Game Progress Topic Gamma
CLOUDBOND007
Posts: 8566
(08/19/07 3:11 AM)

I picked up Elite Beat Agents after several days without playing it. I was still stuck on the final stage from before. I decided to warm up by replaying several of the earlier songs and finally moved on to trying to beat the game again. Results were mixed at first. After about 15 attempts (I was losing before the song was over, so maybe 20 minutes of play) I finally won, but I did poorly enough in one segment that I didn't get the best ending. After watching the credits, I made one more attempt and did really well, and got the best result.

I then moved on to the next difficulty level and cleared about 5 stages. It's like something finally clicked. I'm very tempted to purchase the game from Gamefly at this point since there's still much to do and to unlock.

Edit: Actually strike that, Gamefly isn't selling it, must be limited copies available. I'll just keep it for a while, though. Wonder if I should import the similarly structured Ouendan games by the same company. Menus are in Japanese, but it plays exactly the same way as EBA based on the Youtube videos I saw. I think it'd be a pretty easy game to play without being able to read anything.




da dick
Posts: 1003
(08/19/07 6:12 AM)

arx fatalis:
funny. this game is starting to hang more often than deus ex and i already turned off the ambient sounds. don't feel like reducing the detail level, though when i tried playing with the lowest quality settings, it still looked the bloody same! i guess the city of arx has too many NPCs who mumble at themselves even when i'm not near them so my crappy sound card hates it. killed a giant nasty spider with a few arrows. i had to hit and run to avoid its poison. found an emerald in its lair. i guess i'm suppose to use this to start that subquest in the tarven. but 1st, i need to buy several bottle for these herb powders i collected for later, when i'm suppose to be able to turn them into potions. i really wished this game came with a manual or a training mission like deus ex. had to go to rpgdot again to find out what to do with bone powder. it's for applying on weapons, then casting the enchat spell on them, which will give it a strength bonus. guess i'll save it or dump it near the stairs and hope they don't disappear after the main objective like in deus ex. but since this game isn't somewhat mission-based, i doubt it. the corpses don't disappear... gonna try feeding a dog a bone for fun. and cook more meat to sell for money.gonna sell excess herb powder too. must save up for that magic sword of force. but i read the best stuff in the game are found and not bought. arrows seem to work at pointblank range, but the forum says it does more damage at long range. wonder if there're any magic bows at all, or maybe they're only available in late game like in the ultima underworld games.




da dick
Posts: 1003
(08/19/07 8:05 AM)

oh crap, looks like i won't be enchanting weapons unless i start to dump all attribute and skill points into intelligence and casting. enchant is a level 8 spell, so i'll need at least 80 points in casting to use it. wonder if an enchant scroll can be found, or do scrolls have a skill requirement too? i'll probably end up hoarding too much stuff anyway. think i should save my arrows weakening boss enemies and stop training the skill for it when i reach 50, since the forums and that one PC gamefaq(pretty much spolier free except for the chicken cheat) for it says there's limited arrows in the game. i dunno. arrows work perfectly with stealth.




Crawl and 1OOO
Posts: 8957
(08/19/07 1:09 PM)

I went into that windy valley. It's the one place you can be attacked even when in an airship. At the end, I reached a little house where a little wizard lives. It also is the first place you see Moogles in this game (and perhaps the first place you'd see Moogles in any Square game whatsoever).

We had to got through yet another dungeon while MINI. I used a party of two black mages, a conjurer, and a white mage. I saved my most powerful spells for a boss, but there wasn't one. So, it wasn't too hard to get through that.

This part of the story seems like it's missing something. There's no explanation of why this wizard has a dungeon built into his house, and why they needed to be mini to go through it. At the end of the dungeon, your airship gets the ability to go underwater, but why do you need to go through a dungeon to be able to do that? And it seems like what happened at the end of the dungeon started killing the wizard, but why?

Anyway, after that, I found another dungeon underwater. I changed my party to two Karatekas, a thief, and a white mage to explore it. I think that dungeon is supposed to be the next part of the story, but it seemed like I reached a dead end. I'll have to explore it more later. Right now, I'm getting some eye strain, so it's a good time for a break.




Flying Omelette
Posts: 15653
(08/19/07 4:22 PM)

Last night I completed the Ruins in Empire Northtown, stormed the castle, and beat Geshtar for the second time, which gave me Flammie and access to the entire world. Then I flew to the turtle island, got the Sea Hare Tail and saved Kakkara, which netted me the Moogle Belt. I'm ready for my first trip to Sage Joch's cave on the Lofty Mountains.

Another reason I don't think the spinning object is the sewer is because the sewer entrance is actually in Empire Southtown, which appears MUCH smaller on the map. I think it only shows one house, one road, and the cannon travel center. In Northtown, the sewer exit takes you up into the Resistance Hideout (disguised as a coffee shop). I think it represents something that got cut from the game, unless it's one of Square's little in-jokes, like the "Face on Mars" or the happy face crater in FF4.

Southtown seems an impossibly far distance from Northtown on the map to be connected by that short little sewer way.




Flying Omelette
Posts: 15653
(08/19/07 10:42 PM)

Watched Who Framed Roger Rabbit? for the first time in years. It's still a great movie and I think I noticed some things I hadn't before, like the stove being made by the "Hotterthanhell" company. And I actually "got" the "Harvey" joke in the bar this time. I didn't know what that was in reference to before.

This movie has also reconfirmed my suspicion that the people who were always telling me that my own cartoon characters were "too mean" to each other and I should just write stories where they go on picnics and stuff like that have never seen a cartoon in their life.

Wouldn't the Daffy and Donald piano scene have been so much better if they had instead learned the value of sharing and friendship? Or maybe Benny the Cab could've given a tutorial on the proper use of signals for turning and passing.

Finally...What the hell happened to Bob Hoskins's career after this movie??




Crawl and 1OOO
Posts: 8957
(08/19/07 11:23 PM)

I didn't reach a dead end at all. I either didn't enter every room, or left a room, saw a staircase, and thought I'd explore that way later, and forgot about it. Either way, it was pretty stupid.

So, I quickly made it to the end of that dungeon. It too did not have a boss. I got Noah's Lute (which plays a song vaguely like the one Edward plays in FF4), found a secret passage to get more loot, and then warped out.

That's it for tonight.

Earlier, though, i explored a passage under the castle. The enemies there were much stronger than those in the Temple of Time (where I got Noah's Lute). Nevertheless, I made it to the end, where I fought Odin. He kicked my ass pretty thoroughly. Perhaps he could be beaten by the same 4 Dragoon strategy that was used against Garuda. The problem is the same: He has an attack that damages all four characters, and more that can be healed in one round. So, inevitably (in only three rounds, really), he will win. (*Probably*. I dunno, maybe one fighter could attack and wear him down, and three white mages with cure 3 could undo his damage.)




CLOUDBOND007
Posts: 8566
(08/20/07 2:49 AM)

I tried Suikoden II but I wasn't really enthused after playing the intro. I've been curious for a while if playing the game as an adult would provide anything close to the same experience I had when I first completed it.




Crawl and 1OOO
Posts: 8957
(08/20/07 7:44 AM)

I managed a bit of FF3 this morning.

It was trivial to wake up Unne. That might be a reference to Dr. Unne from the first game, but in this game, Unne is female. We had to go to the Ancient Ruins, the cave I mentioned earlier where I fought zombie dragons. This time, though, Unne was able to break the adamantine blocking the path, so I could explore a little deeper.

There even was a shop and inn in the middle of that dungeon.

However, on a later floor, I ran across some enemies -- whose name I unfortunately can't remember, but they looked like blobs with eyes -- who could SPLIT -- that is, they'd summon another of their species to the party. They took a fair amount of damage to kill even one, so there was no possible way to overtake their multiplying.

I've heard, inadvertently, that M Knights might be able to kill those things so that they can't split. However, so far I haven't found *anything* for an M Knight to equip. I think the only things I have left to check is what is found in that cave itself.

Failing that, I might just need to use a party that's good at running away. I'll have to see what would be good for that. In FF4, Exit magic would instantly warp you from a battle, but in this game, it's an instant death spell for one enemy.




Captain Ladd Spencer
Posts: 1115
(08/20/07 3:59 PM)

I started watching Space Sentinels. It's from Filmation, like He-Man and Blackstar. The only things making this better than Blackstar is that it looks better (there's actual color, whereas everything in Blackstar was red) and stuff actually happens. Hilarious stuff, but at least it's something.

The second episode features these robots that look like giant televisions with really long thermometers for legs. I couldn't stop laughing at those things. Every time they appeared I broke out into hysterics.

The fourth episode starts with the computer declaring "Sentinel Alert! The North Pole has VANISHED!"

The fifth episode is about Anubis, Egyptian god of evil (except Anubis wasn't the god of evil, he was the god of mummy bandaging, do your homework people) starting a rampage with his magic pyramid, and at the end of the episode we find out Anubis is a space alien who accidently destroyed his own planet with his magic pyramid. And as you can guess, his space ship was a pyramid.




MaskedSheik
Posts: 239
(08/20/07 5:41 PM)

Played Pokémon Puzzle League after 8 weeks at camp without video games. I'm trying to beat the main mode on Very Hard, but I'm not good enough yet to survive against the later opponents. I lost to Tracey 40 times before beating him, and after beating Team Rocket and Giovanni after a few tries I'm at Ritchie, the first of the "puzzle elite," and have lost about 30 times, only coming close to him a few times. PPL is definitely the most intense game I've played in a long time, and after a few rounds my hands and fingers get physically tired.




Crawl and 1OOO
Posts: 8957
(08/20/07 9:14 PM)

My first attempt at the Ancient Ruins with a runner's party ended in failure. I successfully ran from just about every battle on the first round (second if I was ambushed), until I ran into a party I absolutely could not run from. I had no contingency plan, so Game Over.




CLOUDBOND007
Posts: 8566
(08/20/07 9:29 PM)

However, on a later floor, I ran across some enemies -- whose name I unfortunately can't remember, but they looked like blobs with eyes -- who could SPLIT -- that is, they'd summon another of their species to the party. They took a fair amount of damage to kill even one, so there was no possible way to overtake their multiplying.

I've heard, inadvertently, that M Knights might be able to kill those things so that they can't split. However, so far I haven't found *anything* for an M Knight to equip. I think the only things I have left to check is what is found in that cave itself.

I think this dungeon might be exactly where my dad quit. I had found out about the M Knights for him but not about where to get equipment for them.

In Suikoden II, I'm up to the North Sparrow Pass, the first dungeon-like environment with random battles and the like. Prior to this, most of the game is storytelling and going back and forth between a couple of towns. I'm going to hold off a little longer before giving any real opinions, but things have improved a little bit. It's funny, I remembered a fair amount of this part of the game, but it seems like it was a lifetime ago that I played it.




Crawl and 1OOO
Posts: 8957
(08/20/07 11:12 PM)

Your dad was playing on an emulator, I guess?

I tried that dungeon one more time tonight. I took a thief for running, but also had two karatekas for normal fighting. It seemed to work well. I fought the zombie dragons and some other enemies, and ran against the Azraels and Eaters (who could call reinforcements).

But I once again ran into those gold enemies, still couldn't run from them, and while they do not call reinforcements, they do split when attacked. So, I still got a Game Over.

It seemed like they don't split if they're attacked with a blow that kills them instantly, but that requires a bit of luck (in the way of critical hits) to pull off (*Maybe* I could try using the karateka's Build ability). And they're ridiculously damaging -- something like 1000 damage per attack.




TWEETER911
Posts: 4374
(08/20/07 11:28 PM)

Pity the DS version (probably) isn't as hard at that one. :/




Captain Ladd Spencer
Posts: 1115
(08/21/07 12:47 AM)

I made it to the final boss of Monster Party and got a major WTF in my face.




CLOUDBOND007
Posts: 8566
(08/21/07 1:35 AM)

Yeah, he was playing via emulation. He had been losing interest in gaming, so I suggested he try it, but I don't know if he was ever enjoying it particularly much.

I finished that North Sparrow Pass in Suikoden II. It was harder than I was expecting. Most of the random encounters were easy enough that I used auto battle, but you can encounter some pretty fierce groups, too. There was a healing spring, so I hung around that until everyone gained one level. The boss was also a bit challenging. Using all my best attacks, it still took several rounds. I used up quite a few healing items, but at a certain point when everyone was running out of HP, I decided to just go for it, hoping that it was almost dead, and that paid off.

Some really nice special effects so far, including the way the mist gathers to form that boss, and for the two fire spells I have access to. The sprites outside of battle aren't that remarkable, but combat is nicely animated, especially considering how many playable characters the Suikoden games have.

I'm now up to the hero and Joey's hometown. It still feels so weird to be playing this again.




James FP
Posts: 2728
(08/21/07 12:12 PM)

I tried exploring Portsmith in Might & Magic but ran into the Succubus Queen and was wiped out. I decided to return to Erliquin and map out what I could of that place instead but there are too many barriers. So I went back to Dusk and finally found Telgoran and gave him the Vellum Scroll. Dusk used to be really tough for my party to survive, but we're leveling up enough now that it's not too bad anymore. But we still can't beat the vampires in the Eternal Rest Chamber. I did make it down the end of a hallway where you get attacked at every turn and found an Undead Amulet. I equipped it on my Wizard, but I don't know what it does.




Crawl and 1OOO
Posts: 8957
(08/21/07 11:11 PM)

I think the only family member of mine who has played an emulator would be my brother, who has played NESter DC. That's probably also the only emulator he has played. He's also probably the family's biggest gamer, after me.


Anyway, I got past that dungeon! It was pretty tough. I gained a couple of levels to make my strategy work a little easier, but it was still tight.

I had two karatekas, and had them Build twice before they'd attack. The other two characters would just support. I discovered, while experimenting on weaker enemies, that if you just have the karatekas Build again and again, eventually they oversaturate (I forget the game's term), damaging themselves in the process, and on the next round they will have no extra strength.

With two Build's, they'd deal about 1200~1400 damage. Sometimes that would kill those splitting enemies in one hit, forestalling their split. Sometimes it wouldn't kill them instantly. And either way, those enemies could still theoretically kill the karatekas in two consecutive hits. (Against my members in the back row, they were not as damaging).

It's miraculous that so far I've managed to keep all of my characters at the exact same experience level. I've occasionally tried that in Final Fantasy 1. I know for a fact I've been able to keep them at the same level at least past Astos, because his RUB ability makes getting past him that way the first major challenge. However, I always eventually give up, usually sooner rather than later. This might make me think that FF3 could be easier, but it still has its challenges.

Getting past that dungeon -- which again had no boss -- got me to the game's fourth airship. This one can leap frog past mountain ranges.

If using M Knights in that dungeon is the canned strategy for getting past it, then I'm proud of myself for coming up with my own solution. And even if it isn't, I'm still proud of myself for coming up with the solution on my own.

I used that airship to reach ANOTHER dungeon loaded with those splitting enemies. That one has an M Knight at the beginning that tells you that you can't use normal swords on the enemies in that cave, or they'll split. So, that must be the "legitimate" clue for figuring out that trick (so I won't mind taking advantage of that fact in the future). However, I still haven't found any weapons for the M Knights, so I'm not sure if I should tackle that dungeon next, or try something else.

As I said, I'm up to the game's fourth airship:

#1 - You get this one right away. It's only useful for avoiding random battles on the overworld, and necessary for reaching the game's second dungeon in the first real quest. After that, you crash it into a rock blocking the way, destroying it and the rock in the process.

#2 - I think this one must start as a boat. Eventually, it is modified so it can transform between a boat and an airship. This one can only land on the water, unlike the others.

#3 - This one can go underwater. I suspect this one must still be where I left it on the way to #4. There are still things that need to be done underwater, and #4 can't do them.

I said there was a valley where you can be attacked even while in the airship. You can also be attacked at any time while underwater.

#4 - My current one. This can jump over mountains, but only mountains a few tiles (maybe only one!) wide. Also, you can explore the airship itself. It has magic, weapons, armor, and item shops. A bed that acts like an Inn. And a Big Chocobo. On the overworld map, it looks pretty huge. The other airships were about the same size, just one tile large. This one must be at least four times larger, with many masts and propellors holding it aloft.

Oh, yeah, and if you're attacked while in this airship, it starts the fight by using a cannon against the enemies. It's not that powerful (~200 damage), but still.



Incidentally, I have saved over 100 times. The game keeps track of how many times you save (and if you copy from one file to another, play on one for a while, and go back to the other, it counts saves in BOTH files), but after 99 saves, it loops back to 1.

I've saved on average close to 3 times per experience level. I'm up to something like level 35 by now.




Crawl and 1OOO
Posts: 8957
(08/21/07 11:46 PM)

I guess I'll make some comments that aren't so literally related to progress.

The game's story doesn't seem so interesting to me, particularly compared to FF4's, or even FF1's. I often forget why I'm doing just what I'm doing. Having thought about it for this post, I guess I'd summarize:

The universe this game takes place in has two halves, a dark and a light half. This two sides should be in balance. However, eventually one tends to flood. The last time, there was a light flood, and dark warriors had to push it back. Now, there is a dark flood, and we (as in FF1) are the light warriors entrusted to push it back.

How often does this come up in the game? Almost never, so far. A few towns people mention it.

The other aspect of the story is that there was some thing (maybe like a god) that granted three magic individuals great powers. Unne was granted power over the dream world. I forget what one of them had. And the third was granted a human life. This person did not appreciate that gift, so it made him resentful. Supposedly, he is the game's villain.

How much does this come up in the game? A little more. I've met two of the individuals so far, I think. However, the third is sort of a nonentity so far for being the main motivating factor behind the game.


I'm constantly impressed by how ambitious this game was, though. It has so many features that were in the SNES Final Fantasies, but not in FF1. It's got front and back rows (and you can have any number of characters in either row, unlike FF4, where you can only have 2 or 3 in the front, and the rest in the back). It's got back attacks. It's got classes that reappeared in Final Fantasy 4, like Dragoons -- classes with abilities I thought were creative in FF4, like Jump. It's got the Chocobos, and the Big Chocobo, and they all have their normal theme music.

It's easy to forget the game is on the NES, except when the designer's ambitions over take the NES's limitations. I have a feeling, for instance, that on another system, the "civil war" scene would have looked different (Here, it's very tiled and static). There's also some slow down in some parts, and occasionally you'll notice that they try to keep the number of onscreen sprites to a small number. But the game's ambition is still impressive.


One thing (aside from ATB) in Final Fantasy 4 that remains completely unprecedented, however, is the quality of its music. Some of the stuff in FF3 is okay, but all in all I'd say the soundtrack is rather forgettable. There's not much indication that Uematsu had something that amazing in him. I'd say the soundtrack to Final Fantasy 1 is superior to that in 3, even.




Crawl and 1OOO
Posts: 8957
(08/22/07 9:25 AM)

However, the third is sort of a nonentity so far for being the main motivating factor behind the game.

To elaborate on this a little more, I think it's important for any story like this (where eventually you fight some villain) to always have a villain motivating your quest.

Now, in both Final Fantasy 1 and 4, the villain at the end of the game isn't necessarily the one you thought it would be at the beginning of the game. There are probably some movies where they play a switcheroo, too. But the point is, whether or not the villain at the end of the game is the same as the one at the beginning, you always need one.

Like in Final Fantasy: When the game begins, you're motivated to go on your quest because of Garland. You know that Garland is behind it even before you fight him; the people in the first town talk about him. After that, there's a longer quest that's motivated by Astos. And after that, an even longer quest motivated by the elemental Fiends.

Every single subquest on those longer quests does not directly relate to those villains. Astos isn't the one holding the pirate ship. The fiends didn't hide the airship, or keep you from the class change. But there are always there in the bigger picture: You know you need the pirate ship to reach Astos, and the airship to reach the other fiends. And of course the class change can make the Fiends easier to deal with.

Also note how the larger a shadow the villain casts, the easier it is to move away from him without losing sight of him. There are other quests in the later half of Final Fantasy that don't directly involve the Fiends, like getting the Cube, or finding the caravan. But by then you had already fought two of the fiends, so you aren't likely to forget that they're there. In fact, drawing out the time between the encounters with the fiends probably even makes them seem more significant.



On the other hand, in Final Fantasy 3, I'm thinking back through the game, and the quests are kind of random and unrelated. The individual quests don't seem strongly related to any overarching goal.




James FP
Posts: 2728
(08/22/07 12:08 PM)

I'm still having trouble dealing with the enemies in Dusk, so I went back to Sorpigal and completely mapped out what I could of the town and the Cave below. I fought in the Arena about 20 times and won a few better pieces of armor and swords, but I keep getting this cursed Large Shield+2 or something like that. Seems like fighting in the arena generally doesn't get you anything better than normal random fights outside the town can though.

After that I walked around C-2 a bit and found the Gypsy Seer who read off our colors. I wrote them down as I'm guessing that'll be important later.




CLOUDBOND007
Posts: 8566
(08/22/07 4:55 PM)

I tried the Bioshock demo for PC. It pushed my system to it's limits, but it was quite playable. I decided not to buy that version because it would certainly look better on the 360 given that I don't have a gaming PC. The tiny bit of the intro I played was sort of interesting and there were some neat visuals, but nothing I hadn't ever seen before. I didn't reach any combat or interaction with other characters, though.

In Suikoden II, "Harry" and Jowy escaped a death sentence and made it back to Victor and Flik's fort. I recruited a new character in one of the nearby towns by paying off his debt. There's another character named Millie that can be recruited by rescuing her pet, but that area seemed pretty tough and I retreated. I can't remember how I'm supposed to advance the story, I'll have to look around later. Plot in this game is weird. A lot of really serious themes, but you still have over the top villains like Luca Blight and races of bird people and dog people, etc.




Captain Ladd Spencer
Posts: 1115
(08/22/07 5:07 PM)

I beat Monster Party. Like Bebedora and the Plain of the Dead in Knights of Justice, I think the ending would have been more fucked up if I hadn't read all about it before.




TWEETER911
Posts: 4374
(08/22/07 7:22 PM)

Remind me...what is Bioshock again? I just saw a TV ad for it and it looks pretty random.




TaroSH
Posts: 1466
(08/22/07 8:46 PM)

Some game that was featured on the cover of GameInformer two years ago.

From what I recall from the article it takes place in an undersea city where people are mutating.




CLOUDBOND007
Posts: 8566
(08/22/07 9:19 PM)

Wikipedia sums it up well enough.

BioShock is a first-person shooter video game by 2K Boston/2K Australia that incorporates elements from role-playing and survival horror games.

The game takes place in 1960 and follows Jack, a plane crash survivor, as he explores the dystopia of an isolated underwater city called Rapture, struggling to survive the mutated beings and mechanical drones within it. The architecture and society of Rapture was strongly inspired by the works of Ayn Rand, especially Atlas Shrugged, while the game itself is described by the developers as a "spiritual successor" to their previous PC title System Shock 2.


In other news, I feel very close to beating Elite Beat Agents on the next difficulty setting. I'm working on the last song, getting farther and farther. I have seen this stage on this difficulty described like this: "If you found anything before now to be hard, this will be a nightmare".




SolidChocobo
Posts: 20
(08/22/07 9:54 PM)

Another forum I post at (albiet as a joke account) is jacking off all over that BioShock game like it's the only thing anyone will ever need to entertain themselves for the rest of their lives.

It looks kinda interesting and I'd like to try it if I ever get a 360 but the hype seems more ridiculous than usual.




TWEETER911
Posts: 4374
(08/22/07 9:54 PM)

Sounds like a piece of shit.




SolidChocobo
Posts: 20
(08/22/07 9:56 PM)

http://static.yuku.com//domainskins/bypass/img/smileys/pimp.gif




CLOUDBOND007
Posts: 8566
(08/22/07 10:45 PM)

I played more Suikoden II. I finished that sidequest I mentioned earlier where you have to rescue Millie's pet, which actually turns out to be the boss of the area. Then went to buy a present for the little girl in the family that took Jowy in when he was hurt. But by the time you get back, Luca Blight has already gotten to the town and destroyed it. Blight is going to attack our little fort soon, so I have to find some weapons expert to repair the fort's fire spears.

The story is basically this. Highland and the City State of Jowston have been at war, but a truce was declared. Luca Blight, the evil prince of Highland wants the war to continue, so he sets things up to look like Jowston has made a surpise attack, when it was really just Blight's own men. This is to garner support for resuming the war with Jowston. Now, the two main characters, "Harry" and Jowy, members of Highland's Unicorn Brigade are victims of this staged attack and eventually end up fleeing to Jowston because they know too much and people want them dead. Now they have to decide where their loyalties lie and they may end up on different sides.




TWEETER911
Posts: 4374
(08/22/07 10:50 PM)

SolidChocobo wrote: http://static.yuku.com//domainskins/bypass/img/smileys/pimp.gif

amen, soldier of sun quan




Crawl and 1OOO
Posts: 8957
(08/22/07 11:21 PM)

No gaming for me tonight. I had to help my brother with his chemistry homework instead.




TaroSH
Posts: 1466
(08/23/07 12:48 AM)

Holy crap.

I had left my TurboGrafx-CD off and unplugged for about two months when I went to Washington DC, and it still held all the data I had on it!

Then for no particular reason I maxed out my level in Ys Book 1 & 2. It was only one level, but Darm went from motherfucker to impossible to lose to.

Last Edited By: TaroSH 08/23/07 12:56 AM. Edited 1 times.




CLOUDBOND007
Posts: 8566
(08/23/07 2:33 AM)

Just beat Elite Beat Agents on the harder difficulty! I've been working on it for a good part of the night. It unlocks another difficulty where even the first level is a pretty extreme challenge.

In Suikoden, fought my first of the one-on-one duels that are basically rock, paper, scissors. Then we had the first strategy battle where you move units around in a simplified version of a strategy RPG. "Harry" and Jowy were granted the power of the true rune and now I'm helping a guy hunt for treasure in exchange for a pass into the city of Muse.




INFPGamer
Posts: 35
(08/23/07 11:16 PM)

Yeah, I played some Ys games before, and I remember each exp level made a big difference.




CLOUDBOND007
Posts: 8566
(08/24/07 2:34 AM)


Elite Beat Agents- I beat a few stages on the next difficulty, but this is a rental and I can't be hanging onto it forever, so I decided to send it back today. I accomplished far more than I ever expected to and I was getting kind of tired of the same songs over and over at that point.

Call of Duty 3: This is another rental I've had sitting around for a while, so I started it today and beat the first mission. I had tried it the other day but found the chaos of war to not be what I was in the mood to play. Tonight I had a better time with it, though. On one hand, I can see why some were disappointed that the series didn't evolve much... you could imagine this being an expansion pack for Call of Duty 2. On the other hand, there are some stunning visuals and combat still feels immensely satisfying. I don't know if it's the sound of the weapons fire or the way the enemies animate, but it's got something that was missing from other shooters I've played lately, like Resistance. I got to do some other interesting things besides normal battles, like calling out targets for the tank gunner and hand to hand combat with a German.




Crawl and 1OOO
Posts: 8957
(08/24/07 8:34 AM)


I did play some Final Fantasy 3 last night, but I ended up being way too tired to continue, let alone make a game progress post.

I did decide to leave that dungeon with the splitting enemies. I explored a little more, and the center of the last continent I was at had a valley I could now reach which my new airship. And in that valley was a town of M Knights. Incidentally, they look basically like Cecil from Final Fantasy 4 in his Dark Knight version (the odd thing is that while, even in this game, M Knights use "dark swords", they also can use white magic)

So, since I doubt you can reach that valley without the airship, I imagine you ARE supposed to come up with your own strategy for dealing with splitting enemies. But I now have some dark swords.

They're expensive, though. I switched three of my characters to M Knights, and buying a sword for each of them pretty much drained my coffers.

There was a small dungeon within the town (and, yes, the enemies within were the splitting type). I explored that, gaining some money in the process. I also got an extra normal M Knight sword, and one other that was more powerful. And I got a free M Knight armor, too.

But the end, I had earned enough gold to buy the other two M Knights their armor, and one more dark sword, so each character could have two.

After that, I just wanted to see what new places my new airship could take me. I went back to the floating continent. I found that you can reach the lake that appears to have Leviathan swimming in it. I went there, and entered a cave. I explored the cave a little, but was too tired to play much after that.




James FP
Posts: 2728
(08/24/07 12:14 PM)

Final Fantasy 3 sounds interesting. I wonder if the story problems could be related to the translation. I'd have to play it emulated if I wanted to and I always feel a little guilty about that.

Anyway, in Might & Magic, I explored around the C2 and C1 and B1 areas and found "The Gates to Another World", although it didn't do anything for us (yet).




TaroSH
Posts: 1466
(08/24/07 6:42 PM)

I finally got back to Okami.

I made it to the North Pole... actually, it isn't the North Pole, it's an icy area just north of Japan.

Some stuff happened, and now I'm in the past creating the Shiranui legend.




Crawl and 1OOO
Posts: 8957
(08/24/07 10:41 PM)

I beat Odin in Final Fantasy 3. I used the 4 Dragoon strategy against him. He only got one hit in, on only one character. I was hoping that this game wouldn't have some all-purpose party for tough bosses (like 4 Summoners in Final Fantasy 5) ... but I guess it doesn't.

After all, I also beat Leviathan ... twice. But each time I hit reset, because someone died. I figured if I made it this far with no one dying, and it seems reasonable to go even farther, I might as well make the effort.

The first time, I used 3 Dark Knights and a White Mage. But even Cure 4 cast on the party couldn't do much against the Tsunami attack. Somehow, a couple of characters survived long enough to kill the Leviathan.

After that was when I beat Odin. So, I next kept that party and tried the 4 Dragoon strategy on Leviathan. It *almost* worked. On one particular round, though, he chose to attack an individual, and dealt enough damage to kill him.

I'm not sure what I'll try next. I could just try Leviathan again, and hope for better luck. Or I could switch back to my M Knight party and try that other dungeon. The only problem is, I just barely have enough capacity now to do that.




da dick
Posts: 1003
(08/24/07 10:42 PM)

arx fatalis:
finally completed the 1st mission i received after spending way too much time earning money by selling almost everything i hoard. the reward: my own room in the castle, with 2 drawers for me to hoard stuff in and a backpack(not why can't a store sell me backpacks right from the start?), and the usual gold and experience.

i don't like how it doesn't tell me how much gold and experience i got from the quest. doesn't tell me how much experience i get from killing stuff either. i have to check the status window. no way of knowing how hungry i am, unlike the ol' underworld games. don't get a pocketwatch to show the time, and can't guess what's the time, like in the underworld games. and i can't tell if a monster or whatever is hostile until it/him/her actually attacks me. this interface is less clunky than the ol' games but it sure doesn't give as much feedback. also no way of telling if certain items belong to whoever, until you take 'em and they attack you.

seems like i can still cast the fireball spell when my casting skill isn't high enough, but the fireball created has a ridiculously short range, and it's only powerful enough to kill a giant rat. also realised that i can't aim my magic missiles and fireballs. that sucks. it means i can't shoot spells at enemies that are below me or flying above me. i can only do that with arrows. what the hell. yeah... and wearing magical armour(which glows) seems to kill off any stealth points i have, even though it doesn't explicitly say that glowing armour reduces stealth like plate and chainmail armour would. but non-magical leather armour is crap. this makes me feel like replaying deus ex or civ 4 right now. or even play thru the other story routes in GA:EL. naa... installing it might make my PC lag quite a bit with a few gigs less virtual memory to play with. i don't think i have much time for all this anyway.

harvest moon:
half-way thru the 2nd winter and i got too bored to continue to thanksgiving. replacing the fencing almost everyday is tedious when my fence cover amost half the area. bought a 2nd cow 'cause i'm getting really tried of feeding the chicken, and each egg only give 50G. they don't even need any feed to survive. once my 2nd cow starts giving milk, i think i'll just feed 1 chicken, so i'll have at least 1 egg for the wife everyday. or maybe i'll just screw that and get to bed by 5pm everyday. i might have already maxed out her affection.




TaroSH
Posts: 1466
(08/25/07 1:02 AM)

Had a rematch with Orochi, and he was beaten the EXACT same way as last time, except he took even more hits. And because of how many more hits he took, I had to intoxiate each of the eight heads twice.




CLOUDBOND007
Posts: 8566
(08/25/07 3:28 AM)

Finished the next mission in Call of Duty 3 and now the game has switched from playing an American to playing a British soldier.




TWEETER911
Posts: 4374
(08/25/07 9:00 PM)

eo bf30 get




Crawl and 1OOO
Posts: 8957
(08/26/07 1:02 AM)

I beat Leviathan.

After that, I decided to go after the M Knight dungeon. It was extremely long, and a lot of it was based on walking through walls. It's not that the entrances to those passages were ever hidden, but the passageways themselves were not visible. That added to the feeling of having no idea how much farther you needed to go.

Before I went into that dungeon, I bought Cure 2 for all of my characters. By the end, I had used all of my M Knight's Cure 2s, all of my Cure 1s, and also used up all of my High Potions. I was tempted to warp out. I hadn't gained any experience levels while exploring that dungeon -- the enemies there give very, very little experience. But I had gained a lot of money, so I could have bought a full complement of High Potions. And I found a few useful items in the dungeon, just as a Genji helmet, and some more powerful swords for my M Knights. So, if I tried to tackle the dungeon again, the next try should have been a little easier.

But at my moment of greatest temptation, I caught a glimpse of the Fire Talon. So, I decided to tough out that final floor.

There was a boss, but I beat it easily. Fortunately, I had conserved most of my Cure 3 and 4, in case there was a boss.

The next thing I'll have to do (I tried a little of it, but gave up for the night) is the dungeon for Dorga and Unne.




da dick
Posts: 1003
(08/26/07 5:19 AM)

arx fatalis:
trying to do a save shany subquest but i can't seem to find the victim. i guess i know where she is, but i can't find a way to open the damn hidden door in level 3(or was that 4?). i already killed off the priests who probably kidnapped her. actually i think the monster they summoned, helped me kill them, so i actually only killed 1 priest all by my weak level 3 self. and as for the monster, i just stayed behind some statacles(sp?)/rock formation thingys which blocked the bunky monster and killed it slowly with spells and arrows.

accidentally found a couple of merchants deep inside the troll caves at level 6. also found the snake women's temple at level 4(and was asked to do some test i wasn't suppose to do yet, so my quest log didn't get updated though i got a quest-specific item), and what looks like the HQ of the insanely powerful Ylside(sp?) warriors.

those ylsides all fight like the matrix freaks. i feel like the one moving in slow-mode and they're zooming around me. can't imagine how i can defeat them with puny arrows, a pretty good sword, and weak stealth-friendly armour. but i think i read that a single arrow, from a long distance away(arrows are suppose to do more damage when you're farther away in this game), with 80 skill points in distance fighting, can kill a ylside and pretty much anything else.

found oliver's chest near where i fought the kidnapper priests, and goblins and spiders who happen to be hanging around. used the emerald on it and started the treasure hunt! next, i'm suppose to found a note under a rock in the troll mines. i guess that's in level 4 or 6 with all those hostile trolls. if they made the trolls as powerful as they were in the ol' underworld games, i don't wanna play this subquest until i'm at least level 6.

my main quest to find the akaba priest's hideout and touch the meteor(which sounds like blackrock) to destroy it. i think the shany subquest might give me a clue. or maybe the goblin king can tell me more about them since the gobs have been selling human prisoners to them.

i can distil poison potions now, and poison my weapons. too bad the poison damage seems to work very slowly and i only get 2 charges per poisoning for my object knowledge skill. seems that i can cast certain level 5 spells even though i only have 21 in casting(when wearing a +10% casting magic ring). i'm not sure how this magic system works. i think i need to put points in ethereal link and/or intelligence if i want to cast duration spells more often. even the weakest night vision spell drains my mana away within several seconds. seems to be impossible to access important looking areas without magic. i hope the flying spell(if there's one) doesn't suck as much as the levitate spell. the levitate only makes you float a few inches off the ground where you are current standing at. so it's only useful after you climb some stairs or jump to a high platform. seem to move at about walking speed when floating, but i'm not bitching about that. i just thought a levitate spell ought be good for letting you move up and down like an elevator and not just float like a bubble. still can't catch any fish anywhere with my fishing rod. i'm dumping it

some plot elements were probably suppose to come under a different name if it was an ultima game.
kolt(sp?) rock was probably blackrock.
akaba may be the guardian or the slasher of veils demon in underworld i.
the guardian(you, the player)= the avatar.
norden = a very ugly version of the gypsy who reads your fortune, a will-o-wisp, maybe just a yoda clone or even a lord british persona, since the "avatar" calls him master.
head of the guards whathisname = geoffrey.
akaba priests = the fellowship members?
that snakey sisterhood = the balance monks from U7: serpent isle?
lord poxellis/lunshire = lord british

well crap... there is no flying spells. this game sucks. there's telekinesis, but i doubt i can do any jedi-like tricks with it. no super strength spell. wait... not even a jumping spell?!? but i noticed jumping puzzles in this damn thing! i've checked that the speed spell doesn't improve jumping distance or height.




CLOUDBOND007
Posts: 8566
(08/26/07 5:43 AM)

Finished a couple more missions in CoD3. I think that's 4 of 14 complete. Getting a little harder but not brutal on normal difficulty. Like CoD2 this one lets your health recharge if you go several seconds without taking a hit. It makes sense in a game like Halo to have a recharging shield, but for a WWII soldier to be shot hundreds of times and survive... not as much sense. From a gameplay perspective, I like it, though. Eliminates looking for health packs and having the game save when you're almost dead. Someday I might go into more detail on this game.




da dick
Posts: 1003
(08/26/07 6:08 AM)

checked the hints and tips, and it seems the hidden room should be opened with the torch level. but i already tried that. read the part of the walkthru in rpgdot and found that that it's possible that the door is permanently locked because i didn't get there fast enough. as soon as i hear shany's voice, i'm suppose to find that room as soon as possible and kill all the priests, otherwise shany dies and the demon i fought is summoned. so i guess shany is dead. oh well. the demon gave decent experience points.

err.. couldn't resist reading the part about where to find akbaa's temple too. i'm suppose to interrogate the eizorwhatshisname, who is the high priest of the akbaa worshippers, in the prison. but i still can't figure out how the heck to get in there. oh wait. there seems to be another one of those torch levels near the prison, which never work for me. argh... i wonder if my save game is buggy. i think i pulled 3 of those torch level thingys and none of them opened any doors/portcullis!!!




TWEETER911
Posts: 4374
(08/26/07 6:22 AM)

Bitchslapped some puny first stratum FOE's in EO, to flex my guild's POWAR. Take that, start of game "tough guys".




Crawl and 1OOO
Posts: 8957
(08/26/07 5:07 PM)

I beat Dorga and Unne. Dorga (if that was the first of them) was the greatest challenge so far for my goal of keeping every character alive. I succeeded at that goal, but just barely.

He could cast Quake, which would damage every character for 1000 hp. He also could drain, damaging one of my characters and healing himself for about 600. And he could cast Break 2, which would instantly turn one of my characters to stone.

I nearly ran out of Fenix Downs during that battle. After that battle, I went to various towns, and NONE of them sold Fenix Downs! I must have simply gotten the ones I had from treasure chests! It's kind of crappy that I can't restock them.

I suppose that the challenge for Dorga was keeping my characters alive, NOT beating him at all, could be a sign that this game isn't as challenging as Final Fantasy 1 (which I may have said before). Nevertheless, there was some tension there.

I haven't posted much opinion about this game at all, I guess. There are a lot of things that are impressive about this game, but even so I'm not sure if I like it as much as Final Fantasy 1.



Unne wasn't as hard as Dorga. She mostly used the Weak spell, which was easy to recover from.

After that, I quickly got the jobs from the Earth Crystal. There were only a few there. Summoner, Warlock and Shaman. I'm not sure if that's all of the jobs in the game, or if there's barely room for two more on a bottom row.




TaroSH
Posts: 1466
(08/26/07 6:53 PM)

The manual of the DS FF3 says you can't buy Fenix Downs, and you can only get them in chests.




TaroSH
Posts: 1466
(08/26/07 9:20 PM)

I beat Mega Man 6.

What is up with the slowdown and flicker? I was playing about a third, maybe half of the game in slow mo.

It's also too much generous with the E cans. Many of them in the Dr. X/Wily stages are sitting right in your path!




CLOUDBOND007
Posts: 8566
(08/26/07 10:28 PM)

One thing I'll really feel I'm missing out on by not playing the NES version is the sprites. I like the scholar one a lot for some reason.




da dick
Posts: 1003
(08/26/07 10:47 PM)

wtf. this happened to me too! except i got stuck behind a watermill and some torch holder.
http://www.rpgdot.com/phpBB2/viewtopic.php?t=2820727

but as for disappearing stuff. i can still grab them out of the hidden spots where they disappeared. anyways, this game is starting to look more buggy than UW2 but not as buggy as UW1. but i remember that you can always commit suicide(just to get resurrected) in UW1 and 2 if you get stuck, by repeatly using a crossbow bolt or jumping into a wall. don't seem to be any rez options in arx though.




Flying Omelette
Posts: 15653
(08/26/07 11:44 PM)

The Scholar looks like Setzer...He also looks like a larger "Professor Kory" from Final Fantasy 4.

I beat the Palace of Darkness in Secret of Mana. I started the Light Tower, beat the Blue Spike, but backed out because the Sprite was out of magic. I forgot that thing has a "false death" and was a little weirded out when its head came off.

One thing that's weird about the Gold Isle - Why is King Manmon living above a hotel? Shouldn't he have a castle? And how can he be "King" when the Gold Isle is owned by the Empire and Vandole is the Emperor? Maybe he's actually more like a Mayor even though he has the same sprite as the King of Pandora.




TaroSH
Posts: 1466
(08/27/07 12:12 AM)

That's what Midgar in Final Fantasy 7 is like. It had a mayor, but the city was actually owned and ran by Shinra. So, he was just mayor by title, but had nothing but time on his hands.




CLOUDBOND007
Posts: 8566
(08/27/07 2:36 AM)

Finished another mission in COD3. All the ones completed so far: Saint Lo, The Island, Night Drop, Mayenne Bridge, and Falaise Road. The last one had some really tough sections where you're extremely outnumbered. I had a lot of trouble when I was told to destroy a tank that had appeared, but I couldn't find the thing before I got killed by other miscellaneous enemies.

Something I forgot to mention earlier are a few sort of cool sections where you drive a jeep, generally running away from Nazis. You often come to forks in the road and don't know which one to take until the last second, and you also have to avoid trees and other obstacles. Pretty exciting.

Whenever you plant a bomb in this game, you go into a mini-game where you press the buttons that appear onscreen and rotate the analog sticks in the manner described. This game is also used for other one-time tasks like rowing a boat and operating a crane. It's a slight improvement over CoD2 which simply had you pressing A to do anything.

I'm not positive, but I think this game might be from a different team than the one that made CoD2. Same engine, though. The main team is probably working on Call of Duty 4, the first to be set in modern/future times. Looks like it'll be about a mideast conflict. Not sure if anyone could handle another WWII game at this point, but mideast sounds a little dull, too. Something like Vietnam or Korea, which isn't done as often, maybe would be interesting.




TWEETER911
Posts: 4374
(08/27/07 2:52 AM)

CLOUDBOND007 wrote: Something like Vietnam or Korea, which isn't done as often, maybe would be interesting.

GEE I WONDER WHY




CLOUDBOND007
Posts: 8621
(08/27/07 2:59 AM)

I know there are several reasons why they'd choose not make many games about those wars, but that doesn't mean they wouldn't be a nice change from the dozens of WWII shooters.




TWEETER911
Posts: 4401
(08/27/07 3:13 AM)

need more ww1 shooters




CLOUDBOND007
Posts: 8621
(08/27/07 3:43 AM)

BTW, the main reason I'm not playing Suikoden II right now is because the one cat completely chewed through my 360 controller's wire. Usually lock her out of this room, but accidents happen. I have a wireless controller now and I use it when I'm actually playing the 360, but you can't use that on a PC without a special adapter.

I reached 5,000 achievement points, just haven't been online to have it update the profile.

Rewatched some movies, including Forest Gump, Green Mile, and Groundhog Day. It's the first time I've seen Groundhog all the way through. I always used to catch the last hour of it on TV.




Crawl and 1OOO
Posts: 9018
(08/27/07 10:27 AM)

You like a lot of Tom Hanks movies.

I don't think my brother's cats have ever chewed through his cords. I said I could ask him what he does differently, but FO said she never heard of cats chewing through cords as often as you do.

About the World War 2 thing, for one thing, it's the last "noble" war we had. We won, the bad guy was downright evil, it's a feel good event for all. It was also on a huge scale, which makes for good "epic" movies or games.

I know my brother has Battlefield Vietnam (I might have gotten it for him myself as a gift), so there are games about it.




CLOUDBOND007
Posts: 8621
(08/27/07 10:32 AM)

It's only the one cat that does it. She knows she's not supposed to and won't do it when someone is paying attention. And there's certain kinds of wires that she like to bite, but ignores other kinds completely. I think game controllers must have the best texture because they make up most of the damage.




TaroSH
Posts: 1507
(08/27/07 3:49 PM)

One of my cats chewed through the cables of my TV's external speakers. They were copper, so I was able to just patch them up, but they do go out sometimes and I have to fiddle with the broken spots to reactivate them. One of them also kept chewing through headphone cords, many of which were fiberoptic so had to be thrown out.

I think whichever one it was outgrew that.




CLOUDBOND007
Posts: 8621
(08/27/07 7:43 PM)

You like a lot of Tom Hanks movies.

Yeah, but it's mainly because I enjoyed seeing Apollo 13 so much that I decided to revisit some of his other movies, too.




TaroSH
Posts: 1507
(08/27/07 9:35 PM)

I think I've opened the way to the final area of Okami.

Or what should be the final area if it doesn't pull another plot twist out of its ass.




CLOUDBOND007
Posts: 8621
(08/28/07 1:26 AM)

Finished more missions in CoD3. Three of them! Fuel Plant, the Black Baron (really fun level where you first control a tank), and The Forest. I'm still feeling pretty positive about the game. There's not necessarily a lot of variety from level to level but it's exciting and challenging. I might try to finish another level or two tonight since I don't have to go in until late tomorrow. There are six left altogether.

Gamefly has shipped out the PSP remake of the original Final Fantasy. I look forward to seeing how it looks, though I imagine the gameplay will be lacking as was the case on the GBA.




TWEETER911
Posts: 4401
(08/28/07 3:16 AM)

Kill the last last boss in EO. Whoa.




mobiusclimber
Posts: 73
(08/28/07 10:43 PM)

since i started buying games to sell them i've ended up w/ tons of games that i've played a lil bit of and then set aside, or started playing only to put aside for something else. so i'm only going to mention the ones that i'm still currently working on:

rescued the queen in chrono trigger (psx version). funny, the first time i played this i thought the load times weren't as bad as everyone kept yacking they were. now i totally agree.

am leveling up to head to the town that is guarded by the golem or whatever in dragon warrior. this is off and on. i was playing dw2 at the same time, but i'm gonna finish this first.

got two out of three pendants in legend of zelda 3. also just got the mirror. didn't realize i could do it that way either (as in not get all three pendants first).

i was playing ocarina of time on the gc, but that's on a way back burner cuz it was boring and frustrating me at the same time. so far not my favorite zelda title. also, was playing morrowind (game of the year edition!) on the xbox but controls are real funky and i just feel blah about it so far. will go back to it fairly soon tho i think. was playing ffxii before all this buying stuff happened. it got too repetitive tho. (knows how everyone feels about saying that but the game is basically hunts over and over again w/ a fairly weak storyline and a couple of totally boring characters.) i'll get back to that one at some point too but i think it's gonna be another ocarina of time, ie, on the way back burner. (not related to the way back machine, btw.) was playing rhapsody and OMG i want to go back to it. but i need to play ct/ff4 to make sure they both work properly before i sell them and now i'm kinda hooked on ct again. but seriously, i want to go back to rhapsody. i love that game so much. what else? don't have any genesis title that's grabbing me right now. was playing light crusader but it's meh. exile got like two plays and then it was back on the shelf. just got wonder boy in monster world (which i want to call monster land for some reason). it's kinda fun, i just don't have the time. might be a between game game. like katamari damacy, which i'm also playing between games, or i was. i just don't have time for much of anything anymore.




Flying Omelette
Posts: 15688
(08/28/07 11:21 PM)

I finished the Light Tower in Secret of Mana and I'm just leveling up Magic and Weapons now. You get a lot of shit from that place.




MaskedSheik
Posts: 243
(08/29/07 1:34 AM)

More PPL stories: managed to beat Ritchie after about 30 tries. Lorelei after about 4, Bruno after about 20. Now I'm on Gary and have lost about 15 times, but at least he's the second to last character.

Someday I'll beat PPL on very hard without dying :)




CLOUDBOND007
Posts: 8621
(08/29/07 1:43 AM)

got two out of three pendants in legend of zelda 3. also just got the mirror. didn't realize i could do it that way either (as in not get all three pendants first).

Yeah, I think you need to go to the dark world and therefore use the mirror to get back in order to access the dungeon with the third pendant.

also, was playing morrowind (game of the year edition!) on the xbox but controls are real funky and i just feel blah about it so far.

It took a little while for me to really get into it too, but once you get the hang of gaining levels and use a character you're comfortable with, you might get to like it more. I loved the feeling of having an incredibly vast world with countless quests to explore however I wanted.




CLOUDBOND007
Posts: 8621
(08/29/07 5:04 AM)

CoD3... finished Laison River and The Crossroads. Despite appearances, you often have barriers (invisible or otherwise) to keep you on a set path through each level. It helps keep things from turning into absolute random chaos and gives you a sense of accomplishment when you get past certain difficult areas. On the normal difficulty, it's often possible to be a bit reckless, as long as you avoid completely getting killed and can find a place to hide for a few seconds afterwards, you're good to go again. I imagine that on the highest difficulties, you'll be killed almost instantly if you used some of the strategies I've come to rely on.

I've got four levels left and I'm hoping to beat the game tomorrow, Thursday at the latest. It's been quite a pleasant surprise, especially since I almost sent it back the first day out of disappointment that they sent this and not something else. Maybe I should just fill up the game queue with anything that sounds interesting and rely on random chance completely to pick my games for me.

Here's the game in action, though I don't recognize this area as one I've played yet. CoD 2 and 3 are some of the only next-gen games that I find to be truly visually impressive. The character animation and smoke are fantastic, IMO.




mobiusclimber
Posts: 73
(08/29/07 12:27 PM)

ah! well it's been years since i've played lttp, so that's prolly why i forgot about that. and yeah i need to just keep slugging away at morrowind, i figured it would be get better eventually.

last night i tried out to scratched up discs to make sure they play (cuz i'm giving them away w/ other game lots): re2 claire's disc (i died) and tekken 3 (beat arcade mode w/ nina).




CLOUDBOND007
Posts: 8621
(08/29/07 1:52 PM)

FF1 on PSP... the presentation is fantastic. I've posted plenty of screens here already, but it's also great in motion. The translation seems to be the exact same one from the GBA version, maybe from the PS1 version, too.




mobiusclimber
Posts: 73
(08/29/07 3:40 PM)

that looks awesome! XD one more reason i need to get a psp. of course, i've got ff1 on nes and on ps1. should be interesting to see the differences.




Crawl and 1OOO
Posts: 9018
(08/29/07 4:50 PM)

More Final Fantasy 3. The difficulty continues to rise, and I'm at the point where I'll probably abandon my goal of keeping all characters alive. I'm at a tower surrounded by a fortress. I first went in with 70 High Potions, because I thought that was "enough", but ended up retreating. Oh, and I had to retreat on foot; you can't warp out. You can save between the fortress and the tower, though.

The next try, I brought 99 high potions, and even 99 regular potions. I thought I'd try to clear out one floor of the tower at a time, but I kept getting killed somehow. Frequently, the problem was Fire Genies (may not be their name in the game) who would cast Flame on my party.

So, instead I tried doing the basement of the tower first. It does seem to be easier, though is still challenging. That path is the one where you get ultimate weapons. I got the Ninja (can use every weapon) and Sage (can use every magic) classes. The Masamune. The Excalibur. I think the elder staff (which may have been linked to the Sage class).

Anyway, I DID die several times earning those things. However, I haven't yet gotten out and saved yet!




SolidChocobo
Posts: 20
(08/29/07 4:56 PM)

One thing I liked about the DS version over the NES is that the Ninja and Sage were made less powerful, and though they had their advantages, they weren't necessarily better than some of the earlier job classes.

The last dungeon is pretty good. I'm glad it you seem to be enjoying yourself.




Crawl and 1OOO
Posts: 9018
(08/29/07 6:38 PM)

My party was 3 karatekas, one Shaman. I switched it to 2 Ninjas, 2 Sages.

Those new jobs do seem pretty powerful. I had been attacking for about 1,000 damage with my karatekas. My ninjas attack for about 3,000.

My shaman had 20 to 30 uses of level 1 magic. My Sages have over 50 uses. Both, it turns out, have 10 uses of level 8 magic.




CLOUDBOND007
Posts: 8621
(08/29/07 7:05 PM)

Finished Call of Duty 3! Here are the achievement goodies...

http://www.cb007.com/images/cod3a.JPG
http://www.cb007.com/images/cod3b.JPG




mobiusclimber
Posts: 73
(08/29/07 7:15 PM)

that's the other thing i really need: ff3. i really wish square had released the psx remakes in a thought/intelligent way. (more square-bashing coming on.) i mean chrono trigger ISN'T A FINAL FANTASY GAME. yes, thanks for the remake, but how about one compilation each of the two games from nes-snes era (one comp of ff1-2, ff3-4, ff5-6). hey then maybe ct and secret of mana could have both gone onto a comp! or take your bloody pick. i never understood why they didn't redo ff3 until recently. i guess i should be glad we got ct, cuz i never got to play it on snes but... still. ah well it just means i need to get back into handheld gaming at some point.




Crawl and 1OOO
Posts: 9018
(08/29/07 10:51 PM)

FO hasn't mentioned that she dropped a chair on my Super NES (which she was borrowing for Secret of Mana) and broke a hole in its casing. image




CLOUDBOND007
Posts: 8621
(08/29/07 11:21 PM)

I don't know what FO was doing wielding a chair while playing Secret of Mana, but I think she might be trying too hard to find any remaining secrets.

In FF1 on PSP, I'm up to the Elf Town. Best equipment. Level 9. Get this, I've been playing less than an hour. Next time they remake this, I think the Light Warriors will just stay in Cornelia while the fiends and Chaos visit them one by one to commit ritual suicide. At least it's pretty.




TaroSH
Posts: 1507
(08/30/07 12:24 AM)

It was a Polterchair.




Flying Omelette
Posts: 15688
(08/30/07 1:34 AM)

At least it still works. If it dies for any reason, I'll ebay you another one. I'd just give you mine, but mine stopped working and I don't know why. It wasn't from the flood because it didn't get wet and it was acting funny even before that happened.

I completed the Moon Palace, Tasnica, Sage Joch's Test, and got all the way through the Ancient City and back to the surface again so that the water surrounding the Grand Palace is now drained. Instead of entering the palace, I returned to Mandala to forge the Bow, then I saved and quit.

I had two glitches happen tonight:

Sometimes, when fighting the enemies outside the Grand Palace, if you get really close and attack, they'll actually speak the dialogue meant for the Tasnican soldiers that are patrolling the area. Tonight, a Metal Crawler told me to "Be careful!". Lol.

The other glitch is that the character who gives you the clue for the color puzzle in the Ancient City failed to show up in that room. I thought for a moment there should be one more character in there who gives you that clue, but when I didn't see anyone else, I thought maybe my memory was wrong and that he shows up later along the way. Well, he never did and I reached the puzzle without the clue for it. I got it right on my first try just from memory, but it's been so long since I've played this game, I'm surprised I remembered it.

I'm glad I maxed out my magic before this part of the game because your ability to level it up is frozen for awhile. I remember getting stung by that the first time I played this game. I had a really hard time with the Ancient City because some of the enemies there deal massive damage (like the Dark Stalkers and Needlions especially), and my healing powers weren't so great.




da dick
Posts: 1020
(08/30/07 3:22 AM)

arx fatalis:
weird. after i killed all the goblins and taught the trolls sales, i can't seem to get into the city of arx w/o getting some loading error. which means i can't sell all thoese treasure i stole after murdering all the gobs. don't know if i should finally restart a new game. if this games gives me more critical errors, i'm dumping it like Ultima 7. or maybe i'll just complete it with cheats. but i still can't figure out how to use the secret runes to activate the cheats. guess i'll try the chicken cheat if this savegames really dies on me.

in the meantime, i'm searching for the meteor in the temple. but i went back to the outpost to dump all the stuff i wanted to sell, and plus some extra armour and weapons. spent like maybe half an hour battling a golem which chases me everywhere i go and can only be hurt when i hit it at the weakspot in its chest. damn. what is this? zelda?!

also found out i can enchant stuff even though my casting skill isn't 80! made my bow green with poison, but i'm not sure it's suppose to NOT display any info on it being poisonous afteri enchant it with a garlic. maybe i need higher identify object skill to know that? accidentally encahnted my stealth mask, making glowing green as well. probably not a good idea to carry more than 1 glowing enchanted thing. don't think i'm suppose to be using any enchanted stuff if i want to go stealth.

before all that if found the 2nd and 3rd clue(rather annoying since i had to cast reveal at just the right spot to find the hidden stone message) for the treasure. the 4th clue requires me to go all the way to level 6, so screw it for now.

deus ex:
played it bit more of my "hack weed" and realised i completed the 3rd mission in hell's kitchen by mostly shooting up everyone. i only used my computer skills to get money from the ATMs. and i forgot to go buy stuff with that money from smuggler. but screw it. smuggler would only give me a discount if i do a rather long subquest for him and this 3rd mission is long enough as it is . i'm trying to win this faster with my hacker... but not without collecting just enough ammo to kill almost everything in my path 1st. but after the mission, the unatco troops seem to be making fun of me for knocking out too many troops and not killing enough of them. paul still thought i killed too many people after he 2nd mission though. actually i read it's possible to avoid the whole of mission 2 and take the subway to hell's kitchen for the next mission but that means losing out on lots of skill points.

oh yeah. and realised the real "stealth" route for mission 3(as i see it) was to actually inflitrate the generator's warehouse from the ground up instead of from the rooftop, which i found to be more easier since i can take out all the snipers from there and there's no guard dogs on the roof. i think i'm suppose to rescue sandra then talk to her friend to get some passcode for the underground hatch.. or was it from smuggler? anyways, once underground, i disable some cameras and guns then pick up the treasure, and sneak up to the ground floor. seem to be much harder to avoid the guards at the bottom levels than the roof since there's a lot more light and no way to disable those lights(unlike arx fatalis). then i'm suppose to sneak into the computer room, hack into it, and just disable the generator through it instead of blowing it up with the surrounding flammable barrels.

etc: how odd. yuku is asking me to login before posting it some topics, then it tells me the topic is deleted. wtf




CLOUDBOND007
Posts: 8621
(08/30/07 4:05 AM)

I watched the Aqua Teen Hunger Force movie tonight. It wasn't great, but there were a few good parts. The story was completely random, even more so than most episodes of the show.

I wanted to add regarding FF1 that I am using the dash option, which explains some of the low playtime. But the game does throw experience points and gold at you at a ridiculous rate.




mobiusclimber
Posts: 73
(08/30/07 9:57 AM)

Crawl and 1OOO wrote: FO hasn't mentioned that she dropped a chair on my Super NES (which she was borrowing for Secret of Mana) and broke a hole in its casing.

check craigslist in your city for one. you can get stuff pretty cheap off there. i bought an snes for $30 and it came w/ a handful of games too. i also lucked out and got a huge bucket of gaming goodness for $10 including a mini-snes and some cool games. i <3 cl.

i just leveled up in dw. i'm now lvl 14. still no mega heal or whatever it's called (healmore i think?), but i'm glad b/c i accidentally used all my mp for healing and couldn't warp out using outside spell, but i didn't die, i actually made it back out. (was level building in the town that has the dungeon under it where you get the cursed belt and some necessary item or other i forget which).




Crawl and 1OOO
Posts: 9018
(08/30/07 10:19 AM)

The thing is, I don't want a different one. That's the Super NES I've had since about 1990.




mobiusclimber
Posts: 73
(08/30/07 10:24 AM)

... ouch. XD that's painful.




Crawl and 1OOO
Posts: 9018
(08/30/07 12:51 PM)

I made it through the tower, and fought two bosses. The first one I beat, barely. If I hadn't killed him when I did, I wouldn't have been able to recover before his next hit would have killed me.

The next boss I couldn't even damage. Before I knew that, I used (wasted) two elixirs on recovering my party after the previous boss fight (you don't have access to the menu between the fights, so you can't just use a bunch of Cure spells or potions). I figured this boss seemed so impossible that I must be forced to lose to it, which I inevitably did. And, indeed, after that, there was a cinema scene of my characters being revived.

I also had the feeling that it couldn't have been the final boss, because I have several things I haven't done yet (gotten Bahamut, gotten any airship that lets me cross mountains and visit certain towns). Maybe it's possible that those things are optional, though.

After that, you enter the dark world, which is yet ANOTHER dungeon, and there's no place to save (yet?)! This is a serious marathon dungeon. I just turned off the TV and took a break for now.

The two ninjas, two sages party works well here. Having two magic users doesn't cripple me too much because the ninjas are just so powerful. And on these long dungeons, you need tons and tons of healing power. On that subject, I probably should have exclusively used magic to heal, because your magic is recharged before entering the dark world, but (maybe obviously) your potions are not. But I didn't realize this dungeon would be so long, so I had used some potions. (I figured I might want to save SOME spells for battles, but at this point in the game, if you're really in trouble, the only spells that are helpful would be Cure 4, possibly Cure 3, and Life 2. Even Cure 4, when cast on the entire party, isn't that helpful. It only cures about 500 damage per person)

Just as a random note about the game, in Final Fantasy 1, there were four spells per class (white or black) per level. And a magic user could only learn 3 at most, so you had to leave some behind. In this game, it seems like there are three spells per class. For Summon magic, I'd guess there's only one spell per class: Chocobo, Shiva, Ramuh, Ifrit, Titan, Odin, Leviathan, and Bahamut must be level 8. That's most of the summons from Final Fantasy 4, except for the Mist Dragon, Sylph and Asura (and some random optional ones).




CLOUDBOND007
Posts: 8621
(08/30/07 3:53 PM)


Crawl would despise this version of FF1. I reached the Marsh Cave and in addition to the normal unbalanced difficulty, they made a HUGE cut to the random encounter rate inside the cave. I got almost all the way to the chest with the crown without a battle. The battle with the wizard guys only involved three of them and I don't think it's a randomized thing as it appeared to be in the original.

So then it was off to Astos... I took so little damage that I could have gone straight there without healing, BTW. Plus you can save anywhere, including dungeons. When I got to Astos, I used Temper on the Black Belt and Fighter, which massively increases their damage. Astos never tried to use an instant kill attack. Knowing this port, he's probably got some ridiculously small chance of using it like 1 in 20.

I also got that Ouendan game today. It does indeed play exactly the same as Elite Beat Agents, though (perhaps obviously) the music is stuff unfamiliar to most Americans.




Facilitypro
Posts: 2232
(08/30/07 6:33 PM)

Something like Vietnam or Korea, which isn't done as often, maybe would be interesting.

Yeah, there chould be "shoot the baby" and "rape the little girl" minigames. And after you beat the game there'd be a "dodge the hippie spit" minigame while the credits roll.




mobiusclimber
Posts: 73
(08/30/07 7:24 PM)

you start off on the USS Maddox and after having one torpedo fired at you, you proceed to shoot at nothing for two nights, pretending to be under heavy fire, right?

anyway, about the whole final fantasy thing, why does square keep insisting that americans are stupid and that we want our games to be as easy as possible?




CLOUDBOND007
Posts: 8621
(08/30/07 7:42 PM)

I don't think it's just an American thing anymore. The Japanese version of FF1 on PSP was probably exactly the same way. Also most Americans (and people in general) ARE pretty stupid and DO want things as simple as possible.

Anyway, I just finished Ouendan on the starting difficulty. That was pretty fast. But imagine if you had played SMB2j first and then played SMB1 for the first time. You'd probably blow through it really quick since it plays exactly the same way.




Crawl and 1OOO
Posts: 9018
(08/30/07 8:41 PM)

And after you beat the game there'd be a "dodge the hippie spit" minigame while the credits roll.

As funny as that is, I heard that the hippie spit thing was an urban legend invented by Rambo 2.




CLOUDBOND007
Posts: 8621
(08/30/07 9:13 PM)

I went from level 13 to level 18 and made 40,000 gold fighting Giants in the Earth Cave in about 20 minutes. Visually, things worth mentioning are beautiful and varied backgrounds during combat and area specific special effects like a purplish haze in the marsh cave, beams of sunlight in Elfheim, and falling dust and rocks in the dwarf cave.




Crawl and 1OOO
Posts: 9018
(08/30/07 10:40 PM)

We were out for most of the day, but I recently tried the area after the tower.

It looks like it might not be too big. There seems to be four small areas off the entrance. Each has a Dark Crystal, and in turn a boss. I've beaten three of them. For the last one, three of my characters were wiped out, and I decided not to revive them. I just had my remaining ninja continue to attack. Fortunately, that ninja was strong enough, and the fight had already gone on long enough, that I won. If I die, I'll lose what is probably a couple of hours of progress.

After beating the boss, a "Dark Warrior" comes out of the crystal to give you some encouragement.




Flying Omelette
Posts: 15688
(08/30/07 10:46 PM)

I finished the Ancient City and the Grand Palace in Secret of Mana. I beat the first three bosses in Pure Land. Pure Land is my favorite area of this game.

I can think of only two games that have ever given me the feeling that I'm treading on holy ground that has never been seen by any other humans and was really not meant to be. One was Shadow Man. The other is Pure Land in Secret of Mana.




CLOUDBOND007
Posts: 8621
(08/30/07 11:14 PM)

After beating the boss, a "Dark Warrior" comes out of the crystal to give you some encouragement.

I had been meaning to ask you if the Dark Warriors were evil because I had never heard of a game where evil/dark had to "push back the light flood" But if they're encouraging you, I guess they're good guys, too.




SolidChocobo
Posts: 20
(08/31/07 12:08 AM)

I've been replaying Metroid: Zero Mission. It's actually kind of good if you've given yourself a couple years of distance from the normal mode and just start on Hard.




Crawl and 1OOO
Posts: 9018
(08/31/07 12:29 AM)

"Dark" doesn't necessarily have the connotation of evil. The idea is that the universe started as Void, and out of that void came two elements, Light and Dark, which created everything else. It is possible for the universe to return to Void, but that won't happen as long as Light and Dark remain in balance.

I think there are supposed to be two worlds, one light and one dark. You must be a native of the Light World. You only really explore the final dungeon in the Dark World.

(Final Fantasy 4 also had light and dark crystals)

The final boss *is* Dark (his name is Dark Cloud), but the Dark Warriors attack him before the final boss fight, so you can damage him. Dark Cloud says something about how by doing that, the Dark Warriors may be dooming themselves, but the Dark Warriors say that they need to do what they can to prevent Dark Cloud from turning both the Light and Dark worlds into Void.




Anyway, I beat the game. I did manage to beat everything in the final dungeon, including the final boss, on my first try.

It's weird. It's a really long dungeon, and I think maybe they could have made it harder if they had made it shorter. They probably didn't want to make a dungeon that maybe takes a couple of hours too hard.

On the other hand, I can't say that that final dungeon was dumbed down in any obvious way. By the end, I had used all of my potions, all my high potions, my Cure 1's (and I had over 100 uses of that between my characters), and wasn't looking too good with Cure 4's, either. There were enemies in the final dungeon that aggressively used instant kill attacks (particularly some that looked like Orko). It was impossible to keep up with many boss's attacks, and they would have eventually killed me had they not ran out of hit points first. There were several times when I ended up a battle with only one character left alive, and that character was weak.

As for the final boss itself, every round it used the same attack. It did something like 2000+ damage to each character -- damage that would be impossible to undo. I quickly realized that there was no sense in just having my two Sages cast Cure 4 on the party. I tried using Elixirs and Cure 4 on individuals to undo the damage. However, even that didn't work very well. The final boss always seemed to get the first move on a round where I desperately needed to heal someone, so that someone would die. It sometimes seemed like it might have been a better idea to just let some characters die and revive them to full health with Life 2. Of course, the problem with that is, what if the character that was supposed to cast Life 2 also dies? Then you're really screwed. And if both Sages would die, there'd be no realistic way of bringing them back. Fenix Downs only barely restore a character, so they'd be slaughtered immediately after being revived.

It turns out, by the way, that the most useful attack magic spell is Haste. That changed my lead Ninja's (Crawl's) attack from 3000 damage to 5000 to 6000. And it lasts multiple rounds in one fight -- possibly indefinitely, though by the end of the final boss fight it had worn off somehow. Maybe he died too many times. I only had Haste on one Sage, but if I ever replayed that part of the game, I'd give it to my other sage, too.

So, finally, every one of my characters but Crawl was dead, and he didn't have a heck of a lot of life left, either. The only real option was to continue to attack and hope for the best. It worked.


The ending of the game is vaguely similar to Final Fantasy 4's, in that, even before victory, characters from earlier in the game help you out (and even revive you). During the ending, you return them to where they came from, and they have some dialogue, which is similar to the "complete closure" of FF4. It has less impact in this game, though, since the characters didn't make as much of an impression (FO laughed out loud when I read the part about Desh turning out to be alive), the story isn't as good, and the music isn't as good, either. (Incidentally, there was one song somewhere in the final dungeon that I liked. I think FO said it sounded almost like a prototype of the airship song from FF4)


I did like Final Fantasy 1 more than this game. FO says she's not surprised, because I earlier complained about the story a little. Really, though, that has little to do with it; the gameplay is the bigger factor. It is good. I was thinking back earlier today about certain moments in the game, how you have all those dungeons you have to go through while Mini, the boss you need to use four dragoons to beat. And, like I said, the final dungeon is long and not obviously dumbed down. But it still seems to lack that extra ruthless push needed to be truly great.




mobiusclimber
Posts: 73
(08/31/07 1:36 AM)

so haste makes you stronger, not faster? that's odd. sounds like a really fun game tho. i still can't believe i haven't even tried out final fantasy 1 yet, i've had it for a month at least. just too many other games. i gave doom 3 a testing tonight... seems like i'll be doing a LOT of saving. XD i seriously suck at this game. i almost pussied out and set it to recruit (ie easy) level, but then just left it at normal. i'm not sure where i'm supposed to be going, the next little bit has like five guys all waiting for you. i do NOT want to go down there. XD i prolly won't be playing too much of this in the coming several days, tho maybe i'll take a vacation from game buying and just sit back and have fun. but no. saw a cl ad w/ like dw2 & 3 at $15 each and some other really good buys. (most of the stuff is for selling, only dw3 will be for me i think.) so yeah i'm going to devote myself to finishing dw1. once that's done i might work on rhapsody again.




CLOUDBOND007
Posts: 8621
(08/31/07 1:43 AM)

so haste makes you stronger, not faster? that's odd.

If it works anything like in FF1, it lets the hasted character get in more hits per round, as the early games don't have an ATB system. I've you've played any version of FF1, you'll notice when you attack it'll say for example 3 hits- 100 damage. Hasted might change that to 6 hits- 200 damage.




Facilitypro
Posts: 2232
(08/31/07 2:06 AM)

As funny as that is, I heard that the hippie spit thing was an urban legend invented by Rambo 2.

I got it from GI Joe comics. Snake Eyes comes back from Vietnam after getting his face burnt off, gets spit on my a hippie, and finds out his family was killed in a car crash.
Anyway, I've sort of lost interest in discussing video games. I spend my of my time talking about WoW strategies elsewhere. I'd probably post about progress and new boss kills here but I don't think anyone knows enough about WoW to be interested.

My new job has taken the starch out of me too. Getting settled in now, but still there's a lot of stuff to get familiar with.




TWEETER911
Posts: 4401
(08/31/07 3:36 AM)

is that all you play anymore



?




da dick
Posts: 1020
(08/31/07 5:33 AM)

oh dear, we've lost another one to WOW. at least it's not everquest porn.
i think a vietnam minigame would involve making illegit babies with underaged hos... thinking about that, i wonder if there's enough love on the iraqi front.

reading the arx fatalis forums, i noticed a lot french people played it and got corrupted save games. damn. and they still praise the game like ratatoolie made by their mama. nationalistic pride?




Facilitypro
Posts: 2232
(08/31/07 10:21 AM)

TWEETER911 wrote: is that all you play anymore



?


Yeah.




mobiusclimber
Posts: 73
(08/31/07 12:27 PM)

If it works anything like in FF1, it lets the hasted character get in more hits per round, as the early games don't have an ATB system. I've you've played any version of FF1, you'll notice when you attack it'll say for example 3 hits- 100 damage. Hasted might change that to 6 hits- 200 damage.

oh ok that explains it. i forgot about the lack of atb back then.

and i forgot another game i've played around w/ lately: mario paint! ok so for drawing stuff it's just kinda crappy (don't i have ms paint for that?) but it DOES have some weird minigames which look to be precursors to wario wares (i played a fly/insect swatting one) and best of all a music maker. no it's not anything like miracle piano, it has weird icons of things like mario, yoshi, an airplane, a baby, a gameboy, etc etc that you place on a music sheet. each one makes a different sound and where you place it obviously changes the pitch. there's some built in songs to show you how it works (mario theme for instance) and you can have up to three icons (three sounds) per ... line thingy. i never studied music, can you tell? while you can't do anything sophisticated, and some of the sounds are useless (when will you ever use a baby cooing unless you're trying to recreate a that lousy r&b hiphop song?) but it can make some surprisingly interesting music.




TaroSH
Posts: 1507
(08/31/07 12:39 PM)

I beat Okami.

The final boss was lame. Although I can't imagine too many people wanting to play this game, I'll still black it out.





It's this giant ball encasing a mudskipper in a goldfish bowl. I couldn't figure out if the entire thing was Yami, or if Yami was just the mudskipper and the giant ball was his armor. It starts by stripping Amaterasu of all her powers, and throughout the fight you get them back and (of course) use them to attack Yami. It goes through a lot of phases, from a stone ball with patterns that look like it has four faces, to a blue and black striped orb that splits into discs, to a Gameboy Advanced-shaped slot machine, to sprouting legs and arms. After you get all your powers back and kill it this time, you think that's the end, then GASP! Yami steals all of Amaterasu's powers AGAIN! And then it unravels into what looks like a hand coming out of a basketball! Then there's a big Earthbound ripoff where everybody you met in the game starts praying for Amaterasu's safety, except instead of killing Yami it turns Amaterasu into her "ultimate" form - a white wolf with somewhat more elaborate markings and a bunch of white tentacles. Then you just bang your head on the boss, healing when necessary.





The ending didn't do anything off the wall like have all the characters turn out to be actors in a play or have Amaterasu turn into a wolf pup or have Waka turn to the screen and say the player was the Celestial Envoy, it just didn't make much sense, and it seemed like the developers were more interested in leaving room for a sequel than giving this one a real ending. Then again, considering what a mess the plot was by the end there probably wasn't much to work with.




TWEETER911
Posts: 4401
(08/31/07 5:43 PM)

Facilitypro wrote: Yeah.

HOW THE MIGHTY IS BE FALLEN




TaroSH
Posts: 1507
(08/31/07 7:20 PM)

Balan has steroids to abuse.




TWEETER911
Posts: 4401
(08/31/07 8:23 PM)

-INSERT CHRIS BENOIT PICTURE HERE-




CLOUDBOND007
Posts: 8621
(09/01/07 12:39 AM)

I liked World of Warcraft except for the whole "online" part. Now if they would just eliminate that whole silly "interaction with other people" aspect, I'd still be playing. :)

In FF1, I just defeated Lich. I'm at some completely absurd level like 22. Isn't that what you'd normally be at after the volcano?

As expected, Lich didn't present any real challenge. His most embarrassing moment was attacking my Fighter and dealing 1HP damage. His best attack was Blizzara on the party for over 100 damage. Had he used that more than once, he might have been a threat. I used Haste and Temper on Black Belt meaning he got in 12 hits for 200+ damage. I used Temper on Fighter but never had a chance to use Haste because Lich died too fast.

The Earthgift Shrine, one of the bonus dungeons carried over from the GBA version, has been unlocked.




mobiusclimber
Posts: 73
(09/01/07 1:29 AM)

got to a save part in guardian legend. saw the weird long ass password for saving. turned game off w/o writing it down.




Facilitypro
Posts: 2232
(09/01/07 3:19 AM)

TWEETER911 wrote: HOW THE MIGHTY IS BE FALLEN

Lemme tell ya...It's a lot more fun and challenging than anything I've played on a modern gen console in the past year. It's fun to actually think up and discuss strategies again, toss them around with other people and come up with an ideal one, spend a few play sessions dying but making incremental progress, and then finally win and move on to the next challenge.




Amagons brother
Posts: 315
(09/01/07 4:03 AM)

Facilitypro wrote: I got it from GI Joe comics. Snake Eyes comes back from Vietnam after getting his face burnt off, gets spit on my a hippie, and finds out his family was killed in a car crash.

I still have that issue, from the whole story arc explaining Snake Eyes and Storm Shadow. That post made me dig 'em out and read it again. Still a decent read even.

Also, mobiusclimber, if you like what you played of Guardian Legend, the payoff is worth writing down the obnoxiously long passwords. I loved that one.




Flying Omelette
Posts: 15732
(09/01/07 10:27 AM)

I have everyone's magic levels charged up to 8. I'm working on charging up our weapon skills and hoping to earn some more of the ultimate weapon orbs from the Mana Fortress in the meantime. I did get one, for the Glove, but the Glove and the Axe are always short-changed anyway, so that only took me up to Glove Level 8.

I was thinking about this game's story a little more...

Crawl once said that a simple test that many RPG stories fail is if what happens at the beginning of the story is still significant by the end.

It does seem like older games were generally better at that. Secret of Mana's story starts out with a bunch of scenes of things that you won't see until very late in the game (the Mana Fortress, Pure Land), but they are all extremley relevant. Ted Woolsey said in an interview that it's likely the events of Secret of Mana have happened before in the past, possibly several times. The opening story does directly imply that ("Time flows like a river...and history repeats..."). I think it's very interesting to think of Secret of Mana as a self-contained universe that goes through a cycle every so many years, and the particular story of this game is an experience of one of the cycles. Think: This game had this idea long before Zion in The Matrix: Reloaded.

Like Crystalis, it also has an environmental subtext, but it lays it on thicker. "Consuming the world's Mana" is a lot like "consuming the world's oil (or other natural resources)". One thing that bothered me about that moral in Castle in the Sky is that it offers no alternative (it seems we're expected to live like the old hermit in the cave, I guess.) Secret of Mana's moral seems to be more about limiting technology (ie, not making weapons of mass destruction with it) than eliminating it altogether, because it wasn't until the Mana Fortress was created that the gods became angry.

Of course, the moral can be interpreted in a broader sense, but unfortunately, we can't rely on being shot out of cannons or friendly white dragons for transportation in the real world.




TaroSH
Posts: 1513
(09/01/07 8:10 PM)

At least Guardian Legend has the option to reinput the password after you write it down to make sure you wrote it down correctly.

In Albert Odyssey, I just attacked Balan's Fort, and now I have to go find a city, then the Beastmen village. I wasn't entirely paying attention, but eh, I'm sure I'll find it.

I forgot to mention that after you board the Ark of Yamato in Okami, you don't go straight to Yami. Instead, you have to go through a boss rehash. The best I can say about that is it's only five bosses. But one of them is Orochi, the eight-headed serpent, so yes, you have to fight that fucker THREE TIMES in the game, and it's exactly the same each time!




Crawl and 1OOO
Posts: 9068
(09/01/07 8:27 PM)

CLOUDBOND007 wrote: I liked World of Warcraft except for the whole "online" part. Now if they would just eliminate that whole silly "interaction with other people" aspect, I'd still be playing.

As silly as it may sound, that might be part of my problem with the idea of it, too.




MaskedSheik
Posts: 247
(09/01/07 10:50 PM)

mobiusclimber wrote:

and i forgot another game i've played around w/ lately: mario paint! ok so for drawing stuff it's just kinda crappy (don't i have ms paint for that?) but it DOES have some weird minigames which look to be precursors to wario wares (i played a fly/insect swatting one) and best of all a music maker. no it's not anything like miracle piano, it has weird icons of things like mario, yoshi, an airplane, a baby, a gameboy, etc etc that you place on a music sheet. each one makes a different sound and where you place it obviously changes the pitch. there's some built in songs to show you how it works (mario theme for instance) and you can have up to three icons (three sounds) per ... line thingy. i never studied music, can you tell? while you can't do anything sophisticated, and some of the sounds are useless (when will you ever use a baby cooing unless you're trying to recreate a that lousy r&b hiphop song?) but it can make some surprisingly interesting music.


You might want to check out this dude on YouTube.
http://www.youtube.com/user/TomBobBlender




mobiusclimber
Posts: 73
(09/02/07 12:02 AM)

ha this is the second place i'm mentioned that game and the second time i've gotten that link. XD he really does some amazing things w/ the tools at hand, gotta say that.

well let's see... i've gone farther in doom 3... i know i'm past the part where you can open the second window thing... how to explain it? when you first start the game you're given a gun and armor out of this cabinet, i think they call it a cabinet, and right next to it is another cabinet. so i'm at the part where you can open the second cabinet. i died tho and i'm going to have to redo some stuff cuz i was crawling around w/ no life for awhile and not saving cuz i didn't want to screw myself. so yeah.

i haven't gotten to do ANY gaming tonight like i wanted. not yet anyway. i just got a buttload of games and stuff tho. i'm excited about it all but i really need to FINISH something before moving on.




Flying Omelette
Posts: 15732
(09/02/07 1:14 AM)

I now have in my possession the Ultimate Bow and the Ultimate Spear. I got an Axe Orb, but I need another one to make it the Ultimate Axe. I've been getting a lot of really good armor. I have three Faerie Rings (which are nice because they have the best defense of all the rings AND they protect against status ailments), two Faerie Crowns (boy can't wear them), two Vampire Capes, and a Power Suit. My levels have reached 90. I have all the bosses defeated (including Troy's favorite Buffy and the Slime that mimics your magic and gets bigger and bigger as you attack it), except the last two.

I'm still working on charging up our weapons. I'm not specifically going to try to get every Ultimate Weapon but if I'm lucky enough to get an orb while charging up our weapon skills, then I'll leave, forge it, and save.

I think my old file that I lost had the Ultimate Glove.




Bomberguy221
Posts: 1847
(09/02/07 2:51 AM)

Mario Kart: Double Dash - I broke my 150cc Special Cup record. I've been pretty busy lately, though, so I haven't been able to game as often.




CLOUDBOND007
Posts: 8664
(09/02/07 3:06 AM)

As silly as it may sound, that might be part of my problem with the idea of it, too.

One of the last times I played, some guy was being a jerk about something stupid I did even though I made it clear when he asked me to join him that I was extremely new. I was enjoying exploring the massive and interesting looking world before then but that took me out of the game in a pretty big way. The thought that I'd never be online frequently enough or long enough to develop a set of non-asshole friends to play with is one of the reasons I stopped. There was also the thought that on the other hand, maybe I didn't WANT to have a group of people wondering when I'd be on next and wanting me to do stuff with them all the time. And is wandering around an online world by yourself worth paying a monthly fee for?

In FF1, I just got the canoe. I saw that bit of dialogue that says the Fire Fiend wasn't supposed to awaken for 200 more years, but she sensed that the Earth Fiend was defeated and became active. How did they know she'd awaken in 200 years? Just because they're wisemen? Why not get together a massive army to kill her when she was still dormant?

My Red Mage is starting to outlive his earlier usefulness. He takes damage pretty well, but Fighter is rapidly suprassing him as a physical attacker and his attack spells are pretty much worthless for most situations. It's nice to have a second healer, I guess.




CLOUDBOND007
Posts: 8664
(09/02/07 4:54 AM)

And I just beat Marilith/Kary. Because the game has a save anywhere option with no penalty, I fought this fight a few times. On the first attempt, I suffered some really bad luck and got wiped out. Kary used a fire attack on the whole party and then took out my white mage and red mage with one additional hit each. I probably still could have won at that point, but wanting to keep all the characters alive, my heart wasn't in it. I just kept attacking until I died, though I probably was close to victory, anyway. I had hi-potions (another addition you can purchase along with ethers) that I didn't bother with.

Next attempt went much more smoothly. The idea was to use haste and temper on fighter and black belt to let them beat the shit out of Kary. And it was working fine until Kary got a critical hit on white mage and killed her in one hit. I won easily, but I wanted the perfect result. The third and final attempt went just fine, all characters alive with almost all their HP at the end. There was minimal change in strategy, just luck of the draw in terms of whether Kary will use something stupid like Dark or attack my mages and kill them.

With haste and temper, black belt was doing something like 300 damage per round and I think she only has something like 1200. I'm around level 26. I haven't intentionally leveled up since the Earth cave. I actually went to the volcano much sooner than usual because it didn't seem necessary to level and I had enough gold for anything I wanted to buy. On the NES version, I'd always level up first. I'd also go in once to get treasure, leave to save, then go back in for the final battle. But the save anywhere option eliminates the need for such caution. This is seriously FF1 for babies, but it's still addictive in a way.




Crawl and 1OOO
Posts: 9068
(09/02/07 10:09 AM)

CLOUDBOND007 wrote: I'm around level 26.

Whoa. On the NES, that'd be close to being ready for Chaos.




Flying Omelette
Posts: 15732
(09/02/07 11:33 AM)

I got the Ultimate Axe.




CLOUDBOND007
Posts: 8664
(09/02/07 11:55 AM)

I think this version of FF1 lets you get to level 99, but I'm not sure if they made each level gain less significant or not. I felt I was at least close to my levels on the NES version until the earth cave, at which point there was just an explosion where I gained about 10 levels in that one dungeon. On one hand, I don't feel anything around me now presents much of a challenge, but I also have doubts that walking into Tiamat's lair or the final dungeon would be very safe. It may just be available equipment keeping me from doing that very thing, though.




Flying Omelette
Posts: 15732
(09/02/07 1:41 PM)

Ultimate Boomerang and Ultimate Javelin are mine!




Flying Omelette
Posts: 15732
(09/02/07 3:00 PM)

And so is the Ultimate Glove.

I'm now just missing the Whip and the Sword (the Sword can only be gotten through a glitch, so I'm not going to bother with that one for now. I heard it can mess up the final boss fight, so if I did decide to go for it, I'd copy my save file to another slot first.)




CLOUDBOND007
Posts: 8664
(09/02/07 3:24 PM)

Having those orbs become random drops seems so odd.




Flying Omelette
Posts: 15732
(09/02/07 3:29 PM)

I'm just wondering why the Axe and Glove are short-changed and you'll always have to win two orbs to get them to max. It seems logical that since there are two bosses in the Mana Fortress before the final bosses that one of them could've had the Axe Orb and the other could have had the Glove Orb.

Maybe one reason it wasn't done that way is because if you got really lucky and got two Glove Orbs (or Axe Orbs) from the random drops, then fought the boss, the game would freeze the same way it does if you get too many Sword Orbs from the Neko save glitch.




Flying Omelette
Posts: 15732
(09/02/07 3:38 PM)

Here's that Ted Woolsey interview I keep referring to:

http://www.geocities.com/TimesSquare/Alley/8973/interview.html




mobiusclimber
Posts: 73
(09/02/07 6:36 PM)

Flying Omelette wrote: Here's that Ted Woolsey interview I keep referring to:

http://www.geocities.com/TimesSquare/Alley/8973/interview.html


and that's one thing i can say about shadow madness, the game is beautiful. at least outside of battle it is.




Flying Omelette
Posts: 15732
(09/02/07 8:20 PM)

I got the Ultimate Whip. The only one I'm missing now is the Sword, but as I said before, I'm not going for that one because it's too risky.

I'm now working on charging all the weapon skills up to 8. The Boy is already done. The Girl just has one more level to go on the Glove and she'll be done. The Sprite is farther behind, though. Since I'm leveled up to 99 on all three characters, and I have all the Orbs, I backed out of the Mana Fortress and I'm just fighting easy enemies around Gaia's Navel. The weapon skills level up faster if you fight enemies that can be killed in one hit.




INFPGamer
Posts: 35
(09/02/07 8:50 PM)

This is a bit off topic but what does that say under your avatar FO? Is it Spanish? My ______ is my destination? What's Esperanza? experience?

I never really bothered to learn much foreign languages....




MaskedSheik
Posts: 247
(09/02/07 9:31 PM)

My guess is that esperanza means "hope," but I know French, not Spanish :/




Crawl and 1OOO
Posts: 9068
(09/02/07 10:03 PM)

I played just a few more minutes of Final Fantasy 3.

I found the access to the town that looked like I couldn't reach (you need to dive under the water and take a concealed route through the island). It didn't have anything special: Just all the spells that can be gotten at other towns (so no level 8 spells, or Leviathan, etc.). It would have been convenient to have found it earlier, but obviously not necessary.

I also found another undersea cave. It had a bunch of items, but, again, apparently nothing too unique.

And I still haven't found Bahamut.




Flying Omelette
Posts: 15732
(09/02/07 11:19 PM)

It means "My hope is my destination".

I got everyone's weapon skills charged to Level 8 in Secret of Mana and I saved, then beat the game.

Despite how much time I spent with it, I don't think I want to review it right now. The final battle is a whole helluva lot harder if you arrive at it with levels in the 60s than at 99, so I'd want to play through it one more time without leveling up too much so the experience will be similar to the first time I played it.




mobiusclimber
Posts: 73
(09/02/07 11:24 PM)

played more rhapsody today, i'm up to the part where you have to help annoying rich girl defeat the hearts of the "worm" so they can escape. i couldn't do it in the right amount of rounds (i probably did it too quickly).

also i was further along in doom 3 than i thought. last night i played until the second encounter w/ the huge dog thing. i only quick saved around there b/c i've got almost no health left. i might have to start again from an earlier save b/c while i was able to avoid some hits and crawl along, the part where i gave up on last night has one of those big dogs then a possessed marine right after and i just don't have the reflexes for it.




CLOUDBOND007
Posts: 8664
(09/03/07 4:01 AM)

I got the airship in FF1. The ice cave isn't scary when you can just save whenever. I did fight a group of those monsters that have a tendency to brutally kill you in the NES version. They paralyzed three characters and killed one, but I was able to run away. You can buy phoenix downs, which I think wasn't possible before. So anyway, there was no real harm done there. Killed the eye boss in two hits, but he was always easy. Got a flame sword, which I gave to red mage instead of fighter because RM hasn't received a new weapon for a while. Next time I play, I'll go for the class change. There are some who do it before fighting Kary, but it doesn't seem worth the hassle at that early stage.




TaroSH
Posts: 1513
(09/03/07 2:50 PM)

In Albert Odyssey I took care of the birdmen and beastmen, then took the boat to the desert and fought Belnard, and I'm in some oasis town with Guy about to attack the flying castle.

I guess my copy doesn't have the lightning spell glitch.




mobiusclimber
Posts: 73
(09/03/07 3:38 PM)

i think it was ff1 that made me want a console and want to play rpgs. i mean i'd played d&d pen and paper style and played arcade games, but ff1 was one of the first games to really get me into a console. that and crystalis. i never did get an nes when i was a kid, i didn't get one until this year actually, but it's what sparked my love of consoles and the rpg genre. i remember watching someone play ff1 and he had the airship and went flying around. i dunno i was really impressed at the time, tho i do remember asking him why he kept walking around in circles getting into battles over and over again and his seemingly meaningless response of "i need to level up." (i think he eventually explained about leveling up.)

hey taro how are you enjoying albert odyssey? is it the saturn version? i'm really interested in getting a copy of it at some point. (my saturn needs some games.)

i played more rhapsody this morning. when i first started back up w/ it i was kinda disappointed. it's like... the game has its fair share of flaws, and if you're not following the story or into the game the flaws are more glaring. but now that i've played it longer i'm back to enjoying it. i just got the soul stone i think it's called? (was going to be thunder stone i believe, but there is either a branching path here or it's more tomfoolery where you say one thing and then say something else or the game doesn't let you answer differently, i'm not sure b/c i answered only one way, the GOOD way. you can either attack the guardian or refuse to. i refused.) so now i'm at the part where you're supposed to go track down the pirates and get the underwater stone or whatever it's called. now i see why i kept dying when i first went into the pirates' secret cave thing: i've been thru several dungeons since the game first let me go here. i think it's kind of a nice touch that you can do things early, but can't actually complete the quest until later. (it would have been nicer if you COULD do this part early, but still.) also discovered on my own what i think must be a well-known glitch: one part has a treasure that doesn't switch off after you get it. so you can keep getting healing candy or whatever it's called. which means you can have unlimited money if you want to do that. i don't see a point to wasting time that way tho. the game is easy enough as it is.

also played more doom 3 last night and surprised myself by getting past that point w/ like 5 hp. i killed the dog thing then ran to the left side and the marine actually came after me (which he didn't do the first few times i tried that). so i got to nail him before he could nail me. then i found some health and it was all good. i'm past the particle beam thingie, actually a bit past it but i don't remember and prolly couldn't describe if i could, where i'm at now. oh i think i'm at the labs unless the particle beam cannon thing is in the labs? i dunno. the lasers are in the lab/ the old man is dressed in white clothes... ok enough neil young.




TaroSH
Posts: 1513
(09/03/07 10:14 PM)

I'm fighting Radoria, and was doing it pretty casually until he pulled out that ice attack that hits the whole party and started attacking twice per cycle. That made me pay attention.

Lulu got 5 Gold out of me, haha.




Crawl and 1OOO
Posts: 9068
(09/03/07 10:27 PM)

I might have to start thinking about what I want to play next. (I didn't get any reviews finished -- or even worked on -- while on our vacation! Oh, well!) I might have some time to think about it, because I don't know if I'll have much time to play something right away.

I was thinking of maybe doing a classic action game, since I just beat Final Fantasy 3, and, though it was a while before that that I played something, when I had, it was Phantasy Star 4. But I have no idea what to pick.

FO's recommendation to me was Breath of Fire. And I remembered that before I played Phantasy Star 4, I was thinking of playing Sword of Vermilion instead. Well, *maybe* I could keep the RPG train rolling a little longer...




TWEETER911
Posts: 4425
(09/03/07 11:08 PM)

WILD HAMS V:
Made it to uh...the uh...third (?) town. I had a 4th party member join after the seond one, but he left when I got there. He was the only halfway cool character too. So far this game is pretty lame.




TaroSH
Posts: 1513
(09/03/07 11:14 PM)

...Radoria died in one more hit from Amon after I made that last post. Then I went through the false ending, the church town, and saved and called it a day.




mobiusclimber
Posts: 73
(09/03/07 11:18 PM)

Crawl and 1OOO wrote: I might have to start thinking about what I want to play next. (I didn't get any reviews finished -- or even worked on -- while on our vacation! Oh, well!) I might have some time to think about it, because I don't know if I'll have much time to play something right away.

I was thinking of maybe doing a classic action game, since I just beat Final Fantasy 3, and, though it was a while before that that I played something, when I had, it was Phantasy Star 4. But I have no idea what to pick.

FO's recommendation to me was Breath of Fire. And I remembered that before I played Phantasy Star 4, I was thinking of playing Sword of Vermilion instead. Well, *maybe* I could keep the RPG train rolling a little longer...


just my own opinion here, but breath of fire 2 is better than bof1. i would even go so far as to say that bof1 can be safely skipped. it's not a bad game tho, but the second one is an improvement over it in just about every area. ... so maybe bof1 should actually be played first, cuz otherwise it's a bit disappointing. sword of vermilion has a combat system that takes awhile to get used to and it never felt that rewarding to me. or like i had a whole lot of control over how things went. it was a lot of button mashing. the storyline was also no great shakes. (i've been called unmanly for not liking this game, go figure.) as for action games here's some suggestions:

genesis: alisia dragoon, ristar, zombies ate my neighbors, beyond oasis, landstalker, shadowrun.

super nintendo: super smash tv (only fun as a diversion from other games), knights of the round, dragon view.




TWEETER911
Posts: 4426
(09/03/07 11:41 PM)

No, he should play FF7 or Metal Gear Solid.




TaroSH
Posts: 1513
(09/04/07 12:13 AM)

mobiusclimber wrote: ...as for action games here's some suggestions:

... zombies ate my neighbors ... knights of the round ...


Enjoy your trip on the Mayflower?




CLOUDBOND007
Posts: 8664
(09/04/07 12:20 AM)

I don't know, Breath of Fire 1 and 2 both have their ups and downs. The first one has a better translation and I remember the battles running at a faster pace. BOF2 had a worse translation, but perhaps a better actual story, and more challenging, but slower dungeons and battles. This is all based on years-old memories. I've been planning to replay BOF2 since it made an appearance as a Wii download.

In FF1, I got the class change. The upgraded sprites aren't bad compared to most remakes of this game, but I'm always going to be partial to the NES sprites. Except White Wizard, that sprite is just freaking weird.

http://www.cb007.com/images/whitewiz.gif

"Shrouded in odd clothing...is this a man...?...a woman...?...or should we ask...?"




Amagons brother
Posts: 328
(09/04/07 2:20 AM)

Crawl and 1OOO wrote: I was thinking of maybe doing a classic action game, since I just beat Final Fantasy 3, and, though it was a while before that that I played something, when I had, it was Phantasy Star 4. But I have no idea what to pick.

If you're thinking action, I really enjoyed Silent Bomber on Playstation. It turned out faster paced than I'd expected when I played it, and the bombs with their various chemical additives were pretty neat. It's not perfect by any means, but it is one of the few Playstation games I still break out. Also, if you picked up Capcom Classics 2 for PS2, Black Tiger was a favorite arcade platformer with me, and it has a decent learning curve. The only downside is the unlimited credit factor, but I got a lot of mileage from trying to do it on one quarter. Its control feels like a faster-paced, more comfortable Ghosts 'n Goblins.




CLOUDBOND007
Posts: 8664
(09/04/07 3:07 AM)

I got the oxyale and just need to run back to the town that has Exit because I forgot to buy it. Then I'll be ready to take on the Sea Shrine. At a measly level 30. At this point, I think it's a combination of a completely different scale for leveling AND a massive reduction in overall difficulty.

Most of this is probably common knowledge, but it's amazing how buggy FF1 on NES actually was. Tmpr does nothing at all in the NES version, while on the remakes, it's astonishingly useful. I wonder how much this would have reduced the overall difficulty. Xfer and Sabr also do nothing. Amazing that nobody noticed that they put three completely nonfunctional spells into the game. Hel2 when used in battle apparently is too strong, apparently the same as Hel3. Lok2, instead of decreasing enemy evade actually INCREASES it. The Lock spell will always miss.

The swords with supposed elemental damage or strengths against certain types of monsters do not in reality function any differently than regular weapons.

When you use a house, first it refills your HP, then it saves your game, and lastly it refills your MP. Therefore, the MP restoration is not saved and if you power down will be lost.

The intelligence stat is broken, does nothing. There are a number of other things, but those are most of the interesting and potent ones.




TWEETER911
Posts: 4426
(09/04/07 3:20 AM)

If int is broken, how is mag damage calculated?




CLOUDBOND007
Posts: 8664
(09/04/07 3:34 AM)

I think Int was supposed to give you a bonus. Like White Mage would have better results casting Cure than Red Mage because her Int stat would be higher. But it just uses some base number instead so it's equal for all classes.




da dick
Posts: 1049
(09/04/07 4:36 AM)

arx fatalis:
finally able to get back into the city. after i closed the error messages in windows, the game stops responding for a minute and then... the city finally loaded. founded out that i probably can't complete the raid gary's bank without killing him since my lockpick is not high enough(and i don't wanna bother training it), and is my stealth high enough to steal the necessary keys from him. faced yet another demon in the meteor room, and like the 1st demon i met, i didn't fight fairly. after dying a few times, i jumped onto the altar at just the right angle, the demon got stuck in the polygons of the altar or something and couldn't touch me. i couldn't get any of my fireballs to hit it, so i used incinerate and fire field on it , wasting some mana potions i hardly ever used. then i kept hitting it with my paralysing saber.

i read that i could find a better mithril sword for embeding the golem's heart(gives the weapon a paralysing effect) on it but i'm too impatient, and the game doesn't allow me to enchant weapons which are already enchanted(like the sword of force). having a fast weapon which paralyses for a second everytime i hit him/her/it makes me almost invincible in one-on-one combat. after dying from that demon a few times, i decided not to care that much about stealth and get better enchanted armour and enchant 2 of my helmets and my shield. i'm glowing like a fairy but as long as i have enough distance, enemies can't spot me when i'm sniping at them with arrows. anyways i think gameplay tips at rpgdot lied. i found lots of arrows after some exploration (and stealing)!! and they can be repaired! so i can have infinite arrows as long as the blacksmith doesn't die from the obscure plot. i thinking i'm loving arrows more, since i met with poisonous ratmen and the game placed them in long enough corridors for me to snipe them. much safer using shoot and run tactics on them instead of constantly having to use cure poisons while fighting them the manly way. i think i met the strange invincible ratman at level 6 that was mentioned in the forums. but instead of being evasive(it's suppose to be there to lure me to the stairs that lead to the ratmen in the mushroom forest), it attacked me and almost killed me. i had to run into the snakeys' outpost and lock the door to get away.

right now, i'm suppose to find the krazhok and the zohark so i can resist the absorbing power of the meteor and destroy it. i can't figure out the riddle in the temple of illusions, so i'm not getting the zohark from the snakey sisters anytime soon. there're 2 clues which were "not everything you see is real"(which is obvious because the automap reveal fake doors and treasure which is actually a painted wall) and something like "the secret to the wealthy snake is the point where the sceptre meets the sword"(eh?). other than that, there's a bunch of levers which don't seem to do anything, or i'm not pulling them in the right sequence. so then, i ran off to butcher ratmen and later got horny with the alia woman(whom i rescued from the akbaa temple) at the scenic lake.. well no. turns out she's the leader of the rebels who stole the krazhok. so now i know i have to find some shield in the city crypts to exchange for it. sounds more dangerous than the sisters' test. if i can't figure that out either, i'm gonna use a walkthrough. bit tired of wandering around and accidentally finding out what to do/where to go next.

i hate how the rebel merchant cum guard walks out and locks the door right after i bought a few stuff from him. i guess there's a limit to the number of times you can visit this merchant before whatever event. i think. also found out that the trolls are actually easier to kill than humans, which doesn't make sense. trolls are suppose to be large and brutish, the game mentions that trolls are big and strong as hell. if the game wants trolls to be weaker because you meet them earlier than humans, it still doesn't make sense, since it's not necessary to go to the lower levels where the hostile trolls are, early on in the game. so maybe it wanted to give players the option of slaughtering the friendly trolls, which is still a crappy reason since you need those trolls to complete your 1st quest given by the human king. i did read that there's a imprisoned rebel troll who will kill all the trolls if you release him. that seems to serve no purpose unless you're bloodthirsty and well... still no point in making the trolls weaker than humans. the ratmen can take more hits than the trolls, or maybe they're just better at dodging blows?

anyways, in terms of combat, i think i'm unwittingly turning my "stealth killer" into a jack of all trades. level 5 and i have 60 in close combat, almost 50 in missile and almost 30 in magic and i can cast almost all spells in my book. arrows are fun and useful but so far they seem pretty useless against supposed "boss" enemies and that 1 ylside i tried to fight without dying. oh ok... there was this big burrowing worm "boss" near the mushroom forest which was good for shooting at until i noticed it's too slow to touch me when i keep hitting it with my paralysing saber. i guess i'll make it into a dexterous(sp?) scrapper(maybe not as good as a strength-based one but high % of critical hits is interesting) with a mediocre stealth shooter/poisoner option, plus some magic for puzzle solving /support fire/healing. not sure if i should raise close combat and defence first or the object knowledge skill so i can identitfy powerful stuff to use and make types of potions.i definitely want to raise it to at least 50 to make healing potions, but read i need about 70 or 80 to identify the most powerful(hidden) weapons/armour received from subquests. but since i'm throwing most of my attribute points in consitution and dexterity, i'm not sure i can raise it that high without ending up with a rather weak fighter. i gotta have lord chicken inut's weapons even if i faq it!

as for the treasure hunt, the latest clue from the lava isle is odd. the clue said something like "...(clue #4) look in the southeast corner." not sure what it means. maybe i'm suppose to go southeast from the clue which lead me to clue #4?!? actually i found clue #3 by accident, and didn't even use a shovel like #2 told me to. maybe i'll actually need a shovel this time, and with a 2 backpacks, i have lots of space to put bunky items. don't think i need to hoard stuff to sell now, since i have over 13k coins after selling all that treasure and armour and weapons. maybe i'll find this by accident too? the ring prize for this hunt doesn't sound like much, and i wonder if my object knowledge is high enough to id it. oh man, i miss the ol' underworld games again. in the 2 ol' games, you can pay someone to id stuff for you, and there's an identify spell. trivia: in underworld ii , you have to kill the guy, who id's stuff for you(and sell other useful stuff), later on 'cause you have to disenchant/disable the guardian's magic in the engine room of the flying castle the id guy resides in. oh crap. i miss the identify spell in diablo ii too! i think i took for granted how "considerate" and well-polished some very popular games are.

about akbaa:
after reading 8bit theatre again, the arx fatalis forums, and remembering the tentacles in the backgrd pic of the credits in arx fatalis, i think tweeter might love being violated by the final boss in this game, though i haven't seen it and haven't found any screenshots.




TWEETER911
Posts: 4426
(09/04/07 5:18 AM)

"akbaa:
after reading 8bit theatre again, the arx fatalis forums, and remembering the tentacles in the backgrd pic of the credits in arx fatalis, i think tweeter might love being violated by the final boss in this game, though i haven't seen it and haven't found any screenshots."


Come again?




Flying Omelette
Posts: 15732
(09/04/07 6:34 AM)

just my own opinion here, but breath of fire 2 is better than bof1. i would even go so far as to say that bof1 can be safely skipped. it's not a bad game tho, but the second one is an improvement over it in just about every area.

Uh, no. Breath of Fire 2 is basically the same exact game as Breath of Fire 1 only with everything good taken out of it and an insanely high encounter rate in its place. The biggest problem with BOF2 is that its dungeons have no puzzles and no level design of any kind. And the dragon spell transformations in BOF2 were really, REALLY lame. Instead of transforming for the entire battle, you cast the spell, a dragon bounces out, attacks once, and disappears? WTF? I liked that better the first time I saw it - when it was called summon spells in Final Fantasy IV. The story is very poorly translated and has too much crap happen that's irrelevant (that scenario with the frog people not being able to tell that Jean is the prince not only falls into that category but is also entirely unbelievable - the fake prince looks nothing like him), and the whole "God is Evil" subtext is about as subtle as a kick to the head. I think the whole entire first quarter-to-half of that game is just looking for Ryu's lost sister, which is not only the same plot of the first game, but the real insult is that in BOF2 he never finds her. It's like they either forgot that's your goal or assumed you wouldn't still care about it by the end. And I completely reject that whole, "The Windians lost the ability to turn into birds and the Light Dragons lost their ability to turn into dragons because a Windian married a Light Dragon (Nina and Ryu from the first game)." That's just friggin' stupid and makes no sense.

The game also consists of things that seem like they were lifted right out of other RPGs (going inside the Queen to cure her is like going inside Ki in Final Fantasy Legend 2, going inside the tree to cure it is like going inside the tree in Final Fantasy Mystic Quest, and getting the whale for transportation also happens in Super Ninja Boy), which I wouldn't mind so much except that BOF2 offers very little original ideas of its own. The graphics and music are also a slight downgrade, the music moreso.

Breath of Fire was made because Capcom had some good ideas of their own for an RPG. The rest were made because BOF was successful and Capcom wanted to keep making money off the series.


Edit - Although, BOF2 does have one moment of greatness.
http://www.flyingomelette.com/sitetracking/calzouncats.html




TWEETER911
Posts: 4426
(09/04/07 7:16 AM)

You forgot the worst thing of all! BoF2 is a furry game.
....
>_>




James FP
Posts: 2749
(09/04/07 12:07 PM)

Yeah but so is the first one.

Might & Magic - I stole a town treasure in Erliquin and got wiped out by a party of Diamond Golems. I leveled up some more, but have decided to stay away from that town for now. I found the Ice Princess on the overworld and got the Ice Key by answering the riddle correctly. Got it right on my first try.




INFPGamer
Posts: 35
(09/04/07 2:29 PM)

Oh man, that was funny as hell FO. *wipes tears*




mobiusclimber
Posts: 73
(09/04/07 5:17 PM)

Flying Omelette wrote:

Uh, no. Breath of Fire 2 is basically the same exact game as Breath of Fire 1 only with everything good taken out of it and an insanely high encounter rate in its place. The biggest problem with BOF2 is that its dungeons have no puzzles and no level design of any kind. And the dragon spell transformations in BOF2 were really, REALLY lame. Instead of transforming for the entire battle, you cast the spell, a dragon bounces out, attacks once, and disappears? WTF? I liked that better the first time I saw it - when it was called summon spells in Final Fantasy IV. The story is very poorly translated and has too much crap happen that's irrelevant (that scenario with the frog people not being able to tell that Jean is the prince not only falls into that category but is also entirely unbelievable - the fake prince looks nothing like him), and the whole "God is Evil" subtext is about as subtle as a kick to the head. I think the whole entire first quarter-to-half of that game is just looking for Ryu's lost sister, which is not only the same plot of the first game, but the real insult is that in BOF2 he never finds her. It's like they either forgot that's your goal or assumed you wouldn't still care about it by the end. And I completely reject that whole, "The Windians lost the ability to turn into birds and the Light Dragons lost their ability to turn into dragons because a Windian married a Light Dragon (Nina and Ryu from the first game)." That's just friggin' stupid and makes no sense.

The game also consists of things that seem like they were lifted right out of other RPGs (going inside the Queen to cure her is like going inside Ki in Final Fantasy Legend 2, going inside the tree to cure it is like going inside the tree in Final Fantasy Mystic Quest, and getting the whale for transportation also happens in Super Ninja Boy), which I wouldn't mind so much except that BOF2 offers very little original ideas of its own. The graphics and music are also a slight downgrade, the music moreso.

Breath of Fire was made because Capcom had some good ideas of their own for an RPG. The rest were made because BOF was successful and Capcom wanted to keep making money off the series.


Edit - Although, BOF2 does have one moment of greatness.


*sigh* well i guess you totally pwned me that time. except that we DO find ryu's missing sister and father (*SPOILER ALERT: his sister is PATTY! guess some people need these things spelled out in huge letters), the graphics are hardly a downgrade in fact bof2 has some of the best graphics of an snes title. compare this:

http://www.mobygames.com/game/snes/breath-of-fire/screenshots

with this.

http://www.mobygames.com/game/snes/breath-of-fire-ii/screenshots

characters are larger and more detailed in bof2, particularly in battle sequences, colors are more vibrant, there are more world effects (like birds flying, rain falling, etc)... and the characters have more personality. that's the big difference between bof1 and 2. the characters in bof1 felt flat. there were a few notable exceptions but bof2 is like a colorful cartoony counterpart to the first game. bof1 felt a lot more drab. it never felt like i was emotionally invested in the game either, whereas i actually shed a tear over mina's sacrifice. you say that bof2 ripped off other games? yeah, i'm sure they did. bof2 crammed every good thing about other rpgs into it to make one great game. they did ALL of those th ings better than any of the games before it. bof2 had hunting, fishing, coin collecting, town building, rhythm minigames... pretty much most of the rpg staples. whereas other games might have one or two, bof2 had just about all of them. it never tried to artificially ramp up play time by taking away a mode of transportation halfway thru the game and telling you you've got to go to all the old towns, but on foot this time. wow, thanks, cuz walking around on the world map fighting random battles was so much fun the first time around, i was waiting to do it over again. and while the dragon transformations were in some ways cooler in bof1 in that you could use the dragon for the whole battle, the shaman system was also a lot of fun, experimenting and mixing and matching different shaman to create different dragons, especially in that there were a number of hidden shamans to find.

i don't know why i'm bothering writing all this. you'll just pick it apart and act like there's gotta be something wrong w/ me for even suggesting to have a different opinion.but i've played both games, pretty much back to back. while i liked bof1, it wasn't nearly as impressive as bof2. but ... whatever...




Flying Omelette
Posts: 15732
(09/04/07 6:05 PM)

mobiusclimber wrote:

*sigh* well i guess you totally pwned me that time. except that we DO find ryu's missing sister and father (*SPOILER ALERT: his sister is PATTY! guess some people need these things spelled out in huge letters),


I KNOW that, but even though it's spelled out for the player, RYU never finds out, and she completely disappears after that scene, never to be seen again, so it's completely unresolved.


the graphics are hardly a downgrade in fact bof2 has some of the best graphics of an snes title. compare this with this. characters are larger and more detailed in bof2, particularly in battle sequences, colors are more vibrant, there are more world effects (like birds flying, rain falling, etc)...

The character graphics are a little bigger and the animations are better, I had forgotten about that. But colors more vibrant? No way. That was one of the first things I noticed is that the colors looked more washed out. (I think they used duller colors on purpose to give the game a less cartoonish look.) I also remember thinking the overworld didn't look as detailed, too.


and the characters have more personality. that's the big difference between bof1 and 2. the characters in bof1 felt flat. there were a few notable

I can't really remember the BOF2 characters being particularly more interesting than the BOF1 characters. But neither is really great in that regard. I did like the humor involving Karn, Gobi, and Nina in the first one, though.

bof2 crammed every good thing about other rpgs into it to make one great game. they did ALL of those th ings better than any of the games before it.

Yeah? In what way? Where are all the great puzzles and dungeon designs that I already pointed out were missing? Have you even played any of those other games?

bof2 had hunting, fishing, coin collecting, town building, rhythm minigames... pretty much most of the rpg staples.

BOF2 is an RPG, not a Mario Party game. Since when are Mini-Games staples in RPGS as opposed to dungeon designs, battle systems that require thought, planning, and strategy, and puzzles?


whereas other games might have one or two, bof2 had just about all of them. it never tried to artificially ramp up play time by taking away a mode of transportation halfway thru the game and telling you you've got to go to all the old towns, but on foot this time. wow, thanks, cuz walking around on the world map fighting random battles was so much fun the first time around, i was waiting to do it over again.

I have no idea what this means. This doesn't happen in the first game. Once you get the Great Bird you keep in till the end, whereas in BOF2, you lose the Great Bird halfway through. And if you didn't manage to get the floating city, you literally would have to walk and/or warp everywhere.

and while the dragon transformations were in some ways cooler in bof1 in that you could use the dragon for the whole battle, the shaman system was also a lot of fun, experimenting and mixing and matching different shaman to create different dragons, especially in that there were a number of hidden shamans to find.

Heh. That's one of the reasons James is always arguing with me for liking BOF2 more. I guess I can understand why someone would like using that system but I found it annoying. Especially since the fusion part takes too long considering the number of times you're likely to fail than get something good.


i don't know why i'm bothering writing all this. you'll just pick it apart and act like there's gotta be something wrong w/ me for even suggesting to have a different opinion.but i've played both games, pretty much back to back. while i liked bof1, it wasn't nearly as impressive as bof2. but ... whatever...

The problem is that you're specifically suggesting Crawl should skip BOF1 and play BOF2 instead, and I seriously doubt he'll be impressed by things like mini-games and slightly better battle animations. He may not be impressed with the first one either, for all I know, but I know him well enough to know he might at least get more enjoyment out of it.




James FP
Posts: 2749
(09/04/07 6:21 PM)

The problem I had with the first one is that the difficulty of the bosses seemed to peak early on with the Gremlin (Gargoyle? Green Goblin thing?). It took everything I had to beat that boss and I thought, "Whoah! This game's gonna be great", but nothing after that was that hard until the final boss (which is only hard if you beat it the "wrong" way.)

If you don't level up in the second one, it stays pretty much at that level of difficulty through the whole thing, which I liked more because it forced more strategy. I do agree the dungeons were a step down. It would've been nice if the third BOF game could have combined the two. The translation is a pain-in-the-butt at times, too. That whole "They said Deathevan would FALL?" thing in the ending still makes no sense to me to this day, and I'd be willing to bet the problem with the Frog scenario is a translation problem, too. (I did LOL at the Gold Fly's "Ugh, ugh....DAMN!" line, though.) But it's obvious the game was rushed in that regard because it was made at the end of the SNES's life and I feel we're lucky we even got it at all.

I think the music in both games is about the same in quality but Deathevan's theme is my favorite song from both games.

I was going to say, BOF1 and BOF2 are both good choices to play if you want an RPG fix, but stay the fuck away from BOF3...but then I remembered that Crawl actually did beat that one already.




Flying Omelette
Posts: 15732
(09/04/07 6:42 PM)

INFPGamer wrote: Oh man, that was funny as hell FO. *wipes tears*

Oh, thanks! Here's more fun with Dr. Calzoun.
http://www.flyingomelette.com/sitetracking/80shaze.html

The problem I had with the first one is that the difficulty of the bosses seemed to peak early on with the Gremlin (Gargoyle? Green Goblin thing?). It took everything I had to beat that boss and I thought, "Whoah! This game's gonna be great", but nothing after that was that hard until the final boss (which is only hard if you beat it the "wrong" way.)

Yeah, the difficulty of that Gremlin boss in the Stone Robot is really wacky. He's the only boss I specifically level up for a bit before fighting. Magical Yard Gnome once suggested he might've been a programming error and I'm inclined to believe it.




Crawl and 1OOO
Posts: 9068
(09/04/07 10:19 PM)

Uh.... merits of the two games aside, I'd be more inclined to play Breath of Fire 1 first simply because it was first. Playing games in the order in which they were released might improve my historical perspective. Granted, this is coming from a person who beat Breath of Fire 3 before 1 or 2, but bear in mind that was at a time when 1 and 2 were unavailable.

Thanks for the recommendations, but, as I said, I don't plan on starting anything immediately anyway. And at this point in my life (both having not too much free time, and being aware of a lot of games), I tend to let recommendations stew awhile before acting on them.


Flying Omelette
Posts: 15732
(09/04/07 10:47 PM)

I just remembered that there's a boss in Breath of Fire 2 that seems to have a similar anomaly to the Gremlin in BOF1, and I think it's Algernon. I think it's that big head with the women growing out of the top of it in the back of some hunter's house. I remember that thing being ridiculously powerful and I kept having to level up and level up and kept trying different party combinations until I finally got past him, and then everything else after that was nowhere near that bad.

The reason I'm having trouble remembering is because I've actually only beaten Breath of Fire 2 once, but I've never felt compelled to go back to it again. I've beaten the first one at least three times. I also remember getting wiped out by Mote a few times in BOF1 before I figured out what to do against him.

That whole "They said Deathevan would FALL?" thing in the ending still makes no sense to me to this day, and I'd be willing to bet the problem with the Frog scenario is a translation problem, too.

Yes, that Deathevan dialogue was very roughly translated, but I think it's just supposed to mean that he couldn't truly be destroyed because he's a god, and therefore if something more wasn't done to seal him away, he'd eventually come back again. The Frog scenario I'm not certain I'd believe is all a translation problem. It might be some attempt at being funny, but it just had me scratching my head. Would it have been asking too much to use the same sprite for both Jean and the fake so it would be more believable and less confusing?

Thanks for the recommendations, but, as I said, I don't plan on starting anything immediately anyway. And at this point in my life (both having not too much free time, and being aware of a lot of games), I tend to let recommendations stew awhile before acting on them.

I didn't start this conversation, you did.




Crawl and 1OOO
Posts: 9068
(09/04/07 10:50 PM)

Yeah, but I was just musing to myself.




CLOUDBOND007
Posts: 8664
(09/04/07 11:39 PM)

I wonder who it was that decided to change it from a Space Station to a "Sky Castle" when they remade FF1. I was looking at the area in FFHackster and it was so interesting. The remade versions are always so generic. I don't expect the PSP version to be any better since it hasn't done anything much differently than the GBA and PSX so far.

I am jumping ahead a little bit, though. I'm at the Water Shrine right now. I can't seem to remember which path takes you to Kraken and which takes you to the Mermaids, but I guess it doesn't matter, since you have to visit both anyway.

I've also been getting into Venture Brothers. I know Liontamer was a fan, don't know if anyone else here is.




CLOUDBOND007
Posts: 8664
(09/04/07 11:43 PM)

Behold the evil of Tiamat's shitty new home. GBA version.
http://www.youtube.com/watch?v=ENkb1oIlW-M




CLOUDBOND007
Posts: 8664
(09/05/07 2:02 AM)

Kraken is dead. It was incredibly disappointing. More on that in a sec. The water shrine was actually a bit of an ordeal with tons of random encounters. The only potentially dangerous one was the Ghosts, though. I was afraid they could kill a single character while the other ones won the battle, and so far everyone has the same amount of experience.

The boss battle was absolutely pathetic, though. It started out promising but that only lasted a round. Kraken seemed to be able to deal pretty decent damage when she attacked and I was only harming her for about 70HP per attack. But then I used Temper and Haste and that increased to 500HP. I won in about five rounds, and a few of those were just spent using the enhancement spells. All the buildup of getting there and it was over in the blink of an eye. I'm at level 34 but only at level 33 was I able to buy the spells for sale in Onrac.

I also got the Rossetta Stone. The encounter rate made that part highly irritating, but there were some good treasures. Not that I really need them, I could probably kill Chaos with my current setup.

This game has inexpensive ethers that refill 50MP each (Each Mage has about 350MP now) so you can use as much magic as you want at all times. There are potions, hi-potions, phoenix downs, and you can find x-potions and other things. It's like the guys in charge of this port were trying to outdo one another in terms of how easy they could make this game.

Update time: I got the Warp Cube and the Chime. Ready to go to the Mirage Tower. I wonder if I'll be able to finish the game tomorrow. I'm slightly bored with it.




Flying Omelette
Posts: 15732
(09/05/07 6:22 AM)

Flying Omelette wrote: I just remembered that there's a boss in Breath of Fire 2 that seems to have a similar anomaly to the Gremlin in BOF1, and I think it's Algernon. I think it's that big head with the women growing out of the top of it in the back of some hunter's house. I remember that thing being ridiculously powerful and I kept having to level up and level up and kept trying different party combinations until I finally got past him, and then everything else after that was nowhere near that bad.

Generally speaking, that's an issue a lot of RPGs have. If you get a boss early on that you have to level up for, unless the difficulty of the next bosses is adjusted, you can usually coast right through them for awhile. I know I've had stuff like that happen in the Dragon Warrior games, too.




Flying Omelette
Posts: 15732
(09/05/07 8:26 AM)

Crawl and 1OOO wrote: Yeah, but I was just musing to myself.

I would think that by now the lasagna topic would've taught you that anything posted to a message board is fair game for replies.




sethrashnoo
Posts: 2268
(09/05/07 12:08 PM)

Another thing I could point out about the hunting and fishing in Breath of Fire 1 and 2 is that only in the first one is it relevant to rest of the game. There are at least three different things you fish for to progress in the game (one of which is absolutely required) and one thing you have to hunt for (although there is an alternate way of getting that item). I can't remember any time you had to hunt or fish for something in BOF2 to advance the plot, although maybe that's a good thing since I've never been able to get close to killing something in the hunting ranges before time runs out.

I remember Kiera had a bad experience with Final Fantasy 4 that slightly soured her opinion of the game (although she did end up liking it by the end, but just not as much as FF1 or FF6) - she got stuck in the Giant of Bab-il at too low of a level and couldn't beat the Four Fiends rematch. She had to start from an earlier save to eventually get past it.

I had something very similar happen to me in Breath of Fire 2 - I never used Sten because he seemed useless and I didn't really like him much as a character anyway. But then I got to a part where Sten is thrown into a dungeon alone and you have to play as him alone, and his levels were much too low to survive it. I had to start all over again from the beginning because I didn't have a backup save.

Funny thing is, this conversation is making me want to replay both of those games now...




da dick
Posts: 1049
(09/05/07 12:22 PM)

Come again?

search for akbaa and arx fatalis in youtube. it looks more like interspecies erotica.

BoF2: ermm yeah. still haven't found cat. guess it's in the mountains, and i still need to level up more or maybe buy more healing stuff.




sethrashnoo
Posts: 2268
(09/05/07 12:28 PM)

Just make sure that once you find Sten, you keep him leveled up.




SWEETBEEjr
Posts: 49
(09/05/07 12:53 PM)

Finished Zero Mission with %100 in under two hours on hard. It was the last major goal I hadn't accomplished in the game.

All in all, I think it's a pretty decent game. As a remake, it doesn't seem intent on replacing the original Metroid so much as presenting the same story with new level designs and expanded scenarios, which works better for me than a remake that just takes the old game and gives it better graphics (usually while botching 100 different things in the process). I do think they made a mistake by not making the hard mode the default difficulty level, but I'm at least happy it's there.

It's not as good as the original or Super, but for coming from latter era Nintendo I think they did a pretty good job of preserving some of the magic of those games, even if it didn't fully live up to them.




mobiusclimber
Posts: 73
(09/05/07 2:08 PM)

yeah, i was thinking about it and it probably is a better idea to play the first two bof games in order. i played bof2 first, and that might have had some impact on my enjoyment of bof1. i'll say this that i had the exact opposite experience w/ them that fo had: i beat bof2 about four times, whereas i only beat bof1 once. and i can remember a lot more from bof2 than i can from the first one. i loved the fact that each character has two abilities: one inside battle and one outside of it. other rpgs have done something similar but i thought bof2 pretty much nailed it. i loved experimenting w/ sten's long arms, katt's (or was it the big guy's) rock breaking ability, and of course the bird. i loved discovering the what i call training island. those battles were seriously fun! i loved spar's nature ability that did several things and you weren't sure which you'd get (healing, tree smashing, etc) or the ability to revive a party member (the big guy i forget his name). and while the dungeons in bof1 might have been better (i don't remember) the fact is i remember more about the dungeons in bof2. in fact i remember a lot more about bof2 than i do about bof1 (maybe that's just b/c i played it more often, not sure). nympho (nimufu) mani was hilarious. sten was hilarious. the whole kitchen sequence was hilarious. i loved the overweight queen dungeon. i loved the fact that you could save your father or inadvertintly kill him. that's one of the things that i thought was really awesome about bof2, it had secret branches hidden in it that while they didn't exactly effect the storyline too much, they did have an effect on the gameplay, like saving your dad or agreeing to go into the last dungeon (yeah it was cheesy if you said no, but that really surprised me first time i saw it). i even have a joke i like to tell over and over again to anyone who'll listen about the second (or third, i dun remember which) playthru where i renamed ryu as "fuck". when you get bleu and you go back to town and talk to your party members, the dog character (i dun remember his name offhand, so we'll call him puke... i <3 spaceballs), well anyway puke says "i thought the great magician bleu was scary, but she's strangely nice to fuck." omfg i laughed so hard when i got that text. i loved finding all the secrets in the game. i thought the bosses were well thought out and really interesting (not to mention graphically very awesome). but now you've made me want to replay bof1, if only b/c i barely remember it now. the only thing i do remember is that halfway thru the game you lose your mode of transportation, but i don't remember why. i think nina gets kidnapped or something? all i remember is walking around to different towns on foot that i'd already visited doing fetch quests in order to get her back (or something). i might ahve to check gamefaqs to figure it out. it's literally been about ten years since i played bof1 (or 2).




CLOUDBOND007
Posts: 8665
(09/05/07 7:34 PM)

I killed Tiamat (it went the same as Kraken) and I'm ready to go to the final dungeon.




sethrashnoo
Posts: 2268
(09/05/07 7:43 PM)

You lost Ninja about 3/4 of the way through BOF1, but you don't actually get her Great Bird form until AFTER you find her again. The only other modes of transportation you have before that are the Big Fish (which you never lose) and the Warp spell. I don't remember what character or (characters) have the Warp spell, but there might also be an item that does the same thing. I seem to remember using the E. Key to make Earthquakes in the beginning a lot and the Dark and Light Keys to change night or day. A lot of items in that game have secondary uses.




CLOUDBOND007
Posts: 8665
(09/05/07 8:53 PM)

You lost Ninja about 3/4 of the way through BOF1, but you don't actually get her Great Bird form until AFTER you find her again.

Silly Sethra, Nina isn't a ninja at all.

In other news, I finished FF1. Chaos was the only hard thing left in this version. He took me four tries. Once I figured out that temper stacked, I was able to have my Knight doing 2,000 damage per attack while also hasted. Black Belt didn't have the defense to survive. Knight had been able to outdamage him anyway since getting the Excalibur and then Masamune. Red Wizard did whatever... healing, casting Temper, sometimes defending. White Wizard defended and healed when necessary. I actually managed to beat Chaos AFTER he used Cure4/Curaja because it was at that point that Knight was doing his max damage.




CLOUDBOND007
Posts: 8665
(09/05/07 9:02 PM)

The true crystals are in my heart, apparently. Maybe I should have a doctor take a look?
BTW, in case it isn't obvious from previous posts, this version is not recommended. Whatever fun the extra content and upgraded visuals might be, it doesn't justify completely butchering the original game. I was able to buy 99 ethers for next to nothing. That just astonishes me when you think of how much of the NES version had you trying to conserve your items and magic.




Flying Omelette
Posts: 15732
(09/05/07 10:17 PM)

sethrashnoo wrote: I had something very similar happen to me in Breath of Fire 2 - I never used Sten because he seemed useless and I didn't really like him much as a character anyway. But then I got to a part where Sten is thrown into a dungeon alone and you have to play as him alone, and his levels were much too low to survive it. I had to start all over again from the beginning because I didn't have a backup save.

Oh, man, I remember that part with Sten very vaguely and what I do remember was thinking, gee, it's a good thing I decided to level him up a bit before this happened. I don't even know if you can make a backup save of Breath of Fire 2. In BOF1, every time you save, it automatically goes into the save slot you designate when you first start a new game. It might be possible to copy a save file, but I'm likely to forget to do that.

PS, Sethra, since I'm unable to quote the third post you made, both Nina and Bleu have the Warp spell and Bleu starts with it, so you're absolutely correct.

I feel like writing some RAU sketches but I haven't had much inspiration lately.




Captain Ladd Spencer
Posts: 1141
(09/05/07 10:56 PM)

I fought the Flesh Urchin, and its main attack killed Kia in one hit. I tried reviving her, then it killed Amon and I didn't have any more Life Roots (good crap those things are expensive) and reset, except I hadn't saved since I started the trek from Argus (I think?) and everyone had gained a couple of levels since then. I just went into the fight and just finished it with her dead.

Then I leveled up a little around Mycent.




Crawl and 1OOO
Posts: 9068
(09/05/07 11:07 PM)

2,000

I guess they must not have only inflated levels and experience, and magic uses, but also hit points. I think Chaos only had 2000 hit points in the original.


I don't know if I posted about this before, but I somewhat recently watched a Google video of someone beating Final Fantasy on the NES in about an hour and fifteen minutes (which counted the ending sequence). You might wonder how that's even remotely possible. He was using some luck manipulation thing on an emulator, so whenever he selected "run" in a fight, he'd always get the first move, and would always successfully run. Somehow, he must not have used that too much in the beginning of the game, because three of his party members did die. He never healed or used an inn. He went through Kary's dungeon only after beating everything else (except of course Chaos), so after walking through all the lava, he only had 1 hit point for the rest of the game. And sometime in the middle, he got some weapon, I think it was the Bane sword, that has a finite chance of instantly killing any enemy in the game. Due to the luck manipulation, he successfully used it on every subsequent boss, including Chaos.

He also cheated by using the emulator to enter his characters' names inhumanly fast.


Usually, he took the most efficient route, but sometimes he walked in loop-the-loops for seemingly no reason.




sethrashnoo
Posts: 2268
(09/06/07 9:31 AM)

CLOUDBOND007 wrote: Silly Sethra, Nina isn't a ninja at all.

That's what I get for making a post while still thinking about Little Ninja Brothers.

PS, Sethra, since I'm unable to quote the third post you made, both Nina and Bleu have the Warp spell and Bleu starts with it, so you're absolutely correct.

Good to know I finally got something from memory of a game I only played through once a long time ago correct.

I feel like writing some RAU sketches but I haven't had much inspiration lately.

What about the archaeological expedition?