Killing me won't bring back your GODDAMNED PROGRESS (GPT 72)
CLOUDBOND007
Lunitari Mage
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(1/25/07 1:07 am)
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Killing me won't bring back your GODDAMNED PROGRESS (GPT 72)

GPT#72

I just beat Agahnim. I still didn't know how to tell when he's going to do the lightning versus the other two attacks, but I didn't get hit with it anyway. I just looked it up to be sure.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(1/25/07 6:19 am)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

He always goes to the top center of the room to do the lightning attack.




CLOUDBOND007
Lunitari Mage
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(1/25/07 12:04 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

I was confused because I thought he did other kinds of attacks from the center of the room. But apparently, it's the lightning one if he doesn't turn to face you when you move. Anyway, I've never had the slightest trouble beating him without knowing that before.




James FP
Schmendrick's Nose
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(1/25/07 12:21 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

I beat Oracle of Seasons already. I'm probably going to get Oracle of Ages so I can play through that one and unlock the bonus dungeon.




CLOUDBOND007
Lunitari Mage
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(1/25/07 5:05 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

I just finished the Palace of Darkness in LttP. This dungeon and the dark world itself are a pretty big leap in difficulty from anything that comes before. That said, I didn't really find the palace to be a big challenge. I got a Game Over from falling off a ledge with one heart, because I didn't want to waste a potion. And one time, I was stuck, missing one key, but I tracked it down fairly easily.

I had thought that after you destroyed the armor of the boss and hit him for a while he had a second form, but I'm obviously thinking of something else.

Going into this dungeon, I had about 80 rupees left. That's from paying the monkey and buying two red potions. After finishing it, I'm back up to around 400 rupees.




Crawl and 1OOO
The Fuzzy Physicist
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(1/25/07 5:26 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

I think the Dark World Dungeon was fairly challenging, but (obviously) not because of its action. I did get stuck for some time on the statue that needs to be shot. It's also a fairly complex dungeon in general. There's the maze in the darkness. Some travelling back and forth between floors. It's funny (considering it's only the first dark world dungeon), but it almost seems like one of the most complex dungeons in the game.




CLOUDBOND007
Lunitari Mage
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(1/25/07 5:29 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

I wonder if it was meant as a later dungeon originally and they shuffled things around. Or maybe they just ran out of steam with the later dungeons.




Crawl and 1OOO
The Fuzzy Physicist
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(1/25/07 5:46 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

This got me thinking about the relative complexities of the dungeons. I can't remember a whole lot that was complex about the swamp dungeon.


Thinking about this game is almost getting me in the mood to replay it.




Crawl and 1OOO
The Fuzzy Physicist
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(1/25/07 7:32 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

My goal is to beat Aria of Sorrow again, before the end of the night. The timer is now just shy of 2 hours, I have over 40% of the map, I've beaten the head hunter boss, and I'm in the clocktower.

I don't know if I'll succeed, though.




TaroSH
I Ain't Afraid of No Ghost
(1/25/07 9:23 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

In MDK2 Armageddon, I got through that outer space part where I kept dying on Jinkies! on my first try. The BFB took me about four tries.

I'm to the first checkpoint in Kurt's second stage.




CLOUDBOND007
Lunitari Mage
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(1/25/07 9:23 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

I just finished watching Saw III. It was alright for what it was. From what I remember, it was more entertaining than Saw II. I wouldn't recommend it to people in general, though.

I want to use this space to again complain about CNN's video only articles. Because I have Windows Media Center edition, I can't view anything that uses Windows Media Player functionality unless I use Internet Explorer. Switching browsers is a pain in the ass. What I usually do instead is google the jist of the story and read about it on another news site.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(1/25/07 10:03 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

I restarted Airforce Delta Strike now that I'm more used to the controls and I beat the first four missions in under 10 minutes, altogether. I got back up to the canyon mission I kept bombing out on before and still had trouble. Finally, I opted to use Ruth Valentine's plane and I won with her on my first attempt. There were two reasons why: The first is that her plane took less damage from bullets. The second is that it was more maneuverable in the area near the end. Ken Thomas's plane kept stalling when I tried to turn around in that spot.

I beat a few more missions and ended up getting stuck on a train escort mission. It'd be like that Star Fox 64 stage if you had to protect the train instead of destroy, and if you could turn around.

I kept failing this mission because there's one part where 3-4 enemy planes are hiding out and ambush the train as it comes through. They'd blow it up before I had a chance to do anything. But once I learned where they were hiding, I was able to fly on ahead of the train and take a shortcut to them. I nailed several of them before the train even got close. Once those guys were out the rest were easy. I had to use Alex Levine's plane.




Crawl and 1OOO
The Fuzzy Physicist
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(1/25/07 10:08 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

I doubt I'll get through Aria of Sorrow tonight. I only just now beat the Grim Reaper.

I leveled up a little bit, probably too much and for too long.




TaroSH
I Ain't Afraid of No Ghost
(1/26/07 12:47 am)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

In Lufia, I got through Elfrea. I found the ruby, but couldn't find the gem for the blue tower. I got fed up with this game's insane encounter rate and turned to GameFAQs, and I could just smack my head.




Psycho Penguin
Pirate
(1/26/07 9:42 am)
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GP!

I already beat 3 games this year: Castlevania SotN, TMNT 3, and TMNT Turtles in Time.

I have files on TMNT Hyperstone Heist, Aria of Sorrow, Castlevania HoD, Xenogears, Legend of Mana, and SaGa Frontier.

I want to beat a lot of games this year.




Gengarian Junus
Pirate
(1/26/07 12:20 pm)
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Re: GP!

Damn, I need to play something. In my continuing quest to be an RPG whore, maybe I'll start Lufia, too. I beat the second one but not the first one. I purposefully did it that way so I wouldn't have Lufia 2's ending spoiled since I kept hearing that the beginning of 1 spoils the ending of 2.




Crawl and 1OOO
The Fuzzy Physicist
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(1/26/07 12:36 pm)
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Re: GP!

I haven't started a single new game this year, though I beat a decent amount last year. I was hoping to write some more reviews this year. I already finished two this month; compared to my usual output, that practically makes me Anthony Trollope.




Psycho Penguin
Pirate
(1/26/07 1:58 pm)
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Re: GP!

I want to do some more reviews too. I think I did 3 last year, which is a record low since I started reviewing.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(1/26/07 4:38 pm)
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Re: GP!

Ha ha ha! Last night I wanted to try one more mission in AFDS before going to bed. I was told I had 6 minutes to complete the mission. I knew that what this meant was that once you got there, you had to beat the mission within 6 minutes on the timer. But what I didn't realize is that if you go back to base (which I did to save) after the fight that occurs right before the mission (each mission seems to have a mini-battle right before it now), it counts towards those 6 minutes and you automatically fail. Good thing I can just reload my save file.

This game has a replay function and even lets you save replays to your memory card. That's going to make taking screenshots of this game for a review (if I ever review it) VERY easy! Unfortuantely, I didn't think to save my replay from the train stage because that's one of the more interesting ones.

Speaking of which, I did think the canyon and train stages were rather interesting. I think this is the first time I've played a stage in a 3D shooter that has all-range movement, yet the layout and conditions of the stage still force you to move forward along a set path at almost all times. But there are parts that might force you to turn around. In the train stage, I had to turn around after ambushing those enemy fighters because one of them got away from and went right for the train, which was still far behind me. But you have to be careful about turning around because you don't want to run into a canyon wall.




CLOUDBOND007
Lunitari Mage
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(1/26/07 5:16 pm)
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Re: GP!

I just started the new Phoenix Wright. I notice that I can't advance the text faster than normal by pressing A, maybe because when I played the first one, someone had already beaten it.




ShadOtterdan
Cameo senses tingling!
(1/26/07 10:05 pm)
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Re: GP!

I got Metal Gear Solid 3:Subsistence and I'm playing through on European Extreme mode on a no kill run (also a no alert run, but you lose instantly if you are seen on European Extreme mode). I'm all the way up to The Fury, I was having some trouble, but I think I'll do better now that I remembered that I have the Mosin Nagant. Stealth is a lot more important on this mode, while obviously I can't be seen, since this is extreme mode, the enemies are extremely paranoid, if I take out an enemy with my silenced tranquilizer gun, they will still notice and call for reinforcements, and their sight is so good that there are very few places where it is safe to stand, making the codename Snake all the more apt as I have spent probably 90% of this run crawling. It's kinda neat though having to take advantage of all the tricks that I used to ignore on lower difficulties, such as this one time when I was almost through a room and the last guard noticed me move while in the cardboard box, right when he was about to lift it up and discover me, I ran into him, which stunned him a little bit, giving me just enough time to punch him out and run to safety in the next zone. I also got a PSP and both Metal Gear Acid games for Christmas, don't know what to say about these ones, I really like collecting stuff, and that was certainly satisfied by card battling games, but as far as other things go, I don't really know what to say, on the one hand I rarely died , but that might have been because I never went to the next level without carefully considering what I'd need, and for certain reasons I don't have a clear opinion on the story and play control.




Bomberguy221
Hit and away is my style!
(1/26/07 10:17 pm)
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Re: GP!

Legend of Zelda - I beat the first quest and have just now started on the second.

I'm trying to do this one without looking things up, but there's a lot of stuff that I am having trouble finding. I didn't get the bow in the first dungeon, so I'm probably going to look it up now just so I have an idea of what direction these dungeons are going in (other than the obvious letter motif they've got going so far).

It's not like I used the bow much, anyway. One rupee per arrow seems quite steep.




CLOUDBOND007
Lunitari Mage
Moderator
(1/26/07 11:28 pm)
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Re: GP!

I finished part of the first Phoenix Wright trial. It's a little slow as it's geared toward teaching new players. This is accomplished by giving Phoenix temporary amnesia, and so he doesn't know the basics. Something new I've seen already is that you can present character profiles in addition to your regular evidence to prove a point.

I finished Crucible: McCoy. It was mostly a good story, and the ending was somewhat sad and satisfying.

I was thinking about getting the free Vista upgrade that I qualified for by purchasing this PC late last year. I might not actually want to install it, with drivers issues and other stuff that can go wrong with an OS upgrade, but if I have the disc, I can upgrade for free if circumstances (new program requirements or whatever) force me to in a year or two.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(1/27/07 12:00 am)
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Re: GP!

Holy crap! I just had to do this mission in AFDS that involved taking out three huge turbines that create tornados. The problem is that you can't attack from the sides of the turbines because the tornados they generate deflect the missiles. And you can't fly through the tornados because if you hit their walls, you crash and fail the mission.

What you have to do is go above the cloud level, look for the very tops of the tornados (swirling cloud vortices with very dark spots in the center) and dive down into the funnels! On your dive, you have to take out the turbines.

I found it impossible to take out the turbines without slamming into the ground or the walls of the tornados this way. So what I had to do is dive into the darkest part of the cloud and then immediately start going in a loop-de-loop pattern. As my bomb sights passed over the target area, I'd drop bombs like crazy and hope they hit.

Let me tell you something about this game: In Star Fox 64, when you barrel roll, your ship itself rolls. In AFDS when you loop around like that, the ship doesn't appear to change position...THE WHOLE BACKGROUND does! And it can be extremely dizzying and disorienting!

I did complete the mission and saved my replay. I need to actually save the mission status, too now.




Crawl and 1OOO
The Fuzzy Physicist
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(1/27/07 12:28 am)
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Re: GP!

I only played Aria of Sorrow for about a half hour tonight, but I beat Legion. That is one of the easiest bosses in the game, even on Hard. I think the difference on Hard must be that it has more hit points, because, despite how easy it was, the fight lasted forever.

I decided to use up all my magic on Lightning Doll attacks on it right away, on the (correct) assumption that my magic would refill before it went into phase two.

I don't remember how I got that screenshot of the headhunter boss, but I guess it was during the time trial. There, I had 788 max hp. I still have less than that.




CLOUDBOND007
Lunitari Mage
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(1/27/07 12:33 am)
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Re: GP!

I just finished the first chapter of Phoenix Wright: JFA. Like the first game, there's no investigation section, so I'll be looking forward to seeing how that part changed, and I've read that it has, when I start case 2. The first chapter's trial did get slightly more complicated as it went on. At the very least, I think it was more challenging than the opening case from the original. The returning characters use all the same animations from the first game, which I actually don't mind. It's like seeing old friends. But I've liked what I've seen of the designs and animations those introduced for this one, too.




TaroSH
I Ain't Afraid of No Ghost
(1/27/07 12:44 am)
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Re: GP!

In Lufia, I have some caves I need to get through to meet the guy who gives me the submarine.

In MDK: Armageddon, I finished Kurt's second stage, cleared out Max's second stage (I was naughty and skipped the part with the floating debris in the plutonium with the jetpack), and deactivated the first bomb in Doc's second stage. I tried to find my notes, then realized I wasn't going to need them; not because I remembered which bomb was which, but because of those pulses that travel along the cable (at least it's not a constant pulse as I originally thought, just an occasional one).

There actually isn't an arrow pointing at where you're supposed to shoot Schwang in Stage 4; it's an expanding red circle. Man, even when I knew how to beat him it still took me three or four tries.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(1/27/07 11:22 am)
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Re: GP!

Looked up some of the voice actors for AFDS. I only recognized two:

Desiree Goyette (Nermal, singer, and additional voices on Garfield) - I've seen Collette in the game but didn't recognize her voice. I'll have to listen for that next time she shows up. Don't remember if I've seen Ellen yet.

http://www.imdb.com/name/nm0333073/

Terry McGovern (Launchpad McQuack) - Doesn't say who he is, though.

http://www.imdb.com/name/nm0569598/

I'm surprised I don't see Cam Clarke/Jimmy Flinders listed. I could've sworn I heard someone that sounded just like him.

BTW, I didn't mention it yet but there is constant chatter amongst the characters when you're in-flight. It's almost impossible to pay attention to all of it. I guess if you really want to know what was going on, you'd have to watch the replay and listen to all of it again.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/27/07 5:32 pm)
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Re: GP!

Quote: Legend of Zelda - I beat the first quest and have just now started on the second.

I'm trying to do this one without looking things up


The second quest is MUCH harder to do without looking things up. The things you have to do are more abstract.


If you don't want to completely spoil a particular task, but if you think you might need some general hints, here are a few:


-When exploring the overworld, you never know when doing something on a particular screen will have an effect. (Follow-up hint if that's not enough: Remember reaching the 7th dungeon in the first quest? You might have to do things like that more often)


-The dungeons have walk-through walls. That is, walls that look solid, but that can be walked through if you press against them.




TaroSH
I Ain't Afraid of No Ghost
(1/27/07 7:41 pm)
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Re: GP!

I'm up to Max's third chapter in MDK2: Armageddon.

Y'know, I wonder if I would have gotten the sixth boss on my own if I had found there's a respawning Plutonium. I'm certain once I ran out of what I entered with and couldn't find anything, and that's why I got so thrown off.




Crawl and 1OOO
The Fuzzy Physicist
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(1/27/07 8:04 pm)
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Re: GP!

I had a busy day today, but I did just now beat Balore.

I still need to earn the Succubus soul to get the good ending. That's something that can be a little annoying about replaying this game.




TaroSH
I Ain't Afraid of No Ghost
(1/27/07 10:40 pm)
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Re: GP!

I watched the MST3K Bloodlust. It was basically The Most Dangerous Game with a couple of women and the protagonist(s) not dying at the end.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(1/28/07 12:10 am)
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Re: GP!

I didn't play AFDS today because I had to work until 2 pm and then spent the rest of the day drawing. I fixed Preston's avatar, drew a new modernized version of Cory, and I changed Talon's avatar (I think Talon has been the most problematic character design in my entire IA/RAU history.) Tomorrow, I hope to work on Robin and Chester, but I haven't drawn them since The Minerva Project days, so I'll probably have to do a few practice drawings first.

I am feeling a little eager to get back into AFDS, though. I didn't even check to see what the next misson was after I saved the completion status of the Twister mission.

I've noticed there are very few sites with any information on this game that aren't reviews or faqs/codes. If I were to scan the character drawings in the manual and put them on a page, I'd probably have a website exclusive.




TaroSH
I Ain't Afraid of No Ghost
(1/28/07 12:25 am)
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Re: GP!

In Lufia I made it to Arus and have to travel through another fucking tower. I get the feeling that with the exception of the Fortress of Doom, this game is nothing but caves and towers.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(1/28/07 12:27 am)
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Re: GP!

I think I may have complained about that in my review and the second one is the same way.




CLOUDBOND007
Lunitari Mage
Moderator
(1/28/07 2:33 am)
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Re: GP!

I played Justice for All some more tonight. You can now be penalized for making a mistake during the investigation segments, unlike the first game, where you could just talk and present items freely. There's an ability to see when a witness is hiding something, represented by chains and locks that only Phoenix can see. I'm not really sure to what extent this is going to change the gameplay at this point.

The trial is pretty good. The new prosecutor is okay, but no Edgeworth or papa Von Karma. A couple of the required answers have been a little bit hard to reason out with the information provided, in my opinion. Not wanting to get sent back to the beginning of the trial, I looked something up online near the end.

Now there's another investigation segment, but I have to get to sleep, so maybe I'll try to finish up case 2 tomorrow.

The game doesn't feel like a sequel so much as a smooth continuation of the previous game.




TaroSH
I Ain't Afraid of No Ghost
(1/28/07 10:48 am)
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Re: GP!

No game progress, but I want to say something about each of the games I'm playing:

MDK2: Armageddon does something else to dumb down the difficulty. Remember that really hard puzzle at the beginning of Stage 7/Kurt 3? Well, here it's made significantly easier because you only have to walk over where you were supposed to stand in the Dreamcast version. If you walked off it in the Dreamcast version, the Snipe Orb would deactivate.

In Lufia, I think I've figured out what the deal with Lufia is (I figured out the basic of it at the beginning of the game).




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/28/07 11:03 am)
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Re: GP!

Late last night, I was near the end of Aria of Sorrow, but my eyes were feeling tired, so I decided to close them for a few minute's rest. Of course, I ended up falling asleep, so I didn't play anything else that night. I did finally finish off the hard mode this morning.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/28/07 2:51 pm)
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Re: GP!

I wanted to start a new game before trying to finish another review, and I wanted it to be a new game, so I didn't go through with my idea of replaying ALttP. My 2D sidescrolling adventure game lust was left unsatiated by Aria of Sorrow.

So, I decided to start Metroid Fusion. Now that I think about it, Metroid 2 could have been a better choice, but another reason I started Fusion was because I just so happened to see the game around the last time I was looking through games upstairs.

This game is the direct sequel to Super Metroid (which I wasn't sure of, because of Metroid Prime). The intro even calls it "Metroid 4" (similar to Super Metroid being called "Metroid 3"), and the story picks up after SM.

Now that the Metroids and the Space Pirates should be gone, SR388 is a site for research into its other life forms. While accompanying scientists, Samus is attacked and overcome by a gelatinous life form. She's a victim of a parasitic lifeform named X. To survive, infected pieces of her cybernetic suit need to be removed (explaining the "Mega Man" phenomenon of starting a game without the powers aquired in the previous games). Finally, Metroid cells are injected into her body, which kills and makes her permanently immune to X.

Then she heads off to the research base, which, surprise, was taken over by the X-infested creatures taken from SR388.

This story is in the manual, but also told through an introductory cinema. It's visually attractive, and looks sort of hand-drawn (with watercolors or pastels). It is not, however, as concise or energetic as Super Metroid's opening.


I've played about a half hour of the game so far. I've beaten the first boss and gained some missiles, and also have two energy tanks.




TaroSH
I Ain't Afraid of No Ghost
(1/28/07 3:22 pm)
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Re: GP!

I hope I don't spoil anything, but when you beat that game and see the ending, tell me if you could make rhyme or reason out of it.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/28/07 5:52 pm)
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Re: GP!

Hmm, according to the in-game clock, I'm only now just over half an hour into the game.

Anyway, I'm in sector 2, opened the level 1 doors (they didn't mark the room where you can open the doors. However, the map only goes in two directions, and the next objective is at the end of one of those directions. So, I wonder where the other thing could be?) and just got the bombs.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/28/07 6:52 pm)
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Re: GP!

The next boss was a tubular, monoeyed creature. It was mostly invulnerable, but would jump into the air, and you could fire missiles up the tube into its eye before it landed on you.

You skip the third area altogether (at least for now) and move on to sector 4. I'm about an hour into the game now.




CLOUDBOND007
Lunitari Mage
Moderator
(1/28/07 6:58 pm)
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Re: GP!

Quote: but my eyes were feeling tired, so I decided to close them for a few minute's rest. Of course, I ended up falling asleep,

This is every day of my life.




TaroSH
I Ain't Afraid of No Ghost
(1/28/07 8:45 pm)
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Re: GP!

Lufia.

Went through a cave.

Went through a tower.

Sailed a boat.

I think I went through another cave.

I know I went through another cave.

Went through another tower.

Fought a boss that liked to cast a Defense lowering spell even though he didn't even have any physical attacks.

Started chipping away at another cave.




CLOUDBOND007
Lunitari Mage
Moderator
(1/28/07 9:00 pm)
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Re: GP!

Quick little thing I did:

cb007.com/mccoy.html




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/28/07 9:11 pm)
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Re: GP!

That's funny; my inclination is to think that older (like, NES) RPGs had dungeons that were all literally caves, but that's not necessarily true. Final Fantasy 1 had a volcano, and a water temple, and a high tech floating fortress.

The Legend of Zelda [1] might not have had clear themes like that, but they still didn't all just feel like "Cave, cave, cave..."

Phantasy Star's dungeons were all kind of the same, though.



Anyway, about 1.75 hours into Metroid Fusion. I beat sector 4, which opened the way to sector 3, and I beat that, too. Now I'm going on to sector 6, so that's also out of order (I think there are only 6 sectors).

I was stalled slightly in area 4, when I didn't immediately realize I could shoot a block above some electrified water to reach some monkey bars.

The boss of sector 4 was a big serpent that sort of looked like a huge Alien tounge. It moved very fast, so fast you can't really dodge it and aim at it. I staked out one platform in the room, and would just shoot when it flew by.

I died twice on the boss of sector 3. Once I figured it out, though, it wasn't too hard. It's armored all around itself, being vulnerable only in a little turret on its top. So, you have to hang around on some monkey bars, wait for it to get under you, and then fire a missile into the vulnerable area. The area is small, though, and only a direct hit will work. Also, you only have a moment to fire, since it will quickly make that even that area invulnerable, and then will spit out a mine that'll hit you, unless you've already moved.

I have 4 energy tanks now. Enemies in this game seem to do more damage than in other Metroids; 50 or so energy points per hit seems common. (So, 8 hits would kill you. Some action games have live bars like that. Edit: Er, it's more like 10, or even more..). Still, I'd hestitate to say the game's action would be a drawing point.

I'm trying to keep an open mind about the game. I think it's pretty safe to say, though, that it won't be as good as Super Metroid. Even though sequels by now are the natural way videogames (and it might have even been back when Super Metroid was released - about 13 years ago!), Metroid, Metroid 2 (from what I've heard) and Super Metroid are all very different games. But I don't think Metroid Fusion even tried to have evolved much from Super Metroid.

(It's a similar thing with the Zelda series, with Legend of Zelda, The Adventure of Link, and A Link to the Past all being fairly different, but the rest of the series closely following A Link to the Past)

Anyway, I've been talking about "beating" sectors 1, 2, etc. These areas do generally have some doors that can't be unlocked on your first go-through, so, like most adventure games, there's reason to back track.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/28/07 10:35 pm)
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Re: GP!

I'm in sector 5.

The "gimmick" of sector 6 was that it had X...

Well, I guess I should first explain X a little more.

Basically, every single enemy in this game is an X parasite. The idea is that after X has infected a host and killed it, the X can then morph into that creature. (So, guess what happens to the remains of Samus's suit...) When a normal enemy is defeated, it reverts back into the gelatinous X state. Since Samus is immune to them, she can now absorb them. The upshot of that is that EVERY enemy in the game leaves something (missiles, energy) behind.

Sometimes, X blobs do other things (if Samus can't get it in time): It might reform into the same enemy, or a different but similarly strong enemy. It might be aborbed by a different enemy, making into a stronger type. Those things are uncommon, though.


Anyway, ice X exists in Sector 6. As explained by Samus's encounters with X or Metroids, she has difficulty with cold, so she can't absorb the ice X's without her Varia suit. So, ice X's are enemies that can't be destroyed, and they do 70 points of damage on contact (which damages you, and also destroys them).

It doesn't take too long to get the Varia, though, so it's not that big a deal.

The boss of sector 6 was sort of forgettable -- a big floating orb, that could be damaged with charge shots.


So, I'm a good way into sector 5 now and have unlocked level 3 doors. I guess I haven't mentioned that yet: Unlike in Super Metroid (or, to a lesser degree, Metroid 1), doors are not locked by items (missiles, super missiles, super bombs). All doors of a particular level are unlocked simultaneously at different times in the quest. So far, I have 3 of 4 levels open.

FO commented that the music does not sound particularly "Metroid-like". There definitely has not been anything as attention grabbing as Miniboss Hideout 1 from Metroid.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/28/07 11:05 pm)
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Re: GP!

After going through sector 5, the next gimmick was that I had to return to sector 3, and in under 6 minutes (I had about 2 left, IIRC) go through a new area and beat a miniboss there to prevent the space station from exploding.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(1/28/07 11:22 pm)
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Re: GP!

Quote: Basically, every single enemy in this game is an X parasite. The idea is that after X has infected a host and killed it, the X can then morph into that creature. (So, guess what happens to the remains of Samus's suit...)

So basically this game's plot is like that episode of Real Ghostbusters where Peter neglected to destroy their old uniforms from the movie and they came to life crossed with Invasion of the Bodysnatchers.

Man, oh, man, I'm up to a mission in AFDS where you have to target these bases in the water that have an ice cap over them. You have to fly at them from the front or back and fire missiles into them to take out their weak points, and then bank hard to keep from flying right into them (it IS possible to fly through the structures, but most of the times I crash if I try it.) All the while, these things are shooting missiles and bullets at you. I haven't passed it yet although I think I might be getting better at it. One of the bases escaped out of the area and I automatically failed the mission because of that. I've noticed, however, that sometimes you can fail missions in this game and it still progresses. So if I really wanted to, I could just go on with this mission having failed. But I reloaded my save anyway because I'd like to have a few more chances at clearing it.

Plot predictions:

Pedro will die. Why else is he not playable and not listed in the manual? He's the only one in all three Elements who's not playable.

Sergei will switch sides. Not real sure about that, but he seems awfully modest for a villain.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/28/07 11:44 pm)
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Re: GP!

I'm leaving off for the night. I'm just under three hours in.

I rescued the characters that survived Super Metroid. Now I have to get the power bombs.


This game does hold your hand. By now, I've opened all 6 sectors, plus I can now return to the first section of the game that's like a hub.

Every quest of the game begins with you getting some mission from your computer, which acts as your commanding officer somehow (considering Samus is a bounty hunter, and thus should be independent). Not only are you told what the mission is (search for survivors, find the ice missiles, find the power bombs, etc.), you're told which sector the goal is in, and your map is frequently marked with the exact room that holds the goal (the only exceptions to that so far are the data rooms that unlock the doors -- I mentioned one a few posts up -- but finding those are truly no big deal).




TaroSH
I Ain't Afraid of No Ghost
(1/29/07 12:10 am)
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Re: GP!

Quote: Phantasy Star's dungeons were all kind of the same, though.

You know, while playing this game I'm reminded of Sapharos' GameFAQs review of PS4 where he said all the dungeons were caves and computers. Uh, no. There's some castle-ish settings, like the Academy basement, Zio's fortress, and the Air Castle. The Garuberk tower is made out of flesh (think the organic zone of Guardian Legend). The Rhykros towers are made out of crystal. (Although the first Phantasy Star, yes, I agree all the dungeons were the same.)

On the other hand, to say all the dungeons in Lufia, sans the Fortress of Doom, are either caves or towers probably isn't an exaggeration.




CLOUDBOND007
Lunitari Mage
Moderator
(1/29/07 1:10 am)
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Re: GP!

Phoenix Wright 2 actually has the line: "Well, excuuuuse me, princess!" in it. It's clearly perfection.

Update: I just finished Case 2. Man, that was a long one. Or maybe it just seemed that way because I was trying to finish it before bed. Now I'm going to get 4 hours of sleep. Curse you, Phoenix.




DEATHAMSTER
O Solo Mio
(1/29/07 9:36 am)
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Re: GP!

I'm at the Temple of Time in Twilight Princess. The game definitely picked up after not having to do those "run around and collect all the tears" subquests. It's good, but not great. Ocarina of Time seemed more concise to me, even with big ole empty Hyrule Field.

Quote: Phoenix Wright 2 actually has the line: "Well, excuuuuse me, princess!" in it.

Too bad Twilight Princess doesn't.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/29/07 7:32 pm)
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Re: GP!

I got the power bombs. Shortly after that, there's a power-outtage on the base, so save points and elevators don't work (but you can still save on your ship). Lest I think I was too hard on Aria of Sorrow, I can say that none of its bosses were as good as the boss for that segment (which wasn't great, but for an adventure game wasn't too bad).

It's a spider that moves in a zig zag pattern around the room. He's too big to easily jump over, and if he touches you, he can take off perhaps up to 250 HP in a single attack sequence.

I eventually discovered that being a ball in either corner nearly makes you safe. It's not truly a safe spot, though, because occasionally his path will cause him to hit the corners. Also, you have to leave the corners to get your hits in on him (he's only vulnerable at select times).

He also has three phases altogether (just about every boss has at least two, since they have an X form at the end).




CLOUDBOND007
Lunitari Mage
Moderator
(1/29/07 9:33 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

The trailer for Aqua Teen Hunger Force Colon Movie Film for Theaters is out.

http://media.movies.ign.com/media/873/873842/vids_1.html




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/30/07 12:07 am)
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Re: GP!

3:41.

After beating that boss, you get the space jump. That's unexpected, since it was one of the last items you got in Super Metroid.

The power was still off, as explained by some plant boss interfering with the electricty.

I died several times against that boss. I wouldn't be surprised if I'll end up dying more times in this game than I died in Super Metroid. I also died a few times while escaping from the SA-X the last time. That one almost required some trial-and-error, since I didn't know that hiding from it in the final room was the way to go. The first time, I tried escaping with power bombs, which only called its attention to me.

The thing about the plant boss was, if you fall into one of its flowers, it's almost impossible to get out before you lose almost all of your life (especially the one of the far left; I have recovered from falling in the middle one). Once I managed to make it to the platform I could use as a vantage for attacking the boss, it wasn't too hard, though.

After beating that boss, I got the plasma beam, which seems to be a significant boost to my normal attack.

I got a few optional missiles and power bombs, too (there are no super missiles, per se -- rather, your [only stock of] missiles become powered up in the course of the game)

After that, the next time I play, it'll be off to sector 5 again for some reason.


One thing that might be seen as interesting about the exploration in this game is that, after beating a boss or some other events, you generally can't go back the same way. Sometimes it's because the SA-X's rampaging explorations have destroyed the tunnels on the backtrail. There is some dynamism to enemy positions (vaguely like in Resident Evil, when the Hunters replace the Zombies): Because your (and the SA-X's) exploration is unlocking doors all over the base, more powerful enemies -- creatures that were under quarantine -- replace weaker ones in earlier areas.




KazuoSH
The Burninator
(1/30/07 12:37 am)
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Re: GP!

I've been browsing some Garfield books looking for certain strips, namely:

In the first panel, Garfield, Jon, and Odie are sitting around being bored. The second panel has Jon having a "Oh, I know!" moment. The third panel is identical to the first one, except they're all wearing hats and Jon says "This is boring with hats"

The other had Garfield and Odie chattering in "Meow"s and "Bark"s, then they walk off giggling, and Jon yells "Speak English!"

FO was looking for one where Jon says something like "There's just no pleasing you" I didn't find that one, but I did find this:

http://www.garfield.com/comics/comics_archives_strip.html?1994-ga940608




James FP
Schmendrick's Nose
Moderator
(1/30/07 12:06 pm)
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Re: GP!

I beat the Dynablade portion of Kirby Super Star last night. I also played up to the Hall of Champions and selected a party in Dungeon Master, but man...that game has okay music, but the slowness of the movement made me want to jump right back to my Might & Magic ROM.




Crawl and 1OOO
The Fuzzy Physicist
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(1/30/07 7:27 pm)
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Re: GP!

Geez. I think the bosses in Metroid Fusion ARE harder than the bosses in Metroid or Super Metroid. The boss I'm on now, the nightmare, is, imho, harder than any single other boss from those two earlier games.

The funny thing is, I've heard comments that the game can hold your hand when it comes to exploring (which seems accurate, at least so far), but nothing about this. In fact, a review at the Jaded Gamer said the exact opposite, that the game doesn't become harder as it goes. I'd say the spider turret boss was harder than what came before, and the Nightmare is harder than that. Maybe it's just my impression...




KazuoSH
The Burninator
(1/30/07 7:33 pm)
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Re: GP!

No, the Metroid Fusion bosses really are bitches. I think everyone complains about how hard the Spider is.

The funny thing is, I don't remember that boss, or even many of the other bosses. I don't remember the plant. I do remember the Nightmare and the one that was either called Scylla or Ceres, the water snake that was the second or third boss. And some others I can't say without dropping spoilers.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/30/07 10:45 pm)
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Re: GP!

Well, I beat the Nightmare. It had three phases of its own, plus the X form at the end (which was one of the easier X forms, and I beat that part on my first try).

It seemed like it took a lot of tries for the other forms. One issue is that I'm used to beating bosses in Metroid games through attrition, so I kept trying that (and failing). Even after beating, say, the first two phases with some strategy, I'd try to "Rambo" the third phase, and that still wouldn't work.

Another issue is that, any way I went about it, it took some trials to simply figure out what a strategy could be. At first I wasn't even sure why missiles were having trouble with phase two, and I still used missiles to beat it (it can work, if you fire at point blank range), but of course after that I hardly had any energy left to even observe the third phase. I never was able to avoid 100% of damage from the third phase, but I did manage to sort of dodge it.


After that, without even trying to return to the navigation room, I decided to explore on my own. I ended up in area 4 (I think the nightmare is in 5) and couldn't return. At first, I was worried I did something I wasn't supposed to do. Now, I think that might have been what I was supposed to do, but by doing it right away, I missed the indication that that's what I had to do.

In any case, it did take me a little bit to get on track again.


I now have the gravity suit and diffusion missiles.

I do think this game seems to be better than Aria of Sorrow, and is better than I thought it would be.




CLOUDBOND007
Lunitari Mage
Moderator
(1/30/07 11:24 pm)
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Re: GP!

Some thoughts on Justice for All.

First off, Case #2 wasn't that much fun. It seemed to drag a bit, had a rather annoying central character (Iney Miney or however it was spelled) and felt like it was missing a certain something, which I didn't figure out until later.

Case #3 however has been a good deal more interesting, and I then realized what it has (besides an overall more interesting setting (circus), storyline (killer magician?), and characters). Besides all those things, it has Maya.

She's one of the most entertaining characters in the series so far, and it's not really a spoiler to say that she's on trial in the second case, so you don't get to hear from her very often. Without Maya's commentary when looking for clues and having conversations with witnesses, I just didn't feel as interested in what was going on. As if that wasn't enough, the whole thing was a flashback, so you know it's going to turn out fine.

This lack of Maya hurt, to a lesser extent, the last case of the original Phoenix Wright, but at least that crime was complicated and interesting and had other enjoyable characters.

I accidentally deleted my whole post, but I hit edit->undo from Firefox and saved it. Coolness.




KazuoSH
The Burninator
(1/30/07 11:27 pm)
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Re: GP!

I'm up to Zizzy in MDK2: Armageddon.

Gee, I found the other two traps for the eighth boss on accident.




KazuoSH
The Burninator
(1/31/07 12:51 am)
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Re: GP!

Beat Zizzy with Doc.




CLOUDBOND007
Lunitari Mage
Moderator
(1/31/07 1:27 am)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

I am really rather pissed right now. In Justice For All, I was just given the vague condition that I only had once chance to find a contradiction. I didn't realize that meant that pressing the witness, which is basically all you do in these games, would cause you to lose the WHOLE TRIAL. Now I've got to redo about 20 minutes worth, and you can't even fast-forward through it. This sucks.




Psycho Penguin
Pirate
(1/31/07 8:26 am)
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GP

Adventure Island 3 (NES) - Up to world 6-5

Final Fantasy 3 (NES) - Just got to the vikings cove finally, i HATE that dungeon where you have to be mini.

Willow (NES) - Going to the blue cave.. got game over in there already.




sethrashnoo
I Look Like an Egg
Moderator
(1/31/07 10:56 am)
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Re: GP!

I'm replaying Chrono Trigger and just rescued Marle from the Chancellor/Yakra. It seems like some of the areas and dungeons (like the Cathedral) have a little more to them than I remembered. My favorite area of this game was always the Black Omen. It had a lot of boss fights.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/31/07 11:05 am)
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Re: GP

Quote: i HATE that dungeon where you have to be mini.

Quite a while ago, I played a ROM of the game and gave up there. Someday I'll try again.




sethrashnoo
I Look Like an Egg
Moderator
(1/31/07 11:51 am)
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Re: GP

Quote: Willow (NES) - Going to the blue cave.. got game over in there already.

Is that the cave where the Brownies send you after the dragon? That's where the game started really getting difficult. You'll probably have to level up before you can make it in and out alive.




CLOUDBOND007
Lunitari Mage
Moderator
(1/31/07 12:44 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

Phoenix Wright 2 also had, "You're the man now, doll" and an altered version of the Fresh Prince of Bel-Air lyrics.




Psycho Penguin
Pirate
(1/31/07 1:11 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

I got through the blue cave (I had to rescue a pig and get something from a dragon), now I just rescued Madmartigan and made it to the tavern.




Proud Mac User!
KazuoSH
The Burninator
(1/31/07 7:49 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

Made an attempt at Zizzy with Kurt, took out his heart and one lung and got blown up by my own Mortar.




CLOUDBOND007
Lunitari Mage
Moderator
(1/31/07 8:22 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

I just finished Case 3 in Justice For All. One of the best in the series so far. It was pretty difficult in some spots.

Case 4 is pretty interesting so far. You're forced to take someone's case with the condition that a hostage will be killed if you don't win on the first trial day.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/31/07 8:36 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

I beat the Spider boss. I did die against it a few times, but it wasn't as hard for me as the Nightmare boss. The sad thing is, I died a few times before I even realized it was possible to expose "monkey bars" above the fight. The first few times, I just tried jumping over the damn thing and firing down (and taking a billion hits in the process).

I've been lazy about exploring lately. Rather than just bombing everywhere, I'll use a superbomb to check a whole room at once. That, in fact, is how I found the monkey bars.

My eventual strategy was to hang from the bars and

-move away from the thing when it was jumping
-when it was walking, aim down and try to fire into it when it passes.
-Get away from the thing when it shoots missiles, and turn and shoot them down (frequently, a good many of them would fly into the ceiling anyway)


Once I figured out that, it wasn't too hard to apply it.

I also beat Ridley. It wasn't very difficult. I think I beat it on my second try (and the first that I started fully powered), in fact. It was a lot like the Super Metroid fight.


Now, I'm up to the Samus battle. I've already died a couple of times there, so it might be hard.


I have a few guesses for directions the plot could take as it wraps up. Maybe I should go on record about them... but, eh, I'll post about them once I know what the ending really is.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/31/07 10:54 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

I beat Metroid Fusion.

I'm sort of glad I was able to do it tonight, so I haven't gone a whole month without finishing a new game.

My clear time was something like 5:36 (though more could be added; it doesn't count Game Overs), and my finish rate was (to me) a shockingly low 49%.

There might be a New Game +, but I haven't tried it out yet.

Considering what I've heard about the ending, I expected it to be more bizarre than it was. Something like, "YOU are the SA-X, and you've been fighting the real Samus all along! Now you've proved X is more powerful than Samus!" Or, "The computer ADAM was programmed by the federation, and now it'll kill you! (or you have to kill it)"

What actually happens is fairly straightforward. I think the story of the game was okay. It references Metroid 2 (more than Super Metroid did) and Super Metroid ... even a bit of Aliens ... while being its own thing.

The SA-X fight was difficult, mostly in terms of figuring out a strategy for it. It's possible to be killed very quickly in that fight: SA-X can screw attack (and it's attack beats yours), and has the space jump, and can fire wide shots, and it's fast, and, as usual, it does massive damage. Ever since at least LifeForce, my plan for dealing with this like this is to play defensively, and try to observe a pattern or a weakness.

I observed that it was invulnerable to missiles, but seemed to be hurt by charged attacks. I also started to think about the layout of the room. I thought there might have been a purpose to the platforms in the middle of the room. Maybe I could use those to evade the SA-X?

I tried that. Basically, I'd hang out on the left, middle (vertically) part of the room. When the SA-X would approach, I'd jump over it and to the right, and go to the ground. When it would land, I'd shoot it, then preceed to the upper level again.

This took just about forever, but while doing it I devised a better strategy. Jump over the SA-X, turn around, shoot it, repeat. It sounds simple, but for some reason it wasn't obvious to me. The reason it works is because it'll shoot at you, but your screw attack as you jump over it protects you. When you land, it tries to screw attack, but it's too late, so it lands, and is then vulnerable to a blast of your own.


After that, there's a short surprise second form (which is easy, but the surprise of it beat me once). And the obligatory Metroid count down. And a surprise boss during the countdown. Depending how you look at it, I could say that boss wasn't hard, but it did take me a couple of tries to figure everything out, and you have to do ALL of this (beat the SA-X, the escape, and the final boss) in one life, without saving. It adds to the satisfaction of beating the game.

Yeah, it's not as long or puzzling as Super Metroid. And the exploration isn't as good, and is more constricted. So, the game as a whole isn't as good as Super Metroid. But it has about three or four bosses that are harder than any in Super Metroid. So, all in all, I think Fusion is a decent game.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(1/31/07 11:09 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

I worked on that iceberg stage in AFDS for almost 2 hours tonight and still cannot beat it. I am getting a little better at taking out the Ice Floes, but it's going to take a LOT of practice.

I almost wonder if missions like this will be easier on replays if you manage to unlock better ships and better weapons.




TWEETER911
Kouga Meshiousen
(1/31/07 11:17 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

I finaly killed SUPER BATTLESHIP YOSHITSUNA in Makai Kingdom. I took my sweet time (3 years).




KazuoSH
The Burninator
(1/31/07 11:19 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

Maybe it was just me about the ending. I thought it was just Super Metroid's on crack. Now, don't get me wrong, I didn't think it was as fucked up as the Shadow of the Colossus ending, or the giant flying naked babies in Drakengard, but sheesh (spoiler) she crashes a space station into SR388, and that's somehow enough to blow up the entire planet?

Anyway, I watched the MST3K Beginning of the End, which (MST3K-wise) started good, got kind of slow, then at the end was hilarious, especially when they reuse the same footage of a locust getting shot off a building THREE TIMES.

Unfortunately, because it was discontinued this is one of the more expensive MST3Ks (I got it with 10 others in an eBay lot), although the VHS is cheap (just like the MST3K Movie).




CLOUDBOND007
Lunitari Mage
Moderator
(1/31/07 11:25 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

Battleships are not alive!




TWEETER911
Kouga Meshiousen
(1/31/07 11:31 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

Makai Kingdom also has men made of corn and people with food for heads. Battleships are alive here.




CLOUDBOND007
Lunitari Mage
Moderator
(2/1/07 12:49 am)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

I think I'm feeling a little bit of Phoenix Wright fatigue right now. Playing two nearly identical games in about a month's time is a little much, I guess. I'm feeling like, unless there are some really cool twists, case 3 will have been the best in the game.

The final one, Case 4 is again missing Maya. And Pearl is an alright character, but gets somewhat irritating after a while. Edgeworth is featured again however having not made an appearance throughout the game until now. And that's my main hope for the rest of the case being more enjoyable.

I think if I had any real complaints about the Phoenix Wright games is that even if you think over something carefully, the required answer or piece of evidence is occasionally so ridiculously unexpected that trial and error will be necessary to advance.

I'm thinking about playing some more Zelda 3 to break things up. I have so much I'd like to do for fun and so little time.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/1/07 7:06 am)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

Quote: she crashes a space station into SR388, and that's somehow enough to blow up the entire planet?

She didn't just crash into the planet, though. She also activated the base's self-destruct sequence. Remember how she was planning on just using the self destruct to destroy the station, and then Adam gave her the extra idea of using it to destroy the planet?

Presumably, the self destruct is like a nuclear blast (like the medical research base in The Andromeda Strain) to make sure that everything in the vicinity is thoroughly vaporized. Maybe by the time Metroid Fusion takes place, such things can destroy entire planets.




bjstrykes
Pinpoint Accuracy
(2/1/07 8:28 am)
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Re: GP!

I haven't beaten a game in so long, I've forgotten what it feels like.

Quote: I also played up to the Hall of Champions and selected a party in Dungeon Master, but man...that game has okay music, but the slowness of the movement made me want to jump right back to my Might & Magic ROM.

What happened to the auction for Might and Magic that you won?




CLOUDBOND007
Lunitari Mage
Moderator
(2/1/07 6:03 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

I've finished a fairly sizeable portion of Justice For All's case 4. It's has some pretty enjoyable twists and it's been better than I was expecting. I've used a guide a couple of times during this case because I'm in a bit of a rush to get finished with the game and don't want to have to redo any court sessions. I always make my own solution first and then verify it with the guide if I'm really unsure.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(2/1/07 6:15 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

The idea I had for my next RAU sketch might be too ambitious...I'll need to draw up a lot of sprites for three particular characters, but I'll have to figure out an easier way for turning them into transparent gifs. I wonder if cutting out around the outline of the sprites, "paper-doll"-style, then laying them against a dark backdrop of some sort during the scanning process would help...




KazuoSH
The Burninator
(2/1/07 11:20 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

I beat MDK2: Armageddon with Kurt and Max.

Jeez Loueze, Kurt took me almost an hour. It was those little chomper things that kept screwing me over. First they kept knocking me down when I tried to float into Zizzy's head. Then they were so relentless when I was trying to snipe the orbs around Zizzy's brain that I had almost no window of opportunity. I finally got so irritated I went to GameFAQs, and had another "I could just smack myself" moments. Sniper Grenades can also activate those things!

Max took me all of ten minutes.




CLOUDBOND007
Lunitari Mage
Moderator
(2/2/07 12:55 am)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

I just finished Justice For All. I guess I can say that while case 3 was far more enjoyable from an investigation standpoint, case 4 has a more exciting trial.

Major spoiler:








To follow up on an earlier post about being forced to get an acquittal to save a hostage... this leads to Phoenix having to defend a guilty man against his will, and it only gets more complex from there.






Anyway, the ending was very satisfying, although this game seems to ignore Case #5 from the original game, as I figured it would. Phoenix Wright 2 was already out in Japan on the GBA before that bonus case for the original game on DS was designed.

Funny Case 4 ending spoiler:






Basically, the butler did it and his name was deKiller, although determining that wasn't the main objective.









SolidChocobo
Sister Midnight
(2/2/07 1:03 am)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

I beat all 3 modes of Portrait of Ruin and it blew.




KazuoSH
The Burninator
(2/2/07 1:09 am)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

I said this before, but I thought PoR had its moments (mainly the bosses, especially the final), but exploration contained too much fluff (lots of empty and repeated rooms) and irritation (motorcycle and train rooms).




SolidChocobo
Sister Midnight
(2/2/07 1:46 am)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

Not that I thought the motorcycle puzzle was particularly great, but I was hoping for more of that kind of thing when I discovered it, if only for the fact it felt like something fresh in an extremely tired formula. But the game never justifies it's existence; there's never anything else like it, and because of that it feels out of place and stupid.

I agree that there were some good bosses, but honestly I only felt that way after fighting them as Richter (Dracula & Death was a lot of fun in that mode, in particular). The main quest, on the other hand, was bland the whole way through, leaving such little impact on me that I almost had to ask myself if I had actually played the game when it was finished.

The hard mode and level caps sound interesting, but I'd rather they were in a game that was actually good, like SOTN.




KazuoSH
The Burninator
(2/2/07 9:46 am)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

Actually, the thing that bugged me about the motorcyle thing was if you messed up, you had to monotonously walk all the way back out (and with the train, you had to monotonously walk all the way to the thing, and if you screwed up, as you no doubt would if you didn't know what was coming, do it again).




James FP
Schmendrick's Nose
Moderator
(2/2/07 12:09 pm)
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Re: GP!

Quote: What happened to the auction for Might and Magic that you won?

Give me a break. Force of habit. And even so, I've already got a game going with a ROM and I bought the cartridge so I wouldn't feel bad about playing it that way. There's a save file on the cart, but I don't know how far the previous owner got.

I beat the Spring Breeze area of Kirby Super Star, which was pretty much just a remake of the first game, only even easier.




KazuoSH
The Burninator
(2/2/07 11:32 pm)
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Re: GP!

In Lufia I'm searching for Alumina, and have three pieces (the one from that cave the the town past the Light tower, one from the cave Brant was in, and the one Brant gave me). Brant told me where three more pieces are, and hinted at the fourth one.




CLOUDBOND007
Lunitari Mage
Moderator
(2/2/07 11:42 pm)
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Re: GP!

Why is it that my signature link looks gigantic on IE but normal on Firefox? I hope that hasn't been pissing anyone off, I'll try fixing it later.

In Zelda 3, I bought the flippers. I'm not sure what to devote my main attention to now that Phoenix Wright 2 is done. I'm putting a halt on game purchases right now because I've just got so much available to play already. There's the new DS Castlevania, Partners in Time for DS that I hardly touched, Gears of War, Final Fantasy V GBA, Rayman and Monkey Ball for Wii, and I'm sure there's other stuff floating around.




KazuoSH
The Burninator
(2/3/07 12:58 am)
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Re: GP!

I fired up my Dreamcast MDK2 and, with the help of an FAQ:

A) Went up the hidden elevator in the cooling tower for the hell of it.

B) Found the hidden castle at the end of level 7. How the hell are you supposed to find that on your own? While you can see the castle from the ground, it's so faint you'd never see it without knowing it's there, and actually getting there?




CLOUDBOND007
Lunitari Mage
Moderator
(2/3/07 1:08 am)
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Re: GP!

Rayman: Raving Rabbids for Wii.

First some explanation as to how the game is actually structured. As most of you are probably aware, this is a game full of minigames. Like Wario Ware, but with fewer, and longer games.

Rayman has been taken prisoner by the odd bunny creatures and is held in a prison cell. He's allowed to come out once per day to compete in games for the amusement of the bunnies. There are four games available to play per day, represented by doors inside of a stadium. Once three of the games are cleared, the huge gate opens up and you compete in what I'd term the boss minigame. They're more involved than the regular ones. If you go ahead and complete all four doors (you're only required to do the three per day) you unlock songs, costumes, and other bonuses.

By winning the boss game, you get a plunger as a prize. Rayman discovers that he can stick these plungers to his cell wall to climb up to the open window at the top. It'll take a crap load of plungers, though. And that's the setup.


I can't say I've played even a quarter of the total game list, but here are thoughts on some of them.

The game where you're shooting fruit juice into the bunnies with snorkels. This was harder than it looked. You have to pretty violently shake the nunchuck with your left arm while trying to hold the remote steady enough to aim with your right. Kind of tires out the arm, so not one of my favorites.

There are first person shooter levels where movement is controlled automatically. You aim with the remote, and shake the nunchuck when you need to reload. The bunnies shoot plungers at you that drain your health, but you can shoot a plunger out of the air if you can't take out a bunny before it fires one. These levels are fairly good as using the remote for aiming and firing purposes tends to work out well. I guess they're really more like light gun games than FPS's afterall.

There's a really simplistic running game where you just move your left and right arms up and down as if running. Pretty impossible to do bad at this and so it's not that exciting to play.

There's a gross but funny game where you have to pull worms out of the teeth of one of the rabbits. You aim for the worm, press A to grab it, then do a horizontal swipe to toss it. Starts out easy, but the worms come faster and faster until you're overwhelmed. Some of these games can't be beaten exactly, like an arcade game, they just get harder and harder until you die. You just have to score high enough to pass.

There's a racing game where you ride a warthog around a fairly small track. The handling is a little weird, so it takes some practice. You get three speed boosts per race, used by doing a horizontal swipe on the remote. This was fairly enjoyable, and I wish there was a little more to the one race I played.

There's a maze game where you have a marble and have to get it to the end of the maze in a time limit while avoiding traps. You tilt the whole maze by tilting the remote. Similar concept to Super Monkey Ball on this system, except an overhead view and it's all on one screen.

There's a timing game where bunnies come from the left and right toward these platforms. When a bunny reaches a platform on the left, you're supposed to move the nunchuck vertically. When a bunny reaches the one on the right, you do the same with the remote. Sometimes bunnies on both sides reach their platforms together, and you move both controls at once. The game repeats itself occasionally with new music tracks and is pretty fun. The bunnies can start appearing pretty fast, and there are dozens or hundreds in all, so you have to make sure your timing doesn't get thrown off.

I just checked and I've got about 17% completion. I'll stick with this as it should be fairly easy to play when tired.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(2/3/07 1:12 am)
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Re: GP!

I can't believe the lengths I'm going to for a really farfetched idea for an RAU Gallery sketch...I don't want to say what I did tonight because I don't want to spoil it before it's done. I just hope I can actually make it good considering the amount of work that will have gone into it...




Psycho Penguin
Pirate
(2/3/07 10:42 am)
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Re: GP!

Final Fantasy 3 (NES) - Got past the Tower of Owen, up to Dwarf Cave. Everyone is level 14.

Wild Arms Alter Code F (PS2) - Just got Cecilia back in my party, going to secret passage. Levels 10/10/9.

Mighty Final Fight (NES) - Last level, got up to the final boss before losing a continue.




CLOUDBOND007
Lunitari Mage
Moderator
(2/3/07 1:08 pm)
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Re: GP!

I played through the early part of Portrait of Ruin and got a kick out of the "John! Charlotte! John! Charlotte! John! Charlotte! John! Charlotte! John! Charlotte! John! Charlotte!" switching effect that Codie mentioned earlier. I also played more Raving Rabbids and got a couple more plungers.




pOrn Sigma
Sexy Thang
(2/3/07 3:34 pm)
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Re: GP!

That was Facility, actually.

I probably would have mentioned how Jonathan's similarity to Roddy made me expect Charolette to say "Johnny? Johnny?"




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/3/07 11:13 pm)
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Re: GP!

Since I finished the last game I was working on, and since I don't plan to buy anything for a while, my gaming schedule seems clear for a long game. So, I started Earthbound.

It might also be a good choice because

-It's not an entry in a series I've played a billion games in before (Zelda, Castlevania, Final Fantasy, etc.)

-I have less experience with SNES RPGs than I probably should.

-While it's a Nintendo (ie., big name) RPG, it's not a Square RPG.

-Some people consider it a classic.




Anyway, so far

-I've woken up in the middle of the night (sort of Invaders from Mars style) by a crashing Meteor. I walked around the area, and returned home.

Then Pokey (and my dog, named Duke after FO's dog) joined my party, and we went to the meteor to find Pokey's brother, Picky.

-We met Buzz Buzz.

-Buzz Buzz helped up beat a Star Man Jr.

-Buzz Buzz is unceremoniously killed. I couldn't believe they did that.

-Gained a few levels.

-Explored Onett

-Beat some Sharks.

-Beat Frankie. By this time, I was leveled up enough to beat him (both forms) on my first try, without even healing.

-Got the key from the mayor.

-Explored the cave a little bit behind the shed.

-Got a game over there.


Some of the game's self-awareness is sort of cute.




KazuoSH
The Burninator
(2/3/07 11:27 pm)
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Re: GP!

I played some Lufia, and got in maybe an hour before I started getting pissed off again. I think I have four pieces of Alumina now.

Then I fired up Mars Matrix and made it to Stage 4 (I have 7 Ships and Credits active, so that's not exactly impressive). After a couple attempts at Arcade mode, I turned off the console. Then I thought "Oh great, does this game autosave?" So I turned it back on and found that, yes, it autosaves. I figured what the hell and decided to purchase the Stage 2 Score Attack. Then the weirdest thing happened; I sat closer to the TV and got vertigo, but somehow it was like a magnifying glass and I could see everything that was going on on the screen. I only died two or three times in the stage, as opposed to burning through two or three continues.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/3/07 11:37 pm)
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Re: GP!

You have to be careful with autosaves. I've lost a few highscores by turning the game off before it saved.

It saves automatically, but not constantly. Unfortunately, I don't remember exactly when it saves, but I believe that it might be when you press start at the title screen, or something. I used a Sega 4x memory card (as opposed to a VMU), and I think the lights on it would blink when it would save, so if I had paid attention to that, I'd know when powering down would be safe.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(2/4/07 12:39 am)
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Re: GP!

WTF?? Crawl is getting phone calls from the Dad in Earthbound, and he hasn't gotten the receiver phone yet.

Once you get the receiver phone, you get a call from Ness's Dad for every 2 hours of playing the game straight. But he's getting them now and he doesn't have the phone yet...

Is it possible that you don't need the phone before this starts happening as it's the game's way of suggesting that kids take a break after playing for 2 hours? Or is it a glitch? Because I don't ever remember getting calls from the dad before I got the receiver phone and logically it makes no sense.




CLOUDBOND007
Lunitari Mage
Moderator
(2/4/07 1:12 am)
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Re: GP!

I keep getting calls from the Dad from Earthbound at work. There's a page on the intercom that says "Harry, take the call on line one". And it's him. It's always him. He's stalking me.

Got two more Rayman plungers tonight, and I'm around 35% completion in story mode. Rayman seems to be in better spirits now that he has a plan for escape. I got to try some new games tonight, but I don't remember them all.

There was a soccer game where you run by moving your arms up and down, then press A to kick the ball (actually rabbit) and then use the remote to guide it into the net and avoid the goalie. This was fun, though difficult and a little tiring to keep repeating.

One game has a blindfolded rabbit and you have to sound a horn with your left hand and a bell with your right. The idea is to make him follow the sounds into things that will hurt him. They are the bad guys, afterall. This game is a bit boring, but easy enough to complete fairly quickly.

There was one game where I had to fly around and pick up some pigs or something and bring them back to their pen. I can't remember how the controls were on that, but it was fun.

A lousy game is one where you have to get a pig through a maze with invisible obstacles. You have to hold the remote up to your ear to listen to audio clues about which way to go, but it's all excecuted very poorly.

A super easy game has you hammering a bunny on the head as fast as you can, and then a bump rises up cartoon style to absurd height. High enough and you win. This game sounds so cruel in writing.

I guess the boss games are always variations on the light gun game (which is really the most fun this title has to offer) and the racing game, which is decent. One of the normal games that keeps coming up again and again and again is the musical one where you have to make timed motions. I mentioned it earlier.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/4/07 1:52 am)
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Re: GP!

Anyway, I'm leaving off for the night. I beat the titanium ant near the giant step, beat the police force, made it to Twoside, found Paula's teddy bear, and saved. I'm at level 16




CLOUDBOND007
Lunitari Mage
Moderator
(2/4/07 2:16 am)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

www.cb007.com/archive2007.html

There was a link in there to a google dictionary thing and it was screwing the formatting up badly. Must've taken half an hour to figure out that was the problem.




Bomberguy221
Hit and away is my style!
(2/4/07 3:32 am)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

I received a call from Ness's dad once before I got the receiver phone. It took me until after I finished the call to realize how strange that was. I suppose there was no real way around it.

Star Fox: Assault - I unlocked Booster Pack Brawl in vs. mode.




Psycho Penguin
Pirate
(2/4/07 10:45 am)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

Final Fantasy 3 (NES) - Up to Goldor's Mansion. Everyone is level 21. My Knight/Master/Viking/Master party rules.




KazuoSH
The Burninator
(2/4/07 3:52 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

I've been watching He-Man Season 1 Volume 2, but didn't feel like commenting on anything until now. The Trouble in Arcadia episode is really, really fucked up.

In it, Adam and Teela come across a city that's ruled entirely by women and the men are all slaves in the mines.

First, when Teela's escorted to the city, there's this woman who's monotonously yelling everything she says.

Then the queen says that the women ruling and men are slaves makes perfect balance with no wars, no troubles, no sadness (or whatever), and I couldn't help by say "And no sex!"

And finally, what was the point of having Orko randomly appear at the end?

I think there was something else that was messed up, but I don't remember what it was.

One thing I'll commend is that in the moral when they say a document was passed long ago that said all men were created equal, they said it was the Magna Carta instead of the Declaration of Independence (granted, I'm fairly certain the Magna Carta didn't say all people, just all men with property).




Psycho Penguin
Pirate
(2/4/07 6:03 pm)
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FF3

Just cleared out yet ANOTHER mini-required dungeon in FF3. 3rd one by my counts.

Level 27, Knight/Black Wizard/Master/Master




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/4/07 7:06 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

It seems like I got a lot done in Earthbound.

I explored Twoside, went through the cave to Peaceful Rest Valley and made it to Happy Happy Village. There, I first went through the other cave to the Lilliputian Steps, and then rescue Paula. I beefed up Paula in the cave to the Lilliputian Steps; now Ness is level 23, and Paula level 13. I have now returned to Twoside.

The boss before the Lilliputian Steps was a mole that wasn't too hard. His attacks were powerful, but by the end of the fight, he just kept boosting his attack statistic. Eventually, the stat went up by 0, but he still continued trying to boost it. I thought to myself, "If he ever actually attacks, he'll probably kill me," but he didn't.

So, the hardest recent parts were simply going through the cave to meet the mole (the bear enemies were strong), and also going through the Peaceful Rest Valley. I took 3 teddy bears (which act as decoys) to help me through it.

The other boss, Mr. Carpainter, also wasn't difficult.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/4/07 11:47 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

I've since helped the Run Away Five, and made it to Threed. In Threed, I explored a little bit, and finally ended up being captured by zombies in the hotel.

It seems like being put in a prison is common in RPGs.

Usually, you can break yourself out right away. This game took a different tack: Paula uses her psychic powers to contact a little boy in a distant town.

Then you take control of (level 1) Jeff. He's in a boarding school (he hasn't seen his father in ten years), so he has to escape to begin his adventures.

This is one thing I like about older RPGs. They only have one type of gameplay. In a modern game, there'd be some stealth bullshit to escape from the school.

Anyway, Jeff sort of goes through the same enemies as Ness did, writ small. He had to fight a gruff goat, but otherwise progressed through runaway dogs, spiteful crows, rowdy mice, slugs, and mushrooms -- but progresses through them faster than Ness did.

After that, he meets up with his father again, and takes a flying saucer to rescue them.

So, I've rescued them, and that's where I'm leaving off for the night.




CLOUDBOND007
Lunitari Mage
Moderator
(2/5/07 12:32 am)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

In Rayman, I got a bunch of plungers and reached 65% completion of story mode. Rayman is still a prisoner, but the rabbids love him now, cheering for him and making his cell an increasingly cool place. I'll be going into more detail again when I finish the game, but I'll say this... while this is a flawed game in some ways, it's a better experience than some of the Wario Wares I've played.




sethrashnoo
I Look Like an Egg
Moderator
(2/5/07 8:22 am)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

Made it to 65 million BC in Chrono Trigger and just got Ayla to join as we're going after Kino who ran off with the Gate Key. This game goes by very quickly.




TWEETER911
Phantom King
(2/5/07 6:22 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

Killed...uh...."Skyscraper Monster Guy" in DMC2. Almost died from laughing too hard. This game is as awful as people say!




CLOUDBOND007
Lunitari Mage
Moderator
(2/6/07 1:36 am)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

There is something seriously wrong with the ending to Raving Rabbids. It plays out with Rayman remembering that while he is free, the situation hasn't been fully resolved. He makes up his mind to jump back down the rabbid hole to make a rescue attempt, and gets stuck in the hole. And remains stuck there. And that's it. I thought that I had to get 100% completion for the true ending, so I went back and finished any games I had missed.

And no change to the ending. Message board and google searches reveal similar disappointment and confusion. I would almost believe that it's a glitch that keeps a better ending from playing. That, or a terrible setup for a sequel. There's not even a boss-type battle. You just play through the rounds of minigames, and then it ends.




CLOUDBOND007
Lunitari Mage
Moderator
(2/6/07 1:40 am)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

Here's the ending:

http://www.youtube.com/watch?v=8IAQHD14NU8

(The bird craps on him during each escape attempt unless you have all the plungers if you're wondering about that part)




KazuoSH
The Burninator
(2/6/07 10:23 am)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

Is there any mention about saving those frogs, ala the pink balls in the first game or the little green lemming things in the third?




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/6/07 10:45 am)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

Wow, that crosses the line from "bad" to "insulting".

Amazing that some people are hopeful that that means there will be a sequel.

Number one, Rayman has never been a series shy about pumping out sequels. There's even been Rayman edutainment games.



I think it's safe to say there'd be another Rayman game even if that one had a more meaningful ending.

Second, that ending would just make me NOT want to see the sequel.




KazuoSH
The Burninator
(2/6/07 10:54 am)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

I think the reason for that isn't entirely a sequel (although I'm sure that's part of it), but also justification for playing the game endlessly. Because if Rayman never escapes, that means he's going back to take part in the Rabbid games forever, right?

...and also, what about defeating, instead of just escaping the rabbids?




Lord Vyce
Lord of Women's Lingerie
(2/6/07 12:12 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

Rayman looks like he has dreadlocks on that edutainment cover.




Psycho Penguin
Pirate
(2/6/07 3:32 pm)
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GP

Toki (NES) is the 5th game I beat this year now.

Got through Ancient Cave in FF3 (NES). Level 36, Knight/Black mage/Master/Master




CLOUDBOND007
Lunitari Mage
Moderator
(2/6/07 4:16 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

Quote: Is there any mention about saving those frogs, ala the pink balls in the first game or the little green lemming things in the third?

In the light gun style stages I mentioned earlier, saving them is the objective. But as everything that happens in the game is all just a spectator sport for the Rabbids, I suspect he's not actually really saving them from anything.

I didn't really expect Rayman to have to have a serious showdown with the rabbids. As it is, they worship him insanely by the end of the game. I was sort of predicting that they'd eventually team up together against some kind of mutual foe.

I can't tell you how jarring it is to have no boss battle, and then to combine that with the shittiest ending ever. And a boss would have been easy to do with that light gun game. I can think of a million ways to end the game on a higher note.




KazuoSH
The Burninator
(2/6/07 8:13 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

Including Rayman getting turned into a baby?




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/6/07 9:27 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

Played a bit of Earthbound tonight. I left off after getting the flypaper. The very last time I played, I used the fly paper. However, I had Jeff die in a battle after that, and I had such little time for gaming that night that I didn't do anything else, so I just reset to before using the fly paper.


So, I used it again, and made it to Saturn Valley. From there, I beat Master Belch. I got a Game Over on him the first time. He seemed impossible, and the fight lasted forever. The second time, I thought, "Well, they're making a big deal about the fly honey; maybe I'll try using it on him." Yeah... I killed him pretty effortless after that. (I might not have tried it the first time because I thought it might have healed him or something)

Then I got the third "My Sanctuary Location", by beating a plant creature that nevertheless also looked kind of like Master Belch. That was sort of easy.

I returned to town, and then rode the bus to the desert, which is where I am now. I'm not sure how much more (if any) I'll play tonight.


It might be getting time to make some opinion based posts on the game.




CLOUDBOND007
Lunitari Mage
Moderator
(2/6/07 10:23 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

I suppose that all this has made me want to play one of the traditional Rayman games. One of the 3D ones is on Gametap, but it's a lazy console to PC conversion like Warrior Within and I'm not sure I want to deal with it.

So I'm not totally sure what my next game will be just yet. I hope to pick something tonight. I tried playing some more Portrait of Ruin, but I'm not in the right frame of mind for that sort of game just now.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/6/07 10:30 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

The weird thing about the PS1 Rayman game is that you can either save it with a password, or you can save it with a memory card.

That's not so weird in itself. The weird thing is the difference in memory between those methods. Obviously, a password can't save that much. The memory card, on the other hand, uses two slots!!

Yes, the memory card saves a few extra things, but it still seems strange to me. Look how much crap, say, Symphony of the Night or Final Fantasy 7 save on a single slot.




CLOUDBOND007
Lunitari Mage
Moderator
(2/6/07 10:41 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

I like to think that with every save you make, it uses a second block to record increasingly better versions of the song "Daisy Bell".




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/6/07 11:23 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

I did play a little more Earthbound. I went through the desert and made it to Fourside. I saw the Runaway Five there, and the Dinosaur Museum, but that's it.




KazuoSH
The Burninator
(2/6/07 11:46 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

Put in about an hour of Lufia, and I'm really starting to get annoyed with this game, the slow speed at which people walk, the repetetive dungeons, and the out of control encounter rate.




CLOUDBOND007
Lunitari Mage
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(2/7/07 12:15 am)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

Whenever I'd try Lufia, I'd initially enjoy the old school challenge and satisfaction of getting stronger and stronger after gaining hard earned levels. Basically the same reason I can still play Dragon Warrior 1. But Lufia just wears me down until I can't tolerate it anymore.

Lufia 2 though is one I might try playing again someday.




CLOUDBOND007
Lunitari Mage
Moderator
(2/7/07 1:08 am)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

I just played some Rayman 3 and made it to Clearleaf Forest. That skating game or whatever you'd call that was pretty neat. One site describes it as going through the disco tunnel on your funkyboard. Works for me. So basically, I cleared level 1 of 9 if I understand correctly.

I'm not really sure about the game yet, and I'm also not sure if I'm going to continue to devote a lot of time to it. It's got some good points. Looks very nice (whatever was causing it to stutter last time has resolved itself... probably some background program I had running). Control with the 360 controller is decent, though not as good as I'd expect from a console release. There's a fair amount of variety to the gameplay so far. The game's occasional self awareness can be amusing.

But for all that, I just don't feel any great desire to keep playing so far.




Lord Vyce
Lord of Women's Lingerie
(2/7/07 11:56 am)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

I made it to Zora's Domain in Twilight Princess before I got a little bored with it and gave up for awhile. Not sure what to play next.




CLOUDBOND007
Lunitari Mage
Moderator
(2/7/07 12:48 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

I got Mario Kart 64 on the Wii VC today. This isn't a game I really played back in the day. I had a chance to try it out once and I liked it. That seems to carry over now. Based on initial impressions, it might be my favorite Mario Kart game.

I'm not big on Mode 7 graphics, so I find it a lot more playable than the original game. Double Dash on GameCube pretty much sucked in all categories, graphics and gameplay, IMO. And the portable ones varied in quality, but all shared in common the feature of causing me great pain in my hands.

It seems that the new reviews for the game are saying that it looks like total shit both compared to current games, and when compared to Mario 64. I don't know. That Choco Island course with all the fog is pretty ugly, but I like a lot of the tracks and settings. I guess I'm a bit of sucker for N64 graphics. I also thought the abstract nature of F-Zero X was 100% more appealing than GX with it's super detailed background areas. When X comes out for Wii, my life will be complete.

One thing lacking in the VC release of MK64 is the ability to race against ghosts because for some reason they didn't allow the system memory to take over for the N64's controller pak for ghost storage. There's a disclaimer about it before you buy the game.




Lord Vyce
Lord of Women's Lingerie
(2/7/07 2:42 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

I thought the tracks in Mario Kart 64 were way too long for the one-player game. I hated being like ahead the whole race then one slip up and you get so far behind you can never catch up. I do like the multiplayer though. We used to play it all the time when I'd visit with Sethra. And Goldeneye multiplayer.




CLOUDBOND007
Lunitari Mage
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(2/7/07 4:56 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

Hmm. There's a new MMORPG on Gametap about to go from Beta to release. It's an online Myst game that looks like it could be good. Based on the intro video, it's more of an RPG which happens to have other people to talk to than one where you're required to team up to do crap. They talk about new areas and puzzles being added frequently, and the actions of the players having an effect on how the storyline and such develops. I might try it at some point because it's included in the Gametap subscription anyway.




INFPGamer
Pirate
(2/7/07 8:08 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

I'm level 88 in Zardwars. I'm gonna try to level up tonight and finally get the damn Rhublade already!




CLOUDBOND007
Lunitari Mage
Moderator
(2/7/07 10:01 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

My Justice For All Review... Summary... Thing

http://www.cb007.com/justiceforall.html




Crawl and 1OOO
The Fuzzy Physicist
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(2/7/07 11:32 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

I got in some Earthbound tonight... Maybe even more than "some" (about 2 hours).

I left off in Fourside, with not much done. But this is a game where talking to people and visiting locations advances the story, even if it's not obvious. So, after talking to everyone, I returned to the desert, and the excavation was much further along. There was a small dungeon / maze there, with 5 mole minibosses (who all called themselves the 3rd strongest). They had powerful shields, but generally PSI Freeze Beta would kill them in one hit.

After that, I wasn't sure what to do, but I decided to return to town. It turns out that was what I was supposed to do: On the way there, a cinema played where a guy from the excavation tried to give me a diamond.

I used the diamond to free the runaway 5.

That opened the department store. At first, it's just a normal department store. I bought more powerful gear for just about all of my characters. But on your way out (it's forshadowed on the way in), the lights go out and an alien kidnaps Paula in the confusion.

This is by far the hardest part of the game so far. The enemies in the area have lightning attacks that can kill Jeff in a couple of hits, and they can also put both Ness and Jeff asleep. I've gone from full health to game over in a single battle here.

I've gotten past the normal enemies once and made it to the alien boss, but he killed us.

I might try to gain a few levels before trying the boss again. But not tonight; I'm quitting for now.

Fortunately, it is possible to leave the area, recover (for when you're revived after a Game Over, Jeff remains dead, and Ness has no PSI!), and save. I wasn't too sure of that at first, because the first time I was revived, I was immedately attacked by enemies right in front of the revive point, and I think they killed me very quickly.




CLOUDBOND007
Lunitari Mage
Moderator
(2/8/07 12:41 am)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

I played through the second world of Rayman 3 tonight and reached the third, "Bog of Murk". I hear there's a good doctor there. It's really grown on me and I think I'll make this my main game to work on. I think it's an especially interesting choice considering my tendancy to avoid 3D platformers in the past.

The gameplay has gotten a whole lot better during this world, with Rayman gaining access to a variety of temporary powerups for fighting and for puzzles, including a punch that can break down doors, one that can manipulate certain platforms, a hookshot, and a rocket launcher where you control the rocket after it fires.

I've adjusted to the controls and now find them quite easy. The camera has occasional moments of stupidity, but I've seen a lot worse. And the game really is beautiful. I don't know how the PC version compares to the GC, but I have the settings pretty high and I probably wouldn't be able to tell you if it was current gen or next gen if I didn't know.

The psychedelic boarding at the end of each world would have made a fine addition to Raving Rabbids.




CLOUDBOND007
Lunitari Mage
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(2/8/07 7:46 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

I didn't have access to the PC to play Rayman, so I worked on Zelda 3. Using just my memory of the game, I went from Link's house to Hyrule to warp to the dark world, reached dungeon #2, used the mirror to warp to the light world to change the water level, warped back, cleared the dungeon, listened to the maiden, saved, and 21 minutes had passed according to the Wii play log.




Crawl and 1OOO
The Fuzzy Physicist
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(2/8/07 8:20 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

I plan to play a lot of Earthbound tonight. I've already played quite a bit.

I left off after Paula had been kidnapped. I gained a couple of levels, but the stat boosts were low, so they probably had little influence. I managed to beat the Alien regardless. I used Ness's healing spells more frequently, which I suppose to be the main difference. (I not only won, but without much difficulty. The minor enemies in the department store are potentially more trouble) There might be a tempation to go all out when attacking the alien, since it can heal itself, but #1, it doesn't heal itself terribly often, and #2, if it did heal itself more often, that would mean it wouldn't be attacking, meaning Ness wouldn't need to heal, meaning Ness could attack.

After that, there's a scene where you meet a friend who seems to be dying, but after he talks to you, he stands up and walks away. FO thinks that scene must have been censored, but that the nonsense of it made it funnier. I don't know. I mean, yeah, it is funny that a guy that was apparently at death's door stands up and leaves for no apparent reason. But it seemed sort of inappropriate. Were they just trying for laughs there?

I did think it was funny in Chrono Trigger when the alcohol was censored to soda pop, and characters want pop poured on their graves, etc. That added something (humor) but didn't subtract anything, imo. There wasn't any drama in just having characters drink pop to subtract.


After that, I ended up in Moonside. Man, I can't believe I missed that! I knew, vaguely, of Moonside's existence for years, and even saw screenshots, but didn't put together "Fourside - Moonside". I think FO even told me about what was really going on there (ie., the final explanation for why Moonside existed), but I more-or-less forgot until I experienced it myself.

That town was loaded with enemies. And to explore it, you need to use guys who can warp you around (occasionally to your detriment, but don't worry: There's a feeling of experimentation without too much tedious trial and error).

But I got through that, and beat the Manni Manni statue.

I saved shortly after that, and after I was visited by three people in a row.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(2/8/07 10:01 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

The reason I think that part with Everdred was censored is because there does exist a sprite of an Everdred angel:

http://www.videogamesprites.net/Earthbound/NPCs/Individuals/Twoson/

You'll have to scroll down or do a search for "Everdred" to find it. I'm guessing that after he gives his Haiku, he's supposed to turn into that angel and fly away.

There are other things that are obviously censored - all the people in Fourside that are drowing their sorrows in coffee (this is mentioned on my EarthBound oddities page), and I'm sure that elevator attendant is supposed to be telling you not to stare at her butt when she actually says "hips". But she says, "Don't stand behind me", and you don't need to stand behind someone to stare at hips.




Crawl and 1OOO
The Fuzzy Physicist
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(2/8/07 11:11 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

One of the three people that ran up to you was a neglected class delivery man, who was supposed to deliver a yogurt dispenser invented by Apple Kid. However, it was "neglected" and left in a cave in the desert.

That cave was sort of like one in Majora's Mask. In MM, you needed to give items to mummies. In EB, you need to give items ot monkeys. The complicating issue in EB is that I had very little free inventory space by then to use for items I needed or might have needed.

It still wasn't too bad (fortunately, after you give a monkey an item, the monkey is no longer a problem, even if you leave the cave).

I did get the yogurt dispenser in that cave, but that's just one of this game's "one random event allows the game to progress" things. The more significant thing I got from that cave was the teleport spell. Now I can more easily revisit all the towns I've been to.

On the return to Fourside, the town's business baron's secretary told me her boss loved Trout Yogurt. She took the yogurt dispenser, in exchange for letting me go to the sky scraper's top floor. That area had some robotic sentries, and culminated in a fight with a "clumsy robot", who, on about 4/5 of his turns, would do something worthless, whether reeling, or thinking about getting new batteries. On the remainder of his turns, he would attack Paula with a missile that could kill her instantly. So, this was a fight that let me take advantage of the roll-down HP counter.

After that, Pokey once again reveals himself as a bastard by stealing a helicopter.

The Runaway 5, with whom you recently reunited, take you back to Threed.

From there, I managed to get back to Jeff's father's lab. I beat a boss (a mushroom) that guarded the fourth "your sanctuary" location. That was one you saw earlier in the game (when playing as Jeff by himself) but couldn't do anything about.

Jeff's father has by then modified the flying saucer, so I took that to Summers.

FO warned me that she heard a rumor that saving at a green phone in Summers could cause a glitch. Not wanting to look for a black one, I warped back to Fourside and saved for the night. I'll warp back to Summers the next time I play.



I guess one subjective comment I can make now:

At first, the game's self-aware nature and humor came across as funny. By now, I don't think it's very funny anymore. It's become predictable.




KazuoSH
The Burninator
(2/8/07 11:44 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

Quote: On the remainder of his turns, he would attack Paula with a missile that could kill her instantly.

Maybe I'm just confused, but I thought you fought that thing only with Ness and Jeff, and Paula was being kept at the top of the building?

Anyway, I watched the MST3K Girl in Golden Boots. It was hilarious, and there was this really poorly edited moment I couldn't stop laughing at where the girl and Critter were sitting at a table and talking, then Buzz just magically appears on the other side of the girl.




CLOUDBOND007
Lunitari Mage
Moderator
(2/9/07 12:15 am)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

I did a bunch of stuff tonight, but nothing too substantial. I got a little further in Rayman. A few levels into the third world. I beat a boss that's a witch trying to turn you into a frog. I got a Game Over during some normal platforming and fighting so I decided to call it a night.

I played a little bit of RealMyst on Gametap. It's pretty cool. Same game as the original Myst, but the world is actually rendered in 3D and you can move around in it in first person. There are some environmental effects, lighting changes with time of day, etc. I wanted to see if I could get Riven to run as well, and it turns out that it's not compatible with the latest version of Quicktime. Once I downgraded, it ran perfectly, although Quicktime seemed to be rather pissed about the whole thing, telling me I urgently needed to update and such.

I played a little bit of the Myst MMORPG I mentioned. It's still in beta, but the controls are rather shitty and it's kinda dark in spots. This one desert environment I went to was nice looking, though, and it seems like it could turn into something interesting with time.

In Mario Kart 64, I beat all the races on 50cc.




CLOUDBOND007
Lunitari Mage
Moderator
(2/9/07 12:55 am)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

More Gametap goodies. Started playing episode 1 of the new Sam & Max point and click adventure game. They're releasing a new episode every month or two, it seems, until the storyline is finished. It's pretty cool so far.

http://pc.ign.com/articles/739/739781p1.html




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/9/07 6:55 am)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

I must have meant Jeff.




Gengarian Junus
Pirate
(2/9/07 8:56 am)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

Even though Codie's posts have made me feel a bit apprehensive about playing it, I went ahead and started a game of Lufia seeing as how it's one of the most well-known SNES RPGs I've never played or finished. After going through several caves and castles, I just reached a town that was destroyed by the Sinistrals.


It was rather weird starting out the game as the party from the second game (which I'm going to have a hard time not thinking of as being the "first" game since I played it first and it takes place first.)




Psycho Penguin
Pirate
(2/9/07 2:18 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

I might try Lufia next myself.

Just beat Mighty Final Fight for NES. Cool game.




Psycho Penguin
Pirate
(2/9/07 4:54 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

I beat another game, TMNT Hyperstone Heist.

Time for some FF3.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/9/07 8:00 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

I thought all the characters in Earthbound joined you at level 1.

In fact, Poo is first played at level 15, and, moreover, his first quest doesn't involve any fighting, and once it's over, he's boosted up to level 18.

That first quest, by the way, is another moment in this game sort of like the Gogo fight in Final Fantasy 5.

The first fight I got in with Poo (against a mummy) raised him 3 levels, and the next fight (against another mummy) raised him two more.

He's now at level 33, and has more HP than Paula.

Ness does have far and away the most HP, though. (If you averaged the other three characters', Ness's would be about twice that) It makes sense, though, considering the roll down HP meter, which is coming more and more to the fore.

If you don't know how it works, damage delievered in this game is not applied instantaneously, but your HP instead continuously decreases until all the damage has been subtracted. If a hit would kill you, it's pointed out that it's a mortal hit (so you don't have to do the math in your head, or so you'll know even if you missed the character's HP before the attack).

Until the HP finishes rolling, you have some amount of time to heal the damage. So, you can save a character's life even if they've been dealt a mortal blow.

To bring it back to Ness having the most HP: If you want to save a doomed character, you'll almost certainly select Ness to use his healing spell on them. It's unlikely for him to not be alive (since attacks that would be mortal for other characters are not pressing issues for him), he's the first in the line up, and, naturally, he has a healing spell (only he and Poo - the last in the line up - do).

After you select the healing spell, you'll probably just jam on the confirm button to move the fight along, and so the character can be healed before death.




With that out of the way, the rest of my progress:

Getting Poo let me get the heiroglyphics. That was in Summer's natural history museum, but a curator there told me he was getting calls from the Fourside Natural History Museum. I went there, did a little rigamarole to get Venus's autograph (she signs a banana peel - more of this game's humor, but not something I found funny). The researcher seems like he's trying to stalk her...

Anyway, after that, I got into the game's obligatory sewer dungeon, and beat the rat boss. The bosses might be becoming slightly harder -- and I had to stay on top of the HP meter system -- but I still beat the boss on my first try.

That got me the 5th "Your Sanctuary", the magnetic ... rock? I don't remember. Anyway, it's surrounded by metal bacon strips.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/9/07 9:23 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

I got the 6th "Your Sanctuary", the Pink Cloud. I had to beat (IIRC?) Thunder and Storm to reach it.

It was slightly harder than the last one. In one random fight in the dungeon, Paula was confused and I decided to have her cast PSI Fire Beta anyway. Opps. She cast it on the party and wiped out everyone but Ness. I don't think it would have made too much of a difference (since you keep your experience after a game over) but I got Ness back to the palace to heal and save.

During the boss battle, the boss had a turn at the end of a round. That left Jeff and Poo weak. I tried to set it up to heal them, but on the next round, the boss got an attack at the beginning, and killed them.

Up till now, I had been trying to keep everyone alive through the whole battle.

(Incidentally, I've occasionally tried to keep everyone alive at the end of every battle in Final Fantasy. That becomes especially challenging during the Astos fight, since he often opens the battle with an instant kill attack. I know I've gotten past him while still adhering to that rule, though. I probably never beat the whole game that way, however, but I'm not sure where I'd likely give up on the whole thing)


But then, I just tried to keep going. Another challenge was that Paula was confused. I didn't want to heal her, because I thought Ness was the only one who could do much damage. That was wrong -- Paula's PSI Freeze [Gamma, maybe?] won the battle. But that weakness didn't show up on Jeff's scan.

So, I mostly had Ness continue his assualt, and had Paula pray.



Anyway, while this game seems fairly long, and is at least more difficult than, say, Paper Mario, I do think it seems to be quite a bit easier than old school RPGs like Final Fantasy or Might and Magic.

Of course, with Earthbound being about 12 years old, some might call it "old school" by itself. But even though the battle system is clearly Dragon Warrior-inspired (and even though the graphics might be aiming for an NES feel), it has an emphasis on story (not long cinemas, but simply in the way that you might want to keep playing to reach new scenes, find out what has happened to Pokey, learn more about Giygas, and so on) that gives it a solid 16-bit sensibility.




SolidChocobo
Sister Midnight
(2/9/07 10:11 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

I just ran into a bit of dialogue in FFVIA that made me chuckle a bit:

"I hear that some fanatical members of the Cult of Kefka insist on spelling Kefka's name with Cs instead of Ks

That just seems silly to me. Kefka's Kefka. He's still the same villain, no matter how you spell his name!"




CLOUDBOND007
Lunitari Mage
Moderator
(2/9/07 10:28 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

I do like that one. It seems that game translators are highly aware of internet happenings these days.




KazuoSH
The Burninator
(2/9/07 10:40 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

Finished the two caves with the remaining six piece of Alumina.

Then I had to go through another cave.

Then I went through another tower.

Then I went through the waterway to the Fortress of Doom. Why are there flaming armors underwater?!?!

The ruined FoD was a welcome change of scenery. There I found I was right about my hypothesis on Lufia.

Now I have to do some more fetch questing.

This game pushes my buttons.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/9/07 10:43 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

Since the subject has come up, spelling it "Cefca" seems to be pretentious. Since it's certainly not "really" spelled "Cefca" (the c's would make the pronounciation ambiguous; the original Japanese name wouldn't have been spelled with Roman letters; and the original (and all official) translation(s) should carry some weight), the only reasons to spell it that way would be to be different, or retarded, or both.

I think I personally would prefer that trend (which I haven't heretofore seen, but Google confirms it exists) to have been simply igorned in the game, rather than permanently recording it by making a joke out of it. Oh, well.



Anyway, in my game, I sailed across the sea, easily beating the kraken (who looks a lot like Zumo). In Scaraba, I had the Sphynx open the pyramid, and got the Hawk Eye there. After that, Poo left my party. I found the Dungeon Man and saved.

I might not play more tonight.




KazuoSH
The Burninator
(2/9/07 10:47 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

When I look at "Cefca" I want to pronounce it as "Sef-Suh".




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/9/07 11:06 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

Same here.

And "Aerith" is for people with a lisp.




KazuoSH
The Burninator
(2/9/07 11:32 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

Quote: I got the 6th "Your Sanctuary", the Pink Cloud. I had to beat (IIRC?) Thunder and Storm to reach it.

http://classic.starmen.net/comics/comicbound/EBthunder.png




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/10/07 7:52 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

Damn, no posts at all, all day today.

Well, we were sort of busy today, having to do chores like go to the bank and do our grocery shopping, among other things.

And tomorrow, I might need to spend some time at work.

But after dinner tonight, I'll get back into Earthbound.




INFPGamer
Pirate
(2/10/07 9:14 pm)
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Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

Got to level 90 in Zardwars and got the Rhublade finally.

I'm going to take a break from this for awhile, and try either Nox or the Myst type game, Scratches.




KazuoSH
The Burninator
(2/10/07 9:57 pm)
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New Post Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

Lufia is starting to make me want to punch somebody.

I have to find the Turbo Oil (or whatever it's called), and to do that I have to get to a city that's surrounded by reef and mountain. First I navigated an underwater maze that led me to a locked door. Yay. Then I started trekking across land that brought me to a city that wasn't the one with the Oil. I was already sick of this game, so I called it a day.

FO said she beat this game three times. I can't see myself going through it even twice without being drunk.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/10/07 10:11 pm)
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New Post Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

I went through Dungeon Man. Many of the enemies there were from the department store, but now, several levels later, with better equipment, and three party members rather than 2, they were all very easy.

A few of the self-aware comments in that dungeon were amusing to me, because rather than just having the joke be that they were self-aware, they commented a little more about videogame dungeons in particular.

His research found that 70% of dungeon explorers turn right first. I wonder if that really is an assumption dungeon designers make? I usually turn left first, and it usually works out (ie., I get an important item or something, rather than going straight towards the boss).

I also wonder if there's a difference between America and Japan. I might have originally started going to to the left simply because we read left to right.

He also wonders if it'll be controversial that he put a telephone line (which can be used to save) in the middle of a dungeon. On the NES, maybe, but probably not anymore! I think the first time I ever saw a save in the middle of a dungeon was in Final Fantasy 4 (in the water dungeon where you meet Tellah), they sort of made a big deal out of it, by having a story scene take place there.

There's also a comment about how you have to put treasure chests in dead ends (unless you forget).

And the dungeon man apparently had to catch some monsters to fill his dungeon. However, he didn't let them all go free, but kept some in pens.


The dungeon has goofy, purposefully discordant music. The dungeon man says it was his greatest accomplishment, which FO laughed at.

After you go through the dungeon, the Dungeon Man joins your party for a brief - very brief - time, though he's one of the most fucked up party members of all time. FO said that he sometimes does weird things in battle, like hug you, but with me, he was fairly helpful (dishing out ~350 damage, which would require a critical hit from most of my other party members)

After that, I needed a yellow submarine, which we got after another brief excursion back into the dungeon man.

Then I went through the deep darkness swamp. I fought a rematch with Master Belch, now named Master Puke. The game has some belching sound effects for when you speak with him.




KazuoSH
The Burninator
(2/11/07 12:23 am)
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New Post Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

The Dungeon Man song annoyed the hell out of me.

I watched the MST3K Space Mutiny. The beginning was pretty dry, but by the end of the movie it was a riot. At one point, one of the robots made a joke where they called the buff guy "Dolph". I wonder if that was a reference to Lundgren?




CLOUDBOND007
Lunitari Mage
Moderator
(2/11/07 12:38 am)
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This kind of makes me want to play Earthbound again, if only it wasn't such a long game. It helped keep me happy through another difficult time in my life and I remember it very fondly for that.

I played some more Sam & Max last night. The game isn't funny enough for me to laugh out loud, but it's enough to keep me playing and to make the dialogue enjoyable. This is my first time being exposed to these characters and I find them likeable enough.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/11/07 1:06 am)
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New Post Re: Killing me won't bring back your GODDAMNED PROGRESS (GPT

The creatures at the end of the swamp were shy. After I left their little area, I got a phone call from Apple Kid about how he was working on an Eraser Eraser (incidentally, the great thing about him is how he's making all these things not because he knows that you'd need them, but just becuase those are his personal research interests. It's also great that the technology to remove metal statue shaped like an eraser is completely different from the technology to remove a metal statue shaped like a pencil), but he was abducted in the middle of the call. I also got a call from Orange Kid about how he wanted to borrow Apple Kid's book on overcoming shyness.

I returned to Jeff's father's house / lab, where Apple Kid had been staying. The assistant mouse there had already gotten the Eraser Eraser, so the next main quest was to decent into the dungeon below stonehenge. An alien base was under the dungeon.

Anyway, that area wasn't too difficult. I didn't game over at all. Paula died during the fight against the "boss" (Just a deluxe starman), but I had Healing Gamma by then, so I just revived her. No one died other than that.

After that, I learned from Apple Kid that the book on shyness was returned to the Onett Library. Of course, it wouldn't be there until Apple Kid tells you it's there.




CLOUDBOND007
Lunitari Mage
Moderator
(2/11/07 1:22 am)
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Dead topic walking! Dead topic walking here!

(Please switch to the new GPT by Monday afternoon so I can archive tomorrow, thanks)