Game Progress Topic #4
CLOUDBOND007
Dragon Warrior
(4/10/04 3:15 pm)
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Game Progress Topic 4 (With something new)

This post was lost a long time ago due to an accidental edit. No way to restore it.




CodieKitty
Kitten Pokemon
(4/10/04 6:09 pm)
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Re: Game Progress Topic 4 (With Something New)

I saw Hellboy last night. That movie so kicked the crap out of and wiped the floor with Hulk.

I restarted my Azure Dreams file today. I kept getting KOd in the Tower, so I decided to go into the tower and level up for a while before going up to a floor. I guess the number of monsters on each floor is limited, so I can't level up that much. The game finally threw me a Wind Crystal, so I was able to leave the tower with my stuff for the first time since I've begun it.




Flying Omelette
Inflatable Dartboard
Administrator
(4/10/04 6:26 pm)
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Re: Game Progress Topic 4 (With Something New)

Which Azure Dreams version are you playing? PS1 or GBC? Remember that only your Familiars keep their levels once you leave the tower. Kou always reverts back to level 1.

And yes, you will get your butt kicked for awhile. As your familiars gain levels, you'll be able to go farther and farther into the tower.




CodieKitty
Kitten Pokemon
(4/10/04 6:34 pm)
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Re: Game Progress Topic 4 (With Something New)

PSX. Don't own GBC, although I'd love to get ahold of one.

Yeah, I knew the part about Kou always getting sent back to Lv. 1.

By the way, can you only get new monsters by hatching eggs, or can you somehow capture the ones running around the Tower (not that I've found any I particularly like - I want a Griffon!)?

Would you happen to know how "Azure" is pronouned? I always said it "Ah-zhure" like the color, but my brother always gets on my but when I say that, insisting it's "Uh-zoore". Where he heard that, I don't know.




FlowingMindspin
Pirate
(4/10/04 6:44 pm)
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Re: Game Progress Topic 4 (With Something New)

I've been playing Chrono Cross for the last week, I'm about 25 hours into it and I think I'm nearing the end of the first disc. I'm at a loss as to where to go right now, and I've been searching for hours... so it might be time to refer to a FAQ.:thumbsdown




Starscream
(4/10/04 6:55 pm)
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Re: Game Progress Topic 4 (With Something New)

im on the last level of Star Wars Jedi Acadomy. i am planning on finishing it tonight. so far it has been a really good game. some parts get a little tough....but nothing imposable




Facilitypro
Slow Daddy
(4/10/04 9:12 pm)
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Re: Game Progress Topic 4 (With Something New)

Got the 1000 Delta Weapon note in R-Type Delta. What a dumb note. I wanted to try a no force game, but that would obviously preclude me from using the Delta Weapon. So I played through Easy a few times and blasted the Delta Weapon as soon as it charged. I used it 142 times in three games.

My next note will be the 100 hour note, which I have something like 8.5 more hours to get. (Unless I do a no force game in less than 8.5 hours, which I doubt.)




Bomberguy221
Hit and away is my style!
(4/11/04 12:37 am)
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Re: Game Progress Topic 4 (With Something New)

I'm nearing the end of the first year/chapter in Harvest Moon: AWL. Here's the deal:

-Almost all of the characters consider me a friend now (IE they look at me as I pass). The exceptions would be Celia, Marlin (John Stamos), Sebastian (although I did get a cinema for him), and possibly Cody. Oh yes, and the Mukumuku (but I've only seen him/her/it a few times).

-Not counting purchases I must make, I only need the Weird Sickle to complete the tool shelf.

-I purchased my first chicken, Lunes. I'll need to get a system going where my eggs sell enough for me to get feed. Right now I'm not going to have that much money. Did I mention my cow's no longer producing milk?




Liontamer
Dark Warlord
(4/11/04 12:42 am)
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Re: Game Progress Topic 4 (With Something New)

Quote: I saw Hellboy last night. That movie so kicked the crap out of and wiped the floor with Hulk.


That's not saying much; The Hulk movie blew chunks. I did think Hellboy was great though.

Anyway, on the TV front, it pisses me off that Fox has already cancelled "Wonder Falls," which was one of the feshest, most entertaining tv shows in quite awhile. On the video game front, I'm plugging my way through Pokemon Colosseum. I just caught Suicune today, so I'm glad to finally have him and Entei. On the book front, I'm currently reading the Pulitzer Prize-winning book "The Amazing Adventures of Kavalier and Clay" by Michael Chabon. It's been good so far.




Red Clawbot
Desert Miniboss
(4/11/04 3:46 am)
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Re: Game Progress Topic 4 (With Something New)

I have just received as big a thumb blister as ever from an NES controller that I have ever had. It came from an impressive yet disappointing run through 26 levels on Skykid that I just had. All right, I cruised through the first 20 or so missions without even dying. I lost the first of my nine lives on mission 21 on one of those stupid volcanos. I spent the next three or so missions flipping and flopping through some scary tank ridden mountainsides and giant pyramids that float on air. My first encounter of the pyramids freaked me out so bad that I crashed into one of them out of sudden panic. I lost maybe 3 lives on mission 25, which featured a thrilling combination of lightning bolts, devious cheapshot planes that sneak up from behind, incoming suicide explosion aircrafts from the front, and of course those nasty volcanos.

I had about 5 lives remaining by the time I reached mission 26. After surviving a city skyline infested with cannons, aircraft, and tanks, I managed to pull through a crowded mountainside filled to the maximum capacity of just about every enemy possible. But after that, I pick up the bomb for the base, lose it, and get shot down by some pathetic pea-shooter tank and crash into a tree. Damn. After i continued my mission over where my plane crashed I cruise over a rather unusual flying airbase which was suppost to have been the bomb target. So I'm cruisin, thinking, "Welll, I guess I missed another base", but no, in short time my plane comes crashing to the ground without my consent. I didn't get hit, I didn't pass a space where I was supposed to land...it cost me a life and sent me to the start of the mission...I went a second time around, and got up to the airbase with a bomb, ready to destroy it. But the damn thing shot me down.:( On my third attempt at the mission, a plane shot me down as I was retrieving the bomb for the base. It was my last life. Marde!

So, from what I can conclude, this "Mission 26" is either one of two things: It's either the final mission of the game and all will be over when I bomb the airbase or it's the first of a disturbing trend of missions that feature "bombing of the target" as a mandatory for completing the mission. Anyhow, my right thumb is red hot, swollen with blister juice and the space between the index and middle fingers on the upper palm of my left hand has a painful purple groove in it. Damn, few gems have forced me to shake the controller and push buttons as violently and vigorously as Skykid.

I guess you could only understand what I'm talking about if you've actually played the game, but I guess that's the case with most these game progress accounts.

I also beat Super Ghouls n Ghost for a second time just to mildly establish some mastery over the game. I also did it because I was bored.

Outside of video games...I watched the Brave Little Toaster for a second time in a week because I had such a raging nostalgia for it. Before this week I hadn't seen it for about 8 years, and it was one of my favourites as a kid. Hell, it's still one of my favourites. I don't understand how it's a Disney movie though because there seems to be things that are uncharacterisic about it. I could almost swear that they just walked up to the makers of that movie and told them- "we'll market your movie in professional fashion so long as we can slap our name on it". I'd like to babble for a good long while about BLT, but I think I have spent enough time and energy discussing Skykid.




Starscream
(4/11/04 6:11 am)
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Re: Game Progress Topic 4 (With Something New)

so i take it that you wont be up for some SkyKid for the rest of the week....(until next sunday)




Crawl and 1OOO
(4/11/04 8:58 am)
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I LOVE FO!

I haven't been playing much at all lately :/ Hopefully, I'll be able to get back into it after my PhD comprehensive exams are over. Right now, though, I feel like I might have too much hanging over my head to be able to want to do anything that takes too much dedication in my leisure time. (Especially since what I'd really like would be to able to finish another review before I start another game). So, lately, most of my leisure time has been spent with movies and DVDs, and some light reading (I had thought it had been a while since I've read any books, when I realized that I've been reading books all the time. I just haven't been reading any for pleasure).




Flying Omelette
Inflatable Dartboard
Administrator
(4/11/04 11:01 am)
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Re: Game Progress Topic 4 (With Something New)

I pronounce Azure as "AHZ-zhure".

"By the way, can you only get new monsters by hatching ggs, or can you somehow capture the ones running around the Tower (not that I've found any I particularly like - I want a Griffon!)?"


I think there's an item that will turn a monster into an egg, though I don't remember what it was. Look for something with that description and think of it as a Pokeball - if you throw it at a monster, it will revert it to an egg, which you can then pick up and take. My suggestion would be not to use it unless you have a Wind Crystal, though. You wouldn't want to use it, then not be able to escape the tower with your egg.




CLOUDBOND007
Dragon Warrior
(4/11/04 12:04 pm)
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Re: Game Progress Topic 4 (With Something New)

I'm no longer sure that I'll be able to finish Dungeon Siege soon. I made it to the end of the swamp area after some difficult situations where I was swarmed by enemies.

And now I'm exploring an interesting cave with mostly mechanical enemies. I thought that this was very close to the end of the game, but I've heard that there's still quite a bit to do. I hope I'm able to make it to the end, as I'm starting to get a little bored with things. There's never any strategy involved in the battles, and I don't have the freedom to level up when I get bored... enemies disappear for good once defeated. Also, the mages continue to be nearly useless. The good spells cost way too much MP, and the rest hardly do any damage. A couple of the healing spells are good to have, but that's about all.

I have very little idea what's going on with the story, as there's almost no dialogue and when I do (rarely) encounter it, it's usually so uninteresting that I skip most of it.

This could've been a great game, but the flaws really start to add up. I know I'm never going to replay it... I just hope I can get myself to finish it once.




CodieKitty
Kitten Pokemon
(4/11/04 12:24 pm)
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Re: Game Progress Topic 4 (With Something New)

"That's not saying much; The Hulk movie blew chunks. I did think Hellboy was great though."


Somebody at VGF said something like that.

I chose that particular comparison because of the people I've run into who were expecting another Hulk.

Here's what I said to the other guy:

"Okay... Hellboy kicked the crap out of and mopped the floor with Pirates of the Caribbean."

I peronsally thought Pirates of the Caribbean was like Super Metroid; above average, but not movie of eternity material like it's always hailed as.




Crawl and 1OOO
(4/11/04 6:13 pm)
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I LOVE FO!

I might consider playing Final Fantasy Origins. That shouldn't take too much dedication, since I've already beaten Final Fantasy 1 (many times...). I was originally thinking of playing Final Fantasy Chronicles (either to finish up a FF4 file which I've already started, or to beat Chrono Trigger to unlock the sound test) but I couldn't find that one. I'm not TOO worried about that, however, since even though I went through my whole game collection looking for it, I didn't actually take all the CDs out of my shelves and storage bins. So, I might have just overlooked it.




Facilitypro
Slow Daddy
(4/11/04 7:14 pm)
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Re: I LOVE FO!

I did try a no powerup game on R-Type Delta today (with the RX, since no other ship can kill the ovary). My only sticking point was on stage 2 where the beehives are. Then I accidentally got the bit there, ruining the no powerup game. Then I accidentally got a force on stage 4, and blew the no force game. But I kept going, just to experience playing without a force. I made it to about the middle of stage 5 before I quit, so I haven't tried the REALLY tough parts yet.




Flying Omelette
Inflatable Dartboard
Administrator
(4/11/04 7:22 pm)
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Re: I LOVE FO!

I'm back to playing DoDonPachi. I'm on Arcade Mode on Easy. I've noticed I can get farther with the Blue Ship without continuing than I can with the others. Strange, because although the blue ship has the widest range of firepower, it's the weakest and slowest. Maybe having a wide range counts more than anything else in this game. I dunno. I really need to play the game in Tate mode someday...




CodieKitty
Kitten Pokemon
(4/11/04 8:06 pm)
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Re: I LOVE FO!

"I'm not TOO worried about that, however, since even though I went through my whole game collection looking for it, I didn't actually take all the CDs out of my shelves and storage bins. So, I might have just overlooked it."


You don't alphabetize your games?

I played my recently obtained Earthworm Jim for the Gameboy (original, black and white). If any one game has the most ports, it's Earthworm Jim. They even felt the need to port a 16-bit console game to an 8-bit handheld. One rule of video games ports is (or if it isn't, should be) that you do NOT port games to an inferior system. They should have figured out that was a bad idea when the game needs at least three buttons (jump, shoot, whip), and the GB/GBC only has two. Also because of the inferior system thing, the game is hideously difficult.

Whipping and shooting use the same button. The only way I can easily whip instead of shoot it to jump first.

I also realized that hitting spikes, no matter what kind, even if they're some kind of small wall in the road that you have to jump over, Jim is instantly killed. In the original, he just bounced off and yelled "OW!" and took some damage. That itself doesn't bother me a whole lot because sometimes in the original you'd land in a spike pit that would be inescapable, then keep bouncing around until Jim dies (I guess Shiny did this so people would be less inclined to use an invincibility code). What does bother me when it's paired with terrible hit detection. If I ever made it there, I don't believe the Use Your Head stage would even be possible.

Also, most of the bosses have been changed so that they're either really easy or really hard. For example, Chuck's battle patern doesn't change like it did in the original. In the original, after a few hits he'd start moving on the pulley, making you have to time when you shot the crate into the springs. Correct me if this is wrong, but this doesn't seem like someting the Gameboy is incapable of. Now for the ones that are really hard. The garbage can man and the evil snowman can only be hit once every couple of seconds (like invincibility time), making the fights with both of them WAY too long. I guess it'd be easier to whip them, if only the game would let me. And the snowman likes to appear right under Jim, making his fight way too difficult. I also thought it was really pathetic that they used the game's ending music as the fight music for the snowman.

After the snowman, Evil's supposed to pop out and throws a bomb that makes it rain spikes in a way where you have to find cover (can't go between them) until they go away, we instead have spikes raining at random, and never letting up. How you're supposed to climb up the shaft without a spike hitting you and knocking you back down and shaving off a good 1/3 of your health is beyond me.

I took a nap, then played MDK (the original one for the PSX). Yeah, I'm in a Shiny mood. I got to this area where you were supposed to shoot Mortars into some tubes leading into an area with a bunch of enemies. Problem was, I didn't have any Mortars to shoot, and Doc didn't seem to want to send me any. I wandered around the area and eventually slammed the Power button and put it away.

I hear Wild 9 calling me.




Bomberguy221
Hit and away is my style!
(4/11/04 8:56 pm)
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Re: I LOVE FO!

I was also quite bitter about Wonderfalls' cancelling, as it was one of the coolest shows to come out in a long while. You have to love such a cynical protagonist like Jaye.

In HM:AWL, I have completed the first year, and a LOT has changed. After the "wedding" (which consisted of me saying hello to a bunch of people with Nami), the farm itself was in a bit of a "stasis" (plants didn't mature, animals didn't change) while the story's plot line advanced a few years.

There's a new family in the town, and one character has left the game (completely changing the location and attitude of another). A character who had to come to town every day now lives IN town. One of the younger characters has grown up, too, but otherwise seems the same.

There's also a new character on my farm - my son. The house has a larger kitchen (along with what suggests to be bathrooms), and my kid has a bed at the foot of mine. He really likes me to "cawwy" him, and is actually quite a cute kid.




Crawl and 1OOO
(4/11/04 11:38 pm)
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I LOVE FO!

Quote: You don't alphabetize your games?


Ha! No. My collection is quite unorganized. And it wouldn't really do me much good to alphabetize them anyway. I often have to take out several games from a drawer to reach the one I want, so they'd become unorganized again after I played just a few games.

I found Final Fantasy Chronicles right away after a second look, though. I'm not even sure how I missed it. It was right in front of a top drawer, under only one game.

But to balance finding that game, I lost a memory card (the one I had my Gran Turismo save on). I'm not sure how that happened. I took it out of my Playstation, looked through some drawers for my game, and then it was gone. Oh, well, it'll turn up again, I'm sure.









As for game progress, I did indeed start Final Fantasy 1 on Origins. I decided to use the same party that I last used on the original version, meaning two "Monks" and two Red Mages. Since we were talking about RPG names in a different thread, it just occured to me that "Goju" could be a good 4-letter name for a black belt.

So far, I think the only spells my Red Mages have are Cure 1 and 2. I've almost saved up 4,000 "gil", which I could use for either buying Pure, or a Mythril sword for one of my mages, I haven't yet decided.

I may be a purist, but there are a lot of things I like more about the NES version. While the game is supposed to be "enhanced", I do prefer the music on the original version. The music in Matoya's cave, for instance, sounds more beautiful on the NES. The simple introduction on the NES was more subtle and effective. (There are a few things resembling real time cut scenes in the new version) And there are just some little things I liked about the older game; for instance, you could only leave a boat on a dock, but you could reenter it from any side, which was often a little shortcut. On the Playstation, you must also reenter from a dock side. And I liked the original script more, so far ("The earth begins to rot" from the original was better than "The earth begins to decay")

Well, as I said, I may just be a purist, though I wasn't bugged by Super Mario All Stars. Of course, aside from the graphical changes, there weren't many changes in those games. And the new game in that set (The Lost Levels) was great, making it easier to accept the collection as a whole.




Crawl and 1OOO
(4/11/04 11:56 pm)
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I LOVE FO!

Oh, and of course I've been playing on normal difficulty (but is it true that you need to play on Easy to unlock everything?) The only enhancement I've been using is the one that allows running in towns and dungeons.




CLOUDBOND007
Dragon Warrior
(4/12/04 1:26 am)
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Re: I LOVE FO!

I don't remember exactly, but there is some reason to finish the easy mode... it may be some extra gallery stuff. Not very much though, if I remember correctly.

Easy Mode is a terribly boring experience though, as you're near invincible. I think you get a maximum of 99 spells per level instead of 9, everything is half price, etc. Too simple even for me.




SETZERtheGREAT
(4/12/04 11:45 am)
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Re: I LOVE FO!

Well, I beat Gradius the other night without continuing and without using the power-up code. I hope that means something.




CLOUDBOND007
Dragon Warrior
(4/12/04 1:38 pm)
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It may continue forever...

In Dungeon Siege, I played further into the cave with mechanical enemies. It was a fairly interesting area at first, but like everything else, it's just overdone. Every room seems almost identical to the previous one, the enemies are always the same, and the tactics the same. It gets dull after a while and you just start looking forward to the next area. There's still a certain degree of fun involved, but nothing exciting.

The reason I said I probably wouldn't be able to finish the game soon is because I've heard there are several more chapters to go. Games of this kind shouldn't last so many hours... I've been playing for more than 14 already. And then there's the expansion...




CodieKitty
Kitten Pokemon
(4/12/04 7:00 pm)
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Re: It may continue forever...

I guess I don't own enough games to know that feeling. I've still got a lot of empty space in my room, and lots of bookshelves.

I got on Wild 9, but only to take one of my crappy digitical camera pictures of the Beast Engine loading picture. That picture rocks.




Crawl and 1OOO
(4/12/04 7:27 pm)
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I LOVE FO!

A little more FF1 on FFO.

Even when I'm playing a game that's nominally identical to another, I still have to wonder, Are they really the same? There are little differences here and there (I don't remember FF1 having "sleeping bags"; I thought those were introduced in FF6), but, so long as you're playing with original settings, the difficulty does seem comparable.

I tend to fight Garland after gaining one level. That's probably more than enough, really, but it almost seems as though you can have more trouble with random fights in the Temple of Chaos/Fiends than against Garland himself! So, gaining one level can be a good idea. And it was here, too. For that, and other points of comparision, the game's seems about as difficult.

One time when I played FF1 on the NES, I made a goal of trying to keep every character alive for as long as possible, so everyone had identical experience. I'm sure I gave that up before the game was over, but I distinctly remember at least beating Astos with everyone alive, because that was difficult to do (he had a move that could kill a character in a single move).

I gave up that goal nearly right away on FFO. While returning to the Temple of Chaos after beating Garland, one of my black belts died. I've gotten a lot of deaths (all individual, though; I haven't yet Game Over-ed) since then. Most recently, I made an expedition to the Marsh Cave. Above, I mentioned that I had 4000 GP saved up. I spent that on Pure. That wasn't a wise thing to do: That red mage still isn't at a high enough level to cast even one level 4 spell.

Anyway, aside from that I might have liked to have another Mythril sword for my other Red Mage, it seemed like I didn't really need anything else from elf town, and I was easily killing the enemies in the town's environs. The red mage with the Mythril sword, for instance, could sometimes kill an Ogre with a single hit. So, I figured it was time to move on to the Marsh Cave. It was a struggle getting there. I made it to the second floor, I think, without even meeting any enemies. Then, I encountered a group of scorpions, and they slaughtered me. Two of my black belts were killed. I immediately headed back the way I came, but I was attacked much more leaving than entering. Both of my mages were poisoned, and I only had one antidote left. But I persisted. I finally made it back to elf town with my one red mage, who was also poisoned at the time. But the trip wasn't for naught: I earned so much gold that I could then buy the mythril sword for my other mage. And my one surviving mage gained a level as well (though now he's probably too far above my other characters)


I wondered if I was yet at the point where my black belts would be stronger unarmed. Well, the status screen says they're stronger armed. I can't really remember if the on the NES if the status screen eventually says you're stronger unarmed, or if you just have to figure it out for yourself. So, anyway, I unequipped one of my black belts. The effect, now, is a little strange. Before, he could only get one hit, for 20~30 hp of damage. Unequipped, he can do two hits, sometimes for about 50 (or more) hp. But then there are times when he only does 5 hp of damage. Strange.

Another thing I forgot is whether you also have to remove the black belt's armor for the full unarmed effect. But for now, I'm keeping their armor on, but otherwise disarming them.




CLOUDBOND007
Dragon Warrior
(4/12/04 9:24 pm)
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Re: It may continue forever...

In Dungeon Siege, I finished the cave I've been talking about for the past few posts. Unlike many other areas in the game, there was actually a boss at the end. He was very easy though, simpler in fact than most of the normal enemies I had encountered, mostly because he was alone. Even though he had very high HP, he did almost no damage to my characters.

The game's story has now entered the next chapter, which seems not much more interesting than any of the others. But at least there are new areas now... and the potential once again for some outdoor places to explore.

Getting close to 15 hours of play, now, and having some fun once again.




Facilitypro
Slow Daddy
(4/12/04 11:41 pm)
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Re: It may continue forever...

Made it to the stage 5 boss in Delta without the force, bits or missiles, but I stopped after a few tries because I was getting tired.




Red Clawbot
Desert Miniboss
(4/14/04 3:17 am)
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Re: It may continue forever...

I beat Skykid...with 8 lives remaining! Mission 26 was the final, and airbase that I failed to bomb was indeed the master behind the madness- the one who challenged me two sit on my ass and stroll through 26 missions over and over again for years. And I killed him. Hahahahaha!!! That's a good one to get out of my system.

I really cleaned house, and now I have completely mastered the game. I celebrated by eating a box of Mike and Ike. I also received an extra large blister where the base of my index finger meets. Wooo!, I'm developing more video game callouses on my hands, I'm so proud!




Starscream
(4/14/04 4:34 am)
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Re: It may continue forever...

oh yeah! well i got to level 13 and died in skykid....with your help -_- hehehe. well...i think i have almost beat Gungrave. its a purty game. every secend is a worthy screen shot




Oh Sassparilla
BWA HA HA!!!
(4/14/04 9:02 am)
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Re: It may continue forever...

I BEAT CONTRA III ON HARD!! Finally! And no, I didn't use that infinite lives cheat. Now I can start work on Contra: Shattered Soldier.




Flying Omelette
Inflatable Dartboard
Administrator
(4/14/04 10:52 am)
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Re: It may continue forever...

I won't be playing much for the next few nights because I'm busy updating the Cameos Database. I have to give the entire section an overhaul, and that's going to take awhile. I spent all of last night working on the first page, and I'm only halfway through the B section.




Crawl and 1OOO
(4/14/04 8:46 pm)
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I LOVE FO!

“I BEAT CONTRA III ON HARD!!”

Congratulations. I think that's the most difficult Contra game.

Final Fantasy:

Above, I wondered if it would show on the status screen when the Black Belts were more effective fighting unarmed. It does. It seems equipping Iron Nunchucks, for example, makes my attack 22, regardless of my strength score. Currently, my Black Belts' attack is 22 unarmed anyway.

The funny thing is, when I started playing tonight, I almost regretted having black belts on my team. They seemed like a liability. The red mages were causing 60~100 hp of damage per attack, while the black belts were languishing around 20 hp. After gaining just a couple of levels, though, they're now doing up to 4 attacks per turn, for frequently over 100 hp of damage.


I got my first full Game Over tonight. I returned to the Marsh Cave. I didn't have much trouble at all with the enemies there, but when I met the Mages (renamed in this version to Picowizards), they completely killed off my party. I tried again without leveling up. On the NES version, it seems the number of Mages you have to fight there is random. Both times on FFO, I had to fight 4. Anyway, as I recall, they killed two of my party members, but the other two won the Crown. I think only one made it back to Elf town alive.

After that, I killed Astos. His instant death attack failed. I had a hard time damaging him. My characters would frequently only do 2~4 hp of damage against him. I looked up his stats afterwards, and don't recall him having particularly great defense. Oh, well.

I completely cleared out every dungeon so far of treasure chests. (One advantage of FFO is that it keeps track of this) The funny thing is, I'm not even sure if I've ever done that before in one game. In any case, there are more picowizards defending chests at the bottom of the dungeon.

(The only thing I'm missing is something from the dwarf cave, but I'm sure that's the excalibur)



One obvious big difference between this game and the NES version is that you can carry a lot more weapons and armor. On the NES, you were limited to 16 pieces of each. You also can equip items during battle (but apparently cannot unequip them).




Bomberguy221
Hit and away is my style!
(4/14/04 8:55 pm)
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Re: I LOVE FO!

In HM:AWL, Grant gave me an alarm clock as a present. I still don't know what I did to warrant it, though - I was more friends with his wife and daughter than I was with him. In fact, that man's one of the most difficult people to get a relationship going with. He always goes to work early and comes home late, and anything I try to give him when he DOES cross my path is met with a mediocre reply and no acceptance.

After experimenting with it (I now have it set for around the neighborhood of 3:45, at which time it rings, AM or PM), I was awoken by my wife to learn that I now have two ducks. I named them Monday and Tuesday, and eagerly await the first eggs. Oh yeah, and Takakura has a pet plant named Tartan in his room. The farm is really filling up!




Crawl and 1OOO
(4/14/04 11:47 pm)
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I LOVE FO!

I beat the Vampire in the Earth cave, got the ruby, gave it to the Titan, and got the staff from the sage.


A Final Fantasy memory: The first time I ever played through this game, I had a hell of a time beating Kary. I saved (with a tent, I guess) outside of Gurgu volcano, and probably spent the better part of a day going through it over and over, just to die at Kary. I was dedicated to winning without leveling up.

Well, I can understand why I had trouble. I beat her at level 12. I don't even know how I made it to her at level 12. Right now I'm at level 14, and I haven't even beaten the Earth Fiend.





Anyway, I was thinking of remakes, enhancements, and FFO vs SM All Stars. I have another possible explanation for why I might be more accepting of SM All Star's graphical "enhancements". While the graphics were changed, they were generally kept consistent with the style of the original games. There is only one exception I can think of: Super Mario in the original Super Mario Bros. looks more like he did in the later games. However, the rest of the game (even normal Mario) resembles how it originally looked. It even has the obviously tiled fences. The other enhancements seemed like extrapolations of what was already present. There might be another layer of parallax, big spaces of solid colors in backgrounds were filled with details... but those details often looked like things you'd see elsewhere in the original games. That added consistency.

FFO, on the other hand, seems like it's trying to look like, say, Final Fantasy 6. (This especially seems true to me in certain battle backgrounds) Even if you like the look of Final Fantasy 6, you can experience that by playing Final Fantasy 6. If you liked the look of Final Fantasy... well, I guess you'd have to play the NES Final Fantasy.




SETZERtheGREAT
(4/15/04 12:00 pm)
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Re: I LOVE FO!

I've mostly been preparing for exams, so I can't play anything right now, either. If I do play something, it'll be a quick-play game like Mega Man 2 or Life Force, or something.




CLOUDBOND007
Dragon Warrior
(4/16/04 12:36 am)
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Re: I LOVE FO!

There were several places in FF Origins that didn't seem to live up to the original version, as far as the graphics. Tiamat's lair in particular. Many of the new versions of those areas were just too generic, I think.

I guess I'm going to work on Dungeon Siege some more pretty soon. But I'm at the point where I wish it would end so I could move on to something else. It's not a terrible game, but it's remarkable just how average it is.

But that said, I'm not sure what I could move on to. I've been reading about games, old and new, and I haven't been able to think of anything interesting worth getting. I'm going to consider some more older PC games, despite my disappointment with Dungeon Siege.




CLOUDBOND007
Dragon Warrior
(4/16/04 3:01 pm)
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Re: Game Progress Topic 4 (With Something New)

I played a little more Dungeon Siege, and once again was left feeling unimpressed with the game. I'm on my way to a fortress at this point, and I can't say I remember why. The journal doesn't say because Chapter 5 hasn't officially started yet, even though I completed the main quest of Chapter 4.

Anyway, this new area started off with open spaces and seemed a little more interesting than other recent locations. But after about 5 minutes of progress, I found myself in another annoyingly dark forest. You can't see easily where the enemies are coming from, there's nothing interesting to look at, and the whole thing becomes an annoyance.

I found a place to buy some new equipment, which was actually better than most of the stuff I had found in the previous dungeon.

Before I stopped playing, undead creatures started becoming my main enemies in this forest, and there was a sign pointing me in the direction of that fortress.

I think I may have passed 16 hours of play.




Bomberguy221
Hit and away is my style!
(4/16/04 3:46 pm)
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Re: Game Progress Topic 4 (With Something New)

HM:AWL still. I discovered that Banana trees are real money-makers! I sold 4 bags of banana seeds, and made 3000g! With the money I've made on the multiple harvests, I've bought a sheep, a brown bull, lots of bird feed and medicine, the rest of the tools, and some gifts for Marlin (since he's near impossible to please). I'm probably going to shoot for the extra buildings soon with all this money.




Starscream
(4/16/04 5:17 pm)
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Re: Game Progress Topic 4 (With Something New)

i beat lunar legend this morning....it wasnt to hard...i leveld all my guys up to 50 or so before i got there and had a lot of items at my disposal. took me a while though.




CodieKitty
Kitten Pokemon
(4/16/04 7:10 pm)
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Re: Game Progress Topic 4 (With Something New)

I've been playing Galaxy Fight on the Saturn lately. I don't know why. It's not that great of a game. It's a button mashing fighter with dull graphics. The only character I seem to be able to do anything with is Gunter (I honestly don't know why I'm complaining - Gunter's awesome), which is odd because I struggled with him on my NeoGeo emulator. I can get by with Alvan, but only with the help of pure dumb luck.

And Felden is cheaper than Cackletta. Oddly, I got up to him with Alvan, and for some reason he let me defeat him by constantly using Al-Blasts (a green, narrow Hadouken, basically). Both rounds, I got him on the right side of the arena, and kept throwing Al-Blasts at him. He didn't block a single one.

I'd like to know why Sunsoft gave the American Saturn this, but not the delightful Waku Waku 7 (Japanese got it, lucky pukes), although it probably has to do with the Saturn's horrible sales, or that the Saturn died about a year after WW7 was released for Arcade.

I just realized that Alvan's costume looks like Rhys' on the Japanese Phantasy Star III's cover. I'm not submitting it as an SAB right now, because I don't remember what Rhys' face looked like on the cover.




Flying Omelette
Inflatable Dartboard
Administrator
(4/16/04 10:43 pm)
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Re: Game Progress Topic 4 (With Something New)

Well, Crawl and I reached the end of the Transformers Season 3 episodes (though we still have the three Season 4 episodes left to watch).

I don't know what to think of The Return of Optimus Prime. On the one hand, the episodes were better than a lot of what came before it in Season 3. On the other hand, there's just something not right about it. Maybe Rodimus didn't prove to be as good a leader as Optimus, but it seems *wrong* to just bring Optimus back, and then unceremoniously rip Rodimus's leadership away and forget about him. If Rodimus wasn't as good a leader, I'd blame it more on the writing - It seems Roddy is as much a victim of bad writing as Ultra Magnus, Blurr, Octane, and a lot of other potentially-likeable and interesting Season 3 characters. Good writers could have made Rodimus great. That stupid, stupid Autobot Matrix of Leadership doesn't help any, either. It would have been better had Rodimus become the new leader by doing something to prove he had what it takes - not by having some magical disco ball choose him, blow up Unicron for him, and turn him into an oversized station wagon.

There are little things here and there that seem to indicate just how underwhelming the writing is...For example, in one episode, the Quintessons are making a deal with a human bounty hunter, and the Terrorcons are standing around in the background. Apparently, when the Terrorcons have nothing to do, they start fighting with each other, for no real reason. A good writer could've had fun with this. I think there was potential for some really funny scenes of the Terrorcons fighting in the background, as everyone else continues with business as usual. But no, it just doesn't really happen.

Also, the stupidity of some scenes really bothers me. For example, in one episode, Blurr is injured and can barely walk. Magnus and Rodimus decide to leave him behind because he's slowing them down. Hello? Ultra Magus is a CAR CARRIER!! Even if Blurr can't transform, can't Ultra Magnus turn into his car carrier mode, have Rodimus lay Blurr in the carrier, and then drive away with him?? This, coupled with that near-fatal mission that the Autobots sent Blurr on with Wheelie (WHEELIE!!!) in the first few episodes proves to me that they purposefully want to get rid of him.

On the gaming front, I'm also getting bored with DoDonPachi. I don't know what it is. It certainly seems like a well-made game, but it just doesn't seem to inspire me to keep going back to it to get better at it. I just get tired of doing those same levels over and over. I probably am not qualified to give this type of game a review yet, but I might just put up my thoughts on it, anyway.




Facilitypro
Slow Daddy
(4/16/04 11:28 pm)
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Re: Game Progress Topic 4 (With Something New)

Quote: It certainly seems like a well-made game, but it just doesn't seem to inspire me to keep going back to it to get better at it.


Why don't you challenge Crawland1000? Trying to beat him is a good motivator.




Flying Omelette
Inflatable Dartboard
Administrator
(4/16/04 11:33 pm)
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Re: Game Progress Topic 4 (With Something New)

He doesn't seem interested in playing it right now, and besides, I think a game should motivate me on its own...




Crawl and 1OOO
(4/17/04 8:09 am)
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I LOVE FO!

Probably a bigger problem is that we only have one Japanese Saturn and one copy of DoDonPachi.




Bomberguy221
Hit and away is my style!
(4/17/04 1:59 pm)
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Re: I LOVE FO!

It's autumn now, and I made my first hybrid plant - a Yamato. It's a cross between a sweet potato and a tomato I don't know when I'll plant this thing, though.




The Joyful kun
(4/17/04 10:24 pm)
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Re: Game Progress Topic 4 (With Something New)

Today I was playing Legend of Zelda: Ocarina of Time Master Quest (Japanese version) on my Japanese Orange Nintendo Gamecube, and I figured a way to get the boss key in the Water Temple while I went on to defeat Morpha to get the Water Medallion and the Fire Arrow after that.




Flying Omelette
Inflatable Dartboard
Administrator
(4/17/04 10:26 pm)
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Re: Game Progress Topic 4 (With Something New)

Well, Crawl and I finally finished watching Transformers Season 4 (just three episodes). Ugh, ugh, and ugh...Unless they were planning to wise up and put things back the way they were in Season 2, I'm sorry to say it's probably a good thing this show ended when it did. That whole Headmasters thing was such an awkward and bad idea for a cartoon. Maybe good for a toy, but not for a show.

But one thing good I liked about it (maybe the only thing) is that although Hot Rod was stripped of his official leadership, he still had a "leadership" role in much of this epsidode.

Also, this entire miniseries was based around a piece of novelty poop.




CodieKitty
Kitten Pokemon
(4/17/04 11:16 pm)
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Re: Game Progress Topic 4 (With Something New)

I played TMNT IV a while today. I thought that fight with Shredder at the beginning of the game where Shredder's in front of the arena was rather poorly designed. Now, I agree they did a great job with the back of Shredder's head (no, really. It looks very nice), but if I had to choose between being able to see what I'm doing or see the back of Shredder's head, I'd go with the former in a heartbeat. I also didn't like how you had to rely on luck for the turtle to chuck the foot soldier into the screen. I burned almost all of my lives and continues on that fight.




Flying Omelette
Inflatable Dartboard
Administrator
(4/17/04 11:34 pm)
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Re: Game Progress Topic 4 (With Something New)

"I also didn't like how you had to rely on luck for the turtle to chuck the foot soldier into the screen. "

You don't. There's a way to make him do it every time, but I can't remember exactly what it is. Try holding "down" on the control pad as you throw. I think that's it.




Crawl and 1OOO
(4/18/04 8:55 am)
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I LOVE FO!

I don't know. I've only played through TMNT 4 a couple of times, so maybe that's my problem, but even when I'd hold "down" (I read about that in Nintendo Power), it'd seem like I'd only throw a foot soldier once in between 4 to 10 tries.




Flying Omelette
Inflatable Dartboard
Administrator
(4/18/04 9:18 am)
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Re: I LOVE FO!

There is definitely a way to do it every time, because I got really good at it and was always able to do it. Maybe it just takes practice and timing.

Actually, now that I think about it, I remember a long time ago when we played that game together, and we got to that part, you were fumbling around the whole time while I was consistently throwing them into the screen.

Oh, another thing I remember, is that you have to stun them first. Try shoulder-ramming them, then picking them up and throwing (while holding down.)




CodieKitty
Kitten Pokemon
(4/18/04 1:42 pm)
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Re: I LOVE FO!

I was holding "down", but the turtles still smacked them around instead of tossing them. Thought I admit I didn't whack them, pause for a split second, then attack again.

Maybe it's just because I'm so worried about Shredder's claw and guns (I admit I was jumping like a jackrabbit in that fight), and the fact that Shredder's head takes up half the screen.




Crawl and 1OOO
(4/18/04 1:47 pm)
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I LOVE FO!

Quote: Oh, another thing I remember, is that you have to stun them first. Try shoulder-ramming them, then picking them up and throwing (while holding down.)


Well, that's probably an important step (and one not mentioned in Nintendo Power).




Flying Omelette
Inflatable Dartboard
Administrator
(4/18/04 1:51 pm)
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Re: I LOVE FO!

You have to hit them so that they double over in pain for a moment. That's when you can grab and throw them. I'll give it a try later on today and see if I can figure out how to do it consistently.




Bomberguy221
Hit and away is my style!
(4/18/04 7:39 pm)
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Re: I LOVE FO!

Never played TMNT 4. I'm still playing HM: AWL, but I'll have less time to play from here on out.

I've made a bunch of hybrids so far. I've got two hybrid S seeds planted (which are now plantable in any soil and season, all thanks to Tartan), and I hope that the seed maker will transfer these qualities. I'm really looking forward to 3rd-gen hybrids and/or new recipies.

I got a present from Mrs. Romana - a black cat! Since I was feeling Shakespearean at the time, I named him/her Capulet. Of course, this pet is pretty much useless aside from showing to Takakura (who hates cats), my wife (whom the cat hates), and my son (who hasn't seen the cat, but I expect hatred somehow involved). Still, it's a neat cat. It eats less than the dog.

Oh yeah, and I cut Golden Wool from my sheep. It fetched a nice price at the market.




Crawl and 1OOO
(4/18/04 9:38 pm)
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I LOVE FO!

I played some more FF1 on FFO.

I made quite a bit of progress tonight. I beat the first two fiends. Lich went down fairly easily, though I imagine I probably leveled myself up too much for him. The last time I played, I made it far into the earth cave, then one of my black belts was turned to stone, and I retreated. I saved with a tent outside the cave.

When I returned tonight, I found that I had a "golden needle" (equivalent to a soft potion) and could have cured that black belt. Oh, well.

After going through all these dungeons, I have a ridiculous amount of gold... especially since my party doesn't need much upkeep, so I don't need to spend it on much. I am at the point where I'll buy 99 potions before I enter a dungeon, though.

Kary (called Marilith in this version, I believe?) was pretty difficult. She gave me some Game Overs. I was somewhat lucky that I had what I needed to beat her. For the most part, I've been using my red mages just as healers (with Cure spells, etc), and fighters. But at one point, when I had plenty of money, I must have gone back to Pravoka to see what level 2 spells they had that might possibly be useful. One was Steel (I think it was TEMPer in the original).

Anyway, I remembered that in the NES version, FIR3 would often damage Kary more than Ice2, despite she had a weakness to ice, because Fire 3 was a higher spell level. Would it be true here, too? Some things do seem a little different in this version... For instance, I don't remember Werewolves healing between rounds on the NES (but it might not have been as blatant, as in this version, green numbers represented healed damage pop up, 16-bit FF style, while that didn't happen on the NES) To cut to the chase, yes, Fire 3 can still damage her more than Ice 2.

But when I attacked her directly, I would sometimes do 100 damage, but would more often do between 3 (!!) and 40 hp. This was why Steel was so important: It let my characters regularly hit her for over 100 hp. I ended up casting Steel on my first three party members (two black belts, and a red mage armed with the Ice Saber). All four characters survived the battle when we won.


Naturally, I went straight for Kary after beating Lich, without leveling up in between.

It seems the bosses have more hit points now (?). I could have sworn Lich on the NES only had 400 HP (except he may have had more during the rematch in the Temple of Fiends). And I thought Chaos only had 2000. Well, now, Lich has 800 hp and Kary/Marilith has 1200. Of course, it's also possible that their HP has been renormalized with respect to the damage they take; ie., maybe they have more hp, but they also take more damage (though it'd be hard to imagine damaging for less than 3 hp)




Liontamer
Dark Warlord
(4/19/04 12:13 am)
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Re:

I may have to play some of Final Fantasy Origins since I just got the guide for free at Gamestop yesterday. I also got a copy of the Star Wars: Clone Wars/Tetris Worlds combo disc (the one that was meant as a pack-in with purchase of an X-Box before the X-Box proce drop recently) for a penny. Now I just need to eventually get an X-Box to play the games on...




CLOUDBOND007
Dragon Warrior
(4/19/04 6:19 pm)
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Looks like I won't finish this one either

Dungeon Siege has become even less entertaining, and as much as I didn't want to, I'm probably going to stop playing soon. Even though a sense of completion with games is very nice, I don't have the patience to play through bad or even mediocre games as some do.

Just wish I could just find another game I could think of as truly great. I think the last time that happened was with Final Fantasy X...


Anyway, even though it's not going to amount to anything, I did make progress today. As I went through that forest trying to find the fortress, I ended up in a cave somehow.

Full of mostly undead creatures again. But there were some really tough enemies that could destroy the party in seconds with crazy looking lightning bolts. There was no defense against it as far as I could find, and no way around those creatures. So I had to waste lots of healing potions to beat them.

I got out of the cave and into a slightly different looking area with the fortress still somewhere ahead. This pattern just keeps repeating the same situations endlessly, and for 16 hours now. This game, as it's designed, should take no more than 5-7 hours to finish. But it would probably take well over 20 if I kept going.




Crawl and 1OOO
(4/19/04 9:16 pm)
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I'll probably eventually finish FF1 again, though

I didn't play much tonight (and I won't play any more after making this post), but I did prepare to assault the ice cave in FF1. I even attempted it once, but got a Game Over. I sort of blame that on my lackidasical attitude (Since I have to pick up the laundry now, I didn't want to get too far into a dungeon without a way of saving), but who knows, maybe it would have happened anyway.




CodieKitty
Kitten Pokemon
(4/21/04 8:22 pm)
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Re: I'll probably eventually finish FF1 again, though

Adventures of Lomax arrived a couple days ago. Well, I was a bit irked. The manual was in two pieces, the game had this clear plastic sticker that looks like a slightly smaller disc, like what Rental places put on them (which is strange, because there wasn't a rental logo anywhere on the sticker), and the front of it was covered in this white powder from a scratch remover. Well, the "Disc Shield" doesn't have a big "BLOCK BUSTER" on the front of it or anything (all it has on it is the damage warning around the rim), and it works, and I got the manual into one piece.

The game was... interesting. I'd like to know why Psygnosis put the Throw Helmet button as right button (I don't know which letter goes to which button), when I'm used to pressing the down button to jump and the left button to attack. I'd also like to know why Psygnosis didn't put in Memory Card support. Passwords for a PSX game? Bleh.

And I just LOVE how much lemmings is in this. Floater lemmings all over the place, Lomax coming out of a trap door, Lomax blowing up into a bunch of "pixels" like Bomber lemmings, all the "Let's Go!"s and "Yippee!"s and "OH NO!"s... and I guess Lomax is supposed to have abilities based off the Builder, Digger, and Basher abilities. The music sounds familiar, but I can't quite put my finger on what it is. And the game sounds awesome through my stereo speakers and subwoofer. So far this game is a dream, although I'm still mad that the game doesn't use a Memory Card. I'm probably going to be playing it throughout the weekend.

I need to get ahold of that PSX game of the original Lemmings. I want to own as many versions of that as I can.




Morgannon
(4/22/04 12:05 pm)
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Re: I'll probably eventually finish FF1 again, though

Playing Dragon Warrior 3 for the GBC. I'm trying to find the ghost ship right now.

I've also played a little of Soul Calibur 2, but right now, I don't have a lot of time because of my job and college exams.




Facilitypro
Slow Daddy
(4/22/04 10:50 pm)
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Re: I'll probably eventually finish FF1 again, though

I finally cleared R-Type Delta without a force, bits, or missiles. I also crossed the 100 hour mark while doing it, so I got 3 notes for that game. My second notes page is now filled. The only 2 notes left are the ones for playing the game 1000 times and the 1000 hour note. I haven't even registered 200 games played yet.




bjstrykes
Who's going to stop me?
You? Oh, please don't
hurt me, little boy!!
(4/23/04 10:56 am)
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Re: I'll probably eventually finish FF1 again, though

I picked up that game of Equinox I had started months ago and then abandoned when Symphony of the Night stole my attention away. I cleared Afralona (which really wasn't all that difficult, the previous 2 areas were much harder. I wonder if Afralona was easier on purpose to give you a bit of a break?) And now I'm on the Ghost Ship, which is making me nervous because you can only save by using the save spell, and the number of magic refill potions is limited. Not to mention this place is much harder than Afralona. Possibly even harder than Atlena and Quagmire (which, until now, were the hardest parts of the game).

I also have difficulty with platform games that use the isometric view. I'm terrible at making jumps in these kinds of games. I never liked Q*bert because I'd always accidentally leap off the pyramid.




CodieKitty
Kitten Pokemon
(4/23/04 1:15 pm)
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Re: I'll probably eventually finish FF1 again, though

More Lomax. I'm up the second Ghost Ship (the one that's the first demo you see if you let the game sit there for a while). It's getting kind of hard, and if this follows the tradition of Lemmings games, this game is going to get REALLY nasty soon.

I almost yelled at the game when Lorock appeared and said "There's a solution to every puzzle. Just use your abilities or your brains". HELLO, Lorock! Lomax is a lemming! He doesn't have a brain!

Maybe that was intentional.




Kairobi King
Eldean Rebel
(4/23/04 1:19 pm)
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Re: I'll probably eventually finish FF1 again, though

He might be saying it to you, as the gamer.

I'm trying desperately to get a screenshot of the programmer room in Adventure, even though FO has verified it, I want to send in a screenshot for it, too. I've already finished the game on all three difficulty settings, although object placement is random each time, anyway.




CLOUDBOND007
Dragon Warrior
(4/23/04 8:54 pm)
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Re: Looks like I won't finish this one either

I haven't played anything else, and I don't think I will for a little while. Just can't find anything interesting anymore, unfortunately. Maybe a new game will be able to recapture my interest in the future.




CodieKitty
Kitten Pokemon
(4/24/04 6:11 pm)
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Re: Looks like I won't finish this one either

Yet more Lomax. I got to... I believe the first desert stage, and got my rear end handed to me.

The bosses of this game... I don't like them. So far there's only been two, and they were both some kind of air-borne warship. Both shoot evil lemmings riding missiles at you (which are related to how you defeat the thing) and they both come down and slam into the ground. The only difference between the two was that the second one would sometimes come low and swing these spiky balls back and forth.

If the desert boss is a warship, I'll be angry. But I'll forgive Psygnosis some if the fight with Evil Ed is mano a mano. If his fight is with a warship...




Bomberguy221
Hit and away is my style!
(4/24/04 7:59 pm)
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Re: Looks like I won't finish this one either

Games: I scored a higher time trial on a couple of courses in MK:DD.

Movies: I watched Catch-22 on TV a while ago. I loved the book, but the movie was a little off. They had some power names like Martin Sheen and Bob Newhart (who didn't look like Henry Fonda to the degree I would've liked) to their credit, but they more tried to imitate the story-telling style than the actual story. You'd have a hard time following it if you didn't read the book. If you did read the book, it's not bad. If you didn't, chalk this one up to "the book is better" and move on.




Flying Omelette
Inflatable Dartboard
Administrator
(4/25/04 9:34 am)
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Re: Looks like I won't finish this one either

Two nights ago, Crawl and I watched Harry Potter and the Sorcerer's Stone. I can see why kids would like this movie, and it's good to see that not all kids' entertainment is braindead (like say, oh, the Olsen Twins, Beethoven, and recent Disney animated movies.) However, the one biggest issue I have with the movies is that *SPOILER HIGHLIGHT TO READ*it sort of has a "Scooby-Doo" plot. Even with a spoiler warning, I don't want to say too much else, but you'll see what I mean if you watch the movie.


In other news, Crawl and I had a cookout yesterday at the park. We took some turkey burgers to one of the public grills. At first, we had a hard time getting the charcoals to light, but someone had left a paper bag in one of the grills, and by lighting that on fire, we got the charcoals started. I then put a dry twig across the coals, and the flame traveled down the twig and got the other charcoals lit, too. All-in-all, I'd say we had a good time.

I also started playing DoDonPachi on Saturn mode again. I hate to say this, but I think Arcade is just way too hectic for me. Saturn mode is more manageable, although the trade-off is that you have to deal with the true final boss every time. However, I'm getting better at fighting him. Saturn mode's "Very Easy" setting is now too easy for me, so I moved up to "Easy". The true final boss's second form is invulnerable to your bombs on any setting above "Very Easy", which is what makes him so difficult to beat.




CLOUDBOND007
Dragon Warrior
(4/25/04 7:19 pm)
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Re: Looks like I won't finish this one either

I may actually consider playing an older game, but I'm not sure what. My attempt to replay Lufia 2 was not a success... I found myself getting bored after a couple hours.

I'm considering Secret of Mana, Zelda 3, Illusion of Gaia, and Final Fantasy 4 right now.




Kairobi King
Eldean Rebel
(4/26/04 12:24 pm)
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Re: Looks like I won't finish this one either

I played through the first stage of Viewtiful Joe, but that was all I had time for, because of homework and stuff. I remember some people here complaining that the first stage is a bit slow, and I can see where that's coming from, but I'm sure it won't be like that for the entire game.

I also never got a screenshot of that darn programmer room in Adventure, but I'll try again. It's much harder to do with a keyboard than a Genesis controller.




CodieKitty
Kitten Pokemon
(4/26/04 6:07 pm)
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Re: Looks like I won't finish this one either

Still more Lomax. I'm up to the second Evil Ed stage. Oh man, Evil Ed's world is freaky, but I didn't find the first stage anywhere near as troubling as some of those desert stages (most of the desert stages were really nasty). It looks like there's souls ripped from their bodies flying around, the actual environment looks evil with things like green gas to boulders with little buildings on them in the background, and all the lemmings are here were turned into blobs of green slime. But there was something I found in this stage that was more disturbing than scary.

Before I go on, if I could be spared the question of why I was looking at this, I'd appreciate it. Because even I don't know why I was looking at it.

There's these air geysers that you have to run into to send Lomax to the next platform. I somehow noticed that these air geysers blow up Lomax's gown. I tip my hat to Psygnosis for the way they make the gown billow, always keeping some part of it over Lomax's crotch.

It still wasn't quite as disturbing as how the first thing you see when you open the manual is a naked lemming with his hands over his groin.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(4/26/04 11:00 pm)
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Re: Looks like I won't finish this one either

Bought Castlevania LoI.
Then beat soon after.
........




Crawl and 1OOO
(4/26/04 11:36 pm)
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I LOVE FO!

Where we live, Lament of Innocence is $30 new. From what I've heard of it, I wouldn't want to spend more than $20 for it.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(4/27/04 3:16 am)
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Re: I LOVE FO!

The only MAGNIFICENT thing about it is the music.
Music kicks ass.
Gameplay is sorta fun, but soitenly not excellent...
I payed less than $30 for it, and I recently recieved decent sum of money for doing almost nothing, so no loss on my part.
Its been a decent way to pass time...I guess playing as the extra character and the hard mode will keep me busy until May 4.
...
oh and uh
The story is ambominabelbul like my misspellings.




Gengarian Junus
The Great Behemoth
(4/27/04 3:32 pm)
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Re: I LOVE FO!

Replaying Paladin's Quest. I reached the part where you have to get the stupid piano player in Hagudo to play the Godom Lullaby.




Flying Omelette
Inflatable Dartboard
Administrator
(4/29/04 5:24 pm)
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Re: I LOVE FO!

Last night, in Rad Gravity, I figured out how to make the hidden door appear on Utopia and I found another energy unit increase. That's about it. I haven't completed that area, though.




CodieKitty
Kitten Pokemon
(4/29/04 5:45 pm)
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Re: I LOVE FO!

I finished Lomax a couple nights ago. You do fight Evil Ed himself. The fight was interesting, but really easy. *SPOILER WARNING HIGHLIGHT TO READ*


He flies in riding a rock a little ways in the background, then an avalanche of rocks falls in on Lomax. You have to use the spin attack to punt the rocks at Ed and hit him. This form is a complete joke, and the only reason I didn't beat it on my first try was because I didn't know how to hit him. You can easily win it by constantly spinning around and staying parallel to him until something hits him. Do it three times, and he falls off the screen.

Then he turns into the ENORMOUS lemming-dragon thing, and he has two evil lemming helpers. This is the only form that's all that difficult. The evil lemmings drop rocks as well as bombs, while Ed does nothing. Hit the bombs, lose the helmet or die. And since the rocks aren't raining all over the place like the first form as well as the frequent bombs, you have to be much more precise and watchful.

The third form is also a complete and total joke. He comes back up from , still the dragon-thing, and grabs the arena. I really don't know what he does, but I guess he shakes the arena to make it rain rocks. Hitting his head does nothing to Lomax. Once again, spin in circles around him and hope something hits him. Some bombs do fly out when he shakes it, but these don't seem to come until his has one hit left. And by then, the lost rock will probably be flying at his head.


And the ending blows dogs. Now, Lemmings endings rarely wrap much of anything up. But not only do they not have much of anything to wrap up, they're always amusing to watch, like The Tribe's ending credits, or those little demos after you complete each diffi. This was just... vomit inducing awful. *ANOTHER SPOILER WARNING, ALTHOUGH THERE'S REALLY NOT MUCH TO SPOIL*


Lorock falls in, congratulates Lomax and says peace will return to Lemmingland, and then the credits roll while a demo of one of the stages plays. Yay. No praise for Lomax, no glimpse of the peaceful Lemmingland, and no idea who that female-looking lemming on the manual is.


Overall, I felt Lomax started out really good, slightly degraded in the Horror and Desert stages, then totally fell apart at the Evil Ed stages. The soundtrack took a nosedive (such wonderful tunes in the game. Why were the Evil Ed stages not included?), those air geysers made the levels more frustrating (and disturbing, to boot) than challenging, and the bosses suck. Very good for what it was, but could have been so much more.

It kind of felt like Wild 9 (which I've only read this happened to. Can't really confirm it). It seemed like Psygnosis started out taking their time to make a quality game, but when their time was running out they tacked a bunch of extra stuff onto it. They also both have an inaccuracy on the back of the case - Wild 9 says KARN's face is the size of New York, and Lomax says it has 40 stages. KARN's face is SO not the size of New York, and Lomax only has 23 or so stages (unless they were counting the ones that were two parts).

This is what was supposed to have happened with Star Fox Adventures as well, but I haven't reached the part where everyone says the game goes bad yet.




Oh Sassparilla
BWA HA HA!!!
(4/30/04 2:42 pm)
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Re: Game Progress Topic 4 (With Something New)

I cleared the first two worlds of Super Mario 3 for GBA. I also finally finished Riki's quest in SaGa Frontier. That was the only one I never finished because I hate using monsters. I also had a tough time beating that Virgil boss.




CLOUDBOND007
Dragon Warrior
(5/1/04 2:07 pm)
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Re: Game Progress Topic 4 (With Something New)

I played several hours of Star Wars: KOTOR yesterday. It's starts off good, slows down for a while, and is now getting more interesting again.

Certainly not what you'd consider a traditional RPG... it's like Star Wars meets Baldur's Gate and Morrowind. But battles aren't as hard as in BG, and you can't deviate from your goals for as long as you could in Morrowind. But there are a lot of people to talk to, and lots of sidequests and minigames.

I'd imagine there's a lot of replay value regarding your character's use of the force... you get a little good/evil meter that shows how you're progressing. Dark Side powers apparently take very little effort to use when you're more evil, but then can still be used by a Jedi at high cost to the game's equivalent of magic power. I don't know if using the Dark Side powers actually makes you more evil, or if it's only your choices during the game.




CRAWLand1000
(5/1/04 2:34 pm)
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I LOVE FO!

I was feeling pretty depressed today. This was a very stressful semester for me, and I feel completely burned out on physics. If I was an undergraduate still, this would be the time for me to take a semester off and take a job at Fed Ex or something. But I was still optimistic, because I figured once this semester was over, I would at least have my nights to myself again. But yesterday, my boss told me that he expected I'd have to work late nights for the next several weeks on a project.

Well, I should be busy with a take home exam this weekend... (and I probably will be tomorrow and tonight) but I desparately wanted to get some gaming in (I don't think I've done anything fun -- gaming or otherwise -- all week until last night, when we went to see a movie), so I slacked on that a little.


I picked up the no-force R-Type Delta game again. On Facility Pro's recommendation, I've been playing with the R-X. I've only been playing for a little while, so I JUST NOW made it to the check point that leads to the Stage 5 boss. (I'm taking a little break from the game -- I might eat lunch after this) I've made it to the final form of that boss before, so so far I haven't done anything I haven't previously. So, I can't tell for sure yet if the R-X will be the key to my victory or not. But, damn, it has seemed pretty helpful so far. Once, a while ago, I was thinking over my description for R-Type Delta on my great game feature, and I said something like, The ships are so distinct that your strategies can change significantly depending on which you use. I was wondering if I was just bullshitting myself, but this experience has confirmed to myself that I wasn't.


I refined my no-force strategy against the stage 3 boss. With that strategy, it can be a pretty good fight. Anyway, what happens is sort of complicated, so I won't even bother trying to describe it perfectly (I might even have forgotten some details in this brief time; I hope not). I definitely have to hit the boss with a level 2 shot when it first shoots the fireballs. Then, it starts shooting those spinning bullet launchers from top and below (it did this before it launched the fire balls, but at this time, the spinners would destroy themselves against an overhead platform). I try to get ahead of the upper ones. They're spinning in such a way that you won't have to worry about their bullets while they're close to you (and too tight to dodge); however, once they reach the leftmost edge of the screen, their bullets WILL be aimed towards you. Only now, they've traveled far enough that they're just for enough apart for you to dodge through. I had to simultaneously dodge those AND the next wave of fireballs from the boss to get in the killing shot.




CLOUDBOND007
Dragon Warrior
(5/1/04 4:39 pm)
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Re: Game Progress Topic 4 (With Something New)

To elaborate on KOTOR a little bit...

There are many playable characters, but you can only have three in a party at one time. Sometimes certain characters are required by the storyline. You can change which member of your party you have direct control of with the push of a button.

Battles take some getting used to. When you spot an enemy, the game automatically pauses. You can simply hit a button and your party will attack in a somewhat logical fashion. You can also give up to three commands to be carried out in order.

You can also give party members more specific attack commands whenever you wish by using a small menu at the bottom of the screen, but the battle continues while you're doing this, so you have to be quick about it. And you can also set things up ahead of time regarding how a party member should behave in general when fighting, etc.

When you level up, you get different points you can allocate to skills and feats. You might make a character better at accessing computer terminals, getting by tough locks, etc.

Feats are more specific, often combat related skills, like new fighting techniques.

You can have the computer decide for you which ones to add points to, but it's decisions seem questionable sometimes.

All the text in the game is spoken aloud, but you can still push a button when done reading the text to move on to the rest of the conversation... you don't have to actually listen to them say everything if you don't want to.

There's often many ways to respond to a NPC, making the conversations appropriate for whatever kind of character you're playing.

You can talk to your party members too, for advice and general information. Sometimes, I think there's a little too much dialogue though, and not enough exploration and battles. I guess once the story gets going a little, it'll become more entertaining.

There's also different ways to resolve sidequests, depending on character type.

I don't have any force powers yet this early in the game, so I can't comment on them. Reading the manual, it sounds like interesting stuff though.

Graphics aren't bad, but not terribly impressive either. A little slowdown in very large locations, but it's not a problem. Character detail is the best aspect of the visuals, overall.

You can save anywhere outside of combat, and this is extremely convenient.




Crawl and 1OOO
(5/1/04 5:15 pm)
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I LOVE FO!

The stage 5 boss (the part that's based on stage 3 from the original R-Type) is still difficult with the R-X. I said (probably at another board) that I didn't have too much trouble crossing over the top of the first part of the ship. I wondered if that would be true when I'd confront the boss again. After I refamiliarized myself with that part, I'd say it is true. But, man, right after that part, I just get almost instantly slaughtered almost every time.

What happens then is, the vulnerable, "engine" part of the ship is behind you, and it launches a ridiculous number of blue shots. One thing that makes this part particularly difficult is that the paths of the shots is not linear: They can first be launched upwards, then decend. Anyway, I can still fairly regularly survive this initial onslaught. There's a brief pause. Then, the ship rotates a little more, and some guns that are mounted on the ship become visible at the top of the screen. Now, you have to dodge both the blue shots and the shots from the guns behind you.


I was thinking a little bit more about the (false) claim that R-Type games are all "memory based". The funny thing about things like this in R-Type games (challenges I haven't yet figured out) is that sometimes I'll figure something out that seems to work... and then it doesn't work any more. If the games were 100% patterned, this wouldn't be the case.

For this particular part of the game: As I said, for the first onslaught, the shots are launched vertically. For the second onslaught, the ship has rotated enough that they're almost launched horiztonally. So, my idea was to try to get ABOVE the second batch of shots. In that position, I'd be right in front of the other guns, but I'd rather dodge their bullets than the blue ones.

This worked a couple of times, and I in fact thought I was pretty close to beating this stage without the force. At least I survived long enough to hit the boss dead center with one fully powered blast (and I heard two destroys it).

But now, for whatever reason, I can't get that to work anymore. The second blue shots are launched just diagonally enough that I can't really get above them...

I'm not sure what to do with that strategy. Maybe it just needs refinement. Maybe there's something I can do to influence how the shots behave at that point. Or maybe I'm really not supposed to do things that way, and just got lucky earlier when it worked.




Facilitypro
Slow Daddy
(5/1/04 5:40 pm)
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Re: I LOVE FO!

Actually, you have to hit it with about four level 2 shots. But you said that way back when you were trying this the first time, you almost timed the boss out. If you were using the RX, it would have probably been dead by then. So that's encouraging.

You and I handle the second blue shot onslaught quite differently. On my board, I refered to the "second blue onslaught," which, after seeing your post, is an entirely different part of the battle. But the way I do it comes with its own set of problems, so it's tough either way.

I'll hold off on sharing my strategy unless you want to hear it.




CRAWLand1000
FO's Sexy Smoosh!
Administrator
(5/1/04 8:41 pm)
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I LOVE FO!

Quote: But you said that way back when you were trying this the first time, you almost timed the boss out. If you were using the RX, it would have probably been dead by then. So that's encouraging.


Yeah, but I hadn't gotten that far very many times.

I imagine you call the second onslaught the part where the engine reappears after rolling off the screen. However, I wanted to be more specific about the sections of the first onslaught (another thing I tried there was going low during that part, but then I seem to crash into the ship. I haven't tried that approach many times, though).


Anyway, not game progress, but exam progress: I am almost finished with the first (of three) problems for this exam. Our professor said he expected this exam to be easy for us relative to, well, every other assignment we've had in the class so far. Indeed, the first problem is almost identical to a homework problem, except that the geometry is different (easier), so I can almost just copy my homework answers. The only thing is, this question's in something like 6 parts, so it's time consuming to simply write down the answer, even if I don't have to think about it much.

I don't know if I "get" the second problem, though. It's about a free electron in a harmonically varying electric field. What I wonder, though (and it wasn't specified) is whether we're supposed to treat the electron classically or quantum mechanically. I'd guess if we WEREN'T supposed to do it quantum mechanically, it could have just been called a "free point charge" rather than an electron specifically; however, we've never treated particles (unless you count aggregates of photons) quantum mechanically in this class (which is why it's called CLASSICAL electrodynamics). But on the third hand, this class is always throwing us curveballs on assignments and exams... but on the fourth hand, that would contradict the professor's statement that this exam is supposed to be relatively easy.




Flying Omelette
BLOODFANG
Administrator
(5/1/04 9:01 pm)
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Re: I LOVE FO!

Still stuck on the last stage of Rad Gravity. I've gotten past the door maze (it's actually the easiest part of this area once you have the correct path memorized). But I reached a part where a spiky thing drops from the ceiling on a conveyor belt and I have no idea how to get past this mofo. The teleporter trick that got me past the earlier one doesn't seem to work here.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(5/1/04 11:09 pm)
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Re: I LOVE FO!

Just got done playin Metal Slug 1 from start to finish




Crawl and 1OOO
FO's Sexy Smoosh!
Administrator
(5/2/04 12:55 am)
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I LOVE FO!

I gave up on R-Type Delta for tonight (and certainly the weekend, and probably the week...). I did save my game before I turned it off to add the play time to my total.

Anyway, I figured out one thing that might possibly be another trick to help me. You can sort of shoot behind you, even without the force, under the proper circumstances.

So, after the first onslaught (as I defined above), I've been charging my beam to level 2, I move to the middle of the screen (or perhaps slightly lower, or more right) and then at the end of that attack, I shoot my beam right into the part of the ship that's to my right. This causes my beam to reflect off of it and clear out the immediate area of blue shots.

From here, I have two things to test. First, I could try using that strategy in conjunction with trying to get above the second onslaught. This has worked sometimes, but it seems unreliable.

I have another hypothesis, but I haven't had time to test it yet. I might be able to use that beam reflection to destroy some guns that are at the bottom left of the screen at that moment. I said above that when I tried getting below the second onslaught, I would often crash into the ships. Well, that sometimes happened, but not always. What would kill me at other times were those guns. But maybe if I could destroy them, then that other strategy might become viable.




CLOUDBOND007
Dragon Warrior
(5/2/04 3:08 pm)
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Re: Game Progress Topic 4 (With Something New)

Turns out that the Xbox is still my favorite console, in terms of design and features.

Anyway, I played so much more of KOTOR... more than I've played of anything in quite a while. It's not always good, but I've been pretty entertained. Things have gotten much better since the story moved on to the planet of Dantooine, and your character starts learning about the force.

There's still lots of sidequests, and I never completed several of the ones from the first planet. But you can't really complete all of them, anyway, as they conflict with eachother at times.

I've been at it for over 9 hours already, and I think I have a very long way to go. Still amazed at how much dialogue and voice acting there is.

I also played some more Halo, and I'm pretty far into the second level. Overall, I think I'm going to prefer indoor areas. I don't like driving the vehicle, and it's easy to accidentally get turned around... unless I'm just doing something wrong. But it's a really fun game when everything falls into place.




Flying Omelette
BLOODFANG
Administrator
(5/2/04 3:35 pm)
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Re: Game Progress Topic 4 (With Something New)

“The teleporter trick that got me past the earlier one doesn't seem to work here.”


BTW, the teleporter trick did work there. I probably just wasn't timing it correctly earlier. As I said in the dedicated topic for this game, I did complete it last night. It had one of the weirdest final boss fights I've ever seen.

I did think the boss right before the final boss was one of the better boss fights in the game. He's one of these bosses with "suicidal invulnerability", but it's not enough just to hit him when he's vulnerable. You sort of have to "lure" him around the screen so that he stops in a position from which you can safely dodge his attacks and counterattack. The thing is, he moves towards you whenver you move or take a hit, so it's very difficult to keep him still. In terms of gameplay style, Rad Gravity is similar to Battle of Olympus, but this was definitely a better boss fight than Olympus's final boss fight (which was a clear rip-off of the final boss of Zelda 2, only easier.)

One thing about Rad Gravity vs. Battle of Olympus is that Rad Gravity's focus is more on "puzzle-solving". Although it's basically an action game, figuring out how to get past some action sequences requires a bit of thinking. I mentioned earlier about a section in Volcania that has a bunch of enemies that seem impossible to get past. The game does drop a subtle hint at the very beginning of this area of how to get past that, and indeed, there is a way to make it easier, but I had to figure it out for myself. Also, most of the boss fights are a matter of figuring out what to do to make the boss take damage. Battle of Olympus, on the other hand, was more about exploration. "Solving" a problem in Olympus was usually something along the lines of "strike a tree or column with your sword to make something appear". Battle of Olympus could've benefitted from having more of a Sword Master-style combat system.




Facilitypro
Slow Daddy
(5/2/04 4:22 pm)
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Re: Game Progress Topic 4 (With Something New)

Been playing shooters. R-Types and Delta. Made it to the checkpoint of stage 7 and relearned a little bit of that stage. Tried to beat state 2 of the second loop of R-Type II to no avail. Tried Delta on Hard with no force just for fun. Figured I'd get stuck on stage 3 and I did.

Then my stupid Dreamcast was going haywire and not loading anything. I tried Fur Fighters and could only get to the opening movie. EGG wouldn't work. Fucking DC. So I tried Mars Matrix which usually works, and it did. I played it once through on Arcade, and I actually beat my high score. It's like 430 billion now.




Crawl and 1OOO
FO's Sexy Smoosh!
Administrator
(5/2/04 5:19 pm)
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I LOVE FO!

Speaking of Dreamcasts:

Sometimes my Dreamcast won't boot my copy of Shenmue. I don't know what the reason for it is; my system can run every other game fine, and my copy of the game booted fine in my brother's DC. And sometimes my DC boots it normally, too.

You know how if an NES game is dirty, it can display scrambled graphics? Well, one time when my DC booted Shenmue, but erroneously, Shenmue's graphics were like the 3D analogue of scrambled NES graphics. That's the only time I've ever seen anything like that, and it's one of the more bizarre things I've seen.


It probably wouldn't hurt if I got a back up DC. Even when it works fine, it can make horrible grinding noises. I had one concern about a backup DC, which would be that newer models might have had some correction so they couldn't boot CDs (which would eliminate my ability to play Ikaruga, or any other import). However, a couple of years after Sega said they'd change the DC BIOS, dcemulation reported that no versions of the Dreamcast were unable to boot CDs.




Flying Omelette
BLOODFANG
Administrator
(5/2/04 8:31 pm)
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Re: I LOVE FO!

I started a replay of Zoda's Revenge. I beat the first two chapters already.

I used to think I liked this game more than StarTropics, but I don't remember beating the first two chapters of StarTropics so quickly...




CLOUDBOND007
Dragon Warrior
(5/3/04 3:29 pm)
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Re: Game Progress Topic 4 (With Something New)

May be some minor spoilers for KOTOR
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Anyway, I finished the events of Dantooine, aside from a sidequest or two, and I now have a bit more freedom. You get full access to your ship, and have several planets you can travel to... in order to find pieces of a sort of high-tech map. You can also return to the Jedi base on Dantooine, apparently.

I decided to go to Tatooine, first. There's a few things you can do there, including races, to earn credits. But it's still not the most exciting area around. The Sand People and Jawas play a major role in the overall story, though. Some interesting stuff. And there's a little more action and exploration here than usual.

I have a party of three Jedi right now, but there's several other characters available, including two droids and a Wookie. Apparently, when you gain experience, everyone gets an equal share. So you don't have to worry about switching characters in and out to level them up.

KOTOR has been a lot better than I make it sound. I don't know if it'll be one of my all-time favorite games, but it's better than anything I've played in some time.

I've also reached level 3 in Halo, but I've gone into slightly more detail on that in the Halo topic.




Kairobi King
Eldean Rebel
(5/3/04 4:20 pm)
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Re: Game Progress Topic 4 (With Something New)

I've mostly been playing Viewtiful Joe and Konami Arcade Classics. I can loop Shaolin's Road twice. I can get up to Tonfun in Yie Ar Kung-Fu. And I've reached Saturn in Gyruss.




Crawl and 1OOO
FO's Sexy Smoosh!
Administrator
(5/3/04 6:18 pm)
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I LOVE FO!

Well, I don't really know how much free time I'll have this week. (I did get my take home exam turned in on time, btw) I do have some time tonight, so I went back to R-Type Delta.

Tonight I beat the first part of the stage 3 boss with one hit.

I'm reminded of this part in Happy Gilmore. First, he hits a long drive that gets his ball on the green. Then he keeps putting and missing the hole over and over.

On the next hole, he gets a hole in one. He says, "Wow, that was much easier! From now on, I think I'll do it that way!"


Anyway, if I can beat that part of the boss in one hit from now on, that's what I'd like to do. I think the trick may be to hit it while it's still shooting fireballs.

I just made it to stage 5, so there's no telling yet whether I'll have more luck with it tonight or not.




CLOUDBOND007
Dragon Warrior
(5/3/04 9:18 pm)
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Re: I LOVE FO!

More KOTOR...

I got the next part of the map, from a new planet. I forget the name, but it was mostly ocean. And a good part of the mission involves going to an underwater research place to investigate. Unfortunately, the bulky suit you have to wear makes exploration horribly tedious... you would about 1/3 as fast as normal walking speed. And I usually find walking speed annoying enough as it is.

But that's done with now, and there's two planets left to find maps on: The Sith world of Korriban and the Wookie home planet Kashyyyk. I think I'll try Korriban first, as it sounds more interesting. But unfortunately, one of the most powerful characters is unuseable here.




Flying Omelette
BLOODFANG
Administrator
(5/3/04 9:58 pm)
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Re: I LOVE FO!

I'm up to the Count's mansion in Zoda's Revenge.




CLOUDBOND007
Dragon Warrior
(5/4/04 2:41 pm)
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Re: I LOVE FO!

In KOTOR, I finished with Korriban... and it was the best part of the game so far. You get to join the Sith/Dark Jedi Academy, which was fascinating. There were lots of ways to handle every situation, and my character has shifted more to the Dark Side after some of what went on there. I'll probably be going for the Dark Side ending with this playthrough, anyway.

So only the Wookie planet is left, and then the map finding thing is complete.




Magnus CROWE
Snooze Alarm
(5/4/04 4:16 pm)
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Re: I LOVE FO!

Games I'm currently playing are NBA Hangtime and SaGa Frontier. Yes, I'm still playing SaGa Frontier. I didn't finish everyone's quests, yet. I kind of lost track of what to do in Asellus' quest.




ACC KAIN
(5/4/04 6:31 pm)
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Re: Game Progress Topic 4 (With Something New)

I'm working on Breath of Fire 2. It took me so many years to complete Breath of Fire 1 that I never tried the sequel. Right now, I'm on the part where in the desert tomb with the quicksand pools. I just discovered an easy way past them.




Flying Omelette
BLOODFANG
Administrator
(5/4/04 8:44 pm)
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Re: Game Progress Topic 4 (With Something New)

I'm up to the Camelot chapter of Zoda's Revenge. I beat the knight boss, and now I'm working my way to the Dragon boss. I haven't gotten to him yet.

I still like this game a lot, but it just seems to be...lacking...something. For one thing, the game doesn't seem to "breathe in" its worlds. Mike hops to a time period, meets a famous person, completes a dungeon, okay moving on, next chapter...I mean, there's practically no reason for Sherlock Holmes's appearance (even forgetting the fact that it makes no sense because he's only a fictional character), because he doesn't do much of anything. (Okay, he tells you to go to the museum, but a signpost could've done that.)




CodieKitty
Kitten Pokemon
(5/4/04 9:11 pm)
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Re: Game Progress Topic 4 (With Something New)

While my computer was out of commission with that lovely worm that's been going around, I decided to have a Lemmings fiesta.

Day 1:
Played the SNES version. I played my way up to around the 20th Fun stage. Popped in a password to give me all five Sunsoft special stages. Didn't touch the first one, know how to solve it, it's all about timing. Tried the second one. I believe I know what to do, just haven't been able to pull it off. Tried the third one. I know I've solved it, just haven't been able to pull it off (timing and getting the release rate just right). Solved and pulled off the fourth Sunsoft special. Spent an hour on the fifth one. I already knew how to solve this one, it's just a pain in the butt to pull off.

Day 2:
Played up to around the 8th Tricky stage of the SNES version. I hooked up my PSX, deciding Lomax might have multiple endings because of three tracks on the disc that I never heard while playing the game (and c'mon, that was lousy even for a Lemmings game). Refought Ed, won, got the same crap ending. Hooked my SNES back up, played the final Sports stage of Lemmings 2. Laughed at the credits. Felt even more sore about that thing in Lomax that Psygnosis called an ending.

Day 3:
Hooked up my Genesis, decided to play the Present stages. The manual calls them "Doozies", but I can honestly say the first four weren't too difficult. Can't say anything about the next 26, but I don't see why level 5 would be controller hurling difficult.

If I ever made a 100 Greatest Games List (which would be hard as hell for me to do), I would feel very inclined to put both the SNES and Genesis versions of the game on there. The Genesis version has so many new and different levels that it's almost a different game in the series.

I'm pondering whether to keep an eye out for a copy of the Genesis Lemmings 2. I had a ROM of it, and those passwords scared me (no, it wasn't one for the entire game. You had one password for each tribe, but they were each about 15 characters long), plus I'm not sure if it'd be worth the money. I was definitely getting something fairly new when I laid down the money for the Genesis Lemmings.

And while I was backing up my harddrive, thinking I would have to reformat to get rid of the worm, I was playing Dragon Warrior Monsters on my GBC. I was ONE LEVEL from the boss of the Recollection (or whatever) hall, and got pounded! THAT SUCKED!

And while my PC was cooperating with me (it's been stupid lately, too), I played Wild 9 on a PSX emulator that crashed on Blasting Again and Mega Man X4 and got lots of lovely pictures from it.




The Joyful kun
(5/4/04 10:52 pm)
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Re: Game Progress Topic 4 (With Something New)

Today I was playing Pokemon Leaf Green (JP) on my GameBoy Player. I have evolved three Pokemon, Charmeleon to Charizard, Meowth to Persian, and Ghastly to Haunter.




Facilitypro
Slow Daddy
(5/4/04 11:06 pm)
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Re: Game Progress Topic 4 (With Something New)

I made it to Stage 6 (and the first form of the final boss, even!) of Mars Matrix tonight, shattering my old high score with a new one of over 640 billion.




CLOUDBOND007
Dragon Warrior
(5/5/04 12:03 am)
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Re: Game Progress Topic 4 (With Something New)

I finished Star Wars KOTOR and got the Dark Side ending. The last couple hours of the game are pretty different depending on which side you choose. Can't get the Light Side stuff without playing the whole game again, though.

I'm amazed that I played it for as long as I did... 26 hours in just days. I haven't played for such extended periods of time since... I don't even remember. I happened to have the free time, and it was a really fun experience.

Most importantly of all, it was a truly good game. Started off a bit slow, but it was mostly excellent after that. The underwater area may be an exception. :)




Red Clawbot
Desert Miniboss
(5/5/04 5:24 am)
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Re: Game Progress Topic 4 (With Something New)

nuh...its like 2 it-clock in the morning, and I finished Megaman X3. Felt like playing it because I seemed yo have accomplished nothing else today. So thus, I have restored my sense of accomplishment and I can build off the momentum.

Some brief notes abot the game:

- A liitle tough at first, but once you learn the bosses' patterns they become pieces of cake.

- The stages provided relatively little challenge, basically just wasting time until you reach the boss.

- The music was quite cheesy and simplistic, but the graphics are pretty impressive.

- I barely had to use any of the special weapons through the course of the game.

- The new power ups were fun and exciting to discover and use

- Dr. Doppler was a freaken cinch, and Sigma wasn't nearly as tough or cheap as I thought he'd be.

Good night. Love ya-all.




Gengarian Junus
The Great Behemoth
(5/5/04 8:49 am)
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Re: Game Progress Topic 4 (With Something New)

Paladin's Quest Progress: Currently at the town with the giant flower in the middle, you know, the one the opening demo shows if you let it run for awhile. Have to go to the Temple in the South and do some shit, but I'm leveling up first.




CodieKitty
Kitten Pokemon
(5/5/04 6:44 pm)
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Re: Game Progress Topic 4 (With Something New)

Day 4:
I completed some more of the Present stages. These really aren't all that hard. The one entitled "Fix the Bridge, Quick!" or something like that was the only one that was all that difficult (and it was puzzling).

There was this really stupid one called "Everybody Turn Left!" where the Exit was smack to the left of the hatch, a "splat" pit to the right, and the only command you got was a single Blocker. I guess the trick of the stage was correctly positioning the Blocker somehow, because you had to save everybody else. The release rate was 99, so if the Blocker wasn't set right the lemming right behind him would go right through blocker and walk off the cliff to his death. That's what happened at my first crack at the level. The second one I got everybody else saved.

The rest of the levels left me feeling "...that was it?"

I wonder if it was a typo in the manual, and it's the Sunsoft Specials are the "doozies". I know they were in the SNES version, only in the Genesis version there's 30 Sunsoft Special stages instead of 5.




Flying Omelette
BLOODFANG
Administrator
(5/5/04 9:10 pm)
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Re: Game Progress Topic 4 (With Something New)

“Currently at the town with the giant flower in the middle, you know, the one the opening demo shows if you let it run for awhile. Have to go to the Temple in the South and do some shit, but I'm leveling up first.”


I was surprised to find out that flower is actually a building! And you take an elevator up the stem to the "flower" at the top.

Man, I need to start that game over and finish it someday. I left off just when the plot was getting interesting. Why on earth I abandoned that game and never went back to it, I'll never understand.




Facilitypro
Slow Daddy
(5/7/04 12:19 am)
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Re: Game Progress Topic 4 (With Something New)

Quote: I was surprised to find out that flower is actually a building!


I got excited because I thought you were talking about the final boss of Mars Matrix.

Speaking of which, I beat my previous arcade mode score by a scant amount. This despite not making it as far and having less experience. I must have killed a lot more things.

Still a shade under 650 billion.




Flying Omelette
BLOODFANG
Administrator
(5/7/04 7:10 am)
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Re: Game Progress Topic 4 (With Something New)

This is the flower we're talking about:
http://www.flyingomelette.com/screens2/pqflower.gif



Holy crap, I found a Paladin's Quest fansite:

http://paladinquestfan.0catch.com/




Brigade Delbrack
Electric Boogaloo
(5/7/04 9:47 am)
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Re: Game Progress Topic 4 (With Something New)

Well, the flower does have a building at the base of it, and a weird space bubble like thing at the very top (it's at the end of the blue pole up past the top of the picture), so I would've guessed it wasn't a real flower, the the reason for constructing a building of that shape escapes me. Then again, this is the same game that has a town made out of buildings on flying kites.




CodieKitty
Kitten Pokemon
(5/7/04 11:22 am)
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Re: Game Progress Topic 4 (With Something New)

The curses were heard yesterday.

I did finish the Present setting, but with some headaches and a really big frustration. The 29th Present stage is that damn Sunsoft Special 3 from the SNES version. I hate this stage! And I hated it even more in this version because Sunsoft put this REALLY obnoxious tune for the background music. Had it been one I liked, such as that one that debuts on "Tailor Made for Blockers" in the SNES version, I would've had a better experience with the stage. I think I was stuck on it for an hour. Then I eventually quit trying, went to the stage "King of Lemmings" which has that song I mentioned a few sentences ago, listened to it for a while to recouperate, then tackled the 29th stage... and beat it. The 30th Present stage was the Sunsoft Special 4 from the SNES version.

What really made me want to swear was that the "Present Stages are a doozy" WAS a typo. It said "Complete the Present stages for the Grand Finale". If the "Grand Finale" is a lemming walking out under text that reads "The Next Difficulty Setting is" and holding up a sign that reads "SUNSOFT", I'd really hate to see anything that isn't the grand finale.

Another reason I'm so much more fond of the SNES version - when you complete a difficult setting, you get to see a little movie of the lemmings in their cute little antics. In this, all you see is a lemming holding up a sign that says what the next difficult setting is.

I think I'm just going to get a password for the 30th Sunsoft stage, then solve it. I'm too pissed with the manual to bother with the stages. I'll come back and do them later.




CLOUDBOND007
Dragon Warrior
(5/7/04 12:53 pm)
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Re: Game Progress Topic 4 (With Something New)

I just finished Level 3 of Halo on Normal difficulty. As I said in the other topic, it started out pretty good. But once you're in the enemy ship, it starts getting a bit dull. This is the first party of the game where I have to agree with the term repetitive. Each corridor and room look almost identical, and you fight the same types of enemies again and again. In fact, I think I've only seen about four or five different enemy types during the entire game. I hope they introduce something new later on.

The level was still somewhat fun to play, and the next one looks like it has the potential to be better.




Plutonium HermitCrab
(5/7/04 5:20 pm)
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Game progress

For the last few weeks I've been playing Dragon Warrior 3 on the NES, I actually started the game over a few times because I didn't like the party I had created, eventually I decided to try to go at it alone. As of earlier today my lone hero is now at level 48 and I have next to confront Baramos, though he is too strong for me at this time, need to gain a few more levels, then I'll try again. Overall it's been a little easier playing a solo quest, when enemies give experience it all goes to the hero in full so I level up a lot faster than if I had more members.

Unfortunately the only time that I had to hire another member was to get the yellow orb, whom of which was a merchant, but I did not use the character in battle at all, went straight to the town that was asking for a merchant and dropped him off there, later I was able to get the orb from him. You are forced to pick a merchant for this reason, getting all 6 of the orbs allows you to wake Ramia the phoenix which you need in order to get to Baramos's castle.

I will continue to try to get to the end with just the hero, even if I have to level up to 99, or until they force me to use more characters as they did with the merchant. So far I think I've made excellent progress with this challenge, and to think I haven't ever beaten this game yet.




Magnus CROWE
Snooze Alarm
(5/7/04 5:29 pm)
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Re: Game Progress Topic 4 (With Something New)

The base of the flower doesn't really look like a building, and although the part on top appears mechanical, it's the only part of it that does.

Then again, this is the same game that has a town made out of buildings on flying kites.

That's nothing compared to the part where you go inside the dragon.




Flying Omelette
BLOODFANG
Administrator
(5/7/04 10:19 pm)
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Re: Game Progress Topic 4 (With Something New)

That site I posted a link to has a picture of the Kite-House Town:

http://paladinquestfan.0catch.com/tigerflyhome.htm