Maeda Progress topic number 999
TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(7/24/05 7:57 pm)
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Maeda Progress topic number 999! Here we go!

G...got back from training in the mountains....

Spat out a bunch of Keiji Maeda quotes toward CB007.

Played some more Sengoku Musou Mushouden. I forgot a reset my created Spear officer, Nobuyuki, a while back and even though he has max stats, he doesn't have many learned skills, so I've been using him more to buy more skills for him.


Thinking of starting another game of Kessen 3 sooner or later.


I also realized I only used 1 Holy Water during my DMC 3 game, as opposed to the lot I cheesed Nelo 3 to death with, and the one I used on Nelo during Nightmare 3.
I used it during one of those boss rematch fights...I think on Beowulf, just to speed the fight up. O_o




Doc Brown
Time Traveler
(7/24/05 8:04 pm)
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Re: Maeda Progress topic number 999! Here we go!

Do you KNOW what this MEANS?

It MEANS... that CB007 can archive the old topic later.

After playing Pirates and seeing what Harry Potter is up to, of course.




Flying Omelette
Disheveled Hair Projection
Administrator
(7/24/05 9:37 pm)
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Re: Maeda Progress topic number 999! Here we go!

Dammit! I have all but 15 of Chunky's green bananas in Gloomy Galleon!! I've been over the whole level about 432 times and I can't find them anywhere!

I busted out my DK64 Nintendo Power Strategy Guide. I'm going to follow the map to every place that shows a green banana in Gloomy Galleon and search it thoroughly.




Crawl and 1OOO
The Fuzzy Physicist
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(7/24/05 10:54 pm)
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Re: Maeda Progress topic number 999! Here we go!

I have 190 golden bananas, or 95%. (I wouldn't be terribly surpised if FO was able to beat the game before I'd get 100% She already has about 2/3 as many golden bananas as I do)

I have every blueprint (which unlocked the minigames). I have all but one banana fairy (from the castle stage).

It's been such a long time from this game that I forgot how to reach the castle stage and the hidden hideout area on K. Rool's ship. I think I have everything from the latter area, but the one remaining banana fairy is in the former stage.




CLOUDBOND007
Lunitari Mage
Moderator
(7/24/05 11:04 pm)
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ezSupporter

Re: Maeda Progress topic number 999! Here we go!

Played a lot of pirates. Married the Governer's Daughter in St. Kitts (she was classified as beautiful), advanced in rank in various nations, found my lost sister, defeated Blackbeard, and have been trying to find my lost uncle. Am on the third difficulty, now, which is probably where I'll keep it.

Did about half the pirate quests (the one that's next on the list seems to change when you divide the plunder, though). My pirate might be too old to be able to do all of the remaining ones... maybe if I can keep the crew happy enough that I don't have to divide the plunder once his health starts failing.




Bomberguy221
Hit and away is my style!
(7/25/05 1:33 am)
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Re: Maeda Progress topic number 999!

Here we go! Metroid (played on the Metroid Prime disk) - Started a new game. I got the laser, a health tank, and the missle.

Kinda funny how this version has lag, even though it's on an incredibly powerful system. Kinda sad, too.

Metroid Prime - Continued my old game on Hard difficulty. I am up to the Omega Pirate and have scanned everything up to him (including him, which can be done without starting the fight). I had fought him a few times before, but I've lost each time. I always run out of missles right before I face him.

The closest I got in my most recent attempts was 25% away from death. In my earlier attempt, it was somewhere under 5%. It probably would have taken one shot to defeat him, but he reformed before I got the chance.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(7/25/05 7:33 am)
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Re: Maeda Progress topic number 999! Here we go!

Beat the first 2 of 3 Special Battles in Kessen 3. I never fought them before...they're basicly fictional extra battles. First one was a joke, the second was hell. Dunno if I'll beat the third or not.
S Ranked both, though.


First SB is against many of the lesser daimyo, like...Tatsuoki Saito, Yoshimoto Imagawa, and the Miyoshi 3. The enemy is weak here. Blah.


SB 2 is vs all the "powerful" daimyo. It starts out with only Nobunaga vs Shingen Takeda on the map. Kenshin Uesugi shows up later, and you eventually get reinforcements also. Tokugawa, Sanada, Date, and Nagamasa will show up too. Once they're beaten, Mistuhide and a bunch of generic squads show up. My army was right wear Mitsuhide showed up when he did, and I quickly raped his shiny armored ass, then easily beat his fodder squads.


SB3 is against....Nobunaga! NOBUNAGA VS NOBUNAGA!
X_X




pOrn Sigma
Sexy Thang
(7/25/05 9:46 am)
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Re: Maeda Progress topic number 999! Here we go!

All I did yesterday was rearrange my room. I originally had the TV at an angle from my futon which meant I either had to twist my neck or sit on the futon at an angle. If the futon was up, I'd instinctively lie across it sometimes, which is the worst way to play games ever. If it was down, I'd often find myself lying down on it with pillows propping up my head. None of these were comfortable at all, which I'm sure contributed to my inability to play games for more than an hour because I'd be spending more time trying to find a comfortable position than playing the game. I arranged my room so the TV was facing the futon head-on. Worked out pretty well; now I can sit for long periods of time playing a game or watching a movie. Watched some more Garfield and Friends then drew a couple of creatures.

By the way, the TV has no cable connection, so I just use it for video games and movies. That's perfectly fine with me, as I can just go use another set to watch TV shows in the rare event that I do.




CRAWLand1000
The Fuzzy Physicist
Administrator
(7/25/05 10:43 am)
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Re: Maeda Progress topic number 999! Here we go!

A couple of random thoughts:

Donkey Kong 64 of course has a lot of different minigames, which is common for modern games. In fact, I was telling FO that aside from things like R-Type Final (which could be seen as a throwback to older forms), the only modern game I've played (that I can recall) that had only one style of play and stuck to it throughout was Shinobi.


On the subject of Harry Potter: I've actually heard some people say that those books are mature entertainment suitable for adults. I'm not saying there's anything wrong with adults reading them (especially since that'd make me a hypocrite), but let's at least be honest about what they are: Escapism.

Also on the subject of stuff for kids, over the weekend FO and I rented Willy Wonka and the Chocolate Factory. I've scene it before and don't have many comments on the movie itself, but there was one thing I thought was amusing and worth mentioning:

The trailer, aside from being terrible, spoiled the entire movie! Sometimes things like that are said about trailers that spoil, say, a big twist in the movie, or 2/3 of the movie, but this one literally covered the whole thing. It showed the fates of all the kids, and at the end even showed the great glass elevator crashing through the ceiling and flying over [what was revealed in the featurettes to be] Munich.

The only old trailer I've seen that didn't completely suck was the one for A Clockwork Orange. It didn't just show scenes from the movie, and didn't really focus on the plot.


Now that I've thought about it, I guess I do have a few more comments on Willy Wonka. First of all, what was really so bad about what some of the kids did? Like, say, Augustus Gloop? Willy Wonka shows the kids the chocolate room, says everything inside is edible, and lets the kids eat anything (and he himself eats some things, too). Then Augustus starts drinking from the chocolate river, Wonka yells at him that human hands should never touch the chocolate or it'll contaminate it (why not tell the kids this before hand?), then runs up to Augustus. It's not clear why Augustus falls in, but the best evidence is that Wonka knocked him in. So, it wasn't even the kid's fault.

The everlasting gobstopper thing is a little hazy, too. Wonka supposedly doesn't want his competitor to get one. But eventually he will sell the things on the open market, right? Then his competitor could just buy his own.

Moreover, even if someone did get an everlasting gobstopper, how could that "ruin" Wonka? It wasn't intended as a profit venture for Wonka. The idea was for poor kids to always have candy. No one would ever need to buy more than one, so it's not like it'd be an endless source of income for Wonka.

(I realize that that one guy really wasn't Slugworth, but presumably there really was a Slugworth somewhere.)




James FP
Schmendrick's Nose
Moderator
(7/25/05 12:25 pm)
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Re: Maeda Progress topic number 999! Here we go!

Quote: The everlasting gobstopper thing is a little hazy, too. Wonka supposedly doesn't want his competitor to get one. But eventually he will sell the things on the open market, right? Then his competitor could just buy his own.


I guess he doesn't want his competitor to get one before he perfects and copyrights the formula. Once he has the copyright on the formula he can sell it without worry. But the competitor was trying to get one so he could copyright the formula first. That's my guess, anyway. A lot of things in that movie don't really make sense, but I don't think they're supposed to.


I explored Castle Blackridge South in Might & Magic. I attempted the town of Dusk for the third part of the Vellum Scroll quest, but the enemies there were too tough.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(7/25/05 2:17 pm)
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Re: Maeda Progress topic number 999! Here we go!

Quickly lost SP Battle 3. You can't let 1 unit get destroyed, and the clones are super powerful. X_X




CRAWLand1000
The Fuzzy Physicist
Administrator
(7/25/05 2:17 pm)
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Re: Maeda Progress topic number 999! Here we go!

Foods can't be copywrited, but it might be possible to patent them (genetically modified seeds, for instance, are patented). I'm not an expert on patent law (obviously), but I did attend a patent seminar once where we were informed that the time limit for applying for a patent begins when the product has been made public, even if unofficially. So, if Wonka gives some kids some gobstoppers, and they then take them out in public, and Slugworth could prove it, then it could limit Wonka's ability to patent them.

I guess it could be argued that this would be way too cumbersome to go into in a kid's movie, but The Simpsons actually did at least raise similar issues in Flaming Moes.


One thing that did not bother me was that "Slugworth" was next to the kids when they found the golden tickets. I guess that could just be an example of different people having easier times suspending disbelief over different things. But I think the real reason it didn't bother me was because I took the silliness of it as a joke.




Bomberguy221
Hit and away is my style!
(7/25/05 5:24 pm)
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Re: Maeda Progress topic number 999! Here we go!

Metroid Prime - I beat Omega Pirate and got the Phazon Suit. I'm using the Fusion connection bonus, so it's the first time I've seen the suit this way. I was expecting red and black, but it was yellow and orange. It looks cool, but strange and a little surprising.




SolidChocobo
Sister Midnight
(7/25/05 8:40 pm)
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Re: Maeda Progress topic number 999! Here we go!

Last night I was going for a bike ride around my sister's house in the suburbs, and I began riding down Garland St. Imagine my surprise when I found it intersected with a Gannon Ave.! I stopped and said aloud to myself "I HOPE I DON'T GET KNOCKED DOWN" and thankfully there was no one around to hear it.

Anyway, I'm about halfway into Final Fantasy IIj on Dawn of Souls and it's pretty fucking terrible.




CLOUDBOND007
Lunitari Mage
Moderator
(7/25/05 9:01 pm)
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ezSupporter
Re: Maeda Progress topic number 999! Here we go!

It would've been great if you just ran into an invisible barrier there and fell of your bike. And then, when you looked up at the sign, it didn't say Garland Street anymore. You'd question your sanity forever after.

I've been playing Pirates some more. Did some more Pirate quests. If you think pirate quests sound exciting, they aren't. This isn't exact, but it works like this:

Get a promotion with (insert country)
Capture a (insert ship)
Capture a (insert ship)
Get promotion with (insert country)
Find buried treasure
Find a relative
Find buried treasure
Capture a (insert ship)
Get married
Find buried treasure

It's not all bad because, let's face it, being a pirate is fun. But they could've come up with more variety, I think. Doing these quests gets you closer and closer to the ending. This was all added in for the Xbox version I think, I guess because they figured console gamers prefer more structure to their games.

Anyway, I found my uncle recently, and got another promotion with Spain. Promotions take forever to get now, and I usually get whatever country I'm trying to get promoted with angry by attacking their ships when I'm bored.

The crew wants me to divide up the plunder, I think, but I want to put it off as long as possible. Still, my health is poor, not failing, so I could probably do one or two more expeditions, still.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/25/05 10:22 pm)
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Re: Maeda Progress topic number 999! Here we go!

I completely cleared out Fungi Forest. I also figured out again how to get back to the castle stage and got the last of the banana fairies. That got me two things: 1) A special Rare Golden Banana (most have the N64 logo), which means Tiny has 6/5 on the overworld, and there therefore are more than 200 golden bananas total. 2) The cheats. You can have infinite coins, projectile shots, etc.

I still am missing one golden banana from Gloomy Galleon, though: The one Diddy gets by killing the heart of the mechanical fish. It's been a real pain in the ass for me. The heart has three vulnerable spots, and in front of those spots spins a propellor. It occasionally stops, and leaves the spots vulnerable. Either the bottom spot is vulnerable, or the top two at once.

FO (who has this golden banana) suggested to me that it might be possible to fire through the propellor as it spins. I spent a great deal of time (and had to use the infinite ammo cheat) to verify that that is not in fact the case. It only takes a few shots while the propellor is spinning to damage the spots, but no amount of shots while it's spinning will damage them. (It looks like the peanuts are hitting their target, but the spots won't change color)

The good thing about that, though, is that it means that ammo isn't a problem. Previously, I had shot so much that I kept running out of ammo, and had to keep going to Funky to reload. (I'm not sure if it's possible to get a banana with the cheats on or not. I'd guess so, because otherwise I don't see their point. They could make replaying the game faster, but they don't make anything else much easier, I'd guess. It's not like there's an invincibility cheat, for instance)

There's also a time limit, which is the other problem: The spots haven't been vulnerable enough before time runs out for me to destroy them all. That indicated to me that I'll have to get shots in on the two upper ones at the same time. I suppose the next problem will be figuring out how many shots it takes to damage the spots. It seems like it takes more than one, but on the other hand, it seems like the propellor usually starts up again before I can switch targets.




Flying Omelette
Disheveled Hair Projection
Administrator
(7/25/05 10:41 pm)
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Re: Maeda Progress topic number 999! Here we go!

When I was down to just one of those targets on the heart, I was somehow able to shoot through the propellors. Maybe it was a glitch, but it worked for me. =/

Anyway, I have everything in Fungi Forest except Lanky's Gold Banana for winning the Rabbit Race (I can't get this yet because I need to learn a new skill from Cranky first, but Lanky must not get this skill until the next level), and Diddy's Gold Banana for the Owl Race.

That Owl Race is the most irritating thing I've come across in this game so far. I don't mind a challenge, but I hate it when I get over halfway through completing the race, and then the camera fucks up so I'm facing backwards and can't get Diddy to go in the right direction.

I tried fighting the boss (a rematch with the Dragonfly), but I'm doing something wrong because the floors dissolves into the lava after awhile. I must have to use stronger attacks on him when I'm Hunky Chunky.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/25/05 11:40 pm)
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Re: Maeda Progress topic number 999! Here we go!

198 golden bananas, 99% complete, 46 hours in. I never thought I'd get this far in Donkey Kong 64.

Anyway, I did get that heart. Not much else to say about it, I guess.

I was missing 10 bananas for Donkey Kong in Crystal Caves. I found them fairly quickly, by chance: I left them in his barrel stage.

So, I now have cleared out every stage (all normal bananas, golden bananas, battle crowns, banana fairies, etc.) except Crazy Castle (there, I'm missing 10 bananas for Diddy, Lanky, and Chunky, and a golden banana each for Chunky and Lanky) and the hub world (I'm missing a battle crown and a golden banana for Chunky).




CLOUDBOND007
Lunitari Mage
Moderator
(7/26/05 1:02 am)
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ezSupporter
Re: Maeda Progress topic number 999! Here we go!

I'm about halfway through Chamber of Secrets. Could've finished it by now, but it's not holding my attention as well as the original. The general opinion online seems to be that book #2 is the worst in the series so far. And I recall that of the three movies, I enjoyed CoS the least.

EDIT: Now about 3/4 through the book. It's improved a bit lately. I'll be up extra late (early?) tonight (tomorrow?) so I'll probably be finishing this book and starting Prisoner of Azkaban.




Bomberguy221
Hit and away is my style!
(7/26/05 1:50 am)
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Re: Maeda Progress topic number 999!

Here we go! Metroid Prime - I found all of the Chozo artifacts and attempted to play Meta Ridley. I lost.

I don't know why I like the Meta Ridley battle so much. Maybe because in Super Metroid I was more or less fighting him in a closet (and the situation got even worse in Metroid Fusion). It actually feels like I'm fighting something that has the full use of its abilities and I don't have to feel like I'm losing because Ridley likes to be cozy.




CLOUDBOND007
Lunitari Mage
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(7/26/05 8:12 am)
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ezSupporter
Re: Maeda Progress topic number 999! Here we go!

Finished Chamber of Secrets. Second half was definitely much better.




James FP
Schmendrick's Nose
Moderator
(7/26/05 12:20 pm)
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Re: Maeda Progress topic number 999! Here we go!

I leveled up enough to beat the 13 enemy parties and win the bronze key from the N-Barrier cave in Might & Magic. Took me awhile to figure out how to get down the corridor to where the bronze key was, but I actually found it before I found all 13 parties. I had to go back, though, because a guy down there kicked me out before I had all 13 defeated.




Flying Omelette
Disheveled Hair Projection
Administrator
(7/26/05 8:03 pm)
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Re: Maeda Progress topic number 999! Here we go!

Man, I know I've been playing DK64 too much. I keep reading that ezboard announcement that says, "All Gold Boards will be given 1 day credit, etc..." as "All Gold Bananas will be given..."

A few more comments about DK64:

Even though I find the Owl Race irritating, I'd still have to say I like this game more than I did Conker's Bad Fur Day, which is probably the exact opposite of how everyone else who's played both games feels.

If forced to pinpoint specific reasons, I'm not sure I'd come up with any that would make sense to anyone. I think the foremost reason, though, is that Conker had a lot of things that were at least as irritating as the Owl Race, but in Conker those things weren't optional.

I'm also grateful that the Kongs can fall much farther than Conker can before losing energy. I know there is a need to be penalized for taking falls in games, but Conker fell a ridiculously short distance before taking damage and I could never tell just how far away I was from anything because his shadow disappears when he jumps.

This one's kind of walking on thin ice to say, but sometimes, in 3D games, I just want to explore. On the one hand, I don't mind the idea of a completely linear 3D action game (Mystical Ninja Starring Goemon was mostly linear and I liked that more than Conker), but in the case of Conker, it seems like most of the things you do are pretty much the same kinds of things you do to earn stars in SM64 or jiggies in BK or bananas in DK64. Only now, the element of discovering these things for yourself by exploring the world is either greatly limited (as in the beginning of the game where it is somewhat non-linear, but there's not that many places to go) or completely gone (as it is after about 1/4 of the way through the game.)

Finally, I like the Kong characters more than I do Conker (well, with the exception of Tiny Kong, who's rather lame. They should've just used Dixie.) Chunky and Lanky should be in a buddy movie together.




Crawl and 1OOO
The Fuzzy Physicist
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(7/26/05 9:43 pm)
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Re: Maeda Progress topic number 999! Here we go!

For my own thoughts on Donkey Kong 64:

I don't think there's much difficulty in finding enough items to beat the game. It's just a matter of putting the time into the game. It's easy to just run through any level and find all kinds of crap everywhere.

So, the bigger problem would be finding everything in a level. Once a level has been cleared out, finding the last, say, five bananas can resemble looking for a needle in a haystack. Nothing in DK64 is particularly difficult to find, but almost any specific thing is easy to overlook.

I've described DK64's levels as "shapeless". Well, there are some organizing principles, sort of. We're all aware of the concept of hub stages in 3D games, like the castle in Super Mario 64. DK64 of course has its own hub overworld, but some areas are sort of like sub-hubs for smaller activities in that world. For instance, Crazy Castle is mostly just a linear path around the outside of a castle. But there are various little rooms and other areas that branch out from that path.

While bananas are sprayed over the level, of course some are clues. If you see a path of red bananas, that might be an indication that Diddy Kong will have an activity to earn a golden banana.

But to back up what I originally said, there is an arbitrariness to everything. Why, say, have Diddy's activity here rather than there? While bananas are occasionally clues, just about as often they're just mixed in with others to give you an excuse to switch kongs.



For DK64 versus Conker, I think I'd say I like DK64 a little more, too. For one thing, the "humor" in Conker actually counts as a negative, since it's not funny and is even rather boring. For another, I think the tasks in Conker are much more irritating on average than those in DK64. At least you don't have to do everything in DK64 three times.




Bomberguy221
Hit and away is my style!
(7/27/05 2:08 am)
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Re: Maeda Progress topic number 999! Here we go!

Metroid Prime: I beat Meta-Ridley. I also scanned the two enemies at the Impact Crater before the final battle. I'm missing a bunch of stuff from my log book, though. I'll need to backtrack through the whole thing to find more. I did find a power bomb upgrade and a missle expansion (along with some Chozo writings).

Animal Crossing: Monique moved out, and Rhoda the rainbow-colored hen moved in.




CLOUDBOND007
Lunitari Mage
Moderator
(7/27/05 4:50 am)
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ezSupporter
Re: Maeda Progress topic number 999! Here we go!

I got the new PSP update today, to version 2.0

It adds a web browser... not that I can use it, without wi-fi.
But it also puts in support for custom backgrounds, use of ATRAC3 format on pro duo mem sticks, and some other things.

It's actually the update for Japan, but it works on the US systems without messing anything up.




TaroSH
I Ain't Afraid of No Ghost
(7/27/05 9:39 am)
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Re: Maeda Progress topic number 999! Here we go!

The new setup for my TV is really nice. I was able to play Alundra last night for a whole hour without feeling any discomfort. And the only reason I stopped was because it was time to get in the shower.

I did a lot of progress in Magyscar. I just hit that switch that opens up the secret door in the back of the central room. I also spent a while trying to do that puzzle with the two moving stairway-ish platforms only to get a stupid gilded falcon. I still haven't found the house FO said I can exchange these at.




ShadOtterdan
Cameo senses tingling!
(7/27/05 10:54 am)
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Re: Maeda Progress topic number 999! Here we go!

The fire suppression industry has picked up here in Seattle again, which means my dad is back from Las Vegas. That's great because now I have my SNES back. I'm still working diligently on getting level 50 in Soul Blazer, I decided to use a game genie to raise my GEMS to maximum though, as raising that to maximum would take about 4 times as long as the experience. I also decided to play Actraiser 1 and 2. In number 1, I managed to get all of my towns to maximum. Although I am wondering if there might have been a way to boost my population just enough to reach the next level. In Actraiser 2, I beat the game on hard mode. The angel right near the end of the game gave me a password, but I can't seem to get it to work, any password I try just puts me out at the start screen.




CLOUDBOND007
Lunitari Mage
Moderator
(7/27/05 5:09 pm)
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ezSupporter
Re: Maeda Progress topic number 999! Here we go!

A great game related thing happened today. I was checking my e-mail when I saw this from Gamefly:



Quote: Dear *****,

GameFly is excited to announce that we have launched our FastReturn™ service to your area! FastReturn™ in partnership with the U.S. Postal Service is designed to improve shipping times for GameFly subscribers. What do you have to do? Nothing. It's that simple.

Drop your game in the mail as usual

As soon as your local Post Office scans the game...

We start shipping the next title in your Game Q




Coded Arms was shipped today, although they haven't yet received Atelier Iris back.




CLOUDBOND007
Lunitari Mage
Moderator
(7/27/05 6:48 pm)
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ezSupporter
Re: Maeda Progress topic number 999! Here we go!

Just got a new Star Wars magazine, and there's a new novel about Vader coming out. But it's got a great title:

Dark Lord: The Rise of Darth Vader. A book called Dark Lord, how nice.

If only it were a little different. Like Dark Lord: The Rise of Dark Lord, and it told of THAT Dark Lord's battles against the mana clan.




Magical Yard Gnome
Heavy Metal Chainsaw
(7/27/05 7:08 pm)
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Re: Maeda Progress topic number 999! Here we go!

Perhaps Dark Lord was behind the Sith all along.




KazuoSH
The Burninator
(7/27/05 10:20 pm)
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Re: Maeda Progress topic number 999! Here we go!

I watched Donnie Darko. I'd rate it okay. Some parts of it were funny ("How do you suck a fuck?"), and other parts didn't make much sense. Seabu, could you make sense of the ending? I think I know what happened, but it seems far-fetched.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/27/05 10:37 pm)
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Re: Maeda Progress topic number 999! Here we go!

Augh.

I found one golden banana tonight and one banana ballon. So, Lanky has cleared out Creepy Castle.

But I still can't find Diddy's last ten bananas, nor Chunky's last golden banana or his last ten bananas, nor Chunky's last overworld golden banana.

I've been all over Creepy Castle at least three times tonight without finding any of that stuff.




CLOUDBOND007
Lunitari Mage
Moderator
(7/27/05 11:01 pm)
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ezSupporter
Re: Maeda Progress topic number 999! Here we go!

Donnie Darko plot explanation:
www.stainlesssteelrat.net/ddfaq.htm

Tries to help you form your own opinions first, but eventually goes into greater detail.


Anyway, I've been reading Prisoner of Azkaban. The beginning is really boring, though... can't we start assuming that people have read the previous books at this point and stop recapping everything that happened in them?

I'm not playing any games right now... I put some music on my PSP and I'm waiting for Coded Arms to play on there. For those who haven't heard of it, it's a FPS that supposedly looks great but has mediocre gameplay. It's a game I've wanted to try, though, and what better way than a rental?




Facilitypro
Slow Daddy
(7/28/05 1:24 am)
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Re: Maeda Progress topic number 999! Here we go!

Quote: Anyway, I've been reading Prisoner of Azkaban. The beginning is really boring, though... can't we start assuming that people have read the previous books at this point and stop recapping everything that happened in them?


I started it the other day. I've only read up to p. 85, because I want to save most of it for my flight to CA tomorrow. The story's gotten started earlier than the last book, that's for sure.

I think the back story's gotten successively less intrusive, but its still annoying at times. For instance, in book 2, Harry explains Quidditch to a younger student, which is obviously there to get the uninformed reader up to speed. That didn't flow to me.

One thing I'm REALLY getting tired of is the Dursleys being assholes. That's been well established. No need to spend 40 pages in every book (so far) depicting the Durselys making themselves hated in a way-too-over-the-top manner.




CLOUDBOND007
Lunitari Mage
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(7/28/05 1:37 am)
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ezSupporter
Re: Maeda Progress topic number 999! Here we go!

I think that's about where I am now. I've been having trouble staying focused on this one, so I mostly read about 10 pages and then go do something else. It has been getting better lately, I suppose.

It's just little things that bug me. Maybe I'm just grumpy 'cause I've got a headache today, but did they have to remind the reader how Harry helped Ginny last year? It wasn't exactly a minor part of the story that you might forget... and if that's got to be brought up again, I'd rather it be in conversation.

Maybe that's not a good example, but it just feels like there's too much time spent making it more accessible to people who started the series on Book 3.




CLOUDBOND007
Lunitari Mage
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(7/28/05 1:43 am)
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ezSupporter
Re: Maeda Progress topic number 999! Here we go!

Wow, I just took a look and I left off on... page 85!
Funny coincidence.




Bomberguy221
Hit and away is my style!
(7/28/05 2:29 am)
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Re: Maeda Progress topic number 999! Here we go!

I have always found Harry Potter books to go into detail quite a bit on backstory. I don't reread former books, though, nor did I read them in rapid succession when I started the series. The recap parts don't get to me as much (but I remember the 2nd book's Quidditch recap that did seem a little too much like a retread).

Then again, I am patient if an author builds up a story. I'm weird like that.

Metroid Prime - Speaking of stories, I found the final piece of Chozo Lore and scanned it in. It was in the darndest of places: Phendrana Drifts. Now I have to find the 5 scans I'm missing in the Creatures section (and pray that they aren't bosses or I'm writ off) along with the two or three Pirate Log scans.




Flying Omelette
Disheveled Hair Projection
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(7/28/05 6:30 am)
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Re: Maeda Progress topic number 999! Here we go!

I beat the Dragonfly rematch with Chunky last night in DK64. I was right - you had to use his Z + B bunch to finish it off.

I explored part of Creepy Castle, and I found that "strange" pillar in the museum that everyone who's played this game wonders about. Umm...wtf? That's it? I expected something really bizarre and unusual after all the talk about it on various websites, but it's just a ordinary pillar to help you get one of Tiny's balloons in that area. If not for other people wondering about it, I wouldn't have thought anything of it.




CLOUDBOND007
Lunitari Mage
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(7/28/05 7:09 am)
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ezSupporter
Re: Maeda Progress topic number 999! Here we go!

Read up to page 141 of Azkaban. I've been enjoying it, but reading didn't help my headache any.




KazuoSH
The Burninator
(7/28/05 11:40 am)
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Re: Maeda Progress topic number 999! Here we go!

I tried out that Garfield game I bought yesterday.

It's actually pretty poorly programmed. Garfield's controls are terrible, and for a reason I haven't yet figured out sometimes the vacuum will start sucking from the wrong side. The most frequent one is coming out his side. Once I had it as a tornado, coming out his top, but it was totally unplayable that way (as if the game wasn't unplayable enough).

The animations in the intro are frightening, and the VAs suck ass. I know they couldn't get Lorenzo Music, but couldn't they have gotten the people who played the characters from the movie or something? I think this thing only came out this year.




Nixxy Blayde
Pirate
(7/28/05 12:11 pm)
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Re: Maeda Progress topic number 999! Here we go!

Finished a R0M of Daydreamin' Davey for NES. Stupid game.




Bomberguy221
Hit and away is my style!
(7/29/05 1:25 am)
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Re: Maeda Progress topic number 999! Here we go!

Metroid Prime - Well, I discovered that one of those Creature scans I never got was the Ice Trooper, something I encountered quite frequently. That's done with, but I still can't find the Pirate Logs I'm missing.

Oh, but I did find a secret little room with a missle expansion. It kinda seems silly how they dedicate an entire room to an expansion; I know they did it in Metroid, but in this game it's like making a shrine to a bag of potato chips.

Metroid - Got a bunch of missle expansions along with the jump boots. I do wish I could save more often.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(7/29/05 1:54 am)
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Re: Maeda Progress topic number 999! Here we go!

Quote: but in this game it's like making a shrine to a bag of potato chips.


......
This gives me an idea...........




CLOUDBOND007
Lunitari Mage
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(7/29/05 2:09 am)
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ezSupporter
Re: Maeda Progress topic number 999! Here we go!

Try to take over the world?




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(7/29/05 2:19 am)
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Re: Maeda Progress topic number 999! Here we go!

No, just Fiji.




CLOUDBOND007
Lunitari Mage
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(7/29/05 4:16 am)
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ezSupporter
Re: Maeda Progress topic number 999! Here we go!

Read Prisoner of Azkaban some more... up to page 215... will probably continue a little longer tonight. It's good, but I tire of the phrase "You know who".

Dialogue like this (obviously) made up bit drive me crazy:

"Hey, did you hear about that stranger who was helping You Know Who? He thought You Know Who deserved to be in power and would do anything to help You Know Who succeed. And poor Harry Potter... for him to have You Know Who as an enemy at that age... terrible."


I've also been hanging out at the Gamefaqs PSP board and I'm losing my sanity one topic at a time.

EDIT: Not much luck sleeping, so more reading... page 332 so far. I'd say this has been the most entertaining of the first three, despite the slow beginning.




KazuoSH
The Burninator
(7/29/05 10:18 am)
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Re: Maeda Progress topic number 999! Here we go!

This Garfield computer game sucks.

I figured out what causes that glitch with the vacuum cleaner suction path, how to mend it, and even how to use it to my advantage. The controls are still awful, though.

There's a minigame where I'm supposed to round up some wind-up toys and put them in their cases. But there's a bug or something where the vacuum cleaner stops working after I put all of the toys in one case (there's three cases). There's no way to stop the minigame and retry, so I just have to fart around for the rest of the three minutes. A stupid thing about the minigame is that the toys only stay in the case for about fifteen seconds. Then you have to hunt them down again. I think this damn thing is mandatory to the game.

The actual gameplay is pretty anal too. Run around the house, sucking stuff up, then putting it back by blowing on its slot, which sometimes doesn't register (I spent about five minutes trying to put the pool stick back), get a key when you tidy up a room, rinse and repeat.

This game makes Garfield: Caught in the Act look like a timeless classic.




Magnus CROWE
Snooze Alarm
(7/29/05 12:06 pm)
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Re: Maeda Progress topic number 999! Here we go!

I made it to level 3 of Kabuki Quantum Fighter, but I can't get to the end of the stage without either running out of time or life.




KazuoSH
The Burninator
(7/29/05 3:48 pm)
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Re: Maeda Progress topic number 999! Here we go!

Yesterday I had watched The Princess Bride. Good stuff.

Today I watched Every Which Way But Loose, but I won't post my opinion on it until tomorrow; usually I have to let my thoughts get settled before I can form an opinion on a movie. For example, I didn't think anything of Animal House while watching it, and the next day after my thoughts stopped swirling in my head and came into place, I deemed it garbage.

And now that I've given Donnie Darko some time to arrange in my head, I liked it.

I also tried that Garfield minigame with the toys a few more times, and every time I put all the toys back in one cabinet the vacuum quit working. Finally I just gave up on it. If that "most recent great/good/bad game you played" topic ever comes back, this one's definitely going in the Bad slot. This game is pure unadultered shit.




Facilitypro
Slow Daddy
(7/29/05 7:51 pm)
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Re: Maeda Progress topic number 999! Here we go!

I don't know what I want to play. I beat two more missions in GTA III. One was a retry of an older misson. Now that I know where the paint shop is, it was a breeze. I also had to wreck three laundry trucks. For the first two, I just had to jack them and crash them into things. The third one actively avoided me, so I just rammed it with a succession of jacked cars.

Then I ran around the city and goofed off. Amazing.




Bomberguy221
Hit and away is my style!
(7/29/05 10:46 pm)
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Re: Maeda Progress topic number 999! Here we go!

Metroid - I got the Varia Suit and Ice Beam, in case I didn't mention it. In fact, I got the Ice Beam twice. Switching between that and the Wave Beam will be annoying.

I also beat Ridley. That was probably one of the hardest "easy" boss fights I've ever played. I went and got the health tank first so I could battle with a full health meter, then I came back (getting followed and damaged by one of the flying things) and tried to climb under the platform to get back up to Ridley, but the thing got in the way and I had to take care of it (running out of missles), resulting in a tortuous period where I lost over a full tank of energy. And most of it was NOT from Ridley!

Anyway, I finally climbed up and dodged the fireballs to a point where I could stand under them and freeze them. I switched between freezing them and attacking Ridley until I realized that he couldn't hit me with the fireballs no matter what, so I just started letting loose on him until he died. I'm not sure if the battle would have been easier or harder with the Wave Beam, but I think I preferred my method.

I have to say that, looking back through the magic of remade games, Ridley becomes a progressively better boss as time goes on. I hadn't played the original Metroid until now (since I had no idea or way of finding out what were "good games" until around the SNES period), but I had expected Ridley to do something other than jump up and down while shooting fireballs. Then again, if he can develop into an all-around enjoyable fight like he did in Prime and a decent challenge like in Super Metroid, I can't complain too much.




CLOUDBOND007
Lunitari Mage
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(7/29/05 11:15 pm)
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Re: Maeda Progress topic number 999! Here we go!

I just finished Prisoner of Azkaban. It stayed entertaining through to the end and I'm looking forward to Book 4. There was a line earlier that made me think of the Book 6 death I know is coming, but it probably wasn't intentional...




ShadOtterdan
Cameo senses tingling!
(7/30/05 12:11 am)
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Re: Maeda Progress topic number 999! Here we go!

I saw all of the endings for Chrono Trigger and Radical Dreamers. Now I'm starting on Chrono Cross. I also recently beat Syphon Filter and I'm starting Syphon Filter 2.




Crawl and 1OOO
The Fuzzy Physicist
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(7/30/05 12:42 am)
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Re: Maeda Progress topic number 999! Here we go!

I do have everything in DK64 now. I have to confess I used FO's guide at the end a bit; I don't think I would have ever found Diddy's final bananas in Creepy Castle any other way. Well, to be precise, if I played that stage over and over for months I might have eventually stumbled upon them. The problem is that they were in a location where I've already gotten the golden banana. To get the bananas to even appear, you have to do something wrong that if you do right, the golden banana appears. So, while exploring and re-exploring the level, I did see that room several times, but it looked like everything was complete there.

Getting all the bananas doesn't seem to get you anything extra, though. Nor does getting all the battle crowns.

Some day I might try beating K. Rool again to see if the ending changes.

Playing the game more lately hasn't really changed my opinion of it. And I above elaborated on whether the levels should be called "shapeless". I'd still call them that, or at least most of them. I mentioned that some levels are sort of like mini-hubs, but that only applies to a couple. It occured to me that I wouldn't be able to map a lot of the stages, or visualize some of them in my head. By looking at the maps in the player's guide, you can see a lot are just a few giant rooms stuck together (like Gloomy Galleon), with some of the rooms themselves being as or more complicated than a Mario 64 stage (on the other hand, Donkey Kong 64 has much fewer stages than Mario 64, but I think its levels are so much bigger that it's still a larger game).

I guess I should go back to Might and Magic.




ShadOtterdan
Cameo senses tingling!
(7/30/05 1:08 am)
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Re: Maeda Progress topic number 999! Here we go! T

The ending changes as you get more stuff, there is an extra scene after the credits after you get everything.




Flying Omelette
Disheveled Hair Projection
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(7/30/05 1:17 am)
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Re: Maeda Progress topic number 999! Here we go!

The feeling I get from DK64's levels is that they aren't bigger in terms of places to explore than the rooms in SM64 or BK, but the rooms themselves are like 2-4 times as large. Imagine if Bubblegloop Swamp in BK was laid out exactly the same as it is, but only scaled twice its size. That's what DK64 feels like. At any given moment, you really can't see a whole lot of what's around you because the levels are too darn big.

I've cleared most of Crystal Caves. I'm missing one Diddy Gold Banana in a room I can't figure out yet. I'm missing one Lanky Gold Banana because I have to rematch the bug race I never even finished in Angry Aztec.

I'm having Gloomy Galleon deja vu. Once again I'm missing 10 normal bananas (probably a missed balloon somewhere), only this time it's Lanky's I'm missing instead of Chunky's...




CLOUDBOND007
Lunitari Mage
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(7/30/05 6:47 am)
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ezSupporter
Re: Maeda Progress topic number 999! Here we go!

I've started Goblet of Fire, finishing a few chapters. It gets off to a much better and faster start than any of the previous books, I think. It's a far longer book than Azkaban...

Other than that, nothing new at all. Hoping Coded Arms arrives in the mail today, since I ought to have a lot of time to play it on Sunday.

Oh yeah, I want to get that old topic archived, too, I got halfway through and forgot about it.




Crawl and 1OOO
The Fuzzy Physicist
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(7/30/05 8:27 am)
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Re: Maeda Progress topic number 999! Here we go!

Quote: The feeling I get from DK64's levels is that they aren't bigger in terms of places to explore than the rooms in SM64 or BK



It depends on what you mean by that.

If you mean that all of DK64, total, might not have more to explore or do than all of SM64, total, then I might agree with you.

Or if you mean that a single room of a stage of DK64 (like, say, the giant mushroom area of Fungi Forest) doesn't have more to do or explore than a stage of SM64 (like Snowman Land), I again might agree.

But if we were talking about all of Fungi Forest compared to one single leve in SM64, then I think DK64 has to have more.

Again, that doesn't necessarily mean DK64 has more total. SM64 has about 20 stages, right? DK64 has, what, Jungle Japes, Angry Aztec, Gloomy Galleon, Frantic Factory, Fungi Forest, Crystal Caves, Creepy Castle (and a couple of small stages, like the hub and hideout). So, only 7. But if each of those stages has three areas with as much stuff as something from Mario, then they work out to be similar.


I do agree, in any case, that DK64 has a lot of empty space. (I thought that was kind of true for Banjo Kazooie as well, but it's been so long that I've played that game that I won't compare them). Like for Angry Aztec, the reason the second big open area is so huge is that it has a lot of nothing in the middle: A huge circle of quicksand. So, you can't (easily, at least) just go from one end to the other; you have to run all the way around.

Gloomy Galleon is another stage they went overboard with empty space. That stage is really fully 3D (because you can swim up and down large distances, as well as move around on a plane), and they took that as an opportunity to make the stage huge in all directions. All that empty water makes it sometimes difficult to find things at the sea bed, and mildly time consuming to reach.




Flying Omelette
Disheveled Hair Projection
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(7/30/05 9:20 am)
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Re: Maeda Progress topic number 999! Here we go!

It might just be an illusion. Gloomy Galleon's a good example, though. It doesn't really seem to me there are more places to explore in that level then there are in a typical BK level, it's just that it's so damn huge. I think any 3D platformer where exploring is part of the game is going to have some empty space, but BK didn't seem anywhere near as bad about it as DK64 often is.




Flying Omelette
Disheveled Hair Projection
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(7/30/05 11:44 am)
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Re: Maeda Progress topic number 999! Here we go!

Another observation I have about DK64 is that I think it's hilarious how the existence of some of the levels makes no sense in this game. In Super Mario 64 it made sense because they were magical paintings and in BK you were in a weird Witch's lair, so they were magical jigsaw puzzles. But in DK64, there's no explanation as to how you enter a small building up on a cliff and end up in the desert. Or how you can enter a room on top of K.Rool's ship and find yourself in a gigantic medieval castle. The Toy Factory might make sense, as I mused before that maybe that's what K.Rool does to earn his money, and I suppose Crystal Caves and Jungle Japes make sense based on their locations on the island, but how can a small shack contain Fungi Forest?




Flying Omelette
Disheveled Hair Projection
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(7/30/05 12:24 pm)
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Re: Maeda Progress topic number 999! Here we go!

These are the types of things only I would wonder about, but I can't help it:

Are Kongs like Transformers in the sense that they change their names to suit what they are throughout life? Otherwise, I don't think Cranky Kong had much of a chance of being anything else if his name was always "Cranky". And what about Wrinkly Kong? Was she always wrinkly, is that just a nickname given to her in old age? And WTF was up with Swanky Kong??

And for that matter, why are all their last names "Kong"? I hope it's just coincidence and it doesn't mean they're all related because I don't see how a spider monkey like Diddy could be related to a gorilla like Donkey, or an orangutan like Lankey. And if Candy Kong is some relation to Donkey then I hope it's through marriage because isn't she supposed to be his girlfriend?

Not only is Tiny Kong ugly as hell, but I think she's rather creepy, too. Go into the switching barrel and highlight anyone but Tiny then pay careful attention to her. She'll cough several times and say her name in a really raspy, creepy voice like, "T---iiiiiiiii---nnn---eeeeee!" In fact, Dixie Kong is the only female Kong I've ever liked. Candy is creepy. Tiny is creepy. Wrinly was...just kinda there in the 16-bit games, but in DK64...that's just wrong on so many levels.

Actually, that switching barrel is one of the more amusing aspects of the game, especially after you have all five characters unlocked. They act like a bunch of morons in there. Why is it that Chunky waves and calls to you if you don't have him highlighted, but once you highlight him he starts acting like he doesn't want to be chosen? In a move that reminds me of Jon Lovitz's "Liar" character from SNL, he looks from side-to-side, and then says, "TINY" and motions you to choose her instead. Then if you move the highlighter to another character, he wipes his forehead...then proceeds to start calling for you again.




KazuoSH
The Burninator
(7/30/05 12:26 pm)
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Re: Maeda Progress topic number 999! Here we go!

I did the sanctuary quest and Meia's dream in Alundra. Poor girl.




Flying Omelette
Disheveled Hair Projection
Administrator
(7/30/05 10:15 pm)
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Re: Maeda Progress topic number 999! Here we go!

I FINALLY figured out what to do with that mushroom floating on the ceiling in the shack that leads to Fungi Forest and got the second crown from DK Isles.

I also completely cleared Fungi Forest and Angry Aztec by winning the three races I hadn't yet cleared in those areas (Tiny's Bug Race, Lanky's Rabbit Race, and Diddy's Owl race.) Great stalks of celery, some of those were really difficult! That's the problem with saving those for when I was feeling better - I have a whole bunch I have to do in a row...(And I've still got Lanky's beetle race in Crystal Caves yet to do!)

Another thing about DK64 is that I can honestly say I like it more than Blinx, too. Even if it turns out that Blinx's end boss was harder (and really, I can think of few bosses that are), I'll probably still end up liking DK more.




Flying Omelette
Disheveled Hair Projection
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(7/31/05 12:04 am)
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Re: Maeda Progress topic number 999! Here we go!

Beat Lanky's Beetle Race in Crystal Caves. The only thing I have left to do in that level besides the boss is that one cabin room with Diddy and I CANNOT figure out how to beat that. You have to kill all the enemies in the room, but I don't see how it's possible to get the barrel-toting Kremlings in the middle because they knock you off the platform as soon as you land on it.

Actually, I just had an idea, but I don't know if it would work considering the strict time limit...




CLOUDBOND007
Lunitari Mage
Moderator
(7/31/05 1:42 am)
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ezSupporter
Re: Maeda Progress topic number 999! Here we go!

Another bad headache and so I haven't been able to read very much today. I've instead worked on putting more songs on my PSP... now that I'm able to use ATRAC3, I can fit a ton of songs on my 256MB memory stick. It's nice.

Also, I now have the Evil Monkey from Family Guy as a background on the system.




Flying Omelette
Disheveled Hair Projection
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(7/31/05 1:48 am)
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Re: Maeda Progress topic number 999! Here we go!

Beat the boss of Crystal Caves, a rematch with the armadillo. I couldn't figure out what to do to beat him when he was down to one hit left, and I was down to only one life block...then I figured it out and thus still beat him on my first try.

I found some more bananas around DK Isles. I'm only missing one each for Donkey, Chunky, and Lanky. I know where Lanky's is, I just don't feel like attempting it tonight because it's one of the harder mini-games. I also cleared out a few areas within Creepy Castle.

Still missing one Diddy banana from Crystal Caves. Cannot solve that room.




CLOUDBOND007
Lunitari Mage
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(7/31/05 2:50 am)
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ezSupporter

Re: Maeda Progress topic number 999! Here we go!

Yay, 105 songs on the memory stick with 30MB+ reserved for game saves and things. :)

Oh, and Coded Arms never did show up. Oh well, tomorrow will be a Harry Potter filled day.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(7/31/05 3:01 am)
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Reckless FI-YAH~~~

Made it to Chapter 4 in Makai Kingdom. Thinking of creating some "junk characters" to level up a bit then turn into houses. So far this game seems easier than Disgaea.
....
Crispen Freeman as Zetta rocks. Scratch that, Crispen Freeman rocks in general.




Emi SweetHome
Feminine Key Master
in Disguise
(7/31/05 9:22 am)
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Re: Reckless FI-YAH~~~

Tried going into that cave by the watermill in Alundra, then the music kind of quit working.




Flying Omelette
Disheveled Hair Projection
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(7/31/05 9:36 am)
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Re: Reckless FI-YAH~~~

Did the music quit working everywhere or just in that cave? There might be a cave in that game that has no music for a reason, but I'm not sure.

I lost part of the music in DK64 last night. When swimming around just off the coast of the island, there was complete silence. But if I moved to anywhere else, the music would come back.




Emi SweetHome
Feminine Key Master
in Disguise
(7/31/05 9:45 am)
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Re: Reckless FI-YAH~~~

I went in, heard a few crashing noises, then all went mute when I jumped on the first spring plant I made in there. When I left the cave, it was still mute. So I saved and turned it off.




Facilitypro
Slow Daddy
(7/31/05 11:43 am)
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Re: Reckless FI-YAH~~~

I decided to start Y's: Ark of Napishtim. It's...average, but good enough to keep going, I guess. It's an action RPG, with real time battles. The structure is a little diferent, as there's no overword, just several screens between areas.

I've found all three of the main swords, fire, wind, and lightning. I've been leveling them up, but I've really only been using the wind sword. While the fire sword is stronger, the wind sword gives you a fourth hit in the combo. So far, I haven't noticed certain ememies being weak to the elements, so I just stick with the wind sword.

Is it challenging? Not particularly. There hasn't been as many bosses as I thought there would be, and the regular battles aren't much. I've only fought one hard boss, and that was in an optional part.

One thing I noticed is that the timer is WAY off. It seems to go twice as fast as it should. I noticed this when I saved at one point and it said I had been playing for 5 hours. It was noon and I had only started a couple hours before.

every single character in the game is voice acted, which sort of gets annyoing when I'd trying to read the text. I don't think there's an option to turn it off.




Flying Omelette
Disheveled Hair Projection
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(7/31/05 10:35 pm)
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Re: Reckless FI-YAH~~~

I FINALLY solved that room with Diddy Kong in Crystal Caves. What I did was fly over the four guys in the middle so that they followed me to one end of the platform. I landed on the corner platform, killed the fat Kremling, then turned around and threw oranges at the middle platform. Because all the barrel guys had followed me to the corner, they were all taken out at once. From there, I could easily jump to the middle platform and take out the remaining three Kremlings in the corners. I now have all 201 Gold Bananas, all regular Bananas, all Battle Crowns, all Banana Fairies, and all Banana Medals. All cheats and everything else is unlocked except whatever you unlock for beating the final boss.

I've gotten to the last (?) part of the final boss fight where you have to use Chunky, but I reach a certain point and don't know what to do.

It's funny, but I'm actually going to miss playing this game, although I don't think I'm ever going to want to play through it again. I can understand why Crawl would only give it 2-1/2 stars, but I might be willing to give it 3 stars. I've had a lot more fun with it than I thought I would and I think that some of the toughest goals to get in this game are harder than some of the toughest goals in other similar games (like Blinx or Banjo). The final boss fight is pretty good, too. Most of the other bosses were easy enough for me to beat on my first attempt, but the cardboard K. Rool and the rematch with the Dragonfly took me a few tries.

And while not the most hilarious laugh-a-thon in the world, I think this game is more legitimately funny than Conker.




Flying Omelette
Disheveled Hair Projection
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(7/31/05 10:50 pm)
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Re: Reckless FI-YAH~~~

Other DK64 notes:

There's a hidden room in this game that you can access by going to any Snide's HQ (except the one on DK Isles, you have to use on in an actual level) after you've collected all of the Blueprints in the game. Highlight any bonus game (I recommend highlighting Beaver Bother because you can end that one right away by jumping in the center hole if the code doesn't work), then quickly press B and A. If you did it right, you'll be taken to a weird glitchy room. The room has a blue tile floor and four square platforms in the middle. You can jump on these. They have square pattern tiles on top, except the last one whose pattern matches that of the floor. Also in this room is a yellow banana balloon going back and forth on one side of the platforms (it's halfway through the floor), and on the other side of the platforms is a motionless Donkey Kong that just stands there blinking his eyes. You can run right through him. And I've heard he'll be there even if you take Donkey Kong into this room (I went in as Diddy).

You cannot escape this room. If you walk off the floor out into the black area, eventually you'll disappear, and the game will act as though you walked through a door...but you just keep reappearing in this same glitchy room. DK64's version of the Minus World? Well, maybe not exactly the same as this seems to have been intentionally programmed in...perhaps something from the Beta version of the game?

I also used the "Swim Through Walls" glitch to take other Kongs in to see the Banana Fairy Queen. Normally, you can only take Tiny in there, but this glitch makes it extremely easy to get anyone in there. The funny thing is, the character who appears in there will be scaled down in size, just as Tiny is when she goes in there because you normally have to shrink her with the Tiny barrel to get in. Since they're scaled down, you can still leave through the exit (at first I had thought Chunky would be too big to fit through the exit, but he went through just fine.)

Oh, and I experienced another weird glitch. I went to see the Banana Fairy Queen once I had all the Banana Fairies in the game photographed. She gave me the Rareware Golden Banana, which brought me to 200 because at the time, I was still missing that one from Diddy's area in Crystal Caves. But even though I only had 200 and not 201, the game still recorded my percentage as 101%.




Bomberguy221
Hit and away is my style!
(8/1/05 1:31 am)
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Re: Reckless FI-YAH~~~

I skipped around on my games, as usual.

Animal Crossing - I won Excitebike at Tom Nook's end-of-month lottery. It was my only group of 5 tickets, and the game was the #1 prize. Unfortunately, I got the game before. Oh well; it was still a good win!

Metroid - I beat Kraid. He was harder than Ridley, but much more fun to fight in Super Metroid. I hope, if they do release a Metroid Prime 3, they bring Kraid back. THAT will hopefully be a fun fight, assuming my Ridley story holds water on other bosses.

I entered Tourian and died the two times I attempted to get to Mother Brain. Metroids are a lot harder to get off you in this game, especially if two or three tag team you.

Metroid Prime 2 - I picked up where I left off: normal difficulty, right before the Emperor Ing. I made it to the third phase of this boss before dying. The first phase worked me over! I'm not sure if it was the Phazon or the tentacles that drained the energy out of me, but both were quite deadly. I went to the second phase with only two energy tanks out of a full set (around 10, I think).




Facilitypro
Slow Daddy
(8/1/05 1:42 am)
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Re: Reckless FI-YAH~~~

More Ys 6. First off, I was wrong about the timer. It's actually the time the game was saved. I have no idea what time zone it is. It's several hours off (and my PS2 is set right).

This is the smallest RPG I've ever seen. There are 2 towns and about 3 main dungeons. Needless to say, there's a lot of backtracking. There are some "trials" dungeons, which you're permitted to enter at certain points, but not only are they very small (4-5 rooms), but not mandatory. The main dungeons aren't very creative, either.

I hope I'm almost finished with it. It seems pretty short.




CLOUDBOND007
Lunitari Mage
Moderator
(8/1/05 2:07 am)
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ezSupporter
Re: Maeda Progress topic number 999! Here we go!

I uploaded the previous progress topic. I also read further into Goblet of Fire (going to read some more right after this post).

Most importantly, I learned that in that old Lunar 1 song, the line is:

Quote:Valiant 'gainst the power
Evil forces, take heed!



Not, as some have said:

Quote:
Ghaleon gets the power
Evil forces, take heed!




All I can say is that Ghaleon is gonna be pissed off when he finds out he's not in that song.




Master Ghaleon 99
Magic Emperor
(8/1/05 2:08 am)
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Re: Maeda Progress topic number 999! Here we go!

NOOOOOOOOOOOOOOOOOOOOOOO!




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(8/1/05 6:47 am)
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Re: Maeda Progress topic number 999! Here we go!

Discovered the POWER of level 3 section 4 in Makai Kingdom...
Easy leveling and free crap! Yahoo!




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/1/05 9:19 am)
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Re: Maeda Progress topic number 999! Here we go!

I finished reading Half Blood Prince. Maybe I should start a dedicated spoiler thread to it, so it can be discussed in detail without spoiling it for whoever hasn't read it.

But some simple comments:

-The book doesn't start with a chapter of Harry at the Dursley's.
-When the book finally does get to Harry with the Dursley's, that part is over quickly. If you started with this book and didn't know they used to be cartoonish step-parent type characters, you wouldn't get that from this book (actually, when I started with the 5th book, I got that there was tension between Harry and his adopted family, but was surprised at how cartoonish they were in the 1st book).
-Harry doesn't come across as so angsty as in the 5th book.
-Unlike books 2 and 3, this one doesn't blatantly recap the previous story.


As for the ending, well, I won't say what it is, but I'm sort of tempted to be disappointed by part of it. But it's sort of a cliffhanger, so I'll have to see how it develops in the next book to know how I really feel about it.



For the movies, I was thinking more about why I thought so far the 2nd was the best.

I think the 3rd is incomplete. It doesn't stand on its own (away from the book, not necessarily aware from the other stories) as well. I mentioned before that when I talked about it with FO, I had to keep introducing explanations from the book. For example, it's not even explained how Sirius escaped from Azkaban.

There were complaints about the first two movies following the books too closely, but the third movie often deviated from the book for no reason I could see, just for the sake of being different.




pOrn Sigma
Sexy Thang
(8/1/05 10:13 am)
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Re: Maeda Progress topic number 999! Here we go!

Harvest Moon: A Wonderful Life - I can't take this game anymore. As funny as the whole male cow thing was, this game bores me. It's water the crops one-by-one, clean the animals, run around town some, day after day. There's nothing to do in this damn town.

X-Men Legends - Started a game on this. Mystique beat me once (actually it was her goons that teamed up on me), then I figured out some cheap strategy that involved activating Wolverine's healing ability. If my health got too low, there was somewhere I could stand in safety and wait for my meter to refill. I ended after I toured the places with Allison and talked to Forge, Storm, and Rogue.




Nixxy Blayde
Pirate
(8/1/05 12:09 pm)
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Re: Maeda Progress topic number 999! Here we go!

Drakkhen - How the motherfuck do you get past the shark that appears in the moat surrounding Hordkhen's Castle after you complete his first mission?? For that matter, WHY does a shark appear there if you're his ally???

This game sucks!




Flying Omelette
Disheveled Hair Projection
Administrator
(8/1/05 12:22 pm)
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Re: Maeda Progress topic number 999! Here we go!

Quote: How the motherfuck do you get past the shark that appears in the moat surrounding Hordkhen's Castle after you complete his first mission??


Highlight if you want to know:



Switch control to the character who appears closest to the bridge when you walk up to it. Wait for the shark's fin to appear on the right side of the bridge, then quickly have that person run across. You should make it if you're fast enough.



Quote: For that matter, WHY does a shark appear there if you're his ally???


That's exactly why it appears. To make you question him in your mind.




da dick
hobo blues baby
yeah...
(8/1/05 12:39 pm)
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Re: Maeda Progress topic number 999! Here we go!

shadowrun:

completed it. would have taken longer w/o good olde frameskip. well, would have taken shorter if i didn't over level my party. the final dungeon n boss was kinda weak. nothing a fully cybered team and som,e medikits can't handle. completed the optional hacking mission and saved seattle from nuclear fallout... after i tried killing thon a few different ways for the heck of it.

started a new game with a shaman. completed it too! much faster when the mechanics of the game. and yea. getting rianna , the ace hacker ASAP for earning big $$$$$$ ka chink kachink ka chink.... ahhh . hmmm... yea. n i accidentally found a cheat for earning money even faster, though u can only do it later into the game. just align with the mafia to get discounts @ the crime mall, and .. it doesn't take a genius to figure that out. i guess most peeps @ gamefaqs never noticed that cheat, since they all aligned with yakuza to get the best armour and spell focus. ho hum.

chrono trigger: completed it through the black omen. i should have stolen more stuff from thata place but it was getting long n boring. then i tried completing it through the bucket(no difference to ending). then i tried it with epoch. started a game plus game. tried to kill lavos using only chrono n marle. naa... too weak. thought about trying it with frog , lucca , chrono, but frog doesn't get the masumemammamawhatever until later. now, i'll try complete the future section and try killing lavos after that. should be easy with chrono, lucca and marle/robo.




pOrn Sigma
Sexy Thang
(8/1/05 3:37 pm)
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Re: Maeda Progress topic number 999! Here we go!

I usually use Magus, Lucca, and Ayla on Lavos. I might just be biased towards them because they're actually my favorite of the characters. I'm probably the only person who dislikes Frog.

After I get Robo, the only time I use Marle is the scenario with her father towards the end of the game.




Rushifell
Pirate
(8/1/05 4:36 pm)
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Re: Maeda Progress topic number 999! Here we go!

I finished tales of symphonia during the long absence away from the internet. great game if a little cliche in the story.




R U $ h 1 F 3 ||
pOrn Sigma
Sexy Thang
(8/1/05 5:27 pm)
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Re: Maeda Progress topic number 999! Here we go!

Tried that Garfield game one last time. I give up. Every single time I try to play the wind-up game, the vacuum stops working. I have feeling this guy gives me the key to the bathroom since I've combed the house and can't find anything else to any of the other rooms, and since I can't complete his stupid game, I can't progress any further.

This game is bullshit.

I guess the PS2 version didn't fall through, thankfully.
http://www.gamespot.com/pc/action/garfield/news_6094823.html




Flying Omelette
Disheveled Hair Projection
Administrator
(8/1/05 5:35 pm)
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Re: Maeda Progress topic number 999! Here we go!

Quote: Harvest Moon: A Wonderful Life - I can't take this game anymore. As funny as the whole male cow thing was, this game bores me. It's water the crops one-by-one, clean the animals, run around town some, day after day. There's nothing to do in this damn town.


I think the makers of the Harvest Moon games need to learn to apply some structure to them.




Flying Omelette
Disheveled Hair Projection
Administrator
(8/1/05 5:50 pm)
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Re: Maeda Progress topic number 999! Here we go!

You know, I have a feeling I know what to do in that last part of Chunky's fight against K. Rool in DK64. And if my suspicions are correct, then Chunky will officially be the 2nd-Greatest Game Character Ever right behind Bebedora.




CLOUDBOND007
Lunitari Mage
Moderator
(8/1/05 7:10 pm)
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ezSupporter
Re: Maeda Progress topic number 999! Here we go!

Quote: I finished reading Half Blood Prince.



Would you be able to rate the books you finished from best to worst? I'm going to read some more Goblet of Fire today...

Anyway, I did get Coded Arms today and played the training level. I had to customize the controls a bit... basically, what I've done is set it so the face buttons are used to look up and down, and turn left and right, while the analog nub controls forward and backward movement. Shoulder buttons control jumping and firing. D-pad is for reloading and switching weapons.

It's a little clunky, but it's the best I've come up with so far. The PSP doesn't have an ideal button layout for an FPS.

The graphics are fairly good, but I think every level is going to look exactly the same, just randomly generated into a new layout. We'll see.




Flying Omelette
Disheveled Hair Projection
Administrator
(8/1/05 7:46 pm)
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Re: Maeda Progress topic number 999! Here we go!

I haven't tested it yet, but judging from Crawl's reaction, I'm guessing my theory is incorrect. Damn you, Rare!




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/1/05 7:50 pm)
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Re: Maeda Progress topic number 999! Here we go!

I told you I wouldn't indicate whether your theory was correct or not.




Facilitypro
Slow Daddy
(8/1/05 8:15 pm)
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Re: Maeda Progress topic number 999! Here we go!

I finished Azkaban on the plane the other day. I thought it was better than the other two books. Some parts felt long in the tooth, though.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/1/05 8:19 pm)
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Re: Maeda Progress topic number 999! Here we go!

Quote: Would you be able to rate the books you finished from best to worst?


Gee, I don't know. I don't naturally always rank everything. I guess I'd simply say that I think the series generally gets better as it goes along (I like how the books are longer and have more detail), though some things have diminishing returns. For example, at first, the magic classes were interesting for their own sake, just because they were new. But later in the series it can seem like all the classes and exams are distracting from the real story.




CLOUDBOND007
Lunitari Mage
Moderator
(8/1/05 8:38 pm)
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ezSupporter
Re: Maeda Progress topic number 999! Here we go!

Well, I heard that a lot of people were disappointed in Half Blood Prince, when comparing it to 4 and 5. I'm not sure if it's because of the character death or they just didn't care for the story as much.

As for Goblet of Fire, there's a lengthy part involving Quidditch in the early going, and it ends up being less than interesting for the most part. There's a lot of build up to the event, and there's the novelty of... hey, it might be interesting to see how professional teams would play, as opposed to kids in school. But then you realize that you don't really care about the teams or the players and it becomes a little bit of a chore to get through.

There's been some developments though, and it seems like it might be picking up again. This book is different from the previous ones in terms of how long it takes for them to actually get to the Hogwarts part of the story. At least there's not as much of the Dursleys as in the previous books, though...




Flying Omelette
Disheveled Hair Projection
Administrator
(8/1/05 9:37 pm)
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Re: Maeda Progress topic number 999! Here we go!

I beat Donkey Kong 64.

I'm guessing the "audition" at the end was the extra bit for finding everything in the game. There's one part that I found so hilarious, I doubled over in laughter. Donkey Kong starts pulling on a lever, but it won't budge. Tiny walks up to him and taps the lever, then it flies forward and whacks DK in the face. That alone was predictable and not really funny, but what made it hilarious is that Tiny then skips away and says her name in the same creepy, raspy voice that she does when she's in the switching barrel for no apparent reason!

Anyway, my theory on what to do with Chunky was incorrect. Since there is only so much you can do, and I had tried everything else, I thought that belching on K. Rool would be what damages him. But it turns out you're not allowed to use your charge move in that fight. No charge = no belch for Chunky.

It turned out that one of the things I had been trying last night WAS the right answer, but I just wasn't timing it correctly. I think the best part of the final boss fight all around is Lanky's part (though sometimes I have trouble getting him to hit the #4 switch).

Chunky is still great, though. I think he's my favorite of all the Kongs in all the games. I almost feel sad knowing he'll never be in another game.




Facilitypro
Slow Daddy
(8/1/05 10:47 pm)
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Re: Maeda Progress topic number 999! Here we go!

I finished Ys 6. It was disappointing.

There was one more dungeon since I made my earlier post. That means two towns and 3 or 4 main dungeons (depending on what you call a dungeon).

I've heard it was pretty challenging, but I had an easy time. At th ebeginning, you'll die in 1 hit if you venture too far. Once you hit level 40 or so, almost no normal enemy will kill you. The later bosses were complete jokes. I think it took me about 20 seconds to beat the second to last boss.

I estimate this game was about 20 hours long.

Anyway, it doesn't deserve any more discussion.




Flying Omelette
Disheveled Hair Projection
Administrator
(8/1/05 10:55 pm)
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Re: Maeda Progress topic number 999! Here we go!

BTW, my clock on DK64 with everything collected and right after beating the final boss was just a little over 40 hours.

I tried playing Indiana Jones and the Infernal Machine. Argh!!! This game has a completely different control scheme from DK64! I ended up getting poisoned by a snake right in the beginning because I couldn't fight it properly as I was trying to use DK64 controls. I used my anti-venom to cure it, but then got poisoned again. I wasn't able to locate another anti-venom, so I eventually died from the poison. The game let me continue, but I continued while still being poisoned. I eventually died again. I kept getting a little farther each time like this, but it reminded me of playing Uninvited while carrying the red ruby in your inventory. I decided I'd try again from the beginning and acquaint myself better with the controls so so I won't get poisoned by the snake.

The voice acting and dialogue in this game so far is terrible. I understand that getting Harrison Ford was most likely an impossibility, but couldn't they at least get a GOOD voice actor? And a good script writer?

So far, it seems the game this one is most like of those I've played is Shadow Man. But right from the start I can tell the camera is not as intuitive. The camera always stayed behind Shadow Man, but here it tends to drift away from Indy and you have to re-center it behind him by pressing Z.




CLOUDBOND007
Lunitari Mage
Moderator
(8/1/05 11:06 pm)
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ezSupporter
Re: Maeda Progress topic number 999! Here we go!

In Coded Arms, it seems you can pick from one of three areas from the start. I picked the city, which is six levels deep, and cleared the first four levels of it before stopping to watch DBZ. Goku punched Nappa hard in the gut. :)

Stages seem to be randomly generated, with the goal being to find the exit leading to the next level. By fighting enemies, you earn ammo, new weapons, defensive items to equip, and stat boosts. There are a few different things to fight... spider like robots that explode when they get close, regular enemies that fight with guns, some flying things...

Sometimes, it seems you need to fight a gate keeper enemy before you can move to the next level. It kind of does feel like the same thing over and over again, but if the enemies get more challenging, and if there are more enemy types later on, I think I could have fun playing over a somewhat long period of time.

The controls aren't too bad once you get used to them... the graphics are sort of repetitive, but not bad looking from moment to moment... it is pretty neat playing a FPS on a handheld with no slowdown and short load times. It'll be interesting to see if the Metroid for DS does well... critics weren't that pleased with Coded Arms.




Flying Omelette
Disheveled Hair Projection
Administrator
(8/1/05 11:06 pm)
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Re: Maeda Progress topic number 999! Here we go!

Quote: tried to kill lavos using only chrono n marle. naa... too weak.


I've beaten Lavos with just Crono. I got the programmer's ending that way.

It's also possible to beat Lavos at the first encounter with him in the Ocean Palace where Crono is supposed to be killed in the story. (It's an alternate way to get the programmer's ending.)




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(8/1/05 11:18 pm)
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Re: Maeda Progress topic number 999! Here we go!

..Ocean Palace Lavos has like triple the HP, or so I've heard....




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/1/05 11:24 pm)
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Re: Maeda Progress topic number 999! Here we go!

It sounds like a shame about Ys 6. Ys 1 wasn't too long, but the final dungeon was about as big as the rest of the game put together. I thought that area was good. The final boss, however, was a joke. (I may have been overleveled). The final boss of Ys 2 made up for it a bit, though (and I couldn't have been underleveled for that, because my hit bar was almost completely filled).



After some of the Donkey Kong stuff lately, I felt like looking at my DKC SNES files. I couldn't easily find DKC2, but I did find 1 and 3.

Wow, I finished DKC1 in less than 5 hours. I knew the game was fairly short and easy, but I may have forgotten it was that short.




ShadOtterdan
Cameo senses tingling!
(8/2/05 12:47 am)
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Re: Maeda Progress topic number 999! Here we go!

I've been playing Syphon Filter:Omega Strain. I haven't gotten very far though, I keep hanging back and getting par times or working on my weapons skills. At the moment I'm trying to get through the Carthage mall without dying, but the boss keeps killing me.




CLOUDBOND007
Lunitari Mage
Moderator
(8/2/05 4:11 am)
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ezSupporter
Re: Maeda Progress topic number 999! Here we go!

I finished up the City stage on Coded Arms. I'm not really sure about this game. It's something to do, and I don't mind trying different things when I'm renting. But it is getting kind of tedious already... the biggest challenges so far are getting used to the controls and conserving ammo.

The next stage, and I can't really remember what it's called... maybe a military base or something... doesn't look significantly different from the previous stage, confirming what I thought earlier.

If I had to rate it based on the first 40 minutes of play, I'd say either 1.5/5 or 2.0/5




Flying Omelette
Disheveled Hair Projection
Administrator
(8/2/05 6:32 am)
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Re: Maeda Progress topic number 999! Here we go!

Quote:..Ocean Palace Lavos has like triple the HP, or so I've heard....


I can't remember too well because it's been awhile since I've beaten him there, but I do recall it taking a really long time. At one point I began to wonder if it just wasn't possible and if the battle would last forever until I either purposefully gave up or ran out of healing items, but eventually his head was destroyed and I entered the shell for the 2nd and 3rd phases, which were no more difficult than they usually are. It was also harder to stay alive during the first phase than it was when I beat him the first time through the game. The needles he throws do an incredible amount of damage there.

After that whenever I'd reach that part on a New Game +, I'd have to purposefully just sit back and not do anything so I could progress the story and get past that part.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(8/2/05 8:07 am)
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Re: Maeda Progress topic number 999! Here we go!

Reached Episode 5 in Makai Kingdom. 4 was annoying.




Rushifell
Pirate
(8/2/05 12:17 pm)
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Re: Maeda Progress topic number 999! Here we go!

playin a little bit of Chrono a little bit of FF4 on Chronicles. Made it to where you first see the Day of Lavos on the vidscreen in the future of CT. Got as far as where you have to get the sandruby from the antlion cave in FF4.




pOrn Sigma
Sexy Thang
(8/2/05 5:13 pm)
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Re: Maeda Progress topic number 999! Here we go!

Game Progress: Nothing to report.

Art Progress: Drew a character I had imagined a long time ago, as well as a critter I got an inspiration for while listening to the Zeromus fight theme yesterday (I know that's a contradiction, getting a cute critter from a song like that. It's a long story).

Movie Progress: Watched Twins. Y'know, in both movies of his I have any recollection of (I don't remember Terminator at all), Ahnuld picks up the back of a car. As "WTF" as that scene where DeVito runs off by himself near the end was (I don't understand why he did that, aside to keep the movie going), I thought it was a worthwhile movie. Every Which Way But Loose, on the other hand, still hasn't left any impression on me. The few things I found funny in that movie were all done by the monkey.




CLOUDBOND007
Lunitari Mage
Moderator
(8/2/05 7:05 pm)
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ezSupporter
Re: Maeda Progress topic number 999! Here we go!

In Goblet of Fire, I've reached the point where classes first start. Couple hundred pages, I think.




ShadOtterdan
Cameo senses tingling!
(8/2/05 8:11 pm)
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Re: Maeda Progress topic number 999! Here we go!

I got that mission done in Omega Strain, and I've also been playing Zelda:Oracle of Seasons, I'm up to the tarm ruins.

In other news today, I got burgled. However, the wierd thing is that the only thing they stole was my punching bag. He could have taken the bike, or something else, but no, he goes and takes the 80 pound punching bag and hauls it over the fence with the wired shut gate, I mean, why would you even steal something like that? I guess if you're into fitness or something, but it seems like a big waste of effort to lug that thing anywhere.

On Chrono Cross, I just got Kid to join my party and then quit, I want to get a rainbow shell guide to make sure I don't miss any.




Bomberguy221
Hit and away is my style!
(8/3/05 3:00 am)
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Re: Maeda Progress topic number 999! Here we go!

Metroid Prime 2: Echoes - I beat it. It was a close call, too! The game went into one of those "countdown until everything goes boom" deals and I finished with 2 seconds to spare. Anyway, I saw Samus with her suit off, and I'll be starting Hard soon. I've most likely unlocked everything in Multiplayer, and I know I unlocked a gallery of rough sketches.




pOrn Sigma
Sexy Thang
(8/3/05 11:59 am)
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Re: Maeda Progress topic number 999! Here we go!

I got through the Underground Waterway in Alundra. What a waste; except for the Life Vessel, I could have just gone through the desert.

And my fucking dogs killed a pigeon this morning. It was on the back porch this morning. One of them keeps walking around with it in his mouth. It's obviously fresh because the neck wobbles as he moves.




Lord Vyce
Lord of Women's Lingerie
(8/3/05 12:08 pm)
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Re: Maeda Progress topic number 999! Here we go!

I've been working on Super Ghouls n Ghosts. I beat the first quest, but can only get as far as those two bosses right before Sardius with the Goddess bracelet. It's easy enough to get through the level with it, but once I get to them I run out of time. 0o




pOrn Sigma
Sexy Thang
(8/3/05 1:54 pm)
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Re: Maeda Progress topic number 999! Here we go!

Found this in one of the archive topics, posted by Troy:

Quote: The hardest part of Alundra 1 was the Reptilicus Maximus boss, but every boss of Alundra 2 that I saw before I quit the game was about that difficult!

... am I the only person who didn't find Reptilicus Maximus hard at all? I think James said it took him 20 tries to beat him, and FO mentioned him in that "Hardest Bosses of All Time" topic. I beat him in three tries (on my first attempt, I actually made quite a dent in him. The second attempt, I didn't even get to his "healing" phase. The third attempt I kicked his ass). Or is there a second Reptilicus Maximus somewhere in Alundra? I don't think the first Alundra has any kind of difficulty setting (I started the game back when I was a sissy and set everything to Easy. Now I generally jump into Normal), so I don't think that's it.

Yet I died against all by two of the Lament of Innocence bosses at least once (Death killed me about five times). I have a feeling I'm going to be cursing a blue streak at Melzas.

After I finish Alundra, I'm going to restart Alundra 2 on Normal. I started it on Easy, beat Mephisto's cat on my first try, then stopped there.




DOVEBLOB
Bagel, Dammit! Bagel!
(8/3/05 4:44 pm)
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Re: Maeda Progress topic number 999! Here we go!

Melzas (unfortunately) is one of the easiest bosses in the game. If you got past Reptilicus without much trouble, you'll have no problem with him. I think I actually had more trouble with those bosses that suck you into their rib cages in Alundra than the Reptilicus, but I can't remember too clearly since I only played through that game once after it was just released.




Flying Omelette
Disheveled Hair Projection
Administrator
(8/3/05 5:33 pm)
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Re: Maeda Progress topic number 999! Here we go!

I didn't have anywhere near as much trouble with Reptilicus Maximus as Kiera and BJ said they did, but I did think it was one of the better boss fights in the game.

Alundra 2 has better boss fights, though. In fact, Alundra 2 has the best boss fights in any game I've played since Star Fox.




pOrn Sigma
Sexy Thang
(8/3/05 7:40 pm)
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Re: Maeda Progress topic number 999! Here we go!

I went from Giantdude's Lair to the Fairy Pond (I got the sword the fairy gave me, but everyone is telling me to go back even though it's sealed). Giantdude killed me twice. The third time, I took only a single hit because I ran the instant it let me and managed to get a good distance between us.

Yeah, I remember those Soul Leeches. The first one, I took a few hits, then realized I could latch onto Thatdude and hit it with the flail twice before it sucked either of us in. The second one, I died once against it when he sucked up Whoseit (damn blast it, I'm forgetting everybody's name now), and in the rematch I used arrows instead of close-range weapons, but I would also lob Alundra in if I thought Whoseit was in danger of getting sucked in (since I could heal Alundra. Whoseit getting sucked in = OHKO).

By the way, do the Murgg automatically steal those two Crests, or are they stolen if I don't retrieve them by a certain time?

By the way, when I said "I'm going to be cursing a blue streak at Melzas", I was kind of joking. Everyone else here who's played Alundra has said he's a pushover. They also said Reptilicus Maximus was really hard. I found Reptilicus Maximus easy, and since I died so much against Lament of Innocence bosses, maybe I'd end up having a fit with Melzas. O.o




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/3/05 10:10 pm)
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Re: Maeda Progress topic number 999! Here we go!

I was looking for my Game Boy camera so I could post a (crappy low res black and white; but I don't have a real digital camera) current picture of myself to go along with CB007's post, but I couldn't find it anywhere.

The first obvious place to look would have just been amongst my other games, but it wasn't there. So I started digging through some boxes I haven't looked at since we moved.

Wow, I found a lot of stuff. I found a little vacuum for electronics that I bought from my brother during a school fundraiser. I thought that was lost forever. I also found my Planescape boxed set; I especially thought that was lost forever, since I looked through my car and my mother's house for it several times without success. I found my high school diploma (which I didn't realize I was missing). I also found the other copies (the ones not in the photo album) of the photos I took of FO the first time I visited her.

No game boy camera, though.

I could post some older pictures of myself I've already scanned, but I dunno.




CLOUDBOND007
Lunitari Mage
Moderator
(8/3/05 11:30 pm)
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ezSupporter
Re: Maeda Progress topic number 999! Here we go!

Up to around page 275 of Goblet of Fire. Haven't played any more of Coded Arms since the last post, but I may try making some progress later.

I'm kind of confused about the whole Gamefly situation. After that e-mail saying they'd send the new games out as soon as the post office scanned the old ones... nothing. I put Pirates! in the mail Sunday afternoon, and no word from GF about the next item being shipped yet. Unless it got lost going from the mailbox to the Post Office, they aren't doing it the way they claimed.

I've actually been going back and forth on what to get next. I was considering a UMD movie, but if the shipping times will be as usual, it'd probably be best to get a game. I would like to get something for the PSP in any case...




Bomberguy221
Hit and away is my style!
(8/4/05 1:17 am)
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Re: Maeda Progress topic number 999! Here we go!

Quote: Harvest Moon: A Wonderful Life - I can't take this game anymore. As funny as the whole male cow thing was, this game bores me. It's water the crops one-by-one, clean the animals, run around town some, day after day. There's nothing to do in this damn town.

I don't know if I can convince you of this without spoilers, but things pick up after the first year. It can be a bit dragging, though, which is probably why I'm still in the first summer of Chapter 3.

Are you playing "A Wonderful Life" instead of "Another Wonderful Life"? I thought you might be more interested in the other version, and the U.S. release (if it hasn't happened yet) isn't very far away.

Metroid Prime 2 - I started the Hard version of the game and have made it to Agon Wastes. I'm about to take my first trip into Dark Aether. Now that I'm more scan-aware, I'm shooting for the 100%.




SolidChocobo
Sister Midnight
(8/4/05 5:12 am)
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Re: Maeda Progress topic number 999! Here we go!

Still toil toil toiling away at Final Fantasy IIj on Dawn of Souls. I just unlocked the Ulitma spell and have to fight some cyclone or something. It's as crappy as ever, but I still feel compelled to finish it.

Hopefully the prologue game they added to it will be a little better since they designed it 16 years after the fact, hopefully with the knowledge that the original was a fucking dog in tow. Otherwise, I don't think I could bear an extra 10 hours of FFII.

I also finished the FDS version of SMBIIj on an emulator last night, after playing through the SNES version at a friend's house the night before (Both times as Mario, as I can't STAND Luigi's imprecise controls). Not that significantly different than the SNES Lost Levels release, but 1ups seem a bit more difficult to come by (In the SNES version, you could double jump on a koopa shell after completing a 1up chain and gain another couple of lives, but in the original you only get points. Anything you hit with the shell after relaunching it still gains you another life, though). There's actually one instance where the Lost Levels is a bit harder (There's a Bowser level where in the LL, one of the moving platforms is slightly obscured by lava, so if you're not watching carefully, you might miss it. In the original, you can see it as plain as day).

You also have to play through the game eight times in total to gain the A-D worlds, which is a goal I plan to achive eventually. Hopefully at the point I'll be quite the SMBIIj expert and will be able to play through the game without making too much of an ass of myself. As it stands, I can get through the game pretty competently, but I do have my share of stupid deaths as I'm not quite as familiar with the level designs, which I dare say are consistantly at least twice as hard as anything in the original, anyway.




CLOUDBOND007
Lunitari Mage
Moderator
(8/4/05 5:41 am)
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ezSupporter
Re: Maeda Progress topic number 999! Here we go!

Read quite a bit more of GoF... near page 400, I think. This has been the most enjoyable HP book so far.




SolidChocobo
Sister Midnight
(8/4/05 5:59 am)
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Re: Maeda Progress topic number 999! Here we go!

I thought the most enjoyable Happy Days book was "Date Night With 'The Fonz'" because you don't really get a good grasp of his inner psyche from the show.

Edit: I'm sorry, I read that as HD, not HP. My statement stands true, regardless.




CLOUDBOND007
Lunitari Mage
Moderator
(8/4/05 6:20 am)
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ezSupporter
Re: Maeda Progress topic number 999! Here we go!

Quote: I thought the most enjoyable Happy Days book was "Date Night With 'The Fonz'" because you don't really get a good grasp of his inner psyche from the show.

Gotta be Post of the day!

One other thing I forgot to mention is that I cleared the Sector 1 base in Coded Arms. I had a little more fun today, but this game isn't good to play for a long stretch of time. I noticed that the next area... Ruins... does look distinctly different, so at least there's going to be a visual change of pace. To be fair, the gameplay has improved ever so slightly because there are new weapons to use and enemies to deal with, and maybe a bit of a difficulty increase, too.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(8/4/05 8:18 am)
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Re: Maeda Progress topic number 999! Here we go!

On Episode 6 in Makai Kingdom. The enemies have jumped 10 levels ahead of my characters, but they arn't THAT much stronger, actually. But there are PRINNIES in this chapter. Fucking insane ones, too. They throw field objects like trees and boulders off the map for no fucking reason. I've even seen one ditch his weapon....what the hell, dood? (I've been saying "dood" before the penguins have ever existed)




pOrn Sigma
Sexy Thang
(8/4/05 10:58 am)
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Re: Maeda Progress topic number 999! Here we go!

Quote: I don't know if I can convince you of this without spoilers, but things pick up after the first year. It can be a bit dragging, though, which is probably why I'm still in the first summer of Chapter 3.


I'm in Winter of the second year. And the game is blowing.

I'm playing A Wonderful Life. The first GCN one. With the dude. The way it's going, I'm going to pass on Another Wonderful Life.

Oh yeah, and I buried that pigeon the dogs killed (around noon yesterday), and put four bricks in a sort of pyramid on top of its site so the shits don't go digging it up.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/4/05 10:13 pm)
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Re: Maeda Progress topic number 999! Here we go!

Holy crap, you won't believe this.

I was working on my replay of Jak and Daxter for reviewing purposes, and a few nights ago had made it to Gol and Maia's Citadel. I saved and quit for the night, deciding to try the rest later.

I didn't know how much I would play tonight, but I at least wanted to try to rescue the blue sage, since I thought that was maybe the best part of the game.

I turn the game on, and don't really recognize the area as the entrance to the stage. There are some orbs nearby. Plus, it looks like there's something I can hit. I hit it and a power cell flies out. Then the cinema for rescuing the green sage begins, Gol and Maia appear....


Holy crap, a glitch in the save system allowed me to get to the final boss without doing anything in the final stage!!

Somehow saving at the beginning of the stage made me restart at the very end. I wonder if this is reproducible.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/4/05 10:27 pm)
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Re: Maeda Progress topic number 999! Here we go!

As for the rest of the replay leading up to that moment:

The ice stage was less interesting than I remembered it. I actually got every orb there this time (the first time, I missed one; I think I have an idea where I would have been likely to miss one).

I first thought the part with the flut flut (the jumping bird) was okay. But there's really not much to it. You have three series of long jumps to make. I don't think any trick whatsoever is needed for the first or third. For the second, you just have to wait a second on two platforms for them to move to a better position (as opposed to rushing across the whole series of jumps).

The double jump followed by a spin doesn't seem to make the roll followed by a long jump move worthless. There are some gaps that one jump will work for but not the other, and vice versa. But that spin move did make the platforming near the ice and moving platforms (that's part of the goal to open the yellow vents) a lot easier: You can use the extra time in the air to make it easier to position yourself so you fall on the moving platforms.

Anything else worth mentioning? Hmm. Two of the goals on the zoomer in the precursor basin - the blue (I think?) precursor circles and the power cell over the lake - were some of the better goals the first time through the game, and they probably remain the best parts in the replay (though of course easier).




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/4/05 10:39 pm)
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Re: Maeda Progress topic number 999! Here we go!

It's a known glitch.

It's the last one on this page.
http://www.gamewinners.com/playstation2/JakAndDaxter.htm




Bomberguy221
Hit and away is my style!
(8/5/05 12:18 am)
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Re: Maeda Progress topic number 999! Here we go!

Harvest Moon isn't for everybody. You sound like you'd fit in that category.

I don't know why Natsume cut back so much on the festivals; they made the Harvest Moon games entertaining and kept things going. It was much easier to water plants if you knew you'd be hunting eggs or dancing in a few "days." The cutscenes just aren't engaging enough, and it's often hard to know how to make them kick in.

I might not do it this summer, but someday I'll get to Chapter 4.

Metroid Prime 2 - I got the light from Agon Wastes and have just started exploring Torvus Bog. I scanned Amorbis twice, which I had failed to do on my other game. I'm still good to go on 100%.




CLOUDBOND007
Lunitari Mage
Moderator
(8/5/05 7:54 am)
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ezSupporter
Re: Maeda Progress topic number 999! Here we go!

I'm getting near the end of Goblet of Fire, should finish tomorrow and maybe start the next one.




SolidChocobo
Sister Midnight
(8/5/05 8:20 am)
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Re: Maeda Progress topic number 999! Here we go!

More FFIIj. I beat the cyclone dungeon and finally got the goddamn airship.




James FP
Schmendrick's Nose
Moderator
(8/5/05 12:07 pm)
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Re: Maeda Progress topic number 999! Here we go!

I borrowed Donkey Kong 64 from DB after reading FO's posts about it. (I played my brother's copy before but I never finished the game before I left Chicago.)

I cleared as much as I could of the jungle level with Donkey and Diddy and I just got Lanky in the Aztec level. I know Tiny's in here, too, but I can't find her...

In Might & Magic, I explored the town of Dusk some more, but got my clock cleaned by a party of vampires. Still haven't found the messenger in that area.




TaroSH
I Ain't Afraid of No Ghost
(8/5/05 3:12 pm)
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Re: Maeda Progress topic number 999! Here we go!

On that Jak & Daxter glitch page, the robot one doesn't sound so much like a glitch as it does blatant stupidity.




CRAWLand1000
The Fuzzy Physicist
Administrator
(8/5/05 3:16 pm)
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Re: Maeda Progress topic number 999! Here we go!

Are you talking about how the robot is still being unearthed in the spider cave?

Eh, I never thought of that as anything, really. Maybe that's because I didn't visit that area until after I beat the game. So there I didn't have a moment of recognition when I fought the final boss where I thought, "A ha! That's the robot they were digging up earlier!"

I guess I just thought there was more than one robot, which might be reasonable. There's no reason that I know that artifacts from the previous civilization should be unique.




Bomberguy221
Hit and away is my style!
(8/5/05 4:42 pm)
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Re: Maeda Progress topic number 999! Here we go!

Metroid Prime 2 - I am up to the Boost Guardian, one of the most difficult bosses in the game. The game makes you use almost all your missles before him by fighting shielded troopers. Then there's the whole "pinball" attack, which takes chunks of my constantly draining energy.

I'm probably going to use this opportunity to backtrack. I have a bunch of places to visit now that I've got super missles.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(8/5/05 4:48 pm)
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Re: Maeda Progress topic number 999! Here we go!

"makes you use almost all your missles before him by fighting shielded troopers"
I don't remember doing this. You must be getting to him a different way then I did....
O_o


Anyways.

Fought a few battles as Shingen Takeda in Sengoku Musou...
"Witness the awesome might of the tigers of Kai!"
They need a Sengoku Musou 2....




sethrashnoo
I Look Like an Egg
Moderator
(8/5/05 4:49 pm)
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Re: Maeda Progress topic number 999! Here we go!

I cleared all of Sage Joch's tests in Secret of Mana and saved after fighting the clones.




TaroSH
I Ain't Afraid of No Ghost
(8/5/05 5:22 pm)
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Re: Maeda Progress topic number 999! Here we go!

I really hope I didn't trap myself in Alundra. I'm in Elene's dream, where the crystals take you to different areas, and I'm in the one with the diamond, and after I solve all the puzzles and shit I cannot figure out how to get back out. I consulted FAQs; one said to do it last (though it basically just went clockwise starting from the lower-left), the other just said "return to the main area". HOW?!




Facilitypro
Slow Daddy
(8/5/05 6:28 pm)
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Re: Maeda Progress topic number 999! Here we go!

I picked Prince of Persia up again, as while I don't think it's the blockbuster it's made out to be, still want to finish it.

I'm over 50% now; a little over 5 hours. The game has picked up a little. While there's still the lame beetle enemies around, there are some larger human enemies that actually block your attacks and moves. Although one is not a problem, four of them ganging up can be dangerous.

As is common with modern games, there is no music much of the time. Music only plays during some cutscenes and during battles.

Of course, lots of flipping around and wall running, but it's pretty mundane stuff. Generally, it's harder to figure out what you have to do than it is to do it. I hope I can finish it off in the next two days.




CLOUDBOND007
Lunitari Mage
Moderator
(8/5/05 6:42 pm)
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ezSupporter
Re: Maeda Progress topic number 999! Here we go!

I got Half Blood Prince in the mail today. Turned to page 606, just to read the famous bit of dialogue. :)

I also flipped through Order of the Phoenix a little bit just out of curiosity because I didn't feel like sitting down to finish GoF yet... looks like the series continues to get darker.


Gamefly shipped out Cowboy Beebop the movie for PSP today. They didn't use the fast return program like they said, just the normal transit time from here to California...

I figured that anime might be interesting to watch on a portable... and to tell the truth, my interest in gaming has reached a low point since I finished Pirates. Nothing sounds that interesting anymore.

I'm more tempted to start playing Mystical Ninja than anything I could get from Gamefly.




TaroSH
I Ain't Afraid of No Ghost
(8/5/05 7:31 pm)
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Re: Maeda Progress topic number 999! Here we go!

I figured out what I was doing wrong. After I beat the slime boss, I had to smash the crystal when it had the Fire symbol inside of it; I had originally smashed it when it had the Triangle.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/5/05 7:51 pm)
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Re: Maeda Progress topic number 999! Here we go!

That glitch in Jak and Daxter is pretty screwed up.

First of all, as I said, it puts you at the final check point. If you haven't played this game:

The final area is sort of a big cylindrical hub, with three areas (to rescue the blue, red, and yellow sages) off of it. In all cases, the path to rescue the sage takes you to a higher point than the stage begins.

After getting all three sages, you can go to an even higher point, where platforms circle the perimeter of the area, and rescue the green sage. This is where the final check point is.


So, since you started at the highest point, it's a simple matter from there to ride those circling platforms to where the other sage's power cells are. In other words, yes, the glitch makes it much easier to beat the stage, but it also makes it easier to get all 101 power cells, too. (The yellow sage's powercell is hardest to reach from the circling platforms, but I finally confirmed that it is possible).

There's more: After you get any of those power cells, the game locks up! It normally (IIRC) plays a cinema of you rescuing the sage, but since I've beaten the game, it must somehow know that it's not appropriate to do that, and thus can't figure out what to do.

But the game autosaves after you get a power cell (it doesn't lock up until Daxter finishes his victory dance), so if you reset, you'll keep the power cell.




CLOUDBOND007
Lunitari Mage
Moderator
(8/6/05 2:11 am)
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ezSupporter
Re: Maeda Progress topic number 999! Here we go!

Finished Goblet of Fire and started on Order of the Phoenix.

Because I do constantly rank things, I'd have it like this, from best to worst:

Book 4
Book 3
Book 1
Book 2




Facilitypro
Slow Daddy
(8/6/05 10:17 pm)
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Re: Maeda Progress topic number 999! Here we go!

Finished Prince of Persia. The game gets better as it goes, but it's still not worthy of all the praise it gets. Not at all. The only part that really engaged me was the last 10 percent before the final boss. You lose your time abilities, so if you die, you die. The combat during that time was faster, because you could kill enemies outright instead of stabbing them after you knock them down, but it was also easier.

The final boss (and for that matter, the only boss) was a joke. Killed him on my first try; he never came close to killing me.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/6/05 11:02 pm)
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Re: Maeda Progress topic number 999! Here we go!

Funnily, my brother says he thinks the 4th book was the worst.




CLOUDBOND007
Lunitari Mage
Moderator
(8/6/05 11:23 pm)
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ezSupporter
Re: Maeda Progress topic number 999! Here we go!

That's interesting, I wonder why. The only part I really didn't care for was the Quidditch World Cup scenes at the beginning and that was only a small part of the book.

I've been finding them to be getting progressively better... I've read Book 5 almost to where they arrive at Hogwarts and I think it's off to the most interesting start so far.

I am keeping my expectations a little lower for Half Blood Prince though, since I've heard more complaints about that book than anything besides Chamber of Secrets.




CLOUDBOND007
Lunitari Mage
Moderator
(8/7/05 12:43 am)
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ezSupporter
Re: Maeda Progress topic number 999! Here we go!

I'm a little bored so I'm going to try Comcast Games on Demand again. I'm sure I can find something on there to pass some time... they've got Beyond Good & Evil, a Rayman, a bunch of strategy games, Grandia II, and some other stuff.

EDIT: I just played some Freelancer. Really interesting game, kind of like a space shooter RPG. You start off in town where you can visit shops and stuff. There's a bar to visit to get missions, catch up on news, etc.

Then, when you accept a mission, you launch the ship and it becomes a Colony Wars style shooter where you have to do the typical stuff... attack enemy ships, protect something, whatever.

Nice graphics, interesting controls, might be a lot of fun.




Bomberguy221
Hit and away is my style!
(8/7/05 3:12 am)
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Re: Maeda Progress topic number 999! Here we go!

Metroid Prime 2 - I got the Boost Ball, Gravity Boost, Grappler Beam, Spreader Missle, a bunch of missle expansions, and all three Dark Torvus Bog temple keys. I couldn't sleep last night.

Tweeter, about your question on the route I took earlier, I went under that tree with the Denzium roots and used the mechanical portal. I always forget to refill after that point, so I was short a lot of missles right before the Boost Guardian. After I backtracked all the way to Samus's ship (and fought the Dark Missle Trooper), I got those missles back.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/7/05 1:02 pm)
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Re: Maeda Progress topic number 999! Here we go!

I wonder what's to complain about regarding Chamber of Secrets?

But I did think the movie was better than the book. I mention earlier lately why I didn't think the 3rd movie was as good, but to recap some things that were better about the second:

I think it was the funniest HP movie so far. It was better to have the cake fall on the boss's head than just on the floor (as in the book). The cupcakes floating in midair was funny (and better than just sitting on the ground). The "No. But I can show you." bit with the diary was better than the wordy exposition in the book.


Now that I think about it, though, was the scene where Ron calls Harry on the telelphone in the second book? I thought that was one of the funnier scenes from the books, but I don't think it made it into the movies.




CLOUDBOND007
Lunitari Mage
Moderator
(8/7/05 1:30 pm)
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ezSupporter
Re: Maeda Progress topic number 999! Here we go!

Well, I just remember that I found Chamber of Secrets very dull until I was about halfway through. I think FP might have made a similar comment.




KazuoSH
The Burninator
(8/7/05 3:43 pm)
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Re: Maeda Progress topic number 999! Here we go!

I cleared out the Murgg Forest. I had forgotten about that "The key slides in like buttah" line I saw at Encyclopedia Obscura a while back.

Beat Zazan on my first try. In fact, I've beaten most of the bosses on my first try. But they're actually somewhat riveting; the bosses in Harmony of Dissonance were easy and boring.




Flying Omelette
Disheveled Hair Projection
Administrator
(8/7/05 5:30 pm)
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Re: Maeda Progress topic number 999! Here we go!

Ugh. Sorry I haven't been playing much lately other than trying to improve my high scores on arcade Donkey Kong. I'm going to start putting real effort into Indiana Jones and the Infernal Machine over the coming week. But I think I'll dedicate tonight to drawing Image Arcane stuff.

I want to make something for the front page of my site, but I'm unsure exactly how I want to do it. There are one of two ways, but I haven't decided which is better:

1. I could have characters to the left and to the right of the "What's Cooking" logo. I was thinking of putting the "heroes" on the left and the "villains" on the right. The first problem I can see arising from this is proportioning the images so that both are about equal in height and width (could be done by drawing two rectangles of equal height and width and making sure I keep all the characters within them). The second problem would be that the characters would all have to be REALLY small. They're going to have to be small for my other idea, too, but they'd have to be even smaller to get them in the space provided around that logo.

The other idea would be to have one big image, heroes and villains combined, in a "banner" at the top of the page below the "www.flyingomelette.com" banner. This would probably be easier to do, but I'm worried that it may look gaudy and force you to have to scroll down too much (I do have the shortcut links, but I'm so much in the habit of scrolling down that I tend not to use them...I imagine other people might do the same.)

The third problem is deciding what characters to use. My main characters would be Chancey, Chester, Christopher, Cory, Deuce, Jack, Nucleo, Robin, Samantha, Sesa, Tomi, Bazil, Desiree, Eddy, Jade, Miyoko, Stefan, Gionne, Cody, Rick, Kado, and Honen. That's quite a few characters. But I'm also contemplating if I should include Lukyan, Image Arcane, Snakeroot, Aurora, Harken, Kin-Liu, Felona, Seth, and/or Zimosa, too. I probably won't include Calico King because he's too big, unless I have him sitting down. And I also wonder if I should redesign Ghestov and include him on the villain's side, since he IS the main villain...(although I've sort of been avoiding drawing him lately because I wasn't planning on revealing what he looked like right away.)




Flying Omelette
Disheveled Hair Projection
Administrator
(8/7/05 7:32 pm)
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Re: Maeda Progress topic number 999! Here we go!

I think my biggest problem with Image Arcane is just getting up the inspiration to draw. I wanted to start off by sketching Bazil, but I stop dead in my tracks, because I have no idea what pose I want to put him in, or what expression I want on his face.

That's the problem I have with conceptual art - if I don't know what the character is doing, then I have a hard time just drawing a picture. I can draw much more fluidly if I'm working from a script and know what the character is supposed to be doing. If you told me, "Design a picture of Starla and a picture of Nucleo and make sure they're showing action", I wouldn't have a damn clue what to do. But if I read, "Starla turns around and rams into Nucleo's shoulder so hard she causes him to drop a lantern", NOW I can work with it.

Of course, I could just draw the characters standing still and doing nothing, but I've had it drilled into my head all my life that characters should ALWAYS be showing action.

Maybe I put too much stock into that. I think that sometimes my favorite pictures of both my characters and other characters are ones in which they are just standing still. I think that's because they not only look the most natural that way, but you can usually see more detail. If a character's in a weird pose, you may not see all of their face, or other features you might want emphasized. Or it may look weird or questionable if a character is in a bizarre pose, but there's no obvious reason why he/she is doing that or even what he/she is doing.

And it's not like it's the only thing I've been taught that I've blatantly gone against. One of my teachers was a cartoonist who studied under the guy who wrote the Henry strip. Henry, as you may or may not be aware, was bald. This teacher used to always tell me I drew way too much hair on my characters and told me to simplify it to a few strokes. (Okay, maybe Nucleo could've used a haircut, but he was supposed to look big and fluffy like a cat.)

However, I do have to confess that it sometimes peeves me when I look at videogame boxart and all it shows is a character or two standing around. I have a feeling, though, that the ONLY reason it bothers me is because I was taught not to do that, and the thought in the back of my mind is that if the professionals do it, why can't I? If I had never been told "don't ever draw characters just standing around", I probably would never have even taken notice or cared (well, except maybe for that guy on the cover of that one Deus Ex game that looks like he's falling asleep.)




Flying Omelette
Disheveled Hair Projection
Administrator
(8/7/05 10:37 pm)
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Re: Maeda Progress topic number 999! Here we go!

I sketched some drawings of Bazil, Christopher, and Cody Decker.

I think I had the most fun with Cody. I drew him in a funny pose, but he's a humorous character so it's fitting. Unfortunately, I can't scan anything until I get a new scanner.

I'm hoping to get a scanner with a bigger screen so that it's not such a pain to scan large pictures.




Facilitypro
Slow Daddy
(8/8/05 12:56 am)
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Re: Maeda Progress topic number 999! Here we go!

I bought Goblet of Fire at the airport today, and read 300 pages of it by the time my last plane landed. (There were lots of problems with weather, which led to pretty severe delays. Not one of my most pleasant travel days.)

I didn't really like the beginning, especially all the stuff leading up to the quidditch game. It took about 200 pages before I got interested in the story.




Bomberguy221
Hit and away is my style!
(8/8/05 1:01 am)
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Re: Maeda Progress topic number 999! Here we go!

Metroid Prime 2 - I got the Spider Ball and the Power Bomb. I did some re-treading to get around and find some things, like a couple of Power Bomb expansions and a few energy tanks. I've also picked up a couple of Sky Temple keys.

Plus, I've unlocked the elevators between the three areas.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/8/05 7:47 am)
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Re: Maeda Progress topic number 999! Here we go!

I went back to Might and Magic a little bit this weekend, but didn't get a heck of a lot accomplished.

I returned to B3 of Castle Dragadune. The last time I tried fighting the (IIRC) Dragonbeetles there, they killed me. This time, however, I killed them, and all other such powerful enemy parties. (Strangely, even though some of the enemies seemed more powerful than I am, quite a few still ran from me)

It's a difficult area to map, though, because it has a lot of invisible barriers, and a lot of squares that warp you to other locations in the maze. I might not have even mapped half of it yet.

I have found a clue in that floor, though.




sethrashnoo
I Look Like an Egg
Moderator
(8/8/05 12:06 pm)
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Re: Maeda Progress topic number 999! Here we go!

I've reached Pure Land in Secret of Mana. I beat two of the dragon bosses and saved. I'm going to try to level up some more of my weapon and magic skills.




CRAWLand1000
The Fuzzy Physicist
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(8/8/05 12:12 pm)
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Re: Maeda Progress topic number 999! Here we go!

I think whether the rule of "always draw characters showing action" should be followed depends on what the drawing is trying to accomplish.

I looked at some of my brother's Marvel comics over the weekend, and Marvel does practice what it preaches: In at least the most modern comics, the characters always are shown in the midst of some action. (Digression: The issue I was looking at was part of the countdown of the top 100 Marvel issues. It had the original Incredible Hulk, as well as some modern X-Men. I get the feeling that the original Marvel artists wouldn't be able to be hired by Marvel anymore. The artwork has evolved so much).

But what's the point of Marvel comics? I'd guess the main point is to be entertaining and exciting, and the main burden of being exciting is carried by the artwork. So, the artwork must be exciting.




sethrashnoo
I Look Like an Egg
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(8/8/05 12:14 pm)
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Re: Maeda Progress topic number 999! Here we go!

I think FO's taking that rule a little too literally. A character can be standing still, yet still showing "action". Look at my Freedan icon. He's just standing still, and even if he wasn't animated, he's not just standing with arms and legs together, straight up and down. He's stepping forward with one foot and holding his sword out.

Same with my Little Ninja Brothers avatar. They're not moving, but you can see they're ready to throw a punch. That's what I think is meant by "showing action". It doesn't necessarily have to be two characters beating each other up.




CRAWLand1000
The Fuzzy Physicist
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(8/8/05 12:21 pm)
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Re: Maeda Progress topic number 999! Here we go!

Yeah.

I was thinking, "If you wanted to show a character looking beaten and dejected, you wouldn't draw them showing action."

But showing an emotion, even dejection, requires drawing a character demonstrating something. He won't necessarily have his body in motion, but there should be something going on in the face.




Flying Omelette
Disheveled Hair Projection
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(8/8/05 12:36 pm)
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Re: Maeda Progress topic number 999! Here we go!

I know that Marvel Comics book I have touts that "always show action" thing, but that's not the only place I've heard that. My cartoonist teacher said the same thing, because even characters in newspaper comic strips are almost always doing something.




KazuoSH
The Burninator
(8/8/05 3:26 pm)
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Re: Maeda Progress topic number 999! Here we go!

I think that if you're trying to design a character and make concept sketches, and they're somewhat complicated (I've found this to only apply to humans; animals are easy to draw, especially when you have some nature books to look at, or they're fantasy), you should just worry about what they look like. When you get their appearance down, THEN start drawing them in poses.

On Alundra, I spent about an hour trying to solve the puzzles in the Ice Manor, completed Torla Mountain, and beat Zorgia. Shit, Zorgia took for-frickin'-EVER to beat. I actually said "WOULD YOU DIE ALREADY?" a couple times. And I really didn't do much. Sure, those blades made things a little interesting, but the battle wasn't anywhere near as exciting as the demo showed it to be.

I made a dent in the Lake Shrine, but reset because I thought I got stuck in the hedge maze. >=(




Magnus CROWE
Snooze Alarm
(8/8/05 4:47 pm)
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Re: Maeda Progress topic number 999! Here we go!

The only character I've seen FO draw lately that could arguably not be showing any action is Tomi Forrester in this picture:

http://www.flyingomelette.com/imagearcane/posted/posted2/tomi-deuce.jpg

But it looks kind of like he's angry, so maybe it's appropriate for him to look that way (like he's clenching his fists.) The girl is showing action just in the way she's hoisting that bazooka and making that sneer.

http://www.flyingomelette.com/imagearcane/posted/posted2/aurora-test2.jpg
This thing's definitely "showing action".

http://www.flyingomelette.com/imagearcane/new/eddy-and-jade-small.jpg
So are these two.

http://www.flyingomelette.com/imagearcane/kinliu.html
I can almost picture that reaper-cat animated in my mind from that pose.

Unless FO is interpreting "showing action" as "running or jumping around" or "fighitng", then I don't see the problem.




Flying Omelette
Disheveled Hair Projection
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(8/8/05 5:42 pm)
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Re: Maeda Progress topic number 999! Here we go!

Well, eh, my point was not that I can't draw characters "showing action", it's just that I have a hard time thinking of a pose to put them in in the first place.




CLOUDBOND007
Lunitari Mage
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(8/8/05 8:26 pm)
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ezSupporter
Re: Maeda Progress topic number 999! Here we go!

I'm about halfway through Order of the Phoenix. My favorite HP book so far.

In Coded Arms, I cleared out all of Sector 1. Now I get to do the same sort of stages again for Sector 2, but with more levels in each one.

Got the Cowboy Beebop UMD today.




Flying Omelette
Disheveled Hair Projection
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(8/8/05 10:26 pm)
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Re: Maeda Progress topic number 999! Here we go!

I made it to Kazakhstan (Level 3) of Indiana Jones and the Infernal Machine. I've reached a room with two locked doors that I can't figure out how to open.

This game is like Shadow Man with less exploration and Omikron with less action.




Crawl and 1OOO
The Fuzzy Physicist
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(8/8/05 11:12 pm)
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Re: Maeda Progress topic number 999! Here we go!

I was thinking of maybe starting an action game to alternate with Might and Magic.

I tried some Maximo.

I dunno. It does start off challenging right from the beginning (without seeming excessive; maybe the best comparison would just be to the older G'n'G games?), so it has that for it.

On the other hand, compared to Shinobi, Maximo seems flatfooted. If he's attacked by two enemies from different sides, you can't just attack one and then turn to attack the other. Maximo is too slow for that, and will be hit by the second enemy. You might have to reposition yourself, or use a projectile attack, or something. This is definitely one of those games where you can often see an attack coming but can't avoid it because your character isn't responsive enough.

I guess the awkwardness of the character is yet another tip of the hat to the older G'n'G games.

Also, the levels I've seen so far (the 1st, the 2nd -- which is the hub stage, the 4th and 5th [I couldn't find the 3rd]) all look the same, and seem to have the same sort of obstacles.

In the amount of time I've played, I hadn't found a save spot.

I first tried playing the game without looking at the manual and couldn't figure a lot out. I couldn't even figure out how to use continue points (I think that's something you'd never figure out on your own). I took a glimpse at the manual, and beat the first stage with 58% completion. I read it a little more thoroughly, and got 70%.

This might be a good game to try sometime, but I don't know if I'll stick with it now.




KazuoSH
The Burninator
(8/9/05 11:45 am)
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Re: Maeda Progress topic number 999! Here we go!

You save in Maximo by tossing coins into a fountain in the hub stage.




Magnus CROWE
Snooze Alarm
(8/9/05 12:09 pm)
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Re: Maeda Progress topic number 999! Here we go!

Quote: Well, eh, my point was not that I can't draw characters "showing action", it's just that I have a hard time thinking of a pose to put them in in the first place.


But you said your favorite drawings of your characters are those that are standing still, and even though most of your characters are standing in those pictures I linked to, they're still showing action.




ErniePants
Omni-Wonder
of the Universe
(8/9/05 4:40 pm)
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Re: Maeda Progress topic number 999! Here we go!

For pictures that are just meant to show what the character looks like, I think it's best to keep the action poses simple. Unless your character is a gymnast, there's no need to show him or her contorting in humanly-impossible poses in every drawing.