Game Progress Topic #5
CLOUDBOND007
Dragon Warrior
Posts: 417
(5/7/04 3:15 pm)
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Game Progress Topic #5

Seemed like the other topic has enough replies, many by me, so here's the next one. Even though I haven't really done so myself yet, you can post about anything you want here, not just games.

I'm considering playing KoToR again as a completely lightside character, but I'm going to work on completing Halo on Normal difficulty first. I've only done three of ten levels so far.


Also, here's some links to the previous progress topics just for reference, until they eventually get moved to another forum...

Game Progress Topic #1

Game Progress Topic #2

Game Progress Topic #3

Game Progress Topic #4






Magnus CROWE
Snooze Alarm
Posts: 424
(5/7/04 5:21 pm)
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Re: Game Progress Topic #5

I'm still plugging away on SaGa Frontier. I'm in the middle of Blue's Quest, and it seems the point is to get all the magic, so I've gotten Omble and Kyo's magic spells.

I've also beaten about 8 teams in NBA Hangtime.




Flying Omelette
BLOODFANG
Administrator
Posts: 7679
(5/7/04 10:14 pm)
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Re: Game Progress Topic #5

Updating the Cameos Database at this time. Still have not gotten past the Dragon boss in Zoda's Revenge, though I can get to him. (The last time I beat the game, it took me about 5-10 tries to beat that boss.)




Facilitypro
Slow Daddy
Posts: 744
(5/7/04 10:20 pm)
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Re: Game Progress Topic #5

733 billion now in Mars Matrix. You know, I didn't start getting higher scores (or making it past past stage 5) until I set the number of lives from 7 back down to the default 3.

I thought it might be because I was more careful now that I had less lives to work with, but I'm also getting much more experience, which has nothing to do with how careful I'm being. In fact, I'm probably getting riskier. Or just generating more cubes.




CLOUDBOND007
Dragon Warrior
Posts: 423
(5/7/04 10:27 pm)
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Re: Game Progress Topic #5

I played pretty far into Halo's level 4, and I'm just not seeing why the game is so popular. It's pretty good, but that's as far as I'm willing to go. Fighting the same handful of enemies across a few different environments isn't the most exciting thing in the world. The story is pretty basic, nothing to get excited about. And the sections where you have to ride around on the vehicle are more frustrating than anything else.

There are some battles that end up being a bit exciting, but that feeling usually fades pretty quickly.

Maybe it'll be fun on a higher difficulty setting, but it's hard to imagine how.

Oh well, it's still better than a lot of recent games. Like Dungeon Siege. But right now, it's only making me feel like playing some more Star Wars..





Crawl and 1OOO
The Fuzzy Physicist
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Posts: 2738
(5/7/04 11:19 pm)
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I LOVE FO!

I hadn't played at all the previous two nights, but I did pick up R-Type Delta again tonight. I briefly practiced stage 6 without powerups. It's a good thing I used the stage select, because at first I forgot why I was playing, and picked up every powerup I saw. Anyway, I didn't play too much of this tonight. But before I go back to the full game without powerups, I do think I should beat stage 6 that way (stage 7 is rather easy without powerups, so I don't anticipate that to be a problem). Whenever I do beat stage 5 that way, I'd like to keep the system on until I beat the full game.

Anyway, since I only had a little time to play tonight, I decided to do something productive, and worked a bit on the 1000 Delta Weapon note. (Obviously, while working on no power up notes, I'll make no progress towards the other). I just played on Easy, and killed virtually every enemy with the Force, and used the Delta weapon almost instantly every time it full charged. If I was very close to a difficult part, I might save the Delta weapon to use there; otherwise, no. The only major violation of my decision to not shoot my cannon was right before the final check point of stage 6.


To cut to the chase, I went from about 492 Delta Weapon usages to just over 550. I still have a ways to go to reach 1,000...




Raistlin
Pirate
Posts: 273
(5/8/04 1:45 am)
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Re: Game Progress Topic #5

Well, I did finish level 4 of Halo. I guess it got a little better near the end... no new enemies, but they did include some of the toughest ones from previous areas. I do tend to get a little lost in some of the levels. It's not as bad as in that PC game Jedi Outcast where every level was very maze-like, but you can waste time trying to decide if you're going forward or accidentally backtracking. I've heard that the game makes you repeat several areas later on... I hope there's still a good deal of new content ahead...

I started a new game of Knights of the Old Republic, and played through the tutorial level on the Endar Spire. It felt very different going through it and actually understanding the controls.

I'm now back on Taris again, and I still feel that it's lacking as far as graphics. Just not a nice place to look at. As I said, I'm playing a fully lightside character now... so that probably means I'll be spending more credits than I'd prefer in doing these sidequests.




Flying Omelette
BLOODFANG
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Posts: 7695
(5/8/04 8:11 pm)
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Re: Game Progress Topic #5

Finished Zoda's Revenge!

Also, for no real reason other than I felt like practicing up on the game, I restarted from the very beginning today using the second save file. Within a few hours, I was right up to where I had been on the old save file. I got through the early levels much easier now that I had practiced up on the controls. And I also discovered some easy way to beat some of the bosses. For example, it's possible to defeat the first boss before he even starts attacking you.




Facilitypro
Slow Daddy
Posts: 746
(5/8/04 11:31 pm)
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Re: Game Progress Topic #5

No new Mars Matrix scores, but I did get my ship to its max level, 8. I died almost simultaneously.

Crawl and 1OOO
The Fuzzy Physicist
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(5/9/04 9:09 am)
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I LOVE FO!

I'm almost through the "revised and expanded" version of The Gunslinger.

It's been several years since I've read this book (the original, naturally, the only one that existed at the time). It's funny how much I remember. You'd think it'd be impossible to remember an entire novel word for word, and maybe it is, but enough of it must have been stored in my subconscious that I can often notice where even subtle changes have been made.

Some changes aren't subtle. In the original, Roland killed Allie for the simple reason that his hands were trained to kill reflexively. King must not have liked that his hero would kill his lover for such a reason, so now he added some subplot about how Allie asking Nort what the afterlife was like, it driving her insane, and then her begging Roland to kill her, in contrast the original where she begged him not to kill her (and I just realized this: If knowledge of the afterlife is so unbearable, how is being sent to it supposed to relieve it?)

Stories like the Dark Tower seem to develop a natural consistency with themselves as they develop, and trying to make early parts of the story more consistent with later parts is only counterproductive.

Yes, Roland killed Allie for no good reason. And he later killed Jake, too. And that does make him a "bad hero". (Since I'm talking about a recently revised version of something originally made in the 70's, I might as well make comparison to Han shooting Greedo first... except Roland is much less noble, because it was established that Greedo was about to shoot Han anyway, while Allie and Jake were innocent)

But that's sort of the point. It sort of presented an opportunity for character growth in the Drawing of the Three. When he shoot the blade off the man's knife, leaving only the hilt, you got the feeling that the younger Roland wouldn't have bothered and would have just shot the man dead.

And that characters now speak with the lingo of Lud and the 'Calla doesn't make the world seem more consistent; it just makes the world seem smaller. If everyone everywhere has the same dialect and customs, then what's the difference between In-World, Mid-World, and End-World? The way the original novel fit into the whole story made it seem as though Roland had and endless amount of knowledge of the customs of his world. Now it seems like just everyone has the same customs. And it doesn't make sense that hicks on the outskirts of nowhere (Wolves of the Calla) speak the same dialect as an educated gunslinger from the center of civilization.


More subtle changes? Since King was planning on making this novel more consistent with later novels, I was wonder if he'd get rid of the mentions of "khef" a few pages in. There, khef seemed to mean a spiritual rank. Because the gunslinger was 5th khef, his spirit was weak enough to recognize he was dehydrating, but strong enough to resist the urge to drink.

In later novels, it seemed as though khef had taken on a different meaning.

Well, that section is still there, but I know the wording has changed. The original, in contrasting 5th to 8th level, reiterated something like, But he was not eighth. He was fifth. Here the line is, "He was not a Manni, however, ..."

Another changed line. In the revised edition: "One had given him a stainless steel Silva compass and bade him give it to the Man Jesus.* The gunslinger took it gravely. If he saw Him, he would turn over the compass. He did not expect that he would, but anything was possible."

Okay, obviously Jesus was changed to "Man Jesus" for consistency with Wolves of the Calla. But I am almost positive that the original did not add the extra "but anything was possible" at the end.

Also, before he told the story of Tull to the red-haired settler, he started to sway and accused the settler of drugging him. That part seems to be excised completely.


*(Which, again, I have to dislike. The only reason why anyone in the Calla knew of Christianity was because Father Callahan came from another world to teach it to them. It made some sense to me that those people would tack on the extra "Man", to emphasize that Jesus was man as well as god, as that concept would be new to them. But the settlers in The Gunslinger would not have met Callahan, and must have known of Jesus for a much longer time)




Flying Omelette
BLOODFANG
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Posts: 7701
(5/9/04 9:44 am)
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Re: Game Progress Topic #5

In The Hunt - Playstation Mode, Very Easy - Made it to what I believe to be the last stage.




Shykid
More Ammunition than God
Posts: 229
(5/9/04 12:09 pm)
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Re: Game Progress Topic #5 Uuuuuuuuuuuuuuuuugh. Don't mention the Gunslinger! I can't stand that book >_< I was forced to read it for mythology class because it's my mythology teacher's favorite book. And now we have to do a stupid radio play on it x_x That book is so male-oriented. And you know what pisses me off the most?! I want to read the rest ;_; Darn it. But it'd take so much time. The book really disturbs me, but... I'm interested in what happens next. Ugh ._.

Ah well. In other news, I still need to beat FF9, and I'm a Ragnarok Online junkie :D I've got a knight, a merchant, and I just made a crusader-to-be yesterday. I've gotten tired of Super Mario 3 for the GBA because there's this one really hard castle. And I haven't picked up FF5 again like I figured I would. Maybe I'll get all the extra stuff in the Chronicles version of Chrono Trigger...


Crawl and 1OOO
The Fuzzy Physicist
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(5/9/04 12:29 pm)
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I LOVE FO! I think the first three Gunslinger books are some of Stephen King's best books. They must not take too much time to get through; I just started the first one yesterday, and I'm already at the last chapter. Anyway, indeed the first book is male-centric, but one of the characters (who becomes a main character in the series) introduced in Drawing of the Three is a woman. I've probably read Drawing of the Three more than any other book in the series, because I've owned a paperback of that one the longest. For a long time, I thought the third in the series was my favorite. I don't know if I'd still say that, but it ends with one hell of a cliff hanger.




CodieKitty
Kitten Pokemon
Posts: 768
(5/9/04 12:30 pm)
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Re: Game Progress Topic #5

I took a break from Lemmings and picked Mario & Luigi back up, played it for about three hours straight. Got all the star pieces in one sitting (I liked that rock boucing minigame), had some trouble trying to figure out what I was supposed to stick in that slot to get to Joke's End (Mario is SO cruel to Luigi). Got there, and I think I'm on the third floor. I just got done with that area where you had to split Mario and Luigi.

Is Joke's End the last place? I remember seeing a screenshot with one of the Koopa Kids in it, but I don't know if it was edited or not.

I think I have Mario and Luigi way overleveled. I got that item that doubles your EXP if you don't get hit, and right now I have them at Lv. 40, give or take a level, and they're crushing everything.





CLOUDBOND007
Dragon Warrior
Posts: 424
(5/9/04 12:30 pm)
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Re: Game Progress Topic #5

Now that the Dark Tower series is close to completion, if it's not finished already, I'd like to go through them from the beginning. I read the first two books and enjoyed them, but never went any farther for some reason.

Anyway, I'm pretty far into Halo's level 5, and I think it's the most entertaining part of the game so far. From what I recall (these areas are pretty huge) there was some boring corridor exploration at first. But eventually, you get access to open spaces again, and have some new vehicles to drive. There's a powerful tank, and a fast easy to control alien vehicle called a Ghost. Anyway, whichever one you take, if any, there's a tough area to get through with lots of enemies (some in their own vehicles) attacking you. I lost or restarted about 6 times in this area before getting through it properly. After that, I took the tank through another indoor area, which was somewhat unexciting. But now I'm back outside again, though with less manueverability than in the other place. I don't know how much farther I have to go to complete level 5, but I bet it isn't too much.





DEATHAMSTER
Posts: 626
(5/9/04 1:23 pm)
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Re: Game Progress Topic #5

About 50% of the way through Super Metroid, I think. I'm at the derelict spaceship. Just turned the lights on. I don't know if the resemblance is strong enough to count as a cameo, but those robots that become reactivated once the lights in the derelict are on look and walk almost exactly like those "garbage can" droids from the Star Wars movies.




Flying Omelette
BLOODFANG
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Posts: 7708
(5/9/04 10:00 pm)
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Re: Game Progress Topic #5

My posts for In the Hunt contain some spoilers so you may want to skip over them if you don't want any:

I made it a little farther on the final level. Here's something funny - there's a giant missile laying on the floor of this stage with the words "Never Say Die" written on the side of it. This is the second time I've seen those words written on something in a game. The last time was in Dark Savior, it was written on the giant tombstones (you can actually see this is one of the screenshots in my review). The funny thing is, after you get to the end of this stage, that thing actually comes after you from behind as a boss! I thought it was just there for background.




Facilitypro
Slow Daddy
Posts: 747
(5/10/04 12:29 am)
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Re: Game Progress Topic #5

Mars Matrix. I got my ship to level 6 in stage 1, thus totally embarrassing the superplay demo.

I then embarrassed myself by game-overing on stage 3.





Kairobi King
Eldean Rebel
Posts: 481
(5/10/04 4:08 pm)
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Re: Game Progress Topic #5

I can get to the second stage of Kangaroo for the Atari 2600, but this game's jumping controls are so awkward, I haven't been able to get farther than that. This is basically a Donkey Kong clone with a Kangaroo in place of Mario.






CLOUDBOND007
Dragon Warrior
Posts: 432
(5/10/04 10:23 pm)
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Re: Game Progress Topic #5

I actually made it quite a bit farther into that Halo mission, but I'm still not done with it yet. The place where I quit was considerably challenging.

But far more entertaining was this... I continued my lightside replay of Knights of the Old Republic for a little while today, and had a great time with it. Even though everything I did took place on Taris. Which means that the reason I didn't enjoy Taris the last time was probably the unfamiliarity of the battle system, and overall lack of direction I had, not with the actual content. It's still probably the least entertaining portion of the game, but quite good just the same.

Games like this are few and far between. The last title I was able to play twice without any time in between was Suikoden II... which was my all-time favorite RPG.






Starscream
Decepticon Air Commander
Posts: 87
(5/11/04 1:08 am)
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Re: Game Progress Topic #5

i just beat Metroid II today ^^ i did it in 3 hours...so im going to have to go back and do it again...but i found the gamve very easy. the omega metroids look scarry but theyr pattern is so easy to see that its easy to avoid being hit. and the queen metroid also has an obviouse pattern that can easly be capitalived on...though you have to be carfull when you do it....well...i will work on under 2 with the super gameboy later




SETZERtheGREAT
The Lone Gunman
Posts: 464
(5/11/04 2:32 pm)
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Re: Game Progress Topic #5

I've been playing Castlevania: Lament of Innocence and StarTropics. I've forgotten how difficult StarTropics is. LoI is okay. Nothing spectacular, but maybe a little better than I'd thought it would be.




ACC KAIN
Posts: 395
(5/11/04 5:42 pm)
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Re: Game Progress Topic #5

I just made it to the part of Breath of Fire 2 where you escape the Church of Evarai through a toilet. What is this game's obsession with getting flushed down toilets??




Flying Omelette
BLOODFANG
Administrator
Posts: 7726
(5/11/04 11:55 pm)
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Re: Game Progress Topic #5

Every time I play In the Hunt, I get farther and farther. I made it a little farther against that missile boss. When you get around to his backside, he starts attacking and you have to break him apart, piece-by-piece. Each time a piece falls off, the next piece has a different kind of attack. I got to the second pattern (I think, possibly third pattern, though I don't remember what the first was if so). He fires two large indestructible missiles. Very hard to dodge.

I'm really loving this game. Although it's very slow-paced for an action game, it can be very intense at times. Also, Level 5 seems like a tribute to Gradius. It particularly reminds me of the volcanic level of Gradius 3. It has craters that spew balls of lava. Then it has a fish monster that behaves in the same manner as the dragon boss of Gradius 3's Prominence Stage. In other words, it circles around and you have to get "inside" the coil to avoid it.

Also, this game has some humor. In the second level, you're in the restaurant district of a Japanese town, and there are parked semis. Each time a semi is hit by your fire or the enemy's fire, it falls over and a cow or two runs out. Eventually, the cows fall into the water below and swim. At one point, I think I saw about 6 cows swimming in the water. Also, you'll sometimes see a line of people run out of the buildings and then fall into the water. But they're really tiny. It's easy to not notice them (or the cows) because of how tiny they are.




CLOUDBOND007
Dragon Warrior
Posts: 436
(5/12/04 1:46 am)
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Re: Game Progress Topic #5

I'm still playing KOTOR again... going through this game a second time is a lot more fun than going through Halo for the first time.

I've completed the planets of Taris, Korriban, Dantooine, and Tatooine. I've done only lightside quests so far in the playthrough, and it's interesting how you have to handle certain situations. The Sith Academy, for example.





Magnus CROWE
Snooze Alarm
Posts: 434
(5/12/04 9:20 am)
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Re: Game Progress Topic #5

I'm at what I think is the final stage of Blue's Quest in SaGa Frontier. I got all the magic and I beat Red. (And now I understand that clue about the Life Magic I kept getting in all the other quests...apparently, it only applies to Blue.) What's strange is that a bunch of credits rolled with no music after I beat Red. What the heck was that all about? Was that meant to be a "false ending"? Like to make you think you've won, but there's still more?

So, anyway, I'm working my way through an area called Hell, but scenery-wise, it looks more like Heaven. Hmm...




CLOUDBOND007
Dragon Warrior
Posts: 441
(5/13/04 1:05 am)
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Re: Game Progress Topic #5

I'm continuing play lightside game of KOTOR, of course. And I'm starting to feel that it was worth buying the Xbox for this game alone. I've not played anything this good in years. I think I can get a 3rd, and maybe even 4th playthrough out of it soon before I completely tire of playing.

I finished another planet today, and also the events onboard the Leviathan. The plot twist is so simple, yet so effective at making the story more interesting. And making your choices for the rest of the game seem that much more important.

Anyway, I've got one map left to find, on the water planet. This is the one that got a little annoying last time, because of the slow walking speed, so I saved it for last.

I'm looking forward to seeing the game's lightside ending...





Gengarian Junus
The Great Behemoth
Posts: 407
(5/13/04 2:17 pm)
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Re: Game Progress Topic #5

I'm at Gabnid's underground lab in Paladin's Quest. Been taking the underground shuttle to the different areas and collecting all the equipment.






Flying Omelette
BLOODFANG
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Posts: 7741
(5/13/04 10:20 pm)
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Re: Game Progress Topic #5

I beat In The Hunt on Very Easy, Playstation Mode!

I'm gonna move up a difficulty now.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
Posts: 1515
(5/13/04 10:42 pm)
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Re: Game Progress Topic #5

Sengoku Musou / Samurai Warriors.
Nothing in life matters anymore except this game.





CLOUDBOND007
Dragon Warrior
Posts: 445
(5/14/04 1:41 pm)
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Re: Game Progress Topic #5

I finished KOTOR for the second time, and saw the lightside ending. It was really good, but I wish it went on a little longer. Everything seemed easier this time around, not sure if it was because of the lightside easy access to healing or just from experience.

I'm considering a 3rd playthrough with different party members and such, but I'm not sure just yet.





Gengarian Junus
The Great Behemoth
Posts: 420
(5/14/04 2:00 pm)
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Re: Game Progress Topic #5

Escaped Gabnid's underground lab in Paladin's Quest, and just barely made it east to the next town. I'm in the area with the gigantic dinosaur enemies. I'm going to have to lay low and level up awhile before I stand a chance against these things.





Flying Omelette
BLOODFANG
Administrator
Posts: 7751
(5/14/04 10:35 pm)
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Re: Game Progress Topic #5

That's exactly where I left off on that game, Junus.

I just beat Easy, Playstation mode on In the Hunt. It wasn't really that much harder than Very Easy.




CLOUDBOND007
Dragon Warrior
Posts: 450
(5/15/04 1:18 am)
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Re: Game Progress Topic #5

I did start KOTOR for a third time, and I'm nearly finished with Taris. But I'm not sure if I'll take it through to the end or not. It's close right now. As great as the game is, I think I'm reaching the point where I need to put it away for a few months.

In Halo, I'm at the start of level 6. The game doesn't impress me much yet, as I've said, but it's still better than a lot of stuff I've played recently. And there is the potential that future levels and harder difficulty settings may make it more enjoyable.





Flying Omelette
BLOODFANG
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Posts: 7754
(5/15/04 11:07 am)
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Re: Game Progress Topic #5

I beat In the Hunt on Normal, Playstation mode. Some areas were a little harder. I used a continue on Stage 3 alone.




Flying Omelette
BLOODFANG
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Posts: 7760
(5/15/04 7:02 pm)
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Re: Game Progress Topic #5

I beat In the Slug on Playstation mode, Hard difficulty. That's in for PS mode. I'll move onto Arcade mode now.




CodieKitty
Kitten Pokemon
Posts: 774
(5/15/04 7:27 pm)
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Re: Game Progress Topic #5

I just finished Mario and Luigi: Superstar Saga. I think I had Mario and Luigi overleveled, because I creamed all of the Koopalings. Yeah, I struggled on Fawful, but that's because most of the time you can't hit the pismire and he's throwing attacks at you blinding fast. The second time he came out of the capsule from overheating, I blew him up. Cackletta's (Okay, I know she changes her name halfway through the game. It's still Cackletta) first form was a total joke, but her second form was a bit of a challenge. She attacks about six times to each time Mario and Luigi do, and some of these are difficult to dodge.

I also had Hyper/Max Nuts/Mushrooms and 1-Up Mushroom Supers coming out the Ying-Yang. I never bought much in the second half of the game and for a long time I had an item equipped that doubles the money from enemies, so I had almost 10,000 coins when I stocked up. That's a lot of Nuts.

Am I the only one who found the Bros. Attacks completely useless? I only used them a few times, and I honestly don't even know why I used them even then.





Facilitypro
Slow Daddy
Posts: 770
(5/16/04 12:00 pm)
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Re: Game Progress Topic #5

something like 63 ships in R-Type Final now. About 40% complete in Maximoe 2, which is getting sort of boring. I think I like the original more.

Beat all 8 levels of Mega Man 2 in about an hour and a half. Are all Mega Man games this easy? I haven't tried Wily's stage yet.





Flying Omelette
BLOODFANG
Administrator
Posts: 7773
(5/16/04 6:50 pm)
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Re: Game Progress Topic #5

I beat In The Hunt on Arcade mode, Very Easy.




Flying Omelette
BLOODFANG
Administrator
Posts: 7775
(5/16/04 7:19 pm)
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Re: Game Progress Topic #5

"Are all Mega Man games this easy?"

No. The first one for the original Gameboy is the hardest Mega Man game I've finished.

Damn, my review of Mega Man 2 sucks royally. The Wily Stages are the main reason I liked that game so much, and I didn't even talk about them at all! I didn't even mention the dragon! Geez, what was I smoking when I wrote that?




Facilitypro
Slow Daddy
Posts: 771
(5/16/04 7:42 pm)
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Re: Game Progress Topic #5

I got toally ripped off!! I was trying for a no force game on R-Type Final (which is easy compared to doing it in Delta, since there are such powerful ships). But after I beat the 6-1 boss (after painstakingly destroying the blue tab on the stage 5 boss), the game takes over and centers your ship. There was a powerup crystal in the middle, and the computer moved me right into it. Since the stage was over, I don't even know why the crystal was still active anyway.

I thought about you when I saw the dragon for the first time. I remember...you saying something like it startled you? Anyway, it pissed me off and I took the game out :)




Crawl and 1OOO
The Fuzzy Physicist
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Posts: 2758
(5/17/04 1:03 am)
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I LOVE FO!

Hmm, I haven't given any thought at all to a Final no-force game. I guess a problem with going the normal route might be the final boss: Normally, you need to use your force to make it vulnerable. 6.0 might be harder without the force, but I'd guess anyone who could be stage 7 of R-Type from the checkpoint could handle 6.0 of Final on Normal. I'd almost expect F-B to be harder without the force than 6.0.

This reminds me of that dumb Gamefaqs thread where I was arguing that Delta was more difficult than Final. I thought one of the most outlandish things someone posted there was that Final on R-Typer was more difficult than DMC on Dante Must Die. I guess I can maybe understand how someone could think that Final on R-Typer is more difficult than Delta on Normal .... well, actually, no I can't. But I think DMC's difficulty just on Normal blows away Final's difficulty (maybe part of that is that I had a difficult - maybe uncommonly difficult - time getting into that game, but I don't think that's it).

But most of that thread was pretty pointless, anway. It was like this:
"Delta's final boss is far more difficult than Final's."
"So, that proves nothing."

"It's universally agreed that Final's level design isn't nearly as good as Delta's."
"So, that proves nothing."

"Many of the harder parts of Final are taken directly from older R-Type games, so we already know how to deal with them."
"So, that proves nothing."


The only person I can remember that gave any reason (as opposed to just saying, "No, you're wrong") for why Final was harder said that you can make Final harder for yourself by playing with the weaker ships. In my opinion, that really proves nothing, because you can make any game harder for yourself. So, you can make Final harder for yourself? So what? You can make Delta harder for yourself, too. And the increase in difficulty will probably be greater for Delta than for Final. Example: The no-force game.





Facilitypro
Slow Daddy
Posts: 772
(5/17/04 1:47 am)
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Re: I LOVE FO!

Someone was talking about trying a no force game through the normal route (F-A), and he said the boss to 6.0 can't be beaten without a force. I think F-B on Kids with no force should be about on par with Delta's stage 6 forceless. I would have tried it, but once you get a force on Kids, you're stuck with it, so I just quit.

I think a no-wave cannon game might be really hard on Final. Again, you have to use it to beat the F-A boss, so your options are F-B and F-C. (Like that's really a choice.)

I suppose the only fair comparison between Delta's and Final's difficulties would be same ship, same difficulty.

As far as game progress, I've got over 70 ships now.

I've also been playing Halo on Hard, and it's quite a bit more difficult than Normal. The hallways aren't bad, but the open areas are tough.

I'm actually frustrated right now, because at the end of stage 3, the captain joins you, and he manages to get himself killed (literally) 4 seconds after the cutscene where he offers to fly a dropship out of the Covenant ship (you know...the scene with the Hudson ripoff).




Crawl and 1OOO
The Fuzzy Physicist
Administrator
Posts: 2760
(5/17/04 2:07 am)
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I LOVE FO!

Why can't the boss to stage 6.0 be beaten without a force? Try as I might, I can't think of any reason for that. It's helpful to have a force on your back for the part where the rocks fly out of the tunnels, but I doubt it's necessary; furthermore, it might be possible that, say, the Ragnarok 2 could beat the boss before that happens.

I forgot that you don't automatically get a force on Kids...




Gengarian Junus
The Great Behemoth
Posts: 425
(5/17/04 9:55 am)
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Re: I LOVE FO!

I played the shiznit outta' Paladin's Quest over the weekend and made it to the part where you're sent 10,000 years into the past. This is one of the coolest parts of the game. I give no spoilers for this.





Facilitypro
Slow Daddy
Posts: 773
(5/17/04 11:07 am)
Reply
Re: I LOVE FO!

Quote: Why can't the boss to stage 6.0 be beaten without a force?


Oops. I meant F-A.




Agisuro
Dark Lich
Posts: 236
(5/17/04 3:50 pm)
Reply
Re: Game Progress Topic #5

I've been playing Castlevania III. I don't know the number of the stage I left off on, but it's red and has lots and lots of stairs that go up, swooping gargoyle enemies, and those skull pillars that shoot three bullets in a row.





Facilitypro
Slow Daddy
Posts: 777
(5/17/04 5:46 pm)
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Re: Game Progress Topic #5

Beat R-Typer mode today and got a couple more ships. Almost halfway through Maximoe 2. Tried to play Ninja Gaiden X, but couldn't really get into it.




CodieKitty
Kitten Pokemon
Posts: 784
(5/17/04 5:46 pm)
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Re: Game Progress Topic #5

Are all Mega Man games this easy?

I never owned a hard copy of them, but I found Mega Mans 5, 6, and 7 to be extremely difficult on emulator, mainly control issues. However, I can't say if it was playing it on a keyboard, or the games' programming.

I've been playing Super Mario RPG lately. Right now I'm at the Sunken Ship. I clobbered the King Calimari (Geno Boost and Group Hug made that fight a joke), and I think I'm about to enter the room with the shark dude in it (don't remember his name)





Flying Omelette
BLOODFANG
Administrator
Posts: 7782
(5/17/04 10:25 pm)
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Re: Game Progress Topic #5

I beat In the Hunt on Arcade Easy Mode, but I used up all of my continues. The difficulty is picking up. I think Arcade Normal mode is going to be more of a challenge to finish.




CLOUDBOND007
Dragon Warrior
Posts: 462
(5/17/04 10:39 pm)
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Re: Game Progress Topic #5

I finished up Halo on normal difficulty today. For the detailed posts, see the topic in the Modern Gaming forum. I also started from the beginning once more, and beat the first level on Heroic difficulty.






Crawl and 1OOO
The Fuzzy Physicist
Administrator
Posts: 2763
(5/17/04 11:49 pm)
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I LOVE FO!

I took a little break from Halo to play some Sonic the Hedgehog.

It's actually a bit better than first impressions suggested. It is, at least, better than Bonk's Adventure. My first impressions of each were about the same, though. Sonic's Marble Zone seems to be rather slow paced, reminding me of a Bonk stage.

Considering this was marketed as a fast-paced game, it in general doesn't seem to live up to expectations. But there are other good things about it.

To continue comparison to Bonk's Adventure, at least Sonic the Hedgehog has some actual level design. There are real bottomless pits, and lots of swinging and moving platforms. I don't know yet if I'd say the level design is any better than Super Mario Bros. 2. Generally, when you have to make a jump, you can jump from the middle of one platform to the middle of another. In contrast, many of the jumps in the Mario games are from the edge of the platform to just barely the edge of the next. Also, it seems that jumps are generally made from a resting position (it takes time for Sonic to build up any momentum); again, in Mario games I generally take all jumps from a run.

But even if the level design isn't too tough, the game has another merit over both Bonk and SMB2. It seems to recognize that its level design might not be too tough, so it doesn't overload you with other advantages. You start out with three lives and no continues, and extra lives aren't as easy to earn as in Bonk or SMB2.

Which leads to aspect of the game. It's pretty important to have a really good understanding of the first levels of the game to stock up on extra lives there. There are several paths through the first stage, and at first I wondered which would be the best to take. Then I realized that the best thing to do is take every path. This requires a lot of familiarity with the stage; there are a lot of points of no return. I think it's possible to earn 2 extra lives in the first "act" (of the first stage), and three in the second. But there were several times when I'd end the first act with just a few rings short of what I needed, and I couldn't go back to get them.

Again, to contrast with Bonk's Adventure, there are a lot of opportunities for extra lives in that game, but you don't need to really learn the levels; there are extra lives all over the place. And the bonus games in Bonk are so easy they can be mastered by their second try. I've been able to earn Chaos Emeralds and continues from Sonic's bonus games, but not with 100% reliablity.

So, exploration is actually what I was mostly working on. I'm almost approaching the game more like I approached Thunder Force II. That is, my goal is not to beat the game or a stage, but rather to become familar with it and learn it. I'll even reset if I screwed up and missed an area. This is sort of time consuming, though. Since I have to explore every facet of every stage, I am coming close to spending 6 or so minutes on every act, and I haven't been gaming much (in terms of hours or minutes) per night.


One other good thing is that it seems that it's mostly the Green Field stage that's about exploration and fortifying your chances. If I had to spend so much time on every act backtracking, trying to find every single ring, the game would probably become extremely annoying.





CLOUDBOND007
Dragon Warrior
Posts: 465
(5/18/04 3:55 am)
Reply
Re: I LOVE FO!

I tried playing some more KOTOR today, trying to get the first star map, but I've finally tired of it. Truly a wonderful game, though... I spent about 55 hours total on it, counting two full playthroughs, and the start of a third. Highly recommend it to RPG fans looking for something with a lot of story and gameplay options. For Star Wars fans, it's worth playing it for the story and characters alone, IMO. I'll probably go through it again eventually.






TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
Posts: 1521
(5/18/04 4:12 am)
Reply
Re: I LOVE FO!

I got the hardest weapon to optain in Sengoku Musou / Samurai Warriors.
I got the New Officer 5th Sword, the Douji-Kiri.
Lots of reach.





Agisuro
Dark Lich
Posts: 243
(5/18/04 9:06 am)
Reply
Re: I LOVE FO!

I think I'm at the final level of Castlevania 3. I'm at a stage where the screen scrolls rapidly down and you fall through crumbling blocks. I have Alucard as my spirit helper, btw.





CodieKitty
Kitten Pokemon
Posts: 787
(5/18/04 5:59 pm)
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Re: I LOVE FO!

For some reason, I found myself playing Lemmings Revolution last night for about half an hour. It's on my new computer, so I didn't have my old file. Had to start from scratch. I guess the game knew I wasn't overly fond of it, so it tried to sweeten me up by giving my that song I really, really like for the first two stages I played. But then it decided to give me irritating songs, including that one that's so bad that I nuke the stage when I get it. I only had time to play through some of the "experiemental" stages, where you just give the lemmings a certain command and they basically take themselves to exit.

I still don't think I'm ever going to finish this one. I admit the only Lemmings game I've ever finished were The Tribes and Lomax, but I've played a substantial amount of all the other ones I own (I know I've completed at least 100 of the original game's 120 stages). Lemmings Revolution is the only one that isn't a crap port of the original that I've never felt an itching to finish.

Now, Lemmings Revolution isn't a totally crap game, but I'm not that fond of it. Of course, I've noticed I've become considerably better at saving all the lemmings on the stages that don't require kills (like "Ozone Friendly Lemmings"). Maybe I'll enjoy Revolution more this time around.





Crawl and 1OOO
The Fuzzy Physicist
Administrator
Posts: 2769
(5/18/04 9:35 pm)
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I LOVE FO!

As I type this, I'm at Act 2 of Starlight Zone in Sonic the Hedgehog. (I'm taking a brief break to pick up the laundry... and make this post, I guess).




Crawl and 1OOO
The Fuzzy Physicist
Administrator
Posts: 2771
(5/18/04 11:03 pm)
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I LOVE FO!

Argh, I lost at Smash Brain Zone Act 3.

The game is turning up the heat a little now (and at least I can say I haven't beaten this game on my first try), but a lot of the challenges at that part of the game were ambush attacks.

Plus, having to stop and wait for a large bubble while underwater is really one of the dumbest game mechanics I've seen.




Facilitypro
Slow Daddy
Posts: 781
(5/18/04 11:27 pm)
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Re: I LOVE FO!

I'm sorry, but I cannot get into Wind Waker. Every time i pick up the game to try and get going, I play for about a half hour then think "fuck this." God, is there ever ANYTHING new in Zelda games? The whole "run around your village and learn the controls" bit was even less fun than it was in Ocarina. Jump from rock to rock for a rupee. Wheee. Pick up rocks. Break pots.

One of my least favorite parts of Ocarina was the Gerudo Village stealth part. Get caught, go back to your cell and start all over again. Wind Waker decides to do that in the first dungeon. I don't know if I'll ever bother to finish this game.




CLOUDBOND007
Dragon Warrior
Posts: 471
(5/18/04 11:34 pm)
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Re: I LOVE FO!

I think I managed to make it to the third dungeon of Wind Waker before I quit. What a huge disappointment that game was... all the complaining about the new graphics style, and it was the gameplay that really caused the problems. Boring.

I'm still working on Halo's Heroic difficulty right now... I've reached the covenant ship on level 3. The first part of the stage was fun, as I needed to use a lot more stealth than I did on normal mode. Having more experience with the controls and some memory of the level designs also makes some things more fun/less annoying than they were the first time through.





Facilitypro
Slow Daddy
Posts: 782
(5/19/04 1:38 am)
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Re: Game Progress Topic #5

Quote: Final on R-Typer was more difficult than DMC on Dante Must Die.


I'm noticing DMC on Dante Must Die mode being compared to lots of games when difficulty is discussed.

"Is [game name] hard?"

"Not as hard as DMC on DMD mode."

Anyway. I played my four Genesis shooters for about a half-hour apiece.

Truxton: Are you sure someone didn't put the Blazing Lazers ROM in a genny cart?

Thunder Force II. In all honesty, I couldn't figure out what I was supposed to do in this game. I flew around and destroyed about 3 or 4 large bases, and tried to open up the barriers to other parts of the stage. But I never ended up getting anywhere. The ship travels kind of fast, and you aporach the barriers very quickly due to the paralax scrolling. It's easy to crash.

Thunder Force III. Reminds me of Gate of Thunder. Not too impressed, but I might try and finish it if I ever get tired of my seven main systems in CA.

Gaiares: seems like it has some promise. I only made it to the second boss, though. I'm not sure what I think of the TOZ, though.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
Posts: 1524
(5/19/04 3:05 am)
Reply
Re: Game Progress Topic #5

don't get me started on how much ww sucks
;[





Flying Omelette
BLOODFANG
Administrator
Posts: 7791
(5/19/04 9:27 am)
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Re: Game Progress Topic #5

Downloaded a ton of Earthbound music, including, the SPC set, all the midis I could find, and some MP3s and remixes.

I also have an Earthbound Winamp Skin. The only thing that sucks about Winamp skins is that every time you close and reopen Winamp, you have to put the skin back on.




CodieKitty
Kitten Pokemon
Posts: 789
(5/19/04 5:29 pm)
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Re: Game Progress Topic #5

Played a lot of Revolution last night. I think I've beaten more levels than I did on my original game, but I still can't say I'm having a blast with the game.

Something I noticed about the stages... the vast majority of them are at least 75% steel. I'm beginning to wonder if this is related to my dislike of the game. You use blockers a lot of the time, something that I always wanted to find a way to contain the other lemmings without in the original game. Here, you really don't have a choice.

I'm still really peeved with the music. Sure, most of them are tolerable, and there's some that I really like, especially that one kind of peaceful one (they don't have any names that I'm aware of, and there doesn't seem to be a folder with the game's music like on Lemmings Paintball). But some of them are REALLY irritating, and they tend to be more common than the nice ones. Seriously, did somebody at Psygnosis REALLY think people were going to enjoy playing this hard of a game with this kind of music?

But there was something that I found really, really nice in one of the levels. There's this one level I haven't solved yet, but I really loved this one part of it. You start out with lemmings coming out of the hatch in by a staircase that leads to a splattering fall and there's a trio of weasels on a platform above them. Bash through the staircases so they survive the fall onto this steel platform above a pool of acid. The trick is to get the lemmings through one of the lock-in doors before the weasels can catch them. This is really easy to do (just the rest of the stage isn't). Just increase the release rate to 99 after a few lemmings come out of the hatch. After they all get past this lock-in door, it closes and the weasels are trapped in the previous room. In this next room, there's a switch that the lemming'll eventually cross after you do a few things. When the lemmings walk by this lever, that platform above the acid pool opens and the weasels fall into the acid and BURN! HAHAHAHAHA!





Crawl and 1OOO
The Fuzzy Physicist
Administrator
Posts: 2773
(5/20/04 12:14 am)
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I LOVE FO!

I beat Sonic the Hedgehog.




Facilitypro
Slow Daddy
Posts: 787
(5/20/04 3:05 am)
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Re: I LOVE FO!

I got the "Cleared without using forces" and "Cleared without getting items" notes in R-Type Final. Of course, the latter subsumes the former. Went through F-B. I'm going to bed. I'll post more about it later, here or at at Gary Coleman Land.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
Posts: 2775
(5/20/04 9:00 pm)
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I LOVE FO!

I was thinking of playing more Halo tonight, but I changed my mind and cleared R-Type Final without powerups.


....


I'm sorry, but the difficulty of that was pathetic. It probably took me only about an hour to do. I honestly think that if I were a little out of practice with R-Type Delta, I could have a harder time just going through that game normally. I had a harder (even more exciting) time beating Sonic the Hedgehog.

Playing without a force didn't really even change the experience very much. There were a couple of times when an enemy would appear behind me, and I'd have to give a modicum of thought to them (since you can't fire backwards), but it never was a big deal.

The funny thing is, I think the first time I beat F-B, I also played on Kids, and I thought it had some challenge. Now, making it harder for myself by playing without a Force, it seemed easier. (Of course, I may have had some extra practice with the game in the meantime... but on the other hand, the majority of the times I've cleared the game would have been through F-A)

The only part of F-B I thought was remotely challenging was the final boss. However, when I did beat it, I managed to do so before it launched its force out. I mostly hung around underneath it and to the side, just enough to be out of range of the yellow attack.

A couple of extra notes:

I almost forgot which tab to blow off to go to F-B rather than F-C.

The first time I fought the boss of 6.1, I exposed a powerup in the middle of the screen. Remembering Facility's experience, I killed myself. The next time, I held my fire until there were no POWs onscreen.

It seemed like there was an extra bit of ending this time (?). After the credits rolled, before the score tally window came up, it showed a tiny cinema screen of the Bydo ship leaving the wreckage, with a quote like those before stages. It said something like, Are the seabirds the only ones glad to see me? I don't know if that showed up because I beat the game with no powerups, or if I just somehow missed that before, or if I just forgot it was there. Strange.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
Posts: 2776
(5/20/04 10:10 pm)
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I LOVE FO!

I just beat R-Type Final without using the wave cannon.

I'm sorry, but that was a pathetic challenge, too. For one thing, everything up to the final stage was just as easy as it would have been otherwise.

Again, there was some challenge with the final boss. In case anyone doesn't have a good strategy for the final boss without the cannon -- SPOILER

The first part is trivial even without the wave cannon. You can block his shots. Once he gets his force, it's a little more tricky. At first, I mostly played for survival. Occasionally, you might get hits on him with your homing missles; otherwise, you probably won't hit him at all.

Once he launches his force is when it's time for your counterattack. I got directly above or below him so that my bits would damage him. It takes quite a few hits to kill him this way. He went through the whole pattern -- using the force as a shield and powerup, to launching it -- maybe three times.


So, I guess this is just about it for R-Type Final. Compared to Delta's awesome optional challenges, this game has nothin'. I think the only skill-based (as opposed to time-unlocked) note this game has left for me to earn is Cleared in One Life. Excuse me for being overconfident, but I expect that note'd be trivial to earn if I bothered to put the time in (I doubt I'll feel more like playing this game tonight).




Crawl and 1OOO
The Fuzzy Physicist
Administrator
Posts: 2777
(5/20/04 10:18 pm)
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I LOVE FO!

I guess I have another comment.

Would it really be that good if Final was super-difficult to clear without the wave cannon (or force)? I mean, before we tried this, we probably knew ahead of time that most of the game would be pretty easy that way. If we expected to have difficulties, we probably mostly expected them to be confined to the final level.

It's one thing for a game to have a part whose difficulty stands far out from the rest: Mr. Dream in Punch-Out!!, or stage 7 in R-Type, or the stage 5 boss in R-Type Delta without the force. But it'd be another to have a game that's ridiculously easy except for one part, which would be incredibly hard. That'd probably be stupid.

While Delta's stage 5 boss might be the hardest part without the force, playing even the earlier stages that way gives some extra challenge and excitement. So, the whole thing is worthwhile.




Flying Omelette
BLOODFANG
Administrator
Posts: 7808
(5/20/04 10:48 pm)
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Re: I LOVE FO!

I beat In The Hunt on Arcade Normal Mode...Um...did IREM accidentally reverse the Normal and Easy difficulties? Either I'm getting better, or Normal was easier than Easy. I almost one-credited the game, which I've never come close to doing before, but made some mistakes on the final boss (and a couple of stupid mistakes on the Level 5 boss, too.)




CRAWLand1000
The Fuzzy Physicist
Administrator
Posts: 1800
(5/21/04 10:24 am)
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I LOVE FO!

Quote: I suppose the only fair comparison between Delta's and Final's difficulties would be same ship, same difficulty.



To me, the fairest comparison would be the subjective overall comparison, which takes the full experience of both games into account.

Otherwise, another fair comparison would be to compare what the games request that you do (things like not only beating the games, but also game-defined optional goals - Notes here, cheats in Goldeneye, etc.).

The thing about comparing same ship, same difficulty is, which are comparable (or even supposed to be)? Do you compare Delta's and Final's Hard difficulties (because they have the same name)? Or Delta's Hard and Final's Very Hard (because they're the hardest in their respective games)?

And the ships aren't the same, either. The R-13 isn't nearly as good in Final as it is in Delta. Of course, I'm not dumb enough to then make the leap that Final is more difficult than Delta; Final has plenty of ships that are more powerful than its own R-13.


But, anyway:

-The simplest, most bottomline comparison: Final is easier to beat (ie., see the ending) than Delta. (Granted, just beating Delta on easy isn't the hardest thing to do in the world) This is a pretty fair comparison; actually, I think Final is given the advantage here (despite that it still loses). First, this early in the game you won't have unlocked Final's superships; that eliminates the need to worry about calibrating between ship differences. Secondly, I skipped Final's Baby difficulty and first finished the game on Kids. It was still easier than finishing Delta.

-It's easier to beat Final on its highest difficulty, too.

-Another comment about same ship, same difficulty. Delta requires that you beat the highest difficulty with all the ships. That's how you unlock gallery pictures. Final does not require this. Of course, it might be ridiculous to demand that you beat the game with all 101 ships, but they could have rewards for beating the game with certain key ships. They could, for instance, have had beating the game with certain ships (maybe even on R-Typer) be a requirement for unlocking other ships, rather than just time-unlocking them.

-If any other of these issues are complicated by ship or difficulty level differences, I'd just like to stress that since things like Notes are completely defined by the game makers, they could have defined the extra goals in such a way as to make them more appropriate for Final rather than Delta.

-As said, Final's final boss is much easier than Delta's.

-As said, Final's level design is much weaker than Delta's.

-As said, many of Final's harder parts are taken from older R-Type games.

-There's not much additional increase in difficulty in going to R-Typer from Bydo.

-The difference in difficulty between no-forcing Final and Delta is as vast as the difference between beating Yoshi's Story and R-Type 1.



I might be going overboard with this issue, but I almost feel kind of depressed right now. Getting those last few notes has even made me lose some respect for this game. I had thought there'd be at least one last extra long-term challenge for me for this game (again, I could make up extra challenges for myself, but no-forcing this game has just totally proved my point that it if you'd do that, it makes more sense to do it with games that are more difficult to begin with)

I had been thinking that, despite its flaws, Final at least had enough redeeming things for me to call it unequivocally good (though certainly not great). Now I feel that it's an inglorious end that the greatest shooter series ever didn't deserve.





Facilitypro
Slow Daddy
Posts: 788
(5/21/04 11:53 am)
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Re: I LOVE FO!

I too cleared Final with no wave cannon yesterday, and I'm inclined to agree. In fact, I didn't die until the stage 5 boss and didn't continue until stage F-B (because I had to use that stupid Metallic Dawn ship that fires about two ship lengths away). I guess I should start working on F-C.

I reread a different thread at Gamefaqs about Final vs Delta, and it people were saying "Delta's force charges faster than the one in Final (which it does) so it's easier" and "Delta gives you more powerups (which it actualy doesn't) so it's easier."

How can you say Delta gives you more powerups? There are a couple spots where you get multiple POWs before bosses (stage 2, 5 and 7), but I can't even remember all the times in Final where there are two or more POWs onscreen. And they keep coming, too. It's like "enemy-pow. Enemy pow." But that's not even a factor, since we both know that even if Final had NO powerups, it'd still be easier than Delta.

My dad needs the comp. Back later.




CodieKitty
Kitten Pokemon
Posts: 791
(5/21/04 1:43 pm)
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Re: I LOVE FO!

Played a lot more Lemmings Revolution last night, clearing a few stages here and there. Why can't I pull myself off this game? I admit I'm enjoying it more than I did the last time I played but it's still far from a great game. But I can't stop playing it! What's going on here?

There was one stage that I found particulary interesting. There's a weasel in a corridor with a switch that he keeps hitting as he goes back and forth. This switch empties and fills a tub of water that you have to pass through, so obviously you have to do something to keep it empty. So what do you do? You have a lemming going left (so that the others can continue right, but not fall into the weasel's corridor) mine into that corridor, then dig a hole on the correct side of the switch so that when he empties the tub, he falls through the hole and DIES. There's another one in the stage that you also have to remove somehow, but I'll leave dealing with that one up to you. There's also the interesting concept of how to contain the lemmings, and making sure they're contained in a way that you can bring out another one after you sacrifice a lemming in its part to slay the weasels.

I finished my first "large stone" stage. It was called "Mission Impossible", but should have been called "Mission Not-So Impossible" because was a rather easy stage (especially for being this late in the game). Well, I really liked how the game gave that song I love on the try that I completed it (That song was playing my try before and I would have completed it then, but I totally forgot to build in a certain place and ran out of time. The game was nice and gave me the song again). I thought this would have nabbed me the ending, but it didn't. I guess I have to finish all of the "large stone" stages to see the ending, but some of these are INCREDIBLY nasty (I have four unlocked right now. The first two I opened up really suck).

However, there's a movie on the disc that I think is the ending... if that's the ending, it's almost as bad as Lomax's. At least Lomax had good music in its credits.





Facilitypro
Slow Daddy
Posts: 789
(5/21/04 2:03 pm)
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Re: I LOVE FO!

Anyway, the last post of the thread is "Delta has better level design." Thank you.

When playing Delta with no force, you notice things that make you appreciate the level design, like a wall to bounce the wave cannon off of, or enemies in certain places, or thoughts like "So THAT's why that part/wall/rotates like that."

With each ship you can have a different strategy that works with each difficult part. I never had any breakthroughs or new discoveries when playing Final with no force. Maybe because there are so many ships, I don't know. But it seems that instead of having levels designed for the ships, there are ships designed for certain parts or levels. The Strike Bomber can kill bosses in one hit. Other ships have good defensive capabilities. Other ships just suck.

About the notes, I feel more pride in my set of Delta notes than Final notes. I don't think there's any note that could separate out the great players from the good in Final. (Well, I guess when you see people say things like "Have any strategies for the level 3 boss on Kids difficulty? It's so hard!" it puts things in perspective. But thinking you're good comapred to that is like beating up kindergardeners.)

As far as progress goes, about 75% with Maximoe 2. Level 7 of Halo on Heroic.






Minerva K Red
Some Assembly Required
Posts: 350
(5/21/04 2:38 pm)
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Re: I LOVE FO!

I'm playin Supa MARIO 64. I have about 25 stars, I think. I cleared out most of Bob-Omb Battlefield, the Floating Fortress (I forget what that level's called) and Jolly Roger Bay. You know, one thing that's both cool and sucks about Super Mario 64 is how non-linear it sometimes is. It's nice to be able to move onto another world if you're finding something too difficult, but if you want to play the game in a linear fashion, like, clear one world ENTIRELY before movin onto the next, you can't, because you might have to get something in later world to make something in the current world accessible. Bummer.





CodieKitty
Kitten Pokemon
Posts: 792
(5/21/04 7:38 pm)
Reply
Re: I LOVE FO!

I once got all the stars in order, at least the non-secret star stars in order, but it was REALLY hard. Somebody told me that if you got all the stars in order then went to Jolly Roger Bay, watch that crate on the ship go back and forth 64 times, then did a backflip, Mario would turn into Luigi. I fell for it.





Facilitypro
Slow Daddy
Posts: 791
(5/21/04 8:41 pm)
Reply
Re: I LOVE FO!

Finished Maximoe vs Army of ZIN. It's OK, I guess. It's a solid game, but doesn't stand out in any areas. If you really want to try a Maximoe game, I'd suggest the first. It had some pretty good platforming bits. It was far better than DMC's sequel, however.

The final boss took about 6 or 7 tries, but it still wasn't that difficult. Anyone who says Maximoe 2 is hard is nuts.

There will be a Maximoe 3! Will I get it? Probably. After a price drop.




Flying Omelette
BLOODFANG
Administrator
Posts: 7812
(5/21/04 11:07 pm)
Reply
Re: I LOVE FO!

I beat In the Hunt on Arcade Hard mode. I've now beaten every mode of the game.

I guess the only thing left for me to do, if I feel like it, is one-credit it. I came pretty close to that yesterday on Arcade Normal mode.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
Posts: 2784
(5/22/04 11:56 pm)
Reply
I LOVE FO!

So far today, just beat stages 8 and 9 of Halo.




CodieKitty
Kitten Pokemon
Posts: 804
(5/23/04 10:14 am)
Reply
Re: I LOVE FO!

I played Rayman for a while. I finally beat Bongo Hills, but burnt all of my continues on it. I didn't save, because I felt I could have done better. I eventually died on the next level, don't remember its name. I then gave up on the game, and put it away.

Then I put Metal Slug X in. That game sounds SO cool through my speakers.

I then played some Lemmings Paintball. I advances a few stages before writing down a password and quitting. For some reason, I just wasn't in the mood, because about a week ago I sat down and did all the Fun stages in one sitting.

After I played that, I found myself playing the Lemmings that came on this disc. You know, after you've played the game enough times, the Fun stages are really boring. So I just went straight to Tricky. Also, I don't like my PC version as much as my SNES copy. First, the crossair practically covers the lemming, and thus the tendency to bash the wrong way because you couldn't see how is rather common. It does have a fast forward button, but for some reason on all the computers I've tried it on it compresses five minutes into 1/10 of a second. So, you've got this button here saying "Is that lemming taking too long to dig? Hit me!". And unless all you need to do is dig to get to the exit, you basically screw yourself over when you hit the button. The SNES verison didn't have such a button (granted, it should have, something Psygnosis finally decided to fix in The Tribes, which speeds up the game to just the right speed), so it didn't have something teasing you to make the lemmings speed up, only to get them all killed. Also, the music was more enjoyable to listen to while the lemming(s) was/were working. Another problem with this "Finish the Stage" button is that if you think you finish the stage and hit the button and get a screen that says "ROCK BOTTOM", you don't know where your mistake was.





Crawl and 1OOO
The Fuzzy Physicist
Administrator
Posts: 2785
(5/23/04 11:58 am)
Reply
I LOVE FO!

I beat Halo.

Eh.




CLOUDBOND007
Dragon Warrior
Posts: 483
(5/23/04 12:39 pm)
Reply
Re: I LOVE FO!

Heh. Congrats on getting through it, Crawl. I thought you might find the next couple stages more interesting, as I did, but I guess not :)

The reason I stopped replaying it on Heroic... on level 3, the game autosaved while there were still enemies nearby and I only had a couple bars of health left. I didn't have a chance, and I didn't want to start the level over.

Like I said on the other topic, I have 43% completion on Prince of Persia: Sands of Time. It's a fun game, and I'm really happy to have played three fun games in a row (Yes, Halo just barely qualifies).





Crawl and 1OOO
The Fuzzy Physicist
Administrator
Posts: 2786
(5/23/04 1:35 pm)
Reply
I LOVE FO!

Well, stage 8 had some OK stuff. I've immediately forgotten stage 9, except for the cinema at the end.



One thing I've yet to mention about the game is that it's extremely difficult to hear the voices. There's no option to adjust the voice volume relative to that for music and sound effects. Anyway, the first time I played the final stage, I opened up all the ... uh, things ... right away, and didn't hear Cordata (?) tell me to throw grenades into them. (Because the red arrows were pointed towards them, I first thought I had to somehow enter them. I tried backing into one, as you do in stage 8 in MDK2) I ended up replaying that part to hear her.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
Posts: 2787
(5/23/04 3:43 pm)
Reply
I LOVE FO!

I think I'll play Super Monkey Ball for a while. I had a really good first impression of this game, yet I stopped playing this, while continuing to play other games I had less positive impressions of. Why? I'm not sure, but maybe I had other obligations that kept me from dedicating myself to SMkB at the time. At least now, after having (sort of) finished Halo, Sonic the Hedgehog, and (more or less completely) R-Type Final, I feel as though I have no other game-related obligations.


I'm only at stage 7 of Expert mode. It's pretty tough.




CLOUDBOND007
Dragon Warrior
Posts: 484
(5/23/04 4:25 pm)
Reply
Re: I LOVE FO!

I played some more Prince of Persia. It's gotten a little more challenging. Bridges that collapse as you cross them, and other things that give you less time to prepare for tricky jumps and stunts. I'm about 60% through the game now, and on target for a total time of 10 or 11 hours. There is the unlockable stuff, though. And I think I could probably replay the game once, even if it would be very easy.

I want to wait a little while before getting any new games. Maybe I can find something else to replay afterwards. There's always the chance that Prince of Persia and Prince of Persia 2, once unlocked, could pass some time. But I don't know anything about them right now.





The Joyful kun
Posts: 25
(5/23/04 4:44 pm)
Reply
[Joy-ism]

I was playing Rockman Zero 3 (Japanese un-cut version of MegaMan Zero 3) on my GameBoy Player yesterday. I have beaten the intro stage, but the other 4 bosses in its first 4 regular stages after obtaining the Recoil Rod and Shield Boomerang from the Lab are harder to beat. Well I haven't got very far in the game, but at least I need to try harder for the next couple of weeks.





Bomberguy221
Hit and away is my style!
Posts: 661
(5/24/04 1:41 am)
Reply Re: [Joy-ism]

After a period of forever, I got to play a single day in Harvest Moon: A Wonderful Life. I got to harvest my Yamato, and it looks... um, well, I shoved it into the seed maker. Very... interesting.





Facilitypro
Slow Daddy
Posts: 795
(5/24/04 3:03 am)
Reply
Re: [Joy-ism]

Back in IL. While I was home, I got to 78 ships unlocked in R-Type Final. Mastered all stages in Maximoe 2 except for two of them. Up to stage 9 on Heroic Halo. After stage 3, Heroic started feeling less difficult. I picked up a nifty trick for stage 8. I picked up the sniper rifle and rocket launcher, and equipped the rifle. I zoomed in on the waiting covenant platoon, and aimed at a tank. With the rifle aimed squarely on the tank, I switched to the rocket launcher and fired a rocket. I then switched back to the rifle, zoomed in, and was able to watch the rocket fly for several seconds and hit the tank right where the rifle was aimed.

Oh...I also picked up Wind Waker three times over the last 10 days and was infuriated by it almost immediately each time.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
Posts: 1534
(5/24/04 5:25 am)
Reply
Silk boxing glove.

Samurai Warriors/Sengoku Muosu:

Got Yukimura Sanada's bottom story path, and Kunoichi's top story stage. (Some character's stories branch off early, and some only have a branch at the second to last stage.)
...
Being able to stop Hanzo Hattori from assassinating Shingen Takeda at Mikatagahara felt so good...
My Yukimura with his LV5 Spear took the Iga Ninja down in a couple of blows after I trampled him with my horse. : )
....
Yukimura gets Nagashino as his third stage in both paths.

In the top path, Shigen Takeda's fucking INEPT son Katsuyori Takeda is in command, and it all goes to hell within 3 minutes.
You almost always have to retreat, or else Keiji Maeda, Hanzo, Ieyasu Tokugawa, Akechi Mitsuhide, or ANY random person, general or peon, can and probly will kick Katsutori's ass.


The bottom path has Shingen alive, in command, and kicking ass.
Nagashino is totally diferent because of Shingen's excellent tactics.
You actually end up winning, and basicly crushing Nobunaga's advanced technology of muskets.

The rest of the bottom story path is basicly the same as Shingen's story path, only through Yukimura's point of view.


Kunoichi's top story stage is the same as Yukimura's last top story stage, except with several different missions.
There was a rather cool looking cutscene when I entered Tokugawa's camp and met Hanzo....
Yukimura has no special scene in his version...



I love FacilityPro's comment about WW.





Flying Omelette
BLOODFANG
Administrator
Posts: 7832
(5/24/04 6:32 am)
Reply
Re: Silk boxing glove.

I'm up to Wave 6 in Indiana Jones and the Temple of Doom. This game really sucks, but at least when you continue, you can keep most of your items. You just have to re-find any map pieces you got in the current level.




Arfgard
Posts: 2
(5/24/04 7:29 am)
Reply


Been replaying Red Arremer/Red Ariimaa as of late. Probably it is just me, but I think its sequel wasn't nearly as good as its predecessor. Of course by this I don't mean it is a bad game by default, in reality I enjoyed both titles at their best, they are my favorite Capcom franchise when I think of the experiences I get when I go back to them once in a while, yet I always had more convoluted observations toward the second one. For instance, I would have liked it if kept the random battles as much as tougher puzzles within it. Challenge was a mixed introspective as well, if you have beaten the first one, there won't be many obstacles since it is slightly easier with the skills adjointed. Then again at least it wasn't as disappointing as Demon's Blazon, that alone wasn't even part of the series to me, its foundation lacked the general aspects of the others, it was hardly Gargoyle's Quest III as some may think, neither in Japan nor here. Well, that is it for a sudden rant, I decided to bring this up as I ponder if Flying Omelette have played/finished the first one yet.





Minerva K Red
Some Assembly Required
Posts: 353
(5/24/04 9:06 am)
Reply
Re:

I'm up to about 53 stars in Super Mario 64. I cleared out most of Big Boo's Haunt. God, I hate that one you have to get off the roof, I can never line up my jumps correctly, and I could swear the jump is too far to make it. The Vanish Cap course is driving me insane, too. I hate that place. You can't see where you're going half the time.

Oh yeah, and I beat Bowser in the Fire-Sea. That was awesome.





Crawl and 1OOO
The Fuzzy Physicist
Administrator
Posts: 2788
(5/24/04 9:11 am)
Reply
I LOVE FO!

I think FO's only finished Gargoyle's Quest 2, if that's what you're talking about. But I've finished all three of them.

Quote: if you have beaten the first one, there won't be many obstacles since it is slightly easier



I can't really say, because I beat Gargoyle's Quest 2 first, then went back and finished Gargoyle's Quest 1. And in my experience, GQ1 was a little easier.

I can easily see playing one making the other easier. One part that had some challenge in the second one involved crossing a long bridge of fire, by trying to control your flight bar. But there was something entirely similar in the first game.


Aside from things like that, though, I really liked GQ2's Hinum Woods (sp?) stage.

I don't think I was ever stumped by any puzzles in GQ1, so if GQ2 had less puzzles, I didn't notice it.

All in all, of that series, I liked Gargoyle's Quest 2 the most. I liked Demon's Crest the least; I thought it was disappointing. I didn't mind the differences between it and the earlier games. I think the way it had multiple endings was a big mistake. Right when it seemed like the game was starting to get good, it ended. And while the game continued from that point, it was never as good as it seemed like it could have been.




Arfgard
Posts: 7
(5/24/04 10:11 am)
Reply


Quote: I can't really say, because I beat Gargoyle's Quest 2 first, then went back and finished Gargoyle's Quest 1. And in my experience, GQ1 was a little easier.

I can easily see playing one making the other easier. One part that had some challenge in the second one involved crossing a long bridge of fire, by trying to control your flight bar. But there was something entirely similar in the first game.



That is what I meant. It doesn't necessarily apply in general to one or the other as it seems. Although as previously mentioned, if you beat either first, chances are the other is going to be a tad easier since you are already accustomed to some of the tricks, let alone training. Still, I have to admit, the fiery bridge was harder in the second one since it was during the early portions in contrast to the first one when you are likely to be experienced to overcome. Gaza's Valley also becomes easier as there was a similar level in the first.

Quote: I don't think I was ever stumped by any puzzles in GQ1, so if GQ2 had less puzzles, I didn't notice it.



They have an equal amount but I felt Red Arremer 2 wasn't trying hard enough.

Quote:Aside from things like that, though, I really liked GQ2's Hinum Woods (sp?) stage.



It is know as Hinom Forest as far I recall. That level was nice, especially with the music though I prefer the other forest with switches which I think is only found in the Game Boy conversion. Not really sure at all, but I don't remember getting there in the NES version.

Quote: All in all, of that series, I liked Gargoyle's Quest 2 the most. I liked Demon's Crest the least; I thought it was disappointing. I didn't mind the differences between it and the earlier games. I think the way it had multiple endings was a big mistake. Right when it seemed like the game was starting to get good, it ended. And while the game continued from that point, it was never as good as it seemed like it could have been.



Agreed. Demon's Blazon was disappointing overall lacking essence and the multiple ending was a bad idea to keep coming with the extra bosses. Even if they added replay value, it was unnecessary as a whole, they shouldn't even included a bad ending at all, it make the player feel they have gone downhill wasting their time with the tedious challenge.




CodieKitty
Kitten Pokemon
Posts: 809
(5/24/04 10:16 am)
Reply
Re:

I'm up to about 53 stars in Super Mario 64. I cleared out most of Big Boo's Haunt. God, I hate that one you have to get off the roof, I can never line up my jumps correctly, and I could swear the jump is too far to make it. The Vanish Cap course is driving me insane, too. I hate that place. You can't see where you're going half the time.

Crawling makes getting that star a helluva lot easier. It's slower, but your chances of falling off and having to start all over are much lower (if you're crawling on the tilted parts of the roof, Mario doesn't slide off)

Now, as for my gaming progress...

I hooked up my Genesis and tried out some games I had bought a while ago as well as some others I'm familiar with.

Outrun - This is Dire's favorite racing game of all time, but I personally detest it when I can only see a few inches in front of me. Pass.

Last Battle - I should have known there was going to be something wrong with the game when I saw the sticker. This game is so damn stupid it's funny. When you boot it up, it scrolls the story so damn fast I can't read it, and it's really long. Starting the game shows you some muscly dude ripping his shirt off, walking a little ways, then slinging a bunch of really fast punches. Now onto the actual game. You play as this really slow moving buff guy who, even though I've read/seen very little of it, reeks of Fist of the North star, with a kicks as high as Millia from Guilty Gear X and a knee that bends the wrong way. When an enemy is hit, they just fly off the screen with the animation they had when they were running at you with an axe. Then you get to the end of a stage, and there's a guy at the end who says something really stupid. For example, at the end of one, your guy says "What are you doing here?" and the other guy says "I want to be a hero", then you move on to the map. I played until I died (the game only gives you one life), then turned it off.

Lemmings - I just popped in the password to get me the 30th Sunsoft stage. I know I've solved the actual path, as there's no other way to do it, but I always run out of time as the lemmings are walking to the exit. Normally about half bounce in, then the screen fades out. I've done everything I can think of to save time, such as letting the "scout" fall almost all the way then hitting him with a Floater at the last second, but I always run out of time. Another thing that irritates me about this version is the lemmings like to ignore your commands. You press the button, and they just keep walking. Also, the steel/one-way material detection is horribly off in this version. I try mining so that I barely miss the one-way stuff, but then the lemming stops and turns around when he's still got about a lemmings' height distance from the stuff. Irritating.

Beyond Oasis - I started this a while back. I got the water spirit and I liked what I've played, but I don't have a bloody CLUE what to do next! At least I figured out how to get the spirit back after she vanishes.

Phantasy Star IV - I decided to replay Phantasy Star IV for the third time. This game sounds incredible through my sound system. I was interrupted in the fight with the first boss by a phone call from my mother who's out of town, so I think I have an extra hour added to my file. I went to the inn, rested up, saved, then called it a night.





DEATHAMSTER
O Solo Mio
Posts: 639
(5/24/04 10:44 am)
Reply
Re:

"way. When an enemy is hit, they just fly off the screen with the animation they had when they were running at you with an axe. "

Sounds like the NES version of Shinobi (which I've been playing lately). The game has hostages tied up behind the bad guys. Apparently, Tengen was too lazy to animate Shinobi untying the hostages or having them break free of the ropes and run away, because when you touch one, they fly up and backwards diagonally off the screen with no animation at all, and they don't even come untied. It's the most hilarious thing I've ever seen.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
Posts: 2790
(5/24/04 5:58 pm)
Reply
I LOVE FO!

After stage 3, Heroic started feeling less difficult.

I wondered about that. When I tried stage 2 on Heroic, I had some trouble. I think my problem was that I was letting all the humans be killed. After that, when more aliens came, I couldn't possibly deal with them on my own.



Anyway, I forgot to mention that when I was playing Halo, I once tried the Fusion Frenzy demo (one of the few, if only, playable demos) that came on the disk. Holy crap, it's terrible.




Facilitypro
Slow Daddy
Posts: 797
(5/24/04 6:44 pm)
Reply
Re: I LOVE FO!

Stage 2 and 3 on Heroic were difficult because it was harder to tell where the covenant were. On stage 3, especially the first room in the ship, the Covenant could enter from a couple different angles. I kept getting whacked in the back by those invisible elites with swords.

Once stage 3 was over, you get into more "hallway-ish" parts where you can usually only be attacked from the front. Even the more open areas usually had the attacks coming from a single direction. I haven't had any real trouble since stage 3.




Flying Omelette
BLOODFANG
Administrator
Posts: 7833
(5/24/04 10:05 pm)
Reply
Re: I LOVE FO!

I'm up to Wave 7 in Temple of Doom (I don't know why this game calls the levels "Waves", unless the creators were fans of Defender.)




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
Posts: 1536
(5/24/04 11:29 pm)
Reply
Re: I LOVE FO!

Have all LV5 weapons.
Got Shingen's version of the Kawankjima Showdown and his second ending.





Crawl and 1OOO
The Fuzzy Physicist
Administrator
Posts: 2793
(5/24/04 11:38 pm)
Reply
I LOVE FO!

Well, another thing I wondered about Halo was whether Heroic would be just ten hour-long levels of taking cover.

Anyway, I only have about 30 pages left before I'll have finished rereading The Waste Lands. I think maybe what I'll do is, after I'm done with that, go right straight into rereading Wizard and Glass... basically, reread the whole Dark Tower series to date. That'll get me ready for the next book, which is supposed to be out in less than a month.

It's really just a coincidence that I'm rereading these books at this time. For whatever reason, I picked up Drawing of the Three again a while ago, and found myself reading through it over and over. Sometimes from the beginning, but it's easy to pick up the book from a random position and read for awhile (or maybe my familiarity with the book that allows that). Now that I've reread The Wastelands, I think it is possible that Drawing of the Three is my favorite in the series. In any case, after reading that one for a while, I figured I could stand to revisit the others.




CLOUDBOND007
Dragon Warrior
Posts: 489
(5/25/04 12:21 am)
Reply
Re: I LOVE FO!

My Halo disc, being bundled with the Halo Xbox, has several previews of Halo 2 instead of demos.

Anyway, I'm about 70% through Prince of Persia, now. I recently went through a confusing series of puzzles involving reflecting light with mirrors (somewhat like in Zelda 64).





ACC KAIN
Posts: 404
(5/25/04 9:09 am)
Reply
Re: I LOVE FO!

I'm at the Dungeon of Infinity in Breath of Fire 2. Good game. It's much harder than Breath of Fire 1 overall, but so far, nothing has been as difficult as that blasted gas field in BOF1.




CodieKitty
Kitten Pokemon
Posts: 814
(5/25/04 11:05 am)
Reply
Re: I LOVE FO!

I put away my Genesis after getting so irritated with it, and hooked up my LONG, LONG neglected Nintendo 64 to try out some games I had bought for it.

First at bat was Rocket: Robot on Wheels. A guy at VGF said it was either his favorite N64 platformer of all time, or his favorite N64 game of all time. I don't remember which, but this game is FUN. You play as a cute little robot with a single wheel as he races around an amusement park trying to get everything back to together as an evil raccoon totally messed the place up when the master left for the night. However, I don't like the dune buggy. Its controls and physics are lousy.

That reminds me, I have a couple of cameos to submit. Wow, FO doesn't even have a Rocket: Robot on Wheels section of the cameos.

The next one I tried was Banjo-Kazooie. I'm still in Bottles' tutorial. I think I just got the honeycomb piece from jumping around those tree stumps, but turned it off to go watch Jay Leno. C'mon, it was Headlines night!





Gengarian Junus
The Great Behemoth
Posts: 435
(5/25/04 12:10 pm)
Reply
Re: I LOVE FO!

"It's much harder than Breath of Fire 1 overall, but so far, nothing has been as difficult as that blasted gas field in BOF1. "

The one that took you over a year to get through?

I annihilated Paladin's Quest over the weekend, including that blasted Crystal Labyrinth, but I cheated and used notes to get through it.

Replaying Castlevania 1, and I've made it as far as Frankenstein and Igor. I know there's an easy way to beat these guys, but I freak every time I get to them and totally mess up. Igor just bounces around way too much.





Flying Omelette
BLOODFANG
Administrator
Posts: 7847
(5/25/04 8:54 pm)
Reply
Re: I LOVE FO!

I made it to Wave 8 of this crappy Temple of Doom game. I swear, every level of this game is exactly the same thing, except it becomes a bigger, more annoying maze of conveyor belts and lava pits, and more enemies start falling from the sky.

Another thing that sucks about this game is that after Indy takes a few steps and stops, he acts like he's out of breath. He puts his hands on his knees and pants heavily. Is this really the Indiana Jones of the Temple of Doom or is this some 60-year-old chain smoker pretending to be him?




CodieKitty
Kitten Pokemon
Posts: 825
(5/25/04 8:57 pm)
Reply
Re: I LOVE FO!

Well, considering how sluggishly he moves and that's not his face in the game, it's obviously the latter.





CodieKitty
Kitten Pokemon
Posts: 834
(5/26/04 9:05 pm)
Reply
Re: I LOVE FO!

Rocket Rocks.

Seriously, earlier today I played this thing for about three hours straight. In a way it's like Super Mario 64. It's a 3D platformer where you collect coins and a special thing to get to new levels. Only the "special thing" isn't stars, they're tickets. I got all but the 200 Tinker Token ticket from the Paintball-Roman stage (that stage is fun), and I had just gotten the last ticket from Clowney Island, when I started to get a headache and turned it off.

Although I can honestly say the camera really stinks.

By the way, here's a VG Glossary Entry:
The Bandit Rule
Racoons in video games are always evil (Animal Crossing, Rocket: Robot on Wheels)

I'd throw Sly Cooper on there, but I don't know if he's doing a Robin Hood thing or if he's stealing for himself. I've never played the game.





Flying Omelette
BLOODFANG
Administrator
Posts: 7856
(5/26/04 9:34 pm)
Reply
Re: I LOVE FO!

I just saw a raccoon on the way to get the laundry. I thought it was a cat until it turned around. We have a lot of them here, but that's the closest I've been to one since that time there was one in a tree outside my house in NJ.




Facilitypro
Slow Daddy
Posts: 808
(5/26/04 9:48 pm)
Reply
Re: I LOVE FO!

Quote: Another thing that sucks about this game is that after Indy takes a few steps and stops, he acts like he's out of breath.


You're not playing it right :)




Brigade Delbrack
Electric Boogaloo
Posts: 410
(5/27/04 12:12 pm)
Reply
Re: I LOVE FO!

Raccoons, so long as they aren't Japanese, are evil. Rocky isn't evil, neither is Raccoon Mario, or the tanookis that help you in the Goemon games.




CodieKitty
Kitten Pokemon
Posts: 839
(5/27/04 1:32 pm)
Reply
Re: I LOVE FO!

Tom Nook is evil, and he's Japanese.





Flying Omelette
BLOODFANG
Administrator
Posts: 7866
(5/27/04 11:27 pm)
Reply
Re: I LOVE FO!

I've been working on the damn Cameos Database all night. I'm almost done, but I'm too tired to go on at this point.

I quit that game of Temple of Doom. I'm gonna start again from the beginning and cheat my way through to where I left off. I printed out a walkthrough at work that explains how to get all the secrets, which should make the game less agonizing. I also heard that if you don't get a certain secret item that reveals the location of an impossible-to-locate-without-it hidden door in one level, the game will be unfinishable.

And, I know that's a joke about "not playing it right", but I'm serious when I say you only have to take a couple of steps and Indy will pant like an out-of-shape chain smoker. Yes, it's nice to have idle animations in games, but not like that.




CLOUDBOND007
Dragon Warrior
Posts: 495
(5/28/04 1:44 am)
Reply
Re: I LOVE FO!

I haven't really made any more progress with Prince of Persia, lately. Been kinda occupied with other things. But I did find out about a potentially serious glitch for those who don't keep multiple save files. It seems that there's some chance, when using a certain save point, that the game won't proceed properly... another character won't pull the switch that allows you to proceed. It apparently has something to do with the game saving during a conversation. And there's no way to undo the glitch, aside from using an earlier file.

When I saved the game at that point though, things seemed to proceed as normal. And I'll assume that loading that same save will be okay as well.





CodieKitty
Kitten Pokemon
Posts: 845
(5/28/04 9:49 am)
Reply
I LOVE LEMMINGS!

Dang, I'm sorry FO. Should I start sending in less stuff?

I didn't play any games at all yesterday. I spent a lot of my free time playing around with Paint Shop Pro and Animation Shop. I created some fun .gifs, and also redid some because of Gif Construction Set Professional's quality lowering habit and the way it tacks a message on your creations about being a thief. And strangely, these high quality ones from PSP actually have a lower file size than the low quality ones of GCSP.



Although I still don't understand why they both make the lemming flail at a low speed when I set it to "Let me go you big fat stupid ugly smelly freak!" speed.

And PSP doesn't have naked people everywhere in the program.

I figured out some of the other tools, like the Picture Tube (oh, this is going to be so much fun) and the masks. Know what? This is the only program I've ever used where I found the Help section useful...



.

Flying Omelette
BLOODFANG
Administrator
Posts: 7869
(5/28/04 10:59 am)
Reply
Re: I LOVE LEMMINGS!

"Dang, I'm sorry FO. Should I start sending in less stuff?"

?


No, send in whatever you've got. I wasn't really upset when I made that post (the joy of not being able to convey a sense of tone on the internet), just very tired.

That's a Lemming? It looks more like a Mewkie...




CodieKitty
Kitten Pokemon
Posts: 846
(5/28/04 11:20 am)
Reply
Re: I LOVE LEMMINGS!

It's a Mewkie (me to be exact) holding a lemming that's flailing to get out of my crushing hug. Yeah, it's a bit difficult to see.





CLOUDBOND007
Dragon Warrior
Posts: 501
(5/29/04 2:27 pm)
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Re: Game Progress Topic #5

I finished Prince of Persia. It's funny how after I took a break from playing the game and tried to go back to it, I didn't like it that much anymore.

The final battle was easy, but entertaining. And the ending was pretty nice, with a little bit of a twist.





Arfgard
Posts: 27
(5/29/04 2:45 pm)
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Started replaying Mystic Quest, all due to the nostalgic thoughts when I was revolving with the topic around here. Anyhow, by accident I discovered that the instant Life spell defeat against the Minotaur only works in our version. Contrasting the rest by using the same savestate to be certain, it appears there is no mistake as I get no effect whatsoever. Odd. It figures why it was decided to be remove in the other versions, maybe it was a bug that was intended to be took. I may be willing to try the Japanese port out curiosity other than to spot differences aside the obvious like window screens after I finish my current file.




CodieKitty
Kitten Pokemon
Posts: 856
(5/29/04 3:41 pm)
Reply
Re:

3D Lemmings arrived yesterday.

I can't say it stinks, but so far it does smell a little funny.

Here's some random notes on it.

This game has all the commands of the original lemmings, plus one new one; Turner. See, since the lemmings are actually going in total 3D in this game, sometimes your lemmings need to start heading to the right. If there are no deflector blocks, that's what the turner's for. Basically, it's like a blocker, only it makes the other lemmings go left or right rather than turn around.

The movie at startup is nothing short of adorable. The lemming on the title screen is fairly cute too. So far the very beginning is the best part of the game.

The lemmings walk like they're having spasms.

The stages are HUGE but the lemmings are TINY. Plus, with all the stuff in your way, it's difficult to see.

The camera is difficult to use.

The button command setup is worse than Ape Escape.

I personally think it's stupid the way the Bomber works. After the timer runs out, the lemming gets really fat, then "blows up" into a bunch of little lemmings.

The animation to the Builder looks like the lemming is slapping the board against its head.

The only thing to see throught the Virtual Lemming mode is your fellow lemmings' rear ends.

The sound effects are absolutely OBNOXIOUS. Okay, they're kind of cute when you first hear them, but then they start drilling into your head. Everytime you click something, you hear a lemming say the function's name. For example, click the Builder command and you hear a lemming go "Builder!". Okay, some of them aren't bad at all. Mainly the command ones. It's when the lemming tries to be as loud as possible that you start wanting to slam the speakers with a sledgehammer. The "AAARRRMAAAGEEEDOOOON!" is extremely irritating, and considering how often you have to use it in this game, it will start to get to you. When the lemmings falls a certain height, they start screaming at the top of their lungs. And since every lemming that comes through that path is going to start screaming, the blood pressure will rise and the sanity will drop. At the end of one stage, I had lemmings falling enough to make them scream but it made them flop over and lie there for a second, ala The Tribes, instead of splattering into a bunch of little lemmings. but instead of going "Ow!" they make a thumping noise. At the same time, I had lemmings going through the exit. So I had this steady stream of "AHHTHUMPYIPPEEAHHTHUMPYIPPEEAHHTHUMPYIPPEE" to listen to. No matter how far from the arena I got, I could still hear it.

There's something I noticed... almost all the sound effects from Lomax are from this game (I checked the back of the cases, and appearantly 3D is the earlier one). You know that "Okay" Lomax says when you pass through one of those continue rope things? It's exactly the same in this one, although you hear it every time you give a lemming a command. The drowning sound effect is in this one. That sound effect when Lomax gets hit without a helmet on and explodes is in this one. However, I don't recall Lomax ever booing me because I didn't save enough lemmings.





Rushifell
Lord of the Closest
Island to Hell
Posts: 355
(5/29/04 4:21 pm)
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Re: Game Progress Topic #5

i'm attempting to finally complete demon's crest, with getting all the endings and fighting the secret boss. don't like this game as much as GQ1 and 2. i've beaten the flier and the skeleton boss, i'm at the jellyblob eyeballs.