Game Progress Topic Chi

CLOUDBOND007
Posts: 11447
(01/17/09 6:57 PM)

New Battlestar began airing last night. Absence has made the heart grow fonder. But what show has a 6 month hiatus and dares to say that it's still the same season?



 

Crawl and 1OOO
Posts: 13501
(01/17/09 7:55 PM)
     
But what about Babylon 5?



 

greybob      
Posts: 389
(01/17/09 7:59 PM)
     
I never really got into BSG. From what I've seen, I got the impression that it's overrated.

I played a little more Chrono Trigger DS, trying to get more of the endings, but I'm so overpowered on New Game + that it's way too easy. I ended up just listening to the sound test for half an hour. Most of the endings I've seen so far are pretty stupid, anyways. Is it even worth getting them all? There was the one with the sleeping frog and Nu, and then TWO with rehashes of scenes from the game played over the credits.



 

CLOUDBOND007      
Posts: 11447
(01/17/09 8:47 PM)
     
There ARE some things about the show that can get annoying, but it's still one of the best sci-fi series I've seen. Lesser Trek series like Voyager and Enterprise barely qualify as watchable in comparison. Does have some of the most bleak and depressing story arcs, though.

I've been meaning to check out Babylon 5 for ages and ages. I remember there was talk that DS9 ripped that show off or vice versa.

I just beat the third boss of WL: Shake It. I need to get some more gold coins before I can reach the next set of levels, but I just found out that you can keep replaying the same areas to harvest coins if you wanted to. Another game might have taken a more strict approach and gone by your best coin totals for each level, so that you'd have to beat your previous best to get more coins.

Of course, it's more productive to play areas in which you still need to find treasures, to kill two birds with one stone.

For a while there, I thought I might really be getting into this game, but something just isn't clicking. I'm sure I'll play it to at least the credits, though.



 

TWEETER911      
Posts: 4986
(01/17/09 10:11 PM)
     
Magatsu has a pretty nice BGM to it. It is the second to last dungeon in P4. There after viewing the depressing bad ending on purpose to at least see what happened. The killer's identity and motives still make me giggle. Got most of the social links that I started to maximum! Chariot, Hermit, and Death are too low to finish within the small amount of days I've got left. Never even started on Tower or Temperance. I'm at LV8 on Sun link, so I'll finish it before clearing Super Magatsu Land. I can already see trombone loli having a happy joyous ending though. I went nuts with fusing yesterday and created some pretty swank things, but I think I'll stick with White Rider a bit longer in the dungeon. Firstly, the light/dark skills are useful. Second, when Johnny Bosch yells "WHITE RIDER!!!" he sounds awesome and not dorky.

This game makes me like Bosch-Chan more than I did before.


Spoiler:

 

The fact that mr.Ex-Power Ranger doubles for the usually silent protagonist and dim-witted goofball detective Torhu Adachi, your Uncle's partner, makes him awesome. Bosch is no stranger to heroes and goofy characters (he usually does both at the same time too). But because Adachi's actually the true killer from the very start of the case, and when he drops the goofy lovable blabbermouth act and gets serious at the end, he gets evil fast. Johnny Bosch can pull off "badguy" much better than I thought!

 


Played Cyrstalis like mad yesterday too. I just got the tornado bracelet. NES version of course. GBC version is garbage, what were they doing there?!


Made some more DISSIDIA videos. They're ok, I guess. Scratch that they're horrid, I'm not uploading these! I need to wait until my thumb heals so I can play better action games than that, augh.


wow I'm dumb about the brackets thing thanks : )



 

CLOUDBOND007      
Posts: 11447
(01/17/09 10:48 PM)
     
I just use the word spoiler in brackets. Like the glorious days of ezcode.



 

TWEETER911           
Posts: 4986
(01/17/09 10:52 PM)
     
I thought I saw crazee codie use an actual spoiler thing though....



 

Captain Ladd Spencer      
Posts: 1844
(01/17/09 10:55 PM)

Yeah, that's what Seabu is saying. It looks like this

[ spoiler ] This is your spoiler [/ spoiler ]

But remove the spaces I put before and after "spoiler" on each side.

Spoiler

Aeris dies



 

CLOUDBOND007      
Posts: 11447
(01/17/09 11:02 PM)
     
AeriTH. And she didn't "die", she was murdered in cold blood, poor angel, ripped away from us, and NOTHING will ever be the same again. Until I make him pay.



 

greybob      
Posts: 389
(01/17/09 11:13 PM)
     
Haven't you beaten that game? If so, you HAVE made him pay. With the awesome power of Knights of the Round!



 

CLOUDBOND007      
Posts: 11447
(01/17/09 11:18 PM)
     
For Sephiroth, a plastic spoon or a mild breeze work pretty well, too.



 

Captain Ladd Spencer      
Posts: 1844
(01/17/09 11:30 PM)
     
Just looking at him funny usually causes him to keel over.



 

greybob      
Posts: 389
(01/17/09 11:35 PM)
     
Despite the fact that he can destroy the entire solar system... and only drop all your party's health to 1. You'd think it might do a LITTLE more damage than that. :P



 

greybob
Posts: 389
(01/18/09 12:11 AM)
     
I just looked up the names of the dancing ghosts in Super Castlevania.

Fred Ascare...

...and Paula Abghoul.

That's just precious.



 

MaskedSheik      
Posts: 748
(01/18/09 12:44 AM)
     
It would've been better if they could've shoehorned Ginger Rogers into a ghost pun.



 

TWEETER911
Posts: 4986
(01/18/09 2:10 AM)
     
Not only is Sephiroth a weakling in FF7, he's generally considered a poor character in DISSIDIA. Despite all his fans he can't do anything right. : D



 

greybob
Posts: 389
(01/18/09 2:23 AM)
     
In fighting games, they usually have the characters say dumb things before battles.

So, in Dissidia, does Garland open fights by saying, "I, Garland, will knock you all down." ???

And does Kefka kick ass?

Is that game any good?

Am I asking too many questions?

Are there no orange kangaroos in Denmark?

Does the swiss cheese have rollerskates?



 

TWEETER911      
Posts: 4986
(01/18/09 4:03 AM)
     
They do say things before fights. One of Kefka's opening lines to Tidus is roughly "Can I play with your balls?" (not joking, but then Tidus DOES have blitzballs so yay..). Garland doesn't talk about knocking anyone down but all his lines seem pretty badass anyways. He might say it in the US version when it is out though! Kefka kicks ass if you know what you are doing. I need to make some -good- videos of him in EX Mode where his moves are all powered up. The game is good, and most characters are good, except Emperor from FF2J. HE SUCKS. AUGH. No you don't ask enough questions. Ask James about the Kangaroos and swiss cheese, he'll tell you everything he knows.



 

CLOUDBOND007
Posts: 11447
(01/18/09 9:16 AM)
     
I think Sephiroth must use some kind of projector for that solar system thing. It's all smoke and mirrors, folks.



 

LutherLansfeld      
Posts: 5
(01/18/09 4:40 PM)
     
I've almost beaten Gradius Gaiden on Normal Mode without continues. My reason of failure is the lack of a Speed-Up powerup causing me to be trapped and killed on the high-speed part of the final stage, in my only life I've started the last stage with. You can blame it on the 3 Musketeers, AKA the 3 Mini Big Cores that attack during the multi-boss stage, and my lack of gaming ability as of yet.



 

greybob      
Posts: 389
(01/18/09 5:38 PM)
     
I might play Final Fantasy IV soon, but the only version I have of it is the Final Fantasy Chronicles Playstation port. Is this a good port of the game, or should I not bother?

BTW I don't own a SNES so that's not an option.

BTWBTW I'm not going to play the DS version, not until I've played the original, at least.



 

CLOUDBOND007
Posts: 11447
(01/18/09 5:48 PM)

I think they did a better job with the FF4 PSX port than they did with FF5 and FF6, but I don't have any firsthand experience with it.

I'd say go for it. And IMO, you can safely skip the DS version.



 

TWEETER911      
Posts: 4986
(01/18/09 8:25 PM)
     
I like what I've played in the DS version. Except killing Barbarica in 4 moves.



 

CLOUDBOND007
Posts: 11447
(01/18/09 8:27 PM)
     
It's funny, most of Wario Land is easy as pie, but the bosses are considerably tougher than the stages.

For example, the second phase of this battle.

http://www.youtube.com/watch?v=HXh92hx-49o

Spoiler, I guess, though the identity of the final boss isn't a surprise or anything. I wish it was Mario or something.

I think they've got all of Yuku running off of my old defective 600mhz Compaq tonight.



 

greybob      
Posts: 389
(01/18/09 9:46 PM)
     
I just finished up FFVII tonight. And all I've got to say is... WTF?

Forget what I said about Sephiroth destroying the solar system; HE BLOWS UP THE FUCKING SUN! And he did it TWICE in my battle with him (yeah, I know, I should've beaten him alot faster, but I'm not great at games, and I didn't use Knights of the Round so HA.) To top it all off, it doesn't drop your entire party's health to 1, he's got a different move for that. But the blowing up the sun thing only takes off maybe 3/4 damage!

And the other fight after that, the one that takes one hit to kill him, was VERY anti-climatic. It was so easy, I was laughing my ass off!

And what's up with that ending? I WANTED TO SEE METEOR EXPLODE! Or at least evaporate, or something.

BTW Sephiroth's dying animation is pretty cool, but it's basically stolen from Kefka, like everything else in the Safer Sephiroth fight.



 

Captain Ladd Spencer      
Posts: 1844
(01/18/09 10:25 PM)
     
And Sephiroth himself is just Kefka zero calories.

Yeah, I don't know what was going on in the ending, either. I guess Meteor just grinds against Holy until it turns to dust.



 

greybob      
Posts: 389
(01/18/09 10:31 PM)
     
"Grinds against"?

So they're making love?

Also Kefka wasn't exactly the hardest boss in the world, either... So the fact that Sephiroth was even easier is just pathetic.



 

CLOUDBOND007      
Posts: 11447
(01/18/09 10:45 PM)
     
IIRC, if you're set up with the Genji Glove and whatever... the combo that lets you attack 8 times... and are at a high enough level with two good weapons, you might be able to kill Kefka in one round. I don't think that's possible for Sephiroth at any level.

Between FF7 proper and that CGI movie, I don't even remember what the hell actually happened with Meteor and Holy. I guess everyone in Midgar died during the event?



 

greybob      
Posts: 389
(01/18/09 10:59 PM)
     
Oh, and I used KotR on Bizzarro Kefka Sephiroth and it is WAY over powered. The only drawback to using it is the fact that it takes, like, 30 mins. for the animation...



 

Captain Ladd Spencer      
Posts: 1844
(01/18/09 11:20 PM)

CLOUDBOND007 wrote: Between FF7 proper and that CGI movie, I don't even remember what the hell actually happened with Meteor and Holy. I guess everyone in Midgar died during the event?

In Advent Children, that disease going around was caused by Jenova cells getting into the Lifestream, then when the Lifestream came out of the Earth to assist Holy it dumped Jenova cells on everyone in the vicinity. So, I'm guessing Holy vs. Meteor killed a bunch of people, then everyone who was left over got Geostigma or whatever it was.

And I heard if you were at a high enough level, you can take out Sephiroth in a single Omnislash, or it could have just been one of those "you can revive Aeris!" guys.



 

Captain Ladd Spencer      
Posts: 1844
(01/18/09 11:33 PM)
     
Okay, I just rewatched FF7's ending on YouTube.

http://www.youtube.com/watch?v=W4_sw0trdNc

I guess everyone in Midgar died, and the Lifestream poured out from all over the planet (dumping Jenova cells all over the planet), joined Holy, and vaporized Meteor in a flash.



 

CLOUDBOND007      
Posts: 11448
(01/18/09 11:39 PM)
     
Now that I think about it, you could probably also mimic KotR or something else to defeat him in one round. It would probably take more preparation to pull off than with Kefka, though. I dunno.



 

Captain Ladd Spencer      
Posts: 1844
(01/18/09 11:40 PM)

Captain Ladd Spencer wrote: And I heard if you were at a high enough level, you can take out Sephiroth in a single Omnislash, or it could have just been one of those "you can revive Aeris!" guys.

Not a single Omnislash, but the guy in this video set something up which lets him use Omnislash over and over. He's fighting Emerald Weapon, but you could probably beat Safer Sephiroth in a single round with this.

http://www.youtube.com/watch?v=-lG9k7yk-nU

Could also probably be done with Knights of the Round.



 

CLOUDBOND007      
Posts: 11448
(01/18/09 11:50 PM)
     
Getting back to progress for a sec, that video of the final boss in Wario Land is where I'm at now. I fought him twice, then took a break to make that post, then never bothered getting back to it again. I don't really like the game, so it's hard to get motivated. Although I don't hate it, either... it's probably the most middle-of-the-road thing I've played in a long time, it just inspires no strong feelings at all.

I decided to rent the Get Smart movie online. I watched the show when I was younger, but don't remember it all that well. The movie was fun and I laughed out loud at a few of the bits. But some of the action sequences bored me a little because they went on for too long.



 

Captain Ladd Spencer      
Posts: 1844
(01/19/09 12:16 AM)
     
I watched the... erm, 13th? volume of Mystery Science Theater 3000. The movies on the set got better with each one.

First Ship on Venus - Bland. I guessed it was from the second season.

Laserblast - Forgettable.

Werewolf - Had some good moments. Had the movie been more focused (what did the dinner party scene have to do with anything?) it probably would have made for better riffing.

Future War - HILARIOUS. This one almost floored me laughing.



 

scream4bruce           
Posts: 26
(01/19/09 9:39 AM)

I played some NES Gauntlet II, and took advantage of the turbo-fire on my er, NES Advantage. I've never been fond of the game from what I played of it years ago, but it was not too bad even if I was playing alone. I chose to play as Merlin the Wizard. On one level because I was having absolutely no luck with the teleporters I was stuck on that for a good while. I then included an Elf as the second player, and the first time he stepped through that troublesome teleporter he got to where I wanted. Wham! Somehow I was able to then get the Wizard over as well. Later, I killed off the Elf (sorry man), slayed two dragons, but I got fed up - I was never really in immediate danger of dying and my score had maxed out at 99990. So I called it quits after the 64th stage.



 

Ragey0      
Posts: 59
(01/19/09 11:01 AM)
     
I cleared the Skull Woods dungeon and the Gargoyle's Domain in Link to the Past today. I'd been stuck in Skull Woods for a while, and it turned out I'd neglected to use the Fire Rod on that big skeleton looking thing that didn't look at all flammable. And then I fumbled around in Gargoyle's Domain, believing I'd gotten myself stuck by using all the keys on the wrong doors, but I'd ignored trying the gate locks to see if the big key worked on them. Groan.
Blind the Thief was an awesome fight, though. I admit the lack of strategy in most of the fights in LttP is a bit off-putting; Twilight Princess has made me believe all boss fights need you to jump through hoops to do an otherwise simple task, but here you just whack his head with your sword a few times, avoid the rain of bullets being fired at you and just keep clobbering his noggin until he explodes. It's great.

I haven't bothered stating my progress on Twilight Princess because I make so little every time I play. Just give me the goddamned dungeons! I don't care about this fannying about with bugs! Or the story! GIVE ME ZE DUNGEONS ONLY
I last played it a month or two ago where I was in that water temple with the rotating staircase. I'd like to see the rest of the dungeons and get my hands on that ball and chain weapon, but I have no interest in anything else the game has to offer. It's a pity it can't be hacked to cut out the crap like with the early games.



 

greybob
Posts: 390
(01/19/09 3:10 PM)
     
Modern Zelda game boss philosophy: LESS CHALLENGE, MORE PUZZLE!

Which is fine in the dungeon proper, but it makes fighting irratating and boring...



 

CLOUDBOND007
Posts: 11448
(01/19/09 3:12 PM)

I admit the lack of strategy in most of the fights in LttP is a bit off-putting;

here you just whack his head with your sword a few times, avoid the rain of bullets being fired at you and just keep clobbering his noggin until he explodes. It's great.

So wait, do you like this kind of boss battle or not? I can't tell if the "great" was sarcastic.



 

Crawl and 1OOO
Posts: 13501
(01/19/09 3:15 PM)
     
I was a little confused by that (because of "off putting") but I thought that he meant in comparison to Twilight Princess

Twilight Princess has made me believe all boss fights need you to jump through hoops to do an otherwise simple task

it's better that the fight is more straight-forward.



 

greybob      
Posts: 390
(01/19/09 3:54 PM)
     
It makes me wonder if those people who said SotC is the only game with boss battles that require thinking ever played any modern Zelda games... :P



 

Ragey0
Posts: 59
(01/19/09 3:56 PM)
     
I don't do very well at making a point when I get carried away with saying silly things, not to mention my general misuse of the English langauge ("off-putting" wasn't the right word to use; I'd like to say "jarring," but I'm probably just saying words I want to use more in regular conversation that I hope means "a bit odd since I'm used to this other thing"), but the fight with Blind was the most enjoyable boss fight I've had so far in LttP. The sheer amount of crap being thrown at you while you had to hit the moving target reminded me of Metal Slug, of all things, and it's the kind of fight I'd like to see more of.
I think the Skull Woods boss probably would've made a better comparison. The moving floor, the spikes, the supply of arrows before the fight and so on made me believe there'd be some ludicrously convoluted method of harming the guy... but no, you just had to burn him with fire. Thus, "save your magic and don't get impaled" were about the only tips you could be offered regarding it.

Meanwhile, one of the early bosses in Twilight Princess was that big ol' plant thing; I can barely remember a thing about it now, but I think you killed two heads with lock-on bomb throwing, then the last one required hurling a boomerang-bomb at it. Except it had no way of harming you at all, and to get those bombs you had to get it from a swinging monkey with your boomerang, which would sometimes result in it landing in the wrong place or exploding in your face or something nasty; and while lock-on worked just fine with the previous heads, doing it on the last one would, for whatever reason, cause the bomb to miss entirely and swing right back at you. So I spent thirty minutes going "what the hell am I meant to do!?" when it turned out that you have to throw it without locking on. Basically a long and tedious way that amounts to simply blowing the shit out of a mutant plant. The whole game seems to amount to long and obnoxious methods of doing simple tasks, though.
I think I'm just making things more complicated by elaborating further. Plus the fact I'm not that good at Zelda games probably doesn't help my claim!



 

Captain Ladd Spencer
Posts: 1844
(01/19/09 4:06 PM)

greybob wrote: It makes me wonder if those people who said SotC is the only game with boss battles that require thinking ever played any modern Zelda games... :P

Or any game, ever, except Final Fight.



 

CLOUDBOND007
Posts: 11448
(01/19/09 4:48 PM)
     
Having thought about it a little, I think I prefer the straightforward action sort of Zelda battle. Some minor puzzle elements are okay, like using the bomb to break that guy's armor in LttP, but the more convoluted stuff is annoying.

I'm starting Fallout 3 today. I've played through most of the intro so far. It feels kind of like a mesh between KOTOR's good and evil dialogue options, and the combat of Elder Scrolls III and IV. It's one of the more engrossing openings I've played lately.

For this one, I think I'll have to expect brown and gray as the standard. Not that color really helped Wario Land much.



 

Gray leader rules
Posts: 65
(01/19/09 5:49 PM)
     
I played Puzzle Fighter Remix for the first time yesterday. It was terrible. Games ran in slow motion and a lot of them simply disconnected a few second in to starting. I didn't actually win any games but was then surprised to see I was given the achievement for winning 3 matches -so if the other player disconnects, you get the win. Then I tried Samurai Shodown 2 online which was just as bad, I won about 4 games and my opponent won 3 before he'd had enough and quit. I mainly used Haohmaru and Earthquake.



 

CLOUDBOND007
Posts: 11448
(01/19/09 10:01 PM)
     
Wario Land Shake It:

The good:

It's nice to see new sidescrollers being made.

Colorful. Good, and sometimes excellent sprite animation.

Searching for secrets can be addictive.

Bosses aren't just an afterthought.

I like Wario and his voice is awesome.

The bad:

Simply clearing a stage is mind numbingly easy. Practically the entire game has that "early level" feel. Most enemies can't even hurt you.

Short. Getting to the last boss will only take a few hours. The game isn't that good, though, so not a big deal.

They've taken the idea of optional stuff and turned it into the entire game. If you don't feel like looking for treasure or clearing missions, there's really no game here at all.

Why do I have to pay coins to enter new levels? Is this to encourage me to do optional tasks before moving on? Because I can, you know, just find a level rich with loot and replay it a few times. It feels like freaking level building.


The ugly:

Motion controls. Shaking the fucking controller is NOT FUN. You have to shake it every time you find a bag of treasure. You have to shake it to defeat certain enemies. You have to shake it to recover if you're knocked down. You have to shake it for certain platforming sequences. It's so ridiculously pointless that it offends me. And caused physical pain.

Verdict: SKIP IT. I didn't really like the original Wario Land that much, but it's better than this one.



 

Captain Ladd Spencer      
Posts: 1844
(01/19/09 10:17 PM)
     
I just realized something about Ness's final smash in Brawl. Poo was the only one who could use PSI Starstorm. Ness's ultimate attack was PSI Whatever-You-Said-Your-Favorite-Thing-Was-The-Default-Was-Rockin. I'm not sure what's more beffudling, that Nintendo forgot that, or that I actually noticed and complained about it.



 

TanookiBlues.codiekitty      
Posts: 8
(01/19/09 10:47 PM)

CLOUDBOND007 wrote: They've taken the idea of optional stuff and turned it into the entire game. If you don't feel like looking for treasure or clearing missions, there's really no game here at all.

Tell me about it. I was actually a big fan of Wario and related games for a while... Wario Land 2, while not a particularly tough game, still made a big impression on me. It was very well thought out, with multiple endings, multiple paths to take that branched off and re-joined each other, hidden exits in various stages.... Probably one of the most enjoyable/charming GBC platformers I played, and pretty immersive honestly. Yet after that, things started going downhill. Wario Land games now seem to have degenerated solely into COLLECT THIS, GET ALL OF THAT. There's much less thought put into designing levels that are actually challenging, more put into 'Hm what sort of junk can we scatter around for Wario to find in this one'. Sucks to be Wario, I guess!!

I just finished Faxanadu for the NES. Kind of a Battle of Olympus rip-off, but it has a high Nostalgia value for me, and I thought the colour palette used was pretty original. Pretty tough game in places, not always for the right reasons, but I'm very glad I finally got through this one.



 

Captain Ladd Spencer      
Posts: 1844
(01/19/09 11:00 PM)

Captain Ladd Spencer wrote: Poo was the only one who could use PSI Starstorm.

Okay, Ness's Final Smash trophy acknowledges this. Still doesn't explain why they didn't just make the attack PSI Rockin in the first place.

I also restarted Castlevania 3, on the NES not Wii, and got to the woods after taking the detour to the Clock Tower. I plan to finally beat this game if with Grant, but I sometimes get boggled by how busy the graphics are.



 

Flying Omelette      
Posts: 19024
(01/20/09 6:10 AM)
     
Battle of Olympus came later (March 28, 1988) than Faxanadu (November 17, 1987), and BoO is more of a Zelda 2 rip-off. Faxanadu is actually part of the DragonSlayer series, which included the earlier game, Xanadu and the later game Legacy of the Wizard.(1988-03-2



 

Ragey0      
Posts: 59
(01/20/09 3:27 PM)
     
Beat the Ice Palace. Today's blunder was going up all eight floors again to see if I missed something, when it turned out I just hadn't bothered pulling on the right statue to access to the block behind it. D'oh.
The boss was pretty easy; I'm definitely not remembering everything I've done so far in the game, but I think it's the first one that didn't require use of a fairy, though the half-damage tunic was a great thing to have in the dungeon.



 

scream4bruce      
Posts: 26
(01/20/09 5:37 PM)

I played NES Gauntlet II again, this time I chose the Warrior. Something I forget to mention was having to wait around for a door to open if you've no keys. I must have waited at least a minute for one door to open today which felt much, much longer than that. Despite the manual stating his tough skin eliminates 20% of damage I had a surprisingly tougher time with the Warrior. I know he is strong up-close but I played similarly to the Wizard - that is, at range - and I never even made it to stage 20. It did underline the effectiveness of strong magic. It didn't help that I would already encounter 2 dragons. I died at the second - I realised I had to hit it's head only but the room was too small for me to avoid such devastating damage from it.

Am level 5 in Dragon Warrior. I was surprised the first cave area had no enemies, but I got what I needed to from there, and am looking forward to exploring more of the lands, later.



 

TanookiBlues.codiekitty      
Posts: 8
(01/20/09 6:50 PM)

Flying Omelette wrote: Battle of Olympus came later (March 28, 1988) than Faxanadu (November 17, 1987), and BoO is more of a Zelda 2 rip-off. Faxanadu is actually part of the DragonSlayer series, which included the earlier game, Xanadu and the later game Legacy of the Wizard.

Oh wow, for real? Now I feel somewhat more vindicated in liking it more than Battle of Olympus... :)



 

Flying Omelette      
Posts: 19024
(01/20/09 6:59 PM)
     
I like it more than Battle of Olympus, too, although I've come to appreciate Olympus more than I did years ago.



 

CLOUDBOND007      
Posts: 11448
(01/21/09 1:35 AM)
     
Fallout 3, Game of the Year according to most major gaming sites, is rapidly turning into a complete mess of a game. Big surprise.

More to come.



 

TWEETER911
Posts: 4986
(01/21/09 3:34 AM)

Okay, Ness's Final Smash trophy acknowledges this. Still doesn't explain why they didn't just make the attack PSI Rockin in the first place.

Ness can't use the majority of his moveset. He's been messed up since the first Smash Bothers.



 

Rushifell
Posts: 667
(01/21/09 12:39 PM)
     
I beat Wolf Child for the Genesis. Pretty decent for a challenging platformer. i'd play the SNES version but i remember it being more complicated and i'm kind of burnt out on it now.



 

CLOUDBOND007
Posts: 11448
(01/21/09 4:09 PM)
     
Fallout 3:

The good:

- The intro was somewhat interesting.
- ???

The bad:
- A hideous looking, depressing game with bad writing, bad characters, bad combat, bad music (more often none at all), a borrowed game engine, and an overwhelming feeling of complete pointlessness.

If I were my character, I would:
Shoot myself in the head because why would you want to still be alive in that world?



 

Gray leader rules
Posts: 65
(01/21/09 4:21 PM)
     
I beat the Ace Combat 6 demo. I think I'll try and get the full thing if I see it going cheap as I enjoyed it, plus I'd like to take part in some online dog-fights.



 

Ragey0      
Posts: 59
(01/21/09 4:37 PM)
     
Conquered the Misery Myre. I didn't have a complete brainfart regarding an easy problem like with just about every other dungeon in the game, so it was finished remarkably quickly and with little hassle. The boss's only challenge was the absurd amount of damage it dealt, but standing still and letting it hop into your sword was a suitable strategy. Hooray!
(is it wrong that I love that: the fact you don't need to do a song and dance just for the opportunity to clobber the boss; that there quite literally is no strategy besides "hit them in the face a lot"? I mean, I didn't mind the bosses in Ocarina too much, but the more I remember it Twilight Princess just seemed to be a parade of bosses that were barely harmful and required too much effort to make them vulnerable. At least every boss in LTTP has hit me at least once, y'know.)
I then spent the rest of the time picking up stuff I missed, like the arrow and bomb supply expansions, the Fire Shield, the fourth bottle and that sword you get from the smithies. So far in the game all I've spent money on is information and a few red potions, when what I've really wanted are upgrades to my weapons, especially the woefully small supply of arrows and bombs you get. Heck, even a spell that would convert rupees into hearts would be great, because I'm constantly finding rooms stacked with cash that is completely and utterly useless but should be going towards buying totally rad things that aren't useless. And now that I can spend my rupees to expand my arrow and bomb amount, I've got to do it in an obnoxiously slow manner! Nag nag nag!



 

CLOUDBOND007
Posts: 11448
(01/21/09 11:17 PM)
     
Several months ago, I got out of modern console gaming because of, well, how awful games are these days.

I went online and bought the retro consoles and carts and was having a nice time with them.

Then somehow, I don't even remember why anymore, I got myself pulled back in to this nonsense.

And if I'm lucky, I get a game that's playable, inoffensive.

But most of the time, it's just crap. I've never thought that videogames were a waste of time, but most of what I've been playing recently have been just that.

It just gets me to the point of wanting to give up the hobby completely.



 

Captain Ladd Spencer      
Posts: 1844
(01/22/09 1:05 AM)

CLOUDBOND007 wrote: Then somehow, I don't even remember why anymore, I got myself pulled back in to this nonsense.

Your relatives bought you some PS3 games for Christmas.

Go fling eggs at their houses.



 

CLOUDBOND007      
Posts: 11448
(01/22/09 8:28 AM)
     
I just remembered, before that, I bought myself a couple Guitar Hero games, and then Heavenly Sword on black Friday. Fuck me.



 

Crawl and 1OOO
Posts: 13501
(01/22/09 10:28 AM)

I feel like I've basically lost any debates I've had on videogames for the past ten years. At least I've been outvoted. People have defending games as merely time wasters, and dishonesty among game "journalists", and now they have what they want.



 

sethrashnoo
Posts: 2649
(01/22/09 12:41 PM)
     
Dammit! I typed up a long post about my Final Fantasy progress then accidentally hit the close button on my Internet Explorer window.

I left off on the Mirage Tower. Like with FO, Ghostbusters has sort of taken over my life right now. I plan to finish it off soon, and then I think I'll try to play the first Alundra game. I beat the second one awhile ago and really enjoyed it, and at this point I'd much rather play a Zelda clone that's good then one of these modern Zelda games that continue to be more watered-down versions of Ocarina of Time.



 

CLOUDBOND007
Posts: 11448
(01/22/09 2:22 PM)
     
My next game is going to be something 16-bit or 8-bit, that much I know for sure. I would probably select Star Tropics, but I'd like to work on something that's completely new to me.

I actually had the urge to buy an Atari 7800 recently after watching some Youtube vids, and because of the backwards compatibility of it, but I think the hardware on those really old consoles might be a hassle to maintain.



 

Flying Omelette      
Posts: 19024
(01/22/09 2:54 PM)
     
It's better to emulate Atari systems. 7800 controllers suck crap through a tube (and you can't use a Genesis controller in place of them like you can with 2600 games) and there are hardly any emulation problems, AFAIK.



 

Ragey0      
Posts: 59
(01/22/09 5:01 PM)
     
Beat Turtle Rock, and did a bit of Ganon's Tower. I really need to learn that bottles should probably be used for more than just fairies.



 

Crawl and 1OOO      
Posts: 13501
(01/22/09 5:09 PM)
     
I think if you "die" and let a fairy save you, it also counts as a lost life for the score.

And, yeah, potions restore a lot more than fairies will.



 

CLOUDBOND007
Posts: 11448
(01/22/09 9:43 PM)

and there are hardly any emulation problems, AFAIK.

Xevious seems to be really messed up looking. Of course, there's a bigger problem here... the fact that it's Xevious.

I wonder if the 7800 version of Dig Dug was easier than normal. I doubt that I've gotten any better at the game since I hardly ever play it.



 

Crawl and 1OOO
Posts: 13501
(01/22/09 9:58 PM)
     
I think home versions of arcade games, up until maybe the PS1 / Sega Saturn era, were almost always easier.



 

Crawl and 1OOO
Posts: 13501
(01/22/09 10:03 PM)
     
I'm having a little bit of fun with some calculations lately. I was doing one thing and it turned out to involve Catalan's constant.



 

Crawl and 1OOO      
Posts: 13501
(01/22/09 10:11 PM)

Crawl and 1OOO wrote: I think home versions of arcade games, up until maybe the PS1 / Sega Saturn era, were almost always easier.

FO pointed out the Arcade's Greatest Hits for Super NES, but even though they're on the SNES, they were still released after the Playstation! ('96 for the Williams and '97 for the Atari collections)

Actually, weirdly, the Playstation was released in 1994! That's weird because it didn't become all that popular until '97 when Final Fantasy 7 was released.



 

CLOUDBOND007      
Posts: 11448
(01/22/09 10:32 PM)
     
I'm not sure if something like what happened with the PS1 could happen again in today's market. The early PS1 seemed almost like a completely different system... didn't the games even come in boxes?

I've been messing with various 2600 and 7800 games tonight. It's nice, I almost feel cleansed.



 

greybob      
Posts: 390
(01/22/09 10:36 PM)
     
Yeah, the PS1 games did originally come in big boxes! In fact, I own three such games: Ridge Racer, Twisted Metal, and some Aliens game. I bet the thinking behind the change to jewel cases was something like, "LOLZ, look at our games on CDs, and the Nintendo 64 still has silly cartridges!!!!!1"



 

Flying Omelette
Posts: 19024
(01/22/09 10:37 PM)
     
I'm pretty sure 7800 Asteroids is accurate to the arcade game's physics and difficulty. The only difference is the graphics because they couldn't simulate vector lines on the 7800, so they used normal sprites. But I remember it otherwise being identical to the Asteriods on the SNES Atari Collection.



 

TanookiBlues.codiekitty      
Posts: 8
(01/23/09 9:33 AM)
     
Sailed through Maniac Mansion (uncensored NES version) for the n'th time tonight. Decided to go for the Wendy + Meteor Police ending this time... the one where the Meteor is being interviewed on the Wink Smiley Show, says he owes his new reformed character & publishing success ta Wendy, then... DUM! OHMIGOD!!! The Meteor Policeman comes waltzing in and arrests him anyway. NAILED!!

Hehe, I really don't think I can ever get tired of this game. I absolutely adore Maniac Mansion... I have a soft spot for all LucasArts adventure games, but Maniac Mansion really is just pure classic for me. It brings up dreams of a Baldur's Gate 2-style RPG involving Nerds, Jocks, Cheerleaders and Goths instead of Thieves, Warriors, Bards and Mages. I really wish some game developers would get round to making a teen-movie style RPG... there's a lot of good potential in a game like that.



 

scream4bruce      
Posts: 26
(01/23/09 10:04 AM)
     
Am level 9 in Dragon Warrior, equipped with: copper sword, chain mail, and small shield. Maybe if I were more careful I'd have afforded the axe. I ought to really piece some clues together, but it still feels like I've got plenty to keep me occupied with regards to exploring the map. I'll probably tackle the cave to the west side next - I've been through the tunnel on the east side and I think it will be a while yet before I can take on the dragon (it's killed me three times). Will need to get some more Magic Keys as well.



 

Ragey0      
Posts: 59
(01/23/09 11:04 AM)
     
Finished the last dungeon of Link to the Past and beat Ganon. I got knocked down a pit during his second phase, and spent ten minutes stocking up on supplies and actually heeding the advice of relying on potions rather than fairies, as I thought this'd be a long fight. I mean, it has its own section on the ZeldaDungeon.net walkthrough! Then it turned out lighting the torches was the most horrendous it got, and for whatever reason the right torch would never burn out during the rematch, so that helped matters. Hooray!
I believe I have a new favourite Zelda game.

I immediately moved onto restarting Link's Awakening, and proceeded to make the best progress I've ever made on the game by beating the first and second dungeon!



 

da dick           
Posts: 2095
(01/23/09 1:18 PM)
     
mw4: i'm spending more time config-ing mecs than actually playing this game. i wonder if i'll have more fun playing with lego blocks. i dunno. maybe it's time i uninstalled this and go back and masterminding miniworlds in civ 4 again.my reflexes and aim isn't quite good enough to play the harder difficulties, and those counterstrike guys who always play on heatless/unlimited ammo servers. hardly find anyone to play with in the "normal" servers. or the more purist one.

maplestory:
cousin donated some snowpieces so i could get that "frozen throne" from the christmas event. it would take me about 27 dollars to buy some cosmetic crap from the game, so character would look like super-deformed Arthas/Deathknight from WC3. hm... not that bored or stupid rich. this game seems to be getting easier since a few years ago. but all the item collecting quests still put me to sleep. and it's still a hell lot of level grinding. more seasonally addictive(for me) than actually fun. still read about people saying this game is for "newbies". then they go talk about some other game which is much more brainless and requires little trial & error/patience/effort... so what? hardcore games have grown up and prefer the most causal wii games now?!?!?

WC3:
does anyone actually play the real game anymore? on battlenet? i'm only ever able to find other games/players in the custom games where most of them are always playing the Defence Of The Ancients map, or some variant of island defence.

===
argh... moraff's world is no longer shareware?!?! i wished i backed up that olde floppy now. i vaguely remember moraff's world was much easier to get into than any angband i tried. i would replay starflight2 if i didn't still remember how i spent months playing nothing but that game.



 

Gray leader rules      
Posts: 65
(01/23/09 6:04 PM)

I played some more of Street Fighter HD Remix online. I've mainly being using Ryu but swapped to Guile. His super move has been made a lot easier to do so even I now have a chance at doing it. I won most of the matches I played. And only got 1 message from someone I beat telling me to "stop laggin".



 

CLOUDBOND007      
Posts: 11448
(01/25/09 12:38 PM)
     
I didn't play anything yesterday because I fell asleep at 6:00 in the afternoon and didn't get out of bed again until 9AM today. Otherwise, I've still been messing with Atari 2600 games on PC. Some are interesting, some are addictive. I like the 2600 Q-bert because I have vague memories of my sister bringing it with her when she'd come to visit. I was about 5.



 

Ragey0
Posts: 59
(01/25/09 1:05 PM)
     
Beat the third dungeon of Link's Awakening. It's entertaining, but not gripping me as well as LttP, so I might give it a break and start Star Fox Adventures or something.



 

CLOUDBOND007
Posts: 11448
(01/25/09 1:20 PM)

Star Fox Adventures

*Slow motion sequence begins*

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!



 

greybob      
Posts: 390
(01/25/09 5:25 PM)
     
Not the Star Fox Adventures! It burns! It burns!

Stick with Link's Awakening. It's a MUCH better game.



 

INFPGamer      
Posts: 113
(01/25/09 5:53 PM)
     
I remember playing Link's Awakening. Good game with some meaty puzzles. I remember being impressed with the graphics in the intro and ending at the time.



 

Ragey0
Posts: 59
(01/25/09 6:01 PM)
     
It'd be nice to be linked to previous talk about the game so I'd know what terrible things to expect! As it is it's like people OH GOD NO at a dinner party about you for five minutes and not bothering to mention the humongous bit of celery between your teeth.
Plus I suppose I'm biased by the fact that I've had Link's Awakening for ten years, while Star Fox Adventures I saw my brother play a few times but am otherwise pretty unfamiliar with. Besides, I'd rather play it now before I have to return it to him, whereas I own Link's Awakening so I can take all the time I want with it.
... hopefully not another ten years, though. It wasn't even that difficult - I just had to faff about in the swamp for a bit, so I can hardly justify it.



 

Captain Ladd Spencer
Posts: 1844
(01/25/09 6:03 PM)
     
I say go with whatever game you want, there's still something to get out of playing even a bad game (or at least for me there is), although I wouldn't call Star Fox Adventures bad.



 

greybob      
Posts: 390
(01/25/09 6:15 PM)
     
The main problem I have with Star Fox Adventures is a personnal one, I suppose. It's got one of those damn parts where you have to tap A as fast as you can, and I suck at those. That, along with slider puzzles, are two things I'd be happy if they stopped putting them in games.

...And then I tried to change the controllers to see if that would help at all. I was playing pretty much nonstop, marathon style, and went through about a third of the game without saving.... while I was changing the controllers I accidently hit the reset button! Ughh...

Don't feel too bad about taking 10 years to beat Link's Awakening. It took me about six years for me to figure out how to get past the racoon in the beginning.



 

MaskedSheik      
Posts: 748
(01/25/09 8:31 PM)
     
When I was five or six I got to the first boss of Link to the Past but was too scared to fight it.



 

CLOUDBOND007
Posts: 11448
(01/25/09 9:09 PM)
     
Taking a look through my game carts today, thinking about whether I should get a refurbished old style NES or keep using the FC Twin. The Twin seems to be doing fine, although I don't really like the cartridge sticking up like that. My cats are stupid and may walk into it, messing up the connection. Also, maybe because it's a new system, the games are freaking hard to pull back out of the console. That may also be true of an NES with a new connector, though.



 

scream4bruce      
Posts: 26
(01/26/09 9:28 AM)
     
Dragon Warrior
Reached level 12 and learned the Outside spell. I'm pretty sure I'm done with the Garinham dungeon. I got the Silver Harp and Cursed Belt from there - I put on the latter whilst I was in Brecconary so I was able to get rid of the curse straight away, but I don't know if there's been any effect on my stats, and the item doesn't appear in the inventory (unlike the Dragon Scale or Fighter's Ring). I'm told the Harp is for attracting enemies, so I'm not sure where to head next. I'll probably check the east side out, maybe save up and invest in improved armour.



 

da dick           
Posts: 2095
(01/26/09 1:05 PM)
     
moraff's world:
ok. found a 2 year old shareware version of it which advertises a long list of steve moraff's games everytime i quit and save. my brand new boring ogre fighter is not doing well. low on health and money and diseased. 167 turns before the disease kills me slowly. i remembered i did much better with a half-iforgotwhat monk a decade ago before i got bored.

since moraff never bothered to update his game for windows or direct x video cards, i can only play it with 16 colours/640x480 pixels OR 256 colours/480x360 pixels. it used to be able to support SVGA graphics for a narrow list of cards. doubt he bothered to update the sequel "moraff's dungeons of the unforgiven". not sure if it's worth 25 USDs for the CD package even if i had a debit card(or borrow my brother's chequebook). he seems to be more famous for his shanghai mahjong games



 

sethrashnoo      
Posts: 2649
(01/26/09 1:12 PM)
     
I watched Ghostbusters 1 last night. It was really hard getting used to everyone looking so differently from the cartoon characters. I had a hard time keeping straight which one was Egon.

What really surprised me is how the movie clearly wasn't intended for kids. There are lots of scenes of characters swearing and smoking and even some sexual innuendo.

It was pretty good. My favorite part was by far the hotel scene with Slimer at the beginning.



 

Gray leader rules      
Posts: 65
(01/26/09 2:02 PM)
     
I downloaded the Resident Evil 5 demo. Seems the same as the fourth one but now the graphics are better! It also has an online co-op mode which I wasn't aware of, so I tried that out. On my first try, it lastest 15 seconds until it lost connection. On my second try, it lasted 5 seconds. La dee dah



 

CLOUDBOND007      
Posts: 11448
(01/26/09 2:19 PM)

Seems the same as the fourth one but now the graphics are better!

Modern videogames in a nutshell.



 

greybob      
Posts: 390
(01/26/09 2:21 PM)

greybob wrote: The main problem I have with Star Fox Adventures is a personnal one, I suppose. It's got one of those damn parts where you have to tap A as fast as you can, and I suck at those. That, along with slider puzzles, are two things I'd be happy if they stopped putting them in games.

...And then I tried to change the controllers to see if that would help at all. I was playing pretty much nonstop, marathon style, and went through about a third of the game without saving.... while I was changing the controllers I accidently hit the reset button! Ughh...

I've been thinking about this, and I think there may have been more to it...

 

 

DAMN YOU, LIZETH MARRY!



 

CLOUDBOND007      
Posts: 11448
(01/26/09 11:24 PM)
     
I was joking around earlier about my Dragon Warrior cart. Do the game collectors here find that the majority of your battery save NES games are still working?

And when the batteries all do start to die, will you start replacing them or move on to emulation for those games?

I've probably asked this already. I've got the memory of a walnut.



 

TWEETER911      
Posts: 4987
(01/27/09 12:22 AM)
     
Your memory is delicious.



 

MaskedSheik      
Posts: 748
(01/27/09 12:31 AM)
     
TWEETER911 used DREAM EATER!
It's super effective!
CB007's dream was eaten!



 

scream4bruce      
Posts: 26
(01/27/09 10:34 AM)
     
I'm done with Gauntlet II. Played the game with Valkyrie, progress was good until I encountered the first dragon. Again, there wasn't space to manouvre in the room with the dragon, and unfortunately, shooting from the corner outside saw my shots hit the body and not the head. There was food located above one teleporter that I was trying to get at, but there would be 3 teleporters on screen at once, and there was twice as many total for the dungeon, which wasn't helpful.

Level 13 in Dragon Warrior. Somehow I managed to overlook a cave at the north, so now I have the Staff of Rain. Seems I need to make my way south-west, but the enemies are well tough, even if I have the Magic Armor - which took me some time to save up for. I'll probably need to get to the next level so I can make it to the next destination alive.

Jade Cocoon 2. I just bought the backpack which allows me to carry 30 items, which seems to be the max in this game. I'm wondering if maybe I might have some control of the monsters' attacks later in the game, I mean, sometimes I'd rather have an enemy pull off a weak attack than cast another spell when - I believe - the effects are not cumulative. I doubt it though. My amulet allows for six monsters. My monster team sucks, I should make some serious changes to it.



 

Ragey0      
Posts: 59
(01/27/09 12:28 PM)
     
I haven't made it too far into Star Fox Adventures; I've played up to the icy place after rescuing that mammoth from under the ice. It hasn't been too offensive so far, just a little bland; the combat is practically pointless and I haven't reached any dungeons to see if the puzzles and boss battles are enough to make up for things. Ironically, as I borrowed the game from my brother I remembered it as "like Ocarina of Time, but with less story." Clearly I hadn't remembered the unskippable talking! I was hoping Fox would just hush everyone up from info dumping him after a while, but sadly that isn't the case. See, if everyone talked like that Fat Bastard WarpStone guy then it would at least be much more entertaining.
I'll stick with it for a while more, but I might just wait for my brother to replay it and go back to Link's Awakening; it was more fun just watching him play it. Me and my bright ideas!



 

CLOUDBOND007
Posts: 11448
(01/27/09 1:24 PM)
     
Does that game even have dungeons? It's all a big furry blur to me now.



 

greybob      
Posts: 390
(01/27/09 7:46 PM)

CLOUDBOND007 wrote: Does that game even have dungeons? It's all a big furry blur to me now.

I'm assuming that was intentional?



 

CLOUDBOND007
Posts: 11448
(01/27/09 8:03 PM)
     
Yep.



 

Captain Ladd Spencer      
Posts: 1844
(01/27/09 9:36 PM)

I think it had a few dungeons in the loose sense. They weren't called dungeons, but there was a mine, a castle, and that temple you had to return to every time you got a Spellstone or a Krazoa spirit.

The game gets noticeably lazier in the second half. For example, the boss fight with the T-Rex chasing you around a box-shaped corridor that goes on forever and you having to return to areas just to fight another easy boss and:

Big time spoiler

 

You don't even get to fight General Scales, when you finally confront him he commits seppuku.

 


By the way, a warning for Ragey in case he cares about this stuff: SFA has a point of no return. It's when you have to return to the Krazoa Temple to return the last soul (sixth?), so you might want to make a copy file before you return to the area where Tricky's Father is if you still want to explore the rest of the game after you beat it.



 

MaskedSheik      
Posts: 748
(01/27/09 11:03 PM)
     
Regarding the laziness, Rare had the interesting task of melding two totally different games together into one (the Arwing parts being the Star Fox game and the Krystal business being the Zelda clone) and rushing this game for GameCube release. And people wonder why they ran to Microsoft.

In other news, I started Shadowgate. Let's see if I carry through to the end.



 

INFPGamer      
Posts: 113
(01/27/09 11:52 PM)
     
I remember you could beat Shadowgate in 20 minutes or so if you knew what to do. I haven't played it in years though. I've been reading alot of Nintendo Power scans lately. It gets me all nostalgic and stuff. Not to play the games necessarily, but just for that time when I was younger and had fewer worries, and played hours of NES....



 

Ragey0      
Posts: 59
(01/28/09 4:47 PM)
     
I've finished the first "dungeon" (so to speak) of Star Fox Adventures. I use quotes because there's not really a lot of puzzle to it like in Zelda games; you hit switches, you blow some things up, but for the most part you're just trying to avoid being burned to death by the constant traps. It's actually kind of entertaining! Running up a winding path with an explosive crate that detonates when one of the many barrels rolling down collides with you and thus forcing you to fetch another one and repeat until you can place it in the designated position probably wasn't the best way to start off the first dungeon of the game, though. Still, it was over in three tries and just required paying attention to the barrel pattern; something my brother didn't quite figure out.
The boss was rather unexciting, despite the fact you need to be swallowed by it twice to defeat it. That was followed up by having to satisfy some pussy-ass dinosaurs by lighting torches for them, and now I've got to muck around somewhere new to do something I don't understand with the acquired MacGuffin for the purpose of something. It'd be nice to just head on to the next dungeon, but I guess making the game look longer is higher priority.
The dungeons have made up for the low points, and I'm just a big ol' sucker for the eye candy, so I'll stick with the game for a while longer.



 

egreybob      
Posts: 390
(01/28/09 5:06 PM)
     
Freakin' Kingdom Hearts had more Star Fox-esque segments than Star Fox Adventures!



 

MaskedSheik      
Posts: 748
(01/28/09 9:00 PM)
     
I made progress on Shadowgate. Fortunately this game moves quickly enough and has enough interesting things to examine and try out that it doesn't look like I'll get bored any time soon. I'll almost certainly play this through to the end.

This is a game I already knew a little about from reviews and discussion here, but even so I've been stumped a few times by the puzzles and have died more than a few times.

Spoilers:

 


my deaths include taking the book, falling down a few holes, getting burned by the dragon, getting burned by the firedrake, getting slimed, getting sucked into space by the third mirror, and letting my torch run out. I just reached the troll who asks for gold coins. Most of the puzzles has caused me no intellectual strain, but I have to remember to be thorough in doing everything I can possibly do in every room. It took me anhour of wandering around and experimenting before I figured out that torch-switch into the Epor room. I guess I was supposed to figure that out by its description of the modern-looking nails, but I'm a very bad sleuth and solved it out only by brute force ("use"ing everything in the room out of exasperation).

I also restarted my game because I let out the slime and at that point hadn't figured out how to get to the next room via the Epor room, so I wasn't making any progress.

I know everybody says this, but I love the sadistic delight Shadowgate has in its numerous death scenes.




TWEETER911      
Posts: 4987
(01/29/09 1:52 AM)

I love games that have multiple and many, many death scenes/bad ends. Even in 3D games I like to see all the different death animations (ie Dying normally, drowning, "running out of time" in the volcano, all from OoT). I think I'm becoming morbid. X_X

Anyways. I beat

Spoiler

Adachi and Ameno-Sagiri AKA Tentacle-less Shuma-Gorath

TWICE In Bearsona 4. The first time the game froze while entering the save screen after the Christmas date. The second time was harder too, because

Spoiler

Ameno Sagiri

kept nailing weaknesses and dekaja-ing my debuffs on him. I used the same tactic Trumpeter's buffs+debuffs and switching to Odin to attack with MC. Everyone else did their stuff. Just to be on the safe side I shacked up with a different person on Christmas, in case it was a glitch with involving the first one I chose. Watched the "normal" ending. About to open up the true final dungeon for the true ending.

Also.



 

da dick           
Posts: 2095
(01/29/09 8:42 AM)
     
MW: my level 9 orge fighter died a horrible death dealt by a level 17 armoured fighter. damn chutes keep dumping me into the lower levels. made a new dwarf monk 'cause the shareware version can't resurrect dead characters at a cost.

casted a permanent spell to enchant my fist too early. i forgot perm spells deduct maximum mana/spell points, so now i have no spell points till i level up again. i guess i should enchant my leather armour later since monks can't wear any better armour than that. or maybe i should just hoard my SP till i can cast major ascend, to avoid death by multiple chutes.



 

Captain Ladd Spencer      
Posts: 1844
(01/29/09 10:02 AM)
     
Has Shiek commit suicide in Shadowgate yet?



 

Gray leader rules
Posts: 65
(01/29/09 4:51 PM)
     
I beat Project Sylpheed, which is a space shooter for the 360 which I could almost pretend was Star Wars. Almost until I saw the ending which involved two pilots leaving their ships in space to hug each other and spin around like morons. At least when cruisers blow up the explosions are gigantic, so it wasn't a total loss for me.



 

CLOUDBOND007
Posts: 11448
(01/29/09 8:48 PM)
     
I've been playing with the Atari PS2 compilations that I got. The Atari Anthology seems to have full box, cartridge and manual scans for every game. There are also some new game variations, but they sound stupid. "Trippy mode" and stuff. They aren't unlocked yet, though. It's easier to tell what the different modes are on each game than if you were using an emulator. It's too bad that an official release with every Atari game on it isn't possible.

The paddle games like Breakout seem a little tricky with both the analog and d-pad, but it looks like you can adjust the sensitivity.

I think it's kind of hilarious to be playing Atari 2600 games on my PS3 and also having them be better than the actual PS3 games.



 

Ragey0      
Posts: 59
(01/30/09 11:02 AM)
     
More Star Fox Adventuring. Finished the Volcano Force Temple, though I've no idea why I had to go there or what I achieved, and then had to go somewhere else to get a Krazoa Spirit, and now have to go to another place for the purpose of doing something with that, though what that will achieve also eludes me.
There's something wrong about a game when you dread having to use a ladder of any variety. Everytime I get onto one I wave goodbye to another ten seconds of my life, and god forbid if I fall down again. The thin path challenge in the Krozoa Spirit place was very depressing in that aspect. A whole minute of my life spent making a space cadet fox man climb a ladder in that one area. Well, it could be used on worse things, I guess.



 

MaskedSheik      
Posts: 748
(01/30/09 11:46 AM)

Captain Ladd Spencer wrote: Has Shiek commit suicide in Shadowgate yet?

I have! Oh, it's terrific. How many ways can you do it? I've USEd the sword and spear on SELF. Also, if you fall down into the oil in the firedrake's room, you get the lovely text, "Suicide obviously does not solve problems." Just out of interest I've done a few other things that are stupid enough to be tantamount to suicide -- getting eaten by the shark, setting fire to the oil, falling down the well. I've a morbid interest in seeing all the ways you can die.

Shadowgate has plenty of other terrific lines too, like when you USE BROOM or USE SELF. What odd behavior for such a brave warrior!!

Spoilers:

I passed the cyclops after trying every weapon but the sling, dammit. It gets more open-ended after that, it seems. I've wandered through one area and past the Sphinx, but reached a dead end with the wolf-lady, against whom I was a little smarter and decided to use the bow. I guess every weapon in this game kills just one foe, and I already used the spear and sling.



 

Crawl and 1OOO      
Posts: 13501
(01/30/09 12:01 PM)
     
I got Shadowgate Classic for GBC years ago. 8? 9? Possibly even 10, though that would have been right when it was released. Every few months (or years) I make a little bit of progress. Then I get stuck and back into storage it goes. The game and I must not be quite on the same page since I don't think this sporadic progress is normal. But at least I haven't used a FAQ!

The one thing that was spoiled for me (and I'll use a tag even though I think everyone is past this by now)

Spoiler

was that one torch was different than the others and thus the solution to a puzzle. Even so, which puzzle in particular wasn't spoiled for me.

I've never even fully read FO's review of the game (sorry!).



 

Captain Ladd Spencer      
Posts: 1844
(01/30/09 3:25 PM)

MaskedSheik wrote:

I have! Oh, it's terrific. How many ways can you do it? I've USEd the sword and spear on SELF. Also, if you fall down into the oil in the firedrake's room, you get the lovely text, "Suicide obviously does not solve problems." Just out of interest I've done a few other things that are stupid enough to be tantamount to suicide -- getting eaten by the shark, setting fire to the oil, falling down the well. I've a morbid interest in seeing all the ways you can die.

Have you tried using the hammer on yourself?

You can also hit yourself. It won't kill you, but the response is amusing.



 

da dick           
Posts: 2095
(01/30/09 7:21 PM)
     
moraff's dungeon of the unforgiven:
man, those colours are trippy! and according to a "fansite", i get to combat druggies and walking rainbow garbage cans later on. kinda hate the controls and how he "modernised" the choice of race for the character. examples: shrimp replaced fairy, man-child replaced dwarf. according to other reviews, the game is also full of "lesiditian" women warriors. at least they're not also hippies. i'll stick to MW for now.



 

CLOUDBOND007      
Posts: 11448
(01/31/09 12:18 AM)
     
I try to keep reading game industry happenings to see what's funny or interesting, but I get to feeling bummed out just thinking about gaming now. I don't think I can deal with posting the sales numbers of consoles I hate or report on the Virtual Console shit fest of the week, or read any more depressing fucked up lines.

If I had decided not to jump in to this console generation, it might have been annoying to watch things decline, but after actually playing what passes for entertainment, it feels more like a betrayal.

I've been bummed out about the lack of quality games in the past, but I feel that videogames are really and truly dead to me now. If ever I start to doubt that, I need only re-read my own experiences.

For now I'm just going to live in the past, with the N64 and PS1 the most modern era I may want to visit. As Atari is almost completely new to me, and I've only seen the surface of what's available on the NES (have had almost nothing to do with it since the SNES came out), I've been starting with those.

I just don't want games to feel like a chore, anymore.

---

I worked on the Activision Anthology tonight. Some brief thoughts.

Barnstorming- One of the bigger disappointments so far. I get that the idea is to keep beating your best time, but it hardly feels like a game. You can't really even lose, just finish very slowly.

Boxing- I wish I had someone around so I could see what it would be like for 2 players. I imagine it's something my sister and I would have messed around with when we were little. It's a little boring on standard settings, but became pretty tricky once the speed was cranked up. I might take another look at it in the future.

Checkers- Okay, so the Atari 2600 might not be the ideal way to play a game of checkers. The screens blacks out completely while the computer plans its next move, and it's hard getting the cursor to go where you want it to. Still, it's probably the first time I've had a chance to play checkers in years, and didn't feel like a complete waste of time. This is obviously something that was put on the collection for the sake of completion and/or to make it sound like there were lots and lots of games. So yeah, the point I'm trying to make is that Checkers 2600 is better than Fallout 3.

Freeway- A frogger-ish sort of game, but it seems like it was primarily designed for 2 player competition. With only one person playing, there's no computer opponent, so you can take your time and it's not that exciting. Might be playable with the difficulty cranked up, but I still think it would feel incomplete without the second player.

Kaboom!- This is one of my favorites. I would love to see how this would play with the appropriate controller. The PS2 control solution isn't ideal, and it's hard to get even the slightest amount of precision. Despite that, I kept playing this again and again trying to beat my score, and I unlocked the game's TV commercial.

Laser Blast- I like this, too. Controls seem tough to master, but it's a good concept and pretty challenging. I like the laser beam visual, simple as it is.

River Raid- I first played this a couple years ago on Gametap. Seems pretty deep for a 2600 game, and with decent visuals. Definitely plan to go back to this.

Demon Attack- Good. Kind of that space invaders sort of style, but a lot more unpredictable and the difficulty ramps up quickly, even though the game is really generous with lives in the early going.



 

Captain Ladd Spencer
Posts: 1844
(01/31/09 10:17 AM)
     
I'd be happy to take your PS3 for you if you ever decide to sell it.

I didn't mention it, but I started PREY some time back. I think I'm 7 (out of.... 22? 32?) chapters in. Haven't played it for a while since school started and I came down with a cold.

And as for my CV3 progress, I beat the forest, but turned down Sypha or Syfa or however you spell it.



 

CLOUDBOND007      
Posts: 11448
(01/31/09 11:06 AM)

I might take you up on that. I had toyed with the idea of selling it on ebay but I'm afraid of getting scammed.

I just need to figure out if I would want to buy a PS2 first- for PS1 games and for the PS2 stuff like the compilations I just got. And whether that's worth the hassle.

Prey could have been something special, but I don't think they went far enough with the portals and gravity puzzles. And of course you can't really die, but get punished in the form of a minigame instead if you lose your health.

My NES just arrived. More on that, soon.



 

CLOUDBOND007      
Posts: 11448
(01/31/09 12:09 PM)
     
Wow, those new connectors certainly work as advertised. My speculation was correct in that it is pretty hard to pull the games back out, but it's not nearly as bad as the top loading FC Twin, where it feels like the games are bolted to the system and crazy glued for good measure.

I popped in Super Mario Bros. and played through the whole thing (assuming you don't count the harder quest as part of the main game). I was pretty impressed with my abilities, actually, especially since my heart wasn't really in it. It was more of a test than anything. I think I only lost two lives, and they were the really stupid sort where you start thinking about something else and aren't paying enough attention to the game. I'm not positive, but this MIGHT be the first time I've killed the real Bowser in 8-4 with fireballs.

I'm not in the mood to test it, but I'm almost positive that I saw sprite flicker and slowdown in a few cases that wasn't present on the Virtual Console release. The game played great. I even moved the NES around a bit to see if it would disrupt anything, and it was fine. The controller doesn't feel like new, but if it's any less responsive than normal, I can't tell. Everything is in very good, clean condition.



 

Cesium
Posts: 141
(01/31/09 12:36 PM)
     
I started playing Doom 3 a while ago, now that my new machine could actually play the thing. I just got to Alpha Labs Sector 2. It's not all that scary. The two Barons from E1M8 of the original Doom startled me more than most of the stuff in this game.

Got to the castle in Castlevania: Order of Ecclesia. I have a lot of level grinding to do.



 

TWEETER911      
Posts: 4987
(01/31/09 6:49 PM)
     
What's your selling price for the triple?



 

CLOUDBOND007
Posts: 11448
(01/31/09 6:54 PM)

I'm guessing you aren't buying unless yours exploded, but I'd take $315 for the system and the controller charging station, shipping/insurance included. It's got the backwards compatibility, so it's automatically better than the neutered systems they're releasing now.



 

TWEETER911
Posts: 4987
(01/31/09 6:56 PM)

Never occur to you I may be inquiring into it as a gift to a loved one?


Mine has BC. What kind is yours? Hardware or emulation? :P



 

CLOUDBOND007      
Posts: 11448
(01/31/09 6:57 PM)
     
Hardware. Delicious hardware.



 

TWEETER911      
Posts: 4987
(01/31/09 7:01 PM)
     
Oho, you are lucky indeed. I'm stuck with emulation, which works well for 95% of things....sadly one of the game I own is in the other 5%. Oh well.



 

CLOUDBOND007      
Posts: 11448
(01/31/09 7:07 PM)
     
Of course, I could have just never bought the PS3 in the first place and been happier and wealthier for it, with no need for PS2 emulation because I wouldn't have gotten rid of it in the first place. But I'm not mad, no sir!

BTW, my Mario cartridge doesn't have the seal, either. Oh, now I'm in the search strings thread, darn it.

http://www.flyingomelette.com/oddities/oddities7.html



 

Captain Ladd Spencer      
Posts: 1844
(01/31/09 7:18 PM)
     
If Seabu buys Blaster Master and Bionic Commando now, I'll give him $315 for the PS3 whenever I get the money, even if a new PS3 gets a price cut by then.

If the price gets cut to $300 for a new one, he'll also have to beat both of them though.



 

CLOUDBOND007
Posts: 11448
(01/31/09 7:36 PM)
     
Ha, you mean buy them from you or just buy them?

I definitely want to get BC. I was watching videos of it and it seems nifty. I've mostly zoned out whenever Blaster Master was discussed, but it looks good, too. I've been wanting to play some new NES stuff in addition to some old favorites.

If the price drops, I'll adjust accordingly. But no matter how much they drop the price, it's still inferior to my version!



 

Captain Ladd Spencer
Posts: 1844
(01/31/09 7:38 PM)
     
Just buy them. Of course I'm not parting with my copies.



 

CLOUDBOND007
Posts: 11448
(01/31/09 7:40 PM)
     
Your collections is so ginormous I thought you might have had duplicates. I was looking at your list earlier and I can't believe how many games you've got. I don't know how I'd keep them organized.



 

Captain Ladd Spencer      
Posts: 1844
(01/31/09 7:48 PM)
     
I actually do have a second Blaster Master, because I got one with one of my NESes and then I bought another one that was complete, even with the poster. But the former has permanent marker on it, unless I cleaned it off with lighter fluid.

Now, Bionic Commando, I only have one copy.

And to be honest, my NES and SNES game are all only half organized. I keep them both in adjacent clothes drawers. I tried keeping everything in alphabetical order, then when I had to put games on top of other games I tried to order them by my priority to play them, and now I just halfassly dump new games in the drawers.



 

TWEETER911      
Posts: 4987
(01/31/09 8:44 PM)
     
Hey if you're really interested in good NES games why don't you be on the lookout for Crystalis? O_o


Copy+paste time.

I beat Bearsona 4. As in I got the true ending to Persona 4. Myriad Truths is so badass looking. I won the final battle mostly using a combo of Trumpeter (like everyone else with a brain) and Helel. I could have used Lucifer but I'm not too keen on using him because...he's Lucifer (and after making Lucifer I fused him off into something else)... Hmmm. But Helel is the same guy, just less obvious so I dunno. : ( Blarhj.

The party I used to beat the game:
http://i94.photobucket.com/albums/l99/Isenet_2006/sdallout.png
Oh wait, that's not right. Close enough though. : )


This game gave Bosch +50 respect points on the voicing scale. With DMC4, Code Geass, and P4, Bosch-Chan's trying to broaden his scope of roles, even if he still usually has the same voice.

I got all but 5 S-links to max, 96% compendium filled, and finished with 1 million 200 thousand and a few hundred yen. Started NG+, on day 4. After I get in the Velvet Room, I'll likely just summon up Trumpeter and a few other powerhouse and use em the whole game. I never even started Tower so my Yoshitsune (MINAMOTO!!!111) sucks and lacks Hassou Tobi, so I can't rely on him. Also Megaten Yoshitsune lacks lightsaber-megabuster. Oh well.

end of copy+paste



 

CLOUDBOND007      
Posts: 11448
(01/31/09 8:56 PM)

Hey if you're really interested in good NES games why don't you be on the lookout for Crystalis? O_o

That's been near the top of the list since the last time you mentioned it. I have beaten it once or twice before, but it's been some time. When I think of what they did to that game for the GBC release, it's pretty depressing.



 

CLOUDBOND007
Posts: 11448
(01/31/09 9:08 PM)
     
I checked ebay and got a Bionic Commando for 5 bucks, including shipping and (supposedly) a good cleaning. It has a former owner's name written on it in marker, but beauty isn't my top concern, and the label itself seems clean.

I also picked up one of those gamebits so that I can perform cart surgery in the event some game with a battery stops working.

I think my Dragon Warrior cart is screwed up. I had some trouble getting it to work in the top loader, and it's almost impossible in the front loader. All other games work perfectly in the new system. I've cleaned it enough that there's just no way there could be any more dirt in there. Maybe there's been some corrosion or something. I did get it to work once, but it was not immediately repeatable.

I'm up to the dungeon in Chapter 3 of Star Tropics. I kinda feel like I just played it recently, though, because I watched it on Youtube earlier this month.



 

Captain Ladd Spencer      
Posts: 1844
(01/31/09 9:57 PM)
     
If it's permanent marker and not on the sticker, you can try cleaning it off with lighter fluid, Q-tips, and water. It won't remove it completely, but it'll make it less noticeable.

And you know what I just remembered? I think I gave away that Blaster Master with the permanent marker on it.

Other NES games I recommend and aren't "duh-duh"s like Mario or Zelda or Mega Man, if you don't already have them, and shouldn't be too expensive. I don't necessarily think all these games are great, but I seriously doubt you'll find them any worse than Fallout 3:

Journey to Silius
Little Nemo
Nightshade
Power Blade
Shadowgate

I don't know how much the Contra games run. I paid $15 at Gamestop a long time ago for Contra 1, and I think $10 at Noble's for Super C.

Wow, I surprised myself with my own collection list. I have Ninja Gaiden 3?



 

CLOUDBOND007
Posts: 11448
(01/31/09 10:42 PM)
     
Thanks. I do have Shadowgate already but not the others.

I just finished I think the fourth dungeon area in StarTropics. It's the one where there's a lava segment and you kill the fire boss by hitting switches that make him fall into the water.

That was a big step up in challenge from the earlier areas and took me several attempts. I would always walk back to Miracola at the start in order to start it with full health. Those skull bird guys in the second room can be annoying if you aren't really careful. There were a few times where I lost to the boss and had already used my potion, and I would pretty much give up and start the whole dungeon again. Going back to the boss from the continue point seemed like suicide at the time because I would be lucky to have full health, and definitely wouldn't have a potion.

The boss pretty much needs at least one or two suicide runs in order to figure out where the switches are. For everything else, it was amazing how much easier it got after a few runs. By my final attempt, I had beaten the dungeon and boss with health to spare and didn't even need to use the potion in the first place.

That was some of the most fun I've had in a while. My palms got sweaty.

Edit: I just got Crystalis for about $4.31 with shipping. Didn't these things used to be pricier?

Edit 2: It would appear that (mostly) Dragon Warrior only works with the cart in an unusual position, not "up" but not pressed down. About halfway down, it will start to work perfectly, but if you click the cartridge down, it rarely operates. I did get it partially working one time, with some awesome glitching. Mostly the text would randomly change to half gibberish, and sometimes the text boxes were blue. By tapping the cart lightly, I could make all sorts of random data appear, like overworld graphics data would be overlayed on top of the starting throne room area.

If I ever want to play this game again, it looks like I'd be better off getting a cartridge that was a little better taken care of than mine.



 

Flying Omelette      
Posts: 19025
(02/01/09 7:38 AM)
     
You really should try The Magic of Scheherazade.



 

CLOUDBOND007
Posts: 11448
(02/01/09 11:07 AM)
     
I have that one, too, from a while back. IIRC, that's a password saving game that wouldn't lend itself to shorter play sessions, so I might need to save it until I have more time available.

On the other hand, I was just looking at your shrine and now I'm curious. I might start it and see if I feel compelled to keep playing.



 

Flying Omelette      
Posts: 19025
(02/01/09 12:04 PM)
     
It's very fast-paced.

Is leaving an NES turned on when you're not using it a problem? You could just do that if you don't want to enter the passwords every time. (Though I would still recommend writing them down in case you lose power or experience a lock-up.)

I would also suggest Equinox for the SNES. I haven't finished my Shrine, but I hope to eventually get back to it, especially now that I'm almost completely through the RGB DVDs.



 

CLOUDBOND007
Posts: 11448
(02/01/09 12:38 PM)
     
Yeah, this game gets off to a pretty awesome start. I just made it to level 3 as a Fighter. Exploring is a heck of a lot of fun. Seems like I may need to break out a notebook eventually. And the mix of different kinds of battles keeps combat from getting repetitive. I've already got a few spells (I guess being a magician just increases your MP?). Good music and it's attractive looking except for the towns all looking pretty much the same.



 

Flying Omelette
Posts: 19025
(02/01/09 12:57 PM)

(I guess being a magician just increases your MP?)

It makes your magic stronger, too. If you use the later Rods as a Magician, they'll have a larger range of attack and stronger power. I usually play as a Magician until the game forces me to change.



 

Crawl and 1OOO
Posts: 13506
(02/01/09 1:00 PM)
     
I never really had problem with playing password games in shorter sessions. A game that I DID have trouble playing in shorter sessions would be Alundra -- a game that doesn't allow you to save for long periods (like, over an hour) at a time.



 

greybob      
Posts: 392
(02/01/09 8:40 PM)
     
Well, I started playing Final Fantasy 4 (PS1 port) yesterday. It's alot of fun! I've been playing for, like, 10 hours now combined. I've only died two or three times (on the same boss...) I found it kinda weird that Baigan, just some random soldier-turned-monster, actually gave me MORE trouble than Cagnazzo (or however you spell it) who is supposed to be some super demon emperor. Actually, Cagnazzo was kind of easy; he can't even attack you with his best attack if you keep pelting him with lightining spells.

Some notes on the port:

There's a different translation! But it keeps the "you spoony bard!" line, so all's good.

The save system is messed up. I can't even explain it, but one problem I've had with it was that I thought I had accidently erased my save file about 7 hours in! Luckily, though, it was still there! I just wasn't looking in the right spot, I guess.

The menus scroll agonizingly slow. I don't know if it's different in the original, but it's not only menus, because the "opening crawl" was really slow, too.

Right now, I'm at the part where you're supposed to go to the Dark Elf's Cave, but I can't find it... @_@ What exactly does not equipping metal armor and weapons entail, exactly, anyways? Can I still equip mythril equipment, or Yang's Claws, or the Legend?



 

CLOUDBOND007      
Posts: 11448
(02/01/09 8:47 PM)
     
Cagnazzo was always a total wimp. Until the DS version where he was more complicated.

Regarding the save system. I'm not sure, but it might be something like this.... There's a quick save option where you can save anywhere, but you can only reload that save one time. So if you're in the middle of a dungeon and you have to take a break, you can do that. But to make a permanent save you can use again and again, you have to be on the overworld or at a save point.

You mean it takes a long time for the menu to come up when you push the button? Sounds like a flaw of the port.

Claws are okay to use in that cave. You'll know when you get there. I usually keep Cecil fully equipped and just let him stay paralyzed. He at least absorbs some damage that way. If you choose to fight, you'll need to use a fair bit of magic in addition to having Yang attack. Cid can maybe use a wooden hammer or something. Might be easier to run from most encounters if your levels are satisfactory to this point. And definitely run from the bats, they're so damn annoying.

As for where the cave is, I don't want to come right out and spoil it, but explore Troia carefully, as well as the surrounding area you can reach on foot and you should figure it out.



 

CLOUDBOND007
Posts: 11449
(02/01/09 9:41 PM)
     
I just beat Gilga and finished Magic of Scheherazade Chapter 1. I kind of forgot that you went to a new area at the end of each chapter, and I feel like I probably missed several things. Is there a chance to go back? If not, I might have to go back to my previous password because I just checked FO's guide and I definitely skipped a lot of stuff.

I was level 4 and I found the boss to be pretty easy. It took me a minute to figure out how to attack the first form, and then another minute to figure out that I had to hit each eye ball twice before it disappeared. I think what I was doing was hitting a bunch of different eyeballs one time each and not destroying any. The second phase was a more action oriented battle, but I didn't really take much damage. Gilga tried to use a stone spell, but I guess it didn't work. I had enough MP to heal with that I didn't feel like I was in any real danger.

Might as well post my current password:

W2BA AA46 BS2I FZBF BLDH CB4J NVDC VRBT J1CD ERJL BNB



 

Captain Ladd Spencer      
Posts: 1844
(02/01/09 9:51 PM)
     
I remember playing MoS a long time ago and then getting pissed off with it because my passwords never worked.



 

Flying Omelette
Posts: 19025
(02/01/09 9:52 PM)
     
You can't return to previous chapters in MOS, but I wouldn't worry about starting over. Anything you missed would've been optional and probably not that important. Even if you missed a weapon, you'll get better ones later anyway.



 

greybob
Posts: 393
(02/01/09 10:07 PM)
     
I got to the Dark Elf, but how do I stop him from doing 9999 damage every turn?



 

CLOUDBOND007      
Posts: 11449
(02/01/09 10:11 PM)
     
Sorry to tell you the bad news, but it looks like you missed something in Troia. Explore the castle one more time and maybe you'll run into an old friend...
...

It looks like the Japanese version of MoS was considerably different if this person's word is to be believed.

http://www.gamefaqs.com/boards/genmessage.php?board=587433&topic=45061722



 

greybob      
Posts: 393
(02/01/09 10:11 PM)
     
Crap! I forgot to talk to Edward in Troia! Now I have to go all the out again... then back again... ARGHHH!



 

Flying Omelette
Posts: 19025
(02/01/09 10:44 PM)

CLOUDBOND007 wrote: It looks like the Japanese version of MoS was considerably different if this person's word is to be believed.

That was discussed on this board awhile ago. Remember saying that the hero in the Japanese version looked like a murderous cereal mascot, or something like that?



 

Captain Ladd Spencer
Posts: 1844
(02/01/09 11:01 PM)
     
That conversation was full of all kinds of gems.

http://flyingomelettespalace.yuku.com/reply/40186#reply-40186



 

sethrashnoo      
Posts: 2649
(02/02/09 12:56 PM)
     
As much as I loved the american Magic of Scheherazade, I could never finish the Japanese version. I remember most of those things in that GameFAQs topic being true, like the Oprin and how long it took to go up just one level. Whoever remade the american version had a lot better sense on how to design a game.

Final Fantasy progress: I made it through the Floating Castle (Space Station, HA!), and I'm just about ready to start tackling the Temple of Fiends revisited.



 

CLOUDBOND007      
Posts: 11449
(02/02/09 10:50 PM)
     
I love that there's dragons living in a space station.

Too tired to play today, but since I've been going back to the NES era, I've been reading the earliest issues of Nintendo Power.



 

Ragey0      
Posts: 59
(02/03/09 10:53 AM)
     
Released the Krazoa Spirit, fumbled around in Lightfoot Village, got captured in Cloudrunner Fortress, and now I guess I'm just releasing people from there in Star Fox Adventures.
I was hoping it was just going to be something you'd see early on that'd eventually go away, but it seems the whole game loves to put important stuff in unnecessarily out-of-the-way places. The Volcano Force Temple had an elevator to a tunnel with a locked door at the end, with no other apparent path to go down. Whoops, there was a ladder that blended against the wall behind a pillar! Krazoa Palace had a wall that needed blown up, and I couldn't find anything for the task. Turns out a small, itty-bitty explosive barrel was behind another pillar in a different room. And now, in Cloudrunner Fortress, apparently I was supposed to get onto a platform with three torches and push buttons on them, but not only did the third torch not actually look like a torch (it was a cuboid!), but it didn't even appear to have any way of getting on top of it. Lo and behold, they hid the stairs behind a wall of rubble. All other rubble I'd seen before had no way of getting behind them, so I had no reason to believe this would be any different, but there it was.
The rest of the dungeons better rock my socks to the extreme to make up for this dickery.



 

sethrashnoo      
Posts: 2649
(02/03/09 12:50 PM)
     
I can get as far as the water floor on the Temple of Fiends Revisited before I lose too much power and have to bail. My highest character is at Level 23.



 

da dick      
Posts: 2095
(02/03/09 1:30 PM)
     
mw:
mankee, my poor level 8 dwarf monk died an even earlier death than my ogre. sadness... and woopee!!! my (female)imp wizard(her nam's blood bita) made it to level 12. i gotta thank the relocate spell(and the wizard's high spell points) for teleporting me out of danger and numerous dead ends. of course if a "modern" game had this much dead ends, i'll whine about it more. or maybe newer games like diablo have been spoiling me.



 

CLOUDBOND007      
Posts: 11449
(02/03/09 1:33 PM)
     
Temple of Fiends is such a cool dungeon, IMO.



 

greybob      
Posts: 393
(02/03/09 7:31 PM)

Ragey0 wrote:
The rest of the dungeons better rock my socks to the extreme to make up for this dickery.

All two of them!



 

greybob      
Posts: 393
(02/03/09 9:24 PM)
     
Game progress for yesterday: In Final Fantasy IV, after much trial and error, I finally beat the Dark Elf! Strangely, the first time I fought him I got my ass handed to me, but then I just rearranged my equipment (maximizing magic defence instead of physical defence) and the next try I won and it was suprisingly easy! it seems strange that just a few numbers' difference in a single stat could affect the battle so heavily, but the only other factor that could have affected it is luck.

I completed the tower of Zott. Somehow, I managed to walk right past the save point and completely missed it! I had to fight the three sisters with partial health and MP, knowing that if I lost I'd have to do the tower over again! Luckily, the fight wasn't too hard. I was extra careful to save and use a tent before I went on. Barbaricia or Valvalisa or whatever her name is supposed to be was a lot harder, though. I only barely won with only Yang and Kain still alive, and at critical health.

Apparently, in the US SNES version of the game, the axe that almost chops off Rosa's head was changed to a wrecking ball. That's a very strange thing to censor, considering other bladed weapons went unchanged... Also, wouldn't you think a steel ball smashing someone's head off would be MORE violent than a beheading?

Went to the underworld and fought that doll boss. Everywhere I look I see people saying how hard this boss is, but it really wasn't that difficult. You just have to kill them so that there aren't only three of the same color at a time, so they can't turn into the giant doll. ...The Golbez fight right after that, however, I wasn't prepared for! I died in 2 turns.

My impression of the game's music is that it's really nice, but none of it is really sticking in my head. Maybe I just have too much video game music up in there already. :P

This was all from yesterday, but I wasn't able to post this then. I haven't had the energy to play it today. Maybe I'll get back to it tomorrow.