Game Progress Topic Delta
CLOUDBOND007
Posts: 8745
(09/06/07 6:12 PM)

I've got to catch up on the archiving again.

I just started playing Breath of Fire II. Something I had been planning on even before the recent discussion of it. It's recently become available as a Wii download, so I went for it today. The intro does a really good job of drawing you in. The translation is poorly written, we all know that, but it seems a lot more interesting after trying to figure out the Garland paradox in FF1 yet again. There's also the fact that my expectations were rather low going into it and most sentences are more coherent than I thought they would be.

It's really weird how much of a difference playing on a television can make versus using emulation. I'm feeling such nostalgia, and so many memories from the time we got the game are coming back to me. This never happened when I would mess around with the game on my PC. While nothing at all fancy, the speakers I use for the consoles are much, much better than what I've got available for my PC, and a soundtrack I already like is a lot more enjoyable. I obviously don't know if this means I'll be able to play the game through to the end with my poor attention span, but it's a start.

To elaborate on the memories, this was one of the last RPG's I played and enjoyed with my dad. It had been intended for the coming Christmas but since we had also purchased FF7 and Ocarina of Time, it seemed like it wouldn't do any harm to open this "lesser" game early. We really had a blast playing it at the time and it turned out that he didn't care for Zelda or FF7 much at all when we finally tried those. I even remember the trip to FuncoLand to buy these games and looking at the packaging (BOF2 was cart only) on the way home. I had been a Nintendo Power subscriber at the time and I dug out any issues relevant to the game. I remember at least one Epic Center that dealt with it, maybe on how to get the best ending.

For other things, I've watched the entire first season of Venture Brothers and loved it. I'm starting on the second one.




INFPGamer
Posts: 37
(09/06/07 6:33 PM)

Yeah, playing emulation has it's benefits for me, but there's nothing like playing a real NES. The big TV, actual NES controllers, etc. are all part of the experience.




Flying Omelette
Posts: 15820
(09/06/07 10:47 PM)

Oops, I never answered this from the other topic:

What about the archaeological expedition?

I've been working on that one, but the problem is that it's not turning out to be as funny as I had thought it would be when I originally had the idea for it. It's also much too wordy in the beginning. If I continued to write it as it is, I'd have to put parts of it through a rewrite and probably draw some scenes for it. I might even have to split it up into at least a two-parter.

I have an idea for another sketch, but I don't have time to write it now. Maybe I'll work on it tomorrow if I don't have to work too late.




Crawl and 1OOO
Posts: 9152
(09/06/07 10:50 PM)

Sounds hilarious!


This thread is almost putting me in the mood to replay R-Type Delta...




Captain Ladd Spencer
Posts: 1185
(09/06/07 10:57 PM)

Well, I met the revived Balan, and he told me to meet him in Fargasta (I'm posting this as a note to myself in case I forget). I'm quitting for now, because while I hope BJ was exaggerating when he said it takes an hour to kill him, I have a feeling he wasn't.




CLOUDBOND007
Posts: 8745
(09/06/07 10:58 PM)

This thread is almost putting me in the mood to replay R-Type Delta...

Did you post this in the wrong spot because that seemed to come out of nowhere unless I'm missing something.




SWEETBEEjr
Posts: 57
(09/06/07 11:03 PM)

Looks like you've made a fool of yourself yet again, Cloudbond!




CLOUDBOND007
Posts: 8745
(09/06/07 11:12 PM)

That's CloudBozo to you, mister. And I just got it. Delta.




da dick
Posts: 1106
(09/06/07 11:55 PM)

did nobody love thunderforce?!?

deus ex:
was playing my "hacker weed" when i found a bug which is as fatal as that "trashcan/whatever stuck to your hands permanently" bug. in the event where simon walters interrogates and kills one of the NSF terrorists in prison cell, i knocked both of the NSFs out to see if i can "save them" before simon could ask them anything. that pisses off simon("jesus christ, denton! this is going on your record.") and apparently breaks the game. after i did that, it was impossible to get out of the UNATCO base without getting a memory error and crashing the game. not even when i try to load the map outside of UNATCO by cheating. same bloody error. so i loaded an earlier savegame, and knocked out the NSF just before simon pulls his gun out. by doing this , the game seems to believe that simon killed the NSF and he spoke the appropiate(sp?) dialogue for it. in this case, the game didn't break. i guess it's still possible to save the corrupted savegame by changing some event flags and reloading the map via the cheat menu, but i don't feel debugging an 6 year old game for kicks.

noticed that shannon is a lot more friendlier towards you if you didn't meet her in the women's toilet, the 1st time you were in the base. she's actuallly the one who reveals that there's 2 hidden panels in alex's office. i think it's actually the place where she and a certain trooper hid the stuff they stole from the armoury. don't know why the game doesn't allow the player to turn her in earlier. the other trooper will blatantly try to sell you stuff he hoarded. another thing is that boss mandelay got very upset when i purposely killed the reporter in the bar before attacking the warehouse generator. didn't dock my pay. it's later revealed in the game by filbert(or whateverhisname) that the reporter was UNATCO and MJ12's informant. the boss doesn't get upset if you kill other people in the bar(that's what i did in the 1st run, but the reporter got away).
later on, for the next mission where i go looking for the NSF airfield, i think i still wasted too much time killing everything including the bots. harder because of crappier weapon skills, easier because i could open up more stuff with my lockpicking skill. i did collect too much LAMS,but that's from doing subquests and then whacking the people who gave me the quests. yeah, wasted too much mutlitools, lockpicks AND ammo exploring almost everyone bit of the area and killing stuff. i'm just not used to playing nice and stealthy. not patient enough. just don't feel right leaving something behind which could kill me in seconds if i'm careless. also wasted too much bioelectric cells while playing around with my super strength and speed. especially superspeed. there're some really huge areas to run through, in this game. ok, maybe i wouldn't run low on rifle ammo if i trained in pistols which are more economic, but i am trying to complete this game with at least advanced skill in the electronics, lockpicking and computer... ah crap, i should stop being so trigger happy. it's reminding me of the little monologue from the NSF prisoner. some shite about right to bear arms ,every yankee citizen being a little fortress and not needing the man to oppress 'em. wtf, are all NSF troops suppose to be texans? i later met an ex-NSF guy(who's now a bum) with a deep southern accent, babbling about the lord. this is weird since the NSF boss sounds mexican or maybe spanish. i can't imagine texans liking mexicans much.




TWEETER911
Posts: 4476
(09/07/07 1:47 AM)

I'm pirating another Japanese PC fighting game. Yahoo.




Flying Omelette
Posts: 15820
(09/07/07 6:22 AM)

Captain Ladd Spencer wrote: Well, I met the revived Balan, and he told me to meet him in Fargasta (I'm posting this as a note to myself in case I forget). I'm quitting for now, because while I hope BJ was exaggerating when he said it takes an hour to kill him, I have a feeling he wasn't.

The first time I ever got to that boss, I thought something might have been wrong with the game, too, because I was past the 45-minute mark before he went down. And when I got to him one time when Crawl was watching me play, he commented about how long it was taking, too.




Captain Ladd Spencer
Posts: 1185
(09/07/07 8:23 PM)

Wow, I beat Balan in 25 minutes. I was probably overleveled, because I initially attempted Aine's tower and failed, but went back for the goods and the enemies in the tower were giving everyone levelups every other battle.

I wonder, is Balan Kia's father? Although their pictures in the manual show Kia with pink hair and Balan with black, in the game they have the same hair color and I think someone (Amon?) even mentioned that. And then there was the way Balan reacted to Kia jumping in front of him and pleaing to stop being evil.




Flying Omelette
Posts: 15820
(09/07/07 8:33 PM)

Strange but I never picked up on that before. It's possible.




Crawl and 1OOO
Posts: 9152
(09/07/07 8:44 PM)

I started a solo (every other character died in the first battle) Black Mage game of Final Fantasy 1.

I was about to say, "I probably will class change" (so it'd be a Black Wizard game really), but I don't know if I'll stick with this. I was mostly curious about what the experience would be like.

It is very, very difficult to get your feet at first. You can't survive more than one battle, but you might not be able to save after every battle, because not every party gives you enough gold to save.

When I got to level 2, my HP mostly doubled (from 25 to 48). When I got to level 3, I had an "Earthbound moment", where he only gained 1 max HP. I even tried resetting and gaining that level multiple times, to see if it was randomly determined. But when I got to level 4, it went up into the 70's. Level 5 was another Earthbound moment.

I beat Garland at level 5, after a couple of tries. Then I made it to Provoka after a couple of tries (running from every encounter). And I have to confess that I kind of save-state cheated, because I made a save state before leaving Corneria (remember that this game only has one save slot). And I'm glad I did, because I could make no progress at all at Provoka. I was only able to beat one enemy in that area, the Salamander (I think), who gave me 50 exp and 50 gold. (edit: It was more experience than that) But that was not enough to gain a profit after saving. And that enemy rarely showed up. So, I went back to Corneria.

I think you need to have 450 Gold before heading to Provoka. That will let you both rest at the inn, and buy one level 2 spell. Maybe that would help with some enemies in the area. I wasn't able to kill even one grey wolf (in a party of something like, two wolves, one grey wolf, two imps, one grey imp) with several uses of my LIT spell.




Crawl and 1OOO
Posts: 9152
(09/07/07 11:32 PM)

I got kind of addicted to that. It seems like every other level, the Black Mage only gains 1 HP, while on the others, he gains ~25+. I ended the night at level 8, which gave me ~120 HP. It still wasn't close to enough to beat the pirates! It's so weird that such weak enemies can be such a pain. I can kill any pirate with one attack, and on any given round, about half of the pirates miss cleanly. But then there'll be the one that manages a critical of 26, and a few that get in 12. I've managed to kill at least 3, if not 4, of the pirates so far.

The way I got to that point:

It didn't take too long to earn over 450 gold. I ran to Provoka, and got the Ice spell. Then I ran back and saved again in Corneria. Then I'd cross the bridge and walk to the first swamp on the other side. There, I'd frequently run into single Ogres or Creeps -- sort of tough enemies, but ones I could take out with a use or three of Ice magic, and reap big experience rewards at the end (nearly 200 for the Ogre).

I'm tempted to do that again. It's much harder to gain levels near Provoka, at least now. I swear, I must have died at least 100 times tonight.

One thing that's great about this game is the number of enemy parties you can fight. In Phantasy Star 4, enemy parties could only have two species. In maybe that game and definitely many others, not only might you only fight a few species, but even the specific permutations of how many of each type will be the same for battle after battle. In Final Fantasy, you can fight one Mad Horse, or two, or four. Or 1, 2, 5 or 6 wolves. Or 5 wolves and a grey wolf. Or two grey imps, an imp, two wolves and a grey wolf. Or an ogre. Or an iguana. Or a creep. Or two ogres and two creeps.

It's interesting enough while playing the game normally, but as a solo black mage, single powerful enemies (like the ogre, or even two ogres) might be easily dealt with, but 6 weak enemies might be impossible.

But I'm done for the night. Since I can't beat the pirates now, and since the next level gain should be the one accompanied by a low HP boost, I'll need to gain TWO levels to beat them.

It's sort of interesting that I'm already at level 8. I don't know for a fact where I'd be if playing the game normally, but probably at least close to getting the CROWN.




Captain Ladd Spencer
Posts: 1185
(09/07/07 11:57 PM)

Took care of Krishna and Aine. They both took me as long to kill as Balan.

I had the Debug error happen to me when fighting Aine, but it was different. When I cast Kia's earthquake spell, "Krakatoa" I think it's called, the sound effects stopped but no error message appeared. Then when Aine used his basic arrow attack the error message appeared. The spell sounds effects all silenced, though normal attack and injury cries still worked, but I encountered another side effect of this glitch. Spells that made the fairies appear and Resurrect caused some funny things to happen. When a fairy spell was used, sometimes a bunch of horizontal lines in the fairy's shape would take the fairy's place, but usually the entire top half of the screen would be covered in a transparent blue static or box-like cells and what have you. Resurrect made all sorts of crazy shit happen, covering the entire screen with effects like the fairy spells, even smaller boxes of these effects that spiraled around the screen, and once I got some kind of mist effect. And the best part; the game crashed after I beat Aine.

http://www.flyingomelette.com/reviews/sat/screens/aoglitch2.jpg

The error message's text wasn't the same. The second line had more details, and part of it would change between something like "YOUSPEL" to "RESURRECT" if I used a fairy spell or Resurrect respectively. I guess it was a similar error, but not this exact one.

When I refought him, I kept his Agility down, so that made him easier. At the end he killed Kia, I attacked with Gryzz, and that killed him. I was not fighting him a third time, so Kia just gets to stay four levels behind everyone else.

------

Going back to Balan being Kia's father, I'm also wondering if Novia is her mother. The Grandmother whose name I forget and Novia both knew the location of the Holy Vessel like it was a family secret, and Kia's a gifted magician, and in the manual Novia looks like an older Kia. Of course, when the grandmother is lying wounded after Aine's attack Kia says something like "You didn't tell mother when I set the cat on fire", but that might have just been Working Designs being themselves. Balan says something about Novia loving him after the second fight with him, and a prior connection to Novia, who's the high priestess of the land where Vlag was battled and Radoria claimed Madriker long ago, would explain how Balan got his hands on Madriker. Like Novia gave it to him as a "gift", and it turned him into her evil tool. That's cruel.

I'm probably getting way ahead of myself, but what can I say, I like to think about stuff like this.

Earlier I said Kia's hair was pink the manual. Actually, it's gray in the manual, but on the cover it's pink, and in the game it's a really gray purple.




CLOUDBOND007
Posts: 8745
(09/08/07 1:38 AM)

Isn't the solo Black Mage one of the hardest challenges? I can't remember if White Mage is supposed to be more difficult. She might have some spell that can be abused. The craziest challenge I've seen, and most likely technically impossible, is the "four black mages without magic" game. Some guy spent 30 hours leveling up to kill Astos, no kidding.

In Breath of Fire II, I'm just up to the part where Bow went to steal back something from a mansion and you have to go help him.




Amagons brother
Posts: 336
(09/08/07 3:06 AM)

Got to an area in Cool Cool Toon that's a bit more difficult due to the language barrier, even for a music game. The button that has to be pressed is described in Japanese instead of having the normal cues such as the representative letter of the button or a color descriptor, so it's a bit tougher having to memorize the appearance of a Japanese word I can't read for each button and find it in the text box. Other than that, it's been fun, but I don't think I'd recommend it to anyone who wasn't just hugely into rhythm games. I'm glad I didn't spend for it myself, but I'm enjoying it a bit all the same.




TWEETER911
Posts: 4476
(09/08/07 5:45 AM)

Beat Story Mode in Big Bang Beat (the fighter I downloaded) with Kunagi on Hard difficulty. I barely scraped by a couple of fights, because I'm still leaning the system and moves. I don't have a damn clue about anything that's going on in the story really though, or anything about the characters, since I don't know a thing about Daibancho Big Bang Age. Except that Kunagi Tenrou is pretty hot. And awesome. <3
....
The last boss for the story mode has awesome cheezy powar metal music.



(Why do H games seem to keep spawning non-H fighting games though? Awesomely bizarre way to spin-off.)




Flying Omelette
Posts: 15820
(09/08/07 8:43 AM)

I wonder if the glitches in Albert Odyssey are disc defects and not results of the actual programming. The read error appears to be a system message telling you its having trouble reading something. Someone at the Game Pond long ago said they experience the same glitch with that game that I had. But other copies may not have it if the disc isn't defective in the same way. And of course, other discs could have their own defects.




Captain Ladd Spencer
Posts: 1185
(09/08/07 10:21 AM)

My copy also has trouble starting up to begin with. It always hangs on the "SEGA SATURN" logo at the beginning longer than any other games, sometimes the Licensed by Sega screen will appear and then the game, but often it kicks me to the Saturn's audio CD player with the message "Checking Disc Format". Usually the upper leftmost icon will eventually turn into "Start Application" but sometimes it doesn't and I have to turn the Saturn off and try again. Sometimes when Start Application appears, it still won't load, and I have to turn the Saturn off. There probably is something wrong with the discs, like Castlevania and the Grim Reaper fight.




TWEETER911
Posts: 4476
(09/08/07 8:56 PM)

Beat DD with Red on Hard in Big Bang Beat. Took 3 tries. Figuring out the system a bit better, and I used lots of canceling to pretty much destroy him at last. Ren's not bad, but he's not my style. He has a move where he throws an empty coke can in the air though, so he's cool, for being a guy with a golden mullet. I can't get the timing down on his throw super worth a damn though. I mean I can do the move easily, but you need to press the hard attack button at certain point to make its damage not suck. I found a simple but effective combo early on when playing as him. Basic weak, medium, hard, hard shoulder tackle special, medium, hard, hard shoulder again, reapeat until the enemy techs out of it (usually happens after the 3rd time) , simply falls out of it (happened when fighting Kunagi, couldn't get the full thing off on her little butt...) or I run out of power meter and can't do anymore specials until I recharge it.
...
Yeah, this game has a meter than determines if you can use specials, just like the good old nonclaasic SNK Art of Fighting. I actually like the feature though.


After fighting the boss twice, I can safely say that's he's broken without being cheap, if that makes sense. Love the cheezy powar metal though.




CLOUDBOND007
Posts: 8745
(09/08/07 10:40 PM)

Because some other games I wanted were in short supply, Gamefly has shipped Okami. I didn't read every last detail of Codie's posts to avoid spoilers, but I think she found that it didn't come close to living up to it's reputation. Perhaps knowing that in advance, I'll be able to get something out of it.




Captain Ladd Spencer
Posts: 1185
(09/09/07 12:01 AM)

I don't think I posted too many spoilers, only when I had to to make a point, and blacked out the more serious ones. There was some good stuff in Okami, but you have to sift through so much fluff to get there. I don't regret playing it.

I beat Albert Odyssey. I went to GameFAQs to figure out how to get through the final dungeon, though I would have been happy to solve it myself if I weren't getting into battles every five fucking seconds.

The final bosses were pushovers (mainly because I was overleveled because of the ridiculous encounter rate), and they all have the same battle song which I thought was really lame. Both all three fights using it, and the song itself.

Well, my theory of Novia being Kia's mother was wrong, but the possibility of Balan being her father still stands.

I know this game exists only because somebody at Sunsoft wanted to make a game with pretty graphics and music, but I still can't help but feel cheated by the plot. So many things are the way they are because they need to be, like Balan having Madriker - did he stumble upon it in the woods and Novia found out it had been found? Then why didn't she just take it, like after Pike killed him the first time? Did she give it to him? Why, if she needed it to resurrect Alorna? Other parts seemed hasty and rushed, like the birdmen vs. beastmen part where you talk to the birdmen, talk to the beastmen, beat up the Necromancer, and everyone's happy and then they're forgotten, or the Dragonmen where you go to their cave and Leos makes a potion and everyone's cured and Gryzz joins. And the Gryzz clone came out of nowhere (and I didn't know about the Circus in that town, so this scenario was a real WTF), as did several of the villans like Aine and Krishna who then vanished just as quickly (even Alorna comes out of nowhere).




TWEETER911
Posts: 4476
(09/09/07 12:52 AM)

Pummeled Powar Metal Music Man with Rouga, the uh...."dashing" protagonist who wears pink gloves and a pink belt. A baddass fighter dood who gets all the women he wants can also wear whatever colours he likes!
...
Because he's the default selection, he's stupidly easy to use. Using him basicly seems to revolve around using simple combos with QCB punches. All three can be chained into each other, and then those can connect to his super punch if they haven't been knocked back too far yet. Each of the qcb attacks has special properties to them though, so you can pull off even more neat and pretty damn easy tricks, along with other stuff.
Did I mention the taunt system in this game is like Street Fighter 3's, where taunting had benefits like increased defense for Q and other whacky stuff? Rouga's taunt increases his attack power by 5% each use. Can only be used 3 times, but still....
image
Pink gloves of POWAR~!




CLOUDBOND007
Posts: 8745
(09/09/07 3:40 AM)

Breath of Fire II... after dropping Bow off to work on that house, I went to Corsair. I found that you can get free healing by going into town during the day, stopping by the bar, and agreeing to kill time until it's night. Works just like an Inn, but you save 20 coins. I got the best equipment for Ryu and went to the Tag Woods (a lot of this game is overly abbreviated, but I can't make sense of that one) to meet Baba. I was at level 7, but reached level 8 at some point during the trip.

I got two Game Overs from random battles. There's this one guy who either does no damage or does a critical hit which takes of about 1/3 of your HP. He's fine to beat on his own but when he's paired up with the harpies or with the plant that can make you fall asleep, things can quickly spiral out of control. It's only Ryu by himself. It helped that reaching level 8 meant that I could kill the harpies in one hit. It was a huge pain when they would keep curing themselves.

Eventually, I made it to Baba and beat him easily. I had forgotten that he said he'd never fight again. That seemed a little bit of an overreaction.

Back at the coliseum, I ended up losing all my coins. I always forget that you have to not open that chest right away to avoid having Rand take the 1,000 coins and the rest of your money to buy antidotes. The fight with Katt was easy, and now she has joined at level 6. I tried going to fight Augus, but I didn't seem to be a match for him. I already bought the best equipment for Katt, so I'll get her to level 7 or 8 and try it again.

It feels weird to save at the St. Eva church once you know the story.




Flying Omelette
Posts: 15820
(09/09/07 7:02 AM)

I beat Albert Odyssey. I went to GameFAQs to figure out how to get through the final dungeon, though I would have been happy to solve it myself if I weren't getting into battles every five fucking seconds.

I have a walkthrough for that on my site. =(

Other parts seemed hasty and rushed, like the birdmen vs. beastmen part where you talk to the birdmen, talk to the beastmen, beat up the Necromancer, and everyone's happy and then they're forgotten,

That is the entire point of that - The birdmen and the beastmen are too wishy-washy to join the fight against Radoria. Amon is the only one who is rational enough and has the strength of character necessary to help you out.


or the Dragonmen where you go to their cave and Leos makes a potion and everyone's cured and Gryzz joins.

I don't really know what the problem here is. Is it necessary to drag that scene out longer than it already is?

And the Gryzz clone came out of nowhere (and I didn't know about the Circus in that town, so this scenario was a real WTF),

I think if you go there earlier and talk to the people blocking the way to the circus, they'll tell you about it, but say it isn't ready yet.

as did several of the villans like Aine and Krishna who then vanished just as quickly (even Alorna comes out of nowhere).

I mentioned in my review that a lot of the stuff near the end of the game came out of nowhere because it's referencing events in Albert Odyssey 1 and 2. But since very few people who are playing Legend of Eldean are likely to have played those games (and understood them since they aren't in English), couldn't Working Designs have reworked the dialogue to make it more relevant to the current events? Or maybe have some mention of what Novia's trying to do sometime before the last possible minute. Look at how often, for example, Secret of Mana foreshadows the resurrection of the Mana Fortress and coming of the Mana Beast.




Captain Ladd Spencer
Posts: 1185
(09/09/07 11:20 AM)

I have a walkthrough for that on my site. =(

Oops. Sorry.

I don't really know what the problem here is. Is it necessary to drag that scene out longer than it already is?

No, but it still feels like the only reason the Dragonmen disease came up was to make you go to the Dragonmen Shrine and get Gryzz.

A personal pet peeve I have about plots is when there's an important character who gets killed and almost immediately afterwards everyone forgets they ever existed. Like Taguchi and Asuka in the Sweet Home movie. They're prevalent in the first half of the movie, then they both get killed within a minute of each other, their bodies are found, and everyone forgets they ever existed. I've only played Lufia 2 for ten minutes, but it sounds like the Tia character is like this. I'm probably going to raise a few eyebrows with this, but I actually liked Balan. I was a bit disappointed by his fate not so much that he died (had he survived I don't think anyone would trust him again), but mostly how he's totally forgotten after you kill him the second time when he was around pretty much the entire rest of the game. At the end when Cirrus is telling Pike about Madriker, she could have mentioned how Balan who was once a kind man and protector of the weak was turned evil by it.




Flying Omelette
Posts: 15820
(09/09/07 11:44 AM)

Captain Ladd Spencer wrote: No, but it still feels like the only reason the Dragonmen disease came up was to make you go to the Dragonmen Shrine and get Gryzz.

It's also to show how evil Rachessa is and to have you finish her off in a boss battle, which makes Belnard hate you even more. It's an abrupt development, but not really any moreso than many of the other events in that game. (The thing with Valerian also just sort of happens out of nowhere - again due to Rachessa's antics.)

But I can see your point about Balan. That's the same reason the whole ordeal with Ryu's sister in Breath of Fire 2 pissed me off.




Amagons brother
Posts: 336
(09/09/07 12:55 PM)

Captain Ladd Spencer wrote: My copy also has trouble starting up to begin with. It always hangs on the "SEGA SATURN" logo at the beginning longer than any other games, sometimes the Licensed by Sega screen will appear and then the game, but often it kicks me to the Saturn's audio CD player with the message "Checking Disc Format". Usually the upper leftmost icon will eventually turn into "Start Application" but sometimes it doesn't and I have to turn the Saturn off and try again. Sometimes when Start Application appears, it still won't load, and I have to turn the Saturn off. There probably is something wrong with the discs, like Castlevania and the Grim Reaper fight.

I have a really similar problem with In the Hunt on Saturn. None of my other games do it (including Albert Odyssey), but the symptoms are all but identical. Most of the time when the game starts as well, it runs with a TREMENDOUS amount of slow down.




Captain Ladd Spencer
Posts: 1185
(09/09/07 3:36 PM)

Wow, now that I think about it, I think I have trouble with In the Hunt as well.




Crawl and 1OOO
Posts: 9268
(09/09/07 5:35 PM)

I gained a level and a half in Final Fantasy (the solo Black Mage game) while FO played a couple of her favorite albums (Hasten Down the Wind and Seven Year Ache). I was hoping to have gained two levels, but it's getting closer to dinner time, and my eyes need a break.

This is probably more interesting as a curiosity than it is otherwise. You, or I, might wonder, "How much level building do you need? How many strategic possibilities do you still have when you're that limited? How different can the game be?"

But it's easier to wonder how much level building there is than to actually sit through it all. Really, I'd probably be more interested in games where the proper party choice makes there be LESS level building than otherwise.




Crawl and 1OOO
Posts: 9268
(09/09/07 10:30 PM)

Level 9 was an Earthbound moment, which I expected. Level 10 was also an Earthbound moment, which I did NOT. So, I only have 130 hit points, and am no closer to beating the Pirates than I was several levels ago. I have still only been able to kill 4 of them. Even if I do gain 25 hit points for the next level, I don't know if that will be enough to beat the pirates, either. Probably not. It'd only let me survive maybe two more attacks. Maybe, though, if I can get them down to 3 pirates, using HEAL potions would finally be worthwhile. Maybe.

I'm also hoping that after beating the Pirates that the game would become a little easier. After that, I should be able to sail to Elfland, and get LIT2, and thus would be able to attack multiple enemies at once. If I had LIT2 now, I could probably kill all of the pirates in one round.

Although this challenge is highly abstract, it is still possible to learn about the game from it. I had no idea the Black Mage gained hit points so slowly (or erratically). I guess the thing is, you have four characters' stats to keep track of normally, so you won't pay attention to one measly black mage. Also, this game (unlike Earthbound) only tells you what your new Max HP is. It does not tell you how much it has gone up by.

Anyway, getting to level 11 takes about 3800 experience, and now I need less than 900 more.




CLOUDBOND007
Posts: 8834
(09/10/07 2:34 AM)

In Breath of Fire 2, I beat Augus after getting Katt to level 8. It was pretty easy, although Ryu did get killed one time. Rand was able to revive him using "Wake" and I won the fight with everyone alive. I quickly took Rand from level 6 to level 8... apparently no experience point penalty for having more than one character. I think the way they display the points gained is a little misleading, though. If you beat a monster with just Ryu, you get 10 experience points. With Ryu and Katt, same monster, you'd get 20 points... divided by two is 10 each. Ryu, Katt and Rand, 30 points for that monster divided by three is 10 points, etc., etc.

Current levels... Ryu-10, Katt-9, Rand-8. I dropped Rand off to do house repairs and saw the scene where Nina is taking away from the magic school. I stopped there for the night.

I've now seen both seasons of Venture Brothers including the short Christmas special.




TWEETER911
Posts: 4520
(09/10/07 2:59 AM)

Tried playing as Agito of the Dark (what a name huh? Dark Lord he's not) in Big Bang Beat. Didn't have much success, actually. His moveset is small and seems a bit weak, despite being a knifeweilding evil maniac. His supers are awesome though, but you obviously can't win on supers alone. I'll revisit Agito later.
....
Played various random matches to make some screenshots. I'm going to post some of these in the picture thread, despite nobody caring about what I ever post, haha.




CLOUDBOND007
Posts: 8834
(09/10/07 4:03 AM)

I was just doing the Brighspot advertising thing I've mentioned once or twice. It's actually really cool. By "watching" a few commercials every couple days, I get $10 a month off the Gamefly subscription price. You can turn the sound down and open up a new tab while each ad plays if you were so inclined.

There are one or two simple multiple choice questions at the end of each ad... would you consider buying this phone after seeing this commercial? What kind of TV programs do you like to watch? It's sure as hell worth doing it to save $120 a year. I'm only paying $13.50 a month now for the 2 game at at ime plan.




TWEETER911
Posts: 4520
(09/10/07 4:48 AM)

If I used gamefly i'd do that




Flying Omelette
Posts: 15952
(09/10/07 6:11 AM)

Crawl and 1OOO wrote: Sounds hilarious!

I don't know what made you say this, but I seriously hope your expectations for that won't be too high. Like all RAU sketches, it has its moments, but it's not quite the laugh riot of "Hazy 80s Daze" or "In Case of WTF, Break Glass". It's more of a weird/nightmare episode, but it will have a lot of drawings...More than any other sketch so far, if you count all the muliple parts together.




James FP
Posts: 2766
(09/10/07 11:06 AM)

In Might & Magic, I made it through Lord Raven's Stronghold after figuring out how to destroy the conveyor belt, but was wiped out by the boss. That seems to happen to me a lot in this game. =/

I think I need to find an easier square or dungeon to explore. Everything seems to have increased in difficulty at least twofold lately.




Captain Ladd Spencer
Posts: 1213
(09/10/07 3:28 PM)

I tried out a couple of TurboGrafx games last night.

Turrican - Seemed unplayable. The screen just seems to darn small.

Night Creatures - Man, as much as I hyped myself for this game, it seems like it totally sucks. It manages to have a disturbing atmosphere, but the controls are crap and enemies surround you and often juggle you to death.

Then I played Psychosis for a while. The first two levels are pretty but boring, the third picks up a little, and I kept getting killed by the boss because I kept running into the wall at the back of the room. There's also a lot of slowdown.




Crawl and 1OOO
Posts: 9268
(09/10/07 10:11 PM)

I gained another level, went over 150 HP, and beat the Pirates. It was a lot easier, too. I did use some potions when three were left, but that just kept me at homeostasis. I took a risk and attacked one more, and when only two left, I was able to use potions to recover.

And, indeed, getting past that point has made the game easier -- sorta. Most random battles are much easier now. Even huge groups of enemies can now fall to a single use of one of my spells.

I've gained a couple more levels -- much faster than I did at Corneria or Provoka -- and have LIT2 as well as ICE3.

But this is a challenging, old-school game, so there's still gonna be tough things. OddEyes can still paralyze me, as can some undead. When it's by undead, that might as well be an instant Game Over.

And the next boss, the Wizards... Well, so far, I haven't survived two rounds against them.

Every time I've fought them on this play-through, I've had to deal with 4 at a time. I know I have, on other games, had to defeat as few as one, so maybe later I'll luck out.




CLOUDBOND007
Posts: 8834
(09/11/07 1:45 AM)

The undead are going to absolutely suck for one character in places like the Earth Cave. That's another thing about the PSP version, BTW. I never once felt threatened in any way by being paralyzed. It would happen sometimes, but never the whole party, and they couldn't damage you as much as on the NES where, if I remember correctly, a whole party could be wiped out pretty quickly.

In BoF2, I just rescued Mina from the Joker Gang. There's a part where you're supposed to answer some question based on clues from gang members. Who is the gang leader's brother or something like that. I never pay enough attention to get it right and always go through the process of fighting the guy, then getting tricked into being bitten by the poisonous spider. Which I hope is a translation goof, because that doesn't look like any spider I've ever seen. But anyway, I don't know what happens if you get the question right.

The boss, demon Joker, was pretty easy. I cast each of Nina's spells until I found that the ice one did double or triple the damage of the others. There was no indication he'd be weak to ice, but that was the case.

The translation actually seems to be worse now than it was in the early parts of the game. Something I found really funny earlier was when I fought Baba, he dropped an item and it said "Demon dropped something...". Surely the correct translation of the line was "Enemy dropped something". Otherwise, every bad person and every bit of wildlife in the world of BoF2 is a demon.




da dick
Posts: 1147
(09/11/07 2:08 AM)

arx fatalis:
probably getting a little too bored and/or pissed off with my "steathfighter", so i spent some time with my "wiztanker", and messed around with a initially buggy "balancedfighter".

with my wiztank, i pretty much breezed through the beginning of the game. no problem identifying anything so far(61 for object knowledge at just level 4, leveled up very fast too!) felt like nothing can touch me once i found the taar rune, which combined with yok and aam, casts the overpowered fireball spell.my fireballs can kill almost anything. wiztank can kill the king (lunshire) with just 1 incinerate spell. the hidden harm spell(aura, very close range area effect damage) doesn't seem to do as much damage as i thought it would, even when casted 3 times. it seems good for scaring off large groups without killing them. later, i experimented the 3-fold harm spell using the stealthfighter to kill the rebels just to test its strength, and was gradually able to scare them all off, wasting 3 mana potions and running in circles. even managed to kill alia(supposedly very powerful rebel leader) once with a little persistence, though i bet my wiztank can kill them much faster if he could lure them into a big lump and fireball (or firefield) them. didn't save my game for that, of course. my wiztank seems madly overpowered, but still find it annoying to be forced to hide somewhere so i can focus on pre-casting more spells to use, if i miss. i think i'll experiment with the hidden life drain spell once i find the runes for it. it's like harm except you absorb surrounding enemies' life instead of just damaging them. i think it uses up your mana as fast as that mana drain spell. can't say i like these aura-like spells, uses up mana fast, and risk friendly fire if i'm not completely surrounded(i avoid such situations) by hostiles.

with my dumbass fighter, i found out that if i don't put any points into object knowledge and intel, he's too f%cking' dumb to even use a healing potion. good thing they made strength increase object knowledge a wee bit.i'm making him as good in melee fighting as he is at defending. i think it's better to put more in consitution(sp?) and defence, since the best 2-handed weapons i've tried don't seem to do half as much damage as a fireball in a wizard's hands. and a fireball has a better chance of hitting multiple enemies. with melee fighting skill of 71 and a 2-handed sword, he's still taking forever to kill a human guard.no way he can handle groups without using hit and run tactics like the stealthfighter. my wiztank can kill that king(along with collateral damage) in over a few seconds. and as much as i would want my fighter to be like a fortress, putting more points in CON would mean he might not be able to identify/use better armour later on. and just like in the ol' underworld games, not being able to cast certain spells would make plot progress quite a pain, since i'll have to search for/hoard specific magic scrolls. at least with the ol' underworlds, a fighter-type can cast(but with high chance of failure) high level spells if he/she has enough mana for it. but i think i'll still like to try fighting groups of ylsides(those matrix speed freaks) the manly way and pretend this could be like diablo.

using that chicken cheat at the beginning of the game seems to screw up the plot so i would never get my 1st main quest(inform the king of ylside attack). which means,i would probably have to kill almost everyone to complete the game with the cheat, as the NPCs will never give me the main quests. think i'd have to kill 'em all to get the plot-critical items. not only that, i have to delete the config file so the game would stop doing that annoying thing(missing quest-giver) even after i start a new game. i had to restart my fighter's game a few times to figure this out.

i'm using that xbox walkthrough. that crypt doesn't make any sense to me, and i've run out of patience. except maybe for finding different ways to earn money(best done with a thief-like character with some magic) at the beginning of the game, this isn't much fun. i'm wasting a hell lot of time wandering around, accidentally making friendly NPCs kill me, and rearranging my inventory every few minutes... and there isn't even a large selection of weapons and armour like diablo.

gunslinger girl book 8(manga):
yay, soap-opera with teenaged brain-washed cyborg assassin girls and their pimp daddies with issues.
i feel dirty.




sethrashnoo
Posts: 2323
(09/11/07 9:18 AM)

Banjo-Kazooie - I got past the Furnace Fun Quiz and I could fight Gruntilda any time now, but I'm still missing stuff in earlier levels. I'm still missing notes and jigsaws from Rusty Bucket Bay and Click Clock Woods.

Breath of Fire - I decided to start this game again. I got to and beat the Frog boss in Camlon, then saved. Time to head for Nanai to stop the earthquakes.




Crawl and 1OOO
Posts: 9268
(09/11/07 7:32 PM)

I had a weird moment in Final Fantasy last night.

Here's my status screen:

http://www.flyingomelette.com/ezboard/pap5/45.png

I named my Black Mage "CRWL", and my three dead white mages "Dead".

Anyway, during one battle, I thought I read, "Crawl attacks Crawl", and I was thinking, WTF? They don't have the Charm status ailment in this game -- or so I thought??

It turns out it was "Crawl / CRWL"; there is an enemy in the game named Crawl:

http://www.flyingomelette.com/ezboard/pap5/crawl-ff.gif




da dick
Posts: 1147
(09/11/07 10:30 PM)

arx:
read 2 faqs and a map before i realised that the key to the treasure for the treasure hunt subquest was hidden in a cave i passed by very early in the game, near the goblins' entrance . according to the xbox FAQ, it's possible to skip the whole clue hunting part and dig up the key in the cave straight away, then go to the treasure chest to open it and get the hero ring plus experience points. damn and damn again because i misread the xbox faq and actually found another area with a weird crack in the ground, but the treasure's key wasn't in that hole.

the crypt sounds a lot more creepier and dangerous than the temple of illusion(sp?) test, so after i get the ring , i'm going go do that 1st. revealing illusions and fighting a couple of snake sisters doesn't sounds as hard as avoiding deathtraps, staking zombies, burning mummies and killing a powerful lich. but ... since i already murdered all the goblins(almost, they respawn in certain places) and ratmen(not sure if they appear anywhere else other than level 7), killed a few big nasty spiders, 2 demons, and a giant worm, i should have more confidence in my bloody pickpocket of doom. think i actually solved the 1st puzzle in the temple test("the secret to the wealthy snake is where the sword meets the sceptre") before reading the faq, but didn't notice its effect. an extra switch supposedly appears alongside the numerous switches in another room, after i hit the wall/door thing behind the fake treasure snake. don't know which is the newly revealed switch. hopefully the puzzle resetted itself after i left the level.




CLOUDBOND007
Posts: 8834
(09/12/07 2:38 PM)

In BoF2, I reached Windia and bought some new equipment. I gained some levels and earned gold by walking back and forth between Windia and Capitan. Didn't buy every bit of equipment available, but I got something for everybody. When I felt prepared, I ventured into the well to rescue the villagers.

I was surprised by how quickly you reach the Terrapin boss. He opened up with an attack that damaged each party member by about 30, which is pretty high when you don't have a spell to heal multiple characters at once. Generally, Ryu and Katt attacked, Sten used one of his spells until he ran out of MP, and Nina used lightning. Once or twice, I devoted a round to everyone using an herb... I bought dozens of them earlier. Since he didn't use that powerful attack terribly often it was a fairly easy but time consuming battle.

After saving all the villagers, I took Ray back to the base to teach a character Renew. Gave it to Nina. I think I'm going to replace either Nina or Katt with Rand. I want to make sure to keep everyone's levels up this playthrough.

Odd that it's mentioned that Town Ship is the place you can change your party, but then you can just do it at any dragon statue. Wonder if this was a late change?




CLOUDBOND007
Posts: 8834
(09/12/07 6:49 PM)

Okami is giving me serious Twilight Princess flashbacks. You control a wolf in both games and the grasshopper in Okami fake-speaks a lot like Midna does.




Captain Ladd Spencer
Posts: 1213
(09/12/07 9:37 PM)

And by what Hobbes said, both are mostly fluff.

I played some more Psychosis and got to the boss of the fourth stage. She whipped me good.

Then I test played a few other games.




CLOUDBOND007
Posts: 8834
(09/12/07 9:54 PM)

BoF2 does have more time wasting than I remembered. It doesn't feel as insulting as in the Mario RPG's, but still. From Capitan, you have to take Ray to Town Ship. Then walk back to Capitan to see a scene about fusion. Then you're thrown back to Town Ship and have to walk back to Capitan yet again. It's not a quick stroll. You have to go through the mountain area near the first town, north past the town with the coliseum, west to the point where you use Sten to cross a gap in the land and past Windia, south, then west a decent distance and finally north to reach Capitan. Obviously, the random encounter rate is fairly high.

I picked one of the carpenters to make a building in Town Ship. I don't remember what differences there are between each choice, so whatever, I'll be surprised. this allowed me to take the boat west to follow "The girl who looks like a bat" (a phrase I've read a dozen times now), met Giant-Frog form Jean, and started leveling up near the Witch's Tower. Indeed, I DO like to sleep in the open. I've got Ryu, Rand, Katt, and Nina. Rand has gone from level 8 to level 11 and one level in this game is a big deal in terms of power.

The first time I played this game with my dad, I never used Rand at all until that scene much later in the game where you have to use him solo. My memory tells me that it was fighting weed monsters to tidy up the lawn, but that may not be right. Was pretty much screwed and had to level and level and level to get him where he needed to be to survive. Don't need repeats of that... and the recent conversations reminded me that an even worse thing can happen with Sten, so I'll keep on top of that.

I had expected getting Okami to divert my attention from this game, but it's really BoF2 that's got me more hooked at this point. But in Okami, I've played the intro, drew the sun back into the sky, and the town has been restored.




TWEETER911
Posts: 4520
(09/12/07 11:04 PM)

BBB:
Installed the 4th patch, which is mostly bugfixes.

Beat game with Heita Zinnai. Took 3 tries to beat last boss. Almost had him the first time, but missed some attacks near the end and he countered with the megalaser each time and made me look like a rube. Second try I was all over the place being sloppy, and pulled it together the third try for the win.
...
Heita is...odd. He's some sort of sentai/superhero wannabe otaku. But he's buff as hell. His moves are named stuff like "OTAKU KNUCKLE!!" and "HEITAA KIIICK!". "RISING DRAGON!" is what he says for his Shoryuken! Heita's pretty funny, and a good well rounded dood. But his enhance is godly. Taunting alone does nothing, and his taunt is fucking loooong and you'll probly be hit before it can finish. If you taunt a fourth time (which nobody else can do)....HENSHIN A-GO-GO BABY!
...
"HEEEIIITAAA ZZIINNNAAAAIII!!! SUUUUUPPPAAAA MOOOODDEEE!!!!!!!!!!!1111"
Heita's clothes change colours from blue to red, and his hair goes from light brownish to bright blonde. Faster. Stronger. Cooler. Super Mode! His moves are all powered up now, and he's awesome. He also has a super that does insane damage (well over half lifebar?!), but I have no clue how to pull it off. I think it takes full max super. I accidentily did it on the last boss though, and it was the most stylish finish ever.


Also played a few matches with Burai, but he didn't do it for me. Good character, but not my style.




Captain Ladd Spencer
Posts: 1213
(09/13/07 12:09 AM)

I beat Psychosis.

It had some good ideas, but they weren't executed well and overall the game is rather dull and I wouldn't be surprised if somebody like Crawl were to beat it on their first try. The graphics are nice, and so's the music, but excitement is sparse. Also, the Wave beam is to this game what the Spread Shot is to Contra. There's also too much flicker and slowdown.

As it turns out, there's a second quest. It's pretty much the same, except enemies take more hits to destroy, enemy bullets move faster, and single-hit enemies release a pellet when they're destroyed. The game might have been better had this been made the main quest, but as it is I'm really not motivated to go through it.




TWEETER911
Posts: 4520
(09/13/07 12:28 AM)

Captain Ladd Spencer wrote: I beat Psychosis.
I wouldn't be surprised if somebody like Crawl were to beat it on their first try.


Crawland could beat it using his feet, and having his eyes closed.




TWEETER911
Posts: 4520
(09/13/07 5:44 AM)

Recorded most of the music tracks in BBB....Because I must have them on my MP3 player ASAP! Someone pointed me to an easy to use program for recording, so instead of me waiting around for someone else to put songs up, I did it myself. I made a couple of the tracks over 5 minutes long. Ren's is exactly 6 minutes. >_> I'll do the other few stages, the credits, and maybe the opening movie tomorrow.

Used training mode + Kunagi vs Kunagi to record the stage musics. Kunagi doesn't say anything at the start of the fight, and there's no "fight" phrase in training mode, so it was perfect for getting clean recordings with just music. DD's stage doesn't seem to be selectable in training mode, which presents a problem, because I want that power metal song.




Lord Vyce
Posts: 742
(09/13/07 11:28 AM)

I beat the seventh dungeon in Twilight Princess and then I made beef cannellonni and ate it. It was delicious. 0o




CLOUDBOND007
Posts: 8834
(09/13/07 11:30 PM)

I beat Nimufu after ending up skipping most of the treasure. I wasn't really trying to, but as I didn't know the correct way through, I just made random choices and eventually ended up on the top floor. I doubt that I'll go back for anything except to get the shaman that's in there. Partway through, Rand got cursed, and I had no way to cure it without leaving. I also have no idea what being cursed actually does. The virtual instruction manual also doesn't explain it, except that their status changes to "Ill". I'm guessing just general lower attack and magic power?

Someone is in the process of doing a whole new translation for this game and is pretty far into it, but as I've said, I'd rather play it on the TV and with the dialogue I remember for nostalgic reasons. Apparently, Nimufu's original name is (Nympho Mani) but you can still get the joke without having it spelled so obviously.

I'm not feeling well, so I doubt I'll play anything else today, but I might do something for the site.

BTW, that translator also seems to have modified the actual game content a fair amount. Pretty ambitious. Review of the German translation he already completed:

Next you are greeted with an impressive new introduction video featuring full Japanese vocals. Jumping right into the game the veteran BoF2 player will immediately notice the vastly improved new message windows. They've been expanded to give more screen space. Last but not least the windows are now fully transparent with a nice gradient effect (You can turn this off from the game's options menu). After all these technical improvements it's not surprising that the game also features a nice looking variable-width-font text routine. Another addition to the original game is the implementation of a dash button (the original was very slow) and a new overworld effect similiar to that of Lufia II.

The translation itself is very well done. The text is styled well and very fluent. Compared to the horrible official English localization this one is an extreme improvement.

This patch is one of the most impressive translation efforts to date and a must try for all German speaking RPG fans. International users can eagerly await d4s' English version.


http://www.cb007.com/images/bof2trans.gif

http://www.cb007.com/images/bof2trans2.gif




TWEETER911
Posts: 4520
(09/14/07 5:32 AM)

Finished recording all the stage tracks in BBB, and promptly put them on my MP3 player. Added fade out effects too, to make them more OST-y. I still haven't recorded the credist music though. I did just play through again with Rouga on hard, and murdered DD easily this time. He didn't even KO me once. Or even get off a megalaser super, for the matter. I kept the pressure on him at all chances. I've gotten much more comfy at using the pink gloved powerhouse, and I realized both of his supers have sort of double versions. Expensive in terms of super meter, but they takes off a retarded amount of life, that they do. And they're flashy!


Hmmm. Who next to use....?




Lord Vyce
Posts: 742
(09/14/07 11:09 AM)

Is Nimufu the character in that game that gets called by more than one name? I remember some character that kept getting called several different names which got me confused in one spot. I think it's some character you had to go off to some tower to get a ring from.




SWEETBEEjr
Posts: 63
(09/14/07 4:13 PM)

I found out how to get to Tourian in Metroid without beating Kraid and Ridley!

http://sweet-bee.com/metroidcheaty.png

If you get that thing to follow you into the room, you can freeze and then bomb jump off of him to reach the ledge. As you can see, I'd already beaten Ridley, but I would imagine you can do it without beating either of them.

I'm sure a million other people have already discovered this, but it's still pretty neat.




Crawl and 1OOO
Posts: 9268
(09/14/07 4:17 PM)

It was actually in that How to Win At Nintendo (Games Volume 1) book I've mentioned a few times.

I've tried it myself, but only once.




CLOUDBOND007
Posts: 8834
(09/15/07 2:32 AM)

Okami... got the ability to heal trees and got rid of the curse at the field near the first town. More detail tomorrow.




CLOUDBOND007
Posts: 8834
(09/15/07 9:42 PM)

I was a little disappointed that healing trees is done by drawing a circle on them, just like drawing a circle in the sky to make the sun appear. A little variety might be nice but maybe it's coming. There are a lot of brush abilities left to learn.

I wasn't sure if I cared for the highly stylized look at first, but the graphics are growing on me a little bit. It was fun to restore those early areas by healing the life-giving trees. I felt like I was on a quest to eliminate the horrors of brown and gray.

Battles are okay, but I tend to get a little disoriented sometimes and I mostly button mash and do brush slashes. I have to investigate whether there's a way to lock on to enemies.

The incompetent swordsman you keep running into... I like him. Maybe a little too heavily used right now, but it's good comic relief. . Other than that, the only complaint is that the game was very slow to get started but seems to be picking up now. I still can't help but think of Twilight Princess when I play this game, and I find it hard to believe that it's all a big coincidence that there are so many similarities. Don't know which game started development first.




Captain Ladd Spencer
Posts: 1213
(09/15/07 11:13 PM)

I am fighting so hard to resist saying things that could be gameplay and minor plot spoilers.




CLOUDBOND007
Posts: 8834
(09/16/07 1:36 AM)

I just helped the old man do his dance to bring back the spirit of the tree. I can't remember or spell the names of stuff from this game.
I can now draw lily pads on the water to reach new areas. I first had to restore every tree in the village by drawing a circle around it. It wasn't as tedious as it sounds though, only took a couple of minutes. I think I've got 3.5 hours on the clock.




Flying Omelette
Posts: 15952
(09/16/07 11:52 AM)

Holy crap, I pretty much wrote an entire Image Arcane episode...or at least the closest thing to one that I've written since my days with The Minerva Project.

It'll be awhile before it gets put up because I'll need to draw quite a few scenes. Way more than even what I had to do for "The Great Forum War" and "In Case of WTF..." For reasons that'll become more clear when I get the sketches put up, all the drawn scenes will remain in black and white. I can't really explain why I have to do that without giving away something important about the script, but I thought I'd let that be known after announcing it would have a lot of pictures. I don't want anyone to expect something like a full-color comic book.




CLOUDBOND007
Posts: 8834
(09/17/07 1:25 AM)

Okami- Got the technique for using bombs. I've noticed that drawing the fuse at different lengths does affect time until detonation. I'm not sure if drawing the bomb at different sizes changes anything. Used that technique to reach a forest that had been cursed, then promptly uncursed it by drawing one of those saplings back to life. Had a pretty basic boss battle, then went back to town to get some fruit-presents from the tree spirit and saved there. I'm actually enjoying myself a bit. Reached the point where I'm playing because I feel like it rather than to scratch another game off the list.




Captain Ladd Spencer
Posts: 1213
(09/17/07 8:47 AM)

Drawing the bomb different sizes affects how far from you it appears. It's not a problem when you have to blow up cracks in the wall, but in battle it's really annoying. The only way to blow up an enemy with it is to pin them against the wall of the arena and draw a small bomb so that it appears on the wall, otherwise you don't know where the bomb will form.




da dick
Posts: 1147
(09/17/07 6:09 PM)

arx:
drawing runes to cast spells is still a pain. probably should have completed this game with my "stealth" character by now and maybe start on a speed run with my wiztank, but cheating with a game i kinda hate seems to make want to play it even less. and...

civ 4:
i'm a flithy civ4 addict again. my new game had me playing as alexander the great, dueling with saladin(that middle eastern guy who fought off the great crusade).noble setting, win bydomination/conquest/time, aggressive babarians setting on an inland lake map(looks like the med. sea). it's bad. i was severely cripple earlier on by barbarian axemen while i only had puny warriors. i skipped researching archery since i thought i won't need with my aggressive trait which give melee/gunpower unit a free promotion. eventually i conquered over half the map, but with big tech gap between me and saladin. he counter attacked with many calavary units and some riflemen, while i was only starting to build riflemen. i was forced to surrender one of my cities after he conquered 2 of them. if the war continued, war unhappiness would destroy my other cities(people would refuse to work thus the cities will no have enough food, and starve to death). saladin already wiped out my 2 musketeer/elephant/macemen stacks. my skeleton defences can't put up much of a fight. now building mount rushmore to get free experience for my units. then i will declare war when i have grenadiers and cannons... no wait, i need to take back delphi before i can make cannons since that was where i iron resource was at. hopefully i would be able to research machine guns to make my cities impenetrable from those riflemen, but i fear he might out-research me again and beat me with more modern infantry. i'm out of time. it's already the late 1900s. i think i'll take back 2 cities, then see if i can take badghdad, the holy city of confuse-ism. then focus on building more wonders and increasing my population size. that way, i should still be able to win a crappy time victory. losing a duel map would pretty pathetic but felt more crappy if i had reloaded the map once the barbarians whacked me.. not like i'm playing on prince or higher levels. maybe i should try beating the ai at deity(sp?) level. cultural victory shouldn't be hard. i think i've mastered cottage farming for the cultural win, but a specialists economy seems a lot more powerful(but more micromanagement). oh yes, and i made good use of my phalanx units, but they were better for general hill defence than attacking saladin's camel archers. a phalanx almost klled a calavary when it was fortified on a forested hill.

also started a new game right after salain's counter-attack to "relax" from all that fighting. will be the 1st customised game i played with a AI-controlled player.me as qin shihuang, my ai partner being mao, and the 2 mongols(genghis and kublai) as our enemy. i think they make a much better team than us, so i made it so that the game can only be won via the "peaceful" victories and time victory(just so i won't try to play forever with a losing game). going for cultural victory, which is faster but more difficulty(than a space race win) since the map was made for 3 players not 4, and stupid mao places his cities too close together. should be impossible to win by diplomacy unless there's at least 2 competing(sp) teams, or if i have 60% of the world population. if i want to have the highest population, i might as well kill them all. and doubt my partner AI will be friendly to the mongols. most AIs never get along for long.




Crawl and 1OOO
Posts: 9268
(09/17/07 10:32 PM)

I played a little Final Fantasy 3 again tonight.

For what it's worth, my party before beating the game was at level 49, I think. I was probably in the mid-50's when I beat the game (the final dungeon is really long), but I don't remember the exact value.

I went to the Bahamut Cave. I missed it before because, even though it is obvious, I had thought that that area was the caves that held the Mini village that I explored early in the game. (The two areas are close).

Anyway, I beat Bahamut in two rounds! In the first one, he used Mega Flare, but he barely damaged me. That made me think WTF. Of course, my party is ready for the end of the game, but still...

I wonder if I'm overleveled. I don't think I felt like I level-grinded (ground?) too much, but in the course of trying out different jobs, maybe I did get a bit too powerful.

Hobbes at one time had a picture of his party beating the final boss. I could compare his max HP to mine, except I wasn't able to find that picture the last time I looked.




SWEETBEEjr
Posts: 63
(09/17/07 11:32 PM)

http://www.sweet-bee.com/success.gif




Crawl and 1OOO
Posts: 9268
(09/17/07 11:40 PM)

At the final save, my characters' max HP were around 3700~4200. Maybe they could have gone up another thousand by the very end; I don't know.

Since you had two fighters and two magic users, was there any reason you didn't use two ninjas and two sages?




SWEETBEEjr
Posts: 63
(09/17/07 11:52 PM)

I just preferred the visual aesthetic of having four unique character sprites. I tried to avoid repeating job classes unless it seemed necessary.




CLOUDBOND007
Posts: 8834
(09/18/07 10:23 PM)

Okami- finished the Tsuta ruins and beat the Spider Queen. The ruins were sorta fun. Felt more like playing Zelda than anything else so far, although with more platforming. But even if it follows the formula, at least it's better than Wind Waker and Twilight Princess. The boss was really easy (I only took damage when I spent too long attacking while the boss was stunned and it woke up on me) and the whole thing was more time consuming than it needed to be, but the moment of figuring out how to damage it was enjoyable.

The main thing I'm noticing so far in terms of difficulty is that I could seriously stock up on healing items with little cost, unlike in Zelda where you could only buy as many potions as you had bottles, and they were pricey. I do like playing as a Wolf. Wolves are neat.




SWEETBEEjr
Posts: 63
(09/18/07 10:37 PM)

I saw wolves today at the free zoo.




CLOUDBOND007
Posts: 8834
(09/18/07 11:46 PM)

I don't think I've ever seen one unless it was when I was too young to remember.

I was just thinking about my computer situation again and now that I've calmed down a little from the initial shock, I'm finding it odd how little I actually miss the other PC. At first, this spare seemed so incredibly sluggish, but I barely notice it now. I think getting a new one is kind of like being amazed by graphics in videogames for the first few hours and how you stop noticing after a while.

There are obviously some things I can't do. Games for one, but PC games have been one disappointment after another for me. It used to be my dream to have one of those expensive-as-a-car gaming rigs, but even if I had the money, it wouldn't be that high on my list. I can't open a billion tabs at once and have it work with no lag, but I'm not exactly in tears over that.

I might even be feeling a little pissed at myself for spending so much money on a brand new PC with more features than I really needed. I'm visiting my favorite sites, watching Youtube videos and YTMND's, listening to music, and working on my site. Is that enough? Do I need a 300 Gig hardrive and a DVD burner and a dual core processor, too? Is less lag when viewing this board worth $1,000.00?




James FP
Posts: 2766
(09/19/07 11:05 AM)

I explored Algary and found the other Astral brother Zom or Zam, whichever it was. This place is much easier to explore than Portsmith or Erliquin. I'm thinking of playing an action game and I never finished Dungeon Master either. I'm starting to feel a little burnt out on these first person RPGs.




CLOUDBOND007
Posts: 8834
(09/19/07 6:41 PM)

I've reached a part of Okami that's a little annoying. I had to find and give food to five canine warriors hidden in a village by using a tracking device. It took too long and served no purpose. Now I have to look for some other dog warriors outside of the town. This seems like it might not be as bad. I just rescued the sparrow girl from these creepy demons disguised as old people. Most old people are pretty evil though, so demons or not, they had to be dealt with. Rescuing the girl should let me access a new area where one of these dogs might be waiting.




Captain Ladd Spencer
Posts: 1213
(09/19/07 7:56 PM)

Wow, you're getting through the game fast.

Or maybe I just took my time. Or maybe the part about Orochi was a shorter than I remember it.




CLOUDBOND007
Posts: 8834
(09/19/07 8:14 PM)

I think I've been playing around 8 hours. I don't know if there's any other order to do things, but I killed the spider queen, made the log bridge over the river, restored the field and messed around there a little, and reached the town with the canines. There hasn't really been much with Orochi yet, just that the cave he's in can't be reached right now.




Captain Ladd Spencer
Posts: 1213
(09/19/07 8:18 PM)

I beat the Spider Queen at seven hours into the game.

I also wasted an hour running in circles trying to find the Moon spell because I thought I needed it to deal with the evil old people.




CLOUDBOND007
Posts: 8834
(09/19/07 8:25 PM)

It could even be close to 9 hours. I just remember the "8" from when I saved.

I started out thinking that finding the sparrow girl was what I needed to do first before even getting to the cursed town. And this one guy said he hoped she wasn't anywhere near that "old couple". So once time I went near their house and the sky got all dark and red, so I figured I'd look around, because this is sorta cool. I happened to spot that mark on the floor, broke the roof, and it sounded like I had to come back at night, but when I did, there was nothing to do. I gave up and made my way to the town.

Anyway, after I found the five canines in town and saw that I had to find that girl to proceed, this was the first place I came back to, and I was able to fight the nasty elderly.




CLOUDBOND007
Posts: 8834
(09/19/07 11:45 PM)

At 9 hours, 40 minutes in, I've unsealed the entrance to Crimson Helm's dungeon. Nobody really talks about him except that he has to be defeated. The lack of info makes him seem more threatening. I've been doing a lot of miscellaneous things. Getting the orbs from the remaining dogs, mainly. Restored the hot springs and got the ability to control water, dug up turnips to make a dog respect me, caught a huge fish and got the ability to turn day to night (about damn time!). And there's the boss fights with the dogs, too. They all play pretty much the same. I just jump around a lot and that lets you avoid most attacks.

The good thing about the game's progression is that you never quite know what's coming up next. I was getting all ready for the festival stuff to start but it turns out I've got to do this Crimson Helm business first. In Zelda, it's always such an annoying formula. You reach a town having trouble with the nearby volcano, do a bunch of stuff in that town, then take care of a fire dungeon.

There are a lot of mini-games in Okami, but most of them aren't too bad. The log on the river one was kind of fun, but I had a really hard time making the vines connect. The fishing is usually pretty enjoyable because you don't have to wait for the fish to bite, just take care of reeling them in sucessfully.




Captain Ladd Spencer
Posts: 1213
(09/20/07 12:09 AM)

Tip for the vines:

Put the brush close to the middle of the flower, and let go of the analog stick. If the brush is registering the flower, the brush will move a little and "stick" to the flower. If not, move the brush a little more until it finally autocenters the object. Now start painting towards Ammy (or a hook, or whatever), and do the same thing with putting the brush close to the destination, but not right on it, and the brush should finish painting itself to the destination.

This also works when you get the power to control fire, lightning, ice, etc.




CLOUDBOND007
Posts: 8834
(09/20/07 12:42 AM)

Thanks, that sounds logical. By the way, what was your total playtime on this game? I got a lot done today because Wednesdays and Thursdays are my days off, but during the rest of the week, I usually just progress in what small way that I can in 30 minutes to an hour or don't play at all.

I never mentioned it because I forgot, but Odin Sphere is the next game that got sent out. Again, it wasn't the first choice, but I'm liking the whole randomness thing, so it's fine. I don't think I'll have time for BoF2 for a while.




Captain Ladd Spencer
Posts: 1213
(09/20/07 9:49 AM)

49 hours, something minutes. I did do some dillydallying though.




sethrashnoo
Posts: 2323
(09/20/07 11:06 AM)

I finished off Banjo-Kazooie. Took me a few tries to beat the final boss, but I've gotten a lot better at it.

In Breath of Fire, I just beat the Wizard and got Nina to join. Man, I had forgotten how difficult that forest with all those poisonous spiders is. It's hard enough getting Nina and her soldiers through it, then you have to get Ryu through it alone, too.




CLOUDBOND007
Posts: 8834
(09/20/07 12:36 PM)

Crimson Helm was kind of a letdown because he was stupid looking. I was imagining something a little cooler after seeing the spider queen. The whole dungeon was really short and easy compared to the first one unless it's just not supposed to be considered a full dungeon. All you had to do for the boss was hit him until his armor falls off, blow out the flames, and attack. Festival time.

---

I'm now in the process of getting the ingredients for Orochi's appetizer. This is just like that time Link had to make Gannon a pie before facing him in the last dungeon? That didn't happen? Probably because it's stupid. I went back and read some of Codie's progress posts up to this point and it looks like this annoyed her, too. I've got two or three of the things now, anyway, and I can melt fire.




CLOUDBOND007
Posts: 8834
(09/20/07 8:36 PM)

I beat Orochi. I don't think getting him drunk annoyed me as much as it did Codie but it's definitely true that it takes a long time and that it's pretty impossible to get yourself killed due to his weakness and your overflowing supply of healing items. I was a little confused at first about whether I had to get each head drunk then attack it, but after a while, the barrier broke, I was able to ring the bell, etc. I liked the story bits with Susano. Don't know if I can handle any more today, but next it's off to the Capital. Been playing for something in the 13 hour range.




Captain Ladd Spencer #89 [-]
Posts: 1213
(09/20/07 9:14 PM)

I'm not the most patient person in the world.

I was at seventeen hours when I beat Orochi.

I can melt fire.

Just when we though the powers of Dark Lord couldn't be any more amazing!




CLOUDBOND007
Posts: 8834
(09/20/07 9:57 PM)

I'm not even gonna edit that, it's too awesome.

"Who are you?!"

"I'm Dark Lord. I can melt fire."




CLOUDBOND007
Posts: 8846
(09/20/07 10:14 PM)

As far as playing time, I pretty much go where I'm supposed to go next in the fastest way possible. I don't explore areas that are out of the way or go back to previous areas to look for new treasures, etc. I've also been fortunate not to get stuck on anything yet, although finding all the ingredients in the Moon Cave did have me a little lost in the early going. I'm not too patient either. Obviously, considering my record with quitting games early. I'm kind of glad stuff like the Orochi fight was so easy because I can imagine spending 15 minutes getting him drunk and killing head after head, then dying near the end and having to do it all over.




Kairobi King
Posts: 1044
(09/21/07 11:06 AM)

CLOUDBOND007 wrote: I'm now in the process of getting the ingredients for Orochi's appetizer. This is just like that time Link had to make Gannon a pie before facing him in the last dungeon? That didn't happen? Probably because it's stupid. I went back and read some of Codie's progress posts up to this point and it looks like this annoyed her, too. I've got two or three of the things now, anyway, and I can melt fire.

That whole getting Orochi drunk thing is based on a Japanese legend. Only problem is that it's been done in about 5000 games by now and I thought it was more interesting when I first learned about it in Dragon Warrior 3.




CLOUDBOND007
Posts: 8846
(09/21/07 12:13 PM)

Well, getting him drunk is just during the battle and that's fine. But for the whole dungeon, you're looking for ingredients to feed him a regular, if gross, meal.




TWEETER911
Posts: 4529
(09/21/07 4:47 PM)

I slew Orochi in Musou Orochi/Warriors Orochi twice without boozing him up. New Dynasty Warriors game. >_>




Flying Omelette
Posts: 15964
(09/21/07 8:29 PM)

I basically have all four parts of my next RAU sketch written. I just did a proof and slight rewrite on Part 1 and put in the placeholders where drawings are required.

Parts 2-4 will need the same treatment, but I think what I'll do is worry about cleaning them up one-by-one. Tomorrow sometime (hopefully), I can begin work on the drawings for Part 1. When Part 1 is all finished and put up, I'll proof and rewrite Part 2 and then begin work on that one's drawings.




Captain Ladd Spencer
Posts: 1220
(09/21/07 9:17 PM)

I've started Contra Hard Corps, because looking over my Completed Games of 2007 list, I noticed I haven't completed a single Genesis game this year. I've made it to the third level if I choose to go to the Research Lab instead of following the guy in the metal suit.




MaskedSheik
Posts: 262
(09/21/07 9:38 PM)

Playing through Yoshi's Island. For some reason, I remember having a LOT more trouble getting 100's on most levels on earlier playthroughs. Am I improving as a gamer? Maybe my experiences with Donkey Kong Country 2 are helping. Now, I can get 100 on numerous levels on my first try. On previous tries I would have to redo several levels just to raise my score to the 90's.

Yoshi's Island makes a good case study of how to draw good graphics, and I like to have pictures around as examples, in case a discussion on this topic arises. So I've spent part of this playthrough taking snapshots of backgrounds. Unlike in other games, YI's backgrounds change depending on your height in the stage. During the jungle levels you can pop your head above the surface of the trees into the vast sky, but there's still a world below. Just an observation. It's good to see that the graphic designers put extra care into their art.




CLOUDBOND007
Posts: 8846
(09/22/07 1:10 AM)

In Okami, I reached Sei-an City and restored it's water supply through a harder version of an earlier minigame. Not my favorite thing to do, but it only took a few tries. After that, I helped Rao get her prayer slips back and was told to meet her at the wrecked ship at night to find some treasure that can fight evil. It's funny, when I had to perform a miracle to show Rao that Ammy was a God, I accidentally drew a bomb. If a wolf started planting bombs around me, I'd probably just get outta there.

My old Dell is still working great. It's like hanging out with a pal again... only the pal doesn't randomly pass out for no reason like he used to. Or something.




Captain Ladd Spencer
Posts: 1220
(09/22/07 9:30 AM)

I cut the two lanterns she was standing between in half.




Crawl and 1OOO
Posts: 9286
(09/22/07 12:53 PM)

I went back to my Black Mage solo FF1 game.

Holy crap can the Marsh Cave be tough.

At level 13, I found it was theoretically possible to beat the Wizards and get the CROWN, if you only need to fight two of them, and if you get really lucky. But it requires an extreme amount of luck, and I never succeeded in exiting the cave.

At level 14, I found that the odds seem in my favor if I only need to fight 2 Wizards. With four, I'd still probably lose. But I tried the cave several times at that level, and still kept getting screwed by paralyzing enemies, usually on the way out. It seems, incidentally, that LIT2, a level 3 spell, does more damage to the Wizards than ICE2, a level 4 spell. Also, when I gained level 14, I got a decent HP up. My max is now 184.

I think I'll try to get to level 15 before trying again. That shouldn't take too long.

The problem, though, is that I don't know if level building will do me much good. I have enough HP to survive the dungeon, and more than enough magic, too. So, the only hope would be if an AGL boost would give me an edge when running from paralyzing enemies.




Crawl and 1OOO
Posts: 9286
(09/22/07 5:54 PM)

We went for a picnic and a long walk today in the afternoon.

After that, I did try the Marsh Cave again at level 15. No luck. It seemed like I was getting paralyzed even more than I was at level 14. At the other levels, I was at least getting the crown, and dying on the way out. At 15, I was rarely even getting the crown.

On the other hand, I was more often "Cured!" after being paralyzed, and was even causing the CRAWL's to run from battle occasionally, but it just wasn't enough, considering how many paralyzing parties I was facing.

At level 16, it seems even worse! I was being paralyzed and wiped out even before I made it to the Marsh Cave. That hadn't happened before.




Flying Omelette
Posts: 15964
(09/22/07 6:07 PM)

Part 1 of Operation: Corsica Restore has begun.

I cleaned it out. Threw all the accumulated garbage away and cleaned the dashboard. I need to get a car vaccuum for the floors although I did the best I could with it for now.

The steering wheel was the worst part. Years of filth had accumulated onto it and each time I sprayed the car cleaning fluid onto it, thick layers of sticky crap would drip off and get all over my hands and arms.

I think we really need to clean it at least once or twice a year to keep that from happening again.

Oh, and I also took Bubu to Midas for an oil change and tire rotation today. He had a nail in one of his tires. I noticed it was losing air, had actually put air into it, but it seemed like it lost it all again.




Captain Ladd Spencer
Posts: 1220
(09/22/07 6:11 PM)

I really haven't been gaming lately. A lot of my time is being spent reading a book on Abigail Adams that my History teacher assigned called Dearest Friend. Good crap this book is dull. This is what the first half of the book is like:

Abigail Smith was the daughter of an important figure at the church. Her father encouraged her and her sisters to read books. She met John Adams. They married and had kids. John went away on business. Abigail was proud she could run the farm without John's supervision. John came home, but left again on business. Abigail was proud she could run the farm without John's supervision. John came home, the war broke out, so he left again on business. Abigail was proud she could run the farm without John's supervision, except for this one jerk. John came home, but left for France on business, taking John Quincy with him. Stuff was expensive. Abigail felt it was her duty to sacrifice some for the country, but she still moped. She flirted with some guy through the mail. She had dinner with George Washington somewhere. Stuff was expensive. Some French guy said 'Hi'. John came home, but left again on business, this time taking John Quincy and Charles with him. Abigail felt it was her duty to sacrifice some for the country, but she still moped. Did we mention stuff was expensive? She flirted with that guy through the mail some more. Charles came home. Abigail moped some more. I think we mentioned stuff was expensive, but just in case, stuff was expensive. Abigail wanted her husband home. John was a flip-flopper. A lawyer wooed their daughter.

Maybe there were a couple more instances of of John coming home and leaving again on business, then Abigail complaining about it, but I can't remember because they all pretty much meshed together. That's a major condensation of 150 pages, but that's ultimately how eventful the book is.

On the other hand, this Bird by Bird that my Creative Writing teacher assigned is awesome.




Crawl and 1OOO
Posts: 9286
(09/22/07 6:50 PM)

That "Subject-Verb. Subject-Verb." construction repetition is really bad there. I've known that it can be bad for a long, long time (like, back to grade school) and hence tried to mix up my constructions. Yet other writers use it to good effect. I should think about what the difference is.




Captain Ladd Spencer
Posts: 1220
(09/22/07 7:38 PM)

My description, or what the book reads like?




Crawl and 1OOO
Posts: 9286
(09/22/07 9:15 PM)

I gained a couple of levels, and still have made it no farther in Final Fantasy!

One problem is, the last few levels I gained have only boosted my HP by minuscule amounts. I think I'm at level 17 now, and still have only 193 HP.


The other, again, is those freakin' paralyzing enemies! It seems as if there's a decent chance of getting half way through the dungeon and getting the crown, there should be a decent chance of getting back out, right? Like, if one in four attempts I can make it to the Wizard fight, then one in sixteen attempts should end in complete success, with me getting the crown and saving. Instead, I wouldn't be surprised if the odds of making to the Wizard fight are greater than one in four, yet I've tried many more than sixteen times on the whole thing without victory.




Crawl and 1OOO
Posts: 9286
(09/23/07 9:09 AM)

I beat the Marsh Cave! And Astos, too!

I made it to level 18, which got me a few stat boosts, and also 220 HP. Even after all that level gaining, I still needed some luck to beat the cave, and there were some tense moments. The final battle, near the exit, was against Shadows, and when I saw them, I breathed a sigh of relief, because they can't paralyze.

Astos wasn't as difficult as I anticipated. On the first two tries, he used RUB for the first move and killed me instantly. On the third try, he first attacked physically, then tried RUB (ineffective), then attacked physically again. After that, he was dead.

I wasn't completely off the hook even then: I died at least once while trying to get the Key, and on the way back from making the canal, I was attacked by two OddEyes and some Sahags, and was paralyzed before I got my move. My level was so high that eventually every enemy ran from the battle, except one Sahag. By that point, I had 4 hit points left, so the victory would come down to whoever moved first. I did.

So, the next time I play, I'll try to go to Melmond, and then to the Earth Cave. After all that level building, I expect that I will be able to just buy FIR3 outright.




Crawl and 1OOO
Posts: 9286
(09/23/07 10:53 AM)

I did buy FIR3, and the Silver Bracelet, too. The first was about 8000; the second, 5000. I had about 20,000. I thought it was always, when I had a traditional party, necessary to build a lot of money around that point in the game, and I can see why: The steel armor there costs $45,000!

I went to the Earth Cave. I died once against the Vampire, when he paralyzed me. On my next try, I got the first move, cast FIR3, and killed him instantly. There were a few other tough enemies in that cave, including Wizards (which you apparently cannot run from) and some other paralyzing enemies. But, really, that phase, at least, of the Earth Cave was much easier than the Marsh Cave.

After that, rather than continuing on my adventure, I went to Crescent Lake. I was not able to buy LIT3 right away, because it cost $20,000. However, two troll parties in that area give slightly more than 1,200 experience and gold, and two giant parties might give even more (maybe 1,600 each). So, gaining experience and gold there can be fast. In fact, if I ever play with a traditional party again, it might be smarter to gain money there for the steel armor than around Melmond (or in Astos's castle -- I don't even remember what the reward there is, but since it's a set battle, you don't need to walk around aimlessly while level building), which is what I used to do.

The only problem is those two parties I mentioned are somewhat uncommon. It's more common to find a party that gives over 1000 experience, but only 300 gold. But since resting at the inn is 200 gold, and you'll probably want to save after ever battle, there's not much profit.

I might want to gain another level before going back to the Earth Cave. It'd only take about 10 battles.




Crawl and 1OOO
Posts: 9286
(09/23/07 5:02 PM)

I beat the Earth Cave! It wasn't too tough. On my first attempt after returning from Crescent Lake, I was paralyzed by some undead enemies. On the next attempt, however, I made it to Lich. I had fought a few Wizards, but if I met 4, I'd use LIT3. Against 2, I'd use LIT2. If any survived the first round, I'd clean up with ICE2. That was weak, but so were they after being hit with lightning. Plus, I had enough hit points by then to survive more attacks than I could when in the Marsh Cave (It's amazing how quickly I'm becoming more powerful).

In the fight against Lich, on the first round, he attacked with some ice spell. On round 2, he used Sleep2, which put me to sleep, but had no net effect as I awoke at the end of the round. On the next round, he cast some quicken spell on himself. I don't remember if he got an attack in on the last round, but I killed him then either way. I just used FIR3 each round.

And I left, and used a tent afterwards to save. I'll take a break now for dinner.

I'm not sure what to do next. This is when the game starts becoming a bit more nonlinear. I could either

-Go to Gurgu Volcano, and go after the Fire Fiend.

-Go to the Ice Cave, and get the Floater.

-Go to the Castle of Ordeals.

I haven't decided if I want to class change yet or not. Actually, I think I have made my decision. I probably will save state before Class Change, in case I ever want to go through the whole thing as a Mage, not a Wizard. But first I think it would be more fun to be a Black Wizard.

This game really is a classic. I've been enjoying it quite a bit. It even has a good soundtrack. I like it more than Final Fantasy 3j's.

Oh, and I'm at level 21. If I was playing the game normally, I'd likely at least have beaten Tiamat by now. I am catching up. This part of the game is easier than the Marsh Cave and everything before that. (The pirates, and even Garland, were much harder than usual) I don't know what it'll be like when I'm fighting enemies that have instant-kills, though.




Crawl and 1OOO
Posts: 9286
(09/23/07 10:44 PM)

No progress. Everything I tried was difficult.

Gurgu Volcano itself wasn't too hard, but I could barely damage Kary at all, and she was brutal with me. Plus, beating this quest doesn't really advance the game at this time (I do traditionally do this quest as soon as possible, but you don't need to do it until you'd otherwise be ready for Chaos).

Some of the Ice Cave seemed okay, but it has Mages, which use RUB. There might have been some other problem there, like Sorcerers.

Some of the Castle of Ordeals seemed okay. However, I had a hell of a time beating just one battle near the overworld there. In the castle itself, I could beat the ZombieBulls and some other enemies. And they gave a lot of experience. But you can't leave after you enter, except on victory. And that dungeon also has some thing that makes it nearly impossible.

So, I don't even know what I want to do right now. Well, RIGHT now I'll be taking a break from it. Later, maybe I could try building levels in Gurgu volcano. The enemies there give 2,000+ experience and gold per battle. Of course, it's not a convenient place to recover after battles, but maybe that won't be too big a deal.

I'd LIKE to be able to get the Floater, since that's most important for the game as a whole. Maybe Kary would be easier with ICE3 (though I seem to remember her having some unexpected thing, like no elemental weaknesses, even though she's supposedly fire).




Captain Ladd Spencer
Posts: 1220
(09/23/07 10:54 PM)

I made it to level 4 of Contra Hard Corps via Research Center.

Good crap, that VR boss that turned into the constellations, then the shifting blocks was a pain, mainly the Gemini and Tank formations.




Crawl and 1OOO
Posts: 9286
(09/23/07 10:58 PM)

That's one of the best bosses in that game. I think it might get a little easier after that for a while.

I beat all of that game's paths -- but not, yet, with all of the characters.




Captain Ladd Spencer
Posts: 1220
(09/23/07 11:05 PM)

It probably sounded like I hated that boss, but I did enjoy it - I guess like Crawl calling Hiruko a motherfucker.

By the way, I'm playing as Ray.

And kind of random, but Fang was the name of the werewolf from Lost Vikings 2.




CLOUDBOND007
Posts: 8846
(09/23/07 11:41 PM)

The opening of the season premiere of The Simpsons tied in to the movie to make it seem like it was taking place right after.

Family Guy's premiere was a one hour Star Wars parody. It wouldn't win over anybody who hates the show, but it was SO much better than the Robot Chicken Star Wars show. It was also a good episode in itself.

I'm gonna try to get some time in with Okami before bed.




CLOUDBOND007
Posts: 8846
(09/24/07 1:15 AM)

Well, I did finish the Sunken Ship. I checked a FAQ for the first time to clue me in to the fact that I needed to buy double jump from the dojo in order to proceed. I likely never would have figured that out. The ship was kind of annoying, but maybe I'm just tired. Using the prayer slips seemed especially pointless, like a last minute thing they threw in there. It also ended really, really suddenly without a real boss, not that I mind. The following scene where you escape from the water dragon is weird because it ends up eating Ammy and Issun, but then you just wake up on shore, no explanation provided. I'm now at a new area where Ammy has been shrunken down to super tiny size and we're trying to find the source of the evil mist polluting the capital city. The game pretty much lost it's hold on me after the defeat of Orochi. I feel like I'm playing Okami 2 right now and it isn't as good.




TWEETER911
Posts: 4529
(09/24/07 4:33 AM)

Finally unlocked all 75 characters in Warriors Orochi. Orochi himself is a badass and is totally broken, but his R1 special ironically sucks because its hard to hit with. It pretty much almost instakills officers if it does hit though, so lols to that. Orochi's whore AKA Da Ji sucks because she's all over the place when attacking, and it looks like she friggen ice skating.
.....
"Entropy will always triumph"....?




Kairobi King
Posts: 1044
(09/24/07 11:16 AM)

Crawl and 1OOO wrote: We went for a picnic and a long walk today in the afternoon.

After that, I did try the Marsh Cave again at level 15. No luck. It seemed like I was getting paralyzed even more than I was at level 14. At the other levels, I was at least getting the crown, and dying on the way out. At 15, I was rarely even getting the crown.

On the other hand, I was more often "Cured!" after being paralyzed, and was even causing the CRAWL's to run from battle occasionally, but it just wasn't enough, considering how many paralyzing parties I was facing.

At level 16, it seems even worse! I was being paralyzed and wiped out even before I made it to the Marsh Cave. That hadn't happened before.


Wow! I don't know if I ever noticed that before. Then again, I've never played with just a single character alive in my party. Does the game have an AI system that makes it harder as your levels go up in some ways? I didn't think it did.




Crawl and 1OOO
Posts: 9286
(09/24/07 11:26 AM)

It could just be coincidence.




Captain Ladd Spencer
Posts: 1220
(09/24/07 2:48 PM)

For Seabu:

Go buy about ten units fish. You won't need it for a little bit (I believe the quest after the one you're coming up to), but better than getting to where you need it and not have it.




da dick
Posts: 1155
(09/24/07 8:44 PM)

bof2:
a catgirl named katt. that's original. and a horseman, and sten's a monkey?!?(why must they make the monkey mediocre?) if nina the birdwoman(ooo... sounds dirty) wasn't so hot and slutty-lookin', i'll call this a damn furry game. also found out there's a french pervy froggy from the cut scenes shown when i wait long enough at the start screen. i sure made fast progress with this game once i made full use of adda's(aka ryu) guts ability, and save my money in the bank, so i won't lose so much money each time i get killed and forgot to quicksave with the emulator. still fasted like half an hour wondering how to to use sten's arms to cross the cliff. why can't nina fly us over? that monkey doesn't look much stronger than something which can fly!
right now, i'm looking for a carpenter after awakening the inner dragon( sounds all mystic and new agey).
adda(ryu) looks ridiculously overpowerful now. he can regen, heal, summon cute wittle dragons, his attacks do better damage than katt(but seems to have less chance of critical), and he has the best defence and hp.

leaving katt out of my team for now.her special ability "dare" seems pretty useless except for commiting suicide(or protecting nina), she gets herself killed too easier in boss fights, and i don't think i should put her in the back since she's a fighter. may i ask if i need to train her up like sten for latter missions?

gave nina the "renew" spell just because she can potentially have infinite AP. don't know if that's a good idea. she dies even more easier than katt, and putting her in the back seems to reduce her magic damage. if this doesn't work out in the end, maybe i'll use rand for renewal. he's pretty much like a paladin and the games seems to favour him for the spell. think bow is probably a good substitute for him, but the wake ability looks really good for exploiting , like nina's "will".

might use bow's arrows for make a fast buck from hunting, once i find that batgirl(haha batgirl), since fishing is rather troublesome and those gishes don't appear as often as bushes. i still haven't earned enough to buy all the latest armour.

sten.. well, he doesn't seem to suck as badly as you guys say he does. but i can't imagine using him for anything except as a secondary tanker, if adda(ryu) falls. right now, he's a better fighter than rand, but his magic abilty is mediocre.

deus ex:
tried playing the 1st mission on realistic(the hardest) difficulty, as a black man named "die easy" with advanced pistol skill. i don't think i can stand this difficulty level. 1 or 2 shots from a pistol(which isn't even at pointblank range) and i'm dead. it's absolutely necessary to avoid using violence and sneak around everywhere with this setting.

found out that i can actually sneak in a cheat code into any of the cut scenes(which are all made with the in-game engine). so.. i can kill bob page with darts in the introduction(ends end scene immediately), kill everett in the illumnati ending leaving denton standing alone over his bloody corpse(hilarously ends the cut scene prematurely with the quote "better to reign in hell than serve i heaven"),make denton join with helios even if he isn't in the chamber, and see a tracer tong ending where denton runs away from tear gas instead of heading for the exit before the whole place blows.




Captain Ladd Spencer
Posts: 1220
(09/24/07 9:21 PM)

Contra: I think I've figured out how to deal with the Tank form of that boss I was talking about earlier.




MaskedSheik
Posts: 262
(09/24/07 9:34 PM)

Beat Yoshi's Island 100%.

It definitely picks up in difficulty from the first 2 worlds (from my last post), and there were times that I died dozens of times on the same level (especially when I was trying to get 100 points). Kamek's Revenge (5-extra) comes to mind. But the last two worlds, as well as the whole palette of extra levels, are very difficult and generally make for exciting gameplay. Before playing the game, I predicted that getting 100 points in every level would challenge me much more than simply passing them. But YI does not slack in its platforming challenges, and I found myself dying in many of the later levels, including ones I thought I had mastered (such as 6-8).

Getting 100 in each level, by comparison, wasn't so hard. The more I play games with collectables, even better ones like Yoshi's Island, I appreciate Donkey Kong Country 2's design. Yoshi's Island could have taken a few hints.... with so many red coins and flowers to get (and it isn't even as many as the myriad collectables in later platformers, such as Banjo-Kazooie or DK64), no single challenge becomes memorable. If Yoshi's Island sent the player hunting for only a single "DK coin," the design might have been better focused. As it is, I can still remember the location of numerous DK coins, but can only place one or two of YI's flowers. Though, the emphasis of Yoshi's Island is on the platforming, and the red coins and flowers themselves rise naturally from the platforming, augmenting it. In DKC2, the whole point of the game is the collectables, but they seem to serve chiefly to augment the platforming in Yoshi's Island.

Incidentally, Crawl, on your Yoshi's Island bosses features, your piece for Raphael Raven reads:

One thing I liked about Yoshi's Story was that, when it used special effects, they were used to support creative game designs (unlike, say Castlevania 4; the special effects in stage 4-3 may have looked cool but did zilch for actual game play) So, here we fight Raphael the Raven on a tiny planetoid so small Yoshi can circumnavigate it in a second, as Raphael chases after and the cosmos rotates about you. The method by which you'll damage Raphael is novel, and when he gets pissed off, he lets off fire that tracks around the globe after you.

It's a small mistake but a big difference image




CLOUDBOND007
Posts: 8846
(09/24/07 9:56 PM)

In DKC2, the whole point of the game is the collectables, but they seem to serve chiefly to augment the platforming in Yoshi's Island.

I don't know. I had a lot of fun with DKC2 by playing normally. The collectibles made replays more interesting, and it was nice to have some extra stages to unlock, but I think that's as far as it went. DKC3 might have gone overboard but I haven't played it in a while or as much, so I'm not sure.




CLOUDBOND007
Posts: 8846
(09/25/07 12:57 AM)

Okami... I finished the part where you're miniaturized. The battle with Blight was easy but a little time consuming. I think the idea was to use the mist to slow him down when he would attack, but I would just double jump when he was about to strike and so I didn't have to waste any ink. I would use the mist to slow time when I was attacking the sword, hoping that it let me get more hits in. I would always attack just a little too long and take a bit of damage when the sword would fly back to Blight. I would also take some damage occasionally when the swords would scatter and attack you. But it was pretty minimal, just used a few of my billion healing items.

I then finished the little mini-quest involving a Bamboo Rocketship. I'm guessing it's going to the moon? I thought the girls title mentioned the moon and some NPC mentioned that she was so lonely she was probably talking to the moon at night. I dunno, whatever.

I know what I have to do next, but I'm going to fix the trees in the capital city and see if there's anything new to do there. I already did some fishing for fun, the first time I've done anything I wasn't forced to do.

Things have been better since that Pirate Ship business.





Captain Ladd Spencer
Posts: 1220
(09/25/07 9:18 AM)

Huh, I missed that stuff about the moon. Another hint about her going to the moon is that she has rabbit ears, and the manual explains how while we see a face in the moon, the Japanese see a rabbit making muchi/rice paste (hence, why the Moon god was a rabbit, and that white blob it was hammering was said rice paste).

Check your logs if you're ever unsure what to do next.




Lord Vyce
Posts: 742
(09/25/07 11:12 AM)

I FOUND A BANANA IN DONKEY KONG 64!!!!!!




MaskedSheik
Posts: 262
(09/25/07 12:48 PM)

CLOUDBOND007 wrote:

In DKC2, the whole point of the game is the collectables, but they seem to serve chiefly to augment the platforming in Yoshi's Island.

I don't know. I had a lot of fun with DKC2 by playing normally. The collectibles made replays more interesting, and it was nice to have some extra stages to unlock, but I think that's as far as it went. DKC3 might have gone overboard but I haven't played it in a while or as much, so I'm not sure.


Well, I overstated what I really meant. Donkey Kong Country 2 definitely does have exciting platforming, especially in the Lost World (Klobber Karnage and Animal Antics, for instance). So, I don't believe I thought DKC2 went overboard on collecting, or that collecting was the crux of the game (as it is in, say, DK64).

I meant to say that DKC2's collecting is its chief strength, and a part of the game that stands on its own. Whereas Yoshi's Island focuses on the platforming.




Captain Ladd Spencer
Posts: 1220
(09/25/07 2:54 PM)

Possibly random, but I've felt that if a game wants to make you do something optional and give you a reward for it (not like beating Ninja Gaiden on one life, which is a personal accomplishment), not only should the challenges themselves mean something, but when you do accomplish it you get something good. Yoshi's Island and DKC2 reward you for your hard efforts by giving you extra challenging stages. LEGO Star Wars rewards you for using the Force on everything by holding a button for several seconds until a bunch of studs fly out of it by letting you purchase invincibility which is pointless because you have infinite lives, or other characters to play through the same shitty game with. And apparently, Okami's reward for finding all the stray beads is also invincibility, which is especially pointless because the game is already kind of easy and you can carry 99 each of three levels of Holy Bones (3, 10, or 20 units restored)




Crawl and 1OOO
Posts: 9286
(09/25/07 3:00 PM)

It seems like Masked Sheik's posts are implying he just recently for the first time beat Yoshi's Island, which seems strange to me because it's a game he has often referred back to.


Anyway, for myself, I don't know if I'd say there's a big difference in the platforming / discovery aspects of Yoshi's Island versus Donkey Kong Country 2. Discovery in DKC2 might be a little more difficult than in YI, because DKC2 has things like hidden passages, walk-through walls, and maybe even one point where you have to fall into a supposedly bottomless pit. But is the platforming -- or even just plain action in general -- in YI necessarily more difficult than that in DKC2? I don't think I can say that it is. For one example of action, I think the final boss of DKC2 might be more difficult than the final boss of YI.




MaskedSheik
Posts: 262
(09/25/07 5:38 PM)

No, I've beaten Yoshi's Island before.

Augh, why must I obfuscate everything? I must improve my writing and my thinking.




MaskedSheik
Posts: 262
(09/25/07 5:55 PM)

On topic, I agree with you that DKC2's platforming is roughly as challenging as Yoshi's Island. Maybe a little more, even, but very close. Comparing their hardest levels - say, Animal Antics versus Kamek's Revenge - it's hard to decide one way or the other. I'd have to play them back-to-back (on the other hand, with DKC3 vs. Yoshi's Island, or DKC2 vs. Mario World, there's no contest).

Though, it's clear that however they compare, platforming-wise, DKC2 weighs its collectibles more heavily. You have to go out of your way to find DK coins. They're often outside the screen or beyond walk-through walls, eluding players that just intuitively platform their way through the level. Not so with flowers, which are right there in the middle of the screen for you to see. ...Am I clearer?




Crawl and 1OOO
Posts: 9286
(09/25/07 7:44 PM)

Yeah, I get it. You're using those replays to clarify what you think about those games, and to remind yourself.

I could stand to do that myself, since I can't remember every detail of YI or DKC2 with perfect clarity.

When it comes to exploring, as I said, DKC2 actually obscures things, like the walk through walls, or, as you said, making you backtrack at the beginning, etc.

As I recall, the thing about flowers in Yoshi's Island is that while a flower might not be hidden so well, the flower might be in an optional passage way -- which might (or might not) be hidden better. I think the hardest thing to find in that game was probably a secret area in 1-5 ... right? That's the one where you have to jump from a slanted log to hit something off screen that makes a bouncing thing fall, which bounces you to the hidden area.

Even when an optional area wasn't hidden so well, there sure are a lot of them, so it takes time to find them all.

I will say that it took me longer to get 102% in DKC2 than it took me to get 100% in all six worlds in YI. But...

#1 - It still took me quite a while to get 100% in YI! It took me at least a couple of times longer to get 100% the first time I ever did it than it did for me to simply beat the game.

#2 - One reason it took me so long to get 102% in DKC2 was a fluke: I didn't know the game told you where you were missing items. That is, I missed the exclamation mark next to the stage name. You might notice that yourself, but, in the manual, it's buried in a little obscure sentence. Believe it or not, I learned about this on ezboard, when I posted about not knowing where the final item was, someone told me about that, and I smacked myself in the forehead.

I knew I was missing one Krem Coin in the normal stages. It turns out it was the one in ... Hot Head Hop, I think it was? Anyway, I didn't know it was in Hot Head Hop, so I just had to play every stage in the game, over and over again, trying to figure out which stage it could have been that I was missing an item in.




CLOUDBOND007
Posts: 8846
(09/26/07 2:52 AM)

In Okami, I got the boat/whale and climbed up the ridiculously, stupidly long tower that contained nothing of interest except for a new brush technique. I can see how infuriating it would be to get up there and not have any fish, but at least there's a mermaid pool there. I got all the trees in the capital blooming (cheated to figure out that one is on the guy's head) but I kept losing him when he'd go around doing his dance, so I decided to skip it for now. That post sounds like gibberish to me and I'm the one who wrote it. Been playing... 19 hours I'm guessing?




DOVEBLOB
Posts: 478
(09/26/07 11:11 AM)

I just finished watching the Inspector Gadget DVD set. It's a shame they didn't stick with the premise of the pilot episode and it just got stupid and formulaic after that. It still has its moments, but it could've been a lot funnier and better. I guess I was just really young when I liked this show more.

Now if only the Get Smart DVDs weren't so damn expensive...




Captain Ladd Spencer
Posts: 1220
(09/26/07 2:52 PM)

CLOUDBOND007 wrote: In Okami, I got the boat/whale and climbed up the ridiculously, stupidly long tower that contained nothing of interest except for a new brush technique.

Well, and a Sun Fragment, but yeah, that tower pissed me off, and the cat god got cheated.




CLOUDBOND007
Posts: 8846
(09/26/07 6:08 PM)

I just finished the "inside the water dragon" dungeon. It seems like this game's dungeons are so tiny. The first one with the spider was probably one of the largest. There was a sort of boss battle with a bunch of foxes, but it was easy. Ammy was pretty damn stupid to give the Fox Rods to that girl after being warned.




TWEETER911
Posts: 4529
(09/26/07 6:33 PM)

Installed the latest patch for BBB, which almost ruins Daigo. I'm not a heavy Daigo user, but they've slapped so many negative things to him recently, that its disturbing. Not only does he have some of the strangest AI when fighting him, playing him is now much more of a chore. Devs haet poor Daigo Hotta? Rouga was made even stronger now though, so lols to that. Burai's also more user friendly. Hm.




Captain Ladd Spencer
Posts: 1220
(09/26/07 6:43 PM)

CLOUDBOND007 wrote: There was a sort of boss battle with a bunch of foxes, but it was easy.

Actually, that fight kind of pissed me off, the way they drain your ink. Granted, an Inkfinity Stone or a Golden Ink pot fixes that.




CLOUDBOND007
Posts: 8846
(09/26/07 6:50 PM)

Well, part of the fight I just ignored it since the foxes don't do a heck of a lot of damage. Then what I decided to do was when I got the minimum amount of ink (3 units?) back, I'd immediately try to use them before they got drained away again. Mostly by slowing time.




CLOUDBOND007
Posts: 8846
(09/26/07 10:05 PM)

Well, I just finished Oni Island. It was a pretty cool dungeon, pretty large (and right after I was complaining about that). I got stuck at that Blockhead because up until now I never realized you had to hit the weak points in order. I must've done it 30 times before I stopped and looked it up. Ninetails was pretty easy. I liked how it would try to use it's own brush attacks if you spent too much time on the drawing screen. There wasn't much to the battle, though. Have it get hit by lightning, fight things to kill the tails, then just attack. I'm now in the northern lands.

Update: Ready to go into Yoshpet Forest. I'm making a pretty strong push now since I feel I'm not incredibly far from the end. I have to say that the game has been a bit of a chore to play since I reached this wasteland.

Update 2: And now I'm in Kamiki Past on my way to the Moon Cave with Nagi. I'm burned out for the day. I don't know if I can finish the game tomorrow or not (hard to judge based on a FAQ) but it should be soon. I'm enjoying it again, but I've been playing it for quite some time now and I wouldn't mind moving on soon.




TWEETER911
Posts: 4529
(09/27/07 5:00 AM)

Got several personal items in Musou Orochi, and found a few 4th weapons.

.....

I just saw the secret Nobunga vs Cao Cao event at Tian Shui, and my head almost exploded from too much badassity.




TaroSH
Posts: 1580
(09/27/07 9:42 AM)

CLOUDBOND007 wrote: I don't know if I can finish the game tomorrow or not (hard to judge based on a FAQ) but it should be soon.

Maybe you can, but you'd be spending most of the day on it and would drive yourself nuts. You probably have at least two days left (obviously depending on how much you play)

But then again, you're plugging away at this game so fast that I wouldn't be surprised if you do beat it today.

And a warning in case you do get there today; if you save in the final dungeon (trust me, you'll know when you're in the final dungeon), save to a new file because it's a point of no return and unlike the Moon Cave and Oni Island, you don't get to go back to the main world after you finish it (although I'm not even sure if you couldn't leave Oni Island).




Crawl and 1OOO
Posts: 9286
(09/27/07 9:53 AM)

That game is such a rip off of Image Arcane.




James FP
Posts: 2766
(09/27/07 11:13 AM)

I did some more crap in Might & Magic, but I don't think it was anything significant beyond mapping a few more areas and leveling up more. I might put that game aside for now to play an action game.

You know, I've never actually finished a Donkey Kong Country game? I'm ashamed to admit this after seeing people everywhere say how easy the game is, but I remember getting to a point in DKC1 where it started getting really hard (or at least seemed like it), and I never finished it. I wonder if that's the early "difficulty peak" everyone always mentions and if I had been patient enough to just get past it, I would've found the rest easier...




Crawl and 1OOO
Posts: 9286
(09/27/07 11:54 AM)

I remembering digging out my copy of DKC1 awhile ago for some reason, and was surprised to see that I beat the game in about 4 hours (maybe less). So, whatever difficulty "hump" there may be wasn't much of anything.

If a hump exists, as far as I remember, it is in one of those "Ewok village" with the barrel cannons.




CLOUDBOND007
Posts: 8846
(09/27/07 4:37 PM)

But then again, you're plugging away at this game so fast that I wouldn't be surprised if you do beat it today.

I actually feel bad about that somehow, but it's how I almost always play these kinds of games. I just don't have the motivation to mess around with stuff and find secrets. There is the fact that I'm renting this game, but it's not the primary reason... if I bought it, it'd probably be pretty much the same. Hell, I just bought the latest Mirror weapon before fighting Orochi again and I had missed the previous two versions of that weapon. Things are so much easier to kill now.

So after I killed Orochi again I couldn't help but wonder why the other Ammy didn't show herself until the very end. Aside from technical limitations, of course. But then, the whole thing could have been handled with a cutscene anyway instead of making us fight Orochi all over.

I'm now in an icy dungeon and a scale puzzle that I just figured out.




TaroSH
Posts: 1580
(09/27/07 5:16 PM)

CLOUDBOND007 wrote:
So after I killed Orochi again I couldn't help but wonder why the other Ammy didn't show herself until the very end. Aside from technical limitations, of course. But then, the whole thing could have been handled with a cutscene anyway instead of making us fight Orochi all over.


Know what the best part is? In the final dungeon, you have to fight Orochi a THIRD time!

And did you get the dojo technique that boosts your attack if you have a mirror for both your weapons?




CLOUDBOND007
Posts: 8846
(09/27/07 5:36 PM)

No, I didn't get that one. I hardly bought any Dojo attacks, actually, because I would always be second guessing myself about whether they were worth the money. Right now, it doesn't seem like I'll need any extra help, though. Ammy is pretty strong with the best mirror.

I just finished fighting the owls with both Ammys, but they got away, so I have to pursue them to another part of the dungeon, I guess. Taking a breather right now. These wolves would make poor Doc Brown sick with their misuse of time travel.




TaroSH
Posts: 1580
(09/27/07 5:47 PM)

Wow, I think you ARE going to finish the game today.

The only Dojo techniques that are worthwhile are the increased mirror combos, the mirror attack boost, the double jump which is actually mandatory, and Digging Champ if you're looking for stuff. I certainly didn't need the free Demon Fangs one, as by the end of the game I had about 300 Demon Fangs and that was even after I spent another 250-300 throughout the game (although the final dungeon has a 100 DF item, which you only get a chance to use if you do a New Game+)




CLOUDBOND007
Posts: 8846
(09/27/07 6:28 PM)

Yeah, except for a fun trip to the DMV to get my ID renewed I've pretty much been playing this nonstop during my days off. I've got a little bit of a headache from it and I'd probably stop if I didn't know the end of the game was imminent. I killed the two owls (they were pretty creepy but it's also very random to have gear-operated mechanical owl demons. It wasn't a hard fight once you figure out the different ways to stun them. The stuff happened with the Ark and I saved right outside of it.




CLOUDBOND007
Posts: 8849
(09/27/07 8:36 PM)

Well, it's over! Of all the rolling, ball shaped bosses I've encountered in gaming, that was by far the best.

It was funny how when you're fighting the old bosses over again, at least for me, the spider was one of the more time consuming. It was hard to damage him without using steel fist sake.

The final boss really was a cakewalk, though. I had like 99 regular healing items, 99 of the middle ones, and 30 of the heal-all ones. I used maybe 5 to 10 of the regular ones.

I know it's done in what seems like every RPG ever, but the scene where everyone is praying for Ammy was kind of moving.

My total play time was 29 hours and 2 minutes. I got the best ranking for deaths with zero. It's pretty hard to die in this game with the healing items AND the astral pouch to bring you back to life. I got miserable scores for all the other categories, though, which is to be expected.

This game isn't as mind blowingly good as a lot of critics said, but it is good just the same. Blows Wind Waker and Twilight Princess out of the water if you ask me. It might be the best game I played in 2007, though keep in mind that I played a lot of shit games this year, too.




TaroSH
Posts: 1580
(09/27/07 9:05 PM)

CLOUDBOND007 wrote: It was funny how when you're fighting the old bosses over again, at least for me, the spider was one of the more time consuming. It was hard to damage him without using steel fist sake.

Uh, you could have just Power Slashed it over and over like I did...

Haha, I got pink trees in all categories (I reset when I died against Waka at the beginning).

But Congratulations anyway!




CLOUDBOND007
Posts: 8849
(09/27/07 9:13 PM)

Thanks. And your earlier advice for letting the brush autotarget made the whole rest of the game much smoother, BTW.

Uh, you could have just Power Slashed it over and over like I did...

Yeah, that would make sense. All the other old bosses were brought down pretty easily by normal attacks, though. Man did fighting Orochi get annoying. The first time I didn't mind, it was a cool part of the story. Second time... well, it's a pain, but at least I know what to do and some of the powers may make it faster. Third time... I hate you so much, Orochi. Why is their sake on the Ark, why is no final killing blow required, why am I even doing this again?

Did you ever continue your playthrough of Odin Sphere? I don't have especially high expectations for this one, but I'll give it a shot, anyway.




TaroSH
Posts: 1580
(09/27/07 9:29 PM)

Man, I didn't even finish the Valkyrie's second chapter.




TWEETER911
Posts: 4529
(09/27/07 10:11 PM)

....Didn't we already go over Odin Shit? :/


Owait....nobody listens to me anymoer.




CLOUDBOND007
Posts: 8849
(09/27/07 10:15 PM)

I remember. I had it pretty low on my list, but Gamefly is kind of retarded sometimes about what to send you next.




TWEETER911
Posts: 4529
(09/27/07 10:22 PM)

>:o
K....
I know where you live. Quit getting shite games or I'll come kick you in the balls. Speaking of the crotch, I just now noticed Chaos has a penis with a face on it! o_o




CLOUDBOND007
Posts: 8849
(09/27/07 10:24 PM)

He tried many things before coming up with chest burster penises.




TWEETER911
Posts: 4529
(09/27/07 10:29 PM)

Biiiiiiiiig CB0007! Its shoooooooowtiiiiiiiiime!




CLOUDBOND007
Posts: 8849
(09/27/07 10:33 PM)

"I myself don't even know who I am. I don't have a single solitary memory about myself, but I don't believe anyone took them from me. I most likely erased them of my own free will. I was the one who made that choice. I made it for MYSELF! So I can live in the present AND in the future! Because I must go on believing there is a ME!"

"Tweeter! I know that I will NEVER lose the you that is now a part of my memories...the you that met me, and the conviction you had in what you felt you needed to do! The you that loved yourself more than anyone else ever could."

"I'll never forget this guy named Tweeter, who loved himself, yet was filled with such doubt."

"You must stop denying your own existance as a human being."




TWEETER911
Posts: 4529
(09/27/07 11:12 PM)

HAHAHAHAHAHAHAHAHAHAAA
: )




CLOUDBOND007
Posts: 8849
(09/28/07 1:26 AM)

I played up to the dragon boss and I can see that this isn't really for me. I do think the graphics are pretty great, but the game is really just all fighting without any level design whatsoever. You run around in a circular path until everything is dead, then move on to another circular path. The difficulty is also pretty punishing and it's not something I really feel motivated to improve at considering everything else. The story scenes are just absolutely ridiculous, at least with the English voices. If I was playing this with other people watching, I'd probably not be able to keep myself from laughing at the way the lines are delivered. I'll probably rent something else.




TWEETER911
Posts: 4529
(09/28/07 2:24 AM)

Also, you repeat the exact same combo over and over. Srsly, only positive I enjoyed from the game is the kickass boss music. <3

edit:
OH, and hearing Yuri Lowenthal speak in a British accent. That was cool!




TaroSH
Posts: 1580
(09/28/07 9:23 AM)

Did you beat the game? I know you mentioned being on the fairy's book a long time ago.




sethrashnoo
Posts: 2323
(09/28/07 10:12 AM)

Agh, plunkers! I got to the Gremlin in Breath of Fire but he wiped us out. I'm gonna go back to that dungeon where you get Bo and fought Pog to level up some more.




TaroSH
Posts: 1580
(09/28/07 2:26 PM)

Contra: I can get as far as that miniboss in the jungle stage that's the ball with the spindly twig legs, and it always kicks my ass




TWEETER911
Posts: 4529
(09/28/07 5:35 PM)

I got to the last story and chunked it.




Flying Omelette
Posts: 15964
(09/28/07 7:05 PM)

sethrashnoo wrote: Agh, plunkers! I got to the Gremlin in Breath of Fire but he wiped us out. I'm gonna go back to that dungeon where you get Bo and fought Pog to level up some more.

I like to use that room in the back with the crunchy bones. Some of the enemies in there will drop those "STN" things that are useful against that boss, too.




Crawl and 1OOO
Posts: 9286
(09/29/07 10:01 AM)

It seems like everyone is always talking about Okami, and I don't have any idea what it is.




TaroSH
Posts: 1580
(09/29/07 10:15 AM)

It's that PS2 Capcom game with the wolf that everybody calls "art".




Crawl and 1OOO
Posts: 9286
(09/29/07 10:40 AM)

Yeah ... I don't get it.




CLOUDBOND007
Posts: 8849
(09/29/07 12:17 PM)

I didn't go into much detail in my progress posts, but it's a fairly Zelda-ish game with the gimmick that you can stop time to draw on the screen to make things happen. It's cel-shaded and highly stylized, though I think that wasn't the plan when it was first in development. Unlike every recent Zelda game, it doesn't follow the formula exactly, so it's a very refreshing experience. And wolves are neat. Duh.




TWEETER911
Posts: 4529
(09/29/07 12:29 PM)

Detailed wolf-anus game.




TaroSH
Posts: 1580
(09/29/07 1:41 PM)

What, did you too notice they put a butthole on the wolf?

Anyway, I played Dragon's Fury for a little bit. It seems botched. The field is vertically squished to fit the unnecessary stat table to the right, and the field just seems too small for the ball. There's also a problem with the lower left exit ramp - if the ball goes anywhere near it, you're fucked, because what always happens is the ball slides down the corner, bounces off the coffin, and bounces back into the ball empty hall and you lose the ball. If you have the saving arm there, it'll drop when the ball rolls over it, then the ball will hit the coffin and bounce back into the empty hall. But if that little error had been fixed, say by moving the coffin just a few pixels to the right, you could probably play the game indefinitely! I swear, that's where I lost 85% of my balls. And there were several occasions where I was sitting there doing nothing because two ball shooters kept passing the ball to each other until finally an enemy got in the way. It's also very easy to enter stay in bonus stages, where if you lose the ball nothing really comes of it, because if you don't awaken the head in the second level and shoot the ball into the pentagram on the right of it it'll take you to a random bonus stage (shooting will transform the face into a dragon one level) and it's fairly easy to shoot the ball in there.

They also didn't fix that stupidity where you can't exist the password screen until you put in a working password.




TaroSH
Posts: 1580
(09/29/07 5:14 PM)

Contra: I made it to the boss of Level 4. It's awfully of remniscent of Seven Force in Gunstar Heroes. On my last Continue he didn't hit me, then I got to the phase where he shoots the lighting bolts and, and when you shoot him he's pushed back, and springs forward when you stop firing, and he wiped out all three of my lives.

There were actually a few cheeses I found out, like when he's firing missiles in a couple of his phases you can just stand at the back with the machine gun, and the scrolling will push you forward and the missiles will fly right into your line of fire.




TWEETER911
Posts: 4529
(09/29/07 7:26 PM)

I've never even played the game and I regretbly know about it.




Crawl and 1OOO
Posts: 9286
(09/29/07 8:26 PM)

TaroSH wrote: There were actually a few cheeses I found out, like when he's firing missiles in a couple of his phases you can just stand at the back with the machine gun, and the scrolling will push you forward and the missiles will fly right into your line of fire.

Yeah. I don't think that "cheeses" like that are a problem -- in some ways, it can be kind of cool to discover little tricks like that.

One person once on the internet was trying to say that Contra III sucked because it had a "cheese" or two like that, and my response is that just about every videogame (and I probably used some examples from Contra Hard Corps) has something like that.

It becomes a problem when a game has too many parts that are cheesy, or if too many simple tricks like that are too easy to discover, or if the whole game is unchallenging and then has cheesy stuff on top of that.


There actually are some others in Contra: Hard Corps. Like, when you're on top of the Brontosaurus's head, just switch to the homing gun and hold the fire button down. You can stand completely still, and the enemies that come onto the screen will instantly be taken out by your fire.

I think there might be a couple of other spots, too.

But of course, there are some other spots that are less cheesy, like the aforementioned virtual reality boss.




Flying Omelette
Posts: 15964
(09/29/07 8:51 PM)

Or if you find one cheese that works on just about every boss.




TaroSH
Posts: 1580
(09/29/07 9:21 PM)

Crawl and 1OOO wrote:

TaroSH wrote: There were actually a few cheeses I found out, like when he's firing missiles in a couple of his phases you can just stand at the back with the machine gun, and the scrolling will push you forward and the missiles will fly right into your line of fire.

Yeah. I don't think that "cheeses" like that are a problem -- in some ways, it can be kind of cool to discover little tricks like that.

One person once on the internet was trying to say that Contra III sucked because it had a "cheese" or two like that, and my response is that just about every videogame (and I probably used some examples from Contra Hard Corps) has something like that.

It becomes a problem when a game has too many parts that are cheesy, or if too many simple tricks like that are too easy to discover, or if the whole game is unchallenging and then has cheesy stuff on top of that.


There actually are some others in Contra: Hard Corps. Like, when you're on top of the Brontosaurus's head, just switch to the homing gun and hold the fire button down. You can stand completely still, and the enemies that come onto the screen will instantly be taken out by your fire.

I think there might be a couple of other spots, too.

But of course, there are some other spots that are less cheesy, like the aforementioned virtual reality boss.


Heh, I actually found out about the homing missiles with the brontosaurus, although I stand a little to the left of the center and fire in the general direction of the next worm.

Something I discovered with the VR boss is if you come in with the homing missiles, it makes the tank phase really easy so long as you don't get hit by its shells. Except the last place you get a homing missile is the outside of the Research Center, so you have to make it all the way from there to the VR boss without losing that weapon. One of the constellations drops the mortar shells, which is the only other thing that seems to really work against the tank.




CLOUDBOND007
Posts: 8849
(09/29/07 9:22 PM)

What, did you too notice they put a butthole on the wolf?

You posted about it in one of the older topics. It's kind of a memorable thing. Progress, progress, wolf anus, progress... hey, back up a sec.




TaroSH
Posts: 1580
(09/29/07 11:09 PM)

I was cruising through the archives, and thought this was hilarious.
http://flyingomelettespalace.yuku.com/topic/4020

The sad part is, Mega Man X6 probably is better than Final Fight 3...




CLOUDBOND007
Posts: 8849
(09/30/07 3:01 AM)

Watched Death Proof (originally part of Grindhouse) on DVD today. It was an interesting experience, but probably not something I'd want to see a second time.

I've also been messing around a tiny bit with the version of Sonic 2 from the 360's arcade. It has a save anywhere feature that's too tempting for me to avoid. But then using it makes the game feel pointless, so I'm not having much fun. I think I'm also just over this game in general. I used to like it a lot, but most of it isn't that special. I'm up to the Metropolis Zone.




Crawl and 1OOO
Posts: 9286
(09/30/07 4:38 PM)

We're doing laundry right now, so my "fun" options are a little limited. I figured now would be a good time to book (edit: boot? hook?) up Final Fantasy 1 again, gain some levels, and listen to music. I gained two levels -- I might be at level 25 now. It's time to put the laundry in the dryer. I might gain more levels before attempting anything again, since the last times I tried, I wasn't even close to winning.




Crawl and 1OOO
Posts: 9286
(09/30/07 5:43 PM)

I did gain another level.

I tried Kary twice. I don't think I can beat her now. Once again, my magic is nearly worthless against her. It does about 60 damage, max. She, on the other hand, can physically attack me for over 200 HP. I have less than 300 total.

During the first battle, I thought I might have had a chance. When she uses fire magic, it only hits for about 60 damage. And sometimes she completely wastes her turn with DARK, which not only seems to be ineffective against me, but even if it worked it would have no real effect, since CRWL is not a physical fighter. But after the fight lasted a few rounds, she directly attacked me.

Then I tried the Ice Cave (once -- after that, we picked up the laundry). I made it all the way to the Eye, but he cast XXXX on me, and it worked. So, that attempt was down the drain.

Maybe I'll try that again. Or I could put this game aside for a while again.




Crawl and 1OOO
Posts: 9286
(09/30/07 6:20 PM)

I went through the Castle of Ordeals (WITHOUT gaining another level) -- and I beat it!!

Aside from getting the TAIL (which I can't yet use), I also got the Gold Bracelet (it gave my absorb a big boost -- from ~16 to ~26), the Zeus Gauntlet (which I believe can be used like an item) and the Heal Staff.

Maybe the Zeus Gauntlet could even help out with Kary. Hmm! (Edit: I think I meant that maybe the Gold Bracelet could help survive Kary's physical attack -- though I don't believe it actually did. I don't think there's any reason to even guess the Zeus Gauntlet could have helped)

There was one thing I missed, though. There was one treasure chest in there that was guarded by MudGols, and they beat me pretty badly. So, yeah, they're tougher than the Zombie Dragon. I have no idea what they're guarding, but I won't be able to beat them for quite a while.


On the plus side, while I still can be paralyzed by enemies, it seems like now I'm at the point where I instantly become cured (even the Zombie Dragon paralyzed me). The only problem is if I'm cured, and then paralyzed again in the same round.




TWEETER911
Posts: 4529
(09/30/07 6:28 PM)

Crawl and 1OOO wrote: my "fun" options are a

STATEMENT DOES NOT COMPUTE.




Crawl and 1OOO
Posts: 9286
(09/30/07 8:59 PM)

I beat the Ice Cave!

I had forgotten that there was an alternate exit, for after you beat the Eye.

After I did that, I got the airship. I made a few save states (more than one in case I stupidly overwrite one) so I can go back to Solo Black Mage if desired. Then I class changed, got Ice 3, Warp, the fairy, and the Oxyale.

Holy moly are the enemies here much more difficult than what came before! I can't beat a single Anklyo, or Great Pede. I can beat Wyverns and Gators, but they don't give much more experience than the older enemies. I tried the Sea Shrine, and was wiped out by the first enemies there (a pair of Grey Sharks), too.

I guess they have to keep doing this to keep the difficulty curve escalating (though I don't remember such a big leap here when I play normally). They have to do something to keep me from just moseying over to Lefinin and buying NUKE.




CLOUDBOND007
Posts: 8849
(10/01/07 1:03 AM)

I finished Sonic 2. I had forgotten how bad the last level of that game is.