would he break it afterwards?"




CLOUDBOND007
Lunitari Mage
Moderator
(1/8/07 6:29 pm)
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Re: Game Progress Topic 2007

They also kept repeating the same jokes when Gumshoe would come to bring Phoenix something and interrupt a conversation in the process.

The chief didn't annoy me too much in terms of the pauses. He was kind of a fun villain, though not as much so as Von Karma. Didn't he seem a little too nice at the very end, though? Saying something about how there's nothing to worry about now with Phoenix and Edgewood being the next generation. But maybe I don't remember it right, it was like 4AM.

I've found it kind of weird and funny how this game eventually evolves into the defense and prosecution ganging up on witnesses together.

I'll post more later.




TaroSH
I Ain't Afraid of No Ghost
(1/8/07 6:37 pm)
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Re: Game Progress Topic 2007

Quote: Saying something about how there's nothing to worry about now with Phoenix and Edgewood being the next generation.

Yeah, he said that. Your guess is as good as mine.

Also, it's Edgeworth. Edgewood is what I kept called Achewood before I finally hammered the name of that comic into my long term memory.




CLOUDBOND007
Lunitari Mage
Moderator
(1/8/07 7:13 pm)
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Re: Game Progress Topic 2007

I thought I had mixed the name up like that the other day, but I looked at my posts and saw that it was correct. Looks like I finally screwed it up, though. It's funny because I don't think I've been reading it as Edgewood in the game or anything.




TaroSH
I Ain't Afraid of No Ghost
(1/8/07 7:18 pm)
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Re: Game Progress Topic 2007

Actually, you typed it correctly on the previous page.




Phoenix Wright
Pirate
(1/8/07 8:33 pm)
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Re: Game Progress Topic 2007

There are contradictions in this thread, there must be. I just have to find them out and everything will be okay.

Here! I've got it. Now I just have to show the right evidence and this case is won.

Let's see...

Select evidence: BOF2 Cat

http://www.flyingomelette.com/sitetracking/pictures/bof2cat-doyouwant.gif

There! The evidence is clear. This picture shows that it could not have been FO that spilled chicken soup on my cat. Rather, it was some blue skinned creature that convinced the cat to spill soup on itself!




CLOUDBOND007
Lunitari Mage
Moderator
(1/8/07 9:52 pm)
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Re: Game Progress Topic 2007

I just started playing Beyond Good & Evil on Gametap. Fortunately, it runs super smooth and seems like it could be fun. Only the controls are awkward. Apparently, they didn't build in gamepad support, but they also didn't do a great job with how you use the mouse to navigate menus and in the actual game.




CLOUDBOND007
Lunitari Mage
Moderator
(1/8/07 10:56 pm)
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Re: Game Progress Topic 2007

I also tried Dungeon Explorer (no sensor bar needed for stuff like that) and it seems like it probably has lots of great dialogue. Some guy named Judas of all things gave me a message from the king that IIRC was something like "Bullbeast is near and mad".




Bomberguy221
Hit and away is my style!
(1/9/07 6:31 am)
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Re: Game Progress Topic 2007

Final Fantasy III - I forgot to mention that I unlocked the Onion Knight class. I also beat Owen Tower and am now trying to help the dwarves.

Trauma Center: Second Opinion - I've beaten the "Under the Knife" surgery that the DS game was named after. So far, all but a select few operations have been virtually the same (such as the "patient" at the doctor conference and any areas where I need to revive the patient). The surgeries with Dr. Weaver are interesting, but I wish the plot line was a bit... thicker. So far it's one surgery per chapter.

I do have to give credit to Atlus, though. They're good about adapting these games to their systems. While I think I prefer DS's control, things are way clearer on this game than they were on UTK. The ability to repeat story chapters is nice, too.




James FP
Schmendrick's Nose
Moderator
(1/9/07 12:05 pm)
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Re: Game Progress Topic 2007

I finished Toxa's quest in Kartia and got about halfway through Lacryma's quest before I quit for awhile. It's a good game and I love the story and characters, but the battles are a little long and repetitive, especially since you stop gaining levels after awhile.

Other than that, I just played a little of Silent Hill and the first level of Krion Conquest. I started up my own file of Twilight Princess, but only got about halfway through the Forest Temple before I couldn't figure out what to do. I gave it back over to DH because she's about two dungeons ahead of that one already.

Uh-oh. James is ticked off now. Stand back...HE'S A NUT!!




TaroSH
I Ain't Afraid of No Ghost
(1/9/07 12:33 pm)
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Re: Game Progress Topic 2007

If you think Kartia's battles are long, try Hoshigami or Brigandine.




TaroSH
I Ain't Afraid of No Ghost
(1/9/07 11:53 pm)
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Re: Game Progress Topic 2007

I watched the MST3K Incredibly Strange Creatures Who Stopped Living and Became Mixed-Up Zombies (yes, that is the name). I could kind of make out the plot of most of the movie, but the ending was a total what the hell.

Maybe not my favorite, but the most memorable joke might have been when the kid's getting hypnotized and the camera starts zooming in and out and whenever it reaches it maximum Zoom In it makes this noise, and one of them (I think Servo) says "He isn't going to sleep if you keep hitting him with the camera!"




CLOUDBOND007
Lunitari Mage
Moderator
(1/10/07 1:39 am)
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Re: Game Progress Topic 2007

I'm having trouble deciding what I want to play next. I saw that Gametap has
Planescape Torment, an RPG from 1999 that seems to be praised by everyone that's played it. It certainly sounds quite unique in terms of setting, and I am a fan of RPG's with lots of dialogue and choices, such as KOTOR.

http://en.wikipedia.org/wiki/Planescape_Torment

I tried Final Fantasy V for GBA and I'll probably make one final attempt to beat that game at some point. The writing style for this port is the best I've seen for the game, and the background graphics in combat have been improved. You also have Amano art character avatars, but their worth depends on how much you like his drawings... I'm indifferent. Some of the new classes sound pretty cool. I'd like to have a Necromancer.

And yeah, I suppose I am done with Zelda. It was just too much. For a game already so similar to Ocarina of Time, it was too drawn out for me. If there wasn't so much you needed to do between dungeons, I don't think I'd have had a problem with continuing, but I want to move on to something different now.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/10/07 8:15 am)
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Re: Game Progress Topic 2007

I've probably said this many times before, but I've been curious about Planescape: Torment for a long time, mostly because I thought Planescape was the most interesting of the Dungeons and Dragons settings. I wonder how well the videogame captures that.

But every time I've looked, it was just a little too expensive for what I wanted to pay at the time (I'm also worried about my ability to commit to to a PC game).




sethrashnoo
I Look Like an Egg
Moderator
(1/10/07 12:05 pm)
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Re: Game Progress Topic 2007

I finally FINALLY got to the end of the underground castle in Kingsley's Adventure and beat that boss at the end. I had to leave the Playstation on overnight because (THANK GOODNESS) you can continue from the bosses as many times as you want, but you can't save there, and there was no way I wanted to do the whole castle all over again.

I took me maybe 20 tries to beat that boss. Although it took me more tries to beat the bat, I'd still say this one was harder because once I found the trick to beating the bat, he was really simple and easy.

I guess all that's left now is the last boss since FO said it doesn't have a stage leading up to him.




da dick
hobo blues baby
yeah...
(1/10/07 12:40 pm)
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Re: Game Progress Topic 2007

been spending way too much time on Civ 4. looks like i can do pretty well on warlord difficulty against 3 AI players. I played Kublai Khan( Mongolia) who was superb for crashing them all in early game. I think underestimated his creative trait. combined with his agressive trait, he was great for fighting wars AND conquering cities peacefully with enough culture points. makes it easier for new cities to spread their influnence fast so you can claim the surrounding resources with +2 culture points per city. i ended up going for cultural victory since destroying them was too easy. mongolia's unique unit was less useful, since it's not always easy to find horses. but once you get it the unique "Kersh"(i think) can travel fast across all terrains. great for taking over a large or distant empire.

now i'll try again to play noble difficulty with Malinese and multiple AI players and see if i don't lose again. looks like i'm losing. fought a war for way too long, hindering the development of all my cities, since i spent all the time churning out cheap skirmishers to overwhelm the Incans. but found out how useful the financial trait really is. with more gold, you can support large armies without hindering your scientific development and i still have money leftover to upgrade old units. the spiritual trait is still kinda blah except for making me more fickle minded since i can change civics without going through anarchy. other wise , would be more useful if they was a leader with both creative and spiritual, then going for cultural victory would be easy and faster.




CLOUDBOND007
Lunitari Mage
Moderator
(1/10/07 1:05 pm)
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Re: Game Progress Topic 2007

I actually started Planescape. It immediately brings Baldur's Gate I and II to mind with it's interface and engine. There's already a lot of dialogue, though I did fight a couple of zombie drone workers. There's some voice acting, but most of the lines are just there for reading only. The setting and story are pretty cool so far (and creepy), though not a whole lot of it makes sense right off the bat. I think I'm going to love the fact that it's not just another predictable fantasy world with dragons and theives and trolls.




da dick
hobo blues baby
yeah...
(1/10/07 1:19 pm)
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Re: Game Progress Topic 2007

Quote: I think I'm going to love the fact that it's not just another predictable fantasy world with dragons and theives and trolls.

*cough* i'm probably being cranky here but are any of you ever gonna play shadowrun(genesis), deus ex(PC), and/or fallout(PC)?

although shadowrun and deus ex might be predictable cyberpunk setting, which is also another kinda fantasy which never happens in real life.




CLOUDBOND007
Lunitari Mage
Moderator
(1/10/07 9:44 pm)
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Re: Game Progress Topic 2007

www.cb007.com/archive68.html




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/10/07 9:47 pm)
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Re: Game Progress Topic 2007

My brother got me to buy Fallout 1 and 2, but I haven't played much of them. The thing was, when I started Fallout, the first half hour or so of the game was just killing rats, which didn't exactly grab me.

Maybe of those I'd rather play Shadowrun first. I dunno.




CLOUDBOND007
Lunitari Mage
Moderator
(1/10/07 10:41 pm)
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Re: Game Progress Topic 2007

I got the OXM magazine and demo disc, and I had to boil the disc to make it work. That is the first time I've ever tried that in all these years since I first heard about it. I'd be hesitant to do it for a regular game, but I figured I could always call the magazine to get another disc if I destroyed it.




CLOUDBOND007
Lunitari Mage
Moderator
(1/10/07 11:47 pm)
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Re: Game Progress Topic 2007

So in Planescape, I'm exploring this mortuary where all kinds of weird experimentation and such is going on. There are zombie servants and skeleton warriors, and I get the impression that this place is some sort of an afterlife. One NPC mentions how he seeks true death, oblivion.

I completed a quest to bring some embalming fluid and a needle to someone and she worked on the scars of the main character, the Nameless One. Nameless also regained a memory, and it seems like he's been to this place before, maybe many times. My only party member right now is a wisecracking floating skull named Morte.




TaroSH
I Ain't Afraid of No Ghost
(1/11/07 12:49 am)
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Re: Game Progress Topic 2007

I started Plok and made it to the second boss fight and got multilated by it.

Part of the Cotton Island level theme sounds familiar; my mind says "Three Blind Mice" but that isn't it. Reminds me of that song in Drakengard that sounds so much like the "Taking (Making?) Christmas" song in Nightmare before Christmas I couldn't help but start singing it at times.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(1/11/07 10:10 pm)
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Re: Game Progress Topic 2007

I beat the second boss of Plok with a bit of luck, then I went on to the third boss which thankfully wasn't another Bobbins Bros (not only would it be cause for concern in the game's creativity department, but I don't even want to think about what four of those bastards would be like)




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(1/12/07 10:36 am)
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Re: Game Progress Topic 2007

I beat the Venge Thicket, then left my SNES on for the night because I really didn't want to fight the second Bobbins Bros again if I didn't have to.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(1/12/07 9:00 pm)
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Re: Game Progress Topic 2007

I Game Overed at the haunted forest stage and gave my SNES a needed rest.




CLOUDBOND007
Lunitari Mage
Moderator
(1/12/07 10:11 pm)
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Re: Game Progress Topic 2007

www.cb007.com/archive69.html




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(1/12/07 10:22 pm)
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Re: Game Progress Topic 2007

Quote: Gee, the rope wad in a pretty blatant place. I guees I just happened to not venture into that area.

CLOUDBOND007
Lunitari Mage
Moderator
(1/12/07 10:30 pm)
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Re: Game Progress Topic 2007

Heh. I was going to correct that, but I don't like the idea of editing peoples' posts without them knowing.




Bomberguy221
Hit and away is my style!
(1/13/07 3:36 am)
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Re: Game Progress Topic 2007

Trauma Center: Second Opinion - Defeated Savato and reached the 6th level. This one is radically different in the Wii game than it is in the DS game. It's actually a continuation of what happens after Under the Knife's 6th level. I completed the mission entitled (you guessed it) Second Opinion, which was a bizarre surgery for a number of reasons.

SPOILERS SPOILERS SPOILERS
Dr. Stiles is the patient, and Dr. Weaver is the one operating. You get attacked by two GUILT simultaneously - Paraskevi and Kirayaki - and are fighting on the surface of Derek's heart, meaning you have to fry the Paraskevi as soon as you see it or risk a very abrupt loss.

This was probably one of my favorite surgeries. I beat the one after this one, but the one following that caused me a failure. I'm going to have fun with these.

Wii Sports - I'm a pro golfer now! I just don't know, other than the "Pro" by my name, what perks that comes with other than bragging rights.




MaskedSheik
Pirate
(1/13/07 4:13 pm)
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Re: Game Progress Topic 2007

Haven't posted in this thread for a while......

I finished Chrono Trigger and am partway through FF6.

I might rate CT a 7/10........but I'll play a few more RPG's before I give a definitive rating. On the one hand, Chrono Trigger is an excellently constructed game. There's been enough said about CT's graphics and music. The battle system is lackluster, but aside from that there's very little CT does *wrong*. On the other hand, it isn't an ambitious enough game to be *great* even without flaws. The gameplay doesn't try anything new or beyond; the story works but isn't spectacular; and thus the game leaves a pedestrian feel, as polished and "flawless" as it is.

I'm really liking FF6 so far. If the game continues to be as good as it has been until the end, I might consider it even 9/10. I think, for the first time, I'm beginning to feel the magic of the RPG - the interaction with, and responsibility you feel to, the RPG world.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/13/07 4:53 pm)
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Re: Game Progress Topic 2007

I finally set up the computer so that a videogame signal can go to the PC's TV card, and the television simultaneously. That's virtually necessary to get any screen captures for any action games.

I can't, however, find my old PS2 memory card.

I was about to say that I might not have played a PS2 game since the move (so I wouldn't have any idea where it could be), but that's not true: I played God of War. So, I guess the PS2 card should be in my gaming area; I'll just have to look again.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/13/07 4:59 pm)
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Re: Game Progress Topic 2007

For the heck of it, I'll post how we have to take screen captures in this thread, because it's somewhat complicated and I'm liable to forget (especially since we have so many programs that could do this, but according to FO, this is the best procedure).

First, set the screen resolution to 1024 x whatever.

Open Fraps and minimize it. It will run in the background.

Then open Arc Soft Showbiz.

Click Capture.

Click Capture Video.

If necessary, click Record Settings (if, for example, recording through RF)

Use that window to see the screen. Press 'b' to have Fraps take the picture.

The pictures end up in "My Pictures" in "My documents".




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/13/07 5:13 pm)
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Re: Game Progress Topic 2007

Quote: I was about to say that I might not have played a PS2 game since the move (so I wouldn't have any idea where it could be), but that's not true: I played God of War. So, I guess the PS2 card should be in my gaming area; I'll just have to look again.

That logic didn't quite work. I apparently couldn't find my old PS2 memory card back when I played God of War, so I started a new one for that game. So, I do have the card with the God of War save, but I still don't have my card with my earlier saves for other games.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(1/13/07 9:47 pm)
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Re: Game Progress Topic 2007

I started the PS2 MDK2 on Jinkies! and I'm already to the second checkpoint in Max's first stage. I set the controls to match the Dreamcast's.

Facility already mentioned how they put arrows pointing to where you shoot the fourth boss, and I noticed they did something similar with the fourth boss; it's not an arrow pointing to it, but they light up the weak point so that you can see it without zooming in.

I don't recall the Bifs taking this long to kill...




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/15/07 4:33 pm)
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Re: Game Progress Topic 2007

I found my old PS2 memory card (the one that has saves for DMC and all the Ratchet and Clank games and R-Type Final, among others). It was just among FO's videogame consoles, for some reason. It even had a God of War save on it, somehow.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/15/07 5:37 pm)
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Re: Game Progress Topic 2007

I finished off another file of Aria of Sorrow, beating it for the first time on my Double Pack cart.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(1/15/07 10:14 pm)
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Re: Game Progress Topic 2007

I got to the second boss on MDK2 Armageddon, and oh man. I beat this thing on my first try on the Dreamcast. Here it's kicked my ass about fifteen times. The best I've gotten is all but two shell pieces off before I ran out of ammo and picked off everything in the room. I've even repeated the last checkpoint twice trying to get to it with more weapons and HP.

So it's not just my imagination that the Bifs took a long time to kill, EVERYTHING takes forever to kill.

Another thing that makes this boss extremely annoying is they added some stupid feature to the Jetpack. When I first got it I noticed Max acsending *really* slowly, and as it turns out you have to hold either Up on the control pad or whatever button you'd equip a weapon with (might depend on the control scheme, might not) to get him to speed up.

I'm pondering bumping it down to Hard.




CLOUDBOND007
Lunitari Mage
Moderator
(1/17/07 1:32 am)
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Re: Game Progress Topic 2007

Hmm, I don't think I've seen Tweeter around for a while now.

I haven't played any games, but I watched Cars today. Good movie, but even for an animated film, I had trouble accepting a world of nothing but cars for a while. In Finding Nemo and Toy Story and such, at least human beings existed and were just unaware of the world they couldn't see. But cars don't make sense as lifeforms on their own and they don't seem to have the range of movement to construct buildings or eachother. And even the bugs in this movie were tiny VW Bugs. In a fascinating twist, the planes also seem to be alive, but not all machines are.




CLOUDBOND007
Lunitari Mage
Moderator
(1/17/07 12:19 pm)
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Re: Game Progress Topic 2007

I just played through all of Altered Beast, the arcade version. There are no words. I will never forget what I have suffered. Some guy gave this a 10/10 on Gamefaqs. If there is a God, how could he make someone that would do such a thing?




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/17/07 12:26 pm)
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Re: Game Progress Topic 2007

Quote: Altered Beast, the arcade version.

How? I thought the Wii version would have been the Genesis game.




CLOUDBOND007
Lunitari Mage
Moderator
(1/17/07 12:31 pm)
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Re: Game Progress Topic 2007

No, I wouldn't pay a cent to own that crap. I did it through Gametap because I wanted to see if the game was as bad as everyone said.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/17/07 12:39 pm)
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Re: Game Progress Topic 2007

Okay. I see Gamespot gave the Wii/Genesis version a ~5/10 (which is probably too high), but also said that the arcade version was better (implying it'd get a higher score).

I can't see how any version of that game could be all that good. Pretty much all you do is move to the right and attack.


I also looked over Gametap's list of arcade games. I didn't notice much I had been yearning to play. (No R-Type Leo -- not R-Type at all, in fact -- no Shinobi...)

They actually do have Castlevania III, though... as a consequence of Konami's PC set that had the NES Castlevania's and Contra. The other games in that set are also available. In fact, other than Tetris (and I'm not sure what version of Tetris that is; it doesn't look like the Nintendo or Tengen NES version), those are the ONLY 8bit games Gametap has.




CLOUDBOND007
Lunitari Mage
Moderator
(1/17/07 12:42 pm)
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Re: Game Progress Topic 2007

I thought at first that it was going to be so ridiculous that it'd be amusing, but that only lasts for one stage. The powerups are pretty much useless until you get enough to turn into an animal, then you're basically a God. Everything about the game seemed so thrown together, from enemy placement to the enemies themselves. The ending was a series of still images recapping the 30 minute game you just finished, and showing your recincarnated animal man living happily ever after.




CLOUDBOND007
Lunitari Mage
Moderator
(1/17/07 3:37 pm)
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Re: Game Progress Topic 2007

Quote: Altered Beast, as a game, was a limited experience, really only worth the amount Day 1 Genesis adopters paid for it nothing.

I like how a game that's worth nothing gets a 5.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(1/17/07 4:09 pm)
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Re: Game Progress Topic 2007

Oh yeah, Altered Beast. I once described it as "Punch, Kick, Die. Punch, Kick, Die. Punch, Kick, Die."

Basically Final Fight with werewolves.




SolidChocobo
Sister Midnight
(1/17/07 4:28 pm)
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Re: Game Progress Topic 2007

Quote: In fact, other than Tetris (and I'm not sure what version of Tetris that is; it doesn't look like the Nintendo or Tengen NES version), those are the ONLY 8bit games Gametap has.

Looks like the Japanese Bullet Proof Software version to me.




Facilitypro
Slow Daddy
(1/17/07 4:34 pm)
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Re: Game Progress Topic 2007

Quote: I noticed Max acsending *really* slowly, and as it turns out you have to hold either Up on the control pad or whatever button you'd equip a weapon with (might depend on the control scheme, might not) to get him to speed up.

I think the PS2 version features pressure sensitivity, so pressing the button harder might help.




CLOUDBOND007
Lunitari Mage
Moderator
(1/17/07 4:35 pm)
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Re: Game Progress Topic 2007

Whatever version it is, it's rather shitty, even for Tetris.

Gametap's biggest draws are probably on the PC side of things. The newer games and the DOS games that would be hard to get working otherwise. There did seem to be a fair number of space shooters around, though I don't know enough about the genre to tell if they're considered good. Blazing Star is one I've enjoyed.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/17/07 5:38 pm)
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Re: Game Progress Topic 2007

Yeah, I think Blazing Star is a sort of famous game. They also have some other Neo Geo games, like Magician Lord. They don't have Pulstar, though.


Maybe it'd be worth it for me to try Gametap when I have time to enjoy it and am not working on games I physically own. Don't ask me when, though.




CLOUDBOND007
Lunitari Mage
Moderator
(1/17/07 5:53 pm)
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Re: Game Progress Topic 2007

Speaking of Castlevania III, I was looking at that section, and Gametap has pretty high praise for it.

http://home.comcast.net/~cb007r/images/cvpraise.JPG




CLOUDBOND007
Lunitari Mage
Moderator
(1/17/07 7:55 pm)
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Re: Game Progress Topic 2007

I've played a little bit of Final Fantasy V Advance. Got access to the starting jobs, guess I'll do what I think I usually do and have fighters with access to basic magic, and mages than can use weapons or bare fist monk fighting. For starters.

I started Prince of Persia: Warrior Within on Gametap, and I think I'll make an attempt to play through the whole thing. They're definitely trying to appeal to those who want more "mature" games, but one aspect of the storyline I do like is the prince being fated to die because of messing with the sands of time in the first game. I'm using the Xbox 360 controller on my PC and it works fine, except the tutorials are useless. (Press gamepad button 7 to pick up a weapon when I have no idea what button 7 corresponds to).




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/17/07 8:53 pm)
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Re: Game Progress Topic 2007

I gave a very little bit of thought to getting an Xbox 360 controller for my laptop rather than the one I did get. But the 360 controller was four times as expensive, and I really do just prefer NES/SNES/Playstation style controllers.




CLOUDBOND007
Lunitari Mage
Moderator
(1/17/07 10:58 pm)
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Re: Game Progress Topic 2007

The 360 controller's d-pad is not the very worst I've ever used, but it's not really suitable for precision use in sidescrollers, shooters, etc. I was always fond of the Thrustmaster Firestorm gamepads until I got one that was both PS2 and PC compatible. It was poorly made and I haven't bought from the company again.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(1/17/07 11:37 pm)
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Re: Game Progress Topic 2007

I decided to play through Lufia and the Fortress of Doom. I'm up to the part where you need to go into the cave the sick girl wandered into.

This game's encounter rate is out of control.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(1/18/07 1:29 am)
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Re: Game Progress Topic 2007

I FINALLY beat the second boss on MDK2 Armageddon. FP's tip about mashing the jump button helped tremendously.

I got through two checkpoints of Doc's stage, and there's a major disgrace here. Remember how at the beginning when Schwang called Doc and his face took up the entire circular image display? Here they just "crystallize" his full model and put that there. Why?




Gengarian Junus
Pirate
(1/18/07 12:03 pm)
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Re: Game Progress Topic 2007

I finished The Legend of Zelda: Twilight Princess (gamecube version, I don't have a wii) and started Alundra 2 both because I'm in an adventure game mood and it comes highly recommended, and also because I beat the first one several years ago and thought it was pretty good and perhaps the only adventure game of its kind to be on par with the best in the Zelda series.




CLOUDBOND007
Lunitari Mage
Moderator
(1/18/07 4:48 pm)
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Re: Game Progress Topic 2007

Warrior Within. I've finished the introductory part of the game on the ship, and I've made my way inside of a fortress of some sort. I forget if this is the Island of Time or not, but that doesn't matter at the moment. I fought a boss that forms when a bunch of weird crows join together and make him. He's pretty easy, just kind of run over him and attack from behind. He also can't break through your defenses if you hold the block button, apparently. His only trick is that after taking enough damage, he teleports to another part of the room, which you have to reach in Prince of Persia fashion, running along walls, jumping over bottomless pits, etc.

The following rooms are starting to introduce the traps now, where you'll have to run along a wall while also avoiding spinning blades, for example. Same as Sands of Time, just darker. I think I'm finally starting to get used to the controls. I've been having endless problems hitting the wrong button for a situation. Never realized how dependent you can be on having buttons labeled and referred to properly.

This game only lets you save when you reach certain areas (fountains) but if you die, you might not have to start all the way back at the last fountain. There are invisible checkpoints you resume from at a Game Over.




CLOUDBOND007
Lunitari Mage
Moderator
(1/18/07 8:21 pm)
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Re: Game Progress Topic 2007

This game is moderately challenging, at least for me. I will say that it would be less so if I would bother to configure the buttons differently but I haven't felt like dealing with that yet. I've gotten several Game Overs, though.

Like with the first game, you get the ability to reverse time (about 8 seconds worth) to undo a damaging hit, or a fall into a bottomless pit. You can get a maximum of three charges to use to reverse time. More are obtained by killing enemies or smashing stuff. If you fall or die without any charges, it's Game Over. There are times when rewinding doesn't help much. Like if you're one hit away from death, and you die, you can rewind, but you'll still be one hit from death.

The rooms kind of blend together, but they've been getting increasingly more involved. Walking on beams, swinging from pole to pole, making lots of jumps, avoiding ever more complicated traps. The hardest part is actually figuring out a room, figuring out where the path is that you're supposed to take. It's not always obvious, and while you can switch to a first person view, you can't look around in that mode.

I beat Shadee, a woman who's wearing armor, but is still as naked as they could get her. This battle was to save another scantily clad woman. It's weird how much the atmosphere has changed from the original game. Google image search both titles. Anyway, it was a long fight, but not incredibly difficult. Just have to block when she does these insane combos, then try to get as many hits in as you can. I had two weapons, but the secondary was already pretty damaged and didn't last the whole fight. I lost once because the girl you have to save is hanging onto a ledge and if you don't win fast enough, she falls and you get a Game Over.

Anyway, this is the Island of Time and the Prince is here (and probably will be for the whole game) to change his fated death. All this has me wanting to play the next PoP game, which sounds better, but that'll have to wait for some time. I have quite a backlog of stuff to play.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(1/19/07 12:29 am)
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Re: Game Progress Topic 2007

I played a little of a Mermaids of Atlantis ROM.

Geez, I haven't played a puzzle game in ages...are they all really that bad, or is that one just particularly horrible?




da dick
hobo blues baby
yeah...
(1/19/07 3:39 pm)
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Re: Game Progress Topic 2007

Civ 4:
playing the desert war mod after play a duel map on noble difficulty. for the duel map, i just destroy the aztecs as soon as i got musketeers (playing with napolean/french). not much of a challenge since the war-like aztecs for some crazy reason researched more on religious techs than military ones. i quite like the musketeers, with their 2 movement speed, i could do without the more expensive and only slightly more powerful knights which don't get defence bonus. knights with musketeers would be useful only if the enemies use a lot of archers or longbow men which have 1st strike, something the knights are immune to.

for the desert war mod (set in WWII, in africa/middle east), it's a hell lot more fun than the american war of independence mod. i think i've lost the oppoturnity to win by taking over the capitals of the allies. i'm playing as third reich. they start with a small but strong force, but by mid game you get a bunch of penalties cause the nazis are suppose to losing battles in other places in the world. oh well, i think i'll still win by having higher points. i wish my partnering AI wasn't so retarded, it seems to refuse to use the transport ships i gave it to send troops to fight the free french, who are the lot more weaker. you get limited control over your allies(in this case the axis powers) by suggesting to them which cities to attack and ask them for money or resources without ever making them angry like in the normal game. looks like the creator fixed the AI to favour fighting on the desert area where the americans/british have terrain advantage. the game also make captured cities in the desert revolt constantly. impoosible to hold them for long. probably easier to capture a city and then give it to the neutral spanish. and the french vichy could have easily taken over the small american outpost cum "capital" if it wanted to, if it didn't concentrate so most on the desert. the british "capital" of Suez is probably the hardest to capture, since you would have to fight through the annoying desert bottleneck, or have a lot of transports to land troops right next to it, OR wipe out the free french and bite it on the back side.




INFPGamer
Pirate
(1/19/07 9:53 pm)
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Re: Game Progress Topic 2007

I never even considered the question of how the Cars could've built a town without hands. I guess I get so involved in movies, I even treat non-human characters as "human".

As for controllers I'm still using the original Microsoft Sidewinder USB gamepad. No fancy features, but it so much more comfortable than most controllers I've tried.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(1/19/07 10:01 pm)
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Re: Game Progress Topic 2007

A while ago I won an auction for River City Ransom to see what it was like. It arrived a few days ago, but I didn't actually play it until a few hours ago.

And I already beat it.




INFPGamer
Pirate
(1/19/07 10:12 pm)
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Re: Game Progress Topic 2007

I'm level 82 in the online game Zardwars Battleon. 7 more levels to buy the Rhublade.




TaroSH
I Ain't Afraid of No Ghost
(1/20/07 1:15 pm)
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Re: Game Progress Topic 2007

I've been reading through some of Seabu's GPT archive (and missed an auction for the first season of Transformer's while I was at it) and in this page noticed this from Facility:

Quote: You know, egotistical Japanese developers (e.g., Itagaki, IGA, Kojima) sure do make some shitty games.

I'd like to throw Fumito Ueda into that pool too.




da dick
hobo blues baby
yeah...
(1/20/07 5:12 pm)
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Re: Game Progress Topic 2007

just wondering... who uses "egotistical"? according to google, it's "psychology jargon. Use pride and proud instead." i personally never used "egotistical". just egotistic. i believe i've never seen the word "egotistical" in use until now.






MaskedSheik
Pirate
(1/20/07 7:35 pm)
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Re: Game Progress Topic 2007

I wonder if it's anything like "ironic" and "ironical," in that people use both words, but the shorter one sounds a million times better.




TaroSH
I Ain't Afraid of No Ghost
(1/20/07 9:29 pm)
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Re: Game Progress Topic 2007

In Lufia, I think I've hit that part FO is talking about in her review about the three towers and no clue what you're supposed to do.

In MDK2 Armageddon, I'm to the part where you open the air lock and have to walk across the outside of the Jim Dandy, and I've attempted it about ten times and still haven't gotten across. I don't know about Hard, but I do think Jinkies! is harder than the Dreamcast version.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/20/07 10:18 pm)
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Re: Game Progress Topic 2007

I hear "egotistical" all the time, but I've never heard anyone say "ironical"




CLOUDBOND007
Lunitari Mage
Moderator
(1/20/07 10:31 pm)
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Re: Game Progress Topic 2007

Same here.




Bomberguy221
Hit and away is my style!
(1/21/07 2:24 am)
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Re: Game Progress Topic 2007

Isn't it ironical?

Legend of Zelda - I've picked up 4 Triforce pieces, but am having a lot of trouble locating dungeon 2.

I didn't realize this until now, but this game is really weird for a good reason: Link is the youngest person in the game. The kingdom of Hyrule is a retirement community! There's a bunch of crazy old people living in caves, one guy is giving you his perscription for medicine (which you then take for yourself - odd, yes?) and all of them babble single sentences that, if taken out of context, are very bizarre.

But I'm really enjoying the game, elderly shenanigans aside.




INFPGamer
Pirate
(1/21/07 6:20 pm)
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Re: Game Progress Topic 2007

Maybe Link's doing community service.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(1/21/07 9:47 pm)
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Re: Game Progress Topic 2007

I played and completed the first two missions of Airforce Delta Strike.

First of all, I couldn't figure out the controls and it turned out that the problem was with the 3rd party controller that came with my refurbished PS2. Apparently, it's a programmable controller and it must be programmed with some weird configuration. Pressing the acceleration button instead fired two missiles at once. I switched to a normal PS2 controller and found things a lot easier.

I was worried about being able to target your own wingmen in this game, and it appears you can, but thankfully there's a big blue box around them that either says their name or "friendly", so you know not to target them, unlike in Star Fox 64 where I couldn't tell what was a friendly and what wasn't.

Control and gameplay-wise, it certainly seems a helluva lot better than that terrible Airforce Delta game I reviewed for GBC. But I still don't know how it's going to lend itself to really fast flight-and-dodge combat. The first couple of missions didn't really require it. In the first one, you just seek out and destroy 5 really gigantic airships. In the second one, you follow a map and destroy some stationary ground targets.

This game had some dialogue exchanges reminiscent of Lament of Innocence. It went something like this:

#1. Hmmm...it looks like Harry isn't here.

#2. Harry?

#1. Yes, he runs the shop.

#2. Shop?

#1. Yes, you can buy airplanes here.

#2. Airplanes?

And #2 is a pilot!!




CLOUDBOND007
Lunitari Mage
Moderator
(1/21/07 9:51 pm)
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Re: Game Progress Topic 2007

Quote: #2. Harry?

#1. Yes, he runs the shop.


You can't prove that! Shop? I don't own a shop featuring the finest airplanes anywhere for low, low prices. Preposterous.




CLOUDBOND007
Lunitari Mage
Moderator
(1/21/07 10:33 pm)
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Re: Game Progress Topic 2007

Quote: Hmm, I don't think I've seen Tweeter around for a while now.

http://cb007.com/images/tweeterhome.JPG




Flying Omelette
Mi Esperanza es
Mi Destinacion
(1/21/07 10:50 pm)
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Re: Game Progress Topic 2007

I beat two more AFDS missions. I just realized something I didn't before - there's a light blue/green arrow that shows up on your screen to guide you to the nearest target. So essentially, some missions are just a matter of holding down the thrust button and following the arrow until you find your target, lock onto it, and shoot it down.

Also, the last mission I won, I somehow won without destroying a single target. I may have helped my wingmen damage some of the enemies, but I didn't get any of the final blows.

The mission I'm on now requires you to flow through a narrow canyon and I've failed twice because I ran into a wall or large enemy.




TaroSH
I Ain't Afraid of No Ghost
(1/22/07 12:19 am)
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Re: Game Progress Topic 2007

After the 20th failed attempt at crossing that path in Doc's first chapter, I started a new file on Hard, which is almost too easy. I'm already back to Doc's chapter, although only to the room with the electrified water.




James FP
Schmendrick's Nose
Moderator
(1/22/07 12:06 pm)
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Re: Game Progress Topic 2007

I played Legend of Zelda: Oracle of Seasons over the weekend and got all the way to the Level 4 (Dancing Dragon) dungeon. It's okay so far. I might be likin' it more than what I played of Twilight Princess. Guess I'm just more of a fan of 2d adventures.




CLOUDBOND007
Lunitari Mage
Moderator
(1/22/07 11:49 pm)
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Re: Game Progress Topic 2007

I got my first gift subscription issue of Game Informer today. I actually rather like it, the presentation at least. The pages seem larger than EGM or OXM and there's a ton of very large, high quality screens. There's also a lot of content packed in for this time of year, and it's a pleasant enough read. I was a fan of this magazine back in the PS1 days.

I haven't been doing much gaming due to fatigue, but instead, I've been reading a Star Trek book. Crucible: McCoy. It's based on the episode where McCoy changed history by saving a woman, Edith Keeler, who has to die for history to proceed as it should. In the book, it details what McCoy's life was in the altered timeline, stranded in the past permanently because he saved Edith and prevented the Federation from existing. About half the book is in the 1930's and 40's, and the other half deals with the timeline where McCoy is rescued and history restored. Technically, both did happen at some point. It's hard to explain, but it's a pretty good read. Part of a larger trilogy based on that episode, including Crucible: Kirk and Crucible: Spock. I'm an incredible geek.

I also was thinking about buying LttP for the Wii Virtual Console, but it turned out I had enough points in my account to download it without paying anything more. Not a big deal to all the game collectors here, but this is the first time I've played the game on a television in maybe a decade or mroe.




CLOUDBOND007
Lunitari Mage
Moderator
(1/23/07 12:47 am)
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Re: Game Progress Topic 2007

I was also thinking about how good Zelda 3's intro is. Opening with the castle is a great idea. It teaches you all the basics of controlling Link and getting around by having you actually play, rather than boring you with pages of text about what rupees are and how to use magic and what every button does. It's got good music, doesn't take too long to get through on a replay, and you could possibly run out of hearts on your first time through the game. Perfect starting area.

Also this:

www.cb007.com/archiveepona.html




CLOUDBOND007
Lunitari Mage
Moderator
(1/24/07 3:21 am)
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Re: Game Progress Topic 2007

I cleared the first dungeon in Link to the Past. It was fast, but surprisingly fun considering how often I've played this game. The overhead perspective is refreshing as you can just play without having to constantly be examining a room in first person to find something hidden away.

I like some of the weird sound effects in this game, like when one of those boss monsters from this dungeon explodes (I'm sure it's used elsewhere), as well as the teleport sound.

This game brings back strong memories of my dad, too. We played it together the year it came out. I remember I had an ear infection at some point during that, too, I think when getting the third pendant. And the most recent time I completed the game, I did it on the PC with him watching. I thought that the memories would make it hard to play again now, but it's not been much of an issue.




da dick
hobo blues baby
yeah...
(1/24/07 10:05 am)
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Re: Game Progress Topic 2007

Civ IV:
playing the free french in the desert mod now. got defeated once already. in the 1st game i tried declaring war on spain early in the game when the allies(lead by the americans) had superior units but only 1 city surrounded by spainish cities. i thought maybe they could capture a couple cities which would be really helpful since the allies team(that's the allies, free french, and UK) had maybe half the number of cities the axis powers had. didn't work out even though i gave the allies 2 cities so it got extra coal and iron resources and well.. 2 more cities to help generate troops to protect the desert front line. didn't work out though i got a little gold from the spanish when i made peace with them after the allies pillaged some of their land. by mid-game the axis powers have over-runned most of the allies team's cities, and my free french capital was the last to fall. sucks. according to the readme text for the mod, the english was suppose to be able to hold back the axis navy all by themselves but they hardly put up a resistance, making all allies team's coastal cities vunerable to battleship bombardment and naval landing of troops. terrible.

in my 2nd game. i still gave the allies a couple of cities since they can produce better infantry and tanks than the free french. don't seem to be doing that well again. the spanish declared war on me a few times just because they naturally seem to hate the allies and hate me for trading with them. they captured the allies capital. now i'm just turtling. i hope by the end of the game, the nazis will get enough in-game penalties for us to push them back. with like twice as much cities as us, the axis should be overrunning me again. ack. this is so unbalanced.




sethrashnoo
I Look Like an Egg
Moderator
(1/24/07 12:14 pm)
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Re: Game Progress Topic 2007

I beat Kingsley's Adventure. The last boss wasn't too hard but because of the way he has to "die", I didn't realize at first the necessity of chasing him up the tower, so it took me a few tries to get him.




TaroSH
I Ain't Afraid of No Ghost
(1/24/07 4:47 pm)
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Re: Game Progress Topic 2007

In Lufia I'm to the Dark Ghost, but he keeps kicking my ass (he usually gets two turns for every one of mine, and likes that Water attack that damages my entire party for about 50 HP each). I decided to level up in the Old Cave.




CLOUDBOND007
Lunitari Mage
Moderator
(1/24/07 4:54 pm)
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Re: Game Progress Topic 2007

I just got the second pendant in LttP. Another super fast dungeon but I was very entertained. Except I never noticed that there's two rooms where the tiles fly at you, and both of those rooms have a key hidden under a jar. Kind of repetitive for such a short area. The worms at the end I beat without losing more than a heart, but I was kind of tense, as I had memories of having difficulty with them long ago. And I didn't bring any potions.

Which reminds me, I've got a lot of rupees, approaching 450, IIRC. I know the Zora flippers are expensive, but I think it's more than I would normally have at this point. Probably because I haven't bothered with the potions (though I did buy the bottle in Kakariko).

I read that there's some issue with the Wii version not showing invisible platforms when you use one of the medallions. I don't really remember that aspect of the game to begin with, but if so, it must be some kind of emulation bug.

And what the hell, on my trip to the LttP Gamefaqs forum, I saw that the top most requested FAQ was LttP for Wii. Ever tried clicking on the FAQs for the SNES version, morons?




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/24/07 5:01 pm)
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Re: Game Progress Topic 2007

Yeah, there were two ways of showing invisible platforms. One, using the Ether medallion would make them temporarily visible (only when the magic was active, which, it turns out, is also when you're unable to move). The other, by lighting any torches in the same room.

I don't think there are too many invisible platforms in the game, but there are some in the Dark World's Deathmountain, as I recall, and there definitely are some in Ganon's Tower (I have a particular strategy for getting past one room).


I think I usually have just about enough rupees to buy the flippers when I need to buy them.




CLOUDBOND007
Lunitari Mage
Moderator
(1/24/07 7:22 pm)
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Re: Game Progress Topic 2007

I remember back to my childhood that a lot of time was spent earning those rupees when the time came.

I just messed around with Outrun 2006 for PC... it was a discounted title on Steam, so I went for it. It's a nice arcadey experience. Controls well (after the hellish configuration), has lots of tracks, and looks nice. These are my screencaps of the first track. It looks better in motion, though.

www.cb007.com/images/outrun1.JPG
www.cb007.com/images/outrun2.JPG

Kind of makes me think of Dreamcast for some reason. Maybe it resembles Crazy Taxi a bit.




CLOUDBOND007
Lunitari Mage
Moderator
(1/24/07 9:04 pm)
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Re: Game Progress Topic 2007

Quote: I HATE Moldorm. There's no stategy to his movements. It's so hard to track him that by the time you've figured him out your dead.

Maybe if Link was blind. And had no legs. And was unarmed. And drunk. Yeah, I just beat Moldorm. I'd be surprised if the third pendant and moon pearl took more than 15 minutes to get.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/24/07 9:20 pm)
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Re: Game Progress Topic 2007

That comment makes no sense. I don't just mean I don't agree with it. I mean "There's no strategy to his movements" indicates to me that that person has no idea what "strategy" means.

First, IT'S A COMPUTER CONTROLLED CHARACTER! It doesn't have a mind; therefore, in some sense, "Does it have a strategy?" is like a Zen Koan.

Secondly, moving like crazy IS a strategy. An example from real life could be drunken boxing

http://en.wikipedia.org/wiki/Zui_Quan

Third, it (obviously) is possible for the PLAYER to have a strategy, too (though that sentence was not worded to address the player's perspective). A "strategy" does not necessarily mean "a specific, concrete and rigid sequence of moves and attacks." In fact, it almost never means that. It's much more general. For Moldorm, "Stay away from the edges, mostly try to avoid getting hit, but get your own hits in when you can" could be a strategy.


I suppose what that person really meant was that there's no pattern to Moldorm's movements, but that quote doesn't give me an idea that that's a person who choses their words carefully.




CLOUDBOND007
Lunitari Mage
Moderator
(1/24/07 9:26 pm)
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Re: Game Progress Topic 2007

I wonder how often this person actually attempted the fight before deciding it was that difficult. I imagine that it was a totally reckless, aggressive way of playing, not even trying to avoid getting hit. Now sure, I remember on my earlier times playing this game, I'd sometimes get knocked down. No matter how good you are, that's a possibility. But even then, there's all those jars full of hearts you can grab on your way back up.

I didn't find him particularly hard to avoid when playing today. He's not incredibly fast, and Link is pretty responsive in this game. And besides all that, it only takes around 5 hits to kill him.

I just got the Master Sword.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/24/07 9:31 pm)
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Re: Game Progress Topic 2007

I eventually did get triple zeroes on that game (the main thing that was "hard" for me was keeping the game on, since saving counts like a death).

But the first time I went through that game, I think I might have died more times than in any Zelda made afterwards. (It is a little hard to say, because I might have saved a lot, and, like I said, there's no way to distinguish saves from deaths).

That's sort of a funny thing, because, yeah, action-wise, I don't think ALttP is all that hard. But maybe the later Zelda games are nevertheless easier.




CLOUDBOND007
Lunitari Mage
Moderator
(1/24/07 9:52 pm)
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Re: Game Progress Topic 2007

I think the GBA port got rid of the saving=death thing, but they screwed the game up in a number of other ways. I've been using the save and quit frequently just to get around faster due to the starting location option.

I'm not sure why I started Zelda all of a sudden, when I was working on Warrior Within. But it's nice to play something that makes the virtual console feel like something worth having. It was also a nice surprise that Nintendo didn't hike the price because it's a popular game. I think I'm going to be a lot more conservative with my VC purchases from now on and stay away from less amazing stuff like F-Zero and Dungeon Explorer (which I do intend to play... someday). I'd love to see Mario RPG, I've been itching to play that again.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/24/07 9:57 pm)
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Re: Game Progress Topic 2007

Quote: It was also a nice surprise that Nintendo didn't hike the price because it's a popular game.

I don't know if you remember this, but when ALttP was released, it actually was slightly cheaper than other SNES games. It's price, brand-new, was $40. Other SNES games were $50 or more. When the end of the SNES was at hand, some $70 SNES games sat on store shelves.




TaroSH
I Ain't Afraid of No Ghost
(1/24/07 10:10 pm)
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Re: Game Progress Topic 2007

Link to the Past was also bundled with some Super Nintendos. In fact, when my brother first got his, it was the game that came with it.

In Lufia I beat the Dark Ghost after a little leveling. I game over'd in the Old Cave when I got careless, and opted to lose half my money rather than the progress I had made, which I wasn't sure how long ago I had saved (plus, right now I've got more money than I'll probably ever use). And I'm now at a complete dead-end as to where to go next.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/24/07 11:24 pm)
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Re: Game Progress Topic 2007

I started a new game of Aria of Sorrow, hopefully the last one I'll ever need to play. This play through will be entirely on the full screen, using the Game Cube's Game Boy Player (the first full game of Aria I've played that way)

I've beaten the game on Hard before, but using the New Game +. This time, for the heck of it, I started on Hard from scratch.

I didn't notice much hard about "hard" mode last time, and, to be honest, I'm not noticing much hard about it this time, either. Maybe the game would have been slightly better if hard mode was the only mode, but, on the other hand, the difference probably would have been insignificant.

I started at about 10 PM, but the end game timer is less than 40 minutes. (For one thing, the first RF switch I first tried didn't work, which took some time to diagnose; I couldn't see any external flaws with it) I'm not hurrying. I beat the creaking skull and manticore minibosses. I've earned a few souls. Not much of note.


I don't know if I've said this before, but this game also has that modern style of dialogue also featured in Lament of Innocence.

"But his TRUE castle exists somewhere else."
"His true castle?"

"Yes, but there's still more to the story."
"There's more? "

"Essentially, you have the power to rule over and command monsters."
"Rule over monsters?"

I don't have a directed purpose to this playthrough. I don't have any comments in my review left to fact check. The only thing I added since last time was a comment that the bat soul was worthless, and verifying that as a fact was trivial.




Bomberguy221
Hit and away is my style!
(1/25/07 12:18 am)
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Re: Game Progress Topic 2007

Legend of Zelda: I just got the final Triforce piece. On to Ganon!