Game Progress Topic #21
Blue Lightning Flik
Pirate
(2/5/05 3:10 pm)
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Game Progress Topic 21: I beat some guy to it

Indeed I did.




Volgin
Super Electric Commie
(2/5/05 4:20 pm)
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Re: Game Progress Topic 21: I beat some guy to it

I clubbed a heathan to death.
It was satisfying!




KazuoSH
Pirate
(2/5/05 4:31 pm)
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Re: Game Progress Topic 21: I beat some guy to it

Can I burn the body?

Or at least poke it with a stick?




Some Guy
FO's Kitchen Master Chef
(2/5/05 3:48 pm)
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Re: Game Progress Topic 21: I beat some guy to it

ZEEKY BOOGY DOOG!




Volgin
Super Electric Commie
(2/5/05 5:07 pm)
Reply
Re: Game Progress Topic 21: I beat some guy to it

A DIKE?! OH NO!




Magical Yard Gnome
Heavy Metal Chainsaw
(2/5/05 6:03 pm)
Reply Re: Game Progress Topic 21: I beat some guy to it

I got up to the boss of level 7 in Blaster Master without dying, but I ended up using up 2 credits on him. I used up another credit in level 8, and was on my last life when I made it to the final boss. I died, but I didn't continue since it was late and I wanted to go to bed.




Magical Yard Gnome
Heavy Metal Chainsaw
(2/5/05 6:04 pm)
Reply Re: Game Progress Topic 21: I beat some guy to it

I should add that I got so frustrated with boss #7 that I just glitch-killed him.




CLOUDBOND007
Fated Swordsman
Moderator
(2/5/05 11:11 pm)
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Re: Game Progress Topic 21: I beat some guy to it

I decided to return Star Ocean 3 instead of finishing it. That game's just a big disappointment to me. I'm astonished that it got better reviews than Star Ocean 2. The only reason I can think of is people thinking 3D is better than 2D automatically. EVERYTHING about this game is worse than SO2... graphics, music, story, characters, and battle system.




Volgin
Super Electric Commie
(2/5/05 11:37 pm)
Reply
Re: Game Progress Topic 21: I beat some guy to it

Do you ever finish anything anymore?
O_o




CLOUDBOND007
Fated Swordsman
Moderator
(2/5/05 11:40 pm)
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Re: Game Progress Topic 21: I beat some guy to it

Wario Ware, Sword of Mana, some other stuff :)




Volgin
Super Electric Commie
(2/5/05 11:41 pm)
Reply
Re: Game Progress Topic 21: I beat some guy to it

A game thats nothing but minigames and a game that sucks...Oh what'll we do with you!
^_^




CLOUDBOND007
Fated Swordsman
Moderator
(2/5/05 11:28 pm)
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Re: Game Progress Topic 21: I beat some guy to it

Oh, and Feel the Magic. But that's the same idea as Wario Ware. 8)

I ALMOST finished Arc 4.




Facilitypro
Slow Daddy
(2/6/05 12:44 am)
Reply
Re: Game Progress Topic 21: I beat some guy to it

Quote: A game thats nothing but minigames and a game that sucks...

And Feel the Magic? A game that's nothing but a bunch of minigames and sucks.

Poor CB007. Someone recommend him some good games. Knowing your tastes, you'd be better off spending 80 hours with Nocturne than playing 80 hours Feel the Magic-type games.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/6/05 12:50 am)
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Re: Game Progress Topic 21: I beat some guy to it

I'm about 3 hours into Ratchet and Clank 2. It seems pretty good so far. I also was able to import some of my R&C1 weapons from my save file.

Also, there's some explaination of the "Mega Man Syndrome" in this game. The reason you don't start with all the powers Clank had in the first game is ... Clank was kidnapped at the beginning of Going Commando. Once you get him back, though, you DO immediately have his powers from the first game. And you get a couple of other items from the first game from Clank's apartment when you visit it.

I guess the biggest difference between R&C1 and 2 is that I find myself using ammo-depleting guns much more often in R&C2. I think R&C1 was more nominally a 3D platformer, while 2 seems to have a bit more of a 3D shooter flavor.

Both games have lots of little parts where the play style changes. I got to another 3D space shooter segment in Going Commando, and after that there were three additional optional challenges, one of which (the hardest) was a race through an asteroid field.

I also beat another race on a desert planet (which was much easier than the R&C1 hoverboard races).

In R&C1, you only had a couple of opportunities to increase your life bar, and I believe I only took one of them (the other was too expensive). In 2, you gain experience, so you can get a lot of life bar increases, if you're willing to kill enough enemies (I haven't done any dedicated experience gaining, but have gained quite a few extra hit points just by killing enemies in my way). I'm not sure how this will affect the game's difficulty.

I also suspect that the designers thought they made it too hard to get bolts (money) in R&C1 (or they got complaints), because I've already seen some things in the game that seem to just be places to get extra bolts.


Oh, and I noticed the Jak and Daxter picture in Clank's apartment. That probably confirms a cameo.

I think the Ratchet and Clank games probably have the best current-generation graphics in a game I've seen. I like how they have a "clean" look, rather than, say, Blinx's overloaded with fuzzy lighting effects look.




CLOUDBOND007
Fated Swordsman
Moderator
(2/6/05 12:50 am)
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Re: Game Progress Topic 21: I beat some guy to it

Poor Feel the Magic. Nobody else likes you. ;)
I played Star Ocean 3 for approx 14 hours, and all but about 3 of those hours sucked. I know I'm getting really picky about games, but that one's easily the worst in the series so far. Arc 4 and even KOTOR II were so much better.

I'm playing Minish Cap next... wish me luck?

I want to play Nocturne, but an 80 hour rental... that's rough. But I refuse to purchase any more games right now. So I have to consider it.




CLOUDBOND007
Fated Swordsman
Moderator
(2/6/05 1:16 am)
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Re: Game Progress Topic 21: I beat some guy to it

And copied over from a post on my board, here's a list of games I've been thinking about renting:

Metal Gear Solid 2 & 3
Mercenaries: Playground of Destruction
Prince of Persia: Warrior Within
Shadow Hearts
Mega Man X8
The three newer GTA games
Shin Megami Tensei: Nocturne
Ninja Gaiden
Phantom Brave
La Pucelle Tactics
Oddworld: Stranger's Wrath
Suikoden IV
.hack series (including a replay of the first one)
Katamari Damacy


Not out yet:
Gran Turismo 4
Wario Ware: Touched
Y's: The Ark of Napishtim




Volgin
Super Electric Commie
(2/6/05 1:41 am)
Reply
Re: Game Progress Topic 21: I beat some guy to it

Don't play MGS2 it has a naked guy in it!
O_O




ShadOtterdan
Cameo senses tingling!
(2/6/05 3:21 am)
Reply Re: Game Progress Topic 21: I beat some guy to it

I got Mercenaries on Gamefly. It rocks. As long as you have C4 (and you can call in a resupply drop) you can blow up buildings and stuff. You get cash for blowing up trucks and collecting blueprints and blowing up monuments. You can also capture or kill (capturing gets you intel and the full bounty) the deck of 52. These people are the people with the highest bounties and are on playing cards, just like in that one recent war (I forget if they did that in Iraq or Afghanistan). One other cool thing is that unlike other games, C4 in this game is a high quality explosive, not a grenade. Placing some under a jeep will launch it so high that you could probably hit the jets that fly overhead. It's so neat.




CodieKitty
Postcard from
Lemmingland
(2/6/05 12:14 pm)
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Re: Game Progress Topic 21: I beat some guy to it

Quote: Don't play MGS2 it has a naked guy in it!
O_O


Wait, you mean those people WEREN'T joking when they said you see Raiden naked in that game?

Hoo boy...




Flying Omelette
SNUGGA!!!
Administrator
(2/6/05 12:22 pm)
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Re: Game Progress Topic 21: I beat some guy to it

I beat Arc 4 with an all-female party! It really wasn't too hard with my New Game +. I put Tatjana, Paulette and Choco on the left side of the room. Camellia, Delma, and Bebedora on the right side of the room. I did the same thing with Camellia that I always do. I had Delma concentrate on the Eyeballs and Bebedora get close and use Dark Extreme. When Bebedora ran out of Spirit Stones, I had her switch places with Delma, so Bebedora could attack the eyes and Delma could use Earthquake and Tornado on the boss.

On the left side, I put Tatjana close and had her use Sigma-Storm. I had Choco keep using her two spells (I forget what they were called, but one makes her shoot a phoenix and the other a big blob of water.) I had Paulette take out the Eyeballs and when the Eyeballs were gone, I had her use Heat Cannon on the boss.

I kept everyone out-of-range of his "Return to Darkness" attack, so once he lost his shield, he couldn't reform it. Tatjana was in range of the "Flames of Hatred" attack, but it only did about 77 damage to her while he only regained about 35 back from it. So, I just had Choco heal Tatjana with items when her HP ran too low.

Damn, I wanted to get a screencap of Nora Stevens Heath's name in the ending credits, but it wasn't there. It just listed Wordbox as the translation service. Her name is in the manual, though.




Blue Lightning Flik
Pirate
(2/6/05 2:10 pm)
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Re: Game Progress Topic 21: I beat some guy to it

Arc 4's last boss must've seemed a bit less annoying than usual after having to deal that boss in Blinx.

Quote: I got Mercenaries on Gamefly. It rocks.

Good to hear from someone else that likes it. I'm trying to get the Xbox version, but there's a wait time on it, probably due to high popularity.




Volgin
Super Electric Commie
(2/6/05 5:48 pm)
Reply
Re: Game Progress Topic 21: I beat some guy to it

Quote: Wait, you mean those people WEREN'T joking when they said you see Raiden naked in that game?

No.
Its not a joke. Raiden gets naked, and for that, I won't play it.




Emi SweetHome
Pirate
(2/6/05 5:51 pm)
Reply
Re: Game Progress Topic 21: I beat some guy to it

I'm assuming this is Raiden and not Snake?
(image missing?)




ShadOtterdan
Cameo senses tingling!
(2/6/05 8:26 pm)
Reply Re: Game Progress Topic 21: I beat some guy to it

No, that's snake. Raiden is blonde. That's making fun off how it looks when you shake enemies in that game. The naked Raiden part is kinda funny though, your support team tells you you can't hang off of ledges or choke a guard, and dodges the question of why. Not to mention that is the first time you run into Crazy Colonel.




Some Guy
FO's Kitchen Master Chef
(2/6/05 8:31 pm)
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Re: Game Progress Topic 21: I beat some guy to it

That and he does cartwheels while covering his crotch at the same time.




Volgin
Super Electric Commie
(2/6/05 8:32 pm)
Reply
Re: Game Progress Topic 21: I beat some guy to it

No, Raiden is blonde and PRETTYBOY.

When you drag/shake downed people it looks kinda like he's humping.....
.....




Flying Omelette
SNUGGA!!!
Administrator
(2/6/05 11:48 pm)
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Re: Game Progress Topic 21: I beat some guy to it

Up to Disc 2 of Garfield & Friends Vol. 1, just about halfway through it.

Although I think there a number of jokes in this show that either don't work or make no sense (in particular, a lot of the "Quickies" leave me scratching my head), there are some episodes that have had me laughing out loud. It seems like the show's quality might be gradually increasing.




Facilitypro
Slow Daddy
(2/7/05 2:42 am)
Reply
Re: Game Progress Topic 21: I beat some guy to it

I'm seeing if I can get a million points overall in a game of Shinobi. It will require getting an average of about 62,400 points per stage. That means lots of No Damage bonuses. I've been tacking about a Stage a night. Thus far I've gone through 3-A all with no damage. 3-A was the toughest so far. Getting through required lots of shuriken pickups. (I'm using Moritsune.)




James FP
Schmendrick's Nose
Moderator
(2/7/05 10:25 am)
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Re: Game Progress Topic 21: I beat some guy to it

After about 400000000000000000 tries, I finally beat that damn stone lizard boss in Alundra. That was certainly the hardest boss I've yet encountered in this game. Although, I still may have had more difficulty with the Eagle Statue in Alundra 2 and Mephisto's final form, and for that matter, the Arc 4 final boss.

But then I wandered the island a little more and found that area that lets you open up the warp points. That Simon Says game annoyed me because once you get in there, you can't get back out until you complete it and I hadn't saved in awhile!! Thankfully, I was able to complete it after about 20 tries.




CLOUDBOND007
Fated Swordsman
Moderator
(2/7/05 12:12 pm)
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Re: Game Progress Topic 21: I beat some guy to it

When I played Wario Ware last night, I finished all of Kat's games, and many of Orbulon's. The end is in sight.




CLOUDBOND007
Fated Swordsman
Moderator
(2/7/05 7:32 pm)
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Re: Game Progress Topic 21: I beat some guy to it

I have ONE game left to clear. ONE. But it just won't unlock. It's in Wario's section. I've played an hour, but no sign of the game at all so far.




TaroSH
Pirate
(2/7/05 7:44 pm)
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Re: Game Progress Topic 21: I beat some guy to it

Quote: Although I think there a number of jokes in this show that either don't work or make no sense (in particular, a lot of the "Quickies" leave me scratching my head), there are some episodes that have had me laughing out loud. It seems like the show's quality might be gradually increasing.

Yeah, that's what Garfield and Friends was like. A lot of the later episodes were funnier than the earlier ones.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/7/05 11:12 pm)
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Re: Game Progress Topic 21: I beat some guy to it

After a couple year break of seriously playing Mars Matrix's score attack, I picked it up again today and finally broke a trillion.

I guess I'll post about it in the usual place.




Facilitypro
Slow Daddy
(2/8/05 1:26 am)
Reply
Re: Game Progress Topic 21: I beat some guy to it

Beat 3-B of Shinobi with the no damage bonus. It was harder than I expected, but not as hard as 3-A. Diffucilt areas were the ones with spider-woman ninjas and one hallway where three sets of three ninjas spawned. Gave 4-A a few shots. I made it to the last area on my first try, then a moth hit me. I haven't made it that far since.




CLOUDBOND007
Fated Swordsman
Moderator
(2/8/05 2:18 am)
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ezSupporter

Re: Game Progress Topic 21: I beat some guy to it

I played Minish Cap just for a few minutes, up until where you get the sword. Graphics are pretty good, controls not perfect but useable. Little voice clips here and there aren't bad.

Story seems... well, it's got better writing than I expected and sounds like it could be good, for a modern Zelda game.




bjstrykes
Pinpoint Accuracy
(2/8/05 2:35 pm)
Reply
Re: Game Progress Topic 21: I beat some guy to it

Quote: After about 400000000000000000 tries, I finally beat that damn stone lizard boss in Alundra. That was certainly the hardest boss I've yet encountered in this game.

No kidding. At the point where it started regaining back all of its hit points, I began to wonder if I'd ever get past that boss. But now I'm hopelessly stuck on another one...and the problem is that I saved at an area just before this boss, but it won't let me back out to restock healing items now. So, I guess I'm on my own.

Quote: But then I wandered the island a little more and found that area that lets you open up the warp points. That Simon Says game annoyed me because once you get in there, you can't get back out until you complete it and I hadn't saved in awhile!! Thankfully, I was able to complete it after about 20 tries.

Same here.

Alundra is definitely more challenging than the average Zelda game, but the play control makes it a bit less enjoyable, imho.




Kairobi King
Eldean Rebel
(2/8/05 3:55 pm)
Reply
Re: Game Progress Topic 21: I beat some guy to it

I finally made it past the Graveyard stage of arcade Dragon Spirit, and I got past the Cave Road, but now I'm trapped on Glacier.

Jeezus, this game's difficulty is off-the-scale! This is probably the hardest game I've ever made much progress in.




Some Guy
FO's Kitchen Master Chef
(2/8/05 5:09 pm)
Reply
Re: Game Progress Topic 21: I beat some guy to it

2500th bump!
(I think he linked to some moronic topic which was nothing but bump posts)




CLOUDBOND007
Fated Swordsman
Moderator
(2/8/05 5:32 pm)
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ezSupporter

Re: Game Progress Topic 21: I beat some guy to it

So... it's 178 pages of bumps? Isn't that kind of... insanely boring for you?

I play some of Darius Twin, using really wimpy settings. Easy mode with 8 lives. It seems that you often have a choice of what stage to do next, so there's no way to clear every stage every time you play.

I followed the top path, in any case, and reached the boss of the third stage before running out of lives.




Some Guy
FO's Kitchen Master Chef
(2/8/05 7:11 pm)
Reply
Re: Game Progress Topic 21: I beat some guy to it

Quote:So... it's 178 pages of bumps? Isn't that kind of... insanely boring for you?

No, of course not. But it's a headache trying to bump 100 times a day, though.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/8/05 7:13 pm)
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Re: Game Progress Topic 21: I beat some guy to it

I probably won't stick with Mars Matrix for now, because it's too addictive, and I have some important things I'll have to work on for at least the next couple of weeks. When I'm done with that, maybe I'll go back to it... I'm thinking of maybe playing full games with default settings, rather than scoring attacking.

I was worried that I might have had some score entries in arcade mode that were earned by turning up the number of lives, before I knew better (frankly, I wish it was only possible to buy more credits, not more lives, so scores would automatically be standarized), but it doesn't seem to be an issue. I got pretty close to my arcade highscore with just a little bit of play, so I'm sure I can beat it, making whether it was earned with extra lives or not (Mars Matrix, unfortunately, doesn't include that information in the ranking screen) a moot point.

Elite modes are another matter. So, I started another file to just play full games on. If I'm playing elite modes, I might as well play with combo time, ghb, and ship speed (otherwise, Elite mode B is the same as arcade mode), so I earned those abilities. I plan on never buying additional ships on that file, though, so if I ever wonder years from now whether a score was earned with extra ships, I'll know the answer is "no".

I might, however, buy things like "ship color" and even "background graphics" if I ever put enough time into that file to earn them again. (My original file, of course, at least has the shop's money pegged at all 9s)




Volgin
Super Electric Commie
(2/12/05 5:47 pm)
Reply
Re: Minish Cap Dungeon #1 Complete

So its settled then.
Sonic Heroes is the worst game ever!
YAAAY.




TaroSH
I Ain't Afraid of No Ghost
(2/12/05 4:49 pm)
Reply
Re: Minish Cap Dungeon #1 Complete

You guys keep making me laugh into a coughing fit.

:'(




Volgin
Super Electric Commie
(2/12/05 5:52 pm)
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PARTY ALL THE TIME!!!!!!

:(
Sorry....!




CLOUDBOND007
Fated Swordsman
Moderator
(2/12/05 4:54 pm)
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Re: Minish Cap Dungeon #1 Complete

Colds really suck. :(

I usually prefer the coughing kind over the kind where you need to blow your nose every 10 seconds. But I haven't had a really bad chest cold in a while. It's almost always the sinuses with me.

Maybe now when you try Sonic Heroes, your expectations will be so low that you'll find it playable. Probably not. What really stopped me were the headaches and near nausea that the game's camera inspired. And I'm not joking about that. Even well made 3D platforming games give me a bit of trouble there.




TaroSH
I Ain't Afraid of No Ghost
(2/12/05 5:56 pm)
Reply
Re: Minish Cap Dungeon #1 Complete

I almost bought it the other day at a sale KB Toys was having. They had select games at Buy 1 Get 1 Free. I was about to buy Sonic Heroes and the GBA Castlevania (Sonic Heroes was $20, CV $15, so it would have been $10 a game) until I realized it wa the PS2 Sonic Heroes. If I spit up the money for that game, I at least want the GCN version.

Know what? "SH", the initials of Sonic Heroes, is the initials of Sweet Home... I'm gonna go cry now.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/12/05 6:02 pm)
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Re: Minish Cap Dungeon #1 Complete

The prison planet (where you rescue Ratchet's "girlfriend") was pretty tough. I'm not even sure how you're "supposed" to beat it. There are lots of extremely powerful enemies, and it seemed impossible for Ratchet to fight them head-on with any kind of success. What I did was fire Visibombs around the corners at most of the enemies, and kept going back to the shop to buy more.

I felt the boss fight lasted too long, though. You had to go to various (he'd destroy the one you were in after awhile) gun turrets to be able to damage him, and while you were in those, the boss would shoot enemies at you you'd have to shoot down (rather like some parts in Conker's Bad Fur Day, only minus the awful control). You had to go to something like 6 turrets, each one lasted a long time, and the boss just kept using the same pattern over and over.




Facilitypro
Slow Daddy
(2/12/05 6:14 pm)
Reply
Re: Minish Cap Dungeon #1 Complete

I played through the first 5 missions of Devil May Cry. I was really out of practice. I played through the first couple of missions a few times then I figured I was OK to start for real. Sort of forgot the layout of the castle in some spots, and the switching camera angles threw me off a bunch of times.

I got a game over vs. Phantom. I beat Nelo Angelo the frist time, but I used a vital star to regain some health. Even then I was down to about my last hit when I beat him. It's been ages since I fought him limited to Alistor and the Shotgun.

I've been doing the secret missions and blue orb hunting, as well. So far, I have Air Raid, Stinger, and 5 DT symbols.




TaroSH
I Ain't Afraid of No Ghost
(2/12/05 7:23 pm)
Reply
Re: Minish Cap Dungeon #1 Complete

Quote: Even though one of the rewards for getting the stuff within a level is Wario Ware games, which I don't need, I'll probably try to do it just for the sake of completion.

I still do not understand the point of that. Wario World actually came out AFTER Wario Ware. In fact, it was so long after Wario Ware that most people who bought Wario Ware had probably completed it by then. And the games you download into the GBA from Wario World don't emulate properly. I don't remember how, exactly, but the games somehow didn't work right.




Volgin
Super Electric Commie
(2/12/05 9:12 pm)
Reply
PARTY ALL THE TIME!!!!!!

Started a new game of Chaos Legion.

Made it to stage 5. I always get killed by the 6 giant lizards in stage 4 several times before I beat them....
The first lizard is easy to lure into bashing his brains in, and its still easy when I fight two at a time. Three at a time and all the dogs is really troublesome though.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/12/05 9:38 pm)
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Re: Minish Cap Dungeon #1 Complete

You know, every time I fought Nelo Angelo in DMC, I used pretty much the exact same strategy (jump away from him, then use a dash attack to move back in).


Anyway, I'm just steadily working through R&C2. I'm not sure exactly how I want to talk about my progress. I've gone through tons of planets; I really have no idea of the exact number (R&C1 had many planets, too, almost certainly over 20).

The game does seem to be steadily becoming harder. I almost wonder if I'm starting to become stumped, as on one planet I reached a deadend, while the map suggests I should be able to keep going.

Some musings:

I don't think the camera is as good as it was in R&C1. Well, it's almost the exact same in most respects, but it doesn't fit the game as well. There's a lot more gunfighting in this game, and the older camera isn't up to the task. While strafing, the camera sometimes turns a little, so you're no longer facing your target, or your view can be blocked if you either strafe in front of something, or too close to a wall.

On the other hand, I've recently gotten a lock-on ability for at least one weapon; we'll see if that improves anything.

I'm curious about Ratchet and Clank 3. Reviews suggest it can be beaten in 10 hours, which is only half (or less) as long as R&C1 (and R&C2 seems to be shaping up to be about as long as 1). I'm not sure how that'll work. 10 hours is a little short for an action game, while 20 is more standard (actually, 20 isn't necessarily bad even for RPGs, imho; I never thought, say, Chrono Trigger or Suikoen seemed short, and some RPGs that go to 40 or more hours overlasted their welcome). If they tried to compensate for the short single player just with the online multiplayer, I might be let down. But if maybe the single player mode is harder, but shorter, it might work out. Maybe.


I think I liked the story more to the first game. It's not a big deal, of course, but I think I laughed out loud at least a couple of times, while I don't think I really laughed at all at R&C2. I also somethings thought it was funny how in R&C1, Ratchet got excited at seeing all the destructive gadgets in the briefing videos, when he was supposed to be trying to stop the company that was making those gadgets. Since he matured at the end of R&C1, he's kind of a static character in this game.

On the whole, though, I might be enjoying this game about as much as the first one.




CLOUDBOND007
Fated Swordsman
Moderator
(2/13/05 12:17 am)
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Re: Game Progress Topic 21: I beat Some Guy to it

In Minish cap, I climbed the mountain to reach the Cave of Flames dungeon, which I haven't started yet. It was alright at first, but got boring after a while. Took longer than the whole first dungeon, I think.

I checked a guide to find out that that one item, the gust thingy, could clear away those things that block your path on the mountain. I hate checking guides, but I couldn't help myself :(




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/13/05 12:41 am)
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Re: Game Progress Topic 21: I beat some guy to it

I was at an ice planet in Going Commando. It's infested with Yetis as well as arctic leviathans. Those creatures guard crystals which are hidden around the stage. I think there's over 90 to begin with (estimate) and I'm still missing more than 60 (I was told that). However, I don't need anymore, so I probably won't bother with collecting more now. (You need so many to progress in the game, then the rest simply let you earn more money)

It seems the Yetis respawn if you die, but they stay dead if you simply wander away in the same area (say, to return to the store to restock on ammo). This means it's in your best interest to try to explore as much of that stage as possible in one life. It's really time consuming to kill them; dozens will appear in a little area.

But because I've killed so many Yetis, my life bar has grown. It's now a little over half of the maximum. Also, most of my weapons are powered up.

I recently spent a lot of money on a shield item and a more powerful armor. The latter cost a quarter million bolts. I'm now down to about 4,000 bolts. So, it might not have been a smart purchase. There's also at least one more armor that's even more powerful, but that costs a cool million.




Volgin
Super Electric Commie
(2/13/05 2:23 am)
Reply
LONG POST TIME!

In my thought process...Yetis were the single biggest pain in the ass in the whole game. They do ridiculus damage, take a lot of its to kill, and can come in large groups.
Hate hate hate those yetis....
>_<



Beat two more stages in Chaos Legion. The evil tree and lasers boss of stage 5 was incredibly hard because I chose to NOT bring the archer legion, which gets rid of his lasers pretty easily. The bomb legion is good, but it didn't help in that fight much.

I used a strategy of summoning my sword legions, hiding in a corner, and sending them to attack the boss. After the boss is attacked for a while, it launches a rather powerful wind gust attack. I was in a spot where the attack would always miss. I could tell when the boss was about to use it, and I simply de-summoned the swordsmen to prevent them from taking damage, as they were right in way of the attack.

As I got the boss near death, he put out a ludicris number of lasers which took a while to kill off. In the early stages of the fight, the lasers would never aim towards the boss, so I could just ignore them and stand in the safe spot, and my legions would be safe also. Near death, it actually aims towards the boss though.


Stage 6 gave me many problems the first time I ever played the game years ago. Now I can beat it rather easily. It doesn't have a boss though. It has 3 semi-clear enemies which kill your legions in one blow and its invunerable to Seig's attacks. The assist type attacks are the best way to fight them.

I brought the bomb and claw legions to stage. I used all the exp gems I found in stage 5 on the claw, as it had 0 exp. I got a LARGE number of gems in stage 5, so I was actually able to level it up some before I entered the stage.

I don't know what I'll bring to stage 7. I'm thinking of sword and bomb....bomb is one of the best all around simply due to its assist, imo.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/13/05 2:25 am)
Reply
Re: LONG POST TIME!

I have a question. I got some of my weapons from R&C1, but wasn't able to buy a lot of other ones (the devastator missiles, for example)

Do you only get certain R&C1 weapons in Going Commando? Or did I screw up somehow?




Volgin
Super Electric Commie
(2/13/05 2:37 am)
Reply
Re: LONG POST TIME!

No, there are only about 5 weapons from the first game. You probly have them all if you got them all but the Ryhno 2 from the gadgetron bot-lady.

The only weapon from the first game that isn't 100% useless is the decoy glove...

This reminds me....I still need to finish R&C3...I was playing it, decided to try MGS3, then forgot all about it. OOPS. That happens sometimes though.
X_X




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/13/05 11:24 am)
Reply
Re: LONG POST TIME!

At the beginning of the game, I used the Tesla claw when I ran out of ammo with the Lancer (now, both of those weapons border on useless). I've gotten quite a bit of use out of the VisiBombs, even if they are weaker. They might even have a longer range than in the first game. I was able to "explore" the entire prison area with one, and found the gun turrets and the giant boss robot before I fought them.

I used the decoy glove once to run past an area where enemies continually respawned (and where I had to jump over a pit; if the enemies weren't otherwise occupied, they would have shot me down in the middle of my jump). But there were times even the decoys were pretty useless. The enemies on that prison planet, for instance, were so strong that they'd destroy a decoy in a single hit, so they wouldn't even distract for a second.




Flying Omelette
SNUGGA!!!
Administrator
(2/13/05 11:52 am)
Reply
Re: LONG POST TIME!

I tried playing Alex Kidd in Miracle World on the Master System.

This one is arguably as bad as High-Tech World...Can someone please explain why it is that people wonder why Sega dropped Alex Kidd as their mascot?




KazuoSH
The Burninator
(2/13/05 12:51 pm)
Reply
Re: LONG POST TIME!

I think Enchanted Castle was supposed to be fairly decent. I've never played it, but that cover art doesn't exactly have me wetting my pants in anticipation to get a copy.

I played Asterix and Obelix last night. On the intro... oookay.

The actual game to me is like a Lost Vikings platformer with Erik and Olaf (I guess Baleog's on vacation). So far it's a bit of a button masher, but those noises the Romans make when you pummel them brought a smile to my face. And that Roman ex-spy who keeps giving you the hints, on top of being of poor overall programming (repetetive talking animation) is like what would happen if you switched Evil Ed with Lorock in Adventures of Lomax (which they might have well have done, because Lorock was WAY eviler than Ed). He looks like Ed, but gives you advice like Lorock.

When Asterix was asking the tall dude at the end of the first stage about their friends, for some reason the name "Vitalstatistix" made me laugh.

The voices aren't bad at all, but that tall dude had a really dry voice.




Master Ghaleon 99
Magic Emperor
(2/13/05 2:12 pm)
Reply
.

Got 100% completion on Wario World's first level last night, and accomplished a bit in the second level, too.

Going to try and finish Minish Cap's second dungeon tonight. And I'm finally completely done playing Pirates Gold.




Flying Omelette
SNUGGA!!!
Administrator
(2/13/05 5:43 pm)
Reply
Re: LONG POST TIME!

One of the main problems I have with the Alex Kidd games are these bosses you have to beat by playing rock-paper-scissors. Gotta love battles you can either only win by luck or by looking up a FAQ.

This game seems to have retained High-Tech World's lousy play control and annoying music.




Some Guy
Resident Forum Goon
(2/13/05 5:47 pm)
Reply
Re: LONG POST TIME!

I'm thinking the rock-paper-scissors part from the Japanese version (the one where the loser strips naked) goes back further than this, for some reason. Apparently, it's led to a bunch of pirate games such as Honey Peach and that one pirate multi-cart that had another pirate original version of it (not Honey Peach).




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/13/05 8:42 pm)
Reply
.

I briefly went back to my R&C1 New Game + file. I managed to get to the 2nd golden bolt in the Blarg research station as Clank, but it wouldn't let Clank collect it! You gotta be shittin me!



In R&C2, I just made it to the giant Neopet boss.




Raistlin Mage
Pirate
(2/13/05 11:15 pm)
Reply
Re: Game Progress Topic 21: I beat some guy to it

I really wanted to get some game progress in today.

But I got, like, a whole day of computer time that I didn't expect.

I didn't have to share it with anyone or anything. I got to sit here for absurd amounts of time and act like a nutcase all day, register a fancy new name, be provided with a picture of Darkham, and listen to some crazy Zelda remix with the best lyrics ever.

How could I give that up to play Minish Cap?




Prince Maru
Deranged Archer
(2/13/05 11:18 pm)
Reply
Re: Game Progress Topic 21: I beat some guy to it

Quote: How could I give that up to play Minish Cap?

That's how I feel about playing Alex Kidd in Miracle World right now.




Volgin
Super Electric Commie
(2/14/05 12:09 am)
Reply
Re: Game Progress Topic 21: I beat some guy to it

Played a lot of Chaos Legion. Don't feel like going into detail right now.

I'm at stage 13 and I have all the Thanatos peices back.
Now I can feed my infant Thanatos, and watch him grow back into Death that he was in the very first stage. You lose the Thanatos Legion after stage 1 and must find the crest chips hidden in the stages to use it, then you must give it exp to give it power....its worth it though. Its slaughters everything. Lives up to the name of "Ultimate".




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/13/05 11:14 pm)
Reply
Re: Game Progress Topic 21: I beat some guy to it

I only put a few tries into the Neopet boss. It seems like it could be tough, though. I have gotten it down to about 1/3 of its life. At that point, a tank circles the boss's platform, so you'll be underfire continuously. I wouldn't be terribly surprised if it was the final boss (on the other hand, I wouldn't be surprised if it wasn't).

After I left that area, I went back to the first planet and fought an optional, secret boss there. It was kind of tough. It couldn't damage you much, but you could nearly instantly die. The fight was in a swampy area, and you had to keep leaping from lilly pad to lilly pad. Also, the boss had an incredible amount of health. I had to use all my projectile weapons (as well as buy one more) to have enough ammo to be able to kill it. I started the fight using visibombs. Using them later in the fight would have been nearly impossible, due to having to keep on the move. A lilly pad probably would have fallen out from under me. For some reason, it's not so much of an issue at the start.

I took a nyquil a little bit ago, and I think the effects are kicking in. I can barely keep my eyes open to finish this post.




CLOUDBOND007
Lunitari Mage
Moderator
(2/14/05 2:58 am)
Reply
Minish Cap Dungeon #2 Complete

See post title.

Yay, I actually did advance a little in this game today.

This was a fire dungeon, and so there were lots of fiery traps/puzzles. Lava was plentiful.

For some reason, it also had a couple mine cart type areas, but it was nothing at all complicated. I'm glad, because I hate that kind of stuff.

Anyway, the dungeon made almost no use of the miniaturizing aspect of the game. The little bit that was there seemed thrown in, just so they could say they used that gimmick in every dungeon. The game is better off without it, IMO. Zelda games don't need to have a gimmick like that. Just design some decent dungeons, and people will play.

The boss was a fiery dragon thing. It spits fire at you. I was hoping for bees, but what are you gonna do? ;)

So you use the staff... oh yeah, I forgot to mention this thing. It flips stuff over. What a coincidence, just when I need to flip this mine cart over, I find a staff that lets you flip stuff over. They should've just called it the Flipping Over Staff, but it gets some fancier name than that.

And if you shoot it into holes in the ground, you can bounce really high out of the hole to reach higher areas. I have no idea why. It's really a stupid item when you think about it.

I was trying to make a serious post, but games just seem so ridiculous sometimes.

Anyway, you use this thing to mess up the Dragon's armor/shell. And then you walk across it's neck, and attack the body with your sword. Occasionally, lava levels rise, and it's fiery attacks increase. Harder than the first boss, but not challenging at all once you figure out what to do.

Overall, this game is better than average so far. I like it more than Wind Waker, but nowhere near as much as LttP or OoT. It does seem to combine the music styles of those two games, coming up with something that sounds as good as neither one. It also takes a couple songs directly from other games, apparently.




Nixxy Blayde
Pirate
(2/14/05 12:47 pm)
Reply
Re: Minish Cap Dungeon #2 Complete

I made it to the fourth level of Blaster Master: Enemy, but I'm lost in a repeating-screen maze. I thought this game was supposed to be a port of the NES Blaster Master, but even though the levels look the same and have the same music, the layout is completely different. And Jason can't walk diagonally, which makes the overhead-view scenes a lot harder.




TaroSH
I Ain't Afraid of No Ghost
(2/14/05 9:08 pm)
Reply
Re: Minish Cap Dungeon #2 Complete

I read somewhere that you were actually supposed to lose to Enemy Below to fit into the whole Jason's death thing from Blasting Again. With the difficulty of the final area, I believe it. :x

Anyone who thinks World 8 of the original Blaster Master is absolutely impossible is gonna cry for their mommy if they attempt the Enemy Below version. On top of being of insanely difficult design, if you die you have to start from the VERY beginning of Level 8, sans any missiles and thunderbreaks you used up getting to the boss. What I did was entered that door that's the halfway mark that stupidly isn't on the route to the boss' lair, wrote down the password for it, and whenever I died I just punched that password back in. Taking the time to locate those five hidden items helps significantly.

Enemy Below also has a pretty lousy ending (although it's still better than BM2's. At least the background music doesn't sound like a cat's getting strangled to it)

Area 7 also has a repeating screen maze. You have to look at the number of "cuts" in a floating island in the middle of the four warp doors to figure out where to go.




CLOUDBOND007
Lunitari Mage
Moderator
(2/14/05 10:09 pm)
Reply
Minish Cap: Sword Power Up Nocturne: First Save Point

In Minish Cap, I got the White Sword. I then took it to the place where it gets infused with the two elemental powers from the first couple dungeons. Link then learns the ability to duplicate himself for a short while. And I can break pots and rocks with the sword now, which sounds like a time saver.

I played a little Nocturne today, but only up to the first save point. Of course, a lot of important story stuff happened during that brief time. But since there's been no battles yet, there's not much I can say. The story is rather dark, as expected, and the graphics have an interesting style to them. A few years ago, I never throught I'd say this, but I find myself wanting voice acting.

There was a disclaimer at the beginning, that I assume was being serious. You know, something like, "Any resemblance to actual persons or events is coincidental, and statements made do not not necessarily represent the opinions of Atlus, etc." Something like that.




CLOUDBOND007
Lunitari Mage
Moderator
(2/15/05 3:13 am)
Reply
...

I played a little more Nocturne, so I could see what battles are like. And I'm pretty happy with how combat works. From what FP and others have said, there's going to be a pretty high difficulty level, but the basic battle system is pretty familiar territory. There's a couple new things to get used to, and I wish I had an instruction book just to confirm a couple of things for me. But I don't feel overwhelmed by having to learn anything of ridiculous complexity just yet.

Battles are also fast moving, which is a pleasant surprise.




Some Guy
Resident Forum Goon
(2/15/05 2:24 pm)
Reply
Re: ...

I got yet another ending on Chrono Trigger...this time I got "The Oath" (the one where Frog battles Magus at the latter's castle one-on-one).

For somebody who fights Lavos more than once a day with only three MegaElixirs and wins every time, I kick ass.




Some Guy
Resident Forum Goon
(2/15/05 6:10 pm)
Reply
Re: ...

I got the "Dino Age" ending a few hours ago.




New Generation Reploid Axl
Proof Capcom Is Still
Saner than Square
(2/15/05 6:35 pm)
Reply
Re: ...

I gave Parasite Eve a shot last night.

Wow, it's a gory Vagrant Story, featuring some sexy chick with a weird face instead of a fairly well built man with a weird hairstyle. It's also nowhere near as exiting so far. Vagrant Story had me for over an hour, and some extra time over a week (The only reason I quit is because I'm a total scatterbrain). Parasite Eve is SLOW and DULL. She runs slow, it took FOREVER for anything to start happenening, and the rat mutation wasn't exiting or scary. It was just gross.

I really need to get back to work on Vagrant Story.




Flying Omelette
SNUGGA!!!
Administrator
(2/15/05 8:45 pm)
Reply
Re: ...

I tried playing more of Alex Kidd in Miracle World but I keep getting killed on the same exact boss. I looked up a FAQ...and it turns out this game is like High-Tech World in that you have to find certain items before you get to certain points in the game, or else you have to start all over again.

That does it. I don't get it. I _don't get_ the Sega Master System. Am I just playing the wrong games?

This is another game I'm going to have to print the walkthrough for because I just can't tolerate it any other way.




CLOUDBOND007
Lunitari Mage
Moderator
(2/15/05 9:21 pm)
Reply
Rationalizing FAQ use, and maybe Zelda progress...

I played a tiny bit more Minish Cap today, and ended up referring to a guide once more. The problem was the 3rd dungeon. I figured out how to get to the area where the dungeon is (and witnessed a moderately interesting story scene), but was a but puzzled by the need for Pegasus Boots. While happy that they exist in this game, and that my days of having Link roll around for increased speed may be coming to an end, I had no idea where to even begin looking for them.

So I checked the FAQ to see what the first step was (apparently visiting a shop in town to start a long sequence of events). I didn't read any further than that, under the assumption that I can figure the rest out on my own.

I'm enjoying the game still, but I'm in a bit of a rush now, as I've got myself completely overloaded with games. Minish Cap, Nocturne (which is probably absurdly long), and Luigi's Mansion being shipped out today. This'll balance out once I rent some shorter games (Katamari Damacy, Wario Ware Touched, etc.) but I hate when it feels like I'm wasting time.

That is, knowing where the dungeon is, and how to get to it, but not knowing how to begin, because no direct clue was given about the boots. Was Link to the Past more direct about these things, or am I just remembering the game differently than it actually was?

Anyway, I should be able to put in at least an hour with Nocturne later.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/15/05 9:59 pm)
Reply
Re: Rationalizing FAQ use, and maybe Zelda progress...

For gaming tonight, I just worked on some optional stuff in Ratchet and Clank: Going Commando. I got several platinum bolts. I went back to the first arena battle area, and cleared it out. I also got 2 skill points there, bringing my total to 4. While this is an action game, mostly, I still felt "overleveled" for that part of the game.

When I got either the 3rd or 4th skill point, a little message briefly flashed on the screen about how new items should be in some shop. It disappeared before I could read the whole thing, but it doesn't seem like any shops have anything new.

Anyway, one more skill point and I should earn my first cheat.

At this very instant, I'm on the desert planet, getting the crystals. (It's like an easier version of getting the moon stones on the ice planet) Somehow their locations ended up being marked on my map, which has made finding them much easier. It's time consuming to get all of them, though, because there's around 90. I have almost 60 now. I think there's a chance that if I get all of them it might earn me an extra skill point. As an added bonus, there's also raritanium on this planet (which you use for upgrading the ship). After I get all the crystals, all the enemies should be dead so I can hunt for raritanium at my leisure.

While doing all this, I've also increased my life bar slightly, earned more money, and have powered up a couple more weapons. Of weapons I have, the only two that need to be powered up are the Chopper and the Shield Recharger. There's quite a few I don't yet have, though.




Some Guy
Resident Forum Goon
(2/15/05 11:28 pm)
Reply
Re: Rationalizing FAQ use, and maybe Zelda progress...

Quote: That does it. I don't get it. I _don't get_ the Sega Master System. Am I just playing the wrong games?

Sega Master System games aren't wrong. They just plain out suck ass compared to NES.

Anyway, I've made it to the Ocean Palace again on Chrono Trigger. Any moment now, Robo will learn shock and he'll have his third Double Tech spell with Lucca. And I can also do that "fastest" ending without having to face Lavos with only two people. w00t!




Flying Omelette
SNUGGA!!!
Administrator
(2/16/05 12:42 am)
Reply
Re: Rationalizing FAQ use, and maybe Zelda progress...

NES, nothing. At this point, if given a choice between the Sega Master System and the Atari 2600, I'd go with the Atari. (Well, Astro Warrior was okay, but that's just not enough.)

Well, I spent all night trying out my stereo recording cables. I made an awesome mp3 of the Hall of Champions music from SNES Dungeon Master. I'm uploading it right now. I've never been able to find the SPC's for this game anywhere, so I had to make my own recording of that song.

I tried making an MP3 of the title theme of SNES Lord of the Rings (because that's another game whose SPC's are unavailable), but it came out distorted. I discovered that the recording volume on Sound Recorder got bumped way up again (I guess you have to reset it every time you open it.)

I also wanted to make some mp3's of the SNES Jurassic Park music because even though I have an SPC set of them, they don't play correctly. The flutes don't sound right and the notes keep getting stuck. But this game has such a weird sound system that I had a hard time getting a decent recording. When I had the game set to "Stereo", the music didn't pan around the speakers correctly, so parts of it would go completely silent. I set it to "Mono" and that got rid of that problem, but then the recordings came out distorted. I had to experiment with the recording volume until I found a setting that gave me a decent, non-distorted recording. But it's too late tonight to continue with that. I'll have to redo those mp3's and The Lord of the Rings one tomorrow.




pOrn Sigma
Sexy Thang
(2/16/05 12:57 am)
Reply
Re: Rationalizing FAQ use, and maybe Zelda progress...

I played some Circle of the Moon about an hour ago.

I just got the thing that lets you double jump. The Cerberus kicked my butt the first time, but the second time I kicked its butt. I think I only gained two levels, plus I figured out its pattern. Go me!




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/16/05 1:28 am)
Reply
Re: Rationalizing FAQ use, and maybe Zelda progress...

I'm done with R&C2 for the night. I went to the second arena and cleared it out... including the "That's Impossible!" challenge, which was not impossible, nor even close. I beat it on my first try. If I hadn't beaten it on my first try, I would have had an even easier time with the second try because I learned some things. For instance, I used some shield rechargers at the beginning of the battle, which was pointless (except to get it closer to leveling up) because the battle lasts long enough that you'll inevitably gain a level, which would heal any damage you'd take at the beginning.

So, I have two cheats unlocked. The first cheat is the same as the first cheat in any game that has cheats (Yes, a big head mode). The second cheat turns Ratchet into a snowman. Can both cheats be used in conjunction? Yes!

And another skill point should earn me another cheat. I think I know what to do to get the "Bye Bye Birdies" skill point, but I failed the first couple of times I tried (making it harder than "That's Impossible!"). I think I just have to kill all the birds on one level. They're not really enemies, just background objects. But some can fly away if you don't kill them quickly enough, and at least one batch is tough to kill because you meet up with them (it's impossible to get the drop on them, with either a sniper rifle or Visibombs) and a batch of enemies simultaneously.


Oddly, I never earned any cheats in the first Ratchet and Clank yet.

I have close to half a million bolts now. A good deal of that came just from clearing "That's Impossible". You can do it more than once, but the prize money decreases considerably. Anyway, I have a feeling that even if I needed some stuff at the end of this game, a single New Game + replay (assuming R&C2 also has that feature) would probably get me closer to having enough money for everything than it would in R&C1. (Especially since in R&C1, you're not just saving up bolts to buy the RYNO; the upgraded versions of the other weapons also need normal bolts as well as golden bolts. In R&C2, upgrading only costs platinum bolts) But I think there are at least 3 things in R&C2 that cost a million or more bolts: The RYNO II, the best shield, and a new weapon (a plasma gun, iirc).




CLOUDBOND007
Lunitari Mage
Moderator
(2/16/05 1:57 am)
Reply
Nocturne

I just beat Nocturne's first boss. It wasn't exactly a tutorial boss, and I could imagine it being possible to lose the battle. But it was pretty simple stuff, really. The only thing I came across is that one of my demons was weak to ice magic, which he used in abundance. So he did some extra damage, and maybe got in an extra few attacks because of that.

Other than that, so far so good. I've recruited several different demons (negotiations with them are kinda fun), and also leveled up a bit. Main character is at level 7 now.




Bomberguy221
Hit and away is my style!
(2/16/05 2:14 am)
Reply Re: Nocturne

I just beat Very Hard in Classic mode on SSB:M with Fox.

That's the first real progress I've made in a game in a long time.




CLOUDBOND007
Lunitari Mage
Moderator
(2/16/05 4:01 am)
Reply
Still more Minish Cap stuff.

At least I'm getting somewhere. I reached the third dungeon in Minish Cap, the Fortress of Winds.

Looking back on it now, I suppose the Pegasus Boots solution was pretty simple. I just didn't expect something this obvious. You have to visit the shoe maker guy in town. I figured something as important as these boots would be found in some obscure place. Did have to do a little side task to actually obtain them, but it was more time consuming than anything else. I certainly didn't need to check the guide anymore.

Once I got the boots (no more rolling Link!) I went back to the general area where the third dungeon is. The boots let you cross the marsh areas... you have to equip them like a regular item though, instead of them being always on, like in LttP.

So after a lot of fairly boring wandering around and stuff, I got the bow and arrow, and was able to move statues with eyes on them by shooting them.

A few unnecessary shrinking tasks later (I do not like the whole Minish gimmick at all), I reached the dungeon entrance. So now I can start my next playing session and focus only on the dungeon, not on figuring out how to get to it.

I'm still sort of enjoying the game. It's nothing amazing... it's very easy (you can get hit a whole bunch of times and only lose one or two hearts!), has troublesome controls, and it throws plenty of irritating stuff at you (shrinking!), but I don't actively dislike it, and that's a start.




ShadOtterdan
Cameo senses tingling!
(2/16/05 4:21 am)
Reply Re: Still more Minish Cap stuff. At least I'm getting somewh

Flying Omelette, I think I remember that hitting exit in the options menu of sound control instead of hitting the x should save the settings.

I just beat Doom 2, and got a lot farther in GTA: Vice City. I'm now doing a bunch of property missions.




Some Guy
Resident Forum Goon
(2/16/05 1:26 pm)
Reply
Re: Still more Minish Cap stuff.

At least I'm getting somewh Apparently, Lavos has three times as many hit points and does hellacious damage at the Ocean Palace...which means that he's stronger that that point in the game than he is in the final battle! That sucks!

At least I can get ending #2, though. To do that, just beat the game before you get Crono back. I'm expecting it to be difficult, since I rely on Luminaire, but since Magus has some good magic spells...it shouldn't be too much trouble...

I might go to the Giant's Claw and get MegaElixirs now. I should, since I only have three at the moment, though I can beat him with only three.




sethrashnoo
I Look Like an Egg
Moderator
(2/16/05 2:47 pm)
Reply
Re: Still more Minish Cap stuff. At least I'm getting somewh

I'm having a lot of fun playing Pirates! for the NES. I've gotten three pieces of the Incan Treasure Map.




CLOUDBOND007
Lunitari Mage
Moderator
(2/16/05 3:03 pm)
Reply
Re: Still more Minish Cap stuff. At least I'm getting somewh

Quote: I'm having a lot of fun playing Pirates! for the NES. I've gotten three pieces of the Incan Treasure Map.

I never seem to get around to doing much of that optional stuff. I capture a few pirates, and also get some maps to find a family member... but most of my time is just spent attacking stuff and getting higher ranks.

I don't know if the NES version has the 10 Pirate Quests list, but when I play for Genesis again, I'll see if I can complete it. And also play on a higher difficulty.

But anyway, something about that game is just addicitve. Maybe it's just the nonlinearity that I like so much. Except for actually being a pirate, that game forces you into nothing.




DEATHAMSTER
O Solo Mio
(2/16/05 2:53 pm)
Reply
Re: Still more Minish Cap stuff. At least I'm getting somewh

I finished Sparkster on the Super NES. Nice game, but nowhere near as good as Rocket Knight Adventures. I need to find the Genesis version of Sparkster...




CLOUDBOND007
Lunitari Mage
Moderator
(2/16/05 5:35 pm)
Reply
Minish Cap's 3rd Dungeon Complete

I finished Minish Cap's 3rd dungeon earlier. It didn't take very long, but it was definitely the most complex (and most fun) so far. There were lots of areas blocked off from the start, and you had to get the dungeon's treasure... some digging claw things... to proceed. This area made slightly better use of the shrinking concept, especially with the boss. Not so much puzzles that involve shrinking, as much as navigating the dungeon, and figuring out what size you should be.

There were some Link-duplication puzzles involving pushing blocks. One was more clever than the rest, and I enjoyed figuring it out, but it's a little too hard to describe it right. Sometimes, you had to shoot eye things on the wall while on a moving platform, and there were also those enemies that are vulnerable only to an arrow in the eye. There was one room that was really cool, and reminded me of Zelda 1. There were those wizard enemies, shooting energy at you, while little fireball things are floating around, coming from all corners of the room. Just like in the original.

The main boss was a large and well animated one, machine-like, with two big hands that'd try to smash you, grab you, etc. You'd have to shoot a hand with an arrow to stun it (only a fairly small part of the hand is vulnerable), then attack with your sword to disable. Once both hands were disabled, you had to run to the shrinking gizmo, then run inside the boss and attack these pillars. There are three pillars, so you need to go through the whole process three times.

Eventually though, the boss starts getting faster and doing new stuff... like using a ray that shrinks you if you get hit, making it so you can't attack his hands with your sword until you're normal size again.

I didn't need any potions (didn't actually have any, in fact) but I felt pretty sure at one point that I was going to get a Game Over. I think I had 2 hearts left when I was done.

At the end, you can an Ocarina that summons a bird and lets you travel throughout the world map, like Zelda 3, in addition to playing the classic sound effect.




CRAWLand1000
The Fuzzy Physicist
Administrator
(2/16/05 10:05 pm)
Reply
Re: Minish Cap's 3rd Dungeon Complete

The mutated protopet was the final boss of Ratchet 2. I beat it without much trouble when I tried again. I think the boss of R&C1 was harder/better. But I'd still give R&C2 three stars.

I don't think any of my adventuring between attempts at the boss made him any easier. I got a couple more lifeblocks, but since one of the boss's attacks can take off 1/4 of my lifebar, a few measily lifeblocks almost certainly didn't make any difference. The only thing that might have helped a little was powering up my rocket launcher.

My main strategic priority was simply avoiding the boss when he rolls. That's the aforementioned massively damaging attack, plus it cancels out your shield.

My second priority was getting any ammo when it appeared. Not only would that let me keep the pressure on him with my rockets, but if you didn't get it, the boss would eat it and use it for a special attack. I only would not go for the ammo if it'd put me at risk of being rolled over.

I did no attacks whatsoever against the robots that'd appear. I let the boss roll over them. I did attack the normal protopets with the black sheep cannon.

Again, it was an okay boss fight, but I liked Drek more.


The game not only has a New Game +, it's actually called the "Challenge mode". It's supposed to be harder, though I wouldn't be surprised if it effectively isn't much harder due to items you take over. There also are opportunities to earn more money, such as through a money multiplier that's earned through killing consecutive enemies and lasts until you take a hit.




Volgin
Super Electric Commie
(2/16/05 10:09 pm)
Reply
Re: Minish Cap's 3rd Dungeon Complete

I thought the giant ball of fluff was a total joke....


I've been leveling up Thantos and the rest of my Legions in Chaos Legion.
I think I'll actually do the last level maybe...tomorrow....




Some Guy
Resident Forum Goon
(2/16/05 10:36 pm)
Reply
Re: Minish Cap's 3rd Dungeon Complete

I just beat some of the side quests, and I'm now leveling up my characters to Level 70. Or 80, if I even feel like it.

I don't even know how many MegaElixirs I have. I might as well stock up at the Giant's Claw again, since I sure as hell know it's less than ten.

And Rust Tyrano does not make metallic sounds. I win, Codie.




pOrn Sigma
Sexy Thang
(2/16/05 10:50 pm)
Reply
Re: Minish Cap's 3rd Dungeon Complete

Does its head come off when you beat it?




Some Guy
Resident Forum Goon
(2/16/05 10:08 pm)
Reply
Re: Minish Cap's 3rd Dungeon Complete

Actually...yes.

Are you trying to hint that you're right?




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/16/05 10:32 pm)
Reply
Re: Minish Cap's 3rd Dungeon Complete

Another thing that made Drek seem harder was that you effectively had limited continues against him, since you had to both fight through the whole stage to get to him, then you could run out of money and ammo while fighting him.

There's a warp at the final boss of R&C2 that goes back to the beginning of the stage (and vice versa). Even if you ran out of money or ammo fighting him (which didn't happen to me, and would probably be impossible if you had on the order of hundreds of thousands of bolts), you could just reload your save that had money, and instantly get back to him again.

As for him being a joke... Well, for what it's worth, I did think he was the best boss in the game. Though for 3D platformers, the R&C games seem light on boss fights. Very few stages end with one.

I might consider getting R&C3 soon.




Liontamer
Cerebral Assassin
(2/17/05 12:24 am)
Reply
Re: Game Progress

Quote: I'm having a lot of fun playing Pirates! for the NES.

I love that game. Someday I'd like to play the sequel Pirates Gold.




CLOUDBOND007
Lunitari Mage
Moderator
(2/16/05 11:32 pm)
Reply
Re: Game Progress

Gold doesn't really seem to be a sequel, so much as the same game with enhanced graphics, and maybe a couple new things here and there.

Unless I'm forgetting stuff... I haven't played the C64 version in many years, but the basic gameplay seems mostly the same to me.

There's a brand new Pirates! for PC that just got released, and it seems like the game got a complete overhaul, along with full 3D graphics. That should be out on Xbox soon, if the release dates are correct.




Liontamer
Cerebral Assassin
(2/17/05 12:49 am)
Reply
Re: Game Progress

Oh, I thought it was a full sequel. Also, I had no idea that the newer PC game of the same name had anything to do with the old NES game. I might have to check it out (if my computer has the requirements to run it) or look into the X-Box version if I ever get an X-Box.




CLOUDBOND007
Lunitari Mage
Moderator
(2/17/05 12:54 am)
Reply
Re: Game Progress

Yeah, the system requirements for it are pretty high, so I'm waiting for the Xbox version. It got several excellent reviews, some from people who played the older versions, so I'm fairly excited about it.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/17/05 1:05 am)
Reply
Re: Minish Cap's 3rd Dungeon Complete

I played a little more of my New Game + of Ratchet and Clank [1]. I'm probably more curious about what the fight with Drek would be like with the RYNO than I am about earning anything else in R&C1 or 2, so I'll make getting that the priority (also above getting any gold weapons). I only need about 5 times more money than I currently have to be able to afford it!




ShadOtterdan
Cameo senses tingling!
(2/17/05 5:37 am)
Reply
Re: Minish Cap's 3rd Dungeon Complete

Do you know about the bolt trick at the racetrack?




Volgin
Super Electric Commie
(2/17/05 7:30 am)
Reply
Re: Minish Cap's 3rd Dungeon Complete

Quote: I'm probably more curious about what the fight with Drek would be like with the RYNO

Short.




CRAWLand1000
The Fuzzy Physicist
Administrator
(2/17/05 12:12 pm)
Reply
Re: Minish Cap's 3rd Dungeon Complete

Quote: Do you know about the bolt trick at the racetrack?

No. But I'm still missing a good number of skill points and golden bolts, so there are still other new things to do when I replay the game. Besides, I've only gone through the game once before.




James FP
Schmendrick's Nose
Moderator
(2/18/05 12:40 pm)
Reply
Re: LONG POST TIME!

Quote: I'm thinking the rock-paper-scissors part from the Japanese version (the one where the loser strips naked) goes back further than this, for some reason. Apparently, it's led to a bunch of pirate games such as Honey Peach and that one pirate multi-cart that had another pirate original version of it (not Honey Peach).

Man, "Honey Peach" has got to be the worst game title I've ever heard in my life. I've seen some pretty stupid game titles, but "Honey Peach" just makes me go mad with rage and want to kill someone.




Some Guy
Resident Forum Goon
(2/18/05 1:01 pm)
Reply
Re: LONG POST TIME!

The real name of Honey Peach is "Mei Ne Quan," IIRC. So, yeah, that's why they gave it a terrible name.




Hollywood Hoist
Pirate
(2/18/05 1:12 pm)
Reply
Re: LONG POST TIME!

I just wish I understood the logic behind creating boss battles that you have to win purely through luck. I can't wait for the game in which the final outcome is determined by drawing straws.