Game Progress Topic DIDN'T STEAL YOUR BUTTER!

CLOUDBOND007
Posts: 12011
(06/13/09 9:38 PM)

BEGIN



 

Captain Ladd Spencer
Posts: 2098
(06/13/09 11:25 PM)
     
In RGB I watched Poultrygeist and The Joke's on Ray, and both were rancid.

Poultrygeist was just barely coherent and the way the 50-foot werechicken looked like a giant pear with a 40 foot ass was just distracting.

Granted, it still wasn't as stupid looking at Ecto-3. Seriously guys, what the fuck?

As immature as the premise of Joke's on Ray was, you really have to love how Ray's uncle was named "Gaylord" and the episode involves two imps who liked slapping their asses together, which may not have mattered so much if it weren't for things like Peter hosing his ass with a fire extinguisher and the knowledge of what's to come in that Very Beast Friends episode.



 

da dick
Posts: 2325
(06/14/09 11:28 AM)
     
huh. only 9 pages?

mw4: mercs.
don't remember if i posted this but i completed the "steiner path" the 2nd time, on regular difficulty. the hacker run mission hanged on me a few times and i got killed once. the defenders seem to be harder to lure out on this difficulty. found out that as long as i stay outside of the walls, i could shoot down 2 of the assault mecs without activating them. the light mecs seem to spawn out of nowhere. and while i was outside the boundary of the fortress, i could destroy the helicopters hiding at the edge of the map before they lift off. the turrets also have trouble detecting me when i move in with my radar off. once i turn on my radar within their range, they still can't detect me! this way, i could took out most of the turrets and helicopters, before moving deeper in. running away after the hack was still somewhat dangerous as multiple mecs would literally pop out from the ground in front of the fortress, but i made it without much damage.

later, i chose the "rogue" final mission. the alternative ending/mission; fighting to join the clans just to save some ursurper with no money to pay me, sounds like a mission no merc with half a brain would take. i probably could have beaten the rogue mission with all my mecs intact, if i used assault mecs only, and slowly sweep thru all the areas until everything's blown up. instead, i sat back with my personal lance of a fafnir and 2 hauptmans, and ordered the heavy lance to do most of the work until they got blown up. then i ran behind the dropship and waited for some of the enemies to waste ammo shooting at it. most of the enemies had trouble finding their way around the walls surrounding the dropship, so i could have jumpsniped them to death if i had plioted a victor or glady. couldn't do that while using an atlas, so i surprised them by flanking them , running behind a ridge before attacking.



 

CLOUDBOND007
Posts: 12011
(06/14/09 2:07 PM)

huh. only 9 pages?

The old topic? I don't know how many posts you have per page, but it was at 177 posts which is above normal. I like to keep them easy for me to archive.



 

Flying Omelette
Posts: 20426
(06/14/09 10:14 PM)
     
In Super Punch-Out!!, I got to Hoy Quarlow. I'm out of practice with him, so I couldn't beat him, but usually once I get used to him he becomes very easy for me. It's always the last two that give me trouble (same with regular Punch-Out. I've only occasionally gotten past Super Macho Man). I haven't really been playing all that seriously, though. I've mostly been playing around with the time trial mode. I don't know if I'll ever be able to match Facilitypro's times, though.

So anyway, I decided to retry Boulder Dash emulated. I beat Loops 1 and 2 legitimately on the NES, so I don't have any qualms about playing it on an emulator now. This is convenient for several reasons:

1. Don't have to worry about switching between the NES and PS2 on the big TV.

2. I can take screenshots in anticipation of a review.

3. I don't have to worry about typing the passwords every time I want to continue. I can either save state at that point or just leave the emulator running. That, and I keep losing the paper I wrote the passwords on. (I could leave the NES running, but that's a waste of electricity and might shorten its lifespan.)

4. I know it's cheating, but I might utilize some save state abuse at Loop 3. I don't think I'll ever finish it on the real NES because I got sick of having to do the same levels over and over again every time I lost all of my lives. The later stages are so elaborate that they require a lot of setup, and I hate going through all of that, only to lose the progress because of one stage I need to practice more. Once I beat a stage, I'd like to save state so that I never have to do it again. Even with cheating, I'm still not sure how much of Loop 3 I'll complete, and how much of Loop 4 I'll bother with. The game gets tiresome after awhile and the play control is not as good as it should be.



 

greybob
Posts: 1001
(06/14/09 11:20 PM)
     
I watched Spaceballs today. Not Mel Brook's finest work (that honor belongs to either Young Frankenstein or Blazing Saddles), and it's kinda dumb, but there's still some funny bits. It suffers quite a bit from Ebert's Law of Funny Names, which states that names that are meant to be jokes are rarely funny. And with characters named Colonel Sanders, Yogurt, Pizza the Hut, and Lone Star, you can kind of see where this gets out of hand. Although Prince Valium is funny, because his name was actually taken from an early draft of the Star Wars script!



 

CLOUDBOND007
Posts: 12011
(06/14/09 11:30 PM)

I might have hit that brick wall mission in Scarface. You're supposed to escort someone out of the Babylon Club without them dying and it's so obnoxious. There's just dozens of people attacking you and the guy you're escorting is dumb as fuck and doesn't even try to stay alive.



 

Captain Ladd Spence
Posts: 2098
(06/15/09 1:20 AM)
     
So in Banjo-Kazooie I only need two more Jiggies (for finding all the Jingos and the Grunty Switch in Click Clock Woods) and maybe 40 notes between Rusty Bucket Bay and Click Clock Woods. Unfortunately, I despise RBB, so I'm not going to bother going after all the notes there.

I poked into what was behind the 764 note door, but I'm way too tired to do that now.



 

greybob
Posts: 1001
(06/15/09 2:04 AM)
     
You're tearing through that game even faster than I did.



 

Bomberguy221
Posts: 2121
(06/15/09 6:20 AM)
     
I ended up beating Yoshi's Island DS. That was a rather disappointing final boss battle. The first part is reminiscient of the original Yoshi's Island with the straight-up Baby Bowser fight. Next, regular Bowser appears (animated completely different from everyone else and looking like he'd fit in better in a fan game) and you fight him roughly the same way.

Then, in a boring retread of the next "stage" in the original, all four of the babies riding four Yoshis fight this over-arching giant Bowser by aligning the shots to hit his head. This sucks because:

  1. There's never any real threat of losing, but there's enough debris raining down to effectively make 30 star completion next to impossible (as if you still had that many),
  2. Bowser is not approaching the platform, so there's no danger of him trampling you like in the original, and
  3. Lining up the shots is a difficult task, as there's only one "aiming" interface and all four eggs have to hit him in the face to do damage.

Nintendo had a good opportunity with this game, but they blew it. They made a difficult game, but it was because they designed the levels poorly and made them just too dang long for an on-the-go game system. It just wasn't fun to play.

---

I'm going to do a perfect run of Super Mario Advance 2: SMB3. I've already completed the first three stages. All of my deaths so far have been for really dumb reasons like misjudging a jump (but I think that's one reason why the game gets such respect amongst the hardcore - one measly slip-up costs you big).



 

Crawl and 1OOO
Posts: 14997
(06/15/09 7:48 AM)
     
FO was playing Super PunchOut, which got me to play it again a little, too. I let myself get *really* out of practice with this game.



 

Flying Omelette
Posts: 20426
(06/15/09 3:09 PM)
     
Well, it's a difficult game. But at least that's better than the time I hadn't played Super Mario Bros. 2 in over a year, picked it up and beat it in 15 minutes, without warping, and I don't even think I lost any lives.



 

Crawl and 1OOO
Posts: 14997
(06/15/09 3:52 PM)
     
I think I get even more out of practice with Super Punch-Out!! than I do with the original. When I get out of practice with that one, it takes me a while just to get used to the basic game, then I might have no more troubles until the end. With Super Punch-Out!!, there are even more patterns to memorize, and I can forget maybe half the characters.



 

Captain Ladd Spencer
Posts: 2098
(06/15/09 3:59 PM)

I went through Grunty's Furnace Fun and sat through the false ending, then got the last Jiggies and Honeycomb pieces. All I have left to do is beat Gruntilda herself.

And apparently those critters were called Jinjos. Oh well.



 

greybob      
Posts: 1001
(06/15/09 4:18 PM)
     
I replayed a bit of New Super Mario Bros DS again recently. Some parts of some of the earlier levels aren't that bad, but from World 2 onwards, it just goes downhill from there.


Not that the early levels are really that great, either. The first level is really bad, and you can plow right through it with the giant mushroom. All good parts in this game were already done in previous Mario Bros. games, too. How did this game get branded with the label of being the "revival" of classic Mario? No no no. That's wrong, people. Mario was never this piss easy. Extra lives are even more abundant than in Super Mario World.

One thing I've never been able to figure out: why the hell are there shortcuts that let you skip entire Worlds in this game? Not only is the game already pretty easy, but there's a save feature, too!



 

Captain Ladd Spencer
Posts: 2098
(06/15/09 4:20 PM)
     
I finished that games with somewhere between 100 and 130 extra lives.



 

CLOUDBOND007
Posts: 12011
(06/15/09 6:34 PM)
     
I beat that escort mission. In case anyone else plays this game, the secret was to replay the mission over and over and over until I won through pure random chance.



 

Captain Ladd Spencer
Posts: 2098
(06/15/09 7:32 PM)
     
I beat Banjo-Kazooie, and ARGH, I unknowingly did something that castrated the fight with Gruntilda.

I tried fighting her a couple of times, and realize I was low on red feathers, and didn't open a door containing red feather refils. Thanks to the funky camera I though there were only three doors instead of four and the last door I was short 11 notes to open. So, I went over to bloody Rusty Bucket Bay to get the last 16 notes. After that, I go back to that door and open it, see a picture frame, scratch my head, put the pieces in, and BAM, double health.

I know I should have just reset, but I collected all the notes in Rusty FuckIt Bay, you think I was going to throw that away?



 

Flying Omelette
Posts: 20426
(06/15/09 7:49 PM)
     
I don't know what the big deal is. That's a legitimate thing you can acquire in the game. I don't think I've ever beaten the game without it.



 

Captain Ladd Spencer
Posts: 2098
(06/15/09 7:58 PM)
     
But I wanted to, and I feel like such an idiot for missing that fourth door anyway : (

When I beat her, she took off the red layer but none of the yellow, so I guess I could have challenged myself by pretending I only had one meter, except after you sit through the ending you can't fight her again on the same file, right? I guess some time in the future I'll have to replay the game and make a "Grunty fight" file like MaskedShiek had (what does Rare have against being able to copy files to another save slot?)



 

Captain Ladd Spencer
Posts: 2098
(06/15/09 10:19 PM)
     
In RGB I've finished Vol. 4 Disc 1. Robo-Buster was lame, Short Stuff and Brooklyn Triangle went in one eye and out the other, and Follow that Hearse had a few funny lines, but got so preachy it made me want to puke.



 

Captain Ladd Spencer
Posts: 2098
(06/15/09 11:18 PM)
     
"Something's Going Around" was a turd.

Whose bright idea was Louis Tulley? Probably the same person(s) responsible for the Junior Ghostbusters. Quick question: Is Louis Tulley Rick Moranis' character from the movie? If so, where's Sigourney Weaver's (not that I want her in the cartoon, it just seems odd to me that they shoehorned in one secondary character from the movie and not the other)?

There was one moment when it zoomed in on Egon and Winston, and they obviously zoomed in on a larger picture instead of drawing the frames.

WTF after the ghost doctor gets Ecto-1? He does a fucking loop-de-loop around the firehouse before flying out the front door.

Eyebrow Raisers include the Ghostbusters blowing off Lard Lad's clothes, that transvestite-prostitute ghost, and Winston looking like he was growing boobs when his "allergy" flared up in one scene.



 

Captain Ladd Spencer
Posts: 2098
(06/16/09 12:07 AM)

Holy shit @ Three Men and an Egon.

I don't think there's anything for me to say that hasn't already been said (http://flyingomelettespalace.yuku.com/reply/112450/t/The-Real-Ghostbusters-Thread.html#reply-112450), except that I actually had to cover my ears for the scene where Slimer is singing "This Old Man" while baby Egon screams.

I didn't think there could be anything more awkward than seeing the back of Egon bare naked except for a red plaid speedo/diaper with his ass so lovingly rendered. Oh, how foolish of me! For example, we could see him from the front, like we eventually do.

3. Camera pans and zooms are very amateurish and awkward. At one point, Slimer turns around to run away and seems to instantly vanish, as the scene really poorly cuts away to a closeup of Ray. Was it amateur's night at the animation studio or something?

There was one scene when the other three were running up some the spiral, and they were jerking up like something out of a cheap Japanese anime.



 

Captain Ladd Spencer
Posts: 2098
(06/17/09 12:31 AM)
     
I watched Elementary My Dear Winston and If I Were a Witch Man. Elementary was okay as far as post Season 1 goes, but Witch Man was just creepy, with the town of people wearing Egon masks and that scene with Peter and Egon dressing up like school girls and giving each other makeup tips. I'm going to skip Partners in Slime because I already watched that on Ghostbusters 2 and I really don't feel like sitting through it again

And because I'm insane, petty, and OCD, I restarted Banjo-Kazooie so I can take on Grunty without the double-health upgrade, and I've already cleared out Mumbo's Mountain, Treasure Trove Cove, Clanker's Cavern, and Bubblegloop Swamp.



 

Bomberguy221      
Posts: 2121
(06/17/09 6:25 AM)
     
I have played a couple of chapters in Trauma Center: Under the Knife 2. I like this one a lot more than the original; the first one had pretty much all-GUILT surgeries after the bioweapon was introduced. This one is a lot more balanced, offering a number of GUILT or GUILT-like surgeries along with "normal" stuff like appendectomies and bone reconstruction (which were, I felt, more fun on New Blood because they tended to be more complex). I'm tempted to go back to New Blood and pick up where I got stuck last time.

As for UTK2, I'm up to the first part of Chapter 5. Chapter 4 was, story-wise, impressive as far as how they conducted Derek's "dilemma." I also had a lot of fun doing all but two of the surgeries they had in the chapter (if you have played this, you'll likely know which two). Dr. Tulba's purpose has yet to be established, but I have the feeling that if they make an Under the Knife 3, he's probably going to be the main character.



 

Flying Omelette
Posts: 20426
(06/17/09 3:33 PM)

Quick question: Is Louis Tulley Rick Moranis' character from the movie?

Yes. I'm guessing the reason Dana Barrett wasn't added is because she wasn't an employee of the Ghostbusters.

I'm up to World 3, the water area in Boulder Dash.

I might need to switch PC controllers. This one is even worse for Boulder Dash than it was for Punch-Out and SPO.



 

CLOUDBOND007
Posts: 12011
(06/17/09 7:16 PM)
     
Played a little bit more Scarface. I'm now doing missions for "Sandman" on the islands. Everything is still fairly tolerable, but these GTA type games in particular would be so much better if they didn't drag on long past the point where creativity and variety die. We all have to suffer because of the people who won't buy a game if it doesn't have 100 hours of mediocrity.



 

Captain Ladd Spencer
Posts: 2098
(06/17/09 9:50 PM)
     
Real Ghostbusters:

Future Tense was forgettable.

Jailbusters made me crack a smile when the judge announced "I now declare you husband and wife!" but the rest was just blah.

Live From Al Capone's Tomb was amusing. Not great, but not offensive.

Halloween Door was decent, and I also watched the commentary. JMS says the whole episode was intended as a middle finger at the network censors.

I also watched the first of the two 15-minute episodes, with the Slimer clone and vacationing ghosts, and mamma mia, those were bad!

I also cleared out Freezeezy Park and Gobi's Valley in Banjo-Kazooie.



 

Flying Omelette
Posts: 20426
(06/18/09 3:24 PM)
     
Future Tense had a few parts that made me laugh (especially the breakfast scene in the middle), but the story didn't make much sense. Good ole James (Shredder, Uncle Phil) Avery as the Judge in Jailbusters was the only good thing about that one. The Halloween Door has the best animation of any episode in the entire series.

Played a little bit more Scarface. I'm now doing missions for "Sandman" on the islands.

LOL. I read that after playing a lot of Punch-Out and SPO, and I immediately pictured the Sandman from those games.



 

Captain Ladd Spencer
Posts: 2098
(06/18/09 3:48 PM)
     
Yeah, I recognized the judge as Shredder.

Surely You Joust was embarassing. The story starts out a ripoff of that one Season Two episode where Slimer brings the fairy tale book to life with one of Egon's machines, then it descends into complete nonsense. I think this would have been forgettable were it not for the scenes with Winston saying "I could get used to a place like this" while a unicorn goes flying by and those muscly knights bathing together and splashing each other.

Kitty-Cornered was decent, I would have liked to have seen it as a full episode.

Slimer's Curse and Til Death Do Us Part were forgettable. On a side note, the episode guide that comes with the collection mixes up the images for Transendental Tourists and Slimer's Curse.



 

Flying Omelette
Posts: 20426
(06/18/09 4:35 PM)
     
Kitty-Cornered is the best of the shorts, and the only episode to ever make good use of Louis Tulley.

Til Death Do Us Part was the one that confused me really badly when I was a kid, because I somehow didn't realize thta was supposed to be Egon's mother at the end and thought it was just Egon in drag, which left my young mind wondering, "So, Egon's doing the secretarial work with Janine on vacation, okay. But why does he have to dress like a woman to do that?"

Oh yeah, and if you thought you've been annoyed so far, just wait until you get to the Norman Dweeb episodes.



 

Captain Ladd Spencer
Posts: 2098
(06/18/09 6:35 PM)
     
It's About Time was a bunch of ass-pulling.

Ransom of Green Spud was annoying and nonsensical.

Venk-Man! was creepy, like somebody was using the episode to satisfy a fetish of theirs.

As FO said before, Loose Screws is just a watered down, contrived remake of Lost and Foundry.

Janine, You've Changed was great, though it may be in part understanding the commentary behind it.

EDIT: I forgot two. Revenge of the Ghostmaster and that one with the joker ghost on the train. Both were just there, but the train one might have been okay had it been allowed to go on for a full episode.



 

Flying Omelette
Posts: 20426
(06/18/09 9:02 PM)

Revenge of the Ghostmaster and that one with the joker ghost on the train.

I actually think "Revenge of the Ghostmaster" was a better "resourcefulness" episode than "Once Upon a Time Machine" on Captain N was. Both have the theme of the heroes being cut off from using their normal weapons, so they have to be resourceful in defeating their enemies. But the thing about the Captain N episode is that Kevin proves to be completely worthless without his Zapper. The Ghostbusters actually did manage to beat the Ghostmaster in a Rube Goldberg-ish fashion. The only thing stupid I can remember about "Revenge of the Ghostmaster" is that it was a little ridiculous that he didn't notice Slimer hiding amongst the crystal balls.

Another good cartoon episode that featured that theme was "A Decepticon Raider in King Arthur's Court" of Transformers, but it was unusual in that the villains were the resourceful ones.



 

Captain Ladd Spencer      
Posts: 2098
(06/19/09 5:47 PM)
     
Russian About - Not bad. The police officer house arresting the Ghostbusters just because that one scientist said was a bit contrived, though. And to nerd out: the Ghostbusters were suggesting the cultists were trying to revive Cthulhu again (they never said "Cthulhu" but they kept talking about a Great Old One they fight before and almost destroyed the world), but what came out of the hole looked more like Shub-Niggurath.

Haunting of Heck House - Pretty good, actually.

You Can't Teach an Old Demon New Tricks - The first half seemed to be going somewhere, but the second half takes a steady decline down to an ending that crashes and burns.

Mean Green Teen Machine - This wasn't so much a parody of Ninja Turtles as it was a strawman attack on it. And with "strawman attack" comes "eye-twitching irritation." This episode felt like it went on forever, too.

Spacebusters - I think seeing FO chew out certain really bad episodes prepares me better for episodes like this (but I still wasn't prepared for Egon's half-exposed ass), so I don't end up hating them as much as she did. Still bad, though.

Guess What's Coming To Dinner - This didn't make one lick of sense. In the beginning it seemed like the ghosts were going inhabit the house, the Ghostbusters would come back and everything would be normal, but before long the ghosts would start to joke with them and the Ghostbusters would have to deal with it. But no, the ghosts try to move in like a regular family, throw away all the GB's stuff, and the rest of the episode was like them doing whatever zany shit they could as if to say "NYA NYA, WE FOOLED YOU, WE FOOLED YOU". Why would ghosts want to move into a house like a regular family? I could maybe understand if they didn't realize they were ghosts, but these ones were fully aware of what they were. At least they were more subtle with the Simpsons in-joke than the Ninja Turtles one (i.e. the Homer ghost never tries to strangle the Bart ghost).



 

Flying Omelette
Posts: 20426
(06/19/09 6:54 PM)

Russian About - Not bad. The police officer house arresting the Ghostbusters just because that one scientist said was a bit contrived, though. And to nerd out: the Ghostbusters were suggesting the cultists were trying to revive Cthulhu again (they never said "Cthulhu" but they kept talking about a Great Old One they fight before and almost destroyed the world), but what came out of the hole looked more like Shub-Niggurath.

It wasn't Cthulu, it was a different Old One. They said the name of it, but I don't remember what it was.



 

greybob
Posts: 1001
(06/19/09 10:51 PM)
     
I beat BoF II, finally. Having to sit through the last boss's stupid dopey villain spiel every time I lost was rather annoying. The ending doesn't really offer alot of closure, either. What happens to everybody else? What happened to Patty? Oh, and it's great to know that maybe the villain will be defeated, off-screen, in the future, and that I didn't actually kill him during the actual fight.

I don't know what to think of this game. It really didn't leave much of an impression either way, but there were alot of things that annoyed me. It seems like they tried to do some new things like with TownShip and the Shaman fusions, but those features end up falling flat.



 

Captain Ladd Spencer
Posts: 2098
(06/19/09 11:42 PM)
     
Banjo-Kazooie: Ready to rematch Gruntilda without the double life meter.

Real Ghostbusters: Oh my.

8. Very Beast Friends - You're kind of walking a fine line when you're writing a show about four guys who live in one house together. While on that fine line, you might want to avoid showing said four guys without their clothes on too much. Or closeups of their asses. Or wearing really gay-looking sailor costumes and short shorts. Or staring into a fire and making comments about how the flames look like two big sweaty guys wrestling with each other.

You forgot the parts about getting the "salty spray" in their faces, having a character half-transformed with a tear down his pants that goes halfway between his belly button and his naught bits, and sitting around a campfire singing "Row Your Boat". Also, Ray's comment about the fire was that it looked like 'two big guys twisting and grabbing each other'. Yeah, that episode was even creepier than Venk-Man!.

Ghostland had one really weird moment when Ray's possessed and they go to bust a ghost, he presses a button on the proton pack, then suddenly Peter's carrying the smoking ghost trap to Ecto-1 and going "Nice shooting Ray!"

I laughed quite a bit at Afterlife in the Fast Lane, and I mean AT. What were they thinking?



 

TWEETER911      
Posts: 5096
(06/20/09 12:55 AM)
     
I've been playing Crisis Core. CeaBuu and Co-Dee both hated this game right? I just met "Aerith". Zack loves saying "OH YEAH!"!.


OH YEAH!


.....OH YEAH!!!!



 

CLOUDBOND007
Posts: 12011
(06/20/09 12:57 AM)
     
There were some stupid things about it, but I mostly enjoyed it. Playing it put me into FF7 fanboy mode and I think I replayed the original right after.



 

greybob
Posts: 1001
(06/20/09 12:58 AM)
     
I've played it, too. It's not horrible, but it's far from good. I don't remember that "OH YEAH!" thing, though. Is Zack the Kool-Aid man?



 

Flying Omelette
Posts: 20426
(06/20/09 1:15 AM)

and sitting around a campfire singing "Row Your Boat".

I suspected they ripped that off of Star Trek V, but I don't which came first.



 

Captain Ladd Spencer
Posts: 2098
(06/20/09 1:15 AM)
     
I just thought it was bland, not terrible.



 

TWEETER911
Posts: 5096
(06/20/09 1:30 AM)
     
Zax's OH YEAH! is different from the kool aid man's "ooooh yeeeeeaaahh!". And I dunno, he seems to say it all the time. Plot scenes, in battle, you name it. Its his most common phrase. Dunno how you missed it.



 

greybob
Posts: 1001
(06/20/09 1:31 AM)

     
http://images.yuku.com/image/jpeg/9a8261d40874845425c130c09d7145b980a0f071.jpg

OH YEAH!



 

greybob
Posts: 1001
(06/20/09 3:08 AM)
     
The only things I remember from that game plot-wise are Zack's death, and flying zombie clones eating Zack's hair.



 

Bomberguy221      
Posts: 2121
(06/20/09 4:52 AM)
     
Super Mario Advance 2 - Got past the tower to World 5's cloud area. I remember that this was my least favorite stage, because slip-ups were far less forgiving. Those spinning platforms don't help matters, either.

I think this has been one of the strangest GPTs we've had in a while. We've gone from suggestive Ghostbusters episodes to Kool-Aid Man doing cosplay.



 

Captain Ladd Spencer      
Posts: 2098
(06/20/09 1:55 PM)
     
I beat Gruntilda without the double health. Now I can move on with my life!



 

CLOUDBOND007
Posts: 12011
(06/20/09 2:34 PM)
     
I really can't believe you played that whole thing again. Maybe it goes a lot faster the second time around, but that's a fairly meaty game.

I think I've really gotten over Scarface at this point. It's just gotten really tedious because I'm doing the action game equivalent of level grinding, trying to make enough money to buy enough shit to increase my reputation. The missions are just lame lately and it's been ages since there were any good bits of story or dialogue. I don't regret playing it (certainly got my money's worth), and I never really expected to play it through to completion, anyway.

I went back to Mario 64 and got a few more stars. I think I have around 45, now.



 

Captain Ladd Spencer      
Posts: 2098
(06/20/09 4:46 PM)
     
My time on my first trip was 20 hours. My time this trip was just short of 8 when I went to take on Grunty, and I probably could have shaved off some more if I hadn't forgotten I needed the ability from Freezeezy park to get all the notes in Gobi's Valley, and took a second trip around that place.

Also, I didn't know the secrets Brentilda told you about Gruntilda changed with each game, and ended up getting snagged a bit on the Furnace Fun, having only written down what I thought I missed before.



 

TWEETER911      
Posts: 5096
(06/20/09 6:40 PM)
     
I played some more Crisis Core and got some materia that doesn't suck. After all but 3 battles Zack said "OH YEAH!". I don't know when I'll stop doing missions and move on with the story. I don't wanna hang out with Aeris. : (



 

TaroSH      
Posts: 2810
(06/20/09 10:55 PM)

Who the fuck designed the disc holders for RGB Volume Five and why are they different from the other volumes? I had to hold the open case over my head and pinch the little tabs in to get the disc to drop out, because all pushing on the button did was gouge my finger. And what was my reward for all that frustration?

Man, not only does Norman Dweeb have no business in the main Ghostbusters storyline, he has no business existing. All his "wacky antics" in The Slob did was piss me off.

Louis' nephew made Busters in Toyland almost unwatchable. I kept wanting to throw my shoe at the screen.

My Left Fang was nonsense. Who felt another vampire story was necessary?

Stay Tooned started out kind of annoying, then rose up to ennui. At the beginning Winston took the words out of my mouth regarding the cartoon Ray was watching. But there was one part that made me laugh out loud. Peter says something like "that rat is getting on my nerves" and Egon corrects him that the villain is a ferret. Then later on Peter says something like "That rat is making clowns of us!" and Egon goes "Not rat, Peter! FERRET!" but it was more the way Egon yells it at Peter than the joke that cracked me up.

The Magnificent Five was just a bunch of padding, but I didn't get annoyed with it until the big deus ex machina at the end. Oh noes, Black Bart is turning into an invincible demon, but the ghosts outnumber the people so the power fountain works, and they're out in the middle of nowhere so they can't get more people! And there's only two minutes of the show left! However will they get out of this mess! I know, let's have a lost busload of people show up!

I haven't watched the two Deja Boo variations yet, and I have a feeling I'm going to get bored and start cleaning up around my room while they're playing.



 

TWEETER911      
Posts: 5096
(06/21/09 7:23 AM)
     
Got off me arse and beat Star Wars 12. Pharos was too long and boring, but Air Fortress Death Star was short and made up for it. And...For a guy called The Undying, he had a pretty sweet death.



 

da dick      
Posts: 2325
(06/21/09 1:28 PM)
     
front mission (snes):
not so boring after the 3rd mission, when i can finally buy a decent variety of weapons and parts to customise my mecs. weird that the pilot with the best long range combat experience got the "double punch" special skill, after leveling up to level 3, even though he never used any punch attacks. anyways, i realised "fight" range attacks are horrible without double punch(or the 2nd tonfa weapon which is twice as powerful as the first one)and high "fight" combat experience. they tend to miss more often than guns(their stats show that they shouldn't) and always have do less damage than the best rifle available for the current mission. machine guns seem to be the most reliable. and after that, grenade launchers cause they don't have a minimum range like the missiles, and they have infinite ammo(yes, unrealistic) like guns. plot is still rather dry, and the characters(not including the leading man) are so 2D and hardly say anything significant/useful/slick.

anyways i can pretty much beat anyone in the colosseums with a bit of luck. but i can only earn fast cash if i bring in weaker mecs, so that my odds are at least 1:2. the closest odds of 1: 1.01, for beating the weakest opponent, would only earn me 10 units of money(if i win) for every maximum bet of 1000. a very slow source of income if i wanna play this the munchkin way.

...

oh crap, the freedom city mission can't be played on snes9x. tried it with bsnes and it worked! oh shit, no more saved states to use, unless i figure out how to use the other accurate(jap) emulator, which has more features.



 

TaroSH      
Posts: 2810
(06/21/09 6:45 PM)
     
So I finished up with the main Real Ghostbusters series. Gotta brace myself for Slimer.

I didn't really watch the hour-long Deja-Boo. Sitting through the half-hour one was boring enough. I just fast forwarded through it just to get an idea of how they lengthened it.

The last four episodes were just bland and I don't feel like commenting on any of them.



 

Flying Omelette
Posts: 20426
(06/21/09 10:40 PM)
     
I beat Rygar.



 

CLOUDBOND007
Posts: 12011
(06/21/09 11:13 PM)
     
50 Stars in Mario 64, and I beat Bowser in the Fire Sea. I was really confused about how to get the 8 red coins in Dire, Dire Docks until I found out you have to beat that Bowser stage before the level becomes passable. Not that I've passed it yet, though.

So beating Bowser gave me the key to go upstairs in the castle. In the past, when I was not as good with 3D platformers, this is the point where I would basically just get the easiest stars from each remaining world and finish the game with the bare minimum. I don't expect to get ALL the stars any time soon, but I would like to experience more of the game than I did before.



 

Crawl and 1OOO
Posts: 14997
(06/21/09 11:50 PM)
     
I think it was just a couple of years ago that I got all the stars in Super Mario 64 ... shortly after I beat the game for the first time. It's not as daunting as it may seem.

FO went through Rygar really quickly! Like, maybe in an hour or two. I guess you might not need to do much / any dedicated level building.



 

TaroSH      
Posts: 2810
(06/22/09 12:03 AM)
     
Something I forgot to mention about The Magnificent Five: What's keeping another ghost from coming along and seizing that energy well Black Bart was trying to take?

As for the Slimer cartoons... holy shit. I watched the first two episodes (six "stories"), and watched them completely stone faced.

Every now and again it seems somebody forgets Slimer is a ghost and not just a flying blob of snot. In "Not Now Slimer" when Dweeb is trying to catch Slimer, he kept running around the room when he could have escaped just by going through a wall. I could have sworn I saw this happen again in one of the Slimer cartoons, but I don't remember which and I'll be buggered before I go rewatch them trying to figure out which one it was.

In the episode with Slimer trying to find a birthday present for and that buff dog and the mall guard trash the store trying to catch him, why didn't they call the Ghostbusters like everyone else with a ghost problem??? Not that I wanted to see the Ghostbusters, because they way they're drawn in Slimer! creeps me out.

And did anyone else notice Manx isn't actually a manx?



 

btizubayer
Posts: 237
(06/22/09 1:24 AM)
     
I just finished making another version of the last map I made for Stronghold Legends.

The original is called Ice Root --I had one for high settings and one for low.(honor,gold)
New version I named Ice claw. I made it so that the Ice race would be the best pick.
If I knew a way I would post the layout so the theme would become clearer.
I go by tack now-used to be blightfire until everyone would recognize me...long story

The game plays like Star Craft.
There are six Kings...two in each Empire---Three different races or empires
1.Knights of the Round
a.Arthur
b.Lancelot
2.Ice
a.Deitrich
b.Siegfried
3.Evil
a.Vlad
b.Mordred
Each race has unique troops and seige equipment---the game is all about battle

I was told to buy the game.

now.. the dude who convinced everyone to get it hardly has time to get on thanks to the PS3 and C.O.D.

I have to show my map in about a half hour.

The next one I'm doing is going to be for four players.
King of the Hill style
in Vlad layout
-the middle is only accessible to werewolves
-all estates will have little honor and room for food or mine.
-one technique will be that a portion of the middle-at the stone circle-will be within reach of the sorcerers' power...all estates will not be able to attack each other directly.
I'm going to name the map lycan birthright....
I'm not sure if Lycan is a term crowned by motion pictures or not...werewolf birthright doesn't fit as well as a map name.



 

Bomberguy221      
Posts: 2121
(06/22/09 5:21 AM)
     
Kirby's Adventure - I have been playing this sporadically for a while. I am at Rainbow Resort and have unlocked the boss door, which appeared in a "framed" way at the top of the stage. I think this is the final boss. I've got 5 flashing doors to find the "secret" behind, three in this one and two in Orange Ocean.

Super Mario Advance 2 - I'm near the end of World 7. I've done perfect in every stage up to here, and the remaining stages here are all required, so I could pull a perfect game. I've got one star on the title screen.



 

Flying Omelette
Posts: 20426
(06/22/09 6:16 AM)

FO went through Rygar really quickly! Like, maybe in an hour or two. I guess you might not need to do much / any dedicated level building.

I pretty much just leveled as I went along. One thing I did differently that I've never done before is that I did the Tower of Garba before Lapis. I couldn't beat the entire Tower of Garba at first, but none of the bosses regenerate, except for the Snail on the second floor's middle room, and that one is easy to avoid if you know what to do. So, I'd fight a boss, and then probably die on the next one because I didn't have enough life. Then continue, beat that boss, and die on the next one, etc. I didn't have enough strength to beat the last boss there, Garba, at first, but I beat the regenerating Snail over and over again until I did.

Nintendo Power once suggested a good way to build up is to beat the robots in Lapis over and over again until you can kill them in one hit, but my Snail method actually worked better because the Snail gives so much more Tone and Last points. By the time I got to Lapis, I could already beat the robots in one hit and the whole area was pretty easy.

This game's graphics are very glitchy. Objects often disappear or shift around.

Speaking of glitches, I once watched a tool-assisted speedrun of Rygar. The time on the video seemed impossibly short, even for a TAS, but then what happens is that the player goes to Lapis and glitches into the ending scene, which is apparently stored one screen below the Lapis boss room in the game's memory. While it's interesting to learn about glitches like that, it would also be interesting to see a more legitimate playthrough.



 

Solid Jake
Posts: 3
(06/22/09 9:50 AM)
     
While I'm still playing the original Gran Turismo on PlayStation which I haven't beaten yet, I've been going old school with Diddy Kong Racing on N64 again because I got bored with next-gen gaming. Other than that, I got back into Mega Man Battle Network 4: Blue Moon on GBA because it's been a very long time since I last played it, and I was able to beat Laser Man and make it to the final boss which happens to be Duo, but I haven't beat him yet. This happened a few days ago btw.



 

Gray leader rules
Posts: 129
(06/22/09 11:00 AM)
     
Started Resident Evil 0, which I haven't played for years and never got past the train section. This time though I have stopped the train and just killed the centipede boss.



 

Ragey0
Posts: 129
(06/22/09 12:24 PM)
     
I finally got around to playing more than five minutes of Rayman 3. I kind of wish I didn't, as it's a confusing mess. In contrast to the relatively dark atmosphere in Rayman 2, this one just seems to be attempting to be hip and edgy by making all the characters into wisecrack-spouting idiots and having lots of self-referential humour that falls flat. It also makes the plot completely incomprehensible, as I've gone from a cave to a valley to a hilltop village of some kind, but I've no idea what's the actual goal. Apparently Rayman's idiot sidekick swallowed a tiny evil fairy, but there doesn't seem to be much effort made into taking care of that, as he merely gets himself into ridiculous antics such as dragging Rayman down a waterfall and requiring him to swim back up. It makes as much sense as it sounds.
Maybe Morrowind will be less terrible.



 

CLOUDBOND007
Posts: 12012
(06/22/09 2:19 PM)
     
Morrowind is a neat game, but the learning curve is fairly steep. Stick with it and it's very rewarding.



 

da dick      
Posts: 2325
(06/22/09 3:47 PM)
     
front mission (snes):
odd. the bsnes emulator only seems to save to file(with the in-game save option) after i close it. my cpu overheated and restarted itself, after i completed 2 missions and saved. once i load up the game again the save game seems to be the same one i started with 2 hours ago. damn. this makes me really appreciate the autosaves(sort of) in diablo ii, and also in mechwarrior 4.

anyways, the freedom mission awarded me with a pretty good new pilot, the hacker hanz. he came with a well-equiped mec too. completing the mission after "freedom" gave me a crappy new pilot with a useless mec i have to replace immediately.the plot also temporarily(i guess) forced 2 of my best pilots, JJ and keith, out of the game. and that was when my PC restarted. arrrrrrrr...

---

i wonder if there's a quicksave key in dawn of war. that thing hardly overheats my PC but it sure gives me regular errors which forces the game to quit.



 

TaroSH      
Posts: 2810
(06/22/09 7:37 PM)
     
A while back I got another copy of CIMA: The Enemy because it only holds two saves, and I didn't want to erase either one on my current copy (one is just before the fire-breathing dragon boss, the other is just before the final boss). I started playing it and just beat the Fire-Breathing Dragon. You can very slightly hear that buzzing sound in the background music I complained about in my MP3 downloads, but it's not as obvious on the GBA.

I didn't realize the final boss theme was also used at the beginning when Pike and Jester fight, granted it doesn't last long before Jester gets a sword-arm through his chest.

There was also a bit a dialogue at the beginning that comes across as amusing/ironic when you know Ivy's secret.

Wow, the first boss was even worse than I remember it. You can beat it by standing in one spot towards the bottom of the arena, then waiting for it to come to you. Beat it on my first try.

The second boss (which was actually two bosses) was annoying, but I also feel kind of stupid for not "getting" its pattern sooner.



 

Flying Omelette
Posts: 20426
(06/22/09 11:01 PM)
     
http://sweetbee.flyingomelette.com/rygar5.html

There's another way to beat Eruga. If you keep bouncing on his head, he'll turn around and walk towards the back wall. If you lead him far enough, he'll get stuck in the wall and be unable to turn around. Then you can just attack him from behind without getting hit at all.



 

TaroSH      
Posts: 2810
(06/23/09 5:00 PM)

Hai yai, these Slimer cartoons are so bad I'm half-tempted to just skip them and watch some season one commentaries to cleanse my palette. But if I made it through Blackstar, I can make it through this.



 

TaroSH      
Posts: 2810
(06/23/09 11:08 PM)
     
In CIMA I beat Farlay. I could have sworn he came later, or at least you had Rick (the magician) by the time you fought him.

Man, I remembered Genox very well, Falcken mostly, Elvira though I didn't remember her name, and Pike though again I remembered the character but not the name, but I totally forgot Sawma. To give you an idea of just how badly I forgot that one, I was going through the soundtrack and saw "Battle with Sawma" I pictured Sawma as a red-haired woman. Sawma is a male berserker with a missing eye.



 

da dick      
Posts: 2325
(06/24/09 11:11 AM)
     
children of dune:
rewatched it. more grey and brown/orange than i remembered. it would have had a lot more silver than orange if it stuck to the novel a little bit more. the first two times i watched this, i went away feeling the acting was really as wooden as the reviewers described it. but i'm guessing it has more to do with the script than the ability of the actors. sci fi movies/shows usually came with plots and dialogue which are very much contrived or inaccessible to people not familiar with the source material. anyways, what i wanted to say was that the scene in which leto ii reunites with his father in the desert, is very much emotional pornography to me. almost brought tears to me minces. didn't expect that from a mini-series with such dry(i'd like to say "pun fully intended" here but it's not) dialogue. never felt this way,the first two times i watched it. must have been trying too hard to compare this to the novels.

this makes me wonder... if i ever rewatch LotR, would i feel an overwhelming desire to google up nazi gay porn involving midgets?!? i will avoid rewatching LotR. thank frank herbert and john harrison, for giving me such unexpected foresight.



 

greybob
Posts: 1001
(06/24/09 4:24 PM)
     
The Peter Jackson trilogy, or the Bakshi abomination?



 

TaroSH      
Posts: 2810
(06/24/09 5:26 PM)
     
In CIMA I got Phillis and Rick back, and beat a pair of the small dragon heads from the big dragon battle and a palette swap of one of the second boss enemies.

There was one puzzle that kind of pissed me off because of the mechanics of guiding people around, in that you can't switch parties if one is split up, and had to rearrange my parties twice trying to get the right combination. I ended up putting Vanrose, Shelly, and the priest into their own parties, then put the nurse, Hally, and Emmy into the last, then was finally able to activate the switches as I needed to to get everyone through.

The characters aren't quite as amazing as I remembered them, but they're still enjoyable. Okay, I want to backslap Ark every time he start talking about selflessly protecting everyone, but unlike Avin he can at least talk about something else (besides his subconsious desire to bone his sister) and at those times he's a pretty likeable character. Vanrose is still great, Rick's fear is a little forced at first but I know his end result is where he truly shines. And there's been some lines that made me laugh out loud. I rememered there was a time when Ark and Ivy start fighting and Vanrose comments on how fucked they all are, but I had forgotten Shelly joined in on it.



 

CLOUDBOND007
Posts: 12012
(06/24/09 10:54 PM)
     
I've wanted to work on something this week, but I guess I just don't have the energy for videogames after working, anymore. Maybe it's because I'm just not that compelled by what I'm playing. I like Mario 64 and all, but it just doesn't capture my attention the way Mario RPG (and even Scarface to an extent) did.

Mother 3 seemed like it could be interesting, but I just don't enjoy gaming in front of the computer that much.

I guess I'm in one of those moods where there really isn't ANYTHING that I enjoy doing. I come home, eat dinner, browse online/watch some TV, and try to watch Conan before falling asleep (which I succeed at about half the time).



 

greybob
Posts: 1001
(06/24/09 11:11 PM)
     
You need lots of sugar. Buy a box of those giant Pixi Stix.

I'm back to Goldeneye now. I'm not as out of practice as I thought I would be. Well, I'm still stuck on Jungle, but still.



 

Gray leader rules
Posts: 129
(06/25/09 4:16 PM)
     
Played some Garou: Mark of the Wolves online, connections are all over the place. I've had a few matches with no lag but also had some where it got so bad the game froze for a couple of seconds every now and then. At least people don't drop whenever they are about to lose like in Street Fighter though! So far I've mainly been using Terry.



 

TaroSH      
Posts: 2810
(06/25/09 8:44 PM)
     
Hooray, I've only got two more Slimer! cartoons left, and one of the sub-stories on the last one is a rehash, so I don't have to watch the whole episode!

In CIMA I beat Falcken and Sawma. No wonder I forgot Sawma, he's easily the least interesting CIMA in the game. He doesn't show up until almost halfway through the game, he doesn't create any interesting bosses (he spawns three altogether, two are just palette swaps of earlier bosses, and the fight with him in the form of a giant samurai is underwhelming), he has no personality, and has no impact on the plot. He's just there to add an extra creator for the bosses and deliver the keyword "Singularity" to the characters, except this doesn't affect the player because they already heard it in the game's intro and he doesn't add anything to it and it could have been dropped by one of the other three CIMA anyway.

Incidentally, the game speaks of the "Crimson Nine" which are the nine most powerful CIMA. One of them is definitely Pike, and I'm guessing Genox, Elvira, Falcken, and Sawma are as well. So, who are the other four?



 

CLOUDBOND007
Posts: 12012
(06/26/09 4:56 PM)
     
About 56 stars in Mario 64. Cleared the standard stars in Hazy Maze Cave for the first time ever.

Summary:
Bob-omb Battlefield: 100% Clear
Whomp's Fortress: 100% Clear
Jolly Roger Bay: Need 100 Coin Star
Cool, Cool Mountain: 100% Clear
Big Boo's Haunt: 100% Clear
Hazy Maze Cave: Need 100 Coin Star
Lethal Lava Land: Need 100 Coin Star
Shifting Sand Land: Working on Star 3: "Inside the Pyramid"
Dire, Dire Docks: Up to Star 6: "Collect the Caps"
Tall, Tall Mountain: Up to Star 2: "Mystery of the Monkey Cage"



 

TaroSH      
Posts: 2810
(06/26/09 7:09 PM)
     
I beat CIMA. The final boss is still a puss.

I could have sworn there was this puzzle after you get everyone where you have to split everyone up onto a male and a female pressure switch, but I guess not.

So yeah, I still like it, but I wouldn't demand the head of somebody who didn't (as long as it was within reason, not something like "It sucks because Ark is a big Adol Christin knockoff").



 

CLOUDBOND007
Posts: 12012
(06/26/09 7:30 PM)

Wow, Snoman's land was abnormally easy. I got all the regular stars in what seemed like just a few minutes. I wonder if it was an earlier stage that got pushed back a bit so there wouldn't be two snow levels in close proximity.



 

TaroSH      
Posts: 2810
(06/26/09 11:38 PM)
     
I guess I didn't mention that I finally made it through the last of those mother-bleeping retarded Slimer cartoons yesterday. Now I'm going through the commentaries on episodes I care to and haven't already watched (i.e. any season one episode, Janine You've Changed)



 

CLOUDBOND007
Posts: 12012
(06/26/09 11:40 PM)
     
In some of those commentaries I watched, people would seem very uncomfortable and it made them difficult to watch.



 

TaroSH      
Posts: 2810
(06/26/09 11:42 PM)
     
Holy shit, I was skimming through the guide booklet and found out the guy who wrote "Buster the Ghost" was the guy who started the Ultraverse Prime arc with the polka-dotted military dictator (whom I misread as Keith Griffin, it's actually Keith Giffin).

I'm running into all kinds of interesting facts lately!

http://flyingomelettespalace.yuku.com/reply/118790/t/Total-nonsense.html#reply-118790



 

Flying Omelette
Posts: 20426
(06/27/09 6:44 AM)

CLOUDBOND007 wrote: In some of those commentaries I watched, people would seem very uncomfortable and it made them difficult to watch.

The best ones were the commentary for "Egon on the Rampage" (it had Maurice LaMarche, Laura Summer, and the writer of that episode, and they were all very enthusiastic about it), and the "Halloween Door", which had only JMS. The ones that had Kathryn Drennan ("Egon's Dragon"), the Hickey/McCoy duo, and Marsha Goodman (the voice director) were okay, too.

It was mostly just the first few that were like that.



 

da dick           
Posts: 2325
(06/27/09 10:27 AM)

The Peter Jackson trilogy

that one. the chicks on another board swell it's the best (at least in the fantasy category) homoerotica on flim EVAR!!!
everytime i went to the cinema to watch one of them, there's always teenage girls screaming when that prettyboy elf shows up.



 

CLOUDBOND007
Posts: 12012
(06/27/09 6:02 PM)
     
Mario 64: 70 stars. There are times when I really like this game and times when it's just a chore.



 

TaroSH      
Posts: 2810
(06/27/09 6:16 PM)

Flying Omelette wrote: The best ones were the commentary for "Egon on the Rampage" (it had Maurice LaMarche, Laura Summer, and the writer of that episode, and they were all very enthusiastic about it), and the "Halloween Door", which had only JMS. The ones that had Kathryn Drennan ("Egon's Dragon"), the Hickey/McCoy duo, and Marsha Goodman (the voice director) were okay, too.

It was mostly just the first few that were like that.

The ones with the British magazine guy weren't bad, either.

I didn't watch the ones for Ghosts R Us, Slimer, Come Home, or Adventures in Slime and Space because I didn't care about the episodes and/or the people commenting on them. I did watch:

Take Two*
Collect Call of Cathulhu
Egon on the Rampage*
Scaring of the Green
Cabinet of Calamari
The Devil to Pay
Egon's Dragon
Halloween Door*
Janine, You've Changed

*I watched these ones earlier, usually right after I watched the episode.

I also watched the pilot and interviews with JMS (I can't spell his last name) and Maurice LaMarche.

On the commentaries and interviews, they seemed to be dodging the subject of Lorenzo Music as Garfield. When Marsha Goodman was talking about the switch to Dave Coulier, she said Bill Murray complained that Peter didn't sound like him, but wasn't the actual complaint that he sounded like Garfield?

So I guess it's time to finally to put this away. I've been left with an urge to rewatch Garfield & Friends, but sitting through another 120 episode cartoon so shortly after Ghostbusters is a bit overwhelming.

And thanks again, Seabu, for the set!



 

Flying Omelette      
Posts: 20426
(06/27/09 6:26 PM)

I didn't watch the ones for Ghosts R Us

The only thing about that one is that Len Janson makes some really hilarious out-of-nowhere comments.



 

CLOUDBOND007
Posts: 12012
(06/27/09 7:58 PM)
     
Sure thing, glad you got more out of it than I did.

I just beat Mario 64 with 70 stars. I think all together, it took about 7 or 8 tries to beat Bowser. I like the games where they take Bowser more seriously as a villain as opposed to his bumbling persona usually seen in the RPG's. This wasn't too bad in that area.

I feel like something is wrong with this game in terms of atmosphere, but it's hard to put my finger on it. Maybe it's the feeling of almost nonstop isolation. Sunshine and Galaxy follow the same basic formula, but the worlds and the hub area feel more alive.

In any event, I need to take a break from this for a while.



 

TaroSH      
Posts: 2810
(06/27/09 9:16 PM)

I had also watched the commentary for Don't Forget the Motor City, but forgot about it when compiling that list above.

I decided it was time to finish Prince of Persia: Sands of Time, and all I got was a reminder of why I quit this game before. The platforming isn't bad, but the combat is shit.

You can beat maybe 3/4 of the enemies by jumping over and hitting them over and over. And then there's two enemies in blue armor that hit you when you try to do that, but most of the time you can just stab them with the Dagger of Time to freeze them and hit them twice to insta-kill them. Sometimes this doesn't work, and then it's just button mashing. There's maybe six common enemies in the game (a little fat guy, a harem woman, a God of War SAB with a chain, a red guard, a blue guard, and a blue swordsman), and whenever you get into a fight you have to fight wave after wave after WAVE of the same fucking enemies, and I'm just sitting there hoping this will be the last wave, but no, I have to button mash my way through another (I almost gave up on this game with the boss fight with the Prince's father for this reason). You also can't put any room between you and the enemies because they teleport right back into your face. The game also has a bit of Record of Lodoss War Syndrome, and the fucking camera doesn't help either.

I was a bit surprised when I loaded up the game and was 55% through it (I didn't think I was even halfway through yet), and I think my percentage when I gave up for the time being was almost 70%.



 

CLOUDBOND007
Posts: 12014
(06/27/09 9:46 PM)

I just beat Star Fox 64. Path was something like: Corneria, Asteroid Field, Fortuna, Solar, Macbeth, Area 6, Venom. I know I got the harder version of Venom because I had to fight Star Wolf and two forms of Andross. Final score was 1007. It was enjoyable, I have a soft spot for this game.



 

da dick      
Posts: 2325
(06/28/09 10:17 AM)
     
front mission:
wtf. bsnes had some unknown error and had to close. that never happened before. i blame the front mission rom and bad translation hacking. another hour of gameplay wasted even though i regularly saved. i think i liked this game better when i was just bored with it.

anyways i started a new game even though (i think) i'm not half way through the game. i was reading some comments on FM's gamefaqs board, and playing with a small team of 3 in all missions sounded like a fun idea. so i did that the half-baked way. i used the 1st 3 pilots/mecs to do most of the fighting AND SURVIVE, while i send the other teammates to their doom with minimal weapons, to soften up the enemies and make them waste their missiles on those cannon fodder. it's a waste of money but i can easily earn money in the colloseum after the 3rd mission.

bah. i still miss faselei, even though that other mec game was dumb enough to allow me to headbutt the char-clone/final boss to death. maybe i just loved my underdog zaku-clone too much. there really should be an alternative ending to char's revenge, where ray would headbutt char to death just to show how much more manly he was, and gundamium metal is always superior to imperial elitist tech... something like that.

hey, tweeter!!! can you headbutt enemies to death in gundam dynasty warriors?!?



 

CLOUDBOND007
Posts: 12014
(06/28/09 3:10 PM)
     
Went through SF64 again, this time did all the hard courses.



 

CLOUDBOND007
Posts: 12014
(06/28/09 7:34 PM)
     
Well, I guess I'm going to continue to work on Mario 64 now. I'm up to 74 stars. I'm now kind of curious to give the DS version another try, but I want to do as much as I can with the original, first.

I REALLY don't like Wet-Dry World.

Edit: Make that 78 stars, now.



 

TaroSH           
Posts: 2810
(06/28/09 8:16 PM)
     
I "beat" Venture (not to be confused with Adventure) on the Atari 2600. By "beat" I mean "played it until it looped back to the first screen"

As an Atari 2600 adventure game it was passable.



 

Crawl and 1OOO
Posts: 14998
(06/28/09 11:03 PM)
     
What's so bad about Wet-Dry World?



 

TaroSH           
Posts: 2810
(06/28/09 11:24 PM)
     
I imagine it's to him what Rusty Bucket Bay is to me.

I'm not that wild about Wet-Dry World myself. The hidden village is kind of neat, but overall I find it small, uninteresting, and maybe even slightly annoying.



 

Bomberguy221
Posts: 2121
(06/29/09 3:00 AM)
     
I remember Wet-Dry World was annoying to me, too. Lowering the water level at times seemed pointless.

Legend of Zelda: Phantom Hourglass - I have been collecting ship parts and doing other miscellaneous chores. I've almost got the "Bell" set (still need hull), and am close to getting a couple of others. I also need 4 hearts.



 

TWEETER911      
Posts: 5096
(06/29/09 3:42 AM)
     
In "OH YEAH! FF7" I'm about to go into Nibelheim. The battle with (plot spoiler guy) was very disappointing. I wasn't expecting some lame centaur thing to show up.

I got Dynasty Warrior 6 Empire. I've never played and Empires version. This game allows you to create your own characters, and it has Meng Huo. Yay? Yay.

I've completed the first 3 scenarios. In the Yellow Turban one, I played as a created female character, and it started me off in Yuan Shu's land (just where I wanted to be actually!). I quickly joined Yuan Shu, and by around 200 AD I had taken over the land. I kept stalling some advancements to unlock items in the game. In the Guan Du Scenario, I played as a ruler, Meng Huo. I like what they've done with him, his moves are completely powerful and insane. In the Chi Bi Scenario, I played as Zhou Yu in Wu under Sun Quan mostly. I had become friends with Ling Tong and a different male created character, and sometimes I switched between them. Zhou Yu's wife, Xiao Qiao, kept backing my policy choices when Sun Quan and/or another officer (usually Taischi Ci or Guan Hai!?) disagreed, so its like I had a free pass on making choices due to the extra support and forcing Sun Quan to change his mind.


...And I'm now playing the "3 Kingdoms" Scenario as Cao Cao. Shu doesn't have much land left. I captured Zhao Yun, and Guan Yu defected to me. GUAN YU. DEFECTING TO CAO CAO. This game is insane. I'm hoping I can somehow get lucky and capture Sun Quan in my first battle with him. Capturing a ruler gives you their entire set of land. This would quickly put an end to things, but capturing is rare and random, moreso for rulers. This leaves the "Land in Chaos" scenario after this one. I'm going to likely do a created character run, and eventually stage a coup against a ruler for that and take over their kingdom.



 

CLOUDBOND007
Posts: 12014
(06/30/09 5:28 PM)
     
I got 80-something stars in Mario 64, but now I'm probably going to end up switching to the DS version. I also got a few shines in Mario Sunshine. There are definitely things to like about this game. Control seems a little tighter, even though the long jump is unfortunately missing. You have to babysit the camera a little, but at least you can move it very precisely. The tropical setting is inviting, it just needed to be broken up occasionally with something else. The traditional platforming sequences are really excellent and it seemed like Super Mario Galaxy was somewhat inspired by them.



 

CLOUDBOND007      
Posts: 12014
(06/30/09 5:52 PM)
     
I forgot you start the DS version of Mario 64 with 3D Yoshi AKA the Bulbous Fuck.



 

Crawl and 1OOO
Posts: 14998
(06/30/09 5:55 PM)

CLOUDBOND007 wrote: even though the long jump is unfortunately missing.

You mean the "hold Z" long jump? That's the only one I really gainfully used in Super Mario 64. The double / triple jump seemed like fluff.



 

Gray leader rules
Posts: 129
(06/30/09 5:56 PM)
     
I played a little more Garou online. I've started using Tizoc and ocassionally going back to Terry. Tizoc has a 360 degree + punch throw which I'd like to be able to pull off whenever but the d-pad really isn't cut out for that kind of thing.



 

CLOUDBOND007
Posts: 12014
(06/30/09 6:10 PM)
     
Yeah, no more hold Z long jump as far as I can tell. They added some other moves, but I don't remember how useful they are.



 

CLOUDBOND007
Posts: 12014
(06/30/09 6:47 PM)
     
I got 8 stars and unlocked Mario by fighting a new Goomba boss. Now to block the experience of playing as Yoshi out of my mind FOREVER.



 

Ragey0
Posts: 129
(07/01/09 6:21 AM)
     
I've been struggling to get back into the games I've made progress on - what's left of Super Mario 64 isn't too enticing, Link's Awakening has that dodgy emulator, Metroid Fusion is kinda eh, I'm stuck in Transformers, and so on and so forth.
I tried starting Haven: Call of the King again since it'd been over a year since I last touched it. Not the best of ideas because unskippable movie scenes. Ye gahds. I did at least finish the lava mines in record time, but I forgot just how clumsy and awkward the game is. I'd like to finish it sometime, though, just for the satisfaction of never having to look at it again.
Played an hour of Mega Man Legends, which actually runs better on my Xbox than it ever did on my PlayStation. Beat Tron and Bon Bonne, though I didn't do a good job of not allowing them to blow shit up (it's hard to aim when the R2 button is relocated to below the face buttons on the Xbox controller!).



 

TaroSH           
Posts: 2810
(07/01/09 7:38 PM)
     
Bionic Commando 360 - Did a bit of work on this a couple nights ago. I beat a boss fight with a helicopter. Now I'm going through another fissure, and Spencer got some ability to jump on a mechanical enemy and start tearing shit out of them. I tried this once on a flying aircraft, which went all crazy after I pulled a plate off it and when it exploded it was way out in the middle of nowhere and I died.

Sands of Time - I think I got past that section Seabu mentioned with the glitch that can prevent you from continuing, with the elevator switch. I also fudged my way through the room with the mirrors by exploiting a minor glitch (I really had no idea how you were supposed to get back down to the second floor from the third, and given how touchy it was to stand on a horizontal flagpole, I don't think I was supposed to do that)

I also started rewatching Garfield and Friends, but have skipped a couple episodes I remember being kind of dumb (the Banana Nose episode of US Acres). You know, every time an episode starts and I hear that "Friends are There" song, I keep picturing the Team Fortress 2 gang...

And today I spent more time than I'd like to admit dicking around with Amiga Forever. One thing that really sucks about this, though? Windows can't read Amiga discs, therefore you can't use any physical copies of the game you have and you have to download ADFs. Oh, there's the option to connect an Amiga to your PC and use Amiga Explorer to copy it to Windows, but if you have the Amiga why bother? Oh well, I paid $30 for the emulator so I might as well get the games for free, but that means my copy of Shadow of the Beast 3 is useless unless I decide to buy an actual Amiga. And it's been a pain in the ass getting some games since all the download sites have about five different copies of the games and many of them don't work (and I still haven't found working ADFs for Baal and Blood Money)



 

CLOUDBOND007
Posts: 12014
(07/01/09 8:32 PM)

Sands of Time - I think I got past that section Seabu mentioned with the glitch that can prevent you from continuing, with the elevator switch.

Wow, didn't I play that like five years ago? Did you remember me saying that or is it from a GPT?



 

Flying Omelette
Posts: 20426
(07/01/09 8:43 PM)

TaroSH wrote:

I also started rewatching Garfield and Friends, but have skipped a couple episodes I remember being kind of dumb (the Banana Nose episode of US Acres).

Isn't that the episode that had Roy singing "You're fat, you're pink, and worst of all, you stink"? That made me laugh hysterically the first time I saw it.



 

TaroSH      
Posts: 2810
(07/01/09 9:00 PM)
     
I don't think so. It's the one where Roy plays a joke on Orson and Wade, Lanolin calls Roy "Banana Nose" and everyone starts calling him "Banana nose", Roy runs away, and then everyone gets him back and it ends in a cheesy song about not picking on others for being different

One a side note, those motivational songs are wholly responsible for my bias against US Acres. The ones about the characters ("Wade, You're Afraid," "I'm a Legal Eagle") usually aren't too bad, but the "UR SPECIAL, KIDS" ones make me call for somebody's head.



 

TaroSH           
Posts: 2810
(07/01/09 9:09 PM)

CLOUDBOND007 wrote:

Wow, didn't I play that like five years ago? Did you remember me saying that or is it from a GPT?

I'm not sure where I read it. It might have been in a pseudo-review of yours or maybe post that was just a warning about that, but I know you said it.



 

greybob
Posts: 1001
(07/01/09 9:12 PM)
     
Bill Watterson has commented on US Acres...

Uh...Garfield is...(long pause)...consistent. [...] U.S. Acres, I think, is an abomination.



 

Flying Omelette
Posts: 20426
(07/01/09 9:23 PM)

TaroSH wrote: I don't think so. It's the one where Roy plays a joke on Orson and Wade, Lanolin calls Roy "Banana Nose" and everyone starts calling him "Banana nose", Roy runs away, and then everyone gets him back and it ends in a cheesy song about not picking on others for being different

Now that I think about it, I'm pretty sure the one I'm thinking of is the one where Orson fires Roy and gets Fred Duck to take his place, but Fred turns out to be even worse.



 

CLOUDBOND007      
Posts: 12014
(07/01/09 9:42 PM)
     
I remember talking about the glitch, because it led to me saying that I had dozens of save files, which led to Liontamer saying I was crazy or something. My feeling was, if you have unlimited storage (Xbox w/harddrive), use it. I just realized I actually still have my original Xbox. I never sold it when it was still worth anything. I could probably build a game collection for it pretty quickly since there aren't too many AAA titles for it in the first place and prices are probably rock bottom.

Although it is the Halo edition, so maybe somebody would still want the system.



 

TaroSH           
Posts: 2810
(07/01/09 10:13 PM)
     
WinUAE seems to work better than Amiga Forever (except you need the Kickstart files from AF to use WinUAE). For one thing, it loads some games AF gave an error message for. You can also pause it.



 

Crawl and 1OOO
Posts: 14998
(07/01/09 10:34 PM)

greybob wrote: Bill Watterson has commented on US Acres...

"Uh...Garfield is...(long pause)...consistent. [...] U.S. Acres, I think, is an abomination."

That was in reference to the strips. Though, who knows, maybe if he saw the cartoons, he'd apply the same assessment to those.



 

CLOUDBOND007
Posts: 12014
(07/01/09 10:52 PM)
     
I've got about 17 stars in Mario 64 DS. Got 100% on Bob-omb Battlefield. Mario Wings to the Sky seemed a lot harder with the d-pad controls, which are almost unbearable even for normal play. The 5 Silver Star collection felt kind of tacked on. It's basically the same thing as collecting red coins, but easier.

The first time you fight the King Bomb guy, you're controlling Yoshi, and instead of throwing the boss, you're using the little bombs he throws at you against him, either by having Yoshi spit them out or just by letting the bombs chase you while you stay near the boss. You fight him again later in the traditional way for another star. They removed the star you get from reaching the island in the sky.

You don't actually get the Wing Cap until a little later, and you need to have Mario unlocked, too, because all you're really unlocking is the Red Blocks themselves, which have different items for each character. Only Mario can fly, only Wario can be metal, etc.

I noticed in Jolly Roger Bay, you only have to open one chest to raise the sunken ship. There are still multiple chests in the cave, though.

---

I did get some more Shines in Sunshine yesterday, but I forget the exact total. I know in the first level, I'm up to the rematch with Petey the Piranha. Then I started the next level where you fight a giant Blooper. You basically spray water in its face to make it attack you, then slowly "tear its arms off one at a time. Then after the arm comes off, it flops around wildly for a while and disappears. The whole fight seems ridiculously cruel. All it did was pollute the water a bit.

Yeah, I'm exaggerating a little, but the 1:50 mark of this video shows the battle.

http://www.youtube.com/watch?v=IJpevYr-I7k



 

greybob
Posts: 1001
(07/01/09 11:03 PM)
     
I'm trying to write a BoF2 review, but I'm having some writer's block. I know what I want to say about it, but I can't think of an introduction that segues well into that. Ho hum.

I had some yellow matter custard. Thankfully, it wasn't dripping from a dead dog's eye.



 

TaroSH      
Posts: 2810
(07/01/09 11:54 PM)

Flying Omelette wrote: Now that I think about it, I'm pretty sure the one I'm thinking of is the one where Orson fires Roy and gets Fred Duck to take his place, but Fred turns out to be even worse.

Yeah, that was it, which just happened to be the next one I watched. It was called "The Impractical Joker"



 

TaroSH      
Posts: 2810
(07/02/09 1:39 AM)
     
I guess another point in WinUAE's favor is it runs Menace properly. On Amiga Forever, the mothership that launches your ship at the beginning is all messed up, and Level 2 was an unplayable, glitched out mess. Unfortunately, Menace kind of sucks. The biggest problem is the way the ship moves. It's like the ship moves on an X-like plane rather than a +-like one, so if you want to go right it has to zigzag northeast-southeast-northeast-southeast.

EDIT: Well that's interesting, Menace wasn't responding to my USB controller before...



 

TaroSH      
Posts: 2810
(07/02/09 11:37 PM)
     
So, I spent the morning downloading a bunch of Amiga games.

The USB controller makes Menace about 10x as playable. Unfortunately, it's still a boring, uninspired shooter and doesn't look half as good as Agony. Also, it seems like the same song plays for the entire game.

I watched somebody play Shadow of the Beast on YouTube a while back, and it looked like one of the most boring games ever, except for the part where your goatman straps on a jetpack and flies through an underground corridor, which was totally out of place in a game that moody. Well, when you actually play it you find it's more irritating than boring. But it IS pretty. I'd like to think the people behind it had their hearts in the right places, but their brains were somewhere off on the dark side of Pluto.

Holy cow there's a lot of Dizzy games for the Amiga. Fantastic Dizzy, Fantastic Dizzy 2, Spellbound Dizzy, Magicland Dizzy, Crystal Kingdom Dizzy, the list goes on. I tried out Bubble Dizzy and Fantasy World Dizzy, and they're actually kind of interesting.



 

TWEETER911      
Posts: 5096
(07/03/09 3:28 AM)
     
Beat ZACK OH YEAH THE GAME.


Cloud is just a poor man's Zack. I really did not think I would like this as much as I did.

Also, Zack's first line in the game:
OH YEAH. Sadly it is not his last as well.



 

TaroSH      
Posts: 2810
(07/03/09 6:14 PM)
     
Sands of Time - The prince got caught in a collapsing bridge and took his shirt off because he got hit in the back by a rock. Seriously, I could understand why he took the sleeves off - they were already falling off and were just getting in his way - but now I'm half expecting the game to come up with an excuse to take his pants off.

After some platforming I fought the most irritating battle since the prince's father. I probably had to defeat thirty of the same two enemies. Also, Farah could not grasp the concept of "GET THE FUCK AWAY FROM THE ENEMIES" and I think she died more times in that fight than I did. I think combat in this game would have been more acceptable if they had just scrapped the part about stabbing the downed enemy with the Dagger to retreive their sand to finish them off or else they get back up indefinitely, and just had them die after you slapped them around a bit.

I think I'm about 85% through the game now.



 

da dick      
Posts: 2325
(07/04/09 2:10 AM)
     
front mission:
accidentally saved over my 1st game which is at that town where i can buy the heavy and slow "frost" mec parts. i want my saved states back.

in the other game i forgot to go back to town to resupply before going into the "hell's wall" mission. that also means i didn't get to save before i got whacked. another hour of game wasted. don't think i can take down those guys with only 3 mecs anyway. way too many missilers. guess i'll have to stick to my half-baked method for training up the elite 3... using lots of unarmed(not incl. punches) bait.



 

Bomberguy221
Posts: 2121
(07/04/09 6:24 AM)
     
Phantom Hourglass - I'm finding treasure chests in areas I had almost sworn were clear. The good news is that a lot of the Courage/Power/Wisdom gems might be more easily found (just need a couple more Courage and then I'll have a fully-powered fairy). The bad news is that everywhere is suspect now, so I have an entire ocean (thankfully not as big as Wind Waker's) to search.



 

CLOUDBOND007
Posts: 12017
(07/04/09 9:58 AM)
     
Got a couple more Shines in Sunshine. I was reading about the game a little bit to remind myself of what some of the other levels were like, and I think the repetition was a big part of why the game wasn't well received. It sounds like you have 2 red coin shines for every world, every world has a bunch of blue coins to find, then when you do those linear type stages, you have to go back and do them again but now with a time limit. It seems to be compensating for the fact that they didn't really finish the game properly and needed to add more stuff to fill out the existing levels.

I don't really understand what went wrong. It seems like somebody took a look at GameCube sales and panicked and said Sunshine has to be released by so and so date OR ELSE. 64 and Galaxy just feel so deep and so polished in comparison.

I do still enjoy Sunshine, and I have a much easier time with it than I used to. 3D platformers have historically been very difficult for me to progress in, but playing and completing Mario Galaxy and Banjo Kazooie recently seemed to start a turnaround. And having worked on Mario Galaxy and then replaying Mario 64 specifically, the more advanced techniques are just so much easier, and I don't have that much trouble navigating. I used to feel kind of lost in these kinds of 3d environments.



 

Crawl and 1OOO
Posts: 14998
(07/04/09 1:25 PM)
     
I think there are quite a few problems with Super Mario Sunshine.

To continue your thought about the repetition, the Baby Bowser / evil Mario stuff was horrible, and you had to do it over and over.

But I think maybe the biggest problem with the game is they didn't even know they wanted it to be. Part of it was a Super Mario 64 style 3D platformer. Some of it was 3D platformer, but it seemed like they were trying to take more influence from the older 2D games than SM64 did (this could have been a good thing, imo).

And parts of the game were like games even more modern than SM64, where every activity has to be some totally different thing that doesn't fit into a larger framework. Like in Metal Gear Solid, rappelling is different than using the sniper rifle is different than hand-to-hand combat with Liquid Snake is different than driving the jeep at the end is different than ... It seems to me like games like that are really just a collection of similarly themed minigames.

In Super Mario Galaxy, there was that weird hotel thing, the part where you have to be thrown (that really had nothing to do with anything else...), the roller coaster ride... Instead of doing one thing and doing it well, it did a lot of things badly.



 

greybob      
Posts: 1002
(07/04/09 3:57 PM)
     
Another thing wrong with Sunshine is the fact that the only Shines you need to collect to finish the game normally are the main shines from every level. So, if you decide to collect any of the others (from blue coins, 100 coins, hidden) then you might as well go all or nothing. The problem there is, getting every shine in the game is really annoying!

Noki Bay is my least favorite level in Sunshine. Good luck when you get to that one.



 

TaroSH      
Posts: 2810
(07/04/09 4:06 PM)
     
My least favorite was the fucking hotel.

Now, some of my least favorite shines include playing dentist to the giant eel (which is in Noki Bay), the slot-machine boo boss, the islanders slinging you around, and the final boss.



 

Ragey0      
Posts: 129
(07/04/09 4:24 PM)
     
Played another two hours of Mega Man Legends; I beat Teisel, got the yellow refractor and did the boat battle, so now I think I'm just outside the dungeon I was in during the last time I played the PlayStation version. I've got the jump upgrade and the helmet, all I need are the speed shoes and I'll be a happy bunny.

I admit I sometimes think of replaying Super Mario Sunshine from the start again, but what always turns me off are the ludicrously long, boring and unskippable opening movie scene (my brother thinks it's just plain weird for a Mario game to begin with a court scene), and how progressing to a new level doesn't have the same buzz of excitement as in 64 or Galaxy. Oh, hey, another tropical themed level. I quite liked the harbour level, but a few felt like they had no true style or flair - what was the point of Gelato Beach, seriously?



 

greybob      
Posts: 1002
(07/04/09 4:34 PM)

Ragey0 wrote: what was the point of Gelato Beach, seriously?

To push a giant watermelon around?



 

TaroSH      
Posts: 2810
(07/04/09 5:25 PM)
     
Well I'm finally in the last hour of Sands of Time, where you lose the Dagger of Time and are given an enchanted sword that dispels the sand creatures instantly. Combat is cleaned up quite nicely, but now platforming is a bit of a bitch when the cinematic camera angles leave you not knowing where the hell you're supposed to go, and if you die you have to repeat everything that came before it.

Also, whoever came up with that repeating door maze where the prince and Farah constantly exchange "WHERE ARE YOU?" "I'M RIGHT HERE!" "FAAARAAAAH!" "IT'S BEAUTIFUL, ISN'T IT?" "I CAN'T SEE YOU!" "LET'S TAKE A BATH TOGETHER!" needs to be hung up by his toes and used as a pinata.



 

TaroSH      
Posts: 2810
(07/04/09 6:20 PM)
     
I beat Sands of Time.

Holy crap, Cloud and Facility both made it clear the final boss was pathetic, but I wasn't expecting him to be THAT pathetic. Not only did I beat him on my first try, he didn't even get a single hit on me.



 

greybob
Posts: 1002
(07/04/09 6:29 PM)
     
More or less pathetic than the final boss of Fable 2?



 

TaroSH      
Posts: 2810
(07/04/09 6:45 PM)
     
The only thing that could be more pathetic than Fable 2's final boss is a one that commits seppuku when you enter the room. The Vizier at least tries to fight you, while Lucien just stands there waiting for you to dispel his shield and shoot him in the face. And you could theoretically lose to the Vizier, but you'd have to let him kill you. Unless Lucien does something I'm not aware of, say, shoots you for being such an indecisive moron if you stand there and do nothing for an hour, Fable 2's final boss is literally impossible to lose to.

Incidentally, I just remembered Killer7's final boss also stands there and waits for you to shoot him in the face.



 

CLOUDBOND007
Posts: 12017
(07/04/09 11:15 PM)

Another thing wrong with Sunshine is the fact that the only Shines you need to collect to finish the game normally are the main shines from every level.

Somebody said you have to play each level far enough to get to chasing shadow Mario, which at least in the case of the Bianco Hills, is the 7th star of 8. The 8th star is just another red coin one, this time over the lake instead of over the village.

I guess I was mistaken about another thing... replaying those linear stages (with time limit and red coin search) is not part of the main 8 shines in a level, I guess they're just to get you closer to 120.

the ludicrously long, boring and unskippable opening movie scene

It was pretty bad, but I don't know if I'd call it ludicrously long. It was kind of worth watching just because of how ultra ditzy they made Peach and how bad the voice acting was for the toads in particular.

--

My current progress:

Bianco Hills: 8 Shines.

Ricco Harbor: 5 Shines, currently stuck on Surfin for Red Coins. Not only is it hard to control, as well as timed, but if you bump into anything you get thrown out of the level completely, and might possibly lose a life.

Gelato Beach: 2 Shines. Started this because of the prevously mentioned annoyance.

In Mario 64 DS, I've unlocked all the characters and I'm up over 30 stars. Also beat Bowser in the Fire Sea.



 

Crawl and 1OOO
Posts: 14998
(07/04/09 11:51 PM)
     
http://flyingomelettespalace.yuku.com/topic/2855

I thought it was ludicrously long. It's a 3D platformer, but the opening is about 10 minutes. You can play through the opening of Final Fantasy 4 (up to the part where you leave Baron Castle and prepare to go to the cave of mist) in about the same amount of time.

And there's no reason they needed to have an opening like that at all. It's not like the story is some compelling part of the game.



 

CLOUDBOND007
Posts: 12017
(07/05/09 1:42 AM)
     
Okay, I stand corrected. I only remembered it being a few minutes.



 

Crawl and 1OOO
Posts: 14998
(07/05/09 8:07 AM)
     
Also, they didn't even bother having any jokes or anything that could have made it entertaining.



 

Ragey0
Posts: 129
(07/05/09 1:30 PM)
     
Yeah, the Sunshine intro was just incredibly lifeless and dry (rather ironic given the watery beach theme hur hur hur). The intros to the Mario sports games (http://www.youtube.com/watch?v=09oe9AFmVc0) have no dialogue but the animation is so much more lively, the exaggerated antics are humourous enough on their own, and they only last a fraction of the time Sunshine takes to finish its introductory period. Of course, the intros to those games never feature a plot more complex than "Wario and Waluigi are cheating little jerks", but I'm sure the plot to Sunshine could have just as easy been conveyed in expressions and movement than sitting around listening to the judge yak on for three minutes.
I think my complaint really lies in how your freedom's really delayed in the game. In 64, after the unskippable movie scene that's mercifully short and mostly there to say "look at what we can do in 3D, guys!" the first level is all you need to get used to the basic controls, and then it doesn't take long to get access to the other three starting levels. Sunshine is not quite so apt.
(Nag, nag, nag!)

Conquered the Jyun Lake ruins, though I had a fair bit of trouble since every enemy generally has an attack that takes off over a third of your life bar (I haven't bought the second armour upgrade yet), so I ran out of my special weapon's ammo quickly and had no means of refilling it without simply leaving. The boss was a bit of a hassle since it alternates rather crazily between slow marching and a fast leap, not to mention how emulation glitches would render its shockwave invisible (and considering it could take me down to one bar of health, that's not good). I've officially gotten further in the game than I ever have before!



 

CLOUDBOND007
Posts: 12017
(07/05/09 3:20 PM)
     
Up over 40 stars in Mario 64 DS. If I haven't said it already, I don't really care for the castle as the main hub. Except for the dopey townspeople, I definitely prefer the town hub in Sunshine.

I'm currently working on a number of levels at once, mainly Lethal Lava Land, the desert, and the first snow level. Sometimes the names of the levels just completely leave my mind and I don't feel like looking them up again. I've had to switch characters a few times to get various stars. It's usually just because the powers are spread out now, and if I need to use the vanish power, I need Luigi, and if I need to be metal, I need Wario.

Eye to Eye in the secret room was made a lot easier. You have a lot more time to get to the top floor before the vanish power runs out, and the powerup itself is much easier to access.

In addition to that one 5 Silver Star mission I did, I've seen several areas that had star switches, where you hit the switch, and a star will appear somewhere else in the level for a short time, and you have to get to it as fast as possible. This seems to be the bulk of the new content. It would have been nicer if they designed the new stars to fit more seamlessly into the game and be more creative.

In Sunshine, I did the caterpillar boss and the sand bird flight shines, and now I'm on the race shine. Sometimes the camera can be dopey, and not all of the water pumps are the easiest to use, but I still feel that I have more precise control of Mario in this game than in either version of Mario 64.

Holy crap, Cloud and Facility both made it clear the final boss was pathetic, but I wasn't expecting him to be THAT pathetic.

Remember, if I make a comment that a boss is too easy, you know it has to be seriously fucked up.



 

btizubayer
Posts: 237
(07/05/09 4:15 PM)
     
I couldn't finish Sunshine.

I think I have the progress saved but I'm not exactly sure where I left off.

I was trying not to compare the game to anything else while I was playing it.
For whatever reason, the game never got more interesting to me as I gathered "sprites"

The reason why I quit playing the game was because of the newfangled difficulty of becoming a victim of random camera angle sabotage.
+ still pisses me off thinking about how many times I would gain momentum in the direction needed to complete a successful jump just to have the camera angle ruin my efforts...

thinking back, I remember noticing a name in the game somewhere that I had associated with the bad camera angle mechanics...?

gonna go edit more nes music now.



 

CLOUDBOND007
Posts: 12017
(07/05/09 4:23 PM)
     
The best way to gain height in Sunshine IMO is what I think is reffered to as the U Turn jump where you run one direction, then quickly move the opposite direction and press A. It's super easy to pull off in this game, and combining that with the hover nozzle and if needed, a wall kick, I haven't needed to use the triple jump or the rocket nozzle so far.



 

TaroSH      
Posts: 2810
(07/05/09 4:46 PM)
     
I don't know about the Triple Jump, but use of the Rocket Nozzle is required to beat the game.

By the way, I just remembered another stupid thing about Mario Sunshine. The 8th star for the port level requires Yoshi, but if you didn't unlock the Yoshis from the amusement park level later in the game the Yoshi egg won't show up and all you can do if you select that star is run around the level like an asshole ('course, even when I did get Yoshi I never bothered to get that star).



 

Bomberguy221      
Posts: 2121
(07/06/09 3:34 AM)
     
Phantom Hourglass - Found a Power Gem. It was in a treasure chest in a dungeon, and it wasn't even hidden or anything! It was just in a corner of the room I hadn't looked before. According to the little Gossip Stone knock-offs, I've found all of the chests in that particular dungeon. I need 1 more Power Gem to fully charge that particular fairy. I also got the bigger bomb bag from the cannon game on Wayfarer Island.



 

TaroSH           
Posts: 2810
(07/06/09 8:04 PM)
     
Impressions on C64 Forever:

Mamma mia, the load times are bad. It takes about five minutes to load up Fantasy World Dizzy. Granted, it seems to load up the entire game at once and if you Game Over, but that's still pretty bad. Also, Amiga Forever makes these clicking and whirring sounds that imitate the sounds of an actual Amiga to tell you a game is actually loading (although WinUAE doesn't. You just have to sit back and trust the emulator). The first time I tried to load up FWD all I got was a flashing border around a blue rectangle and thought the ROM was bad, but I guess that's the loading indicator.

Alternately, I could just play Fantasy World Dizzy on Amiga Forever/WinUAE, where I get faster loading times, better graphics, less confusing controls, and a little safari hat on Dizzy.



 

greybob
Posts: 1002
(07/06/09 9:50 PM)
     
I'm this close to beating Jungle on GE007. I don't know why that level is giving me so much trouble.

Also beat Runway on Secret Agent and Dam on 00 Agent. By this rate, I should be done with this game in about a year or so. :P

I haven't been playing alot of games recently. I've been feeling kind of eh. I've been watching Futurama Seasons 2 and 3. Season 2 has some of my favorite episodes. I'm on the first disc of Season 3 now.



 

CLOUDBOND007
Posts: 12017
(07/06/09 10:08 PM)
     
Wait until you get to Control Center on 00 Agent. It still amazes me that I ever cleared that level.

In Sunshine:

Bianco Hills: 8 Shines.
Ricco Harbor: 7 Shines, beat that Red Coin one I was having trouble with. Need to unlock Yoshi to proceed.
Gelato Beach: 7 Shines, working on the Watermelon one.

Ready to start Pinna Park.

Edit: Got 4 shines in Pinna Park so far. Wow, I'm actually enjoying this a lot so far. I know Yoshi is getting introduced, so that'll probably put a damper on things. And then the stupid hotel later on.

I love how when Bowser Jr. refers to Peach as his mother, she seems to consider that it might be a possibility. "I'm your Mom?"



 

TaroSH      
Posts: 2810
(07/07/09 1:09 AM)
     
By the way, to clarify some confusion from earlier:

Yes, you only need to collect the first 7 shines from each of the seven worlds. And that 7th shine for each level is chasing Evil Mario/Baby Bowser. So, the minimum shines you can have when you beat the game is 50 (49 from the worlds, one for beating Bowser).

For what it's worth, I had around 70 when I beat the game.



 

Bomberguy221      
Posts: 2121
(07/07/09 2:10 AM)
     
50 doesn't even light up the beach. That's surprising.

Phantom Hourglass - explored the fire temple and pulled out a Wisdom gem and a white pearl necklace. The former was very well hidden and required a shot in the dark (literally), the latter I feel bad for missing because the answer was so obvious. I still need 3 Wisdom, 2 Courage and 1 Power gems.

I also got a stone hull, meaning once I get the stone-themed guardrail, I'll have a complete set. Of course, I'm keeping my gold hull and handrail until then - I get 7 hearts this way and only 6 when I trade out the hull. The stone hull pushed me over the top for Beedle's discount, so now I get a 40% discount and never have to worry about his "compliment" BS again.



 

CLOUDBOND007
Posts: 12017
(07/07/09 6:05 PM)
     
I've got 7 shines in Pinna Park, and 2 in Sirena Beach AKA the Hotel.



 

Ragey0
Posts: 129
(07/10/09 9:26 AM)
     
More progress in Mega Man Legends; I can't remember if I conquered one sub-gate or two, but I just finished the last encounter with the Bonne family. Apparently I'm not far from the ending!



 

Strawberry Eggs
Posts: 46
(07/10/09 9:58 AM)
     
I have beaten Tales of Symphonia: Dawn of the New World about a month ago. I nearly sobbed at the ending, until I saw what made the good ending good. Lord, I'm such a sap.

To be honest, saying this game exceeded by expectation would be stupid, not because it didn't exceed them, but because I kept my expectations rather low. Since most direct sequels of this nature tend to be sub-par at best, I didn't want to get my hopes up. I figured I'd just enjoy it for what it was. Though this is a direct sequel, I was quite impressed with how much effort went into this game. The original is still better, but I enjoyed Dawn of the New World almost as much as I enjoyed Tales of Symphonia.

I also started and beaten Disgaea DS. Pretty good game, though I really didn't like how much grinding I had to do in that. I'm know for leveling up my characters to insanely high levels, but I'm also used to tactics RPGs where everyone who damaged an enemy gets EXP, with the one who lands the killing blow getting the most EXP. In this game, only the one landing the killing blow gets the EXP. Still, I enjoyed.

I have also begun playing Baten Kaitos Origins. Though so far I don't see how the battle system is much quicker than the original. I am enjoying it. I've already reached Sheratan and met Sagi's mother Gena for the first time. It's still far too early for me to say whether I like this game more than the orginal or not.

And finally, I've begun playing Final Fantasy V Advance. I'm up to the part where the party goes to King Walse to tell him to stop using that machine to amplify the Water Crystal. I'm quite apprecitating that this game is more light hearted than the earlier games in the games.



 

INFPGamer      
Posts: 158
(07/10/09 6:28 PM)
     
I been playing a lot of NES Puch Out!! lately. I came across some youtube videos of people beating the boxers very fast in the 1st round and learned some new methods I didn't know before.

When I played the game awhile back I got to Sandman but forgot how to beat him and died.



 

greybob      
Posts: 1002
(07/10/09 6:38 PM)
     
I've been playing Spyro 2 on a whim. This game is really easy, and the levels are rather small. I've only been playing for 2 days, and am already at 80%.



 

Bomberguy221      
Posts: 2121
(07/11/09 4:49 AM)
     
Phantom Hourglass - I bought a Tropical Prow. Still need the anchor for this particular set.

I'm having trouble finding things again. I've gone through all floors of the dungeons on the various island. I may have to bite the bullet and finish one of the asinine mini-games. At least the "hit me X number of times" is 100 this time around. Unfortunately, though, there's no lock-on and it's just an annoying one to do.

Not as annoying as the archery mini-game, where you can't miss in any regard. My high score is 1950, and if I had just fired at the other ghost in time, I would have earned the heart piece and never had to do this again.

Oh yeah, and the hourglass temple can go screw.



 

da dick      
Posts: 2325
(07/11/09 7:34 AM)
     
dragonica MMO:
at first, i thought it would be like maplestory or RO but with more blocky 3D graphix. but it turns out to be more of an online beat-em-up with rpg elements. all the skills the different classes can learn seem to revolve around combo attacks. not sure how well this all would work out. think i heard of similar mmos like this. was it "grand chase"? and errr... i think i still rather hunt for unique gear in diablo ii. btw, i finally found all 3 of the civerb's set. the set's really only good for spell casters and maybe a paladin specialising in that magic hammer skill thingy.

my 3D card doesn't seem to like D2 though. damn thang hangs more often than before. made me think about hunting down a crappy P3 PC or notebook so some of my old games would work just about right with win98 without any complex configs.. not sure if games would work well under win98SE. heard it's stable but really really slow.

speaking of D2, it seems that dragonica's quests can work like playing diablo 2 online. you can open an instance of a game and allow only your friends/guild mates/whatever to go into the instance. kinda like hosting a game. there's also a PVP area.

of course i still hate the business end motivations of these games.it's always the "buy stuff from us while playing this game OR GRIND LIKE MAD" concept. i guess paying for extra innings still beats monthly subsciption. but all WoW nerds would call me a troll for that.

forgot to mention this game isn't that blocky even though it's going for the super-deformed cutesy look. there's an option to turn off the bloom in the game, so codie might hate it a little less than most modern games. strangely, they applied lots of bloom around the sheep in the game.



 

scream4bruce      
Posts: 37
(07/12/09 3:22 PM)
     
Jet Force Gemini
Completed the Military Base (Ichor) and Flume (Mizar's Palace) stages with Vela. The boss for the former was pretty easy. The latter level was even easier, as there were no enemies. I saved all the Ewoks Tribals and hopefully I've gotten all the capacity crates - although I mapped some of the underwater maze which should be handy if I needed to replay that stage. Now, onto the Lupus parts.



 

da dick           
Posts: 2325
(07/13/09 4:45 AM)

7/09/2009

MechWarrior to be Distributed Free on BattleTech.com

In honor of BattleTech's 25th anniversary, Smith & Tinker has authorized MekTek.net and MekTek Studios to distribute MechWarrior 4 (along with its expansion packs) completely free. For years, MekTek.net has been the central point for online distribution of MechWarrior 4 expansion packs. Now they can provide the core game free to the fans as well. Keep an eye on BattleTech.com - the free download will be available soon!

from now on, i will keep telling crawl and his 1000 brothers that they need to play mechwarrior 4. not that i think he would be into such a game, but it should hold his attention longer than fallout... if the game doesn't make his PC regularly crash.



 

Crawl and 1OOO
Posts: 14998
(07/13/09 6:11 PM)
     
I think at the new place, FO and I will give up our old ideal of trying to have every game system we own connected to a TV simultaneously. It was a pretty ridiculous idea to begin with, it led to tons of clutter, we never really succeeded, it's easier to emulate some stuff, etc., etc.

We only have one TV set up right now, with just the PS2 (most for DVDs) connected to it.

Hmm, when I play games again, what will I play? I thought I had some emulated stuff going, but I don't remember all of it. I do know I had files of Goldeneye and Perfect Dark, though I had played those games on cartridge before, so they weren't really new to me. Oh, yeah...... I just remembered that I never finished Dragon Warrior 2. Man, I don't know when I'll be ready to face that game again.



 

TaroSH      
Posts: 2810
(07/13/09 9:54 PM)
     
So I'm to the last level of Agony, and holy shit it's brutal. Which would be great, except most of the difficulty is coming from the the game filling the screen with enemies that are the same reds and browns as the background, making it almost impossible to tell what the fuck is going on.

I found you can get through most of level 5 by hanging around the bottom left of the screen, more between the middle and far left of the screen than in the corner and holding the fire button. You might have to move around a little, and at some point these gray gremlins come in from the bottom of the screen and I died once there.



 

TaroSH           
Posts: 2810
(07/13/09 11:43 PM)
     
Well, I beat Agony.

I actually got good enough at the level that I was able to make it to the part before those fire snakes with the erratic patterns without dying. But it still severely pissed me off whenever I'd die because I entered a space that was occupied by a camoflauged enemy.

At first I thought the final boss was overwhelming, but I found a way to totally cheese him. Jeez, that puts him at the level of Super C's final boss.

And then WinUAE wouldn't load the ending, giving me a Guru Meditation error, so I had to download it from Lemon Amiga.



 

Bomberguy221      
Posts: 2121
(07/14/09 6:13 AM)
     
Phantom Hourglass - I did a run through the hourglass temple and managed to reach the end this time. I also managed to defeat every soldier on every floor, which snagged me a few treasures. I also got the gold smokestack.



 

INFPGamer      
Posts: 158
(07/14/09 11:37 AM)

da dick wrote: dragonica MMO:
at first, i thought it would be like maplestory or RO but with more blocky 3D graphix. but it turns out to be more of an online beat-em-up with rpg elements. all the skills the different classes can learn seem to revolve around combo attacks. not sure how well this all would work out. think i heard of similar mmos like this. was it "grand chase"? and errr... i think i still rather hunt for unique gear in diablo ii. btw, i finally found all 3 of the civerb's set. the set's really only good for spell casters and maybe a paladin specialising in that magic hammer skill thingy.

my 3D card doesn't seem to like D2 though. damn thang hangs more often than before. made me think about hunting down a crappy P3 PC or notebook so some of my old games would work just about right with win98 without any complex configs.. not sure if games would work well under win98SE. heard it's stable but really really slow.

speaking of D2, it seems that dragonica's quests can work like playing diablo 2 online. you can open an instance of a game and allow only your friends/guild mates/whatever to go into the instance. kinda like hosting a game. there's also a PVP area.

of course i still hate the business end motivations of these games.it's always the "buy stuff from us while playing this game OR GRIND LIKE MAD" concept. i guess paying for extra innings still beats monthly subsciption. but all WoW nerds would call me a troll for that.

forgot to mention this game isn't that blocky even though it's going for the super-deformed cutesy look. there's an option to turn off the bloom in the game, so codie might hate it a little less than most modern games. strangely, they applied lots of bloom around the sheep in the game.

I downloaded and played it some yesterday. It does somewhat remind me of Grand Chase. I'll play some more today, but I'm likely to get bored of it quickly like most of the other MMOs I played.

I actually like Grand Chase but since I'm more of a solo guy, it gets tough to play maps alone when you have tons of enemies converge on you, especially those damn harpies. I've never seen a game get me so mad! image



 

Strawberry Eggs
Posts: 46
(07/14/09 12:16 PM)

Still plugging away at Final Fantasy V. I've just reached the Shifting Sands Desert. I also made a stop over in Lix, Bartz home town.



 

greybob      
Posts: 1002
(07/14/09 3:50 PM)
     
I've finished Spyro 2 100%. Now I'm going for the Skill Points.



 

CLOUDBOND007
Posts: 12017
(07/14/09 3:57 PM)
     
I've been too overworked, injured and ill (sometimes all at once!) to play anything since my last post about Pinna Park.