"CB007 Stole my Bike" Progress Edition....
TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(2/16/06 7:45 am)
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"CB007 Stole my Bike" Progress Edition....

Cuz the other Progress Topic is at like 167 or something!
>_>


I made it to the last area of Chapter 7 in Tales of Legendia. This is the last area of the "main quest". Walter's kungfu=weak.




CLOUDBOND007
Lunitari Mage
Moderator
(2/17/06 4:23 am)
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Re: "CB007 Stole my Bike" Progress Edition....

I played another hour of PGR 3 tonight. Got a few more trophies, bought some more cars, and unlocked the Geometry Wars arcade games (which got me I think 10 more Gamer Points). I had fun playing, even though I wasn't really challenged. I'm not sure how much farther I have to go to beat the game on this setting. There's quite a bit of content.

I was thinking about the Xbox 360 Achievement system and I do like it, I suppose. Gives you reasons to keep playing a game you've already beaten, and I can imagine it might be fun to compete with people to get a higher ranking. Of course, according to stories I've read, people are obsessing enough about it to buy or rent terrible games and play them just for the achievement point boost. I'm sure that makes a lot of companies happy, too.

Some games, like Perfect Dark Zero, put most of the achievement points into online activity, so an offline gamer can't really get that many. And some games make the points too easy to get. I think Kong gives you it's whole 1000 points just for completing the (apparently not that difficult) game.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(2/17/06 8:54 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

Beat Main Quest of ToL. The last four fights were crazy. The giant robot was the most fun fight in the game for some unknown reason. The "old man" after him knew Bojitsu! I knew I'd run into another martial artist after Vaclav and Walter, but I thought it'd be another fistfighter! The "old man" put up a great fight, and his staff moves would make Kilik cry. And just when you kick his ass, he gets right back up and makes you fight a stronger version of himself. After re-beating the crap oughta the "old man" comes the last boss of the Main Quest, the "Raging Blueguy". I thought this fight was actually pretty hard! Senel was the only one still alive at certain points in the battle, but I never got wiped out.
........
After credits, you can save and go to the second part of the game, the Character Quests. There was a blunder on the localization team's efforts, and even though these make up the entire second half of the game, they thought they were sidequests and didn't have any VA-work for the entire second half of the game.
Good job, Namco!
.....
It appears the "old man" is still alive after my beatdowns though, because he's mentioned shortly into the Character Quests. He has apparantly changed his ways after getting the snot beat oughta him. Yay.

spoilers for everything in quotation marks




"OLD MAN=MAURITS, LEADER OF THE FEREINES. RAGING BLUEGUY=MAURITS CHANNELING THE RAGING NERIFES AFTER SHIRLY STOPS BEING A RETARD!"






Flying Omelette
Blue Rogue
Administrator
(2/17/06 10:32 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

I finished Robotrek. I beat Gateau on my first try and, as it is, I didn't get a Game Over once throughout this whole play. The first two times I played through this game (in the file I eventually gave up on and the one I eventually finished), I got so many Game Overs that I still clearly remember the Game Over screen. Sometimes, if I haven't gotten a Game Over in a long time, I'll forget what that screen looks like. Since I knew what I was up against, I was able to prepare myself really well on this run.

I love this game's ending. There are a lot of little humorous bits, but I also like how you see a bunch of sprites in the ending scenes that aren't used anywhere else since all the towns (and other areas) are being decorated for Christmas. (I especially like the kitties on the haunted mansion's roof.) It also reminds me a lot of Star Wars, particularly Return of the Jedi. And the final shot of the space fortress decorated with the Hackers waving is great.

Oh, and I was right about Rask and Polon. The ending explicitly confirms it. I guess Polon being in the library isn't really meant to make any sense.

I also just finished Dragon Spirit again in what had to be about 10 minutes at the most. I really should work on the arcade version again sometime.




Flying Omelette
Blue Rogue
Administrator
(2/17/06 10:54 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

Oh, BTW, just as a warning to anyone who might play Robotrek...near the ending of the game, there's a "point of no return". You'll know it once you pass it, and I recommend NOT saving after that, because you'll never be able to back out of the Space Fortress and return to any previous areas ever again with that file if you do.

In SPC news, I listened to a bit of the Treasure Hunter G soundtrack. This game had a ton of different music composers, but the only two I know of from anyplace else are Hitoshi Sakimoto and Masaharu Iwata. It's funny how their compositions are leaps and bounds above the quality of all the others in the soundtrack. Third place would go to Yoko Takada, who I don't know from anywhere else. Sakimoto's songs sound like they'd be comfortable right in the Final Fantasy Tactics or Vagrant Story soundtracks. I also downloaded another Sakimoto SFC soundtrack for one of the Megami Tensei games, but what I listened to of it didn't sound very good at all. Maybe he just didn't want to waste his talents on it for some reason.

I also downloaded the SPC for Violinist of Hameln - WTF?? I thought a game with a title like that would have, you know, violin music that at least attempts to sound realistic. But it sounds like they just used the default SNES sound driver, which is actually pretty crappy (compare Super Ninja Boy's soundtrack to Little Ninja Brothers, and you'll see what I mean.) The worst part is that they used some real classical songs, like the Nutcracker, but it's been totally mutilated.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(2/18/06 4:57 am)
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Re: "CB007 Stole my Bike" Progress Edition....

Finally got off my butt and finished J-Mode in AoS2. Abadon fucking sucks in this mode! He's a worthless boss when playing as Soma, but he gets his revenge in J-Mode! Augh! Death and Soma were great fun though.




Flying Omelette
Blue Rogue
Administrator
(2/18/06 11:28 am)
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Re: "CB007 Stole my Bike" Progress Edition....

I should go back into my Level 57 file in Robotrek and see if I can beat Gateau with it. I think I was at Level 62 or 63 last night and he seemed much easier...MUCH easier...than I remember him being the first time I got there. (I game overed on him the first time I got to him.) Even at Level 57, that's still high enough to have all of my stats maxed out, so I wonder if the difference of a few levels' worth of additional hit points accounts for that.

I also got several critical hits that did over 650 points of damage. I also remember before that when he lands on the "Desert Storm" background, the damage from the soldiers used to be really bad. Now I think it wasn't any worse than the damage from any of the other backgrounds.

I can't remember if changing the background affected what attacks Lavos used in Chrono Trigger, but in Robotrek the background lands on when he cycles through them definitely determines what attack he uses.




KazuoSH
The Burninator
(2/18/06 3:59 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

Quote: I can't remember if changing the background affected what attacks Lavos used in Chrono Trigger, but in Robotrek the background lands on when he cycles through them definitely determines what attack he uses.

It does. I can't name all the attacks he only uses during each phase, but I do know he only uses Dreamless and Grandstone during the Stone Age background (which is why I always wanted to cry when that one came up).

Universal Soldier was actually kind of good.

The description on the back of the case makes it sound like a poor man's Blade Runner, but it's actually a different concept. Universal Soldier is about dead soldiers who were brought back to life with their emotions and memories wiped out, but here it's about one of them who starts to slowly gain his memories back after events that are deja vu to his former life, but he doesn't understand what they're about (Van Damme/Luc), a rebellious news reporter who originally sees him as nothing more than the Story of the Century but eventually starts caring about him to the point of loving him, and a second soldier who's also "reawakened" by "deja vu" but isn't as "friendly" as the other (Lundgren/Andrew). Lundgren's character isn't actually evil, he just lost his sanity to Vietnam.

The scenes where Van Damme strips naked were a little awkward, but actually had a point unlike the skinny-dip scene in Cyborg.

This movie has the second most disturbing villian death I've seen, right behind Castle of Caglliostro.

The version of the movie I have contains an alternate ending, as well as a fifteen-minute special where Lundgren and Van Damme give some of their history. Both endings have good parts and bad parts, but overall the alternate one was better. The alternate one had a better (although more predictable) final battle (the theatrical one basically has an extra few minutes of fighting, while the alternate one gets to the point and is a little more heroic) and conclusion (a concept in the movie is totally wasted because of the theatrical ending, but is actually meaningful in the alternate), but the scenes before the final battle, and between the final battle and conslusion are absolute "WTF?"s.

The background story thing was interesting. Though when I first started watching it, I had a Harrison-Ford-On-Leno "Hot damn, they're old!" moment. And Lundgren appears to have gotten an injury on his face, because the area by his right eye was swollen.

I'd say give it a rent. I actually found it at Best Buy for $7.

Does anybody know what that bump on Van Damme's forehead is? It was there in Cyborg, it was there in Universal Soldier, and it was there in this pseudo-documentary.




Flying Omelette
Blue Rogue
Administrator
(2/18/06 5:04 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

Quote: Does anybody know what that bump on Van Damme's forehead is? It was there in Cyborg, it was there in Universal Soldier, and it was there in this pseudo-documentary.


Yes. It's a birthmark. I have the same thing on my forehead. If I still had that picture of me holding the Burmese python around my shoulders on-line, it showed up as a slight semi-circle on that, but it's more noticeable in person.




Facilitypro
Slow Daddy
(2/19/06 12:40 am)
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Re: "CB007 Stole my Bike" Progress Edition....

Doing a few things in DMC 3. I beat Normal in Vergil's game and am up to stage 5 of Hard. In Dante's game, I'm at stage 8 in DMD mode. I'm also going for S or SS ranks in Normal. So far, I have stages 1-11, 13, and 20 S ranked or better. I'd have quite a few SS ranks, but I have a problem avoiding damage. I got S's in everything except damage (a B) on stage 13 just now.

I'm also wanting to play God of War again. I like it enough to have a copy at both home and school, but it still retails for freaking full price. What the hell. I'm not paying 50 bucks for another copy, that's for sure.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/19/06 1:22 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

I started Mega Man 3. So far, I've beaten (in order) Snakeman, Gemini Man, Hard Man, Top Man, Shock Man, Needle Man, and Magnet Man.

Hmmm... What can be said about this game? Snake Man seemed easy as a boss to fight first. I didn't know how to avoid him when he moves right next to you, but otherwise he's not difficult.

I tried Spark Man's stage first, but I died in the area with the spikes and rising blocks. When I tried after beating some other stages, I didn't have any trouble with it. I think I simply needed to be more accustomed to the controls.




Flying Omelette
Blue Rogue
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(2/19/06 1:25 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

I beat the Gold Dragon mode of Dragon Spirit this morning just so I could see the scary ending cinema. I think it's funny that even the dialogue says that Iris is scary. I also never noticed that in the opening cinema, Lace has a model of Zawel and the Blue Dragon on the mantle of his bed.

I'm replaying Kirby's Adventure. I just beat the fourth boss, Kracko. I'm making it my goal to complete the Extra Game this time because I've never done that before (but I'm replaying the normal game first.)




Crawl and 1OOO
The Fuzzy Physicist
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(2/19/06 6:08 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

Mega Man 3: I finished the last of the normal robot masters, and also beat all the "Doc Robot" (Nintendo Power's name for them; I don't if they have an official name) stages. I'm also a good way into the Dr. Wily stages (I'm at the stage where you reprise the robot masters).

One of my problems with this game (maybe the whole series) is too many of the boss fights come down to "What weapon do I use on this boss?" Shadow Man, for instance, seemed like he could have been difficult, but when I discovered the Top Spin works on him, it kills him extremely quickly.

There's no always a lot of rhyme or reason as to what weapon works well against what boss. It's simply that some weapons damage the boss, and some don't. I guess they were trying to get away from obvious things, like "Fire works against Ice (or vice versa)", and things like snakes, or "gemini", or shadows don't have obvious opposing elements. I'm not complaining about that, but I'd rather have the choice of what weapon to use be more of a matter of what works against the boss's pattern, not which one damages it.

I guess there are a couple of exceptions to that. I tried the top spin on the turtles right away, because they're floating around and it made sense to jump into them (which is how that attack works). Likewise, Quick Man jumps about, so I first tried top spin, but when that didn't work, I switched to the gemini laser. That worked, but it also sort of made sense, because it bounces around, making it likely to intercept a jumping, rapidly moving enemy. And while it wasn't a matter of a boss's pattern, I guess it makes sense (in the "fire against ice" manner) that magnets would work against magnet man.


It's not a huge deal, but I didn't think it was a good idea that you can be stranded in the needle man reprise stage if you run out of jet power. FO said that you can kill enemies to rebuild that meter, but that seemed so tedious that I'd rather just kill myself until I'd game over and start the stage from scratch (even though it's after the boss/checkpoint).




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/19/06 7:23 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

Well, I beat Mega Man 3.

One comment I had last time but forgot was that Capcom seems to enjoy making games where enemies are more maneuverable than you are. Of course that's the case for the Ghosts'n'Goblins games, it's true for Demon's Crest, and it might even be arguably true for Devil May Cry. It's true for certain enemies in MM3, most clearly Shadow Man. One particular way Mega Man seems unresponsive to me is that if (for example) you're running from an attack, and you quickly turn and attack, your weapon will go off in the direction you were facing. After I noticed that during boss fights, I tried it in a controlled setting, and it's reproducible.

The thing about "weapons being needed for certain enemies, for no clear reason" was even true of the final boss (which I didn't really like)! It seemed as though the first form could only be damaged by the hard knuckle. It seemed like the second form could only be damaged by the snake, but FO pointed out that a top spin could kill him, too. For the second form, they probably needed to restrict what weapons would damage it, or it would be even easier than it already was. (As is, you have to climb up some platforms to get anywhere near the boss, then jump towards it to attack. Then, if he's not dead, climb back up to repeat the process).

I guess the boss/stage before the final one could have supposed to have been the hardest. It didn't take too many hits with the hard knuckle to kill, but it took a little bit of practice to time it (you had to jump to hit that boss, and the second form was only vulnerable for an instant, and the knuckle floats in midair for a moment before launching).


I think another problem with this game is its energy tanks. For the final boss, if you'd be willing to game over again and again, you could build up your energy tanks to the maximum and you'd be unbeatable. (I didn't do that -- as an issue of pride as well as time -- but it theoretically could be done). I think they added energy tanks to the game as a way of compensating for the possibility of meeting a boss that you don't have the right weapon for (or to compensate for the need to trial and error every weapon, while the boss continues to attack you).

I wonder how many games I've beaten in a day... I'd probably count this one, though once when I visited a friend, he rented this game and we played a little bit of it together (taking turns), but that was around Mega Man 3 was brand new, so it would have been about 15~16 years ago.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/19/06 7:48 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

From Loogaroo's review of MM3:

Quote: The only moderately difficult stage is Dr. Wily's second stage, and even that one is fairly easy


Geez, is it? I just beat the game, and I don't remember that stage. That's one of the problems with this game: It doesn't seem that memorable to me.

Some of the music is okay, but I have trouble remembering that, too. I think someone here once said that repetition was a big part of why we remember some game songs so well (especially things like SMB's or Zelda's theme) (I've heard Chrono Trigger's ending music described as unforgettable, but I had a hard time remembering it [until I heard FO sing it with lyrics she wrote]. I think that might be because it's only played that once in the game). When you blow through a game really quickly, that gives it less of a chance to leave an impression.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/19/06 9:24 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

To give me a few more things to talk about regarding MM3, I'll comment on some lines from a gamefaqs review.

Quote: The weapon screen no longer appears tagged on and bare, but rather looks functional and works well.


I didn't like the weapon's screen. First, every one of your projectiles have to be off the screen to be able to pause the game, which is a little weird. Secondly, for most games with a weapons screen, something is always selected. When you unpause the game, that item is equipped. Not true for Mega Man 3: In that game, it seemed like the "next" option seemed to get selected a lot, and I had to move it manually to the normal weapon. And unpausing the game was weird, too. I don't even remember how it worked, but if I recall, pressing start didn't do anything, and pressing "B" cancelled the weapon select screen without equipping the item you might have just thought you selected. Instead, you had to press "A".

None of this is a huge deal (and of course you'll probably eventually get used to it), but the menu is not immediately intuitive.

Quote: Such is not the problem with MM3, as every single stage is stuffed full of crazy jumps, unique challenges and enemies, a stylistic flair, and a unifying theme


I thought the theme of hard man's stage was weird, possibily even incoherent. The stage is a series of caves, but for some reason you're fighting monkeys there (?).

When I mentioned that to FO, she told me it's not uncommon to have see monkeys in mountain stages in Japanese games.




Flying Omelette
Blue Rogue
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(2/19/06 9:49 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

Well, if he's Hard Man, it makes sense to have him in a stage full of rocks to me...The alternative would've been a porno stage.

Quote: It seemed as though the first form could only be damaged by the hard knuckle.


No, it's vulnerable to the Shadow Blade, too. That's actually easier to use. The Shadow Blade is Mega Man 3's answer to the Metal Blade from MM2. It's not quite as overpowered, but it's still quite useful as it works on a lot of things and can be thrown in any direction.

I think it's possible that the first half of Mega Man 3 is slightly harder than Mega Man 2's first half (even on Difficult mode), but I do think Mega Man 2 has a better final four stages (Skull Castle) than MM3.

Oh, and I finished Kirby's Adventure with 100%. I'll have to start the Extra Game soon.




CLOUDBOND007
Lunitari Mage
Moderator
(2/20/06 3:59 am)
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Re: "CB007 Stole my Bike" Progress Edition....

In Mega Man 3, I always started with top man. Even when I was new to the game, I found him extremely easy to beat without a special weapon.

I'm really tired from several days of work, but I played a little bit of PGR3 tonight. Got a couple more trophies and bought some more cars. Nothing to add, really. I'm still finding the game to be an amusing diversion.

Watched Silence of the Lambs the other day. I was sure I had seen the movie in it's entirety before, but there were many scenes that were new to me. I found out that a new book and movie about Lecter are being released this year.

Thinking about going to a casino tomorrow for my day off, but I have to see how tired I am. I feel unusually fatigued after these 8 hour shifts. I'm getting more than enough sleep, so I don't know what's up.




Nixxy Blayde
Pirate
(2/20/06 12:07 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

I never beat the extra game of Kirby's Adventure either. I couldn't get past the Sun and Moon boss.

Robotrek's graphics always struck me as being what Illusion of Gaia's graphics would look like if you were playing as humans instead of stupid dogs.




Flying Omelette
Blue Rogue
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(2/20/06 12:22 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

Um...what?? You do play as humans in Illusion of Gaia. The only dog I know of in that game is Turbo's cameo on the Diamond Coast.




Nixxy Blayde
Pirate
(2/20/06 12:25 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

They look like dogs to me. They have brown fuzzy faces, a black button nose, and a protruding snout when viewed from the side. If they're supposed to be people, then they're the ugliest people ever. Well, okay, maybe they're actually supposed to be monkey-like because that would make sense, since the comet causes evolution every time it orbits the earth, so they probably don't get evolved fully into humans until after it's last run when Will destroys it. But what they really remind me of are the dog-like characters on the Ducktales cartoon.




CRAWLand1000
The Fuzzy Physicist
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(2/20/06 12:34 pm)
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Re: ....

Quote: I feel unusually fatigued after these 8 hour shifts. I'm getting more than enough sleep, so I don't know what's up.


I don't think there's anything unusual about being tired after a full day of work. It seems to me that most people that don't complain about that drink coffee constantly.

Quote: In Mega Man 3, I always started with top man. Even when I was new to the game, I found him extremely easy to beat without a special weapon.


Yeah, I agree. I'm wondering if I should replay the game soon to try to cement the experience in my mind a little better. If I did, I might do Top Man first next time.


For those who haven't played the game, Top Man's pattern is this: He shots 3 or four tops into the air, they home in on you (if you were in the middle of the screen and run to the edge opposite the boss, all of them will miss you), then the boss becomes invulnerable and spins to the other side. He's easy to jump over when he does that.

Many of the bosses in this game are easy to beat (say, through Rambo-ing) but hard to beat without taking a single hit (this is something I don't like in games). Top Man, however, is also easy to beat without taking a hit.

Funnily, that would make it easy to tackle Shadow Man next. The "stage" part of his stage is easy.

Now that I mention that, I think probably the hardest "stage" (non-boss) part of the game might be Magnet Man's stage, because of the section with the appearing/disappearing blocks... at least if you do it without the Rush Jet.


And that reminds me of how it seemed some big name games after SMB3 were influenced by it... or tried to top it. I think the Rush Jet in Mega Man 3 and Alucard in Castlevania 3 were influenced by flight in SMB3 (and, more generally, all the Rush powers or Castlevania 3 partners by all the different powers and suits in SMB3). And also simply the huge scale of SMB3 probably inspired Castlevania 3 to try to top it with the biggest Castlevania action game, then or ever. And Mega Man 3 might have been the last time a Mega Man game noticibly increased in size over a previous game in the series (by adding the Doc Robot levels. Later games had two "skull castles" -- or something similar -- but by cutting the Doc Robot stages, they were only about the same size).




DEATHAMSTER
O Solo Mio
(2/20/06 4:45 pm)
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Re: ....

Uh, Nixxy, they're referred to as humans numerous times in the dialogue. One particular example is after Seth comes back as Riverson and somebody says, "Only humans would assume that the human form is the best". Nowhere is it implied that Gaia's world is populated with dog/monkey people. I won't deny that something about Will's sprite looks weird, but he was already supposed to be a more-evolved human, so he can't be a monkey.

In fact, it seems like all of Enix's games of that era were about the birth of humankind. ActRaiser, EVO, Illusion of Gaia...




Magical Yard Gnome
Heavy Metal Chainsaw
(2/20/06 4:53 pm)
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Re: ....

And Soul Blazer and Terranigma are about the rebirth of humanity (and other lifeforms) after being wiped out. Though in Soul Blazer it's one kingdom rather than the whole world.




CLOUDBOND007
Lunitari Mage
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(2/20/06 7:33 pm)
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Re: ....

Quote: I don't think there's anything unusual about being tired after a full day of work. It seems to me that most people that don't complain about that drink coffee constantly.


Yeah, I never drink coffee and I rarely ever take the caffeine pills. It just seems like I'm more fatigued than I should be for that kind of work. I got 9 or 10 hours of sleep last night, but it feels more like it was 6. Maybe because I find aspects of it very stressful (I love a regular routine but they have me doing different totally different things and on different hours almost every day) and being tense for so long just wears me out.

Didn't go to the casino, BTW... When I go to AC, I like to get back on the bus going home before dark, and I didn't even wake up until 1:30PM today.

TV and internet have been out since I got up. They just came back on about 20 minutes ago.




Crawl and 1OOO
The Fuzzy Physicist
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(2/20/06 9:53 pm)
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Re: ....

I started Mega Man 2. I just finished the last of the first 8 normal robot masters. I beat them in the order of:

1. Bubble Man
2. Heat Man
3. Metal Man
4. Air Man
5. Flash Man
6. Quick Man
7. Crash Man
8. Wood Man

I mostly went down the columns, left to right, but beating Crash Man before Wood Man broke that order.

A few notable things:

Yes, I am playing on the harder difficulty. FO recommended I do that. I doubt it makes that much difference, though.

I got past the appearing/disappearing blocks in Heat Man's stage without the jet sled. Someone said that that was so hard that NES fans only do it once in their lives, just to prove that they can. Well, I did it twice, because the first time I did it, I was on my last life, didn't realize it, and hence didn't use my energy tank.

I also got past the lasers in Quick Man's stage without using the time stop.

Of the two, I thought the Heat Man part was harder. It has a prelude above solid ground that forces you to practice, and almost memorize the pattern. One you're over the lava, there's only one tricky part at the end, when you have to jump diagonally under a block so you don't hit your head.

For Quick Man's stage, there are two beam sections. The first is extremely easy, and I'm not sure if I ever died there.

For the second, you simply have to have an idea of where you'll need to go on the next screen so you can set it up as you fall to it. It's not that big a deal, and only took a little bit of trial and error. I'm not sure how many times I died there -- perhaps less than 5. (I may have died even less on the Heat Man part, but I took more time practicing on the part where you can't die)

So, those things aren't really impossible, or even very, very hard: Things at least that hard should be expected in games, I think.

FO asked me if I thought some NES players weren't very good at games. I don't know. You wouldn't think so, since there are so many genuinely challenging NES games, like Ninja Gaiden or Punch-Out!! or Castlevania 3. Maybe there's a dichotomy, with some NES fans prefering games like those, but others prefering games like River City Ransom.


Anyway, I think I might like MM2's music more than 3's so far. I already knew I liked the first Skull Castle stage song from FO's midis (FO says it's the best song in the entire Mega Man series, and based on what I've heard, I might agree). There was another song I liked, but I forgot the stage; I may have to go through some midis again to identify it.

I have to admit, though, that I don't really care for Crash Man's stage's music.

It also seems like this game, unlike MM2, does not let you keep your energy tanks when you continue. That seems like a good thing, as it would be less of an encouragement to simply stock up on tanks and blow your way through things.


On the other hand, bosses in this game also have wildly varying reactions to weapons. Just tonight, I've found a few weapon/boss combinations that will kill the boss in about 3 hits!




Crawl and 1OOO
The Fuzzy Physicist
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(2/20/06 10:33 pm)
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Re: ....

I beat the dragon at the end of the first Skull Castle stage. The first time I saw it, I didn't drop my controller when it apepared behind me -- rather, I wasn't moving forward, and it appeared ahead of me and killed me.

It took me a few deaths to figure out how to avoid being pushed off the platforms by his fireballs (answer: stand on the upper platform. That also makes it easier to simply jump over the fireballs, but even if you take a hit, you'll be pushed onto the middle platform rather than off to your death), and then a few more to figure out what weapon he was weak against (I ended up using quick boomerangs)

It's possible I died about as many times against that boss as any single boss in MM3.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/20/06 10:41 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

I beat the next stage, and beat the boss (the walls pieces that come together) on my first try.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/20/06 10:51 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

Beat the next stage! It has a drop between some spiked walls, similar to what was in a Doc Robot stage in MM3, but harder in this game. I still got past it in maybe 5 tries.

FO said that the Guts Tank was the easiest boss in the game, but I died against it once. I beat it on my next try, when I found it was vulnerable to quick boomerangs.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/20/06 11:46 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

I beat the next stage. As you can tell from the time stamp, it was harder than last few.

The first half (before the check point) was easy. Then there's some parts where you ride platforms over spikes, but that was still more time consuming than actually difficult.

Then there's a gauntlet of shielded enemies in tanks, then the boss.

I think it might be possible that you need to die against the boss to beat it. It can only be damaged with crash bombs, and you might not have enough, even when full, to take it out. However, the walls that protect the boss don't respawn.

After wasting a few lives figuring out those ground rules, I hatched a plan: Spend one life simply taking out the walls. I succeeded in taking out all but one.

Then, since there's no easy way of recharging items past the check point, I had to back track all the way to the beginning of the stage to refill the bombs.

The next try against the boss, I had to do whatever it took to win (there is an energy tank in the level that I could use there).


Also, I tried to kill most of the shielded enemies. For one of the last tanks, it's important to walk forward a bit while attacking, or it'll simply regenerate.




Flying Omelette
Blue Rogue
Administrator
(2/21/06 12:12 am)
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Re: "CB007 Stole my Bike" Progress Edition....

I made it to MetaKnight in the Extra Game of Kirby's Adventure. So far, he is the only boss whose difficulty has significantly increased. I've lost about 10 lives to him and I'm going to have to sleep on it before I give him another shot.

One thing that angers me about this fight is that I seem to have a lot of difficulty jumping over him. I press the A button when MetaKnight charges at me, but Kirby doesn't jump and I get slammed.




Facilitypro
Slow Daddy
(2/21/06 12:38 am)
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Re: "CB007 Stole my Bike" Progress Edition....

After about 5 tries (between last night and tonight) I S-ranked mission 12 of DMC 3 SE on Normal. I then tried mission 15 halfheartedly, and S-ranked each category except for damage, in which I got a D. Looks like I know where my shortcomings are.

With Royal Guard, you can just stand on top of the rotating blades and hit "guard" once per second to parry the hits, which will bump up your style rating and fill your Rage Orbs quickly.

Went shopping for Contra: Shattered Solder, but Gamecrazy didn't have any new copies. Gamecrazy doesn't seem to be as busy as EBGames, so they tend to still ahve new copies of older games in stock. (They still have new shinobis for 15 bucks.) Last time I went there they had a new copy of Contra, but it was gone.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/21/06 12:39 am)
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Re: "CB007 Stole my Bike" Progress Edition....

I beat the boss rehash stage of Mega Man 2. Once again, that stage might have been at least as hard as anything in MM3, if not harder.

I even took notes for what weapons seemed to work best against what bosses, which I didn't do for MM3 (for one thing, if all else fails in MM3, every boss is weak against their own weapon, which isn't necessarily true in MM2).

And after the rehash, you have to fight two bosses in a row.

The first form isn't too hard, but for the second, it uses some attacks (three balls in a row) that seem impossible to avoid (the same is true, for example, for air man). But with crash bombs, you can outlast him. I tried the first form until I beat it without taking a hit, then used my bombs on the second form.

The stage map screen made it seem like that would be the final stage, but there's a surprise stage after that.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/21/06 12:53 am)
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Re: "CB007 Stole my Bike" Progress Edition....

I beat the final boss. The final stage is pretty much only the final boss.

It can do massive damage to you, but it has a simple pattern that makes it somewhat easy to avoid taking any hits whatsoever. Basically, it moves in a big figure 8, and fires at very specific times. It's easy to wait and avoid its attacks until it's at the lowest point of the figure 8, then hit it. You can hit it twice per pattern at low points.

It can only be damaged by one weapon (which forces you to get up close and personal), but I knew what that was from Nintendo Power. Oh, well, there was nothing to do about that. And it only saved me a little bit of trial and error.

The final boss was easier than the previous stage, or the stage before that. The final boss of Mega Man 3 is a total patsy, and I suppose the final boss of MM2 might be at least a little harder than that (especially since you can't earn energy tanks there).

I think I might like MM2 a tad more than MM3 overall (I guess every NES fan is obliged to have an opinion on this matter). I agree with people who have said that MM2's final stages are better than those of MM3. I'm not sure if I like it so much more, though, that I'd give it a higher score.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/21/06 1:15 am)
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Re: "CB007 Stole my Bike" Progress Edition....

Incidentally, I found CB007's "game progress" posts for MM2

here

and here.




CLOUDBOND007
Lunitari Mage
Moderator
(2/21/06 1:20 am)
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Re: "CB007 Stole my Bike" Progress Edition....

I think I finally figured out what was up with Project Gotham Racing 3 and the difficulty settings. Basically, the cars are divided into classes, although I'm not sure if the game flat out says what class a particular car falls into. But it's based on speed and such. If you use the highest class cars, your computer opponents will use cars from the same class. So until you're really good at the game, you're better off racing with slower and easier to control cars when going to higher difficulties. You'll still be evenly matched against the computer in terms of vehicle class, but you'll have an easier time racing well than if you're going at insane speeds in something that's not easy for you to control. Basically, the computer will be better at driving super high speed vehicles than you at first.

I haven't tested this theory yet, but it seems to make sense.

I'm almost through the game on Bronze difficulty. I could probably finish it up tonight if I have a little time.




CLOUDBOND007
Lunitari Mage
Moderator
(2/21/06 4:35 am)
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Re: "CB007 Stole my Bike" Progress Edition....

Finished the game on Bronze mode and did a couple other things in the game, and got my Gamerscore to 360 points. I'm a little tired of it now, so I'll put off beating it on Silver and play something else soon.

Watched The Jacket tonight. I kind of liked it, but I think it could've been a lot better.




Flying Omelette
Blue Rogue
Administrator
(2/21/06 7:23 am)
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Re: "CB007 Stole my Bike" Progress Edition....

Quote: The final boss of Mega Man 3 is a total patsy, and I suppose the final boss of MM2 might be at least a little harder than that (especially since you can't earn energy tanks there).


I agree that Mega Man 3 has a lame final boss. It's not just how easy he is to beat, and also how awkward it is to fight him with the necessary weapon(s), but you keep hearing all this stuff about a giant peace-keeping robot, and when you get there, it's basically just another Guts Man-like thing and only the top half of him. The Alien, at least, was more unusual and distinct (and even drawn in a different style than the rest of the game's graphics.) I have a theory that Gamma was a design problem. I think the Mega Man series overall was inspired by anime like Mazinger-Z and Voltron and they probably wanted to have Dr. Wily piloting this giant robot for the final battle, but at the time, that was the best they could do on the NES. What would have been better, I think, is if the boss had been multiple screens high (like Sardius in Super Ghouls n Ghosts.)

Quote: I think I might like MM2 a tad more than MM3 overall (I guess every NES fan is obliged to have an opinion on this matter). I agree with people who have said that MM2's final stages are better than those of MM3.


When I originally wrote my Top 100, I ranked MM3 above MM2 and said I liked it more, but upon replaying both games for that "Game-a-thon" awhile back, I realized I actually liked MM2 more, mainly for the reasons stated above.




Gengarian Junus
Pirate
(2/21/06 12:13 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

I think MetaKnight on the Extra mode is the hardest boss of Kirby's Adventure. I have no problem beating the three final bosses (and most of the others for that matter, even the Sun and Moon) without taking a hit, but MetaKnight's too unpredictable.

I finished Tales of Legendia. Good game, but not as great as Tales of Symphonia.




Flying Omelette
Blue Rogue
Administrator
(2/21/06 9:34 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

I beat the Extra Game of Kirby's Adventure and unlocked the Sound Test. It has a version of the title theme from Kirby's Dream Land that's not used in the game.

I managed to beat the Extra Game without continuing (I lost a lot of lives on Metaknight, but I got quite a few back in the final area. I perservered at that almost-impossible cannon in Level 7-5 until I finally got it to shoot me up to where the 5 extra lives are.) But I can't remember if you even get continues in the Extra Game. For some reason, I think you don't...

After that, I tried playing Chip n Dale Rescue Rangers 2.

The first Rescue Rangers game is much too easy, and it looks like they at least tried to make this one a little more difficult. I got as far as the second amusement park level (Western World) before I ran out of continues. (I was in the mine cart area when I died.) However, it still has some of the most vapid level design I've ever seen. The boss fights are somewhat harder than those in Rescue Rangers 1, but much too drawn out. There's a mummy/ghost boss in particular that takes forever to become vulnerable, and then takes about a gazillion hits to kill. I'm betting the bosses die much faster if you have a second player and that's why it's like this - because I'm playing 1-player mode.

The gameplay is pretty much the same as the first one with you running around picking up crates and tossing them. Play control doesn't feel quite as responsive, though.

Graphics are, eh, okay. Some of the bosses look allright, and there's a neat effect in the ghost house where a painting looks one way when the lights are on, but looks like a skeleton when they're off. But one major problem I have is that some of the settings are repeated from the first game. There's yet another restaurant/diner, kitchen, and blue sewer area with pipes.

Oh, and there are these cutscenes between levels. And they go on forever, and ever, and ever...and the storyline is one of the most ridiculous I've ever heard. Fatcat breaks out of jail (!) and this somehow makes the news (!!) and he's planted a bomb in a restaurant (!!!) to cause a diversion so he can steal the Urn of the Pharaoh (!?) and when he opens the urn, ghosts will come out and he'll rule the world (!?!). Then it turns out that the urn episode was also a diversion (O_o), and while you're stopping the ghosts, Fatcat takes over an amusement park (:\ ) and tells you that you have to find three keys hidden around it to reach him (huh!?) Oh, and this was all after a great James Bond moment when Fatcat has the Rescue Rangers trapped and could easily dispose of them right then and there, but instead puts them in a giant refrigerator and says, "You have three minutes to escape before you freeze to death."

You know, is there something I'm not getting about Rescue Rangers here? I'm not all that familiar with the show (perhaps I should watch Crawl's DVD's sometime), but I was sort of under the impression (and this could be gathered from the first game, too) that the stuff involving the animals was "self-contained" from the human world. It's like they exist on separate levels of reality. But this game is making it seem like Fatcat is a legitimately dangerous crime boss that everyone in the world knows about.

I also love how Chip magically knows exactly where Fatcat is taking the urn after the Water Rabbit tells him only that he stole it.




Flying Omelette
Blue Rogue
Administrator
(2/21/06 9:40 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

Quote: I think MetaKnight on the Extra mode is the hardest boss of Kirby's Adventure. I have no problem beating the three final bosses (and most of the others for that matter, even the Sun and Moon) without taking a hit, but MetaKnight's too unpredictable.


If I want to stand a chance at beating the "VS Boss" mode, I'll have to try to get to MetaKnight without taking any hits. I got to him once on that, but had only one 1 life block left and died. It doesn't seem to me like the boss rush on this game should be as difficult as the boss rush on Kirby's Dream Land 3, and I've actually beaten that one.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/21/06 11:01 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

Another great thing about Rescue Rangers 2 is that when you finally reach the bomb that's been on the news, it'd be about the size of a person's thumb nail.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/21/06 11:18 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

I didn't want to play much tonight, because I have something like real-world responsibilities to worry about, but I did take a few breaks with replaying MM3. I eventually just got annoyed with it and turned it off, though. The final annoyance was when I saved a large blue power up for in case I died and needed to recharge an item, but when I respawned, I respawned directly on top of the power up.

I think Hard Man's and Needle Man's stages are rather bland.

The part at the end of Snake Man's level might have had a little interest. However, there's this weird thing where if you're not standing in the very middle of a pipe when a floating platform comes out of it, you'll be knocked off. Is that supposed to be part of the challenge? I ask because being knocked off looks so unnatural and unphysical that it looks more like a glitch than something intentional.

The block section in Magnet Man's stage might be my favorite part of the first 8 stages, but I think it's probably easier than the similar section in Heat Man's stage.



One issue for the Mega Man series in general is that it seems to not have much forward momentum, in, say, the way Contra, or Ninja Gaiden, or Castlevania (1 or 3) or Super Mario Bros. (1 or 3) do. Even though Castlevania might be the slowest controlling of those games, you're still virtually always moving forward. And most enemies (there are only a couple of exceptions, like the bone cannons or armored knights) only take a single hit to kill.

In the Mega Man games, it seems you have to stop a lot more. Maybe because you're fighting one big enemy (eg., the cat in Top Man's stage, or the dogs in Wood Man's stage). But even some more normal enemies (say, the hedgehogs in needleman's stage) take extra hits. Or an enemy appears in an odd position, and you can't just take it out and keep moving. You have to wait for it to get in a different position to hit it. For example, the bomb bats in Wood Man's stage, or the bolts in Spark Man's stage.

And there's not a continuous chain of enemies or obstacles, anyway.


Another issue is that even though you're earning all these special abilities, you almost never get to use them because of their limited ammo. For the most part, you'll only use them against the bosses. (An exception would be when I use the wind weapon to take out the mech tanks with shielded pilots) I might even be able to name other exceptions, but the point is that you won't really be able to play around with the items, and use different weapons on different play throughs (say, beating the game mostly using the bubble lead, like you'd be able to, say, play Contra with the laser) to keep the game fresh.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/22/06 1:13 am)
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Re: "CB007 Stole my Bike" Progress Edition....

BTW, I think my 2nd favorite Mega Man 2 song would be the theme to Quick Man's stage.




James FP
Schmendrick's Nose
Moderator
(2/22/06 12:05 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

I made it to Yafutoma in Skies of Arcadia, and I'm just outside the volcano dungeon. Prior to that, I beat two of those optional bosses (the one in the desert town and the clones).

I'm not 100% sure that what Troy said about those bosses was true, but it sure seemed like it was.




Bomberguy221
Hit and away is my style!
(2/22/06 3:57 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

Mario Kart DS - Managed to triple-star the Star Cup 50cc, which was my first triple star in the Grand Prix area.

Also got my WiFi working and raced some people last night. I bombed my first race and tied for first in my second.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(2/22/06 5:39 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

Tore a bear apart with my bare hands.




Flying Omelette
Blue Rogue
Administrator
(2/22/06 7:46 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

Oh boy...I just beat Rescue Rangers 2. It was pretty damn bad. The level design was nearly non-existant. I didn't know this until it spontaneously happened, but if you collect enough "RR" logos, you can increase your life meter. And because of that, I was able to "rambo" my way through the only parts of the game that even resembled anything challenging. The first Rescue Rangers game was very easy, but even that game's final stage was better than RR2's final stage, which was a whole lotta nothin'.

The best thing about the game was the final boss fight, but I still beat him on my first try. It looked neat (a giant robot Fatcat), but it was just too little, too late.

Oh, and the music in this game totally sucked. There's nothing anywhere near as good as the first Rescue Rangers final level theme. And I could swear the sewer level music sounds like the main theme of Donkey Kong Country, but I don't think David Wise ever wrote music for Capcom.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/22/06 8:31 pm)
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Re: "CB007 Stole my Bike" Progress Edition....
..and it turns out that I started Rescue Rangers tonight, and I've already beaten it.

I can't say I'm a fan of this game, either. Yes, it's easier than Mega Man 2 or 3. But it also

-has bad graphics. Too much grey. Or brown. Things just look ugly and unappealing. Everything is square shaped, too.

-Mostly bad music. FO pointed out the final stage's music. Okay, that was alright. Some of the rest was really annoying, though.

-Play control issues. Though this is another "pick up and throw stuff" game like SMB2, I think SMB2 was more fun and had more responsive control. You can't jump on enemies in RR. Sometimes, despite how easy the game is, that makes you feel like a sitting duck. You also can't pick up items that you're standing on. They have to be next to you. Not only that, you have to "push into" the item to grab it. That feels weird.

Also, you hold down and press jump to jump down to a lower level, but the control for that is weird, too. I don't remember exactly what the issue is, but it felt like I had to tap or hold to finally get it to work. Maybe it's just that the movement is laggy. They also don't pick up items instantly (you didn't in SMB2, either, but it didn't seem like an issue there).



The game did incorporate some things from the show. The title theme, of course. The first stage is based on (IIRC) the first non-pilot episode, which had robotic bulldogs and a "scrubbing" power generator boss, and the cinemas tell you your mission is to rescue a cat (which you don't see). After that, it's the typical "damsel in distress" storyline, as Fat Cat captures Gadget (except that you rescue Gadget before the end of the game, so the final stages are about you taking revenge).

The aliens that change shape are from the cartoon, too.




Flying Omelette
Blue Rogue
Administrator
(2/22/06 9:43 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

Another thing about Rescue Rangers 2 is that it has one of those endings where the building collapses and someone says, "Oh no! Our friends didn't come out in time! We'll never see them again!" And then of course, a few moments later they walk-onscren.

Before I started writing Image Arcane as a series, I had a number of preliminary episodes. (Once I began the normal series, these were no longer considered "canon" to the storyline, and in fact, contained many inconsistencies.) Believe it or not, I actually had a preliminary episode that had an ending like that. But I guess the difference is (1) it was only a preliminary and (2) I wrote it when I was 11 or 12.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/22/06 9:57 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

BTW, yes, when I played through RR, I beat every stage.




CLOUDBOND007
Lunitari Mage
Moderator
(2/23/06 12:32 am)
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Re: "CB007 Stole my Bike" Progress Edition....

As I've mentioned a bunch of times already, I went to the Wild Wild West Casino today. The whole place has the western theme, and it was the most fun casino I've been in by far. The others all look exactly the same to me, but every room here felt a bit different and had some neat things to look at. Even the restrooms were themed.

At first, I started playing quarter video poker, but it wasn't a variation that I enjoyed a whole lot. And you have to do max bet to have a chance of winning the largest jackpot, which comes to more than $1 per pull, which I can't afford.

So then I spotted a nickel video poker machine, something I haven't played before.

I was able to do max bet on that to give myself a shot at the best payout if I got a Royal Flush. That's because max bet on those machines is only a quarter per pull, so that was nice. Just like playing the quarter machine at one bet.

Sometimes I switched to just betting a nickel per pull if I was on a losing streak. I did lose my whole $20 on it, but I amused myself and it lasted a rather long time. And I did at one time have four cards to a Royal Flush, and that was exciting. You never know.

After I lost my $20 there, I spotted some nickel slots. Now, the previous times I went to AC, the nickel slot machines were kind of gimmicky, not what I'd consider traditional machines. But this one was, and I decided to play it. I only bet the minimum on each pull because I didn't want to lose much more money than I already had. But after a minute or two, I got lucky and won ten dollars, so I was only down ten for the day.

I played another nickel machine for a couple minutes, Fox and the Hound or something, and broke even with that. Then we went home, but almost missed the bus.

I was able to pick up one of the new Total Rewards cards today to replace the discontinued Bally's Connection Cards. You can use the new one at most of the casinos. I don't think I play enough to really earn anything interesting, but I think it's possible I could get some of the very basic rewards after a while.




Facilitypro
Slow Daddy
(2/23/06 12:47 am)
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Re: "CB007 Stole my Bike" Progress Edition....

Speaking of casinos, I went to Palm Springs last month for a conference. We found a casino nearby, and I played 15 dollar a hand blackjack (cheapest table they had) two nights in a row. Rather dumb of me. I only lost 7.50, though. (Dunno if I mentioned that before.)




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(2/23/06 7:22 am)
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Re: "CB007 Stole my Bike" Progress Edition....

Gamblin addict.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/23/06 7:44 am)
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Re: "CB007 Stole my Bike" Progress Edition....

Quote: I played 15 dollar a hand blackjack ... I only lost 7.50,


I was about to ask, How is it possible to lose 7.50 on $15 blackjack?

But then I decided to be responsible and google it, and apparently a lot of things (blackjacks earning 1.5 times the bet, insurance costing half the bet) make the smallest unit half the mimimum bet, the not the whole bet.




Facilitypro
Slow Daddy
(2/23/06 11:39 am)
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Re: "CB007 Stole my Bike" Progress Edition....

Yeah, I got one blackjack, so I won 22.50 on that hand. Overall, I lost more hands than I won, but I won every double-down bet that I made. (Doubling is when you double your bet after you get your cards.)




CRAWLand1000
The Fuzzy Physicist
Administrator
(2/23/06 12:30 pm)
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Re: ....

I used to know the rules from an old blackjack computer program, but I've forgotten most of the details.


It might not be a good idea to organize a "Flying Omelette's Forums Card Counting Casino Mission."


...or would it?




Flying Omelette
Blue Rogue
Administrator
(2/23/06 7:46 pm)
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Re: ....

I've decided to replay the Gameboy Azure Dreams. I didn't realize this game had two save slots, so I don't have to delete my old file.

I made it to the 10th floor of the tower already and got the second collar. I have a Kewne, Wump, Fireball, and Octos.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/23/06 8:52 pm)
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Re: ....

Another day, another easy game beaten.

FO's copy of Rescue Rangers 2 was still out, so I beat it.

It's pretty bad. It might even be worse than the first one (I have to confess that I, perhaps alone among people who've finished it, thought that game was bad, too). At least it's shorter -- not that the first game was long by any means. Both of these games might be better than Super Mario Land or Puss N Boots, but imho, not in any significant way.


I think the first one had 11 stages (since the last one was "J", and the first was "0"). This one seems like it might have had about 7 (or 8) . Unlike the first one, though, you can't skip any stages. There's one point where you can choose the order you'll take on three stages.

The graphics in this game seemed to have less solid area than the first one, and less ugly grey, but they still weren't any good. Some people have praised the graphics for Fat Cat as the final boss in the first one, but Fat Cat in this game looks freakish. His body is too small for his head. I guess a couple of bosses (the ghost and the final boss, a robot) looked okay.

The final boss drops bombs, and occasionally lands on them, so he mostly kills himself. That boss always faces left, too, and can only face that way. So, if he drops on the left side of the screen, he actually can't do anything. to hurt you.


The music in this game was annoying, and might not have had any saving graces (compared to the final level's song in the first one).




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/23/06 9:30 pm)
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Re: ....

I guess I could now mediate a bit on easy games.

First, while word of mouth about a game and the actual reality or quality of that game often don't match up, one situation where they do is when a game is widely considered easy. I don't believe I've ever played a game that was considered easy and didn't agree with that. I've said I didn't think Thunder Force III is any easier than Contra (NES), but that has more to do with me thinking Contra is easier than reported, not that TF3 is harder.



If I'm not expecting to enjoy any of these games, is it reasonable to wonder why I'd play them?

I don't expect any of these games to be great. But if there's no chance for a given game to be great art, perhaps it could at least be great entertainment. So, how can a game succeed for me at that level?


When I think of the easiest games I liked (not loved) the most, I might name Chrono Trigger and Thunder Force III. While neither of those games did very well in the challenge
department, they did very well in almost every department. Both games have great soundtracks. Not even the kind that grow on you after a few listens -- the kind that make you take notice right away. Chrono Trigger also has some great graphical special effects.

And both games were fun. And while that word is overused, I mean it in more than the unanalytical "I liked playing this game, and that's all there is to it" sense.

I've said before that, to the degree that they can be isolated, the "fun" of a game comes things like its play control (or more generally, its "system", which could also apply to RPGs), while the challenge comes from (or should) the level design. Of course, in a great game, there's a nonlinear effect where those two aspects reinforce each other.

While you don't get that extra effect in TF3 or Chrono Trigger, their basics are at least done well. Chrono Trigger is another chance to have fun with an ATB battle system, one that is better than that used in the Playstation FF games, imo. TF3, as an autoscrolling shooter, has a lot of forward momentum.


Well, I could continue praising those game's component parts, but it's not that interesting. Maybe the next most important thing is that while those games were on the easy side, they weren't completely devoid of depth. As I said, I maintain that TF3 is at least as challenging as Contra (certainly on TF3's highest difficulty). And Chrono Trigger seems to me to have more to it than Paper Mario, Suikoden... well, a lot of other RPGs.


I think of all the games I've beaten for the first time this year, the one I'd be most inclined to give a thumbs up to would be Mega Man 2. I probably should replay it soon to verify that. Yeah, it was an easy game (but not as easy as SMB2), and, yeah, I finished it in one day. But I finished Super C and LifeForce and R-Type 3 in one day, too, and I'd give those games three stars. And Mega Man 2 seems to be the game that best fits the description to me of "entertainment, but good entertainment." And it did seem to have a little something to it, in terms of memorable moments (FO's favorite probably being the giant dragon), or ideas.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/23/06 11:30 pm)
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Re: ....

Instead of being so long winded above, I probably should have made an analogy to movies (great game:somewhat easy but especially enjoyable game::great drama: standout comedy or action movie). Well, that might not have been very clear, either.


Sort of on FO's advice, I started Dragon Spirit (NES). A long time ago, when I bought my own copy of the game, I beat the gold dragon mode. FO told me that tonight I probably should just go straight to the blue dragon mode, so that's what I did.

I made it to the final level, but ran out of continues. Then I restarted the game. However, I'm feeling sort of tired, and it might have been affecting my playing, so I turned the game off, even though I had lives left.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/23/06 11:36 pm)
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Re: ....

Going back to RR2:

The urn was basically a thimble. It was smaller than the characters were! And Chip stops it by putting a hat on it. And for some reason that defeats the ghosts all over town.

And when you get to the bomb, there's a "do I cut the red wire or blue wire" moment.


That game has one of the stupidest stories.




Emi SweetHome
Feminine Key Master
in Disguise
(2/24/06 12:19 am)
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Re: ....

I only played a R0M of RR2 and basically got to the second level, but from what I remember, it doesn't even matter which wire you cut from that bomb in the beginning. Why is that even in there?




CLOUDBOND007
Lunitari Mage
Moderator
(2/24/06 12:27 am)
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Re: ....

Sounds like it's supposed to be an exciting moment when you first get to it. OMG, which wire do I cut?! Okay, here goes. Phew, I picked the right one. Probably doesn't work if you're over a certain age. :)

We watched Saw tonight. I thought it was a lot of fun, a little scary at times... some of those traps were pretty brutal and the parts where they got captured were scary in a surprise sort of way. And even though it doesn't make a lot of sense if you spend any time thinking about it, I enjoyed the ending.




Flying Omelette
Blue Rogue
Administrator
(2/24/06 6:45 am)
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Re: ....

The same thing happened in Illusion of Gaia after you beat the vampires and had to rescue Erik from being tied up to the bomb.

Quote: The urn was basically a thimble. It was smaller than the characters were! And Chip stops it by putting a hat on it. And for some reason that defeats the ghosts all over town.


Capcom has some major size inconsistency issues with that series. Even looking at the first one, it's as though the longer the game goes on, the more the characters "shrink". In the first level, the proportion of the chipmunks compared to the trash cans, plants, and telephone wires seems about right. But as soon as you enter the building, there are test tubes and pencils that are larger than the trash cans outside were. By the time you get to the next-to-last level, there are thumbtacks that are bigger than you. And what is up with the kangaroos and pelicans that are only slightly larger than Chip and Dale are?

Crawl mentioned how the final boss of that game basically commits suicide. So does the first boss if you just stay out of his way. Eventually, the falling crates will land on him and it counts as a hit each time it does. Also, the second boss is a complete joke. The screen scrolls upwards during the whole fight, but as soon as you get ahead of him, he can't do anything to you. He spits several fireballs in a row, but they can't hit you because they go through the platform you need to stand on instead of over it, but from there you can still hit him because the top of his head is within reach of the crate (if you duck and throw it).




Crawl and 1OOO
The Fuzzy Physicist
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(2/24/06 10:21 pm)
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Re: ....

I beat Dragon Spirit: The New Legend.

I might have been somewhat easier than Lifeforce, but perhaps was slightly more exciting, if that makes sense (or is believable). This game seems to have more "random" bullets, while Lifeforce might have had more challenge from the stage interactions. Dragon Spirit had a bit of that, too, of course.

Maybe one problem with this game is that your strength is too greatly dependent on your powerups. If you're fully powered up, you can relax in a lot of spots.

The most dramatic example of the difference for me was the final boss. When I first got to him, I took a couple of hits (you can survive three) right away, which caused me to lose all my power. Then I survived, dodged, and fired at him (though he's only vulnerable at certain times) for what felt like at least five minutes. Eventually, I slipped up and died.

On my next try, I had three heads and greatly powered up breath, and I might have killed him in less than 45 seconds.


Anyway, the soundtrack is decent. I noticed it mostly after FO pointed it out to me when she played the game. I particularly like the first stage (paleozoic), the glacier stage, and the volcano stage themes.

I thought I'd have a hard time remembering the powerups. This is because they're tiny, circular icons with (what I thought to be) inscrutable designs. However, with a bit of help from FO, I eventually got it figured out. The blue and red ground powerups are always extra head and breath increase, respectively. The skull (powerdown) indeed looks like a skull when you know what to look for. And the options is a small dragon.


Some of the more memorable moments:

At the end of the undersea area, some serpents instantly pop out of the ground and fire super-fast blasts. On my last time through the game, I sort of hid in the upper left corner (because they can't fire upwards) to avoid them. That wasn't totally safe, because one of them appeared there. However, my autofire killed it before it could shoot. They don't permanetly die, but by the time it popped up again, I was ahead of it.

Some pussywillow enemies in the forest stage create seeds that move erratically, filling the screen with garbage. You can kill the seeds, but more will instantly take their place.

On perhaps my third time through that stage, I discovered that the pussywillows themselves could be killed. You have to be fairly powered up to do it. I think when I beat the game, I couldn't kill them. But I had the options, which made the seeds easier to deal with.

In cave road, there's one part (actually, two similar parts, but I'm mostly refering to the second of these) where the walls get very close, and frogs pop up from the ground and shoot at you. There was so little space between the walls that I could barely dodge the bullets. When I beat the game, I sideled up to the frogs, since they can't shoot sideways. FO told me that she tends to kill them, however.

I think the hardest part of the dark stage is near the eye on the floor. I kept trying to kill the eye, which made me an easy target for the chaotically hopping enemies when it was dark and I couldn't see them. Eventually, I made simply filling the screen with gun fire a higher priority than killing the eye ball.


The final stage had a few memorable things. For one thing, there was another "speed zone" -- not as fast as the Gradius speed zones, but with more enemies and obstacles, including spikes moving in and out of the walls in a narrow corridor. (The earlier speed zone, in the ice stage, didn't have many enemies).


At the least, the game made me interested in the arcade version (on Namco Museum 5), which is supposed to be more challenging.




Flying Omelette
Blue Rogue
Administrator
(2/25/06 12:26 am)
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Re: ....

The arcade version is MUCH more challenging. Cave Road is almost a completely different stage, and I understood why after seeing it on the arcade version - I don't know if that could be done on the NES. There's one part where the walls close in on the arcade version so tightly that there's only enough room for your hit box to fit into it. I somehow got to the next-to-last level on the arcade version, but never got past the boss.

Still playing Azure Dreams GBC. I'll post some thoughts on it tomorrow.




Crawl and 1OOO
The Fuzzy Physicist
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(2/25/06 1:23 pm)
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Re: ....

On FO's advice, I started Kirby's Adventure. I think I beat the first two worlds so far, and am a little way into the third (and found the first plunger).

I don't know about this game. It seems like you can skip most of the enemies and platforming by just flying over the worlds (you still have to directly deal with the minibosses and bosses).




Crawl and 1OOO
The Fuzzy Physicist
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(2/25/06 1:33 pm)
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Re: ....

Oh, and before that, I played through Gold Dragon Mode of Dragon Spirit. I think that explains why when I first played that game, I didn't think it had much of a soundtrack: the stages with two of my favorite songs (the volcano and the glacier) are skipped in that mode!

I forgot just how much the final stage was dumbed down for it, too. You only play perhaps the final 8th of it, and you don't even fight the real final boss.




KazuoSH
The Burninator
(2/25/06 2:17 pm)
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Re: ....

In Phoenix Wright, I got done with the first trial in the second case.

At first I was kind of getting it handed to me. I thought whenever you saw an inconsistency you had to present evidence. I didn't realize sometimes you just had to Press them. After that, I didn't lose a single !.

And now I know what the deal was with that Phoenix Wright promotional Iced Coffee.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/25/06 6:11 pm)
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Re: ....

I made it to Orange Ocean (world 6) in Kirby's Adventure.

This game has bottomless pits and such, but none of it makes a difference because you can fly over all of it. Imagine Castlevania 3 if you could use Alucard's bat ability limitlessly.

There are a couple of places where you have to maneuver between some narrow spikes, but those are few and far between.

Since you can skip so much of the game, it makes all these stages you're going through not very memorable.

I thought that Firebrand's ability to fly negated the point of a lot of stages in Demon's Crest. It almost seems worse here, since Demon's Crest might have had a few better bosses.




Crawl and 1OOO
The Fuzzy Physicist
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(2/25/06 7:01 pm)
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Re: ....

I beat up to and including stage 5 of orange ocean. I'm missing two secret plungers in this world; otherwise, I've found all the secrets until now.

It's time for dinner.




Crawl and 1OOO
The Fuzzy Physicist
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(2/25/06 10:42 pm)
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Re: ....

I beat Kirby's Dreamland. I'm only at 92%, though, because I missed a few secrets in the last couple of worlds. I might try to find those before moving on to another game.

The last couple of bosses were a little bit harder than the rest of the game (not too much, though). I mostly beat the final boss with the "screw attack", but the final blow was a shot, and it was several more times powerful than the spin move.

Somehow, the game's graphics looked more impressive to me when I caught glimpses of FO playing the game. It might just be an issue of me getting used to them when seeing so much of it.

The music might be okay for what it is, but happy, cartoonish music isn't exactly my thing.


Anyway, what I said above a couple of times about being able to fly over the stages was a big problem.

The old classic review archive review of this game said it was even better than Super Mario Bros. 3 (!!!!), and one reason why was because of all the variety it offered in its powerups, much more than the few suits of SMB3. Indeed, I guess that was a big part of the purpose of this game: To give players a character that had a lot of moves (natively, Kirby can inhale enemies, exhale a puff attack, fly, slide, and dash a bit) and a lot of variety (there are about 20 different powerups).

Well, some of the powerups are basically doubles of each other (the spark and the fire are almost the same thing, and there are spark and ice shields [the ice is, iirc, technically called freeze] that are almost the same.)

But there are a couple of more important problems.

First, Kirby (again! It seems I've encountered a lot of games like this lately) is not that responsive. If you tap the inhale button, be prepared to be committed to that move for a couple of moments. It takes time for him to quit the move. Kirby also moves slowly when flying (he's not that fast when normally walking either), and entering or (especially) leaving flight it not instantaneous.

Many of Kirby's special moves cause Kirby to stop, too. When he shoots sparks or fire, he stands still for about 3 seconds while shooting. Naturally, the ability that turns him into a stone also makes him motionless. The freeze shield is a skill that's activated while motionless. Try to guess if the "sleep" ability (really a booby prize) makes Kirby motionless.

Granted, there are a handful of moves that make Kirby faster (the fire dash, the wheel, the high jump)

If a game will be easy anyway, why not give the player super-responsive, fast-paced control? (Examples being like what's in Super Mario Bros. 3, Metroid, Thunder Force V, Zanac, maybe Contra) I can accept that a game might not need to have control like that if it has some other kind of experience in store, but what "other things would be in store" would be revealed through the game's challenge.


The other problem is that, even though Kirby can fly, the stages are designed as though for a normal platform game. There are plenty of platforms, and plenty of bottomless pits, but so what?

I've said before that the best games have a tight relationship between their levels and their control (I've previously mentioned Castlevania III in this regard), but Kirby's Adventure seems to have NO CONNECTION WHATSOEVER between the two.


If you want to have a game where the character can freely fly, you have to design it from the ground up around that ability. You can't just use normal platform design conventions and plop flying into it.


Which makes me wonder, how could a game like this (meaning, with all of Kirby's moves) be made better? I don't know. You could have low ceilings on all of the stages so Kirby wouldn't be able to fly over everything, but then why even let him fly to begin with? Another possibility would be to have the sky completely filled with obstacles. Sadly, the best example of a game I can think of like that would be in Super Mario Land 2, in the outerspace stages, where the screen is filled with lots of dangerous stars. Maybe another example would be the underwater stage in world 7 of Super Mario 3 that is made of a narrow path of electric jellyfish (granted, that's not a flying level, but you can more or less move all over the screen)

But to make a good platform game where you can constantly fly would be a challenge because that's just such an overwhelmingly powerful ability to give a character. Most games that have flight that are any good (another example could be the first two Gargoyle Quest games) limit it somehow.

Ultimately, I don't think giving players tons of moves is that good of an idea to begin with, certainly not as good as it sounds at first.


Or another possibility would be the cut out the platforming entirely, and have the game be all bosses (like a Kirby version of Contra: Hard Corps). While the bosses in this game weren't great, the last few at least indicated that something viable could have been done in that style with Kirby's abilities.




pOrn Sigma
Sexy Thang
(2/25/06 11:28 pm)
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Re: ....

Finally finished my Good Zero X game on X5 in X Collection. Need to go through and do a Zero game, and an Evil Zero X game.

I also watched Dragonheart: A New Beginning. It was awful. As a movie it's bad enough, then it takes it one step futher by shitting on the original. It's sloppy, it's rushed, its development makes almost no sense, the fart scene had no business in it, it's stupid, the dialogue sucks (At the beginning, somebody says "humility" in a line that sounds like it should have been "humanity". Was that what he was supposed to say, or were the director and editor lazy?"), and it always either forgets or asses up whatever happened in the first movie.

I actually laughed hysterically at all those stabbing scenes (expecially when the evil guy gets speared, which I guess was actually intentional taking it from laughable to irritating) because they didn't even try to hide how they were doing it (sticking the sword/spear/whatever between their arm and body).

Robby Benson's terrible. Not even comparing him to Sean Connery, he's terrible.

And why wasn't the kid being hanged when the dragon was flying around holding him by that collar thing?

The ice shards at the end looked like really big pieces of styrofoam.




CLOUDBOND007
Lunitari Mage
Moderator
(2/26/06 12:20 am)
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Re: ....

Watched about 45 minutes of Catch Me If You Can. I'm enjoying it a lot so far, but don't have time to watch any more until tomorrow.

I haven't really been feeling so good. Okay at the moment, but lots of sinus headaches lately and still really tired a lot. I slept about 11 to 12 hours each of the last couple nights.




Magical Yard Gnome
Heavy Metal Chainsaw
(2/26/06 12:38 am)
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Re: ....

Quote: the fart scene had no business in it


There are few things I despise more than pointless fart scenes.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/26/06 1:06 am)
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Re: ....

I got 100% in Kirby's Adventure. I more or less finished off the remaining stages in reverse order (I had one left in the final stage, and three in the next to last).

FO told me that the hardest bonus in the game to find was in the ship, and that was the last one I got. It's sort of a multipart puzzle. First, the pirate ship is a large stage; at least, it has a lot of extra paths which you may or may not need to travel. However, there are a few things in plain sight that act as clues. Based on what you can see, you can guess how many secret doors need to be found, or what items you'll need to get and when, and if you assume that every particularly noticible thing exists for a reason, you can deduce where they could be.

Anyway, it still wasn't nearly as hard, imo, as finding all the secrets in Donkey Kong Country 2.

I briefly tested the extra game. It seems as though it does NOT save; however, it also seems like you still can continue if you run out of lives.

I probably won't bother with the extra game for now, though. I've sort of had my fill of Kirby's Adventure.




CLOUDBOND007
Lunitari Mage
Moderator
(2/26/06 2:13 am)
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Re: "CB007 Stole my Bike" Progress Edition....

I actually just played some Rescue Rangers. I made it to I think Zone C, but I started getting tired so I decided to stop. It seems alright, but nothing special. I didn't care much for the music, but the controls were okay. Plays fast and it's pretty easy, but had gotten challenging enough where it didn't feel totally pointless. I never watched the show much as a kid, but I think I'd watch the intro at least because the theme song always brings back lots of memories.

I was watching the intros to a lot of those Disney Afternoon cartoons tonight and it was really nostalgic.

Anyway, maybe I'll try playing some more of it tomorrow. Seems like a game I could complete without spending a lot of time.




SolidChocobo
Sister Midnight
(2/26/06 3:18 am)
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Re: "CB007 Stole my Bike" Progress Edition....

I was waiting in the car for someone for way too long earlier today and in my boredom decided to purchase and download "Super" Bomberman for my cell phone. To my horror it turned out to be nothing but a remake of the first Bomberman that controlled like a nightmare.

Anyway, I just now beat it. It had no ending other than some text that read "All Clear!"




Flying Omelette
Blue Rogue
Administrator
(2/26/06 12:35 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

I just beat the Gance boss on Floor 20 of Azure Dreams. I also got one of the three missing bells for the old man in the town, and I upgraded my house to Level 2. I'll upgrade it to Level 3 after I'm done donating money to Nico's cause.

I've probably posted all these thoughts before, but just as a refresher since it's been a few years:

- This game is MUCH faster-paced than the PS1 version. WindGems are so common, you don't ever have to worry about not getting one in the tower. For those unfamiliar, you need a WindGem to escape the tower. If you get killed in the tower, you lose all the items you collected and the only things you keep are your Monsters' experience levels and points, and (I think) your gold. That's why WindGems are so useful - using one lets you escape with all the items you've collected. They were very rare on the PS1 version, so a lot of times you'd end up leaving the tower empty-handed.

- I think what makes the game so playable is the way the battle system works. Although it seems rather simplistic, I'm actually glad that they don't use a menu system. I think for a game like this where you're constantly walking around, it's good to be able to preset the attacks for your monsters and then let the game handle it. And to make Kou fight, you just press a button - much faster than having a menu pop up and then having to select "fight" from it.

- This is rather difficult to explain, but if you've never played an Azure Dreams game, the way it works is that when you're in the tower, everyone moves in "turns". Although you walk about freely, each square you walk uses up a turn. If there are enemies on the screen and you stop walking, you'll notice that they stop, too. That's because they are also moving in "turns". Another game I played where you moved in turns throughout the dungeons was Mystaria/Blazing Heroes. But that one did it through menus, so it was very time-consuming and tedious. Being able to manually walk around makes things go much faster and more smoothly. (I have seen game reviewers claim that Azure Dreams is real-time and not turn-based, when in fact the opposite is true...it's probably because the fast-paced nature might in fact create the illusion that it is real-time for someone who's not really paying attention to what's going on.)

- Most actions like walking, using an item, fighting, using magic, or pressing select to restore HP without moving off the square use up your turns. Your turns also get used up if you are paralyzed or sleeping. But some things, like turning to face another direction (without actually stepping off the square), checking your status, or changing your monsters' battle AI do not use up turns.

- Your monsters fight automatically. You only directly control Kou. You can, however, change your monsters' AI so that it will either attack directly only, use magic and attack directly, use only back-up spells to aid Kou's fighting, or do nothing. You can also change the formation to place the monsters in front of you, to the sides, or behind. You can only have two monsters in battle at any time, but you can take up to five of them into the tower. If Kou kills an enemy you get 1.5 times more experience for it than if your monsters kill. Experience goes to everybody in the active party (not just to the person who killed the monster).

- No matter if you use a WindGem or not, Kou always loses all of his experience levels when he leaves the tower. This means you'll rely a lot more on your monsters for fighting in the higher levels of the tower than yourself.

- Item management is a huge part of this game. Since you can only carry so much in your inventory, it'll fill up very quickly in the tower. You'll have to decide what items to keep, what items to drop, what items to use and when best to use them, and what to equip. Another thing that makes the game interesting is the variety of items. There are a lot of little tricks you can figure out by experimenting with them. Unforunately, the trick of instantly leveling up your monsters by using an EvilBell on them when they're confused doesn't seem to work on this version.

- The floors of the tower are generated randomly each time you ascend one. The Gameboy Advance version's aren't quite as random as the PS1's because it selects from a set number of unique patterns. There are a lot of variations, though.

Anyway, it's a very enjoyable, if not very challenging game. And the story in this one is better-translated and (legitimately as opposed to unintentionally due to poor grammar) funnier than the PS1 version.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/26/06 12:59 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

Quote: It had gotten challenging enough where it didn't feel totally pointless.


Well, if Rescue Rangers isn't easy enough to be totally pointless, I don't know what would be.

But on that subject, I noticed some comments on the Easiest NES Games list said that they beat the game without even dying. I don't doubt that the game could realisitically be beaten without continuing, and I'm not saying for a fact that it'd be impossible to beat without dying, but I am skeptical of that last.

The game has a few "ambush attacks" and if you don't know they're there, they could kill you. An example would be the final path before Fat Cat: There are some low ceilings (so it's unlikely you'd be able to jump over projectiles), and some weasel enemies shoot you the instant they pop onto the screen. The weasels also take two hits to kill (and it's not possible to attack twice in quick succession), so you WILL take a hit from them, unless

-You're lucky, and they die in one hit (this happens occasionally; it seems like a glitch).

-You're playing two player, and you both toss your items at the right time to kill the enemy instantly.

So, I'd guess beating the game on your first try without dying once might be possible, but probably only if you're playing two player.




Facilitypro
Slow Daddy
(2/26/06 1:18 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

I S-ranked mission 19 of DMC 3, thus completing my set of S-ranks on Normal. This unlocked one gallery pic that said, "You're no casual gamer." You get pics for S ranking and SS ranking all the modes. I tried to SS rank mission 3 a few times, but I kept getting an A in damage.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/26/06 1:38 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

FO told me I wasn't being clear in my previous post, but to clarify: Every comment about beating Rescue Rangers without dying or continuing meant, Without dying or continuing the very first time you play the game.




Bomberguy221
Hit and away is my style!
(2/26/06 3:40 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

FFIV Advance: Just got out of the underworld and have the crane for the hovercraft. On a more personal note, is everyone in this game suicidal?

Animal Crossing: Got the song "Forest Life" from KK, and met a new neighbor named Marina. She's one of the two octopi you can get (not including the fish you catch).

FFX: I'm watching some friends play this game. General opinion? I'm even more glad I stopped with 6.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/26/06 5:45 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

I started Ducktales when we got back from out chores today, and I just now beat it. It's pretty much a baby's game.

A few notes, though:

The game doesn't have continues. However, once I got the hang of the controls, I pretty much blew through the game.

I (inadvertently) went straight to the boss in the African Mines, skipping most of the stage. I thoroughly explored all of the other stages, though, and got all of the life bar increases.

The game seems at least a little more unique than Rescue Rangers (which was just a typical platform game). They tried to put more emphasis on exploration. And Scrooge's control is a little different: Imagine an entire game played with Link's downthrust ability in Zelda 2. But that can also be used to jump higher as well as kill enemies. However, it might aggravate your thumbs to have to hold "down" all the time.

The game has walk-through walls, but they're hinted at. I ran out of time once in Transylvania because it seems like I explored the whole stage but didn't find the boss. It turned out I missed another walk-through wall.

I beat the moon second, and it almost seemed easier than the Amazon stage. However, I almost ran out of time, so I had to do it twice: The first time, I had Lauch Pad take me back to Duckburg. But I kept Gizmo Duck's remote control when I restarted.

The cinema after you beat all the normal stages is silly: Scrooge is sitting at his computer, and the treasures just start flying out of him!

The final stage is just another visit back to Transylvania. The stage is identical to how it was the first time through; only the boss has changed.

And after you beat the final boss, there's a surprise (reminding me of Metroid), where you have to race to the treasure. But unlike Metroid, there's no platforming: You simply have to jump on a rope and hold up to reach the treasure (and, I guess at the end, jump off).




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/26/06 7:16 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

I think I might play Ys 3 next, in hopes that it will at least be a little meatier of a game experience than some of the other things I've beaten lately.




Flying Omelette
Blue Rogue
Administrator
(2/26/06 7:40 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

You might at least like the final boss fight of that one. I had a dream last night that Crawl beat the final boss of Ys 3 on his first try, but I can't imagine that realistically happening.

I don't really understanding the mentality of making games so easy that even a 3-year-old can finish them. Even if the game is based on a cartoon that little kids like, why is it such a big deal if they can't finish it right away? I couldn't beat the 2nd loop of Moon Patrol when I was 8. I can now. Isn't it better to have something you can grow up with? And in the case of Rescue Rangers there's really no excuse to not have anything challening because some stages are optional. As bad as my review of that game is, I at least brought up that point in it. (Note: It was easier for me to think Rescue Rangers was a good game way back when it was one of the few NES games I owned, and mostly what I had to compare it to were Atari 2600 games. But even then I knew it was super-easy.)

---

In Azure Dreams news, I made it to the second boss fight with Gance, but didn't beat him. Kewne couldn't even survive one fight with a Dragon, let alone a Dragon, a Gronmon, and a Gance all at the same time. Monster Eggs are also way more common on this version than the PS1 version. I almost always get something new when I leave the tower.

---

I've also been continuing my progress in downloading videogame soundtracks and rebuilding my midi collection. When I finally get around to playing some of these games, I think I'm going to find it a bit weird to already be familiar with a lot of their music. I also think it's funny that if I had to guess what Final Fantasy 8 is about based on the soundtrack, I'd think it was a game about people going to dances.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/26/06 8:06 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

Speaking of FF8's soundtrack, I once said that the opening song of that game, played over the black and white images of characters in the game, really sucked. Then Gaimeguy replied with something like, "Liberai Fatali rules!" (I think that's the name of the song) Well, now that we've listened to some of the PSF, I can say it's not Liberai Fatali. In fact, it's not on the PSF at all, according to FO. She downloaded a midi where it was just called "Intro".


I found my copy of Ys 3 and cleaned it a bit (with FO's help) and got it working. I got past the opening cinemas and saved so I don't have to go through that again. I guess this isn't worth a post, but I was here at the computer anyway ;)




Flying Omelette
Blue Rogue
Administrator
(2/26/06 8:24 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

Liberi Fatali's not on the PSF, either. The opening themes must all be streamed. Yeah, I can't honestly say FF8 has a great soundtrack, but it does have a few songs that are much better than that Intro theme. That one's Star Fox 64 quality. An example of a similar song that's exponentially better in quality is "Leftovers From the Dreams of the Strong" from Xenogears.

I loved the opening scenes to Ys 3 when I saw them years ago. I can imagine they wouldn't be all that impressive to anyone now, but back then I hadn't seen anything like that since the Ninja Gaiden games. Only Ys 3's seemed even better because it had camera pans, more animation, and different drawings of the characters for each scene (as opposed to how they kept using the same shots of the characters' faces over and over again in Ninja Gaiden 1 and 2.) And the music in the second part where they're heading to Redmont is really good.




CLOUDBOND007
Lunitari Mage
Moderator
(2/26/06 9:16 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

Quote: Well, if Rescue Rangers isn't easy enough to be totally pointless, I don't know what would be.


Say, Wario Ware Touched, or an RPG where you don't even have a chance of getting a Game Over. But I did say that under the assumption that it would continue getting more challenging as it progressed, despite being an easy game.




MaskedSheik
Pirate
(2/26/06 10:12 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

speaking of kirby's adventure, i was recently playing the gba port of the game. some comments on what crawl said:

- powerup moves are a lot faster if you do a little hop before using them. this is similar to an "advanced technique" in ssbm called short hopping, so i can't say whether it would be natural to think of using this technique. in fact, it may not even be possible in kirby's adventure (the game physics may have changed)
- there is a third quest in the game in which you control metaknight, who runs very quickly and uses his sword all the time. granted, he can still fly, but his control system makes the game more exciting. sometimes i do speed runs of nightmare in dreamland with him - which partly solves the problem of simply flying over enemies, because it's quite slow with him. of course, you can't expect a player to speed run through a game, so it isn't really a redeeming factor to kirby's adventure - just a point of interest.




Flying Omelette
Blue Rogue
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(2/26/06 10:14 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

The NES game doesn't have the MetaKnight quest. It does have a boss rush, but beating that doesn't get you anything special. You had to beat the Boss Rush in Kirby's Dream Land 3 to unlock everything.




Flying Omelette
Blue Rogue
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(2/26/06 10:37 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

I almost have to wonder if Crawl would like KDL3 more than Kirby's Adventure. The cons would be:

1. I don't remember it being particularly harder to finish than Kirby's Adventure.

2. Kirby moves even more slowly in KDL3.

But the pros would be:

1. The secrets are MUCH harder to figure out. Some of them were real brain teasers for me.

2. Because you need certain power-ups which negate your ability to fly to solve some of the secret puzzles, you're forced to "platform" your way through some stages.


Quote: Speaking of FF8's soundtrack, I once said that the opening song of that game, played over the black and white images of characters in the game, really sucked.


You know, I had thought that "The Man With the Machine Gun" sounds like something I'd heard before, but I couldn't place it. The problem is that I was thinking it sounded like another videogame song and couldn't come up with any game songs that came close, but it still kept bugging me. I just happened to look at the info tag for a midi of it and there was a message in there that made it dawn on me: It sounds almost exactly like that instrumental song called "Popcorn" (which was the background music on that YTMD page where Conan O'Brien was clapping the popcorn kernels.)




SolidChocobo
Sister Midnight
(2/26/06 10:51 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

I just checked a midi of that song to see, and wow, it really does sound like Popcorn.




CLOUDBOND007
Lunitari Mage
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(2/26/06 11:12 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

I got to Stage J of Rescue Rangers, but actually got a game over. Part of it was that I misunderstood the part with the axes. I was playing through it as if it was much more complex than it was, the way it might be in a more challenging game. Getting through that part the correct way is pretty much mindless, but I lost several lives before I noticed how stupid I was being.

And yeah, this game kinda sucks, but at least it's quick.




Crawl and 1OOO
The Fuzzy Physicist
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(2/26/06 11:20 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

I did something weird with the axes, too, possibily diffferent than what you did. I tried to jump over the axes when they were close to me, on top of their pivot. Instead, what you're supposed to do is wait until the axes are far from you, jump onto the pivot, and from there jump over the axe.




CLOUDBOND007
Lunitari Mage
Moderator
(2/26/06 11:25 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

I thought you had to sort of stand on the conveyer belt between the two axes while waiting for the right opportunity to progress, with the challenge being not to move too far left or right and get hit.




Crawl and 1OOO
The Fuzzy Physicist
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(2/26/06 11:26 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

For Ys III, I beat a miniboss in the mines, which got me a better sword, then beat the other boss to rescue Edgar. That let me go to the Ilvern ruins, which is where I'm leaving off for the night. My eyes are getting tired, for one thing.

One indication that this game might not be too long is that after just that amount of play, my life bar is almost a quarter of the eventual maximum.


The game's graphics are very much in the style of Ys book 1 and 2, though slightly Super NES-ified. It's a very simple style, with small enemies and tiles, but I kind of like it. I liked, for instance, the waterfalls in the background of the long vertical drop in the mines. The details they choose to show seem to be good at suggesting more to the game than there is (imagine how deep and complex the waterways in the cave that could lead to such waterfalls could be), which is sort of the essence of atmosphere.



FO said that no one would likely be impressed by Ys 3's opening anymore. Well, it was okay. But when I first saw Ys Book 1 and 2's opening (I'm refering to the voiceless opening that opens the game, not the one that plays if you let the title screen run) I thought it was really cool -- and that was only a couple of years ago. (For a similar reaction, I thought Chrono Trigger's time travel special effect was impressive when I first saw it -- which was after I saw Soul Calibur) It's still done in the 16-bit style of backgrounds and sprites (FO had assumed that because it was on a CD system, it might have been FMV), but considering that, it's animated quite well. And the music is great, too. That game lets you load a save from a game in progress, so often when I'd turn the game on to play, I'd watch the opening cinema and load my save when I was given control.

I wonder if it'd be worth getting the Turbo CD version of Ys 3, and if the cinemas would be different.




Flying Omelette
Blue Rogue
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(2/26/06 11:41 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

Quote: One indication that this game might not be too long is that after just that amount of play, my life bar is almost a quarter of the eventual maximum.


I one time beat the game in about 6 hours, so it isn't very long (although it might take you more than that your first time through.) However, my experience level is usually maxed out long before I reach the end of the game.




CLOUDBOND007
Lunitari Mage
Moderator
(2/27/06 1:19 am)
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Re: "CB007 Stole my Bike" Progress Edition....

Finished Catch Me If You Can tonight. Excellent movie.




Crawl and 1OOO
The Fuzzy Physicist
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(2/27/06 9:24 am)
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Re: "CB007 Stole my Bike" Progress Edition....

Quote: I don't really understanding the mentality of making games so easy that even a 3-year-old can finish them. Even if the game is based on a cartoon that little kids like, why is it such a big deal if they can't finish it right away?


I have several issues with games being made or judged (see Loogaroo's review of Duck Tales)for children.
http://web.archive.org/web/*/http://loogslair.com/vgame/ducktales.html

-Children do not write game reviews. They do not read game reviews. They don't ponder whether criticism of something should take into account that thing's target audience. They don't collect NES games. Chances are they don't even play NES games, anymore, unless their parents are now aged NES gamers who've kept their collection.

So, if you have a review written by an adult and read by other adults praising a game like Duck Tales as being good, where do children enter into it? It comes across as a recommendation from adults to adults.


Playing Duck Tales almost depressed me.

It sort of reminded me of FacilityPro's story of how when he was younger, he and some friends would play in the woods. And a few years later, they got together to do it again, but by then they were old enough to think, "What are we doing here?"

That's what I felt.


Another issue about "games for children" is, and this might just be my personal biases speaking, but how spoiled do kids have to be to get Ducktakes when they're 4, and the game was brand new? And NES and a game is an expensive gift for a kid that young.

And on that subject, if Ducktales was purposefully short and easy because it was made for kids, was it therefore sold for less money as a result? No.




Rushifell
Pirate
(2/27/06 9:40 am)
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Re: "CB007 Stole my Bike" Progress Edition....

Finished A Link to the past. now working on a replay of Super Ghouls n ghosts on the Capcom classic arcade collection. I've made it as far as level 3 so far (the rotating towers). it'll be awhile before i get the timing of those platforms that rise in and out of the lava and the small imp things that fly around.




Flying Omelette
Blue Rogue
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(2/27/06 12:59 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

Quote: Well, now that we've listened to some of the PSF, I can say it's not Liberai Fatali. In fact, it's not on the PSF at all, according to FO. She downloaded a midi where it was just called "Intro".


I have Winamp set to random shuffle and by pure coincidence, it started playing this song. It turns out that it is in the PSF after all. It's the one called "Overture". The reason I didn't notice it is because I was looking through the beginning songs for it, but it's actually near the end of the set. It really does remind me of the Training Mode music from Star Fox 64, with the main difference being that the SF64 song actually has a memorable melody.

Liberi Fatali is streamed, though, so that's still not in the PSF.




pOrn Sigma
Sexy Thang
(2/27/06 1:25 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

I finished the second chapter of Phoenix Wright.

Wow, some really funky shit happens in this game.




Flying Omelette
Blue Rogue
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(2/27/06 3:40 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

Quote: I have several issues with games being made or judged (see Loogaroo's review of Duck Tales)for children.


Quote: WELL, OF COURSE IT'S EASY! THIS IS A GAME FOR 9- AND 10-YEAR-OLDS!! WHAT DO YOU WANT FROM THEM?


And as I once observed before, it's not like whenever reviewers who say things like that get ahold of a difficult game they ever say, "WELL, OF COURSE IT'S HARD! THIS IS A GAME INTENDED FOR PEOPLE WHO HAVE BEEN PLAYING GAMES FOR MANY YEARS!! WHAT DO YOU EXPECT?"

It's kind of funny because when Crawl got a Game Over in Ducktales and quipped that it had no continues, for a moment I thought the game might be slightly more difficult than its reputation would imply (maybe at least harder than Rescue Rangers or SMB2), but then he blew through it in what I swear was about 15-20 minutes.




Bomberguy221
Hit and away is my style!
(2/27/06 4:01 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

I always got through Ducktales really fast (beaten on an overnight rental), and I WAS a young'un when I played it.

Trauma Center: UtK - Well, I gave the Ch. 6 Triti surgery another go. Failed, but at least now I'm only down to three of the triangles in Sinner #3's stomach.

Animal Crossing - Yesterday was the fishing tourney. I held the record at two points, and I quit playing while I was #1. I won't be too surprised if I lost to someone catching a 50-foot lunker. Oh, and Static gave me his picture.

Mario Kart DS - I attempted to play online again, but nobody was there. Instead, I raced Leaf Cup 100cc and changed my D ranking into a double star. I'll have a star by my name in no time.




CLOUDBOND007
Lunitari Mage
Moderator
(2/27/06 5:44 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

I just beat Rescue Rangers, no continues.
I usually don't mind easy final bosses nearly as much as other people here, but man, he was just the same as every other boss in this game. Dodge his extremely easy attack, the only one he has, and hit him about 5 times when you get around to it.

Edit: New progress topic uploaded.




CLOUDBOND007
Lunitari Mage
Moderator
(2/27/06 9:30 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

I need new ideas for NES games to play and I need them now. I just replayed Punchout for a while, but I'd prefer an action game of some kind that I haven't tried before.




pOrn Sigma
Sexy Thang
(2/27/06 9:38 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

Blaster Master. Bionic Commando. And what happened to Sweet Home? O_o




Crawl and 1OOO
The Fuzzy Physicist
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(2/27/06 10:31 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

More Ys 3.

For a while, it seemed like the game's experience levels had milestones. For instance, when you have 4,000 experience total, you might need 2,000 more to gain another level. And 2,000 more to gain the next. And 2,000 more to gain the next. But when you have 10,000 total experience, it takes 10,000 more to gain the next level.

So, if you're in a place where it's reasonable to gain 2,000 experience in a short time, you might as well continue to gain levels. Then, the game seems to encourage you to move on.

This only goes on for a while, though. After 10,000 experience, the next levels up are at 20,000, 30,000, 40,000, 50,000 and 65535, which is the max.

I made it to the 2nd highest level in what could be considered only the second area, the lava flows in the Ilvern ruins.

The interesting thing about that area is that you're stuck there for a while until you beat the boss. So, there might be some concern if you save (you can save almost anywhere) you might ruin your game. Well, it turns out to not be too big of a deal, since you can find unlimited herbs in that area. You won't be able to buy items or equipment, but oh, well.

The boss of the area -- a dragon which was shown a lot in Nintendo Power -- did massive damage to me, but I did massive damage to him, too.

I've bought almost everything in town except the Fairy Necklace, which is incredibly expensive: Maybe 3 times as expensive as the next most costly item.


I don't think this game's soundtrack is up there with Ys 1 and 2.

For the game itself, there might be a couple of problems. One, though this is a sidescrolling game, there is no platforming over bottomless pits (which Zelda 2 and Castlevania 2 had).

Also, there doesn't seem to be much skill in combat. It's often impossible to completely avoid taking damage (example, in the lava area, where you'll be inundated with birds), so survival is more of a matter of being leveled up.


I hope the final boss really is good, though. I'm looking forward to it, especially since I haven't seen anything great in games for a while.




CLOUDBOND007
Lunitari Mage
Moderator
(2/27/06 11:32 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

I played Ys 3 with my dad many years ago. Neither of us liked it all that much, but I think he got more out of it than I did. I mostly watched, as I recall. I remember thinking that many parts of the game seemed very hard, but I have no real memory of the final boss, except for going up a winding staircase to reach it (if I'm thinking of the right game).

Tonight, we watched Saw II. It was okay, but seemed kind of dumbed down compared to the first one.




Flying Omelette
Blue Rogue
Administrator
(2/28/06 7:06 am)
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Re: "CB007 Stole my Bike" Progress Edition....

Quote: I have several issues with games being made or judged (see Loogaroo's review of Duck Tales)for children.


Also, this reminded me of another thing about Roger Ebert lately that bothered me.

His review of Curious George (http://rogerebert.suntimes.com/apps/pbcs.dll/article?AID=/20060209/REVIEWS/60206001/1023) mostly complains, makes it sound it would be a really terrible movie experience for adults, and yet somehow the movie gets three stars because he thinks children might like it. It's as though he's completely forgotten that he's a critic and critics are not supposed to have the perspective of a child. My guess based on that review and on a recent letter (http://rogerebert.suntimes.com/apps/pbcs.dll/article?AID=/20060220/LETTERS/60221005/-1/letters) written to him by someone who worked on the movie, is that there is absolutely no need for a Curious George movie, other than for some movie studio to make money on a licensed character.

I can't find the link to it now, but his defense of the movie "Crash" didn't sit well with me, either. I haven't seen the movie, but he was whining because some critics said it was the worst movie of the year. He said something like, "It wasn't Wolf Creek or Deuce Bigalow", but that reminds me of how whenever game magazines publish a "worst games of all time" list, they always go for really easy targets. You'll never see someone name games like Mortal Kombat, or SimCity, or Yoshi's Story.




Crawl and 1OOO
The Fuzzy Physicist
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(2/28/06 7:28 am)
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Re: "CB007 Stole my Bike" Progress Edition....

I felt Ebert was throwing his weight around too much when bashing other critics that called Crash the worst movie of the year. He had already given it four stars, called it the best movie of the year, and maybe had even written some other essays praising it (and now that sense he has at least written one more). His opinion was already clearly out there, we know he liked it, it's totally understood that he would out of hand disagree with any article calling it the worst movie of the year... Why directly attack other critics that have other views? He didn't even engage the debate on their terms; he just brushed all of their complaints (about excessive coincidences, etc.) aside.

He's a pulitzer prize winning critic whose page must be popular, so he's sure to have more exposure than any critic he'd attack. I guess he feels that gives him the right to call on the carpet anyone that doesn't toe his line (to badly mix metaphors).

It made him look bad, in my eyes.




CRAWLand1000
The Fuzzy Physicist
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(2/28/06 10:32 am)
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...

Quote: that sense

.

"since that". I don't know how the hell that happened.




Oh Sassparilla
Pirate
(2/28/06 12:15 pm)
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Re: ... Holy crap!

These posts just gave me a flashback to something I'd completely forgotten about for years. I actually played that Ys 3 game a long time ago and I remember the whole game being really, really easy, but then climbing that staircase to the final boss and getting a major "WTF" right in my face. I never could beat that guy.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/28/06 7:22 pm)
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Re: ...

Some pre-dinner Ys 3:

I beat the boss in the mines. That was extremely easy: I just went up to him and attack really quickly, and beat it (it's a wall boss) on my first try.

Then I went to the mountains, and beat the first boss there (the harpy) pretty much the same way, on my first try.

I still wasn't at the maximum level (16) for either of those bosses, but the harpy gave me enough experience to be just 17 shy of what I needed for the max level, so the next enemy I killed got me there.

Then the next boss in the mountains (the ice dragon) killed me almost instantly on my first try. A good boss? Not quite. On my second try, I decided to be slightly more careful. I discovered that only direct contact with the boss is massively damaging. So, I then beat him almost instantly on my second try.


After dinner, I'll try to figure out how to get to Ballacetine Castle.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/28/06 9:26 pm)
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Re: ...

I made it through Ballacetine Castle. (The only other thing I needed to do by the time of my last post to access it was talk to Edgar.)

I got all of the most powerful equipment there. The only thing I'm missing is the second weakest shield. I guessed I must have left it in the volcano area (Ilvern Ruins), since I think I never got a chance to explore one part of it before reaching a boss and warping out. FO later confirmed for me that that's where it was.

There were several bosses there. The first or second, I don't even remember, but assuming I didn't imagine it, I beat it on my first try. Then there was a fire dog in the courtyard, and I beat that on my first try (I simply used the shield ring, and ducked and attacked).

Then there was a blue dog statue creature. It killed me instantly twice (even with the shield ring). The third or so time, I played keep away and beat it.

Was there an intermediate boss after that? I don't think so...

And the final boss of the area was Garland. He killed me several times, but I eventually beat him by equiping the protection ring (which makes you invincible) and cheesing him.



While the bosses weren't too hard, I actually died in that area a fair number of times. The "stage" was harder than the bosses.



One problem I think this game has is that you can't kill minor enemies (generally) with one hit. And if you do attack an enemy, the enemy isn't stunned.

Now, I'm often bothered by reviews where people complain about certain aspects of a game's system, as though the reviewer's laws of videogame design are absolute. Example, people who complain about recoil hits in games. (Or, even more ridiculously, bottomless pits in platform games).

But I think the key to criticizing things like that is, Consider the consequences of that aspect, and consider what the consequences would be of removing it. Or, to be more specific, what strategies do you have to utilize for overcoming that aspect of the design?


For Ys 3, not being able to kill enemies in one hit means that I mostly go through the dungeons running from enemies, often jumping over them. You can't stand your ground and fight an enemy or you WILL take a hit. And taking too many hits at this stage of the game will prevent you from fully exploring the dungeon.

Another thing to do would use a "get in and get out" strategy for attacking enemies, but that often won't work, because (like in Ninja Gaiden 1) enemies will respawn with the screen scroll. So, if when you "get out", you scroll the respawn point off the screen, even after you kill the enemy, it'll still be waiting for you.

And sometimes respawn points are staggered in such a way that they're about a screen's distance apart, so if you move in either way, at least one enemy will respawned if you kill one. And in Ballacetine Castle, those respawn points are sometimes on opposite sides of a highly lethal trap. So, forget it, your best bet is to run from enemies.

On the other hand, what are the consequences of recoil hits in platform games? Basically, they force the player to be careful not to be hit. Whoop dee doo.




Flying Omelette
Blue Rogue
Administrator
(2/28/06 10:04 pm)
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Re: ...

Hmmm...I wonder if you and I have different ways of playing the game because I don't really remember running from enemies all that much (except in areas like where the firebirds or the owls come at you infinitely). But maybe it's just been so long since I played that game that I've forgotten what I do.


Game Soundtrack Progress:

Vampyrus once said that Suikoden 2 has the best RPG soundtrack he'd heard. No offense, but I've got to wonder what else was he comparing it to? It's even worse than Final Fantasy 8 and 9's soundtracks. It literally has songs that sound as though someone was puttering around the house while ad-libbing, "Dee diddly dee, doo doodily doo, dee de dee de deee, doo do doo do dooo", and then thought, "Wow! I could make an entire game soundtrack out of that!" There are some songs that try to be more epic and rousing, but they scream "Hitoshi Sakimoto-wannabe".

Tales of Destiny - Why did I even bother with this one? I still don't get Motoi Sakuraba. Maybe he just takes time to grow on you. Or maybe I'd appreciate the music more if I actually played the game. But I can't tell the difference between Song #1 and Song #90 of his, there are no memorable melodies, and it still sounds like he's banging random objects on trash can lids.




pOrn Sigma
Sexy Thang
(2/28/06 10:37 pm)
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Re: ...

I remember back when I played Ys 3 (I didn't get past the volcano), I encountered a point where if I just stood somewhere, an enemy that simply charged me that could be killed in one hit would keep showing up. So, I hooked up my Turbo Controller, left it alone for about half an hour, and found I had gained a few nice levels and some gold.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/28/06 11:34 pm)
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Re: ...

I beat Ys 3.

The final dungeon (Galbalan's island) is dark, unless you have the correct item selected (which I didn't at first). There's one little trick to getting through the short maze there.

Then there's a rematch against Garland. I just used my earlier trick, and again beat him on my first try.

Then I went back to Redmont to recharge my rings. I returned and got through the maze (which is rather short if you know what you're doing) without taking a hit. For that area, it is possible to fight the enemies (with a get in, get out pattern, naturally) without running from them. In fact, the ceiling is low, so you can't jump over them.

And I had an herb and the secret medicine, so I was prepared for Galbalan. You're able to save right before the boss fight (even after the cinema that precedes it).


I didn't beat it on my first try, so FO's dream didn't come true, at least ;)

There might be some gameplay spoilers here...

First, you have to destroy his hands. They flash when you attack them, but it doesn't affect his lifemeter. Nevertheless, you're told you have to destroy those first from Edgar.

During that phase of the attack, he shoots little balls that roll around the ground. They're pretty easy to avoid, and even if you hit them, they only damage you for about 3 hp (out of 255). The most important thing is to avoid touching Galbalan's body itself; that MASSIVELY damages you.

After you destroy his hands, he changes his pattern. Now, he'll throw fire onto the ground which burns a small path. Personally, I think it's best to get out of the fire's way rather than jumping over it. Even if the fire hits you, it's not too damaging (perhaps 15~20 points of damage). But you don't want to accidentally hit Galbalan when you jump.

Occasionally, he opens up for a big attack. When that happens, I quickly switch to the Power Ring and attack his vulnerable point. Occasionally, you'll take a hit here. Oh, well.

His other attack, which seems to occur randomly, is to lower himself to the ground and sweep a bit to the side. This is the most important attack to avoid.



Anyway, it's a decent boss for an adventure game, with some actual patterns. It's not great compared to action game bosses, but on the other hand, I'm having trouble thinking of equally good adventure game bosses. Unfortunately, the earlier bosses weren't pattern based but mostly came down to button mashing / being leveled.


Yeah, FO was right, Adol is not a mute hero in this game (he wasn't exactly mute in Ys 1 and 2, but he didn't say much, either).

One thing that was funny about the story was that the fortune teller's fortune about Galbalan was supposed to be DOGI'S fortune, but he pretty much just stayed in town while Adol went on the adventure!




Flying Omelette
Blue Rogue
Administrator
(2/28/06 11:52 pm)
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Re: ...

I think it was a very wise decision to not have Adol be mute in Ys 3. What really sold me on the character is when he says you can't take adventure from his life and that he wants his life to be an inspiration to others. I also liked how he asked himself exactly what he was fighting for, which is an easy thing for the player to wonder when everyone was being such a jerk. (There's a similar situation in Panzer Dragoon Saga, but Edge never questions why he's fighting, he just keeps doing as he's told for no explained reason.)

I think the only difference between your Galbalan strategy and mine is in how I use the Amulet. I also tried using the Protection Ring at first, but I kept getting Galbalan down to a tiny little bit of life left, and even though my HP meter was higher, he'd still get me. I didn't realistically believe that it would take you as long to beat him as it originally took me. I figured you'd get him in somewhere between 5-10 tries. For me, Galbalan was like the Silver Castle in Dark Savior in the sense that it was something that seemed very difficult at first (much more difficult than anything else seen in the entire game prior to it) and it took me multiple tries to be able to beat it, but once I got good at it, it's now very easy for me to do. I'm sure if I tried fighting Galbalan right now, there'd be about a 75% chance I'd beat him on my first try (except that I'm not feeling well right now and might not be able to concentrate due to a slight headache.)

Quote: I'm having trouble thinking of equally good adventure game bosses.


Maybe you should have played Alundra 2 on Normal instead of Easy, but oh well. You'd probably still find the bosses easier than I did. And you'd have an advantage in that you'd know what to do against them instead of having to figure it out while you're getting your ass kicked.




Flying Omelette
Blue Rogue
Administrator
(2/28/06 11:55 pm)
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Re: ...

Quote: One thing that was funny about the story was that the fortune teller's fortune about Galbalan was supposed to be DOGI'S fortune, but he pretty much just stayed in town while Adol went on the adventure!


Well, I think what actually caused the prediction was that it was going to happen in Dogi's hometown. She predicted Galbalan once she figured out he was from Felgana. So, it had more to do with the town than the person.

The fact that Dogi just hangs around and doesn't do much might possibly be what gave the Ys 6 writer(s) the idea that he's dumb, but I think it was more out of RPG/Adventure game convention - You have to play as Adol, so Adol has to do everything, even if it doesn't make much sense.

At least it's not quite as bad as River City Ransom where it's Ryan's girlfriend that got kidnapped, but for some reason, Player 1 is Alex.




pOrn Sigma
Sexy Thang
(3/1/06 12:33 am)
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Re: ...

Watched Ninja Scroll.

Eh. The battles didn't seem well developed. It's like hero kills one guy, then another one just magically appears.

Oh man, WTF at all those nude scenes. Especially the one at the beginning, where that rock guy suckles a woman, then licks her between the legs. Maybe ten minutes after, there's a man dry humping a naked woman who keeps going "Uh! OOHHH! AH AH! Uh!". And then that Medusa-like chick with a snake that comes out of her... well, between her legs. The ass scenes in Universal Soldier have nothing against what goes on in this movie.

I would've liked if they went further into that poisoned chick. Like, how she got poison in her. Maybe that was explained in the TV series (which I'm definitely not bothering with).




CLOUDBOND007
Lunitari Mage
Moderator
(3/1/06 3:43 am)
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Re: ...

I started playing Neverwinter Nights today and I'm pretty intrigued by it. It has the feel of the Baldur's Gate games, but it's not so overwhelming. You control one character instead of a party of six, and there seems to be a lot more in-game assistance if you need it.

I was somewhat concerned about performance, but the game is old enough than my PC manages to handle it at medium settings. It is 3D and you can rotate the camera around and such. Looks fairly nice.

I haven't done too much so far except talk to lots of people and fight a few weak enemies. I'm looking to protect some creatures, needed to cure a plague, from an enemy attack.

When you move your mouse over a person or monster, it has their name, and their health status. Like Goblin-Severely Injured or John-Uninjured. Well, there was this one generic guy I found and he was labeled Injured Man-Uninjured. Well, I thought it was funny.

The version I'm working on via subscription service has all three expansions, but I'm playing the original right now.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/1/06 8:04 am)
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Re: ...

Quote:I'm having trouble thinking of equally good adventure game bosses.
---------------------

Maybe you should have


Well, it's not like I can't think of something close. The final boss of Ys 2 was probably at least as good (at least at the level I was at, which wasn't maximum, though it did seem close). He may have been more one-dimensional, though (meaning, he might have only had one pattern).

I do have to say that Ys Book 1 and 2 is better than Ys 3 in virtually every way that matters. (They may be about equal in graphics and story).


YB1&2 has a much better soundtrack. It actually has mazes. Oddly, despite that Ys3 is an adventure game, its layout is almost totally linear. It's more straight forward than the overworld to Castlevania 2. And on that subject, Ys 3 has no overworld.

Ys3 also has NO puzzles or mysteries. Even though Ys 1 is short, it has a big, complex final area. Ys3's 2nd to last area might be the longest and most complex in the game, but it still strikes me as simplier and easier than that dungeon from Ys1. And if you add Ys2 in, you get a game that is far more longer and complex. Ys2 is also the only Ys game I've played that has more than 2 towns. YB1&2 also had a few decent-for-an-adventure-game bosses.

Ys 3 might also be more simple than Ys 6 in some ways. However, that Ys 3 is shorter than Ys 6 probably counts as a positive, because Ys 6 was getting sort of repetitive at the end.




Flying Omelette
Blue Rogue
Administrator
(3/1/06 11:12 am)
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Re: ...

Quote: YB1&2 has a much better soundtrack.


Better? Maybe. MUCH better? Don't know if I can honestly say that. But there are several things to consider.

I'm more "used" to Ys 3's soundtrack. I've heard it a lot more. I've actually played the game, so I'm familiar with all of it. I've heard a few songs from Ys 1 and 2, and I think what I've heard is good, but because I haven't played the games, I feel emotionally detached from it. (Case in point: the music that plays when Ellena is explaining what happened to Chester is one of the reasons I found that part of the story sad.)

Mostly what I've had to listen to from Ys 1 and 2 are the Playstation remake versions of the songs, which do not sound as good as the TurboDuo version's. (The music from the PS remake of Ys 3 is even worse.)


While not as bad as Motoi Sakuraba's soundtracks, a lot of the music in Ys 1 and 2 sounds "samey" to me. I might like Yuzo Koshiro's ActRaiser and maybe even his Legacy of the Wizard soundtracks a little more right now.

Although I like what I've heard of Ys 1 and 2, I haven't yet heard a song I like as much as the Ballacetine Castle theme (or possibly even the Clock Tower theme.)




Vampyrus
The Fifth Ace That
We Didn't Show Them
(3/1/06 11:36 am)
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Re: ...

I said that Suikoden 2's soundtracks is one of my favorite game soundtracks - not the best. The game itself is still the best RPG I've played, but the best soundtrack would probably either be Final Fantasy 4 or Ys. I don't know how it compares to FF8 or FF9's score because I never played those. I stopped at FF7 in that series because I didn't like 6 or 7 too much.




CRAWLand1000
The Fuzzy Physicist
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(3/1/06 12:37 pm)
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...

Much better? Yeah, I'd stand by that. One of my problems with Ys 3 is that I'm not sure if there's any song I unequivocally like; I like *parts* of that game's songs. I like the ending of the mine theme, but the beginning kind of sucks. I like the ending of the Ballacetine Castle theme, but I'm not in love with the entire song.

Ys 1 and 2 has plenty of variety in its soundtrack. There's guitar driven hard rock (the boss theme, the Ys 2 overworld). Guitar music that's less distorted (Ys 1 overworld, the game's opening cinema) Sort of haunting flute music (the caves). Dark Fact's theme uses violins.

Some songs are just weird and I can't even easily describe them (unfortunately, I can't recall exactly where they're used in the game, either, though I think one is in the cinema between Ys 1 and Ys 2).




Flying Omelette
Blue Rogue
Administrator
(3/1/06 1:31 pm)
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Re: ...

Quote: Ys 1 and 2 has plenty of variety in its soundtrack.


That might be a problem attributed to the PS remakes. They probably did to those songs what they did to the Ys3 songs. Another issue with those versions of the songs is that they are very long. Sometimes my Winamp randomly plays one that's like 5-6 minutes in length, and I'll get tired of hearing it past the first three minutes. Then later it'll randomly pull up another one, and it's another 5-6 minutes of a song that sounds very similar.

Ys3 was the first game for which I ever made a full recording of the soundtrack (using its soundtest).




CRAWLand1000
The Fuzzy Physicist
Administrator
(3/1/06 3:33 pm)
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....

My guess is that Ys Book 1 and 2 for the Turbo Duo is the definitive version of that game, and every other version can be ignored.

The only other versions I actually played, though, were for the famicom (on an emulator, of course), and I can say without a doubt that the Turbo version is better than those. (Two reasons off the top of my head why: The Famicom versions are MUCH slower paced, and their instrumentation isn't as good)

I don't think there are any long or drawn out songs on that version, either. The tracks last perhaps 3 minutes, and that's often with a loop.




Either tonight or tomorrow I'd like to rip some of YB1&2's soundtrack and upload it. (It'll be a little tricky, since the computer doesn't recognize the songs, but they're just redbook audio, so I could play them on a stereo and hook the stereo to the computer).




Flying Omelette
Blue Rogue
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(3/1/06 3:38 pm)
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Re: ....

It'd be easy to do if the Playstation2 is capable of playing the RBA tracks. Otherwise, I'd have to figure out how to hook the stereo to the line-in port (if that's even possible).




CLOUDBOND007
Lunitari Mage
Moderator
(3/3/06 11:59 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

Since I finally have some time off, I decided to start playing Kameo. It starts off with very little story, and the game teaches you how to play as you progress through a rather intimidating castle full of trolls, lava, collapsing bridges, and things going on all around you. The game's main gimmick is that your character (I guess her name is Kameo, I forget) can transform into elemental fighters. There's this big wintery themed creature that can climb certain walls, grab and throw enemies, and cause a storm of ice to rain down around him. There's a plant that can sink into the ground to get underneath of stuff, and pop back up to do an uppercut on nearby enemies. It can also punch and stuff. There's this other creature that can turn into a spiky ball and launch itself into enemies and off of ramps. Kameo herself can hover (she's got wings), do a kick attack, and maybe something else. I think each element has more advanced attacks for later in the game.

The first area was promising, but I read in one review that in a confusing development, the game now does a detailed explanation about the basics of fighting and getting around after you've already been doing it for 35 minutes. I've also heard that it's incredibly easy. I do like the transformation, though. In one area, you had to turn into a ball and launch yourself into the air, then transform again midair into the artic creature to grab onto a wall and avoid falling to your doom. And by doom I mean being sent back to about 20 seconds before with a minimal decrease in health.

The graphics... yeah, there's pretty great. Super detail, lots of stuff happening onscreen, and no slowdown. Control and camera can be a little iffy sometimes, but nothing horrendous yet.




SolidChocobo
Sister Midnight
(3/4/06 7:34 am)
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Re: "CB007 Stole my Bike" Progress Edition....

A friend of mine bought Super Princess Peach earlier this week, but as he was too busy to give it any of his time he lent it out to me. I just now finished the last of the bonus stages.

The game is even easier than the reviews made it out to be. The level desings aren't terrible or anything, but in the end the game is a boring, empty experience.

If they had kept a standard Mario damage/lives structure, it could've been a decent (But still easy) platformer. Instead, you have a ton of hit points, and the calm vibe (which allows you to regenerate any lost hit points at will) is like having a huge safety net in place to make sure you never die. There are bottomless pits scattered about, but they work like they would in Zelda rather than Mario (Meaning falling in costs you half a heart and a trip back to the last check point rather than instant death).

I'm glad I wasn't the one who bought it. It's pretty much garbage.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/4/06 9:44 am)
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Re: "CB007 Stole my Bike" Progress Edition....

I listened to some of the music from Ys 1 and 2 Eternal, and FO was right -- they ruined it! And it does sound like a Motoi Sakuraba soundtrack.

The way I'd explain that is it sounds like it was recorded in a cave, so all the harmonics and timber from the instruments has been lost and it sounds toneless.

And the percussion often drowns out the melody.

Particularly bad was "Ruins of Moondoria" (which I called "Ys 2 Overworld"). Not only do the drums drown out the melody, but the melody is no longer played on an electric guitar; it just sounds like lame synth.




Flying Omelette
Blue Rogue
Administrator
(3/5/06 12:13 am)
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Re: "CB007 Stole my Bike" Progress Edition....

I beat the second battle with Gance in the tower of Azure Draems GBC. I remembered a little trick for fighting him that made the battle go rather easily. After that, I went to the top floor and beat Beldo (whom you automatically defeat if you do the right thing.)

I'm working on leveling up Alloyer and Unicap to get their evolved forms into my monster book, but man, do these guys suck! They can barely damage anything. I remember from the last time I played this game that I didn't like using Wind-type monsters because they seemed weaker than the Fire and Water-types. But my Galelop (which I leveled up to get Cadavron) is a Wind-type and he was nowhere near as sucky as these two. As soon as I get their evolved forms, I'm selling these guys off.




CLOUDBOND007
Lunitari Mage
Moderator
(3/5/06 4:37 am)
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Re: "CB007 Stole my Bike" Progress Edition....

In Kameo, I just freed Kameo's uncle Halis and obtained the third elemental warrior (after the intro, you lose them all and have to start with none). It's an easy game, but I feel like I've played easier ones at some time or another.

I find the transformations to still be pretty fun as you have to use them quite a bit. There are these troll enemies with shields and you can't do any damage to them from the front. You also can't get behind them. So what you do is transform into the stone elemental, toss a boulder over them, have the boulder roll back to you, hitting the monster from behind. At that point, the enemy is stunned, and I transform into the plant elemental and use a punch attack on it. They're also used for what passes for puzzles, like tossing a boulder into a statue's mouth or using the plant creature to get underneath a door by going underground.

I had a boss battle just now, against a giant tree enemy. You circle around him, and he sends out thorns to attack you. You'd really have to be nearly incompetent at gaming to get hit by these things. What you have to do is transform into the plant guy and throw one of these explosive shells at the boss. Then you have to fight tons of trolls that were apparently living inside of his leaves or something. While you're fighting them, the tree occasionally laughs, and you have to transform into the stone elemental and toss boulders into it's mouth to make it choke. I lost to it once, but you just continue right from the boss again with full health.

One way that the game is especially easy, almost annoyingly so, is in terms of figuring out what to do next. The game barely even gives you a chance to look around before trying to give the answer away. It seems like if you take more than 20 seconds to move on, you hear the voice over saying stuff like, "You know, I'm here to help at any time". And if you don't go into the menu to see the hint, it keeps happening until you get through the obstacle. I think it's possible to turn these off, but I figure if I do, I'll miss out on some information that might actually be useful, like how to control something.

I'm really loving the visuals. I find myself taking my time exploring each area, checking out every little thing. It's so colorful and detailed, and with all the amusing creatures to look at and talk to (British voice acting!), the game just plain cheers me up. While most reviewers praised Project Gotham Racing 3 as having the best visuals on the system so far, I have to go with Kameo.

I just got my X360 gamerscore to 520.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/5/06 5:47 am)
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Re: "CB007 Stole my Bike" Progress Edition....

Continuing on Ys 1 and 2 Eternal, one reason I'm not interested in the game is that I now know the music isn't as good as in Ys Book 1 and 2.

But another reason I'm not interested is that I don't trust ANYONE nowadays to remake a game (other than straight ports, like the NES GBA series, or R-Types) and capture what was good about the original, because it seems like no one understands why those games were good anymore.

Even Nintendo has screwed up on that before (FO mentioned Super Mario Advance and GBC Crystalis).


Ys Book 1 and 2 would be especially difficult to capture. As is, the game is oddly timeless. If you missed it when it first came out (which you probably did), but played games from at least the NES on, you might have an internal feeling for when most games were made, but that instinct might fail for YsB1&2.

Its graphics are sort of NES-quality, though in some ways better (cinemas, for instance), and in some ways worse (there's not as much detail as Castlevania III; there's some parallax, but Battletoads does it smoother). And of course I think the soundtrack is good, but NES and SNES games have good soundtracks. Because YsB1&2 is on a CD, it not only has good music, but the soundquality is something that my brain can hardly associate with the NES graphics.

And the "running into enemies" gameplay isn't like much else, either.

Put it all together, and you have a game that doesn't seem to be part of videogame history, but that somehow sits outside it.




Tohsaka
Pirate
(3/5/06 10:00 am)
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Re: "CB007 Stole my Bike" Progress Edition....

You do realize that the Crystalis GBC remake was done not by Nintendo or SNK themselves but some amateur NA group who bought the rights off the license? That is a good reason why Japan never had anything to do with a release. It must had been that bad, that they not even wanted their own version over there. Otherwise I have not heard anything about "God Slayer DX" (I really hate that name. Thank NOA for Crystalis) I can agree about most ports not living to their predecessors. I recently played Mega Man Maverick Hunter -- it was most likely the biggest piece of shit that should not be compared with the actual Mega Man X. Ys in the other hand was down to whatever ports you were mostly attached to than values. Falcom liked porting a lot of the series to many consoles and computer systems so there is at least about 10 ports with Ys and Legend of Heroes. Some elitists may prefer them when it was in a computer system like the PC98 and others will fight to keep themselves the Eternal or Turbo Duo versions. None are bad per se yet the modernized music is what makes them inferior. They are fixing and improving things that should not be bothered with. They were fine as it is for 1989. Why must they change it to make it more recently appealing? Was such the Red Book Audio not good enough? But whatever. It is not my business what they did to it. I can only think of very few instances when I preferred a port over the original. Say... I'm not a fan of the first SMB but I do take the All-Stars remakes over the original among endless shades of brown... and brown with the occasional blue palette thrown in. I may not like that original port of Xanadu but I liked what I had with the Saturn version. I may hate playing Popful Mail in the Sega CD but the SFC one felt closer to what I expected. And so on... There is the aforementioned debates of which Emerald Dragon version was better but I myself prefer the SNES and Turbo Duo ones despite a lot of purists felt it changed too much and omitted BGMs that Glodia originally had in their original. As far recent events goes: I actually came to like a retelling of Ys III over the originals (While I still prefer the Genesis port the most if you asked me to choose between how Wanderers of Ys was done better) but Oath of Felgana is not like those. It should be considered a canonical retelling of Ys III but the gameplay makes it closer to playing Ys VI with new levels that were off the actual Ys III. Oddly enough... Falcom now considers this version canonical while Wanderers of Ys was no longer part of the storyline. I'm not surprised about the blasphemy. They do think that Dawn of Ys is inferior to Mask of the Sun (Both are Ys IV but different developers changed certain locations and the keepsake makes it almost two different games) when the latter was the canonical entry to the series despite Dawn of Ys was a lot better than Mask of the Sun. I also agree when the music standing out more with Ys I-II. There is something about Ys III whose music was not as good as those other Ys games but theirs is arguable. Many hated how Ys V was much orchestrated and not synth/piano/rock driven as the previous ones. The music in Ys VI felt like it was inspired out Suikoden.




Flying Omelette
Blue Rogue
Administrator
(3/5/06 10:43 am)
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Re: "CB007 Stole my Bike" Progress Edition....

Quote: Continuing on Ys 1 and 2 Eternal, one reason I'm not interested in the game is that I now know the music isn't as good as in Ys Book 1 and 2.


Kurt Kalata said on his Ys page that the PS2 versions of YS3's music is better than the Super NES versions. I guess sometimes it's just a matter of preference. I did try listening to some of the songs again to see if maybe I was just more "used" to the SNES versions and would appreciate the PS2 versions more if I tried harder. I guess I did kind of like the "Departure from Redmont" song, but I still think I prefer the SNES version because it's downplayed a little. It's not so uplifting and "happy" sounding, but I think that's more appropriate to the story. One thing I can say for absolute certain is that Ys 3's soundtrack, whether or not it's as good as Ys Book 1 & 2, is still MUCH better than Ys 6's soundtrack.

Quote: But another reason I'm not interested is that I don't trust ANYONE nowadays to remake a game (other than straight ports, like the NES GBA series, or R-Types) and capture what was good about the original, because it seems like no one understands why those games were good anymore.


That's why I get so annoyed when I see people claiming that games like "Cannon Spike" are "oldschool". No it is not! It does not have oldschool aesthetics, it does not have oldschool controls, and in no oldschool game I can think of was it ever the goal to beat it in one life. Even if there was an oldschool game like it, I wouldn't consider it an example of a good one. It just seems like people don't even know what "oldschool" really means.

Azure Dreams is one of the few modern games I've played that really does feel like an oldschool game (particularly the Game Boy Color version). It's a simple idea that's a variation on pre-existing ideas, combining aspects of various games like Pokemon, Lufia 2, Diablo, and Harvest Moon, yet somehow being an entirely unique experience. It also feels like a game that's not really a part of videogame history (aside from the Playstation version's claim-to-fame as being the first "Monster-Catching" RPG to be released in America), but just sits outside of it.




KazuoSH
The Burninator
(3/5/06 12:04 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

Finished the Zero game in X5. Now I need to do an Evil Zero X game (as if the game wanted to spare me some time, my first launch in the Zero game failed, so I saved that to the third file so I don't have to fight all the mavericks a third time. I still need to go through and collect all the stuff I missed.)

I honestly think I prefer X5 to X4. Sure, X5 has some retarded level designs (in the Skivver's stage, there's a bomb that's impossible to reach and destroy as X before it explodes. And I don't care for that elevator section where you have to sloooowly wait for the elevator to descend and break open the ground for you), but it's also got some really good ones (I honestly like that grabbing the energy spheres on the speeder bike at the beginning of Squid Adler's stage). X4 is boring. The only remotely interesting parts in it are the final boss as X, and Cyber Peacock as Zero.

One thing X4 definitely has over X5 is the absence of Alia. I wish there was a way to turn her off (at least in X6 and beyond, instead of being stopped in the middle of something to be given "No shit" information, you're given a choice to accept her message or ignore it).




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/5/06 1:05 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

In FO's Azure Dreams GBC game, some enemies have an "anorexia" attack. I asked FO if that was offensive, and she said, "No...! That's taking PC too far. All it means is that an enemy can't eat items."

Yeah, because it has a negative self image.

What would happen if there was an RPG that had a status ailment that lowered your intellegence stat, and called it "retardation"?

But FO said there probably were games that did that.




Facilitypro
Slow Daddy
(3/5/06 3:37 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

Quote: What would happen if there was an RPG that had a status ailment that lowered your intellegence stat, and called it "retardation"?


I would buy 5 copies. Six if they included a "Down Syndrome" spell.

"Enemy gains a chromosome!"

As for my progress, I've been trying to SS rank stages in DMC 3. I started with normal, but after sucessfully SS ranking a normal stage, I try it on hard, since the stage is pretty fresh in my mind.

So far I've SS-ranked Normal and Hard missions 1-6 (and a few others scattered around). Misson 7 has been pretty tough to S-Rank. The damage requirement is less than 3000, which is 3 hits from a weak enemy. The stage is pretty long, too, so it's easy to take little nicks that add up (especially when you fail to time Royal Guarding just right).

I've noticed a few things about the style meter. In DMC 3, weapons have one or more "crazy combos" that feature a string of fast, weak hits followed by a strong finishing blow. Most of these moves require several button presses to get started; once the move starts, you mash to maintain it.

The higher your style meter:

-The less button presses you need to start a crazy combo.
-The longer the string of weak hits is. A crazy combo at SSStylish will last about 3 times longer than one started at Dope.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(3/5/06 4:08 pm)
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Wild Dick Cheney attacks....

Quote: (I honestly like that grabbing the energy spheres on the speeder bike at the beginning of Squid Adler's stage)

You need to be shot in the face with a shotgun!!!




KazuoSH
The Burninator
(3/5/06 4:12 pm)
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Re: Wild Dick Cheney attacks....

Maybe I'm just masochistic.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(3/5/06 4:36 pm)
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Re: Wild Dick Cheney attacks....

That you are. You sick sick little human.




CLOUDBOND007
Lunitari Mage
Moderator
(3/5/06 9:06 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

Kameo... went back through the Badlands and had to fight these weird looking enemy tanks. Another case of having to use Pummelweed to toss shells to do damage.

After that, it was on to a new area, where I had to rescue another elemental, Major Ruin. This place is more of a town than anything else, with lots of people to talk to and no enemies around. It's kinda nice looking, but a little hard to describe.

Major ruin is the one that can roll up into a ball and access areas the others can't reach. Getting him back involved a simple puzzle where you had to light these torch things up in a certain order using Ash, the fire elemental.

Every time you're about to rescue an elemental warrior, you have to fight on of these shadow trolls. These battles feel kind of dull compared to the rest of the game. Every one starts with the same cut-scene and is handled in almost exactly the same way. You hit one of these regular enemies that pops up. After it dies, it leaves this area of light behind. You run into the light, and then shoot the light at the boss when he appears. It's very hard to take any damage, and it only takes a couple hits to win. Actually, every time I fight one of these, it seems to take one additional hit.

Using Major Ruin (20 more achievement points for rescuing him... those things are addictive), I've made more progress, and I'm chasing after yet another elemental warrior, one that will allow for underwater travel.




Flying Omelette
Blue Rogue
Administrator
(3/5/06 11:48 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

Made it to the Floor of the Sky in Azure Dreams GBC and unlocked the Basement. I haven't gone down there yet. Right now, I'm busy returning to the Floor of the Sky so that I can get all three of the "legendary birds". So far, I got the Phoenix and the Yankash. I just need the third one now, but IIRC, you actually have to go up the tower two more times before it appears.

I got the Kid from the Old Man who wanted the three bells, and I already evolved it into a Dragon. And I also evolved my Gance into S-Gance. While most monsters that evolve in this game do so at Level 10, Gance goes to 20 before he changes. (Wumps turn into Catawumps at Level 2.)

I'm also still missing a few monsters from the main part of the tower. I need to get Kraken, Guardian, Viper, Glacier, Saskatch, Behemoth, and Killer.




CLOUDBOND007
Lunitari Mage
Moderator
(3/6/06 12:08 am)
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Re: "CB007 Stole my Bike" Progress Edition....

I just played through the Super Mario Bros, the NES version. It was really close at the end, as I had reached 8-4 with small Mario and three lives. The first attempt, I made it to the hammer brother right before Bowser, and timed it incorrectly. He landed on top of me. The second attempt ended stupidly with an accidental fall into lava. On my last life, I was really tense, but I timed the run under the hammer brother correctly, and ran under Bowser for the win. My heart was really pounding for a while there. It's so much more exciting to get through there without a powerup. But I can't remember, are any hidden within that stage?

Edit: Just made it through another Kameo stage. Controlling Major Ruin much of the time, you climb a mountain full of enemies and obstacles. Some of the stuff was a little trickier than I would have thought. Lighting torches that are hard to spot by shooting fireballs at them, navigating confusing areas with Major Ruin, and quite a few enemies to fight. At the end, I obtained a water elemental, known for being difficult to control (he was discussed in that IGN Rare interview). 20 achievement points brings me to 560.

The Water Temple is next.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/6/06 7:19 am)
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Re: "CB007 Stole my Bike" Progress Edition....

Quote: But I can't remember, are any hidden within that stage?


Nope. If you don't have a powerup for that stage, you'll have to maneuver past the final hammer brother, most likely by running under it when it jumps.




James FP
Schmendrick's Nose
Moderator
(3/6/06 12:07 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

I think I'm close to the end of Skies of Arcadia Legends. I did the part where you had to search for Fina's ship underwater, then I completed the maze on the moon. Some other shit happened, and all our friends with airships are helping us attack the lost continent that rose out of the um...deep sky, or whatever you'd call it. I left off just when we boarded Galcian's airship on foot.




pOrn Sigma
Sexy Thang
(3/6/06 1:10 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

I finished the Evil Zero X game in X5, then I found Zero in X6.

I guess the game doesn't care if you do an Evil Zero X game, because it didn't unlock anything when I did. It did unlock an extra music piece when I beat it with Zero, though.

Wow, X6's Engrish is even worse than I remember it being.




Oh Sassparilla
Pirate
(3/6/06 4:16 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

I don't think I've ever beaten Super Mario Bros. as small Mario. I always have to get up to the final Bowser and run through him with a powerup.

I finished Pokemon Fire Red (or at least I'm done with it for now...it's not like I caught every Pokemon in the game). I might replay Super Mario 3, but I'll do the All-Stars version since I don't think I'd have enough time to do the entire game without using warps and having no saves.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/6/06 10:40 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

I didn't know what game to play next. I considered Ocarina of Time, but I just so happened to come across Majora's Mask first, so I started that.

I'm not sure what to think of it so far. I've gone through one three day cycle, and at the end apparently lost everything.

Before that, though, I had found a (or the, since only one is missing) piece of the great fairy. Restoring her gave me magic, which gives me a bubble attack (probably worthless against enemies, but needed to advance the story). I bought the map to the town from Tingle. I found the 5 kids, which earned me the code. I went to the observatory, but after that the count down timer started, which disoriented me, so I couldn't get the moon tear (which might not have mattered).

I just played a little bit of the next three day cycle. I found the great fairy again. I skipped the game of hide and go seek, but apparently the kid's code does not change, so I was able to get to the observatory faster. And this time I did get the moon tear. After that, I got the deed to the deku flower, and propelled myself up to the clock tower's upper door.

If I understand this correctly, I have to wait (or otherwise speed up time) to the final day to get inside? Boo to that.

I'm not sure how to save.




SolidChocobo
Sister Midnight
(3/6/06 11:12 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

I'm pretty sure Majora's Mask saves automatically when you restart the three day cycle.




Flying Omelette
Blue Rogue
Administrator
(3/6/06 11:32 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

I got a Behemoth in Azure Dreams GBC and now I'm leveling him up so he'll turn into a Gronmon. I made it to the top of the tower (which is extremely easy for me to do with Kewne and S-Gance alone), but I was right. You have to do it again to get Quack.

So, I'm heading up again and I should get Quack once I reach the top. I'm also hoping to gather up a few more of those missing monsters.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/7/06 12:52 am)
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Re: "CB007 Stole my Bike" Progress Edition....

In reply to the Crystalis/Ys stuff:

-No, I didn't know that Nintendo didn't develop the GBC Crystalis remake. However, according to FO, they nevertheless did publish it.

-Even though Ys Book 1 and 2 wasn't the original version of those games, I think what helps make it be the definitive version is that it is (as far as I know) the first time they were packaged together as one game.

That was a great idea. It successfully nullifies any complaints about Ys 1 being too short, since as a whole the set certainly isn't too short.

And because it was the first time they were packaged together, there probably was extra effort to make sure it was the best possible package.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/7/06 12:57 am)
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Re: "CB007 Stole my Bike" Progress Edition....

Getting to the end of the 3 day cycle doesn't exactly automatically save your day.

However, I was right: I had to kill time in front of the clock tower door until it was midnight of the final day.

I tried dancing with the scarecrow once, but I'm not sure if that even helped.

Anyway, that was a pretty dumb thing to have to do. Basically, it means you have to wait around doing nothing for about 10 minutes until the time is right. I found FO's manual, so I skimmed through it while I waited.

While there is a story reason why you have to wait until that time, and I guess there's sort of a gameplay reason, too (insofar as I suppose it's to get you prepared for future time based events), somehow it seems like maybe they could have done something to make it less awful. Maybe if the door would open at midnight on any day?

I hope that the rest of the game doesn't involve doing nothing, waiting around for the right time. That could make this game worse than Wind Waker.


Anyway, minute on the 3rd day, there's a 5 minute (real time) count down. In that time, you have to make it to the skull kid, hit him, and take the ocarina (pretty easy, if you were waiting outside the door)


Getting the Ocarina lets you play the song of time, which takes you back to the first day and lets you save (going back to the first day by having the moon crash into the earth apparently doesn't let you save).

After that, it's possible for Link to turn back into a human, which makes the gameplay more normal Zelda. And it looks like he might be able to leave town, and perhaps explore some dungeons. However, I didn't play much after earning the Ocarina, and everything I did do I'll have to redo, since I simply turned the game off without saving again.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/7/06 1:43 am)
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Re: "CB007 Stole my Bike" Progress Edition....

Quote: Anyway, minute on the 3rd day, there's a 5 minute (real time) count down.


I believe that was supposed to be, "After midnight on the 3rd day..."




Oh Sassparilla
Pirate
(3/7/06 9:38 am)
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Re: "CB007 Stole my Bike" Progress Edition....

I never could get anywhere in Majora's Mask. The whole "turning back time" and losing progress thing was a bad idea, imo.




Agisuro
Dark Lich
(3/7/06 4:35 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

Quote: No, I didn't know that Nintendo didn't develop the GBC Crystalis remake. However, according to FO, they nevertheless did publish it.


Specifically, it was designed by a team from that DigiPen Videogame Design School that Nintendo (I believe) owns a part of. And they hyped it quite aggressively in their magazine long before it was even finished.




Facilitypro
Slow Daddy
(3/7/06 6:05 pm)
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Re: "CB007 Stole my Bike" Progress Edition....

Finally SS-Ranked mission 7 on Normal. I've forgone Hard for now. SSing mission 8 on Normal and Hard were pretty easy.

As for mission 9, I have to reduce the amount of damage I take and I should be there.