Tweeter & Seabu's Game Progress cafe
Facilitypro
Slow Daddy
(4/8/06 11:48 am)
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Tweeter & Seabu's Game Progress cafe

I've been playing Mortal Kombat: Deception.

I've been playing Konquest mode, which is basically a Mortal Kombat adventure game. I don't know why, but I got pretty addicted to it. It's probably worse than Jak and Daxter as far as collect-a-thons go. The production value is pretty low-budget, the graphics are horrible, the voice acting is poor, and the gameplay is about 90% fetch quests.

You play as a guy named Shujinko (whom I will refer to as "juan" from here on out), who dreams of entering the Mortal Kombat tournament. You guide young Juan around town, either completing a main mission or side quest. Main missions are sometimes things like training, in which one MK character will serve as a punch-dummy and direct you through their moveset. Other times the main mission is actually a fight using the real MK engine, often with a stipulation or two (you have half health, enemy heals, etc.).

You can also do sidequests, like finding things for villagers or...finding things for villagers. It's more or less Jak without the platforming. There are coins lying all over the place, and chests here and there for you to open. I guess I just liked exploring the environments.

I haven't really played much of the puzzle or chess modes. I played throguh arcade mode once on easy difficulty. The MK games have always been more choppy than other fighting games; there's a lot of lag in between moves. I dunno, I might mess around with it a little more before putting it away for good.




Flying Omelette
Blue Rogue
Administrator
(4/8/06 12:53 pm)
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Re: Tweeter & Seabu's Game Progress cafe

I haven't played much the past few days because I've been either too sick (I have a doctor's appointment Monday) or too busy working on the site or drawing.

The last I played Super Mario 64 DS I had cleared out Tall Tall Mountain. I only have Tiny-Huge Island, Tick-Tock Clock, Rainbow Ride and several bonus areas left to clean out.

I found something that actually was made harder - You can no longer use the slide in Tall Tall Mountain to collect coins for the 100 coin goal. Once you leave the slide, you're stuck in a cage and the only way out is to grab the star or exit the level. Even if you collected enough coins outside so that going down the slide would give you the rest you needed, there'd be no way to get the star as you'd slide right past it and have no way of going back to it.

However, every course in this game has an extra star added to it and the new one in Tall Tall Moutain requires Mario to fly through rings of coins around the top of the mountain. Collecting all (or most) of the coins in those rings was the only way I could meet the 100 coin goal.

And speaking of cages, you can cheat the Express Elevator in Wet-Dry World if you play as Luigi because he can go through any wire-cage type thing if he grabs a power up (it doesn't work for that cage in Tall Tall Mountain, though, because there are no powerups there.)




CLOUDBOND007
Lunitari Mage
Moderator
(4/8/06 8:29 pm)
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Re: Tweeter & Seabu's Game Progress cafe

I haven't played much because of a rough work schedule this week. Today is actually the closest I've come to quitting, but I was able to calm down a bit after having a talk with someone. Anyway, that's more life progress, so...

I tried Super Hang On on the Sega 6-Pak, and it's actually fairly enjoyable. It isn't something I'd bother with if it was on some compilation on a newer console, but with the quick loading of the Genesis, it's easy to put it on and play without any hassle. The arcade mode is the only one that interests me right now. Worrying about bike upgrades sounds like too much trouble.

I'm going to work on archiving the last couple of progress topics since I'm too tired to play a game or watch a movie. I've fallen behind on updating, anyway.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(4/8/06 8:56 pm)
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Re: Tweeter & Seabu's Game Progress cafe

Iza, jinjou ni shoubu!!!




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/8/06 11:07 pm)
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Re: Tweeter & Seabu's Game Progress cafe

On FO's recommendation, I started Mega Man in Dr. Wily's Revenge (ie., the first Game Boy Mega Man game).

It's supposed to be harder than the other Mega Man games I've finished. We'll see. So far, I've beaten the first 3 (Elec Man, Ice Man, and Fire Man) out of 4 (Cut Man remains) opening stages, and it seems promsing.

At first, it seemed like Ice Man's stage was the easiest, but after playing it enough times to make it to the boss once or twice, I decided to try Elec Man's stage.

I don't remember what first made me think that stage was harder, but I progressed past it, and once I did I beat the stage on that try. The boss hops around the screen and is difficult to avoid completely taking damage from, but it's possible to outlast it.

Ice Man's stage had some memorable bits to it. It starts out with a bunch of big toothy helicopter head enemies, and on my first try through the stage, I was hit by almost every one of them. I survived, though, and shortly after that there is a big health item. So I thought, "That's not a good way to balance cheap hits." But then on my second try through the stage, I didn't take a single hit there.

The stage also has a lot of what I call "bacon despensers", which won't line up with Mega Man's normal shot height, so you have to be below them and jump up to damage them.

There are two rooms that are almost like puzzles with falling icicles. All the icicles need to fall, and you need to be on top of them, to make the final jump to leave the room. But you don't want to be hit by them, of course (though the first time I got past the first room, I used a sacrifice hit), and you can't let them block your path, either. The first one was fairly easy to get past. I realized what to do fairly early for the second room, but I had to practice a bit to get the confidence to pull it off (you can reset the icicles by going down the ladder to the previous room).

The stage also had some "sniper joe" (shielded) enemies, which fire three shots when vulnerable. It took a few tries to be able to time my jumps to avoid their shots.

The stage is rounded out with some bacon dispensers that you have to fire at from relatively narrow platforms coated with ice.

As for the boss, Elec Man's beam devastated it.

Then I tried Fire Man's stage. Some of the "fire pot" enemies (I don't know if they have an official name) gave me some trouble at first, but I found that freezing them, naturally, works wonders. They also often drop item refills, so there's no worry of running out of ice. The boss went down easy to ice.

Funny, that I first thought Ice Man's stage was the easiest. Of those three, it's probably the hardest. (Oh, and I forgot another challenge: A giant hopping one eyed creature. I never did reliably get past it without taking damage, but I think the elec beam should make it possible).




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/9/06 1:25 am)
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Re: Tweeter & Seabu's Game Progress cafe

I took a break, but just went back to MM GB, and beat Cut Man's stage.

Cut Man himself was weak against fire.

Oddly, I still think Ice Man's stage might have been the hardest. (Cut Man's stage had a lot of jumping over bladed gears while you're on a conveyor belt) However, I still think the order I beat the stages in was probably the best, considering the bosses' weaknesses.

HOWEVER, one reason why Ice Man's stage might have seemed the hardest is that it was the first I dedicated much effort towards. A lot of the challenges in it (like Sniper Joe, or the big eye) were repeated in later levels, where they felt easier to me, since I was better equiped to deal with them.

I think that'll finish me up for the night.




Emi SweetHome
Feminine Key Master
in Disguise
(4/9/06 4:46 pm)
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Re: Tweeter & Seabu's Game Progress cafe

I tried out Meteos last night, and I was thoroughly unimpressed.

I don't get color matching puzzle games. And I also have to fight this one to get the stylus to grab the correct block; too many times I tried to move a block, but grabbed the wrong one. And that "mini-game" during the credits is a load of crap with how small the blocks are. At least the actual game isn't that small.

Its horrible soundtrack doesn't help.




CLOUDBOND007
Lunitari Mage
Moderator
(4/9/06 11:56 pm)
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Re: Tweeter & Seabu's Game Progress cafe

I've got one of the two GPT's I'm working on ready to upload. I'll post it on the site once the other one is ready to go, too.

I found out that the 6 button Genesis controller I have isn't technically an official one. It says Sega on it, but I guess they were made for the Genesis III's, which weren't manufactured by Sega, either. I hear that the official 6 button ones are a little more comfortable. Still, I've gotten used to the feel of it, and in terms of accuracy, there's nothing wrong with it.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/10/06 7:09 am)
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Re: Tweeter & Seabu's Game Progress cafe

My brother and I both have Genesis 3's, but it turns out the 6 button controllers that came with them are different, for some reason. If one is likely to be official, I'd guess it'd be his. But I like mine more, because the start and select buttons are positioned the same way that they'd be on an NES, while on his they were switched.




CLOUDBOND007
Lunitari Mage
Moderator
(4/10/06 3:12 pm)
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Re: Tweeter & Seabu's Game Progress cafe

I guess I have the same one as you, then. I got Sonic 3 today. It came complete with case and instructions, flawless condition. It's really very nice to look at.

Noticed something in the instructions that was weird. Are they trying to cover themselves in case of a weird situation? Because this better not be something that actually happens in an average play session.

Quote: Watch out for traps that Sonic cannot escape. If you fall into the wrong trap, you might have to reset the game and start the game at the beginning of the zone you were last in.


There's also a funny biography of Knuckles.

Quote: Age: 15 years old
Species: Echidna
Favorite Foods: Fruit (especially grapes)



I have to say that the grapes part seemed so unnecessary that it made me laugh.

But yeah, it seems that this game saves your progress after each zone. That could make the game easier, but it'll be nice not having to get through it all in one session or starting from the beginning (and having to play more than an hour to reach where you left off) after you run out of lives. The only alternative, when the games are getting longer and longer, is probably to have warp zones hidden about, but I prefer regular saves.

I'm going to play Sonic 3 and Sonic and Knuckles combined instead of going through them individually first. Partly because you can't save on S&K by itself.

Aside from the instruction manual, there was also one of those fold out things that show other sega hardware and games. Same kind of thing that came with SNES games.




TaroSH
I Ain't Afraid of No Ghost
(4/10/06 3:22 pm)
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Re: Tweeter & Seabu's Game Progress cafe

I think I actually fell into one of those traps once. I don't remember what the name of the zone was, but I recall some pulleys that you monotonously latched onto and they pulled you up a slope, then you jumped to another and it pulled you up the slope, then you jumped to another and it pulled you up yadda yadda you get the point. And you're flying when you fight Robotnik at the end.




CLOUDBOND007
Lunitari Mage
Moderator
(4/10/06 6:40 pm)
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Re: Tweeter & Seabu's Game Progress cafe

I updated my site with two GPT's. Taking the signatures out is really the most time consuming part. I find it enjoyable though, because it's one of the few times during my life now where I bother to listen to music.




Flying Omelette
Blue Rogue
Administrator
(4/10/06 6:57 pm)
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Re: Tweeter & Seabu's Game Progress cafe

If I can remember to, I can turn off my signature for the Game Progress Topics.




CLOUDBOND007
Lunitari Mage
Moderator
(4/10/06 7:03 pm)
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Re: Tweeter & Seabu's Game Progress cafe

Thanks, but that's quite alright. It wouldn't really save much time and I don't want anyone to have to do anything different to post their game progress.

And as I think about it, I'd still want to paste the horizontal rule tag inbetween each post, and it doesn't take much extra effort to highlight a signature for removal first.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/10/06 7:12 pm)
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Re: Tweeter & Seabu's Game Progress cafe

I got 100% on all the stages in world 1 of Yoshi's Island on the GBA. Except it looks like there's another bonus stage, but it hasn't unlocked. (Perhaps it unlocks when the game is beaten? I vaguely remember my brother saying something like that)

Poochy Ain't Stupid still gave me some trouble (and I've gotten 100% in all the worlds several times). I'm not sure if the screen cropping was an issue or not; I'd have to get out my SNES copy to be sure.

In any case, on the SNES, I believe the bonus stage and the minigame are unlocked at the same time: when you get 100% in all the other worlds. Poochy Aint Stupid unlocked when I got 100% in all the other worlds, but the minigame unlocked earlier.

I could have sworn that my brother told me that the bonus stages in this game unlocked even before you got 100% in all the worlds, but that doesn't seem to be the case. Unless it's possible that this game makes it easier by counting percentages in all worlds (ie., 800 total % unlocks Poochie Aint Stupid, regardless if the points are from world 1 or not), but I haven't tested that.


I tried it on FO's Game Boy Player, too. The bass is now noticible. In fact, Yoshi makes a really loud bass noise when he swallows an enemy now.

In the other thread we were talking about how we hold controllers, and use our thumbs on the buttons. Actually, I noticed that I was using my left side of my right thumb for the red (tounge) button, and the right side for the green (jump) button (like what CB007 posted) and it didn't seem that weird (on the Gamecube, there's probably no other way to do it). But I tried that on a GBC, and couldn't get used to it.




CLOUDBOND007
Lunitari Mage
Moderator
(4/10/06 8:56 pm)
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Re: Tweeter & Seabu's Game Progress cafe

I started playing Sonic 3 tonight. Too early to form an opinion. As I recall, I initially disliked Sonic 2 but eventually grew to like it more than Sonic 1.

Angel Island Zone isn't too bad, but it drags a little. The first act has normal forest, and the second has it in flames, but they play pretty much the same. There are some vines you can swing on here and there. They didn't really add anything to the level, but are new to this game and maybe will be back in more challenging form later. I can imagine that swinging from vine to vine while over spikes could be exciting. The Robotnik battle has you avoiding large (and thus easy to avoid) fireballs while attacking. Robotnik sometimes hides behind a waterfall and you have to wait to see where he'll reappear.

Hydrocity Zone is next. It's a partly underwater zone, but not a fraction of the difficulty of Sonic 1's underwater areas. There were a lot of sections where you're going through loops and stuff and don't have much control. It seems that if you messed up and didn't approach something with the right speed, it's conceivable that you could end up in a different part of the level, probably a harder all-underwater section. There was a midboss that you fight while in some water. He could've been a little tricky, but it doesn't take many hits to win. The Robotnik battle also seemed pretty tough to lose. He flies overhead and causes little explosions in the water and also tries to draw you into a vortex that seems like it would pull you up to Robotnik to damage you. But that's easy to avoid, and with the right timing, using the explosions to propel you into the air is a good way to damage him. This zone seemed to drag a little too. The box or instructions brag about how the zones in this game are five times longer than the ones in Sonic 2. I enjoy having many shorter zones than a handful of gigantic ones.

There's some new powerups in this game. You can get what looks like a flame shield. It makes you invulnerable to fire and lets you do a kind of a forward flying dash to attack. I guess it might absorb one normal hit as well. There's a similar water powerup that lets you breathe underwater and do a kind of a bouncing thing. I think there's probably a use for it that I'm not seeing now.

Plenty of different minigames, I think because I have the two carts combines. And yeah, it saves after every zone is completed. I guess the cart's battery isn't dead.

Because I haven't mentioned the results before, I do like using the A/V cable a lot better than the RF thingy. The video quality has improved a great deal.

Earlier today, before I played Sonic 3, I tried Streets of Rage on the Sega 6-Pak. I don't usually like this kind of game too much, but it seemed tolerable.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/10/06 10:20 pm)
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Re: Tweeter & Seabu's Game Progress cafe

I played a little more Mega Man in Dr. Wily's Revenge, but not much.

First, I struggled to get FO's Super Game Boy to work. For some reason, it didn't seem to work. I took it apart and cleaned it, and it STILL didn't work. Then FO tried it in her Super NES, and it did work. Then I took her Super NES over to my area, but used my connectors, and it did NOT work. It seemed like the only thing that could be a problem was the RF cable, but I hooked that up to the N64, and it worked there.

I finally got it to work, somehow. I guess the problem must be with the RF connector. Fortunately, if it's a problem, I have several possible solutions (using the N64's RF modulator, using the SNES's A/V cables and my all purpose RF modulator, etc.)




Anyway, as for the game, it still seems like it could be harder than the typical Mega Man game. I made it to the boss area of the first Dr. Wily stage, but haven't won yet. It's the boss rehash... except it's not really a boss rehash (although, looking at it a third way, it is). You don't fight any bosses that you already fought from that game; rather, you fight 4 bosses from Mega Man 2. And you even get their weapons when you beat them (unlike, say, when you fought them in Mega Man 3), though you'll lose them if you continue.

I haven't found very useful weaknesses for those bosses yet, though.

Oh, but the stage was pretty good. FO told me this was sort of like a "Prince of Persia" take on Mega Man -- meaning, getting past some rooms was sort of like solving a puzzle. That's at least partially accurate (I already mentioned the puzzle aspect of the falling icicle stage). I did have to experiment with the platform creation item to figure out how to get past an area with a "bacon generator".

That stage also has a lot of vertical drops, where you have to memorize spike positions (there aren't so many that it's difficult to memorize, but you do have to at least be aware that they're there).


I've seen several Mega Man games that had drills come from the floor and ceiling, and I have to confess, I never was able to get past them without taking a hit before. But part of that was because I never NEEDED to get past them without taking a hit. In this game, it seems like you can survive fewer hits than in some other Mega Man games, plus there was a long drill area. So, I died several times there, because you can't just laugh off the hits anymore. The solution is actually very simple, but this is the first game where I needed it.




CLOUDBOND007
Lunitari Mage
Moderator
(4/10/06 11:29 pm)
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Re: Tweeter & Seabu's Game Progress cafe

I was thinking I actually might enjoy collecting Genesis games a little bit. I don't have the funds to go for mint in box level stuff most of the time, but just building a nice library of games would be satisfying.

I played through the third zone of Sonic 3. I'll have to get the name later, I forget it. Marble something zone. I actually got a Game Over, so I'll have to play that zone again from the beginning next time. It's another really long one, but it has several things worth mentioning about it.

First off are these floating platforms. Sonic stands on one and it'll move in a predetermined direction. Running in place on the top will make it spin faster and cause it to go higher, while slowing or stopping will lower it. It was kind of neat.

There were these spiky balls on ropes or chains (my memory of them has gotten fuzzy) that rotate around in a way that looked impressive. Visually, Sonic 3 is really, really impressive all around.

The Robotnik battle takes place in the air, with Tails carrying Sonic. You have to leap at Robotnik and then fall off the screen, at which time Tails will dive and carry you back up. It's really tricky to hit Robotnik and bounce off of him without colliding with him a second time and taking damage. He flies away and appears from either the top, bottom, left or right, but you can tell beforehand where he'll be if you pay attention. I couldn't master it before I ran out of chances.

Worth mentioning that continues in this game start you right at your last in-level checkpoint rather than at the beginning. With the save feature, starting you at the beginning wouldn't really be helping at all.

I got a new lightning shield power that lets you shoot little orbs of electricity and to draw in rings like a magnet.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/10/06 11:36 pm)
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Re: Tweeter & Seabu's Game Progress cafe

Bah, I played a couple more games of Mega Man, and beat the robot masters, but lost to the boss after that.

It seems as though Bubble Man can easily be beaten with the normal blaster (whether anything else works better, I don't know), Heat Man is weak against the Bubble Lead, Flash Man might be weak against Ice, and I used the Time Stop and Heat Man's Atomic Shot against Quick Man.

As for the next boss, he can be beaten with the normal weapon. His pattern isn't very complicated, but the tricky part is reacting to, when he switches which side of the room he's on, whether he'll run or jump. Mega Man has never been the most responsive game character, so making a split second decision to run or jump might not be easy.


Anyway, I guess I'll have to give this another try tomorrow.

Oh, by the way, unlike most Mega Man games, this one has no energy tanks.




CLOUDBOND007
Lunitari Mage
Moderator
(4/11/06 12:59 am)
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Re: Tweeter & Seabu's Game Progress cafe

I beat Marble Garden Zone this time without losing a life. Funny how that can happen. I'm not going to start Carnival Night Zone until tomorrow. It's music is incredibly annoying, though.




CLOUDBOND007
Lunitari Mage
Moderator
(4/11/06 3:46 pm)
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Re: Tweeter & Seabu's Game Progress cafe

Carnival Night Zone really sucked in pretty much every way. Aside from the annoying music, the whole thing is just a big mess. It's almost impossible to tell where you're going, it's not an especially nice looking area, and it takes an eternity to complete. There's also these floating obstacles you have to get past, but there's nothing to tell you how the controls for them are supposed to work. What you have to do is jump on one, and hold up on the d-pad when they're rising, hold down when they're falling and repeat. Eventually, they start moving fast enough for you to proceed.

Robotnik was easy and boring here, too. He tries to draw you into a field of electricity he creates, but it's easy to avoid. I tried hitting him from above when he lowered his ship, but I think there might have been faster ways to go about it.




SolidChocobo
Sister Midnight
(4/11/06 4:07 pm)
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Re: Tweeter & Seabu's Game Progress cafe

I started up a game of MGS3: Subsistance in the European Extreme difficulty (Which I guess is the regular Extreme difficultly, but you get an instant game over if you're ever discovered). I got through the opening mission without any problems, but hopefully Operation Snake Eater will prove to be a challenge.

In the other MGS games, I always felt the "game over if discovered" rule made the game easier, as it meant you were never engaged in combat outside of boss battles, and the radar made the guards fairly easy to avoid. But in MGS 3, the guards seem somewhat sharper, and you have no radar, so maybe that won't be the case this time.

I wonder if I'll ever stop playing this game.




TaroSH
I Ain't Afraid of No Ghost
(4/11/06 4:14 pm)
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Re: Tweeter & Seabu's Game Progress cafe

Quote: There's also these floating obstacles you have to get past, but there's nothing to tell you how the controls for them are supposed to work. What you have to do is jump on one, and hold up on the d-pad when they're rising, hold down when they're falling and repeat. Eventually, they start moving fast enough for you to proceed.

Those things killed Sonic 3 for me (or dug its grave, I dunno). I thought it was one of those unescapable traps, and even after the stupidith time I got stuck in it then asked somebody about it, I still couldn't find it in myself to continue.




CLOUDBOND007
Lunitari Mage
Moderator
(4/11/06 4:42 pm)
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Re: Tweeter & Seabu's Game Progress cafe

I'm not hating Sonic 3 right now, but I definitely don't think it's as good as Sonic 2. If you do treat it as one game, Sonic 3 & Knuckles, I still have a long way to go, so maybe things will get better.

I think I may be done playing Grandia III. It's one of those things where my interest just isn't as strong as it was before, the story has slowed down, and I'd have to do a ton of leveling up to have a chance at the upcoming dungeons. I might also sell Sonic Mega Collection, as I'm just going to end up having them all on the Genesis anyway. Except for the Game Gear ones, but I'll get over it somehow. :)

Oblivion will be my next main game, but I'm waiting until the harddrive gets here. Then, I'm going to start from the beginning and make a new character with different skills. I picked a computer made Knight character the first time, and I don't think the major skills are very good. Like, you'll have blade and blunt weapon, but there's no real reason to use both. That's a wasted skill slot that could be used for restorative magic or something.

See, every character is capable of using every skill, but if you list one as a major skill, it starts higher and improves faster. Also, to level up in this game, you need to increase any combination of your major skills by 10 points, so if you aren't using some much, it's harder to gain levels.




CLOUDBOND007
Lunitari Mage
Moderator
(4/11/06 5:49 pm)
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Re: Tweeter & Seabu's Game Progress cafe

And fortunately, Icecap Zone is the best in the game so far. It takes a more reasonable amount of time to complete, looks great, and just has a nice balance between fast sections and slower areas with traps. There are these trampoline-like platforms that are a neat addition. I actually made it to Robotnik, but only had one life and didn't figure out how to beat him.




CLOUDBOND007
Lunitari Mage
Moderator
(4/11/06 8:27 pm)
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Re: Tweeter & Seabu's Game Progress cafe

I just kinda sorta beat Sonic 3! I finished Launch Base Zone, which is the last of Sonic 3. Completing that starts you right on the first Zone of S&K.

The thing is, you only fight two of the three bosses if you have the carts linked. If you play Sonic 3 without S&K attached, there's supposed to be a more menacing final battle. But I think that you might still get to fight it with the carts combined, just later on.

The zone was pretty good, but not great. Just not enough to make it stand out.

This game was over pretty fast because of the save feature and general reduction in difficulty. But I didn't get any of the emeralds. That, and playing as Knuckles and Tails should give these games a lot of replay value.

So anyway, I'm going to continue playing, starting with Mushroom Hill Zone in S&K.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/11/06 10:42 pm)
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Re: Tweeter & Seabu's Game Progress cafe

Argh, what a bad day. My mother had surgery today, and I had to stay at the hospital for the whole thing, take her home afterwards, and then get her prescription. Her surgery, however, started several hours after it was supposed to. All in all, I was stuck in waiting rooms for probably the equivalent of a work day.

I had my Game Boy Advance with me, which was supposed to alleviate some boredom, but it seems that might not be the best circumstance for enjoying games. I ended up skipping around a lot.

I played some Mega Man (IDWR), and did beat the stage I described last night. I changed my strategy slightly: Before I used the normal shots against Bubble Man. But that only worked irregularly. I had noticed that Flash Man's and Bubble Man's weapons were strong against Quick Man and Heat Man, and that Flash Man was weak against Ice. But I didn't know who Quick Man was strong against. It seemed likely that the order would be

-Ice against Flash (since you start with Ice)
-Flash against Quick
-Quick against Bubble
-Bubble against Heat

It turns out I was correct; Quick boomerangs do work against Bubble Man.

Beating the boss gets you another item, something like the Buster Shield, or magnet, or something. In any case, I tried it, and it does seem to create a shield, but I hadn't found a use for it.

The next stage had a lot of stuff (and I don't believe I made it to the end of it), but perhaps the most memorable parts where the sections with appearing / disappearing blocks over spikes (which I guess are a Mega Man series trademark).

The second part had a particularly tricky aspect: When a platform would appear near the bottom of the screen, the next platform would appear directly above. This would prevent Mega Man from jumping up to it (without hitting his head), so if it appeared above you, you'd die.

There are two solutions to that, one easy, one hard.

The easy one is, as soon as you jump on the lower platform, jump off and use the item to create a platform. Then jump onto the higher platform and continue from there.

The only problem with that is that you'll have to do that multiple times in that area, and if you have to repeat that area for several lives, that item might run out of charge.

The other solution is, jump when you're on the lower platform. If you time it right, the platform will appear underneath you. But if you time it wrong, you die.

I didn't want to keep my Game Boy on forever, so I turned that game off. So, now I'll have to replay the previous stage, too.



I played some Yoshi's Island. I beat at least up to and including the fortress of world 2. I think I got 100% in most of the worlds, but missed it in one. I think it might be a good idea not to go back for it, to see if you really need 100% in every world even in this version to unlock the bonuses (incidentally, I noticed that the title screen didn't add a star, even though I got 100% in all the world 1 stages that existed on the Super NES).



I started a game of The Adventures of Link, and beat the first palace.

I played a bit of Super Mario Bros.

I resumed a game of Metroid, but only got the Varia. Shortly after that was time to leave the waiting room, anyway.

In the back ground while I was playing those games, a TV played two episodes of Law and Order, and an episode of Charmed.


Damn, I too tired to finish this post or make it more coherent.




CLOUDBOND007
Lunitari Mage
Moderator
(4/11/06 11:29 pm)
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Re: Tweeter & Seabu's Game Progress cafe

I've finished Mushroom Hill Zone and Flying Battery Zone in Sonic & Knuckles. I've already played Mushroom Hill before when I first got the cartridge, mentioned that in post from a while back. It's pretty good for a first stage.

Flying Battery Zone though, is one of the best Sonic levels I've played in some time. It's extremely challenging for such an early stage, but feels right when you're playing the two games as one. Sonic 3 was way too easy, it was almost ot the point where I could daydream about other stuff while playing it. If S&K's future levels build on this, I think it may be a much better game.
The only way Flying Battery Zone could be better was if the entire zone was a regular sized AA battery that flies in the air, and Sonic had to balance himself on it.

I know the next zone is Sandopolis, and as the first desert area in the Sonic series, it's nice to look at.




James FP
Schmendrick's Nose
Moderator
(4/12/06 12:10 pm)
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Re: Tweeter & Seabu's Game Progress cafe

I made it to the forest level in Bubsy. This was after going through the green hill area, the circus, and the wild west. The biggest problem with this game aside from the complete lack of level structure (except on the trains, which are a little better about that) is that sometimes Bubsy dies for no apparent reason. You can land from a jump and fall over dead. You can get close to an enemy and not actually touch it, and fall over dead. Or you can walk on one of those bridges that's over a pool of water that you have to turn a crank to extend, and even though you're clearly on the bridge, Bubsy still falls through it and sinks.




Oh Sassparilla
Pirate
(4/12/06 2:09 pm)
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Re: Tweeter & Seabu's Game Progress cafe

Dammit, man, don't remind me of that game. My biggest problem with it is that I kept getting hit by things that were *just* off the right edge of the screen and would shoot crap at you that came too fast to avoid. I think I got to some door maze before I gave up on it.

I think I'm going to break out my Genesis, dust it off, and play through some of the Sonic games again.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(4/12/06 4:51 pm)
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Re: Tweeter & Seabu's Game Progress cafe

Quote: I wonder if I'll ever stop playing this game.


Only when The Pain visits your house and kills you for your Little Ceasers.




SolidChocobo
Sister Midnight
(4/12/06 8:48 pm)
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Re: Tweeter & Seabu's Game Progress cafe

Worse yet, he could spread some of his honey on my pizza.

Euro Extreme mode wasn't that hard up until the point I'm currently at (Escaping after the torture scene), which is, as I expected, pretty hellish.

The guards could even see me when I was hiding under a truck.




Oh Sassparilla
Pirate
(4/13/06 12:10 pm)
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Re: Tweeter & Seabu's Game Progress cafe

It took a long time to get my Genesis put together and working again last night (actually, I think the Genesis was okay. The games just needed cleaning), but I beat Sonic the Hedgehog again after having not done that in years. Maybe I should replay one of my RPGs...




SolidChocobo
Sister Midnight
(4/13/06 12:37 pm)
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Re: Tweeter & Seabu's Game Progress cafe

Still trying to escape ol' Groznyj Grad.

The first part is easy. I knock out the two guards patroling the eastern side, kill 'em with a fork when they're out cold and grab the box. Then, I climb up onto the roof, knock out/fork to death the guard up there, and drop him off the side. From there I lure all of the guards to the west up on the roof one by one, at first pretending to be an unassuming cardboard box, but then emerging from it as a surprise shirtless death machine. With a fork.

After this you have easy access to a little crawl space into the next area, which you can sneak through easily. Trying to get through area two via it's main enterance was hard as hell, so I figured there was an alternate route.

The final area is where I've hit a snag. The trick seems to be to use distractions on the guards, taking them out when you're able, and to keep the dogs occupied with food. I almost made it to the sewer on one attempt. I thought I had taken out all of the guards save for one, and I had both him and the final dog distracted by the same delicious ration. I was making a quick, gleeful run for the sewer, and it turned out there were actually more guards way in the back. Poor Snake must have felt so crestfallen.

I love you MGS3.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(4/13/06 2:27 pm)
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Re: Tweeter & Seabu's Game Progress cafe

Quote: fork to death


Proves that MGS3 is one of the greatest games ever.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/13/06 8:18 pm)
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Re: Tweeter & Seabu's Game Progress cafe

I like Top Man's music from Mega Man 3.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/13/06 9:00 pm)
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Re: Tweeter & Seabu's Game Progress cafe

I've been listening to Mega Man 2 and 3's NSF's, and I'm not sure if I don't like Mega Man 3's soundtrack more overall.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(4/13/06 10:22 pm)
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Re: Tweeter & Seabu's Game Progress cafe

I like the Wily Wars version of Top Man's stage.




SolidChocobo
Sister Midnight
(4/14/06 6:25 am)
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Re: Tweeter & Seabu's Game Progress cafe

I finally escaped Groznyj Grad, and am currently at the one-on-one battle with Volgin.

I could never successfully avoid his spread shot on Normal, and that's really kicking me in the ass now.




CLOUDBOND007
Lunitari Mage
Moderator
(4/14/06 1:29 pm)
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Re: Tweeter & Seabu's Game Progress cafe

Yay, my Xbox harddrive came today! I'm going to go through the barbaric steps of getting the system online without a router later on to download some things. I already learned how to rip songs from CD's and play them in-game. And the harddrive comes with the game Hexic and some songs preinstalled. I thought it might be hard to install the drive for some reason, but it just snaps on.




Emi SweetHome
Feminine Key Master
in Disguise
(4/14/06 3:12 pm)
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Re: Tweeter & Seabu's Game Progress cafe

Hm, I'm starting to hate IGA a little less. I found this at the Castelvania Dungeon:

Quote: Dawn of Sorrow Weirdness

According to Bmecoli's script dump on GameFAQs, there is a hidden dialogue between Julius and Hammer that seems to hit that Hammer was meant to be playable. Too bad, he would've been kinda cool. The dialogue goes like this:

Julius : You. Why are you here?
Hammer: Why? I'm here for Soma! My man's in trouble, I tell ya!
Julius: But it's of no concern to you.
Hammer: Heck yeah, it is! Soma's my pal, after all. Laying his life on the line for a pal... That's what a man does.
Julius : Wrong. An ordinary human is no match for a foe like this. Being a man has nothing to do with it.
Hammer: Hey, bud, I served in the military! I know weapons a whole lot better than you! And I'd like to think I've got enough sense to retreat if it gets too crazy.
Julius : Fine, then. But if you ever fear for your life, get out immediately, understood?
Hammer: Loud and clear. You have my word.


Would've been more appropriate had it been something about stalking Yoko, but eh. At least he didn't forget about Hammer/Grant. I wonder what happened to make him scrap Hammer.




CLOUDBOND007
Lunitari Mage
Moderator
(4/14/06 3:55 pm)
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Re: Tweeter & Seabu's Game Progress cafe

http://card.mygamercard.net/CB007.jpg

That's my profile, updated because I finally signed onto Xbox Live again. The way Live works when you want to buy stuff to download is that you prepay for a certain number of Microsoft points. 100 points is worth a dollar, though it costs more because of tax and probably some more still just because Microsoft wants the cash.

I downloaded Geometry Wars: Retro Evolved. Maybe you've heard about it from some magazines or forums. The original version is all on one screen, and you control your ship (or shape, whatever) with the left analog, and fire in any direction by pressing on the right analog. The evolved version features flashier graphics, larger playing area, and other stuff. I've heard nothing but great things about it, and for $4.00, it's hard not to try it. I also downloaded free versions of Smash TV (you have to buy it to do online co-op and get gamerpoints) and some Marble rolling game that's a little like Super Monkey Ball. That one locks certain levels unless you buy the whole game, which I won't do, because it isn't that good.

I purchased an Oblivion theme for the Xbox's menus, which looks good, but was kinda pricey. And a new icon. I didn't bother to download any demos today, but they had one for Burnout Revenge. It was 550MB so it would've taken a little longer and I didn't want to wait. There's also movie trailers and a bunch of other things.

Xbox Live seems like it would be a good way for game developers with less resources to get their games noticed.




SolidChocobo
Sister Midnight
(4/14/06 5:25 pm)
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Re: Tweeter & Seabu's Game Progress cafe

Goddamn Volgin.

I got him down to his very last bit of stamina, and had gone the whole fight without getting hit. I'm pretty sure it was just through luck that I'd been avoiding his spread shot the whole time as I still hadn't found a real trick for doing so, but so far so good, right?

So, he does his spreadshot again. I figure, it's okay, I'm at full health even if it does hit me, which it does. And right then, to my horrified surprise, I die instantly.




CLOUDBOND007
Lunitari Mage
Moderator
(4/14/06 5:48 pm)
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Re: Tweeter & Seabu's Game Progress cafe

Geometry Wars is really challenging and intense, and you have that drive to increase your high score. The fact that there's online score tracking would only increase that. So I can see why it's become so popular. One possible negative is that the effects are so bright and elaborate that it can be hard to tell what's going on in cases of multiple explosions or lots of weapon fire, and you could lose track of your ship.




CLOUDBOND007
Lunitari Mage
Moderator
(4/14/06 8:24 pm)
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Re: Tweeter & Seabu's Game Progress cafe

Decided to continue with my old Oblivion character afterall. Restarting sounded like too much trouble and time wasted.

Something great happened today. I got a quest from the Fighter's Guild to help a lady with rats in her basement. It sounded like the stereotypical early fighting quest, and there was one just like that in Morrowind. But when you see the lady, it turns out that she wants you to protect her precious rats from whatever has been killing them. Her poor babies never did any harm to anyone!




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/14/06 9:59 pm)
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Re: Tweeter & Seabu's Game Progress cafe

I just finished Rescue Rangers for the 3rd time (Obviously, this is not a game I'm replaying because I like it). The first two times, I beat all the stages and played on the NES. This time, I played on an emulator (so I could get screenshots) and only played the mandatory stages.




Volgin
Super Electric Commie
(4/14/06 11:15 pm)
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Re: Tweeter & Seabu's Game Progress cafe

Quote: So, he does his spreadshot again. I figure, it's okay, I'm at full health even if it does hit me, which it does. And right then, to my horrified surprise, I die instantly.


Get on your kness and squeal like a capitalist pig!




Kuwabara kuwabara!
SolidChocobo
Sister Midnight
(4/14/06 11:58 pm)
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Re: Tweeter & Seabu's Game Progress cafe

Sorry Volgin, I managed to tranqulize you at last, and now your sexy camo is mine to strut in!

So I'm now leading Eva through the jungle, which doesn't seem like it should be too much trouble. The two Shagohod fights weren't much harder than they were on normal. We'll see about The Boss, though.




Volgin
Super Electric Commie
(4/15/06 12:16 am)
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Re: Tweeter & Seabu's Game Progress cafe

ARRRRGH HOW CAN THIS BE?! :(




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(4/15/06 12:51 am)
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Re: Tweeter & Seabu's Game Progress cafe

Quote: We'll see about The Boss, though.


....Did you get the Mosin-Nagant?




SolidChocobo
Sister Midnight
(4/15/06 1:31 am)
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Re: Tweeter & Seabu's Game Progress cafe

Nah, I got sick of trying to sneak up on The End, and I wasn't going for a no kill game anyway. I only tranquilized Volgin because I thought his camo might be useful during the motorcycle chase (in the end though, that part didn't seem any more difficult than it did on Normal).




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(4/15/06 1:33 am)
Reply | Edit | Del
Re: Tweeter & Seabu's Game Progress cafe

Aaah. I can understand your sentiments on getting sick on The End, but I always try and get that gun. My favorite weapon....I love using it on The Boss.
:3




SolidChocobo
Sister Midnight
(4/15/06 1:45 am)
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Re: Tweeter & Seabu's Game Progress cafe

I don't think I ever got the Mosin before I played the game on Subsistance, but on my last few playthroughs on Normal I always used it on The Boss, too. Using deadly weapons on her makes me feel like a scumbag, and her battle is one of the most enjoyable areas of the game to make use of the sniper rifle, anyway.

Plus it takes a little longer than going the CQC/shoot while she's down route, so you get to hear the Snake Eater theme play in all it's tree frog feeding glory.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(4/15/06 2:12 am)
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Re: Tweeter & Seabu's Game Progress cafe

My thoughts exactly. :)




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/15/06 2:52 am)
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Re: Tweeter & Seabu's Game Progress cafe

Incidentally, I got the Rescue Rangers 1st DVD set a while ago. I don't think it's held up very well. I've gotten several DVD sets by now (we have all of the Transformers, some Seinfeld, some Arrested Development, a bunch of Simpsons), and I had gone all of those shortly after getting them (even Transformers season 3). Except Rescue Rangers, which I've perhaps gotten halfway through.

It might not be *bad*, per se, for what it is, but it's purely a children's show that doesn't hold much interest for me anymore. Even the morals are for children. The moral of "Prehysterical Pet" (the one where it turned out that dinosaurs were really aliens that became large and stupid due to eating Earth's food) was "don't have a pet if you aren't ready to handle the responsibility."

The moral of "Kiwi's Big Adventure" bothered me. (Oddly, that one had references to "adult" things. The leader of the Kiwi's talked like Ed Sullivan, which I doubt many children picked up on -- and that includes me, when I first watched it. But it's just a reference.) It was, "Don't fake an injury (or being sick)."


But in the context of the show, Gadget ASSUMED Dale was injured, Dale denied it, but she wouldn't hear any of it. So, how is it Dale's fault?

Then Chip was insanely vindictive about trying to prove that Dale was faking it. He, for example, tossed Dale into crocodile infested waters, to prove that Dale could move on his own. Chip resented that he had to push the ranger plane, while Dale could take it easy. Okay, that's understandable. But, look, the reason Gadget first assumed that Dale was injured was because he single-handedly saved the rescue rangers from the Kiwi's by dislodging the ranger plane. And at the end, he saved everyone (and really, more severly injured himself in the process) by kicking a crocodile in the nose. So, it's not like he was constantly being a free-loader.

Chip came off as an asshole, Gadget as delusional, and while Dale might not have been an angel, he came off as the most human; it was hard to blame him for taking advantage of the situation.


For "Bearing Up Baby", the moral seemed to be, "Be a good father and don't neglect your child to watch TV. But if you DO neglect your child, and a bear gets it, don't worry! The bear will naturally be a loving protector."


As for the show in general, whether it's because they're adhering to a formula, or don't have enough story to fill a half hour, almost every episode's third act devolved into chase scenes that were really just all the characters chaotically running around. It's supposed to be exciting, I guess, but it's too easy to see through the artifice; at my age, it just bores me. After writing that, I looked up the set on Amazon, and the official review says, "All of the farfetched stories seem to feature the same slapstick chases...", which it seems I agree with.




SolidChocobo
Sister Midnight
(4/15/06 3:42 am)
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Re: Tweeter & Seabu's Game Progress cafe

The Boss is dead. D:

She wasn't as hard as Volgin, but I died a few times. It's actually easier to tranquilze her than it is to kill her; if you get an advantage during a CQC you can knock off a good portion of her stamina bar, and then shoot a few rounds of the MK22 into her while she's down.

With European Extreme mode in the bag, I think I'll put MGS3 away for awhile. I'm still not sick of it, but I've given it enough of my time already.

All in all I think the mode could have been a bit harder overall, but it did provide me with a few pretty challenging situations (The most difficult of which I've detailed here).

Incidentally, I was reading Hideo Kojima's blog earlier, and he noted that originally he wanted to use David Bowie's "Major Tom" songs (Space Oddity and Ashes To Ashes) in the closing credits instead of the crappy Starsailor song in the final version. The game was going to be focused more on the space race at first, but as it shifted away from that theme the Bowie songs were no longer appropriate for the story.

It would've been cool to have heard some David Bowie topping off a Metal Gear game, but oh well.




Flying Omelette
Blue Rogue
Administrator
(4/15/06 9:33 am)
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Re: Tweeter & Seabu's Game Progress cafe

That probably explains why I couldn't stay interested in Rescue Rangers when I tried watching it years ago. I was probably already too old for it. (I had a cousin who couldn't stop talking about it, but she was younger than me.) I also had a problem around that time of staying interested in cartoons that had animals for protagonists. By then I preferred watching cartoons that had at least some humans (or human-like characters) so that I could relate to them. It was the same issue I had with the green dragon version of Jack Sheen. It was impossible for me to take it seriously when he'd go through his mood swings. The only response it could possibly elicit from anyone is, "Oh, you're so cute!", and therefore it becomes a farce.




Facilitypro
Slow Daddy
(4/15/06 6:57 pm)
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Re: Tweeter & Seabu's Game Progress cafe

After looking at my R-Type Delta guide, I decided to play a bit. I've heard that RTD had some problems on the PS2, so I just used the stage select to try a few different areas.

One complaint was that the sperm in stage 7 were invisible. Maybe that happens with texture smoothing on, but it was fine for me. The only thing I noticed were prominent, white flashes of jagged shapes when navitating the menus.

If I get my work done, maybe I'll play through a full game tonight.




CLOUDBOND007
Lunitari Mage
Moderator
(4/15/06 8:54 pm)
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Re: Tweeter & Seabu's Game Progress cafe

Oblivion is pretty cool so far, but I'm still feeling that the cities and terrain are a little too normal compared to Morrowind. The visuals are still impressive though, and the harddrive seems to be helping with the loading. It's nice to be able to have more saves.

I finished the rat lady's quest. Ended up having to sneak around and follow a person she suspected of killing the rats. This person, it turns out, was trying to lure the rats out with meat but ended up luring mountain lions to the lady's home, and those were killing the rats. She apologized and offered me training in some skill if I kept quiet, but I told the rat lady and she trained me in a different skill.

I did another Fighter's Guild quest where I had to stay in a guy's shop overnight and catch some thieves in the act. They were destroying me in combat, so I fled the building and the followed. Some townspeople joined in the fight and practically killed them for me and I completed the quest, and advanced to a new rank in the guild.

I've purchased some Heavy Armor. I was equipped with light armor before, and my character isn't skilled with it, so it was kind of being wasted. I also finally reached level 2 after around 5 hours of play.

I'd love to join the Thieves Guild, but I don't know how yet. I know you can join the Dark Brotherhood by killing somebody, though.

In the process of doing the guild quests, I keep running into random people offering still more quests. Like with Morrowind, the number of things you can do is astonishing, and having the freedom to do them at any time and in any order, or ignore them, is still great.

Sort of random thought, I want to play KOTOR again all of a sudden.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/15/06 11:03 pm)
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Re: Tweeter & Seabu's Game Progress cafe

Quote: I've heard that RTD had some problems on the PS2,



I've noticed a LOT of problems. I don't have them all cataloged, though, nor have I experimented enough to know what settings effect them (though I know some are setting dependent). I think I've noticed places where there was no music.


I actually took screenshots of one PS2 R-Type Delta glitch. It's possible for the central pillar, in the area where you select your ship, to disappear.

http://www.flyingomelette.com/smoosh/deltagl2.jpg

This is what it looks like on the Playstation.

http://www.flyingomelette.com/smoosh/deltagl.jpg

This is the glitchy PS2 version.




CLOUDBOND007
Lunitari Mage
Moderator
(4/16/06 1:00 am)
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Re: Tweeter & Seabu's Game Progress cafe

I just completed a Fighter's Guild quest that another guild member wouldn't do because of the danger. Had to find a journal inside a cave occupied by skeletons and other monsters. The first skeleton scared me a little because I wasn't expecting it and because it was pretty well animated. I got the journal without too much difficulty.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/16/06 1:39 am)
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Re: Tweeter & Seabu's Game Progress cafe

Just a little more Super Mario 64 DS.

I now have over 60 stars.

FO was making fun of me because I hadn't unlocked Luigi. Well, I unlocked him today, and Wario, too. But the only reason I hadn't unlocked him was simply because I hadn't gone after the star that hints to where he is. After I did, and saw the painting, I got him very quickly.


If I had to name one stage to illustrate how bad this game's camera can be at times, it might be Bowser in the fire sea. The part where you climb into that enclosed room (which has a 1-up at the top of the pole, and a red coin in the corner) is especially bad: The camera usually swivels so you see the back side of the room (which blocks your view of yourself), and the camera sometimes won't let you rotate it the other way (in particular, for example, if you're still on the pole).

Oh, and the first Bowser stage too. In particular, the part with the see-saws near the end. There are several layers of floors there, and they kept block my view of my character. In that area, too, the stage is open in one direction, so if the camera was situated there, you could see everything no matter where you were, but it rotates away from there often.



I think I only have two completely cleared levels (plus the first Bowser stage): Bob-omb Battlefield (of course) and Jolly Roger Bay.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/16/06 10:35 pm)
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Re: Tweeter & Seabu's Game Progress cafe

Early this morning, I finished completely clearing out Cool, Cool, Mountain, Big Boo's House, and Dire, Dire Docks. In those stages I was only missing one star that I needed Wario to get.


I just played through Rescue Rangers again. Yeah, this indicates that I'm working on a review for it, and, no, there's really no better chance that I'll finish this one than the other ones I've started lately. But, anyway, I had one line in a draft that, after I started thinking about it critically, started driving me nuts. First, it was vague. I could have elaborated on what I meant, but that would have killed the style of the piece. I didn't want to be long winded when discussing this game. Secondly, I wasn't sure if what I said was 100% true.

I was trying to make a statement about the game's pacing, and how having to pick up items affects it. However, what I discovered this time through is, it's pretty easy to avoid just about every enemy in almost every level (there are a few exceptions, like one or two "strategically" placed near a pit), which is much faster. So, that's the best way to get through the game if you're at all familiar with it. If you just run through, say, the tree stage (B, I think?), and just ignore the worm enemies, I swear you can get through it in not much more than a minute.

This means you won't get as many items that are hidden in crates, but it's possible to get maybe 20 extra lives in the game playing that way nevertheless.


Another thing I noticed: In perhaps the game's closest approximation to level design, the part with the pipes that come out of the walls, the pipes line both walls. So, the first time I got through there, I jumped back and forth. However, you can get through most of that by jumping straight up. You only need to jump across perhaps twice.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/17/06 12:51 am)
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Re: Tweeter & Seabu's Game Progress cafe

Although I haven't played much since my last post, I might as well mention that I have 77 stars.

They changed the star that you get from the ice in Snow Man Land, but it's still just about as easy to get.


I thought that in the original, you needed a minimum of 70 stars to beat the game. I wonder if they increased the requirement in this version, to compensate for the added stars (there's 30 more). The last time I got a message was when I had 50 stars, which I think unlocked the last couple of stages (though I haven't tried them yet).



I also talked to my brother about unlocking the extra stages in Yoshi's Island. It seems that to unlock the extra stages, you (like in the original) need 800 points per world. However, in the original, that meant you needed 100% in each of the stages of a world. In the GBA version, the percentage points you earn in the new stages that unlock when you beat the game also count towards that 800.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/17/06 1:12 am)
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Re: Tweeter & Seabu's Game Progress cafe

Oh, and I also watched another episode of Rescue Rangers, "Throw Mummy from the Train".

That episode didn't have one of those chase scenes, but it had about three scenes that were similar to the one in TransEurope Express, where BumbleBee climbs up Megatron to grab an orb from his hand, and Megatron doesn't even move.

For instance, when Chip and Dale are flung onto the Sphinx's face, who had been struggling after having his legs bound, the Sphinx stops moving.

And when Chip and Dale jump into the "bad guy's" shirt sleeve, he doesn't move until the scene cuts away from the close up of his sleeve.

With that said, the animation of this show is much better than some other '80's cartoons, like He Man or (as I recall) TMNT.



Anyway, I first thought this episode might have been a little more clever than the others. First, the bad guy is just a little researcher who's annoyed that his boss wants him to catalogue, label, list and photograph (over a period of ten years) all the finds in a pyramid, instead of just going after ancient diamonds. I even remembered that from the first time I saw that episode, as a child. It's a funny statement about the tedium of real research.

Then, when that guy is attacked by the mummy, he realizes the mummy can only move so fast, and he stops cowering, and evades him. It's not like that was the first time something like that happened (the heroes of Dawn of the Dead realized they could outrun zombies), but it might an early example of bucking a convention in a cartoon.


However, after that, not much interesting happened. They killed some time with a wild goose chase for a ring. (The guy steals it, loses it to Dale, which gets it stuck around himself like a tight fitting hoola hoop, the other rescue rangers try and fail to get it off Dale, the guy gets Dale, the ring comes off on its own. All of that could have been cut from the story)


There was one weird cut later in the episode. Monterey Jack impersonates a pharoh to try to control the Sphinx. He says he's been sick, which was a call back to an earlier episode where he impersonated a pirate captain. The Sphinx turns away to look at a pile of diamonds. Then, all of a sudden, the mummy and the rescue rangers are driving towards the sphinx in a bus, trying to ram it ... and somehow, Monterey Jack is with them. There was no transition to explain that.




Kairobi King
Eldean Rebel
(4/17/06 12:06 pm)
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Re: Tweeter & Seabu's Game Progress cafe

I got the Transformers Season 1 DVD and just made it to the end of it. The show is okay, but I'm glad most people around here who are fans of it claim it picks up and gets better in Season 2. Some of the episodes were just sort of "meh", like ones that serve only to introduce new characters (like the Dinobots and Constructicons) and there were a lot of episodes that felt like filler where random Autobots were just chasing around random Decepticons without much of a plot. It's also hard to keep track of everybody because there are so many characters.




TaroSH
I Ain't Afraid of No Ghost
(4/17/06 12:40 pm)
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Re: Tweeter & Seabu's Game Progress cafe

If there's one thing Simpsons Road Rage, Animal Crossing, Katamari Damacy, New Mexico Tech, and my former roomate have all taught me, it's don't trust first impressions. So, I gave Meteos a little more time, and actually started having fun with it... until My DS's battery died.




CLOUDBOND007
Lunitari Mage
Moderator
(4/17/06 1:42 pm)
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Re: Tweeter & Seabu's Game Progress cafe

I just played Oblivion for a while. I started working on a Fighter's Guild quest. It deals with guild members who are acting up and giving the guild a bad name. Turns out they're getting drunk and stuff because another group has taken all their work from them. The goal is to find something for them to do. A potential employer for these guys doesn't quite trust them or you, and she wants you to do her a favor first. Bring her some ectoplasm. In Morrowind, I think I mainly got that from killing ghost enemies, but it's probable that you could buy it somewhere. In any case, it was a little vague, so I decided to work on something else.

I found a quest in the journal about an Orc that was hanging around the castle in the same town, claiming to be a night. The quest was to figure out what was going on with her. I had to arrange a meeting for her with someone in town, to get directions to some place north of the town. He wouldn't take her, so I went with her. Encountered a glitch where she got stuck while following me. I tried kind of running into her to push her along for a while, and it actually worked after a few feet. So anyway, she gets to this place where there are a bunch of bandits, accuses one of killing her friend, and then we have to fight the whole bunch of them.

So upon getting back to the town, the count says we did a good thing and offers to make us Knights if we go kill the leader of a group called the Black Bow Bandits. Went to his hideout and took care of it. Combat is a lot easier when you aren't alone. Got rewarded, got a new shield (classified as light armor so I can't really use it, though) and we're called knights there now.

After that, I decided to work on another quest where the guards in one town are being ridiculous with their fines, and it seems the guard captain is keeping the money for himself. He also fined someone so much just for being drunk that they took away his house, causing him to eventually get drunk, attack a guard in front of his old house, and then get killed. You have the choice of dealing with things the violent way, or sneaking into the captain's quarters to get evidence. I couldn't really figure out what I was supposed to find there and I kept getting caught, so I decided the violent way would be easier. You don't actually have to fight the guy, just lead him into a trap. Let's just say that paralysis and rats are involved. My hunch is that I'd get a bigger reward for the other method, though.




TaroSH
I Ain't Afraid of No Ghost
(4/17/06 7:53 pm)
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Re: Tweeter & Seabu's Game Progress cafe

In an attempt to rekindle my interest in video games, I restarted Aria of Sorrow. I beat that giant skeleton without legs, but... was I not supposed to get a soul from it?

And I had no idea you could play as Julius in this game. O_O




CLOUDBOND007
Lunitari Mage
Moderator
(4/17/06 8:29 pm)
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Re: Tweeter & Seabu's Game Progress cafe

I can't remember everything I've worked on lately, but there are a few I recall.

There was a crazy guy in town who thought everyone was conspiring against him. He paid me gold to see if he was correct. I kept telling him they weren't after him, which was true. After the third such case, he said he was one of them and attacked me. I saved, but reloaded to see if there was another way for this to play out. I told him that the third person was conspiring against him, and he gave me a note, telling me that if I took care of this person, I'd get paid 1000 gold. His previous payments were along the lines of 200 gold. I wouldn't have minded trying that, but I don't think I have the resources to evade the guards and plan that out right now. So I told the guards what he was planning to do, and they said they would take care of it. I followed the guard out of curiosity, and they basically just ran up to the crazy guy and killed him on the spot. Oh well, I ended up with 200 more gold.

I decided to try the next part of the main quest, and it involves taking one of the portals into Oblivion. It's a hellish place with lava and monsters and all of that. You have to climb this tower with some really challenging enemies and try to close the portal from that side. I only barely made it back alive. It was a very exciting mission, and I think I made it to level 4.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/17/06 11:31 pm)
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Re: Tweeter & Seabu's Game Progress cafe

I'm still not dedicated to a new game, but I'm still playing a bit, regardless.

I've beaten up to the 3rd palace in my GBA copy of Zelda 2. Sometimes I wonder if I underrate this game. The "joust" match at the end of the 3rd palace is a cool (cool particularly because you seem outmatched) -- and unique to the Zelda series -- midevil style battle. And the game has a lot to explore and discover.

On the other hand, the last time I replayed this game (which wasn't all that long ago), I occasionally thought I had underrated it, but by the end I thought, Nah, I was right on the money before.



I have something over 80 stars in SM64DS. 80 stars in this game appears to be enough to fight Bowser.

It's funny how little time it takes to get a typical star in this game. I remembered from my first time through the Ice Maze one, but there are plenty that take only a little longer. Jumping over the lake in Snow Man Land, for instance, is extremely easy (especially with Luigi) in this version (on the N64, I used the cannon to shoot myself over the stage, and it took a long time to get the angle exactly right).

The 8 red coins goal in Lethal Lava Land is also cake. Well, I could go on (and on). There are dozens of short, simple tasks in that game.

For the most part, only the 100 coin stars are time consuming to earn. And it seems like even those are taking me much less time on this play through.

When I first got 100 coins in Hazy Maze Cave, it took me a couple of tries. The first time, I got 100 coins on the "monkey bars", and the star appeared above me, and I couldn't get it. The next time, when I succeeded, I got 100 coins, but just barely. (I think my problem was that I missed the blue coins in the maze). This time, I ended up with over 120 before I decided to leave the stage.

And for Lethal Lava Land, somehow, on the N64, I never got the koopa shell (knowing what I know now, it's probably because I didn't select an advanced enough star when I entered the stage; if you don't, it won't appear). If you can get it, and the blue coins, though, you can get 100 coins without even entering the volcano!

So, I'd expect the "modular" nature of this game could make it ideal as a portable game. No matter how much time you have, you could play a little SM64.




TaroSH
I Ain't Afraid of No Ghost
(4/18/06 12:36 am)
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Re: Tweeter & Seabu's Game Progress cafe

I scrapped the "Fresh" AoS game in favor of a New Game+ using a file copy of my original file. This way I can work on my soul collection. I try to use a weapon I'd only have at that point in the actual game when I remember to, except when I'm trying to harvest a soul.

I'll probably do the same with DoS in the future.

And I found out why I didn't know there was a "throw a kitty" power in AoS; I never got the Student Witch soul.




CLOUDBOND007
Lunitari Mage
Moderator
(4/18/06 12:37 am)
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Re: Tweeter & Seabu's Game Progress cafe

I watched The Matrix Reloaded again tonight and actually had a really fun time doing so. Some day, I'd like to go through the two commentaries for each film. I think one is from critics who dislike the movies and the other from a couple of philosophers. I'd like to watch Revolutions tomorrow, but I usually feel horrendous after a 9-5 shift (clearly, I'm often still awake fairly late at night), so I'll have to wait and see.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/18/06 12:42 am)
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Re: Tweeter & Seabu's Game Progress cafe

96 stars in Super Mario 64 DS. I recently completely cleared out Snow Man's Land. That was a really easy world. They completely changed the inside of the igloo. I have no idea what the point of that was supposed to be. It has 8 red coins just sitting out in plain sight. It wouldn't have been out of place as a goal in the first stage of the game, except that it's even easier than most of the first stage.

You could say, "Well, maybe it's a reward for just reaching the igloo, but I don't think that flies, because a) It's easier (or as easy) to reach the igloo than the top of the Snow Man. b) There's another star inside the igloo that could count as a reward for getting to that area.




James FP
Schmendrick's Nose
Moderator
(4/18/06 8:33 am)
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Re: Tweeter & Seabu's Game Progress cafe

I made it to the final level of Bubsy (I think), but I can't figure out how to get through it. It's one big giant unstructured mess of a maze. And this was after going through those bamboo levels which look fantastic graphically (certainly the best part of the game), but are also gigantic unstructured mazes. Well, at least with those, I knew you basically had to keep going up but with this spaceship level any which way could lead somewhere.

What is the point of those bonus levels where you slide around on lava and the only thing you can do is fall off?




TaroSH
I Ain't Afraid of No Ghost
(4/18/06 7:11 pm)
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Re: Tweeter & Seabu's Game Progress cafe

I just beat the Headhunter.

And I guess the reason I didn't get a Creaking Bone soul from the boss was because it's just a common enemy from later in the game that Konami threw in at the beginning and called it a boss.




CLOUDBOND007
Lunitari Mage
Moderator
(4/18/06 10:07 pm)
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Re: Tweeter & Seabu's Game Progress cafe

Just watched The Matrix Revolutions. Before reading about it, I hadn't noticed that the lights on the machines turned from red to green after the peace is achieved. That ties into the Animatrix and I think was a change from the theatrical version of Revoultions to the DVD release.




TaroSH
I Ain't Afraid of No Ghost
(4/19/06 11:52 am)
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Re: Tweeter & Seabu's Game Progress cafe

Beat Death. I'm a little overleveled from the Soul Harvesting, and I still died twice against him.

I wonder if I was underleveled when I fought this game's final boss. I was almost at Lv. 60 when I made it to the final boss of DoS, and this says I was only at Lv. 48 when I fought this game's final boss (and that was with some leveling after he kicked my ass the first time). My New Game+ file says I'm at Lv.31, and I think I'm only about halfway through the game.




Camira Breen
The Baroness
(4/19/06 12:01 pm)
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Re: Tweeter & Seabu's Game Progress cafe

I've made it as far as the Fire Temple in my replay of Ocarina of Time. I've determined that I definitely like this game a lot more than Wind Waker. And I still like Super Mario Kart and Mario Kart 64 the most of the Mario Kart series. Seems like the farther a game series goes along, the lower in quality the sequels become.




Kairobi King
Eldean Rebel
(4/19/06 3:46 pm)
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Re: Tweeter & Seabu's Game Progress cafe

I picked up the Transformers Season 2 episode and I've gotten as far as the "Day of the Machines" episode. I've already started to like it a little more than Season 1, although at this point it still feels like more of the game. I think Grimlock might be my favorite character so far.




TaroSH
I Ain't Afraid of No Ghost
(4/19/06 5:30 pm)
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Re: Tweeter & Seabu's Game Progress cafe

Wow, I'm really overleveled in Aria. Killing Balore got me to Lv. 49. As I said before, my file just before the final boss is 48.

On thing that irritates me about this game; I spend twenty minutes running into a room, killing an enemy, running out of the room, back in, etc. to finally get a soul, and then I kill two more of that same enemy just casually and get ANOTHER soul. BAH.




ShadOtterdan
Cameo senses tingling!
(4/19/06 6:45 pm)
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.

Maybe it's easier to get souls of a monster if you already have it's soul. It seems that way in DoS




CLOUDBOND007
Lunitari Mage
Moderator
(4/19/06 11:03 pm)
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Re: .

We rented Mr. Bean, the complete series on DVD and have been watching a little each day this week. I haven't seen some of the episodes in a long time, and most have been hilarious.




TaroSH
I Ain't Afraid of No Ghost
(4/19/06 11:45 pm)
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Re: .

Holy crap. I think I just spent an hour getting a Poison Worm soul. When I finally got the soul, I had already gotten five from the Dryad I was initially killing before; then I started double jumping over that one. This was with a Luck rating of about 97, AND the Soul Eater Ring (which I was easily able to afford; I went through most of the game with the Gold Ring equipped, and enemies were dropping $1,000 bags left and right. I then got that soul that gives you 20% off at the store, and sold some of the "legendary" equipment I had two of).

Before the Poison Worm I was trying to get a... Valkerye pallette swap soul, but I didn't succeed. After about thirty minutes I got tired. I'm at Lv. 53 now, and I haven't even beaten Graham. I do have about 92% of the souls, though. Compared to when I started this New Game+, I only had about 43%. Yeah, I basically beat the initial game with the bare essentials.

Taking after Hobbes' practice when he levels up in an RPG's final dungeon, when I do this "Soul Harvesting" I put on some Queen discs. I'm liking the band, but I did need to spend some time with more than their first Greatest Hits.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/19/06 11:49 pm)
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Re: .

The GBA version of Yoshi's Island took out the line about how they poured their hearts and souls into the game. :/

http://www.flyingomelette.com/ezboard/pap2/yoshh.GIF




Facilitypro
Slow Daddy
(4/20/06 12:29 am)
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Re: .

I played some Mega Man from MM Anniversary collection. Uhh...it seemed pretty bad. I had an awful time with the controls, and I couldn't stand how Mega Man won't jump unless he's completely clear of any overhead blocks. (To contrast, in SMB, if Mario isn't far enough under a brick to break it, he'll pop up around the block.)

I've only beaten Bomb Man so far, so I'll give it a few more chances to see if anything eventually "clicks."




Flying Omelette
Blue Rogue
Administrator
(4/20/06 12:36 am)
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Re: .

I don't know how accurate the Anniversary Collection port is, but I didn't like the first Mega Man game much either, and I do remember it being mostly an issue of the controls. It also had massive flicker and slowdown in some areas.

Funny story...

When I first got my B&W Gameboy, I didn't buy it until I had saved up enough money to buy a game with it because I knew Tetris (which it came with) wouldn't hold my attention for very long. I had narrowed it down to Super Mario Land and Mega Man in Dr. Wily's Revenge.

I ended up picking Mega Man because at that time, I was a fan of Mega Man 2 and Mega Man 3, but couldn't find Mega Man 1 anywhere. Since DWR was based on the first game (loosely, though), I thought it might be the closest I could come to playing MM1.

A few years later, I did manage to find a preowned copy of MM1 at a used game store, but not only did I not like it as much as 2, and 3, but I even liked DWR more.




ACC KAIN
Band on the Run
(4/20/06 10:24 am)
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Re: .

I finally beat Breath of Fire 2, but I only got the so-so ending. I'm told I needed to figure out how to make the Township fly to get the best ending. Grrr....




TaroSH
I Ain't Afraid of No Ghost
(4/20/06 12:07 pm)
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Re: .

Beat Aria of Sorrow. Thanks to my harvesting, I was at Lv. 70 (and I actually wasn't far from 71). Totally WASTED the final boss.

Didn't hurt that I got all the souls and the Chaos Ring, and the Red Minotaur soul did almost 1,000 HP damage to the first phase (I was shocked to see how damaging it was, especially since my sword, the best Holy-aligned one, was only doing about 300. Plus, it hit all the remaining weak points; I smashed the red jewel first to get by Bullet souls back. Second phase went down even easier).

I'll do that with Dawn of Sorrow some time, but probably not for a while. I'm a little tired of the gameplay style.

By the way, if Harmony of Dissonance had some collection thing like AoS's souls, I wouldn't bother. HoD is that bad.




ACC KAIN
Band on the Run
(4/20/06 1:41 pm)
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Re: .

Okay, I caved in and looked up what I had to do to get the Township to fly and it seems I don't have to start the game all over again as it seems I completed one of the steps correctly. I just need to find something else that I missed...




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/20/06 11:11 pm)
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Re: .

102 Super Mario 64 DS stars. I've cleared out all of the first 11 worlds, with the exception of 100 coins in shifting sand land.

More things they did to make the game easier:

The "secrets" in the pyramid are now obvious silver stars, so you couldn't possibly miss them. I think that was the last star I got in the original.

There's a ballon power up in the city of wet dry world, so you no longer need to figure out that you need to wall kick to reach the tops of some of the houses.



I forgot how to get the "blast away the wall" star in Thwomp's Fortress, but it wasn't too hard to figure out again. The name is a rather big hint.

I also forgot the normal way of getting the "Express Elevator to Hell, Going Down" star (FO pointed out that Luigi can get it with invisibility). But that too didn't take long to rediscover.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/20/06 11:51 pm)
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Re: .

I watched another Rescue Rangers episode: Last Train to Cashville. It was pretty dumb.

Maybe the moral in that one could apply to adults (such as me, right now) as well: "Don't stay up too late".

However, after staying up too late to go to work, Dale goes on a case anyway. Then he starts sleep walking through a construction site, obliviously avoiding danger, Mr. Magoo style. So, I guess the moral could be, "Don't worry about not getting enough sleep, because it will just lead to some wacky misadventures."

And at the end of the episode, Dale says he got the idea to beat Fat Cat from the Late, Late, Late, Late, Late Show. So, then the moral could be, "Make sure to stay up too late, because the late shows are a great source of inspiration."

Dale fell asleep so often in this episode (beyond what you'd expect from missing one night's sleep) that FO suggested the moral could also be, "Don't be a narcoleptic."



Anyway, this episode had a really ridiculous example of the rangers existing on a different layer of reality than humans. They're in the middle of a kid's bedroom, and the kid's mother starts vacuuming. She doesn't notice them, even when the vacuum sucks them up. Somehow, I think a person should notice mice on their floor even before that'd happen.

Here's something else that's stupid. The rangers eventually track down the kid's missing train set. It turns out Fat Cat's goons have stolen it, and are planning on using it to transport stolen gold. The rangers confront the goons. The goons easily get away (the rangers have to rescue Magoo-Dale).

But the goons know that the rescue rangers are aware of them! And, duh, they're using a train! So the rangers only have to follow to the tracks to find where Fat Cat is. Yet neither the goons nor Fat Cat do anything about this.


And the most ridiculous thing of all:

Dale's plan involves re-laying track to where Fat Cat is standing, and running him over. Nevermind that few toy trains would be able to move a large cat. Fat Cat turns and notices the train coming towards him. Then the scene cuts to Dale inside the train, pulling the horn. Zipper shovels coal (even though this is presumably an electric train). The scene cuts back to Fat Cat. His goons scatter away from the tracks. Finally, the train hits Fat Cat.

I swear, he had about 30 seconds from the time he saw the train until he was hit by it. In that time, he took zero evasive maneuvers.

It was even more preposterous than that Tranformers episode where Smokescreen says, "Wildrider!", there's a 2 second pause, and then Wildrider runs him over.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/21/06 12:01 am)
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Re: .

HOWEVER, with all that said, that show still has better animation that a lot of other '80's shows, and some anime, too.


I've complained before about anime where a scene is of a close up of a character's head, and the head is mostly motionless, except the mouth and maybe the eyes. Nitpicking, or have other shows done better?

I paid attention to the animation in that episode, and no character ever just sat around motionless. Even when two characters are basically just standing facing each other and talking, they're still animated and moving slightly.

(I know I mentioned before a few scenes in Throw Mummy From the Train where something was motionless, but, in fairness, those were background objects).




TaroSH
I Ain't Afraid of No Ghost
(4/21/06 12:06 am)
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Re: .

[Err, you fixed it just as I was posting.]




Magical Yard Gnome
Heavy Metal Chainsaw
(4/21/06 1:05 am)
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Re: .

Quote: It might not be *bad*, per se, for what it is, but it's purely a children's show that doesn't hold much interest for me anymore.


Even when Rescue Rangers first aired (I think I was 8 or so at the time) I could tell it wasn't nearly as good as Duck Tales. Really the only Disney TV cartoon on par with Duck Tales is Gargoyles.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/21/06 7:34 am)
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Re: .

Hmm... When I got Rescue Rangers, I really had wanted to get Duck Tales, but the store didn't have it. Since watching RR, I've almost had second thoughts about getting DT, though I too remembered DT as being better. Maybe I'll eventually get it anyway.




CRAWLand1000
The Fuzzy Physicist
Administrator
(4/21/06 9:27 am)
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...

Quote: If I had to name one stage to illustrate how bad this game's camera can be at times, it might be Bowser in the fire sea.



Another good example would be the roofed area near the beginning of Shifting Sand Lands. When I first tried to get on top of the roof by throwing the block, then backflipping off the block, the roof would almost always block my view. (However, it turns out to be less involved to simply do a running triple jump to the top of the roof).




CRAWLand1000
The Fuzzy Physicist
Administrator
(4/21/06 10:35 am)
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Re: ...

There was some talk about how easy it is (or isn't) to fall into a pit in Super Mario 64. Really, I think it's a much smaller danger than in the 2D Marios. Many stages don't even HAVE pits:

Bob-omb Battlefield - No pits at all that I'm aware of.

Thwomp's Fortress - Danger rings the stage, but there are no pits in the interior

Cool, Cool Mountain - Like Thwomp's Fortress

Jolly Roger Bay - No pits

Big Boo's Haunt - No pits

Lethal Lava Land - Lots of areas where falling could hurt, but won't result in an instant death

Shifting Sand Land - Some quick sand, which functions like a pit

Dire, Dire Docks - No pits

Hazy Maze Cave - There's a bottomless pit in the "big hole" region, and a couple of pits in the first room. Most areas don't have pits, though.

Snow Man Land - No pits

Wet Dry World - No pits

Tiny Huge Island - Sort of like Thwomp's Fortress, though pits are probably a bigger danger here.

Tall, Tall Mountain - same, but pits are an even bigger danger (especially because of the red coin area)

Tick Tock Clock - Finally, an area where you could fall in almost any way, though due to the vertically stacked nature of this stage, it's sometimes possible that a lower floor could break your fall.

Rainbow Ride - Another area that's almost all pits. Like Tick Tock Clock, it's also occasionally possible to fall and miraculously land in a safe spot, but I think that's less likely here.




So, only two stages have a lot of pits. If your goal was simply to beat the game, and not get 120 stars (or 150 on the DS), you could probably skip all the areas with dangerous pits.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/22/06 12:55 am)
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Re: ...

119 stars in SM64DS. Wow, I'm almost caught up to FO, and if this was the N64 game, I'd be almost done.

For Tall, Tall, Mountain, I believe I'm only missing 100 coins. For Tiny Huge Island, I'm missing a few. I just started Tick Tock Clock, but I'm already almost done with it (I only need 5 silver stars -- could this be added to this version? I don't remember it. But the switch star was also, I believe, added for this version, so if both were added, something must have been deleted -- and 100 coins). I haven't started Rainbow Ride yet at all. I also have some castle secret stars I'll have to go back to earn. (I did, however, get the stars from the "switch" courses, though they no longer have switches)

I wonder if 100 coins in Shifting Sand Land could be considered one of the harder stars. Maybe not, because I believe there's way more than 100 coins in that stage, but maybe so, because if you want to be on the safe side, you'll need to get as many as possible before even entering the pyramid.


There's one aspect of this game's control I do not like at all. Say you're facing down, and want to face up. So, you press up. Well, your character won't simply do an about face to turn around. Rather, he'll walk in a lazy semicircle. This can really screw up your positioning in some places.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/22/06 2:37 am)
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Re: ...

I got a few more stars.

Something weird happened with the first Rainbow Ride star (Cruiser Crossing the Rainbow). I took the wrong flying carpet at the junction, and ended up heading towards the house, not the cruiser. At one point, though, the carpet came close to the cruiser. I happened to be playing as Luigi, and I thought, "I'll bet a squat jump could get me to that star." So I tried it, and Luigi's slow, revolving descent led me to the star... but the instant I touched it, Luigi stopped revolving, and I plummetted to my death. There was no "gained a star" animation.

But I paused the game after that, and the star did show up on the status screen. So, I guess that counted after all.

One thing I haven't mentioned is this version's minigames -- mainly because I've barely played any of them. However, to unlock them, you have to be playing as the correct character in a particular region of the castle. That will cause a rabbit to show up, which you have to catch. Each character has several rabbits. Unfortunately, the game doesn't tell you how many rabbits you've caught, or need to catch. And rabbits that you have caught still reside around the castle, and still act wild, so hopefully you remember if you've gotten them or not.

There's also silver or flashing rabbits. I think there's 8 of those (two per character, maybe?). The game DOES give you a little more information on those. My (unsubstantiated) guess is, after you've gotten all the normal rabbits for a character, the flashing ones show up. Something is supposed to unlock in the character select room after you've gotten all the flashing rabbits. A new playable character? The Princess maybe? We'll see.



Oh, and I've also read the Glass Menagerie. It was good, and I could particularly identify with the main character being annoyed at his mother for yelling "rise and shine!"

Unfortunately, though, the play is so incredibly short it barely has enough time to leave much of an impression. Performed, it probably lasts longer, but I can't imagine by that much (though I might be wrong. I think it only takes about 40 minutes to read No Exit, but when I saw it performed, it was more like 3 hours). It's hard to believe something so short could have saved Tennessee Williams from poverty and set him on his career. It's basically like a short story, but even for a short story, it seemed kind of insubstantial.

I also think the gimmick of having the main character/narrator say that the play was a "memory play" was too cute and unnecessary. It probably meant something meaningful to the playwrite, but to the audience, we can probably guess without being told that a play is not 100% true to life. (Not only that, but the characters, for memory or not, did seem reasonably life-like, at least as much as in any literature) It'd be like if Shakespeare had a disclaimer at the beginning of his plays that said, "Now, I know people don't really talk like this, but as a convention of the stage, and so we can indulge in some verbal extravagance, let's pretend they do."




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/22/06 9:05 am)
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Re: ...

Quote: Something weird happened...


And something even weirder happened this morning, when I went after the Tall, Tall Mountain 100 coin star.

As FO said, you can't use the slide to help you anymore, but they added rings of coins in the air you can reach through flying to compensate.

So, I was earning coins, and flying around, and finally grabbed my 100th from one of the flying coin rings. The star appeared in mid-air, right where I got the last coin.

I went back to the mountain to recharge my flight cap, then went after the star.

But when I touched it, I immediately stopped flying and started plummetting. Because it was in mid-air, and there was no solid ground below, I fell to my death.

(Which makes me wonder, if I had been on my last life, what would have happened?)

So, then, as before, I checked my status screen. I kept the star... but my record was not recorded!

So, I had the 100 coin star, but my record was only 40 coins!


You'd think something like that could have been bug checked.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(4/22/06 2:45 pm)
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Re: ...

Guess I wasn't as burned out on the Sorrow gameplay as I thought I was, because I've already jumped on DoS. I'm currently at the Garden of Madness. And with the Doppleganger, I can switch between Fighting and Harvesting equipment at the press of a button.




ShadOtterdan
Cameo senses tingling!
(4/22/06 4:26 pm)
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I think that's what everyone does with the doppleganger soul.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(4/22/06 4:37 pm)
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Re: ...

I didn't really "Harvest" my first game; I think I had mostly identical equipment on one set, and the other had a change like Bat Company/Puppet Master.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/22/06 6:56 pm)
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I finished taking screen shots of all the games I've reviewed. For Thunder Force V and Mars Matrix, that was really tricky because the delay of our capture card. I played them on a TV, then paused when I got the screen I wanted, hooked it up to the computer, unpaused, and took the shot -- hoping that it would work.

For Bonk's Adventure, it was a little easier, because I could pause the game and take the image while paused (because, unlike the other two games, pausing the game doesn't change the screen).


Man, 2 stars for Bonk's Adventure was really generous. The game is basically crap. I wondered if I made too much of a deal of how slow paced it was in my review. Nope, it's really, painfully slow. And the level design is terrible. For 2-1, or 2-2 (I don't remember which), the level is pretty much flat, and it just keeps repeating itself.

On the other hand, I was reminded how addictive Mars Matrix can be (not that I ever really forgot). I think I might even be able to improve my stage 4 strategy, but I probably won't be able to take advantage of that, as I'm a bit out of practice now, and don't have a lot of time to get back in practice.




CLOUDBOND007
Lunitari Mage
Moderator
(4/22/06 8:25 pm)
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Re: ...

Watched the Mr. Bean movie last night. It wasn't as good as the TV show, but there are a lot of really funny parts.

Also saw Jetsons: The Movie again for the first time since I was a little kid. When I first got the tape for Christmas or something, I watched it so many times




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/22/06 9:36 pm)
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Re: ...

I saw the Jetson's movie once, and while I don't remember it very well, I do remember thinking it sucked.




CLOUDBOND007
Lunitari Mage
Moderator
(4/22/06 10:09 pm)
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Re: ...

It's not very good, but probably could've been worse. Seeing it brought back a lot of memories though, and that's the main reason I watched it again.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/22/06 11:22 pm)
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Re: ...

131 stars in SM64DS. I also have 27 keys. I imagine there are 28 total, so each character gets 7. I'm not even sure what character is missing one. FO took notes, but I haven't.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/22/06 11:45 pm)
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FO checked her notes, and it seems we're both missing a Luigi key, probably the same one. My hypothesis is that it's on top of the castle roof, since we think we checked everywhere else.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/23/06 12:11 pm)
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I found two more glowing rabbits. I went into Wing Mario Over the Rainbow, and when I came out, his rabbit under the bridge, and his rabbit on the staircase near Wet/Dry World turned into glowing rabbits. I wonder if all glowing rabbits are taken from the original set of rabbits.


I got the 8 red coins from Bowser and the Fire sea. That clears out that area (I previously got the switch star). It seemed like it could have been one of the harder stars, mostly due to the 7th one.


I cleared out Tick Tock Clock, getting 100 coins and the 5 silver stars in the same trip. Both were easy. I started the 100 coin one by going after the red coins. After a minute or so, I noticed a star was floating around under the red coin area! I got it, and continued collecting red coins. Then I heard the star sound effect again! I went back down, and again, a silver star was floating in the same area. Finally, 3 stars were in that area, and the remaining two also fell to the lower floor (though a little farther away). So, you don't have to do anything to get the silver stars! They'll all fall to you!




Facilitypro
Slow Daddy
(4/23/06 12:15 pm)
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Megaman (collection version): I've beaten all the robot bosses except Ice Man, whom I haven't even reached. It took me long enough to get the pattern of the second batch of disappearing blocks, then I find the next section has these moving platforms that shoot at you. Great. I made it across the first four, and then there are four more! I did go back to Elec man's stage and get the weapon that builds temporary platforms, so maybe I'll see if that works.

I'm still not impressed with the game. The levels seem pretty short. This seems like one of those games that if you were to put 5 or 6 hours into it on the day you got it, you could beat it. I've only played it three times for about an hour each session. Granted it saves my progress, but I'm assuming the NES version gives you unlimited continues.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/23/06 12:21 pm)
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Quote: This seems like one of those games that if you were to put 5 or 6 hours into it on the day you got it, you could beat it.


Hmm, Mega Man 1 is allegedly more difficult than Mega Man 2 or 3, but if that's true, it can't be much more difficult. (I beat those games in a day each.)




Facilitypro
Slow Daddy
(4/23/06 1:32 pm)
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There are only 6 areas to beat before you open up whatever is the endgame stage. That might be pretty hard--who knows.

But each main stage only takes 4 or so minutes to go through once you learn the layout and enemy positions (which shouldn't take that long to do). For all the bosses so far, there's really no strategy except trying all the weapons you have until you find one that the boss is weak against, then standing in front of him and Ramboing him. (I guess that's typical of the MM series, from what I've head.) Even your default weapon allows you to do that with some bosses (like Fire Man).

Elec man seemed impossible until I used the weapon he's weak against; then I Ramboed him in 3 hits.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/23/06 4:17 pm)
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Quote: There are only 6 areas to beat before you open up whatever is the endgame stage.


Uh, you don't mean that you think, after the first 6 Robot master stages, there's one final stage?

I don't think that's correct. I haven't finished MM1 myself, but I have seen maps of the game in Nintendo Power, and there are several linear stages at the end.

Every other Mega Man game is like that, too (except MM3, which has more selectable stages before the final linear stages).



Many Mega Man game robot master bosses are as you decribe: Nearly impossible with the wrong weapon (or nearly impossible to beat without taking a hit yourself); ridiculously easy with the right weapon. Some take a bit more strategy, though, especially since, for a few, it's good to be able to beat them while minimizing damage for the "boss rehash stage" (eg., Top Man or Heat Man have simple patterns that let you beat them without taking a hit).




Facilitypro
Slow Daddy
(4/23/06 6:38 pm)
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Re: ...

I figured there's be more than one area, since it's like that in MEga Man 2. Sparking of MM 2, I never did get around to finishing that game. I think the last area I saw had that big dragon that chases you and knocks down platforms. (Or something like that.)




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/23/06 6:57 pm)
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Yeah, that's the first of the Dr. Wily / Skull Castle stages. I think there's about 5 to 7 of them in that game (It also could depend on whether you count the *very* final area, which is pretty much just the final boss fight).

While I beat Mega Man 2 in a day, at least some stages took about an hour (of practice and strategizing, obviously, not simply to walk through) to beat. I don't think it's necessarily much easier than Contra, or R-Type III.


Anyway, I'm slogging through the minigames in Wario Ware. I've cleared out all but two in the old school Nintendo section, and I've completely cleared out all the sections that are level with, or lower than, the Nintendo one. So, that's 5 categories (almost) cleared out, and 4 left.

When I played this game a few years ago, I went after the minigames in a haphazard manner (so I have a smattering of higher minigames finished), but now I'm mostly being systematic.

I'm thinking of finishing the "boss" minigames before I do their respective categories, though.

If the "desktop" will completely be filled in when everything's done, that means there could be three more things to unlock.




Flying Omelette
Blue Rogue
Administrator
(4/23/06 8:08 pm)
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I completely finished Super Mario 64 DS. I got all 150 stars, all the rabbits (which unlocked all the minigames), and beat Bowser.

I'll probably post thoughts later. I just haven't been feeling up to making long in-depth posts lately.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/23/06 9:05 pm)
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Re: ...

Damn, I still have over 70 (maybe 72) minigames left in Wario Ware.

Getting the flowers for all the boss stages didn't accomplish anything.




CLOUDBOND007
Lunitari Mage
Moderator
(4/23/06 10:24 pm)
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I haven't posted much, but I've been playing Oblivion, still. It's okay. I've done a lot with the Mage's Guild, even though I'm pretty much a fighter character, and I just joined the Dark Brotherhood. I think I know why I don't enjoy the game as much as Morrowind.

It holds your hand so much that you never get the feeling of having a whole world to explore and you're constantly reminded that you're playing a game.

You can fast travel to all the major cities by selecting them from the map screen. In Morrowind, you had to purchase transportation, or more often just walk. This led to a familiarity with the land, and some exciting discoveries. Sometimes, you'd have a vague idea where a place was and would have to search for it, which could be interesting. Now theres a big red arrow on your map when you have to go to some cave or ruins for a quest. You still have to walk in those cases, but you know right where you're going.

It's the same when you're doing a quest in town. There's arrows guiding you right to the person you have to talk to next, just more hand holding.




Flying Omelette
Blue Rogue
Administrator
(4/23/06 11:24 pm)
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Re: ...

One subject I was thinking about lately is the idea of games that are better than other games on a technical level, but still somehow manage to be worse. (Or not as good.)

That's how I feel about Super Mario 64 DS. It has better graphics, a lot more to it, more characters, more levels and stars to find, and arguably better control, and the way the DS handles it is certainly impressive. But it still somehow doesn't feel as good as the original.


The biggest matter of significance is that the challenge has been obliterated from many things. Balloon Mario was not the best idea in the world. It ruined the challenge of:

- Finding the attic in Big Boo's Haunt.
- Getting the Star from the roof after beating Big Boo on the Balcony.
- Getting the 8 Red Coins in Dire, Dire Docks.
- Getting the star from the roof of the floating house in Rainbow Ride.
- Getting the "Somewhere Over the Rainbow" star in Rainbow Ride.

And possibly other things I'm not remembering offhand.

Luigi's high and long-jumping skills make a lot of things generally easier, too.

Some of the stars that were replaced were pointless. They took out "Five Itty Bitty Secrets" from Tiny-Huge Island and replaced it with another Klepto from Shifting Sand Land. Now there's hardly any reason for the Tiny side of that world to even exist at all. Another pointless change was replacing the Five Secrets in the pyramid with the five Silver Stars. It's not much of a mystery anymore when you can clearly see the silver stars bouncing over the places where you need to stand.

Some stars that were added in were just as pointless. The switch star that was added to Rainbow Ride is almost exactly the same as the one you get on the floating house's roof. It's in the same area, and you can get it the same way (by floating up as Balloon Mario). The only difference is that it's timed, but it doesn't matter since you have more than enough time to float up there, and it's not going to take you any more time to do that than it did to get the normal one from the roof.

Another pointless one was the five silver stars in Tick Tock Clock. If you just stay at the bottom of the clock, they all fall down to you. And it only takes a few seconds, so it's not like there's a better way.

The game was also anti-climactic. Some people might complain that the reward for getting 120 stars in the original wasn't much, either, and I guess I can agree. But seeing Yoshi was a nice cameo, at least. Now you have to get 30 more stars before you can reach the roof (legitimately, there are non-legitimate ways of doing it, but that's beside the point), and now there's nothing new up there. Luigi's last rabbit is up there, but that's not anything you haven't seen before. And there are three one-ups and a completely useless powerup. That's it.

The new stuff didn't add up to anything, either. In the room where you unlock the Mario, Luigi, and Wario doors, there's a mysterious fourth door. Throughout the whole game you wonder what's going to be behind that door. A new playable character? A new stage? Eventually you find out that you have to catch all the glowing rabbits to unlock it (which isn't really the most fun task in the world - catching the rabbits is annoying enough, but now you have to keep switching characters and searching all over the castle for them, as they appear randomly.) And once you complete that arduous task, what do you get behind that door? Another stupid star. That's it. One lousy star. For all that work and suspense.


In many ways, it feels like like something you would've seen on the N-Sider or Game Pond Game Ideas board:

"This game is just like Super Mario 64, except there are 30 new stars to collect and you get to play as Mario, Yoshi, Luigi, and Wario. Each one has special moves..." Then they go on to list the moves for each character. The game idea is based almost entirely on getting to play as new characters with tons of special moves and no thought goes into level design or new challenges.

I hate to complain too much because I did still enjoy it. It's like Ninja Gaiden on Ninja Gaiden Trilogy in the sense that even though some things are undeniably screwed up, the basic elements that made the game good (even great in some places) are still there. Some of the new mysteries were fun to figure out (such as the ones involving the mirror in the Snowman's Land painting room). And it's hard not to like it when it looks and sounds as good as it does (even better than on the N64, IMHO), and runs as smoothly as it does. But I'd probably only give this version 3 stars as opposed to the 4 stars I gave the other.




Facilitypro
Slow Daddy
(4/24/06 4:29 pm)
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Re: ...

I'll stick to this thread for Manhunt progress, and save more general Manhunt posts to the next gen forum.

Beat stage 9, which was exclusively gunplay based. It was a big step back in difficulty (only got 2 game overs), but maybe that was because it was more of a gun tutorial than anything.

I haven't managed to get any 4-star ranks yet (although I on one attempt to 4-star stage 1 I missed the time requirement by 3 seconds). You get ranks by performing more gruesome stealth kills and beating a time limit. The max is 5 stars, but you can only get that fifth star on the Hard difficulty.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/24/06 6:50 pm)
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Re: ...

I made a discovery about Wario Ware.

I hadn't been too concerned about earning high scores (beyond the requirement needed for the flower medal) for the games in the grid. However, I had earned scores of 50 or above for some games.

Then I tried Spunky Monkey. On my first try, I earned over 50 points without a single miss. I thought I might earn a higher score on that game than any other, so I kept going. I earned 100 points without a single miss. That was almost certainly my highest score, but then I started to wonder, how high can scores go? There's only room for 3 digits. Does it add another digit to get to a thousand, does it roll over, or does it max out at 999? Curiousity impelled me to continue. Besides, I had already put some time into it, and I didn't want to repeat that if I later decided to go all the way.


It turns out it maxes out at 999. So, Spunky Monkey must be the easiest game on the set (unless another is somehow just as easy). I got that far, and farther, without a single miss. I did occasionally slip up, though.

Ideally, you can beat the minigame with two properly timed button presses. One causes the monkey to jump from one tree to another, and the second, to jump to some bananas.

Every minigame has three variations, but this is true for all three variations of Spunky Monkey. I didn't even know what the variations were in this game until I had about 500 points (the trees have slightly different separations). It doesn't affect the timing of the button presses, in any case.

However, if you wait a moment, the monkey will slip down the trees. Then it might take three button presses to get to the banana. Even at the highest game speed, it is possible to do that in time.

This also proves that the games don't become faster without limit. Apparently, after some round, the speed reaches a maximum.

So, eventually, I had to purposefully fail to end the game.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/24/06 10:48 pm)
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Re: ...

Believe it or not, I have completely finished a first draft of a Rescue Rangers review. I'm not sure if I should continue to rewrite it, or just post it here now and rewrite it later. I've already been over it multiple times, and finally completely cut some parts that discussed the cartoon in more detail, and also added further complaints about the game (namely, the ugly graphics and irritating music) that were outside of the review's main thesis. "Kill your darlings," they say. And I guess maybe such stuff could be incorporated into a Rescue Rangers 2 review, if I'd ever write one. It's still kind of long for such a short, simple game (over 700 words).




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/24/06 11:02 pm)
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Re: ...

I'll just go ahead and post it here. Since I'm still open to the idea of rewriting it, that means I'm also open to criticism, so if you have any, feel free to post it.

Since, after working on it, I have no objectivity on it right now, I'll let it sit for about a week, and let it simmer, and see what I think of it later before I officially post it on a site.




Facilitypro
Slow Daddy
(4/25/06 11:18 pm)
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Re: Tweeter & Seabu's Game Progress cafe

Beat a few more stages in Manhunt. Most of them were a mix of stealth and gunplay. I don't know if I'll feel like replaying this on a harder difficulty when I'm done with it, as some of it's starting to seem tedious. My stage times have been around 50 minutes (including retries), which is a long time. Even WITH the increasing difficulty as the game goes on, it's still feeling somewhat repetitive.




CRAWLand1000
The Fuzzy Physicist
Administrator
(4/27/06 6:14 pm)
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Re: Tweeter & Seabu's Game Progress cafe

Damn, I haven't played Mega Man in Dr. Wily's review in a long time. The whole point of this year in gaming for me was to try to not start games I wouldn't finish, so I'm disappointed. Maybe I'll get back to it sometime, somehow, though.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/28/06 7:45 am)
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Re: Tweeter & Seabu's Game Progress cafe

...I haven't played Dr. Wily's REVENGE in a long time, either. Nor did I play last night. I was at work for about 11 hours yesterday, and was pretty much too exhausted to do much by the time I got home.




James FP
Schmendrick's Nose
Moderator
(4/28/06 12:02 pm)
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Re: Tweeter & Seabu's Game Progress cafe

I got to the final boss of Bubsy and ran out of lives again. That final stage is a big pain in the ass. I don't even know if I'll be able to figure out how to get through it again.

I've also beaten Mega Man 1-5 on the collection but I'm already getting tired of that series now.




Facilitypro
Slow Daddy
(4/28/06 12:10 pm)
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Re: Tweeter & Seabu's Game Progress cafe

Good lord, stage 17 in Manhunt is ridiculous. Tons of armed cops everywhere. This was the first time I went to bed without beating a stage.

I also beat Ice Man in Mega Man, so now I have access to Dr. Wily's stages. Made it to the yellow blob thing, which wasted no time in destroying me.