Game Progress Topic #24
CLOUDBOND007
Lunitari Mage
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(3/10/05 3:38 pm)
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Game Progress Topic 24 (Featuring Wik...)

In playing around with Real Arcade, I learned about what looks like a neat game called Wik and the Fable of Souls. I decided to join a free trial of the service and get that game. Pretty neat so far, though I'm just at the beginning. The main character looks a bit like Gollum, the graphics are a nice 2D, and I have a feeling the game will take on the intensity of a Lemmings title eventually.

There seems to be several other decent PC games there made by small companies... once you get past the flood of puzzle games and stuff, that is. There's this one called Rebound, with a couple of sequels. It's a lot like Arkanoid, with nicer graphics, some new gameplay elements, and a sci-fi theme.

As for Four Swords, I finished the first part of the Death Mountain level.

I may be cutting back to 2 games per month with Gamefly soon. Playing them feels more like a job than relaxation, sometimes.




CLOUDBOND007
Lunitari Mage
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(3/10/05 4:41 pm)
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Re: Game Progress Topic 24 (Featuring Wik...)

More about Wik:

www.wikgame.com/

Make that looks a lot like Gollum :D




Some Guy
Resident Forum Goon
(3/10/05 4:46 pm)
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Re: Game Progress Topic 24 (Featuring Wik...)

I'm thinking about playing and beating Super C.

This game is good. I wonder how Contra is compared to this one.




Volgin
Super Electric Commie
(3/10/05 6:08 pm)
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Re: Game Progress Topic 24 (Featuring Wik...)

Gollum with blue paint and red hair!
^~^




Crawl and 1OOO
The Fuzzy Physicist
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(3/10/05 11:14 pm)
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Re: Game Progress Topic 24 (Featuring Wik...)

I'm just continuing on with R&C3. I did a series of missions at Blackwater City (which should be a planet from R&C1, but it doesn't look the same at all... At least, it's not constantly overcast) with the robot marines. I went back to the Gemini area, and used the gravity boots to reach Courtney Gears (a clear Britney Spears parody; she even sometimes says "Whoops, I did it again" when she attacks you). I beat the 4th Qwark video comic. I also got the life up in 3 of the 4 comics.

I hope this game isn't really just approximately 10 hours long (there is only room for one more Qwark comic...), because I'm almost there, and while the game hasn't been unenjoyable, nothing has really stood out either.




CLOUDBOND007
Lunitari Mage
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(3/10/05 11:30 pm)
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More about Wik...

I'm really enjoying Wik so far, and I recommend the free demo. Lets you play for an hour or 90 minutes, I forget which. It's about 14 MB, IIRC, and is actually the entire game. You just can't play more than 90 minutes unless you pay for it. You can find it at the site I posted, or by getting Real Arcade.

I've finished some more levels, but I'm still at the point where the game is teaching you how to do various things. It just introduced gems that you can collect. There's also a challenge mode I haven't tried.

To explain the basics of the game, you're supposed to catch grubs with Wik's tongue, and then spit them at this creature of his that walks across the screen from left to right. If you don't collect enough grubs by the time he crosses the screen, you lose a life. Also, there are insect enemies that try to take the grubs away. If they take enough, you can't meet your goal and you lose a life that way. You can attack the insects by spitting stuff at them. Each level takes place entirely on one screen. Control is mouse only, and a little unusual at first. You right click, and Wik jumps as near to the cursor as he can. Left click for tongue, and to spit out whatever's in his mouth.

The graphics are really neat, and I like the music, even if it is a bit limited in variety.

I just finished the fire dungeon in Four Swords, and I'm starting Level 4.




Flying Omelette
SNUGGA!!!
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(3/11/05 12:00 am)
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Re: More about Wik...

Beat Samurai Shodown with Hanzo and Ukyo. I've now beaten it at least once with every character.

I can't believe Hanzo actually contemplates suicide in his ending! Even though this game came after the Mortal Kombat fiasco, it still seems like a rather heavy thing to have in a Super NES game.

I also wish I understood what the heck was going on with Hanzo's story. It sounds like Amakusa is his son, but that CAN'T be right. For one thing, they have different family names. Secondly, that would mean Hanzo is over 100 years old. Third...um...no. Just no. Or did Amakusa kidnap and kill Hanzo's son? The dialogue just doesn't seem to make any sense.




Crawl and 1OOO
The Fuzzy Physicist
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(3/11/05 9:17 am)
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Re: Game Progress Topic 24 (Featuring Wik...)

Last night, I went through Metropolis (which was a city in R&C1, and it DID look similar in this game). The stage itself killed me a few times, mostly because I could only take about three hits before dying, but the boss (a giant evil Clank robot) was a joke. I just used my sniper rifle without actually going into sniper mode. That meant I had trouble aiming, and missed a couple of times. Regardless, and with only 12 shots, I still killed the boss using only that weapon.




KazuoSH
The Burninator
(3/11/05 11:00 am)
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Re: Game Progress Topic 24 (Featuring Wik...)

More Pikmin 2.

I decided what I was going to do with that cave that was pissing me off was enter with 45 Red, 45 Yellow, and 10 White Pikmin, then try to ignore the enemies that only the Blue can attack (which, reading the Pikopedia, it may not be just Blue Pikmin that can attack them. It seems that's fur instead of ice crystals) since they're only on the top level. It actually worked, though I accidently woke one up when a white Pikmin wandered from the gas vents, slapped a Fuzzy Bulbax awake, and was promptly eaten. But what with the poison thing, the Bulbax keeled over. I made it through the entire cave, losing about 58 Pikmin.

The flowers to transform Pikmin colors were strangely abundant in this cave. But I was beginning to run short on red and yellows (I lost all but one red Pikmin to the boss), and I'm still not going through it ever again just to make White and Purple Pikmin.

I've detected another problem with these cramped caves. Some of them are a series of cramped bridges floating in midair. Most of the enemies require you to throw your Pikmin at them, and love to hang around the edges of the island. If you miss the enemy while throwing or the enemy shakes them off in that direction, your Pikmin will fall off the stage and to their death.

Oh, and sure enough, I had wandered off to do some treasure hunting with the red Pikmin, and while I was out an enemy had wandered over to the Pikmin I had dismembered and had started attacking them. Thankfully, the attacks didn't seem to kill, but just stun them. I'd still really like to strangle whoever put these damn caves in.

The boss was actually somewhat interesting, but it may just be like how Sweetbee described the Lament of Innocence bosses; exciting only because they're a welcome break from the embodyment of monotonous that is the actual game.

There's some things I noticed about the game that they actually removed from the last one. The yellow Pikmin could originally pick up certain small explosive rocks. You then chucked the Pikmin at certain objects such as rock walls that the Pikmin couldn't beat down (which were also removed, obviously because they removed the way to deal with them), and was also how part of how the final boss was defeated (which Pikmin 2 has for a regular boss. Only this time, he's a total wuss instead of a total badass). They ditched this for immunity to electricity.




Volgin
Super Electric Commie
(3/11/05 4:23 pm)
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Re: Game Progress Topic 24 (Featuring Wik...)

Pacified Kai in a rather easy Battle against the Takeda remnants. That bastich Masayuki Sanada kept coming back to live. He came back to life and ambushed me like 7 times! After the battle, Katsuyori Takeda seppukus. :D The only challenge from this fight was fending off Masayuki for the 600th time. The rest of Takeda was nothing to the combined might of the Oda-Tokugawa!

Also SLUAGHTERED a traitor's forces in a joke of a fight. Murshige Araki betryaed me and held up in a castle full of traps. The traps were easy to avoid, too. Araki's actual army only had 3 "decent" units out of his 20+ amount of units. The 3 were Spanish mercenary units, too...The actual Araki troops all died in a few attacks. ONE SPEARWALL from my Saizo Kani could take them out. Araki escapes after being beaten and fucking humilated. I guess I'll pwn him gain later on.


Then Mistuhide betryaed me.
But because this is a game, Nobunaga lives and gets away! WHEEE.
Too bad I have my forces scattered cuz they al think I'm dead!
I beat Samanosuke (....) on a River Stage. I could only deploy one other than Nobunaga, but it was easy. Casted gale, killed two messanger units, avoided scout units, get to Samanosuke. Killed HIDEMITSU AKECHI...aka Samanosuke.....Onimusha's hero was really a joke!

Some Uesugi forces are at Gifu. I should retake my old castle back after I get a haircut.




Volgin
Super Electric Commie
(3/11/05 7:31 pm)
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Re: Game Progress Topic 24 (Featuring Wik...)

Oops. Twas Akechi, not Uesugi. Still, retook Gifu after setting it on fire. (Nobunaga's a bit zany...burning his own castle!)

NOW I get to fight Uesugi...




KazuoSH
The Burninator
(3/11/05 11:04 pm)
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Re: Game Progress Topic 24 (Featuring Wik...)

New cave in Pikmin 2.

Went in with one-hundred, came out with seven. I actually entered the boss fight with about seventy. Yeah. Strangley, the boss was much easier to manage with seven Pikmin than seventy. Thankfully, it didn't drop a heavy item, or else I would have suplexed my GCN.

Something interesting happened in this cave. There were these bulbaxes with a Pikmin leaf coming out of them, and when I beat up their leader they joined me. I wasn't sure if it was awesome, or a sign somebody's losing it. It seems they combine the features of the Pikmin; they can trek through water, fire, electricity, and poison. I wasn't sure if they'd stay with you after you left, because I lost evey last one to the boss.




CLOUDBOND007
Lunitari Mage
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(3/12/05 1:07 am)
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Re: Game Progress Topic 24 (Featuring Wik...)

Yay, the board is working again. All this free time I had to browse it today, and ezboard had to have some new problem.

Anyway, I finished another area in Four Swords (that being level 4-1). It was a little on the boring side, unfortunately. Maybe certain stages suffer more from the single player aspect than others. The next area is a swamp, and I'll see if I can get through it later.

I also played some more of Wik...I can't remember exactly what level I'm on, but the game is still constantly introducing new things to make you play differently.

Also played a demo of Master of the Skies: The Red Ace from Real Arcade. It's a very simple flying game where you get into dogfights and go on missions. The graphics are extremely dated, but it was decent to pass some time with. I don't think I want to buy the full version, though.

I may look into trying the demos of Geneforge and Geneforge 2. They're supposed to be a couple of good nonlinear RPG's.




Volgin
Super Electric Commie
(3/12/05 2:38 am)
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Re: Game Progress Topic 24 (Featuring Wik...)

Reached the last Chapter.

Kyoto burned and the Shogun=pwned. The Shogun set Kyoto on fire, NOT ME!
;P
He ran away yet again..
........
O HOLY SJHIT~!
........
Mitsuhide just sliced someone to bits....it was't graphic but it was HELLUVA unexpected.




Crawl and 1OOO
The Fuzzy Physicist
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(3/12/05 2:22 pm)
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Re: Game Progress Topic 24 (Featuring Wik...)

I hadn't heard of Wik until CB007 started talking about it. Supposedly, it won some award for independent game design, though.


I beat Ratchet and Clank: Up Your Arsenal. It was mostly fun, but the last boss was extremely easy (easier than the boss of R&C2). I didn't beat him on my first try, but I did on perhaps my third try. It was a short fight, too. Also, your ammo is automatically refilled when you start over.

I took more than 10 hours, but I did finish in just less than 15 hours. I did some optional missions, but at least three optional missions weren't fully completed.

This game also has a challenge mode, which I just played a few minutes of. The enemies don't seem any smarter or take any more hits to kill, but they do do more damage (a single hit from one enemy took off 2/3 of my life)

Like R&C2, you earn bolt multipliers if you avoid taking hits. I spent all my money at the beginning of challenge mode to get all the normal weapons. They have to earn experience to be powered up, so that's something to do while/when I replay the game.

After a weapon's been powered up, you can buy the "Mega" version of that weapon. Also, after beating the game a more powerful armor becomes available, as well as the 3rd version of the Ryno.

You also earn more hit points with experience, but in the first playthrough it peaks at 100 (which I reached at the last stage). You can earn more in challenge mode.



So, time for subjective thoughts.

I still think R&C1 is the best game in the series. It's also the least like the others.

I don't know whether I like R&C2 or 3 more. R&C2 might have seemed harder, but maybe that was just because it was longer.

In R&C3, it seems they mostly got rid of things from 2 that I imagine a lot of people wouldn't find much fun, like earning the crystals or moonstones. Actually, there is one thing like that in R&C3, but it's fully optional. You need to earn at least a few moonstones in 2 to beat the game. Also, R&C3 has no boss fights that last as long as that one against the giant robot from 2.

On the other hand, R&C3 has less variety in its gameplay. It's mostly all 3D action platformer. The only thing I can think of that's different is a few sections that you play in a hovership. Oh, and there are a couple of segments that rip off MDK where you dive to earth while avoiding missiles. They only last a couple of seconds, though. It also has fewer parts where you play only as Clank.

But it doesn't have any kind of racing, nor grindboots. Nothing like R&C2's hang glider. Nothing like the 3D shooter segments from 1 and 2.

It does have the 2D stages, which is actually kind of what got me interested in the series to begin with. The last one was alright (you have to outrace rising water), but it's not as challenging as something you'd see in a good, challenging NES game.



Before I forget, this game had tons of references and cameos. I mentioned the president/Bill Clinton and Britney Spears/Courtney Gears. Agent Clank is a parody of James Bond (he even uses the "Shocking!" one-liner that Bond used in Goldfinger). The Biobliterator seems similar to the Death Star in a few ways. I'll bet the director is supposed to be a cameo, but I'm not sure who it's supposed to be of (I have some guesses, but I don't know if they fit all the way). A "Bass Odyssey" is of course a pun on "Space Odyssey". There's a lot of stuff from Halo (I think even the drop ships look the same). There's a thing called the Nefarious BFG, which could be a reference to both the BFG from Doom and the Notorious B.I.G. The mother tyranoid has a part that looks like an Alien3 reference. Some of the rangers' dialogue references Aliens. There are probably even more that aren't coming to mind.




Volgin
Super Electric Commie
(3/12/05 8:40 pm)
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Re: Game Progress Topic 24 (Featuring Wik...)

Beat Kessen 3. Final Battle=fun. Mitsuhide gets the help of the Spanish army, but near the end of the battle, the Spanish commander decides to join Nobunaga instead.
You have so many units on Mitsuhide that its pretty funny looking...I couldn't even see his army after a while!
xD

*starts over*




Some Guy
Resident Forum Goon
(3/12/05 8:43 pm)
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Re: Game Progress Topic 24 (Featuring Wik...)

I beat Super C in a little over an hour. And I've only played it once. Jeebus...




Crawl and 1OOO
The Fuzzy Physicist
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(3/12/05 11:12 pm)
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Re: Game Progress Topic 24 (Featuring Wik...)

I played just a little more of R&C3's New Game +. I have to remind myself to return to the 2nd planet (Mercadia?) when I have the gravity boots.

One thing I forgot to mention was that R&C3 is probably the funniest of the three games. I was talking a little bit with FO about how this game had parodies of lots of things, but they were actually funny. So, this could be something to look at for people who think Conker's Bad Fur day is good/funny. One thing I didn't mention above (because it's not really a cameo) were the airport parodies. ("Due to increased security, nuclear weapons and nail clippers are no longer allowed on flights.")


I have to congratulate myself for getting some free weapons in R&C3. At certain times, you can get weapons from R&C2, and if you earned them in that game they'll be free. Well, I didn't buy too many weapons in R&C2. But my file in that game had lots of money, so I bought the necessary weapons and made a new save. Then I used that save to get the weapons in R&C3. Now I can delete that save, and go back to the other so I can use the money to buy things in the order I had intended.

I'm earning money really quickly in R&C3, anyway. I had 0.7 million at the end of the game. Buying all the weapons depleted all that, but I'm already up to nearly 0.6 million. The new armor costs 1 million, and the RY3NO about 2.7 million. I wouldn't be surprised if I could buy everything in this game in one extra playthrough (unless the RY3NO has a mega version).

I have 4 skill points. One more unlocks a cheat. Unlike R&C2, the cheats in this game should be more special than just different outfits for Ratchet (since you buy those with titanium bolts).


I'd probably prefer to finish R&C2 again than R&C3, though.




Bomberguy221
Hit and away is my style!
(3/13/05 5:39 am)
Reply Re: Game Progress Topic 24 (Featuring Wik...)

I am going after the next Elemental Stone in LoZ: Minish Cap. Before that, though, I did some work around the town and connected some kinstones. I am having trouble figuring out how to defeat certain enemies these kinstones unlock, though.

If you connect with certain people, then sometimes a gold enemy appears. They are not only more aggressive, but they don't seem to want to die.

Anyway, another two weeks...




Volgin
Super Electric Commie
(3/13/05 5:44 am)
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Re: Game Progress Topic 24 (Featuring Wik...)

Another 2 weeks?
You wanting DW5 also?
:p




Emi SweetHome
Feminine Key Master
in Disguise
(3/13/05 11:52 am)
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Re: Game Progress Topic 24 (Featuring Wik...)

I think I'm nearing the end of Amazing Island. The elder is already telling me it's time to go defeat the Black Evil (and I thought Billy Hatcher's "Dark Raven" was bad...). This game was short.

It was a much welcome break from Pikmin 2, but some of the mini-games were absolutely infuriating. For example, there was one called Catapult Calamity. This one had me wanting to yell obscenities at the top of my lungs because I couldn't figure it out. I kept getting 650-ish points, when I needed 700 to go on to the next game. Then I realized you were supposed to press A at some time while the rock was moving the catapult. The first time I realized the step I was missing, I got about 1,700 points. Hot damn, indeed.

There was also one about falling through rings with sluggish controls, and a battle royal that probably wouldn't have been so bad if not for the fact I couldn't tell which monster was mine at times.

And I beat that fountain one with the crappy camera in about fourty seconds. Call it a fluke, but I got a kitty voice from it :)

I really want the cat frame (although I'm not 100% certain it even exists, but since there's a kitty voice...)

This game's given me with an itching to get back on Billy Hatcher. I kind of left off right after I found out the final boss' name was "Dark Raven". But now that I've found something worse, I guess my mind wants to go back.

There's a major problem I've noticed about designing monsters - if you don't get their feet exactly right in line with the frame, they tend to have their feet going through the ground when they stand. Not cool, Sega.

Also... a lot of the monster creation stuff you unlock by completeing courses feels like stuff that should have been available from the beginning of the game... Okay, a lot of the Accessorising stuff, yes, those are fine as unlockables. But everything you unlock in the actual monster drawing like drawing lines and resizing didn't feel right requiring unlocking.




Facilitypro
Slow Daddy
(3/13/05 3:14 pm)
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Re: Game Progress Topic 24 (Featuring Wik...)

Nelo 3 DMD was still a bastard, beating me like 20 times (over 3 reloads) before I beat him. I wanted to do it itemless on this playthrough, so that's why it took some extra effort. I ended up with a B rank (from using 2 continues off a fresh reload).

Although I don't generally have camera problems in DMC, it was a bitch in this fight. It led to more than a few deaths.




Flying Omelette
SNUGGA!!!
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(3/13/05 4:57 pm)
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Re: Game Progress Topic 24 (Featuring Wik...)

Beat Samurai Shodown on the hardest setting with Earthquake. Now I never have to use that character again.




CLOUDBOND007
Lunitari Mage
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(3/13/05 5:45 pm)
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Re: Game Progress Topic 24 (Featuring Wik...)

It's neat that Wik won some awards. I knew I had heard of it somewhere before... maybe that's why.

I played GTA 3 for a while yesterday. It's an alright game so far. There's a whole lot of driving, but it's done fairly well, so I don't mind too much. I like the first person view for that, but it can be hard to see everything that's going on around you when you use it.

The camera once in a while gives me some difficulty on foot.

Anyway, I finished a handful of missions, some interesting, some not. And one time just wandered around to pass time. Some of the radio commercials are pretty funny. And the Xbox version lets you listen to songs you have saved on the harddrive by selecting CD changer when in a car.

I can see now just how similar Spiderman 2 and Simpsons Hit & Run are to this game.




Flying Omelette
SNUGGA!!!
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(3/13/05 7:08 pm)
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Re: Game Progress Topic 24 (Featuring Wik...)

BTW, I looked up information on Hanzo in the manual, and this is what it said:

"He has gone forth into the world to free the soul of his son, captured by the evil Shiro Tokisada Amakusa."

Okay, THAT makes sense. And my suspicions that Wan-Fu's goofy sayings were a Confuscious parody must be correct, because two of his moves are called "Confuscious Thunderbomb" and "Confuscious Whirlwind".

I just beat the game again with Ukyo. I forgot to mention the last time that Ukyo's ending is even funnier than Charlotte's.



Thanks, Ukyo. That's almost as good as "Don't think you're special just because you're wearing red shoulder pads", and "The flying castle is a castle that flies".




Flying Omelette
SNUGGA!!!
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(3/13/05 11:45 pm)
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Re: Game Progress Topic 24 (Featuring Wik...)

Just beat Samurai Shodown on the hardest setting with Haohmaru and Charlotte.




Crawl and 1OOO
The Fuzzy Physicist
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(3/13/05 11:24 pm)
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Re: Game Progress Topic 24 (Featuring Wik...)

I've just been replaying R&C2. I earned the RYNO II. It only fires one missile at a time, but it can be fired rapidly, and is very powerful.

I also beat all the racing circuits on the desert planet. I didn't get the skill point there, though. I'm guessing that to earn it I'd have to beat the course in under 2 minutes (since that's the only round milestone; I have beaten it in under 2:20, I think). I only found one shortcut, though.


I still have a ridiculous number of things to buy.




Bomberguy221
Hit and away is my style!
(3/14/05 2:39 am)
Reply Re: Game Progress Topic 24 (Featuring Wik...)

Quote:Another 2 weeks?
You wanting DW5 also?
:p


No. It sounds crazy, but I only get to play it when I go home. I don't have any real storage here for the game. So the next time I go home I'll post about my progress.

That happens to be in 2 weeks.




CLOUDBOND007
Lunitari Mage
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(3/14/05 6:11 am)
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Re: Game Progress Topic 24 (Featuring Wik...)

Well, I've decided that because I'm feeling overwhelmed with too many games to play, and also spending more money than I'd like, I'm going to downgrade my Gamefly subscription to just one game at a time, starting April 1st.

Depending on how this works, I may have to send two of my current three games back early to avoid being charged extra... I'll have to send Gamefly an e-mail about that to find out.

I didn't really play much today. A little GTA3, but didn't accomplish anything of much importance. I don't really think it's such an amazing game. Maybe the sequels are better.

I watched The Truman Show and Bill & Ted's Bogus Journey on TV.




James FP
Schmendrick's Nose
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(3/14/05 1:21 pm)
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Re: Game Progress Topic 24 (Featuring Wik...)

I'm at the Lake Palace in Alundra, but I haven't been able to make much progress in it. Time is all stopped and most of the areas lead to dead-ends.




Volgin
Super Electric Commie
(3/14/05 6:08 pm)
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Re: Game Progress Topic 24 (Featuring Wik...) T

The Road.
Active Red.
Resolution.
Performance.
Proof of Divinity.
Shining One.
Behind You.






Flying Omelette
SNUGGA!!!
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(3/14/05 8:47 pm)
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Re: Game Progress Topic 24 (Featuring Wik...)

I beat Samurai Shodown on the hardest setting with Tam-Tam.




TaroSH
I Ain't Afraid of No Ghost
(3/14/05 9:47 pm)
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Re: Game Progress Topic 24 (Featuring Wik...)

I GOT THE KITTY FRAME IN AMAZING ISLAND!

*is so happy she kisses the next poster, whoever it is*




Volgin
Super Electric Commie
(3/14/05 9:50 pm)
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Re: Game Progress Topic 24 (Featuring Wik...)

...The What?o_O




Flying Omelette
SNUGGA!!!
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(3/14/05 10:04 pm)
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Re: Game Progress Topic 24 (Featuring Wik...)

I was hoping I could get the Samurai Shodown RPG, but it seems that a NeoGeo CD system will be at least a $200 investment, no matter what.

Not really sure I want to pay that much for basically one game that I may not even be able to play too well since I can't understand the dialogue. (Though I suppose I could also try getting into some of the NeoGeo fighting games...)




Volgin
Super Electric Commie
(3/14/05 10:06 pm)
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Re: Game Progress Topic 24 (Featuring Wik...)

Buying a Neogeo CD would be a very..very bad idea, imo...




TaroSH
I Ain't Afraid of No Ghost
(3/14/05 9:11 pm)
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Re: Game Progress Topic 24 (Featuring Wik...)

In Amazing Island, by "monster customization", they don't mean like in Phantasy Star Online. You actually DRAW your monsters. But you have to first select a basic skeleton called a "frame". You start out with only a generic dragon, but you unlock more as you play. They include dragons, humanoids, critters, and "evil" things. Then you draw the individual parts, such as arms, legs, tails, and heads. I finally got the Cat frame.




Flying Omelette
SNUGGA!!!
Administrator
(3/14/05 10:13 pm)
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Re: Game Progress Topic 24 (Featuring Wik...)

Quote: Buying a Neogeo CD would be a very..very bad idea, imo...

Could you elaborate?




Volgin
Super Electric Commie
(3/14/05 10:14 pm)
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Re: Game Progress Topic 24 (Featuring Wik...)

Interesting...but.....bizzarre sounding.
....
Wait.....
o_O
Do I get a kiss?!




TaroSH
I Ain't Afraid of No Ghost
(3/14/05 10:15 pm)
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Re: Game Progress Topic 24 (Featuring Wik...)

You posted after me, so yes.




Volgin
Super Electric Commie
(3/14/05 10:21 pm)
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...poptarts, dood...POPTARTS.

O_o'
W...when?
;o




TaroSH
I Ain't Afraid of No Ghost
(3/14/05 10:22 pm)
Reply
Re: ...poptarts, dood...POPTARTS.

You got it when you posted after me.

And just to remind you, FO wants to know why a buying a NeoGeo CD system is a bad idea.




Volgin
Super Electric Commie
(3/14/05 9:29 pm)
Reply
Re: ...poptarts, dood...POPTARTS.

Aw...I'm so high on life I didn't even notice it....!
;_;


Oh and the Neogeo CD had rather horrible load times, low game selection, and its obviously really expensive....I just don't see it as a good way to spend your money right....but that's me.

Oh and SS RPG is also on Playstation and Saturn. ....




TaroSH
I Ain't Afraid of No Ghost
(3/14/05 9:35 pm)
Reply
Re: ...poptarts, dood...POPTARTS.

Want another? I'm so happy right now I'd kiss anybody.

And before anybody says "Prince Watercress", he's not a person.




Flying Omelette
SNUGGA!!!
Administrator
(3/14/05 10:37 pm)
Reply
Re: ...poptarts, dood...POPTARTS.

Thanks for the info!

I suppose if I really wanted the game that badly, I could buy it, then play it through emulation somehow. There's even a NeoGeo CD emulator for the X-Box, though Crawl thinks you might have to modify the X-Box for it to work...




Flying Omelette
SNUGGA!!!
Administrator
(3/14/05 10:40 pm)
Reply
Re: ...poptarts, dood...POPTARTS.

Quote: Oh and SS RPG is also on Playstation and Saturn. ....

I thought I remembered reading that it was available for the Saturn, but I can't find it anywhere. The only one I keep finding for sale is the NeoGeo CD version, which is only about $25.

I'll look some more...




Volgin
Super Electric Commie
(3/14/05 9:43 pm)
Reply
Re: ...poptarts, dood...POPTARTS.

I'll take all the kisses I can get...even if I'm too high on life to enjoy them (today was a great day)...
Cuz nobody ever kisses (or hugs) poor Tweeter....
;o


And when I say horrible load times, imagine the longest load times you've ever had and multiply it times...like...3.
NG CD has some of the worst loading times...ever.


www.samuraispirits.net/ga...ssrpg.html
Yup. PSX and Saturn releases also.




Flying Omelette
SNUGGA!!!
Administrator
(3/14/05 9:57 pm)
Reply
Re: ...poptarts, dood...POPTARTS.

*will keep an eye on ebay for either the Saturn or PSX version, and hope that they aren't super-expensive*

Quote: Tam Tam has always been the protector of his village. But one day, Amakusa comes to 'visit' and takes away the Parenke Stone. Because Tam Tam is not able to protect the Parenke Stone, the god of that stone punish him and turns him to a monkey. Cham Cham then realizes that she has to get it back. So, she begins her journey with the monkey, Paku Paku(Tam Tam) to search for Amakusa and get the Parenke Stone back from him.

I guess that explains why Tam-Tam isn't in Samurai Shodown 2.

And the award for Best Explanation for a Missing Character in a Fighting Game Sequel goes to...




TaroSH
I Ain't Afraid of No Ghost
(3/14/05 10:07 pm)
Reply
Re: ...poptarts, dood...POPTARTS.

Quote: I'll take all the kisses I can get...even if I'm too high on life to enjoy them (today was a great day)...
Cuz nobody ever kisses (or hugs) poor Tweeter....
;o


I never hugged you because you told me not to. O_o




Volgin
Super Electric Commie
(3/14/05 11:11 pm)
Reply
..poptarts, dood...POPTARTS.

....I must have been drunk!
:O




Flying Omelette
SNUGGA!!!
Administrator
(3/14/05 11:18 pm)
Reply
Re: ..poptarts, dood...POPTARTS.

Damn it! Play-Asia.com has listings for pre-owned PS1 and Saturn version of SSRPG, but they're both sold out. I wish that site had that feature where they email you when they get a copy in...




Flying Omelette
SNUGGA!!!
Administrator
(3/14/05 11:38 pm)
Reply
Re: ..poptarts, dood...POPTARTS.

MUA HA HA HA HA HA HA HA HA HA HA HA HA!!!

cgi.ebay.com/ws/eBayISAPI...RK:MEWN:IT

I realized that the reason my searches weren't turning up anything is because I was stupidly searching "Samurai Shodown RPG" instead of "Samurai Spirits RPG", which is the Japanese title of the game. But look at how that guy had the name of the game spelled - "Shodown" was spelled "correctly" as "Showdown", so that's why it didn't show up.

Not only was that MUCH less expensive than buying a NeoGeo, but the total BIN cost + shipping was less than the BIN cost alone of the NeoGeo version.




Volgin
Super Electric Commie
(3/14/05 11:42 pm)
Reply
Re: ..poptarts, dood...POPTARTS.

Awesome!
....
Too bad it looks like someone already bought it.
Unles that was you.




Flying Omelette
SNUGGA!!!
Administrator
(3/14/05 11:43 pm)
Reply
Re: ..poptarts, dood...POPTARTS.

Miyoko8 is me. Miyoko-8 is a character from my old comics.




Volgin
Super Electric Commie
(3/14/05 11:45 pm)
Reply
Re: ..poptarts, dood...POPTARTS.

The more you know!
*insert NBC stars here*




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/15/05 1:21 am)
Reply
Re: ..poptarts, dood...POPTARTS.

I didn't play too much tonight, but I did put a little more time into my R&C2 Challenge Mode file. Storywise, I just got past the part where you need to get 10 moonstones to repair your ship.

I have every weapon but 4 in some shape or form. I only have megaweapon versions of the heavylancer and some R&C1 weapons. I got the mega heavylancer because I thought it'd help in the arena battle where you're only allowed to use that weapon, but it didn't. The weapon is normally so weak that even with 300 rounds, it's not possible to kill all the enemies. I tried having the enemies attack each other, and it still wasn't enough. However, getting the shock mod for that weapon made a huge difference.

I still haven't beaten the arena challenge where you're only allowed to use the wrench and can't take a hit (this must be new to the challenge mode). I have made it to the 7th of 8 rounds, so I think I at least get the idea of what to do. It's difficult to go toe to toe with most enemies with just the wrench, so I use the wrench throw a lot, but it's hard to tell if you're being surrounded while using it.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/15/05 1:52 am)
Reply
Re: ..poptarts, dood...POPTARTS.

Also, to be able to buy a mega weapon, you first have to earn experience for the normal weapon. I also noticed that after you get a megaweapon, you can power it up again! To do that for almost every weapon would take forever.

And the sad thing is that the best weapon in the game at this point seems to be the Black Sheep Cannon. I didn't even use it too much the first time through, except against the protopets. But it's not too useful until it's upgraded to the black sheep form. Then the resulting sheep draw enemy fire, and they also can explode and destroy a lot of enemies at once. This weapon, however, doesn't seem to have a Mega form.




ShadOtterdan
Cameo senses tingling!
(3/15/05 5:19 am)
Reply Re: ..poptarts, dood...POPTARTS.

I beat Castlevania Bloodlines. I noticed that it seems the same team worked on this game as Contra 3. The Gargoyle is just like one of the minibosses in the last level of Contra 3, and Death's card roulette spins exactly like the weapon chooser on the final boss of Contra 3, except slower.




CRAWLand1000
The Fuzzy Physicist
Administrator
(3/15/05 11:17 am)
Reply
Re: ..poptarts, dood...POPTARTS.

Or they could just have been stealing ideas.




TaroSH
I Ain't Afraid of No Ghost
(3/15/05 1:22 pm)
Reply
Re: ..poptarts, dood...POPTARTS.

I beat Amazing Island!

I still think it's odd that the cave leading to the Black Evil is just across a narrow street from the elder's hut...

Despite having the worst name I've ever seen in a video game (okay, maybe aside from "Dark Guy"), Black Evil was a son of a bitch.

It shoots fireballs at you, and you have to catch said fireballs. But when you do, the force of the fireball coming at you knocks you back some. Your monster then stars spinning towards the edge of the platform with a little dial on a meter telling you how strong your monster's throw is going to be. In order to do really good damage to it, you have to let it spin faster and hit the red area. But the faster your monster spins, the faster the little cursor on the power meter moves, and it often lands in the blue area when it gets fast enough. You only have so much space (and you lose the first two segments of the platform every time you catch a fireball), and I kept getting knocked off long before it went into phase 2.

I used the Cat frame to make a calico lion with a flaming mane. :) I was originally using it against the Black Evil, but it was getting whooped. I brought in my very first monster, and he also kept getting whooped. I thought I needed something heavier for it (the cat is all speed and no weight, and thus kicks ass at those water skip games). I used the Macho frame to make a psuedo-Hulk. The thing looked totally ridiculous, and didn't help at all. While using it, I realized that you stopped sooner if you hit the A button right after your monster catches it (I was hitting it just before the monster caught it), and if you hit the A button at the exact moment your monster catches it, they'll automatically throw it back without needing any spinning and for a hefty amount of damage. So I dumped it and used a creature I created earlier using the Scorpion Worm frame. It was the heaviest of the monsters I actually liked, and needed to be used.

Even after I realized how it needed to be timed, still took another twenty or so tries to beat (and I didn't like how it made you sit through the Black Evil's intro every time you fought it. Thankfully it was short, but it got old faster). I also have to thank that little dude who gave me a chance star every time I made a monster, because I went from 2 to 13.

Black Evil's second phase is much easier. It's all about timed button mashing.

I know I didn't spend anywhere near as much time on it as FO spent on Blinx's final boss, and that dude from Shinobi Crawl is always talking about is no doubt a million times harder, but I still thought it was something just plain odd about Black Evil. Well, yeah, aside from his name sucking total ass yet he can put up a decent fight. But the game's graphics are childish and the plot feels like something out of Blue's Clues, so it seems like it's aimed at kids. But I don't think a small kid could handle something like this at all (and some of the minigames had me wanting to yell profanity at the top of my lungs). I hit my head with the handle part of the controller more than once fighting the Black Evil.

The ending was absolutely dumb, was too "and the moral of this story is...", and there was this Picasso inspired guy who appeared and started talking to me about how wonderful I was. I my thoughts were "...who the hell are you?" Seriously, I had never seen that guy before. My monster was getting some serious groove on, but ending was just too sappy. And did it have to end with "Hey, maybe when you go to bed tonight, you'll hear the calls of the Maboo..."? Hahaha no.

That game was really short. I guess they had to focus most of the space on the monster creation tools than the minigames.

If anybody's interested in playing it, I'd recommend a rental unless you're like me and you have to own every game you play (except Mario Party 4, which was the only game I ever rented and deleted the file for after I returned it). It's extremely short, and while the it takes a bit of playing before you get enough stuff to make monster creation really interesting, you could probably get as much as you want/need within the rental period. And if you want to buy it, it's $20, but has been discontinued, because everybody opted for Sonic Heroes over it.

And it's no doubt better than Sonic Heroes. And probably better than Feel the Magic as well since I don't think Feel the Magic lets you draw your chick desperate man.

If you're wondering why I'm posting this when I should be in school, we got hit with a New Mexican blizzard, and I got a snow day. :)




TaroSH
I Ain't Afraid of No Ghost
(3/15/05 3:41 pm)
Reply
Re: ..poptarts, dood...POPTARTS.

I revised parts of that post because I did my usual "skip around writing and leave some sentences unfinished" stunt.

I am such a scatterbrain. I can't even stay focused on my... ooh! Butterflies!




Flying Omelette
SNUGGA!!!
Administrator
(3/15/05 11:17 pm)
Reply
Re: ..poptarts, dood...POPTARTS.

I beat the Countdown mode of Samurai Shodown with Amakusa! I think it took 3 or 4 tries, but what put the odds in my favor was when I accidentally discovered how to do Amakusa's "firebomb" attack. With two kicks, I took off half of Jubei's life meter, and then the firebomb took off the other half.

I truly believe that Amakusa is the only one capable of beating all 13 characters (including himself) in the Count Down mode, because he's the only one who's fast enough and strong enough to take out all 13 in under 3 minutes. If it can be done with anyone else, I wouldn't believe it without proof.

Heh. Amakusa's pretty funny to control. It's a shame he's not playable in the normal one-player mode, but he'd make the game REALLY easy.

I certainly don't think it could be done with Wan Fu. He's much too slow. And speaking of which, I did beat the game on Level 3/8 with Wan Fu tonight. I had some trouble beating Gen-An and Ukyo, but strangely, I got Amakusa on my first try.




Raistlin Mage
Pirate
(3/16/05 2:28 am)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

I haven't been able to get online much lately.

Anyway, I'm about halfway through Wik, in story mode. It's not too hard yet, but it's definitely getting more challenging. The levels come in sets of 5, and if you run out of extra lives, you have to start at the beginning of that set. That happened a couple of times today. There's just more obstacles, more challenging level designs, and less time to deal with it.

I also checked out challenge mode, and there's a ton of stuff to do there, too.

Gamefly hasn't responded to my e-mail yet, but I sent back Four Swords and GTA 3 just in case. I was getting tired of Zelda anyway, and really couldn't get into GTA.

I kept Snowblind because I haven't formed an opinion yet. I played a couple minutes last night, but not much in the way of gameplay happened. Wonderful graphics, though.




sethrashnoo
I Look Like an Egg
Moderator
(3/16/05 1:20 pm)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

I beat Dragonheart for Gameboy in a few hours yesterday. Piece o' crap.




DEATHAMSTER
O Solo Mio
(3/16/05 5:38 pm)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

I rolled over the score in 2600 Demon Attack.




pOrn Sigma
Sexy Thang
(3/16/05 10:58 pm)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

Tried Amazing Island one last time. Didn't do much.

Fought Black Evil again, and actually didn't struggle much at all. Yeah, one of those bosses that lost its challenge once you figured out what to do.

Tried to get some more unlockables. I got the Spider Worm frame, which is basically the Scorpion Worm frame only lower to the ground. Almost popped a blood vessel on that one game where you have to clobber your foes and get a ball to the goal.

Guess it's time to shelve it and get on something else.




Volgin
Super Electric Commie
(3/17/05 7:40 am)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

I just got a PERFECT on Jinpachi using Ganryu in Tekken 5.
Ganryu fucking owns.
Best sumo ever.
E. Honda is really crappy!




Volgin
Super Electric Commie
(3/17/05 8:42 am)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

Beat The Devil Within minigame in Tekken 5...




James FP
Schmendrick's Nose
Moderator
(3/17/05 1:32 pm)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

Made it to the roof of the Lake Shrine in Alundra.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/17/05 10:57 pm)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

I wanted to watch The Godfather again tonight (I was in the mood after going through the book again), but I couldn't find it. I gotta get organazized.

Maybe I'll put more effort into my search tomorrow night.




CLOUDBOND007
Lunitari Mage
Moderator
(3/18/05 3:20 am)
Reply
ezSupporter

Re: Game Progress Topic 24 (Featuring Wik...)

Very busy lately. I can't remember a time when I've been online less frequently than this.

I finished the next 5 levels of Wik. The fourth of this set was the hardest in the game so far. You really have to limit your mistakes in that one. I've also gone back to some earlier levels to collect gems, and have made significant progress on challenge mode. It's a really fun little game.




TaroSH
I Ain't Afraid of No Ghost
(3/18/05 1:01 pm)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

Took a long nap, then drew a picture. Nope, no gaming.




James FP
Schmendrick's Nose
Moderator
(3/18/05 1:25 pm)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

*is getting really pissed at Alundra Lake Palace*

How the hell do you get time moving again???




Volgin
Super Electric Commie
(3/18/05 5:39 pm)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

Almost "won" at Echizen in Kessen 3.
I beat everyone but Yoshikaga Asukura and the unit next to him.
I only had Nobunaga Oda, Ujisato Gamo, and Hideyoshi Hashiba left. Ujisato and Hideyoshi had very little troops left, so I decided to just escape (end the level) instead of waste 10 minutes of my life healing them both and then circling back around the mountain to try and beat Asakura.


Beating Nagamasa Azai with with an almost destroyed Ujisato Gamo=one of the greatest things ever.
Nagamasa can heal his army by a great amount (well over 600+ troops) INSTANTLY. He can do it about 5 or 6 times. His max troop amount is probly over 5k, too. So in reality, he has to have like....over 22k or something fucking rediculous like that.:p
Ujisato Gamo had about 520 troops from the moment he started fighting Nagamasa, and 300 when he finally beat him. Excellent use of defense and countering with spearwall on my part. If my timing was off by a liltle bit I would have been destroyed...:p


One of the greatest acheivements ever, I'd say. Echizen is a very very HARD battle. You arn't even supposed to try and fight there...just run like hell.


xD




pOrn Sigma
Sexy Thang
(3/18/05 10:19 pm)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

Spent the last four hours drawing, tracing, and coloring a picture so I didn't screw it up.

Since my computer's outside, I don't feel like scanning it right now.




Volgin
Super Electric Commie
(3/19/05 12:13 am)
Reply
...More Kessen 3, a badass game none of you are playing.....

BEAT SHINGEN TAKEDA IN MIKAWA! Muawhahaha!

Got an A. I skipped this my first time through. I'm glad I did, as I would've been slaughtered near the end.
At first this is rather easy. You move up the map towards Shingen, and a some of his men ambush you...like Masayuki Sanada. I've fought Masayuki on other stages, and I know he loves using magic and skills, so I used silence on him as soon as he showed up and then trapped him in a corner and beat the shit out of his unit ...ahem...
.....
Anyways, I then went up to the left corner and beat Baisetsu Aanayayama, then went to crush Shingen and his two other units. And I did. EASILY.
But then...a plot twist....that wasn't Shingen! Shingen shows up in the south with two units, and two more units come from nowhere and attack you almost instantly.
...
Here is where it gets hard....!
....
These two units are rediculously strong and took most of my forces down to either 1/2 or 3/4. I waited around and healed back up some using my heal skills, then I headed back down south. If I didn't heal, Shingen and his two men would have destroyed me. They were some of the strongest units in the game! I ganged up on Nobufusa Basa and killed him quick, and stunned the other guy then had Saizo Kani spearwall him to death....cuz Saizo Kani=uber strong unit of mine. Then I had every attack Shingen himself. He did a calvary charge atatck that did heavy damage to me, but I started casting DOUBT on him. Doubt is like a steal troops spell....as long you are near/attacking you get troops and he loses them. Needless to say, this was a pretty good way to get back a lil bit and hurt him in the process. I kept pounding on him for a while and noticed Hanzo Hattori had enough to cast Dragon, a powerful Ninjitsu spell. Dragon took Shingen out!
...
......
.......
.........
The next battle is one where Tatsuoki Watercrest bites the dust!
Muawhahahahaha!
O_o

edit:
whoops, that's one AFTER this one
;[




Blue Lightning Flik
Thunder Rune's Guardian
(3/19/05 1:12 am)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

Yay, Big O season II shipped today. I'm going to have to re-watch season 1 to refresh my memory, though. I'm really looking forward to this... I only wish season 2 had a conclusion that made slightly more sense.

Seems everyone has a different opinion on what actually happens. I've seen the last episode, but without seeing most of season 2, it's hard for me to give my opinion right now about how much sense I think it makes.

I was thinking about what to play next. I guess Kingdom Hearts would be my first choice. But nothing really sounds too good right now. I think I've just had too many videogames lately, and I need a bit of a break from them.

Wik is different... it's got a nice simplicity of design that makes it feel so refreshing. Extremely easy to learn, but very tough to master. And you can play it for really short lengths of time, which is great.




Flying Omelette
SNUGGA!!!
Administrator
(3/19/05 11:59 am)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

Beat Samurai Shodown on the hardest setting with Nakoruru.




TaroSH
I Ain't Afraid of No Ghost
(3/19/05 4:01 pm)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

Played Harvest Moon: A Wonderful Life.

My cow went hungry for the first day because I didn't know how to feed it.




pOrn Sigma
Sexy Thang
(3/20/05 12:43 am)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

More Harvest Moon: AWL.

Twice my cow roared at me because I cuddled it while it was sleeping.

I also got a rooster who I called Roy. My hen is named Tai, after that one picture PenguinMan posted. They've already had sex and produced a fertilized egg. My cow's named Alia, my dog Axl, and my character Taro (the first step is admitting I have a problem).

Kind of monotonous so far (I'm sure things'll pick up once I get some cash), but it's a helluva lot more interesting than Animal Crossing.

... why does this game have male cows? O_o




ShadOtterdan
Cameo senses tingling!
(3/20/05 4:11 pm)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

I continued playing some Silent Hill 2. Here are two things you should know when playing this game
1: The box of juice bottles is a puzzle item, not a healing item.
2: Pyramid head is one freaky guy.
3: This whole freaking game is creepy.




CLOUDBOND007
Lunitari Mage
Moderator
(3/20/05 10:00 pm)
Reply
ezSupporter
Re: Game Progress Topic 24 (Featuring Wik...)

I'm getting closer to the end of Wik. I think there might only be ten more stages to go in the story mode. It's definitely gotten more challenging, but not extremely so. I might've preferred slightly tougher levels, with a one stage at a time approach, instead of making you finish sets of 5 before being able to save your progress.

But for those that do want it tougher, you can set the game to insane mode, which I think gives you less time and may make the requirements to pass the level more difficult.

There's also those gems to collect, even though I have no idea what happens when you get all of them. Challenge mode is an interesting time passer, too.




sethrashnoo
I Look Like an Egg
Moderator
(3/21/05 1:31 pm)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

I'm at the castle of mirrors in Gargoyle's Quest 2.




TaroSH
I Ain't Afraid of No Ghost
(3/21/05 1:33 pm)
Reply
Re: Game Progress Topic 24 (Featuring Wik...) Played more Harvest Moon.

Didn't do much out of the ordinary, except I accidently picked a tomato that wasn't all the way grown, bought a brush, and prepared a dish with an egg, milk, and that tomato that made my character sick.




The Great Dark Lord
Pirate
(3/21/05 1:41 pm)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

Sitting at college.
Listening to Shin Sangoku Musou 4 music.
Going to go get some Little Ceasers when class is over in about 20 minutes.
Then I'll play Tekken 5 while eating pizza!




ShadOtterdan
Cameo senses tingling!
(3/21/05 3:03 pm)
Reply
.

Isn't that kinda bad for the controller? I played some more Silent Hill 2 today, I got to the Teluca Prison, and of all the people I've met, the only one I barely trust is Maria, and she's probably dead. One funny moment though is when I was in the basement of the hospital, and I noticed Pyramid Head was chasing me and Maria. Well, I turn around to shoot him to slow him down. I probably should have realized that shooting at something behind someone usually hits the person in front.

I also watched Jacob's Ladder, it's an interesting movie, but I was expecting it to be a lot creepier.




Some Guy
Resident Forum Goon
(3/21/05 10:48 pm)
Reply
Re: .

Quote: I also watched Jacob's Ladder, it's an interesting movie, but I was expecting it to be a lot creepier.

That movie's weird.

A fun fact about it: Macauley Culkin appears in it...yet he's not even credited at the end. And this was just before he did Home Alone.



If you mess with this guy, he will cut you to ribbons.




ShadOtterdan
Cameo senses tingling!
(3/22/05 1:07 am)
Reply
Re: .

Yup, my mom pointed him out.

I beat Silent Hill, and got the Leave ending, which I think, from the descriptions of the other ones, could be described as the good ending. Next up, Restless Dreams and the UFO ending.




pOrn Sigma
Sexy Thang
(3/22/05 1:44 am)
Reply
Re: .

In Harvest Moon, that smelly caveman guy stole my watermelons. I chose the option that basically said "Eh, go ahead and keep them. They're probably diseased now, anyway". In reality, I would have probably split his head open with my hoe.

At some point in the game, the guy who runs the farm with me said "Hey, I've got a new animal!" I thought my chick had hatched (who does the incubator only hold one egg?). Instead, I got a horse. "Here's the horse you ordered!" he told me. "... I didn't order a horse... O_o" I responded. Then he said something like "...actually, I ordered it". I hate cheap programming.

I'm probably going to propose to Camilia, or whatever the name of that farm chick is. But I wanna develop the relationship a little more before I propose.

Something funny happened. I named my guy "Taro" (because I have a problem), and while I was wandering around I found a turtle with an oddly colored shell and a scarf. O_o




CLOUDBOND007
Lunitari Mage
Moderator
(3/22/05 1:49 am)
Reply
ezSupporter

Re: .

Quote: My cow went hungry for the first day because I didn't know how to feed it.

In Harvest Moon, that smelly caveman guy stole my watermelons.

Twice my cow roared at me because I cuddled it while it was sleeping.

... why does this game have male cows? O_o


Sounds like the best game ever.




Facilitypro
Slow Daddy
(3/22/05 3:26 am)
Reply
Re: .

Since I wanted to play something other than DMC 3 over break, I gave Castlevania: LoI a whirl. It's pretty lame. Like everyone says, it's just a bunch of nondistinct rooms and hallways. I've played for 3 hours and I've uncovered 36% of the map. It's pretty easy, too. I died once so far. In most cases, you only have to fight the enemies in a room once. After that you can just run past them. And unlike the NES castlevanias, unless you go crazy with special weapons, you probably won't ever be in danger of running out of hearts. There's respawning torches in almost every room.

I'll probably try and finish it, though. I don't want to have another half-finished game on the agenda, and it's going fast enough.




Bomberguy221
Hit and away is my style!
(3/22/05 3:46 am)
Reply Re: Game Progress Topic 24 (Featuring Wik...)

Quote: ... why does this game have male cows? O_o

Uh oh... Uh, if you truly want to know, you might want to read the paragraph below.

MAJOR MAJOR SPOILER!

Okay, well, you'll either learn this the easy way or the hard way. If you want to learn the hard way, stop reading. At around the end of the first year, your female cow will stop giving milk. If it's summer, you've probably noticed you're only getting 3 bottles per milking instead of the usual 4. Must be the heat, right? Wrong. Sometime in winter or early spring, you'll see your cow is no longer pouring out the white gold. The only way to fix this little problem? Pregnancy. That takes a bit of time, too. Then you do other fun things involving cows.

Since it takes a bull a year to mature (storyline years where you don't "do" anything count), it might be a good idea to buy one during your first year. You could also go the less painful route of simply buying a normal miracle potion and save yourself the hassle of another mouth to feed. I don't think buying a new female cow will help. You might have to impregnate her, too, and that will take a while. However, I haven't done it. Try it at your own risk.

END SPOILER!!

This is an in-depth game. But it's enjoyable if it's your thing. I'm further into the game, and it's neat to see how things happen in your little area.




CLOUDBOND007
Lunitari Mage
Moderator
(3/22/05 5:16 am)
Reply
ezSupporter

Re: Game Progress Topic 24 (Featuring Wik...)

Wik=Complete! (Sort of...)

I finished all 70 levels in 5 hours, 29 minutes. But I haven't found all the gems yet, so I didn't get the happiest ending.

This is a very cool game, definitely worth the full price of $20, IMO.




Flying Omelette
SNUGGA!!!
Administrator
(3/22/05 7:51 am)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

I'm thinking of playing Harvest Moon 64 when I'm done with Samurai Shodown. I liked the SNES game, but HM64 sounds like it's got a lot more to it. I've been abandoning gameplaying the past few nights because of all the scanning, uploading, and fixing up of my old drawings I've been doing. Also, two nights ago, I didn't get much sleep for some reason, so last night I was way too tired to play anything.




The Great Dark Lord
Pirate
(3/22/05 10:56 am)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

Downloaded Mystic Quest rom.
O_o




KazuoSH
The Burninator
(3/22/05 11:43 am)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

...you didn't get it, Bomberguy. Cows are female. Bulls are male. Technically, cows only come in female. This game has male cows. It's creepy.




The Great Dark Lord
Pirate
(3/22/05 12:59 pm)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

More creepy than a guy who spits bees?




KazuoSH
The Burninator
(3/22/05 3:38 pm)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

I dunno. He was more goofy than scary, and is called "The Pain" instead of "The Fear". In reality he would probably be a little unnerving, but I still don't think he'd be worse than transsexual cattle.




Facilitypro
Slow Daddy
(3/23/05 3:20 am)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

I just beat the 4th of 5 area bosses in Lament of Innocence. About 70% of the map completed. It still sucks.

What's funny is that after a few hours of playing, I thought, "This is the kid of shit that Gamespot would give a 7.8 to."

Out of curiosity, I checked their review, and they gave it a 7.7! And lo and behold, that assclown Greg Kassavin was the one that reviewed it. (The same guy that reviewed DMC 3, Shinobi, and Nightshade.) He sat there and called the bosses challenging.

No fucking wonder he thought DMC 3 was too hard.




CLOUDBOND007
Lunitari Mage
Moderator
(3/23/05 2:45 am)
Reply
ezSupporter
Re: Game Progress Topic 24 (Featuring Wik...)

I haven't played anything since I finished Wik. I'd like to try to go back and find those gems sometime, but didn't feel like it today.

Oh, I almost bought some more stuff earlier, but talked myself out of it at the last second. (Star Wars: Clone Wars Vol. 1 & Sealab 2021 Season 2 were to be the purchases).

Anyway, I decided that I'm not going to re-watch Season 1 of Big O until I received the second season. That should be pretty soon, though.

Finally, I found this old Star Trek novel that I never read, called Federation, and it doesn't look bad at all. So maybe I'll stick with that for a while. It seems pretty lengthy, too.




Emi SweetHome
Feminine Key Master
in Disguise
(3/23/05 11:15 am)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

I remember playing a LoI demo. At the end of it, there was some kind of a golem boss thing, which proved to be no challenge and I crushed it, without taking much damage.

I still can't believe I paid $30 for that thing...




ShadOtterdan
Cameo senses tingling!
(3/23/05 2:32 pm)
Reply Re: Game Progress Topic 24 (Featuring Wik...)

I actually kinda liked LOI, but then again, I haven't really run across a game I didn't like.




Luigi007
Pirate
(3/23/05 6:06 pm)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

Hrmm, lessee...

Sonic Adventure DX: 100% done, except for spare Metal Sonic missions.

Sonic Adventure 2: Battle: Game beaten, have over 100 emblems, although I doubt I'll get all 180.

Simpsons: Hit and Run: Up to Alien "Auto"topsy Part II. That mission is as hard as hell. >_<




Emi SweetHome
Feminine Key Master
in Disguise
(3/23/05 7:55 pm)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

In my car trip, I played Pokemon Leaf Green and Final Fantasy Dawn of Souls, and accomplished nothing on either of them in two hours.

Pokemon: A fresh reminder as to why I can't stand the Fire Red and Leaf Green remakes. Does Oak REALLY have to walk you through battle?

Final Fantasy: Searched for Lich for most of those two hours. Part of it, I was getting so frustrated with a "going to bed" scene I started mashing buttons and accidently reset the game, setting me back about half an hour. Then again, it's not like I did much. Where is the little bitch?




Facilitypro
Slow Daddy
(3/23/05 10:18 pm)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

I finished Lament of Innocence.

...




Volgin
Super Electric Commie
(3/24/05 12:07 am)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

Did you beat the hidden boss?
Even it had no challange..
......
God that game bleeeew....




Facilitypro
Slow Daddy
(3/24/05 5:08 am)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

I'm not bothering. I've wasted enough of my time on LoI. It doesn't deserve any more attention.




Volgin
Super Electric Commie
(3/24/05 7:51 am)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

Good call!
...
Its a long and boring boss, too. Despite it having a few attacks which are supposed to do a lot of damage, they are incredibly easy to avoid. You don't really get anything good for killing it, either.


The only good thing about LoI was the music, imo.
Bad gameplay, bad level design, subpar graphics, crappy plot...




ShadOtterdan
Cameo senses tingling!
(3/24/05 9:00 am)
Reply Re: Game Progress Topic 24 (Featuring Wik...)

I do recomend playing through LOI just one more time as Joachim, even though he makes the game even easier, I'd recommend it simply because he is so cool to play as.




Volgin
Super Electric Commie
(3/24/05 9:01 am)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

I thought he sucked.
Alot.
He got old really quick.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/24/05 9:14 am)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

Sadly, I'm almost a little curious to play LoI now, if only to see how it compares to other overrated Castlevania games.




Volgin
Super Electric Commie
(3/24/05 9:18 am)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

If you do...lower your expectations by a lot.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/24/05 9:32 am)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

Expectations for what?

I'm not expecting it to be a good game; I'm expecting it to an overrated game.




Emi SweetHome
Feminine Key Master
in Disguise
(3/24/05 12:37 pm)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

I proposed to Camila, but she hasn't gotten back to me yet.

That damned caveman raided my food storage again. Thankfully, this time he only took a single turnip. Last time, he took all (read: both) of my watermelons.




Facilitypro
Slow Daddy
(3/24/05 1:57 pm)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

I tried out Joachim for 10 minutes. No big deal. I don't care if you got to play as fucking Dante. Nothing could make me walk those halls again.

Hobbes' article on his site pretty much summed up LoI. There's really nothing to it. At all.

Last night, I read about 6 LoI reviews. Every damn one of them mentioned D---- M-- C--. Please. I can't even type that game's name in a post about LoI, because it would be insulting to D---- M-- C--. (And IGN's review is the most ridiculous thing I've read since...since...it's God of War review.)

Anyway, I figure I'd sum up why LoI sucks.

First off, every screenshot of this game that I've seen makes the characters look big. Actually, I was quite surprised at how incredibly tiny everything looked. Most times, this game looks to be on about the same scale (i.e., size of the characters) as Neo Contra.

Second, as mentioned before, it's ricidulously easy. I think 2 of the 6 bosses killed me. It didn't take more than 2 tries to kill any of them. This means that normal enemies are that much easier. There's no point to killing the ones you don't have to. It just makes the game longer. You don't level up, and for the most part, you'll get more money by finding moneybags lying around.

Third, the level design is HORRIBLE. I mean, I made better dungeons than these in 3rd grade. I'd dead serious, too. I made some D&D maps that blow away those in LoI. I'd like to know how the designers came up with these layouts. Give graph paper to kindergardners? There is nothing at all--AT ALL--creative about them. I bet the roughest decision the designers had to make was which basic, geometric shape to use for each room. "Hmmm....should we go with a square here, or go with the rectangle?"

Room hall room hall room hall. (Once in awhile, you get two rooms connected to each other WITHOUT the hall. It's little touches like this that make LoI worth playing. I mean, just when you think you can't take another hallway, the game surprises you!)

Third, the enemies haven't really evolved from the NES castlevanias. The encyclopedia lists probably about 100 enemies, but it's actualy the case that you've got 9 types of skeletons, 7 types of big knight, 4 types of zombie, 5 types of dogs, etc. Some entries are even repeated with a different picture!

Fourth, the hub system makes for a boring, repetitive experience. You can tackle any of 5 areas in whatever order you want. You don't power up that much along the way (maybe 2 more attacks [which may or may not be useful] and 10 or 20 HP in each area), so each area needs to be about the same difficulty. If you want to get the LoI gameplay experience in an hour, just play the first dungeon and stop there. You haven't missed anything.

Thankfully, it's a short experinece. I beat the final boss at a little over 10 hours. 3 of those were me backtracking to try and get more map %, because I'm obsessive like that. As obsessive as I am, I got to about 97% and couldn't stand it anymore. It's clear that the designers tried to make the game longer by making you go 20 rooms into one dungeon to get a key, which means you have to go back 20 rooms to get to the hub, to go 20 rooms into another dungeon to open a locked door go get another 0.6% of the map. FUck that.

I give it a 3/10. (A 3 because it's mercifully short--if this game was any longer I'd give it a 2. It's that bad.)




CRAWLand1000
The Fuzzy Physicist
Administrator
(3/24/05 2:56 pm)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

Huh, well a 3 is lower than I'd give any console Castlevania, so if I'd give it the same score, I'd agree with what seems to be the consensus around here that it's the worst console Castlevania.


I would, however, give a 3, or possibly a 2, to Castlevania: Legends.

Quote: Out of curiosity, I checked their review, and they gave it a 7.7! And lo and behold, that assclown Greg Kassavin was the one that reviewed it. (The same guy that reviewed DMC 3, Shinobi, and Nightshade.) He sat there and called the bosses challenging.

Do you think Gamespot is as bad as, say, Game Informer or any other review place now? I'm just curious; I don't really have an opinion of my own, since I almost never read their reviews. I had been under the impression they were comparible to EGM (whatever that's worth).




Facilitypro
Slow Daddy
(3/24/05 5:12 pm)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

Two part post.

Part one: More reaons why LoI sucks.

Sixth (or seventh, or wherever I'm at in my list of complaints), the combat sucks. Just the same weak-weak-stong combo over and over works on literally 95% of the enemies. (Well, at some point you get an extra couple of weak shots.) I really only had to block against bosses, and only had to use the sidestep on the last form of the final boss. There's only one whip upgrade you'll have to get--the elemental whips are optional. (You'll have to have some of them to uncover all the map, though.) What's really retarded is that you'll have an enemy with a weakness--say a fire zombie--that, in most games would pay to change weapons to kill. In LoI, you can kill it with 3 hits of your regular whip, or spend 5 seconds changing to the ice whip to kill it in two. WHY??

nth, the item selection method sucks. It's real time, which means if those sloth zombies hit you 800 times and you're in danger of dying (haha), you have to open a menu, run around, and select the item. I guess this makes the game harder, as you might lose a hit point because you can't find a potion in all of your serums, anti curse medicine, and whatnot.

Speaking of those serums, they're useless. If you get poisoned, you might stay poisoned for 20 seconds. Every 3 or 4 seconds, you lose 1 hit point. One. Out of 250 or whatever you have. So you can use an antidote or ride out the brutality of losing 5 whole hit points from being poisoned. It's like someone said "All games have poison attacks! We should have one, too! One that turns you a repulsive, dull green that is so horrible to look at the player will have to use a serum to turn his color back. Maybe we should make him lose a hit point, too."

n+1th, enemy AI is nil. You build up your magic points by blocking special attacks. I can't count how many times I wanted to be attacked to get some MP (untill I realized how much you don't need them) by blocking, only to have the enemy miss me. I was standing still. For 4 seconds. In front of him. He missed me. Twice.

I m tired of talking about this game now.

Part two: I don t think it s Gamespot as a whole I have a problem with; mostly that reviewer. I ve pointed out enough examples of him not knowing what the hell he s talking about before. Now that I ve been reading IGN reviews more, though, I think they really suck. They re all like 4 pages long with 3 pages of things like a game series history, or story summary, or talking about how the developer likes to walk his dog and shit like that. Even when they do talk about the game, it s never stuff I really want to know.




TaroSH
I Ain't Afraid of No Ghost
(3/24/05 5:38 pm)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

I remember when my brother bought this. He picked it out as Hastings, and I got Onimusha Blade Warriors. He seemed to be giggling. I wanted to say "The hell you laughing about when you picked out that piece of shit?"




CLOUDBOND007
Lunitari Mage
Moderator
(3/24/05 6:53 pm)
Reply
ezSupporter

Re: Game Progress Topic 24 (Featuring Wik...)

I'm a fast reader, and I'm already more than halfway through that book now.

It's very good, though. And I think I might have a couple of novels in ebook form that I could look at once I'm finished with this one.

See, I'm really not in the mood to play a game just yet. I might force myself to play Tactics for an hour or so just to see if it grabs my attention.

Anyway, still waiting for Big O II. The place I ordered from is supposed to be pretty slow about shipping, but I did save some money.




TaroSH
I Ain't Afraid of No Ghost
(3/24/05 6:00 pm)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

Quote: Searched for Lich... Where is the little bitch?

Raistlin Mage
Pirate
(3/24/05 6:11 pm)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

Hmm... you mean in the Earth Cave, right? I don't think he's in the game as an optional boss, and he seems easy to reach in the last dungeon, so I guess so.

Well, I'm good at finding him when I play, but it's not something I could recite from memory. I'm assuming you're trying to do it without checking a FAQ or maps online, right?




Volgin
Super Electric Commie
(3/24/05 7:20 pm)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

I'm listening to an awesome version of Stab The Sword of Justice.
Which is music from Star Ocean 2.




TaroSH
I Ain't Afraid of No Ghost
(3/24/05 6:20 pm)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

Yeah, I'd like to do it without an FAQ.

An elf said "He's in a cave to the west" (left). The Marsh Cave, where I got the crown, is over there. And I've combed that area several times, and have not found Lich, or even some kind of second exit to wherever Lich is.




CLOUDBOND007
Lunitari Mage
Moderator
(3/24/05 6:26 pm)
Reply
ezSupporter

Re: Game Progress Topic 24 (Featuring Wik...)

I thought you played through Final Fantasy a few times recently? I remembered you mentioning names of party members or something.

Anyway, I thought you meant you weren't sure where he is within the Earth Cave.

Once you get the Crown, you take it to Astos in the north castle, fight him, and get the crystal. Take that to Matoya, and get the herb to wake the prince. He gives you the key for opening locked stuff in Coneria (however you spell it).

You get the TNT there, and bring that to the dwarves to break open the way to take your ship to the rest of the world, including Melmond and eventually Lich.




Volgin
Super Electric Commie
(3/24/05 7:49 pm)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

...What do you keep editing?
O_o




CLOUDBOND007
Lunitari Mage
Moderator
(3/24/05 7:54 pm)
Reply
ezSupporter

Re: Game Progress Topic 24 (Featuring Wik...)

It has to remain a secret O_o
Dark Lord's orders.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/24/05 8:40 pm)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

Why's everyone telling her the answer if she said she wanted to do it without a FAQ?




Volgin
Super Electric Commie
(3/24/05 8:42 pm)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

Because they are scum who like to spoil things!
O_O




TaroSH
I Ain't Afraid of No Ghost
(3/24/05 7:43 pm)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

I don't mind people pointing me in the general direction, but with FAQs, I may end up reading something I don't want to.

I wouldn't have asked "Where's Lich?" if I didn't want help.




CLOUDBOND007
Lunitari Mage
Moderator
(3/24/05 9:00 pm)
Reply
ezSupporter
Re: Game Progress Topic 24 (Featuring Wik...)

And I didn't even say where Lich is, just how to get to the right part of the world map.




Flying Omelette
SNUGGA!!!
Administrator
(3/24/05 9:03 pm)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

I deleted it. Sheesh. I won't answer any more questions, even if it's asked more than once in a row.

About 3/4 of the way through Samurai Shodown on difficulty setting 5 with Wan-Fu. Ukyo and Gen-an still give me the most trouble when I play as Wan-Fu.




CLOUDBOND007
Lunitari Mage
Moderator
(3/24/05 9:11 pm)
Reply
ezSupporter

Re: Game Progress Topic 24 (Featuring Wik...)

Just in case you took my post the wrong way, FO, I wasn't saying that you gave too much info about how to reach Lich, just defending what I posted.

If I was able to remember, I'd have given more detailed info on how to get through the dungeon, too.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/24/05 11:22 pm)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

I started Eternal Darkness tonight, and so far have played through the first three chapters.




Flying Omelette
SNUGGA!!!
Administrator
(3/25/05 12:50 am)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

Quote: Just in case you took my post the wrong way, FO, I wasn't saying that you gave too much info about how to reach Lich, just defending what I posted.

No, it had nothing to do with you. Crawl complained to me in person, too. :oye

But the main reasons I gave it away were because I also was under the impression Codie played through the game before and had just forgotten where Lich was, and because I thought she was already at the Earth Cave.


Smoked Samurai Shodown a few more times tonight with Wan-Fu, Ukyo, and Hanzo. On my last attempt with Hanzo (level 7), I got a perfect in less than 10 seconds on the 2nd round with Amakusa. My timing was just really good and it seemed to catch him off-guard.

My hand hurt after I was done with Wan-Fu. It's going to take a lot of courage to try beating it on the hardest setting with him. He's so damn difficult to use...




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/25/05 8:37 am)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

Quote: I wouldn't have asked "Where's Lich?" if I didn't want help.

Fair enough; I assumed you were asking rhetorically.

Now everyone else can give it a rest.




TaroSH
I Ain't Afraid of No Ghost
(3/25/05 11:16 am)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

I can't thank you enough, CB. I don't know if it was like this in the original, but enemy encounters are painfully common in this game. And somebody decided to make half the fights consist of seven enemies and start with an Ambush. T'was starting to make me want to throw the Game Boy.

In Harvest Moon, I harvested my Fall crops, and planted Winter. My sheep seems happy, as its eyes are sparkling, and it follows me in the pasture.

I also gave a flower to the big Indian guy. Oddly, his name is "Cody".




TaroSH
I Ain't Afraid of No Ghost
(3/25/05 1:36 pm)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

Quote: I started Eternal Darkness tonight, and so far have played through the first three chapters.

Which route?

Oh yes, on Harvest Moon, after proposing to Camila, the man who lives with them told me "Don't get so happy. She'll probably reconsider." I actually flipped off the television.




CRAWLand1000
The Fuzzy Physicist
Administrator
(3/25/05 1:42 pm)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

Quote: Which route?

Uh, I'm not sure I know what you mean, but I think I'm doing the chapters in order.

I first opened the passage with the clock (this should be another rule of RPGs, or even videogames: Any game that has a clock will have a puzzle where you have to set the hands of the clock to a certain time.) And I think all got all the chapters in that room.

So, I first did the Centurion's chapter, then the Eygptian (I think?) woman, then the french monastary chapter. I found the Persian's chapter, but haven't finished it yet. Actually, that's where I got my first (and so far only) game over.


Early impressions:

I can't take the dialogue seriously at all. Things just aren't happening the way they really would. The line, "Couldn't you check dental records or something?!" was pretty cheesy. Moreover, the police certainly would have given her some kind of preparation before having her identify a headless, skinless corpse, rather than just surprise her with her relative's condition. Not to mention they probably would have had the identification done at a morgue, rather than just leaving the corpse on the ground of his house.

The actors seem to try their best with the material.


As for the game itself, I'm very much still in the introductory phases. It seems the game does a good job of teaching you the ropes. It neither a) has a long, boring, unskippable tutorial or b) just totally overwhelms you with a complicated game system at the beginning. [As a matter of fact, I haven't so much as glanced at the manual, but just went right into the game]

Rather, at first you can't do much of anything other than attack (and you can find the button commands for that by pausing the game). Each time something new is added (like when you first get a spell component) the game pauses and tells you what it is. This is done very quickly and concisely.




TaroSH
I Ain't Afraid of No Ghost
(3/25/05 1:45 pm)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

No, what I mean is, at the beginning, when you chose one of those hovering artifacts as Pious, which one? You can't do the chapters out of order (although I still don't understand why some of them are out of chronological order; Karim's events happened in 500 AD, but you have the runes from Anthony's chapter, which occured at the time of Charlemange. A guy online said it had something to do with the ending after completeing all three routes, and I kind of sort of get it, but not entirely.) - you usually need something from the last chapter to get get the next one (like the candle thing from the dancer's chapter to get Anthony's)

Some of the dialogue in Paul's chapter (the Franciscian monk) is kind of "...alrighty then..."




CRAWLand1000
The Fuzzy Physicist
Administrator
(3/25/05 2:48 pm)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

Oh, okay. There have been a couple of things that I thought might affect things later, but I wasn't sure. For instance, as the Egyptian woman, I didn't save the guy after I fell to the lower level. But as the french guy, I did save the monk (though it didn't make much difference).

Anyway, as Pious, I choose the thing closest to me, which I believe was colored red, and had some "worm" description.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/27/05 11:02 pm)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

I finally got past Roberto's chapter. The solution was something I really should have tried before, but didn't for some reason.




Flying Omelette
SNUGGA!!!
Administrator
(3/27/05 11:40 pm)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

SAMURAI SHODOWN (SNES) = COMPLETE!!

Beaten on the hardest setting with every character. Ukyo was the only one I hadn't done that with and just did it without continuing a few minutes ago.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/28/05 12:56 am)
Reply
Re: Game Progress Topic 24 (Featuring Wik...)

I'm near the end of Peter's chapter. This chapter was scarier than the previous one. I mentioned above that the game stopped being scary after you get so many abilities, but at the start of every chapter you're without the Tome of Eternal Darkness (so you can't cast spells), or weapons. Usually, you get both pretty quickly. Even for Peter, you get the Tome and a revolver before you have to fight any enemies. But the revolver seemed nearly worthless against the enemies, and it takes a while before you get a sword. So, there's still some tension from minor encounters. (Also, there was one little shock moment in the stage)

There was a nurse near the beginning of the stage that was attacked by a bone thief, and I wanted to save her, but I had to reload my save several times to do it (I also think there was another nurse that was attacked, but she was a lost cause). I knocked the bonethief off her with my fists, but then didn't know what to do. Fists were worthless at actually killing enemies. The problem with both the rifle and the revolver is that they for some reason rarely targeted the enemies.

What I decided to do was cast the Protect Area spell after throwing the enemies away. You need a moment to cast a spell; if you're attacked or move, the spell will be broken. But in that period, I had a few instants undisturbed. Then the enemies just ran towards the protected area, and killed themselves against it.

I used that trick a couple of other times in the stage, for example against one large enemy (which I had been calling bosses, even though that doesn't really fit. I think Max gave one of those enemies an autopsy, but I don't recall their real name). The large enemy will eventually deplete the spell before dying, so I just cast it again.

Prior to this stage, I think the scariest might have been Max's stage. I think the idea of being surrounded by people who aren't what they seem is scarier than just exploring a temple in the middle of nowhere.

Maybe I should mention that there seem to be only 4 stages in the game. The different chapters have you go to them in different time periods.

As far as bosses go, I think Peter's stage ends with a real one. The funny thing is, when I first saw it (in Paul's chapter), I thought, "No way can that thing be a boss. A normal person like Paul could never stand a chance against it." Well, people who've finished this game know how that turned out. ;) I think there's a way Peter will be able to beat it, though. (I haven't tried it yet, though.)




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/28/05 2:00 am)
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Re: Game Progress Topic 24 (Featuring Wik...)

I beat Peter's chapter. I had planned to quit for the night, but I was a little curious about what would come next, so I played a little bit of Edward's chapter.




Bomberguy221
Hit and away is my style!
(3/28/05 3:26 am)
Reply Re: Game Progress Topic 24 (Featuring Wik...)

Okay, since Spring Break has come, I've worked on two games.

Zelda: Minish Cap - I've collected all four elemental stones and am in the transformed Hyrule Castle. I have to say, though, that I'm a little put off at how I finally have all of the Kinstone varieties, but nobody wants to fuse them anymore.

Star Fox: Assault - Well, I beat the story mode on Bronze. This is quite an intense game as far as storyline. I didn't expect a lot of the things that happened to happen. The voices are a little weird, but I think the script is pretty good. They get better and better with the characters' personalities each game.

I still think they should have somehow put Fara into this series. Not only would it make more sense for her to be flying an Arwing instead of Krystal, it'd also get rid of that awful "Why is she now speaking perfect English?" question. Krystal also has a British accent. Maybe a bit of a joke towards Rare, since they initially had these characters before Namco did this?

That aside, I like the multiple-vehicle thing on some levels. I've been wanting Star Fox to be something like this for a long time. However, the Arwing battles didn't seem the same. It felt like a middle ground between Star Fox 64 (not that bad) and Star Fox Adventures (not that good). They were pretty average and the flying area felt tighter than it should have.

The parts where Fox is actually on the ground are good, too. I was trying to think of a game where these two met up in the same fashion. My dad thought that this game (the shooter part) was kinda like Metroid Prime. I saw this as more of a Grand Theft Auto, where vehicle and shooter missions were intertwined at times. Odd comparison, but it's the one that jumps out at me.




Facilitypro
Slow Daddy
(3/28/05 12:40 pm)
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Re: Game Progress Topic 24 (Featuring Wik...)

Went back to DMC 1. As a whole, I think DMC 1 has better boss fights than DMC 3.

Anyway, I'm doing an S-Rank game on Normal again. Just did stage 18 last night. I've gotten S-Ranks on Normal, Hard, and half of DMD mode on my file at home. I remember trying to S-Rank Griffon 3 on DMD had me stumped.




James FP
Schmendrick's Nose
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(3/28/05 1:27 pm)
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Re: Game Progress Topic 24 (Featuring Wik...)

I FINALLY finished Alundra!!

I'm actually a little surprised that FO likes this game as much as she does because I know she was annoyed by some of the puzzles in Lufia 2 and this game had some that were just as annoying, especially in the last area and Kline's Nightmare dungeon. (Although I still contend that the "cut down all the grass" puzzle in Lufia 2 is the single most annoying puzzle ever put in a game ever.)

It was a great game, but in some ways, I almost think I like Alundra 2 more. The story of Alundra 1 is deeper, but more depressing, and the puzzles in Alundra 2 were more fun to solve, imo. Many of them were as much action-based as thought-based, whereas a lot of Alundra 1 puzzles are of the "flip switch" and "slide block" variety.




Emi SweetHome
Feminine Key Master
in Disguise
(3/28/05 5:20 pm)
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Re: Game Progress Topic 24 (Featuring Wik...)

Those giant zombies are called Horrors. They're not bosses, just really strong common enemies.

Those winged things you fought in Edwin's chapter are called Gatekeepers, and aren't bosses either. Just really annoying common enemies.

What'd you think of that thing, Crawl? That thing pissed me off so much the first time I fought it (then again, the first one I fought was the Xel'lotath one, whose first phase is an instant death move that's tricker to dodge and harder to shake than the Chattur'gha one's tongue).




Flying Omelette
SNUGGA!!!
Administrator
(3/28/05 6:44 pm)
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Re: Game Progress Topic 24 (Featuring Wik...)

Quote: I'm actually a little surprised that FO likes this game as much as she does because I know she was annoyed by some of the puzzles in Lufia 2 and this game had some that were just as annoying, especially in the last area and Kline's Nightmare dungeon.

Well, I admit Alundra did have some puzzles of the "annoying" variety (I looked up a solution to one of the sliding pillar puzzles on Working Designs' homepage because I got sick of doing them after I did like 5 in a row), but generally, I thought the puzzles were a lot more creative and challenging than the ones in Lufia 2, and Alundra has a lot more going for it in other areas, too. Lufia 2's final areas are far too easy (no enemy encounters at all), and the plot is a bunch of random episodes with no real structure. But bear in mind that I acknowledge my review of Lufia 2 is a bit too harsh and I'd still give the game a 3/5 score, but that's mainly ONLY because of the puzzles. The battle system is not only uninteresting, but the battles are far too easy. Alundra had a lot of kick-ass bosses (even though Melzas himself was a pushover), Lufia 2 didn't have any.

Quote: (Although I still contend that the "cut down all the grass" puzzle in Lufia 2 is the single most annoying puzzle ever put in a game ever.)

I don't know if that's the most annoying puzzle ever (Young Merlin's mine carts, though technically not a "puzzle" in the normal sense, were much worse), but Crawl had to get me past it the last time I played that game.

Quote: It was a great game, but in some ways, I almost think I like Alundra 2 more. The story of Alundra 1 is deeper, but more depressing, and the puzzles in Alundra 2 were more fun to solve, imo. Many of them were as much action-based as thought-based, whereas a lot of Alundra 1 puzzles are of the "flip switch" and "slide block" variety.

I almost think I like Alundra 2 more, too, but I'd have to replay Alundra 1 to be sure. Even though the stories aren't really comparable (one's a comedy, one's a drama), I probably like Alundra 2's story more, too. Alundra 1's story was spread a bit too thin over it's 40-some hours of gameplay, meaning that a lot of it's just the townspeople trying to figure out what Melzas is and what his purpose is and changing their minds about it and coming up with new theories after every few hours or so. All the while, I'm thinking, "Who cares? Let's just kill the monster and be done with it!" Whereas Alundra 2 is more of a puzzle and a mystery and it's one of the few games I've played that's done foreshadowing really well.




Emi SweetHome
Feminine Key Master
in Disguise
(3/28/05 6:53 pm)
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Re: Game Progress Topic 24 (Featuring Wik...)

Reading FO's comment about Alundra's plot, something came to mind. Shining the Holy Ark's plot had a lot going for it, but got shot to development hell. Many questions were left unanswered, and the ending made absolutely no sense (doesn't help that in the ending credits, the only one who didn't look and move like a robot was Doyle).




CLOUDBOND007
Lunitari Mage
Moderator
(3/28/05 6:55 pm)
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ezSupporter

Re: Game Progress Topic 24 (Featuring Wik...)

Big O II... I started it last night. And I finished it this morning. An all night marathon session. It was great, even better than my high expectations. Except for one voice actor being changed, season 2 is the better one, IMO.




pOrn Sigma
Sexy Thang
(3/28/05 8:36 pm)
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Re: Game Progress Topic 24 (Featuring Wik...)

Gave R-Type Delta a spin.

I actually did pretty well on the first stage. The second stage handed it to me on a silver plate. Yet it doesn't irritate me; I'm actually giggling more than cursing at how lousy I am at this game.

The first time, I chose the basic ship, and couldn't get past that vertical tunnel where the huge chunks of metal are falling down. Next time around, I chose that ship that shot lightning, and make it to where those schools of robot fish are swarming ar you, which is the continue point right after the tunnel. Go me!

For some reason, I started thinking about why I quit playing Gaiares, which I was getting to the point where I was making progress every time I played. Then I remembered; the graphics in the third stage kept making me sick.




Facilitypro
Slow Daddy
(3/28/05 10:45 pm)
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Re: Game Progress Topic 24 (Featuring Wik...)

Cool. R-Type Delta is one of my favorite Playstation games.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/29/05 1:19 am)
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Re: Game Progress Topic 24 (Featuring Wik...)

I'm in the middle of Edward's chapter. I think I'll have a bit to post about it when I'm finished.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/29/05 10:42 pm)
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Re: Game Progress Topic 24 (Featuring Wik...)

I finished Eternal Darkness.


Regarding what I was thinking of about Edward's chapter last night: It starts out with the part that gave me the most game overs. There's an invisible monster running through the house, attacking servants, and he can regain his health with the aid of a shrine (of sorts). He attacks the servants in a particular order, but it's not possible to save during this sequence at all (normally, when you're not fighting an enemy, you can save at any time), so if you get a game over, you'll have to replay the whole thing. The biggest problem was figuring out what to do to keep him from healing. Actually, I wouldn't say I was ever stumped on this; the correct solution was something I thought of fairly early. But I had a lot of other things to try, it wasn't possible to try them all in one attempt, and it just so happened the right one was the last thing I tried.

That might have been my favorite part of the game.


Anyway, the part after that was mildly annoying. You have to go through a huge temple, warping to some room, and then return -- over and over -- to a main room.

Then you have to go through the temple again in another time period!

It's not all bad. There's some puzzles and stuff in some of the rooms. (My favorite was one that involved a worm). But the whole experience is kind of redundant. Some of the puzzles are similar to ones you've already solved, and NONE of the battles at that point of the game have anything new. Also, since you have to keep returning to that room, at this part more than any other in the game I was bothered by how slow the character(s) move(s). Their run isn't even so much a run, or even a jog, as it is a trot. A trot that leaves them gasping for air after 15 seconds.

Beating the final boss was a matter of figuring out what to do. Personally, I beat him in fewer tries than the invisible monster. Once I got halfway through the fight, I beat him without another game over (actually, I think I only had one game over on him). I was kind of glad, though. Not only is there a cinema before the fight, there're some in the middle. None are terribly long, but they add up.

So, I played through the Chuturgha (sp?) path.

I started the "New Game +" (but the only thing you seem to keep is that all the cinemas are unlocked), picked the Xellocanth (sp?) path, and finished the 2nd chapter. I'm not sure if the game will be much different (except that I expect more green than red zombies). The cinemas so far have been virtually identical, as have been the puzzles. I also don't know if I'll stick with this for now or just move on to a new game.


Anyway, I was thinking about the story a little bit more. Very little is explained. They don't explain who summoned Pious. Presumably one of the ancients. But then who created that alternate dimension where the Tome of Eternal Darkness is kept? Who created the Tome of Eternal Darkness to begin with? Why would Pious have a chapter in it (he seems unlikely to want to help anyone)? There were some suggestions that the ancients were here in our world long ago. What did they do? Why did they leave? What's up with Mantarok? If he acted as a fertility god, does that mean he really was a good ancient? Would the whole story not have happened if Pious grabbed the first essence with a piece of his clothing like everyone else?


Then there's the issue of why Pious had such trouble with the Riovous family (if he just could have bought the property, which probably shouldn't have been that difficult, no one could have interfered), but I guess that's something you just have to suspend disbelief over.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/29/05 11:18 pm)
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Re: Game Progress Topic 24 (Featuring Wik...)

Quote: Those giant zombies are called Horrors. They're not bosses, just really strong common enemies.

Those winged things you fought in Edwin's chapter are called Gatekeepers, and aren't bosses either. Just really annoying common enemies.

What'd you think of that thing, Crawl? That thing pissed me off so much the first time I fought it (then again, the first one I fought was the Xel'lotath one, whose first phase is an instant death move that's tricker to dodge and harder to shake than the Chattur'gha one's tongue).


Calling them bosses (or at least minibosses) at the beginning of the game doesn't seem much of a stretch. At first, there's maybe only one enemy like that per stage. And they never really become all that common, even at the end of the game. And there's only two real bosses, anyway.


Anyway, I can't recall having a problem with that creature's tongue. The first time I fought one, the biggest problem I had was with figuring out how to hurt it/where it was vulnerable.

In maybe the second to last stage, I got a game over in a room with two of those creatures when they both summoned Horrors. The next time, though, I quickly attacked one, then the other, which forestalled all their abilities (like your character, their spells are interupted if you attack them while they cast. I don't think that's true for Pious, though. And for the Spider enemies, it at least seemed like their spell would continue to cast itself even when they'd warp away).




TaroSH
I Ain't Afraid of No Ghost
(3/29/05 10:26 pm)
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Re: Game Progress Topic 24 (Featuring Wik...)

On the firefighter's chapter, did you notice (highlight) Roberto's ghost, on top of talking like a total pansy, had eyes? Now, think back to when Karim met his girlfriend, Roberto met Karim, Edward met Max, and "Edward's ghost" kept telling Alex what a stupid bitch she was. None of them had eyes.

The firefighter could run for pretty much the entire chapter and still not run out of breath. Go him.

If you're interested, here's some differences between the chapters. Highlight if you want to know, ignore if you don't.

Dialogue between Pious and each Ancient is completely different. On the other hand, there's also a lot of cutscene changes like Pious' hand being a different color when he kills Ellia.

The first phase of each Black Guardian is totally different. There's also a wall of energy that keeps you from going behind the Chattur'gha one, but it isn't there when fighting Xel'lotath or Ulyaoth.

Paul's death is different on the Xel'lotath route. It's essentially the same for Ulyaoth and Chattur'gha, except Ulyaoth uses its foot.

Xel'lotath and Ulyaoth zombies have tricks up their sleaves. Chattur'gha ones had none that I'm aware of.

Energy blasts from Xel'lotath horrors damage your sanity. Ulyaoth ones stun you.

You can also skip cutscenes the second time around. I heard it only applies to ones you've seen before. I never tried on new ones, because I actually sat through each of the Ancient's conversations.

Some of the stuff is explained more as you complete more routes. Even then, it takes some thinking to put the pieces together. Completeing all three routes nets you a sizable piece of the puzzle (which I want to ask you something about when and if you get it). You also unlock God Mode. Two routes unlocks a stage select type thing.

Somebody said you have to be really into Lovecraft to fully understand the story. Probably why it still confuses me a bit.

I'm kind of curious about what kind of insanity effects you saw. Maybe if you want to at least see a certain thing I mentioned in that big black space, you could try playing through and only recover your sanity when it starts making your characters go into spasms and taking damage. After all, it's somewhat fitting. Xel'lotath fights with herself.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/29/05 11:37 pm)
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Re: Game Progress Topic 24 (Featuring Wik...)

Knowing there's additional stuff might motivate me to play through the other paths (eventually). I haven't read the spoiler yet, though.

I saw very few sanity effects, because I tended to cast magic to refill it when it was low. I probably saw more in just Chapter 2 of the New Game + than I did in the previous game.

I did see the "abrupt ending" (which I think you have to see, as the previous chapter's ending drains all of Alex's sanity by itself). Once as Roberto, my sanity ran all the way down (I was screwing around with a summoned zombie), and there was blood dripping from the ceiling. Once I cast a spell, and my head fell off. I died a couple of times, to not have had it really happen. As Elsa, once she disappeared and couldn't do anything, or the enemies disappeared and I couldn't find them. Once I came in a room and was already surrounded by zombies (which led to a fake game over). I heard lots and lots of sound effects. Probably the creepiest was the knocking in the house.


I remembered one thing I missed: I only got two of the little statuettes.


One thing I thought was kind of funny was how offensive the story could be if it was taken seriously. It implies that the Inquisitors were really good guys, because there really were demon worshipers that the Inquisitors took care of. It implies one of the reasons for World War 1 was just to create extra corpses for monsters to eat.




TaroSH
I Ain't Afraid of No Ghost
(3/29/05 10:50 pm)
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Re: Game Progress Topic 24 (Featuring Wik...)

Just the Black Guardian, really. >.>

Actually, the cutscene after you get the page and Edward's introduction to Micheal's chapter imply the Gulf War was started for a similar reason.

Did you also get a complete magick collection? All the runes (although there's only one you can miss), codecies, and spell scrolls?




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/29/05 11:58 pm)
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Re: Game Progress Topic 24 (Featuring Wik...)

I think I got all the spells. I don't know if there was an optional power emblem with more points or not.

Actually, after I had about 8 spells, I got most of the rest by combining the runes manually (though I didn't know what some did until I got the scroll. I never did find a use for Magic Pool). Though I did later find all the components, scrolls included.




ShadOtterdan
Cameo senses tingling!
(3/30/05 5:02 am)
Reply Re: Game Progress Topic 24 (Featuring Wik...)

Did you find the Mantarock rune?




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/30/05 8:34 am)
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Re: Game Progress Topic 24 (Featuring Wik...)

Yes.




sethrashnoo
I Look Like an Egg
Moderator
(3/30/05 8:56 am)
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Re: Game Progress Topic 24 (Featuring Wik...)

Made it to the part where you leap through the mirror in Prince of Persia. I am getting better at this game.