Game Progress Topic: My Feet Hurt
CLOUDBOND007
Lunitari Mage
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(3/22/06 10:26 pm)
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Game Progress Topic: My Feet Hurt

They totally do, it's pissing me off. Especially the left one.

I tried Sonic Mega Collection Plus for 3 seconds before work. Sonic 1 looked and played great. There's a not too huge black box around the display, though. Something to do with the resolution on the Genesis, or some similar thing I have little understanding of?




Crawl and 1OOO
The Fuzzy Physicist
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(3/22/06 11:39 pm)
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Re: Game Progress Topic: My Feet Hurt

I'm having a pretty great game night tonight.

First, a bird stole one of my bottles in Majora's Mask. I didn't know how to get it back, so I reset. I thought the manual said you'd keep everything since you saved at a bird statue. Nope! I was sent back the whole cycle!


So I said, "Enough of this!" and busted out R-Types. So far, I've replayed R-Type 1, and I'm towards the end of stage 4 in R-Type 2.




CLOUDBOND007
Lunitari Mage
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(3/22/06 11:33 pm)
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Re: Game Progress Topic: My Feet Hurt

Just watched the South Park season premiere, the first one since Isaac Hayes left the show. Seeing how they handled Chef made for what may have been the best episode in years.




CLOUDBOND007
Lunitari Mage
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(3/23/06 2:09 am)
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Re: Game Progress Topic: My Feet Hurt

Played Sonic 1 on the Mega Collection. I like using a d-pad a lot better than an analog stick. I'll have to deal with that if I pick up Sonic Gems to play Sonic CD.

This time, I made it to Act 3 of Labyrinth Zone, the part where you're climbing up chasing Robotnik while the water rises. I think this is the farthest I've ever progressed in Sonic 1. It's a challenging zone and exciting, but the slowness of the underwater sections will keep it from becoming a favorite, I think. I have become pretty fond of the game overall, though, and I expect the games to only get better as the series progresses. I hear so much praise for Sonic 3 and Sonic and Knuckles, I hope they don't disappoint.

You can do save states on this collection, but I won't. Unless I need to stop for the night or something while I'm in the middle of a level, but you know, I won't use them to cheat.

I would have played Grandia III, but I'm too tired to read.

There was a point yesterday when I was tired and not thinking clearly. I thought to myself... how come there's no Mario collection for GameCube? Then, a few seconds later... oh yeah, all the $30 ports and the Revolution thing.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(3/23/06 7:45 am)
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Re: Game Progress Topic: My Feet Hurt

Been a wierd DW5 Musou Mode kick. Normally after I cleared someone's Musou Mode, I'd stick to free mode, but now I've been playing several musous.


Also....
The power...is YOURS!

>_>




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(3/23/06 10:13 am)
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Re: Game Progress Topic: My Feet Hurt

Quote: I hear so much praise for Sonic 3 and Sonic and Knuckles, I hope they don't disappoint.

Actually, Sonic and Knuckes is one of the most universally hated 2D Sonic games. It think what you've been hearing about is how piss your pants wonderful Sonic 3 with Sonic and Knuckles attached is supposed. See, Sonic and Knuckles looked like a Game Genie. You could attach it to Sonic 2 and play through Sonic 2 as Knuckles, or you could attach it to Sonic 3 and do... something. I still don't know what.

Appearantly, you can also attach Sonic and Knuckles to Sonic 1, enter some kind of button code, and play a game called "Blue Sphere". All I ever hear about it is "It's hard", but you gotta remember what people are saying this.




James FP
Schmendrick's Nose
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(3/23/06 12:25 pm)
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Re: Game Progress Topic: My Feet Hurt

I finally beat Life Force! This was the first time I ever completed it without using the 30-life code or with another player. Most of it was really easy once I got used to it but I'm glad I had enough lives stored up because I can't survive that last escape sequence without losing several there.




CLOUDBOND007
Lunitari Mage
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(3/23/06 1:02 pm)
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Re: Game Progress Topic: My Feet Hurt

Quote: Actually, Sonic and Knuckes is one of the most universally hated 2D Sonic games.


Yeah? I know Gamefaqs isn't a reliable reviewing source, but you'd think more than one person would have not liked it.

http://www.gamefaqs.com/console/genesis/review/586468.html




TaroSH
I Ain't Afraid of No Ghost
(3/23/06 2:06 pm)
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Re: Game Progress Topic: My Feet Hurt

I actually never checked GameFAQs. It was all the Sonic ass kissing fanboys at VGF that all dislike Sonic and Knuckles, saying it's only good for locking onto Sonic 3.




CLOUDBOND007
Lunitari Mage
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(3/23/06 2:08 pm)
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Re: Game Progress Topic: My Feet Hurt

Well, people say that locking Sonic 3 and Sonic and Knuckles together makes the one long game that the developers originally wanted Sonic 3 to be.

But if they say they're great together, I think it'd be really odd to say that Sonic and Knuckles is bad by itself, 'cause that's the whole second half of the experience.




ShadOtterdan
Cameo senses tingling!
(3/23/06 5:21 pm)
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.

You don't get the super emeralds and some of the better endings unless they are together.




Camira Breen
The Baroness
(3/23/06 5:31 pm)
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Re: .

For some reason I read through every one of those taglines, and now my head is spinning.




CLOUDBOND007
Lunitari Mage
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(3/23/06 11:26 pm)
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Quote: You don't get the super emeralds and some of the better endings unless they are together.


Still doesn't sound sensible to me.

Sonic 3 by itself = great.
Sonic and Knuckles by itself = not that great.

Playing the Sonic 3 stages followed by the Sonic and Knuckles stages, then getting a better ending or a new powerup= Wow, OMG, amazing?

Doesn't seem like a great game and a mediocre one could combine to form anything special.

Guess I'll have to find out for myself.




TaroSH
I Ain't Afraid of No Ghost
(3/24/06 12:06 am)
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The games don't combine; Sonic and Knuckes adds code to Sonic 3 and does something to it. Appearantly adds the Super Emeralds and extra endings.




CLOUDBOND007
Lunitari Mage
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(3/24/06 12:11 am)
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Oh, well, I heard that they do combine. Once you beat Sonic 3's final boss, you're supposedly taken right to the first stage of Sonic and Knuckles. That's what I read, anyway.




TaroSH
I Ain't Afraid of No Ghost
(3/24/06 12:13 am)
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Maybe. I never beat Sonic 3. Got so sick of it so fast I quit at that obnoxious carnival stage.




CLOUDBOND007
Lunitari Mage
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(3/24/06 12:24 am)
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I think on the Mega Collection, you have to play Sonic 3 and Sonic and Knuckles 20 times each to unlock the combined Sonic 3 and Knuckles. Apparently, just seeing each game's menu and then exiting counts as a play, but it's a little annoying.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(3/24/06 12:31 am)
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wtf oro?
that is retarded




CLOUDBOND007
Lunitari Mage
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(3/24/06 12:43 am)
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Very. It's the same way for all the other unlockable games. Sega can't just let you earn new games, by beating the existing one or something. No, no, that'd be crazy. You have to play a game dozens of times instead.




Flying Omelette
Blue Rogue
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(3/24/06 2:51 pm)
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Since I have the day off from work, there's a few things I've been trying to accomplish:

First and foremost, I took the lease down to the office and shoved it under the door. Why is there nobody there? They're supposed to be open now. And they weren't open last Saturday when they said they would be either.

Then I called about a dozen places about getting the lock on my car door fixed. Some can't fix my problem. Some charge a hefty fee just to have someone come out and look at it. And the ones that can fix it can't give me an appointment until Monday. I got sick of it and gave up. I'll just have to put up with the problem until summer vacation when I can make an appointment to get it fixed.

Then I restarted Kingsley's Adventure because I want to record the Abbey music. I didn't think it would take very long to get back up to that point of the game, and I was right. I'm much better at the first areas now that I've gotten more used to the camera and Kingsley's controls...however, I still kept missing some jumps in the lighthouse level due to the way Kingsley looks at the birds that are flying overhead and drifts in the direction he's facing when he jumps.

I also discovered a major glitch in the game, which I explained in the General Game Topics forum, but I'll repeat here:

When you get the key from that bulldog in the Abbey, don't leave the place until you've used it. It might disappear from your inventory, and there's no way to get it back or get another one. Without it, you can't open the catacombs and therefore, can't move on in the game. You'd have to restart.

This strikes me as being odd because one time I got a silver key in the first level, but missed the treasure chest that you're supposed to use it on. Because of that, I had an extra key in my inventory for the next few levels. It never disappeared until I finally used it up.

I also played more of SM64DS. I still only have Yoshi to play as but finally figured out how to do his Ground-Pound move. I got some of the dresser keys from the rabbits running around outside the castle, and I also got the first star from the slide in the Cool Cool Mountain level.

I think Kingsley is an okay enough game, but it's hard to not have my attention stolen by SM64DS.

One thing I've noticed is that the game gives away the location of the current star by showing it on the map on the lower screen. It's not that big of a deal to someone who's already played the game and knows where most of them are, but it might kill the mystery for those who haven't. Then again, those who didn't like having to search everywhere for the stars might welcome that feature...but if you didn't like this game to begin with, I can't imagine why you'd want to play this version. It has a lot of new stuff, but its core gameplay is basically unchanged.

Right now, I'm taking a gaming break to archive my game progress posts from CB007's site. I'm saving them into different wordpad docs by game title. I also want to re-review Azure Dreams GBC. I was hoping I could find some of my old posts about the game, but I don't know if I can...for one thing, I think some of them may have been at the Game Pond, and there's no way I'm wading through that festering heap of algae-ridden slime to find them.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(3/24/06 3:41 pm)
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Re: .

^
|
I'll wade through slime for you....for 5 dollers.




Oh, and I finaly got around to unlocking Asagi in Makai Kingdom. Insane powerleveling (LV 1,000 and like a million Mana) nedeed to unlock a fight with a LV 50 enemy enemy you'll beat in 1 hit, no matter what. But the scene before and after are hilarious. Overlord Zetta, the most badass game developer ever! In the actual fight, I used Zetta's body to walk over and use Omega Drive to make the moment seem cooler.
Now, will I ever get around to beating Yoshitsuna+Prinny Baal? Probly not. ;)




Crawl and 1OOO
The Fuzzy Physicist
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(3/24/06 3:44 pm)
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They have been found.

Here: http://p214.ezboard.com/fkierayincatsgamecentervideogamediscussion.showMessageRange?topicID=2004.topic&start=1&stop=60
and here: http://p214.ezboard.com/fkierayincatsgamecentervideogamediscussion.showMessageRange?topicID=1911.topic&start=1&stop=60




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(3/24/06 3:46 pm)
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...There goes my 5 dollers. :(




CLOUDBOND007
Lunitari Mage
Moderator
(3/24/06 3:00 pm)
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Maybe I should save copies of those progress topics too, or would that upset some people, because they're from the GP?

Quote: Heh. Well, I don't think I'll be getting any new games for quite a while.


CB007 fails at being correct once more!




Flying Omelette
Blue Rogue
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(3/24/06 4:05 pm)
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Thank you, my love, although I think I must have been on acid when I made some of those posts or something...Like WTF did I mean when I said simulation/RPGs are meant to be challenging? The PS1 Azure Dreams (while not having much of a final boss) is still pretty damn hard. And if developers of such games don't try to add some challenge (or structure at the very least), you end up with colossal messes like SimCity and Overlord (and to a lesser extent, Harvest Moon 64).

Heh. I had forgotten that when I first beat the game, I beat it on an emulator. I know why that happened, too. I was playing the actual cartridge on my lunchbreaks at work with my Game Boy Color, but when I was at home, I was using the ROM so that I could make the shrine. Since I naturally had more time to play at home, I ended up beating it that way first. But I didn't cheat. I didn't use any save states or Game Genie codes. Unlike in the recent update to the Shrine when I wanted the alternate picture of Beldo, I just plugged in codes that gave Kewne and Kou maximum stats and went all the way to the top floor on my first run...I noticed something strange about that. Apparently, some of the encounters with Ghosh are fixed to happen at certain floors. The thing is, he'll have Quack with him in those cutscenes even if you didn't get the previous cutscene where he actually met Quack (which must occur randomly as opposed to the fixed ones).




Crawl and 1OOO
The Fuzzy Physicist
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(3/24/06 6:13 pm)
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Quote: I think Kingsley is an okay enough game, but it's hard to not have my attention stolen by SM64DS.


Hehehe! I know my Snugga! I've been looking at her when she's been playing SM64DS, and she has a big smile on her face from her game.



Anyway, I think I'll finally try to redo all the things I reset in Majora's Mask. I quickly re-earned the gossip stone mask, the stone mask, re-learned the song of storms, and got the Gibdo mask. I think that's all that I really had to do. I hope I didn't do anything like earn a heart container, and then forgot which one it was.

I still don't know what is "fresh and delicious". I tried milk, but that didn't work. FO tells me she knows for a fact what it is, since you needed it in OoT, too.




Flying Omelette
Blue Rogue
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(3/24/06 6:37 pm)
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Quote: FO tells me she knows for a fact what it is, since you needed it in OoT, too.



Well, I don't know it for an absolute fact, but I have a pretty good idea. Milk was one of two things I guessed it might be, but since it's not milk, it probably is the other thing. But I don't know for a fact that Majora's Mask doesn't have a third item it could possibly be (but it would have to be something you didn't get in OOT.)


I played more SM64DS and finally figured out how to unlock Mario. This game's graphics are surprisingly good. I think it looks even better than some games I've seen on the Gamecube, Xbox, and PS2 lately.




CLOUDBOND007
Lunitari Mage
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(3/24/06 6:43 pm)
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Quote: This game's graphics are surprisingly good.


Screenshots of DS games don't do them any kind of justice.




Crawl and 1OOO
The Fuzzy Physicist
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(3/24/06 6:59 pm)
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Well, I found an are with fish near the beaver's waterfall, and when I put them in a bottle, the game flat out told me they were delicious and fresh. I'll try them later (I'm in the middle of making dinner, for one thing).




Flying Omelette
Blue Rogue
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(3/24/06 7:06 pm)
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The thing I like most about SM64DS's graphics is that they improved the look of a lot of things while still staying true to the style of the original game. Even the new areas, like that beach world and the Goomba world where I got the Mario Key, are drawn in the style of the original game.


For a direct comparison to another 3D Mario game, I actually like this game's graphics a lot more than what I saw of Super Mario Sunshine.




CLOUDBOND007
Lunitari Mage
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(3/24/06 11:06 pm)
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I haven't done any serious gaming tonight. Played a little of Sonic 2 and made it to the second act, but decided to stick with the first game until I complete it. I also tried the Game Gear version of Sonic and it was surprisingly decent looking.

I think I'll go ahead and archive those ancient GPT's. There's some posts of mine in there that bring back memories and I don't want to lose them. And there doesn't seem to be anything controversial in them, so...

BTW, GPT5 from that board is like four posts long.




Flying Omelette
Blue Rogue
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(3/24/06 10:36 pm)
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Went back to my regular game of Kingsley's Adventure in Reggie's Castle Ruins. This place is flippin' hard. I made it a LOT farther than I did before, but the level is so long I have no idea if I was close to the boss room or not. At one point, a drawbridge came down and I thought that was it...but it wasn't, and it just kept going.

The room that seemed impossible to me before actually wasn't as difficult as I had thought because what I thought you had to do probably actually is impossible. The real solution was easier. You did have to activate a bunch of timed floor switches but as long as you activate all of them before the first one runs out, the wall at the end of the tunnel drops down. I must not have been getting to the end of the switches before the first one's time stopped because I had never noticed that wall fall down before.

The main thing about this dungeon that makes it hard, besides some of the jumps, are the archer enemies. There are large open rooms with archers that are so far off in the distance that you can't see them, but they can see you and shoot at you. There's this particularly nasty one in a corner of a room that I don't know how to deal with. Since I was right next to an arrow refill, I lobbed a volley of arrows into his direction and that took him out. But then when I was about to leave the room, I missed the jump to the exit door and had to do the room again. For some reason, my volley trick didn't work on that guy this time. I wasn't able to hit him before he got me. Then I died because of him. I had one last life and tried again, and again he killed me. That's the end of it for me for tonight because now I have to start the whole entire castle all over again.

I hope that I can eventually reach the boss because even if you lose all your lives against a boss, you can continue from it.

I think what I might do the next time is run around the hub world and the worlds I've already completed to collect as many coins as possible. 50 coins = 1 extra life, so if I can gather up a few extra lives before doing that stage, I can practice it some more.

I think I remember getting this game for $10. Honestly, it's not bad for a price like that. Not bad at all. And while I'm willing to bet it's not as difficult as something like MDK2, I'm still glad it's not as easy as I thought it would be judging by the characters and graphics. I do kind of like the graphics, too. The castle has some nice lighting effects. (The graphics are not as good as Super Mario 64 DS, but they're better than some other 3D PS1 games I've seen, like Tail Concerto or Azure Dreams.)

Oh, and sometimes I find that I have to use the control cross to make the small jumps over tiny platforms. But there's one part that practically forces you to use the analog stick. You have to leap across some platforms in lava that have a giant fan behind a grate that blows you off the platform once you land on it. I found this nearly impossible to do with the control cross because the camera wouldn't work with me and because of Kingsley's nasty habit of moving in the direction he faces (yes, he turns to look at the fans, which can throw off his direction when you're trying to move him forward and the camera swivels around back the way he's facing), but that problem's not as bad when using the analog.




CLOUDBOND007
Lunitari Mage
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(3/25/06 1:17 am)
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I just played Sonic 1 again and got a Game Over at the same spot, the Labyrinth Zone boss. I decided to read about the game a little and many people say this is the hardest part of the entire game. For those who haven't played it, you're basically chasing after Robotnik, climbing this narrow passageway with water rising up below you. There are spikes that pop out of ledges and retract, jumps, and other obstacles. They wouldn't be too bad, except that you have to deal with the water, too. Once it catches up to you, you don't have much time before you drown. It's easy to make a mistake and one hit will pretty much doom your chances even if you survive it by having a shield.

I tend to get about two continues before reaching Labyrinth Zone. It seems to me that the bonus areas in this game require some luck to be on your side, so you really have no guarantee of getting those continues each time you play.

I kind of wish I could keep playing at Labyrinth Zone instead of starting the whole game over... and I could, with the new save thingy, but that's not how the game was originally, so I won't let it tempt me.

As for the rest of the game, I find Green Hill Zone to be fun to play through. It's quite easy, but you get to go really fast, it looks nice, and it's over before you get tired of it. The boss is pretty easy, but good as an introduction to show you how the boss battles are designed in this game.

There are some things I like about Marble Zone. It plays more like a Mario game than some of the other stages. It's very linear, and there are a lot of traps... spikes in many forms, lava below you, lava waterfalls, enemies in tricky spots. It's got some good music, too. But these acts sure do take forever to clear, and once you get good at them, they become super tedious. Extremely easy Robotnik battle, easier to do without taking a hit than the one in Green Hill Zone.

Spring Yard Zone is a good one. It's got a lot of traps and dangerous areas, but also plenty of chances to go full speed. It doesn't feel as linear and confined as Marble Zone, either. The Robotnik battle here can be kind of tricky, and this was the spot I used to get most of my Game Overs.

Labyrinth Zone is more enjoyable than Marble Zone because it's a lot harder, but suffers from a lot of the same problems. I also seem to experience a lot of slowdown (more than the normal amount that underwater travel slows Sonic), but it was probably present on the Genesis version, too.




Bomberguy221
Hit and away is my style!
(3/25/06 1:26 am)
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Nintendogs - I got the "Waves" record on a walk, along with winning Ajax his first agility competition. I also found a hibiscus flower.




Crawl and 1OOO
The Fuzzy Physicist
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(3/25/06 1:28 am)
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I made quite a bit of progress in Majora's Mask.

First, yes, the item I thought the mummy wanted was the item the mummy wanted. There wasn't anything else tricky to obtain that I needed to get through that area, so I made it through the well, got the mirror shield (so, geez louise, that makes Wind Waker even less original, even though that game didn't have a single puzzle based on using the mirror shield that wasn't completely obvious. FO tells me OoT had a mirror shield, too.), and entered Ikana castle.

If you wear the gibdo mask there, the redeads dance (some do pirouettes, some do a russian dance). I wonder if that's related to something else that was hinted at much earlier in the game.

Towards the end of that area, I had to warp back to Clock Town to buy an item, then warp back.

And that area had a boss.

So, we all know Majora's Mask has only 4 dungeons, which is true, but it's not like there's just the one town, an overworld, and the 4 dungeons. There are several "minidungeons", too.

Well, obviously, the game isn't all that "short". I beat about 10 games last month; for this month, I've ONLY worked on Majora's Mask. It's almost exhausting to work on nothing but one game for a (or over a) month.

I'm sure I've spent much, much more time on this game than I did on ALttP my first time through, too. But I don't think that necessarily means MM has more substance. As I've said before, just, say, crossing a room in a 3D game seems to take more time than in a 2D one. And a lot of the more time consuming things in MM aren't really central to the game; they're more about earning optional things.

Basically, it seems like the reason MM is so long is because it's designed to simply keep you busy. I've said before that MM seems to be basically entertainment. Because it's so long, it's entertainment you might be able to lose yourself in -- like a lengthy novel, as opposed to a movie -- but it's still entertainment. I've off and on as I approach the end of the game if it will ever rise above that. Despite being a little more puzzling, if I had to say right now, I'd say it hasn't.


Anyway, after the Ikana Castle, I was able to go back to the stone tower.

I had a pretty good idea I wasn't able to finish that area before. So, the reason it's accessible earlier (and seems like you might be able to make more progress in it than some other areas) is classic videogame misdirection. Unfortunately, after you have what you need, beating that area is rather trivial.

I wonder if that ability will also let me progress in the Anju / Kafei miniquest. I won't test it right away.


At the top of the stone tower is the 4th dungeon. All the things I've mentioned so far, including regaining my lost progress from before, till working on the tower, was on one cycle. So, I really wanted to do some significant things in the tower before I had to reset time.

First, that dungeon (and, in a way, even the Ikana Castle) had a puzzle that was very similar to the one in Blind's Dungeon in ALttP. However, it was much simplier in MM, and Tatl even gives you a very blatant hint for it!

Other than that, I did manage to get the dungeon's map, and its compass.

By then, the 6 minute countdown had started, and it was looking as though I might have to replay a lot of the dungeon on my next attempt. But I kept pressing, and despite a couple of very minor setbacks (one in a room that involved "charging" a couple of mirrors with light -- while you're being attacked!), I made it to the miniboss, the Garo (ninja) master. Beating him got me the light arrows! That should make the light / mirror puzzles from earlier much easier to get through.

By then, I had 1:30 left on the count down timer. I had maxed out my rupees (the redeads, as well as the floor masters, gave a lot), so I warped back to Clock Town and made a deposit. Then I reset time.


And that is probably it for the night.




CLOUDBOND007
Lunitari Mage
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(3/25/06 3:01 am)
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I beat Sonic The Hedgehog!

And I had a lot of fun doing so. Okay, so the Labyrinth Zone boss... I was just lucky. My first time getting there on this playthrough, I made it through no problem. I really felt myself getting better at the whole game with each playthrough. There's a fascinating relationship between doing something many times and getting better at doing it. I think I'll come up with a clever name for this strange phenomenon... I know, "practice"!

So then it was on to Starlight Zone. I've heard this area described as relaxing, but while it was easier than recent zones, I was pretty tense, hoping to keep enough lives/continues in reserve to finish the game. One interesting thing was the seesaw contraption that you use to reach higher areas. The Robotnik battle used this feature, but it was pretty easy. Overall, not one of my favorite parts of the game. The music wasn't really catchy (although the rest of the world seems to think it's the best thing since sliced bread), stages were kinda empty, but I guess it's okay to give you a breather after Labyrinth Zone.

Up next, Scrap Brain Zone, quite oddly named if you ask me. This was the best part of the game, so many different traps and enemies, with challenging jumps, underwater sections... you name it, this Zone has it. One key in making it through was the temporary invincibility after getting hit, then grabbing a few rings as you escape the peril of the moment. After making it through Scrap Brain Zone, it was time for Final Zone, which is just the final boss battle.

There's these crushers on the ceiling and floor, two on each. Two of them emerge at random and you have to avoid these. But the trick is that Robotnik is inside one and you have to attack it while not getting killed. After hitting Robotnik or not, the crushers go back down and these four sparks appear in the air. They slowly home in on Sonic, and you have to jump up and to the left or right at the right moment to avoid touching them. No rings here, so it's critical to be precise. I had three lives and lost them all, but had one last continue, and that let me start right at the final boss again. I beat him on my first attempt after continuing.

After hitting Robotnik several times, the whole thing explodes and you get to see Sonic running around with animals! One interesting thing during the credits was seeing some of the demo plays of various areas. There were a few tricks I didn't know were possible.

I think I'm becoming a 2D Sonic fan. But this only makes me more sad about how they ruined the series with Sonic Adventure and the rest. At least the portable Sonic games don't seem to be pure trash, though they are infested with the shitty characters of the 3D universe.




Flying Omelette
Blue Rogue
Administrator
(3/25/06 8:33 am)
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I played some more SM64DS after I made that post last night. One thing that's nice about portable systems is that I can play them while lying down on the futon. I beat the first Bowser and unlocked the basement. (I think in the original you could use that key for either the mezzanine door or the basement door, but here it only goes to the basement.) I opened up the way to the Vanish Cap course (does this game even still have those?), but I can't get into it yet.

I hope that I can unlock the other characters soon because I'd hate to get halfway or 3/4 of the way through before I get a chance to play as Luigi or Wario.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/25/06 9:48 am)
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Re: .

Quote: This was the best part of the game, so many different traps and enemies, with challenging jumps, underwater sections... you name it, this Zone has it.


Yeah, that was my favorite part of the game, too. I said something like, "it pulled a lot of platform stops, some of which I'd never seen before."



Anyway, I played a few minutes of SM64DS, just to see what it looked like. One thing I noticed was that the textures were pixellated -- on the N64, the textures were blurred. However, I don't think it looked any worse on the DS, and it might have even looked better.




Flying Omelette
Blue Rogue
Administrator
(3/25/06 9:20 am)
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Yeah. I like the pixelated textures more than the blurry ones. I've said before that it gives off a similar look to impressionist paintings and that, for my money, is a lot better than a huge smear.

I also think other things about the game look better, too. A lot of the models look more round and aren't so obviously polygonal. Like the characters you control, the enemies, and some other stage objects, and they have a beefed-up level of detail. (The hearts that refill your life, for example, were a texture map on a flat, transparent polygon before. Now they're a full 3D model.)

I was concerned about the idea of playing 3D games on a portable system, but this one is really beautifully done. And there aren't any problems with framerate or slowdown or anything like that. (Still some annoying camera angles, but that's a problem with the game itself, not with the system.)

In progress news, I got a few more stars, but I have no idea how to unlock Luigi. The game said I should do that before fighting the next Bowser, but I don't know where to get his key. I'm guessing you have to find a Luigi painting the same way I found a Mario painting to get Mario's key, but I don't see one anywhere.




CLOUDBOND007
Lunitari Mage
Moderator
(3/25/06 3:14 pm)
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I couldn't figure out how to unlock Luigi on my own. I certainly gave it a lot of effort, though. I can't even remember the solution now, but I don't think it was really that complicated.




Emi SweetHome
Feminine Key Master
in Disguise
(3/25/06 5:02 pm)
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The more I play Mega Man X6, the more I hate it.

The North Pole area consists of jump-dashing up a slope and consantly stopping for some ice blocks to fall. And the alrogithm for the falling blocks in those pits is fucked up. There's been times where I got killed at no fault of my own, because the blocks fell in such a way that in order to get out of the way one one crushing me, I ended up in a pit I couldn't get out of, so I had to sit (at times for almost half a minute) in that pit for another one to fall and kill me. It doesn't help that because of the Nightmare Effects, if you visit Blizzard Wolfang after Blaze Heatnix (and you probably will, since Wolfang is weak against Heanix's weapon) it's raining fireballs with no rhyme or reason. At least the music is fairly decent.

The Inami Temple is forgettable, except for those sections where you have to air dash through the narrow spike halls.

The Recycle Lab is a mess. Why are you given a robot walker when you you have to ditch it ten seconds later because of a wall?

The Laser Institute can be completed in about a minute. Unless you deviate from the boss path to go to the warp crystal, you run across a totally horizontal series of maybe five rooms rooms and painstakingly shoot mirrors to spin them and reflect a laser into a door as a enemies take up space.

Same goes for the Weapon Center. Also, the fight with Infinity Mijinion is hard only because of how much shit is in that tiny room with you.

And I don't get the Central Museum's warping system. It's like it's determined by luck which rooms you get sent to.

I'd also go as far as to say this game is even more poorly translated than Zero Wing. At least I could figure out what the Zero Wing people were supposed to be saying. I don't have a fucking clue what anybody's talking about in this game. Dialogue in this game includes "the mirrors are inflecting the lasers" and conversations where all the responses have nothing to do with each other. I don't think anything like this happens, but it feels like:

X: "Rainy Turtloid! I know what you doing."
Turtloid: "My master is angry with me."
X "I like unicorns."
Turtloid: "There's a snake it my boot."
X: "All your base are belong to us."

This game's strongest point is definitely the music. Although the Magma Area music is poor and the Central Museum music sucks total ass, the Amazon, North Pole, Laser Institute, and Weapon Center have good music, and the Inami Temple and Recycle Lab have decent music. This is also the game I-D-E-A came from.




Flying Omelette
Blue Rogue
Administrator
(3/25/06 6:37 pm)
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EVERY time I play Albert Odyssey and get to Valerian's Castle, the first random battle in there ALWAYS locks up! There's a point in the story before you go there where Leos asks if you want to go to bed or head to town. Choose to go to town so you can make one last save. That way, if this happens to you, you don't have to sit through as much of the story as you would if you didn't make that save (you still have to sit through a little bit, but you won't have to go through the part where you meet Leos and her helpers and they show you the stone statues.) Once I reset the game and try again, it usually doesn't happen again.

In case you're wondering why I'm playing this game yet again, yes, I was trying to finally get some stereo mp3s of my favorite songs in the game. I didn't do all of them, but I had a save file so close to Valerian's castle that I decided to snag that plus the boss music when I reached him.

The only other two I'd really like to get are Radoria's Castle and Balan's Fort, but seeing as how I can't find my save files that were close to those areas, I'll forgo them for now.




Facilitypro
Slow Daddy
(3/25/06 6:40 pm)
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Beat God of War on God Mode (Hery Hard). The last boss battles were hard, but not as hard as I expected. However, it seems to me there's a lot of luck invloved. A move from his final form are unblockable and kill you in one hit. I've tried all the usuall moves--running, rolling, blocking--none of them seem to be effective. If he does one of this move that's it. Maybe there IS a way to dodge it, but it requires perfect timing.

Overall, God Mode is nowhere near as hard as Shinobi on Super (Or heck, maybe Hard) or DMC 1 or 3 on DMD mode. I have no idea why many people make it out to be the be-all-and-all of gaming achievement.




CLOUDBOND007
Lunitari Mage
Moderator
(3/25/06 8:02 pm)
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I'm working on the site a lot tonight. I've added date ranges for all of the progress topics on the site. Should help if someone is searching for progress on a particular game, and just as a general guideline so you know how old a topic is.

I also made a new section for the GP progress topics, just calling those ones classic or something.

I want to get all five of those posted (I think the first one is available now), as well as the latest one from this board.

I started playing Sonic 2 tonight and made it to the second zone. I wasn't really in the mood to play at the time though, and hope to make it a little farther later tonight. I also had better get an hour or so in with Grandia III. Sigh, back to work tomorrow.




CLOUDBOND007
Lunitari Mage
Moderator
(3/25/06 9:23 pm)
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Sonic the Hedgehog 2... Boy, this game sure seems easier than the first one. I've saved mid-game because I wanted to take a little break.

Emerald Hill Zone was a breeze to get through, comparable to Sonic 1 if not even simpler. Because of the speed boost powerups being in such abundance, you'll reach the Robotnik battle in record time. And it's nothing interesting. He just rides a machine with a drill on the end of it. He doesn't even shoot the drill at you until he's a hit away from being beaten.

Chemical Plant Zone was kinda interesting. Memorable music, an interesting style and some spots that were a little challenging, considering how early in the game this is. If you miss some of the moving platforms, you fall into the water and don't have much time to reach the surface considering how far it'll be. Act 2 is noticeably much more difficult than Act 1. The Robotnik battle here can be a tiny bit difficult because it's so easy to fall to your doom when attacking and dodging. Not a major obstacle, though.

Aquatic Ruin Zone seemed like it was over before it began. I hardly even know what to say about it. There were some underwater sections, but breathable air didn't seem an issue as it wasn't that deep. The Robotnik battle was a little interesting (you have to climb these pillars to reach him. Arrows are fired at you from one side or another, and they stick to these pillars. Climb em to get to Robotnik.) At least there was something to do, but boy was this easy.

Casino Night Zone was a little neat looking and there was a lot to mess around with, but no challenge whatosever. Didn't seem to matter which path you took or what you did, it's basically 5 minutes of pinball and slot machines. The Robotnik battle here initially seemed tough. I thought you'd have to use the paddles to launch Sonic in the air and land on Robotnik. But what works a hundred times better is simply running up the wall to either side, then spin attacking from the wall to hit Robotnik. He went down in no time at all.

Hill Top Zone... well, I remember there being lava and platforms you had to ride. Reminded me visually of Marble Zone from Sonic 1 a couple of times, but it was another fast and very easy zone to beat. The Robotnik boss was a total joke. He rises up from the lava, shoots fire at you, and burns one of the ledges you have to stand on as he submerges again. Dodge the lava he shoots then move to the other ledge that's not on fire. Yawn.

Hope things pick up a little bit soon.




CLOUDBOND007
Lunitari Mage
Moderator
(3/25/06 11:14 pm)
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Mystic Cave Zone was a little on the annoying side. It wasn't difficult, but I had trouble figuring out which direction I should be going a lot of the time and the pace was kinda slow. There were some vines or something you had to grab and hang onto, to lower bridges or pull yourself up to a higher area. The Robotnik battle involved dodging spikes that fall from above and attacking, that's about it.

Oil Ocean Zone had a fairly interesting look to it and was one of the more decent stages to play through. I still found it easy, but there was at least a variety of obstacles to deal with. The Robotnik battle could have been good, but the pace is awfully slow. Basically, jump on Robotnik, easily jump over this thing that comes after you, dodge a few laser shots, and repeat eight times.

I decided to pick Sonic alone for this play (mainly because Tails following you around seemed really annoying), but I do plan to go through as Tails and Knuckles later on.

As far as the game being easy, maybe the developers were trying to compensate for the lack of a save feature on a game that seems to be longer than the original?




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(3/25/06 11:21 pm)
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Hey uh...weren't you playing some RPG or something a while back? A something something 3?
Hmmmm!




CLOUDBOND007
Lunitari Mage
Moderator
(3/25/06 11:24 pm)
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Yes! Must get back to saving world!




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/26/06 12:14 am)
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Majora's Mask: I only did some optional things.

First, I did the Deku property trading game. I could have done that much earlier. Each step got me another piece of heart, but otherwise there wasn't anything special at the end.

And I finally finished the Anju / Kafei quest! The final bit wasn't that hard, really; it only seemed harder than it was because of the short time available to solve it. That got me the couple's mask.

And I used that to get a piece of heart.

I believe I have now finished 15 (out of 20) of the notebook quests. One person is still missing from my notebook completely.

And I still have no idea how to hold more than 200 rupees at once. By now, I've saved up over 2,000 at the bank. Passing 2,000 didn't get me anything.


I have 12 heart containers. 11 and 12 started a second line, so it must be possible to get 20 total, like most Zeldas. Since there are only 4 dungeons, and you start with 3 containers, that must mean there are 13 * 4 = 52 pieces of heart to collect. Holy crap. I think there were 28 in ALttP.




CLOUDBOND007
Lunitari Mage
Moderator
(3/26/06 2:40 am)
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Under General Tweeter's orders, I played Grandia III and reached 7:45 on the clock. I basically went through the town of Mendi talking to every townsperson. In Grandia, you can talk to each person something like three or four times to get different dialogue, and I usually like to see it all. Then we met with Sky Captain Schmidt. After that, back through town again, talking to each person again to get even more new dialogue. Then some story scenes back on the boat. There are major changes happening about now. The party structure is changing! Looks like just Yuki and Alfina for now.

In Sonic 2, I'm up to the third act of Metropolis Zone. It's a better act than most of the others, with some actual challenge. I reached the Robotnik battle, but couldn't figure out exactly how to win. He surrounds himself with these thingies and... well, it's all very complicated. You wouldn't understand.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(3/26/06 3:48 am)
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Quote: Under General Tweeter's orders


>_>




Flying Omelette
Blue Rogue
Administrator
(3/26/06 9:18 am)
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I made a new stereo recording of "Carry On Everyday" from Alundra 2. I also, for the first time, made a recording of the game's ending song as sung by BJ Ward, but I don't know what that song is called...I also snagged new stereo versions of Puerto Medusa, Kindra Forest, Dragonia, and Seagull Ruins.

I also rerecorded stereo versions of all the Arc the Lad 4 stuff that wasn't on the OST. This includes Bebedora's theme, the Flying Castle (both upper and lower floors this time), Maluise Tower, Peisus Library, Cathena, and (for the first time) Occupied Sulfas.

When I'm done with all of this, my MP3 downloads page is going to have a ton of new stuff available...




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/26/06 1:10 pm)
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I'm still working on optional stuff in Majora's Mask. I found a couple of heart containers pretty much lying around. One, on the path to the swamp, I can't believe I hadn't gotten before. I suppose the Deku flowers in that area might have counted as misdirection.

I got another one near the Dodongos, and another near the path to Ikana.

I found the dancer in Termina field, helped him out, and showed his dance to the other dancers. So, now there isn't anyone I'm completely missing from my notebook, and I have fully helped 17/20.

I also am only missing three normal masks, as well as the Great (or Fierce?) Diety mask. I haven't found uses for some of them (such as the circus leader or keaton masks).




Flying Omelette
Blue Rogue
Administrator
(3/26/06 9:02 pm)
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Did some more music recording today. Got Landscape and Taking Up Arms from Kartia. Got the ending of King's Field in stereo. Got the American opening theme of Alundra...and I checked the ending song with the lyrics just to confirm that it's too bad to record, and it is. That song was REALLY inappropriate. Also redid the two Kagero mp3s.

In Kingsley's Adventure, I wandered arround Carrot Castle and the three towns that are open to me (Sea Town, Poorluck Village, and Rosary Village) and collected enough coins to earn an extra life. Also, the treasure chests in the hidden room of Baby Smith's house reset, so I got another extra life from those. That gives me two more lives to work with in Reggie's Castle.

I noticed something that I didn't before...I found that hidden room in Baby Smith's house with all the treasure chests a long time ago. For one thing, the mother otter hinted at it when she said Baby Smith was stealing stuff. And then when the camera swung around while I was upstairs, it looked like something was hidden behind the wall. A few moments later I spotted the floor switch under the tub.

However, there's an even bigger hint about that earlier in the game. I knew Kingsley had a dollhouse in his bedroom in the castle, but I didn't realize until I just looked at it a few moments ago that it's an exact model of Baby Smith's house (complete with toy versions of the mother and father Otters and Smith himself.) That model shows the treasure chests in the attic of the house.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/26/06 11:41 pm)
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I've done a few more optional things in Majora's Mask. I'm pretty much out of optional things to do, so I guess the next time I play, I'll go back to working on the 4th dungeon.


A gossip stone told me what I needed to do to help the cuckoo guy. That got me the bunny hood, which lets me run faster. That might have made the Deku race easier, but as is, I suppose it could make traversing the overworld a little more convenient.

Actually, I did discover that it let me make a long jump I couldn't previously make, though it only led to something trivial. But I just remembered that there was another long jump elsewhere in the game I couldn't make. Maybe I'll try that one again....


I also did the Deku game near the great fairy's lair, but it only got me rupees! And damn that thing was annoying. I wonder if doing it on multiple days would do anything, but I sure don't want to try.


I got all but 3 gold skulltulas in the house near the bay. I know where the other three are, but they're behind a chandelier, so I wasn't able to collect them (it's possible to kill them with arrows through the chandelier). I've tried knocking the chandelier down with bombchus, but despite getting what seemed like direct hits, that didn't work. I tried shooting the chain that held it up with arrows, but that didn't seem to work. I tried making a ruckus with the Goron to see if that could knock it down, but that didn't have an effect, either (of all those things, that was probably the longest shot). I also tried a bunch of other things.




Flying Omelette
Blue Rogue
Administrator
(3/27/06 12:00 am)
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I finished Kingsley's Adventure. Reggie's Castle was a really, really good area...The boss took me quite a few tries to beat, but there's something I noticed about this game's bosses. If you can't beat the boss right away, it's probably because you're doing something wrong. As long as you're doing it wrong, the boss is impossible to beat. But as soon as you figure out the "right" thing, the boss is easy as cake. That's the way Reggie was. So, I really liked that area of the game. It gave me quite a workout...


...but something went wrong at the end. It screams "rushed to completion". After I beat the remaining three bosses (a charging bull, an eagle the drops eggs on your head, and a bear), I was given access to Bad Custard's world (whose name is almost impossible not to misread as "Fat Bastard" in the dialogue). After wandering down a spiral mountain path into his castle, I was all prepared for the final area of the game...

...but there was no final area. Once you enter his castle, it's *just* the boss fight. And he wasn't even as hard as Reggie. I beat him on my second try (he was, in fact, slightly similar to the bear boss I fought earlier.)

The first hint that something was wrong and the game might have been getting rushed to completion was when I got to the end of Reggie's Castle. There are villagers in there who say that you have to defeat Reggie to free them. But after you beat Reggie, there's no way of going back to them. This may not have seemed too suspicious because I've seen situations like that in games before (there is, for example, nothing you can do about the people trapped in the whale in Alundra 2.) But one of the "prisoners" is a bouncing refrigerator with a lock on it. That seems too weird a thing to not have more to it...

...and then I had a theory. The final town area has only one building - Cornflour's house (Cornflour is the character whose magic robe was stolen by Reggie). I have a really strong feeling there were supposed to be more houses in that town and that when you defeated Reggie, you were supposed to rescue the villagers so they could return to their houses. This apparently got cut from the final version of the game. A strong reason to believe this is that in an interview with one of the game's designers on the official website, he said that you could find talking vegetables hidden in Reggie's castle. They must have been inside that locked refrigerator.

The guy who wrote a FAQ for this game at GameFAQs checked the game's code and said he found text messages for those villagers that appears to be what they were supposed to say after you freed them. Now I'm even more inclined to believe my theory is true.

Oh, and the ending? It's mostly just a credits roll. However...one thing DID surprise me...They foreshadow how Bad Custard is going to get his come-uppance in the end...and I'm REALLY surprised they actually went through with it. So much for this game being too "kiddish".

It's a real shame the final area was such a letdown because I was thinking that the game was better than some other 3D platformers I've played like Blinx and Conker, but after Reggie's Castle, it lost all its momentum. I might end up having to give it the same score. I do like its music, though.




Flying Omelette
Blue Rogue
Administrator
(3/27/06 12:06 am)
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I just noticed something. I took at look at the RAW music files I ripped from the Kingsley's Adventure CD. There are several songs that don't seem to match up to anything in the game. They are:

CRAB
GUSTAV
SVEN
SYLVESTA

These are probably unused boss themes. No characters or bosses in the game match these names, either. Every world except Bad Custard's has two bosses. One boss is at the end of the main action area, and there's another in a closed-off area that you'll need a special item to access. This seems to indicate that there may have been another two worlds planned for this game.




Flying Omelette
Blue Rogue
Administrator
(3/27/06 12:18 am)
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Okay, scratch that. GUSTAV's music is in the game. That's the name of that bear boss I mentioned before. I somehow missed what his name was (I don't even think the game mentioned it), but when I played the file, I recognized the music as being his.

But that still leaves three unused boss themes. I'll bet two were for a planned world that didn't make it into the final cut of the game. And the third might have been for Bad Custard's world. Since each world has two bosses, the original plan may have been for you to do a level in his world then fight a boss at the end...and then whatever item you got for beating that boss would have given you access to Custard...I'm just throwing stones at the moon here, but something was absolutely wrong with that final area, and this is the only explanation that makes sense.




Flying Omelette
Blue Rogue
Administrator
(3/27/06 12:56 am)
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I looked up some of that game text myself...

http://www.flyingomelette.com/ezboard/pap/kingsley-text.gif


There is mention of Sylvester, an icebox (must be the refrigerator I saw), and a boss fight against someone named Waldo (who apparently was a friend of Kingsley's) that was not in the game. I wonder if Sylvester = Waldo? Because as nuts as this sounds, characters who have been turned into a boss by Custard's magic have a different name for each form. Rex, for example, becomes William when he's defeated.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/27/06 12:35 am)
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I'm part way through the inverted Stone Tower. I made it to a vampire / grim reaper-like mini boss, but I was jinxed, so I lost to it. I temporarily saved at the owl statue outside after that. Hopefully, I'll have enough time left in the cycle to do something else worthwhile.


There was one block pushing puzzle in that area that requires you to flip the room upside down several times (the floor / ceiling is uneven). It was more time consuming than thought provoking.


This game reuses some minibosses. I swear I must have fought that teleporting wizard character about 4 times now.


EDIT- Oh, and I did try making a long jump (on a cliff near the bay) with the bunny hat, and it still didn't work. I wasn't able to talk to the cows even with the mask of truth (aka the gossip stone mask), either.




CLOUDBOND007
Lunitari Mage
Moderator
(3/27/06 4:11 am)
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I played another hour of Grandia III. So far, dungeons in this game have seemed like an afterthought. Something to do for a few minutes inbetween story scenes and town exploration. Fortunately, I do find the characters pretty likeable and I'm interested in what's going to happen. Travelling by plane, finally reached Arcriff, which was the destination set near the beginning of the game. I bought some new spells and equpment and completely destroyed the few enemies I did get to fight.

Not much else to talk about. My Genesis system is being shipped and should arrive this week.




James FP
Schmendrick's Nose
Moderator
(3/27/06 1:11 pm)
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I beat Stinger and DH and I beat Legendary Wings together. I've been on an NES shooter kick lately.




Bomberguy221
Hit and away is my style!
(3/27/06 5:15 pm)
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Legend of Zelda: Minish Cap - I go the Fire Element. Now I'm going to work on getting all of those stupid Kinstones connected. I got the King's Kinstone fused, so I just need the minister's and the maid's from the castle. I HAVE to get these now or I won't get another opportunity.

I hate it when games make you rely on a random occurence.




Oh Sassparilla
Pirate
(3/27/06 5:33 pm)
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I finished Super Mario Bros. 3 on the All-Stars collection and I made it to World 7 of The Lost Levels without warping. This game is even harder than SMB3 (at least for me).




CLOUDBOND007
Lunitari Mage
Moderator
(3/27/06 8:27 pm)
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I didn't think SMB3 was even close to being as difficult as Lost Levels.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/27/06 10:09 pm)
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I beat the stone temple dungeon. It was fairly easy.

This is the one MM dungeon where it's true to say that you beat the boss pretty much just by using the item you find in the dungeon. The "twist" is that this might be the only Zelda game where you use an item that you got just a couple of rooms before the boss.


(more detail, so spoilers)


You get a mask that lets you turn into a giant for the boss fight. The boss is two giant worms that are only vulnerable in their heads and the tips of their tails. All you have to do as a giant is whack them with your sword. However, the giant form saps your magic, and it's unlikely if not impossible that you'd beat the worms before your magic is gone.

I briefly tried shooting arrows at them, but they moved much faster than I did, in fact much faster than I could track them with my arrows, so leading them was impossible. I eventually hit them maybe 3 times out of 40 shots, so I said, "The hell with this!" Fortunately, I was able to warp back to the beginning of the dungeon.

From there, I did what I needed to do to make the blue potion available in the swamp, and bought one for each of my bottles.

That was totally overkill. When I went back to fight the boss, by the time I ran out of magic, I was hardly missing any life. So a green potion would have sufficed. And I only needed to use one potion; I killed them before I ran out of magic again.

After that, I really should have saved, but since I had so many potions, I thought I'd try to beat the game.

Bad idea. I don't think I'm all that close to the end, and I'm not sure if I can back out. What happens is (even more spoilers..)

..you meet the Skull kid on top of the clock tower, just like at the beginning of the game. When you play the oath to order, the four giants come to the town, and grab the moon, preventing it from crashing into the earth. Then the mask reveals it is sentient, and it flies off Skull kid, toward the moon. Link steps into the wake, and also flies to the moon.


When he gets there, he's in a scene that looks like the "memory" scene from Vagrant Story (? I wonder if MM could have been inspired by VS, or if it's coincidence), meaning, there's a tree in the center of a grassy area, with blue sky above. There are some kids wearing masks running around, and they ask you to give them masks. If you give one enough (so, apparently it's important to do enough optional things during the course of the game, or I imagine you might not be able to progress there), he'll open an optional thing.

So far, I've only tried one. It's probably the hardest thing in the game. And one reason it's hard is that it has no antecedent.

You have to roll as a Goron down narrow paths (okay, that's nothing new)... and hit diagonally placed treasure boxes to bounce off at a 90 degree angle to hit the next path.

The tricky / annoying thing is that your control briefly changes when you hit the box, but then it quickly changes back. To be specific, you have to turn your goron a little to make the turn after hitting, but then you quickly have to press forward to avoid veering off course.

It took me a long time to even figure out what I had to do there. And I still (after perhaps an hour of attempts) haven't gotten much past the second treasure chest.

I don't believe I had ever heard MM had anything like this at the end.




Flying Omelette
Blue Rogue
Administrator
(3/27/06 10:35 pm)
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Re: .

Played some more Super Mario 64 DS. I found the Luigi painting and unlocked him. Since I couldn't find it anywhere in the castle, I knew it had to be in one of the worlds. And it was in the most logical world that would have a painting.

Some things have been made easier in this game. In the original version, that one ledge you had to wall-kick up to in Big Boo's Haunt to reach the attic could be difficult just to find. Then you had to be able to get up there. But in this version, Mario has the ability to float like a balloon (a la Super Mario World) and there's a balloon power-up *right there* in that spot. So even if you hadn't played the original version and didn't know something was up there, you'd know right away from seeing the power-up.




TaroSH
I Ain't Afraid of No Ghost
(3/28/06 12:29 am)
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Re: .

Finished Red Scorpion.

Right now, all I can say is that the best part of it was that Ludgren was shirtless for most of it.

The asskicking at the end wasn't bad, either.

And was it just me, or did Ludgren's prison chains just disappear?




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/28/06 12:34 am)
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Re: .

I beat Majora's Mask.


Sheesh. I think I spent over 2 hours (maybe 3!) on that stupid Goron thing. And, 1) I still didn't completely finish it! 2) It might have been optional and I might not have needed to do it at all!

After a little while, I was able to make it to the third treasure chest, and would occasionally richochet off it, but I usually wouldn't successfully line up the next path. One time I did, but fell in a pit before the next chest. On the way, though, I noticed a fork in the road. I resolved that the next time I made it that far, I'd stop rolling and try exploring on foot.

From there, I was able to reach several gossip stones, which gave me rather useless clues about the location of the masks. Eg., The dancer has the dancer's hat! Gee, thanks!

I also noticed a piece of heart in that area, but it looks like I would have had to do the full course to reach it, and there was plenty left.

But from that area, I was able to get the goron roll started again, and made it to an exit. The kid there wanted still MORE masks, and I don't think I even got a reward for them.

Then I talked to another kid in "Vagrant Story land", and that led me to the Deku course. That one was extremely easy, especially compared to the goron one. I even easily got the heart container there.

There probably was a Zora course, but when I was back in Vagrant Story land, I noticed a little kid wearing Majora's Mask huddled near the tree. I talked to him, and that started the final boss fight.

I beat it on my first try (but I used several blue potions), but it was sort of a long, multi-part battle. I used my arrows early, perhaps foolishly, so I had to use the Zora's fin throwing move for a lot of the fight.

Beating the final boss on my first try might have been a let down, but, optional or no, I still got a lot of challenge out of the goron thing.

Skull kid is almost like the new flute boy.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(3/28/06 12:34 am)
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Re: .

Quote: all I can say is that the best part of it was that Ludgren was shirtless for most of it.

Sexxxy huh?




TaroSH
I Ain't Afraid of No Ghost
(3/28/06 12:01 am)
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Re: .

I meant to say is "all I can say now". My thoughts on the actual movie are still flying around... well, except for the attack at the end being fun, and that I want to kick whoever put that 70's rock music in the car chase at the beginning.

EDIT: Dammit, I can't even read my own posts. I DID say that, just in a different way.




Camira Breen
The Baroness
(3/28/06 12:15 pm)
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Re: .

I've already reached the future world in Ocarina of Time. I'll probably play Majora's Mask when I'm finished with this one.




ACC KAIN
Band on the Run
(3/28/06 5:45 pm)
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Re: .

Trying my best to play through some more survival horror games. Never did like this genre too much but I want to give it a fair shot. I finished Silent Hill and I'm now working on Resident Evil 3.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/29/06 2:18 am)
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Re: .

I'll try to have something like final thoughts for Majora's Mask.

For the most part, I didn't think the time system had much of an effect. I beat the 1st dungeon in a single cycle. For the 2nd and 4th dungeons, I got the important items in one cycle, and beat them on a 2nd. For the 3rd dungeon, I also got the important items in one cycle, made it to the boss on the 2nd, and beat it on the 3rd. So I really didn't have to keep doing dungeons over and over.

(I did have to beat the boss of the 2nd dungeon more than once, so I could finish the Don Gero side quest, and beat the Goron race. The 2nd boss is the easiest in the game, though)

The WD critic complained that if he made it to the end of a cycle without accomplishing anything, he felt like he wasted his time. After the beginning of the game, I don't think I ever made it to the end of a cycle without accomplishing something. There's so much to do in this game that I have a hard time imagining not getting anything done. And a cycle lasts something like 2 to 3 hours of real time.

He also said that his pattern was to start a cycle, accomplish something, then reset time. I generally would try to play to the end of the cycle, and keep accomplishing as much as I could. This led to a few tense moments when I was in the countdown phase and wasn't sure if I'd finish what I wanted to.


More than the 3 Day Cycle, I think what separates Majora's Mask from The Legend of Zelda, and The Adventure of Link, and A Link to the Past, and Link's Awakening, is that Majora's Mask is about doing all sorts of crazy crap. Shooting galleries, bombchu bowling, Goron racing, racing beavers as a Zora, horseback riding, taking photographs, "stealth" sections, the list goes on. (Of course, even by ALttP, there were things like shooting galleries, and the digging game, but those were much smaller parts of the game). However, I'd guess Ocarina of Time went that direction with the Zelda series even before MM. I know Wind Waker tried to take it even farther yet.

Due to all the optional stuff, I don't think MM is any shorter than Zelda 1, 2, 3 or 4. On the other hand, I don't think any of MM's dungeons are any longer than a single dungeon from ALttP. I don't think anything in any of MM's dungeons was very tricky, either.

For the 4th and final dungeon, for example, the gimmick is that after you get the item (the light attribute for the arrows), you can flip the dungeon upside down. But it's not that big a deal. You go through the dungeon once, you flip it, and you go through it again. It's not like there are puzzles based on flipping the dungeon (I pointed out the one about the block, but that was extremely simple). There really couldn't be, because there was no was to flip the entire dungeon (only individual rooms) while inside.

The closest thing to something tricky for that dungeon was, how do you find the boss? The boss room was marked on the map -- of course -- but I had gone through the every single room and hadn't seen it. It was only marked on the upside down version's map, but I briefly wondered if it was on the other side. However, the solution wasn't long in coming. Tatl gives you a blatant hint in the first room in the flipped version.


I've heard this game might have been harder, action-wise, than some other Zeldas, but I don't really agree. The hardest boss for me was the fish one, which I beat on my third try. I wondered if the game would keep track of how many 3 day cycles you went through, or how many times you died, but it didn't. So, I can't compare it to how many times I died my first time through A Link to the Past. I will say MM at least isn't as insultingly easy as Wind Waker.


I kind of liked the story a little bit, at least more than the typical Zelda game. The working designs critic said

Quote: Maybe 'Clock Town' has a hidden meaning. Majora's Mask, to me, seemed more like a clockwork pantomime, puppets included, than a heroic adventure. The game has a dreamlike feeling that had me thinking Link would wake up at the end. Zelda games deserve much better than this.


Well, I don't know how you can read that -- especially "Link would wake up at the end" -- and not instantly think "LINK'S AWAKENING". The dreamlike thing is nothing new to the Zelda series. I may be the only one who thinks this way, but I even think of Zelda 1 as being a child playing around his neighborhood and having his imagination interpret the events as being an adventure. (Of course, Miyamoto has said that that IS what he based the game on, so my interpretation has some merit)


The story isn't great (duh), though. For one thing, it's still rather only sketched in. What is Majora's Mask; where did it come from? The scene on the Moon seems more like suggesting weirdness (I think it was inspired by Vagrant Story, except while that game's story might be somewhat confusing, there is a solution to it) than really being about something. Those kids are never seen before or after, so who the hell are they, where did they come from, even what level of reality do they exist in? And where are you and what's going on when you meet the giants after beating the temples?

One part almost seemed badly translated:

Quote: Kafei: "But on the way, my precious mask --a wedding ceremony mask-- was stolen from me by some prancing man with a grinning face!"

Tatl: "Well...You're just careless. You're like my partner..."

Tatl: "Before my wedding ceremony I was quite happy. I was targeted because of what I had been turned into."

Tatl: "Oh my. I pity you."




How is saying you were "happy" a response for being told you were "careless"? How is assuming that someone is careless appropriate just because something was stolen from them? Later, Tatl says she doesn't like him. Is she just a bitch?



FO told me she thought the story was that Link was stuck in Termina, but it seems to me that at the end of the game, he's back in the Hyrule forest where he started.

The whole thing about the skull kid, including the flashback near the beginning of the game where you see a picture of him on a tree, and a similar picture at the ending of the game, was kind of touching.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/29/06 2:44 am)
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Quote: I've already reached the future world in Ocarina of Time. I'll probably play Majora's Mask when I'm finished with this one.


I was thinking of playing Ocarina next, but I'm sort of sick of Zelda right now, and I especially don't want to dedicate the next month or two to one of them, without having done anything else.

I think I might go back to trying shorter games, though hopefully ones that aren't as babyish as Rescue Rangers. FO recommended Gun.Smoke for such a purpose, so I'll consider that one.




CLOUDBOND007
Lunitari Mage
Moderator
(3/29/06 2:06 am)
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Re: .

I've played some Grandia III tonight. So much of this game is storyline that I find it hard to make a decent post about my progress. Basically, Yuki and Alfina were in Arcriff for a ceremony where the communicator (Alfina) talks to the Guardian and lets the people know what the guardian says is the best course of action.

Anyways, a bunch of stuff happens, and there's kind of a dungeon to go through. On the map, it looks like a maze, but it was actually pretty simple to navigate. There weren't any challenging random battles and no boss to deal with.

After exiting the dungeon, it was back to Mendi, which I didn't think we'd be seeing again so soon. Due to the storyline situation, Alfina has temporarily left the party and it's Ulf (the dragon rider) and Yuki looking to get another one of those fruits to take to Sky Captain Schmidt to get a new plane ('cause the other one is no longer in mint condition). We rode Ulf's dragon to the island to get the fruit and that's where I've saved.

I enjoy the story and characters (Alfina gets annoying when her lines are voiced, but otherwise is fine lately) but the gameplay is a little disappointing since the dungeons have been so mindless so far. I've been playing for a little over 10 hours.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/29/06 10:18 am)
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Re: .

As for a score, I'd probably give Majora's Mask 3 stars. But I think I like every other Zelda game I've played, with the exception of Wind Waker, more.




CRAWLand1000
The Fuzzy Physicist
Administrator
(3/29/06 1:01 pm)
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....

So, I might as well rank all the Zelda games I've played much of.

1) The Legend of Zelda

Yeah, I think the original is the best. And one reason is ... originality. Another thing I've mentioned before is that this game has a lot more action (such as in rooms with 8 Darknuts) than most adventure games.

I know a lot of people consider Super Mario Bros. and The Legend of Zelda to be Miyamoto's two crowning accomplishments. Of course, I think SMB is one of the very greatest games of all time. Do I think LoZelda is on an equal footing? No, not really.

The control is a little rough, the difficulty curve is somewhat erratic, and while the second quest was a good idea, walk through walls were not. And even in the first quest, having to bomb everywhere or burn every bush is tedious.

2) A Link to the Past

Regardless of this game's flaws, every Zelda game sense has been based on its paradigm.

3) Surpise! - The Oracle games. While perhaps not the most puzzling games I've played, I do think they might be the most puzzling Zelda games since ALttP. Also, they might have injected a little more originality into the series than some of the other games (I think they might be more original than Majora's Mask, which was supposed to be a departure for the series).

4) Zelda 2

I'm not the type to complain about a game just because its sidescrolling. And the mysteries surrounding the 6th palace are some of the most memorable from adventure games.

I don't think the action of this game is as hard as some people seem to, though. And the final boss was kind of a let down.

5) Link's Awakening

Got away from the whole Ganon/Triforce/Zelda storyline, but the gameplay is very much "Portable ALttP" (plus the ability to wield any two items at once).

Once I started putting serious effort into this game, I was never stumped again until I beat it.

6) Majora's Mask

Zelda continues to fight what might be a losing battle against becoming staid. The game is mostly entertaining and long -- maybe too long -- but it never really rises above itself. I also was never truly stumped in this game, either, although with so much to do, it's easy to do something else if you're temporarily stuck with one thing.


....


And then at the bottom is Wind Waker.




CRAWLand1000
The Fuzzy Physicist
Administrator
(3/29/06 1:05 pm)
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Re: ....

Just another thought while it's still on my mind:

There are a couple of parts here and there in MM that aren't all that entertaining. I've previously mentioned waiting around to kill time. Fortuntately, that only comes up in a couple of cases: During the Anju / Kafei quest (which is optional) and waiting for the clocktower door to open at midnight on the 3rd day (at the beginning and ending of the game).

Another example would be using the Elegy of Emptiness. You generally have to use it three times in a row (you use it to create a clone that holds down a switch, and you can gainfully make clones of Link, the Goron, and the Zora), which is a little annoying.

But when things like that aren't representative of the game, and are reasonably spaced, I tend to give them a pass.




James FP
Schmendrick's Nose
Moderator
(3/29/06 1:09 pm)
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Re: ....

Made it to Level 6 (the ice world) of Blaster Master last night then ran out of continues. I didn't get to the boss. I kept sliding off the platforms into the spikes below.




Oh Sassparilla
Pirate
(3/29/06 1:55 pm)
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Re: .

Quote: I didn't think SMB3 was even close to being as difficult as Lost Levels.


Well, some of the levels in the Dark World, Ice World, and the Sky World have always been really difficult for me. And I've heard people say that Lost Levels gets really easy once you've played it a few times, but it never does for me. Anyway, I made it through World 9, which is probably the easiest area, and now I'm on the A-D levels.




CLOUDBOND007
Lunitari Mage
Moderator
(3/30/06 12:47 am)
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Re: .

Grandia III again. Got a piece of that fruit, but had to fight a boss battle first. It's the same boss you deal with at that location earlier in the game, but this time he's joined by another creature of the same type. And you have two party members instead of four. I had to revive characters a couple times and heal more often than normal. Not what I'd consider too difficult, but more than anything else has been recently.

We took the dragon back to Mendi, got a new plane, and Alfina rejoined the party. I talked to the people in town again with some enjoyable results (whoever writes the dialogue for NPC's in this series really puts a lot of effort into it).

Then we went to Dragon Valley to speak to the guardian there. The current mission is to tell the world's guardians about what happened during the ceremony earlier in the game. You can fly the plane on an overworld map of sorts, but once you've been to a place, you also have the option of picking it from a menu instead of actually taking the time to fly. It's nice to have it both ways. I passed 11 hours of play tonight.

Also played some Sonic 2 on the actual Genesis. Hehe, I find it so fun to finally have one. Made it to Casino Night Zone, but I didn't have a huge reserve of continues and lives, so I decided to quit for the night. If I thought I had a chance of making it through the whole game, I probably would've kept playing. Did find it more enjoyable than the last time I played, though. Maybe I had overdosed on Sonic at that time.




Oh Sassparilla
Pirate
(3/30/06 10:27 am)
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Re: .

I finished the Lost Levels and I'm now on the second loop, World 3.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/30/06 10:49 am)
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Re: .

I was replaying some of R-Type II last night. I'm embarassed to admit I let myself get a bit out of practice with the game.




ErniePants
Omni-Wonder
of the Universe
(3/30/06 11:14 am)
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Re: .

I actually picked up that game of Populous I had going a long, long time ago and finally completed it. That game was bizarrely addicting once I was actually able to get a town going.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/30/06 9:16 pm)
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Re: .

I started up Gun.Smoke on the NES. I don't know if I'll play more tonight, but I don't think I'll start a totally new-to-me game until I beat it.

I made it to what I think is the second to last level (and made it to the boss of that level).

One of this game's "twists" is that levels loop endlessly unless you can find a wanted poster. I looped through level 3 more than 4 times before I found the damn thing. However, now I think I'm starting to get the idea behind it. So far, it seems like most wanted posters are in invisible barrels, but they're placed next to visible barrels. So, after you shoot the visible ones, you have to keep shooting to hear or see if there's anything else there.

It's sort of difficult (at least for me) to memorize some of the levels. Basically, they each have 3 to 5 enemies, most of which pour onto the screen in endless waves. So, it's sort of a chaotic experience. I'd guess a good many of my deaths were due to me being near the edge of the screen when an enemy materialized there.

Dodging bullets is also weird (I don't know if I'd want to commit to saying that it's impossible to outrun bullets, but...). It seems the best bet is simply to be far away from the enemies and the bullet clouds they generate. (Enemy bullets in this game have a limited range)




CLOUDBOND007
Lunitari Mage
Moderator
(3/31/06 2:28 am)
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Re: .

Dragon Valley was the hardest area of the game so far. It was far longer than any of the other dungeons, and there were some really intense non-boss battles. As you explore, you come across these dragon riders, usually in groups of two or more. They have a bunch of powerful attacks, get lots of turns and can really wipe the floor with you if you aren't careful. None of the save spots give you the chance to recover, either. Pretty much everything in this place offered good experience points, so I probably gained several levels here.

At the end, you meet with the guardian Drak and find out where to go next. It's a desert area called the Baccula settlement. Unfortunately, Scott Bakula doesn't seem to live there. There's something you can do here called Mana Egg Fusion, which is basically what it sounds like. After you produce stronger mana eggs by combining your old ones, you can equip them for a boost to your magic, or destroy them and extract new spells. I think Grandia Xtreme had a lot of mana egg options, too.




Agisuro
Dark Lich
(3/31/06 1:15 pm)
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Re: .

I finally finished Earthworm Jim, but I had to use some codes. That game is brutal.




CRAWLand1000
The Fuzzy Physicist
Administrator
(3/31/06 2:03 pm)
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Re: .

I heard the creator of Earthworm Jim was a far right fundamentalist.




Bomberguy221
Hit and away is my style!
(3/31/06 4:46 pm)
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Re: .

Legend of Zelda: Minish Cap - I got the Ocarina of Wind. Now I'm at the point where I don't know if anyone I haven't fused Kinstones with is connected with another person or if they are being random.




Kairobi King
Eldean Rebel
(3/31/06 5:37 pm)
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Re: .

I've beaten the first two paths of Star Fox and I've made it as far as the two-headed dragon boss on Fortuna in the 3rd path. It's a difficult game and it was hard to tell what was going on at first especially in the outer space levels with the cockpit viewpoint, but I'm really starting to like it.

I still haven't gotten past the graveyard on arcade Dragon Spirit yet.




Facilitypro
Slow Daddy
(3/31/06 6:52 pm)
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Re: .

I'm lagging on game progress reports.

I beat Challenge of the Gods in God of War, thus unlocking everything there is to unlock. (I got new costumes for beating it.) Challenge 8 didn't beat me down as bad as last time. Challenge 10 was hard, but I was persistent and figured out a strategy that worked.

I also played a few hours worth of FlatOut. Meh, seems like a mediocre crash-racer.




CLOUDBOND007
Lunitari Mage
Moderator
(3/31/06 10:04 pm)
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Re: .

I think I'm starting to become a total Sonic addict, for the 2D games, anyway. I spent a lot of time playing Sonic 2 again tonight and it's just so much fun. I love how in these games, there are so many paths to take through each level. And when you play the game again and end up somewhere different, either by missing a jump, or just by going to explore, it can feel like a different stage. Aquatic Ruin zone for example can be played like an underwater stage, or like a traditional over-land level depending on how you do. There's also a good amount of challenge without being ridiculous. You'll lose lives, but you've got some checkpoints in each level and can earn continues by getting a lot of rings and being fast.

Tonight, I beat Metropolis Zone for the first time. It's the only 3 act stage in Sonic 2 and can get pretty tough. The Robotnik battle seemed impossible when I first got to it, but from internet browsing, I learned how you're supposed to fight it. Unfortunately I guess, that took pretty much everything out of it. Basically, he'll move back and forth and you just jump over him. He's invulnerable, so there's nothing you can do. Then, you have to run to a corner to avoid his next attack. This is what I was not getting the first time I fought him. A few seconds later, he becomes vulnerable for a little while, and after you hit him, you repeat the cycle. When he's almost beaten, he attacks with lasers until you hit him once more to win the battle, and the laser part startled me a bit. But basically, it's no trouble to beat him once you get the pattern down. I still have more trouble with the Chemical Plant Zone Robotnik and falling into the water.

After Metropolis Zone was Sky Chase Zone, at least I think that's what the name was. Tails pilots a plane and Sonic stands on the wing. Moving up and down on the d-pad will move the plane, and wherever you jump, tails will keep the plane underneath you. While not impossible to lose a live (I did once) it's kind of a relaxing zone after Metropolis, and it's only got one act with no boss.

Next is Wing Fortress Zone, where I got my Game Over this time. There's lots of jumps that'll kill you if you miss. You are on a flying fortress afterall.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(3/31/06 10:24 pm)
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Re: .

Made it to the TRON world in Kingdom Hearts 2.
.....
Best level ever.
Bahgawd.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/31/06 10:15 pm)
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Re: .

I beat Gun.Smoke for the NES. In fact, after I beat it, I started it again and played through it a second time. I did quite a bit better the 2nd time, but still didn't come all that close to beating it without continuing.

Also, the first time though I had a lot of trouble finding the wanted posters. For one level (probably level 3, the Native American level) I looped it several times and ended up having to buy the poster. The second time, though, I found them all. I still might not have all their locations totally memorized, but I at least have pretty good ideas of all of their whereabouts.

What I had said in my previous game progress post was basically accurate about this game.


I told FO I thought Dragon Spirit was probably a better game. She said Gun.Smoke might have been harder. Well, I still beat Gun.Smoke in very little time. It might be true, though, that Gun.Smoke has more "dodging." But, levels don't really have much for unique ideas, and you don't need much for strategy, as compared to DS.

As for dodging bullets vs. just staying away from them, it is mostly the latter, but it is possible to dodge bullets IF you're far enough away from the shooter when he fires. So, again, that plays back into the need to stay away from enemies.




Flying Omelette
Blue Rogue
Administrator
(3/31/06 11:38 pm)
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Re: .

I got sick with a stomach flu, so I've mostly been lying on the futon playing SM64DS. Some more observations:

I have no idea how to unlock Wario, but I have gotten to play as him since you can find Wario hats in Hazy Maze Cave. I don't like how he scratches his butt when he's standing idle.

Why is it that the sign in front of the castle tells Bowser to go home, yet they don't have a problem with Wario? Are the Princess and Mario's friends Koopa racists or something?

I've actually finally memorized Hazy Maze Cave! Okay, well, I'm still a little fuzzy on the different exits in the toxic maze area, but for the most part, if I want to go to any particular section, I know exactly how to do it. I think it's a combination of repeated playing, the fact that the lower screen of the DS version has a map of the level, and something about the DS version being easier to tell where you're going.

I've cleared out quite a few worlds. I've gotten almost every star in the first 9 courses except the ones I need to be Wario to get.

I think the control was improved for this game. It's much easier to make Mario (and co.) stop on a dime after landing. They don't go tumbling over the sides of things as easily as before.

However, for some reason, I found it much easier to slip off the side of Cool Cool Mountain. They changed how you have to get all 8 coins in that level (you need to be Yoshi for two of them), and I had a really hard time doing it because I kept falling off.

Some things in this game were made easier unnecessarily. I don't mind having better control. But if you're playing as Mario when you fight the Big Boo on the Balcony, you don't have to make those tricky jumps to the sides of the roof anymore. There's a balloon powerup right there and you can use that to float up to the star.

The worst change so far is the one in Dire Dire Docks where you had to pole-vault to 8 red coins. That was one of my favorite platforming sequences in the original game. But that's been taken out completely. Instead, what you have to do is change into Balloon Mario and float up to the coins. This is tedious and pointless. There's no challenge in it, it's just a lot of back-and-forth work as your powerup fades out and you have to go get it over and over again.

Up until that point I generally wasn't too bothered by the changes since the added stuff seemed to make up for it, but that one's rather drastic...




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/1/06 12:35 am)
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Re: .

Heck, from what it sounds like, the way they changed Big Boo's Balcony was bad enough. I believe that was one of the last stars I got from the game; at the least, it was one of the harder and more memorable.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(4/1/06 1:58 am)
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Re: .

Though I didn't beat it, I got all the shit and rescued all the rescuables in my X With Zero Found, then I got the Blade Armor and two of the Shadow Armor pieces in my X With Zero Missing game.

Whoever designed this game needs to be shot. I have a splitting headache from the screen shaking caused by the slamming blocks in the Central Museum (no doubt paired with the music), so I don't feel like elaborating right now.




CLOUDBOND007
Lunitari Mage
Moderator
(4/1/06 2:56 am)
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Re: .

Grandia III... got a new party member and set off through the desert to meet with another guardian. It was boring, just two wide open areas with some enemies scattered about, no design to it. Some of the battles took a tiny bit of effort and I gained a level or two, so it's not all bad. I wish I had a chance to buy some new equipment, feels like it's been forever.

Next, we reached some kind of structure, where I guess the guardian is. I looked at the mini-map and it seemed like it could take a long time to complete, so I decided to stop for the night. I think I'm around 13.5 hours now, still on the first disc.




CLOUDBOND007
Lunitari Mage
Moderator
(4/1/06 3:18 am)
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Re: Game Progress Topic: My Feet Hurt

I can't remember where we were discussing it, but since I decided to actually buy Sonic 3 and Sonic & Knuckles in cart form, I decided to look up the changes for when you combine them.

From Wikipedia.

Quote: Sonic 3 & Knuckles (often referred to as the "complete" version of Sonic 3 by Sonic fans). There are four immediate differences:

1. The player can play as Knuckles in the Sonic 3 levels.
2. After the levels of Sonic 3 are finished, play continues straight to the levels of Sonic & Knuckles
3. The player can play as Tails in the Sonic & Knuckles levels.
4. Game progress can be saved in Sonic & Knuckles using Sonic 3's save feature (there are now 8 rather than 6 save slots).

Once the player picks a character and starts playing, more differences become apparent. Passing a star post can now open up 3 bonus games, including the slot machine stage (20 rings required) and the magnetic orbs stage (35-49 rings required) from Sonic & Knuckles as well as the gumball machine (50-65 rings required) from Sonic 3. Knuckles' levels are divergent from Sonic's and Tails' in most cases, with new areas and bosses. The Sonic & Knuckles levels are the same, except that Mushroom Hill now has an intro. Sonic 3 & Knuckles save files conserve lives and continues, as well. In addition, Knuckles' theme music has also changed as well as that of the mid-level bosses. Other tunes such as the 1-Up fanfare and title screen have also been changed to the S&K version.

Collecting all the Chaos Emeralds in the levels of Sonic 3 will turn Sonic or Knuckles into Super Sonic or Super Knuckles. However, once the player enters their first Special level in Mushroom Hill Zone (which is almost impossible to miss), they teleport to Hidden Palace where the emeralds are transformed into gray "Super Emeralds", thus beginning the Super Emerald quest. Super Emeralds can only be collected if the player has collected all of the Chaos Emeralds prior to reaching Mushroom Hill Zone. (nothing happens in Hidden Palace otherwise). In addition, both Knuckles and Sonic can now power-up and go "hyper" once they have obtained both the Chaos Emeralds and the Super Emeralds.

Tails cannot normally gain emerald powers but does so when he collects all Super Emeralds taking on the form of Super Tails. He has no "hyper" form but simply remains "super" with some extra powers. Taking care to avoid all the Special levels (the one after the cut-scene in particular), it is possible to finish the game with only the 7 Chaos Emeralds, retaining their "super" powers until the very end of the game In this case the game endings will resemble the "good" endings from Sonic & Knuckles. This allows for a total of nine different endings - each character (Sonic and Tails together have the same as Sonic alone) has one with 0-6 Chaos Emeralds, one with all 7 Chaos emeralds, and the third with all 14 Chaos and Super Emeralds. If the Super Emeralds have been attempted, but not found, the game will revert to the "bad" (0-6 Chaos) ending.





Flying Omelette
Blue Rogue
Administrator
(4/1/06 11:25 am)
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Re: Game Progress Topic: My Feet Hurt

Quote: The worst change so far is the one in Dire Dire Docks where you had to pole-vault to 8 red coins. That was one of my favorite platforming sequences in the original game. But that's been taken out completely. Instead, what you have to do is change into Balloon Mario and float up to the coins. This is tedious and pointless. There's no challenge in it, it's just a lot of back-and-forth work as your powerup fades out and you have to go get it over and over again.


This isn't entirely true. I realized the reason the moving poles didn't appear is because I didn't yet beat Bowser in the Fire Sea, and thus the submarine didn't leave. When the sub leaves, that's when the poles appear. However, the fact that it can be done much more easily by using the Mario Balloon still takes away from that part of the game. (That explains why the clue for that part was still "Pole-Vaulting for 8 Red Coins" even though there were no poles.)

I finally unlocked Wario. I actually could have done that earlier, but I failed to realize the significane of the flowers that appeared in that one room if you're using Luigi. I still may not have figured it out just yet had that Toad not dropped that clue about the invisible man.

Another puzzle that was made easier is the 5 Secrets in the Pyramid. Now the areas where the little numbers would appear have bouncing silver stars on them that you have to collect, so there's pretty much no mystery.




CLOUDBOND007
Lunitari Mage
Moderator
(4/1/06 2:14 pm)
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Re: Game Progress Topic: My Feet Hurt

Huh. Turns out I like the Genesis 3 button pad a lot better.




Emi SweetHome
Feminine Key Master
in Disguise
(4/1/06 3:31 pm)
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Re: Game Progress Topic: My Feet Hurt

Now that my headache's gone, I think I'll elaborate on Mega Man X6.

The level designs are pure shit. Rather than being exciting, interesting, and meaningful, they're choking with enemies, their projectiles, or other shit that's flying around the room.

Amazon Area - There's these mantis robots that simply frost a platform in the little chronies, and also throw these indestrucible blades that home in on you constantly. You can destroy these robots, but no matter how many times you kill them they rematerialize in about two seconds. There's also these worms that pop out or these purples spheres simply to block your way. So, you have to either rambo through them, or constantly stop to shot them.

Central Museum - Any given spot that doesn't have a Nightmare in it has flying rocks in it or a bottomless pit under it.

Magma Area - Don't EVEN get me started on those red circle minibosses, or the fact that Nightmares are always respawning where you need to be do dodge the later minibosses.

North Pole Area - Stopping every couple of steps to let some rocks run by is not interesting. Neither is a wall of rocks keeping you from destroying an enemy whose bombs go through said rocks and recoil you off your tiny platform. Neither is a bullshit algorithm for falling blocks that kill you if they land on you.

Inami Temple - Enemies that are situated in bottomless water pits just pixels from your own death fire a steady stream of bullets and shiruken-like things. I also can't STAND those enemies that sit there with their arm up, blocking your attacks and you have to wait for them to drop their guard for a second so you can maybe get in a shot or two.

Recycle Lab - Once again, you're stopping every couple of seconds while a Nightmare is likely to make off with a reploid you can't get to because the compactor is blocking you.

Laser Institute - I got really, REALLY fucking tired of this stage after going through it what felt like, and probably really was the tenth time. Slowly rotate some lasers, then choose to either get fried when the laser comes by, or get battered by one of those enemies with the barrier that are everywhere the laser isn't.

Weapon Center - Does anyone have any idea how the hell you're supposed to destroy the second cable without ramboing the lasers?

And who's genius idea was the Nightmare effects, especially the fucking spotlight one? Yes, I just LOVE not being able to see a damn thing on the screen!

Because of the setup of the upgrades, you'll most likely find yourself visiting each stage at least four times to get everything.

For example, you beat Blizzard Wolfang just by playing the game normally, or simply because you need his weapon to get the Shadow Armor piece in Metal Shark Player's stage. You have to come back after getting the Blade Armor to get another piece of the Shadow Armor. After you get the Shadow armor you have to come back to rescue a single reploid, and best of all because you can't wall-jump in Blizzard Wolfang's stage, nor can you escape from an "alternate path" even if you've already gone through it, and the Shadow Armor is shit except for the fact it's immune to spikes, to have to fight a really obnoxious irritating fight with Dynamo. Extra runs for losing a reploid to a Nightmare and not knowing where everything is. I wouldn't mind going through the level so many times if only it weren't so fucked up.

Like I said, it has good music, but man this game sucks.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/1/06 5:10 pm)
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Re: Game Progress Topic: My Feet Hurt

Going back to Kingsley's Adventures, I'm much more inclinded to be sympathetic towards a game that had ambition, but real world concerns (like not enough budget) prevented its full vision from being realized, than a game that was everything it was supposed to be and STILL sucked.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/2/06 1:48 am)
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Re: Game Progress Topic: My Feet Hurt

Since Gun.Smoke went down sort of easily, I'm not sure what I want to play next. I have a few ideas, but nothing definite. I might want to wait a bit before going back to something really long.


When FO hasn't been using it, I've played a bit of SM64DS myself. I've gotten about 23 stars, beat the first Bowser, and unlocked Mario. The only world I've completely cleared out so far is Bobomb Battlefield.

I also got the winged cap 8 red coins. At first, I thought, "This isn't what Mario's flight control was really like in the original, was it?" I was bobbing up and down with Mario, sort of like how he flies in Super Mario World. And I found collecting the coins nearly impossible that way.

However, since I doubted that's how Mario was supposed to fly, it quickly pointed me to a better method, of just letting Mario coast, at a more or less steady altitude. That made collecting the coins much easier.


I agree with FO: This game looks pretty good on the DS, much better than I would have thought, and the screen is good enough that it's hard to believe it's just a portable system (for whatever reason, the DS's I've played in stores didn't look as good. It's possible that since they were bolted down, I wasn't able to position them at the ideal viewing angle) As for whether it's brighter than the GBA SP or not, I don't know, but the real issue is that the DS seems to have better clarity. And for the SP, the lighting obviously comes from behind the screen, while the DS's screen itself seems bright.

So, you or I might wonder why there haven't been more 3D games made for the system, or in particular, more N64 ports (or, heck, even SNES ports, since this system finally has the right button configuration for them).


Control is a little rough with the D-pad, though, and virtually impossible with the touch screen.




CLOUDBOND007
Lunitari Mage
Moderator
(4/2/06 2:04 am)
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Re: Game Progress Topic: My Feet Hurt

I think you'll be quite impressed when you play a GBA game on that DS, if you haven't already.




CLOUDBOND007
Lunitari Mage
Moderator
(4/2/06 2:59 am)
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Re: Game Progress Topic: My Feet Hurt

I made it to the end of Sonic 2, but didn't win. Man, that last stage and the bosses are crazy. The stage is tough enough with a million places to fall to your death, but then you get to the bosses. The first is a machine that shoots laser beams at you from the ceiling. You have to ride on these small floating platforms to get to the area where the beam comes out, then attack it while it's not shooting at you. The platforms you're riding on have spikes at the bottom, just to make things more fun. Still, that part wasn't too tough.

Next is Metal Sonic. You have to hit him in the forehead area, then he may do a spin dash attack at you, he may do what looks like a spin dash, but jump to throw you off. He may do the jumping spin dash and also shoot spikes in a million directions. When you're not ready for it, he can also zoom back and forth across the screen. Okay, so you finally beat Metal Sonic.

Then it's Dr. Robotnik in a huge robot with spikes on it's hands. Also, the robot can launch itself into the air and lock onto you with weaponry. And if you lose, you have to fight Metal Sonic again. Oh, and you have no rings and no way of ever getting any.

I remember reading some article/advertisement for the SNES in Nintendo Power. At least I think that's what it was for. And they said something like, "The Sonic games can be fun, but you can blast through them in under an hour". I think I've played through Sonic 2 at least three or four times seriously without beating it. And have also come nowhere close to getting Super Sonic. Besides all that, I think it's more entertaining than Super Mario World.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(4/2/06 4:36 am)
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Re: Game Progress Topic: My Feet Hurt

Oh yeah well....Genisis does what Nintendon't!


After mega collection I bet you play SONIC WHORES again.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/2/06 12:00 pm)
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Re: Game Progress Topic: My Feet Hurt

There is one thing I liked more about the graphical style on the N64 for SM64:

On the DS, Mario's model looks based on his Super Mario Sunshine model.

However, on the N64, it looks like he's a 3D version of "little Mario" Super Mario Bros. 1.

I remember when I first played much N64, some people thought he looked cute running around.




CLOUDBOND007
Lunitari Mage
Moderator
(4/3/06 2:01 am)
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Re: Game Progress Topic: My Feet Hurt

Oh my! I think Grandia III may have a flying castle that flies! A villager told me he saw one somewhere.

Okay, so I went through a pretty long dungeon, the one I mentioned in my previous post on this game. There were a lot of optional side paths where you could get treasure, and I think I got just about everything. Took a really long time to get through there. At the end, you have to fight what turned out to be the toughest battle in the game so far and my first Game Over.

You're fighting two people, and each has a special weapon that also gets a turn as if it were another enemy. Some of their attacks can do astonishing damage, so you have to do your best to cancel the ones you can. Except they move so fast, the regular cancel command rarely works out and you have to use skills that have a cancel effect. When your skill points are low, the battle gets a lot worse.

I found out that the hard way that you have to beat them in a particular order, or else the one villain just revives the other one at 50% HP.

After returning to town and finding out what to do next, we went to the verse realm, which is forbidden to the people of Baccula most of the time except when you need to go there. :)

So, I'm finished with disc 1 and I'm up to around 16 hours. This is the first RPG I've played since I started working more. I feel like I've been playing it forever, and it's just 16 hours... at least it's fun.




Kairobi King
Eldean Rebel
(4/3/06 12:13 pm)
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Re: Game Progress Topic: My Feet Hurt

I beat Infiltrator already. The ending was even worse than the opening. Avoid that game, or just play a ROM if you need to.




ACC KAIN
Band on the Run
(4/3/06 1:13 pm)
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Re: Game Progress Topic: My Feet Hurt

I finished RE3 on easy. About halfway through Hard but had to restart twice already because of ammo problems. I hate that in these types of games!




SolidChocobo
Sister Midnight
(4/3/06 7:04 pm)
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Re: Game Progress Topic: My Feet Hurt

I played through Metal Gear Solid 3 again, this time going out of my way to shoot all 64 Kerotan frog statues as well as capture a tsuchinogo, which nets you the stealth camoflauge and infinite ammo.

Finding the Kerotans on foot is easy enough, but once you get to the motorcycle segments it becomes the task from hell. Once you ride into the forested area, they become nearly impossible to see.

In the end, though, I managed to shoot 'em all.

I think that game developers should reconsider the kinds of rewards they give out for finishing such tasks. By the time you know MGS3 well enough to obtain these special items, using them would just make the game extremely boring. And think about how getting the invincibility cheat was one of the more difficult things to do in Goldeneye. Is anyone good enough to actually obtain invincibility ever really going to want to use it?




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/3/06 7:09 pm)
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Re: Game Progress Topic: My Feet Hurt

Well, that's sort of a good point, but in Goldeneye in particular, there are reasons you might want those cheats, eg., to experiment.

With invisibility, for example, you can observe enemy patterns and such, and see how they'd behave if you weren't around, and where their default positions are. It's a very interesting look into how the game is made.




SolidChocobo
Sister Midnight
(4/3/06 7:43 pm)
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Re: Game Progress Topic: My Feet Hurt

Hm, I suppose I didn't think of it that way. It might be interesting to do the same in MGS3 now that invisibility is an option.

What I was thinking when I made that post was that it might be nice to unlock things that weren't part of the playable game, such as thoughts on deleted gameplay segments, the thought process behind the ideas that did make it into the game, unused story concepts, etc. Supplimental information outside of the standard art gallery/sound test modes would be more interesting to me than recieving, for example, a game breaking, ultra powerful gun with infinite ammo.

Thinking about what you said, I would say Goldeneye is a special case in that the cheats you unlock are quite varied, which makes a large level of experimentation possible.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/3/06 7:49 pm)
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Re: Game Progress Topic: My Feet Hurt

Yeah.

I think God of War might have went that route ("on deleted gameplay segments", etc), though I haven't played the game myself and therefore can't say for a fact.


Actually, now that I think about it, I HAVE unlocked a few things in the Ratchet and Clank games (with Skill Points, I think), and one thing like that WAS a sketch gallery of concept art, along with some text with thoughts or explanations of how things evolved, etc.


It's mostly now, with DVD technology, that stuff like that is becoming more feasible (though there were a few developer interviews on some CD games).




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/4/06 12:06 am)
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Re: Game Progress Topic: My Feet Hurt

It doesn't seem like I'm playing anything, but I guess I am. When FO hasn't been using her DS, I played some SM64DS, and I currently have 39 stars.

I've forgotten a bit about this game. Some might be coming back, some might not. I don't remember how I got the 8 red coins in Thwomp's Fortress (assuming it hasn't changed).

On the other hand, I thought I remembered 100 coins in Dire, Dire Docks to be tricky. The first time I came close (on the N64), I ended up getting sucked out of the stage. Then, when I was successful, I only had about 103 coins.

This time, I got way over 100. There must at least be 120 coins in that stage. Not only that, but if you get that goal before the submarine leaves, you can't be sucked out of the stage.




ShadOtterdan
Cameo senses tingling!
(4/4/06 12:18 am)
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.

Solid Chocobo: You can get Stealth camo without shooting the frogs if you get no alerts, which is a lot easier.

I haven't really done too much progress, I've been working on a 15% run on Metroid:zero mission, but most of the rest of my time has been taken by Final Fantasy 11, my black mage is already level 9.




CLOUDBOND007
Lunitari Mage
Moderator
(4/4/06 12:24 am)
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Re: Game Progress Topic: My Feet Hurt

Played some Grandia III. This part of the game is pretty boring. After getting to the verse realm, there's this small dungeon to go through. A lot of these enemies that don't give a lot of experience and aren't that strong, but are time consuming to battle.

After this, we reached a rather unusual and sad kind of town where quite a few events took place. It just seemed to drag. I bought some new equpment (we're broke now) and figured out where to go next, then saved.

I think I might try Oblivion tonight. I have to say that it's annoying switching between the PS2, 360, and Genesis, though.




CLOUDBOND007
Lunitari Mage
Moderator
(4/4/06 1:40 am)
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Re: Game Progress Topic: My Feet Hurt

In Oblivion, I just made it past the linear introduction/tutorial/character creation in which you escape from prison and the emperor entrusts you with an important mission. And now I have complete freedom. Just like Morrowind, you can pursue the main quest as you wish, or never if you want.

Exploring outside feels just like Morrowind only fucking amazing looking. Not that the graphics are perfect... stuff that's far away doesn't look as detailed until you start getting close to it... but the water, movement of the blades of grass and leaves on the trees, the sky, the terrain itself... it's like a fantasy world made totally real. And it's not only that which wows me, since Kameo was a great looking game as well. But the size of the world combined with the beauty of it is awesome.

As I was wandering around admiring things, a robber came up and told me to give up my money or die. I decided to fight him and ended up killing him with fire magic. I then took his clothes to sell later and left him naked by the side of the road.




ACC KAIN
Band on the Run
(4/4/06 9:07 am)
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Re: Game Progress Topic: My Feet Hurt

Okay, I'm quitting RE3 for now. I really need to finish Breath of Fire 2 since I got to the last dungeon but never made it past the Barubary (I think that was his name) boss. I'm leveling up my characters right now. I think I remember why I kept losing to that guy and I'm going to try to say "No" when he asks Ryu to fight alone.




CLOUDBOND007
Lunitari Mage
Moderator
(4/4/06 5:25 pm)
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Re: Game Progress Topic: My Feet Hurt

I've got three days off and it's been awesome just sitting around playing videogames again.

I just went through a dungeon in order to get out of the verse realm and fought some pretty intense battles. A lot of the random encounters here are tough enough to be like bosses. Heck, one of them was probably the toughest thing I've fought in the entire game to this point. It's speed is unlike any other monster in the game and it's got some devastating moves. If it wasn't alone, I'd probably not be able to beat it.

The actual boss is basically the mother of all the other monsters there. She can summon one of them every turn and has a ton of HP.




CLOUDBOND007
Lunitari Mage
Moderator
(4/5/06 12:42 am)
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Re: Game Progress Topic: My Feet Hurt

I just played some Oblivion. I started off by checking my map, seeing a town there, and deciding to walk to it just for the heck of it. I could have transported there instantly, as unlike Morrowind, you can do that for places listed on your map. But it's more fun to walk, IMO, and see what things you come across.

Once I reached the town, I found out about a woman who's husband, a famous painter, has been missing. Turns out that he got trapped inside one of the paintings and I had to go in there, and fight some trolls. I got to put turpentine on my sword to fight the trolls, and that was amusing. After saving the guy and getting out of the painting, I saved.

The first time you start playing for the day, there's a long load time. And as you travel around, there's lots of quicker ones. You'll be walking along, and "loading new area" will pop on for a second or two, and then you can continue. I heard that the harddrive makes these a lot better, but it's 100 bucks and doesn't seem to have that many benefits for someone who mostly uses the system offline.




James FP
Schmendrick's Nose
Moderator
(4/5/06 12:08 pm)
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Re: Game Progress Topic: My Feet Hurt

Made it to the final level of Blaster Master but ran out of continues again. The controls for the tank get a little wonky when it gets the ability to climb walls and ceilings. And I couldn't figure out how to navigate that stage without falling through spikes constantly.

Also made it to Area 9 of Zanac.




KazuoSH
The Burninator
(4/5/06 1:04 pm)
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Re: Game Progress Topic: My Feet Hurt

I'd say the one thing Enemy Below had over the original Blaster Master was the option to turn off the Wall ability if you didn't want the tank rolling into a spike pit you were trying to carefully jump over.

I used to mostly just jump through the spikes, but when I one-lifed it I actually did very slowly figure out how to navigate through those spike mazes without getting thrashed.




Oh Sassparilla
Pirate
(4/5/06 3:44 pm)
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Re: Game Progress Topic: My Feet Hurt

I finished the second quest of the Lost Levels then beat both quests of the original Super Mario Bros. on All-Stars. I should have done the original SMB first. It was too easy after Lost Levels but it still had some rough spots, especially in World 8. I didn't use warps on all on either game. I wanted to play every level.

I think Mario 2 has the best graphics of all the games on the All-Stars version but I'd be pretty much playing it for that reason alone so I'll move onto something else now...




CLOUDBOND007
Lunitari Mage
Moderator
(4/5/06 9:46 pm)
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Re: Game Progress Topic: My Feet Hurt

Grandia III, 22 hours. After escaping the verse realm, there was an area called "Walled ruins" or something like that. It had some really challenging regular encounters, and I actually got a game over from one of them. It was at this point that I first figured that I was probably at too low a level or something. After making it through there, there was another area that was basically a contruction site. I have no idea what the hell they could have been constructing out there, but it was full of monsters. Luckily, they weren't quite as difficult to beat as the ones from the ruins. The exit of this area puts you near the Baccula village. I bought some new equipment and learned that it's off to the jungle to find another guardian.

The jungle had a save/restore point right at the beginning and the enemies offer lots of experience. So I guess it's time to do my first bit of level building since I started playing this game.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/5/06 10:34 pm)
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Re: Game Progress Topic: My Feet Hurt

I'm revising my site, and am getting screenshots for the reviews. I've so far gotten screenshots for Bionic Commando: EF, Contra, Duck Hunt, Puss N Boots, Super Mario Bros. 2, and Super Mario Land. The only one I'll be able to get screenshots for right away would be Super C. For the rest, I'll have to hook the systems up to the computer and use TV software (I want to retake even the Mars Matrix and Thunder Force V images, to get higher quality and larger images.) Well, maybe I could use an emulator for Bonk's Adventure, but we currently don't have one.




CLOUDBOND007
Lunitari Mage
Moderator
(4/6/06 1:12 am)
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Re: Game Progress Topic: My Feet Hurt

I won't have too much time for games during the next several days, but I got in some time with Oblivion tonight.

I joined the Mage's guild and was told to get a ring of burden from the well behind the guild in order to get a recommendation to get into the Arcane University. This is apparently an attempt to kill your character that goes wrong. Upon returning, the leader of the guild in this city has fled, and I'm supposed to see if he wrote the letter before he did. Or to look for anything else unusual. I can't seem to find anything, so I decided to put that off until later.

I then followed up on a fighter's guild mission that involved delivering some weapons to a mine and helping to fight the goblins there. I completed that mission, got some gold, and advanced a rank in the guild. Oblivion gives achievement points for advancing and guilds and completing parts of the main quest. Since I don't play online, I'm the only person who even sees my gamerscore, but I like adding to it.

This game really does feel a lot like Morrowind. The main difference is that since it takes place in the heart of the empire, everything is a lot more human in nature. You'd be surprised how much you miss crazy houses made out of mushrooms that can only be entered by flying.




Oh Sassparilla
Pirate
(4/6/06 11:06 am)
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Re: Game Progress Topic: My Feet Hurt

I beat SMB2 on All-Stars just so to be "complete" about it. I didn't use any warps, and I mostly used Toad so I couldn't just jump or fly over everything as Luigi or the Princess.




CLOUDBOND007
Lunitari Mage
Moderator
(4/6/06 1:06 pm)
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Re: Game Progress Topic: My Feet Hurt

I got my Sonic & Knuckles cart in the mail today. It works, but it takes lots and lots of tries compared to the other games. I guess it's worth it though, because like the other games, I like it better on the Genesis than the Mega Collection. I tried locking on Sonic 2 to see how it worked. Kinda neat playing those stages as Knuckles. Still waiting for the Sonic 3 cart to arrive. And now it's off to work.




Facilitypro
Slow Daddy
(4/6/06 1:17 pm)
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Re: Game Progress Topic: My Feet Hurt

Did you try cleaning it?




CLOUDBOND007
Lunitari Mage
Moderator
(4/6/06 1:25 pm)
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Re: Game Progress Topic: My Feet Hurt

I lied, I've still got a couple minutes left before I leave. No, I didn't have anything on hand to clean it with. Maybe I'll try it tonight. I've honestly never tried cleaning a game cart before. In the NES days, I blew on them, and I didn't have trouble with SNES carts, except for one or two games.




CLOUDBOND007
Lunitari Mage
Moderator
(4/6/06 11:00 pm)
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Re: Game Progress Topic: My Feet Hurt

I cleaned the cartridge, but it doesn't seem to work much better now. It just takes a lot of attempts. Sometimes you get some text, but it doesn't get past that. Maybe 2 of every 10 tries, I get the game.




CLOUDBOND007
Lunitari Mage
Moderator
(4/7/06 12:47 am)
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Re: Game Progress Topic: My Feet Hurt

I cleaned it a second, went over it again and again, taking much longer, even though it didn't seem dirty. And yeah, it works almost perfectly now. Flawless victory?!

Update: I played through the first act of Sonic & Knuckles. It was pretty amusing, and had a little more depth to it than the beginning of the other Sonic games I've played. This supports the idea that it's meant to be the second half of Sonic 3. The Robotnik battle was pretty cool. You're chasing him, running left to right across an area with traps on the ground and in the air. You have to avoid these while attacking Robotnik. But he's not vulnerable all the time, so you have to watch that, too.

I guess you can't save if the game isn't attached to Sonic 3. And I don't think I'm going to play it again until I can attach the two games together. I'm really glad that it's working better, though.