Game Progress Topic #3
CLOUDBOND007
Pirate
Posts: 160
(2/18/04 5:06 pm)
Reply
Yet Another Game Progress Topic

Well... I had a tough decision to make, and I've decided to stop playing Morrowind. The crashes were too frequent, and the gameplay was starting to be less interesting as the story neared it's conclusion. The fun I was getting was nearly eliminated with the constant quicksaves I had to do to keep from losing progress. I guess I'm glad that I was able to get as much from the game as I did... probably played for 25 hours or more. I'm disappointed that I didn't get to play around much with the expansion areas, though.

I'm not really sure what I'll play next. I though about the action-RPG with the Everquest theme, mentioned in another topic. But I've read it has serious glitches, too. I'm getting pretty tired of playing games with these kinds of issues that should've been fixed long before release. Maybe I'll just replay something.




Facilitypro
Slow Daddy
Posts: 588
(2/18/04 11:35 pm)
Reply
Re: Oh shit. Another Game Progress Topic.

Damn, man. I 4-shipped R-Type Delta again. The kicker is none of the deaths came at difficult parts. I died on the stage 2 boss. I died right before the last checkpoint on stage 6, just as I pressed the delta weapon button (or rahter, before it, since it didn't go off). Then I died immediately in the tunnel right after the restart by getting shot from the front.

Anyway, my current war record is:

Times Played 132
Hours Played 70:40:55
Destruction Rate 72%
Wave Cannon Energy Used 309650
Times Delta Weapon Used 721
Avg Score Per Ship 26242
High Score 751654

I've been playing on Normal for the last 30 hours or so.




CRAWLand1000
FO's Sexy Smoosh!
Administrator
Posts: 1683
(2/19/04 10:48 pm)
Reply
I LOVE FO!

Since I've been away from home a bit the past couple of days, I thought now might be a good time to put my GBA to good use. So far, I'm about an hour and a half into Castlevania: Aria of Sorrow. That might not be far enough to judge, but so far the game doesn't seem very special.

I also returned to my magician game of Castlevania: Circle of the Moon (which I already know I like, as the main game was good enough to earn that sentiment). It seems the only way I have left to explore at this time is through an area filled with Ice Armors (as well as a lot of walkways that become staircases when a switch is hit). I've already died a few times here. If an Ice Armor hits you, you become frozen and temporarily vulnerable. If you're hit then, you'll sustain massive damage. In fact, right now, that combo of hits alone is enough to kill me, if I was at full health before the first hit. Other enemies in this area are almost as deadly.

I've given some consideration to going back to my old file to try to reacquaint myself with that area.




Flying Omelette
I Stole the Treasures
of Babylon
Administrator
Posts: 7021
(2/19/04 10:53 pm)
Reply
Re: I LOVE FO!

I've finally been able to play DoDonPachi after being so sick to my stomach over the past week, but I haven't made any real progress.




CLOUDBOND007
Pirate
Posts: 164
(2/19/04 11:51 pm)
Reply
Re: Yet Another Game Progress Topic

I started replaying Super Mario RPG today, but only for a few minutes so far. After the introduction, I spent some time leveling up in Mushroom Way.

I fought the Hammer Bros. and it was quite easy as expected. I used Mario's jump attack to beat the first one. I just attacked the other since I ran out of FP. Took a little while because he used Valor Up to increase his defense, but his attacks did little damage.

Before quitting, I leveled up once more and got Mario's Fire attack, and equipped the Hammer.

Not too excited about the game so far, but it's something to do. The graphics are better than I remembered.




Magical Yard Gnome
Minstrel in the Gallery
Posts: 736
(2/20/04 3:06 am)
Reply
Re: Yet Another Game Progress Topic

I'm up to Chapter 15 in Fire Emblem. I really love this game.




CodieKitty
Kitten Pokemon
Posts: 608
(2/20/04 11:33 am)
Reply
Re: Yet Another Game Progress Topic

I got to the beast level in Wild 9 last night (from Craterscape, that city's that all in pieces and tilts throughout the stage). I got totally lost in there. I found these red spheres that the beast would destroy by biting them three or four times. I destroyed three of them, then lost my last life. There was a B'Angus hint circle just after I got the beast, but I jumped at it when I only had to walk up to it, so it went. Maybe that tells me what I had to do.

Riding the beast is fun, and I found it amuzing how the enemies scream like girls and their eyeballs fly out when you roar at them. I don't know if the beast spits out acid breath and that's what makes that yellow buddle, or if Karn's forces can wet their pants...




Gengarian Junus
The Great Behemoth
Posts: 313
(2/20/04 3:17 pm)
Reply
Re: Yet Another Game Progress Topic

I'm at the Lake Shrine in Alundra, but something's not right with it. Time appears to be frozen. At first, I thought the Playstation wasn't reading the game disc correctly, but I think it is supposed to be that way, but I can't figure out what to do to get things moving.




CLOUDBOND007
Pirate
Posts: 167
(2/20/04 7:23 pm)
Reply
Re: Yet Another Game Progress Topic

Mario RPG...

Went to the Mushroom Kingdom and had Mallow join the party. Going through Bandit's Way was pretty simple. I leveled up some more though, and have Mario at level 4 and Mallow at level 3. The crocodile boss, who's name I've already forgotten, was pretty tough for so early in the game. I ran out of FP quickly, and he healed himself by 60 HP. Mario's attacks did about 23 and Mallow's did about 7. So it took a little while to finish. I saved and quit for now after leaving the area.




Flying Omelette
I Stole the Treasures
of Babylon
Administrator
Posts: 7026
(2/20/04 8:09 pm)
Reply
Re: Yet Another Game Progress Topic

"At first, I thought the Playstation wasn't reading the game disc correctly, but I think it is supposed to be that way,"

It is supposed to be that way. Freaked me out a bit when I first saw it, too, but I knew the game was okay. However, that game really did freeze on me once after I just completed a boss fight, and I had to redo half a dungeon and that boss because of it.




Red Clawbot
Pirate
Posts: 594
(2/20/04 8:13 pm)
Reply
Re: Yet Another Game Progress Topic

That's it. I'm going to beat Dr. Chaos RIGHT NOW!!




Crawl and 1OOO
FO's Sexy Smoosh!
Administrator
Posts: 2405
(2/20/04 8:42 pm)
Reply
I LOVE FO!

I had a friend that beat Dr. Chaos.




Red Clawbot
Pirate
Posts: 596
(2/20/04 11:28 pm)
Reply
Re: I LOVE FO!

And that friend is me. I just beat it. Not so hard once you figure it out, really.




amitrius17
Pirate
Posts: 839
(2/21/04 12:35 am)
Reply
Re: I LOVE FO!

Has anyone here ever beaten the final final boss in Demon's Crest? The one you need the special code to reach.




Crawl and 1OOO
FO's Sexy Smoosh!
Administrator
Posts: 2410
(2/21/04 12:38 am)
Reply
I LOVE FO!

"Has anyone here ever beaten the final final boss in Demon's Crest? The one you need the special code to reach."

I have.




Crawl and 1OOO
FO's Sexy Smoosh!
Administrator
Posts: 2412
(2/21/04 12:52 am)
Reply
I LOVE FO!

Tonight, I played more Circle of the Moon. I did first play my original file (which I copied, to try to preserve its "integrity"; however, I probably have leveled up after I beat the final boss) first, and in fact uncovered a slight amount of the map I somehow missed before. While doing that, I found where the save spot was in the area I described in my above post.

That helped me in my magician file. I did pass through that area and beat the boss at the end. That gave me the Roc's feather. That has an effect similar to finding the bat spirit in SotN (or, to be even more precise, it's like Richter's super jump, though that doesn't need to be earned), in that now you can "fly" and any area of the castle can be reached. After that, I was able to go back and find a few places in the castle I couldn't previously reach, and earned some MP and HP increases. I also made it to another boss (Hugh), which I spent a long time fighting, but still lost.

In some ways, Magician mode is like an easy mode, in other ways it's like a hard mode. The beginning of the game tends to be easier, since you have magic spells that can kill early bosses almost instantly. But as the game goes on, the enemies become more powerful, and you don't become so much more powerful. I experimented a bit, but I couldn't find any spell that was particularly effective against Hugh. (There are still some spells I don't know how to use, though, such as summons).




amitrius17
Pirate
Posts: 840
(2/21/04 1:01 am)
Reply
Re: I LOVE FO!

For real?! O_O Wow. Curious, what's the hardest game you've ever come across? And what's the hardest boss you've ever come across?




Crawl and 1OOO
FO's Sexy Smoosh!
Administrator
Posts: 2414
(2/21/04 1:16 am)
Reply
I LOVE FO!

As for the hardest game to simply beat, R-Type.

Hardest boss? I don't know if I can name one above all others, but Mr. Dream (Punch-Out!!) and Zizzy Balluba (MDK2) were pretty hard.




Sotenga
Boomstick Shinobi
Posts: 538
(2/21/04 8:02 pm)
Reply
Re: I LOVE FO!

I got Metroid: Zero Mission a few days ago. I just beat it. Booyah. :smoking

I might go through it again on Hard... maybe. Ah, why not? >D




CLOUDBOND007
Pirate
Posts: 183
(2/21/04 10:12 pm)
Reply
Re: I LOVE FO!

I played a little bit more Mario RPG... fought Mack and got the first star. It was an easy fight, but I was surprised that he had as much HP as he did. Mallow's thunderbolt spell was good for getting rid of the monsters he kept summoning.

Been playing more of Kirby's Adventure, as I mentioned in another thread. I'm in the middle of Level 5 now... an easy game, but fun. I think I might start playing more NES games

I've really been wanting to go through the original Castlevania (I got pretty far when I played several months ago but didn't finish), and maybe try Castlevania III if I enjoy that.




amitrius17
Pirate
Posts: 841
(2/21/04 10:21 pm)
Reply
Re: I LOVE FO!

Crawl: Which R-Type is that? Arcade? NES? And while we're on the subject, do you think they altered the difficulty in the different R-Type ports for other systems? I've played a little of the SMS, Gameboy Color, and TurboGrafx16 ports, and they seem to have the same difficulty to me. Although SNES Super R-Type seems easier.




CLOUDBOND007
Pirate
(2/21/04 11:38 pm)
Reply
Re: I LOVE FO!

I....actually... finished a game.

I beat Kirby's Adventure with 71% completion. Not sure if I'll go for 100% or not. Sounds kind of boring, really. The final bosses were actually kind of tough. DeDee (sp?) was the hardest, as I had no powers when I fought him... the bosses are all far more interesting that way, IMO. But I got his pattern memorized after a few tries. The next boss felt like playing a space shooter, but was fun. The last one was more annoying because of everything happening onscreen, but it was still entertaining.

I'm glad the ending explained the plot of the game to me. I had no idea what the point of all this actually was.




CodieKitty
Kitten Pokemon
(2/22/04 1:21 am)
Reply
Re: I LOVE FO!

I finally beat Wild 9 two or three hours ago.

Minor Spoilers, but I'm not taking chances. Highlight to read.

I don't know why the back of the case says Karn's face is the size of New York... he's big, but only three or four stories tall (and half of it is face). The biggest video game boss I've seen so far is the Plutonium Kaiser from Blasting Again (Roddy is an ant compared to him, but what really scares me in the Kaiser was supposed to originally look like a human O_o), although Karn is a helluva lot funner to beat up than the Kaiser.

It's an interesting fight. Wex (I'd still like to know what was going through Shiny's head when they named that guy) is automatically running at the screen, when Karn shows up and starts running behind him with Boomer in his left (his left, your right) hand. He has four attacks; an eye laser, shooting those little green men like grenades, trying to stomp Wex, and trying to pick him up. When he tries to pick up Wex (and only when he tries to pick up Wex; can't pick him up when he tries to stomp Wex) you have to fire the Rig so it picks up Karn, and it is rather amusing to see little bitty Wex holding great big Karn over his head, and then WHAM WHAM WHAM him as many times as you can before the Rig runs out of juice and has to recharge. The Kaiser... I read somewhere you can easily beat him by turning on the Thunder and flying up to his head.

The ending sucked, but maybe that's because I beat it on Easy. The Earthworm Jim Special Edition gave you a crappy ending if you beat it on Easy. Maybe I'll get something extra if I beat it on Normal.




Flying Omelette
I Stole the Treasures
of Babylon
Administrator
(2/22/04 1:28 am)
Reply
Re: I LOVE FO!

I haven't been able to make any progress in DoDonPachi. I don't know what's wrong. One site suggested to use the blue ship. I've been using the red one. I dunno. The problem I have with the blue ship is that it's VERY weak until you get it powered up. But once powered-up I can see where it can be more useful than the red ship because its range covers the whole screen.




Facilitypro
Slow Daddy
(2/22/04 1:03 pm)
Reply
Re: I LOVE FO!

I finally 1-credited R-Type Delta on Normal. I used the RX. My score was 795,xxx. I died once--of all things, a Pata-pata shot me near the end of stage 6.

It would have been nice to break the 800,000 point barrier, but I would have had to die on purpose, which wasn't a risk I was willing to take.

I'm still not done messing around with Normal. I want to try and 1-cred with the R-13. Then I'll try to get the last 3 backgrounds I'm missing from beating Hard with the 3 main ships.




Bomberguy221
Hit and away is my style!
(2/22/04 4:04 pm)
Reply
Re: I LOVE FO!

I picked up Wind Waker again, and uncovered a few treasure chart locations. I decided just to continue my first game (because the thought of continuing the game from the start just seemed impossible).




Flying Omelette
I Stole the Treasures
of Babylon
Administrator
(2/22/04 6:13 pm)
Reply
Re: I LOVE FO!

The battery in Crawl's Saturn died so I lost all my DoDonPachi high scores. But I'm pretty sure I posted the highest score somewhere on this board.


I went back to playing Saturn Mode on Very Easy with the Blue Ship. I beat it before with the Red Ship, but I want to become more proficient at using the Blue Ship.




CLOUDBOND007
Pirate
(2/22/04 8:23 pm)
Reply
Re: I LOVE FO!

I started playing Mega Man 5 today, and cleared a couple of areas.

I decided to go through Star Man's stage first, based on his portrait not seeming very threatening. The stage was a little tricky, but I liked the low gravity and spike traps. A bit tricky, but didn't reach the point of seeming unfairly difficult. Star Man himself was extremely simple. I just had to jump over the star circle thing he shoots at you (easy with the low gravity) and fire charged shots at him.

The next stage, I believe was Stone Man's. I think that was his name. His stage was very easy to get through, almost no trouble at all. I wonder if I just picked two of the easiest stages randomly or if they reduced the difficulty of the game compared to previous installments. The boss was easy as well. Star Man's powers didn't work, so I just slid under the boss to avoid him and hit him with charged shots when he was vulnerable. He did more damage than Star Man, but not much.




Facilitypro
Slow Daddy
(2/22/04 11:21 pm)
Reply
Re: I LOVE FO!

I got back to Goldeneye and beat Control and Caverns. Natalya got killed my first try on Control. as soon as she hacked the computer, I just took off. I forgot you had to hang out there for awhile after she finished. On that same run I got shot into the elevator before blowing up the last mainframe.

On Caverns, I just ran through the stage. I had a sliver of health left when I finished. But I really should work on beating the stage without losing any health, while not looking at the screen and the TV on mute. Otherwise I haven't really beaten it.




Crawl and 1OOO
FO's Sexy Smoosh!
Administrator
(2/23/04 12:03 am)
Reply
I LOVE FO!

That's true. But you also shouldn't have bothered playing R-Type Delta at all. Everyone knows that game is nothing but a memory test.




CLOUDBOND007
Pirate
(2/23/04 2:23 am)
Reply
Re: I LOVE FO!

Played another stage of Mega Man 5... Gravity Man. An interesting stage where you sometimes have to walk on the ceiling... makes jumps a little strange, but there really aren't that many obstacles to get through. Gravity Man himself was pretty basic. He jumps from floor to ceiling as Mega Man himself alternates from floor to ceiling. He seems to be fond of trying to crash into you while you're both making the transition. He fires a weapon similar to Mega Man's, but slowly, so it's easy to dodge. So simple keeping out of his way and timing the charges shots properly was enough to take him down. Took me a few tries compared to the other two bosses, though.

I actually tried a little bit of Castlevania today, again. Didn't play very far, as I didn't have too much time. Stage 5, I think it was. I didn't do very well as I wasn't used to the controls. It did get annoying how far you move when you touch an enemy. Makes some of the falls seem a little too hard to avoid, at least in the early levels. But I remember doing pretty well last time once I played for a while. It's a bit of an adjustment after Kirby's Adventure.

But I'm wondering though about the use of continues. First of all, I can't remember if they're infinite (I know they set you back a couple stages sometimes, but otherwise...) but if they are, I wonder if veteran Castlevania players use them at all, or if they simply try and get through the game without losing that many lives.




Rushifell
Lord of the Closest
Island to Hell
(2/23/04 11:54 am)
Reply
Re: I LOVE FO!

Finally beat that mothereffer' Magmar boss in Secret of Evermore, then was immediately wiiped out by the carltron robot. I went back and tried agian, this time got behind the robot where it couldn't hit me and proceeded to kick its ass. Done with soe for good.

I replayed Super Ghouls n Ghosts and got to the final level on the second quest, but beating the Lucifer boss (guy in my picture) with the bracelet is near impossible within the time limit.




Crawl and 1OOO
FO's Sexy Smoosh!
Administrator
(2/23/04 10:24 pm)
Reply
I LOVE FO!

I've just been playing Goldeneye. Not much progress to report, but after reading that FacilityPro (btw, seriously, congratulations on one-crediting R-Type Delta on normal) beat Caverns by just running through it, I tried that (edit: on Agent difficulty, that is). I managed to pass Trevelyn on that big corkscrew cavern, and beat the stage in less than two minutes.




CLOUDBOND007
Pirate
(2/23/04 10:51 pm)
Reply
Re: I LOVE FO!

Played some more of Mega Man 5 today, but didn't clear any stages. The two I attempted were Wave Man's and Gyro Man's.

I had more trouble with the Gyro stage because of a bit of platforming with a collapsing floor/bridge. While the thing is falling apart, enemies are dropping down from the sky almost right onto where you're standing. You can do some creative jumping to get around them, but I lost two lives at that spot. I think there's one boss power that might come in useful there and I'll have to give it a try next time. Radiates outward from where Mega Man is, so it should hit those enemies before they can get too close.

I lost the last remaining life during a forced elevator type ride upwards where you have to quickly avoid the spiky ledges sticking out of the wall.

Wave Man's stage was far easier, but I can't seem to clearly remember most if it right now. I got to Wave Man without losing once on the way. But I just barely missed beating him. I didn't have anything he was weak against, but MM's standard weapon worked quite well. But he uses water as a shield, fires projectiles, and jumps around a lot. I was getting better, but didn't totally grasp his pattern by the time I ran out of chances. I did once reach the point where one more hit would've done the job, though.

I guess I'll stick with this game for a while longer, but it hasn't been too interesting. I've really been going from game to game (mostly NES) trying to find something totally new to play.




Red Clawbot
Pirate
(2/24/04 1:50 am)
Reply
Re: Yet Another Game Progress Topic

Yay. I beat Demon Sword twice today...technically. The first time around, i killed the final boss, but i walked into his sorry ass corpse on accident and i died as a result. It was my last life. The second time, i easily whizzed through the game, only dying once, disappointingly on the final boss. But, nonetheless, i officially beat that game.

Jeez, it seems that's what happens to me evry tim i get to the final boss for the first time- i always manage to die at the last second with my final life.




CLOUDBOND007
Pirate
(2/24/04 2:11 am)
Reply
Re: Yet Another Game Progress Topic

I just finished Charge Man's stage in MM5. The level itself wasn't as hard as I expected. There were some tougher than average enemies, but no highly irritating obstacles to get by.

Charge Man really messed me up at first. What he does is follow you really quickly to try and damage you by contact. He does cause stuff to fall from the ceiling, but it's no problem to avoid. He's the direct threat. Most of the time he just follows you, but sometimes he charges quickly and you have to jump over him to get out of the way.

He's only vulnerable when he's not charging or causing stuff to fall on you. I used the standard weapon again, charged, as nothing else I had worked on him.

I just noticed that this game seems to be encouraging me to collect letters that spell Megaman 5. I guess there's one or two per level or something. Not sure what you get, if anything, for getting all of them.




Liontamer
Pirate
(2/24/04 2:25 am)
Reply
Re: Yet Another Game Progress Topic

I've been playing multiplayer Final Fantasy: Crystal Chronicles with my brother lately, and I finally got a Cure Ring. No more looking for the cure magicite in every level. Now if only I could get a Life Ring too...




sethrashnoo
I Look Like an Egg
Moderator
(2/24/04 11:08 am)
Reply
Re: Yet Another Game Progress Topic

Replaying Super Mario 64. I have all the stars from Bob-omb Battlefield, and all the ones from Jolly Roger Bay except the one you need the Metal Cap to reach. I have a few from Block Fortress. I forgot how much fun this game is. I like Banjo-Kazooie more, but SM64 is harder.




bjstrykes
Who's going to stop me?
You? Oh, please don't
hurt me, little boy!!
(2/24/04 2:29 pm)
Reply
Re: Yet Another Game Progress Topic

I'm replaying Ocarina of Time (the original N64 version) for probably my last time. Once I'm done, I'm going to look over my review and revise it if necessary. I'm currently at the Water Temple. I want to play the Master Quest version when I'm done, and after that, Majora's Mask, which I started, but never finished.




Facilitypro
Slow Daddy
(2/24/04 4:23 pm)
Reply
Re: Yet Another Game Progress Topic

After thinking about Halo's control setup, I remembered having a tough time with Alien Resurrection, which had the same configuration. I just coudn't get used to the control.

Since I did get used to Halo's, I decided to give Res another shot. I could control it well enough, but damn, this game is hard. The analog sticks are very sensitive, so trying to line up a shot is hard. I tried adjusting the stick parameters, but it did nothing at all. That and the fact that I kept falling off of ladders (which badly damages you).

I must have gotten 12 game overs between the first and second save points. Now I'm playing as Call (which is no different, really). I'll probably push on some, but I don't know for how long. (I probably should have set the game to 'easy.')




CRAWLand1000
FO's Sexy Smoosh!
Administrator
(2/24/04 5:15 pm)
Reply
I LOVE FO!

Hmm, maybe I should have bought AR when I had the chance.

Anyway, the stage 4 boss of R-Type Final on Bydo is kinda good, EXCEPT!

a) The first half of the fight is sort of dull. I've previously heard people complain about checkpoints in shooters. I've never been bothered by the checkpoint system in prior R-Type games, because every part of every stage was cool. In this game, though, it can be a bummer to have to go through the dull parts over and over to get the good parts

b) Even though the second half of the boss fight seems good on its own, it's basically a reprisal of the 5th stage boss from R-Type 1!




CRAWLand1000
FO's Sexy Smoosh!
Administrator
(2/24/04 5:54 pm)
Reply
I LOVE FO!

Which reminds me: When I cleared R-Type's second loop, the first three stages either weren't that much tougher than they first were, or beating the game wasn't sufficient experience to beat their second loop forms. Stage 4 seemed quite a bit harder. And then the boss of stage 5 was a sticking point.

I haven't played R-Type's second loop in a while, though, so I'd probably be out of practice with it.




Crawl and 1OOO
FO's Sexy Smoosh!
Administrator
(2/25/04 12:36 am)
Reply
I LOVE FO!

So, it's probably obvious that I got back into R-Type Final a little bit, after being away from it for several days. I finally beat the stage 4 boss on Bydo. However, because it's late, and because I'll have a busy day tomorrow, I had to quit when I got my next game over. So, I'll have to do it all over again. However, I expect that next time it'll be much easier.

Spoilers:
As there a lot of ships in this game (I currently have 36 unlocked), some of my time fighting the stage 4 boss was spent experimenting on which ship would be most suited for the job. Tonight, I unlocked the Bydo Systems Alpha ship, which seemed well suited for the job... until I tried the Bydo Systems Beta. But then I unlocked the Bydo Systems Gamma... and in fact did beat the boss with that ship.

I noticed something in general: When the delta weapon's dose is at 100%, the Force protects a larger area of your ship. At first I couldn't figure out why I would sometimes die when attacks would come at me from a certain angle, and other times the force would block them. Some experimentation revealed the truth.

With this knowledge, the first part of the stage 4 boss became absolutely trivial. It was always trivial with the T-X ship, and consequently I first thought I'd have to beat the entire boss with that ship.

Another thing about R-Type Final is that the ships all have different stages of charge. I unlocked one tonight that only had one level of charge (as it was in R-Type 1). On the other hand, the Bydo Systems Gamma ship has FOUR levels of charge. The beam charges to the second stage in Final much slower than it does in Delta. To get the fourth stage of charge, I'd imagine it takes at least a full minute.

What made the 2nd form of the 4th boss difficult? Well, as I said, it's like the stage 5 boss from R-Type 1. It launches pieces of itself about. But there are a few stages for the pieces when they're launched out. For example, sometimes after being shot at you, and you presumably dodge out of the way, they then JERK towards you again, with such speed I think I've failed to outrun them when my speed was set to 4/4. And then they change course one more time to return to the boss's body. Sometimes, though, it seems as though the jerk is at different parts of their pattern.

Because you have to concentrate on dodging so much for this boss, it's difficult to counterattack. That's where the Bydo System ships come in. Their beam is a homing shot. It's also pretty darn powerful. It seems to be able to destroy most of the projectiles from this boss without even being fully charged to the first level. The T-X couldn't do that, and its beam is supposed to be explosive. If you can manage to charge the beam more (though I doubt I ever charged past 2nd level while the fight was in progress), a single homing shot can take out several projectiles. I was able to fully charge (to fourth level) the Gamma's beam before the second form became active, getting me in one good first hit that took out several pieces of the boss. Fighting this boss with this ship is so much easier than with the others that I'm not sure what I'd do to beat it with other ships. On the other hand, since this game has so many ships, I doubt I'll try to beat the game with each and every one on every difficulty setting.

I only briefly tried stage 5 on Bydo. You may have read reviews that complained about the wavy graphical effect in this stage. On Baby to Human, the waviness was pretty slight. It seems that on Bydo, it's a lot more wavy and distracting. I'm not sure how this'll turn out.




Kairobi King
Eldean Rebel
(2/25/04 3:13 pm)
Reply
Re: I LOVE FO!

I was playing the arcade Dragon Spirit on MAME and made it to the Graveyard level. Damn, this is SO much harder than the NES version! I kind of like the NES game's play control more. The arcade feels a little sluggish, especially when backing up (unless it's just the emulation.)




CodieKitty
Kitten Pokemon
(2/25/04 7:45 pm)
Reply
Re: I LOVE FO!

I set Wild 9 to Hard and played Wex vs. Karn (If you load up a game, then set the difficult to Hard, you can play any of the stages you cleared on Easy on Hard. You don't have to go through all the stages again. Good thinking, Shiny :shrug ). Though Karn's harder (I think he only took me two lives including the one I beat him on to beat him on Easy, and Hard took me about four or five), the ending isn't a notch different. Okay, I guess Shiny's kind of known for crap endings (Earthworm Jim 2). But that was worse than usual (I guess it wouldn't have been so bad if Shiny had gone for a shallower plot, not that Wild 9's plot is deep a, say, Final Fantasy 3/6).

While I was at the local Hastings, I saw they got in another copy of Wild 9 (I bought mine from the same location. Their PSX goods are constantly changing). I was thinking about buying it to give to somebody. While it's not something I'd highly reccomend (some stages are a lot of fun, like the Beast Engine, Beast Ride, the Freefalling sages, and Karn was amusing to beat up. Some aren't too fun, but interestingly designed like Palace Karn or the Crystal Mines. The only stage that really sucked that I can think of was that Swamp stage), it's something I would suggest (especially to an Earthworm Jim fan).




CLOUDBOND007
(2/27/04 8:30 pm)
Reply
Re: Yet Another Game Progress Topic

I made some more progress in MM5 today.

I finished Napalm Man's stage first. It was a really tough one overall, with challenging enemies and difficult to navigate areas.

Napalm Man wasn't that easy, either. He throws an explosive thing at you, and also shoots slow moving projectiles. You can hit him through the projectiles with MM's standard charged weapon, so causing him damage was no trouble. It's just that his attacks do more damage than the other bosses, so you can't take many hits. Finally beat him, with only a tiny bit of health left.

I think I described Wave Man's stage earlier, but it was pretty simple, and I just completed it, too. I liked the section where you ride on top of the bubbles, and the part where you ride on the water and attack enemies. Both very easy, but fun. And I wonder if it's the first time in the series you use a vehicle that isn't one of the dog's forms.

Wave Man, who I almost beat once before with MM's normal weapon was vulnerable to one of the kick attacks I had acquired. I just had Mega Man slide across the floor repeatedly and hardly took any damage.




CLOUDBOND007
(2/27/04 9:24 pm)
Reply
Re: Yet Another Game Progress Topic

I kept playing and reached the final stages of MM5 by beating Gyro Man and Crystal Man.

Crystal Man's stage was annoying because you have to jump over spikes while avoiding falling crystals. If they hit you during a jump, you basically have no chance to recover. Other than that, the stage wasn't too hard. I mostly fought Crystal Man with MM's standard weapon, but I hit him a little with some of the other stuff. He had a pretty simple pattern of jumping and shooting.

Gyro Man's stage was tough to master, but now that I'm used to it, it's not bad to get through. Gryo Man was weak to a gravity weapon I have, so I took away 2/3 of his health with that, and hit him with charged shots for the rest.

So I'm starting the end-game stages, which seem tough. I'm waiting to see how long it takes before Wily is revealed to be the true boss. I'm sure it'll happen. But so far, the game's still sticking with the Proto Man story.




Flying Omelette
I Stole the Treasures
of Babylon
Administrator
(2/27/04 10:02 pm)
Reply
Re: I LOVE FO!

"I was playing the arcade Dragon Spirit on MAME and made it to the Graveyard level. Damn, this is SO much harder than the NES version!"

Heh heh heh. Wait until you get to the Dark Road level. Instead of flickering on and off like the NES version, it's constantly dark, and the only way to see is by picking up "light" powerups.

"I kind of like the NES game's play control more. The arcade feels a little sluggish, especially when backing up (unless it's just the emulation.)"

It's probably not the emulation. It's like that on Namco Museum 5, too. However, in Namco 5, there is a way to change the control settings so that the dragon backs up at the same speed that he moves in the other directions.




Flying Omelette
I Stole the Treasures
of Babylon
Administrator
(2/28/04 12:30 am)
Reply
Re: I LOVE FO!

How is it possible that CLOUDBOND007 is posting without a user title?? I didn't give him a specific one, but it should still say "Pirate" under his name, shouldn't it??

Anyway, I beat DoDonPachi on Easy, and I was getting bored with Very Easy and Easy, so I moved up to Normal. Got obliterated on Normal.

At this point, I'm not sure what to think of the game. I like it and it's very well-made, but I'm not getting much of a feeling of "satisfaction" from it.




CLOUDBOND007
(2/28/04 12:53 am)
Reply
Re: I LOVE FO!

"How is it possible that CLOUDBOND007 is posting without a user title?? "

A glitch in the Matrix? :\

But seriously, that is unusual. The title was there a few days ago.

And now for some game progress:

I finished Mega Man 5!!!

Those final stages were pretty tough, but there was always a generous number of energy tanks around. You could actually get as many as you wanted, assuming you wanted to waste enough time losing and continuing again.

This was actually a really fun game... I'd assumed that the series would start deteriorating in quality at this point. And while it does seem a bit low budget compared to MM3 and MM4, there was some quality level design and lots of stages.




Crawl and 1OOO
FO's Sexy Smoosh!
Administrator
(2/28/04 1:26 am)
Reply
I LOVE FO!

I played some R-Type Final and R-Type 2 tonight.

R-Type Final Spoilers: I made it to final stage C. I haven't been able to beat it yet, though (not even on Baby!). I don't know how hard I'd say any instant of the stage is. But, in any case, this stage must be beaten on a single life (if you die during the normal game, you get an instant Game Over; you cannot continue) and it's long. It's so long it's almost like a little game unto itself. While I haven't beaten it, you're given an idea of how long it is: You start in some year (like 2164) and have to make it to 2501. As you play, a little counter in the upper right corner marks the year, and it constantly increases at a fixed rate. So far, I've made it to 2350 or something. So, I still have a ways to go. You ARE, however, able to practice this stage in the score attack mode, so you don't have to play through the entire game just to get one shot at this stage.

With R-Type II, I was playing Very Hard with Wait Control off. Not only do I think this game still holds up as one of my favorites, I even think it can be pretty bullet-heavy. Too bad I can't make a video of myself playing stage 4 (an underrated shooter stage) as demonstration of this.




Flying Omelette
I Stole the Treasures
of Babylon
Administrator
(2/28/04 12:32 pm)
Reply
Re: I LOVE FO!

It's an ezboard glitch! My user title disappeared at this other board I've been visiting, as you can see in my most recent post in this topic here:

http://pub141.ezboard.com/fsugarcravemessagecenterfeedback.showMessage?topicID=66.topic




CLOUDBOND007
(2/28/04 3:54 pm)
Reply
Re: I LOVE FO!

Heh. That's a strange one.

How do custom titles work here these days? I used to have one before, and I was thinking about having something besides Pirate up there anyway, if possible.




While I'm posting here already, I want to go into some more detail about the final stages of Mega Man 5. The stages were divided between Protoman's apparent hideout and Wily's lair once you find out that he's the one in charge.

The first level was one of the toughest for me since it has those blocks that disappear and reappear in a complicated pattern, and you have to use them to get over spikes and up to the ladder to progress.

The final stage of the Protoman part of the game has you up against the true form of the Protoman imposter.

The bosses in these early stages were not impressive as I recall. They were generic looking robots with various simple attacks. But this guy was pretty tough until I got his pattern down. He only does two things, so it didn't take long. First he fires an energy wave at you and jumps towards you. So you run or slide to the other side, fire a charged shot at him, and jump over the energy wave as it returns to him. He also sometimes rapidly fires a normal weapon at you. You have to be fairly quick to avoid it, and I couldn't counterattack during this part. But it still didn't take too long to win.

That's the point where you have to go to Wily's lair for a few more mostly unmemorable stages. After a couple of tough but not frustrating levels (though some had fairly tough giant robots for bosses), you get to the point where you have to fight all the bosses again. I had trouble remembering which one was weak to what power, since I beat most of them the first time with the default weapon. But once I got it figured out, they only took a few minutes to beat.

Then it was on to Wily himself, and his three forms. I can't remember exactly when they all occured, but the first was a large UFO kind of thing. He'd hover near the top of the screen, and pick a spot to crash down to the floor. You had to avoid the ship falling on you, and a couple spikes on the ground, and fire back before he lifted off again.

Next form was a giant threatening looking robot. Did all kinds of attacks, but most weren't too bad to avoid. I stayed at the left part of the screen, and constantly fired charged shots at it until I won.

Final form of Wily was tricky, but a fairly simple pattern. He's in his small UFO ship and he appears briefly at various places on the screen. And that's when I would hit him. Then he starts using a strange attack with blue fireballs that do a lot of damage if they hit. Just kept going along with this until I finally won. I had several energy tanks at this point, so it was no trouble waiting a while to get some good attacks in.

The ending was disappointingly short, and that's really all I can say.




CLOUDBOND007
(2/28/04 6:05 pm)
Reply
Re: I LOVE FO!

Heh, I like this topic poking fun at MM5's plot:

(dead link)




Flying Omelette
I Stole the Treasures
of Babylon
Administrator
(2/28/04 6:36 pm)
Reply
Re: I LOVE FO!

"How do custom titles work here these days? I used to have one before, and I was thinking about having something besides Pirate up there anyway, if possible."

Same as they always have, or at least they're supposed to. If you want a new one, just let me know.




CLOUDBOND007
(2/28/04 6:48 pm)
Reply
Re: I LOVE FO!

Oh, I had a vague memory of custom titles being the given out after a drawing or game. I might be recalling something from the Game Pond, though.

"Dragon Warrior" will be okay for a title, but no rush. I think that's the one I was using on my other name here last year.

If the glitch causes it not to work properly, don't worry about it. Thanks!




CodieKitty
Kitten Pokemon
(2/28/04 6:53 pm)
Reply
Re: I LOVE FO!

Star Fox Adventures has proven to be the most interesting thing to me lately. I'm up to the point where the gate to the Walled City is open (I haven't gone there yet)

Heh heh... Gatekeepers... Ironic how this is the game I wanted the most when I first got a GCN, but Eternal Darkness is by far my favorite GCN game and it also has things in the game known as "Gatekeepers" (Those enemy-summoning reaper-tailed humanoid things that walk around with their wings over their bodies like a cloak and stand upright with their wings spread out if you get within stinging range. Everyone hates them. I honestly kind of liked them, although the Chattur'gha one did creep me out).




Bomberguy221
Hit and away is my style!
(2/28/04 6:59 pm)
Reply
Re: I LOVE FO!

I played Animal Crossing today, just to see how the village was faring without me. I have a new villager (Daisy the white dog) and the place is ridden with weeds, but otherwise everything is fine.

I only have one villager from my original six left. Gabi, don't fail me now!




Flying Omelette
I Stole the Treasures
of Babylon
Administrator
(2/28/04 6:59 pm)
Reply
Re: I LOVE FO!

"If the glitch causes it not to work properly, don't worry about it. Thanks! "

I tried putting it in, but ezboard keeps giving me an error message. Something must be wrong with that aspect of ezboard in general.




CLOUDBOND007
(2/28/04 7:03 pm)
Reply
Re: I LOVE FO!

Okay, no problem. What's weird is that when I previewed a post a couple minutes ago, it was actually showing up. Then ezboard logged me off (twice actually), and it was gone when I tried posting again.

Must be version 7.3w's fault :)




Flying Omelette
I Stole the Treasures
of Babylon
Administrator
(2/28/04 7:10 pm)
Reply
Re: I LOVE FO!

It's definitely a bug of some sort. I just tried again, but I keep getting an error page when I submit the change. :ahem

I'll try again later. Hopefully, they'll fix it soon.

Meanwhile, Crawl is playing Pokemon Puzzle League on his N64. Two interesting things: 1. The game starts with an FMV based on the cartoon. It's actually quite impressive.

2. It seems that much (if not all) of this game's background music is based on the songs from the 2.B.A. Master CD. (Yes, I actually own that.)




CLOUDBOND007
Posts: 234
(2/29/04 5:06 am)
Reply
Re: I LOVE FO!

Thanks, but like I said, I don't mind it the way it is.

I started playing Mega Man 6 today for lack of anything else to do. I thought the story in the intro was really funny.

Wasn't really sure what stage to start with, but after trying a couple, I decided on Flame Man's.

It wasn't too difficult, but there was some interesting stuff. There were pits containing oil, and when enemies would toss flames onto it, the whole thing would ignite. So you had to stop them from starting the fire, or do some careful jumping to go around it. Actually, that was probably the only interesting thing as I don't remember anything else about the stage.

Flame Man himself wasn't too tough. It was hard to avoid his fire attack, as it comes from below you and goes across the entire screen pretty fast. But his normal attack was no trouble, and he was pretty easy to damage with MM's default weapon.

I noticed that when you beat a stage now, instead of the face simply disappearing on the level select screen like the other games, a small Mega Man icon (like the 1-up item) appears to replace it.

Now I wonder which boss is vulnerable to Flame Man's attack... Could it be.... BLIZZARD MAN????!!!!




CodieKitty
Kitten Pokemon
Posts: 620
(2/29/04 2:42 pm)
Reply
Re: I LOVE FO!

I picked up Fire Emblem after I learned [spoiler censor, highlight to read] Ninian and Nils are actually dragons, Eliwood marries Ninian and their son is Roy, yes the one that's in Smash Brothers Melee, so Roy's actually a hugon of some sort (odd that I thought Roddy and Roy looked a little alike and had similar names, and they're both only half-human), so I wanted to go see what was up with that. I completed the subquest where I have to beat up the pirates to get free ferry to the Dragon's Gate, the battle on the pirate ship, and the one where I reached the island and had to beat up a Sacaen (which is the only one of these I did on my first try. The other two I reset about ten times each because I kept getting somebody killed, and the first one made me blush because I couldn't figure out what the fortune teller meant by "Go Around" until I noticed there were THREE ways out of the town...)

Even though I can promote Kent and Sain (and a few other people), I hear they're about five times more powerful if you promote them at Lv. 20 instead of 10. They were both at Lv. 15 last I checked (and Kent was gaining them in the Dread Isle stage like nobody else wanted them). Heh, if you make them Support each other, the conversation is rather funny. I like Sain - he reminds me so much of Raja. I gave Eliwood a Steel Sword and kept him in the forests, so he was gaining levels pretty fast too.




CLOUDBOND007
Posts: 238
(2/29/04 9:20 pm)
Reply
Re: I LOVE FO!

Finished a few more stages today. Did Blizzard Man's first, as it was logical after Flame Man's. The flame attack allowed me to access some hidden items blocked by ice. There was an interesting section where you walk on top of a ship or submarine. The water level rises and falls, raising the ship closer to the ceiling... where spikes are. There are also times where it sinks down towards more spikes. So you have to be careful. There were little platforms that count down to zero and blow up... reminded me of similar things in Super Mario World. Blizzard Man wasn't too tough... I used Flame Man's attack some, but it was kind of hard to aim. Finished the fight with the default weapon. He used snowflakes to attack, and I think he also rolled at you in kind of a snowball form.

Yamato Man's stage was next. For a place called Impregnable Fortress, it sure was easy. I thought Yamato Man itself would be a tough fight, and I initially used an energy tank but still lost. Then I fought him again, and he was very simple. Hardly took any damage at all, as his attacks were very easy to avoid when I paid attention. Used the default weapon on him.

Finally, Centaur Man's stage. There were some parts of the level underwater with spikes in various places. I enjoy those kinds of areas, as the jumps are much harder to time... makes for an exciting level. There was also a place where water rises and falls... you have to wait until you're actually in the water to make certain jumps because of the distance involved.

Centaur Man was tough. Couldn't get his pattern down, so I just fought and used an energy tank or two. The game keeps providing plenty of them, so no reason not to I guess.

Not as good as MM5 so far, but still fun for the most part.




Crawl and 1OOO
FO's Sexy Smoosh!
Administrator
Posts: 2457
(2/29/04 9:43 pm)
Reply
I LOVE FO!

I didn't really care for Mega Man 6 (I never played 5).




Flying Omelette
I Stole the Treasures
of Babylon
Administrator
Posts: 7099
(2/29/04 11:47 pm)
Reply
Re: I LOVE FO!

I decided to switch from playing DoDonPachi on Saturn mode to Arcade mode, because I don't like dealing with that final boss on Saturn Mode. It wouldn't be so bad, except that on any level above Very Easy, he has a shield that makes him invulnerable to your bombs, so the fight takes FOREVER! On Normal, I can't imagine anyone being able to beat that thing in one credit. I'd like to see a video of a professional (or anyone for that matter) doing it. (And Logically, having such a shield makes no sense...)

The arcade mode is harder, though, and it doesn't have the first level that the Saturn mode has, which makes things even more difficult since that's a good level to score some points towards an extra life on...




CLOUDBOND007
Posts: 240
(2/29/04 11:57 pm)
Reply
Re: I LOVE FO!

I think I've solved the mystery of the Mega Man icons appearing on the level select screen by finding the game's instructions online.

I beat the first two bosses and got icons. Beat the next two, and no icons. Then, on Knight Man's stage, I found an alternate path to the boss. When I won, I got the "A" parts for some bird weapon thing I believe they called Beat. Then a letter A appeared in Knight Man's spot. So either the blank spaces have the other parts, or the ones with the Mega Man icons do. I suspect it's the blank ones, though. It's all optional in any case, and I think collecting all the letters in Mega Man 5 has the same result.

Anyway, as I said, I finished Knight Man's stage. It wasn't too hard... there was in interesting part where contact with the ceiling or floor causes Mega Man to bounce pretty far. Wasn't hard though, as there are very few things that cause damage in that section. There's one part where a spiked ceiling starts falling on you, but it was too slow to be very tough. Nothing else remarkable about the stage.

Knight Man was tough, though. He's only vulnerable when he lowers his shield to attack, or if you hit him from behind. After losing two or three times, I used Yamato Man's spear attack to beat him. It goes through his shield and causes tons of damage.

This isn't a tough game to begin with, but I think I'm getting much better with the series overall (aside from having trouble with Knight Man). Since all the MM games on the NES are almost identical in terms of control, experience from one helps with the others. I bet MM3 would be far easier for me now than it was when I first played it years ago. I'll have to try that eventually.




CLOUDBOND007
Posts: 242
(3/1/04 1:06 am)
Reply
Okay, maybe Mega Man 6 isn't so great

Boy, this game is sure going by quickly. I just beat Tomahawk Man, Plant Man, and Wind Man. I'm somewhat tired of describing the stages, but these weren't too interesting anyway. Tomahawk Man's stage had a western theme... kind of silly for a game involving robots. Not that the robots themselves aren't already unusual. Wind Man's stage had, you guessed it, a Wind theme. Fans on the ground would push Mega Man up into the air, and you had to guide him over spikes and past enemies. Plant Man's stage had... plants, but not so many as one would expect. Some interesting platforming over spikes but that's about all.

I used Plant Man's power to beat Tomahawk Man... took some regular shots from the Mega Buster, though.

In all seriousness, I can't remember what Wind Man even looked like. I think he was the one that tried to pull you close to do damage... like Magnet Man in MM3. I didn't use anything special on him... his pattern wasn't complicated.

Plant Man threw little spheres of flowers at you, somewhat like Star Man in MM5. I just jumped over them and fired back to win.

Not going to bother collecting the extra parts in the various levels. I can move on to the final stages now, so I guess I will. I wonder how long it'll take this time before we find out that Wily is in charge.




Liontamer
Posts: 155
(3/1/04 3:42 am)
Reply
Re: Okay, maybe Mega Man 6 isn't so great

CB007, if you want a harder Megaman game, you should try Megaman & Bass for GBA. It may just be that I'm out of practice on MM games, but I swear that it is crazy hard compared to the old NES ones.




CLOUDBOND007
Posts: 246
(3/1/04 2:35 pm)
Reply
Re: Okay, maybe Mega Man 6 isn't so great

Yeah, it's not just you. Megaman and Bass is said to be the hardest in the series by far.




CLOUDBOND007
Posts: 248
(3/1/04 4:09 pm)
Reply
Re: Okay, maybe Mega Man 6 isn't so great

Finished Mega Man 6!
Onward to Mega Man 7!

Boy, the final stages weren't impressive at all. They relied a whole lot on the Rush Jet adaptor (which in this game never completely runs out of power, as it's part of Mega Man himself). And I don't just mean the Rush Jet made it easier. There were MANY parts that were otherwise not possible to get through. And nothing creative was done with the idea.

Also, the bosses leading up to Wily were some of the worst I've yet encountered in the series. The ones in MM5 didn't look great, but they jumped around, had interesting patterns to memorize, etc. These were mostly just giant creatures that you had to hit a lot of times.

And Wily was extremely easy. So easy in fact that I actually thought that there was another boss coming up that'd be the real final battle. And the ending in this game was even more basic than in MM5... At least, the world is at peace. Wily now rules over a jail cell.

Great stuff.

Wily's dialogue was funny when you find out his real identity, though. Has a spelling error so it reads: "My plan for world domination has faild." Mega Man didn't even seem all that surprised by the information.

Heh. But I don't see why he disguises his identity so much in the first place. Does he think Mega Man won't attack if the person taking over the world doesn't look like Wily?


If MM5 gets a score of 7 to 7.5, this game gets around 5 or 5.5. Worth a play for a Mega Man fan, but still the worst of the NES MM games I've finished (Haven't played the first one yet).




CLOUDBOND007
Posts: 249
(3/1/04 5:36 pm)
Reply
Maybe Mega Man 7 will be great

Mega Man 7... shiny new graphics and great music (they brought back some stuff I haven't heard in a while). Off to a promising start.

After playing through the intro level (and winning the little fight against Bass) I started Cloud Man's stage. They did some interesting stuff here that wasn't possible on the NES. Aside from the rain pouring down, there was also a section where the platforms were invisible when not right in front of or behind Mega Man. You have a small sphere of visibility and some jumps can be tricky.

Cloud Man wasn't as tough as I expected. You fight him on even ground with open space on either side. He alternates between pulling you toward him to do damage or pushing you away to make you fall off the edge. Then he starts using a lightning attack that runs along the ground. Sometimes both are happening at the same time, so you have to keep MM from getting pushed too far in either direction and also jump over the lightning. But it was easier than it sounds, and he wasn't hard to damage.

BTW, they apparently returned Rush to his normal more useful form from the older Mega Man games. And Protoman made a neat appearance to give some advice.

I can definitely say now that I prefer the style and control of the original series over that of the Mega Man X series.




CLOUDBOND007
Posts: 250
(3/2/04 12:40 am)
Reply
Re: Maybe Mega Man 7 will be great

I've played too many stages of MM7 today to comment much, but these are the ones I've cleared since going through Cloud Man's level: Junk Man, Spring Man, Burst Man, Freeze Man, and the miscellaneous boss at the Robot Museum.

That leaves three bosses to go before whatever Wily levels this game has.

After being impressed initially, the game has been kind of underwhelming. It seems mostly better than MM6, but I find myself missing the NES graphics and play control. On the plus side, enemy sprites are extremely detailed and levels do look excellent for what they are.




ScarletMewMew
Posts: 49
(3/2/04 4:08 am)
Reply
Re: Okay, maybe Mega Man 6 isn't so great

Quote: Yeah, it's not just you. Megaman and Bass is said to be the hardest in the series by far.



I played through this last summer, and I didn't think Mega Man's game was that hard. I haven't bothered to play through with Bass yet, so maybe that's where the challenge is.




ScarletMewMew
Posts: 50
(3/2/04 4:12 am)
Reply
Re: Okay, maybe Mega Man 6 isn't so great

Oh yeah, I played through Super Mario Bros. tonight trying to beat the game with the lowest score I could. In the end, I had 3400 points. It was kinda fun.




Bomberguy221
Hit and away is my style!
Posts: 532
(3/2/04 7:17 pm)
Reply
Re: Okay, maybe Mega Man 6 isn't so great

I had some time last night to play F-Zero GX, and I beat Ch. 6 on Very Hard in Story Mode. Now I can use Daigoroh, Samurai Goroh's son.

Is it just me, or are bad guys having motherless sons more frequently lately? Baby Bowser was unexplainable, since Bowser gave the excuse that Peach was his mother (and after that is proven false, we never learn who the mom REALLY is or why Bowser went to such great lengths to hide it). Was Daigoroh (or at the very least, a marriage) indicated in any former F-Zero games? Daigoroh's 10 in this game.

I need to see Goroh's left hand...




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
Posts: 1474
(3/2/04 8:40 pm)
Reply
Tarma is a God! .....

Uh well....
I killed some freeloaders and bums after I learned that Samurai Warriors was delayed until MAY...
Then I downloaded Metal Slug 1-3, and X.
.....
Then I asked myself.....
WHY DIDN'T HAVE HAVE THESE BEFORE?!?!?!
o_o"




CLOUDBOND007
Posts: 251
(3/3/04 1:14 am)
Reply
Re: Maybe Mega Man 7 will be great

The low score Mario game sounds kinda fun. I'll have to try that sometime.

I finished Shade Man's stage in MM7. First one I can recall in the series that had a scary theme, with robot bats, robot undead, etc. Shade Man was a bit tricky, even if his attacks were a little simple. He would mostly fly to the top of the screen and suddenly swoop down. If he made contact, he would carry Mega Man up in the air and drain MM's energy to restore his own health. He had another more normal attack where he'd shoot out sound waves or something. But he rarely ever did that. And even with the weapon he was weak against, it was hard to hit him and still avoid getting hit by the energy drain.




Flying Omelette
I Stole the Treasures
of Babylon
Administrator
Posts: 7118
(3/3/04 8:04 am)
Reply
Re: Maybe Mega Man 7 will be great

"Thanks, but like I said, I don't mind it the way it is."

Well, it's annoying me, because I can't change my custom title and the one that's there doesn't fit with my current pictures. :bah




Rushifell
Lord of the Closest
Island to Hell
Posts: 282
(3/3/04 12:00 pm)
Reply
Re: Maybe Mega Man 7 will be great

Beat Gargoyle's Quest 2, started on Ninja gaiden 3. got to some castle level. A quick reenactment of ng3's plot thus far:

Ryu: Oh no! Someone set Irene up the bomb!
Clancy: Go to castle rock to find a saw!
(*several stages later*)
Foster: Ah ha ha ha! I'm Foster! I'm evil! You'll never reach Castle Rock!
(*several stages later*)
Foster: Ah ha ha ha! I'm Foster! I'm still evil! You'll still never reach Castle Rock!
(*several stages later*)
Foster: Ah ha ha ha! I'm Foster! I'm...
Clancy: You're dead!
(*kills him*)
Ryu: A winner is you!




CLOUDBOND007
Posts: 254
(3/3/04 3:51 pm)
Reply
Re: Maybe Mega Man 7 will be great

Ah, so the custom title glitch really does affect every user? Actually, that's probably a good thing since ezboard will be more likely to fix it than if it was just a handful of people.

I keep looking at the version numbers at the bottom of the page, and it seems like there's a new one every other day.




CRAWLand1000
FO's Sexy Smoosh!
Administrator
Posts: 1694
(3/3/04 3:57 pm)
Reply
I LOVE FO!

I played a little bit of Gran Turismo. Maybe I shouldn't start another game now... but I only have about an hour a day for playing games now, anyway. Considering that, I don't think it makes much difference what I play. (I might even star Gran Turismo 2 and try playing bits of them simultaneously)

Anyway, it seems like it could be a difficult game. It's simply difficult to stay on the track, at times. For sake of comparison: In Super Mario Kart, it takes a bit of experience to be able to stay on the track, but it seems a simplier situation. If, say, you're making a right turn, but are going too fast, centrifugal force will pull you left. One solution is to simply slow down (which is probably all that's necessary in 50 cc mode; on the higher modes, you have to be better at taking turns at higher speeds). In Gran Turismo, that trick alone definitely isn't enough. For a lot of turns in this game, I slide off the track if I'm going too fast; but if I slow down or break, I start spinning and generally do at least a 180 turn, lose control of the car, and often slide off the track (in the other direction) anyway. If this happens in a race, I'm bound to lose about 10~20 seconds just reorienting myself and getting back on the track; there's no way to recover from a mistake like this.

One thing I was experimenting with on the shortest track was driving with manual transmission, and staying in 2nd gear for almost the entirity of the race. The intention of this is to keep my speed down enough so that I can maintain control in the turns. While I doubt this is a viable option at higher levels of competition, that did let beat my previous lap time by 4 seconds.


I reread gamespot's review of the game, to find this segment:

Quote: The license tests can be very, very difficult, so much so, in fact, that some players might quit the game in frustration. And needlessly so, because skilled racers will succeed in the later events even if they lack the ability to pass the licensing tests.



At this point, I've only earned the class B license. And this has definitely not given me the skill to succeed in the races at this point. But maybe by "later events" he doesn't simply mean the races that follow the license tests, but races towards the end of the game (maybe around the time of the international license tests).

So far, I'm grateful for the license tests, because they give me the chance to practice an individual skill, and only need to commit perhaps 40 seconds per attempt or so to it. That's much better than wasting 3 or so minutes on a full race only to screw up and just slide all over the track for the whole thing.

On the other hand, I think another possible way to try to improve in this game would be to enter races and, rather than try to win them, just try to follow behind the lead cars as well as possible, and try to imitate what they do.

Another trick I've discovered that works occasionally (but is probably not something to rely on) is that if you can get inside another car on a turn, when you start sliding outward, bumping into the car next to you will keep you on track. This is maybe one case where the game is not realistic as a simulation game. (ie, this does not result in crashes)

My best performance in a race at this point was to come in second place, which was pretty miraculous. I think the reason I did so (relatively) well was because portions of that track were used for the license tests, so I had some experience with them. I actually was in the lead for most of that race, but was overtaken on one of the final turns, and didn't have the horsepower to beat that car in the final straight stretch. It was a pretty exciting race, because I had to perform as well as my current skill would allow.




CLOUDBOND007
Posts: 256
(3/3/04 5:08 pm)
Reply
Re: I LOVE FO!

I've played Gran Turismo 2, but never enough to actually be any good. At the time, I didn't like the realistic driving and didn't bother to try and improve.

But when Gran Turismo 3 was released, I decided to give it a try. And that time, I practiced and really made a serious attempt to do well. And I was able to progress pretty far. Never finished every race, as that got somewhat boring, but I did enjoy the game quite a bit.

Anyway, Mega Man 7... I finished Slash Man's stage. It had a prehistoric theme and some decent music. There was one section of the level where you ride on a robot dinosaur (a few of them) over a long stretch of spikes. Not too challenging because of the lack of enemies but a nice change of pace. Slash Man was pretty easy, as I used the Ice weapon on him. But he had this attack where he would cause you to stick to the floor which was pretty hard to avoid. And he could do lots of damage.

Turbo Man's stage is a serious challenge so far. First, there are several spike pits to cross, but tires moving right to left above Mega Man make timing the jumps very tough. The next section of the stage has fire coming from beneath the floor. After getting through that, I assumed the boss was coming up next. But no, there's an unexpected stretch of level with fast moving instant death flames coming from all sides. I don't believe anyone could avoid losing here at least once without knowing about it ahead of time. I wonder why this level has challenge when none of the other seven did to any real extent.

I'm also thinking about starting another RPG, and playing MM7 when I have the extra time. I am getting pretty tired of Mega Man stuff by now after playing through 5, 6, and much of 7. Not sure what yet, but maybe something will sound interesting later.




CodieKitty
Kitten Pokemon
Posts: 623
(3/3/04 7:31 pm)
Reply
Re: I LOVE FO!

My Saturn Memory Card came today, and I'm totally confused.

It's an Interact Plus one. It's got, like, 8 megs on each side of the card, and two sides of the card, totalling 16 megs.

It seems to recognize the card until the game starts; I get a message after the Sega Saturn logo where I can copy and delete files on the Saturn or the card. But when I tell my Shining the Holy Ark to save to the memory card, it tells me there is no memory card.

So, I have to juggle data whenever I start up a game (put Game X onto the card data, bring Game Y data into the console to play Game Y)? Is it supposed to be like this? Or is there something wrong with my card?




CLOUDBOND007
Posts: 258
(3/3/04 8:16 pm)
Reply
Re: I LOVE FO!

I just finished Turbo Man's stage. Wasn't so bad as the first time, as I didn't have any trouble with the fire section. After that, there was a mini-boss and I finally reached Turbo Man.

He was weak to the sound wave attack, and very easy to beat. I think I would've had a really tough time with the default weapon.

So I've finally reached the Wily stages (no disguise this time!). Feel like I'm missing some optional stuff, but I guess I'll try finishing the game anyway.




Flying Omelette
I Stole the Treasures
of Babylon
Administrator
Posts: 7132
(3/4/04 11:21 am)
Reply
Re: I LOVE FO!

If the battery in your Saturn's internal memory is dead, it will only save your information until you turn it off. You can safely reset, so what you'll have to do is this:

Save your game to the internal memory. When you're done playing, reset the system. Copy your file from the internal memory to your memory card.

Then next time you play, after turning the game on, copy the file from your card into the system memory. I don't think games can read directly from the card (at least none that I've played can.)

In other news, I might be giving up DoDonPachi to move onto something else. As well-made as the game is, something about it is just not giving me a feeling of satisfaction. This is certainly a game you only play for score because you can beat it by credit-feeding, but unless there's some kind of motivation to keep getting higher scores, I don't really like doing that anymore, because I don't know when I've gotten a score that I won't be able to beat. At what point have I mastered it? And I'm getting bored with playing the same levels over and over again. I'm not saying DDP is bad, but it's left me wondering if Manic Shmups just aren't my cup of tea. (Crawl makes Mars Matrix sound better, though.)




Crawl and 1OOO
FO's Sexy Smoosh!
Administrator
Posts: 2472
(3/4/04 11:06 pm)
Reply
I LOVE FO!

The more I think about how what once were optional goals in games are becoming considered to be necessary parts of games the more I'm disturbed by it. And you can't even talk about these issues because they'd become so accepted as dogma by some communities that any questioning of them is considered taboo.




CLOUDBOND007
Posts: 262
(3/5/04 12:11 am)
Reply
Re: I LOVE FO!

Really? I wouldn't expect you'd have that problem discussing stuff like that here, but whatever you want to do... I guess I'm not entirely sure what you mean anyway.


I've started playing Lufia 2, finishing the training dungeon and reaching level 3. I'm done with MM7.




Red Clawbot
Pirate
Posts: 620
(3/5/04 1:16 am)
Reply
Re: Yet Another Game Progress Topic

Yesterday, i made a couple accomplishments.

First, I beat Friday the 13th without losing any lives, and I completely blew away Jason! The 3rd Jason tried to attack me in the open, and i just kept throwing torches and died within seconds! My weapons stock for my six players included 2 torches, 2 machetes, an axe and a knife. I also had the shirt that reduces damage infliction. Only 4 lake children died.

Also, I beat Thunder Spirits- the first time i actually COMPLETED an side scrolling shooter for the SNES. It went something like this:

STAGE 1- Died once, pathetically enough. But i figured, life goes on.

STAGE 2- Died once, on a little fireball. Then i missed several key power ups. At that point, i would have done my usual ceremonial yank of the controller to make the SNES come tumbling from the TV cabinet, but i refrained.

STAGE 3- Did not die. Piece of cake. This is my favourite stage in the game too. I like the coneshaped lasers and bubbles that move you up. Love the corals and the music.

STAGE 4- Did not die. No sweat. Just had to memorise where some of those enemies were that fly in really fast.

STAGE 5- Died once, on the first form of the boss. Very undisciplined death. Got through the rest of the level no problem, having gone through it several times. The fast part where you inevitably crash into the wall never haunts me; It only does the first time you go through it, or if you miss the shield power up.

STAGE 6- Died twice on the evil asteroid storm that happens before the boss. Other than that, i was able to plow through level easily using the "H" weapon (homing, i assume).

STAGE 7- In addition to dying on the Life Force like cheap ass pole that closes on your ship if you don't move ahead of time, I cheesed about 4 or 5 lives on the boss, who is the hardest part of the game. I caught myself breaking a little sweat while concentrating on dodging all the moving blocks and the notorious laser that passes through the middle of the screen. I got to the boss of level before, having spent ALL my lives on him carelessly. But i assured that wouldn't happen this time. The rest of the stage wasn't to much of a problem, as i had remember to use the "F" missile weapon, which is particularly effective in closed spaces (like stages 5 and 8).

STAGE 8- Nothing to worry about, since I had my trusty F (F stands for ?) and confidence...OK, maybe the game's final boss had me worried a little bit. There was a crazy brief mazelike part of the pathway right before the seemingly easy miniboss, but i was able to manoeuvre it without hesitation. I must have again lost about 4 or 5 lives, but my excuse is that it was only the first time i got to him, and, i guess i had some more experience too. A few bullets here and there on the first form didn't faze me at all- not like they used to. Managed to dodge the first, unpredictablly gigantic fireball that shot out from the second form, and i think i lost a couple lives before eventually destroying him. I dodged those bullets with the rhythm of my heartbeat as if i was fully aware my heart was going to explode at the instant my ship would get hit by a little pebble. And when i beat the final form of the final boss, there was about a 5 to 10 second period where the brainball that you shoot at to hurt the boss plopped on the ground while the rest of it exploded. I momentarily felt like an Efrafan, thinking, "O no, a bigger rabbit than Bigwig!?". But thankfully, this was not the case; the deceivingly motionless brainball suddenly popped, with it's little chunks fountaining in the air for a firework to celebrate my victory for the completion of the game. YAAAAAAAAAAAAAY!!!

Ok, so I got carried away. But why not? After all, I did save the world from some evil BIO-whatever-the-fuck-it-was.


Today, on the other hand, sucked. I went on a horrifically sensleless binge of creating acts of self disgust. After taking a test at school, i came home to attempt to fix my ghetto computer for almost 2 hours and failed. Such frustration led to a chain reaction of about 4 other things of which I wish not to disgust- I mean- discuss. It eventually led up to me becoming so enraged that i punched a hole through my restroom door! My sister is not going to be happy when she comes home...There's no excuse. It was the same me a few weeks back who had unsuccessfully marathonned through Super R-Type for hours and through it at the wall to make an enormous dent. Crawl and Amitirus are right- R-Type games are some of the hardest shit out there.

Neh, why did I type so much. I'll be lucky if anyone reads it. But in such instances in the past...heh heh heh...




Facilitypro
Slow Daddy
Posts: 630
(3/5/04 1:16 am)
Reply
Re: I LOVE FO!

Quote: The more I think about how what once were optional goals in games are becoming considered to be necessary parts of games the more I'm disturbed by it.



Have a specific example in mind? Since you post followed FO's DoDonPachi post, I wonder if you're refering to shooter communities where you HAVE to one-credit games in order to be considered having beaten it?

Or are you looking from a game company's standpoint of what used to be secondary considerations like "telling a good story".

Speaking of one crediting, I lost my last life on the final boss of R-Type Delta tonight. I was using the R-13. It's been awhile since I've died on that boss. I even had the top bit. I choked, plain and simple. My force wasn't even 30% full. Either way, my new high score is 871,222. Probably would have gotten about 890,000 points had I survived. Oh well.




CLOUDBOND007
Posts: 266
(3/6/04 1:36 am)
Reply
Re: I LOVE FO!

Played some more Lufia 2 today. I'm not going to be using any kind of guide, so if I get stuck on some puzzle, I'll either take the time to figure it out or stop playing if I can't. I'm tired of cheating on these kinds of things.

But of course, the first real dungeon offers no such puzzles anyway. The cave to Sundletan is a fairly easy place to navigate overall, but maybe a bit more complex than one would expect for so early in a game.

Not much puzzle solving... just placing jars on switches, finding a switch under some grass, hitting a switch with your sword, etc.

The Lizard Man boss at the end was easy... had to use a healing item twice, and just fought... normal attacks are all you can really do at this point in the game.

I think I now I have to go through another cave near the town of Sundletan to fight the Catfish who's causing some Earthquakes.

I intend to keep my levels fairly high and be as well equipped as possible. I guess I'll have to earn gold for spells too... I forgot that you had to purchase them in this game.




ScarletMewMew
Posts: 53
(3/6/04 5:13 am)
Reply
Re: Yet Another Game Progress Topic

I just downloaded a rom of the SNES Home Improvement game.

I can't wait to get cracking on that masterpiece.




ScarletMewMew
Posts: 54
(3/6/04 5:38 am)
Reply
Re: Yet Another Game Progress Topic

Something's wrong here... It's not that bad of a game.

I'm scared. Someone hold me.




Flying Omelette
I Stole the Treasures
of Babylon
Administrator
Posts: 7154
(3/6/04 9:30 am)
Reply
Re: Yet Another Game Progress Topic

"Played some more Lufia 2 today. I'm not going to be using any kind of guide, so if I get stuck on some puzzle, I'll either take the time to figure it out or stop playing if I can't. I'm tired of cheating on these kinds of things."

The last time I played through Lufia 2 I got through almost all of the puzzles without cheating. (I remembered how to do most of them from the first time I played it, although I skipped some optional stuff.) However, when I got to that one where you have to burn down the re-growing grass, I got so frustrated that Crawl took over and solved that part for me.




CodieKitty
Kitten Pokemon
Posts: 626
(3/6/04 3:00 pm)
Reply
Re: Yet Another Game Progress Topic

Didn't play anything yesterday. I got my wisdom teeth out yesterday morning and was in too much discomfort to play anything.

The day before that, I played Elemental Master for a while. I got to the seventh stage (the sixth stage's boss was a JOKE. Just two of those charged up Light Beam attacks in the face killed her), then finally ran out of continues (I died on the first stage).

If you think the guy on the game's sticker/case/manual looks stupid, you need to see the guy in the actual game.




CLOUDBOND007
Posts: 271
(3/6/04 4:44 pm)
Reply
Re: Yet Another Game Progress Topic

Well, I'm sure some of the stuff will frustrate me later but I should figure most of it out in time.

I finished the Lake Cave and fought the giant catfish. A funny boss that was. Some pretty strong attacks though, including earthquake and lightning. But I was at level 8 or 9 by the time I fought it, with the best equipment, so it wasn't much trouble at all. I just used Strong to heal once in a while.

There were a few interesting areas in the cave. I liked the easy puzzle where you have to raise and lower the water level and also make platforms across the water. There was another where you have to fall through the floor and land on a switch below, and one where you have to push blocks to make a triangle shape. There's always a lot of variety, and that's nice to see.

Once I was done with the cave, I found out that I had to go back in and find Tia. I was happy to see that she didn't join at level 1 as party members tend to do in RPG's.




Facilitypro
Slow Daddy
Posts: 637
(3/7/04 7:30 pm)
Reply
Re: Yet Another Game Progress Topic

Haven't really had time for any extended gaming sessions, so I've popped in a different game every day for the last few days just to have a bit of variety.

I played a few credits of Gigawing, and got a new top score. (Which wasn't impressive at all, since I only made it to stage 2.)

Friday I played up to stage 5 of R-Type.

Last night I got a new high score of 391 billion in Mars Matrix (arcade mode, one cred). I made it to stage 5 with one life left, and died on the last form of the boss.

Today I decided to play one credit of R-Type Delta on Hard, as I haven't played that mode in a long time. I didn't expect to do well, but I made it to stage 5.




Morgannon
Queen of the Night
Posts: 161
(3/9/04 5:17 pm)
Reply
Re: Yet Another Game Progress Topic

I was trying out some NES games that I've either recently acquired, or have had in my collection for some time but haven't put any effort into. I tried Dr. Chaos and still couldn't make any progress in that. I've also been playing Zanac and Dragon Spirit. Both very good. Both very hard. :ahem




CLOUDBOND007
Posts: 287
(3/10/04 1:42 am)
Reply
Re: Yet Another Game Progress Topic

I haven't had the time (or really the interest) to play Lufia 2 for the past few days. I've been working on Castlevania, but as I said in the other topic, I'm still stuck on stage 15/ 5-3.

I'm pretty determined to finish the game, and without cheating. But I get the feeling that we'll be on Game Progress Topic #35, and I'll be saying, "Still working on Castlevania's stage 15, but I think I'm getting better!".




Starscream
Posts: 13
(3/10/04 2:40 am)
Reply
Re: Yet Another Game Progress Topic

beat metroid zero mission with 100% of the items...and under 2 hours. so i have 4 of the ending pics so far




CLOUDBOND007
(3/11/04 12:25 am)
Reply
Re: Yet Another Game Progress Topic

I needed desperately to play something different, so I went through the All-Stars version of SMB. I played in a much more relaxed manner than the previous times. No concerns about getting through the game without losing lives, or playing the levels carefully. And in some ways, going fast and taking risks can make the game easier. Overthinking in any game like this can make things tougher, at least for me. I was doing rather well for most of the game.

I once said that the game starts getting hard around the start of World 8, but even that's not bad. Stage 8-2 is somewhat challenging, and stage 8-3 can be very tough if you go about it the wrong way. That's one stage where my somewhat careless playing style caused me difficulty.

But I was somewhat happy that I was able to get through 8-4 in one attempt with only small Mario.

I didn't really have time to play the harder second quest, though.

Later on, I decided to go back to Super Castlevania 4 and compare it to the original. I was stunned to find that the play control was actually very good.

The improvement in that area from Castlevania 1 to 4 is far greater than any control improvements made from SMB to Mario World. Or so it seems to me right now.




Crawl and 1OOO
FO's Sexy Smoosh!
Administrator
(3/11/04 12:42 am)
Reply
I LOVE FO!

I'm not fond of Castlevania 4's play control.


Anyway, I felt desperate to play Castlevania 3 tonight; however, my cartridge was just giving me the red screen. I'll have to buy some rubbing alcohol to clean it when I have a chance. I tried it on NESter 7.0. Unfortunately, the emulation was bad (I thought it was okay on NESter 6.0, but I may be misremembering; also, I don't know where my 6.0 disc is). Stepping through a doorway would cause major graphical freakouts, as did the simple act of pausing the game. At first, I thought I could live with this, but when I got to 3-2 (the area that has the line scrolled fog), it became unbearable. The graphics were rapidly glitching, during gameplay, so badly I couldn't even tell where the platforms were.


I briefly tried Puzznic again on NESter. It seems to have the same rules as the Playstation version, but so far, as far as I can tell, the puzzles are different.

I rounded out the evening with a little bit of Super Mario Bros. 3.

World 8's airship without a power up = as difficult as Ninja Gaiden's 6-2?




CodieKitty
Kitten Pokemon
(3/11/04 10:48 pm)
Reply
Re: I LOVE FO!

I tried out the Landstalker I got last Friday. I've never played Equinox, but by FO's description and screenshots of it, I wonder if Sega felt they were successful in ripping off Fire Emblem so they decided to rip off Equinox too (I swear this was the same team that did Shining Force. The drawing of Levant in the manual looks like a cross between Max and Hans, and some of the sound effects sound like they were recycled).

I've also been playing a bit of Fire Emblem. I got Sain promoted (Lv. 20), and he's slaughtering everything in his path. Kent is a Knight Crest use away from such status. Wil and Oswin are also approaching promotion (but I need another Knight Crest for Oswin).

I too preferred CV IV's control. Maybe it's just how long it's been since I played it, but I don't recall any real flaws; I mean, you could at least control Simon midair.




Crawl and 1OOO
FO's Sexy Smoosh!
Administrator
(3/12/04 1:00 am)
Reply
I LOVE FO!

I picked up some rubbing alcohol today and got my NES working again.

I played through Castlevania III, first taking the path through the clocktower, then taking the path that leads to Alucard (I had intended to keep Grant, but I wasn't paying attention at that scene and selected Alucard instead). After Alucard, I went through Aquarius.

When I beat the game, I still wanted more, so I continued playing the second quest. This time, I skipped the clocktower, and at the next fork in the road I took the path that leads through the pirate ship, tower, and aquaduct.




Flying Omelette
I Stole the Treasures
of Babylon
Administrator
(3/12/04 2:43 pm)
Reply
Re: I LOVE FO!

Sorry, I haven't played anything for the past few days. I've been too busy with work, my website, and watching movies. I'll probably get back into Battle of Olympus this weekend.




CLOUDBOND007
(3/12/04 10:22 pm)
Reply
Re: I LOVE FO!

I did progress a few stages further into Castlevania IV... I find it far more entertaining than the original, particularly with the controls as I said earlier. Though I think the experience is putting my playthrough of CV1 at risk... not sure if I can handle going back to it at this point. I guess it's probably a game I'll never really see the appeal of, at least not fully.

I may play some more of SMB, or possibly the lost levels. Because I had so much fun going through SMB earlier... and it further strengthens my belief that the game deserves a 4.5 of 5, or better.




CodieKitty
Kitten Pokemon
(3/13/04 1:26 pm)
Reply
Re: I LOVE FO!

I beat Elemental Master last night. For a shmup, it's actually rather short and easy (I'd really hate to see what Easy is like. I should shoot for Hard and Expert now). But short and easy seems to be what my mind wants right now.

The back of the box says it has eight stages, but it only has seven. Of course, the manual is total crap (They have the Ultimate Elements switched around. Fire's Ultimate is labeled as Earth's Ultimate and vice versa, same goes for Wind and Water. And it says Light can't be charged. At the beginning of the game, yes. But later on it can)

In the last stage, you have to fight all of the bosses you fought in the last six stages, plus Gyra/Roki at the end. I think you're supposed to use that giant beam you get from charging Light, but the only ones it's practical to use against are that magma man, that bull hedgehog thing, Salome (the giant spider woman), and of course Gyra/Roki. The others are much easier delt with using Fire and Earth (you can easily go the entire game without ever using the Wind and Water elements). Plain Fire takes care of that dragon-thing that shoots lightning out of its hands (or else it's a two-headed dragon that shoots lightning from its mouths. I can't tell, but I think it's the former) as well as the serpent dragon (charged Earth can also be used to do some additionaly damage when it's coming out of the water), and charged Earth is the best thing to use against Clauss.




Bomberguy221
Hit and away is my style!
(3/13/04 2:00 pm)
Reply
Re: I LOVE FO!

I played Animal Crossing, and now I have a new neighbor: Cashmere the sheep.

I've heard really bad things about this neighbor.




Crawl and 1OOO
FO's Sexy Smoosh!
Administrator
(3/13/04 3:26 pm)
Reply
I LOVE FO!

During a study break, I beat stage 2 of Ninja Gaiden X (yeah, I haven't been playing it much...).

I had to use almost all of my items to do it. Whenever I play a game like this (I guess DMC is one that's "like this"), I'm always worried that I'll get to some point and become totally stuck because I don't have enough items to progress. Consequently, so far, I've been using more than one save slot, so if I ever need to go back, I'll have the available saves.


During the same study break, I also beat the Tenchu demo. That felt kind of pointless. I only had to kill two enemies to beat the demo: One enemy that I had to sneak up on (and who killed me a few times before I realized the correct way to do it), and a boss. The guy you control seems incompetent at straightforward fighting (hence the need to sneak up on the first guy), so I just tossed a bunch of bombs at the boss to beat it.




CodieKitty
Kitten Pokemon
(3/14/04 5:06 pm)
Reply
Re: I LOVE FO!

I went though Elemental Master's Normal mode again and did it without dying. I then did it on Hard, only dying when I was being stupid on the first stage (I almost always die in the first stage)




Flying Omelette
I Stole the Treasures
of Babylon
Administrator
(3/15/04 12:08 am)
Reply
Re: I LOVE FO!

I made quite a bit of progress in Battle of Olympus. I beat the Cyclops in Laconia and got the Heart Container from him. I finished all of Phthia, which included getting the heart container from the old man, getting the game's best sword from Hephaestos, beating the dragon boss for the Golden Apple, and rescuing the Nymph in the hidden cave. Phthia is the area of the game I had the memory of being knocked off cliffs from. Then I went to Crete and got the Salamander shield from Circe and the Bracelet from some other God (forget his name.) Then I beat the Minotaur for the third and final Nymph. Now all I have to do is get the Moonbeam from Phyrgia, but I remember that place being long and complicated, so I won't do that tonight. I'm also missing a Heart Container, I think. The way to the final area, Tartarus, is open at this point, but I'll need the Moonbeam to complete the game.

This game made me think of something. I have a feeling the town of Freejia in Illusion of Gaia is actually supposed to be Phyrgia, but was mistranslated. That makes sense seeing as how otherwise it appears to be the only area in the game that's based on a place that doesn't really exist, either IRL or in mythology. (Yeah, I know something is mentioned about a "Freejia Flower", but I still think it's supposed to be Phyrgia.)




ScarletMewMew
(3/16/04 1:30 am)
Reply
Re: Yet Another Game Progress Topic

Look at me, I have a high score in Metal Gear Solid: The Twin Snakes! (Look for HobbesLeCute)

www.konamijpn.com/products/mgs_tts/mr/rank.php?lang=0&level=4&ver=1

It's actually a shitty score, but not many people use the online ranking feature. Too bad accidentally equipping the bandana once counted as using a special item. D:




Liontamer
(3/16/04 3:19 am)
Reply
Re: Yet Another Game Progress Topic

HobbesLeCute? Did you used to post on EZBoard with the name Hobbes the Cat (or something like that)? I'm still catching up on all the changes around here that occurred during my absence from EZBoard.




ScarletMewMew
(3/16/04 3:27 am)
Reply
Re: Yet Another Game Progress Topic

Yes, I was HobbesTheTiger back in the day.




Ultimate Chicken
Pirate
(3/16/04 12:03 pm)
Reply
Re: Yet Another Game Progress Topic

Replaying through Sierra's Quest for Glory series for the PC, from 1 through 4 (and perhaps 5, if I can get the CD back from my sis). Up to 3 now, as Paladin with Magician abilities.




Rushifell
Lord of the Closest
Island to Hell
(3/16/04 12:25 pm)
Reply
Re: Maybe Mega Man 7 will be great

I'm up to what I think is the last stage of Ninja Gaiden 3, but I'm having a hard time. FO's review of NGT is right about the timer in this game. Even if I play perfectly and don't take any hits, I run out of time halfway through the stage and always lose 1 life that way.




Red Clawbot
Pirate
(3/16/04 5:15 pm)
Reply
Re: Maybe Mega Man 7 will be great

I've been playing Star Soldier. I've also been getting my sorry ass whupped, but that's how almost every 2D shmup is. So far, I made it to stage 11 with 2 lives to spare and lost them all quickly. (yay and boo).




Crawl and 1OOO
FO's Sexy Smoosh!
Administrator
(3/16/04 10:21 pm)
Reply
FO already is great!

I was trying to decide what game to play out of all the ones I need to work on (and the numerous games I've gotten recently and sampled). I settled on going back to R-Type Final, if only for a little bit. I made it a little farther in Final Stage C than I had before. I think I'm close to the end, as the beginning of the stage tells you you need to make it to the year 2501, and I was, I believe, in the 2400's. I've said before that this stage is almost like a little game unto itself, and each century of this stage is like a smaller stage.

Anyway, the part where I made it has enemies literally pack the entire screen. Literally? It's as true as to say that the secret boss of Giga Wing literally fills the screen with bullets. These enemies (in R-Type Final) not only fill the screen, but they also (naturally) fire at you. It reminds me a bit of this part towards the end of one of the final (maybe next to last) stages of arcade Salamander... only moreso. So far, I have delta bombed there once, but that still wasn't sufficent to get past it.




Crawl and 1OOO
FO's Sexy Smoosh!
Administrator
(3/16/04 10:42 pm)
Reply
FO Still is great!

On my next try after typing that post, I beat that stage (that part I described turned out to not be exceptionally difficult, or so it seemed). However, it didn't "count", because I did so in the score attack mode.

I just played through the game and made it to that stage, but I died early in it. There's one thing about this game that can annoy me (and it's what I blame my death on) (though, truth be told, usually it's more of an abstract annoyance, in the sense that I dislike how it could kill me, although it rarely really does): When you blow up some big things in this game, their explosion is so bright that you can't see what's going on. If you blow up two large ships (of the the type that are in stage 5, or C), the combined explosion will make the entire screen white. You still are vulnerable during this time, but you can't see any dangers.

Well, it seems to take about 40 minutes to play through the game to make it that stage, so I'm calling it a night.




CLOUDBOND007
(3/17/04 1:21 am)
Reply
Re: Yet Another Game Progress Topic

I haven't really had time to play anything. I did try going through Mario 3 again, but it couldn't hold my interest this time. I suspect I would've enjoyed myself more upon reaching the later worlds, but I didn't have the patience to play that far... and I don't like using the warp whistles. It's worth noting that the graphical improvements between the NES version and the All-Stars remake are far greater than I remembered.




sethrashnoo
I Look Like an Egg
Moderator
Posts: 700
(3/17/04 2:04 pm)
Reply
Re: Maybe Mega Man 7 will be great

I'm playing Metroid 2. I just got to where you get the spider ball from fighting the Arachnus. That guy is so tough to beat. I never did finish this game. I got about halfway through (maybe) and quit to focus on something else. Then it was impossible to go back to because of there being no in-game map. >_<




Crawl and 1OOO
FO's Sexy Smoosh!
Administrator
Posts: 2548
(3/17/04 11:32 pm)
Reply
I LOVE FO!

I figured I'd only have time to play one full game of R-Type Final tonight, so I had better make it count. First, I tried stage FC in score attack mode and beat it one more time. Then I decided I was about as ready as I'd ever be, and played through the entire game, to stage FC.

And I beat it.

Now I can move on to (or go back to) Bydo difficulty. I really wanted to get FC out of the way before I went back to Bydo, because you have to do certain things to reach that stage, and I didn't want to screw them up and have to play several games to meet those conditions again. And when I beat the last difficulty levels for their first time, I figure it'd be best to beat the normal final stage.

For other things: I have a fraction more than 97% of the Bydo lab exposed. It seems only two enemies (the last two on the list) haven't been exposed at all. For the others, I need to earn their descriptions.

I have 23 out of 32 gallery pictures. They're divided into two pages, and I have all of the second page pictures.

I have 45 ships.




Kairobi King
Eldean Rebel
Posts: 395
(3/18/04 10:24 am)
Reply
Re: I LOVE FO!

I've been playing TMNT 2: The Arcade Game on the NES. Without using the extra lives code, this game is really tough. Well, it's tough even with it, but at least I can get a little farther now. I've gotten as far as the Samurai Boss in the Dojo. The only thing I don't like about this game so far is that the music in the Dojo irritates the hell outta me. Which is odd because the rest of the game's music is actually quite decent.




CodieKitty
Kitten Pokemon
Posts: 643
(3/18/04 8:38 pm)
Reply
Re: I LOVE FO!

I picked up Dragon View last night. I beat the Spider (got my rear end handed to me the first time I fought it, gained two levels and slaughtered it) and got the bombs, and am now totally lost. I guess I'm supposed to nuke something, but what...




Crawl and 1OOO
FO's Sexy Smoosh!
Administrator
Posts: 2557
(3/19/04 11:32 pm)
Reply
I LOVE FO!

I played some more R-Type Final tonight, on Bydo difficulty.


I previously said that now that I know what to do against the stage 4 boss, I expect it to be easier from now on. Indeed, the first time I made it to its second form, I beat it.

Stage 5 didn't seem that difficult. I could have sworn this stage had a miniboss (the return of that mech with the huge gun that had appearances in stage 1 and 3), but I didn't fight it this time. Maybe there's some way of skipping it?

With the exception of the boss, I liked stage 6 on this difficulty. I may have complained about the graphics in this game before, but this stage seems to be more atmospheric than most in the game. It's the ruins of a base that seems to be amidst either a planet's rings, or an asteroid belt. Far off the in distance, beyond the field of play, is an orange planet.

As I've said before, this stage has a part that seems like it's supposed to be a homage to stage 7 from the original R-Type. Even on Bydo, this stage is still easier in Final, though.


The thing that annoys me about the boss of this stage (which is where I am now) (and I'm not sure if I've mentioned this before) is that the stage between the check point and when the boss fight actually starts lasts forever and there's not much to it. It might even be worse to have to go through this every time I need to rechallenge the boss than it is to sit through the little forced cinema that precedes the stage 4 boss (which can also become annoying).




CLOUDBOND007
Posts: 319
(3/19/04 11:49 pm)
Reply
Re: I LOVE FO!

My interest in gaming is lower now than it's been in quite a while. But I did decide to play through SMB yet again, as I had some time to pass.

Once again, I played fast and somewhat carelessly. But this time, I didn't lose a life until stage 7-3. I'm usually very good at that one, but I timed a jump wrong and that's all it takes.
And it's still not as good as when I reached stage 8-2 without losing, but that was when I was playing slowly and carefully... which isn't as much fun.

I found myself getting a lot more coins than usual this time. I don't often bother with them, but at the end of the game I had around 14 extra lives instead of 6 or 7 because of it.

One stage had a bonus area I had forgotten about. It's underwater, and there are moving platforms trying to force you downward if you aren't careful. Reminded me of some stuff that SMB2j implemented more fully.

And there's really not much else to say. I had some fun playing, but it got a little boring without a goal in mind.




Flying Omelette
I Stole the Treasures
of Babylon
Administrator
Posts: 7277
(3/19/04 11:51 pm)
Reply
Re: I LOVE FO!

I actually made it to the second half of Solaris last night, but was quickly wiped out. You can't go back to the first half from there, and I was out of lives and running low on fuel. Now that I actually know how to reach the second half, I can work out a better strategy for arriving there with more lives and fuel.

This game is unbelievably deep for an Atari 2600 game. It's good enough to be an NES game.




Red Clawbot
Pirate
Posts: 681
(3/20/04 2:05 am)
Reply
Re: I LOVE!

Beat 8 Eyes on the second quest and it was over for reals this time...ugly cave gargoyle says that my video game talents are among the greatest in the world, for, according to him, I have beaten one of the toughest games out there. Pretty tough game to figure out, really, but I conquered it. Time to add it to my list!!




Crawl and 1OOO
FO's Sexy Smoosh!
Administrator
Posts: 2562
(3/20/04 12:45 pm)
Reply
I LOVE FO!

I beat R-Type Final on Bydo. I timed the part from the next to last stage, from the final check point to the where you enter the boss. It takes at least 1:45.

Anyway, the final stage on Bydo was rather disappointing. It really didn't seem much harder than it had been before, and was in fact easier than stage 6 on Bydo had been. (I guess what follows may be a spoiler, but the game has been out a month and a half by now, so deal with it) Like the final boss of R-Type 1 and Delta, you have to do a lot of dodging without your Force to protect you, and you mostly just have to survive for a certain length of time. However, in this game, it's rather lame. All of the projectiles come from one direction. There is clearly a pattern to those projectiles, so it feels like you're just dodging one pattern over and over. (I don't know if there's a pattern to the final boss of 1 or Delta, but I don't know it if there is. I just rely on skill there) And the projectiles move fairly slowly, so there's no difficulty in slipping through them.

On the whole, I'd say Final on Bydo still isn't as good as Delta on Normal.

After I beat Bydo, I only earned one new gallery picture (and, of course, the Cleared Bydo Mode note), but nothing else.

Afterwards, I changed by hanger so that all the ships in it are ones that seem to unlock more of the "ship tree". I restarted the game on Human, and am now up to the stage 6 boss (again!). I've so far only unlocked one new ship: The Dinner Bell, by using the Delicatessen.




Crawl and 1OOO
FO's Sexy Smoosh!
Administrator
Posts: 2563
(3/20/04 1:44 pm)
Reply
I LOVE FO!

I finished normal mode of Final again. I only unlocked one more ship -- the Principality, whose weapons are based on fire. It seems to be a pretty good ship; it was the ship I used when I beat the final boss of the game on this run.

So, now I have 47 ships. Even if I earned all the "Coming Soon" ships, I'd still only have 70. I think if I earned all the ships that the tree seems to be leading to, but doesn't yet have "coming soon" slots there, I'd have about 80.

So far, it seems as though the best ships are the TX and the Bydo Systems Gamma. Well, the Bydo Systems Gamma is part of the B series, and it seems possible that there are maybe three other ship families within that series that could have versions that are powered up twice. So, I put some of those ships in my hangar. Interestingly, I earned the Bydo Systems Gamma ship quite quickly; I'll have to see if the other ships in this series can be earned as fast.




CRAWLand1000
FO's Sexy Smoosh!
Administrator
Posts: 1718
(3/20/04 6:01 pm)
Reply
I LOVE FO!

One interesting thing happened when I beat Normal again:

I said that the stage 4 boss is like the stage 5 boss from R-Type 1; if you're unfamiliar with that game, it's also like the Arrghus (dark world second dungeon) boss from ALttP: Little pieces of the boss fly off it, and you can kill them individually.

On normal mode, this boss didn't seem to put up much of a fight, and I indeed killed all the little pieces of it. At that point, the boss is harmless. I decided to wait around and see if the boss would eventually time out. After a while, instead, the boss completely regenerated! I would think there must be a limit to that eventually, or else the score attack modes would be broken.



In any case, I played a little more of the game, and unlocked some more ships. I was right about the B family of ships. So far, I've unlocked the Digitalius 2 and 3, as well as the Mad Forest (must be named after Castlevania III...) 2 and 3. There should at least be one other line in the B class that has 3 versions of one type of ship. I wonder if a similar thing is true for the R13? It's right above those other ships, and it too has has the ship tree seeming to suggest it could lead to two more ships. The R13 as is doesn't seem nearly as powerful as it did in Delta.

I also earned the Wise Man ship. My guess is that you earn that just by playing the game, without regard to which ship you're using.

So, anyway, I now have 52 ships. I have 25 gallery pictures (a new one was of the Wise Man). I have all the notes on the first two pages, except the one for clearing R-Typer Mode. I have 1/3 of the notes on the next page, and about half of the notes on the fourth page. I've put over 20 hours into the game total.




CLOUDBOND007
Dragon Warrior
Posts: 322
(3/21/04 12:27 am)
Reply
Finally some fun...

I decided to replay one of my old PC games, Klingon Academy, and I'm having a really good time with it. As I said earlier, I haven't much been interested in gaming lately, but this title has recaptured my attention.

Christopher Plummer reprises his role as General Chang, and the game is a semi-prequel to Star Trek VI: The Undiscovered Country. You start out the game as one of Chang's students, and most of the early stuff involved a simulated war with the Federation. But the story eventually starts to involve the "real" Star Trek world as well, outside the simulation.

The missions are exciting and challenging right from the start, and the controls are pretty tough to learn. I'm actually surprised by the fact that I bothered to learn all the complicated keyboard button combinations and advanced methods of playing (allocating power to different parts of the ship, effective cloaking and targeting, damage control settings, etc.), as things of that nature usually frustrate me. But I finished this game before, and most of it's coming back to me pretty quickly this time. A gamepad is very useful, but not required for play.

Overall, it's somewhat like a normal space shooter, but you mostly control huge battleships instead of the usual small fighters. So no quick turns and crazy manuvers. Some may be turned off by the sluggish nature the controls can develop as a result, but I find it to be good fun, and "realistic" in that sense. And there's often a bit of strategy involved in finishing a mission, not just plain fighting. And if you make the wrong decisions, you could fail altogether. That's nothing new for the genre, but still...

There's also a really fun simulation mode where you can stage all kinds of crazy battle situations.

Great voice acting overall (even the worst of the bunch would still be suitable for a Star Trek series episode). Costumes and such aren't quite up to a television production, but certainly not bad. All movie scenes are acted out (no CGI characters), usually the actors are combined with fake computer generated locations or very simple sets. Music suits the game perfectly... very epic in nature. It's a game with great atmosphere really, and one to add to my short list from the other topic.

For the actual progress side of things, I'm on mission 5 or 6 now. Objectives in the game so far have consisted of such things as: eliminating a net of sensors to allow the fleet to pass through the area undetected, a stealth mission where you have to reach an enemy ship while cloaked and observe a secret meeting, some standard eliminate the enemy missions (but sometimes you have to call in reinforcements), and the latest mission is a combination of a standard series of battles and the need to eventually protect another ship from attack.


I was actually thinking about getting another PC game, but I'm still not quite sure what I'd like. Neverwinter Nights sounds like a less complicated relative of the Baldur's Gate games, and with better visuals. That's what I'm leaning toward right now. There's also a new Diablo-style game called Sacred to be released in a day or two, but I'm not sure how well I'd be able to run it. Didn't really feel like downloading the huge demo file, and after what happened with Morrowind, it's probably better not to try games with high requirements.




CodieKitty
Kitten Pokemon
Posts: 649
(3/21/04 5:04 pm)
Reply
Re: Finally some fun...

I've been playing a helluva lot of Pokemon Ruby lately. I slacked off, Pokemon Colosseum comes out on Tuesday, and I need to get my teams ready.




CLOUDBOND007
Dragon Warrior
Posts: 324
(3/21/04 11:31 pm)
Reply
Re: Finally some fun...

I'm having a lot of trouble with a mission in Klingon Academy. It's got me a little frustrated, as it's really a game design problem more than a legitimate challenge.

The part of the mission where you have to attack targets on the surface of the planet is the problem. Planets are pretty big and hard to navigate around in the game (crashing into them is easier than it should be, too) and there's no indicator as to where on the surface you're supposed to be shooting at. After spending about 15 minutes flying around in circles trying to figure it out, I quite out of annoyance and boredom.

And as I recall, there was no real trick to it either. I must've been really lucky the last time, or am just having really bad luck this time around.

What's worse is that the first part of the mission is very time consuming (and potentially frustrating) on it's own... and when you lose or quit, you have to do the whole thing over again.




Facilitypro
Slow Daddy
Posts: 645
(3/22/04 9:26 pm)
Reply
Re: Yet Another Game Progress Topic

Finished Nightshade. Up to stage 6 of Ninja Gaiden. Beat R-Type Final on Baby and Kids, and I played up to stage 4 of Normal today before i had to leave.




CLOUDBOND007
Dragon Warrior
Posts: 329
(3/23/04 3:55 am)
Reply
Re: Yet Another Game Progress Topic

Well, I had some success with the troublesome mission in Klingon Academy. I stand by what I said about it being poorly designed, but I was doing something wrong too. You're supposed to go into a special targetting menu to lock onto specific planetary targets. Was still more trouble than necessary, but I finished the mission.

I played several more missions, some good and some bad. A few challening fights here and there, and a fun simulated battle where you fight the Excelsior with Sulu in command (as in Star Trek VI)

In the last one I tried, Mission 11, I think I encountered a glitch. You're supposed to destroy an extremely powerful battlestation with only a few small ships. The game hints that you're supposed to do this in a long complicated way. But I decided to attack it head on... and I won. Either from the difficulty setting not being high, or the battlestation not being implemented well in the game. But it said I hadn't completed another part of the mission (that I certainly had), and there was nothing I could do but start over.




CodieKitty
Kitten Pokemon
Posts: 658
(3/24/04 12:47 pm)
Reply
Re: Yet Another Game Progress Topic

I picked up Pokemon Colosseum yesterday (which is where I was all of yesterday). The first thing I went to was a Solo Battle, double Pokemon. I got my rear end handed to me. I realized it was because my Pokemon are designed for mano-a-mano fighting, not team fighting.

I played the Story Mode for a while. Why can't I snag non-Shadow Pokemon? I didn't want to kill that Skitty...

Then I took the 100-Trainer Battle challenge. For almost 80 fights, I didn't lost a single Pokemon. I finally lost one (and eventually all three) one fight, but I had about 85 continues, so it was nothing. I suspended a couple of times, and right now I'm on one of the 90's trainers. I get a prize soon!




Gengarian Junus
The Great Behemoth
Posts: 323
(3/24/04 1:56 pm)
Reply
Re: Yet Another Game Progress Topic

I finally finished Alundra. Once I got things moving in the final castle, I didn't have that difficult a time finding my way through, except for the dinner table/candle puzzle and the balloon-popping thing. I admit I had to look up a walkthrough for the dinner table thing. The balloon popper I must've spent over an hour trying. I had a hard time with Melzas's first form, but his second form was pathetic. Figures. He was a big brain. Big brain bosses in games are always easy.




CLOUDBOND007
Dragon Warrior
Posts: 332
(3/25/04 12:57 am)
Reply
Re: Yet Another Game Progress Topic

I finished Klingon Academy! An excellent game from beginning to end, with the only serious flaw being the frequency of glitches and such. A great story and experience for Star Trek fans, up to and including the ending. And even fans of other space shooters will probably find a lot to like here. One of the more underrated titles of recent years, I'd say.




Bomberguy221
Hit and away is my style!
Posts: 569
(3/25/04 1:35 am)
Reply
Re: Yet Another Game Progress Topic

Animal Crossing -
Good news: Cashmere moved out!
Bad news: Sue E. moved in!

Most of my gaming time has gone towards Mario Kart: DD's battle system. My dad's a big fan of Shine Thief, and I've dominated him in Bom-omb Blast! Naturally, he doesn't want to play that battle mode again.

The classic Balloon Battle isn't quite as I liked it in MK64. Maybe it's the advanced traps or the smaller battle arenas (which might explain why everything's so heated), but it feels like there's less use of skill in this version.




Gengarian Junus
The Great Behemoth
Posts: 328
(3/25/04 11:03 am)
Reply
Re: Yet Another Game Progress Topic

Now replaying Super Mario RPG. Last night I beat the Hammer Bros. boss and the Croco boss for the wallet.




Bomberguy221
Hit and away is my style!
Posts: 571
(3/26/04 8:08 pm)
Reply
Re: Yet Another Game Progress Topic

I started a game of Harvest Moon: A Wonderful Life.

I must say, compared to the other games in the series, this one has remarkably little structure. You don't eat any meals automatically, and you have to do all of your cooking yourself. You also get exactly 6 hours of sleep when you go to bed, meaning if you go to bed at 6:00 (what was originally "bed time" in the other games"), you wake up at midnight!

That's not the only time issue, either. The clock equates 1 minute to 1 second, and it doesn't stop when I'm indoors. The calendar has been shortened to 10 days, too.

You also start out with a free cow. I named her January, setting up for a monthly theme. I think I scared her with my hoe, but no harm done. She also eats 2 bales per day instead of one. The upshot is that I no longer have to grow my own grass - There's a pre-made pasture.

I don't think I've progressed in ANY social respects. However, I did find this homeless guy walking around. He seemed to like my milk, but I couldn't give any to him. I'm sure there's much more to this game than meets the eye. People actually walk around town, much like Majora's Mask.




CodieKitty
Kitten Pokemon
Posts: 673
(3/26/04 7:30 pm)
Reply
Re: Yet Another Game Progress Topic

I played some Shining the Holy Ark last night. I fought the Wraith where I ran out of ways to recover and Rodi got KOd. The wolf guy opened the passage for me, then I went back to town (stupid here didn't buy an Angel Wing) to recover, ran into this giant tree, and got slaughtered. You have not heard this game's music until you've heard it through stereo speakers with a bass amplifier turned on full blast.

I also tried out Gungriffon. Seemed promising.

I played a One-Star game of Night Warriors: Darkstalkers' Revenge with Felicia. Anybody wanna guess why I chose her? I'll give you a hint - it ain't because I'm gay. The only person who gave me much trouble was Morrigan.

I'm still working on my Lanturn in Pokemon Ruby. Wanna get a whole non-legendary party, even if it is a sucky one.




CLOUDBOND007
Dragon Warrior
Posts: 333
(3/26/04 11:44 pm)
Reply
Re: Yet Another Game Progress Topic

I felt like playing something, and since I haven't got Dungeon Siege yet, I decided to start a game of Icewind Dale. I've had it for a long time now, but never really played very much of it.

It's a highly complex game, like the Baldur's Gate series, so I made sure to change the settings, making it as easy as possible.

I really haven't done much of anything yet... designed a party, which took forever to do, and did a couple of easy quests within the first town. I have to talk to a certain NPC to advance the story along.




Flying Omelette
Dragon Tamer
Administrator
Posts: 7333
(3/26/04 11:48 pm)
Reply
Re: Yet Another Game Progress Topic

I've made it as far as the boss of Episode 3 in Panzer Dragoon on Normal. This entire stage was heavily inspired by the Meteor stage of Star Fox. Even the boss is similar to the Dancing Insector. He's like what you'd get if you crossed Dancing Insector with the Phantron's second form on Venom.




CodieKitty
Kitten Pokemon
Posts: 674
(3/27/04 3:37 pm)
Reply
Re: Yet Another Game Progress Topic

If Sega could sue FOX and [insert people who made Simpsons Road Rage here] for making Simpson's Road Rage similar to Crazy Taxi, couldn't Nintendo sue Sega for the, oh, ten games they've made that are ripped off Nintendo works, like Panzer Dragoon and Columns?




Crawl and 1OOO
FO's Sexy Smoosh!
Administrator
Posts: 2578
(3/27/04 10:10 pm)
Reply
I LOVE FO!

More R-Type Final, now on R-Typer difficulty.


One thing that's cool is that I found that this game does indeed seem to have the R-Type III ships. The R90 Ragnarok is like the ship with the shadow force from III, and its beam weapon is the rapid fire Hyper weapon from III.

I also have a feeling the Strike Bomber is supposed to be like III's normal ship. It's like the R9, except that its beam weapon is incredibly powerful. It also feels cheap to use, because it can take out the stage 2, 3 and 4 boss with a single hit!! But it can minimize a few of the parts that would otherwise feel tedious (it can take out the stage 1 boss, which often seems to last way too long, with only three hits).

So far, R-Typer doesn't seem that difficult (it's still easier than R-Type Delta), but I accidentally took the path to stage F-C last time (the stage you have to beat on a single life). I'd prefer to go through normal stage F-A. I've restarted the game, and am back to stage 5 (where the decisive path split is made). If I screw up and go to F-C again, I may have to purposefully go to F-B just to avoid C.




Crawl and 1OOO
FO's Sexy Smoosh!
Administrator
Posts: 2579
(3/27/04 11:12 pm)
Reply
I LOVE FO!

Well, I did make it to normal stage 6 of R-Type Final on R-Typer. I used the Dinner Bell ship to beat the stage 5 boss (it seemed to strike a good balance between being powerful enough, yet not too powerful to accidentally destroy the bits that would take me to an optional stage).

Right now, I'm at the second check point of stage 6 (probably the hardest one). The next check point after that is the boss of the stage.




Bomberguy221
Hit and away is my style!
Posts: 573
(3/28/04 12:09 am)
Reply
Re: I LOVE FO!

I got through the first month of Harvest Moon: AWL. I've purchased a new watering can, among other things. A few things:

- All seeds are sold all the time. So, if you don't know what's in season at what time, you could end up growing something for several days until it wilts. I don't know if the plants will stay alive if I don't till the area with a hoe. I haven't really tried.

- I'm starting to make some social progress. There's a woman named Chris who really likes milk and flowers. She's not one of the marry-able ladies (since she's married and has a kid), but I think I'm progressing in there. I've seen two cut-scenes. As far as the romatic aspect, there's only three girls possible to marry in this game. Naturally, the one I want to marry is considered to be the hardest. I gave her one gift that she liked, but it's in a hard-to-reach place.

- I discovered a BIG glitch in the game. If you save before you go to sleep, the game rejuvenates your energy, saves the game, THEN skips ahead six hours. In that order. So, when you turn the game off after saving and sleeping, you'll actually be at the time you went to sleep when you turn the game back on. Full energy, too. That throws off my "biological clock" even more than it's off already. I'm starting to miss the days when you woke up at exactly 6 o' clock.

I still need to learn what veggies & fruits are not going to die instantly in the summer. Oh yeah, and I got the fated Blue Feather.




cuttersDCut
Posts: 190
(3/28/04 12:39 am)
Reply
Re: I LOVE FO!

They probably wouldn't sue FOX, they'd sue Gracie Films who creates The Simpsons.




Crawl and 1OOO
Posts: 2578
(3/28/04 11:08 am)
Reply
I LOVE FO!

I beat R-Type Final on R-Typer difficulty.

It wasn't particularly more difficult than on Bydo difficulty. When I made my last post in this thread, I was of course taking a little break from the game. When I returned to it, I believe I got through the last tunnel of stage 6 on my next try. I will admit, though, that I used the delta weapon at the very end (which I don't believe I needed to do on Bydo).

I probably died more times against the stage 6 boss, but that was just spent rediscovering the exact thing I did on Bydo. I really don't like that boss much. It's entirely based on pattern, and not really at all on skill. A lot of people say that that's true for every moment of every R-Type game.... but those people are completely wrong (fortunately, lately I've noticed more R-type fans challenge that totally inaccurate assumption on message boards). That's one of the worst things about R-Type Final: At its worst moments, it makes complaints about R-Type games that were previously bullshit true.

As before, I beat the stage 6 boss with the TX-T. I tried using the Strike Bomber. I thought it might be possible that its superpowerful wave canon could kill the boss even faster. However, every time I shot at it once, the boss recoils from the shot so much that it bounced over and hit me, no matter how far away I'd position myself. This happens so quickly that there's really no way of dodging it (actually, it happens so quickly it's hard to tell what even happened).


There wasn't much to the final stage. I beat the final boss on my first try. I normally play this game with the speed set to 3. The final boss might be easier with it set to 2, because as was, I had to use light taps to control how much my ship moved as a dodged. But, as I said, it still wasn't difficult.




CodieKitty
Kitten Pokemon
Posts: 679
(3/28/04 12:21 pm)
Reply
Re: I LOVE FO!

"They probably wouldn't sue FOX, they'd sue Gracie Films who creates The Simpsons."

They had sued over the game at one time. They did sue FOX if I remember correctly, as well as the actual developers of Road Rage. Of course, I could remember incorrectly.




Crawl and 1OOO
Posts: 2579
(3/28/04 1:06 pm)
Reply
I LOVE FO!

Argh! I came *this* close to earning the "cleared in 1 life" note in R-Type Final. But at least I did get the 1 credit note. I wasn't really trying for either; I was just trying to unlock more ships. But when I made it to stage 6 without dying, I decided to play for keeps. What screwed me up is that I backed into a tiny little enemy without really noticing it at the very end of the final stage.

I did unlock a few more ships, though. Most interesting to me is the Ragnarok II (R902).




CLOUDBOND007
Dragon Warrior
Posts: 334
(3/28/04 3:48 pm)
Reply
Dungeon Siege

I've played the original Dungeon Siege (not the expansion yet)for a while, and it's not a bad game. It really does follow the Diablo II formula, though it doesn't have the same great atmosphere or high quality feel that D2 has.

Graphics are pretty good, and you can Zoom in and out, and rotate the camera for different points of view.

Fighting is done all by clicking on enemies, but your characters will just attack anything that's nearby whether you do or not. That's why some reviewers complained that you're just an observer more often than not.

Only have 2 playable characters so far, but I think the battles will become more interesting as that number increases.

The level up system in the game is interesting, as you simply get better at the kind of attacks you use the most. Cast lots of spells, and as the game goes on, you'll be very proficient with them... but not such a good fighter. Enemies disappear for good once defeated, so you can't just keep fighting them and have it both ways.




Bomberguy221
Hit and away is my style!
Posts: 574
(3/28/04 10:55 pm)
Reply
Re: Dungeon Siege

I'm through half of the Summer season in AWL. I just recently flipped through the manual, and read a few interesting tidbits about the game.

There's a listing of fruits and vegetables (w/ season they can grow) in there, so that's nice. It solved one of the major problems I have been having in this game.

What really concerns me is that I read at the end of the year, I'm "forced" to get married. If I don't propose (which probably would assist in a lot of factors), then I get proposed to. I don't know if you can refuse this proposal, but you can't play past the first year if you don't marry. I'm much less worried after seeing Nami's diary has 2 hearts while the others have just 1, but it's still a bit troubling to see the marriage forced upon you.

In other news, I found a baby chihuahua near the waterfall. I have yet to discover its purpose. I can't feed, hold, or interact with it. I have also seen what I assume is a crocodile with a broken leg and a turtle. Interesting wildlife.




Crawl and 1OOO
Posts: 2581
(3/28/04 11:08 pm)
Reply
I LOVE FO!

My main R-Type Final accomplishment tonight was earning 100.0% in the Bydo Labs. It so happens that the night I analyzed all enemies was one day later than one month after I observed all the enemies (Yes, the game keeps track of the date. I suppose it's a good thing I entered the date in the PS2 correctly, as I believe it's incorrect for every other system).

The very last one to earn was the big eel from stage 3.5. The only way I was able to destroy it was with the Ragnarok II. The other enemies I analyzed tonight include the R-9A, the R-13, and that boss that is, by itself, stage 6.1.

The Ragnarok II's description claims its fully powered beam (which has SEVEN stages of charge) can destroy any enemy in the game in one hit. So far, I believe it. It has indeed taken out every boss I've tried it against so far. Now, you might wonder, might that ruin the final boss? Not really, since A) For one final boss, you won't be able to take advantage of this beam (then again, this final boss is easy anyway, sadly) B) For another final boss, you cannot use this ship (except in score attack mode) C) The remaining final stage has no final boss.


I think I have 65 ships. I have something like 27 or 28 gallery pictures.




Flying Omelette
Dragon Tamer
Administrator
Posts: 7349
(3/29/04 11:20 am)
Reply
Re: I LOVE FO!

I beat Sword Master two more times over the weekend before I reviewed it. I'm now preparing a review of Dark Savior, so I'm replaying Paralell 2. I'm not going to replay all 5 parallels, just the best one. So far, I've gotten to the part where you have to carry Kay through the dungeon.




CLOUDBOND007
Dragon Warrior
Posts: 335
(3/29/04 1:46 pm)
Reply
Re: I LOVE FO!

Dungeon Siege still isn't all that fantastic, but it's okay. I have 5 party members now, mostly fighters, but one mage specializing in Nature class spells. The overworld fighting and dungeon crawling parts are alright, if a bit repetitive. I just wish the game would have a little more dialogue...

It's certainly no Diablo II...




CLOUDBOND007
Dragon Warrior
Posts: 339
(3/29/04 9:53 pm)
Reply
Re: I LOVE FO!

I added another party member, a mage who used Combat class spells. Seems kinda useless so far, to be honest. Probably would've been better off hiring another fighter instead.

I've reached a snowy area of the map now, with nearby ice caves. And there are some tougher new monsters. Enemies in general are getting larger and more interesting as the game progresses. The one thing I look forward to is seeing the new creatures. Everything else sure is generic, though. I'm not even really paying attention to the story anymore.




Red Clawbot
Desert Miniboss
Posts: 720
(3/30/04 10:15 pm)
Reply
Re: I LOVE UFO!

I removed a little curse from my system and beat Cobra Triangle. I went throgh it quite quickly after a previous unsuccessful run, in which I died on the the final boss when he was almost dead. But the second time was a piece of cake, even after a shaky start when i died on the first "collect the pods" stage.

I played through the game and realised how fun it was, and how good of a game it was too. I'm going to replace it on my top ten NES list in place of Battle of Olympus.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
Posts: 1484
(3/31/04 2:21 am)
Reply
Re: I LOVE UFO!

Castlevania.
Symphony of the Night.




Kairobi King
Eldean Rebel
Posts: 409
(3/31/04 11:16 am)
Reply
Re: I LOVE UFO!

I'm still working on NES TMNT 2. I plan this to be the first game I cover on my website. I've gotten as far as the Technodrome, but Krang keeps kicking my ass. Does he ever run out of HP??




Facilitypro
Slow Daddy
Posts: 658
(3/31/04 11:47 pm)
Reply
Re: Yet Another Game Progress Topic

I beat R-Type Delta on Hard with the R-13 tonight, unlocking the 10th background. I have two more to go. It's funny, because I didn't even feel like playing tonight, but I figured I'd get a little time on the clock to work toward the 100 hour note.

I made it to the last checkpoint of stage 6 on my first attempt of the stage (by blasting the Delta Weapon before flying over the turd). This meant I wouldn't have enough for the boss, but oh well. After dying, I beat the boss on my first attempt without the Delta Weapon (which is surprising, because the Delta is usually a staple of my strategy on Normal).

I went on to beat stage 7 without dying. This was also surprising because I hadn't played on Hard in a long time, and the amout of sperm in the level caught me off guard. But I got the bit, used the Delta on the egg, then got my force stuck in it. It died before I got to use the Delta again.

I was amazed that I beat the boss on my first try.




Crawl and 1OOO
Posts: 2595
(4/1/04 10:14 pm)
Reply
Re: I LOVE FO!


Quote:
--------------------------------------------------------------------------------
"The more I think about how what once were optional goals in games are becoming considered to be necessary parts of games the more I'm disturbed by it."
--------------------------------------------------------------------------------
"Have a specific example in mind? Since you post followed FO's DoDonPachi post, I wonder if you're refering to shooter communities where you HAVE to one-credit games in order to be considered having beaten it?"



Sorry about the month long delay in replying.


I'll be even more specific: ALL community-based goals are bullshit. I don't care if it's one credit-ing, speed runs (ie, having to beat Super Metroid in such and such a time), self-handicapping, whatever. I also think it's bullshit that most fighting games seem to have shitty AI because the designers expect players to play other people, and have THAT provide the game's challenge.

Any game should be complete on its own, without needing some "community" to add to it.



One reason I delayed in replying to this is because I cooled down somewhat after making my earlier post. But... I guess all this stuff should be said anyways.

For one thing, community goals are completely arbitrary. It's like if some group of people said, "You have to score 700 lines to REALLY have beaten Tetris". Why? Does the game do something special if you did that? Of course not; that's why it's a community goal and not a real one.

And what if you're not online and don't even have access to the communities? There's no way you'd think of a lot of the crap that these communities come up with. And you shouldn't need to.

If someone really wants to self-handicap themself, or play speed runs, or do whatever... more power to them. But a game shouldn't REQUIRE that. I said I've felt like I cooled down a little bit from before, and so I can even state that condition in a softer manner. Even I don't mind some optional goals. For instance, even though I'm not particularly fond of Dracula X, I did beat the game with 100% using only Richter, and abstaining from the item crash. But even if I'd be willing to take into account one optional goal in a game, that's about it (unless, I suppose, I just loved the game anyway, but then much of this doesn't apply. One of the purposes of game-defined goals is to motivate you to play the game and be good at it). So, I might be willing to take into account one-crediting a shooter. But (assuming the game has infinite credits, or a baby mode, or something else that makes simply beating the game easier than beat Yoshi's Story) that's already the ONE optional goal I'd be willing to consider. And, really, I think shooters are really making themselves vulnerable to criticism by having stupid things like baby modes and infinite credits. There's just no good reason for it.




Crawl and 1OOO
Posts: 2597
(4/1/04 10:35 pm)
Reply
I LOVE FO!

As for my own game progress, believe it or not, but I was still able to refine my strategy for Dracula when I recently played through Castlevania! What I used to do (simply) was, get the holy water and just save it. I'd attack the first form of Dracula, and, if need be, destroy the fireballs with the whip. Then, I'd use holy water and the whip on the second form.

The problem with this is that I relied on the second form throwing fireballs at me, at the precise time having my holy water hit them and destroy them, and having a double or triple shot left over. With the double shot and holy water, victory is virtually assured.

I never got the double shot before the second form, because attacking Dracula's fireballs with holy water seemed unreliable.


I refined my strategy so that most of the time, I still just use the whip to destroy the fireballs. However, if Dracula ever appears very far from me, I'll use holy water to destroy them. The weapon is reliable under those circumstances. Well, I usually have to jump after throwing the weapon, and it often misses one or two fireballs, but the weapon and the jump in combination seems to work.




Flying Omelette
Inflatable Dartboard
Administrator
Posts: 7385
(4/1/04 11:35 pm)
Reply
Re: I LOVE FO!

Completed the Copper Castle in Dark Savior. I'm now working on the Golden Castle. It's the Silver Castle that's a bitch. I'm gonna get lots of pictures so that I can try to explain, with images, just how difficult this section is...




Facilitypro
Slow Daddy
Posts: 660
(4/2/04 12:06 am)
Reply
Re: I LOVE FO!

I played Delta (from here on in, I'm playing on Hard unless noted) with the R-X up to the final boss. Didn't beat it, though. Had some trouble on stage 5.

Quote: It's like if some group of people said, "You have to score 700 lines to REALLY have beaten Tetris".



That reminds me of those posts when people try and set requirements on what it means to be a hardcore gamer. Of course, it's owning/playing/beating everything they own/play/have beaten.

I probably take a softer stance on community goals, unless the community is full of assholes. I mean, I don't know if this counts as a community goal, but you and I had a lot of fun trying to break 1 trillion on 4-B of Mars Matrix. But I suppose it would be different if we looked down on people who haven't tried to get 1 trillion, or didn't play score attack or something.




Crawl and 1OOO
Posts: 2600
(4/2/04 12:28 am)
Reply
I LOVE FO!

Quote: But I suppose it would be different if we looked down on people who haven't tried to get 1 trillion, or didn't play score attack or something.



Yeah, that's the crux of the issue (and I probably didn't state it clearly enough). If people want to do optional things with a game, good for them. Like I said, I can enjoy it sometimes, too. But the point is that optional things are optional. If someone were to tell me, for example, that I haven't really experienced Super Metroid because I haven't beaten it in less than an hour, I'd say, The hell I haven't!




Bomberguy221
Hit and away is my style!
Posts: 577
(4/1/04 11:30 pm)
Reply
Re: I LOVE FO!

I proposed to Nami in HM:AWL, and she accepted! So, now I no longer have to worry about the game ending after year 1. I also found out that you can learn a seed's season(s) just by pushing the "help" button when the cursor's on the object in the rucksack. That'll prevent pointless instruction booklet flipping.


Flying Omelette
Inflatable Dartboard
Administrator
Posts: 7386
(4/1/04 11:42 pm)
Reply
Re: I LOVE FO!

One thing that's nice about Star Fox is that each difficulty level is a completely new experience. It's not just the same levels with faster enemies and more bullets or something like that. So if someone were to say you haven't beaten Star Fox until you've beaten all three paths, there's some truth to it. But if someone were to seriously say you haven't beaten Star Fox until you've gotten 100% on every level (which is impossible on most versions due to a glitch, anyway), I'd lob a grenade in their general direction.

I also wanted to ramble a bit on Dark Savior since I'll be reviewing it soon. I mentioned that the Working Designs critic played only the first (and worst) parallel and then gave the game a negative review. In some ways, I do fault the game. The first parallel should have been just good enough to motivate you to want to play the others. (Star Fox's first path is a good example of something that's good enough to make you want more.) I can imagine someone playing through Dark Savior's first parallel and thinking, "WTF was that??" I made a post about the game earlier when I reached a difficult spot in Parallel 1 (P1) and said something like, "Wow! This game's gotten difficult really fast!" But that was it! After that, nothing was challenging, anymore. Now, P2 is significantly better. It contains the best part of the game - the Silver Castle Clock Tower, as well as one of the game's two Mine Cart rides. This game probably has the best mine cart sequences of any game I've played. (I thought the ones in Alundra 2 and Young Merlin were really annoying. Young Merlin especially, since I never got past the third one.) But there are still problems.

What they really should have done is scrapped the entire Parallel system and made one grand-spanking good adventure. Taken all the best parts of each Parallel and put them into one game, and taken all the best parts of the story and focus on them. All the parallel system does is:

1.) Create a first parallel that's not very good.

2.) Force you to redo areas, sometimes without any challenge. Example: In Parallel 1, you have to do the Egyptian Tomb, but you're solving puzzles the whole time. You do this area again in P2, but this time, the puzzles have all been solved already, so you just run through the area, doing nothing.

3.) Create a bunch of haphazard storylines that go nowhere. This "prisoner revolt" issue comes up in every single Parallel and I kept expecting it to build up to something, but it never does. And the whole idea of the "Dark Savior" comes out of nowhere at the end of the third parallel. The game seems to throw tons of clues that Bilan is the "Dark Savior", but then none of those plot threads go anywhere.

But in the interest of not sounding like a complete crabapple, I do still like what's good in Dark Savior. It's just that it feels like only 75% of a good game. (Thankfully, Climax learned their lesson with the Alundra games.)




CodieKitty
Kitten Pokemon
Posts: 682
(4/2/04 12:34 pm)
Reply
Re: I LOVE FO!

I really liked Dark Savior's music. I don't know if I'd have liked it all that much through a Mono speaker. The only way I've played it is through stereo speakers with a subwoofer set halfway to max (I don't like it so I hear the bass booming more than the music)

I played Marvel vs. Capcom last night. If there's one thing I hate, it's an unresponsive fighter. I was playing as Hiryu in training mode against Wolverine, and after I turned I was getting my rear end kicked, mainly because Hiryu wouldn't do what I told him do. I would put in the combination to make him jump onto the wall and climb it, but usually it would make him run right into Wolverine's attack. Hell, almost ALL of the attack combination made him run into Wolverine's attack.

I'm not sure what happened here, because Night Warriors: Darkstalkers' Revenge on the Saturn is VERY responsive (it's just the strategy thing I haven't gotten down yet). If I tell Felicia to do a Litterbox Kick, she does a Litterbox Kick. If I tell her to summon that group of other Felicias to come thrash the enemy (which is a very amusing attack to watch), she summon that group of other Felicias to come thrash the enemy. If I tell Felicia to roll at the enemy, she rolls at the enemy. On the other hand, if I tell Hiryu to climb the wall, he throws himself into Wolverine's claws.

I then played some Spin Jam. This is actually a very interesting puzzle game. Like Bust-A-Move in the idea of colored bubbles and shooting, but they stick to a wheel that you spin around. Match some bubbles, and it'll shoot the bubbles on the other end of the wheel into balloons around the bubble area. You then have to match the colors. But after the third stage, I think, the game starts throwing random colored bubbles into the area. It's also a bit irritated when you can't tell what color it is. The main reason I lost is because I couldn't tell if the bubbles were black or a very dark blue, or in another stage where there were two shades of purple. Ick.

I then worked on Threads of Fate. I called it a night after I beat Psycho Master in the church. I died on him once because I ignored his hint about how to hit him.




CRAWLand1000
Posts: 1730
(4/2/04 2:33 pm)
Reply
Re: I LOVE FO!

Quote: But I suppose it would be different if we looked down on people who haven't tried to get 1 trillion, or didn't play score attack or something.



Another important way this is different is because it's Mars Matrix we're talking about. I've said before that of all modern vertical shooters, Mars Matrix is one of the few that was rethought at all as a home game (when it actually came home), and in any case is far and away the best rethinking of an arcade game as a home game.



Neither of us played the game right after buying it with the intention of getting some particular score. The game motivated us to do that. (This is one reason why I don't think that genre fans are always the best people to judge a game. They're already planning to do something that a game SHOULD motivate them to do, and they overlook that the motivation comes from them and not the game) Now, in some sense the game doesn't really tell you to do anything, explictly. It's not like there's some R-Type Delta style note that says, "Earned an experience of 20 million".

It's more like the motivation of an RPG. When I play an RPG, I don't level up to level 99 and then plow through the game. I try to keep my level as low as is reasonably possible ("reasonably possible" meaning I might not explictily go for a lowest level possible clear, but at least will avoid dedicated level building whenever possible), usually. It's not because I'm trying to make the game harder for myself. I'm not self handicapping myself, in other words. It's more based on level building being time consuming and, often, tedious. While the game doesn't force you to keep your level low, it does provide some strong motivation.


Likewise, you'll get points for the shop in Mars Matrix no matter how badly you play. But eventually, the prices start to become far out of reach, and any reasonable person will realize it'd be a lot easier to just get better at the game and earn higher scores.

Another thing about Mars Matrix, in regard to limited credit finishes, it that it has a full default setting of three lives and three continues. Again, it's not like the ending of the game changes or anything else special happens if you beat the game like that. But it seems to be a way that the game is defining a "par" (aside from 1 crediting), which some other games don't have. But I think another argument could be made that the game might motivate you to beat it that way: If you ever lose your memory card, and want to play the game right away, that's how you'd have to play it!




CLOUDBOND007
Dragon Warrior
Posts: 342
(4/2/04 2:53 pm)
Reply
Re: Yet Another Game Progress Topic

Well, I finally was able to play some more Dungeon Siege. I didn't make much notable progress... just kept progressing through the snowy overworld until I felt like stopping for a while. Lots of enemies around, some tough, but nothing interesting. It's still the same mediocre game that it's always been.




CodieKitty
Kitten Pokemon
Posts: 687
(4/2/04 10:43 pm)
Reply
Re: Yet Another Game Progress Topic

I finished Threads of Fate on Rue's path today. On the final stretch of the game, you have to fight three bosses in a row. Thankfully I had stocked up on Bronze Coins, so I was able to pull it off.

The final boss really irritated me. You can't hit him until he finishes this attack where he shoots about ten little blue balls at you, and he's always changing shape. Each of these blue balls does about 10 damage each, and I only had about 200 HP. So, yeah, I was irritated. I didn't realize you could press the Square button to make Rue defend (reducing the damage of the little blue balls to 2), because in the rest of the game it just made him do a horizontal slash. After I figured that out, he was a joke.

The ending actually surprised me several times. Rue thinks all he got was Claire's body, and I'm sitting here thinking "So he didn't get Claire back" but then he goes "Oh wait! She's breathing! She's alive!". Then the roof caves in, and I think "So they both die." And even Rue thought that. Then Psycho Master pops in and teleports them away.

It's a decent game, but not one I'd highly reccomend to anybody. If you're like me and was unaware of the Braces until the Ghost Temple, it's not a pleasant experience. It's got some good music, but it's a bit easy, and I doubt anything changes if you go the other person's path. I don't think I'm going to play through Mint's path.

Why is this game rated E when everbody's saying "hell" and "damn" and calling each other bastards left and right?




Flying Omelette
Inflatable Dartboard
Administrator
Posts: 7394
(4/2/04 11:37 pm)
Reply
Re: I LOVE FO!

"I really liked Dark Savior's music. "

It just so happens I made a list of my favorite Dark Savior songs. This is what they are called according to the Sound Test:

The Battle
Jailer's Port
Tension - Fear of Fall -
Deadman's Castle
Frienship of Garian
Lonesome Soldier - Theme of Garian -

Lonesome Soldier is my favorite. It's too bad the game's music isn't Redbook Audio because I'd like to get an MP3 of it.

I also like one of Kay's themes, but I don't remember which it is in the sound test because there's a bunch of them that start with those same exact notes.




Facilitypro
Slow Daddy
Posts: 665
(4/3/04 12:12 am)
Reply
Re: I LOVE FO!

Got the R-X's final background on R-Type Delta. The only one left is the R-9's for hard. I also discovered a pretty effective way to beat the final boss on Hard. We'll see if it works as well with the R-9 as the R-X.




CLOUDBOND007
Dragon Warrior
Posts: 344
(4/3/04 12:20 am)
Reply
Re: Yet Another Game Progress Topic

I actually had some fun with Dungeon Siege today. And I'm close to 8 hours total play time.

I got to the end of the snowy overworld and reached the next objective: Ice Caves. Unlike some other dungeons, this place was fairly well designed. Also had to use a little caution with the enemies (mostly spiders, mages, and ice monsters), as they were often attacking in very large groups. They sometimes would appear out of nowhere to surprise you, too.

I'm not actually finished with the caves yet, but I think I'm pretty close to the end by now.




CLOUDBOND007
Dragon Warrior
Posts: 345
(4/3/04 10:50 pm)
Reply
Re: Yet Another Game Progress Topic

Well, I finished the Ice Caves and added another Nature Class Mage to the party. I also finally had a chance to sell stuff and free up some room in the inventory. You can store a remarkable amount of things, but you do run out of room eventually.

I've also found that you're usually better off finding equipment instead of buying it. Prices are really high, and you usually get better stuff in the dungeons.

I'm not sure if anything's really changed as far as gameplay, but I'm still finding the game pretty fun lately.

I'm wondering how the expansion is going to compare to the original game when I get around to playing it.




Bomberguy221
Hit and away is my style!
Posts: 582
(4/4/04 2:03 am)
Reply
Re: Yet Another Game Progress Topic

I just experienced the first "festival" in the game. It mainly consisted of sitting down to eat a meal with Celia (farmer girl who has a lot in common with you and is a potential wife), Vesta (large woman in charge of seed shop), and that other guy who looks like John Stamos on a bad day. (Possible SAB topic?)

Aside from Stamos boy showing he was a REALLY impolite person (and Vesta further enforcing she's a tough gal), the meal was the only real "event" in the festival. Oh yeah, and I think Ruby lacks anything close to a personality. She makes a fine salad, though.

I also saw a cut-scene with a Mukumuku in it. It's a sasquatch-like thing. Meh.




Facilitypro
Slow Daddy
Posts: 669
(4/4/04 8:58 pm)
Reply
Re: Yet Another Game Progress Topic

Completed my R-Type Delta gallery. The beginning of stage 3 is hard with the R-9.

Now I have to decide what to do next--keep playing on Hard until I get the 1000 Delta Weapon note, or try a no force or a no powerup game?

I think the obvious choice is to get the Delta Weapon note before going for a no-force game, since you can't use the Delta without a force. I've got something like 860 Delta uses so far, and about 88 hours on the clock.

I forgot to mention a weird glitch that happened the other day. I was playing on Hard with the R-13, and was just about to go under the mech's back foot on stage 3. I fired the Delta Weapon, but nothing happened. I noticed my guage was still depleting, though. Then it stopped at 53%.




Flying Omelette
Inflatable Dartboard
Administrator
Posts: 7404
(4/4/04 9:23 pm)
Reply
Re: Yet Another Game Progress Topic

I haven't played anything all weekend because I was too busy working on my site - and I'm still not caught up on reader submissions. I was hoping to get my Dark Savior review done this weekend, but I didn't even finish my replay, and it only takes a few hours to replay any parallel.




CLOUDBOND007
Dragon Warrior
Posts: 346
(4/4/04 9:45 pm)
Reply
Re: Yet Another Game Progress Topic

I made progress in Dungeon Siege today, finishing a long underground dungeon and getting through part of a forest area. Even the dungeon styles are generic. But I'm still having a pretty good time playing, and monsters are getting tougher as I progress.

I'm about 10.5 hours into the game so far, and I should have at least a few more hours before I reach the end. And I still have the entire expansion to play. It's supposed to be pretty long too, maybe even as many hours as the original.




CataTonic9
Retro-Rocket Phantasm
Posts: 247
(4/5/04 2:13 pm)
Reply
Re: Yet Another Game Progress Topic

I beat Metroid Fusion two days ago. Now I'm working on the GBA Zelda: A Link to the Past/Four Swords. I've just reached the Tower of Hera, but I haven't played this game in so long, I can't remember how exactly to work the gates to get through it. Shouldn't be too difficult to figure out.




Bomberguy221
Hit and away is my style!
Posts: 584
(4/5/04 9:43 pm)
Reply
Re: Yet Another Game Progress Topic

I'm in the final season of the first year. My cow's only giving one bottle of milk now, so I'll have to impregnate her to get another and make her produce again. I've got two strawberry plants growing, and a banana tree which won't give until summer of Year 2. I just bought the pond, so my financial situation is dire.

On the plus side, I have all of the level 2 equipment. I still need to get Vesta to cough up the Strange Hoe (*insert bad Celia joke*) and get Dr. Hardy to give me the other sickle I need. I have yet to find out what the strange/weird equipment does.




Crawl and 1OOO
Posts: 2610
(4/5/04 11:20 pm)
Reply
I LOVE FO!

Ys Book 1 and 2.

What happened was that I just wanted to hear Dark Fact's music, fight him, and see the ending to Ys Book 1 again. But after that I kept playing, effectively meaning I started a new game of Ys Book 2.

I played until I was able to reach the mountains with the ice slopes.


Anyway, the interesting thing is that the first time I fought the first boss of Ys 2, I thought it was very difficult. It seemed like the boss could kill me in one hit. And its attack has only small gaps for you to fit through.

Well, tonight, for whatever reason, that boss was pretty easy for me. It couldn't come close to killing me in one hit. (It seemed like it only took a slice of life each time it damaged me). I'm really not sure this why that is. I started Ys 2 from my old file from Ys 1. And I only gained one experience level from that point... meaning I couldn't have been much leveled up beyond what I was before. It's all very strange (though I've had experiences like this before. The first time I played through Final Fantasy IV, the bosses were much harder than they were again, and I'm not really sure why that was the case, either). I only had the weakest armor tonight, too, so the only way I could have had weaker armor before was if I was missing a piece altogether.




Crawl and 1OOO
Posts: 2613
(4/6/04 1:39 am)
Reply
I LOVE FO!

By the way, Ys Book 1 and 2 had some famous voice actors.

For instance, Dark Fact is played by Michael Bell. At first, Dark Fact sounds like Bell's Prowl (from Transformer's) voice, but by the end you can kind of pick up on a Bombshell (also from Transformers) feel.

Alan Oppenheimer (Seaspray, Man at Arms, and Cringer) is another one. I can't remember what he did in Ys, though.




Flying Omelette
Inflatable Dartboard
Administrator
Posts: 7412
(4/6/04 7:09 am)
Reply
Re: I LOVE FO!

Ys Book I and II also has Jim "Winnie the Pooh" Cummings, Dan "Bumblee" Gilvezan, and Thomas Haden Church (Lowell of Wings):

www.imdb.com/title/tt0218737/




CLOUDBOND007
Dragon Warrior
Posts: 348
(4/7/04 12:02 am)
Reply
Re: Yet Another Game Progress Topic

The forest in Dungeon Siege is an annoying area to get through. With all the trees around, it can be really hard to see where you're going and tougher still to go after enemies that aren't on the main path. Especially the archers. I'm just glad the game has a quick save feature...

I did a little side quest which involved fighting the bandit boss in his hideout. Got a couple nice treasures there, but nothing the characters in my party can equip right now.

After that, I finished the Forest and reached a swamp area. Finally some open spaces to explore.

The game is getting more challenging overall... I wish I had another warrior character right now because of that. Mages in this game, aside from their ability to heal, are less than spectacular IMO.




Kairobi King
Eldean Rebel
Posts: 411
(4/7/04 9:55 am)
Reply
Re: Yet Another Game Progress Topic

I finally beat TMNT2 by using the 10 lives code. I swear, I don't have any idea how you'd beat Krang and Shredder without it. Has anyone done it?




CodieKitty
Kitten Pokemon
Posts: 695
(4/7/04 4:46 pm)
Reply
Re: Yet Another Game Progress Topic

I have. I didn't use the 10 Lives Code, I hacked the hell out of it with a Game Genie. :p




CLOUDBOND007
Dragon Warrior
Posts: 352
(4/9/04 1:43 pm)
Reply
Re: Yet Another Game Progress Topic

I've finished more of the Swamp area in Dungeon Siege. And as is turns out, really not a lot of wide open spaces afterall. It's a tough place, too.

There are always a lot of enemies in general, coming from all directions. Most of them being pretty powerful. But the most challenging situation is where you have the ones that can attack you with spells from a distance and keep summoning more enemies to attack you. Chasing after them first usually results in every other enemy in the area attacking you at once, usually causing more damage than you can heal with potions and magic.

I also went through an interesting place with lots of really tough undead enemies. That was a sidequest of sorts. But in general, I'm still considered to be in the Swamp area for now.



Flying Omelette
Inflatable Dartboard
Administrator
Posts: 7426
(4/9/04 2:03 pm)
Reply
Re: Yet Another Game Progress Topic

I finished my replay of Dark Savior. Now to begin the review.




Red Clawbot
Desert Miniboss
Posts: 741
(4/10/04 3:34 am)
Reply
Re: Yet Another Game Progress Topic

Well, I've got a nerdy lament: So I was cruisin through the tunnels on Wizardry (the NES one), and BOOM!- The game freezes...one of my level 13 fighters was completely erased from the game, as if he had never existed! WAH WAH WAH!:( That's like, never happened before in my years of sparingly playing that game! I swear, I'm never going to beat that game.

Also, I cruised through a game of Skykid and got to level 21. The games quite a thrill! But I still can't beat that game yet. O well.

And GRR! I still can't get passed level 4 on Sword Master. Those greasy platforms get me every time!




The Joyful kun
Posts: 8
(4/12/04 11:53 pm)
Reply
Re: Yet Another Game Progress Topic

For the past 16 days, I have been playing the Japanese version of Pokemon Leaf Green [GBA Version]. I have gotten 4 badges so far, but the next thing I'm supposed to do is to get the Silver Scope at Team Rocket's hideout inside a casino located in Celadon City for battling ghost Pokemon at Lavender Tower.