Game Progress Topic Epsilon
CLOUDBOND007
Posts: 8874
(10/01/07 1:27 AM)

I'm kind of gameless right now and it's pissing me off a little. I sent back Okami and Odin Sphere at the same time. Usually I play the second game while the first one goes back. I decided that if I could remake Sonic 2 into the perfect game, it would be this.

The whole game takes place in Chemical Plant Zone. That stage is turned into one of the pinball levels that loops infinitely so you can play pinball and listen to the music. When you want to beat the game, you just scream out: "His name is fucking Robotnik not Eggman!!!" and then it explodes.

Also happy October. It's the month with the Halloween holiday that I'm already tired of because the store's decorations have been up since Labor Day. It's also the month where I get a week paid vacation. Joy.

Edit: I just realized, I bought Super Metroid on the Wii a while ago and never played it. I liked it when I tried it on an emulator in the past. This may be a good choice.




Crawl and 1OOO
Posts: 9321
(10/01/07 6:49 AM)

Unfinished business:

I was cruising through the archives, and thought this was hilarious.
http://flyingomelettespalace.yuku.com/topic/4020
The sad part is, Mega Man X6 probably is better than Final Fight 3...


I don't get the joke.


I finished Sonic 2. I had forgotten how bad the last level of that game is.

Huh? I thought it was mainly the middle of the game that sucked. Although that is mostly because those levels are so generic and forgettable -- they're just pure filler -- that they might as well not even be there. At least Metal Sonic was one of the better parts of the game, for what that is worth.
That game's difficulty curve is messed up. Chemical Plant Zone is the second area in the game, and it's harder than almost all of the stages that came after it.




TaroSH
Posts: 1580
(10/01/07 8:45 AM)

Well, people were voting between Mega Man X6 and Final Fight 3. X6 won 7 to 0. Mega Man X6 is awful, but it's probably still better than Final Fight 3.




Crawl and 1OOO
Posts: 9321
(10/01/07 9:10 AM)

Okay.

I thought some people here did like X6. Tweeter? (I checked his vote and he said that it "rules").




TWEETER911
Posts: 4539
(10/01/07 4:10 PM)

it does




da dick
Posts: 1167
(10/01/07 9:41 PM)

strange. i thought final fight 2 was manlier.

bof2:
stuck in that highfort stennie castle, where sten leaves and i have to find some flute somewhere, and finally read an faq. i have to go to the meeting room to get captured. but i already tried that. bzzzzzz... 50 hrs into this game, i probably spent most of it training up the lower levelled characters who joined more recently. and fishing and hunting... mostly fishing. i wonder if that treepole's any good. well. i think i like this game's fishing minigame more than suikoden ii's fishing game. i thought suikoden ii's iron cheffy melodramatic minigame was awesome though. anyways. i think i lost the main plot. what is the plot? so far i can only tell that there is an evil one and evil people are turning into evil monsters. so f%ckin' what? seems like a hell lot of subquests within subquests, and i only have a vague idea of what the main quest is... burninate evil with dragon breath?

i think i'm gonna stick with sten and spar, and bow/nina, just because the fire and water shamans combine well with sten and spar respectively. spar's sprite tranformation's "sleep spore" ability is crap compared to the random nature ability, but the the boost to his/her stats are definitely useful. spar's original stats stink. finally realise the "RIP" ability means "Rest In Peace"(for playing dead to avoid enemy attack) instead of "Rip". which means stens ability would work better on katt, and vice versa. terrible character design.

found that that even fighting those much tougher enemies like the one on giant isle, and the ones in that desert won't make spar level up really fast. but leveling up is still a hell lot less tedious than say... star ocean. earning money in this game is a bitch. i should try that gold trick if i ever replay this furry fetish thingy.

i think the bof3 nina looks hotter, but bof4 nina is cute too. bof1 nina looks too feral and lezzy. the latest nina is WTF!!! looks like some hungry very underaged vagrant/slave. sick japanese bastards have defiled nina!




CLOUDBOND007
Posts: 8874
(10/01/07 9:47 PM)

Huh? I thought it was mainly the middle of the game that sucked.

The middle to me is just generic. Metropolis Zone is okay, if a little long. The last stage, I just hated the visuals and the music and there wasn't really much to the actual level once you learned the few tricky spots. I remember Sonic 1 having a much more exciting conclusion. It wasn't as bad as that cave/mine zone, at least.




Crawl and 1OOO
Posts: 9321
(10/01/07 9:52 PM)

Yay, me. I managed to get NUKE in Final Fantasy 1. I forgot whether you needed to get the SLAB to get NUKE. You do not.

However, I still can't beat Kary! Holy crap! And I tried three times after getting nuke. I kind of think I had bad luck, because on a couple of those attempts, she just physically twice in a row or something.




CLOUDBOND007
Posts: 8874
(10/02/07 1:41 AM)

Here are my Sonic 2 Achievement Points. I went through hell and back to earn these toughies.
"Beat Emerald Hill Zone 1" took me at least 30 hours of failing and redoing but I finally got there. I'm probably one of only a hundred people in the country to manage that. I then top myself again by getting to Casino Night Zone AND getting a Chaos Emerald. I've heard rumors there might be more than one of those things, but no human being is ever going to find them. Finally, I made myself the worldwide master of Sonic 2 by... you aren't going to believe this... beating the game. Yes, I beat Sonic 2. AKA Sonic the Impossible. AKA the unwinnable game. Now I am the master.

http://www.cb007.com/ezboard/sonic2achieve.JPG




Amagons brother
Posts: 336
(10/02/07 3:05 AM)

Played a run through Keith Courage in the Alpha Zones, which I hadn't done since I was a kid. I still like the game, though the nova suit parts, which control better, are a tad repetitive design-wise with a couple of spots of cheap off-screen spikes you have to jump and just know where they are. The last boss fight was tougher than I recalled, but not tremendously difficult all the same. Weak ending, though.




Lord Vyce
Posts: 742
(10/02/07 11:08 AM)

Oh yea, I forgot I was playing Inindo emulated awhile ago. Um... I'm lost and don't know what to do now. No one wants to join my pathetic little party of two ninjas.




CLOUDBOND007
Posts: 8874
(10/03/07 1:20 AM)

I watched Superman: Doomsday over Xbox Live. It's a direct to DVD and internet movie based on the comics where Superman dies and returns. The voice acting had it's ups and downs but it was pretty well animated with some good action scenes. Glad I rented it.




DOVEBLOB
Posts: 478
(10/03/07 11:12 AM)

Lord Vyce wrote: Oh yea, I forgot I was playing Inindo emulated awhile ago. Um... I'm lost and don't know what to do now. No one wants to join my pathetic little party of two ninjas.

Damn. I misread that as "Innuendo emulated" and thought it was another incomprehensible Troy joke at first.
I watched The Good, The Bad, and The Ugly. Great movie, if a little long. I love Clint Eastwood, he's the best. I'm going to rent the other two in the "man with no name" trilogy next.




CLOUDBOND007
Posts: 8874
(10/03/07 2:14 PM)

F.E.A.R came today from Gamefly and I started it. I'm not very far so far, but it's basically standard FPS gameplay with horror elements thrown in at times. Some of what I saw was pretty creepy.

I think I'm going to buy the Wii version of SMB2j. It'll be cool to play the NES version of that on a television. I'd like to try that Sin & Punishment import too, but it's a bit pricey. 12 or 15 dollars, I forget which.




TWEETER911
Posts: 4539
(10/03/07 5:35 PM)

I finally got a dragon scale in EO, and have been molesting and raping the other 2 dragons over and over trying to get the other retardedly rare scales ever since Monday night.


EO2 was announced and I promptly died of a heart attack.


<3




CLOUDBOND007
Posts: 8874
(10/03/07 5:52 PM)

FEAR kind of sucks. There are hardly any horror bits now and it's just gunfight after gunfight against the same enemies. Every area so far looks almost exactly the same. It's dark as hell, which would be cool if there was scary stuff, but only occasionally will you have some hallucination or see something weird. You can temporarily slow time during battle, but you slow down too, so it's not really that interesting. I wanted to be scared or at least startled frequently.




Crawl and 1OOO
Posts: 9321
(10/03/07 8:28 PM)

Damn. I misread that as "Innuendo emulated" and thought it was another incomprehensible Troy joke at first.


And I misread THAT as "Inindo emulated" and didn't realize why anything was incomprehensible.




CLOUDBOND007
Posts: 8874
(10/03/07 11:59 PM)

I reached the beginning of level 5 in F.E.A.R. There are 11 altogether.

The last one was a little better as it focused more on exploration and atmosphere than gunfighting. This also served to make the fighting more enjoyable because it wasn't the only thing you were doing. I lowered the difficulty a notch earlier because the pace of the game was too slow for me on a higher setting. You really have to take cover constantly and use slow motion all the time. Lowering it makes it more of a run and gun experience, but still very possible to get killed.




CLOUDBOND007
Posts: 8874
(10/04/07 3:33 AM)

I just don't know what to do with that cat. She messed up another wire on me. The Wii A/V cable. I got it working by wiggling it around a lot, but I'll have to get a new one. I just can't think of anything else to try with her. We put that goop on the wires that's supposed to deter cats and dogs, but I don't know how long it's supposed to last for. And you can't ever get every single wire in the house.

So anyway, I tried out SMB2j. It's a one of a kind experience, much different than Lost Levels and playing in on a television without having to import anything is kind of remarkable. And much better than seeing it on an emulator. Luigi seems to take an incredibly long time to stop compared to the SNES version. I used him all the time there, but I find him almost unplayable right now without relearning how to play. I don't agree with some of the design choices... I think the common ground design with it's rocky look is inferior to the original's. But there are other minor alterations that are kind of nifty which you don't see on All-Stars.

So in this version, you start with 3 lives and if you get a Game Over, you start from level 1 of whichever world you were on. In All-Stars, you could keep playing the exact level over and over making having lives and Game Overs pretty pointless. I think you have to beat the game 8 times or something in order to access Worlds A, B, C, etc.




TWEETER911
Posts: 4539
(10/04/07 5:26 AM)

Got the wyrm's fire scale. I keep driving pointy objects up Drake's ass, but no scale yet. I'm going to keep trying all weekend. Meh. I'll get it eventually. <3




TaroSH
Posts: 1580
(10/04/07 9:23 AM)

I didn't mention this, but I've been playing Neutopia with Contra. I hadn't played either in a while because my schedule was too crammed, but last night I played Neutopia and got the the second medallion and access to subterrania.

Man, unless the dungeons start getting really devious, you could probably beat this game in two hours at this rate.




da dick
Posts: 1167
(10/04/07 10:17 AM)

i suspect CB is the only person in the world to have bothered to play sonic 2 in recent years.

bof2: now i wonder if this game is racist and furry. the monkeys in the games are called "stennies" which sounds like "stanis", which is slang for pakistanis. and those monkeys live in the desert and they're all hairy mercenaries. so jap furry racists are mistaking pakis for middle-eastern people? how american of them.




Flying Omelette
Posts: 16001
(10/04/07 11:06 AM)

da dick wrote: i suspect CB is the only person in the world to have bothered to play sonic 2 in recent years.

No, Crawl and I played it, too, as per our posts on the subject.




pOrn Sigma
Posts: 802
(10/04/07 2:58 PM)

I finally fixed the avatars to p0rn Sigma and Kazuo.




SWEETBEEjr
Posts: 67
(10/04/07 3:45 PM)

CLOUDBOND007 wrote: I just don't know what to do with that cat. She messed up another wire on me. The Wii A/V cable. I got it working by wiggling it around a lot, but I'll have to get a new one. I just can't think of anything else to try with her. We put that goop on the wires that's supposed to deter cats and dogs, but I don't know how long it's supposed to last for. And you can't ever get every single wire in the house.

So anyway, I tried out SMB2j. It's a one of a kind experience, much different than Lost Levels and playing in on a television without having to import anything is kind of remarkable. And much better than seeing it on an emulator. Luigi seems to take an incredibly long time to stop compared to the SNES version. I used him all the time there, but I find him almost unplayable right now without relearning how to play. I don't agree with some of the design choices... I think the common ground design with it's rocky look is inferior to the original's. But there are other minor alterations that are kind of nifty which you don't see on All-Stars.

So in this version, you start with 3 lives and if you get a Game Over, you start from level 1 of whichever world you were on. In All-Stars, you could keep playing the exact level over and over making having lives and Game Overs pretty pointless. I think you have to beat the game 8 times or something in order to access Worlds A, B, C, etc.


It's cool they brought out the original version on the Wii. I've actually been playing it myself on my computer, trying to get to the ABC worlds (I'm up to four stars now, I think). I'm really starting to think it's the best Mario game. It's a tiny bit unwieldy compared to the first but there are a lot of intense moments that no other game in the series can match.




da dick
Posts: 1167
(10/04/07 7:29 PM)

found this text file and wonder if i posted it yet...

===

bof2:

stupid shit. i can get past the guards after they warned me not to go in the throneroom in highfort. after i got control of sten, beat rubo and stuff, i found the dungeon too dangerous for my level. so i reloaded and trained up till 24 or something near those treasure chest where the C.Sludges(they give over a thousand exp each time) sometimes appear. overloaded on lifePLs and those healing stuff. spent a maybe an hour or 2 dungeon crawling and training up spar. reloaded a quicksave after defeating the demon female monkey thing when i found out the dungeon would be destroyed and i can't go back to open the 2 treasure chests i missed. hate this dungeon. too many deadends, enemies don't drop healing stuff. good thing i don't really care for puzzles in an rpg(they're always either too obscure like most adventure game puzzles, too easy, or make it feel like a platform game) or i would might hate this game more than FO.

got killed a few times by those crabby thingys, which seem to be only weak to magic, before i found bleu's home in the desert. had to check faq to find her in the magic school. she starts with level 35, 5 levels higher than my hero right now. higher wisdom than nina , but not as high as the girly transexualised spar. too bad spar has only 1 attack spell, the cold spell. placed the D.Earring on all my current party members(sten,spar, bleu, and feeling bad for ditching nina), so spar's spore attack won't put them to sleep if it backfires. the spore ability never worked even once,but the earrings are still useful for that mushroom searching quest i'm doing now, where those one-eyed trees keep trying to put me to sleep.

noticed that jean requires a ridiculous amount of exp pts to level up compared to other characters, and he's stats still suck at level 28. his soleRP sword seems to be strong against demons, since it did a lot more damage to the demon boss at highfort than adda's bronzeSD sword. now i remember finding a fireSD at those mushroom mountains, which did more damage to the trees compare to the more high powered bronzeSD. wonder what elemental damage some of the previous weapons i used could have had. this game/combat system sure sucks more than FFVI, Chrono Trigger, Star Ocean. less informative interface.

what is vigor for anyway? is it something like speed or dexerity?!? i remember in saga frontier, vigor is somewhat like a secondary defence stat, but in FFVI it's another name for strength. in this game, a high vigor doesn't seem to reduce damage taken from physical or magic attacks. i'm guessing it works like dexerity, since the high vigor characters do critical damage more often and move faster.




Flying Omelette
Posts: 16001
(10/04/07 9:53 PM)

da dick wrote: found this text file and wonder if i posted it yet...

===

bof2:

stupid shit. i can get past the guards after they warned me not to go in the throneroom in highfort. after i got control of sten, beat rubo and stuff, i found the dungeon too dangerous for my level. so i reloaded and trained up till 24 or something near those treasure chest where the C.Sludges(they give over a thousand exp each time) sometimes appear. overloaded on lifePLs and those healing stuff. spent a maybe an hour or 2 dungeon crawling and training up spar. reloaded a quicksave after defeating the demon female monkey thing when i found out the dungeon would be destroyed and i can't go back to open the 2 treasure chests i missed. hate this dungeon. too many deadends, enemies don't drop healing stuff. good thing i don't really care for puzzles in an rpg(they're always either too obscure like most adventure game puzzles, too easy, or make it feel like a platform game) or i would might hate this game more than FO.


Just for clarification, I didn't hate Breath of Fire 2. I just thought it was a step down from the first one and was never motivated to play it again after I finished it.




CLOUDBOND007
Posts: 8874
(10/04/07 10:31 PM)

I'm up to the middle of stage 6 in F.E.A.R. I should be able to get to 7 tonight. There are some enjoyable moments here and there but it's extremely tedious for a good chunk of the time. Every area looks exactly the same and they're usually extremely linear, there's virtually no enemy variation, some of the voice work is so quiet that you can't even hear it and there are no subtitles. It's been a long time since there was anything particularly creepy and when there is, it's usually just reusing the same old tricks.

Eternal Darkness and Doom 3 are great examples of two kinds of scary games. ED using a lot of little things to slowly build up the fright level without resorting to many surprise tactics, and Doom has shit jump out at you whenever you least expect it, therefore keeping your adrenaline going constantly since you know something is going to happen any moment.

FEAR doesn't resort to the surprises so much, although it has the same kinds of dark levels as Doom. The first time you see a ghostly figure in the distance or the game starts running in slow motion or you hear voices, it's a little scary. But it never goes beyond that. More ghostly figures, more voices, more slow motion, it becomes too commonplace. I'm constantly thinking of ways to add to it, makes me wish I had access to development tools for the game. I've crawled through a billion pitch dark vents and nothing interesting has ever happened in them.

And when it tries to flat out surprise you, like by having a scary image flash on the screen, it doesn't work because the image isn't scary enough and you aren't really on edge to start with.




Captain Ladd Spencer
Posts: 1231
(10/04/07 11:09 PM)

Contra: Wee, I made it to the fifth level, the train - I surrendered when all the soldiers surrounded me. Did this game come before or after Gunstar Heroes? First, the fourth boss reminded me of Seven Force. Then that giant robot that stopped the train was like the first phase of Seven Force.




da dick
Posts: 1167
(10/05/07 2:40 AM)

just wondering. did any of you guys play any of the slient hill games?




SWEETBEEjr
Posts: 67
(10/05/07 3:10 AM)

I played the first two sometime near their respective release dates. So it's been a long time.




Crawl and 1OOO
Posts: 9332
(10/05/07 8:09 AM)

Facility Pro liked the first one. FO and I own it, but we haven't gotten around to playing it yet.


Anyway, I beat Kary last night just before going to bed.

I had the idea of buying SLO2. Since Kary's most devastating attack was physical, I thought if I could cut her hit rate, I might have an easy chance of beating her.

I tried it. "Ineffective" "Ineffective" "Ineffective"

There was one battle where Kary was using a lot of useless moves, so I cast SLO2 on her at least 5 times, and it still never worked. Had I used NUKE on those rounds instead, I would have beaten her. Not only that, but SLO2 would only be useful if it definitely worked on the first round. Thankfully, I never saved after buying SLO2.

I tried again with the NUKE strategy, and after a few attempts got lucky with it.

I can still barely survive in the Sea Shrine. I'm already getting close to the mid-30's in level, which makes me nervous about my odds in the Temple of Fiends, even at level 50.


And NUKE isn't as powerful as I thought it could be. It can deal nearly 400 damage, which is pretty good. But it can also deal just over 100, which is not.

It is fun, however, in any RPG, to use the most powerful spell you have, regardless of the enemy you're fighting. So, it's good to kill imps in Final Fantasy 1 with NUKE, and in Final Fantasy 4 with Bahamut.




James FP
Posts: 2766
(10/05/07 11:18 AM)

I beat Donkey Kong Country. Yeah, it was easy. Have no idea what was wrong with me back then. I also may have given up on it because it was a little dull as far as the gameplay goes. The graphics were nice, but I once got past that, I lost interest. I'm going to start the second one now.




Captain Ladd Spencer
Posts: 1241
(10/05/07 3:00 PM)

Well, I went ahead with my plan to get the Turbo Converter and a Japanese 3.0 card. So, I went about testing out some stuff.

Man, I probably could have beaten Gate of Thunder on my first try had I felt like it. I made it to the third boss without getting killed, and the fifth level before getting a game over. And you have seven freaking continues!




TWEETER911
Posts: 4543
(10/05/07 6:59 PM)

Got my f'n ice scale.

....

Beat EO 100%. Second Credits=great!




CLOUDBOND007
Posts: 8882
(10/06/07 12:18 PM)

Gamefly got back Odin Sphere and shipped Phantom Hourglass. I'm probably trading one evil for another.




Captain Ladd Spencer
Posts: 1241
(10/06/07 3:38 PM)

I made it to that robot boss in Contra again and he always gets me when he climbs on top of the train.




TWEETER911
Posts: 4543
(10/06/07 4:20 PM)

CLOUDBOND007 wrote: Gamefly got back Odin Sphere and shipped Phantom Hourglass. I'm probably trading one evil for another.

I'm losing faith in you, mah boy.




CLOUDBOND007
Posts: 8882
(10/06/07 9:21 PM)

I had Eternal Sonata, Halo 3, Bioshock, and Blue Dragon ahead of Phantom Hourglass but Zelda was the only one available (or maybe the only available one at their east coast distribution center). At least it's mostly an overhead game as I'm so sick of the fully 3D ones.




TWEETER911
Posts: 4543
(10/06/07 10:22 PM)

I'd say order EO, but thou arnst man enough for the task.




CLOUDBOND007
Posts: 8882
(10/06/07 10:56 PM)

I know it. I'd enjoy the mapping, though. If you get a Game Over do you lose all gold and experience earned?




Captain Ladd Spencer
Posts: 1241
(10/06/07 11:09 PM)

Neutopia - Cleared the fifth dungeon. Yeah, the dungeons are starting to get long.




TWEETER911
Posts: 4543
(10/06/07 11:21 PM)

CLOUDBOND007 wrote: I know it. I'd enjoy the mapping, though. If you get a Game Over do you lose all gold and experience earned?

Well yeah, that's what Game Over should be. >_> You CAN save your map data though. And not a single monsters drops $$$, you have to sell the junk they drop/gather items to sell.




CLOUDBOND007
Posts: 8882
(10/06/07 11:32 PM)

Well, you know a lot of games have weird rules like keep all experience but lose half gold, keep experience but not items, etc.
When I'm finally too poor to play all the elite new releases (aka crap), I'll probably find a game like this to keep me busy for several months.




TWEETER911
Posts: 4543
(10/06/07 11:34 PM)

No, ah didn't know that. In the games I play, generally, when you get killed, you get killed. I don't play as many terrible games as you do, I guess. : )

Muawhahahaha.


O_O






Captain Ladd Spencer
Posts: 1241
(10/06/07 11:43 PM)

Well at least he didn't waste his time with Odin Sphere past the first chapter.




TWEETER911
Posts: 4543
(10/06/07 11:44 PM)

He wasted time even playing it though. ;D




da dick
Posts: 1175
(10/07/07 5:07 PM)

civ4:
i probably should post this in the civfanatics forum but i'm too lazyassed to created yet another account for yet another message board. after reading "alexander the great: murder in babylon" by graham philips, the news on the massacre in myanmar, more double speak in the local news, and some snack chain selling fishballs of fury, i felt really depressed. alexander souned like a really level-headed guy before he turned his empire into a police state. and advertising for this "balls of fury" movie, suggesting that we might be missing something down, is really pushing it. most commie governments end up murdering more people than the monarchs or elite class(reminds me that the leader of alexander's proto-nazi force was originally a working-class guy) they overthrew, most so-called democracies sure as hell don't seem to care what the people say, and the citizens of backward monarchies like brunei seem to be healthier and happier compared to surrounding countries.

so why can't i make a police-state, vassallage-based(sp?) civilization, with an enslaved labour force and no religious freedom, that has the most healthiest and happiest population, and still beat at least 3 computer players at noble difficulty? i like to think it's more about the people in charge than the system(s) applied.

quiting my duo-china VS duo-mongolia game. the mongolian AI is hell-bent on destroying me even though i never declared war and gave in to their religion, which means i can't go for a cultural victory. i would need to spend most of my resources and time beefing up my defence force and researching more hi-tech weaponry(sp?). mao zedong was useless in covering my ass in the last 2 wars, which took away 2 of my cities.




Captain Ladd Spencer
Posts: 1241
(10/07/07 8:35 PM)

Cleared the sixth and seventh dungeons in Neutopia.

Gee, the Water Sphere had some mysteries to solve before you could access either dungeon. The Sky Sphere goes back to "follow the compass and you're there".




sethrashnoo
Posts: 2323
(10/08/07 11:12 AM)

I finally beat the Gremlin in Breath of Fire. Thanks for the suggestion of using that room, FO. It worked out rather well.

The Stone Robot is laid to rest and I went farther south and got my first set of Dragon Spells.




da dick
Posts: 1175
(10/08/07 10:03 PM)

angband is manlier than you, tweeter.




CLOUDBOND007
Posts: 8882
(10/09/07 7:03 PM)

I'm starting Phantom Hourglass, which will probably mean the end of the disappointing F.E.A.R. Even it's name is a pain in the ass.
I'm only 10 minutes into Zelda, but there's a scene where an old man says to Link, "You won't ever give up will you?" and then for some reason Link nods his head yes instead of shaking it, which made it seem like he didn't care about his mission to save Zelda at all. As you probably know, Link is controlled by moving the stylus. The face buttons, as far as I can tell, are never used. It seems like it'll work and might be less painful than holding the DS normally since I can just set it down and poke at it now.




Captain Ladd Spencer
Posts: 1241
(10/09/07 11:27 PM)

I played a little Neutopia. Found the eighth dungeon, but turned off without saving because I ran out of bombs.

Then I cleaned the stickers and tape off a copy of Ogre Battle I got off eBay at a fair discount because of said stickers and tape.




CLOUDBOND007
Posts: 8882
(10/10/07 1:25 AM)

I got the ship in Zelda. Travel seems like it'll be a little more involved than pointing in the right direction and letting the game play itself for 10 minutes as in Wind Waker. You draw your course on the map screen and the ship follows it, but it looks like you have enemies and obstacles to avoid. Already I had to make the ship jump over a trap.

Drawing on the maps is pretty cool. You just draw or write whatever you want. Apparently, you have the full dungeon map when you start each one but it doesn't show where you've been or anything else of interest, you add that yourself if you want to.

Predictable as ever, though. The first island is the Isle of Ember. It's a town surrounded by a volcano. If the first dungeon isn't a fire dungeon, I'll eat my shoe. This is why I liked Okami more, it wasn't this obvious.

I also got a taste of an area you have to revisit throughout the game. It's a dungeon where your life constantly drains as you explore. Reviewers hated this part of the game because every time a new floor opens up, you have to solve the old ones over again.

The graphics are pretty good. The overhead view is a little close, but doesn't seem like the big deal it was in the preview video from a long time ago. It's a reasonable imitation of Wind Waker's style on the small screen and fans of that game's look should be happy. I think it actually might look better because they couldn't go as overboard with the stylized look on the weaker system.




CLOUDBOND007
Posts: 8882
(10/10/07 1:31 AM)

Oh, I forgot... Navi is back in spirit in this game. Same HEY voice clip from Ocarina is used here. This fairy has amnesia and a different name, but I wouldn't be surprised if it turns out to actually be Navi because that's just the kind of plot twist I'd expect and I don't think fairly lifespan has been established.

I also did a site update where I made that FF Anniversary review public and added GPT Gamma. That's the topic with the intense BOF debate. Well, more like clear arguments on one side with incomprehensible walls of text on the other.




DEATHAMSTER
Posts: 1333
(10/10/07 11:24 AM)

Things we've learned from RPGs:

If a character in an RPG is afflicted with an illness, there is a 99% chance it will be amnesia.




CLOUDBOND007
Posts: 8882
(10/10/07 12:54 PM)

I beat the first dungeon of PH. It mostly involved hitting switches with that boomerang. I also had to blow out a couple of flames by blowing into the microphone. Somebody needs to slap or punch the guy who thought of adding a mic to the DS. There are parts where you have to avoid various flame obstacles that would be laughable on a console, but when you're controlling Link by poking the screen with a plastic stick, fiery accidents are bound to happen. The boss was completely ridiculous. It doesn't even do anything. Maybe if you stand there long enough without moving, it'll find some way to hurt you. The name of the boss is SO creative. Blaaz. I'm fighting a monster named Blaaz inside a volcano on the Isle of Ember. Zelda at it's finest.




Facilitypro
Posts: 2273
(10/10/07 1:04 PM)

CLOUDBOND007 wrote: I'm fighting a monster named Blaaz inside a volcano on the Isle of Ember.

Using the freeze bomb you got from the chest earlier in the dungeon.




Captain Ladd Spencer
Posts: 1241
(10/10/07 8:49 PM)

I beat Neutopia.

The final boss was lame. He was one of those types where you if you try to be strategic about him you'll either get your ass kicked or it'll take forever to kill him, but if you run in there and button mash him, use a Potion when your life gets low you'll win. Plus, before you fight him, he lays down the "I will never die as long as evil remains in the hearts of men!" cliche. The fake version you fight just before was much better.

I guess overall it's a decent Zelda clone, but fighting is much too awkward because of the tiny sword and 2 dimensional hit detection (i.e., if an enemy that's closer to the bottom of the screen than you leaps and its sprite overlaps you, you take damage).




Crawl and 1OOO
Posts: 9332
(10/10/07 8:54 PM)

My brother told me that he finally (hey, he had technical issues with his Dreamcast) beat MDK2 with all three characters.

He also told me something I did not know before. Supposedly, every once in a while, a Biff's belt buckle will open. If you use Kurt to sniper shoot it when it's open, you can kill a Biff in one hit. I'll need to try that some time.




Captain Ladd Spencer
Posts: 1241
(10/10/07 10:05 PM)

I scored 10 million in Devil's Crush.




CLOUDBOND007
Posts: 8956
(10/11/07 4:23 PM)

I reached the Isle of Gust and a Wind Dungeon in Phantom Hourglass. I had to plot a special course through dense fog to get there. I've got a cannon for the ship now and enemies show up pretty frequently. You can also shoot at gulls for no reason and at other random creatures to get rupees. Speaking of which, at this rate, Link is going to be a billionaire by the end of this game. I'm constantly finding giant green rupees worth 100 rupees and enemies keep dropping 5 and 20 rupee denominations. Digging with the shovel almost always nets a good amount. I've got like 900 rupees already and I've already bought two potions. I'm only up to the second dungeon. There's no wallet upgrades in this game so it's either going to stop at 999 or keep going.

In other news, I am sick. Airborne and Sudafed, you're my only hope. Until nighttime when I will drug myself to sleep with Nyquil.




Crawl and 1OOO
Posts: 9430
(10/11/07 4:34 PM)

I'm sick, too. Well, something's not quite right with me; I guess it could just be allergies.

I might take it easy tonight and watch a movie or something. Or even just nap. I don't know about the airborne, though. We still have some from last time, but I'm skeptical whether it works.




SWEETBEEjr
Posts: 73
(10/11/07 4:37 PM)

That new Zelda sounds like a ripe piece of crap.




Crawl and 1OOO
Posts: 9430
(10/11/07 5:04 PM)

That old Neutopia didn't sound so good, either.




Captain Ladd Spencer
Posts: 1241
(10/11/07 5:52 PM)

I'm sure it's a lot better than Phantom Hourglass, though.




CLOUDBOND007
Posts: 8956
(10/11/07 6:03 PM)

Yeah, it's sort of crap. I finished the second dungeon. The boss was absolutely stupid. He flies around in a whirlwind on the top screen. You toss bombs into whirlwinds on the bottom screen which fly up and hit him. He gets hit, he falls, you beat him up, he flies away. Repeat three times.

Instead of making old-style puzzles and mazes more elaborate to take advantage of the ability to take notes onscreen, they just make almost every puzzle involve reading something somewhere and copying it exactly onto your map to refer to and repeat later. The traditional puzzles that remain are definitely on the simple side, almost immediately obvious to anyone who's played a Zelda before.

The whole idea of having everything controlled by touch screen, as well as removal of heart pieces, wallet upgrades, etc. seems like it could only be to get Nintendo's newfound horde of casual gamers into the series.

On the surface, it's easier for them because you don't have to memorize any buttons, but in practice, maintaining any kind of precision is difficult. You'll walk when you want to run or vice-versa, get hit by enemies because of the awkward and time consuming way of switching and activating items, accidentally run off a ledge due to the nature of the controls. The only areas where it sort of works are bomb throwing and the like because you can tap on where you want the item to land instead of aiming. Drawing the path of the boomerang was utilized a little bit in the first dungeon but I haven't needed it again since then.

I think someone who had never played a Zelda game before would be better of spending the first hour having a little difficulty rather than having the whole game be crippled so that they can start playing right away.

I'm still undecided on this whole timed dungeon aspect, but I think it will get annoying eventually. As was discussed, after every real dungeon, you return to this one temple that has a time limit. You must replay the floors you've already cleared and then attempt to get even farther- you get more time in your hourglass after each real dungeon you complete. You have to sneak around MGS style, too, since there are invincible enemies who charge you if you are spotted. If you get hit, you lose a minute or two of time off your clock. You have to keep coming back here in order to get a clue as to where the next real dungeon is.

I think this game might be less annoying than Wind Waker due to it's smaller scale. I remember it irritated me how big the towns and the ocean itself were. This game is much more condensed with just a handful of houses on each island and a more reasonable time to travel to the islands. It doesn't really feel that much like Wind Waker at all really, except on the surface because of the visuals. It manages to find ways of sucking all on it's own without having to borrow any.




Captain Ladd Spencer
Posts: 1241
(10/11/07 8:09 PM)

Contra: I finally beat that robot boss. And I made it to the sixth boss on one continue, and his slaughtered me.

I continued, figured him out but got slaughtered again, and the game froze at the black fadeout :'(




da dick
Posts: 1200
(10/11/07 10:05 PM)

civ4:
playing a noble dictator seems to be working just fine. used custom setting so i start playing in the modern age, and select all the "despotic/cruel" civics right from the start. playing with twin indians(with gandhi controlled by the AI), opposing an egyptian and russian(catherine) team, and isabella(spain) on her own.

i did switch to less "barbaric" civics a few times to appease my opponents, but i usually sticked to the "bad" ones.

i'm crap at research, but with a little luck(finding uranium and oil early), i created the most powerful army in this current game.crushed some barbarian cities with it.

i think i've taken over almost all the oil wells, and i have the monopoly on aluminium. once i research composites, i'll be the only one who can build modern armoured tanks. i would also be the only one able to built modern planes, but they seem like a waste of resources unless the enemy's quite large or i need to secure a beachhead. before that i'll be researching rockets soon and building nuclear ICBMs(already built the manhattan project) just to be extra paranoid.

so far the egypt/russia team is going for a space race win, but for some reason it built the united nations, and i got elected UN secretary just because i have the highest population, therefore the highest votes. isabella doesn't even like me. in fact both of the enemies regard each other as their "greatest enemies". there's no way for them to win by diplomacy. i made use of it to vote single currency. i think i would need to attack one of them to win by diplomatic vote. by diplomatic vote, i mean my overwhelmingly(sp?) "more equal" vote. lame.
don't feel like starting a war, so i'll just sabotage egypt/russia with spys to stop them from completing the spaceship and win by time victory, which is just about 180 turns more?
===

changed my mind after they(egypt/russia) refused to pay tribute. they think they're so tough after building a some mechanised infantry? well, me and gandhi still have the biggest army in this current world. i must break them! i don't think i'll need 160 turns to cripple them. so far, i've razed 2 cities with my twin stacks of artillery/marines/mecInfantry and . had 1 failed attempt at an amphibous(sp?) attack with 3 marines + 1 artillery. i think 1 more razed city should help me win the UN vote.
===

bahahaha. conquered 1 russian city and razed 1 more (egyptian) city, then forced them to surrender. after that i started another new city and won "diplomatic victory". damn, felt a little too easy. that war lasted about 10 turns.

maybe i underestimated air-superiority, 'cause my buddy gandhi bombarded the hell out of the egyptians, destroying most of their farmland, thus reducing their city populations by a total of 10 units due to starvation. kinda ironic that AI gandi would make his enemies starve instead of actually sending out some troops to help me out. my nukes turned out to be almost useless, the "star wars" defence system made it almost impossible to hit anything with my nukes. i guess they're only good for more primitive enemies, but if i'm fighting primitive troops, nukes would be overkill unless they severvely(sp?) outnumber me(which never happens if i'm ahead in tech). kinda miss playing civ2 where you can hold tomahawk missiles on carrier ships.

anyways, i won the game with citizens that have better health and happiness than the world average. could have gotten number 1 for hapiness by spending more on culture, but i thought i needed more money for my sabotaging spy. as for getting most healthy citizens in the world, i think i'll need several turns to finish building all the health-increasing stuff OR maybe just a few turns spent purposely killing my own people with slavery. you read that right. kill my own people to tackle overpopulation, thus reducing pollution and increasing health!




CLOUDBOND007
Posts: 8956
(10/11/07 11:00 PM)

Okay.

I played another level of F.E.A.R and I just don't think I have it in me to go any further. It's absolutely unrewarding to play it.

I'll continue Phantom Hourglass for now.

On the Xbox Live Arcade front, I picked up two games. Astropop, a fairly straightforward puzzle game and Puzzle Quest: Challenge of the Warlords. Puzzle Quest is really deep. On the surface, it seems like a simple matching puzzle game, but there's a crapload of strategy involved. Every colored piece represents a different kind of mana, and you have to match them to increase your own supply while trying to keep your opponent from getting what he needs. You can only damage the enemy by matching the skull icons. The purple ones are experience point bonuses and gold is obviously gold. This video is of the first battle. The game is supposed to be absurdly long. The puzzles are the battles but the rest of the game is entirely in RPG format.




Crawl and 1OOO
Posts: 9430
(10/12/07 12:56 AM)

I might take it easy tonight and watch a movie or something. Or even just nap. I don't know about the airborne, though. We still have some from last time, but I'm skeptical whether it works.

Of those options, the one I choose was to nap. So, now I can't really go to sleep! Hooray!




CLOUDBOND007
Posts: 8956
(10/12/07 1:29 AM)

I'm in the same boat, although it was more passing out unintentionally than a nap.

If I'm not tired by 4AM, I'll go for the Nyquil. 4AM would equal 9 hours sleep for work.

Regarding the Airborne, ever since I had an absolutely terrible cold and sinus infection last October, I've taken it every time I felt sick. It could be conincidence, but I've not yet had a prolonged cold lasting more than a day or two since then. I probably can't credit the Airborne for today, but I'm actually feeling a lot better than I did earlier in the day. I guess it's better that this happened now rather than during my vacation which starts Sunday.




TWEETER911
Posts: 4567
(10/12/07 2:39 AM)

Got to the end of the 4th course of the PSP Ghosts and Goblins games but died at the end of the level. Meh.




James FP
Posts: 2766
(10/12/07 7:21 AM)

I just beat the first boss (giant egg-dropping vulture) of Donkey Kong Country 2. I'm trying to get 100% of all the coins and bonus areas and I think I completely cleared out the first area. I also did the first few stages in the second area (a lava world).




sethrashnoo
Posts: 2325
(10/12/07 10:15 AM)

Breath of Fire -

Went to the Desert Town with the Jawa creatures and beat the Sandworm.

Explored the Crypt, beat the eyeball boss, and got Karn to join the party.

Question - Was that Karn who let you out of the prison in Auria earlier? It looks like him, he had the thief's unlocking skill, and he disappears after he joins your party. I guess the obvious answer is yes, but I didn't realize it until this playthrough because the first time I got to that part, I didn't know what Karn looked like yet and must've forgotten what the prison thief looked like by the time Karn showed up again.




Flying Omelette
Posts: 16120
(10/13/07 2:34 PM)

Seeing Crawl play a Black Mage-only game of Final Fantasy has made me wonder if that would be fun to do with other RPGs. Like a Ness-only game of Earthbound (except the last part of the final boss fight, obviously) or a Ryu-only game of Breath of Fire.

One problem I can foresee with a Ness-only game of Earthbound is that Ness gets homesick more often when a character in the party is dead. Also, if you never level up Paula and then revive her for the final boss fight, you'll probably have to revive her every round unless Giygas uses an ineffective attack.




Crawl and 1OOO
Posts: 9430
(10/13/07 4:24 PM)

Speaking of that game of Final Fantasy, I picked it back up, and I gained a few levels. I'm at least at level 37 now, I think.

I've said before that it seemed like the HP you would gain on level up was fixed. Actually, there's some nuance to that. If it's a level up where you gain only a few HP, then it is fixed. But on the ones where you gain a lot, it varies. I had about 352 HP, and on level up I gained went to between 376 and 381. (I reset a few times)

Since I only have 13 more levels to gain, I better make sure I have good enough stats to beat the game!

I do have 6 uses of NUKE now.

As far as quests go, the only thing I've been able to do so far today is get the CUBE. So, funnily enough, it is easier to get the item that lets you into the second half of the Air dungeon than it is to get the item that lets you into the first half!

There were also a few helpful items I got there. The Wizard staff gives me a slightly more powerful physical attack (even though I almost never physically attack anymore). It also can be used to cast confusion, though I don't know if I'll use that. I got some Defense item, which makes me dodge more easily. And I got a Ribbon. I replaced my Cap (from practically the very beginning of the game!!) with that. It didn't boost my stats, but I believe it should defend me from certain attacks or status ailments.




Crawl and 1OOO
Posts: 9430
(10/13/07 10:55 PM)

made me wonder if that would be fun to do with other RPGs.

It seems like it might not really work with other RPGs. FO suggested Chrono Trigger. At first, you might think it could theoretically be possible, since it is after all possible to beat Lavos with Chrono alone during a New Game +. But there is a part where you cannot have Chrono in your party, so you'd have to bend the rules there. I'd also have to wonder if you'd really learn anything about the game, or if you'd just have to level up for 50 hours or something.

I think one game it might work for is Final Fantasy Tactics. I have beaten the final boss of the game with only one character in the battle party.




Anyway, my eyes are tired, so I'm calling it quits with Final Fantasy for tonight. I went back to the Castle of Ordeals, but there was nothing in the treasure chest I thought I missed.

Other than that, I just built levels. I am now at level 43 (not much more room to grow!). Some other stats:

Max HP: 454.

Nine uses of level 1, 2, and 3 magic. Eight uses of level 4, 5, and 6 magic. 7 uses of level 7 and 8 magic.

Str: 30
Agl: 31
Int: 62 (too bad it's a worthless stat)
Vit: 26
Luck: 32

Since I can only gain so many more levels, I'm being really picky about accepting level ups. If I don't get at least a strength up and vitality up, I'll hit reset and try again. I don't know if I'll need Strength, but if I decide to use Masamune rather than NUKE against Chaos, it might be necessary. As for vitality, most times you level up, your maximum HP increases by 1 plus Vit / 4 (rounded down). So, for any level gain, right now I'll get at least 7 more max hp.

When I get a big HP boost, I'm even more picky: I want the STR and VIT boost, AND the maximum HP gain. Consequently, I often spend more time gaining the level over and over and resetting than I did getting to that point.

If I keep this up, I'll be guaranteed to have at least 508 HP by level 50 (assuming I get no more "big" level ups -- I think I really should at least get one more). Will that be enough to beat the game? I don't know. I do know that I didn't bother with trying to get good level ups until recently.


I think I will try to get to level 50 before I bother trying to make other progress, for several reasons. First, I wasn't being very successful at the water temple, anyway. Two, I don't want to make progress in the water temple, get a level up, and then have to reset because my stat boosts sucked. Third, the experience needed for a level up has by now saturated (about 32,000 per level), so it won't take longer and longer to continue leveling. Fourth, since that's as high as I can go, I might as well get there and see what happens. I doubt I'll be able to steam roller over the rest of the game (I usually gain more levels after beating Tiamat, before beating Chaos, than I even CAN earn now, not having beaten Kraken!) ... but who knows.




CLOUDBOND007
Posts: 8956
(10/14/07 12:40 AM)

I've been playing a game called Portal. It's what all the kids are into these days, you old fogeys.

It involves giving you control of a gun that creates an orange and a blue portal. These portals are linked. It's a hard game to explain, but it creates some really interesting puzzles that make you think in different ways. There's also the issue of momentum being carried through the portals. So if you make a portal on a wall, then make another one on the floor, jump into the one on the floor, and you'll come flying out of the one on the wall at the same speed which you were falling. Penny Arcade did a (not especially funny) comic which can help you visualize it.

http://www.penny-arcade.com/images/2007/20071012.jpg




da dick
Posts: 1200
(10/14/07 2:53 AM)

http://www.otterarchives.com/bountyscreens.html

this game is indie.

it's film noir with crabs. heh.
===

anyways. i never noticed this mistake in grim fandango:

Mistake #4:
There is a fairly large timeline problem with the first year of the game, although it doesn't have any impact on the game at all - hence it rarely being noticed. At the very beginning, Manny gave Celso a walking stick and set him on his way, through the Petrified Forest. Meche also took the same route, albeit slightly later.

Now, Manny manages to get a brilliant vehicle built, and races through the Petrified Forest like nobody's business. Now, when Manny arrives at Rubacava, he finds that Celso is already there! How did Celso manage to beat Manny's beast of an engine on foot to Rubacava, and also manage to secure a job there? Bear in mind that Meche took the same route by foot, and took about a year to get there.

It gets even worse. Celso clearly states that his wife died after him, but we find out from Velasco that she left with another sailor a number of weeks before Celso even arrived in Rubacava. Remember that Celso was set on his way towards Rubacava pretty much as soon as he arrived in the Land of the Dead, and then managed to get there within a day. Oh my.



from http://www.grimfandango.net/?page=mistakes




Crawl and 1OOO
Posts: 9430
(10/14/07 8:34 AM)

That new Zelda sounds like a ripe piece of crap.

I think the Zelda series should have been retired when Miyamoto started to retire.

Even though the Zelda series had been long running, and hence had a lot of opportunities to sputter out even back then, when Miyamoto was either in charge or had a more active role, the series was actually pretty consistent.




Crawl and 1OOO
Posts: 9430
(10/14/07 12:58 PM)

Actually, I got the SLAB pretty easily. I think it's been long enough since I played this game that I forgot which side of the sea shrine it was on.




da dick
Posts: 1200
(10/14/07 3:58 PM)

arrr... yet another comic rental store closes down. now where the heck can i go to read comics/manga on the cheap? there's still one which is a few minutes' ride away, but it's bloody small and smells like piss. i think there's another one that's maybe over half an hour away, but i have no bloody idea where it is (i didn't bother asking for the address before they moved). anyways i bought 15 books from the nearly departed for about 2 bucks a piece. why is there always a good sale when i'm low on the dough. naa, wait... no screw that.

the manga version of bigo is entertaining, but i found reading the traditional chinese lettering more difficult than watching/reading bigo(with subtitles as well) on video. season 2 of bigo was released in the u.s. right?
can't get that from here. the manga's only reached book 6. the plot plays out like the video, with a bunch of short stories, but the main plot about those "tomato children" and the city's past is very vaguely hinted at. sometimes alex(that's the name of the head honcho badguy rite?) and tomato farmer grandpa make vague one-liners, out of nowhere, as if to wink at readers who have watched the show. i'm guessing the manga will stretch the main plot over a longer period than the original show. some of the stories was similar to the original show, but with a few changes and more variety of robots and monsters. and there's one rather annoying story(book 3 #11 "my sweetheart dorothy") where dorothy saves a struggling artist instead of a poor kitty(in the show). i prefer the monster kitty story. the kitty was adorable, almost defeated bigo and commited suicide. the artist was a f%ckin' annoying love-addict who didn't die in the end.

strange that i would find gunslinger girl(manga) easier to read than bigo. there's a hell lot more dialogue and i believe some of the stories are more elaborate, and there're more characters who last longer than 1 chapter/section/whatevertheycallit. there's so much dialogue and people getting emo in this manga, i always find this in the "girl" section in comic stores. that's weird. the publisher seems to only do "boy" manga. and i would think the characters appeal to ultraviolence-loving male perverts. not that i am one, or i'm denying i am, so pretend you never read this sentence. maybe it's 'cause bigo has a hell lot of faux-philosophical monologues about the nature of memory. bigo(the manga), too existential?




CLOUDBOND007
Posts: 8956
(10/14/07 4:26 PM)

I'm up to chapter 16 of Portal.

To quote Brian Clevinger:

Portal is a terrific game. My one and only complaint is that the 19 available puzzles aren't enough in the same way that 400 of them would not have been enough. My complaint, then, is basically that I always want to play the game. I hope this is the kind of scathing criticism the gentle souls who developed it can bear.




SWEETBEEjr
Posts: 73
(10/14/07 6:52 PM)

I decided to give ActRaiser 2 a serious whirl. It was always kind of a daunting game for me because of the jumping controls, but after getting used to them it seems like a decent little game. All of my recent playthroughs of the original have been kind of disappointing because of how easily you can breeze through the whole thing, so I can't say I mind the higher difficulty level. I guess it would be nice to have a more fleshed out sim mode to go along with it, but I'm enjoying the platforming enough to overlook that for now.

I just downloaded a new version of ZSNES that doesn't freeze up when I try to enter Modesto (or whatever it's called. The desert area), and I think after I beat that I'll be able to take on the final area (I've beaten every other area that the emulator would allow me to enter).

The music's not as memorable as the first, though. That's a pretty big loss considering how good it's soundtrack was.




Crawl and 1OOO
Posts: 9430
(10/14/07 8:46 PM)

I'm up to level 48 now. Since my last post, I still have not yet gotten a "big" level gain.

I compromised on my plan to not do much else until level 50. I just beat Kraken. On his first two moves, he just used INK. And I beat him in three, so it was pretty easy.

I had been gaining levels while climbing the floating castle (I can't fight enemies in the desert anymore, because they almost always run from me), and already explored a lot of it. So, I don't anticipate much problem there.

I have the ProRing, the Opal [ring?], and the Ribbon equipped.




CLOUDBOND007
Posts: 8956
(10/14/07 10:44 PM)

I just finished Portal. It was only intended as a kind of bonus for the Half-Life "Orange Box" set, but a lot of people are saying it outshone the featured games. It's one of the best,, if not THE best game that I've played all year and extremely funny and clever as well. A potential drawback is that it only lasts around four hours, but at least it doesn't have time to get repetitive and there are optional challenges. I'm hoping that a lot of user developed levels will be released in the future and I'd love to see a sequel if they could keep it creative. Aside from the set, it's available by itself online for $20, which is how I got it.




CLOUDBOND007
Posts: 8956
(10/15/07 12:16 AM)

And now I've started Eternal Sonata. So far, it would appear that the entire game world is Chopin's imagination/dream conjured as he's on his deathbed. In this world, the only people who can use magic are those who are dying. Those dying people aren't from the real world though, just Chopin. And he's supposed to be able to use "any kind of magic, because this world is my dream". I kind of hope there's more to it than that, though. Whatever save the world quest I end up on might seem less meaningful if it's all some soon to be dead man's imagination.

The game looks really nice artistically. And on a purely technical level is probably the best looking traditional RPG ever. The voice acting was a little irritating at first, but I think it might be growing on me. Battle system is fast but I don't see why you'd want to use a lot of regular attacks if you have unlimited specials.




TWEETER911
Posts: 4567
(10/15/07 1:23 AM)

I'm fucking sick of seeing ads for that game. Tired of looking at pretty boy Chopin.
.....
Also, lol@the game's final boss, good stuff there. If you can stand to play that long.




Crawl and 1OOO
Posts: 9430
(10/15/07 1:34 AM)

I had a bout of insomnia (in fact, I still don't feel tired), so I played some more Final Fantasy.

I made it to level 50. I was right and wrong. Right, in that I now have 509 HP. Wrong, in that that means I never again had a big level up.

I beat Tiamat. I didn't pay a lot of attention during that battle (I thought I'd try to get some screenshots). I just cast NUKE over and over. I still won on my first try (but NOT my first attempt to assault that tower to win. Earlier, an EYE succeeded with XXXX against me).

Another reason to just go ahead and make it to level 50 is that, in Tiamat's dungeon, you gain experience so fast that you might as well.

I thought I'd try the Temple of Fiends, revisited, for the heck of it. Uh... THAT, at least, still seems to be tough. Once, I ran into a party of four zombie dragons, and they paralyzed me. Gee, I thought I was invulnerable to that now?! (And XXXX, as well) Maybe I need a ProCape.

And there are a LOT of enemy parties there you can't run from. Like, you can't even run from Frost Giants with Frost Wolves? I wouldn't even consider those enemies to be all that powerful, though in a long dungeon like that, every fight can be a drain.




CLOUDBOND007
Posts: 8956
(10/15/07 1:42 AM)

I'm sure Crawl doesn't intend to get help, but I think it's interesting that there's actually a full walkthrough for a solo black mage game up at gamefaqs. Might be interesting to look at after it's all over, see what the alternative strategies for different things might be.




Crawl and 1OOO
Posts: 9430
(10/15/07 1:46 AM)

Well, it's not like any experience I have with Final Fantasy can be a virgin experience anymore. And I have already inadvertently heard many little facts I probably never would have figured out on my own (like the "peninsula of power" -- though even now I have never taken advantage of it).




CLOUDBOND007
Posts: 8956
(10/15/07 2:11 AM)

I just learned of a great new challenge and Crawl could be the first to master it!
Solo Black Belt magic only quest.




sethrashnoo
Posts: 2325
(10/15/07 11:02 AM)

Well, I just got past the part in Breath of Fire where you play as Gobi alone to earn the gills so the rest of the party can breathe underwater. I'm at the underwater city and just beat the Grim Reaper boss to save Ox's life. I really like the vibrant colors of this game's battle graphics.




CLOUDBOND007
Posts: 8956
(10/15/07 5:09 PM)

Portal has the best ending song ever.




TWEETER911
Posts: 4567
(10/15/07 6:42 PM)

I watched te entire game on youtube the oher day. Quite hilarious. Cake for you, Seab007.




Flying Omelette
Posts: 16120
(10/15/07 6:45 PM)

sethrashnoo wrote: Question - Was that Karn who let you out of the prison in Auria earlier? It looks like him, he had the thief's unlocking skill, and he disappears after he joins your party. I guess the obvious answer is yes, but I didn't realize it until this playthrough because the first time I got to that part, I didn't know what Karn looked like yet and must've forgotten what the prison thief looked like by the time Karn showed up again.

Sorry for the late reply - Yes, they're both Karn. That's why that guy disappears from that room after Karn joins you in Crypt. That's one of the plot details I like in that game. It's kind of amusing that Karn can leave the prison any time he wants, but he just wants to sleep in the bed at the moment.




Crawl and 1OOO
Posts: 9430
(10/15/07 7:08 PM)

I made it as far as Kraken in the temple of fiends, but he can hit me for about 400 damage. Crap.

If only I could get past him, I could get the Masamune.




CLOUDBOND007
Posts: 8956
(10/15/07 7:19 PM)

Maybe you just have to keep at it hoping Kraken is eventually stupid and uses some spells or whatever instead of attacking. I'm assuming Ink wouldn't do you any harm since you'll be casting.




Crawl and 1OOO
Posts: 9430
(10/15/07 7:21 PM)

I think I've fought him twice, and both times he used physical attacks.

He did waste his turns with INK when I beat him in the water temple. It's not just that it's a wasted turn because I'm using magic; I think I literally cannot be subjected to DARK with my current equipment.

I did go back to the Floating Castle and got the ProCape, too.




Crawl and 1OOO
Posts: 9430
(10/15/07 8:03 PM)

I tried it a few more times. I tried using the CatClaw. That seems like it should make it easier. I've done over 300 damage, physically! (Against some bosses with tough armor, though, that can plummet to 9!) However, I've made it LESS far after that!

Once, I didn't get past Kary (granted, I was trying to conserve my NUKE uses, for Kraken. She's an example of a boss with tough armor).

One time, I was turned to stone by the Phantom. And just a second ago I was turned to stone by some Green Medusas! I thought one of my Ribbons, ProCapes, or ProRings would have protected against that, but apparently not.

It's just bad luck, but I don't know how many more times I'll try this tonight.




CLOUDBOND007
Posts: 8956
(10/15/07 8:11 PM)

Are you sure you're striking him with ALL of your hatred?

In Half-Life 2, I just got to the part where you get to drive the air boat. I'm still not to the point where I stopped on my original playthrough. I'm playing it more for the story than for the action, I guess. I'm hoping things pick up more once you get the gravity gun, since I've heard that it's pretty cool.




CLOUDBOND007
Posts: 8956
(10/15/07 8:35 PM)

Alternatively, Crawl could lure the Kraken onto land. As you can see, it doesn't do so well out of it's element.

http://www.cb007.com/images/kraken.JPG




Captain Ladd Spencer
Posts: 1241
(10/15/07 11:23 PM)

I made it to the final boss of Contra: Hard Corps (or at least the final boss of the Research Lab > Surrender route) and got my butt kicked.




CLOUDBOND007
Posts: 8956
(10/16/07 4:00 AM)

I have decided to officially end my attempt to play Phantom Hourglass because there's far better things to be doing right now. This game is as bad as you all figured it would be. No hope. No hope. Goodbye Navi-Demon

http://www.vgcats.com/comics/images/071015.jpg

In Eternal Sonata, not too much has happened storywise, but I've done a few short dungeons. I also reached "Party Level 2" which changes the rules for battles a little bit. Now you can use regular attacks to build a meter that makes special attacks more effective. It doesn't seem to carry over to the next battle, though. You also don't have time to think between attacks, your action gauge is constantly draining. There are several other party levels for later on, but I can't see what the rules are going to be for them until I get that far. You've always had different special attacks available depending on whether you were standing in dark or light areas of the battlefield, but now there are monsters who can change form and ability depending on this as well.

This game's story is just too weird for words, I love it and have no idea where they're going with it except that there seems to be a corrupt government taxing everything to death. After I beat one of the bosses, there was a 5 minute history lesson about part of the real Chopin's life.




TWEETER911
Posts: 4567
(10/16/07 5:49 AM)

Chopin and his harem of lolis please CB007!




sethrashnoo
Posts: 2325
(10/16/07 11:02 AM)

Sorry for the late reply - Yes, they're both Karn. That's why that guy disappears from that room after Karn joins you in Crypt. That's one of the plot details I like in that game. It's kind of amusing that Karn can leave the prison any time he wants, but he just wants to sleep in the bed at the moment.

Thanks for the clarification. Karn is the real hero of this game!

Went to Wisdon, fought the three ghosts, and got Bleu to join. My party is almost complete.




Captain Ladd Spencer
Posts: 1241
(10/16/07 9:13 PM)

I made it to the boss before the final boss of Contra Hard Corps.




Flying Omelette
Posts: 16120
(10/16/07 9:16 PM)

sethrashnoo wrote:
Karn is the real hero of this game!


Yes, he is. I mean, really he is.




CLOUDBOND007
Posts: 8956
(10/16/07 11:01 PM)

In Eternal Sonata, the two parties making their way to Forte Castle have merged. I can have three in a party at a time out of five available. The unused ones do get experience, but not as much, and probably don't learn new special attacks. I never thought I'd be playing a game where I'm controlling Chopin looking for pieces of scrap paper to feed to goats so that they'll let me cross a bridge. The weirdest thing about that is that there was plenty of room to walk past the goats and that the bridge could be avoided altogether if not for the artificial boundaries of the area.

I've printed out this list of all the hidden scores in the game so that I don't miss the achievement points for finding them. You also need them to unlock further optional stuff for the second playthrough (new game plus-ish, but actually harder rather than easier). They're along the lines of Red Jewels from Illusion of Gaia, I suppose. From the sound of some of the optional stuff in this game, it's so absurdly complex that you pretty much have to get a guide.




Captain Ladd Spencer
Posts: 1241
(10/16/07 11:28 PM)

I BEAT CONTRA: HARD CORPS.

I actually got to the final boss on one Continue, then spent about three Continues trying to figure out how to deal the the right head, which would always get me each time it attacked, and I made it to the third phase a few times on my last life and always got killed. When I finally "learned" the right head, I still got killed once by the third phase, but only once.

Next I'll go the route where I fight the trap instead of surrender.

I also found out something about the VR boss. On the Sagittarius form, I would always try to "cut off" the arrows it shot - fire upwards right in front of it, so when it fired the arrow would run into the laser. Well, if I use the Mortar instead, the explosions will take out the arrow pretty much as soon as Sagittarius fires.




Crawl and 1OOO
Posts: 9430
(10/17/07 6:44 AM)

There's definitely an easy way of dealing with the arrows. I think either the homing weapon tracks them down and hits them automatically and quickly, or maybe I used the spread gun, which covered the area where they were launched enough that you don't need to aim precisely.

I guess it's also possible I used the explosive rounds like you said, though that's not what I remember.

But I can't remember with perfect clarity either way since it's been a couple of years since I played that game.




Lord Vyce
Posts: 748
(10/17/07 8:58 AM)

Ah fuck, I'm stuck somewhere.




CLOUDBOND007
Posts: 8956
(10/17/07 12:43 PM)

If it's cold and dark, it might be a fridge.




Lord Vyce
Posts: 748
(10/18/07 8:29 AM)

Finally got some kind of healer to join my wussy little party of two ninjas in Inindo. I got to some cave and couldn't find the exit. Same damn ninja party keeps attacking me on the overworld.




Captain Ladd Spencer
Posts: 1241
(10/18/07 9:12 AM)

I played Kirby's Dream Land, just to make sure it worked so I could leave the eBay seller feedback, and I beat it in about twenty minutes.

I tried the second quest, and that should be decent.

EDIT: Right, I beat Kirby's Adventure in half an hour. Man, I was confusing Dream Land and Adventure all last night...




Lord Vyce
Posts: 748
(10/18/07 9:16 AM)

You beat it AND got 100% of everything to unlock the second quest? Geez, man, it's easy enough to beat in that time but took me forever to find all those secrets.

Metaknight is a bitch on the second quest but you'll probably beat him on your first try.

Edit - Oh, now it makes more sense...




INFPGamer
Posts: 38
(10/18/07 2:38 PM)

I thought the edit implied Adventure instead of Dreamland at first. I was like damn how'd you do that? Then I understood when I read Lord Vyce's post.




CLOUDBOND007
Posts: 8956
(10/18/07 5:46 PM)

After a couple additional dungeons, we made it to Forte Castle and promptly got thrown in jail for no reason. I've got all the characters available now, but I've been sticking with one particular party. It'll probably come back to haunt me, but at least I've learned that they still learn new abilities even if they aren't active. I reached party level 3 which is pretty much the same except you get less time to think and less total attack time.

This game is made by tri-Crescendo. It says on Wikipedia that they were originally responsible for the sound in Tri-Ace games but started doing their own thing. If Aussie was still around, she'd probably know all the facts. I guess you could say it does have the feel of a Tri-Ace game sometimes.

I've been having a glitch at startup where about 25% of the time it freezes while going through the various company logos.




CLOUDBOND007
Posts: 8956
(10/18/07 7:20 PM)

I started playing some Half-Life 2 Deathmatch. It's been a while and that is insanely fun. I'm sort of good at it, too. I think regular one on many deathmatch games aren't as popular now compared to online team play.




TWEETER911
Posts: 4570
(10/18/07 9:06 PM)

....WEIGHTED COMPANION CUBE AV! D:




CLOUDBOND007
Posts: 8967
(10/19/07 2:35 AM)

Yes. And there are others. Many others.

In Eternal Sonata, I escaped prison, fought a boss "Tuba!" and fell into a river and the party got separated. I thought I had found all the characters, but it looks like there are yet more to pick from. Chopin had this funny internal monologue where he was starting to sound completely mad talking about which world is real and what does "real" mean, etc. The way I see it, any world where characters are named stuff like Tuba, Beat, and Falsetto, that's probably not the real one.

I think it's a good game. There's a few too many filler dungeons and that startup glitch is pissing me off, but otherwise, it's a lot of fun. It's nothing you haven't seen before (except for the weirdness level of Chopin being in it), but it's great to play a JRPG again and it's gorgeous looking.




TWEETER911
Posts: 4570
(10/19/07 2:45 AM)

THE CAEK!!!!!!!!!!!!!!!!!!!!!!!!!!!
o_o




TWEETER911
Posts: 4570
(10/19/07 4:03 AM)


…………………………………___""""----^--"""__
………__""""""""_…………"/'――_"""""-----------""""_―'^~-"
.."/'―――"""-/-""__ -―'~~^*―/"|――― : : : : '| : : :'|: : : ―――'^|*^~--"/^"――"\*^~--"
..|―――― : '| : : : |^**"――――||'| : : : : : : : | : : :'| : : : : : : '|'|――'*^~-|^*"―|―'*^~-"
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..'| : : : :"/';;;―'~|;;\-~^|^~";;'|':"^-" : : : :| : : :'| : : : : "/';/':-~'|~-"/'|"-~^"'\ : : :'|
...| : : "/';;;;;;;"/';;;;;;;;'|;;;;;;;―'~":'\" : : :| : : :'| : : :"/';/';;;;;;;'|;;;;;;;'\;;;;;;'\ : :'|
…|__/'_;;;;;;"/';;;;;;__'|_;;;;;;;;;;;'\:'|___|____|___|/";;;;;;;_"|"_;;;;;;'\";;;;;"\_|
….―'~"_'~"/';;;;;"•" : : :―'•"-";;;;;;;;'\|___'~"~'___|'/;;;;;;"•" : : ―'~";;;;'\/__/'
…….|~--'\;;;;;;/' _: : : _ : :'\'\;;;;;;;;;;"-""____"-";;;;;;;;/' : : : "-~-" '\;;;/-~^'|
…….| : '|:'|;;;;|' /'――'\/― '\" : :'|'|;;;;;;;;'| : : :'| : : :|;;;;;;|'; : : :"/ . .,| :'|;;'| | :'|
…….'| : |:'|---'| '\" . . . . .'| : :'|;'|____'| : : :'| : : |';__""| : :<' . .<' : |'―'|:'|
…….'| : '|:'\;;;'| :'\" . . . "/' : :'|;'|;;;;;;;| : : : '| : :'|,;;;;;;'|; : : "\" . ―'| |';;'|:'|_'|
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……"-^' ―――'\;;;;'-" : : : : :"/';/';;;;;;;;;'\-""__'|_""-";;;;;;;;;'~-" : : "/';;;;/' : '\_"\,
…..'|――'\": : : '\;;;;―'~--~^"*";;;;;;;;"/'*^~~~-~^*――'\;;;;;;;;;;;|――;;;;"/ : : :/':―'|
…..'| : : '\": : : :'\";;;;;;;'|;;;;;;;;;;;"/':'|""__ :/'::'\__"'|:'~";;;;;;;'|;;;;;"/'_ : :/' : : '|
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…...'\---""""_'|__""-'|__ : : : '|'||-^" : : : : : :| : : | : : : : : :'|'| _"-~^"―'*"―"-~"―
…….――'*^~--""_"""--^"~--""_\'| : : : : : : : '| : : | : : : : : :'|"―……――"―
…………………………….―'|--""""__ : : '| : : | : :_""--~/'
……………………………….――'^~-"_'~-'\---/'_""--~^"―





CLOUDBOND007
Posts: 8967
(10/19/07 4:26 AM)

Looks like it's already started to incinerate.




TWEETER911
Posts: 4570
(10/19/07 5:38 AM)

Yuku fucked up the ascii. >:(




Captain Ladd Spencer
Posts: 1241
(10/19/07 10:24 AM)

Is that supposed to be an owl?

And could somebody tell me what the Weighted Companion Cube is? Penny Arcade had a joke about it this morning, and I don't know what it is...




Crawl and 1OOO
Posts: 9450
(10/19/07 10:46 AM)

I think that ASCII art up there was supposed to BE the cube.

I don't really know what it is, but I think it is related to Portal.




DOVEBLOB
Posts: 487
(10/19/07 11:08 AM)


The ASCII art looks like either a viewmaster or a virtual boy, the side you put your face into.

The thing the guy is hugging in CB007's avatar looks like the third boss of Blaster Master.




Captain Ladd Spencer
Posts: 1241
(10/19/07 11:34 AM)

Oh, now that Crawl mentiones it, I can how it's supposed to be the Cube. But it still looks like an owl to me.

Anyway, in Contra Hard Corps I Fought instead of Surrendered at the end of the Jungle stage, and fought a pretty cool miniboss-a-thon, and the "dud" was hilarious. I made it to the bird form of the boss in the next stage, specifically when it starts shooting lightning.




CLOUDBOND007
Posts: 8967
(10/19/07 11:43 AM)

Learn of the companion cube's fate here. You will never be the same after this.

http://companioncubeisindestructible.ytmnd.com/

AND

If you haven't just lost it by now, you can watch this, which shows it in the context of the level.

http://youtube.com/watch?v=CIbgG6g2Xjk




TWEETER911
Posts: 4570
(10/19/07 7:48 PM)

A Testament To The Weighted Companion Cube's Splendor: I Love The Weighted Companion Cube Even Though I Have Not Played Portal, And Have Not Read Any Of The Articles That Praise The Weighted Companion Cube. Also, Bring Back The Weighted Companion Cube Avatar, CB007, Before The Weighted Companion Cube Stabs You.




CLOUDBOND007
Posts: 8967
(10/19/07 10:47 PM)

I reached Chapter 4 of Eternal Sonata. It's not been very exciting recently, but I'm hoping it will pick up again. Just switched from one group of characters to another (they were separated a while back). I used a guide for a pain in the ass graveyard dungeon. I kind of wish I had bought the official guide. I almost did. Wonder how the art is. This new group might be underleveled since they're kind of the rejects that I didn't use very much.

I forgot to mention that I'm still replaying Half-Life 2. I reached Ravenholm where the game seems to be doing a horror segment. I've got the much discussed gravity gun which you can use to draw in and hold large and small objects, then propel them away from you with great force, or just drop them. You can use it to stack things, to fight, etc. This is well past the part where I originally stopped playing. I'm a bit underwhelmed so far, but there are some things the game does extremely well. While you aren't going to mistake this for reality, the characters are pretty convincingly real looking while you're playing.

http://media.pc.ign.com/media/492/492830/img_2465721.html
http://bcis.pacificu.edu/journal/2005/03/images/half-life-2.jpg
http://media.pc.ign.com/media/492/492830/img_2389838.html
http://media.pc.ign.com/media/492/492830/img_2465719.html




CLOUDBOND007
Posts: 8967
(10/20/07 5:56 AM)

Just finished the 2004 Battlestar Galactica miniseries and am about to start on the first regular season episodes. Looks like I may have found something to fill the void left by the end of Star Trek.




TWEETER911
Posts: 4570
(10/20/07 8:59 AM)

Played Musou Orochi until 9 AM...In other words, until this post. Shit, when did the sun rise?




da dick
Posts: 1220
(10/20/07 8:59 PM)

civ 4:

this time around, i tried to beat up civilizations while using more "civilised" civics. tough work. i doubt i would have survived this long if i didn't use the english with their overpowered redcoats. and a bit of drafting at the beginning of my war-mongering efforts.

so far i've destroyed the chinese(mao), which took way too much time. their defences were crap but they had lots of cities. then (sp?) i crippled the aztecs and russians(peter). i didn't think i had time to destroy both of them before isabella(spanish) becomes too powerful. i used/assisted her to weaken peter, but i made her just a little too powerful.she's catching up with me in research. soon, she might have more advanced troops than i do. a little later on, i was forced to destroy the last russian city as it was blocking the narrow land-bridge to isabella's domain.

i may be forced to use the "draft" feature of the nationalism civic to create a huge stack of modern infantry(once i've reasearched it) to beat up isabella. nationalism doesn't sound too barbaric(rather right-wing), but forcing my citizens to join the army just so i could whack some spanish pigs feels like cheating on my own rules. overall, drafting seems to cause more unhappiness over more turns than slavery, which sounds retarded. people think that being sent off to kill is worse than getting killed? i guess dead men complain less. really don't like to use the drafting feature unless i'm desperate, or for a quick rush of redcoats right after researching rifling before everyone else.might be better to focus more on earning money, then use it to buy troops while i have the democracy civic. slower than drafting but more options, won't cost a unit of population and no unhappiness to deal with. i doubt i can whack isabella quickly , now that she has machine guns which will totally destroy my redcoats. i need more calvary and cannons to deal with those. or just wait for infantry, which may be a bad idea. they may take too long to build without a factory. and factories will take some time to build too. i have hmmm... 200+ turns left?

anyways, even if i can't beat up the spanish mainland, i should be able to win by domination by finally killing off the pathetic aztecs, and take over some barbarian land on another continent.

note: i got this far without using any religious civics except the most primitive "paganism" civic, and the only acceptable religious civic(to me), "free religion". i also enforced no state religion. i'm kinda proud of that.




Captain Ladd Spencer
Posts: 1241
(10/21/07 12:03 AM)

I (re)started Wind Waker and I cleared the Dragon Roost dungeon. The first time I played this game, I gave up at the forest dungeon because I died about a hundred times at that cyclone you have to get a lift from to get to it. Maybe I won't have that problem again (I think somebody said you have to go all the way through it to get the lift).




CLOUDBOND007
Posts: 8967
(10/21/07 12:06 AM)

I (re)started Wind Waker

http://www.cb007.com/images/kirkno.jpg




Captain Ladd Spencer
Posts: 1241
(10/21/07 12:07 AM)

Yeah, that's pretty much how I feel on the inside, but it's one of those games I'd like to play just to see how shitty it is.




CLOUDBOND007
Posts: 8967
(10/21/07 12:10 AM)

I tried replaying it recently. I got past the fire dungeon (that's dragon roost, right?) and then kind of said "screw this, it's boring me" and threw the disc in the trash. I really did.




Captain Ladd Spencer
Posts: 1241
(10/21/07 12:13 AM)

If I have one good thing to say so far, its that the scenery is actually quite decent, and the fire pillars were impressive. However, the water is lame, in that it's one shade of blue as far as the eye can see, and the characters are fucking ugly.




TWEETER911
Posts: 4570
(10/21/07 12:26 AM)

You should be bludgeoned by the Weighted Companion Cube for even owning the game.




CLOUDBOND007
Posts: 8967
(10/21/07 1:05 AM)

I spent about 4 hours today watching Battlestar Galactica DVD's. I'm such a cool guy.




da dick
Posts: 1220
(10/21/07 3:28 AM)

i spent several hours of my life(previously) watching gundam: war in a pocket. i remembered feel 101% very emo and slightly dirty after that. but not as much as watching re-runs of robocop on tv. all of them.
===

first impressions of "ninja turtles: the hyperstone heist"(sega 16-bit) and civilization (SNES):

for the turtles, kickass music, very smooth animation. blah controls and moves, very much like a similar turtles game(which i can't remember the name of) for the NES. can't figure out any special moves. i guess there isn't any, but each turtle has a unique "back attack", which seems to be the most powerful move i found so far. foot soldiers are stupid. i can just wait at the top right or left and they'll just line up to get whacked by me.

as for civilizations... i didn't realise SNES games need such a long loading time. i guess it's like sim city. this game just ain't made fo the consoles. controls a bit weird. interface not very informative. don't know what each land type is suppose to mean, what resources it give etc... looks like a bad port so far. i see no effort in the making the controls more suitable for a console. i remember civ2 for PSX wasn't this hmm... tedious. i think i'll need to read a manual to figure out this game if i even bother to play it.

===

i really should get back to BOF2 or maybe earthbound(again).

played a bit of FF3(SNES US ver) and found the wandering monsters really easy even though i got to those mountains, where i'll meet sabin, by cocobo. maybe i leveled too much after edgar's castle dug down, or it's edgar. but i think i need more healing item. that thief and terra still lose HP too quickly. i wonder if i could complete this game again using 2 dragon jumpers and 1 offering/genjiglove person. but i'm starting to remember how boring the training up was, late in the game. only those dragons gave a decent amount of xp. it's either that or train up magic pts in the fanatic's tower.




Captain Ladd Spencer
Posts: 1241
(10/21/07 11:14 AM)

TWEETER911 wrote: You should be bludgeoned by the Weighted Companion Cube for even owning the game.

I should be bludgeoned by the Weighted Companion Cube and incinerated because I payed full fucking price for it. Then again, that was only because of the Ocarina of Time bonus disc, but still.

I mean, all I payed for Sonic Heroes was some sanity. I got the actual game for free.




Crawl and 1OOO
Posts: 9450
(10/21/07 11:42 AM)

But preordering Wind Waker was the only way to get the Master Quest. The second Zelda Gamecube disc didn't have that one.




Crawl and 1OOO
Posts: 9450
(10/21/07 5:03 PM)

Inspired by a Q&A, I played a few minutes of Mega Man 5, just to hear the music. I wasn't really that impressed by the other supposedly good songs. But even FO's favorite song from it has pretty much completely left my head.




Captain Ladd Spencer
Posts: 1241
(10/21/07 5:16 PM)

I cleared the forest dungeon. It was long, easy, and boring.

Then I did some stuff with Tetra and Windfall Island/Kakiriko Village.

I'm sailing to Outset Island as I write this.




Flying Omelette
Posts: 16128
(10/21/07 5:39 PM)

Crawl and 1OOO wrote: Inspired by a Q&A, I played a few minutes of Mega Man 5, just to hear the music. I wasn't really that impressed by the other supposedly good songs. But even FO's favorite song from it has pretty much completely left my head.

Well, I'm not the only one who likes it.

http://flyingomelettespalace.yuku.com/sreply/847/t/My-own-selection-of-game-songs-.html




Captain Ladd Spencer
Posts: 1241
(10/21/07 5:46 PM)

Aaand I got the blue pearl. Pretty lame, but considering what the forest dungeon was like I guess I should be thankful I didn't have another dungeon to go through.

But I've got more coming up.




da dick
Posts: 1220
(10/21/07 11:34 PM)

Warsong AKA Langrisser Hikari (Sega 16-bit):
hey fun stuff.i remember someone compared kartia to the langrisser series(i think it's a series of games), except it's way better than kartia. i thought he was just a looney anime fanatic and ignored him. well, i remember kartia was rather boring and the later missions were impossible to complete unless you spent a lot of time winning more cards in those tournament thingies. warsong seems to be a much tigher game. pretty fast paced, complemented with a rockin' soundtrack. the characters don't say much but i don't really care.they look like half-baked hair-brained average cliched anime characters anyway.

at mission 2, and i had to restart it. lost all of my regular troops and 1 hero unit to some barbarians. the 3 hero units are more than a match for the barbarians, but the regular troops fell like sticks against them. i think i should just use a forward formation and use the troops to block off enemies from the 2 hero units i have to keep alive, but only when necessary.

Populous(SNES):
can't figure out the controls. read an faq and it requires certain button combinations for certain action, which won't work in my emulator with some configuration. bleh. sounds boring even when compared to civ 1. no wait, i don't find civ1 boring, i think i hate the controls of populous more than civ1. that and the games seems to resolve around proding your worshippers in the right direction. like lemmings but with town building and much more boring graphics. feel like deleting this.

===

Warsong:
oh. as long as the regular troops stay close to the hero units, they get bonuses which make them more durable. don't know what the great sword and cross does. gamefaq-ing it. and i realise the hero units can heal themselves.(according to an faq, troops surrounding a hero get healed too) darn.




CLOUDBOND007
Posts: 8967
(10/21/07 11:37 PM)

I like Populous. Gets really exciting and challenging in later stages. And you don't have to use the key combinations, they just make things go faster. Although you MIGHT not be able to get by on the hardest levels without some of those time savers.

I'm still watching Battlestar Galactica. Up to season 2 now. I'm not sure if the show is getting worse or if I'm just burned out on it, but it doesn't feel as good right now.




Captain Ladd Spencer
Posts: 1241
(10/22/07 3:47 AM)

I made it to the final stage of the Research > Fight route in Contra, and I think I made it to the final boss once, refused his offer and he promply giant clawed me on my last life.

WTF at the drill team boss???




Crawl and 1OOO
Posts: 9450
(10/22/07 5:15 AM)

WTF at the drill team boss???

Can you jog my memory on that one?

Well, I'm not the only one who likes it.

But even that post says, "It's funny because I beat that game long ago but couldn't recall a single song from it to save my life."




TWEETER911
Posts: 4570
(10/22/07 6:06 AM)

I have that motherfucking music from that motherfucking TETRIS stuck in my head for no reason.

http://www.bigfanboy.com/pages/interviews/samjackson/SamJackson-1.jpg

Its really starting to bug me. Korobeiniki's on a plane. : (




Captain Ladd Spencer
Posts: 1241
(10/22/07 9:05 AM)

Crawl and 1OOO wrote: WTF at the drill team boss???

Can you jog my memory on that one?


You come to this part with four, or maybe five poles. A bunch of soldiers start coming down them, and this freaked me out at first but thankfully they don't hurt you, but they all jump to the right of the screen and form a giant wheel that slowly rolls around the room. You defeat that, more soldiers start coming down the poles, and they form a giant pillar and slinky back and forth in the room. You defeat that, and the final form is they jump into a pyramid and the weak point is the guy on top.




ACC KAIN
Posts: 590
(10/22/07 11:02 AM)

Got the Energy Zone of Contra and used up my last continue.

Is Battlestar Galactica that show with the really creepy robot or am I thinking of something else?




Crawl and 1OOO
Posts: 9450
(10/22/07 11:06 AM)

You're thinking of Buck Rogers.




ACC KAIN
Posts: 590
(10/22/07 11:09 AM)

Oh, okay. I once knew someone who was into both of those shows and I kept getting them confused. I guess Buck Rogers must be what Duck Dodgers was a spoof of. I'd search a video clip or picture of that robot, but it gives me nightmares.




CLOUDBOND007
Posts: 8967
(10/22/07 12:35 PM)

Just wanted to mention again that I'm watching the new Battlestar Galactica series that started up around 2003, not the one from the 70's that most everyone hates. I'm almost done with season 2.0. Apparently they released a separate DVD set for season 2.5 rather than having the whole second season in one package. Season 3 is not on DVD yet but it is available on itunes and Amazon unbox.




TaroSH
Posts: 1661
(10/23/07 9:45 PM)

Yesterday I raised the Tower of the Gods, and got about halfway through it. I finished it today. Dumbass dungeon that was. When it rises you're like "OMFG, that'll take forever to scale!" It's four fucking floors, and two of them are one room, and then the boss. You could probably get through the dungeon in half an hour, and that's only because of all the fluff.

Last night I stopped when I got stuck on some puzzle where you have to lead this little statue around, except the answer was a big DURR-HURR which I guess I missed out of fatigue.

Then I got the Master Sword, and had to kill everything in the room to leave.




Crawl and 1OOO
Posts: 9450
(10/23/07 10:14 PM)

I don't know if you've played Secret of Evermore or not, but the partner puzzles in Wind Waker are pretty much the same thing. Seriously, they take the concept no further, and if you remember the general tricks from SoE (split up from your partner, and use it to hit a switch), that's all you need in Wind Waker.




TaroSH
Posts: 1661
(10/24/07 9:08 AM)

I only played SoE up to beating the first boss. There might have been a partner puzzle then, but I don't remember it.




Crawl and 1OOO
Posts: 9450
(10/24/07 10:08 AM)

No, the partner puzzles don't appear until Egypt, as I remember.




TaroSH
Posts: 1661
(10/24/07 6:06 PM)

I went through the Forsaken Fortress, got stuck on another puzzle because I keep forgetting the Deku Leaf exists. I don't think the boss of this dungeon hit me even once.

Then Zelda and Hyrule and the King were all revealed. No surprises here. I already read about Tetra = Zelda and Hyrule being underwater, and I already guessed that the King of Red Lions was the king of Hyrule.




TaroSH
Posts: 1661
(10/24/07 6:31 PM)

Oh man, I can't believe I forgot this.

I got the Fire and Ice arrows, and the song that plays for the child-fairy sounds like a cross between the Great Fairy theme from Ocarina of Time and that shitty train song from Paper Mario.




TaroSH
Posts: 1661
(10/24/07 7:14 PM)

And I finished my "adventure" in reading all the Bob and Georges from the beginning.

Oh my god, that ending was like D the Webcomic.

Triple post!




da dick
Posts: 1220
(10/24/07 8:07 PM)

warsong: guess i shouldn't have let sabra get killed by the slimes earlier on. defeated heroes stay dead. oh well. nothing like making a game more difficult for myself. right now i'm in scenario 7 and have to save bayard or whatever his funny name is. planned a little badly. the magic-users' guardsmen are suppose to be effective against the serpents but i sent the mermen after those snakes, also used garett(promoted to knight) and his horses to lure them onto land. can't decide whether to promote thorne top knight or lord. lords get magic, i don't like using magic, but knights don't get hire archers, which seem to be the best defensive units. ho hum.

wonder if i should(eventually) play bahumat(sp?) lagoon.




James FP
Posts: 4
(10/25/07 11:14 AM)

I finished the main Donkey Kong Country 2 game, but I\'m still working on finding all the Lost Worlds.




TaroSH
Posts: 1661
(10/25/07 9:11 PM)

I cleared the Earth Dungeon. Blegh. I think I spent about a third of my time in there playing that damn Command song. What's the point of all this shit?

I went to GameFAQs to figure out where Makar is hiding, because I was running around the Forest Having for, like, twenty minutes trying to find him. Okay, that's cheap.




Crawl and 1OOO
Posts: 9450
(10/25/07 9:40 PM)

If you're talking about the guy hidden behind a waterfall, far from being cheap, I thought that was Wind Waker scraping the bottom of the cliche barrel.




TaroSH
Posts: 1661
(10/26/07 12:20 AM)

Yeah, I guess it was a cliche, and there were even music notes coming from it. I guess I'm reaching the point of "I'm so pissed off with this miserable piece of shit I'm thinking so little I miss the obvious stuff"

And I went through the Wind Temple which might have been even more tedious than the Earth Temple.

And it looks like getting the Triforce of Courage means getting some maps and treasure hunting for them. I'm sure the pieces are in those dice-like islands. I should be slapped for it taking me this long to figure out what the "Golden Triumph Forks" were. Tingle gave me a map (or rather, I had to pay 201 rupees for the postage on it) that matches what the fish are telling me about the "forks".




CLOUDBOND007
Posts: 8967
(10/26/07 12:46 AM)

I haven't played much of anything for a while now. Battlestar has been my main source of entertainment since last Friday although I'm rapidly running out of episodes and there won't be any new ones until early 2008. It did turn out to be one of my all-time favorite TV shows, at least. Amazon Unbox is neat in it's own way, although not everyone may want to buy a season of episodes and lose about 20 Gigs of drive space for it.

I don't know if I want to return to Eternal Sonata or not. I've been away from it for a while now and that makes it hard to get back into it again. I really need to send my Gamefly rentals back and get something new. I've been going through some minor depression so I've gotten very little done, not even mailing some stupid envelopes.

Looking forward to Halloween, hopefully I won't be extremely ill like last year.




TWEETER911
Posts: 4570
(10/26/07 1:12 AM)

finish eternal sonota, if only for the....amazing....ending. >_>




CLOUDBOND007
Posts: 8967
(10/26/07 1:57 AM)

Well, I watched the final boss on Youtube. Interesting in a way, but seemed kind of random.




TWEETER911
Posts: 4570
(10/26/07 4:15 AM)

Damn it, you weren't supposed to do that! >:(




CLOUDBOND007
Posts: 8967
(10/26/07 4:33 AM)

My motivation was gone, it's the only way I'd ever see it.




TWEETER911
Posts: 4570
(10/26/07 5:03 AM)

Curzez, you have failed me again, Starscream!




MaskedSheik
Posts: 274
(10/26/07 8:08 PM)

Crawl and 1OOO wrote: If you're talking about the guy hidden behind a waterfall, far from being cheap, I thought that was Wind Waker scraping the bottom of the cliche barrel.

Just how many games use the behind-the-waterfall thing? I know that's mentioned in FO's Things I've Learned From RPG's. I can immediately think of three games that use it (Lttp, Golden Sun, Diddy Kong Racing). That has to be one of the biggest game clichιs of all time, for something so specific.




TaroSH
Posts: 1661
(10/26/07 8:38 PM)

I have seven of the eight Triforce maps. The last one is in a Ghost Ship and I'm just going the GameFAQs for that one, since I think it teleports to certain locations, and the fish tell you which location for each phase of the moon, but fuck that.

Well, a fish told me Tingle can translate maps, but he wants 400 rupees a map (okay, 398, but who cares) to translate all eight of them, for a grand total of 3,200 rupees! I went the GameFAQs to see if there was somebody who'd do it for free, but no, giving all that money Tingle the only way to translate the damn things.

I hate this game.




TaroSH
Posts: 1661
(10/26/07 8:50 PM)

Jeez, I always forget the most annoying thing when I post:

Whose bright idea was the "labyrinth" that was just several circular rooms of button mashing a bunch of enemies to death?




Flying Omelette
Posts: 16128
(10/26/07 8:54 PM)

MaskedSheik wrote:
Just how many games use the behind-the-waterfall thing? I know that's mentioned in FO's Things I've Learned From RPG's. I can immediately think of three games that use it (Lttp, Golden Sun, Diddy Kong Racing). That has to be one of the biggest game clichιs of all time, for something so specific.


At the risk of turning this topic into a ShnooQuiz, other games I know of that have used it:
The Legend of Zelda - (First place I ever saw it used in a game.)
The Legend of Zelda: Ocarina of Time - (At least twice)
Wario Land: Super Mario Land 3 - (One of the treasures is behind a waterfall.)
Dragon View
Shadowgate
Aidyn Chronicles - (Believe it or not, this one actually did stump me at first because of the fact that the waterfall is in a VERY weird place and because you can see right through it to the wall behind, so it doesn't seem like you can walk through it. Also, if I'm not mistaken, there are more than one of them in that room, but only one has something unique about it.)




TaroSH
Posts: 1661
(10/26/07 8:59 PM)

I think one of the Great Fairies in Link to the Past was behind a waterfall.

Man, I'm so embarassed about that...




Crawl and 1OOO
Posts: 9450
(10/26/07 9:46 PM)

Whose bright idea was the "labyrinth" that was just several circular rooms of button mashing a bunch of enemies to death?

The idea of an adventure game having a linear area that's supposed to be an action challenge is taken from the Battle Arena from Circle of the Moon.




CLOUDBOND007
Posts: 8967
(10/27/07 3:47 AM)

Just finished watching the final episode of Battlestar produced to date. Watched three years worth in eight days.

I don't know what I'll be doing next.




TWEETER911
Posts: 4570
(10/27/07 3:49 AM)

I KNOW WHAT YOU COULD DO


> : (




CLOUDBOND007
Posts: 8967
(10/27/07 4:28 AM)

I KNOW WHAT YOU COULD DO


Haven't we done enough to poor Hobbes? HAVEN'T WE DONE ENOUGH?!




TWEETER911
Posts: 4570
(10/27/07 5:02 AM)

No.




Flying Omelette
Posts: 16128
(10/27/07 8:31 AM)

TaroSH wrote: I think one of the Great Fairies in Link to the Past was behind a waterfall.

Man, I'm so embarassed about that...


Sheik mentioned ALTTP.

The idea of an adventure game having a linear area that's supposed to be an action challenge is taken from the Battle Arena from Circle of the Moon.

There's also something like that in Record of Lodoss War (DC). It's the secret area you have to unlock by completing some other goals before beating the final boss.




TaroSH
Posts: 1661
(10/27/07 11:00 AM)

Oops.

I think Wind Waker is killing my brain cells.




Crawl and 1OOO
Posts: 9450
(10/27/07 11:47 AM)

There's also something like that in Record of Lodoss War (DC). It's the secret area you have to unlock by completing some other goals before beating the final boss.

I don't know if it's like this in RoLW, but one other similarity between the area in Circle of the Moon and in Wind Waker is that the rooms in those games are "themed". For instance, one room in WW might be filled with enemies from the first dungeon, then the next room could have enemies from the second dungeon, etc., culminating in fights against Iron Knuckles. There are similar groups of enemies in CotM (eg., one room might all be slime monsters).

Another similarity is that in both WW and CotM, it is possible to leave the challenge at certain points. But if you decide to keep going, you can't turn back (unless or until you reach another exit).




Crawl and 1OOO
Posts: 9450
(10/27/07 12:06 PM)

I thought Crystalis had a behind-the-waterfall moment, and just confirmed it:

http://www.flyingomelette.com/ezboard/pap5/252.png

FO also just reminded me that there's one in Earthbound (Belch's Base)




Flying Omelette
Posts: 16128
(10/27/07 12:13 PM)

I don't know if it's like this in RoLW, but one other similarity between the area in Circle of the Moon and in Wind Waker is that the rooms in those games are "themed". For instance, one room in WW might be filled with enemies from the first dungeon, then the next room could have enemies from the second dungeon, etc., culminating in fights against Iron Knuckles. There are similar groups of enemies in CotM (eg., one room might all be slime monsters).

Another similarity is that in both WW and CotM, it is possible to leave the challenge at certain points. But if you decide to keep going, you can't turn back (unless or until you reach another exit).

IIRC, it is sort of like that in RoLW. But I'm not saying that game invented it. There may have been something else that did it first, and in fact, it sounds similar to something that's been common in games for years:

Another game that does something similar to that is Little Ninja Brothers. Some areas have you fight a bunch of battles back-to-back with increasingly difficult enemies until you reach the boss as the last one. You can't back out of those, though. It's basically an "endurance test", a lot of games do it in the form of a boss rehash.
Even if RoLW was the first game to have something specifically like that, it's so under-the-radar, that it's not implausible that someone else who had never even played the game or heard about it could have come up with it independantly. That game was pretty bankrupt of ideas anyway.




TaroSH
Posts: 1661
(10/27/07 1:50 PM)

I got six of the maps translated (Why do you need pictures translated???), because that's all I had the money for. Then I went sailing around and pulled up those six pieces. I sold Beedle a bunch of spoils and pulled up some silver rupees, got the other two translated, save, and quit.

I'll be so glad when I'm done with this crap pile.




TaroSH
Posts: 1661
(10/27/07 6:20 PM)

I beat Wind Waker. It blew.

Some random stuff about the endgame:

- I believe this is the first Zelda I've played to have a boss rehash.

- The scene before Puppet Ganon was almost as fucked up as Puppet Ganon itself: Zelda's asleep in bed, Ganon's sitting on the bed next to her with his back to her. Let's not go there. And then Ganon says some random sentences, and yells "YOUR GODS DESTROYED YOU!" as the controller rumbles. OMG!

- Uh, Ganon wanted the Triforce because he lived in a desert where it got really hot in the day and really cold in the night? What?

- The plot makes no sense. Why did the king of Hyrule flood Hyrule again? To keep it hidden from Ganon? Uh, why? Was there something special about Ocarina of Time's attack of Ganon that he needed to drop an ocean on Hyrule? And then he removes the bubble keeping the water out of Hyrule... to drown Ganon, I think? Mega what?




Crawl and 1OOO
Posts: 9450
(10/27/07 7:14 PM)

There were things at least like boss rehashes in some of the other Zelda games. In the first Zelda, some bosses are used more than one, or reappear as nonboss enemies in later dungeons.

In ALttP, I remember than in Ganon's tower, you refought the bosses for the first three pendants (the knights, the sand worms, and the other worm).


And, yeah, the story is ridiculous. Throughout the entire game, the wind is just a gameplay element (and an annoying one). Then, at the end, they expect Ganon's words to somehow make it profound. When I first beat the game, I said something like, "That would be like trying to make Tetris a serious drama by having a cinema [after you beat level 20 or whatever] of a guy saying, 'My father was killed when a brick hit his head, so please take falling blocks seriously!"




TaroSH
Posts: 1661
(10/27/07 7:25 PM)

I wasn't counting reusing bosses or them becoming normal enemies, but I forgot about LttP.

"Hero of Time" sounds a lot more important than "Hero of the Wind", no?




TWEETER911
Posts: 4570
(10/28/07 4:02 AM)

"Hero of the Wind" sounds so wimpy, lame, and non-threatening.




da dick
Posts: 1220
(10/28/07 6:52 AM)

lars and the real girl(the movie):
well f%k. someone took ronny's idea more seriously than i did. now i feel really bad for not finishing the script for "gorilla's day out".

warsong:
this game really punishes you for not leveling up as much as possible in the earlier scenarios.reached... i think scenario 16, where i'm hunting down a dragon in a cave. got 4 of my heroes killed off inculding the 2 magic-user chicks. sad. i think their attacks and troops are more effective against these monster types( which i'm meeting more often) than what the fighter types have. what the hell. i survived and should continue to do so. right now, all 4 of my remaining heroes are pretty damn powerful in their final class.i think no more heroes should get killed as long as they keep in pairs or group together. found out there's a madly powerful secret "ranger" class but i can't access it now , 'cause only the chicks can get promoted to that class and i got all them killed.

waterfall thingys: bof2, warriors of the eternal sun, and i think legend of mana too...




Flying Omelette
Posts: 16128
(10/28/07 9:45 AM)

Was the Legend of Mana one in Gato Grottoes? Because I can't think of any place else that had a waterfall. I can't even remember if you went behind one there. I remember a fallen tree trunk you walked across a pond to get something for Niccolo, and I think there was a waterfall in the background, but I thought that was as far as that screen goes. I have the game in my PS2, I should just look.

Where was there one in Breath of Fire 2? That game hasn't stuck with my memory too well. Oh wait, I think I know - Is that where the music-matching game you play with Rand is hidden?