Game Progress Topic 60
CLOUDBOND007
Lunitari Mage
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(5/26/06 5:27 pm)
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Game Progress Topic 60

I did the first quest in Fable, which is to defeat some wasps. I'm trying to play an archer type character, since it's a little more fun than usual in this game. I'd also like to build some magical ability. I saw a new story scene that wasn't in the original version, but it's been mostly the same so far.

Fable's morality system is a little weird, as you can kind of wander around killing people and balance it out by doing the occasional good deed and killing some monsters.




CRAWLand1000
The Fuzzy Physicist
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(5/26/06 6:46 pm)
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Re: Game Progress Topic 60

Quote: I did the first quest in Fable, which is to defeat some wasps.




Man, that sounds ridiculous.

Why do games nowadays have such lame openings?

Ebert said When the history of Hollywood movies in the 1980s is written, it will be the story of the disappearance of the third act.
http://rogerebert.suntimes.com/apps/pbcs.dll/article?AID=/19880115/REVIEWS/801150301/1023

I think the history of videogames of the PS2 era is the story of the disappearance of the first act. NO ONE tries to grab player's attentions anymore.




Crawl and 1OOO
The Fuzzy Physicist
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(5/26/06 7:30 pm)
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Re: Game Progress Topic 60

Speaking of which, that reminds me of something I wanted to talk about anyway. I think Symphony of the Night has a better opening than any game from the last 5 years. So, of course the videogame critic complained about it. He expresses bewilderment over why the game would begin with a boss fight. Uh, boss fights can be cool, and starting a game with one is an attention grabber? As opposed to starting a game with a "kill wasps" quest, or Link celebrating his birthday, or Mario going on vacation, or something that is unrelated to why people actually enjoy playing videogames. Then he complains about the game's exposition. Well, I can't speak for everyone, but since I still think Castlevania III is the best of the series, and one of the best games of all time, reintroducing a character from that game (and tipping the hat to CV3 in general) was one of the first things about SotN that intrigued me.




Flying Omelette
Blue Rogue
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(5/26/06 7:41 pm)
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Re: Game Progress Topic 60

I've noticed a disturbing trend of people complaining in reviews about the one thing in the game that makes it any good. Examples: The WD Critic complaining about the ship battles in Skies of Arcadia. Complaints in reviews of D about the puzzle solving. Uh, without that, the entire game would be nothing but pressing a button to walk forward and then watching an FMV.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(5/26/06 7:44 pm)
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Re: Game Progress Topic 60

I'm playing Boktai 2. Without using the sun at all. Not even once. I have some pretty elite magic powers to pull this off. Heh. I beat the "Vampire without a name" and just did the second purification, and now I've got some new powers.



I like this game's music.
http://www.zophar.net/gsf/boktai2_gsf.rar




CLOUDBOND007
Lunitari Mage
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(5/26/06 8:04 pm)
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Re: Game Progress Topic 60

Well, Fable does have a 1 to 2 hour intro, before you get to do any actual questing. Something dramatic does happen early on, but then it's mostly practicing self explanatory stuff with no chance of actually dying. Then you graduate from the Hero's Guild and get to kill some wasps.




Bomberguy221
Hit and away is my style!
(5/26/06 9:52 pm)
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Re: Game Progress Topic 60

Fire Emblem: PoR - I am up to the final chapter. Ulki fell during that ridiculous chapter with 80% laguz enemies. I really hope Tibarn fights alongside me during this mission.

I broke my own promise and made a steel axe with maxed stats in the forge. I don't really have any use for my money now that it's the last chapter, so I splurged. I think everyone has everything they need, so I will probably beat the game tonight.




Crawl and 1OOO
The Fuzzy Physicist
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(5/26/06 11:10 pm)
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Re: Game Progress Topic 60

Quote: Well, Fable does have a 1 to 2 hour intro, before you get to do any actual questing. Something dramatic does happen early on, but then it's mostly practicing self explanatory stuff with no chance of actually dying. Then you graduate from the Hero's Guild and get to kill some wasps.


:/ That sounds even worse.... Honestly, it almost sounds like it could be the worst game opening I've ever heard of.


I was talking to FO about other game openings tonight. Super Metroid also has a better opening than any game from the past five years.

First, it sums up the previous two games, and does so quickly and concisely. And due to the baby Metroid, there's also curiosity for what will come next.

Then (and maybe this influenced SotN), you also sort of fight a boss right away. And then there's the escape sequence, which recalls the climax of Metroid, but now beefed up a bit with SNES special effects. And then you revisit areas of Zebes from the first game, which show signs of the previous destruction.

All this memorable stuff, in just the first few minutes of the game.


So, what's my favorite opening, of what I've seen, of the past 5 years? Even though it's not my favorite game overall, probably Ratchet and Clank. It's not as though the opening is dynamite or anything. It's just enjoyable, and bears signs that the makers of that game thought about how they could avoid actively repulsing their audience. No endless opening cinemas (just a few really short ones, that even have a bit of humor), no obtrusive tutorials (just a short, linear, easy first stage... but still something that lets you sample the gameplay, on your own), the control and interface is intuitive so there's no struggle to become accustomed to it, good graphics, etc.




CLOUDBOND007
Lunitari Mage
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(5/26/06 11:10 pm)
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Re: Game Progress Topic 60

I just watched Charlotte's Web for the first time since I was a child. It was a huge favorite of mine when I was little, so it's hard to be totally objective about it now. Seeing it again was quite enjoyable, though.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(5/27/06 12:34 am)
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Re: Game Progress Topic 60

Beat up a crazy tomahawk tossing Indian and a plant boss in Boktai 2 (without using sunlight still). After I walloped the angry tomahawk throwing Indian, he opened up a weapons store with a bunch of weapons that were weaker than what I had. I promptly bought 'em anyways and went and forged them with my current weapons for even better stuff. Purified the plant boss.




Captain Tall Mike Bismuth van der Bulge
Pirate
(5/27/06 2:45 am)
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Re: Game Progress Topic 60

Metroid Fusion is coming along fine. I've been playing when I've had the time, and I've gotten to the spider boss thing thus far. I haven't tried breaking the game's sequence yet, though I accidentally discovered a way to get to somewhere at the beginning of the game when it's supposed to be accessible only after the level three security has been unlocked.

I can't say that my time is all too satisfactory: two hours, fifty-four minutes, and I'm not even done yet. Bosses are a problem for me, considering how I'm used to playing on a full-sized screen and Fusion requires accuracy previously unprecedented in the world of Metroid. I'll do better my second time around.




Crawl and 1OOO
The Fuzzy Physicist
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(5/27/06 1:44 pm)
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Re: Game Progress Topic 60

We got the Duo today. Here's some first impressions of a couple of games:

Might and Magic:

The one cool thing about this on the Duo is that the title screen looks just like the map that's on the NES game's manual cover.

However, it has a long - RIDICULOUSLY long - opening cinema. It's like something you'd see in a modern game! Anyway, I just let it run while I got something to drink.

Eventually the game started. The music isn't anywhere near as good as the on the NES. One thing that seemed interesting at first was that the game has a built in map. The NES version also has a built in automap, but a) On the Duo, you can see the map at all times. b) On the NES, in the overworld, the built in map is purposefully less helpful.

Also unlike the NES, it's possible to leave Sorpigal right away. But guess what? When you leave an area and return, the automap resets! So, what's the good of it?

There's some voice acting (in Japanese) from shop keepers, and when you go to a store, you see a picture of that character, too. However, after a battle, or visiting a shop, or some other things, the system takes a while to load to get back to the normal game.

I suppose the NES version must be the definitive version of this game.


Macross 2036 - Man, this game just seems lame. It's one of those shooters that has almost no level design. Not only are there no walls (only by level 3 did a few background interactive objects appear), but enemy patterns are lame, and there are gaps between enemy waves.

The boss battles are bizarre. Your ship transforms into a giant robot (I guess to work some of the anime into the game), and control becomes weird. You automatically have rapid fire; the two buttons are for rotating your aim counter- or clockwise. You're also a HUGE target, though it might be easy to avoid attacks altogether.




Flying Omelette
Blue Rogue
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(5/27/06 7:07 pm)
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I'm glad I had that seller send me the copy of Might & Magic for free so I won't regret having paid for it. It really does seem like the NES version is the only way to go for that game.

And just a note on the music - No, it isn't anywhere CLOSE to the NES version's music, but Masaharu Iwata ONLY composed the music for the NES version. He did not do the Duo version's music and the PC version doesn't have any music.




Crawl and 1OOO
The Fuzzy Physicist
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(5/27/06 11:59 pm)
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Re: Game Progress Topic 60

Another first impression:

Fausette Amour - I had made it to the end of the 4th level when the game locked up while trying to load the boss. Then it reset to the title screen. Oh, well.

FO said it was like Bionic Commando, but it isn't too much, imo. You play as a girl in some pink armor. Like G'n'G, if she takes a hit, she loses the armor and is down to some white unitard/underwear thing. Then if she's hit one more time, she flops onto her belly, naked (but there's no visible nudity).

Well, actually, the second boss is sort of like the Medusa miniboss from Castlevania 4. It has some visible sagging breasts.

Anyway, the girl has some sort of chain weapon. You can attack horizontally, diagonally, or straight up. If you jump, press down, and attack, you'll spin chain and use a special weapon, if you've gotten one. I didn't learn that until I got to the medusa boss, when I needed to use that attack to win.

If you press the jump button again when the girl is in the air, she'll use her chain diagonally, and it can latch onto some platforms (hence the bionic commando connection), and she'll start swinging. If you press the *attack* button then, she'll somersault up.

The reason I don't think the game is too much like bionic commando is that for the most part you'll just be doing normal platforming.

When FO tried this game, she said that when she made it to the end of the first stage, it just sent her back to the beginning again. The same thing happened to me. I'm not 100% sure what the issue is, but I strongly suspect that you have to have earned 3 gems by the end of the stage to reach the boss.

So far, all the boss fights have gone the same way. You confront another female, she morphs into some kind of monster, and when you beat it it morphs back into the female.

The first boss is a large red demon with a huge sword. I beat it simply by staying on the left side of the screen, and jumping up to hit it.

The second boss is that medusa creature. It it tethered to a wall by a long tail. It has two breath attacks: One flies out horizontally above the ground, and can be ducked. The other is a flame that's fired diagonally, and then races along the ground when it lands. The trick to beating this boss is simple, after you know how to use special attacks. Get the green ability, which launches shots upward. Put the boss on the right side of the screen. Jump and do your attack when she fires her fireball.

The 3rd boss is a big gargoyle creature. I don't even know how to describe how I beat that one. Don't stay level with it for too long, because if can fire horizontal shots. On the other hand, it will dive bomb eventually after so many shots.




Bomberguy221
Hit and away is my style!
(5/28/06 3:16 am)
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Fire Emblem: PoR - I won, but Titania and Boyd fell. They lasted the entire game, yet died the last round. Titania's death was shocking; enemies are usually lucky just to hit her, but this guy wiped her out in one hit!

The ending was what I expected: some questions unanswered (Ike didn't defeat the boss, so that might have been a factor), discussions with the surviving characters, and a final score sheet. Oscar got over 100 kills.

I am probably going to wait to start a new game, but I am missing two characters in my art gallery and I would like to see how personally killing the Black Knight has an effect on the plot.

Brain Age - I started a file and my current brain age is... I think 48. The fact I can't remember it is probably a bad sign. It was 50 at one point.

The writing system in this is unusual. I have to write numbers a certain way or they won't register correctly. That sometimes results in me getting wrong answers. The doctor's head is also a little frightening. It reminds me a lot of the final battle with Andross.

I completed a few Sudoku puzzles after getting my account registered. This was a major selling point for me, since I am turning into a big Sudoku fan.

EDIT: I was officially 33 yesterday, but managed to get it down to 28 yesterday. I'm wondering how much scientific validity there is to a "brain age." I know that there's only so much a video game can measure as far as mind activity, but it sounds like it is more about increasing blood flow to certain parts of the brain (especially the prefrontal cortex) rather than making permanent adjustments to the brain.




Captain Tall Mike Bismuth van der Bulge
Pirate
(5/29/06 7:44 pm)
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Re: Game Progress Topic 60

Beat Metroid Fusion first time through. 4:22:18. I'm going to try to get my time to below two hours in the next week.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(5/29/06 7:49 pm)
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Re: Game Progress Topic 60

I just played two games of Yoshi's Story, and have played through all stages but 6-4. Not sure if I want to bother, because I'm getting really, really sick of this game. Sloppy controls nonexistant level design, and music that makes me twitch.

What's up with not being able to keep the Black Yoshi after you find it?




Crawl and 1OOO
The Fuzzy Physicist
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(5/29/06 7:51 pm)
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I still don't have my videogame area set up (I don't have a chair of any kind, for instance, let alone a poof chair), so I think I might play a PC game. I just got out Fallout.




CLOUDBOND007
Lunitari Mage
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(5/29/06 9:24 pm)
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Re: Game Progress Topic 60

Whoa, something actually got done today.
home.comcast.net/~cb007r/progress.html

I'm kind of upset that I've not been able to find more time for gaming or other entertainment lately. I wanted to watch X-Men tonight, but the hours flew by (having a nap didn't help) and now it's getting late and I have to get up early.

I could work on New Super Mario for a few minutes, but do I really want to...




Crawl and 1OOO
The Fuzzy Physicist
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(5/29/06 10:32 pm)
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Well, I installed it, watched the opening cinemas, custom made my character (I tried to make him like me; I didn't like any of the premade characters, though I don't know how my stats will affect the game), killed a bunch of rats in the first area (I'm about a quarter of the way towards earning a level), and then went to the next fallout shelter (which is done automatically on the map). Then that was it. Maybe I'm too tired to do much else. I had a very busy weekend.

The funny thing is, Memorial Day is like one of the biggest holidays for me now. I actually get that day off, though I didn't have any time off for Easter.




CLOUDBOND007
Lunitari Mage
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(5/29/06 10:38 pm)
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Quote: I actually get that day off, though I didn't have any time off for Easter.


I think I've worked every holiday the store's been open since I started. The extra pay is nice, and our family often celebrates holidays on a different day anyway, so they can be enjoyed without conflicting with our schedules so much.




CLOUDBOND007
Lunitari Mage
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(5/29/06 11:11 pm)
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Movielink isn't working properly, so there was no way to watch X-Men, anyway. I worked on getting the coins in World 2 of New Super Mario. In the process, I actually started finding some of the secret exits, and unlocked one completely new stage, 2-A. Aside from hidden areas, I still have part of World 7 to complete. I seem to have encountered a situation where only finding the secret exit will allow you to progress, like in Mario World's Chocolate Island.




pOrn Sigma
Sexy Thang
(5/30/06 11:37 am)
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Re: Game Progress Topic 60

I tried out Super Mario 64 DS and New Super Mario Bros.

I always thought controlling a 3D platformer with a control pad was a bad idea, and now that I've played one I think I was dead on.

Anyways, I unlocked Mario, beat Bowser in the Darkness, and got a couple stars in Hazy Maze Cave.

I found all the coins in the first three stages of NSMB, thought the game autosaved, turned it off, and now have to start over. Blah.




Flying Omelette
Blue Rogue
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(5/30/06 11:45 am)
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Re: Game Progress Topic 60

I played a little of Arcade's Greatest Hits: The Atari Collection 1 on the SNES last night. My favorite game on this collection is probably Asteroids. That game gets so insane after a few rounds. The other games on the collection are:

Battlezone - This seems more like a novelty than a game. It looks neat, but it doesn't seem possible to dodge enemy fire.

Centipede - Also one of my early favorites.

Missile Command - This is also another of my arcade favorites, and it also gets crazy after a few rounds. The only thing I don't like is that it doesn't have the explosive Game Over screen. (I wonder if it does have it if you end the game without making it to the high score chart? I didn't try that...)

Super Breakout - This game rather sucks. And the control with the D-Pad isn't very good.

Tempest - It's okay, but doesn't seem as good as Gyruss. The controls don't work very well with a D-Pad.

BTW, in the movie E.T., does anyone remember what score Elliot's brother said he (or someone he knew) got on the Asteroids game before they pulled the plug?




CLOUDBOND007
Lunitari Mage
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(5/30/06 4:28 pm)
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Quote: I found all the coins in the first three stages of NSMB, thought the game autosaved, turned it off, and now have to start over. Blah.


Yeah, you can save at fortresses, castles, or when you spend coins to unlock something. After you beat the game, you can save whenever you want.




Bomberguy221
Hit and away is my style!
(5/30/06 5:44 pm)
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Re: Game Progress Topic 60

Brain Age - I'm down to 27! I didn't get anything for my stamp today, though. :( At least I unlocked the house party game, which does seem to be interesting.

Fire Emblem - Normal is clearly a lot harder than Easy. I lost Oscar, restarted, lost Boyd, restarted again, and then lost Boyd again and decided to just go with it. I'd really like the three brothers to survive for once. I'm considering doing an Easy game just so I can have a good party for the trial maps and possibly get a little more of the storyline.

Nasir made a very early appearance in the game, practically unnoticed. I did get to speak to Marcia, so that was a plus.




Crawl and 1OOO
The Fuzzy Physicist
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(5/30/06 8:54 pm)
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Re: Game Progress Topic 60

Damn.

The "foof" chair came today. However, the bastards shipped in it the "lining", but not the cover. So, we had to put the cover on ourselves. The only problem? The zipper on the cover is like half as wide as it should have been.

We struggled with it for a while but couldn't make progress. We eventually decided to remove some of the stuffing, then put the liner in the cover, then restuff it.

Well, first of all, we ended up removing something like 7 garbage bags of stuffing before we could get the cover over it. That works out to over 200 gallons of stuffing.

I had a feeling that restuffing it might be more difficult than removing the stuffing to begin with. Gee, no kidding. The cover is much smaller than the lining - I guess the idea is to make it really firm by having the stuffing under so much pressure. But that means we have to shove the stuffing in really deep and press it down, and it still wants to come back up.

Ugh, anyway, it's pretty exhausting (obviously, I'm taking a break now).

I temporarily considered just leaving the stuffing in the garbage bags, and putting the bags into the poof chair as is. That would overcome the difficult step, which is transfering the stuffing from the bags to the chair. The problem with that is that the garbage bags would make a hell of a lot of noise when a person would sit on the chair. An idea that just occured to me would be to pick new pillowcases, fill those with the overflow stuffing, sew them shut, and stick those in the chair.

I'm sure it would have been easier for them to have put the cover on. They have some sort of technology to squeeze it really tight (the box the thing comes in is no more than 4 times smaller than the thing after it's been removed from the box).

The difficulty of dealing with this damn thing makes it difficult to recommend, unfortunately.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(5/30/06 10:25 pm)
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Well, we went with the pillowcase idea. (We didn't bother to sew them shut or anything, though)

We quickly drove over to K Mart and got a bunch of the cheapest pillowcases they had. I think we had at least one pack (of 2) that we didn't open at all, another that had 1 pillowcase completely unused, and we didn't completely fill the last pillowcase we used, either. But it was better to have gotten too many than too few (and the ones that were completely unused can be used as real pillowcases later, maybe).

Anyway, that idea worked great. It made it infinitely easier to put the stuffing in without it working its way back out. We were struggling with the thing for about an hour and a half before trying that idea, and finished it in maybe 15 minutes when we got back.

The cover is definitely not too small, as it now even has some slack in it. But the chair information says it can take a week to fully expand (I guess that might be a problem with the pillowcases, if they restrict the stuffing's expansion, but a relatively small percentage of the total stuffing is in the cases).

FO and I sat on it for a few minutes to try it out. It was sort of funny when we stood up: It slowly re-expanded, for about a minute. It almost looked like a living thing.

I won't bother tossing the chair around to "poof" it until we vacuum the area of remaining polyurethane dust. I think we reclaimed most of the stuffing, though (and perhaps the fabric of the pillows could make up for what very little was missed).

The cover seems comfortable.

And, indeed, this chair seems like it could be twice as large as my previous one.

I suppose one reason they didn't ship it in the cover would be that if the cover was under pressure, it might be more likely to rip or tear. But my older chair was boxed in the cover.




CLOUDBOND007
Lunitari Mage
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(5/31/06 6:28 pm)
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Re: Game Progress Topic 60

Went to Atlantic City today. I wasn't feeling well, so I could've had a better time, but it wasn't bad. We did have some problems at first.

The Virginia City Buffet line was huge, and the process for paying and getting to the buffet itself was very confusing and different from last time. We actually waited and got to the front of the line, then found out we were supposed to have paid already and gotten a ticket from another area. So we left and decided to try another casino.

Ended up going to Caesar's for the first time, which I had planned on visiting anyway. Their buffet, La Piazza, was a tiny bit more expensive, but the experience was actually better than Virginia City. And there was no line to get in, incredibly. The food was really good, with more things I was in the mood for than the other place. Friendlier service, too. Definitely will be coming back again next time.

After the buffet, I wasn't really in the mood to gamble. The food was really the main point of this trip. Did spend about 20 dollars on slots and lost it all. I haven't just been winning money, then losing it again. In the four or five trips, I haven't been lucky enough once yet to get ahead enough to be able to walk away and come out ahead for the day.




Bomberguy221
Hit and away is my style!
(5/31/06 6:43 pm)
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Brain Age - I'm up to 35 years old again. On the plus side, I unlocked the doctor's health tips section.

Fire Emblem: PoR - I started an easy game and am now blazing through it. I haven't lost a character yet (although I had to restart when I lost Oscar on the "Flight!" mission... again.) I have also managed to unlock a couple of characters I didn't have in the first game I played AND have had info chats with them.




Crawl and 1OOO
The Fuzzy Physicist
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(5/31/06 9:29 pm)
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I had to help my brother prepare for his math final exam. He acts like a lot of the stuff we're going over has never been seen by him before. He still gets tripped up on some basic algebra. On the plus side, he seems okay with some of the probability, geometry, and logic that they're studying.

I lent him my TI-89 Titanium for the exam. Hopefully he'll be able to remember how to use it. And hopefully he won't lose it or break it or something, either.




Iron Ball of Destruction
Pirate
(6/1/06 12:23 am)
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Re: Game Progress Topic 60

I'm currently playing the PSP remake of Lemmings. Blazing through it, although now much less so now that I've made progress in the Taxing levels. I never really knew just how much of that game is spent waiting for your little guys to walk or finish tasks - this remake has a fast foward button. It has also apprently been dubbed down a tad as well (mostly the time limits have been increased by a couple minutes).

Quote: So, of course the videogame critic complained about it.


Funny how you should mention the videogame critic, as I just just there before posting this. He also says Symphony of the Night is extremely hard, and I found it to the the easiest of the Castlevania games - by a fairly large margin (at least easier than the games before it). Although all and all, I generally enjoy reading his stuff so I guess I shouldn't rag on him too much.

And yes, Fable takes kind of a while to get started. I played for about an hour, to see a whole lot of nothing, never to touch it again. Of course, reasons for this aren't entirely due to the game's inability to lure me in (my Xbox isn't always cooperating with me).




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(6/1/06 6:26 pm)
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Re: Game Progress Topic 60

I have 82 stars in Super Mario 64 DS.

I actually used the poles to get the red coins in Dire Dire Docks. My desire to play as Luigi outweighed the temptation of an easy star.




CLOUDBOND007
Lunitari Mage
Moderator
(6/1/06 8:35 pm)
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I was right about Xbox 360 backwards compatibility.

And I hate his tone in this interview, especially since compatibility as it stands now is worse than total crap.

www.gamespot.com/news/6152178.html




Crawl and 1OOO
The Fuzzy Physicist
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(6/1/06 11:06 pm)
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I didn't do too much for recreation tonight, but I did read a few stories from FO's Norton Anthology. There's 117 stories in it, and I have (either from it, or from some other source at some other time) read about 25 of them.




Facilitypro
Slow Daddy
(6/2/06 12:19 am)
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Re: Game Progress Topic 60

I bought a bunch of baseball cards from eBay.

I used to be into baseball card collecting in my teen years. However, as the hobby exploded, two things happened that turned me off. One was that the emphasis of sports card collectchanged from collecting to profit. Card companies started putting what are called "chase," or rare, short printed cards, into packs. I'd go to shows and see kids standing around garbage cans and opening packs. They'd keep any chase card and just dump the rest into the garbage.

Second, everything got too flashy. Foil stamping, chrome, holograms, gloss...blah. I guess I've always liked simpler designs for baseball cards (1957 or 1967 Topps, for example.) Plus it drove the price through the roof. in 1987, a pack of 17 cards went for 35 cents. Now, most packs have between 5 and 10 cards and cost 3 to 5 dollars.

So....the other night I was at the store and I saw soemthing called "Topps Heritage." I've heard of them before, new cars that are designed to look like old ones. So I picked up a couple packs and loved them. They've got the design of 1957 cards, but on a little thicker card stock. Even the photos were photoshopped to have a "blurry background" effect that was common in 1957. So yeah, I thought they were worthy of a purchase of a few boxes.




CLOUDBOND007
Lunitari Mage
Moderator
(6/2/06 10:40 am)
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Re: Game Progress Topic 60

I found my Kingdom Hearts disc and a few other treasures that had gotten lost in the disaster that is my living area. I'm thinking of playing it, in part because Kingdom Hearts II is supposed to be so much better, and I'd want to understand what's going on.

I've been kind of lost lately as far as gaming, though. Just can't find something to really get hooked on. Was thinking of continuing with Oblivion again, but I've already put an absurd amount of time into it.

Was also considering a new game purchase, but I'm not sure what I'd want. Steambot Chronicles sounds kind of different.




ShadOtterdan
Cameo senses tingling!
(6/2/06 11:40 am)
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Re: Game Progress Topic 60

I finally got a copy of Kingdom Hearts:Chain of Memories, I've beaten the second world, but I'm working on collecting at least one copy of every enemy card, so I'm playing through the second level a couple of times (the first level I got them all my first time through). One thing about the battle system is that although you can button mash your way through the first couple of worlds, you need to learn how to card break your opponent and then attack while he's stunned, I know that when I was going through it on an emulator and cheating, the last boss killed me many times even though I was using a deck full of the most powerrfull weapon and I was at level 99.

I got some graphic novels at Barnes and Nobles a couple days ago, most of them were just regular manga and a compilation of some of the Spiderman comics in chronological order, but I also got the first volume of the devil may cry 3 graphic novel. The first thing that struck me about it is the art style, it looks very western, in particular it reminds me of Johnny the Homicidal maniac. It's a pretty good read, and now I want to play through Devil May Cry 1 again, although it sucks that I'll have to start over, I had S ranks on all the normal missions and beat all the hard ones, when I lost my memory card. Also, in the manga, they made Enzo a bit too fat, isn't it the general consensus that he's the one runnning around in DMC2?




Facilitypro
Slow Daddy
(6/2/06 3:18 pm)
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Re: Game Progress Topic 60

Quote: isn't it the general consensus that he's the one runnning around in DMC2?


It's speculation--any excuse to consdier DMC 2 an anomaly. Definitely not canon. Any credible "evidence" in games (e.g., Viewtiful Joe scene) came along far after DMC 2.




Crawl and 1OOO
The Fuzzy Physicist
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(6/2/06 5:49 pm)
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Re: Game Progress Topic 60

I'm in the middle of the Fall of the House of Usher (I made have read it once before, but if so I've forgotten the texture of the language). I sort of like the writing style to some degree, but Poe went insane with his love and overuse of two words: countenance and singular.

Every time he wants to mention a face, he uses the word "countenance" instead. He once used that word 3 times in the space of a page. The only time I've notice him use "face" instead was in a compound sentence where he used both words. He then used "countenance" several times after that. I expect him to use it several more times before the story's done. "Singular" is used with similar frequency.




CLOUDBOND007
Lunitari Mage
Moderator
(6/2/06 9:52 pm)
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Re: Game Progress Topic 60

I picked up my months old game of Kingdom Hearts (still in the first area) and made a little progress. I finished up the stupid item collecting on the island, which was what caused me to stop playing in the first place. Find mushrooms, find water, find a seagull egg, shut the hell up and find it yourself.

After that, there was another annoying situation. In the dark, you're attacked by a bunch of enemies. You can't damage them, so I figured I probably had to go somewhere. Thing is, they made it SO dark that even with the TV's brightness up to max, I could barely tell where I was going. I was actually running into walls and other barriers because I couldn't see them. I finally stumbled into the right part of the island and had a quick boss fight.

There were some cutscenes, and now I'm in Traverse Town. Storywise, the game has me interested, but it's so freaky. Child versions of various Final Fantasy characters, long story scenes with Donald and Goofy, a mysterious villain, then I met a Moogle in town, and went into the Accessory Shop, which is run by Cid from FF7. It's almost too much for my brain.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(6/2/06 11:13 pm)
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Re: Game Progress Topic 60

What the fuck, man? Your TV must be awful, because that part isn't really that dark...




Crawl and 1OOO
The Fuzzy Physicist
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(6/2/06 11:29 pm)
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Re: Game Progress Topic 60

I've started to set up my gaming area a bit. We had gotten some plastic shelves at Lowe's which assemble in a couple of minutes and are supposed to be able to hold hundreds of pounds total. The reason we got the first one was to store FO's (and mine, I guess) copies of Nintendo Powers, and other assorted magazines and books. Then FO liked it enough to get another one to put near her TV to store her game systems. Then I decided to do the same thing.

Hopefully, that will allow me to have all my systems set up at the same time, and will keep things neater. I could keep my controllers in front of each system on the shelf, so they don't get tangled into a spaghetti mess. I don't have any systems other than the Playstation completely set up yet, though. I might still have to track down some hook ups for some.

And of course after the experience of the fire, I want to keep all my systems off the floor.

I also tried out my foof chair while playing for a couple of hours. It seems comfortable. FO came and sat down on it with me for a few minutes. It does seem like it should be able to comfortably hold two people.

My little gaming area is also bigger than at the old place. I have more room to stretch out while playing.


I started replaying Symphony of the Night, partially because I had been comparing it to Aria of Sorrow in the review of that game, and I wanted to be sure my thoughts were current and accurate.

There are some areas early in the game where the corridors are mostly flat, and it's only the enemies that could provide much interest (example, the hallway with the eyeball peering in through the background, and where the enemies are those weird monsters with a female form for a tail). [And there are a couple of short areas with no enemies at all (example, an elevator near the very beginning of the game)] I guess I could see how those parts of the game aren't above criticism. However, a) The enemies there still have some patterns so that even though they aren't difficult, there's something to keep you busy. Those areas aren't a complete loss. b) That stuff is mostly confined to the games "first act". It does pick up past that point. (I think act 2 starts around the time you no longer have to follow a linear -- or maybe even secretly linear -- path, but have a few choices of where to go. Or maybe after you get the jewel of open)



One thing about the game that I might have sort of vaguely remembered, but didn't really remember in my heart, was the extent of this game's nonlinearity. Super Metroid really isn't nonlinear at all, insofar as you have to fight the bosses (and experience other major milestones) in the same order each time. Aria of Sorrow is slightly more nonlinear (you could fight Legion before or after Balore, for example), but still doesn't give you too much freedom. I think for Symphony of the Night, you could play the game ten times in a row and take quite different paths through the game each time.

Being so nonlinear has many advantages.

Of course, one reason people enjoy adventure games is for the opportunity to explore. Considering that, nonlinearity is a positive in and of itself.

As I mentioned, it could aid replay. And I, at least if not others, often find myself doing certain things certain ways in games. Example, in ALttP, I always clear out both sides of Gannon's tower, and (iirc) I always clear out the left side first. That's sort of a "signature" of my way of playing the game. For SotN, there are many ways you can make the experience of playing your own.

But it also can add to the game's challenge. Yeah, I know, pretty much everyone else on the planet seems to think this is one of the easier games around. But it seems to me that if you take some paths before others, you can find yourself somewhat out of your league.

In fact, there was one time I was trying to beat the game without saving or level building (actually, I don't know if I've done any level building in this game since the first time I beat it), and it did seem to take a bit of thought to find a path where I wouldn't be confronted by enemies way beyond my current level.


For this current playthrough, I have yet to explore any of the basement level of the castle, but I've already gone through the clocktower and the colosseum (I said that Aria regurgitated that area, but they changed the name to the arena).




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(6/2/06 11:46 pm)
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Re: Game Progress Topic 60

Oh, another observation based on SotN:

When I first started playing, I couldn't help but think, "Damn, this game still has some of the best 2D game graphics". There's great animation on Alucard, cool special effects (just at the beginning of the game, there's the black hole special effect during the second phase of the introductory boss fight, the "mode 7" style clouds, the rotating background when you meet the Grim Reaper), highly detailed backgrounds, big enemies, etc.

It made me think about my comments in the "REAL gamers don't care about graphics!" thread. Do you really become numb even to great graphics after awhile?

Yes, yes you do. I did pay less attention to them as the game went on.

Sometimes, though, a game will throw in some "shocks" that go beyond the normal quality of the graphics, that bring you out of your numbness. For Yoshi's Island, maybe the huge bosses could do that. For SotN, maybe one moment would be the sword enemy in the catheral.




TaroSH
I Ain't Afraid of No Ghost
(6/2/06 11:56 pm)
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Re: Game Progress Topic 60

I watched the MST3K Merlin's Shop of Mystical Wonders. It was okay.

Played another round of Yoshi's Story, got both the black and white Yoshi's, lost them to the horrid controls, feel it's time to shelve this thing.

I also suddenly came down with this nasty cough. My brother wanted to go to the mall, I didn't want to go into the shop he wanted to go into (I can't stand that place) so I ordered lunch from Panda Express while he went in. When he got done he took his dinner and plucked out the broccoli and cabbage; he's on blood thinners, so he can't eat greens. I took them, and a corner of one of the broccolis (where the broccoli is cut) tapped the table. I didn't want to waste it (it was a pretty big piece of broccoli), and it was just a quick tap, so I ate it anyway. Now I think I'm regretting it.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(6/3/06 1:08 am)
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Re: Game Progress Topic 60

I wanted to play a little more SotN before going to sleep. I made the skeleton appear near the bridge in the caverns. I won't be able to take advantage of that until next time, though.


Quote: But it also can add to the game's challenge. Yeah, I know, pretty much everyone else on the planet seems to think this is one of the easier games around. But it seems to me that if you take some paths before others, you can find yourself somewhat out of your league.


Of course, there's a flip side to this logic. Sure, if you go to a harder place earlier, that part will be harder than usual. But then when you return to the earlier places, they'll be even easier than they would have been otherwise.



I just remembered something about my early experiences with this game. I think the first time I beat it -- maybe even the first few times -- I didn't find the "holy symbol" (the snorkel that lets you go under water without taking damage). Well, I guess that would at least have made some water sections harder.




Flying Omelette
Blue Rogue
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(6/3/06 8:31 am)
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Re: Game Progress Topic 60

Quote: There were some cutscenes, and now I'm in Traverse Town. Storywise, the game has me interested, but it's so freaky. Child versions of various Final Fantasy characters, long story scenes with Donald and Goofy, a mysterious villain, then I met a Moogle in town, and went into the Accessory Shop, which is run by Cid from FF7. It's almost too much for my brain.


The first area of the GBA game is Traverse Town and it's exactly like that.




CLOUDBOND007
Lunitari Mage
Moderator
(6/3/06 9:21 am)
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Re: Game Progress Topic 60

Crawl's posts reminded me that I still haven't played SotN yet. I think I'll made it my next game purchase, if I can find it on ebay for around $40 or less.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(6/3/06 11:59 am)
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Re: Game Progress Topic 60

I just got the least complete ending in SotN. When FO heard the ending credits, she exclaimed, "You beat it already?!" Well, gee, not only have I beaten that game many times in the past, and not only did I get the least complete ending, but I also had about 3 hours on the clock. It wouldn't take more time to get the best ending in Super Metroid.




CLOUDBOND007
Lunitari Mage
Moderator
(6/3/06 12:08 pm)
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Re: Game Progress Topic 60

I'm going to be leaving for work soon, but I've been playing Fantasy Zone on Gametap today. The arcade version. I've never tried it before, and I'm really liking it. Cleared the first stage so far. The freedom of how you can tackle each area, and saving money for ship upgrades are neat.




pOrn Sigma
Sexy Thang
(6/3/06 3:01 pm)
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Re: Game Progress Topic 60

(Pseudo wrong topic)




Crawl and 1OOO
The Fuzzy Physicist
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(6/3/06 5:53 pm)
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Re: Game Progress Topic 60

4.5 hours into SotN, uncovered about 97% of the first map, and I just unlocked the second castle.

For all the times I've played and beaten this game, I still occasionally forget some things. I tend to forget that there're two higher ledges in the library, and that one can be reached before the other (because the lower one is sort of tucked out of the way).

Of course, it doesn't take too long for everything to come back. If I tried, right now, to recite where all the heart container pieces are in ALttP, I couldn't do it. But the last time I replayed the game, I got them all regardless.


Incidentally, FO recentlly acted shocked when I implied (or flat out said, I don't recall which) that I thought Goldeneye was a better game than SotN, but it's not really a big secret.

http://p197.ezboard.com/fflyingomelettespalacefrm14.showMessage?topicID=177.topic&index=12

In fact, I've said many, many times that Goldeneye is the best game of the past ten years, and SotN was also made within the past ten years (although it's getting to the point that both of those games are just barely less than ten years old.)




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(6/3/06 7:26 pm)
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Re: Game Progress Topic 60

I had wanted to make a few more comments that were more opinion based and less strict progress based, but had forgotten.

In line with occasionally forgetting where to go at certain times (such as the library comment above), I also occasionally forget that some bosses are pretty much optional. It seems, and I had completely forgotten, that the Granfaloon is optional. I believe the humanoind raven boss in the clock tower is optional as well. You could probably skip a good deal of the game if you were going for a time trial.

I also had forgotten the various endings. I of course knew of the incomplete ending (when you beat Richter), the complete ending, and Richter's ending, but I had some vague recollection of there being 4 endings. I think it's possible that the one I was missing was beating Shaft, but not having Dracula's body parts. I guess I could check that before too long.

Speaking of finding Dracula's body parts, SotN really does a fantastic job of working in elements from other Castlevania games that's completely natural, and without seeming like pure regurgitation. As an example, of course Alucard in CV3 could turn into a bat and fly around, but that was for an action game. It just so happens to be a great skill in an adventure game, too. It really helps the game's nonlinearity. And simply having vampire abilities in this game is cool.

Did they go a little overboard with all the abilities in this game? There's relics for adventuring, shapeshifting, spells, weapons with different abilities, Street Fighter 2 style commands for some weapons, familiars, and maybe other stuff, too. I don't know if all that stuff is necessary, or if it even all helps the game. But it is a signature of something SotN has and Aria of Sorrow doesn't, just zest and exuberance -- a feeling that they're going to put as many ideas into just this one game and try to make it turn out as well as possible.

Why should they have bothered with that for Aria? For SotN, they had no idea if they as a team would work on another Castlevania game. It certainly seemed to everyone that SotN would also be the last 2D Castlevania game. So, there was no sense in sandbagging. But when you're making a Castlevania game every year, there's no way you can make a definitive one -- you don't even want to try, because how would you top it next year?

IGA had a quote in EGM for their top 200 list, and while sometimes quotes like that might be a little self congratulatory, I believe that one. It was similar to what I just said -- that they didn't really know what they would do with the game, but they put a lot of thought into it, challenged some assumptions, and tried to make it as good as possible.


Another unrelated comment I have is that there does seem to be some thought in the way the teleporters are laid out. I have in the past thought a couple more might have been nice, especially in the center of the castle. But, for example, when you've been to the library and get the jewel of open, and for the first time need to backtrack, there's a teleporter there. When you're at a part in Orlox's chambers where you can't progress unless you can turn into a bat, there's a teleporter there: No need to backtrack, and once you can turn into a bat, you won't need to repeat your steps to get there again. There are other examples like that.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(6/3/06 7:36 pm)
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Re: Game Progress Topic 60

Quote: Although all and all, I generally enjoy reading his stuff so I guess I shouldn't rag on him too much.


I can't say I'm a fan (though I don't know if he's worse than average). He just gave Gate of Thunder an A+.

You know, that reminds me, and to go off on a tangent, when you're using a letter grade score system, what is the dividing line between liking something and not? A "C" clearly must be a dislike (as I've said before, a "C" in graduate school is a failing grade). "A" must be a like, but there's nowhere higher to go. Maybe a "B" is simple liking, but it still carries connotations of mediocrity. And, again, the only place higher to go is an "A", so if you like something at all, you're pretty close to thinking it's one of the best ever, unless you put a lot of importance on plusses and minuses, which I don't think should be done.

("I got an A minus." "I'm very proud... minus.")

Anyway, to me, the highest score possible should mean, "If you don't have this game, buy it. If you don't have the system it's for, buy that, too. If (or once) you do have it, it should be the next thing you play (unless you have other games that have gotten the highest score that you also haven't played)."

But I'd say Gate of Thunder is just pure mediocrity (although I do kind of like the Dark City musical theme). I can't see ANYTHING in it that's special. And he doesn't exactly make a case for it being special, either...


Quote: At first glance it may look like a standard side-scroller


That's because it is.

Quote: Stage locations like space stations, asteroid belts, and mine tunnels may sound boring and typical


That's because those settings are boring and typical.

Quote: If that wasn't enough ... the high score is displayed on the top of the screen at all times.


Holy crap? That's supposed to pass as praise? It must be the lamest praise I can recall. Not only is there nothing special about having the high score at the top of the screen at all times, the number of other games that have done the same thing is without number.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(6/3/06 9:22 pm)
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Re: Game Progress Topic 60

Beat Garamoth (sp?).

I went past the clock face on the way there, and I guess it only opens if you have all the body parts. So there must be something else that causes the other ending, if there is one. I think that to unlock Richter, you need to have a certain completion percentage. Perhaps having less than that gives a different ending? Maybe I should look it up; it's not as though I haven't gotten all the endings before.

The inverted castle has a surreal feel that's sort of cool. Especially when the room isn't just inverted, but weird things are done to the colors, and the soundtrack.

It's funny how just flipping the castle can make it seem new. I've mentioned above that I missed the snorkel my first time through. However, even my first time through, I found that hidden area in the inverted castle. And it's the exact same secret! Somehow, it seemed easier to me to spot in the inverted version. I think I only found it in the normal version when I compared (if only mentally) the two maps.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(6/3/06 9:43 pm)
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Re: Game Progress Topic 60

Okay, I looked it up. I missed one ending (at least this time) and can't go back for it.

The other ending requires a percentage above 200. I'd have to look through my old files to find what the highest I had gotten was...




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(6/4/06 11:13 am)
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Re: Game Progress Topic 60

Quote: Of course, there's a flip side to this logic. Sure, if you go to a harder place earlier, that part will be harder than usual. But then when you return to the earlier places, they'll be even easier than they would have been otherwise.


And I experienced a rather strong version of that. Garamoth might be the hardest boss in the game (though he, like anyone, could be overcome by pure attrition if you have enough healing items), but by beating him early I got the poison mist early, which takes the danger away from just about any other area that could be considered threatening.

Oddly, near the end of the Garamoth battle, it seemed like I got him stuck. I kept attacking him, and my sword familiar finally locked on to him and was attacking continuously, and then the boss couldn't move or attack anymore. Hmm.

Well, anyway, I beat the game. I didn't bother to get over 200%, but I unlocked Richter on that memory card. Will I go on to play that next? Maybe, maybe not. I had some other things I wanted to do (not just for gaming).




CLOUDBOND007
Lunitari Mage
Moderator
(6/4/06 9:57 pm)
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Re: Game Progress Topic 60

What the hell? Kingdom Hearts is the most insane game ever. I'm wandering around Traverse Town fighting these random enemies and looking for Donald and Goofy. Eventually, I end up being confronted by Squall (FF8) and lose to him in combat. Waking up, I have a conversation with him and Yuffie (FF7). Meanwhile, Aeris (FF7) meets up with Donald and Goofy and they figure out what King Mickey is up to and that the various worlds were never connected before but are becoming so. I saved after that.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(6/4/06 10:36 pm)
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Re: Game Progress Topic 60

Quote: lose to him in combat.


You suck. :(




CLOUDBOND007
Lunitari Mage
Moderator
(6/4/06 10:42 pm)
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Re: Game Progress Topic 60

I was going to use a potion or something, but I thought it might not be possible to win and I didn't want to waste anything.




Bomberguy221
Hit and away is my style!
(6/5/06 4:48 am)
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Re: Game Progress Topic 60

Fire Emblem: Truckin' along. I've had to reset a few times, but I'm not too bad at keeping my characters alive. Having such a wide selection of characters is quite nice. I just unlocked Stefan, so I have only one more character to get to fully unlock the art gallery - Geffca.

I missed playing Brain Age for the first time today. No stamp for me. :(




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(6/5/06 8:02 am)
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Re: Game Progress Topic 60

But he telegraphs his two attacks and is slow. :(




ShadOtterdan
Cameo senses tingling!
(6/5/06 7:20 pm)
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Re: Game Progress Topic 60

Even on Expert mode I beat him in a couple tries, the secret is to just stay away from him until you get a feel for how to dodge his attacks and when he's not going to attack so that you can run in and bash him with a combo, back off, and then continue the process, I can't remember the battle much, but it might even be possible to go all out if you are good at parrying.




TaroSH
I Ain't Afraid of No Ghost
(6/5/06 7:50 pm)
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Re: Game Progress Topic 60

I beat Super Mario 64 DS, have about 110 stars, and five of the glowing rabbits.

Maybe it's just because I'm somewhat of a whore for character development, but I don't like endings that center around one or two of the characters because they were the only ones you couldn't miss, and the others basically just stand there. I kind of felt that way about the Final Fantasy VI ending, where the only characters who are in it much are Celes, Edgar, and Setzer because they were the only ones who were mandatory.




Flying Omelette
Blue Rogue
Administrator
(6/5/06 8:09 pm)
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Re: Game Progress Topic 60

I've said before that I thought that FF6 had too many characters. That's something that makes it fun gameplay-wise, but storywise it becomes a mess after awhile. A lot of things fall victim to that, including Transformers, the Muppets, X-Men, and yeah, I even fell victim to it in Image Arcane. I was just telling Crawl a few minutes ago that unless I think of something really worthwhile and original to do with them, I'm probably not going to bring back Robin and Chester. There are other characters I dropped, too, like Dion Falkor, and I probably won't be bringing back anyone who was introduced in The Minerva Project except if I need characters to fill very minor roles.




TaroSH
I Ain't Afraid of No Ghost
(6/5/06 8:40 pm)
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Re: Game Progress Topic 60

I heard in Chrono Cross you could recruit just about every "NPC" in the game. Like, 80 characters total. I heard somebody defend Chrono Cross with "Well, haven't you ever thought it would be cool to recruit Mr. T in Earthbound? Chrono Cross gives you the chance to recruit any character you like!"




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(6/5/06 10:08 pm)
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Re: Game Progress Topic 60

One problem with Chrono Cross in that regard is that there really isn't an advantage to having that many characters. At least FF6 had a couple of dungeons that had you use multiple parties (including the final one), but Chrono Cross never did that. Too bad.

Actually, I think the Suikoden series has even more recruitable characters than Chrono Cross. Some, however, just hang out in your castle and can't join a battle party. It might seem like Suikoden has slightly more use for its multitude, since it has 6 person parties, and combo attacks.

I hadn't thought about it before, but I guess if I had to pick, though, I'd probably say I liked Chrono Cross more than Suikoden.




CLOUDBOND007
Lunitari Mage
Moderator
(6/5/06 11:10 pm)
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Re: Game Progress Topic 60

I wasn't really trying, like I said, I figured there was at least a 50% chance that it was a scripted battle. And I had just saved, anyway.




Flying Omelette
Blue Rogue
Administrator
(6/5/06 11:36 pm)
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Re: Game Progress Topic 60

I found out that Missile Command on the Midway Arcade Classics Collection does have the Game Over screen. Crawl insisted that it did, so I started a game and then let all my cities get destroyed so I didn't make the high score table. It does indeed show the explosion with the really large "THE END" appearing in the middle.

I've found that the best way to score high on Super Breakout is to play the Progressive game where you have the multiple walls that drop down after every so often. If you can get the ball between the walls, it's easy to get over 300 points pretty quickly. IIRC, that's how I used to like playing that game on the 5200. Super Breakout actually looked better on the 5200 because they made it more colorful, but I guess they wanted it to be arcade-accurate for the Midway Classics Collection. It does indeed "emulate" the cellophane - the ball changes color as it passes through parts of the screen.

I told Crawl that while it's nice to have arcade-accurate versions of these games to play at home, there's one aspect of arcade games that simply can never be recaptured in the home experience - part of the reason to play them was just to get the high score. And then if someone came and beat your score, you'd plop in another quarter and beat their score.

One thing that's important about that is that it gave you motivation to get a higher score. When you're just trying to top your own scores, at what point do you know you've reached your limit? But if someone else gets a higher score than you, then at least you get some idea of what you should be capable of.

Another part of the fun was having an audience. People I didn't even know would sometimes watch over my shoulder, and it was kind of fun playing for an audience.

With home versions, that's something that's missing, and it's almost sad for me to think that it's something that's truly gone forever from gaming for me.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(6/5/06 11:50 pm)
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Re: Game Progress Topic 60

Quote:I wasn't really trying, like I said,


I tend to be pretty careless my first time through a game.



One example that comes to mind is when I played the Threads of Fate demo (which might have came with Vagrant Story). Every time I fought a boss (there might have been three), I'd first try dodging and counterattacking, but it seemed that I needed to know the boss's pattern better or something, because I died against each one on my first attempt. I actually thought the game might have turned out to be pretty good. Then, on my second try for each boss, I just ran up to it and button mashed, and that beat all of them. And then I thought the game might not have been so good after all.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(6/6/06 12:11 am)
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Re: Game Progress Topic 60

I read Cheever's The Enormous Radio.

Can't say I'm turning into a fan of the guy. I had earlier read The Pot of Gold. The story can be summed up as, "The real treasure in life is true love." And that really, truly sums up the story. And maybe that's a moral that can even be agreed with. But the rest of the story is just spinning its wheels (and it seemed long for a short story) before it gets to that point.


FO said that the entire point of The Enormous Radio is just, People who life in glass houses shouldn't throw stones. I don't know if it simplifies quite that simply. I guess we could wonder, if we had such a radio, would we listen to it? Would it be a blessing or a curse? Would we expect to hear mostly pleasant or unpleasant things?

But one thing that was stupid about the story was the way the husband becomes a jerk out of the blue for no reason, just so the wife can find herself in the same situation everyone she eavesdropped on. It was an attempt at irony that was just lame.


I think I asked before, how much of a problem is it when you can see the way a story will end (and develop)? I also reread An Occurance at Owl Creek Bridge, a story known mostly for its twist ending. It telegraphs its twist a little, but if it hadn't, we wouldn't think it was playing fair. And it mostly just indicates that something weird is up, not necessarily the actual eventual specific twist.

On the other hand, I also read Bradbury's The Veldt, and for that story, it's completely, ridiculously obvious what will happen in the story, and it grimly marches towards that foregone conclusion. Snore.

The question at the end of that story (like a lot of them) were pretty fucked up. One asked, Could this story be interpreted humorously? Well, I don't want to know anyone who would. Seriously, I can kind of see how someone might sorta see it that way, but I think that's artistic ass covering. If you don't think the story is scary, think it's cheesy and laugh at it instead! Yeah, but I didn't actually laugh out loud at any of it, so it's a failure at being humorous.

On the subject of stories grimly marching towards a foregone conclusion, it seems like Everything that Rises Must Converge is going that way. It's set up so obviously, with an obvious lesson. The son is progressively minded, and clearly in the right with his attitudes, though he's repressed. His mother is clearly backwards and kind of ignorant, though blissful in her ignorance. But the story pulls off a surprise, not so much in terms of the plot, but in the way it addresses the issues of, Does a person really ever learn a lesson? and, Are our attitudes towards our relatives really as simple as we think they are? And the nature of these surprises are the most believable things in the story.




Facilitypro
Slow Daddy
(6/6/06 12:15 am)
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Re: Game Progress Topic 60

You ever read Raymond Carver short stories?




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(6/6/06 12:16 am)
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Re: Game Progress Topic 60

Oh, and related to the questions, the footnotes are also fucked up.

For The Enormous Radio, for instance, it at one point mentions that they're listening to a piece by Mozart. There's a foot note: Austrian Composer. Gee, thanks, footnote! If you don't know who Mozart is, can you be expected to know what a radio, or music is? And, hell, even if you didn't know who Mozart was, couldn't you figure it out from the context? They're listening to the radio, it's something by a guy named Mozart... Maybe that means he's a composer? No, it's too confusing... Ah, but the footnote says he's Austrian. Okay, that clears everything up.

And in the Velt, it mentions things like Alice in Wonderland, the land of Oz, the cow that jumped over the moon.... Footnote: Things found in children's stories.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(6/6/06 12:17 am)
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Re: Game Progress Topic 60

Quote: You ever read Raymond Carver short stories?


I just read Cathedral. I liked that one.

Once again, I didn't like the questions. One was, "What does it say about the guy that his wife says he doesn't have any friends?" I'll tell you what it says. Nothing.




Bomberguy221
Hit and away is my style!
(6/6/06 3:23 am)
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Re: Game Progress Topic 60

Fire Emblem: PoR - I have Devdan, but am having trouble surviving the third stage of the Serenes Forest battle. Pretty much, you get bombarded by soldiers and mages for 15 turns. Gatrie died the first attempt (by magic, since his armor deflects almost everything else), Jill the next, then Ike died and I obviously couldn't have continued even if I wanted to.

Brain Age - I'm down to 21! The doctor's still not satisfied, even though that's one year more than possible. After that check, I did every available test for the day and managed to unlock the hard version of Head Count.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(6/6/06 9:21 am)
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Re: Game Progress Topic 60

To elaborate on what I just said, the point of Cathedral is that a guy learns to empathize with someone, in particular someone whose experiences he had thought were mystifying and unrelatable (a blind man). So, maybe the answer they were looking for was, "Not having any friends shows that the guy doesn't have any empathy, and it's something he could stand to learn."

Well, not having friends might be consistent with not having a lot of empathy, but it doesn't say that a person doesn't have much empathy.




DEATHAMSTER
O Solo Mio
(6/6/06 9:34 am)
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Re: Game Progress Topic 60

I haven't been playing much, but the last game I finished was A Boy and His Blob. How the hell were you supposed to figure out what to do in that final scene without being told? Even if you decipher what jellybean to use, the method required for tossing it far enough is not needed anywhere else in the game and it can thus be impossible to know that you're even capable of doing it.




CRAWLand1000
The Fuzzy Physicist
Administrator
(6/6/06 12:06 pm)
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Re: ...

Since I had mostly complained about the Veldt, maybe one positive comment I could make is that its depiction of little kids seems realistic. What little kid doesn't care more about their toys than their parents? But I think the depiction of the parents is a little unrealistic. If kids actually had really nice parents, maybe they wouldn't care more about their toys. But Bradbury was of course an adult when he wrote that story, so I guess he'd have some inclination to identify with the adults.




Flying Omelette
Blue Rogue
Administrator
(6/6/06 12:30 pm)
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Re: ...

One thing that's rather strange about old arcade games is the subtle nihilistic messages they have. Think about it. The villains always win. The only ending that Missile Command has is one of the whole world being nuked. No matter how much it tries, the spaceship in Asteroids will always be destroyed by either the asteroids or the UFO's it so desperately is fighting (for whatever reason). No matter what, Pac-Man is eternally trapped in a maze where he's doomed to eventually be eaten by ghosts. Nintendo may have been one of the first to introduce the idea that it's possible for a game story to have a "happy ending", because the final scenes of Donkey Kong and Donkey Kong Jr. could be interpreted as an ending (even though they loop back to the beginning.) The ship could eventually reach Earth in Gyruss, too, although it too will loop.

Centipede is a weird one. It almost seems like YOU'RE playing the bad guy. Why exactly are you shooting at these (seemingly) harmless insects in a mushroom patch?




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(6/6/06 8:24 pm)
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Re: ...

I did a time trial game of sorts for the Richter game of SotN.

I say "of sorts" because I did not:

-Carefully optimize a quickest path through the game. (I took the one that seemed easiest and most obvious)

-Skip everything that was unnecessary (I beat every boss along the path, and got every life up that was nearby, too)

-Try to move as absolutely quickly as possible (after all, I didn't know where all the life ups were, so I had to explore a little bit to get them)

So, really, I just set a base line that I could try beating, if I cared to put any more effort into going faster.

Anyway, I ended up taking the cathedral to the top of the castle, then, in the reverse castle, took the clocktower to the outer wall to the clock in the center.

My time at the final save point was something like 30 minutes, 4 seconds. It took about another 35 seconds after that before I beat the game and the ending started.




Bomberguy221
Hit and away is my style!
(6/7/06 4:39 am)
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Re: ...

Fire Emblem: PoR - Well, I finished the Serenes forest. Janaff died while he was in "Other." I don't know if this means that he'll not be joining me in the next mission and I'm SOL or if it has no effect on things. I did manage to pick up a copy of Nosferatu. Rhys will surely enjoy reading that when he can use light magic.

Oh, that does remind me that I had a few class-ups. Mist used one of my Master Seals to become a Valkyrie, Gatrie became a General, Soren's a Sage (using staves), and the story progressed to make Ike a Lord.

I gave Ike Aether as a special skill since that is like giving him two skills at once - Sol (absorb HP from enemies) and Luna (lowers enemy defenses). I also had a few support conversations, making Mist talk with each person she can one time and doing a few other conversations here and there.

Brain Age - I'm maintaining 21. Didn't get anything for my stamp today.

EDIT: Forgot to add the other game progress. Oops.




James FP
Schmendrick's Nose
Moderator
(6/7/06 8:40 am)
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Re: ...

I finished the NES Batman game and I'm up to World 7 on Super Mario Bros.: The Lost Levels using only Mario. I've never beaten this game with Mario before. I always had to rely on Luigi's long-jumping powers, but I want to make it more challenging for myself.




TaroSH
I Ain't Afraid of No Ghost
(6/7/06 5:27 pm)
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Re: ...

I have all the stars in SM64DS, but I'm missing a rabbit for Yoshi and Mario. Since finding all the rabbits isn't something I particularly care about, I just GameFAQed them.

Holy crap, the Mario one is so obvious, I can't believe I didn't think about it. I guess I checked with everyone else, and thought I had checked with Mario.




CRAWLand1000
The Fuzzy Physicist
Administrator
(6/7/06 5:30 pm)
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Re: ....

I bet I could easily expand my 100 Game Songs I like (http://p197.ezboard.com/fflyingomelettespalacefrm16.showMessage?topicID=208.topic) to a list of TWO HUNDRED game songs I like. I wonder if it'd be worth making a site feature on that.




Bomberguy221
Hit and away is my style!
(6/8/06 2:30 am)
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Re: ....

Fire Emblem: PoR - I did the first battle as a Lord, and noted that Ike now does a very impressive backflip when he swings his sword. Shinon joined, along with Reyson, Tanith, Ulki AND Janaff. The young hawk's defeat apparently didn't have any effect on him joining my party, unlike Lethe's loss last time I played.

Brain Age - I didn't test my age today. Didn't feel like it. I did unlock Calculations x 100 Hard Mode and complete a couple of Sudokus, though.




CLOUDBOND007
Lunitari Mage
Moderator
(6/8/06 8:42 am)
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Re: ....

I cleared the first stage of Gigawing on Gametap today. I've been happy with the service lately, they've been adding lots of good quality games, and things that I wouldn't have easy access to otherwise. Gametap is good for like 30 minute gaming sessions where you aren't sure what you want to play, but you want to pass time and have some fun.

I don't know if any shooter could be good enough to motivate me to keep playing until I got good, but I had fun with Gigawing. I thought the reflect shield was kind of interesting, and the visuals are really nice. The number of digits in the high score was pretty absurd, though.




sethrashnoo
I Look Like an Egg
Moderator
(6/8/06 9:15 am)
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Re: ....

I've been playing King Arthur & the Knights of Justice lately and I just made it to the part where you have to save Squire Everett. (At least now I know why that cinema of a bed is shown when you look around Merlin's area of the castle.)

This game is pretty bad, but I want to see the part where you go into the world of the dead at the end. I missed that when BJ played through it before.




KazuoSH
The Burninator
(6/8/06 10:32 am)
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Re: ....

100%ed SM64DS.

Overall not bad. I haven't played the 64 version in so long I don't remember how it would stack up to this one. I'll replay it, maybe in six months. I will admit the novelty of finally playing as Luigi was pretty high for me.

I know FO mentioned the balloon thing in Dire Dire Docks, but there were a few other things that were dummied down. For example, in Wet-Dry World, there's that star where you have to hit a switch then haul ass to those lifts in the cage before they leave without here. Here, you can enter as Luigi (or pick up his cap), grab the Power Flower, then long jump from where that Bob-omb Buddy is into the cage.

Wario was a waste of memory. He's slow (it takes forever to get around the water stages with him) and then there's that ass-scratching thing. His non-metal abilities were also kind of pointless. There was that Tall, Tall Mountain star where you get to the top of the mountain and cross that little bridge into the cove and grab a star. But, wow! They put a block there that only Wario can break in front of it! For no reason other than the sake of using him, I guess!




CRAWLand1000
The Fuzzy Physicist
Administrator
(6/8/06 10:50 am)
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Re: ...

FO mentioned the express elevator to hell, going down thing with Luigi, too.




KazuoSH
The Burninator
(6/8/06 11:07 am)
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Re: ...

Huh, I must've missed it. I guess it's pretty obvious what you can do to cheat there.




sethrashnoo
I Look Like an Egg
Moderator
(6/8/06 12:12 pm)
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Re: ...

Random observations about Knights of Justice:

WTF is with the character control in this game? You can temporarily switch control to one of the other two knights in your party, but eventually it switches right back to Arthur. Usually after you beat an enemy. Sometimes, for no apparent reason.

I think someone might have wanted this game to be non-linear at one point during development because there are numerous times when you can get far ahead of where you're supposed to be. The problem is that if you do, you'll eventually reach a boss room and the boss won't be there. The Knight's key for that boss will be on the floor, but you can't pick it up. Even if you bring the correct knight.

Gotta love how you can't leave an area until all enemies are defeated. Sucks to be you if an enemy appears where you can't reach it. Then you have to reset and start from your last password...of course, the game only gives you a new password each time you complete one of Merlin's stupid fetch-quests. So if you found 3/4 items he wants you to find, and you have to reset, you have to find items 1, 2, and 3 ALL OVER again.

Does this game have walkthrough walls? Why does it seem there are lots of passages that I can't get to? And it must be possible (or planned to be possible) because I can see items over there.

Bosses in this game move so damn fast, it's easy to get wiped out within secons of walking in the room.

This game has some of the most depressing music I've ever heard.




DEATHAMSTER
O Solo Mio
(6/8/06 4:38 pm)
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Re: ...

I was playing the Genesis Gargoyles game and made it to the fourth level. They really screwed up the story. It's based on episodes of the show but they've changed a lot of details. I don't understand that. If you're not going to make it exactly like the show then why not do a completely different and new storyline?




Flying Omelette
No One Shall Deny
The Greatness of...
PUTTYCAT!!!
(6/8/06 5:40 pm)
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Re: ...

Quote: This game is pretty bad, but I want to see the part where you go into the world of the dead at the end.


Unfortunately, it might be a similar thing to Bebedora - if you didn't know it was coming, you might think it was the most fucked-up thing ever. But now that there's been so much talk about it, the element of surprise is gone.

But you've actually given me inspiration. A long, long, long time ago, I was actually trying to put together a feature for that game. I've changed computers three times since then, but I think I still have all the files. (I'd probably still have to start over from the beginning though to refresh my memory of the entire game.) Now that we have a PC game controller, I might actually be able to finish that...




Flying Omelette
No One Shall Deny
The Greatness of...
PUTTYCAT!!!
(6/8/06 10:24 pm)
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Re: ...

I was just looking at a FAQ for Knights of Justice and I suddenly remembered exactly why I stopped working on the "shrine":

Quote: Apparently, there was some bug that gave me 'la bijou du porte' when I was supposed to get the Ruby of Compassion, so I wasn't able to save Welton. But, I got it figured out now.


That same exact thing happened to me and I couldn't progress in the game. I even have a sprite of the "la bijou du porte" in my Knights of Justice Items folder, but it fucked my game up and I couldn't get past Welton.




Bomberguy221
Hit and away is my style!
(6/9/06 3:15 am)
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Re: ...

Fire Emblem: PoR - I got the Knight Ring, but don't know who I'll give it to quite yet. It's definitely much easier to beat that chapter without the ravens attacking me. Volke class changed, and I gave him the other Occult - Lethality. I've heard a ton about this making Volke one of the best characters in the game.

Brain Age - Got the stamp for today. Nothing remarkable otherwise.




sethrashnoo
I Look Like an Egg
Moderator
(6/9/06 2:38 pm)
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Re: ...

I just did that part with Welton Village and already I'm having trouble remembering what exactly happened. I think if you get la bijou du porte you take it to someone (the gem cutter maybe?) and he'll tell you it's a fake. After that you should be able to find the Ruby of Compassion. You also need an Emerald and a Goblet. Make sure you find all three objects in the woods to the right of Welton and then put them on the altar in the church.




CRAWLand1000
The Fuzzy Physicist
Administrator
(6/9/06 3:27 pm)
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Re: ....

If that's a password game, and if the game screws up due to a bug, why can't you simply revert to your previous password?




bjstrykes
Pinpoint Accuracy
(6/9/06 4:33 pm)
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Re: ....

That's what happened to me when I played that game but with a part that came much later. There's a staff you have to assemble (whose pieces look like loaves of bread) and one of them didn't show up. I had to redo the previous quest and get a different password at the end.




Flying Omelette
No One Shall Deny
The Greatness of...
PUTTYCAT!!!
(6/9/06 8:14 pm)
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Re: ....

Quote: If that's a password game, and if the game screws up due to a bug, why can't you simply revert to your previous password?


That happened when I was playing it on an emulator and as such, I wasn't taking down the passwords since I could just use save states. (I have beaten the game leigitimately on an SNES.) I didn't have an earlier save state from that point and I didn't know where I put my passwords from when I played through it on the SNES.

Maybe the Gemcutter does tell you its fake (or is it Blaise who says its fake? I can't remember), but as I recall, there was some other problem. I couldn't get it out of my inventory or something like that. I don't remember getting that item at all when I played it on my SNES.




Flying Omelette
No One Shall Deny
The Greatness of...
PUTTYCAT!!!
(6/9/06 8:18 pm)
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Re: ....

Another quote from the Knights of Justice FAQ regarding the Fire Elemental Key:

Quote: On a side note, I (Azel) couldn't find this key here when I was playing the game. Instead, it already was at Castle Vilor's gate. So if you can't find it as well, don't worry, just go on and search for the other keys.


That happened to me, too, only it was the Earth Elemental Key. When I was playing it on the emulator, I didn't have to do the part with the gnome to get the key. The key was just already in place at the castle gates. I'm glad this happened to someone else, because I thought I was going nuts - thinking I must have already done the part with the gnome and the Earth Key but had completely forgotten...within the last half hour.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(6/9/06 8:56 pm)
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Re: ....

I finished Heart of Darkness. I liked it. I know I've heard some other people say they didn't like it -- including our own Liontamer. It does start a bit slow, but once they really take off down the river it becomes riveting. I might post some passages from it that I liked.

For now, here's one:

Quote: She [the steamboat] rang under my feet like an empty Huntley & Palmer biscuit-tin kicked along a gutter; she was nothing so solid in make, and rather less pretty in shape, but I had expended enough hard work on her to make me love her. No influential friend would have served me better. She had given me a chance to come out a bit--to find out what I could do. No, I don't like work. I had rather laze about and think of all the fine things that can be done. I don't like work--no man does--but I like what is in the work-- the chance to find yourself. Your own reality--for yourself, not for others--what no other man can ever know. They can only see the mere show, and never can tell what it really means.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(6/9/06 10:32 pm)
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Re: ....

One question could be, what is the best looking area in Symphony of the Night?

One area I'm partial to is the cathedral. Cathedrals have looked good in Castlevania games before: The church and stained glass windows at the beginning of Castlevania 3 are some of the first impressive visuals in that game.

In SotN, several things stand out. Simply being on such an incline is unusual. As in just about every 2D game, there are reused tiles; but the features -- another stained glass window, and the statue hoisting the giant cross -- are large enough that there's no repetition on any given screen. The scene with the giant sword, in the room where the actual mass would be presumed to be held, looks fantastic. There are a lot of special effects in the area: The bells are rotated with a bit of a mode 7 style effect. And the clouds in the background are another mode 7 style feature. There are also a few unique rooms: The confession. The giant painting of demons tormenting humans (I used to be fascinated by similar paintings as a child -- my mother had a book for Westminster Abbey [the church shown in the beginning of Lawrence of Arabia; other illuminaries, such as Newton, are buried there]).

Another great looking area is the adjoining one. The Castle Keep, is it called? Once again, it has the "mode 7" clouds. 3D touches such as the clock tower work great when done sparingly, and when their textures are at a similar resolution as the 2D art, to add a bit of life to a 2D game. The broken staircase looks like it has some unqiue areas; it's not all just drawn out of tiles.


Another area that comes to mind might be a surprise: The library. There was a quote by some famous scholar who said something like "I imagine heaven to be rather like a library." Google can't turn up the exact quote, because apparently that's too common a sentiment. (and of course there's no guarantee that someone would have bothered to put the quote on the internet)

But if a person would be a vampire and had an eternity to while away, what better thing to have than the library in SotN? The scene that really gets me is the large room that contains the Gargoyle miniboss, and (iirc) the bat power up. It has a huge vertical area where you can see in the background gigantic stacks up books, with numerous ladders on either side needed to reach them all. It really creates the impression of an almost limitless amount of books.




Bomberguy221
Hit and away is my style!
(6/10/06 4:22 am)
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Re: ....

Brain Age - I unlocked Triangle Math, which is an interesting little math game I had never played before but had heard about. I now only have two more exercises to unlock.

Fire Emblem: PoR - I fought Jill's father, but I kinda wish that Jill had been strong enough to defeat him. She did no damage, then got paralyzed. I did get a pair of new scenes that I didn't get on my last play-through (when Jill died). Tauroneo joined on the level where I beat Ena, and I got a bunch of neat stuff from treasure chests (which I couldn't open last time because both of my thieves died).

In retrospect, it was a miracle I beat that first game; almost everyone died!




CLOUDBOND007
Lunitari Mage
Moderator
(6/10/06 9:03 pm)
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Re: Game Progress Topic 60

I can't play SOTN :(

For two reasons.

The least important is that I forgot I didn't have a PS1 memory card around, so I can't save.

But the real problem is the reconditioned PS2 I own. This is the first time I've put a PS1 game in it, and from the sounds it made, I thought for sure that the disc was going to be destroyed. After a few attempts, I got to the title screen, but it froze again after I named my file/character.




TaroSH
I Ain't Afraid of No Ghost
(6/10/06 9:31 pm)
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Re: Game Progress Topic 60

Watched the MST3K Time Chasers.

It was better than Merlin's Shop of Mystical Wonders (which after I gave it some thought, was not that good), but I liked this show a lot more when Joel was in it. Or maybe it's just because Manos and Santa Claus Conquers the Martians had so much to make fun of.




CLOUDBOND007
Lunitari Mage
Moderator
(6/10/06 9:32 pm)
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Re: Game Progress Topic 60

I just ran the game on epsxe, so it's good to know that there's nothing wrong with the disc. I don't want to play on an emulator though, because there's no way to know if everything is just as it should be. There might be missing music, or graphical errors, or glitches I don't know about.

Edit: I guess I'll have no choice, though. I'm not spending more money to get a piece of crap used PS1 system from ebay, which would probably have 25 dollar shipping costs.




TaroSH
I Ain't Afraid of No Ghost
(6/10/06 9:56 pm)
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Re: Game Progress Topic 60

CK's fun with emulators:

On my old Windows '98 I tried to run Blaster Master on a PSX emulator that needed plugins. Well, I gathered them all, and when I ran the game it played the opening movie in fast forward with the subtitles in Japanese, then crashed after it ended (when the game was supposed to start).

Then I tried another emulator that didn't need plugins. It too displayed the subtitles in Japanese, but the movie ran like it was supposed to and continued the game when it was done. However, if I tried to leave the room with the first portal in it, the program crashed. If I entered the first portal, it eventually crashed when you reached an unavoidable section of that level.

Also, Mega Man X4 crashed as soon as X and Zero started to appear on opposite sides of that X at the beginning of the opening movie.

PSX emulation is probably a lot better now.




Bomberguy221
Hit and away is my style!
(6/11/06 3:30 am)
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Re: Game Progress Topic 60

I only saw a brief clip of MST3K with Joel, and I loved it. Mike can be funny, but I really want to see Joel episodes now.

Brain Age - Just did some Sudokus. Nothin' special.




CLOUDBOND007
Lunitari Mage
Moderator
(6/11/06 10:59 am)
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Re: Game Progress Topic 60

I guess PSX emulation is a lot better, but it's not at all user friendly. After 20 minutes of changing settings and downloading plugins, I've managed to get the game to run at 60FPS, properly configure my controller, get the music working (a simple box needed to be checked, but does it say so anywhere?), got the quality the way I wanted it, and began to play. I've decided to keep it in windowed mode, partly because that's how I first got it working, and I don't want to have to change the settings all over again to get good performance fullscreen.

The game makes a good first impression. Would have made a better one if I didn't have to watch the same 10 minutes about 100 times before it would all work properly.




CLOUDBOND007
Lunitari Mage
Moderator
(6/11/06 12:09 pm)
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Re: Game Progress Topic 60

Okay, I just ran though the whole thing again, just so I'd be able to experience the first part with music. And apparently, the voice acting wasn't working before, either... most of it, anyway. I now heard the whole conversations with Dracula and with Death.

After starting the real game, I leveled up a couple of times and explored the Alchemy Lab a little bit. So far, it's what I expected. A more impressive version of the GBA and DS Castlevanias.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(6/11/06 1:58 pm)
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Re: Game Progress Topic 60

Die monster you don't belong in this world, etc etc etc....




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(6/11/06 11:51 pm)
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Re: Game Progress Topic 60

I started another game of Aria of Sorrow on my new copy of it, because I wanted to fact-check a line I wanted to put in a review.

After playing SotN, it seemed to me that that game had a lot more true nonlinearity (as opposed to secret nonlinearity) than Aria. There is a small amount of true nonlinearity in Aria (for instance, you can fight either Balore or Legion first), but it does seem to be the case that you have to pretty much follow a set path for a longer period of time. (Of course, even if the game did have other parts of nonlinearity, how much could it have? Other than the "final" bosses -- which of course are fought in a particular order -- and bosses that are just normal enemies fought early, there's only, what, 4 other bosses in the game? (the headhunter, Grim Reaper, Balore, and Legion) I think that's it, anyway)




Bomberguy221
Hit and away is my style!
(6/12/06 4:20 am)
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Re: Game Progress Topic 60

Fire Emblem: PoR - Beat the temple with the priests and also defeated the Great Bridge. I'm having a lot of fun with Ike now that he's not a liability. My newer units scare me a bit now and then, but otherwise I'm trucking along. I cleaned out the treasure chests in the temple this time around.

Brain Age - Dr. Kawashima told me I was at age 79, then said he was joking and it was really 29. I bought it, since I did really bad at all three tests AND I had chosen the tests with the secret menu (I really don't like the word memorization game).




James FP
Schmendrick's Nose
Moderator
(6/12/06 9:00 am)
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Re: Game Progress Topic 60

Finished Super Mario Bros. The Lost Levels and I've just made it through the Cave of Mist to Rydia's town in FFIV Advance. It seemed a little easier than I last remembered it but maybe that's just because I knew what I was doing this time and was prepared for it. I remember my first time on the SNES version, I entered and exited the Cave of Mist several times to go back and save before I was able to get through it.




sethrashnoo
I Look Like an Egg
Moderator
(6/12/06 2:12 pm)
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Re: Game Progress Topic 60

I thought the part with the elemental keys came AFTER Welton Village. Okay, maybe I'm just getting confused. This game's sequence of events follows no structure of any kind so any one event could theoretically take place before or after any other. On a side note, that elemental key part was the longest and hardest part so far. Took me nearly all damn night to get through it. And that was about my third attempt.

I got through Blinder's Way (the graphic artist had a really weird send of humor here) and beat that boss. I'm now at the part with the runaway...er...invincible boulder.




TaroSH
I Ain't Afraid of No Ghost
(6/12/06 6:01 pm)
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Re: Game Progress Topic 60

I watched the MST3K Touch of Satan.

The actual movie is the worst on the set (though Merlin isn't far ahead). It's slow, it didn't make a lick of sense, and it had a horrible and stupid ending.

MST3K-wise, it was good. Not up to par with Santa Claus Conquers the Martians, but yeah. I need to rewatch Santa Claus some time.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(6/13/06 12:35 am)
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Re: Game Progress Topic 60

I just started Harmony of Dissonance.

It's funny to think that Aria of Sorrow is actually an improvement over this game. Certainly, Aria's graphics seem to be better. HoD has a sort of dull, sort of cartoony look. Juste has ridiculous animation, and isn't as smooth as Soma. He also has shadows trailing him, which don't look as good as the SotN effect. It also makes less sense, since Juste is a Belmont (he has a whip like Richter or Julius), not a vampire.

There are even minor things that Aria did better. Example, the change to your stats when changing a piece of equipment was highlighted in a different color.

The song for the first area of the game is just terrible!

The set up for the story also doesn't seem to be much. Three guys, all with impossible to remember names (Juste, Maxim, and one guy I truly can't remember). Amnesia. And a kidnapping.




Facilitypro
Slow Daddy
(6/13/06 1:23 am)
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Re: Game Progress Topic 60

I started a new game of Maximoe. so far I just played through the first level a couple times to re-familiarize myself with the controls. I really wish the right stick could be used to adjust the camera. L1 handles that duty, but it only works if you're standing still.




Bomberguy221
Hit and away is my style!
(6/13/06 1:54 am)
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Re: Game Progress Topic 60

Fire Emblem: PoR - I got Largo, Geoffrey, Lucia, and Bastian. Bastian is the only one who could have a support conversation with Volke; so the two of them will be in the rest of the battles up to the last. I'm wondering if there's a way to use all 5 conversations for everyone. Doubtful.

Brain Age - I unlocked Time Lapse. It's fun.




KazuoSH
The Burninator
(6/13/06 11:40 am)
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Re: Game Progress Topic 60

Quote: The set up for the story also doesn't seem to be much. Three guys, all with impossible to remember names (Juste, Maxim, and one guy I truly can't remember). Amnesia. And a kidnapping.

Uh, I thought it was just Juste and Maxim, plus their kidnapped girlfriend.

I played the first two battles of Kartia, plus an Arena fight. Why does it called the second battle "Episode III"? Is Episode II Lacryma's first battle, that Arena fight, or did something I screw up on in Episode I send me to III?




sethrashnoo
I Look Like an Egg
Moderator
(6/13/06 12:08 pm)
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Re: Game Progress Topic 60

I found all the pieces of the staff of Riohtamus (sp?) in Knights of Justice (that was almost as annoying as finding all the elemental keys). Thankfully, the game didn't glitch up on me and I got the one that was under the tree by the ogre. Destroyed the boulder. Ready to move onto Hadrian's Wall.

That puzzle about the "confused note" was actually rather clever. Reminds me of a Might & Magic style puzzle.




Flying Omelette
No One Shall Deny
The Greatness of...
PUTTYCAT!!!
(6/13/06 12:29 pm)
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Re: Game Progress Topic 60

Quote: Why does it called the second battle "Episode III"? Is Episode II Lacryma's first battle, that Arena fight, or did something I screw up on in Episode I send me to III?


Episode II is in Lacryma's part of the story. As you complete chapters, the cinemas are added to an archive on your memory card. When you complete both quests, you'll have the entire archive, and you can watch all the cinemas from both quests in order.




Flying Omelette
No One Shall Deny
The Greatness of...
PUTTYCAT!!!
(6/13/06 10:20 pm)
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Re: Game Progress Topic 60

I just impulsively changed the design of my front page. It's not because people are always bitching about my "terrible web design". It's more because I got bored with the old one and was finding it cumbersome to have to click the links at the top to scroll down to the site sections, especially when my blog entries for the month began to run long.




TaroSH
I Ain't Afraid of No Ghost
(6/13/06 11:13 pm)
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Re: Game Progress Topic 60

It looks very nice. So I wasn't the only one who thought that old layout of the link icons looked like the PSX's memory card manager.

I watched Azumanga Daioh Vol. 2. Some parts of this show drag on long enough to make Family Guy go "Oh, just get on with it already!". Like in Tomo's dream of that dream episode, she's smacking Yomi over the head and saying "What the hell" over and over. And amazingly, even though Tomo did this for about a minute, I've forgotten how to say "What the hell" in Japanese. Or when Chiyo is begging Sakaki to give her back her height. I can forgive the long time Sakaki spends petting Mr. Tadakichi (Chiyo's dog), because that was actually the point ("Uh, we really have to get going now"). The other two were just long for the sake of being long.

Kaorin's obsession with Sakaki is starting to get a little creepy. Okay, it's probably Kaorin having a strong admiration for Sakaki, who's tall, pretty, and good at every sport, but her fantasies during the folk dance were just a little too deep.




Bomberguy221
Hit and away is my style!
(6/14/06 2:32 am)
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Re: Game Progress Topic 60

Fire Emblem: PoR - I did a couple of missions; Elincia joined up, meaning that I just have Nasir/Ena and one of the three laguz tough guys (which I've already decided is going to be Geffca, in order to get his art). I gave one of my two remaining Master Seals to Jill.

Volke and Bastian have had all three of their discussions. I also started on Geoffrey and Elincia's discussion series, which should prove to make Geoffrey unstoppable with her on the field.

Brain Age - Just did a couple of Sudokus. I got my stamp for today last night.




CLOUDBOND007
Lunitari Mage
Moderator
(6/14/06 4:35 am)
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Re: Game Progress Topic 60

Whoa, I'm awake at 4:30 AM. Just like the good old days. I've already slept 5 hours though.

I really like the new model PS2. It's so much smaller, seems quieter, and looks a whole lot less clunky. The fact that it's top loading is cool, too. The PS2 systems I've used have always have disc trays that didn't open really smoothly. Maybe they were all like that. It's also cool to finally have a controller that doesn't rattle when I move it.

I started playing Lego Star Wars tonight. It was a clearance game, and I've heard that it was enjoyable, so I figured it couldn't hurt to give it a try.

It's split between Episode I, II, and III. And tonight, I finished the first of many chapters of episode I. There wasn't anything especially good about what I saw, but it was enjoyable in a mindless kind of way. You can attack with your lightsaber, deflect blaster shots, use the force to attack enemies and manipulate all kinds of items in each room. In this particular mission, I was controlling Qui-Gon, Obi-Wan, and some droid, and was able to switch between them whenever I wanted. The droid was useless except to unlock an occasional door or something.

There's a billion things to collect (Lego Studs being one of the main thing), to unlock characters and other extras. And I think one of the game's features is to use a character in a place they wouldn't normally be in the story. For example, to take Darth Maul with you to play through the first area of Episode I. By using characters where you wouldn't normally be able to, you'll be able to collect even more crap to unlock even more stuff. That's what it sounds like to me from reading the manual.

It also seems like there's no real penalty for running out of health, except for losing some of the Lego Studs you've found... otherwise, you just start right where you died... or "fell apart" as the game describes it.

Looks like FO's site is completely down right now and none of the hosted images are loading. Hope everything's alright with that.




Flying Omelette
No One Shall Deny
The Greatness of...
PUTTYCAT!!!
(6/14/06 6:43 am)
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Re: Game Progress Topic 60

I got throttled because another large website linked that Top 50 Game Ending songs article. The problem is that the throttling was set to my old bandwidth limit at about 270 GB per month. But I now have a 2092 GB per month limit and the monthly estimate is only half of that. So I bumped up the limit on the throttling to 2000 GB. It should take effect within 15 minutes.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(6/14/06 10:45 pm)
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Re: Game Progress Topic 60

I haven't buckled down with anything new lately, sort of deliberately, but I think it might be time to try something new at last. I went through the games I had downstairs for my PS1 (since that's technically the only system I have hooked up -- which was done for SotN -- though I guess it'd be trivial to reconnect most of them), and it looks like Odd World might be my best bet.




CLOUDBOND007
Lunitari Mage
Moderator
(6/15/06 1:24 pm)
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Re: Game Progress Topic 60

I finished the next part of Lego Star Wars Episode I. It was an outdoor level with lots of droids to fight and a few hidden things to find. Jar Jar became playable, and his special skill is the ability to double jump really high to get into places the others can't. Looks like there's actually dozens of playable characters in this game.

I also played up to beating the first boss of Castlevania III.




Nixxy Blayde
Pirate
(6/15/06 4:37 pm)
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Re: Game Progress Topic 60

I'm playing Earthbound and I got to Threed, but I have no idea what to do, besides wander around in the graveyard and get killed by those ghosts that possess you and take a million hits to kill.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(6/15/06 8:08 pm)
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Re: Game Progress Topic 60

I played some Oddworld. I've rescued the first 13 Mudokans, which I hope is all of them so far.

It seems like it could be pretty good.

Unfortunately, I feel rather tired right now, so I'm not sure how much I'll play tonight.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(6/15/06 11:52 pm)
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Re: Game Progress Topic 60

I returned to OddWorld. I must have lost track of time while playing; I didn't realize it was approaching midnight.

Anyway, the game seems challenging. At first my plan was to try to be persistent with rescuing the other Mudokans -- the game keeps track of those remaining, those who have been freed, and those who have been killed -- but for now I've given that up.


The first area (a meat packing plant that would violate all sorts of OSHA standards) has 28 Mudokans. If you leave the area, any remaining ones are killed. What made me decide to stop being persistent with this is that there must be 12 I couldn't find at all. Most of the first area is set up linearly, but at one point near the end, there's a transport to another area that I couldn't figure out at all. There's also a small branch off near the end where you can rescue three more optional ones.

Anyway, so I said the game seems challenging, and I mentioned that it can be hard to rescue everyone. What else is there? Well, it's a one-hit*-and-you're-dead (*or fall from too great a height) game. And you can get sent back quite a ways when you die. The game talks about how you're given infinite lives, but all that means is that you have unlimited continues, so that's nothing unusual.

The game is mostly based around puzzles, and figuring out which option available to you is best (do you run from this enemy? Possess it? Trick it into a trap? Something you haven't done before), though timing is important for some parts.




CLOUDBOND007
Lunitari Mage
Moderator
(6/16/06 2:54 am)
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Re: Game Progress Topic 60

Finished all the Episode I levels in Lego Star Wars. More detail tomorrow.




Magical Yard Gnome
Heavy Metal Chainsaw
(6/16/06 3:29 am)
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Re: Game Progress Topic 60

I've watched all of the first season of Kaiketsu Zorori, except for 2 episodes which weren't available. This is probably the cutest anime I've ever seen, and even better, it stars a bumbling semi-villain! Even though I only understand about 1% of the dialogue it's still very entertaining. A lot of episodes have game references, including an episode involving aliens that poked fun at R-Type style suggestive imagery! There's also a wolf named Dr. Garigar, er, Dr. Gao, who shows up in a number of episodes, and in one episode there's a pig who looks a lot like Count Gruemon, so I think there's some Puss 'n Boots tribute going on as well. Definitely the best anime I've seen in a long time. It's a proper old fashioned silly cartoon and I think it could have been a hit here in years past, but most anime fans these days would probably rather watch bullshit like Naruto instead, bollox to them. If I knew Japanese I'd translate it myself.




Magical Yard Gnome
Heavy Metal Chainsaw
(6/16/06 3:36 am)
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Re: Game Progress Topic 60

Oh, I forgot to mention that Zorori sometimes crossdresses - there's a damn funny two-parter based on that.




Bomberguy221
Hit and away is my style!
(6/16/06 3:58 am)
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Re: Game Progress Topic 60

Fire Emblem: PoR - Attempted the Black Knight a few times. I got REALLY close when Aether activated and he was down to 3 hit points. Then Mist died because of that stupid spear man and the priests started to heal him up.

I'm determined to defeat him, though. There's something going on with this story that I'm missing out on. That and I'd like Nasir.

Brain Age: Just did a few brain exercises and got a large stamp for today.




Nixxy Blayde
Pirate
(6/16/06 12:04 pm)
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Re: Game Progress Topic 60

Okay, I followed the prostitute into the hotel and ended up playing as Jeff...but he totally sucks! I am once again badly stuck. How the hell do you survive those caves with this weener?




CLOUDBOND007
Lunitari Mage
Moderator
(6/16/06 5:12 pm)
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Re: Game Progress Topic 60

I got my PS1 memory card in the mail today, so now maybe I can finally play SoTN. This game's already cost me about $50. I just didn't want to resort to using an emulator for the whole thing.




CLOUDBOND007
Lunitari Mage
Moderator
(6/16/06 7:06 pm)
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Re: Game Progress Topic 60

As for Lego Star Wars... it's true that it's literally impossible to get a Game Over, but the game is at least a little less simplistic than I first thought. For one thing, you might have something like 6 playable characters with you in a single stage. Some might be Jedi, some blaster weilders, some droids, etc. They each have their uses. Often times, you have to find a way to get all your characters to a particular spot to stand on switches at the same time. It might be easy for, say, a Jedi to jump up to the necessary part of a level, but getting R2-D2 or young Anakin up there requires some exploration and experimenting.

Pretty much every object in a place is destructable and doing so rewards you with the Lego studs that you need to unlock stuff.

One level that was an exception to the norm was a pod racing stage. It would have been tough if you had to complete it all at once. As it is, there's a very forgiving checkpoint system and unlimited chances to try again.

It's not an especially good game, but it's good to play for a short amount of time and it's kind of silly and pleasant.

I just went through the SoTN intro for the billionth time, this time on my PS2. The voice acting in the beginning is really bad, but I do like the way Dracula says "Grant me power" when he transforms...or whatever the actual line was.




CLOUDBOND007
Lunitari Mage
Moderator
(6/16/06 8:19 pm)
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Re: Game Progress Topic 60

In SotN, I reached the Marble Gallery. I'm really tired from work, but having a lot of fun already. The visuals, music, and play control are all excellent. There's just something different when you're playing a game like this on a big screen instead of a portable.




TaroSH
I Ain't Afraid of No Ghost
(6/16/06 8:53 pm)
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Re: Game Progress Topic 60

Azumanga Daioh Vol. 3.

Boo, they revised the Damn Van joke ("Blue Three" = "Bruce Lee"). Granted, I wonder if it was a translation thing; I'm not sure if the Japanese actually say "damn van" "damu vanu", or if they have their own words for those things (hence, Japanese watchers would have about as much understanding on the joke as I did watching the Japanese version). I should rewatch it in English and see what it's like there.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(6/17/06 12:24 am)
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Re: Game Progress Topic 60

I started reading the Princess Bride. I'm already about 176 pages into it, and it's only 300 pages long, so it shouldn't be too long before I finish it.

Unfortunately, the story is told with a gimmick which, so far at least, in no way actually hurts it, but doesn't really help, either, and it isn't believable.

I only saw the movie once, but as I recall, it had a frame story of Colombo reading the book to Fred Savage.

The novel is sort of a piece of metafiction. It begins with at least 30 pages of the author speaking as himself (though perhaps a fictionalized version of himself; he insults his wife and son there, as well as his publisher), and he explains his history with The Princess Bride. He claims it's a novel from an obscure country that his father read to him, and it was the start of his love of adventure stories.

But what he didn't know was that his father only read to him the good parts of the story. So, the story in this novel is supposed to be "abridged", with the boring parts taken out. Every once in a while, the author pops in and mentions what was taken out.


I said it wasn't believable, and it isn't. At first, maybe you could believe that the "voice" William Goldman (the real author) uses for S. Morgenstern (the fictitious supposed original author) might have had some tedious parts where he lost sight of the story.

But once the story really starts to get cooking (around the time we get the flashback establishing Inigo Montoya), the story is being told with sure-footedness. Not only that, but even the "original" text (because, supposedly, nothing was added, only subtracted) has "cutesy" "post-modern" winking at the audience. Example, the blunt "nope" as an answer to the ponderous question of where to find a sword made by a great genius.


Hmmm... I just looked up William Goldman's page on IMDB. It turns out he also wrote the screenplay to Hearts in Atlantis. There is a connecting issue between these two things. I mentioned before that the movie of Hearts in Atlantis has a monologue about Bronko Nagurski. Bronko Nagurski is also mentioned by name in the beginning of Princess Bride, when Goldman says that as a boy, he loved sports.




Magical Yard Gnome
Heavy Metal Chainsaw
(6/17/06 2:56 am)
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Re: Game Progress Topic 60

Quote: so I think there's some Puss 'n Boots tribute going on as well


I found this on the official Zorori site:

http://www.zorori.jp/contents/chara_sub/info/2nd_img/261.gif

The katakana reads "Pepero".




Flying Omelette
No One Shall Deny
The Greatness of...
PUTTYCAT!!!
(6/17/06 11:10 am)
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Re: Game Progress Topic 60

Okay, I just started replaying Knights of Justice on an emulator and I beat the dragon,and I beat Warlord Spike, and I just got to Welton Village. So Sethra is right, I must have gotten past this part before because the part with the Elemental Keys hasn't happened yet. I don't remember now what the problem was but I know that La Bijou du Porte messed me up somehow. Maybe if it happens again, I'll figure it out.

Some weird things in this game...

http://www.flyingomelette.com/koj/screens/batesmotel.gif

The name of the Motel...that is a Psycho reference!

http://www.flyingomelette.com/koj/screens/pilesofskulls.gif

Of course, I've mentioned how weird the endgame scenario is, but there is some other weird imagery even before that. Like these piles of skulls in the woods (though still nowhere near as bizarre as the road made of twisted corpses).

http://www.flyingomelette.com/koj/screens/runespage1.gif
http://www.flyingomelette.com/koj/screens/runespage2.gif

Amongst the runic symbols that line the path of Blinder's Way we have...a happy face, a no smoking sign, a sideways peace symbol, and the type of letter "e" that's found on a calculator. Does anyone know if there's any siginficance to any of the other symbols? That "KP" above the happy face looks particularly suspicious. Wonder if it's a programmer's initials?

Edit - Two of them also appear to be slightly-modified versions of the symbols for Male and Female. One of them looks like part of the Olympic rings. Notice the ones for the letter "X" and the bracket "{" are the same symbol but one turned on its side and one upside-down. The letter "S" symbol looks like that medical profession staff thingy (don't know what it's called...)




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(6/17/06 7:21 pm)
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Re: Game Progress Topic 60

We just saw the movie of The Princess Bride. I had only seen it once before, when it was in theaters. I remember the plot pretty well (I had to ask my mother what it meant when he said he had built up an immunity to poison), but I couldn't remember the texture.

Even though the novel it's based on is short, they had to cut it down to the bone to convert it to a movie. My favorite part of the novel was reduced to just a brief expository monologue.

Here it is in the novel:


Quote:
In the mountains of Central Spain, set high in the hills above Toledo, was the village of Arabella. It was very small and the air was always clear. That was all you could say that was good about Arabella: terrific air -- you could see for miles.

But there was no work, the dogs overran the streets and there was never enough food. The air, clean enough, was also too hot in the daylight, freezing at night. As to Inigo's personal life, he was always just a trifle hungry, he had no brothers or sisters, and his mother had died in childbirth.

He was fantastically happy.

Because of his father. Domingo Montoya was a funny-looking and crotchety and impatient and absent-minded and never smiled.

Inigo loved him. Totally. Don't ask why. There really wasn't any one reason you could put your finger on. Oh, probably Domingo loved him back, but love is many things, none of them logical.


Domingo Montoya made swords. If you wanted a fabulous sword, did you go to Domingo Montoya? If you wanted a great balanced piece of work, did you go to the mountains behind Toledo? If you wanted a masterpiece, a sword for the ages, was it Arabella that your footsteps led you to?

Nope.

You went to Madrid, because Madrid was where lived the famous Yeste, and if you had the money and he had the time, you got your weapon. Yeste was fat and jovial and one of the richest and most honored men in the city. And he should have been. He made wonderful swords, and noblemen bragged to each other when they owned an original Yeste.

But sometimes -- not often, mind you, maybe once a year, maybe less -- a request would come in for a weapon that was more than even Yeste could make. When that happened, did Yeste say, "Alas, I am sorry, I cannot do it"?

Nope.

What we said was, "Of course, I'd be delighted, fifty per cent down payment please, the rest before delivery, come back in a year, thank you very much."

The next day he would set out for the hills behind Toledo.

"So, Domingo," Yeste would call out when he reached Inigo's father's hut.

"So, Yeste," Domingo Montoya would return from the hut doorway.

Then the two men would embrace and Inigo would come running up and Yeste would rumple his hair and then Inigo would make tea while the two men talked.

"I need you," Yeste would always begin.

Domingo would grunt.

"This very week I have accepted a commission to make a sword for a member of the Italian nobility. It is to be jewel encrusted at the handle and the jewels are to spell out the name of his present mistress and --"

"No."

That single word and that alone. But it was enough. When Domingo Montoya said "no" it meant nothing else but.

Inigo, busy with the tea, knew what would happen now: Yeste would use his charm.

"No."

His wit, his wonderful gift for persuasion.

"No."

He would beg, entreat, promise, pledge.

"No."

Insults. Threats.

"No."

Finally, genuine tears.

"No. More tea, Yeste?"

"Perhaps another cup, thank you--" Then, big: "WHY WON'T YOU?"

Inigo hurried to refill their cups so as never to miss a word. He knew they had been brought up together, had known each other sixty years, had never not loved one another deeply, and it thrilled him when he could hear them arguing. That was the strange thing: arguing was all they ever did.

"Why? My fat friend asks me why? He sits there on his world-class ass and has the nerve to ask me why? Yeste. Come to me sometime with a challenge. Once, just once, ride up and say, 'Domingo, I need a sword for an eighty-year-old man to fight a duel,' and I would embrace you and cry, 'Yes!' Because to make such a sword for an eighty-year-old man to survive a duel, that would be something. Because the sword would have to be strong enough to win, yet light enough not to tire his weary arm. I would have to use my all to perhaps find an unknown metal, strong but very light, or devise a different formula for a known one, mix some bronze with some iron and some air in a way ignored for a thousand years. I would kiss your smelly feet for an opportunity like that, fat Yeste. But to make a stupid sword with stupid jewels in the form of a stupid initials so some stupid Italian can thrill his stupid mistress, no. That, I will not do."

"For the last time I ask you. Please."

"For the last time I tell you, I am sorry. No."

"I gave my word the sword would be made," Yeste said. "I cannot make it. In all the world no one can but you, and you say no. Which means I have lost my honor. Which means that since honor is the only thing in the world I care about, and since I cannot live without it, I must die. And since you are my dearest friend, I may as well die now, with you, basking in the warmth of your affection." And here Yeste would pull out a knife. It was a magnificent thing, a gift from Domingo on Yeste's wedding day.

"Good-by, little Inigo," Yeste would say then. "God grant you your quota of smiles."

It was forbidden for Inigo to interrupt.

"Good-by, little Domingo," Yeste would say then. "Although I die in your hut, and although it is your own stubborn fault that causes my ceasing, in other words, even though you are killing me, don't think twice about it. I love you as I always have and God forbid your conscience should give you any trouble." He pulled open his coat, brought the knife closer, closer. "The pain is worse than I imagined!" Yeste cried.

"How can it hurt when the point of the weapon is still an inch away from your belly?" Domingo asked.

"I'm anticipating, don't bother me, let me die unpestered." He brought the knife to his skin, pushed.

Domingo grabbed the knife away. "Someday I won't stop you," he said. "Inigo, set an extra place for supper."

"I was all set to kill myself, truly."

"Enough dramatics."

"What is on the menu for the evening?"

"The usual gruel."

"Inigo, go check and see if there's anything by chance in my carriage outside."

There was always a feast waiting in the carriage.

And after the food and the stories would come the departure, and always, before the departure, would come the request. "We would be partners," Yeste would say. "In Madrid. My name before yours on the sign, of course, but equal partners in all things."

"No."

"All right. Your name before mine. You are the greatest sword maker, you deserve to come first."

"Have a good trip back."

"WHY WON'T YOU?"

"Because, my friend, Yeste, you are very famous and very rich, and so you should be, because you make wonderful weapons. But you must also make them for any fool who happens along. I am poor, and no one knows me in all the world except you and Inigo, but I do not have to suffer fools."

"You are an artist," Yeste said.

"No. Not yet. A craftsman only. But I dream to be an artist. I pray that someday, if I work with enough care, if I am very lucky, I will make a weapon that is a work of art. Call me an artist then, and I will answer."

Yeste entered his carriage. Domingo approached the window, whispered: "I remind you only of this: when you get this jeweled initialed sword, claim it as your own. Tell no one of my involvement."

"Your secret is safe with me."

Embraces and waves. The carriage would leave. And that was the way of life before the six-fingered sword.

Inigo remembered exactly the moment it began. He was making lunch for them -- his father always, from the time he was six, let him do the cooking -- when a heavy knock come on the hut door. "Inside there," a voice boomed. "Be quick about it."

Inigo's father opened the door. "Your servant," he said.

"You are a sword maker," came the booming voice. "Of distinction. I have heard that this is true."

"If only it were," Domingo replied. "But I have no great skills. Mostly I do repair work. Perhaps if you had a dagger blade that was dulling, I might be able to please you. But anything else is beyond me."

Inigo crept up behind his father and peeked out. The booming voice belonged to a powerful man with dark hair and broad shoulders who sat upon an elegant brown horse. a nobleman clearly, but Inigo could not tell the country.

"I desire to have made for me the greatest sword since Excalibur."

"I hope your wishes are granted," Domingo said. "And now, if you please, our lunch is almost ready, and--"

"I do not give you permission to move. You stay right exactly where you are or risk my wrath, which I must tell you in advance, is considerable. My temper is murderous. Now, what were you saying about your lunch?"

"I was saying that it will be hours before it is ready; I have nothing to do and would not dream of budging."

"There are rumors," the nobleman said, "that deep in the hills behind Toledo lives a genius. The greatest sword maker in all the world."

"He visits her sometimes -- that must be your mistake. But his name is Yeste and he lives in Madrid."

"I will pay five hundred pieces of gold for my desires," said the big-shouldered noble.

"That is more money than all the men in all this village will earn in their lives," said Domingo. "Truly, I would love to accept your offer. But I am not the man you seek."

"These rumors lead me to believe that Domingo Montoya would solve my problem."

"What is your problem?"

"I am a great swordsman. But I cannot find a weapon to match my peculiarities, and therefore I am deprived of reaching my highest skills. If I had a weapon to match my peculiarities, there would be no one in all the world to equal me."

"What are these peculiarities you speak of?"

The noble held up his right hand.

Domingo began to grow excited.

The man had six fingers.

"You see?" the noble began.

"Of course," Domingo interrupted, "the balance of the sword is wrong for you because every balance has been conceived of for five. The grip of every handle cramps you, because it has been built for five. For an ordinary swordsman it would not matter, but a great swordsman, a master, would have eventual discomfort. And the greatest swordsman in the world must always be at ease. The grip of his weapon must be as natural as the blink of his eye, and cause him no more thought."

"Clearly, you understand the difficulties--" the nobleman began again.

But Domingo had traveled where others' words could never reach him. Inigo had never seen his father so frenzied. "The measurements ... of course ... each finger and the circumference of the wrist, and the distance from the sixth nail to the index pad ... so many measurements ... and your preferences ... Do you prefer to slash or cut? If you slash, do you prefer the right-to-left movement or perhaps the parallel? ... When you cut, do you enjoy an upward thrust, and how much power do you wish to come from the shoulder, how much from the wrist? ... And do you wish your point coated so as to enter more easily or do you enjoy seeing the opponent's wince? ... So much to be done, so much to be done..." and on and on he went until the noble dismounted and had to almost take him by the shoulders to quiet him.

"You are the man of the rumors."

Domingo nodded.

"And you will make me the greatest sword since Excalibur."

"I will beat my body into ruins for you. Perhaps I will fail. But no one will try harder."

"And payment?"

"When you get the sword, then payment. Now let me get to work measuring. Inigo -- my instruments."

Inigo scurried into the darkest corner of the hut.

"I insist on leaving something on account."

"It is not necessary; I may fail."

"I insist."

"All right. One goldpiece. Leave that. But do not bother me with money when there is work that needs beginning."

The noble took out one piece of gold.

Domingo put it in a drawer and left it, without even a glance. "Feel your fingers now," he commanded. "Rub your hands hard, shake your fingers -- you will be excited when you duel and this handle must match your hand in that excitement; if I measured when you were relaxed, there would be a difference, as much as a thousandth of an inch and that would rob us of perfection. And that is what I seek. Perfection. I will not rest for less."

The nobleman had to smile. "And how long will it take to reach it?"

"Come back in a year," Domingo said, and with that he set to work.

Such a year.

Domingo slept only when he dropped from exhaustion. He ate only when Inigo would force him to. He studied, fretted, complained. He never should have taken the job; it was impossible. The next day he would be flying; he never should have taken the job; it was too simple to be worth his labors. Joy to despair, joy to despair, day to day, hour to hour. Sometimes Inigo would wake to find him weeping: "What is it, Father?" "It is that I cannot do it. I cannot make the sword. I cannot make my hands obey me. I would kill myself except that what would you do then?" "Go to sleep, Father." "No, I don't need sleep. Failures don't need sleep. Anyway, I slept yesterday." "Please, Father, a little nap." "All right; a few minutes; to keep you from nagging."

Some nights Inigo would awake to see him dancing. "What is it, Father?" "It is that I have found my mistakes, corrected my misjudgments." "Then it will be done soon, Father?" "It will be done tomorrow and it will be a miracle." "You are wonderful, Father." "I'm more wonderful than wonderful, how dare you insult me."

But the next night, more tears. "What is it now, Father?" "The sword, the sword, I cannot make the sword." "But last night, Father, you said you had found your mistakes." "I was mistaken; tonight I found new ones, worse ones. I am the most wretched of creatures. Say you wouldn't mind it if I killed myself so I could end this existence." "But I would mind, Father. I love you and I would die if you stopped breathing." "You don't really love me; you're only speaking pity." "Who could pity the greatest sword maker in the history of the world?" "Thank you, Inigo." "You're welcome, Father." "I love you back, Inigo." "Sleep, Father." "Yes. Sleep."

A whole year of that. A year of the handle being right, but the balance being wrong, of the balance being right, but the cutting edge too dull, of the cutting edge sharpened, but that threw off the balance again, of the balance returning, but now the point was fat, of the point regaining sharpness, only now the entire blade was too short and it all had to go, all had to be thrown out, all had to be done again. Again. Again. Domingo's health began to leave him. He was fevered always now, but he forced his frail shell on, because this had to be the finest since Excalibur. Domingo was battling legend, and it was destroying him.

Such a year.

One night, Inigo woke to find his father seated. Staring. Calm. Inigo followed the stare.

The six-fingered sword was done.

Even in the hut's darkness, it glistened.

"At last," Domingo whispered. He could not take his eyes from the glory of the sword. "After a lifetime, Inigo. Inigo. I am an artist."

The big-shouldered nobleman did not agree. When he returned to purchase the sword, he merely looked at it a moment. "Not worth waiting for," he said.

Inigo stood in the corner of the hut, watching, holding his breath.

"You are disappointed?" Domingo could scarcely get the words spoken.

"I'm not saying it's trash, you understand," the nobleman went on. "But it's certainly not worth five hundred pieces of gold. I'll give you ten; it's probably worth that."

"Wrong!" Domingo cried. "It is not worth even one. Here." And he threw open the drawer where the one goldpiece had lain untouched the year. "The gold is yours. All of it. You have lost nothing." He took back the sword and turned away.

"I'll take the sword," the nobleman said. "I didn't say I wouldn't take it. I only said I would pay what it was worth."

Domingo whirled back, eyes bright. "You quibbled. You haggled. Art was involved and you saw only money. Beauty was here for the taking and you saw only your fat purse. You have lost nothing; there is no more reason for your remaining here. Please go."

"The sword," the noble said.

"The sword belongs to my son," Domingo said. "I give it to him now. It is forever his. Good-by."

"You're a peasant and a fool and I want my sword."

"You're an enemy of art and I pity your ignorance," Domingo said.

They were the last words he ever uttered.

The noble killed him then, with no warning; a flash of the nobleman's sword and Domingo's heart was torn to pieces.

Inigo screamed. He could not believe it; it had happened. He screamed again. His father was fine; soon they would have tea. He could not stop screaming.

The village heard. Twenty men were at the door. The nobleman pushed his way through them. "That man attacked me. See? He holds a sword. He attacked me and I defended myself. Now move from my way."

It was lies, of course, and everyone knew it. But he was a noble so what was there to do? They parted, and the nobleman mounted his horse.

"Coward!"

The nobleman whirled.

"Pig!"

Again the crowd parted.

Inigo stood there, holding the six-fingered sword, repeating his words: "Coward. Pig. Killer."

"Someone tend the babe before he oversteps himself," the nobleman said to the crowd.

Inigo ran forward then, standing in front of the nobleman's horse, blocking the nobleman's path. He raised the six fingered sword with both hands and cried, "I, Inigo Montoya, do challenge you, coward, pig, killer, ass, fool, to battle."

"Get him out of my way. Move the infant."

"The infant is ten and he stays," Inigo said.

"Enough of your family is dead for one day; be content," said the noble.

"When you beg me for your breath, then I shall be contented. Now dismount!"

The nobleman dismounted.

"Draw your sword."

The nobleman unsheathed his killing weapon.

"I dedicate your death to my father," Inigo said. "Begin."

They began.

It was no match, of course. Inigo was disarmed in less than a minute. But for the first fifteen seconds or so, the noble was uneasy. During those fifteen seconds, strange thoughts crossed his mind. For even at the age of ten, Inigo's genius was there.

Disarmed, Inigo stood very straight. He said not a word, begged nothing.

"I'm not going to kill you," the nobleman said. "Because you have talent and you're brave. But you're also lacking in manners, and that's going to get you in trouble if you're not careful. So I shall help you as you go through life, by leaving you with a reminder that bad manners are to be avoided." And with that his blade flashed. Two times.

And Inigo's face began to bleed. Two rivers of blood poured from his forehead to his chin, one crossing each cheek. Everyone knew it then: the boy was scarred for life.

Inigo would not fall. The world went white behind his eyes but he would not go to ground. The blood continued to pour. The nobleman replaced his sword, remounted, rode on.

It was only then that Inigo allowed the darkness to claim him.

He awoke to Yeste's face.

"I was beaten," Inigo whispered. "I failed him."

Yeste could only say, "Sleep."

Inigo slept. The bleeding stopped after a day and the pain stopped after a week. They buried Domingo, and for the first and last time Inigo left Arabella. His face bandaged, he rode in Yeste's carriage to Madrid, where he lived in Yeste's house, obeyed Yeste's commands. After a month, the bandages were removed, but the scars were still deep red. Eventually, they softened some, but they always remained the chief features of Inigo's face: the giant parallel scars running one on each side, from temple to chin. For two years, Yeste cared for him.

Then one morning, Inigo was gone. In his place were three words: "I must learn" on a note pinned to his pillow.

Learn? Learn what? What existed beyond Madrid that the child had to commit to memory? Yeste shrugged and sighed. It was beyond him. There was no understanding children any more. Everything was changing too fast and the young were different. Beyond him, beyond him, life was beyond him, the world was beyond him, you name it, it was beyond him. He was a fat man who made swords. That much he knew.

So he made more swords and he grew fatter and the years went by. As his figure spread, so did his fame. From all across the world they came, begging him for weapons, so he doubled his prices, because he didn't want to work too hard any more, he was getting old, but when he doubled his prices, when the news spread from duke to prince to king, they only wanted him the more desperately. Now the wait was two years for a sword and the line-up of royalty was unending and Yeste was growing tired, so he doubled his prices again, and when that didn't stop them, he decided to triple his already doubled and redoubled prices, and besides that, all work had to be paid for in jewels in advance and the wait was up to three years, but nothing would stop them. They had to have swords by Yeste or nothing, and even though the work on the finest was nowhere what it once was (Domingo, after all, no longer could save him) the silly rich men didn't notice. All they wanted was his weapons and they fell over each other with jewels for him.

Yeste grew very rich.

And very heavy.

Every part of his body sagged. He had the only fat thumbs in Madrid. Dressing took an hour, breakfast the same, everything went slowly.

But he could still make swords. And people still craved them. "I'm sorry," he said to the young Spaniard who entered his shop one particular morning. "The wait is up to four years and even am I embarrassed to mention the price. Have your weapon made by another."

"I have my weapon," the Spaniard said.

And he threw the six-fingered sword across Yeste's workbench.

Such embraces.

"Never leave again," Yeste said. "I eat too much when I'm lonely."

"I cannot stay," Inigo told him. "I'm only here to ask you one question. As you known, I have spent the last ten years learning. Now I have come for you to tell me if I'm ready."

"Ready? For what? What in the world have you been learning?"

"The sword."

"Madness," said Yeste. "You have spent ten entire years just learning to fence?"

"No, not just learning to fence," Inigo answered. I did many other things as well."

"Tell me."

"Well," Inigo began, "ten years is what? About thirty-six hundred days. And that's about -- I figured this out once, so I remember it pretty well -- about eighty-six thousand hours. Well, I always made it a point to get four hours sleep per night. That's fourteen thousand hours right there, leaving me perhaps seventy-two thousand hours to account for."

"You slept. I'm with you. What else?"

"Well, I squeezed rocks."

"I'm sorry, my hearing sometimes fails me; it sounded like you said you squeezed rocks."

"To make my wrists strong. So I could control the sword. Rocks like apples. That size. I would squeeze them in each hand for perhaps two hours a day. and I spent another two hours a day in skipping and dodging and moving quickly, so that my feet would be able to get me into position to deliver properly the thrust of the sword. That's another fourteen thousand hours. I'm down to fifty-eight thousand now. Well, I always sprinted two hours each day as fast as I could, so my legs, as well as being quick, would also be strong. And that gets me down to about fifty thousand hours."

Yeste examined the you man before him. Blade thin, six feet in height, straight as a sapling, bright eyed, taut; even motionless he seemed whippet quick. "And these last fifty thousand hours? These have been spent studying the sword?"

Inigo nodded.

"Where?"

"Wherever I could find a master. Venice. Bruges. Budapest."

"I could have taught you here?"

"True. But you care for me. You would not have been ruthless. You would have said, 'Excellent parry, Inigo, now that's enough for one day; let's have supper.'"

"That does sound like me," Yeste admitted. "But why was it so important? Why was it worth so much of your life?"

"Because I could not fail him again."

"Fail who?"

"My father. I have spent all these years preparing to find the six-fingered man and kill him in a duel. But he is a master, Yeste. He said as much and I saw the way his sword flew at Domingo. I must not lose that duel when I find him, so now I have come to you. You know swords and swordsmen. You must not lie. Am I ready? I you say I am, I will seek him through the world. If you say no, I will spend another ten years and another ten after that, if that is needed."

So they went to Yeste's courtyard. It was late morning. Hot. Yeste put his body in a chair and the chair in the shade. Inigo stood waiting in the sunshine. "We need not test desire and we know you have sufficient motive to deliver the death blow," Yeste said. "Therefore we need only probe your knowledge and speed and stamina. We need no enemy for this. The enemy is always in the mind. Visualize him."

Inigo drew his sword.

"The six-fingered man taunts you," Yeste called. "Do what you can."

Inigo began to leap around the courtyard, the great blade flashing.

"He uses the Agrippa defense," Yeste shouted.

Immediately, Inigo shifted position, increased the speed of his sword.

"Now he surprises you with Bonetti's attack."

But Inigo was not surprised for long. Again his feet shifted; he moved his body a different way. Perspiration was pouring down his thin frame now and the great blade was blinding. Yeste continued to shout. Inigo continued to shift. The blade never stopped.

At three in the afternoon, Yeste said, "Enough. I am exhausted from the watching."

Inigo sheathed the six-fingered sword and waited.

"You wish to know if I feel you are ready to duel to the death a man ruthless enough to kill your father, rich enough to buy protection, older and more experienced, an acknowledged master."

Inigo nodded.

"I'll tell you the truth, and it's up to you to live with it. First, there has never been a master as young as you. Thirty years at least before that rank has yet been reached, and you are barely twenty-two. Well, the truth is you are impetuous boy driven by madness and you are not now and you will never be a master."

"Thank you for your honesty," Inigo said. "I must tell you I had hoped for better news. I find it very hard to speak just now, so if you'll please excuse me, I'll be on my--"

"I had not finished," Yeste said.

"What else is there to say?"

"I loved your father very dearly, that you know, but this you did not know: when we were very young, not yet twenty, we saw, with our own eyes, an exhibition by the Corsican Wizard, Bastia."

"I know of no wizards."

"It is the rank beyond master in swordsmanship," Yeste said. "Bastia was the last man so designated. Long before your birth, he died at sea. There have been no wizards since, and you would never in this world have beaten him. But I tell you this: he would never in this world have beaten you."





TaroSH
I Ain't Afraid of No Ghost
(6/17/06 7:30 pm)
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Re: Game Progress Topic 60

I've played three stages of Skullmonkeys and can already tell it's ten times what Yoshi's Story is.

Okay, it isn't a 5-star game. Most of the enemies seem to just run back and forth between two spots, and the first boss was stupid. But the platforming is good.

Appearantly there's two bonus stages, one you can get to after every main stage by collecting the three swirly icons in every stage (it gets reset after each stage, so if you only collected two in one stage you'll be sent back to zero for the next), and one you get to whenever you collect three of the 1970's icons. I've gotten to the "swirly" one twice, and its bonus music is indeed weird.

The little cutscene you get for falling off the stage is priceless.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(6/17/06 11:40 pm)
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Re: Game Progress Topic 60

More Oddworld: Abe's Oddysee. It still seems basically good, but one thing that might bother people is that it's rather slow paced.

I mentioned that it seems like you get sent back aways when you die. Well, you might get sent back 3 or 4 screens. That doesn't sound like much, but somehow it can seem time consuming, because you might have to do relatively complicated things (enter a screen, leave, do something, go back, etc.). In particular, to "communicate" with Mudokans, you have to do something like play a game of Simon Says. They do the same thing every time, but even if you have it memorized, you can't just do your part; you have to wait for them to finish.

Anyway, this game's save system is fucked up. Unlike virtually every other game known to man, saving after having already saved does NOT overwrite your file. Instead, it just generates a brand new save file on the card. So, you'll either load up a memory card with Oddworld saves, or you have to be dilligent about deleting a save every time you want to make a new one.

A couple of other weird things: The game saves your time, which isn't unusual. What is unusual is that the time seems to merely be the elapsed time since you turned the system on on the current session.

Also, when you pause the game, passwords appear on the bottom of the screen. What the heck are they for? The game doesn't seem to have a way to input them, if they are indeed an alternate way of saving, and the manual doesn't mention them at all.




Anyway, I guess I'm at about the 3rd area in the game. Out of how many total? The manual says, but I don't recall. A decent number; perhaps 8.

Anyway, the first area involves escaping from the Glukon's factory, which I've already done. I wonder if I'll have to return there later. Rescuing other Mudokans was a component of that area, but I haven't rescued a single one since.

The second area is to escape from the area outlying the factory.

This third area...

Well, first some technical background. The game is 2D, and sprites have a lot of frames of animation, DKC-style. Backgrounds seem computer rendered are have lots of detail, also DKC-style. There's almost no background music, though.

The game also has what seems to be quite a lot of FMV, considering it's a one CD game. So, there's a bit of story telling through that.

The story (thus far) is that Glukons have used the species Paramites (which look like giant walking hands) and Scrabs (which look like scorpians whose heads are on their tales) for food, but have used them nearly to extinction.

I've just learned that Mudokans used to consider those two species sacred. I'm in some sort of Endor/Ewok village area, which led to a Paramite shrine.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(6/18/06 12:57 pm)
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Re: Game Progress Topic 60

I have no idea where I got that 3 to 4 screens figure (maybe it's true in the first area). It's more like 9 to 12 screens you have to clear in a row.

Anyway, I've been making a bit of progress in Abe's Oddysee. In the Paramite shrine, I'm in an area with about 7 or so doors. Each has a substage, so you can do those substages in any order. I, however, am systematically taking them out, left to right, bottom (because you start on the bottom) to top.

Sometime last night, I think, I spent about a half an hour trying to figure out how to get past the first area, finally did so, and then.... nothing! It didn't accomplish anything. And, to make matters worse, I lost the progress I had made in that area (so far, I think that's the only subarea that have a save point).

It turns out that each of those subareas has two goals: To light a flintlock, and then to escape. Previously, I had escaped, without knowing that that would kick me out without lighting the flintlock.

This morning, I lit the first three or so.

Each area has some complications. Here's a description, to the best of my recollection, of the second to last one I did:

First, you just follow a Paramite to the left. When they're by themselves, and in open spaces, they just act like harmless dogs. However, once they reach the end of a path, they'll attack you if you try to approach more. They also become insane for some reason if there's two or more next to each other.

There's a bag of meat eventually overhead. Get a piece of meat from it, and throw it to the right, offscreen, to get the Paramite to leave you alone. As far as I know, there's no way of knowing to do that ahead of time; only through trial and error will you know to do that.

Then, climb up the platforms, a couple of screens vertically. There's a paramite to your right; ignore it. Go on the upper level, and continue left. You'll see a lever, and beyond that an Indiana Jones style rock. Once you get right next the level, the rock will roll free. Get it rolling, and immediately run to your right. Just keep running. When you reach the end of the platform, you'll fall, but at just the correct trajectory to grab a lower platform by your fingers. The boulder will bounce over you, and flatten the paramite.

Then you can go back to the lever and pull it. Also, you can reach the area just under the lever, where you'll learn the password to leave the area.

Pulling the lever activates a warp where the flattened paramite was. Going through it allows you to light the flintlock simply.

Now you'll go back to the beginning of the stage, where you distracted the earlier paramite.

If you HADN'T distracted it, when you go to the final room of the stage, two paramites will be there, they'll go crazy, and kill you. I had tried distracting them both with meat, which I thought should have worked (it usually does), but they nevertheless always killed me before they went after the meat.

So, now you'll only have one to deal with. I think you can deal with it in one of two ways: Also throw another piece of meat off screen to the right. Or just run and try to jump over it.

Once you reach the upper platform, you can chant and open the door with no harm to yourself.

That area was, to me, actually quite a bit easier for me than the first one, so you can see why this game might be a bit complicated.




KazuoSH
The Burninator
(6/18/06 1:56 pm)
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Re: Game Progress Topic 60

I tried out Kingsley, and beat Snuff.

I was kind of peeved when I found it this is one of those games where left and right make your character rotate, but I guess it works better than, say, Resident Evil because the camera is usually behind Kingsley.




Captain Tall Mike Bismuth van der Bulge
Obviously Compensating for Something
(6/18/06 4:53 pm)
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Re: Game Progress Topic 60

I got to the first boss thing in Super Ninja Boy, but they kept on running in to me and caused me to fall down those bottomless pit things. That happened about five times, so I eventually gave up and did a Google search for fractal wallpaper.