Game Progress Topic Beta
TWEETER911
Posts: 4324
(07/25/07 5:58 PM)

http://i18.photobucket.com/albums/b116/BravoCharlie/Phil_Ken_Sebben2.jpg

HA HA! Beat you to it this time! RapscallionBond009! 171 posts is more than enough for you.



Creamed the Dragon in EO. He was a total joke compared to pretty much...uh...nearly every other major boss. I only saw him do 3 things. Volt Breath, Corruption, and Normal Attack. I can counter each of these easily. Volt Bolt gets nulled by LV5 AntiVolt, Corruption simply debuffs me, wiping off my Immunize and Bravery spells which I just recast again, and normal attack is either sissified by Immunize or megas hurts someone if he does it right after Corruption. And he doesn't do that often. In short, Dragon sucks compared to Wyrm, who was fun. I bet Drake's a real whorebag though. Also, BF26 is the most annoying floor in game, BF27 is funny and neat gimmick floor of fun though. Haven't done enough of BF28 to know about it.



Destroyed Llyod in a duel in Tales of ZA WARUDO Radiant Mythology. Reid was hard to beat, but Lloyd was easy. They are about the same in power, but I'm just too good for Lloyd. Still, one good combo from Idiot In Red Leather could have wiped me out. Might level up my character in Swordsman class later to try and fight Kratos, who everyone says cheats by healing almost instantly.




CLOUDBOND007
Posts: 8402
(07/25/07 8:16 PM)

Poor Harvey




TaroSH
Posts: 1456
(07/25/07 9:52 PM)

Fought a boss in Okami that killed me once because I got careless, plus equipped a new weapon that turned out to be a piece of crap. Still isn't much happening in this game.

Oh, and how's this for challenge - you can carry up 99 of an item that restores 3 units of health. And you can buy them. Cheaply. And there's upgrades of that item, like one that restores 10 units of health, although I haven't found a shop that sells those yet, I just found one in a chest. And you can carry 99 of them too. And you can freely use them during boss battles.




CLOUDBOND007
Posts: 8402
(07/25/07 10:31 PM)

I started Tales of the Abyss. I didn't really want to start a new game because I'm doing the Gamefly rentals right now, but I don't have any on hand at the moment and Wednesday and Thursday are my days off... my prime time for game playing. I was disappointed to see that even though some of the games I wanted to rent seemed to be available, they shipped my 5th or 6th choice... the Wario Ware game for Wii. At least I'm still doing that goofy commercial watching thing that gets me a major discount on my monthy fee.

Anyway, Abyss seems cool based on the intro. I just reached the part where Tear joins and I fought my first real battle. Some of the voice actors seem familiar, others not so much. I think Symphonia's graphics were better in certain situations, but this game seems to use a larger variety of camera angles and has better character animation. I was disappointed that the skits aren't voiced, though. Even though I learned from playing Symphonia, the fact that they try to teach you how to do different attacks was appreciated.




TWEETER911
Posts: 4324
(07/25/07 10:52 PM)

Well its about freaking time, esse.


Been leveling up my ToTWRM character as Swordy to take on Krapos, and been playing as Leon from Tales of Destiny to do it. Oddly enough EXP modifier gain is based upon the level of the person YOU are controlling, and he's my highest LV ally. I just did his Hi-Ougi/Mystic Arte/Super Move, Infernal Suffering aka Majin Rengokusatsu. It was a big flashy combo attack.
...
I can kind of start to see why he's the #1 Tales character in Japan. He's a pretty boy, extremely fun and effective to use...and he has a fucking pink cape. Ok its red in this game, but in all artwork and other games its pink. He has two blades, and his style is refined like an old dueling style. Also, his actual role in his respective game(s), of course. He's a total dick to everyone though. Meanie. :( And he says shit like "Perish in the flames of darkness! Hoo! Haa! HAA! Rarwr! Now get out of my sight!" when you do his HiOugi. So he loses points there, IMO.


Also, I'm SSOOO much hotter than CB007.
http://img392.imageshack.us/img392/102/bigshotpi3.png

And some of youse other people, too.




TWEETER911
Posts: 4324
(07/26/07 3:15 AM)

Beat Krapos in the Duel at LV 40 and unlocked Magic Knight Class. Took 5'24"73, but that's because he had so much HP and heals. My swordloli has some Radiant gear on though, so she was cute and deadly. Still, Krapos does cast healing magic in this fight at a retardedly fast rate.




Bomberguy221
Posts: 1844
(07/26/07 5:28 AM)

Phoenix Wright: Justice for All - Picked this up again after a week. Finished part 1 of the first day of trial. This is by far going to be one of the strangest trials ever. The cross-examination of Moe has a bizarre twist which makes the empty threats made by the prosecution and judge in previous cases look like the jokes they actually were.

Star Fox: Assault - Spent most of the night tonight playing Survivor Mode. Didn't get anything, really, but I managed to find a thing or two while goofing around.




TaroSH
Posts: 1456
(07/26/07 9:58 AM)

Is Krapos really his name?

I beat another boss in Okami, a giant demon spider that was interestingly designed - her thorax was like a closed lily, and she had hands on each of her legs that faced backwards. And I only had to plod through five hours of gibberish to reach her! She was also pretty pathetic, but at least the cricket didn't tell me what to do. She only hit me twice and most of the difficulty came from the camera denying me control and hanging too low to the ground, and often forcing focus on the boss.

Did they really have to put a butthole on the wolf?

The vine technique is a pain in the ass to use, because half the time it doesn't work.

Going back to this, from IGN's 25 Best PS2 Games:

Its unbelievably beautiful art style blended perfectly with the celestial brush, giving gamers the ability to literally manipulate the world around them.

I still don't think "literally" is the right word here. It's not like you're free to do whatever you want with the landscape. You can freely plant trees or sprout flowers or make lilypads, but they soon vanish (The flowers and trees last all of three seconds. I think the lilypads start vanishing when you've sprouted a certain number of them, like you can only have four at any time) The permanent effects on the surroundings are preset, like when you find a patch of purple mist and circle it to replace it with grass and some flowers, or when you revive a guardian sapling to lift the curse on an area, or when you find a crack in the wall or ground and bomb it.




James FP
Posts: 2694
(07/26/07 12:05 PM)

I found a stronghold with no entrance in Might & Magic. I also found that guy that wants you to climb all the trees. That was kind of painful to do the last time because of all the traps and monsters so I skipped on that for now. The reward wasn't so hot, either. Along with that I've been exploring around and drawing maps. I tried going into the desert but got lost and ran out of food. I had to use the Fly spell to return to Sorpigal.




TaroSH
Posts: 1456
(07/26/07 3:20 PM)

I had a rematch with that boss that's given me my only game over so far. He didn't hit me even once (it helped that the beastiary tells you you can deflect his projectile swords back at him), and after a chat he said he prophesized that - get ready to laugh - I'm "going to have a DOG-gone difficult adventure"! HOHOHO! First wheels made out of fruitcake at Comics Curmudgeon, now this! My day has been just riddled with wit and laughter!




da dick
Posts: 950
(07/26/07 6:13 PM)

i finally checked a walkthrough for deus ex. it seems that i got stuck by typing in the wrong username/password( 34501/08711)? or is it a bug? there were many times i couldn't even login into JC Denton's account in UNATCO , before he got captured by MJ12 for sympathising with the NSF terrorists.
http://www.visualwalkthroughs.com/deusex/cathedral/cathedral.htm

the hints and tips FAQ on gamefaqs was rather lacking..
http://www.gamefaqs.com/computer/doswin/file/250533/47811




Psycho Penguin
Posts: 162
(07/27/07 12:44 AM)

I just beat Metroid Zero Mission finally.




Crawl and 1OOO
Posts: 8813
(07/27/07 8:56 AM)

I guess I'll be the moron who asks lame questions...

Also, I'm SSOOO much hotter than CB007.

Is that really you?




James FP
Posts: 2694
(07/27/07 12:12 PM)

I found Lord Kilburn and got the Map of the Desert in Might and Magic! That seems to prevent my party from getting lost there. I also found the town of Dusk and saved. I still have to deliver that scroll to someone here.

Every time I get into a battle with a party of thieves it seems there's a really good chance of one stealing the Vellum Scroll and then I have to go get it again. What the hell is it about that scroll that makes everyone want it so badly?




Amagons brother
Posts: 265
(07/27/07 12:35 PM)

Crawl and 1OOO wrote: Is that really you?

Heheh, yeah, I was wondering too.

Also, played through the first two worlds of Grid Runner on Saturn. Reminds me a LOT of playing Trap Gunner.




TWEETER911
Posts: 4324
(07/27/07 4:43 PM)

http://img257.imageshack.us/img257/8343/whatisitxx9.png
Ues. You dare doubt my hotness?!




TaroSH
Posts: 1456
(07/27/07 5:02 PM)

I'm up to breaking the seal on the Gale Temple. I had to turn to GameFAQs because I was trying to find either the moon or the Waterspout techniques, and there was something I tried and it didn't work and it was hinted I needed the moon technique. The problem was I tried it at the wrong time of day.

I don't believe I've mentioned one of the minor boss fights was a dog that pisses on you and shits explosive turds.

What is it with bloom? Do people seriously think this looks good? Both Okami and Dawn of Mana could have looked a lot better with their colors, but noooo, somebody decided to put in a bunch of glare.




Amagons brother
Posts: 265
(07/27/07 9:11 PM)

Ues. You dare doubt my hotness?!

Fearsome.

http://images.yuku.com/image/jpeg/ed325a278e560f726241ec6ec350c2e067312c9.jpg

That's my machete-licking self, who just finished Tricky Kick on Turbografx. Not so tricky.




Flying Omelette
Posts: 15519
(07/27/07 10:36 PM)

TWEETER911 wrote: Ues. You dare doubt my hotness?!

Take a bunch of pictures of you making different facial expressions and make them into emoticons.




CLOUDBOND007
Posts: 8402
(07/28/07 12:29 AM)

That would be spoken of for generations, a legend that would last at least as long as mankind itself.




Crawl and 1OOO
Posts: 8813
(07/28/07 1:13 PM)

Wow, it's been a long time, but I finally played a videogame. Apparently, I haven't started a new (to me) game since I beat Phantasy Star 4 in early May.

I started Final Fantasy 3 -- the NES recreation that FO recently got. I'd MUCH rather play the game that way than play some 3D remake on the DS. And being able to play on a real NES, with a real NES controller, and on a television, is probably preferable to playing on an emulator, too.

I actually did put some time into this game on an emulator a long time ago, but I don't remember much about it, except that I gave up around the time you had to make all of your characters Mini to explore a dungeon. I have not gotten back up to that point yet.

As for what I HAVE done, well, naturally I finished the first cave. You have to be Onion Kids there, and the boss is a turtle. The first time I tried that, one of my characters died, so I started over. I got at least one other game over later, but so far all of my characters have identicial experience.

After that dungeon, you're allowed to change your characters' jobs. You have a selection of Fighter, Monk, White Mage, Black Mage, and Red Mage. So, pretty much the FF1 classes, except I think there is no thief. I'll bet that the first time I played this game, I used a party that would be similar to an early party I would have used in FF1 -- something like, Fighter, Monk, White Mage, Black Mage. However, my experience with FF1 has taught me that Red Mages are usually more useful than White or Black Mages, because they're also useful as fighters. So, for now, my party is Fighter, Fighter, Red Mage, Red Mage.

My fighters are at skill level 5, one Red Mage is at skill level 4, and the other at 3. As for normal levels, I don't remember. Maybe 7. I'm playing slowly, since I remembered that it seemed like level building might have been necessary where I left off last time. So, if I gain levels earlier, that'll be so much the better.

As for skill levels, I'm not totally sure of all that they do, but I seem to remember that having a higher skill level meant that it would cost less to return to that job if you'd later switch to another.

Having Red Mages coincidentally let me have one of them equip the Wite Slayer, which is the most powerful weapon I have no. Oddly, I miss all the time with it. I checked the to-hit percentage, and it's only something like 5 percentage points less than my other Red Mage's, who seems to hit most of the time.

Anyway, progress-wise, I'm still on the first quest after leaving the first dungeon. The people in the second town (which is immediately after the first) and the first castle (which is only slightly after that) have been rendered discorporeal by the Jinn's curse. So, I have to beat the Jinn, and get some mythril ring to permanently seal it. (To be honest, the beginning of this game does not seem as memorable as the beginning of FF1)

You get the air ship right away in this game, but at this point it can't fly over mountains. So, it's only good for avoiding a few random battles, and reaching the Jinn's cave.




Crawl and 1OOO
Posts: 8813
(07/28/07 10:07 PM)

I made it to where I quit on NESter DC.

First of all, I beat the Jinn, who wasn't difficult (at least not at my level). Cid joined my party -- is this the first Final Fantasy he appeared in? Anyway, he looks like a gnome with a wide straw hat. So, kinda like what I associate as the classic Cid look (which I base on FF4 -- a short little guy with a beard). Before Cid joins your party, Princess Sara joins before you fight Jinn. After Cid leaves your party, some other guy whose name I can't recall but it's something like Dess joins.

So, what effect does having a party member have? As far the battles go, none: Those characters don't participate. They just tag along on the map screens. You can also talk to them in towns. And their image (more detailed than their map sprites) is in your status screen, but you can't do anything with it. So, apparently, it's just a story thing.

Anyway, Cid outfitted the airship with a mythril drill, which I was supposed to use to destroy a rock blocking my path. However, when they collided, the airship was destroyed, too.

Shortly after that, you have to climb a mountain. I had a fairly clear memory of seeing the sprite of Bahamut hovering around the mountain. And, indeed, that's what happens. When you reach the top of the mountain (it's only a short climb), you find a nest of baby dragons (as well as your third travelling companion). Bahamut attacks you, but his attacks are very weak. On the other hand, I believe that you absolutely cannot defeat him, no matter how much damage you deal. If you succeed at running, you'll jump off the mountain and end up in a different area of the overworld map, disconnected from where you were previously (so, hope you've leveled up enough!)

There, you have to turn your party into midgets (the game's -- or at least this translation's -- word) by using Mini. That lets you find a secret mini village, and from there you can go through a short dungeon.

When you're mini, it seems that your attack and defense ratings are automatically 1. So, there's no hope for physical fighting. My two fighters had reached skill level 16. That means that if I switched to any available job, I could switch back to fighter without incurring further charge.

So, there's a little difference between switching jobs in this game as compared to FF5. As I recall, in FF5, you could switch jobs at will, but when you started as a new job, you'd be worthless. This was one reason it was nice to be able to equip a second set of skills, so you could have something useful as you learned a new job. However, as you used your new job, you'd gain skills in it.

In FF3, you have to pay to switch jobs. Right now, the cost of switching to a job in which I have no skill is either 8 or 16 points (I forgot the name of the points), depending on what job you're switching from and to. You generally get 1 or 2 such points at the end of every battle. However, when you switch jobs, it seems you have every ability of that job from the get-go.

So, to summarize, in FF5, it's easier to switch jobs, but harder to make a job useful. In FF3, the jobs are more immediately useful, but they're harder to switch.

Speaking of them being immediately useful, I already have 9 uses for level 1 magic, and something like 4 uses for level 2 magic. I think that magic uses in this game increase much faster than in Final Fantasy 1. There are various other things about this game that make it a little more user friendly. For example, when you buy an item, you can buy either 1, 4, or 10 of them at once. Not only that, but when you buy in bulk, you get a discount.

On the other hand, buying magic can be a bit more "special" in this game. In FF1, you went to a shop, and could buy any level 1 white magic spell. Another one had any level 1 black magic spell. And so on. The only really "special" magic purchases were the two most powerful level 8 spells, which were sold individually in a hidden shop in Lefenin.

In this game, however, you cannot simply buy Cure 1 off the bat. You can find ONE use of it (meaning, you can teach it to one single wizard) in the first town, and you have to earn it. I found another Cure 1 after that.


Okay, picking up a dropped thread, my fighters were at skill level 16, but worthless as fighters when Mini. So, I turned them into Red Mages to have a party of all red mages. That made it fairly easy to get through that Mini dungeon.

I thought I had remembered some base on the edge of the sea, but wondered if I imagined that. Nope, that's what comes next. It's a viking base, but the vikings can't leave dock, because a sea serpent blocks the way out of their lake. I fought it once, but he slaughtered me rather horribly. My characters have about 150 hp, and he can do 200 damage.

On land is the temple that you need to be Mini to get through. So, I'll have to try that next, and hope that having 4 red mages will help get me through. Unfortunately, level 2 magic is expensive -- 700 gold. I only have about 1500 gold now. I think every character has a level 1 attack spell (which are only 100 gold), but I don't know if everyone has level 2 attack spells. A couple have level 3 spells, but so far it seems level 3 spells can only be found, and not yet purchased.




Crawl and 1OOO
Posts: 8813
(07/29/07 12:11 AM)

I used to think it was cool that I would still play videogames on the same 13 inch TV I had when I was in highschool. It was unassuming, minimalistic, and low-tech. But I don't think I'll be able to do that forever. I'm getting older and older. When I now play a videogame that involves reading a lot of text, like Final Fantasy 3, it gives me terrible eye strain, and I sometimes even start getting double vision.

Even being on a computer doesn't affect me that badly. This is making me wonder if the common wisdom of "if you sit too close to the television, you'll hurt your eyes" is incorrect. I sat a little closer to my TV, and it took some of the strain off.




Crawl and 1OOO
Posts: 8813
(07/29/07 12:16 AM)

There's some stuff on nearsightedness being caused by eyestrain here.
http://www.straightdope.com/classics/a5_105.html

Even if nothing has been strictly proven, it seems plausible to me that there would be a connection.

In the world of fantasy, some note was made of how far Roland could see in The Drawing of the Three, and also how he was noticed how many people in our world wore glasses. Though that could be intended to mean that Roland has genetically better eyes, and that the people in his world didn't have the technology to make glasses when necessary, I think it could just be that the people in his world had less eye strain. There were also comments about how rare paper was, so they probably didn't read very often.




Crawl and 1OOO
Posts: 8813
(07/29/07 1:29 AM)

Well, I've now gotten PAST the point where I was on NESter DC.

The temple has a statue of a serpent, which is missing an eye. You need to use MINI to enter the socket, behind which is a small dungeon. At the end of the dungeon is a rat that stole the eye.

I once beat the rat boss with my red mage party, but someone died, so I reset.

It seems fairly obvious that magic is helpful in that dungeon. Well, my two original Red Mages (whom I've named NoseUm and Ugy; incidentally, my original Fighters were Crawl and Snugga) were at least at skill level 16. So I turned them into Black Mages. That definitely boosted their spell total -- in this game, max spell use per level is not capped at 9. They have 13 uses of level 1 magic now. It also seems possible that their spells are more devastating than when casted by Red Mages.

When I fought the Rat that way next time, it was much easier.

It turns out it also isn't very difficult to level build in that area, anyway. If you enter the boat, you can't sail very far, but if you go back and forth you can fight some enemies that give decent experience and yet aren't too dangerous and are fairly easy to kill (with magic).




Crawl and 1OOO
Posts: 8813
(07/29/07 11:11 PM)


After you give the statue its eye back, you can't reenter that dungeon. So, I missed a couple of things. Oh, well.

I was briefly stuck after that. There's a bunch of new places you can go with your new ship. But those locations didn't suggest a quest. There was a tree floating above a desert, but I can't reach the tree. There were a couple of villages, but they didn't take me anywhere. I found a village of forest fairies in the living forest. They told me about the floating tree, but otherwise did nothing. I found a castle, but it was empty of people. I found a chocobo forest (is this the first game with Chocobos?), and walked around the world. When you do that, you can see that the world is a floating continent. However, I reached no new areas there. (I COULD see a couple of new towns or caves, but they were blocked by mountains)

I also found a tower. When you enter, you enter to a flooded floor, with a few frogs. In the middle of the floor, your characters say to each other, "Only a frog could fit through there!" My first thought was, "Okay, I need to get a Frog spell to enter there." But after going back and forth between the various areas I mentioned in my previous paragraph and not finding anything, I decided to try something else, maybe more abstract.

My next thought was, "Well, they say only a frog could fit through there, and this floor has frogs. Maybe I could corral a frog into that area?" I succeeded in doing that, somehow, but it wouldn't enter the square where my characters had their dialogue. It acted like there was a wall there. So, that wasn't the trick.

I continued trying to explore, making sure that I went to the edge of every place I could dock my ship. (Unlike in the original Final Fantasy, in this game, you can dock on just about any land bordering the water, unless of course there's a mountain there). And I finally found a small cave (which might not be on the game's built-in map -- in this game, unlike FF1, you can't just "Tceles B sserP", but need to use a spell) where I got the Toad spell.

So, it was back to the Tower.

Sometime before that, I switched my party again. I was getting annoyed with the Black Mages. There were useful for the Mini dungeon, and they might not be a bad class, but they can't attack an infinite number of times, and I wanted a change, anyway. So, I changed NoseUm and Ugy to Monks. That seems to be a useful class -- right now they get 4 hits, for up to about 130 damage total, with no weapons equipped.

I kind of wanted to change my Red Mages to something else, because their skill levels are getting too high, but the Red Mage class is just too useful. I wanted to keep some healing ability. If I'd change them to anything, I'd be tempted to change my party to 4 Monks.

As a side note, unlike in Final Fantasy 5, your characters' HP is purely a function of their level. So, if you change jobs, they keep their maximum HP. So, even jobs like Black Mages can be hardy.

Anyway, it was a good thing I changed to Monks. After you get through that passage as a frog, you can turn back to normal to explore the rest of the tower. And the tower is many floors high, so, like I suggested, you really need a class that can attack infinitely.

I made it through the tower on my first try. The boss (Medusa) didn't even damage me. However, the only attack she tried was Break. I reckon if it was to do anything, it would have caused instant death. I'm glad it didn't do anything, since so far I have not saved after a character death.

After that, the whirlpool that was blocking the inner sea from the rest of the world went away. So, perhaps now I can explore the rest of the floating continent with my ship.

I thought that was a good place to leave off for the night, though, so I won't get around to that until tomorrow.




da dick
Posts: 950
(07/30/07 1:03 AM)

skimming through crawl's multiple messages strained me minces.

deus ex:
oh well. read another deus ex walkthru at visualwalkthroughs, 'cause i couldn't figure out how to complete the oceanlab level w/o learning the computer hacking skill. i'm trying to complete this game by being a bloody-minded jedi knight who still loves his rockets and rifles. hmm.. don't seem to be anyway other than maybe learning the electronics skill so i don't need to use much lockpicks(i dumped all 12 lockpicks in a the church after deciding i wanna win this game with overkill). i'm guessing the new login/password should be beyond one of the heavy doors. can't help but read the details of the endings. looking at the list of walkthroughs, i'm already gonna reach the last mission area after this ocean lab gig. man, this game is epic in length, and screwed up my sleeping hours! a good thing that it's not as hard as syphon(sp?) filter, but that's not an action-RPG, so i guess i shouldn't compare those 2. well ... similar themes... terrorists and virus. i already vaguely know hows it's gonna end after reading a bad review of the sequel. i think i'm gonna try the tracer tong/dark age ending 1st 'cause i like the quote "... WE KNEEL ONLY TO THE TRUTH", though i would never wanna destroy a futuristic internet IRL. back to mono is hippie crap. oh yeah, and i f%ckin' love the speed/jumping augmentation.

arx fatalis:
err.. made another character,a wizard/tanker, just in case my stealth scrapper gets killed way too easily later on. the forums says that magic users are more powerful in late game than pure fighters, and stealth are for the suckers who just want variety in gameplay... or steal stuff.




CLOUDBOND007
Posts: 8402
(07/30/07 1:08 AM)

skimming through crawl's multiple messages strained me minces.

This is the first time I've ever seen detailed FF3j progress posts. I'm looking forward to more.




Bomberguy221
Posts: 1844
(07/30/07 6:08 AM)

Phoenix Wright: Justice For All - I just got to the investigation on the second day and have discovered two people with Psyche-Locks. I don't think I have what I need to start breaking them, and I can't afford to goof up: I'm at half health as it is.




Crawl and 1OOO
Posts: 8813
(07/30/07 11:15 AM)

It's interesting to go back to FF3 after skipping over it, going from 1 to 4, 5, 6, 7, etc. It definitely does not seem like a throw-away entry to the series. There are a lot of things that are in this game that showed up in later ones. While things like Chocobos, or Cid, or Dwarves that say, "Lali Ho" might not have MADE Final Fantasy 4 what it was, they do serve as a reminder that, as innovative as FF4 was, it did not spring out of a vacuum.

So far, I'm enjoying this game, for sure. I'm enjoying it when I play it, and look forward to playing it again when I'm not. I like thinking about how to make a versatile party, and what to change to when a character's skill in a job is high enough. Trying different parties is fun. And I'm still only on the original jobs!

I don't want to jinx it, but now I feel like this is the game I've enjoyed the most since Might and Magic.

There's at least a chance I could like this game more than Final Fantasy 5. I'm not sure what the consensus is here on that game, but I at least liked it, but wouldn't consider it a favorite. While I also enjoyed the job system in that game, it seemed like I found a few strategies that worked so well that I didn't need to experiment much with other parties. In FF3, so far the only part that really REQUIRED certain types of characters was the dungeon behind the serpent statue (odd that it was so early in the game). But even so far I've found different parties that work well for different things. Hopefully, the game will keep this up.




TaroSH
Posts: 1456
(07/30/07 11:54 AM)

Was FF3 fan translated?

I think I'm to the final dungeon of Okami. But I'm missing five brush techniques, so this is either going to be a longass dungeon, I'm going to get everything thrown at me at once, I missed something (and this appears to be a point of no return, so I saved to a second file), or this isn't the final dungeon (there's a town I never did anything with because I couldn't get inside). I got a blank slip that I had to draw something on and tried about four times time paint the kanji for cat/neko on it, and finally gave up and went with what I got. The wolf wears this slip over its head, and that makes all the monkey-like imps think it's an imp. Now one imp's telling me to go fetch four ingredients for his soup. The wonders never cease.

There's only been two real bosses so far - the Spider Queen, and Crimson Helm (stupid name) - and they're about seven hours apart. Beating Crimson Helm involves button mashing him until his armor falls off, making the wind blow to extinguish his flames, then button mashing him some more. You may only get half his meter off before his armor comes back on and you'll have to do this again, but if you have the disc weapon from the store in the town by the dungeon and used some Golden Dust on it, you can beat him in one cycle (I fought him twice because I didn't realize I had almost maxed out my money before I fought him the first time).




sethrashnoo
Posts: 2224
(07/30/07 12:06 PM)

I cleared Clanker's Cavern, Bubblegloop Swamp, and most of Freezeezy Peak in Banjo-Kazooie. I just have to win the Boggy Race to finish that one up. But I'm working on Gobi's Valley right now instead. The only thing I hate about replaying this game is having to write down all of Brentilda's clues for the quiz show.




Crawl and 1OOO
Posts: 8863
(07/30/07 11:09 PM)

In the area outside of the inner lake I found a town, and the isle of Dwarves. I think the fans that translated this game were more familiar with the Final Fantasy series than the "professionals" that translated Final Fantasy 9. Aside from Lali Ho, "The Crystal was shedding its light silently." Of course, that could just be from the original text, but since exact wording when going from very different languages can be ambiguous, it still could have been influenced by the earlier translated game.

The Dwarf island had a dungeon under it, and another in a cave. Some time before exploring them, I did play with the four monk party, but when I entered the dungeon I had two monks and two white mages. That was just to get more skill in different jobs, but it was useful for the second dungeon. The boss there could attack everyone for about 200 or 300 damage, so my white mages could heal that, while the monks were devastating.

After winning there, I finally got access to some more jobs: Knight, Scholar, Hunter, and ... crap, I forget the other one. Maybe it was Thief. Well, I turned one of my monks into a Knight, and one of my white mages into a Scholar. I first thought the Knight was useless - it did less damage than my Monk, who didn't need equipment -- until I realized it could equip two swords at once. The Scholar equips books, and can have two at a time. He's usually pretty weak, but if he hits both times, and the enemy is weak against the alignment of one of the books, he can deal up to 300 damage. He also has Peep and Scan to see enemies' hit points and weaknesses.

A town from earlier in the game was attacked by an evil wizard. I returned there, was ambushed, and taken to the floating tree castle, and jailed. It seems like in the vast majority of RPGs (and even some adventures) you end up in Jail at some point. And, of course, you quickly escape. That's where I'm leaving off for the night.




CLOUDBOND007
Posts: 8452
(07/31/07 1:58 AM)

Wario Ware: Smooth Moves. This game probably fits the concept of the Wii remote better than anything else on the system. It seems they got rid of the grind of having you beat a high score for each individual minigame in order to get all the secrets.

I finished Wario's first set of games, Mona's, Kat and Ana, and some new character. Since you use a large variety of remote movements and positions with each character, the different parts of the story all feel kind of the same.

To try to give a better idea of how the game actually plays, here's a partial list of the forms copies from gamefaqs. There are actually many more than just these. Some of them are optional in the sense that you could play the games just holding the remote normally but it would be taking something away from the experience to do so.

The Remote Control

Just point the Wiimote toward the screen. Most of these games involve

using the pointer, so ensure you aim the Wiimote at the screen before the

game actually starts. Sounds stupid, but it's a common mistake.



The Umbrella

Hold the Wiimote upright so the front faces you, with your thumb over the

A button incase you need to use it during a microgame. From here you can

move it in any direction according to the microgame.



The Handlebar

Hold the Wiimote face up and so the pointer is facing left, and hold it

with two hands on either end. Games include pumping up and down, or

keeping balance by holding it straight.



The Samurai

From your left hip, when the game starts move it toward the screen. This

includes slicing objects and a gun-wielding draw.



The Sketch Artist

The same as the Remote Control, except you are holding the Wiimote with

your thumb and index finger, still face up and pointing at the screen.

Although most these games are pointing ones anyway, some require the

positioning to succeed properly (such as Darts, as throwing is easier in

this position). Basically you are holding the Wiimote like you would a

pencil or pen.



The Chauffeur

This is basically the Handlebar, but the front of the Wiimote facing

toward you with the pointer still pointing left. You need this for the

car driving boss game and various others, like Extreme Patty-Cake. Just

make sure it's facing you however, otherwise you might bugger up a

little.



The Waiter

Hold out your hand flat and rest the Wiimote face up upon it. Most of

these games require balance of some degree, so when you are doing one of

these games hold it as flat and as still as you can before the game

begins.






Lord Vyce
Posts: 713
(07/31/07 12:04 PM)

A period had the last reply in this thread. 0o




CLOUDBOND007
Posts: 8452
(07/31/07 1:55 PM)

That's cuz I double posted and deleted the second post.




Crawl and 1OOO
Posts: 8863
(07/31/07 11:19 PM)

Though I've said before that the Wii remote is like a glorified light gun, I think maybe the lamest thing about it is that it doesn't, apparently, even really sense where it is and how it is oriented.

Maybe calling it a glorified baby rattle would be appropriate.




CLOUDBOND007
Posts: 8452
(08/01/07 12:30 AM)

It can tell which direction it's being moved and how fast (without the aid of the sensor bar), but I think that's probably the extent of it.




CLOUDBOND007
Posts: 8452
(08/01/07 4:10 AM)

LOL, I already beat Wario Ware: Smooth Moves. I haven't unlocked all the games or played all the modes, though. I think it took less than 2 hours.

I'll probably play this until my next rental arrives. And unfortunately, due to some Gamefly blunder, that game is Sonic and the Secret Rings. I had that on my rental list near the bottom as I was sort of considering it. And they ended up skipping over a bunch of available games that I wanted more to send me that one. I sent an e-mail but they didn't respond yet. I think what I'm going to have to do is only keep one or two games in the queue at a time.

It's not supposed to be a terrible game, especially considering how bad Sonic has been lately, but it's not something I'm anticipating.




Flying Omelette
Posts: 15579
(08/01/07 10:40 PM)

I finally got back into game-playing tonight. My Sega Master System was still sitting downstairs with Alex Kidd in Miracle World in it and I decided to give the game another shot. I don't know why. It still seems like pure crap to me, but I was hoping maybe the appeal of Alex Kidd would eventually infect me. Can't say that it has.

I did get farther than I ever did before though. The second Scissors Head boss is the farther I had ever gotten before and when I got to him this time, I did lose a lot of lives on him, but realize that all you have to really do is get one hit on him and then just keep punching. His head freezes in place and you just have to punch fast enough. It's a real bummer that you can't use your special weapons on those types of bosses.




CLOUDBOND007
Posts: 8452
(08/02/07 2:22 AM)

Sonic, a hedgehog. A mascot barely alive. Gentlemen, we can rebuild him. We have the technology. We have the capability to build the world's first playable 3D Sonic game. Sonic and the Secret Rings will be that game. Less horrible than he was before. Less horrible, less nauseating, almost tolerable.




TWEETER911
Posts: 4350
(08/02/07 2:33 AM)

You wretch.




CLOUDBOND007
Posts: 8452
(08/02/07 2:37 AM)

Turns out Gamefly sent me this because they could ship it from a closer distribution center... even through it was low on my list. They said their customers indicated speed was more important than what game they got. So stupid. My idea of only having one or two games in there is the only way to avoid this. I'm not really sure about this Sonic game yet except that it's definitely not as bad as Sonic Adventure and Sonic Heroes.




TWEETER911
Posts: 4350
(08/02/07 2:44 AM)

Oh My. It appears....That....DS9 IS BACK ON. IN THE MIDDLE OF THE NIGHT. FROM THE START, BECAUSE CAPPIN SISKO HAS HAIR.


..........
Yay?




CLOUDBOND007
Posts: 8452
(08/02/07 3:04 AM)

They're talking about the Mana Clan in this nice little edit.

http://www.youtube.com/watch?v=d1RTWnXfcdU




TWEETER911
Posts: 4350
(08/02/07 3:43 AM)

Just dueled Leon in ToyW: RM, making him my last solo duel. All that's left are handicap matches that'll I'll do in New Game+




Captain Ladd Spencer
Posts: 1066
(08/02/07 10:52 AM)

A colonoscopy is better than Sonic Heroes.

I haven't played anything in a while, mainly because I spent yesterday flying and unpacking. The fetch quest appears to have killed my interest in Okami, but maybe I can force myself to finish it. Some random thoughts:

The further I got into Okami, the uglier it was. The colors just seemed to get duller and duller, and at first there was no bloom, then it started coming and coming hard. Even the wolf started looking like a glare in the middle of the screen. There's almost no variety in the scenery, except one area has more trees and a river. While the Spider Queen was neat Crimson Helm was just a samurai centaur with a crocodile head.

I've mentioned before how the combat might be deep and thought provoking compared to Final Fight. I still stand by that. Even Crimson Helm was beaten by button mashing.

The puzzles are mostly braindead. If the cricket doesn't tell you what to do, there's a pattern painted somewhere telling you to use that technique. The only remote stumpers were the Spider Queen, the old couple (I didn't realize you could drag people by biting them, and then I tried it at the wrong time of day), and at first I expected Crimson Helm to be more than a button mashing fest.




DOVEBLOB
Posts: 449
(08/02/07 12:05 PM)

I don't understand how Sonic Heroes even got made.

Hey, Sethra, any plans to ever play Banjo-Tooie? I recently beat it myself and thought it was even better than the original despite the disappointment of the eggs and key nonsense.




da dick
Posts: 977
(08/02/07 1:13 PM)

completed deus ex with the tracer tong/dark age ending, then went for the helios/enlightment ending 'cause that's much easier than the illuminati/status quo ending. i thought the helios was more dramatic even though stuff didn't explode like in the tracer tong ending. gonna go try the illuminati ending, then... i need to sleep. took me a rather long time to figure out how the heck to get into the coolant room without learning electronics... and also killing off the mutants, before finding out i had to close the door of the UC(universal constructor) which respawns them each time i kill them. luckily the spider bots didn't respawn because i only disabled them with EMP grenades instead of blasting them. and the stupid(but deadly) respawned radioactive monkey aliens(i'm not making this up) somehow decided to stay inside the UC instead of coming out to play. hate how they're 3 radioactive locations and i could only find 1 well-hidden hazmat suit. wished i upgraded my toxic protection aug thingy. re-watching the tracer tong ending just makes me think that tracer talks like a crazy ass commie. hmm.. the renegades/omar in deus ex2 sound worse.




CLOUDBOND007
Posts: 8452
(08/02/07 4:23 PM)

Okay, Sonic and the Secret Rings is an odd game. Here's a little detail about how it works and what it's like.
Sonic runs on full autopilot here on linear courses. Almost like a racing game. What you control is left and right movement on the track. This is done by holding the remote like an NES controller and tilting to the left or right. You can jump by pressing one of the buttons and dash into an enemy from the air by pushing the whole remote forward quickly like a shove. And you can also press a button to brake to a full stop and tilt backwards to backstep in case you overshot something important.

The general experience is pretty fun. Since the courses are linear, you don't have the deranged camera of the Sonic Adventure games that made your life a constant misery. There's no wandering around or treasure hunting or any of the other stupid crap that nobody likes from the recent Sonic games. You control Sonic in every stage, and you're always running at full speed. This is probably as close to preserving the feel of a 2D Sonic game in 3D as anyone is going to get.

As you might expect, you're collecting rings, fighting bad guys, and trying to stay alive. But there's an RPG element to the game, too. You get experience points after finishing a level and earn new abilities like faster acceleration and starting with more rings. You equip these abilities before starting a stage and have a limited number of ability points, so you have to pick what you think will be the most useful. Aside from the main story levels there are also missions taking place in the same area (the same general tracks are reused frequently for different missions with different pathways opening up) where you have to collect a certain number of rings or avoid breaking any of a number of fragile jars that are in your path or killing a certain number of enemies.

The game takes place inside a book (Arabian Nights) where villain Erazor Djinn is trying to erase the book and let himself loose in Sonic's world. For some reason, the characters in the book are being played by people Sonic knows (Robotnik and Tails so far) but they don't recognize him and insist that they are that character from the book.




TWEETER911
Posts: 4350
(08/02/07 5:20 PM)

Doesn't sound TOO awful.




CLOUDBOND007
Posts: 8452
(08/02/07 6:06 PM)

Yeah. I'm actually enjoying it at this point. I never thought I'd see the day when a new Sonic game would be something other than total garbage. The game is broken up into 7 worlds, although you don't really play through them linearly. You do some missions in one, then another, then you might go back to the first world again. I've done nearly all the missions in the first world, including the boss, and have one of the seven rings Sonic needs to collect. The first world is themed with a desert and palace and the second one is lush jungle with dinosaurs. The graphics are actually really good.

I'm not sure if it's a different voice actor, better writing, or the fact that the game is good is improving my mood, but Sonic is actually pretty likeable here. It's also nice to have that RPG fix where he's constantly getting more powerful.

Here's a video from the first world. The voice acting in the levels is a little annoying, but I was referring to the story scenes when I said he was likeable. The second video jumps around a lot, but should give you an idea what the other worlds are like.

http://www.youtube.com/watch?v=3MnRRuYS1ho

http://www.youtube.com/watch?v=R0CHvl5YTEg




Bomberguy221
Posts: 1844
(08/03/07 2:19 AM)

Phoenix Wright: Justice For All - Finished Turnabout Big Top. Pretty good; pretty much matches up with what everyone was saying about it. I've started into the next one, which had a lot of characters from my favorite chapter from the last game.




Flying Omelette
Posts: 15579
(08/03/07 10:16 PM)

I beat Alex Kidd in Miracle World. Random thoughts and observations to be put together in a more coherent review eventually later if I actually get around to it:

The play control in this game is so terrible that you're forced to look for other means to get through many of the stages. This game, like the Sonic games, focuses on making you build up a lot of stuff in the early levels so you'll have enough to get through later levels. In this case, it's not just extra lives, but also money to buy items and vehicles that make getting through the stages and beating bosses easier.

I confess I cheated on the Janken bosses. There's a very particular pattern of "correct" answers and if you stick to it, you'll win against them every time. Since I think Janken matches are the single worst idea for a boss fight of all time, I didn't mind copying the pattern from a FAQ and resorting to it.

Once I kind of, sort of got used to the play control, I found myself blowing through the game with much more ease than I did before.

I might have to retract my statement about this game being "worse" than High-Tech World. HTW didn't have stupid Janken matches, but its play control was even worse. I never really got used to it and felt like I just luckily stumbled through to the end of the game. Even if MW is better than HTW, it still isn't by much. Maybe they're equally bad.

This game also has a few "puzzles" like HTW. Basically, after you beat the final boss, you're in a room with a bunch of floor tiles. You have to step on the tiles in an exact order to make the item that ends the game appear. Stepping on them wrong means instant death. There is a way to figure out what the order is in the game, but only after doing something very particular in the earlier levels.




Flying Omelette
Posts: 15579
(08/03/07 11:13 PM)

At first, I thought Alex Kidd in Miracle World seemed like a really long game. But actually, it ended rather abruptly. The final stage is a maze-like castle (there's another maze-like castle earlier in the game, but the final one is even larger), and I wonder if it's not so much that the stage isn't large enough as it was that my acclimation to the controls allowed me to blow right through it. I probably should time it, but I could swear it takes longer to get through Wart's castle in SMB2. I think part of the reason the game seemed really long at first is that the map of the game's world, which is shown between levels, has no marked destination points and no clear outlined path, so you have no idea how many of those places Alex Kidd is going to visit before the game ends.

Some of the bosses will attack you even after you win the Janken matches. Aside from the crappy controls, this was the hardest part of the game for me. However, there's a "trick" of sorts for each one and once you figure out the particular "trick", they're easy. For two of them, you really only need to get one hit in and then keep punching because they freeze once you hit them the first time. The others have safe spots.

I'll have to replay the game a few more times to figure out what score I'd give it. 2 stars would be generous, but I wonder if 1-1/2 is too harsh. Probably not, considering all the problems.

So what do I imagine is the appeal of this game to people who like it?

1. I think part of it is that the game has some very "Japanese" elements. Janken matches. Yen symbols on the money bags. Rice balls. Possibly some other things I'm forgetting at the moment.

2. The vehicles. There's a motorcycle and a helicopter. The motorcycle is always optional and you have to earn enough money to buy it in the stages it appears in. The problem is that the motorcycle doesn't make the game good. It just makes some unbearable stages (like that forest) tolerable (and none of those stages would even be the slightest bit difficult if you had decent play control.) The helicopter is sometimes optional, but it's required in at least one stage. It has about the same impact on the overall game as the submarine or airplane in Super Mario Land.

3. People got a Sega Master System instead of an NES and this was one of the first games they played. While this sounds exactly like the kind of conjecture that annoys me sometimes, some of the commentary I've read here and there would indicate that there is some truth to it.

The graphics are flat and dull. The music is annoying (I listened to an ELO album while I was playing because I couldn't stand the music.) There are dialogue boxes that can't be skipped. The Janken matches take too long. What is the point of playing music before each one? If it was like musical chairs, you'd have to have your choice made at the time the music stops. But instead, the music stops and then they do a "one-two-three". What's the point of the music, then? Why not cut right to the one-two-three?




CLOUDBOND007
Posts: 8452
(08/03/07 11:19 PM)

Sonic and the Secret Rings has the best song lyrics ever. Each level gets it's own song. The songs were never updated for an English speaking audience. Here are some legendary examples.


Make-believes reborn

Myths in minds re-thought

Question all that's known

Legends blurred and torn



Make-believes reborn (Make-believes reborn)

Myths in mind re-thought (Myths in mind re-thought)

Question all that's known (Question all that's known)

Legends blurred and torn (Legends blurred and torn) (Blurred and torn)



No such thing as fate for those who speed

A path out of time instead of just living it

So many things erased before they begin


----------------------

(Let the speed mend it)

Stories in the myths re-shape
Wrong yet still unstrange
A movement to exist
Just let the speed mend it

(Let the speed mend it)

(Let the speed mend it)

Speed sonic blur through entities
Eye time before they happen
All I ever knew was make-believe
Go before the moment escapes


-----

Dino it's a jungle
Dino the wicked wild
Dino it's a jungle
Dino they all over roam

(To funk it)

(To funk it)

Dinos roam all over
It's a jungle the wicked wild
Dinos roam all over
It's a jungle the wicked wild
Dinos roam all over
It's a jungle the wicked wild
Dinos roam all over
It's a jungle the wicked wild





Amagons brother
Posts: 278
(08/04/07 3:20 AM)

Heheh, I have to admit, I like Alex Kidd in Miracle World (it was built into my Master System II), S onic Adventure, and Shadow of the Colossus. The Janken matches always did rub me the wrong way in Alex Kidd, though. I mean, they may as well have asked me to play tic tac toe... it just doesn't fit in a video game. I don't, however, think that the play control is all that bad. I found it rather intuitive myself.

Almost finished Sengoku 2 for Neo Geo Thursday morning. Oddly enough, I got farther playing with my six-year-old nephew than I have on my own or playing with another adult. It's the only game in that trilogy I haven't finished, and I always forget that it has a block command (something not very common to scrolling brawlers), and you can really see the progression in development in the Sengoku games. Each was notably better than the one before it, with new innovations to the control scheme and scoring. The graphics for the dragon in the first level are especially neat in my opinion, but the color schemes for some of the costumes (especially the main characters'image are just terribly funny:

http://images.yuku.com/image/png/41b259e77254afc06bb16df24e5c34c932162f7.png

The horseback fights are more or less pointless minigames in which it's nearly impossible to get hurt, but the time travel theme (like in TMNT IV) makes for a decent variety of backgrounds, not to mention the neat watercolor backgrounds for when you fight on the ethereal plane. The fight on the back of the dragon in the first level, while similar to the giant bird in Golden Axe, still has a neat feel to it, especially with the dragon swooping in underneath you as you fall from the sky. The control and attacks are way better in this one than in the original Sengoku, but the characters you can switch to aren't quite as good (two are the same, and the third is some sort of masked "crow god" as the instructions call him, which isn't as neat as the ghost samurai from the first game). The third blows both of them away easily, though.




CLOUDBOND007
Posts: 8452
(08/04/07 3:50 AM)

Heheh, I have to admit, I like Alex Kidd in Miracle World (it was built into my Master System II), S onic Adventure,

I didn't really hate the first Sonic Adventure, though it did have it's share of problems, too. What drives me crazy is that they continued making the same mistakes game after game. Bad to near unplayable camera angles, not enough time playing as Sonic, too much exploration style gameplay and not enough action, horrendous voice acting. Some of these actually got worse in future games instead of better.




Captain Ladd Spencer
Posts: 1066
(08/04/07 3:15 PM)

Well, I beat Orochi in Okami, but I don't think I've beaten the game. When I beat Orochi, his body split into a bunch of shadows and they all flew off into different directions. Plus, I'm still missing four brush techniques, and what I needed to get into that one city was in the Moon Cave.




TWEETER911
Posts: 4350
(08/04/07 4:19 PM)

"some sort of masked "crow god""

Tis a bloody tengu. Also, why do both Sengoku 1&2 have a gay cowboy for the 2p character!!?



Killed Widdershin in Tales of the World Radiant Mythology. Started a new game + to play on hard mode and level up for the new items. Widdershin was such a fucking cheeseball, ripping off F/SN Gilgamesh by having 42+ swords, Sephiroth by dressing and looking like him(he's cooler than Momma's Boy though), and -teh badguy- from Tales of Eternia by using fucking Eternal Frailty and dropping a hueg sword from the sky halfway through the fight.




Crawl and 1OOO
Posts: 8863
(08/05/07 1:46 AM)

I played a few minutes of Alex Kidd, just to see what FO was talking about. Alex does move quickly, and jumps sort of high, but the hit detection of his fist isn't quite right (it's a huge fist, but it only seems to make contact if its center touches the target). Also, the controls for jumping and attacking are backwards. I knew about the paper-rock-scissor matches, but I thought losing them just meant you'd have to fight the boss. I had no idea losing would KILL you! The game also looks low-rent. I've heard several comments that the Master System could theoretically produce better graphics than the NES, but I haven't seen a Master System game that backs that up. Alex Kidd is gaudy, and compared to an NES game, its visual quality is more like Puss N Boots than any attractive cartoonish NES game (like any Mario, any Mega Man, etc.)

I could go on, but I won't.

I also played some more Final Fantasy 3 tonight. I had left off after getting captured in the floating tree. I had escaped, and tonight made it to the boss. He was a guy that could change his alignment. It seemed like for previous enemies, attacking them with an element they were not weak against would merely not hurt them as bad. For this guy, hitting him with ice when he was weak against fire would heal him! That's a feature that was also in Final Fantasy 4. Also in this game is the possibility of having your characters confused, and being able to knock some sense into them by having another of your own characters attack that one. The description for a knight says that he'll defend weak characters, which sounds like the Paladin class from Final Fantasy 4. So, there's a lot in this game that was propagated through the series. It also is ambitious, and shows no evidence of being limited by being on the NES.

As for the boss, he was also strong against physical attacks. I think my Knight could damage it for maybe 100, but the monk could only do about 30. The white mage seemed worthless. You can use the Scholar's Scan ability to see what the boss's weakness was, but you can almost just as easily tell by his attacks (if he was using ice, he'd be weak against fire).

I think what I did was, I found he was weak against thunder at one point, I just so happened to have one Zeus's Rage (which acts like a thunder spell), and I used it, it delivered 300 damage, which by then killed him.

It would have been more helpful to have had a Black (or even Red) Mage in my party by then, but I didn't.

I found that 255 is the maximum Capacity (points used for changing jobs) you can hold. I got that much, then decided to change some jobs just so I could earn more capacity. But the only guy who had a high skill level was my Monk, so I only changed him to a Hunter. The Hunter seems to use only arrows for weapons, and I think he might be able to use black magic, too.

Beating the boss freed the other prisoners, who repopulated a castle. The king gave me some weird device, which I took to Cid, who used it to modify our ship (the Enterprise) to a ship / airship. It can only land in water, where it becomes a ship again, and it also can still not fly over mountains.

I spent some time after that flying around the floating continent, trying to find another quest, but without success. I then found it was possible to fly right off the floating continent, which leads to an Uber overworld, of which the floating continent was just a small couple of tiles. That continent is floating above a HUGE ocean. I flew all the way East-West around the world until I looped back to the continent, then did the same north-south. I found nothing, so I went back to the continent.

I found nothing AGAIN, so I decided that there must be something in the overworld afterall; I just must have missed it in the expanse of all that water. So, I flew diagonally off, in the south-west direction, and used the "Sight" spell (which looks at the map) frequently. And I FINALLY found some more features!

I got some sick girl, who is supposedly the "maiden of water" (whatever that means) to join my party.




Captain Ladd Spencer
Posts: 1066
(08/05/07 12:02 PM)

I guess I was so caught up in the second part of the game that I forgot to mention the rather ridiculous fight with Orochi.

The first part he's invincible. There were these pits in front of each of his heads, and I wasn't sure what they were for. I don't know if it's a certain amount of time, or if you get a certain number of whacks on him, but eventually it takes you to a cutscene.

In this cutscene, Susano vows to destroy Orochi, and he and Kushi cause some miracle to happen, and a bunch of yellow sake (alcohol) fills those pits.

You pick a head and dodge its attack (or just take it, since you've probably stocked up on healing items), and wait for him to roar (you can tell he's doing it when this flash of blue light comes out of him). Draw a line from the booze to his mouth (BTW, the cricket tells you to do this, wheras he kept his little mouth shut for the other two bosses), and that head starts dazing around. He has eight heads, and I'm not sure if you have to intoxicate "only" four heads or if I just lost track (this fight is pretty messy). Anyway, he passes out, and you run up one of his necks and button mash this bell on his back to pieces.

Now he's no longer invincible, and it's time to kill him. Once again, dodge or take his attacks, draw a line from the booze to his mouth when he roars as the cricket reminds you to do, he gets drunk, except his head falls to the ground this time. Button mash it to death, then move on to the next head. Did I mention he has EIGHT heads?

Afterwards, Susano steps in, and you use the Moon and Slash techniques to slash seven of the heads (you've done this at least three times before in the game, BTW), and Susano does the last one by himself.
Also, the Poison head looks like its wearing a pirate hat.




TWEETER911
Posts: 4350
(08/05/07 5:51 PM)

I'm sorry, but, what's rather ridiculous about that?
.............?




Flying Omelette
Posts: 15579
(08/05/07 5:54 PM)

Crawl and 1OOO wrote: I played a few minutes of Alex Kidd, just to see what FO was talking about. Alex does move quickly, and jumps sort of high, but the hit detection of his fist isn't quite right (it's a huge fist, but it only seems to make contact if its center touches the target). Also, the controls for jumping and attacking are backwards.

I don't think I even realized the controls were backwards, but that explains why it was so hard to get used to it at first, but once I did, I just blew through the game. Even after acclimating to them, I still wouldn't say they're "good", as the hit detection problem is still there and Alex still skids around too much (just like Master Higgins).




Captain Ladd Spencer
Posts: 1066
(08/05/07 8:34 PM)

TWEETER911 wrote: I'm sorry, but, what's rather ridiculous about that?
.............?


Only drawing a line from a pool of liquor to a serpent's mouth twelve or sixteen fucking times, and the little cricket tells you to do this at the start of BOTH phases, and button mashing eight heads and a bell to death.

I guess I should make something clear; the "little cricket" I'm talking about is this green bug-like sprite called Issun who's basically this game's Navi.

I did some running around, and now I'm exploring a sunken ship with this priestess with an enormous rack, and the game wastes no time in having them jiggle with a "woo-oob" and Issun call her "stacked to the ceiling" and "busty babe". This most disturbing part of this is even the wolf seems to be staring at them and smiling, and the wolf is female.




Bomberguy221
Posts: 1844
(08/06/07 5:04 AM)

Phoenix Wright: Justice For All - Continued investigation on the Farewell, My Turnabout episode. Man, everyone's got a ton of Psyche Locks. I just broke Oldbag's quadruple lock, and I was quite thankful that it was considerably easier than I originally thought it was going to be.




da dick
Posts: 977
(08/06/07 2:15 PM)

deus ex:
right now i'm actually play 2 new games at once and see if i don't get bored or die of insomnia. "shiva weapon"is much like my 1st character, except i'm gonna focus on rifles and probably grenades, and try to remember to complete all subquests. trained my computer skill once anyway. maybe i'll make him a jack of all weapons but i don't have that much inventory space. being able to open doors from security terminal would save a hell lot of time.

"hacker weed" starts out with advanced computer skill, and trained in rifles. eventually i think i'm gonna master the computer skill, and try to get enough skill points for advanced in electronics and lockpick, but i may be forced to train the medical skill earlier if i wanna survive all the subquests. thought of completing everything with minimal contact with hostiles , but i think i've killed more people than in the other 2 characters in the 1st mission. i killed the NSF leader in the statue of liberty too. i think i'm gonna try to kill all the significant NPCs in the game just for variety, while my "shiva weapon" will focus more on getting skill points. hmm.. contradicts skill set. i saved paul and jock the 1st time around. i'm gonna let them die. and let most(anna must die, in fact she's the only one who can't be avoided or knocked out) of the baddie NPCs live! bob survives the helios ending. hermann will be very hard to run away from, since i need to access a computer near him to complete that cathedral mission. maybe i'll use the fire extingusher trick mentioned in visual walkthroughs. walter simons is easily distracted with any grenade, and i don't even need to be anywhere near that building he's in for the 2nd meeting. mandelay didn't even wanna touch me but i whacked him anyway. the 1st meeting with maggie isn't necessary at all, but for the 2nd meeting i may have to knock her out, or just turn on my ballistic shield, hack into that computer fast, and run.

on hindsight, bob is stupid name for a supervillian. and the only times you ever see bob is when he's wearing a white suit like barry manilow or something, and the last mission where he's wearing shorts and floating around a womb-like thingy. i think he was suppose to be naked for the last stage but he got censored. i can't imagine why they couldn't make supervillian bob wear a thong. ah. i found out that deus ex was suppose to be made for Voodoo 3D cards, so it doesn't work well with most DirectX-compatible video cards. maybe it's one of the other reasons it's in the bargain bin. looking at most modern(more recent), they're all made for specific 3D cards too. most require a nVidia(sp?) GeForce or ATI Radeon, but some recommend the game only for a specific list of cards(mostly nVidia ones). i conclude that console games would probably still make more money than PC games.

arx fatalis:
didn't try installing this onto my crappy ol' PII PC,but it's reported that it can run even on an old PIII notebook without a DirectX compatible video card. and still look pretty. i think diablo 2(never played the 1st diablo) and starcraft are the only games i know which could run on almost any computer for their era and on my PII.




Captain Ladd Spencer
Posts: 1066
(08/06/07 11:41 PM)

So, I've been watching Family Guy. I've said before that this show isn't funny (although compared to Robot Chicken, it's comedy genius), and that most of the jokes are fanboy servicing, "OMG! We said "testicles" on television!", or get dragged out well beyond the breaking point. Now I'm finding many of the remaining jokes (and the other three categories aren't leaving much) are almost painfully predictable. For example, the episode where Peter becomes buddies with Lois' father until Brian makes out with his champion greyhound. Brian reminds Peter how much his father in law hates him, and it flashes back to Peter using the computer, and he says, "Oh, I've got mail." From the matter transporting telephones law, I predict his father in law's fist is going to come flying through the monitor and punch Peter. Sure enough, it does. Another time, Peter turns on the TV and "Touched by an Angel" is on. I figure it's going to be "touched as in molested". Sure enough, there's an attorney with a doll asking a boy to point to where the angel touched him on the doll.




Amagons brother
Posts: 280
(08/06/07 11:49 PM)


Robot Chicken can get pedestrian, but its source material in Twisted Toyfare Theater is a lot better.




Bomberguy221
Posts: 1844
(08/07/07 2:28 AM)

Phoenix Wright: Justice For All - I'm up to Oldbag's testimony in the trial. Interesting so far. Wasn't expecting the von Karma incident to happen.




Captain Ladd Spencer
Posts: 1066
(08/07/07 5:34 PM)

I played the Saturn version of D and I spooked the cat so badly laughing at the "big reveal".

I think I got all four fireflies. I saw the flashback effect in between fits hysterical of laughter at the end.

I got the bad ending, but I don't know if I'll bother with the good ending. I already got what I went for.




TWEETER911
Posts: 4350
(08/08/07 5:21 PM)

What happen?




CLOUDBOND007
Posts: 8453
(08/08/07 6:25 PM)

Just played some more Secret Rings. It's getting worse as it goes on. They're trying out more complicated level designs that simply aren't suited to the control scheme and camera. I unlocked a pirate ship level. I want to finish this game, but I'm not sure if I can do it.




Captain Ladd Spencer
Posts: 1066
(08/08/07 10:16 PM)

TWEETER911 wrote: What happen?

I'm not sure I should tell. On one hand, it'd be ten times more hilarious to see it in the game than if I just said it. On the other, that'd require going through the game. Yet back to the first hand, the game's only about an hour and a half long. Yet back to the other, it feels like it takes all day.




Flying Omelette
Posts: 15579
(08/08/07 10:50 PM)

I started a new game of Secret of Mana. Since I had the battery replaced, I thought it would be good to play through it again.

I already have all three characters and all the weapons in the game. I have Undine magic. I'm pretty much ready to go into the Underground Palace to get the Gnome magic.

This game's visuals are still some of the most stunning I've seen.

The first time I ever played through this game was the only time I got the scenario where I got the Sprite first and met up with the girl outside Elinee's castle and had to fight the two werewolves to save her. The reason that happened is because I completely missed the castle in the town of Pandora. The entrance to the castle and the entrance to the town itself look identical and the castle entrance is just sitting a little to the right of the town entrance, so I didn't realize it was a completely different area.

I had a weird glitch occur when fighting the Biting Lizard. I was playing as the girl and she got stuck in the wall in the upper left area of the room. Thankfully, I didn't get stuck permanently since I was able to switch control to another character and leave through the back door.




da dick
Posts: 977
(08/08/07 11:37 PM)

deus ex:
although i spent some skill pts to get advanced in medical for "shiva weapon",i think i should try to get advanced with pistols/rifle(done)/heavy weapons, 'cause they all seem have great "stealth" weapons. i don't think i should master or focus on any 1 type of weapon since they vary in usefulness along the way. i think i should have started with advanced in pistols, but i love the sniper rifle too much. rifles are useful throughout the game, but once enemies become stronger later on and the mission area provide less sniping opportunities, its better to use the lightsaber/Dragon Tooth Sword or explosives and rockets. the assault shotgun is great for close combat with multiple enemies, but it's best to avoid such situation. die too easier that way. and the flamethrower is faster. not sure if i'll have enough skill points before i reach the last goal/mission. i remember completing the game with 3 mastered skills , 1 advanced, 3 trained, and enough skill points left to get advanced in rifles, but there was no point in doing that since i already killed everything. and i explored almost(checked with the walkthrus to see what i missed) every hidden area and completed every sub-quest(which gave skill points) to get that much skill points.

for pistol skill, i'm finding the crossbow way too useful since it can shoot tranqs which are great for dealing with MIBs(or WIBs) who will explode if i kill them instead of knocking 'em out. not always easy to sneak up on them with a cattle prod. the normal crossbow darts are useful for slient kills at close range, and don't need to attach a silencer like the sniper rifle, but the stealth pistol might be better for that purpose. i could also use its flare darts for exploding barrels and TNT. and its ammo is easy to come by. it's the only weapon with 3 types of ammo, and it only takes up 1 space of the inventory. i would use it even w/o training but it's horribly inaccurate without training.

i don't need the increased accuracy for damage for training in heavy weapons. i just need to get it to advanced so i can run at normal speed while using them. the flamethrower is permanently in my inventory although the GEP rocket launcher is sexier. i'm tired of blowing things up. with the computer skill, i don't need to blow up as much stuff. the flamethrower is the only slient heavy weapon, which is ridiculous, but makes it very useful. anyone who's set on fire, can't attack you,won't attract the attention of other enemies even while they're brightly lit , running around in circles and screaming! fun stuff. it can't kill a MJ12 commando or MIB quickly, but while they're complaining about their asses being on fire, i can prod/slice/shoot at them without resistance. i think in late game, it's possible to hoard up on so much heavy weapon ammo, that you could dump all your other weapons and go power-mad. but i still dunno what the hell the plasma rifle is good for. it can kill most soft targets with 1 or 2 shots at close range, but the flame thrower works better. i can snipe with it, but since its missile is madly slow, it usually misses! it think i only used it the first time around for killing greasels at close range, 'cause they seem to be fire-retardant(sp?), and my rifles don't seem to work well with them. read that tranqs work better on the animals.. another reason to think i neglected the pistol skill too much.

i'm thinking of not training low-tech weaponry at all. i already had more than enough fun with the lightsaber, the 1st time around. engaging(sp?) enemies the old skool way is bloody dangerous even with level 4 ballistic shield and a ballistic armour. whacking people on the back of their head with the lightsaber/DTS is suppose to kill soft targets with 100% accuracy with or w/o training anyway. i'm thinking that mastering low-tech is only good for making your ninja throwing knives as good as err.. crossbow darts, except crossbows is better since it can modified for increased accuracy, etc. low-tech is only good for role-playing as jediknight/ninja.

advanced in rifle just so i would almost never miss with my sniper rifle. oh heck. do i need that unless i play with "realistic" difficulty" i guess i was thinking of mastering rifles, and maxing out the mods on my sawed-off shotgun to see if it can still be a fairly useful weapon in late-game.

but the stealthy weapons are not directly good against bots, so i'll still blow 'em up some other way. running away from them is more dangerous than just blowing them up as soon as you see them. thought of playing it like a normal FPS where you run in and shoot everything, but it's almost always suicidal to do that in this game. this game is closer to rainbow 6 than unreal. dunno if that's a good comparision since i think this game is built with the unreal tournament engine. best to get 'em from a vantage point and with headshots. hmm... i guess you could imagine that you're the annoying sniper everyone wants to kill in a quake game.

for "hacker weed", i said i'll try to avoid combat or at least getting my own hands dirty, but most of the missions make it very hard to backtrack to explored areas if you don't kill off/knock out/destroy everything which got in your way. i dunno. think i'll avoid training in heavy weapons.the heavy stuff take up bloody hell 8 spaces in the inventory each! NOT gonna get myself an assault/sawed-off shotgun, since i already have a sniper rifle and an assault rifle. guess i'll train pistols and grenade as well since those are useful for various situations and don't take up much space. maybe even dump my assault rifle so i'll have space for more camo suits, hazmat suits and stuff. less bulky weapons, more options. should seriously consider saving up 4 spaces for the 4 types of grenades. LAMs for general killing blowing stuff up, EMPs for weaker bots and those very annoying spider bots, Gas ones for distracting guards and occasionally actually knocking 'em out(hardly happens since they run away quickly) with it, and Scrambles for a few bot-heavy areas which makes them shoot each other. i think i could complete this game using only grenades, but it's hard to aim with those things and they have a very short range. should practise bouncing them off walls. naa.. might be better off sticking them to the walls of choke points and lure enemies in with a pistol. yeah... but that only ever worked with very narrow passageways.




TWEETER911
Posts: 4350
(08/08/07 11:56 PM)

I'm never going to play that shitty game, tell me.




CLOUDBOND007
Posts: 8453
(08/09/07 2:18 AM)

Rewatched Apollo 13 for the millionth time. Still love it.

Ended up finding the ending sequence for Sonic and the Secret Rings online and that sapped any remaining desire to finish playing it. The problem is that while the earlier levels are a nonstop ride with Sonic on autopilot, the later stages have sections where you might miss hitting an enemy or switch and have to backup without any view of what's behind you using controls that barely work, with the game on the edge of completely freaking out due to it's desire to keep Sonic moving forward and you telling it to have Sonic back up. Sometimes the camera will be okay, but other times, it just loses it.

The game just became more frustrating than fun. Not because you die a lot... restarting is pretty painless and most missions have checkpoints. It's just that the level complexity increased to a point where the tilt-the-remote control scheme feels like a hindrance rather than a new way to play. You're constantly fighting the game to make it do what you want. And the move the whole remote forward to attack is no good. There are too many enemies and it's too hard on your arms and wrists to be doing this endlessly. They need to make a variety of control schemes, including one for those who prefer not moving the controller wildly.

This game is a start, there's a core gameplay that works and could be improved upon for a sequel, but I imagine that history will repeat and the next Secret Rings game will either feel exactly the same or actually be worse in some areas. Based on the ending, I certainly do expect more games.




Bomberguy221
Posts: 1844
(08/09/07 2:49 AM)

Phoenix Wright: Justice For All - I finished with Oldbag's testimony.




Captain Ladd Spencer
Posts: 1066
(08/09/07 12:32 PM)

TWEETER911 wrote: I'm never going to play that shitty game, tell me.

Laura and Dr. Harris are decendants of Dracula. Also, Laura ate her mother.

I did some Okami progress. Got through the haunted ship and attacked by a sea serpent. Then I got shrunken down, and found out Issun is actually a little boy wearing a green bug's exoskeleton for a hat. Then I fought the fourth boss (and I'm only about 24 hours into the game!) and cleared the mist around the city. Somebody says he's going to revive all the cursed trees in town, but only after I go revive the ones that aren't cursed. I've searched everywhere and I just can't find two of them. Maybe they're only accessable after I do this next mission with the sanctuary with all the bird people.




Crawl and 1OOO
Posts: 8863
(08/09/07 1:39 PM)

CLOUDBOND007 wrote: Rewatched Apollo 13 for the millionth time. Still love it.

We rented Apollo 13 along with Metropolis. So, maybe we'll have a chance to watch a good movie this week.


Based on the ending, I certainly do expect more games.

Well, I don't think they're just gonna stop making Sonic games.




CLOUDBOND007
Posts: 8453
(08/09/07 1:52 PM)

I meant more in this particular subset of Wii Sonic Games. Sonic and the Secret Rings 2 in other words. Because they said Sonic had many more adventures in the world of the Arabian Nights, but they were tales for another time.

Hope you like the movie (I'm assuming you mean this is the first time you'll be seeing it?)




CLOUDBOND007
Posts: 8453
(08/09/07 8:05 PM)

Watched an hour of 300 today but couldn't get into it at all. Visually, it kept making me think of ugly modern games and the dialogue constantly had me laugh... in a bad way. Did other people here not love this movie?




Crawl and 1OOO
Posts: 8863
(08/09/07 8:37 PM)

I think Tweeter loved it. It left me unmoved.

As for Apollo 13, I believe FO hasn't seen it at all. I've at least seen parts of it, but I don't remember how much, and only on TV.




Crawl and 1OOO
Posts: 8863
(08/09/07 10:29 PM)

More Final Fantasy 3. I went through the water dungeon. The dungeon was sort of long, but the boss went down easily. He could have killed a character had he been able to attack one twice in a row before I'd heal, but he never did. After beating him, I got the Water Jobs (including things like Bard, Karateka, Viking, Conjuror and I don't know if I can remember what else). And a great deal of land rose up from the ocean. After that, I woke up in an inn room. My ship had been anchored down, so I can't sail far in it, nor fly.

I tried changing jobs, but it was a bit of a pain (my inventory is full, and you need to remove equipment before chaning jobs). The Karateka job seems useful, but I couldn't figure out what the Conjuror or Bard did. The Conjuror is supposed to use magic, but can't seem to use black or white magic, and the first town didn't have any other spells for him, that I could find. The Bard seems to have no skills whatsoever. And, oh, yeah, I can barely even find any equipment for them, either.

I decided to explore the overworld, hoping to find a chocobo forest. Which I eventually did. But it was just south of a pit. I thought I'd see what would happen if I walked up to it. I assumed that maybe my characters would just be blocked by it, as if by a mountain. Instead, the screen changed, and it showed my characters falling. Would they fall into another dungeon? Another prison that's part of the story? Nope, instant death. Opps.




CLOUDBOND007
Posts: 8453
(08/09/07 10:49 PM)

I watched my dad play part of that game years ago and I remember a couple of those things... inventory making job changing a hassle and then having no clue where to get equipment for those new jobs. I think it was a major factor in him quitting the game when he did.




Flying Omelette
Posts: 15579
(08/09/07 10:55 PM)

I beat the Underground Palace in Secret of Mana. I actually lost to the boss there on my first try, but beat him on my next (decided to level up a bit for that.) I didn't do much else but level up my weapon and magic skills.

It's funny that at this point of the game, you're given no direction as to what to do next. Granted, the areas you can visit are limited at this point and there's still an area where an obvious problem remains unresolved, but I still remember the first time I got this point I wandered around cluelessly for a long time and eventually just stumbled onto what to do next.




TWEETER911
Posts: 4350
(08/09/07 11:26 PM)

Of course u fagz didn't love it, yur nawt MANLY ENUFF. HOO-RAH. YEAH. REAL MAN'S MOVIE.

SHUMA-GORATH IS A HEALER OF MIND BODY AND SOUL LET HIM HEAL YOU TO DEATH WITH HIS TENTACLES




Crawl and 1OOO
Posts: 8863
(08/09/07 11:32 PM)

I think my sister might have liked that movie. I don't know, though, because I only heard that second-hand. I'll have to ask her. She did like Sin City.




CLOUDBOND007
Posts: 8453
(08/09/07 11:36 PM)

Perhaps interestingly, I loved Sin City.




da dick
Posts: 977
(08/09/07 11:38 PM)

i am obviously more manly than tweeter so i loved 300 more. but not the homoerotic parts and nonsense propoganda about freedom.
===
after watching a short part of troy(the one with brad pitt in it), i realised i never watched the newer alexander movie, even though i am interested in the over-achievements(sp?) of that guy. actually, i don't even remember seeing the DVD or VCDs being sold in stores after its run in the cinemas was over. this is puzzling. it was a big-budgeted movies with enough action and stars for the masses. remember it was fairly well-received by the critics, and they made money in the americas. yeah. i guess they didn't do so well on this region, otherwise they would have tried to show it on tv just before the release of 300 to get people pumped up on greek bravado.

maybe i remembered only the good stuff. the reviews on IMDB were mixed and eggbert didn't like it.
http://rogerebert.suntimes.com/apps/pbcs.dll/article?AID=/20041123/REVIEWS/41105003/1023

now i feel like playing my buggy version of Civ IV again and hope the random enemies happen to be egyptian and persian so my greek phalanx units would be more useful. axemen and catapults seem to be the only units i ever use for early wars. i would probably try to neglect religion again. personally, i hate how important religion is in this game, or at least early-game.




TWEETER911
Posts: 4350
(08/09/07 11:50 PM)

LIES. You can't love it more than I, for I am the MANLIEST poster here.




CLOUDBOND007
Posts: 8453
(08/10/07 2:31 AM)

Was thinking about buying the id superpack on Steam. For $60.00, you get: Quake III Arena, Wolfenstein 3D, Ultimate DOOM, Final DOOM, DOOM II, QUAKE, QUAKE II, QUAKE II Mission Pack: The Reckoning, QUAKE II Mission Pack: Ground Zero, QUAKE III: Team Arena, HeXen, HeXen: Deathkings of the Dark Citadel, Heretic: Shadow of the Serpent Riders, Spear of Destiny, Return to Castle Wolfenstein, QUAKE Mission Pack 2: Dissolution of Eternity, QUAKE Mission Pack 1: Scourge of Armagon, DOOM 3, HeXen II, DOOM 3 Resurrection of Evil, Master Levels for Doom II, Commander Keen




Kairobi King
Posts: 1013
(08/10/07 9:11 AM)

TWEETER911 wrote: LIES. You can't love it more than I, for I am the MANLIEST poster here.

I found the perfect game for Tweeter
http://en.wikipedia.org/wiki/Barbie:_Game_Girl




TWEETER911
Posts: 4350
(08/10/07 4:12 PM)

Don't you mean this?
http://en.wikipedia.org/wiki/Cho_Aniki
So manly.




Captain Ladd Spencer
Posts: 1066
(08/10/07 7:54 PM)

Okami.

I scaled a giant tower built by a cat by mashing the X button - once to jump, once to catch the wall, over and over, except occasionally I had to move to one side to stay on the climbable area. This lasted maybe five minutes. Then I had to do it again to feed the cats because I forgot to get some fish before I did this. At least there was some payoff with the wolf and the cat god playing soccer with Issun as the ball. Also, the cat god is the god of walls.

I have to go inside the sea dragon so I can fetch an orb to attack Oni Island. So, I guess it was a sun goddess incarnated as a wolf that killed Leona.

And it looks like the main bad guy is named Dark Lord.

This is the greatest game ever.




TWEETER911
Posts: 4350
(08/10/07 9:28 PM)

"And it looks like the main bad guy is named Dark Lord."
DARK. LO-OOOOORD. SAVIOROFTHEUNIVERSE!




Bomberguy221
Posts: 1844
(08/11/07 2:26 AM)

Phoenix Wright: Justice For All - I did the first half of the second day of investigation. This story has surprised me a few times, but it's a little more serious than previous episodes.




Captain Ladd Spencer
Posts: 1066
(08/11/07 5:22 PM)

The final chapter had a great idea, but I felt they suffocated it by (spoiler, don't read until you've completed the chapter) constantly rubbing it in your face that your client is guilty, mainly by turning him into a freaking vampire when he pulls back that hair in front of his face and exposing that scar, followed by him sprouting fangs and pulling a glass of wine out of nowhere. Then they wrap up all the plotholes your time buying opened up by having the judge acknowledge them.




CLOUDBOND007
Posts: 8453
(08/11/07 9:01 PM)

Playing those classic PC FPS's is pretty cool so far. I'm mainly working on Wolfenstein 3D but I've tried several of the others. The original Quake has a surprisingly modern feel to it.




Flying Omelette
Posts: 15579
(08/11/07 10:55 PM)

I've made it to the Upper Land in Secret of Mana. I'm basically ready to fight the snake boss to rescue Flammie.

One thing always bothered me about this game - you can return to the Scorpion Army's drilling machine below the Dwarf Village anytime after you beat the boss there, but if you do, you can't escape unless you have the rope. What if you didn't get the rope? Will the game not allow you to go in there? Or are you screwed and you just have to reset?

This game's visuals are really entrancing.

I also noticed that sometimes I can pick up enemies and toss them with the glove. Is there a way to actually make that happen, or is it just random? At first, it seemed like I could cause it by punching at the enemy and then quickly tapping in the opposite direction, but that didn't always work and seemed to stop working altogether eventually.




da dick
Posts: 977
(08/11/07 11:14 PM)

so the grays in deus ex were not monkeys genetically engineered with "alien(outer space)" DNA?
http://theosek.sitesled.com/grays.html

still sounds like crazy ass shite. why couldn't they write the lone gunmen into the game?




Captain Ladd Spencer
Posts: 1066
(08/11/07 11:16 PM)

The game won't allow you to go down when you have to retrieve the Water Seed if you don't have the rope.

I did about two hours of crap in Okami that I'm going to have to do again because I entered what was very heavily hinted as a point of no return and my memory card was full and some jackass thought it was a good idea to only allow saving to the first memory card.




Flying Omelette
Posts: 15579
(08/11/07 11:49 PM)

Thanks for solving that mystery for me. I always have the rope by the time I get that far, but I've often wondered what would happen if you didn't get it.

I remember reading that the forest area seasons puzzle confused some Nintendo Power readers. I wonder if part of the reason why could be related to the spring area - an American gamer may not necessarily know that area is supposed to be "spring" because we don't typically have those types of cherry blossoms over here. (Crawl said there might be some in front of the White House, but most people would still probably have not seen them.)




Flying Omelette
Posts: 15579
(08/11/07 11:51 PM)

TWEETER911 wrote: Don't you mean this?
http://en.wikipedia.org/wiki/Cho_Aniki
So manly.


The "Homosexual References" part of that article is completely incoherent.




Captain Ladd Spencer
Posts: 1066
(08/12/07 12:29 AM)

Is that a Mana Beast in your avatar?

To take a break from Okami, I tried out Astal on the Saturn. It's very, very pretty, but it controls like Yoshi's Story.




Flying Omelette
Posts: 15579
(08/12/07 12:30 AM)

Yes, I scanned it from Volume 64 of Nintendo Power.




Crawl and 1OOO
Posts: 8863
(08/12/07 1:19 AM)

I tried to play some Final Fantasy 3 between 9 and 10, but I kept losing coherence, so I eventually just went to bed. FO just now went to bed, which woke me up so I thought I'd check the internet one last time.

Anyway, the only thing I did when I played Final Fantasy 3 was establish that I don't know what to do. The last time I played, I got the floating shoes from a lady that lives in the sewer. That allowed me to cross the bottomless swamp (which I earlier mistook as just a gapping pit), and I reached a mansion on the other side. I thought that would be a dungeon, but there wasn't much there. At one point, I got something like 8 swords from chests all in a row.

There were also 4 rooms that were locked. I only opened those tonight, but got nothing out of them. So, I either need to search for clues, explore, or solve a mystery.




CLOUDBOND007
Posts: 8453
(08/12/07 2:03 AM)

I switched over to playing the original Quake. It's really a blast so far. It's apparently missing it's music, though. I guess the original release had songs (real music as opposed to music made for the game) that were streamed off of the CD and they didn't provide those to download for this release. It's not really that noticeable to me, though. You've still got the sound effects and the atmospheric noises.

My first experience with the Quake series was with Q3: Arena, a game designed almost entirely on multiplayer. But there's an amazing similarity between that game and this one, not so much in how the visuals, but the feel of the action and exploration.

Out of that pretty large list of games, the only one I can't get working is Hexen 2. Apparently either the video card or dual core processor or combination of the two drives some of these older games crazy. The other affected games can be run in software mode, which solves the issue at a minor (at least to me) loss of visual quality. But Hexen 2 doesn't have that option.




da dick
Posts: 977
(08/12/07 3:20 AM)

i only did the fish tank and odd mechanic part of this short "level". guess i shouldn't have dumped all my lockpicks and multitools in the Cathedral, the 1st time around.
http://www.visualwalkthroughs.com/deusex/everett/everett.htm

replaying the game, i found that mandelay will actually shoot me in the back if i talk with him (and a hologram of walter) before fleeing the UNATCO HQ for that part when i escape from it(and that MJ12 cell underneath it). so i reloaded my save game and avoided his office. nothing really useful on his body anyway. killed shannon... the thieving(sp?) slut. but only after i bought a scrambler grenade off her. funny that i can't find a single grenade on her body. mm... somehow i feel turned on by whacking a bespectacled blonde in a tight blue dress. and this time around, i got locked up in the MJ12 cell with full life because i left paul to die and surrendered to beefcake. noticed that the gas grenade will drive him away so i can actually avoid talking to him. i must remember to keep gas grenades around for that part where i'm forced to kill him. might be able to buy me enough time to complete the cathedral's main goal without fighting/talking to him or using fire extingushers to stop him from burning me to death.




TWEETER911
Posts: 4350
(08/12/07 6:01 AM)

I've killed a big freaky blue demon dragon!
The Drake in EO is felled by the hands (and blade) of a cute ronin girl!
Drake thought he could cheat and hax with his icelance and 0 Point breath, but I prevailed! After 31 rounds!




CLOUDBOND007
Posts: 8453
(08/12/07 10:23 PM)

Was the board down today or something? This is the first time I've ever come home to no new posts.




Flying Omelette
Posts: 15579
(08/12/07 10:28 PM)

Not that I know of. I just haven't gotten around to making some of the posts I've been meaning to.

I beat the snake boss and rescued Flammie.




Crawl and 1OOO
Posts: 8863
(08/12/07 10:48 PM)

Okay, I'll make a post.

Merv Griffin DEAD.
http://abcnews.go.com/WN/story?id=3472131&page=1




CLOUDBOND007
Posts: 8453
(08/12/07 10:54 PM)

Nice proofreading there.

Griffin didn't so much interview his guests as hang out with him.




Bomberguy221
Posts: 1844
(08/13/07 2:35 AM)

Phoenix Wright: Justice For All - I did the second half of the second day of investigation. Did NOT see that coming.

I'm really interested in what happens next. I'll play a little more tonight.




Crawl and 1OOO
Posts: 8863
(08/13/07 6:49 AM)

I think that means he hung out with himself and ignored his guests.




Captain Ladd Spencer
Posts: 1066
(08/13/07 10:49 AM)

Or he had only one guest.




Bomberguy221
Posts: 1844
(08/13/07 5:49 PM)

Phoenix Wright: Justice For All - I'm through with the first half of the last day of the trial.




Captain Ladd Spencer
Posts: 1066
(08/13/07 11:39 PM)

I mostly did exploring in Okami, getting Praise to boost my HP, some Sun Fragments to boost my HP, money, and treasure. Then I made it back to the first save point on Oni Island.

Speaking of money, what Hobbes once said about Twilight Princess - that there's so much money that everything might as well be free - is true here, too.




CLOUDBOND007
Posts: 8453
(08/14/07 12:01 AM)

This internets are sick. I am getting speeds that seem slower than a 56k connection today. They said there was some problem they were working on. I couldn't even get pages to load earlier.

Gamefly shipped out Elite Beat Agents which sounds like it might be amusing. Casual games tend to be good for me these days.

Did FO and Crawl ever watch Apollo 13?




CLOUDBOND007
Posts: 8453
(08/14/07 1:54 AM)

Is Wild Gunman as easy with a zapper as it is emulated with a mouse? I suspect so. You're given plenty of reaction time and it's incredibly forgiving in terms of where you're aiming. I played each mode and the difficulty hardly seems to increase as the rounds progress. I would quit one mode and move onto the next after I started getting bored. I think I'll add this to my completed games list unless someone informs me that playing it with a zapper adds significant depth to it.




TWEETER911
Posts: 4350
(08/14/07 2:49 AM)

Re-murdered Dragon in EO trying to get an ultra rare scale, and didn't get anything. It was really smegging amusing to see the medic doing over 1,000 damage though.




TWEETER911
Posts: 4350
(08/14/07 2:55 AM)

I also just raped the Manticore again, to try and get another Beast Eye for a Sage Wand, but no dice. Stingy bastard. I killed him in 3 turns this time though. Fully bound by second turn, Ecstacy'd on turn 3. I'm something else. I can kill him, 4th stratum boss, and 3rd stratum in 3 turns minimum.




Bomberguy221
Posts: 1844
(08/14/07 3:23 AM)

Phoenix Wright: Justice For All - Finished! That was a good ending. The case got very convoluted at points, where I had to remind myself (at the same time that Phoenix was reminding himself) what exactly I was doing. It wasn't as bad as the last case, though, so I feel good about it in that sense. I'm looking forward to Trials and Tribulations.

Oh, and thanks to Captain Ladd Spencer for keeping the plot details secret. I'm sorry I didn't see your post earlier asking if you wanted black-outs, and I hope I didn't prevent you from posting or discussing anything you wanted. As for your question in the GPT Alpha 2 post, (spoiler) I think his face got that way from a woman - maybe Celeste? - scratching him. It was suggested he was one to "use" women. Maybe it was implying he raped someone?




da dick
Posts: 977
(08/14/07 5:45 AM)

cobra arcade 2004:
wow. that was actually fun.the 1st boss(es) looked too much like something from power rangers, but who cares? dunno why they have to make cobra's sidekick a boring looking ninjawoman thing in a gimp suit. i guess it's hard to think of something sexy for a sidekick, when the main character's blonde, always smoking, and wearing tight red lycra.

deus ex:
finally figured out how to turn on the cheat commands. i should have edited the "Extension.InputExt" part since i edited the controls a bit. found out that i can actually kill bob early on in hongkong before actually meeting him face to face in the last mission. bob will actually meet up with maggie(if i don't kill her in the hotel) in an enclosed corridor in the versalife lab, while the player gets to eavedrop on their conversation. but to attack them, i have to use the ghost cheatcode to "fly" through the wall, 'cause there's no other way to reach them. i guess killing maggie at that stage would allow me to avoid having to fight her in the universal constructor area, but bob would probably still be alive, since i noticed from the cheat menu, that there is no flag for a dead bob.




Captain Ladd Spencer
Posts: 1066
(08/14/07 4:59 PM)

I'm to the top of Oni Island, or at least the floating spirit slip said I was.




Facilitypro
Posts: 2223
(08/14/07 7:40 PM)

Void Reaver down in WoW. I got my new shoulders. Whee.




Flying Omelette #129 [-]
Posts: 15579
(08/14/07 7:43 PM)

CLOUDBOND007 wrote: Did FO and Crawl ever watch Apollo 13?

Yes, it was a great movie.

I also just got past the part in SOM where the Sprite eats ALL the ship's food.




Crawl and 1OOO
Posts: 8863
(08/14/07 9:28 PM)

I guess the question is, What is the moral of Apollo 13?

It could be, "If you ever go on a trip, make sure to take twice as much of everything as you need." (This is also the moral of 2010)

Or, "Try to get someone on your crew to give a false positive on a measles test; he will be helpful in the simulator back home if you have trouble."

Or, "Other than the first one, trips to the moon really are pretty boring, unless something goes wrong." (Can you really blame people for not tuning in when all that was going on was "Spirit in the Sky" being played on a floating tape player?)

Maybe a concise "Don't stir the tanks" would work (especially since I'm not clear on why stirring the tanks would be necessary)




Flying Omelette
Posts: 15579
(08/14/07 11:00 PM)

Uh, the Number 13 really IS an unlucky number?

I've had that movie's soundtrack for years, but never actually saw it before. The soundtrack includes clips of dialogue from the movie. I could've almost made a drinking game out of it - one drink for every time I recognized a line of dialogue.

If you had asked me a few days before watching that movie what the score sounded like, I probably couldn't have recalled it at the moment, but once I started hearing it in the movie again, every note started coming right back to me. It's one of my favorite movie scores.

In Secret of Mana, I rescued Salamando and beat the Frost Gigas to rescue Santa Claus and the Fire Seed. Next stop - The Fire Palace.

This area of the game reminds me a lot of The Magic of Scheherazade. It's not just that it's a desert, but it even has a comparative graphic style. The palm trees look a lot like 16-bit version of MOS's palm trees. And the stars all over the desert ground remind me of the stars that refill your life in MOS. Also, the spiders remind me of the antlions.

Speaking of which, I saw a drawing of an antlion at the oak park the other day. I was surprised to see how much it really did look like an MOS antlion - really fat and round on the abdomen and a tiny head with giant pincer-jaws.




CLOUDBOND007
Posts: 8453
(08/15/07 3:05 AM)

Played some of the NES version of SMB2 on the Virtual Console. I'm never going back to the All-Stars versions again. So many sprites, backgrounds, and sound effects I had completely forgotten about. I've played a fair amount of the SNES version when making those videos, but only now has the game brought back fond memories of childhood. I've opted to play as Mario so that I won't be tempted to skip over huge sections of levels.




Flying Omelette
Posts: 15579
(08/15/07 6:25 AM)

Also, that thing about the National Scar in the Mana Fortress with the naked woman picture in it is also true of the Mystic Books in the Ice Palace. I saw it happen quite a few times last night. It's funny how "embarrased" the books get after accidentally landing on that page instead of the one that has the Lucid Barrier spell.




Captain Ladd Spencer
Posts: 1066
(08/15/07 11:34 AM)

I believe I mentioned that when I played through Secret of Mana.




CLOUDBOND007
Posts: 8453
(08/15/07 2:38 PM)

This internets are sick. I am getting speeds that seem slower than a 56k connection today.

This might have actually been a problem on my end. First, I replaced the cable going from the modem to the PC because it had cat bites in it. Don't think that was actually the issue, though. Next I connected the cable line coming into the house directly to the cable modem. Before, it went through a splitter and from the splitter to the cable modem and a TV. We no longer have a TV in this room, so it was unnecessary. I think that either the splitter or the connection from the splitter to the modem may have been faulty. As soon as I removed it, maximum speed and reliability was restored.

In gaming news, I got Elite Beat Agents and I've been playing it on the lowest difficulty level. I can see it getting pretty intense. You're basically tapping parts of the screen or sliding the stylus where indicated, but the timing has to be pretty precise and even some of the early stages get a little fast and confusing.

I might start Actraiser today, too.




TWEETER911
Posts: 4350
(08/15/07 5:38 PM)

I got a speeding ticket in the game of life.




Flying Omelette
Posts: 15579
(08/15/07 6:59 PM)

Captain Ladd Spencer wrote: I believe I mentioned that when I played through Secret of Mana.

Yeah, I see that you did. Somehow, I was confused when I originally read those posts and thought were talking about the National Scar. I must not have been paying close enough attention.

Maybe it was just my luck last night, but it seems the Mystic Books do it even more often. Maybe it's just because there are more of them in a given room, thus increasing the chances of it happening. (There's usually only one National Scar in a room, whereas there can be up to three Mystic Books.)

I'll eventually have to add that as an addendum to that oddities page...




da dick
Posts: 977
(08/15/07 9:03 PM)

wtf. they were thinking of ripping off moonraker in deus ex.
http://www.computerandvideogames.com/article.php?id=168573




Captain Ladd Spencer
Posts: 1066
(08/15/07 9:31 PM)

Somebody on Okami's writing staff had ADD.

As it turns out, the nine-tailed fox isn't even named Dark Lord, but Ninetails. Also, (s)he's not the ultimate evil, and Oni Island isn't the evil stronghold, but some random bastard from nowhere named Yami who has his stronghold at the North Pole is. Know what? Yami's probably going to tell me that he isn't the ultimate evil, but somebody who lives in Australia is.

The first third of the game sticks to one point - defeat Orochi. But after you kill Orochi it's one unrelated plot twist after another. OMG, the wood sprite tells me there's something else plaguing the world! But she don't know what. You piddle around and find out, OMG, a demon's possessed the Emporer of Sei'an City and is making him breath a green fog all over the city! It's a demon that was manifested by a really tiny sword, a really tiny sword that is some legendary evil weapon. You break that sword, and go find Queen Himiko who tells you she's searching for the source of all this evil. And, OMG, it's Oni Island! Only it isn't Oni Island, it's Santa's Workshop!

And the subplots are like this too. Queen Himiko tells you the sea dragon is controlled by the Dragonians, so you go to find out why they're letting/making it rampage, and you find out they actually don't control it and it has always been their guardian deity and it went insane after being badly wounded in a battle with Dark Lord Ninetails, only it was actually the Dragonian king who transformed into a dragon to fight off Dark Lord Ninetails and he went insane when he swallowed some evil instrument although the Dragonian queen still insists he went insane because he was badly wounded.




CLOUDBOND007
Posts: 8453
(08/15/07 9:48 PM)

Darklord "Ninetails" Darkham, the Lord of the Dark Abyss.

I just beat the boss of the Fillmore scenario in ActRaiser. The town building stuff is by far my favorite of the two types of gameplay, though.

In Elite Beat Agents, I'm up to the final stage of the initial difficulty. It's hard as hell for me. These rhythm games are made for crazy people.




Flying Omelette
Posts: 15579
(08/15/07 10:41 PM)

CLOUDBOND007 wrote: I just beat the boss of the Fillmore scenario in ActRaiser. The town building stuff is by far my favorite of the two types of gameplay, though.

But you've only played one stage?




CLOUDBOND007
Posts: 8453
(08/15/07 10:59 PM)

Yeah, I should have added "so far".




Captain Ladd Spencer
Posts: 1066
(08/16/07 12:02 AM)

FO forgot about Curly in Magic of Scheherezade in that nudity article.

Also, I don't think those are moles on Alex's butt, but dimples.

As for SoM oddities, I think that swirling brown thing in Empire Northtown is supposed to be the sewer. I know it was in an enclosure when you exit it, but...




CLOUDBOND007
Posts: 8453
(08/16/07 12:40 AM)

I wonder what Bloodpool's tourism slogan would be.

Visit Bloodpool- Not quite as deadly as it sounds!

Bloodpool- At least it's not Camden!




Flying Omelette
Posts: 15579
(08/16/07 6:36 AM)

Captain Ladd Spencer wrote: FO forgot about Curly in Magic of Scheherezade in that nudity article.

Also, I don't think those are moles on Alex's butt, but dimples.


Noted and fixed. Thanks.

As for SoM oddities, I think that swirling brown thing in Empire Northtown is supposed to be the sewer. I know it was in an enclosure when you exit it, but...

I'll take a look when I get that far. I didn't play at all last night because I was busy working on the site. I'm trying to clean up the music page so that the entire thing will be formatted like the Chrono Cross section, but it's a lot of work. I'm also adding a few more things to it as I go.




CLOUDBOND007
Posts: 8453
(08/16/07 2:03 PM)

Finished Bloodpool. Is that whole action section supposed to be a tribute to the Castlevania games? I'm up to the first action stage of the desert area. I can't seem to do anything more in Bloodpool until I can make the people stop fighting eachother.




CLOUDBOND007
Posts: 8453
(08/16/07 3:48 PM)

Finished Kasandora. The action stage are getting easier and easier. It almost feels like cheating to use the shooting star on bosses. But that won't stop me from using those holy meteors of death and doom.

-----

And now I've finished Aitos and I'm up to the simulation part of Marahna. I've taken a little break to cure the plague in Kasandora and to upgrade the buildings in every town.

----

Finished Marahna and Act 1 of Northwall. Every town is at max except for the Fillmore and Northwall itself, but Fillmore should be close.

---

Finished Northwall. Working on the final battles.




Crawl and 1OOO
Posts: 8863
(08/16/07 7:52 PM)

Yeah, I think if you had started the game just a little earlier last night, you could have finished the game in a day.




CLOUDBOND007
Posts: 8453
(08/16/07 8:18 PM)

Yeah. I just beat it. The first time I refought the bosses, I wasted my magic too quickly and didn't even make it to the final boss. I was kind of rushing. Second time, I played more carefully, beating most of the bosses by watching their patterns. Most of those patterns I hadn't even learned originally since I killed every boss with magic the first time I fought them. The only ones I used magic on this time were the wheel thing and the ice bird. I continued to use the shooting star spell throughout the game, only experimenting with the fire spell once, and never using the other two spells at all. Are they useful?

The final boss reminded me of the confrontation with Dark Gaia a little bit. Many things about this game tie into the Soul Blazer trilogy, obviously. The first form I didn't even use a strategy, I just attacked it as quick as I could. Second form had a few attacks, some harder to avoid than others. I dodged some, but it became clear that he wasn't draining my health that quickly, and so I wasn't as careful as I could have been.

My initial impressions proved true. I loved the simulation sequences and the action scenes felt like a chore I had to do to get back to them again. The action scenes weren't necessarily bad, but it didn't felt like much effort was put into them, except for the visuals. There was something about the controls I didn't like, too, but it's hard to put my finger on it. I didn't have any trouble getting, um... God.... to do what I wanted but it felt clunky somehow.

The ending was a little long and had several grammatical errors. It retold almost the whole story, and the game is only four or so hours long. It was a good experience, though, and I don't think I ever would have bothered to complete this game on an emulator. Playing on the TV with a good controller was really nice.




Crawl and 1OOO
Posts: 8863
(08/16/07 8:44 PM)

I did think the action stages were slow-paced (I mentioned that in my one minute review), which would be consistent with calling the controls "clunky".

I don't think I could say I "loved" the simulation stages, but it was an interesting idea, I guess, and even in execution was better than Sim City (which I've also mentioned).




Flying Omelette
Posts: 15579
(08/16/07 10:24 PM)

Fire Palace is complete.

Oops! I had forgotten all about the Midge Mallet. It's not terribly useful, but I went back for it anyway. Guess I'm ready to go onto to the Empire now.




Crawl and 1OOO
Posts: 8863
(08/16/07 11:12 PM)

I haven't been playing for the past few nights. There isn't a particular reason why. I was sort of stuck the last time I tried Final Fantasy 3, though. I was able to open the locked doors in the mansion either with magic keys, or by having a character turn into a thief and having that character in the lead position. Inside those rooms were either golden statues, books, or nothing. None of those things seemed to do anything. I thought maybe it was necessary to use another job to interact with those things. I didn't exhaustively try every job, but what I did try didn't work. One I specifically remembered was trying to have the Scholar interact with the books, since that seemed logical. I also don't believe (though I could be misremembering) that it was possible to use items on the books or statues.

Other than that mansion, the town I awoke in, and the water temple and cave (which was for the previous quest), I believe the only thing on the overworld I can reach is a valley with statues on either side. Trying to walk past those statues also (like the swamp, before I got the magical shoes) results in an instant death.




CLOUDBOND007
Posts: 8454
(08/16/07 11:32 PM)

Trying to walk past those statues also (like the swamp, before I got the magical shoes) results in an instant death.

You've got too much fear in your heart, Crawl. And you got a face full of laser beams for it. Fantasia is doomed.




CLOUDBOND007
Posts: 8454
(08/17/07 12:57 AM)

Somewhat related, according to Wikipedia, there's a prototype of the US version of Illusion of Gaia. I've seen the file floating around. It's got a title screen that reads "Soul Blazer: Illusion of Gaia". Also according to Wikipedia, there's a programmer's room or something in Terranigma where one of the people refers to the game as Illusion of Gaia 2.




Lord Vyce
Posts: 713
(08/17/07 11:41 AM)

I got the Gamecube version of Twilight Princess so I replay it now (already finished it on Wii). I just beat the King Kong boss dungeon with the magnetic boots and shit. Weird how everything's reversed from the Wii version. 0o




Captain Ladd Spencer
Posts: 1066
(08/17/07 5:21 PM)

I started on Volume 4/Season 5 of Family Guy. It's actually a little funnier than the other seasons, but I'm still watching most of it stone faces. Also, Peter's said "shit" and "fuck", and Lois as given a camera the finger - did they air that on television?




Flying Omelette
Posts: 15579
(08/17/07 11:30 PM)

Made it through the sewers of Empire Southtown and Arrived in Northtown.

One thing curious about this game's "Sewer Dungeon" is that it doesn't quite follow the normal sewer dungeon cliche, where you walk on one side of the room and see a ledge on the other side and know you'll eventually wind around to it. It's much more straightforward, like a miniature version of a palace without any puzzles.

Anyway, I'm still not sure about that spinning object. It just doesn't seem like it's in the right spot and no area surrounding the sewer's exit is completely circular like that. At first, I thought maybe it could be one of those fountains in the town and the moving objects around it are supposed to be people, and that's probably my best guess as to what it is. I'm not denying the possibility that it could represent the sewers, but they certainly didn't try too hard to make it look like that.

I don't know if there's any truth to the rumor that this game was supposed to be for the SNES CD and some of the content got cut as a result of the transition to the cartridge format, but maybe it could even have something to do with that.

There are a couple of weird things about this game's Wikipedia entry.

Someone claimed that the characters are hard to see against the backgrounds.

Uh...WTF? Like, bigtime. If you can't make out the characters from the backgrounds, you either need glasses or a bigger television screen. Or are they talking about certain enemies that "camouflage" themselves against the background, such as the Lullabuds that look like normal flowers at first or the Polter Chairs that look the same as the normal chairs until they start moving around? If so, gimme me a break! That's part of the game. And it's not like EVERY enemy is like that.

The second thing is that they claim a lot of the game's story was "lost in translation". Uh, I don't know what we could possibly be missing, but it sure seems really straightforward to me. You're traveling the world to restore the seals on the Mana Seeds and revive the Mana Sword to stop the empire and destroy the Mana Fortress. I can't imagine looking at what's going on and there being more to it than that. Does EVERYTHING really need a 900-word description and explanation like it does in Legend of Mana?




Crawl and 1OOO
Posts: 8863
(08/18/07 5:52 PM)

I finally made some progress in Final Fantasy 3. I was ready and prepared to change to every class to try to interact with those objects in Goldar's (sp?) mansion. However, in one room, I thought I noticed that one brick in the wall looked different than the others. I walked up to it ... and walked through it! I though I had already tried that, but apparently not.

The boss at the end of that dungeon wasn't too tough. He, again, theoretically could have killed one of my characters in two turns, but he never got two hits in a row on the same character, at least not without me healing first.

He was supposed to have the next crystal, but it seems he destroyed it. I doubt that's the end of it, but I'll have to play more to find out what the real story is. Anyway, beating him destroyed the chain that kept my airship tethered.

I sailed around, but didn't find much.

I flew over a castle, and my airship started getting shot at with cannons! Would that be another instant-overworld game over? (Incidentally, when I tried returning to that other valley in the airship, I wasn't able to pass it, but it no longer killed me) Nope. It destroyed my airship, but I ended up falling to a giant castle-town, which seems to be the setting of the next quest. The king is mad, he's making his army fight itself, and has banished his son from the castle. I already found the son in one of the towns surrounding the castle (you can't leave the area, but there's more than one "town", unlike, say, the castle-towns in Final Fantasy 1), and also reached the top of the dragon tower (not too tough) to find equipment for the Dragoon job. Someone in town suggested that the next boss might only be beatable with that job.




TWEETER911
Posts: 4350
(08/18/07 6:58 PM)

Killed the third boss in Rune Factory (Harvest Moon with fighting...), and Spring has come around again. I couldn't plant anything in the field during Winter due it being covered in snow, but the caves where the badguys are have plots of land to till and grow on, so I grew a shitload of onions in the third cave. Used the money from that to upgrade my house.




Crawl and 1OOO
Posts: 8863
(08/19/07 12:03 AM)

The next boss was the legendary bird, Garuda. I died several times against it. The problem is that he casts Thunder on the entire party, and it does about 500 damage per character. My best spell for healing is just Cure 2, which only heals 100, maybe 200 HP per character, if it's used on the party. So, it doesn't take long before he kills you.


I went back to a previous save (when I got to the castle-town, which you can't leave until you beat it, I saved in the third file). I leveled up a few times -- which was pretty fast-paced. I found a cave that has skeleton dragons and some other sort of dragon, and is currently blocked by adamantine. Anyway, those enemies gave me up to 2500 experience per battle, which was enough to level me up in 3~10 battles.

I also explored the overworld some more. I was hoping to find Cure 3, but didn't at the time. I DID find a town that sold Summons spells -- just like in Final Fantasy 4, there was Chocobo, Shiva, Ramuh, Ifrit, and Titan. So, that made the Conjurer useful (it sounds like a future Summoner job will be a beefed up Conjurer). In this game, however, Chocobo seems completely useless. I have never cast it without the only effect being that the Chocobo stumbled.

For the other summons, they seem to randomly pick between one or two effects. (Only Ashura was like that in FF4. Now that I mention it, I'm trying to remember if Bahamut cast both MegaNuke and MegaFlare, but either way, it'd be pretty much the same) Ifrit, for example, can cast a powerful flame spell on one enemy (and you don't get to choose which enemy!), or it'd lightly heal your party. Ramuh, I believe, not only casts lightning (again, on one enemy), but occasionally will paralyse the enemy party. I haven't found a summons yet that attacks all enemies physically.

Anyway, I eventually tried Garuda again, this time with my "normal" party. I wanted to see if it could really only be beaten by Dragoons. Well, there's nothing magical about Dragoons -- any other party member can damage him (it's not like, say, the Air Fiend battle in FF4, where you need Kain's jump to stop the spin). However, it's probably impractical to beat him with another party. I decided to try the boss again, this time with ALL four members dragoons (the earlier times, I had 3 dragoons and one white mage).

It indeed made the boss much easier. Again, like in FF4, which Dragoons jump, they're beyond the influence of the battle. So, usually Garuda's thunder attack would hit nothing. He only managed to land an attack once. I also gave one of my Dragoons two Wind spears (the alternative would be Thunder spears, which can be found for free in a tower in one of the adjoining towns), and it made him ridiculously powerful. He hit for over 1000 damage, while the others would usually hit for 200~300.

After I beat that boss, I once again didn't know what to do, because I moronically left the castle without talking to everyone. I eventually went back, talked to everyone, and got the next airship. I've already tested it, and it too cannot fly over mountains. But it is suposed to be able to fly into a valley that had gusts of winds that pushed the previous airship out.




CLOUDBOND007
Posts: 8454
(08/19/07 12:21 AM)

This is almost motivating me to play the DS version of FF3 that I bought some time ago. It would be interesting to compare my experiences with it to yours on the NES version.

I had started playing Call of Duty 3, another Gamefly rental I ended up getting without really wanting it due to forgetting it was on my list and Gamefly skipping over several games that weren't at the nearby distribution center. Endless chaotic fighting really isn't something I'm in the mood for right now. I might give it one more try later since I found CoD2 to be tolerable.