Game Progress Topic #68
CLOUDBOND007
Lunitari Mage
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(11/10/06 8:40 pm)
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Game Progress Topic 68

FFXII... Finished the mines, saw some story scenes, currently on the Dreadnought Leviathan.




Crawl and 1OOO
The Fuzzy Physicist
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(11/10/06 10:35 pm)
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Re: Game Progress Topic 68

Ugh, I feel so uninspired lately.

Incidentally, I mean that literally. I really do believe in the concept of "inspiration", and don't think that anything special can be created without it.

And now you know.




KazuoSH
The Burninator
(11/10/06 10:38 pm)
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Re: Game Progress Topic 68

My idea of what I had to do in that room could not have been more wrong. I thought you were supposed to lead the bottrocks onto the platforms so that all three were depressed at once. Nope.

Then I got past the next room, then got totally wasted in the one after that.




Crawl and 1OOO
The Fuzzy Physicist
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(11/10/06 10:51 pm)
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Re: Game Progress Topic 68

Anyway, one thing I was sort of alluding to above was that I haven't written a review in a while. I don't even know if I want to start a new game until I write another one.

But I can't just sit down and write. Sometimes I might even have almost an entire review in my head, but if I don't get a chance to write it down right away, I'll lose it.

What I used to do to write was block off a weekend,

...Shit, I'm losing the inspiration to even write this post.

Well, what I was getting at was, I don't have continuous 15 hour blocks to work on writing something anymore. It's catch as catch can. But I really need to immerse myself, and get in the "mood" to write. When I sit down to write, I might not write anything for who knows how long. Maybe three hours. But just because I don't write anything during that time doesn't mean it's not important to the writing process; I need that time to get in the mood.

When it comes to "professional" things that I have to write on a deadline, and can't wait for inspiration, well, I lower my standards just to get it done.




CLOUDBOND007
Lunitari Mage
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(11/11/06 12:34 am)
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Re: Game Progress Topic 68

I finished the stuff on the Leviathan. It wasn't bad except for one annoying part where guards will spawn forever and you have to reach a certain part of the ship somewhat alive to fight a boss. I never played much of FF Tactics Advance, but I think it's cool how they worked the judges from that game into this story as villains.

The main boss of the Leviathan wasn't too difficult. He has one powerful attack, Aero, but otherwise is mostly harmless. I now have all 6 party members. Goody, more people I have no idea what to do with or how to advance.

It's interesting that only after beating certain bosses, and never during normal combat, do you hear the classic fanfare music. It's more enjoyable when you hear it less frequently.


I played Act 2, Stage 1 in Sonic Rush and I lost all my lives on it. Maybe it's actually going to be decent.




Facilitypro
Slow Daddy
(11/11/06 12:39 am)
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Re: Game Progress Topic 68

Quote: Ugh, I feel so uninspired lately.




I've felt that way for the past year.




Crawl and 1OOO
The Fuzzy Physicist
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(11/11/06 12:43 am)
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Re: Game Progress Topic 68

One game I thought might be interesting to review would be Final Fight 2, partially because a) I thought I might have a worthwhile introduction to such a review, and b) when I played it, I thought it was terrible, and would only give it One Star, meaning a lower score than any game I have until now officially reviewed. (The best game in the series is Final Fight 3, which I'd give 1 1/2 stars)

So, I'm playing a bit of it now, and, yeah, it's terrible. I swear, half of the game is spent with the enemies you're supposedly fighting off the screen, waiting for them to re-enter.

The bosses seem to be unapproachable, and if you're at all near them after they've taken a hit (and gotten knocked down) and stand up again, they'll massively damage you. So, the trick is to stay away from them and move in with jump kicks. Yawn. And they take so many hits that this "get in and get out" strategy is boring.




CLOUDBOND007
Lunitari Mage
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(11/11/06 12:41 pm)
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Re: Game Progress Topic 68

I've only played a few stages and things can change, but it feels like the team that made Sonic Rush really gets it. You've got two playable characters, though both control about the same. It feels solid, like the Genesis Sonic games with somewhat higher maximum speed. I've had a tiny bit more trouble with precise jumps than in those games, but it might just be a matter of getting a little more practice in.

The game is pretty unforgiving, and therefore more exciting than anything I've experienced since late game Sonic 1. If you miss a jump, you're often headed to a bottomless pit, not just another section of the level like in Sonic 2 and 3.

The graphics are really good, lots of color and detail and absolutely smooth at max speed.




pOrn Sigma
Sexy Thang
(11/11/06 6:08 pm)
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Re: Game Progress Topic 68

I just slugged through Blaster Master Boy to bring you all this.
http://www.codiekitty.com/Music/BMBoy_ending.mp3

The game has a level select code, but because Level 9-1 requires the item that makes you immune to spikes and 9-2 (and many other stages) requires lights there's no way you can use it.

My thoughts on the actual game now:

As you all may know by now it's a Bomberman game that got the Doki Doki Panic treatment. Even if you hadn't read it before, you could probably tell something was wrong by how fucked up this game is; in the intro and ending Jason is totally screwed up, and the bosses include a giant pile of slime whose single eye turns into an X when you damage it, a giant turtle whose cheeks puff up when you damage it, and a little smiley flower that constantly expands into a giant super smiley flower. Another boss is about 80 regular sized Jason clones that you nuke as they come out of their capsules three at a time (this sounds like it might be an interesting fight, and it might have been with some decent AI). And the final boss is a single giant Jason clone. I'm not making any of this up.

You can probably overlook all that, but you probably can't overlook how tedious this game is. You're just running around setting bombs, and the game is more dependent on you conserving items (mainly the lights) than any real skill. Of course, some people would probably retaliate with "But it's FUN to blow shit up!"




CLOUDBOND007
Lunitari Mage
Moderator
(11/11/06 6:24 pm)
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Re: Game Progress Topic 68

In Final Fantasy XII, I have to cross a vast expanse of desert to reach a king's tomb. I've decided to stick with a party of three characters instead of trying to keep all six leveled up and equipped. Hopefully it won't come back to haunt me, but it's just too expensive and time consuming the other way. And since you can customize characters in every aspect, you aren't losing anything by not using someone. In fact, the only drawback is that if a character is killed or incapacitated in battle, you won't have someone decent to fill in for the rest of the fight.




KazuoSH
The Burninator
(11/11/06 8:30 pm)
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Re: Game Progress Topic 68

I haven't mentioned this before, but I restarted my game of Arcana which I've had a serious bug for ever since I downloaded Second Armageddon. Even though I said I had no clue where I was on my previous file, I'm know I'm past it as I've already found Axs (I didn't even get up to Efrite on my first play).




CLOUDBOND007
Lunitari Mage
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(11/11/06 8:40 pm)
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Re: Game Progress Topic 68

Well, I made it across that desert. It was an insanely huge area. It took me a really long time to get through it and I probably only explored a third of the whole map. I was going to go back through it all to hunt for treasure chests and such, but the rewards didn't seem great enough for the time spent. I'm trying to make steal attempts with every enemy I face, since they don't always drop loot when you kill them. If you're really lucky, you'll steal something and have them drop something, too, but it's usually one or the other. Remember, dropped loot is the only way to make money in this game.

I was able to get some much needed new magic, Cura and Raise, and made sure that all my characters were able to use them. Cura heals the whole party by more than half. I also learned my first limit break style attack. There's 6 available on the license board, one for each character. What character gets which ones just depends on who finds them on the board first. I haven't actually tried it yet. I heard they aren't as useful unless you have multiple characters chain them together or something.




TWEETER911
Kouga Meshiousen
(11/11/06 8:59 pm)
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Re: Game Progress Topic 68

AdhesiveLord, a few things. You CAN focus on only 3 characters (you can say, ditch Vaaan the moment you get someone else and never be forced to use him again). And yeah, steal as much as you can, as its supposed to be a good way to make money. Or so my chum tells me. I don't have the game. Are you enjoying it? I might buy it...one day. O_o




CLOUDBOND007
Lunitari Mage
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(11/11/06 9:31 pm)
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Re: Game Progress Topic 68

Now I know what to call myself if they ask me to be a villain in the next Dragon Quest.

It's a decent game. The story is much more complex and serious than most of the main series games. It's like if you put FF Tactics and Tactics Advance in a blender, that's what the story and atmosphere are like.

Battle system isn't my favorite, but it has the advantage of making "random battles" not annoying. Because you can see and avoid them, and you also don't have an annoying noise, screen transition, and loading to deal with, it's fairly pleasant getting from one place to another. Voice acting is actually rather good. The graphics are excellent for the PS2, but since you don't have such a close up view of battle, you miss out on some of the details.




TWEETER911
Kouga Meshiousen
(11/11/06 9:38 pm)
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Re: Game Progress Topic 68

Hmm. I may buy it after I get my birthday riches this month...and after beating TotA a third time.




KazuoSH
The Burninator
(11/11/06 10:00 pm)
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Re: Game Progress Topic 68

Quote: I haven't actually tried it yet. I heard they aren't as useful unless you have multiple characters chain them together or something.

I heard they completely drain the user's MP.




Crawl and 1OOO
The Fuzzy Physicist
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(11/12/06 12:26 am)
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Re: Game Progress Topic 68

If they completely drain MP, they're probably more like superbombs.

Anyway, other things about Final Fight 2:

While I don't like the beat'em'up genre in general, I do think this is nevertheless a particularly bad game in that style. I can name something better about most beat'em'ups I've played:

Bayou Billy has more variety, there's more distinction even between its fighting stages, its music is better, it's more challenging, and it has a more unusual setting.

Turtles in Time has some stages that aren't pure beat'em'up, and has more likable characters.

Battletoads realized that just a few stages of walking around and punching enemies are plenty.

Goldenaxe also had a more interesting setting.



FO pointed out that some people who worked on this game's music also worked on Mega Man 2 and Super Ghouls 'n' Ghosts. So, what the hell happened here? FO also suggested that those people knew this game was a dog, so they didn't want to waste a good soundtrack on it.

I mentioned settings a couple of times above. The thing about Final Fight 2 is that supposedly you're travelling around the world, and every stage takes place in a different country. I wouldn't be surprised if that was something added at the last minute. You still spend a lot of time exploring boring beat'em'up cliches, like train stations and dilapidated buildings. France starts with a shot of the Eifel tower, but soon moves to a generic bridge background, whose skyline looks more like New York or Chicago. England is the train level, and NOTHING from that stage looks like England. Once again, the skyline looks more like New York. They remind you the stage is supposed to be England because some Union Jacks are hanging around.

And, oh, lord, is the gameplay boring. It's just an endless sequence of fighting three enemies at a time. For most of the game, this is done by jump kicking in one direction, then the other. You can just walk up to an enemy and punch it out, but in a direct confrontation like that, there's a chance the enemy will get a hit in. Every enemy takes about 8 hits to kill, which has the effect of making the game 8 times as long and 8 times as boring.

Well, it's not surprise that some people think River City Ransom is great. If you'd think Final Fight 2 is any kind of acceptable, you're already halfway to thinking River City Ransom is the best game ever.

Oh, yeah: 1up.com's reader score for Street Fighter 2 Turbo is 8.5. For Final Fight 2, 9.0. That's reasonable.




Crawl and 1OOO
The Fuzzy Physicist
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(11/12/06 12:40 am)
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Re: Game Progress Topic 68

I forgot to mention this game's homoeroticism.

Compared to Final Fight 1, it's been toned way down. I don't think there's any transvestites or crossdressers at all.

But some guys wear midriffs, or are shirtless except for a vest. And Carlos's fighting stance is kind of queer.




KazuoSH
The Burninator
(11/12/06 3:13 pm)
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Re: Game Progress Topic 68

I got through Doc's final chapter (without looking at a walkthrough, go me!), and I made it up to Zizzy (I went as Doc, because I'm a sass), but stupidly activated the Leaf Blower which caused my demise.

I can see why Doc would be the easiest; I had six Mr. Fizzies when I got to him.

I think I got eaten by him three times, and I blew up something in his stomach by bouncing bread around.

He's a lot bigger on the inside, huh?




KazuoSH
The Burninator
(11/12/06 4:56 pm)
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Re: Game Progress Topic 68

I forgot to mention that for some bizzare reason, I had access to the End movie of Level 9 before I had beaten it.

At first I didn't know what was going on with Kurt and Max, then when it donned on me (right about the part where Kurt started hacking in a cloud of smoke) I laughed out loud.




KazuoSH
The Burninator
(11/12/06 6:43 pm)
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Re: Game Progress Topic 68

I've gotten two eyeballs down, but can't even find the third one.




KazuoSH
The Burninator
(11/12/06 7:31 pm)
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Re: Game Progress Topic 68

...er, okay, I guess clogging those holes wasn't how you killed him (I read through that archive and saw FP mention "I got him down to one eyeball", and when I saw the giant eyeballs bouncing around I thought it meant something like that). I got up into his head, and couldn't figure out what I was supposed to hit next. I noticed some things around his head (two tiny gray knob things, and one red pillary thing), but shooting them didn't do anything. So I retried as Kurt to get a better view on those things, only to find out he can just shoot out the heart. I got two segments out before I died.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(11/12/06 10:40 pm)
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Re: Game Progress Topic 68

Well, I played some more Legend of Mana tonight. I went to the Jungle area and beat a boss there. This game's characters are so ridiculous. A dog that pronounces all his R's as W's. A clown that starts all of his sentences with "Duh..." A mouse that shoots steam out of his ears. I'm just getting really sick of it.

So, uh, then I went back to Domina to check to see if there were any more quests to do around there. This guy who was in my party earlier joined again and said he's "looking for someone". This happened once before and I went to the Mekiv Caves and ended up finding that "someone" there. But I just tried that again and she wasn't there this time. I did find and catch another Monster egg, though. I guess I'll have to look elsewhere for that "someone" though, but I have no idea where because the game doesn't give you a single clue.

I'm just extremely frustrated by the disconnect between this game's music and what's going on on-screen. When you listen to "Pain of the Universe", what can you imagine going on here - an epic battle for the fate of the universe? Characters giving it their all, sacrificing themselves for the greater good?

No, you're fighting four stupid flowers in a garden in your backyard.




TWEETER911
Kouga Meshiousen
(11/12/06 11:13 pm)
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Re: Game Progress Topic 68 .....

It sounds like you are joking, but I know you aren't. Which makes it seem all the more frightfully awful.




CLOUDBOND007
Lunitari Mage
Moderator
(11/12/06 11:21 pm)
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Re: Game Progress Topic 68

Yeah, I'm kind of surprised. I knew it wouldn't be a great game, but there were lots of times I was tempted to buy Legend of Mana.




Magical Yard Gnome
Heavy Metal Chainsaw
(11/12/06 11:39 pm)
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Re: Game Progress Topic 68

Quote: I'm just extremely frustrated by the disconnect between this game's music and what's going on on-screen. When you listen to "Pain of the Universe", what can you imagine going on here - an epic battle for the fate of the universe? Characters giving it their all, sacrificing themselves for the greater good?

No, you're fighting four stupid flowers in a garden in your backyard.



Oh man. I just listened to that song and tried to imagine that scene, and it was the most ridiculously funny thing I've thought of in a good while. Kinda the converse of adding the Benny Hill theme to a dramatic scene.

Next time I pluck weeds I'm going to blast that song at full volume and imagine I'm fighting evil monster plants.




KazuoSH
The Burninator
(11/12/06 11:49 pm)
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Re: Game Progress Topic 68

And you say "stupid flower", so I imagine they're not mutant venus flytraps.

That far worse than that flower boss in Blaster Master Boy.




TWEETER911
Kouga Meshiousen
(11/12/06 11:49 pm)
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Re: Game Progress Topic 68

Wow, I just listened to that song. What came to mind was a new HGTV Show: XXXTREME HOME GARDENING!!!




CLOUDBOND007
Lunitari Mage
Moderator
(11/13/06 3:00 am)
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Re: Game Progress Topic 68

Sonic Rush... I just beat Carnival Night Zone with Blaze, and I've cleared Leaf Storm Zone and Water Palace Zone with Sonic. Very entertaining. The next act for Blaze will be a repeat of Leaf Storm, while Sonic I believe is in a desert zone.




DEATHAMSTER
O Solo Mio
(11/13/06 12:07 pm)
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Re: Game Progress Topic 68

I beat Earthbound. The final boss fight was interesting. It's sort of weird because I'm not sure what I think. Maybe it's good to have a final boss that doesn't rely so much on being leveled up enough to beat, but once you know what you're supposed to do, it's impossible to lose.

Then again, the rest of the game was difficult enough.




CRAWLand1000
The Fuzzy Physicist
Administrator
(11/13/06 5:42 pm)
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Re: Game Progress Topic 68

My brother finally got his video card that I got for him months ago installed. Mean that he was finally able to play some videogames -- Call of Duty 2 and Battlefield 2 -- that I bought for him perhaps a year ago.

He said he started CoD2 yesterday and has already beaten it.




KazuoSH
The Burninator
(11/13/06 7:22 pm)
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Re: Game Progress Topic 68

I beat MDK2 with Doc. Of course I'm going through with the other two.

That ending was messed up.




Bomberguy221
Hit and away is my style!
(11/13/06 8:34 pm)
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Re: Game Progress Topic 68

Quote: Maybe it's good to have a final boss that doesn't rely so much on being leveled up enough to beat, but once you know what you're supposed to do, it's impossible to lose.

My first go at it, Paula died and I was out of life noodles. Also, everyone had used up their PP, so she couldn't be revived. Needless to say, it was the start of a painful fall from grace.

So there's still a bit of challenge. After all, she is one of the weaker characters. It didn't help that I had an under-levelled party, too.




KazuoSH
The Burninator
(11/13/06 8:50 pm)
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Re: Game Progress Topic 68

I think everybody knows my story of the first time I got to the end of Earthbound. If not, I'll tell you, but I won't waste everybody's time if you know it.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(11/13/06 9:01 pm)
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Re: Game Progress Topic 68

Nope, haven't heard it.




TWEETER911
Kouga Meshiousen
(11/13/06 9:04 pm)
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Re: Game Progress Topic 68

Neither have I. ???????????




KazuoSH
The Burninator
(11/13/06 9:07 pm)
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Re: Game Progress Topic 68

I made it all the way to the end of the game, past the "point of no return", and was getting clobbered by enemies. I got to the final boss, took out Pokey, and had such a hard time with it. I thought it would be good to get some Multi-Bottle Rockets for Giygas, and had absolutely none (not even before I entered the dungeon). But I saved after that point of no return, and couldn't go back for Multi-Bottle Rockets. What did I do?

I restarted the entire game. Then I made sure to stock up on Multi-Bottle Rockets for Giygas...

... only to find out he's immune to Bottle Rockets.

I wanted to kill something.




TWEETER911
Kouga Meshiousen
(11/13/06 9:12 pm)
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Re: Game Progress Topic 68

Wow.




KazuoSH
The Burninator
(11/13/06 10:12 pm)
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Re: Game Progress Topic 68

I made a couple of botched attempts with Max. The first time I actually got to his eyes, but I think I killed myself with the guided rockets. The second time I only got two parts of his heart.

Hm, it's not just the surplus of healing that makes it easy with Doc, it's also that you take out everything in one hit instead of having to chip away at it, and if you get knocked over by one of those slimes the thing heals completely.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(11/13/06 10:17 pm)
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Re: Game Progress Topic 68

I don't think Doc is even supposed to be difficult, action-wise. It's all supposed to be puzzle.

Max, on the other hand, is all action. Kurt is part action, part puzzle.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(11/13/06 11:13 pm)
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Re: Game Progress Topic 68

Did a bunch of crap in Legend of Mana.

I beat a giant wolf boss that had The Darkness Nova music. At least it wasn't a stupid flower.

There was one part where you had to sell a bunch of lamps to these teddybears that speak a strange language. There's a guy who looks like he's made of puzzle pieces who teaches you the language and you have to communicate properly with them to get them to buy the lamps. That was about the most interesting thing that happened.

Still don't know what to do with that idiot in Domina who's looking for his lost girlfriend again.




CLOUDBOND007
Lunitari Mage
Moderator
(11/13/06 11:17 pm)
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Re: Game Progress Topic 68

Quote: Still don't know what to do with that idiot in Domina who's looking for his lost girlfriend again.

I think they need to get counseling before these extended absences destroy their relationship.




DEATHAMSTER
O Solo Mio
(11/14/06 8:04 am)
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Re: Game Progress Topic 68

That might be one case in which I don't mind getting a game spoiler - if it's possible to save in the last area of the game and never be able to go back to previous areas from there, I'd like to know ahead of time so that I won't do that. I'm glad I knew about that in Earthbound before I got that far because I never saved in the final area. My last save is in Saturn Valley just before getting into the time machine.




James FP
Schmendrick's Nose
Moderator
(11/14/06 12:42 pm)
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Re: Game Progress Topic 68

That's one thing about some older games that does annoy me. That can also happen in Super Metroid and Final Fantasy Tactics (and I know some others but nothing else is coming to mind right now.)

I tried going back to my Legend of Mana file last night. There's another thing about the game that bothered me that I had forgotten about - the overworld map gets REALLY REALLY cluttered after awhile. Because you make new areas appear by placing items on the world map, by the time you get about 10 of them it starts getting cumbersome to move the cursor everywhere to select one. And since not all of them can be on-screen at once, you have to scroll around if you can't remember where you placed one. Plus, there HAS to be an animation of your character walking all the way over to it before you can actually enter it.

Yeah, this game has good music and graphics but it really isn't that good of a game. Another problem is that it seemed like Square was trying too hard to make it be like every single type of RPG there is. It's a little Secret of Mana, a little SaGa Frontier, a little Final Fantasy, a little Harvest Moon, a little Pokemon, maybe even a little Vagrant Story with the weapons creation system, but it doesn't know which one of these it most wants to be like and ends up not being as good as any of them.

Uh-oh. James is ticked off now. Stand back...HE'S A NUT!!




KazuoSH
The Burninator
(11/14/06 8:11 pm)
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Re: Game Progress Topic 68

I beat MDK2 with Kurt, so I'm not longer a sass!

I guess it's not just the healing items that made Doc easy, just the nature of how you beat Zizzy with him, because I also got through Kurt with the respawning apples and the occasional ham.

And nothing regenerates with Kurt. I should have figured it was just with Max because the brain didn't heal as Doc.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(11/14/06 11:10 pm)
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Re: Game Progress Topic 68

FO played Legend of Mana for 3 or 4 hours tonight.

I think it's sort of amazing to just sit down and play a videogame for that long, then do it for several days in a row, especially if you might not be very fond of it. I guess I've done it myself in the past, but not for a while.




KazuoSH
The Burninator
(11/15/06 12:46 am)
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Re: Game Progress Topic 68

I sort of made it through that stupid mother bleeping Ice Mine in Arcana, but after I beat the Hydra my party was so clobbered that I backed out and saved.




CLOUDBOND007
Lunitari Mage
Moderator
(11/15/06 3:16 am)
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Re: Game Progress Topic 68

home.comcast.net/~cb007r/archive66.html

I haven't been playing anything because of work. Maybe tomorrow. I'm honestly not too excited about FF12 anymore, but I'll see if I can get back into it tomorrow.




James FP
Schmendrick's Nose
Moderator
(11/15/06 8:00 am)
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Re: Game Progress Topic 68

Quote: I think it's sort of amazing to just sit down and play a videogame for that long, then do it for several days in a row, especially if you might not be very fond of it. I guess I've done it myself in the past, but not for a while.

Legend of Mana has that same sort of absurd addictive quality that games like the Harvest Moon games, Animal Crossing, and Donkey Kong 64 have - they aren't very good but you keep playing them for hours on end because no matter what you're doing, you're always making some progress.




sethrashnoo
I Look Like an Egg
Moderator
(11/15/06 12:36 pm)
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Re: Game Progress Topic 68

I heard you had to play like 20-40 hours into Legend of Mana before it started getting good. I was looking forward to that game because Secret of Mana is tied with Link's Awakening as my all-time favorite game, but I've learned through age and experience that oftentimes the series from which a game takes its title does not always indicate its quality.

I do own it, so eventually I'll give it a try, but I'll be expecting it to not be very good so I'll wait until I'm more prepared.

I did try that final level of Kingsley one more time and I got farther than I did before, but jeez louise, that's like the longest and most grueling endurance test I've ever seen in my life.




CLOUDBOND007
Lunitari Mage
Moderator
(11/15/06 10:06 pm)
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Re: Game Progress Topic 68

Sonic Rush progress:

Sonic:

1. Leaf Storm Zone
2. Water Palace Zone
3. Mirage Road Zone
4. Carnival Night Zone (not yet cleared)

Blaze:
1. Carnival Night Zone
2. Leaf Storm Zone
3. Mirage Road Zone
4. Water Palace Zone (not yet cleared)

The stages are always easier the second time around, and I don't have a problem with going through each one twice. I like alternating characters frequently, even though they're mostly the same.

While I think highly of the game, difficulty fluctuates drastically since the stages are in a different order with each character.

I like the storyline for what it is. Parallel worlds, Chaos Emeralds/Sol Emeralds, Sonic/Blaze, Eggman/Eggman Nega. Each character fights the Eggman from the other's world.




KazuoSH
The Burninator
(11/15/06 10:11 pm)
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Re: Game Progress Topic 68

I got up to that tower in Arcana after you fight Ariel and Darwin joins, but I backed out, got some equipment for Darwin, stocked up on Tents, bought a few Strength Honeys (kind of curious: why did they put in the option to purchase Honeys?), then saved and quit.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(11/15/06 11:18 pm)
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Re: Game Progress Topic 68

Quote: I heard you had to play like 20-40 hours into Legend of Mana before it started getting good.

The idea of a game that's bad or mediocre suddenly getting "good" after 20 or 40 (!!) hours sounds absurd to me...but in a way I can sort of see what might be meant by that. At first, Legend of Mana is so unstructured and has so little direction that it's hard to care about anything that's going on. But the more progress you make, the more certain characters keep popping up and certain settings are revisited, so their stories become a bit deeper and you start feeling more involved in the situations.

There are a few (very few) characters that have likable personalities and there are some interesting settings (the giant junkpile of old toys reminds me of an episode of Real Ghostbusters where they ended up in a world where all lost objects go), but it's impossible to not feel like most of what's going on is just timewasting.

I figured out how to do some combinations in battles, but it doesn't matter since every battle I've fought so far could be won by repeatedly hitting the X button.

---

My favorite area of the game so far is Geo, aka the Academy of Magic. It's a lot like what I had envisioned the Grimmora Mage University in Image Arcane to be like (but the Geo library doesn't have a beanbag chair.) The music in Geo is very similar to the Mushroom Kingdom theme from Super Mario RPG, although not as much as the Pastoral music is like Marrymore's Theme.




KazuoSH
The Burninator
(11/15/06 11:38 pm)
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Re: Game Progress Topic 68

Darwin left again, and I backed out again. Then I blew most of my money on Agility and MP Honeys and a Mithril Armor (I don't have anything else to spend it on right now, and I get so much money every time I attempt the tower).

Do I sell the Roccoco armor? It has pitiful defense stats, and its description sure sounds like something you just sell.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(11/16/06 6:18 am)
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Re: Game Progress Topic 68

Yeah, I'd sell it if you get a lot of money for it.




KazuoSH
The Burninator
(11/16/06 1:56 pm)
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Re: Game Progress Topic 68

Blegh! I sold that and the Gold Sword and didn't realize the money caps at 65,000-ish!

I made it to the final boss, but she killed me when she used Attribute 11 three times in a row.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(11/16/06 6:07 pm)
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Re: Game Progress Topic 68

Another thing about Legend of Mana is that it's got me to wondering - Who approached who about making Kingdom Hearts? I'm (VERY) suspicious it was initiated by Square because of Legend of Mana looks and feels strongly like a wannabe-Disney game.

I mentioned before how the hero's home looks like the Hundred Acre Woods from Winnie the Pooh. Domina looks like Mickey's Toon Town. The design of the palace in the middle of Geo is clearly based on Agrabah from Aladdin (and please don't tell me it's coincidence.) And those Dudbears in Lumina are very, very Disney-ish in style. Plus, as I said before, the battle system is very similar to that GBA Kingdom Hearts game.

And they have the same music composer!




CLOUDBOND007
Lunitari Mage
Moderator
(11/16/06 11:02 pm)
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Re: Game Progress Topic 68

With Sonic, I've cleared Carnival Night Zone, Huge Crisis Zone, and Altitude Limit Zone.

With Blaze, I've cleared Water Palace Zone and Altitude Limit Zone is next.

I'm really kind of amazed that they made this game somewhat challenging, and in a generally fair sense. It definitely seems harder than all I played of Sonic 2 and 3, and Sonic and Knuckles. There were probably parts of stages in all the original games that were at this level, but it's more sustained here.

This game is one of my biggest surprises in recent memory. I expected fairly typical Sonic fare, but got what might be the best in the series, or close to it at least.




KazuoSH
The Burninator
(11/16/06 11:09 pm)
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Re: Game Progress Topic 68

I have made about three more attempts at the final dungeon in Arcana, and all three have ended in some enemies pulling several magic attacks in a row and wiping out either Teefa or Darwin, and I'm starting to get pissed off.




TWEETER911
Kouga Meshiousen
(11/16/06 11:19 pm)
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Re: Game Progress Topic 68

Sounds like Sonic the Hedgehog for DS is more entertaining than the almighty FF12....!




Flying Omelette
Mi Esperanza es
Mi Destinacion
(11/16/06 11:19 pm)
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Re: Game Progress Topic 68

I wonder if you went through the rest of the game too quickly and aren't leveled up enough. I do think Arcana becomes really difficult in the last chapter. There's actually a noticeable increase in difficulty at the Ice Mine, (which is where Act 2 starts.)

Quote: My favorite area of the game so far is Geo, aka the Academy of Magic. It's a lot like what I had envisioned the Grimmora Mage University in Image Arcane to be like (but the Geo library doesn't have a beanbag chair.)

But then again, Grimmora U. doesn't have a palace in the middle that looks just like Agrabah.


Well, I beat another boss that had Darkness Nova for its music in the Lower of Leires, and I did some other crap.

I've got two quests activated for which I cannot figure out how to finish. In one, I had to go save a kidnapped dog from the Pirate Penguins. (I'm guessing I might have to go to the SS Buccanneer, but that's a little strange for this game - most quests do not require you to leave the current area for completion.) The other quest involves Bud, one of my two helpers, who's fallen ill. I was sent on a quest around the world to talk to different people to find the cure, but the problem is that the last person in the chain dropped a name I didn't recognize. I don't think I've met that character yet, and I don't even know if I have the world that he/she would be found in unlocked.




Nucleo McRaven
The beans in the
bean bag chair
are NOT for eating
(11/16/06 11:23 pm)
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Re: Game Progress Topic 68

Quote: (but the Geo library doesn't have a beanbag chair.)


But then again, Grimmora U. doesn't have a palace in the middle that looks just like Agrabah.


We got the better end of the deal. :D




KazuoSH
The Burninator
(11/16/06 11:29 pm)
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Re: Game Progress Topic 68

Quote: I wonder if you went through the rest of the game too quickly and aren't leveled up enough. I do think Arcana becomes really difficult in the last chapter. There's actually a noticeable increase in difficulty at the Ice Mine, (which is where Act 2 starts.)

I enter with Rooks at Lv.39, then he's usually at about 41 when Teefa or Darwin get killed (I think he was 42 when I made it to Rimsala)

I usually intend to back out, heal, stock up on stuff, but then I keep pushing on (my goal in the last one was to get to a floor with the Castle scenery instead of brick, then back out, and I think I was two floors shy of that), and eventually get into a fight with my characters at 300 HP, then some Medusas or something pull out a bunch of Attribute 7s in a row.




CLOUDBOND007
Lunitari Mage
Moderator
(11/16/06 11:32 pm)
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Re: Game Progress Topic 68

Quote: Sounds like Sonic the Hedgehog for DS is more entertaining than the almighty FF12....!

I'm nearing the point of no return with FF12. If I don't start playing it again very soon and find something in it to rekindle my interest, I'm probably not ever going back.




pOrn Sigma
Sexy Thang
(11/17/06 12:52 pm)
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Re: Game Progress Topic 68

I beat Arcana by the skin of my teeth! She pegged me three times in a row, and I was thinking "Oh shit!", but I had 3 HP left. I healed right away, and continued, and beat her!




Flying Omelette
Mi Esperanza es
Mi Destinacion
(11/17/06 1:08 pm)
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Re: Game Progress Topic 68

Congratulations! It's too bad the game's ending isn't that good (it would be nice if they actually showed what happened to everybody), although it has a phenomenal credits song.




pOrn Sigma
Sexy Thang
(11/17/06 1:12 pm)
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Re: Game Progress Topic 68

Yeah, I thought it was kind of lame that it was just a bunch of text. On the plus side, it was probably the best translated text in the game, though.




sethrashnoo
I Look Like an Egg
Moderator
(11/17/06 1:17 pm)
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Re: Game Progress Topic 68

Quote: We got the better end of the deal.

But a palace the size of Agrabah could fit a 1000 beanbag chairs.




Chancey Tomasaro
Samurai Librarian
(11/17/06 1:28 pm)
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Re: Game Progress Topic 68

Please do not encourage him.




pOrn Sigma
Sexy Thang
(11/17/06 1:33 pm)
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Re: Game Progress Topic 68

Oh yeah, I noticed one of the Programmers in Arcana was named "Pantsman".
http://www.vgcats.com/comics/images/020729.gif




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(11/17/06 7:23 pm)
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Re: Game Progress Topic 68

I beat MDK2 with Max! My life is finally complete!

I sat through the credits for the first time. You know, the reason I was referring to myself as a "sass" was because FP said something about "If you only beat MDK2 with Doc, you're a sass". In the credits, I noticed one of the people who did the Art was named "Mike Sass".

WTF at the dialogue with Kurt and Doc? And I didn't pay $60 for a game that ended, I think I only paid $7, and I'd rather pay $60 for this than $20 for Animal Crossing.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(11/19/06 9:57 pm)
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Re: Game Progress Topic 68

Been doing more crap in Legend of Mana. I have the endgame open to me, but I'm not going to start it just yet. I want to try to do as many of the quests as I possibly can first.

I had reached a point where I couldn't find any more quests to do. What happened was that I couldn't figure out how to get into the Underworld, but I finally did and that set into motion a ton of things. I've gotten almost all of the artifacts (which create areas on the world map to explore), and I appear to be only missing one.

I got my first "Game Over", but the game just let me continue right at the beginning of that fight. The only way it seems you could get a true game over is if you got stuck on a battle with absolutely no way of winning it with your current equipment, experience level, and skills, but I just don't see that happening given how easy the game is.

For awhile there, my house was filling up with sick and injured characters and it was reminding me of Victor Markino's place in Image Arcane.

I have a couple of quests running that I can't figure out how to end ("Niccolo's Final Business" and "Siren's Song").

The story seems like it's leaning towards being a prequel to Secret of Mana (and possibly even taking place before Final Fantasy Adventure), but if that's the case, there are a couple of major inconsistencies. First of all, the Mana Beasts are called "Flammies" in this game. That doesn't make sense because "Flammie" was just a name King Matango made up for the dragon in Secret of Mana. Also, this game's explanation for the origin of the Mana Tree is completely inconsistent with Final Fantasy Adventure and Secret of Mana.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(11/20/06 1:39 pm)
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Re: Game Progress Topic 68

I should also point out:

When I reached the point where I couldn't activate any more quests, I wondered how close I was to having them all done. I didn't want to look up a FAQ, but I did find a Legend of Mana website that had a list of all of them (it annoys me that there's no indication in the game itself.) I copied the list and checked off the ones I had finished. I would really prefer not to cheat (ie, look up how to start/end quests) to solve anything because the game is easy enough as it is, and if I do get badly stuck beyond the point of knowing what to do, I can always move onto the endgame and then decide to cheat later after I've finished it.

Quote: I got my first "Game Over", but the game just let me continue right at the beginning of that fight. The only way it seems you could get a true game over is if you got stuck on a battle with absolutely no way of winning it with your current equipment, experience level, and skills, but I just don't see that happening given how easy the game is.

This is why it frustrates me that the game is so easy. One thought that occurred to me is that some areas are so long and drawn out between save points (and some are huge with no save points!) that if you game overed, you could easily lose at least an hour's worth of progress. But if they let you restart the battle you lost from the beginning, then why be so afraid of making some of the bosses challenging? Suppose you got to a boss and couldn't beat it on your first try? Well, you can try again with no progress lost. Maybe you'd get it on your second try, maybe it would take up to 20-30 tries, but eventually you might beat it, and the victory would be so much more satisfying. If all else failed, the option to restart from your last save is always there, but I'd be more inclined to try different options - different weapons, different special attacks, different combos, or change-up my hit-and-dodge strategies - then to just give up. But the way the game is, you just play out a quest until you reach a boss and proceed to pound it until it's gone. In this way, Legend of Mana is even worse than SaGa Frontier, because that game at least had a good (if not great) battle system, and some really complicated, challenging boss fights, some of which even required unorthodox methods to best.

As far as the graphics are concerned - they are nice, but in some ways repetetive. At least FIVE areas reuse the same (or similar) cave backgrounds (the Mekiv Caverns, the Ulkan Mines, the caves in Medora Beach, the caves in Luon Highway, and the caves in Gato Grottoes). There are other instances of background reusage, (like when you get the second orchard that's exactly the same as the one in your backyard) but the caves are the most blatant.

And while I do think the game has an excellent soundtrack, it's very misappropriated in more ways than one. I already mentioned how ridiculous it was that Pain of the Universe was used for that flower battle. But there's also a problem of repetition. For one thing, when you get into a battle, the music doesn't change like it would in most RPGs. Therefore, once you enter a dungeon, you're going to be hearing the dungeon song for as long as it takes you to reach the boss, and that could be awhile considering how drawn-out some areas are. As good as "Earth Painting" or "The Wind Sings of a Journey" or "Wanderer's Path" are, try listening to them for a full half an hour or longer with no breaks inbetween (and most dungeons have one of those three songs, so you'll be sure to hear them again). Again, the problem is not the music itself, the problem is the way the game abuses it.

Oh, and if there was any doubt that Geo is based on Agrabah from Disney's Aladdin, there is a mannequin in the window of Alex's shop that is wearing clothing and a wig that makes it look remarkably like Jasmine. (There is also a bunch of Dark Mage from Final Fantasy 1 statues around town, since it's a magic school.)

I'm also getting annoyed with some of the storylines (like the whole Jumi business and the Irwin/Matilda crap) because they're all so tedious and filled with characters that range from annoying to boring. And there's no real subtext because the story presents all of these issues of morality, but then refuses to take any clear side on them. Even in cases in which the game seems to be leaning more to one side than the other, it's usually "the other's" argument I find more convincing.

The reason this game HAS to take place before Secret of Mana is because Lorima still exists. If it took place after Secret of Mana, the only way to explain that would be if Lorima was someday rebuilt.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(11/20/06 2:01 pm)
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Re: Game Progress Topic 68

Quote: Even in cases in which the game seems to be leaning more to one side than the other, it's usually "the other's" argument I find more convincing.


One case of this is Matilda's argument for why she won't stop Irwin from trying to destroy the world. She feels that the ultimate sin is trying to stop people from doing what makes them happy - and she says that that's why people shouldn't stop pirates from stealing things or empires from waging wars - because that's what makes them happy. So she won't stop Irwin because destroying the world makes him happy.

Uh, what the hell?? Aren't the pirates and empires doing more to take away people's happiness, then? By stealing what others have worked hard to obtain or by killing their loved ones or destroying things they've spent their lifetimes building? And why don't the characters arguing against Matilda bring this up? It's like they're purposefully made stupid so that Matilda's argument seems like the "right one". It's insidious and manipulative.

Or the argument between Nunuzac and Pokiehl over whether or not they should allow the Mana Tree to grow - Nunuzac is against it, Pokhiel is for it - but Pokiehl's argument for why they should allow it was ultimately about as convincing as a typical "this game is good because it's fun" message board argument. Yet the game seems to side with him.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(11/20/06 4:08 pm)
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Re: Game Progress Topic 68

Sounds like the greatest, most well thought out game ever made.




CLOUDBOND007
Lunitari Mage
Moderator
(11/21/06 3:42 am)
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Re: Game Progress Topic 68

I actually did play some World of Warcraft afterall. Killed some Kobolds and tried to get the feel of things. It's kind of a shame that Final Fantasy 11 didn't turn out better. I'd have been interested in trying a MMORPG in that universe. But it sounds like it has a much higher learning curve, much less players, and is supposed to be not that fun generally.




SolidChocobo
Sister Midnight
(11/21/06 4:52 am)
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Re: Game Progress Topic 68

I was interested in trying FFXI not too long ago, but I heard the game community at large is extremely unfriendly when it comes to new players.

I've been curious about WoW, but I'm sure my computer would have problems running it.




da dick
hobo blues baby
yeah...
(11/21/06 5:30 am)
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Re: Game Progress Topic 68

well. haven't been in the mood for playing much. my cousin probably spent too much time downloading some insane mods for "Little Fighter 2". which makes a few of the characters insanely powerful, but since the you have to fight the insanely powerful playable characters in the game, completing the game depended more on luck. then he downloaded a newer version of it. but is strangely still called "little fighter 2". i guess it's an unofficial update. i like the new character "Volt" who has a good balance of medium and long range attacks. and he has a low energy cost move which makes him momentarily invincible. but for some reason they made the moves of 2 other characters even "more invincible". Davis' Flying knee kick(or whatever it's called) can counter ANYTHING... except for john's (i think) whirlwind kick. but the flying knee kick is more ridiculously powerful. anyone who's facing davis while he executes that move gets swept away. and bug which allows him to use thast move w/o energy just by jumping 1st, makes it just as good as cheating.




Magical Yard Gnome
Heavy Metal Chainsaw
(11/21/06 1:39 pm)
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Re: Game Progress Topic 68

Quote: I was interested in trying FFXI not too long ago, but I heard the game community at large is extremely unfriendly when it comes to new players.

I saw some FFXI players discussing the game at another board a while ago and that was the vibe I got.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(11/21/06 1:44 pm)
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Re: Game Progress Topic 68

I haven't been playing any games; I've been caught up in homework. Whenever I get the time I think I'm going to play Shadow of the Colossus next, because I think I'm going to be quite restless until I play it and see if my hypothesis that it's one of the most overrated games ever is right or not.

Considering previous descriptions of it (as Crawl said a while ago, it sounds like a whole lot of running around looking for something to do), what went down in that music topic, and how everyone brags on it for having far-and-away the largest bosses ever even though Schwang Schwing could slug it out with the Colossus on the cover and IIRC the Plutonium Kaiser could bite its head off (I guess it wouldn't be hard for me to boot up the game and double check), I don't have much hope for it.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(11/22/06 12:04 am)
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Re: Game Progress Topic 68

I wanted to see that Blaster Master glitch FO mentioned on her site about destroying the 2nd and 4th bosses and then they won't show up in the demos, so I decided to have a game of it without using the grenade glitch or that trick where you max out your gun and fire away. I beat the 3rd boss, then and I'm in the intro "room" (I wouldn't call it a room, since it's outside) shooting those bullets to get Hover icons.




CLOUDBOND007
Lunitari Mage
Moderator
(11/22/06 12:18 am)
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Re: Game Progress Topic 68

I didn't play too much of Colossus. I get the impression that there isn't much to do besides actually finding and fighting them. You might have to ride a long way to get near one, then climb and do some basic platforming to reach where the boss is, but the environment didn't seem to lend itself to puzzles or anything. I could be wrong, but I'll probably never get around to playing more of it.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(11/22/06 12:31 am)
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Re: Game Progress Topic 68

I have a feeling that the only "puzzle" with the bosses is how to get on them, and then afterwards you just platform around on them (for example, I saw a video of one on the back of the case, and basically what you do is wait for it to slam its "sword" into the ground, then run up it and do some basic platforming, then stab it in the head. Yay.)

In other news, I BEAT THAT STUPID MOTHER BLEEPING CRAB WITHOUT THE SCATTERGUN TRICK! *laughs hysterically*




CLOUDBOND007
Lunitari Mage
Moderator
(11/22/06 1:27 am)
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Re: Game Progress Topic 68

This is pretty wacky. Gamefly has partnered with an advertising company so that if you go to their site and watch about 10 different commercials, they take $5 per month off your subscription. I'm doing it because you don't even have to watch them, just minimize your browser. And it asks two or three questions about the ad or about random preferences you have as a consumer. Takes no time at all.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(11/22/06 1:30 am)
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Re: Game Progress Topic 68

The Level 6 boss gave me a Game Over, it was late, and I wanted to see that glitch so I just Ended it.

That was hilarious.

A related glitch is that if you progress far enough that you get the Hyper/Crusher and Hover, the tank will be firing Hyper/Crusher lasers in the demos, and the Hover meter will be active. And if you watch carefully towards the end of the Level 1 demo, at some point the tank even "flips" its wheels like it's trying to hover.

There also seems to be an oversight; if you watch the demo of Level 3 without going through the game, you'll notice the tank is firing normal "pea" shots, even though in the normal game you'd have the Hyper and Crusher shots when you got there.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(11/22/06 8:50 pm)
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Re: Game Progress Topic 68

Well, okay, even though I said I wouldn't, I broke down and looked at that Legend of Mana site to figure out how to activate some of the remaining quests. I was just getting sick of redoing every single area, hoping that I'd trigger something else to go off (although I did figure out how to end Niccolo's final quest by doing that.) And also, I assumed there would be some really cheap-ass things that would be almost impossible to figure out without buying the strategy guide.

Turns out I was right and it also turns out that two of those things are caused by exactly what I thought might cause some events to happen - You have to tell Ramtieger, the steersman of the SS Buccaneer, to go certain directions to trigger certain events. Because of the almost unlimited amount of directional combinations you can tell him to go, compounded by the issue of not knowing (without outside help) how many events could be triggered by this, it would be unrealistic to expect you to figure it out on your own. (Well, the game is so easy, they had to give you SOME reason to buy the strategy guide, I guess.)

I also had what might have been the first somewhat-difficult boss fight when I figured out how to end Siren's Song. It took me about five tries to beat him, but once I figured out a good strategy, it wasn't really that hard.

Another thing that's cheap is that sometimes certain events aren't triggered until the mana levels above a town reach a certain level, which again you'd have no way of knowing without outside information. There are two events I can't trigger right now because of this problem. I'm worried that one event might not become available at all, because it requires Domina's Light and Fire levels to be at 3, they're currently at 1, and Domina's been there since the beginning of the game. If those levels could rise to 3, I'd think they would've been there by now. (Unless I have to spend another 40 hours to get them to 2 and then another 40 to get them to 3.)

Gilbert also got turned to stone in an earlier quest, and since there should be two more events involving him, I'm afraid I won't be able to do those either unless there is some way to cure his condition.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(11/22/06 9:09 pm)
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Re: Game Progress Topic 68

Never mind that about Gilbert. I just completed one of the el cheapo quests that you get from Ramtieger, returned to Geo to save (it's easiest to save there because the Sprite State is right at the entrance), and the Gilbert statue is gone. So I guess the spell wore off.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(11/22/06 10:56 pm)
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Re: Game Progress Topic 68

Lufia 1 and Secret of Mana arrived quite a while ago, and tonight I mostly just gave them test runs.

At first I thought Lufia was screwed up and put me at the end of the game when I started it. Intro's slow, and monsters provide so little experience and upgrade so rapidly I'm probably going to be spending some time leveling when I get around to the game.

SoM hasn't made any real first impression on me, other than the music ain't bad.




CLOUDBOND007
Lunitari Mage
Moderator
(11/22/06 11:00 pm)
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Re: Game Progress Topic 68

I liked Secret of Mana from the start, but I think it was only after the first two hours or so that I really had a feel for how great it was going to be.

Lufia had some good qualities, but I've not yet been able to see myself all the way through it. I watched my Dad play it a lot, but the save file got erased one day after we had trouble getting the cart to work, and I don't think we bothered restarting it.




CLOUDBOND007
Lunitari Mage
Moderator
(11/23/06 1:14 am)
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Re: Game Progress Topic 68

WoW.. FP took me to a big city, almost drowned me, gave me shiny things, and we even killed stuff in a mine. I took some dead thing's gold tooth. It was the best day ever.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(11/23/06 12:31 pm)
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Re: Game Progress Topic 68

Okay, so the spell didn't wear off of the Gilbert statue, he just got moved to the palace basement. After a long series of events, I got the spell removed and finished another quest.

I've now completed all of the quests in Legend of Mana except these ones:

Pee-Wee Birdie - I cannot get this one because the Light and Fire levels of Domina have to be 3, and they're only at 1.

Gilbert: Love is Blind - Apparently, you can't do this one if you did School Amour first.

The Wimpy Thugling - I can't get this one because the Tree level above Duma Desert has to be 3, and it's only 2.

So next time I play I'll just move onto the endgame.

This game seems like it would go by really fast on a replay, so I'll probably do that with the female lead character. But it seems you'd have to follow a guide to make sure you place your world map locations in such a way that their mana levels will increase enough to make certain quests active.

Another note on the music - it certainly is a lot better to listen to in small doses. I find myself now wanting to listen to the PSFs of certain songs that I didn't think I cared much for before playing the game, such as the desert theme and the snowfield theme. The problem is that areas are so drawn-out with no breaks in the music that I wouldn't be surprised if you were to hear them loop about 60-100 times before you complete them.

Now that I think about it, there was a small problem with that in Secret of Mana, too. The music in the Frosty Forest and the Upper Land Forest started to annoy me after awhile because the areas are very large and take awhile to fully explore (especially if you want level up a bit), and the songs are very short.




pOrn Sigma
Sexy Thang
(11/23/06 6:22 pm)
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Re: Game Progress Topic 68

I got the Sprite, and named it Lemmy because it reminds me so much of a lemming.

Er, am I supposed to have the girl?




Flying Omelette
Mi Esperanza es
Mi Destinacion
(11/23/06 6:38 pm)
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Re: Game Progress Topic 68

There are several different ways the beginning of that game can play itself out. Eventually, you will get the girl, but the way you get her might not necessarily always be the same.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(11/23/06 8:11 pm)
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Re: Game Progress Topic 68

Oh man...I just beat Legend of Mana.


The final area, the final boss...bad. Bad, bad, bad, bad, bad, bad, bad, bad, bad, bad, bad, bad, bad, bad, bad, bad, bad, bad, bad, bad, bad, bad, bad, bad, bad, bad, bad, bad, bad, bad, bad, bad, bad, bad, bad, bad.

1. There's no reason given for why you even go to the Mana Tree. It's like, here's the Mana Tree, let's climb it.

2. It's a small, straightforward area with only a few enemies. And the few that appear are just weak normal enemies from earlier in the game.

3. The final boss isn't anything. It's ridiculously easy to beat (even moreso than some of the other bosses in the game, some of which at least got me close to dying).

4. The explanation for the origin of the Mana Tree does not jive with Secret of Mana or Final Fantasy Adventure.

5. The Mana Fortress in Secret of Mana was an awesome final area. It was large, had some of the game's toughest enemies, and had multiple bosses (at least four). The final battle was one of the most climactic, even if not the most difficult, final boss fights I've ever seen. Legend of Mana's final area doesn't come anywhere close to that. Even some of its own regular dungeons were better.

6. Legend of Mana's ending credits FMV is so grainy, it's difficult to read the dialogue that appears during it.

I really just can't get over how much that sucked. I was debating what was worse - Killer7's final area, which had no enemies and a final "boss" that doesn't fight back, or Legend of Mana's final area? I'm actually going to say Legend of Mana's was worse because at least the purpose of Killer7's final area was to resolve the plot (at least as much as possible) whereas Legend of Mana's final area has no purpose other than to trigger the ending sequence.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(11/23/06 8:34 pm)
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Re: Game Progress Topic 68

There was one joke in the game I did find rather amusing.

A kid in the Magic School asks you to close your eyes and then claims he'll telepathically send you an image of a "Green Wiggly". The game is a little unclear as to whether or not your character can actually see it (I'm guessing no), and nor does it explain what a "Green Wiggly" is.

But then much later in the game you meet another character in a different area that says, "Every time I close my eyes, I see a Green Wiggly". The joke obviously being that the kid really can send a Green Wiggly (whatever it may be), but he's sending it to the wrong person, and someone he doesn't even know at that.

But then the game ruins the joke by actually making a quest revolve around a character who can send a "Blue Wiggly" and trying to make it seem melodramatic. It was funny when it was just a one-time, throwaway joke that sort of catches you offguard. It's not funny if you try to make a big deal out of it.

----

It's so important for a game's final area to leave as positive an impression as possible. Instead, Legend of Mana's final area is the epitome of why it sucks.




CLOUDBOND007
Lunitari Mage
Moderator
(11/24/06 4:16 pm)
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Re: Game Progress Topic 68

I've been rewatching the second season of Big O. It pisses me off how the show is left so unresolved. All throughout, you feel like you're close to "getting it" but then then things get even more screwed up. There are fan explanations that I'm mostly satisfied with, but it would be nice to know what was in the minds of the writers and what they would have done with another season. Aside from all that, I've had a great time watching these again and I'm sure it won't be the last time.




TWEETER911
Kouga Meshiousen
(11/24/06 4:53 pm)
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Re: Game Progress Topic 68

I've been playing Symphony of the Night. Lots and lots of Symphony of the night. The luck mode is the only way to play this game with enjoyment due to its awful stats. Normal Alucard is just too fckng powerful.




SolidChocobo
Sister Midnight
(11/24/06 10:53 pm)
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Re: Game Progress Topic 68

I just downloaded the soundtrack for Portrait of Ruin from the Castlevania Dungeon. They've FINALLY put Cross Your Heart from Haunted Castle into another game, which is great. That song had no business rotting away in that piece of shit.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(11/24/06 11:51 pm)
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Re: Game Progress Topic 68

I played an hour and a half of Colossus, beat two of them, and I still have no hope for this game.

This is looking to be one of those games where all the difficulty comes from a broken camera system, and controls that could be better. You can move the camera, but it as soon as you release the Right Analog stick it pops right back where it was. This is infurating when you're up against a boss that occupies a good portion of the screen and is usually kicking up debris. There's an option to lock onto a Colossus, which leaves you unable to look for weak points and how to climb it. For controls, the kid is tolerable, but who the fuck came up with the controls for the horse? You have to consantly hit X to accelerate it, and the control stick turns it. In what direction depending on the direction you push, I haven't the foggiest.

This is one of those games where your character constantly heals. Vagrant Story did it, but it wasn't anywhere near as spammable there, both because you either healed very slowly or had most of your defenses down, and you were always getting attacked. The kid in Colossus heals so fast, and there's so little that causes damage (the first Colossus can't aim its club worth shit) that if you get a booboo, just back off for a minute, let your meter refill, and come back.

The music is chinsey, lame and forgettable. And the overworld doesn't even have music.

The framerate is jerky.




TWEETER911
Kouga Meshiousen
(11/25/06 12:02 am)
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Re: Game Progress Topic 68

Quote: They've FINALLY put Cross Your Heart from Haunted Castle into another game, which is great.

I downloaded that soundtrack yesterday (...I was there grabbing other CV tracks like Monster Dance and Dwelling of Doom..) but haven't listened to it yet. I don't see Cross Your Heart listed on any of the mp3 filenames, which is it? :(




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(11/25/06 9:46 am)
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Re: Game Progress Topic 68

I beat another Colossus before I went to bed last night, and holy shit at this game's camera. There was a segment where I was holding onto its wrist (a braclet of sorts kept me from climbing further up it) and trying to jump onto its "belt" to stab a rune on its stomach, but the camera kept whipping around to its backside. This is not legit game design, people.

Then there was a part where I didn't even know what the hell happened. It slammed its sword into the ground, and then it went into a cutscene, and I thought it smashed me even though I was nowhere near the sword. Well, either when it slams its sword into the ground enough times or (more likely) it hits some stone circle on the ground the shock knocks a bunch of pieces off of it. I found that the bracelet was broken, and what do you do? Run back up the sword and climb all the way up to the head. Wee.

Destroying the head rune was a painfully long, repetetive, and unexciting pattern of "climb up its neck, stab the rune, watch it try to shake me off but since I have my index finger firmly planted on the R1 button it can't, when it picks its head up climb back down its neck and stand on its shoulders to let the grip meter recharge, rinse and repeat."

Oh and the trip to the third Colossus involved a long, boring trip across some plains and through some mountains, then slowly swimming across a large, uneventful lake. I think it's hilarious that in Wind Waker this kind of stuff was annoyance but here it's atmosphere.

And for how "sad, dramatic, and serious" this game is, there's been three things that made me go "WTF?"

1) The kid's running animation. I mean, what the hell.

2) I accidently brought the horse down into the second Colossus's "arena", and occasionally the Colossus would smack it and the horse would go flying. Except the horse is uninjured, and it ended up feeling more like a Shinobi SMS hostage rescue the than "OH NOES! THAT BASTARD HURT THE HORSIE!"

http://www.flyingomelette.com/oddities/nescrap.html

3) After I beat the third Colossus, it shows a cutscene of it falling to the ground. After the (long) cutscene ends, the kid falls all the way from where its head was to the ground (and actually not taking much damage for how far he fell). So... was he just hoving in the air all that time?

(I keep using "colossi" for singular and I don't know why.)




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(11/25/06 10:11 am)
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Re: Game Progress Topic 68

There's not a lot going on today, so I wasn't sure what to do.

I might work on my website, maybe. FO suggested that I work harder on moving things from the old Geocities site to the new one. However, I didn't just want to move everything as it was. For the Great Games Feature, for example, I'd like to retake all the screenshots that were taken through the TV card and resized and take them with an emulator, or at least not resize them. I might even pick different areas of the games to show (especially for Thunder Force V and Mars Matrix, since I already recaptured similar screens for the reviews). There are only a handful that I don't need to redo -- R-Types, Mario All Stars, Vagrant Story, and Ys 1 and 2 among them -- because I either already did recapture them, or used an emulator to begin with.


One reason why I decided to go this route is that in the past, we didn't have a PC controller, and I didn't want to get screenshots by playing with a keyboard. But now we do have a controller.

I also might need to recapture just about every image in the Yoshi's Island feature. On the plus side, I could eventually finish it (I had planned on having an extravaganza for the final boss, but never completely finished it)



I'd also like to add more games to the Great Games list. Probably at least Shinobi, Ninja Gaiden (NES), Gaiares, Contra: Hard Corps. And split it into two pages.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(11/25/06 11:57 am)
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Re: Game Progress Topic 68

I'm up to the fifth Colossus, which quickly turned from kind of impressive (it's a giant crow that you fight while airborne) to fucking bullshit when I take out the first rune, the second is on its chest, but I'm unable to look for any paths because of this game's shittyass camera.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(11/25/06 12:12 pm)
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Re: Game Progress Topic 68

I also considered going after the remaining souls in Aria of Sorrow, since I thought that was the main thing impeding completion of my review. I already got two: Alastor (somehow, after I got one for him, I got another right away) and the Demon Lord.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(11/25/06 12:46 pm)
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Re: Game Progress Topic 68

Got the Erinyes, now I need to get the Final Guard and save.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(11/25/06 1:53 pm)
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Re: Game Progress Topic 68

Well, about an hour later, I finally got the Final Guard, and even gained a couple of levels. I still have yet to save.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(11/25/06 1:54 pm)
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Re: Game Progress Topic 68

...except now I have.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(11/25/06 2:23 pm)
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Re: Game Progress Topic 68

I got the Bael soul, and also found a secret room. I now have 99.8% of the map, and 97.3% of the enemies.




TWEETER911
Kouga Meshiousen
(11/25/06 2:28 pm)
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Re: Game Progress Topic 68

Do you have the Mandragora yet? >_>




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(11/25/06 3:17 pm)
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Re: Game Progress Topic 68

Yeah. I'm missing three now: Poison Worm, Alura Une, and one enemy who I haven't found at all yet.




TWEETER911
Kouga Meshiousen
(11/25/06 3:22 pm)
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Re: Game Progress Topic 68

If its monster 82 you haven't found....good luck. >_>




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(11/25/06 3:32 pm)
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Re: Game Progress Topic 68

Yep, that's it.




SolidChocobo
Sister Midnight
(11/25/06 4:00 pm)
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Re: Game Progress Topic 68

Quote: I don't see Cross Your Heart listed on any of the mp3 filenames, which is it?

For whatever reason, it's title was Crucifix Held Close.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(11/25/06 4:37 pm)
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Re: Game Progress Topic 68

Oh, no, not fileplanet!


Anyway, the previous secret room I found was in the final area ("final" if you stop at the "bad" ending, anyway). I found another secret room, near a staircase you can see a room under near the beginning of the game. I don't know why I didn't get that one before. In any case, that took me to 100% of the map!

I also got the soul for that blood-drinking flower. I've fought the poison worm for quite a while without getting its soul yet.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(11/25/06 5:02 pm)
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Re: Game Progress Topic 68

I got the soul for the poison worm, but still haven't found the other enemy. I might be tempted to look it up, since it's optional and I've done just about everything else with the game. My best guess was that it might have had something to do with the blue thing that would move really quickly through a few rooms of the caverns, but I wasn't able to hit it, nor even pause it with the Chrono Mage's ability.




CLOUDBOND007
Lunitari Mage
Moderator
(11/25/06 6:46 pm)
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Re: Game Progress Topic 68

I'm having a problem with my 360, but I'm not sure how serious it is yet. Whenever the disc spins down, such as exiting to the system's main menu or powering down, it makes a loud, weird noise like something is jamming or not moving properly. No damage to the discs and play doesn't seem to be affected right now.




pOrn Sigma
Sexy Thang
(11/25/06 6:48 pm)
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Re: Game Progress Topic 68

I beat the fifth boss, and as it turns out the second rune wasn't even on its chest. The second and third were on a section of its wings, and I had been on those areas before but I guess the runes weren't lighting up because I didn't have the sword equipped. This is also a low danger fight because you're doing it over a huge lake, so if you fall off you just land in the water. And if you do take damage (for example, you screw up when trying to get on it and it slams you for some pretty major damage), you can hide the kid in one of those little temples and go grab a cookie while he heals.

Sixth boss was kind of interesting, but I figured out how to get on it right away, sort of on accident. Took a few attempts to figure out what I was supposed to start climbing, and I beat it on my first trip up after that.

The seventh one gave me my first death so far. In fact, it killed me three times before I beat it. It's kind of cheap. For one thing, getting in it is a major pain in the ass. It's a catfish-eel-whale hybrid, and you have to swim around so that if it surfaces it picks you up on its tail. Except the thing's fast and you're slow and thanks to the piss poor camera and depth perception that leave you clueless where exactly it's going to surface that's all easier said than done, and not in a legitamitely challenging way. Then when you're on it it'll snake up and down on the water's surface, and more camera problems ensue. Whenever it plunges these three spines on its back electrify, and the first time I didn't even realize you could destroy them by stabbing a little blue area by them, and that killed me (twice, I think). Then occasionally it'll take a deep dive and won't surface, so you have to let go or else you'll drown (a combination of this and electricity gave me my third game over), which takes you right back to the getting on it problem.

I found where the eighth one is, I just couldn't find out how to get in there, and this game's bland, repetetive graphics, travelling system that makes Wind Waker look exciting, and fucked up horse controls are making a quick trip to GameFAQs quite inviting - I don't intend to look up FAQs for any of the bosses, just where they are because this overworld is pissing me off.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(11/25/06 7:38 pm)
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Re: Game Progress Topic 68

I was right about the last soul. I also beat the time trial mode. So, I guess I'm pretty much done with the various goals of this game.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(11/25/06 9:10 pm)
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Re: Game Progress Topic 68

Oh, I guess I can give a little more detail on getting the last soul.

I noticed that when I entered the screens where the enemy was, it would take until about a count of three before the thing would appear. I would then try using the ability after counting "1, 2, 3", but it was usually too early, and if you use the ability too soon, the enemy won't appear at all.

So, then I counted "1, 2" and used it, then "1,2" and a slight pause, then used it, and so on. Eventually, I caught it.




TWEETER911
Kouga Meshiousen
(11/25/06 9:33 pm)
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Re: Game Progress Topic 68

I think that soul is the most bothersome and annoying soul in the game. The Mandragora is annoying too, but maybe thats because I had to kill 4,000 of them even with the soul eating ring.



Anyways, I've killed Creature and Giant Bat in SotN, and got 3 Crissaegrims. I refuse to use them though. I think is strange how some of the later bosses are even easier than some of the earlier bosses. Giant Bat doesn't do shit in the way of attacks, and Creature's attacks either have ZERO RANGE (hammer) or are simply laughable (sonic the hedgehog impression). At least Karasuman, Orlox, the Tag Team, and Scylla have attacks that can hit you. Maybe. Possibly.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(11/25/06 10:00 pm)
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Re: Game Progress Topic 68

More questions about Legend of Mana:

1. Why the hell is the Mana Tree floating in the air?!?! Is it trying to be like that tree in Aidyn Chronicles?

2. How did the different towns and other areas get encapsuled inside the artifacts in the first place? I could maybe accept all the other inexplicable details surrounding this (like how other characters got ahold of the artifacts and why they don't just use them themselves, and why it is they don't seem it unusual that cities and dungeons just keep popping up out of nowhere, etc.), if only this had some sort of explanation - but it doesn't, and without one, the game's entire story makes no sense.

3. Where the hell did all of those Sproutlings come from in the ending? There's like 50 billion of them when you only saw maybe 10 at the most throughout the game. Why were they all summoned to the Mana Tree when it was originally said that only one of them had to go?

4. The game's "big reveal" - that all plants are one, is nonsense. If all plants were one, then why are there plants that kill other plants? And what about the enemy plants, like the four flowers you fought in your backyard? Why are they enemies if all plants share the same consciousness? And what kind of crazy tacked-on moral is that supposed to be anyway? It's yet another example of the Snow Goons Principle.

5. WTF is up with the accumulating crabs in the hero's house??

6. What the hell happened to Bud and Lisa in the ending? Did the hero ever return home? It's like, we beat the final boss...roll credits. ???

7. A typical mainstay of RPG endings is to show various characters from the game doing different things. This game takes it to a really ridiculous level. Most of it just shows Niccolo wandering around, despite how many other characters there are. And then, for some bizarre reason, a bunch of shopkeepers (who all have the same sprite) are shown in the middle of the desert dancing. Um...wtf?? I know the idea here is to show the shopkeepers, but again, why them and not characters like Daena, Elazul, Pearl, Sierra, Larc, or any of the Magic School characters?? And why the hell would the shopkeepers all be in the desert dancing around????




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(11/25/06 10:04 pm)
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Re: Game Progress Topic 68

Because all the shopkeepers in Secret of Mana look the same (I theorize, I haven't played much of the game) and are always dancing.

As for why they're in the desert, maybe it has something to do with them reminding me of Christopher Paladin somehow.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(11/25/06 10:54 pm)
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Re: Game Progress Topic 68

Those are the obvious reasons, but it's like what the WD Critic said about how you could never imagine that the game's events would really be happening. There's just no reason why all the shopkeepers would drop everything they're doing to go out into the middle of the desert and dance.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(11/25/06 11:14 pm)
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Re: Game Progress Topic 68

For Aria of Sorrow, there were several souls I earned two or more EDIT: souls LEVELS while pursuing, some even after I had the soul ring.

But, for me personally, the worst was Lubicant. I probably gained ten or more levels while fighting him, and still didn't get his soul -- at that time, that is. That was what convinced me that it would probably be easier to just try to get the soul ring than it would be to kill enemies until they gave up their souls on their own.




TWEETER911
Kouga Meshiousen
(11/25/06 11:42 pm)
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Re: Game Progress Topic 68

I can't remember which pitchfork demon pallete swap Lubicant is. Is he in the one in "final area"?




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(11/25/06 11:48 pm)
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Re: Game Progress Topic 68

I think he's in the colloseum.




CLOUDBOND007
Lunitari Mage
Moderator
(11/25/06 11:50 pm)
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Re: Game Progress Topic 68

I read that as lubricant every time.

I've been messing with my first OXM disc. My previous issues were magazine only, so it's nice to have the whole thing.

They use a point system to encourage you to go through everything. Out of 1,000 points (not achievement points mind you), you get 100 for each demo, 50 for each video, and 50 for miscellaneous things like surveys and quizzes. Getting all the points unlocks more on the disc, but it's unknown if points accumulated from past discs will be able to be put towards anything.

I finished the three races in Need for Speed Carbon demo. Amusing for a few minutes, but nothing I'd want to buy. I had tried the PC demo of this as well and I thought maybe it was a video card issue that made it ugly. But no, it's just ugly. Every race is at night and it's blurry. There was the Sonic demo I'd already played, some wrestling game with insane load times, a party game that could be fun but had pretty bad play control. Oh, and Lego Star Wars II. Man, I played about a minute of that before I was ready to die.

The videos weren't too interesting one way or another, except for the trailer for Blue Dragon which was kind of WTF. Designs by Toriyama music by Uematsu. I kind of expected this to be a more serious game for some reason (before I learned about the character designer that is). As it turns out, it's a bunch of DBZ lookalikes in a save the world plot that looks like it was written for 6 year olds. Maybe a real English translation will help (if the nearly unreadable text I saw is from a real English version, there is no hope for this world).




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(11/26/06 1:11 am)
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Re: Game Progress Topic 68

Beat the eighth Colossus, which is half. It gave me one game over because I thought that brown smoke was just debris and not poison gas.

Here's how you beat it:
1) Run down about six flights of stairs
2) Shoot it in its glowing legs with the bow and arrow a few times*
3) Run back inside and up one fight of stairs.
4) From one of the huge holes in the wall, shoot it in the leg again to catch it attention and it starts climbing the wall.
5) Run to the other hole in the wall on the side of the colosseum.
6) Shoot two of its legs, it falls off.
7) Run back down the stairs.
8) Jump on its belly and stab it in one of its runes. You can only stab it in one rune once, because it flips back over when you hit it.
9) Try to jump off it right after you stab it, but end up under it when it flips over and fighting to figure out where the hell you are.
10) Repeat from 3) about 9 more times.

If you ever sustain any damage (most likely in Step 2), just hide out in the area between a flight of stairs for a while.

* May or may not be required, but I did notice the health depleted some when you shot its legs, and it didn't seem like it would start climbing the wall until I shot it a certain number of times.

Does this sound exciting to you? No? Good, because it isn't.




CLOUDBOND007
Lunitari Mage
Moderator
(11/26/06 1:17 am)
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Re: Game Progress Topic 68

Quote: Beat the eighth Colossus, which is half.

You mean that's only halfway through the game? I thought there were only about eight to ten of the things.

I just burned by first DVD data disc. That was pretty cool. It was super fast and 4.7GB per disc is such a luxury compared to 700MB for a CD.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(11/26/06 1:22 am)
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Re: Game Progress Topic 68

It's 16, plus I'm sure you have a final boss with the shadowy beings afterward. I went and counted all the idols on the wall.

I'm only about 5 or 6 hours into the game, anyway. About one of those hours was spent on that piece of shit crow boss, and another hour (yes, the time honestly went up an hour) against the one I just beat (which I guess I would call a gila monster).

I forgot to mention; if you're absolutely clueless on what to do on a boss and piddle around for long enough, that voice that tells you where to go gives you a hint. Sometimes it's subtle (fourth boss, I think? The one that was like a horse on stilts, and he tells you to hide underground), sometimes it's totally blatant (for the seventh boss, he flat out tells you to grab the tail.)




CLOUDBOND007
Lunitari Mage
Moderator
(11/26/06 2:02 am)
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Re: Game Progress Topic 68

I played WoW a little bit tonight. I'm at level 9, hanging around Goldshire for now, though I did wander a bit to see what I could find. I died for the first time today. You can control your spirit and go back to your body to come back to life. I've got four or five quests to work on at the moment.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(11/26/06 8:49 am)
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Re: Game Progress Topic 68

I think Lubicant is in the Arena (the one I spent an hour + fighting was at the end of one of those optional hallways) AND the final area (I thought they were near the save state before Graham.)




pOrn Sigma
Sexy Thang
(11/26/06 12:25 pm)
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Re: Game Progress Topic 68

Beat the ninth colossus, a turtle. The bosses are just getting more and more ridiculous. It took me an hour to beat this one, and I still did it on my first try.

Here, you have to run around for about ten minutes at a time and maybe, just maybe, you'll get it caught in a geyser, but most of the time it'll just stand there and shoot a projectile attack that's impossible to dodge. Really, it's like you take damage even when you're nowhere near it when it hits the ground. But don't worry, if you get hurt you can just hide under/behind the boss for ten minutes while you heal.

At first you had to shoot some glowing spots under its feet, but afterwards the geyser alone flipped it over. Run up its belly (and at first I thought you had to jump on its flailing legs THEN its belly), try not to get thrown off by the physics system (the first time I got on its back the turtle flipped back over one way, and the kid went flying in the other. WTF?), hope you don't get thrown off when it starts shaking and there's no fur to grab to (thankfully it has some back spines that work as walls for you). Run up to the head and stab it to death. Be thankful there's only one rune.

All the while fighting the piece of shit camera and all the debris that's getting thrown around and rendering you blind.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(11/26/06 3:09 pm)
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Re: Game Progress Topic 68

10th and 11th down, both on my first try.

10th I honestly looked at an FAQ for, but it was actually something I had guessed, but didn't bother to try before I went to GameFAQs. I was so irritated with this game after that fucking turtle, plus you need the horse for this boss, I couldn't be bothered to plod around with another boss for an hour, on top of the horse controls (which I admit have started to grow on me).

11th was a lion-bull (it roared and had lion-like features, but had horns and rammed you) that was maybe about the size of a buffalo. In fact, many of the bosses in this game aren't even all that big despite all the hype this game gets for the size of its bosses. When the "elder" gave me the clue, I got it right away, except it took me a second to figure out how to pick up the stick. Then it was mostly just plodding along, hoping the kid could get in a stab in between its thrashing. It also had a case of Record of Lodoss War syndrome.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(11/26/06 9:27 pm)
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Re: Game Progress Topic 68

I'm starting to really hate this game.

I GameFAQed the twelfth boss, because it's just ridiculous. It's the third battle that's taken place in water, which takes forever to get around in. I haven't beaten it because we're leaving for dinner soon. This sucks.




CLOUDBOND007
Lunitari Mage
Moderator
(11/27/06 11:17 pm)
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Re: Game Progress Topic 68

Saint's Row came today (rental). I played about 45 minutes and it seems promising. It's a total ripoff of GTA, but has better graphics and controls, and a much easier to read and use map system. But the first time I put the disc in it just got stuck on the loading screen. Hope my system isn't ready to go.

This game actually wasn't my first rental choice. Or my second. Or my third. Or my fourth. 360 games are in ridiculous demand right now or else they hardly have any copies of each one. I had wanted Gears of War.




CLOUDBOND007
Lunitari Mage
Moderator
(11/28/06 1:46 am)
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Re: Game Progress Topic 68

Wow, Saint's Row is actually really good so far. I'm liking it far better than what I played of GTA 4 (my retard brain's way of saying San Andreas). Combat is so much more entertaining with manual aim instead of forced lock on targeting. It's a huge difference... instead of cycling through targets trying to find the right one while you're getting shot left and right, you just aim and shoot, and it's all about your skill rather than computer efficiency.

Story seems to have a little more humor, too, which is fine with me. The graphics aren't mind blowing, but they're very impressive considering the huge scope of the game. Something that actually feels like it would only run on a next gen system.

You have the main missions you have to complete to progress, but in order to gain access to them, you have to do a variety of other tasks. Protecting a drug dealer was one I was working on. You drive around with him and keep him and the buyer safe. There's a bunch of other stuff I haven't checked out yet. The main missions so far have mostly been killing people from rival gangs.




TWEETER911
Kouga Meshiousen
(11/28/06 7:31 am)
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Re: Game Progress Topic 68

Quote: what I played of GTA 4.

Quote: more humor than GTA4

GREAT SCOTT, Harry is a Time traveler!




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(11/28/06 7:37 am)
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Re: Game Progress Topic 68

That's what I was thinking.

I think GTA3, Vice City, and San Andreas (and even Liberty and Vice City Stories) are all considered to be part of the "GTA 3 series".




Flying Omelette
Mi Esperanza es
Mi Destinacion
(11/28/06 7:58 am)
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Re: Game Progress Topic 68

If you think that's bad, I was somehow interpreting that as "Gran Turismo 4" and was wondering how those two games could possibly have much in common when it comes to a fighting system. Lol.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(11/28/06 12:16 pm)
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Re: Game Progress Topic 68

Two more Colossi down.

12th was the one that was irritating me so much I GameFAQed it. Actually, I kind of figured you had to use the Colossus to get on those little temples (and the way the GameFAQer said to get on it is way harder than the way I figured out), I just didn't figure out how to use it. That's basically all I needed, then everything was straight forward.

13th was just boring. It's slow, it's completely obvious, and it's another "do the same damn thing multiple times with no increasing difficulty" because whenever you stab a rune it starts to go underground, but you have enough time to completely destroy one of the three runes before it closes the fins they're under and submerges (although my grip meter was running low the first time because I took a trip to the head, so I had to do this four times instead of three). Everything even remotely resembling difficulty here came from the herky jerky camera and all the sand it starts kicking up when you get it into phase 2. It also required the horse, but thankfully you're fighting it in a big, wide, open area.




da dick
hobo blues baby
yeah...
(11/28/06 12:41 pm)
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Re: Game Progress Topic 68

herzog zwei:
only played it for a total of a few hours. and i've only managed to beat the computer once! it seems that only the rush tactic sort of works for me. and only on the isle map where i rush the base with only gunboats, which the enemy's "transformer" has trouble intercepting. i suck at micro-management. using the "slow" tactic of fighting the enemy over the bases just ends up with a long struggle with the enemy




CLOUDBOND007
Lunitari Mage
Moderator
(11/28/06 1:14 pm)
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Re: Game Progress Topic 68

Quote: I was somehow interpreting that as "Gran Turismo 4" and was wondering how those two games could possibly have much in common when it comes to a fighting system.

Personally, I think Gran Turismo 4's option to murder spectators as you drive makes it the finest racing sim around.

But yeah, I don't know where I got GTA4 from. I guess it's just that GTA 3 was so long ago and it seems like they should have changed numbers by now.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(11/28/06 2:25 pm)
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Re: Game Progress Topic 68

14th Colossus is another case of Record of Lodoss War syndrome, and it's even worse than the other one.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(11/28/06 10:37 pm)
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Re: Game Progress Topic 68

I'm down to the last colossus.

GameFAQ "hinted" (where I got to GameFAQs and try to read only enough to get an idea what I'm supposed to do) the 14th one, which from now on will be known as the "Colossus of Lodoss War". I could have tried it myself, but I wasn't fucking with that crap.

For the 15th one, I again GameFAQ hinted. As soon as I got on top of the arena, I did the rest all by myself.

I tried to make it to the 16th colossus, and then there was a bridge that gave way under me and a died. I went to GameFAQs (I don't care anymore, I just want this game out of my life), and you're supposed to jump it with the horse. I noticed this line:

"Jump off the pillar at the top to trigger a scene and begin the final battle."

So, I guess this is it. Thank God.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(11/28/06 11:55 pm)
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Re: Game Progress Topic 68

I'm to the final boss and it's nothing more than a testament to how fucked up this game's camera is.

Basically, I'm almost to the end of it. You have to climb up its left arm, jump the right, then jump from the right hand to a ledge on its collar. But by the time I can get the camera to a place where I can attempt the jump, it moves its hand.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(11/29/06 1:12 am)
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Re: Game Progress Topic 68

So I beat Colossus with a little help from GameFAQs, and my word this game has the most fucked up ending ever (which takes a frickin' half hour to get through. I missed Leno because of it). See if you can follow this:

I'll start by telling Seabu he was half right. The shadowy being promising resurrection are evil, but so are the Colossi.

It starts with this priest guy praying over the girl, then he hears a noise. The hero is teleported in, and he looks like a rotting corpse, and he has horns. The priest and his men yell at him for what he has done, and one shoots him in the leg with an arrow, then another stab him in the heart. When he's stabbed he bursts black stuff like a colossus. He gets up, limps towards the girl, reaching out to her, and yanks out the sword. Then he turns into what looks like a giant shadow colossus, and the "voice" declares that the hero has served them well and how the Colossi were sixteen pieces of the Dorwin's body. You can control the monster for a while, but it doesn't seem like you can really do anything but wait for a cutscene.

The priest and his men run away, and at the top of the spiral pathway at the front of the temple the priest takes the sacred sword and throws it into a pool at the bottom of the corridor. This causes a huge whirlpool which sucks up the monster like a vacuum, and leaves the hero's figure. You again control the shadowy figure of the hero, but it doesn't seem there's anything you can do to keep from being sucked into the pool. In the meantime, the priest and his men are riding off as the bridge between the Temple and the outside world collapses. At the end, the priest turns around says something about the hero repenting what he has done.

Here's where it gets really good. The girl wakes up, wanders around for a while, finds the horse limping around (it fell off a cliff on the way to the final colossus), and she goes to that pool the priest dropped the sword into and finds a baby in it. I think they even put a polygon penis on it. She takes the baby, she and the limping horse go outside, find the bridge has collapsed, but the horse knows about some forest paradise on top of the Temple of Worship, so he leads the girl up there. There's a deer fawn there that comes to see the baby. Some birds fly off, and it concludes with an eagle screech.

By the way, you know that Colossus you see on the back of the case that looks like some kind of grinning ox, and it looks like you fight it with the horse? It's not in the game.




CLOUDBOND007
Lunitari Mage
Moderator
(11/29/06 2:07 am)
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Re: Game Progress Topic 68

Haha, that's so messed up. Thank you for experiencing that game so I don't have to.




CLOUDBOND007
Lunitari Mage
Moderator
(11/29/06 2:09 am)
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Re: Game Progress Topic 68

Oh, and as for Saint's Row, I made a fair amount of progress in that. Did several regular missions and some more side activities. I'd like to go into more detail tomorrow when I have time, but so far, it's still good. I've had a pretty good variety of stuff to do and the missions are getting more complicated and challenging. Whenever you complete a main story mission, you end up controlling more territory, and it's a satisfying way of indicating how far you've progressed. I think when I saved my game it said I had 10% completion. I don't know if that's the main story or everything including optional tasks.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(11/29/06 9:42 am)
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Re: Game Progress Topic 68

You're welcome Seabu. I think one person at this forum suffering through that game is enough.

Oh, and my death tally:

3x Catfish Colossus
1x Gila Monster Colossus
3x Colossus of Lodoss War
1x I thought you were supposed to walk only the kid across that bridge leading to the final colossus, and it gave way under me and I died.

I died more times against the first Schwang Schwing in MDK2 than I did in this entire game, and he was twice the boss all the colossi were combined.

I think I'm going to play Secret of Mana next.