Game Progress Topic #23
CLOUDBOND007
Lunitari Mage
Moderator
(2/24/05 11:20 pm)
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Game Progress Topic 23: In honor of Boromir

Poor Boromir.




Volgin
Super Electric Commie
(2/25/05 12:23 am)
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Re: Game Progress Topic 23: In honor of Boromir

I ROCKED OUT to low quality Dynasty Warriors 5 music today.
Yeah.




CLOUDBOND007
Lunitari Mage
Moderator
(2/25/05 4:16 pm)
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Re: Game Progress Topic 23: In honor of Boromir

In Nocturne, I went through the rest of the Amala Network, and fought a boss at the end. It starts off as a bunch of different enemies that eventually combine to form one large one. I didn't really have much trouble with him.

I saw a brief scene which seems to be showing the optional dungeon FP was talking about. Can't do anything with it yet, though.

So now I'm in Ginza. I've wandered around a little bit, but didn't really accomplish much. Got some new demons to join, including one of the Angel ones.

I tried fusing some demons, but the end result is almost always something that would be at a high level and "I'm not strong enough to control it".




CataTonic9
Retro-Rocket Phantasm
(2/25/05 5:16 pm)
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Re: Game Progress Topic 23: In honor of Boromir

Played Breath of Fire to the point where you get Nina, but it's so damn hard to survive that forest with just her and the soldiers.




Flying Omelette
SNUGGA!!!
Administrator
(2/25/05 10:24 pm)
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Re: Game Progress Topic 23: In honor of Boromir

I beat Samurai Shodown on the hardest difficulty with Jubei. I'm gonna attempt it with Kyoshiro over the weekend, but I'll need to practice up with him a bit.

I just ordered Samurai Shodown 2 for the PC on ebay for only about $6.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/26/05 12:22 am)
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Re: Game Progress Topic 23: In honor of Boromir

I ended up playing a little tonight after all.

I beat Ratchet and Clank again, with my New Game Plus file, and started another New Game Plus. I have 38 out of 40 bolts and 16 out of 30 skill points. I'd put the difficulty in finding the golden bolts as roughly the same as finding the stars in Super Mario 64. Figuring out the skill points seems to be harder.

One of the golden bolts I'm missing is, again, on the second world. The other is on the Gadgetron world. I didn't even look for that one, though. When I got to the last world, I realized any bolts I knew I were missing wouldn't take me up to a number divisible by 4 (all golden weapons cost 4 golden bolts, plus some normal bolts). So, I looked through my maps and saw that Gadgetron was the only place that had any unexplored green, and in fact I didn't do all the missions there, either. But at that point I said, "Screw it, I'll get it on the next New Game Plus."

I think I have 6 golden weapons now (out of 10). The only expensive ones will be the Telsa Claw and Devastator. Those two together will be close in price to the RYNO. But a single replay got me the RYNO and the Ultra Nanotech, and some other stuff, so I don't have any worries about earning enough money. I think my plan for now will just be to do the manditory missions to get to Gadgetron as soon as possible. After that, I can worry about optional missions, earning extra money, and figuring out the skill points.

I won't bother doing another New Game Plus. I'll try to get everything on my current file (and this current play through). If I ever want to play the game again, I'll probably start from scratch.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/26/05 12:31 am)
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Re: Game Progress Topic 23: In honor of Boromir

Oh, yeah, Drek was kind of pointless with the RYNO. He still goes through all 3 cycles (I think I had some image in my head of using the RYNO once and having it kill him instantly), so you at least have to be able to platform and grapple (not that that's a big deal).

This is how long the final form lasted, though: He set the timer, used two attacks (the bombs that create the shockwaves), he chased me around once, and he reset the timer. I didn't turn off the timer that last time; I killed him before it went off.




pOrn Sigma
Sexy Thang
(2/26/05 12:42 am)
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Re: Game Progress Topic 23: In honor of Boromir

Played some more Amazing Island. I tried to create a new monster who came out pretty poorly. Thankfully, I saved my original monster (my first one that I mentioned at the end of the last time. It's a green dragon I called "Deathtoll"), so I got him back. I then completed two contests. Whoever thought up that one where you have to rapidly hit A to move, collect bombs, and try to shoot them at this moving thing without lockon and a piss poor camera angle needs to be shot.

I think the best way to sum up Pikmin 2 is dull. You spend more time in these boring, monotonous caves than above ground. And the computer talks way too much. The only halfway exciting thing so far was the fight with that giant worm. Even the bird was dull. Although Louie running from the red Pikmin at the very beginning was cute.

And I'm at a bit of a deadend here. It seems that in order to get the blue Pikmin, I need the Yellow Pikmin so they can beat down an electrically charged fence. But I don't have the Yellow Pikmin. And the Yellow Pikmin aren't in either of the stages I have access to right now. There's a fence I need to beat down with the White Pikmin (and OH MAN, they take FOREVER! You don't have very many of them, and you can only use them because the fence is surrounded in a poisonous gas), and pray that there's something behind it that'll get me access to the next level.




Volgin
Super Electric Commie
(2/26/05 1:56 am)
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Re: Game Progress Topic 23: In honor of Boromir

I'm goofing around in DW4+XL.
I just took Zhao Yun up against Liu Biao.
I wonder why in DW3 Liu Biao's generic model is strategist, and in 4 his generic model is an armour general....
.......
*plays Unifaction of Jiang Dong as Wei Yan next*




KazuoSH
The Burninator
(2/26/05 4:26 pm)
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Re: Game Progress Topic 23: In honor of Boromir

I beat Ducktales!

I tackled the Himalaya's first, and thankfully, the graphics didn't bug up again. Second was Transylvania so I could get the second HP increment, then I went down the line.

I could've sworn there was a hidden treasure in the African Mines... or maybe I'm thinking of the Game Boy version. It has several level changes from the NES version, such as a way to get totally avoid that statue in the Amazon that asks you to pay, wheras in the NES version you have to encounter it no matter what (but you can avoid the fee by luring one of those spearmen to you and jumping on him).

Actually, in the GB version, you pretty much have to use the alternate route, because there's a jump that so difficult it makes you want to bust a rock through your Game Boy's screen. The ceiling's only as high as two Scrooge's, and the chasm is exactly as long as Scrooge can jump... so yeah...

And yes, the Game Boy version overall was a bit harder than the NES.




CLOUDBOND007
Lunitari Mage
Moderator
(2/26/05 5:46 pm)
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Re: Game Progress Topic 23: In honor of Boromir

I got the new EGM today. I enjoy this magazine. This one has some April fools stuff in it, being the April issue for some reason. For a few seconds, I believed the Zelda one, considering that it's still FEBRUARY, and one would expect April Fools jokes closer to APRIL.

As for Nocturne, I like it a bit. But I'm going to pass on it until the game becomes available to purchase at a reasonable price, if it ever happens. I feel rushed when playing it, and I'm afraid to take the time to recruit new demons and try different things because I don't want to take too long. Unlike some other RPG's where it works out okay, this one's just not a good choice for renting.

So I'm in the infrequent situation of having no games to play, with Gamefly shipping out some new ones today. So I'll spend that free time, perhaps, watching those new DVD's I ordered. Rain Man, Devil's Advocate, and Forrest Gump.




Crawl and 1OOO
The Fuzzy Physicist
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(2/26/05 6:22 pm)
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Re: Game Progress Topic 23: In honor of Boromir

The Wind Waker remake was the only thing I could see as being an April Fool's joke. I don't know if it's true or not (I haven't looked elsewhere), but if it isn't, it'd be a really good, cruel prank. It's believable (after Nintendo remade the other Zelda games), and it's something a lot of people would really care about (especially since it's supposed to have two new dungeons)




CLOUDBOND007
Lunitari Mage
Moderator
(2/26/05 6:27 pm)
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Re: Game Progress Topic 23: In honor of Boromir

Oh God, no... that Lego Star Wars videogame is actually real? I find that hard to believe. Unless it's a multi-company prank, I guess it must be. I've seen mention of it on Eidos and Lego's websites now.




CLOUDBOND007
Lunitari Mage
Moderator
(2/26/05 6:29 pm)
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Re: Game Progress Topic 23: In honor of Boromir

I did check elsewhere about the Zelda one, and have found no mention of it so far.




Crawl and 1OOO
The Fuzzy Physicist
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(2/26/05 6:50 pm)
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Re: Game Progress Topic 23: In honor of Boromir

That Legos Star Wars thing was in another magazine issue (I don't recall if it was the last EGM or one of FO's game informers).

There were other goofy things, like the Mario dance game, or the Capcom courtroom game, but they've already been announced elsewhere, or aren't any weirder than anything else.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/26/05 6:57 pm)
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Re: Game Progress Topic 23: In honor of Boromir

Speaking of the EGM issue, I might be a little more interested now in the new PS2 Castlevania than I was otherwise. It might have some story connections to Castlevania III, and is set 3 years after that game. Of course, this doesn't mean the game will be any good -- and in fact the connections could just be a chance at screwing the story/continuity up... but since the main character won't be Trevor or anything, I think the chances of that happening are low.




Flying Omelette
SNUGGA!!!
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(2/26/05 7:41 pm)
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Re: Game Progress Topic 23: In honor of Boromir

Quote: Of course, this doesn't mean the game will be any good -- and in fact the connections could just be a chance at screwing the story/continuity up... but since the main character won't be Trevor or anything, I think the chances of that happening are low.

Yeah. There's probably little chance of Trevor Belmont marrying a close relative while Syfa is trapped in a stone statue again.




KazuoSH
The Burninator
(2/26/05 7:43 pm)
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Re: Game Progress Topic 23: In honor of Boromir

While Grant takes up sports bass fishing.




pOrn Sigma
Sexy Thang
(2/27/05 12:00 am)
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Re: Game Progress Topic 23: In honor of Boromir

Pikmin 2 is SO DULL.

Okay, the surface is just as interesting as it was in the first Pikmin. But it's these caves that are totally ruining it. They all look the same, they have piss-poor lighting, they're cramped, and to add some icing to the cake of pain, there's the humming your Pikmin make every ten seconds. Because of the limited space, battle is REALLY difficult. In my last one, I went in with 100 Pikmin and came out with 29. I'd estimate 2/3 of the fatalities came from a lack of space to retreat my Pikmin as the enemy was preparing to attack.

In order to get the purple and white Pikmin, you have to lob a red, blue, or yellow one into a purple or white flower found in the caves, up to five per flower, then it falls apart. And there's no way to use pills and dead animals to make more. Is it supposed to make it challenging? No. It means you have to go through those damn caves several times just so you can get more purple and white Pikmin. Then you have to fight a boss at the end that's likely to kill a bunch of the purple and white ones, as well as half your primary colored ones, meaning you come out with an income of two white Pikmin and maybe a purple one at the cost of fourty of all the colors. Cool fun. And you HAVE to have the white Pikmin to knock down certain fences that are surrounded in toxic gases, but without going through the caves a hundred times, you have so few they take forever to knock them down.

I guess the reason they gave you infinite time is that they're expecting you to spend a shitload of time making Pikmin.

And the Olimar and Louie thing, aside from adding a Luigi cameo, is pointless. I don't know what you're supposed to do with two teams. Split the work and get it all done half as fast? Why? You have all the time in the world to complete the game. And what happens if a bulbax appears out of nowhere and attacks one group while you're on the other side of the area with no way to know what's going on?




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/27/05 2:03 pm)
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Re: Game Progress Topic 23: In honor of Boromir

The good news:

I'm practically finished with my homework for this weekend.

The bad news:

Working on my homework was actually a form of procrastination for me; I also have studying to do. However, since I have never really studied, per se, in my entire life, I'm not sure how to go about it.




Flying Omelette
SNUGGA!!!
Administrator
(2/27/05 7:14 pm)
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Re: Game Progress Topic 23: In honor of Boromir

I beat Samurai Shodown on the hardest setting with Kyoshiro. I'll probably continue with Galford or Charlotte next.




Liontamer
Cerebral Assassin
(2/28/05 1:53 am)
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Re: Game Progress Topic 23: In honor of Boromir

I finally got back around to playing some of my Madden 2005 franchise mode. I have to play through the rest of this season (all but one week) so my team can relocate and be renamed (from the Arizona Cardinals to) the LA Lightning. For not playing in several weeks, I sure wasn't rusty. In the one game, my RB had over 100 yards on 2 carries (a 57 yard TD and a 55 yard TD), and my return man had a 94 yard kickoff return TD. All three of those actually involved some nicely timed stiffarms.




ShadOtterdan
Cameo senses tingling!
(2/28/05 11:24 am)
Reply Re: Game Progress Topic 23: In honor of Boromir

I recently started playing Blood Omen 2, it's a pretty fun game, even if it is more evil than GTA. My only problem so far is that my PS2's laser is going out of alignment again. That wouldn't be such a problem except that I can't seem to get a good reading with my multimeter and the potentiometers aren't seeming to want to turn well.




Morgannon
Queen of the Night
(2/28/05 12:25 pm)
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Re: Game Progress Topic 23: In honor of Boromir

I've been really addicted to Tetris Attack lately, so that's pretty much all I've been playing.




CLOUDBOND007
Lunitari Mage
Moderator
(2/28/05 5:55 pm)
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Re: Game Progress Topic 23: In honor of Boromir

I got that Zelda Collector's Edition for GCN today. I tried out Zelda 1 for a few minutes, and it was great. The Cube's controller isn't ideal for that game, but I can get used to it. I'm also highly interested in playing Zelda 2 again. It's been so long since I've played either game that I've mostly forgotten where everything is.

I also watched about 40 minutes of my Devil's Advocate DVD yesterday. I really like that movie, and I'll try to finish it today. I was happy to see that the DVD includes a commentary (and a pretty good one), as well as some deleted/extended scenes. When I bought it, I was assuming that there were no bonus features at all.




Emi SweetHome
Feminine Key Master
in Disguise
(2/28/05 7:31 pm)
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Re: Game Progress Topic 23: In honor of Boromir

Played some Sunset Riders.

Two nights ago, the second stage (where you're riding by the train on a horse while people shoot at you and a guy lobs logs in your path) kept kicking my butt. This time, I actually got by it pretty easily. I got up to the third stage, died, and called it a night.




CLOUDBOND007
Lunitari Mage
Moderator
(2/28/05 7:40 pm)
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Re: Game Progress Topic 23: In honor of Boromir

I just cleared the first dungeon in Zelda 1. That sure brought back some memories.

It's kind of nice playing a Zelda game where things aren't overexplained to you. The newer games act like there's no way you could ever figure out what an item does just by, you know, using it. There has to be a 5 paragraph explanation for everything. Minish Cap even explained what rupees were. And it had a separate bit of text come up the first time you found the green rupee, and another one come up when you got your first blue rupee.

Anyway, I had full hearts, so I was able stand back and beat the boss from a distance, taking no damage. I've now got a bow with no arrows, a boomerang, and no clue where the next dungeon is. ;)




Emi SweetHome
Feminine Key Master
in Disguise
(2/28/05 6:54 pm)
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Re: Game Progress Topic 23: In honor of Boromir

If you thought Minish Cap was boring because of the overexplanations (by the way, I concur), you'd probably hate Pikmin 2 as much as I do just by the overly long explanations alone (aside from the boredom and overall shittiness of the caves). The computer feels the need to explain EVERYTHING to you even though about 85% of it is stuff that anybody who played the original Pikmin should remember (I remembered all of it, and I played Pikmin, what, three years ago?), or could get by experimenting. I'm over a video game week into it, and the damn thing is STILL talking. In the original Pikmin, it basically left you to experiment for yourself, with some comments by Olimar. Not here. It rambles on about the itty bittiest things like "Oh, yellow Pikmin! And they're in a tree! Blahblah high places blah blah blahblahblah blah blah blahblahblah. I wonder if they still remember you.". Maybe if you shut up and let me call them, we could find out! But two milliseconds after it finally quits talking and you blow your whistle to call the things, it takes you to another two minute dialogue about "Oh! They do remember you! blahblah static charge blah blah blah ears blah blah blahdy blahdy BLAH!"

How stupid are kids these days?




CLOUDBOND007
Lunitari Mage
Moderator
(2/28/05 8:07 pm)
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ezSupporter

Re: Game Progress Topic 23: In honor of Boromir

The bad thing about Minish Cap is that after all this nonsense explaining how the simplest of things work... it would tell you to do something like find the Pegasus Boots with no clue as to where they are. Nintendo, THAT is a situation where a little hint might be useful. Not explaining how rupees work when there's a shop in town 5 seconds away that tells you you need rupees to buy things.

And every time you loaded your Minish Cap file, you'd have to get a summary of what's going on in case you just can't remember what happened when you played the day before. :rolleyes

I still liked Minish Cap, but that stuff was just stupid.

Pikmin 2 sounds like a pain... but do you recommend playing the first one?




Emi SweetHome
Feminine Key Master
in Disguise
(2/28/05 8:45 pm)
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Re: Game Progress Topic 23: In honor of Boromir

Pokemon Fire Red/Leaf Green has that summary "feature" too, and I hated it so much...

Oh yeah, the first Pikmin's good. Definitely an excellent rental. But just like Luigi's Mansion, after you beat it with all thirty ship parts, there's no reason to give it a second go (the first time I "beat" it, I actually failed to get the necesssary ship parts to get off the planet, and Olimar suffocated. The second time, I got everything.)




Facilitypro
Slow Daddy
(2/28/05 11:41 pm)
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Re: Game Progress Topic 23: In honor of Boromir

Finished mission 13 on DMD mode. Griffon 1 whooped my ass badly. I used about 5 continues, then reloaded the save, and used some more. I finally beat him on my 3rd reload. His attacks just blanket everything, and some of them take off one whole lifebar (out of the two). Every boss has beaten me at least once so far. Nelo 2 beat me about 4 times before I got him.

Still, nothing so far has compared to Super Moritsune with Hotsuma.

My L1 button is broken, I think. It gets caught under the controller frame sometimes, and I can pop one side of it out of its place. It functions fine, but when it gets stuck I'm stuck targeting something.

I've also had a couple minor problems with the PS2 itself. One time, the music was skipping. Tonight, it couldn't find the memory card. I had to pull it out and re insert it.




Flying Omelette
SNUGGA!!!
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(3/1/05 12:46 am)
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Re: Game Progress Topic 23: In honor of Boromir

Beat Samurai Shodown with Nakoruru. Easy.

Beat Samurai Shodown with Wan-Fu. Great mother of God, even on the easiest setting, it took me about 30 tries to beat Amakusa! I figured out my problem is that Wan-Fu simply MUST be used as a close-in fighter in that battle. I'm not used to getting in so close to Amakusa and staying that close. Most characters would get easily tossed, but Wan-Fu seemed to have the advantage.




Liontamer
Cerebral Assassin
(3/1/05 3:03 am)
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Re: Game Progress Topic 23: In honor of Boromir

Quote: Pokemon Fire Red/Leaf Green has that summary "feature" too, and I hated it so much...

I'll second that.




Minerva K Red
Some Assembly Required
(3/1/05 11:46 am)
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Re: Game Progress Topic 23: In honor of Boromir

Smoked Pokemon Gold over the weekend. I was trying to complete Metroid Prime 2, but I think I'm getting kind of tired of that style of gameplay. Must've played too much Goldeneye and Metroid Prime 1.




TaroSH
I Ain't Afraid of No Ghost
(3/1/05 1:14 pm)
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Re: Game Progress Topic 23: In honor of Boromir

Gave Ducktales 2 a whirl last night.

Why does Launchpad call Scrooge "Uncle"? :\

On the actual game, maybe it was just because it was my first time playing it, but it did seem harder than the first Ducktales. And there's this new feature where Scrooge can latch onto certain things with is cane. These can be hooks that allow you to cross chasms, blocks that you grab and pull across the ground to allow you to jump on places (no hitting them across the screen like in the original, it seems), or a canon level on the Pirate ship that you grab hold of, then pull on to shoot canonballs.




Rushifell
Pirate
(3/1/05 2:36 pm)
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Re: Game Progress Topic 23: In honor of Boromir

made it to Gobi's valley in banjo-kazooie. i stupidly crossed the desert that burns your toes before i activated the wading boots in the swamp. hey, i got there. didn't have much honeycombs left, but i made it across.




R U $ h 1 F 3 ||
CLOUDBOND007
Lunitari Mage
Moderator
(3/1/05 5:21 pm)
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Re: Game Progress Topic 23: In honor of Boromir

I got Calamari Democracy... er, Katamari Damacy in the mail today. Haven't played it yet, but I'm sort of looking forward to trying it later.

Also, I was afraid I wouldn't be able to get Project Snowblind afterall. Because while it was being processed for shipment Saturday, it never actually went out, and was listed as "Short Wait". But it shipped today, unexpectedly, and I'm pretty happy. I don't think I'll be trying to get so many New Releases from Gamefly, though. It's tough.

This post contains 0% progress!




TaroSH
I Ain't Afraid of No Ghost
(3/1/05 10:20 pm)
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Re: Game Progress Topic 23: In honor of Boromir

Played yet more Pikmin 2. Had to spend three or four game days doing nothing but Pikmin reproduction because that last cave left me with five blue Pikmin, and twenty yellows. The game said I had 200 Pikmin, because I still had 160 reds.

Went into another cave. This one was actually a lot roomier than the last ones. And I came out with far fewer casualties (lost about as many Pikmin as I came out of the last one with). I still think this game is dull.

Another annoying thing about the caves; you tend to lose Pikmin killing a creature that's getting in your way, but if you take it back to the computer he gives you two Pokos (or less, with bosses usually being worth 10) for it. No, it doesn't go towards Pikmin reproduction like any monster on the surface who might eat one of your Pikmin but give you three when you run in through an Onion, it gets you two measly Hocotatian currencies. Or you can leave it, and your Pikmins' deaths will feel like they were in vain.

Speaking of Hocotate, what a world it is. To them, a bottle cap is worth as much as a large diamond. I realize the people of Hocotate and the Pikmin are all, like, an inch tall. But even by that scale, that's still one hell of a rock. And one and a half bottle caps will buy you a gold and emerald brooch.




CLOUDBOND007
Lunitari Mage
Moderator
(3/1/05 10:43 pm)
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Re: Game Progress Topic 23: In honor of Boromir

In Katamari, I made a couple of stars and finished the level with the crabs to bring back Cancer.

Boy, another weird game. It's also pretty easy so far, though I am enjoying it.




Flying Omelette
SNUGGA!!!
Administrator
(3/1/05 11:23 pm)
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Re: Game Progress Topic 23: In honor of Boromir

I beat Level 7 of Samurai Shodown with Galford. The entire game was really easy. I only lost once to Charlotte. But then Amakusa was a total bastard! It took me about as many tries to beat him with Galford tonight as it did last night with Wan-Fu!




CLOUDBOND007
Lunitari Mage
Moderator
(3/2/05 1:54 am)
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ezSupporter

Re: Game Progress Topic 23: In honor of Boromir

I cleared two more stages in KD. Seems like it was a good choice for a rental. I wouldn't want to own it, but it's weird in a good way and fun to pass time with.

The camera is a little problematic, but since you can pretty much just roll all over the place, it doesn't cause as much trouble as it would in a traditional platformer.




CLOUDBOND007
Lunitari Mage
Moderator
(3/2/05 4:47 am)
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ezSupporter

Re: Game Progress Topic 23: In honor of Boromir

I played Katamari one more time today, and completed "Make Cygnus". It was alright, sometimes pretty fun.

But the 3D and always-moving camera really started to get to me... I felt really bad for a while during the last bit of gameplay, and for a short while afterward.

Happens to me with a lot of 3D games, I just deal with it as best I can. Next time I won't play so much at once.




Volgin
Super Electric Commie
(3/2/05 9:35 pm)
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Re: Game Progress Topic 23: In honor of Boromir

Jobbing to Jinpachi in Tekken 5.
Goddamn this 100+ year old Godzilla man is hard!




CLOUDBOND007
Lunitari Mage
Moderator
(3/3/05 12:50 am)
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ezSupporter
Re: Game Progress Topic 23: In honor of Boromir

I'm tired of Katamari Damacy already, but at least it should be over fairly soon. With the later levels being longer, the camera bothers me a bit more. And really, the camera is one of the game's largest flaws. There was one level where it was stuck behind these trees, and I had no clue where I was or what direction I was going.

This last star I made, I reached the point where I was able to pick up houses and huge stuff like that. That's really the last major thing in the game that I hadn't seen yet, and now I feel like I've done everything.

I can't imagine that there's too much more to go. I'm up to, I think, star 9, and there's some constellations to restore.




Volgin
Super Electric Commie
(3/3/05 12:51 am)
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Re: Game Progress Topic 23: In honor of Boromir

I'm glad SOMEONE has the fortitude to say that game isn't the best thing to grace the Earth.....
:p
.........
I gave up on beating Jinpachi with Law for now.
I'll try again tomorrow....ugh...that guy is CHEAP CHEAP CHEAP.




CLOUDBOND007
Lunitari Mage
Moderator
(3/3/05 12:55 am)
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ezSupporter
Re: Game Progress Topic 23: In honor of Boromir

I'm not sure if there's anyone on this board who IS a big fan of KD. Still, like every other game, it's better than Sonic Heroes.

I read the funniest thing ever about Sonic Heroes today, and it was not a joke. This isn't an exact quote, but a reviewer said something like, "If you like Sonic, but didn't like SA1 or SA2, this game is for you. In fact, if you like Sonic at all, it's for you. I can't imagine anyone not liking Sonic Heroes."




Volgin
Super Electric Commie
(3/3/05 12:56 am)
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Re: Game Progress Topic 23: In honor of Boromir

They got paid.




CLOUDBOND007
Lunitari Mage
Moderator
(3/3/05 12:59 am)
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ezSupporter
Re: Game Progress Topic 23: In honor of Boromir

Heh. It was on Gamefaqs. So it must be a case of complete insanity brought on by the horror of the game.




pOrn Sigma
Sexy Thang
(3/3/05 12:36 am)
Reply
Re: Game Progress Topic 23: In honor of Boromir

Quote: I'm glad SOMEONE has the fortitude to say that game isn't the best thing to grace the Earth.....

Crawl said that a long time ago.

As for my own progress, didn't play anything. Spent the whole day doing homework, sitting in front of the computer, and drawing stuff.




Magical Yard Gnome
Heavy Metal Chainsaw
(3/3/05 2:07 am)
Reply
Re: Game Progress Topic 23: In honor of Boromir

I got up to level 4-1 in Shadow of the Ninja. This game used to be easy for me, but I was having a lot of trouble with it tonight. This is a game that loses most of it's challenge once you learn the enemy patterns, though.




CLOUDBOND007
Lunitari Mage
Moderator
(3/3/05 3:56 am)
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ezSupporter

Re: Game Progress Topic 23: In honor of Boromir

In KD, I'm up to "Make the Moon". If those constellation stages are optional, then this would be the last stage in the game. All I know is, once I see the credits, the game is going right into it's return envelope.

It makes me feel so very sick to play for more than a few minutes, and the music gets into your head even more than that Gato remix.

But I shall press on, as the end is in sight, and there are moments when it is fun.




CLOUDBOND007
Lunitari Mage
Moderator
(3/3/05 5:06 am)
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ezSupporter

Re: Game Progress Topic 23: In honor of Boromir

I finished Katamari Damacy!

Well, sure, I left a lot of stuff not done. I could probably play the game for a long time to unlock things, and just mess around. But, the fact is, I don't like the game enough to do that. I got to see the credits, so I can return the game now without feeling like a complete quitter.

I do have to praise the last level a bit because it was just fun and completely absurd after a while. You're rolling up mountains, some giant octopus, rainbows, tornados, and entire islands.

But the game in general gets old pretty fast, and I wouldn't really recommend it to most people beyond a rental. I'm sure there are some who'll be addicted to it right away, and not get tired of it for a long time... but still, I think renting first to make sure is best.




Volgin
Super Electric Commie
(3/3/05 7:40 am)
Reply
Re: Game Progress Topic 23: In honor of Boromir

Quote: Crawl said that a long time ago.

..link please?




The Great Dark Lord
Pirate
(3/3/05 1:53 pm)
Reply
Re: Game Progress Topic 23: In honor of Boromir

Played the first 2 levels in Kessen3 this morning. I got a C on stage 1 but on the results screen you can retry all over again for a better score. Got an A and a free spear. On stage 2 I got an S on my first try, netting me more free gear.. CPU Toishiie killed the commander though....which slightly irritated me...cuz I wanted to kill him!

Had to stop and go to college. I'm there right now! WHEEEE.




KazuoSH
The Burninator
(3/3/05 5:02 pm)
Reply
Re: Game Progress Topic 23: In honor of Boromir

FP's Shin Megami Tensei: Nocturne Topic

Look right after FP's "review" of SMT:N. It's the first relatively long post in the topic.

He also mentioned it in an earlier GPT. The Search tool in EZ boards is pure shit, so I'll get back to you on that one.




CRAWLand1000
The Fuzzy Physicist
Administrator
(3/3/05 6:16 pm)
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Re: Game Progress Topic 23: In honor of Boromir

I've considered slightly raising the score for Ratchet and Clank after replaying it.




Flying Omelette
SNUGGA!!!
Administrator
(3/3/05 6:22 pm)
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Re: Game Progress Topic 23: In honor of Boromir

I found this quote of mine in that topic Codie posted a link to:

Quote: I've noticed a very, very minor graphical glitch in Kartia -- sometimes the character sprites don't "overlap" properly, so it will look like a character's head is below an adjacent character's feet or something like that.

You can see that in that Game of the Month screenshot on my site.
(image link missing)

The bottom-leftmost dragon's head is not properly overlapping the floor tile adjacent to him.

Damn. Not counting the monsters, Toxa's leading a team composed entirely of women.




Volgin
Super Electric Commie
(3/3/05 6:51 pm)
Reply
Re: Game Progress Topic 23: In honor of Boromir

My memory is such shit!
xD

I just killed Yoshimoto Imagawa. First battle I didn't wipe the enmey out 100%. But you are fucking overwhelemed and outnumbered, and trying to beat everyone is a stupid idea.

Its best to emulate history and send Nobunaga by the mountain and attack Yoshimoto from behind while your other units make due fighting on the main feild.
I slaughtered Imagawa by spamming my Calvary Charge attack over and over.

Bought some new equipment and troops at the start of the new chapter. ABout to proceed to some Minor Battles.


I think its weird that Shibata's VA is Samurai Warriors Tokugawa, and Kessen 3's Tokugawa VA is Dynasty Warriors Liu Bei.
But....Kessen 3 Tokugawa actually looks like Liu Bei in a topknot sssooo.....yeah.




ACC KAIN
Band on the Run
(3/3/05 7:11 pm)
Reply
Re: Game Progress Topic 23: In honor of Boromir

Finished Shadow Dancer: Secret of Shinobi for Genesis. That game kinda sucked.




Flying Omelette
SNUGGA!!!
Administrator
(3/3/05 9:46 pm)
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Re: Game Progress Topic 23: In honor of Boromir

Damn! I must be getting good at using Charlotte. I just got Perfects on a bunch of characters in less than 10 seconds! O_O

Wan-Fu, Tam-Tam, Jubei, HaohMaru, and Earthquake. I almost had a perfect on Amakusa, too.




pOrn Sigma
Sexy Thang
(3/3/05 8:52 pm)
Reply
Re: Game Progress Topic 23: In honor of Boromir

Pikmin 2 sucks.

I went into a new cave. Sweet mother of... this cave SUCKS. It's super cramped, and there's enemies that can only be attacked by blue Pikmin. However, you have to take 5 colors of Pikmin, divided between 100 with you, which means can only take about 25 blue ones. There's also these REALLY annoying flying insects that grab Olimar and Louie, and when they do so, the Pikmin just stand there incompetent while a Bulbax eats them all. Even when quickly spinning the control stick with my palm, it takes too long to break free of the insects. They like to hang around these lovely poison vats that only the white Pikmin can handle, and I've got ten of them. I only got down three floors, and I had already lost all but 27 Pikmin.

Maybe what they want me to do is only take, say, fifty red ones, fourty blue ones, and ten white ones. If I get to an area that needs yellow Pikmin, just haul ass through it. Then next time, take yellow in place of red. So that means I have to go through the cave multiple times. And what I'll probably end up needing the yellow Pikmin for is an electrified gate directly blocking the path to the next sublevel. Such intelligent level designing.

The overworld is fine. The caves are bastardizing the entire game.

Game Informer had this on their 50 Best Games of 2004 list. They also had Katamari Damacy on there, and gave Halo 2 Game of the Year. Go figure.




CLOUDBOND007
Lunitari Mage
Moderator
(3/3/05 11:26 pm)
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ezSupporter

Re: Game Progress Topic 23: In honor of Boromir

Quote: Game Informer had this on their 50 Best Games of 2004 list. They also had Katamari Damacy on there, and gave Halo 2 Game of the Year. Go figure.

They listed the 50 best games of JUST 2004? I could never pick 50 good games for such a short time span. I'd probably run out of good ones after about 5 or 6 titles, and run out of average ones not long after that. So looking at it that way, I'm not surprised those games made it on the list.

Halo 2 was pretty good, but I rated it a little too high originally. I've since revised my score of it to 3.5/5.




Facilitypro
Slow Daddy
(3/3/05 11:32 pm)
Reply
Re: Game Progress Topic 23: In honor of Boromir

Quote: Finished Shadow Dancer: Secret of Shinobi for Genesis. That game kinda sucked.

Is that the one with the dog? I played through that in Shinobi mode (no shurikens, except for bosses), which turned out to be easier than regular mode (because you rack up so many lives)! Then I couldn't even get one hit on the final boss.




pOrn Sigma
Sexy Thang
(3/3/05 10:43 pm)
Reply
Re: Game Progress Topic 23: In honor of Boromir

Quote: They listed the 50 best games of JUST 2004? I could never pick 50 good games for such a short time span. I'd probably run out of good ones after about 5 or 6 titles, and run out of average ones not long after that. So looking at it that way, I'm not surprised those games made it on the list.

I haven't played many games from 2004 (and the only one I played that was actually on the list was KD), but I'm sure there were more than 5 good titles from 2004. Outside of Game Informer, I've heard high praise for Psi-Ops, lots of praise for Half-Life 2, good stuff about Ratchet and Clank: Up Your Arsenal and Jak 3, some tidbits about the GBA Astro Boy, and I've had Red Dead Revolver calling out to me ever since I decided to waste my time on Pikmin 2. I also enjoyed CIMA, which was a 2004 release that it wasn't on the list (it had flaws, and it's a game that I can see why some people wouldn't like, but I enjoyed it).

Quote: Halo 2 was pretty good, but I rated it a little too high originally. I've since revised my score of it to 3.5/5.

What really got me about it was that when they reviewed Ratchet and Clank: Up Your Arsenal, both the primary review and the Second Opinion gave it a perfect 10, while Halo 2 got something like 9.5 from both. May 9.5 from one, and 9.75 from the other. Unless there's something I'm not understanding, doesn't that mean they think R&C is a (slightly) better game than Halo 2?




CRAWLand1000
The Fuzzy Physicist
Administrator
(3/3/05 11:47 pm)
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Re: Game Progress Topic 23: In honor of Boromir

GI gave two 10 scores to Halo 2.


What I played of Astro Boy for GBA totally sucked. It was much worse than Katamari Damacy. After I played it, I noticed in EGM they said, "It's good... for a baby game." I don't remember them saying anthing about it being a baby game before I bought it. I wish they would have.




pOrn Sigma
Sexy Thang
(3/3/05 10:54 pm)
Reply
Re: Game Progress Topic 23: In honor of Boromir

...oh, they did. My bad.

Must've confused the score with Metroid Prime 2. Hell, I don't even have the issue with the Halo 2 review in it (for some reason, i never received the December-04 issue. I looked up the score in that page after the reviews with the list of all the games and scores)

And actually, it seems CIMA may have been a very late 2003 release. And CIMA was not 30 hours.




Flying Omelette
SNUGGA!!!
Administrator
(3/3/05 11:56 pm)
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Re: Game Progress Topic 23: In honor of Boromir

I just beat Samurai Shodown as Earthquake just so I could see all his dialogue and ending scene. But it's almost sacreligious to see that big stupid retard beating up all the good characters and winning. I also hate how you can see his big ugly man-boobs in his win pose. His ending was dumb anyway. I felt bad for Amakusa losing to him just for that.

Funny thing is, though, it was easier to win as Earthquake than it was as Wan Fu. If going by how the character looks, acts, and sounds, Earthquake is the worst. But if going by how useful the character is, Wan Fu is the worst.




Ultimate Chicken
Radioactive Poultry
(3/4/05 12:01 am)
Reply
Re: Game Progress Topic 23: In honor of Boromir

That's because Wan Fu's most powerful attacks has him throwing his weapon. He's absolutely awkward to use because of that. Anyone who gets unarmed in an SS game is asking to be picked on. >.<




pOrn Sigma
Sexy Thang
(3/4/05 12:03 am)
Reply
Re: Game Progress Topic 23: In honor of Boromir

UC, what game is that picture with the dancing skeletons who failed biology 101 from?




Ultimate Chicken
Radioactive Poultry
(3/4/05 12:09 am)
Reply
Re: Game Progress Topic 23: In honor of Boromir

Monkey Island 2. The guy watching them is Guybrush Threepwood himself.




CLOUDBOND007
Lunitari Mage
Moderator
(3/4/05 1:47 am)
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ezSupporter

Re: Game Progress Topic 23: In honor of Boromir

Quote: but I'm sure there were more than 5 good titles from 2004.

Yeah, probably. It's just hard to imagine finding the 50 BEST games for one year. That's sure a lot of titles to keep track of. I think for one year of games, a top 10 or 20 would be more appropriate.

But really, I'd probably have so much trouble making any kind of list... I'm just not good at ranking stuff like that. That's why I'll probably never compile a list of my all time favorites as several other people here have.




Facilitypro
Slow Daddy
(3/4/05 12:46 pm)
Reply
Re: Game Progress Topic 23: In honor of Boromir

I'd forgotten how tough the last half of DMD mode is in Devil May Cry. Nelo 3 kicked my ass all over the place. He has one combo that took me from a full lifebar to about 1/6 of my health. Granted it involves 3 hits, but once you're caught in it, I don't think you can get out, as he knocks you into the air and hits you while airborne. It took me about 20 tries to beat him, and even then I ended up using an Untouchable because I was getting tired of retrying/reloading. An empty victory.

I also used an untouchable in the Nightmare 2 fight, but it was basically wasted. I had nightmare down to about 1/4 of his life, but I was also in the red. I got sucked into him in hopes of getting a green orb from the skulls. I did get one, but it was almost useless. After doing some damage to fake Griffon, he hit me with something that took me down to basically no lifebar at all. I panicked and used an untouchable, but ended up getting disoriented and wasting the whole freaking thing. Once my Untouchable ended, I managed to get him to fall over, then Meteor 2'd him to death. Exploding back through Nightmare bright him down to a couple slivers of life, and I managed to inferno him a couple times for the win. Took me about 4 or 5 tries in all.

Nightmare 3 and Mundus will probalby use up my 30 yellow orbs.




ShadOtterdan
Cameo senses tingling!
(3/4/05 7:17 pm)
Reply Re: Game Progress Topic 23: In honor of Boromir

I'm playing through Devil May Cry on normal mode trying to get all s rank. I'm doing pretty well, although I 've found some tricks that aren't in the guides. When you are facing up against Nelo Angelo, try using the grenade gun while in devil trigger, and roll to stop the reload time. If you keep dodging out of the way, he shouldn't hit you with his sword swings. Hope that helps you during the Nightmare 3 fight (which btw is a royal pain in the butt to s rank)




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/4/05 9:01 pm)
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Re: Game Progress Topic 23: In honor of Boromir

I have a plan to make one more attempt to fit a real solar cell IV curve to the theoretical model (taking into account shunts and back barriers and such). I've tried this several times before, but either failed or just became overwhelmed. (It might be impossible anyway, because the model is a simplification) I think I have a better chance now of solving it, by using the HP 49G . It does have a numerical solver capable of solving multiple nonlinear equations (to do this on my own would require calculating a huge matrix of complicated partial derivatives), and I've tried it with even 24 equations, and even that didn't take an unreasonable amount of time to iterate.

I've tried this a couple of times within the past few days and it hasn't worked, but 1) There was tons of typing involved, and I may have made a mistake. My next plan is to do this in a program, which should cut down on the typing and chances for a mistake, and allow me to fit a curve any time I want. 2) I could doublecheck my model and just verify that it gives the correct qualitative shape before I use it to fit anything. 3) Maybe as a longer shot, the initial guess values weren't good enough to converge. I also could see if the numerical solver has other options, say to assume a certain variable must be positive.


Another possibility is least squares (rather than fitting as many data points as there are undetermined variables), but, man, that'd be a pain in the ass even with any computational help. Feeding all that data into a calculator might be tough (though probably not impossible, thanks to USB support). Excel is pretty good at fitting data with least squares if the formulas are explicit, but for my purposes they aren't, which makes Excel worthless.

Anyway, I don't know if it'll work, but if it does, all 49G+ naysayers can kiss my ass.




CLOUDBOND007
Lunitari Mage
Moderator
(3/4/05 10:46 pm)
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ezSupporter

Re: Game Progress Topic 23: In honor of Boromir

Heh. I'm really not so good at Zelda 1. I can hardly find anything. What I've accomplished amounts to figuring out where the new swords are... except I don't have enough hearts yet to get them. I bought the blue candle, and the bait stuff. I figured out how to get through the forest... guessed the directions on my own, but maybe I just remembered from years ago. Discovered two dungeons for much later on... I'll write those locations down. I can't find dungeon 2 yet. But don't tell me, I want to find it on my own.

I also messed around with the Wind Waker demo, trying to decide whether I should try playing it again or not. But I still can't decide. It's pretty much like I remember.




CLOUDBOND007
Lunitari Mage
Moderator
(3/5/05 1:09 am)
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ezSupporter

Re: Game Progress Topic 23: In honor of Boromir

Zelda 1.

I found dungeon #2 and finished it! Got the blue boomerang there. Dodongo disliked that smoke.

Then I found dungeon #3 and found the boss almost immediately. It was more work fighting all those enemies in order to get the raft.

I should be able to get a new sword now, so that'll be the next step. And I assume dungeon #4 is one you get to using the raft.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/5/05 5:56 am)
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Re: Game Progress Topic 23: In honor of Boromir

I probably should replay Zelda 1 on the GC sometime. My NES copy (along with Zelda 2, the first two used games I ever bought) was kind of flaky, so I haven't finished it very many times. That makes me think I might not remember very much, but it might come back if I actually played the game. Some comes back just by thinking about specific things -- I remember, for instance, in vague terms where all the dungeons are (eg, dungeon 2 is in a forest on the east side of Hyrule, and that you have to go around it to reach it).




CLOUDBOND007
Lunitari Mage
Moderator
(3/5/05 6:35 am)
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ezSupporter

Re: Game Progress Topic 23: In honor of Boromir

I had an extra key going into dungeon #4, but as I went through the place, I found myself one key short. I'm not sure where it is, though. I did notice that one of the locked doors does not need to be opened. I got the ladder, but I decided to rest without saving. My plan is to reload the save file where I have one extra key, and play through the dungeon without opening that unnecessary door. I'll probably find the missing key anyway (really can't figure out how I overlooked it), but it's a good precaution, and the dungeon only takes a few minutes to get through anyway.

I've been thinking... I'm finding the dungeon locations so far, but it hasn't the easiest thing in the world. Vague memories of different things from previous playthroughs have helped. But I have no idea how I'll manage on the second quest, which I didn't play nearly as often back in the day.

BTW, the only thing I don't like about playing Zelda 1 on the GC is the control, like I mentioned before. The analog stick doesn't work well at all for this game, since Link only moves in four directions. It's hard to explain the problems that causes, but it makes the game more difficult to play, at least for me. Using the d-pad works okay, except that it's so small that it's hard to be as accurate or fast as with an NES controller.

Other than that, it's just like on the NES... and really nice playing the game on TV without worrying about saves being erased.

I think I'll work on the Zelda series whenever I, for whatever reason, don't have anything from Gamefly available. I'm expecting to get Project Snowblind tomorrow, so I might have to take a break from this game for a while.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/5/05 9:48 am)
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Re: Game Progress Topic 23: In honor of Boromir

As I recall, there are exactly enough keys for the doors in the game, but you can buy more in shops, so there's absolutely no danger of running short.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/5/05 10:18 am)
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Re: Game Progress Topic 23: In honor of Boromir

Quote: But I have no idea how I'll manage on the second quest, which I didn't play nearly as often back in the day.

And I agree about this, too. I've probably played through the second quest no more than half as many times as I played through the first quest. I have no way of knowing what I'd remember short of playing through it again.




CLOUDBOND007
Lunitari Mage
Moderator
(3/5/05 3:09 pm)
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ezSupporter

Re: Game Progress Topic 23: In honor of Boromir

Quote: As I recall, there are exactly enough keys for the doors in the game,

If I started that dungeon with one extra key and still didn't have enough, that means I missed two somehow. Maybe I was just too tired. I could try pushing some more blocks, but I was under the impression that you didn't get keys or items in this game by doing that, just staircases.

I was actually a little surprised when I saw that you could buy keys, and that a key can be used anywhere. Didn't remember that from the last time I played. I guess it was too much trouble at the time the game was made to have each key associated with a particular dungeon.




CLOUDBOND007
Lunitari Mage
Moderator
(3/5/05 3:38 pm)
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ezSupporter

Re: Game Progress Topic 23: In honor of Boromir

Quote: I'm expecting to get Project Snowblind tomorrow,

Nope, not today. Shipping time from California can be extremely long. So I've got at least two days to work on Zelda, then.

I forgot to mention that I also rented the movie The Forgotten, but haven't watched it yet. I was under the impression that it got much better reviews than it did... must've had it mixed up with something else.




KazuoSH
The Burninator
(3/5/05 4:22 pm)
Reply
Re: Game Progress Topic 23: In honor of Boromir

I have to read 150 pages of Catch-22 by tomorrow evening (so I can get a small project for it done). Hooray for procrastination!




Volgin
Super Electric Commie
(3/5/05 4:56 pm)
Reply
Re: Game Progress Topic 23: In honor of Boromir

Played up till the battle of Sakai in Kessen 3. Kept getting a unit wiped out by ambushes and restarting the level over....
I think I'll change my tactic a lot here...
Take it nice and slow with my strongest units...




CLOUDBOND007
Lunitari Mage
Moderator
(3/5/05 6:51 pm)
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ezSupporter

Re: Game Progress Topic 23: In honor of Boromir

Finished dungeon #4! I made an effort to get to the boss with full hearts, so I could attack from a distance. I didn't feel like buying a potion, and didn't need one.




Volgin
Super Electric Commie
(3/5/05 7:16 pm)
Reply
Re: Game Progress Topic 23: In honor of Boromir

SAKAI HAS FALLEN!
KINAI IS NOW UNDER MY CONTROL!
LET US CELEBRATE!
........
Just cleaned up the Battle of Sakai is Kessen 3.
I kept all my units together while I used pincer tactics, and got the enemy reinforcements jumbled in with the units they came to reinforce, pincering them also. I used the barrier skill alot to reduce damage from Magoichi's musket fire.
...
I got that dog Tatsuoki's Saito's helm as an afterbattle prize!
I also have his armor equipped on Hideyoshi! Bwahahaha!
...........
Ah....looks like Echizen is next.
Time for a good old fashioned backstabbing...stupid Nagamasa.




Volgin
Super Electric Commie
(3/5/05 7:46 pm)
Reply
Re: Game Progress Topic 23: In honor of Boromir

HOLY SHIT that was brutal.
The Azai-Asakura army is so massive...3 units were beaten and Nobunaga was almost killed before I reached the escape point.
I don't see how you could FIGHT here even if you wanted too....running away is the only option (and objective) but getting past everyone in the way is hell....glad that its over....




CLOUDBOND007
Lunitari Mage
Moderator
(3/6/05 1:02 am)
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ezSupporter

Re: Game Progress Topic 23: In honor of Boromir

I purchased the blue tunic thing, and found the item that lets Link push those rocks on the overworld. Also located dungeon #5 thanks to the clue from the person in the cave behind the waterfall. I finished it without much difficulty. Didn't take any damage during the boss battle, either.

Dungeon #6 is much more difficult. Maybe I should buy a red potion. If I get a Game Over after using the potion, and don't accomplish anything, I could just reset so I wouldn't have to buy it again.

I know where dungeons 8 and 9 are. So the only possible problem I could face is finding #7. Just like with the game progress topics :)




CRAWLand1000
The Fuzzy Physicist
Administrator
(3/6/05 1:00 pm)
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Re: Game Progress Topic 23: In honor of Boromir

I haven't been posting much about games lately... mostly because I haven't been playing (nor had time to play) games. Now that I have a little more time, I may go back to Up Your Arsenal.

I have some comments about the game from playing it before, though.

First, I was surprised by how much the game seems influenced by Halo. I already mentioned there are a lot of Aliens references, and you also sometimes fight with teams of robots, which might be reminiscent of the Halo marines. There's also a stage in R&C3 where you drive around in a jeep, as a teammate shoots from a gun in the rear (though the control for this is much better than Halo's Warthog). While more vague, it seems like the game is trying to have an "epic" field, with this majestic music playing in your base.

The game also has a scientific calculator joke.




Some Guy
Resident Forum Goon
(3/6/05 6:38 pm)
Reply
Re: Game Progress Topic 23: In honor of Boromir

I've now gotten 98% of all the items in Budokai 3. That's amazing.

All I need to do now is get those random break-ins in Dragon Arena and buy capsules until I get those hard-to-find green capsules I'm so desperately needing in my collection. Then I'll go ahead and get the maximum amount of everything I can get.




TaroSH
I Ain't Afraid of No Ghost
(3/6/05 6:56 pm)
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Re: Game Progress Topic 23: In honor of Boromir

Finished Catch-22.

That ending was one big "...ALRIGHTY THEN!"




Volgin
Super Electric Commie
(3/6/05 8:26 pm)
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Re: Game Progress Topic 23: In honor of Boromir

Kessen 3.

Beat the battle of Anegawa....VERY fun battle.
Take that, fucking Azai-Asakura allaince!

I sent 2/3 of my units towards Azai, and I sent Mitsuhide to the north shore to deal with enemies there. Tokugawa and Tadakatsu showed up as reinforcements, so I sent Mitsuhide to help with Azai, as his force was actually REALLY strong.

After beating Azai's large force, I sent delt with Tatsuoki Saito (won't he just DIE already? Tatsuoki=Watercrest?!) and then finished the map by SLAUGHTERING Asakura. He was really easy after dealing with Azai...

Got an S rank despite having Kicho being defeated and losing lots of troops in general.

The story scene I just watched means Shingen Takeda is coming to lay the smack down upon me really soon. >_<




CLOUDBOND007
Lunitari Mage
Moderator
(3/6/05 9:53 pm)
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ezSupporter

Re: Game Progress Topic 23: In honor of Boromir

I finished dungeon #6 finally. Easiest boss ever.

But now my memory has failed me and I don't know what to do next. The guy in the dungeon gave a clue, "THERE ARE SECRETS WHERE FAIRIES DON'T LIVE".

I found such a place, but couldn't discover anything there. I'm thinking it might have something to do with the second quest, or something, I don't know...

I guess I'll just wander about until I stumble onto the location. I could attempt to finish Dungeon #8 first, I guess.




Volgin
Super Electric Commie
(3/7/05 12:27 am)
Reply
Re: Game Progress Topic 23: In honor of Boromir

Kessen Three!

I was able to avoid Shingen Takeda altogether!
YAY!
I was only allowed to fight 2 normal battles, and I chose the two that didn't have "Takeda" anywear near them!
No getting smacked by the Takeda!!! Maybe next Chapter I'll get to fight them.....Nagashino will show up soon then I (hopefully) get to pwn his son....hopefully it'll be as easy as it was in history.
...
....
I fought the Azai-Askua army some more....AND that dog Tatsuoki Saito. I swear that guy is just like Watercrest! Annoying, ugly, and just won't stay down!
I bet he'll show up in the next battle, too!
>_<




Volgin
Super Electric Commie
(3/7/05 12:33 am)
Reply
Re: Game Progress Topic 23: In honor of Boromir

SHIT I WAS RIGHT!
The Scene of the battle starts off with that BASTARD Tatsuoki!!!
GAAAAHHH!!!!
>_<




CLOUDBOND007
Lunitari Mage
Moderator
(3/7/05 1:38 am)
Reply
ezSupporter

Re: Game Progress Topic 23: In honor of Boromir

Because finding Dungeon #7 had me so completely puzzled, I decided to look it up online. That's unfortunate, since I was able to do everything else without help. But I can say quite confidently that I wouldn't have figured it out on my own. I thought I had ruled out that area without the fairy, and would not have checked it again. Using the recorder was not something I'd ever considered.

That dungeon was much easier than #6 in terms of enemies, but slightly more difficult to navigate. Still finished it pretty quickly, and used the magic wand to beat the boss without taking a hit.

I've got the red candle, and I'm ready to attempt dungeon #8.




ShadOtterdan
Cameo senses tingling!
(3/7/05 2:04 am)
Reply Re: Game Progress Topic 23: In honor of Boromir

I got Final Fantasy: Crystal Chronicles. I'm quite impressed so far, except for the opening credits, I get the point, it's a quaint village. My only complaint is that I can't find my gba so I can't play with my friends. In other news, I am continuing on hard mode on Devil May Cry, and despite the fact that I got all s rank on normal, I am finding it very hard, and now for some bad news. My file on Animal Crossing was deleted. My little brother deleted it because it isn't really played any more. Little bastard doesn't care how I feel about it.




Facilitypro
Slow Daddy
(3/7/05 2:42 am)
Reply
Re: Game Progress Topic 23: In honor of Boromir

I did finish Dante Must Die mode the other night, but not very well. I just wanted to hear his quote you only get by finishing that mode.




Volgin
Super Electric Commie
(3/7/05 9:12 am)
Reply
Re: Game Progress Topic 23: In honor of Boromir

Defeated the Ashiaki and the Shogunate!

Got a B, despite how easy this fight was.
Well, I left a few weak enemy units alive, I guess that's why.
The map was packed....with WEAKLINGS!




Facilitypro
Slow Daddy
(3/7/05 4:25 pm)
Reply
Re: Game Progress Topic 23: In honor of Boromir

I gave Mundus another shot last night and beat him a little more legitimately. On DMD mode, it's pretty much a defensive fight. Near the end, he was in the red, I was in the red, and I wanted to finish him for sure, so I used one untouchable. I also used a Holy Water during the fight, but not to help me win. I was about to die, and there were lots of spheres around, so I wondered if a holy water would kill them all. I figured I'd die soon after and reload that save anyway, so I used it. Right after it, though, Mundus called the fire dragon that coughs up a green orb when you kill it, which I did. So that refilled about half my health. Oh well.




CLOUDBOND007
Lunitari Mage
Moderator
(3/7/05 4:30 pm)
Reply
ezSupporter
Re: Game Progress Topic 23: In honor of Boromir

I played Zelda some more yesterday, but I was stuck in dungeon 8 without any keys. But that is a problem for another day, as I got both Project Snowblind and Zelda: 4 Swords from Gamefly today. Finally.




CLOUDBOND007
Lunitari Mage
Moderator
(3/7/05 6:32 pm)
Reply
ezSupporter
Re: Game Progress Topic 23: In honor of Boromir

Four Swords is really neat, even single player. I love the 2D graphics and classic music.




Flying Omelette
SNUGGA!!!
Administrator
(3/7/05 10:11 pm)
Reply
Re: Game Progress Topic 23: In honor of Boromir

Beat the hardest setting of Samurai Shodown with Galford. Amakusa = Real bastard! But I figured out that I only needed to hit him three times with Galford's strong low sword swipe.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/8/05 12:08 am)
Reply
Re: Game Progress Topic 23: In honor of Boromir

Quote: Four Swords is really neat, even single player. I love the 2D graphics


I have to admit I didn't like what I saw of that game's graphics. They were obviously ported from the GBA and scaled to fit a television, with the result that they looked very blurry.


Anyway, I tried to get back into Up Your Arsenal tonight. I only beat about 3 missions, depending on how you count them, so it doesn't feel like I got much accomplished.




CLOUDBOND007
Lunitari Mage
Moderator
(3/8/05 12:20 am)
Reply
ezSupporter

Re: Game Progress Topic 23: In honor of Boromir

Maybe it's because I was just playing Zelda 1, and it looks so much more detailed in comparison.




CLOUDBOND007
Lunitari Mage
Moderator
(3/8/05 5:24 am)
Reply
ezSupporter
Re: Game Progress Topic 23: In honor of Boromir

I don't know, I played some more Four Swords, and I'm still liking the visuals in outdoor areas a lot. Everything seems so nicely animated. The only thing I don't like is when you enter an interior area, and it's supposed to be like you're playing on the GBA. Maybe if I was actually using one, that'd be alright, but it's slightly irritating this way, since the level of detail is so much lower.

I was actually expecting this to be a game I'd finish really quickly, but it seems like there's really a lot to it. I just finished the coast area in Eastern Hyrule, and it seems to take quite a while to reach that point.

BTW, I'm not going to work on it until after Four Swords, but I took a look at Project Snowblind. It seems like pretty normal FPS gameplay, though it does have excellent graphics. For lack of anything else to compare it to, it looks as good as or better than Halo. A more realistic style, even though it is set in the future.

Problem is that I keep expecting it to control like Halo, and that's given me some trouble. Got two game overs already. Maybe I should try some other control schemes when I play for real.

It's also interesting that it seems to have regular save points, as opposed to using auto saves, or letting you save anywhere.




Some Guy
Resident Forum Goon
(3/8/05 8:35 pm)
Reply
Re: Game Progress Topic 23: In honor of Boromir

(Bump deleted for your protection ~CB007)
On the Budokai 3 front, I'm buying nine of all the capsules that are worth 3,000 Zenie in the skill shop. Then I'll get an assload of cash and buy everything. Sweet.




Liontamer
Cerebral Assassin
(3/8/05 9:51 pm)
Reply
Re: Game Progress Topic 23: In honor of Boromir

For the love of God, nobody cares about your asinine bumps.




Emi SweetHome
Feminine Key Master
in Disguise
(3/8/05 10:11 pm)
Reply
Re: Game Progress Topic 23: In honor of Boromir

Don't bother, Tamer. Both me and about three other people have tried mashing it into his iron skull, but failed.

I just finished a report for school. Now I need to work on another, smaller report.




Some Guy
Resident Forum Goon
(3/8/05 10:33 pm)
Reply
Re: Game Progress Topic 23: In honor of Boromir

(deleted)

Anywho, can you post the report? What was it about?




CLOUDBOND007
Lunitari Mage
Moderator
(3/8/05 11:53 pm)
Reply
ezSupporter

Re: Game Progress Topic 23: In honor of Boromir

I have reached a new level of tiredness, and won't be playing any games today.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/9/05 12:44 am)
Reply
Re: Game Progress Topic 23: In honor of Boromir

I had a long talk on the phone with my sister, and after that I didn't have any time to play any games.

I used my calculators earlier in the day, though. Over the weekend, I downloaded all the free TI89 applications. However, even though the Titanium has more flash ROM than the normal TI89, it still can't store many applications at one time. Just starting with what the calculator came with, I then added the mechanical engineering application (MEPRO), and I only had 0.3 MB left, which wasn't enough to add Cabri Geometry. I removed MEPRO and added the geometry program; I'll see if it's useful or at least fun to play with. I did the first construction from Euclid (constructing an equilateral triangle using a straight edge and two circles). The calculator didn't seem able to confirm the sides of the triangle were exactly the same (or maybe I just don't know how to use it), but when I had it measure the lengths, they were identical to all significant digits.

I was again frustrated by the TI89's differences between program mode and calculator mode. I wanted to have a program solve a function. The function would be defined using several variables, but since most of the variables would have numbers already assigned to them, the function should only depend on one variable. However, in program mode, the calculator doesn't substitute in the values for the variables, so it thinks it's a function of many variables. I don't think there's any way around this.

So, back to the 49G . The thing with this calculator is that it has numerous ways of doing almost the same thing. To solve equations, it has: Zeros, PRoots, ROOTs, A numerical solving application (which I don't think can be used in a program), MSLV, MSOLVR (maybe; I don't know what this one does, and it doesn't have online help), ISOL, SOLVE, SOLVEVX, a polynomial solving application (which also can't be used in a program), and maybe more (such as various ways of solving linear systems).

So, which do I want? Well, most of those functions only work if the solution can be found algebraically. If it could be done algebraically, I'd do it myself. I couldn't use the numerical solving application, because I wanted to use a program. I tried using MSLV, which numerically solves systems of equations. I just fed it a single equation, though. This didn't work well. It was slow. It took twice as long to solve an equation as a 506W! And at with one equation it didn't converge; it started oscillating (probably because of round off errors; the function it was trying to zero was around 10^-11, but it couldn't get any lower).

What I should have used was ROOTS. That seems to be the function for numerically solving a single equation of a single variable, and it should be usable in a program. I didn't try it because a) it doesn't have online help. b) failing that, I would have assumed Roots referred to polynomial roots.

I'll see how it works tomorrow. I don't know how it'll deal with the oscillating problem. If it was possible to specify a tolerance for the solution, I could maybe say 10^-10 (which is more than enough for this application) and see if it has any more problems. But I'm not sure if that's possible. If not, I'd have to write my own numerical solving subroutine. That isn't a problem, but it would clutter up a program, and it'd be a shame to not be able to save time by using routines the calculator already has.




pOrn Sigma
Sexy Thang
(3/9/05 12:30 am)
Reply
Re: Game Progress Topic 23: In honor of Boromir

Quote: Anywho, can you post the report? What was it about?

Violence in video games. And I'd rather not post it, because it contains spoilers for some games.




Facilitypro
Slow Daddy
(3/9/05 1:55 am)
Reply
Re: Game Progress Topic 23: In honor of Boromir

I wrote a couple papers on game violence when I was in college.

As for games, I started another DMD mode game on my DMC file, and have been playing for about 15-30 minutes per night. Improved a few ranks, but Griffon 1 is still kicking my ass. It's really hard to execute more than one strong move in a row without making yourself a sitting ducky.




Gunner Bluestreak
What? Me Worry?
(3/9/05 10:58 am)
Reply
Re: Game Progress Topic 23: In honor of Boromir

All I did last night was finish Samurai Shodown a few more times with Charlotte, Tam-Tam, Nakoruru, and Earthquake.

I got a perfect on Amakusa with Charlotte. I had a hard time beating him with Nakoruru. I finally managed to get him just by using strong jump kicks.




Some Guy
Resident Forum Goon
(3/9/05 4:55 pm)
Reply
Re: Game Progress Topic 23: In honor of Boromir

Quote: Violence in video games. And I'd rather not post it, because it contains spoilers for some games.

That's not a problem. Just edit it for the forums...all you have to do is type the spoilers in black text and tell us there's spoilers before the beginning of the report.




TaroSH
I Ain't Afraid of No Ghost
(3/9/05 5:53 pm)
Reply
Re: Game Progress Topic 23: In honor of Boromir

1) I can't. The spoilers are deeply integrated into the paper, and censoring it would make the paper even worse than it already is.

2) I simply don't want to post it, especially if it's only you who wants to read it.




Some Guy
Resident Forum Goon
(3/9/05 6:44 pm)
Reply
Re: Game Progress Topic 23: In honor of Boromir

Oh.

I wanted to post a well-written essay I did on Jonestown back in 2003 for my 12th grade English class...I was so hoping for a "Post an essay you wrote" topics.

Unless people other than jvincion want to see it, of course...?




Volgin
Super Electric Commie
(3/9/05 6:52 pm)
Reply
Re: Game Progress Topic 23: In honor of Boromir

...I'd rather see you leave again, Tatsuoki...




Some Guy
Resident Forum Goon
(3/9/05 6:54 pm)
Reply
Re: Game Progress Topic 23: In honor of Boromir

What's the deal with "Tatsuoki?" WTH is this?




Volgin
Super Electric Commie
(3/9/05 6:38 pm)
Reply
Re: Game Progress Topic 23: In honor of Boromir

You remind me of Tatsuoki Saito. You are both annoying, ugly pests. You both keep coming back and never seem to die.
....
Stephen shall always be known as Tatsuoki to me from now on.
> : )




TaroSH
I Ain't Afraid of No Ghost
(3/9/05 7:54 pm)
Reply
Re: Game Progress Topic 23: In honor of Boromir

I dunno. Ugly yes, annoying probably, but Tatsuoki seems to have pecs.

Although if they're really manboobs, then yes. Perfect comparison.




Volgin
Super Electric Commie
(3/9/05 7:58 pm)
Reply
Re: Game Progress Topic 23: In honor of Boromir

Tatsuoki has no pecs, his armor is crafted to look like has them though.




TaroSH
I Ain't Afraid of No Ghost
(3/9/05 7:00 pm)
Reply
Re: Game Progress Topic 23: In honor of Boromir

So, he's a tough-acting pansy, trying to compensate for something?

PERFECTION!




Volgin
Super Electric Commie
(3/9/05 8:18 pm)
Reply
Re: Game Progress Topic 23: In honor of Boromir

OMG.
OMFG.
I just....KILLED HIM!
......
In Kessen 3 I finaly killed Tatsuoki Saito!
.....
AND Yoshikage Asakura!
.......
An omen of good fortune perhaps?




TaroSH
I Ain't Afraid of No Ghost
(3/9/05 8:25 pm)
Reply
Re: Game Progress Topic 23: In honor of Boromir

I want Kessen 3 now...




Volgin
Super Electric Commie
(3/9/05 8:26 pm)
Reply
Re: Game Progress Topic 23: In honor of Boromir

..Its really fun.
^~^




TaroSH
I Ain't Afraid of No Ghost
(3/9/05 8:27 pm)
Reply
Re: Game Progress Topic 23: In honor of Boromir

Any game where you get to slaughter Prince Watercress' alter ego must be.




Volgin
Super Electric Commie
(3/9/05 9:11 pm)
Reply
Re: Game Progress Topic 23: In honor of Boromir

Beat Katsuyori at Akechi Castle. Hideyoshi and his support units took a lot of damage from Masayuki Sanada, but other than that it was easy.
NAGASHINO is next.
Rifles>Horses....I hope....
>_>
<_<




Volgin
Super Electric Commie
(3/9/05 9:50 pm)
Reply
Re: Game Progress Topic 23: In honor of Boromir

Kicked ASS at Nagashino!
The Takeda Calvary has fallen to the power of the musket!
S RANKED IT! THis fight was hilarious. The only hard part was when Katsuyori himself actually broke trhough my baricade and starting doing good damage to Nobunaga's unit. By then though he was the only enemy left and everyone converged upon him.

Got a badass sword for Nobunaga cuz I S ranked Nagashino.

Before the battle, Katsuyori is talking with two of his generals. They were voiced by....David Lucas and Beau Billingslea! Spike and Jet as Takeda Samurai got owned...




Emperor Darkham
Peace With Deimos? Absurd!
(3/9/05 10:02 pm)
Reply
Re: Game Progress Topic 23: In honor of Boromir

In Four Swords, I finished that village where you have to go to the dark world and back constantly to do various things. It was a little boring, but I got through it. Will try to play one or two more areas later.

I've also decided to rent GTA 3 for Xbox. Would've bought the double pack, but I just can't spend anymore, especially after getting the Zelda collection.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/9/05 10:05 pm)
Reply
Re: Game Progress Topic 23: In honor of Boromir

I might try some R&C3, maybe for at least an hour, tonight, but I really am in more of a math mood right now. That Root function did indeed do the trick (along with improved starting seeds), speeding up the program 100x's.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/9/05 11:50 pm)
Reply
Re: Game Progress Topic 23: In honor of Boromir

I thought I turned off that signature. Oh, well.

Anyway, I did briefly play some R&C3. I got through the television studio; went back to the base on Drax, earning me the coordinates to some Gemini moons; and beat the Gemini moons as well.

This game is similar to R&C2 in emphasizing combat. In particular, it's important to take cover from very powerful enemies with long range attacks (I have over 50 hit points, but could still be killed with maybe 4 hits). I recently got the weapon that's like a sniper rifle, and have used that a lot. I get the feeling that I'm using it more than I'm even supposed to (I sometimes go back to "vendors" to restock that weapon; oddly, the weapon crates throughout the stages will never have ammo for that weapon), but it seems like that's by far the best weapon for dealing with enemies that have their own projectile attacks.

The Gemini moons were similar to the little planets in R&C2.

With that said, there's a possibility that there'll be diminishing returns with this game. I thought R&C1 had quite a few interesting and memorable little bits. R&C2 might have had less memorable parts, but the shift in emphasis to combat was at least something new. I don't know if I've seen much really new in R&C3. I think they were going more for refinement.

There's not a big difference in graphics for this game (even R&C1 has some of the best current generation graphics, imho), but there do seem to be slight improvements. The music might be better, too.




CLOUDBOND007
Lunitari Mage
Moderator
(3/9/05 11:57 pm)
Reply
ezSupporter

Re: Game Progress Topic 23: In honor of Boromir

In Four Swords, I just finished the Eastern Temple. The last area was boring, but this really made up for it. It was as close a thing I've seen in this game to a traditional Zelda dungeon. None of the puzzles were all that hard, but there was a lot of stuff to do throughout. It also has the Wizards from Zelda 1... they're one of my favorite enemies in the series.

So I'm now at Level 3, Death Mountain. I guess each level consists of thee areas... I've still got a lot to do. Never imagined that there would be so much to this game.




Volgin
Super Electric Commie
(3/10/05 12:49 am)
Reply
Re: Game Progress Topic 23: In honor of Boromir

Apparently KILLED Kenshin Uesugi at Kuzuryu River. This was a 10 star battle....I could have skipped it, but I just NEEDED to try it.
I got through with a B. Nearly everyone but Hanzo Hattori had less than half troops left. Hanzo was at nearly full...
The Uesugi army sure was POWERFUL....they even used Ninjitsu magic skills.
@_@
Glad he died...woo boy he was a tough bastard.




Facilitypro
Slow Daddy
(3/10/05 2:13 am)
Reply
Re: Game Progress Topic 23: In honor of Boromir

Beat stages 9-11 of DMD mode. I still had some trouble with Griffon 1. I remember a long time ago Crawl said he thought the handguns were useless, but using them made a big difference in this fight. The handguns allow for more manuverability, something that the grenadegun lacks (even using the roll or jum to cancel the recoil). You really need to keep moving against Griffon 1, because the electricity spider-webs along the ground with just a small warning.

They have a high hit rate, even at long distances. The fact that they can help you to hang in the air was a huge help in baiting Griffon's electric blasts, as well. He'd fire one along the ground, I'd jump and rapid fire, then drop when he fired one high and fired some more.

10 handgun shots probably do about as much damage as one grenadegun round on DMD mode, and build up devil trigger just as quickly. So they're very...chippy...on the boss's lifebar, but it does build up in between powerful Ifrit attacks. Besides, they're probably just as effective as the grenadegun on the boss, which despite being the most powerful gun, doesn't really do any noticeable damage.

Score another one for the handguns. (They're extremely effective against shadows, too.)

Still, I sed 3 or 4 yellow orbs, so I still got a D. I S-ranked Nelo 2, though.




Flying Omelette
SNUGGA!!!
Administrator
(3/10/05 7:53 am)
Reply
Re: Game Progress Topic 23: In honor of Boromir

I beat difficulty level 2/8 with Wan Fu last night. I don't know if I'm going to continue playing as Wan Fu at all. It's so damn difficult to win with him that I have to dedicate an entire night to it. I had trouble with several characters (especially Amakusa) on difficulty level 2! I don't want to think what it would be like on level 8.




The Great Dark Lord
Pirate
(3/10/05 10:02 am)
Reply
Re: Game Progress Topic 23: In honor of Boromir

S ranked Ishiyama despite having Ranmaru being beaten and having a couple of units with low troops left (Miyoshi 3 got helluva strong..)

Also got Miyamoto Musashi in my army. Despite him not being alive yet.
.......
xD




CRAWLand1000
The Fuzzy Physicist
Administrator
(3/10/05 12:44 pm)
Reply
Re: Game Progress Topic 23: In honor of Boromir

Well, my statement that the handguns were useless was at least partially a feeler to see if anyone had any concrete examples of when they'd be useful.