Bloody Fighting In the Game Progress Topic Waspinator

TWEETER911
Posts: 5065
(03/30/09 4:54 PM)

Leave the new GPT names to me.

Played some of the mission modes in Ninja Gaiden. These seem a bit absurd at times, pitting you against a crapload of enemies at once, or a boss and 5 really fast peon monsters. I did beat a few so far, like Murai and his explody ninjas and CH3 Fat Guy with swat team and random explosions, and Masakado the Fire Samurai with a shitload of horsemen. I can almost beat the Racheal vs Doku one, but one of those Nightmare from soul calibur lookin doods with huge swords always shows when Doku has like 1/4 lifebar left and I get creamed then.



 

Crawl and 1OOO
Posts: 14468
(03/30/09 5:05 PM)
     
That sounds new. At least I don't remember it in the original version.



 


CLOUDBOND007      
Posts: 11697
(03/30/09 6:24 PM)
     
A new topic when the other one isn't even at 150? This is SCANDALOUS, sir.



 

TWEETER911      
Posts: 5065
(03/31/09 12:15 AM)
     
I don't know if they added mission mode to Hurricane, Black or Sigma. Some of the missions SUCK and are just unfair. Marbus the Baphomet guy AND Doku at the same time, on a tiny arena? Fuck you Team Ninja. You have a sick sense of humor. Played some more of them and unlocked another row of missions. They are just painful. : D

 

Hey, you've made em when they weren't at 150 before. Hold your tongue.



 

greybob
Posts: 696
(03/31/09 12:47 AM)
     
So, in FF4 I left the sealed cave and went to get Ashura and Leviathan. THEN I went back and was able to beat that damn wall. TAKE THAT, WALL!!

I am now on the moon. The Lunar Whale's theme is now officially my favorite piece of music from this game.



 

INFPGamer
Posts: 152
(03/31/09 2:51 AM)
     
I beat tournament levels E and D in Dragon Warrior Monsters. So now C and above with be available. But first I have to beat 2 new gates. And selling those staves in the stores during the levels makes a good amount of money. A Wind Staff goes for about 1500 gold.



 

TWEETER911      
Posts: 5065
(03/31/09 5:32 AM)
     
I just finished Mobile Suit Zeta Gundam. Boy they weren't kidding when they said the ending was sad.



 

da dick           
Posts: 2233
(03/31/09 7:21 AM)
     
yeah. so sad they had to rip it off for gundam seed destiny.



 

BOGUS666
Posts: 234
(03/31/09 1:33 PM)
     
Replaying The Legend of Zelda: Ocarina of Time and I just got to the Forest Temple in the future world. I had some trouble in Jabu-Jabu's belly because there was this one little detail I completely forgot about and it had me going in circles for over an hour before I quit and played a few NES games instead. (I beat Legendary Wings for the first time this year.) Then I went back to Zelda and remembered what to do.

I always find Gohma, the first boss, of Ocarina to be one of the most difficult in the game. It's not that it's even all that difficult of a fight, but you don't have that many hearts and may not be accustomed (or re-accustomed in my case) to the combat yet to take on an enemy like that. So, what I'm saying is that I think this game may have been better in my mind if the boss fights could have retained that level of intensity and gotten harder. Phantom Ganon is the hardest boss in the game (and I've got him coming up soon) and even he's not that bad, so I feel like once I'm past that part it's smooth sailing to the end.



 

CLOUDBOND007
Posts: 11697
(03/31/09 2:26 PM)
     
DQV... the twins were born and now I have to rescue Nera. Level 25.



 

BOGUS666
Posts: 234
(03/31/09 3:20 PM)
     
Finished the Forest Temple and beat Phantom Ganon in two tries. Not as hard as I remembered. Or I've just gotten better at it.



 

greybob
Posts: 696
(03/31/09 4:59 PM)
     
Really? I thought Phantom Ganon was one of the easier bosses. Everyone says Bongo Bongo is hard, too, but I never had any trouble with him.



 

CLOUDBOND007
Posts: 11697
(03/31/09 5:35 PM)
     
3D Zelda peaked with the Forest Temple.



 

CLOUDBOND007
Posts: 11697
(03/31/09 7:52 PM)

I just passed another major milestone. "8 years later" and the twins have joined the party. The boy can use all the Zenithian equipment, so he's in good shape right from the start. I think the girl will be left out of the main party for now.

I'm pretty sure this is about as far as I went on the SNES version.



 

Captain Ladd Spencer
Posts: 1935
(03/31/09 10:02 PM)
     
Over the weekend I put about another hour into Prince of Persia. My current percentage is about 33%.

I also started Legend of Heroes on the PSP, and holy cow at how bad the translation is. "AVIN WAS STONE BLAST MASTERED" indeed.



 

greybob
Posts: 696
(03/31/09 10:52 PM)
     
I got FuSoYa in my party and now I'm in the Giant. Yeah, didn't get a whole lot done today. But I actually did my homework for once! Yay!



 

INFPGamer      
Posts: 152
(03/31/09 11:00 PM)
     
I finished C and B class in DW Monsters' tournament. When it comes to breeding I'm just winging it and putting whatever together. I know there are guides on gamefaqs about what's the best to breed, but I'm too lazy to read it.



 

Captain Ladd Spencer      
Posts: 1935
(04/01/09 12:17 AM)
     
Legend of Heroes' Engrish is awesome. One of the characters' battle cries when performing a super movie is "My skills as an adventurer are okay!"



 

Brigade Delbrack
Posts: 782
(04/01/09 7:50 AM)
     
You would love Star Ocean: The Second Story.

I beat Mega Man 3 on the weekend. Replay, but I hadn't done it in years. I remembered this game being really hard and Mega Man 2 being really easy, but now I find it just as easy as MM2. I really like the music. I don't think a bad song exists in this game.



 

Strawberry Eggs
Posts: 29
(04/02/09 4:46 PM)
     
Finally did something in Tales of Symophonia: Dawn of the New World other than training my monsters. I went through and completed the Temple of Lightning. It looks like Ratatoask Mode Emil refuses to return to whatever part of Emil's head he comes from. Marta's not liking his jerky attitude one bit. I also completed what I assume to be the last Richter Sub-Event at the Cape Fortress.

You know, for a while I was wondering where I saw another case of one character having a more aggressive personality inside of him that comes out before and I just figured it out: It's from the anime series Samurai Deeper Kyo. Kyo even has red eyes when he takes over Kyoshiro. Unlike DotNW though, Kyo is out a lot more than Ratatosk-Mode Emil.



 

Captain Ladd Spencer      
Posts: 1935
(04/02/09 10:59 PM)
     
More great Legend of Heroes Engrish:

"Oh! Your consciousness! You fell in the woods!"

The actual game is rather generic. It's a turn-based RPG with a slight strategy RPG element. Your characters move around a field to attack enemies, but it's mostly hammering Attack and healing when necessary. The two main characters are a hot-blooded swordsman who wants to find his lost sister and his mellow, blonde, spell-using childhood friend who I've actually grown somewhat attached to.

About the most unique thing about it is you have this black kitty following you that you care for and it sometimes helps in combat and gives you items, except caring for it amounts to feeding it and either praising or scolding it. When it's happy it sometimes runs out in the field and boosts the party's defense, and when it's angry it drops a fucking meteor on the enemies.



 

TWEETER911      
Posts: 5065
(04/03/09 3:11 AM)
     
I watched the Gundam Movie Char's Counter Attack. I was promptly underwhelmed and disappointed. Then I played some Super Mario Land.
: (



 

Crawl and 1OOO
Posts: 14468
(04/03/09 5:35 AM)
     

Captain Ladd Spencer wrote: Legend of Heroes
..
The actual game is rather generic.

With that name, that's a surprise.



 

da dick      
Posts: 2233
(04/03/09 12:38 PM)
     
gundam 00, some episode where lockon died in manly terror attack on evil government running dog merc who sounds like a moslem:

ok. i like that the gundams aren't almost invincible like in gundam wing, but wtf is with the good guy managing to kill an enemy moslem-piloted gundam using an infantry weapon?!?!? hell , at least there's less emofaggy crying and yelling in this ripoff than SEED.



 

Captain Ladd Spencer      
Posts: 1935
(04/03/09 5:57 PM)
     
In Legend of Heroes I went through a town and Avin and Mile got knocked out and carted back to a town AGAIN, and not in the "I let my HP go to 0" way, but the plot point where somebody uses a spell on them that isn't nearly as effective when you finally get around to fighting them way. Then I got Douglas, the typical strong guy who can't use magic. He had lost a sword which I eventually retreived, and when I took it back to him everyone got into a swearing fest that even Mile who was always the voice of reason joined in on. I couldn't help but laugh at how absurd it was.

Man, how many flipping times do we have to go through that "Holy crap, these kids are part of the adventurer's guild???" shpeal?



 

greybob      
Posts: 696
(04/03/09 9:46 PM)
     
I finished the Giant. That CPU boss is really easy once you figure out the strategy.



 

Captain Ladd Spencer
Posts: 1935
(04/03/09 11:54 PM)
     
I don't know if it's just the annoying little shithead I've got in my party now, but Legend of Heroes is starting to piss me off, and the Engrish has gone from amusing to annoying.

How many times is this game going to repeat itself? I'm sick of Avin and Mile getting knocked out and waking up in a house/inn (this has happened THREE FUCKING TIMES so far), I'm sick of everyone telling everyone else they have to on go alone only to give into "No way! I'm/We're coming with!" within seconds, I'm sick of Avin and Mile introducing themselves to everyone else, I'm sick of Avin whining about his lost sister, and I'm REALLY fucking sick of everyone commenting on how young they are to be adventurers. Half the game is backtracking and the battles are repetetive.

I don't think there's a single plot point I haven't seen in another game. Dude's peaceful lifestyle is shattered when some guys raid their home looking for his family, then when he's older sets out to find his sister? Fable (and it was already stale when Fable did it, anyway). Dude's sister is some kind of human-goddess? Drakengard. Dude turns into a hotblood and his best friend is the voice of reason who always steps in when Dude starts yelling? I'm sure there's a specific game where this happens exactly, but I keep thinking of Garet and Ivan from Golden Sun, but they weren't really childhood friends (Garet and Isaac were, but Isaac was mute). And I know there's another game about people trying to destroy the world and create a better one in its place, I'm thinking that was also Drakengard, or maybe Pokemon Diamond/Pearl, but that's not fair since those came out after Legend of Heroes.



 

greybob
Posts: 696
(04/04/09 12:01 AM)
     
Gee, that game sounds like the forerunner for the title of "Most Generic RPG Ever."

And I think the villains' plot of "destroy world to make a better one in its place" has been done in at least 40 RPGs by this point.



 

Captain Ladd Spencer
Posts: 1935
(04/04/09 12:09 AM)
     
The sad part is, this is from the people who did Ys, and I really wanted to like this game, but it's getting to the point I'm not sure if I'm even going to bother finishing it. I checked GameFAQs, and I'm about a third of the way through the game. I guess that means Avin and Mile are going to get knocked out and taken back to town to recover six more times.



 

da dick           
Posts: 2233
(04/04/09 9:40 AM)

Gee, that game sounds like the forerunner for the title of "Most Generic RPG Ever."

so if some nerds made a better looking crysis mod of it, it would be game of the year
, and make whatshisname(who produced fable) cry?
---

dark crusade:
the loading speed doesn't seem as bad as the 20 minutes loading of soul storm. trouble creating a gamespy account to play online. screw it. i'll probably suck just as badly as when i'm playing WC3(the "real" game and not the numerous custom maps). micromanaging and unit spamming in realtime is just not ma thang, not ma style.

still having a tough time in single player campaign. i beat the chaos marines in an early rush, but now all the other surviving factions(the tau whacked the space marines) have well fortified bases all over the map. the tau stronghold seems impossible to survive in the first few minutes unless i win more honour guard units. haven't tried killng the orks since their stronghold is surrounded by 2 other strong bases which i have failed to beat a few times. sure, the necrons are tough but their numbers are too few and slow to rush well(unless there's only 1 enemy HQ on the mission map) and if i turtle, there's a very high chance i'll be outnumbered 10:1. it seems near impossible for necrons to take on well-established bases w/o getting "zerg-ed"... or to sound more old skool, "tyranid-ed". i feel like i'm playing the overpriced protoss in starcraft again.



 

Captain Ladd Spencer
Posts: 1935
(04/04/09 1:07 PM)

whatshisname(who produced fable)

Peter Molyneux, I might have misspelled his last name but I don't really care.

That little shithead left the party and the game became slightly more palatable after that. I can't tell you how badly I wanted to drop kick that little fuck.



 

Flying Omelette
Posts: 19768
(04/04/09 1:47 PM)

Dude's peaceful lifestyle is shattered when some guys raid their home looking for his family, then when he's older sets out to find his sister? Fable (and it was already stale when Fable did it, anyway). Dude's sister is some kind of human-goddess? Drakengard.

The first game I know of that did that plot was Breath of Fire.

Sorry, I haven't been playing games any (or working on the RAU Gallery either), but the kitty situation has been taking up most of my time. I hate to keep making excuses for why I'm not working on things, but I think once Mel and Hermes are more used to each other and don't need me to help them adjust to each other, they can run off and play and do their thing while I can get back to Boulder Dash and AT6.



 

greybob      
Posts: 710
(04/04/09 2:54 PM)
     
Got Bahamut AND Odin! Woo-hoo! The fight with Bahamut was weird, not what I was expecting at all.



 

Gray leader rules
Posts: 96
(04/04/09 6:36 PM)
     
Street Fighter HD Remix: had some better matches tonight. There was a really good Bison player in one lobby who must have won about 17 times in a row. I eventually managed to beat him with Vega, carefully using his off the wall jump to throw move.

Hokuto no Ken: I almost beat survival mode with Ken-Oh and made it to Toki, the last opponent, but he beat me. I didn't really stand a chance because I had next to no health left at all when the fight started.



 

scream4bruce
Posts: 28
(04/04/09 8:22 PM)
     
So I picked up R-Types again recently, only to play and finally finish R-Type (Normal). It must have taken well over 500 attempts for me to get past stage 7, and had I not Youtubed (I think Crawl linked to these videos in a previous Game Progress Topic), I really doubt I would have come across the trick to beating the 7th boss*. And I used/abused the stage select somewhat so as to start the 7th and 8th stages powered-up. So...

*Thinking about this... unfortunately my memory is too poor to recall, but I forget if this trick was used to defeat the equivalent boss in the Game Boy game or not

And I played some Maken Shao: Demon Sword (PS2) which is not as bad as I thought it might have been.

But I'm too tired to type now. Off to bed.



 

Captain Ladd Spencer
Posts: 1949
(04/04/09 11:44 PM)
     
Okay, I think Legend of Heroes is trying to piss me off now. I'm not afraid to drop spoilers since I'm sure nobody else here gives a shit about this game.

Avin got his damn sister back, and the way he spoke about her was almost creepy. Mile tells her she's cute, and then Avin gets all pissy, and tells Mile not to flirt with his sister. Erm, okay.

But then she got lost again. I also lost Mile, and the game is strongly implying he's dead. He got slammed into a wall, left a bunch of blood on said wall, then fell to the ground and made a pool of blood, then the bad guy teleports him and Avin's stupid sister away. But given how cliche this game is I'm holding out hope he'll be back. I'm sure if he really was supposed to be dead, the bad guy would have left his corpse behind to have a melodramatic death scene where he gives Avin his bell, his eyes roll back in his head, and then a burial scene. And in fact, it doesn't even make any sense as to why they took him away, except to create ambiguity. But if he really is dead, I'm going to be horribly pissed. He was my favorite thing about this game, though given the competition...

And guess what! I had to go visit some ruins from some ancient, highly advanced civilization! I got a vision about collecting all the color-coordinated magical macguffins and getting a magic sword to beat the baddies with!

A lot of this game is reminding me of Lufia 2, in that much of what happens in the game don't have shit to do with shinola.



 

greybob      
Posts: 710
(04/05/09 12:38 AM)
     
Huh, all this time, I assumed Mile was a girl. Yeah...

My bet is that when he shows up later, it turns out that he's joined the bad guys. It's one of the few anime/RPG cliches they haven't exhausted yet! So that just has to be it!

In FFIV I'm at Zeromus and his siezure-rific background. I couldn't help but to notice that part of the final battle music sounds like "Cruel Angel Thesis" from Neon Genesis Evangelion. (I'm such a dork...)



 

INFPGamer
Posts: 152
(04/05/09 1:25 AM)
     
I beat Dragon Warrior Monsters with a Blizzardy bird, MistyWing, and Metal Babble. Then after the credits it saved my game and told me to turn it off and on again, and now there are new quests to do.



 

Ragey0
Posts: 93
(04/05/09 8:20 AM)
     
Is it wrong that Legends of Heroes sounds hilarious? It's like every reason I don't like RPGs (and then some!) combined with a generic art style and crushed into one concentrated ball of argh.
Haven't played Paper Mario in a while; I'd gotten to the second floor of Tubba Blubba's castle, and nothing's stopping me from progressing further besides lack of motivation. Mostly been playing random games lately such as Sonic 3, Wario's Woods, Alcahest (made it to the second area in the castle's sewer; kinda meh so far) and Bomberman Max 2 (completed in four days at 56%). Also played a bit of Klonoa 2 and finished one level before I promptly got stuck again. Wah-wah-waaaah.



 

Captain Ladd Spencer
Posts: 1949
(04/05/09 9:38 AM)
     
Legend of Heroes compensated slightly by giving me back Douglas, my second favorite thing about the game. After that, everything about the game can go fuck itself.

I also can't get over how tangent heavy the game is. After Avin gets back to town after the RUINS OF THE ANCIENT, HIGHLY ADVANCED CIVILIZATION he's told to go get a magical macguffin from from a shrine. But just as I try to leave town, somebody comes chasing after me telling me monsters are attacking. There, I get Douglas, fight off one battle of monsters, sit through a cutscene where Avin mopes about his sister and goes on about how Mile is dead because of him. Then somebody comes up to the group to tell them a merchant needs saving. I go out of town again, except the merchant's already been saved by a woman who trained under the same master as Douglas. I sit through some more rambling. Then I have to go to town to deliver something to the guildmaster. THEN I'm finally able to go down the path to the shrine, but partway there I'm interrupted by the swordswoman and have to go into a mine to chase some brat who can turn invisible. Then I get to the town with the shrine, then have to go find somebody who can open it. Some Granny gives me a lead, which turns out to be a dead end. Now I have to go fight the Loch Ness monster.

You know what? I'm going to GameFAQs to see if Mile does come back or not. If he really is dead, this game can rot on the shelf. I'd like to finish this game just for the sake of finishing it, but I'm not mucking through another twenty hours of this bullshit and potentially getting that little "black mage prodigy" shit from earlier in the game back on my party, just to find out he's really dead.

....

And then, Mile appears too. This place makes the dead able to talk to the living, which means that Mile really died earlier.

What. The. FUCK.

The good old Phantasy Star 3 bullshit! Killing off a character I actually liked, and replacing him with somebody with all the personality of a dial tone.

Fuck this game.



 

da dick      
Posts: 2238
(04/05/09 9:46 AM)
     
i was searching legend of heroes on youtube and i found LEGEND OF HERO(zhong hwa yin xiong)!!! the hongkies made yet another drama series based on the popular chop socky kung fu comic. it's like mixing up film noir, gangsta cliches with fucking SWORD FIGHTING!!! so full of manliness!!!



 

Captain Ladd Spencer
Posts: 1949
(04/05/09 10:39 AM)

greybob wrote: Huh, all this time, I assumed Mile was a girl. Yeah...

I think whoever designed him did, too:

http://www.codiekitty.com/Pictures/mile.jpg

(The gloved hand is his. The other one is somebody else's)

Ragey0 wrote: Is it wrong that Legends of Heroes sounds hilarious? It's like every reason I don't like RPGs (and then some!) combined with a generic art style and crushed into one concentrated ball of argh.

Man, when was the last time I played a good or even decent JRPG? I guess when I replayed Earthbound, which I didn't hate nearly as much as I did when I played it years ago. But I hated Lufia 2, I hated Earthbound Zero, and I'm really hating Legend of Heroes.

You know, when I was looking for that picture (only to have to scan it from the manual anyway), I stumbled into the Wikipedia article that sounded like Avin brought Mile back from the dead. So I went back to GameFAQs and found, OH HO! Greybob was right! Sort of! That ghost was really Bellias, and Bellias used a mind control spell on the real Mile, and you have to fight him towards the end of the game to knock some sense into him! And apparently his hair goes from blonde to gray.

Fuck. I just retied myself to this game. Thanks, greybob.



 

greybob
Posts: 710
(04/05/09 1:38 PM)
     
Uh, you're welcome? I'm guessing you're going to be too burnt out on RPGs after this to start Mother 3.

I'm going out of town for spring break and will be away from a computer and consoles for a while. I might take my PSP or DS, though I'm not sure what I'd play. I'll probably end up doing homework all week, anyways. :-/ So, FFIV is going to have to wait a week before I can finish it.

Ugh, I've played nothing but RPGs all year: Chrono Trigger DS, Final Fantasy 7, Mother 3, and now Final Fantasy 4. Maybe I should try playing something, different for a change? Maybe I'll replay Spyro the Dragon. I'm feeling strangely nostalgic for that game...



 

Gray leader rules
Posts: 96
(04/05/09 4:54 PM)
     
I started Ninja Gaiden II (the 360 sequel) and beat the first 3 levels. If Real Ultimate Power was a game, this would be it. The difficulty has been toned down comapred to the previous Xbox one, because I'm pretty sure Ryu's health didn't automatically regenerate before. I've collected a couple of extra weapons but am just using the standard sword for now.



 

TWEETER911      
Posts: 5066
(04/06/09 5:56 AM)
     
Is wrong that I find Codie spazzing out like this in frustration to be hilarious?
...
Anyways.
I've heard NG2 gives you the refills because later on there are situations you can't get by without taking at least 1 hit at all. Sounds lame.

 

I've watched a crapload of Gundam lately, and now my eyes are starting to hurt. So I took a break, instead of finsihing off Double Zeta today.



 

Captain Ladd Spencer      
Posts: 1949
(04/06/09 9:51 AM)

TWEETER911 wrote: Is wrong that I find Codie spazzing out like this in frustration to be hilarious?

I live to amuse.

I probably wouldn't have been so bothered by them killing off a character I liked if he wasn't, you know, the only thing I really liked about the game (well, I'll give the game Douglas too).

I got two more sacred treasures, and it looks like I'm finally 2/3 of the way through this bloody game. Man, this game pisses me off. I go up a mountain to a windy area where a wind god lives. I go through a mountain path to the shrine of the wind god, get there just as the door is closing, and the group drags this unconscious guy back to town. Then I have to run BACK to the shrine, only to sit through another cutscene where they all decide, nope, no way to open this without that unconscious guy, and oh no! A monster flies out, then I have to run BACK to town. Oh no! That monster polluted the air! Then I have to go all the way back down the mountain, but at least I was given an elevator, but you have to watch it descend ALL the floors, to go through a forest to fetch these purple and green cat things that fart perfume from earlier in the game. Then I go BACK up the mountain, sitting through the elevator ascencing ALL the floors, BACK to the shrine, go through the shrine (and the final area is just running in a straight line for about five minutes), beat a boss, then have to run all the way back OUT the shrine.

I feel like the second half of the game is just playing through the first half in reverse order. This game sucks.



 

TWEETER911      
Posts: 5066
(04/06/09 4:47 PM)

Captain Ladd Spencer wrote:

I feel like the second half of the game is just playing through the first half in reverse order. This game sucks.

You'd HATE Devil May Cry 4 then. : )



 

pOrn Sigma      
Posts: 942
(04/06/09 6:21 PM)
     
I imagine DMC4 has a better combat system, i.e. takes more thought than hammering "Attack" over and over and healing when necessary.



 

TWEETER911      
Posts: 5066
(04/06/09 11:23 PM)
     
Yeah, DMC4's gameplay made up for the silly backtracking old stages as Dante.



 

Captain Ladd Spencer      
Posts: 1949
(04/07/09 1:23 AM)
     
I got the last two treasures, got my magic sword made, and am in the final area. I know I'm so close to getting Mile back, but I'm tired and have a headache from playing this for four hours straight.

Yes, my whole purpose for slogging through the second half of this pile was to get a guy in a dress back from the dead.



 

TWEETER911      
Posts: 5066
(04/07/09 3:14 AM)
     
That must turn you on if that's your only motivation...

 

Note to self. Buy CB007 a dress and set him up on a date with Co-D.



 

Camira Breen      
Posts: 440
(04/07/09 2:47 PM)
     
I finished Castlevania 2 with some of the hints for the hardest puzzles dropped to me by BJ. I enjoyed it, but feel like if I had to replay it all over again, I would not remember what I just did. I'll try to beat the first one next and then move onto the third one, which I've played a lot of before.



 

Gray leader rules
Posts: 96
(04/07/09 5:02 PM)
     
Ninja Gaiden II: Beat several more levels. Nothing that great about them and the same can be said with the bosses faced. One was an ice dragon which had such weak attacks I could just get hit by them and it didn't matter, I was free to keep shooting arrows into its skull. Another boss was a four armed wolf-man thing which had a scythe, but again, not too much trouble to take down. Right after that boss 20 or so of his minions arrive to fight you, taking them all on at the same time were much more difficult that the actual boss.

SF HD Remix:
http://i15.photobucket.com/albums/a396/Galvatron123/LOL2.jpg



 

CLOUDBOND007
Posts: 11715
(04/07/09 6:27 PM)

Note to self. Buy CB007 a dress and set him up on a date with Co-D.

Wall Market cosplay date.



 

Captain Ladd Spencer
Posts: 1949
(04/07/09 7:23 PM)
     
So, I got Mile back. With Legend of Heroes still not content in as many cliches as it's already got, Mile was still being controlled by Bellias and flinging giant balls of magic around, and Avin refuses to fight him, trying to reason with him only to get his ass kicked. What finally breaks the curse on Mile is Avin repeatedly ringing the Guardian Bell Mile's father gave them before they went on their quest and Mile dropped when he was "killed," and summarizing pretty much the entire first half of the game. Where else have I seen people being cured of something (rage, curse, amnesia, etc.) by a sound?

- The Wind Fish (and Link himself) being woken up by the song at the end of Link's Awakening.

- In Final Fantasy 6, Strago breaks out of his Kefka-worshipping trance after hearing Relm's voice.

- In the Ys 2 anime, Adol went all batshit insane after the people in the Solomon dungeon were turned to stone, and what finally brings him back to his senses is Lillia going to some ledge and playing the goddess's song on the Silver Harmonica, which Adol somehow hears. (Incidentally, one of the reasons I preferred the Ys 1 anime to the Ys 2 anime is because Adol apparently left his angst medication at the top of Darm Tower when he got shot to the land of Ys)

- In Earthbound Zero, the song you collect throughout the game returns Queen Mary's memory and gets Giegue to abandon his attack.

- I was eating lunch one day and turned on Cartoon Network (you'd think Flapjack would have taught me a lesson about doing this, but I guess not) and caught the end of a Pokemon Diamond and Pearl movie where Palkia and Dialga were fighting, and both are silenced by Ash going to the top of some bell tower and activating it. But again, this one's not fair because Legend of Heroes came before that movie.

No doubt others (I feel like this happened in Ocarina of Time but I can't remember when, and I don't really count using Saria's Song on Darunia since all that did was cheer him up enough to open the door for you), but those are the ones I can think of off the top of my head.

Also, Avin only finds out about using the bell after he drops it and Mile goes crazy after it rings upon hitting the ground. I'm sure that's a cliche too.



 

da dick           
Posts: 2238
(04/07/09 9:36 PM)

dark crusade:
playing around with the orks on easy difficulty just for the not-so-much-lol. feels like controlling a buncha overgrown green kids. the warboss doesn't trash talk enough, just for the comic relief, if you ask me. the units in WC3 gave much more humourous and varied reponses (if you click them several times).

when attacking weak bases, i could easily beat them with just my honour guards and 1 squad of 10+ sluggas. i don't feel like i'm cheating by playing easy difficulty since i suspect that the AI controlled armies have no squad or vehicle cap. i think a gamepsot review suspects that too. as for AI controlled ork, they seem to have no "ork cap" either. which means AI orks can have infinite squads of infinite orks in them if you let a game run long enough. but i guess any PC will overheat and shut down before that happens.
...

i said many times that the necrons are tough, but the orks' relic weapon does an insane amount of melee damage of over a 1000. it has 2000 more HP than the monolith(if i remember correctly), and it's also slow moving, but not as slow as the monolith. though the monolith can teleport short distances.

found a big weakness with the orks. if their hero, the warboss gets killed early, they would have a hard time reviving him. he seems to be the only "tier 3" hero/commander unit in the game. tier 3 meaning the final tech/research level. the orks have a tedious method of raising their tech level. they have to fill up a WAAAGGGHH!!! gauge by creating as much orks as possible, and to increase the ork cap/limit, they have to build several WAAAGGGHHH!! banners/towers. that takes a large amount of building time, and would also require a lot of space. good thing the warboss has more HP than a mecronnecron lord, and the orks are good at rushing and defeating the enemy fast.



 

Captain Ladd Spencer
Posts: 1949
(04/07/09 10:35 PM)
     
Needs more belts.



 

da dick      
Posts: 2238
(04/08/09 2:19 PM)
     
hmmm... belts on hats and pseudo-x'tian bling bling?


 

Ragey0
Posts: 93
(04/08/09 4:41 PM)
     
Come on, we all know gingham dresses are where it's at.

I got playing Super Metroid today and already I've gotten to the Wrecked Ship. It's an interesting experience playing a Metroid game I've already completed, as I've lost enough familiarity with it for the maps to be a fresh experience, but I know what items I'll be getting next and roughly where I'll be getting them. I've played just under two hours so far. The first time it must've taken me eight hours or something ridiculous to reach the Wrecked Ship, and that's not counting the time I spent fannying about without saving.
I'm sad to say Crocomire is the only boss I had trouble with. I didn't enter the save room before entering, went a little missile-crazy, and didn't get enough refills to make driving him back an easy task, so I killed myself on the spikes. Not one of my shining moments.



 

Crawl and 1OOO
Posts: 14500
(04/08/09 4:50 PM)
     
On replays, the hardest boss for me is the first one -- the statue that guards the bombs.

Well, sort of. At the time, you'll only have 5 missiles, which you'll have used to open his door. If I'd just try fighting him right away after that, I'd have trouble, but I've learned my lesson and restock those 5 missiles before fighting, at which point he's not very hard.



 

Flying Omelette
Posts: 19768
(04/08/09 5:43 PM)

Where else have I seen people being cured of something (rage, curse, amnesia, etc.) by a sound?

In Illusion of Gaia, playing the Memory Melody on Will's flute restores Lance's memory.

There was also a part in the Willow NES game where playing a flute turns a monster back into a person.



 

Captain Ladd Spencer
Posts: 1966
(04/09/09 12:40 AM)
     
I got to the final boss, and his final phase gave me a Game Over. My second in the game (and my first was from getting careless with the monsters in the distorterd part of the final area). I called it quits for the night. It took forever to get that far - you have to sit through a cutscene, fight a boss, sit through another cutscene, slowly fight the boss, and for some reason the PSP chugs during this fight.

Damn, what's up with the dialogue between Avin and Octum (final boss, god of darkness) before the fight? It reads like:

Octum: Hey guys, I really don't have anything against you all. I'm just supposed to destroy the world and all, and recreate it? No hard feelings?
Avin: GIVE ME BACK MY SISTER!
Octum: Screw you. I need her to live.
Avin: You mean if I kill you, I can get her back?
Octum: Yeah, sure, whatever.
Avin: Buy you're a fucking god! How am I supposed to do that?
Octum: You have the sword of the Bardus, the other half of me, the god of light, you know? Use it! JEEZ.



 

Captain Ladd Spencer
Posts: 1966
(04/09/09 11:35 AM)
     
Oh man, I can't believe I forgot to post about this. I guess I just got too caught up in how stupid the talk between Avin and Octum was.

When you run into Bellias, he tells you about the vision he saw in those ancient ruins and why he wants to revive Octum. He wants to revive Octum to destroy and rebuild the world TO PREVENT THE WORLD FROM BEING DESTROYED.

OMFG.

That's one of those thing that I'm not sure if I should find hysterical or insulting. This game is trying way too hard to convince us "The bad guys aren't really bad guys!" and the whole thing come across as ridiculous.



 

CLOUDBOND007
Posts: 11733
(04/09/09 1:54 PM)

Octum: You have the sword of the Bardus, the other half of me, the god of light, you know? Use it! JEEZ.

You know what? Forget it. Give it. Just GIVE IT to me and I'll do it MYSELF. Damn.



 

Flying Omelette
Posts: 19830
(04/09/09 5:24 PM)
     
Kind of reminds me of that villain in Skies of Arcadia who wants to destroy humans to keep humans from hurting other humans.

Octum: Hey guys, I really don't have anything against you all. I'm just supposed to destroy the world and all, and recreate it? No hard feelings?
Avin: GIVE ME BACK MY SISTER!

FO: GIVE ME BACK MY FILLET O' FISH!



 

Gray leader rules      
Posts: 98
(04/09/09 6:21 PM)
     
Ninja Gaiden II: The most memorable moment has been in one level, where you fight on a big airship thing. Said ship gets split in two and Ryu escapes by riding a motorbike out of it and landing in the snow. And when he lands a giant meteor spewing fire armadillo appears out of nowhere. It wasn't difficult to beat though.

Doom: I boosted with a nice fellow from Sweden to get the 50 and 100 online kills achievements. A bit of a shame that nobody seems to want to play this online as the servers are always empty.



 

greybob
Posts: 725
(04/09/09 11:35 PM)
     
I ended up not taking my DS or PSP with me, but I did take some DVDs with me on our trip. Aside from seeing a couple of jackrabbits and feeding a pair of ducks that came back every day to the little pond behind the condo we stayed in, not much happened. I did, however, watch a few movies and shows that I thought I'd comment on.

Simpsons season 8: Watched about half of the episodes. There's some really good classic episodes in this season. I find it amazing that, although now the series has gone on way WAY too long, that it actually went a long time before really jumping the shark.

Marley and Me: Surprisingly good. It's not a great movie, but it was better than I thought it would be. It gets pretty bogged down in the middle with melodrama, though. I wouldn't really recommend it, but it was okay.

Yes Man: Funny, but predictable and not very original.

Bedtime Stories: Yeah, this wasn't very good. Better than I expected, but my expectations were so low, that it wasn't very hard for it to be. Bad writing and a premise that does nothing interesting bog it down, but its biggest crimes are unlikeable characters and really, REALLY bad CGI effects.

Bolt: Oh man, if FO didn't like the Incredibles because it rips off so many 80s cartoon cliches, then this would be unwatchable. It's so predictable, from beginning to end. You can see the ending coming from the commercials! It doesn't content itself with ripping off only 80s cartoons, though. Bolt copies so many elements from Pixar movies it's basically what you'd get if you combined all of all Pixar's movies together, from jokes to plot points to characters. Then there's that hamster character whose character does nothing and goes nowhere, confirming that he only exists as annoying comic relief. And when I say annoying, I mean REALLY annoying.

The animation isn't too bad, but expressions look off and the human characters are just grotesque. It wasn't that bad of a movie; it was entertaining and has heart, for what that's worth. But it wasn't a great film by any stretch. It's a perfect example of animated films getting over-inflated reviews when they aren't completely unwatchable crap; it had 83% on RottenTomatoes last time I checked. Reviews saying that it was on par with Pixar's movies seem pretty dubious to me.

Slumdog Millionaire: This was good, showing a unique culture in a truthful way, and having fairly well-developed characters. The framing device of the Who Wants to be a Millionaire game is quite effective. However, some stylistic choices on the director's part seem to value style over substance. Like a scene when the main character sees his brother for the first time after a long period, and tackles him. His brother goes flying out a window and tumbles through the air. But then, it cuts back, showing that what we just saw was what the main character WANTED to do, or something like that, but in reality he just pushes him to floor. But I think they just did it for the cool stunt, because the scene would have worked better without that part. It was kind of ridiculous and gratuitous. The ending was also predictable. Maybe I'm just good at predicting endings?

My dad also watched Twilight and When the Earth Stood Still, but I left the room rather than watch these. :O

I also caught the first episode of the new, second Full Metal Alchemist anime on my dad's laptop, and I can say I wasn't impressed. The characters were way over exaggerated in this episode, and it didn't really show a what the characters were really like. Maybe it's because I've seen the first series and read the manga, but these exaggerations have gotten really annoying: Ed getting mad over Al being mistaken for the FullMetal Alchemist, Ed getting mad when people call him short or small, Armstrong obsessing over his muscles, Hughes obsessing over his family... I've seen this all before! Show me something new! Show me the nuances of these characters, like in the first series and the manga!

It also seems like they tried to introduce too many themes and story elements all at once. It is the first episode of the series, and they need to explain things, but there was so much that they didn't have enough time to explain any of it very well. Also, the first series and manga both introduced these elements gradually over time, not all at once, and it worked alot better. Perhaps they wanted to get it all out of the way as soon as possible, because we've already seen it all in the first series? It might get better over time, as they get to the material from the manga that wasn't covered in the first series. It's off to a shaky start, though.

The opening was also lame! That's the part that's supposed to be your first impression of a series, and get your blood pumpin'! And they totally dropped the ball, with some lame psuedo-rap junk that goes on for too long, and the animation doesn't show any of the characters clearly enough for fans of the series to really get excited. Oh well.



 

Captain Ladd Spencer
Posts: 1966
(04/10/09 12:14 AM)
     
I beat Legend of Heroes. I only gained one level on each character from the previous attempt, and even that took me an hour to get. Where I screwed up in my last attempt was I decided after taking out Octum's Magic Arm that I was in the clear and let my Anti-magic shields wear off because healing magic won't work on characters with that shield, then he went into his third phase and I got nailed with a bunch of spells in succession. I guess it was just as well I game overed last night, because HOLY SHIT this game has a longass ending. I probably spent two or three times as long sitting through it as I did fighting the final boss.

And Legend of Heroes fired off cliches to the end. I'm not bothing censoring the spoilers because, like I said, I doubt anyone else here cares about this game, and everything's so damn cliched anyway.

Throughout the final dungeon you're attacked by overwhelming enemies, but are constantly saved by the people you had in your party throughout the game.

When you beat Octum, he realizes the power of the human spirit and decides to leave the world be.

Eimelle's back, and everyone's happy. Mile starts acting sick, but tells everyone he's fine. But then Bellias (who was somehow still alive after all that, which brought to mind Petrovich in Metal Gear 2 [http://slowbeef.com/MG2/chap59.html]) gets up and starts laughing, calling everyone a fool for what they just did, and how since Bellias used Octum's power to bring Mile back from the dead after killing him, and now that Octum is gone Mile's fate is sealed too, Mile says he regrets nothing, then Bellias turns to dust. Avin asks Mile why he didn't tell him about that, but Mile tells Avin what a great time he had on their adventure and how he was happy to be with Avin one last time, turns to stone, and then dust. I could link this to Final Fantasy 6, where everyone starts thinking Terra's going to die after they killed Kefka.

But then Bardus awakes in Avin's sword, and everyone (including me) start pleading to Bardus to bring Mile back. Bardus goes on about how he operates on the rules of light and balance and this isn't his usual thing, but decides he'll be forgiving, just this once. Bardus and Eimelle combine their power to open the gate to Hades so Avin can jump in and find Mile, ala King Arthur and the Knights of Justice. The rest of the gang shows up just after the gate to Hades closes.

Avin again uses the bell to find Mile, Avin berates Mile for not telling him about the whole "you kill Octum you kill me" thing and how he's going to kick his ass for that when they get back - really, Avin actually says "I'm gonna kick your ass for that when we get back". Then everyone starts praying for their safety, ala Final Fantasy 4, Earthbound, and Okami (though I'm pretty sure LoH is older than Okami, but still).

The prayers of everyone else successfully bring both Avin and Mile back from Hades. The sword of Bardus falls back to the ground, Bardus having left it, then Durga appears, explains the Tear of Vermillion (the game's subtitle and the name of the last chapter) is human hope, and like water drops of water in that one don't do much but a lot of it makes a torrent, a lot of human hope can create miracles, and how the connection between the gods and humans has been severed (Panzer Dragoon Saga) and humans have a long, hard road again of them without their gods (Phantasy Star II), then disappears.

I don't think I ever mentioned Shannon, this hyperactive girl that chases Mile throughout the entire game, but Mile prefers to keep at an arm's distance, and I don't blame him. She's kind of annoying. Well, back at the castle, she comes running out, jumps on Mile, Mile tells her to at least ease up because he can't breathe. I guess I also haven't mentioned Rutice either, but she can be summed up as "confused goth chick." Rutice and Avin start talking at a bridge, and then it jumps to the future where everyone's getting on a boat to go home. The next ten minutes flit between Avin's flashbacks of Rutice telling him she has to leave to sort out the rest of Octum's Apostles (stupidest name ever) and a "Where are they now?" bit with all the party members you had. At the very end it's time for the harvest festival again, and Avin, Mile, and Eimelle are talking about what they want to wish for. Instead of answering, Avin just runs out saying he has to go chop wood, Rutice comes back, and the credits roll.

After sitting through that you get a little epilogue with Michel, a guy from another part of the world, and Thomas the sailor as they try to cross some whirpool thing that seperates the three continents of the world. Apparently, the three PSP Legend of Heroes games are a trilogy about that disaster Bellias spoke of. While in the end I didn't hate this game, I can't be bothered to go through this mediocrity two more times.



 

da dick           
Posts: 2244
(04/10/09 8:46 AM)
     
brownploitation millionaire:
saw the preview of some scenes, read about it in wiki. saw borders line up a whole shelf full of the book it's based on. plot= big fucking suspension of belief. if i was a copper in that movie, i'll throw that slumdog in jail... not excuses , no chance to reason with me. bloody brownploitation movie. that lead actor's not even indian! he's british!.



 

Flying Omelette
Posts: 19830
(04/10/09 1:11 PM)

Bolt: Oh man, if FO didn't like the Incredibles because it rips off so many 80s cartoon cliches, then this would be unwatchable.

There were other reasons I didn't like that movie. It's supposed to be a comedy, but at least 75% of the movie is an angst-fest. And I didn't like that whole creepy "only people with super powers are special" overtone that it had.

Captain Ladd Spencer wrote: Throughout the final dungeon you're attacked by overwhelming enemies, but are constantly saved by the people you had in your party throughout the game.

I pointed this out at the Game Pond awhile ago. Both Arcana and the final episode of Samurai Pizza Cats did this. I think I might have seen it in a third thing at that time, too, but I can't remember what, and I asked what the hell was up with this. Because the situation in all of them was so ridiculously similar.

When you beat Octum, he realizes the power of the human spirit and decides to leave the world be.

It's great when professional writers come up with the same exact things I came up with when I was 11. And even in the case of my shitty writing, there was still a little more to it than that. That's basically the reason Swan conceded power in the old Image Arcane series, but it wasn't just that they proved they were strong in battle that changed his mind, it was also that he was convinced that the Elemental Gods' goals of trying to create one species and make it destroy all others was not worth it, since "the power of human spirit" would always come through and fight against it, causing an eternal struggle that would make achieving such a goal impossible and thus futile to try.

Eimelle's back, and everyone's happy. Mile starts acting sick, but tells everyone he's fine. But then Bellias (who was somehow still alive after all that, which brought to mind Petrovich in Metal Gear 2) gets up and starts laughing, calling everyone a fool for what they just did, and how since Bellias used Octum's power to bring Mile back from the dead after killing him, and now that Octum is gone Mile's fate is sealed too, Mile says he regrets nothing, then Bellias turns to dust. Avin asks Mile why he didn't tell him about that, but Mile tells Avin what a great time he had on their adventure and how he was happy to be with Avin one last time, turns to stone, and then dust. I could link this to Final Fantasy 6, where everyone starts thinking Terra's going to die after they killed Kefka.

Nice homosexual overtones in this game.

But then Bardus awakes in Avin's sword, and everyone (including me) start pleading to Bardus to bring Mile back. Bardus goes on about how he operates on the rules of light and balance and this isn't his usual thing, but decides he'll be forgiving, just this once. Bardus and Eimelle combine their power to open the gate to Hades so Avin can jump in and find Mile, ala King Arthur and the Knights of Justice. The rest of the gang shows up just after the gate to Hades closes.

Also, a la, Chrono Trigger and the Greek Myth of Orpheus.

Avin again uses the bell to find Mile, Avin berates Mile for not telling him about the whole "you kill Octum you kill me" thing and how he's going to kick his ass for that when they get back - really, Avin actually says "I'm gonna kick your ass for that when we get back". Then everyone starts praying for their safety, ala Final Fantasy 4, Earthbound, and Okami (though I'm pretty sure LoH is older than Okami, but still).

This sounds ridiculous to me. In both FF4 and EB, it comes at a very critical moment before the final boss (the greatest threat to the world) is defeated, but the LoH scenario sounds like it was just tacked on for the sake of having this cliche, which also goes back even farther to Peter Pan.

The prayers of everyone else successfully bring both Avin and Mile back from Hades. The sword of Bardus falls back to the ground, Bardus having left it, then Durga appears, explains the Tear of Vermillion (the game's subtitle and the name of the last chapter) is human hope, and like water drops of water in that one don't do much but a lot of it makes a torrent, a lot of human hope can create miracles, and how the connection between the gods and humans has been severed (Panzer Dragoon Saga) and humans have a long, hard road again of them without their gods (Phantasy Star II), then disappears.

Also like ActRaiser and Arc the Lad 4. This is going to have to go in the "FO's Little Rules of Writing" topic. Do NOT end a story with "the end of magic (or gods) in the world".

If you'd seriously like to play a game that is very story-driven, but isn't riddled with a million and one cliches and irrelevant crap, I can still recommend Kartia and Alundra 2.



 

greybob      
Posts: 725
(04/10/09 1:20 PM)
     
That thing with everyone from the party coming out of nowhere to help also happens in Tales of Symphonia, and also kind of in FF4 when all those tanks and airships come to fight off the giant, but that second example is probably a bit of a stretch. The ToS example, however, is pretty much the exact same deal.



 

INFPGamer
Posts: 152
(04/10/09 5:21 PM)
     
I'm playing FF5 Advance, having played it on emulation years ago, I thought I'd try this version. What's up with all the characters always turning and nodding at each other every time they make a little decision?



 

Captain Ladd Spencer
Posts: 1966
(04/10/09 5:42 PM)

Nice homosexual overtones in this game.

I never got the impression Avin and Mile wanted to fuck each other, but I did get the vibe that Avin wanted to fuck his sister.

I really don't think any vibes of incest or homosexuality were intentional, though. It's just that Avin's personality is so Saturday Morning Children's Cartoon Hero vapid that as adults it's hard to buy into somebody being as obsessed with protecting his family and friends as badly as Avin was, going as far as telling his best friend not to flirt with his sister.



 

CLOUDBOND007
Posts: 11733
(04/10/09 6:30 PM)
     
FF5 needs another good stab in the face to finish it off.



 

Gray leader rules
Posts: 98
(04/10/09 6:32 PM)
     
I beat Ninja Gaiden II on the easiest difficulty level. The last boss was lame since the camera kept getting confused which led to me sending Ryu in the wrong direction and getting hit by stuff. The last couple of levels also chucked bosses at you from previous stages, something I'm never a fan of. In Left 4 Dead I helped a few guys out on clearing one of the campaigns on expert difficulty.



 

CLOUDBOND007
Posts: 11733
(04/10/09 10:58 PM)
     
I just bought Braid via Steam after fooling around with the demo to make sure it worked on my computer. The PC version was only just released today. It's probably a mistake, but at least it's not a $60 one.



 

Captain Ladd Spencer
Posts: 1966
(04/10/09 11:30 PM)
     
I watched Bender's Game. Now that was a piece of crap.



 

CLOUDBOND007
Posts: 11733
(04/10/09 11:38 PM)
     
I just picked up Into the Wild Green Yonder. Hopefully the series goes out on something better than Bender's Game.

I finished World 2 in Braid (although it's the first world) and put the puzzle together. Some of the stuff in there was fairly clever.



 

greybob
Posts: 725
(04/10/09 11:40 PM)
     
YAH! HOO-HAH! I beat FF4! Now THAT was a last boss fight! Took me 4 or 5 tries. With the save point so far away, it was kind of annoying to have to trek all the way back through those last few floors to get back to the fight every time, though. But it was a great battle.

That was a good game! I liked the ending. I liked the story more than I thought I would from things I'd heard about it. I think that the problem is that this is where alot of RPG story-telling cliches started. There was some nice music, but not alot of it has stuck in my head for some reason.

I liked that the boss battles generally require more strategy than the average RPG, even if a couple of them (CPU, Asura, maybe some others) become REALLY easy after you figure out the secret.

I think I still like FF6 more for little reasons, but FF4 is now my second favorite FF game! Yay!



 

TWEETER911      
Posts: 5066
(04/11/09 3:33 AM)
     
I finished watching Double Zeta Gundam. This franchise does not disappoint when it comes to epic deaths.



 

Ragey0      
Posts: 95
(04/11/09 7:18 AM)
     
Been playing more and more stuff that seems to be distracting me from my 'main' game, Paper Mario, though I did at least play it for ten minutes to get a couple of more badges.
Made it to Maridia in Super Metroid and just like the first time I got there, I'm stumped regarding what I do there. Playtime so far is 2 hours 15 minutes.
Got back into the PS2 Transformers Armada game; apparently I never finished the game on the medium setting as Megatron's still waiting for me in the volcano, but I started a new file on the hardest difficulty. On the easier ones I could get away with getting into the mess of things, destroying enemies and still making it out okay, but bloody hell, on the hardest mode even the weakest enemies will clobber the shit out of you. I've never entered melee combat with anyone without being punched five miles away. I've made it to the second level, but it's crawling with snipers and patrol-droids that summon more snipers into the area if they spot you. Fun times.
Also been playing a bit of Umihara Kawase. Finally figured out how to beat the first boss: waste three minutes of your life dangling off a ledge. Yeah, the game could've done without that.



 

INFPGamer
Posts: 152
(04/11/09 2:34 PM)
     
I really enjoyed FF4's story.

FF5 pales in comparison. It reminds me of FF1 and FF3.



 

CLOUDBOND007      
Posts: 11733
(04/11/09 3:43 PM)
     
Except FF1 was actually somehow good and the Garland paradox story was more interesting than anything in FF5. You also kind of get the whole story from NPC comments in FF1 rather than have those annoying FF5 characters talk among their stupid selves about their stupid lives and world. STAB!

I didn't play enough of FF3 to be fair to it, but I don't expect I'd like it that much, either.

I'm almost done with "World 3" in Braid. I'm trying to make sure I get all the puzzle pieces as I go, rather than have to come back to look for them later. I have all but one or two in this world, now. Aside from not coming back, if you aren't getting the puzzle pieces, you're pretty much just moving from left to right and not doing anything. The pieces ARE the game.

I didn't realize before playing it that the game was so much about puzzles as opposed to platforming, but it works pretty well so far. It's mostly about rewinding time so far, but there's lots of interesting situations, where some things will rewind, but certain monsters or platforms or keys will not. There are a lot of good "A ha!" moments.

I'm not sure if this is defined as a casual game, but it's definitely not something I'd suggest to someone from the "Wii generation" of non-gamers.



 

TWEETER911
Posts: 5066
(04/11/09 3:59 PM)
     
Come on, F5's story is great, what with the plot twist being that...
The badguy is actually Satanic Pinetree with the Soul of a Necromancer and 300 monsters.
In light blue armor.
And little purple beads.
....
He who has a hilariously silly "guawhuhuhu!" laugh in DFF, btw.



 

Captain Ladd Spencer
Posts: 1966
(04/11/09 9:13 PM)
     
Since I'm still on a Nihon Falcom kick, I restarted Ys 3 on the SNES. I started this a long time ago, but never got past the part where Chester throws you down the pit in the volcano. Right now I'm in the Tigray Quarry and have Adol positioned in such a way one of those ogres keeps spawning in from off screen, runs into his sword, and dies in one hit, and I have the Attack button taped down.



 

CLOUDBOND007
Posts: 11733
(04/11/09 9:30 PM)
     
Green Yonder was a much better movie. And there's a definite feeling of it being the end of the series, much more so than the Robot Devil's Hands episode, as great as that was.



 

greybob      
Posts: 725
(04/11/09 10:50 PM)
     
I like FF5... the characters are kind of dull, but the job class system is great.

I found myself overcome with nostalgia, and am now replaying Spyro the Dragon. Maybe it's because I've gone so long without playing 3D platformers and have been playing mostly RPGs, but the controls seem a little clunky. The camera has also been bugging the hell out of me, but it's no worse than most other 3D platformers. The graphics still hold up pretty well after all this time, but the voice acting isn't very good. But, hey, Spyro is voiced by the Taco Bell Chihuahua!

I'm already more than half-way done. I've been able to breeze through it mostly because I know where all the treasures in each level are. It's really not a very difficult game... But for whatever reason I suck at the flight levels now and haven't been able to beat a single one.



 

INFPGamer
Posts: 152
(04/12/09 1:13 PM)
     
Yeah job classes are fun. And Gilgamesh isn't a bad character. Not like Exdeath.

I actually laughed when Exdeath and the turtle were fighting. It reminded me of Yoda fighting in the Starwars prequel for some reason.
And when Gilgamesh finds out he has Excalipoor and gets pissed off.



 

CLOUDBOND007
Posts: 11733
(04/12/09 7:04 PM)
     
I'm somewhat far into Braid now, but I'm starting to get a little bored with it. It really would have helped if the puzzles were broken up by regular platforming segments or some other kind of gameplay.

I just finished opening my computer and getting the dust out. I do it about every three months and I'm still amazed by how much gets in there.



 

Captain Ladd Spencer
Posts: 1966
(04/12/09 7:42 PM)
     
I'm to the Clock Tower of Ballecetine Castle in Ys 3. All I'm getting out playing the SNES version is a reminder of why I never liked this game.



 

CataTonic9
Posts: 412
(04/12/09 8:28 PM)

Camira Breen wrote: I finished Castlevania 2 with some of the hints for the hardest puzzles dropped to me by BJ. I enjoyed it, but feel like if I had to replay it all over again, I would not remember what I just did. I'll try to beat the first one next and then move onto the third one, which I've played a lot of before.

Heh. I finished the first one and the second one awhile ago. I managed to beat the second one without resorting to a walkthrough, but then again, I had a lot of it already spoiled for me years ago when I first beat it. I replayed it two more times and finally got the best ending. My maps and notes helped out a lot with that because I was able to beat it quickly with their help.

I also replayed the fourth Castlevania on the Super NES, which I remembered being Kiera's favorite in the series, but I discovered that I didn't like it as much as 1 or 2. The graphics and music are outstanding, but it was so much easier and I just didn't feel that excited in the parts that were hard. Outrunning the giant wheel, for example, is probably the hardest part in the game but it feels like you're fighting more against the sluggishness of the game in that part than anything else. And how would you even get past that part if you didn't know the trick of holding up on the controller tol land on stairs instead of falling through them? Seems rather cheap to me.



 

greybob      
Posts: 725
(04/13/09 7:35 PM)
     
I'm at about 80% completion on Spyro now. At first, I thought that I would find that Nostalgia had tricked me into remembering this game as being better than it really is. I can see some flaws in it that I couldn't see when I was younger, but it actually holds up fairly well! There's a handful of genuinely challenging bits that I had forgotten about, and the levels are a blast to explore. Unfortunely, it's mostly a collect-a-thon, and if you miss one tiny thing it can be a real pain to have to go back through the entire level trying to find it. I also wish there were a little more variety in the gameplay, but the flight levels are a nice diversion, and Spyro's abilities allow for some pretty clever level design. There's also a nice variety in the enemies you face, even though they pose little threat until much later in the game and the bosses, if you can call them that, are pathetic.

I'd say that the level design in this game is better than the levels in either of the game's sequels, and maybe even some other 3D platformers.



 

Captain Ladd Spencer
Posts: 1966
(04/13/09 10:12 PM)
     
I finished Ys 3. I prefer the TurboGrafx-CD version, which was still pretty mediocre.



 

CLOUDBOND007
Posts: 11733
(04/14/09 9:26 PM)
     
I'm done with playing Braid. It was okay at first, but it's really not my thing. I like puzzles, but I don't have the attention span to do nothing but solve dozens of similar ones all in a row. It annoyed me also that whenever you got a new power, there would be virtually no instruction on how to properly use it. I spent a lot more time than necessary on some of the levels because I just didn't know I was able to do something.

I went through all the worlds, but I guess you have to get 100% of the puzzle pieces before you can finish it. I watched the rest of the game on Youtube, though.

It has been a long time since I played DQ5. I put it on for a few minutes tonight and got the twins up to level 9.



 

Captain Ladd Spencer
Posts: 1966
(04/14/09 11:35 PM)
     
What infurated me about Braid is for all that work getting the puzzles together, the ending is just you walking through more of the same scenery you see in all the stages and reading a bunch of books that don't even resolve anything. Hooray.

I watched Ghostbusters. I'd seen it long ago, but didn't remember a lot about it (I completely forgot the business with the EPA agent). Yeah, it was great. That was probably the best entertainment (game, movie, etc.) I've had in a long time.



 

Crawl and 1OOO
Posts: 14536
(04/14/09 11:49 PM)

CataTonic9 wrote: Outrunning the giant wheel, for example, is probably the hardest part in the game but it feels like you're fighting more against the sluggishness of the game in that part than anything else. And how would you even get past that part if you didn't know the trick of holding up on the controller tol land on stairs instead of falling through them? Seems rather cheap to me.

The thing about that is that you need to release the jump button while holding up to land on the stairs. If you just jump and press up but hold the jump button down, you'll fall through.

That was probably the main thing that killed me there, until I figured it out. It seems like it could have been clarified in the manual (or maybe the controls just could have been simplified)



 

Ragey0      
Posts: 95
(04/15/09 8:29 AM)
     
Is there any reason to hold jump in the old Castlevania games, though? I've mostly forgotten 4 but I'm sure it's like the original trilogy where the slightest tap gives you the same amount of airtime.



 

Crawl and 1OOO
Posts: 14536
(04/15/09 8:34 AM)
     
Yes, you get used to it from every other videogame you ever play.

And Castlevania 4 is the only game in the series where it's necessary to not just hold the jump button down during a jump. And only in that one part in that one game!


Although even I didn't hold the jump button down every time, otherwise I never would have gotten past that part. I probably beat that game dozens of times (I didn't own a lot of games back then...) before I figured it out, but my success there always seemed random.



 

Strawberry Eggs
Posts: 29
(04/15/09 12:44 PM)

I actually completed a game for once and thanks to Spring Break, managed to get it quite a bit of gaming.

Fire Emblem: That Sacred Stones: After finally getting back my DS (I'd rather not get into why I didn't have it), I finished up my first and only GBA Fire Emblem game. Though I still prefere Radiant Dawn and even Path of Radiance more to this game, I still thought it was pretty good. The last boss scared me when I saw that it had "??" for HP, but a few strikes with Sacred Twin Weapons took it down fairly quickly.

Luminous Arc 2: Even though I received Fire Emblem: Shadow Dragonas a gift and as much as I love Fire Emblem games, I really wanted to play this game. I'm up to chapter 6 (the chapters in this game are very short) and so far I'm quite enjoying it. I remember when LA2 was first annouced that it was going to take place a unknown number of years in the first Luminous Arc's future. However, Atlus USA said it was not connected to the first game at all. So far, unless I come up with crazy and elaborate ways to bend the story, it seems to be the latter. The game is so far just as light hearted and goofy as the first. I also find the characters likable. The voice-acting is also good and still sporadic in when it comes up. The music is decent and I like the opening theme. The battle machanics are touched-up, is and its actually a bit challenging. I lost two battles because I rushed in and fought recklessly. I also didn't have a healer untill two chapters ago and each character can only carry two items into battle. Oh, and thoes wacky Kopin intermissions are back (who appears to be Vanessa's Kopin from the first game, which may just be a fun reference than proof this game is connected to the first).

Tales of Symphonia: Dawn of the New World: I played this game most of all, getting to chapter 8 before heading to the Martel Temple to see Verius. Quite a few interesting developments I must say.


Spoiler-


Though I didn't really predict it, I wasn't surprised that Emil was really Ratatosk. I thought more than just Ratatosk's power changed his personality when he went into Ratatosk Mode. Eh, the first Symphonia's plot twists were not all that surprising anyway, and they provide loads of hints. To be frank, I was more surprised about Marta sneaking into the hot spring with Emil alone. She's bolder than I thought. I guess she hasn't matured that much when it comes to how she acts around Emil.


What I've been spending lots of time doing, though, is training and evolving my monsters. I wanted to get materials to make those monster-evolving statues, but most of them can only be dropped by/stolen from monsters in Ginnungagap and Gladshiem. Still, I'm getting thoes monsters ready, as well as training mosnters to participate in the monster battle.
And this is why I'm currently clocked at a little past 110 hours. :P That and the fact that I spent an hour recounting the history of Aselia to my sister who didn't remeber everything about Symphonia and because I through in details from Tales of Phantasia.



 

Flying Omelette
Posts: 19830
(04/16/09 5:42 PM)

Captain Ladd Spencer wrote: I finished Ys 3. I prefer the TurboGrafx-CD version, which was still pretty mediocre.

Ys 3 is a guilty pleasure of mine. The music, the final boss fight, and the ending are my favorite things about it (and the hilarity of how fast Adol swings his sword), but the rest of the game feels like there could have been more to it.

I watched Ghostbusters. I'd seen it long ago, but didn't remember a lot about it (I completely forgot the business with the EPA agent). Yeah, it was great. That was probably the best entertainment (game, movie, etc.) I've had in a long time.

It seems like almost everyone has that experience with Ghostbusters when they first see it - they don't get a lot out of it or remember much about it, but upon second viewing, it stands out more (seems to be especially true if you saw it when you were a kid).



 

greybob
Posts: 725
(04/16/09 6:10 PM)

Captain Ladd Spencer wrote:
I watched Ghostbusters. I'd seen it long ago, but didn't remember a lot about it (I completely forgot the business with the EPA agent).

I could never forget that part, because it contains one of my favorite exchanges of dialog in the movie:

Dr Ray Stantz: Everything was fine with our system until the power grid was shut off by dickless here.
Walter Peck: They caused an explosion!
Mayor: Is this true?
Dr. Peter Venkman: Yes it's true.
[pause]
Dr. Peter Venkman: This man has no dick.



 

Crawl and 1OOO
Posts: 14536
(04/16/09 10:13 PM)
     
Yeah, when I was a kid, all I got out of Ghostbusters was the Stay Puft Marshmellow Man.

I think when I was a kid, I mostly saw movies as a series of only thematically related vignettes. Did I already mention that in the Living Daylights thread? Looks like I didn't. Like, for that movie, I remembered scenes like when they were dangling out of the back of the airplane, but I wouldn't have been able to tell you how they got into that situation or what their goals were at the time (other than not dying).

Although some movies, like Conan the Barbarian, were really just a series of vaguely thematically related vignettes.


For Ys 3, maybe it would have been nice if Ys 4 was in the same vein, but (like Ys 2 to 1) larger. Then there could have been a definitive Ys Book 3 and 4.



 

Captain Ladd Spencer
Posts: 1966
(04/16/09 10:45 PM)
     
Problems I have with Ys 3:

- The hit detection is really wonky. This gets extra irritating when fighting bosses like Garland and Galbalan and constantly have your sword go right through them, then try to advance that hair closer only to touch them and lose half your health meter.

- Most bosses are beaten just by making sure you're at a high enough level (I got to the second to last level by going to the part of the second area where the owls dive bomb you and holding Up and Attack, then leaving when my health got low), then standing in one spot and ramboing them with the Attack ring (but to be fair, Ys 1&2's bosses also seemed to rely more on being at a high enough level than any real skill)

- Insipid level design. Not counting the dungeon entrances, there were several rooms where you just walk from one end to the other, there aren't any enemies, and in some cases there isn't even any jumping involved.

- BS level design. The rooms of the volcano area with the teleporting firebirds and that corridor with the penumbra come to mind. There's also one point in Ballacetine (sp?) Castle where you go up a staircase and there's a soldier standing at the top of the staircase, moving toward where you're coming from. If you continue up you run right into him. If you wait for him to move, he'll step on your head. If you try to move Adol down even just a notch you leave the screen. Also, in the clock tower, there's these slime enemies that are the same color as the background, and I often didn't know they were there until I stood on one and Adol's health started draining.

- Whose bright idea was the spotlight business in the final dungeon?



 

Ragey0
Posts: 95
(04/17/09 4:27 PM)
     
Defeated Tubba Blubba in Paper Mario and reached the third station of the Shy Guy's Toy Box. While I admit I kind of like the music to the game (it's definitely not "great," but Gusty Gulch and the jungle area have some decent tunes; not that I'm known for my good taste in music, mind you), this part of the game is pretty wretched thanks to the horrible Toy Box theme and the grating instruments used in the Toad Town remix.
Got a Mini-Con in Transformers that allowed me to defeat the boss of level 3 with relative ease, and got started on the fourth level. I really wish the flying enemies weren't such a pain in the ass.
And I've also watched up to the seventh episode of Black Lagoon. It's probably the first anime in a long time (since Cromartie High I guess) that hasn't done something stupid in the second or third episodes to turn me off, and it's actually pretty enjoyable. Huzzah!



 

Flying Omelette
Posts: 19830
(04/17/09 5:12 PM)

Dr Ray Stantz: Everything was fine with our system until the power grid was shut off by dickless here.
Walter Peck: They caused an explosion!
Mayor: Is this true?
Dr. Peter Venkman: Yes it's true.
[pause]
Dr. Peter Venkman: This man has no dick.

For years, I only had the televised version of Ghostbusters to watch, which had changed "dickless" to "Wally Wick" and the last line to "This man is some kind of rodent, we don't know which".

- Most bosses are beaten just by making sure you're at a high enough level (I got to the second to last level by going to the part of the second area where the owls dive bomb you and holding Up and Attack, then leaving when my health got low), then standing in one spot and ramboing them with the Attack ring (but to be fair, Ys 1&2's bosses also seemed to rely more on being at a high enough level than any real skill)

- Insipid level design. Not counting the dungeon entrances, there were several rooms where you just walk from one end to the other, there aren't any enemies, and in some cases there isn't even any jumping involved.

Those are the two biggest problems I had with that game, too. It just felt like it was overall rushed.

While I admit I kind of like the music to the game (it's definitely not "great," but Gusty Gulch and the jungle area have some decent tunes; not that I'm known for my good taste in music, mind you), this part of the game is pretty wretched thanks to the horrible Toy Box theme and the grating instruments used in the Toad Town remix.

The problem I had with Paper Mario's music is that I was glad when Crawl was done playing that game because it actively annoyed me, and I don't think I'm annoyed too easily by video game music (the only other game that I can remember whose sound annoyed me that badly was Bonk's Adventure). It was mostly the Big Boo Mansion (or whatever it was called) area that annoyed me. The train was pretty bad, too.



 

Crawl and 1OOO
Posts: 14536
(04/17/09 7:56 PM)
     
I think Paper Mario has the single worst soundtrack I've ever heard... at least from a supposedly reputable game company.

Some "highlights" from my website:

Clouds Over Flower Fields
All Aboard
Boo's Mansion



 

MaskedSheik      
Posts: 811
(04/17/09 8:22 PM)
     
Paper Mario's songs tend to be made not of "melody" and "harmony," but rather motifs that drift in and out seemingly at random. I don't hate it quite as much as you and FO -- I can tolerate the first few seconds of All Aboard -- but I wrote some piano compositions when I was six and I'd much rather listen to them.



 

Crawl and 1OOO
Posts: 14536
(04/17/09 10:27 PM)
     
The most charitable way I could describe Paper Mario's music would be "experimental". Doesn't feel the need to conform to conventional ideas of melody or harmony or "sounding good".



 

greybob      
Posts: 725
(04/17/09 10:29 PM)
     
The sad thing is, I don't think the composers were TRYING to be experimental. Their grasp on musical convention is really just that bad!



 

TWEETER911      
Posts: 5066
(04/18/09 7:31 AM)
     
Paper Mario has the most amazing genius and BRILLIANT music ever. : D
Heehee.



 

Crawl and 1OOO
Posts: 14536
(04/18/09 11:20 PM)
     
I think it would be hard to come up with something as bad sounding as Paper Mario's music purely on accident.



 

Captain Ladd Spencer
Posts: 1966
(04/18/09 11:48 PM)
     
And I watched Ghostbusters II. Eh, I didn't hate it, but most of the laughing I did was at the movie rather than with it.



 

CLOUDBOND007
Posts: 11733
(04/18/09 11:52 PM)
     
I still haven't played much of anything. Maybe I'll try some more DQV tomorrow, but I'm still in a pretty bad depression that I just can't shake.



 

greybob      
Posts: 725
(04/18/09 11:54 PM)
     
Hire little kids to write your score!

I beat the last boss on Spyro, which bumped my score up to 90%. I just need to beat the flight levels for 100% and the "true ending." I'm thinking of just skipping that and moving on to a new game, though.



 

TWEETER911
Posts: 5066
(04/19/09 12:24 AM)

CLOUDBOND007 wrote: I still haven't played much of anything. Maybe I'll try some more DQV tomorrow, but I'm still in a pretty bad depression that I just can't shake.

What' wrong brotha? Girlfriend dump you?
Codie's still available, you know. Just toss on that dress and go from there, man.. : D



 

Crawl and 1OOO
Posts: 14536
(04/19/09 8:47 AM)
     
Seconded.



 


CLOUDBOND007
Posts: 11733
(04/19/09 1:56 PM)
     
Life just feels so ultimately hopeless sometimes. You work so hard year after year and you hope that things will maybe get just a little better, but you only fall farther behind. For every little financial gain, there's a setback twice as big. Whenever I think I'm getting to a point where I'm happy with my life and what I'm doing, something comes along that feels like a slap in the face.



 

CLOUDBOND007
Posts: 11733
(04/19/09 6:16 PM)
     
Well anyhow, I was playing SMW today and was looking at the backgrounds and layers when I noticed a small thing about how the map screens are constructed.

http://www.cb007.com/images/marioworldmap1.bmp

If you look at the very top of this image, you can see the bottom of chocolate island, indicating that this main map sort of wraps around. Note the waterfall at the top, and then...

http://www.cb007.com/images/marioworldmap2.bmp

Here at Chocolate Island at the bottom, you can see the waterfall and the very top of the area from the first screenshot.

http://www.cb007.com/images/marioworldmap3.bmp

Vanilla Dome and the other areas are connected in a somewhat stranger way. Here you can see the Forest of Illusion at the bottom of the screen. If you leave and reenter, it's still there, but you can't see as much of it for whatever reason. And at the top of this screen, you can see the bottom of Yoshi's Island. The color palettes are obviously wrong because they shouldn't be visible at this time. To verify, I went to Yoshi's Island and...

http://www.cb007.com/images/marioworldmap4.bmp

The Forest of Illusion is there at the top. Vanilla Dome is at the bottom, but using the greenery color palette. It still sparkles, though.

http://www.cb007.com/images/marioworldmap5.bmp

Star Land and the special stages also seem to be connected, and while I didn't get a screenshot, it looks like Bowser's Castle area is connected to Star Land.



 

CLOUDBOND007
Posts: 11733
(04/19/09 11:58 PM)
     
I made it up to Castle #4 (with both paths from Vanilla Dome completed and all exits found). I'm saving state at the end of each session for the purpose of saving my high score and lives, which a regular save file doesn't record. I've got 54 lives so far without going to any extra effort.

Still not a favorite game of mine, but it has its moments, I guess.

I also gained another level or two in DQ5, so that when I do resume playing it I won't have to do any grinding.



 

greybob
Posts: 725
(04/20/09 1:05 AM)
     
I've started Chrono Cross. After an introductory segment in some fortress that accomplished nothing, I explored the first town. Jeez, the NPCs in this game ramble ON and ON! Anyways, I got my first party member: a talking pink dog with two tails, what looks like a freaking chasticy belt for a collar, and speaks in disgustingly cutesy baby-talk. After that, I headed to the beach, where I slaughtered innocent lizard creatures to impress a girl.

What does any of this have to do with Chrono Trigger?



 

Flying Omelette
Posts: 19830
(04/20/09 6:20 AM)
     
Finished one drawing for AT6 and have about 75% completed another one.

I have a bunch of other drawings for AT6 already started and at least two completed ,so hopefully that will help push this along a little faster.



 

TWEETER911
Posts: 5066
(04/20/09 6:22 AM)

greybob wrote: I've started Chrono Cross. After an introductory segment in some fortress that accomplished nothing, I explored the first town. Jeez, the NPCs in this game ramble ON and ON! Anyways, I got my first party member: a talking pink dog with two tails, what looks like a freaking chasticy belt for a collar, and speaks in disgustingly cutesy baby-talk. After that, I headed to the beach, where I slaughtered innocent lizard creatures to impress a girl.

What does any of this have to do with Chrono Trigger?

Nothing.



 

da dick
Posts: 2244
(04/20/09 1:51 PM)
     
bof2:
finally made it up the annoying zombie mountain to pick some shrooms. had to check a faq to figure out how to kill the fatties in the queen's body. i was suppose to kill all the monsters in her body. not just the fatties. got into that tree memories andstarted going up the tower and gave up. stupid long-sighted-ness and more annoying random encounters which wear me and my herbs out.

der big cutter:
using the boring heal trick, i levelled almost all my commanders(lester can never heal and keith to as a serpent lord can't get the heal spell) to their final class in scenario 13. now i'm gonna try to kill everyone using mostly ballistas and elven bowmen until the enemies get as high level as moi... ok... not working well against mages whose spells do extra damage on stupid ballistas, and their ballista's outrange/massacre my elf boyz.

front mission:
feels like playing faselei again, except faselei probably ripped off part of front mission's interface, but not the combat engine. couldn't beat any of the collosuem's gladys and get me some better equips before my 1st real non-intro mission. haven't read any manual or faq, can't tell what's the punching weapons are good for. the rifle gives the most consistent damage and the missile has better range.



 

Gray leader rules
Posts: 98
(04/20/09 4:29 PM)

Far Cry 2: Got absouletely nowhere in the single player mode. Online multi-player wise I'm at rank 8.

Doom: Beat Episodes 2 and 3 on the Ultra-Violence difficulty setting. Ater watching a speed-run video I managed to get through episode 3 a lot faster than usual too.



 

Flying Omelette
Posts: 19830
(04/20/09 5:20 PM)

And I watched Ghostbusters II. Eh, I didn't hate it, but most of the laughing I did was at the movie rather than with it.

As much as I've criticized it, I don't really hate Ghostbusters 2, either, (it has some funny lines of dialogue), but it was very disappointing and I accept JMS's continuation of the storyline in the RGB series over it.



 

Crawl and 1OOO
Posts: 14536
(04/20/09 5:24 PM)
     
That Wally Wick thing seemed so nonsensical. My best guess, based on context, was that maybe Wally Wick was some cartoon rodent? Then I got online and found out there was no such cartoon rodent; it was nonsense.



 

Flying Omelette
Posts: 19830
(04/20/09 5:27 PM)

That Wally Wick thing seemed so nonsensical. My best guess, based on context, was that maybe Wally Wick was some cartoon rodent?

That's what I thought for years, too. It's almost funny in how nonsensical it is.

At least it's not as bad as "Yippie Kai Yai Yay, Mr. Falcon", or "This is what happens when you find a stranger in the Alps".



 

greybob
Posts: 725
(04/20/09 5:57 PM)
     
I saw a TV version of Breakfast Club that had replaced a line with "Eat. SLOP." The dubbed over voice sounded nothing like the original actor, and it was just hilarious.



 

Crawl and 1OOO
Posts: 14536
(04/20/09 10:33 PM)

http://www.youtube.com/watch?v=z4t6zNZ-b0A

I've had it with these monkeyfying snakes on this Monday to Friday plane!

[I guess it's actually "monkey fighting"]



 

CLOUDBOND007
Posts: 11733
(04/21/09 12:47 PM)
     
I just beat the Chocolate Fortress. I think I've got every exit so far, not counting anything in star road, which I'm saving for last.



 

Crawl and 1OOO
Posts: 14536
(04/21/09 2:17 PM)
     
I thought it wasn't that long ago since I played through Super Mario World (it was about a year and some months ago). I even thought it was possible that I played through it shortly after you did.



 

CLOUDBOND007
Posts: 11733
(04/21/09 2:22 PM)
     
I wonder if they knew they were giving out too many lives in this game, and that's why it gets reset every time you load a save. Using save states, it's like one continuous session for me, so I've got 80+ lives now. And I'm not really a coin hunter and don't try that hard to get the bonus game or otherwise earn those lives, so it goes to show how they add up.

I also get the sense that they wanted to have "lots and lots of secrets" and it became more important than the actual level design.

But I do have to say that I'm enjoying this a lot more than I expected. I started playing just out of being desperate to be able to get my mind on something else, but it's gone past that now. I don't remember my last replay that well (I haven't looked up the topic yet) but I feel like this one has been more positive.



 

greybob
Posts: 725
(04/21/09 4:57 PM)
     
In Chrono Cross, I got some more (retarded) party members: a literal strawman (as in he's made out of straw) named Mojo, a girl with a horrible Australian accent, and an overly-dramatic magician. I've also got the skull of a SKELETON CLOWN(?!) but I have to find the rest of his bones before he can join the party, and I appearently missed out on recruiting the before-mentioned send-me-to-kill-lizards girl by doing the wrong things at the beginning of the game. :/ Really, it's too bad, because if I had gotten her, she would be my most NORMAL party member.

Seriously, why are all the characters so weird? Couldn't they have more normal human characters? In Chrono Trigger, sure, you had a robot, a frog, and a cave-woman, but those characters had personalities and back-stories that made them interesting. Here, very few characters have back-stories, and even LESS have distinct personalities! They seem to have thought giving every character a stupid accent would be a good substitute for character-developement. No, Square, no it is not.

The story has gone almost nowhere, but appearently, I'm in some parallel world where Serge (the main character) died 10 years ago, so everyone thinks I'm a ghost, or something. Now, I'm trying to break into some mansion.

But enough complaining! Positive things: Uhm.... the music is pretty good, and the battle system is unique and actually very interesting. So it's got that going for it, which is nice.



 

greybob
Posts: 725
(04/21/09 6:01 PM)
     
My N64 is here! : O

AMAXING!

Games I got with it:

Seperately: Banjo Kazooie

In the same lot as the N64: GoldenEye, Perfect Dark, and a snowboarding game. Avalanche, 360 or something?
Two FPS's and snowboarding game? Doesn't seem like the previous owner was much of a gamer. I doubt they even fully appreciated GoldenEye!

I also got a Wii Classic Controller and Disney's Pinocchio on Blu-Ray.



 

Ragey0
Posts: 95
(04/22/09 10:38 AM)
     
Finally got back to Super Metroid and made a bit of progress. I had to Super Bomb the glass tube. It doesn't show up on the scanning visor, see, so I have no reason to believe that anything happens in there. Me so silly. Beat up the two bosses (snake thing and Draygon) and got myself the Space Jump. Huzzah!

I've just been mucking about in Transformers for the most part, collecting Mini-Cons and whatnot. I found one I never noticed before that replaces your gun with a tractor beam, allowing you to pick up enemies and throw them around. The game has ragdoll physics for when characters are thrown through the air by an attack, so, naturally, hurling a little pawn off a cliff and watching him bounce, limbs flailing, is heaps of fun. Regarding actual progress, I've reached the battleship in level 4, but haven't managed to stay alive for long after boarding because it's crawling in enemies and I can't find my way around inside.



 

Strawberry Eggs
Posts: 29
(04/22/09 6:01 PM)
     
I've been playing Luminous Arc 2 almost exclusively. I believe I'm close to the game's end, so for I while I was tackling this elaborate side-quest that has me extreminating Kopins from a hotsprings. It gets surprisngly hard, especially when I had to fight a certain character from the previous game. I had to stop when I met a bunch of 42-46 level Dark Kopins while my characters were between 35-39. I'll continue it when my characters reach at least level 40 each.

Now I can see that Luminous Arc 2 does treat the first LA as an alternate universe. Not only is it with the Kopin, but with the aforementioned character in the hot springs side-quest as well as two secret playable characters who were minor characters in the first game. The two latter-mentioned characters even state that they came to the LA2 world through "slipping magic." There are also two more characters who run the hot springs, but they have slightly altered names and don't seem to be from the first game's world. They're probably meant to be "this world's" versions of the original characters. As complicated as this might sound, since most of this alternate-world stuff is dealt in a light-hearted, funny manner and has nothing to do with the main story, I think it's only meant to be taken half seriosuly.

And as a final point I want to make, why in the world does Pip (a healer character who is dressed in a Chef's oufit) have a British accent (and a rather poor one at that)? No one else does, not even his own sister. Is is just because his name is Pip (his real name is Philip, Pip is just a nickname)? Weird.

Also, drat! I reached the final intermission and I botched getting Althea's ending! I hope New Game+ lets you keep your levels so I can blaze through the game and try getting her ending again.



 

Crawl and 1OOO
Posts: 14536
(04/22/09 8:09 PM)
     
We saw the Gilda Radner SNL Best of... DVD last night.

She was really before my time, so I can't say whether it really represents her best work.

I does have a lot of her most famous characters -- in fact, it had two sketches each of Emily Latilla and Rosanne Rosannadanna. I don't think any of the other "best of" sets we have had two sketches featuring the same characters (though when they have two volumes, like Will Ferrell, then each volume might have a different sketch of the same character). Oh, and it had two sketches of the "nerd" characters? ("What is that alluring odor?" "Vicks Vaporub!


If it does represent her best work, then maybe she just isn't my cup of tea.

I totally didn't understand the point of the "Gimmie Mick" song. (They almost treat it more like it's supposed to be a real song than a joke, but it's not even catchy). I didn't really get the joke of the soup commericial. There was a parody, I guess, of Itallian cinema... which also seemed to be lacking jokes. A dance routine with Steve Martin was only fitfully funny (when they would occasionally stop their "normal" dancing to dance like goofs for a few seconds -- that was the only joke).

"The Judy Miller Show" was borderline. The character is a lot like Amy Poehler's Kaitlin, but that character is helped by having other characters to interact with. She would have been less funny just bouncing off the walls in a room by herself.

The Barwa Wawa sketch was funny. It easily could have been like the "wodiwick" scene from Life of Brian, but instead of just having the joke be "she pronounces l's and r's like w's", they came up with some particular expressions that were especially ambiguous or clever in that situation.



 

Crawl and 1OOO
Posts: 14536
(04/23/09 3:47 AM)
     
We saw the Best of John Belushi last night.

It starts off with pretty funny, short sketches. Some of them, like the "little chocolate donuts" one, might have only had one joke, but that was okay, because they were the right length for one joke. Samurai Delicatessen is also a classic. It seems like a one-joke sketch, too, but there are funny little touches, like how he throws the tomato into the air and whacks it, and then has a bunch of nice thin tomato slices.

The song here, "Soul Man", was better (though a cover) than the Gilda Radner one.

But as the DVD went on, the sketches got longer and generally less funny.

I didn't get the point of Samurai Night Fever at all. I wonder if watching the original movie would have made it make more sense, or if it was just nonsense, or if the character was already wearing thin. There was a long sketch staring Margot Kidder that wasn't particularly funny, and seemed to exist just to show SNL cast members dressed up as various superheroes.

(There was one joke I thought was amusing: When Superman (Bill Murray) has to answer the door, he crosses the room by doing a little flying-superman-hop)

Even the Star Trek spoof wasn't all that funny. It was made at a weird time. Probably '76, since it has Chevy Chase, which was 7 years after the show was originally canceled, but three years before the first movie revitalized the franchise. So, the elegiac tone has some irony now that we know Star Trek was far from over then.

There was one weirdly ironic sketch at the end that took place in the future, where John Belushi visits the graves of all his former SNL castmates and says that he outlived them all.

Gilda Radner famously died young, but in 1989, at age 42. Belushi died in '82, at age 33.



 

Ragey0
Posts: 95
(04/24/09 7:19 PM)
     
Super Metroid: Defeated Ridley and reached Mother Brain's lair. Ridley isn't too bad, but my god, fuck those two Space Pirates you fight before him. Their pattern is insultingly easy, the only problem is that they're only vulnerable when they're gold, and they take an obscene amount of time to turn gold. A walkthrough says they turn gold when they hop over the other one, but that only seemed to be a suggestion at best. It really stretches the fight out, but when it's such an unenjoyable fight with no true challenge, it ain't cool, mang.
(the rest of the game still rocks!)

Metroid Fusion: Only played it briefly yesterday just for a change of pace. Killed some armodillo thing and got the Morph Ball.

Paper Mario: Reached General Guy in the Shy Guy's Toy Box, and embarrassingly, died for the first time. I'd used up my health items in previous fights and thought just killing him quickly would suffice, but my partner kept getting hit by attacks. Oh well.
Regarding my earlier music comment, it's pretty obvious to see what 'vibe' each piece of music is trying to convey, but the way the composer goes about it is... pretty weird. The General Guy boss music begins as a fast-paced imperial march (for lack of a better term), but presumably to lighten it up, it segues into some kind of steel drum nonsense with toots and whistles, and repeats between the two. Neither of them have much of a tune, and aside from the variety of noises they produced I can't actually remember how either song went.

Umihara Kawase: Completed the game. It surprised me, really, as the last level was only marginally harder than the ones before it, and it was only starting to make greatly inventive use of the grappling hook physics. Twenty levels. Jeez. Time to try the PlayStation version!



 

greybob
Posts: 725
(04/24/09 8:16 PM)
     
I got past the first mission in GoldenEye, but now I've gotten more into Banjo Kazooie...

I completed the first two worlds (Mumbo's Mountain and Treasure Trove Cove) 100%, but now Clanker's Cavern is frustrating the hell outta me! Stupid underwater level! Does anyone have any tips for beating this level?



 

CLOUDBOND007
Posts: 11733
(04/24/09 8:46 PM)
     
I skipped much of it until later in the game when my skills and 3D gaming intuition had improved a great deal.

As for Goldeneye, I think it was the second mission, Facility, that got me hooked.



 

MaskedSheik      
Posts: 811
(04/24/09 8:53 PM)
     
If you want to, you can skip Clanker's Cavern for later. It's possible to beat nearly the whole game without the notes, Jiggies, or ability learned there (though the ability helps).



 

greybob
Posts: 725
(04/25/09 2:19 AM)
     
I skipped Clanker's Cavern for now. I got all the notes and most of the jiggies in Bubblegloop Swamp. I also made a tiny bit of progress in Freezeasy Peak and learned the ability there.

I've got a question about Clanker: after he's been raised to the surface, will he stay like that if I die or leave the level?



 

Ragey0      
Posts: 95
(04/25/09 7:34 AM)

     
I haven't played the game in years, but I'm pretty certain he stays above the water for the rest of the game.



 

CLOUDBOND007
Posts: 11733
(04/25/09 7:35 AM)
     
Yeah.



 

MaskedSheik      
Posts: 811
(04/25/09 9:00 AM)
     
Unlike in Mario 64, when you make certain changes to the level (raising Clanker, healing Boggy), they stay permanently.



 

Crawl and 1OOO
Posts: 14536
(04/25/09 10:41 AM)
     
Like CB007, I was first impressed with Goldeneye with the Facility level. Though it was a little different, since I was playing at kiosks at Best Buy, and the first level I tried wasn't the Dam (which I think is nevertheless a good first level), but the Surface (which, unfortunately, is not so great for a first level -- it can be confusing).

But when the game started, for whatever reason, at the Facility, I was blown away. I didn't even beat the stage. I played for maybe 12 minutes, and died, as I recall, when a gas tank exploded. But I was just amazed at how much there was to do. Shooting the guy from the vent, firefights, exploration, it was amazing.



 

TaroSH      
Posts: 2655
(04/25/09 10:46 AM)
     
I was hooked on Goldeneye until that fucking Statue Park. It might have had more to do with me getting pissed off because one time I almost got through it when suddenly my brother told me to drop it and go return something to Best Buy than the actual level (which still annoyed the hell out of me), and much as I tried to get back into it after that I just coudln't.



 

greybob      
Posts: 725
(04/25/09 3:53 PM)
     
Yay! I did it! I raised Clanker up out of the water! :) :) :)

Oh, and I also got a few more of Bubblegloop Swamp's jiggies, and got 100 notes and half of the jiggies in Freezeezy Peak.



 

CLOUDBOND007
Posts: 11733
(04/25/09 5:42 PM)
     
I tried playing a popular Mario World hack, but so many of these kinds of modifications feel soulless.



 

greybob      
Posts: 725
(04/25/09 5:49 PM)
     
I've almost completed Clanker's Cavern 100%! All I'm missing is the pink Jinjo...



 

TaroSH           
Posts: 2655
(04/26/09 12:12 AM)
     
I finally got the RF Adapter I needed for my Atari 2600, and I cleared levels 3 and 2 of E.T. I also did the trick to make the Yar, Indiana Jones, and "HSW" show up.

I also faffed around with a few other Atari games, most of them laughably bad (WTF, Alien is a Pac-Man clone with the ghosts replaced with what look like Ultimate Chimeras)



 

Gray leader rules
Posts: 98
(04/26/09 3:33 AM)
     
I've still got absolutely nowhere in Far Cry 2's single player. Multi-player wise I'm at rank 10. I've upgraded some of the weapon classes to their maximum levels, the grenade launcher does plenty of damage now.



 

CataTonic9      
Posts: 412
(04/26/09 7:35 AM)

The thing about that is that you need to release the jump button while holding up to land on the stairs. If you just jump and press up but hold the jump button down, you'll fall through.

That was probably the main thing that killed me there, until I figured it out. It seems like it could have been clarified in the manual (or maybe the controls just could have been simplified)

I think that's the only place in the game that requires that, too, so it comes out of nowhere and you've used the skill no place else, and suddenly you have to figure it out and then master it to escape a giant gear wheel. I got to that part and didn't know what to do and it was the only place where I lost multiple lives.

There's another thing that bothered me about that game - the settings sometimes feel like a real stretch. The graphics are nice, but when you're in the library all the books are much larger than you are and there are giant floating books for platforms. Feels too cartoony for a Castlevania game. Sure it may be neat to leap across giant swinging chandeliers, but why even are there giant chandeliers?? The ballroom kind of bugged me and when I got to the boss, I killed them so quickly I'm not sure they do anything else besides twirl around the room a few times. The ghosts constantly coming up through the floor in the vault area were distracting. The fight with Dracula was kind of lame. Rooms that are spinning and rotating have a rather neat visual appeal, but tend to be lame design-wise, and again WHY are there spinning rooms? I also didn't like the way the hero looked. It's like they tried to take the sprite from the 8-bit games and blow it up into a 16-bit version with more animation frames, but the end result is that it looks like he's walking on tiptoes and in slow motion.

There were a few areas and bosses I liked - mainly the three right before Dracula - that's probably the best part of the game. I liked the idea of fighting on a giant clock face (at least there's an explanation for a giant clock), but that boss is easy, too, and I'm not sure why there'd be a mummy on a clock tower. Seems like a better place to put a winged boss of some kind.

I was genuinely surprised by how much I was disappointed in this game since I loved the first three and I remembered this one as being Kiera's favorite.

On a side note, I beat Paper Mario a long time ago and I don't remember a damn thing about it now.



 

Crawl and 1OOO
Posts: 14536
(04/26/09 8:06 AM)
     
The settings in Castlevania 4 are kind of a mixed thing. On the one hand, yeah, I agree they aren't that appropriate, sometimes. On the other hand, the settings in Dracula X are all cliche for the series (clocktower, graveyard, pirate ship) -- I said the same thing about Aria of Sorrow.

I guess a problem could be that there were just too many games in the series, and after awhile, all the fitting settings will be used up. It might not even matter if they tried to do something different or not -- you can't get blood from a stone.