Game Progress Topic: Director's Cut W/ New Footage
CLOUDBOND007
Lunitari Mage
Moderator
(9/12/05 9:14 pm)
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ezSupporter
Game Progress Topic: Director's Cut W/ New Footage

Make sure to check out all the deleted scenes.

I reached Stage 7-1 in Kirby after doing the "racing" boss battle's 2nd level. I'm honestly rather tired of the game now and don't plan on finishing it. I haven't even played Yoshi Touch & Go since the first couple days after I received it.

Still thinking about starting a new game of Secret of Mana. Maybe tonight I'll see how much fun it seems.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(9/12/05 11:06 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

I'm the man now dog. I just fucking killed ZettaBaal in Makai Kingdom. Second to last secret boss. Super powerful.




CLOUDBOND007
Lunitari Mage
Moderator
(9/13/05 3:46 am)
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ezSupporter
Re: Game Progress Topic: Director's Cut W/ New Footage

No Secret of Mana, but I played some more Dr. Mario, this time single player. I guess this is my all-time favorite puzzle game. I'm not really a fan of the genre, but I find this one super addictive. It's also one of the only games I really have any interest in playing multiplayer.




Alfadore
Pirate
(9/13/05 7:03 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Last night I finished Michael's chapter in Eternal Darkness and played through most of Alex's chapter. I've reached a room in Alex's chapter that has three pillars with runes on them. Destroy one pillar, and the other two "heal" it. So, I'm not sure what to do about that.

I got a few more sanity effects. The "MUTE" one came up again, but of course I could tell it was a sanity effect because my sound is going through my speakers, not my TV. I also got the one where it looks like your save files are getting deleted. I knew that had to be a sanity effect too, because not only is there no option to delete save files from that screen, but it was taking way too long. Deleting files never takes that long. Once you get used to the idea of the sanity effects, they become more funny than anything else.

BTW, I missed the Mantorok Rune. I have a feeling I know exactly where I missed it, but I should be able to get it when I replay a different path.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/13/05 9:26 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

I'm part way through chapter 10. Yeah, like FacilityPro said, it's a long, complex stage.

I've beaten the electric worm and drained the red water chamber.


Anyway, regarding Ninja Gaiden's story... Well, the whole idea of "ninja must avenge his slain clan" probably hasn't been original for hundreds of years. For Shinobi, I had some extra fondness for the story, probably as a result of lingering sentimentality on my part for the brothers in that game.

Ninja Gaiden's story is pretty goofy, anyway. Like, in the last chapter, I supposedly put the Viggo (sp?) army in ruin by destroying their radio antenna. Yeah, that's probably the most vital thing in the entire country, and I'm sure it could never be repaired.




CLOUDBOND007
Lunitari Mage
Moderator
(9/13/05 10:18 pm)
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ezSupporter
Re: Game Progress Topic: Director's Cut W/ New Footage

I've been given what seems like the slowest computer ever.
Its a 1.6 ghz P4, running Windows XP. It's only got 128MB of RAM though, and takes an insanely long time to turn on and do even the simplest of tasks. Installing earthlink on it so I could sign on with dialup gave me a warning that I didn't have enough RAM (it only shows as having 120MB and Earthlink wants 128) and that it might not run well.

My 633mhz Celeron Compaq running the evil Windows ME is lightning fast in comparison.

I ordered some RAM from an online store that seems to be the right type. If I screwed up or it just doesn't work (it's generic) I only lose $30.

I familiarized myself with the innards of this computer too and it seems like it was designed by someone especially cruel, with all sorts of things in the way. The Dell was so much easier, and the Compaq seemed that way too, even though I didn't touch the RAM on that, just installed a new modem.

The best thing about it is the nice 17 inch monitor.




Alfadore
Pirate
(9/13/05 10:50 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

I beat the Chatturga path of Eternal Darkness and started the Ulyaoth path. I'm already up to Maximillian's chapter. The game goes by much faster when you know what to do.

I also spotted another "Aidyn's Tree" glitch in the form of a column in the Guardian City that's not attached to anything on the ground nor anything above it. It's hard to say if it really is a goof or if it could be attributed to the "supernatural" nature of the game, but the fact is, that's the only thing that's like that anywhere.

I got the "Blue Screen of Death" sanity effect.

One sanity effect that did fool me for a moment was the one where you sink into the floor (that happened to me the last time I played as Max). The reason it fooled me is because that's a very commonly-occuring glitch in Indiana Jones & the Infernal Machine. I thought, "Oh god, don't tell me this game's going to do that, too!", and then the screen flashed white and I realized it was just a trick.




Alfadore
Pirate
(9/13/05 11:17 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

I have to ask though...

C'mon, is Ulyaoth really all that bad a guy? He seems really intellectual and says things like, "The universe is a yawning chasm, filled with emptiness and the purile meandering of sentience." Anyone who can talk like that can't be all bad.

On a more serious note, I said in my earlier posts that the game felt like it was "plodding". I think I've since gotten used to the somewhat slow nature of it. (I think I had just gotten too used to the speed at which Indy ran in Infernal Machine, but the areas he had to cover were generally much larger.) Also, it does go by much faster on replays, so I think the pace is appropriate.

But I do see what Crawl was talking about when he said the final area was too "drawn out". There were a few interesting puzzles, but many of the rooms were just kind of dull and empty. Maybe forcing you to go through 9 towers was a bit excessive. But the view from the tops of the towers looking over the city below was magnificent.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/14/05 12:28 am)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Quote: I've been given what seems like the slowest computer ever.
Its a 1.6 ghz P4, running Windows XP. It's only got 128MB of RAM though




Heh, my first Windows computer ran at 66 Mhz (technically, my HP graphing calculator is faster), and shipped with 4 MB of RAM (I later upgraded it).



Anyway, I made it to the boss of stage 10 of Ninja Gaiden X. I wanted to go to bed before that, so I hoped either the stage would end without a boss, or there'd be a save point before the boss. Neither happened, and I got a game over on the boss, so I'm done for the night.

Geez, what a long stage.

I haven't noticed any nonmonotonicity with the difficulty curve. This current stage is the hardest so far, imo. The normal enemies in this stage (the demons with the glowing blue crystals for heads, long claws, and holes in their bodies) aren't particular difficult, but when you add the stage's "puzzles" and the worm minibosses, I still think it could be the hardest. In particular, I did think the worms were harder than Alma. Just my humble opinion.

I was stuck for a while on the final room. You can tell where you need to go, but it doesn't seem like a wall run will take you there. On one side of the room, it seems like you will fall while wall running for no reason. On the other, there clearly is a piece of wall sticking out from the main wall, which will block your progress. I originally had two hypothesis. First, that it might be necessary for Ryu to somehow jump past that outcropping and begin his wall run past it. Or, he could then jump to the outcropping and wall jump off it, but to what I didn't know. Perhaps something could be moved.

I noticed the tree limb quite some time before I used it. It looked like it was too far to reach. I finally tried a leap of faith on the other side of the room the platform I wanted to reach. I didn't make it, but I came closer than I thought I would. So, I tried it on the other side, and made it to the limb.

(Yes, that sequence reminded me of FacilityPro's comments about not even knowing if what your'e trying will ever work)




CLOUDBOND007
Lunitari Mage
Moderator
(9/14/05 12:39 am)
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ezSupporter
Re: Game Progress Topic: Director's Cut W/ New Footage

Heh. I don't mean to sound spoiled or something, but it's just amazing how insufficient RAM can totally cripple an otherwise pretty good PC. I'm actually hoping there's nothing else wrong, 'cause just opening simple programs takes an eternity. I was going to run some anti-spyware and antivirus programs and configure the startup items, but it was driving me crazy with the speed, so I decided to wait and install the RAM first.

Anyway, it's free, except for the RAM, so who cares, at least I get a new monitor.

The person I got it from just bought a new super fast laptop and didn't want to go through the trouble of upgrading the old PC, so I get it.




Facilitypro
Slow Daddy
(9/14/05 12:54 am)
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Re: Game Progress Topic: Director's Cut W/ New Footage

I forget what the end of stage 10 looks like. Is the the large room full of rubble or ruins? With that big demon boss?

I probably did get a game over at the worms, but I remember learning their patterns quickly. Morever, I used the flails, whose prolonged combos did a shockingly greater amount of damage to the worms than the sword. (And the windmill shuriken helped when they were out of range.)

Do you have the Dabilahro (i.e., Cloud's sword) yet?




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/14/05 8:41 am)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Yeah, I have the Dabilahro. I tried it against the worms once, but it was so weak it was worthless. That surprised me, since the whole point of that sword was that it was supposed to be strong, but it wasn't powered up. I never even tried the flails against the worms (I haven't powered up the flails, either).

With the sword, I for the most part only got in one hit at a time against them. And the only two moves in their patterns I would counter would be a) When they'd kind of start to sway, then quickly swing across the area I was standing in b) When they'd move straight forward very quickly (and if they'd catch you, they'd take off more than half your life).

When they'd do that swinging move, I jump in the air and do a strong attack. There was a good chance that Ryu would just flat out miss them (sometimes, continuing to hold strong attack would then charge a move that would unerringly hit the enemy, but it didn't always work). And they took a lot of hits, anyway, so it was a long fight, which increases the odds of being hit by an attack, even if I know how to avoid it in principle.


Anyway, the last room (at least that I've been in, but I presume that boss is the stage's boss) in stage 10 was the one I described above. You get to it after doing some wall kicks near a statue in an earlier room. Then, in the area itself, there's a little room off to the side. From there, a series of wall run jumps will take you to a platform. You can shoot a red target, which will lower a piece of wall, which you'll use to wall run jump to the target. There are stairs there that take you to the ceiling of the area.


I guess the boss could be described as a demon. It kind of looked skeletal to me, but maybe that was just because it was white.




ShadOtterdan
Cameo senses tingling!
(9/14/05 11:53 am)
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Re: Game Progress Topic: Director's Cut W/ New Footage

I watched "Parasite Eve" the movie. It was quite interesting to get the backstory to the game, that and I realized just how similar the game and the movie (well, actually the game was based on the book) are, from the car crash being what kills the original person with neo-mitochondria,to one person recieving a kidney with neo-mitochondria and transforming (although in the movie she didn't seem willing) even down to a culture from liver cells being cultured which created a pure version of the neo-mitochondria. I'm pretty sure Day 4 in Parasite Eve the game was supposed to be a reference to the final scene in the movie. Much as I enjoyed watching it, I was kinda dissapointed that most of the movie is just setting up and the horror aspect doesn't come into play until in the last fourth of the movie we finally see someone burst into flame.

In Kirby, I managed to get enough medals to buy the classic music. I'm not sure if I'll try for all of the medals though, on one hand, I only need about 20 more, on the other hand some of those are going to be really hard.




ErniePants
Omni-Wonder
of the Universe
(9/14/05 12:09 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

I was replaying the original Legend of Zelda and got lost trying to remember where the hell the 7th dungeon was. I had every one of them opened but that one. I even cleared the eigth dungeon, but couldn't get into the ninth with a missing triforce piece. Forgot about that whole whistle/waterpool thing, but I couldn't even find the right place. Now that I got it, all I need to do is beat that dungeon to go onto the last.




da dick
hobo blues baby
yeah...
(9/14/05 3:09 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

lemme see if i make all my game progress report 1 sentence long...

chrono trigger: viewed all the endings. had to check an faq to make sure i didn't miss any of them.

7th Saga: after completing CT, i thought i'll just torture myself with something actually challenging but otherwise mostly boring. i started out with esuna but her HP went down really fast, so i went the extreme end. ahhh. stop. i chose wilme. dfeated romus. struggling throught that cave passageway place.

Streets of Rage 3: reached stage 4 at normal difficulty using roo, shiva and superskate. dman i suck. i think i did better using blaze but i got bored and quit at stage 2.

Earthbound: got the 1st sanctuary stone, dreamnt of paula's voice, downloaded paula porn... oops thats not in the game. looks like downloaded a hacked r0m. i can't seem to turn off the stupid trainer which makes ness invincible and $$$ always maxxed out. strangely my PP is still used up but it always shows up at max.

D&D, Warriors of the Eternal Sun: leveling up in this game is a bitch, and definitely not half as fun as shadowrun. ah, i rmember i made myself a new shadowrun sig pic. ahh... i should get a new job instead. arrr, run into the shadows. darr... focus! ok, so i quit my original party of dwarf/elf/cleric/magic-user cause the dwarf n elf seems to require shitloads of EXP to level up. i'm using 2xfighter/theif/cleric. currently, i keep getting killed at the first dungeon behind the waterfall.

Chaos Engine AKA Soldiers of Fortune: fun. too bad my reflexes are still horrible. maybe i should stick to aircraft shooter games. keep getting killed at the 2nd stage. lame.

EDIT: Win ME may be fast. but don't try playing a scratched DVD with it, or anything it just doesn't like you to do, or use it with PMS. Win ME is as unstable as Win 95. with your CPU speed, you should try Win2000(which is pretty much what WinXP is , but w/o the useless fancy graphics and the resource hogging.) only pentium ii machines should resort to using Win ME




Gengarian Junus
Pirate
(9/14/05 4:38 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Oh man, it's been way too long since I've posted here. In the time I was away I finished like 10 games. Eternal Darkness (all three paths), Tales of Symphonia, Resident Evil 4, Earthbound (replay), Chrono Cross, Final Fantasy 9, and some NES games.

Right now I'm thinking of playing either MDK2 or Shenmue. I have a feeling the first would be the better choice, but I do want to stick with the Dreamcast for awhile.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/14/05 9:27 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

I don't think I'll play anything tonight. For one thing, I don't think I've been getting enough sleep lately.




Alfadore
Pirate
(9/14/05 11:18 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

I've continued to replay Eternal Darkness. This time I managed to save that monk in Anthony's chapter so that I got the large sword and I got to use that sword in Paul Luther's chapter. I also found the Mantorok Rune.

I'm feeling less and less like posting game progress. I feel that things have just changed in my heart too much over the past few months. Slowly, I've been eroding - things that used to bring me happiness no longer do. The ties that bind me to this island are more and more becoming frayed and yet I have not the pillar to hang onto anymore, for it's been cracked and broken by the choices I was forced to make in life.

Time is running out for me...




CLOUDBOND007
Lunitari Mage
Moderator
(9/15/05 12:11 am)
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ezSupporter
Re: Game Progress Topic: Director's Cut W/ New Footage

Quote: Win ME may be fast. but don't try playing a scratched DVD with it, or anything it just doesn't like you to do, or use it with PMS. Win ME is as unstable as Win 95. with your CPU speed, you should try Win2000(which is pretty much what WinXP is , but w/o the useless fancy graphics and the resource hogging.) only pentium ii machines should resort to using Win ME


Haha, thanks. Still, I think I'll leave that old computer alone, I'm generally not the one who uses it. It's also got a lot of mileage and I don't want to mess around with it. 8)

The computer I mainly use is a 2.2Ghz with 512MB RAM on XP, and I'm quite happy with it.

I just want to have this new one running good in case I ever need it as a backup.




CLOUDBOND007
Lunitari Mage
Moderator
(9/15/05 5:41 am)
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ezSupporter
Re: Game Progress Topic: Director's Cut W/ New Footage

In any case, I'm not really sure what I'd like to work on playing next. I'm going to be sending the Gamefly games back soon, so I probably won't bother with them anymore.

Mostly I've been continuing to watch season 3 of Star Trek: TNG through Netflix. Just finished Disc 4. I still don't like it as much as DS9 overall, but there are some amazing episodes and a lot of solid ones.

I will eventually be renting some movies as well, and Sin City is a good possibility. I've also been thinking about watching some films that aren't as widely known. Not really sure how I'd go about deciding what to rent, but maybe looking up some of Ebert's reviews would be a way to start.

One thing I learned from experience is that I don't have a high tolerance for large numbers of movies. It's best for me to watch one or two and then go back to TV episodes for a little while.

In terms of new consoles, I don't own much that I'm interested in playing. I have Wario World, and I never worked on that for very long, and I guess that's a possibility.

What I'd really like to play is Eternal Darkness, but I don't own it anymore and don't really feel like buying it again at this particular time even if it is cheap.




Rushifell
Pirate
(9/15/05 4:38 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

I started playing Turok for n64. I made it to second area but this is always where i got lost before.




da dick
hobo blues baby
yeah...
(9/15/05 5:55 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

earthbound: alrighty. that mushroomed status effect is really annoying. are u suppose to sell that mushroom to that guy with a mushroom on his head? i had so much trouble trying to re-find that guy, i just re-loaded a saved state. dman i miss pc games which mostly allow u to save anywhere. this game really makes me wanna smoke crack. now, back to saving paula! and just wtf is ruler suppose to do in battle? yeah now i can measure stuff!!! wtf?!? oh looky, my chick grew up into a chiken! now can i eat it!??!

ah screw this. i'm using an FAQ. i'm already cheating with the stupid trainer that i can't turn off.




Bazil Kyradius
Future King of the
Mountain Devils
(9/15/05 5:59 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Some of the items in Earthbound are just joke items. I don't remember if it's the Ruler or the Protractor, but one of those can sometimes cause your character to go berserk and do a "SmaaaaAAAAAAAAAASH" attack.

You don't sell the mushrooms to the guy who has one on his head. You sell them to the man with the purple hair who hangs around in the hospitals and claims to be a healer.

In Peaceful Rest Valley, you can also sell them to that girl near the entrance who says she's looking for them.

Having a chicken in your inventory prevents homesickness, but if you try to use it, it'll run away. It's best to sell it if your inventory's getting cluttered.




KazuoSH
The Burninator
(9/15/05 10:06 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

I know what I'm going to be playing every spare minute of my weekend in two weeks.
http://www.gameinformer.com/News/Story/200509/N05.0907.1859.18320.htm




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/15/05 10:11 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

I've been trying to motivate myself to play Ninja Gaiden lately, and just that hasn't been easy.

It seems like the bosses are set up as wars of attrition. Some of them *might* have attacks that could kill you in a couple of hits, but you of course can heal. And they can take 30+ hits to kill, I think.

Oh, there may be some techniques that kill them faster, but how worthwhile is it to experiment? And I don't think this game even has a stage select. (Unless it unlocks upon beating) A 20+ hour long action game with no stage select? I think that's ridiculous. How are games supposed to be improving with technology, again? 15 years ago, you could replay any stage in Castlevania 3.


I think the original Castlevania (one of the first games, period, to have a good boss) got the balance for boss fights right: Anything more than 16 or so hits to kill a boss will make the fight seem drawn out and tedious.



How many mediocre games have I played this year? Even if it's not that many, games can be so long that playing one can be like watching 10 bad movies in a row.




Bazil Kyradius
Future King of the
Mountain Devils
(9/15/05 10:34 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Wait a minute. Are those supposed to be the arcade versions or the NES versions? I'm assuming arcade because the date on Gun.Smoke is 1985. I'd really be glad to finally have an arcade-perfect port of that game.

Quote: Based on the ridiculously long-running television series, Gunsmoke, this wild west top-down shooter doesn’t let up from the get go.


Um, no it's not. That's the reason Capcom had to put a period in the title for the American release of the arcade and NES games.




KazuoSH
The Burninator
(9/15/05 10:42 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Arcade. They were ranting about how Capcom's finally giving us an arcade perfect Final Fight.

Also, here's the EBgame's thing on it.
http://www.ebgames.com/ebx/product/257874.asp

Seems to be Gun.Smoke in the upper left of the cover. Not 8-bit from what I can see. There's also a collection of screenshots, but they're about 18 of the 22 are 1942 (or 1943, I don't know). Two are Bionic Commando, and that definitely ain't from the NES.

But I'll definitely be picking it up just for Bionic Commando. I'm curious to know how it's different from the NES one. Was the NES one just dumbed down, or is the arcade one as different from the NES one as the GB one? I hear the soundtracks were totally different. Besides, it's less than a dollar a game.

By the way, some time ago I picked up a GCN Namco Museum that had the arcade Dragon Spirit on it (as well as fucking Xevious. I hate that game). You aware of that?




Bazil Kyradius
Future King of the
Mountain Devils
(9/15/05 11:23 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Am I aware that you bought it or aware that it existed?

If the latter, yes, I own that one, but only ever made it as far as the level that lights up and goes dark. Unlike the NES version, in which the lights flicker constantly, on the arcade version you have to keep collecting light power-ups to be able to see where you're going. I made it to the boss of that stage a few times, but never beat it.




KazuoSH
The Burninator
(9/15/05 11:24 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Yeah, that it existed. Sorry about the horrible wording.

Oh, here's the official Capcom.com page on the Capcom Classic Collection.
http://www.capcomclassics.com/




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/15/05 11:34 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

I beat stage 10 and am at the boss of stage 11. I'm done for the night.


BTW, yes, we have Dragon Spirit, but I at least wasn't aware that it was also in a Game Cube collection. I wonder what else is on it? We don't have a copy of the game's sequel, Dragon Saber, by the way.




KazuoSH
The Burninator
(9/15/05 11:55 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

I know it also has a Pac-Man and Ms. Pac-Man, Mappy, and Xevious (I HATE THIS FUCKING GAME! Why does Namco port it to everything? It's actually an unlockable in Star Fox Assault), but I don't know what else it has. It had at least ten games.

I think it's also available for Xbox and PS2.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/15/05 11:57 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Yeah, Xevious is a terrible game. I think Nintendo shot themselves (or at this the series) in the foot by having it be one of the first NES Classics games (along with Bomberman, another terrible game).

I have Xevious 3D/G+, and it has about three different versions of the old school Xevious.




Facilitypro
Slow Daddy
(9/16/05 12:31 am)
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Re: Game Progress Topic: Director's Cut W/ New Footage

IMA, the endgame of Ninja Gaiden X is not only the easiest part of the game, it's also the most forgetable.

I can remember most of the early levels pretty well. The towns in the first and second, the airship in the third, the larger city in the 4th and 5th, the catacombs in the 6th, etc.

But after stage 10, it all is a blur. I remember Doku. I rember a lever puzzle that was more annoying than satisfying due to all the acrobatics involved. I won't say much more as not to spoil anything, but I just remember the theme of an area (e.g., fire, ice) and some bosses.




Bazil Kyradius
Future King of the
Mountain Devils
(9/16/05 7:07 am)
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Re: Game Progress Topic: Director's Cut W/ New Footage

I finished Peter Jacob's chapter in Eternal Darkness last night. I think the Ulyaoth Black Guardian's design was based on the tripods from The War of the Worlds. Also, the heads of the Ulyaoth Horrors are clearly Alien heads. Maximillian's journal even mentions that they have no eyes. (But only the Ulyaoth version of the Horros, not the others.)

I also finished Edward Roivas's chapter. I have to confess that I think his chapter is the worst one in the game. The beginning of it on up until you defeat the vampire is okay, but the guardian city portion of it is a bit tedious. Since the Ulyaoth guardians take so many hits to kill, I found myself avoiding battle with them whenever possible.

Speaking of which, I've determined that floating column in the guardian city is not a goof. At the beginnng of the area there are two columns that have an arch between them at the top, but the arch is clearly not connected to the columns. It's just floating there. I hadn't noticed that before. I guess some columns were suspended in midair to add to the area's spookiness.




KazuoSH
The Burninator
(9/16/05 11:54 am)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Quote: Since the Ulyaoth guardians take so many hits to kill, I found myself avoiding battle with them whenever possible.

I thought the guardians were unbeatable altogether (sans the one you fight as Max). I remember shooting the Xel'lotath one where all the sealed doors are with a Chattur'gha enchanted Elephant Gun about thirty times (don't recall if I had it set to fire one or two bullets. Probably two, because I went through almost all of my bullets) and it was still teleporting around and making barriers and summoning zombies. I restarted, shot it once to get it out of the way of the door to the amplifier, then ran.




Rushifell
Pirate
(9/16/05 12:33 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Stupid diagonal jumps in Turok! Reached a point on a ledge where diagonal jump is the only way forward and I keep falling.

I once made it to that triceratops boss but that's as far as I ever got.

Played Ninja Gaiden 2 and got all the way to the ice stage. made it to the end of that area once but lost to the boss on my last life.




CLOUDBOND007
Lunitari Mage
Moderator
(9/16/05 1:04 pm)
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ezSupporter
Re: Game Progress Topic: Director's Cut W/ New Footage

Yay, I put the RAM in and it actually works. And it had the desired effect of making the computer not suck.

Now I gotta download updates and other things.




Oh Sassparilla
Pirate
(9/16/05 4:48 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Last game I finished was Metroid Prime 2.




CLOUDBOND007
Lunitari Mage
Moderator
(9/16/05 5:04 pm)
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ezSupporter
Re: Game Progress Topic: Director's Cut W/ New Footage

The new computer is working great now. I installed Service Pack 2 and a billion other security upgrades for it.

Now I'm getting the antispyware programs and making sure everything else is configured just right. This is going to replace the Compaq. I won't be using it THAT much, but others will, and it's very nice to see how much improvement there's been.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/16/05 7:33 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Well, I don't think I'll forget stage 11 in NGX, because it's the all swimming stage, which once again raises the issue of why so many 3D games feel the need to have swimming, when those parts are almost always weak. There are a couple of extra annoyances in NGX. First, as I said before, the up/down controls are reversed. Secondly, if you have lined up the direction you want to go when you're at the surface of the water, when you dive it seems like you're facing the other way. I have no idea why they'd make the game do that.


Stage 11 adds mildewy green to the predominantely brown color scheme.




As for watching FO play Eternal Darkness, this game is sort of like Pulp Fiction! I don't think that Pious's scenes are necessarily chronology close (or even in the same order) as the scenes that make up the actual chapters.




Bazil Kyradius
Future King of the
Mountain Devils
(9/16/05 7:43 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Quote: I thought the guardians were unbeatable altogether (sans the one you fight as Max).


They can be beaten, but it just takes forever and a day. I had to kill the one in the main hall because I didn't want it antagonizing me every time I arrived back in that area. Most of the others I ran past.

But when I played the Chattur'gha path, I killed every one of them. Some of them seemed to take much longer than others, but it might have had something to do with how I was attacking them.

Currently at Michael Edward's chapter. I accidentally blew myself up with a grenade and had to redo part of his chapter over again.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/16/05 7:48 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

When I played the Chattur'gha path, some of the guardians didn't even teleport, which made them much easier to deal with. I never figured out why some did it and some didn't, though.




pOrn Sigma
Sexy Thang
(9/17/05 12:27 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

I think they only teleport when you shoot them.




da dick
hobo blues baby
yeah...
(9/17/05 5:47 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage e

earthbound: finally remembered to buy some disinfectant. but that has nothing to do with this game. finally rescued paula after getting stuck for a little too long in the house of bluesmen. now i can carry all i need w/o using the ecargo service repeatedly. ahhh wat?! she starts at level 1. lame.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/17/05 6:30 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

I beat Doku. It was an okay boss. It blocks your attacks, so you somehow have to deal with that. I tried attacking through him to end up behind him, and then attacking again from there. So, dealing with the blocking wasn't too annoying, fortunately.

I think that this game's puzzles are harder than its boss fights, though. It took me a little while to get past that room with the moving floating platforms. Finally, I was doing something that seemed like it would work -- a wall run jump technique, but it seemed to come short for the second wall. Then I tried doing the move from a lower platform, but one closer to the second wall. I didn't expect it to work, because it didn't seem like Ryu would be able to gain the necessary height in just two walls, but it turns out he was able to jump to a third wall.




By the way, I missed the windmill shurikens. I wonder if it's possible to go back for them.

This game is like Devil May Cry, in that -- even though there are breaks between the stages -- it's mostly one big connected game world (though you might not have access to all of it at once). Right now, I'm very close to the city (Dworku?) that was stage 4. Before I beat Doku, I went back to the area I fought Alma and found the war hammer there.




Bazil Kyradius
Future King of the
Mountain Devils
(9/17/05 7:04 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

I beat the Ulyaoth path and I'm already up to Michael's chapter in the Xellotath path. I had to use a slightly different strategy on the black guardian for this path but once I knew what to do, it wasn't any more difficult than the others.

Okay, no one's going to tell me that when Xellotath's eye appears in that thing that Pious uses to talk to her it doesn't look almost exacty like Sauron's eye at the top of the tower in the Lord of the Rings movies.




Flying Omelette
Tier, Aretak, Pargon,
Pargon, Ulyaoth
Administrator
(9/17/05 10:30 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

I beat the Xello'tath path. That's all three complete.

It's funny. Mantorok seems to have the worst fate of all. It's depressing, really. I wish someone could either unbind him or put him out of his misery.

That "Jump to Chapter" thing will make taking screenshots really easy...




Flying Omelette
Tier, Aretak, Pargon,
Pargon, Ulyaoth
Administrator
(9/17/05 11:13 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

A few more notes on Eternal Darkness:

Here's something weird that Crawl and I noticed. When Maximillian Roivas is ranting and screaming in his asylum cell, he is clearly being voiced by Michael Bell. Compare that voice to how he sounds when he rants and screams in the voiceovers that accompany his autopsy reports. THAT voice is William Hootkins. Anyone familiar with how Michael Bell sounds (as he's done voices for countless cartoon and videogame characters) would easily recognize him as Max in the Asylum scene. Yet Bell is only credited for doing Peter Jacob. I wonder why they had him do Max's prison scene and not the others? Or why Hootkins did everything BUT the prison scene?

As for the other observation...um...when Codie said you get something extra for beating the game on all three paths, I assumed that one of those "extras" would be a sound test. But no such option is available (or at least I can't find it if it is) and I see nothing written about it on any code sites. How did she rip those .wma's of the game's music without a sound test??




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/18/05 12:36 am)
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Re: Game Progress Topic: Director's Cut W/ New Footage

I played a little more NGX, and am midway through the ice/fire stage.


I don't know if I'd really say the game is much easier now than it had been. It might not be getting *harder*.

I've just been avoiding the fire and ice fiends lately, because they take a huge number of hits, even with something like the war hammer (which seems to be most effective against them, though I could be wrong).

I beat the ice boss. It was rather easy, I guess. Somehow, it would be able to avoid taking damage from your blows. Then, it would take damage. I never really figured out what the difference was, but I didn't need to to beat it. Sometimes I would attack it once in front (which didn't hurt), then run around to the back to deliver a combo (which did).




One thing I haven't yet mentioned about NGX: Unlike a lot of modern games, it seems like this one has constant background music. However, like most modern game music, it's most ambient, so it's still easy to overlook.

I forgot that Eternal Darkness had so much music until FO replayed it.


It never was resolved whether Mantarok was evil or not. Again, the murals in Cambodia suggested he wasn't, but he might have just been trying to attract followers. The special ending suggests he might have just been manipulating the other ancients to kill each other, so he'd be the only one left. To do evil? Maybe. FO said it seems like that ending was setting up for a sequel, which was probably the case.




CLOUDBOND007
Lunitari Mage
Moderator
(9/18/05 12:59 am)
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ezSupporter
Re: Game Progress Topic: Director's Cut W/ New Footage

I'll have to replay ED sooner or later.

I've spent a lot of time lately playing Super Mario World in 2 Player mode and generally acting like I do in the nonsense forum. :)

I've had a lot of fun, but more from the jokes and stuff back and forth than the game itself.

Right now, I'm just waiting for more Netflix. I wonder if they're slowing me down a little bit because I've rented and returned so many already. They supposedly do that but I don't know what the criteria are or if they would admit to it.

I'm considering buying... something later on. I kind of want that Namco Museum Battle Collection for PSP because it has a lot of games in general and also has some new versions of certain classics that supposedly turned out pretty well.

I think the complete list is: Pac-Man, Ms. Pac-Man, Galaga, Galaxian, Dig Dug, Dig Dug 2, Xevious, Grobda, Bosconian, King & Balloon, Mappy, Motos, Dragon Buster, The Tower of Druaga, Rally X, New Rally-X, and Rolling Thunder.

The games that have arrangement versions are: Pac-Man, New Rally X, Galaga and Dig Dug.

It's $40 though, which seems rather excessive for what it is.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/18/05 1:03 am)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Really, Namco should have been able to put out a definitive "museum" game (at least one per system); there's no reason they couldn't have put *all* their really old arcade games on one disc.

That PSP list has a lot of the old classics... but no Pole Position?




Facilitypro
Slow Daddy
(9/18/05 1:54 am)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Quote: I don't know if I'd really say the game is much easier now than it had been. It might not be getting *harder*.



Well, I think the stages might be longer and more involved, but the enemies and bosses seemed to take a nosedive. I thought the ice boss was easy as well. I never used the warhammer once, but the lv. 3 dabilahro made short work of the large, dragon-type enemies. One six hit combo finished them off.

Around the point where you're at in the game now, most of the bosses had the "I beat it but I don't really know how" syndrome. I cannot, for the life of me, remember any of the strategies I used.




Bomberguy221
Hit and away is my style!
(9/18/05 3:06 am)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Robotrek (SNES): I saved the children from the cave and am levelling up my robot before I rescue Carl.




CLOUDBOND007
Lunitari Mage
Moderator
(9/18/05 3:20 am)
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ezSupporter
Re: Game Progress Topic: Director's Cut W/ New Footage

I've found that I can get PSP Namco Museum for $30+tax from Gamefly, and no shipping because my account is still open. Preowned but complete. So that's my best bet if I definitely want to get it.

I was looking at ebay, although I have no idea why, since the same trends persist. For a PSP game:

US $12.89 - Standard Flat Rate Shipping Service (within United States )




CRAWLand1000
The Fuzzy Physicist
Administrator
(9/18/05 5:19 am)
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...

Quote: I never used the warhammer once, but the lv. 3 dabilahro made short work of the large, dragon-type enemies. One six hit combo finished them off.


Ah, well, I stil haven't powered the dabilahro once. Maybe I should make that my next priority.




Flying Omelette
Tier, Aretak, Pargon,
Pargon, Ulyaoth
Administrator
(9/18/05 9:17 am)
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Re: ...

Quote: I forgot that Eternal Darkness had so much music until FO replayed it.


I think it's easy to not notice how much music the game has because it often reverts back to that "thumping bass" and "whispering" stuff that plays as Alex walks around the mansion, which isn't much of a song. And the music in Michael's and Roberto's chapters is that real subtle chanting that's also played over the end credits (but it has more instrumentation in the ending).

Another note about Mantorok - well, I was kind of wondering if he was a good guy, then why did he have his own zombies and trappers (and the game suggests he could also make Horrors and possibly stronger things if he hadn't been weakened by the 9-point binding spell)? I guess one possibility was just to use them as guards to keep people out of certain places.

I think there are still a few holes in the plot. I really don't understand why Pious had to disguise himself as Paul Augustine to work with Edwin Lindsey in locating Mantorok's temple when he had already been there earlier to bind Mantorok.




pOrn Sigma
Sexy Thang
(9/18/05 10:58 am)
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Re: ...

Quote: How did she rip those .wma's of the game's music without a sound test??

Soundtrack. However, it's next to impossible to find, and I had to cough up $40 for it (which is pricey for what it's worth).

One's up for auction, but it's already to $35.

By the way, I wanted to ask Crawl this, but he never did all three paths. When Edward is talking about how the Ancients destroyed each other, what order did he list "Ancient X did so and so to Ancient Y" in for you? When he was listing them off on my game, he said something like "Chattur'gha beat Xel'lotath, Xel'lotath beat Ulyaoth, Ulyaoth beat Chattur'gha". That's the order I attacked the routes in (Xel, Uly, Chat), and I was wondering if it was a freakyass coincidence, or if he changes the order depending on the order you beat the routes in.

I played some more Marvel vs. Capcom 2. I bought a couple more characters (Mega Man, and some Marvel dude. Blackheart or something), but my favorite team is still Hiryu, Iceman, and Jill (I don't know what it is about Jill, though).

I hate Colossus in this game. On top of his ridiculous outfit (which I guess is his orignal design, like the yellow and blue getup Wolverine was originally in), his motions are... um... anyone remember how Millia Rage kicked in Guilty Gear X, where her foot went over her head? That how Colossus kicks. It's fucking wrong. As wrong as "Punch-Punch-BUTTSLAM" Luigi in Smash Bros. Melee.




Flying Omelette
Tier, Aretak, Pargon,
Pargon, Ulyaoth
Administrator
(9/18/05 11:25 am)
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Re: ...

I can't remember what order he said them in. I'd have to check the Epilogue again from the Cinema Scene list. I could do that later.

Yeah. Soundtracks that were only available through Nintendo Power offers can be REALLY expensive when they turn up for sale on-line. I kind of wanted the Donkey Kong 64 soundtrack, but I only found one on ebay with a "Buy it Now" price of $30 and decided to pass.

I also wanted to get the soundtracks for Kartia and Albert Odyssey, but I've never seen a Kartia soundtrack for sale anywhere (it's actually under the Japanese title "Rebus"), and the few times an Albert Odyssey soundtrack has turned up, it's been much more than what I actually paid for the game. The ActRaiser soundtrack is ridiculously expensive (which, unless I really wanted the arranged stuff, isn't even necessary for me to own anymore now that I have the spc set.)




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/18/05 12:00 pm)
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Re: ...

Eternal Darkness has some repetitive word usage. I thought it was funny when that one woman kept saying "Karem" over and over. Then there was "The war to end all wars changed the way mankind looked at war." FO pointed out that the police detective at the beginning of the game uses the word "pleasant" or variations thereof three times in about a minute.




Flying Omelette
Tier, Aretak, Pargon,
Pargon, Ulyaoth
Administrator
(9/18/05 12:42 pm)
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Re: ...

The order was:

Chattur'gha beat Xello'tath
Xel'lotath beath Ulyaoth
Ulyaoth beat Chattur'gha

Some websites theorize that Mantorok was the one who manipulated Pious into finding the Essence so that he'd become loyal to one of the Ancients and then Mantorok could manipulate them all into destroying each other.

Honestly, I don't know if I can buy that theory. For one thing, some people say that the first voice that calls out to Pious is Mantorok's and that's the proof of this. However, the second voice that calls out is clearly Xello'tath's (her whispering child-like voice). And I'm not completely convinced the first voice is Mantorok's unless someone from Nintendo or Silicon Knights specifically says it is.

Also, it doesn't seem to me like Mantorok would've wanted to get purposefully binded for all of eternity by Pious. Of course, maybe that wasn't part of his plan and was something that he didn't think would happen. But it seems to me that Mantorok had such a good thing going on Earth that it would've been best had he just left the other Ancients imprisoned.




CLOUDBOND007
Lunitari Mage
Moderator
(9/18/05 7:29 pm)
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ezSupporter
Re: Game Progress Topic: Director's Cut W/ New Footage

I've made it a Blockbuster night because I was getting ultra bored. First time I've rented a game and a DVD at the same time (on account of me being so cheap).

But today I got Futurama, the complete last season and God of War for PS2. They're due back in a week, but they've got the no late fee thing (up to a week), so I could get in a few extra few days if I wasn't finished.

I'll let everyone know if I think God of War is the best game ever or not later on.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/18/05 7:31 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Quote: Around the point where you're at in the game now, most of the bosses had the "I beat it but I don't really know how" syndrome. I cannot, for the life of me, remember any of the strategies I used.


I can see that. This is yet another of those modern games that, even as I progress further into, I still don't feel I "get". This isn't the first game I've played like that, but I'm getting less and less tolerant of it. As I've insinuated before: Developers, try to learn from the past!!

And much of the problem is that the game really doesn't have much of a difficulty curve. That's true whether the game will become easier or not. As you've said about some game or another (maybe this one), Ninja Gaiden X "starts hard and stays there." But if a game starts hard, that prevents it from having a part where you sort of have an idea of what the game is supposed to be like, and then when the challenges do come, they're built on that understanding.

And, once again, I have to say that I think much of the challenge of the game comes from having bad camera angles or control.

The last thing I did in the game (I didn't play much today) was beat the fire worm, and then run through the area after that to get back to the magma lake. That part was highly irritating. You have to jump from one cliff to another, but only one part of one cliff is close enough to the other to make the jump. The annoying thing is that it's almost (probably literally) impossible to tell based on visuals which part is closest. If the camera angle gave you an overhead view, you might be able to tell. And you can't even adjust the camera, because you're timed very severly there and don't have time to stop and go into first person view. I eventually figure out which part always allowed me to make the jump through trial and error. (You have to stand on the left side of a pillar, while it previously looked to me like the right was closer)

So, I guess I "know" what I did there to get through. But it is possible to get through without knowing. (I did so once, then got a game over before saving) But, yeah, there are other parts I don't know if I can say I exactly know what the best thing to do would have been. My strategy for the bone/demon creature wasn't that great. I didn't even have a great trick for dodging the fire worm's blasts (simply keeping moving didn't work, while it did before; neither did jumping when the worm blasted; neither did rolling, then jumping [it sometimes worked, though, so maybe I had to work on timing. Oh, well, I beat it without having to work on that timing])


I looked up a few strategies for bosses I've already beaten in a faq, and I'd say most of the strategies I saw there were worse than mine. For instance, for bosses that first seemed like a get in, attack, and get out strategy would work, when you really had to get in, attack, and then block, the mentioned strategy would be the get-in, get-out one.




Facilitypro
Slow Daddy
(9/18/05 8:15 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Quote: I'll let everyone know if I think God of War is the best game ever or not later on.

Please don't play on Easy.




CLOUDBOND007
Lunitari Mage
Moderator
(9/18/05 8:25 pm)
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ezSupporter
Re: Game Progress Topic: Director's Cut W/ New Footage

I figured I'd leave it at whatever the default is.




Bomberguy221
Hit and away is my style!
(9/18/05 8:39 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Robotrek: I'm up to the fight with Meta Crab.

Boss fights are the worst in this game. I can't tell if I'm attacking the boss the wrong way or if I'm not at a high enough level. The way I've won before in this game is that I manage to randomly hit them with a ton of damage and that defeats them.




Crowdia
Pirate
(9/18/05 8:45 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

The best way to beat most bosses in that game is to try to get behind them. IIRC, there is one programmed attack that will instantly warp your robot behind the boss and attack, but there has to be room back there (it won't work if the boss is backed all the way up to the edge of the screen.)




Bomberguy221
Hit and away is my style!
(9/18/05 8:57 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

XRR, if you've got the bomb pack and the sword. It did a whopping 1 point of damage to him (and emptied my meter, resulting in my death). The only effective attack I've used is the bomb pack, and that manages to get me around 20 points.

I'm at level 5, and I'm pretty sure I have to be at a higher level to have a chance. At the very least, my equipment needs a boost. Then, maybe the program will do more damage.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/18/05 9:04 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

I might play a little more NGX this evening. We'll see.

Before then, another comment: This probably goes without saying, but Ninja Gaiden X is *nothing* like the original Ninja Gaiden on the NES. The only similarity is that they both have a ninja fighting humans, then demons, and I guess they both have a dragon sword.

NGX is just trying to be Devil May Cry with ninjas. It takes all of its cues from that, and none from Ninja Gaiden, at all. I know I've said that no 3D game is really much like any 2D game, but this isn't even vaguely close.




Crowdia
Pirate
(9/18/05 9:15 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Quote: I'm at level 5, and I'm pretty sure I have to be at a higher level to have a chance. At the very least, my equipment needs a boost. Then, maybe the program will do more damage.


Yeah. Sounds like you don't have a strong enough sword.

Another thing that's great about Eternal Darkness is now I like to think those Cambodian villagers in the end of Apocalypse Now are sacrificing that cow to Mantorok.

I'm probably going to play Resident Evil 0 next on Gamecube. For some reason, I'm just into survival horror games right now.

Oh, and for those who may have been wondering: I do think I liked Eternal Darkness more than Crawl did. I agree with him that the En'gha City area was tedious, but I liked everything else, more for the puzzles and atmosphere aspect than the combat, but I did think the Black Guardian was a good (but not great) boss fight. The story was interesting, although I do think it suffers from weak dialogue and a confusing script in some places. Voice acting was pretty good. I especially liked Richard Doyle as Pious and Ulyaoth, even though I'd never heard of him before this game. But William Hootkins ranting in Maximillian's journals was unintentionally hilarious (it reminded me of the voice acting in Alone in the Dark 2, which was also unintentionally funny).

The puzzles were good enough to stump me a few times, although I don't think anything stumped me as badly as some of the hardest puzzles in Indiana Jones 64 did (but at least it didn't have a ton of annoying glitches). Like Indy, ED is another game that feels like "a better version" of Shadowgate 64.




CLOUDBOND007
Lunitari Mage
Moderator
(9/18/05 10:34 pm)
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ezSupporter
Re: Game Progress Topic: Director's Cut W/ New Footage

Just reached God of War's first save point. Not too much to say yet, but I like that there's a lot of gameplay right away. I was figuring on really long cinema scenes, and while I can enjoy those under the right circumstances, I wasn't in the mood for it tonight.

The game looks and sounds great, IMO. I sometimes lower my expectations for PS2 games, but no issues here.

I was a little confused as to what the red orbs were for, but googling it makes them sound like they're used to buy new abilities or something.

Fighting is fast paced, but it's hard for me to follow what's going on sometimes when there are a lot of enemies onscreen and the camera pulls back a bit.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/18/05 10:41 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

I beat the rematch with Alma. I didn't save, though, and got a game over afterwards, so I get to do it again. Later. I'm probably done for the night.

The only big deal about that fight was that she did really rapid dodges constantly, and she also was occasionally invulnerable to your attacks. I noticed that the lightning ninpo wouldn't damage her, but it would cause her to slump over, so I could get a couple of quick hits in if I was getting impatient. Otherwise, I didn't use any strategy.


I also didn't use any strategy for the dragon boss of the fire stage. I have no idea what I was supposed to do with the two layers of floor. I also don't know how to avoid its attack when it beats its wings and fire goes in all directions (perhaps those two things are related?) It didn't make a difference; it only used that attack twice in the fight. For the most part, I just waited for it to stick its neck out, then I'd attack it. (It's rather like suicidal invulnerability).

To be a little bit positive, while I think combat in this game is somewhat tedious and unenjoyable, I have sort of liked some of the puzzles. (Though nothing has been a stumper). Just getting out of a recent area required wall run jumping around a room over and over; it took me a second to figure out that must have been what I'd have to do (since the map didn't show that room as a dead end. Also, I don't think I've been able to do that move so many times in one place before.)




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/18/05 11:13 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Quote: This is yet another of those modern games that, even as I progress further into, I still don't feel I "get".


After thinking about that sentence for a while, I questioned what it was that I didn't get.

Honestly, I don't think there's much. I think I simply don't *like* (not don't understand) beat-em-up style fighting, where every enemy takes multiple hits to kill.

I don't, however, know all of the moves, nor am I experienced with all the weapons.

Another notion, aside from "understanding" a game, would be being in the groove with a game. I'd define that as being at the point where you want to continue playing a game just because you're enjoying it; you're no longer forcing yourself to play, particularly just so you can say you finished it. I still don't think I'm quite there yet with this game.


Another comment about the camera: When, say, you jump away from enemies to quickly get away from them (if, for instance, you're fighting enemies that will do a grab or throw move if you stay near them too long), often you'll jump right off the screen, and it'll take a few seconds (which feels like a long time, considering how fast the enemies move) for it to pan over to put you in frame again.




Crowdia
Pirate
(9/18/05 11:24 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Played a little of Resident Evil 0. Jeez, louise, the pace of these games keeps getting slower and slower. And once again, I have to accustom myself to a completely different control scheme. I really wish this game had Eternal Darkness's controls.

Seems like the dual-character control thing could be interesting for the puzzle-solving aspect. I've already completed a large portion of the train (beat some kind of giant scorpion mini-boss).

Story and dialogue is rather silly so far, but I suppose I probably shouldn't expect more than B-movie zombie fare.




CLOUDBOND007
Lunitari Mage
Moderator
(9/18/05 11:33 pm)
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ezSupporter
Re: Game Progress Topic: Director's Cut W/ New Footage

Back then, I went from playing Eternal Darkness to playing the GCN remake of the first Resident Evil. It was not a good transition at all for me, with what I considered to be terrible controls, a less interesting storyline (as well as a less interesting place to explore), annoying item management, and a limited number of saves. I don't know how much RE4 has improved on some of the shortcomings of the series, but IMO, ED was a far better game than RE1.

I played to God of War's second save point, and I'm pretty interested in seeing what happens next. This part of the game at least is a flashback showing what happens to lead Kratos to do what he does in the intro movie.

For right now though, I'm taking a break to listen to Futurama episode commentaries. Good fun, I'm glad I rented this stuff today.




Facilitypro
Slow Daddy
(9/19/05 12:07 am)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Quote: This part of the game at least is a flashback showing what happens to lead Kratos to do what he does in the intro movie.


The entire game is a leadup to what he does in the intro. Don't worry, that not a spoiler, since that's what the dialog in the beginning implies.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/19/05 12:09 am)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Quote: Oh, and for those who may have been wondering: I do think I liked Eternal Darkness more than Crawl did.


Probably; I'd most likely give it 2 1/2 stars (not a thumbs up).

I'd give Resident Evil 1 for Playstation the same score, probably, but it's been long enough since I've played that game that if someone wanted to challenge that opinion, and suggest it'd deserve lower, I might have trouble dredging up what led to that original score. Off the top of my head, *both* games had pretty goofy dialogue (ED had better acting), both could generate a bit of a creepy vibe when the characters would shut up, both had lackluster combat, both had okay (not great) puzzles..

Right now, Ninja Gaiden is looking at 2 1/2 or maybe even 2 stars. I've probably complained enough to make that sound high, but there were some things that were okay.




CLOUDBOND007
Lunitari Mage
Moderator
(9/19/05 12:35 am)
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ezSupporter
Re: Game Progress Topic: Director's Cut W/ New Footage

Quote: The entire game is a leadup to what he does in the intro. Don't worry, that not a spoiler, since that's what the dialog in the beginning implies.


Ah, interesting. I figured the game would reach the point of that cinema and then provide some unexpected act of God to stop Kratos, and something would happen to give him a purpose.

Maybe it was pretty obvious that that wasn't the case, but I'm used to games starting with the present time, showing a flashback that you play through, and then letting you continue back in the present time around halfway through the game.




Facilitypro
Slow Daddy
(9/19/05 12:38 am)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Quote: Right now, Ninja Gaiden is looking at 2 1/2 or maybe even 2 stars.


I remember thinking it was a 7 right after playing it, but that feeling faded fast. I remember saying I'd give it a 6 on that Lylat Alliance board.




CLOUDBOND007
Lunitari Mage
Moderator
(9/19/05 6:21 am)
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ezSupporter
Re: Game Progress Topic: Director's Cut W/ New Footage

I just beat the Hydra boss in God of War. It wasn't hard, and I was never in any danger of running low on health. It was still pretty enjoyable, first because of how neat it all looked, but also the fact that there were multiple things to do to win.

First, you had to beat up the smaller hydras and figure out how to disable them. Then climb up to the top level and start attacking the big one. Once there you have to avoid it's biting attacks, which is easy, and do enough damage to bring up the on screen prompts to hit the circle button repeatedly... and so perform the moves that eventually lead to it's death. I don't know, I'm easily entertained sometimes.

I now have to revisit an area from earlier and unlock a door. I can't remember if this game is supposed to be long or not.




Facilitypro
Slow Daddy
(9/19/05 7:08 am)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Not. (~10 hrs)




KazuoSH
The Burninator
(9/19/05 10:43 am)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Quote: Back then, I went from playing Eternal Darkness to playing the GCN remake of the first Resident Evil. It was not a good transition at all for me, with what I considered to be terrible controls, a less interesting storyline (as well as a less interesting place to explore), annoying item management, and limited number of saves. I don't know how much RE4 has improved on some of the shortcomings of the series, but IMO, ED was a far better game than RE1.

RE4 lets you save as many times as you want, but you need to find a save point (a typewriter).

Item management was changed. Rather than "six items and that's it" you have a suitcase that you have to play pseudo-tetris with to hold anything you want to store.

The controls were still awkard, but nowhere in the ball park of RE1. The camera is situated over Leon's right shoulder, making the "right and left turn the character" thing a little more tolerable, but still clunky.

I remember where I stopped on RE1. First I beat up that zombie that was eating the dead guy, the one you had to beat with a knife, more than likely just barely avoiding death in the process. Then I had just gotten Jill's gun, and encountered two zombies on opposite sides of a room with a hole in the middle. I opened fire on one. The first bullet hit, but the next nine all missed. Chris Redfield is an idiot. 7-ish years before, a news crew armed with a cigarette lighter, a camcorder and a vacuum cleaner fought off hordes of animated armor and ghosts and mutant dogs and pus-spewing cutlass-wielding naked men, and he can't hit a fucking zombie standing ten feet from him with a gun.




Oh Sassparilla
Pirate
(9/19/05 12:16 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

I really don't understand why they give you those kinds of controls in survival horror games. It's different in Eternal Darkness?




KazuoSH
The Burninator
(9/19/05 12:33 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Eternal Darkness controls like a standard third-person action game, in that pressing a direction makes the character walk in that direction.

Another annoying thing in RE4 is that you have to manually aim. When you press R, Leon's feet become cemented to the ground, and the control stick changes where he points his gun. That means you can shoot people in the ass.

While "attack mode" in Eternal Darkness also cemented your feet to the ground, not only did you have automatic lockon, you could actually drop it and run if you needed to. RE4's clunky controls mean you can't get out of the way of an attack that's coming at you head on. RE4 needed a sidestep.




Oh Sassparilla
Pirate
(9/19/05 4:37 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Maybe I'll play Eternal Darkness sometime then. I like the puzzle-solving parts of the RE games but could never stand the fighting monsters part of it because of the clunky control schemes.




Crowdia
Pirate
(9/19/05 8:29 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Holy googly moogly! I finished the train in RE0, but that had one really bizarre puzzle involving entering a series of numbers into a control panel so they'd add up to a shown number. You had to do this twice within a strict time limit, too. Crawl, being the human calculator that he is, quickly helped me work out the solutions.

But then after I finished that part, I immediately got killed off by a group of zombies that came off the stopped train. So I had to that all over again. This time, I planned a much better strategy. I spread some healing sprays around the different train cars so that Billy could pick them up and heal along the way to the control panel where you have to enter the code. I also traded more gun ammo from Rebecca to him so that he wouldn't run out again (which is why he died fighting the zombies before.) But when I had to do the number-adding part again, the target number changed! Geez! I can't think under pressure like that. I'm glad Crawl was here.

So, now I'm in the Umbrella Corp. mansion. Got attacked by a bunch of crows and found a crank handle.

This game's plot is the most ridiculous thing I've seen in awhile. The villain is a guy dressed in a night gown who killed the president(?) of Umbrella Corp, brags about it to the authorities(?) for no apparent reason, and then sings opera to control a bunch of monsters.

I'm still not used to this game's controls. But this reminds me of something - I guess in an effort to make it feel more like a survival horror game, Koudelka had RE-style controls. That was the first game I ever played that had that control scheme, and in the very first room, I got Koudelka stuck against the bottom wall and I couldn't get her to walk away from it. I was like that for about 10 minutes. It was great.




Crowdia
Pirate
(9/19/05 11:06 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Got a little farther and beat a giant centipede boss that grabbed Rebecca and held onto her until I killed it with Billy.

I wonder if I really am going to be able to finish this game on my first attempt? I guess it depends on how many healing items the mansion has.

I'm kind of stuck on a puzzle. There's a statue of judgment with a balancing scale in the main foyer with a message saying Good and Evil have to weigh equally to open a new passage. Well, I found a black statue and a white statue, but the black one weighs slightly more than the white one because it has a wing and the white one doesn't. I don't know whether I'm supposed to somehow break the wing off the black statue or find a wing for the white statue.

I did find a facility key, so once I figure out where to use that, maybe that'll lead to some answers.

The graphics for this game are okay enough, but the colors look a little dull and washed. The mansion is nowhere near as spooky and interesting as the one in Eternal Darkness.

The mansion in Eternal Darkness was one of the few cases in which "lightning effects" in a game actually did impress me. The way that mansion was lit was what really brought out the atmosphere. The lighting was done artfully, not like in Blinx's sand caves where lighting was used everywhere to such an extreme extent it was headache-inducing. RE0 has lots of little intricate details in its prerendered backgrounds, but it just feels like something's missing...




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/19/05 11:36 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

I beat the Alma rematch again, then beat the pyramid. I'm halfway (part way, at least) through the labyrinth stage.

So, I didn't play much tonight.




CLOUDBOND007
Lunitari Mage
Moderator
(9/20/05 6:01 am)
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ezSupporter
Re: Game Progress Topic: Director's Cut W/ New Footage

About 2 hours into God of War now.

The last few minutes were like...

"No, stay away from me, get back!"

*She Falls*

Oh, something shiny.
Oh, a save point.

*saves*

It's pretty fun overall, not a 9.5/10 or anything even close to that, but amusing. I don't know what to think when I see stuff like "God of War, best game ever made by far!!!"

I know I was having more fun with the simple Darkwatch with this much time in.

I'm not sure exactly why, but this reminds me of Prince of Persia more than any other game I've played recently. There are a lot of puzzles, but the combat is definitely the focus here... far more numerous and complex battles than in that game. But it still has a similar feel at times. Not sure who made each game, so...

Anyway, I'll just comment on a few things that have happened.

Fighting the Medusa for the first time... I found it pretty tricky at first. Getting turned to stone wasn't really a problem. I was able to break out of that and get out of the way pretty much every time. I just seemed to be taking a lot of minor hits that added up. I ended up running low on health, then getting the chest of green orbs in that room to restore it. Once the Medusas became normal enemies, I quickly figured out that I just wasn't using enough attacks. I like the "turn enemies to stone and shatter them" power.

There was a puzzle that was memorable, if very obvious, where you have a big switch in the middle of a room that opens the way to progress. But it only works while you're standing on it. And there are constantly regenerating enemies in this room that look like they're heavy enough to hold down the switch. Yeah. You need to lure them over there, then use the Medusa power on them.

There was a point in Athens where you have to fight these two big enemy guys while random people are running around in terror. You can kill these people to restore your health (Kratos is such a nice guy) but they caused me problems during the battle, too. After dealing a lot of damage, the prompt would come up to press the Circle button to do a special attack. But it seemed like every time I pressed it, I ended up killing some random townsperson instead of whatever I was supposed to do to the enemy.

Some things I find boring in this game, like climbing something while repelling enemies, pulling yourself from one bulding to another on a rope while repelling enemies, etc., etc.

Even though I haven't run into any real trouble spots, I'm glad I decided to play on normal. This is the kind of game where, if I owned it, I would play on the higher difficulty the next time through and see how it went. I have to ease myself into these things because I'm so easily frustrated by difficulty. Especially if I'm still learning a game and don't necessarily know WHY I'm having trouble.

The graphics are still excellent. Interesting to see how much games on a system can progress visually from the launch to the end of it's run.

---

Can't forget, I've been doing other things, too. I've watched the commentaries for 3 out of 4 of the Futurama discs I rented. With one exception, I haven't watched any of the actual episodes... it's worth every penny for the commentary alone. Any Futurama fans should definitely check out these sets.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/20/05 8:18 am)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Huh. I've watched some of the Simpsons episodes with commentary, and my conclusion is doing so isn't really worthwhile. It's not particularly funny or insightful, and sometimes is barely even relevant to the show being discussed. Some of the people delivering the commentary haven't watched the episode since it first aired, so you might remember more about it than they do.

Some of the Conan O'brien commentaries were funny (but still weren't particularly relevant).




Oh Sassparilla
Pirate
(9/20/05 12:15 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Since it's easy to find Eternal Darkness so cheap, I went out and bought a copy last night. I finished the first two chapters (the centurion's chapter and the girl in the pyramid). I think I'm on the Ulyaoth path because I picked the middle item in the centurion's chapter.

Oh yes, I definitely like this game's controls much more than the RE games, but it still takes some adjusting-to.




Master Ghaleon 99
Magic Emperor
(9/20/05 2:51 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Quote: Huh. I've watched some of the Simpsons episodes with commentary, and my conclusion is doing so isn't really worthwhile.


Maybe the Futurama episodes being so much more recent was helpful. In fact, some of the episodes being discussed hadn't even aired yet at the time the commentary was recorded.

There was a lot of great info about story ideas, little things hidden in the shows you might have missed, and just a lot of generally funny discussions. Having some voice actors in there definitely improved the track some, too.

I think one of the guys on there actually made fun of the Simpsons commentary.

"This is Simpsons episode #... and this is the scene where Bart does so and so. The episode is so old, I don't really remember anything about why we did that. Moving on..."




ShadOtterdan
Cameo senses tingling!
(9/20/05 7:13 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

I rented and beat Silent Hill 3. I got all of the endings too. As usual, the UFO ending is really wierd.




SolidChocobo
Sister Midnight
(9/20/05 8:19 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

I've got, uh, 56 hours left on a download of The Advent Children.

Other than that, I haven't done anything video game related in a while.




da dick
hobo blues baby
yeah...
(9/20/05 9:52 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

warriors of the eternal sun:

this game is slightly less tedious(and somewhat fun) now that my cleric has learnt some spells. the bless spell seems to make my team twice as powerful. and the darkness/light spell pretty much paralyses enemies in turn-based battles(in real-time dungeon battles, it always makes em runaway, and the blinding effect only lasts several seconds). those two spells just seem so cheap. but since i've spent several hours running away from enemies and mostly killing them with bows and slings... i don't like this game that much.

and i wish the caravan would make return trips back to the castle, so i don't have to walk all the way back. the beastmen caves are at one far end of the map(blocked by trees and a river) and the castle is at the centre.

real-time dungeon battle feels so much like playing hexen(a shooter game), except with a hell lot less HP, and no items for curing poison! this sux. at least most of the enemies don't have missile weapons, and they run away from you when they get shot at too much(instead of surrounding you and destroying you , like in Diablo I/II)

found out that the thief can actually do double damage when it attacks from a "hidden" position. but the hide skill hardly works, and attacking while hidden doesn't seem to increase his accuracy either. if theives weren't suppose to be good for disarming traps in dungeons, i would prefer having another cleric on the team(just don't feel like getting a magic user since they need the most EXP to level up for the human characters, and they pretty much useless once they've used up their spells. bah. no mana points in D&D)




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/20/05 10:43 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

I didn't play anything at all tonight.

When I was in the woods earlier, I saw three deer eating. I was able to get pretty close to them, and they didn't run off. There were some swarms of little bugs I had to walk through, and it seemed like they died when they came into contact with me. Strange and gross.

I guess I can talk a little more about what my NGX experiences the last time I played, especially since I was so brief last night.



I looked at a couple of reviews of the game, and even the negative ones (like on jaded gamer) say the game looks good. I've complained about the game being too brown before, but now I'll go even farther and say it's just downright ugly and unpleasant to look at.


When I got went through the pyramid, I had to fight some monsters that looked like trilobites. You had to fight a lot at once, and they regenerated quickly, so it seemed like a good place to use the Vigoorian flails and some button mashing.

I might have to be careful about the phrase "button mashing". I did get a game over or two there, so you can't literally just mash the button and ignore everything else, though I did get several 50+ hit combos when I did that (and I got at least one 50 hit combo when I succeeded). You kind of have to keep moving around, and facing different directions, so no enemy goes without being hit for too long. If an enemy isn't hit for a while, it'll rear up and quickly leap at you, so you might have to jump out of the way. However, when you're in the middle of a combo, you move more slowly than usual.

It's an odd scene. I think it's fairly obvious that you're *supposed* to mash the button there (the enemies are armored on top, so the usual flying swallow move doesn't work, and the sword in general isn't very good; and the war hammer and diahabili...whatever seemed clearly out of the question), plus the enemies attack infrequently, so it's natural to play aggressively rather than defensively. But it's like the designers weren't willing to just have a button mashing scene, either because they knew that would be lame, or just wanted to have a defense against it being lame, so after you've attacked 60 times, an enemy will attack once -- and be unbalanced enough to take off maybe half your life.

I guess I can almost justify it (the point is, can you still spot enemy patterns, even with a bunch of flashing and distracting weapon combos being performed? It could almost be argued -- not by me, though -- to be like a modern version of having to keep an eye on the ghosts while clearing out the maze in Pac Man). The problem with that justification, though, is that again the game can't keep up with your reflexes, and you might see an enemy getting ready to attack, but Ryu might be too tied up with his combo to effectively move out of the way (or counter). It's like they made button mashing both a necessity and a liability, making it unclear exactly what they wanted to do (or wanted the player to do) with that part.




CLOUDBOND007
Lunitari Mage
Moderator
(9/21/05 5:12 am)
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ezSupporter
Re: Game Progress Topic: Director's Cut W/ New Footage

I uploaded the previous progress topic. I know everyone will be thrilled to have a way to read it in case ezboard has a 10 minute outage. You know you're all addicted to progress!

I'm finished with the Futurama DVD's. I'll see if I can get some time in with God of War now.

EDIT: I did play some more, but not too much. There was a new kind of enemy that was a little annoying. And some old enemies now have shields that you have to break before you can damage them. I want to buy some new abilities, but they all cost so much, and I'm afraid I'll pick one that isn't useful.

I can't effectively explain where I am right now, but I'll most the next area name when I get to it.




Facilitypro
Slow Daddy
(9/21/05 10:24 am)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Blades of Chaos = most important to upgrade. If you're going to max out any upgrade, it's this one.

Personally, I think Poseidon's Rage is another good choice.




BOGUS666
I shot the sheriff
(But I didn't shoot the deputy)
(9/21/05 12:09 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Okay, hands up. How many people first got to Funky's Flights in Donkey Kong Country then accidentally jumped in and warped back to the first world?

Stupidly did that last night after beating the first big bee boss and making it to the second world.




CRAWLand1000
The Fuzzy Physicist
Administrator
(9/21/05 12:51 pm)
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...

I have no idea what that means. The first boss of DKC is the rat. I don't know why going backwards in a DKC game is a problem. Sometimes, you find Funky's flight before a save point, but you can then use that to save in an earlier world.




BOGUS666
I shot the sheriff
(But I didn't shoot the deputy)
(9/21/05 2:50 pm)
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Re: ...

Meant to say "beaver", not bee. It just annoyed me that I had to fight him again to get back to where I was.




Magnus CROWE
Snooze Alarm
(9/21/05 4:45 pm)
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Re: ...

But he's extremely easy to beat. Isn't there a Funky's Flights in the first world that could take you back to the second? It's been awhile since I've played that game. There's also a way to warp ahead several stages by hitting the select button repeatedly as you move between areas on the map.




Bomberguy221
Hit and away is my style!
(9/21/05 5:29 pm)
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Re: ...

The first world doesn't have a Funky's Flights, I think. Since you don't have anywhere you can fly to at that point, you kinda have to just deal with it.

Gnawty's not too difficult, and I'd use that opportunity to go to Jungle Hijinks and get some balloons.




CLOUDBOND007
Lunitari Mage
Moderator
(9/21/05 10:13 pm)
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ezSupporter
Re: ...

I just got the power of Zeus in God of War and got enough Gorgon Eyes to increase my health bar.




CLOUDBOND007
Lunitari Mage
Moderator
(9/21/05 10:33 pm)
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ezSupporter
Re: Game Progress Topic: Director's Cut W/ New Footage

Well, I just reached the Temple of the Oracle. THERE IS NO SPOON!

Anyway, not too much to comment on. There were some fairly interesting battles, I suppose, but I can't say I'm having a great time playing right now.

It's nice to finally have something to use to attack those archer enemies. Once I got that ability, I went back to that spot where there are all the red orbs. Normally, you don't have time to open the chests before being fired upon, so that Zeus ability is required.

I like how the game uses checkpoints, and you don't have to go through a lot of menus and reloading of save files if you lose.

I upgraded the Blades of Chaos to level 3 before.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/21/05 11:52 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

No gaming tonight either. I guess I can make another comment about earlier experiences with NGX. What was up with those skeletal piranha fish?

I was thinking that me disliking a game that's hard isn't an unprecidented occurance. There was King's Knight, for instance. I don't know how much I'd say King's Knight is like Ninja Gaiden X, though.



I did write a program to solve quartic equations for the HP49G+. It seems to work, but I'll test it with a few more equations to be sure. Unfortunately, so far it seems like the time required to solve when all the coefficients are symbols is prohibitive. There might be a way around that, though.




Facilitypro
Slow Daddy
(9/22/05 12:10 am)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Man, I haven't played a game in at least 2 weeks. I guess I'm in full on school mode. Maybe I'll have some freedom and time (and therefore desire) play in November.




Facilitypro
Slow Daddy
(9/22/05 12:13 am)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Oh, but I did get outbid on a complete Might and Magic for the 3rd time in about 6 weeks.




da dick
hobo blues baby
yeah...
(9/22/05 2:02 am)
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Re: Game Progress Topic: Director's Cut W/ New Footage

warrriors of the eternal sun:

looks like i completed the beastmen part of the story. can't find anything else to kill in there. well, nothing else to kill in the lizardmen swamp. i wonder why those trogolyte(sp?) look so much like lizardmen, and just as weak. found that i still earn EXP faster and get killed less often in turn-based battles. found the azcan caves. found a hidden cave full of dangerous hell hounds and a sabre tooth tiger, that leads to the middle of that lava place, which i can't explore w/o getting killed quickly. guess i'm suppose to find some salamander boots first or something. the caravan can take me to the azcan caves there for a costly 2000G, so i guess that's the next place i should check out for plot progression. eh, plot? oh yeah, the peeps in the castle have become even more crazy. marmillian still tells me we're in some kinda ancient place, and "go get more stuff". some kind citizen tells me "happy birthday!" well whadoyou know, my birthday is coming soon. and for the fourth year in a row, i'm still working on my birthday. i'm a little tea pot short and stout.




James FP
Schmendrick's Nose
Moderator
(9/22/05 12:09 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Speaking of Might & Magic, I continued playing the game I had going on that and I found the dungeon with the magic square (I think it was the Hawkeye dungeon). I didn't solve the square yet. I talked to some king who wants me to bring him a piece of garlic. Now I know what that was for.




CRAWLand1000
The Fuzzy Physicist
Administrator
(9/22/05 1:24 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Nope, the quartic solver isn't finished yet. It has trouble with equations like x^4 +7x^2 +(10^-6)x +17 = 0, with no cubic term and where the linear term is small. It ends up dividing a small number by another small number, and due to inevitable numerical inaccuracies, ends up with an unpredictable result. I think I know what I need to do to fix it, though.




sethrashnoo
I Look Like an Egg
Moderator
(9/22/05 4:40 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

All the talk of Eternal Darkness got me in the mood to play it again. I beat the Xel'lotath path over the course of a few nights. The funny thing is, I got stuck on things a couple of times and couldn't remember what I did the first time through. O_o




CLOUDBOND007
Lunitari Mage
Moderator
(9/22/05 5:37 pm)
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ezSupporter
Re: Game Progress Topic: Director's Cut W/ New Footage

I played through Donkey Kong Country last night and this afternoon, taking those screenshots along the way. I cheated once for the sake of saving time. I ran out of lives and was going to be sent back about 3 levels. So I loaded a save state and started at the halfway point of the stage in question as if I had an extra life.




CLOUDBOND007
Lunitari Mage
Moderator
(9/22/05 8:19 pm)
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ezSupporter
Re: Game Progress Topic: Director's Cut W/ New Footage

The DKC gaming was just kind of a warmup. The game I'm really going to be devoting some time into is Secret of Mana. I've even thought of the perfect character name at long last.

Seabu! :)




CLOUDBOND007
Lunitari Mage
Moderator
(9/23/05 5:23 am)
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ezSupporter
Re: Game Progress Topic: Director's Cut W/ New Footage

All the gaming I did today was to play Secret of Mana until being forced out of town. I reached level 3 before fighting the tutorialish boss.

Seems like it might be fun to play, but I decided to spend my time today watching some more Star Trek: TNG on Netflix. I've just reached the last episode of the 3rd season, which is part 1 of the greatest Star Trek episode of any series, IMO.

I guess the DVD set designers thought so too, since that episode has a completely unique menu to fit the theme of the episode. I've watched seasons 1, 2, and 3 on DVD and this is the first time I've seen anything like that.

Continuing to play God of War is becoming a little questionable. I think I'm rapidly approaching the point where I won't have time to finish it before it's due back at Blockbuster. It's funny, thinking about the whole thing, that days after I cancel Gamefly, the first thing I do is run out and rent a game.




ErniePants
Omni-Wonder
of the Universe
(9/23/05 12:09 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

It's impossible to die against that boss, so I don't even bother leveling up there.




CLOUDBOND007
Lunitari Mage
Moderator
(9/23/05 3:51 pm)
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ezSupporter
Re: Game Progress Topic: Director's Cut W/ New Footage

Just an old habit from when I first started playing years ago.




Gengarian Junus
Pirate
(9/23/05 4:40 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

I decided to replay Super Mario RPG, but I'll get around to MDK2 once I'm done as I think I've been playing way too many RPGs lately. I just made it past the Mole town and completed the mine cart ride.




KazuoSH
The Burninator
(9/23/05 5:04 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Something I was suddenly reminded of.

Remember when FP said to never tell Ninja Gaiden fanboys that there's a harder game in existence, or else they'll throw the Hurricane Pack at you (whatever the Hurricane Pack is)? At first I thought he was exaggerating. Then about a week ago this happened.

Quote: Though from what I've heard, Shinobi is way harder than Ninja Gaiden (that and Hiruko, the final boss, beats the pants off Alma).

Quote: And I would buy into the fact that Shinobi might be harder than Ninja Gaiden if not for the fact that I have played the Hurricane Pack, which is like the bundled wrath of a vengeful God. Hurricane Pack 2 I haven't touched but once, and it is harder. Ninja Gaiden Black has modes that are harder still. If I ever beat those, I doubt that I will ever admit defeat in an argument touting Ninja Gaiden as the hardest legitimately challenging game in the history of videogaming.

By the way, this is the guy who said Dawn of Sorrow was going to beat the shit out of Symphony of the Night.

As for my actual gaming, in a desperate attempt to get some video gaming in my blood, I tried that stupid Garfield game. About five times, and the vacuum still stopped working each time, and twice the game actually crashed. There's also a number of other bugs in that area. One windup is halfway lodged in a box, another one is standing still (bumping into them gets the former out of the box, and the latter to start moving), and the toys in the cabinet tend to be missing pieces.

This game sucks. Though I have to admit the music to the basement is kind of catchy. Not at all a Mozart of gaming music, but it is kind of catchy. Strange, because Garfield: Caught in the Act was a pretty average game, but the Special Edition for PC has a good soundtrack. And 3D Lemmings is an awful game, yet it has an excellent soundtrack.




Flying Omelette
Tier, Aretak, Pargon,
Pargon, Ulyaoth
Administrator
(9/23/05 6:03 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Quote: It's impossible to die against that boss, so I don't even bother leveling up there.

Really? I knew Jema gives you a Cup of Life if you die, but I didn't realize he'd do it more than once.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/23/05 8:40 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Quote: And I would buy into the fact that Shinobi might be harder than Ninja Gaiden if not for the fact that I have played the Hurricane Pack, which is like the bundled wrath of a vengeful God.


Well, you have to admit that this is some awesome reasoning. A normal person who wanted to compare Shinobi to Ninja Gaiden X would just play both games and then compare them. But this guy knows that all you have to do to know NGX is harder is just to play Ninja Gaiden X more!.




CLOUDBOND007
Lunitari Mage
Moderator
(9/23/05 8:53 pm)
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ezSupporter
Re: Game Progress Topic: Director's Cut W/ New Footage

I had the chance to play more SNES multiplayer and this time we tried Donkey Kong Country. I have to say that I now think of the original as a great game. I always felt that way about the Diddy's Kong Quest, but didn't give the original as much consideration. I know I played it, liked it a lot, and moved on... I'm sure I went back to it sometimes, but I didn't really get hooked completely on the series until DKC2. There are just so many fun stages in the first one. And a couple times I thought to myself... that happens in THIS game, I thought it was in DKC2 or 3. The level of difficulty is exactly to my preference, too. The bosses are too simple and repeat too much, but that's my only real complaint.

For the record, I think DKC3 was the least entertaining but still good.

I'm going to play some Secret of Mana tonight, too.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/23/05 10:55 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

I got 203 in the minesweeper challenge.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/23/05 11:15 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Quote: I have to say that I now think of the original as a great game


Well, I can't agree with you there; I don't even think it's a good game. I do like the main music theme, though.



I played a few more minutes of NGX, and I have to say that at this point the only reason I'm playing it at all is to finally get through the fucking thing. Another problem with it is that it's just way too long.

I've said before of game challenges that those I like best are those I sensed were even a challenge to design. It's easy to give a boss a hundred hit points; it's hard to place three fairly weak enemies in a clever way so as to make getting past them require some thought.

NGX might not go the "give a boss a hundred hit points" route, but it still does obvious things, like make enemies fast while your character is slow.

God those parts with the piranhas suck so badly. It seems like if they catch you that you have to mash buttons to get them off, and button mashing just always, always sucks.




Facilitypro
Slow Daddy
(9/23/05 11:33 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

So I gues it's safe to assume you agree with me in that Shinobi blows Ninja Gaiden X out of the water.

In a separate matter, I guess I have been playing a game. Some of the faculty in my department have been playing a web-based strategy game called Warband1066. I joined them for the current game, and we have an alliance of 8 people. (There are about 200 people playing; 100 actively so.)

It's pretty involving; perhaps too much so. Each game is 20 days long and the game runs 24 hours a day. It operates in half-hour turns. You get one action every 8 turns, and you can accumulate as many actions as you want and use them whenever you want.

You allocate citezens to farm, mine or and stone, and cut wood, and get your resources every turn. You use these materials to build castles, houses, and weapons, and you can attack other people for their resources.

I've gotten quite sucked in. We sit there and write perl and PHP programs to calculate things. It's causing me to lose sleep. I once set my alarm for 5:00 to make some raids. I haven't done that anymore, but I tend to wake up during the night, and when I do, I go and build some weapons to make sure my resources haven't built up enough to be a target.

It's a fun but exhausting game. I'll probably not play in the next round.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/24/05 1:02 am)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Quote: So I guess it's safe to assume you agree with me in that Shinobi blows Ninja Gaiden X out of the water.


Well, considering I think Shinobi is the best game I've played for this generation, while Ninja Gaiden X kinda sucks, I guess I'd have to say so.

I don't think I'm a big fan of the jaded gamer, but I believe they did tend to like Shinobi and not fall for the Ninja Gaiden hype, and I have to give them props for that.

The game could be considered to be a big disappointment (the only reason I'm qualifying that with "be considered" is that it's been a long time since I felt much anticipation for it). I at least didn't hate the demo when I played it. I guess I somehow thought (perhaps without a good reason) there might have been a chance it'd be like an improved DMC, but gameplay-wise I can't think of anything DMC doesn't do better. I earlier said that I wasn't sure if NGX was slower than DMC or not, but that didn't take into account two things: DMC has the devil trigger, in which Dante is absolutely faster than Ryu. And DMC lets you cancel out of moves with rolls, while as far as I know Ryu stays committed. Even when Dante is using the gauntlets, which makes him slow, it still doesn't feel as slow as NGX, maybe because of the relative speed of the enemies. DMC only lets you carry one healing item at a time, so there's no question that bosses are supposed to be more about skill (in any general sense, including strategy) than cheese-ing. DMC is also shorter, which I consider a positive in this case.

I even think DMC looks better than NGX.



As for NGX being too long, there are two related issues.

One, I think the game is unstructured. There's no particular progression to the levels. This was probably suggested by people saying the boss's difficulties are random, but even beyond the difficulty curve, it's not like whatever challenges there are are built on what came earlier. It's like, here's a stage where you use your arrows a lot. Here's a stage where you swim a lot. Here's a stage where you're attacked by piranhas in a maze. It's just random thing after random thing.

Secondly, I think the story is nonsense.

A few stages ago, I had to beat Doku to rescue Rachael. Then, Doku's ghost (?) still had Rachael prisoner (?!). The ghost was about to sacrifice her, but it was one of those "ending of Star Trek 6" moments where the bad guy waits just long enough to make the killing strike that they can be stopped. I guess what came next was supposed to be touching (spoiler, so I won't say what it was). I think Rachael's still kidnapped somehow, though I don't know how that's possible. Now, Ryu's turning into a demon because of Doku's hatred (???).

Anyway, long story short, you're running through all these stages, and I'm not even sure what the motivation is.

To be absolutely honest, at this point in time, off the top of my head, I can't remember why, in DMC, you had to leave the castle just to return to it later (it was probably just to get some item, not for a super compelling reason). But at the time when I was playing through that game, the lack of motivation didn't seem bluntly in my face. And I when I got back to the castle about 2/3 through the game, I was a little surprised. "Oh, I'm back here again?" Whereas in NGX, I've just been doing big figure 8s around the same town for the last 8 stages, and it's impossible to not notice that he's not really going anywhere.


Oh, yeah, so I beat the last stage and Doku's ghost as a boss. I thought it kind of sucked.




CLOUDBOND007
Lunitari Mage
Moderator
(9/24/05 4:55 am)
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ezSupporter

Re: Game Progress Topic: Director's Cut W/ New Footage

I got all distracted with the Gametap thing, but I did play Secret of Mana a tiny bit. Leveled the Spear up to level 1 and saved once I reached Pandora. Very exciting, no?!




Facilitypro
Slow Daddy
(9/24/05 4:58 am)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Quote: I tend to wake up during the night, and when I do, I go and build some weapons to make sure my resources haven't built up enough to be a target.


See?? I woke up, turned off my fan, went to the computer and built 4 long bows!! (Unlike that freak Seabu who is always up at this time.)




CLOUDBOND007
Lunitari Mage
Moderator
(9/24/05 5:41 am)
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ezSupporter

Re: Game Progress Topic: Director's Cut W/ New Footage

I re-read my post about DKC and I sounded like a 5 year old talking about the cool new game he just got. 8)

But I really do love that series. Everything just clicks and I have a great time playing... even though I'm familiar with the original and have played through 2 and 3 countless times over the years. Still love those graphics, too.


Quote: See?? I woke up, turned off my fan, went to the computer and built 4 long bows!! (Unlike that freak Seabu who is always up at this time.)


I'm up ALL THE TIME. Even when I'm asleep. And I bet my fan is better than your fan. WANNA DUEL?!




CLOUDBOND007
Lunitari Mage
Moderator
(9/24/05 6:41 pm)
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ezSupporter

Re: Game Progress Topic: Director's Cut W/ New Footage

I contacted Netflix customer service about how I received a duplicate of Star Trek: TNG Disc 7. I asked if I should mail both discs back in one envelope or send them separately.

The first response was useless and the second entirely irrelevant.

The first guy told me I should report problems using the Report a Problem link in My Account. There's nothing in there about getting an extra movie. I checked before I sent the message, I'm not an idiot. I replied to this and said the same, and added that I would return both movies in the same envelope.

The response to that was:

Quote:"We process nearly 100% of returns the same day we receive them. When we check-in a return, an e-mail is automatically and promptly sent to you to let you know that we have received your DVD.

For future reference you can check the status of returns via your Rental Activity. To do so click the following link:"



WTF does that have to do with ANYTHING?




CLOUDBOND007
Lunitari Mage
Moderator
(9/24/05 7:50 pm)
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ezSupporter
Re: Game Progress Topic: Director's Cut W/ New Footage

I'm actually finding Yars' Revenge to be pretty entertaining. I read FO's review of it a while back, but I still had trouble picturing what it actually played like.




pOrn Sigma
Sexy Thang
(9/24/05 8:00 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

More Marvel vs. Capcom 2.

EEEE!!! Felicia's in this game! She's that cat girl from Darkstalkers! But I didn't have the money to buy her when she appeared, and now I have to play the main game a bunch of times until she reappears.

I bought Dan Hibiki. I think I already like this guy. In his "preferred" assist attack, he jumps out, starts writing on a piece of paper, turns it over to reveal it's a photo of himself that he autographed, "frisbees" it at the opponent, then does his signature "flexing" taunt and leaps out. That was a funny "WTF". Colossus' high kicking is a disturbing "WTF".

By the way, I remember on Filter's Best Boss piece of crap, one of the nominees was Onslaught from the first Marvel vs. Capcom. Well, I never reached him, but Abyss is a total pushover.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(9/24/05 8:43 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Onslaught was a jobber....

WE ARE MANY
WE ARE ONE




Facilitypro
Slow Daddy
(9/24/05 9:19 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Quote: Well, considering I think Shinobi is the best game I've played for this generation, while Ninja Gaiden X kinda sucks, I guess I'd have to say so.


I guess my (obvious) statement was more rhetorical than anything; I was just glad that someone with good taste in games agreed with me on that one.

My biggest problem with NGX was that it tried to incorporate elements of action, adventure, and fighting games instead of just trying to be a great action game. This reaulted in the game being too long and slow for an action game, too light on puzzles and exploration to be an adventure game, and too shallow (in that you need to learn 3 of the 100's of moves) to be a fighting game.




CLOUDBOND007
Lunitari Mage
Moderator
(9/24/05 11:34 pm)
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ezSupporter
Re: Game Progress Topic: Director's Cut W/ New Footage

My best score in Yars' Revenge so far is 73,160. I think I'm addicted to it somehow.

Edit: New score: 80,992




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(9/25/05 2:41 am)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Took back God of Snore already I presume?




CLOUDBOND007
Lunitari Mage
Moderator
(9/25/05 2:58 am)
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ezSupporter

Re: Game Progress Topic: Director's Cut W/ New Footage

It's in the case waiting to go back to Blockbuster.

I like Yars' Revenge better than the "best game of all time". :)




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(9/25/05 4:25 am)
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Re: Game Progress Topic: Director's Cut W/ New Footage

How can you like it more than Megaman X2?!?!
o_O




pOrn Sigma
Sexy Thang
(9/25/05 11:44 am)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Um, WTF? The shop says it's all sold out, but there's still a lot of characters I'm missing, especially my Felicia. I can't find any FAQs that explain what the hell's going on (they're all about the Arcade version, go figure).

I'm wondering if I need to buy some of the other shit, like Galleries and New Colors, before the characters restock.




Facilitypro
Slow Daddy
(9/25/05 1:13 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

I went to the jaded gamer and saw that loogaroo (he who can't face a camera without opening his mouth) writes for them. Lovely.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/25/05 1:19 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Played a bit more NGX. I haven't really made any "progress"; I just "level built" a bit, and now have every weapon fully powered up.

It still doesn't seem like enough. I tried the level 3 Diabilaharu (or whatever) against the fiends, and it doesn't work that well. As I've said before, Ryu can be a little slow, so they can get their attack in before he can, which also completely forestalls his attack. So, if you just keep mashing the button, hoping to get your attack in, you'll just be attacked over and over (and probably eventually thrown).

If you can get that first hit in, you'll probably be able to do a full combo, but my experience is contrary to FaciltyPro's: A single multihit (say, 6 or 9 hits) combo doesn't finish them off. 2 multihit combos seems to, though.

Any tricks to getting that first hit in? Nothing that I've discovered that works reliably. You can do a running slide towards them, which gets a first hit, but then Ryu still has to recover before he can use his sword, so that doesn't work. A jumping attack can get a first hit, but, again, Ryu lags terribly after one of those attacks, so that won't lead into a combo, either. You can try to get behind them, but it seems like enemies always turn around very quickly, even faster than they normally move.


Then there are those damn fish. I'm shocked that *so* many people have complained about bottomless pits (which have only been in gaming for 20+ years) in Shinobi being cheap, but apparently *no one* has complained about those fish being cheap? I wonder if it's an emperor's new clothes phenomena, and with all the hype about NGX, no one wanted to make the first complaint.

Anyway, you can't outrun the fish; they move faster than you do. You can run away for a second, then when some get close to you, slash them with the sword. That works, but only well if the path with them is short. Otherwise, once again, Ryu will be paused for an instant after using his sword, and in that time more fish will have accumulated, and you probably won't have recovered in time to attack those.

Well, the game isn't impossible; many people have beaten it, so, yes, there are ways past them. Maybe you can use Ninja magic to clear a path, run for a few moments, then use ninja magic again. Or you can just take some hits, button mash to get away, then heal with potions (but you better be careful with this one: If a bunch of fish latch on, they can drain your health from full to zero in an instant!). Neither of these options seem good to me, nor are they indicative of good game design.




Gerudo Thief Nabooru
Pirate
(9/25/05 1:31 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Quote: I went to the jaded gamer and saw that loogaroo (he who can't face a camera without opening his mouth) writes for them. Lovely.


I hated, absolutely HATED, how my parents would refuse to snap the picture until I was making the biggest, goofiest, most dorkiest smile possible. DO NOT force people to "smile for the camera". It looks unnatural. It looks stupid. It makes you look like a retard.

On the same note, if you're trying to take a picture of someone doing something, then DO NOT force them to turn and look at the camera. It looks absolutely retarded if someone is playing a game in a picture and they're not facing the television screen. Or if they're petting an animal at the zoo and their head is turned 90 deg. away from the animal and looking the other way. It doesn't look natural. It doesn't look like you're taking a picture of someone doing something they enjoy doing, it looks like you're purposefully setting up a camera shot and that comes across as being fake.




Facilitypro
Slow Daddy
(9/25/05 1:44 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Sorry, I don't remember any of the strategies I used for the dragon-type feinds other than that dabilarho combo.

For the ghost fish, I used the flails. That "mash X as fast as you can" combo is pretty long and gives good coverage, so the fish would just fly into my combo and die. Didn't always work perfectly, but it's a heck of a lot better than using the sword.

Izanuma magic also worked well on them.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/25/05 2:53 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

I've used the flails, but the fish always seem to sneak through somehow, occasionally.

Not only that, but movement is even more limited while using the flails. You might be able to successfully fight the fish while using them, but you won't actually be progressing. And it seems like they regenerate continuously.


Which reminds me, I was fighting some demons by the giant stair case over and over to build up money. I had thought they'd regenerate indefinitely, but after quite a while, I earned a Life of the Thousand Gods for defeating them all.


Well, I guess I can try the flails again anyway.




pOrn Sigma
Sexy Thang
(9/25/05 3:09 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

I left MvC2 on in Training Mode while I did some shopping in real life (I went to a Gamestop I don't really frequent out of impulse, and found a complete, virtually mint Persona 2 in the PSX bin), and when I came back I racked in about 1,000 points. I went to the shop and noticed some more characters were for sale. I guess the game only allows you so many characters purchases in a certain play time.

I instantly starting entering and leaving the shop until Felicia appeared.

Her "Please Help Me" isn't anywhere near as awesome as it was in Darkstalkers, but I stiw wuv her.




Facilitypro
Slow Daddy
(9/25/05 3:42 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Quote: I had thought they'd regenerate indefinitely, but after quite a while, I earned a Life of the Thousand Gods for defeating them all.


That's called a 60 fiend challenge. Sort of equivalent to DMC's secret missions.




CLOUDBOND007
Lunitari Mage
Moderator
(9/25/05 4:37 pm)
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ezSupporter

Re: Game Progress Topic: Director's Cut W/ New Footage

Secret of Mana- Girl joined at Pandora. First name to come to mind was Lora, so that's what she's called now.

I went outside town and had Seabu and Lora get to level 1 weapon skill for the Sword, Gloves, and Spear. Seabu's actual level is 5, Lora's is 4.

Making your characters more powerful in this game entertains me because there's just so many ways to do it. My goal for this playthrough is to develop a team of immortal, brutally strong freaks.




pOrn Sigma
Sexy Thang
(9/25/05 4:44 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Y'know, at Gamestop, I picked up a display case for X-Men Legends 2, and on the back of the box it said "Play as the evil Brotherhood".

Maybe I'm just forgiving (or possibly Raven is stupid), but lately I haven't seen the Brotherhood so much as villians as extreme antiheroes. They really don't seem evil, just have a different view of humans than the X-Men. They have their reasons to hate humans, and some of them show some compassionate and heroic sides. In one of those comics I had, Magneto could have wiped out the X-Men, but actually gave them a pickup to cart off Beast's body (in a couple more panels, you could see Blob helping Colossus put Beast in the pickup). Quicksilver, who's Magneto's friggin' son, actually turned his back on his father to save humanity (took Magneto's helmet off so Xavier could stop the nukes Magneto set off). In the other comic, they came to the X-Men's rescue when Weapon X had captured them all.

For pete's sake, in the first X-Men Legends, Magneto says something like wanting a world where "his children" don't have to live in fear. It's not like this guy is destroying shit for the sake of destroying it.




Gerudo Thief Nabooru
Pirate
(9/25/05 5:35 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

I don't really know how it's handled in the comics, movies, or games, but I really didn't think the X-Men cartoon series from the late 80's, early 90's did the whole "human prejudice" thing very well at all. It basically portrayed all humans as mutant-hating bigots for no apparent reason, without giving any real insight into why they felt that way.

However, I don't know if I'd specifically fault the X-Men cartoon for handling things that way since that's the way the issue was almost always handled in TV shows of that era. At least I did get the impression that Magneto was more of an anti-villain than a true villain, which made him somewhat more interesting to me than most cartoon villains of the era.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/25/05 6:01 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Quote: That's called a 60 fiend challenge. Sort of equivalent to DMC's secret missions.


Huh. I remembered another hallway where enemies seemed to regenerate indefinitely (at the end of stage 10, the room with that big statue that you have to wall kick to the top of), so I just now went back through the game and fought the enemies there. Indeed, after a little while, I got another life of the thousand gods there.

It seems like I fought even more of them once before, but that was before I opened the door there, so either a) the "challenge" isn't activated until you open the door or b) I really hadn't killed as many enemies as I had thought.

I wonder if every place where they seem to constantly regenerate has that. The first hall way in the maze had fish that seemed to regenerate over and over...




SolidChocobo
Sister Midnight
(9/25/05 6:11 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

I just got home and found that my download of FFVII: Advent Children has finally finished. I probably shouldn't commit the time to watch it right now, but...




CLOUDBOND007
Lunitari Mage
Moderator
(9/25/05 6:22 pm)
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ezSupporter
Re: Game Progress Topic: Director's Cut W/ New Footage

Yars' Revenge score is: 88,596.

I'm almost up to number 1 on Gametap now, which is saying extremely little I suppose. I beat two sequences where there's no protective barrier to hide from the homing missile/laser thing.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(9/25/05 6:39 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Quote: I just got home and found that my download of FFVII: Advent Children has finally finished. I probably shouldn't commit the time to watch it right now, but...


Its been a week since I've dled it....STILL haven't watched it.

WE ARE MANY
WE ARE ONE




Facilitypro
Slow Daddy
(9/25/05 6:40 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Quote: I wonder if every place where they seem to constantly regenerate has that. The first hall way in the maze had fish that seemed to regenerate over and over...


IIRC, there is a counter that stays onscreen when you're doing one, or some other indication, like a karma score that pops up.

My memory might be faded, but I do seem to rember th efollowing: There's one in the aquaducts with those little guys with colored hair. There's one with the beetle enemies.There's one in that arena where you had to pull the levers and raise the platforms. There's one in that chapel/monastery near where you fight alma.




CLOUDBOND007
Lunitari Mage
Moderator
(9/25/05 8:25 pm)
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ezSupporter

Re: Game Progress Topic: Director's Cut W/ New Footage

Already in the picture thread, but I got a score of 128,536. Highest on Gametap until somebody else decides to play the game.

The improvement is so big because I didn't realize you get more points from having the fly thing eat the protective barrier instead of blasting it. Once I found out, it was easy to beat my old score soundly. I might have done better, but somebody started talking to me at one point, and I lost a life.




SolidChocobo
Sister Midnight
(9/25/05 8:54 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Quote: Its been a week since I've dled it....STILL haven't watched it.


Heh, seeing as I had to download it over the course of a week, it was going to take more willpower than I had not to just watch it right away.

I thought it a pretty cool little action flick, overall. There were a bunch of cheesy moments sprinkled throughout, and a certain character's reappearence near the end was especially stupid (Not surprising in the least, but stupid), but I had a lot of fun with it. I'd rather watch Advent Children than ever play through the original game ever again.




SolidChocobo
Sister Midnight
(9/25/05 8:56 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

P.S (A bit of a spoiler, I guess): The ending was a pseudo baptism turned into a pool party. If Rodney Dangerfield had ever made a movie about the Catholic church, I think it would've ended in pretty much the same fashion.




CLOUDBOND007
Lunitari Mage
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(9/25/05 9:13 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

I haven't heard anybody I know say it was terrible so far. I'll definitely check it out on DVD, but I have to decide whether to rent or buy.

I've been posting a lot here today, but here's a bit more progress: Just got the Rusty Sword upgraded to the Broad Sword. I'm pretty much hooked at this point, so I'll probably be sticking with the game until the end.

I can't remember all the variations on what you can do at this point in the game, but I went to Gaia's Navel, and Lora said she wanted to go to the Haunted Forest. I decided to go continue on, and she left. Pretty sure that's how it usually goes when I play but it's been a little while.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/25/05 9:14 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

I made it to the top of the skull tower. Yeah, the flails are the thing to use against the fish. Yes, they will get through your defenses when your combo ends, and you will take a hit or two and won't be able to prevent it, but the ones you've already killed have probably left behind enough life refills that it won't matter -- assuming they don't get such a good grip that they kill you instantly. But I guess even that's unlikely (though they did take off 1/3 of my life once -- which was still later refilled) since you've cleared out so many that there'll only be a couple left to attack at first (the amount of damage you take is a cumulative function of how many fish latch on). I still don't know if that would work very well in an area with "infinite" fish, but it works there.

I didn't even have too much trouble with the dragon fiends. I practiced a little against them in the place where you fought Doku (not enough to win the "challenge", however). Normally, your combo with the big sword ends after six hits. That's not enough to kill them, but if you can get it swinging again, about 9 hits will kill them. One thing that works sometimes is blocking; they'll attack you twice, then you can counter. But that's not a fantastic strategy because they can simply throw you, which negates your block.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/25/05 9:31 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

On the subject of God of War, I read an interview with one of its directors in Game Informer. I thought it was kind of funny. The guy didn't want to work on games, he wanted to work on movies, but his grades weren't good enough. I wonder how many traits of modern gaming can be traced to it being the product of frustrated movie makers.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(9/25/05 11:00 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Hobbes inspired me to sit down and watch it. Fun film. Why the fuck was TSENG alive though?




Crawl and 1OOO
The Fuzzy Physicist
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(9/25/05 11:04 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

I beat the Green Devil.


I actually learned a little more about the ice sloth/worm creature's pattern during the rematch. However, I still think it's lame that at times it just can't be damaged by your attacks, and there's no reason for it. It's not like it's blocking, and it's not like some parts of it are vulnerable but not others. If you attack the back of the boss it usually won't take damage. But if you attack it right after it attacked, it will. It just seems like a dumb, lazy way of forcing you to use counterattacks, without the designers thinking of a way to a) indicate to players that that's what they have to do b) justify it as though the game took place in anything resembling reality.


I beat the Devil just by attacking it aggressively.

The next boss (which I haven't completely beaten yet) strikes me as a rip off of the final boss of DMC.

I'm probably done for the night.

My left thumb is a bit sore at the joint. I wonder if it's because it's not used to playing games much lately, or because of something about NGX in particular or (most likely) it's an issue with the Xbox controller.




CLOUDBOND007
Lunitari Mage
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(9/25/05 11:21 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Crawl, did you ever mention how you felt about the Xbox controller in general? Would you prefer it over the GCN controller for example? I get somehow get the feeling I've asked this already, but I dunno....

Edit: OMG, that dude just beat my Yars' Revenge score. Must fight back!




CLOUDBOND007
Lunitari Mage
Moderator
(9/25/05 11:53 pm)
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ezSupporter

Re: Game Progress Topic: Director's Cut W/ New Footage

I have retaken my rightful place at #1 with a score of 163,241. I saw the swirl change direction mid-flight for the first time.




SolidChocobo
Sister Midnight
(9/26/05 12:29 pm)
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Re: Game Progress Topic: Director's Cut W/ New Footage

Quote: Why the fuck was TSENG alive though?


How did he die in FFVII again? I mean, I remember that he does kick the bucket, but I don't remember the circumstances.

(AC spoilers here, I guess)

I thought it was funny that at the end of Advent Children, when Tseng and Elena join other Turks to save Rufus they don't appear to be visibly wounded at all. The way Vincent talked about them in that forest, it sounded as though they were going to be permanently mangled or something.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(9/26/05 4:56 pm)
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MOVESMOVESMOVESMOVES

Sephiroth stabbed him up outside of the Temple of the Anchients. Then it shrunked into the Black Materia. I think Tseng might've gotten flatted then too, can't remember if his corpse ever got moved before then or not. : )
.......
Vincent is a drama queen who exagerates like hell.....




Crawl and 1OOO
The Fuzzy Physicist
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(9/26/05 7:30 pm)
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Re: MOVESMOVESMOVESMOVES

To put it simply, I guess I'd tentatively rate the controllers of this generation: 1) Playstation 2, 2) Xbox, 3) Gamecube


I tend to prefer controllers that are built based on the NES's (and SNES's) template, which is why I like the PS2's the best. The biggest problem I have with it is the screw hole issue I've complained about before (which is probably remediable).

I was thinking that the Xbox and Gamecube seem designed to not give access to all buttons simultaneously, and that that isn't true for the PS2. But it sort of is, to a lesser degree. I do generally reconfigure games' controls so I don't have to use the left shoulder buttons so much (For instance, for R-Type Delta, I put the speed controls on the right shoulder button. I also had to change the controls for Shinobi to make them comfortable, but I don't remember exactly how) But that too is remediable, especially since few games use *every* single button on the PS2 controller.


I guess the Xbox controller is really more based on the Dreamcast's controller, but it's still close enough to what I'm used to. I can't imagine easily reaching the black and white buttons (that are on the lower right) during a game, but most games don't seem to make that necessary. Likewise, the start and select buttons are slightly awkwardly placed. I'm not sure if my thumb problem will be a continuing issue with the xbox controller or not (I haven't played a heck of a lot of Xbox action games). I know that after playing a few hours of Mars Matrix, my left hand would cramp badly, and I blame that on the controller. Since the two controllers are similar, I wouldn't be surprised if it was an issue.


I don't think the game cube's controller is designed to give easy access to more than two face buttons at the same time. The button cross is just too bizarre and awkward, and I have no idea why they designed it that way. One thing I was thinking about after reading your question was how many Gamecube games don't *need* very many buttons -- Super Monkey Ball doesn't need buttons at all, most of the time in Wind Waker you'll just use the sword button, in Eternal Darkness the extra buttons are just for spell shortcuts and aren't really needed, etc. My guess is that the designers of these games were aware of the controller's problem and thus consciously avoided using many buttons. (And the z button is really awkwardly placed, and it's even easy to forget it's there)

There was one situation where I directly compared the Xbox and Gamecube controllers: I had bought Timesplitters 2 for Gamecube because that version was the cheapest (maybe only $10). I tried it a bit and didn't like the control much. The Xbox version was cheap, too, so I just figure "what the heck" and got that also. After playing that version, though, I think I decided that the issue was really just that I had to get used to the control for the game (it's not exactly like any other FPS game I've played, IIRC, but is sort of like a cross between Halo and Goldeneye [it's kind of like Goldeneye if you could move and aim independently]) (also, the targeting controls are very sensitive).


So, even though I might like some controllers more than others, I do think most can be gotten used to.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/26/05 10:37 pm)
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Re: MOVESMOVESMOVESMOVES

(more lj than gp)

It seems like I mostly just worked on physics homework tonight. I'm past the hard core classes where a symbolic calculator really would have helped, but I'm putting them to good use regardless.

I found that none of my earlier quartic programs were stable in all cases; plus, I ran it on an emulator, and it ran out of memory when trying to evaluate it symbolically. So earlier today I just had Mathematica solve the quartic equation, and copied the solution (only the first one so far, but I think I can get the others just by copying and changing the signs on some square roots) directly (except that I used variables to store repeated terms) into the HP49G+.

It seems like that might be the best solution. So far, it can't solve x^4+4x^3+6x^2+4x+1=0 (which has -1 as a quadruple root) because it leads to dividing by zero. But that doesn't bother me, because I should be able to work a contingency in. The question for me was, is it a stable solution? Well, it *HAS* given the correct solution (to many decimal places) to the slightly different problem x^4+4x^3+(6.00001)x^2+4x+1=0, which involves dividing by a small but nonzero number, so I think (so far) that it's stable.

I don't think I'll ever worry about putting such a thing on the TI89. Without an equation writer, it would just take forever to type in, and would be too error prone.




KazuoSH
The Burninator
(9/26/05 11:14 pm)
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Re: MOVESMOVESMOVESMOVES

A couple comments on games that came out recently, or are coming out soon.

We Love Katamari is out. Somebody at VGF said "it's more of the same". Wow, I guess nobody got their fill of monotonous ball rolling from the first game, so now there's a $30 sequel that's just more monotonous ball rolling.

The Capcom Classics Collection comes out tomorrow. When I looked at the game list, as awesome as the arcade Bionic Commando was, I really wish they had scrapped one of the three 1940, Street Fighter 2, or Ghouls and Ghost (I don't mean one of those three. They have three games from each of these "series" on it) games for Strider (preferrably 1943 Kai). Then again, I guess most of these are the first-timers for arcade perfect home ports, and an arcade perfect Strider was bundled with Strider 2.




Agisuro
Dark Lich
(9/27/05 12:31 pm)
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Re: MOVESMOVESMOVESMOVES

Quote: so now there's a $30 sequel


And part of the allure of the first one was that it was so cheap at $20. Watch the next sequel will be bundled with all kinds of useless extras and a metal case and be sold for $80.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/27/05 7:38 pm)
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Re: MOVESMOVESMOVESMOVES

I said before that that one boss in NGX was kind of a rip off of the final boss of DMC. But heck, he (his first form, at least) is also pretty close to being a rip off of Sephiroth. They both have the big flying angel forms, they're both fought in a cave (that one is tenuous, I know), they both have multiple vulnerable spots around their body, in particular around their shoulders (a strong similarity, imho).

I still don't know if I'll play that game tonight, or will just study physics. We'll see.


I figure I'm close to the end of this game, so I'll continue to post in this thread about it, to keep all NGX posts in the same place. If/when I switch games, I'll go to the next thread.




Image Arcane
Pirate
(9/27/05 7:53 pm)
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Re: MOVESMOVESMOVESMOVES

I've been in a real slump for the past week. I haven't been able to play any games, draw, write, or do much of anything. I've often come home from work, eaten dinner, and then gone straight to bed.

I hope I'll finish that Infernal Machine review tomorrow night.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/27/05 8:30 pm)
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Re: MOVESMOVESMOVESMOVES

Well, I beat that stage. I even somehow got a "Master Ninja" rank on that stage, whatever that really means (I haven't been particularly paying attention to rank).


The cinema scene before you fight that boss is kind of funny (to me, at least). Ryu does this little chant and draws a circle around himself, which causes a disc of rock -- which he can control -- to rise up off the ground. If he can do that whenever he wants, why does he wait to do it then?

And was the only purpose of having all those flowers (one of the few colorful scenes in the game) just to have them be destroyed when the boss wakes up? Did the boss plant them just for that reason? "Heh, if a ninja ever comes to fight me, I'll make all these flowers wilt and it'll be really cool!"




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/27/05 8:43 pm)
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Re: MOVESMOVESMOVESMOVES

Oh, I have a compliment for NGX:

I kind of like the music that plays in the area before you go up the bone staircase. It's still not great -- between loops, it just goes dead -- but it's okay.




Facilitypro
Slow Daddy
(9/27/05 9:49 pm)
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Re: MOVESMOVESMOVESMOVES

Quote: Ryu does this little chant and draws a circle around himself, which causes a disc of rock -- which he can control -- to rise up off the ground. If he can do that whenever he wants, why does he wait to do it then?


God you're so stupid. It's clear that Ryu knows the level 1 magic user spell "Floating Disc" from Dungeons and Dragons. And everyone knows that Magic User spells can only be cast once before having to be relearned from one's spellbook. Ryu is so busy slashing and fighting that he never has time to study the spell again, so he has to wait to make sure he REALLY needs it before he casts it.

And Shinobi sucks because Hotsuma sticks his sword in the building to break his fall but he can't do it in the game. Shinobi sucks.




Emi SweetHome
Feminine Key Master
in Disguise
(9/27/05 10:13 pm)
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Re: MOVESMOVESMOVESMOVES

No, Shinobi sucks because you can't drive a jeep.




Image Arcane
Pirate
(9/27/05 10:15 pm)
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Re: MOVESMOVESMOVESMOVES

I've been thinking about Infernal Machine lately and I think my review is a little dry. Part of that is because, despite how many serious problems the game had in the way of glitches and bad dialogue, I actually did kind of enjoy it. So the problem with the review is that I'm trying not to sound overly praising or overly harsh, and that usually causes my reviews to go middle-of-the-road, which tend not to be as entertaining.

One thing that's curious about it is that the dialogue is truly awful at times, and the story is certainly not worthy of being in the same loft as the Indiana Jones movies (yes, I know a lot of people hate Temple of Doom, but I don't, and even if you do, trust me when I say it's not even as "good" as that movie.) However, I really don't want to complain too much about that because it does seem like the designers were more interested in making a game than another Indiana Jones movie, which is definitely a good thing and is most likely the reason I didn't end up hating it.

I'm still only going to give it 2-1/2 stars at the most because of how negligent the playtesting was and also because the final boss is kind of a putz. It's an interesting fight in the same sense that the Black Guardians in Eternal Darkness are interesting because beating him is more like solving a puzzle than surviving a tough action challenge. But once I figured it out, there wasn't much excitement in it. It actually took me a LOT longer and many more tries to figure out how to beat the Quetzalcoatl boss (mainly because I was facing the wall when I rode down the corner platforms and didn't see what was happening - in fact, if you're not looking at the exact moment it happens, meaning if you turn away too soon, you won't know because it happens so fast.)

Crawl won't agree with it, but I'm thinking 3 stars for Eternal Darkness. Haven't even started that review yet, though.




CRAWLand1000
The Fuzzy Physicist
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(9/28/05 4:09 pm)
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Re: MOVESMOVESMOVESMOVES

Another NGX cinema thing I thought was funny:

In the next stage, you have to do some platforming under a time limit (maybe a Metroid type reference?) (though you're not told what the time limit is) If you fail, there's a cinema of the stage crumbling to bits, and Ryu falling to his death in lava. But it also shows a close up of Rachael, who is now (after remaining kidnapped somehow after you killed her kidnapper, and then killed him again as a ghost) hanging from a rope above the lava. Her reaction to watching a man fall to his death into lava is... no reaction at all. Hilarious.

I know these aren't serious issues, but I still think they're funny.




Nixxy Blayde
Pirate
(9/28/05 4:41 pm)
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Re: MOVESMOVESMOVESMOVES

Finished Drakkhen. I was wondering if that damn glowing road was ever going to have any purpose besides making you walk backwards through it all the time.

This one goes down in history as weirdest RPG I've ever completed. I guess PC RPGs are just a whole different world than console RPGs (well, technically this is a console port of a PC game, but the differences really stand out.)




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/29/05 7:05 pm)
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Re: MOVESMOVESMOVESMOVES

Well, I beat Ninja Gaiden X. I knew I was close to the end, but I hadn't realized I was that close. I just had to finish the part where you have to reach Rachael (when I started tonight, I fell into the lava once -- I don't remember where, but I think it was a freak accident for an easy jump -- then beat it on my next try), and then beat the final boss. And, oh, yeah, the final boss sucked. I beat him on my first try, and, yeah, no strategy is needed.


This game's story sucked. The ending makes the story seem like a cross between a Scooby Doo plot and a Metal Gear plot.

On the one hand, the final boss's identity is a secret, and when it's revealed, it turns out to be a guy you saw for a brief period of time only at the very beginning of the game (the Scooby Doo component).

But, when you did see that guy, he was supposed to be like a friend (hence the Metal Gear component).

The final boss kills his henchman during an ending cinema, which had zero impact because the henchman didn't do squat during the game. There was also a mysterious female that was glimpsed during the ending (and occasionally throughout the game). She didn't amount to anything, either. I guess a 30 hour game just doesn't have enough time to give the characters any personalities.

And, like the scene where Ryu makes the floating platform, there's more random nonsense at the end: He somehow -- without explanation -- just turns himself into a bird and flies off. What the hell.

I was wrong about one thing: You *can* reverse the camera controls (for swimming or using the arrows). I didn't know that at first because the "Options" option isn't on screen by default; you have to scroll to it. When you beat the game, the "Movies" option is added, which pushed previously available options off screen. When I found those again, I also found the "options".




Anyway, FacilityPro said that he felt the game's biggest problem was its lack of focus (if I'm interpreting him correctly): It tried to have fighting, action, and adventure elements, and didn't do anything superlatively.

I agree that the game didn't have focus. Somehow it seems to me like a stronger complaint could be merited, though. Like, that the game's action (or adventure, or whatever) components suffered not only from being unfocused, but that the game just didn't have a clue what it should do or be, or why it should exist, or why anyone should enjoy it. The best answer I can imagine the game (imagining it could talk and justify itself) giving is that it's new and modern, and anything new and modern is better than anything that's old.

The game has modern, high tech graphics, with high resolution textures and no obvious polygon edges, to it must look good (even though it's ugly and brown).

The game has real musical instruments, so it must have better music than old NES "bleeps and bloops" (despite that much of its music is forgettable -- I will say, though, that its music is much better than its visuals)

The game gives you the freedom to move and fight in 3D, so it must be better than old games that constrained you to just move left and right (despite that this "freedom" implies a viewpoint so bad you often simply move out of frame during a fight).



I quoted in another thread, in the context of innovation, "Without a foothold in the past, you cannot step into the future" (from Vagrant Story). I think this game could have learned a lot from Ninja Gaiden for the NES. And, despite the reputation NGX has for being hard, the real NES Ninja Gaiden has a MUCH more climatic ending.




Image Arcane
Pirate
(9/29/05 7:15 pm)
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Re: MOVESMOVESMOVESMOVES

Quote: This game's story sucked. The ending makes the story seem like a cross between a Scooby Doo plot and a Metal Gear plot.

On the one hand, the final boss's identity is a secret, and when it's revealed, it turns out to be a guy you saw for a brief period of time only at the very beginning of the game (the Scooby Doo component).

But, when you did see that guy, he was supposed to be like a friend (hence the Metal Gear component).



This EXACT SAME THING happened in Indiana Jones & the Infernal Machine. There's a character you meet in one cinema scene early in the game who is an American CIA officer, so he's supposed to be on your side. Then you don't see him for the rest of the game as you're tailed constantly by the fat Russian dude. But in the end, fat Russian dude turns out to be a not-so-bad-guy-after-all and the CIA officer turns out to be the real villain, even though there's no real motivation for it. He just seems to go bonkers.

Quote: He somehow -- without explanation -- just turns himself into a bird and flies off. What the hell.


Okay, they HAD to have ripped that off of Skyblazer. The difference is that in Skyblazer, it made sense because you got a powerup that allows you to turn into a fiery phoenix earlier in the game, and that's what he uses to fly away.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/29/05 7:34 pm)
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Re: MOVESMOVESMOVESMOVES

Quote: The game gives you the freedom to move and fight in 3D, so it must be better than old games that constrained you to just move left and right (despite that this "freedom" implies a viewpoint so bad you often simply move out of frame during a fight).


...and the fighting in this game is really just beat'em'up style fighting, which I consider a definite step backwards compared to NES Ninja Gaiden, in which enemy placement and stage design actually mattered.


I think that Metal Gear Solid's story might even make more sense than NGX's. In MGS, there was some attempt at an explanation as to why Fox Hound couldn't just activate the Metal Gear themselves and needed Snake to do it.

In NGX, why can't the guy that wants the dark dragon blade just get it on his own? Everything that Ryu needs to get it is gotten from that guy, or his minions. (And don't say, "He needed Ryu to beat that statue boss." If he couldn't do it himself, but thought Ryu could do it, why did he think he could beat Ryu?)




Image Arcane
Pirate
(9/29/05 9:44 pm)
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Re: MOVESMOVESMOVESMOVES

Played some more Resident Evil 0 finally. I made a lot of progress, but man, this type of game I can only take so much of before I need a break from it.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/29/05 10:08 pm)
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Re: MOVESMOVESMOVESMOVES

The circle is now complete. Past it, actually. I started a successive play game in NGX, and am up to stage 4. When I recently beat the game, I started on stage 3 (I beat the first two stages probably more than a year ago).

I probably should have started the game over from scratch to begin with, but oh well. The cinema that I missed by not started over contains the entire story to the game: Ryu is told that Doku is a greater fiend of the Vigorian Empire, whose leader wants the Dark Dragon blade. The whole game is about Ryu taking revenge on the Vigor Empire for destroying his village.

There's a little bit of foreshadowing in an early cinema (the guy says that it's a shame that the dark dragon blade can't be used as a weapon, but he can't use it because he's not from the dragon clan).

And Ryu is killed in a cinema at the end of stage 2. A bird flies down and looks at him. I guess that's somehow supposed to explain the ending.





As for the game, I guess I have learned something about it after playing it. It is, for the most part, much easier than it was the first time (one exception might have been the second stage boss, which I still don't have a good strategy for).


But what IS a successive play game? Is it just playing through Normal again? Or is it Hard or Very Hard? If it's just Normal, what's the point? It's not a new game plus: Unlike DMC, you don't keep your items, your money, your life bar, or anything, really. Okay, you keep your gold scarabs. (BTW, I had 38 when I beat the game) That gave me a life of the gods and, er, one other item which I forgot. Oddly, it didn't give me the big sword. So that doesn't do much of an anything.

If I'd actually bother to replay the game, I guess this time I could try fully powering up the wooden sword (which I didn't do last time).

Is the Ninja Gaiden trilogy that can be unlocked in this game the SNES version? That would kind of suck.

One thing I was paranoid about was making a safe when I had low health and screwing over my file. I was paranoid about the same thing in some other games (like KOTOR and DMC1), and for this one ended up using all ten slots. Like those games, though, it's really not an issue. At most points in the game, it's possible to earn more money and health if you need it.

However, the final save point is a "point of no return" (like the final save points in Final Fantasy Tactics and Super Metroid), so it could be a good idea to not save over your file at that location.




Image Arcane
Pirate
(9/29/05 10:40 pm)
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Re: MOVESMOVESMOVESMOVES

Oh, boy, I read through another of my Image Arcane scripts earlier, and it happened to be that "angst, angst, angst" episode I mentioned before. I'm not the most well-educated or well-read person in the world, but I am SO glad I'm a more competent critic and writer now than I was back then. That episode had such a fantastic Act 3, but the problem is that NOTHING in Act 2 leads up to it. It's just everyone yelling at each other constantly, and Chancey going bonkers. I could probably rewrite that episode, slightly alter Act 1, completely replace Act 2, and keep Act 3 mostly the way it is and have a much better, more coherent episode. It was really a lost opportunity to expand more on Kraken's background, and that's the route I'd take if I rewrote it now.

In some ways I can almost see why an episode like that occurred, though. There was an earlier one where the "non-human" characters (Nucleo, Christopher, Snakeroot, Jack, Deuce, and Tomi) were mad at the human characters (Chancey and Sesa) over something, and it was a similar situation - they were spending the night in a cave while on a long journey and the two groups were arguing a lot. The difference in the earlier episode is that they were arguing valid points and there was humor in it. But in the second case, it's like I tried to take that same exact situation and elevate it to a new level of seriousness. It just didn't work.

Anyway, one thing I think I will do is cut the Seven Towers Saga down to maybe about 4. There was at least one tower in the old series that I never got around to writing any stories for. I had a battle planned for that tower, but decided against it because it was where an important development for Stefan was supposed to take place, but I decided that would be best left for the very end. The most important of the towers to keep are the Nispatia Tower (the one near Chancey and Sesa's hometown where Snakeroot came from), the Aridian Tower (where Nucleo and Image fought Karma and lost), the Grimmora Tower (which Nucleo was excavating when he got possessed by Darkona), and the Main Tower in Phainein. I think the story should focus mainly on those towers and the connections between them.

I might consider one more, though. In the old series, the continent of Spochella was the one place in the world that still had "modern" technology and civilization, and that was because they struck a deal with the entity controlling the Spochellan Tower - he'd give them energy if they made certain sacrifices to him. (I wonder if I got that idea from the Shining Wire Warren in Watership down?) You've probably already guessed who got sent there to be a sacrifice. That could be one possibility.

The other possibility might be the Sky Tower that was ruled by Aira. Aira was the one Elemental Lord who wasn't all that bad. (Come to think of it, those Elemental Lords are a lot like the Ancients in Eternal Darkness. Most of them are evil, but Aira is sort of like Mantorok.) Maybe I could include both, but I don't want the series to get drawn out and repetitive. I think the water tower will be skipped.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/30/05 12:00 am)
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Re: MOVESMOVESMOVESMOVES

Having replayed NGX a little more, I guess the reason the guy didn't just take the dark dragon blade to begin with was because he wanted it to be used, because the more it kills, the more powerful it becomes.

It still doesn't really make sense -- why doesn't he just use it?

(In any case, even if there are explanations, it reminds me of how Josh Becker some movies with twists at the end seem like their writers are saying, "Okay, I know this sucks, but I have an explanation.")


Anyway, I have 40 golden scarabs, which got me a braclet that slowly regenerates my life. Still no big sword, though!




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/30/05 12:07 am)
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Re: MOVESMOVESMOVESMOVES

Oh, and I found the windmill shurikens at last.

I think I know what FacilityPro meant when he said at first he didn't even know if he was doing the right thing.

First, you get a clue by shuriken that a powerful weapon is hidden in the city, and that only a ninja can reach it. Having heard of the WS, I surmised that must have been what that refered to. I checked my map, and noticed a little alley way in that area that didn't seem to serve a purpose. So, I guessed the WS were hidden there.

The alley, according to the map, had two little rectangular areas off of it. At first, I kept trying to run around one of them, to do the continuous wall run jump move. Sometimes it seemed like it might work, but not very well.

Eventually, I left the alley and was wondering if I could continuous wall run jump along the alley walls. I tried that a couple of times earlier, but it didn't seem to work. For one thing, there was a rain gutter that blocked one wall.

But on the way out, I noticed there were some thick horizontal areas demarcated by thin blue or green lines. I earlier got a clue that said something about looking for blue to find the path. The first of those stripes looked to me like it was on a wall that was actually outside of the alley, but led into it.

Anyway, starting from there I was able to make the jumps to reach the shurikens. Also, there was a cameo there in the form of an Xbox logo.




CRAWLand1000
The Fuzzy Physicist
Administrator
(9/30/05 11:39 am)
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Re: MOVESMOVESMOVESMOVES

Quote: I agree that the game didn't have focus. Somehow it seems to me ... that the game just didn't have a clue what it should do or be, or why it should exist, or why anyone should enjoy it.


I guess I should elaborate on this.

I tend to think that, just like an essay or a piece of short literature, a game should have a thesis statement or a theme.

(I also think that that theme should be *based on gameplay*. It should not be something like, "It's cool to see ninja moves in action!" Because some game designers now are actually failed movie makers or artists, they want their themes to be based on things other than gameplay)

An example from a recent game would be the TATE system in Shinobi. The TATE system *makes* that game. It makes the game fun -- it is much more enjoyable to take out enemies with single hits than to wail on them over and over, beat'em'up style. It's the source of the challenge -- the most difficult boss in the game is the most difficult to tate.

Of course, there are other things to Shinobi, like wall runs, targeted dashes, and so on, but clearly the designers of Shinobi knew what to put the focus on, and what their game should be. Not just an "action game" in broad terms (which would already be more focused than NGX), but a game based around tate.


With Ninja Gaiden X, what are we supposed really supposed to take from the game? Saying "literally nothing" might be an overstatement.

First, when I restarted the game last night, I did find it much easier even dealing with early normal enemies, even before I had the flying swallow move. You do learn about the game's controls, and other basics. Knowing when to block is important. (I said in an early post -- over a year ago -- that I thought the charge move would be important. It isn't, at least if you're not playing for rank. I guess knowing what movies *not* to bother with is also important).

This is pretty common, though it does seem that "learning" a game is a bigger part of modern than vintage games. And being familiar with a game's mechanics is the main test of (what FacilityPro called) "action-reaction" challenges, which indeed also were a part of DMC, and (I'm told) DMC3.

For strategies, it seems there's little to have taken away. I've mentioned "attack and block" has replaced "attack and get away." Is that really a good basis to build a game around? It's not that big of a change.

Another thing was successive attacks (using a flying swallow just to get behind an enemy that's strong to the front, then immediately doing it again for a back attack).

And I got a *little* use out of some of the other weapons and moves. They are neither useful enough to make it seem like their presence is part of the point of the game, nor are they completely worthless.



As for the game's difficulty curve, or lack thereof, I'd say I took 4~5 tries to beat the bosses pretty consistently throughout the game. Some were easier. The stage 5 boss is definitely much easier than the bosses to stages 1, 2 or 3. The final boss seemed remarkably easy. The fire dragon boss I beat on maybe my second try.

A game is its challenge, but in broader terms it's its difficulty curve, so a game without such a curve seems like it's been made by people that don't know what they're doing.

Again, I like challenges the most that I think took talent to design. This game might seem harder to newcomers because the first boss and second bosses are unusually hard for 1st and 2nd bosses. But it doesn't take any talent to put bosses in a game in order of random difficulty.


I didn't think Alma was remarkable at all. I don't know what's up with her being considered a great boss. I'd probably say the last good boss in the game was the radio tower. That one at first seemed a little cheap -- you'd get attacked by enemies out of your field of view, you weren't given breaks to get your own attacks in. But it turned out that getting your attacks in was a matter of some skill.



As for the story, I read a faq on it. It claimed that the statue boss (2nd to last in the game) was the Vigoor Emperor, not the final boss (which is what I assumed). It said there was no basis for the final boss being the emperor, plus how could he run a country and a ninja stronghold at the same time?

That doesn't seem too tricky to me. My question is, how can a military country be run by a sleeping statue?


Anyway, the story definitely seems like they started with the ending "twist" first, then put some foreshadowing really early in the game -- so they can think they've "played fair" -- then have nothing interesting happen in the story for the rest of the game, so you'll forget the foreshadowing (if you even picked up on it; the first time I saw the opening cinema, and the narrator was talking about "The Dark Dragon Blade", made from a dragon, and "The Dragon Sword", made from a dragon, it took me a second to realize he was talking about two different swords that had almost the same name) in the meantime.




James FP
Schmendrick's Nose
Moderator
(9/30/05 12:12 pm)
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Re: MOVESMOVESMOVESMOVES

I'm having a difficult time deciding what to play. I've also been putting more thought and time into writing and drawing lately than playing games. I did play some Legend of Mana. I know the Cameos Database is Kaput, but I noticed the Pastoral theme is exactly that of the Marrymore music from Super Mario RPG. (Did I hear FO say both games have the same composer?)




sethrashnoo
I Look Like an Egg
Moderator
(9/30/05 5:00 pm)
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Re: MOVESMOVESMOVESMOVES

Sorry to beat FO to it, but the answer is yep! Yoko Shimomura composed the music for both games. (And after hearing the Seiken Densetsu 3 soundtrack, I've got an idea why Square took Shimomura in favor of Hiroki Kikuta for the third game.)