Game Progress Topic #73
CLOUDBOND007
Lunitari Mage
Moderator
(2/11/07 1:20 am)
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Game Progress Topic 73

I just had to go back to the latest version of Quicktime since apparently iTunes doesn't work at all without it, and I don't want to switch to another music program right now. This means I probably won't ever be able to play Riven, but I'd probably not have the patience for it anyway.

I haven't had a chance to play anything tonight. Late shift today, early shift tomorrow, such is life. I'm just starting this topic so I can kill the old one soon.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(2/11/07 1:26 am)
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Re: Game Progress Topic 73

It might be awhile before I get back into Airforce Delta Strike. I'm just feeling more into drawing right now. And when I do go back to it, I'm almost contemplating starting the game over again and using (geez, I forget his name? Holst?) every chance I get to see if I unlock another plane for him that might make that ice floe mission easier. Another option is that at the point I was given that ice floe mission, I had two other missions available to me...I could try those first, too, and see if maybe finishing them does something for me.

That mission just seems impossibly difficult, and I have to think there's something I'm missing...I'm sure with enough practice I'd get through it eventually, but the other missions become so easy once you know what to do, that I could probably get back up to that point within one night of playing.

Oh, yeah, I've been enjoying watching Crawl play Earthbound on and off since it's one of my favorite games. Sometimes he reads the funnier dialogue out loud and I like being reminded of it. I also like hearing the songs from the game that I actually like. Two of my favorites are the Kraken battle music (the one that's sort of electronic) and the Fourside theme.




Crawl and 1OOO
The Fuzzy Physicist
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(2/11/07 1:08 pm)
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Re: Game Progress Topic 73

I entered the cave beneath the Tenda village. It seemed like it could be mazelike, but I didn't bother exploring all the paths. I fairly quickly found the Electro Specter. His shield helped kill a couple of my characters (Paula and Poo), but I revived Poo and used Poo's Healing Omega to completely heal Paula. Eventually, his shield disappeared, and I had Paula hammer him with her freeze attack.

That led me to "Your Sanctuary" 7, the lumine hall, which was filled with glowing, cartesian lichens. When Ness entered the hall, the lichens spelled out, in dot matrix text, Ness's thoughts, which were filled with doubt.

After that, I fell down a hole, which led to what could be a surprise: A world where Ness and his friends are about 5 pixels on a side. They need to be so small so the dinosaurs can fit on the screen at normal size.

I found a village of Tendas there. It was a small fenced-in area, and they call the rest of the world the dinosaur's cage (but a younger one said that those who think the village is "outside" and the rest is a cage are just "spewing from [their] cake holes")

I apparently haven't missed any "Your Sanctuaries" till now, and only have one more left to reach, which should be nearby.




da dick
hobo blues baby
yeah...
(2/11/07 6:38 pm)
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Re: Game Progress Topic 73

finally completed FF3(US version). i guess i overtrained them a bit, since i defeated kefka rather quickly on the 2nd try. (on the 1st attempt, i tried using the weaker characters first, but they all got killed fighting the 3rd sub-boss.) kefka seems to be more easier to defeat than the 3 sub-bosses before him. would be even faster if i didn't get edgar killed just before fighting kefka. guess kefka just has much lower HP than the other 3 which have multiple "heads" to defeat. and he don't remember him ever healing. i kinda hate the ending, cause shadow seems to have commited suicide. all the time i spent training him up to be a versatile magic & physical killer... damn. i expected terra to die, not him! and what the f$ck happened to gogo after he dropped into some hole? did he perish too? don't remember seeing him/her/it on the airship.the heck. i found gogo and umaro too damn weak to use in that tower. all in all, a fun game. more challenging and more stuff to do than Chrono Trigger. i would say it's much superior game compared to CT if it wasn't so buggy in some parts of it.




KazuoSH
The Burninator
(2/11/07 6:40 pm)
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Re: Game Progress Topic 73

I started Mega Man 5 (because Lufia's going to drive me nuts if I don't juggle it with something else) and I've already beaten Crystal, Napalm, and Gyro Man. I beat Crystal first, but found Gyro was a lot easier with just the Mega Buster.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(2/11/07 6:46 pm)
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Re: Game Progress Topic 73

Quote: don't remember seeing him/her/it on the airship.the heck

This is another question that seems to get answered on this board at least once a month. At the very last moment when Setzer makes the airship fly forward, you can see Gogo and Umaro at the back of the airship, but only for a second before the screen fades to black. Unless they've changed it on other versions, that's how it is on the SNES. I should probably get a save state and screencap it for proof.




CLOUDBOND007
Lunitari Mage
Moderator
(2/11/07 10:26 pm)
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Re: Game Progress Topic 73

Finished the first episode of Sam & Max. I'd estimate it had 3 hours of gameplay. I'm downloading the second one now. I think the idea is to release one per month until they reach a full season of six, then maybe do another season in the future.




KazuoSH
The Burninator
(2/11/07 10:51 pm)
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Re: Game Progress Topic 73

I watched some He-Man and the MST3K Wild Wild World of Batwoman.

He-Man is just getting more and more fucked up. In the first episode I watched, the one about the Underwater City, Adam is first seen chasing some giggling girls around the palace while blindfolded (???), and he grabs his father (???). The next one had Teela exiling herself to a desert because she teleported Man-At-Arms to somewhere other than the Royal Palace, boo hoo. Then finally, there was Dree Elle and Orko's music number in the episode about the Horn of Evil.

Batwoman was another dry at the beginning, riot at the end MST3K.




Crawl and 1OOO
The Fuzzy Physicist
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(2/11/07 11:20 pm)
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Re: Game Progress Topic 73

I made it to the boss of the 8th "Your Sanctuary" (first, the Coal Dog, then the Diamond Dog), and got a game over against him.

I gained a level or two for the heck of it, and tried again. I also don't know if I realized that Ness had Lifeup Omega, which heals everyone (to maximum, it seems) on one turn.

I also learned a little bit about the fight from the first attempt. I tried to keep the pressure on him, because, first of all, if his shield takes enough damage, it'll be destroyed, and secondly, any turn he spends remaking the shield is a round he won't attack. When the shield was destroyed, I had Paula use freezing omega, and otherwise continued to try to keep the pressure on. I did, however, keep healing characters when their status was changed. At the end of the battle, Poo had (a worthless) 2 PP.

The 8th "Your Sanctuary" was Fire Springs.

After that, I went to Magicant, a city created in Ness's mind.

I found a save point there, so that's it for the night.




KazuoSH
The Burninator
(2/11/07 11:25 pm)
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Re: Game Progress Topic 73

If you want a bit of non-spoiler advice, highlight: The shop in Magicant sells an amulet, I believe it's called "Earth Pendent" or something. Magicant is the only place you can get that, and I believe it's the best Accessory equipment in the game. If not, it's still extremely helpful, so pick up one for each party member.




Crawl and 1OOO
The Fuzzy Physicist
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(2/12/07 8:06 am)
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Re: Game Progress Topic 73

Well, I haven't read that, but I already know it's not a good idea to save in the final area.




Crawl and 1OOO
The Fuzzy Physicist
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(2/12/07 10:23 am)
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Re: Game Progress Topic 73

I just remember another gaming experience from last night.

I had to do some work yesterday, but it was the sort of thing that only needs sporadic, not constant, attention. My brother also wanted help with his taxes and a take-home math exam, so I picked him up, took him to work, and helped him with those in the meanwhile.

We finished with his stuff before my stuff was finished, so we just chatted for a bit. He has Link's Awakening, and has been progressing through it on his own, but he told me he was stuck, and had been stuck, perhaps for months, on the Eagle's Tower, and asked, would I be able to help him?

I thought so, since I tend to remember puzzles that stumped me. However, when he started describing it, it sounded very complex.

After a lot of set up, involving first walking through rooms with those blocks that move up and down, depending on whether you hit an orb elsewhere in the dungeon, it seemed the crux of the matter was:

He already knew to throw the balls at the pillars (to me, that by itself seemed to be the entire key to the dungeon). But one ball was at the end of a long horizontal pit. You could cross the pit by hookshoting across to a treasure chest. However, you couldn't throw the ball across the pit. If you tried, it would go almost all the way across, but would then fall in.


I told him I didn't remember that part at all, and it didn't sound like something I got stuck on.

When I dropped him off later, he wanted to know if I could at least take a look at that part, so I did.

It turns out that what you had to do was, grab the ball, walk "north" so you're above the pit, and rather toss it longways across, toss it across the skinny part.

He told me he never even thought of doing that.

So, maybe that's interesting, maybe not. I noticed his file is at 200+.


I think after Earthbound, I might want to not play another game until I can finish another review. It'd be fantastic if I could finish one game a month, and review one game a month. That might not happen, but it's good to have goals, right?

I think the next game I'd play after that might be Jackal, for the NES. I'm interested because

-It's an NES game.
-It's not a sequel, nor does it have a sequel.
-It's not a game that already has a lot of opinions out in circulation.
-An action game might be good after a long RPG.

And maybe other reasons, too.




James FP
Schmendrick's Nose
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(2/12/07 12:07 pm)
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Re: Game Progress Topic 73

In Final Fantasy 6, right before the cinema of the airship flying high up into the sky and "THE END" rolls up onto the screen, there's one last scene of everyone aboard the Falcon. Setzer, IIRC, raisies his hand, rears back, and the ship jolts forward. Watch the very back of the airship on the right side of the screen and you'll see Gogo and Umaro standing back there. The only character that does not appear on the ship, no matter if you saved him or not, is Shadow. Shadow goes his own way in the tower as that's always been the way he is.

I didn't like Earthbound too much but these posts are almost making me want to play it again...




KazuoSH
The Burninator
(2/12/07 4:50 pm)
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Re: Game Progress Topic 73

Quote: Well, I haven't read that, but I already know it's not a good idea to save in the final area.

It isn't about not saving in the final area, though it is related to something you can't go back to.

Now that I think about it... [continuation of the non-plot spoiler] I believe it also prevents certain status effects, making the final boss easier.




KazuoSH
The Burninator
(2/12/07 8:05 pm)
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Re: Game Progress Topic 73

Well, I beat Mega Man 5.

The final boss' second form made the first impression of being intimidating, then I realized "Wow, this guy really sucks."

The ending was ridiculous.




Crawl and 1OOO
The Fuzzy Physicist
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(2/12/07 8:13 pm)
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Re: Game Progress Topic 73

I got through Magicant. FO said it can be one of the harder parts of the game, but it didn't seem like much to me.

After that, I went to Onett, which was emptied of its citizens by Giygas. I don't think it's possible to play that part and not think of the town of Leaf from Crystalis.

Anyway, that part seemed more difficult, but, while Paula died a few times there, I still got through it on my first try.




CLOUDBOND007
Lunitari Mage
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(2/12/07 8:49 pm)
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Re: Game Progress Topic 73

Watched the new Simpsons and Family Guy last night. It was the first new Simpsons I've really laughed at in a while. And Family Guy was better than average as well. Still can't watch American Dad and King of the Hill is okay if I find it on TV randomly, but I don't like to sit there and watch it on a regular basis.

I played a little bit of Castlevania Bloodlines on Gametap, just messing around. I was really surprised by how nice it looks, though. Genesis games have a tendency to seem ugly to me, but this looked much better and played more smoothly than CV4 from what I encountered.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(2/12/07 9:08 pm)
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Re: Game Progress Topic 73

Quote: After that, I went to Onett, which was emptied of its citizens by Giygas. I don't think it's possible to play that part and not think of the town of Leaf from Crystalis.

I never once thought of Leaf when I played through that part. However, the people in Onett are still there. It's just that they've all retreated to their houses and locked the doors. That's why you can bang on everyone's doors but no one answers. They're all too scared to come out. You can still enter Ness's house, though.

Magicant has never given me trouble on replays, but my level might have been lower than yours currently is when I first got there and sometimes the enemies that appear on the zigzagging pathway to the Sea of Eden can be overwhelming. I used up all the Flying Men my first time through.

Another thing is that I think I might not have had the Frankling Badge with me for some reason which made those enemies with the lightning attacks harder to deal with.

Magicant is more important storywise, anyway.




Crawl and 1OOO
The Fuzzy Physicist
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(2/12/07 9:32 pm)
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Re: Game Progress Topic 73

Quote: I never once thought of Leaf when I played through that part.


=/




CLOUDBOND007
Lunitari Mage
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(2/12/07 10:32 pm)
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Re: Game Progress Topic 73

I just played some Super Mario World on Wii. I probably shouldn't have purchased it, but it was an impulse thing back when I got Mario Kart 64. Anyway, I made it to the Vanilla Dome ghost house... and I'm already up to around 30 extra lives, without making any special effort to earn them. It's kind of ridiculous at this point. And of course, this game has that one level with the easiest way to earn infinite lives since SMB1's glitch, but at least in SMB1, it wasn't on purpose.

And the cape is just too useful, aside from skipping over levels which I'm not doing, it's range and power are just too much compared to the raccoon powerup in SMB3.

I should play this game multiplayer with my sister again. She's not really big on gaming, but she's pretty good at this one and it's a lot more entertaining with someone else.

I'm still not really sure what else I want to play. I'm kind of losing interest in Rayman now for some reason. I haven't played an Xbox 360 game in freaking forever, but I'm not sure if I'm ready for Gears of War.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(2/12/07 10:45 pm)
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Re: Game Progress Topic 73

Quote: Another thing is that I think I might not have had the Frankling Badge with me for some reason which made those enemies with the lightning attacks harder to deal with.

I remember now why I didn't have the badge. Jeff was taking a pounding from the Department Store enemies in Fourside, so I switched it to his inventory. I never switched it back.




KazuoSH
The Burninator
(2/13/07 12:09 am)
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Re: Game Progress Topic 73

Had another round of playing Mars Matrix until I got dizzy.




da dick
hobo blues baby
yeah...
(2/13/07 10:46 am)
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Re: Game Progress Topic 73

i've been playing earthbound again. must be like a year since i've last played it. those weird fonts of the mr saturns are drving me loopy. oh hell paula died again. seems impossible to keep her alive in any dungeon without a teddy bear. wonder if i can back track to 2town just to stock up on teddy bears and get escargo express to store em back home. using jeff as a combat item storage/user. his bash is almost useless on the tougher monsters, same thing with its unique item , the bottle rocket. i imagine this game would be a hell lot harder if i wasn't playing with a hacked rom which forces me to cheat with an invincible ness with unlimited PP. i read skip sandwich is suppose to restore PP, but it never does. don't know about skip sandwich DX.




James FP
Schmendrick's Nose
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(2/13/07 10:50 am)
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Re: Game Progress Topic 73

I think there's some kind of item in the game (might be one of the Sandwiches) that is supposed to work like a fortune cookie in the sense that you have no idea what benefit you'll get from it until you use it. The only effects I've ever seen from the Skip Sandwiches is that it increases your HP a little and then makes you walk faster for several seconds. They're good for sneaking past enemies if you really want to but other than that, not very useful.

I really need to play this game again, if only to eat my words in my review about the trees in the swamp being different from everywhere else as FO pointed out to me a long time ago.




Crawl and 1OOO
The Fuzzy Physicist
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(2/13/07 7:17 pm)
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Re: Game Progress Topic 73

I beat Earthbound. I'm still walking through the epilogue, and since it's dinner time, I'll finish that later.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(2/13/07 7:35 pm)
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Re: Game Progress Topic 73

The Deep Darkness does use different tree tiles than anywhere else in the game. Maybe it was your evil clone who wrote that.

I think it took Crawl the same amount of tries to beat Giygas that it originally took me.




Crawl and 1OOO
The Fuzzy Physicist
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(2/13/07 9:23 pm)
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Re: Game Progress Topic 73

That may be so. I could have sworn I did the "correct" thing on my second try, but FO said I probably did it during the wrong phase.

My file was at level 80 by the end (but I went up to level 84 by the time I won), while FO's (for the first one) is at 85. She said she might have played more after the ending.

I found the strategy guide, so I might look through that for a while..




KazuoSH
The Burninator
(2/13/07 11:00 pm)
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Re: Game Progress Topic 73

Damn, I don't think I was above 60 on either of my plays when I reached Giygas.

Of course, everyone knows my memory sucks (and I can't check because I was retarded and sold my copy).




Crawl and 1OOO
The Fuzzy Physicist
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(2/13/07 11:02 pm)
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Re: Game Progress Topic 73

I started Earthbound on the third, so finishing it tonight meant it took ten days. That's long, but I'm sure it's not an 80 hour game or anything.

I do think I can definitely say I like Final Fantasy and Might and Magic more.

I was comparing this game to Chrono Trigger with FO IRL. She said she thought Earthbound was a lot harder. She might not have gotten game overs in Chrono Trigger until the final boss.

I probably got more game overs in Earthbound, too, but it didn't seem MUCH more challenging. You might get zero game overs in a dungeon in Chrono Trigger, whereas in Earthbound you might get one.

The one part in Earthbound where it seemed like they might have been going for something a little more challenging was the department store.

The final boss was okay, too. As far as surviving, he doesn't seem to be very difficult (I got to the final form, I believe, every time I fought him), but there's a trick to it. The game also intertwines the story with the boss battle. As has been said, it's similar to Final Fantasy 4, but EB has a few of its own things. The game's battle-graphics style really reaches its apex with Giygas.

But to go back to Chrono Trigger, even if I might have gotten fewer game overs, I think its battle system still had me just about as involved as EB's, if not moreso. Yes, EB's roll-down HP meter adds some sense of time and urgency, but it really is only important in the second half of the game at most.

Without question, I liked Chrono Trigger's soundtrack more.



I'm not sure about Pokey. I don't think it makes sense that a little kid is a villain. Yes, he was influenced by Giygas, but the sense I get from the game is that you're supposed to dislike Pokey himself. But, come on, he's maybe 13 years old. How responsible can he really be for anything? And he seemed not too unfriendly at the beginning of the game, before he fell under Giygas's influence, and his rescue of his brother showed his heart at least could sometimes be in the right place.

I know that EB is sort of supposed to be based on Itoh's childhood. I wonder if Pokey represents some childhood bully Itoh couldn't get over.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(2/13/07 11:08 pm)
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Re: Game Progress Topic 73

Do you think it's possible that Pokey is conflicted? That somewhere inside of him, the good part of him still exists? And that spilling the beans on how to beat Giygas wasn't really an accident? Of course, SOMETHING has to clue you in as to what to do there and Pokey's about the only thing that can, but then again, there is that part in Magicant where Ness remembers when they used to be friends. I don't think it's an accident that we're reminded he might not be so bad.




Crawl and 1OOO
The Fuzzy Physicist
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(2/13/07 11:10 pm)
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Re: Game Progress Topic 73

One thing I've kept wanting to mention about Earthbound but keep forgetting is that its towns are (for a videogame) huge.

I remember when I played Secret of Evermore (9 or so years ago?), I thought its towns were huge. I don't really know what game has the bigger towns, but their towns must be the biggest of any traditional 2D adventure or RPG I've played.

As FO has pointed out, one reason EB needs such big towns is that there's no overworld / town dichotomy. The first town IS pretty much the location of the first quests. The second town IS the location of the next quests.

As the game goes on, there are areas between towns (the deserts, caves, etc.), but a good part of the game does take place in towns.

The entire game's world is continuous. Think "Zelda", where one area - town or not - leads to another. As opposed to "Final Fantasy", where towns take up a spot on the map, and entering them leads to a separate map.




Crawl and 1OOO
The Fuzzy Physicist
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(2/13/07 11:13 pm)
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Re: Game Progress Topic 73

Quote: Do you think it's possible that Pokey is conflicted?

It seems like that could be the case, and maybe they didn't want to wrap that up because they wanted to resolve it in a sequel (consider the "secret" ending). But as is, especially since EB has no (American) sequel (and if it ever gets one, it's been too long to expect much continuity), it's just a thread that's left dangling.




Crawl and 1OOO
The Fuzzy Physicist
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(2/14/07 7:04 am)
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Re: Game Progress Topic 73

The other thing about Pokey is, at the beginning of the game, he's presumably under Giygas's control. But at the end of the game, Giygas's power has destroyed his own mind, and he's under Pokey's control.



FO said that some kids can be evil. Maybe so, but at the beginning of the game, Pokey seems to be annoying at worse.

Some aspects of this game's story reminds me of It (the monster from another world and time, whose true form cannot be grasped. It being opposed by a group of children. The final battle sort of takng place in the mind.)

Another aspect that's similar is that both It and Giygas used children to further their aims. But the kids in It that were bad were the sort that made you think kids could be evil, whereas Pokey initially comes across as being basically innocent regardless of his actions.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(2/14/07 7:48 am)
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Re: Game Progress Topic 73

He's basically innocent, but he has a tendency towards evil. And look at his parents - he probably takes after them a bit, too.

I think it would've been worse if Pokey was portrayed as being completely evil. It would be less realistic, IMO, and also because I think it makes the threat of Giygas seem worse when you can see how he can take a little bit of evil that's there and manipulate it to completely corrupt someone.




Crawl and 1OOO
The Fuzzy Physicist
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(2/14/07 9:18 am)
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Re: Game Progress Topic 73

FO and I are stuck at home today because of the weather.

So, I started Jackal. I think there's a very good chance I'll beat it today. The game has a little G'n'G style map (except vertical), and I made it at least 3/4 of the way through it on my first (and so far, only) try (using continues), so either to the last or second-to-last stage.

The game isn't quite what I expected. It is sort of a vertically scrolling action game, but it also scrolls left-to-right a few screens, and you can backtrack slightly.

Exploring (such as it is) might not be strictly necessary, but it lets you find huts in which prisoners of war are held.

Later, you can drop off the POWs at helicopter pads, at which time you earn points for them.

POWs also can power up your secondary weapon. Tapping B fires the Jeep's gun, which always aims to the top of the screen. This limits its utility, but it's faster than the secondary weapon, and is useful when you need a weapon to fire in a consistent direction, even as you dodge. That's important, for example, in the fight against the stage 2 (IIRC) boss, some stone statue heads that launch jeep-seeking missiles. You'll need to dodge to some extent to avoid them, but if you can stay below them and shoot, you'll get them.



Tapping B launches the other weapon. Without power ups, it's a tossed grenade. It can become a missile, then a missile that explodes in two directions, and finally, a missile that explodes in four directions. This weapon is launched in whatever (of 8) direction the jeep is facing.


The first stage is fairly sparse, and I'm not sure if I died there at all. Later, the screen gets some bullets on it, as you might expect from a game from the makers of Contra. However, the jeep is fairly slow, so you can't really dodge through a cloud of bullets. You can back up from them (they have limited range), or go around them. Most turrets turn slowly, so you can draw their fire, move in from another direction, and grenade them.

Other enemies (like a kamikaze jeep, or a helicopter near the end of the game) are faster than you are, but fortunately, they don't have brains. They might not come straight towards you, so if you see them coming, you might stand a chance.

There is one type of bullet than can be dodged: Some hidden guns have a multi-direction shot. If you're far enough away when they fire, you can move into the bullets' gaps.

Aside from this basic stuff, there are also landmines, submarines, a swamp (which can slow your movement), and a section with lasers you need to use timing to pass.

More later.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/14/07 11:07 am)
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Re: Game Progress Topic 73

On my next try (which I'm still currently in the middle of), I made it to the same stage (number 5), but this time without continuing. However, I've since continued a couple of times while fighting the boss.

That boss is the game's second wall boss, and it has a surprise, too. It begins with some turrets rapidly pivoting and firing, as normal tank enemies come onto the screen. At first it seemed impossible, but I noticed the turrets were firing in set directions.

After you beat the turrets, you then have to destroy the building they were mounted on. That's much easier without the turrents, though tanks continue to pour onto the screen.

After you beat that, you might think the fight is over and it's on to the next stage, but then a large tank with an additional turret moves onto the screen. It only moves horizontally in the space previously occupied by the building (of course, being a big NES boss, it's made of background tiles), but it's really fast, and its flame cannon is also extremely fast. It seems hard to get into range to damage it. I think the normal gun might hit it, but the problem is that the normal gun is weak.


Anyway, I have to take breaks while playing this game, because the controller manipulations needed to use the grenades are hell on my thumb.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/14/07 12:00 pm)
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Re: Game Progress Topic 73

Quote: I made it to the same stage (number 5)

Opps, I got that wrong. It was stage 6. Stage 1 has the tank bosses, 2 has the statue heads, 3 has the submarine, 4 has the helicopter, 5 has the wall / door boss (sort of reminiscent of the door boss in Contra), and stage 6 was the one I was at.




KazuoSH
The Burninator
(2/14/07 12:05 pm)
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Re: Game Progress Topic 73

In Lufia, I went through ANOTHER cave and got the Power Oil, and now the Falcon flies.

I have to find ANOTHER cave to reach ANOTHER tower, but somebody neglected to tell me WHERE that cave is.




CLOUDBOND007
Lunitari Mage
Moderator
(2/14/07 12:57 pm)
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Re: Game Progress Topic 73

Last night, I played some more Super Mario World, basically skipping over everything optional just to make progress. I reached the dangerous yet tasty chocolate island. The first level where I noticed that I had to sort of pay attention was Lemmy's castle. It's the one in Vanilla Dome with the Magikoopa. I lost a life there. After that, everything became quite mindless again until the water level in Forest of Illusion, which I lost one life on.

I just finished the second episode of Sam & Max. There's a new voice actor for Max, which I found very distracting at first, but I did grow used to it. The guy who voiced him in the first game apparently couldn't return due to a medical problem of some sort. This game parodies televison, with a cooking show, game show, sitcom, singing talent show, and talk show. I thought the sitcom was really amusing, but it was over before I knew it. The rest of it was mostly pretty boring. This game and it's predecessor are just not that funny to me. It ties itself to it's predecessor by the theme of hypnosis, but it's not clear if the two cases are really related. And there's a thread at the end tying this case to the one in episode 3, which is the newest one currently available.

I wasn't sure if I should really be adding these to my completed games list, but I think they do barely qualify as individual games. Each can be played and fully understood on it's own, and has opening and ending credits.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/14/07 2:40 pm)
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Re: Game Progress Topic 73

I beat Jackal.

I couldn't give it a thumb's up; it's too easy. The final stage was a little better. But that I made it the final stage on my first try doesn't speak well for the rest of the game, and it's not like the final boss was something like Dracula from Castlevania 1, or Mr. Dream from Punch-Out!!, something that could redeem an entire game by itself.


It might not literally be impossible to beat the final boss with grenades, but it sure seems difficult. I used the normal gun. The gun did make a "ding" noise when it hit, but I still wasn't sure it was working (especially since other NES games, like Crystalis, use a "ding" to indicate that the enemy is not taking damage). The boss eventually changed color (and then did it again), so I knew the attack was working.

You have to move very close to the boss to be in range, and at that range it's difficult to dodge its shots. I just tried to keep on the move. I mostly moved back and forth in the little area where the entrance to the building was (which is where you can approach closest to the boss)


For a game to kill an afternoon or a morning with, it's not bad. It's enjoyable for what it is. It's very much of the NES. If you're an NES fan or collector, and you've gone through the more obvious choices for the system, and just want something else to play, you could do worse.


But it's a little vapid.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/14/07 3:19 pm)
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Re: Game Progress Topic 73

The game tells you to press start after beating it, and it begins again.

I can't tell if the game has a 2nd quest or not. My guess is "not". I earlier thought that it might have, because the stage 2 boss's screen had turrets that I didn't remember being there before [edit: I later confirmed that they can indeed be found in the first quest], and minor enemies entered the screen, which didn't seem to be the case before.

However, I haven't noticed any other difference.

I think that difference could be attributed to something other than a 2nd quest. The game seems to have some minor "AI". I noticed, even on the first quest, that if I made it to the submarine with grenades, I only had to fight the submarine. But if I made it there with missiles, minor tank enemies would also continually enter.




KazuoSH
The Burninator
(2/14/07 5:13 pm)
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Re: Game Progress Topic 73

I fired up Plok and made it as far as the stage you have to do about half of without your legs.

I love this game's graphics, and it has a really neat touch in how the spider boss creates this spinning rainbow web after you hit it twice, and it almost looks more like a ferris wheel than a spider web.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/14/07 6:00 pm)
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Re: Game Progress Topic 73

Played through Jackal again.




CLOUDBOND007
Lunitari Mage
Moderator
(2/14/07 6:13 pm)
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Re: Game Progress Topic 73

Another issue with the episodic Sam & Max games it that the explorable areas are so few. In the first game, you have the office, one side of the street outside (you hit invisible barriers if you try to walk too far in either direction), the convenience store, the psychotherapist office, and the home for former child stars.

The second game recycles the office, the street, the psychotherapist office, and convenience store with trivial changes. You also generally get the same dialogue when you click to examine objects that were present before. This episode introduces the TV studio which has a fair amount of variety in things to do but is still pretty small.

Each area is also noticeably lifeless. A convenience store with no customers, for example, and nobody walking on the street. If you see someone in these games besides Sam & Max, they ARE critical to the plot, and that's all there is to it.


---

I also gave Final Fantasy III DS a try. Too early to say much. Touch screen control works better than one might imagine.




sethrashnoo
I Look Like an Egg
Moderator
(2/15/07 12:17 pm)
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Re: Game Progress Topic 73

I beat Chrono Trigger. Now I'm going to New Game + it and try to get some of the alternate endings. I've never seen Frog turn back into a human in the ending so I'm going to fight Magus this time. I hate doing it, but hey, why not?




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/15/07 12:42 pm)
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Re: Game Progress Topic 73

I think that's the one ending from that game I haven't seen.




KazuoSH
The Burninator
(2/15/07 7:07 pm)
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Re: Game Progress Topic 73

I've never seen that one where Crono talks, as well as any that require fighting Magus.




SolidChocobo
Sister Midnight
(2/15/07 7:19 pm)
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Re: Game Progress Topic 73

Quote: I also gave Final Fantasy III DS a try. Too early to say much. Touch screen control works better than one might imagine.

I played probably half of the game just using the touch screen. I'm most comfortable lying on my side, but it's kind of awkward holding a controller in that position, so that's when it came in handy. The only thing problematic about it was when you wanted to target multiple enemies with magic, which I think requires some d-pad input.

In all honesty, I kind of missed it when I was playing FFVI Advance. But don't go getting any ideas, Square.




CLOUDBOND007
Lunitari Mage
Moderator
(2/15/07 8:34 pm)
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Re: Game Progress Topic 73

I finished episode 3 of Sam & Max. It was the shortest yet, but the story and jokes seemed a little better. I also liked the theme song for the "Mafia Free Casino" but I can't remember the whole thing and can't find it online.




TWEETER911
Phantom King
(2/15/07 10:55 pm)
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Re: Game Progress Topic 73

I think most people don't see the Frog becomes Human ending part. Everyone takes Magus, and for good reason. He's one of the best characters in the game. >_>





CLOUDBOND007
Lunitari Mage
Moderator
(2/16/07 12:04 am)
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Re: Game Progress Topic 73

In Wendy's Castle in Mario World, there's several sections where you have to avoid spinning saw blades. In one particular spot, two come from opposite sides and meet where Mario is standing. I've always found it unusual and perhaps incorrect according to the game rules that if you spin jump when both saw blades are meeting, you take damage instead of bouncing off.

In Final Fantasy III DS, I haven't done too much, but I reached the castle and am ready to go up the west tower to get the sword that's good against undead. Unlike the NES version (which generally I'm not that familiar with), you don't start off with four party members, but gather them up during the first hour or so of play. There's an attempt to give them some individual personalities and appearances.

I have mixed feelings on the graphics. One one hand, you can tell a lot of work went into updating them and it sometimes pays off. At other times, it simply feels like you're playing an old or poorly designed 3d PS1 game (think Dragon Quest 7's environments). Every time you win a battle, the screen goes black for a second, then comes back with the victory theme and the characters looking happy. It's awkward because it's not seamless and it's always the same victory poses.

Also, the zoom feature is annoying because it resets every time you leave a room or building, so zooming in to look for hidden item indicators is a pain. There are also times when I might just want to play zoomed in because it looks better, but that kind of ruins it. Maybe there's a way I haven't figured out yet.

The top screen is a map of the local overworld which seems like it might be handy. I find myself agreeing with complaints from reviewers that the top screen being completely unused during dungeon crawling seems like a wasted opportunity.

Why doesn't this game have a bestiary? All the GBA remakes did.

The translation seems to be pretty well written, though I clearly can't comment on accuracy. There's very little hand holding added in and I suspect difficult will be the same as before. I wandered into somewhere I shouldn't have been and promptly got annihilated.




KazuoSH
The Burninator
(2/16/07 12:38 am)
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Re: Game Progress Topic 73

I really hated the character models in that game. They're proportioned like tops, which leaves me fearing they're going to fall over any minute.

In Lufia, I went through a cave that had a key, then the cave with the door that key unlocked (thankfully I didn't find this cave before, or else I would've had to go through the cave that did have the key, then BACK through this one), then a tower. At the end of the tower, there's three switches. Depending on which one(s) you have depressed, you get teleported to somewhere else in the tower. Many of the combinations send you back. Needless to say, I didn't have the patience for this, so I went to GameFAQs.

So, now Lufia's gone. I don't know if there's something else I'm supposed to do, or if this is the endgame, or if maybe I go to the fortress and something happens there, do something else, then I have to go through it again.

And a moment that was supposed to mean something was lost on me because I called the hero "Maxim", and then I proceeded to get the hell confused out of me. It was only minor confusion until now.




TWEETER911
Phantom King
(2/16/07 2:56 am)
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Re: Game Progress Topic 73

Beat DMC2 as Dante. I started over from the start today, instead of contiuning the file I started a few days ago.
....
Argosax Chaos was simply retarded. Its like a Megaman boss rematch fest, only all at once, and made of slime. Despair Embodied was actually kind of cool though. Bolverk (Odin hahahaha!) was the only boss who had anything that might be called challange. :|

I got a B on nearly every level. Getting a good stylish rating seems impossible for me. I have no idea how to get a rating to show up sometimes. So I guess my overall rating would be...B! O_o


...Funny how there isn't even an ending to this crazy game. Is there even a hard mode? :(





KazuoSH
The Burninator
(2/16/07 10:35 am)
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Re: Game Progress Topic 73

Did you beat it as that other character? The one on the second disc?




sethrashnoo
I Look Like an Egg
Moderator
(2/16/07 12:05 pm)
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Re: Game Progress Topic 73

Yeah, I don't like the idea of killing Magus, but since I've purposefully played the game to get that ending, I have to do it this time.

I think the ending where Crono talks is the one where you have a ridiculous window of time to access it. I think it's the one you get when Schala opens the door to the Mammon Machine, but before you walk through the door. That one must be meant as a super-secret ending since no one in the world would think to go beat Lavos at that exact instant.

I tried fighting Lavos as just Crono and Marle at the beginning of the game, but got trashed. I'll have to New Game + it at least one more time before I'm ready for that.




James FP
Schmendrick's Nose
Moderator
(2/16/07 12:10 pm)
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Re: Game Progress Topic 73

Quote: The Deep Darkness does use different tree tiles than anywhere else in the game. Maybe it was your evil clone who wrote that.

I just used an old save file and verified that you're right. That's the last time I let my evil clone out of the linen closet.




KazuoSH
The Burninator
(2/16/07 6:01 pm)
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Re: Game Progress Topic 73

Did some random crap in Lufia. First I landed on the Fortress of Doom and did some fighting. Then I left, went to an FAQ for the Dragon Eggs and I have four of the 3rd set, got some monsters to drop some rare equipment, got some levels.




KazuoSH
The Burninator
(2/16/07 9:01 pm)
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Re: Game Progress Topic 73

Leveled up around the Fortress until Maxim and Aguro were both above 70 (Jerim's at about 65). There's an enemy that gives a shitload of EXP if you manage to kill it. The catch is it has pretty solid defense and has a tendency to run. And their only attack is to cast Succumb, which attempts to instantly kill each of my party members (I imagine this is going to count for 3/4 of the deaths of these three in the end credit stats). But I've killed quite a few of them, netting me 68,000 EXP each (and once I killed two in one battle!).




CLOUDBOND007
Lunitari Mage
Moderator
(2/16/07 10:45 pm)
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Re: Game Progress Topic 73

I was playing a game called Tachyon: The Fringe on Gametap. It's a PC space shooter from around 2000. There's nothing revolutionary about it, but it's perhaps a little more complex than console releases in this genre, yet not at the level of being a simulation. The controls are a little hard to get used to, since there's a bunch of keyboard buttons that are hard to remember, for diverting power from one system to another, etc. Using the mouse to target/move and fire works well, though. You earn credits from missions and can use them to upgrade your ship and later on to buy new ships, apparently. I probably won't stick with it, but I figured I'd comment anyway.




KazuoSH
The Burninator
(2/16/07 10:58 pm)
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Re: Game Progress Topic 73

I beat Lufia. Maxim was at 75, Aguro at 76, and Jerin was at 70, plus the levels I gained from the Sinistrals.

The final boss wasn't so much a pain as he was a nuisance, and I yelled "FUCK YOU!" at the TV more than once. But still, occasionally I'd get out of it when Jerin would attack the party with her bow (which hits everyone and knocks them out of confusion), and the only real biggy was that Aguro could take off about 400 HP from any of the other three characters.

And I had more plot confusion thanks to my naming the hero "Maxim".

Anyway, my stats.

Play Time: 27:36
Dead Count: 3*
Times Maxim Died: 17
Times Lufia Died: 37
Times Aguro Died: 8
Times Jerin Died: 20
"Rest" Count: 103
Battle Count: 1788
Runaway Count: 10
Boss Lose Count: 0*
Opened Box: 595/655
Item Count: 8/136 (???)

* I cheated. Two bosses gave me hell; the Apprentice, and the Dark Ghost. They each actually killed me three or so times each, but I reset when I died against them, not because I wanted this to be zero, but because a game over halves your money which would be needed to resurrect the other three characters (because Jerin didn't have the Dead spell yet).

Like I said, many of Maxim and Jerin's deaths and a few of Aguro's came from my leveling at the end of the game and that enemy that casts the instant death spell. Lufia, however, I just could not keep alive.

I'm quite sure I got more than 8 items in the game. What the hell?




KazuoSH
The Burninator
(2/17/07 1:51 pm)
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Re: Game Progress Topic 73

I finished He-Man Season 1 Vol.2, and saw two of the most unintentionally hilarious things ever.

In Golden Disks of Knowledge, Adam is summoned to Grayskull. When he gets there (I believe he turned into He-Man first), the drawbidge is going up and down and there's strobe lights. My first impression was "The Sorceress likes to party!" Turns out that's what Orko had on his mind too, as he says "Looks like the Sorceress is having one wild party!"

The other was in the Heart of a Giant episode, where He-Man was riding Stratos (the birdman character) around.




KazuoSH
The Burninator
(2/17/07 7:14 pm)
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Re: Game Progress Topic 73

I fired up Sonic Heroes and beat the first boss. I guess I was curious to see how bad it was and why.

OH MY GOD.




CLOUDBOND007
Lunitari Mage
Moderator
(2/17/07 7:18 pm)
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Re: Game Progress Topic 73

I'm not sure that I even made it to a boss unless it was in the very first or second stage.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(2/18/07 8:19 am)
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Re: Game Progress Topic 73

I'm going to be ambitious and say that I'm hoping to get Part 2 of the Great Forum War done today. Depending on (A) if that happens and (B) how late it is by the time it happens, I might even be able to get the other two parts done, too. All three of them are completely written. All I have to do is draw the missing pictures and plug them in.




KazuoSH
The Burninator
(2/18/07 4:38 pm)
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Re: Game Progress Topic 73

I fired up LEGO Star Wars and already beat Episode 1.

Some of the humor is cute, like when Obi-Wan is fighting to turn his lightsaber on. Some is indifferent (the lineup when Darth Maul appears), some is distrubing (how everyone's faces are moving in the ending), some is unnecessary (Qui-Gonn's death was so ridiculous I actually laughed at it).




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/18/07 5:07 pm)
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Re: Game Progress Topic 73

I played through Final Fight 2 on Expert again. I guess I'm pretty well familar with the game. I even got a perfect on the barrel minigame, which I haven't done before.


The only thing is that I still might be struggling a bit with how to structure the review, and I think it's a good idea (for me, anyway, considering my personal ideals) to try to get inspiration from a game itself. It's probably not possible to have a review completely inspired by a game, it'll always be filtered through my personal writing style and preconceptions prior to playing, but the more inspired by the game the review would be, the more true to the game it would be (needless to say).

So, who knows how many times I'll have to replay it to finish a review.

I think the stumper for this review could be describing the gameplay without the [i]description[/i] being boring, yet making it clear that the [i]gameplay[/i] is. Another challenge might be making the transition between the introduction and the body as smooth as possible.

Playing the game again did give me a couple of ideas on those fronts.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(2/18/07 5:17 pm)
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Re: Game Progress Topic 73

Okay, there's no way I'm going to get Parts 3 and 4 done tonight, but that's just as well. I'd rather wait a day or two in-between posting the sketches so that people won't read them out-of-order, which they might if I posted them all at once.

I have two sprites left to ink and color and one that's inked, but not colored. Next, I have to scan them all and convert them to transparent gifs...




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/18/07 5:39 pm)
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Re: Game Progress Topic 73

Do you think you'll at least get part 2 done tonight?




Flying Omelette
Mi Esperanza es
Mi Destinacion
(2/18/07 5:43 pm)
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Re: Game Progress Topic 73

Yeah. I think I can.

Just for the record, Part 1 is the weakest of the four, but I don't want to say anything else right now.




KazuoSH
The Burninator
(2/18/07 6:07 pm)
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Re: Game Progress Topic 73

I beat Episode 2. I don't get the ending. Dooku's ship docks somewhere, he comes out, Palpatine walks up to him, and the two start chuckling together, credits roll. I'm not making that up. In fact, this game's entire plot is incoherent. I've seen all three prequels, and I'm still left wondering what the hell was going on.

This game is a freaking mess.

And you have no control over the camera, and it often likes to position itself so you can't see how far you are to the edge of a cliff, or if there's a gap between a wall or a platform.




CLOUDBOND007
Lunitari Mage
Moderator
(2/18/07 6:34 pm)
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Re: Game Progress Topic 73

I thought that Dooku and Palpatine did meet at the end of episode II, but I haven't seen in it a while. And the game was too forgettable for me to remember it's endings.

Nice that someone else sees this game as a mess. I can understand why hype builds up for a lot of things, but why people wanted a sequel to that game so badly is beyond me.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/18/07 6:37 pm)
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Re: Game Progress Topic 73

Yeah, there definitely was a scene at the end of episode 2 where Sidious and Dooku met. I guess the idea was, up till that point, perhaps you might have thought Dooku was merely a rogue or a Dark Jedi, but that scene hammers home he's under the Sith.




pOrn Sigma
Sexy Thang
(2/18/07 7:02 pm)
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Re: Game Progress Topic 73

Yeah, they met, and also exchanged some dialogue and had that hologram of the Death Star. In LSW, they just chuckle.




CLOUDBOND007
Lunitari Mage
Moderator
(2/18/07 7:28 pm)
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Re: Game Progress Topic 73

But that's what makes the humor so brilliant and clever and universal!

Obviously, all you have to do to be hilarious is take any scene from a movie, replace the actors with legos, cut out all the dialogue, and add an exaggerated facial expression. Don't let LucasArts know I told you this.




TWEETER911
Phantom King
(2/18/07 9:38 pm)
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Re: Game Progress Topic 73

" Did you beat it as that other character? The one on the second disc?"

I forgot there was a second disc. Haha. >_>


Things I LIKED about DMC2:
Enemies! They may be weak and nonagressive, but at least they aren't all sandguys with scythes! Hearts! I liked changing hearts. It really didn't matter what you had equipped most of the time, but the slight customization was kind of interesting. It something that could be expanded on, like how other stuff from this game was slightly expanded on. O_o





KazuoSH
The Burninator
(2/18/07 9:48 pm)
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Re: Game Progress Topic 73

I have two chapters left in Lego Star Wars.

I once heard somebody say "It was a real challenge figuring out how to get off Kashyyk!" What the hell? It's not really a confounding mystery to finish this stage. Just like any "puzzle" in the game, you just use the Force on everything, maybe shoot some stuff, and that's it.




KazuoSH
The Burninator
(2/18/07 10:49 pm)
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Re: Game Progress Topic 73

I beat LEGO Star Wars.

Oh man, the Ep.3 ending was fucked up. And as far as I can tell, I beat the final boss by getting myself killed. Anakin knocks Obi-Wan over, then Obi-Wan grabs his lightsaber and cuts Anakin in half.

And here's the really good part. Then it goes to Padme giving birth to Luke and Leia. She doing her labor breaths, then it shifts to Obi-Wan and you hear two "pop"s. Then one of those nurse robots is holding to babies in brightly colored striped socks. Then Padme's eyes turn to X's and she falls over. Then the babies start crying, cartoon like with the sprinkler tears.

Then it goes to Palpatine and Anakin. Palpatine stacks a bunch of LEGO 2x4's on Anakin, the machine goes horizontal, then it puts the Vader helmet on, then it lets him. Then Darth Vader starts fucking tearing the place apart for no reason. You can clearly hear where he should be saying "NOOOOO!", but he doesn't say anything. In the movie he did it because Padme died. Here, it looks like he's doing it just to be an asshole.




Iron Ball of Destruction
Pirate
(2/18/07 11:09 pm)
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Re: Game Progress Topic 73

Playing Final Fantasy V Advance. Kicks ass as usual. Just finished visiting the Ancient Library for the first time (the time you fight though it and have to deal with all those books and pages and what have you).




James FP
Schmendrick's Nose
Moderator
(2/19/07 12:12 pm)
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Re: Game Progress Topic 73

I really like the way you drew Talon's sprites for that battle sequence, FO.

Anyway, I up to Floor 4 of Dungeon Master (SNES). I fought some dragons and pushed a button to get rid of a force field. Seems this game makes you solve one puzzle per floor before you can move on.

I also tried out that Might & Magic cart I won on ebay awhile ago. I don't know how far the previous owner got but it was farther than me on the ROM. His levels are a higher and he has a ton of items in his inventory I don't recognize. I'd hate to delete the file but I tend to be able to focus on games easier when I play them on my TV then when I use the computer, and it doesn't seem I got very far with the ROM anyway, so I might as well.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(2/19/07 12:31 pm)
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Re: Game Progress Topic 73

Quote: I really like the way you drew Talon's sprites for that battle sequence, FO.

Thanks! That might be my favorite thing about that sketch, too.

http://www.flyingomelette.com/sitetracking/chrono/5_bg_battle.jpg

I particularly like his Zatoichi-inspired pose here. I also like it when a character's costume has functionality. In this case, Talon wears a headband not just for the normal reasons, but to use as a blindfold. To think his father resented him because he couldn't use magic. He should've played to the kid's strengths.

Part 3 will definitely be up tonight.




sethrashnoo
I Look Like an Egg
Moderator
(2/19/07 12:33 pm)
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Re: Game Progress Topic 73

Preston should just be thankful it wasn't Moniburn.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(2/19/07 9:01 pm)
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Re: Game Progress Topic 73

In Plok I made it as far as the Fleapit stage with the tank. This game is getting really nasty.




CLOUDBOND007
Lunitari Mage
Moderator
(2/19/07 11:55 pm)
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Re: Game Progress Topic 73

I've been having a really rough week and haven't done much gaming. In Mario World, I'm up to the part of the map with Bowser's castle, at the level where you have to avoid getting crushed throughout. It's a bare bones playthrough, I didn't even get the red and blue switch blocks.

I played Donkey Kong Country on the VC up to the first boss. It's the better of the two games, but playing it tonight brought back memories that depressed me.

I rented A Scanner Darkly on Movielink, but I haven't started it yet.




Kairobi King
Eldean Rebel
(2/20/07 9:04 am)
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Re: Game Progress Topic 73

Been awhile since I've been here. In my offtime I've finished Secret of Mana, Final Fantasy 9, and I'm halfway through a replay of Earthbound (of course).

I've been reading through that RAU Gallery. Funny! That's my favorite site section now. But the reviews are still a close second.




sethrashnoo
I Look Like an Egg
Moderator
(2/20/07 12:24 pm)
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Re: Game Progress Topic 73

Quote: I've been reading through that RAU Gallery. Funny! That's my favorite site section now. But the reviews are still a close second.

It's my favorite section now, too. I laughed hysterically at that Vampyrus/Wildclaw thing and I actually sat there and watched the Hello Kitty and the Cat from Catz run towards each other until they synched up perfectly. Does Dev even know you did that?

In Chrono Trigger news, I've gotten to the Blackbird again. I won't be fighting Lavos until I at least finish this part. I did get the ending where Lucca and Marle rate the males and Crono talks.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(2/20/07 12:29 pm)
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Re: Game Progress Topic 73

Quote: Does Dev even know you did that?

Not that I know of. That's what made me say I'm gonna be in so much trouble for that sketch (well, that, and all the innuendos.)




Kairobi King
Eldean Rebel
(2/20/07 2:56 pm)
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Re: Game Progress Topic 73

But do you really think he'd be mad about that? He always seemed like a mellow guy. The one where Troy got swallowed made my sides explode. That one's my favorite so far.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(2/20/07 9:50 pm)
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Re: Game Progress Topic 73

Probably not, but I guess we won't know until if and when he sees it. The last time he posted here was June, 2006.
http://p197.ezboard.com/fflyingomelettespalacefrm33.showMessage?topicID=108.topic&index=10

Because Crawl and I saw The Number 23 tonight, I won't have Part 4 posted until tomorrow. Thanks for all of your comments. I'm glad people are enjoying reading it as much as I enjoy writing them. I hope someday I can do something a little less nonsensical with the characters, but the time it took just to make those few sprites was like having the nail of reality driven into my head.

Quote: The one where Troy got swallowed made my sides explode. That one's my favorite so far.

"Nonsense War" seems to be a favorite amongst those who have commented on the series, and it's one of my favorites, too. I'm glad and a little surprised it turned out as well as it did because it was a proving grounds of sorts - it was driven by two characters I was unsure of writing with. I had written with Lizaki in the past and he was one of my favorites years ago, but I didn't know how well he'd fit in with the current versions of the characters, so I'm glad it worked.

Maybe once I get Part 4 of this crazy thing done, I can finally get back to playing some games instead of just parodying them.




CLOUDBOND007
Lunitari Mage
Moderator
(2/21/07 10:04 pm)
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Re: Game Progress Topic 73

I finished Super Mario World on the Wii tonight. The number of exits was absurdly low, something in the 40's. I don't even know why I bought this game yet again, it's far better in my childhood memories than in reality. Bowser's Castle is so lame, some of the doors are easy enough that you can get to him in what feels like about a minute. Larry's castle is actually a good deal more interesting and challenging.

I've been playing Donkey Kong Country on the Wii as well, and it's turned out to be a much better investment. I just cleared the level where the Orangutans throw barrels at you. In the words of Lord Vyce, Atelier Iris, and shitty Planet GameCube reviewers everywhere: Barrel barrel barrel barrel. Barrel.

I spent about half an hour configuring Oblivion on my PC. Trying to find that sweet spot between the best performance and best graphics. PC games are so far from being user friendly sometimes, it's ridiculous. There's like 20 sliders for all kinds of crap, like draw distance for trees. Anyway, I got it running pretty nicely. It doesn't look as good as on the 360 with my card, but the main difference is just that there's more fog obscuring distant areas.




CLOUDBOND007
Lunitari Mage
Moderator
(2/21/07 11:17 pm)
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Re: Game Progress Topic 73

I've mentioned this before, but I love the first Fighter's Guild quest. You get told of a lady who has some rats that need to be dealt with. So you figure you just have to go kill a few rats, like most games of this type, and like in Morrowind. But when you get to the lady she says something like:

I have a problem with rats in my basement.... something's been killing them! I don't know what to do! My poor babies! Their soft fur, their scaly tails, I don't know what I'd do without them.

BTW, I was able to get rid of the fog without a big performance hit. It's mainly just bloom lighting (makes me think of that VG Cats strip) and some shadows that are disabled.




Lord Vyce
Lord of Women's Lingerie
(2/22/07 12:01 pm)
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Re: Game Progress Topic 73

Quote: Probably not, but I guess we won't know until if and when he sees it. The last time he posted here was June, 2006.

I could try emailing him although I haven't spoken with him through email in a long time.




CLOUDBOND007
Lunitari Mage
Moderator
(2/22/07 6:43 pm)
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Re: Game Progress Topic 73

So the new Sam & Max game is out: Abe Lincoln Must Die. I'll be working on that.

I've done three or four of the snow levels in Donkey Kong Country. I understand a slippery rope that's hard to climb, but WTF is it with the ropes that force you upwards and it's hard to climb down them?

I haven't booted up the old 360 in a while now, so I messed around with Gears of War a little. I hadn't played the tutorial in a while, so I did that again, and made some progress in the actual game. From a purely technical standpoint, these are the best game graphics I've seen and make it hard to believe that the PS3 could do anything much better. But taking everything into account, they're not really my thing.

http://media.xbox360.ign.com/media/747/747891/imgs_1.html

The game is actually a third person shooter. I suspect that it might be assumed to be an FPS because just about everything is lately. You have health that regenerates if you can go a few seconds without getting shot. The gameplay is designed around taking cover, with a more aggressive play style being unlikely to succeed, even on the starting difficulty level. There are parts where a hole opens up in the ground and the enemy comes out. I guess they live under the ground, I can't really remember the story behind it.

The idea is to throw a grenade in there and close it as fast as possible, but there's not always enough grenades or enough time. Adds a little bit of surprise and excitement, though.




CLOUDBOND007
Lunitari Mage
Moderator
(2/22/07 11:51 pm)
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Re: Game Progress Topic 73

Finished the latest Sam & Max. It was the best one yet. This series is starting to feel like a sitcom you enjoy coming back to week to week.

I played more Oblivion, too. Mostly working on Fighter's Guild quests right now. Made it to journeyman. I might go back and play the PC version of Morrowind sometime, since this PC could run it without constant crashes.

I also played a little more Gears of War. It's pretty good, though I don't have anything new to add yet.




Lord Vyce
Lord of Women's Lingerie
(2/23/07 7:58 am)
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Re: Game Progress Topic 73

I picked up my game of Twilight Princess and finished it. I beat Ganon on my first try. I started playing Inindo (emulated, never even seen the cart for sale anywhere) and I'M IN A CAVE!!! Somewhere. This game is just like EXPLORING ALL OF JAPAN!




TWEETER911
Phantom King
(2/23/07 2:24 pm)
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Re: Game Progress Topic 73

Inindo is so awesome. I wish Koei would stop making RTK and Musou games for a second and make another Inindo! :(




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/23/07 7:20 pm)
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Re: Game Progress Topic 73

Damn. I don't know if I should try to finish another review, or start another game.

It seems like the board is rather slow lately, and part of that is no doubt due to my lack of progress posts.




TaroSH
I Ain't Afraid of No Ghost
(2/24/07 7:25 pm)
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Re: Game Progress Topic 73

While writing something for my site, I remembered I'd never actually beaten Altered Beast; I made it to the final boss, but he would always kick my ass. So I went and got that out of the way.

The ending didn't have that actor party I read about at HG101, so it must only be the Arcade version, which Sega Genesis Collection has an unlockable port of. In order to unlock the arcade version, I have to at least try all the games on the collection, including all the other unlockable arcade games. Here's what I tried out:

Alex Kidd - Holy crap, I am so glad I never directly paid for this.

Altered Beast - Made it to the third stage, unlocked some stuff in the process. I hope I never have to play this version of the game again.

Columns - I don't get color matching puzzlers.

Comix Zone - Well, it looks nice, but it's a beat-em-up where just punching stuff seems to deplete your health. And I need to beat the first episode (I don't know how many pages are in an episode) to unlock one of the arcade games, and it doesn't seem to have continues. Yikes.

Golden Axe 3 - I don't know what it is with the Golden Axe games. They're clunky beat 'em ups with stiff controls. But I have a certain... fondness for them. It's probably because they take place in an interesting fantasy world instead of metro city slum.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(2/24/07 7:39 pm)
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Re: Game Progress Topic 73

Well, I cheated and looked at an Airforce Delta Strike FAQ. There were several reasons why:

1. The Iceberg mission seems impossibly difficult. I wondered if there was some trick to it that I'm missing. It appears there really isn't.

2. I wondered if part of the problem is that I haven't unlocked a good enough ship for that mission yet. The problem is that I didn't know if I needed to unlock a better ship for Holst or a better one for Brian. I was thinking of starting the game over and using either Holst or Brian every chance I get to try to unlock a better ship for one of them, but I didn't know which one would be the better one to go with. According to one FAQ I read, that mission is easier if you unlock the second ship for Holst.

That would've been my plan - to replay the game and use Holst every chance I get to try to unlock a better ship for him (I had been using Ken, but you can't use Ken in the Iceberg mission), but I was curious if it would be better to use Brian instead. So, the FAQ helped confirmed my gut instinct.

I don't mind starting over because I've been away from it for a couple of weeks now and also because the missions become really easy once you know what to do and only take a few minutes to complete.

Also - when I get to the Iceberg mission again, I think I'll make a separate save and try the other two missions first. The game gave me a choice of three missions at that point, but I just went with that one because it was the first choice.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/24/07 7:47 pm)
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Re: Game Progress Topic 73

Quote: It's probably because they take place in an interesting fantasy world instead of metro city slum.

Yeah, they kind of have a "Conan the Barbarian" feel to them. I don't know if I could say I *like* Golden Axe, but at least it has that something above the Final Fight games.




TaroSH
I Ain't Afraid of No Ghost
(2/24/07 9:36 pm)
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Re: Game Progress Topic 73

I don't like the gameplay, but I like the world and it makes me wish they had put it to something better, like a platformer instead of a beat-em-up.

I hope I'm not pulling a "Star Fox As A 2D Shooter" there, but if I am it'd at least be changing the game for the better.

(Does that last part make any sense? I know what I want to say, but I'm not sure how to word it.)




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/24/07 10:25 pm)
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Re: Game Progress Topic 73

I'm just continuing to plug away at my Final Fight 2 review. I'm making some real progress! I wrote at least a whole paragraph tonight, and more of the rest of the review's structure is falling into place in my mind.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/24/07 10:33 pm)
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Re: Game Progress Topic 73

Quote: In Mario World,...

I played Donkey Kong Country on the VC up to the first boss. It's the better of the two games...


I'm not even sure which of those games I like more. I only finished DKC once. Super Mario World I've finished dozens of times (I owned it during the time when I only had SMW, Final Fantasy 2/4, Castlevania 4, and ALttP for the SNES years), but it's been several years since I plyaed it last. I might have to play it again to be completely sure of my thoughts on it.

It's easy to say that that game was a sell out, being a less inspired rehash of SMB3.
http://nesenshrined.flyingomelette.com/snes.html

On the other hand, maybe Miyamoto went into it with the best intentions, and he didn't realize until later that the inspiration was gone. At least he didn't then continue to rehash it over and over, which would be the indisputable selling out, like other game series have done. They didn't make another (console) game in that mythos until they had some original ideas for it.




CLOUDBOND007
Lunitari Mage
Moderator
(2/24/07 10:41 pm)
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Re: Game Progress Topic 73

Mario World has a ton of hidden secrets and levels and lends itself well to replaying to discover everything. As I was saying in another post, as a child I found it a wonderful experience to play it for the first time and a great intro to the SNES.

But doing a stage to stage comparison as an adult, I think DKC is the more challenging and exciting of the two games. I'm not as big on challenge as you are, but I don't like being bored. And I died more times about halfway through DKC than through all of Mario World's required levels. It's not as polished as DKC2, and not as long as Mario World, but the choice is pretty clear for me. It's also got the bonus of having some remarkable visuals (again not as polished as it's sequels, but still...), though I imagine some prefer traditional sprites over the CG looking DKC.

I know I do have more affection for the DKC series than most, with DKC2 being one of my all time favorites.

There's also a quote attributed to Miyamoto regarding DKC that Americans will buy any game as long as the graphics are attractive. I wonder if that's a legit quote.




TaroSH
I Ain't Afraid of No Ghost
(2/24/07 11:51 pm)
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Re: Game Progress Topic 73

I watched the MST3K Phantom Planet. I laughed at most of the jokes, and the "dark haired woman on the bottom of my foot" line at the end had me in stitches.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/25/07 6:04 pm)
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Re: Game Progress Topic 73

I just played through Final Fight 3 again. I don't know how much better than Final Fight 2 I'd be able to say it is; both are really bad.

There actually are subtle differences in the games in a few ways, believe it or not. Every enemy in Final Fight 2 can be beaten with jump kicks, and jump kicks forestall every attack. Neither of those things are true in Final Fight 3; jump kicks aren't particularly useful in that game. Aside from jump kicks not taking precidence in an attack, another reason they're less useful is that enemies don't stay on a horizontal line as much, so you can't just jump kick back and forth and hit enemies.

It's even harder to strictly get by with button mashing in FF3. Enemies seem less likely to just run into punches. And more enemies have attacks that can break through your punches.

On the other hand, throw moves are more powerful (well, I used Haggar, so maybe that has something to do with it). It's possible to kill enemies with perhaps three spinning pile drivers (performed in this game by grabbing them, jumping in the air, and pressing the attack button), whereas there are few enemies in FF2 that can be killed in less than 6 attacks.

If anything, the backgrounds in FF3 are even more dull. They all look the same. Technically, I guess there are some differences (one stage partially takes place in a chinese restaraunt), but all the stages are dark and kind of grungy. The stages that take place in dumps seem most typical.


I think this might be yet another attempt to make a SNES FF that's more true to the arcade version. FF3 is the first SNES (as opposed to Super Famicom) FF with female enemies. They even grunt when they attack you by grabbing your head between their legs and flip you, and they moan when they die. I think the little "Joe" enemies might be taken from FF1, too.

Most of FF3 only has 3 enemies on screen at once, but the "elevator" stage has up to 4 Joe's on screen.

FF3 has branching paths, but, honestly, who gives a crap? Every fight is the same as any other, so it doesn't matter what path you take.

The boss of FF2 is defeated by knocking him out a window. The boss of FF3 is defeated by knocking him onto an electric transformer.

The funny thing is, those bosses set up their deaths. They hang out on the right side of the screen when their health is low.

I wondered what would happen if you knocked the boss of FF2 to the left on the final blow. Last night, I made it to the boss with enough health to try it. Though he wants to be on the right, he can be lured to the left, then circled. If you knock him left, he just bounced back to the right so he can fly out the window!

The boss of FF3 hugs the right side so tightly I wasn't able to even try to knock him left.

It's sort of weird. I almost feel like I'm becoming sort of an expert with these games. I wonder if I know more about them than some people that profess their fondness for them.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/25/07 7:45 pm)
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Re: Game Progress Topic 73

I have never been to the downtown library as an adult before today, and only went at most once when I was younger, and didn't get much out of the experience. But today my brother wanted to go there for some reason (probably just to use the internet), so we went.

It's large and sort of nice. One good thing about going today is that parking is free on (and only on) Sundays.

But I really like libraries like the one in Symphony of the Night -- a fantasy place filled with shelves and shelves of books, enough to occupy several lifetimes.

The University Library is more like that. The downtown library seems to have the books off to the side. There's a huge, open lobby, girdled with a mural, but only a few shelves of books there. There's a large audiovisual section near the front, surrounded by glass, very modern looking. Too modern looking for a fantasy library.

The main fiction collection is just a horseshoe surrounding some cubicles and computers.


Anyway, I was thinking I haven't read much literature in a while (though I had read some short stories), so I checked out a volume of Nabokov's novels that contain Lolita. Its beginning:

Quote: Lolita, light of my life, fire of my loins. My sin, my soul. Lo-lee-ta: the tip of the tongue taking a trip of three steps down the palate to tap, at three, on the teeth. Lo. Lee. Ta.

Damn. That's some writing. He doesn't sustain that level of poetry, though, throughout the book, it seems.




TWEETER911
Phantom King
(2/25/07 9:19 pm)
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Re: Game Progress Topic 73

Delicious.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(2/25/07 9:45 pm)
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Re: Game Progress Topic 73

Well, I restarted AFDS. When I got to the Haben Ravine mission, I tried it with Ken (last time, I couldn't beat it with him and I had to use Ruth instead). I actually beat it with Ken on my first try this time. I've gotten much better at the controls.

However, I've run into a problem. I've reached the first mission where you play as 2nd Element, which finally gives me control over Holst (who I need to upgrade to the next ship for the Iceberg Mission). However, I'm running into a problem I didn't have before. On the way to the mission you have to intercept 4 battleships. Every time I destroy all four of them, it says "Mission Accomplished", but then instead of moving me onto the main mission, I get kicked back to the airbase and told that I failed because I didn't complete the mission in the time allotted. WTF??? The only guess I have is that I'm not taking out the battleships fast enough, but I don't remember that being an issue before. It's either that or some kind of weird glitch. This is one of those missions the game skips if you fail it, but I NEED to play this mission as Holst to build towards getting his next ship.

I did the train mission again, which gave me a LOT of trouble the last time, but I actually beat it on my first try and with little trouble. There are several tricks you need to know for that mission and once you know them, it's not difficult anymore. At least I remembered to save my replay because I'd like to get screenshots of that level if I ever do a review.




TaroSH
I Ain't Afraid of No Ghost
(2/25/07 10:54 pm)
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Re: Game Progress Topic 73

I've just been going through, trying out the games on Sega Genesis Collection.

I finally beat the first episode (or first two pages/levels) of Comix Zone and unlocked that one arcade game.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(2/25/07 11:07 pm)
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Re: Game Progress Topic 73

Fuck. I don't know why, but the game won't let me do that mission. I've tried everything under the sun. I know you have 6 minutes to complete the main mission, so I thought the problem was that I had to take out those battleships before the timer went below 6:00. But I took them out with 6:49 remaining on the timer, and it STILL kicked me back to the airbase. Then I thought...maybe they want you to do the mission as Brian (but I thought I used Holst for this part before), so I tried that, and it STILL kicked me back. I just said screw it and moved on and did the next few missions. I'm still not quite up to where I was before, but I did unlock one new plane for Holst, but I don't think it's the one I need. I'm not going to buy it just yet. I'll wait to see what else I've unlocked once I get to the Iceberg mission. I may have to experiment a bit. His default plane seems capable of handling the missions before that one just fine.




CLOUDBOND007
Lunitari Mage
Moderator
(2/26/07 7:31 pm)
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Re: Game Progress Topic 73

I was reading a topic at Gamefaqs about Ocarina of Time on Wii being the one without the chanting. And someone linked to FO's site for the original version. That's the first time I've run into a link to flyingomelette.com at random like that.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/26/07 7:39 pm)
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Re: Game Progress Topic 73

I was once on a board that wasn't even videogame related, and it somehow* had a Transformers animation from FO's site.


*(I don't remember if it was a link, or someone getting away with remote loading, or an inline image that was saved to another server -- but was still definitely originally taken by FO)




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(2/26/07 8:01 pm)
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Re: Game Progress Topic 73

Well, there were those two YTMNDs that showed one Transformer jump-kicking another. One had "Kung-Fu Fighting", the other had the DOOM Lv. 1 song.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(2/26/07 8:16 pm)
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Re: Game Progress Topic 73

I'm up to the Iceberg mission again (for some reason, the game skipped the giant roller mission, which I believe might be related to the game having skipped that other mission - I don't know why it's doing this - why couldn't it have skipped the iceberg mission instead?) Anyway, I unlocked three ships for Holst and I'm trying with the most expensive. I came VERY close to beating the mission. I only had one ice floe left before time ran out. I've never gotten that close before. I'll try a few more times with that ship and if I still can't get it, I'll try one of the others that I unlocked. Incidentally, I tried the mission again with Holst's default plane and I see why I was having such difficulty - it's too weak. I hit just one target (of three) on one ice floe and it took about 6 missiles to destroy it. There's no way I could get them all in time with such weak firepower.




CLOUDBOND007
Lunitari Mage
Moderator
(2/26/07 8:52 pm)
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Re: Game Progress Topic 73

I played Gears of War and completed the first act. I would say that I'm enjoying the game, but not that the game is necessarily anything amazing. The graphics are incredibly detailed, and I enjoy that to some extent. I haven't dabbled in games that are state of the art on a technical level in a while. There's also the excitement of playing this sort of intense action game with death around every corner. Got my adrenaline going a few times.

Yet there doesn't seem to be a ton of real substance to the game so far. Granted I'm not playing on a higher difficulty setting, but basically, you hide behind something (you can take cover behind all sorts of crap), and peek out to shoot until the target is dead. Move on to next target. Sometimes I get a little over eager and get myself killed, or don't get away from a grenade in time. A lot of the areas look exactly the same.

The way I read it, in design, they wanted to have structures that you could tell were once beautiful examples of humanity's accomplishments, but that are now in ruins. I don't know if they designed them intact, then destroyed them, or just designed destroyed areas from scratch. It kind of just feels like room after room of rubble, though.

The most interesting part has been obtaining the hammer of dawn. It's a weapon that works with a satellite based laser to destroy an enemy. You have to target the enemy and maintain a solid lock for about 5 to 10 seconds, then the beam of death comes down.

This was made more interesting by a battle with a "Berserker". The creature is apparently blind, but senses you by noise and scent. You have to lure the creature outside of the building you're in, and use the hammer of dawn on it. Except on the way out, there's doors you can't break down, so you have to make the creature go into a full charge (I stood in front of the blocked door and fired my gun), and step out of the way so that it runs into the door and smashes it. One direct hit from the creature kills you instantly.

Despite "death being around every corner" there are near constant checkpoints, so you don't have to do very much again if you die.

I might like this game more than Halo.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(2/26/07 10:46 pm)
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Re: Game Progress Topic 73

Great oogly moogly, I BEAT THAT DAMN ICEBERG MISSION!!!

That was definitely the toughest mission so far. Learning some tricks, unlocking a better plane, and gaining more mastery over the controls definitely helped.

I may be liking this game more than Star Fox 64.




TWEETER911
Phantom King
(2/26/07 11:04 pm)
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Re: Game Progress Topic 73

>_>
So its actually a pretty good game eh?!




James FP
Schmendrick's Nose
Moderator
(2/27/07 12:12 pm)
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Re: Game Progress Topic 73

I got out Donkey Kong for Game Boy (the old one that had all the Super Game Boy enhancements) and realized I never actually finished this game. I got as far as the City and stopped. I decided to start over and got all the way to the Pyramid level in one night.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/27/07 7:35 pm)
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Re: Game Progress Topic 73

I busted out a Rubik's Cube.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(2/27/07 10:33 pm)
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Re: Game Progress Topic 73

I was considering uploading a video of myself beating the Iceberg mission since I saved my replay of it. However, the replay doesn't have a camera view exactly that of what it looks like when you're playing the level. Not only that, but it doesn't show what the targets are, so I doubt the video would be intelligible to anyone who hasn't actually played the game.

I did rewatch my entire replay. I can't believe how many tries it took me to take out the last ice floe. The problem was that I didn't want to risk flying through it and crashing, so I kept approaching, firing missiles, and banking away from it. But I guess not all of my missiles hit the targets. And a couple of times I tried making a run on it, it went underwater.

The ice floes are shaped like this:

http://www.flyingomelette.com/ezboard/pap4/icefloe.jpg

The red squares indicate where there's a target on each. There's one on the top, one in the midsection on the wall, and one underneath the midsection. You have to take out all three to sink it. There is one point in the relpay video where I flew through the midsection of one of the ice floes and I can't believe I did it without crashing. As long as the ice floe isn't submerging, it's actually not to difficult to fly underneath the midsection as you have a little more room. You just have to be careful not to go too low and hit the water.


Anyway, I got up to another escort mission (WHY does 1st Element always end up in these missions? They also had the train escort mission). I failed it on my first attempt because I didn't know what I was doing and let the escort ship get too far ahead of me where it was gunned down by enemy fire.

I also bought several more ships for Ken Thomas and one for Ruth Valentine.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/27/07 10:42 pm)
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Re: Game Progress Topic 73

It seems fairly easy to manipulate a Rubik's cube so the top layer is correct -- "top layer" meaning, not only getting the face on that side all one color, but also getting all the adjacent colors correct. To explain it one more time, if, say, the face that's correct would be red, and if one red square had a green on the other side, then all the red squares with green on the other side would be together.

After that, it gets more complicated, or so it seems to me (I'm figuring this out on my own). It's not too hard to figure out some manipulations that would change some of the cube, but leave the top layer alone. However, the changes to the rest of the cube are complicated and not easy to predict (I haven't really *tried* to visualize it yet, but nevertheless). I might actually take notes on that.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(2/28/07 9:48 am)
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Re: Game Progress Topic 73

Aside from the toying around on Sega Genesis Collection, I'd been too busy with homework (namely an art project and an essay) to really play anything. I'm hoping to get back onto Plok soon.




sethrashnoo
I Look Like an Egg
Moderator
(2/28/07 12:04 pm)
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Re: Game Progress Topic 73

Well, I did it. I killed Magus (*sob*) and got the ending where Frog changes back to Glenn. Eh. Not much to speak of really, but at least I can say I did it.

I started a third replay and beat Lavos at the very beginning to get the programmers' ending. I think that'll be it for my Chrono Trigger adventures for now.




CLOUDBOND007
Lunitari Mage
Moderator
(2/28/07 5:39 pm)
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Re: Game Progress Topic 73

I've been playing the PC version of Oblivion off and on. I'm probably 3 or 4 hours into it by now. The game's depth could be taken as a positive or negative. When I stopped playing the 360 version, I was about 30 hours in and I felt like I'd hardly scratched the surface of what was there. And that's without the downloadable new areas and quests that have been coming out, and the major 20 to 30 hour expansion with completely new areas coming this spring.

I've started with the Thieves' Guild again this time. It's really a very addictive guild to play, since you get to do freelance thievery (fencing stolen goods unlocks new quests and makes you rich) as well as story missions. I also like the way you sneak around in this game. Switching to sneak mode brings up an icon that when transparent means you can't be seen. You can keep it this way by using invisibility spells, wearing light equipment made for sneaking around silently, and through other means.

I've wanted to play the evil Dark Brotherhood questline, but you have to kill somebody to start it, and I've not been able to do that without someone getting away and contacting a guard yet.

I started Fighters' Guild, but that seems kind of stale now with the other options available. Go here, kill this, go there, kill that. Maybe it gets better later. Morrowind's Fighter's Guild had some interesting betrayals and such going on within the guild.

Firefox really rocks sometimes. The browser crashed before this post was submitted. Doing a session restore not only brought me back to this page, but put all the text back as well. Of course it also crashed for no reason, but these things happen.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(2/28/07 6:49 pm)
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Re: Game Progress Topic 73

I was reading through those old progress topics and found Crawl talking about Ratchet and Clank: Going Commando. That tweaked me, and I liked the first game, so I fired it up. I played up to beating the arena, and now I can either find the desert riders or go save Clank.

I liked the light beam puzzles in the first one more than these switch flipping ones.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(2/28/07 8:57 pm)
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Re: Game Progress Topic 73

Well, the cat maimed my left hand good, so I think that's it for gaming today.




CRAWLand1000
The Fuzzy Physicist
Administrator
(2/28/07 9:03 pm)
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Re: Game Progress Topic 73

I'm not sure I remember that part of Going Commando.

I kind of liked GC, but I don't think it's as good as the original Ratchet and Clank. One problem is that some parts are a little drawn out. Example, parts where you have to kill so many snow monsters. It also seemed like a giant robot boss fight was dragged out (though I admit the possibility that I wasn't using an optimal strategy).




TWEETER911
Phantom King
(2/28/07 9:12 pm)
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Re: Game Progress Topic 73

The entire snow level seemed so unneeded, imo. :/


Beat DMC2 as the ugly woman. She didn't have as many levels as Dante did, which was a goodsend. There was something that could be called an ending, unlike Dante's game. Meh.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(2/28/07 10:08 pm)
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Re: Game Progress Topic 73

Quote: I'm not sure I remember that part of Going Commando.

Which part? The desert riders, saving Clank, the fork between the two, or the switch flipping puzzles?




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/28/07 10:47 pm)
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Re: Game Progress Topic 73

Mostly, the switch flipping puzzle.

I don't know if I want to start a new game now, but I screwed around a little with Namco Museum 5. I don't get Metro Cross. I would have guessed the game would be a racing game, but, uh, you "race" with a running man. FO said it looked like 3D World Runner, but from a side view. Well, if you take away the 3D from World Runner, you no longer have 3D World Runner. I think it looks more like ExciteBike, except with a guy instead of a(n Excite) Bike.


The setting is kind of dumb. Instead of a weird, unique world -- like Super Mario Bros., with flying turtles, and Lakitu, and fire flowers, and question blocks -- the obstacles are boring hurdles, and power ups are soda cans.

I made it to something like level 6. I only tried that once. Other than level 6, the only level I died on was 3. That's a weird one with no real obstacles, per se, but it has a lot of launching platforms. My question was, do you move faster if you hit the platforms, or miss them? It looked like you slowed down when you hit a platform, but then again they did launch you far ahead, so maybe the two things cancled each other out. I used some trial and error, and once managed to hit every launcher, and came nowhere near the end. When I avoided every one, I finished the level with three-tenths of a second left.

The game, by default, gives you only 1 life, and no continues. There is, however, a setting to select the stage, all the way up to 32. If you select 32, you only have 10 or so seconds to beat a huge stage, so it's hopeless. Apparently, the idea is that stage 32 lets you get bonus time from levels 29, 30, and 31, if you finish those fast enough.


Baraduke is a weird game that looks like a cutesy version of either Air Fortress or Section Z.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(2/28/07 11:17 pm)
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Re: Game Progress Topic 73

It's those puzzles where you have a grid and these little blue lights travel around it, and there's these little switches that either run vertical or horizontal, and you have to flip (or maybe "rotate" would be a better word) them around so that the lights "enter" them.




CLOUDBOND007
Lunitari Mage
Moderator
(2/28/07 11:32 pm)
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Re: Game Progress Topic 73

Watched The Prestige tonight. It was very interesting, kept me wondering for quite a while, which I liked. It jumps through time a lot, and from one character to the other, so it can occasionally be confusing. The actual explanations for everything that happens are awfully bizarre.




TWEETER911
Phantom King
(2/28/07 11:47 pm)
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Re: Game Progress Topic 73

You become grapple house.




James FP
Schmendrick's Nose
Moderator
(3/1/07 10:48 am)
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Re: Game Progress Topic 73

I beat Donkey Kong (GB). I thought the final boss fight was pretty cool if not terribly difficult.

Back to Dungeon Master and I'm on a level with some invisible teleporters.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(3/1/07 11:56 am)
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Re: Game Progress Topic 73

My wound was starting to ooze pus at the slightest pressure.

Some days I want to declaw this cat, but then again it isn't so much her scratch as her bite.




James FP
Schmendrick's Nose
Moderator
(3/1/07 12:02 pm)
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Re: Game Progress Topic 73

Use an antibiotic on it. Cat bites and scratches can be pretty nasty.




CLOUDBOND007
Lunitari Mage
Moderator
(3/1/07 2:47 pm)
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Re: Game Progress Topic 73

I played a lot of Oblivion. I did several thieves' guild missions. I had done them all on my Xbox 360 playthrough, so it wasn't too difficult. I've also got the moonshadow power as a special for my character, which makes him invisible for 60 seconds or until taking certain actions. It's great for difficult thefts, but you can only use it once per 24 hours, and you can't use the rest key to pass time when you're already trespassing.

I had been working on a mission to get fish scales for this guy so he could retire. It was turning out to be a bit of a pain. I bribed him to tell me about where he kept his savings. I got the key and there was no money of consequence. Not wanting to do the original quest anymore, I tried killing the guy to join the dark brotherhood. I was spotted, and didn't have 1000G to pay the fine, so I opted to go to jail rather than resist arrest. The penalty for jail rather than paying is that you de-level in random skills. Since the once I lost points in weren't ones I was using, I was happy with the outcome. I snuck back into the jail to steal back my confiscated goods, and rested.

I then joined the Dark Brotherhood, the organization of murderers. They remind me of the Sith most of the time (perhaps because their lord is named Sithis) but they do manage to go evil enough to be legitimately creepy at times.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(3/1/07 7:07 pm)
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Re: Game Progress Topic 73

Quote: Use an antibiotic on it. Cat bites and scratches can be pretty nasty.

Yeah, I've been putting Neosporin on it. However, there weren't any bandage wraps around the house, so I was either having to leave it out in the open, apply a bandaid that fell after the next time I washed my hands, or dress it with a sock (which after the initial maiming got a noticable amount of blood on it). I stopped by Target and picked up some wraps.

It doesn't really hurt anymore, but the swelling doesn't allow my thumb to go in certain positions.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(3/1/07 10:45 pm)
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Re: Game Progress Topic 73

My hand was feeling okay enough, so I got in some more Going Commando.

I imported some R&C1 weapons, but the weirdest thing happened. It told me there was no R&C1 data, but there was, and it let me get several weapons for free. Holy crap, the RYNO costs a million bolts.

I saved Clank, got the stuff from the apartment, found the guy who upgrades your weapons with the Platinum Bolts, did the Hoverbike race, watched the hilarious Thugs-4-Less video, did a fighter ship mission (I hate, hate, HATE these things), and now I'm at a new planet.

On a side note, does anyone besides me know what "going commando" means?




TWEETER911
Phantom King
(3/1/07 10:51 pm)
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Re: Game Progress Topic 73

No, of course I don't know what it means!




Psycho Penguin
Pirate
(3/1/07 11:10 pm)
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Re: Game Progress Topic 73

I am utterly addicted to Xenosaga. 13 hours in 3 days, up to Cathedral Ship. This game is amazing once you get into it.

Also played some Front Mission 3 (few missions in) and Breath of Fire 2 (up to a tough boss in the colloseum)




CLOUDBOND007
Lunitari Mage
Moderator
(3/1/07 11:14 pm)
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Re: Game Progress Topic 73

I played Xenosaga for a while when it first came out. I liked it, but there was something that became frustrating, and I can't remember what it was anymore. The mediocre reviews for the sequels, and the number of sequels being cut didn't inspire me to get back into it again.




TWEETER911
Phantom King
(3/1/07 11:16 pm)
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Re: Game Progress Topic 73

I just killed a rhino with my bear hands. Once I killed that bear last week and took his hands, killing random things has become quite easy!




CLOUDBOND007
Lunitari Mage
Moderator
(3/2/07 12:17 am)
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Re: Game Progress Topic 73

I've reached the 8 hour mark in Oblivion. I haven't started the main storyline quests yet. Mainly working on the Thieves' Guild today. I've given up heavy armor entirely for the first time in either Morrowind of Oblivion.

I think something in this particular thread is causing my browser to crash. This is the third time it's happened and all when posting game progress. I hardly ever have browser crashes, either.




sethrashnoo
I Look Like an Egg
Moderator
(3/2/07 12:28 pm)
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Re: Game Progress Topic 73

I got up to round 50 or something like that on Mario Bros. for the 7800.




TaroSH
I Ain't Afraid of No Ghost
(3/2/07 11:28 pm)
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Re: Game Progress Topic 73

In GC I just got my ship fixed on the desert planet.

I almost feel bad for Captain Quark.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/3/07 1:55 am)
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Re: Game Progress Topic 73

It's a new month, so I might start a new game.

FO and I were at Toys R Us last night, and when we passed the Wii games, she made the comment that almost everything was licensed.

I took a look. There were about 25 Wii games there, and of those, only three weren't licensed or sequels: Elebits, Wii Sports (which probably barely qualifies as a game) ... and I thought there was a third, but now nothing is coming to mind.


So, based on my growing disgust with sequels after playing Aria of Sorrow, and my general belief that there's not much interesting happening with modern games, and having my old school sensilibities stimulated by rearchiving the NES Enshrined, I think I'll go with another NES game.

Whim and fancy led to me to pick out Little Nemo the Dream Master from our collection. It's late now, but maybe I'll start it tomorrow.

I guess there's some irony in picking that after my little rant about licensed games, as this is a game based on pre-existing source material. But it was about seven and a half decades since the comic strip's heyday. I just learned that the game might have been more based on a recent (at the time) Japanese animated movie adaptation, so maybe it is just another licensed game after all. But I think I'll stick with it anyway.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/3/07 11:07 am)
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Re: Game Progress Topic 73

I started Little Nemo.

It seems to have more to it than Rescue Rangers, at least (to name another Capcom NES game released at about the same time -- in fact, Nemo's instruction book has advertisements for both Rescue Rangers and Duck Tales).

The general gimmick of the game: Nemo, by himself, is nearly helpless. For an NES platform hero, his jumping abillity is stunted. He's not fast. He can't even defeat any enemy; all he can do is toss candy to stun them. Sometimes that's worse than worthless: If an enemy is charging you, it'd be better to keep it active so that if you'd jump over it, your combined relative motions will make it easier to land past the enemy.

However, there are several animals through the stages, and after feeding them 3 pieces of candy, Nemo can either ride them or assume their powers. The first stage has a frog (can swim, jump higher than Nemo, and defeat enemies Mario-style, by jumping on them), a lizard (seems annoying to me, because it has no attack, and its jump is weak; however, it can fit through small passages and climb up walls) and a mole (can't jump or attack, but can dig through the ground).

The second stage added a Gorilla (can punch enemies and also climb walls; the manual shows what seems to be a cigar in the gorilla's mouth, but that doesn't appear in the game) and a bee (takes damage when it touches water, has no attack, but can "fly" for a limited time by tapping the A button).

You also can dump an animals power at any time by pressing select. The animal will regenerate where it originally appeared if you need to get it again. For that matter, all enemies regenerate after being scrolled off the screen, sort of like in Ninja Gaiden, though not quite at that frequency.

The stages aren't just left-to-right obstacles courses, but go in all directions, and you have to explore them to find 6 (so far, at least) keys to open the door at the end of the level.

The first stage was fairly easy. It took me several tries to figure out how to pass a section in stage 2 -- You need to use the gorilla to climb a tree to reach a key, and a lizard, but sentient pollen falls from above. When you're climbing, you can't attack, and the gorilla has no vertical attack in any case.

My solution was to NOT attack the pollen. Rather, I'd wait on horizontal branch, lure the pollen away from the trunk, and when it'd drop straight down, I'd rush to the trunk and climb it. It seemed like defeating the pollen would only cause it to regenerate again, and would get me nowhere.

The third level, which is where I am now, is a little different than the others. So far, I've found no animal power ups, and the keys all seem to be in the path. However, most of the stage takes place in a train that causes autoscrolling.




TaroSH
I Ain't Afraid of No Ghost
(3/3/07 11:15 am)
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Re: Game Progress Topic 73

Actually, I'm fairly certain the bee can shoot stingers while it's in flight.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/3/07 12:29 pm)
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Re: Game Progress Topic 73

I beat stage 3. That entire stage was indeed on the train, without animal powerups or nonlinearity.

You might wonder about getting keys in a linear stage like that, but, well, on the one hand, I didn't miss any. But again, there's 6 locks, but for the first time, there were redundant keys: 9 total.


I made it to the end of stage 4 (which is mostly underwater, and introduces a tunneling hermit crab animal), but I only had 4 keys, and 5 were needed.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/3/07 3:42 pm)
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Re: Game Progress Topic 73

We did some chores, but I've since beaten stage 4. The remaining key was in a secret passage (but not unfairly hidden).

The 5th stage is Nemo's house. I've had to go through quite a few animal switching: Frog, lizard, bee, mouse. I haven't gotten far with the mouse, though.




TaroSH
I Ain't Afraid of No Ghost
(3/3/07 4:01 pm)
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Re: Game Progress Topic 73

I rewatched the MST3K Hercules vs. the Moon Men. It seemed funnier than when I watched it the first time.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/3/07 4:51 pm)
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Re: Game Progress Topic 73

I beat stage 5. Stage 6 (which I haven't tried yet) is in the clouds.

Stage 5 is fairly long and pretty much has to be beaten in one life (even if you get the keys in more than one). I already described the animals (and there's an additional bee at the end).

The hardest for me was the mouse. It's like the lizard and the gorilla in that it can climb walls, but it also has a little hammer (which has almost no range, but it is needed to break down a wall).

The attic where you get the mouse has some crates that move up and down that you have to use timing to pass. The problem was that I kept getting caught on the wall between the two of them, and that would cause me to get hit. I eventually figured out that the trick to passing that area was to walk past the first one into the depression below, rather than jump into it.

Then I had to get past some flying turtles that spit moving shells. The hammer is so short-ranged that it was nearly impossible to hit the turtle without taking a hit, too, and it also didn't attack rapidly, so it wouldn't destroy the shell and the turtle.

The trick there was to not bother to kill the turtle. Stop just before walking under it, wait for it to spit the shell, destroy the shell, then run past the turtle. Also, move forward slowly enough so that you don't have two turtles enter the screen at once (Nemo's hammer might not be fast enough to destroy two shells in a row).



BTW, Codie was right: Even though the bee cannot attack when it's on the ground, it can attack while flying.

One of the stages in this game (2, perhaps?) has music that sounds like something from NES Gun.Smoke (possible stage 2 in that game as well).




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/3/07 5:14 pm)
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Re: Game Progress Topic 73

I beat the Cloud Ruins; the next one will be Topsy Turvy.

The first part of Cloud Ruins reminded me of Mary Poppins; particularly, the Chimney Sweep segment, since both take place on the roof tops. There's some platforming there.

Then you have to take control of the bee and fly through an autoscrolling segment. Because the bee can only fly for so long, you need to make sure you land, if only for an instant, on the platforms there. There's also some bird enemies there, and they pretty much can only be avoided.

Then there's another small segment, before the next autoscrolling area. This time, you play as Nemo, and the scrolling is down.

This stage was platforming heavy and completely linear. Consequently, there was no key hunting at all. The door at the end of the stage was still locked, but right in front of it were six keys in a row.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/3/07 5:39 pm)
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Re: Game Progress Topic 73

And Topsy Turvy goes down.

These past couple of stages haven't been as challenging as the earlier ones. Nemo's House might have been the most challenging one so far. Maybe I'm just more used to the control, but I don't think that's the only thing.

Topsy Turvey was a house that was upside down, but aside from the graphics, that didn't affect much. The keys were pretty easy to find (I made it to the end with 6/7 keys; the last one was hanging in midair above the final platform), and I don't think there was much challenging in terms of action, either.

After that stage, I arrived in Dreamland, and there was a lengthy (by this game's standards, not by MGS's standards) cinema about how you have to rescue the princess's father, who was kidnapped by the Nightmare King. She also gives you a skepter (they call it a morning star) so you can attack on your own, and she also tells you there will be no more keys.

I only briefly tried the next stage (Nightmare Land?). The skepter normally is just swung, with short range, but it can be charged up (as Nemo is motionless), and then fires a bolt diagonally upwards.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/3/07 7:14 pm)
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Re: Game Progress Topic 73

If this is the last stage, it's fairly long, and in several parts.

The first part was fairly easy. You use the lizard to do some platforming, and reach a penguin king boss. Not too much to say about that.

The next part is quite significantly harder, the hardest part since Nemo's house. You have to earn the lizard, carry it past some timed flames and sentient pollen, get the frog, and use the frog to leave. It's hard to explain exactly why that's harder, but I'll mention a few things:

First, when using the frog to leave, it's more difficult to time moving past the flames since the frog is so slow. I particularly had to experiment a bit with a part where you climb a wall that has fire coming out of it (horizontally), then move horizontally past more flames (firing vertically), and a pollen falls on you while doing that.


After that is some platforming under a spiked ceiling that moves up and down. That's not too hard.

Then there's another boss fight. It might be the nightmare king in another form. Now he's a sting ray.

The next part is as far as I've gotten so far. It seems to be a large area, and might involve a couple of animals.




TaroSH
I Ain't Afraid of No Ghost
(3/3/07 7:30 pm)
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Re: Game Progress Topic 73

Quote: One of the stages in this game (2, perhaps?) has music that sounds like something from NES Gun.Smoke (possible stage 2 in that game as well).

I believe both games' soundtracks were done by Junko Tamiya, although (s)he had a lot of nicknames (the person credited for Nemo is "Gonzou"). Tamiya also did Bionic Commando (under the name "Gondamin"), and Sweet Home (I believe under "Gon").

Anyway, I played my Zero file of Mega Man X6 on X Collection for about an hour, beat about five mavericks, and refreshed my memory of why I hate this game so much. How the hell did I get through this game, finding everything THREE times on the PSX?




TaroSH
I Ain't Afraid of No Ghost
(3/3/07 10:18 pm)
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Re: Game Progress Topic 73

In Going Commando I went through the planet with the testing facility and did the ship mission with the turrets.

Whose bright idea was that fight with the Thugs-4-Less Leader on the moon city as giant Clank?




CLOUDBOND007
Lunitari Mage
Moderator
(3/4/07 12:21 am)
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Re: Game Progress Topic 73

I didn't really do any playing, but I got my new Oblivion add-ons working. I first had to find a patch on direct2drive.com, which is where I actually bought Oblivion in the first place. After installing that and the Knights of the Nine collection, I loaded up my most recent save file.

Most of the new stuff isn't really integrated into the story. You just get 6 new journal entries out of nowhere. It's along the lines of: "Someone told me about this place", "Horse armor is available for free from so and so", "I've inherited this piece of land, better check it out".

The only one that's actually found normally is the Knights of the Nine quest. It's basically the companion or counter quest for the Dark Brotherhood, and you get to become a pure of heart Paladin. My plan is to finish the Dark Brotherhood quests first then go good. It'd be hard to go back and forth because it won't let you proceed if your infamy level is too high.

Direct2Drive itself is passable. You still pay full price and don't get any physical items, but sometimes the instant gratification aspect is worth losing that.




TWEETER911
Phantom King
(3/4/07 12:45 am)
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Re: Game Progress Topic 73

I've been on a role with murdering optional bosses in Tales of the Abyss. Nebs and the Cameos are nothingcompared to me! Lalalala. And Replicantis is a big fat joke.

Also, I'm going to buy Sonic Blast for the first time ever. This attack comes way too late in the game to be worth a damn though. :/




CLOUDBOND007
Lunitari Mage
Moderator
(3/4/07 12:59 am)
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Re: Game Progress Topic 73

Quote: Also, I'm going to buy Sonic Blast for the first time ever.

For a second, I thought you meant this: http://en.wikipedia.org/wiki/Sonic_Blast




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/4/07 1:38 am)
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Re: Game Progress Topic 73

I made it to (what I believe to be) the final boss of Little Nemo. Haven't beaten it yet, though!

I do think I'd call it a good game. I don't know if it's quite an "Unsung Hero of the NES", but it probably deserves that title more than Rockin' Kats. To compare it to the last game I beat, I think it has more good stuff than Jackal, too.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/4/07 12:23 pm)
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Re: Game Progress Topic 73

I beat Little Nemo.

I had one of those "in the zone" moments. I left off last night with the game paused right before the lizard in one of the last areas (the one that eventually has the fire pits and the parallax-scrolled Nightmare King [statue?]).

When I restarted the game just a few minutes ago, I took a couple of hits on the bats in that area, and was sure that'd be it (you usually only have a three-hit life bar). One thing that makes this game harder than some, like Jak and Daxter, is that taking hits isn't inconsequential.

(Some reasons for this: Later in the game, there are longer sections of stages between check points and even healing items. There's generally, particularly in the final stage, several challenges in a row, so you need to be good at all of them to get through. This sort of reminded me of Aztec in Goldeneye, and how many challenges that stage had, though of course Goldeneye is much harder than Little Nemo. Another thing is that even though the game gives you a life bar, one hit can fuck you up. A really good example of that would be in the second section of the final stage, where you have to crawl past four flames as the frog, while a pollen falls on you. You need to be extremely precise to get past that, because the timing just barely lets that slow frog through. If you take a hit, not only do you lose the lifeblock, but you're also knocked to a lower level and have to do the whole thing again. You might even get knocked far enough down that you'd need to pretty much redo the entire section)

However, I miraculously made it past the fire pits without taking another hit. I developed a new trick for it. The pits are two tiles wide, and have two towers of flame shoot out. If the timing of the flame shots was off, I'd scroll back the screen to the left, then back to the right to try to reset them. Once they were as I'd like them (more or less going off at the same time), I'd pass.

This game seems to have more challenge come from finding "tricks" like that than having lightning reflexes. I kind of like that, because I actually think those things are usually more challenging. The final boss of Jackal was more of a reflex / handeye coordination / spatial managment test, and while it was the best part of the game, overall I don't think Jackal had as much to it as Little Nemo.


After that is a little bonus area, where you can refill your health and get a few extra lives. When I left off, I was on my last life anyway, so this gives a little margin of error.

Then there's the final boss. I stupidly took two hits right away. Once again, I was sure that'd be it, but at least I had some other lives. They weren't needed. I went the entire rest of the fight without taking another hit.

My strategy was to not worry too much about using fully charged beam shots, and also not to worry about hitting the boss's red blob attack rather than the boss itself. I'd get my hits in on the boss when possible.

When he'd shoot lasers, I'd move to the left side of the screen and jump over the first laser. Then I could move in and try to attack again.


It's a good (maybe not great) game. To reiterate, I definitely think it's better than the more popular Capcom NES games Rescue Rangers or Duck Tales.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/4/07 2:44 pm)
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Re: Game Progress Topic 73

To hammer the experience a little harder home, I replayed Little Nemo.

It's a lot easier to replay after you know the game (not that that's a surprise, or anything unusual).




TaroSH
I Ain't Afraid of No Ghost
(3/4/07 4:22 pm)
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Re: Game Progress Topic 73

Another thing worth noting about taking hits in Little Nemo is that if you get a game over in any of the three Nightmare Land stages, you restart from the first one.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/4/07 4:31 pm)
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Re: Game Progress Topic 73

I was looking for another game, but I came across Kung Fu first. I gave it a try, and I guess I beat it, but I don't know if I should add it to the beaten game list. Maybe you're supposed to loop it. Eh.




TWEETER911
Phantom King
(3/4/07 5:39 pm)
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Re: Game Progress Topic 73

I just realized that I never post any real game progress anymore. Hmm.




Bomberguy221
Hit and away is my style!
(3/4/07 5:47 pm)
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Re: Game Progress Topic 73

Age of Empires (PC) - Wow, I actually had time to play a game.

I beat the second to last mission in the Egyptian scenario. At least, I think it's second to last.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/4/07 10:10 pm)
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Re: Game Progress Topic 73

...and I beat Kirby's Dream Land tonight, too. That also probably shouldn't be added to the beaten game list, until I beat the "extra mode" (hold Up, A, Select, and press start).

Unlike Super Mario Land, whose second quest is a complete nonissue (and was also beaten by me the first time I tried it, without continuing) there does seem like there could be a significant difference between Kirby's extra mode and its normal mode.




CLOUDBOND007
Lunitari Mage
Moderator
(3/4/07 11:40 pm)
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Re: Game Progress Topic 73

Oblivion. Worked on Dark Brotherhood quests today. One has you sneaking into a prison to murder one of the prisoners before his release. You don't get a bonus item if you harm the guards, so it's tricky. Another has you staging a murder, which is a fun departure. You get the option to become a vampire at this point, but it's a hard choice to make. There are a lot of advantages and a lot of drawbacks. It's not permanent, but you have to do a quest to get turned back to normal. Maybe I'll save it for if I get bored. I did some other miscellaneous wandering, checking out some of the new stuff I got in the downloadable content. I also bought a cheap horse, but it's fairly slow.




TWEETER911
Phantom King
(3/4/07 11:59 pm)
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Re: Game Progress Topic 73

what are the advantages and drawbacks?




CLOUDBOND007
Lunitari Mage
Moderator
(3/5/07 12:40 am)
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Re: Game Progress Topic 73

This is not based on experience.

Advantages: Actually being a vampire. Cool new powers and stat bonuses that grow stronger the more blood starved you are.

Disadvantages: When blood starved, you can't go outside in daylight without taking massive damage. People hate you or will attack you on sight.

If you drink blood often enough, you can pass yourself off as normal, but don't get the best powers.

Something funny this reminds me of. In Morrowind, through a glitch (more of an oversight) you could become a vampire and werewolf at the same time. It was a bit buggy if you actually did it, I think.




TWEETER911
Phantom King
(3/5/07 12:52 am)
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Re: Game Progress Topic 73

That's stupid. Being blood straved makes you...stronger?! Ok yeah whatever.




CLOUDBOND007
Lunitari Mage
Moderator
(3/5/07 12:57 am)
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Re: Game Progress Topic 73

I think of it as the blood drinking giving you some measure of control over yourself while being blood starved has you in kind of a vampire rage mode.




TWEETER911
Phantom King
(3/5/07 1:34 am)
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Re: Game Progress Topic 73

That's like saying you become powered up when malnurished. Stupid stupid stupid.




CRAWLand1000
The Fuzzy Physicist
Administrator
(3/5/07 7:49 am)
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Re: ...

Quote: In Morrowind, through a glitch (more of an oversight) you could become a vampire and werewolf at the same time

No One Comes to Lupusville?




sethrashnoo
I Look Like an Egg
Moderator
(3/5/07 12:06 pm)
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Re: ...

I've been playing a lot of 2600/7800 games lately. Once again, I have failed to beat the vampire at the end of Ghost Manor. Is it even possible to beat him? I try using the crosses and all it does is make him flicker a bit.




CRAWLand1000
The Fuzzy Physicist
Administrator
(3/5/07 2:14 pm)
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Re: ....

For some on-the-john reading last night, I paged through the Nintendo Power with Mega Man X2 as the cover game.

Some things I learned:

Dan Owsen, translator of Earthbound and Ocarina of Time, does not (or did not seem to) read Japanese. When he "translated" Earthbound, he was given a rough English translation, and corrected it (and created jokes when necessary) to fluent modern American English. He had to communicate back and forth with the original writers to preserve meaning.

Wolverine in Adamantine Rage is apparently at least one super hero game that's not just a beat'em'up. The timer in that game is given literally meaning through a human-like little girl android that chases after Wolverine and will have an explosive temper-tantrum when she meets him (??).

Nintendo Power described Mega Man X2 (which I believe Tweeter had called his all-time favorite game) as "fun and challenging". I think they also might have directly compared it to MMX1, and said they made it more challenging than that.

This was at the time when NP used pluses and minuses at the end of their capsule reviews for some summaries with value judgments. I've seen before that around that time NP had "repetitive beat'em'up action" in the minuses for several games. In that particular issue, they had "challenging" as a plus for several games.

So, at least at that time, it was understood, without need for explanation, that challenge was a good thing. When did that change? Before reading that issue, I might have guessed around the early 16-bit era (that issue was from the later 16-bit era, after DKC and Final Fantasy 6). That's the impression I would have gotten from some people that mostly grew up with the SNES, anyway.




sethrashnoo
I Look Like an Egg
Moderator
(3/5/07 3:06 pm)
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Re: ....

I think it changed, like a lot of things, with Final Fantasy 7. I also noticed a change in that attitude amongst oldschool gamers around the time they all decided that River City Ransom was the best NES game ever made.

But keep in mind that just because Nintendo Power says a game is challenging that doesn't necessarily mean you'll agree that it is. They had lower standards for challenge than some people here do.




TWEETER911
Phantom King
(3/5/07 4:43 pm)
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Re: ....

Quote: (which I believe Tweeter had called his all-time favorite game

Still is, baby.




CLOUDBOND007
Lunitari Mage
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(3/5/07 6:50 pm)
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Re: ....

I've reached the last quest in the Thieves' Guild in Oblivion. It sounds pretty cool. Stealing one of the actual elder scrolls the series is named for.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/5/07 10:01 pm)
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Re: ....

I screwed around with the Rubik's cube a little more, and got the top two layers completed. I got the top two layers completed before, but a little luck was involved, and I screwed it up shortly thereafter. This time, I have a better understanding.

The only real difficulty I had before would be if, when I got the sections in the right position, they were in the wrong orientation. But I believe I've solved that.

So, now I just need to get the bottom layer.




TaroSH
I Ain't Afraid of No Ghost
(3/5/07 10:58 pm)
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Re: ....

I watched the MST3K Red Zone Cuba, which is the worst MST3K I've seen yet.

The movie made absolutely no sense, and it was so bad that not even the quips made it palatable. In fact, it was so bad I often got sidetracked by, say, petting the cat.

The clips with Dr. Forrester and TV's Frank, where Frank owes money to the Mafia, blames it on Forrester who gets clobbered and spends the entire episode wrapped in bandages like a mummy were awful.