Stripe covered progress topic 6,290
TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(2/2/06 4:36 pm)
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Stripe covered progress topic 6,290...

Just clobbered the new miniboss for the third time in DMC3SE as Vergil.
He gained a new attack, but lost his most annoying attack from the second fight. Hmmm.


Edit:

Just wanted to mention this....Dullahans are little punks in SE now. They don't just sit around doing nothing anymore. They can attack now. HOW DARE THEY NOT JUST SIT THERE AND DIE!!!!!!1




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(2/2/06 6:20 pm)
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Re: Stripe covered progress topic 6,290...

Beat Vante on normal. Meaning I beat phony Vergil with Vergil on normal. O_o
I actually fought rather....aggressivly. And won.


Coatless Vergil is kind of....odd looking.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(2/2/06 7:37 pm)
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Re: Stripe covered progress topic 6,290...

Just SLAUGHTERED Agni and Rudra with Dante on Hard...aka old normal. I normally have a tough time against these two, but today I easily crushed them....
O_o




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(2/2/06 9:38 pm)
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Re: Stripe covered progress topic 6,290...

Just beat the crap oughta the green whore with Dante.
Now.....tiem ta rawk!!!!!!!!!1

-_- \m/



....Killer electric guitar.......
V_V'




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(2/2/06 10:54 pm)
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Re: Stripe covered progress topic 6,290...

Beat Beowulf and Geryon with Dante. Beowulf was easy, but Geryon.....welll.....I guess Vergil was made for killing horses, because I must have had to do this fight at least 3 times just now with Dante.

%&#%#%&$

>_>




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(2/2/06 11:53 pm)
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Re: Stripe covered progress topic 6,290...

Let's rename this "Tweet's DMC3 Progress Topic".




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(2/2/06 11:57 pm)
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Re: Stripe covered progress topic 6,290...

Not my fault nobody else is playing anything right now, wench.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(2/2/06 11:59 pm)
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Re: Stripe covered progress topic 6,290...

My games are all 80 miles north of me.

I should start bringing my DS and GBA down here.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(2/3/06 12:00 am)
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Re: Stripe covered progress topic 6,290...

That'd be a smawrt idey! Hyuk.
.............
O_o




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/3/06 2:32 am)
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Re: Stripe covered progress topic 6,290...

I mentioned that I glanced through the Actraiser manual and noticed a miniwalk through at the back, but I didn't get around to reading that walkthrough until tonight.

Holy crap, it basically spoils the entire simulation mode of the game.

It tells you everything that will happen, in terms of story/scenario: Things like, fighting breaking out in Bloodpool, plague in Kasandora, etc. And it tells you what to do about those things: That the herb for the plague is in Mahana (sp?). The game actually has a little bit of nonlinearity. They recommend you do the wind/volcano area before doing the swamp/island area, but when I played, I did act 1 of the swamp area first. That lets you build more of Kasandora first.


The manual also tells you where most of the hidden 1-ups are, including some that are so cheaply hidden you might never find them otherwise (like hitting your shrine in one area with lighting). Sheesh, why even bother hiding them then?

And if you don't read the manual, you aren't told where to use the compass, or what effect it could have. Well, you can use it in one of two places. One place will give you an extra life; another, an additional superbomb. You can't get both. The manual tells you all of this, and tells you in detail how to get either one.


The manual also gives hints on things you don't even need, like, "Destroy this monster generator before this one."

There's no warning that reading that section will spoil the game, either. (Unlike, say, the hint book that came with A Link to the Past) It makes a rather simple game even more simple.




Iron Ball of Destruction
Pirate
(2/3/06 5:00 am)
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Re: Stripe covered progress topic 6,290...

Many manuals, especially for older games, will do that to ya. Dragon Warrior III for the NES had a mini-walkthrough for at least 80% of the game and the US Final Fantasy II manual guided you to the underworld at least.

As far as game progress is concerned, right now I'm playing, for the first time ever, Zelda 64. I admit I'm liking it much more than I thought I would, currently rescuing Saria soon after Link first grows up.




Flying Omelette
Blue Rogue
Administrator
(2/3/06 6:40 am)
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Re: Stripe covered progress topic 6,290...

I'm glad I didn't read the ActRaiser manual before I played the game.

Quote: And if you don't read the manual, you aren't told where to use the compass, or what effect it could have.


If you try to use in the wrong town, the Angel will tell you to use it someplace where people fish on the open sea. That made me think to use it in Marahna because it's an island. I didn't find out until later that it could also be used in Fillmore to get a 1-Up instead, but those people do tell you at one point that they've started deep-sea fishing.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(2/3/06 9:43 am)
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Re: Stripe covered progress topic 6,290...

LostLevels.org said Earthbound Zero's planned manual included a strategy guide for about the first half of the game.




Facilitypro
Slow Daddy
(2/3/06 10:54 am)
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Re: Stripe covered progress topic 6,290...

Only had time to beat one stage of DMC 3 last night, which was stage 12. I fought Jester again in that stage. I beat him on my first try, but I only had a sliver of life left, so the first time Geryon touched me I died. I continued and beat him pretty handily.

In stage 11, Beowulf killed me twice. I don't know why I have so much trouble with him. I like using Royal Guard for that fight, and I think I finally have the timing down to block his combos. His big attacks, however (volcano, his light/wing attack), still nail me. I did manage to hit him with a pretty sweet Royal Guard release, thoguh, which took off over a quarter of his health.




Brigade Delbrack
Electric Boogaloo
(2/3/06 12:05 pm)
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Re: Stripe covered progress topic 6,290...

Quote: LostLevels.org said Earthbound Zero's planned manual included a strategy guide for about the first half of the game.


And Earthbound for SNES came with a Strategy Guide. It doesn't even have a normal manual, it's an actual full-sized Nintendo Player's Guide (which is why EB came in such a huge box.)




TaroSH
I Ain't Afraid of No Ghost
(2/4/06 3:18 pm)
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Re: Stripe covered progress topic 6,290...

I "beat" DoS last night, then decided to work on getting the real ending, so I went after Paranoia.

Against both Bat Company and Paranoia, I had this frustrating problem were for God knows what reason, the magic seal wouldn't work. I'd draw it on the screen and... nothing would happen. The first time I got to Bat Company, he kicked my ass. The second time, I killed him about three times, but the seal wouldn't work any of those times, and finally he killed me again. Third attempt, I beat him pretty handidly, and finally got the seal to work. And Paranoia, I killed about four times, and on the fourth time the seal didn't work I just slammed the Power button. On the rematch, I had to kill him another three times before the seal worked.

What the fucking hell?




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(2/4/06 3:20 pm)
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Re: Stripe covered progress topic 6,290...

Draw faster.




TaroSH
I Ain't Afraid of No Ghost
(2/4/06 3:25 pm)
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Re: Stripe covered progress topic 6,290...

What, it doesn't just go "You lose" and shatter like in Practice mode? If it deems me too slow, it just stays there until I lift the stylus?




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(2/4/06 3:41 pm)
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Re: Stripe covered progress topic 6,290...

No, it doesn't say "you lose" and ues, its annoying.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(2/4/06 4:17 pm)
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Re: Stripe covered progress topic 6,290...

Beat Vergil 3 with Dante on Hard/oldnormal. Aaaah, that's a great fight.


Edit:

I finally killed over 100 during the credits!!

Wh00ties.




TaroSH
I Ain't Afraid of No Ghost
(2/4/06 8:34 pm)
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Re: Stripe covered progress topic 6,290...

So, I beat Iguni or whatever, unlocked Juilius Mode (strangely, Alucard flat-out says what you were supposed to do at that moment rather than what you did [or didn't do], but back in Harmony of Disshit, you were basically left to figure it out for yourself, or get a walkthrough. Like how you were supposed to know about that wall in a Save Point that you had to knock down in one castle, plod over to the other castle, and find something you needed to finish the game... or at least fight the real final boss get the "best" ending), and ended up having to watch a certain cutscene three times (although the first time was different) because I wasn't paying attention to Alucard when he told me where to go next. Actually, I figured it out after resetting and halfway through the cutscene, but yeah.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(2/4/06 8:40 pm)
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Re: Stripe covered progress topic 6,290...

Killed Doppelhanger with Vergil on Hard/oldnormal in DMC3SE.




CLOUDBOND007
Lunitari Mage
Moderator
(2/5/06 2:58 am)
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ezSupporter
Re: Stripe covered progress topic 6,290...

I finished the first full mission in Call of Duty 2. It's a really intense game, with a lot going on all around you at all times. The men you're fighting with seem more real as well, not just running around aimlessly getting themselves killed. I don't think I've ever purchased a WWII shooter before and I find the realistic setting a lot more interesting for a FPS than the bizarre sci-fi storylines.




Bomberguy221
Hit and away is my style!
(2/5/06 3:29 am)
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Re: Stripe covered progress topic 6,290...

Animal Crossing: WW - I got a birthday cake and a bunch of carpets from my friends (all male), and I bought Frobert's slim quazoid at the Flea Market. It looks great with the Modern set-up.

PictoChat - I peeked in and got a special Happy Birthday message. The DS also had a lighter start-up noise than before.

Nintendogs - I found a tug-of-war rope at the discount store and bought it as a small birthday present to myself.

Mario Kart DS - I got this for... I forgot why I got this. Anyway, I beat 50cc and the mission mode.

The "Retro Cup" is interesting, but I didn't like the choice of Frappe Snowland in contrast to, say, Sherbet Land or Royal Raceway (to have all four N64 cups represented). The absence of the shortcuts on the GCN tracks doesn't help my opinion, but I'm still glad to see the tracks I like enduring (especially Baby Park). Also, since I never played the GBA version and don't recall the SNES version, I'm playing 24 (16+8) brand-new tracks when I was only expecting 16.

FFIV Advance - I'm up to the Antlion cave.

A couple of things about this play-through that I don't fully recall from the SNES version. First off, none of my characters could hit the broad side of a barn. In fact, during the "Spoony Bard" fight, Tellah missed Edward many times (at one point, missing three times in a row) and the story didn't progress until he connected with the ice rod. There was NO point to that.

Second, Edward's a push-over. I remember he wasn't the strongest character, but I didn't fully realize that he actually has a "Hide" command where he runs away and... well, hides. The harp doesn't work for either the sing or attack commands. Many unflattering terms come to mind, including an alternative name for a cat and an alternative name for a dog.




SolidChocobo
Sister Midnight
(2/5/06 8:45 am)
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Re: Stripe covered progress topic 6,290...

I finally finished a Rygar Shrine I started working on back in December. I spent the last month or so playing through Rygar over and over again for the sake of the site, so it'll be nice to be done with that.

Anyway, it's up on my site if anyone wants to check it out.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/5/06 10:40 am)
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Re: Stripe covered progress topic 6,290...

Last night, I was about to tackle professional mode of Actraiser, but the cartridge wasn't working again. First, I got sound but no video. I took it out and blew on it, and then got nothing at all. I don't feel like completely taking it apart to thoroughly clean the connectors, so I'll have to consider it beaten as is.

R-Type 3 just happened to be lying around near me, so I popped that in. I wasn't planning on playing for very long, but in short order I was far into the game, so I just played it until I finished it. I didn't beat the game in one life or anything, but considering I hadn't played that in quite a while, I wasn't all that out of practice with it.


Then I borrowed FO's copy of Hyperzone. She said it was short and easy, and she wasn't kidding. I didn't time myself, but I reckon I beat the game in under two hours. I didn't get a high enough score to get the "franklin stove" (which is just a palette swap of the first ship) on the final level.

The game is like a cross between F-Zero (with the mode-7 effects) and a 3D shooter. The control for the ship is fairly slow. It doesn't seem like the best way to avoid enemy projectiles is to actually see them, then dodge out of the way. Rather, it's best to move in a big circle around the edge of the screen, so enemies will fire where you where, not where you are. In some areas, the track is too narrow to do that well. At first, I tried continuously moving up and down there, but it seems better to move up, wait a second to draw fire (or to avoid moving straight into projectiles below you), then move down. I had a bit of trouble seeing the energy beams that cut horizontally across the screen in a stage perhaps 2 from the end (not that it kept me from beating the game).

So, 3 games newly beaten, and only a little more than a month into the year.

After that, I pulled out Ys 6 (only I don't believe it actually says "6" on it anywhere. I imagine the marketers thought that letting people know this was part of a long running series might only lower potential sales [considering people who didn't want to miss what had happened in the story -- which is probably not much -- or whatever]).


The opening is pretty ridiculous. It does have the "waking up on a beach" cliche. But before that:

-Adol is called "The Red Haired Adol" about three times in one minute.

-The voice acting is really goofy. One of Adol's friends is apparently supposed to have mental challenges (he's eating some chicken and going, "Yum, yum, good.")

-The CGI characters' expressions don't seem to match what they're saying very well.

-Despite that the game has voice acting, Adol is still played as a mute hero! You might wonder how this works, and the answer is "not very well".


FO made a comment about how it seems like exposition in games like these are getting worse. So far, the only Ys games I've finished is Book 1 and 2, but at least I can say that that game's opening is much better. I believe there is some demo with voice if you let the title screen play. But before the game, there's just a cool song, some good 16-bit style cinemas, and then Adol gets off a boat and starts killing monsters. It doesn't set up a great story (and, honestly, I don't think Ys 1 and 2's story is one of its better merits), but it's short and to the point.

In this game, after you wake up on the beach, you then have to wait through more dialogue, about how long it's taken to recover, about how some villagers don't trust you because you're from a different species (the villagers are basically from Jak and Daxter's species), etc.

Also, I have to say that this game's music doesn't stand out nearly as well as Ys Book 1 and 2's.


Anyway, I guess the game is trying to be "old school" in some respect. The graphics are all 3D, but they act 2D: There is no floating camera; the viewpoint is always rigidly fixed overhead. Combat is extremely simple: You have a sword, and if you hit the sword button three times in a row, it works like a little combo.


First, I ran around the opening area a little bit; you have to find a few characters as they walk around there. After that, I fought the first boss, which is a giant statue, and has a name like the Wandering Calamity. Then you're able to get into another dungeon, which is supposedly infested with enemies, but they're easy to walk past. There was a human in there that challenged me to a fight. The first time, I lost, but you don't get a game over from that. I later beat him, but it doesn't seem to change anything. He threatens you again afterwards either way. I saved and left off shortly after that.




Flying Omelette
Blue Rogue
Administrator
(2/5/06 10:50 am)
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Re: Stripe covered progress topic 6,290...

Quote: The opening is pretty ridiculous. It does have the "waking up on a beach" cliche.


That happened in Alundra 2 but I didn't mind it there because they managed to make that scene hilarious. Also, because what happens before that scene is absolutely important to the story's set-up.

Quote: -Adol is called "The Red Haired Adol" about three times in one minute.


WTF is up with that???


Quote: One of Adol's friends is apparently supposed to have mental challenges (he's eating some chicken and going, "Yum, yum, good.")


I certainly hope that wasn't supposed to be Dogi. He's a big guy in a green shirt, which makes me think it's Dogi, but in Ys 3 he didn't come across to me as being stupid.


Quote: Despite that the game has voice acting, Adol is still played as a mute hero!


I don't get that, either. He wasn't mute in Ys 3 and that was actually one of the things that I really liked about that game.


Quote: about how some villagers don't trust you because you're from a different species


I'm getting sick of this cliche in games, too, mainly because it's ALWAYS done the same exact way: Hero finds himself in village of strange creatures (or foreign people) who don't trust him until he vanquishes some monster or rescues some villagers from some bad situation, then suddenly he's trusted and welcomed as a hero. At least when I tackled this sort of thing in Image Arcane, I approached it from a much different angle. When I was 12!

Quote: (the villagers are basically from Jak and Daxter's species),


Yes. Not only do they have the long ears, but that one guy (the Chief I guess) talks almost exactly like that "The rocks do no recall" guy from J&D.


Quote: Also, I have to say that this game's music doesn't stand out nearly as well as Ys Book 1 and 2's.


So far, it's not even as good as Ys 3's soundtrack, and for comparison to an RPG on the same system, certainly not as good as Arc 4's.




Facilitypro
Slow Daddy
(2/5/06 1:59 pm)
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Re: Stripe covered progress topic 6,290...

DMC 3-Finished missions 14-20 in the last two nights. Don't think I had much trouble anywhere. Virgil 3 killed me once. I beat all the bosses in stage 18 to get the blue orb piece. Guess that'll be my one of my next goals; going through and getting all the blue orbs/secret missions.

I played through the first two stages on Hard, and started a Virgil game as well.

I spent several minuted checking out Virgil's menus, to get familiar with his weapons and moves. He gets less weapons than Dante: three Devil Arms and one projectile attack. However, you can carry all three Devil Arms at once, as opposed to the two that Dante can carry.

Vergil seems to have less moves available per weapon than Dante; he can't double jump, either. His projectile weapons are phantom swords, which are ptretty slow. I haven't powered them up yet, thoguh.

Finally, I tried the Bloody Palace mode, and made it to stage 5000-something. Every so often, you have to fight a boss, and VIrgil 3 killed me. I'd been at it for an hour and a half at that point, however, and it was 1:30 AM. So I was really hoping to die so I could go to bed. I got 110,000 orbs for my trouble, but heck, I could just fight vergil 3 twelve times and get that many orbs in 1/4 the time.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(2/5/06 2:17 pm)
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Re: Stripe covered progress topic 6,290...

Quote: His projectile weapons are phantom swords, which are pretty slow. I haven't powered them up yet, thoguh.


They get both faster and stronger as you power them up.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/5/06 3:39 pm)
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Re: Stripe covered progress topic 6,290...

There's some homosexual subtext in Ys 6, as well. (If I had the time, ambition, and inclination, I'd make a website for all the homosexual references in videogames).

For the opening cinema of the game, a guy walks up to you in a bar and comes right out and asks something like, "So, would you like to go to the edge of the world with me?" Pretty blatant pick up line!

In the town of humans, there's a guy who might be kind of effeminate who is also an artist, and says that you're giving him "inspiration" or something.



Anyway, for the game itself, I went past the human town, and started exploring a dungeon in the mountains. I hadn't mentioned this before, but you can jump in this game, and that area had a bit of platforming (nothing challenging). I thought I was underleveled in some objective way, since killing the enemies there kept giving me level after level, and eventually I made it to some enemies I couldn't damage at all.

That seems to happen frequently in this game. I gained a couple of levels, and still couldn't damage them. Fortunately, I had found an item in that dungeon that lets you warp out any time. So, I went back to the town, and leveled up my sword at least two more times. (You need green crystals to level up your sword, but the enemies in the mountains dropped plenty). Then I went back to the mountains... and still couldn't damage those enemies.

I then figured there was no way it was still possibly an issue of being underleveled; they must have to be defeated in a particular way. I had already tried attacking them specifically when their mouths were open (no effect), or doing a dashing attack (no effect). However, the attack when you jump in the air and thrust down did kill them -- easily.

So, now I might actually be a little overleveled. Oh, well.

After that, I met a weird harpy woman (that I told FO was like a mountain devil rip-off, since it had paws for feet), and she summoned the game's second boss. I beat it on my first try. That got me a brand new sword, as well as a mirror fragment that someone from the town sent me to get.

I think I must have left off around there. I know where another dungeon is, so I might go there. I went there previously, but couldn't damage the enemies, but now perhaps I might.


I kind of like the look of this game.




TaroSH
I Ain't Afraid of No Ghost
(2/5/06 4:23 pm)
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Re: Stripe covered progress topic 6,290...

I beat DoS.

Was this game's final boss supposed to be IGA's way of apologizing for retconning Circle of the Moon, or rubbing it in CotM's face? It honestly reminds me of CotM's final boss in some ways. Like the platforms, the little cronies that lock onto you, the abysmal void with the enormous ceiling, and all that.

I gave Juilius Mode a shot, and the fact Hammer isn't even running shop makes me even more irked that he wasn't put in as Grant. I originally thought "Well, maybe they still needed somebody to sell you stuff", but nope. Maybe they decided he wouldn't make sense because he's not one of the Dracula-Hunting Church Members, but they could have had Hammer tag along either in the "I'll protect you, Yoko" sense (you could argue he's supposed to be "secretly" in love with her, but considering something he says out loud in the ending, IGA already threw that out the window), or simply to stalk her. Or they felt the "wall-climbing ceiling-crawling" thing didn't match him. Well, as an ex-soldier he should have a combat knife (plus, he sells them), and there was that Marines ad with the guy scaling the mountain. They could have fit in Hammer and completed the CV3 team.

Or maybe IGA simply never knew about Grant because he never went to the Clock Tower.




Flying Omelette
Blue Rogue
Administrator
(2/5/06 5:08 pm)
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Re: Stripe covered progress topic 6,290...

Quote: I finally finished a Rygar Shrine I started working on back in December.


Excellent work on that, btw. I don't own that game's manual, so it's nice to know what the official names of all the places and monsters are. And I like the color scheme you used, too. Very Rygar-ish.

I'm not going to worry about updating the site until after I find out if the Dell can be repaired. If it can, then I need to transfer all my files that I still need from that PC to this new one (shouldn't be hard, since that one has a CD-ROM burner...with the Acer, I had to upload anything I needed to my domain, then download it, which was a pain in the ass.) If the hard drive is not salvagable, then I'll need to download my entire website to this PC and replay A Link to the Past again to get my screenshots for the Rec Room feature back.

So for now, I'm just replaying Robotrek. I just beat the Mamurana butterfly boss and I'm ready to go to South Isle. When I first played this game, I found the first two bosses, Meta Crab and Mamurana, exceptionally difficult, but this time I didn't have hardly any trouble with them at all. I didn't even heal once during the Mamurana fight. I guess I've finally figured out some tricks that work pretty well. For one thing, I save all my Big Bombs and only use them when Meta Crab spits out the two smaller crabs or when Mamurana duplicates itself. The Big Bomb takes out the smaller crabs/fake Mamuranas right away, plus does some damage to the main boss. I also remember getting hopelessly lost in the Count's Mansion when I first played this game. Despite that he gives you a tour of it in a dream sequence, I still had a hard time finding the Clock Tower.

One thing I really love about Robotrek is how it sticks to its story and theme really well. It's a shame it suffers from a poor translation (really bad grammar in a lot of areas), because I think it is one of the more interesting stories I've seen in an RPG. And yes, it is meant to be humorous, like Alundra 2, but also like Alundra 2 it has a slightly more serious side and it also has a lot of foreshadowing. I like how when you first start to get clues about it being a time travel story, they won't seem to make much sense, but as the story goes on, everything starts falling into place.

When I first played Robotrek, I pulled a "Paladin's Quest" on it, meaning that I quit playing after I got really far into it. That's because I made it to the final area, which seemed overwhelmingly huge and confusing, plus my robots were a bit underleveled so I had difficulty surviving. I quit and never went back to it. One day, I decided I'd try one last time to finish it, but I was still lost and confused in the final area, so I decided to start all over again. I got to the final area, and this time it didn't seem as confusing as before. I did eventually finish it, and I may have replayed the game again one more time after that.

So, I was left wondering what I'd think of it if I replayed it now. I didn't like Inindo: Way of the Ninja as much on a replay as I did the first time I played it. I thought I might feel the same about Robotrek, but I'm actually enjoying it quite a bit.

Another fond memory I have of this game is how the first time I ever played it, I found 500 GP hidden in the middle of nowhere in the first town. I think I was trying to talk to one of the townspeople, but he kept stepping out of my way. Since the talk and search button are the same, I searched when I tried to talk and the 500 GP just happened to be where I was standing.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/5/06 6:22 pm)
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Re: Stripe covered progress topic 6,290...

A little more Ys 6. After you get the fire sword from the 2nd boss, you can go back to the tunnel that connected the islands and open a new path. That leads to a lava dungeon.

There, I finished the first of Alma's challenges. As far as enemies go, it was extremely easy. There was a bit of platform jumping, too, though.

I believe I am at the end of the lava dungeon now..




Facilitypro
Slow Daddy
(2/5/06 6:30 pm)
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Re: Stripe covered progress topic 6,290...

Crawl, have you figured out the combo for the wind sword's tornado attack? I seem to remember the instruction manual being really unhelpful for things like, oh, performing actions. I figured out the tornado attack on my own. Also, the super jump was not only ridiculously picky about working, but it was almost impossible to figure out how to do. I remember laying the controller on my lap and using my fingertips to tap all the buttons rapidly enough so that I could get it to work.

I thought that game was pretty awful; don't know if my posts on it got wiped out or not.




TaroSH
I Ain't Afraid of No Ghost
(2/5/06 7:40 pm)
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Re: Stripe covered progress topic 6,290...

I gave that Elite Forces I got a shot. Its save system is also fucked up.

I wonder if it has something to do with the Atomic Purple GBC. Crawl, what color was your GBC when you played the game?

Running a search on it came up with something from David Wonn's site:

Quote: Bionic Commando: Elite Forces

GBA glitch
sent in by Andrew Rae

This is a glitch I should warn everyone [who has this game] about. If you play this on a Gameboy Advance, usually when you're farther into the game [around Zone 13], this is what happens. First, run into an enemy copter on the map. Complete the level, then try to enter a zone. After you've chosen a weapon to take there, the picture will change to the vest [if you have it], the selections at the bottom of the screen will stay the same, no voice clip plays, and the game will HANG. You'll still hear the background track running, but you won't be able to do anything. This never happened when I played it on a Gameboy Color recently. This glitch is not yet confirmed, as it only happened on my copy of the game and my GBA.


If David Wonn updated, I'd e-mail him about my experience with it.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/5/06 8:24 pm)
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Re: Stripe covered progress topic 6,290...

I thought the combo for the wind sword was simply attacking 4 or 5 times after it had been sufficiently powered up.

On the other hand, I don't even know if I knew there was a super jump move. I might look through the game's online move list for that.

Anyway, I beat the 2nd Alma optional area.




Flying Omelette
Blue Rogue
Administrator
(2/5/06 10:00 pm)
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Re: Stripe covered progress topic 6,290...

Heh. Andrew Rae used to submit stuff to my site all the time.

Anyway, I'm in the Hacker Factory that's inside the volcano in Robotrek. This place has always gotten me really lost and confused, but I think I'm finally on the right track. Kotetsu wants me to break into R&D and he'll give me the goggles in return...I need those to see the laser beams and the hidden door upstairs...




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/5/06 11:13 pm)
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Re: Stripe covered progress topic 6,290...

Quote: Crawl, what color was your GBC when you played the game?


Yellow.


Ys 6: I made it through the limewater (?) caves. I got through mostly by running from the enemies. The slimes were finally vulnerable, as were the frogs. But there were some nearly invisible enemies that shot purple shots in all directions, and they didn't take any damage from me at all, and they could kill me almost instantly. There were some bird enemies that were equally impossible to deal with. Towards the end, there were also some insects... which I also ran past. They were even more trouble, so I had to use magic to run past one set.

Shortly after that, I made it to a boss. It's a giant stone bull face carved into a cliff wall. It also has hands that float about (reminscent, for me, of Mephisto from Alundra 2).

When I first got to him, I had no idea how to damage him. His hands would take damage from my sword, but that wouldn't affect the boss's life meter. Plus, the hands seemed to absorb countless damage. Finally, I got one. Well, that did jack squat. I thought it might have been possible to walk across the arm to the boss's face to damage it; nope. And then the hand reformed shortly afterwards!

The boss fires missiles at you. If you swing your sword at them, they'll be fired back, Agahnim style. I thought that might have done something to him. Nope.


I once again considered that I might have been underleveled, especially since I ran past so many enemies in the previous section. Fortunately, right before the save point before the boss, there are some enemies that are easier to deal with (they could still kill me in perhaps 5 hits, but I could actually damage them). And they gave a decent amount of experience, too. After gaining a couple of levels, I went back to the boss.

This time, I just returned his missiles to him, over and over. After a very, very long time, he eventually reacted, taking a tiny, tiny bit of damage, and, before I knew what was happening, opening his mouth and blasted me with a laser that killed me instantly.

So, that was the correct thing to do. But apparently, my levels are so low for some reason that they barely had an effect.

I gained a couple more levels. I tried the boss again. That time, each missile I would return would damage him, and he immediately went into his more aggressive mode. I still haven't beaten him. And it still takes many hits to destroy his hands.


Considering it seems my levels must have been, in some objective sense, low, I wonder if I should have done some other quest before this one. But I don't think there's anything else to do. For one thing, I earlier went back to that area near the very beginning of the game, where the powerful (for that stage of the game) enemies were, and killed them, and the boss at the end (which didn't seem to have any effect).

Maybe I'm missing an item. Someone gave me a clue that there were enemies in a nearby cave that couldn't be damaged, but they could be damaged if I had an item. But the item had been lost by a little kid. I talked to the kid, and he didn't say anything about an item. Then he walked off.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/5/06 11:40 pm)
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Re: Stripe covered progress topic 6,290...

Quote: I thought that game was pretty awful; don't know if my posts on it got wiped out or not.


Not. They're all in this thread.
http://home.comcast.net/~cb007r/archive999.html

I noticed you said that after you hit level 40, normal enemies stop being a threat to you. I just checked my level, and after gaining a few for that boss, I am now at level 39. Enemies still do quite a bit of damage. But I am missing two shields and two armors, so maybe that has something to do with it. I went back a few screens, and noticed I was finally able to damage those nearly invisible enemies.

It does seem to me that levels might have too large of an effect in this game. At some level, you might not be able to damage an enemy at all. Gain a couple of levels, and you can damage it. Gain a couple more, and the enemy becomes easy.


You also said there were only three or four main dungeons. I must be a good ways into the game (though I haven't put nearly 20 hours into it: I only started last night, and I did some other things today besides just play that game). I've already done 1) The mountain dungeon 2) The Shrine Dungeon (which has giant statues, which look vaguely Alien-esque) 3) The limewater dungeon. I assume those would all count as main dungeons, since they all had a mirror/boss at the end. The map makes it seem like there's still a decent amount of the island left, though.

I probably shouldn't have spent any gems on powering up the other two swords. At first, I was trying to keep them even, on assumption that I might need to use a particular sword against some particular enemies. But I haven't used the other two at all yet.




CLOUDBOND007
Lunitari Mage
Moderator
(2/6/06 3:39 am)
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ezSupporter
Re: Stripe covered progress topic 6,290...

It took me a while, and I played the game in a needlessly cautious way until now, but I figured out how the health system in Call of Duty 2 works. It's a bit odd and unrealistic.

There's no health meter, first of all. If you take a ton of hits all at once, you will of course die. However, if you survive the wounds and make it to relative safety and avoid more damage, no matter how badly wounded you were earlier, you will fully recover all your health in just a few seconds.

(Yikes, my PC's harddrive just made a sound that doesn't inspire confidence)

Anyway, it's like Halo's shield system, but it covers everything. So you could get hit constantly throughout the mission, but as long as it's not enough to kill you just then, you're good to go after a little bit.

I like the fact that you don't have to worry about picking up health packs or being stuck in an impossible situation where the game autosaves when you're almost dead.

But it can make parts of the game a little easy. Still, this being a war game, making it to safety for a few seconds to heal isn't always a simple task, either. And there's always the harder difficulties... for later. I'm still pretty unskilled.

I just finished the second mission where you control a Soviet guy. After the third Soviet one, there's British and American missions. I could actually jump ahead and start the British stuff now, but I figured I might as well go in order.




Flying Omelette
Blue Rogue
Administrator
(2/6/06 6:58 am)
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Re: Stripe covered progress topic 6,290...

Crawl and I saw Predator 2 and Alien vs. Predator over the weekend.

Predator 2 was okay. Alien vs. Predator was meh.

There are a million things I could say about AVP, but the for now I'll just comment on the Alien Queen - it didn't make any sense to me why she abandoned her eggsac like that. I can understand not wanting to be chained up, but in Aliens, the eggs were the most important thing to her. It seemed like the only reason she tore free and ran off was because she read the script, knew the place was going to eventually be blown up, and had to exit in time for the final battle.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(2/6/06 7:21 am)
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Re: Stripe covered progress topic 6,290...

Beat Vante3 with Vergil on Hard/oldnormal. This unlocks a costume for Vergil that looks like a LDK costume with some detail differances on the coat, a really fucked up face for Vergil, and a fuckin NELO ANEGLO Devil Trigger, baby. Complete with its own moveset!
...
Nelo seems to be obscenely overpowered though.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/6/06 8:45 am)
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Re: Stripe covered progress topic 6,290...

Here's one thing I think is better about Predator than the other two movies:

All three of them start out pretending to be about something else. And in all three cases, that something else isn't particularly interesting. For Predator 2, no one cares anymore about a loose cannon cop who plays by his own rules, has to avenge his partner, and is accused of insubordination by his superior officers. And no one gives a crap about the voodoo gangs (which really adds up to zilch, anyway) And for AVP, no one cares at all about some people going to Antarctica to see a pyramid. And some deal is made out of whether the main character will go on the mission, since she objects to everyone's lack of inexperience. But, come on, a movie does not have time to work that far to establish a character just to drop them off before act 2. All those scenes are obligatory.

Incidentally, the first, oh, say, 20 minutes of AVP act like it'll be a "real" movie, with characterizations and everything. Eventually, though, it's just a bunch of predators and aliens fighting.


But, anyway, for Predator 1, even the scenes before the Predator comes to the forefront are important for later. The scene on the helicopter (and prior to that) add a little bit of characterization. The scene where they find the skinned bodies raises the tension for what they're up against. And the scene where they take out the guerillas establishes them as being the best at what they do, and worthy prey for the Predator.

And all of those scenes are paced about as quickly as they could be. Predator 2, by contrast, seems to take a long time to get to where it really wants to be.


While AVP is obviously a brainless movie, it does have one saving grace. The only reason to see it would be to see Aliens and Predators, and the director did decide to go with mostly men in suits and puppets, which makes those monsters look more detailed and realistic than CGI.


I also don't buy AVP's explanations for a lot of things.

First, I hate it when an ENTIRE alien species is ALL one thing.

It's like the Star Wars phenomena. You go to a totally different planet, but the only thing there is one type of land form that's already present on Earth. Since Earth has all the landforms, that makes Earth the most interesting planet in the universe.

(I thought that that made Phantasy Star's worlds less interesting to explore)

Also, there was some line, in Return of the Jedi I believe, about how "many bothan spies died to bring us this information." So then supposedly in the extended universe, the Bothans are a race of nothing but spies.


So, anyway, I don't buy that the Predators are an alien race to whom hunting is the most important part of their culture. It's BS, and doesn't really fit with the other films, anyway. In the first Predator, the suggestion was that the Predator was on vacation and going hunting, just like humans might go hunting for deer. He wasn't going through a "manhood ritual".




Hollywood Hoist
Pirate
(2/6/06 12:12 pm)
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Re: Stripe covered progress topic 6,290...

Another thing I thought was great about Alien vs. Predator is how the pyramid contained parts of the ancient Aztec, Egyptian, and Cambodian cultures. This might have made sense if the Predators had built the design based on what they saw when using their spaceships to travel around the planet.

But instead, it's the other way around - the Predators taught the humans how to build. Um, okay. So what makes a culture decide to take exactly 1/3 of the Predator's building design and base their entire building design around it? And isn't it a nice coincidence that not only did each culture take exactly 1/3 of the design, no more, no less, but each one also took a different 1/3?




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(2/6/06 1:18 pm)
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Re: Stripe covered progress topic 6,290...

I watched the MST3K version of "Manos" The Hands of Fate.

It was great. Now, I'd probably go insane if I tried to watch the non-MST3K version, but isn't that was MST3K is about?

Funny how nobody made a joke about how much that dark priest guy looked like Hitler.

In a side note, Kojima finally did something intelligent.
http://www.joystiq.com/2006/02/03/kojima-on-uwe-boll-its-impossible/




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(2/6/06 3:03 pm)
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Re: Stripe covered progress topic 6,290...

Finally?
Huh?
He already made MGS 3, with one of the greatest band of villians ever. That seemed pretty intelligent.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(2/6/06 4:39 pm)
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Re: Stripe covered progress topic 6,290...

Maybe a better word would've been "sane".




CLOUDBOND007
Lunitari Mage
Moderator
(2/6/06 7:28 pm)
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ezSupporter
Re: Stripe covered progress topic 6,290...

I finished the Soviet missions in Call of Duty 2, and I've been working on the British stuff for a while now. As I said, the game has really great graphics, and it's cool to see a new environment. Snowy Russia was really neat, but everything gets old after a while. Now there's desert to fight on! Also, British accents instead of Russian, so the audio has been changed around, too. Yeah, the Russian soldiers in the game spoke English. Guess subtitles would be too difficult to deal with in an action game.

I've reached that point where the game's really got me hooked. I understand what I'm doing in terms of the controls and just the feel of the gameplay. And I know for sure that I really like it. There's often that first hour or so of a new game where it seems like things could go either way.

BTW, as it turns out, at least on the normal difficulty, taking the aggressive approach works the very best. Because it's so easy to restore your health, you can take some crazy risks and not worry about how much you get shot at. Just as long as you don't die. Of course, there are so many auto checkpoints, you rarely ever have to do anything over again once you've cleared it. I imagine that on the harder difficulties, caution will be the way to victory.




CLOUDBOND007
Lunitari Mage
Moderator
(2/6/06 9:18 pm)
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ezSupporter
Re: Stripe covered progress topic 6,290...

I'm somewhere in the middle of the British missions now. The most notable thing I can comment on is being able to control a tank. I usually don't enjoy that in videogames, but I found it rather cool in this particular case.

I'm not sure if the difficulty has increased much as I've been playing. I think there are more enemies per area, but the same general strategies tend to work throughout the game. Occasionally, you'll be given something new to do, like drive the tank, or use a new weapon, but things usually go back to normal after a little while. I was looking at the list of accomplishments for this game. The next thing I'll be able to do to get some points is to just complete it. Then, complete it on a harder setting. Then, you get more points for beating individual missions on the most challenging setting. Getting points for it might just be enough motivation for me to try those modes out.

Anyways, I do recommend this game for FPS fans. This particular one is available for X360 and PC. There's a Call of Duty 2 for other consoles, but it has the subtitle "Big Red One" and seems to be an entirely different game.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/6/06 10:32 pm)
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Re: Stripe covered progress topic 6,290...

Ys 6: I beat the rock faced boss. Like the rock faced boss in In the Hunt, its face comes off as you damage it, revealing gore underneath.


FacilityPro never really said what he thought was so awful about it in his progress posts (his first one, after he already had all three swords, said it was kind of okay), but I imagine the next part could be seen as irritating. There are several lengthy story scenes, and quite a lot of backtracking.

First, you meet up with Dogi from the earlier Ys games, as well as the rest of the pirate crew from the beginning of the game. When you go back to the human town, there are some story scenes there. Then, of course, you have to go back to the elf (technically Rehda) town, because you have a new mirror piece, and have to give it to the priestess there. Then she sees an image in the mirror.

This sends you on a quest to completely go through the ancient shrine/lava dungeon, all over again!! Fortunately, it was a lot faster to go through at this point in the game. I also finally got the bloody nail accessory. I still can't damage the purple creatures there that drop fire. They must be the shelled enemies that I was told I couldn't damage without an item. Well, it's irrelevant, since they're easily avoided.

After you get through that, there's another story scene where the little homunculi you'd been dealing with stop the great vortex surronding the island, so the Romun fleet can invade.

I guess Romun = Roman. A cinema from the beginning of the game showed your ship sailing away, and the map looked like Spain. I guess the vortex could be symbolic of the Bermuda triangle. In any case, the race angle in this game seems a blatant Native American/European subtext. The elves want to live in harmony with nature, but the humans (who I think are called something like Euresians) want to mine the area of its resources for profit.

Anyway, when you get back to town, its been taken over by Romuns. Even though there are only two towns, the characters' dialogue change after most story events, so it's no surprise even the cast can change this time.

Then you have to go back to the original elf town, which has been attacked (reminding me of Shyron in Crystalis). More story scenes.

Now I guess I have to go back to the human town, and try to rescue the elves.

Before that, though, I did the 3rd optional dungeon. It was probably the easiest so far! There was a part where you are continuously pushed back by a wave of water, and you have to find edges to brace yourself against, but it was more irritating than actually challenging.


FO is telling me to mention the guy that's a Mister Smithers ripoff. The leader of the human town's second in command has a similar voice, as well as a similar obsequious personality.




Flying Omelette
Blue Rogue
Administrator
(2/6/06 11:01 pm)
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Re: Stripe covered progress topic 6,290...

Quote: First, you meet up with Dogi from the earlier Ys games, as well as the rest of the pirate crew from the beginning of the game.


I find that really depressing that that's supposed to be Dogi. When you meet up with him again, he's making noises like, "Duhhhh?? Whaaaat? Is that you Adol??" Where the fuck did this game's designers get the idea that he's retarded??

I completely forgot what to do in the Volcano Lab of Robotrek, but it's slowly starting to come back to me. Even if it didn't, it's not too difficult to figure out from the clues you're given.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/6/06 11:51 pm)
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Re: Stripe covered progress topic 6,290...

I'm Dogi the wall crusher! Have a wall you need crushed?


Anyway, I went back to the human town, entered the pirate ship, and rescued the elves there. I didn't think the boss there was too bad, either -- considering my current level and equipment, anyway. It was a giant frog. Its moves included: Becoming invisible, predator style. Using its tongue as a mace. Rolling around the room. Vomiting up poison that remained on the floor for a while. It also had an armored back, so it would absorb a lot of my attacks.

After that, I did a few other things... but none of it matters, because the game locked up after I left the house where the conspirators were talking! Argh! Fortunately, I was at least able to save after beating the frog boss. I'm leaving off there for the night.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/7/06 12:02 am)
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Re: Stripe covered progress topic 6,290...

Quote: The Predator was on vacation and going hunting, just like humans might go hunting for deer.


I realize I'm ascribing human behavior to an alien here. It was, imo, for the best that Predator didn't over explain the nature of the alien.

AVP certainly goes too far in making the alien comprehensible to humans, even human-like. Of course, the way the predator accepts the black woman was cheesy in this movie, but I don't think in principle something like that could ever happen. I don't think a predator could accept a human as an equal. They must recognize we have intelligence, to some degree, but they must consider us an inferior life form. And some of their philosophers must have convoluted arguments for why they have a soul, but we don't. Ultimately, they probably think of us the way most humans would think of a gorilla -- something that resembles us in a superficial way, but definitely animal and inferior.


For Predator 1, another thing I liked about it (which I've said before) is that Arnold didn't beat the predator with strength, or machine guns. He outsmarted it.




CLOUDBOND007
Lunitari Mage
Moderator
(2/7/06 12:15 am)
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ezSupporter
Re: Stripe covered progress topic 6,290...

I just finished the last of the British missions. That was the most challenging in the game so far. There were just enemies EVERYWHERE. I probably got killed at least 20 times. You don't get sent back far, if at all, when you die, but it's still exciting. You get to shoot at enemy planes in that one, which isn't especially challenging, but the new things are always interesting. There was a mission earlier where you're riding in a vehicle and shooting at things, with someone else driving. Another where you're supposed to use your binoculars to spot enemy tanks and report on their location.

The American section of the game is next, specifically the D-Day invasion.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(2/7/06 12:35 am)
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Re: Stripe covered progress topic 6,290...

Danny Glover beat it by somehow stealing one of its weapons and commiting overkill in one of the most painfully long (he's cutting into it for, what, two entire minutes?) and noisy (and during that time, the Predator's squealing at the top of its lungs) scenes in any Alien/Predator movie I've seen.

Another thing that hasn't yet been mentioned about AvP's retardation is that somehow the chestburster bursts out of that chick in the red sweater who insisted on bringing a gun along and never used it ten seconds after the facehugger fell off. I heard the queen was injected with a steroid to speed up the Alien development, but in that case, why did it take the normal couple of hours to develop in the Predator?

According to IMDB, Arnold said he would do a Dutch cameo if he lost the Governor election. A small part of me thinks that would have been slightly cool (and I was actually expecting it when I first popped in the movie). The rest of me thinks the man's suffered enough through his share of retarded movies.

Anyway, I just got done with Wild Parrots of Telegraph Hill. I think I liked it more than March of the Penguins, but I'll hold off setting that in stone until my thoughts have settled. Had joys and heartbreaks, but actually had several parrots with their own unique stories of joy and sorrow rather than just "The moment they've all been waiting for: The Egg!" and "Some of the older ones just keel over and die". Plus, the colors were more abundant than black, white, and the yellow/orange on the penguin's throats.




Facilitypro
Slow Daddy
(2/7/06 12:08 pm)
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Re: Stripe covered progress topic 6,290...

Quote: FO is telling me to mention the guy that's a Mister Smithers ripoff.


Is that the dude in the white hat? I found his voice more iritating than any other.

Anyway, the thing that I didn't like about Y's 6 is that there was nothing to it. It's small, short, sparse, easy, has one of those insipid "Learn to accept people who are different" morals, and really has no sense of design. The only puzzles I remember were "ride the platform" type things. The platforming was more annyoing than challenging because of the difficulty jumping. Combat boiled down to using the same combo over and over 80% of the time. The other 20% was using the downward stab. I switched weapons only when needed to open a path or hit some color coded thing. Well, I used the fire sword on that stone hand boss Crawl had trouble with. IIRC, it has some sort of fire beam attack that works well against that boss.

As for DMC 3, I am through mission 14 on Hard. I made Beowulf my bitch in mission 11. I think I finally have his number. I use royal guard against him. When I fought him on Hard, I hit a perfect RG release that took off over half his health. I almost SS ranked the mission; I had 4 S ranks, but I got an A for damage. I used NEvan on the Temerance Wagon, which had my style bar to the max. Nevan is tricky to get used to, but it works very well in some circumstances.




Rushifell
Pirate
(2/7/06 12:10 pm)
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Re: Stripe covered progress topic 6,290...

I'm at Ganon's tower in A Link to the Past but I'm still missing the Cane of byrna and a full heart container.

You know there really is no reason to do Dungeon 5 before Dungeon 6. it's only necessary if you want the blue mail, but i find I can get through dungeon 6 just fine without it and the boss of that level is one of the easiest in the game. and once you have the cane from D6, that makes D5 easier.




CRAWLand1000
The Fuzzy Physicist
Administrator
(2/7/06 2:19 pm)
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Re: Stripe covered progress topic 6,290...

I tend to distinguish between active flaws, or perhaps I should call them sins of commision, and inactive flaws, or sins of omission.

When the thread of overrated games was new, I was talking to FO IRL about hating games. She said even though she considered a lot of games on her list overrated, she didn't necessarily hate them. Or at least have an irrational hatred of them.

I guess games that commit sins of omission are those that I don't tend to hate while I'm actually playing them. It's just that when I finish and think back over the experience, I think, "Wow, there was nothing to that at all."

I don't think I actually hate Duck Hunt, for instance. But after owning it for over ten years, and realizing that I almost never played it, never got an urge to play it, despite that I might have owned few games, and even if I ever did play, I never felt a need to play it for more than a few minutes, I realized that as a game, Duck Hunt is just a void.

For an example of a game I played more recently, I have to admit I found Hyperzone to be an almost totally hollow experience.

On the other hand, while my mind is not clouded with an irrational hatred just at the thought of Final Fight, if I'd actually play the game then, yes, I would actually hate the experience. You're forced to control slow moving characters, and fight slight permutations of the exact same enemies over and over. It is actively tedious, and its sins are sins of commission.


I think I'd tend to have 3/10 be the lowest score I'd give to a game if it only had sins of omission. (Super Mario Land is another example)


Anyway, for Ys 6, I don't think it will rival Final Fight for terribleness. For most of the game I've thought of it as mediocre. One thing I haven't emphasized so far is that it really is just completely lacking in mysteries (or puzzles). While Ys Book 1 was a short game, too (as I recall, it also only had two towns) (which is why it was good thinking to combine it with Book 2 for the Turbo CD edition), I do recall it as having mysteries.

I hesitate to say I "had trouble with" any of Ys 6's bosses. I'm not comparing any of them to action game bosses, but, say, Zelda bosses. That might be a low standard, I admit, but Ys 6 isn't under consideration for being a great game. If the question is, "Is this game mediocre, or just plain bad?", even low standards might be illuminating.

I have a feeling my standards might be slipping, though. I've lately been trying to mentally readjust some scores I'd give games I've beaten over the past couple of years.




Flying Omelette
Blue Rogue
Administrator
(2/7/06 10:00 pm)
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Re: Stripe covered progress topic 6,290...

Another thought occurred to me about Ys 6. Now, I could be wrong because I've only played Ys 3, but I was under the assumption that the games all take place in worlds that are complete fantasy creations and aren't really supposed to be analagous to any real country. I'm betting they just made up all that crap about him being from Europe (or Europa, whatever) and making the country look like Spain just for the sake of that game's plot.

I found out that Kohei Tanaka (Paladin's Quest, Alundra 1 & 2) did the music for a Super Famicom game called Bounty Sword. I downloaded the SPC set and I've been listening to them. Pretty good so far. It's very much like his PQ soundtrack, and one song was clearly remade in Alundra.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/7/06 11:30 pm)
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Re: Stripe covered progress topic 6,290...

I don't think Ys Book 1 or 2 was supposed to take place in the real world.


I did get a little bit of time in on Ys 6 tonight. I had to redo the pirate ship, but that wasn't a big deal. Then I had to revisit the elf town, again.

After that, I did the fourth optional Alma dungeon, which is where I spent the bulk of my time tonight. The moving platforms there almost resembled a puzzle, but, eh.

The boss was a little tricky (for an adventure game). It could kill me in about 3 hits (assuming I didn't heal), it had over 2000 hp, and I could only damage it for 11 hp per strike. Fortunately for me, my wind sword was powered up to the point that its magic meter would automatically recharge.

What I did was move in a circle in a corner of the screen. When the boss would lunge at me, I'd be moving away from it. Then I'd quickly counterattack and go on the move again. When my magic would refill, I'd let the boss have it. I think each hit with magic did about 25 hp of damage to the boss, and it could hit several times (approximately 6). I'd have to remember to move slightly away from the boss while the magic was active, because otherwise he'd get a hit in the instant the spell wore off.

If the boss would spit out enemies nearby, I'd try to use my magic to destroy them.


Somehow, that restored the optional boss to the northwest of the elf town (it's basically the exact same boss that was at the end of the optional dungeon). Also, nearby, where I earlier met the priestess, another dungeon has opened.

I'll probably leave off there for the night, though.




Flying Omelette
Blue Rogue
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(2/8/06 12:18 am)
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Re: Stripe covered progress topic 6,290...

Still stuck as a mouse in Robotrek. This part stumped me so badly when I first got this game. Nintendo Power's Counselor's Corner once attempted to cover it, but it's a rather complicated sequence, so naturally they screwed it all up and left out important steps. The solution is all coming back to me slowly, but in some ways I'm glad I forgot exactly what to do because I like having to figure things out.

One more observation of Ys 6 I forgot to mention until now...When Crawl first put the game in, he watched the opening scene, and apparently there's a character named Leduc (Leduck?) or something like that. There's a girl (with really poor voice acting) who says something like,

"Leduc here is the captain of this ship. And he's also my father."

But because the voice acting is so bad, I thought what she said was,

"The dog here is the captain of this ship. And he's also my father."




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(2/8/06 12:33 am)
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Re: Stripe covered progress topic 6,290...

Earlier today, I cleared out a few more microgames in Wario Ware. I hope I'm halfway done.

I also just got done watching Dragonheart. I liked it. When I saw that blood in the beginning that looked pink I thought "Oh hell, what have I gotten myself into", but in the end I rather enjoyed it. The climax was a little anti-climactic, and very ending seemed a little cop-outish (I would've liked to have seen that happening rather than hear about it), but overall I felt it was well done. No means a masterpiece, but well done.

And I'm a sucker for dragons.

Out of the human characters, I think I liked Gilbert the best.

The copy I got actually has both Dragonheart movies (I couldn't find a version that was just the first one). The general consensus at IMDb is that it's shit, but I paid for it, so I might as well do something with it.




Crawl and 1OOO
The Fuzzy Physicist
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(2/8/06 12:33 am)
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Re: Stripe covered progress topic 6,290...

Another issue that playing Ys 6 has reminded me of is, is it appropriate to compare games from different genres? And if so, how? I can think of things both ways.

Even if it is admitted that some standards should cut across genres (say, that challenge is the most important aspect of a game, regardless of whether the game is an action game or an RPG), should the application of those standards be intergenre (should the challenge of an RPG be compared to that of other RPGs, or other action games?)

I could easily name action game bosses that are much more challenging than those in Ys 6. But adventure games? Metroid? Super Metroid? A Link to the Past? Zelda 2? Sorry, but I don't think ANY of those games have noticibly more challenging bosses. (Adventure games do generally have easy fights; ironically, RPGs have demonstrated more challenge in battles) And even while leveling can drain any and all challenge from Ys 6's fights, is that much different than stock piling energy tanks and missiles in a Metroid game?

Okay, but then maybe this points to a reason why the challenge standard should be compared with a genre. In action games, the challenge might well come from boss battles, but in an adventure game, it's okay if the bosses are easy, because things like puzzles, mysteries, or mazes could make up for it.

On the other hand, if something is blatantly not an integral part of a game, why even have it? I thought about that a lot while playing Phantasy Star. The battle system in that game is so lame, and it only serves to interrupt mapping the dungeons (which seems to be the main point of the game), that I honestly think the game would have been better off if it didn't even have a battles.

It also might be wondered if something like a puzzle can really "substitute" for a good boss battle (this issue has incidentally been discussed before).

As far as I'm concerned, applying standards across genres is an open question in the subject of game aesthetics. I don't think I've ever seen this issue even raised, let alone authoritatively handled (not that most gaming boards even discuss philosophical issues).




Magical Yard Gnome
Heavy Metal Chainsaw
(2/8/06 12:50 am)
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5

Dunno about challenge but I think something like level design could be applied to pretty much any genre that uses levels.




CLOUDBOND007
Lunitari Mage
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(2/8/06 4:30 am)
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ezSupporter
Re: 5

Watched Million Dollar Baby tonight. For some reason, I almost didn't want to like the movie. Maybe all the attention it got. But I did think it was very good. I didn't like the last half hour quite as much because I knew every single thing that was going to happen.

I didn't play much because I've been feeling real sick today, but I found that there was another British mission in Call of Duty 2 that I missed. I can do that or the D-Day one next time I play.

Edit: I just read some more articles about Elder Scrolls IV and I'm getting really excited about it. Hope it turns out to be as incredible as it sounds.




Crawl and 1OOO
The Fuzzy Physicist
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(2/8/06 8:34 am)
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Re: Stripe covered progress topic 6,290...

Quote: Dunno about challenge but I think something like level design could be applied to pretty much any genre that uses levels.


I know that FJMcCloud once said something like, In a game like Star Fox, the arraignment of the sequence of challenges is like the job of a director for a movie. A game that is completely freeform (say, the all-range stages of Star Fox 64) is like a movie that had NO director.


One standard for judging level design in an action game (and this could be for ANY action game -- racing games [Super Mario Kart] as well as platformers or shooters) is what I consider to be "tightness": That different aspects of a level can work together to create a single challenge, that everything in a level works to create memorable moments; that there's no slack, in terms of pointless, superfluous, or even forgettable sections.


But how would that work for judging, say, a maze in an adventure game? A maze generally has dead ends, which are by definition pointless.

Maybe it could be argued that traditional mazes with dead ends should be avoided. Super Metroid, for instance, doesn't have much that would be considered a real dead end. Almost every room has some importance, either because it's inherently important (say, it contains a boss, or a save point), it's something you need to pass through to get to something important, or it at least contains an optional item. Off the top of my head, there is only one room in the game that doesn't fit that description: There is one room in Norfair where those armored bugs rise out of the floor, and it's a dead end. (On the other hand, maybe that room does have a purpose: Maybe the designers intended it to be a place to refill your life easily by killing the enemies). (Another borderline pointless room would be one screen in Maridia that connects two chambers and looks to be filled with eggs. I almost wonder if there is a purpose to that room by haven't figured it out yet. Or maybe the very purpose of that room is to be mysterious).

Or maybe an adventure game should be like Alundra 2, where just about every room in a dungeon has at least something like a puzzle.

But it's hard to put something in every room. You'll notice that games that do (or try) are those whose mazes aren't really all that sprawling or confusing (ALttP would be another example).


Quote: And even while leveling can drain any and all challenge from Ys 6's fights, is that much different than stock piling energy tanks and missiles in a Metroid game?


I'm not trying to imply that there is NO difference here, by the way. I do think all of the adventure games I compared it to are better than Ys 6, so there must be differences (and, again, ignoring bosses, one difference is that those other games had better mysteries than Ys 6).

I guess it could be argued that even if you're beating a boss in a Metroid game by being overloaded with energy tanks, you at least had to explore the world to find all those tanks. That might be seen as better than simply mindlessly fighting the same enemies over and over to level up.

But (in general; not necessarily in Ys 6) there are things that can make leveling up a little better. Some games might make you fight very powerful enemies to gain any amount of experience that would be worthwhile. (Example, in Final Fantasy Tactics, random enemies level up with you, so you can't repeatedly fight enemies you're guaranteed to beat) Sometimes, you might have to explore a game world to find more experience-rich enemies. And even in games where you can level up, other things (like armor or weapons) might need to be discovered and won.

So even if there's a difference, it, in principle, still might not be that big.

Maybe another difference for Ys 6 is that it's not simply that leveling can make a fight easier, but since it's possible to not do any damage whatsoever to a boss at too low a lever, leveling is downright necessary.

On the other hand, I think the battle against Kraid in Metroid is a battle of attrition. It is (as far as I know) also necessary to have a decent stockpile of armaments in that fight to be successful.


There's still a difference between the games, in that the limit for Ys 6 is a hard limit, while the limit for Metroid is a soft limit. For Ys 6, maybe there's some boss that, with a certain selection of equipment, you absolutely cannot beat below level 30. Period. For Metroid, it might be impossible to beat Kraid if you haven't gotten a single energy tank yet (or have run out), have no missiles remaining, and have to fight with the wave beam. On the other hand, with 5 energy tanks and 100 missiles, he should be easy. There might be a point between those two extremes where he'd be difficult (hypothetically [I'm not enough of an expert on this to say whether this is really reasonable], let's say 3 energy tanks), and it might be possible, with effort or skill or luck or whatever, to push that a little (say, try to go down to 2 tanks). But even if the limit is fuzzy, it's still probably there, and it might be wondered what would be gained by trying to push it (for a different example, I don't see the point in trying to beat the Dragonlord in DragonWarrior 1 at level 19 or below -- though I hear it's possible -- since it must purely come down to luck).

So, again, I acknowledge that there is a difference there, though I still don't see it as a huge difference.




CRAWLand1000
The Fuzzy Physicist
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(2/8/06 11:04 am)
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....

Incidentally, in the past I did directly compare games from different genres. I simply used time as a basis.

A stage in an action game that was difficult enough for me to spend 5 hours trying to beat ~ A mystery in an adventure game I spent 5 consecutive hours trying to figure out.

For example, it actually took me more days of play to beat Super Metroid than Super Ghouls'n'Ghosts, which is why I don't consider the latter game to be one of the very hardest games of all time (though I agree it's hard).

Obviously, things can muddy the waters here a bit. How do you count the time for a puzzle when you're not actually playing a game, but maybe only subconsciously considering it?

Or what about how RPGs can easily go over 40 hours long just by adding pointless scenes or repetitive battles?

Well, it's easy to deal with that one, in princple. Only count the time that's actually spent on something challenging, and subtract the rest.




Oh Sassparilla
Pirate
(2/8/06 12:03 pm)
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Re: ....

Just made it to Viridian City in Pokemon Fire Red Version. I think I'll skip fighting my Rival for now because I heard that if you do that later, you can get more experience points.




James FP
Schmendrick's Nose
Moderator
(2/8/06 12:04 pm)
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Re: ....

I just finished Daccat's Island in Skies of Arcadia. That was the most interesting part of the game so far. I wonder if more dungeons will make you split up your party like that to solve puzzles?




Facilitypro
Slow Daddy
(2/8/06 1:54 pm)
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Re: ....

Finished DMC 3 on "Hard." I went back and SS ranked mission 11. Wasted Beowulf pretty badly. Using Royal Guard, I knocked him down to about an inch of health left when he went into his pillar throwing attack. Alternating spiral and E&I shots finished him off before he was done throwing pillars.

Also SS ranked mission 20, which isn't that hard.




ShadOtterdan
Cameo senses tingling!
(2/8/06 2:44 pm)
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Re: ....

I finished all of the x games on X collection, although I'm still missing some gallery entries.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(2/8/06 3:25 pm)
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Re: ....

Did you play X4-6 as both X and Zero? And get all three endings in 5 and 6?

It may also want you to do something in Battle and Chase.




Oh Sassparilla
Pirate
(2/8/06 4:27 pm)
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Re: ....

Quote: I wonder if more dungeons will make you split up your party like that to solve puzzles?


Nope. That's the only one that I remember that's like that. There is a dungeon where you're upsidedown though.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(2/8/06 6:01 pm)
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Re: ....

In Wario Ware, I can clear about five microgames a sitting before getting pissed off.

Which is better than the half a microgame it took for me to lost my patience in Twisted.

But still, what genius thought this crap up?




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/8/06 8:50 pm)
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Re: ....

Is that the original Wario Ware? Or Touched? The original is the only one I played. It's not actually good (it's lacking in almost any depth or longevity), but I was at least able to finish it without getting pissed off.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(2/8/06 9:54 pm)
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Re: ....

Touched.

Actually, I didn't have issues with the main game (except Mike. Who the hell put him in here?). It's the "play each microgame 30 times in a row" crap that's pissing me off.

I actually don't recall having anger problems doing it on the original. Then again, the concept of Wario Ware was new to me, and there was no Wario Ware Twisted then.




Bomberguy221
Hit and away is my style!
(2/8/06 10:45 pm)
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Re: ....

Animal Crossing: WW - Today was Frobert's birthday, along with Bright Lights voting (I voted for Static yesterday, and Frobert today). I also gave Static some medicine for his cold and paid off my debt. ...Yeah, pretty productive day.

Mario Kart DS - I unlocked Leaf Cup in 100cc. I also managed to bump up my rating on a couple of missions.

LoZ: Adventure of Link - I got the Hammer and am now to the third dungeon. I hate the axe murderer guys. Also, it's a little weird seeing a church in Zelda.




Flying Omelette
Blue Rogue
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(2/8/06 11:50 pm)
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Re: ....

Beat the Big Eye boss and met Napoleon in Robotrek.

You know, it's kind of funny. When you first meet Napoleon, you don't really know him...so when he sacrifices himself, you may not really think much of it. But because of the nature of the way the story plays itself out, eventually you do find out who he was and learn about him. So when I replay this game, I always feel really sad when I get to that part. That sad music that's playing in the background contributes to it, too.

Right now I just passed through the Sewer Dungeon (yep, this game has one of those...I don't really think it's that bad, though) and I'm ready to expose the false mayor.




Crawl and 1OOO
The Fuzzy Physicist
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(2/9/06 12:00 am)
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Re: ....

I managed to get in about an hour of Ys 6 tonight.

First, I beat the plant boss reprise. That got me an item that boosts my max hp by 50%!

I made it to the end of the dungeon. Inside, I got the most powerful shield. I also now have 4 accessory slots (and 12 -- out of 20 -- accessories). That area also had a lot of emelis. I had over 195,000.

When I got to the end of the dungeon, I was told if I continued I wouldn't be able to go back. So, I warped out and returned to the human town. That was kind of dumb, because I should have just stayed in the dungeon until I earned 5,000 more emelis.

But I didn't know the most powerful armor would be waiting for me. The lady that made it for me hinted that it would cost 100,000, but she also added that she needed some sort of guide book to do it, so I thought I still wouldn't be ready for it.

The sword also costs 100,000 to upgrade again (my guess is that'll take it to the highest level).

I'm leaving off here for the night, though.


Oh, one other comment: The music in that dungeon kinda sucked! It might be the worst song in the game so far. Most of the music is just "there". I kind of like a boss theme, and also like a song that played at the shrine where the statue of Alma was.




ShadOtterdan
Cameo senses tingling!
(2/9/06 1:17 am)
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Re: ....

Well, I only got the best endings for X my brother likes playing as zero (or any character in a game who is a close range fighter, preferably a monk) Although if I have to beat all of the stuff in battle and chase and not just Dr. Wily, I think I'll wait until they get some Action Replay codes for it.




Magical Yard Gnome
Heavy Metal Chainsaw
(2/9/06 1:29 am)
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Re: ....

Quote: Right now I just passed through the Sewer Dungeon (yep, this game has one of those...I don't really think it's that bad, though) and I'm ready to expose the false mayor.


When I first heard the song "Thorn" by Blind Guardian (that might have been the first song of theirs I heard), "Sewer Dungeon/Level" immediately popped to mind. Not sure why because I don't think it sounds like any particular sewer tune from a game.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(2/9/06 7:47 am)
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Re: ....

....Blind Guardian.....
*coughcoughcough*


Mmmmm anyways.

Played Tales of Legendia for 5 hours straight. I think Jay's going to join me within the next 30 minutes of gameplay.
Senel just learned an anti-air type move....I hope he learns a throw for middlewieght monsters soon. I only have one for featherweights right now, and feighterweights are generally pushovers. Middleweights would mean I could throw bears!




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(2/9/06 9:20 am)
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Re: ....

Quote: Well, I only got the best endings for X my brother likes playing as zero (or any character in a game who is a close range fighter, preferably a monk) Although if I have to beat all of the stuff in battle and chase and not just Dr. Wily, I think I'll wait until they get some Action Replay codes for it.

It might be the Zero/alternate endings thing. After I beat X4 with X, I beat it with Zero, and it unlocked a couple extra songs.




Brigade Delbrack
Electric Boogaloo
(2/9/06 9:31 am)
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Re: Stripe covered progress topic 6,290...

I just got Tales of Legendia, too, and I can't wait to play it.

Speaking of Robotrek, I never got past that part where you get turned into a mouse. Couldn't figure out how to get changed back and got tired of running around that confusing lab after awhile.




Facilitypro
Slow Daddy
(2/9/06 11:58 am)
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Re: Stripe covered progress topic 6,290...

I tried twice to S-rank Mission 16 of DMC 3, but got the same result both times: S-ranks in all categories, and a D in damage. I don't know why I can't stop getting hit on that mission.

I've messed around with the bloody palace some more, but man, it gets old fast.

I haven't played much of the Virgil game; I've died twice against cerberus. The last time, I forgot to save, and lost all the orbs I gained.




CRAWLand1000
The Fuzzy Physicist
Administrator
(2/9/06 12:27 pm)
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Re: ....

Somehow, back when I was giving that game a try, I thought I was "thinking outside the box" to save during a mission to save money even if I lost, but I guess it's standard practice.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(2/9/06 4:54 pm)
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Re: ....

Hallelujah, I'm almost 100% done with Touched! Finished that microgame crap, and according to a GameFAQs FAQ, the only toy I'm missing requires me to put Twisted in the GBA slot.




SolidChocobo
Sister Midnight
(2/9/06 6:15 pm)
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Re: ....

I beat RE: DS on Jill's game with a bad ending (Barry dies, Chris lives.) I'm more used to the GameCube remake where something else triggers Barry's death (The DS game is an enchanced port of the PSone game, which I'm pretty sure I've never beaten before.)

I've started on Jill's game again to get a good ending, and perhaps beat it in three hours so I can get the rocket launcher. I'm ready to enter the garden area on that playthrough.




CLOUDBOND007
Lunitari Mage
Moderator
(2/9/06 7:20 pm)
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Re: Stripe covered progress topic 6,290...

Quote: Hallelujah, I'm almost 100% done with Touched! Finished that microgame crap, and according to a GameFAQs FAQ, the only toy I'm missing requires me to put Twisted in the GBA slot.


I didn't even know about this. What toy do you get?




SolidChocobo
Sister Midnight
(2/9/06 7:27 pm)
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Re: Stripe covered progress topic 6,290...

Even on a small screen, I am still afraid of shitty looking 3D tarantulas.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(2/9/06 7:42 pm)
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Re: Stripe covered progress topic 6,290...

According to the FAQ (my copy of Twisted is 80 miles away), the toy is called "Mona Pizza". I'm thinking it's either an additional record for the player that plays the Mona Pizza theme from Twisted, or maybe something where you put toppings on a pizza.

What I find weird about it is that I thought Twisted came out much later than Touched. Then again, Super Mario Sunshine and Metroid Prime came out after Super Smash Brothers Melee, and over in Japan having saves for them on your memory card gets you corresponding Melee trophies (they took them out of the American version).

Would've liked a sketch pad toy.




Yoshi of America
Cacodemon Killer
(2/9/06 9:20 pm)
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Re: Stripe covered progress topic 6,290...

I thought those were from somewhere else, like the way you got Mew.




SolidChocobo
Sister Midnight
(2/9/06 9:29 pm)
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Re: Stripe covered progress topic 6,290...

I beat Jill's game in RE again. I was worried I went over the three hour limit for the Rocket Launcher, but in fact I was way under it, with a time of 2 hours and 14 minutes.




CLOUDBOND007
Lunitari Mage
Moderator
(2/9/06 9:43 pm)
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Re: Stripe covered progress topic 6,290...

I put my Star Trek Nemesis DVD in for a while the other day and while I don't hate the movie the way some do, the fact that they completely ignore the character of Lore still drives me nuts.

I could understand if Data's brother Lore was a small part of an unpopular episode, and they just wanted to overlook it for the sake of making the movie more interesting. But Lore was an important recurring character, and I believe quite popular.

So in Nemesis, when they discover the prototype version of Data, everyone is wowed by how similar he and Data look. I believe the exact line by Worf is, "He's... you!"

Of course, Lore and Data were also perfectly identical.

And the crew doesn't have any problems trusting this new android (despite Lore showing himself to be insane and dangerous on multiple occasions).

It's clear from the way the lines are spoken that the encounter in Nemesis is the first time any of them have ever seen an android like Data, and it's just silly.

Especially since so many of the people seeing this film would be fans of the series, and that mentioning Lore just to get it out of the way would not have been very confusing to someone new to trek.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(2/9/06 11:11 pm)
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Re: Stripe covered progress topic 6,290...

Quote: I thought those were from somewhere else, like the way you got Mew.

Nintendo promotion events? I don't think so. In Japan, they were like the Olimar trophy. In America, I'm not even sure if they're in the programming (I think that demon guy was left in the code, though)




Flying Omelette
Blue Rogue
Administrator
(2/9/06 11:15 pm)
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Re: Stripe covered progress topic 6,290...

Beat the fake mayor boss (easy) in RoboTrek and completed the Hacker Air Base. That gave me access to the Blimp, so I went and did the three sidequests (the Red Flower, the Chicken Farm, and the South Isle Village).

I'm ready to go to Fortress Ent. to rescue Dr. Akihabara.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/9/06 11:22 pm)
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Re: Stripe covered progress topic 6,290...

I haven't seen Nemesis, but is there any chance the movie is supposed to take place earlier in the Next Generation continuity than when they met Data's brother?




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/9/06 11:29 pm)
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Re: Stripe covered progress topic 6,290...

Anyway, I made it to what I believe is the final boss of Ys 6. I could be wrong, though, since I also thought the previous two bosses were the final boss. Well, I got a game over against him. I probably won't fight him again (or do anything else with the game) tonight.

For the previous boss, there were three orbs corresponding to the three swords. I beat the blue one easily (My blue sword is at its maximum level). However, I thought it was possible that I might not even theoretically be able to beat the yellow one. It didn't take any damage from my attacks. The only reason I was able to beat it is that, while attacking it didn't damage it, it DID refill the sword's magic meter (that sword isn't even leveled up enough to automatically regain magic). And the sword's magic could damage the orb.

I believe that's the only part in the game where you need to switch your swords to be able to damage certain enemies.

So, beating that boss was very time consuming. I think I'll go back to an earlier save (since you can't leave the final area) and try to level up my other two swords, to make it less annoying next time. I'm not sure whether I'll take them all the way to the maximum level, but I might since in the final area, there is a place where it's possible to earn a lot of emelis quickly. It'd probably at least want them at the 2nd highest level (which takes considerably less emelis).

I earlier said I had 12 of 20 accessories, but I actually have 16.




CLOUDBOND007
Lunitari Mage
Moderator
(2/9/06 11:42 pm)
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Re: Stripe covered progress topic 6,290...

Quote: I haven't seen Nemesis, but is there any chance the movie is supposed to take place earlier in the Next Generation continuity than when they met Data's brother?


Nope. They first met data's brother in I believe the first season of the show, second season at the latest.

I won't spoil the movie too much in case you want to see it, but it's clearly the newest adventure with these characters, and the last mission where they'll all be on the ship together, a point which is made again and again during the film. They've also got the new Enterprise E, and First Contact is the first time that shows up.

Of course, they don't even bother to give an explanation as to why Worf is on the ship when according to the DS9 storyline, he shouldn't be anywhere near there. With First Contact and Insurrection, they at least tried to have it make sense that he was on the Enterprise for a little while (I think Insurrection did it in a way that made fun of the fact that he conveniently showed up, but I'm not positive). It's a much more trivial issue than Lore, though.

Something else, which I didn't think of myself, is how they pick up the positronic signal from the Data prototype from a great distance away. They detect that it's coming from a planet that they aren't particularly close to. Makes you wonder if data is emitting a signal like a homing beacon to all their enemies during the course of the series. :)




Facilitypro
Slow Daddy
(2/10/06 12:49 am)
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progress

Beat missions 8 through 11 on Very Hard in DMC 3. Leviathan's heart kicked the shit out of me. Took me 7 continues to beat it. Bewoulf racked me good, too. On the attempt that I beat him, I hit him with a full royal guard release that took off about half his health. Before that my releases did minimal damage. I don't know if the timing has to be perfect to get those huge hits in or what.




cuttersDCut
He don't say nothin'
He just keeps meltin'
(2/10/06 2:46 am)
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Re: progress

Yeah, Lore showed up in season 1 in the episode "Datalore." I believe he appeared at least one more time during the series. I'm working on the second season right now myself. But I watched "The Best of Both Worlds" Parts 1 and 2. Those are two of the best episodes in the series.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(2/10/06 12:49 pm)
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Re: progress

"Nemesis" sounds like horseshit.
............

Anyways...

I've been playing Tales of Legendia for about 18 hours and Jay FINALY joined me. x) I've got hillbilly bandit Moses, too.

Vaclav's voice actor does a fantasic job.

edit:

Oh, I finally learned a middlewieght throw, too.




Magical Yard Gnome
Heavy Metal Chainsaw
(2/10/06 1:12 pm)
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Re: progress

How is Legendia compared to Symphonia?




Oh Sassparilla
Pirate
(2/10/06 2:00 pm)
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Re: progress

Made it to Fushcia City in Pokemon Fire Red. I think I'll try to catch some more Pokemon in the Safari Zone now.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(2/10/06 2:06 pm)
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Re: progress

The battles are simpler, which is meh. The characters are mostly better, but nobody matches up to Zelos' awesomeness. Senel isn't a total dumbass like Lloyd was though. The music is fantastic.




CLOUDBOND007
Lunitari Mage
Moderator
(2/10/06 4:51 pm)
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Re: progress

Quote: I believe he appeared at least one more time during the series.


There's Datalore, there's the one where Lore and Data are summoned back to meet their father/creator, and the one where Lore joins up with some Borg (which is a 2 parter). I was thinking there might be one other, but I'm not sure.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(2/10/06 5:45 pm)
Reply | Edit | Del
Re: progress Does Lor ever die?
>_>




CLOUDBOND007
Lunitari Mage
Moderator
(2/10/06 6:17 pm)
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Re: progress

I forgot what happened to him, but Wikipedia says that Data dismantled him for good after that episode with the Borg. And apparently, those are the only episodes he was in, I didn't miss any.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/10/06 7:42 pm)
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Re: progress

I beat Ys 6. Eh.

I spent a little time getting more elemis to level up my swords. Neither one made it to the highest level -- I didn't have the patience for that much level building -- but both were at the 2nd highest (it costs ~10,000 to get a sword to the 2nd highest, and 100,000 for the highest).

Anyway, that little bit of difference made me destroy the final bosses easily.

I read a review (one of the ones in the 5~6 score range) at gamefaqs that said that at one level, you might take 20 damage from an enemy, but gain a level and you'll take 2. I don't know if those figures are 100% accurate, but I agree with the spirit of it, that the effect of experience level is far too drastic.


The ending sucked. It had a lot of cliches. First, there's the guy that becomes like a god, and gains angel wings. There's also the one I really hate (also seen in Lunar) where the building falls apart, and the characters on the outside worry about whether the person inside will be safe. There is absolultely no tension in scenes like this, because OF COURSE they'll be safe! That certainty makes the scenes ridiculous.

There is some odd prescience with the game. I believe it was made before the tsunami or katrina, but the story has to do with weather, and whether a large wave will wipe out civilization.

The ending of the game also is like the ending of the James Bond movies, in that it promises another sequel (it seems like the next one should take place in America proper -- they call it "the new world"). Of course, if a company is planning on making a string of sequels, that prevents them from putting all their ideas into the current game, which means they aren't even trying to make the current game be as good as it possibily could be. I think that's an argument against sequels that I don't see often, if ever.


To describe a little more that song that I thought sucked, it starts out sounding like some weird techno-fied carnival music, and eventually it has some awful screechy violins.




CLOUDBOND007
Lunitari Mage
Moderator
(2/10/06 9:33 pm)
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Re: Stripe covered progress topic 6,290...

Article about Netflix:
http://www.cnn.com/2006/US/02/10/netflix.penalty.ap/index.html

Guess it was always assumed to be true, but it's a bit annoying that they slow you down if you rent too many movies. The service is still a much better value than Blockbuster if you watch a lot, but being delayed is annoying.




CLOUDBOND007
Lunitari Mage
Moderator
(2/10/06 10:18 pm)
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Re: Stripe covered progress topic 6,290...

Anyways, in Call of Duty 2, I finished the first American mission. And apparently, the final British mission is supposed to occur afterwards, I didn't just skip past it by mistake. I'm in the middle of that one right now. I just can't remember the names most of the time, so I'm not going to bother.

As for how the game is, pretty good. I liked the Russian and British missions more than the American ones, but maybe it's just because I think the desert and a city in the snow are more interesting combat settings. There's challenge, but when you're killed, you lose maybe a minute or two of gameplay. Sometimes you'll need to figure out a decent strategy to avoid dying in the same spot endlessly, and sometimes a little luck will do as well.

I didn't think it would be such a long game. It's nothing like Doom 3, but things are starting to feel a little tedious sometimes.

Edit: Also, Cashew topic archived.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/10/06 11:13 pm)
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Re: Stripe covered progress topic 6,290...

Beating Ys 6 unlocks a few things. At least an extra difficulty (will I bother with it? Considering it's probably just extra level building, probably never) and a time attack boss rush mode.

After arrested development, I beat the boss rush mode. It had a couple of minor surprises.

First, there was a bee boss I never fought in the game itself. Maybe it was optional.

After the "final" boss, there was an extra bonus boss. It probably was the hardest one on that mode (the 2nd hardest would have been the optional plant boss reprise).

The way the mode works is, for a given boss, you're at a certain level, your swords are at a given level, and you have a limited number of uses of one item. As the bosses go on, all of those things are improved.

For the bonus boss, it has about 7,000 hp, you have about 600, but its attacks can take off about 200. You have a few uses of an item that will totally restore your health.

The boss has three attacks: For one, it shoots energy balls in a circle with gaps you can fit through (reminiscent of a space shooter). For another, it launches tiny little bouncing red balls all around the room. Honestly, I'm not sure how to avoid those. The final attack is to turn into some sort of giant moth creature, which is like the boss's superbomb, because if you're too close to it, you'll take damage. Sometimes, it would open with that attack before I could get away, which seemed cheap. Oh, well.

Anyway, I just avoided the boss to the best of my ability, and when my sword would charge, I'd use my magic. I eventually settled on using the lightning (yellow) sword, because its magic homed in on the boss.


The game has a "cheats" option, but I have no idea how to get cheats. Maybe there's some way to earn them, or maybe you should just get them from the internet.

I'll consider playing a good game next.




Flying Omelette
Blue Rogue
Administrator
(2/10/06 11:41 pm)
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Re: Stripe covered progress topic 6,290...

I've entered Fortress Ent. in Robotrek, but other than attending the meeting with Blackmore, nothing much has happened yet. Yes, it's funny that the Hacker leader has a pumpkin for a head.

Anyway, I used this new PC to make recordings of all the songs in the Dark Savior soundtest. Before, I only recorded about half of them and they were all in mono. Now, I've got every song in fabulous stereo. With the old computer, I gave up because it took forever for Sound Recorder to load and save .wav files, but with this new one, it's almost instantaneous.

And then I found out something I never knew before. Dark Savior has a Redbook Audio track that contains, among other things, the music from the game's only FMV sequence, the music from the end credits, and three songs that aren't used anywhere in the game. Either Hiroshi Kondo liked hiding songs on the CD, or else this game was planned to be "bigger" than it ended up being. (I'm thinking those songs were probably for intended for other FMV scenes or alternate endings.) It was a huge 25 minute track, and I had to intially rip it all as one .wav with Winamp. I don't think I could have done that on the old PC. A file that huge would've at least crashed Winamp if not the entire system.

After the initial rip, I was able to cut and edit it in Sound Recorder so that all five songs are now separate .wav files. Now all I need to do is convert everything to mp3s. Eventually, I'm going to replace the "Lonesome Soldier" and "Deadman's Castle" mp3s I have on my site with the stereo versions. I might add the FMV song, too.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/11/06 12:18 am)
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Re: Stripe covered progress topic 6,290...

I used a password to watch the alternate anime opening to Ys 6. It's better than the CGI opening in most ways, and even has music that's more Ys-like than anything in the actual game. However,

-It sort of spoils the whole game. At least it shows scenes from the beginning of the game to the end, though I guess if you hadn't played the game, you wouldn't know what they represent.

-As seems typical of anime, there's not much animation.

-There's no story in the scene; it's not self contained.

Adol just wakes up on a beach. There's no telling what he was doing previously to end up in that situation. Perhaps the previous Ys ended with a cliffhanger, or maybe the manual for that version set up the story.




SolidChocobo
Sister Midnight
(2/11/06 12:28 am)
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Re: Stripe covered progress topic 6,290...

I beat Chris's game in RE: DS. I played it on Classic Mode this time since all the new touch screen stuff kinda sucks.

Came in twelve minutes too late to get the rocket launcher.




Facilitypro
Slow Daddy
(2/11/06 1:03 am)
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Re: Stripe covered progress topic 6,290...

Don't you wake up on a beach twice in Y's 6? (As an aside, you wake up on a beach in the Suikoden IV demo.)

I'm through mission 17 on DMC 3 Very Hard. I died a few times each on missions 16 and 17. I remember the Chessboard in Mission 18 was a bitch on the regular DMC 3 Hard.

The higher the difficulty, the harder it is to get S-Ranks. Namely, the damage requirement gets more strict with each difficulty level. In the original DMC, the damage requirement got lower as difficulty increased; on DMD mode, you could have barely any health left and still get an S-Rank. In DMC 3, DMD mode requires zero damage for an S in the damage category in any given stage. That's harsh. You have to be a freaking machine to get a perfect SS rank in any stage of DMC 3 on DMD mode.

So far, I think I have maybe one or two S ranks on Very Hard. I tried a few times to S-rank mission 3 on normal, but I kept taking too much damage. Cerberus is a pretty tough boss to not get hit by.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/11/06 8:29 am)
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Re: Stripe covered progress topic 6,290...

Quote: Don't you wake up on a beach twice in Y's 6?


Yeah, I think you wake up on a beach at the very beginning of the game, and at the very end (when it's revealed that Adol survived the ark's destruction, SHOCK!)




Flying Omelette
Blue Rogue
Administrator
(2/11/06 12:32 pm)
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Re: Stripe covered progress topic 6,290...

Every one of the Stalker/Alundra games starts off with either a ship getting wrecked, the main character washing up onshore and being rescued by villagers, or both:

LandStalker - No ship is wrecked, but Nigel goes over a waterfall and lands unconscious.

Dark Savior - Ship is wrecked, but still makes it to port.

Alundra - Ship is wrecked, and Alundra washes up onshore.

Alundra 2 - Airship is wrecked, and Flint washes up onshore.

I didn't mind it in Dark Savior because at least Garian never fell overboard and since the ship is too damaged to return to the ocean, that explains why he can't just leave the island. And I didn't mind it in Alundra 2 because, as I said before, that scene's hilarious. But for LandStalker and Alundra, it's just a throwaway scene. Then again, every scene in LandStalker is a throwaway scene.


In other news, I finally ordered the replacement parts for the Dell. Damn that took forever. Should be getting them in a couple of weeks.

My Dark Savior soundtrack rip is complete.

I downloaded some more programs I needed, like HHD Free Hex Editor, NSF2MIDI, and a neat program called Encounter 2003. Encounter 2003 is a freeware program lets you edit mp3's and wav's. What I've done, as an experiment, is use Winamp to expand all the tracks of the Abadox NSF into wavs. Then I open them in Encounter 2003. With E2003, I can cut them so they don't loop for a whole 5 minutes (I usually let my recordings loop twice), and then add a fade-out on the end. The fade-out is the main thing I needed. I could do the wav editing just as easily in Sound Recorder, but I hate it when looping game songs just suddenly and abruptly end. Now that I can put the fade-out on the end, I can get rid of that problem.

So, basically, what I can do with this routine is make mp3's of all my favorite NES songs (provided that an NSF is available for download...Why does nobody have Little Ninja Brothers!?)




KazuoSH
The Burninator
(2/11/06 2:42 pm)
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Re: Stripe covered progress topic 6,290...

I popped Twisted into the DS and fired up Touched, winning me the final Toy.

Seabu, you didn't miss a thing. My thought of it being an additional record was close, but not quite. It's a halfassed music video of the Mona Pizza theme that made me want to hurt somebody.

I used some FAQs to do some additional stuff in Dawn of Sorrow, like access an area I couldn't figure out how to get to before, got some hidden souls, and the Soul Eater ring.

That Mina doll that shows up in Yoko's shop when you have AoS in the GBA slot makes me giggle everytime I see it.

While my DS was charging (again, I feel like I'm only geting five hours out of this thing before the light turns red), I decided to work on the GBA Lost Vikings a little more. It's honestly a pretty terrible port. The colors hurt me, the music was massacred, and because of the screen vs. Viking sizing, you can barely see what's around you. And I love the way you use an item by holding R and L, then pressing B.




Bomberguy221
Hit and away is my style!
(2/11/06 5:26 pm)
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Re: Stripe covered progress topic 6,290...

Mario Kart DS - I just beat 100cc Nitro GP, so I'm moving on to 150cc. I also got at least a single star in all but one mission.

LoZ: Adventure of Link - I'm bouncing between the third and fourth dungeons. I'm not too sure if you can beat the fifth before the fourth, because I don't know quite how to attack the fifth's boss.

The fourth's boss isn't impossible, but it's a little irritating.

Nintendogs - I visited a friend's dog, and now boxers are available in my kennel (the breed, not the underwear). He also unlocked huskies thanks to Yuki, and he now has a black one named Loki. I helped! :D




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/11/06 7:25 pm)
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Re: Stripe covered progress topic 6,290...

If I'm not mixing them up, you need a magic spell to beat the 4th palace's boss, but nothing special for the 5th.

I'm pretty sure there's an item you need from the 4th palace to REACH the 5th palace, but not to beat it.




Bomberguy221
Hit and away is my style!
(2/11/06 11:02 pm)
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Re: Stripe covered progress topic 6,290...

Well, I have the objects from both palaces. This is my typical temptation with Zelda games: get the items and move on without beating the bosses. It's really inviting on early temples that prove difficult or annoying. I don't usually act on it, but Adventure of Link is one of the more difficult Zeldas and I was curious if I could get powerful enough to make the boss battles a little easier. Guess not.

Oh, and the 5th one is the one with the giant Wizzrobe I can't beat yet. The 4th is the mounted Ironknuckle (which is easy until you get to the normal Ironknuckle part of it).

---

Mario Kart DS - I unlocked everyone's ability to use other characters' carts. I need a gold in 150cc Shell Cup before I can continue unlocking things.




Flying Omelette
Blue Rogue
Administrator
(2/11/06 11:25 pm)
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Re: Stripe covered progress topic 6,290...

I made progress in Fortress Ent. of Robotrek. I beat the BugBug boss and restored Akihabara's memory. I just hit the switch to get rid of the water.

I can't wait until I finish this area because the next part is my favorite part of the game. (Strangely enough, the part where you go back in time in Rhapsody was also my favorite part of that game, too.)

I've also been downloading more NSF's, SPC's, and PSF's. Since I have a lot more space on this computer's HD, I've been downloading stuff I probably wouldn't have bothered with before. One thing that's nice about knowing who does what games' music is that if I'm going through SPC's of games I've never played and recognize a composer's name as being one whose soundtracks I like, I can try it out. I found a game called Energy Breaker that Yasunori Shiono of Lufia 1 & 2 composed, so I downloaded that. It's very similar to his Lufia 2 soundtrack, so if you liked that, you'd probably like Energy Breaker. In fact, it even has a unique version of the Priphea (Pulifia) Flowers theme from Lufia 1 & 2.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/12/06 12:17 am)
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Re: Stripe covered progress topic 6,290...

Eh? I thought the bosses were (in order)

-Horsehead
-Helmet head
-Mounted Ironknuckle
-Wizzrobe
-Big Stupid Ogre Creature with a mace
-Dragon/Serpent thing


I'm 100% sure of the order for the first two, and the last. So, the only way the ironknuckle could be #4 and the wizzrobe be #5 would be if the ogre was #3, which I don't think is correct.


Anyway, I actually think it is easier to simply beat the bosses. You automatically gain a level for doing so.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/12/06 12:24 am)
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Re: Stripe covered progress topic 6,290...

Ah, I was correct.
http://www.videogamesprites.net/Zelda2/Bosses/




Flying Omelette
Blue Rogue
Administrator
(2/12/06 3:45 pm)
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Re: Stripe covered progress topic 6,290...

I completed the Fortress Ent. in Robotrek and ended up in Rococo's past. I'm about halfway through this part. I could swear the part with the hidden ship in the woods was directly inspired by Star Trek IV. I have to confess that was a "Whoa!" moment for me when I first played this game. Actually, this whole entire "chapter" is a sequence of "Whoa!" moments.

In music downloading news, I've made the important discovery that the only Ganbare Goemon games that have good soundtracks are The Legend of the Mystical Ninja (which is Ganbare Goemon 1 on the SnES) and Mystical Ninja Starring Goemon for the N64. Okay, so maybe I haven't exactly heard ALL of them yet, but Ganbare Goemon 2, 3, 4, and that Mononoke Sugoruku one for the N64 all have mediocre soundtracks with only good songs being remakes of songs from earlier games. Which brings to me another possible videogame glossary term:

Sequel Soundtrack Phenomena - When a game has a soundtrack that ranges from good to great, but then the sequel has a bad to mediocre soundtrack with the only good songs being remakes of songs from the previous game. (Examples: Ganbare Goemon 2, 3, & 4, The Legend of Zelda: Majora's Mask, Seiken Densetsu 3)




KazuoSH
The Burninator
(2/12/06 4:14 pm)
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Re: Stripe covered progress topic 6,290...

Watched the MST3K version of Santa Claus Conquers the Martians. Also fun.




Bomberguy221
Hit and away is my style!
(2/12/06 4:52 pm)
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Re: Stripe covered progress topic 6,290...

Sorry. I mistakenly counted Death Mountain. (You DO get the Hammer in there.) Yeah, knock those numbers down one each and it'll be correct.

Speaking of which...

LoZ: Link's Adventure - Beat the giant Wizzrobe (easiest boss battle ever) and have the flute. Also have all but one magic container and all but one heart container.

Mario Kart DS - I've unlocked all carts for all characters, and unlocked ROB. Now I'm going to work on increasing my ranks.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/12/06 8:59 pm)
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Re: Stripe covered progress topic 6,290...

I wonder which of the 4 games I've beaten most recently would be best.

The worst, I think unquestionably, would be Hyperzone.

The best might have been Skyblazer. I might have liked Skyblazer's best song more than the best song from Ys 6, too.




Flying Omelette
Blue Rogue
Administrator
(2/12/06 10:22 pm)
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Re: Stripe covered progress topic 6,290...

Completed the "Rococo in the Past" part of Robotrek. I got something I've never seen before. I gave so much money to the Mayor's House Fund that one of the characters said they were going to build a statue of me in the town square. However, when I returned to the future, there is no statue. There is, however, a picture of me hanging on the wall in the Mayor's house. Is that picture actually the "statue" and it was a matter of a translation quirk? Or does the statue appear later, I wonder (like in the ending)?

The only thing that doesn't make much sense to me is how Polon ended up in the future, too. Unless she just lived for 100 years and stayed the same age.




CLOUDBOND007
Lunitari Mage
Moderator
(2/13/06 1:34 am)
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Re: Stripe covered progress topic 6,290...

Feels like I never do anything anymore. Hate working these hours.

Watched a little less than half of Red Dragon tonight. Really liking it so far. And I want to see Silence of the Lambs again.




Oh Sassparilla
Pirate
(2/13/06 12:20 pm)
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Re: Stripe covered progress topic 6,290...

I got the Coin Case in Pokemon Fire Red. Now to win some money at the Casino. I'm also working on catching more monsters.




cuttersDCut
He don't say nothin'
He just keeps meltin'
(2/13/06 12:56 pm)
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Re: Stripe covered progress topic 6,290...

Finished season 2 of Star Trek: Next Generation. Watched the last 9 episodes of that season in one day.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(2/13/06 1:20 pm)
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Re: Stripe covered progress topic 6,290...

Quote: I got the Coin Case in Pokemon Fire Red. Now to win some money at the Casino. I'm also working on catching more monsters.

I personally just buy the coins. I level up with the Elite Four, and after I while I end up with more money than I know what to do with.

I watched Kill Bill. "Noisy" is the first word that comes to mind. And why do the people practically explode everytime they're stabbed?




ShadOtterdan
Cameo senses tingling!
(2/13/06 3:14 pm)
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.

I beat Final Fantasy 4 with all of the characters, and I have beaten everyone's trial in the lunar ruins except cid.

I beat Viewtiful Joe Double Trouble with all rainbow vs, and got absolutely nothing. The ending screen wasn't even any different than when I got just a plain viewtiful on the last stage.




ErniePants
Omni-Wonder
of the Universe
(2/13/06 4:34 pm)
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Re: Stripe covered progress topic 6,290...

I'm going to replay Final Fantasy 7 as the thought occurred to me that I haven't played it since ye olden days of N-Sider. I just got Barret to join and saved at the first save point. Yeah, I know it's not very far yet, but that's a long opening cinema.




Flying Omelette
Blue Rogue
Administrator
(2/13/06 11:38 pm)
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Re: Stripe covered progress topic 6,290...

I'm at exactly where I was when I gave up on Robotrek the very first time I played it - at the final fortress. I did make it through it and beat it on a replay, but it's so big and confusing, I don't remember the way. I reached the outside of the fortress and backed out with the spaceship for now because the enemies are a bit too tough for me at this point. I think I'll level up at the airbase and come back in a little bit.

One thing I noticed on this playthrough that I didn't think much about before is that the finale of the game was obviously rushed. It just seems like there should've been more to the whole Planet Choco experience than just a princess getting kidnapped. I guess we're supposed to care about her because she's a descendant of Cookie, but it's still hard to. I actually think the ordeal with Polon was more touching.

I still don't know how it's possible for Polon to be in the library unless she was also somehow caught in the time vortex when Rask's ship exploded. But not only was there no indication she was anywhere near that area when that happened, but the story seems to imply that Polon became Rask's wife, thus she's your Grandmother or Great-Grandmother. Then again, the game is also not very clear on what happened to Rask after he hid all the Tetron stones. Seems like there's a chunk of story missing (perhaps only to ever be explored in fanfiction...)




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(2/14/06 12:05 am)
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Re: Stripe covered progress topic 6,290...

Watched the Masters of the Universe movie.

It was retarded. MST3K fodder retarded.

The only things it had to do with He-Man were some character names and a guy running around in furry underwear. And would somebody care to tell me where that cape came from?

EDIT: I took a look at the case, and WTF, his pants aren't furry; they're LEATHER. Holy shit... I mean... wow...

I don't think the "People from another planet/dimension come to earth, save some earthlings from bad guys from their world, befriend them, they team up and fight evil" plot was original even back in 1987. Pair that up with "Bad guy pretends to be person's deceased friend/parent/son/whatever to get something out of them", "Good guy surrenders self to protect friends", and "You said you wouldn't hurt them!" "I lied!" and you've got the perfect ingredients for Stale Movie a la King.

When did Skeletor get an army of Darth Vaders? And why is he wearing a Power Glove?

Lundgren talks like he has rocks in his mouth.

What gives with the Sorceress? Not only is she an old bat (I know she was "aging" as Skeletor drained her power, but she was already old when Skeletor first trapped her), but she was wearing this ridiculous white gown and a crown of crystals, rather than the friggin' sweet falcon suit in the cartoons. Then again, considering the rest of the movie, I think it was better to not have that version of her shat on.

If Adam/He-Man's mother was from Earth, why didn't he ever say anything about it?

I thought Beastman could talk.

In the scene with the guy whipping He-Man with the laser whip, I swear He-Man deflects one blow with his ass.

Don't get me started on "God Skeletor".

WTF at the ending, especially with that bald cop guy who kept harassing everybody.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/14/06 12:39 am)
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Re: Stripe covered progress topic 6,290...

Quote: Danny Glover beat it by somehow stealing one of its weapons and commiting overkill in one of the most painfully long (he's cutting into it for, what, two entire minutes?) and noisy (and during that time, the Predator's squealing at the top of its lungs) scenes in any Alien/Predator movie I've seen.


Well, I didn't mind that Danny Glover wanted to kill it thoroughly. After all, it survived shotgun blasts.

But the thing about Predator 1's ending was that it made clear that there was no way Arnold could have won if he hadn't prepared by making those traps. He was completely outclassed and simply could not win a physical fight.

On the other hand, Danny Glover goes toe to toe with the thing, and doesn't come off too bad from it.

And in Predator 1, the predator is unstoppable, but in a somewhat realistic way. It'd be like fighting a bear, or a lion: With your bare hands, forget it. It doesn't matter how well you're trained; you'll lose.

Though I wouldn't go so far as to say it's scary in the movie itself, the idea of being forced to fight something you couldn't possibly beat could be typical nightmare material.

After the log crushes the alien, it seems like it'll be a Michael Myers moment (I thought that stuff in Halloween was ridiculous and thus not scary), but nope: It actually did wound him mortally.

So, if it bleeds, you can kill it, but you probably won't kill it.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/14/06 12:52 am)
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Re: Stripe covered progress topic 6,290...

Incidentally, in one episode of Arrested Development which had Carl Weathers guest star, they introduced him by showing the scene from Predator where he gets his arm blasted off. Funny, how hilarious that was out of context.




CLOUDBOND007
Lunitari Mage
Moderator
(2/14/06 1:08 am)
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Re: Stripe covered progress topic 6,290...

Finished Red Dragon. Not perfect, but I enjoyed it. Tomorrow, Corpse Bride.




Magical Yard Gnome
Heavy Metal Chainsaw
(2/14/06 3:12 am)
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Re: Stripe covered progress topic 6,290...

Quote: And why do the people practically explode everytime they're stabbed?


It's a parody of violent anime (among other things).

As for the He-Man movie, I HATED that most of it took place in mundane settings. Couldn't afford Eternia sets, I guess. And was that gnome guy supposed to be Orko? Orko should be portrayed in his full proto-Black Mage glory, or not at all.




SolidChocobo
Sister Midnight
(2/14/06 4:27 am)
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Re: Stripe covered progress topic 6,290...

MOTU is my favorite piece of shit 80's movie.

Quote: As for the He-Man movie, I HATED that most of it took place in mundane settings. Couldn't afford Eternia sets, I guess. And was that gnome guy supposed to be Orko? Orko should be portrayed in his full proto-Black Mage glory, or not at all.


I heard Orko was replaced with Gwildor because they couldn't find a cheap way to portray him live action. I think She-Ra was also supposed to be present originally.

Anyway, if you think the original was light on Eternia scenes, there's a script for a sequel out there that is almost entirely set on Earth, and has Skeletor's soul in the body of some sleazy business man the whole time. If it had ever gotten produced (I believe the script got rewritten into a Van Damme movie), I'm betting it would have been even worse then the first.

As a slightly related aside, did anyone know that Dolph Lundgren has a masters degree in chemical engineering and can speak five languages?




Flying Omelette
Blue Rogue
Administrator
(2/14/06 6:39 am)
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Re: Stripe covered progress topic 6,290...

Quote: If Adam/He-Man's mother was from Earth, why didn't he ever say anything about it?


I don't know at what point it's eventually mentioned/explained, but that is true of the cartoons.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(2/14/06 6:47 am)
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Re: Stripe covered progress topic 6,290...

SSJ Skeletor was badass. I used to have him in my sig, in all his spikey headed glory!


edit:

BEHOLD!!!!!!!!
http://img112.imageshack.us/img112/5694/ssjgodskeletorcloseup0sv.jpg




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(2/14/06 9:36 am)
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Re: Stripe covered progress topic 6,290...

I was actually being sarcastic, "Glover was a copout" when I mentioned how he killed the Predator.

Quote: Anyway, if you think the original was light on Eternia scenes, there's a script for a sequel out there that is almost entirely set on Earth, and has Skeletor's soul in the body of some sleazy business man the whole time. If it had ever gotten produced (I believe the script got rewritten into a Van Damme movie), I'm betting it would have been even worse then the first.

Yeah, Cyborg. I'll be watching that one on Wednesday.

Quote: As a slightly related aside, did anyone know that Dolph Lundgren has a masters degree in chemical engineering and can speak five languages?

I also didn't know he was Swedish (and more specifically, from Sweden). I thought he was Russian.

Although IMDb says he only speaks four. Now, by "only", I don't mean I'm not impressed. It's just that, well, it's not five.




Flying Omelette
Blue Rogue
Administrator
(2/14/06 12:18 pm)
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Re: Stripe covered progress topic 6,290...

Quote: One thing I noticed on this playthrough that I didn't think much about before is that the finale of the game was obviously rushed. It just seems like there should've been more to the whole Planet Choco experience than just a princess getting kidnapped.


I was thinking about this last night, and one thought I had is that if something has to be rushed and I'm given a choice between the story or the final area, I'd take the story. Robotrek actually has a really good final area, and I wouldn't have wanted that to be sacrificed just to make the story drag out longer.

Besides the Star Trek IV reference, there have been several Star Wars and Alien references, too. Kotetsu's personality is clearly based on Han Solo, especially with the way he says he only goes along with you for the money. There was even a scene earlier where he makes the main character jump down a garbage chute, but before going down, he says something like, "I don't care how it smells", reminiscent of the scene in Star Wars where Han makes Chewbacca jump down the garbage disposal. Also, when Kotetsu's ship docks in the Hacker Space Fortress, the cinema looks a lot like the scene of the Millenium Falcon being pulled into the Death Star by the tractor beam.

And the Gagarian enemies in the final area are Aliens.

As another observation: Robotrek was called "Slapstick" in Japan, but the humor really isn't all that slapstick, which is a good thing since I don't think slapstick humor works very well in games, especially not ones that are sprite-based. The humor's more tongue-in-cheek or through jokes in the dialogue.




Bomberguy221
Hit and away is my style!
(2/14/06 1:39 pm)
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Re: Stripe covered progress topic 6,290...

Animal Crossing: WW - I got the next to last male hair design, paid off some of my new debt (for my larger house), and otherwise just did regular maintenance stuff.

Forgot to bring Static some medicine. Oops.




Magical Yard Gnome
Heavy Metal Chainsaw
(2/14/06 4:41 pm)
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Re: Stripe covered progress topic 6,290...

Quote: I was thinking about this last night, and one thought I had is that if something has to be rushed and I'm given a choice between the story or the final area, I'd take the story. Robotrek actually has a really good final area, and I wouldn't have wanted that to be sacrificed just to make the story drag out longer.


I'd actually never thought about that before but maybe that's a big reason why final areas/bosses are often disappointing.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(2/14/06 8:06 pm)
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Re: Stripe covered progress topic 6,290...

In that case, it'd be a good idea to start a game at the end and work backwards.

It'd probably be a good idea, anyway, since usually the end of a game is where its purpose is fully revealed. Everything should build up to the end. How can that be possible if there's no idea yet what the end even is?




CLOUDBOND007
Lunitari Mage
Moderator
(2/14/06 9:07 pm)
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Re: Stripe covered progress topic 6,290...

Just watched Corpse Bride. It's a pretty short movie. I guess the easiest thing to compare it to is Nightmare Before Christmas and it's nowhere near as good. Not bad either, just okay. More and better songs might have helped a bit, for one thing.

Update: I just completed the British campaign in Call of Duty 2. I wasn't really in the mood to play, but I felt like trying to make progress.




Flying Omelette
Blue Rogue
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(2/14/06 11:07 pm)
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Re: Stripe covered progress topic 6,290...

I rescued Princess Tira in the Hacker Space Fortress and now I have to set the three Jars (bombs) to blow it up. I still don't have the password for the Blue Doors, but I do have the Red and Yellow passwords. I beat the rematch with BugBug. The only real danger from him is his confusion attack. I hate getting confused in this game because you lose control over everything until it wears off.

Before I did that, I went back the Hacker Air Base to level up my Robots' equipment. The Equipment Level-ups were far more frequent there than they were in the Space Fortress. Once I got almost everyone to max out their equipment, I returned to the Space Fortress, and now the battles are going much more smoothly. Level 9 Bomb 4 and Level 9 Blade 4 can take out most enemies in one hit. Only the Gagarians (aliens) still take more than one hit to kill.

Robotrek is an RPG that's unique in several ways. Of course, you've probably already heard that it's unique in how you control robots in the battle and can even customize them. But one thing that's not as mentioned is how the "dungeons" work. Many RPGs, like Earthbound for example, have you solve a bunch of scenarios in a town, and then when you're done, you go to some dungeon where you pretty much walk through a maze and fight enemies until you reach a boss at the end. What sets Robotrek apart is that it combines the "town scenario" stuff with its dungeons. The first real big example of that is the Haunted Mansion where it's not just that you're working your way through a maze and fighting enemies, but you also have to solve a number of situations along the way. Example: Figuring out how to help the injured old man so that he'll give you the light that lets you see in the dark. And then finding his dog so you can get the key to the Clock Tower. Or helping Mint escape from a couple of tough situations.

Even the final area is more like that than I remembered. I completely forgot about having to set the Jars.

Another observation of the game's story that I didn't notice too much before but has stood out to me now is that Gateau's background isn't fully explained. It's obvious that Rask knew him and knew what his motives were, but HOW did he know him? WHY did Gateau destroy Choco and then aim his sights at Quintenix next? The video recording in Napoleon's memory (which is again like something out of Star Wars) suggests that the Tetron itself was telling him to do all this stuff. But why did he obey it? And why did it even do that? Since it was one of Rask's inventions, was it like HAL in 2001 and just go berserk? Again, it just seems like a huge chunk of story is missing somewhere...

Actually, I have to wonder now if some of these questions will be answered in the dialogue before and/or after the final boss fight, but for some reason, I just can't remember what he says.




Facilitypro
Slow Daddy
(2/15/06 12:19 am)
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Re: Stripe covered progress topic 6,290...

Well, lessee. Beat Very Hard of DMC 3, and missions 1-3 of DMD. As for Vergil, I just beat Nevan. I haven't been playing as much as Virgil's game, as I think playing with Dante is more fun. Vergil isn't as agile as Dante, for one. He can't double jump. He has a teleport move that can serve as a replacement when you need to double jump, but it's not as easy or reliable to do. Also, his phantom swords are sort of alow, and can't be used to hover like Dante's handguns.




CLOUDBOND007
Lunitari Mage
Moderator
(2/15/06 2:56 am)
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Re: Stripe covered progress topic 6,290...

I just beat Call of Duty 2!!!

It actually got more fun again near the end, although the last battle didn't really feel epic enough to me. I didn't even know that was the end of the game until I beat it. Apparently, there's no hidden missions to unlock.

I got some achievement points for winning and I think my Gamerscore is now at 220. I can get more points for beating every stage on the next difficult setting. And there are more still for each individual mission you beat on the maximum difficulty. I'm not sure how much more I plan to do with this game.




James FP
Schmendrick's Nose
Moderator
(2/15/06 12:07 pm)
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Re: Stripe covered progress topic 6,290...

Just got the Delphinus in Skies of Arcadia Legends and I'm working on building up my crew and my town on Crescent Island. I chose the Skull and Crossbones flag, although I agree the cat one was funnier.

And btw, thanks for pointing out that Z-button trick, Tweeter. I had to buy my copy preowned and it doesn't have the manual.




Bomberguy221
Hit and away is my style!
(2/15/06 4:11 pm)
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Re: Stripe covered progress topic 6,290...

Animal Crossing: WW - I got Static some medicine and have all of the haircuts done with. I really like the platinum blonde look, so I might go back to that.

I also finished a couple of dinosaurs.

FFIV Advance - I just got Cecil up to Paladin. Edward's accuracy has, thankfully, increased to an acceptable level (but he's not in my party at the moment, so suckitude). I'm missing something from the bestiary, so I'll have to go back to the waterfall cave before Damcyan.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(2/15/06 4:58 pm)
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Re: Stripe covered progress topic 6,290...

Glad to be of the servicing manner.




ShadOtterdan
Cameo senses tingling!
(2/15/06 11:17 pm)
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`

I got an Xbox 360 controller, despite not having an xbox 360. I needed a game pad for my computer. Although when I got it, I figured out that not only would it only work on xp, but apparently it would only work with certain games. Luckily I managed to find a program online that would allow me to use it as a gamepad. It works and I am very happy with it.




Flying Omelette
Blue Rogue
Administrator
(2/15/06 11:22 pm)
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Re: Stripe covered progress topic 6,290...

I placed all the Jars in front of their respective-colored reactors in the final area of Robotrek, but nothing happened. I remembered only after saving & quitting that you might have to place them in a certain order...




CLOUDBOND007
Lunitari Mage
Moderator
(2/15/06 11:24 pm)
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Re: `

I like using it as a PC gamepad, but the d-pad doesn't work as well as I first thought for when you need great accuracy. Fortunately, I've gotten used to playing sidescrolling games and such with an analog stick long ago. And the analog control on there is far superior to any PC gamepad I've purchased.




Emi SweetHome
Feminine Key Master
in Disguise
(2/15/06 11:32 pm)
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Re: Stripe covered progress topic 6,290...

Cyborg was lame.

I love how this movie is about "Save the Cyborg who holds the answers to curing THE PLAGUE *bum bum bum*" and there's a whopping three seconds of "What is THE PLAGUE *bum bum bum*?" in the entire movie. About 90% of the movie is mindless fighting. The remaining 10% is progressively deepening flashbacks of Damme's character's past, which are actually the most interesting parts of the movie.

I didn't realize this movie was R-rated until I looked at the back of the case after that nude scene. That had better not have been something planned for He-Man 2.

I think Taz of Looney Tunes wrote Fender's lines.

(Note: Though throughout this post I'll keep calling Damme's character "Damme" even though his name is "Gibson", "Fender" is the character's name. I don't know the actor's name.)

Twice we're treated to a scene of two characters staring each other down while the camera keeps cutting back and forth between them for almost a minute at a time. I think they were both Damme-to-Fender.

The ending was slapped together. The girl who was helping Van Damme out gets stabbed in the gut, Damme slugs it out with Fender for a while in a proccess that involves Fender pounding Damme a few times, Damme pounds Fender a few times, Fender pounds Damme a few times, rinse and repeat until Damme finally stabs Fender with his own knife, he collapses, and he goes running to this chick who had joined up with the bad guys because Damme "failed her" and was just standing there gawking during the fight WHEN DAMME'S GIRLFRIEND IS LYING ON THE GROUND BLEEDING. Then Fender comes back, Damme beats the shit out of him in a building with lighting effects that make it nearly impossible to tell what the hell's going on, impales him on a hook, then FINALLY Damme goes to see his girlfriend, who, judging by the tone, is dead. Then we see the Cyborg being dropped off, Damme runs off with that villian chick, THE END. What the hell.

The company that made this movie (as well as MOTU) went out of business after this movie's release. Thank God.

As for which was better, I think I'll go with MOTU. I mean, it wasn't significantly better, but at least it tried to be more than a showcase of Lundgren's fighting skills.

Right now Lundgren and Van Damme are coming across to me as people who want to act, but can't because the writers for the movies they're in are incompetent. But I'll have to watch a few more of their movies before I set that in stone.




CLOUDBOND007
Lunitari Mage
Moderator
(2/16/06 1:37 am)
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Re: Stripe covered progress topic 6,290...

We watched The Machinist tonight. I thought it was really good. As I've said, I really like movies that keep you guessing.

I had some idea as to what the ending was going to be, but I didn't get it exactly right.




SolidChocobo
Sister Midnight
(2/16/06 3:10 am)
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Re: Stripe covered progress topic 6,290...

I just finished watching this movie called The Aristocrats, which reminded me why I don't usually take recommendations as far as comedy movies go.

It's a documentary where a bunch of different comedians tell their own versions of this supposedly offensive joke, and the only moments I found genuinely funny didn't really have much to do with the joke itself (The highlight was Kevin Pollack doing an impression of Christopher Walken telling the joke as though it were a true story, and there the humor came from his portrayal of Walken rather than the joke. Sarah Silverman also had a funny segment that didn't involve telling the joke at all). A lot of people build up Bob Sagat's appearence in this movie as being wildly hilarious, but I think it has more to do with the surprise of seeing the man who played Danny Tanner describing a bunch of horrible sex acts (I do think Sagat is generally a fairly decent comedian from what I've seen of his act, though).

The worst part of all was seeing a brainstorming session at The Onion where a group of their writers were trying to "make the joke offensive for a new generation." The guy who seemed to be most prolific in this session came across as a giant pretentious fuck and their ideas were so contrived that it pains me to think they get paid quite well for that kind of bullshit.




CLOUDBOND007
Lunitari Mage
Moderator
(2/16/06 4:32 am)
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Re: Stripe covered progress topic 6,290...

I just played a bunch of Project Gotham Racing 3. And I made some progress, but still on easy mode. (Man, I cut my finger today and it really hurts to type.) This game's difficulty settings still puzzle me. I still can't beat anything on Medium difficulty, and sure, it can be assumed that I just suck at the game. But if that's the case, I shouldn't do so well on easy (which is not the lowest setting). On easy mode, I have an unbeatable lead after about 15 seconds of racing. On medium, I can never catch up to the lead car. Don't get it. Still, it's fairly fun to just drive and see new cities and be wowed by the graphics. I just made it to rank 8, I have over a million dollars, and four cars (three really expensive ones). When you get to higher ranks, concept cars are unlocked for you to buy.

I found a label on the back of the system that says my Xbox 360 was born on December 28th. Which hopefully means it'll be free of the overheating problems that seem to occur on the first batch.