Game Progress Topic: Fresh Baked Cookies edition
CLOUDBOND007
Lunitari Mage
Moderator
(3/6/06 10:26 pm)
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Game Progress Topic: Fresh Baked Cookies edition

Sorry, I totally lied to you just now, all we have are soggy peanut butter and jelly sandwiches and milk with a questionable smell.

I haven't played anything yet, but I wanted to archive the old topic before it gets too much over 150.

I've been reading Achewood very frequently and I'm up to 2005's comics now. It's turned out to be so much better than I expected.

Also, I overheard a line from a cartoon today (American Dragon?) that just won't get out of my head. That line is: "I won't let that dragon and his dog steal my stolen leprechaun gold."




pOrn Sigma
Sexy Thang
(3/6/06 11:38 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

Street Fighter the Movie. Always on IMDb's bottom 100.

Yeah, it was bad, but it was no worse than Masters of the Universe (and it's NOWHERE near as revoltingly horrible as Dragonheart: A New Beginning). On the other hand, I've never been a fan of Street Fighter (my favorite fighter is, and unless something really magical comes along always will be Waku Waku 7), so maybe I didn't have the problem of being totally offended by it.

Although I was still able to find flaws. For example, I thought Balrog was a bad guy. Also, it never did anything with that tape Guile plays of him and Charlie at a dinner with their girlfriends and Blanka's (a.k.a. Mutant Charlie's) missing 11% cerebral programming (which was "programmed" by showing him films of people being killed and shot until Dhalsim eventually switched it to stuff like married couples and children laughing and Martin Luther King Jr.).

The second half of the movie was almost a self parody. M. Bison button mashing a Street Fighter 2 console to launch all those bombs was one of the most hilariously retarded things I've ever seen in a movie. Also, E. Honda and Zangief spend almost the entire last half hour of the movie fighting like girls. Eventually, somebody turns on a security tape, and it depicts the two slugging it out on a model of "Bisonopolis" (WTF?) while Godzilla roars sound. I'm not kidding.

I also had a lot of cliches, like "Don't you remember me? I'm your friend!" and the "Oh noes, the building blew up, will our friend make it out? WOOO! THERE HE IS!"

But at least it didn't have SSJ M. Bison.




SolidChocobo
Sister Midnight
(3/7/06 1:03 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I've been replaying Final Fantasy III (Famicom) over the past few days; I'd like to get reaquainted with the original version before the DS remake comes out. Plus I kind of remember abusing save states pretty heavily when I first beat it six years ago (This time, of course, I'm not using them at all).

I'm actually pretty far in at this point. I just aquired the game's fourth(!) airship, and entered a cave where all the enemies split when attacked physically. I've got to change my two grunt characters into Magic Knights as their swords prevent enemy division from happening.

My standard party at this point is pretty much the same as the recommended party in the original Final Fantasy. I have a Knight (Upgraded fighter), a Karatekka (Upgraded monk), a black mage and a white mage. There are a few points in the game where it's a good idea to switch jobs (One boss, for example, is extremely difficult without a full party of Dragoons), but otherwise my current party works pretty well in most situations.

If I remember correctly, I'll get the jobs for the upgraded black and white mages when I reach the next crystal.




Oh Sassparilla
Pirate
(3/7/06 9:27 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I beat the first two worlds of SMB3 on Super Mario All-Stars. The water world is always where this game started getting really hard for me. Those levels with the sinking floors and the giant fish that eat you in particular. I beat every level of the Grasslands and Desert. I plan to beat every level and use no warp whistles or p-wings or clouds.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/7/06 11:47 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

It might be a bit of a challenge to post my game progress in Majora's Mask, because while I've done several things, it nevertheless feels like nothing significant has been accomplished. I also doubt I'll remember the order in which anything has been done...

For masks, I have the Deku Mask (of course), the great fairy mask, the mask for a boy (who, iirc, is the son of the mayor), the bird head mask (which FO says is a reference to a story or legend), and some bomb mask.

I earned a new heart container, and found one extra piece of heart.

I have a bomb bag.

Oddly, I somehow lost my map to the town. It seems like that happened after I entered the shop of curiosities, which is described as a place that sells stolen goods. Maybe that guy stole my map.

I found the 2nd witch in the woods, but it seems I'll need to have a bottle before I can do anything about it.

I found the entrance to the first dungeon, but I don't think I can enter it yet.




Flying Omelette
Blue Rogue
Administrator
(3/8/06 12:08 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

Quote: the bird head mask (which FO says is a reference to a story or legend),


It's definitely a reference to the Grimm Fairy Tale "The Bremen Town Musicians" aka "The Four Musicians of Bremen". It's about a troupe of animals (a donkey, dog, cat, and rooster) that want to be minstrels and they unintentionally foil a robbery because their singing is so bad, it scares the thieves out of a house. The guy who gives you the mask said he joined an animal troupe and the leader was a dog. Finally, the mask is called the "Bremen Mask".

In Azure Dreams GBC, I reached the top of the tower again and got my Quack egg. I also collected a Guardian and Viper along the way. Umm...how high does Behemoth's level have to go before he becomes a Gronmon? I've got him at Level 23 and nothing's happened yet. (That's higher than Gance needs to be to become S-Gance.) I wonder if he only becomes a Gronmon through fusion...I can't quite remember...




CLOUDBOND007
Lunitari Mage
Moderator
(3/8/06 4:06 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

In Kameo, I just cleared the Water Temple. Controlling Deep Blue wasn't so frustrating as I'd heard. When underwater, left trigger propels you forward, right trigger fires weaponry, and you steer with the left analog. Like the Rare guy in the interview said, leave the camera controls alone when underwater and it's pretty simple.

I can't believe I managed to play, as tired as I am right now. There wasn't much worth mentioning in the temple. Some fire enemies that you had to spray water on to defeat. The boss was a little more interesting, but very simple once you see what to do.

It's an aquatic creature that shoots electricity at you. It hovers above a pool of water. There are explosive gizmos all around, I think he's the one who throws them there. What you have to do is simply use Major Ruin and ram into these explosives to hit the boss with them. He retreats underwater. Then, you follow with Deep Blue and attack his weak points. I don't know if there are other ways of hitting him with the explosives, but I couldn't come up with any.

I got Chilla (the wall climbing transformation) and the Snow Temple or some such thing is up next.

Gamerscore is 680, IIRC.




SolidChocobo
Sister Midnight
(3/8/06 5:18 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I've been spending the last hour or two of playtime in FFIIIj to level up for the final dungeon. Over the last few years I've found that leveling up in an RPG is a really primo time to put on some headphones and focus on music I've been having trouble getting into.

Thanks to FFIII I've realized Nick Cave is pretty damn amazing. I also have a new appreciation of a few Kate Bush albums that didn't immediately click with me.

I still don't get Joy Division, though. I'm coming to the conclusion that they just kind of suck.

Anyway, my party is now at Level 50 and consists of a Knight, a Warlock (Black Wizard upgrade), a Magic Knight, and a Shaman (White Wizard upgrade). I believe I've completed all the available side quests as well.




Agisuro
Dark Lich
(3/8/06 9:28 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I've been trying to get through the NES version of Dragon Warrior 3. I'm at the pyramid, but the enemies are getting really tough to handle at this point. I can't believe the encounter rate is actually going to get higher once I find the Golden Claw.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/8/06 9:29 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

Quote:
--------------------
No, I didn't know that Nintendo didn't develop the GBC Crystalis remake. However, according to FO, they nevertheless did publish it.
---------------------

Specifically, it was designed by a team from that DigiPen Videogame Design School that Nintendo (I believe) owns a part of. And they hyped it quite aggressively in their magazine long before it was even finished.




Well, in that case, couldn't you say that Nintendo developed it?

If Nintendo hires a new person to work for them, and that person makes a game, then it would be said that Nintendo made the game.

Somehow, that kids from DigiPen worked on it and that it ended up sucking doesn't surprise me.




Agisuro
Dark Lich
(3/8/06 9:35 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I dunno. I just have to wonder why SNK sold them the rights to it. They must've been desperate for money.

It was also obvious that they must not have had much experience in making game music because they didn't reproduce any of the original game's songs. There was just one or two generic songs for the whole game.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(3/8/06 11:40 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

Showdown in Little Tokyo was crap. It has some funny lines (I need to go get that "out of the frying pan" line and post it in the Movie Quotes topic), but overall it's crap.

I honestly don't even know what the hell was supposed to be going on in this movie. It's an amazing 1 hr 18 minutes, so I guess there wasn't any time to develop anything.

During the final fight, I honestly wasn't paying attention to the fighting. Instead, I was giggling and thinking "Hee hee! Lundgren's wearing Anji Mito's pants!"

I honestly don't know what's up with Lundgren's Japanese. Some people say he knows it, some people say he only knows a few phrases. At the beginning when he's interrogating that one guy and asks him "Who's your boss?", he sounds like somebody wrote it out in Japanese Roomaji and he's reading it off in English. And he pronounces "seppuku" "seh-puh-koo". It's "seh-p-poo-koo" (I can't figure out how to "type" the real "u" sound in Japanese, but if you're going for a more English pronounciation anyway that's pretty much it). On the other hand, he wasn't actually talking to a Japanese guy, but to Lee. Maybe he just said it that way so as not to confuse people (I think in that Universal Soldier featurette, he pronounces Stockholm "stock-holm", but in real Swedish it's something totally different and he was probably just saying in that way so eveyone would know what the hell he was talking about. Likewise, I know "Albuquerque" is really supposed to be "ahl-boo-khehr-kheh", but I always say "al-buh-ker-kee"). But on yet another hand, he's supposed to be playing an American raised in Japan, so you'd think he'd say it right no matter who he was talking to.

RIP, Brandon Lee. I barely knew you, but the way you died saddens me.

So far, from Best to Worst, here's how I'd rate the Van Damme/Lundgren films I've seen:

Universal Soldier
Street Fighter
Masters of the Universe
Cyborg
Showdown in Little Tokyo




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(3/8/06 11:43 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

Go see RED SCROPION now!!!!!!!!!1
Hobbes highly reccommends.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(3/8/06 11:46 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I have that movie (found it used at Hastings for $3), just not in my dorm.

And while I was getting that movie quote, I noticed Lundgren actually does say "wataashi tara sho" quite well.




CLOUDBOND007
Lunitari Mage
Moderator
(3/9/06 2:53 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I shouldn't have played tonight because I have to be awake by 9AM and that's not a lot of sleep, especially considering how worn out I am.

But I started on the way to that snow village in Kameo and there was an event versus some trolls on the way. You had to fight off the trolls while soldiers prepared the cannons to fire at an enemy ship, then light the cannons with Ash, the fire elemental warrior. At first, I didn't realize you had to protect them and kept trying to light the cannons with no success.

After that, I continued on and reached the village, then quit.




Camira Breen
The Baroness
(3/9/06 12:08 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

According to Sethra, it seemed like the people who developed the Game Boy version of Crystalis were trying to make its story more consistent with the one in the manual. She also said the ending was bad because you didn't find out anything about your character like you did in the original.




SolidChocobo
Sister Midnight
(3/9/06 12:33 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I've made two attempts so far at FFIII's final dungeon.

My first try at it ended in what was perhaps one of the most obnoxious sequence of events I have ever experienced in a RPG. I ran into a pair of enemies called Qumqums, and they got a preemptive attack, which was used to successfully cast Death on my two melee characters. Seeing that they weren't messing around, I set up my first turn with my two surviving mage characters casting Bahamut. The Qumqums laughed this off and again casted Death on the remainder of my party before they could get a chance to execute their commands.

A half hour right down the drain, there.

In attempt #2, I made it to the final boss, but she was invincible to all of my attacks and killed the party in no time.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(3/9/06 4:13 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I withdraw what I said about the pronounciation of "Stockholm". It's not as different as I thought it was.




Kairobi King
Eldean Rebel
(3/9/06 4:34 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

Darn. I haven't been playing much of anything lately.. I did finish Zero Wing on an emulator. The ending dialogue is almost as badly translated as the opening.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(3/9/06 7:45 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

Because I feel like belaboring this:

SiLT has quite possibly the most fucked up line I've ever heard in a movie. When the bad guys surround Lundgren's house at night, Lundgren comes out of his room naked (shadows are covering him), has a small chat with Lee about "How many are there" "A lot", then Lundgren hands Lee a gun and an ammunition belt. While Lundgren's putting some pants on, Lee says something like:

"In the event we don't survive, I have to tell you something. You've got the biggest dick I've ever seen on a man."

What the hell? Just how many naked males have you seen in your life? And on a man? As opposed to what, on a woman? Or are you referring to on some other animal, like a gorilla? If that's the case, what, you actively seek that out?

I don't really regret seeing this film. I definitely wouldn't recommend it, but this isn't like Twins which I wish I had never seen. A couple parts of it gave me a better idea of some parts of Japanese lifestyle (when my Japanese teacher was describing to us a Japanese "bathtub" I couldn't really get what he was saying. Here I actually saw one and how it was used, and finally got what my teacher was saying), and this is one of those films that's taken from "garbage" to "lame" by a cheese factor that's through the roof. The fight scenes, though absolutely pointless were a little entertaining to watch, and while the wang line was a 15.75 on the WTF Scale, most of the other jokes were actually funny.

And I'll never forget Proto-Anji.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/9/06 7:54 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

It seems I made some progress when I played Majora's Mask tonight.... maybe more than on any other session.


First, I got the bottle. That was pretty easy; I simply had to do something that I had done before, but twice in a row.

THAT let me go on a boat trip, and that let me enter the Deku kingdom, which had a lot to do.

I got two new songs, one of which lets me warp around the world. So, that seems pretty convenient, and it's especially nice to get it so early in the game. I have a feeling this game will turn out to be better than Wind Waker...

I have a feeling when I get around to Ocarina, I might find it too vanilla...


I also got the song of awakening, which is supposed to open the first dungeon, I believe, but I don't know where to play it. I thought it would be simple -- the place had been refereed to as Woodfall Temple, and I found a place that had simply been called Woodfall -- but nope.



I think this game might be glitchy. When I returned to Clock Town, my map of that area had been restored. Maybe it was only gone as a glitch. Also, in the subscreens, if you hit the button to bring up the description of certain items, the window pops up and instantly disappears again.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/10/06 12:27 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

More Majora's Mask:

I found the 1st dungeon. It was pretty much where I expected it to be. I'm not sure why opening it didn't work before (sometimes that happens with Nintendo's adventure games). It's not enough to just play the song in approximately the right location, though; you have to have the right form for Link and stand in the exact location (I still thought I did that before, but oh, well).

Oh, and before that, I found the missing kid in Termina. He's wearing a pikachu mask and hidding in the back entrance of the curiosity shop, near the laundry pool (where people said he'd be). If you ring the bell, he'll pop out of the door, but I'm not sure what the next step would be.



I beat the first temple in one 3 day cycle, so thank goodness I didn't have to enter it again. (I only got half of the fairies, though, so I would have to reenter it for that) How good of a dungeon was it? Well... You do have to light torches (with deku sticks, Ocarina style). There even is an eyeball you have to shoot with the bow and arrow (the item you get from the dungeon).

The dungeon has two minibosses as well as the boss. The first miniboss requires you to use your Deku form; the second, your Deku form and your arrows.

As for the boss itself, I have no idea what works against it. I didn't die, but that's probably mostly a matter of you being able to earn lots of hearts during the fight.

The boss isn't simply a matter of using the arrows. Sometimes, he seemed vulnerable to simple sword attacks. I think he might have been vulnerable to arrows during a dancing taunt he has. Earlier in the fight, though, he seemed to block everything with his sword or shield. I noticed a bomb plant in the room, but had trouble pulling it while being under attack, so I used my bomb mask against the boss, too. Ultimately, I'm not sure what the key was. The sword probably did the most damage, however.

Much of the dungeon was based around the Deku's "launching out of a flower and floating" ability.


After the dungeon, you're able to get something from the Deku butler for rescuing their princess. It turns out it's not so much a reward as another challenge: The butler runs away from you down a maze, and you have to keep up. He moves much faster than you do, so there are parts where he will lose you and you'll have to memorize the path through. If he gets too far away or you get hit by something, you'll have to start the whole thing again... and the path is quite long. I actually might think that was harder than the entire first dungeon! Anyway, that got me the pig/smelling mask.

That was it for the night, so I warped back to town and saved.


I earlier got the adult wallet. There may have been some other random things that happened that I don't remember.




SolidChocobo
Sister Midnight
(3/10/06 3:32 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I'm about to try the final dungeon again.

Anyone who's out there, pray for me!




SolidChocobo
Sister Midnight
(3/10/06 6:11 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

Success!

http://sweetbee.silius.net/success.gif

Poor Tabbi did not survive the battle, but at least I don't have to worry about going through that long dungeon and all those boss fights (There's six in total) again.

It feels good to have finally beaten this game legitimately, without using save states.




CataTonic9
Retro-Rocket Phantasm
(3/10/06 12:15 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

That's a weird-looking monster for sure. It looks like a female demon with tentacles coming out of her rear end.




ShadOtterdan
Cameo senses tingling!
(3/10/06 5:12 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I rented and beat Metal Gear Solid 3. Is it just me, or is this series no longer about Snake, and more like the crazy adventures of Revolver Ocelot?

I downloaded and beat Megaman Legends 1&2, this series is kinda interesting, especially how unlike other series, this doesn't have just a vauge ending that hints at a sequel, but instead has clear cut questions that are meant to be answered in the next game.

I also got Jak X:combat racing. Despite how it looks in the commercials, this game could probably best be described as Mario Kart with a few tweaks.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(3/10/06 5:51 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I just did a short experiment with DMC3 SE.
Started a new game as Dante and played the first two levels, in turbo mode, and without turbo mode. I play much better on turbo mode it seems, as I never got hit in it. I got hit 3 times on level 2 without turbo on though. It feels slightly sluggish without it on, also. O_o I think I'll experiment more later...




Flying Omelette
Blue Rogue
Administrator
(3/10/06 6:07 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I've begun traveling into the basement of Azure Dreams GBC and I've already made it to Floor 46 on my first attempt. One problem I have with the basement is that it feels padded to reach 99 levels. There will be three-four levels in a row that all have the same exact enemies. Usually three or four of those enemies will be things you've seen before in the upper floors, and one or two may be something new. I guess one reason to have that many floors in a row with the same enemy configurations is to increase the chances of finding eggs. Looking for a Cockatri egg and didn't find it? You have three more chances. But still, I think someting better could have been done here.

I got Behemoth to turn into a Gronmon by fusing him with my Guardian (which I was just going to sell anyway).

Here's something strange. According to this page at GameWinners, it's possible to get a familiar called a "Star Kid":

http://www.gamewinners.com/game_boy_color/AzureDreams.htm

Now, there are reasons to believe this could be true, and reasons not to.

Reasons it could be true:

1. The method sounds reasonable. It's not at all like those fake Triforce codes for Ocarina of Time that would have you bombing every Gossip Stone in Hyrule, and beating all the bosses without taking a hit, etc. It also sounds like it could just be one of several possible methods of obtaining it. (Sometimes, this game can be that way about the fusion-only monsters.)

2. I always did think it was strange that there's an odd number of monsters. (Kewne is #000, so even though the numbers end at 116 with Quack, there are actually 117 total.)

3. The "prize" in this case isn't embellished. If someone were to make up a fake code, you'd think they'd make it be something like, "Get the Simon Belmont familiar!" or otherwise outlandish prize.

Reasons to believe it could be fake:

1. No FAQ I've looked at it mentions it. (However, none of those FAQs have been updated since 2001.)

2. I used a GameShark hacking guide to make my Azure Dreams Monster shrine by hacking the missing monsters into my save file. I'd think that if someone had learned to hack the entire game with a GameShark, they should have uncovered the StarKid familiar, but it's not mentioned in that guide.

3. The code doesn't elaborate on what the StarKid is. What does it look like? What powers does it have? Does it have a number, and what's the description of it in the Monster Book? Does it even get recorded in the Monster Book? (The super-secret discovery in Skies of Arcadia didn't get counted on your log.) It's possible it could just be the Kid familiar with a weird magic power (maybe the same power that Maisoul and HyKewne have.) Or maybe it's a glitch.

4. GameWinners is the only place I've seen any mention of it (aside from sites that duplicate GameWinners info.)

Either way, it's not going to hurt for me to try it. I'll need to get all those familiars eventually anyway to complete my monster book, and I won't need them for any other purpose so it won't matter if I experiment with fusing them.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(3/10/06 6:34 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

Quote: 4. GameWinners is the only place I've seen any mention of it (aside from sites that duplicate GameWinners info.)


GameWinners is notorius for fake cheats.

They've got a cheat for Sengoku Musou that says you can unlock Miyamoto Musashi by clearing Abyss castle and getting all 5 books from it, but Musashi isn't in SM1....getting the books from clearing Abyss castle (and beating cameo Lu Bu in the process) allows you to use Shura element attacks at the cost of equiping the 5 books instead of normal items. (nobody uses the shura-books deal cuz items are important, and shura element doesn't always work!)


Musashi WAS added in the recently released SM2 though. But the way you get him is no way like the fake cheat for SM1 ;)




ShadOtterdan
Cameo senses tingling!
(3/10/06 7:48 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

Oh, something I just remembered, I think I remember some of the people on here play animal crossing:wild world, so I'm posting my friend code.

Town:Telcor
Name:Shad
446739653121




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/10/06 9:40 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

Bomberguy might, but I think he's out of town right now.


Anyway, I'm in the middle of a Majora's Mask session. A Dodongo appeared north of town. It no longer dislikes smoke, but rather getting whacked in the tail. Beating it only gets you 50 rupees, though, not an important item.

Having the arrow from the 1st dungeon let me enter the snowy mountains. After running around, I found the owl again (who looks like Kapora Gabora from Ocarina of Time, though he doesn't seem to flip his head all the way around) and he lead me over some invisible platforms to the lens of truth. After that, I used the lens to follow a goron ghost. I barely had enough magic to make the entire trip, but the only tricky part for that was at the end, when you have to climb some ladders, and some paths there are dead ends (and if you continue trying to climb, you'll fall and take damage). I turned the lens off and on there to conserve magic. I may have gotten lucky, though, in that I didn't get too far off track.


At the top of the cliff, I found the goron ghost's grave. That got me the goron mask. I also was able to get the hot spring water. I used it to forge my sword, but it sounds like the effect won't be permanent.

I ran around a bit and probably did some other things.




Flying Omelette
Blue Rogue
Administrator
(3/10/06 10:17 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

Quote: GameWinners is notorius for fake cheats.


I just tried it by fusing 2 Cognitas, then a Godhand, then a Blith, and I ended up with a Succubus. I also tried it by fusing a Cognita to an Alloyer, then to a Godhand, then to a Blith, and I got a Medusa. So either it's a fake code, or there's one other possibility...

He says that you get a Godhand by fusing an Ogre with a fire familiar. I got my Godhand by fusing Ashra with a fire familiar (Ifrit). I wonder if having a Godhand made from an Ogre makes a difference (this game's fusion system is finicky, so that's possible...)

Unfortunately, I haven't been far enough into the basement to see an Ogre. I'm getting sick of those floors that have tons of Souvenirs because they move twice as fast as you do (they get two turns per each of your turns) and they can kill Kou in one hit.

I need to level up Saskatch to get a Saber, so maybe I'll try doing that and see if I can get an Ogre along the way.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/10/06 11:41 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

It sounds like if I can get gold dust, then I might get a permanent increase to my sword's strength.

Anyway, I found and unfroze the elder goron. Then I went back to the goron village and played the lullaby for the baby there (I wonder what people who complained about the crying baby in Yoshi's Island would think about that part?) which allowed me to light all the torches and get the steak for the freezing goron, which got me the frog mask.

I also found the 2nd dungeon, and am in the middle of it now.

I've done just about everything in tonight's progress posts in one three day cycle, so I'm now on the morning of the 3rd day. I don't expect to beat the dungeon before the day is done, but I'd at least like to get the dungeon's main treasure. Even that's unlikely, I'd guess. I have found the dungeon's map and compass.





For subjective comments, the game seems decent. I haven't had to worry much about waiting for the time to change while doing nothing myself. The time system so far doesn't have much of an impact at all, really. While probably no Zelda could be a breath of fresh air anymore, the different forms for Link give this episode some uniqueness (certainly beyond what was in Wind Waker. The main gimmick I remember from that game was the partners in the dungeons, and that didn't go any further with that idea than Secret of Evermore did).

I can even almost care a little bit about the story in this Zelda game. Of course, not having it be a rehash of a story I've seen 4 times before helps.

There was one scene before I went on the path to the first palace where it was possible to have some sympathy for the skull kid. He made friends with two fairies, who kept him company when he was hiding from the rain. He got in trouble for being mischievious, but that's only him being himself. I imagine that Majora's Mask is making him evil, which goes beyond his mischievious nature, and even that he's being taken advantage of in that way could make him more sympathetic.

Link still isn't much of a character, but I might have cared more about him when he seemed sad at being turned into a weird wooden creature than I had at any other point in the series.

There are some other scenes that might have some emotional impact.




Anyway, the gay subtext the Zelda series is known for continues in this episode. There's an effeminate scarecrow that asks you to dance with him, he flirts with you by saying he'd like any song you wrote, and he calls you "baby".




CLOUDBOND007
Lunitari Mage
Moderator
(3/11/06 12:05 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I really would like to play through FF3j some day, and I'm not sure if it's best to play the NES version or wait until it's available for DS.

If I did play the remake, I'd probably never feel motivated to go through it on the NES, and that might be regrettable.

I've played less of FF3j than any game in the series besides FF2j (11 doesn't count). I didn't beat the bosses in FF5 and FF8 but I did everything else.

I rented Flightplan from Blockbuster the other day, but I had to return it without viewing because I ended up having no time. It's a shame they got rid of the no late fee policy here because then I could have kept it a couple more days.




Flying Omelette
Blue Rogue
Administrator
(3/11/06 12:09 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I beat the Mephisto boss on Floor B80 of the Tower Basement. He was rather easy compared to the other bosses. No wonder I didn't really remember much about him. I have a shitload of new eggs and I can't hatch all of them right now (well, I could, but I'd have to tediously hatch one, take it to the store and sell it, then repeat that over and over again.) I still didn't get the Ogre so I was unable to try the Star Kid trick again.

Right now I'm leveling up my Saskatch so he'll turn into a Saber.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/11/06 12:40 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

Final game progress post of the night.

I did manage to get the 2nd dungeon's item. I figured it must have had something to do with melting ice, and, indeed, it was the fire arrows.

I got them by beating a miniboss. The miniboss teleports around the room, and he'll teleport if you get too close. So, the only way I was able to hit him during his first pattern was with arrows. After that, he has "fake" and real versions, and I went after him with the sword.

I imagine that having the fire arrows was a decent land mark for that dungeon, I'll be able to use it at the beginning of the dungeon to get things I missed, and it might even make having to replay the earlier parts of the dungeon easier.

So, I warped back to town, and deposited my money (I have over 500 saved up)....


Actually, no, I couldn't warp back right away. I somehow forgot to hit the owl statue near the dungeon with my sword (the first time I got there, my sword was still being forged [incidentally, you lose the forged status when you return to the first day], so I couldn't hit it; and my second time there, I overlooked it due to both being there before and also because I was more interested in putting the biggoron to sleep). So, I quickly went there before warping.

I had a little bit of time left, so I warped to the ranch, which is where the people are supposed to be hiding out to avoid the moon crashing onto them. However, no one seemed to be there.

After that, I saved and returned to the first day.




EDIT - I forgot to mention that fighting as the Goron is like using the fire gauntlets in Devil May Cry (though Majora's Mask is the older game!)


Quote: I really would like to play through FF3j some day, and I'm not sure if it's best to play the NES version or wait until it's available for DS.



For myself, since the DS version won't be a straight port, I think I'd have to play the NES version.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(3/11/06 3:10 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I played up to Vergil 1 on hard/old normal in DMC3 SE, switching between turbo and and not turbo...and I really do play better in turbo. Interesting...




CLOUDBOND007
Lunitari Mage
Moderator
(3/11/06 3:22 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

Put the newest progress topic up. Had some technical difficulties with that one. For some reason, the post where Crawl linked to my MM2 posts on the Game Pond was scewing up the HTML somehow and messing up the formatting I've been using. I took the extra step (usually bypassed) of making actual links instead of posting the full URL and that solved it.

In other news, I have to be awake by 8:15 tomorrow (today?), so I'm pretty fucked! :)




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(3/11/06 3:35 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

A thought occored to me! I'd love to watch CB007 play a DMC game. I can picture him going ballistic....
;)
;)




Flying Omelette
Blue Rogue
Administrator
(3/11/06 11:28 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

The code must be fake. It doesn't seem possible to get a Godhand with an Ogre. Whenver I try fusing it with any fire familiar, I just get a Killer.




Facilitypro
Slow Daddy
(3/11/06 12:09 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I picked up a copy of Contra: Shatterd Soldier to have here at school. Last night I beat stage 5, and my rank was high enough to play stage 6. Stage 6 appears to be a boss rush-type stage. Once I saw each boss's pattern, I was able to defeat it pretty easily. I ran out of lives around 50% hit rate, though.

One thing I don't like about this game is that you get very little respawn invincibility. Because the screen can be so busy, sometimes it takes a few seconds to find where your character is after you respawn. This has killed me quite a few times, sometimes several times in a row.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/11/06 1:44 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I finished a 3 day cycle in Majora's Mask.

First, I went back to the 2nd dungeon and beat it. It wasn't too hard, and the boss was probably down right easy. I think for this game, the bosses might be less about "use the item you found in this dungeon" and more about "use the mask you needed for this dungeon".

After that, I got the powder keg and opened up the goron races.

Well, the boss of the 2nd dungeon might have been easy, but the goron races are VERY hard, or so they seem to me. I got their maybe by midday of the 2nd day, and spent the rest of the 3 day cycle working on it. I came what looked like a very close second several times, but I just can't figure out how to overtake the lead goron, because it seems like he's simply faster than I am.

I eventually ran out of time and had to quit racing to save.




Flying Omelette
Blue Rogue
Administrator
(3/11/06 1:52 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I got all three of the dragon lords in Azure Dreams GBC. I got Blith, Thord, and Arkis.

If a "Starkid" really does exist in this game, then the only thing I can imagine it might be is a fourth dragon lord that has the same magic power that HyKewne, DarKewne and Maisoul have. Blith is the fire dragonlord, Thord is the water lord, and Arkis is the wind lord. Maybe there is one with Dark/Star magic. I do remember that when you get your monster book completely filled out, there's an extra space.

Unfortunately, I already fused my HyKewne with Kewne, but maybe I could try fusing a dragon with the DarKewne or Maisoul once I get them. I could see if I still have HyKewne in my old file, too.

But even if it is a completely false rumor, it's not like I've wasted much time with it. I've gotten quite a few new familiars into my monster book along the way. I even got Serpent to change into a Leviathan by fusing him with a Kraken after he reached level 10. Unfortunately, much like the Phoenix, the Leviath is a "booby-prize" because all it does is constantly fall asleep.




Flying Omelette
Blue Rogue
Administrator
(3/11/06 5:05 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

Quote: it seemed like the people who developed the Game Boy version of Crystalis were trying to make its story more consistent with the one in the manual.


I forgot to reply to this earlier. That's what I think, too, but it's still not an excuse. Who finished Crystalis and said, "That game's story sucked. It would have been so much better if it was like the one in the manual!"? Really, whenever there's a discrepancy between what's written in the manual and what's in the actual game, then the manual should be disregarded.




KazuoSH
The Burninator
(3/11/06 6:47 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I always wondered something about Castlevania: Dawn of Sorrow; did the plot and manual writers get into a fight or something? The manual says Dario got his fire power by absorbing some of Dracula's energy during the events of Aria of Sorrow, while the game says he was born with them because he was born at the exact moment Dracula died (don't know/care what it said about Dmitri). Also, in the manual it says Cecilia (or whatever) wants to revive Dracula because "Oh noes, my power comes from Dracula, and if he withers away so will my power!", while in the game she's one of those "I worship God, and in order for there to be an Ultimate Good, there must be an Ultimate Evil. And Dracula, the Ultimate Evil, must exist for there to be God!"

Although the latter seems to be thrown away by her last lines in the ending that unlocks Julius Mode. Maybe the latter was a coverup, and the former was her true intentions.

Either way, I still want to know what was going on with Dario.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/11/06 6:58 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I don't know if I'd say that manual/game disputes should ALWAYS follow the game.


But in the case of NES Crystalis, Yes, they absolutely should have!! I sort of think the discrepancies were done on purpose, so when you found out the truth by playing the game, it would come as a surprise.

I can't imagine anyone being aware of both versions of the story and thinking that 1) The manual version was better. 2) They probably went with the version in the game because, when the game was under development, they didn't have time to fully incorporate the manual's version.

2) is especially ridiculous because, according to FO, there's no extra story given in the tower. So it doesn't seem like there's extra effort in taking those parts OUT.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(3/11/06 7:05 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

Quote: Either way, I still want to know what was going on with Dario.

He's Dimitri's secret gay biker lover. That answer anything?




KazuoSH
The Burninator
(3/11/06 7:12 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

Oh, I get it! And the real reason Dario wanted to kill Soma was because Dmitri was making Dario jealous by pretending to be attracted to Soma.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(3/11/06 7:49 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

You catch on fast, kid!
O_O




Flying Omelette
Blue Rogue
Administrator
(3/11/06 8:09 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I've tried just about everything I can possibly think of for that Starkid trick and nothing has worked yet, so I'm assuming it's fake. I do have to wonder about the possibility of there being a fourth dragon god that has the Dark element, but if there was, I'd think it should be in line with the others on the list.

Another thing about that code is that he neglects to mention what to use as the "base" monster. When you fuse two monsters, you have to pick one to be the base. Anyone who knows anything about this game's fusion system knows how important that is and won't say something like, "fuse them together", without telling you which to use as the base, because it makes a BIG difference. That's why I had to try the trick so many times because I had to try all the variations of the combination with using different monsters for the base. He also fails to mention if the Cognita should be at Level 10 before fusing or not. Generally speaking, monsters in this game will not change into anything else if you try fusing them before they hit Level 10.

Another problem with that code is that it makes it sound like the species of the monsters you fuse is important, but in reality, only the BASE monster's species (and elemental alignment) is important. For example, if you want a Bahamut, you have to fuse a Level 10 Baram with something. It doesn't matter what you fuse him with. It's not like Baram + Yankash will give you anything different than Baram + ShoTroll. So, in theory, there's no reason you should absolutely have to fuse a Cognita to a Godhand. Any monster should do. (For the record, fusing a Level 10+ Cognita with anything apparently results in a Belzeb.**) The elemental alignment is important for certain things. If you want a Thord, you'd have to raise a Kid to Level 10 to get a Dragon, use a Seaseed on him (in either Kid or Dragon form) to change his Fire alignment to Water, then fuse him with anything. It's the same for Arkis, only you have to use a Windseed instead of a Seaseed. Sometimes when you fuse two monsters, the base monster will change to the alignment of the monster you fuse it with (my Kewne is now a water Kewne because I fused him with a Glacier), but it doesn't seem like the second monster's species has any effect on the species of the base monster. This is why I think that if there is a way to get another dragon lord, it would have to be done by fusing a Dragon to something with Dark magic (Hykewne, DarKewne, or Maisoul) and hope that its elemental alignment is overwritten by theirs.

** However, all of this experimentation was hardly a waste of time. When I fused the two Cognitas and got the Belzeb, I then fused it to my Blith, which resulted in a Blith with double-speed (just like the Souvenirs that get two turns per everyone else's one). Then I fused Blith to my Gronmon and he became super-strong, both attack and defense-wise and he runs out of magic much more slowly now. Considering how strong he and Kewne are, I'll probably have no trouble beating Maisoul on my first try when I eventually get there.

BTW, I checked my old file. There are actually three blank spots in your monster book once it's full. Someone at GameFAQs said that one of these spaces was supposed to be for Weadog, but that was just the name of the Guardian in the Playstation version of Azure Dreams.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/11/06 9:08 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I'm halfway through another Majora's Mask 3 day cycle.

IIRC, the Working Designs RPG Critic complained about feeling like he wasted his time if he got to the end of a 3 day cycle without accomplishing anything. I have to wonder, once you're past the very beginning of the game and start to make progress, how is that even possible? Maybe it's caused by obsessing too much over the sidequests; I don't know. But I haven't had any trouble getting something done in a 3 day cycle since I found the first palace.

Not only that, but if you slow down time, a 3 day cycle might be something like 2 or 3 hours of real time. It's entirely possible that if you sat down to play ANY game, you might not have more than 2 consecutive hours to play it.

If you didn't get anything done in a normal game session, would that feel less frustating than not getting anything done in a MM 3 day cycle, and if so, why?


Anyway, for my progress:

Since I got the powder keg, I was able to reach Romani Ranch on the first day. That got me the song to summon Epona. And THAT let me race the Luigi clones. FO told me one is called Ingo in Ocarina, but in this game they're called the Gorman brothers. The race was MUCH easier than the Goron race (which I'm putting off for now); I beat it on only my third try. On my first try, I didn't really get what was going on. On my second try, I realized that I could jump the barriers, but only if Epona was going fast. And on my last try, I put it all together and won.

That earned me a ninja mask.

Then the little girl from the ranch told me that alien invaders would come and steal the cows. I tried to help her, but I lost. It looked like she was abducted, too, which would explain why she was acting weird on the 3rd day.


I'll probably have to reset time to try that again. Until then, I'll be exploring the bay/ocean area. I've already found two save/warp spots.


Apparently, tons of the stuff in this game is taken directly from Ocarina of Time. Of course, sequels often rehash things, but when a character is in both OoT and MM, they'll probably even have the exact same character model (according to FO). And songs that are shared are also exactly the same, not remixed. I wonder how much that helped Nintendo? Obviously, it would have made the development process easier, but the question is if that compensated for the smaller sales this game must have gotten compared to OoT.




Flying Omelette
Blue Rogue
Administrator
(3/12/06 12:55 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I caught a Cali and then leveled it up to 10, fused it with a Fireball, and got Fencer - one of the fusion-only monsters. The last time I got a fencer, I did it by using Berzerk instead of Fencer.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/12/06 2:01 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I'm done with gaming for the night.

I found the Zora drowning in the bay, and rescued him. He died, anyway... In one of the most ridiculous, if not THE most ridiculous, death scenes of all times (it probably beats out "Keep friends!" from Shen Mue, though it won't be as quote-able)

As the guy is dying, he says he only has enough strength for his final words. Then he pops up, busts out his guitar, fucking dances, strums the guitar with wild abandon, and sings (of course, it's mostly just text, but "baby" is voice acted) a lot of words. Then, after showing all that energy, he plops down dead. (Granted, this scene must have been intended to be funny, but wtf?)

So, that got me the Zora mask.


After that, there was one thing that really pissed me off.

That Zora is part of a band, and when you were his mask, you're not just any Zora; people from that species will think you are that particular Zora (a similar thing happens with the Goron mask). So, I talked to the guy's bandmates. The bassist wanted us to write a song together by jamming. He says, "Try to follow this on your guitar." I interpreted "follow" to mean something like "follow along with", meaning, "Play the same thing." This would make sense, because EVERY OTHER CHARACTER in this game, or Wind Waker, or (according to FO) Ocarina of Time wants you to repeat their song when they play it to you. So, I spent a long, long time repeating the song back to him, only to be told that I was doing a terrible job. I had no idea what I was doing wrong, so I somehow got the idea in my head that it must have been a rhythm testing game, and I had to play the notes with the exact same rhythm he did. I have to confess that I eventually said "To hell with this" and looked at a faq. I only skimmed it so as not to ruin it completely for myself, but apparently what he wanted you to do was follow his melody with one of your own, but he has a particular one in mind which can be found elsewhere in the game. I didn't read what the notes where (nor would I have been able to remember them anyway), nor did I read where they'd be found, to minimize spoilers.


After that, I went to the pirate's lair. FO says it looks like the pirates are garudos. I was running out of time by then, but I did manage to get the hook shot, which should save me a lot of time when I try that area again.


Since I reset time anyway, I decided to give the alien invasion at the ranch another shot. I failed the first time, but I made a plan: It's best to keep Epona as still as possible when shooting, so the thing to do is mostly park yourself in front of the barn and shoot. Then, every once in a while, run around to the back and sides and shoot the enemies there (and also stock up on arrows). BUT, when you move Epona, make sure to press back on the stick to bring her to a halt before firing again, or she'll keep drifting, and you'll get in trouble. Also, leave the arrow view when it's time to move with Z rather than A. On my first attempt, I kept inadvertently getting off Epona (which was likely a huge component of my loss), and I figured it would be easier if I just stayed away from the dismount button altogether. It also seems like some aliens drop arrows. I never figured out how to get arrows from the crates, so I had to get those instead.


Anyway, since I failed that time, I hit reset and tried again. That time, I was successful. And that got me another bottle!

I saved at an owl statue after that, since I didn't want to start the whole cycle over again (and I also wonder if the task I'll need to do for Romani's sister will involve her remaining normal for the next two days).




CLOUDBOND007
Lunitari Mage
Moderator
(3/12/06 2:20 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I've been playing Punchout tonight, but lost the fight with Don Flamenco in the World Circuit and got a Game Over. I had lost to Soda Popinski too, but destroyed him in the rematch. I gotta go try again, I'm hooked.




Flying Omelette
Blue Rogue
Administrator
(3/12/06 8:52 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

Quote: The last time I got a fencer, I did it by using Berzerk instead of Fencer.


I meant to say, "The last time I got a Fencer, I did it by using Berserk instead of Cali."

One thing I'm glad the GBC Azure Dreams does is make Ovaseeds (which act like Pokeballs that never miss) available to buy in the shop after awhile. Although they're expensive, once you've completed building your house and donating to Nico's fundraiser, there's nothing else to do with your money. Consequently, I don't have any problem later in the game buying as many Ovaseeds as I need to catch the remaining monsters that I couldn't find eggs for.

I also discovered something about this game that I never knew before. In the Playstation version, if you hatch a familiar egg in the tower, you'll lose it once you leave the tower. The only way to keep a familiar is to hatch it at the stable in your house. But in the GBC version, you CAN keep familiars that you hatch in the tower, so long as you leave by using a WindGem instead of getting killed. If I had known that earlier, it would have made things a bit easier. I could have hatched monsters in the tower, and then if I didn't need them, fuse them with Kewne or another familiar or if I did need them, start leveling them up right away.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/12/06 11:18 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

Another 3 day cycle in Majora's Mask. This was a short one, because I skipped to evening twice, didn't always slow time, finished off the first day last night, and cut the cycle a little short.

Anyway, I had left off after saving Romani from the ghosts. I then talked to her sister, who told me she'd take her wagon into town to deliver milk in the evening. So, I skipped time ahead to then.

I guess the Gormon brothers are supposed to be parallel dimension versions of Luigi. It's funny, then, that they're made to be downright evil. They were planning on stealing milk from a defenseless woman. Anyway, I protected her with my arrows, and that got me the cow hat, which is proof of membership into the milk club.

Since I have all the masks that change Link, I also have all the instruments. So, I played them all at the milk club. That got me the Gormon mask (not one of the brothers, though he looks the same).

I also went to the beaver's area near the waterfall, raced them both, won, and earned a new bottle. It's funny how in a videogame, characters are compelled to give you one of their prized possessions if you beat them in a race. If they really prized it so much, why not decline to race me? Anyway, the race was pretty easy. The only part I had any trouble with was the beginning. After I lined up the first ring, the others were straight forward.




CLOUDBOND007
Lunitari Mage
Moderator
(3/12/06 3:32 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I just finished Punchout and did so well against Tyson that the game said I was a true boxing master and gave me new matches to fight!

http://home.comcast.net/~cb007r/images/dragonlordboxing.gif

http://home.comcast.net/~cb007r/images/dragonlordboxing2.gif


But seriously, I'm going to try the World Circuit again later and see if I can at least reach Tyson.

I tried a little Super Punchout to see how it was, but there's something about it I don't like so much. Can't put my finger on it.




CLOUDBOND007
Lunitari Mage
Moderator
(3/12/06 7:45 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I think I may have discovered a glitch in Kameo that allows you to skip a major event. Reminding myself to post more tonight after I confirm it.

Edit: Shucks, no glitch. I might have done things differently than most people, but it looks like the developers were ready for it.




Flying Omelette
Blue Rogue
Administrator
(3/12/06 11:44 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I used the trick of fusing 2 Cognitas to get a Belzeb, and then fused that to Kewne to give him double speed, just like my Blith. I used Blith and Kewne and finished descending the rest of the Tower Basement. As I suspected, I beat Maisoul on my first try, then I got the Maisoul, Dok, and Mephisto eggs. I finished the game, but I'm not done filling out my Monster Book yet. I didn't get Baal and I haven't even seen him anywhere in the tower. I don't remember what floors he appears on.

Also, I think I've proven beyond a shadow of a doubt that the Starkid familiar does not exist. I did, however, find out something interesting. Anyway, I experimented with the Gameshark codes at GameFAQs. There are codes that let you hack monster eggs into your inventory. The codes are all the same, except you change two digits that correspond to the hex location of the monster. The last hex modifier they go up to is "79" for Quack. I changed it to 7A, and I got a Wumpi egg!

http://www.flyingomelette.com/ezboard/pap/az-egg.png

Wumpi is Selfi's familiar. This made me wonder if there was a way to get a Wumpi, same as you can get Ghosh's familiar, Quack.

http://www.flyingomelette.com/ezboard/pap/az-wumpi.png

I hatched her. She looks identical to a wind-based Wump.

http://www.flyingomelette.com/ezboard/pap/az-book.png

However, she does not get recorded in the Monster Book, so I'm guessing it is not possible to obtain her in the normal game without hacking.

Now, since Wumpi is location 7A, I tried using modifier 7B, and all I got was a scrambled inventory screen. I tried hatching the scrambled egg (no pun intended) just to be sure, and it gave me a Salaman while screwing up the music. If there was a Starkid, or other super-secret monsters, they should start at location 7B. I believe this proves that code is fake.




Flying Omelette
Blue Rogue
Administrator
(3/13/06 12:10 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I'm taking a look at the game's code in a Hex editor, and I found something even more interesting about Wumpi:

http://www.flyingomelette.com/ezboard/pap/az-hexeditor.png

Whenever you obtain a Familiar, it goes into your Monster Book with a one or two-sentence description. Quack's, as you can see here, is "A cute toy ducky with a soul". But look! There actually is a description here for Wumpi! It says, "Selfi's pet, somehow different from other Wumps." So maybe it was originally planned for you to be able to get her into your Monster Book somehow. But that's not all! There are also descriptions for Ghosh and Beldo! (Are these the three missing slots in your Monster Book? I'll bet...) There's also something that says, "It's Thelfi...the guy you're playing!", but I don't know what that means. There's nothing called "Thelfi" in the game.




CLOUDBOND007
Lunitari Mage
Moderator
(3/13/06 12:15 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I just finished Kameo!!

That was one of the longest playing sessions I've done in a while. I had heard that the last boss was pretty difficult compared to the rest of the game, but I thought that getting there through the castle and the airship was much more complicated than the actual fight.

In the end, you get ten elemental warriors, each with several upgrades available. Only there's really no need to use these enhancements, and even some of the actual warriors are forgotten about until needed for a puzzle or something.

I'd probably give the game something like a 3.0/5. The transformations kept it from growing as boring as it might have if it were a more traditional platformer. The graphics were stunning, the soundtrack epic and enjoyable. While very easy, some reports had led me to believe that this might be the easiest game I've ever played, and that's just not the case.




Flying Omelette
Blue Rogue
Administrator
(3/13/06 12:23 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

Looking at it in Notepad gave me a clearer picture of what's going on there:

http://www.flyingomelette.com/ezboard/pap/az-notepad.png

This is the area of the game's code that stores the monster info. As you can see in the area I highlighted at the end of the list is Wumpi, Selfi, Kou, Ghosh, and Beldo. So the description "It's Thelfi" is for Selfi, and "The guy you're playing!" is for Kou. But why are these people all listed here and why do they have Monster Book descriptions? :\

I can MAYBE understand why Ghosh and Beldo would be there because you can fight them, but having yourself listed in your Monster Book seems rather silly.




CLOUDBOND007
Lunitari Mage
Moderator
(3/13/06 12:30 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

Quote: but having yourself listed in your Monster Book seems rather silly.


It's from a story scene they took out at the last minute. In a shocking twist, it turns out that your character IS a monster. This leads to him getting a better understanding of himself and he's able to come up with his own definition of "humanity".




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/13/06 12:51 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

It seems like I got a lot accomplished in Majora's Mask.

The funny thing is, I almost thought I was stumped for a minute, and a little later thought there was no chance to finish a quest before the time limit was up.

(spoilers)


Those thoughts were related to the quest to retrieve the 7 Zora eggs. I had the hookshot from earlier, and that indeed made it easier to explore the pirate's strong hold. I got the 4 eggs there rather easily. To get each egg, you have to fight a female ninja-type person, but simple button mashing will defeat her.

After that, I knew I had to get three other Zora eggs. I had heard they were lost at sea, but the sea was murky, which is why the pirates couldn't reclaim them. I explored all of the murky sea bottom near both maps (the one with the lakeside lab, and the one with the Zora's stage), and found nothing. So, I thought I was screwed.

However, I later found the entrance to the lair of the sea serpents, though I couldn't do anything there. After that, I noticed the sea horse in the shop. The guy there asked for a picture of a female pirate to trade for the sea horse.

By then, I believe it was the night after the second day. I returned to the pirate base and took a picture of a pirate, but I wondered what the guy would think, because it was taken at night and thus was dark. Well, he said it was unacceptable, so I had to go back to the base, and went further into it. That time, I took a picture of a pirate indoors, so it was light. He liked that picture, so I took the sea horse to the serpent's lair. He guided me through.

Unfortunately, you need magic to be able to damage the serpents. I was out for some reason. There were a few jars at the bottom of the area, and that got me enough magic to kill a few serpents. One even left behind a Zora egg! Aha, so that's where they were! There were other pots in that area, but the last few only had rupees, so I ran out of magic and could not kill the last few serpents.

I left the area, and warped back to clock town. There I bought a couple of green potions. Then I warped back to the bay.

By this time, it was on the third day, and I thought I had no chance to finish this up. I was tempted to just reset time and try again, but decided to try to salvage what I had already done. That was a good thing, because with the extra magic, I was able to defeat all the serpents, get the last of the eggs, and also get a heart container piece for rescuing a sea horse.

When the zora eggs hatched, I got a new song.

That led to a series of events that woke up a turtle carrying an island. The turtle led me to the third dungeon.

I tested out the third dungeon, but there was so little time left by then I didn't do much. So, I reset time.


Since it was then late (in real life) and I didn't want to try the dungeon tonight, I thought I'd do some in-town missions. The inn keeper, Anju, fiancee of Kafei, the mayor's son I had been looking for, was marked in my note book for having an event fairly early in the first day. I knew where she should be -- in the inn, of course -- so I just went there and followed her around.

It turns out she actually does have a little schedule she keeps. I had wondered if characters just appeared and disappeared at locations they were supposed to be at certain times, but she walks around the inn from one place to another (of course, that doesn't prove it's the same for everyone).

Eventually, the mailman came and delivered her a letter from Kafei (I had already noticed him going to the mail box at the very beginning of the first day). She asked me to meet her at 11:30 in the kitchen.

When I did, she gave me a letter to mail to Kafei. I did.

Unfortunately, after that, there's nothing to do but wait for a while. (At least I didn't have time slowed). I thought that mailing the letter would have an instantaneous effect, but the mailman doesn't deliever it to Kafei until around 2 pm of the second day.

After that, you're able to enter Kafei's little secret hideout, and he'll talk to you. He has been turned into a little kid, and his wedding mask has been stolen. He is waiting for it to turn up in the curiosity shop, since that place deals with stolen merchandise. He gave me a pendant to give to Anju. I did so.

After that I saved for the night. I'd guess the only other thing to do now is wait for the mask to show up in the shop, which probably won't happen until the third day. Other than that, I believe I'm on track to finish this quest.


Oh, yeah, I got a few other heart pieces. I did manage to find the song that the Zora bassist wanted me to play with him.

Funnily, though that side quest is based on music, the song they write frankly sucks. (or to use the phrase the game itself uses, the "melody is bogus") There's a scene of Zora's flocking to the door to listen to you jam, and it's hard to believe anyone would care to listen to that.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/13/06 1:00 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

It's raining here, and we just had a brief power outage.

I'm glad that didn't happen until I was done gaming for the night!

(I'm also glad nothing like that happened the whole time I was playing through Phantasy Star, on a cartridge that might have had a dead battery)




James FP
Schmendrick's Nose
Moderator
(3/13/06 8:53 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

Is there a way to report fake codes to Gamewinners? Or do they somehow actually like having fake codes because it brings in more hits?

Anyway, I finished Skies of Arcadia Legends. The final bosses were pretty easy, especially compared to all the optional guys. I'm now working on finding the rest of the hidden discoveries and all the Moonfish so I can fight the secret boss. I'm also still missing two characters on the Wanted List. The Ixa Ness Demons and the Yafutoman guy.




Flying Omelette
Blue Rogue
Administrator
(3/13/06 9:23 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

Quote: Is there a way to report fake codes to Gamewinners? Or do they somehow actually like having fake codes because it brings in more hits?


I'm thinking of starting a new feature on the site called "Nipping it in the Bud" where I debunk fake codes like that or other widespread erroneous information, like 1up's claim about the Crystalis final boss (or maybe even extremely outlandish "opinions", such as EGM claiming LandStalker has a deep story.)

Edit - I forgot to mention it in previous posts, but no, Starkid is not mentioned anywhere in the game's code.

BTW, I'm listening to some Dragon Quest 5 music and I have another Law of Videogames:

Whenever there is a wedding in an RPG, the accompanying music will be a three-step waltz. (See Dragon Quest 5, Lufia 2, the wedding at the opera in Final Fantasy 6.)

Quote: it turns out that your character IS a monster.


It's kind of funny because when you confront the Mephisto boss, he says something like, "What's this? A human? Here?" And you can reply to him and one of the choices is, "Actually, I'm a monster."




James FP
Schmendrick's Nose
Moderator
(3/13/06 9:34 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

That sounds like a great idea - Mythbusters or Snopes for Videogames. Time to finally end all those Revive Aeris and Find the Triforece rumors once and for all.

http://www.flyingomelette.com/ezboard/pap/az-egg.png

Maybe the person who wrote that code confused the StarSpec for a StarKid.




Flying Omelette
Blue Rogue
Administrator
(3/13/06 9:36 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

Heh. The StarSpec can't be gotten through fusion of monsters, and it's not anything special. It's just one of the common random items found in the tower. When used, it reveals the entire map as opposed to having it fill out as you walk along.




CRAWLand1000
The Fuzzy Physicist
Administrator
(3/13/06 10:45 am)
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Re: ...

Quote: I'm thinking of starting a new feature on the site called "Nipping it in the Bud" where I debunk fake codes like that or other widespread erroneous information, like 1up's claim about the Crystalis final boss (or maybe even extremely outlandish "opinions", such as EGM claiming LandStalker has a deep story.)


I have to say that sounds really cool.



To describe Majora's Mask's challenge, I'd say at this point it's very much like Super Mario 64. So far, no individual thing in Majora's Mask has been all that tough (well, except the goron race, but that's optional); likewise, no particular goal in Super Mario 64 was that difficult to earn.

But Super Mario 64 has 120 stars, so even if it only averages 10 minutes to earn a star (which I believe is a reasonable estimate), that's still over 20 hours of playing time.

The purpose of having 120 stars isn't to have you think in new and unique ways to get each one, but rather to simply have a variety of things to do to keep you busy. And something that keeps you enjoyably occupied for over 20 hours is solid entertainment.

Majora's Mask is the same way. Again, I repeat that this game is better than Wind Waker, if only because it has better pacing.

Though I could ask if the game is really harder. Well, action-wise, probably not-*. I thought I heard some comments that one reason for the expansion pack with MM was to allow you to fight many enemies at the same time. I haven't really seen anything like that (technically, there are occasions when there are many minor enemies on screen, but they're so minor that this is not significant). MM's puzzles STILL are also not of "stumper" caliber. But I do think there may be some that are a little fresher than those in WW.

Related to the pacing, both MM and WW have warps. But MM places the warps where they're actually useful, you get the ability to warp fairly early (before the first dungeon), and there's not tons of open space in MM, anyway (and there are two ways to get through open space in MM quickly, even so. One -- which I rarely use -- is epona. The other is the goron roll)

As I recall, the warps in WW just dump you at different spots on the ocean. I remember making the estimate that before you earned the warp ability, you could sail for about 5 minutes before reaching your destination. Even after the warp, it can take up to a minute to reach your destination! That was insane.

Since I think MM is a better game than WW, it's funny that WW seems to have gotten so much hype. Why do people like WW? To give my best attempt at a legitimate guess (rather than simply, "They suck at games," or "Their taste is terrible"), I suppose it's because those people loved Ocarina of Time so much that they loved to see the story continued in WW. WW might be the closest thing to a direct sequel the Zelda series has. Granted, MM is also sort of a direct sequel to Ocarina: It takes place immediately afterwards, you play as the exact same hero, etc. (while that is NOT true for WW) But the events in MM are unrelated to the events from OoT.

However, that explanation of why people would like WW is still not completely satisfying, because the direct connection to OoT isn't established until perhaps 2/3 of the way into the game (when you visit the sunken Hyrule castle). How the heck could they stand the game until then?



Random comments:

It's sort of funny how many races MM has. It's almost more of a racing game than an adventure game.


While this game does have the Zelda theme (and fanboys everywhere rejoice), it might be the worst version of the Zelda theme yet! According to FO, the two best versions (not counting total rearrangements) are the title screen of the original Legend of Zelda, and the ending theme of A Link to the Past. I guess I'd agree with that. The MM version doesn't "better" (in terms of quality of instruments) than the ALttP version. And for some reason, when you fight an enemy in Termina field, the Zelda theme cuts out, to be replaced with some "menacing" music.


*-That is, not significantly. Even if you'd die a few more times throughout all of MM, that's not very significant. In a good action game, you would be expected to die multiple times against the same thing.




Oh Sassparilla
Pirate
(3/13/06 11:01 am)
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Re: ...

I've gotten as far as the Ice World in SMB3, but that area was always one of the hardest for me. That fortress where you slide around on the ice and there are multiple Thwomps is insane.




CRAWLand1000
The Fuzzy Physicist
Administrator
(3/13/06 12:27 pm)
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Re: ...

Quote: *-That is, not significantly. Even if you'd die a few more times throughout all of MM, that's not very significant. In a good action game, you would be expected to die multiple times against the same thing.


But I remembered that I died a surprisingly large number of times my first time through ALttP, especially compared to the later Zelda games. That could be because back then I was a less experienced gamer (though I had already beaten Castlevania III), or because I just played carelessly (and to this day, I don't make much if any effort at minimizing deaths my first time through a game), but it also is possible that ALttP (and maybe also Zelda 1 and 2) just really, truly are a bit harder in the action sense than later Zeldas.

I did, of course, eventually get 000 in ALttP, though (the first time I put my mind to it, in fact).



I wonder if MM will keep track of total deaths incured during the game (and maybe even total time resets). It might be interesting.

One thing about MM is that it doesn't penalize you much for a death. I think it's possible that a death in the dungeon will send you to the beginning of the dungeon, just like almost every other Zelda game. But a death in the overworld only sends you back to where you entered the current screen.




Flying Omelette
Blue Rogue
Administrator
(3/13/06 12:40 pm)
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Re: ...

I wonder where the idea of spells that use a star-shaped "point" system originated? Eternal Darkness used it as a major part of its gameplay. Azure Dreams uses it, but in graphics only. In that screenshot, you can see that the Wind Ray (and similar rays, like the Hex-Ray and ViviRay) are a three-point spell. But when you use a Wind Crystal, it's a five-point spell. So was the spell that Guy cast at the top of the tower, but for some reason, the size of the star was a whole lot bigger.




CLOUDBOND007
Lunitari Mage
Moderator
(3/13/06 1:07 pm)
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Re: ...

Quote: That fortress where you slide around on the ice and there are multiple Thwomps is insane.


If that's the one I'm thinking of, I liked to use hammer Mario in there.




KazuoSH
The Burninator
(3/13/06 3:56 pm)
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Re: ...

I started chipping away at my X-only game (I decided that I'd go through an X-only game, then when I hit Shield Sheldon's stage which I always do second to last I'll find Zero, and save to an alternate file. And the game where I found Zero at the beginning will be my Zero game).

Who the fuck designed Blaze Heatnix's stage? It took me 40 mintues to complete, but it could probably be beaten in five if it weren't for all those minibosses you have to constantly fight that aren't the least bit interesting to do so, but take forever and a fucking day to kill. And to add more to the bullshit factor of this stage you fight one of them in a vertical tunnel as magma fills and it keeps popping out of the magma to fire some bullets then dropping down while you're trying to avoid getting roasted by the magma that fills half the screen. The miniboss has four weak points, a gem in each of its corners, and you have to destroy all four of them to beat it. In this case, the bottom left gem is hardly ever exposed. And when you get to the top, it's still a pain in the ass to hit because the platform is on the right side of the corridor, and on the left (where you need to be to hit the lower left gem) you've got a wall which gives you about a pixel between being low enough to hit the gem and high enough to not get blown up by the magma. It doesn't help that Blaze Heatnix's stage has the second most irritating song in the game (first being Ground Scaravich's).

The final totem in Scaravich's stage is also bullshit. It's situated right next to a spike pit which has a wall on its left, and your bullets don't pass through walls here, so the only way to defeat the very bottom section is to be right up against it and hope you have enough health to survive.

This game's Engrish is MUCH worse than I remember it being. I can barely understand what anybody's saying here. And when you're about to enter the fight with Commander Yammark, Alia tells you something like "Set up the weapon". Is that anything like setting up the bomb?




CLOUDBOND007
Lunitari Mage
Moderator
(3/13/06 9:47 pm)
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Re: ...

I've played about 45 minutes of Grandia III. Would have done more, but yet another headache.

Apparently, the main character Yuki is obsessed with building and flying an airplane across the sea, and his mother is so young that you can first assume she's his sister or something. She doesn't want him to fly. They live in a small village where the men traditionally make pots, only Yuki wants to fly like a bird instead!

One plane crash later with mom as a stowaway, we're in a forest trying to save some elf girl from some bad guys. And these aren't just bad guys, they're super bad guys. One of them has a gigantic arm with spikes or something on it!

The battle tutorial was pretty amusing. Poor soldier A, we had to learn how to fight by casually destroying you!

It's cool to see the Grandia battle system back again, it's always been one of my favorites. And unlike the disasterous PS2 port of Grandia II, there's no slowdown here. I was just playing an Xbox 360 game, so it's hard for a PS2 game to live up to that, but it looks nice. The town has leaves blowing in the wind, and the character faces are fairly detailed. Spell effects look like they might be the nicest looking aspect, since even the basic ones looked cool.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/13/06 10:42 pm)
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Re: ...

In Majora's Mask, I finished up the day that I had attempted the Anju / Kafei side quest. I didn't quite finish it, but I did earn a few permanent things. I earned the keaton mask, and also the postman's hat. It seems that to completely finish that quest, I'd need to go to the ninja's village, which I couldn't do at the time.

I do understand a little more detail about the sequence of some activities now.


After that, I went back to the 3rd dungeon. It seems to be harder than the others, in terms of what to do. I even died against the miniboss that was guarding the ice arrows there. However, I was first using a completely wrong headed strategy, so your milage may vary.

It's basically a 3D version of the 2nd dark world dungeon boss from ALttP (an argus) (Tatl in this game calls it a wart, though). Oh, and it directly addresses this:

Quote: I thought I heard some comments that one reason for the expansion pack with MM was to allow you to fight many enemies at the same time. I haven't really seen anything like that


The argus is crawling with dozens of eye balls, which, when separated from the boss, can move independently. However, I think they're actually 2D graphics.


The first time I fought it, I stupidly stood underneath it and attacked it with my sword to loosen the eyeballs. That works, but it also caused me to take a lot of damage, and it also made it harder to give the eyeballs the second, fatal hit.

And when I got the boss into the second form, I didn't really know what the hell to do.

The second time, just like in ALttP, I used the hookshot to pull the eyeballs off, then hit them with my sword. He has such a ridiculous number of eyeballs that it'd be insanely tedious to kill them all, though. After there was a big enough hole in his "eyeball shield," I attacked his big eyeball directly.

When he goes into his second pattern, all the remaining eyeballs fall off, but it's much faster to kill them (with a few sword swipes) then.

The tricky thing about his next pattern is that he randomly bounces around the room, and only a very small part of him is vulnerable (and it's usually facing away from you). He's also much faster than you are.

I did a bit of strategizing, and decided that the best thing to do would be to wait in a corner. Then, the argus could only come at me in a limited number of directions, and when he would come at me, his eye would be facing right towards me. I'd draw my arrows to be ready for him (otherwise, he moves so quickly that there'd be no way to draw and fire before he'd hit me and move on).

That worked, but he never came right for me. He bounced into the wall to the right of me several times. He's stunned for just an instant when he hits, and just enough of his vulnerable eyeball was exposed for me to hit it.

So, I beat it on my second try, and took very little damage.


Now I have the map, compass, and treasure from that dungeon. The ice arrows might also let me reach the ninja village.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/14/06 12:19 am)
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Re: ...

I'm done for the night.

I made it to the boss of the third dungeon, but I died. It's late on the third day, so I'm not sure if I'll be able to beat him without restarting time. I warped back to town and saved with an owl statue.

I had been saving my money at the end of every cycle. After you save 200 rupees, you get the adult wallet... which lets you hold 200 rupees. So I hoped when I saved 1,000 rupees, I might have gotten a bigger wallet that would let him hold that much. A bigger wallet must exist, because I've run across some items that cost more than 200 rupees. But, nope, saving 1,000 rupees only got me a measly 5 rupees (interest)! Maybe I should play some of the bonus games in town to see what they'll earn me.


Anyway, as for reaching the boss, maybe the most notable thing was the dungeon's second miniboss, a frog accompanied by a big slime. I did beat it on my first try, though.

While the game only has 4 dungeons, you earn items at locations other than dungeons. So, between the previous dungeon and now, I've earned the Zora mask (simply available in the overworld near the bay), the hookshot (from the pirate base), and the ice arrows (from the dungeon itself). We all know the cliche that the way you beat any boss in a Zelda dungeon is by using the item you found in that dungeon. Well, the first miniboss is weak against the hookshot (though I also used arrows), the second is weak against the ice arrows, and so far I've only been able to damage the main boss with one of the Zora's abilities.


Unfortunately, I'd guess that having earned the items in the 3rd dungeon might not save me a lot of time if I had to restart the 3 day cycle. You still have to travel through the whole dungeon to turn some water valves to open some paths.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/14/06 12:27 am)
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Re: ...

Quote: After that, I went back to the 3rd dungeon. It seems to be harder than the others, in terms of what to do.


And to address this with hindsight, it wasn't that difficult to figure out what to do.

The biggest issue was that, early in the dungeon, there're a couple of things you think you'll have to use, but it's sort of misdirection, because you won't be able to use them until you've finished much more of the dungeon.

The dungeon difficulty might be comparible to Link's Awakening. However, the specific way I'd describe the challenge of Link's Awakening's dungeons is that most of the rooms in them are just simple things to keep you busy, but there's one harder puzzle that's really the key to the dungeon (example, knocking down the floors in that one dungeon later in the game) (The dungeons in ALttP were similar, in terms of having one key puzzle or idea). There doesn't seem to be a "key" puzzle in the MM dungeons, though maybe there are some things that are close.




James FP
Schmendrick's Nose
Moderator
(3/14/06 10:43 am)
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Re: ...

I'm taking a break from Skies of Arcadia Legends and made it to the third stage of Life Force last night. I'm also thinking of replaying Super Metroid. I want to try to get 100% of all items since I've never done that before. I have gotten the best ending so I don't have to worry about that.




CRAWLand1000
The Fuzzy Physicist
Administrator
(3/14/06 10:48 am)
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....

I've been comparing Majora's Mask to other Zelda games, but I have Alundra 2 fresh in my mind, having beaten it around the end of 2005, and, yeah, I think Alundra 2 is a better game. It has puzzles (even if minor) in virtually every room, and even the bosses are better (even on Alundra 2's lower difficulty).

MM does look better, but graphics aren't really that important a concern.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/14/06 9:29 pm)
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Re: ....

I had enough time left in the cycle to try the boss one more time, but I lost again. I found out, though, that what I was doing before was only part of what was needed to damage it.

After that, I just screwed around in town a little. I did the expert sword training, which earned me a piece of heart.

I need one more piece of heart for a heart container. I left one in a stealth minigame in the Deku kingom. I might go back to that if I can't find another piece of heart elsewhere.

I did the arrow shooting game (which I believe the WD RPG critic called irritating for some reason. It only took me a few tries...) which increased my maximum arrow capacity to 40.

I beat Honey and Darling's bombchu game, but that only got me rupees. They might have other games (and maybe prizes) on other days..

I finally bought the bigger bomb bag.

I did the treasure hunt game once, too, but that also only got me rupees.



I watched the game run for a while, and found that there are two title screen cinemas/demos. (One shows the pirate base, the other a goron at the inn)




CLOUDBOND007
Lunitari Mage
Moderator
(3/15/06 12:24 am)
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Re: ....

I've enjoyed reading Crawl's MM progress posts. I was planning to play that game on the GameCube Zelda compilation, but had to sell that to raise some cash before I got around to it.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/15/06 12:59 am)
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Re: ....

I was really tired tonight, so I didn't play at all after making that post.

Of course, now I don't feel sleepy anymore.




Facilitypro
Slow Daddy
(3/15/06 1:57 am)
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Re: ....

Son of a bitch!! I killed the final boss of Shattered Solder but I lost my last life just as my last shot hit him. He started to disentigrate and the hit counter changed to 100% during my death animation. Then I got a game over.




Camira Breen
The Baroness
(3/15/06 9:15 am)
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Re: ....

Quote: I've enjoyed reading Crawl's MM progress posts.



Yeah. I haven't exactly played much of Majora's Mask, but it's reminding me of Ocarina of Time and making me want to play that again. It was certainly a better game than Wind Waker.




CLOUDBOND007
Lunitari Mage
Moderator
(3/15/06 8:17 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

Reality itself begins to crumble as I confess to having some fun playing Sonic 1. I'm in the Marble Zone now and I've always been surprised at how small a factor speed is in some parts of these games. Maybe if you're an expert you can rush through one of those stages, but with all the lava and spikes, I wouldn't want to try.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/15/06 8:50 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

The Marble Zone was a stage that gave me the impression the game would be no better than Bonk. It's a slow paced stage. I think Sonic 1 picks up a bit after that.




CLOUDBOND007
Lunitari Mage
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(3/15/06 9:35 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I made it to the boss fight of Act 3 in the next area, the one where Robotnik destroys parts of the ground you're standing on. I got a game over there, but one of the losses was kind of stupid. Anyway, I'm not sure how many hits you need to score, so I don't know if it's best to only attack when he comes down, or to try to hit him in the air. I'm also not sure if it counts as damage if as you're attacking him in the air, and he starts coming down with the spike.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(3/15/06 9:59 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I liked Marble Zone's music, but I do remember it relying mostly on slowly pushing a block off the ledge, then sitting on it as you slowly trek through through a river of lava.




Facilitypro
Slow Daddy
(3/15/06 10:07 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

LOL, I died after beating the final boss of Shatterd Soldier again. I had one more continue, though, and I beat it on my second-to-last life. I got an overall A ranking, so I got the good ending and unlocked the gallery, and, stage 7 in practice, and some movies. I guess the only thing left to do is S-Rank the overall game, which unlocks the last movie. S-Ranking the first 5 stages shouldn't be too hard, but I still have to work on stages 6 and 7. Dunno if I feel like doing that right now, though.

I guess I can talk a little about the game now. One thing I like about Contra: SS is that although it's heavily pattern based, there's still a lot of skill dodging involved. Crawl once mentioned shooters that are pattern based, but once you know an area, you'll never die there again. Even though I know Shattered Solder in and out, there are still lots of parts that keep me on my toes; S-ranking any stage is not a gimmie, even when you know the stage like the back of your hand.

Some parts feature randomly angled projectiles that require pretty quick dodging; stage 3 comes to mind here, with a miniboss that shoots out bouncy shots that very in speed and angle. You often have to maneuver between two or three shots depending on how they move. The final form of the stage 3 boss also launches spiked balls that bounce in random waves, and you have to dodge them while jumping over pits at the same time.

Other parts require almost perfect timing when jumping obstacles. The first form of the relic boss in stage 6 is an example, as he launches low and high shots one right after the other. You have to jump the low shot at the last second or you won't clear the high shot.




Crawl and 1OOO
The Fuzzy Physicist
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(3/15/06 10:34 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I only played for a few minutes tonight, and don't expect to play more. I think I'll plan to go to sleep early tonight.

I think the only significant thing I accomplished was getting perfects in all three of Honey and Darling's games. That got me a heart container. So, I still have little incentive to go back to the Deku kingdom.




CLOUDBOND007
Lunitari Mage
Moderator
(3/16/06 12:48 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I passed the 2 hour mark in Grandia III earlier. Have a party of three and I'm going through the first real explorable area, the forest outside of town. It was extremely linear, but it was nice to see some combat. While walking around, you can press the square button to act as a radar, looking for treasure chests and other items you can interact with. If there's something around, you'll hear a sound and the thing will light up for a second.

Combat is basically the same as the other Grandia games. Combo attacks do more damage, but criticals can cancel an enemy attack if properly times. You have magic spells that you can buy from stores, and special attacks that you learn as you level up. Something new is aerial attacks. This seems to work when you critical an enemy, and it gets sent into the air from the force of your attack. Then, if you have another party member do a combo at that time, they'll do an extra powerful attack. Doing this with different combinations of party members yields different results.

In Grandia, you see enemies onscreen before you fight them. If they touch you while you're facing the other way, they get the surprise attack. You can swing your sword while exploring and if you hit an enemy and stun it, you can either avoid it completely or run into it while stunned to get a surprise attack of your own.

We're working on getting to a dock or something so that we can get a boat to the mainland. I saved after the characters camped for the night. Yuki is fairly likeable. Miranda, his mom, is a bit more interesting. Alfina, the girl you're protecting is quite annoying.

Apparently, the Penny Arcade guys thought so, too:

www.penny-arcade.com/comic/2006/02/22




Rushifell
Pirate
(3/16/06 9:18 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I bear the Cloud Castle in Castelvania 2: Belmont's revenge. This game is so much better than the frist gameboy Castlevania.




R U $ h 1 F 3 ||
Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/16/06 9:32 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I listened to the Crystalis soundtrack while doing some other stuff, and was reminded of why, even though I'm a fan of the game, the soundtrack didn't stand out to me much at first.

It has its share of good songs (the pyramid theme, the opening cinema, the ending theme, the tower theme), but it's not just one great song after another.




Flying Omelette
Blue Rogue
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(3/16/06 10:15 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I'm only missing about 6 monsters in my Azure Dreams GBC monster book. I had a Sphinx, but then I died right after I got it and had to restart from my last save. It wasn't worth giving up all the other monsters I had acquired just to keep that Sphinx.

I have all the Fusion-Only monsters, and that includes Bahamut which I just got a few moments ago. When I finally caught a Baram, I leveled him up to 10 almost entirely with Mazaseeds (I found a ton of them on the way down the tower basement). Then I fused him with the Baal I just caught to get Bahamut.

So for the rest, it's just a matter of going to the right floors of the tower basement and tossing an Ovaseed.




CLOUDBOND007
Lunitari Mage
Moderator
(3/17/06 2:38 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

Grandia III progress.

When leaving camp to go through the rest of the forest, you end up in a fairly challenging boss battle. You have the main boss, two minor enemies who fight with him, and the boss's spiky arm, which gets it's own turn in battle and is counted as an enemy by itself. It might have been easier to ignore the arm and just fight the boss, but I was curious to see if anything interesting would happen if the arm was defeated (the answer is no). You can take some pretty severe damage in this battle, and I had to revive characters a few times. I didn't ever feel like I was going to lose, but I was surprised that it tested me at all.

After exploring the rest of the forest, which isn't especially interesting, you eventually reach the sea and the dock, except there's no boat. It's then that you get a new party member, who claims to own a boat docked a bit farther away. I was wondering which character I would remove in order to use this one, but then I realized that the Grandia series allows you four party members. I saved at that point, a little over 3 hours into the game.

Looks like your special attacks get upgrades the more you use them, just like other Grandia titles. This one seems a bit more structured, though. The first upgrade to a skill will be a power boost, then maybe a bonus that lets you perform the skill faster, etc., etc. In the other games, it seemed to be a steady improvement in all areas at once, unless I'm just not remembering correctly.

I'm hoping that I'll be able to do at least one hour of gaming per night from now on. I've had a lot of trouble finding a good time for me to play, either because I have to work, I'm tired from working, or I'm depressed that I have to work the next day. So instead of doing something fun, I waste my free time, and I want to put a stop to that.




Rushifell
Pirate
(3/17/06 9:20 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

Polished off the first four castles of Belmont's revenge and i started the final one. no, it's not the best castlevania game ever but its a better portable cv than cv: adventure was. Not as good as circle of the moon, but I'd take it over harmony of dissapointment.




R U $ h 1 F 3 ||
Bomberguy221
Hit and away is my style!
(3/17/06 7:57 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

Miss me?

FFIV Advance - I just got the Lunar Whale. I attempted the Summon Cave, but failed against Asura (and am unsure if my characters are supposed to go there yet).

Animal Crossing: WW - I got a four-leaf clover, a few pieces of furniture, a couple of pictures (including K.K. Slider's), and am down to 230,000 Bells of debt.

Trauma Center: UtK - I managed to get up to the Pempti surgery in Sinner #5. The Healing Touch isn't helping me much, either. I'm too busy fixing the problems caused by the tiny things. This strain reminds me a lot of the 6th Dark World dungeon boss in A Link to the Past, only I'm having to protect the room instead of myself.

Nintendogs - After many walks, I got a couple of records, a clock (which doesn't look attractive), a ? block, a shower cap, a few other toys, a very nice Japanese collar, and unlocked the Shiba Inu after visiting a friend. (The friend also unlocked Siberian Huskies because they visited me.)

Other than that, just life.




Flying Omelette
Blue Rogue
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(3/17/06 9:27 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I finished filling in my Monster Book in Azure Dreams GBC. I'm now done with this game.

I actually only had 5 more monsters to go, not 6. I forgot to write down Bahamut in the notebook I was using to keep track. I got lucky and found a Sphinx egg, so I didn't have to Ovaseed that one. I used it on a Vevil instead. The last one I needed was Medusa, but I only had to buy one more Ovaseed to get her. I went down to Floor 35 and almost immediately ran into one.

I must not have saved after all those times I tried that Cognita trick because some of the combinations did end up with the end result being a Medusa. The other end result I kept getting was Succubus, and that's how I got Succubus into my Monster Book. (Those two MUST be Castlevania references. The Succubus even kinda looks like the one from SOTN.)

Story observation - Every monster that's a robot has a description that mentions it was created by "wizards". Those "wizards" must have actually been the Ancients' scientists, a la Crystalis.




Crawl and 1OOO
The Fuzzy Physicist
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(3/18/06 3:04 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I think I'd recommend people who aren't completists to consider staying away from the Kafei / Anju sidequest in Majora's Mask. I have tried it about 5 times and still haven't completed it (on the other hand, I *have* gotten some permanent items from it, including a heart container and my 4th bottle).

And it's the quest in the game that uses time most annoyingly. It takes place over all three days. So, you're looking at a good 20 minute (of real time) committement to attempt it. And what's annoying about it is the last few times I tried it, I made it to the end, only to fail at solving a puzzle (actually, it's more like a "mystery", since the rules aren't clear) I was only given about a minute to work with. I think I have an idea of something else I could try, but, geez, if I'm wrong I'd be out of a lot of time.


Anyway, here's how the sequence of events goes:

Kafei mails a letter to his girlfriend in the morning. That's automatic, so it doesn't have anything to do with you. She won't get it until about 2 PM. The best thing to do then, imo, on the start of the first day is to immedately go to her grandmother in the inn, and skip time in 2 hour intervals until you're at about the time the letter will be delivered.

Then you can meet Anju and set up a meeting later at night.

You can then skip ahead to 6 PM, but then it seems like there's nothing to do (the grandmother won't skip time in the evening) but kill time until midnight.

Then you can mail a letter to Kafei.

Nothing else happens (actually, it's possible to meet Anju AND rescue the old lady from the thief, but as I learned, if you do that, it prevents you from finishing the quest!), so you can use the song of double time to skip ahead to dawn.

Kafei won't get the letter until about 2 PM, so it's back to the grandmother to skip time ahead until then.

After that, you can skip time ahead to the last day.

However, at this point you just have to kill time again! (I think.... I haven't tried skipping this step, but the possibilty that it could be skipped occurred to me) You won't be able to meet the Curiosity Shop owner to find out what happened to Kafei until about 2 PM.

After that, you can meet up with Kafei, and warp time ahead to 6 PM. Then you'll have to wait until 7 PM to go on to the next stage.



So, even with all the time-skipping, there's still a lot of waiting.


I beat the boss of the 3rd dungeon. It was definitely the hardest one so far (since it was the only one I died against, and in fact, I died against it more than once). I sort of hate to complain about this, but I didn't like the control there. (I'll admit part of the problem MIGHT have been with my strategy). I had to get fairly close to the boss to damage it, and after that, I NEVER got away without taking a hit. The boss moves faster than you ... or, even if you can outswim it, it takes a long time for Link to pull himself back up onto the center platform to safety. Every time I tried, the boss would get me. I credit my win to being well prepared.

Also, it seems like when you activate the swimming move, Zora Link takes off in a random direction.

Unlike beating the first two dungeons, beating the 3rd does not unlock an optional racing challenge... as far as I know.


I also found the gold skulltulla house in the Deku Kingdom (I earlier found the skulltulla house near the bay, but couldn't accomplish anything there). I cleared out a lot of rooms, but missed a few. I think I might have needed the seeds (there are many patches of soft soil in the house). Unfortunately, I totally forgot where I bought the seeds when I needed them originally for that part of the game.


Oh, I beat the second shooting game, in the swamp. You have to hit every target, and I came close several times, but couldn't figure out why I wasn't winning. There was one deku off in the distance, so I figured I must have been missing another one like that, but in a different area. That turned out to be correct.

And I bought the biggest bomb bag from a deku in the Goron Kingdom.

What I really wish I knew how to get would be a bigger wallet. On the third day, it's possible to have the curiosity shop owner to sell a mask worth 500 rupees (and I have an idea of two places where it could be useful), but I can't even hold that much money at once, though I have more than that saved in the bank.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/18/06 3:25 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

Quote: I have tried it about 5 times and still haven't completed it (on the other hand, I *have* gotten some permanent items from it, including a heart container and my 4th bottle).


Now that I think about it, you probably NEED to do the quest more than once to get all the items from it. Kafei's letter to his mother can be delivered either by the postman, or by you, but naturally can't be delivered by both at the same time. And you get a different reward depending on who does it.




I forgot to mention something else: It's possible to take Anju's love letter to Kafei and give it to someone in a bathroom to use to wipe their butt. Yes, I am serious. If you do that, you'll get a piece of heart (so it's worth doing at least once), but of course you won't be able to progress further in the sidequest.




CLOUDBOND007
Lunitari Mage
Moderator
(3/18/06 3:49 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

Quote: Miss me?


Hi, welcome back!

Grandia III progress.

I've been playing for 4.5 hours, that's 1.5 hours tonight.

After going through another uneventful area with lots of battles against normal enemies, I reached a crooked casino and a bunch of people who have lost everything to it. I won't go into detail to avoid spoilers, but this being a predictable RPG storyline, you just know things will be alright. I bought a spell that heals the whole party from some guy desperate for money to get his life back on track.

There were some moderately enjoyable story scenes, but no real gameplay during this hour long part of the game, except for being introduced to a card game. It's got simple rules and you can win quite a bit with it. In fact, I think some magazine suggested saving, betting as much as you can on a hand, and retrying until you double your money. I wouldn't do that cause it's kinda cheating, but it's possible.

We're on a boat now, heading to the mainland, I believe. Hey, it's funny, I was kind of tired while playing and I only just realized that we never actually did leave the island until now. I don't think I like the characters as much as the ones from Grandia I and II, but the voice actors are more competent, and that makes the story easier to get into. Grandia Xtreme was absolute crap in the story department, as it's focus was battles, battles, battles.

I'll be getting home from work at 10:15PM tomorrow, and getting back up for work at 8:15AM the next day. I hope I can still squeeze in a few more minutes of Grandia, though.




Flying Omelette
Blue Rogue
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(3/18/06 4:48 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I beat the Game Boy version of R-Type 2 on the Medium difficulty setting. I love the fact that you may never even know this game actually has difficulty settings because you have to hit "Select" on the title screen to bring up the menu to change it. Not only that, but it seems you can only do this once. Even if you reset the game, you can't open the menu again. You have to turn the system off and back on again.

I started playing the Hard mode, but Crawl thinks from playing the DX version that there's no real difference between the difficulty settings. I don't know if I can tell if there are just yet.

It's not as bad as Rescue Rangers 2, but yeah, it's not really good either. I felt like the only reason anything was challenging is because:

1. The ship moves so damn slowly. I had quite a few cases where a bullet was floating at me from the top or bottom, and I had no way to get away from it.

2. The bullets disappear in some areas and you get hit by stuff you can't see (although I remember that problem being worse on the first Game Boy R-Type game).

3. It doesn't seem like the R-9's sprite was scaled down very much for the "small screen" version of this game, making it a rather huge target.

Yeah, I know I'd be better off playing an R-Type game on the Playstation, but I already had my Gamecube set up for playing Gameboy games, and I wondered how it would compare to Operation C. I'd definitely say Operation C was a better game.

While Crawl has a lot of import games, R-Type 2 GB is actually one of the few import games that I own. I didn't even import it myself, I just found it in a used game bin somewhere.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/18/06 7:13 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I had an old post on how R-Type DX sucks, which I'll post here for posterity:

Quote: How does R-Type DX suck? Let me count the ways...

1) It's missing stages 4 and 5 from R-Type, and stage 4 from R-Type II.

2) The stages that remain often bear little resemblence, other than graphically, to the original stages (ie, the maps may be different, or otherwise play differently)

3) They put a continue point smack in the middle of what was supposed to be the hardest part of the game, in stage 7 (opps, stage 5 on DX. From now on, I'll refer to stages by their DX numbering)

4) Even without that continue point, that part would have been a pale shadow of the original's stage, since there are far fewer enemies and bullets at that part than in the real game. This might be the most forgivable flaw, since maybe the Game Boy couldn't handle more.

5) During the stage 4 boss fight in R-Type II, the flicker is so bad that bullets literally disappear from sight. So, chances are good you'll blow up here for no apparent reason. Probably the only reason that spot is beatable is because in R-Type II, if you shoot bullets, they'll be destroyed.

6) I can tell no difference between the difficulty levels in R-Type 1, except that beating it on the easier one gives you the "bad" ending, and sends you to the second loop, while beating it on the higher difficulty gives you the "good" ending and ends your game. The only difference between those two endings is that one is supposed to be good, the other bad (Think the endings of Ghosts N Goblins)

7) The final boss fight of the original arcade R-Type was an awesome skill test. On the Game Boy, you can just stay on the left side of the screen, and nothing will hit you.

8) In the real R-Type, the boss of stage 7 could be short but intense - you can kill it with about 5 charge shots. The corresponding boss on the Game Boy is boring and endless - it seems like it takes several minutes to kill it; meanwhile, I'm in no particular danger.

9) The control in R-Type DX is very sluggish.

10) The control is, in fact, so sluggish, it's almost impossible to switch which side of your ship the pod is on. Unless you have enough speed ups, you can not outmaneuver it to swing around it.

11) It seems you can't blast the face plate off the stage 1 boss in R-Type II (a minor complaint compared to these others).

12) As I recall, R-Type 1 only has 3 themes - the stage 1 theme, the stage 2 theme, and the boss theme. Later stages reuse the first two stage's songs, even though the arcade game gave each stage a different song.

13) I can't think of a single genuinely exciting part in R-Type DX.

14) The De Souza editor was stupid to begin with, and it's even stupider now that it's supposed to be some sort of "reward" for beating the two games back to back.


The good things about R-Type DX:

1) It looks pretty good.

2) They managed to get some other details of R-Types right - for instance, the color version of R-Type II added a title screen based on the actual arcade game, and had an opening from the arcade (the opening of the b&w R-Type II is based on the opening from Super R-Type)

4) They added a few things graphically. The final stage of arcade R-Type had a solid black background; in DX, they added some details. They also added some paralax to the final stage of R-Type II.

4) So, even though it doesn't play very well, it's a decent R-Type surrogate on the road, if you just want to play something that looks like R-Type. I'm such an R-Type fan that for this reason, I don't regret buying the game, despite it's many, many problems.





I mentioned that R-Type 1 only had a few songs from the original; the same seems to be true for R-Type 2.

The stage 2 song from R-Type 2 is probably my favorite song in the game, but I didn't need to hear it every other stage!



The funny thing is, R-Type DX got almost unanimously higher scores than R-Types!! Man, what the fuck is wrong with some people??




Flying Omelette
Blue Rogue
Administrator
(3/18/06 7:34 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I beat the Hard mode. Crawl's right. I didn't notice any differences.

Also, I forgot to mention before...I thought maybe the Level 3 boss was good, until I realized there was a safe spot. And this is one case where people absolutely cannot use the "don't use the safe spot if you want it to be harder!" defense because the boss is impossible to beat if you don't use it. You're not fast enough to get around it when it starts moving all over the screen.

Not as bad as Rescue Rangers 2, but still pretty bad. The best thing about it is the art style, which looks neat on the Gameboy. And it even has some parallax, while not really impressive, is also somewhat neat to see on a Gameboy.

R-Type 2 is definitely not as good for an R-Type experience on the Gameboy as Operation C is as good for a Contra experience on the Gameboy.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/19/06 12:24 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

Hmmm... I wonder which is worse, the Game Boy R-Type games, or Super R-Type?

The GBA port of R-Type III is supposed to be pretty bad, but I haven't played it personally. Since I'm not that big a fan of R-Type III (though I probably like it more than any other SNES space shooter I've played), it couldn't be as big a desecration, anyway.




Crawl and 1OOO
The Fuzzy Physicist
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(3/19/06 12:24 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I beat the Goron races in Majora's Mask. In fact, I did it on my first recent try. I have no idea why it seemed so hard earlier, and I imagine a lot of people could wonder why I thought that, too.

It almost seems like the race has a bit of "AI", though, and that if you don't do as well, the computer might slow down to let you catch up. I missed some of the ramps, and that didn't hurt me. On the other hand, maybe hitting the ramps actually slows you down, and that was my problem before? Either way, I think there was one goron in front of me near the end, but I rammed him out of my way.

That got me the gold dust. Let's hope I can use it; it's supposed to let me permanetly increase the strength of my sword.


I'm missing one of the frogs for Don Gero. One is there automatically when it's spring. One is at the Laundry Pool in Clock town. One is on a log in the swamp. One is a miniboss in the third dungeon. So, did I forget where the other one is, or have I not been able to reach it yet? I don't know.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/19/06 12:35 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

FO has pointed out that her copy of R-Type II for Gameboy is an import. According to Gamefaqs (not that I expect them to be 100% accurate about this, but still) it was only released in Japan.

However, as far as I could tell by watching FO play, it's identical to the B&W R-Type II that was packaged with R-Type DX.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/19/06 12:55 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

Quote: The funny thing is, R-Type DX got almost unanimously higher scores than R-Types!! Man, what the fuck is wrong with some people??


To answer this, I looked through some R-Type DX reviews. They tend to have some factual errors (one review said that R-Type II wasn't missing any stages from the arcade version; it is). Generally, they suggest to me that a) they probably never played or finished the originals or at least b) they weren't paying very close attention.

From Gamespot's review:


Quote: R-Type is no stranger to Nintendo's handheld - the original arcade conversion and a specially crafted follow-up were released for the monochrome platform.


I have no idea what he means by "specially crafted", but I think he's implying that while R-Type was designed for the arcade and ported to the Game Boy, R-Type 2 was expressly created for the Game Boy. Of course, that's false; R-Type 2 also originated in the arcade. Anyone who has played R-Types would know that..

Quote: R-Type DX contains both of these games in their original black and white glory and separate colorized versions. The "DX" in the game's title refers to the new DX mode, where both games are combined into one challenge, and the graphics are further enhanced. If that's not enough, there's a new level to work your way through.


I have no idea what he means by "new level", either. There are no new levels in the colorized versions (nor even restored levels that were cut from the original GB ports). There is a DX mode, but all that does is concatenate 1 and 2 into one long game, without adding anything. Maybe he's talking about the "Desouza Editor", which isn't much of anything (and was on the GB game, with a code, too)


Quote: Oh, and before we forget, there's the music. Shoot-'em-up music is typically never that remarkable, but there's something memorable about R-Type's tunes. Not so much a soundtrack as an anthem to great gaming, the tracks have been reproduced here perfectly. The boss theme in particular is still one of the best tunes in gaming - foreboding and catchy at the same time.


How can the tracks be "reproduced perfectly" when there are only about 6 out of 16 original songs?




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/19/06 1:56 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I got out my copy of R-Type DX, played around with it a bit, and fully played through its B&W R-Type II.

First, there is a reason to play the B&W versions, since the color versions are so dark that they're hard to see, even on a GBA SP.

Second, it seems that the parallax in stage "4" of R-Type II was removed for the color version.



As for the B&W version, it's looks to be identical to the original stand alone version, but I noticed a couple of subtle differences in the end.

I believe the stand alone says that things turned into "Death Stars", while the DX version says "Dead Stars" (which was probably what was original meant).

The credits screen still shows that only three people worked on the game.

However, the stand alone version has the names placed closer together, so it has room at the bottom for a couple more messages: "Made In Wales". And, inexplicably, "Run Silent Run Deep". (I thought I would have remembered that if the other version had it...)



I noticed the R-9 on the B&W version is transparent (background textures appear through it)

Other random note: FO's copy says R-Type II on the cover in ideograms in two different ways.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(3/19/06 1:59 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

All R-Type games are inferior to F-Type!




CLOUDBOND007
Lunitari Mage
Moderator
(3/19/06 2:11 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I got in maybe 25 minutes of Grandia III tonight. Basically you meet a new character, but he doesn't join the party right now.

We're stopping at another island between the starting one and the mainland destination. Yuki hopes to meet a hero of his on this island. It's not quite what they were expecting... a dungeon area, some kind of cave with flowers that explode a few seconds after you hit them with your sword. I was gonna make a joke about Zelda's bomb flowers, but couldn't make it work.

At my current level of tiredness, and considering that I have to get up at 8:15, the cave seemed too large to explore right now.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(3/19/06 2:29 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

Grandia 3 seems pretty wierd.
The heroe's MOM is a young chick(?!?!), AND she's an actual party member. WHO THE HELL brings thier parents with them to save the world?


O_o




CLOUDBOND007
Lunitari Mage
Moderator
(3/19/06 2:44 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I'm not sure what her age is supposed to be, but she looks pretty young, and I think it was EGM who first mentioned that she appears initially to be his sister.

But yeah, 5 hours in and Miranda is still in the party. I'd actually be kinda disappointed if she doesn't hang around for long, as her being there makes for some amusing story scenes. She fights with daggers and is pretty useful in combat.

It's also Miranda that teaches Yuki the art of killing the enemy during the intro. Or at least how to severely injure them. POOR SOLIDER A, I WILL REVIVE YOU SOMEDAY!

She also notices that Yuki is attracted to Alfina and is amused by it... and seems to be encouraging them to become close.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(3/19/06 2:48 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

It still strikes me as totally bizzarre that a guy is saving the world...with his MOTHER.
....
Most teenage rpg superheroes have unassuming weak and useless parents who quietly sit at home....




CLOUDBOND007
Lunitari Mage
Moderator
(3/19/06 2:54 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

Well, they aren't really saving the world yet, just helping Alfina get to the mainland.

Here's a picture I scanned.

http://home.comcast.net/~cb007r/images/grandia3.jpg

Yuki is in the middle. Miranda is upper right. Alfina bottom right. Gambling ship captain is the big guy with the horns. Little guy on the left with the tail rides a dragon but doesn't join right now.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(3/19/06 3:06 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

Smart of you to have that "yet" on there. ;)




Bomberguy221
Hit and away is my style!
(3/19/06 3:44 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

Nintendogs - I bought a new puppy!

Ajax, my new orange shiba inu, is a troublesome male. He's wearing the Japanese Print Collar I found on a walk (which looks really good on him). Yuki unfortunately doesn't get along with him. I wanted to get a "bad dog" for a challenge, though. Besides, now the dog lifts his leg instead of squatting to claim territory (and makes a bigger blue spot on the map).

As far as learning tricks, he does it rather fast in contrast to Yuki. She had to listen to the "sit down" command three or four times, while Ajax only had to hear it twice.

Super Mario 64 DS - I forgot to mention this in my last post, but I played a single-card version of this. I was a red Yoshi.

The controls are really interesting. I'm not much for the single-card game (collecting stars in 4 maps), but it was a nice break and my first downloaded game. I have to say, this is one of my favorite features of the DS. The DS in general has taken everything I hated about handheld play with my Game Boy and improved it to a point that has made me prefer it.

Animal Crossing: WW - I got some letters with presents for my mailing spree yesterday. One present contained the green wall I needed. I also dug up my red turnip for the trading game.

EDIT: Forgot to mention Animal Crossing.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(3/19/06 3:56 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

*Hits your Nintendog with a bus*
........
<_<




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/19/06 4:00 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I got my sword fully powered up, and it stays that way even after resetting time.

I went to a house in Ikana, and fought four ghost sisters. With a shield and my powered up sword, they were easy. That got me a piece of heart.

I beat the giant skeleton near Ikana. The first couple of times, I didn't know what was going on, but then I figured what I must have needed to do, and beat him easily. That got me the ghost mask, which let me talk to the skeletons around the area at night.

And that let me enter an area under the graveyard. After a sort of long-winded task of leading the gravedigger to various sites (I ended up going into the moon crashing countdown), a giant poe ghost boss is summoned. That was pretty easy, too, and earned me the 6th and final bottle.


I learned that even if you mail Anju's letter to Kafei, if you don't talk to him on the 2nd day, he won't acknowledge you on the night of the 3rd.


It occured to me that rescuing the eggs might work towards another quest. What I did was, rescue them and put them in the aquarium. But one of the Zoras wants you to give them to him. Maybe on another cycle I'll do that and see if the result is different.




I think I'll need a better wallet to make much progress (there are two other quests I think that could affect), but I have no idea what side quest would give me one.




Flying Omelette
Blue Rogue
Administrator
(3/19/06 7:23 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

Quote: FO has pointed out that her copy of R-Type II for Gameboy is an import. According to Gamefaqs (not that I expect them to be 100% accurate about this, but still) it was only released in Japan.


I'm pretty sure that's true. I don't remember hearing anything about it being released in America except when R-Type DX came out.

Gee, I need to find something to play next.




Flying Omelette
Blue Rogue
Administrator
(3/19/06 9:20 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

Going back to Azure Dreams GBC for a moment...

I was surprised by how well the game stood up on a replay. After I finished it the first time, I wasn't sure it was something I'd ever want to play again. But I actually did enjoy it quite a bit on this last run.

I just took a look over my old review. Oh man...I'll need to update that. I'll probably rewrite the whole thing. Not only because it's still in my pointlessly-rambling old category format, but I think I now have a much clearer idea of what works in the game and what doesn't. (I do still agree with my complaint that the game only lets you keep 20 monsters out of 116 at a time, but I think the addition of the basement makes up a bit for the lack of town-building.)




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/19/06 12:17 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I'm stumped on how to get all the skulltulas in the Deku kingdom. I got 27, clearing out all but the main room. My guess is that there are 30 altogether. I think it's likely that the remaining 3 are related to the 3 soft soil spots on the wall in the main room.

The problem is that you can't plant seeds except on the ground. Do I need an item (like a seed shooter), or something else? I've tried several things. I even shot the "eyes" on the statue in the middle of the room, but that only got me rupees.




Bomberguy221
Hit and away is my style!
(3/19/06 1:13 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

Quote: The problem is that you can't plant seeds except on the ground. Do I need an item (like a seed shooter), or something else? I've tried several things. I even shot the "eyes" on the statue in the middle of the room, but that only got me rupees.


You don't use seeds. You use the same thing you used in Ocarina of Time to get them out. (Not sure if that's the type of hint you need, but ask for clarification if you're still unsure.)




Flying Omelette
Blue Rogue
Administrator
(3/19/06 2:32 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

??? I don't remember there being any soil patches on the sides of walls in Ocarina of Time. I just looked at what Crawl was talking about and that doesn't look like anything I've seen in that game at all.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/19/06 3:22 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

Actually, I don't want a hint at all.

I don't think I'll be able to figure that out now. Maybe I'll try another side quest later.




Flying Omelette
Blue Rogue
Administrator
(3/19/06 4:41 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

Actually, now that I think about it, if you have to do what I think you have to do, it really doesn't matter if the soil patches are on the walls or not.

Anyway, in my continuing effort to play games that no one else has played and Playstation games that begin with the letter "K", I've started Kingsley's Adventure.

It's a rather kiddish 3D platformer made by Psygnosis (of Lemmings fame). Kingsley is a fox who wants to be a knight, so you have to go on all these "missions" for different animal people for training. I completed the first mission, which involved beating a Walrus boss to get back a stolen ship. I'm hoping that boss was meant to be a training exercise because there were life refills all over his room.

The gameplay sort of reminds me of Mystical Ninja Starring Goemon in that you have open "hub" worlds and towns that you can freely explore, but once you enter an action stage, it's mostly straight-forward. The first area had a lot of segments where I had to outrun rolling boulders and barrels.

My biggest complaint with the game so far is the camera. It swivels around wildly just from trying to walk, run, or turn around. I haven't seen it do anything as bad as get stuck in a wall or leave you unable to see Kingsley, but I really get annoyed with these 3D platformers that don't let you center it behind the character and then have it stay there. The camera makes jumping difficult because it's hard to jump in a straight line. It also makes combat awkward, which is done with a sword for attacking and a shield for blocking. There's no targeting system, so you just have to rush in and attack but it's almost impossible to dodge. I did recently discover a backflip, so maybe that could be of help. Either that, or I'll need to become more efficient with the shield.

The music is not particularly memorable, but it's okay. It reminds me of a Tim Follin soundtrack, like Plok or Equinox. Characters "mumble-talk" their dialogue like those in Banjo-Kazooie, but you can skip it by pressing a button to display all the text in the dialogue box at once.

A long time ago I received an email from someone who had a question about this game. He said he couldn't find anything about it anywhere else, and because I had it on my game collection list, he thought I might have played it. Unfortunately, I hadn't, so I couldn't answer his question and now I don't remember what it was.




Flying Omelette
Blue Rogue
Administrator
(3/19/06 6:25 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I beat the second level (a dragon's cave) and the boss after a few tries. Geez, that was a fucking long level. And even after the boss, it's not over yet! I have to find some switches and flip them so the food the boss stole will be returned to the town on a conveyor belt.

Anyway, the boss was a dragon that seemed really hard at first. He also has life refills in his room, but one is up on a table that's hard to get to, and the others are in treasure chests that are hard to open without getting hit by his fireballs. I decided I'd have to forego relying on the life refills and try to beat him without them. One problem I had is that every time I attacked him, he'd attack me at the same time, and he took off WAY more of my life meter than I took off his. But I found a simple trick that allowed me to hit him without getting hit myself.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/19/06 6:51 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I did the 15 fairy mission in the first temple. It was sort of pointless, because all I got was the spinning sword move. And, uh, I'm pretty sure I already had that.

However, I did find that one of the minibosses in there was a frog, so that was the one I forgot about.

So, I polished off that mission. It turns out you have to go to each of the first three dungeons to finish it.


It's funny how in the first Legend of Zelda, after you got an item from a dungeon (like the raft or ladder), you'd be able to go to the overworld and use it to grab a heart container that was more or less in plain sight.


Now you have to do these incredibly elaborate things, and you only get a quarter of a heart container.




Emi SweetHome
Feminine Key Master
in Disguise
(3/19/06 7:16 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

Quote: It's a rather kiddish 3D platformer made by Psygnosis (of Lemmings fame).

Just so you don't get turned off to Lemmings by what sounds like a bad starting experience, Psygnosis didn't actually make Lemmings. DMA did. Psygnosis published it, and I think they have joint ownership with DMA of Lemmings (I think "Psygnosis" appears somewhere in the SNES/Genesis Lemmings which were published by Sunsoft)




Flying Omelette
Blue Rogue
Administrator
(3/19/06 8:51 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I'm not sure I can call it a "bad starting experience" just yet. It's about average for a 3D platformer, but it might be more enjoyable than say, Blinx or Conker, and it's not a collect-a-thon like DK64. The camera is annoying, but I might be getting slightly more used to it. Sometimes I find it easier to make jumps with the control cross than the analog stick because Kingsley seems to always run and take a few extra steps upon landing from a jump if you use the control stick. The buttons make his movements a bit more precise.

One thing I really like about the game are the town graphics. The dungeons/levels are a bit more mundane, but the towns have so many unique objects and details that it somehow evokes a sense of atmosphere more common to sprite-based games than 3D platformers. It's like what Alundra 2 might have looked like if that game's graphics had been better.

There's one thing that kind of bothers me, though...Kingsley seems like he's blatantly racist. There are swordfish enemies in the first area. Later, in a town, he meets a swordfish and immediately starts attacking him. The swordfish tells him he's not his enemy and asks Kingsley to stop attacking him. Kingsley's reply was something like, "Yes you are! You're a nasty swordfish! I've dealt with your kind!". And the swordfish says, "Well, I'm a swordfish, but I'm not nasty."

Then later, after Kingsley defeats the dragon, the dragon complains that he's been mortally wounded. Kingsley says that's what you get for stealing the villagers' food. The dragon responds that it was a heavy price to pay just for taking some food. And Kingsley's response is, "I'm a knight. I'm supposed to kill dragons." WTF??

Oh, and the villain's name is Bad Custard. Crawl says it's just a coincidence, but I'm not entirely convinced they didn't get that from "Fat Bastard".




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/19/06 10:43 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

The tower with the falling rocks has me stumped, too. I had the dumb idea of trying to keep the switches depressed with the powder keg, but it didn't work.


I did find that it's possible to open more than one grave in the graveyard. But I'm not sure how to choose which one is opened, and it also might only be possible to open one at a time.

But in anycase, I opened one that led to a giant Iron Knuckle, and I beat that and got a piece of heart.

I imagine that opening the other graves (if possible) would be the best way to progress in this game, though I might not play it again for a while.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(3/20/06 12:03 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

In a very random mood, I replayed ZHANG LIAO'S story in DW5.

o_O




Bomberguy221
Hit and away is my style!
(3/20/06 2:08 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

Quote: Actually, I don't want a hint at all.

Ick. Sorry. :(

I hope I didn't give it away.




CLOUDBOND007
Lunitari Mage
Moderator
(3/20/06 3:03 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I played about 90 minutes of Grandia III tonight.

I made it through that cave, which turned out to be an extremely boring place. There was barely any use at all of the exploding plants. This Grandia seems to have lengthier battles than previous titles. I don't think the battle system is any slower, probably just more enemies with more HP than before. Takes a little patience to get through an area if you're like me and want to defeat all the enemies.

After that, I ended up climbing some mountain. This area was a little more varied, with some cliffs that would collapse and send you down to another area. I think I missed at least one treasure chest, but it didn't take long to reach the mountain top. There was a boss battle up there, and those are really the best fun the game has to offer in terms of actual gameplay.

This guy was a little on the generic side. I think he was bull-like and he had a damaging ground attack that would hurt the entire party. He was accompanied by 6 or 7 bad guys of varying strength, but Yuki's whirlwind attack is so strong now that it's leveled up, they weren't around for very long. And in this series, a boss with no extra parts or assistance from allies usually can't stand up to your cancel attacks taking away his turns. We got some piece of fruit afterwards that relates to meeting Yuki's hero the famous pilot.

Something interesting happened after the battle, but I'd prefer not to spoil much of it. Met an interesting character who seems to be from another world. She was in the picture I scanned, so I guess it's another party member for later.

After these events, there was another battle. I guess you could call it a boss, but it was more like a regular monster with a lot of HP and a lot of friends. His best attack was a lightning one with a really flashy setup.

After beating that, we got back on the boat and reached the mainland city of Mendi, where I have saved.




Rushifell
Pirate
(3/20/06 10:01 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

Finished Belmont's Revenge. I'm going to start God of War next. Might go right to the hard mode unless I need the easier ones to get used to the controls or somthing..




R U $ h 1 F 3 ||
Flying Omelette
Blue Rogue
Administrator
(3/20/06 12:20 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

Unfortunately, one adverse effect on me that a bad camera can sometimes have is to make me feel tired...and I think that may have been what happened to me last night. After awhile, I took a break, but wanted to play more of the game. I tried, but immediately started feeling like something was trying to pull my eyelids shut.

I might need to find something else to do in-between playing sessions of that game.




Bomberguy221
Hit and away is my style!
(3/20/06 2:30 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

Riviera: The Promised Land - I finally started this after getting it for... Yeesh, Christmas.

It's got an interesting control scheme. Rather than walking around, it's like one of those "room exploring" games such as Might and Magic. You have to have "points" to look around these rooms, and you earn the points by fighting enemies in particular rooms.

So far, it's not bad. I was just expecting a little more than pretty anime graphics and storyline. Eh.

Nintendogs - Yuki found the Lucky Collar. I'll be wearing it on walks from here on out. Yuki also won in the Master Class Agility Trial, winning $600 and earning me enough trainer points to unlock a new interior design.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/20/06 5:13 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

Quote:
--------------------
Actually, I don't want a hint at all.
--------------------

Ick. Sorry. :(

I hope I didn't give it away.




Sorry, I said something like, "I wonder if I have to ... ?", but the question was rhetorical.


I still don't really have a clue what to do there (I never put much time into Ocarina of Time, btw), so I don't think it was given away.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(3/20/06 6:21 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

Quote: So far, it's not bad. I was just expecting a little more than pretty anime graphics and storyline. Eh.


....What more could you want other than Fia?




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/20/06 8:39 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

The game might be becoming a little more puzzling lately. I have been making progress, though.

I figured out what makes the different graves open up (it was one of the first things a person would guess) and earned the song of storms. Shortly after that, I was able to earn the Gibdo (mummy) mask.

I believe that next I have to go through the well, but I know I'll need to prepare a bit for that. I might even need to take notes...




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(3/20/06 10:57 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

My Red Scorpion doesn't work! :-[

It started locking up and stuttering after that scene where the Russians ambush the trio and hold the black guy hostage.

I looked at the disc, and it's covered in these weird circles. It looks like the disc has drops of water all over it, except it's a permanent part of the disc.

That fat bald guy seemed a little too excited when he was telling Lundgren to take off his clothes to go swimming.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(3/20/06 11:36 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

NNNNNNNNNNNNNNNNNNNNNNNNNNNN
oooooooooooooooooooooooooooooooooo


deprived of RED SCOPRION?!?!?




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(3/20/06 11:42 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

It's $9 on Amazon, so I can lob it in with some Japanese reference material to get free shipping. If I ever found it new at Hasting's, it'd probably be $10 plus tax.

By the way, did you know the guy who directed Showdown in Little Tokyo also directed Commando?




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(3/20/06 11:43 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I DID NOT!!!!!!!!!!!!!!!11



Note to self.
See "Showdown in Little Tokyo". Even though it can't be half as cool as "COMMANDO".




CLOUDBOND007
Lunitari Mage
Moderator
(3/21/06 5:33 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I didn't have time to play Grandia today and that bugs me.

Elder Scrolls IV: Oblivion is out and I need it. But I gotta pace myself. There's still Grandia and Sonic and things to be sold before I can become obsessed with the next great thing in nonlinear role playing.




Flying Omelette
Blue Rogue
Administrator
(3/21/06 11:03 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I didn't play anything last night. I was so tired that after dinner I came home, worked on renaming some Final Fantasy 4 music files, then went straight to bed. Now I'm not even sure if it is Kingsley's camera that was making me tired or if it's something else. (I'm usually tired on Monday nights though...don't know why I would've felt so tired Sunday night.)




Facilitypro
Slow Daddy
(3/21/06 5:59 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I haven't mentioned it, but I've been playing God of War again. I played through Hard in about 3 or 4 days. I remembered it enough that there were no real sticky spots except for the final boss sequence. Even though that was the spot where I died the most, it only took me 30-40 minutes to go through the sequence (compated to like an hour and a half the first time I played through).

I think some of the puzzle sequences I liked the first time through seemed a little slow this time, because I didn't have to think about them. Thus, it was just a matter of going through the motions.

I started God Mode (Hery Hard), but it's to the point now where I almost don't notice it being any harder than Hard. The final boss will probably be hard, but even on Spartan mode, it seemes like one solid hit from him put me on the brink.

I gave The Challenge of the Gods another go last night. It's a mode where you go through a series of challenges, like killing all enemies in a certain time limit, breaking all the objects, etc. I got up to stage 8 and gave up. It was a real bitch. The goal was to kill all the enenies, and you fight 4 gorgons and about 8 soldiers at the same time. The enemies respwn, however, so you have to kill hundreds of them in all. It's tough because the freaking gorgons constantly use their gaze, so you're always evading.

After about 5 minutes, the solders stop respawining, but it seems the gorgons then get more aggressive. I got to that point a few times, but after about an hour I gave up.




Flying Omelette
Blue Rogue
Administrator
(3/21/06 8:31 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I'm at the boss of the fourth dungeon of Kingsley's Adventure. It's a huge bat that I've lost to about 20 times and I have no idea how to beat him. I can hit him once at the start of the fight, but then he begins flying around, and I don't even know how to make him vulnerable after that.

This area is a bunch of catacombs beneath an abbey. I take back what I said about being "kiddish". It's like this area is trying to give Eternal Darkness a run for its money in how creepy it is. They certainly don't bury their dead too well in this game's world.

Edit - Oh, and I forgot to mention...This boss's name is Clarence Darklord Junior.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/21/06 9:19 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

Yeah, for gameplay I don't know what Kingsley is like, but I looked through the manual, and line in it is something like, "Bad Custard's bad cooking made the King sit on his throne all day."

The "kiddy-ness" of the game seems to be used for ironic contrast or for an opportunity for satire... maybe.




Flying Omelette
Blue Rogue
Administrator
(3/21/06 10:09 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

It's weird the way the game is written. It's like it's for kids, but there's stuff that only adults would get. Like a kid may not think much of the castle library just being a small room with books thrown all over the floor, but an adult might find that idea amusing. Likewise, there's town full of people who are really drunk and they try to explain it by saying the root-beer has been poisoned, but an adult would know better. Especially since you cure one guy by giving him coffee (the icon for the coffee cup looks remarkably similar to that animated gif James used to have on his board years ago.)

There's even a joke about how forgetful fish are supposed to be...yes, years before Finding Nemo did it.

I beat that boss. It turned out he's one of those types of bosses where if you don't know what to do, he's impossible to beat. But once you know the trick, he's easy. Once I figured it out, I beat him on that attempt. He takes massive damage from your sword, so the trick was just getting him vulnerable.

I'm at the fourth dungeon now...Great jiggamaronies, this place is a nightmare! There are a lot of jumps that are incredibly difficult to make and a lot of timed situations. Press a button and then you have to go make these precarious jumps across teeny tiny platforms in the middle of lava pits to get to a door before it closes. And if you lose all your lives in the dungeon, you have to start the whole damn thing all over again!!! This could take some time to conquer...I've gotten to one part where I think the object is to get a bunch of timed switches depressed, then run to a door before the switches' timers run out. But it's nearly impossible because you have to jump so precisely across the switches and some other platforms in a lava bed. I haven't seen level design of that sort and difficulty since Alundra 2.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/21/06 11:30 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I didn't play a lot of Majora's Mask (in fact, I probably played less than one game-day's worth), but I nevertheless got a little accomplished.

I got the first few things I needed for the mummies in the well, so I returned there. I decided to make a make-shift map of the area, and take notes on what is needed, and where, so if I can't get in done in one cycle, I'll have a better chance next time.

Basically, you need to give items to the mummies. The mummies give you clues, but many are straight forward. Things like, "you plant it in soft ground and water it." Duh, a magic bean. Or even "H 2 O". One thing has me sort of stumped, though. It's probably something I've never put in a bottle before.

One room had some things in it, and it occured to me the mummies might want them. So I tried putting them in a bottle. When I did, I got a message that immediately told me, in no uncertain terms, what I needed to do to finish the gold skulltula house in the Deku Kingdom.

So, I went back there and finished that off.

Note: If you go to the back room, there's a hall high off the back wall. It actually is possible to jump to it from the nearby ledge (without creating the plant platform). I've done it several times before. But success with that seems random, and I couldn't do it tonight. So, I had to leave, get a magic bean, and return.


That got me the gossip stone mask. I have a feeling I was supposed to get it much earlier, since after all it was from an area near the first palace, and I imagine there were clues that I've missed to many of the things I've already done.

I saved after that, though, and might not play more tonight.




Flying Omelette
Blue Rogue
Administrator
(3/22/06 6:48 am)
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Re: Game Progress Topic: Fresh Baked Cookies edition

Quote: I haven't seen level design of that sort and difficulty since Alundra 2.


One problem with Kingsley is that its control is nowhere near as good as Alundra 2's. Kingsley takes several steps forward after he lands from a long jump, the squirrely camera makes lining up jumps somewhat difficult, and it's more difficult to control the distance of his jumps. In Alundra 2, Flint's could be moved any which once he was airborne, but Kingsley's pretty much locked into place once he jumps. So you can't really correct yourself if you're a little off.

Also, (and this may have been the first game that did this, even before Conker) Kingsley has a habit of looking at things as he walks by them. He'll turn his head and look at enemies, items, switches, treasure chests, and other "important" things. If his head is turned when you make a jump, he seems to have a tendency to leap slightly in that direction, even if you're trying to get him to go in another. I've missed a lot of jumps because I wanted Kingsley to go straight, but he veered to the left or right, in the direction his head was facing.

Some of the game's music is stored on the CD in .RAW format. Winamp can read and play back those files. The title theme, all the boss themes, and the ending are in that format. (Apparently, Snuff the Dragon's original name was Smeg because that's what his boss theme is called.) I ripped them all to .wav format and I'll convert them to mp3s later. The disk also contains some stuff in .STR format, which Winamp can't read, but I'll see if the Goldfinger can do anything with it (it should be able to), but I'll wait to mess around with that until after I've finished the game. I wouldn't want to accidentally view the ending FMV. My favorite music in the game so far was the abbey/catacombs theme, but it seems you can't go back into that area once you complete it (actually, all dungeons are like that, but I'm surprised you can't at least enter the abbey.) If that music isn't streamed, I'd have to restart the game to make a recording of it.




Gengarian Junus
Pirate
(3/22/06 12:13 pm)
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Re: Game Progress Topic: Fresh Baked Cookies edition

I've been playing Equinox because something about it vaguely reminds me of Paladin's Quest, though I can't quite explain why. I've made it as far as the fourth dungeon. The first three were really easy...except the bosses. This game has some of the toughest bosses I've seen in awhile. Either that or I was just getting too used to playing menu-driven rpgs. One thing that I think is making the current dungeon more difficult than the others is the way the water is constantly rippling up the front of the screen. Too bad I'm not playing this on an emulator so I could turn that background layer off.