CLOUDBOND007
Posts: 12102
(07/14/09 5:50 PM)

Pretty nifty.

(CB's Note: Original topic title was simply the current topic number, which was quite high, with no theme or joke attached)



 

da dick      
Posts: 2341
(07/14/09 5:56 PM)
     
that's unimaginative.

red thread:
pretty run of mill soap opera, but the vengence theme made it more appealing to me. some theatre actors innit, which somewhere didn't turn it into a bloody boring Dynasty clone or to be more exact, a Masters Of The Sea clone. the ending was 2 "big reveals" back to back, ending in a double suicide. nice. 2 thumbs up , mostly for the bad end. i hate soaps with happy endings or no ending in sight.



 

CLOUDBOND007
Posts: 12102
(07/14/09 6:07 PM)
     
I'm feeling too blue to come up with a funnier title, and nobody else took the initiative. Plus I think it's cool that there have been that many topics.



 

CLOUDBOND007
Posts: 12102
(07/14/09 8:13 PM)

I just completed the 7th shine at the Hotel in Mario Sunshine. That area was an incredible test of patience on the level of something Sonic Team could have come up with.



 

TaroSH      
Posts: 2829
(07/15/09 12:23 AM)
     
In contrast to what I was whining about here (http://codiekitty.yuku.com/topic/406) I decided it was about time to finish Bionic Commando 360. In about two hours I took my percentage from 57% to either 70% or 78%, it's hard to tell which with the tiny text.

Man, there's this real asshole general (I forget his name) who occasionally phones in to condescend you, and after a particular bile spill where he tells Spencer he isn't worth shit and how he really didn't do that much when the Imperials from Rearmed attacked how it's going to be on Mr. General to clean up when Spencer fucks up this mission, I was left hoping that when Joe goes evil that general is the first guy he kills.

I also got a phonecall from some "mystery soldier" asking me why I'm helping the guys who betrayed me. I'm willing to bet it's Joe with a voice changer.



 

Bomberguy221      
Posts: 2151
(07/15/09 5:24 AM)
     
Phantom Hourglass - Finished Maze Island. That was irritating, but it was a really satisfying win. I have 3 more hearts to get, and I know where to get them. All three manage to involve mini-games, unfortunately.

Still not too sure about the gems. I can warp in and fight Bellum at any time, though.



 

Crawl and 1OOO
Posts: 15133
(07/15/09 9:28 AM)
     
Last night I kind of started Torment. It was a toss up between that and Fallout, but I don't know where my Fallout disc is right now.

Incidentally, my brother estimated he finished Fallout about 50 times, and Fallout 2 possibly another 25 times.

Anyway, I haven't made a lot of progress in Torment yet. You start the game in a supernatural morgue, and I've only walked around it. I think I've only explored a couple of who knows how many floors.

So far, a lot of the game is making sure you click on everything. The most recent thing I did was find the morgue key, which will hopefully unlock the many doors in the area, and it was just on a random shelf (one of many).

Before that, I escaped from the first room (had to find a scalpel and use it to kill a zombie who had the key), killed a bunch of random "dustmen" (often just humans, but obsessed with death; they run the morgue) but gainfully talked to two. One thought I was a zombie and stitched me up, which boosted my max hp. Another was the person in charge of the book that records every body that enters the morgue. He recognized me (I have apparently died before), but was the only dustman to realize I was unusual who did not threaten to attack or call an alarm.



 

TWEETER911      
Posts: 5111
(07/15/09 6:58 PM)
     
BORING TITLE, FAILURE ON THE FRONT

> : (



 

TaroSH      
Posts: 2829
(07/15/09 11:14 PM)
     
Uh, in BC360 I beat a tunneling machine boss. And there was really screwed up stuff going on in that fight.

First of all, the kind of thing looks like a giant dick.

Second, Spencer starts the fight by saying "Whaoh, is that a long health meter or are you just happy to see me?"

Third, Super Joe phones in and says "Spencer, there's no way out. You'll just have to fight it" and Spencer replies "My pleasure." Nothing weird there, but a couple times I went into the battle Joe actually said "You'll just have to fuck it" and Spencer went "Um..." although the subtitles didn't change. I am seriously not making that up. The first time I just thought I was hearing things and I was going into the Info screen as Spencer was getting confused so I just thought he was cut off. But a couple more failures later, Joe said "fuck" instead of "fight" again.



 

TaroSH           
Posts: 2829
(07/15/09 11:47 PM)
     
Oh yeah, and I encountered a weird glitch in that boss fight.

You beat the thing by chucking cars at its head when it opens, and when you knock off half its health it falls on the ground. You grapple the eye, it flings you into the air, and you do a Death From Above into its eye and Spencer wails on it and it supposed to backflip off while it goes back underground. The first time I did this, Spencer got stuck on its eye and the machine dragged him into the its hole, and the game froze.



 

btizubayer
Posts: 267
(07/16/09 3:42 AM)

the game looks better than I thought it would

=
Kengo is such a short game
I haven't tired of playing it-- but all that needs to be done to solve the game is to kill your sensei after you win an Imperial match.

I'm playing as Taketsume Nakayama (supposedly well rounded in stats)
the stats are attack power, attack speed, agility, insight, and spirit.
these are all customizable through training.

The game is stripped down to your chosen character sitting in his house.
the top right of the screen has a slightly transparent menu with four catagories--status, VS school, training, and sleep.
and at the bottom right displays the number of days (not utilized)

there is no game over even if the fighting is with real swords.
so the only time "sleep" is recommended is before turning off the game.

choose status- and form and sword come up

*I wont spoil the fun in finding the form that actually works--nor will I show what field to devote the days of training to.

I haven't figured out if there is a cumulative total number for the max setting for a characters stats yet.

I have already played to the point where training subtracts from my other attributes.

After training in any of the tasks, the potential raises for that attribute
starts off around 700/1000
after a point in gameplay as you train in one field, all but the attribute that was just trained will go down in potential--and if that potential is met with the base, the base for that will also drop.

when battling in a dojo or match, after the day has ended, the base score for all the attributes increase.
every event adds a day

I have achieved 75% of all the "moves" or sword swings. - I cannot figure out how to improve this faster--at first the dojo will pass on the moves
got all the swords----which come from defeating a dojo (8 in total)
won the Imperial tournament about 6 times
and killed my sensei (hahah)

after you kill your sensei, the credits roll, and the dojo that was picked is inherited.----adds up to letters of challenge from other bushido showing up on certain days (which are unavoidable)

I put off killing him for a while, but we fought every damn time I would win the tournament



 

Bomberguy221
Posts: 2151
(07/16/09 5:58 AM)
     
Phantom Hourglass - I found a room that I didn't know about before. It was a maze of Rupoors - Rupees that take away money. Anyway, there were 4 treasure chests, one of which contained a gem and another contained the "stone" railing, meaning I have a complete set finally. It only gives me 7 green hearts (like when I had 2 golden parts), but I wanted to complete at least one before beating the game.

I still want to find at least 2 more gems before going after Bellum. That'll at least give me a level 2 fairy.



 

Crawl and 1OOO
Posts: 15133
(07/16/09 11:40 AM)
     
I played a little more Planescape: Torment last night. I still haven't gotten out of the first area. I think I'm close to leveling up, though. Most of my experience so far is from "quests"; I've only killed three or so enemies.

The key didn't seem to open as many doors as I had thought there were. I did meet a spirit woman who claimed we had been lovers. She told me that I probably needed a portal key to leave the morgue. I'm aware of those things from the AD&D stuff.

I also got some note, which *might* be a key, but I stopped playing the game before I tried it out.



 

Gray leader rules
Posts: 141
(07/16/09 4:54 PM)
     
Street Fighter IV: I got the PC version and have been playing some online matches, mainly using Ken and Ryu as their special moves are easy to pull off with a keyboard. Number of rage quitters encountered so far: one.

Gears of War: Got to the fourth chapter on hardcore difficulty. I'm not really enjoying it that much as there are now enemies than can kill you with just one shot and their accuarcy is ridiculous.



 

da dick      
Posts: 2341
(07/16/09 10:43 PM)
     
heroes season 3(?) episode 1:
sylar finally got to (not) eat the cheerleader's brain, and no one rescued her!?!? and sylar being sylar, why the heck did he not chop off her head and hide it somewhere so no one else could try to steal her powers?!?! hiro briefly travelled to the future to see how freakin' important the formula is, and saw ando killing future hiro with evil jedi lightning... that's actually a pretty lame way to die. i got a feeling i don't wanna watch this anymore. oh looky, the sneak peek into the next episode shows the good brownploitation doctor turning into spiderman(not a joke). fuck this shite. somebody bring back the tick(live action). i wanna see some fucking spandex and asskicking amazon chicks who aren't whores!!!!



 

TaroSH      
Posts: 2829
(07/16/09 11:45 PM)
     
I savestate spammed my way through Shadow of the Beast and anyone who wants to tell me I suck for it can kiss my ass. Somebody on the design team didn't realize they weren't making a quarter-munching arcade game.

Have I ever mentioned the final boss of this game is a giant foot?



 

INFPGamer
Posts: 158
(07/17/09 1:07 AM)
     
I thought about getting Street Fighter 4 for PC but at $50 at Best Buy, it's not worth it since I'm not a big fighter fan. I was never very good at them. Maybe when the price drops I'll consider it.



 

Crawl and 1OOO
Posts: 15133
(07/17/09 10:23 AM)
     
I solved the paper folding puzzle and got an earring charm for it. However, by itself, the earring does nothing; I need someone knowledgeable in lore to explain it to me so I can use it.

This game reminds me of Shadowgate, both in the importance of clicking on everything, and also in terms of how much little progress I make each time I play it.



 

Flying Omelette
Posts: 20562
(07/17/09 10:50 AM)

I'm interested in playing The Colossal Cave Adventure once I get my home internet back, but I might have to be a wuss and download one of the versions that added pictures.



 

Ragey0
Posts: 158
(07/17/09 12:41 PM)
     
I finally got further in Mega Man Legends; I'd been fumbling around for a while because I needed three keys to get into the final area, but I simply couldn't find the last one, and none of the walkthroughs were particularly helpful regarding what I do. Apparently I needed to enter a warehouse via a shutter, even though no other shutter has opened for me throughout the entire game. Groan. Still, it's allowed me to reach the final boss!
[update] Oh hey, finished it. Kind of a pity that I skipped the one movie scene that changed the whole story and thus made the conclusion and threat completely nonsensical. Oh well.



 

scream4bruce
Posts: 37
(07/17/09 7:09 PM)
     
Jet Force Gemini
In the Quarry Gem you need to shoot gems into this vacuum (quickly) so it can start up a laser. It's no wonder the Tribals can't get it going - the vacuum machine is spinning around and only one Tribal (it appears) is mining the Gems, whilst the others are in need of rescue in the village (for some reason). Sometimes I must be shooting the gems in the wrong place as they fire off in some other direction. Eventually I succeed, but not without checking GameFAQs and YouTube and to see if I was maybe missing something to begin with.

I then accessed the Lodge level with Vela. The last tribals that I would rescue turned out to be those on the falling platforms - I sacrificed a life to save them but thankfuly I got to them before we died. After the Quarry Gem I would have been so pissed if I had to go through this stage again.



 

Bomberguy221
Posts: 2151
(07/18/09 6:07 AM)
     
Phantom Hourglass - Got the Tourist Prow and the (really nice) Golden Cannon. I replaced my railing and cannon from the stone set with the golden set so I could keep my 7 hearts and get to use the nifty new weapon (purely for show but at least it looks better than the other cannons). If I could find the golden cabin and wheel, I'd have a complete golden set. I've discovered at the same time that, while looking at boat parts and treasures, if you had the appraisal guy look at it in the past, it'll display the price. I spent a few minutes having him go through what I had just so I had the pricing info displayed.

I also found the last Courage Gem, so I could upgrade the fairy with a larger beam to shoot. It reminded me of upgrading the plane gun in U.N. Squadron - it switched from a line to a curved wave.



 

da dick      
Posts: 2341
(07/18/09 8:11 AM)
     
front mission: rebooted and lost almost 2 hrs of progress again. feel like deleting this asshole and play more mechwarrior.



 

Ragey0      
Posts: 158
(07/18/09 3:44 PM)
     
With Mega Man Legends out of the way, onto new games! I still have Link's Awakening and Metroid Fusion sitting unfinished, but screw them for the time being.
I got an hours worth of progress into Castlevania: Symphony of the Night. Uh, does the game ever state your percentage progress anywhere? It's hard to precisely say how much I've done besides just saying "I went to a whole bunch of rooms and I think I killed two bosses." If it means anything, I'm at Level 13 / 4784 experience points and been to 257 rooms. I'm really enjoying the game. I think the larger screen is an automatic positive point, since my previous experience with a Metroidvania was Circle of the Moon, which was good but it was hard to tell where I was going with the tiny screen. At least, that's my excuse. I'll finish that game sometime, I swear. Eight years is way too long to leave it unfinished.

I also played a bit of the PlayStation Beast Wars game, just for giggles. It's pretty horrible. I only tried the Maximal side (a review claims the Predacons get easier stages), but I couldn't even finish the first level. Starting the game with a stage that is incredibly dark and features tiny, erratic-moving enemies that are often in the air or indistinguishable from harmless pillars is not a very good idea. Nor is making the stage so vast and maze-like that I can barely tell where I'm going or what I'm doing. Rather uniquely, however, strafing is much, much slower than just walking forward, meaning there's no reason to bother with it at all.



 

TaroSH      
Posts: 2829
(07/18/09 5:54 PM)
     
I'm to 94% in Bionic Commando. Joe's betrayed Spencer, Spencer hijacked some airplanes, I met some guy who looks like a cross between Altair from Assassin's Creed and a Sand Person from Star Wars, and then quit for now.

For the last two hours I was running through some rainy nighttime versions of previously played levels, and they were extremely irritating. It's bad enough when enemies can shoot you with perfect accuracy from half a mile away while you have to be right up in their faces to get them, so imagine how bad it is in the dark when they can spot you from a mile away while you're standing perfectly still in the shadows and you're fighting to see where the fuck they are, and you can't look for their lights because they're always hiding among a bunch of other spotlights. And don't get me started on those flying, explosive ball-throwing Biomechs that always come at you in twos.

There was one moment where I was jumping around these domes taking out snipers, and after getting a radio transmission that was just a bunch of static Spencer yelled at the top of his lungs "Oh, for FUCK'S SAAAAAKE" which was so over the top and also pretty much what I was thinking at this point that I started laughing hysterically.



 

CLOUDBOND007
Posts: 12102
(07/18/09 7:40 PM)
     
So I was glancing at a ten game Final Fantasy marathon in progress and it put me in the mood to play something. So I looked around and I found my old FFV Advance cart with a save file about an hour in... as far as I made it before something about the game annoyed me.

So I was thinking, I've never really liked this game, so I probably shouldn't mess with it. But that was stupid. NOT playing it was just what the game WANTED me to do. So I started playing at the ship graveyard, beat some boss, found some town, have to go to some mountain to get some dragon. Since I played the first hour of the game like 6 months to a year ago, I don't really remember what's going on.

Anyway, the retranslation of the game inspired the final change to this topic's title.



 

TaroSH      
Posts: 2829
(07/18/09 8:21 PM)
     
I beat Bionic Commando. Man, it's like somebody forgot what game they were making and decided to do the most fucked up, off the wall shit they could think of for the endgame.

First, you have to go beat Groeder (or however you spell it), this guy with a cheesily-thick German accent introduced in Bionic Commando Rearmed. You ride up into his giant crab machine via a VERY long elevator (And why did they have such an elevator?) and then you have to take out three reactors in one life. This was a pain in the ass. Then a path opens up to this helipad, and I was expecting another helicopter-rocket-launcher-head-explosion, but the folks at GRIN restrained themselves. Instead, he talks to Spencer for a while, starts laughing, then it switches to Spencer while we hear some sick noises, and then it switches back to Groeder having mutated a bit.

I beat Groeder himself in one try. He only has two attacks, but while you have regenerating health and he dilly-dallies long enough for you to recover (though theoretically you could be hurled off the platform), you have to dodge them for him to become vulnerable. When he loses half his health he summons these electric bug things, but otherwise doesn't change his pattern. After his bottom half blows up Spencer shoves a grenade into his mouth and kicks him off his giant crab thing, and then he explodes and splatters the screen. I really wish developers would stop acknowledging the screen.

Also, what could loosely be called the final boss is just a long quick-time event. This was a bad idea in Condemned 2, which also went all batshit crazy for the endgame. I know nobody cares, but I spoiler tag this stuff anyway.

Spoiler-
So Joe wanted Spencer to get him this thing called the Carrion Device, claiming it was to keep it out of the hands of Bio-Reign. But when Joe gets it, he orders Spencer be executed, then runs off to reactivate something called Project Vulture.

After taking out Groeder Spencer goes after Joe, and finds Joe in some mech with a bunch of angel wings (DROP THE FUCKING SAFER SEPHIROTH ENVY, PEOPLE). This Bionic with super speed runs up to Joe, but gets squished. Joe takes to the air, follows by thousands of these flying insect robots, Spencer hookshots one and follows.

You quick-time-event your way through several of the robots until finally you get to Joe, Spencer demands to know about Emily, Joe tries to crush him, Spencer passes out, has a vision of his wife telling him she'll always be at his side, wakes up from his dream, smashes his head through the visor of Joe's mech suit, headbutts Joe, punches the Carrion Device, blows up Joe's suit, then he falls to the ground along with all the insect robots. I don't know if he's already dead or not, but if not he presumably went splat.


And then after you sit through the credits some text appears on screen, then vanishes before you can read it. Fuck you too, guys.

Also, the game taking a left turn at the corner of Frooty and Tooty leaves a bunch of unanswered questions. What was that occurence in Alaska Joe and Spencer kept talking about that landed Spencer on death row? Why was Joe so sympathetic towards Spencer in the opening movie, then tried to kill him after Spencer gave him the Carrion Device? And what was the Carrion device? Carrion is dead, rotting flesh, so what does that have to do with being a glowing blue tube that gives Joe control of an army of Flying Robot Insect Angels?

I probably would have been kinder to this game had they called it something like The Adventures of Dreadlocks Roboarm McAngermanagementissues, but as it's pretty insulting, and I can only imagine how insulted I'd be if I didn't already know about Joe going evil before I went into the game.



 

TaroSH           
Posts: 2829
(07/18/09 8:26 PM)
     
Oh yeah, and what the hell was Project Vulture supposed to be for? Was it some Sentinel-like thing, the government was going to unleash an army of Flying-Prequel-Triology-Army-Droids to wipe out the bionics? Were the Vultures supposed to replace the bionics? All we're told about it is it was started during the purge of bionics, then put on hold shortly afterward.



 

greybob
Posts: 1073
(07/18/09 8:57 PM)
     
I've only got 2 skill points left to get in Spyro 2. I've had the game for years, but have never bothered to get them all, since they're optional and don't even count towards your completion percentage. Most of them aren't very hard to do, about half of them are just "destroy all the trees/plants/whatever in a level." Four of them are for beating certain times on the Speedway courses (which are like the Flight Levels from the first game.) They're the hardest ones to get.
---
Today I also saw Harry Potter 6. It was okay. It really could have done with less of the lovey-dovey, irritating teenage drama-romance cliched bullshit, and there was one absolutely PAINFUL scene between Harry and Ginny that literally had me rolling my eyes.

I don't know why they're making the last book into two movies, either. There's alot of things they could cut to pare down the time. What, is the first movie just going to be them trudging around in the woods, accomplishing nothing?



 

TaroSH      
Posts: 2829
(07/18/09 10:24 PM)
     
And another thing: Who was that Altair-Sniper guy? And how did his ambitions coincide with Spencer's, as he put it?

Also, one of the logs I got from hacking was an interview with one of Spencer's subordinates, and it sounded like the interviewer was implying the interviewee was gay for Spencer.

Jeez, this game totally didn't know what it wanted to be.



 

btizubayer
Posts: 267
(07/19/09 5:38 AM)
     
I have read some of the reveiws that are on the 'freqently asked questions' for Kengo --
in the game, I have had some battles to where screenshots would do the game some justice

day 281

Whirlwind move just acquired by means of defeating Genpo Moriya



 

btizubayer
Posts: 267
(07/19/09 5:57 AM)
     
Im up to 79 % on my acquired moves---- close to 4 % more in hours

after learning I think two or three moves....I dunno

info I read \ listed 75 moves in total if I remember right



 

scream4bruce      
Posts: 37
(07/19/09 1:46 PM)
     
JFG:
A tribal got killed so it was on my second attempt that I was able to save them all in the S.S. Anibus: Depository stage (and same for Rith Essa: Ascent which I did yesterday). I need a key to progress in Walkway: Peak, and I'm stumped on the locations for two tribals on Tawfret: Bridge. Sadly I have to search for all the Tribals on Sehkmet: Battle Cruiser again, because I accidentally triggered the level end - in any other level where there is a ship contact has to be made with this to finish, but this was an exception.



 

greybob
Posts: 1076
(07/19/09 3:30 PM)
     
When you talk about Tribals in that game, I keep thinking "Tribbles."



 

CLOUDBOND007
Posts: 12105
(07/19/09 7:32 PM)
     
In Mario Sunshine, I'm up to that Eely-Mouth's Dentist Shine. I've sort of lost interest for the time being.

FF5 was interesting, but I decided I'd go back and run through FF1 Dawn of Souls version first and see how that goes. I don't really have the time for the NES version right now. I'm at level 11 in Elfland. Using my fav party, which is Fighter, Black Belt, Red Wiz, White Wiz.

It's okay, but I'm looking forward to getting my TNG DVD's as that interests me more than anything else at the moment.



 

Bomberguy221      
Posts: 2154
(07/20/09 5:43 AM)
     
Phantom Hourglass - I found a Wisdom Gem. There is a Power and a Wisdom Gem left.

Final Fantasy Tactics Advance - I decided to start a new game of this. I beat the first mission and dismissed one of my clan members to take care of another.



 

Crawl and 1OOO
Posts: 15140
(07/20/09 11:07 AM)
     
I managed to leave the morgue in Torment and briefly explored the surrounding city.

Unless I just overlooked it before, it seemed like a new guard appeared near the exit of the morgue when I had done enough stuff, and he simply just let me out.



 

Bomberguy221
Posts: 2154
(07/21/09 5:04 AM)
     
Phantom Hourglass - After a little exploring, I got a treasure map that led me to an extra minute of sand. I have 1 more treasure map to go, and I think I've maxed out on hourglass sand.



 

Strawberry Eggs
Posts: 46
(07/21/09 1:10 PM)

Still playing Final Fantasy V Advance. I had just finished destorying one of Exdeath's barrier towers and am now exploring Ghido the sage's cave to go talk to the man. I may play some Super Mario RPG later. I'm still a fair ways from finishing it, but I imagine I'm at least 60% done.



 

CLOUDBOND007
Posts: 12105
(07/21/09 6:13 PM)
     
I just finished the Marsh Cave and beat Astos. He looks more like FF4's Dark Elf than he did originally. Level 15. That's insanely high for this point in the game, but that's just how this version is. I almost feel like the designers of this port intended the main game to basically be simple practice for their sprawling randomized bonus dungeons and secret bosses.



 

TaroSH           
Posts: 2832
(07/22/09 12:10 AM)
     
I started Resident Evil 4 and already got further into the game than I ever did. On the Gamecube, I never made it past the village at the beginning. I made several attempts at it, all ending in failure, couldn't figure out what the hell I was supposed to do, and eventually got Leon's head chainsawed off and was left so depressed I never attempted the game again.

When I bought the PS2 version off eBay it came with the stategy guide, and I think I'm letting my past experience with the village get the better of me as I've practically been turning to it before taking any action, and I'm only at the area just after the village.

Also, I still don't like this game's controls. I thought it controlled like a modern console FPS (one stick moved Leon, the other made him turn around), but it controls like the default for Goldeneye and there's no option to change it.



 

greybob
Posts: 1076
(07/22/09 12:40 AM)
     
In the village, you're supposed to go into one of the buildings and get the shotgun, but what I'd always do before I knew that was, kill enemies until they dropped grenades, and then use those to kill the chainsaw guy. That strategy didn't work very well most of the time.

I like RE4, but be warned that the atmosphere isn't really all that scary, and it just gets goofier as it goes along. There's some pretty spooky areas here and there, and some jump-scares, but the last area is more like an action-thriller setpiece than a horror one. Did you free the dog from the beartrap? If you did, you'll get to see the cheesiest scene in the whole game when you get to the El Gigante.

I've been playing the original Punch-Out, and have gotten up to Bald Bull.



 

TaroSH           
Posts: 2832
(07/22/09 1:05 AM)
     
According to the guide, all you have to do is kill fourteen villagers (which is admittedly easier said than done since they all take three or four bullets to the face to kill) to activate the bell that causes them to leave town. I don't know if they changed that for the PS2 version from the Gamecube.

And yes, I released the wolf.

There was some stuff already that seemed kind of off, like after the villagers left and I went to go collect all the goodies, I went up into some bell tower to get a box of shotgun shells, and instead of climbing back down the ladder Leon jumps about four stories down the tower. I bet this game's going to get pretty campy even before squeeky-voiced midgit Napoleon shows up.



 

Bomberguy221      
Posts: 2154
(07/22/09 4:36 AM)
     
Phantom Hourglass - Didn't have a whole lot of time to play, but I picked up the final Wisdom Gem. I need the Power Gem and then I've got the fairies upgraded. Then I just need 3 more hearts, 2 more golden ship pieces, and 1 treasure map and I'm as close to 100% as I could expect to get.

Assuming, of course, I don't get sick of the game before that point and head to Bellum. I'll probably find the Power Gem and be done with this.



 

Flying Omelette
Posts: 20569
(07/22/09 10:16 AM)
     
Ah, geez. I can't seem to figure out what version of The Colossal Cave Adventure had the pictures added. The only clue I have is that it was released in 1986 (about 10 years after the text-only original versions). So, it must be for some computer of that era (possibly Apple II or Commodore 64, although a text-only version was available on the C64). If all else fails, I could play a text-only version, but if I reviewed it, my screenshots would be rather dull.



 

pOrn Sigma
Posts: 947
(07/22/09 2:08 PM)
     
Just a headsup, if you want a C64 emulator, don't get C64 Forever, get WinVICE. I really wish I had done better homework on that one before I plunked down $20 for C64F, because I later found out that while there is a reason to buy Amiga Forever - the licensed Kickstart ROMs and the virtual Workbench OS - there is nothing you need from C64 Forever to run WinVICE which is free (and I was unaware of because when I went to Zophar's Domain all the C64 Emulators there had a fee which were equal to or higher than C64 Forever's)



 

greybob
Posts: 1076
(07/22/09 5:56 PM)
     
I keep losing to Bald Bull. He hits me when I try to get stars from him, and then I sort of get thrown off rythm. I don't quite have the timing down for stopping his Bull Charge, either. On the other hand, I've gotten good enough at Great Tiger to beat him before he can use his Mirage Dance.



 

Bomberguy221      
Posts: 2154
(07/23/09 5:13 AM)
     
Guild Wars - I don't update on this much, but for the past couple of weeks, it's been a game I've been playing a lot. I like the scenery and it's relaxing to just go wandering around the wilderness. I'm in the Desolation, a later part of the game that looks less like the majesty of Africa and more like Yellowstone as designed by Tim Burton. I'm a Dervish/Paragon, meaning I throw a spear and have minor magic abilities for any enemies surrounding me.

I've just purchased a Primeval Hood, an expensive and decorative hood that gives me more armor. I need a Vabbian Vest to complete my armor set, but I need to get 5 sapphires and 3 rubies to do it. These are extremely expensive to buy and extremely rare to find. It will cost about 38 platinum (or 38,000 coins) at this point to make the vest, all costs considered. About 25% of the enemies I fight drop money. After splitting it among all my party members, I end up with about 10 coins. Meaning...

3,800 x 4 = 15,200.

I have to fight roughly 15,000 monsters to get the scratch. Of course, quests (each one gives about 400 coins) and selling weapons I find (each weapon's worth about 50 and I can carry in the neighborhood of 20) reduces this number considerably. That all being said, it's going to be a while before I get one at this rate. I've got quests to keep me busy in the meantime, and I'll gradually get it.



 

Flying Omelette
Posts: 20569
(07/23/09 8:09 AM)
     
ARRGGGHHH!!! The more I thought about The Colossal Cave Adventure, the more I thought about those two knockoff games I had on my IBM-XT clone. I called my mom to ask if it was possible they still had that computer, and she said they took it to a computer recycling place a long time ago. It's more my fault than theirs because I should have taken it with me when I moved, but now that I think about it, I remember that the reason I didn't take it is because I'm pretty sure it broke down and didn't work anymore, and I might not have thought I'd ever want or need anything on it again (though I could have had the hard drive extracted at least).

On the other hand, the thought just occurred to me that I'm almost positive my brother made a full backup of the hard drive at one point, and if they still have the floppy disk(s) he backed it up onto, those games may not be lost forever. (But it would be one of those really old gigantic floppy disks and I don't have a drive that can read them right now.)

At least they still have my Atari XE.



 

INFPGamer
Posts: 158
(07/23/09 2:32 PM)
     
greybob do you know how to knock him down in the first 20 seconds by hitting him as he twirls his hands? That leaves the rest of the round for 2 knock downs.

I've been playing it as well and either get killed at Bald Bull #2 or Mr. Sandman.



 

scream4bruce
Posts: 37
(07/23/09 6:12 PM)
     
Jet Farce Gemini:
So I had to resort to GameFAQS to find the last 3 ship parts and rescue the last 2 Tribals on Tawfret: Bridge. That may have been the only time where I use the flares (although I would still have to had to look hard for them). And the nightvision goggles I got for Lupus only comes into play on one stage.

I'm not sure if I'd have been able to get 2 of those parts on my own... I wasn't prepared to perfect two of the mini-games (although one was much easier than the other).

SPOILERS
So after building this ship, they get to this planet. On arrival at this planet, they crash the ship. Yet, you are able to replay previous stages which seems stupid - the reason for building this ship was that it was the only way quick enough (believe it or not) to get to Mizar. Still, you have to watch the small ships park up. Oh well, at least I can go back to top up on capacity crates.



 

TaroSH      
Posts: 2832
(07/23/09 6:57 PM)

CLOUDBOND007 wrote: In Mario Sunshine, I'm up to that Eely-Mouth's Dentist Shine. I've sort of lost interest for the time being.

You know, I just remembered the elder says the source of the pollution that engulfs all of Noki Bay's is the bacteria in that eel's mouth.

Bacteria. In an eel's mouth. Poisons an entire sea.

Bacteria.

http://www.codiekitty.com/Pictures/hughbliss.jpg

BACTEEEEERIA!



 

greybob      
Posts: 1076
(07/23/09 7:10 PM)
     
I thought the pollution in that level came from the top of the waterfall.



 

TaroSH      
Posts: 2832
(07/23/09 7:15 PM)
     
Well, first they tell you it came from the waterfall being plugged up.

Then when you open the waterfall and it doesn't clear up they tell you it came from something else, I forget what.

Then when you deal with that something else and it still doesn't clear up, the elder says it came from the eel's rotting teeth.

And then it clears up after you clean the eel's teeth.



 

Bomberguy221
Posts: 2154
(07/24/09 5:13 AM)
     
Guild Wars - Completed one mission and ended up with 2 platinum after a full period of gaming (limit myself to 2 hours). About 5% there. Um, yeah.



 

Flying Omelette
Posts: 20569
(07/24/09 8:18 AM)
     
I played Blaster Master yesterday, but got stuck at the Level 6 boss. That has always been the hardest boss in the game for me. I've beaten it a few times legitimately, but many times I'd cave in and use the grenade trick.

Since I was playing it emulated, I have a save state at the beginning of Level 6 and didn't want to resort to the grenade trick.

I also took the opportunity to explore some of the dungeons I've never been inside before. I found some that were really useful for the amount of types of powerups they contain, but there was one in the ice world where the floor is all ice and you can't stop moving.



 

scream4bruce      
Posts: 37
(07/24/09 7:12 PM)
     
JFG:
The stage before the big bad boss isn't anything special. It still features plenty of those annoying ants with shields. I've battled the boss a couple of times but the fact I've only 5 Homing Missiles - my aiming ain't good enough to really make use of the other weapons - doesn't help. I went through a couple of previous stages but can't find any capacity crates for the Homing Missile. I thought capacity crates were location-specific for each character, but it turns out that there is a limit to them, so it may be that there is no more available for the character whom battles the boss. Bummer.



 

Flying Omelette
Posts: 20569
(07/24/09 9:04 PM)
     
The ZX Spectrum version of Colossal Cave Adventure has the pictures, so I downloaded that ROM, and the WinZ80 emulator.


I goofed around with it for awhile and was eventually killed by dwarves. At least I figured out how to beat the snake already.

This game seems to have a lot more open space than others I've played like it. Shadowgate, for example, has stuff in almost every room to do and items to take all over the place. But I wandered around a lot of screens in CCA that didn't have anything significant or anything to take.



 

Bomberguy221      
Posts: 2154
(07/25/09 5:11 AM)
     
Phantom Hourglass - I bought the Shell Anchor, which makes my boat look incredibly tacky, but also completes the tropical ship set. I think I've unlocked everything else in the Ocean King's palace, except for whatever that glass orb unlocks on the... 7th floor, I think?

Still working on the Power Gem.

EDIT: Forgot to mention where I was exploring today.



 

Ragey0
Posts: 158
(07/25/09 5:59 AM)
     
Reached the first fortress stage in Mega Man 8 but haven't entered it yet. The game seems to positively avoid any opportunity of giving you health pick-ups; the second batch of Robot Masters do feature stages that require more usage of the weapons so practically every enemy drops weapon energy, but health items only seem to be placed in areas where you respawn, rendering them pretty pointless, and there's no E-Tanks at all. There's some mystery balloon things that supposedly drop random items, but considering all you get are weapon energy, a rare chance for health or a 1-up, there's very little reason to bother with it. Also jump-jump slide-slide can go fuck itself.
[edit] Reached the second form of the final boss, which is yet another friggin' hovering teleporting pod thing, and I've already seen the ending so I might as well leave it there. A lot of the bosses are more trials through length than any real challenge - Bass was a severe letdown, as rather than being an interesting battle against an enemy that would theoretrically act a lot like Mega Man himself, he just flies around above the arena and has three moves at his disposal. Even the strong weapons do jack against him, so it's just a needlessly slow slog for something that's only a mid-boss, not even a fortress boss.
So, yeah, Mega Man 8 was pretty bleh. I think the X series did a better job of transitioning onto newer consoles.



 

Flying Omelette
Posts: 20569
(07/25/09 5:28 PM)
     
I figured out how to keep from getting killed by the dwarves in CCA.

I hope the "mazes of twisty little passages" aren't repeating screen mazes, and if they are, if there's only one distinct destination you can arrive at from them, because I really hate those things and would be tempted to look up a FAQ for them.

I also played through every setting of Air-Sea Battle for the Atari 2600. Most of the modes are two-player only and thus have no challenge, and the computer is a really lame opponent, and yet I still managed to lose to it twice. One loss was on the boat vs. plane match, in which it seems you'll always be the boat and the CPU is always the plane, but on the second try, I figured out a really simple trick for beating it.

There was also one match where I got the score 0 - 8 in my favor and then I just let the time run out.



 

greybob
Posts: 1076
(07/25/09 6:28 PM)
     
The "maze of twisty little passages, all alike" is a repeating screen maze (well, not really in the text version, but you get the idea) while the "maze of twisty little passages, all different" has dead ends and maybe multiple destinations, although I don't remember. Or at least, I think that's how it is. It's been forever since I've played that game.



 

greybob      
Posts: 1076
(07/25/09 9:31 PM)
     
Now that the experience of Ico is fresh in my mind, I almost feel like starting Shadow of the Colosus. I don't konw if I should start another game now, though, seeing as I still need to finish GoldenEye, and Punch-Out!!, and get the last 2 skill points in Spyro 2.



 

CLOUDBOND007
Posts: 12105
(07/25/09 9:37 PM)
     
I just used the Mystic Key to get the "Nitro Powder" in FF. Level 16 now with 16,000 gold. This is the first time I've played in a few days.

I decided to continue the Star Trek posts on my board. I don't think anyone else here watches it, but you never know. Kind of a larger scale version of a similar project I was working on in 2005, mainly for my own amusement.

(CB's Note: The Star Trek posts were originally in this topic.)



 

TaroSH
Posts: 2832
(07/25/09 11:57 PM)
     
In RE4 I got squished by a boulder, blown up about a dozen times, and finally captured. I met the first merchant who doesn't even sell ammo, then I left some fort and found myself in some kind of city built into the sides of a gusty mountain out of rickety planks.

I did laugh hysterically at the conversation between Leon and the Spaniard whose name I forget, when the Spaniard says he was a cop in Madrid, and then Leon says he used to be a cop, but only for a day, and the Spaniard goes "Woah, and I thought I was bad."



 

Bomberguy221
Posts: 2154
(07/26/09 2:54 AM)
     
Phantom Hourglass - Found it! The Power Gem is mine and all three fairies are maxed out on power. That crystal that I had been trying to hit for so long was the key, and I had finally figured out how to do it. I also defeated all the soldiers on a particular floor, giving me the hull for the "Bell" boat and finishing yet another set.

Final Fantasy Tactics Advanced - I beat a few missions and am currently in a 3-on-1 battle with a powerful thief. He's poisoned and should die after a few more turns. Unfortunately, my party is quickly dying off, as I saw this as a leveling opportunity and they are barely strong enough to damage the guy, let alone kill him.



 

scream4bruce
Posts: 37
(07/26/09 11:23 AM)
     
JFG
Turns out that there were a few capacity crates about but I still ran out of ammunition before long, and although I got a bit better at dodging the boss attacks, I was only able to make it to the second phase. I then thought about continuing from a file which I gave up on years ago, but decided to start afresh. I'll know I'll have to go through the pain of not being able to skip those slow story sequences. Also not fond of: getting gold in a Floyd mission, saving the Tribals, the Gem Quarry and Lupus' boss fight whereby I'm sure to need some capacity crates - but how many should be enough? I fought Vela's boss and I ended up in the worst case scenario - boss was in final form, I had no ammunition left thus had to fire weaker shots from the pistol. Boss had no attacks but buzzing about all over the place, and that took only forever to kill off.

Played some Metal Slug on the Saturn. On Easy I can get through the first two levels without losing a life. But I can't yet even complete the six stages with the five continues given.



 

Ragey0      
Posts: 158
(07/26/09 4:31 PM)
     
Made a bit of progress in Symphony of the Night. I wasn't sure where to go this time, and now I discovered some steps in the church area with the multi-sword thing. Thus I reached a few new areas, defeated the hippogryth, and most importantly, got me some o' dat double jump action! I'm very happy.
Also, my Link's Awakening saves still work despite going through several emulator updates, so I might actually try and finish it eventually.



 

INFPGamer
Posts: 158
(07/26/09 6:24 PM)
     
I hate the sled parts in Mega Man 8. Not fun at all. Most people I've heard seem to hate them as well.

And from what I played of RE4, I didn't care for the button mashing sequences either, like the boulder. I was playing the PC version and could never remember what button was what before I got smushed.



 

CLOUDBOND007
Posts: 12105
(07/26/09 10:10 PM)
     
I'm working my way to the Vampire in FF1:DoS. Level 21. Sort of planning to try for a complete bestiary, but whatever.



 

Flying Omelette
Posts: 20569
(07/26/09 10:15 PM)
     
You know, I think it's possible that some versions of CCA ask if you want instructions before playing. The ZX Spectrum version didn't, and I somehow completely forgot that the goal of the game is to take the treasures back to the building at the beginning. It doesn't mention that anywhere in the game itself, so if you didn't know that's what you're supposed to do, I don't know how you'd figure it out.

Well, I mapped a portion of it, but my maps are confusing, and I'm not sure what to do about those repeating screen mazes.

I'm thinking of kicking off my reviews section by reviewing some more Atari 2600 games. I sort of banged out an Air-Sea Battle review today, but I need to revise and finalize it. I was trying to play Night Driver emulated, but because it used the 2600 Paddle controllers, it doesn't really work too well and the left-right directions are reversed (seemingly no matter what I did... I tried reversing the control set up and that didn't change anything.) I tried holding the controller upside down and that at least made it playable.

I remember even when I was a little kid, Night Driver seemed like a really pointless game, and years later, it still is.



 

Crawl and 1OOO
Posts: 15140
(07/26/09 10:45 PM)

Flying Omelette wrote: I somehow completely forgot that the goal of the game is to take the treasures back to the building at the beginning. It doesn't mention that anywhere in the game itself, so if you didn't know that's what you're supposed to do, I don't know how you'd figure it out.

I think that's the same goal in Zork. And I think in Zork, you're supposed to figure it out on your own. But I think it's a lot easier to figure that out than anything in the cave.

Maybe it's more obvious in Zork because you're supposed to specifically put them in a case, and when you enter the room, you're told the case is there. So of course you're gonna examine it, open it, do other experiments with it, and eventually try putting stuff in it.



 

TaroSH           
Posts: 2832
(07/27/09 1:03 AM)
     
In RE4 I got through the cliffside fortress, went through a warehouse and a sewer, then found myself at a house where pictures of Emporer Palpatine Lord Saddler were hung up every ten feet. I went through a door and got attacked by the bearded evil guy who let me go, saying Leon has the same blood as them, which didn't really creep me out, just reminded me of Blaster Master: Blasting Again where everyone was going on about Roddy having the same blood as a thirty-story multi-tentacled pulsating abomination that looked like a cross between that shark-hawk Maximal whose name I had a toy of and have totally forgotten the name of and a phantom from Final Fantasy: The Spirits Within. End of chapter 1-2.

Then I went back through the door and the bearded guy attacked me again, but then I was saved by Ada, and after a brief closeup of Ada's cleavage the bearded guy then lept out the window, trying to get Ada's boobies I guess.

I went through the house and picked up what I could, and while trying to see if there were any yellow herbs around in the guide (I'm getting way to dependant on this thing and I'm starting to wish I picked an auction that didn't come with it), I noticed there was a chainsaw maniac in the area. After how my attempt at the Gamecube version ended, this guy is scaring the shit out of me. I go out the front door and I can see him in the distance, waiting for me to get close so he can run in and lop my head off again. I called it a night.

Also, it just donned on me that...

http://phyzznick.files.wordpress.com/2009/03/re4attachecase.jpeg

Based on the sizes of the guns and grenades, Leon and his attache case are to scale in this picture. And where is he carrying that thing, anyway?



 

greybob
Posts: 1076
(07/27/09 1:12 AM)
     
Grenades are your friends when dealing with the chainsaw guys.



 

Bomberguy221      
Posts: 2154
(07/27/09 4:59 AM)
     
The Conduit (Wii) - I wanted to get this for a while, since it seemed to be getting positive reviews and looked reminiscent of Perfect Dark. Turns out that was right - it's a lot of fun. The controls are a little loose (looser than Metroid Prime 3, it seems), but I think that can be controlled in the settings. The story took a predictable turn in the last mission I completed.

I just finished the third level (counting the tutorial, in yet another example of starting in the middle when it's not too appropo). It's all been set in Washington D.C. so far, but aside from a few patriotic items, it's nothing too unique. The next level is the Library of Congress, so it should hopefully be more visually entertaining. Enemy AI is somewhat intelligent, hiding and waiting for me to move as much as I wait for them.

Grenades are not your friends in dealing with just about everyone. They don't cook very well and I ended up killing myself twice trying to use them.



 

Crawl and 1OOO
Posts: 15140
(07/27/09 5:44 AM)
     
Last night we had my brother over and we watched Aliens again. He might have been in the mood because he said that Alien had been playing on some cable channel lately.

On the way home, though, he told me he thought he enjoyed it more when he was younger. He said he didn't like that the colonial marines used tactics that were not standard (I've heard this is a common nitpick with the movie for people who care). He also didn't understand why Newt didn't open the vent earlier when Vasquez was trying to open the door, before their escape from the command area.

I pointed that out when we got to that part*. I don't think it's much of an oversight. First, she might have thought that the adults knew what they were doing. And, had Vasquez been able to open the door, it might have been a better escape option. But it became clear they had to do something else. I think that's probably the best explanation; it's also possible that Newt was panicked.

He also said he didn't like how the movie was basically the same as Alien.

That's something I noticed before. The two movies are very different, yet they use almost the same structure. I've told him that some people, oddly enough, consider the two movies to be too different. Some people didn't like the change from slow-burn horror movie to all-out action movie.

And, yeah, the structure is the same. Especially at the end: There's a countdown, the the [ship/base] explodes, we think they're safe, and it turns out an alien has snuck on board. Then the alien is eliminated by being blown out the airlock.

But, damn, how different they are! I kind of think it's fascinating to think about how different the two managed to be while being the same in those respects. I don't know if I can think of any other sequel that took that approach.


*-Because I had seen the movie so many times before, what I focused on this time was little logical details. We watched the theatrical release; one thing I completely forgot is where the sentry gun scene fits in. They excised it cleanly. From the power plant directly, the aliens can get in from the pipe, which they sealed. And if they enter through the front door, they barricaded the hall. So, I guess there must have been one more weak spot where they put the sentry guns.

Sometime we should go to a football field and try crawling across it with our shoulders and see if it takes about 20 minutes.

I also forgot why Ripley attacked the alien queen. Before it happened, I wondered if she was just getting revenge. Nope, her survival was at stake. FO thought the queen might have been trying to pull a fast one, but I think it's possible that eggs are not intelligent, and it opened independently of the queen's control.

FO earlier said she thought Vasquez did not want to go kamikaze with Gormon, and her line, "You also were an asshole, Gormon" I thought that was kind of a term of endearment at the end, and that she accepted her death (she was badly injured by alien acid anyway). I think after watching it again, I still think that way.



 

Flying Omelette
Posts: 20569
(07/27/09 6:56 AM)
     
That movie never gets old. There are only two issues I have with it now...

#1. Bishop's ETA line will now forever bring to mind images of Bishop opening a cat food can with the knife trick and/or Honen being hit by bananas and suitcases.

#2. The Alien Queen's hissing and growling now reminds me of our cats.



 

Crawl and 1OOO
Posts: 15140
(07/27/09 7:37 AM)
     
One detail I sometimes miss is that it was the dropship that damaged the processing station. Bishop does mention this, but it's easy to miss for two reasons. First, even though they do show it crash, I'm not sure that they explicitly show it crashing into the station. (It hits the ground first, and I guess must slide or bounce into the station, or maybe just the explosion sends shrapnel that damages it)

The second reason is that they set up that the station could explode if they damage the cooling system with gunfire, and Vasquez was shooting down there. But I guess they were (sort of) lucky in that apparently she didn't hit any critical components. FO also mentioned that with Alien resin coating everything, it might have protected the cooling pipes.

Before they realized the station would blow, I guess their original plan was just to wait out the 17 days.



 

Flying Omelette
Posts: 20569
(07/27/09 1:12 PM)

Flying Omelette wrote: That movie never gets old. There are only two issues I have with it now...

#1. Bishop's ETA line will now forever bring to mind images of Bishop opening a cat food can with the knife trick and/or Honen being hit by bananas and suitcases.

#2. The Alien Queen's hissing and growling now reminds me of our cats.

#3. Now that I know that they made Jones hiss in the beginning by showing him another cat that they kept offscreen, I always want to see the other cat.



 

pOrn Sigma      
Posts: 947
(07/27/09 4:07 PM)

Bomberguy221 wrote: Grenades are not your friends in dealing with just about everyone. They don't cook very well and I ended up killing myself twice trying to use them.

In RE4, or The Conduit?

Sometimes my summer class lets out early, and I have my GBC and Mega Man IV for those times. I've beaten the first set of robot masters (Toad, Pharaoh, Ring, and Bright Man), and have taken out Stone and Napalm Man in the second. It's not bad, but this game pulls some real dick moves sometimes. For example, in Stone Man's stage, at some point in the second half you can slide through a tunnel in the bottom left and go down an alternate path which leads to a one-up. Just to the right of the platform with the one-up is a hole the width of the usual drop-down you frequently come across in levels to advance the stage, and since Crystal Man's level had a fork in the road that eventually linked back together, I jumped down... and died. Speaking of, Crystal Man's stage is one dick move after another.



 

Bomberguy221      
Posts: 2154
(07/27/09 5:02 PM)

[regarding grenades being useless] In RE4, or The Conduit?

The Conduit. Turns out they explode as soon as they hit the ground, rather than after a brief amount of time for you to flee the area. So if you were to, say, throw one in a small corridor and it were to hit something on the ceiling, it'll bounce back and you're royally boned.

Not saying it happened twice to me or anything. Just being hypothetical.



 

TaroSH      
Posts: 2832
(07/27/09 8:54 PM)
     
RE4 - Didn't get my head cut off! I looked into my inventory and realized I didn't have any hand grenades, but I was able to stand at the door and snipe the maniac in the head, taking care of him... or so I thought. Some more villagers came and I retreated into the house. But when I heard the chainsaw roaring outside the door, I almost wet myself. When the maniac kicked the door open I threw a fire grenade which wiped out the villagers, but not the maniac. Fortunately, the shotgun knocked him off his feet, and about four shells to the head finished him off.

I continued on through town, the graveyard, and now I'm at the area just before the lake. I got the Punisher from the merchant.

I also got squished by another boulder.

Also, what happened to Leon's jacket? He lost it when he got kidnapped with Luis, but where did it go? Did one of the villagers like it and steal it? Was Ashley complaining about how cold her cell was, so they took the jacket, doused it in ketchup, then used it to taunt her with "proof" her savior was dead? Does that evil bearded guy have a mancrush on Leon, and took the jacket as a memento of the love he knows he can never have?



 

greybob
Posts: 1076
(07/27/09 9:16 PM)
     
Oh yeah, I forget to say that the shotgun works well against the chainsaw guys, too.



 

TaroSH      
Posts: 2832
(07/27/09 11:23 PM)

I beat the lake monster and got the key-emblem to the church.

I got eaten once.



 

greybob
Posts: 1076
(07/27/09 11:37 PM)
     
Ooo boy, you're almost to Ashley.



 

Bomberguy221      
Posts: 2154
(07/28/09 6:02 AM)
     
The Conduit - Played a couple of levels today. The enemies are getting stronger, but my suit has improved slightly in its health recovery. I still haven't retrieved all 10 disks in any particular level, but I think I've been doing pretty good at finding hidden writing. There was a "Hitchhiker's Guide to the Galaxy" reference in one of them.

In general, I hate the alien weaponry and rely on it when nothing else is available. They're weak, unpredictable, and not that attractive to look at. On the other hand, the hidden weapon areas I stumble across have fun weapons in them. I can only carry 2 guns and have had to rely on alien weapons when my normal human weapons run out of bullets (which happens quite a bit as levels progress - humans carrying my model disappear and aliens appear more).

EDIT: I remembered I wanted to talk about when health gets low.

If your health bar starts flashing, the game does a few things: the colors on the screen get notably duller and the music cuts out, so you realize (even though your health meter is relatively small) that you are dying. The Wiimote also pulses with each of Ford's heartbeats, which indicates recovery time (each beat boosts up health by a set amount) and is a further reminder that you need to find cover immediately. I've had trouble reading my health stats in other games, but this is a practical use of rumble and graphics/music. I think this touch impressed me more than anything so far.



 

ACC KAIN      
Posts: 912
(07/28/09 8:10 AM)
     
I played Colossal Cave Adventure a long time ago, I think back in 4th or 5th grade, but I never finished it. It was certainly more fun to play that game then it was to do normal classwork, but I got a little bored with just exploring caves over and over, and I was a little annoyed with how limited your inventory was. And then there was that pirate that would always randomly appear and steal my treasures before I could leave the caves. =(

In my own game progress news, I got to the Giant Spaceship boss in Journey to Silius, but couldn't beat it yet. I think I heard that it's only that and then one more boss after it left to go. I expect I might finish this game today, although it's a little exhaustive to start all over again from the beginning.

That was my last Game Progress Topic post. And yes, I finished that game, and yes, that's the only game I finished in all the time I was gone. I am getting to be a more and more pathetic gamer by the month.



 

CLOUDBOND007
Posts: 12105
(07/28/09 3:23 PM)
     
Just beat the Vampire in FF1. With one attack. From a hasted Black Belt that got 12 hits. I was also going to cast Temper, but the fight didn't last long enough. Around level 25 or 26. It goes up to level 99 in this version, but I seem to be as powerful as a level 20+ character in the NES version would be.



 

Ragey0
Posts: 158
(07/28/09 4:19 PM)
     
SotN progress. Defeated the Lesser Demon in the library area (it's no listed on the map I got from the librarian, but it's in the area accessible with the double jump) and opened up the Underground Cavens. I also reached the Clock Tower, but couldn't get anywhere - am I supposed to do something the cog above the pool of water? I thought it lowered the spinning platform jump out of the double jump's reach but apparently not.



 

TaroSH      
Posts: 2832
(07/28/09 5:37 PM)

TaroSH wrote: Emporer Palpatine ... that shark-hawk Maximal whose name I had a toy of ...

Yeesh, what was I smoking two nights ago?



 

da dick      
Posts: 2341
(07/28/09 7:18 PM)
     
final fantasy 5:
on my way to meet puff the magic dragon who's said to be looking for some mountain weed. that sounds high.

blue mage sucks. the only monster skill i absorbed was goblin punch. can't ever get that whacacallit to hit faris or lena with aero. think i'll need an faq to find other learnable monster skills. thief has decent attack and magic power but since it can't use spells unless i train up in black/white mage, i can't stick faris in that all the time. for now, i'll just stick with 3 knights/monks and have lena as a black mage most of the time,so that random monsters would be pushovers.



 

CLOUDBOND007
Posts: 12107
(07/28/09 7:36 PM)

blue mage sucks. the only monster skill i absorbed was goblin punch.

http://www.nuklearpower.com/2006/03/09/episode-670-gettin-tchaikovsky-wit-it/

Oh, and I beat Lich.

Temper+Haste on Fighter and Black Belt. Works so well it feels almost like an exploit. They go from dealing 45HP to dealing 300HP damage. Only took a couple of rounds.



 

Flying Omelette
Posts: 20570
(07/28/09 8:57 PM)
     
I finally beat Puss n Boots. I finally figured out an easy way to beat the last boss(es).



 

TaroSH      
Posts: 2832
(07/28/09 11:03 PM)
     
I beat the El Gigante and you have no idea how many times I had to sit through "HEY, IT'S THAT DOG!" I got slammed, crushed, stepped on, batted, and usually just restarted from the outside of the merchant's shop, although I admit it was kind of sweet when I found out you could run up its back and wail on the Plaga in its back with your knife when it fell over.

Then I got Ashley, and the rescue scene was probably as goofy as "HEY, IT'S THAT DOG!"

What does everyone have against going down ladders in this game? Leon would rather break his leg jumping sfour stories down a bell tower, and Ashley stands at the ledge whining like a baby for Leon to catch her when she jumps, the pampered little fuck, thinks she's going to break a nail on the wrought-iron or something?



 

Flying Omelette
Posts: 20570
(07/28/09 11:39 PM)
     
Oh Jeez!! I played the Japanese version of Puss n Boots (pretty much a completely different game, only with a similar premise), and I only got halfway through it and had to quit. It's insanely tedious. The submarine level was insufferable. The American version is bad, but at least has the decency to be short.



 

Bomberguy221           
Posts: 2154
(07/29/09 5:16 AM)

What does everyone have against going down ladders in this game? Leon would rather break his leg jumping sfour stories down a bell tower, and Ashley stands at the ledge whining like a baby for Leon to catch her when she jumps, the pampered little fuck, thinks she's going to break a nail on the wrought-iron or something?

I subscribe to the theory she wants Leon to hold her. Still makes her whiny, but the reason makes a lot more sense.

The Conduit - I think I'm up to the final level. I've not 100% completed it, but I'm getting there. The alien weapons I've been finding are a lot better now - the hive cannon is one of the best in the game, and it helped me defeat some of the larger beasts. I somehow unlocked unlimited ammo from the cheats menu, but can't begin to tell you how. I'm trying to avoid GameFAQs for this game - at least for the time being.

...If I'm right about being on the final level, this was a really short game. I'm guessing, like everything else nowadays, multiplayer "makes up for it" somehow. But the multiplayer is online-only for this game, so I can't play it with anyone here. I would feel cheated, but considering how much fun I have in actual combat (I've been craving a shooter for a while), I think I'll enjoy completing this. That is, if I can find some way for my arm to not seize up during gameplay.

Guild Wars - I bought a sapphire since they were cheaper today, saving 200 coins. Still hurts in the pocketbook far more than it should. I've gotta get 6 more gemstones, plus the cost of the garment itself.

I DID manage to get special armor for two of my heroes (NPCs whose skills you can customize). It came from a mini-game where I had to run around a maze as a wurm, killing small round beetles. Every now and then, a ghost would appear to chase down and kill me, and the only way I could protect myself was defeating a larger beetle. That large beetle would give me shielding against the ghosts (who, otherwise, would kill me in a few hits) and allowed me to attack them with my wurm. Digital cookie goes to whoever figures out the "inspiration" for this mini-game.

Getting the armor from the ghosts is extremely rare, but I managed to get two sets in one particular round. Those were the last characters I could update with the armor from this area. This was purely aesthetic, but it feels awesome to have that done with. There's another area where I still need to get another hero's armor, but after that I'm done with the challenge missions for a while.



 

btizubayer
Posts: 267
(07/29/09 6:19 AM)
     
on the 375th day in Kengo

moves at 84% - going for 100%
last move obtained is called Heatwave- an attack third in chain that follows the move called Parting Mist
its range is short and looks like a sword draw with a wide swing across the waist around 90 degrees rotation going to the right
It is very effective at making contact after the opponent attempts to dodge (instead of parry) a fast combination.

funny thought- the last time I played against a friend - He had spent months perfecting his skill in anticipation
I didn't own the game and was rusty at playing it - also didn't have my memory card with my old character saved with me.

The goal is to kill in one stroke
It only took me five... landing
I got his neck in the sequence crouched slash-crouched slash-draw & strike
gruesome
We only played one match lol

now I only wait for an opponent while I train the CPU



 

Flying Omelette
Posts: 20570
(07/29/09 2:31 PM)
     
I thought I'd look to see if the Puss n Boots: Pero Travels Around the World anime was on YouTube, but all I found was the intro song and credits. It's weird, because Pero looks different than he did on Captain N (of course) and yet somehow he looks the same, too. Hard to explain it.



 

da dick      
Posts: 2341
(07/29/09 10:39 PM)
     
FFV:
i read a job faq and found out there's a trainer job which should complement blue mage. the trainer's controlling power is like relm's FakeMustache except straggo doesn't suck as much the blue mage here. damn easier to learn gau's rage. except they mostly suck too, compared to everything else available.



 

TaroSH      
Posts: 2832
(07/30/09 12:13 AM)

I had a shootout with a bunch of zombies and realized I should have barricaded the windows with the furniture after they went away.

Had a second run-in with the Gigante, Ashley got crushed once, and I restarted a lot.

Went on a rickety sky cart (I forget what these things are called, they're like a ski lift but they have cars instead of seats?) and beat the evil bearded guy, but got Leon's neck broken twice. Very unforgiving QTE, but the second time I went in "knowing" I had to press the Square and X buttons... except they went and changed it to R1 + L1. Dick move, guys.

Then I got run over about five times.

I just upgraded my equipment outside the castle, saved, and quit.

Also, shortly after I got Ashley back to the village a villager tried to kidnap her, so I opted to hit the villager with the knife. Except this killed Ashley. She had full health. Okay, so she dies if I hit her in the leg with a knife once, but a villager can hit her in the face with an axe and she only loses two bars of health? Either Leon's a hell of a lot stronger than he looks or his knife is laced with bee venom and she's allergic.



 

Bomberguy221
Posts: 2154
(07/30/09 1:52 AM)
     
Phantom Hourglass - ANGER.

I decided to go for the goat and attempt the final boss. I got up to a "save point," which I used, then went into the final final FINAL battle. It's more swordfighting BS like I did with Linebeck's ex that whole time until she bugged off. I died fighting Bellum, but not because he was better. I had to activate "time slowing" by drawing a figure 8, which wouldn't register half of the time and required specific timing to activate correctly. After doing that once, though, my fairy (the one whom I got the special ability for first) gets captured, meaning I have to attack until Bellum randomly - let me say that again, randomly - decides to battle blades and do a "rub-off" until and weaken the sinister grip on your fairy. Then you can activate the time slowing, but be sure to do it at the right time or you're screwed.

I had discovered I could switch to the blue fairy and lower my damage (I am SO glad I waited until I got the spirit gems), but I died. I'll be up to this point when I play again. This is idiocy at its finest. Gameplay control hasn't been an issue until THIS POINT, the last and most important part of the game.

Grah!!

--------------------

EDIT: Played a couple of games and figured that I'd spare everyone the double post.

Phantom Hourglass - Beat it! I went back to Bellum (after refilling a health potion - I guess it wasn't a point of no return after all) and managed to figure out a way to get him off his guard: push him to the edge. Once I did that a few times, he broke out a tornado move that hurt a lot but was defeatable. I still need one more treasure map, three more gold ship parts, and three hearts, but I think that's for another time.

The Conduit - Finished this one, too! This WAS a short game, but it suffered from "Metal Gear Solid" syndrome by having half the story come during the credits. I'm still not sure what exactly happened, and I'm uncertain if it's because I blasted through too fast or if I missed something. At least when Perfect Dark had story, it was pretty straightforward. That all being said, there are a lot of achievements to unlock and the gameplay itself is rather enjoyable. I've activated the unlimited ammo and one-shot codes for achievements.

I backtracked to the Jefferson Memorial and Library of Congress stages to get Trust Disks and hidden text. The White House is being difficult in revealing the last disk I need



 

Alfadore
Posts: 34
(07/30/09 8:14 AM)

I beat Puss n Boots a couple of more times yesterday. There is some luck involved in the final boss. The thing that's aggravating about it is that the rest of the game is so easy, I can almost imagine wanting to beat it in one life...but if you get to the final boss and they don't do exactly what you need them to do (their movement is somewhat random), then they can kill you almost instantly.

This was also the first time I noticed the flying hawk/eagle that appears on the biplane level attacks by pooping novelty poop. I don't know if I've ever seen novelty poop in an American-released NES game before.



 

Ragey0      
Posts: 158
(07/30/09 9:55 AM)

Bomberguy221 wrote: I had to activate "time slowing" by drawing a figure 8, which wouldn't register half of the time and required specific timing to activate correctly.

Eyeugh, I remember Wario: Master of Disguise being really finicky about the shapes. I think a problem was that it registered more simple shapes than the ones you were told to draw - the heart was recognised as an upside down triangle, so curving the top too much in the middle would make it unrecognisale. And you had to start it from the bottom. Anywhere else and it wouldn't be recognised, plus if you connected the right side to the bottom, that didn't input either, there needed to be a gap. Things got really fun when two completely different abilities were activated by drawing a near-identical shape. Fun times all around.

Got exploring the Underground Cavern in SotN and defeated the big lion-headed tentacle thing, and got a semi-invisible cape for my troubles. I've no idea what to do with it.
[EDIT] So those rotating pointy gears going up and down, which to my mind mean serious business thanks to my experience with Mega Man games, especially Metal Man's stage... are actually just harmless platforms? BOY I SURE FEEL LIKE A DOOFUS.
I killed some boss with black wings. It didn't even get the chance to attack me before I exploded it.



 

Gray leader rules
Posts: 141
(07/30/09 2:45 PM)
     
I downloaded Marvel Vs. Capcom 2 for the 360, I'm not very good at it (30 wins, 36 losses online so far) and it's a little too fast and crazy for me. I think I'd best just stick with Street Fighter IV.



 

Crawl and 1OOO
Posts: 15140
(07/30/09 3:39 PM)

30 wins, 36 losses online so far

Aren't online matching systems supposed to keep you close to 50% win rate? Doesn't seem too bad.



 

TaroSH      
Posts: 2832
(07/30/09 5:11 PM)
     
Am I the only person in the world who actually liked Wario: Master of Disguise? Yes I'll admit the transformation drawings sometimes got annoying (I'd get to that last bit of the race with the blonde guy with the glasses, and Wario just wouldn't turn into a devil), the poop humor was unnecessary, and the final boss was lame (I've seen much worse, though), but I loved most of the scenery and boss battles, and most of non-poop humor was great (especially the treasure descriptions).



 

Ragey0
Posts: 158
(07/30/09 7:30 PM)

I admit despite the frustrations with the symbol recognition I enjoyed the game, though obviously since I last played the game two years ago I can't remember much aside from the dreadful parts. I wasn't fond of how after the story was finished there wasn't much replay value and some of the treasure challenges varied wildly in challenge, but it kept me well entertained. I liked the graphics (I'm still biased towards Wario Land 4 though, but the no-outlines style was well done) and now that you reminded me, the writing was great; probably one of the few games where I laughed out loud a few times, plus exploring the levels for the first time was enjoyable; they just didn't lend themselves well to replaying, though.
... though I guess since I last played the game two years ago I have a valid reason to play it again. More reason to totally ignore Link's Awakening some more!



 

TaroSH      
Posts: 2832
(07/30/09 11:39 PM)
     
Made it to squeaky-voiced midgit Napoleon. Actually, he sounds more like the Taco Bell Chihuahua.

Stupid moments (besides TBC-voiced midgit Napoleon and the stupid exchanges he and Leon make):

- Chasing a cult leader in red robes and a goat mask around a large room, only to have him hop on a then-hidden turret and try gunning me down.

- In the gallery shootout, twice a painting moved to reveal pair of cultists with rocket launchers, and both times they blew themselves up.

Only notable death was getting beheaded by a giant cockroach. What made the chainsaw guy so traumatizing was seeing Leon's disembodied face staring vacantly back at me. With the giant cockroaches you just see his neckstump squirt a little blood, then his body fall over.



 

Bomberguy221      
Posts: 2154
(07/31/09 5:51 AM)
     
Rune Factory - Hey, look! A game I never got a chance to play before.

Harvest Moon with a battle system and a readable energy meter. I don't have all the tools I need to break up rocks and lumber, so I have to wait until I get those to properly clear the field. I planted turnip seeds, met most of the neighbors, and got to enjoy my empty house. The save and sleep features are thankfully separate, so I don't have to finish a full day's work. Yeah, this will be a time-killer game.

The Conduit - Yeah, turns out I missed a lot of secrets in this game. I'm going to be somewhat busy with this for a while.

Guild Wars - I didn't want to edit my post again last night, but there was a 5% discount on sapphires so I bought one. I still need 5 more gemstones and extra funds to get the last piece of armor. Tonight, I just tried to get Koss's extra armor so I could avoid doing those "extra" missions again. I failed, but considering I got 2 in 1 run at the other mission, I'm not complaining too much that it's taking me longer here.



 

Alicia Pris      
Posts: 18
(07/31/09 8:05 AM)
     
I started on a review of Puss n Boots yesterday, but damn, it's easy to end up talking more about the stupid Captain N episode than it is the game.

If I ever get full time employment again, I might consider getting the DVD of the first Puss n Boots movie.



 

CLOUDBOND007      
Posts: 12107
(07/31/09 9:57 PM)
     
In FF1, I got the canoe.

Mainly I'm posting to randomly say that I no longer consider the Star Trek TNG movies to be canon. Generations and First Contact were not unwatchable movies, but there's an absolute laundry list of ways that they hurt Trek in general and diminish TNG.



 

Crawl and 1OOO
Posts: 15140
(07/31/09 10:38 PM)

Incidentally, we still haven't watched Star Trek 1. We watched a movie tonight, but I forgot about that option.



 

TaroSH           
Posts: 2832
(07/31/09 10:47 PM)
     
Went through a small hedge maze I mapped out, but halfway through considered just turning to the guide. Hell, I probably didn't even need that, the maze wasn't that big.

Shot a bunch of cultists, including some in a cage match.

And...

Spoiler-
Luis got impaled by Saddler's giant plaga-mutated dick. Well, it comes out from under his robe, what did they think people were going to assume it was?


No notable deaths, but I was left scratching my head at this one puzzle. You go around a room looking at clues on what order to shoot objects in a painting in to open a door, but when I shot the bread (which was first) the picture flipped back over, and when I just shot the wine next the door opened. The guide even says you have to shoot the things in a certain order (which I figured out the order of on my own before), so I don't know what was going on there.

And I got a rocket launcher, which I'm guessing is one-time use.



 

greybob      
Posts: 1076
(07/31/09 11:28 PM)
     
You only need to shoot the wine glass. I thought that you had to do things in a certain order, but figured that out on my second playthrough.



 

scream4bruce      
Posts: 37
(08/01/09 5:51 AM)
     
So I finally finished Jet Force Gemini. I mentioned a number of tasks which I was not looking forward to doing again, but none of them were too problematic this time around. I stocked up on plenty of capacity crates for You-know-who, but after defeating the final boss, I felt I probably would have had enough ammo on my previous file, and it was a case of being able to repeatedly dodge this one deadly attack. I was celebrating prematurely after beating his third form, but thankfully I easily finished its final form. Anyway I was hence able to complete the game in around 11 hours.

EDIT: oh yeah the ending screams, STAR WARS! except they all get medals, and the disco dancing for the credits is hilarious.

Now I'm playing F18 Thunder Strike on the GBC. The reason I bought this game back then was because it was cheap, and because I was hoping that it may have been a shmup - it's so obviously a flight sim, and the first of this type I've played. Unfortunately, apart from a few reviews I haven't been able to find much info about it. IGN gave it a 2.0 whilst the other 3 reviews (on gamefaqs and amazon) gave the game good ratings, although the way they were written gave me the impression that someone responsible for making the game wrote them. The sole YouTube video rated this game as Really Bad, despite having just shown themselves of not being capable of passing the first stage, yet cited the title as having good controls. After plugging away at Arcade Mode - I can clear the missions even though I still can't make sense of the controls sometimes. The levels are pretty much the same in this. In Simulaton you have to take care of take off and landing - I don't think it's possible to mess up on the former.



 

Ragey0      
Posts: 158
(08/01/09 6:18 AM)

I found the collosuem in SotN and fought the minotaur and werewolf, and finally found the mist and bat transformations. Hopefully the castle will become my oyster with these new abilities.
Also I kinda realised I sold Wario: Master of Disguise several months ago, and I think my mother has my DS (damn you, Brain Training!), but it's a good thing DS emulation finally decided to become good. I played the first episode and most of the second. Not bad. For the first time ever, I actually completed a tracing mini-game. Things are looking up.



 

Flying Omelette
Posts: 20570
(08/01/09 2:12 PM)
     
I beat the first "mystery" in Scooby-Doo for the SNES. It was pretty easy (which is no big worry for a first level, and this game does take some time to acclimate to the controls and how it works), but it seems enjoyable, too. The animation is done pretty well, with the characters walking and running exactly as they do in the cartoons. Scooby and Shaggy even have some humorous animations right from the cartoons, like when they get scared, Scooby jumps in Shaggy's arms.

The best way I can describe how it works right now is a cross between a platformer and a very, very stripped-down Maniac Mansion. Maybe like Alex Kidd in High-Tech World, but so far, much better than that game. One thing the first level did (not sure if will continue to do this in later levels) is drop extremely blatant clues for a couple of the puzzles. For one, there was a note right on the screen to "Search Here" and for another a note appeared on the screen that said "Place crate here". That doesn't bother me too much for a "training" stage, but I'll just have to see what happens later.

WTF is up with the bonus games?? There are some seemingly randomly-placed bonus games that pop up when you enter a room. You can sometimes win a prize if you do well enough at them, but they go on for freakin' ever! One had Shaggy throwing food out of a refrigerator with Scooby-Doo in the foreground holding a plate in each hand. You have to move him back and forth to catch the food, but be careful not to let one hand get too much more full than the other. My sandwich was pretty big, but I was told it was "too small" at the end of the game. I imagine it probably has to get big enough to reach the top of the screen to win anything. The other mini-game was a whack-a-mole knockoff. I won a life-restoring Scooby Snack for that one.

I was playing it emulated, but I might switch to the cartridge because I think Crawl needs to use the PC now. As fate would have it, I actually own two copies of this game, so I should be able to find at least one.



 

Flying Omelette
Posts: 20570
(08/01/09 6:18 PM)
     
Yeah, the game definitely stops dropping the obvious hints after the first mission. I've made it to the fourth mission. It's not intensely challenging, but I've gotten quite a few Game Overs and it's much more enjoyable than I would've expected.

Sometimes, Freddy's plans are so stupidly elaborate, they make me laugh. Was it like that on the cartoon? I wonder if that had some influence on Chance...

And the graphics are really nice. It does seem like the people who made this game cared about making a good Scooby-Doo game, which is especially nice when you consider how often games based on licensed properties are crap.



 

greybob
Posts: 1076
(08/01/09 6:43 PM)
     
Yeah, that was always part of the show's formula: Freddy makes an overly elaborate trap that would never work, but then Shaggy and Scooby bumble into it and end up catching the bad-guy in the process.



 

Crawl and 1OOO
Posts: 15140
(08/01/09 7:47 PM)

Flying Omelette wrote:
Sometimes, Freddy's plans are so stupidly elaborate, they make me laugh. Was it like that on the cartoon? I wonder if that had some influence on Chance...

In the cartoon, what would always happen was that they'd have elaborate plans, they would never work (because the gang would panic so much at the monster), but then the monster would accidentally fall into the trap anyway.

Yeah, I watched FO play part of the first level, and it did seem like they cared to get some of the details right.



 

CLOUDBOND007
Posts: 12108
(08/01/09 8:40 PM)
     
I just beat Marilith in FF1. It was really not much more involved than any of the random battles leading up to it. I decided to take the fight seriously just in case, and I proceeded to use Protect, Nulblaze and Invisira on the entire party, and Haste+Temper on Fighter and Black Belt. Just as I got everything in place and prepared to really go to battle, the boss died.

I gained 7(!) levels from normally progressing through the dungeon and getting the treasures, no stopping to fight, and I'm now at 34. Bestiary seems to be complete to this point except for one monster I missed in the Marsh Cave that should show up again in the Ice Cave.



 

Flying Omelette
Posts: 20570
(08/01/09 11:33 PM)
     
What the holy...fuck?! I beat the fourth mystery in Scooby-Doo and the game ended! It just showed the same scene that you get when you get a Game Over, only it said "Congratulations!" instead, then rolled credits with the bonus game music!

This is how you win a game of "Spot the Game That Was Released Only Half-Finished", kids.

God, what a disappointment. It seemed like it was just getting good. =(



 

CLOUDBOND007
Posts: 12108
(08/01/09 11:36 PM)

What prompted you to start playing that game? Anyway, I really enjoyed the Puss n Boots review and I hope you do something for Scooby as well. I like reading about games that aren't often discussed.

In FF1, I got the airship and worked on the Bestiary a little bit. Going to work on getting the Rat Tail tomorrow.



 

Flying Omelette      
Posts: 20570
(08/01/09 11:45 PM)

What prompted you to start playing that game?

One of those things where you get on a thought train and that's where the ride stops.

For some reason I had a hard time staying focused on Colossal Cave Adventure, so I decided to try something else for a little while. I began to think of other games that are like CCA, which made me think of Shadowgate, which made me think of Maniac Mansion, which (for whatever reason) reminded me that there was a Maniac Mansion-style Scooby-Doo game that I owned two copies of (though I beat it on an emulator).

Bubsy 3 had some issues that suggested the game wasn't quite finished when it was released, but those were mostly related to polish. It's not like the entire second half of the game was missing.



 

greybob      
Posts: 1076
(08/01/09 11:53 PM)
     
For your benefit, the formula for a Scooby Doo episode (taken from the Scooby Doo, Where Are You? Wikipedia article:

1: At the beginning of the episode, the Mystery, Inc. gang bump into some type of evil ghost or monster, which they learn has been terrorizing the local populace and is the local 'ghost story'.

2: The teens offer to help solve the mystery behind the creature, but while looking for clues and suspects, the gang splits up in two groups. In first group are Fred, Velma (sometimes she isn't in this group) and Daphne. The second group are Scooby and Shaggy (sometimes Velma accompanies them).

3: Scooby and Shaggy find food and eat, but they run into the monster, who always gives chase. Scooby and Shaggy try to lose the monster.

4: Meanwhile, Fred, Velma and Daphne investigate some places by themselves and find the clues, but they also run into monster. Daphne very often ends up being captured by the monster. Sometimes Daphne is rescued by Scooby and Shaggy, but usually is rescued by Fred and Velma. Velma often ends up dropping her glasses and unable to see anything. Velma then reunites with her glasses.

5: Scooby and Shaggy lose the monster and then reunite with Fred, Velma and Daphne.

6: However, after analyzing the clues they have found, the gang determines that this monster is simply a mere mortal in disguise. They capture the monster, often with the use of a Rube Goldberg-type contraption built by Fred, and bring him to the police.

7: Upon learning the villain's true identity, either the only person they had met or someone they hadn't seen before, the fiendish plot is fully explained, and the apprehended criminal would utter the famous catchphrase, or a variation thereof: "And I would have gotten away with it, if it wasn't for you meddling kids!"

8: The gang finally gets to relax and have fun. Shaggy tries to eat something, but Scooby beats him to the punch.

Kind of a weird thing for an encyclopedia article, but hey, it's true.

So, now you never have to watch another episode of the show ever again.



 

Flying Omelette
Posts: 20570
(08/02/09 12:52 AM)
     
Here's something interesting that seems to lend credibility to my theory that this game was unfinished:

http://images.yuku.com/image/png/bc31564aca48af1232bbb868e3f7b37d6791a37.png

Notice that the opening copyright information screen mentions the "Scooby-Doo, Where Are You?" song and says it was "used by permission". This song does not actually appear in the game. (They did use some of the other background music from the cartoon, but not a single shred of that song is played.) Apparently, they acquired the rights to use it, and they must have planned to if they bothered to put that note in, but they ultimately didn't. I'm suspicious it was supposed to be used as the ending theme, but the game was rushed to completion, and the ending tacked on with the bonus game music. (Bubsy 3's ending also seemed tacked on. It was just credits rolling over the same background from the password entry screen with the title theme's music.)

4 is also a strange number of levels to end on. There's no indication in the game that the fourth mystery is the final one, which is one reason why I was shocked when the game ended. Even if they were going for a short game, 5 levels seems a more logical and traditional choice. I'm betting there was supposed to be a fifth mystery that got cut.



 

Captain Ladd Spencer
Posts: 2155
(08/02/09 1:25 AM)

greybob wrote: For your benefit, the formula for a Scooby Doo episode (taken from the Scooby Doo, Where Are You? Wikipedia article:

....

Kind of a weird thing for an encyclopedia article, but hey, it's true.

So, now you never have to watch another episode of the show ever again.

And doesn't every episode end with either the gang laughing at nothing or Scooby going "Scooooby-dooby-dooooo!"?



 

Bomberguy221      
Posts: 2154
(08/02/09 5:52 AM)
     
Guild Wars - Earned the Elonian Master Cartographer title, meaning I've explored 95% of Elona (GW version of Africa, more or less). I have an idea where the other 5% is (can't access it until after a mission), but the odds are good I missed minute corners of key areas and will have to backtrack if I want the Elonian Legendary Cartographer title (and trust me - I want this title).

I got some platinum and could probably afford another gem. I DID affordably make two squares of Elonian leather from a materials maker out in the middle of nowhere, which I will need for the vest. My next mission is defeating the equivalent of Golbez in FFIV, so I need to spend some time getting money for the vest and possibly a skill or two for a required hero.

And get Koss's armor, if I want to put off the gold farming that I detest so.

I'm also trying to complete the Dasha Vestibule mission, since I got a quest pertaining to that which will give me a platinum, some useful other trinkets, and faction (which I use to unlock things in PvP - including a couple of heroes I can't get without buying an expansion).



 

btizubayer
Posts: 267
(08/02/09 6:12 AM)
     
I hope not

I wonder if there is even a part in the game where that slogan is put
_

Kengo -MASTER of BUSHIDO

reached day 447
86% up on moves
-obtained the sword called Shaku
last move I stumbled upon is called Decapitate

-and I think to myself about how many people are playing this game one day at a time

found a point in the game that levels off
it now plays challenging due to my skill level
I spent most of my training on the ability 'insight' knowing of the sword I would get if I went.
and as my character is, it is like starting over (but slower) trying to focus on getting back in shape
--the game is a good example of where increasing the total number of stats determines the skill needed to defeat the pupils & senseis


It can be tedious to play thanks to the lack of control
--but as I play I put most the blame on the controller.
I mean that the CPU has combinations that are swings that are hard to control& direct for the person playing with the analog knobs
and the directional pad is fun to use while playing the timing of all the attack combinations but it doesn't allow for quick movement

I tire of the attacks in the form select
I find that holding back is hard to do when the insight level is so high
its gonna be days before he regains his stamina & the training is falling short on the moves
--using side attacks that don't allow the opponents to attack beyond any combination is pointless and devastating



 

Ragey0      
Posts: 158
(08/02/09 6:17 AM)

Flying Omelette wrote: Here's something interesting that seems to lend credibility to my theory that this game was unfinished:

I didn't even know about the game before, and I admit I've always kinda wanted to play a Scooby-Doo game that doesn't blow chunks, but the fact it's unfinished is just another bit of intrigue for me. Obviously having never played the game I can't snoop for unused graphics or hidden areas or anything, but it looks like all the text in the game can be seen by just opening the ROM in Notepad. No idea if any dialogue is unused, but I found these.

CRDTS NBKSDLV XLWPMTC TDBKSRQ SPNNR ZDMLWRJ MVNYWWG RHGHRWB WELL DONE SCOOBY-DOO ! YOU HAVE WON A * PASSWORD

GameFAQs only lists seven passwords, and RHGHRWB isn't among them. Unless I entered it wrong it doesn't seem to do anything. Also there's a beta ROM floating around, though it seems to freeze after the company credits. Bummer.



 

Flying Omelette
Posts: 20570
(08/02/09 7:16 AM)

I'M CARRYING TOO MUCH TO PICK THAT UP SCOOB

I suppose it might be possible to get that message, but I never did.

PROJECTION GEAR... HMMM, WITH FILM IN IT OF THAT SWASHBUCKLING... ...SWORDSWINGING PIRATE! THIS CLUE SHOWS US HOW HE PLAYED GHOST, TO SCARE US!

This is not in there, as far as I could tell. You don't get any film projector in the game. It sounds like they originally wanted to explain how the villains can appear and disappear without actually being ghosts, but the game offers no explanation for that. And all of the villains can do it, not just the pirate, so maybe that's why it was taken out - so they wouldn't have to make up an explanation for each one (or so that they wouldn't have the same explanation for each one.

THE THIEVES MUST HAVE TO DIVE TO THE WRECKS TO STEAL THE TREASURE! THE LAST WRECK LISTED HASN'T BEEN ROBBED YET! IT MUST BE NEXT!

I don't remember that, but I'll double-check when I play through it again today.

THE PROJECTOR SHOWS SOMEONE IS UP TO NO GOOD. THEY'RE PROBABLY.. ...TRYING TO COVER UP THEIR GOLD SMUGGLING! WE HAVE TO CATCH THEM!

As I said before, you don't get the film projector, so these lines don't occur.

Other than that, there doesn't appear to be any dialogue for any unused levels, but I'm betting that eighth password was meant to be for an excised Level 5.



 

Flying Omelette
Posts: 20570
(08/02/09 7:47 AM)
     
I just played through the first level and none of those lines I quoted are in there. Except...

I'M CARRYING TOO MUCH TO PICK THAT UP SCOOB

...it is possible to get this if you accumulate too many Scooby Snacks in your inventory without using them up. I had three of them (plus a bunch of other items that I picked up), and it happened when I went to pick up the power cord:

http://images.yuku.com/image/png/216252e4f0c70462a9f118bc4b111ab8d99d753.png



 

Flying Omelette      
Posts: 20570
(08/02/09 8:18 AM)
     
Ha ha ha! I just noticed this line in the ROM data:

IF IT WASN'T FOR YOU DAMN PESKY KIDS!!

That's probably a programmer's joke. For one thing, it's just floating between two sets of unrelated dialogue. Obviously, it's not used. Though "damn" is a mild swear, I doubt it's ever been used in the cartoon, so I don't think they'd get away with using it in the game, either.

Looks like I can update Rick Cressen's Debug Wiki...

Edit - Found more on the "diving" dialogue:

DIVING EQUIPMENT, ON THIS OLD WRECK? HMMM, THAT'S ODD... ...SOMEONE MUST BE DIVING AROUND HERE. THAT'S A CLUE!

There is no "diving equipment" in the game. Sounds like the ship level was originally supposed to have two more items to find before you could solve the mystery - Diving Equipment and a Film Projector - but neither exist in the final version.

Some dialogue that's suspicious, but I might have to double-check it:

YOUR FEEBLE TRAP WILL NOT CATCH ME!!! GOTCHA, YOU PESKY KID!!!

Was it possible to fail in your attempts to catch the villains? This dialogue suggests it, but I never had it happen to me...



 

Captain Ladd Spencer
Posts: 2155
(08/02/09 4:31 PM)
     
Okay, Mega Man IV WANTS me to hate it.

I made it to the final boss, and the game fucking reset itself.

Now I have to rebeat Ballade, go through the exploding missile hangar sublevel, go through the final level, and go through the boss rehash ALL OVER AGAIN BECAUSE THE GAME FELT THE LEVEL DESIGN DICK MOVES WEREN'T DICKISH ENOUGH.

And oddly enough, even though the game gives you a password after you beat Ballade's level, if you reenter that password it'll still put you back before Ballade.

EDIT: I keep calling him Gallade...



 

Captain Ladd Spencer
Posts: 2155
(08/02/09 5:40 PM)
     
And I beat it.



 

CLOUDBOND007
Posts: 12108
(08/02/09 6:58 PM)
     
I just defeated Kraken at level 45. Just to give you an idea, the boss has 1,800HP and my powered-up Master was able to do 20 hits and well over 900HP damage per turn. Kraken was able to attack my Knight for 34HP damage.



 

Flying Omelette
Posts: 20570
(08/02/09 10:50 PM)
     
Beat Scooby-Doo again. Time to get started on a review.



 

CLOUDBOND007
Posts: 12108
(08/02/09 11:43 PM)
     
I finished the Waterfall Cave to get the Cube and got the Chime from Lefien. Nearing level 50, about to go into the Mirage Tower.

I'm missing two enemies for the Bestiary so far. I know where they should be, but they must be extremely rare encounters. I know the Warbot is something like 1 in 64, so there's precedent for that.

It's easy to bash this version for being too easy, but the NES version might have been a heck of a lot simpler to get through if Temper wasn't glitched.

I'm nearing the halfway mark of TNG season 2, but my viewing has greatly outpaced my forum commentary lately.



 

Captain Ladd Spencer
Posts: 2155
(08/03/09 12:22 AM)

I made it through the part where you play as Ashley. The part where you're chased by two Darth Maul knockoffs for a while, then have to go through a dark tunnel being chased by animated armors that kill you in one hit, then on your way out there's those falling armors you dodge with QTEs? Fun times.

Then I went through the lava room with the flame throwing dragon statues. I was half expecting to get Leon incinerated, but while I did get burned a few times I didn't actually die in this room.

Then I made it through a lowering spikey ceiling trap and a tunneling machine, and had a fight with six Plaga-inhabited armors.

And Ashley got kidnapped again by one of those giant fly-cockroaches.

Then I went through a clock tower.

Midgit Napoleon just dumped Leon down a trap door, and I had the controller in my lap when a QTE appeared, but managed to get it in time. Then Midgit Napoleon had a high-pitched temper tantrum.

I saved and quit in the sewer.

Nitpick I Haven't Made Yet: I really hate how Leon wobbles the sniper rifle around like he's drunk.

Stupid Stuff: The "play" conversation, the roller coasters that take you around the castle, Squeaky-Voiced Midgit Napoleon's temper tantrum, "I sent my right hand to dispose of you!" "Your right hand comes off?" Also, is it just me or does it seem like Salazar has a thing for Leon?

Notable Deaths: Leon getting his head bitten off by a Plaga, Ashley getting diced a couple times (although the machine just punts her and she keels over, but whatever). If Ashley is so important to some plan of theirs, why do they keep trying to kill her?



 

Amon Walker
Posts: 17
(08/03/09 8:15 AM)
     
There was also some other dialogue I noticed in the Scooby-Doo ROM that I never got to show up. It sounds like Daphne and possibly Velma were originally planned to have more lines than they do. Unless there's something special you can do to get those lines to show up, usually when I talk to either of them Velma just explains the items and Daphne talks about Scooby Snacks.

So, now you never have to watch another episode of the show ever again.

The sad thing is, I'm almost curious about them now, except that if the episodes aren't on YouTube or Hulu, I'd have no way of seeing them right now. I remember a time when you practically couldn't turn on Cartoon Network without seeing a Scooby-Doo show.

Crawl pointed out yesterday that a lot of internet sites call this game "Scooby-Doo Mystery", and indeed that's what the packaging says, but the game only says "Scooby-Doo" on the title screen and copyright information screen.

He also reminded me that the game was released very late in the SNES's life. I'm wondering if what happened was that Argonaut was developing the game for Sunsoft and Sunsoft canned production on it. Acclaim then picked it up and released it half-finished. I heard something similar happened with Rise of the Robots, which Acclaim also published.

Also, I was poking around the Wikipedia articles and...

Another somewhat running gag is that [Velma] is actually stronger than she appears, often able to carry Shaggy and Scooby in her arms and still be able to run. On occasions she's able to carry Daphne and Freddy too, managing to carry all four, still able to run, and mysteriously know where she is going all at the same time.

WTF???



 

Ragey0      
Posts: 158
(08/03/09 10:51 AM)
     
Did a fair amount of wandering around in Symphony of the Night; I've surely forgotten a few things, but I got the Gravity Boots, beat the Succubus and that guy who has an area named after him (Olcaz? Olfoz?), found the Gravity Boots, got a bunch of upgrades for the bat and wolf (loving the Power of Wolf speed-dash thing), and I also killed Richter. Didn't save though, as I'm still looking around for the the items that unlock the 'good' ending.
Also got playing a bit of Metal Slug X and Star Wars Battlefront II with a chum, the latter of which is all new to me. Naturally I love the engineers because shotguns!!, but the Jedis are just too cheap not to love in some mild extent. I mean, anything surrounding them just dies. I just wobbled around hammering the attack button and at least forty people fell to pieces.



 

sethrashnoo      
Posts: 2733
(08/03/09 11:41 AM)
     
Man, FO, I had the same exact experience with that Scooby Doo game that you did. I'm a huge fan of the show as it was one of my favorites when I was a kid (until they ruined it by adding Scrappy and taking away some of the gang members), but when I saw that game in Nintendo Power, I knew I had to have it, although I fully expected it would suck because licensed games almost always do (especially in the SNES era. There were quite a few shitty platformers based on popular cartoons in those days).

But when I actually played it, I was surprised at how good it was and was on that same level you were (the fourth one) when I thought, "If this keeps going like this, this is going to become one of my all-time favorite games!" ... And then imagine my jaw dropping when the next thing that popped up on screen were the ending credits!

One thing I can say, though, is that it's still a much better effort than the N64 game was (yes, I bought that, too, I'm pathetic.)

BTW, for years I was under the impression that the Genesis Scooby Doo Mystery was the same as the SNES game, so I never bought it, but it's actually a true point-and-click adventure like Maniac Mansion. I did beat it on an emulator, but unfortunately, it's also extremely short and easy and nowhere near as complex as Maniac Mansion or Shadowgate. I actually prefer the SNES game because the entire gang is involved, whereas in the Genesis version it mostly focuses on Shaggy and Scooby only.

I haven't talked about Scooby Doo games since N-Sider when someone asked about the SNES one when the N64 one was announced.



 

Facilitypro      
Posts: 2479
(08/03/09 12:42 PM)
     
A little while ago, I read Stephen King's Needful Things. I bought it because I was reading a summaries of King books because I wanted a new one. The premise sounded interesting, so I went with it.

Overall I was disappointed. It felt way too long for what it was. It felt like certain topics or issues were either brought up too many times or simply drawn out too long. Polly's arthritis, for example. The book just does on and on and on, and hits the final climax in like the last 4-5 pages. And it isn't even an engaging climax. There was no epic battle, just a little argument. "I want it!" "You can't have it!" "I'm going to take it!" "No you're not! Begone foul demon" "RAWR fine but I'm taking it with me!"

Not to say there weren't some interesting parts. I think my favorite part of the book was Ace's ghost garage, when he went and picked up Gaunt's car. It's a minor part, and not even really important, but I found it even easier than usual to visualize. It actually felt creepy to read.



 

Bomberguy221
Posts: 2154
(08/03/09 6:02 PM)
     
The Conduit - I found all the hidden messages on the walls and just need 1 more Trust Data disk. Once I get that, I'll unlock the incineration cheat (makes enemies melt away with a kill, usually requiring a charge shot) and the final art gallery. I got the achievements for killing with the starting pistol, the machine gun (Think of a silver DK5 Deutsche from Goldeneye), and the three "bonus" weapons that can be found in the secret areas of certain levels. I dread the idea of using the rocket launcher to kill 250 enemies, even more than I dread using the grenades. I may call it quits after I find this last disk (in the level with enemies I'd need to kill a lot of anyway, so at least there's that).

I'm still missing a weapon, according to the stats screen, but I'm not sure where it could be. I DID learn something about the Shrieker, though - you can steer the bullets after you shoot with the Wiimote. I had thought it just had really poor homing skills, but the truth is it's a fly-by-wire grenade launcher. Impressive.



 

Captain Ladd Spencer
Posts: 2155
(08/03/09 11:27 PM)
     
Froze the Verdugo and used my Rocket Launcher on it. I really needed the space in the attache case.

Went through a mine area. There was another chainsaw asshole. Have I mentioned yet that I really hate these guys?

The fight another Gigante. Actually, two come out but you can drop one of them into the lava pit in the middle of the room, and I can only imagine how annoying that fight would be if you tried to take both of them on at once.

Then I went through a cave area with a bunch of mutant flies.

Notable Deaths: Getting Leon's face melted off by mutant-fly stomach acid. Slightly less traumatic than seeing his severed head staring blankly at me.



 

CLOUDBOND007      
Posts: 12108
(08/04/09 12:33 AM)
     
I fought a long, challenging battle with Tiamat had my Master punch Tiamat and he imploded. I am now at level 61 hunting for Warmech.



 

CLOUDBOND007
Posts: 12108
(08/04/09 12:48 AM)

I caught me a Warmech (now Death Machine)!



 

CLOUDBOND007
Posts: 12108
(08/04/09 1:14 AM)
     
Went through the Earthgift Shrine, the first of the bonus dungeons, and beat Cerberus. This dungeon has four bosses, and you can only fight one per run through the dungeon. This was designed to be tackled a little bit earlier in the game, so the boss fell pretty easily. He seemed to take ever so slightly more punishment than Tiamat, though. But that seriously isn't saying much.



 

Bomberguy221      
Posts: 2154
(08/04/09 5:51 AM)
     
The Conduit - Found the last Trust disk. Now I have glowy single shot kills, a gallery depicting unusued stages in the game, and two achievements. I also spent some time to get the shotgun achievement.

I am still missing a weapon.

Guild Wars - Sapphires were cheap again, so I got one. Four more gems needed. I also attempted to complete some of the harder quests in my log, both of which involve giant mobs that I have great difficulty defeating. I also found an elite skill for scythe users, which meant I needed to replace my capture signet with a platinum. The good thing about collecting elite skills is that it can make my heroes more versatile.



 

sethrashnoo      
Posts: 2733
(08/04/09 8:03 AM)

The sad thing is, I'm almost curious about them now, except that if the episodes aren't on YouTube or Hulu, I'd have no way of seeing them right now. I remember a time when you practically couldn't turn on Cartoon Network without seeing a Scooby-Doo show.

It seems like quite a few episodes (if not the entire series) is on YouTube now, but it looks like they were put up by fans so you might want to act fast before they're taken down for copyright violations.

If you have any experience with the old shows at all, then I recommend trying the "What's New, Scooby Doo?" series that ran on Cartoon Network a few years ago. You might find it pales in comparison to The Real Ghostbusters or even Transformers, but I still found it enjoyable and one of the few CN shows of the past few years I actually liked a whole lot. The show is pretty much in spirit of the original series (no Scrappy, yay!), but the animation is better, the references are updated, and they gave some more personality traits to Fred, Daphne, and Velma. But definitely YouTube it before you buy it. I liked it, but bear in mind I'm a fangirl of the old series, which is difficult for me to recommend to anyone who's never seen it because it's one of those "you had to be there" kind of things.

I also seem to be one of the few people who didn't hate "A Pup Named Scooby Doo", but the main complaint I see made about that series is the way they made Freddy out to be completely incompetent, but I didn't really mind that because for one thing, he's a kid, so it's believable that he could have gotten smarter as he got older, and for another, his entire personality in the original series was "the leader" so the writers probably wanted a little more to work with than that.

Some of the recent animated movies are pretty good, too, but avoid the live action ones. Some things just need to be animated to work, and it seems like a lot of times these Hollywood types fail to understand what made the cartoons appealing to begin with (that, and I would have rather seen Scrappy Doo retconned completely than given the fate he was in the first movie.)



 

Beejy Ouija      
Posts: 14
(08/04/09 8:46 AM)

Heh. I'm finding more and more that I only have the time and attention span for games that are really short, so maybe I'll give both that Scooby Doo game and Puss n Boots a try. The last really long game I attempted was Kingsley's Adventure and I got up to that underground castle level that everyone said was really long and difficult and never made it through to the end.



 

sethrashnoo
Posts: 2733
(08/04/09 11:04 AM)

You might find it pales in comparison to The Real Ghostbusters or even Transformers, but I still found it enjoyable and one of the few CN shows of the past few years I actually liked a whole lot.

Err, slight correction here. What's New, Scooby Doo actually originally aired on Kids WB and was later rerun on Cartoon Network (which is when I saw it), so it wasn't a CN original. Not that important, but I don't want to sound uninformed, either.

Also, I would suggest avoiding Shaggy and Scooby Get a Clue. Not only are we back to focusing only on Shaggy and Scooby and not seeing much of the other gang members, but the art style is horrendous. I hate those beady little eyes they put on them, especially Scooby.



 

Flying Omelette
Posts: 20570
(08/04/09 11:06 AM)

Beejy Ouija wrote: Heh. I'm finding more and more that I only have the time and attention span for games that are really short, so maybe I'll give both that Scooby Doo game and Puss n Boots a try.

Well they don't get much shorter than those. If you start them and put any amount of effort into them, you'll beat them within a few hours at the most. You could probably even beat both on the same day.

I mean, you complained that ActRaiser was too short and easy in another topic today, but those games are even shorter.



 

Flying Omelette
Posts: 20570
(08/04/09 11:10 AM)

sethrashnoo wrote: If you have any experience with the old shows at all, then I recommend trying the "What's New, Scooby Doo?" series that ran on Cartoon Network a few years ago. You might find it pales in comparison to The Real Ghostbusters or even Transformers, but I still found it enjoyable and one of the few CN shows of the past few years I actually liked a whole lot. The show is pretty much in spirit of the original series (no Scrappy, yay!), but the animation is better, the references are updated, and they gave some more personality traits to Fred, Daphne, and Velma. But definitely YouTube it before you buy it. I liked it, but bear in mind I'm a fangirl of the old series, which is difficult for me to recommend to anyone who's never seen it because it's one of those "you had to be there" kind of things.

Thanks. I'll look into it on YouTube and see what I think.

I also seem to be one of the few people who didn't hate "A Pup Named Scooby Doo", but the main complaint I see made about that series is the way they made Freddy out to be completely incompetent, but I didn't really mind that because for one thing, he's a kid, so it's believable that he could have gotten smarter as he got older, and for another, his entire personality in the original series was "the leader" so the writers probably wanted a little more to work with than that.

I liked A Pup Named Scooby Doo when I was a kid, but I don't know what I'd think of it now as an adult. I actually remember thinking Freddy was funny, though, so I probably wouldn't complain about that.



 

CLOUDBOND007
Posts: 12108
(08/04/09 1:11 PM)
     
I'm getting really into FF1's bonus dungeons. I never really did much with them before now.

I was under the impression that they were randomized dungeons, but that's only true to the extent that you don't know what order the specific floors will appear in. There are lots of treasures, mostly mediocre, but some spectacular, and you really don't know what you're going to find because some of the rarer items won't appear in every run.

At the end of the dungeon, you have a number of bosses to choose from. In the Earthgift Shrine, the first bonus dungeon, the four bosses are all from FF3j. So far I've defeted Cerberus, Echidna, and 2-Headed Dragon. They give a special treasure when defeated, too. If that wasn't enough, some of the dungeons have very rare monsters you can try to find to add to the bestiary.

This kind of puts me in that Diablo II/MMORPG mentality where I want to make my characters stronger and stronger. I'm at level 71 right now with some special equipment mixed in with the regular. The Kenpogi and Elven Cloak have been my biggest prizes so far.

Oh, and I slaughtered Chaos earlier while making a run through the final dungeon to get the Masamune. He used Cure 4, but then I remembered that Temper STACKS and I was hitting him for 3,000HP damage with the Master.



 

Crawl and 1OOO
Posts: 15140
(08/04/09 2:18 PM)
     
Needful Things is kind of middle-of-the-road Stephen King.

Looking over his bibliography (http://en.wikipedia.org/wiki/Stephen_King_bibliography), I'd say my interest in his stories started going downhill after The Waste Lands / with Gerald's Game. Gerald's Game is the novel in the which the heroine is in bed for about 70% of its length, and is then typing on the computer for most of the remainder. He still managed to drag this out to about 300 pages.

Needful Things was getting close to that divide.



 

CLOUDBOND007
Posts: 12108
(08/04/09 3:52 PM)

I beat Ahriman, the last of the FF3 bosses. Then I worked on Hellfire Chasm, the second bonus dungeon. One of the "floors" of the dungeon is actually a mini-world map with a boat and an airship. On floor B5, I fought Scarmiglione. You kill him and fight his second undead form, just like in FF4. On floor B10, I fought Valvalis/Barbariccia. She doesn't spin into a tornado, but she does use Ray to turn you to stone. I didn't get any excellent treasures. I have to play it at least one more time to fight Cagnazzo and Rubicant, though.



 

Flying Omelette
Posts: 20570
(08/04/09 4:44 PM)

Flying Omelette wrote: Thanks. I'll look into it on YouTube and see what I think.

I'm only a few minutes into one of them and already I can see that Freddy = Ray Stantz from the Real Ghostbusters. Maybe that was easy to do considering they're voiced by the same actor (Frank Welker) and he uses the same voice for both. I just hope he's more like Season 1 Ray than the super-gay, ultra-obnoxious Season 2 and beyond Ray.

Edit - I'm about halfway through this episode, and I've got the sinking feeling that this show is still following the Law of Conservation of Characters. There's about a half a dozen characters with a motive, and there's one that was shown earlier and seemingly forgotten... if that person is behind it...

Edit 2 - Okay, I was wrong. But I kind of think this show cheats a little... the way Velma figured out the answer to the mystery was done offscreen, so I don't think there was much chance for the audience to figure it out for themselves. Also, the "red herring" plot threads weren't resolved. For example, they make it a point several times to mention that a reporter is acting weird, but never explain why she was.

If every episode works the same way, though, I can imagine it becoming predictable...



 

Flying Omelette
Posts: 20570
(08/04/09 5:12 PM)
     
Okay, WTF..? They all live in the same house...? How? Why?

When I was a kid, I didn't realize that the Scooby-Doo gang were supposed to be teenagers. I thought they were adults. (Yes, I know about those "meddling kids" lines, but I thought that was some kind of weird insult, I didn't take it literally.) Now, I'm beginning to wonder if the new writers thought the same thing...

It does have some cute lines of dialogue. This made me chuckle:

Fred (holding up a newspaper): Hey! Did you read this?
Shaggy: Fred, you know I don't like to read unless I'm taking a test.

Also, thanks to Austin Powers, I can't hear Shaggy call himself things like "the Shaginator" without picking up a double-entendre.

Edit - Finished watching the Valentine's Day Special. It actually had quite a few amusing lines of dialogue, and a lot of in-jokes, most making subtle jabs at the old series (Velma: You're messing with the formula that got us here), and a few at modern incarnations (Daphne's reference to Sarah Michelle Gellar). I thought the villain's motivation was pretty funny, too.

I also liked when they got thrown in jail and Daphne says, "I don't want to wear the same clothes every day."



 

Flying Omelette
Posts: 20570
(08/04/09 5:45 PM)
     
Freddy: We're going to visit my uncle! He lives in a giant, abandoned castle, and it's surrounded by a creepy forest, and it's just across the street from a factory that makes specialty coffins!
Shaggy: Like, we're not even waiting for the monsters to find us anymore, are we?

Edit - Ah, geez, I got to the halfway mark of that episode, and when I clicked on part 2, the audio was disabled, and I can't find another copy of it. The joy of YouTube.

Edit 2 - Hah! Recognized Julia Sweeney's voice as Aunt Meg in the Halloween special.



 

CLOUDBOND007
Posts: 12108
(08/04/09 8:48 PM)
     
I beat Cagnazzo and Rubicant and I'm working on another dungeon now. Out of sequence, this is actually the last dungeon. I skipped the third because I know the ultimate bosses are actually in that one. This one has lots of weird floors. One where you have to help an old man sort beavers into different rooms, a neat place where you talk to the spirits of the monsters you've killed (Astos and Vampire try to get revenge!) and help them move on. There's a fairy village and one says "Hey! Listen!" which seems like an Ocarina of Time reference.



 

Flying Omelette
Posts: 20570
(08/04/09 8:54 PM)
     
I can imagine the humor in this show being completely lost on anyone who hasn't seen the originals.

I guess there are a couple of nitpicks I have with it. One is that the problem with the red herring characters is that they're very obviously red herrings and if they're not involved in the crime in some way, then they're otherwise pointless. For example, in the Halloween episode, there's this character voiced by Rhea Perlman whose only role is to be an obvious red herring, but otherwise she has nothing to do with the plot at all.

The other nitpick is that I don't get the point of the Secret Six. It's like someone really wanted to have a small dog character, but remembered that everyone hated Scrappy...so they felt it would be okay so long as it doesn't talk and there are six of them.



 

CLOUDBOND007
Posts: 12108
(08/04/09 10:06 PM)
     
I beat the dungeon, defeating Chupon/Typhon, Ultros/Orthros, Phantom Train and Doom Gaze/Death Gaze. I got the Ultima Weapon for my Knight... like in FF7, it's tied to HP. And the Lightbringer sword for my Red Mage. It's a big boost for him and casts Holy when used as an item.



 

Flying Omelette
Posts: 20570
(08/04/09 10:25 PM)
     
More interesting stuff from the Scooby-Doo SNES game ROM:

MAX BANANA BONUS
!!!!2 UP!!!! COOL! 1 UP!
RAFT COMPLETE
BANANAS COLLECTED :
SCOOBY DOO WHERE ARE YOU ?

Banana bonus? Raft complete? Could this be dialogue from an excised bonus game, or were you originally able to collect bananas throughout the levels (a la Donkey Kong Country) to earn extra lives. There is no raft in the game, either.

Stuff I'm unsure about:

SHAGGY, YOU AREN'T LISTENING. I SAID NO MORE SNACKS!
THAT'S LIKE REALLY UNFAIR.

Is it possible Daphne gives this line if you bug her too much about the Scooby Snacks? I don't know. I tried talking to her over and over to get this, but I never did.

SORRY, GUYS. I NEED THAT TO MAKE A TRAP FOR THE VAMPIRE.
AHHH.. CAN'T WE JUST GO AND HAVE A SANDWICH INSTEAD?
REAH.! RANWICH.!

No idea on this one. I never got that when building the vampire trap.

SOME OIL BARRELS. I DON'T THINK I CAN DO ANYTHING WITH THEM!

Don't remember this. It's in the Swamp Level's dialogue.

COME ON GUYS, LOOK FOR SOME CLUES! THAT'S JUST A PLANK.

Also in the Swamp Level's dialogue. You get a plank in the Mansion level, but not in the swamp.

BUT I'VE ALREADY BLOWN AWAY THE LEAVES.

??? There's a part where you use a fan to blow away leaves, but it sounds like this would've been dialogue for asking Freddy to blow them away again if they're already gone.

WHAT DO WE NEED A CAN OF GAS FOR, SCOOB?

You can't get to the can of gas before Freddy tells you why you need it. That's probably why this is never spoken.

HEY GUYS, IT'S A TEST- YOUR-STRENGTH MACHINE!

Daphne is the one standing in front of the test-your-strength machine, so this seems like unused dialogue for her.

SOME OF THESE TENTS ARE REALLY DARK!!

I was never able to get this clue to show up, which probably explains why it took me awhile to figure out you could walk inside some of the tents. Again, seems like Daphne would have spoken this.

THE CRAZY SLIDE LOOKS LIKE FUN. WHY DON'T YOU TRY IT OUT!

Either Velma or Daphne for this one. Freddy has a line about the slide, but it's different. He warns you that it's dangerous.

HEY GUYS, SOLVE THE MYSTERY SO I CAN HAVE MY PALM READ!

Most likely Daphne again, since she's the one standing in front of the fortune teller's tent.

HEY, GUYS. THIS SHIP IS FULL OF YUCKY RATS!!

HEY, GUYS. THAT CRATE LOOKS USEFUL!

HEY, GUYS. WE NEED A KEY TO THAT DOOR! TRY SHOWING THINGS TO VELMA.

HEY, GUYS. WE NEED TO GET TO DECK THREE!!

HEY, GUYS. HELP FREDDY OPEN THE ELECTRIC DOOR!

All of these are between two sentences of Daphne's dialogue. It definitely seems like she was supposed to have more lines.

HI GUYS, I HAVE SOME SCOOBY SNACKS FOR YOU.... THEY'LL HELP TAKE YOUR FRIGHTS AWAY! DON'T BE GREEDY THOUGH, I ONLY HAVE A FEW...

Alternate dialogue for Daphne's Scooby Snack tutorial. The version used in the actual game is the one that says "Be careful because I only have a few," not "don't be greedy".



 

Captain Ladd Spencer
Posts: 2155
(08/05/09 1:15 AM)
     
Squeaky-Voiced Midgit Napoleon has bitten the dust, and Leon has somehow gone from central Spain to Shadow Moses Island.

Giggly Moment: You go into this two-story structure in a cave (both stories have a chainsaw maniac in them, but the one on the second story is quite dense and keeps running against a window where you can easily take him out with the sniper rifle from the outside of the building), and when you pick up the key in the second story a bunch of villagers start coming in through a window via a ladder, and I just kept shooting them off the ladder as they came and enjoying their screams.

Really Stupid Moments: Giant Mecha-Napoleon, Napoleon bawling like a five-year-old girl when Leon put a knife through his hand.

Moment I So Totally Would Have Shit My Pants If I'd Had Anything To Shit: While Riding in the mine carts I killed a bunch of villagers with the shotgun (the Striker, to be exact), then I jumped into the next cart to wail on the one that remained with the knife not realizing it was Jason Vorhees. I was able to turn around quickly* and get away with my head but shit, that scared the fuck out of me.

* I really wish they'd assigned the quick turnaround to one button (L2 isn't used, is it?) instead of making you push the analog stick down and press either run button.

Notable Deaths: Getting stepped on by Giant Mecha-Napoleon, getting eaten by Shoggoth-Napoleon.



 

Bomberguy221
Posts: 2154
(08/05/09 5:48 AM)
     
No Conduit today. I can tell everyone's disappointed. Oh yeah, and I finally watched the Ghostbusters movie, which only people here would care about. I blame Scooby Doo for my lack of enthusiasm to describe my feelings toward it.

Rune Factory - Talk about progress! I got several farm implements (axe, most notably), started a couple of new crops, bought the seed maker to save on germination money, and entered the Carmite (sp?) Cave for the first time. I'm still trying to figure out how I'm supposed to woo the girls in town (and, more importantly, what girls I can woo). I'm a long way from marriage, though.

I've been really impressed with this game so far. It's like they took the gameplay of Harvest Moon, broke up the repetition with a battle system (that's kinda crappy, but still works out okay for what it is) and added the right elements to spice up the formula. They kept the horrible translation of characters while at the same time making them endearing. Nobody certifiably insane like Popuri from HM64... yet.

Guild Wars - Attempted and failed a master quest where I have to defend a library with a cursed scroll from monsters. Got really close, too, but one too many scholars died. Sapphires were at their lowest price yet at 3 plat + 500 coins, but I didn't have enough. I DID get a boss's weapon for Melonni, so now she has Vehnon's Vow (or something like that) which causes a lot of damage. I'm looking forward to retrying the quest with that in my arsenal. I'd also like to find a spear for myself, but that's likely going to be more difficult than getting the expensive vest.



 

Bloody Malth
Posts: 13
(08/05/09 8:15 AM)

I also seem to be one of the few people who didn't hate "A Pup Named Scooby Doo", but the main complaint I see made about that series is the way they made Freddy out to be completely incompetent, but I didn't really mind that because for one thing, he's a kid, so it's believable that he could have gotten smarter as he got older, and for another, his entire personality in the original series was "the leader" so the writers probably wanted a little more to work with than that.

He seems pretty goofy in the "What's New" series, too. He's like a bizarre cross between Ray Stantz and Jon Arbuckle.

Ah, man. The DVDs of this show are cheap enough that if I had money to throw away I probably wouldn't mind getting them. It seems like only a few episodes are on YouTube and at least one had the audio disabled in the second half.



 

sethrashnoo      
Posts: 2733
(08/05/09 10:35 AM)

Hee hee hee! I had a feeling you'd get a kick out of them since it seems the style of humor is right up your alley. But, yeah, you need familiarity with the original series to really get a lot of the in-jokes. I also noticed the similarity in Fred to Ray when I watched those RGB DVDs. I think I mentioned that in the topic for it.

I have the DVDs for What's New Scooby Doo, but I haven't watched them yet because I had already seen them all several times and wanted to wait awhile before viewing them again.



 

Captain Ladd Spencer
Posts: 2155
(08/05/09 11:41 AM)

Moment I So Totally Would Have Shit My Pants If I'd Had Anything To Shit: While Riding in the mine carts I killed a bunch of villagers with the shotgun (the Striker, to be exact), then I jumped into the next cart to wail on the one that remained with the knife not realizing it was Jason Vorhees. I was able to turn around quickly* and get away with my head but shit, that scared the fuck out of me.

Y'know, I'm thinking I could have handled that situtation better if I'd held my ground and blasted him with the Striker and knocked him over again instead of running away screaming like I was being chased by a swarm of bees or something.



 

Captain Ladd Spencer
Posts: 2155
(08/05/09 3:03 PM)
     
Oh yeah, and another weird moment I forgot to mention until now: You ride an elevator up a tower to get to where Salazar is, and these guys in red robes keep jumping down and stopping the elevator. When you shoot somebody so they stumble (usually in the face) you can run up to them and kick them over (when this happens I usually save ammo by running up to them and wailing on them with the knife), but one time I went to kick somebody over and Leon did a fucking suplex on the guy.



 

Flying Omelette
Posts: 20570
(08/05/09 8:41 PM)
     
It seems like this show is rather hit-or-miss. The first few episodes I saw had a lot of funny dialogue and meta-humor, but the last few I've seen haven't had as much. One was a spoof of Willy Wonka & the Chocolate Factory, but didn't actually have a whole lot of jokes. It did have scene after scene after scene of Shaggy and Scooby eating, which is almost starting to feel like fetish territory - I mean, really, what does it benefit anyone just to see Scooby and Shaggy eating all the time?

The one with the rollercoaster ghost didn't make any sense. The villain's motive was that she wanted recognition for her work, but she did have recognition! Shaggy knew she was famous in the beginning. There was also some nonsense about how they wouldn't arrest her because she didn't actually do anything illegal. Uh, what? She tampered with amusement park rides while people were riding them! I think that's gotta be pretty illegal. Maybe the point is that it isn't supposed to make any sense and that's what makes it funny, but nonsense humor is a weird thing in that it will work sometimes, but not others, and that's one case in which I'd say it didn't.

In general, the show is a lot better when it's not taking its plots so seriously.



 

greybob      
Posts: 1076
(08/05/09 9:57 PM)
     
I never really gave the What's New series much of a chance, and just assumed it wouldn't be any good. For several reasons:

It was a Cartoon Network show.

The theme song bugs me.

The 3 times I tried watching it, twice it was the skiing episode, which I didn't like, and the other was the rollercoaster one, which made no sense for the reasons FO gave.

The endless scenes of Scooby and Shaggy eating bugged me.

It reminded me of Martin Mystery, which is something that no show should be forgiven for.



 

Captain Ladd Spencer      
Posts: 2155
(08/06/09 12:25 AM)

Got Ashley back. Man, it amazes me how long some chapters/subchapters are compared to others. According to my save times, it took me two hours to get through 5-1, while others took more like fifteen minutes.



 

Flying Omelette
Posts: 20570
(08/06/09 6:05 AM)

It was a Cartoon Network show.

Err, slight correction here. What's New, Scooby Doo actually originally aired on Kids WB and was later rerun on Cartoon Network (which is when I saw it), so it wasn't a CN original. Not that important, but I don't want to sound uninformed, either.

If it was a Cartoon Network original, I can guarantee it wouldn't be animated as well as it is.



 

btizubayer      
Posts: 267
(08/06/09 6:06 AM)
     
Kengo-
at the moment, there is no new progress.

--did play a game of Stronghold Legends
went up against a person named Powerslave - and took first

Still waiting on things to arrive



 

Bomberguy221      
Posts: 2154
(08/06/09 6:15 AM)
     
Guild Wars - Pay dirt! I found a treasure chest and got 2 platinum, and also snagged a third from the treasures I had gathered up to that point. Dunkoro has a new focus, but as he's using a staff at the moment, he can't use the nifty thing I found him. I bought a ruby (at the reduced price the gemstones have been at lately), and now only have 3 more gems to go. Plus the 5 plat to make it and the 1 plat to prepare the other materials. Still, I never would have predicted I could have made such progress in one night.

Rune Factory - Got the hammer, explored the Carmite Cave, and discovered the joys of getting poisoned (as well as learning how it happened). Died once and lost my day's work, but nothing of note. It was Melody's birthday (bathhouse owner), and when I gave her a gift, she lectured me about how she's not materialistic and if I wanted to court her, I should just bathe a lot and not peek in on the women. While this comes across as a little creepy, it did explain why everyone talks about Camus visiting the bathhouse. Looks like I need to start playing matchmaker.

Oh yeah, and I want to marry off Mist, as she's a little creepy, too. She... watches me farm. Women in this game have serious boundary issues.



 

Flying Omelette
Posts: 20570
(08/06/09 6:47 AM)
     
One thing that's rather amusing is that Scooby is kind of an asshole. He steals other people's food constantly, and there was this one where he stuck his head outside the window of a bus and it started to rain. He pulls back in and shakes water all over everyone, then laughs about it afterwards. He reminds me, in a bizarre way, of Flint from Alundra 2.

Also amusing is that it seems like Fred, Daphne, and Velma don't really give two shits about Shaggy and Scooby. They pretty much pay no attention to them until they need to use someone as bait.

Sometimes, though, I just can't really tell when the show is parody and when it's taking itself seriously. There was, for example, a villain who could fly and shoot fireballs. The eventual explanation for the flying is that he had magnets in his shoes and the stage had a giant magnet underneath of it. Not only does that in itself make no sense, but that doesn't explain how he was able to fly anywhere besides over the stage or how he could shoot fireballs. Is the show aware of this and making fun of the fact that in the older ones the ghosts could do things that a film projection couldn't? Or is it following convention?

In another one, they go on a riverboat with a guy whose job it is to drive the boat down this river all the time and he's been doing it for years. So, of course, he's completely unaware that there's a waterfall if they go too far. Again, is this making fun of the cartoon "every river leads to a waterfall" convention by making the situation even more implausible than usual? I want to say "yes", but I'm just not sure.

I also feel the show still cheats too much with the villain revelation - often giving it to the person with the least amount of motivation, then pulling the motivation out of its ass during the explanation scene. There were at least two episodes where the motivation clue was something that only Velma knew and wasn't given to the audience. This makes it easy to guess who the perpetrator is but not why they're doing it.



 

Crawl and 1OOO
Posts: 15140
(08/06/09 6:52 AM)

Flying Omelette wrote:
I also feel the show still cheats too much with the villain revelation - often giving it to the person with the least amount of motivation, then pulling the motivation out of its ass during the explanation scene. There were at least two episodes where the motivation clue was something that only Velma knew and wasn't given to the audience. This makes it easy to guess who the perpetrator is but not why they're doing it.

This is exactly what a "Scooby Doo plot" is, though. Like when I said that Ninja Gaiden for the X-Box had a Scooby Doo plot, that meant that the guy who appeared only once at the beginning of the game and was supposedly a good guy (it's also a Metal Gear Plot) of course turned out to be the final boss at the end.



 

Flying Omelette
Posts: 20570
(08/06/09 8:01 AM)
     
The major difference with the new ones, though, is that the villain (so far) is never one that just appears and disappears. They're always around and involved in the plot somehow, but it just seems like they have the least amount of motive of anyone else.

But it just seems to me like with a series reboot, they could have taken the opportunity to do better this time.

I'm not really saying I dislike the show so far, it's just that some episodes were way more enjoyable than others. I thought the Valentine's Day one may have been the best one so far. The dialogue in that one was spot-on, the villain's motive was hilarious, and the way it made fun of the villain traps from the old series was far more obvious as a parody because of how extremely ridiculous it was then some of the head-scratching moments in other episodes (like the waterfall thing).

I think part of the problem is that humor is extremely difficult to do. It may be easy to poke fun at the old Scooby-Doo shows, but when it comes to jokes that aren't related to that, the writing gets a little lost.

Sometimes, though, I just can't really tell when the show is parody and when it's taking itself seriously. There was, for example, a villain who could fly and shoot fireballs. The eventual explanation for the flying is that he had magnets in his shoes and the stage had a giant magnet underneath of it. Not only does that in itself make no sense, but that doesn't explain how he was able to fly anywhere besides over the stage or how he could shoot fireballs. Is the show aware of this and making fun of the fact that in the older ones the ghosts could do things that a film projection couldn't? Or is it following convention?

Although one thing that could easily give this away as being parody is that the situation is resolved by "reversing the polarity", only they never actually say that phrase. They leave it up to the audience to get the reference.



 

sethrashnoo      
Posts: 2733
(08/06/09 8:59 AM)
     
I do think the show acknowledges the ridiculous conventions in the old cartoons. Sometimes they're blatant in mentioning things and other times they just let it happen while allowing the audience itself to recognize them. But that's why I wouldn't recommend the show to anyone who wasn't a fan of the originals. It's mostly more of the same, but with the bonus of the in-jokes, modern references, and a little more personality given to the characters.

Some of the recent animated movies (not the live-action ones) were darker in tone, so maybe you'd enjoy those more. I don't have the DVDs for any of them, I only saw them once when they aired on Cartoon Network so I'm not sure how well they'd hold up on a re-watch. Again, YouTube it first. Some of them are on there.



 

Brigade Delbrack
Posts: 795
(08/06/09 10:54 AM)
     
LOL. Scooby-Doo. I played the N64 game on a demo machine in Kay-Bee ages ago. It was stupid.



 

MaskedSheik
Posts: 826
(08/06/09 12:46 PM)
     
I haven't posted in this thread for a long time. Some of my friends wanted to play Super Smash Bros. Melee with me, though, and my old data on my memory card was corrupted so I had to play through the game to unlock everything again.

It's pretty bad. Melee needs a focused one-player mode instead of its potpourri of quick-plays... there are so many modes and mini-games it disorients even me. As for the gameplay itself, I crave the freedom of movement of a 1-on-1 fight but all the hard parts in the single-player modes come from clogging the stage with too many enemies. And these battles often hinge on a moment's luck (for instance, a computer killing itself or a good item coming your way). So the game's either too easy or just frustrating.

I'm gonna try to complete Ocarina of Time in the next couple of weeks. I left off near the beginning after sneaking into the castle and talking to Zelda.



 

greybob      
Posts: 1076
(08/06/09 2:57 PM)

Flying Omelette wrote: If it was a Cartoon Network original, I can guarantee it wouldn't be animated as well as it is.

Johnny Test and Xiaolin Shodown also started on KidsWB, so that's not always a good thing, either. Anyways, I might give the show another look now. I might have just been unlucky on which episodes I saw, or maybe I was just trying too hard to not like it. :/



 

Flying Omelette
Posts: 20570
(08/06/09 3:50 PM)

From what I saw of Xioalin Showdown, it was even more formulaic than Scooby-Doo. So much so, that I'm willing to bet the reoccurring scenes happen at the exact mark to the minute in every episode.



 

Captain Ladd Spencer      
Posts: 2155
(08/07/09 12:31 AM)
     
Ashley got kidnapped AGAIN, and I got knifed by Krauser more times than I care to admit, then toasted by lasers a few more.

WTF Moments: Ashley driving the bulldozer, Leon doing the Matrix with the lasers.



 

Bomberguy221      
Posts: 2154
(08/07/09 4:57 PM)
     
Guild Wars - I found a guy who gave a couple of quests in a really remote location. I had to work up some adrenaline and use an attack with my wurm to access him. I didn't get much from that whole ordeal aside from a mild satisfaction and some experience.

Though, I DID get two skills worth mentioning. One was Lightbringer Signet, which gives me a boost of adrenaline (needed for some of my attacks) and energy (MP, essentially) whenever I use it around specific bad guys. It unfortunately is one of those "PvE only" attacks and it's only worth something in this campaign, but it's worth having if I have the free space. Another was Ebon Dust Aura, an elite skill that increases the power of earth attacks to induce blindness. I had to pay a platinum to replace the capture signet for the second one, but the Lightbringer signet was free.

I bought a sapphire. Of course, Murphy's Law will kick in and I'll discover a ruby after purchasing the last ruby I need or a sapphire after buying the final sapphire. Need to prepare the Elonian Leather and the 5 plat. Still, I'm almost there!

Rune Factory - The name of this game makes more sense now. In order to get through dungeons easily, you need rune points. You get those replenished from sleep, but you can also find runes from growing 9 vegetables to their max. Hence, you are making runes, or becoming a rune factory. So it's not just some random title.

I've made several improvements since my last post. I have a monster hut and just need some food before I capture a creature from Carmite Cave. I've explored it up to the boss door, which dictates I have to kill all the creatures within Carmite to open it and I can't leave the cave during that pursuit (or the monster machines will come back). I got the sleeping bag, which guarantees I'll have one night to "recharge" my energy within the cave. I've upgraded my axe, too, so now I can remove those unslightly stumps from my farm land and the dungeon. Finally, I bought a shelf and table for my house so it doesn't look like I'm some crazy and/or broke person with no furniture. The table does nothing noticeable right now, but the shelf stores my iron and copper for future repair jobs.

I have a lot of options for who I can date. Sharron is the most interesting to me so far, as she's completely detached from the rest of the town and hangs out around ruins all day. This, strangely enough, makes her one of the more normal women. Mai's not too nice, but she's another one I'd highly consider because she explores the mountains and seems like a lot of fun. If any girl could help me out in a dungeon as a "wife duty", Mai would likely be that girl.

Rosetta's another fun girl, too (whose pursuer seems to be the poet who constantly flirts with her and has carefully cataloged the girls I have available - helpful but REALLY creepy) and she's not quite as unusual as Mist. Felicity is slightly ill, but she's a sweetheart like Lara the nurse and either one of them would be awesome to date.

I don't know if I can date Sabrina, but I want to get Neumann to marry her. Sabrina's a fan of the sauce (there's always one in Harvest Moon games) and that worries me a bit. Neumann just ignores it. They both are single parents and are preventing their young children from blossoming into a relationship because they clearly want to get involved and it would look redneck-ish to have both parents and kids dating when all involved are relatively young. I'm making friends with Neumann and the kids and doing everything in my power to avoid this train wreck.

Tori, Melody and Mist have other guys that I desperately want to marry them off to. Mist has been gunning for me since day 1 (and competing with Rosetta for me, apparently), Tori is just... odd, and I mainly want to help Camus in the case of Melody (even though Melody's a little drop of crazy in her own right). The guys who like them are extremely demonstrative of their interest and some of the nicer guys to hang out with, so I'd really be killing two birds with one stone.