Game Progress Topic Eta
CLOUDBOND007
Posts: 9165
(12/03/07 1:46 AM)

http://www.cb007.com/images/lotrcharactergreen.JPG

Creating this topic in honor of my LotR character looking slightly better than homeless for the first time. He's at level 16 now and I've lately been enjoying collecting silver and barrow-iron ore, making them into ingots, and profiting off of other players with money to burn. I find the whole crafting aspect of the game to be addictive. I'm thinking about having different characters with different professions that complement each other. I could make a weaponsmith and have my prospector send him metals that will be useful so he wouldn't have to overpay or trade for them.




Crawl and 1OOO
Posts: 9751
(12/03/07 9:54 AM)

Last night, I read through one of FO's new Nintendo Powers. It had a page or two of a debate on the merits of the Super NES versus the Genesis. It's not like it would have been during the 16-bit era -- the person defending the Genesis probably dominated the debate, rhetorically.

In terms of substance, though, it was retarded. The SNES defender said that the SNES had better RPGs and adventures. The Genesis person shot back Phantasy Star, Shining Force, Beyond Oasis, and said that the Genesis had better selection in those genres. That was the last word on that.

Uh .... No. It's pretty much a fact that the SNES is better with RPGs and adventures. Final Fantasy IV alone pretty much settles it. Compare it, a ground breaking game, to Phantasy Star IV, a by the numbers exercise in RPG mediocrity. But it's not like the SNES doesn't have selection, too. It's not just Final Fantasy and Zelda. Secret of Mana, Secret of Evermore, Soul Blazer, Inindo, Arcana, Illusion of Gaia, Dragon View, Earthbound, Breath of Fire, and on and on.

Where the Genesis dominates the Super NES is its shooter library. This point was not brought up. The Genesis has Thunder Force II, III, Gaiares. The Super NES has, well, R-Type III is okay, but that's not enough, and it is clearly the least of 1, 2, 3 and Delta. Axelay is overrated.

I got the feeling from the article that both people had only superficial experience with the systems.




Magnus CROWE
Posts: 854
(12/03/07 12:17 PM)

ActRaiser 2 - Well, I finally beat the cave with the Alien Queen boss at the end. That was the easiest stage I could find. I also beat Death Field, and both of the water stages. Still having trouble with Industen. The game suggests going there first but I have no idea why. It seems like one of the hardest stages.




Crawl and 1OOO
Posts: 9751
(12/03/07 10:26 PM)

Actually, Genesis shooters were mentioned -- very briefly.

The reason it seems like the Genesis side won was because that guy said absolutely preposterous shit and didn't get called on it at all.


"Insane is waiting two years for a 16-bit console. While you were putzing around with Color a Dinosaur or whatever came out for the NES in those days, I was welcoming the next level with The Revenge of Shinobi and Sonic the Hedgehog."

"Whatever came out for the NES in those days"? Like Super Mario Bros. 3, Castlevania 3, Crystalis, Final Fantasy, etc.? The NES peaked after the Genesis was released.

Color a Dinosaur, it turns out, was released in '93, significantly later than Super Mario World.

Why give these people a voice?

Here's the article, anyway.

http://www.flyingomelette.com/ezboard/pap5/np-stupidity.jpg




MaskedSheik
Posts: 313
(12/03/07 10:29 PM)

The Genesis dude says, "And that's because, in addition to technology, you also hate freedom." What the fuck?




TaroSH
Posts: 1771
(12/03/07 10:32 PM)

Sweet shittin' shinola, that article pissed me off. It's like an Internet argument.




TWEETER911
Posts: 4628
(12/03/07 10:33 PM)

Its Nintendo Power, big deal. o_O




TaroSH
Posts: 1771
(12/03/07 10:34 PM)

I'm starting to wonder if it's shit like that that's taught people how to argue on the Internet.




da dick
Posts: 1325
(12/04/07 7:58 AM)

no, i think they learnt that from fashion magazines. the writers anyway. the sega 16-bit defender didn't mention after burner?!? evil. i thought the genesis was pretty much for platform game. sonic was the star of it. i remember associating the SNES with street fighter and other fighting games though.




da dick
Posts: 1325
(12/04/07 8:01 AM)

forgot to post this and "edit" is funky
===
der langrisser:
it seems that i already missed the secret cho aniki scenario in scenario 6. and a whole bunch of hidden runes/items in earlier scenarios. oh well, maybe when i go for the independent/evil path much later(think i would need to concentrate on training hein and rohga much earlier if i want to take on that path).

reloaded scenario 7 and went for the light path(not joining leon). scenario 8 for the light path is much easier. i get 18 turns to complete instead of 19 turns for the imperials, but harpies are a lot easier to deal with than dragoons and angels. and instead of having to defeat lester(as a serpent lord), i only have to deal with a high lord. there's suppose to be another hidden scenario here but i can't find it. maybe gamefaqs was wrong.

scenario 9 for the light path is bit more trickier, but again i'm up against weaker troops compared to the imperial path. i have to defeat imelda before her troops kill off all the innocent citizens... ah, nearly completed. pretty easy as long as i have flying units to rush to the fort's rescue. but even without the fliers, aaron alone may be strong enough to block the imperials from the citizens.

... ack. i don't think i can complete another imperial scenario. too tough. scenario 17, i'm badly outnumbered and surrounded right from the start, and as usual the enemy heroes/commanders have higher classes and levels than my heroes. shite. i think i need to restart my imperial , concentrate more on training up hein and rohga, and acquire the manliness of thy supermanly anikis. i don't think i ever wanna screw with the indie/evil path if i'm gonna be outnumbered even more badly than in the imperial path. feels like playing the deity difficulty level in the civilization games.

btw, there's an evil one named "boser" in this game and the main heroine can be promoted to a secret "princess" class. i should have renamed elwin to mario. boser tried to kidnap the "princess"(with the help of the imperials) too. her twin sister is another potential princess who works for boser.




James FP
Posts: 2817
(12/04/07 10:49 AM)

I beat The Legend of the Mystical Ninja. Fun game, but a little too easy. I kind of agree with FO about the towns detracting from the game. Every time I got to a new chapter, I felt like I was just waiting the whole time to get to the action scenes, and then they're over before you know it. Maybe I should try Pocky & Rocky next since I heard it's a similar game and doesn't have all that fluff.




CLOUDBOND007
Posts: 9165
(12/05/07 1:01 AM)

If any Futurama fans are interested, the all new movie is out now on DVD. It'll probably be coming to TV before long, but just wanted to mention it. I'm going to watch it during our Christmas Eve festivities but I got it from Amazon today, so I know it's out everywhere.

Edit: I added GPT Epsilon to the archive and wandered around in Lord of the Rings for a little while.

Might go to get a Christmas tree today although it's supposed to snow, so we'll see how it goes.




Kairobi King
Posts: 1083
(12/05/07 12:13 PM)

Well, I beat Albert Odyssey a fourth and final time. It's kind of funny that I used to be such a big fan of that game because it is so generic. Well, I guess I found the music and dialog really entertaining the first time I played through it and I was really young at the time, too. If I can find an English translation I might try playing the Super Famicom Albert Odyssey games (emulated, of course). The strategy-based battles sound interesting and it'd be nice to finally know the entire story behind this series.




CLOUDBOND007
Posts: 9165
(12/05/07 5:26 PM)

I hope you all forgive me for what I am about to do.

*Starts playing the original Paper Mario*

Dun dun dun...




TaroSH
Posts: 1771
(12/05/07 5:29 PM)

I believe you gave us all permission to hit you if you ever decided on that.




da dick
Posts: 1325
(12/05/07 6:11 PM)

well, i was always curious about paper mario, but then again i was curious about the crappy-sounding final fantasy chocobo rpg. just merely curious. i would usually avoid any rpg which sounds better as a straight up platform game.




TaroSH
Posts: 1771
(12/05/07 6:23 PM)

I did the Silo and Frigate in Goldeneye. One of the hostages in the Frigate got executed, and I shot another in the shoulder because he ran in front of me while I was firing at a bad guy, but I don't think I killed him, just made him stagger a bit.




TWEETER911
Posts: 4628
(12/05/07 6:59 PM)

Paper Mario's awesome. Great music. Its fun. Yada yada yada.




CLOUDBOND007
Posts: 9165
(12/05/07 7:02 PM)

Well, I played about 30 minutes of Paper Mario. I think I like it's intro a lot more than Thousand Year Door's city exploration. I also like that Bowser is the main villain. Not much has really happened, though. I just got the hammer and the first badge.

The one female goomba grandchild looks almost exactly like Goombella from TYD. Although in the original, it's a male goomba kid that has the role of tip provider.

The graphics are better than I expected. The screenshots I've seen online make the game look a lot worse than it is. It doesn't strike me as looking much different than Thousand Year Door at most times, although I know the sequel has larger environments and more sprites.




Flying Omelette
Posts: 16459
(12/05/07 7:06 PM)

James FP wrote: Maybe I should try Pocky & Rocky next since I heard it's a similar game and doesn't have all that fluff.

Oh, but Pocky & Rocky 2 DOES have "all that fluff". I didn't really get very far into it, but it begins with one of the worst and most pointless tutorials I've ever seen in my life. That type of game does NOT need a tutorial! Especially since I'd think anyone who bought Pocky & Rocky 2 probably at some point played the first one, which is "tutorial" enough. Although it doesn't separate its "towns" from the action areas, it seems like part of the point of the game is to earn enough money from defeated enemies to buy items necessary for beating bosses. Yes, and I do MEAN "necessary". Someone told me that I couldn't beat the Level 2 boss on my own, I needed to use the "Option Bomber", which I bought from her store.

I wouldn't doubt I was supposed to do something like that for Level 1 as well. The boss took FOREVER and a day to kill. Oh, and you have more partners in P&R2 besides Rocky and getting certain power-ups will switch the partner. One of them is this big guy who tosses a rock. Yeah. He tosses a rock. He's completely worthless and I was stuck with him in the Level 1 boss fight and that might be why it took so long to kill it. It's HP is probably adjusted to be taking damage from two players, but that useless rock couldn't be flung far enough to get in any hits.

I'm kind of glad I held out on getting this game. It might get better the farther I get into it (and so long as I avoid getting that moron with the rock in my party), but it didn't leave a good first impression.




Crawl and 1OOO
Posts: 9751
(12/05/07 8:41 PM)

Man, I hated the intro and the graphics of Paper Mario. The intro was slow paced; it just took forever. The intro of Super Mario RPG was great. It tossed you right into the action. No long cinema scenes - just straight to Bowser's castle! You get to experience the gameplay right away.

I thought the graphics were blurry, and even head-ache inducing. It was just so weird to go from the beautiful 2D graphics of Yoshi's Island and Super Mario RPG to Paper Mario. FJMcCloud back at Nsider would always swear up and down that the N64 could do 2D better than the Super NES (as opposed to being compromised to just do 3D), but I never saw any actual games demonstrate that.




CLOUDBOND007
Posts: 9165
(12/05/07 9:04 PM)

Man, I hated the intro and the graphics of Paper Mario.

Good thing you didn't play Thousand Year Door, then.

I thought the graphics were blurry, and even head-ache inducing.

It seems pretty clear to me. It's possible that they cleaned it up a little for the Virtual Console release. I've seen it mentioned that some N64 games run in higher resolution now.




Crawl and 1OOO
Posts: 9751
(12/05/07 10:41 PM)

Good thing you didn't play Thousand Year Door, then.

Why? I don't know about the intro, but the graphics look cleaner. The only problem is that they might be clean to the point of being soulless.




CLOUDBOND007
Posts: 9165
(12/05/07 10:45 PM)

Yeah, I meant the intro. Paper Mario 1's intro seemed totally painless in comparison to Thousand Year Door, unless I'm wrong about the intro being over now that I've got the hammer.

I tried playing TYD a couple times and ended up quitting well before the game even got started in both cases. Third time I finally got through it.




CLOUDBOND007
Posts: 9165
(12/06/07 3:02 PM)

I reached Toad Town. Unless I'm much less sensitive, and that doesn't seem likely, they must have done something to make the visuals appear sharper. I admit that they're even crisper in Thousand Year Door, but I don't notice anything out of the ordinary in this game.

Edit: I went to Shooting Star Hill (that's probably not the actual name) and afterwards got the ability to use timed attacks. I was almost convinced that they weren't going to be in the game at all. I see that the hammer timing works exactly the same was in TYD. I'm now on my way to the fortress where the first star thingy is being held.

It's been a weird thing playing the series in reverse order starting with Super Paper Mario. Based on early impressions, I'm expecting this to be the middle game, better than TYD but weaker than SPM.

Edit #2: Turbine is offering a special subscription price for Lord of the Rings online. Normally an expensive 14.95 per month, if you switch during this holiday season to their 3-month at a time plan, you can be put permanently on what comes to the equivalent of 9.99 per month. You can't cancel or change plans and then come back without going back to the full price, though.

In Paper Mario, the koopa character joined. I want to say his name is Koops, but I think that might be the name of the koopa ally in TYD. The progression of this game has been almost the same so far, which makes TYD look even worse for being so unoriginal. First a goomba that tattles on enemies and gives advice on townspeople then a koopa who has a shell special move for hitting distant switches and an attack-all shell move in battle. It's exactly the same in both games, and the characters even look nearly identical.

The stages in this game so far seem to be more 2D in nature than in TYD, which seemed to have you moving up and down the screen more often and being more like any other 3D RPG.

Interestingly in this game, allies don't have HP of their own, only Mario takes damage.

Edit #3 Billion: I beat the Koopa Bros. at their fortress and saved the first star guy, completing Chapter 1. Not a remarkably interesting dungeon but not annoying, anyway. The bosses were pretty easy, but you had to use a variety of moves, so it wasn't as boring as it might have been at this early stage of the game. I got a bob-omb party member. You get one in TYD too, but at least there are some noticeable differences this time, including gender, size, age, and color of the character.




Crawl and 1OOO
Posts: 9751
(12/06/07 9:19 PM)

I thought this screenshot I found of Paper Mario was representative:

http://www.flyingomelette.com/ezboard/pap/papermario_screen002.jpg

I think what creates the impression of blurriness is

-Pixelated foreground characters.
-Blinding pastel palate
-Background objects so indistinct, it seems like they're out of focus

That last could be a real killer for me. When you see something, your eye involuntarily tries to focus it. When it strains to do that to no avail, since no focusing will make those objects more clear, it leads to headaches.


Another thing that annoyed me, though I couldn't find a screenshot that illustrates it, is that when a larger font is needed, they just blow up a smaller one, so it looks pixelated, and, generally, like crap. That also causes eye strain.




CLOUDBOND007
Posts: 9165
(12/06/07 9:22 PM)

If that's how the game actually looks when you play it, then they definitely changed it. It looks nothing like that now. The sprites in particular, but everything is so much clearer than that image portrays. There was just a scene with Bowser when I was playing and I was thinking to myself that he looks almost exactly as good as he does on the GameCube and Wii Paper Mario games he's in.

For progress, I edited my above posted again right as Crawl was making his post, so refer to that. End of Chapter 1.




TaroSH
Posts: 1771
(12/06/07 10:38 PM)

Crawl and 1OOO wrote: Another thing that annoyed me, though I couldn't find a screenshot that illustrates it, is that when a larger font is needed, they just blow up a smaller one, so it looks pixelated, and, generally, like crap. That also causes eye strain.

Don't forget the final boss, (highlight for quasi-spoiler) a heavily pixellated giant Bowser.




CLOUDBOND007
Posts: 9165
(12/07/07 11:24 PM)

In Paper Mario, I found the letters for Parakarry and he joined the group. He flies Mario over gaps that can't be jumped. I found a really useful defense badge. Now, unless I mess up the timing on my defending, he can't take any damage. I think I'm actually in Dry Dry Desert now, but I saved right at the beginning of the area, so I'll have to check again to be sure.

When I bought my Wii bundle last year, it game with a 1 Gig SD Memory Card. I finally opened it up and transferred some Virtual Console games to it since the internal memory was getting uncomfortably low. I think that with the Wii likely to be around for years and tons of new downloadable games and other content to come, they'll eventually have to enable you to play games directly off of memory cards instead of swapping back and forth.




da dick
Posts: 1325
(12/08/07 3:34 AM)

de langrisser:
changed my strategy a bit for S17 and i prevailed!! but seems like i'm not allowed to get sonya to join me if i didn't move rohga near her(so he can try to convince her to stop being evil) in previous missions. well crap. i'll have to complete this imperial game with 7 heroes instead of 8. bah. not sure i can do it again. surrounded again in scenario 18 and now they have terrain advantage. crappity crap crap.

... maybe i shouldn't be such a pessimist. i'm now at scenario 20 fighting off the last of the light warriors, so the imperials could kidnap back the shrine maidens(need them to reseal alhazard(got that after beating dark master boser) and langrisser so no one will abuse their powers). should be the second last scenario. doesn't seem so hard since i now have both the alhazard and langrisser, and i bought a flame lance for vargas. found a secret item in scenario 19, which lets me summon fenrir. nice stats(40 attack, 28 defence),and it 3 spells which do moderate amounts of damage. oh, and another little treasure in S20, in the middle of the moat. there're boxes to choose from, i chose the left one and got a runestone(for reseting(sp?) to previous class after leveling up. not very useful without using a gameshark to switch scenarios and train up.) don't think i need that , so i reloaded.

was still a bitch to train up rohga. his defence is just too poor for him to be useful, and as i said before, his bandits/elves/soldiers get killed too easily. already leveled up hein to swordmaster, and rohga's still a level 5 swordsman. maybe he requires more experience to level? hein's experience bar does look shorter than the other heroes' bars. oh well, egbert and imelda are at level 9 of their 3rd class... egbert's salamander was fairly good for killing a few things. his blast spell is powerful but short-ranged. annoying thing is, a lot of the monsters were immune or resistant to magic. the good news was, imelda's sage attack seems to work very well on monsters and undead, but not so well on those vampires with their high defence.

... found weird easter egg of sorts. of the 3 boxes i can pick in the secret tile of S20, one of them has a magic mushroom. before discarding it because it's useless, there's some text which says "... you feel no urge to stomp on turtles or crawl in pipes..." i really should have renamed elwin to mario. i'm surprised there's no secret plumber class.

... completed the imperial path. yay! the last scenario was sickening easy. i probably could have leveled up rohga to his lousy 4th class if i wanted to, but i went straight for the main objective(kill jessica/calaise from warsong). her archmage class (even when sitting on the throne with a 40% bonus) was no match for leon with the langrisser. there's a slightly different ending if i get either of the shrine maidens killed. but it made no difference to the whatyoucallit where it tells you what happened to each of the characters after the ending. if i got one of the maidens killed, there'll be a scene where elwin(ernie) and gang fight off people trying to steal the alharzard sword, and ernie wondering what will happen when they die and there's no one left to guard the swords. i guess that's a slightly worse ending. the regular ending would show ernie and leon fighting off robbers , and saying they will unite the land under the empire soon. i guess there's still another slightly different imperial ending if i had chosen to fight the light warriors before fighting boser. can't be buggered to replay just to see that variation.

overall i thought the imperial ending was quite terrible. the 4 lengendary dragon generals all met an untimely(sp?) death. leon got assassinated(sp?) by some bugger who was loyal to the light warriors even though he ruled his land honourably. imelda also got whacked, but she deserved it since she supposedly became a tyrant. vargas got killed in battle covering his men's ass. and eggbert died of bad health while writing a draft for some peace treaty. rohga disappeared somewhere to get over the death of sonya(i guess he would have had a happy ending if i got sonya to join). ernie seem to be the only one with an okay ending. his ending didn't mention anything about liana, so i guess she still hates him for joining the bloody empire. maybe he died alone, or went gay with leon. and hein... poor hein's end... i think the cho anikis kidnapped him...

===

saw the taiwanese version of princess maker 4 and 5 in a bookstore. makes me feel dirty and/or gay... er.. i'm not big on simulator games like i used to be. pm4 seems to be more expensive although it's an older game. i'm guessing it's because the princess in this game is drawn in style similar to hot chicks found in shonen manga. in pm5, the princess looks more old-skool and hm... romantic? the art style for pm5 reminds me ofthe artworkfor saga frontier. very feminine. much like the stuff drawn for gay manga targeted at wankeristic female readers.




CLOUDBOND007
Posts: 9165
(12/09/07 3:55 AM)

In Lord of the Rings Online, like other online games, there are characters that are just computer controlled spammers advertising sites over the chat. I read on the forums that if you keep sending them invitations to join your group, they eventually accept by accident. Then, when you kick them out of your group right afterwards, it messes up their programmed script and they just start jumping in place saying nothing until some live person comes and fixes it. I did that to one of them tonight, it was pretty funny.




TWEETER911
Posts: 4628
(12/09/07 8:52 AM)

Haha. Sounds fun.




Crawl and 1OOO
Posts: 9751
(12/09/07 9:38 AM)

Could you get them to be decoys for a fight / quest?




TaroSH
Posts: 1771
(12/09/07 8:37 PM)

I watched the MST3K Parts: The Clonus Horror. That was one of the most fucked up and depressing thing I've ever seen in my life.




TaroSH
Posts: 1771
(12/09/07 9:34 PM)

To cleanse myself of that nightmare, I gave Contra: Hard Corps another go... and I beat the Deadeye Joe -> Surrender route!

Cool final boss, but that might be my least favorite ending so far, because it implies your character dies...




CLOUDBOND007
Posts: 9165
(12/09/07 10:36 PM)

Could you get them to be decoys for a fight / quest?

They don't follow you around, so not really. Somebody playing a different class than mine was able to teleport themselves and the spammer to a dangerous location and then left the spammer character trapped there to be killed by high level monsters. But since it's really just a computerized thing and has no feelings, it's not really any more satisfying to do that than to just make it malfunction.




da dick
Posts: 1325
(12/10/07 3:37 AM)

can you PK those bot spammers?
===

der.. big cutter thingy:
not even half-way through my light path game, and i decided to start a new game which will focus on tackling the dark path in the best(that is, less frustrating than playing the imperials with a weak rohga) way. planned ahead which class i will promote my characters to, and taking note of all the more useful secrets. the secret items; cho anikis' Iron Dumbell(sp?)(summon manliness) , Assault Suit(best armour in the game),Odin's Shield(increase defence and troops' defence, and get a so-so summon), and Gleipnir(provides another powerful summon, fenrir) , should give me more than an edge over the overwhelming masses. but the secret scenarios for obtaining the dumbell and assault suit are said to be the most difficult scenarios in the entire game.

if the faqs are accurate, the indie path doesn't get a chance to find the Gleipnir. i guess it's just because that path only allows for one potential summoner(hein). but it might make that path it even more difficult without the option of using a summon which has the highest attack(48) for a summoned troop. well, if i don't get bored before completing the dark side, i might try the indie path. the plot for the indie path seems to be the most idealistic. it's where elwin/mario tries to create peace(balance?) between the humans and demons(light and darkness) by beating up everyone including the goddess of light. sounds extremely manly.




DOVEBLOB
Posts: 508
(12/10/07 2:37 PM)

I finally got past the 6th boss of Blaster Master and made it all the way to the last level, but I couldn't get used to the controls and kept falling off the platformers, through spikes and poison and other crap that caused me to use up my last continue. I WILL conquer this game yet.

Also been played Legend of Zelda: Oracle of Seasons and just finished the first dungeon (Gnarled Root Dungeon).




CLOUDBOND007
Posts: 9165
(12/10/07 10:50 PM)

can you PK those bot spammers?

No, all you can really do is ignore them, report them via the help menu, or try to disrupt them as mentioned earlier. They advertise sites where you can buy game currency with real world money and most of them apparently operate from outside the US. China is supposed to be a major source of the spam.




CLOUDBOND007
Posts: 9165
(12/11/07 12:22 AM)

I got FF7 from Codie today and I was just looking at the instructions. This brings back memories. I remember that the game was for Christmas around 1998 or whatever and I had decided to sneak a peek at the instruction book early to hold me over until I could play it. This was one of the last times in my life where I was actually counting the days until I could play a game. I remember reading the walkthrough of the first area and imagining what the game might be like. And that turned out to be a pretty awesome Christmas, one of the best ever. I got FF7, Ocarina of Time (I snuck many peeks at that game's Player's Guide before Xmas, too), and every other aspect of the holiday was perfect. Good to remember those times. Can't believe it's been almost a decade (speaking of which, this community's 10 year anniversary is not incredibly far off, either).

I'm really tempted to play this, but I'm not sure if I should finish Paper Mario first.

Battle Tip: Hold down the attack button!

It says almost exactly that!




Crawl and 1OOO
Posts: 9751
(12/11/07 7:59 AM)

I also remember getting Final Fantasy VII pretty well. I finally decided to get a Playstation, and went to the store and picked up the system, and Castlevania: Symphony of the Night, and Final Fantasy VII. Then I got home, realized that systems no longer came with RF adapters, and drove back out to the store.

What's weird is that I think I got those games before Ocarina of Time came out, yet it seemed like they were out forever before I got them. I even had a Gamepro with SotN as a cover story (plus screenshots of previous games in the series), and I thought, "Well, I'll probably never play this game."

But they must have been out for only a year at most. I guess it's all relative -- sometimes, for some people, that does seem like a long time between a game's release and getting it. And a lot of other games sold out, never to be replaced, in less time than that.




DOVEBLOB
Posts: 508
(12/11/07 9:39 AM)

I BEAT BLASTER MASTER!!!

Finally!! After all of those years of seeing my sister do it over and over again when I was never able to. I actually beat the last two bosses on my first try. Maybe a little disappointing that they weren't harder, but on the other hand, it was kind of relief considering how difficult the trip up to them was for me. I just can't get used to the tank's controls in the final area.




TaroSH
Posts: 1771
(12/11/07 9:38 PM)

In Goldeneye I did the second Surface level, the one with the red sky. That was an eerie level.

Then I went back and FINALLY beat the Silo in less than three minutes (2:50 to be exact), and got the Turbo Mode cheat. Then I tried out DK Mode with the Dam.

For some reason, I have Secret Agent and 00 Agent levels for the Dam. I didn't notice that when I went through on DK Mode...




da dick
Posts: 1325
(12/11/07 10:50 PM)

i remember avoiding FF7(still wouldn't give a damn if i bought a PS2 now) in 1999 'cause i read a lot things about it and was quite convinced that i shouldn't support games which look more like interactive picturebooks than actual games. unless they're hentai games.

===
der.. big cutter thingy: uhn huh yeah... the cho aniki scenario is sooo hard.right. i need to beat varan in 12 turns(or less if i advance too quickly pass the wall) in order to get that dumbbell. looks impossible without cheating.an faq suggest using ballistas, but i trained hein to be a paladin(otherwise i won't have anyone who can summon stuff until i get liana and dark lana near the end of the dark path), so i can't do that. elves won't work. damage too low, range not long enough. tried it 5 times already. i'm stumped. main problem would be the high defence of the anikis and the golems guarding them.only my liana's summoned valkyrie(sp?) can damage a golem without getting killed. madness... i haven't tried equiping 3 of them with swift boots, but with narrow corridors to pass through... still doesn't solve the problem of the enemies' high defence. need to heal constantly(don't have time to rest with 12 turns) when rushing varan, but the most powerful heal spell i have to is just heal1 and force heal1. they don't restore HP completely. hitting an aniki without full health is usually suicidal. here's what the scenario roughly looks like:(taken from a gamefaqs)

url: http://www.murmurs.com/forum/attachment.php?attachmentid=70332&stc=1&d=1197431113

i'm gonna try 5 more times with more swift boots. if that doesn't work out, i can only milk the scenario for some experience points, or maybe just use it to buy items i usually can't buy this early in the game. don't have to beat the anikis to progress further. they'll self-destruct in the end anyways. i fear i may not be manly enough. i'm sorry anikis, i do not understand the true meaning of muscles and brotherly love! ouhhn ohh yeah, the heroes all say some looney shite when they get killed in this scenario. for example, lester the pirate comments on why masaya forgot to include his crocodile(reference to tibs the crocodile knight in warsong) in this game.

...hrmph just realised one of the editors of the DL team who translated the game is from what i know... a message board spammer who sounds like 14 years old. i guess that's why some of the lines in the translation still read like babelfish. or maybe they were trying to make the text sound more japlish.

tiny toons adventures:

talking about looney shite. i'm inclined to purchase some tiny toon adventures VCDs i saw going for 5 bucks each. each VCD contains 2 episodes.i wonder why it's in the bargain bin at all. i always thought they were as witty as animaniacs without getting too obscure with its references.maybe it's just the dying VCD format.




da dick
Posts: 1325
(12/11/07 11:42 PM)

maybe it's an existing bug , but i think maybe the DL team switched the summons for Odin's Shield and Glaepnir to balance the game. or maybe they just named it wrongly?

http://tartarus.rpgclassics.com/langrisser/weparm.shtml

i 'm pretty sure my Glaepnir allowed my summoner to summon a Fenrir(but that's the name of Odin's bastard grandson). weird.

no wait. Glaepnir is the thread which binded Fenrir in norse mythology.
http://en.wikipedia.org/wiki/Glaepnir

and Sleipnir(sumoned by Odin's Shield) was odin's horse
http://en.wikipedia.org/wiki/Sleipnir

the websites wrong.




DOVEBLOB
Posts: 508
(12/12/07 8:52 AM)

In continuing my quest to beat games I've only seen my sister beat, I started Legacy of the Wizard. I explored a bit with the Hero, Mother, and Sister characters but I can't say I made much significant progress yet. I do know that you're supposed to leave the father for last because of some boss.

I also cleared Dungeon 2 (Snake's Remains) in Oracle of Seasons.




CLOUDBOND007
Posts: 9165
(12/12/07 1:09 PM)

I started playing FF7 on my POS Three. It plays fine and I guess it is nice to use the wireless controller for an older game. And to use the hard drive for saving because I haven't got the slightest idea if I have a PS1 memory card or where it might be.

Maybe I will hang onto the system for a while longer. The fact that on new systems, PS2 compatibility is being reduced (or completely eliminated depending on the model) makes mine a little more special and probably harder to replace if I changed my mind later.

The game itself is enjoyable to play again. It's been maybe three or four years, if not longer, since I've done so.

When I first played it in 1998, it was my first full PS1 RPG and I thought it looked amazing all around. Then when marginally better looking PS1 games were coming out, the characters looked really primitive. But now that game characters are often completely realistic looking on the 360 and PS3, these blocky deformed characters seem kind of cute, even if they haven't aged gracefully like those in sprite-based games. I once compared them to Lego people but now that we actually have a bunch of games based on Legos, I think FF7's characters are superior to that soulless look.

The environments and backgrounds are frequently better than I remembered. Battles are faster than I remembered and honestly look pretty good aside from some graininess. For all the talk of this kind of game being like an interactive movie, you get to start playing very quickly compared to modern games. A fairly short FMV and then you're infiltrating the Mako Reactor. Honestly not a lot of complaints right now.




sethrashnoo
Posts: 2382
(12/13/07 9:32 AM)

I finished off Breath of Fire awhile ago (the last part of the game seems to go much quicker than the beginning). I did fight the true final boss and get the best ending. I started Breath of Fire 2 and just got to the part where I have to prove Bow's innocence in Kilgore's mansion. This one does feel like the difficulty is cranked up a notch already, but I'm still not finding it too challenging.




CLOUDBOND007
Posts: 9165
(12/13/07 1:10 PM)

In FF7, I just helped Aeris escape. Well, it was more like watching Aeris fight her enemies while dropping deadly barrels all around her in unhelpful ways. Man, the dialogue when you first meet Aeris seemed especially wacky. There are typos, like one that makes it sound like she's saying the Church fell on top of her as opposed to Cloud.


"You okay?"

"This is a church in the Sector 5 slums."

"It suddenly fell on top of me. You really gave me quite a scare."


And some of it just doesn't flow. When Reno comes in, Aeris says something like, "This was bad timing on my part. Don't let it get to you, Cloud". I don't even really know what that's supposed to mean.

What's irritating is that I was trying to find examples by searching FF7 script on Google but every example I found had made changes to the original, usually changing Aeris to Aerith, omitting sentences that were unclear, and fixing some of the typos. They said "FF7 script" not "FF7 script, revised and edited by Whoever".


Edit: I finished the part where Cloud crossdresses. I've never really "completed" that part of the game before by getting Cloud all the nicest things so he gets picked in the bedroom scene. This time I got everything. This whole part of the game is funny and frightening.




Crawl and 1OOO
Posts: 9751
(12/13/07 10:32 PM)

But they must have been out for only a year at most.

Hmm... I'm not sure if I got my Playstation before or after Ocarina of Time was released, actually. My guess is before ... but I remember that the first time I beat Goldeneye was at my father's house. And I think that time I visited, I saw an uncle on my father's side, who told me he wasn't that wild about Ocarina of Time because he thought it was too content to mimic A Link to the Past. But even so, was that before or after I got the Playstation...?


When I first played it in 1998, it was my first full PS1 RPG and I thought it looked amazing all around. Then when marginally better looking PS1 games were coming out, the characters looked really primitive. But now that game characters are often completely realistic looking on the 360 and PS3, these blocky deformed characters seem kind of cute, even if they haven't aged gracefully like those in sprite-based games. I once compared them to Lego people but now that we actually have a bunch of games based on Legos, I think FF7's characters are superior to that soulless look.


I think it depends on what you mean by this, particularly the "Lego people" comment.

Unlike a lot of games, FF7 characters use lots of different models. I might say that, for example, their battle models look okay.

But I remember at least one real time cinema in particular which had Rufus, and he was EXTREMELY blocky. I, honestly, was horrified that that was what I had to expect from 3D cinemas in the future. It was an unholy abomination.

The game's FMVs were supposed to be a draw, but they seemed really weird to me. I always got the feeling that I wasn't really seeing anything, that I wasn't given a good, solid look. And that's probably the case, because most FMVs only lasted a few seconds, until the ending.




CLOUDBOND007
Posts: 9165
(12/13/07 10:51 PM)

Well, I think the battle models are quite good. I just meant the regular NPC models in towns and story scenes. Biggs and Wedge for example are what inspired my original Lego comment a few years ago. The main party characters seem a little more detailed.

When FF8 came out, they looked bad enough. 10 years later, they look so primitive and ridiculous compared to their prerendered environments as to be kind of charming.




Crawl and 1OOO
Posts: 9751
(12/13/07 10:59 PM)

Even Biggs and Wedge aren't half as bad as the scene I'm thinking of. What I'm thinking of looked about as bad as anything from the Atari 2600 on. But I doubt I'd be able to get a screenshot of it.

It's so weird that that game's graphics covered the full range from very good to very bad.

Incidentally, I don't think Final Fantasy 8 looks better. It had a soulless style. FacilityPro pointed out how settings looked like shopping malls. And "super deformed" graphics usually work better in games. When you have realistically proportioned characters like in FF8, most of the time you can't see their faces at all during gameplay (only during cinema close-ups)




TaroSH
Posts: 1771
(12/13/07 11:22 PM)

Is it the scene where Weapon fires a bunch of shots into Shinra HQ, and presumably* kills Rufus? That's the only scene I can think of that even had Rufus in an FMV.

* I say "presumably" because he's in Advent Children, carted around in a wheelchair with a white cloth over his face, but at some point he stands up, takes off the cloth, and his wounds are covered by a few gauze pads.




CLOUDBOND007
Posts: 9165
(12/14/07 2:20 AM)

In Lord of the Rings, I'm at level 17. I think my class gets access to heavy armor at level 20, so that'll be interesting. I've got about 720 silver. 1000 silver equals 1 Gold. A house costs about 1 Gold but there's also a fee of some amount of silver per month. I'd like to get one, though, even though it's not really that practical. Thing is, if you miss a payment, you can lose your house and the money you've put into it, so I want to have a substantial bankroll first. I'd also like a horse and those are cheaper than houses but you can't get one until level 35 because the game gods say so.

I'm renewed for 3 months due to the special pricing you can get that I mentioned in an earlier post. It'll now automatically renew every 3 months at the lower price until I cancel.

In FF7, Sector 7 just got flattened. Biggs and Wedge are Lego Angels now.

It's so weird that that game's graphics covered the full range from very good to very bad.

I've been really impressed by a lot of the pre-rendered stuff. It's true that some of the angles they used make it hard to see where you're going, but there are some wonderful environments with a level of detail that the newer games like FF10 and FF12 just can't pull off because they want everything to be real time with free camera movement.

http://upload.wikimedia.org/wikipedia/en/9/99/Ffxfieldmapexample.jpg
See how bland?




Crawl and 1OOO
Posts: 9751
(12/14/07 4:12 AM)

Is it the scene where Weapon fires a bunch of shots into Shinra HQ, and presumably* kills Rufus? That's the only scene I can think of that even had Rufus in an FMV.

Maybe, but as I said, it was real-time, not an FMV.




perothecat
Posts: 490
(12/14/07 10:04 AM)

DOVEBLOB wrote: In continuing my quest to beat games I've only seen my sister beat, I started Legacy of the Wizard. I explored a bit with the Hero, Mother, and Sister characters but I can't say I made much significant progress yet. I do know that you're supposed to leave the father for last because of some boss.

Oh, man, good luck. That's another game like Metroid where the trick is to figure out how to get past seemingly-dead ends.

I finished the Ocarina of Time Master Quest awhile ago and loved it. Brought back all those memories of playing Zelda 64 for the first time the year it came out, only with added challenge and new stuff to do.




James FP
Posts: 2817
(12/14/07 3:39 PM)

I made it to stage 3 on Pocky & Rocky. Oh, man, this game is MUCH harder than Legend of the Mystical Ninja. It's almost overwhelming. It was clearly designed with two players in mind.




Captain Ladd Spencer
Posts: 1328
(12/14/07 6:40 PM)

In Hard Corps I made it to the final boss of the Deadeye Joe > Fight route, beat the queen-like thing, but the heart in the mouth thing whooped me.

Huh, I just found out there's a fifth hidden level somewhere before Noiman Cascade. I should check that out.




CLOUDBOND007
Posts: 9165
(12/15/07 1:34 AM)

I climbed the shiny, golden wire of hope up and reached Shinra HQ. We barged in through the front door. I don't know if there's really an alternate sneaky way to get in because I do it this way every time. I think it's fun because it's completely illogical and suicidal but works.




da dick
Posts: 1325
(12/15/07 1:41 AM)

der.. big cutter thingy:
after reading more about the original langrisser 2 for sega 16-bit, i think i should complete the light path 1st just to see if it says more stuff about erwin/mario's history. L2 actually has 27 scenarios, while Der (following any one path) has 21. i thought the story felt rather condensed in the imperial path, or maybe it fleshes out better if i also tried fighting the light warriors before dealing with boser.

... tried speed killing through S7 & 8 and just for heck and found the elusive secret tile in S8 which leads to the 2nd secret scenario. it's actually a water tile in between from cliff/rock tiles. guess it's a bit hard to spot it along-side the scrambled-looking cliff graphics for that scenario. in the secret scenario, all the enemies seem to think they're magical girls, overpowered weirdos from dragonball z and power rangers, while my heroes are accused of being evil villians. the witch even in this scenario does some magical girl transformation and instantly upgrades herself to a saint class(she started with sorcerer class).i dunno which is weirder, this or the cho aniki thingy. i think this is cheesier. forgot all about the assault suit in this secret. according to the faq, it only appears after the 20th turn, which i didn't wait for. killed the witch and won myself a boring longbow and the ODIN'S SHIELD! nice.

there're suppose to be other places where i can find odin's shield later on, but i doubt the game allows me to get 2 of them. i remember a hidden pair of swift boots are no longer there if i found another hidden pair in an earlier scenario. the shield's summon isn't as good as the aniki. sleipnir doesn't have any spells like my priest's(hein) freiya summon, so i don't think it's as useful as freiya. it can move faster on flat land(outdoors), but then again freiya has the advantage of flying so it can move fast on any terrain. however, the shield seems to be the only item which increases the user's defence and troop defence, before the scenarios where i can use langrisser(unsealed) and/or alhazard.

anyhoo, didn't save. i wasted too much potential experience points doing a speed run and i don't wanna use the level skipping cheat to redo the aniki scenario. there's only 3 save slots available, one i used for the light path(S10?), one was for the imperial path(last scenario), and the last one for my dark ambition in the aniki scenario(there's no extra savegame feature i could use for bsnes). hmm... took me a little over an hour to complete 3 scenarios. not that speedy. doubt i can do a speed run for the light path without making it near impossible to beat the last few scenarios.

... I BEAT THE CHO ANIKIS! MANLINESS, BROTHERHOOD AND LOVE FOREVER!!! BAHAHAHAHAHAHA. i need to get more sleep. hmm. i can't use the aniki immediately as hein doesn't have enough mana for it, yet. bah... still, i feel inspired to make a cho aniki tribute webpage of sorts.

... the aniki summon was bloody ultrasexy excellent but the assault armour in the 2nd secret scenario(only for the imperial version of it) just looks like a dirty flithy cheat. +10 attack and defence is bit much. the secret scenario wasn't nearly as hard as the aniki one. but it seems to be restricted to swordmans and lord-type classes. a faq said that princesses can wear it too. now leveling up rohga is no problem with that dirty suit. i think it's best i pass it to hein when he turns into swordmaster, but if i find dark lana has better stats, i might pass the dumbbell and armour to her... actually i'm feeling overpowered enough to take on the indie path, so maybe i should dump that dark whore and fight for a truly free world.




Captain Ladd Spencer
Posts: 1328
(12/15/07 9:42 AM)

CLOUDBOND007 wrote: I climbed the shiny, golden wire of hope up and reached Shinra HQ. We barged in through the front door. I don't know if there's really an alternate sneaky way to get in because I do it this way every time. I think it's fun because it's completely illogical and suicidal but works.

Yeah, there's a sneaky way. You go to the left of the main doors (probably north-west on the screen) and find the fire stairs, then monotonously run up stairs for ten minutes.




Crawl and 1OOO
Posts: 9767
(12/15/07 11:09 AM)

Oh, man, that sounds awful. I know that's not how I did it.




INFPGamer
Posts: 50
(12/15/07 8:14 PM)

Yeah, but it's kind of funny because you get to listen to Barret whine the whole time.




Captain Ladd Spencer
Posts: 1330
(12/15/07 8:32 PM)

Yeah, but it's kind of like getting a lollypop after a root canal.




Crawl and 1OOO
Posts: 9767
(12/15/07 8:50 PM)

Yesterday, I tried out more Taito games on FO's new set.

I ended up credit feeding all the way through an update to Space Invaders. It had a charge shot, cartoony graphics, faster play control than the original (though you still had some limitation on number of shots you could have on screen), different types of enemy patterns (though they all would eventually try to "Invade" you), and bosses. One boss was a girl living in a shell, and dressed up like a hermit crab. That's the first time I saw that particular furry manifestation.

There was another Space Invaders game that was just like the original, except that the enemies were replaced with other Taito characters. Level 1 was Kiwi Kraze, level 2 was fairy tale adventure. It's kind of surprising the first few levels were relatively obscure, as opposed to Bubble Bobble or something.

I also tried Darius Gaiden. The first boss looked pretty cool on game boxes (I think he was even featured on the Saturn), so I hoped the real version would live up. Actually, it was really cool. It was animated pretty well, and must have used some special effect to animate it (I'm not sure what). Not all of the game's graphics are so impressive, but whatever.




Crawl and 1OOO
Posts: 9767
(12/16/07 1:16 AM)

I credit fed through Metal Black, which didn't seem that special. The music for the first stage is like easy listening. The ship's control is extremely slow. The graphics, however, are pretty good.

In the ending, it said it was "Project Gun Frontier 2". Huh? Well, it turns out that Gun Frontier (except that the title screen calls it Gun & Frontier) is also on the set, so I tried it out.

The opening cinema is about how in outer space, people lived like in western America in the 1800's. And "No piece of bread was given". (????? -- my best guess is that maybe there's some idiom in Japanese about giving bread being like giving mercy, and it was badly translated)

The title screen also shows revolvers.

But the game itself doesn't look like it has much of a western theme. It rather looks like the Strikers 1945 series. There was one western thing I saw, which was that the boss of stage 1 had a cannon that was like a giant revolver.

The only connection between that game and Metal Black that I could tell was that both had really slow control. They don't even have the same orientation (Metal Black is side-view).




Flying Omelette
Posts: 16479
(12/16/07 2:01 AM)

Yes, that was a very bizarre opening. It's almost like the opening sequence and title screen were intended for an entirely different game. The first stage you fly over is in a desert, but it certainly doesn't look like the old west. It looks more like a middle-eastern desert. And the vehicles (aside from the revolver barrel on the boss) look like modern day tanks. I would have expected something that looked more like that Steel Empire game where they made everything look steam-powered.




da dick
Posts: 1331
(12/16/07 9:31 AM)

der.. big cutter thingy:

yeah... i am so manly... i mean awesome. maybe not really nevermind... i used the healing trick to level up rohga to general. i think i'll try it again and push him to his final class, emperor. can't make mario/erwin use that since he doesn't learn any healing spells when taking the horsie advancement route.

works like this - i defeat most or all of the enemies , leaving behind a single mage or anyone who can can offensive spells, surround him/her, wait for him to blast my troops, then heal all my troops surrounding him for lots of experience. easy. think i'll go for the indie route 1st after all. i am so overpowered now. replan! nope, don't need to. indie path just means i don't get the 2 shrine maidens who can be potential healers or summoners. guess i won't make full use of my 2 odin's shields. hmmm... don't get glaephir(sp?) in indie path.

i'll have to overwrite my savegame for the imperial route, so i can keep a save of the point where i choose to go indie or dark. little point in keeping that save. the treasure in the last scenario can't be used unless i cheat. the endgame sequence isn't all that fun to watch. it's all made with the in-game graphics. no FMVs.only unique graphics used was a picture of some castles with the words "das ende" or something on it.

... ok, the healing gets very tedious for leveling up the general class.i guess this trick is best for the lower classes or warlock-type classes who level up quite quickly.

did another speed run after scenario 11 where i choose to go indie/dark. scenario 12 was much easier than the last time i visited it. only problems were the ballistics which shot at anyone who's near the bridge leading into the castle and the high stats and troop bonuses of vargas.osto's bone dinos could hardly kill his grenadiers even though infantry types were usually very weak against riders.

scenario 13 was actually much easier than 12 as i could use esto to recruit very powerful arch demons. they're even more powerful than leon's royal lancers and they're also immune to magic. osto was slightly less useful, but having flying types is always good.i would have a more well-rounded team if i promoted esto to kraken to get water troops(leviathans), but that would mean having to wait till she promotes to the vampire class to get arch demons.not a deal. anyways, i think the light warriors'nixies are more powerful than levithans i get in the imperial/indie/dark paths. better off using horses to take down water troops. water troops are also considered infantry, so my dragoons could still crush them.

scenario 14 looks similar to its imperial counterpart, where i have to stop anyone from escaping, but for this indie/dark version, it's slightly easier as i only have to stop scott and loren. i suspect they'll get reinforcements too. stopped the speed run here and went back to S11 to get to that hard to reach secret water tile, which should give one of my heroes +3 attack.




Crawl and 1OOO
Posts: 9767
(12/16/07 1:11 PM)

I mentioned a little bit ago that I was thinking of playing through Super Mario World again. Well, I just started. I just finished world 1, Yoshi's Island.

I must have finished this game dozens of times, but it's still been years since I've played it last. So, if someone asked me, "Hey describe some things about 1-4," I'd be like, "Uhhhh...." But it's coming back to me.




Captain Ladd Spencer
Posts: 1330
(12/16/07 1:51 PM)

I made it to the final boss of the Deadeye Joe > Fight route again, got to the phase where he drops the two balls and they swing around the perimeter of the screen. I can't figure out his first phase without losing one life, but I may have an idea...




Crawl and 1OOO
Posts: 9767
(12/16/07 2:15 PM)

I'm most of the way through Vanilla Dome. So far, I've gotten all the secret exits along the way. So, so far it seems you don't need later switch palaces, though that would make some of these earlier exists easier (maybe trivially easy).

I decided not to take the star road to beat the game early, however.

I had the idea of getting all the dinosaur coins in every stage that had them, but I lost interest in that pretty quickly.




Crawl and 1OOO
Posts: 9767
(12/16/07 5:27 PM)

I'm at the beginning of Chocolate Island. I also beat all of the Star Road stages. I got 99 lives around Vanilla Dome, and a million points around that time, too.

Yeah ... this game really is not up there with Super Mario Bros. 3. The stages aren't that memorable or inspired. Chocolate Island 1, the stage I just beat before posting, has long stretches of stage with no pits. And this is the better part of the way through the game!

Many stages are slow paced. For one of the castles, you need to wait for blocks to slide (slowly) from one edge of the screen and back, over and over, for them to make passages. Other stages involve standing on something (like a platform) that moves through the stage. There was a stage in the Vanilla Dome over lava that was like this.

All of my older issues with the game that I remembered, like Yoshi and the cape making the game very easy, still apply.

Many stages, as I've said, might have been forgotten but at least ring a bell when I play them again. I did completely forget, however, how to get the secret exit that leads to the Forest Secret Stage. But it took me just about no time to find it again anyway.

Speaking of the Forest Secret Stage, despite being a stage that basically proves Blast Processing to be BS, does it really matter what route you take through the stage? Probably not if you already have maximum lives.

I think I might try the Special Stages before I finish Chocolate Island. That way, when I beat the game, I'll already have 96 exits.




Crawl and 1OOO
Posts: 9767
(12/16/07 6:27 PM)

After watching me play this game for a bit, FO said, "It's almost like they thought more about how to make this game easy than to make it challenging."

I just beat Groovy, and that sentiment applies to that stage. Despite being a "special" stage, it's not a very difficult to begin with (look at how long stretches are in that stage without pits!). But that didn't stop them from letting you get a Yoshi and a blue shell, allowing you to skip everything.

I thought I might have had trouble with the stage with the platforms (the third one, I think). I absolutely did not remember the pattern you're supposed to use on the switches at all. Or ... did I? I had some faint memory from the very first time I played that stage, when I thought, "Well, I'll try not hitting any, and see what that does." What that does is screw you, so I knew not to do that. What I did do was skip two, hit one, then skip one (I think). That got me to the Yoshi wings and an easy stage ending.




Captain Ladd Spencer
Posts: 1330
(12/16/07 6:41 PM)

I finally beat the fucker! I guess I got in enough hits in the first two attacks, because it just barely started that rolling ball attack when it blew up.

I guess I've just got the bonus route to go. I'd also like to beat the Research Lab > Surrender route with all the characters to see what they all look like on the bikes.




Flying Omelette
Posts: 16479
(12/16/07 8:05 PM)

One thing I don't like about Super Mario World is that sometimes it's easy to get just a little bit above the playing field and then not be able to tell what's below you. I don't mind bottomless pits in games, but I'd like to at least know they're there.




Crawl and 1OOO
Posts: 9767
(12/16/07 9:18 PM)

I think that only happens when you try to fly over the world.



I finished my 96 exit replay of Super Mario World. I had over 2 million points by the end.

There's not really a lot to say. Valley of Bowser 2 was another stage that had a forced slow part (the second section, when you have to wait for the dirt to go up and down).

I think all of the autoscrolling areas in this game were slow -- there wasn't anything like the SMB3 dark world airship.




Flying Omelette
Posts: 16479
(12/16/07 9:42 PM)

Sometimes it can happen if you bounce off of something and make a high jump.




CLOUDBOND007
Posts: 9175
(12/17/07 2:36 AM)

So I was just playing FF7 and there was this great moment. We were spying on the meeting between the top Shinra people. As everyone is leaving, the one Shinra woman says to herself, "Something stinks".

It then cuts to Cloud and the gang in the vent above the conference room. Barret's first line is, "They were talking about Aeris, right?"

I've never noticed how funny it is that those two lines come one after the other.




Crawl and 1OOO
Posts: 9767
(12/17/07 11:01 AM)

For Bowser's Castle, I naturally took the longer route, since I was playing through the entire game anyway (despite quickly giving up on getting all the dragon coins -- since they only give you extra lives, and you get 99 so easily, there's not a lot of motivation for doing that).

Traditionally, I take routes 2 and 5. I somehow forgot what to do in route 5. I thought all you had to do was run really fast, but that killed me. It turns out you have to wait for the spikes to slam down, then run so that you go under them as soon as possible when they start rising.




sethrashnoo
Posts: 2382
(12/17/07 12:20 PM)

Breath of Fire 2 seems like it takes forever for the plot to get going. Even the first one was kind of slow-paced. The basic plot was "Get to Scande" and there were a million things that happened along the way to stop you short, but at least you knew where it was taking you. But BOF2's plot for some time now has been "Find the Thief" and there's no telling if you'll actually find it at the end of any of these escapades.




Captain Ladd Spencer
Posts: 1330
(12/17/07 1:39 PM)

I went and got the secret ending in Hard Corps. I wonder how that ending is affected by different/multiple players. I imagine a male monkey appears on the throne next to Sheena.

http://www.vgmuseum.com/end/genesis/a/contrasecret.htm

...er, nope. But I still have to wonder if beating it with two players puts each character on a throne.




TWEETER911
Posts: 4639
(12/17/07 2:16 PM)

I gave the diamondcutter to 12 people.

BANG!




CLOUDBOND007
Posts: 9175
(12/18/07 2:21 AM)

Well, I've made it all the way out of Midgar and saved outside Kalm. I think that the end of the Shinra Building scenario is a pretty good part of the game. The story gets more interesting, you get to control different parties, there are several bosses, and while the motorcycle minigame isn't much fun, it does add to the overall tension. The FMV sequences (the ones where they don't mix in any real-time polygon stuff) still look good.

There wasn't anything that seemed really challenging, though. The one-on-one battle with Rufus had me a little off balance because I wasn't sure if I was supposed to attack him or the creature. And attacks weren't doing much damage because of the barrier spell. What I did was let them hit me until I could use a limit break, cast cure, repeat. I was never in any real danger.

The cure spells right now are extremely overpowered. It's so easy to completely restore the entire party's HP outside battle with minimal MP. I think it probably stays that way for the whole game.

I'm not sure if I felt this way originally, but I think Barret is probably the most interesting character besides Cloud at this point even if his dialogue is a little ridiculous sometimes. Red XIII is pretty much silent at this stage of the game, while Tifa and Aeris fight for Cloud's attention and do little else. I guess you're supposed to be curious about Aeris being one of the Cetra and all that might mean, but her character just bores me. And does Tifa ever talk about being part of Avalanche and what she believes in? Barret (and Biggs, Wedge, etc.) constantly talk about saving the planet and fighting Shinra but Tifa never seems to say very much about that.




TWEETER911
Posts: 4639
(12/18/07 8:16 AM)

FF7 supports terrorism.




sethrashnoo
Posts: 2382
(12/18/07 8:29 AM)

BOF2 - I beat the Joker Gang on Mt. Rocko. Katt's strong, but I still had to level up some. This game does seem slower-paced than the first one and the story just isn't very interesting yet. I'm guessing that weirdness at the beginning in Ryu's childhood hometown will eventually be resolved but right now it seems like you're just wasting time until it comes back to that.




Facilitypro
Posts: 2311
(12/19/07 4:26 AM)

I started God of War II. I'm about 2 hours into it. So far its pretty underwheming. There's no real hook at all. It starts off in Metroid Prime style by starting you out with a few powers and then taking them away after a few minutes.

I started on the hardest mode available, but it still seems pretty easy. I'm starting to get a sense that this game is gonna have Perfect Dark Syndrome, in that it shoots to embellish every aspect of its predecessor yet comes out being much less of a game. One example is the climbing. In GoW, you could climb vertical surfaces. In GoW II, you can climb ceilings too. Outlets lke IGN and Gamespot would call this an improvement (I have yet to research that, but it would surprise me if it wasn't mentioned), but when it comes down to it it's a meaningless addition. If anything, its just slows down the climbing parts more, since you're still climbing the same distance but now you have to traverse horizontally to get to the next vertical surface.

And some things just strike me as goofy. For example, in GoW, the way you got your weapons made sense. Zeus gave you lightning bolts, Hades gave you souls, etc. In GoW II, I ripped out some titan's eyeball and got....a bow and arrow?

And the combat seems lackluster. Maybe it'll get better later in the game. Its still pretty early. I found myself using technique in the harder parts of GoW, but I'm just button mashing still.




Crawl and 1OOO
Posts: 9767
(12/19/07 6:52 AM)

I think God of War 2 might be a player's choice title by now, but I still haven't bothered to get it.

Despite that it was successful, and thus there is a logical imperative that it gets a sequel, I don't think the original game needed a sequel anyway. How could the story be more wrapped up than it was? Kratos climbed Olympus and became a god -- I think that's a definitive ending. And it's not like the game suggested many more avenues the gameplay could take -- Honestly, I thought it was getting stretched thin by the end.




da dick
Posts: 1331
(12/19/07 8:49 AM)

i thought the main plot of BOF2 was finding the evil? or maybe finding ryu's family.




da dick
Posts: 1331
(12/19/07 8:51 AM)

forgot to post this again. pics of the "avatar" posing with a tentacle monster coming soon.
===
arx fatalis:
finally completed it with the walkthru. i guess i got inspired when my cousin told me he's progressing faster than me. now, i just can't let my baby cousin be more manlier than me. ok, we both used the faq for the xbox version but this game is really tedious and buggy in some parts.

let's see. completed with my "thief character" at experience level 8. i killed the dragon, i killed every ylside matrix freak i could find, completed the treasure hunt(but couldn't use the hero ring 'casue my object knowledge wasn't high enough), and ermm... killed all humans(and human rebels) too out of hatred for the AI and love for my ylside armour. oh, i killed the tentacle monster/boss in my underwear.

"NoooooOOOOOooo....(sic/ack/meh/lol)" - Akbaa's last words.

strangely, i had a hard time killing a 2nd golem when i returned to the akbaa temple.it was a neutral golem, so i guess they made it invincible. i had to trap it in the meat pit and close the door.




Kairobi King
Posts: 1083
(12/19/07 11:12 AM)

I just started a replay of FF7, too. After I'm done I might give FF8 another shot as I never got more than halfway through that one.




Captain Ladd Spencer
Posts: 1330
(12/19/07 1:18 PM)

I started Killer7. I got to the part where that guy comes running down the hall yelling "Help me!" and gets blown up by one of the Heaven Smiles.

The only thing worth commenting on so far is how when the enemies die they look like they explode into silly string and confetti.




Captain Ladd Spencer
Posts: 1331
(12/19/07 4:43 PM)

Why do Kevin and Mask De Smith start out asleep? It'd make sense if you had to do something special to unlock them, but instead you go up to a TV, select either of them them, select "Wake Up", and boom, you can use them and it doesn't even cost any blood or anything.




Flying Omelette
Posts: 16497
(12/19/07 6:47 PM)

I've never been able to figure that out either except that the game might make the suggested (or required) characters be awake and leave the others asleep.




CLOUDBOND007
Posts: 9196
(12/20/07 12:41 AM)

I haven't played a whole lot lately, but I just reached level 18 in Lord of the Rings. I've been taking on some more challenging quests and I've died or come close to it several times recently. Death (technically retreat in terms of storyline) really just hurts you financially by causing heavy damage to your equipment, making you pay a lot more than normal to repair it. I've got about 800 gold and I'm still looking forward to getting to use heavy armor at level 20.

I'm going to play some more FF7 but it looks like I won't be finishing it by Christmas at this rate and I assume that I could easily get sidetracked by the new stuff I get. Hopefully I'll get back to it before too long.

Edit: I just finished Cloud's flashback sequence in Kalm (I enjoy these parts) and made it to the swamp where the Midgar Zolom is. I have to raise enough money to buy the Chocobo Lure materia.




TWEETER911
Posts: 4642
(12/20/07 5:34 AM)

So how is Melvin coming along? Still looks like a generic low class soldier?




Kairobi King
Posts: 1083
(12/20/07 10:34 AM)

Yeah, there's a sneaky way. You go to the left of the main doors (probably north-west on the screen) and find the fire stairs, then monotonously run up stairs for ten minutes.

Heh. I never knew about that before so I did it that way last night. Yeah, it was kind of stupid and boring but at least it was something new I never experienced in this game before.




Magnus CROWE
Posts: 854
(12/20/07 2:26 PM)

Well, I beat the easy mode of ActRaiser 2 and didn't get much of an ending. Whose idea was it to make you refight all the Level 2 bosses at the end of the game? Okay maybe it was the same guy who made you do that in the first one, but didn't he realize the bosses in this game are like 90 times harder and you don't have the Stardust spell anymore?




Captain Ladd Spencer
Posts: 1331
(12/20/07 3:29 PM)

I beat the first level of Killer7, and started the second. I beat that angel boss with Keane and her sniping ability. There was also the most pointless fork, where you could go left or right but they both led to the same corridor, unless only going right makes that ghost that spoils the boss to you appear. Of course, you're still given a big close up of her weak point after you blow her wings off.

What is up with the dialogue in this game?

Servants: May we help you?
Mask De Smith: Yeah, where's Fukushima?
Servants: What is your business with him?
MDS: I'm here to kill him!
Servants: Of course.

Would anybody actually bust into a restaurant and say "I'm here to kill the boss!"

And I tried to awaken the sleeping personalities, but it says I have to kill nine more enemies before I can. Still doesn't explain why they're asleep at all.




TWEETER911
Posts: 4642
(12/20/07 4:36 PM)

I've never played the game, but from all the video's I've seen.....the dialog is nothing short of genius~!




Flying Omelette
Posts: 16497
(12/20/07 4:40 PM)

Yeah, I think I've mentioned before how goofy that game's dialogue is. I can't remember any of the examples of it's finer moments off the top of my head except for that guy in the desert who says, "We don't get many....BLACKS...around these parts."

I think there might also be a post somewhere on this forum where I said something about how I wondered if it was supposed to be intentionally cheesey and goofy but gamers, being what they are, misunderstood it.




TWEETER911
Posts: 4642
(12/20/07 4:44 PM)

I particularalee like the "Ha, Lucha-libre is for kids! Chidren are pure, they knows whos the strongest" conversation. The fact it makes no sense makes me like it more.




Flying Omelette
Posts: 16497
(12/20/07 5:18 PM)

I think what it means is that the chef/spy is insulting Mask's wrestling style by saying it's for kids, but Mask's reply is that if it was fake, children would see right through it.




Crawl and 1OOO
Posts: 9801
(12/20/07 5:26 PM)

http://www.flyingomelette.com/ezboard/pap5/wrestle.gif




TWEETER911
Posts: 4642
(12/20/07 6:25 PM)

All the people in that picture suck (RyanTamer would disagree though)! Viva la Great Muta.




Captain Ladd Spencer
Posts: 1331
(12/20/07 8:48 PM)

So, I've got two dead-ends. One takes me to some kind of glass tree, and something behind it blinks red when I scan it. The other a door with some kind of C-shaped lock or something. Maybe it's an alarm bell, and this game's graphic style makes the bell and its setting blend into one another. I wonder if that guy with the Invisibility stat comes in here.




Flying Omelette
Posts: 16497
(12/20/07 8:52 PM)

I didn't figure out that "glass tree" the first time I played through the game. That restaurant area is so huge, I thought I could come back to it later but got lost and ended up at the end of the stage before I found my way back to it.




Captain Ladd Spencer
Posts: 1331
(12/20/07 11:24 PM)

Okay, that door was part of a puzzle I didn't finish because I thought it had something to do with the glass tree.

I also tried out Zelda Outlands, and I cannot for the life of me figure out the first dungeon. I've bombed every wall (unless this game has doors that aren't in the middle of the walls), and cannot find the path to the stepladder or another key so that I can get into the boss room.




TWEETER911
Posts: 4642
(12/20/07 11:39 PM)

Zelda Outlands? Huh?




Captain Ladd Spencer
Posts: 1331
(12/20/07 11:41 PM)

http://www.sweet-bee.com/zeldac.html




Captain Ladd Spencer
Posts: 1331
(12/21/07 6:19 PM)

I beat the World's Stupidest Boss... okay, maybe not quite, but she was still pretty ridiculous. You're on a burning bridge with this woman, and you just stand there shooting each other for a minute, the hits are tallied, and whoever got more hits on the other one wins. The only reason I lost the first time is because I went in with Mask De Smith, and he has to reload after every shot. I went back with Dan and got in about 50 shots versus her 20-something.

Then I piddled through most of the second part of Level 2. Fought some sushi chef dressed up like Solid Snake, and had the conversation about fake wrestling Tweeter mentioned. I saved and quit after some ghost said something about "smashing the old man's brains in".

Half the puzzles in this game amount to "Look at a poster, incription, or some other writing, memorize the information on it or write it down if you need to, then go back and find the spot where you regurgitate that information."




Flying Omelette
Posts: 16497
(12/21/07 6:21 PM)

Captain Ladd Spencer wrote: I beat the World's Stupidest Boss... okay, maybe not quite, but she was still pretty ridiculous. You're on a burning bridge with this woman, and you just stand there shooting each other for a minute, and whoever gets more hits on the other one wins. The only reason I lost the first time is because I went in with Mask De Smith, and he has to reload after every shot. I went back with Dan and got in about 50 shots versus her 20-something.

Wait 'till you see the final boss.

And yeah, I lost to her the first time for the same reason. The game makes you switch to Mask before the confrontation but you can switch to someone else before the battle actually starts. I beat her with Coyote.




Captain Ladd Spencer
Posts: 1331
(12/22/07 12:01 AM)

I got Arkanoid: Doh it Again in the mail yesterday, and decided to try it out... and I already "beat" it. I got an ending, but now I'm in some more levels and I probably have 66 more levels to go.




CLOUDBOND007
Posts: 9196
(12/22/07 1:43 AM)

So how is Melvin coming along? Still looks like a generic low class soldier?

I think his name is Melred. I'd probably like to change it to something else but I don't even know what. I'm too impatient to think of a good name when I want to jump in and start playing.

http://www.cb007.com/images/lotrcharactergreen.JPG

Looks about the same as here. I think I bought new shoulder guards since then. I've pretty much got the best medium armor available at my level without spending an absolute fortune for stuff with slightly better stats here and there. The heavy armor should mark the first big visual change in a while, for better or for worse.




CLOUDBOND007
Posts: 9196
(12/22/07 2:29 AM)

So I watched Muppet Christmas Carol for the first time in a couple of years. Been kind of a tradition except that I missed seeing it for 2006. I ended up buying the digital version since I didn't see it in the TV listings and there wasn't time to find a DVD of it by Christmas. I still really like it.

I'm a little embarrassed to admit that I've never read the original story, so I found an ebook of it and that's what I'm doing now.

Edit: And I've finished it. That was a nice experience.




Captain Ladd Spencer
Posts: 1331
(12/22/07 1:27 PM)

In Goldeneye, I escaped the capture level. I seriously hope you can skip the conversation with Natalyna or whatever her name is, because that alone eats up most of 1:30 objective time. I tried out the Statue level. This is actually the level the last owner of this copy left off on, and I can see why. Five or six objectives in this huge, sprawling level that's kind of dark... should be interesting.




Crawl and 1OOO
Posts: 9801
(12/22/07 10:45 PM)

I started Secret of Mana. It's probably too early for me to be stating many opinions yet. I doubt I can remember the exact order of what I've done, or even everything I've done, but at least

-I got through Potos, beating the boss there (though you can't lose to it)
-I went to the water palace.
-I was rescued from the goblin pot by the girl (I named her GENIE, ripping off FO)
-I went through the forest after Dyluck, until I could go no further.
-I went to Gaia's temple, got the Sprite (which I cleverly named SPRITE), the improved mana sword, and the axe.
-And returned to the forest, and made it to the witch's castle.




Crawl and 1OOO
Posts: 9801
(12/23/07 12:45 PM)

I beat the witch's pet saber tooth tiger. I guess that got me the whip. After that, you're finally able to enter the waterfall area (which is very small) to save Undine, the water elemental. That gave us some ice magic. I think I'll have to use that in Gaia's Navel.

I still haven't saved Dyluck. He was captured by the witch, and then sent to Thanatos.

The girl is in love with Dyluck (a little unusual, but not unheard of, for the main female character to not be in love with the main male character), so I suppose if we got Dyluck back right away, there'd be no reason for her to stay.




Facilitypro
Posts: 2312
(12/23/07 1:41 PM)

God of War 2 is still pretty "Meh." I definitely like the first one more than the sequel.

Anyway, I think I'm near the end. I havent posted much progress becuase there's really nothing interesting to report. While its tre that GoW 2 has more boss battles than the first, there's much less variety in them. Even on hard mode, I've beaten several on my first try.

I did have serious trouble with one battle. It seemed to last indefinitely (and theres no health bars, so you can't tell how much life the boss has left). There was one part of the battle where an event occurs that looks like it requires some action, but nothing I tried looked like it did anything special. After 45 minutes, I looked at a FAQ and realized I was supposed of use one of my moves that I forgot I had (or at least the graphic that happens when you're supposed to use it didn't register in the context of a boss battle). I beat it on my next try.

One thing that seems pretty common in GoW II is to get stuck in a very small area for a long time. Each and every time that happened it was because I tried to do the correct move to get out, but it didn't work the first couple times. For example, I moved a pillar to a certain spot and nothing happened, so I spent half an hour trying other things before trying it again and finding the "sweet spot."

As for the difficulty, it's very uneven. There's no real curve; just a few spikes. I sailed through most of the game, but there were one or two spots that seemed very difficult--along the order of the clone fight in GoW compared to the rest of the game.

I guess its no surprise about how much hype surrpounds the game, getting nominated for game of the year and whatnot. Just another example of the big hype machine that is moden video gaming and how it centers on the most medicore of games.




Crawl and 1OOO
Posts: 9801
(12/23/07 5:05 PM)

I went back to Gaia's Navel, and beat the Fire Gigas (like an ogre) there. I did beat it on my first try, which FO said was "good". At first, it seemed difficult to get many hits on it. By the end of the battle, though, it occurred to me that I might as well start getting more use out of the Sprite's spells, so I cast Drain HP. It did like 150 damage! (Compared to ~20 or 30 for what CRAWL was doing).

I now have another Mana seed, and the Gnome's magic (I haven't used it yet, but I guess it'll be earth magic). Before the boss battle, I did level up the Sprite's and Girl's water magic to level 1.



I guess I can post a few early opinions. The story hasn't really grabbed me yet. There's not much going on. I guess there's the bit about rescuing Dyluck, but that's pretty in the background. It's not obvious to me, for example, why going to the Gnome and beating the Fire Gigas relates to rescuing Dyluck. And rescuing some guy named Dyluck, who hasn't really been established as a character, isn't the stuff of epics, anyway.

There's the even broader story, of finding the Mana sword and now needing to recharge it, but that's even more vague.




Flying Omelette
Posts: 16497
(12/23/07 5:29 PM)

Going to the Earth Palace doesn't relate to saving Dyluck, but it does relate directly to what Luka told you about how you have to find the world's 8 palaces and restore the seals on the Mana Seeds. The empire is trying to break the seals on the Mana Seeds so that they can raise the Mana Fortress. Remember, THIS is actually your main quest. The Girl is the one who cares about saving Dyluck.

As for Dyluck, well, you were told about someone named Thanatos who is draining the people's life energy in Pandora, and the witch sent Dyluck there. But you haven't resolved that part of the story yet.




Crawl and 1OOO
Posts: 9801
(12/23/07 11:01 PM)

Man, for a long time, it seemed like I just kept going back and forth between Gaia's Navel and the Water Temple. It reminded me of how in Ys 6, you just kept going to the same places over and over again.

Once when I went back to Gaia's Navel, a hole opened up in the floor in the Dwarf Village. That led to a boss fight there, against a robot that looked like Gato.

Then I went back to the Water Temple, and fought a two-headed boss there.

Maybe I'll be able to visit new places now.




Captain Ladd Spencer
Posts: 1331
(12/24/07 1:40 PM)

I finished Sunset in Killer7. There actually wasn't much left for me to do, but it took me a short while to find that hole Coyote could jump through by that nest I tried to kill with Dan several times.

I beat the two old zombie men with Kaede.




Flying Omelette
Posts: 16497
(12/24/07 2:45 PM)

I think Kaede is the only way to beat those guys. I suppose it MIGHT be possible with others, but you'd have to rely on getting extremely lucky.

That boss is more evidence for the my theory that the game is actually a comedy.




Facilitypro
Posts: 2312
(12/24/07 3:06 PM)

I bear God of War 2. The final battle was pretty "Meh" as well. If I had to score it I'd give it a 5. It's as average as they come. Nothing is really bad about it, but I cant think of one single aspect of the game that I'd call "good" (graphics notwithstanding, but seriously, who cares? Besides, I thought many of the locales in GoW 2 were ugly). Anyway, I started a new game + and thought "screw this" and put it back on the shelf.




Facilitypro
Posts: 2312
(12/24/07 8:31 PM)

OK, so Shadow of the Colossus might be the gayest game ever.




Crawl and 1OOO
Posts: 9801
(12/24/07 8:37 PM)

In Secret of Mana, I went through the "spring to winter" puzzle. I didn't know which was spring and which was summer (FO told me you'd probably have to be Japanese to know exactly what they were getting at), but that wasn't a big deal.

It seemed to take a while to level up my characters' spells.

After that, I went to the Mushroom village.




Captain Ladd Spencer
Posts: 1331
(12/24/07 9:19 PM)

Facilitypro wrote: OK, so Shadow of the Colossus might be the gayest game ever.

Except for how the wanderer looks like he's masturbating when he runs with his sword drawn, I didn't notice anything gay about it. Maybe also the way you climb up the first boss' ass.

Just really halfassed, incompetent, and horribly overrated.




da dick
Posts: 1339
(12/24/07 9:52 PM)

der big cutter:
ooops. forgot to save at indie/chaos scenario 16, which decides whether i go indie or dark. i chose to betray boser(indie forever!). S11 would have been the hardest scenario in the entire game if i didn't overtrain hein and rohga. right from the start, i have to make the choice to whack boser, and esto and osto turns against. it wasn't until i was almost done whacking both of them that stupid sonya told me i could get regain control of esto and osto as soon as i whack boser. annoying waste of XP. ahh... screw it. my rohga is near invincible with the assault suit and evil axe. i don't need evil to win. i am too manly. yeah,mna. i don't need the evil to put 2 hot lesbian-potential twin sisters on ma team. screw that, I AM MANLY!

at scenario 18 of indie path and i think i can pretty sit my heroes in the position they start in and still beat the scenario. everyone's in their final class except sonya who can still level up to wizard class. great dragon class doesn't seem as cool as i thought it would be, not only does it have weaker stats(and troop bonus and magic) compared to esto's vampire lord class, it can hardly equip any item. i don't think it can equip any weapon at all. i'm stuck with the previous stuff i put on osto before he levelled up to great dragon, a magic rod and odin's shield. not so bad really, but NOT very versatile. otherwise i have no complaints about having 2 heroes who can hire arch demons... the most powerful and expensive troops in the whole game.

thinking about the differences in the paths and i wonder why the light path is the easiest. i mean, if a wargame is anything like real life. the good guys never have it easy. the imperial path should be made the easiest. according to the game dialogue, they're suppose to have the biggest and finest army in that world. they should have the biggest advantage. even the evil allied with them to get what he wanted. the light path should be the 2nd hardest path after the indie path. and the dark path should be just slightly harder than the imperial path, as it's pretty much conventional wisdom to assume that the dark side is strong and easy to sink into.


arx frenchiness:
i did the secret lord inut subquest and got me the inut bow which shoots fireballs. so powerful, it's boring. killed akbaa with just 5 shots with that thang. where is your tentacled god now, tweeter?!? uhhnn ahhhnn yeah... i whacked him in dark leather S&M gear with flaming hot manly arrows. ahhhhnnn yeah...




CLOUDBOND007
Posts: 9196
(12/25/07 12:58 AM)

Lots of Christmas goodies this year. The most fascinating so far is Flight Simulator X. I got a nice enough joystick with it and flying on it feels wonderful. First flight sim I've ever played. I also checked out Guitar Hero 3 very briefly. Also seems neat.




CLOUDBOND007
Posts: 9196
(12/25/07 4:04 PM)

Mario Galaxy... so far so good.

It opens up with a fleet of airships led by an eviler looking than usual Bowser attacking the Mushroom Kingdom. A remix of SMB3's airship theme plays during this, which I really liked.

The intro was a little overly long and there's a boring hide and seek segment to teach you the controls. But since then, it's been nonstop action. You can take just 3 hits before you die and I certainly took a few hits. I ended up falling into a bottomless pit (black hole) within the first 10 minutes and lost a life not just some health. So I definitely think it has the potential to be more exciting than usual for the 3D games, though I expect they'll give you a big enough cushion of extra lives later in the game that it won't be a Game Over fest.

The perspective can be pretty hard to get used to for some areas but in other larger spots it's more like Mario 64 or Sunshine. I think it's probably the best looking of the three, artistically and technically. Controls are pretty normal. You've got the nunchuck in your left hand for the analog movement and the Z button (for crouching and ground pounding, etc.). The right hand has the remote with the jump button and it controls the onscreen cursor you can use to pick up items. So basically it feels like the other 3D games except for the cursor being added and your hands being farther apart.

I'm still in a really, really early part of the game, so we'll see what happens. But I didn't feel this kind of excitement from my first hour with Sunshine, that's for sure.

In Guitar Hero 3, I'm about halfway through easy mode. It's a tough game to learn if you don't have great coordination. And I've heard the higher difficulties are absolutely insane.

In Flight Simulator X, I flew from Atlantic City to Philadelphia on free fly mode with realism set to extra easy. I also did some of the mission mode which is teaching me to fly an ultra light aircraft.




Captain Ladd Spencer
Posts: 1331
(12/25/07 5:45 PM)

I credit fed my way through Dodonpachi.




SWEETBEEjr
Posts: 113
(12/25/07 5:47 PM)

I got to play around with my friend's Wii (ohhoh) and try about 6 hours of Mario Galaxy and it thought it was okay. Of all the 3D Marios, it feels the most like a classic platformer.




CLOUDBOND007
Posts: 9196
(12/25/07 6:17 PM)

Quiet Hobbes, Facilitypro might hear us and come burn us both alive.




Crawl and 1OOO
Posts: 9801
(12/25/07 6:35 PM)

In between cooking the Christmas dinner, I played up to the second fortress in SMB3 on the Game Boy Advance.

It basically seems like the All Stars version, with a few seemingly pointless changes. Like, after the pyramid level, there's a P-switch if you go back to the left, which gives you a few extra coins. Uh, Why???

A couple of changes might have made the game easier (I think there's an extra platform under a 1-up in 1-4), but extra pits were added in the spiked ceiling sequence in the world 1 minifortress.

For some reason, they use normal sized Mario and Toad sprites during the minigames, rather than the super-cool images from the NES game. Some bonus areas have new music. Mario says things like, "Lucky" when he gets an extra life, "Just what I needed!" when he gets some power ups, and "A - Mexico!" when he starts a level.

The changes to the levels are so rare, though, it makes me wonder why they even bothered.




SWEETBEEjr
Posts: 113
(12/25/07 6:57 PM)

CLOUDBOND007 wrote: Quiet Hobbes, Facilitypro might hear us and come burn us both alive.

What I meant to say was I one credited R-Type on hardest mode while dirty talking Cloudbond's mother on my videophone.




Flying Omelette
Posts: 16497
(12/25/07 7:37 PM)


Except for how the wanderer looks like he's masturbating when he runs with his sword drawn, I didn't notice anything gay about it.

http://www.codiekitty.com/Pictures/Colossus/walkingonair.jpg




Captain Ladd Spencer
Posts: 1331
(12/25/07 9:41 PM)

Okay, so his running animation period is gay.

In other news, hey neat, you can use a Genesis controller in the Master System!




Flying Omelette
Posts: 16497
(12/25/07 9:44 PM)

Yup. You can also use a Genesis controller with an Atari 2600 and a Commodore VIC20.




Crawl and 1OOO
Posts: 9801
(12/25/07 10:10 PM)

CLOUDBOND007 wrote: Quiet Hobbes, Facilitypro might hear us and come burn us both alive.

Being skeptical doesn't mean being disbelieving.




CLOUDBOND007
Posts: 9196
(12/25/07 10:35 PM)

I was mostly joking there but he didn't seem to even leave open the possibility of it not completely sucking.




Captain Ladd Spencer
Posts: 1331
(12/26/07 1:06 AM)

I beat Alex Kidd: The Lost Stars. Everything about it caused headaches.




perothecat
Posts: 490
(12/26/07 8:37 AM)

I beat Lego Star Wars. I was expecting it to be easy considering it's a kid's game, but I'm still glad I didn't actually pay money for that POC.

I also bought Taito Legends 2 after hearing about it here and I've been playing Darius Gaiden and some of the Space Invaders sequels. Cool stuff.




TaroSH
Posts: 1782
(12/26/07 1:58 PM)

I have all the action figures in the third level of Killer7. I actually found the secret 12th one first.

It's pretty lame how you get ten of them just by walking up to a toy dispenser and using it until you get 1-6 and 8-11, but I guess it beats this hugeass level where you have to complete a mission for each one.




Flying Omelette
Posts: 16497
(12/26/07 3:11 PM)

But then why have you collect so many of them in the first place? That's game design right up there with spinning that stupid wheel in D.




Facilitypro
Posts: 2312
(12/26/07 5:06 PM)

One of my biggest peeves with Colossus is the out of control feel when bosses try to shake you off. I've never been a fan of play control that makes your characters hard to gontrol (e.g., slippery ice). I really dislike the "now you can control it, now you cant" thing.

Even when not climbing a colossus, the controls feel loose and sensitive, and very picky when you're climbing.

And the washed out graphics dont help my opiion of the game.




CLOUDBOND007
Posts: 9196
(12/26/07 5:54 PM)

I finished (unless there's more later) all three stars in Good Egg Galaxy. Maybe some gameplay spoilers here.

The first star was the easiest, navigation of some pretty easy to solve planetoids and then a boss fight with some kind of Pirhanna Plant monster with a long tail that hatches from an egg. It reminded me a tiny bit of the Moldorm battle in Link to the past, except that as far as I know, this guy can't knock you out of the playing area. You basically chase him down/avoid him until you can get close to the weak point at the end of his tail, then do a spin attack on the tail. He dies and you get the star.

The next star has you collecting a bunch of star bits. These are found basically everywhere. If you spin attack to kill an enemy, you get them. They are many in plain sight. Defeating more substantial foes nets you a bunch. Some rain down from the heavens. In short, you're basically drowning in star bits all the time, I've already got 400 something. Once you collect enough in this level (it has to be in one session but doesn't take long) you feed them to some star creature, which creates a new planetoid to travel to. You eventually end up in this pill capsule shaped environment that (once you get inside) plays out as a 2D mini-level with gravity that reverses depending on where you're standing. Clearing this gets you to the area where the star is.

The third star takes you through a variety of things. There are some fun sequences (maybe present for the earlier stars as well) where you have to spin attack into things to send them flying into the more powerful enemies. Eventually you get to explore a couple of small airships that somehow lead into you fighting this lava octopus thing. This boss shoots out fiery rocks, enemies, and water ball things. You have to spin attack to send the water ball flying into him, then it bounces back and you have to return it twice more without missing to kill him and get the star.

I'm ready to travel to the next galaxy, which is the Honeybee one that's been heavily featured in video clips.




Crawl and 1OOO
Posts: 9801
(12/26/07 6:15 PM)

And the washed out graphics dont help my opiion of the game.

I think after you buy the game and they have your money, they don't care any further about your opinion.




TaroSH
Posts: 1782
(12/26/07 7:14 PM)

Facilitypro wrote: One of my biggest peeves with Colossus is the out of control feel when bosses try to shake you off. I've never been a fan of play control that makes your characters hard to gontrol (e.g., slippery ice). I really dislike the "now you can control it, now you cant" thing.

Even when not climbing a colossus, the controls feel loose and sensitive, and very picky when you're climbing.

And the washed out graphics dont help my opiion of the game.


1) How far are you?

2) No word on the shitacular camera yet?

Oh yeah, I forgot. I saw this moment:

http://www.flyingomelette.com/sitetracking/pictures/travis.gif

He actually thrusts much slower, but...




CLOUDBOND007
Posts: 9196
(12/26/07 7:55 PM)

Well, I feel strongly motivated to describe every star I get in this game in some detail, so brace yourselves.

There are a couple of one-level galaxies that are more like bonus levels than main stages. Like when you do the secret slide in Mario 64.

I got one star by doing this race where you surf on a stingray on this race course made entirely of floating, flowing water that looks like something out of F-Zero. I think I posted a Youtube video of it prerelease. You accelerate by holding A and turn by keeping the remote pointed at the TV and twisting it left or right.

There was another fun one that takes place on a small cube where you have to touch all the panels to turn them from blue to yellow. There are some obstacles to avoid and of course you have to avoid walking over the panels a second time and changing them back. The music was the underground music from SMB1 and the background consisted of both nothingness and some zoomed in screenshots of World 1-2 from SMB or another underground level. It was neat.

I went to the Honeybee galaxy and became Bee Mario for the first time. It's fun, you have about 6 seconds of flight time until you land on something to recharge. Water turns you back to regular Mario. This galaxy wouldn't feel very out of place in Mario Sunshine or something, it's not nearly as zany as the previous space exploration. Finding the actual star involved this... odd... sequence where you're crawling all over the giant Queen Bee. All over her. Finding pieces of star under her fur/whatever bees have.

I got a second star from the Honeybee galaxy by just exploring a different part. There were some bug enemies that were invading and you have to ground pound them to death. This wasn't that memorable. You eventually meet some toads who give you the star and apparently they now live back at the observatory (hub world) where they're having a spaceship built.

The third star involved reaching a new part of this galaxy and fighting the boss of these bugs, Bugaboom. You're bee mario for this and you can either slingshot yourself in the air, fly over the bug and pound him or do what I did and fly partway up in the air until there's some honey you can use to take off from. He takes three hits and is easy except for being tricky to target.

There's now a new galaxy called Bowser Jr.'s Robot Factory. I don't know if it's a one star boss galaxy or a full galaxy with multiple stars. I do know that there must be more than three stars in those earlier levels I've done. When I beat the bonus galaxies, like the water race one, I got a Galaxy Complete message at the end. But I didn't get that for the first galaxy or the honey one.

I got a letter from the princess like in SMB3. She gave me extra lives, although I think your lives might reset between sessions. The toad did ask me if I wanted them now or to save them for later.




TaroSH
Posts: 1782
(12/27/07 12:42 AM)

Killer7 just hit a new level of what the hell.

You go up to Ulmeyda's trailer, and he talks with a slight echo because he's in an astronaut suit. He starts going on about how he's infected himself with every disease known to man and survived, but he's still worried about Heaven Smile. Then a bunch of people start walking out of his trailer, and he grabs some random kid (I forget his name, but I think it starts with a C. Cletis?) and puts him in the Batmobile and sends him off. He says something about the kid "racing himself to death" and the TV shows the kid's face being pushed back. Actually, he might have done this before saying he was worried about Heaven Smile, I don't remember and I don't really care.

Then the fucking army shows up out of nowhere, and he's injected with something. The camera moves to some general who tells you to forget everything you've just seen. Then there's a random explosion, and Ulmeyda's head goes flying off like a damn rocket, followed by such a huge geyser of blood you'd think Freddy killed Johnny Depp again. All that blood comes back down as rain that kills everyone it touches, and eventually Ulmeyda's head flies back down and reattaches itself to his body, then some tentacles pull his afro off.

So, the boss battle takes place in this ring of ambulances. I made one circle around the ambulances, and shot him. He turned and threw a few tentacles at me. I turned around and ran back down the ambulances, his afro was in view, I shot it, and that was it. I was expecting he'd turn into something else when that trail of blood appeared and started going towards a car, but nope, that was it. I'm undecided if this was worse than the woman on the burning bridge.

He explodes into confetti and it starts raining blood again. That kid who was put into the speeding car stops and gets out of the car and stares up at the sky as he's covered in blood. Then says "This tastes like Ulmeyda's blood!" Uh, I don't think I want to know how you know what Ulmeyda's blood tastes like.

Now I'm saving kids from an amusement park.

Those cutscenes that animate like South Parth are friggin' creepy.




da dick
Posts: 1339
(12/27/07 1:49 AM)

der big cutter:
completed the indie path. basically went from destroying the empire(after betraying boser) to beating up the goddess of light for trying to disable my langrisser. the assault armour wasn't that useful in the last 2 scenarios since it gives no magic protection.

ending sounds more pleasant than the imperial one. esto and osto die 'cause the dark energies which sustain them faded away with the death of boser. but the 2 droogs fought for peace till the very end. sonya became the peace maker between monsters and humans. wario/elwin became the king of all el sallia(sp?) and enforced peace and harmony, while always thinking of liana who dumped him 'cause he's just too damn manly. liana ended up starting an orphange. rohga became some army general for elwin and got nicknamed "the richest mercenary in the world". hein still got kidnapped by cho anikis... how terrible. i think the ending might be slightly different if i beat up liana instead of lana to get to jessica/calais and the goddess.

now, to work on the light path. S16 i think. whacked boser. the kaiser took over alhazard to become the badass monster master. i think the later scenarios are easier if i chose to whack the kaiser instead of boser, as whacking boser made the next 2 scenarios come with annoying time limits. anyways, i am trying to follow the canon plot(who leads to the langrisser iv plot) where i whack boser 1st and the kaiser become superbad, then i have to whack him too and he summons chaos or something... actually i didn't read anything about chaos being summoned for langrisser ii. guess the earlier L2 plot wasn't canon. not certain. all right, i don't really care since i'm probably never gonna play lang iv.

oh yes, the 2nd last scenario(indie path) was almost as hard as the aniki secret scenario. long tunnels and 13 enemy commanders(and their troops) to defeat within 20 turns, or else it's game over. beat the scenario on the 1st attempt right at the end of the 20th turn.

also realised that the great dragon class is pretty useless indoors,right after defeating the enemy nearest to its starting point. it only has 4 or 5 movement points, and it gets penalised for moving indoors just like horse units(can't wear swift shoes either),making it move even more painfully slow than water types(when indoors). i think osto was more useful as a phoenix(the class before great dragon). don't understand why they wouldn't make the dragon class a flying type, instead of a pretty odd dragon type. it seems to be just like horse-types but with crap mobility and strangely(sp?) good swimming feet. still... it's great playing with the monsters especially since i deal with a lesser number of overpowered enemy arch demons. damn arch demons almost killed elwin and vargas(even while they were in their final class) in the imperial path. they're only weak towards saints and priests. the crusader troops with their crappy stats are useless against them.

replayed the last indie scenario and killed everything(including liana) before killing the goddess. this time the ending's a bit more pleasant as liana dead spirit makes peace with elwin/wario in the ending. i guess idealistic chicks don't know wot they got till they're dead.

eggbert and his mages' ballistas in the light path are making me wish i had more heroes with better defence, like in the imperial and indie path. ho hum. i'm countering their ballistas with my own ballistas and hein's(as a high priest) remote control white dragon.. found a glaephir and wishing i trained liana as a priest too. doesn't matter since i think i'll only get liana(kidnapped to revive the alhazard) back when lana joins up. definitely turning her into another summoner(priest) too. any class with a heal spell is easier to keep alive and train up than a mage type.

Then the fucking army shows up out of nowhere, and he's injected with something. The camera moves to some general who tells you to forget everything you've just seen. Then there's a random explosion, and Ulmeyda's head goes flying off like a damn rocket, followed by such a huge geyser of blood you'd think Freddy killed Johnny Depp again. All that blood comes back down as rain that kills everyone it touches, and eventually Ulmeyda's head flies back down and reattaches itself to his body, then some tentacles pull his afro off.

could you say all that in 1 breath and youtube it?




Flying Omelette
Posts: 16499
(12/27/07 6:39 AM)

The army was hoping to use Ulmeyda to get a cure for the Heaven Smile virus. That's why they injected him with it. They were hoping he'd create antibodies that could be used in making a cure, but instead, he turned into a Heaven Smile and went berserk. That's another thing that seems ripped off/inspired by the X-Men. Don't know about the "going berserk" part, but the healing powers are like Wolverine's and I'm pretty sure something similar (using him to get an antibody for a rare disease) has happened to him.




TaroSH
Posts: 1786
(12/27/07 10:08 AM)

Well, I guess that kind of makes sense, but unless there's an explanation later on I don't know how that could have been gathered from that movie alone.

Maybe it happened to Wolverine as well, but Colossus was used to make a cure for the Legacy virus.




Flying Omelette
Posts: 16499
(12/27/07 10:14 AM)

I can't remember if it's explained more clearly later on (maybe when he turns up as a ghost in the next chapter as deceased characters always do), but he knew the government was after him for that purpose. That's why he purposefully got the Killer7 to come after him, so they'd get to him and assassinate him first. (Or in the case of him turning into a Heaven Smile, he knew they were the only ones who would be able to kill him.) Now, why he didn't just kill himself, I don't know, unless it had something to do with him being really religious, as I know that some religions teach that suicide is the ultimate sin, or something like that. Maybe it just doesn't really make any sense.




TaroSH
Posts: 1786
(12/27/07 10:31 AM)

In case I wasn't clear, I figured they injected him with Heaven Smile, and it turned him into a Heaven Smile. What I didn't get was... well, pretty much everything else.




Crawl and 1OOO
Posts: 9812
(12/27/07 10:33 AM)

I haven't played that game, so I'm not completely sure, but it seemed to me that the Heaven Smile thing was kind of like The Thing from the movie of the same name.




sethrashnoo
Posts: 2382
(12/27/07 11:05 AM)

da dick wrote: i thought the main plot of BOF2 was finding the evil? or maybe finding ryu's family.

That's the main plot, but what I meant was that it takes forever to actually do anything related to that. In the beginning, after some scenes of Child Ryu and his family, Ryu wakes up and suddenly no one in the town knows who he is anymore and his family is gone. He leaves, and then flash forward to the present time and he's working with Bow as rangers. They're not really doing anything related to finding his family. Then things happen and it just takes forever for them to get resolved, like when Bow is accused of being a thief, or when Jean is replaced by a fraud and you have to help expose him, and the part with the witch and her stupid ring that got flushed down the Wildcat Restaurant's toilet, or the Queen being sick in Tunlan (which is where I'm at now). I remember that the Evil Church and the disappearance of Ryu's family all gets resolved at the end (maybe, depending on your ending), but the middle of the game is a lot of random stuff. I guess that's the way a lot of oldschool RPGs are, though. I remember Dragon Warrior 3 felt like a lot of random things, too.




Crawl and 1OOO
Posts: 9812
(12/27/07 11:14 AM)

I don't know if that's really more a symptom of older RPGs. I know Breath of Fire 3 frequently felt like it had no plot, though ostensibly the plot was similar, of Ryu finding out where he came from or what he was or his destiny or whatever. Hardly any of the game actually related to that, though.




Flying Omelette
Posts: 16499
(12/27/07 12:16 PM)

It can be hard to explain exactly why that bothers me more in some RPGs and not others. I remember Sethra once justified RPGs having occasional unrelated sidequests because "you have to have a game in there somewhere", but I think the more events that occur that are (at least in some small way) tied into the main plot, the better. RPGs tend to use nearly self-contained vignettes to get new members into your party, but along with being related to the main plot, it also helps if they still have some significance later on, and aren't just completely forgettable once they're done with.

I complained in my Lufia 2 review about its randomness, and I said something like, "What does a catfish causing earthquakes have to do with the Sinistrals?" and some guy emailed me to give me this long FAQ-like explanation of how beating the catfish gets you this item and opens this pathway, and blah, blah, blah. That is NOT what I fucking mean by "related to the main plot".




TaroSH
Posts: 1786
(12/27/07 10:47 PM)

I'm becoming really unfocused with my gaming. Maybe it's because I know the year is almost over and I've already beaten more than 40 games so I really have no desire to try finishing anything soon. I've spent most of today playing Sexy Parodius, mostly as the penguin, occasionally as the angel pig, and once as the Gradius Option.

Is there any way to collect 300 coins in level 2 without killing yourself at some point and recollecting some? The best I've done is 248 or something, just under 250.




Crawl and 1OOO
Posts: 9812
(12/28/07 11:54 AM)

That game was impossible to find new when I was looking for it (which would have been years ago), and it's expensive for a new game now. So, I never got it. I don't think I need every Gradius game, anyway. Number 1, I don't like sequel overload; number 2, how different are the games in that series anyway? I'm sure there are people who say that Sexy Parodius is the best Parodius game, but just about any series has many entries that people will call the best.

Going back to this:

I think after you buy the game and they have your money, they don't care any further about your opinion.

While I wondered if maybe I should have gotten FO more for Christmas, getting her a videogame never really crossed my mind. I'm glad she only got me the ones she did, too. I could have gotten more games just to have them, or so we could have our own opinion on some game everyone else has an opinion on, like Shadow of the Colossus. But why? Odds are we wouldn't like them anyway. I don't think modern videogame culture cares if it alienates me, so why should I pour money into it?




Flying Omelette
Posts: 16499
(12/28/07 12:42 PM)

I didn't want any videogames. If we're going to get gifts at all, then it's more important to get what you want then to get a lot of presents and you got me exactly what I wanted. The two games I got for you are games you've shown an active interest in, and I knew that you already liked SMB3, so it made sense.




TaroSH
Posts: 1786
(12/28/07 5:44 PM)

I can't believe Killer7 used "the suck" and I bet the only reason "the" was spelled right was because the editors thought "teh" was a typo.




Flying Omelette
Posts: 16499
(12/28/07 5:50 PM)

Well, what do you expect? It's high art for the internet gamer mentality.

Where was that, anyway? I don't remember it.




TaroSH
Posts: 1786
(12/28/07 7:07 PM)

After the Gatekeeper and just before that hallway with the Mythril Smile you have to rapid bomb with Mask in level 4.1, this tiny kid-ghost appears (at least it looks like you're looking down at it) and says something about a colorful superhero and armor falling off (the clue that you use Mask in the next room), and concludes with "Adults/Grown-Ups are the suck!"

Speaking of Mask, in the first part of this level he got a blue costume that was skintight and more "revealing". I liked his white suit better, but thought this one was okay (and in any case I had no choice, it was required I pick it up) until I was running down a hall in the second part and the camera zoomed in on his crotch area.




Flying Omelette
Posts: 16499
(12/28/07 7:10 PM)

Okay, I remember that kid now (Kess Bloodysunday is his name, I think.)

Mask gets several different outfits throughout the game.




TaroSH
Posts: 1786
(12/28/07 7:17 PM)

Yeah, that's it. I found a carrier pigeon with a note that talks about Kess, Susie, and the mask guy, Yoo-Hyun or something.




CLOUDBOND007
Posts: 9212
(12/28/07 11:30 PM)

I've been busy but I got two more stars today.

First one was from that Bowser Jr. stage. Man, you only see him for a few seconds but he is such an awful, annoying character. I miss the Koopa Kids. The boss battle is the one we've seen on Youtube where you have to make the bullets follow you and have them destroy various barriers. It was really, really easy.

The next stage was a fun surprise. It was another secret area and it felt very much like the 3D equivalent of an autoscrolling 2D Mario level. It even had SMB3 music playing during it. You're basically running on this moving platform and you have to keep running full speed... ah, screw it, it's hard to explain, here's a video (starts about 30 seconds in). It's a lot trickier than it looks because if you slow down at all you don't make any progress. Very enjoyable. Man, there's an idiot or two on the Youtube page. Requires trial and error and memorization? Ever heard of reflexes? These are the people that google for help on Mario 2 most likely.

http://www.youtube.com/watch?v=pLZhcpHSr_c&e




TaroSH
Posts: 1786
(12/29/07 12:53 AM)

My hypothesis for Killer7's ending is that Garcian wakes up in the middle of the night covered in sweat and vows never to eat pickle and anchovy pizza before bed ever again.




CLOUDBOND007
Posts: 9212
(12/29/07 2:11 AM)

I just played a couple more missions in Flight Simulator X. It's an experience quite unlike anything else. I'm glad I bought a flight stick to go with it, though. It really adds to the immersion. There are so many different planes and you basically have the entire world to fly in. Obviously, the closer you are to the ground, the less accurate the terrain and buildings are going to be versus real life (except for big cities and famous places), but it's pretty amazing the things you can see and do.




Flying Omelette
Posts: 16499
(12/29/07 4:07 PM)

So, we're almost done with Disk 2 of The Muppet Show Season 2.

The past few episodes we've watched have focused more on the singing than the comedy. One problem I have with that is that the songs so far haven't been as memorable and catchy as they were in Season 1. However, when there are comedy sketches, the humor and writing is improved over Season 1, but I just wish there'd be a little more comedy and a little less singing at this point.

I thought the Steve Martin episode was one of the more interesting ones. While it also had some "hit-and-miss" spots, the change in the usual format was nice and Martin showed off some talents you might not normally know he has (like juggling and playing a banjo).




TaroSH
Posts: 1786
(12/29/07 5:22 PM)

Well, I got 300 coins in the second level of Sexy Parodius without suiciding...




TaroSH
Posts: 1786
(12/29/07 7:59 PM)

Random Radiant Silvergun question: Who are you playing as? It seems like the yelling guy is in the yellow ship, letting out a battle cry as he blasts off ahead of his comrades, but when they're talking to each other at the beginning he's on a red background, the girl against a yellow, and the red-haired guy against a blue, as if those are the ship colors. Or are you supposed to imagine you're playing as whichever one you want?

I know the game's in Japanese so maybe nobody here knows, but maybe there's a cinema or cutscene somewhere which shows who's in what ship.




da dick
Posts: 1343
(12/29/07 9:13 PM)

desert punk(anime based the manga,which i've never seen in print over here):

uhhnnn... reminds me so much of "fistin' the north star". very manly. even though the star of the show is a midget who uses dirty tricks to kickass and loves the boobies(i'm more of a butt man). aahhnnn... f%ckin' sex on the bitch stone!!! there's a ken-clone with mad martial skills in episode 13!!!! i wet myself with manly spit from laughing!!!!!!!!

on a side note, i felt less manly when buying the 2nd VCD boxset of desert punk, 'cause a 15 year old was behind the counter and giggling at the *beep* category label(according to the censors here, that means it's illegal for jailbait to watch it), making me wonder if my job applications for bookstore jobs have been rejected because they'd rather hire female jailbait... oh fuckity fuck, 1st my IT helpdesk jobs get stolen by foreign indian trash who don't have to serve in the army reserves, then one of my dream jobs get stolen by lolis?!? i hate. i hate. i hate. i hate. what would manly man do?? some days, i wished i was pro-gun and guns were legal. but ya know, the "desert punk" doesn't really need his battered up crappy ol' shotgun to get the job done. hmm... mayhaps the key to ultimate manliness is extreme horny energy... a ceaseless drive to survive and procreate?
yes yes yes!!!!

*fwap*




TaroSH
Posts: 1786
(12/29/07 9:25 PM)

Killer7's bosses are getting worse and worse. The "fight" with the boss of Encounter was just you sitting there, waiting for the pigeon on his shoulder to fly off, and then you pressed R and shot him. You have to shoot him four times to beat him, but you're probably waiting more than four shots worth of pigeon flies since he draws so fast after the third shot. I died twice because I didn't quite get what I was supposed to do.

Now I'm in the chapter with the Power Rangers.




Flying Omelette
Posts: 16499
(12/29/07 9:42 PM)

Ayame Blackburn and the rematch with her are the best boss fights in that game, and you've gotten past them already.




Crawl and 1OOO
Posts: 9812
(12/29/07 10:14 PM)

I'm pretty sure you're supposed to know who you are playing as in Radiant Silvergun, but it's been too long since I've played to remember who it is. I know that on the "Saturn" mode, one of the characters dies in a cinema, so it must not be him.

It's also a two-player game, so you could be one character, player 2 another.




TaroSH
Posts: 1786
(12/30/07 12:27 AM)

I beat the Power Rangers. Mask's match was actually kind of cool, the way it concluded.

I think I'm on the fifth, maybe sixth floor of the Hotel.

Just quickly check GameFAQs to see if this was the last chapter, but there's one more. I know in that topic about the ruined city on an abandoned Japanese island FO said the final level of Killer7 looked like it, but I wasn't sure if this was, say, only the first half this chapter.




CLOUDBOND007
Posts: 9212
(12/30/07 3:11 AM)

4 Stars tonight.

First one was from a bonus galaxy that has Mario walking on top of a huge ball to control it. You have to hold the remote vertically and tilt it left, right, and forward to move around. It was pretty easy, but I think some folks might find it more difficult. I think I'm fairly good at quickly adapting to new control styles.

Next was the first star from the Space Junk galaxy. It wasn't a very exciting place, not too much to say about it. There was one part where the pathway forms in front of you as you're walking but unless you're running full speed and paying no attention, I don't see that there's any way you could lose.

After this was a fun one also in Space Junk, but this one with a boss. You're fighting through a fleet of attacking airships that feature Magikoopas and the rare (in 3D games) Koopa Troopas. They walk on all fours again. The boss was a giant Magikoopa that you fight by tossing (come on, you can guess it) shells. Oddly enough, the shells come from the Magikoopa's spells (when you dodge them) and not from the actual Koopa Troopas. The battle wasn't hard but there was one part where the giant Magikoopa summons 2 regular ones, all three of them are casting spells and it gets pretty crowded.

My fourth star tonight was a speed run through an earlier level in Good Egg Galaxy. Apparently you have the chance to go back to some earlier levels with time limits or other new challenges to get more stars, but you can only do these when there's a prankster comet in the vicinity.




TaroSH
Posts: 1786
(12/30/07 4:11 PM)

I finally made it to the second level of Radiant Silvergun.

Also, I made a slight goof in that question. Hotblood is against a light blue background, and redhead is against a purply background. I guess I just assumed he was against a red background to complete the ship colors. And, the yellow ship blasts off while hotblood yells at the beginning of Stage 2 as well. I'm getting the impression you're playing as the redhead.

WTFH is up with that page near the back of the manual that's black text on black background?




TaroSH
Posts: 1786
(12/30/07 8:32 PM)

Smile Part 1 has had the best boss in Killer7 yet! It didn't have one!

Wow, that was at least the second time I left off with about five minutes left of the segment.




TaroSH
Posts: 1786
(12/31/07 12:38 AM)

I beat Killer7 and I want to puke. In depth coming in a minute, I just want to get this out of the way first.

Then I did the 7th level, which actually wasn't much of a level, just some kind of shitty bonus.




TaroSH
Posts: 1786
(12/31/07 1:13 AM)

Wait 'till you see the final boss.

Oh, yes. The Gradius brain would probably be a better fight than that.

What does ANYTHING that happens in this game have to do with anything ELSE that happens in this game? What does anything after the first chapter have to do with the vampire guy and his glowing hand? What does the kid Ulmeyda sends off in the car have to do with anything that comes before or after? Fuck, what does Ulmeyda have to do with anything that comes before or after? It's like nobody remembered what happened previously, hell, they probably didn't even care. The rest of this is spoiler stuff, so I'll black it out.

I had already predicted that Dan, Kaede, etc. were dead. Now, how they came into action, THAT I didn't guess. Regarding Dan, they seem to backtrack on something. They said earlier he was killed by some old mafia ties that betrayed him, but then OMG, Garcian actually killed him!

Why did Garcian kill all the Smiths? Because Shinji Mikami wanted a big OMG at the end of his game, because big OMGs are cool, even if it conflicts with every-fucking-thing else that happened before it. And why does Garcian have a third eye? Is he a shape-shifting alien?? How is he alive if he commit suicide?!? Why are his eyes solid green in the Lion stage?!?!

If all the other Smiths come to when Smith dresses up/alien shapeshifts into them, how were they able to all line-up against the Power Rangers? How was Garcian able to fetch the head back if HE was the one dressed up as that Smith, and thus HE was the one that got killed?

In the Lion stage, why couldn't Garcian just kill that guy I kept asking "Who are you again?" (now that I think about it, I think he was the guy who shot the two old men) and THEN go chase after the Heaven Smile?

I liked Mask De Smith, yet this game tried to gross me out with him any way it could. First the buffalo shot, then his third costume fits tightly to his buttcheeks, then when Garcian kills him he walks in on Mask taking a shower, shoots him dead, and then we get an overhead shot of Mask lying on his stomach in the bathtub with his can for all to see.

I would have greatly preferred my pizza nightmare ending to the real one.

Around the middle I thought the game was fairly okay, but fucking hell, that endgame pissed me the fuck off.




Flying Omelette
Posts: 16499
(12/31/07 6:33 AM)

I like how they make you do the hotel almost twice in a row.

If all the other Smiths come to when Smith dresses up/alien shapeshifts into them, how were they able to all line-up against the Power Rangers?

That whole chapter was a virtual reality simulation. The last Handsome Men turned out to be a hacker who hacked into it, and that's why it ended with a fake credits sequence and a shot of Kun Lan reaching over to turn off a monitor.

What does anything after the first chapter have to do with the vampire guy and his glowing hand?

Spoiler: Kun Lan is Iwazaru. That was the significance of shooting him in the end, and his mask falling off. It's one of those Metal Gear Solid-type plots where he was manipulating you the whole time.




TaroSH
Posts: 1786
(12/31/07 11:33 AM)

Flying Omelette wrote: That whole chapter was a virtual reality simulation. The last Handsome Men turned out to be a hacker who hacked into it, and that's why it ended with a fake credits sequence and a shot of Kun Lan reaching over to turn off a monitor.

I missed that. Although if it was a VR simulation, how was Mask able to keep his costume? Oh right, Garcian could just alien shape-shift into it...

And how did Garcian get uploaded into it?

Spoiler: Kun Lan is Iwazaru. That was the significance of shooting him in the end, and his mask falling off. It's one of those Metal Gear Solid-type plots where he was manipulating you the whole time.

I gathered that, but... why? Why was he making Heaven Smiles? Why does much of the plot have nothing to do with the Heaven Smiles, except all the enemies are them?

I guess I'll have to go look up that FAQ, but I have a feeling it's just people trying to make rhyme or reason out a bunch of nonsense, not actually the"real" explanation, which is just "a bunch of nonsense."




Flying Omelette
Posts: 16499
(12/31/07 11:44 AM)

The gist of Killer7 is basically:

1. Japan is upset about having lost WWII.

2. America has decided that it doesn't need Japan anymore, so it's going to nuke it.

3. Oh yes, and America's government is corrupt because the presidential election is a farce. The next president is actually decided by a rigged poll at a high school that Harman Smith is the Principal of.

Kun Lan and Harman Smith are going to play a game to decide which country will win, and they manipulate Garcian to make that decision at the end. (Both of these guys are responsible for the Heaven Smile's existence. They make that clearer with Kun Lan, but notice the similarity of Harman Smith's name to Heaven Smile.)

The problem I have with this story is that if you take all the supernatural stuff out of it, Harman Smith, Kun Lan, the Killer7, the Heaven Smile, and all the shit that happens between the moment the rockets are launched in the beginning and the moment you choose whether or not to kill Ken Matsumoto in the end, is that the outcome would be the same. America would still attack Japan and whether or not Japan would retaliate rests on Matsumoto's shoulders - There is no reason he can't just go and order the counteroffensive. Instead, he goes to Battleship Island and sits and waits in a chair to see if someone will come and kill him first.

But try bringing up this point with any defenders of this game's story, and you'll get all-revealing answers such as, "It's deep!", "It's political!", "It's symbolic!", and "You're opinionated!", despite demonstrating a clear understanding of the game's plot. You can even point out that the political situation isn't even all that deep, and you'll get responses like, "Why does something have to have depth to be deep?" Or point out how many times the Power Rangers (Sentai) have been parodied in games before and that this story doesn't put any new perspective on them, and you'll get, "I really don't see how the Handsome Men are like the Power Rangers at all."

Suda51 knows how to take common anime and videogame plot cliches and weave them into a storyline in such a way that it blows gamers' minds.

The third eye on Garcian is based on a common anime cliche. I know it is a cliche, though I don't quite understand the significance of it because I don't watch much anime. (But what does it say about how hackneyed the cliches in this game in general are if someone with only a minor amount of exposure to anime has seen and heard them before?)




TaroSH
Posts: 1786
(12/31/07 1:40 PM)

Flying Omelette wrote: Suda51 knows how to take common anime and videogame plot cliches and weave them into a storyline in such a way that it blows gamers' minds.

I'd like to say the same of Fumito Ueda, except it's not anime cliches but rather American cartoon cliches (like a villian whose motive amounts to "Because I'm EEEEEVIL!")

I went to Wikipedia and searched for information on the third eye, I guess it means they're psychic or something when they have three eyes.

The third eye is also seen in Japanese animation. One popular example is in the series Dragonball Z through the character of Tien. Tien had trained to unlock his third eye, or the 6th gate to his Chakra, but eventually trained to the point where his third eye became so advanced, it created a physical manifestation so the Third Eye became clearly visible. In another series, 3x3 Eyes the female lead, Pai, is the last Sanjiyan Unkara, a race of triclops that possess the secret to immortality; the third eye possesses its own personality and is the source of the Sanjiyan's power, vanishing completely from view when closed. In Elfen Lied, the female main character, Lucy, is a diclonius: a mutated variant of humans with an overly developed pineal gland that gives them telepathic abilities, as well as the ability to telekineticly manipulate solid matter through the use of, what is known through the anime as, "vectors". In the Hellsing series, often Alucard invokes a third eye in order to show his telepathic abilities.Also, Gaara from the Naruto series manipulates sand into the shape of an eyeball, connecting it to his optic nerve, allowing him to open his third eye. Prince Diamond of the Black Moon Clan in the Sailor Moon franchise also has a third eye, and uses it twice (once in two episodes) to hypnotize Usagi Tsukino into falling in love with him. In Avatar: The Last Airbender, a man that Sokka has deemed "Combustion Man",is shown able to utilize firebending through his third eye. The ability however, is shown to easily backfire by simply getting hit. This is shown when Aang launches a pebble at the "eye".

Holy crap, that's a lot of uses of three eyes. I feel a little embarassed that I never saw it before.




Flying Omelette
Posts: 16499
(12/31/07 6:12 PM)

Flying Omelette wrote: So, we're almost done with Disk 2 of The Muppet Show Season 2.

The past few episodes we've watched have focused more on the singing than the comedy. One problem I have with that is that the songs so far haven't been as memorable and catchy as they were in Season 1. However, when there are comedy sketches, the humor and writing is improved over Season 1, but I just wish there'd be a little more comedy and a little less singing at this point.

From a pure musical standpoint, the Elton John episode was the best one so far. Of course, he did some highly-popular and recognizable songs ("Crocodile Rock", "Benny and the Jets", "Don't Go Breaking My Heart", "Goodbye Yellow Brick Road"), but it seemed like even the puppeteers working the Electric Mayhem were a little more "into it" than they had been in earlier episodes.
I'm still not entirely clear on how Dr. Teeth's hands are manipulated. I think they must do it different ways depending on the camera angle. Unlike Rowlf, or Fozzie, or Sam the Eagle (etc.), his arms are too thin to have real human arms inside of them. When he's shown from the front and his fingers look as though they have real hands inside of them playing the keyboards, I'm guessing that someone is directly underneath the keyboard with their arms going up vertically into the hands, but since they're situated down out-of-view, you can't really see the puppeteer.

But when Dr. Teeth is shown from behind, it doesn't look like there's anyone there. However, when he is shown from behind, I've noticed his hand movements are much simpler. They don't look as though the fingers are articulated and the hands just tend to move back and forth horizontally, as though they're pulled and pushed forward by the arms.

Sometimes, I think you have to have somewhat of a cruel sense of humor to enjoy parts of this show, though. I wonder if that's where I get it from or if that's part of the reason I found it appealing...
Also, it's kind of amusing how blatantly gay some of the homo- and bi-sexual performers act and dress on this show. Maybe that's why they agreed to appear on it.




Crawl and 1OOO
Posts: 9812
(01/01/08 12:38 AM)

I played a very few minutes of Secret of Mana tonight (for the first time in a while!) I was at the village of Mushrooms when I left off. When I came back, I went through a cave that had a snake boss at the end. After that, I rescued Flammie. I can't use him yet, however.

I can now go to Kakariko or Dry, Dry Desert. Or maybe those are the same thing, and the other place I can go to is an ice area. Whatever.




da dick
Posts: 1343
(01/01/08 4:42 AM)

deus ex:
i think the realistic difficulty might be getting too easy for me as i find myself setting up elaborate traps(with excess TNT, crates, toxic barrels, flammable barrels...) to kill people for no good reason. anyways reached the part where i have to break into versalife in hong kong, for my "die easy" game. my "kira" game is at the same point. really missing my sniper rifle in the "die easy" game. the stealth pistol requires a few headshots to take down an MJ12 trooper, and the crossbow requires at least 2. can't seem to get anything with 1 headshot rightnow, except for guard dogs. i did kill 1 MJ12 commando with a dart, but that was after it fought with some triad members and chinese police, and got blasted by my EMP grenade. the EMP grenade seemed to have stunned it.

some large picture book on guns:
was bored and skimmed through it. the author seems to have a big antique rifle fetish. half of the book covered ol' rifles. realised that the plastic toyguns i played with as a kid were modelled after the Mauser line of german pistols from WWI. circa 1913?

der langrisser:
found a bug. this time, it's not just comestic. the langrisser disappears forever if i equip it on the person who snatches the holy rod from some imperial swordsman. i'll have to replay scenario 17 again.

damn ballistas are getting to me again. combined with royal lancers, they're almost impossible to beat... hmmm nope, i'm wrong again. i just need to whack their commanders with archers and ballistas from across the river. but that does mean that i lose out on lots of experience points.. again. i think i would have preferred defeating the kaiser 1st, so i would have the option of keeping aaron, the only other character in the light path whose defence can be as good as elwin.

and i was also wrong in guessing that aaron will die. he just complains about being too old for this and leaves. lame excuse. the game just forces him to leave so that lana could join. this is less flexible than warsong, where i can choose whoever i want to use for a scenario if the heroes i have exceed the limit of 8. lana's not very useful yet since i chose to let her level to mage before high priest.mage class doesn't learn any summons, so she can't use the glaephir until she learns how to summon a white dragon. should be worth the wait. the mage class gave some useful attack spells and the attack2 spell, which turns her high elves into excellent snipers.




Crawl and 1OOO
Posts: 9812
(01/01/08 2:54 PM)

It turns out Kaka was the desert. So, I went there, and you have to wander through the desert for a while before you find a sandship. I'm not sure, but I wonder if that really is just based on how many screens you go through? They seem to repeat before that.

That's where the Sprite eats ALL the food.

Then it crashed. Stuff happened. Nothing was in the fire palace. I went to the ice land, beat a boss (a palette swap with another), rescued the Salamander. Etc.




da dick
Posts: 1343
(01/01/08 3:36 PM)

e33 extra strong cider:
been a while since i stopped drinking this. never drank other types of cider, so i wonder if more mild forms of cider still taste like beer. tried mixing it with lime juice but it still taste like beer. i don't like beer. don't understand why anyone would drink 0% alcohol beer. saw some of that selling for 80 cents a can. i'll rather get sarsiprilla.

desert punk:
ending was rather anti-climatic. looks like they originally wanted to kill everyone(literally go out with a big bang) but added on a sort of limbo ending, showing everyone carrying on with life as usual. blowing up everyone would make sense and good taste. the show was pretty absurd to begin with but became unexpectedly (somewhat)serious near the end. reminds me of dropping anvils in looney toons, and that 10 ton weight which drops on a monty python sketch when it gets boring.

ultima underworld i & ii:
playing arx made me think about replaying the 2 games, maybe with some mods which will improve their graphics. i doubt the mods will help much. i've tried replaying them a few times over the years, but i got horribly bored everytime. in both games, the only useful characters to create are paladins trained in a little magic, or druids with pumped up defence. and both games would still require me to note down some things, i no longer remember, on paper. i guess more modern games make the note-taking in older games a turn-off.

for underworld 1, it's no longer as creepy and interesting to explore since i still remember most of the key locations. i remember the last time i played underworld i, i got bored trying to level up my druid by fighting weak skeletons i can easily generate with a certain door puzzle. underworld i doesn't favour magic users for fighting purposes. the plot is rather boring, though the subquests and main quests are interesting enough.




Crawl and 1OOO
Posts: 9812
(01/01/08 4:03 PM)

Oh, yeah. The hardest mystery of Secret of Mana so far is that it's almost impossible to see the door on the sand ship. According to FO, it's probably not even supposed to be hard to see. But it almost looks identical to the adjacent background tiles.




Crawl and 1OOO
Posts: 9812
(01/01/08 5:21 PM)

I went through the desert palace, then beat the Santa Claus boss. He became a boss because children were no longer believing in him.




TaroSH
Posts: 1786
(01/01/08 5:46 PM)

So, in haphazardly toying around with my Saturn converter with random games, I tried out Soukyugurentai.

I can't believe Hitoshi Sakimoto did the soundtrack to this game. It's not bad, but it's forgettable and sometimes annoying. It sounds like halfway between rap and techno. I went through the sound test, and none of the songs really caught my attention, except for this string of bells in one of them. Sometimes I've had to listen Sakimoto's stuff for a while before I start to appreciate it (like Wyvern in Vagrant Story), and I've tried doing it here, but I often get bored with the songs.

The game itself is kind of fast and hectic, and the red and blue ships lack any kind of defense against all the bullets. Haven't tried the green ship yet.




Crawl and 1OOO
Posts: 9812
(01/01/08 7:23 PM)

Yeah, I haven't played that game much, but I seem to remember not being as impressed by the soundtrack.

Anyway, I went after Dyluck, and beat the Demon Wall and the Vampire. I wasn't able to find any useful spells againt the wall (everything I tried did ~12 hp), so I had to chip away at it. For the Vampire, I wasn't able to hit it physically! But it did take significant damage from magic.

I'm in the Empire's Fortress right now. I already beat the Mantis (which is like a rematch from the beginning of the game)


Anyway, opinion time.

I'd estimate I'm now about 1/3 of the way through the game (based on having ~300 HP, with 999 being the maximum at the end of the game). And the game isn't painful or anything. But I'm at a loss as to what is supposed to make this game special.

The story isn't very compelling, and isn't even well-told. I guess I was expecting more than there is. This is not a game whose story develops as it goes. Rather, it's more like Zelda, where you're told up front that you have to get the triforce pieces, then you just have to do it, but there's not a lot of plot on the way. Except in this game, rather than getting triforce pieces, it's mana seeds.

One reason I was expecting more is that the game starts with some stuff about history being a river, and suggesting some epic stuff, but to this point in the game, that has had zero further relevance.

Also, most of the story about the mana seeds just comes up in a bit of expository dialogue. That's part of what I meant when I said the story isn't even well-told.

And what's with these characters having such difficult to remember names? Dyluck seems goofy. Then there's Moria and Meria or something. And Phanna, the pedophile (just kidding, but she does gives a kid candy and offers more if he follows her). I can at least remember Thanatos, whose name has been used for other things.


I also don't think most of these characters have much personality. Can I say anything about Dyluck, except that he's in love with the girl? And rescuing him is one of the reoccurring subplots of the game.

At least the sprite has some personality.


As for the gameplay, it's just running around "dungeons" (even if, in appearance, they're forests or whatever) and whacking enemies. You can level up spells and weapons, but that's just OCD appeal. Maybe it was kind of creative to have RPG elements mixed with the adventure gameplay, but it doesn't really go anywhere.

This game does not seem to me to have as much to it as Magic of Scheherazade or Chrono Trigger.

Some of the game's music is beautiful (like Angel's Fear), but I don't think it's as consistent as Chrono Trigger's. Most of the music just strikes me as "there". Okay, there is more to it than that. There are unusual things about this game's soundtrack. This game uses unusually heavy and prominent drums for this sort of game. But those songs don't emotionally connect with me.




CLOUDBOND007
Posts: 9212
(01/01/08 10:18 PM)

But it's fun! Crawl, you must hate fun. Go play with your 8-bit toys.




Flying Omelette
Posts: 16499
(01/01/08 10:25 PM)

One reason I was expecting more is that the game starts with some stuff about history being a river, and suggesting some epic stuff, but to this point in the game, that has had zero further relevance.


Have you noticed that the Sprite acts weird whenever there's a direct change in the flow of Mana? I think maybe one of the reasons it's easy to miss this is because his grandfather's dialogue is sort of rambling.




CLOUDBOND007
Posts: 9212
(01/02/08 1:38 AM)

Bowser is no joke in this game. I fought him for the first time and lost a fair number of times. You fight on a sphere with special sections that break away and shoot lava if Bowser stomps on them. So as in the SMB3 battle, you have to stand over the spot and jump away at the last second. He burns his tail and then starts running like hell. You have to figure out where to intercept him and do a spin attack on his tail to knock him back onto his shell. He spins around the sphere wildly and you have to intercept him a second time and do another spin attack to actually do some damage. While he's recovered, he's constantly shooting fireballs and stomping to create shockwaves. The more he's injured, the more shockwaves he creates at one time. By the end, it's quite difficult to make him land where you want while jumping over the shockwaves and dodging the fireballs. Not to mention that on the final hit, you have to do the shell part a second time at even higher speed. In any of these sections, if you don't finish each step, Bowser takes no damage and you have to repeat the process.

His level was fun, it definitely is emulating the N64 Bowser stages, even having the same music. Bowser is definitely on the darker side in this game if that's possible. They touched on that a little bit in New Super Mario Bros. but he definitely feels more like a threat and less like comic relief.

The other two stars I got tonight were fairly interesting, too. I got the third one in Space Junk Galaxy, which had me flinging Mario across great distances with some contraption, eventually leading to a boss with a huge spider. It was pretty tough. You have to fling yourself at it's weak spots while avoiding it's acidic spray that eventually starts coming from everywhere. I lost to it a couple times, too.

The final star was in a new galaxy. Battle Rock or something like that. It wasn't too hard, but it part of it was neat. You're riding on this platform with it's own gravity, having to run to the top and bottom to avoid the traps it's flying you through. At the end was just another scenario where you have to lead bullet bills to breakable capsules, not so great.




Flying Omelette
Posts: 16499
(01/02/08 6:03 PM)

CLOUDBOND007 wrote: But it's fun! Crawl, you must hate fun. Go play with your 8-bit toys.

No, CB007, what you're supposed to say is that it's deep and very environmental.
Admittedly, when I first played through Secret of Mana, I spent a good deal of time not really being quite sure what was going on, either. I think the main reason for that is because it's like SaGa Frontier in the sense that there's a lot of story at the beginning, and then you reach a point where the game just leaves you alone for awhile to go about your business. There's also something that has always bothered me and I don't really think it's fair and that is the way Luka asks you which you fear more, the Mana Sword or the Empire. Choosing one will cause her to elaborate on it, but then she never elaborates on the other thing! I don't have any idea why games sometimes do things like that. So, oooh, you can do it differently the next time you play? But the first time through is when it's most important to have a complete understanding of everything!

There are also a few other things about the story that bug me to varying extents:

1. I have never liked the whole Santa Claus thing. Even for a game that has a lot of humor, that's just too corny. Couldn't there be a better way to show the results of the decline and weakening of Mana in the world than kids losing the ability to believe in Santa Claus? That doesn't really even work as a real-world analogy because kids learning that Santa isn't real is not related to environmental changes, nor is it something that is bad. I honestly have no idea why this scenario was put in there and what the person responsible for it was thinking. Some of the other situations, like the Sprites being wiped out and the dragons disappearing, are more believable because the overuse of the world's natural resources are bound to affect nature and people with less political power and technology first.

2. The whole sandship incident - Characters like Sergo, Morie, and Meria seem like they're being introduced there to set up for an appearance later. I can think of at least two places where they could've shown up. But instead, they're never heard from again.

3. The plot could be a little clearer on why the Mana Beast attacking the Mana Fortress caused an apocalypse. The nearest I can figure out is that the Mana Beast is made of so much concentrated Mana energy that it's like a massive bomb, and the Mana Fortress is like a nuclear weapon, and thus the two don't mix. But that's never explicitly stated.

4. The way the Resistance stupidly and so easily fell for the Emperor's "peace offering" ruse. What, exactly, was in this for the Resistance? What were the Emperor's conditions, exactly? The only reason they're even fighting the Empire is to keep them from getting the Mana Fortress, so unless he specifically promised to stop pursuing that goal, then why would they even bother accepting the invitation? And even if he did say that was his plans, what reason would they have to believe it? The only excuse for this that I can come up with is that the Resistance is mostly comprised of kids and teenagers who might not know better, but still...

I can't really go into what I liked about the story yet since Crawl hasn't gotten far enough. I do think the audio, visuals, and environments were very captivating, though. I thoroughly enjoyed exploring every square inch of that game.

Also, Dyluck is basically a MacGuffin. He really only exists to give the Girl motivation and to lend more to the mystery of Thanatos. By now, you should have an idea that Thanatos, though he works for the Emperor, has his own agenda.




Crawl and 1OOO
Posts: 9812
(01/03/08 9:38 AM)

Yeah, but is it good to have Dyluck just be a MacGuffin? MacGuffins only work when everything else surrounding them is interesting. When no one has any characterization, having a character be a "MacGuffin" (and traditionally, objects are MacGuffins -- the Maltese Falcon, the Pulp Fiction Briefcase, Rosebud, the Lost Ark. The theory behind the MacGuffin being, people are more interesting than things, so why not focus on the people? But people are still more interesting when they're involved in a plot than doing nothing in particular) seems like an excuse to just continue that not-having-characterization trend.


Although this might be heresy, I'm wondering if maybe Secret of Evermore did some things better than Secret of Mana. It's been years and years since I played SoE, but the prehistoric world from that game still exists pretty strongly in my memory. Its soundtrack also might have been more consistent (a little hard to say on that one yet)




CLOUDBOND007
Posts: 9212
(01/03/08 3:00 PM)

Got a couple more stars from Battlerock. One was a secret star that you get from feeding star bits to one of the creatures to make a new planet. Then there's a minigame where you toss bombs to blow up all the garbage within 30 seconds. It's not especially fun but it was fairly hard to do it in the time limit.

The other star involved carrying Bob-ombs through various obstacles to blow things up. Some were just regular ones that you picked up and threw and others were the more alive kind that walk around. You have to attack those ones first before you can pick them up. There were a couple of fun sequences where you can aim and then shoot yourself out of giant cannons.

I tried the speed run of an earlier level that I described as simple and easy. Well, when you're doing it under time pressure and one fall will end your attempt, it's a lot more interesting.




Flying Omelette
Posts: 16499
(01/03/08 5:53 PM)

Crawl and 1OOO wrote: Yeah, but is it good to have Dyluck just be a MacGuffin? MacGuffins only work when everything else surrounding them is interesting. When no one has any characterization, having a character be a "MacGuffin" (and traditionally, objects are MacGuffins -- the Maltese Falcon, the Pulp Fiction Briefcase, Rosebud, the Lost Ark. The theory behind the MacGuffin being, people are more interesting than things, so why not focus on the people? But people are still more interesting when they're involved in a plot than doing nothing in particular) seems like an excuse to just continue that not-having-characterization trend.

Well, as I've said before, I did think the world and its mythology and the weirdness of some of the mysteries and Thanatos's motivations were more interesting than Dyluck anyway.




TaroSH
Posts: 1786
(01/03/08 9:22 PM)

I'm trying to decide what to play next. I went out of 2007 on a pretty sour note, and last year the first game I beat was Adventure. I want something good.

Contra 3 - I made it to the beginning of the fourth stage after a few tries. The game seems okay, but the graphics are dull and the music is muffled noodling. I really can't see myself liking this as much as Hard Corps.

Sexy Parodius - Okay, I'm sorry, but this game is almost colorful to a fault. Like Gate of Thunder, everything on screen tends to mesh together into one big mess and I start losing track of everything, except here it's even worse. Over at HG101 Kurt said something about all the silliness going on in many of the stages. I don't know how the hell he can take the time to see these, especially since the penguins gawking at the showering women is in an area that's moving really fast. I'm not even sure how I noticed one of the bathers in that area is a Choaniki bodybuilder. And I hate those challengers who randomly show up, because even though the pillow thing and the pirate penguin are easy, I have never gotten past the eagle. What blows is you die in a single hit even if you have a shield. What REALLY blows is if you met the requirements to go to the upper stage in the previous level, but get challenged by and lose to any of these fuckers, you get sent to the "lower" level with all your powerups gone.