Game Progress Topic: Crystals Shed Light Silently!
CLOUDBOND007
Lunitari Mage
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(12/15/05 11:42 pm)
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ezSupporter
Game Progress Topic: Crystals Shed Light Silently!

I just started FF4 for GBA and it's really cool so far. I like this translation more than the original SNES one and the fan translation from a few years back. The graphics look great at their new size, except I noticed what seemed to be a little slowdown in the mode 7 shots with the Red wings flying around. The characters have new portraits now, and Rosa's sprite looked different.

Characters move very fast by default (I think they go even faster if you hold B but I forgot to check), and the music sounds absolutely fantastic on the headphones I'm using.

I love Cecil's Dark Wave.




SolidChocobo
Sister Midnight
(12/16/05 12:16 am)
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Re: Game Progress Topic: Crystals Shed Light Silently!

I was able to skip the finals in my astronomy class because I already was at an A and they drop your lowest test score (Which in this case would be a zero), so I spent all day yesterday and some of today playing FFIV (Weather's been bad so I don't feel much shame in putting a whole day's worth of effort into a game), which I finished at about 16 hours. The game seems shorter and shorter each time I play through it.

Overall, the new version is decent, but it has one major issue. There is some very noticeable slowdown during battles, which was not as bad as, say, the PSX versions of FFVI and Chrono Trigger, but definately dissapointing considering how fast the game felt originally. There is also some considerable choppiness while using the airships.

Otherwise I've no real complaints. The difficulty hasn't been neutered like FFI's GBA version, although it doesn't exactly feel consistant with the original either. Actually, boss battles seemed a lot easier, whereas random battles felt quite a bit harder. I don't know if this is actually the case or if it was just a feeling. Also, despite a few minor annoyances, the translation is perhaps the best the game has recieved yet, and the graphical enchancements are nice for the most part, although I prefer the original character portraits.

Haven't touched the new dungeons as of yet, but I'm eager to get to them.




Magical Yard Gnome
Heavy Metal Chainsaw
(12/16/05 12:27 am)
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Re: Game Progress Topic: Crystals Shed Light Silently!

Quote: The game seems shorter and shorter each time I play through it.

That's one thing I like about it, it can be beaten quickly for an RPG but it's not really short in terms of the number of dungeons and such.




SolidChocobo
Sister Midnight
(12/16/05 12:37 am)
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Re: Game Progress Topic: Crystals Shed Light Silently!

Yeah, I should note that wasn't a complaint on my part. The game has a ton of substance, and yet it doesn't drag on either.

Going off on a tangent, has anyone here ever managed to get a Pink Tail?




CLOUDBOND007
Lunitari Mage
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(12/16/05 12:40 am)
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ezSupporter
Re: Game Progress Topic: Crystals Shed Light Silently!

Not me. I actually didn't know they existed until years after I first played the game. The chances of getting one are so low (IIRC) that at first I thought it was some kind of hoax.




Magical Yard Gnome
Heavy Metal Chainsaw
(12/16/05 1:03 am)
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Re: Game Progress Topic: Crystals Shed Light Silently!

I kinda hope they made the Pink Tail easier to get. It's not like it actually took skill.

I'll probably be getting this game for Christmas - rather appropriate since the first time I played it was when I rented it on Dec. 26 of '91. I think that might have been the most "wowed" I've ever been by a game - the only others I can immediately think of that come close are Metroid and Star Fox.




CLOUDBOND007
Lunitari Mage
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(12/16/05 1:27 am)
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ezSupporter
Re: Game Progress Topic: Crystals Shed Light Silently!

Well, I just made it to where Rydia joins and I got her to level 5 or so. Turns out that the Sight spell in this version actually does something useful. It brings up a full world map complete with labels for towns and stuff.

I was wrong about holding B to go even faster. You can just make it so the characters walk fast by default, or make it so you have to hold B to do so. I just misunderstood when I was going through the menu. Walking speed is extremely fast that way, except for the overworld, and any faster than that might actually make things tough to control.

I can't really say if I've noticed any slowdown in battle yet sice I haven't played the SNES version in a while. If there is, it's true that it's nothing like the problems that plagued FF6 on Anthology.




SolidChocobo
Sister Midnight
(12/16/05 1:27 am)
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Re: Game Progress Topic: Crystals Shed Light Silently!

It's always been easier to get in the Hard Type version because you can aquire an item that automatically calls an area's rarest enemy into battle. It doesn't change the odds of getting a tail at all (You get a 1/17 chance of a slime dropping an item, and then there's a 1/64 chance of that item being a pink tail), but it does at least knock the low chances of actually encountering a group of pink slimes out of the equation.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(12/16/05 1:38 am)
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Re: Game Progress Topic: Crystals Shed Light Silently!

Slimes? I thought they were like...Pink Fluffs? I've never once encountered one so w/e....




SolidChocobo
Sister Midnight
(12/16/05 2:09 am)
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Re: Game Progress Topic: Crystals Shed Light Silently!

Yeah, I guess I just called them slimes because I didn't immediately recall their actual names and I just played a Dragon Warrior game. "Pink Puff" is what they were called on the SNES (They're Flan Princesses on the GBA).

I read that the combined odds against getting a Pink Tail on the FFII version are something to the effect of 1 in 50000. Pretty insane...




CLOUDBOND007
Lunitari Mage
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(12/16/05 2:17 am)
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ezSupporter
Re: Game Progress Topic: Crystals Shed Light Silently!

Final Fantasy IV: Sky, Sea, Earth and Cursed Flan Princess.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(12/16/05 2:26 am)
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Re: Game Progress Topic: Crystals Shed Light Silently!

Lame name. O_o




SolidChocobo
Sister Midnight
(12/16/05 3:15 am)
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Re: Game Progress Topic: Crystals Shed Light Silently!

Got a pink tail on my fifth battle with our lovely flan princesses.

14 years of half heartedly trying to obtain one has finally come to an end.




SolidChocobo
Sister Midnight
(12/16/05 3:30 am)
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Re: Game Progress Topic: Crystals Shed Light Silently!

That adamant armor has some gonzo defense levels.




CLOUDBOND007
Lunitari Mage
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(12/16/05 3:42 am)
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Re: Game Progress Topic: Crystals Shed Light Silently!

I tried Tellah's Recall ability several times with very few interesting results. I know something like that can't work every time, but the only spell he seems to ever remember is bolt, and I think he already knows that one anyway. I thought the idea might be to have him randomly cast something cool like a level 3 elemental spell. He did use toad once, and that might not be once of his starting spells. But yeah, it's an ability you can't really get much use out of.

The reason I like Dark Wave is the time it saves when you have to deal with a large party of fairly weak enemies and don't want to run. Plus it's neat looking.




Flying Omelette
Blue Rogue
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(12/16/05 6:39 am)
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Re: Game Progress Topic: Crystals Shed Light Silently!

The only time I ever got a pink tail was by downloading a save state that took you into a Pink Puff battle, and immediately after you win, you got the pink tail.

I did get a Dragon Whip for Rydia on my real game cartridge once, though.




pOrn Sigma
Sexy Thang
(12/16/05 3:14 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

I can't begin to tell how sick of Pokemon Ruby I am. I've still got a few members in my "No-Legends" Party that I need to get to Lv.100, but I can only take about ten minutes of the game at a time.

So, I decided to try out a few NES games I got from eBay. I was afraid my Might and Magic's battery was dead, because when I hit Continue (to check for the old guy's file) it prompted me to put in a name. "Shitshitshitshit..." was going through my head. But when I saved and Continued it still had the data. I guess the old guy somehow erased his file.

Mike Tyson's Punchout and Pirates! didn't work. "Shitshitshitshit..." was going through my head again.

I popped in Gun.Smoke and it worked. I played it for a little while, and quit after I died against Devil Hawk.

I cleaned the connectors on Mike Tyson and Pirates!. Mike Tyson started working, but Pirates! was still giving me hell. And even Gun.Smoke wouldn't come up sometimes. I looked into the NES slot to see if the connector was bad, and it did look damaged, even though I could've sworn I changed the connector. I opened up the system to get a good look at it, and the colored markings in the system to remind me where the screws went were proof I had already changed the connector. One of the prongs, just one, was damaged; it wouldn't pop back up when I pushed it down with an electronic flat screwdriver. Since it was only one prong and I could eventually get the game to work, I wasn't sure I wanted to mess with it, so I just put the system back together. Pirates! eventually came up, but I didn't play it for long; moved at a snail's pace it did.

By the way, FO? Your music page says you don't remember the name of the second level in NES Gun.Smoke. It's called "The Boulders".




pOrn Sigma
Sexy Thang
(12/16/05 6:10 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

I just finished with Predator 2.

It was okay. I'd definitely rank it above Alien vs. Predator and Alien Resurrection.

A couple scenes lasted too long, like when Glover was reaching for the Predator's spinning blade thing while the nuke was counting down.

The scene in the train with the blinking lights was flat out obnoxious.

When the guy is talking about the first Predator movie, he says "There were only two survivors". Is he talking about just the people from the original commando unit? Because there was Dutch, that chick they picked up (who wouldn't count if he was talking about the original unit), and the guy flying the helicopter at the end.

I assume the Predator sparing that girl cop had something to do with her pregnancy, but it never goes into *what* is had to do with her pregnancy. Or better yet, why the girl was spared at all; after they take her into the ambulance, she vanishes for the rest of the movie. It's like the directors insisted that one of Glover's friends had to survive.

What was the significance of the gun at the end?




Shykid
Kaiba Corp Intern
(12/16/05 10:22 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

I JUST BEAT TALES OF SYMPHONIAAAAAAAAA!!!!

Sorry, just been wanting to beat that game for months. I had to return the Game Cube at the end of the summer before I could finish it and then I couldn't find anyone to borrow it from until a few weeks ago (just in time for finals ._.).

But anyway, finally beat it! Last boss's second form was sooooo easy compared to the first. Finished him off with a nice, 60 hit combo, too. My highest yet, and got a title for Lloyd, too. Hahahaha... too bad I'd only have that in the special save data.

Now that I've beaten ToS... I might go back and beat Abyssion and then be completely done with the game (except for the secret dungeon, which I'm too lazy to bother with).

As for the next game I'm gonna play... I ought to finish off my FF8 replay (I'm at the end of disc 3, I've only got a few hours of the game left). I also need to beat Megaman Zero 4. I got owned by the last boss... and then didn't touch it. I've got a bad habit of doing that with Megaman games... x_x

But the next new game that I plan to play is Star Ocean 3. I got it waaaaaay back in June or July, but never got to touch it. So now I plan to FINALLY play it. I know, I've heard that it has a bad battle system and a laughable plot, but I'm quite prepared. And anyway, if you look back at the past 2 Star Ocean games, the plots were rather... crazy. Just remember kiddies, everything is the fault of some conspiracy by an alien race and genetically engineered super powerful guys bent on destruction of Earth and/or the Universe! :D

...Just need to finish with my finals first before I do any of this.




CLOUDBOND007
Lunitari Mage
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(12/16/05 10:39 pm)
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ezSupporter
Re: Game Progress Topic: Crystals Shed Light Silently!

Quote: I know, I've heard that it has a bad battle system and a laughable plot, but I'm quite prepared.


I sort of liked SO1 and had a blast playing SO2, but SO3... just couldn't get very far at all in that one. Hope you have more luck with it.

In Final Fantasy IV Advance, Edward just joined the party. Wasn't there a bit of dialogue from the SNES version, "Edward joins the party as a bard"? Well, here is class is simply Prince, I think. The Spoony Bard line is still in there, if anyone was interested. Can't imagine them taking it out at this point.

I don't really have much to say about the dungeon with the Octopus boss. The encounter rate was slightly annoying, since battles take a while with two wizards in the party. The armor descriptions are much different now. The stuff Cecil finds in there is called Hades Armor, Hades Helm, etc. They are described as having once belonged to a demon.




Psycho Penguin
Pirate
(12/16/05 10:54 pm)
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...

I just got Tellah to join me.

This game is easy so far. Enemies never attack.




CLOUDBOND007
Lunitari Mage
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(12/16/05 11:02 pm)
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ezSupporter
Re: ...

Your first time playing FFIV or no?

Well, I've never found easy type or hard type to be especially challenging overall, especially now that I know what's coming in advance. That's not to say there are no tough spots of course, and hard type will force you to be at somewhat higher levels. At least that was true for me when I tried the SNES hard type.

I tend to never run away from random battles, maybe most people do.

BTW, do you have battles set to active and max speed, also?




Psycho Penguin
Pirate
(12/17/05 12:12 am)
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....

I beat it 3 times on SNES and twice on PSX. I FAQed the PSX one.

Up to Mt. Hobs, where the challenge has suddenly spiked.




CLOUDBOND007
Lunitari Mage
Moderator
(12/17/05 12:19 am)
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ezSupporter
Re: ....

I just reached Mt. Hobs a few minutes ago, too. I noticed when fighting the Antlion that Dark Wave doesn't cause him to do a counterattack. I just had Cecil do regular attacks anyway, since the counter damage wasn't significant. The bulk of the damage done to Antlion comes from the Chocobo Summon, of course.

I'm still liking this translation more than any I've yet seen for this game. It's not as lengthy as the fan translation was in spots, but feels just right.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(12/17/05 12:33 am)
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Re: Game Progress Topic: Crystals Shed Light Silently!

Quote: be completely done with the gam

I'm on my 4th or 5th playthrough and still not done. Getting every chest, item drop, etc etc is a PAIN.




Psycho Penguin
Pirate
(12/17/05 12:35 am)
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oh snap

Quote: I just finished with Predator 2.

It was okay. I'd definitely rank it above Alien vs. Predator and Alien Resurrection.

A couple scenes lasted too long, like when Glover was reaching for the Predator's spinning blade thing while the nuke was counting down.

The scene in the train with the blinking lights was flat out obnoxious.

When the guy is talking about the first Predator movie, he says "There were only two survivors". Is he talking about just the people from the original commando unit? Because there was Dutch, that chick they picked up (who wouldn't count if he was talking about the original unit), and the guy flying the helicopter at the end.

I assume the Predator sparing that girl cop had something to do with her pregnancy, but it never goes into *what* is had to do with her pregnancy. Or better yet, why the girl was spared at all; after they take her into the ambulance, she vanishes for the rest of the movie. It's like the directors insisted that one of Glover's friends had to survive.

What was the significance of the gun at the end?



Crap, I just saw this. Predator 2 is one of my favorite movies ever.

They meant Dutch and the woman.

And yes, they did go into WHAT quite specifically. Predators are alien HUNTERS and don't target pregnant women or children or other "weak" humans. It's a matter of pride.

The gun was to symbolize they've been coming to Earth for a long time, hence Glover's "they'll be back" line.




Psycho Penguin
Pirate
(12/17/05 12:37 am)
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....

Who am I supposed to put in the back row? Edward, Rosa, and Rydia all die in 2 hits from skeletons if I keep them up front. :(

Power level time, I guess.




SolidChocobo
Sister Midnight
(12/17/05 2:43 am)
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Re: ....

Put all three of them in the back. Have Cecil and Yang up front.




pOrn Sigma
Sexy Thang
(12/17/05 11:07 am)
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Re: ....

I popped in MT's Punchout, and the graphics were scrambled beyond understandability. A couple turn-offs and reloads, and it finally ran. I beat that Japanese guy and wrote the code down.

I decided to replace the connector in my NES (again), and have a blister on each my index and middle fingers. While replacing the connector I noticed the load bay wasn't in correctly; both before and after I changed the connector, and it was keeping the top half of the NES shell from sliding where it should go and there was a noticable gap between the two shells on the front. So I toyed with that, got it to close all the way, and Pirates! loaded on my first attempt. I wonder if it wasn't the connector (since it was a single prong that was defective), but the way the load bay wasn't in properly that was messing the games up.

Then I watched a few episodes of my Gargoyles Season 1 DVD.




CLOUDBOND007
Lunitari Mage
Moderator
(12/17/05 12:29 pm)
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ezSupporter
Re: oh snap

I made it through that area today. It was more challenging than anything so far, but that's not saying too much. I didn't have any real problems.

As Hobbes said, Cecil and Yang in the front row. The random battle skeletons are really weak to fire attacks and cure does some damage, too. Edward's regular attack with the Lamia harp does more damage than I would have thought.

The boss was a shorter battle than I remembered. Maybe because Dark Wave worked really nicely once it split into lots of little bombs.




Psycho Penguin
Pirate
(12/17/05 1:03 pm)
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....

I meant before getting Yang, but I'm up to the save point in Mt. Ordeals now anyways.




CLOUDBOND007
Lunitari Mage
Moderator
(12/17/05 1:18 pm)
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ezSupporter
Re: ....

Well, I didn't find Yang too useful once he joined, so it was pretty much the same thing. Cecil in the front row, everyone else in the back, with that same strategy for random battles. I'd love to play some more today, but I've got to get ready for work. Maybe tonight I can get through Fabul if I'm not exhausted.




SolidChocobo
Sister Midnight
(12/17/05 2:53 pm)
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Re: ....

Edward is surprisingly useful near the end of the game. I remember thinking I'd rather get lethal injection than take him through the final dungeon, but his harp attacks have almost a 100% chance of causing status ailments on most enemies.

And after you complete his portion of the bonus dungeon, his sing ability upgrades so it casts protect and shell on the entire party, instantly and free of cost.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/17/05 6:28 pm)
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Re: ....

I was again able to play a little Alundra 2 today (and will play more tonight).

First, I got the treasure chest/puzzle piece I left off on (and probably described) last time. You do indeed only need two bombs to get it. I was correct that you need the first bomb to reach the moving platform, but incorrect that you need the other bomb to jump to the top of the goblet of fire. However, jumping when the platform is at its uppermost position isn't [i]quite[/i] enough to make it to the top of the goblet; one other small trick is needed.

After that, I managed to get the enemy in the next room to destroy an obstacle for me. I got that right away, so I'm not sure why it seemed harder when I left off.

The next room had another puzzle piece, in a room with a rotating pair of blowtorches. You have to put bombs on two switches to lower a platform, and make it to the chest before the blowtorches ignite the bombs. It was a little bit tricky, but it didn't take too long; I'd say the previous puzzle piece was harder.

Anyway, after a few more rooms, I made it to what I believe to be the boss of the area.

Also, I know (or have guessed) what the arcanum key is for.

As for the boss, I only fought him a couple of times, but I don't really know what to do to damage him. So, even the bosses of this game might be picking up.

I'll make dinner now, and maybe play more later.




Flying Omelette
Blue Rogue
Administrator
(12/17/05 6:36 pm)
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Re: ....

Quote: So, even the bosses of this game might be picking up.


Maybe you should have played the game on normal...

I always forget what to do against Bloodfang. Unforunately, the boss after him is the easiest one in the game, but maybe they just wanted to give you a break because that dungeon is so long and difficult. Also, the final boss is a major pain-in-the-ass. Melzas of Alundra 1 was a real flake compared to him.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(12/17/05 7:38 pm)
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Re: ....
...Edward becomes a Badass Bard on GBA?




Crawl and 1OOO
The Fuzzy Physicist
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(12/17/05 10:54 pm)
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Re: ....

I did quite a bit in Alundra 2.

First, I did beat that tiger boss. For an adventure game boss, it actually was alright (FO thinks I made the fight hard on myself, though).

This is its pattern (spoiler, I guess):

First, he'd swing a ball and chain around his head. While doing this, some yellow energy appeared around his feet which made him invulnerable at this time. Then he'd toss the mace. Then he'd quickly run around the room. Then he'd jump back to the middle and repeat.

When he went into his second phase, he added a dash attack at some point.

Anyway, at first I couldn't figure out how to simply damage him. He, as said, was invulnerable when swinging the mace. He wasn't even vulnerable during the brief time before he started swinging. And he ran so fast it seemed impossible to time a sword swing to hit him when he ran around the room.

Here's what I eventually did. I waited at the bottom of the room (during boss fights, you can't rotate the camera). When I felt the time was right, I started running along the wall, to his left. He'd throw the mace, probably towards the bottom of the screen, where I was. Then I'd quickly jump right, towards him, and swing my sword. There was just a fraction of a second when he was vulnerable. Not only was it tricky to figure out I even could damage him then, it was also kind of tough to pull off this method.

After I beat the boss, FO told me her method. I wouldn't be surprised if it wasn't even planned for it to be possible to damage the boss the way I did. But I guess I can't really say.


After that, I got the dragon! That's basically this game's airship, so I can go anywhere in the world. I first went to Gamar (probably pronounced like "Gamer") Island, and played a bit of "The Shooter". I'm already 25% of the way towards getting something useful there.

Then I went back to some earlier areas in the game, and got some items I couldn't previously get (because they required elemental rings). I got a couple of puzzle pieces from torches in towns. I went to Kindra forest and beat the Dog Attack minigame, netting me a puzzle piece. I'm putting off the RC car minigame for now, though.

I got a puzzle piece from a red statue on Tortuga Beach.

I think I got at least four puzzle pieces from the Ox Cart Tank. Most were gotten with the red ring.

And I actually made a bit of progress in the Link's Awakening style item trading game (until now, I hadn't passed the first step).




SolidChocobo
Sister Midnight
(12/18/05 1:36 am)
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Re: ....

Beat Kain's section of the bonus dungeon. Dungeon spoilers, don't highlight the following if you want to be surprised:




The contents of his dungeon are a sort of murder mystery that takes place in Baron, which seemed like an interesting idea (I was expecting maybe some Pheonix Wright style puzzle solving), but in the end turned out to basically be just a really long story sequence. The dungeon's boss is a one on one fight between Kain and Bahamut.






His new ultimate weapon is called "Abel's Lance" which I thought was mildly cute.

He also gets a new accessory that allows him to do a double jump.



CLOUDBOND007

Lunitari Mage
Moderator
(12/18/05 1:38 am)
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ezSupporter
Re: ....

...need...sleep...now!

I played FF4 tonight and made it through Fabul. I bought/found all the new equipment for Cecil. Not really much to comment on about that part of the game.

Reached Mysidia where Palom and Porom joined. I'm outside Mt. Ordeals leveling up the twins a little bit before going in.




SolidChocobo
Sister Midnight
(12/18/05 1:47 am)
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Re: ....

Quote: ...need...sleep...now!


I know this feeling all too well. FFIV's as addictive as it ever was.

I went through the same thing with my DQVIII playthrough as well. After I'm through with the bonus dungeon, I'm swearing off RPG's for a long time.




Shykid
Kaiba Corp Intern
(12/18/05 7:39 am)
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Re: ....

Started a new game in Star Ocean 3. So far... it's okay. Seems like the same old Star Ocean beginning, though. Get stranded on a planet and end up breaking the Undeveloped Planet Protection Pact. Don't mind the battle system so far, though. I'm used to real time stuff from ToS. I'll miss the ability to jump, though...

Don't like it that much when they try to make the characters look realistic. I liked ToS's cellshading. It kept a nice cartoony look and eeryone looked good (IMO).

Also, Fayt's a total dork >.>




Flying Omelette
Blue Rogue
Administrator
(12/18/05 8:12 am)
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Re: ....

Quote: I got a puzzle piece from a red statue on Tortuga Beach.


Actually, that was an elemental orb (total MP increase) in that chest.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/18/05 11:33 am)
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Re: ....

Okay.

I'm continuing going through older stages in Alundra 2. I went through the dungeon leading to Milena's mansion, and am now in the seagull ruins. I've gotten quite a few puzzle pieces (I now have the third combo), and even a couple of other things, like small life crests.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(12/18/05 11:45 am)
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Re: ....

In Gun.Smoke, I made it to the Cheyenne River stage, but didn't get too far into it before quitting.

In MT's Punchout!!, I got to Bald/Bad Bull (I forget which it is) and lost to him.

I also watched March of the Penguins. So sad, yet so adorable.




Flying Omelette
Blue Rogue
Administrator
(12/18/05 1:14 pm)
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Re: ....

I've spent most of the morning deleting old files off the PC that we no longer need. We were down to something like only 25% of free space left, but I got it up to 57%. 50% was my goal, but now I'm wondering if I could get to it at least 65%.

It may not really be worth it, though, as I'm considering investing in a new PC. This one has a 37 GB harddrive, but that just doesn't seem like a whole lot to me. I wouldn't be able to get a new one until after I finish the Image Arcane scrapbook and sketch gallery as all my scans are on this PC and I don't want to have to worry about transferring them.

Once I'm done cleaning up about as much as I think I can, I'm going to defrag the harddrive again. I did that last night, but I think defragging it again after this cleanup should help speed up the system.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/18/05 1:27 pm)
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Re: ....

I did a few more optional things in Alundra 2. I played The Shooter enough that I could afford the first attack boosting ring. In The Shooter itself, I think the farthest I've made it is maybe level 26. Levels 10, 20, and 24 seem to be the toughest ones.

After that, I felt like advancing the story again. I saved at the entrance to the Old Varuna Ruins, which FO tells me is the dungeon to end all dungeons. I saved in a different file, though, because you can't back out of that area, and I might want to consider earning more rings on Gamar island before really trying that area.


Oh, and I'm getting close to being 30 hours into the game.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(12/18/05 4:39 pm)
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Re: ....

Um, okay...

I went to play Gun.Smoke, but it wouldn't come up. I tried Mike Tyson, and it wouldn't come up either. Yeah, I was swearing a lot.

I randomly tried Gun.Smoke without pushing it down, and it came up. Turned it off, pushed it in, back on, nothing. Pushed it back up, it came up again. Mike Tyson did the same thing.

I wonder if I got the load bay in so tight now that it works like a level and pushing the game in actually raises the game off the prongs?

To add even more to the "WTF" Factor, it was working fine last night.




SolidChocobo
Sister Midnight
(12/18/05 4:56 pm)
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Re: ....

So I finished FFIV's bonus dungeon. Cid's section was pretty interesting; It was basically Crazy Taxi set within the confines of FFIV's gameplay, followed by a fight with Ramuh. As Shykid noted, the final boss of the dungeon as a whole was an alternate version of Zeromus using his Japanese easy type sprite. As far as I can tell, you don't gain anything from defeating him.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(12/18/05 8:56 pm)
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Re: ....

I made it to Fort Wingate in Gun.Smoke, and once to Wingate himself on my last life and proceeded to get my ass kicked. About five game overs later I called it a night.

I also finished the last three episodes of Gargoyles Season 1. That helicopter scene in the episode about Alisa's brother had me in stiches.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/18/05 9:09 pm)
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Re: ....

Actually, I was more like 27 hours into the game by my last post, and am about 29 hours into it now. I've been making steady progress through the old Varuna ruins.

Here are some puzzles that stood out to me (MASSIVE explicit spoilers that will ruin this dungeon -- assuming you can remember them!):

The most recent one involved trying to stack four objects (two barrels and two blocks) to reach a treasure chest on the top of a tall pillar. It seemed impossible, and I eventually convinced myself it was indeed impossible. So, what was up? I decided to reset the room to see if something could be done differently, and I almost did the old "palm to the forehead" when I came back. You got three of those items by destroying yellow pillars , and a fourth yellow pillar is needed to reach the chest. I destroyed the pillars when I first came into the room, didn't realize I needed to keep one intact, and by the time I recovered the fourth item I forgot all about the original state of the room. So, obviously, this might be a room that might not give anyone else pause at all.

Another room had two floating platforms between walls that shot fire. In the far corner of the room was a switch floating high in the air. There also was a barrel in the room. I put the barrel on the platforms, but couldn't jump to the switch. (Barrels are two blocks high, and Flint can only jump one block high, so I couldn't even jump on top of the barrel, let alone from that to the switch). I tried seeing if one intermediate platform was slightly higher than the others, to see if I could jump to the barrel from there, but it wasn't. The solution turned out to be pretty simple: Toss the barrel to switch, rather than trying to jump on it yourself.

FO said that this dungeon had another "nightmare room", which involved some platforms floating over lava towards fire shooters. First, you had to jump off the platforms to the right, grab a block, jump back to the platforms, jump off them to the left, use the block to reach a barrel, throw the barrel onto the platforms, and from the position where you threw the barrel, jump onto the barrel. And, all the while, avoid fireballs. While that sounds complicated, I honestly didn't think it was too hard (of course, it took me a couple of tries, just to figure out exactly what to do). I think the "nightmare room" in the whale was maybe the hardest single room. I also thought the platforming near that lava waterfall was harder than this area.

More memorable rooms:

Another room had a statue that would turn and shoot fire towards you. There were torches in a line near one area, and I got the idea that I had to cross them. Okay, so I did that, but that took me to an enclave that was blocked. So, what to do? It didn't seem like lighting the torches had any effect, because I used my fire ring to do that earlier. The solution? It turns out the torches "know" if you light them, or if the statue does. You have to cross them slowly enough for the statute to light them all. That will destroy the block in the enclave.


One room had two pressure activated switches, which, when depressed, would raise one of two giant spiked balls. Past the balls were some levels. It took me a while to figure out even what this room wanted me to do. I thought I had to hit the levers, but every time I did, a "buzz" would sound and everything would be destroyed. I eventually figured out that the levels weren't needed; they existed so you could reset the room if you got stuck. There also was a third bomb in that room whose use I couldn't figure out at first (since both switches were covered by the other two bombs). There are two kinds of bombs in this game, but until that room I never noticed that the ones with skulls explode instantly when lit, while the other one has a fuse. The solution: The switches raise and lower not only the spiked balls, but also a pair of doors. First, put the bombs on the switches. Make sure the non-skull bomb is on the switch furthest right (when the camera is such that the spikes are at the top of the screen, and the door you entered is at the bottom). Put the third bomb between the other two bombs. You'll want to place the bombs so they're close together. Then, light the fused bomb, and run behind the spike on the left, and the raised door. The bomb will explode, detonating the other bombs as well. That will lower the spikes, but also the door behind you. But the door ahead of you will open, and you'll be able to continue.


Another room: This one had some bombs behind a destroyable block. After playing around for a bit, you'll discover a switch that will shoot a fireball. That will hit a bomb whose explosion will shoot another fireball. So, you want to start a chain reaction, so shoot fireballs all around the room, to destroy the block. But you'll have to put bombs in the correct location, while at the same time not trapping yourself, so you'll have to leave by falling down a hole, resetting the room.




So, there are a lot of good puzzles here, and you'll get to use your brain a lot. I'd say this area could be comparible to Ganon's Tower in A Link to the Past, if not even better. FO, of course, has A Link to the Past at #6 on her top 100, whereas I wouldn't, so that comparison might mean different things coming from us.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/19/05 12:32 am)
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Re: ....

I'm done with Alundra 2 for the night. I have now gone over 30 hours in it.

I've done a few things since my last post, but I'll only mention one: I made it to a small optional room, which first had a lot of poison vomitting squirrels. After I beat them, the door opened and a treasure chest appeared. I looked in the chest, which only had some money, a buzzer went off, the door resealed, and more enemies appeared, now giant wasps among the squirrels. Anyway, I did that a few more times, and eventually earned a puzzle piece for my efforts.

However, I did use some herbs in that room. I think the next time I play, I may go back to Ruby to get more. (You can get an unlimited number of herbs from her).




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/19/05 12:57 am)
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Re: ....

Quote: Maybe you should have played the game on normal...


Maybe. One thing, though: I'm still not really all that comfortable with the game's sword fighting system. (Flint is a sort of slow character) When I have to fight powerful enemies, I'll usually use my elemental rings a lot.




CLOUDBOND007
Lunitari Mage
Moderator
(12/19/05 1:46 am)
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ezSupporter
Re: Game Progress Topic: Crystals Shed Light Silently!

I got through Mt. Ordeals and Cecil became a Paladin. Not too much challenge here, either. Just a lot of precise attacks since some enemies can't be damaged with Cecil's sword, some are weak to fire, some aren't, some are weak to cure, some aren't.

So when I got back to Mysidia, I bought the Paladin equipment. Now, I'm curious...why is it that all the shop sells is stuff for Paladins if Cecil's apparently the only one in the whole world? Not only that, they were selling it before he even became one, so it's not like they're just trying to cash in on this turn of events. Has that shop owner been there for years, hoping somebody would come back from Mt. Ordeals in one piece?

Yeah, anyway, I went back to Baron after that and beat Yang. Heck, he wasn't that challenging, but the battle with the guards and then him was probably tougher than Scarmiglione (sp?) in either form.

So now I've got the key to go through the sewers and into the castle.

BTW, I figured this would be the case, but the spell is called Meteor, not Meteo in this version.




perothecat
Pirate
(12/19/05 12:13 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

I finally unlocked Wario and I got about 80 stars in Super Mario 64 DS. I spend most of my time playing as Luigi unless I have to switch to another character to get a star. This game is kind of like Super Mario 64 mixed with Donkey Kong 64's character switching.




Magnus CROWE
Snooze Alarm
(12/19/05 4:53 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

I beat the story mode of Chocobo Racing and unlocked Bahamut. I beat it a second time and unlocked Squall.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(12/19/05 5:42 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

I beat Gun.Smoke!

The final stage still had me cursing; half the time I got hit by a bullet I could barely see on the gray surface.

The final boss... eh, I guess I cheated sort of. About the fourth time I reached him, I basically went in there with the Shotgun blazing, and when the second one came out, I switched to the Magnum because my Shotgun ammo was a little low, pumped him full of a couple of those, then switched back to the Shotgun. The second phase, I beat on my first try.




Flying Omelette
Blue Rogue
Administrator
(12/19/05 5:52 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

That's not really cheating. That's a legitimate thing you can do in the game.

I love that final level. The graphics and music really give it a creepy atmosphere.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(12/19/05 6:27 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

Oh, I loved the scenery. I just didn't like the way the bullets just barely stood out from it, and how the occasional flickering (mostly at the beginning) made the bullets even harder to see.




Brigade Delbrack
Electric Boogaloo
(12/20/05 12:10 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

I'm working on the bonus dungeon in FFIV Advance.




Psycho Penguin
Pirate
(12/20/05 12:15 pm)
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....

I'm up to Troia. The Baron Guards are the hardest enemies in the game so far.




Facilitypro
Slow Daddy
(12/20/05 1:12 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

I've been playing Shin Megami Tensei: Digital Devil Saga. I've put 16 hours into it over 2 days. (The joys of being on break.)

To tell the truth, it kind of sucks. Nocturne was sort of slow to get going too, but nothing like this.

You're basically one of 6 groups trying to defeat all the others and reach Nirvana (paradise), so you go from area to area defeating other tribes.

FIrst off, there's no overworld. Just a menu that you select your desired location from. Not a major problem, but the overworld in Nocturne was more intereting than this. I guess I see this as the designers taking a shortcut.

The dungeons aren't inspired either; the few puzzles that I've seen are nothing special; reflect the light, pull the lever and change the tracks, drop in holes, blah blah.

The bosses have been retardedly easy as well. I'm probably overleveled due to massive exploration, but in Nocturne, there was really no such thing as overleveling. Preparation was key. You have to be somewhat prepared in DDS I guess, but so far its been more important for random battles than bosses. The few game overs I've gotten came from random battles.

MAybe more elaboration later.




CLOUDBOND007
Lunitari Mage
Moderator
(12/20/05 2:52 pm)
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ezSupporter
Re: Game Progress Topic: Crystals Shed Light Silently!

Prince of Space on Mystery Science Theater 3000 is the funniest thing ever. Got it from Netflix and watched it this morning. Saw it once on TV years ago, too.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(12/20/05 3:57 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

I watched Teenage Mutant Ninja Turtles last night.

Pleasant walk down memory lane, but a lot of the movie reference jokes made me want to puke. Like when April gets the Turtles those trenchcoat and hat disguises, and one of them (Raph I think) puts his set on and goes "Eeeyah, hees lookin' aht you, kid!". I wanted to throw my shoe at the TV.

I mean, Gargoyles made its relatively few movie reference jokes work. Like when Lexington is trying to fly the Pack's helicopter, Broadway goes "Feel the currents of wind, Lex. Like you do with your wings!" and Brooklyn goes "Yeah, use the Force, Lex."

There's four "Never Before Seen" Episodes on here, but I guess they were thrown in just to use more of the disc (there's only the five introductory episodes on it) they don't belong on here! They're from a totally different season of TMNT, and I tried watching five minutes of one, but couldn't make rhyme or reason out of it. Leonardo was some kind of monster, and there was some alien after plutonium. WTF?




Nixxy Blayde
Pirate
(12/20/05 4:38 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

I've already finished FFIV Advance, Bonus Dungeon and all. Couldn't resist tearing into a great remake of the best RPG ever.




CLOUDBOND007
Lunitari Mage
Moderator
(12/20/05 5:12 pm)
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ezSupporter
Re: Game Progress Topic: Crystals Shed Light Silently!

I just got the Enterprise in FFIV Advance. I noticed the in-battle lag more when I had the 5 character party. It sometimes seemed that a button press wouldn't register, and I once accidentally cast a spell on one enemy instead of all of them. It was much smoother on the SNES.

I leveled up in the passageway to the castle, but not for too long. The fight with Baigan has always been a favorite of mine, maybe because it's the first time where the wall spell comes into play. He casts wall on himself, then he does it again, and the wall spell reflects onto Tellah. I then cast spells on Tellah to hit Baigan... an on a related note, I've been using Bio more than I did on other versions. I tried casting directly onto Baigan once, assuming that his wall had worn out. It hadn't, and it reflected back and killed Tellah. Still, it wasn't a really hard battle, just entertaining. The self destruct killed Cecil, but I just returned to his room to get restored.

Now, the Cagnazzo battle has always been ridiculously easy. You have something that's absurdly weak to lightning, and get a party with Tellah who has Thundaga and Palom who has Thundara, and Yang equipped with the thunder claw. I'm not sure if the thing even damaged me.

So now it's off to Troia... it used to be Toria, right? I like that better because now I thing of counsellor Troi. And that makes Tweeter and I annoyed, I'm sure.




Magical Yard Gnome
Heavy Metal Chainsaw
(12/20/05 5:25 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

It used to be Toroia, and I'll keep calling it that. What I think they should have done with Cagnazzo is only make him weak against lightning at certain times, like when he surrounds himself with water. It could have been a really good fight if they'd balanced it better.

I started a game of Star Tropics and beat the first 2 chapters.




CLOUDBOND007
Lunitari Mage
Moderator
(12/20/05 11:49 pm)
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ezSupporter
Re: Game Progress Topic: Crystals Shed Light Silently!

I got my first Game Over, once the Dark Elf turned into the Dark Dragon. Not sure exactly how close I was to beating it. I might have won if I had paid more attention to Tellah's MP and could've used some white magic near the end.




Flying Omelette
Blue Rogue
Administrator
(12/21/05 12:02 am)
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Re: Game Progress Topic: Crystals Shed Light Silently!

I finished Gun.Smoke, Dragon Spirit, and Mega Man 2 tonight. All games I've beaten many times before, but I was just in the mood for replaying some old favorites.

All three of these games only had about 5 people who worked on them (not counting the ridiculously huge list of names under "Special Thanks" in Mega Man 2 or the people credited for having their robot designs used in the game.)




CLOUDBOND007
Lunitari Mage
Moderator
(12/21/05 1:50 am)
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ezSupporter
Re: Game Progress Topic: Crystals Shed Light Silently!

I beat the Dark Dragon easily this time. I just reordered Tellah's spell list so that the useful spells were on top and made sure to occasionally use an ether on him during the battle.




CLOUDBOND007
Lunitari Mage
Moderator
(12/21/05 2:45 am)
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ezSupporter
Re: Game Progress Topic: Crystals Shed Light Silently!

I just finished the Tower of Zot. The random battles were pretty tough, but I fought as many of them as possible. I thought I'd have to leave and come back but I was able to survive with some potions.

The Magus Sisters (and I can't remember if they had different names) were much easier than I remembered. I seemed to recall that I had to beat the middle one first, so I focused on that. I reflected some spells off of Tellah and did a lot of damage to the one on the left. Those two were the first to go, and the final sister couldn't do any real damage alone.

Next came the battle with Barbariccia (and I really prefer Valvalis). Was tough to do a lot of damage to her, but otherwise not a terriblly challenging fight. This battle and the one before it were both very entertaining, though.

Now I have to use the magma key...




CLOUDBOND007
Lunitari Mage
Moderator
(12/21/05 3:18 am)
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ezSupporter
Re: Game Progress Topic: Crystals Shed Light Silently!

I just beat the dolls in the Dwarf Castle, and then Golbez. Neither was especially hard, although the combined form of the dolls could land some powerful attacks. And the fight with Golbez just made me a little nervous, only having two characters and not being able to remember if he had a lot of HP or not. So yeah, I played a lot tonight, very fun stuff.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(12/21/05 10:49 am)
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Re: Game Progress Topic: Crystals Shed Light Silently!

I watched about six episodes of Chip & Dale yesterday.




Facilitypro
Slow Daddy
(12/21/05 6:04 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

DDS is still pretty bad. It doesn't surprise me one bit, however, at the rate the SMT games are coming out after Nocturne.

Jesus, every time I start to make a post my dad needs the comouter.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(12/21/05 6:15 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

Watched the last three C&D episodes on Disc 1.

I also plugged in Mega Man Anniversary Collection and went on Mega Man 3. Strangely, last time I played this (who knows how long ago) I was having trouble on Shadow Man's stage, but this time I peeled through it. I don't like the music remixes in this. They were great in Capcom Classics mostly because a lot of them had pretty obnoxious music to begin with, but here they're just noisy.




ShadOtterdan
Cameo senses tingling!
(12/21/05 7:08 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

I rented Prince of Persia:Warrior within, from the video store, I wanted Return to castle wolfenstein, but although they had the box, the games were all either lost, damaged, or sold at the next door game store, so I decided to get PoP: the sands of time, but it was the same deal with that, so I got the sequel, even though I don't like playing games out of order. I beat it with both ending, and most of the weapons and hidden artwork.




CLOUDBOND007
Lunitari Mage
Moderator
(12/21/05 8:56 pm)
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ezSupporter
Re: Game Progress Topic: Crystals Shed Light Silently!

I just made it through that one trip to the Tower of Babel, which ends in you taking the Enterprise back to the surface and Cid sealing the entrance behind you. I gained several levels in the tower and I'm not underleveled at this point based on the difficulty level going through the place. The battle with Dr. Lugae was extremely easy, both parts.

So now I've got the grappling hook and can take the hovercraft to that cave where Edge will join the group.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/21/05 9:17 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

Quote: at the rate the SMT games are coming out after Nocturne.


Maybe, but haven't they always been coming out at that rate?

At a quick glance, I can't even tell how many games there are in the series. A least a lot.
http://hg101.classicgaming.gamespy.com/megaten/megaten.htm




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(12/22/05 6:58 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

I watched The Matrix.

I have to say that it was probably the best live action movie I've seen this year.




CLOUDBOND007
Lunitari Mage
Moderator
(12/23/05 12:44 am)
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ezSupporter
Re: Game Progress Topic: Crystals Shed Light Silently!

I like the Matrix quite a bit. Enjoyed the ending of the first one, too. The sequels are tolerable, but don't seem to fit with the first one too well and aren't great movies in general.

So I watched Monty Python and the Holy Grail for the first time. I enjoyed it, yeah, but maybe my expectations were set a little too high. I'd like to see it again, anyway. I have enough credit card reward points to get a free DVD by now. Maybe I should get that one.

Edit: I did get it.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(12/23/05 1:29 am)
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Re: Game Progress Topic: Crystals Shed Light Silently!

Did stuff. Oh yeah.




Facilitypro
Slow Daddy
(12/23/05 1:38 am)
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Re: Game Progress Topic: Crystals Shed Light Silently!

So I'm up to the last dungeon in DDS 1. I haven't started it yet; I've been doing some side-questy things. Namely, I've gotten some keys that open up barriers that are scattered throughout the dungeons. I also fought an optional boss that was the only decent boss fight so far.

The timer is at about 35 hours. THat's a lot for only having played 5 days. But considering how much I've explored and screwed around, someone who rushed could probably have beaten the game by now.

But yeah, this game is pretty bad. It's like Nocturne but without the challenge, atmosphere, depth, or personality. The only decent things about the game are it's story and soundtrack (and the soundtrack is nowhere near as good as Nocturne's, either).

What few dungeons there are are just blah. They all use the oldest, least entertaining RPG cliches in the book. Pull a lever here, fall in a trap there, blah. And they get LONG as the game advances. It's like Xenogears with these long, boring dungeons. The worst one so far was a sewer. I propose a new glossary entry called "The Sewer Dungeon." It's when a dungeon has a waterway running down the middle, and walkable platforms on either side. Of course, you always see things you want on the OPPOSITE side, so you need to walk around until you find a bridge that allows you to get there.

BORING. I've seen that enough times that it's quickly becoming yet another RPG cliche. (Not quite as bad as "Waking up on the beach" though.)

To continue, the game has been pretty devoid of challenge as well. Most of the (few) game overs I've gotten were from random battles where I got careless or got trapped in the old "entire party confused" type situation. The couple times a boss beat me, I prepared a little and stomped it badly the next try.

One nice thing about Nocturne was that ALL the enemies had personalities. You could talk to them and try and recruit them, and they generally would chatter back in amusing or interesting ways. Also, you could call up a bit of text describing the factual and historical basis for each enemy. Although almost every enemy in DDS is from Nocturne, they're basically just nondescript RPG emenies now. No pesonality. Just stand there and wait for you to kill them.

The powerup system is a big departure from nocturne, but is still pretty old style (read: worn out). You get experience and AP from winning battles. Experience levels you up, and AP gives you points toward developing new abilities. There's a FF X, sphere grid style thing for powering up. YOu choose a node with whatever abilities you want, wait for it to max from AP, and the abilities get added to your arsenal. THen you can either pick the next, more advanced node in that series (e.g., fire, ice, death, healing, etc.) or pick a more basic node in another series.

It's an interesting system; unlike Nocturne you have ALL the abilities you learn available when you need them. It's too bad its in such a crappy game.

Overall, DDS seems pretty amaturish, like somehting some kid threw together with an RPG maker. I don't know if I'll bother with the second game or not.




CLOUDBOND007
Lunitari Mage
Moderator
(12/23/05 2:17 am)
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ezSupporter
Re: Game Progress Topic: Crystals Shed Light Silently!

I had tried another month of Gamefly if you'll recall to see if it had improved much or not. I still don't care for it that much, so I'll probably cancel again at the end of this month. However, one cool thing happened. They sent me an e-mail about taking a survey about 2 weeks ago. I filled it out because they promised an amazon.com gift certificate worth $10.00. And yesterday, I got it as promised. I bought a couple of Star Trek ebooks, which I've been reading last night and today.

I thought about playing FFIV tonight, but I think I'll wait until I'm done with work tomorrow.

I'm also saving the old progress topic... very slowly.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/23/05 12:39 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

I'm taking advantage of my day off to play more Alundra 2. I must be near the end of the old Varuna ruins. I have placed the two items inside, which was my goal at the outset.

Also just this morning I earned at least a couple of puzzle pieces. Oh, and I also got the second most powerful shield through an optional puzzle.




TaroSH
I Ain't Afraid of No Ghost
(12/23/05 2:41 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

I beat Bald Bull in MT's Punchout!!, but I think I quasi cheated. Basically, I pummeled him until he started charging, then just dodged and bided my time until the timer ran out. I want to see what would happen if I beat the snot out of the opponent for three rounds without taking many hits myself and without actually (T)KOing him, but I managed to punch him out three times in Round 3.

How are you supposed to handle that charge? I tried punching just before he hit me, but it went right by him and he sent me to the mat. Yes, I've tried both fists. Do I have the right idea and my timing is just off?

I also finished Mega Man 3 on Anniversary Collection. I also tried Power Battles, which is kind of lame.




Facilitypro
Slow Daddy
(12/23/05 3:14 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

doesn't matter what fist you use. Try punching (body blow) a little earlier.




Flying Omelette
Blue Rogue
Administrator
(12/23/05 10:49 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

I played Battletoads tonight and made it to the Rat Race level. I made it all the way to the end of the level and the game pulled that glitch where it doesn't send you to the stage boss.

I think I now see the reason that glitch happens. Sometimes, the rat gets to a certain spot and then disappears. When you boot the bomb, the rat is supposed to fall down, and when his head hits the floor, the floor shakes, which sends you down to the stage boss. But since the rat disappeared, you hear the sound of him falling, but he never actually falls, and thus you end up stuck there with no way out.

I still had a lot of fun playing it, though. I admit that I skipped the snake and fire levels by taking the warp in the second snake room. But those two levels are my least favorites, anyway. They're good if you want a real challenge, but sometimes I just want to play the stages that I like the most. I really love the elevator shaft, arctic caverns, and terra tubes. The terra tubes took me a lot of tries to get past because I hadn't played in so long, my memory of what to do in each section was hazy. I like the speeder bikes, too, but I'm a bit out-of-practice with that and I had a hard time with the part where the exclamation point appears (which is the hardest part of that level.)

I wish the game hadn't glitched because I would have liked to have done the unicycle stage. I'm not as fond of the Dark Queen's tower, but maybe that's just because I can never get past this one part of it.




Magical Yard Gnome
Heavy Metal Chainsaw
(12/23/05 10:57 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

I'm up to Chapter 5 in Star Tropics. This game really reminds me a lot of Castlevania in terms of controls, albeit translated into an overhead view. It's very impressive how well-done this game is, especially since there really wasn't anything else quite like it when it came out. First time's the charm sometimes, I guess. This game would be in my top 10 and possibly top 5 if I cared to make such a list.




Flying Omelette
Blue Rogue
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(12/23/05 11:17 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

Quote: How are you supposed to handle that charge? I tried punching just before he hit me, but it went right by him and he sent me to the mat. Yes, I've tried both fists. Do I have the right idea and my timing is just off?


I remember that I learned to time Bald Bull by the sound effects he makes. After I heard the "charging" sound so many times, I'd hit the punch button and nail him. The only problem is, right now I can't remember how many times it was.

I also tried the GBC version of Yars Revenge on my GCN Gameboy Player. Um...WTF? First of all, even though it's technically a port of the 2600 game, it seems to actually be a sequel of sorts because it's subtitled "The Qotile Ultimatum". The graphics are all really weird. Now that I think about it, I do remember the screenshots looking smeared or blurry in the old Nintendo Power review, but for some reason I thought that something was wrong with their screen captures and the game wouldn't actually look like that.

But the weirdest thing is that the screen scrolls from left-to-right, which makes it difficult to hit the Qotile with your missile. It's also difficult to out-maneuver the swirl or the little bullet that follows you around the screen if you're on one side of the screen and can't see where it is on the other side. Also, when you eat the Qotile's protective shield, the Yar bounces around a lot more than it does in the 2600 version, which makes it easier to go flying into the bullet.

Not saying it's bad per se, but it might take a lot of getting-used-to.

It also has cinema scenes between certain levels, continues, and even passwords! So I wonder if this version is actually beatable?

I still want to continue drawing for awhile, but I'm starting to feel more and more in the mood for playing a new game. I'd hate to end up 4 game reviews behind, but I might start LandStalker soon anyway. I already dug my cart out of storage. Now I just need to hook up the Genesis.




Flying Omelette
Blue Rogue
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(12/24/05 12:27 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

I started LandStalker.

The former owner's save file was still there, so I'm hoping that means the battery will be good for awhile.

I finished the Waterfall Shrine, and now I have to rescue Fara from being sacrificed. They took her to the Marsh Shrine, but I have no clue how to get into it. I guess I have to go around and talk to everyone again.

This game takes a really long time to get going. There's a long introduction sequence which clearly rips off scenes from Raiders of the Lost Ark (Nigel outruns a rolling boulder and he also picks up a Golden Idol from a pedestal). And then there's a lot of walking around before you fight any enemies. The first two dungeons aren't much at all.

I thought that fairy was just going to keep reviving me every time I died, but apparently there is a limit on how many times she does that before you get a Game Over.

Nigel looks almost exactly like Alundra. The rest of the graphics look like Dark Savior, only a 2D grainy Genesis version of Dark Savior. I can't honestly say I'm a huge fan of Genesis graphics, although Crawl pointed out that this one looks worse than some others he's seen.

Controls are a bit tricky. It seems easier to accidentally fall off the edges of things than it was in Dark Savior.

It just occurred to me that Alundra is the only game in this series that doesn't have an isometric view.

The music is rather annoying. I don't think Kohei Tanaka (who did Alundra 1 and 2) did this game's music.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(12/24/05 2:29 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

I just digested poisoned meat. Yahooo.




CLOUDBOND007
Lunitari Mage
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(12/24/05 2:33 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

I uploaded the newest GPT last night. And now I'm relaxing at our Christmas Eve party. I never got my tired body to the arcade, but that's alright, maybe tomorrow.




TaroSH
I Ain't Afraid of No Ghost
(12/24/05 3:53 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

I just watched The Iron Giant.

I liked it, but I'd go with "Ridiculous" for the ending.




Yoshi of America
Cacodemon Killer
(12/24/05 4:23 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

Guess what I have been playing... Super Mario World hacks.
Still, there has yet to be a hack that satisfys my wants...




Psycho Penguin
Pirate
(12/24/05 9:53 pm)
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...

Watched Shawshank Redemption last night. Cheesy but really good.

I've been getting into online NCAA 06 again.. 5-1 so far, but it says 5-6 because I have 5 losses where the game freezes right away and my opponent gets a discconect loss too.. very frustrating.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/24/05 10:16 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

I think if I was more dedicated to it, I could have finished Alundra 2 tonight. (Instead, I've been rereading The Shining, and am almost finished) Oh, well, I am getting close.

I've made it to stage 28 in The Shooter. A couple of times I've made it close to that level with a huge amount of hit points, so I imagine if I decidated myself to that, I could get farther. But after I earned enough medals to get the defense boosting ring, I went to the Star Key.

Regarding the Shooter, it puts out an amazing number of bullets for a Playstation (which is supposed to have trouble with 2D) game. The amount is comparible to what you'd see in a modern space shooter. Of course, it's not much like a space shooter. For one thing, it's closer to Robotron (or Smash TV, but I think it's a lot better than that game). For another, you do have hit points. On the other hand, there is no invincibility period after taking a hit, and the more bullets touch you, the more damage you take, so you can be killed instantly if you get hit by one large bullet cluster. Also, the game is very short -- it only takes a minute or so to beat a dozen stages -- so it does retain some mini-game feel. But it's pretty good for a minigame.


Anyway, last night I went back to Kindra forest and found another minigame there, a blowing-up-blocks-with-bombs one. You could get about 15 bombs, and had to place them in such a way that they'd set off a chain reaction when first lit. To get the block that's farthest from the igniting flame requires you to put the blocks almost exactly equally far apart. Even the slightest difference in that will mean that the chain reaction will stop where a bomb was a little too far away. It's time consuming to set all the bombs, and it's expensive: You have to pay for each bomb, based on the number of times you've saved. It turns out I saved about 96 times by then, so I had to pay that much gold for each bomb. Ouch. Anyway, I eventually got a life max increase from that.

I've so far finished the first floor of the Star Key. Two of the tougher puzzles seem like they're optional, to get puzzle pieces, and I'm skipping those. One that involved walking across disappearing blocks was kind of difficult anyway.


FO said to me that she doesn't think she'll recommend any more games to me. I'm not sure where she got that from. Will Alundra 2 end up among my top ten favorite games ever? At this point so late in the game, I'm pretty confident to say "nope!" But would I give it a thumb's up? Yeah, I think so. I'd say it's in about the same league as A Link to the Past. In some ways, ALttP is better - it has more puzzles of stumper calibur -- in other ways, Alundra 2 is better: It's average puzzles are better than ALttP's average puzzles. It's fights are harder, and its boss fights are for the most part better, too. (And of course, there's also the harder Normal mode) I think Alundra 2 is taking me more time to beat, too, which probably mostly counts as a positive.

Of course, that also could be a negative if it made it harder to replay. I almost wonder if the point of Normal mode is to continue to give a challenge if you've gotten all the optional stuff. If you just wanted to tear through the game as quickly as possible on a replay, and skip the optional stuff, maybe Easy would be the way to go. Just a hunch.

Again, I think FO might agree with me that Alundra 2 is comparible to ALttP. But she has ALttP around #6 on her all time favorites, which probably justifies her 5/5 score of Alundra 2. To me, ALttP is a good, maybe even very good, game, but not one that couldn't have been better. I guess I feel the same way about Alundra 2.

FO said it at least has to be much better than Wind Waker, and she's absolutely right about that. If nothing else, Alundra 2 has a nice, steady pace. The only thing that really could break that pace would be optional things, like going to Deadeyed Zacks, Gamar Island, hunting for puzzle pieces, etc. Otherwise, you're always doing something. Little takes away from time in dungeons. Even interludes in towns can be brief. On the other hand, Wind Waker is an obviously bloated and poorly paced game.

Anyway, this goes back to what I posted about in the review forum. Alundra 2 was a poorly reviewed game, whereas Wind Waker has something ridiculous like a 98% rating at Rottingtomatoes (compared that, Gamefaqs' 81% almost comes across like a voice of reason). Is Alundra 2 disliked and Wind Waker liked for reasons, or for no reasons at all?

There may be some complaints about Alundra 2 that could be considered reasonable in some contexts (honestly, its graphics are kind of a weak point -- but even that is mostly only much of a problem for the cinemas). Maybe if someone was really hard on games, I could believe that that such a person could dislike Alundra 2 for those reasons. But the fact that Wind Waker has a 98% rating pretty much refutes any possibility that these magazine/"professional" critics are hard on games. It makes their reasons ring hollow.

One review said that the puzzles in Alundra 2 sapped the gameplay's pace. Huh? The puzzles ARE the gameplay. That you're hit with puzzle after puzzle after puzzle indicates that the game has a decent pace. But it could be meant that the puzzles take too long to solve. Someone said that you can figure out the puzzles quickly, but then it takes time to physically put that solution into effect. First, I don't buy that. They didn't give any examples of this -- which makes it very easy to suspect they're pulling it out of their ass -- but I could give quite a few examples of some puzzles that at least took a little bit of thought to solve. Secondly, if for some reason the puzzles in this game take too long to solve (because of how long it takes to move the blocks or whatever), I think they're under some obligation to name an adventure game whose puzzles take much less time to solve. (To me, the actual puzzle solving takes about as much time as any block pushing puzzle game)

As an example, there is a puzzle in Wind Waker where you instantly know you have to drag some mirrors to a different location. There is NO puzzling aspect to this at all. Even where to place the mirrors is not puzzling, because they're in trenches, and you simply pull them from one end to the other. Yet doing this takes forever, much longer than any single room in Alundra 2 (once you know the solution). Yet Wind Waker gets a 98%?

FO has suggested that the real reason people dislike Alundra 2 is because it's just too hard for them. That would be very, very sad (it's not like Alundra 2 is Shinobi, and for crying out loud it does have an easy mode) but reviewer comments do bear it out. The Working Designs critic said something to the effect that the game MIGHT be for people who have arcade skills. How badly have people that only play RPGs let their skills deteriorate? Badly enough that they can consider Wind Waker a good game, I guess.

FO has pointed out that many of the complaints this game are factually incorrect -- they can't even be considered matters of opinion. For instance, the Working Designs critic said the only difference between dungeon 1 and dungeon 20 is the difference in timing needed between hitting a switch and making it through a door. This applies to ONE mandatory puzzle in the game, the belly of the whale. Did he make it past that point? He usually admits when he doesn't even beat a game, but if he did beat this one he wasn't paying a lick of attention.




CLOUDBOND007
Lunitari Mage
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(12/24/05 10:59 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

I got back into FF4 tonight and beat Rubicante. He's one of my favorite bosses, but I must be overleveled beause I didn't have any trouble with him. Something I noticed that I don't think was in easytype is that when he uses his cloak, ice attacks actually heal him. And sometimes he uses ice attacks on himself during that time to recover. But sometimes, he screws it up and the ice spell doesn't get cast until he's vulnerable. If you wanted to get his HP low and try and time it, you could probably seem him kill himself.

So now it's off to the Sealed Cave, where lots of level ups will probably occur. And the battle with the dreaded wall which brought so many Game Overs in my childhood.




Flying Omelette
Blue Rogue
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(12/24/05 11:12 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

Okay, I figured out how to get into that marsh dungeon in Landstalker and I beat it, but I used up all of my healing items doing it. I guess it doesn't matter much since I earned enough gold to easily replace all of them after I was done. Two things:

1. This game's story makes no sense. If the Gumi people used that thing to get into the dungeon, then what was it doing back at the village? Or do they have more than one of them?

So the Gumi people kidnap the Massan mayor's daughter and threaten to sacrifice her to the Orcs and you save her. When you get back to the Massan village everyone is saying how they misjudged the Gumi people and now there will be peace between them. Um, come again? They kidnapped someone and tried to sacrifice her! In what way were we misjudging them? How does Nigel rescuing Fara suddenly make them want peace?

2. This game's controls are crap.

I've also noticed that the music sounds similar to the music in Dark Savior. I wonder if they had the same composer?




Flying Omelette
Blue Rogue
Administrator
(12/24/05 11:21 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

Quote: There may be some complaints about Alundra 2 that could be considered reasonable in some contexts (honestly, its graphics are kind of a weak point -- but even that is mostly only much of a problem for the cinemas).


Yeah, but it's like you said before: No matter how good a game's graphics are, eventually it slides into your subconscious and you start taking it for granted. Well, for me it's the same way if the graphics are bad. After awhile, I just don't even notice it anymore. Even with something like Inindo, after several hours I just didn't really care.

And one thing I think that might distract me a bit from how subpar Alundra 2's graphics are is that most of the times, my eyes are directly on Flint and he's actually quite well-animated.




CLOUDBOND007
Lunitari Mage
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(12/25/05 12:35 am)
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ezSupporter
Re: Game Progress Topic: Crystals Shed Light Silently!

BTW, I had to think of the Admiral Ackbar thing when Cecil and the group fall from the Crystal Room in the Tower of Babel. Because he says, "It's a trap!"

I just made it through the Sealed Cave, probably gained about 5 levels from fighting the Trap Doors. The wall boss was no problem. No strategy, just attacking, jumping with Kain, and Bio with Rydia. Bio is my favorite spell these days.

Made it back to the surface with the drill and got the Lunar Whale.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(12/25/05 1:46 am)
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Re: Game Progress Topic: Crystals Shed Light Silently!

Wall Boss=no problem? Didn't it used to be semi-hard or something?
?_?




CLOUDBOND007
Lunitari Mage
Moderator
(12/25/05 1:49 am)
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ezSupporter
Re: Game Progress Topic: Crystals Shed Light Silently!

Yeah, I used to have all kinds of trouble with it.

*Crush* Oh, somebody died, better revive them with Rosa.

*Crush* Uh oh, Rosa's dead, better use a Phonix Down.

*Crush* Shit, that's out. I'll just have Kain jump and pray that it's almost dead...




Flying Omelette
Blue Rogue
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(12/25/05 9:26 am)
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Re: Game Progress Topic: Crystals Shed Light Silently!

On LandStalker:

Quote:I thought that fairy was just going to keep reviving me every time I died, but apparently there is a limit on how many times she does that before you get a Game Over.


I figured out that the number of times she revives you is based on how many healing herbs you have. You don't have to use your herbs to heal before you die. If you have one in reserve, the fairy uses it to revive you after you die.

On Alundra 2:

Quote: Yeah, but it's like you said before: No matter how good a game's graphics are, eventually it slides into your subconscious and you start taking it for granted. Well, for me it's the same way if the graphics are bad. After awhile, I just don't even notice it anymore.



I realize now that this paragraph might imply that I think Alundra 2's graphics are bad. I wouldn't say they're "bad" per se, just subpar. It still looks better than Azure Dreams, Kagero, Shadowgate 64, Indiana Jones & the Infernal Machine, Hell: A Cyberpunk Thriller, Inindo: Way of the Ninja, and any of the really bad NES games I've reviewed on my site (like Ikari Warriors, Athena, or Heroes of the Lance), and it certainly looks better than Alone in the Dark 2, which had the worst polygon models I've ever seen in my life (I couldn't even tell what most of them were supposed to be). And Alundra 2's graphics certainly aren't bad in such a way that you can't tell what you're supposed to do because you can't tell what things are, or what the enemies are supposed to be or anything like that. I actually do think some of the bosses look pretty good (like Bloodfang and the boss of the whale).

One reason I can be somewhat forgiving of how the cinema scenes look is because if they had used FMV instead of real-time cutscenes, the game would not have fit on one disc. And if it was multiple discs, that might have increased the game's price, so you'd literally be paying more just for some better graphics.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/25/05 9:31 am)
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Re: Game Progress Topic: Crystals Shed Light Silently!

...which I guess is the situation with the modern consoles now, anyway.


I guess another complaint I might have considered legitimate about Alundra 2 could have something to do with the control. I have mentioned in the past that Flint can move kind of slowly. But there is a run button, and he moves as a reasonable speed while running, so for myself it's not as much of an issue as maybe it could have been.




TaroSH
I Ain't Afraid of No Ghost
(12/25/05 10:15 am)
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Re: Game Progress Topic: Crystals Shed Light Silently!

Quote: The music is rather annoying. I don't think Kohei Tanaka (who did Alundra 1 and 2) did this game's music.

Quote: I've also noticed that the music sounds similar to the music in Dark Savior. I wonder if they had the same composer?

Phantasy Star III's music was overall crap (I liked one of the cave themes, but the rest of the music sucked), yet the guy who did its soundtrack did some of the better music in Phantasy Star IV.




Crawl and 1OOO
The Fuzzy Physicist
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(12/25/05 1:51 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

I beat Alundra 2.

I don't have too many more final thoughts because I was sort of summarizing my feelings in the last few posts.

I did beat the final boss on my first try, but I used every healing item I had.


I guess I'll be able to start Final Fantasy 4 Advance now.




Flying Omelette
Blue Rogue
Administrator
(12/25/05 2:15 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

Quote: Phantasy Star III's music was overall crap (I liked one of the cave themes, but the rest of the music sucked), yet the guy who did its soundtrack did some of the better music in Phantasy Star IV.


Sometimes, Koichi "Dragon Warrior" Sugiyama's soundtracks are like that. His good songs are really, really good, but his bad songs leave you with a major "WTF". EVO's soundtrack, which he did, is like that.

Also, I have to wonder about Kohei Tanaka's Lennus 2 soundtrack. He did Lennus (aka Paladin's Quest) which has a really good sountrack, and he did Alundra 1 and 2, both of which have really good soundtracks, but Lennus 2 sounds like crap for the most part. I wonder if sometimes game music composers get spread too thin (which I think is the main reason Nobuo Uematsu and Koji Kondo have produced subpar soundtracks), or if they realize this game they're working on has practically no chance of getting much recognition, so they don't waste their talents on it. (That might explain why Yoko Shimomura's King of Dragons soundtrack isn't much of anything.)

Quote: I beat Alundra 2.


I'm not even the one playing the game and yet watching Crawl do the last part made me nervous and seeing the ending again made me feel giddy.

That's one of the problems with Alundra 1 is that even though I think it's a really good game, the story is so depressing it's hard to feel that way about it at the end.




CLOUDBOND007
Lunitari Mage
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(12/25/05 4:00 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

In FF4, I went to the moon where FuSoYa joined. Returned to Earth, saw the cool scene where everyone fights the giant, then went through the dungeon. Got a Game Over against the 4 fiend battle, right in the beginning versus Scarmiglione. I just prepared a little better and got through it, but only once I reached Valvalis (also unfortunately known as Barbariccia) did I start feeling confident that I'd make it through.

The battle with the CPU was boring. I destroyed the defense orb, then attacked the main one for a while. I figured I probably had it under 10,000 HP so I used Meteor with FoSoYa and finished the battle.

I can now use party members from earlier in the game. Yang, Palom, Porom, and Edward are available. I feel like I'm forgetting someone, but maybe not. Apparently, the bonus dungeon is actually Mt. Ordeals.

I don't have time for that right now, though. I want to go to the land of summoned monsters, and also get Odin and Bahamut. I guess I waited too long to find Yang in the underworld and see those scenes.




CLOUDBOND007
Lunitari Mage
Moderator
(12/25/05 7:12 pm)
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ezSupporter
Re: Game Progress Topic: Crystals Shed Light Silently!

At our Blockbuster, there's a sign that says:

LATE FEES ARE BACK. WE ARE SO SORRY. ASK FOR DETAILS.

Is that everywhere, or just certain stores?




CLOUDBOND007
Lunitari Mage
Moderator
(12/25/05 10:55 pm)
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ezSupporter
Re: Game Progress Topic: Crystals Shed Light Silently!

Quote: I feel like I'm forgetting someone, but maybe not.


CID!




Crawl and 1OOO
The Fuzzy Physicist
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(12/26/05 12:07 am)
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Re: Game Progress Topic: Crystals Shed Light Silently!

I'm a little shy of two hours into FF4. I'm about to go into the Ant Lion cave. I guess I'll repost what I wrote in the Christmas topic here:

Quote: Anyway, FO got me Final Fantasy 4 Advance. I looked through the manual, and it has some Amano art in it. I guess Hobbes has also said that the box art is brand new for this edition? And it's supposed to have a soundtrack feature built in.

I notice the translation is more Japanese (Firuga rather than Fire 3)

It also seems like you might be able to know how a piece of equipment will affect your stats before you equip it, maybe even buy it. I think that little technicality is about the only way that Final Fantasy 4 is kind of outdated, and the only thing I'd realy change about it now.




First, yes, you can tell how equipment will affect your stats before you buy!

I wonder if it's possible to add the general to your bestiary if you attack all his soldiers first, and he runs? (Meaning, if there's another point in the game where you fight a similar enemy?) (These are the baron soldiers that attack you in the Inn when you won't surrender Rydia to them) However, by now I've played through this game so many times that I have my own habits for doing almost everything in it, and I always kill him before the last of his soldiers.

I used to level up Rydia a bit before going into the water dungeon, but I don't bother with that anymore. She levels up pretty quickly in there anyway. I won't exactly try to time trial this game (especially if I want to fill out the bestiary to the best of my ability), but I will try to minimize level building, to perhaps make the game a little harder on myself.

Yes, the translation is all new. The only line which is the same as in the original is "You spoony bard" (I guess line has become a tradition, and is for some reason the most famous in the game) (Incidentally, for some reason it seemed like that scene went on for a long time. Tellah would attack something like 5 or 10 times in a row before saying anything) Some things I prefered in the original, but I'm remembering that the original had some awkward English, while the newer translation is more fluent. For instance, in the original, the people in Damacyan said something like, "A white mage was found out of town falling down." Huh? In the new one, it's something like "A white mage was found out of town, unconscious."

There is one detail that was changed that is a problem, though. The King of Baron tells you to deliver the bomb ring to the city of mist. Uh, then why are they surprised that when they get there, it opens up and bombs the village? In the original, it was simply called a "package", and you didn't know it was a bomb.

Playing the game again reminded me of one part of the story that's left sort of open or unclear. What exactly did ever happen to the King of Baron? Did he his personality change (Cecil said that the king raised him), and he grew ambitions of conquest? Or was he really replaced?

If he changed, then how and when? And what about the water fiend? If he was replaced, then again, when?

For the former case, I guess it's possible that Dr. Unne was involved. And it's also possible there's a little of column A, a little of column B. That Goblez manipulated the original King into conquest, then replaced him later. But I think it's open.


Anyway, seeing the opening again at this point in time is kind of weird. It almost seems to have symbolic overtones of Bush going into Iraq. Supposedly, the reason they had to take the crystals from Mysidia is something like, the Mysidians could use it as a weapon in the future, so a pre-emptive strike is justified. But I don't think any of this stuff was added to this translation; it was already there, and since this game is of course over a decade old, it must be a concidence. (Also concidentally, the game was released around the time of the original Gulf War)




CLOUDBOND007
Lunitari Mage
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(12/26/05 12:27 am)
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ezSupporter
Re: Game Progress Topic: Crystals Shed Light Silently!

Perhaps the king, never evil at all, was suddenly killed and replaced with Cagnazzo. In that case, the water fiend would have to be careful to very gradually change things about the way Baron was ruled, so it would be less obvious that he was an imposter. I don't really get why the dead king turns out to be Odin, though.




Facilitypro
Slow Daddy
(12/26/05 12:43 am)
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Re: Game Progress Topic: Crystals Shed Light Silently!

Finished DDS. Weak final (and every other) boss. It took me about 10 rounds to figure out what to do, but once I did the fight lasted about 2 more minutes.

It's about a 30 hour game, but I spent 59 hours playing it. Just stuff like fucking around with sidequests and playing with the mantra grid and learing abilities. I'm an idiot.

I give it a 3/10. I'm not playing DDS 2 anytime soon.




Bomberguy221
Hit and away is my style!
(12/26/05 4:28 am)
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Re: Game Progress Topic: Crystals Shed Light Silently!

Wind Waker - I decided to pick up my old continuation game to see if I could get all the treasure charts and 100% this sucker. I still need one more statue of the first boss (constantly proving to be an impossible task), and I think I have to go to the six reef areas to get the last few charts. I have 32 out of 49.

Oh yeah, and I completed the Triforce. I remember when saying that meant you were legendary. Now it just means you like talking to a 30-year-old man dressed like a fairy. Sad, really.

Mario Superstar Baseball (GCN) - I started a game of this. Normally I'm not crazy for sports games, but I'm worried Mario Kart will get stale and my dad likes baseball. It's proving to be not that bad, but the controls can be a bit frustrating. That idiotic barrel-busting game is just a crap shoot. Otherwise, it kinda grows on you.

Animal Crossing: Wild World (DS) - I started a town and did Tom Nook's first chore: planting. I did this at 2 in the morning, so I'm not too eager to play right now.

You'll be seeing a lot more of me in this thread hopefully.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/26/05 10:16 am)
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Re: Game Progress Topic: Crystals Shed Light Silently!

Quote: Finished DDS.
I give it a 3/10.



Didn't that game cost about $60? I skipped it almost for that reason alone.

It seems like a lot of games don't go down in price as much anymore (Super Mario Bros. 3 for GBA is still $35 at some places, and I don't believe I ever saw it for less than $30)




Facilitypro
Slow Daddy
(12/26/05 12:53 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

It was 55 or 60. Had I paid that much, I would have felt ripped off. As it is, 30 bucks (what I paid) for a bare-bones, stripped down RPG is a rip off as it is.

The only games that have price drops anymore are big name games. Anything less than Halos, GTAs, and Zeldas just disappear. This sucks because it pretty much forces you to buy games new. Of course, you could by them used, but because they disappear so quickly they often cost either about the same or more. Case in point, I've seen DDS going for 60 used on eBay. Nice catch-22.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/26/05 12:59 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

I'm sure that's what the game publishers want, though.

Anyway, I'm about 4 hours into FF4, and have just gotten back from having Cecil become a Paladin.

It seems Tellah's obsession might be more pronounced in this translation (though I'd have to replay the SNES game to be sure).

I do like a lot of the original lines from the SNES game more... Ah, well.

"The Serpent Road" has become "Devil's Road". FO said it made more sense the old way; for one reason, because it is a twisty road; for another, she thought that the sepent trench in FF6 was a reference.

Anyway, CB007 was going on and on about how this game seems kind of easy. Hmm. It does seem much easier than the first time I played through it on the SNES, but I have no idea if that's because a) This version actually is different, difficulty-wise or b) I've just played through this game so many times that I know everything about it.

For example, when I fought the fiend of the earth at the top of mount ordeals, yeah, I kind of cheated by switching my rows before the rematch, so I'd be prepared for a back attack. But you wouldn't know to do that your first time through.




CLOUDBOND007
Lunitari Mage
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(12/26/05 1:12 pm)
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ezSupporter
Re: Game Progress Topic: Crystals Shed Light Silently!

I just remember that when I played the hardtype version for SNES for the first time, I found it considerably different from FF2 US in terms of what level I needed to be at for certain areas to maintain the same level of difficulty.

The GBA version doesn't seem to be like that. Maybe that just means I'd find eastype to be mindlessly easy by now, but I don't feel like going through it to make comparisons.

Last night, I went to the land of summoned monsters and fought Asura and Leviathan. The Asura battle is pretty tough to lose once you understand what you're doing. A little time consuming, though. Leviathan was just a pretty straightforward fight using my best attacks, and having Rosa use Curaga on the whole party after he used Tidal Wave.

After this was done, I went to the Sylph cave and got their Summon. They just said they were glad that Yang was better now.

In the land of summonded monsters, I found the rat tail, which I remembered being linked to getting Excalibur. So I found the smith, who said he needed Adamantite. And then I went to the cave on the overworld where it was and got some in exchange for the rat tail. And now I've got Excalibur. I was going to consider getting a pink tail this playthrough, but first, I don't know how to summon the rare enemies to battle them, and I couldn't remember how to get to the lowest level to fight them in the first place, so I decided to worry about it all later.




TaroSH
I Ain't Afraid of No Ghost
(12/26/05 2:53 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

Places around here are still packed with new DDSes.

I watched Atlantis. It was okay.




CLOUDBOND007
Lunitari Mage
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(12/26/05 7:56 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

I just beat Bahamut. I made three trips through his cave. The first was to get the Genji equipment, which I gave to Edge, since his defense was very lacking and he needed it more than Cecil. I fought one Behemoth during this trip, then warped out.

I came back a second time, walking all the way through to where Bahamut is, making sure all the Behemoths were taken care of. As I remembered from previous playthroughs, they rarely ever attack except to counter your moves, so taking it slow is the key to an easy win. After the path to Bahamut was clear, I warped out and saved.

The third trip was just for the Bahamut battle. His countdown to Megaflare is much faster in this version, but after the initial scare of all but one character dying, it's not so bad. I used Reflect on Kain, and he survived. I had him use a Phoenix Down on Rosa, who then cast Reflect on herself. Megaflare again, both survive. I revived Cecil and cast Reflect on him. Megaflare, all three survive. That was the general idea. The wall spell wore off on Kain and he died, but I cast it on Rosa again to renew hers. It didn't really take long to win.




CLOUDBOND007
Lunitari Mage
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(12/26/05 8:55 pm)
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ezSupporter
Re: Game Progress Topic: Crystals Shed Light Silently!

More info about the Odin situation. His dialogue before battle is something like this:

I don't need your pity. True, I was slain by a lord (the 4 fiends are called elemental lords now) but I've been given a great power.

I beat him because I was able to use Megaflare twice. I also went to the bonus dungeon area, and got to the 7th floor. There are things there for each character. One says, "I seek a black mage with great power. You may not enter". None of them let me through. Maybe you have to beat the game first or be at a certain level.




Facilitypro
Slow Daddy
(12/26/05 9:57 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

I started Star Wars KOTOR. I read the manual through when I got the game, but I didn't feel like going through it again so I just popped in the disc. I figured there would be pop up tutorials. I decided to use the soldier character, and I'm trying to make light side choices.

The battle system caught me off guard. I didn't know what th ehell was going on. I'm used to it now. However, I still have it auto pause after each round just so I can keep my bearings. THere's a lot that goes on in battle, especially when 6 or 7 characters are involved.

That's one thing that's true about the game in general--a lot is going on at any given time. During the into my head was spinning because I didn't have enough time to digest all the instructions the guy was spitting at me. And it's to the point now where I'm losing track of all the side quests I volunteered to do.

I haven't really experienced much of the game. Seems OK so far, but I hope it picks up a bit.




CLOUDBOND007
Lunitari Mage
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(12/26/05 10:00 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

I thought it got a great deal more entertaining after the first planet.

But I liked the earlier areas more on replays since I had more of an idea what was going on, was not in a rush to become a Jedi, and knew a lot more about the game's features.




Crawl and 1OOO
The Fuzzy Physicist
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(12/26/05 10:12 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

I never bothered to pause the game (to enter commands) until probably more than half way through. I think at first I just let the AI characters do whatever they would do, without me personally worrying about it much. But eventually, you need to make more of their decisions for them or you'll lose.

I'll bet all of my original KOTOR game progress posts are lost. :/




CLOUDBOND007
Lunitari Mage
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(12/26/05 10:20 pm)
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ezSupporter
Re: Game Progress Topic: Crystals Shed Light Silently!

They're all there, I just checked. Start at GPT#9, and I think you finished in topic #11.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/26/05 10:22 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

Anyway, since FO and I were out today, and we watched some DVDs tonight, I didn't play too much FF4 this evening. I did beat Yang (so he rejoined my party). I ended having Palom and Tellah run out of MP, so the game is getting to the point where I can at least be reminded of how challenging I thought it was my first time through. (Though I don't think I ever had trouble with Yang in particular)

Maybe Mt. Ordeals could be considered to be the end of the game's first act, which would make sense since it rather fulfills that function for the story.

Here are some structure breakdowns for some other games:

Goldeneye: The first three stages form the first act. This is pretty obvious, since the runway is still an easy stage. The game goes into its climax around Control.

R-Type 2: Only the first stage is the first act. And the final stage is the 3rd act.

R-Type: The first act is the first three stages, which might be considered to be kind of long (since there are only 8 stages total). Of course, act 3 is stages 7 and 8. (In most games, the second act is by far the longest, a rule which is violated here)

Punch-Out!!: This is a bit fuzzy, but it makes sense to consider the minor circuit to be the first act. Perhaps only Mr. Dream (Mike Tyson) is the climax.




CLOUDBOND007
Lunitari Mage
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(12/27/05 12:58 am)
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Re: Game Progress Topic: Crystals Shed Light Silently!

I was working on the final dungeon and gained a level or two, along with the Dragon equipment for Kain, when I got killed by a treasure box battle vs. the Red and Blue dragons. I was a little annoyed, so I decided to stop for the night. Character levels are in the low 40's.

I did get one of the swords for Edge earlier, though, by beating the White Dragon. It wiped out the entire party, except for Kain, who had 400 HP left.




Bomberguy221
Hit and away is my style!
(12/27/05 4:40 am)
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Re: Game Progress Topic: Crystals Shed Light Silently!

Mario Superstar Baseball - I beat Challenge Mode with Yoshi and unlocked a few things. I'm trying it with DK, which is proving to be far more challenging. Getting pennants for new players has increased significantly in difficulty. I also finished the Mushroom level for the mini-games. I'm wondering if I'll have some sort of payoff for finishing the highest level.

Nintendogs - My female Siberian Husky, Yuki, has learned 5 tricks so far. I also took her on a few walks, resulting in me finding a disposable camera which scares my dog and a CPU playmate.

Animal Crossing: Wide World - I did a few more things for Nook, and made a couple of constellations with Celeste. One of them will be visible on Friday night.




CRAWLand1000
The Fuzzy Physicist
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(12/27/05 1:29 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

Hmm... I've seen some stuff on other messageboards where people have been speculating that FF4 has been made easier in the Advance version.




CLOUDBOND007
Lunitari Mage
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(12/27/05 7:33 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

I think it's definitely easier than hardtype on the SNES. Whether it's easier than FF2 US is harder to say. Probably not though, because of increased item management, the increased difficulty of bosses like Bahamut, and other stuff.




SolidChocobo
Sister Midnight
(12/27/05 8:01 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

Quote: I beat him because I was able to use Megaflare twice. I also went to the bonus dungeon area, and got to the 7th floor. There are things there for each character. One says, "I seek a black mage with great power. You may not enter". None of them let me through. Maybe you have to beat the game first or be at a certain level.


Those are the ultimate weapons for the characters not originally in the end game party. To access them, you'll have to have the characters belonging to each respective weapon in your party at the time.




CLOUDBOND007
Lunitari Mage
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(12/27/05 8:07 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

Okay, thanks. I guess I just didn't think of Palom as the great Black Mage it asked for. Rydia seemed to fit that description better.




Crawl and 1OOO
The Fuzzy Physicist
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(12/27/05 10:21 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

Quote: I think it's definitely easier than hardtype on the SNES. Whether it's easier than FF2 US is harder to say. Probably not though, because of increased item management, the increased difficulty of bosses like Bahamut, and other stuff.


Does anyone have any opinions on which version would be best for a person to play for the first time? The fan-translated ROM? (which I've actually never finished) The PSX port? (Of course, mine was FF2 US)

All the versions are a little different.




CLOUDBOND007
Lunitari Mage
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(12/28/05 12:58 am)
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Re: Game Progress Topic: Crystals Shed Light Silently!

I guess I'd say the fan translated one is the most fun. I remember it being the hardest, the translation was pretty enjoyable despite having an unofficial feel to it, and there's none of the battle lag of the GBA version.

Next, I'd say the GBA port because it's translation is the best I've seen for the game so far, it has the bonus dungeon and other new features, and the abilities and items that were removed for FF2 US are back.

And obviously, I'd rank FF2 US last. The only one I don't have any experience with is the one on FF Chronicles.

I didn't expect to play at all tonight, but I had a little time. I went back to the final dungeon and made a run to the save point in there instead of working my way down. I skipped every treasure chest. Then, I fought the Plague boss to get the Holy Lance.

The battle didn't go quite the way I thought. He uses the Doom spell on everyone with the 10 second counter. I decided it might work well if I killed a character (Rydia because she's the weakest) and revived her, to eliminate the counter, then use her to revive the rest. Well, what actually happened is that when Rydia was brought back to life, Plague used the Doom thing on everyone again, resetting all their counters back to 10. I guess any time you want to have him do that, just kill a character and revive them.

Next, I fought those guys guarding the two Ribbons. That was a tough battle and I didn't find a great strategy. Cecil fought, Edge fought, Kain jumped, Rydia kept summoning Bahamut, and Rosa tried to keep the massive damage under control. Those dragons use reflect on themselves and keep bouncing Bio spells at you, which kill some characters in one hit. One I got one of them, the pace was more relaxed and I didn't have much more trouble.

So with that accomplished, I've been working my way backward a little at a time, fighting random battles and getting the treasures I skipped. Levels are now in the mid to upper 40's.




SolidChocobo
Sister Midnight
(12/28/05 1:19 am)
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Re: Game Progress Topic: Crystals Shed Light Silently!

I can say for certain that I would stay away from the fan translation SNES rom. For one thing, it's writing style seems to be shifted to the Working Designs side of the spectrum (Palom telling Baigan that his acting skills are on par with William Shatner, Golbez coming across like a sarcastic teenager when scolding Kain for not finishing off Cecil at Fabul, and I believe there was also a Backstreet Boys reference when you talk to Silveria's dancing trio, as well). I also thought the font they used in this version was rather obnoxious.

Gameplay wise, there's nothing wrong with it, but I thought the translation was a huge turn-off.

The PSone version seems like a pretty safe bet. The difficulty seems to be more or less unchanged from Hard Type, there's minimal slowdown (The only time I remember experiencing any significant slowdown was during an optional boss fight near the end, with that monster that casts death on the whole party), the only drawback I can think of is that it takes forever to save to the memory card (Which was horrible at first for a compulsive saver like myself, but I then got used to just using memo saves most of the time, and then only saving to the memory card when I was going to turn the system off).

The Advance version is decent, but the difficulty does indeed seem a bit skewed. I still kind of think they traded challenging boss fights for more difficult random encounters, but I could just be imagining things. Slowdown is quite a bit more significant, and at times ruins the speedy flow of the game's battles. I also feel like I wouldn't have appreciated the bonus stuff as much had I not already experienced the game in one of it's original versions.




CLOUDBOND007
Lunitari Mage
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(12/28/05 2:01 am)
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ezSupporter
Re: Game Progress Topic: Crystals Shed Light Silently!

I wanted to mention too that we did watch March of the Penguins. To be honest, I wasn't that wowed by it. There were several interesting parts and I did learn a few things. But overall, it seemed like just a better than average nature program, not something I really needed to pay $5 to rent.




Bomberguy221
Hit and away is my style!
(12/28/05 2:24 am)
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Re: Game Progress Topic: Crystals Shed Light Silently!

Animal Crossing: WW - I'm not under Tom Nook's oppression anymore. I used this freedom to buy a fishing rod and catch a few new museum exhibits. I also added a new constellation and saw one of my others (Hourglass) in the evening sky.

Trauma Center: Under the Knife - Well, I managed to perform the first three surgeries with little problem. It's highly doubtful that removing tumors is that simple, but it's still a lot of fun and the best you could ask for from an OR game. I failed on Elliot's throat surgery.

Derek Stiles is... an odd protagonist. He's probably the worst doctor ever, which sucks because he's at least likable. You can somewhat relate to him, and you feel a little sorry for him because everyone sweet-talks him, then turns around and chastises him for doing something wrong.

Mario Superstar Baseball - I restarted my save file with Peach, so I still have the stuff I bought and the "stars" from the other games. I don't know the difference between a squeeze bunt and a sacrifice bunt (nor how to perform each), which will cause problems for me later.




TaroSH
I Ain't Afraid of No Ghost
(12/28/05 11:13 am)
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Re: Game Progress Topic: Crystals Shed Light Silently!

I made it to the 6th level of the arcade Gun.Smoke (beating Level 5 unlocked the Sound Test, an absolutely amazing two songs).

Um, wtf? You know that Indian Chief boss, Devil Hawk in the NES version? Well, in the Arcade game he's called "Wolf Chief". Why was that changed? Devil Hawk is probably more offensive than "Wolf Chief", and how did Nintendo let the word "devil" slip by? Oh, and he uses a machine gun instead of fireballs (I didn't actually reach him. I had unlocked the Sound Test which was good enough for me to call it a night after my next Game Over).

By the way, the 5th boss is a guy who throws fireballs and dynamite sticks called "Pig Joe". Sound an awful lot like "Fatman Joe", whose the angry DBZ guy with the Bomb Gun in the NES game. Since Bandit Bill is "Master Winchester", and Devil Hawk is "Wolf Chief" in this game, I wonder what the DBZ guy is called here.

Another thing that confuses me is the Wanted posters seem to display the name of the guy on the top, then their weapon on the bottom. Except "Master Winchester" spans the two lines, so technically his name should just be "Master". But in the Tips page it says "Master Winchester will duck down to avoid your shots." So, should it be "Roy Knife"? Guess Capcom's being fruity here, because right after the Winchester comment on the Tips page, it says "Ninja will teleport around to confuse you". The naming confuses me enough as it is!




TaroSH
I Ain't Afraid of No Ghost
(12/28/05 8:24 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

I watched the first disc of Aqua Teen Hunger Force Vol. 1.

This show has the most irritating title theme I have ever heard. Granted, I haven't watched a whole hell of a lot of cartoons.

So far I'm finding everybody but Master Shake funny. Shake just annoys me. Drippy wasn't funny either, but he also didn't totally annoy me. Granted he probably would have if he were a regular.

And how are these shown on TV? Each skit is only ten minutes long. Are two shown in each half-hour slot?




CLOUDBOND007
Lunitari Mage
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(12/28/05 8:48 pm)
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ezSupporter
Re: Game Progress Topic: Crystals Shed Light Silently!

Quote: Are two shown in each half-hour slot?


Generally with repeats, that was how it always worked. But sometimes they just have ATHF for 15 minutes, like when there's a new episode. And there's usually another series that's also 15 mintues long they can fill up the spot with. I haven't really paid any attention lately, though.




Liontamer
Cerebral Assassin
(12/28/05 11:13 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

Quote: I watched the first disc of Aqua Teen Hunger Force Vol. 1.

This show has the most irritating title theme I have ever heard. Granted, I haven't watched a whole hell of a lot of cartoons



Obviously you've never heard the brutal Teen Titans cartoon theme (among others).




CLOUDBOND007
Lunitari Mage
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(12/28/05 11:21 pm)
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ezSupporter
Re: Game Progress Topic: Crystals Shed Light Silently!

Just finished watching War of the Worlds (2005). So much better than I expected/feared.

I was concerned that this was going to be another horrendous special effects demo like The Day After Tomorrow (which Ebert actually have 3 Stars to, compared to 2 Stars for this one) but I wouldn't have been upset had I gone to see it in the theater.




cuttersDCut
He don't say nothin'
He just keeps meltin'
(12/28/05 11:26 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

Shake gets funnier as the series moves along.

The new episodes are kind of lame though.




Facilitypro
Slow Daddy
(12/29/05 1:08 am)
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Re: Game Progress Topic: Crystals Shed Light Silently!

I just killed Bendak Starkiller in KOTOR. I beat him on my first try, but I had to heal quite a bit. So far the toughest enemy was the Sith Governor. I got about 4 game overs there.

I've done all the sidequests I could do; the only ones left appear to involve talking to comrades, and I'm not going to sit around talking to them every half hour. So I'm going to take the launch codes to Como Bandolero, or whatever the fuck his name is.

The game is holding my interest; I can see it shaping up to be a pretty decent game if the first planet is more or less a training station (albeit a long one--I'm at 12 hours).

I still have combat auto pause so I can select items on more of an "as needed" basis, but I am getting used to the flow of things.




CLOUDBOND007
Lunitari Mage
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(12/29/05 2:01 am)
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ezSupporter
Re: Game Progress Topic: Crystals Shed Light Silently!

I think I only spent about 6 to 7 hours on the first planet. I wanted to be a Jedi quite a lot.

I played FF4 tonight and gained a couple levels. Also found some more equipment. This is the most challenge I've had from the game so far. Those blue and red dragons are just plain tough for me to beat.

I can't believe I played at all. I haven't slept right in days.




Bomberguy221
Hit and away is my style!
(12/29/05 2:17 am)
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Re: Game Progress Topic: Crystals Shed Light Silently!

Mario Superstar Baseball - Unlocked Toadette and beat the Bom-omb Derby's Special level.

Breath of Fire Fire Emblem: Path of Radiance - Beat the first three missions, including the prologue.

Advance Wars 2: Black Hole Rising - Beat the first mission.

Animal Crossing: WW - Met a new neighbor, delivered a letter, and bought a watering can.

Legend of Zelda: Wind Waker - One of these things is not like the other. One of these things does not belong... Err, I broke the barrier around Hyrule Castle and found five treasure charts. I found four of the treasures.




CLOUDBOND007
Lunitari Mage
Moderator
(12/29/05 2:22 am)
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ezSupporter
...

Quote: One of these things is not like the other. One of these things does not belong


Answer= Wind Waker itself?




cuttersDCut
He don't say nothin'
He just keeps meltin'
(12/29/05 2:44 am)
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Re: ...

I fucked around on Taris for a while, but moving on is best. The game gets better when you go to Dantooine.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(12/29/05 5:00 am)
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Re: ...

Played a lilttle bit of FF4 GBA. Saved before Ant-LionTigerBearOhmy.

The GBA translation sucks! O_o



Mostly been playing AoS 2 on DS though, last "important" thing I did was kill Dio Brando in the clocktower. Mostly been eating souls for a while though. YUMMY YUMMY SOULS.




Oh and, Rokujinshou Battle Music is gooood stuff. This has nothing to do with FF4 or AoS 2, though.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/29/05 10:02 am)
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Re: Game Progress Topic: Crystals Shed Light Silently!

I think KOTOR has a genuine difficulty curve (despite being somewhat nonlinear), so it builds throughout the whole game (which I rather like). If you enjoy the first planet, I think there's an excellent chance you'd like the entire game.

I think it took me about 12 hours to get through the first planet as well.


As for the "talking to comrades" "sidequests", I don't think you can do that all at once. At least I didn't; I spread it throughout the whole game.


There was one character I didn't particularly care for, so I almost never had her in my party, and never did hear most of her stories. Unfortunately, the next time I play the game, I intend to kill her, so I'll probably never hear them.




sethrashnoo
I Look Like an Egg
Moderator
(12/29/05 12:09 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

Quote: For one thing, it's writing style seems to be shifted to the Working Designs side of the spectrum (Palom telling Baigan that his acting skills are on par with William Shatner, Golbez coming across like a sarcastic teenager when scolding Kain for not finishing off Cecil at Fabul, and I believe there was also a Backstreet Boys reference when you talk to Silveria's dancing trio, as well).


Wasn't that translation touted as being more true to the original Japanese version than the SNES translation?




Magnus CROWE
Snooze Alarm
(12/29/05 4:35 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

That doesn't even make any sense considering that the game's story is supposed to take place at the dawn of mankind (and before the Tower of Babil was destroyed).




TaroSH
I Ain't Afraid of No Ghost
(12/29/05 5:02 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

Now that I think about, I withdraw what I said about ATHF's opening theme. I have heard the Teen Titans one. I still think ATHF's opening theme is irritating, though.

Anyways, I watched the first disc of He Man Vol.1. I think "cheesy" best describes the show. It's not bad at all though, although those "morals" at the end of each episode are a little "What the hell?".

I noticed they reuse some footage, and not just Adam turning into He-Man and yelling "I HAAAAAVE THE POOOOOWEEEEEERRRRR!" that's used in every episode. For example, in the Vanishing Diamond episode when Skeletor opens up Castle Greyskull and He-Man's inside, He-Man reaches over Battle Cat, grabs Beast Man, and throws him over his shoulder, where he gets his pants caught in a tree limb. In the next episode about the Cosmic Comet except at the beginning, Skeletor opens up Castle Greyskull where He-Man's inside waiting, and in the EXACT SAME FASHION he reaches over Battle Cat, grabs Beast Man, and throws him over his shoulder, only this time Beast Man lands in the mud.

But +10 awesome points for not putting nipples on He-Man. I don't care if it's anatomically correct, so are a lot of other things.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(12/29/05 5:35 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

Got the first 2 endings in AoS 2. Aguni was actually kind of hard, though....
O_o


....
OMG, J-Man's Superman jump has been ruined!
:(

NNNNOOOOOOOO




Flying Omelette
Blue Rogue
Administrator
(12/29/05 5:57 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

I watched the first disc of The Muppet Show DVD. Thoughts and comments:

I only knew two of the guest stars: Florence Henderson from The Brady Bunch (Mrs. Brady) and Jim Nabors (Gomer Pyle). I didn't know who Paul Williams was before I saw the episode that featured him, but I have heard that "Old Fashioned Love Song" before and just never knew who it was who sang it. So, I guess I kind of "half" knew him.

I really like what I've seen so far and I can clearly see how this show influenced the R.A.U. However, so far it's a bit heavier on the singing than the comedy.

One thing I do like is that some of the humor can easily be appreciated by adults. In fact, I can imagine that some of the jokes would go right over little kids' heads. Especially the ones between Zoot and Janice. Example:

Janice: Would you like to see the Five Temptations?
Zoot: How about just showing me two of them. I'm not as young as I used to be.

and

Zoot: Do you believe in the great hereafter?
Janice: Yes.
Zoot: Good. Then you know what I'm here after.

Assuming I actually saw all of these sketches when I was a kid, I have to wonder what I thought of some of them. Sometimes, they can be quite disturbing, such as one where Ms. Piggy is swallowed whole by a hairy monster and another one where Rolf sings about walking in the park with a girl and his friend George, and then George falls into a river and drowns leaving Rolf alone with the girl.

There are some running jokes I don't quite get, though. Like, why does Sam the Eagle like Wayne and Wanda so much? I thought the joke of Wayne and Wanda is that they're really terrible singers, so is it that Sam has poor taste? Or what?

I'm also glad they eventually changed the muppet models for Fozzie and Gonzo. The Season 1 Gonzo looks rather sad and decrepit. And I don't like the way the corners of the Season 1 Fozzie's mouth go way past the edges of his face.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/29/05 7:17 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

Quote: I really like what I've seen so far and I can clearly see how this show influenced the R.A.U. However, so far it's a bit heavier on the singing than the comedy.

I have to confess, though, that I like the comedy more than the music.




CLOUDBOND007
Lunitari Mage
Moderator
(12/29/05 11:15 pm)
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ezSupporter
Re: Game Progress Topic: Crystals Shed Light Silently!

I've watched about 1.5 hours of Batman Begins. I hate it so far. I couldn't name one good thing about the movie.

I wanted to finish it tonight, but I'm so tired I can't.




Flying Omelette
Blue Rogue
Administrator
(12/30/05 12:47 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

My favorite thing about Batman Begins is how Morgan Freeman just happened to have everything that Bruce Wayne needed to become Batman.

"Do you happen to have a bulletproof bodysuit that comes with a cape that'll make me fly?"

"Yup! Got it right here!"

Several hours later...

"Excuse me, but you wouldn't also happen to have a really cool car that can climb walls, roll over, and do other crazy shit, do you?"

"Sure do, boss!"

Anyway....

Watched more episodes of the Muppet Show. If that "Ragmop" sketch doesn't prove that the people who made this show were high when they did it, I don't know what will.

I think the funniest thing by far is the Swedish Chef. There was one where he was making spaghetti that was so hilarious I was cracking up throughout the whole rest of the episode. There was another one where he was tossing flapjacks, but they kept getting stuck to the ceiling. So he pulled out a shotgun at the end and fired it at the ceiling and they all fell on him.

I wish I could see something that shows how these muppets were performed. It seems like a lot of them would require more than two hands. Rolf, for example, had to have two arms for playing the piano, and at least one more arm to work his body and head. I know that when you see the Swedish Chef, his voice is being done by Jim Henson, but his hands are actually Frank Oz's real hands. So somebody else (probably Jim Henson) has to be working his face.




TaroSH
I Ain't Afraid of No Ghost
(12/30/05 2:02 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

I've noticed a trend here; every time a new big-name movie comes out, everybody at VGF praises it and expects "It was kick-ass incarnate" to be enough to explain why it's worth jacking off to. I come over to this place, and several people post several screens worth of problems with the movie.

On the other hand, most of the people who drool over every movie that's released are the ones who are drooling over Katmari Damacy and the Revolution controller. Somehow not surprisingly, one of these people said that the "9th level of Metroid" comment in Jarhead, an insult to every educated video gamer there ever was, was awesome.

I think the only two movies from 2005 I saw were Revenge of the Sith and Marth of the Penguins. I thought Sith was mediocre at best, and I liked Penguins but wouldn't go around recommending everyone go see it (I'm a huge fan of penguins). I think the best movie I saw in 2005 was The Matrix, which was made almost seven years ago.




Facilitypro
Slow Daddy
(12/30/05 2:07 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

Moocha Chaka Paka.




Flying Omelette
Blue Rogue
Administrator
(12/30/05 3:24 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

http://www.flyingomelette.com/ezboard/pap2/chef1.jpg
Bjork! Bjork! Bjork!




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/30/05 5:36 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

Quote: Somehow not surprisingly, one of these people said that the "9th level of Metroid" comment in Jarhead, an insult to every educated video gamer there ever was, was awesome.


Wait, he thought the comment itself (not the movie) was awesome? Huh?

I guess my brother liked that movie enough to read the book, so we went back to the movie in discussion a few days ago, and ended up arguing about that line. He tried to defend it, but I still think they could have had something that made sense to gamers and nongamers alike (like changing it to "9th level of Zelda").




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/30/05 7:42 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

Quote: My favorite thing about Batman Begins is how Morgan Freeman just happened to have everything that Bruce Wayne needed to become Batman.


What was really funny about that is that the stuff was exactly what he needed to be Batman in particular (not just fight crime), but it was originally intended for the army. So, they were planning on having an army of Batmen?




TaroSH
I Ain't Afraid of No Ghost
(12/30/05 8:25 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

Quote: Wait, he thought the comment itself (not the movie) was awesome? Huh?

Well, he crapped his pants over the movie too, but he did also say that specific line was awesome.
http://www.vgf.com/cgi-bin/ubb/ubbcgi/ultimatebb.cgi?ubb=get_topic;f=61;t=000493




Facilitypro
Slow Daddy
(12/30/05 8:38 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

I just went to tattooine. Man, the whole first part of that planet was deathly boring. Talk talk talk. I got into the desert finally. The sand people ambushes killed me several times.

Before that I finished kashyyyk. Nothing really special there. I did get sick of hearing wookiiee talk, though. I noticed they used the prisoner's dilemma when you go to get the star map.

The game still seems OK, but it's nothing special. Too much fucking chatting going on for one thing. There are many slow parts where you're just going around getting info. I guess you don't need to do it if you're not doing the sidequests, but if you didn't, there probably wouldn't be much to the game. Plus you'd miss a lot of level up chances.

The murder trial on Dantooine was a lowlight of the game.




CLOUDBOND007
Lunitari Mage
Moderator
(12/30/05 9:59 pm)
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ezSupporter
Re: Game Progress Topic: Crystals Shed Light Silently!

Korriban was my favorite planet. You might find it a little more interesting storywise if you save it for last, though I typically didn't do so.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/30/05 10:17 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

Looks like we disagree. I don't remember there being too much talking in any particular part of the game.

Of course, there was a decent amount of dialogue throughout, but the way I looked at it was, In a traditional old RPG, there would have been a lot of random battles instead. I didn't mind random battles in some games back then (like Final Fantasy 1) and I don't necessarily mind them in old games now (that I replay or have previously missed), but I think new games should do something different. (One thing I was thinking of was having fewer minor battles, but more unique boss battles) So, I won't claim that I think KOTOR's route of being dialogue (even interactive dialogue) heavy is the way to go for all future RPGs, but I think it worked for that game.

And the dialogue wasn't just dialogue; it was gameplay, too.

Though I guess if thought the trial on Dantooine was a low point, you might not be caring about the gameplay/dialogue possibilities. (I don't know if I'd say that was one of the better examples of it myself, but I don't recall it as a low point)

I'll admit from a pure story perspective, it doesn't exactly make sense. The guy gives exactly what testimony is needed to convict him, without other (say, physical) evidience (and the testimony points to the truth in a rather "linear" manner, if that makes sense). And the guy that's testing you basically already has to know what the truth is, or else he wouldn't be able to test you.




Facilitypro
Slow Daddy
(12/30/05 11:54 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

I think I'm just about done with Tattooine. I did the swoop racing, dragon killing, hunting droid fixing, and Jawa freeing quests. Maybe one or two more that I forgot about. I didn't find Mission's brother.

But overall, that was the worst planet yet. It's like the desert version of Wind Waker's oceans. Can I spend minutes on end running from one place to another? There are a few instances where you can teleport, but give me abreak. And I wish I never tried to find the point of the sand people storyteller's tales. Maybe I'll just go back and kill them all.

I've heard lots about this game's humor, but there really hasn't been much to smile at. HK-47 isn't really that funny. The only part I laughed at is when Bastilla knocks down Mission with the force when Mission bugs her about using the force on annoying people.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/31/05 10:14 am)
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Re: Game Progress Topic: Crystals Shed Light Silently!

I don't think most of the humor came from HK-47. I think more of it came from the dialogue choices. Sometimes the evil choices were so blatantly evil that they were kind of funny (though I imagine if you were playing dark side and actually selected them, it might sap some of their humor.)

I thought it was kind of funny how at the beginning of the Bastilla romance subplot that the way you first start making your moves is with really blatant Beavis and Butthead style "hey baby" lines.

I thought the funniest line, though, was at the very end of the game. (It's the only one I bothered to mention in my original game progress posts)




Facilitypro
Slow Daddy
(12/31/05 12:28 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

I switched to Bastilla on Tatooine which triggered the sidequest with her mother. So I ran all the fuck the way back out into the desert to get her hologram thing. Since I was out there already, I killed all the sand people for the experience and got back my dragon pearl. I forgot to turn in the gaffi sticks, though.

So I go to Manaan (I never know if I'm spelling all these things right) and what's the first task I get? Another murder trial!! Yay!

I hate this game.




Facilitypro
Slow Daddy
(12/31/05 10:24 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

KOTOR sucks.

I'm still on Manaan, but basically doing the eqivalent of fetch quests. The only good part of that planet so far was exploring the sith base, and even that was just like all the other "explore the base" parts on the other planets. It's getting tedious now.

I don't care if the dialog is gameplay, it's still boring. If I wanted to play a branching text adventure I'd play Sprung on the DS. And I'm sure I'm not missing anything by making certain choices. If there is some quest I didn't see (and I know there are many), it's probably just some variation on a theme, just like everything since Taris.

I haven't noticed a difficulty curve at all. Half of the bosses go down on the first try. About the only strategy I've had to use is switching to melee weapons instead of blasters and using shields/medpacks.

I can't play more than an hour at a time without getting bored stiff. I wonder if KOTOR is another case of people confusing freedom and open endedness with quality.

EDIT: Oh, and this is one of the glitchiest games I've ever played. Not a playing session goes by without seeing a glitch. Most are minor, like characters in the background disappearing or convulsing while I'm talking to another player. Others affect gameplay, like when I was in the desert and running from sandpeople with the other party members dead. Next thing I know, I am playing as a different party member a long distance away with my "just recovered" amount of health. My characters also get stuck alot. FInally, I've had to reset twice when the screen faded to black and stayed there.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/31/05 11:09 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

Uh, no, that's not it.

I made several fairly detailed posts in my original game progress posts about the game's difficulty curve (in terms of mentioning what the difficulty curve in general was like, and some specific areas where I got game overs).

I think the game is easily more challenging than 50% of RPGs I've played (actually, more than that, but I'll be conservative). There are many, many RPGs where I never died at all, or only once or twice total, against maybe only one boss (Paper Mario, Suikoden, Final Fantasy 9, Phantasy Star, the list goes on). KOTOR is probably among the few RPGs in which lost count of how many times I game over'ed. I had said, "I guess maybe a good comparison is that KOTOR [difficulty-wise] is like Final Fantasy 1 on Origins, with original rules, but allowing yourself the Memo system to save anywhere."

So, why don't you notice a difficulty curve? Maybe games are too subjective for people to compare experiences. If we were talking about a poem of Shakespeare's, you could quote a line, and it'd be the same line for both of us. If we're talking about a game, you can back up a point by saying you're didn't get a game over there, but if I did, it might not prove anything for me.

Ignoring that (since it's sort of defeatist about game discussion; if two people would have the same experience, it'd merely be a matter of coincidence), RPGs are always more subjective than other games because you can always level up more to make a part easier or harder. I've been slightly amazed when I've heard people at this community say they never game over'ed against Chaos in Final Fantasy 1. Well, I usually beat the 4th fiend at level 20, but if anyone was able to beat Chaos at level 20, I think it'd sort of be a big deal. I usually have to be more at like level 27 for Chaos, which means a) Yeah, there's some level building before that point, but also b) That I'll try my hand at him a few times when I'm between levels 20 or 28, which inevitably means Game Overs.

I actually would have thought the subjectivity of KOTOR in this regard would be less than with other RPGs, since it has no random enemies, and everyone will hit the level cap, which isn't that high.

But there are some things that could make KOTOR's difficulty subjective.

First, level up skills. I guess it's possible to spend them all on things that make the game easier, in terms of battles. I, however, was kind of into the role playing aspect, so I spent points on things like Persuasive abilities. This, I imagine, could have made the game harder for me than other people.

Of course, the game is nonlinear. Perhaps it's possible that some people experience a different difficulty curve by tackling the planets in a different order. It seemed perfectly fine to me based on the order I took, though, so this is just a hypothesis.

The game also has some tricks which I guess could be discovered at different rates by different people. This is potentially an issue with most games (eg., someone figuring out the Tate system faster in Shinobi), but it's probably more problematic with RPGs, since, without any reflexes needed in battles, the challenge comes almost entirely from the strategies, or tricks.

I've been thinking that things (games, but also movies or other things) are more about momentum than single moments. I imagine that the same joke could get different reactions in different comedies. An isolated decent joke 2/3 of the way through a terrible comedy might not get any laughs, because by that point I wouldn't be in the mood to laugh any more.

I think we all know you hate a lot of dialogue in games, and it's possible that sours everything else for you. I had thought that could be an issue, but if that was to be the case, I guessed you would have hated the game from the beginning. So, I'm a little surprised you grew to hate this game. It's hard to predict people's reactions to games.

I don't think the game is all fetch quests, though. There were a few math-based puzzles, for instance. Number sequence puzzles on Tatooine. A puzzle isomorphic to the "bucket problem" (okay, I guess that means it's not original) There was another puzzle that was sort of mathematical; based on my older posts, it seem to have been in a dungeon in Korraban. I vaguely remember the water doors in one area being sort of a puzzle.




Facilitypro
Slow Daddy
(1/2/06 3:56 am)
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Re: Game Progress Topic: Crystals Shed Light Silently!

I read your post about the difficulty curve of KOTOR. Again, I don't really think that there is an obvious curve. Recently, I beat Darth Bandon on my first try. I used a battle stimulant. That was it. I totally slaughtered him. None of my party members died. In fact, I can't remember the last specific time I got a game over. It was somewhere on Tattooine. I didn't die on Manaan at all. Sure I heal after battles, but I've put a minimum of effort into winning battles. I'd say the only part of the game that provided any challenge at all was the sand people ambushes. I really haven't noticed either type of RPG challenge you mentioned. Bastilla's pretty good about auto healing, so I rarely have to worry about that. Usually just plain old attacking cuts up enemies like butter.

THis is probably due to the way we leveled our characters. About 3/4 of the time I go ahead and choose the "recommended" choice for powers/feats. You said you wanted to do things like persuade. I've been picking mainly offensive choices, both for me and the other characters. I tend to take carth and wookiiee/bastilla along for my party. In the caves of the sith planet, my attacks often killed the flying/crawling creature enemies in one shot. (I have dual lightsabers, and am set up with offensive equipment/abilities.) When I fought Malak that first time, two attacks would get him to run.

Maybe this game is harder than 50% of RPG's out there, but that's not saying much.

As for growing to dislike the game, I really didn't notice that much dialog on Taris. I thought Taris was a good act 1, but nothing came along that could be a good act 2 (or even an act 2 period). Each of the 4 planets follwoing Taris was exactly the same plodding, repetitive thing.

Anyway, as for my progress, I'm at the tombs. Cleared out two of them so far...




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/2/06 10:32 am)
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Re: Game Progress Topic: Crystals Shed Light Silently!

Quote: There are many, many RPGs where I never died at all, or only once or twice total, against maybe only one boss (Paper Mario, Suikoden, Final Fantasy 9, Phantasy Star, the list goes on).


I remembered that this is technically incorrect regarding Phantasy Star. At the beginning of that game, you're really underpowered, and can easily get a game over from a single overworld battle near the first town. But after I was leveled up enough to move more than three screens from the first town, I never got another game over until the end of the game.



KOTOR, btw, does have difficulty settings. I played the whole game on default, but it can be changed at any time to a higher setting, and I'd use that for a replay. (It's not obvious that the game even has settings, because they're only available from some menu) Maybe you could salvage something from the experience by turning it to hard. Maybe not.

Quote:After Jolee tells you a fairly long story
Me: I hate you old man.



I thought that was a funny moment.




Flying Omelette
Blue Rogue
Administrator
(1/2/06 11:54 am)
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Re: Game Progress Topic: Crystals Shed Light Silently!

I figured out the last of those puzzles in the crypt. I thought the one with the boulder was a little cheap because you have to use an item to solve that one and it's not an item that's found in the dungeon. Some of the clues are actually misdirection, like the Betty Ross one. It technically does tell you what you have to do, but it suggests an order for it and that order isn't right.

So I got the Armlet and went to Mir's Tower. This, so far, is the longest and most complicated dungeon I've seen. It even has a save point halfway through it. I'm probably going to have to map the warp maze. I need a key for the door that Miro went through (Miro looks exactly like Nigel...I'm guessing he's going to turn out to be Mir the Wizard.) But the clue suggests the key is in a room in the maze.

BTW, I love how all the staircases in this game are so big,that everyone has to jump up them, even the ones in normal houses in the towns.

Also, why does this game only use 3/4 of the screen? There's a huge blank spot at the bottom.




TaroSH
I Ain't Afraid of No Ghost
(1/2/06 2:40 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

I watched Rocky.

It was okay, but I thought the climax was sloppy. It's supposed to be 15 rounds, but it's all fast forwarded to what felt like 5 minutes. And I couldn't even figure out what happened at the end. I'm assuming they called the champion the winner since he eventually threw his arms up. Some stuff felt like it was there just to extend the movie to two hours, like the scene with the smoking girl at the beginning.




CLOUDBOND007
Lunitari Mage
Moderator
(1/2/06 2:57 pm)
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ezSupporter
Re: Game Progress Topic: Crystals Shed Light Silently!

Quote: I'm assuming they called the champion the winner since he eventually threw his arms up.


I could be wrong, but I think you can hear the announcer say "Winner and still champion, Apollo Creed". It's just not very loud.




TaroSH
I Ain't Afraid of No Ghost
(1/2/06 3:20 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

Probably. Like I said, I saw the Champ throw his arms up, but there was so much noise going on that all I could make out was Rocky calling for Adrian.

I guess they wanted to put the viewer in Rocky's shoes, and that he didn't give a shit if he won or not, he just wanted his girl. But it didn't work for me.




Flying Omelette
Blue Rogue
Administrator
(1/2/06 3:45 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

The point is that he went the distance. He didn't care about winning or losing, he just wanted to go all 15 rounds.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/2/06 5:46 pm)
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Re: Game Progress Topic: Crystals Shed Light Silently!

Yeah, Rocky comes right out and explicity says that. The night before the fight, when he's in bed with Adrian, he says that despite his recent training, he realizes he's just not in the champ's class, and can't hope to beat him. But no one has ever gone the distance with Creed before, so if he can do that, he'll prove something to himself.