Cashew Progress Topic
CLOUDBOND007
Lunitari Mage
Moderator
(1/17/06 3:51 am)
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ezSupporter
Cashew Progress Topic (Hint: I'm also for game progress)

I bought two containers of cashews. Halves and Pieces. They were buy one get one free. I like cashews. I hope that someday I'll be rich and will be able to buy Whole Cashews.


Watched an hour of The Aviator. I'm liking it a lot more than I expected to so far.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(1/17/06 7:41 am)
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Re: Cashew Progress Topic

Cashews suck!
:O




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/17/06 9:06 am)
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Re: Cashew Progress Topic

The thing I dislike most in mixed nuts are almonds. Just about everything else -- peanuts, cashews, brazil nuts -- I like.




sethrashnoo
I Look Like an Egg
Moderator
(1/17/06 12:03 pm)
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Re: Cashew Progress Topic

Almonds are like the thing at the center of the peach pit.




Magical Yard Gnome
Heavy Metal Chainsaw
(1/17/06 12:20 pm)
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Re: Cashew Progress Topic

Isn't that where cyanide comes from? I'm always afraid to eat a peach if the pit is split.

Anyway, I love cashews.




sethrashnoo
I Look Like an Egg
Moderator
(1/17/06 4:33 pm)
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Re: Cashew Progress Topic

I just looked it up and it seems that's true, but the sites I looked at said that almonds also contain cyanide.

Now I'm even more convinced that's where almonds really come from.




Flying Omelette
Blue Rogue
Administrator
(1/17/06 9:00 pm)
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Re: Cashew Progress Topic

I've been playing Viewpoint on the Genesis. It's a shooter that's simlar to Zaxxon. I have the Playstation version. I wonder if it would be better to play that version, because this one seems like it sucks.

The two main reasons it sucks are the excessive amount of flicker and slowdown. The flicker makes it almost impossible to see bullets when they get near you and I keep colliding into bullets I didn't even know were there. The slowdown is so bad that dodging bullets when a lot are onscreen is almost as impossible. I've been stuck on the third boss mainly because of these two factors.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/17/06 9:48 pm)
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Re: Cashew Progress Topic

I think this is the Cashew, not Game, Progress topic..




Crawl and 1OOO
The Fuzzy Physicist
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(1/17/06 9:51 pm)
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Re: Cashew Progress Topic

Okay, I don't see another game progress topic, so I guess I'm wrong. Till now, in this topic people have only posted about cashews.


Anyway, I got my first game over in FF4A. It was against a Blue and Red Dragon that were guarding a treasure chest (so there was no running from them) in the lunar cave.

Incidentally, there isn't much of a game over screen. You die, and it goes straight to the title screen.




CLOUDBOND007
Lunitari Mage
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(1/17/06 10:15 pm)
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ezSupporter
Re: Cashew Progress Topic

It was supposed to be a random way to introduce the new game progress topic. I thought that all the posts after mine would be about games, but I underestimated the strong and totally awesome feelings this community has about cashews and other nuts.




CLOUDBOND007
Lunitari Mage
Moderator
(1/18/06 1:31 am)
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ezSupporter
Re: Cashew Progress Topic

Finished The Aviator tonight. Thought it was a great movie, one I wouldn't mind owning. Maybe I'll check out Minority Report next.

As for gaming, I might start Trauma Center tonight.

Mario Kart DS didn't draw me in as much as I had hoped it would. I finished the 50cc stuff, but haven't bothered doing anything else yet.

The new Mario & Luigi seems interesting, but I haven't done much with that yet.

I'll be sure to make some progress with Dragon Quest VIII at least every couple of days. I'm really serious about completing that one.

I think I'm going to return that DVD player I bought for Christmas. It has problems every once in a while with all movies, and with Last Samurai and Road to Perdition, it wasn't capable of playing through the whole movie, and I had to use the old DVD player anyway.

The convenience of having one for both rooms isn't worth putting up with all the problems. That 2-3 year old Panasonic player still works absolutely flawlessly. It was about $100 when I got it, and I've used it for countless hours without an issue.




Bomberguy221
Hit and away is my style!
(1/18/06 2:27 am)
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Re: Cashew Progress Topic

I don't like nuts.

Nintendogs - I got my condo remodel back, along with picking up some scholar glasses on a walk. They make my dog look like Elton John.

Trauma Center: UtK - I finished Chapter 5. I don't know if I'll get farther in this game for a while, as I'm now to a chapter with more advanced versions of GUILT infections I've faced before.

I like this game, but there are a couple of problems I have. First off, the fact that every character that had sugery done on them disappearing a part or two later wasn't much of a good thing. At first, that was understandable: It was highly unlikely Elliot Cox would play a vital role in the story. Linda Reid was also acceptable, because she played her part and there was little else she could contribute to the plot.

Then you started getting into significant characters falling victim to GUILT. It's highly suggested that after the GUILT is defeated, the person makes a full recovery. However, that ends their involvement in the story. You might hear them mentioned a bit later, but you never actually see them.

Second, the plot twist is overdone. There's little else I can say about that, but in a story-driven game like this, it's hard to ignore that. It's also one of those twists that come out of nowhere.

Animal Crossing: WW - I invited Static over to my house, where he "complimented" my design but complained about the lack of coherency in design. I also bought a (legit) basic painting from Redd.

Fire Emblem: PoR - I'm in the Serenes Forest, about to start part 4. I'll do that later tonight.




CLOUDBOND007
Lunitari Mage
Moderator
(1/18/06 3:34 am)
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ezSupporter
Re: Cashew Progress Topic

Trauma Center is neato...

Edit 1: Each operation feels so intense, even the beginning non-life threatening ones. There's a ton of stuff to manage, and there's not as much hand holding as you would expect. This is by far the best use of the stylus I've seen on the system.

Edit 2: I reached the second chapter, and I'm already totally addicted. This may be the most fun I've had with a DS game.

Edit 3: I've reached the first operation that's really challenged me. I've made four or five attempts so far. It's in chapter 2 somewhere. You get this new ability to slow down time, and this is the first operation you get to use it in. Still, I don't seem fast enough yet to win.




ShadOtterdan
Cameo senses tingling!
(1/18/06 10:12 am)
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Re: Cashew Progress Topic

Mario and Luigi:PIT - I managed to beat the game, now I'm getting to level 99, just for fun. A couple plot twists come out of nowhere near the end, but it's still okay.

Viewtiful Joe: Double Trouble - I still can't beat the cop car mech with a rainbow v, I think I'll do my rainbow v file on a lower difficulty first before trying again.




sethrashnoo
I Look Like an Egg
Moderator
(1/18/06 12:01 pm)
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Re: Cashew Progress Topic

I found the cashew conversation more interesting than talking about games and the moment.




CRAWLand1000
The Fuzzy Physicist
Administrator
(1/18/06 1:43 pm)
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Re: Cashew Progress Topic

I looked through an ancient, 5 year old post of mine on Vagrant Story, where I mentioned it's good to use a staff as a weapon because of the Risk Break skill. Man, that's a detail from that game that I totally forgot. I should replay that game again when I get the chance.




DEATHAMSTER
O Solo Mio
(1/18/06 4:45 pm)
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Re: Cashew Progress Topic

I finished X1-3 on the Mega Man X collection. I've started on X4.




CLOUDBOND007
Lunitari Mage
Moderator
(1/18/06 7:51 pm)
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ezSupporter
Re: Cashew Progress Topic

Trauma Center, I'm on Chapter 2, Part 12, I think. I beat that difficult operation I was talking about last night. It took me about 6 more tries before I found an effective strategy. The next two operations after that were a little intense, but I beat them both on my first try. The story is getting more interesting now.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(1/18/06 8:32 pm)
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Re: Cashew Progress Topic

Beat Jeremy in Wild ARMS 4 for what has to be at least the fith or sixth time. The whole him getting 3 or 4 turns in a row should have been bad, but apparently has acuurcy is shitty because he kept missing. He sure didn't know when to give up. And he got ugly real quick! Good riddance, blonde idiot punk.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(1/18/06 9:17 pm)
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Re: Cashew Progress Topic

Wild ARMS 4: Holy shit! While walking around the first area of the game that I could return to (checking to see if I missed any treasures), I encountered a LV 80 monster called "Greater Beast". Barely beat it, thanks to the awesome might of Yulie and the Sacrifice skill. <3 Yulie.
....
Arnuad and Jude got no exp due to being killed off, but Raquel and Yulie leveled up several times. Raquel's 46 and Yulie's now LV 51. Again, <3 Yulie. She's so awesome. :O



oh what the fuck I ran into ANOTHER one of these things!
finished with everyone alive this time (same brilliant tactic that relies almost soley on Yulie <3), and again more level gaining

Ok, I'm getting OUT OF HERE!
o_o"




CLOUDBOND007
Lunitari Mage
Moderator
(1/19/06 12:09 am)
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ezSupporter
Re: Cashew Progress Topic

I watched Pirates of the Caribbean today and I think it sucks. This concludes my review.




Bomberguy221
Hit and away is my style!
(1/19/06 1:42 am)
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Re: Cashew Progress Topic

Nintendogs - I found a lily on a walk and have broken the $4,000 mark.

Animal Crossing: WW - Found a fern fossil and bought a green desk.

Fire Emblem: PoR - I'm up to the battles in Daein. For the first time, I have more members than spaces in the battles.




Rushifell
Pirate
(1/19/06 12:06 pm)
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Re: Cashew Progress Topic

I rewatched Colatteral to remind myself how much I hate this movie. Tom cruise is the most annoying actor ever. Jamie Foxx is giving a really good performance and then there's tom cruise throughout the whol movie just being annoying. Jamie Foxx was the best thiing about Jarhead, too. now to watch Ray...




CLOUDBOND007
Lunitari Mage
Moderator
(1/19/06 11:24 pm)
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ezSupporter
Re: Cashew Progress Topic

I made some more progress in Trauma Center, but I'm stuck on this surgery that plays kind of like a puzzle. I couldn't figure out what to do last night, but maybe I'll do better when rested.

There was one really interesting stage earlier where you have to diffuse a bomb using the same tools you would normally perform surgery with. Using gel to cool a bomb component, the scalpel to cut wires, a drainage thing to adjust the water level of one mechanism.

I have to say that this game is one of the biggest surprises I've had in a long time. I expect it to be usual, and maybe pretty good, but not as great and exciting as it is. Here's a game that could really only work on a touch screen system. On a PC, with a mouse to control your tools, you could play it, but I imagine that it would be a far more dull experience.

Having to use your hand and make precise movements really draws you into the game and makes you feel like a surgeon for a few minutes.

...

An anime surgeon. With powers to slow time. Fighting diseases that seem more like alien creatures. In the future. :)




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(1/19/06 11:33 pm)
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Re: Cashew Progress Topic

Beat WA4. I think I'll try and do some of the extras now, and maybe even play it again...on a new game+ type mode that I've unlocked..




Bomberguy221
Hit and away is my style!
(1/20/06 1:59 am)
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Re: Cashew Progress Topic

Glad to see Seabu's enjoying the game. Speaking of which...

Trauma Center: UtK - I went into Challenge Mode and beat a couple of surgeries with S scores, including the one I think CB007's on right now. Hint upon request, but I have a feeling that you'd like to figure it out on your own.

Fire Emblem - I'm to the capital of Daein. I hired a sage, but I don't think she's that useful (despite being the ONLY magic user I have to be capable of weapon use). Other than that, I love having 6 partners that do their own thing and have no bearing on the story.




CLOUDBOND007
Lunitari Mage
Moderator
(1/20/06 4:56 am)
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ezSupporter
Re: Cashew Progress Topic

Well, I was talking about the one with the triangles, and I cleared it tonight. I just recently got to another thing that was literally a puzzle, with the colors and shapes.

I'm in the middle of chapter 4 now, just did the operation where you inject nanomachines to cure the Guilt, but it doesn't work out. I've been having an easy time lately, but I bet some brutal surgeries are coming up real soon.




James FP
Schmendrick's Nose
Moderator
(1/20/06 12:11 pm)
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Re: Cashew Progress Topic

I beat Resident Evil Director's Cut on the easy mode.




pOrn Sigma
Sexy Thang
(1/20/06 2:48 pm)
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Re: Cashew Progress Topic

I'm late on this, but I was away from a computer with WS_FTP. This is an actual fragment from that Lemming Test of mine:
http://www.smbhq.com/users/snss/Pictures/Seabu.gif


Seabu's controlling me all the way from the other side of the country.




Magnus CROWE
Snooze Alarm
(1/20/06 4:32 pm)
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Re: Cashew Progress Topic

Are those colored shadows on your site's background keyholes or penguins?




pOrn Sigma
Sexy Thang
(1/20/06 6:49 pm)
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Re: Cashew Progress Topic

They're lemming silhouettes.
http://www.smbhq.com/users/snss/Comics/OneChapters/RJ/RJ_01.gif




Flying Omelette
Blue Rogue
Administrator
(1/20/06 8:00 pm)
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Re: Cashew Progress Topic

Well, at least they aren't peanuts or logs.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(1/20/06 8:24 pm)
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Re: Cashew Progress Topic

Switched my image theme from Hoshigaki Kisame to Shizmazu Yoshohiro in Sengoku Musou 2, because he looks so badass. Huge old man in heavy armour!
O_o



Found the Black Market in Wild ARMS 4. The catch is you spend LEVELS, not money. I've been using Raquel's levels to buy things there, then re-leveling her up.




CLOUDBOND007
Lunitari Mage
Moderator
(1/20/06 10:40 pm)
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ezSupporter
Re: Cashew Progress Topic (Hint: I'm also for game progress)

Saw Minority Report tonight. It was pretty interesting, though not quite engrossing enough for me to consider it a great movie. Good, though. For some reason, I thought this had gotten a lot of poor reviews, but that's definitely not the case.

Watching Pirates of the Caribbean yesterday was almost depressing. Any time it got interesting or a little funny, it quickly switched back to dull, overly lengthy action sequences, extreme predictability, or just flat out stupidity.

So yeah, I've been seeing a lot of Tom Cruise stuff lately and the results have been better than expected. Next movies will be City of God and Collateral.

As for gaming... my DS is recharged and it's time to begin the operation!




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/20/06 11:00 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

One thing I've thought about Minority Report is that its theme is really just shooting fish in a barrel. The point is that arresting people for crimes they haven't yet committed is a bad thing. Well... yeah! I think I'd agree with that even before watching the movie. It probably would have been more challenging to try to make a movie with the opposite point. Or make both sides seem somewhat reasonable.


Anyway, I beat the red and blue dragons that gave me my first and only (so far) FF4A game over. I'll get back to that game when I get off the computer.




Flying Omelette
Blue Rogue
Administrator
(1/20/06 11:58 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

I beat Path 1 and Path 2 of Star Fox on my quest to replay most of my favorite games.

I got to the boss of Level 6 on the third path (Great Commander's first form), but I've forgotten the trick to beating him. The last time I played path 3, I got to the Great Commander on Level 7, got him to his R.O.B. form, and then lost.

Ugh. I can't believe how out-of-practice I am. Usually, Path 2 is as easy as Path 1 for me, but I actually used up all of my credits on it!




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/21/06 12:22 am)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

I made it to the final save point in FF4. I guess I'm done playing for the night.




Bomberguy221
Hit and away is my style!
(1/21/06 3:40 am)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

Nintendogs - Won the beginner level of the obedience contest, even though Yuki forgot how to shake. I also found yet another frisbee and a white doggy bone. There was also a Lisa doll and stuffed dog on our walk, both of which she likes shaking around.

Animal Crossing - Saw Pascal for the first time, and he gave me a sea view which I sold to Nook. I also discovered the Y button quickly moves objects to the person or object I'm dealing with. I think I have some of my life back.

Fire Emblem: PoR - I got to the temple where the priests are being held hostage. I need to be crafty in order to not kill them (meaning no Holy Guard and no long-distance weapons in certain areas).




Flying Omelette
Blue Rogue
Administrator
(1/21/06 9:20 am)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

Quote: Ugh. I can't believe how out-of-practice I am. Usually, Path 2 is as easy as Path 1 for me, but I actually used up all of my credits on it!


The problem, I realized, is that I have very specific strategies for beating Plasma Hydra and Metal Smasher, but I forgot what they were. The final level of Path 2 is usually easier than the final level of Path 1, but I actually lost a life on it because I had to do it without Twinblasters.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/21/06 12:03 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

I tried Zeromus in FF4A, but he beat me rather badly (giving me my second game over). Rydia couldn't survive a single Big Bang at full health. Edge could only barely survive one. I don't think I had much of a chance of success in that battle.

At that point in time, Rosa didn't even have White magic! (AKA Holy). I don't remember for a fact, but I thought I often had that spell before even being able to fight Zeromus.

Ogopogo went down easily. I guess I'll have to do a little level building now in the moon's core.




Flying Omelette
Blue Rogue
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(1/21/06 12:56 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

Made it to the final boss of Star Fox path 3, but I lost. If only I had an extra life there, I probably could have continued and won.

I feel like crap today, so maybe I'll be able to beat it once I'm feeling better.




pOrn Sigma
Sexy Thang
(1/21/06 2:42 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

I completed the X path in X4 on X Collection, then as much as I didn't want to I did a Zero path.

Wow, this game is boring as X. The only remotely interesting part was the final boss, who I'd say is a good fight. The Zero game was slightly more interesting during the actual game, but the final boss is a joke. You'd think the final boss would be harder with Zero, but no. You can double jump to hit one of the targets (which X has to wait for some platforms to appear, thus giving Zero more time to get in more hits), and the other one has a sucking attack that's hard to counterattack with X, but with Zero you can just stand there and probably knock off 1/3 of his life bar before he teleports away.

When I made that "Why Nobody Likes X7" topic, I said one reason was that nobody wanted to admit Zero sucks. Well, now I feel even stronger about that. Everybody raves about X4, but the only thing even remotely interesting about is that you can play as Zero. The X game is limp, and the Zero game isn't significantly better. And most bosses take almost as long to beat with X as any given boss in X7 without Axl's assault rifle.

X7 has better bosses and overall design (although there are a few sections of it I'd say are totally halfassed, like this one room in Vanishing Gungaroo's stage where a bunch of mech armors attack), even if the bosses did take a couple minutes to beat instead of 30 seconds. Yet everyone drools over X4. Why? Because at the time of X4, Zero didn't totally suck.

Nothing to do with Zero, but while both games have terrible voice acting, I'd say X7 was the lesser of two evils.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(1/21/06 2:55 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

.....what are you fighting foooooooooooooooorrrrrrr?




pOrn Sigma
Sexy Thang
(1/21/06 2:58 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

That's one reason I say X7 had the better acting. Though it was annoying, there was never a time I started laughing at what should have been sad because of how bad the acting was (Axl's "RRRRREEEED!!!!" made me go "Ow." but not "WTF? HEE HEE HEE HAH HA HO HAR HAR HAR!"




Flying Omelette
Blue Rogue
Administrator
(1/21/06 4:57 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

I have no idea why some people vehemently hate Mega Man 4 (and if you're someone who feels this way, feel free to enlighten me). But for one thing, it's not that much different from any of the other NES Mega Man games. For another, I played Mega Man 3 and 4 awhile ago (I think it was for the last "game-a-thon" we had here) and I actually was beginning to think I liked Mega Man 4 a little more. Mega Man 3 had so much flicker and slowdown it actually started to irritate me a bit.

The only thing I can think that I liked more about 3 is the music, although 4 has a few good songs (Pharoah Man, Bright Man, the final boss, and the train ride sequence in the ending.)




Flying Omelette
Blue Rogue
Administrator
(1/21/06 6:21 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

I BEAT STAR FOX PATH 3!!!

This marks the first time I've ever beaten the third path without doing it in one life. While that seems like a step down from the previous accomplishment, actually it forced me to learn a little more about the game. Before, if I'd die and lose my twin photon blasters, that was pretty much the end of it for me and I've have to start all over. This time, I kept perservering even without them and I learned some tricks for dealing with enemies that don't die as quickly when you only have a single blaster or normal twin blasters.

Great Commander is one of the greatest boss fights I've ever encountered. But sometimes I think his first form, on Level 6, is harder than this second form on Level 7. The only part I have some trouble with on Level 7 is the part where he starts hurling the iron balls at a rapid-fire rate. But on Level 6, I find it incredibly difficult to hit those tiny little hatches on him as he flies by. Even using retro rockets doesn't seem to help much. Sometimes (and this is what I did just now), I have to rely on getting to him with a lot of bombs and launching them when I see the hatches are open.

When Andross turns into the bull/dragon on the third path, I sometimes think he's actually a bit easier to deal with in that form. It seems easier to avoid the stuff he hurls at you if you circle around the edges of the screen. Of course, I did use my bombs on him several times when things got too hairy just to be on the safe side.




CLOUDBOND007
Lunitari Mage
Moderator
(1/21/06 6:24 pm)
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ezSupporter
Re: Cashew Progress Topic (Hint: I'm also for game progress)

I think I'm now in the middle of Chapter 5 on Trauma Center. It's the mission where you have to destroy the Guilt before it reaches the patient's heart. Fairly tough.




Flying Omelette
Blue Rogue
Administrator
(1/21/06 7:13 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

I forgot to mention something about Path 3 that I think is hilarious.

The opening cinema shows the Attack Carrier descending onto Planet Corneria. But on Path 3, you fight a different boss at the end of Corneria. In order to explain this, Falco goes on ahead of you at one point and says, "The Attack Carrier is all mine". Then shortly afterwards, you see those giant robot walkers carrying the pieces of the Attack Carrier away.




pOrn Sigma
Sexy Thang
(1/21/06 7:41 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

I did the first chapter in Phoenix Wright.

If this is all the game is like, then they should have left it a GBA game. Not much of an impression yet, except that's it's funny.

Then some Wario Ware Touched.

Seems like it'll be better than Twisted.




CLOUDBOND007
Lunitari Mage
Moderator
(1/21/06 8:02 pm)
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ezSupporter
Re: Cashew Progress Topic (Hint: I'm also for game progress)

I just reached Chapter 6 in Trauma Center. The operation at the end of chapter 5 was really cool. Actually had a "final boss" feel to it, with the 10 minute time limit instead of 5, the music, and just the number of things you had to do. But there's still more.

I think this is the last and most difficult chapter. The first seems to be a much, much more challenging version of one of the older Guilt strains.

Quote: If this is all the game is like, then they should have left it a GBA game.


Haven't played it yet, but I think somebody said that the last part of the game makes use of the DS features.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/21/06 10:03 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

I leveled up Rosa to level 50 (at that point, Rydia was at the lowest level, at 49) and fought Zeromus again, and got another Game Over. Once again, Rydia still couldn't survive a single Big Bang (it does over 2,000 hp, and she has less than 1700 hp max). So, the battle wasn't even close.

I gained a couple of levels since then. Rosa STILL does not have White. I could have sworn that on the SNES that she learns it before level 50. For that matter, Rydia still has quite a few spells to learn. I remembered that she doesn't learn Meteo on the Super NES until level 60, but she just recently learned Tornado, and Quake just a little before that. She still doesn't have flare (aka Nuke).

The Evil (aka Wicked) Masks seem like they might be harder than they were before, too (these are the main enemies I'm fighting for experience now). I almost could have sworn that I was able to kill the Mask before he was able to attack, even before I was particularly close to being ready for Zeromus. On the other hand, I was able to use Rosa's White before.

I made one journey to the final floor of the moon core, then returned, to add Mind and Breath (now called Zemus's Mind and Breath) to my beastiary.


There are a lot of lines I liked better in the Super NES version. When Cecil confronted Zeromus, he said, "For the sake of all those living on the Earth, I will destroy you!" A classic line. On this version, he says something unbelievably lame, like, "Zeromus! I ... I can't lose!" WTF??




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/21/06 11:51 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

Quote: Rosa STILL does not have White. I could have sworn that on the SNES that she learns it before level 50. For that matter, Rydia still has quite a few spells to learn.


Ha! I was correct about that! The first few pages I looked up said that Rosa learned Holy and Rydia learned Flare at level 55. But since they called the spell "Holy" rather than White, I wondered if it could be different on the SNES. I looked through some Final Fantasy "2" (which I thought would limit it to the SNES game, but I guess not) faqs, and most still said that Rosa learned Holy at 55. But they still called it Holy!

Finally, the last one I checked said that Rosa learned White at level 49, and Rydia learned Nuke at level 50.


Oddly, both versions have Rydia learn Meteor at level 60.




CLOUDBOND007
Lunitari Mage
Moderator
(1/22/06 12:54 am)
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ezSupporter
Re: Cashew Progress Topic (Hint: I'm also for game progress)

Didn't have anything new for tonight, so we watched Rain Man. I had purchased it on DVD a long while back but haven't watched it until now. I have seen certain portions of the movie, like the Las Vegas scenes and the ending. But this is the first time I've seen the whole thing uninterrupted. It's pretty good.




Bomberguy221
Hit and away is my style!
(1/22/06 3:19 am)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

Nintendogs - I broke down and purchased the Tatami Room even though I had a little over $100 after the purchase. I wanted to have around $500 so I wouldn't have to wait incredibly long to purchase another dog.

I found a rainbow wig on a walk with Yuki. It makes her look frightening.

Animal Crossing: WW - Refused Lyle's services, but finally got Frobert the aurora knit he's been requesting for weeks. I also bought a bunny hood. What's with Nintendo and their weird headgear in games?




Flying Omelette
Blue Rogue
Administrator
(1/22/06 8:04 am)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

Quote: "For the sake of all those living on the Earth, I will destroy you!" A classic line.


That reminds me so much of, "I swear by all that is good in this world, I shall kill you, Kraken!" from Image Arcane.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/22/06 11:22 am)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

I saw Rain Man in theaters, but don't remember much about it.


This morning, while FO was working on her webpage, I played through Star Fox's 1st path. (I've beaten that before, though) Someday I'll have to work on the other paths.



I also spent a little time level building in FF4A. Strangely enough, I think it's possible I'll have more time into play through than any other before I beat Zeromus. I'm just about 19 hours in.

I'm down to a single digit number of cabins, so there's a chance I might have to warp out of the moon to pick up more items. (On the plus side, I have over 3 million gold, and could get all kinds of crap other than cabins, including ethers and possibly even elixers)

I had been simply fighting powerful enemies in the Moon's core until Rydia ran out of MP from using Bahamut. Then I'd return and save. But now I stretch out my cabins a little longer by fighting some weaker enemies outside of the save point. Right now, Dinozombies give me no trouble whatsoever, and Gold dragons don't give me much, either.


I also tried having Rydia use Osmosis against some enemies, including the wicked masks, so she could cast more Bahamuts, and it sort of works, but the amount of magic she gains is quite random. I think I've gotten between 1 MP (totally worthless) to maybe 50 MP (not enough for 1 Bahamut, but enough for one Leviathan).




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/22/06 5:58 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

I just got Rosa to level 55 (learning Holy) and Rydia to level 54. I'm about 19 and a half hours in. Rydia still has less than 2,000 max hp. Nevertheless, I'll give Zeromus one more try (later tonight). If I fail again, I plan to warp out of the dungeon to get more items.




pOrn Sigma
Sexy Thang
(1/22/06 6:05 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

I did the first three operations in Trauma Center, but mostly I've been on Wario Ware. I opened up all the microgames in the Album (which means it's almost time for me to kill my opinion of the game), and got the stupid parrot. So nya, Seabu. Nya.

Mike sucks. The best part of his section is blowing those guys off the tightrope.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/22/06 8:39 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

Quote: Yet everyone drools over X4. Why?


I have another possible explanation, which is simply that X4 was one of the most available games in the series. X2 and X3 seemed to have sold out quickly, and went for high prices on Ebay. X4, on the other hand, was available from the time it was released pretty much until the end of the Playstation's life. I think it was on shelves even after X5 or X6 was off them.

People, in general, will like what they play, and if X4 was played by more people, it'd be liked by more people.




Bomberguy221
Hit and away is my style!
(1/22/06 9:09 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

Super Mario Baseball - I got a star for Yoshi.

You know, if I could make Luigi's fireballs go higher or everyone else's hits fly lower, I'd be quite satisfied with this game. As it is, it's still the most frustrating thing I own.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/22/06 9:45 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

I beat Zeromus! (without leveling up since my last post on the game) It was still a good boss fight. Rydia was able to survive Big Bang, so I guess any defense gains she got from leveling up made up for her still being shy of 2,000 hp.

I managed to cast Holy a few times, but mostly had Rosa use Cure 4. Rydia mostly used Bahamut, but I had her use Asura a few times. It was useful (ie, cast a cure spell) a couple of times, but at least twice cast protect (I guess that could have been sort of useful).

The funny thing about the Zeromus fight (in all versions, as far as I know) is that if you can survive until he starts casting Meteor, it becomes easier. Big Bang is a more devastating attack than Meteor.



Damn! The last few notes of the coronation song were cut off in this version! I couldn't believe it.

The credits were weird. Uematsu was credited as the "music supervisor". Uh, but those are HIS songs, right? Five different people were credited as composers. I guess the credits were specifically for the GBA version, but it doesn't seem like it has any new compositions.


After I beat the game, the sound test unlocked, and the "face on mars" exploded to reveal a secret dungeon.

I guess I could do a bonus dungeon now, but I'm not sure if I what party I want to use... I wonder if I have to beat the game with other characters to unlock their segments in the lunar dungeon. It might be interesting to try to beat Zeromus with a different party anyway.


I also didn't beat the Wyvern: Since I wouldn't have known about that on my own, I didn't want to take advantage of that simply to beat Zeromus. But I might want to go back for it now.




Flying Omelette
Blue Rogue
Administrator
(1/22/06 11:07 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

The game I drew from my box was ActRaiser, so I've been replaying that tonight. I must've replayed this game at least a dozen times, and it still never gets old.

I cleared out quite a bit of it already. I completely cleared Fillmore, Bloodpool, and Aitos, and I just gave the herb to Kasandora to cure the plague, which resulted in me getting the tablet from them. I'm about halfway done with Marahna.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(1/23/06 2:38 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

Beat all the mavericks in X5, mostly doing an X game, got everything except a heart in Squid Adler's stage.

Also did some crap in Wario Ware. Mike's stupid games gave me a headache and caused me to spit on my brand new DS. >:-(




James FP
Schmendrick's Nose
Moderator
(1/23/06 4:40 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

I made it to the Peacekeeper's Homeworld in Spyro the Dragon. I have no idea why I'm playing this game, but it's okay so far. Mostly just another Super Mario 64/Banjo-Kazooie/DK64 type of game.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(1/23/06 5:33 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

Crafted Yulie's best armour in Wild ARMS 4. As soon as I get enough money (ie A LOT) I can make her best weapon.
I think I'll move on to making Jude's best armour after that, then maybe either one of Arnuad's equipment peices. Raquel is going last though...




Flying Omelette
Blue Rogue
Administrator
(1/23/06 7:17 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

I finally figured out how to circumvent the Kasandora town glitch in ActRaiser. And my technique also got the town to Max out! I'm going to go back to the other towns to see if I can max them out, too. (Bloodpool always maxes out on its own for some reason, but it seems the others need some coercing.) This might be the first time I'll ever get the maximum experience level.

Another thing that's peculiar about this game is that I don't always get the fire scenario in Fillmore. The first time I played this game, it didn't happen, so I was a bit surprised when it happened on a replay. This time when I played it, it didn't happen.

You know, it's a shame I deleted all those screenshots I had taken of ActRaiser while making the sprite gallery. I had screenshots of almost anything you'd ever want in this game. Now, as it is, I might have to retake some pictures again (I don't want to use the ones from my review that have "PAUSE!" visible on the screen.)




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(1/23/06 7:29 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

Quote: ...got everything except a heart in Squid Adler's stage.

I lied. Bad me. I'm also missing the heart tanks in the stages of Grizzly Slash, Duff McWhalen, and Izzy Glow.

By the way, I honestly think X5 is more interesting than X4. X4 was a Legend of the Mystical Ninja for me.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(1/23/06 8:10 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

Wild ARMS 4.
Crafed Yulie's best weapon, beat two challenging optional bosses, and won a few arena matches. Got Alter Parts for winning a total of 20 out of 30 available matches. Yay.

I'm back in the poorhouse again though. Making items sure is expensive. I couldn't find oppurtunities to use Gella Card on the bosses, either. :(


River, the guy who wanted me to fight the optional super Omen Fish boss, wants me to fight another boss. Guess I'll try that before 24 comes on...




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(1/23/06 8:37 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

.....

Scratch that, I tried fighting the Sapphire Drake boss River sent me after, and couldn't even put a DENT in him. I actually hit him a few times for ZERO damage. Unlike the other optional bosses I've killed, this is a REAL boss.... The other fights were super powered pallette swaps of normal enemies, and even had the normal battle music. This fight has music I haven't heard before, and it has the usual party talking before the fight (mostly ooh-ing and aahh-ing). Sapphire Drake also had a unique enemy model. Not a clone of somebody else!


I'll figure out this half dragon....half seamonster...guy...later.




Flying Omelette
Blue Rogue
Administrator
(1/23/06 9:17 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

Dammit! I couldn't max out my level in ActRaiser. I needed a total population of 4600, and it got stuck somewhere around 4556 or 4558. I deleted all the old buildings in all the towns so that the people rebuilt only the newest buildings that can hold the most residents, and I still didn't get it maxed.

There must be very specific things you have to do to get the max amount. All it really means is that I have one less hit point than the bosses do on my HP meter, but dammit! Since I've already beaten this game a zillion times, that was my goal for this run!

I still had a lot of fun and I beat Tanzra after losing to him twice. Very rarely have I beaten him when I first get to him, though.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/23/06 10:11 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

I took a break from FF4A tonight, and instead borrowed FO's copy of Star Fox (I have my own, but I didn't want to hunt for it).

I beat path 1 again, to regain familiarity with the controls. Then I beat path 2!

Sadly, Peppy didn't make it. :(

Oddly, the hardest stages of path 2 seem to be near the beginning. A couple of times, I missed one of the opening arches and decided to reset. (Meaning I had to wait through the opening again)

Then sector X and Titania might have been the hardest stages. Titania seemed like it lasted forever (even after getting the weather station) before I made it to the boss.

After I beat that stage, though, I beat the path on that same try (I did have to use a continue in a later stage, though). I managed to beat Plasma Hydra on my first try. (Maybe I got lucky; who knows)


There are still some things about this game I don't think I "understand". It's difficult to know everything that's going on the screen simply from looking at it. I think a little experience helps with that, so I'm getting better. The hardest things for me to see are the yellow beams, and any circular shots that overlap with your shots heading in the opposite direction.

And sometimes it looks like I'm flying straight towards something (say, a yellow ring, or a shield powerup) and I still miss them.




Flying Omelette
Blue Rogue
Administrator
(1/23/06 11:01 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

I beat the Professional mode of ActRaiser. I think I had about 7 lives in reserve when I did it. The key to beating that is to know where the 1-UPs are in the levels and stockpile them.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(1/23/06 11:26 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

I beat "Wyvern" in WA4. I decided to try my luck at a different boss, and put Sapphire Drake on the backburner.... Wyvern=a transformer. From dragon, to spaceship, to dragon again!

Kind of easy. Once he had 7 turns in a row (?!?!) but couldn't do anything with them cuz I hit him with Shutout and locked his hexagon, and he was in spaceship mode. He didn't have any attacks that didn't target only straight in that mode, so he couldn't hit me.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(1/23/06 11:41 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

Made Jude's best armour. I can't decide on which I should make first for Arnuad....weapon or armour. His best armour gives a huuge evade boost (he already dodges most normal enemies attacks), and Arnuad's the "mage" of the game...but the weapon would be very useful....I know when I get to Raquel it'll be the weapon first though. She's all about killing stuff in 1 turn....


H'rmmm.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(1/24/06 7:17 am)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

Just killed Buckbaird in WildARMS 4. Giant one eyed machine monster. Was very annoying to fight, but my superoir tactics won in the end. And I got a Punch Glove Badge!




Lord Vyce
Lord of Women's Lingerie
(1/24/06 12:09 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

I just finished Skies of Arcadia Legends. What the holy F at the final boss? He was far easier than I remembered him being on the DC version.




CLOUDBOND007
Lunitari Mage
Moderator
(1/24/06 10:35 pm)
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ezSupporter
Re: Cashew Progress Topic (Hint: I'm also for game progress)

I took my sinus headache medicine around 10PM last night, and it knocked me right out. I must've been really exhausted and/or sick, because I didn't get up until 3PM the next day. And I still don't feel 100%.




Flying Omelette
Blue Rogue
Administrator
(1/24/06 11:55 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

Quote: I just finished Skies of Arcadia Legends. What the holy F at the final boss? He was far easier than I remembered him being on the DC version.


Is it at all possible that the bosses were made easier on the GC version, or do you think there could be a reduction in the difficulty because you've already played the game and know what you're doing now? I usually find RPGs to be MUCH easier on the replays than they were when I first played them.

Once you have the Delphinus, there's no way you can lose an airship battle in that game. You'd have to be purposefully trying to lose.




CLOUDBOND007
Lunitari Mage
Moderator
(1/25/06 2:26 am)
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ezSupporter
Re: Cashew Progress Topic (Hint: I'm also for game progress)

Watched a little more than half of Collateral tonight, will finish tomorrow. It's fairly enjoyable, but nothing remarkable.




CLOUDBOND007
Lunitari Mage
Moderator
(1/25/06 5:43 am)
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ezSupporter
Re: Cashew Progress Topic (Hint: I'm also for game progress)

I'm playing a really cool demo of a PC game called Fate. It's not made by a big company, and follows the Diablo formula pretty much to the letter. But it's a lot of fun to play, doesn't require a super computer to run, and manages to look pretty nice (the style is kind of lighthearted, too):

Screenshots and other stuff:
www.fatethegame.com/goodies.html

The demo lets you get to the third level of the dungeon, and your character to level 6, from what I've heard. Purchasing the full game is only $20.00

You get a pet, cat or dog, that follows you around and fights with you in the dungeon.




CLOUDBOND007
Lunitari Mage
Moderator
(1/25/06 7:16 am)
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ezSupporter
Re: Cashew Progress Topic (Hint: I'm also for game progress)

I do think my gaming has been too unfocused lately, though. I'm kind of in the mood to find an NES or SNES title to play or replay. I'll sleep on it.

I'm kind of intimidated by Trauma Center's increasing right now. I finished the first operation in Chapter 6 last time I played, though. I should probably go back through earlier operations and try to get higher ranks on them. This would be fun and also good practice.

Haven't made progress in Dragon Quest VIII. Just to refresh my memory, I think I've just reached the new continent, where we're still hunting for Dhoulmagus.

Mario Kart DS is probably getting sold (anyone want it?) because it took me this long to realize that I'm just never going to be a big fan of that series. I think that even with the online adapter, I'd lose interest pretty fast.

Mario & Luigi 2 will definitely be played, but I'm not in the mood for it just now.

That Fate demo seems really cool, but I can't be spending more money just now.

And finally, I played a little Half Life and ended up drowning. The game, more than other FPS titles, can give me a bad headache with extended play, so I have to use caution.




James FP
Schmendrick's Nose
Moderator
(1/25/06 12:08 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

I put away Spyro for now and reclaimed my game of Skies of Arcadia Legends. I just got to the desert town and Drachma flew off without us. Great. Now I wish I had done some optional things first.




Bomberguy221
Hit and away is my style!
(1/25/06 3:34 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

Trauma Center: UtK - I beat the hard Deftera surgery. The second half was a pain. :(




Magnus CROWE
Snooze Alarm
(1/25/06 4:33 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

I'm playing Inindo: Way of the Ninja. I cleared the first cave and the first dungeon. I have a party of two ninjas and a ronin.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(1/25/06 5:50 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

Got 6 Gold Stars on Extra Challenge in WA4! I hear if you find the ROMs again in a New Game EX, you get another 6 stages, and getting a Gold Star on all 12 helps unlock something.

Getting the 6 Gold Stars got me 4 LV apples, which KICKS ASS.

:D




CLOUDBOND007
Lunitari Mage
Moderator
(1/25/06 9:05 pm)
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ezSupporter
Re: Cashew Progress Topic (Hint: I'm also for game progress)

Finished Collateral. Not so great. The second half had a lot more action and ended up being even less interesting to me.




CLOUDBOND007
Lunitari Mage
Moderator
(1/25/06 10:22 pm)
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ezSupporter
Re: Cashew Progress Topic (Hint: I'm also for game progress)

Another progress topic safely put away.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(1/25/06 10:28 pm)
Reply | Edit | Del
Re: Cashew Progress Topic (Hint: I'm also for game progress)

WA4: Beat Blaze Toad....pretty easy....but more importantly......
KILLED SAPPHIRE DRAKE!
That was a rough and brutal fight....but there are rougher out there!


I made Arnuad and Raquel's best armor, and a weapon for Raquel. I found a rather good weapon for Arnaud while treasure hunting with the Detector, so I'll put off making his best weapon for later.

Jude's now lv 67 (You Suck, Jude! :| ), Arnaud's 72, and Yulie and Raquel are tied at 81. How'd that happen.....hmm. Very odd, since I've been using only Raquel to buy things at the Black Market (you pay in levels)....


I'm rather rich now. Yippee.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(1/25/06 10:56 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

WA4:
Just beat the shit out of MICTLANTECUHTLI. This guy was a joke. Giant floating undead thing....he never was a threat to me though.
.........
WHO'S NEXT?!!


Ok. An evil porno collection is next.
......
I just beat a rather odd optional battle......12 enemies called "Adult Mag"......not too hard...




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(1/25/06 11:43 pm)
Reply | Edit | Del
Re: Cashew Progress Topic (Hint: I'm also for game progress)

Beat more Arena Fights, Including the kungfu kappa Vodianoi and the King of Angolmois.
.....
Only 4 more fights until I clear all arena fights!
O_O




ErniePants
Omni-Wonder
of the Universe
(1/26/06 12:10 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

I finished the Gamecube Spider-Man 2.




Bomberguy221
Hit and away is my style!
(1/26/06 4:00 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

Trauma Center: UtK - Attempted the hard Triti surgery. Failed. Triti and Deftera are probably tied for the worst GUILT strains. (Then again, I haven't seen Paraskevi on hard.)

Fire Emblem (GBA) - I completed the first two chapters after restarting the game.




Flying Omelette
Blue Rogue
Administrator
(1/26/06 5:54 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

I gotta love the irony of this. Star Fox 64 is the entire reason I wrote this article for my site, and yet I can't find my copy of the game to take a screencap. I guess I'll just have to borrow one from Nintendo.com until I find my copy.

Edit: Except that Nintendo.com apparently doesn't have screenshots for their older games anymore. Oh, this is just great. I'll just have to leave it without a screenshot for now.




Bomberguy221
Hit and away is my style!
(1/26/06 10:04 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

Nintendogs - Found a green collar, and won the championship a second time in the agility trial. That put a "2" below the win on Yuki's info screen and Ted Rumsworth noted it in the award speech.

Not to mention an additional $1,000 in my pocket. I'm considering getting a pug or a shiba inu.

Animal Crossing: WW - I did a few things in town, like getting Frobert a kimono and buying some medicine for Antonio. Otherwise, not much.

EDIT: Forgot to mention Animal Crossing "progress."




CLOUDBOND007
Lunitari Mage
Moderator
(1/26/06 10:23 pm)
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ezSupporter
Re: Cashew Progress Topic (Hint: I'm also for game progress)

I can't do the Triti surgeries very well on Trauma Center. I think I kind of fumbled through them before, but that won't work on chapter 6.




Bomberguy221
Hit and away is my style!
(1/26/06 10:36 pm)
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Triti: It's a puzzle. In your stomach.

Reuben's Triti is cake compared to when the needles turn into gas. Chapter 6 just makes the gas that much worse, not to mention how vitals plummet with the purple one's pulsing.

I figured out how to stop them from multiplying, but the catch is accomplishing that while doing everything else.




Magical Yard Gnome
Heavy Metal Chainsaw
(1/27/06 1:47 am)
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Re: Triti: It's a puzzle. In your stomach.

Not a whole lot of game playing lately, other than searching for some better equipment in World of Warcraft. I've been reading the original Conan stories by Robert E. Howard and "Shadow and Claw" by Gene Wolfe. I recommend both if you like adventure/fantasy/sci-fi/etc. stories.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(1/27/06 2:09 am)
Reply | Edit | Del
Re: Triti: It's a puzzle. In your stomach.

WA4: Made the almighty Sherriff Star Badge. Beat all arena fights. I'm going to start my new game ex soon.




ACC KAIN
Band on the Run
(1/27/06 12:02 pm)
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Re: Triti: It's a puzzle. In your stomach.

I made it to the ice stage in Blaster Master and lost my last life and continue to the boss of that stage. I didn't want to use the pause/grenade trick.




CLOUDBOND007
Lunitari Mage
Moderator
(1/28/06 2:12 am)
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ezSupporter
Re: Triti: It's a puzzle. In your stomach.

I'm dropping all my other games for right now to play Phantasy Star IV.

I beat the monsters in the basement, and I'm going to fight outside of town for a little while. I tried this game out once before, but not for too long.

I love the story scenes. The translation is surprisingly good, and characters comment often if you press A (or whatever button it is) in front of various objects.

The graphics are generally very nice, though people are a little odd looking. Battles are quite impressive, though.

The menu system takes a couple minutes to get used to, and I'm just keeping a list of spells and what they do, since I can't remember their crazy names.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(1/28/06 2:27 am)
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TOLDOKA TOLDOKA TOLDOKA

WA4 newgame ex: I found a Greater Beast and killed him before fighting the second boss, shooting everyone to lv 35 except Jude, who went to 42. Everything's been a joke since then. Killing a LV 80 monster when you are LV 10=amazing. Ues, I did have help from the Sheriff Star though. >_>


I'm on Scythe's air fortress now. I love how it's never truly explained why Scythe parked it where he did. Such a large plothole.




TaroSH
I Ain't Afraid of No Ghost
(1/28/06 1:23 pm)
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Re: TOLDOKA TOLDOKA TOLDOKA

Quote: The menu system takes a couple minutes to get used to, and I'm just keeping a list of spells and what they do, since I can't remember their crazy names.

Off the topic of my head, I remember:

Foi(re)
Wat(er)
Tsu/Thu(nder)
Gra(vity)
Res(tore)

And I don't remember is Sac is in PS4 or only 2, but that's Sac(rifice)

I remember a wind attack, but I don't remember what it's called.

Now, stuff like Legion and Megid, forget it.




TaroSH
I Ain't Afraid of No Ghost
(1/28/06 7:13 pm)
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Re: TOLDOKA TOLDOKA TOLDOKA

Playing all the microgames in Wario Ware is bullshit, bullshit, bullshit.

I also started Dawn of Sorrow, and just defeated Dmitri (I think that's how you spell it). The charging kitty attack is awesome. For those of you who haven't played DoS, yes, you actually toss a cat on the ground, and it goes charging through all the enemies in its path. Not only does it make those giant armors with the giant shield easy, it also made Dmitri laughable.

The manticore tail is also sweet.




Bomberguy221
Hit and away is my style!
(1/28/06 9:19 pm)
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Re: TOLDOKA TOLDOKA TOLDOKA

Fire Emblem (GBA) - Well, Florina fell... again. She's supposed to be able to attack over walls, but she's so incredibly weak that it's hard to do anything with her.

I'm up to Chapter 6 now.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(1/28/06 9:33 pm)
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Re: TOLDOKA TOLDOKA TOLDOKA

IIRC, the cat attack was in AoS as well.....




Bomberguy221
Hit and away is my style!
(1/29/06 12:54 am)
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Re: TOLDOKA TOLDOKA TOLDOKA

Animal Crossing: WW - A friend of mine visited my town, and I visited his. We traded some stuff, and (my) Nook said he's remodeling his store.




Flying Omelette
Blue Rogue
Administrator
(1/29/06 1:14 pm)
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Re: TOLDOKA TOLDOKA TOLDOKA

I drew A Link to the Past from the box, so I'm working on that today. I'm going for the Triple 0 score. So far, I've completed the palaces up to the Dark Palace (which is the first Dark World dungeon), and I'm ready to go to the Watergate dungeon. I've been mostly running around the overworld of both worlds gathering up optional stuff, like Heart Containers. I also maxed out my Bombs and Arrows already. I have two of the Medallions (I just need the one from the desert which I'll go after next), and I got the Ice Rod, the 1/2 Magic, 3 bottles, and the magic shield and magic boomerang.

It's amazing how fast this game goes by on replays once you know what you're doing and where everything is.




ShadOtterdan
Cameo senses tingling!
(1/29/06 3:14 pm)
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.

Just remember that saving counts as a death in that game.

In Dawn of Sorrow, I now have nine of every soul except the boss ones. Now I just need to get a 100% map completion.

I bought Megaman X collection two days ago, I'm already up to Megaman X 4. I beat it with X and now I'm going to beat it with zero.




Flying Omelette
Blue Rogue
Administrator
(1/29/06 4:36 pm)
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Re: .

My Triple 0 game is screwed because I got turned into a rabbit in the Skull Woods dungeon with low health, and when I tried to use my Blue Potion, it didn't work. It doesn't really matter much since I already have a file with a Triple 0 score.

I just beat Blind's Dungeon. I got the flute and the duck before that.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/29/06 5:11 pm)
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Re: .

I beat Star Fox's 2nd path again. (I've also probably beaten the first path a few more times lately). While I've beaten it before, I could nevertheless stand to improve a bit -- in terms of taking less damage/dying fewer times, playing well more consistently, getting higher scores, etc.


I tried playing a bit of Actraiser today, but my copy wasn't working. I cleaned it a little, but it still didn't work.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/29/06 6:46 pm)
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Re: .

I got my copy of Actraiser to work. So far, I've beaten both action segments of the first area (Fillmore) and the first of the second (Bloodpool). I gained a few levels through the simulation mode.




Flying Omelette
Blue Rogue
Administrator
(1/29/06 6:49 pm)
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Re: .

I have all items in A Link to the Past except the Red Mail. I've cleared every dungeon except Ganon's Tower.




Flying Omelette
Blue Rogue
Administrator
(1/29/06 8:48 pm)
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Re: .

Got the Red Mail and beat the game.

As much as I love this game, it would have been nice if it had a second quest.




pOrn Sigma
Sexy Thang
(1/29/06 10:56 pm)
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Re: .

In DoS, I beat Zephyr and got the time freeze ability.

By the way, how's this for irritation. When I had to do that sliding tile puzzle, I went through and got all the items in the dead ends, went exploring in the Forgotten Village (or whatever), then got killed by those stacks of bone pillars you have to make a staircase out of. I did the sliding and item gathering and Village exploration again, then the DS's battery died! Hulk Smash!




CLOUDBOND007
Lunitari Mage
Moderator
(1/29/06 11:03 pm)
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ezSupporter
Re: .

When it comes to sliding tile puzzles, I'm staggeringly incompetent.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/29/06 11:18 pm)
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Re: .

Wow. I'm already very near the end of Actraiser. All that's left is Deathheim (the boss rehash and final boss).




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/30/06 12:24 am)
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Re: .

Well, I beat Actraiser.

No offense to FO (or any other fans of the game), but I didn't really think much of it. Obviously, it's easy and extremely short, and I guess I could be predicted to not love the game on that basis alone.

You also beat most of the bosses by "Rambo-ing" them (The Snake / Kali boss is easy enough to be beaten another way). There are very -- VERY -- subtle ways of nuancing your button mashing to make them easier. Example, for the Minotaur boss, I found it easier if I moved just a tiny bit from where I was from his previous attack to attack him the next time he landed.

Another thing about the game is that the control is hardly super-responsive.

When I saw FO play the game, I wondered about its momentum. You have to stop to attack, and an average enemy takes several (about three) hits to kill. When I raised that subject with FO, she wondered what games aren't like that, but I think most good action games aren't. For the Contra games, it's possible to move forward and attack simultaneously. For Castlevania or Ninja Gaiden, you can't, but most enemies only take one hit to kill. So there's still a lot of forward momentum.

After playing Actraiser myself, I can say that this wasn't a problem for me to such a degree that I was bored by the game. But it might impinge upon the fun factor a bit. And if you had better control, that might have given the boss fights a chance to be more than what they are.

As is, the action stages still have a very "adventure-y" feel.

The graphics are good - but they look more impressive, imho, in screenshots (there's not a lot of special effects or animation, so you might imagine a screenshot brought to life as being more lively than it is in the game). The music is okay, too, but it's not one of my personal favorite soundtracks. I think my favorite song in the game might be "the gift of music", which is probably an unusual opinion.

As for the simulation segments, yes, they are better than Sim City (not that that would be hard to pull off). I think one reason even the simulation sections are kept distinct is to minimize taxing the SNES's CPU (which was a big problem with Sim City). You really don't have a whole heck of a lot to do in the sim segments, though. The main control you have over towns is to direct the direction they'll grow. At least (again, unlike Sim City) fighting demons gives you a little something to do while waiting for the town to grow.

As the saying goes, this seems more suited to a rental than a purchase (of course, the saying is meaningless as there are no places that rent SNES games anymore).


On the plus side, I'm sure everyone loves Teddy.




CLOUDBOND007
Lunitari Mage
Moderator
(1/30/06 12:45 am)
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ezSupporter
Re: .

Quote: Deathheim


He sounds like a nice person.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/30/06 1:20 am)
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Re: .

I think Deathheim is actually the name of the final area. (another area is Bloodpool -- that also sounds like a pleasant place to live!)

The final boss is called something like ... uh ... Talius? Taros? (Looking at FO's shrine suggests Tanzra)




CLOUDBOND007
Lunitari Mage
Moderator
(1/30/06 1:35 am)
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ezSupporter
Re: .

That makes more sense, I'm tired.

Watched 45 minutes of City of God tonight.

I didn't expect to have to work tomorrow, but I do.

I won a free Movielink download with the contest they have going on right now, so I'll have to pick something in the next couple days. It's been taking an unusually long time for Netflix to receive the movies I've been sending back.




CLOUDBOND007
Lunitari Mage
Moderator
(1/30/06 3:49 am)
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ezSupporter
Re: .

I decided to play some Phatasy Star IV to get my mind off things. Was too tired to make much progress, but I got to the town where everyone is turned to stone, and now I have to go to another town to get the substance to restore them. I think it's funny how in those amusing scenes where Alys gets more money from Hahn, your party actually gets the money afterwards... it's not just for storyline purposes.




Flying Omelette
Blue Rogue
Administrator
(1/30/06 7:08 am)
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Re: .

Quote: No offense to FO (or any other fans of the game), but I didn't really think much of it.


I didn't think you would like it and I specifically said in my feature that I can't recommend it to people looking for an action challenge. However, I think from now on when you play games that I've already played, I'm not going to tell you anything about them, not even if you ask. When *I* played the game, I had to do it all on my own, I didn't have someone I could keep asking questions about the game throughout the whole thing and get hints from. The same thing happened when you played Alundra 2.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/30/06 7:20 am)
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Re: .

The only things I wanted to know about that game were things like, "How do I take offerings?" which I guessed would have been in the manual anyway.




Flying Omelette
Blue Rogue
Administrator
(1/30/06 7:22 am)
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Re: .

If you need to look up the manual, then look up the manual. I had mine out because I was scanning pictures from it, so it's not like I would have had to go searching for it. And besides, there are only so many icons in ActRaiser. Just by experimenting with all of them you could figure out what they do.

Besides, that wasn't the only thing you asked.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/30/06 7:59 am)
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Re: .

I remember asking you if, when you fought the centaur, you stayed near the edge of the room. But, sheesh, it was just an issue of curiosity. By the time I asked you that, the boss was already doomed. And I also said several times that if you thought something was a spoiler not to tell me.




sethrashnoo
I Look Like an Egg
Moderator
(1/30/06 12:08 pm)
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Re: .

Ah, the trouble with the ActRaiser series. The first one is too short and easy. The second one is too long and difficult. Too bad one didn't come in-between that was right down the middle.




CRAWLand1000
The Fuzzy Physicist
Administrator
(1/30/06 12:44 pm)
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Re: .

And if it came out now, the current consoles are powerful enough that maybe the simulation aspect could be beefed up a little. Alas, no one is making 2D console action games anymore. (I may be wrong, but off the top of my head, the only 2D -- with 2D graphics -- console action games available now are ports of arcade games, like Metal Slug)

I think the best reason that justifies a sequel would be to try to seriously improve on an idea that was featured in a game, but had room for improvement. (as opposed to simply giving more of the same).




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(1/30/06 1:45 pm)
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Re: .

Quote: When it comes to sliding tile puzzles, I'm staggeringly incompetent.

I'm actually not that bad at them (though I'm not great at them either). When we got that shitty Bart vs. The World NES game, I honestly had more fun going into the minigame practice area and doing the sliding tile puzzles that made a Simpsons character.




CRAWLand1000
The Fuzzy Physicist
Administrator
(1/30/06 1:47 pm)
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Re: ....

FO said that everyone hates sliding tile puzzles, but I don't think I do.




sethrashnoo
I Look Like an Egg
Moderator
(1/30/06 4:34 pm)
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Re: ....

I used to like doing that one in the NES Final Fantasy game. I think it might give you some extra money if you solve it.




ShadOtterdan
Cameo senses tingling!
(1/30/06 6:20 pm)
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Re: ....

I used to hate them until I came up with a pretty good strategy for completing them.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/30/06 8:18 pm)
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Re: ....

Interestingly, if you were to pop the numbers out of a real sliding puzzle, and put them back but switch two around, like so

1 2 3

4 5 6

8 7


Then no amount of mixing would allow you to solve the puzzle.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/30/06 10:16 pm)
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Re: ....

I decided to keep the SNES platform train rolling with Sky Blazer. I beat the first continent so far.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(1/30/06 11:26 pm)
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Re: ....

Know what I think would really stink in a video game?

A Rubix cube puzzle.

Although I heard there was a way to flip a side, rotate the cube, flip a side, rotate the cube, and so forth until the thing just solves itself.




Flying Omelette
Blue Rogue
Administrator
(1/30/06 11:30 pm)
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Re: ....

Isn't Tetrisphere sort of like that?




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(1/30/06 11:38 pm)
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Re: ....

I've heard of that game, but I'm not sure what it was like.

What I actually meant was some kind of action/RPG/action RPG game that randomly brought you to a screeching hault with a Rubix cube you had to solve to open a door.

Or did you mean the "How to solve it the lazy way" part?




Flying Omelette
Blue Rogue
Administrator
(1/30/06 11:53 pm)
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Re: ....

I thought Tetrisphere was basically Tetris on a 3D cube, but since I don't own it, I can't imagine how that would work.

One thing I forgot to mention about my replay of A Link to the Past is that I got both the Heart Container piece from the Shovel game and the one from the guessing game on my first try.

I'm replaying it again on an emulator to take screenshots. I just beat the Tower of Hera. Stupid Moldorm knocked me off the platform once.




Facilitypro
Slow Daddy
(1/30/06 11:54 pm)
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Re: ....

Played through the first two stages of DMC 3 SE (I'll just say DMC 3 from here on out).

First off, the continue system is an option. You can either select "Yellow," or the normal DMC 3 system, or "Gold," the DMC 2 system where you can revive on the spot if you have a gold orb. Needless to say, I selected Yellow.

I was sort of rusty. I even started out trying to use the d-pad to move. This may be my imagination, but the weakest demons seemed easier to kill. Just one combo finished them off. Don't remember if this was the case with the original.

I almost died on Stage 2. Maybe one of the reasons I felt rusty was that I'm starting a fresh game, with no powerups or special moves. A few times I tried to air hike or stinger. I got a C rank for the second stage.

I might play through the first two stages a few times just to get back to the point where I could just do combos and moves without thinking about them.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/31/06 12:27 am)
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Re: ....

Quote: Although I heard there was a way to flip a side, rotate the cube, flip a side, rotate the cube, and so forth until the thing just solves itself.


Uh, but that (flipping sides) is actually the only meaningful thing you can do to a rubix cube.

Anyway, I have a feeling I might already be close to the end of Skyblazer (I won't be staying up to beat it just to say I finished it in one night, though). The second continent started out with me needing to collect 4 "minor powers" (which I believe could be gotten in any order), and I'm done with that. Now, my "mentor" tells me I only have one more power to get.


To describe the basics of the game:

It's a platformer, and you attack by punching. This is an unusually short range attack for a platform game, and it might take a bit to get used to it. Many enemies take about 3 hits to kill, Actraiser style.

Your character can also cling to walls, which reminded me of Grant from Castlevania III (though in this game, you can't cling to ceilings, and you don't need to hold against the wall to stay in place.) (This game's passwords are also CVIII-esque, in that they're a graphical 4x4 grid). Between stages, you're on a SMB3-esque overworld map (which looks oddly of NES quality).

Stages aren't just platforming. There are various gimmicks. Some autoscroll, and have you fly (you have to hold down the jump button to maintain altitude). Some are underwater, and have you swim. One such stage has large water currents, which force you along, and make the stage act like a maze. Another stage is in the air, and has air currents that go in 4 directions. You have to ride them along, making sure you don't go too long before you reach one that pushes you back up.

Another stage is on a Castelian style rotating tower, which also has Mega Man 2 style disappearing platforms.

So, lots of gimmicks.

Graphics and music are generally okay. Screenshots probably wouldn't look quite as good as Actraiser. Some areas and special effects, though, look pretty cool. For stages, my favorite looking where the ones with the waterfalls (in Greece) or the falling sand (these two stages might have been palette swaps). Some bosses use special effects: An early genie boss is transparent and undulates. Another boss is the back wall of a room, and he rotates around, looking like a giant textured polygon.

Music has an Indian flavor. FO's favorite song is the one in the waterfall stage, and I agree it's very good.

You also have various "spells". You start with a long range attack, and later gain a rushing move (which can even propel you over bottomless pits), a super-bomb-like move, a time stop spell (which I haven't even tested yet), and so on.

So far, I'd say the challenge is mostly superficial. You might die once or twice while learning some sections, but that's about it. For one thing, one spell heals, so it's not too hard to keep your hit points up after you earn it. Enemies tend to drop a lot of restorative items anyway. Boss patterns are simple. For instance, for the wall boss I mentioned, he doesn't attack at all while you attack him. Then, he spins, and you have to jump through two gaps in walls of random heights. Then it repeats, and that's the whole thing. I probably use a bit more strategy than pure button mashing as compared to the bosses of Actraiser, but not much.

Another boss looks like an elephant, except when it raises its trunk, which has a reptillian head on it, which makes it look like a dinosaur. This boss can kill you in three hits. But if you just make a very small effort to stay out of its way, and to avoid being cornered by it, there's really nothing else to it.

I could go into more detail on this aspect of the game, but it's late and I'm tired.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(1/31/06 9:29 am)
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Re: ....

No, I meant there was some kind of pattern where you did something like flip the right side, rotate the cube one side to the right (so, you'd be looking at the one you just flipped), flip the new right side, rotate the cube one side to the right, and just mindlessly continued like that until the thing solved itself. However, I don't think that was the actual pattern.

I also don't know if that was even right. I heard it from a middle school teacher, and as I've learned over the years teachers have the potential to be either inspiring or totally full of shit.




James FP
Schmendrick's Nose
Moderator
(1/31/06 12:04 pm)
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Re: ....

Just made it past the whirlwinds in Skies of Arcadia and discovered Ixa Taka. I had a little trouble with that four-headed desert Gigas, but it wasn't too bad once I knew what to do.

I suppose I should start my search for that stupid man and bird or do I do that later?




Psycho Penguin
Pirate
(1/31/06 5:52 pm)
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....

Beat Wild Arms 4 on Sunday. Incredibly awesome game.

Onto Lufia 2 until I get Wild Arms: Alter Code F.




Flying Omelette
Blue Rogue
Administrator
(1/31/06 5:56 pm)
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Re: ....

Quote: I suppose I should start my search for that stupid man and bird or do I do that later?


You don't HAVE to do it now, but you can if you want. They're no different than any other "Discovery" (by now you must have certainly found some of them), except that you have to find the Man and Bird to advance the game eventually.




Facilitypro
Slow Daddy
(1/31/06 6:54 pm)
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Re: ....

In DMC 3, I died against Cerberus. I started off doing pretty well against him, but once half his health gets taken down, he no longer lets you sit there and swipe his paw to knock him down. He nailed me a few times with his paw, which is very fast and hard to anticipate.

Sucks, because I passed the secret mission earlier in that stage.

I went back and played stages 1 and 2 a few times, bought some skills and upgraded my handguns to max. We'll see what happenes tonight.




CLOUDBOND007
Lunitari Mage
Moderator
(1/31/06 6:55 pm)
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ezSupporter
Re: Cashew Progress Topic (Hint: I'm also for game progress)

In PSIV, I reached the town of Krup. A new character, Rune, joined earlier, and he's incredibly strong at level 17 (compared to the average of 7 or 8) . I apparently made it farther than I thought the last time I played, because I remember this town, as well as another that I haven't reached yet.

I don't have much more to say right now. I like some of the music, but certain songs are a little irritating. There hasn't really been any chance for the battle system to impress yet, with only one or two weak bosses, and standard random encounters to deal with.

So the main thing that keeps me coming back right now is finidng out what's going to happen next. I wish I could play a little more in each session, but time is a bit limited.




Flying Omelette
Blue Rogue
Administrator
(1/31/06 7:25 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

Oh man...I exploited a glitch from David Wonn's site in A Link to the Past to get into the Dark World early. I haven't beaten Agahnim yet, but I'm going to see if I can complete the first Dark World dungeon. I'd only ever try those glitches with a ROM because I don't want to screw up my game cartridge.

At first, some of the graphics in the Dark World were scrambled, but when I went into the shrubbery shrine near the Dark Palace and came out, they were corrected. Which is a good thing, because they were especially screwed-up around the hedge maze.

BTW, my first few attempts at this glitch resulted in me either getting stuck in a wall or activating the loop-scrolling bug. This was the first time I'd ever seen the loop-scrolling bug and man, is it headache-inducing. The weirdest thing about it is that when Link reaches the far left side of the screen, his body disappears so that all you see is a floating head and his shadow before he reappears on the right side of the screen.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/31/06 8:09 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

Well, I beat Skyblazer.

Early last year, I thought it would be good to beat 20 games a year. But I wanted to do it naturally, not to "cheat" -- cheating meaning, boosting my beaten games by playing easy games. But, heck, at this rate, if I keep playing easy games, I might be able to get 20 in without even rushing myself before March.

FO said something to me IRL tonight while I was playing this game: "Do you think some games just FEEL harder than others?"

"Uh, like what?"

"Well, I think if I played Ninja Gaiden, it might not take me any longer to beat than Skyblazer."

Yeah, but that overlooks that most of the challenge is overcome your first time through the game. That Ninja Gaiden is only a six stage game means it won't take too long to replay, unless you're completely out of practice. But Ninja Gaiden doesn't only FEEL harder than Skyblazer, it IS harder, by quite a bit.

It took me about three days to beat Ninja Gaiden. Now, since I started SB yesterday, that makes two for that game. But that doesn't tell the whole story, since I started SB late last night, and didn't play very long tonight before I won. I didn't even get home until 6 PM, and I ate dinner between then and now, too. I probably could have beaten SB is one day, if I started just a little earlier. So, however long it would take me to replay NG now, it took quite a bit longer than Skyblazer the first time through.

And to get beyond my personal experiences a bit, there isn't any single challenge (or stage) in Skyblazer that compares to the final area of Ninja Gaiden.

Really, I think Skyblazer's difficulty is comparible to Castlevania 4.

Anyway, I only had, as I recall, two stages to do tonight. The first was a large tower. It had some more areas where the ceiling moves up and down and can crush you unless you're in a safe spot (much like the room right before Boom Boom in the first SMB3 fortress, except longer). It also had some areas that were coated with spikes, and you had to use your rushing spell to get past them if you wanted to avoid taking damage. I think there was even a swimming section near the end, but it didn't amount to much. The boss fight took place on another of those rotating towers. A dragon would rise up from below you, you'd have to move slightly out of the way and punch it in the chest. Then, it would breath fire at you -- would, except after punching, I would quickly circle the tower, which seemed to have the effect of scrolling the attack away from the area. That was pretty much the only pattern for the boss, but it seemed like it took a shitload of hits; the battle continued long after I think I proved that I could survive it (maybe it had to, to compensate for people who might have been using the healing spell).


The final area started out with a brief vertically scrolling segment. Then there was a boss rehash. At first, it seemed like it would have every boss, but it cut out the last three or so.

Then you have to fight an enemy that was in a cinema from the beginning of the game (something like Ashura). He moves around the area (it's a couple of screens high, and several wide), is fairly big so you can't jump over him, and he launches fireballs at you.

My strategy was pretty simple. Somehow, he would be off the screen. I'd wait on a platform for him, and when he'd return I'd punch him a few times. When the combo would end, I'd dodge him, generally by falling off the platform and running under him. Sometimes, he would jerk down at the last second, and I'd have to quickly change my plan, but it was no big deal. Then I'd sort of move in a figure 8 pattern to a platform on the other side of the room. That would scroll him off the screen, which would completely prevent him from even using his fireball attack. Then I'd just repeat.

After that, there was another boss. It almost seemed like he came out of nowhere, since the game's cinemas mostly only mention Ashura. However, he is mentioned in the game's opening scroll; I simply forgot it because it's so downplayed.

Anyway, he's a big wall of magma on the right side of the screen. He punches out with a first of lava, but you can walk on top of it, which you'll need to do to reach his head (his weak point). The tricky part of the fight is that after you attack, he counters, first with a laser beam that seems to sweep the entire bottom left quandrant of the screen, then follows up with a fireball blast.

My strategy: It's best to get to the top of the wall on the left. When his first is at the top of the wall, attack. Run back to the wall and duck. Somehow (maybe it's blocked by his fist) the laser will miss you. Pay very close attention to the beam as it passes overhead; if you release the duck too quickly, you'll be hit. The instant it's completely past, jump; you'll just barely miss the fire ball. That's about all there is to it. This boss might be easier, psychologically, than some others: None have life bars, so you might have no idea how close you are to winning. But the final boss takes damage in visible ways (his horns are damaged, his jaw, finally his eyes are blown out), so you know how the fight is progressing.

Above, I said that I did die a couple of times against a few obstacles. Actually, I died enough times to get game overs in a few spots. But I believe that I never got two game overs against the same thing. (For instance, I got a game over on the final boss, and on my next game, I won)




CLOUDBOND007
Lunitari Mage
Moderator
(1/31/06 9:41 pm)
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ezSupporter
Re: Cashew Progress Topic (Hint: I'm also for game progress)

I just finished watching One Hour Photo. I liked it more than I expected to. Pretty creepy at times. It was also pretty short, which is nice because I didn't feel like sitting through a long movie today.

I still have to finish City of God, but I wasn't in the right frame of mind tonight.




CLOUDBOND007
Lunitari Mage
Moderator
(1/31/06 10:36 pm)
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ezSupporter
Re: Cashew Progress Topic (Hint: I'm also for game progress)

Quote: Oh man...I exploited a glitch from David Wonn's site in A Link to the Past to get into the Dark World early.


Some of those can possibly crash the whole emulator, like the one where you're able to travel through all dungeons without any barriers (since all the dungeon floors are really on one giant map that you only get limited access to during the normal game). That might be the one you used to get to the dark world... that game had some of the most interesting glitches of any I've read about.


EDIT: I just found out that there's an Internet Explorer 7 Beta available now, with tabbed browsing. The future is here.




Flying Omelette
Blue Rogue
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(1/31/06 10:57 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

No, I think this was a different glitch. The glitch that lets you travel the whole world without barriers is caused by bouncing back-and-forth with a bumper in the Skull Woods dungeon. I read all about that one, but haven't attempted it yet.

For this one, it's a little tricky, but relatively simple to do. Here's how it works:

1. Go to where you first warped into the Dark World on top of Death Mountain (where the guy is kicking the ball around).

2. Once there, drop down as far as you can go, then go right, go off the screen, and walk up to where the bridge would be in the light world. Get close to the edge and use the mirror to warp to the light world.

3. Once in the Light World, tap forward so that Link moves VERY slightly ahead a little. He'll warp back into the Dark World once his body stops flashing, and if you did it right, he'll be a tiny bit closer to the edge (he shouldn't immediately warp back into the light world again if you did this right).

4. Without moving at all, warp back into the light world, and then take several steps forward so that only the very back end of Link is touching the warp portal. Once his body starts flashing, he'll warp back to the Dark World.

5. If you did this right, you'll be standing on the edge of where the bridge would be. From there, jump forward over the edge, down into the dark area with the lava flows.

6. This is where it gets tricky. If you don't drop down to the next screen at the right spot, you'll either get stuck in a wall, or activate the loop-scrolling bug. When I finally did it, I went as far left as I could go then down. This took me to a mountaintop. From there I was able to jump down to the ground.

7. It's advisable to at least get the Moon Pearl before doing this otherwise you'll be stuck as a rabbit (though there are other, more complicated glitches that can circumvent that problem, but I haven't tried them.)

8. The Dark World graphics will be slightly scrambled until you either enter a building or cave and leave, or until you warp into the light world and warp back.

Here are some notes on playing the game this way:

1. The Pendants in your inventory never change into crystals, even after you start collecting the crystals.

2. Because Agahnim has not been defeated, the Light World never leaves "Phase 1". Things that don't change from Phase 1 include:

- Kakariko Village's music stays intact and never changes to the normal Zelda Overworld theme.

- The people on the streets who call the soldiers on you usually disappear after awhile. But since Agahnim's not defeated, they stay there forever.

- Some of the items the trees drop change after you beat Agahnim. With this glitch, they never change.

- You cannot get the Heart Container Piece from the Lumberjacks because beating Agahnim is what triggers them to stop cutting the tree. They'll be cutting it forever and ever.

- The amount of enemies (particularly soldiers and birds) changes in some areas after Agahnim is defeated. With this glitch, the amount is always the same as it was in the beginning.

3. You cannot use the Hyrule Castle gate to warp into the Dark World.

Some notes that are NOT related to this glitch. I repeat, these are NOT related to this glitch and are true of the normal game:

1. I never realized that it's possible to get the Magic Cape without the Titan's Mitt before. It's so simple, yet easy to overlook. In the Dark World, just cut the bushes around the tombstone that is the equivalent to the Light World tombstone that hides the cape, then step inside the fence. From there, use the mirror to warp to the light world. Dash against the tombstone, enter, get the cape, and then use the mirror sparkle you created to warp back to the Dark World.

2. It is possible to beat Dungeon 4 (Blind's Dungeon) before beating Dungeons 2 and 3. The hookshot and fire rod are not needed for this dungeon. I think I'm going to do that from now on because I like getting the Titan's Mitt early, which not only opens the way for more heart containers, but also the way for the Level 3 sword AND the fourth bottle! Having the tempered sword makes beating the Dungeon 2 boss easier because the pieces you have to pull off with the hookshot die in one hit from it. It also makes Skull Woods easier because the mummies die faster from it and so does the boss.

3. If you know what you're doing, and know exactly how to get the Big Key and the Fire Rod, you only actually have to do a very small portion of the Skull Woods dungeon (Dungeon 3). There are many, many rooms within it that you never need to enter. And I think all you need to get through are 2 of the small keys, despite it having many more and many locked doors. Also, it looks to me like it's possible to beat Dungeon 3 before Dungeon 2 because I see no evidence that the hookshot is necessary.

4. You have to complete Dungeon 4 (or at least get the treasure from it) before Dungeon 6 (Misery Mire) since you need the Titan's Mitt to gain access, but I see no evidence that the hookshot or fire rod are needed for Misery Mire. Therefore, it still may be possible to beat Dungeon 6 before Dungeons 2 or 3.

5. This one I already knew, but you can leave Dungeon 5 (the ice dungeon) for last (not counting Ganon's Tower) since the only thing you get from it is the Blue Mail, which is optional and not needed for any dungeon.

6. Crawl never knew about the chicken in Kakariko Village that can be turned into a woman. I showed him how to do that tonight.




CLOUDBOND007
Lunitari Mage
Moderator
(1/31/06 11:07 pm)
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ezSupporter
Re: Cashew Progress Topic (Hint: I'm also for game progress)

Quote: 6. Crawl never knew about the chicken in Kakariko Village that can be turned into a woman. I showed him how to do that tonight.


I've never heard of it either. Magic powder?




Crawl and 1OOO
The Fuzzy Physicist
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(1/31/06 11:58 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

I guess I have a few more comments on Skyblazer.

While the game has a lot of gimmicky stages, for some of the stages, the gimmicks stand out to me more than any individual part. For example, some stages have you jump through trees. A lot of games take place in trees, but in this game, you're not jumping on branches, but leaves, which fill an extended area, so you can move continuously through them, rather than standing on individual platforms.

Anyway, aside from the fact that you are jumping through leaves, I don't remember other details about those stages. That's probably because not much was done with the idea (personally, I can't think of a way to derive challenge from that gimmick, either, though I haven't meditated on the subject).

I think Contra 3 had more variety between its stages, while still having memorable moments throughout a given stage.



While this will mean nothing to anyone other than me, the old guy boosts your endurance with RPL. (A command is between some double brackets << >>).




Flying Omelette
Blue Rogue
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(2/1/06 6:40 am)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

Quote: I've never heard of it either. Magic powder?


Yeah. In the upper-left corner of the village is an empty house. (It has a woman in front who will call the soldiers if you talk to her.) Inside, pick up one of the pots and a chicken pops out. Use powder on that chicken and she turns into a woman. She has the same sprite as the woman in front of the house. She complains about having seen you pester the other chickens and gives a vague clue about the weathervane (which isn't even necessary since the flute boy's father comes right out and tells you to play the flute for the weathervane.)




DOVEBLOB
Bagel, Dammit! Bagel!
(2/1/06 4:28 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

I'm ready to go through the Caves to Rhone in Dragon Warrior 2. Wish me luck! =D




Flying Omelette
Blue Rogue
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(2/1/06 5:36 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

Quote: 5. This one I already knew, but you can leave Dungeon 5 (the ice dungeon) for last (not counting Ganon's Tower) since the only thing you get from it is the Blue Mail, which is optional and not needed for any dungeon.


HOWEVER, you cannot get the Level 4 sword until after you beat this palace. (The bosses of Dungeons 5 and 6 must be defeated in order for the Super Bomb to appear at the bomb shop.)

This reminds me...I figured out how to get the Super Bomb back when I first played this game purely from goofing around and just being in the right place at the right time. I had reached a point in the game where I was stuck (I don't remember on what, but I think it might have been something in Turtle Rock) and the thought occurred to me that I could've sworn I saw a sneezing elephant in a shop somewhere a long time ago, but couldn't remember where I saw him. To prove to myself that I didn't imagine it, I started going around to every shop, house, and cave in the Dark World until I finally found him, and he had the Super Bomb for sale at that point. Since I already had tried everything else to break that crack in the pyramid wall earlier, I figured that was where it must be used.




Facilitypro
Slow Daddy
(2/1/06 5:56 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

I'm through stage 6 of DMC 3. The special ed. Normal is definitely easier than the original Normal. In the normal game, I struggled several times to beat stage 1's S-Rank time requirement of something like 1:49. Last night, I beat the stage in 1:31.

The DT-ed enemies in stage 6 didn't post nearly the same threat they did in the original, either. I remember having to deactivate their DT before beating them before, whereas this time I just attacked them straight out.

Seems the difficulties are all toned down one notch for the SE. Normal = Easy, Hard = Normal, Very Hard = Hard. DMD is still DMD, supposedly.

There was a new boss fight in stage 5, but it totally sucked. It was obviously a throw-in. No real pattern to learn, only one attack, and easy to notice openings.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(2/1/06 6:55 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

The difficulty levels are actually reflective of the Japonese version's levels. Our DMC3 normal was indeed their hard, and DMD was the same in both versions.

And yeah, the new miniboss is a total rube. The confetti when you hit him is pretty funny, though.


Vergy-poo is pretty fun, but he doesn't seem to have enough varity in his movelist (no crazy combos like million stab). Or a plot. :(




Flying Omelette
Blue Rogue
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(2/1/06 7:30 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

I got all the way to Ganon's Tower and beat Agahnim there. I checked to see if beating him there would cancel out his presence in the Light World. It didn't. I decided to fight him in the Light World to see what would happen. It was kind of funny having all this equipment you wouldn't normally have when doing that part of the game.

The battle proceeded as normal once I reached him (but this is screwed up storywise...it still shows the cinema of him sending Zelda into the Dark World, even though I already rescued her from Turtle Rock), and then I got sucked into the Dark World as normal afterwards. The hole was still in the top of the pyramid, but I also still got the normal message from Sahasrahla. After that, the Pendants finally disappeared from my inventory and got replaced with the crystals, and they were all filled in. Normally, Sahasrahla marks the location of the Dark Palace on your map, and even though he still says he did it, the mark doesn't appear. I beat the game after that.

So, it appears that by using this glitch, you could beat the game without ever beating the first Agahnim.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(2/1/06 7:40 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

Quote: Beat Wild Arms 4 on Sunday. Incredibly awesome game.

...
Concur/10.




Flying Omelette
Blue Rogue
Administrator
(2/1/06 7:49 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

Check this out. Here I arrived at the first Agahnim with every item in the game. Just from my screenshot you can see the Mirror Shield, Red Mail, Fire Rod, Silver Arrows, and 1/2 Magic, all of which you normally can't get until after you beat him. Plus, I have almost all the Heart Containers. There's just one piece you can't get until he's defeated, and that's the one from the Lumberjacks:
http://www.flyingomelette.com/ezboard/pap2/z3-glitch2.gif

http://www.flyingomelette.com/ezboard/pap2/z3-glitch1.gif
And there goes Zelda, even though she was already in Turtle Rock in the Dark World and I already saved her.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(2/1/06 10:56 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

The new miniboss in DMC3SE attacked me again. He got a couple of new attacks, and one of them was pretty annoying...


Edit:
Beat Geryon with Vergil. Geryon seemed a LOT easier to beat, "readjusted difficulty" or not....




Bomberguy221
Hit and away is my style!
(2/1/06 11:43 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

Nintendogs - I found a lot of good items on a couple of walks with Yuki, like party glasses (they look hideous, but I'm a completionist), a Moai statue (worth $100), a rose (not just for the lucky or strong), and a red and blue cap (again, for completion rather than style).

I also bought some balloons for her to play with.

Animal Crossing: WW - I met up with Dr. Shrunk and got the emotion of "shyness." Not entirely useful until I go online. Oh, and I bought modern tile from Nookington's. Now I just need the wallpaper and I'm on my way.

Fire Emblem: I took the sidequest after Ch. 7 last night. Haven't started playing through it yet.




CLOUDBOND007
Lunitari Mage
Moderator
(2/1/06 11:44 pm)
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ezSupporter
Re: Cashew Progress Topic (Hint: I'm also for game progress)

I tried to finish City of God tonight, but I just can't get through it. I think I'll just return it now. Not that it's bad or anything, but it just doesn't interest me right now.




Hollywood Hoist
Pirate
(2/2/06 9:05 am)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

I fooled around with the bumper trick in the Skull Woods dungeon of A Link to the Past last night. I wish David Wonn still updated his site because I could write in to inform them that you can increase your chances of getting the secondary version of the glitch, where the screen only scrolls once when you go through a door instead of twice, by facing DOWN when you bounce between the bumpers.

I ended up getting underneath the floors somehow (you could only see Link when he passed underneath a pit or by removing the background layer.) From there, I was able to scroll the screen in almost any direction and I somehow scrolled myself from Skull Woods into the Watergate Dungeon. There are also a lot of blank empty rooms that must be used as memory filler.




James FP
Schmendrick's Nose
Moderator
(2/2/06 12:03 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

Skies of Arcadia - I completed the mines and rescued that Hans guy. I found the golden man and the great bird and got into the Gates of Rixis. I was about halfway through it when I quit for the night. I can see why this game would annoy people. It's not just that the encounter rate is high, but in this particular area you almost always get enemies that take multiple rounds to kill. Even if you opt to use a special attack to take them out more quickly, then you have to wait through that attack's animation, FF8-style.




Hollywood Hoist
Pirate
(2/2/06 12:33 pm)
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Re: Cashew Progress Topic (Hint: I'm also for game progress)

Awhile ago we had a discussion about figuring out better strategies for things in games than what the official sources or FAQs give.

I haven't looked at FAQs for A Link to the Past so I don't know if any of them mention this (it would surprise me if they didn't), but Nintendo Power said to use the Fire Rod on Kholdstare's first form 8 times to melt the ice. However, if you use Bombos on it once, it breaks it right away, and 1 Bombos uses less magic than 8 Fire Rods. I don't even know why I chose to do that the first time I got to him, except that the Bombos was useful for defeating the Pengators earlier in the dungeon.

Another thing about that scrolling glitch in the Skull Woods dungeon - I was only able to scroll so many screens in each direction before Link would become trapped and unable to move on. I wonder if there are ways to circumvent that? David Wonn's site has a map, but it's difficult to read.




CRAWLand1000
The Fuzzy Physicist
Administrator
(2/2/06 1:55 pm)
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Re: .

I looked through the Actraiser manual last night. Geez louise, towards the end it practically has a mini-walkthrough!




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(2/2/06 2:07 pm)
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Re: .

"Even if you opt to use a special attack to take them out more quickly, then you have to wait through that attack's animation, FF8-style."


MASH THE Z BUTTON?!?!


Unless you aren't playing the GC version, then you have to suffer.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(2/2/06 4:28 pm)
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Re: .

I finished reading all* the Penny Arcades from beginning to end.

*Well, all of them that would show up that is.




Rushifell
Pirate
(2/2/06 4:31 pm)
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Re: .

Finished maximo vs. army of zin. I've been playing A Link to the Past again and just go through that Skull Woods dungeon. What is the bumper glitch?




Hollywood Hoist
Pirate
(2/2/06 4:50 pm)
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Re: .

There's a BIG room in Skull Woods that has several mummies and several bumpers scattered around it. (You can drop directly into this room from a hole in the ground above.) Kill the mummies, grab the key from the chest (if you haven't already...that locked door at the top wall must be unlocked for you to do anything with this glitch), and get rid of the pot/skull between the two bumpers that are closest together. Get Link between them so that he bounces back and forth rapidly (it might take a few tries). Charge up your sword and use it to kill the hand that falls down and tries to grab you. (If it grabs you, you'll have to start all over.) Let Link bounce for about a minute and then leave through that upper door. In the next room, your camera will be fucked up and you can see the rooms on the other side of the walls. When you go through the doors, all sorts of weird crap starts to happen. Sometimes the screen scrolls more than once, and you don't coincide with your surroundings anymore. (Despite what the room you're in looks like, the map shows the room it actually thinks you're in, and that room is the one whose obstacles you'll come across, even though you can't see them.)