Game Progress Topic: Epona is starving
CLOUDBOND007
Lunitari Mage
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(12/14/06 3:53 pm)
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Game Progress Topic: Epona is starving

Link never feeds her or takes care of her. Just lets her go in dangerous unfamiliar places and demands that she returns immediately when called.

I've been traveling Hyrule far too frequently. I had to go back for those underwater bombs, and I also unblocked a river by using bomb arrows. I'm now inside the water temple, and it seems a tad confusing.




TWEETER911
Kouga Meshiousen
(12/14/06 4:00 pm)
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Re: Game Progress Topic: Epona is starving

I missed today's DS9 cuz I had a minor traffic accident. My insurance'll cover it. I also picked up the Cube version of the game you are playing. Because I won't spend $250 on a singlegame.




Bomberguy221
Hit and away is my style!
(12/14/06 4:29 pm)
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Re: Game Progress Topic: Epona is starving

Final Fantasy IV (GBA): Wow, I actually get to game now. This hasn't been my best semester for free time.

I am at Fabul Castle. I'm trying for a complete bestiary on this run-through.




TaroSH
I Ain't Afraid of No Ghost
(12/14/06 5:27 pm)
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Re: Game Progress Topic: Epona is starving

Well, at least Epona doesn't get dropped off a cliff like poor Agro. I think that was the first time I felt any kind of emotion in Colossus that wasn't steaming anger.




CLOUDBOND007
Lunitari Mage
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(12/14/06 5:54 pm)
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Re: Game Progress Topic: Epona is starving

Quote: Because I won't spend $250 on a singlegame.

There'll be other stuff I want for it, though. And my GameCube was a preowned one from EB and was far from mint, so it's nice to play the games on here.

I've actually been playing the Wii Monkey Ball game a little but haven't posted about it yet. I'm up to world 4 or 5. It's... well, after the wrist pain went away, I found it to be the best Monkey Ball I've played yet, we'll leave it at that for the moment.

In Zelda, I just got the clawshot which will from now on be called the hookshot because I demand it. This dungeon so far is more fun than I've been expecting. The Water Temple in Ocarina was satisfying to complete but actually playing it nearly killed some part of me deep inside. My brain or my soul.




CLOUDBOND007
Lunitari Mage
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(12/14/06 7:43 pm)
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Re: Game Progress Topic: Epona is starving

Twilit Aquatic-- Morpheel has been obliterated by the mighty hookshot. That turned out to be a pretty good dungeon. I thought I was going to be stuck, short one key, but it turned out that what I needed was the Big Key, not a regular one. And looking at the map, I saw an area I hadn't been to yet, and that worked out nicely. I haven't had to check anything online yet in terms of puzzle solutions.




TaroSH
I Ain't Afraid of No Ghost
(12/14/06 7:55 pm)
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Re: Game Progress Topic: Epona is starving

I BEAT SECRET OF MANA! I probably would have beaten it even quicker if I had thought about Moon Power earlier.

I beat the Mana Beast on my second try, but it was still infinitely cooler than the final boss of Colossus.

I'll admit something; I didn't actually get killed by the Mana Beast the first time, but I was having so much trouble (sword wouldn't stay active for long enough, mainly) I turned the console off. I should probably try again and intentionally lose and see if there's a different ending (I should have done this the first time, because that means going through the Mana Fortress and fighting the Dark Lich again)

Quote: In Zelda, I just got the clawshot which will from now on be called the hookshot because I demand it. This dungeon so far is more fun than I've been expecting. The Water Temple in Ocarina was satisfying to complete but actually playing it nearly killed some part of me deep inside. My brain or my soul.

I hate the Water Temple. I always felt sick on replays when it came time to go through it.




CLOUDBOND007
Lunitari Mage
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(12/14/06 8:45 pm)
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Re: Game Progress Topic: Epona is starving

Congrats!

I just got the Master Sword in Twilight Princess. The process of getting it wasn't that great, although it was interesting to hear the Lost woods music from Ocarina again. The scene of actually taking the sword was enjoyable. I also got an item that lets me turn into a wolf and back whenever I want. It seems like we're looking for the Mirror of Twilight now, whatever that might be.

I met Zant, king of Twilight, and I still can't tell if he's Ganon or not.




CLOUDBOND007
Lunitari Mage
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(12/14/06 10:09 pm)
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Re: Game Progress Topic: Epona is starving

I just reached the fourth dungeon. It's in Gerudo country, and has a desert theme. That's where I'm leaving off for today. I'm probably around 18 hours or more now.





CLOUDBOND007
Lunitari Mage
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(12/15/06 12:28 am)
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Re: Game Progress Topic: Epona is starving

Haha, I just learned that because right handed people didn't like controlling a left handed character with the Wii remote, they mirrored everything in the game. On the Wii version, Kakariko is in the west and on the GCN, it's in the east. Every dungeon layout, every last thing, is mirrored, so that Link can be right handed without them risking breaking a puzzle or something by just changing Link. And apparently the sun even rises in the west and sets in the east.




TaroSH
I Ain't Afraid of No Ghost
(12/15/06 12:57 am)
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Re: Game Progress Topic: Epona is starving

Well, I gave Yoshi's Island DS a shot. In another topic I mentioned how I felt kind of bad for forgotting to mention Target had it on sale last week, but I think I may have pushed some people out of the way of a bullet; this game is looking to be complete shit.




CLOUDBOND007
Lunitari Mage
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(12/15/06 2:01 am)
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Re: Game Progress Topic: Epona is starving

I know it's a common thing with the series, but I was kind of disappointed to see that your progress in the Sigma stages of X1 are not saved. I was hoping to practice on Sigma without energy tanks and when I felt I had some skill, take the time to fill them up. Seems like it's forcing you to make it all or nothing, though.

I also tried X4 tonight. It's been so many years and I don't remember a lot of it. The anime scenes are funny because of the voices. Did I see Darth Maul in that first one?

I like how the bosses talk to you before you fight them and the number of huge, nicely animated things to destroy. And it's not like X is invincible, but the game makes me feel like a total robot killing machine for some reason. One with a girl's voice.

BTW, I tried X3 and the anime scenes are in.




TaroSH
I Ain't Afraid of No Ghost
(12/15/06 11:16 am)
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Re: Game Progress Topic: Epona is starving

To elaborate on Yoshi's Island DS:

The story is just retarded. Appearantly, Kamek decided that baby Mario and Luigi wasn't good enough, so he was going to kidnap ALL the babies in the world. And he has them all, when the stork suddenly comes and makes one Toadie drop Baby Mario, then ATTACKS the one carrying Baby Peach. And sure enough, Mario lands on Yoshi's back, and the Yoshi's hold a meeting to decide what to do with the babies, then the green one comes and says "Let's take them back!"

The level design is really lame. The first part of the first stage is straight out of Yoshi's Island, which made me wonder if the entire game was going to be like that. I think that would have been better, because after I went down a pipe things starting getting original, but also completely uninspired. Plus, it's hard to see stuff because of how much of the screen Yoshi takes up and that part that's blocked by the division of the two screen (I understand they did this because of shooting eggs, but what they should have done was limit the gameplay to one screen). And then it repeats Yoshi's Island with the first boss, which is the same as Bashful Burt except he's not as big and there's two of them. However, you beat him the same way, and you only have to hit one of them (they both take damage when you hit one)

The controls are slippery and I have trouble just jumping onto ledges.

Also, you can keep entering and reentering bonus stages. I did this with the one in the second stage because I thought there might have been some worthwhile prize for getting far enough, but after about ten attempts that ended in the flutter kick not responding, I backed out and had 20 lives in reserve. At the end of the fifth level, I had 50. I'm not even sure how that happened, because there were no minigames to keep repeating.

The graphics aren't anywhere near as good as Yoshi's Island, and aren't even good on their own. The backgrounds might be the only thing worth looking at. The foregrounds look all pixelated, and like bad cartoons than a child's crayon drawing. Yoshi doesn't match the backgrounds, and while he doesn't look like a bad photoshop the contrast is like if you put the SMW Yoshi into Yoshi's Island. His sprite is dopey looking, and his flutter kick animation appears to have him slowly swinging his arms and legs in a circle instead of something that looks like it might send him into the air. And you know how in Yoshi's Island when Kamek casts his growth spell on an enemy, he drop a WAVE of color on the screen? Well, here he drops some scattered twinkles. How could the Super Nintendo handle that and the DS not?

There's an enemy that looks like a certain part of the male anatomy. I think it's supposed to be a flower bud, but I swear, it's long and has an egg-shaped head.

The music totally sucks. It's like somebody just plinking and bopping away on random objects in the house, and one of the songs has this noise that sounds like subtle farting.

The sound effects are straight out of Yoshi's Story. I don't think I need to say any more on that subject.




Crawl and 1OOO
The Fuzzy Physicist
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(12/15/06 2:55 pm)
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Re: Game Progress Topic: Epona is starving

I can't comment much on most of what you said, but I looked at some screenshots of the game at gamespot.com, and I agree with you on the game's graphics. It's sort of a shame; even on the GBA, Yoshi's Island [1] looked gorgeous.




SolidChocobo
Sister Midnight
(12/15/06 5:48 pm)
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Re: Game Progress Topic: Epona is starving

Quote: I just reached the fourth dungeon. It's in Gerudo country, and has a desert theme. That's where I'm leaving off for today. I'm probably around 18 hours or more now.

It's funny, I've only had the GC version for 3 days but I've just about caught up with you (I just got the Master Sword.) I guess I got a bit carried away now that I have more free time.




TaroSH
I Ain't Afraid of No Ghost
(12/15/06 7:53 pm)
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Re: Game Progress Topic: Epona is starving

I'm up to World 3 in Yoshi's Island (out of 5, judging from the space for the World Tabs) and I'm still not impressed.

There was a stage with those disappearing platforms which would have been intereting, but if you have Baby Peach you can just float on the breeze.

Baby DK's crying sounds like a yelping dog.

I'm going to beat the game, but I don't think I'll bother going through and 100ing every stage like I did with Yoshi's Island.




TaroSH
I Ain't Afraid of No Ghost
(12/15/06 11:37 pm)
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Re: Game Progress Topic: Epona is starving

More plodding in Yoshi's Island DS. That blind spot is a constant source of irritation.

I got Baby Wario, and good gravy his crying is one of the most annoying things I've ever heard in a game. The Hyena noise is actually mildly amusing in small doses. This? Ugh.

Wario's ability is that he has a magnet that attracts metal objects and coins, and I've noticed a lot of red coins coming from enclosed areas that only he can draw the coins from. This is going to be cute.

I came upon a genius in level design; there was a segment in one stage (I don't know/care which one it was) where it's auto scrolling up a waterfall, and there's some donut platforms and small trees to stand on. There's a jump you need to make from a tree to a rope coming from some cactus which is sending a little cactus ball down the rope. However, there's a Stork button on the tiny platform you need to make the jump from, which causes the Stork to come and fly over you. The only baby that can grab the rope is DK. But because the stork is right over you, often when you try to make the jump you'll end up hitting the stork and switching babies, and by the time you're able to cycle back to DK the screen's scrolled up so you're low on time, and there's a little cactus on the end of the rope so you can't jump yet, and when you jump you'll probably end up hitting the stork again, and you're dead. It's an extremely annoying and cheap jump.




pOrn Sigma
Sexy Thang
(12/16/06 3:00 pm)
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Re: Game Progress Topic: Epona is starving

I mentioned how the music sucked, and that it sounded like somebody plinking and bopping around. I could elaborate further, but I'll let these sound files speak for themselves.

Main Level Music
http://www.codiekitty.com/Music/YIDS.wma

Cave
http://www.codiekitty.com/Music/YIDS2.wma

Fortress
http://www.codiekitty.com/Music/YIDS3.wma

Wario's Crying
http://www.codiekitty.com/Music/WarioCry.wma

I'm sorry. They're kind of quiet. There's something wrong with recording off the DS because both Yoshi's Island and Portrait of Ruin had volume issues.




da dick
hobo blues baby
yeah...
(12/16/06 3:36 pm)
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Re: Game Progress Topic: Epona is starving

final fantasy 3(us version):
oh well. i'm reading a walkthrough, cause i can't find locke, which i believe i need to do, to make progress. annoying. don't remember needing a walkthrough for chrono trigger. and CT didn't make my PC hang this much. also found out about the Evade% glitch. ack.. i wanna get the FFVI remake if i could. i thought only made for PC games had so many bugs. that and i have trouble completing the fanatic's tower since my team isn't strong enough to survive the ultima spell after i kill the magi master/kefka clone




Bomberguy221
Hit and away is my style!
(12/16/06 4:17 pm)
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Re: Game Progress Topic: Epona is starving

FFIV: Just got the airship. I think I'm doing well on the bestiary. I'm not missing anything crucial, but I did just go through the Baron sewer system and haven't checked if I got everything down there.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/16/06 4:41 pm)
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Re: Game Progress Topic: Epona is starving

I played a bit of Ocarina of Time. I haven't played in a couple of days.

Anyway, I left off (leaving the system on) in the hedgemaze before the forest temple, right before the final moblin.

I think stealth in games kind of sucks, so rather than sneaking around the moblins, I threw bombs at them, which killed them. However, I couldn't hit the last one with a bomb.

When I started again today, I instantly had the idea of using a bombchu. That reached him, but it took three hits (as opposed to one for all the others) to kill it.

Reaching the forest temple got me the Minuet of the Forest. I couldn't get in the temple, though. I had the clue earlier about going to Kakariko village, but I already got the song of storms there, which I thought was the only notable thing. Apparently not, so I went back.

I found the gravedigger's grave, and beat him, getting the hookshot. And I tried a few more times, and eventually beat him in under a minute, getting the piece of heart. The trick, aside from cutting corners, never going the wrong way, and never taking a hit, is to roll, a couple of times in a row if possible, whenever you get the chance. I once screwed up, but kept going and then experimented with rolling, and I beat the race in about the same time as I took when playing flawlessly but not rolling. So, Link does move faster that way.

After I did that, FO told me that an alternate way to do it is to use the hookshot to skip the last bit.

Did I do anything else in the overworld? Eh, I can't remember.

Anyway, I quickly went back to the forest temple and did a few things there. I got a few keys and such.

After that, I was thinking about watching the Zelda cartoon. FO got it from Amazon a few months ago, but never even opened. So, we opened it today and watched the first two episodes. I also played the bonus memory game. You're allowed two mistakes. I made a mistake on the first one (because I didn't know the rules), but then I got the next five correct in a row, "beating" it. Frankly, that "game" sucked.

The show was okay. I don't really agree with the IGN review of it. I think the IGN reviewer didn't understand a few things. He complains about the Super Mario stuff being there, but this show wasn't really its own show; it was part of the Super Mario Bros. Super Show. It's what they showed on Fridays.

One of the first lines in the show was one I remembered for years, about how Link was reminiscing about sleeping in mud.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(12/16/06 4:52 pm)
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Re: Game Progress Topic: Epona is starving

Quote: The show was okay. I don't really agree with the IGN review of it.

Another thing about that review is that they said the show has "bad dialogue" and used Sprite's "Ugly People Day" line as an example. The problem with that is that they make it seem like she just randomly says that to a random monster (in fact, it's not even a "monster" that she says it to), but that's not really how it happened. In the greater context of the rest of the episode, it actually is kind of funny.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/16/06 5:40 pm)
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Re: Game Progress Topic: Epona is starving

...but, with that said, it's not like a negative review of the show is incomprehensible. It really isn't for everyone, particularly adults.




CLOUDBOND007
Lunitari Mage
Moderator
(12/16/06 10:21 pm)
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Re: Game Progress Topic: Epona is starving

Quote: that and i have trouble completing the fanatic's tower since my team isn't strong enough to survive the ultima spell after i kill the magi master/kefka clone

There's other ways.

Hobbes, how are you liking Zelda so far? I've fallen behind a bit because I don't like to play a lot after work.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(12/16/06 10:39 pm)
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Re: Game Progress Topic: Epona is starving

Quote: It really isn't for everyone, particularly adults.

Yeah, but you've gotta love a cartoon that opens up with a scene of Link wolf-whistling at Zelda because she's wearing a nightgown and he gets a good view of her cleavage from a higher window, and then he fights a bunch of Moblins while wearing absolutely no pants.




TaroSH
I Ain't Afraid of No Ghost
(12/16/06 10:52 pm)
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Re: Game Progress Topic: Epona is starving

I took a break from Yoshi's Island DS to watch the MST3K Attack of the Giant Leeches. At first I thought they put the wrong episode on here, because it opens up with something about some navy people going to Atlantis and ends with a cliffhanger. When it comes back, it's Attack of the Giant Leeches. WTF?

It was decent.




CLOUDBOND007
Lunitari Mage
Moderator
(12/16/06 11:05 pm)
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Re: Game Progress Topic: Epona is starving

I think Prince of Space is the only MST3K I've watched all the way through. That movie is funny enough that I'd probably be laughing constantly without any commentary.




TaroSH
I Ain't Afraid of No Ghost
(12/16/06 11:12 pm)
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Re: Game Progress Topic: Epona is starving

Maybe sometime you should sit down with Santa Claus Conquers the Martians, since it IS Christmas season.




CLOUDBOND007
Lunitari Mage
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(12/17/06 12:07 am)
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Re: Game Progress Topic: Epona is starving

Quote: Main Level Music

Cave

Fortress

Wario's Crying




Wario crying was kind of funny but the rest was more like grade school kids practicing as opposed to just silly.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/17/06 12:13 am)
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Re: Game Progress Topic: Epona is starving

I used to watch MSK3K when I was younger, but I would sometimes get annoyed with their talking and wished I could just hear the movie.

I saw at least part of Santa Claus conquers the martians.



Anyway, I played a bit more Zelda: Ocarina of Time. I finished the Forest Temple. It seemed like they were at least trying to get some milage out of the game being in 3D for that dungeon (that's the one that has a couple of hallways that can twist).

I also got all the skulltullas there.

I got enough skulltullas, in fact, to get the next reward. However, it's something (the agony stone?) that works with the rumble pack, which I'm not using, so it won't do me any good.

FO was sitting next to me on my poof chair, watching me play as I cleared out a lot of the forest temple. So, it's good to have a chair that seats two.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/17/06 10:10 am)
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Re: Game Progress Topic: Epona is starving

Speaking of having FO sit next to me, she somehow managed to keep a poker face when I was running past the paintings of the ghosts. My first thought was that those disappearing ghosts were supposed to just be atmosphere. However, when it seemed like I was stuck, I decided to shoot one with an arrow. That made FO finally say, "I was wondering when you'd figure that out!"

I don't know if there are too many other interesting things to say about that dungeon. It seemed sort of long and complicated (moreso than the child Link dungeons). Part of that is because you have to go back and forth in it -- through a hallway when it's twisted, figure out how to straighten it, go through it again. I also didn't instantly realize that the two "garden" areas, which you travel between by crossing the sewer (that part made FO point out that while this game has a sewer, it might look a little more interesting -- it's filled with a light amount of mist -- than the sewers in Ninja Gaiden X) were different at first. I didn't notice, in fact, until I was looking in one room for the little island with a treasure chest on it (that you can hookshot to, and that has a door that Navi hangs around nearby), and I couldn't find it.

Also, it has a few "miniboss" battles -- a pair of stalphos, then another stalphos followed by a pair that must be beaten simultaneously, and the four ghosts.

But on the other hand, one reason it seems sort of long is because 3D areas just naturally take more time to traverse. There also weren't any puzzles that were all that mystifying.




TWEETER911
Kouga Meshiousen
(12/17/06 5:31 pm)
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Re: Game Progress Topic: Epona is starving

Stuck on some goddamn sliding block puzzle in that swank new Zelda. Stupid ice floor. I hate sliding puzzles. The new ball and chain is the best Zelda item ever though.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/17/06 5:54 pm)
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Re: Game Progress Topic: Epona is starving

I don't know exactly what to do in Ocarina, so I've been doing optional stuff.

I now have 27 skulltullas, and 9 heart containers, and an extra piece of heart.

I finished the mask selling game. That was a lot shorter and easier than I thought it would be. I thought it'd be a quest that would last the better part of the game -- Although, on the other hand, if that was true, you wouldn't get much use out of the gossip stones. On the third hand, the gossip stones don't seem very useful anyway. One says something like, "Ganon rides a pure black Gerudo stallion." Wow, thanks for the info!

The hardest mask for me to place was the skull one. That's the first one, after the pikachu (keaton) one, so maybe that's a little sad. Anyway, I tried talking to everyone in Hyrule and Kakiriko with it, to no avail, so I figured I'd have to go to other towns with it. When I was in Kokiri village, some girls told me that a child of the forest wasn't happy with his face. Cut to me slapping my forehead with my palm. I don't know why I didn't put "skull mask" and "skull kid" together before.

After that, I placed all the other masks right away. I was lucky with the rabbit mask, though. I can easily imagine having no idea where that one would go, and talking to everyone in the entire game and still not figuring it out. But before I even sold the skull mask, I was walking through Hyrule field and found the running guy (who becomes the mail man in Majora's Mask). He told me about how he wanted to be a rabbit (...), so I knew exactly where to take the mask when I got it. And it turned out that when I went looking for him a second time, I found him right away. I had to follow him all around Hyrule field, though, because he must have just started his "circuit", and he only stops to talk at the end.

Gee, if I ever wanted to do a satirical photo essay about Link's homosexuality, there are so many screenshots I could take from this game. Someone says you're not a real man if you don't have a fairy, someone else thinks Link was a fairy, and when you wear the spooky mask and talk to the lead carpenter, he compliments you on your nice wood.


As for other quests, I finally stopped the rolling goron -- well, I stopped him many times before, but finally stopped him in such a way that he'd give me the biggest bomb bag. That was easier to do now that I have my own bombs and don't need to rely on bomb flowers.

I also got the piece of heart from the center goron vase in the goron city.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/17/06 8:13 pm)
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Re: Game Progress Topic: Epona is starving

Stopping the rolling goron in the earlier time pointed the way towards making progress in the future. So, I'm in the middle of the fire temple now, and have been making steady progress.




TaroSH
I Ain't Afraid of No Ghost
(12/17/06 9:06 pm)
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Re: Game Progress Topic: Epona is starving

I watched the MST3K Gunslinger. The movie was almost incomprehensible, but as an MST3K it was good.

I had a bit of a "son of a bitch" moment earlier today. I went to ebay searching for other box sets and I noticed Volume 10 was going for about $100 and was wondering what was going on. I found out it was because a copyright issue with the Godzilla movie issued a recall (which makes me mad, because when it was released I was holding it in my hands at Best Buy and pondered getting it but didn't because it was too expensive, but sheesh, $50 beats $100 any day), and I thought it was the volume that had that Mixed Up Zombies movie. I went to Amazon and noticed the movies were all stuff I could easily live without, and it was Vol. 9 that had the Zombie movie.




TaroSH
I Ain't Afraid of No Ghost
(12/17/06 11:27 pm)
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Re: Game Progress Topic: Epona is starving

Well, I'm up to the fifth and final world of Yoshi's Island DS. I briefly got to use Baby Bowser (and Baby Wario also vanished after a while, too), and when you have him you can't lick up enemies (his fire breathing take its place), but are dependent on egg producing items like boxes or the spitting flowers. This means if you enter the boss of 4-8 with him, you can't beat it and have to lob yourself into the lava and swap out for a baby that allows you to make eggs.

There was a level with ice, bouncing balls and penguins, and the ever present blind spot. Cool.

The story reached a new level of retardation. Appearantly, Adult Bowser went back in time to look for seven babies with some magic stars in their hearts, and for no reason he firebreaths his child self out the window, which is where you get to use him. Way to make a time paradox.

I have 153 extra lives.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/18/06 12:01 am)
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Re: Game Progress Topic: Epona is starving

I beat Volvagia in the fire temple. However, I'll have to go back to it eventually, because I didn't really clear it out. I didn't even get the compass, or explore every room, and I know there's a gold skulltulla (in the room with the rolling boulders and an overhead view) that I missed, too.

However, after beating that area, I went on to other things. I found a few more skulltullas -- I now have the Giant's wallet. And I probably found some more pieces of heart, too.

I even went back and got Epona's song, which I missed for some reason. I still can't ride Epona, though.

I also made my way to the ice cave. I'm there right now, but I'm leaving off in the middle of it for tonight because it's late.




CLOUDBOND007
Lunitari Mage
Moderator
(12/18/06 12:24 am)
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Re: Game Progress Topic: Epona is starving

Quote: Stupid ice floor.

I think my hopes of finishing the game first here are fading fast.




SolidChocobo
Sister Midnight
(12/18/06 4:52 am)
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Re: Game Progress Topic: Epona is starving

Quote: I think my hopes of finishing the game first here are fading fast.

Yeah, I'm in the sky dungeon right now, which would seem to be the last one before the finale.

Still, the amount of time I sunk into the game in such a short period is nothing to be proud of. I'll not post my actual time count, but I will say that when a friend of mine saw it the other day he just sadly shook his head.




Facilitypro
Slow Daddy
(12/18/06 12:43 pm)
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Re: Game Progress Topic: Epona is starving

Some friend.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/18/06 12:46 pm)
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Re: Game Progress Topic: Epona is starving

http://www.flyingomelette.com/ezboard/pap3/some_pig.jpg




CLOUDBOND007
Lunitari Mage
Moderator
(12/18/06 6:31 pm)
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Re: Game Progress Topic: Epona is starving

I'm kind of glad that new Charlotte's Web movie isn't doing that great. I watched the hell out of the animated version when I was little and loved it. This one part with Templeton's eyes bugging out had my sister laughing our heads off when we were around 5 and 8 years old. We rewound it and rewatched that part so much that the tape got jammed in the VCR. Seeing it again recently, I still thought it was well made.

I haven't played any Zelda in the last couple days because of my crazy work schedule. I've been stuck with a couple of 4 to Midnight shifts due to Christmas shopping and I'm still trying to get situated again.




SolidChocobo
Sister Midnight
(12/18/06 8:29 pm)
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Re: Game Progress Topic: Epona is starving

Quote: Some friend.

Not that he isn't an asshole, but it was more good natured than I made it seem.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/18/06 9:11 pm)
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Re: Game Progress Topic: Epona is starving

More Zelda. I beat the Ice Cave, getting me the ... heavy boots, I think. I also discovered the cave in the well in the past, which was sort of a shock to me. I was just swinging my sword at the walls, wondering if I'd find a weak point, when I found it.

I found the Eye of Truth there, but didn't completely clear out the dungeon.

I did a few other random tasks. I finally got Epona. I entered the Gerudo Fort, but wasn't really in the mood for more stealth, so I didn't stay there long.

I'm a little annoyed that it seems if you plant the beans before you use the bugs on a spot of soil, you screwed your chance to get the Gold Skulltulla there.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/18/06 10:12 pm)
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Re: Game Progress Topic: Epona is starving

I guess my progress posts have been pretty factual and dull lately.

As for opinion, one thing that's interesting for me to think about while I play the game is, "What were the people who thought this game was the best ever thinking, exactly, when they were playing this game?"

Well, a lot of people said this game was the best ever when it came out, but, in my experience at least, the people that would actually call it the single greatest game ever a few years later dropped off precipitously (witness how after Wind Waker came out, a lot of people called that the greatest game ever, and the same -- IGN said it, for example -- for Twilight Princess) (though a few that have Ocarina as their very favorite still exist).


It's funny that so many people say that the most important thing is for a game to be fun. This game is not wildly, explosively fun. Hyrule Field has been mentioned a lot, and with good justification. I'm sure fans of the game think that that should be overlooked, but that becomes harder after the 50th or so time you have to cross it. It's not an isolated thing, anyway. The game in general is not exactly fast-paced, and there's a lot of backtracking.

One thing that ALttP did better in this regard was the travel between the two worlds. At any time whatsoever when you're in the overworld of the dark world, you can instantly travel to the light world. Not so in Ocarina, where you have to (at best) warp to the temple of time, go through the "sword in the stone" animation, and then run off to wherever you want to go in the other time period.

Link also does other things slowly (such as climbing). Thank goodness there's not too much waiting for time to change, but there is some.

I'm not saying those issues are game ruiners, but, again, if I was to purely judge this game in terms of "fun", it wouldn't do that well.

The Working Designs said this game might have the best play control ever. If he said it had the best play control among 3D platformers and / or adventures, it might have been somewhat reasonable, at the time. But to say it's the best among all games ever is, in my humble opinion, completely preposterous. Z-targeting works okay, but not perfectly. If you see bats flying around, you can tap on the Z button, but it probably won't lock on to them unless they're already dive bombing you. And on that subject, say you have your hookshot equipped on C, and a bat does start dive bombing you. Well, if you try to quickly hit Z, then use the hookshot, Link probably won't be fast enough on the draw to hit the bat unless it was fairly far away before it attacked.

Of course, there are ways around this. For the example I gave, instead of trying to kill the bat, just use your shield. (Though even that assumes the shield is at the ready, and you weren't, for example, using the hammer) But to call the control PERFECT would, by the way I look at it, mean it would work perfectly without having to find a way around its quirks.

The camera works okay 99% of the time, but it still occassionally freaks out or is unhelpful. One simple reason I think it might work a little better than in some 3D platform games is that this game's world is more open, so there are fewer possible obstructions between you and the camera. On the plus side, it seems as though in this game, the camera will swing behind walls, but then the wall will disappear, so it'll still show you. In older games -- like Banjo and SM64 -- the camera would slam against walls and not be able to go farther.


One weird subset of people who thought this game was the best ever were those who thought that due to the game's atmosphere. Even the Working Designs Critic started his review by saying that the thing he'd remember the game for was its cinemas. And there are people who think this game is the best, or one of the best, yet dislike Zelda 1, or ALttP, which seems pretty weird to me, but "atmosphere" must be the explanation. I guess when they see Volvagia, a huge, sinuous, fire-breathing dragon, their eyes get really big, and they just kind of mouth "Cool..." in awe. Hey, it's not like I can't understand that, but what the hell are they thinking in the several hours between moments like that?


Anyway, to be honest, none of that is all that interesting to me. They're just things I'd respond to because they were issues that were already sort of out there.

I'm more interested in the puzzling or mysterious aspect of the game.

I was telling FO the other day (and may have posted about it here, but if so, it would have been a long time ago) that the difference between "puzzles" and "mysteries" (as I'd define them in a game) is that for a puzzle, you completely know the rules to what you're doing, but it's complicated so you have to carefully think through the steps. Logic is the most important thing to solving these.

An example of this would be physical games like Hi-Q, or, in videogames, things like block sliding puzzles, or stuff from (from what I've seen) Lufia 2.

A mystery, on the other hand, is something where you have no idea what you have to do, where or when you have to do it, what the rules are, or even IF you have to do it. You'll have to gather clues, or experiment, or hope to luck out, or "think outside the box" to solve these. And you might have no idea if you're doing something right until it's solved. Mysteries tend to be more "organic" in my opinion. The odds of having to solve a block puzzle in real life are rather low (and even in a videogame, you just have to accept them as being an abstract challenge), but some mysterious are things that are reasonable, at least in a fantasy world.

An example of that would be finding the 6th palace in Zelda 2, or beating 7-A in MDK2.

I guess that distinction isn't clear cut. What about, say, some of the puzzles in Resident Evil? They're not "organic"; having puzzles like that in a mansion or police station is highly artificial, and in fact frequently parodied. They're not exactly mysteries, because if you see a statue with a medallion shaped hole in it, you know exactly what you have to do with it. But on the other hand, the puzzle aspect ("put the medallion in the medallion shaped hole") is pretty shallow. On the other hand, the mystery might be in something else -- not what to do with the medallion, but how to get it. Well, I'm getting off topic.


There are a couple of interesting things about Ocarina of Time and its puzzles / mysteries.

One thing I've said about adventure games before is that while it's good to have "stumper" puzzles, the problem with them is that if you're stuck on them, the game grinds to a halt and you can't do anything. Ocarina of Time almost seems to be asking if being "stumped" on a single puzzle is a good standard or not anymore. It's not that it gets rid of mysteries, thank goodness. But if you're "stumped" on a puzzle, you can still continue on with the game. You can look for heart containers, or skulltullas, or do miniquests, or any number of things.

I'm not the first person who observed this, I know. One additional point, though, is that I really think that's the best way of looking at those side quests, because they -- from bombchu bowling to fishing to skulltulla hunting -- frankly are not, in my opinion, the most enthralling things to do on their own. They work, but in the greater context of the game.

It's also possible that Ocarina took "crazy optional crap to do" to a new level, in terms of sheer number of tasks.

For my own experience, one of the more interesting examples was trying to get into the fire temple. I'm not sure if in an older game that would have stumped me, but maybe it would have. In this game, however, I did a few other optional things in the meantime, one of which (the rolling goron in the past) was actually related to the main quest I was working on.

I'm not sure if other main and side quests will interact or not. It'll be something I'll watch for as a I continue in the game.

Another thing I'm noticing about how I play Ocarina is that there's a lot of experimentation in how I approach puzzles.

As an example, the ice cave had a bit near the end where you have to collect several silver rupees, while pushing a block around on ice.

The trick is, the block can't be stopped once pushed, unless it hits something. And if it falls in a pit, you have to start over.

I guess in principle, you could look at the objects that stop the block, and try to logically reason out the correct way to push it, and solve the puzzle purely in your mind, and only after it's been worked out would you actually do it in the game.

I doubt if anyone does it this way, and I didn't, either. In fact, there are things preventing you from doing it that way.

First, some of those rules ("the block keeps sliding until it hits something", "there are pits it can fall in") might not be apparent until you discover them by playing around with the block.

Secondly, the goal of the whole thing might not be apparent, either. On an early try, I just tried to get the block to a red piece of ice (and suceeded, only to have to start over, because that wasn't the final goal).

The upshot of all this is that the game encourages a playful sort of curiosity. "What can I do", "how does this work", "what's the solution". This might sound strange, but it almost seems like it's trying to capture some of the experience of scientific discovery, but in a simplified and perhaps easier to enjoy way. After all, we don't know what the "rules" of the real world are, either, but if we'd find a new phenomenon, it's interesting to investigate to find all the different things you can do with it. Think of discovering the rainbow with a prism. First you have no idea that light would do that, then you're shocked that it does, then you prove that it only splits like that once, then you might wonder if there's invisible (to humans) light on the edges of the red and the violet, and then wonder how you'd prove something like that.

At its best, Ocarina of Time can have a "one thing leads to another" way of engaging curiosity like that.




CLOUDBOND007
Lunitari Mage
Moderator
(12/19/06 1:28 am)
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Re: Game Progress Topic: Epona is starving

I finally did play a tiny bit of Zelda tonight in the sand dungeon. Looks like they're going with a similar overall concept as with the Forest Temple in Ocarina, but I think the Forest one had more Poes. It's interesting that the dungeon provides the lantern oil. I was thinking early on in the game that they were going to make a big deal out of conserving and keeping a supply of the stuff.




CLOUDBOND007
Lunitari Mage
Moderator
(12/19/06 3:09 am)
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Re: Game Progress Topic: Epona is starving

youtube.com/watch?v=RXN1BF65WjI

Here's a kind of insane attempt to create a Zelda timeline. It's 12 minutes long. I've heard of the split timeline theory before, based on Ocarina's ending, but I didn't know that it originated from a quote by one of the developers. It's likely all nonsense but I got some enjoyment from it.




da dick
hobo blues baby
yeah...
(12/19/06 4:01 am)
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Re: Game Progress Topic: Epona is starving

Quote: There's other ways.

(FFVI/FF3 US)well, the FAQ says the easiest way is to cast life3, which i still don't have. the other more boringly time-wasting way is to rasp his MP dry... that could forever with his MP of 50000 or somewhere around that.




TaroSH
I Ain't Afraid of No Ghost
(12/19/06 11:18 am)
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Re: Game Progress Topic: Epona is starving

Well, I only have three stages including the final boss of Yoshi's Island DS left. Wee!




CLOUDBOND007
Lunitari Mage
Moderator
(12/19/06 3:14 pm)
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Re: Game Progress Topic: Epona is starving

I got the Wii online with the wifi adapter! I had to move the system to a closer range in order to get any speed with it, though. Guess what kids? The Wii controller makes typing your credit card number as fun as a new game!

I wanted a variety of things to sample, so I got Mario 64, F-Zero, and Gunstar Heroes. They all seem to play perfectly. I'll have to pick up one of the Classic Controllers eventually, but there's usually other options. Gunstar Heroes can use the GCN controller or the remote. It doesn't seem to detect the GCN controller's analog stick for some reason though. F-Zero doesn't have that problem, and good thing because it's too complex for just the remote. Same with Mario 64, but it feels fine with the Cube's controller too, pretty much just like playing Mario Sunshine or whatever.

More detail after Midnight tonight!




Flying Omelette
Mi Esperanza es
Mi Destinacion
(12/19/06 6:41 pm)
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Re: Game Progress Topic: Epona is starving

On Yoshi's Island DS - It seems to me that one of the factors that's contributing to the decline of the Mario games lately is this idea that they have to make as many Mario characters playable as possible. It seems like there's a lot more focus on getting the characters into the game and giving them special moves than there is on the level design. It's like the videogame equivalent of how some TV shows can get ruined by "character overload" (ie, Muppets, Transfomers).




TaroSH
I Ain't Afraid of No Ghost
(12/19/06 11:16 pm)
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Re: Game Progress Topic: Epona is starving

I beat Yoshi's Island DS.

It sucked.

I think it's hilarious that adult Bowser gets mad at the Yoshis for beating up his child self when HE HIMSELF fucking FLAMETHROWERED his child self out a fucking WINDOW earler.

Now, who would have guessed Kamek was going to cast a growth spell on Bowser to turn him into a giant and that would be the final boss? Why, anybody who's played the original Yoshi's Island! And he doesn't even totally wreck his castle in the process, just takes the roof off and steps out, I guess.

It's not like the original Yoshi's Island; Bowser just looms over the battlefield, moves left and right, and drops fireballs. It took me about five minutes to figure out how to hurt the final boss, but the setup and execution of it was another story. Basically, you're playing as four Yoshi's, each with one of Baby Mario, Peach, DK, and Wario on it, and you control the one with Mario and the others follow in a line. You have to make them fire the eggs so that they all collide and explode in Bowser's face at once (when you fire an egg, the other four automatically fire, I guess at where the line of fire crosses the meridian of the screen). It took me about half an hour to figure out how and where to position the Yoshis to do this. I died twice against it when a fireball recoiled me into a pit. The music is incredibly annoying.

In the Mario world, giant rocks fall more slowly than smaller rocks.

The game's music is so awful I was expecting our old friend Yuka Tsujiyoko was behind it. But to my surprise, she wasn't. I noticed somebody on the staff was named "Go Iwaya".

I had 155 extra lives.




CLOUDBOND007
Lunitari Mage
Moderator
(12/20/06 4:05 am)
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Re: Game Progress Topic: Epona is starving

I was apparently wrong about the range. I tested and was able to browse the online store at normal speed from the system's original location. Highly convenient to not have to move it every time. I have a classic controller on order as I think I'll be using the Virtual Console a lot once they actually put some decent stuff up for sale. The GameCube controller works for everything now, but the games just aren't optimized for that button layout. To be able to play F-Zero and have access to braking and boosting, you have to contort your fingers in an awkward sort of way. Not to mention that we all know how shitty the d-pad is on that controller and analog joysticks can't always be a suitable replacement for games not designed around them. The Wii Remote itself actually is fairly suitable for games that support it. You can't grip it as well as a normal controller, but turned horizontally, all the basic function of an NES era controller is there.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/20/06 11:46 am)
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Re: Game Progress Topic: Epona is starving

FO asked me if I was stuck on the water temple. Unfortunately, I haven't played enough the past few nights (nor do I expect to tonight) to say much one way or the other.

Unfortunately, that has its own problems; the less you play, the less you're likely to remember from previous sessions.

I'm half tempted, the next time I can seriously play, to leave the temple, return, and actually start taking notes, and maybe even make my own map. That would almost be the first time I've done that with a Zelda game (I just remembered that I did take a few notes on what the mummies wanted in Majora's Mask, but, really, that wasn't all that complicated a challenge).

Either way, that would be a good thing. A good complicated and unique (Majora's Mask had a water dungeon -- and heck, so did Link's Awakening and even ALttP -- but they were different) dungeon is something that could make me like the game more than I thought I would.




TaroSH
I Ain't Afraid of No Ghost
(12/20/06 1:59 pm)
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Re: Game Progress Topic: Epona is starving

I started Julius mode on Dawn of Sorrow.

Since Julius has most of the abilities from the start, and Alucard has the rest, you could probably skip a good deal of this game.




Boromir
Pirate
(12/20/06 4:06 pm)
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Re: Game Progress Topic: Epona is starving

I watched Return of the King last night and I was nowhere to be seen! What the hell?!

Maybe it has something to do with the...

Oh shit, hey, there's some guys shooting arrows at me, brb.




TaroSH
I Ain't Afraid of No Ghost
(12/20/06 4:24 pm)
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Re: Game Progress Topic: Epona is starving

It's because Jackson was mad at you for taking Mooty's blackjack.

Or maybe some wine was involved, and they figured it was close enough to grape juice.




CLOUDBOND007
Lunitari Mage
Moderator
(12/20/06 5:06 pm)
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Re: Game Progress Topic: Epona is starving

I found all the Poe's in dungeon #4 (you track them by scent in wolf form) and opened up a new area to explore. Meanwhile, Hobbes and Tweeter have probably finished their second and third playthroughs of the game.




CLOUDBOND007
Lunitari Mage
Moderator
(12/20/06 7:44 pm)
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Re: Game Progress Topic: Epona is starving

I finished the dungeon! Twilit Fossil Stallord--- I thought he was going to be "absurdly" easy, but he was only "very" easy thanks to it being a two part fight. I haven't even bothered to take along potions in the game after milk stopped being useful. First mention, as far as I recall, of Ganon.




TaroSH
I Ain't Afraid of No Ghost
(12/20/06 11:23 pm)
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Re: Game Progress Topic: Epona is starving

I'm up to Death on Julius Mode, and he's killed me at least five times. The last time I think I got him almost beaten, but he nailed me with that rolling scythe attack.




CLOUDBOND007
Lunitari Mage
Moderator
(12/21/06 1:18 am)
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Re: Game Progress Topic: Epona is starving

I thought the people saying Twilight Princess is the best game ever were exaggerating until I snowboarded down a mountain on a piece of ice, chasing after a Yeti who makes soup out of smelly red fish, who's impressive house is the next dungeon.




Magical Yard Gnome
Heavy Metal Chainsaw
(12/21/06 1:36 am)
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Re: Game Progress Topic: Epona is starving

That does indeed sound like best game ever material, but unfortunately anything involving snowboarding is likely to send me into post traumatic stress mode.




CLOUDBOND007
Lunitari Mage
Moderator
(12/21/06 1:54 am)
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Re: Game Progress Topic: Epona is starving

I might as well go into a little more detail. In dungeon 4, the desert one, you get a nifty spinning platform that you can ride over the sand. It also attaches to grooves on some dungeon walls allowing you to reach new areas. The boss battle was based around both of these functions. Unfortunately, like the Gale Boomerang so far, it strikes me as something that will never be useful again for the rest of the game. I'm not sure about the inclusion of the ghost hunting in that dungeon. It was fun and everything, but felt out of place as the dungeon isn't a particularly creepy place unlike Ocarina's Forest Temple. And it's also not a pyramid, but with the desert theme, maybe that's what they were going for by having restless spirits. I dunno. All in all, that place wasn't really one of the best parts of the game.

After I cleared this area, I went to Kakariko and bought a Hylian Shield to replace the wooden one. I'm not sure how long it's been available, but it's good to have just because Link doesn't look poor anymore. I also got some kind of new bomb that walks around or something. I'm not sure exactly what it does, I haven't used it yet.

This game does waste your time a little. I had to go to the snowy area to find the next dungeon. But first I was given a drawing of the yeti and had to show it to people. They remarked on the red fish the yeti had in the drawing, explained how only one person in all of freaking Zora's Domain could catch the stupid thing. I had to find this person, get special bait, catch the fish, turn into a wolf, smell the fish, then use that scent to track down the yeti. It all felt kind of obvious but annoyingly time consuming.

The game also relies on these tired battles against Twilight Realm creatures whenever it wants to make a new warp point for you. It's always the same, you against 3 to 5 of the creatures. You kill all but two than use a special attack to kill them both at once so there's none left to revive the others. It's okay the first few times and when you only have a few hearts, but please, couldn't you have found some other way to justify the appearance of warp points throughout the world than making me do that a dozen times?

---

I also cancelled my World of Warcraft account. I wasn't really enjoying the interactions I had with other people, and as a totally solo game, it just wasn't doing it for me after a point. Exploring was a lot of fun, but that's about all I had to look forward to. I don't really have time for it anyway, but at least my MMORPG curiosity has been satisfied. They're just not for me.

---

On the Wii Virtual Console, I completed F-Zero on beginner. As I said before, the GCN controller isn't well suited for it, but I'm getting adjusted. In Gunstar Heroes, I completed a couple stages (on easy, though) and was working on the one where you roll the dice to advance... man, that part is slow moving and is killing the game for me right now. In Mario 64, I messed around a bit and got the first star.

When you quit one of these games (except maybe Mario 64), a savestate-like file is created that erases after you reload it. Point is that you can play any game and quit whenever you feel like doing something else without losing progress, but can't cheat. I know some modern games, especially on portables, have that feature, but I wish they all did.




TWEETER911
Kouga Meshiousen
(12/21/06 3:21 pm)
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Re: Game Progress Topic: Epona is starving

Beat that there new Zelda. I took 47 Hours. I started a new game and beat the first dungeon within 2 hours, just to piss C-Boo off. I'm like a Carrdassian spitting in a Bajoran's soup. Muawhahahaha. O_O

...The hylian sheild is available right before the 2nd duneon, I think..... :p




TaroSH
I Ain't Afraid of No Ghost
(12/21/06 5:50 pm)
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Re: Game Progress Topic: Epona is starving

I started another game of Secret of Mana. I'm not sure I'll play through this one (maybe later), I just thought I'd gather up the party in case on Christmas somebody wants to put that Multitap to work.

I had the trolls attack me, something that didn't happen on the last game. But then I lost the girl when I went to Gaia's Navel. I wonder what would happen if you went to Gaia's Navel before you even went to Pandora Castle.

In order to get the girl in front of the Sprite, do you have to beat the Spiky Tiger before going to Gaia's Navel?




CLOUDBOND007
Lunitari Mage
Moderator
(12/21/06 9:58 pm)
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Re: Game Progress Topic: Epona is starving

I saw Rocky Balboa tonight and I finally feel good about the series again. It lessens the significance of Rocky V drastically, with no mention of the brain damage issue (Rocky eventually is able to get a boxing license in this one), and Rocky sounds much less mentally impaired than he did in that movie. It does start off a little on the slow and depressing side, but the training montage and fight scenes made it totally worth it for me, huge Rocky fan that I am.

Highlight to see about the ending if you don't want to go see it:



Rocky holds his own throughout the match with the crowd enthusiastically behind him, but loses the fight by a split decision... although the results of the fight are really completely irrelevant to him. He congratulates the champ (who isn't really portrayed as a villain throughout the movie to the extent that Rocky's other opponents were). Rocky did what he wanted to do and can now move on with his life.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/21/06 10:07 pm)
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Re: Game Progress Topic: Epona is starving

Berardinelli gave the movie a thumb's up, too.

FO still seems to be convinced that it'll be terrible.




TaroSH
I Ain't Afraid of No Ghost
(12/21/06 10:25 pm)
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Re: Game Progress Topic: Epona is starving

Quote: with no mention of the brain damage issue

What about the heart and liver damage issue in 3 and 4?[/failed joke]

I gave Thunder Force V a shot. I made it to the second stage, made it to the boss several times, but kept Game Overing. When I finally ran out of continues I chose to go to that stage first, and still didn't beat it.




CLOUDBOND007
Lunitari Mage
Moderator
(12/21/06 10:29 pm)
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Re: Game Progress Topic: Epona is starving

I think it would be interesting to watch Rocky 1 right before or after Rocky Balboa. That's the movie it really tries to parallel and it feels more like a sequel to Rocky or Rocky II than to any of the others. You could see this movie taking place in a universe where things didn't get so absurd and movie's III through V never happened at all. We only see Clubber Lang and Ivan Drago for about 1 second each in a flashback, and never see Tommy at all. Rocky tells stories to the people that come to his restaurant, but he's certainly not talking about that time he avenged Apollo and won over the Soviets.

In a weird moment, Mike Tyson has about 30 seconds of screentime before the big fight. You can't even really hear what he's saying over the sound of the crowd, though.

I'm thankful to have had the chance to see a Rocky movie on the big screen, having obviously been born too late to do so previously (except for Rocky V but that would have just sucked).

Quote: The world ain't all sunshine and rainbows. It's a very rough, mean place... and no matter how tough you think you are, it'll always bring you to your knees and keep you there, permanently... if you let it. You or nobody ain't never gonna hit as hard as life. But it ain't about how hard you hit... it's about how hard you can get hit, and keep moving forward... how much you can take, and keep moving forward. If you know what you're worth, go out and get what you're worth. But you gotta be willing to take the hit.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/21/06 10:39 pm)
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Re: Game Progress Topic: Epona is starving

I never saw Rocky V in any way, shape or form, but I did see Rocky IV in theaters ... possibly more than once.




Facilitypro
Slow Daddy
(12/22/06 2:46 am)
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Re: Game Progress Topic: Epona is starving

Well, not that I'm on break I've picked up Might and Magic again. It took me about one play session just to get familiar with the mechnics and remember the things I was working on.

I've since mapped out Dusk and Algary. I got the undead amulet from Dusk, but I'm still not strong enough to beat the Vampire party. I noticed they mixed up the door labels to the Crypt and the Cleric House.

In Dusk, a major glitch (or what I believe to be a glitch) happened. Whenever you use the last charge of an item (like a potion) it changes into an item called "Useless Item." When I used the last charge of a speed potion, it turned into an item called "Eye of Goros." Apparently its one of the items needed to access the end of the game.

I also managed to find the Succubus Queen in Portsmouth. Needless to say I got wiped hardcore.

I also ditched my Robber in favor of an Archer. This was probably a wise move, since my Archer is getting three hits and is making a contribution to battle. So now I have 2 knights, 2 Wizards, an archer and a cleric. The cleric is probably my most useless character in battle, only useful for curing status ailments on the field screen. (Well, I guess she's good for reviving fainted characters before they die in battle...)

The scope of this game is so freaking huge. I've found all the towns, mapped out about a third of the overworld, and I feel I haven't even made a dent in the game yet. I haven't found any stat increases yet, and haven't found any of the major areas Crawl used to talk about in his progress quests. I'm going to need to organize my maps. I have like 20 sheets of paper lying around my room.

I really like the non linear progression of this game. Reading CB's Zelda progress posts has turned me off from Twilight Princess (not that I was ever turned on to it, but hey...). One annyoing direction the Zelda series has taken is the whole, "Do a sequence of 5 things before you can do something interesting." It seems like this is getting worse and worse. I mean, come on...show people a picture to find a guy to get him bait to catch a fish to smell blah blah...

I think that's the state of a lot of RPG's/adventure games lately, which is perhaps why I tend to prefer dungeon crawlers. I tend to find the dungeons the most interesting parts of RPGs. (Which is funny, because I lamented the lack of overworlds lately--I think it's a matter of some classic gaming overworlds being almost dungeon like in and of themselves, and not the largely empty, designless fields of today's RPG.)

But anyway, with M&M there's a constant sense of exploration and discovery, and pieces slowly fall into place. Everything you do uncovers something, whether it be a puzzle solution or a map square. Technically, there's still that "Do this, then do that" going on, but it's not a sequence of empty tasks so you can get to something enjoyable. You don't even have to do them in order.

As for World of Warcraft, I'm still enjoying it. I'm up to level 46, and my character is finally starting to look "warriorish." One thing I enjoy about the game is coming up with the different strategies needed for certain areas. The gameplay will completely change depending on what kinds of classes you have in your party.

Unfortunately, by the time I'm able to raid the 40 person dungeons, my guild will have already moved on to the expansion areas. I think everyone's tired of the first 40 man dungeons, which have long been on "farm" status.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/22/06 9:06 am)
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Re: Game Progress Topic: Epona is starving

Might and Magic might be the best game I've finished this year. The only thing that's holding me back from committing to that opinion is the replay issue; I haven't replayed the game yet, and doing so might be rough.

Incidentally, after beating the game, I never finished making and uploading my M&M maps.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(12/22/06 10:09 am)
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Re: Game Progress Topic: Epona is starving

Quote: In Dusk, a major glitch (or what I believe to be a glitch) happened. Whenever you use the last charge of an item (like a potion) it changes into an item called "Useless Item." When I used the last charge of a speed potion, it turned into an item called "Eye of Goros." Apparently its one of the items needed to access the end of the game.

Ah, you experienced one of those infamous item-changing glitches. Ditch the Eye of Goros from your inventory. If the game recognizes that you already have it, you'll miss out on being able to do certain scenarios.




da dick
hobo blues baby
yeah...
(12/22/06 12:11 pm)
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Re: Game Progress Topic: Epona is starving

Civ IV:
spent a whole night and morning playing a small map with 3 AI opponents. seems to be impossible to destroy one player without using up too much time and giving the other players an advantage. after i detroyed russia with a little help form the africans, my border cities got overrun by the chinese in just a few turns. damn. quit after that. had to use genghis khan on a small map. his bonus are useless when the AI can expand faster than me, and take over my border cities culturally, forcing to attack them or ... just admit defeat. arr... trying "warlord" difficulty, since i haven't won a single "noble" game.

FF3(US ver):
all right. probably spent too must time fighting for tack stars at the colloseum. and i found out i could make gogo a pretty good collo fighter if i level him up enough and give me some good equips ,dragons boots , and wall ring. i'm not sure sure about that yeti though, but he's great to have in the fanatics tower. i'm using that tower to learn magic spells without leveling up. annoying having to change espers just before they level so i can raise just the right stats for them. i'm giving up on training lores by using gau's rages. takes forever. limited number of monsters strago could learn from. tried going in kefka tower when most of my team is around level 35-ish. not sound enough or i don't have good enough equips. more training. then i'm going for the other side quests i've ignored. and 4 more dragons to kill! wait, there's 2 of them in kefka's, so i think i'm only missing the one at mount zozo's and the one in the ancient castle.




Yoshi of America
Cacodemon Killer
(12/22/06 8:18 pm)
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Re: Game Progress Topic: Epona is starving

I am posting this via the Wii Internet Channel. Before you ask, YouTube works most of the time on this. Tootles...
:grin




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/22/06 11:14 pm)
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Re: Game Progress Topic: Epona is starving

I beat the Water Temple. It was pretty good. I did end up taking a few notes, but I'm not sure how terribly necessary they were. They did help eliminate running back and forth, when I wasn't sure what areas had what features (the things to raise the water, etc.).

The main thing I was stuck on was sort of revealed shortly after I started taking notes, though.

FO suggested that the key many people get stuck on is the one in the center tower. I got that one several days ago (It's not like I was stuck on this temple for several days; I haven't played in a while). I'm not totally sure what made me get it, but I think I was thinking about pushing around the floating blocks anyway, perhaps to help out with the arrow-in-the-eye puzzle. It turns out you can't push those floating blocks, but I had them on my mind, and I consequently might have noticed the one there.

The one I did miss was the one behind the weak wall on the way to the first spot that lowers the water. You sort of need to specifically know that you're going after that, because the odds of going that way when the water just so happens to be the right height is probably unlikely. The only reason to go that way is a) To lower the water when it's at full height. and b) to get that key. (And maybe to get the treasure chest behind the other door).



One interesting thing about that dungeon was that I was able to predict what item I'd get from it (and I had no idea before playing that there even were two hook shots). At least two things convinced me I must eventually need a hook shot with a longer range: A skulltulla I couldn't reach, and the aforementioned eyeball puzzle.

The centerpiece of that dungeon was exploring it at different waterheights, but there were some other okay minor puzzles, too.



I started the spirit temple, but I doubt I'll play any more tonight.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/22/06 11:20 pm)
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Re: Game Progress Topic: Epona is starving

Uh, I meant the Shadow Temple.

I also got the fire arrows. And I have 40 gold Skulltullas, but all that got me was bombchus.




TaroSH
I Ain't Afraid of No Ghost
(12/23/06 12:08 am)
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Re: Game Progress Topic: Epona is starving

I decided to see how Phantasy Star IV worked on the Genesis Collection. It's mostly intact, except for one kind of annoying sound glitch. When you win a battle, the battle music is supposed to stop when the "Victory" theme plays. But it keeps going over the Victory theme until the dungeon music takes over.




CLOUDBOND007
Lunitari Mage
Moderator
(12/23/06 12:18 am)
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Re: Game Progress Topic: Epona is starving

You have to wonder what kind of testing they do before rushing out those compilations.




SolidChocobo
Sister Midnight
(12/23/06 1:38 am)
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Re: Game Progress Topic: Epona is starving

Quote: I decided to see how Phantasy Star IV worked on the Genesis Collection. It's mostly intact, except for one kind of annoying sound glitch. When you win a battle, the battle music is supposed to stop when the "Victory" theme plays. But it keeps going over the Victory theme until the dungeon music takes over.

What all is on the Genesis Collection? I asked for it for Christmas because I'm honestly cool with just getting to play PSIV, but I can't find a complete list of what's on it anywhere.

Also, I beat Zelda on Monday. In short, it was enjoyable but not particularly satisfying.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(12/23/06 6:45 am)
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Re: Game Progress Topic: Epona is starving

Crawl and I watched the Garfield Christmas special last night on the Garfield Holidays DVD. I hadn't seen it since I was a kid, and the only part I remembered really well was the part where Jon and his brother want to open their presents at 1:30 am. Since that was my most dominant memory of it, I thought it was funnier than it really was.

As it turned out, it just wasn't "Garfield-y" enough. It had no discernable plot. It didn't have too many jokes and they shoved as much goopy Christmas sentimentality into it as they possibly could instead - stuff I just couldn't relate to at all. (Not everybody has "Good old-fashioned Christmases down on the farm", but the story almost seems to assume that you do.)

The Halloween special was the best one on the DVD, but even the Thanksgiving one was better. Both of those have a little bit of sappiness in the end, too, but at least they earn it. In the Christmas one, Jon's no sooner with his (creepy) family and the schmaltz begins.

A much better Garfield "Christmas" show is the episode of Garfield & Friends where they had Christmas in July.




TaroSH
I Ain't Afraid of No Ghost
(12/23/06 9:19 am)
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Re: Game Progress Topic: Epona is starving

Quote: What all is on the Genesis Collection? I asked for it for Christmas because I'm honestly cool with just getting to play PSIV, but I can't find a complete list of what's on it anywhere.

Alex Kidd in the Enchanted Castle
Altered Beast
Bonanza Bros
Columns
Comix Zone
Decap Attack
Ecco the Dolphin
Ecco: The Tides of Time
Ecco Jr.
Flicky
Gain Ground
Golden Axe 1, 2, 3
Kid Chameleon
Phantasy Star 2, 3, 4
Ristar
Shadow Dancer: Secret of Shinobi
Shinobi 3
Sonic 1, 2
Super thunder Blade
Sword of Vermillion
Vectorman 1 and 2
Virtua Fighter

I hope they release another collection with the two Shining Force games. I wasn't overly wild about the first one, but my copy of the second seems to have a bad battery.

Something I neglected to mention is if you go into PS4's Tips section they give you one for the final boss, including a picture of it. And they seem to flash the final boss of 3 in the collection intro. Smart, Sega.




TWEETER911
Kouga Meshiousen
(12/23/06 4:34 pm)
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Re: Game Progress Topic: Epona is starving

Quote: In short, it was enjoyable but not particularly satisfying.

And it was too easy. I'm not saying I want a DMC style challenge from Zelda, but bosses in even OoT could damage you.




CLOUDBOND007
Lunitari Mage
Moderator
(12/23/06 5:36 pm)
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Re: Game Progress Topic: Epona is starving

It's weird. Twilight Princess is pretty easy in the dungeons, but not really easier than Ocarina from what I remember. But then the bosses just die if you look at them funny.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/23/06 5:56 pm)
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Re: Game Progress Topic: Epona is starving

I was rather lazy today (see other thread), and played a few hours of Ocarina of Time. I got the cow from Malon, a heart container (as a child) from that area, the two heart containers from Zora's river, finished clearing out the well dungeon (getting a few gold skulltullas, but not much else of note), and maybe did a few other things.

I'm in Gerudo fortress now, and have to save one more guy.




TWEETER911
Kouga Meshiousen
(12/23/06 7:40 pm)
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Re: Game Progress Topic: Epona is starving

I will say this.....despite the bosses being easy, they did entertain me. Except the dragon, he was super lame.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/23/06 11:09 pm)
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Re: Game Progress Topic: Epona is starving

For Ocarina of Time, I guess the boss's are about average for a Zelda game, maybe for an adventure game in general. They tend to go down on the first or second try.

You know, on the subject of Zelda bosses, the eyeball boss in the 6th (dark world) dungeon of ALttP is pretty forgettable. It's rather strange why they put that one there (or included it at all). You just fought an eyeball boss in the previous dungeon. And the 6th dungeon boss might be the easiest in the game.


I explored the Gerudo fortress for a long time, to no avail. I discovered some weird things -- like that it's possible to sneak directly behind a couple of stationary Gerudo guards -- but didn't find the last prisoner. I think there might be one little hallway tucked away that I didn't explore. However, I couldn't take two steps in there without being caught, so I'm not sure how I could explore it. Oh, well.

I did get the piece of heart from Dampe, finally. I found that you'll only get something if he digs on relatively soft ground. When it's night time, it's much harder to tell if the ground is soft, since you can't use your eyes; you have to listen for the sound Link's footsteps make.

That raised my heart total to 14.

I finally got the last of the chickens in Kakariko, earning me my 3rd bottle. Strange that I put that off for so long, eh? The reason is because I thought I had tried what I needed to do to get the last two, but it didn't work. I tried it again tonight for the heck of it, possibly doing it slightly differently (I might have been trying to jump over a fence; you have to jump on top of a different one), and got them.

I have 49 Skulltullas.

I explored the shadow temple a little more, and now have the map and the compass.




Oh, and I found something kind of weird in at least two dungeons, which FO didn't even know about. In both the shadow temple and the dungeon under the well, Navi turns green and hovers near the ground in particular sections. In other areas, that might be a signal to play the scarecrow song. I think in all cases it might be a signal to play some song. In the well, if you play the sun song, and in the shadow temple, if you play the song of storms, a glowing orb appears.

I have no idea what it does or what it's for. It spins around a few times, then sort of wanders off screen. I tried catching it with a bottle, which didn't work. It doesn't help with fights (in the shadow temple, it appears on a platform where a Stalphos fight occurs).




CLOUDBOND007
Lunitari Mage
Moderator
(12/23/06 11:21 pm)
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Re: Game Progress Topic: Epona is starving

In Twilight Princess, I think it's quite possible to beat some of these bosses on your first try without taking a hit if you have a tiny bit of luck.

home.comcast.net/~cb007r/archive67.html

I've pretty much given up on playing games during the work week. I was checking out Bonk's Adventure on the virtual console but I don't have time for even that. I think Crawl said that the game isn't very good. I know in the first parts, it's pretty much just walking from left to right fighting the exact same two enemies again and again. I don't think that changed until I ran into some lava.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/23/06 11:35 pm)
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Re: Game Progress Topic: Epona is starving

Yeah, I thought Bonk's Adventure was pretty bad. I gave it two stars (but have since had some second thoughts, and wondered if I should have given it 1 and a half). There's just about nothing to it.


IGN gave it an 8/10. Gamespot gave it a 6.6.




TaroSH
I Ain't Afraid of No Ghost
(12/24/06 12:46 am)
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Re: Game Progress Topic: Epona is starving

I watched a couple episodes of Naruto. It's a lot of staring at people for several seconds, yakking about the past (I swear, two commercial breaks passed between guy ramming his arm into that ball of sand and when he finally pulled it out), and it feels like they're stretching twenty minutes of material over an hour.

Naruto sounds exactly like Axl in X7, but they don't have the same VA (although they're both voiced by women).

I found something neat out. Tweeter made a joke about Alucard being in X7. Well, the reason for that is Signas and Alucard have the same VA (Robert Belgrade).




Magical Yard Gnome
Heavy Metal Chainsaw
(12/24/06 12:55 am)
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Re: Game Progress Topic: Epona is starving

Naruto took the DBZ formula and added a whole lotta obnoxiousness to it.




TWEETER911
Kouga Meshiousen
(12/24/06 12:58 am)
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Re: Game Progress Topic: Epona is starving

Naruto is awesome because it has HOSHIGAKI KISAME, the world's first shark-human-ninja hybrid! Too bad most of the story revolves around the shitty non-Kisame characters, therefore making Naruto suck. :(




Facilitypro
Slow Daddy
(12/24/06 1:34 am)
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Re: Game Progress Topic: Epona is starving

Naruto makes me angry. The character design of Naruto makes me want to rip my eyeballs out. I hate looking at still pictures of the characters; seeing an actual episode might make me kill someone. When I see a Naruto cosplayer I want them to die.

I might hate Naruto more than any other anime/cartoon/show. Even the fucking NAME--"Naruto"--sounds stupid. (Not as stupid as "Vegeta" sounds, though.)




SolidChocobo
Sister Midnight
(12/24/06 4:31 am)
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Re: Game Progress Topic: Epona is starving

Quote: And it was too easy. I'm not saying I want a DMC style challenge from Zelda, but bosses in even OoT could damage you.

Definitely, and that's the main reason I felt so unfulfilled by it. It's not a difficult series by any means, but most of the previous Zelda games have had at least something challenging to make me feel like I had actually accomplished anything once I finished them. But TP is just a game of constant, unimpeded progress with no puzzles or action good enough to stump. Even finding all of the heart container pieces was pretty much a breeze.

Also, rupees are so abundant that everything in the game may as well be free.

It can be fun to explore it's overworld and it's got some cool (though easy) boss battles, but that's about it. I'm not too proud to admit I enjoyed playing it, but I'm not going to pretend it's a great, or even good, game when it's mostly just fluff.

But, since it is Zelda, I'll gladly overlook all this and say 10/10 BUY IT OR DIET SONY FAGGGZZZ




TaroSH
I Ain't Afraid of No Ghost
(12/24/06 11:09 am)
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Re: Game Progress Topic: Epona is starving

I can imagine myself struggling against the Twilight Princess bosses, and also not beating Sephiroth on my first try.

Quote: Naruto took the DBZ formula and added a whole lotta obnoxiousness to it.

That's pretty much the feeling I got from it.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/24/06 11:50 am)
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Re: Game Progress Topic: Epona is starving

I just beat Phantom Shadow Beast Bongo Bongo, and cleared out the Shadow temple (even getting all the skulltullas).

I left off last night in the room with the Indiana Jones style death trap, and figured that I wouldn't be thinking too clearly at 2 am, so I'd wait to give it a try the next morning. Once I did, I got past that right away.

As for Bongo Bongo, FO said that it might be the hardest boss in the game, but that some people say it's easy: Just target the left hand, shoot, target the right, shoot, and target the middle. I can sort of see both sides (but I beat it on my first try, myself). If you get into a rhthym with attacking one piece, then the next, it goes by rather smoothly, but if something goes wrong, all you see is a messed up camera zoomed in on Link and a giant hand crushing him. And maybe from there, it could be hard to get back into the rhthym.


I have 52 golden skulltullas, which was enough to save all the kids (but not the father).

The Skulltulla curse is a funny thing. They were turned to skulltullas for being "greedy", but the only possession some of them have is a freakin' Bombchu. Even for those who have something more special, like the adult wallet, does keeping one thing of your own to yourself make you greedy? Apparently, the only way to not be greedy is to give Link everything you have.

The other explanation is that it was the father's greed that cursed his entire family, but even that is strange, to hideously mutate some little kids to punish a relative.



Quote: But TP is just a game of constant, unimpeded progress with no puzzles or action good enough to stump.


I've gotten a similar feeling from other games, and they tended to be published by Nintendo. (Donkey Kong 64 was sort of like that, and Wind Waker even more so).

I was wondering if Ocarina of Time would be like that, and I've been pleasantly surprised that it's (for the most part) not.

One problem with making games like that (aside from all the obvious ones from the player's perspective) is that to give the impression that the play has actually done anything, despite just totally blowing through one thing after another, is that it's necessary to have huge number of things for them to do. I'd guess that having to come up with ~60 hours of gameplay is something that could be responsible for bloated game budgets (aside from increased graphics expense).


This sort of thing shows up in Nintendo games often enough that I'm wondering if that's now what they consider to be an ideal. It's sort of a way of trying to make everyone happy: Make every individual task easy, so no one can complain about being frustrated, but with enough tasks, not too many people will complain about a lack of substance.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/24/06 1:16 pm)
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Re: Game Progress Topic: Epona is starving

I just had Ocarina lock up on me. I was in Gerudo Fortress, off to the side, near the trail where you could leave the area, if a gerudo wasn't there. I started walking back, when I was spotted by a guard. Link put his hands up ... and that was it.

For some reason, he wasn't put in jail. He's just stuck there, frozen, with his arms up. The game itself is still running. You can see a guard in front of him that's still walking around. But you can't do anything.


I have to go do some Christmas things, so I won't be playing this game for a little while.




Facilitypro
Slow Daddy
(12/24/06 2:44 pm)
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Re: Game Progress Topic: Epona is starving

I mapped out all of White Wolf and Cave Dusk in M&M. I got +4 accuracy and speed from the Dusk cave, and the MEdusa head from White Wolf. The head completed a quest for Lord Hacker, and now he wants me to get a Wyvern Eye. (Can I dump the head now?)

I should probably start mapping out some overworld now; All I've been mapping are caves.

A few notes:

-The teleport spell was my new best friend for awhile. I better watch it, or I'll use up too many gems. Is there any difference between teleporting one step ahead and warp? I mean, Warp is more expensive, so why give it to you after teleport?? Can it move you into a solid barrier or wall?

-I'm at the point where levelups take a constant amount of exp. This means I've been advancing more rapidly lately, level wise. My fighters and cleric are 13, archer 10, and wizards 11. I've been using the two Lich/Mummy fights in B-2 whenever I'm in the neighborhood. My main levelup tactic is to go to Blackridge South, set off the alarm, and fight the strong monsters. Erlquin is right there, so it's not a far trip to stock up/level up and save. (Although with town magic that's not an issue. Even before that, I'd fly to C-2, enter sorpigal, talk to the leprechaun and warp.) I have noticed that as I level up, there are more and more monsters in that party. At first there were two, then three, then four, now 5.

A new levelup tactic is to steal the treasure in Erlquin, then fight the diamond golems. A party of 2 gives me 5000 exp per person. I generally can't handle more than 3, lest I lose a party member. If there are too many, I cast Run. Once, however, I got really lucky. I ran into a party of 6 diamond golems. My paralyze spell hit on all three in the first row (and one was already damaged from Mike's 4 hits). Not only that, but each Wizards' Ash spells one hit killed a golem. Only one golem laid a hit on my party, but I revived her before killing it. My party each got 15k exp. for that battle.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(12/24/06 5:26 pm)
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Re: Game Progress Topic: Epona is starving

Quote: (Can I dump the head now?)

Yeah, you can get rid of it.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/24/06 5:29 pm)
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Re: Game Progress Topic: Epona is starving

Quote: Can I dump the head now?

Yup.

Quote: Can it move you into a solid barrier or wall?

Since you already guessed it, I might as well tell you: Yes, that's the main use for Warp. You'll notice that areas that don't let you use any magic are probably placed in areas where they don't want you to warp.



I think you're farther along in the game than you might have thought (based on your comments that you "haven't scratched the surface). Once you get to a certain point, level-wise, you can make consistent progress. And all of the overworld squares don't have as many caves or towns or other locations of interest as the ones near the beginning.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/24/06 10:19 pm)
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Re: Game Progress Topic: Epona is starving

I forgot to mention that I finally found the last carpenter. He was where I thought he'd be, in a room that was sort of tucked away on the fortress. I just had to wait a bit longer for the guard to move out of the way to pass her.

I tried the Gerudo training ground dungeon, but a) I went one way in the big chest room that used two keys and only got me one back, and otherwise gave me nothing useful and b) I seem to need the silver hands to get farther.

I have made it to the desert colossus. (This game does seem heavily influenced by arabian things, though of course a giant statue in the desert would be more like something from Buddhism).




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/24/06 10:39 pm)
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Re: Game Progress Topic: Epona is starving

Since I had to go back to the past anyway, I went back to the Deku tree to see if I had all the gold skulltullas. I didn't.

But now I do. The last (and ONLY) one I was missing was hidden in a room that isn't even shown on the map.




TaroSH
I Ain't Afraid of No Ghost
(12/24/06 11:36 pm)
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Re: Game Progress Topic: Epona is starving

Quote: I have made it to the desert colossus. (This game does seem heavily influenced by arabian things, though of course a giant statue in the desert would be more like something from Buddhism).

Just be glad you don't have to go climbing all over it to stab some glowing runes while fighting with the world's worst camera.

I haven't been playing any games. I've had to do 95% of the Christmas errands. I had to do the shopping, put up the tree all by myself, get a new set of lights and because our old lights and the new net ones don't have stands that match and I couldn't find colored ones for the net I had to yank the colored bulbs from the old lights out of their stands, the white net ones out of THEIR stands, then put the colored bulbs into the new stands and put them into the nets (I have a bleeding sore from that), decorate the tree by myself, wrap the presents almost all by myself, then stuff the stockings all by myself. The only thing I didn't do was the luminarias.




CLOUDBOND007
Lunitari Mage
Moderator
(12/25/06 12:03 am)
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Re: Game Progress Topic: Epona is starving

We actually rented Pirates of the Caribbean 2 and Chronicles of Narnia but watched Rocky 1 instead. I haven't seen the first one in a while and it was wonderful. I have more appreciation for it now than when I was younger.




TWEETER911
Kouga Meshiousen
(12/25/06 12:13 am)
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Re: Game Progress Topic: Epona is starving

Did you sell Twilight Principle yet?




Flying Omelette
Mi Esperanza es
Mi Destinacion
(12/25/06 12:15 am)
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Re: Game Progress Topic: Epona is starving

I've gotta love how Normal Fell went from being in Bullit and The Graduate to wearing a Rip Van Winkle beard on the Super Mario Bros. Super Show.




CLOUDBOND007
Lunitari Mage
Moderator
(12/25/06 12:30 am)
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Re: Game Progress Topic: Epona is starving

Quote: Did you sell Twilight Principle yet?

Me? No way, I won't sell it until I'm finished with it, if I do at all. I just haven't had the energy to play a game like that after work. I'll try and finish up the ice dungeon tomorrow.

I tried Trauma Center for Wii and it seems very promising. The control scheme is excellent. You move the analog stick in one of eight directions to select various instruments and you use the remote to actually do your surgery. It keeps both hands doing their own thing, don't have to waste time moving the pointer to select the tool, then moving it back to continue the operation as on the DS.

As you might imagine, you aren't as steady holding a remote as you would be holding a stylus, so it's adding some excitement to the early missions as I try to keep my shakiness under control. It's also more enjoyable to do certain things. For example, to remove a glass shard from someone's arm, you press the botton on the front of the controller and the one on the back at the same time while you lift. So it's a somewhat similar motion as if you were doing this IRL.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/25/06 1:45 am)
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Re: Game Progress Topic: Epona is starving

I went through the spirit temple in the past, at least enough to get the silver gauntlets.

I had already beaten the achery minigame, but it only got me rupees, so I thought that was all there was to it. FO let slip that you need to already have the arrows to get a meaningful reward, so I did that, and got the boost to my quiver.

I also got the piece of heart from the Garudo horseback target range.

I finished off the Garudo training dungeon. I think if you open the doors on the "right" (meaning left) side first, you won't need the silver gauntlets to beat that dungeon.

In any case, the last key is the hardest to get, though there could be (depending on how you look at them) about three clues for it. One, the most obvious, would be that using the lens of truth will reveal the path to it. But I used the lens of truth all over the room where it would be needed, and didn't uncover the path. (It WOULD have worked, but I somehow missed the exact location of the secret, or somehow didn't observe it).

The main clue, in terms of helping me personally, is that you can see the chest the final key is in from a different room, and also see that it's near the dungeon's big chest. (I did use the lens of truth there, successfully)

The other clue is just the presence of fencing where it might otherwise not be needed. Then I had to search exhaustively.

It seems as though this game only puts things where they're needed. Or, to put it another way, if there's something that could be useful somewhere, that's probably a clue that it has to be used somehow.

Another example of that is at the end of the shadow temple. There's a chasm, with a large pillar on the other end. At the base of the pillar is a bunch of bomb flowers. As soon as you see those, you know you have to use the bomb flowers.

The spirit temple as an adult will have to wait until tomorrow.




CLOUDBOND007
Lunitari Mage
Moderator
(12/25/06 3:19 am)
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Re: Game Progress Topic: Epona is starving

Yay, the new VC games came out. I got SMB1 and Castlevania IV as planned. It's been so long since I've seen the NES version of SMB1 on a TV.

The TG16 version of R-Type is out too, but I know I won't make any progress with it if I buy it.

I think I'm definitely going to be spending more money on this stuff than on actual Wii games.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/25/06 11:25 am)
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Re: Game Progress Topic: Epona is starving

The TG16 version of R-Type might be okay, at least compared to the Game Boy version, but I really think the Playstation version is far and away the best.

On this subject, I noticed they're also releasing Street Fighter 2: The World Warrior for Wii. Why not the superior (according to almost everyone, including me) Street Fighter 2 Turbo? Well, one reason might be that they'll later release it, and hope some people will buy both.




CLOUDBOND007
Lunitari Mage
Moderator
(12/25/06 12:40 pm)
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Re: Game Progress Topic: Epona is starving

They'll probably release Mario All-Stars later after everyone has bought the NES versions. But fortunately for me, I prefer the NES version of SMB and am indifferent to having the NES versions of the other two. The only thing I'd be missing by not getting All-Stars is 2j.

On another subject, they're charging more money for R-Type than the other TG16 games, apparently just because it's more popular. It's the first VC game to have a price different from the others on the same system.




CLOUDBOND007
Lunitari Mage
Moderator
(12/25/06 4:02 pm)
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Re: Game Progress Topic: Epona is starving

I finished the first chapter, as well as a Wii exclusive operation, in Trauma Center. It's mostly the same basic game as on the Wii, but with improvements in video and audio, the occasional new mission, adjustable difficulty (I'm on normal) and of course the Wii controller. I'm loving it so far.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/25/06 4:47 pm)
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Re: Game Progress Topic: Epona is starving

I beat the Spirit Temple (and got all of the skulltullas).

There was some humor with Kotaka and Kume (I'm probably mispelling their names). When you beat them, they say they'll really get you this time, but then they notice they have little silver rings over their heads, though they don't know what they are. One says she's too young to die, being only 400, and the other says she's too young to die, being only 380. Then the other one says, "We're twins! Don't lie about your age!"

I guess maybe the people that worked on these games liked those characters, because they were brought back in Majora's Mask as good guys. (Those were the only bosses who were brought back, but aside from Ganon, they were also the only bosses that had personalities)

It does seem like I could almost say that the bosses in Majora's Mask were harder, insofar as I died three or so times against the boss of MM's water temple, but haven't died that much against any Ocarina bosses.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/25/06 7:14 pm)
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Re: Game Progress Topic: Epona is starving

The legend that Zelda tells Link when they meet again is a major retcon, assuming you think all the Zeldas fit together in some consistent, linear continuity.

The idea is that if someone who isn't "balanced" (in terms of Power, Wisdom and Courage) grabs the triforce, then they only keep the one that most represents them (in Ganon's case, Power). Then the other two triforces immediately go to (become part of? They're vague about this, especially since it supposedly happened to Link without Link even being aware of it) the people that best exemplify those traits.

So, Zelda has the triforce of Wisdom, and Link the triforce of Courage.

This completely contradicts the story of the first three Zelda games.

FO just said IRL that she isn't even sure why they did it that way. I guess they were trying to reconcile the story of the first Zelda (where Ganon had the triforce of Power, and Zelda that of Wisdom) with the story of the third one (where the Triforce was found in the Sacred [technically, Golden in that one] Realm, though Ganon got it all at once). But it doesn't really fit.

It just supports my position that these games are at best retellings of the same story.




Facilitypro
Slow Daddy
(12/25/06 7:37 pm)
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Re: Game Progress Topic: Epona is starving

Man, I mapped out the rest of B-2, and then I found a party of a Black Knight and Air Elementals that killed me.

But it seems like I'm leveling so fast that I don't have enough gold to train everyone.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/25/06 8:07 pm)
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Re: Game Progress Topic: Epona is starving

I just finished the first part of Ganon's tower (breaking the six barriers).

I also left the tower in the middle (of progressing through it) to find the great fairy of courage, boosting my defensive power.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/25/06 10:15 pm)
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Re: Game Progress Topic: Epona is starving

I just beat Ocarina of Time a few minutes ago. I'll probably just make a quick, factual post for now, and leave parting thoughts for later.

I had 17 heart containers; I didn't have a single piece of heart extra. I Had 62 gold skulltullas.

I had all three types of arrows, but I missed one type of magic, and one bottle.

I got the trading game to the Poacher's Saw.

I restarted the first part of the Ganondorf fight once, when I ran out of magic and consequently couldn't use light arrows anymore. And I died once on Ganon's second form. I guess that was par for the course for this game.

I played this game from December 10~25. So, just over 2 weeks to beat it.

I played Majora's Mask from March 6 to 27. So, about three weeks. I'm not sure how much time I put into it per day, without going through more game progress posts in detail. I did, naturally, play quite a bit of Ocarina today. But there were days in the past couple of weeks where I didn't play Ocarina at all.




TaroSH
I Ain't Afraid of No Ghost
(12/25/06 10:32 pm)
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Re: Game Progress Topic: Epona is starving

So, I watched the He-Man She-Ra Christmas special. It was hilariously retarded, and it seemed like the entire point of it was "Christmas makes everyone kind, even Skeletor. But not Hordken."

Something towards the end didn't even make any sense. Hordken shoots Skeletor and the kids down in an icy mountain, they travel for a while, then there're in the middle of a desert.

Everything exclusive to/introduced by She-Ra's world annoyed me. I wanted to drop kick every one of those manchines. And appearantly, Skeletor takes orders from some ghost guy in a meteor. Skeletor takes orders from nobody.

There was some embarassing song I fast forwarded through.

What the hell was up with She-Ra's horse's voice? You do not clad a unicorn in rainbow colors and then give it Battle Cat's voice.

-------

Earlier today I had watched an episode of Family Guy on a DVD set I got for Christmas that had a He-Man cameo in it (somebody on AIM told me about it). It had some funny stuff, but those two parts with Stewie droning on about Brian's novel were really, really annoying.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/26/06 6:20 am)
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Re: Game Progress Topic: Epona is starving

I had insomnia again this morning, but since I don't have to work today, I stopped trying to go to sleep after a half hour, and just played more Ocarina of Time.

I already picked up another piece of heart, and got the claim check for the Biggoron sword.

I don't know why the trading game didn't progress farther. Well, I have an idea. I was sure I talked to the head carpenter with the poacher's saw before. However, when delivering the eyedrop frog, I used it on the doctor at the lakeside lab two times in a row, rapidly (without moving or changing anything else at all) -- the first time, it had no effect; the second time, it did! Very strange.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/26/06 12:29 pm)
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Re: Game Progress Topic: Epona is starving

I beat Ganon again for the heck of it. After I beat it last night, FO told me her strategy (I don't know if she invented it, or if it's the commonly accepted best one), and I used some of that today.

First, because I now had the Biggoron sword, I used that to attack Ganondorf when he was weakened after the ping pong match (which I still used the master sword for) and the arrow of light. FO told it's theoretically possible to beat him in one onslaught with the Biggoron sword, but it still took me about 4 or 5 times. Maybe you have to use jumping attacks or something to inflict the extra damage.

For part 2, FO said the thing to do is hit him in the face with a light arrow, then, when he's stunned, used the hammer on his tail. (The first time I beat the game, I just waited until I could get behind him, and I used the light arrow on his tail.) I mostly did that, though when I ran low on magic, I went back to my older strategy of trying to get behind him, except this time I then attacked his tail with the Biggoron sword.

For part two, I had Z-targeted Ganon, and ran between his legs, and then counterattacked. Her suggestion was to not Z-target, so you can roll between his legs. So, I tried that.


Even doing it that way, the camera during the Ganon fight seems incredibly screwed up to me. I'd like to see FO beat the game again, so I can see if she plays it a certain way that keeps the camera more under control (I will say that running between his legs, for whatever reason, messes up the camera even more), or if she just accepts the problems and deals with them like I had to.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/26/06 6:52 pm)
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Re: Game Progress Topic: Epona is starving

Heh, I wondered about this thread title. In Ocarina and Majora's Mask, Link might hit Epona to make her go faster, but at least there's some sort of "carrot gauge" to suggest that she's eating carrots at some time (either when she gets hit, or when she recovers, I don't know).

But FO just started Twlight Princess a little while ago, and they replaced the carrot gauge with a "spur gauge", so I guess maybe she is starving.



Anyway, I might have summarized my year in gaming too soon. There's still a little time left, and I started Faxanadu. I just beat the first boss, and earned the Mattock.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(12/26/06 7:18 pm)
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Re: Game Progress Topic: Epona is starving

I started playing Zelda: Twilight Princess. My progress so far:


KITTY!!!!!!!!!!!!!!!!!!!!!




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/26/06 7:56 pm)
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Re: Game Progress Topic: Epona is starving

I've leveled up a bit (and made it to a new town, and bought some more equipment) since my last post, but haven't done much else.

Leveling up in this game might be sort of strange. Instead of getting more hit points, or magic, or causing more damage, or having a greater constitution, being at a higher rank simply means you'll start over with more money after a Game Over. (The game is password saved, so not having to save your money allows for shorter passwords).

At first, it seems like jumping over platform gaps is extremely difficult, but perhaps the trick is to build up some momentum (simply by walking longer) before attempting a jump.

Like a lot of older games, it seems to take a short breaking in period to get used to the control. Other issues besides platforming: You can't duck, your sword seems sort of short (maybe that changes as you buy better weapons), jumps are abrupt hops.

I think I'm already getting used to it, though.

The story is that you're an adventurer who just returned from another journey (FO tells me this game is -- like Legacy of the Wizard -- in the Dragon Slayer series, though I don't know what game it's a direct sequel to, if any). When you arrive home, you learn that your city is on hard times: Dwarfs are attacking, and its fountain and source of water has dried up.

So, you have to enter the World Tree to restore the fountain. As a consequence of the story, there are some tree elements incorporated into the graphics. Though you'll walk through brick hallways, there are occasionally large trunks or screen-filling branches interwoven through the bricks, as though these fortifications were built around the gigantic World Tree.

The game is sort of weird and simple looking (weird: The first enemies are just bouncing skulls with arms; simple: There's a lot of tiling and not much color variety), and definitely not a great example of NES graphics, but I'm not too bothered by its look now.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/26/06 11:19 pm)
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Re: Game Progress Topic: Epona is starving

I'm already at the 11th (out of only 16) experience level.

Progress in more meaningful terms is slower.

I did find a spring and get it to work. I thought that would have been the end of the first quest. However, I can't move on yet. I got a clue from the town that so far hasn't helped. I'll leave off for now in any case.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(12/26/06 11:24 pm)
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Re: Game Progress Topic: Epona is starving

I'm about halfway through the Forest Temple in Twilight Princess. This is rather long and elaborate for a first dungeon.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(12/26/06 11:33 pm)
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Re: Game Progress Topic: Epona is starving

Quote: FO just said IRL that she isn't even sure why they did it that way. I guess they were trying to reconcile the story of the first Zelda (where Ganon had the triforce of Power, and Zelda that of Wisdom) with the story of the third one (where the Triforce was found in the Sacred [technically, Golden in that one] Realm, though Ganon got it all at once). But it doesn't really fit.

Yeah, that little detail has always bothered me because if they were trying to pass the game's story off as being the "Imprisoning War" told of in ALttP's manual, then that throws it completely off, even moreso than the revelation that the seven sages were all (mostly) different women.

But it's still not as big a slap in the face as Legend of Mana trying to say that the Mana Tree came from the Sproutlings instead of the women of the Mana Clan, and then that nonsensical plot twist about how all plants are part of the Mana Tree because they're all connected.




CLOUDBOND007
Lunitari Mage
Moderator
(12/27/06 12:30 am)
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Re: Game Progress Topic: Epona is starving

I played a little of the Ice Dungeon in TP but just a bit. Solved the first (I have to imagine there are more) sliding block on ice puzzle and got a key in the next area. Then I got tired and stopped.

I tried Republic Commando... the graphics are amazing (I maxed them out on my PC, yay) but I've been having a kind of staticy sound over the normal music and effects. I thought it would be a game killer, but once you're actually in a mission and shooting at things, you don't really hear it anymore.

KOTOR seems to run great as well... I heard that a dual core processor had the potential to blow the game's mind and cause it to glitch up, so I'll have to keep playing and see if I need a workaround. I'm only on the Endar Spire. Update: Made it to the planet. Achoota. God bless you!

Jedi Outcast seems to still suck.

In Trauma Center, I finished about 10 more sections, probably 6 of them surgeries and 4 story scenes. I mentioned liking the control scheme but one problem with it is that getting the analog to one of the eight directions precisely can be a little difficult if you're in a rush or tense, so you often end up taking longer to get to the right tool. Also, drawing the star shape to slow time isn't as easy.

http://www.vgcats.com/comics/images/060529.jpg




TaroSH
I Ain't Afraid of No Ghost
(12/27/06 12:29 pm)
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Re: Game Progress Topic: Epona is starving

Still no games. Last night I watched The Atomic Brain MST3K which was okay. I remember laughing a lot at the jokes, but the movie was beyond disturbing.

I think I'm going to play Drakengard next.




TaroSH
I Ain't Afraid of No Ghost
(12/27/06 1:46 pm)
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Re: Game Progress Topic: Epona is starving

I quickly beat Adventures of Lomax so I could get the name of the person who did the music... either he was ashamed of his work, or his name really is "Philip Morris".

http://www.codiekitty.com/Music/LomaxTheme.mp3




TWEETER911
Kouga Meshiousen
(12/27/06 5:17 pm)
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Re: Game Progress Topic: Epona is starving

Quote: I think I'm going to play Drakengard next.

....Poor man's clunkier Dynasty Warriors...!




Flying Omelette
Mi Esperanza es
Mi Destinacion
(12/27/06 7:03 pm)
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Re: Game Progress Topic: Epona is starving

I beat the Forest Temple in Twilight Princess. I see what is meant by the difficulty of the dungeon vs. the easiness of the boss ratio - I don't think that boss can do a thing to you if you stand far enough back.

I also got to Hyrule Field for the first time. Those who complained about it in Ocarina probably won't be pleased to know the field seems even bigger now...




TaroSH
I Ain't Afraid of No Ghost
(12/27/06 9:38 pm)
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Re: Game Progress Topic: Epona is starving

Quote: ....Poor man's clunkier Dynasty Warriors...!

Combined with a poor man's clunkier Panzer Dragoon.

Yeah, I started it, and so far all it's done is make me take back anything I said about Shadow of the Colossus having the worst camera I've ever dealt with.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/27/06 10:25 pm)
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Re: Game Progress Topic: Epona is starving

Oh, man, something about Faxanadu is just killing my eyes. I start to feel some eye strain after playing it for just a little bit, and I get a headache if I play longer. I only played for, what, maybe an hour tonight, and it's already taking its toll.

Well, maybe this screenshot could explain things...

http://www.flyingomelette.com/ezboard/pap2/fax-mist5.gif

....except that due to emulation problems, that screen shot does look worse than the real game.

Another issue could be that the game uses a custom font, but it's smaller than the default NES font.

I've tried adjusting my distance from the television screen, to no avail.

At least I'm making progress. I found the remaining two springs, which restarted the fountain. And now I'm in the Misty area.

I don't think I'll be able to play any more tonight, though.




CLOUDBOND007
Lunitari Mage
Moderator
(12/27/06 11:20 pm)
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Re: Game Progress Topic: Epona is starving

I wish you could get real help from tech support about stuff. I asked about that static in Republic Commando, and it's just ridiculous, obvious solutions they give you. Make sure your volume isn't too high, make sure your sound card is compatible with Direct X. I've played something like 20 games on this, and used countless other programs with sound, and yours is the only one with a problem? It's not the freaking volume being set too high.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(12/27/06 11:21 pm)
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Re: Game Progress Topic: Epona is starving

I finished the Goron Mines in TP and beat the King Kong boss. I also got the Bomb Bag.

It's okay so far, but it's definitely better when you're in the actual dungeons. The Banjo-Kazooie-ish "run around and collect teardrops" parts just seem like filler to make the game longer.




CLOUDBOND007
Lunitari Mage
Moderator
(12/27/06 11:30 pm)
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Re: Game Progress Topic: Epona is starving

You're making good progress. That's how I felt about the tear drops. I think you only have to do that once or twice more, though.




Bomberguy221
Hit and away is my style!
(12/28/06 3:51 am)
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Re: Game Progress Topic: Epona is starving

Legend of Zelda: Twilight Princess - I am pretty far into the game at this point, so if nobody wants it spoiled, don't read any further in this paragraph. Anyway, I've been told about the Twilight Mirror, so I've been spending my time looking around for extra stuff. I managed to find a couple of bomb bags and a new bottle.

The teardrop thing was a bit annoying, but I did like the whole "ghost" effect it had.

Wii Sports - I've played all five games and am getting close to becoming pro in bowling. Oh, and in case this isn't a dead giveaway, I have a Wii now. I still need to look at this board with the Opera trial browser, but I wasn't too impressed with the Internet Channel. Everything else about it is great.




TaroSH
I Ain't Afraid of No Ghost
(12/28/06 2:50 pm)
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Re: Game Progress Topic: Epona is starving

The greatest thing about Twilight Princess is it's looking like one of those games where everyone who critises it says things of meaning like "So many rupees that everything might as well free" and "Bosses suck" and "Filler fetch quests", but all anyone who likes it can say is "It's awesome!", and in fact somebody at VGF said the best parts of TP were the three hour gaps between dungeons. Uh, what?

In Drakengard I'm up to the chapter after you save Caim's sister. I feel like such a waste of humanity. I seem to be completely unable to pluck a game off the shelf, on my own and not as a recommendation from somebody else, and not have it suck.

I tried to watch the MST3K Unliving last night, but I was running around so much yesterday I almost fell asleep watching it.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/28/06 3:22 pm)
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Re: Game Progress Topic: Epona is starving

I've heard people recommend Drakengard, actually (we have it, but haven't played it), so it's interesting to hear about it.




TWEETER911
Kouga Meshiousen
(12/28/06 3:28 pm)
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Re: Game Progress Topic: Epona is starving

Quote: I've heard people recommend Drakengard,

Bahahahahahaha. Madmen, all of them!
....




TaroSH
I Ain't Afraid of No Ghost
(12/28/06 3:31 pm)
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Re: Game Progress Topic: Epona is starving

I'm not setting anything in stone just yet, but so far, CONCUR'D.




CLOUDBOND007
Lunitari Mage
Moderator
(12/28/06 3:39 pm)
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Re: Game Progress Topic: Epona is starving

I'm getting another cold. Why do sick people have to gather around me all the time? And man, people in general annoy me sometimes. Closing at 10, they wait until 10:01 to bring their stuff up to the checkout, after repeated announcements that the store will be closing soon. Then, after finally buying their stuff, they just stand around admiring the animated, singing Christmas toys, turning them all on, until we shoo them away.

I got my Classic Controller today and I played Castlevania IV up to stage 4.




TaroSH
I Ain't Afraid of No Ghost
(12/28/06 8:32 pm)
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Re: Game Progress Topic: Epona is starving

I'm up to the Faerie Village in Drakengard. I've gotten a little more used to things, and found some neat tricks like creating a shockwave (although I still haven't figured out how to get it to work all the time), but the Panzer Dragoon segments are still terribly awkward expecially when it goes into that scenic camera type for the warship fights.

I seem to be destroying the same exact things in those fights. There's balloons with canons. The warships all look the same. There's these things that look like flying dressers with a stone gargoyle on top (I don't know either). There's these walls of cubes that shoot lasers (reminding me of Star Fox 64, but I can't think of what in Star Fox 64). I was actually quite pleased to find some griffins in one level.

The ground mission at the shrine was nuts. There's red knights that reflect magic and the dragon's fire so you have to do most of it on foot, and at the end you have to slay a huge mess of these wizards that shoot little purple balls at you. At first I thought they were respawning because there were so many of them.

Caim is an asshole. At the end of that mission a wounded guy comes crawling to him pleading that the empire attacked his village and needs help, and Caim kicks him over.

On a side note, earlier I said the MST3K movie I tried to watch was called "The Unliving". It's actually "The Unearthly".




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/28/06 11:29 pm)
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Re: Game Progress Topic: Epona is starving

Ah, crap, I lost a post when IE crashed.

Anyway, I played Faxanadu for about 1 3/4 hours tonight, and decided to quit while my eyes were ahead.

Eyestrain aside, I am kind of digging this game. I don't know how long it is (I've heard, however, that it's not all that long), but so far it doesn't seem like it can be called "too easy". It is more substantial as a real game than Ys 3 (even if it's not at that audiovisual level) and even at least "feels" harder than Ocarina of Time.

One thing that's unusual (for an adventure) about this game that I haven't mentioned yet is that it's invisibly divided into stages, and once you pass a stage, you can't go back.

So far, the points of no return have been

-Simply getting the key and leaving the first town.
-Getting the Mattock and using it.
-Starting the fountain.

...I think that's it for me for now.

This alone makes the game harder. There are a lot of RPGs (Final Fantasy 1 and Super Mario RPG, for example) where I'll save and / or rest at the first such point in the game, because it's cheaper than the rest. Well, in this game, you can't do that. You can't go to earlier towns to buy goods cheaper; you can't easily level up with easy, early enemies; you might even completely miss items altogether in previous towns.

One point early in the game allows you, in principle, to buy some advanced items. It would, however, take forever to earn them then. I passed them up, before I realized I was completely passing up that opportunity.

I sort of lucked out a little later. I had some winged boots from an earlier town, so I could use them in a later area where needed, and where towns didn't have them. I think if I hadn't had the boots, I might have needed to earn them in a more complicated quest.

Another aspect of the challenge is the labyrinthine nature of the game. So far, I haven't needed to map it, but I've been very tempted to start mapping several times. (The game looks side-scrolling, but is actually one-screen-at-a-time, which would make mapping easier) If the game becomes much more complex, I might break down and eventually map.

The previous area (where the fountain quest took place) wasn't too bad, at least not the "overworld" part. (Mild and vague spoiler) There were a couple of dungeons, and even a secret area, but only one town and one save point. The dungeon was more complex, but I managed to basically memorize it. One thing that screwed me up in the dungeon, though, was that there was another door inside of it, and I didn't notice it for a while. (Damn graphics!)

The current area is quite a bit more complex. I think I've seen at least three towns here. One didn't even have a save point in it, but had a separate save point elsewhere by itself in the overworld. There are also other free-standing rooms, and several minidungeons, as well as more full-fledged dungeons.

Diefwolf had this to say about the action in his review:

Quote: Because the hero’s life meter is quite expansive, and several enemies drop life-restoring bread when defeated, one can last quite a while in this game. However, Faxanadu doesn’t seem to care much where it places enemies in its many dungeons. It often throws a smattering of beasts at the hero, which knock him between two higher partitions, wedging him rather tightly into a corner from which he can escape only by wasting some magic he would likely rather save for a skirmish with a boss. Still, the aforementioned sustenance is often left in droves when the hero escapes from such a jam, and thus the player is seldom in any real danger of being defeated -- frustrated, yes; defeated, no.

I'm not sure how often what he's describing here occurs. There are parts of the game where, between towns, there are pretty much NO enemies that drop bread, and death can be quite likely, especially if you don't have red potions. And this is even a bigger issue in the dungeons (not surprisingly).

On the other hand, there also ARE areas -- even interspersed among the previous kind -- where bread-dropping enemies (they aren't random; an enemy species either ALWAYS drops bread, or always drops money) are very common, and death is unlikely.

I almost hate to say it, but some of the enemy challenge seems sort of "cheap". For one example, there's one enemy that can damage you, without you having an opportunity to dodge, as long as you're on the same screen! It's an enemy with a superbomb!

Also, if you get hit while on the edge of a screen, you can get pushed back into the adjoining screen. Then, when you return, any enemies you might have defeated will have revived (even bosses respawn in this game!) The problem is, some enemies are right against the edge of a screen, so you'll enter it, only to get knocked back without having much chance to do anything about it. There are other situations where enemy placement seems such that not taking a sacrifice hit is impossible.


Anyway, as for my own progress:

I found a new town in the misty area. I got the third magic, the full plate armor (for free, though I could have paid for it just with my starting funds at my current level), the pendant, and the black onyx (which are supposed to boost offense and defense, respectively).






Incidentally, what's up with the first sentence of Dief's review of Faxanadu: "I truly believe -- as do most people* -- that human beings should, despite the toil involved, constantly examine themselves if they are to correct their errors and evolve personally." Who believes that? I can probably count the number of people I've met in my life that clearly believe that on one hand.




TaroSH
I Ain't Afraid of No Ghost
(12/28/06 11:29 pm)
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Re: Game Progress Topic: Epona is starving

I beat Julius Mode on Dawn of Sorrow with about 80 HP to spare.

I hardly used Yoko in the entire game. Her lightning was helpful for Rahab, and that was it.




TWEETER911
Kouga Meshiousen
(12/29/06 1:48 am)
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Re: Game Progress Topic: Epona is starving

Yeah, Yoko's garbage. You can skip her altogether, too!




Bomberguy221
Hit and away is my style!
(12/29/06 2:41 am)
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Re: Game Progress Topic: Epona is starving

Legend of Zelda: Twilight Princess - I forgot to mention I was playing the Gamecube version of this and not the Wii version (even though I am playing it on the Wii). Having seen both, I am happy with that decision. It would seem really annoying to have to swing around the controller when you wanted to use your sword.

Anyway, (SPOILERS) I purchased the final armor. It's really ironic what that armor's power happens to be given that you need to invest almost 4,000 rupees just to get it. I haven't tried it, and likely won't until I'm in a boss battle and need it.

Oh, and I got the second mirror shard. That followed the typical dungeon format, but I think that was probably the strangest dungeon that I had ever been through in ANY Zelda game, at least story-wise (since it's hard to top Jabu-Jabu on Master Quest). Getting there was also really bizarre, but fun.




TWEETER911
Kouga Meshiousen
(12/29/06 5:58 am)
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Re: Game Progress Topic: Epona is starving

Haha, I got the armor much cheaper than you did. :D




Flying Omelette
Mi Esperanza es
Mi Destinacion
(12/29/06 8:06 am)
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Re: Game Progress Topic: Epona is starving

Quote: One point early in the game allows you, in principle, to buy some advanced items. It would, however, take forever to earn them then. I passed them up, before I realized I was completely passing up that opportunity.

I know exactly what area you're talking about, but I've never in all the times I've played that game bought any of those items there. I think that's just meant to be a teaser of sorts.

The Mist Area is so huge, I wouldn't be surprised if I've never fully explored it.

Faxanadu is sort of a weird game to recommend. I remember it being sort of difficult when I first played it. But after I learned the game, I was able to blow through it pretty quickly on replays. I've since seen people on the internet claim it was one of the easiest games on the NES, and I wondered if maybe my first experience with it was a fluke.


Well, I didn't play TP last night at all because as soon as we came home from dinner, I fell asleep. Just some interesting notes:

1. It doesn't seem like this game is trying to make any kind of connection to any other Zelda games at all, storywise. It reuses certain names and familiar things, but that's about it. The enemies don't seem to be based on previous Zelda things...so far, no Moblins, or Stalfos, or Dodongos, etc. (Was someone who made this game playing Alundra 2? The bats with the hooks on their tails are like the ones in that game, and the graphic style of having a solid black creature with bright neon patterned lines surging through it is a lot like what happens to things in Alundra 2 when Mephisto uses a key on it, like the Whale and the Star Key itself.) And even things with similar names are different in this game - Kakariko Village, for example, is a frontier village.

2. Gee, is it getting harder and harder to make a good, let alone great, game soundtrack these days? This game has hardly any music - most of it's SOE-style ambience. The only time there's a hint of anything musical is when the game reuses an Ocarina of Time song. The Hyrule Field has its own music, but it's nowhere near as memorable or enjoyable as the one from OOT. I know a lot of people have mixed feelings on that song, but when Crawl was playing the game recently, I actually liked hearing that song again. It's sort of weird, in fact. Maybe it doesn't really work as well as an overall composition, but parts of it are good, and because it's dynamic in nature, you hear different pieces of it at different times, so it doesn't get repetitive.

3. The game is okay in the dungeons, although the first dungeon seemed harder (or at least more elaborate) than the second one. The stuff in-between seems a little dull, though. I don't know exactly how to express it just yet, but even the between-dungeon stuff in Ocarina of Time somehow seemed more fun. It's like TP is just missing something, but I don't know what it is...


4. Is it just me, or does the camera seem a little low in this game? I find myself having to go into first-person mode a lot to get a good look at my surroundings. And a lot of times I get attacked by things I couldn't see a moment before they nailed me - like those birds in the Kakariko graveyard.




CLOUDBOND007
Lunitari Mage
Moderator
(12/29/06 1:48 pm)
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Re: Game Progress Topic: Epona is starving

Quote: It would seem really annoying to have to swing around the controller when you wanted to use your sword.

It doesn't really demand much in terms of movement, just flicking it left and right a little, fast enough that the game knows you're not just moving it around that way by accident. I actually kind of liked doing it that way, but I probably wouldn't miss it much if it were taken away.




Facilitypro
Slow Daddy
(12/29/06 1:49 pm)
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Re: Game Progress Topic: Epona is starving

Quote: The game is okay in the dungeons, although the first dungeon seemed harder (or at least more elaborate) than the second one.

That's pretty much par for the Zelda course. In Ocarina, the forest, fire, and water temples all increased in difficulty and complexity. After the water temple, I was really looking forward to th enext dungeon. The Shadow and Spirit temples, however, weren't even as good or hard as the forest temple, IMO.




TaroSH
I Ain't Afraid of No Ghost
(12/29/06 2:22 pm)
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Re: Game Progress Topic: Epona is starving

I watched a few episodes of Arrested Development and Family Guy.

Arrested Development might be the funniest show I have DVD box sets of. However, some of the stuff that's meant to be funny kind of depresses me (no doubt I'm taking it more seriously than I should be), like when they burned down the banana stand and the dad said there was $25,000 lining it.

Family Guy still seems like it sucks. At lot of the flashbacks are unnecessary. It'd be like if they took that "People do stupid things, like eat at Arby's" line from the Simpsons, and rather than just delivering the line (of course, I've never actually seen that, I just saw Crawl mention it before) they flashed back to them eating at Arby's and griping about it. Many jokes rely on sex and being gross rather than solid foundation and they fall flat, like the Wonder Twins tampon thing.




TWEETER911
Kouga Meshiousen
(12/29/06 3:25 pm)
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Re: Game Progress Topic: Epona is starving

Quote: 4. Is it just me, or does the camera seem a little low in this game? I find myself having to go into first-person mode a lot to get a good look at my surroundings

Pulling back on the C-stick should move the camera out more.




CLOUDBOND007
Lunitari Mage
Moderator
(12/29/06 3:36 pm)
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Re: Game Progress Topic: Epona is starving

Heh, I don't think the Wii version has camera controls.




TWEETER911
Kouga Meshiousen
(12/29/06 5:03 pm)
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Re: Game Progress Topic: Epona is starving

It doesn't. The CubeGame version is clearly superior!!




CLOUDBOND007
Lunitari Mage
Moderator
(12/29/06 5:04 pm)
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Re: Game Progress Topic: Epona is starving

Yeah, yeah. If you need be, I'll be playing Zelda, aiming the hookshot with impossible precision.




TWEETER911
Kouga Meshiousen
(12/29/06 6:13 pm)
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Re: Game Progress Topic: Epona is starving

You still haven't beaten it yet have you? >_>




CLOUDBOND007
Lunitari Mage
Moderator
(12/29/06 6:32 pm)
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Re: Game Progress Topic: Epona is starving

Nah, I haven't really been playing anything except for maybe 1.5 hours of Trauma Center.




TaroSH
I Ain't Afraid of No Ghost
(12/29/06 7:32 pm)
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Re: Game Progress Topic: Epona is starving

I watched X-Man 3. I liked it, but don't want to say anything definitive until my thoughts settle.

If they do decide to do a fourth one, they'll either have to do some serious ass pulling or bring in Apocalypse. The first is self explanatory. With the latter, that's either going to last several movies, or totally suck.




CLOUDBOND007
Lunitari Mage
Moderator
(12/29/06 8:20 pm)
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Re: Game Progress Topic: Epona is starving

Made some serious Zelda progress! :rolleyes
In the ice dungeon, I found the pumpkin (instead of the supposed key) thanks to the sick (probably drunk) yeti and gave it to the other yeti to get more powerful soup. I find it hard to believe that soup could be that immediately beneficial. And that drinking bottle after bottle after bottle of it would not instead make you ill.

In KOTOR, I've reached the Under city or the lower city. Whichever one isn't the very lowest. :)




TWEETER911
Kouga Meshiousen
(12/29/06 10:42 pm)
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Re: Game Progress Topic: Epona is starving

LMAO@the yeti being drunk. : )




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/30/06 12:28 am)
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Re: Game Progress Topic: Epona is starving

I didn't play too much Faxanadu tonight, but I did play a little.

I made it past the Mist area, and am in the "branches" of the World Tree. That looks sort of neat, kind of, and it's a part of the game that I haven't seen in screen shots before. I found the next town there, and got the next sword and shield (The Giant Blade, and the Magic Shield)

I mentioned above that once you pass a stage, you can't go back. This pattern was broken here: You can go back to the Mist area. And a good thing, too, because for some reason they didn't put a key store in the next town (Conflate), yet you need at least 2 King Keys in the branches area. So, you need to go back to Mist to buy them.



One funny thing about my progress in this game (which I certainly can't guarantee would happen to everyone, or even anyone else) is that there have been a few times when I would just about be ready to swear that I was stuck ... and then right when I was about convinced of it, I made progress.

It was like that tonight. I thought I had explored every area after that last town in Mist, so I didn't know what else to do. There was one minidungeon that seemed to have no purpose. I went back to it again, and killed every enemy there, and I STILL (up till now) have no idea what it could be for, except misdirection. There was another dungeon, where I got the Black Onyx. I got that after a juncture, so I thought I'd go back and explore the other path. There wasn't anything meaningful that way.

Well, it turns out that what I had to do was extremely simple. What the hell, I'll explicity post it:

I knew that that part of the story was about finding the meteor that infected the dwarves. But one problem was that I missed or forgot one clue: Someone tells you that the Black Onyx IS the meteor, or part of it became that. So, I was already DONE with the quest for that area! Another guy told me to visit him after I had found the meteor. So, all I had to do was talk to him again. I didn't even do that on purpose; I found him and just talked to him again for the heck of it, because I didn't know what else to do, and only after that put it together.

So, the solution was MUCH easier than I was making it out to be.




TaroSH
I Ain't Afraid of No Ghost
(12/30/06 12:31 am)
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Re: Game Progress Topic: Epona is starving

More Drakengard.

There's too much empty flying space in the dragon segments.

It's really annoying when I'm dogfighting some Griffins and the lockon wants to stay on some turret way off in the distance.




Facilitypro
Slow Daddy
(12/30/06 2:54 am)
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Re: Game Progress Topic: Epona is starving

Might and Magic progress.

I found the Wyvern eye in the wyvern area, thanks to the clue on the island in B-3. When I took it to the King, he then asked for a Dragon tooth, which I had found by chance. So now I have to finish his quest and find Okirim's (or something) ring.

I mapped out A-3 and half of c-3 tonight. I think I might investigate some ruins that you need the ruby whistle to open. (Yes, I got the whistle, too.)

As far as leveling, all the wyvern fights got me plenty of gold, so I stole the town treasure in Earlquin and leveled everyone up. My fighters and cleric are 18, wizards 17, and archer...uh...like 15 or 16.

Although I haven't gotten any INT bonus yet, my magic spells like bolt and fire are now doing much more damage. It's not uncommon for bolt.fire to hit upwards of 50.

I've noticed that Prism either damages or paralyzes exclusively per casting.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/30/06 7:35 am)
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Re: Game Progress Topic: Epona is starving

Yeah, I think I eventually stayed away from using Prism much, because I'd only want to use it in an important battle (otherwise, I'd use a lower level spell), but it's too risky to use in an important battle (because there's a chance it might not do much).

I never did get the Dragon's Tooth.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/30/06 8:07 pm)
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Re: Game Progress Topic: Epona is starving

I don't know if it's worth posting about, since it's not a lot of progress, but I have found the battle helmet, the battle suit (neither of which I can equip), the magic rod, and the Dworf Ring (I'm not misspelling it).

I'm also now a "Superhero".

I might have to go back to the earlier town to get a couple more Key K's.




TaroSH
I Ain't Afraid of No Ghost
(12/30/06 8:37 pm)
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Re: Game Progress Topic: Epona is starving

More Drakengard plodding. I'm up to whatever the stage is after the cutscene where the elf woman meets with the spirits of fire and water.

This is another game where all the difficulty comes from being cheap. Bad camera. Final Fight-esque "Enemies hit you and there's nothing you can do about it". Lock-on that always wants to lock on the the wrong damn thing and there's no toggle button. Those damn reaper enemies I ran into that cause the camera to flip out, and they can only be hit after they throw their scythe like a boomerang, but because of camera issues and the inability to distance yourself from them they're almost impossible to hit without getting hit.

I forgot to mention how irritating that faerie that forms a pact with Leonard is.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/30/06 11:11 pm)
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Re: Game Progress Topic: Epona is starving

I'm near the end of Faxanadu. I found the Dragon Slayer, which let me equip it, the Battle helmet, and the Battle Suit. With that equipped, the hero's sprite changed drastically, and he now looks like he's in full knight gear.

I also got the Demon Ring.

I think I'm at the final area of the game. It seems short, but confusing -- I keep going in circles. I think this is the part of the game that I'll finally map (actually, I kind of started a map).




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/30/06 11:17 pm)
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Re: Game Progress Topic: Epona is starving

Quote: That's pretty much par for the Zelda course. In Ocarina, the forest, fire, and water temples all increased in difficulty and complexity. After the water temple, I was really looking forward to the next dungeon. The Shadow and Spirit temples, however, weren't even as good or hard as the forest temple, IMO.

I think the reason they did that was because, rather than using those later dungeons to emphasis or build on complexity, they used them to have some other gimmicks.

For example, the Spirit Temple, sort of oddly, is the only temple in the game that involves the two time periods (it seemed like interplay between the two worlds in ALttP was more common, though for dungeons it might have mostly been restricted to the beginning -- such as entering the Water Palace or Ice Palace)




TaroSH
I Ain't Afraid of No Ghost
(12/31/06 12:47 am)
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Re: Game Progress Topic: Epona is starving

In Drakengard, I had ol' what's his name, Caim's friend, turn on me (surprise), then I cleared a few missions.

The percentage says I'm only about a quarter through the game. Shit.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/31/06 1:29 am)
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Re: Game Progress Topic: Epona is starving

I beat Faxanadu a little while ago.

The final boss was a joke (for an adventure game, no surprise). But the final dungeon wasn't a joke. I did indeed resort to mapping it (the only area in the game that I did). It would have been difficult to get through without mapping, because the map is sort of screwed up. You can't fit it together as one continuous map. It wraps and warps around, but in a complicated manner, and if you try to map it as continuous, you might get some overlap if you're not careful. So, it's not even all that easy TO map. I posted my map in the oldschool forum, if you want to look and try to get an idea of what I'm talking about.

I thought it was a good game. It might not be as long or complex as Zelda 2, and the fighting system might not be as involved either, for that matter, but it's not too simple or short or easy. And I like the unique setting. The beginning "cinema" of the game didn't make much of an impact on me, but seeing it and the ending back to back has more of an effect.

Though the story is in the background, there's an interesting implication in it. Like other NES adventures or RPGs (Final Fantasy, Might and Magic), it weaves some sci-fi into the fantasy, but in a way that feels like its own. One of those unique ways is the very subtly of it. There are weird looking enemies through much of the game (maybe even all of it), one large enemy even looks like a chestburster, and you hear of this 'meteor', but it's up to you to put it all together.


Compared to more modern adventure games (like the N64 Zeldas), it's nice to play an adventure that has only one style of gameplay and sticks to it.

Diefwolf's comment that you should only play to the end of the fountain episode was rather odd. (Unlike Loogaroo, I believe he actually did finish the game) If you only played the game till then, you'd miss the Mist area (large, complex, with multiple towns and dungeons, and possibly contains the hardest parts to survive, actionwise), and that bizarre final dungeon. And you'd miss much of the atmosphere and story.

Even if I agreed that the best part of the game was the beginning, I'd still have wanted to play past that part. Who wouldn't be curious to find about the rest of the game on their own?



For random facts, I never made it to the final experience level. I also never got Death (the second most powerful) magic. I think that perhaps the ONLY place to get that is in the place early in the game.

Also, FO tells me I'm wrong about not being able to go back to earlier parts in the game. She was able to return to the fountain area from the mist area, using my own password. I don't know what my problem was.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/31/06 1:57 am)
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Re: Game Progress Topic: Epona is starving

She did, however, confirm that it's impossible to return to the very first town (short of "cheating", by dying and returning to the Guru, if you haven't saved after that)




Bomberguy221
Hit and away is my style!
(12/31/06 4:57 am)
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Re: Game Progress Topic: Epona is starving

Legend of Zelda: Twilight Princess - Have all four mirror pieces!

I attempted the Cave of Ordeals tonight. I made it all the way to the bottom floor before dying. I had the foresight to save so that way I had at least the faeries in all of the ponds. Iron Knuckles suck.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/31/06 1:30 pm)
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Re: Game Progress Topic: Epona is starving

I decided to replay Faxanadu. I played it for about three hours, and am going through it at a furious pace. I'm already in the branches area, and have gotten the pendant.

So, it goes faster when you know what you're doing. It might not exactly count as a "quick play", and is in fact probably longer to replay than Metroid or Castlevania 2, but it's also faster than some other adventure games.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(12/31/06 9:28 pm)
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Re: Game Progress Topic: Epona is starving

One game I remember seeing in Nintendo Power around the same time as Faxanadu was Dynowarz. I had always been a little curious about it, especially since I thought a lot of the NP artwork of the robot T-Rex was pretty cool.

Well, I got it out and played it...Um...WTF, about 30 minutes later, I finished it. And I had no idea the game was going to end until a screen of credits came up. :\




Flying Omelette
Mi Esperanza es
Mi Destinacion
(12/31/06 9:48 pm)
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Re: Game Progress Topic: Epona is starving

<=== About the only thing passable about the game is that it does have some nice cinema scenes. But it reuses the same two through most of the game until you reach the end.

I know this game is from the era when the stories were mostly kept in the manuals, but geez, there's absolutely no indication as to what's going on in this game in the game itself. No opening story. No dialogue at all. Not even a textless cinema to give you some idea, like at the beginning of Sword Master. It's subtitled "Destruction of Sponylus". What is "Spondylus" and who's destroying it and why?

It's like Blaster Master in that time is split between controlling a man in a spacesuit (who also looks suspiciously similar to Jason, except taller and thinner), and an armored vehicle (in this case, a giant robot T-Rex, which looks more like a dragon in the cinema, per my new avatar.)

However, unlike Blaster Master, you don't just switch any time you want. You switch when you reach the part of the stage that requires you to switch. The dinosaur are, unfortunately, repetitive and dull. You plod along, smashing everything in your path. The spaceman stages are marginally better and involve some platforming. All of them end with the same boss, which is reminscent of those core bosses in Section-Z you had to beat to open up pathways. Once you beat the boss, you have to backtrack out of the stage to get back to your robot dino.

I think I went through 7 stages, and after I beat the core boss at the end of the 7th and backed out, the credits rolled.


Music isn't bad, but not particularly memorable. Some of the robo-dinosaurs have that antiquated "Godzilla" stance, including your own, but others don't and walk more like the T-Rex and Raptors do in Jurassic Park.




TaroSH
I Ain't Afraid of No Ghost
(12/31/06 10:44 pm)
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Re: Game Progress Topic: Epona is starving

Oh yeah, I remember that game.

Except it didn't take me thirty minutes to beat it, I think I played it for an hour and still didn't beat it. I don't know what happened, nor how far I got. I remember the controls sucking.

Anyway, I watched the MST3K Planet of Prehistoric Women, which had nothing to do with prehistoric women. I saw that big reveal coming.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(12/31/06 11:08 pm)
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Re: Game Progress Topic: Epona is starving

Crawl says it may have taken me more than 30 minutes. It just didn't feel like it did to me.

The controls are really bad. When playing as the dragon, you can pretty much just walk through the stages and ignore most of the enemies since your life bar can take a bazillion hits.




TWEETER911
Kouga Meshiousen
(12/31/06 11:19 pm)
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Re: Game Progress Topic: Epona is starving

I miss rapcat. :(




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/31/06 11:24 pm)
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Re: Game Progress Topic: Epona is starving

Since FO had it out, and since there was a little bit of time left in 2006, I played through Dynowarz, too.

Yeah, it's pretty terrible. The level design for the "Dyno" stages is about the level of an Action 52 game. Every single bottomless pit in those dinosaur levels is exactly the same width. The dinosaur is lumbering, many of its special weapons can't hit enemies near the ground, it can only have one projectile on screen, and it hesitates a bit before jumping.

The play control for the little guy is bad, too. He hesitates a bit between pressing the button and jumping (he has to build up energy, or something).

I died a bunch of times (considering I beat the game in less than an hour and a half) against an early (maybe the first) bottomless pit as the dino, but once I figured that out, I never had any troubles with them again.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(12/31/06 11:32 pm)
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Re: Game Progress Topic: Epona is starving

I remember way back when Woolworth's was still around and they had that $15 game bin. Even though that was rather cheap for an NES game, I still didn't have much money back then, so I still had to be picky and choosy. I'm so glad now that I chose Faxanadu over Dynowarz, because they both looked interesting to me in Nintendo Power at the time. I don't even remember what made me go with Faxanadu except that I think NP gave it higher scores.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/31/06 11:33 pm)
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Re: Game Progress Topic: Epona is starving

Oh, and I forgot to mention that I did finish my Faxanadu replay.

I did a couple of things differently.

For some reason, I didn't find the final town my first time through! It's not exactly "hidden", but I guess I didn't think it was conspicuous, either. Obviously, it's not on a path you need to take.

I tried to use the winged boots to bypass a lot of the final dungeon, but I screwed up on reading my own map, so it didn't work. Playing through the dungeon isn't too hard once it's mapped, though.

I found a second store that sells Death Magic, but I still didn't buy it.

I got the elixir from the first town, which in principle can let you skip a little bit of a dungeon on the three springs quest, but it's such a small shortcut it's really insignficant.

I finished the game even a level shorter than I did the first time.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/31/06 11:38 pm)
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Re: Game Progress Topic: Epona is starving

Quote: I don't even remember what made me go with Faxanadu except that I think NP gave it higher scores.

Nintendo also had enough faith in Faxanadu to publish it themselves.

Dynowarz's ending actually says, "Congratulations! You finished another great game from Bandai!"

What the hell. I can understand that companies have to talk up their games in advertisements and such. But come on. We've already paid our money, we've already seen the game, we know it's not great. Putting that there comes off as a sign of serious delusion. I can't think of any great game that had the gall to call itself such. Castlevania 3 just says, "Thank you for playing", not "Thank you for playing, but I'm sure the pleasure was all yours, because this game is so damn great!"




CLOUDBOND007
Lunitari Mage
Moderator
(12/31/06 11:40 pm)
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Re: Game Progress Topic: Epona is starving

^
If I ever make a game, that is definitely being used.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(1/1/07 12:10 am)
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Re: Game Progress Topic: Epona is starving

LOL.

Quote: Nintendo also had enough faith in Faxanadu to publish it themselves.

It might have also had something to do with the fact that the maps for Faxanadu that were in NP were more sprawling and diverse, which made it look more interesting. The maps for Dynowarz all looked the same because the levels are all so similar.




TaroSH
I Ain't Afraid of No Ghost
(1/1/07 12:22 am)
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Re: Game Progress Topic: Epona is starving

Weird thing happened. I decided Drakengard is one of those games I'm going to need to juggle another game with or else it's going to drive me batshit. So I turned on my PSOne to see what Save files I had, but R-Type came up. I guess I had popped it in a few days ago and forgot about it. I played until Stage 3 kicked my ass about twenty times. I was getting kind of tired (I developed some strategy for the first section, and was starting to constantly flub it), so I called it a night.

That happens when I get tired, whether just physically or from tedium; I start forgetting things, I stop caring, etc. Back to Shadow of the Colossus, after the Turtle Colossus I had been bled of all but a few drops of my patience with the game, whether the drop by drop of the shitty camera or by the pint with that mother fucking Turtle or huge lakes that take forever to get around in. Not only did I just stop caring about the game and wanting it out of my life, but I was forgetting things like using the sword to find what spots you can hit. However, R-Type is something I can just set down for a while and recover. If I had ever set Colossus down for a while, it was never going to get picked back up.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(1/1/07 5:05 pm)
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Re: Game Progress Topic: Epona is starving

I replayed Dynowarz. I know some people have no compunction about reviewing a game without even finishing it, but I don't even like to review a game based on finishing it only once, if possible (exceptions might be made for ~40 hour games)

But now I don't think I'll have to ever play it again.

Any other comments on this play through? I forgot to mention how hilariously bad the stage 7 dino boss fight is. Just get to the right side of the screen, turn, and punch the boss over and over (without a powerup). He won't hurt you, and you can win while playing one handed. It still takes too long to win.




Bomberguy221
Hit and away is my style!
(1/2/07 2:58 am)
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Re: Game Progress Topic: Epona is starving

Twilight Princess - I'm to the last door of the last dungeon. I need to find the last heart piece, as well as several Poes.

Final Fantasy III - I need to find princess Sara. So far, the game is okay. I obviously need to level up my characters several times before I can continue.

The MP system in this game is interesting. It's similar to D&D: you only get a certain number of spells for certain levels. So, I can cast a level-1 spell four times, no matter what the spell is.

Yoshi's Island DS - This game has its own issues. I know some people here were apprehensive about getting it, and I have to admit it's not the best game in the world. Far from it.


For starters, the camera is terrible. They use both screens, but the "gap" between screens is incorporated. So, you could have things like enemies, coins, or even Yoshi impossible to see at a certain point. Sometimes I can't even get the screen-switching to work, which is even more frustrating.

You get different babies, all of which effect running speed, egg throwing, and unique "quirks." Mario is the only one who can hit "M" blocks, Peach has an umbrella, DK can use vines and do an elbow pile-driver, and Wario has a... magnet. Who was it who played through the WarioWare games? Question: Does this have ANY precedent in any games Wario was in, or is it just something random thrown in? I'd like to think the former, just to show they actually put thought into this game.

Boss battles are a joke. Plain and simple.

While I do have a surplus of lives, I am challenged by this game. There's a lot of stuff I need to go back and get, and I'll need to switch through all of the babies to get it. I won't 100% this very easily.




SolidChocobo
Sister Midnight
(1/2/07 4:18 am)
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Re: Game Progress Topic: Epona is starving

I just beat Final Fantasy III DS.

It's a good remake, as far as I'm concerned. They added some pointless (though thankfully sparse) story bullshit and the battles seem a little slower than they did on the NES, but other than that everything good about the original remains intact. The difficulty level hasn't been dumbed down as it was in the GBA version of FFI, and if anything, the rebalanced job system makes the game just a wee bit more challenging, while at the same time feeling a good deal better designed than it was in the first place.

You have to go through some superfluous Wi-fi email crap to unlock the stuff that wasn't in the Famicom version, which I find kind of enraging, but as far as it's handling of the original content, I have few complaints.




DEATHAMSTER
O Solo Mio
(1/2/07 12:11 pm)
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Re: Game Progress Topic: Epona is starving

James got me the Gamecube version of Twilight Princess for Christmas and I've completed the first dungeon. Just one dungeon into the thing and it's already won my award for "Most Annoying Dungeon in a Zelda Game". Oh, the temple itself is okay...it's those fucking annoying squeaking monkeys that follow you around everywhere. And was it really necessary to show that baboon slapping his ass? I thought this was supposed to be a darker, more serious Zelda game? And yet that's probably the single most juvenile scene that's been in one yet.




CLOUDBOND007
Lunitari Mage
Moderator
(1/2/07 3:35 pm)
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Re: Game Progress Topic: Epona is starving

Quote: The MP system in this game is interesting. It's similar to D&D: you only get a certain number of spells for certain levels. So, I can cast a level-1 spell four times, no matter what the spell is.

That was FF1's magic system as well.