Game Progress Topic Iota

CLOUDBOND007      
Posts: 9637
(01/31/08 12:17 AM)

I'm finally nearing the end of Trials and Tribulations and it took a twist that I wasn't expecting. I feel like it was kind of staring me in the face the whole time, though. Despite everything, I'm probably still going to be playing Apollo Justice when it's released, I'm just too curious about it.

If anyone is interested in buying PW3, send me an e-mail, I never play any of the PW games a second time.



 

Captain Ladd Spencer
Posts: 1396
(01/31/08 12:24 AM)
     
I finally started Panzer Dragoon Saga. I'm to the desert.

Man, it takes what, half an hour to finally get to the game? After that, though, it's fairly decent.

I also neglected to mention until now that I rented Ratatouille a couple nights ago. Eh.



 

CLOUDBOND007      
Posts: 9637
(01/31/08 1:33 AM)
     
Well, I finished Phoenix Wright: Trials and Tribulations. One thing I can say is that the ending was really well done. I almost wonder if that's part of the reason people are so fond of the game. When it ends on such a high note, it's easier to overlook it's flaws. I hope to expand on this later, but I do feel that it's the weakest of the trilogy. The villains are not that interesting, the cases aren't varied enough, and it just seemed to be missing that special something.

It still kinda bugs me that everyone is so happy in the end and now I have to see Phoenix Wright the bum in the next game.

http://i68.photobucket.com/albums/i35/Apeman1813/godot2.gif



 

CLOUDBOND007      
Posts: 9637
(01/31/08 8:19 PM)
     
And now I guess I'm going to start Tales of the Abyss, I'm more optimistic about it than any of the other choices I've got right now. I'm going to replay the first 30 minutes or an hour because I don't remember it that well from last time.

---

But man, I just replayed to where I left off and I'm again finding it hard to get into.



 

TWEETER911      
Posts: 4748
(01/31/08 11:54 PM)

The first hour really sucks and is boring as smeg. Why do you try sticking with it though? :/



 

CLOUDBOND007      
Posts: 9637
(02/01/08 12:03 AM)
     
Yeah, I'll try, can't really think of anything else to do, anyway.



 

TWEETER911      
Posts: 4748
(02/01/08 12:25 AM)

.....I know you'll give it up.



 

CLOUDBOND007      
Posts: 9637
(02/01/08 2:54 AM)

....I know you'll give it up.

http://objection.mrdictionary.net/go.php?n=2402568



 

Crawl and 1OOO
Posts: 10334
(02/01/08 11:34 PM)
     
I played a little more Breath of Fire. I took control of Ryu, had the birdmen fly him to the wizard's tower, and beat the wizard (easily). I also got the [boome]Rang.

After that, Nina joined my party, and I visited the two towns on opposite ends of the dried river. I also gave the Iron Ore (which I don't remember where or how I got...) to a smith, who made me a saw. That let me enter a forest. And that, I presume, is where my next quest lies.



 

Captain Ladd Spencer      
Posts: 1396
(02/02/08 12:23 AM)
     
I finished the first disc of PDS.

I forgot to mention, I named the dragon Angelus, after the one from Drakengard.



 

CLOUDBOND007
Posts: 9637
(02/02/08 2:42 AM)
     
So I'm playing Rez (it just came out on Xbox Arcade) and I'm thinking, "Is this it"?

My expectations weren't that high to begin with, but I know this is one of those games that people call art, say it's an experience like none other, all that crap. To me, it's a Panzer Dragoon ripoff (the lock on scheme, overall feel) with a more unusual visual scheme. And a weak musical element where your attacking or whatever adds sounds to the song. And of course, easier and more repetitive than a real Panzer Dragoon game (a series I don't even like to start with).

If you aren't familiar with Rez, this is Rez, and this is all that Rez is, the various parts of the game are virtually indistinguishable from one another.

http://www.youtube.com/watch?v=-6xet49XbJs

The video even makes it look more interesting than it really is. Did I mention I've been playing for less than an hour and I'm already at the fourth area out of five? Not that I've 100 percented them, but still.



 

Crawl and 1OOO      
Posts: 10334
(02/02/08 4:13 AM)
     
I think Magical Yard Gnome had said that it wasn't much of a game.



 

Flying Omelette      
Posts: 16940
(02/02/08 9:00 AM)
     
Some people at another forum I go to were ripping on a 1UP review of Rez because they gave it a 10 for being art and only devoted one sentence in the review to the game mechanics. I read the review and they were right - CB007's post says more about the actual game than that entire review did. I didn't know from their review that it was like Panzer Dragoon.

I'm not really fond of the whole "lock on and shoot" style of gameplay. The only reason the original Panzer Dragoon used it is because of the way the game uses fixed camera angles to swivel around and show you a particular view. I mean you couldn't possibly shoot at things to your side when the camera is giving you a side view. Well, that, and I think it would be difficult to tell what the heck you can destroy in some situations.

Airforce Delta Strike, for obvious reasons, uses lock-on, but it worked better in that game.



 

TWEETER911      
Posts: 4748
(02/02/08 6:21 PM)
     
I think Rez came with a vibrater / dildo type thing in Japan. I'm not kidding, either.



 

TaroSH           
Posts: 1991
(02/02/08 6:25 PM)
     
Wow, Rez looks like one of the worst games ever.



 

Flying Omelette      
Posts: 16940
(02/02/08 9:56 PM)

TWEETER911 wrote: I think Rez came with a vibrater / dildo type thing in Japan. I'm not kidding, either.

I don't know what's worse. That or the fact that it doesn't surprise me.



 

Crawl and 1OOO      
Posts: 10334
(02/02/08 10:11 PM)
     
The really bad thing about Rez reviews like that is that they cut off the possibility of actually discussing games as art. See, I think that when something is done really well, and it has heart put into it, then it's art. If it's a videogame, then the videogame is art.

But I don't think that "pretentious" videogames that try to be art by not being videogames are art.



 

da dick      
Posts: 1527
(02/02/08 10:13 PM)
     
romancing saga 3:

failed to kill forneus.found out that he's actually an abyss gate guardian AKA one of the devil lords who used to rule the world. strangely, i didn't die and got teleported back the submarine/ship/city vanguard. checked the faq and it recommended HP of at least 400 when i start the quest for forneous and end up with about 700HP when i face him. i fought him when i was on average 360HP. way ahead of myself. completed the dragon machine quest. crappy reward for that. killed the water dragon to to save the lobstermen. won the zweig tournament. failed to get the grail from the vampire. now i'm at around 600HP. gonna try beating forneous again. hate this. still haven't trained up herman much. he dies too easily without his youth. won't be recruiting the lobster until i can kick out the poet. wonder if i should just keep the poet... but i really prefer a more well-rounded team. poet's intel of 13 is too low for my taste. no way i could have made kat a decent magic warrior with her crappy intel. same thing with monica and mikhail. all the royalty are stupid?

mechwarrior 4: mercs:

yay. i beat the grand championship on recruit difficulty with a heavy-class blackknight mec. config: a mix of medium pulse lasers, flame throwers, and close-range streak missiles. i just avoided every one until they're a bit wore out, then i used hit-jump-and-run tactics. almost got whacked by that vulture mec with 2 cluster missiles, which can't be detected by my anti-missile system. i think it was piloted by a supposed kuritan named fen cheng. i'll remember that name in higher difficulties.



 

da dick           
Posts: 1527
(02/02/08 10:24 PM)
     
i'm sure this is less depressing than a hobo lawyer.

harvey birdman
http://psp.ign.com/objects/900/900107.html



 

CLOUDBOND007
Posts: 9637
(02/03/08 12:53 AM)

i'm sure this is less depressing than a hobo lawyer.

harvey birdman

That game actually had my attention for a while before it was released. I might still play it someday, but it sounds like they didn't really put as much work into it as they needed to. It's supposed to be short and very easy, the investigation segments aren't voiced, and they couldn't get Stephen Colbert back for voice work.



 

TaroSH           
Posts: 1991
(02/03/08 12:55 AM)

More PDS.

Oh My God, what were they doing do Edge on the flagship?! I'm probably gonna have nightmares about that scream.

Then I went through a pretty water area with ruins. Although it started to wear out its welcome as I flew around for ten or twenty minutes trying to find the Protect Key. Then it turned really red, and while it still looked nice it started to give me a headache.

Then beat the Guardians.



 

Crawl and 1OOO      
Posts: 10334
(02/03/08 10:14 AM)
     
FO was playing the SNES Lion King to take screenshots, and I can't get over how gorgeous it looks. The animation is about Donkey Kong Country-caliber, but hand-drawn. The art work is solid. Some character deaths could be from Looney Toons. The scenery is interesting, like the elephant's graveyard. There's varied color schemes. The title screen is of a sunrise, and it just plain looks beautiful.

I didn't like the movie, and there is one negative for the game's graphics: Simba looks like a snot-nosed arrogant brat. You just want to smack him.

I guess I'd have to finish the game myself to see if it impressed me all the way to the end. I wasn't quite as impressed with Kirby's Adventure graphics when I played the game as when I saw FO play it -- it seemed a little one-dimension when I experienced more of it. But right now, it seems like The Lion King has everything going for it that games for years have not.

 

Anyway, I played a little more Breath of Fire. I went into the forest, and met the fake town leader, and beat his two-headed pet. Bo joined.

That part of the story was a little confusing to me. I felt like I went into the forest for purely gameplay reasons -- that's the only place left to go, and I haven't beaten the game yet, so I went there. FO said, well, the fake town leader, when he was back at the town, probably said something about how I needed to go there. He wanted to trick me to capture me. And it's really easy to miss a plot point when only one character says it. As a contrary example, there's no way you could miss the river being dried up -- everyone mentions it and you can see it for yourself. Also, the fake king's plan wasn't good -- obviously, by trying to capture us, we just beat him and rescued his other captives.


After that, I went back to Romero. Someone told me to go southwest to get purifying water for the zombies. So I did that and ... opps. When I got there, I couldn't take the water with me. Someone *had* told me that, "A couple used to sell water jugs." But I hadn't gotten that.

I did get the water jug before going to bed last night, so that's where I saved. After you get it, I guess it makes sense that the clue was phrased so strangely -- The couple *used* to sell water jugs, but now they're old, and one is a zombie. Still, I don't think anyone would actually talk that way. Maybe I should tread lightly here, though, since any number of NES RPGs had bad grammar.



 

Flying Omelette      
Posts: 16940
(02/03/08 10:26 AM)
     
Yeah, some things are awkwardly-phrased in that game. There's a line much, MUCH later that's something about a hero falling and I didn't understand what the hell that meant for the longest time.

Still, the translation isn't anywhere near as bad as Breath of Fire 2's. It almost seems like Woolsey did that on purpose in BoF to make the clues a little more "game-ish" and not so obvious.



 

Crawl and 1OOO      
Posts: 10334
(02/03/08 1:38 PM)
     
There were other bits of dialogue that seem as though the character's speaking them know they're talking about a videogame. Like, one guys says, "If Bo is at the front of your party, you will have an easy time getting through the forests." The weird thing about that is, he says that even before Bo joins your party.


Anyway, I got the purifying water, and went to Agua, a floating tower. I beat the boss there, a ghost guarding a key. It didn't take much damage from my attacks, but I was able to easily keep up with healing the damage he dealt.

I must have to return to that area later. There were other things I wasn't able to do there. For one thing, there was a weak spot in a wall that was blocking treasure chests I couldn't reach. And there were a bunch of locked doors. The locked doors mostly did not prevent me from reaching anything -- they just would have been short-cuts if they were unlocked. I thought they might have unlocked on the way back down, but nope. So, maybe they'll unlock on another trip.



 

Crawl and 1OOO      
Posts: 10334
(02/03/08 5:33 PM)
     
I went back to the giant robot. That time, there was a General trying to guard the heart, but I beat him easily. Then I activated the giant, who walked to the dam and destroyed it, so the river can flow again. After that, I went to the drained lake, and got the ring.

It's really easy to annoy FO with this game. If I ever don't do things exactly the way she thinks I should, she gets mad. Like, after I went through the robot, I went back to get some treasure chests, and she was like, "You're not supposed to go THERE! [implying I'm supposed to go to the drained lake instead]"



 

Flying Omelette      
Posts: 16940
(02/03/08 5:42 PM)
     
I don't get mad, but sometimes you play games like you haven't a clue what you're doing.



 

Crawl and 1OOO      
Posts: 10334
(02/03/08 6:19 PM)

I do that because it amuses me, and it for some reason makes you seem like you're about to burst.

Like, I'll read aloud, "'A couple used to sell water jugs.' [This is an obvious game clue] Well, that must be meaningless dialogue!"

Then FO can barely contain herself from blurting out exactly what that means, where you use it, what comes next, etc.



 

Crawl and 1OOO      
Posts: 10334
(02/03/08 6:54 PM)
     
After going through the robot and returning to town, the two towns celebrated a wedding. Everyone from the human town was gone, because the wedding was at the kobold town. While we were there, the general took control of the robot, rode it to the human town, and destroyed it. Then we re-entered the robot.

When we confronted the general, he turned into the Gremlin boss! FO said that that was one of the hardest bosses in the game. She also said that it was good of me to have beaten it on my first try.

Probably the most notable thing about that boss was that it had an attack that was pretty strong that hit all three party members. It was the biggest problem for Bo, for some reason. Maybe his armor wasn't as good. Sometimes, I'd need to have Bo use a Cure rather than an Herb.

The other notable thing about the boss was that its "second wind" lasted a long time. This is subjective, but it might have seemed to have lasted as long as its original life meter! Also, I think it's possible that during its second wind, it just did that powerful attack on every round. During its original life meter, it would do several normal attacks against a single target for every powerful attack.

I just played with some caution, making sure to heal when needed, and I didn't shy from having two characters heal in one round if that's what I needed. Towards the end of the fight, I'd have all three characters heal in one round, then have all three attack, then all three heal.

After beating the robot, there's a cinema scene which may supposed to be poignant.

And then I fought a dragon boss in a dragon palace. It was easier than the Gremlin. And beating it got me my first dragon powers!



 

TWEETER911      
Posts: 4748
(02/03/08 8:39 PM)

Crawl and 1OOO wrote: I do that because it amuses me, and it for some reason makes you seem like you're about to burst.

Like, I'll read aloud, "'A couple used to sell water jugs.' [This is an obvious game clue] Well, that must be meaningless dialogue!"

Then FO can barely contain herself from blurting out exactly what that means, where you use it, what comes next, etc.

...This sounds amusing!



 

Captain Ladd Spencer      
Posts: 1396
(02/03/08 8:55 PM)
     
I read a third TenNapel graphic novel, Creature Tech. Out of the three I've read so far, that was probably the best. It was interesting, probably funnier than the other two combined, and the ending was rewarding (unlike Jacobus' which was almost insulting).



 

Flying Omelette      
Posts: 16940
(02/03/08 9:00 PM)
     
I think the reason the Gremlin can be a really tough boss is because he's basically the boss of the "Act 1" of that game.



 

CLOUDBOND007      
Posts: 9651
(02/03/08 11:13 PM)
     
I haven't played BOF1 in a long time, but I remember so many of the bosses had such a long "second wind" that it was hard to see the point of giving them a life meter in the first place since it was meaningless. I think it would have worked better of only certain special bosses had extra life after their main meter ran out, so you'd occasionally get surprised, and would never feel totally relaxed.



 

CLOUDBOND007      
Posts: 9651
(02/03/08 11:28 PM)
     
Yuku is seriously sucking today.

Anyway, I was looking at a preview of the on-rails Dragon Quest game for Wii and I think it looks kind of amusing, at least more so than the hundred hour regular games do. It's basically focused on battles using the remote (with a blocking element as you'll see in the video). It looks, I don't know the right word, maybe charming?



Flying Omelette      
Posts: 16955
(02/04/08 7:19 AM)

CLOUDBOND007 wrote: I haven't played BOF1 in a long time, but I remember so many of the bosses had such a long "second wind" that it was hard to see the point of giving them a life meter in the first place since it was meaningless. I think it would have worked better of only certain special bosses had extra life after their main meter ran out, so you'd occasionally get surprised, and would never feel totally relaxed.

It's even worse in Breath of Fire 2 because every boss's HP is just a "?".



 

Crawl and 1OOO      
Posts: 10334
(02/04/08 9:22 AM)
     
Typed when the board wasn't working.

Well, the board is down, so I'll make my game progress in notepad.

I don't remember what I did, exactly, especially without my last post to remind me, so I'll try to work backwards.

I just beat the sandworm that eats goats. I had Ryu turn into a dragon at the beginning of the battle, and that was a wise move. That got me the Fife, which will let me enter the Krypt (currently surrounded by sand storms)next time I play.

Before that, I needed to get the icicle to enter the desert. I had to trade the Gold Bar for it. The Gold Bar simply cost a hell of a lot of money. Fortunately, I got some money from the town paved with gold. I had to sell the Gold Tiara (which might only be intended for that purpose -- it was weaker than my equipped items -- to make up the difference).

The guy who could escape the jail at any time but doesn't because he'd rather just sleep in the bed is the greatest character ever.



 

INFPGamer      
Posts: 69
(02/04/08 2:11 PM)

TWEETER911 wrote:

...This sounds amusing!

Yeah, it'd be fun to just sit in the room with them and watch Crawl play BOF and listen to FO's commentary



 

TaroSH           
Posts: 2001
(02/05/08 12:13 AM)
     
I finished Disc 2 of PDS, and started 3. I took out the Imperial fleet in the lake, and now I'm supposed to go after that machine that makes the fog around the Tower.

For what it's worth, I haven't gotten a Game Over yet, but the Behemoth brought me within 100 HP of one.

Also, FO mentioned somewhere than when you change your dragon's type, it increases one stat and decreases all the others. Actually, increasing one stat only decreases one other stat. Increasing Attack lowers Spirit, and vice versa, but Defense and Agility are unaffect. Increasing Defense lowers Agility, and vice versa, and Attack and Spirit are unaffected. In fact, it's not like you only have five choices - selecting Dragon Type brings up a circle, and you move a cursor around it to increase/decrease stats. So, you could have a Normal dragon the a bit more Attack and less Spirit. Dragon type has a few other advantages, like some effects that occur when all three meters are maxed out (a Spirit dragon with all three meters filled slowly recovers BP, an Attack dragon with all three meters has a chance out counterattacking when attacked). I usually don't bother with Agility and Defense (I switched to Defense during the Behemoth battle, but took it out before it hit me with a second of those 1,400 damage attacks), but switch between Attack and Spirit depending on what the situation calls for. Dragon type isn't going to make or break a battle, but it's not useless.

And is it just me, or are half the songs in this game different ways of playing Sona Mi Areru ec Sancitu?



 

CLOUDBOND007      
Posts: 9651
(02/06/08 12:08 AM)
     
I picked up Rez again, got 100% analyzation in the first four areas to unlock the final area, and made it to the final boss, but couldn't quite beat it.



 

Brigade Delbrack
Posts: 702
(02/06/08 1:52 PM)

It's even worse in Breath of Fire 2 because every boss's HP is just a "?".

Unless I'm confusing it with another Breath of Fire game, I think there is a spell or special move that will reveal the boss's HP meter.



 

TaroSH           
Posts: 2001
(02/06/08 11:43 PM)

In PDS I took out Kel-Whatchamacallit.

Man, the Atolm Dragon fights are almost as bad as the Orochi fights in Okami, in that they're all the exact same fucking thing, consisting of the same fucking thing over and over again for, what, ten minutes? At least the third Atolm dragon fight started out different than the other two, but then went back into the "shoot the tail, dive in front when Azel says 'Na-Rei' to avoid the laser attack" crap.

The I fought the Brig Orig, which brought me down to 150 HP at one point.

Still haven't gotten an actual Game Over yet.

 


TaroSH           
Posts: 2001
(02/07/08 12:54 AM)
     
Disc 3's down.

What the hell was the point of the Tower? You fly along a linear path for a few minutes, occasionally get into a preset fight, continue along that path, occasionally fly up, then fight a boss which is actually pretty hilarious with the Spirit dragon and Shield berserk.



 

CLOUDBOND007
Posts: 9651
(02/07/08 12:55 AM)
     
Do you always fly around in that game or are there walking around on land segments, too?



 

TaroSH           
Posts: 2001
(02/07/08 12:56 AM)

You walk through towns, the campsite (it's like an Inn, except it's free) and the very beginning of the game before you get the dragon. I think that's it.

There's a segment where you're on a hovercraft instead of the dragon, but it's a pretty similar deal.



 

TWEETER911      
Posts: 4758
(02/07/08 2:21 AM)
     
DMC4. Been playing it all day. This game's opening cutscene is a kind of long. But at least you get to see Dante shoot some old codger right in the face! Uh huh.

Made it to Mission 8 in DMC4. I've died a couple of times now, but only on bosses. I've had several close calls with normal mobs though. Boss of Mission 7 didn't kill me though, due to insane dodging skills. Nero seems kinda gay, but that's only cuz he's voiced by Johny Y Bosch. His fighting style could be described as "RAWR ANGRY SMASHY". Lots of slams and smashes with his sword and the Devil Bringer arm. He literally says "SLAM DUNK!" too. Nero also has the best taunt in all of DMC when your Style rank is at S. He air guitars, with actual guitar sounds.


"Proud Souls" are the stupidest thing ever though. Proud Souls are too annoying to get IMO. What was wrong with Red Orbs?!

 

Also, this game has a stutterting m-m-m-m-m-m-mad scientist.

That's all I can say for now.



 

CLOUDBOND007      
Posts: 9651
(02/07/08 3:16 AM)
     
I beat Rez HD, but it looks like I didn't get the best ending. Beating it unlocked some special modes and areas.
I might try some of the stuff for the achievement points, like score attack.

The game has grown on me slightly. I still don't think it deserves the praise it gets, but I no longer feel like I wasted my ten bucks on it, either.

The final boss was super easy once I learned how you're supposed to attack it. With the method I used, it's hard to see how you could take any damage unless you're just totally not paying attention.

I think if you get near perfect ratings on the various levels, you can fight harder versions of each boss.



 

TWEETER911      
Posts: 4758
(02/07/08 6:14 AM)
     
DMC4:
...Dante....is...haaaarrrrd....



 

TWEETER911           
Posts: 4758
(02/07/08 7:41 AM)
     
OK, Playing as Dante now. I got creamed by him 7 times when fighting him. The boss after him is a joke compared to Dante.


Dante is very similar to his DMC3 incarnation in terms of play. Same basic sword combo animations, too. No more "crazy combo" style attacks, so combo 2 automatically goes into a million stab looking move at the end. Dante can use all his styles at once, that's the biggest change from DMC3. Along with new style moves, several of his old moves were buffed up it seems. He feels a shitload more powerful than Nero does, too. Oh, and Stinger during DT is...."lol wtf oro ".



 

James FP      
Posts: 2890
(02/07/08 2:23 PM)

I'm up to the last stage of Pocky & Rocky on normal difficulty. I also completely mapped out Castle Blackridge North and South in Might and Magic and freed the prisoners.



 

CLOUDBOND007
Posts: 9651
(02/07/08 5:43 PM)

I just started playing Mass Effect and the voice work and character faces are really impressive. Unlike KOTOR, you don't see all your possible dialogue choices completely spelled out for you, but rather the gist of each one. So you might choose between (and these are completely made up) "I don't care", "Relax", or "Better take this seriously" and when you actually choose one, then you'll get a more realistic exchange of dialogue. It makes it more interesting when you don't know exactly what you're going to say.



 

CLOUDBOND007
Posts: 9651
(02/07/08 7:19 PM)
     
The combat system is interesting and has initially been a little overwhelming. I decided to play as a soldier as it's recommended for a first playthrough. This makes the game feel more like a traditional shooter in combat than you might expect from this team. You don't have ammo to worry about, but all the fighting is real time. There's no pausing between turns or anything like you'd see in KOTOR. There are a variety of different weapons, like pistols, shotguns, assault rifles, and you're always finding new versions of each with different stats. You find so much stuff that managing your inventory is a little insane, which was one of the more common complaints about the game.

You have two other people in your squad that you have limited control over. There are classes that are more like a KOTOR force user but it seemed better to start simply, and if I get one of those in my squad, I should be able to play with the force-like powers anyway.

Combat is fun, but the story was the real draw for me, and I'm loving it so far. I just got back from a mission gone wrong to secure some recently discovered alien technology. This technology has the interest of many alien races and there were violent consequences. In this game, humanity is new to the whole spacefaring civilization thing, only able to do so thanks to other alien technology of the same sort that we found on Mars. It advanced us by a couple hundred years. A lot of the other races don't think humanity is ready to join their coalition.

I think it's the dialogue, not the story itself, that's fascinating to me. My character is a good heroic type, but I'm already thinking of the dialogue options I'd choose if I had picked the "Cold, calculating, brutal, get the job done at any cost" sort of character.



 

da dick      
Posts: 1535
(02/07/08 7:37 PM)
     
cb> those classes sound a lot like the ones in system shock. wonder if they balance out well at all.
===

RS3:
for kat's quest, did i mention i defeated forneous(sp?) and forgot to get the most powerful water spell from lance before accidentally ending up in the eastern desert while getting to divine tower? the spell doesn't look that great. i think i cost all my JP and makes my entire party always move 1st every round. gave the spell to harid and the lobster since i want thomas to get the most powerful moon spell. still haven't got enough money for the best moon and sun spells.they cost 9999 creds in xuan city, and xuan city doesn't have a banker for withdrawing money.

completed a whole bunch of quests in the eastern kingdom before i'm finally allowed to return to the western towns. also opened up an elephant town and some other subquest i don't feel like doing. the only reward for that quest seems to be the option to recruit an elephant man and maybe some treausre in the city ruins. the quests in the eastern kingdom are much easier than the water dragon and forneous quest. guess i was suppose to do the eastern kingdom 1st?

now i can get the royal ring from the holy king's descendants and close the earth gate in devil king's palace... and do the infinite money trick with the sexy ring.

doing the 3rd and last company mini-game, then i'll do the money trick and buy up sun and moon spells. then go get maximus/jackal to reclaim the masquerade(sp?) and some other powerful gear... then the earth gate...then the wind gate(for kat, i need to get back the masquerade before i can access this).. and finally the fire gate. actually i don't really know where the fire gate is. somewhere deep in the jungle. i think i have to find the fairy village 1st. then rescue some fairy in a circus who will tell me where to find it. but w/o the fairy it's still possible to find the gate by luck. sounds as tedious as the water gate/forneous quest. this game is much longer than any of the saga frontier quests. not sure if i want to replay this game with the much weaker sara and monica in the lead. might take forever to complete the game again with the weaker lead actors/actresses.

i think for kat's quest, if i get herman/black killed(herman gets killed easily in battle with only 4 LP and 10 CON), it would be impossible to complete the game. only herman/black can trigger the maximus/jackal-chasing quest , thus reclaiming the masquerade. kat can't enter loanne until she gets the masquerade, and i can't talk to the person who will tell me about the taftan(sp?) mountains, which is where the wind abyss gate is. the main quest seems to be closing all the abyss gates.


friendster:
for some reason, it keeps asking me to verify my email each time i try to send a message to a friend. and when i click on the verify button in the confirmation email it sent me, it took me to another page telling me to verify my email again!! madness i sent an nasty email to its support and questioning their love for celine dion just to show i'm really mad.



 

CLOUDBOND007           
Posts: 9651
(02/07/08 7:58 PM)

Here's some more info on classes courtesy of Wikipedia.

When characters are first created six classes are available: Soldier, Engineer, Adept, Infiltrator, Sentinel and Vanguard. Soldiers are the most skilled with weaponry, Engineers make use of the omni-tool and tech-abilities and the Adept are the best at using the biotics. The other three classes are combinations of the first three. Infiltrators are a combination of Soldiers and Engineers, the Sentinel is a combination between the Engineer and the Adept and the Vanguard are a combination of the Soldier and the Adept.

Biotics=force powers.

Omni tool=

abilities include destroying enemy shields and hacking robotic enemies to fire on their own squad. Tech abilities also have passive uses, such as the Electronics talent, which allows the party to open locked crates or salvage components from wrecks.



 

TWEETER911      
Posts: 4758
(02/08/08 1:54 AM)

I just S-Ranked Mission 15 in DMC4. Blitzs are a pain, but I raped Bael without getting hit once. Killed him with the last hit of a DT'd Dance Macabre. He was much harder with Nero. Dante's just too damn strong, as I slaughtered Echidna with ease too. Although I had already fought the bosses with Nero and knew their attacks and stuff, with Dante it's as easy as CB007.



 

CLOUDBOND007      
Posts: 9651
(02/08/08 3:12 AM)
     
I put a good 4 hours into Mass Effect today. It's great so far, you can feel that it's descended from KOTOR, but it's also a very different experience. I didn't think I would be, but I'm really into the live action combat. There are so many sidequests and places to explore and as I've said several times, the quality of the dialogue and voicework and the way it comes together is unlike anything I've seen in a game before. And I know I'm really just getting started, I haven't even started exploring the galaxy on my own yet.

I'm still not totally clear on some aspects of character customization, but I think I'm getting the hang of it a little at a time.

Three things are clear about Mass Effect: Security is minimal, the elevators are hundreds of years old, and there is something of a learning curve.

http://www.penny-arcade.com/images/2007/20071114.jpg

http://www.penny-arcade.com/images/2007/20071116.jpg

http://www.penny-arcade.com/images/2007/20071119.jpg

The elevator rides are really just to replace a blank screen with the word LOADING on it, so I don't particularly mind.



 

da dick      
Posts: 1535
(02/08/08 10:11 PM)

The elevator rides are really just to replace a blank screen with the word LOADING on it, so I don't particularly mind.


still lame.

RS3:
don't seem to have a lot of characters which are made to be powerful magic-users(intel 20 or above) in this game. come to think of it, i only remember rei, blue/rouge and the mystics being good magic users in frontier. it's not like i want to build a pure wizard team for kicks. too bloody expensive since i can't learn spells likes tech in battles(unlike saga frontier). the only lead characters who can be very good magic users seem to be sara and thomas, but putting sara in the scholar class with no talent(but free elemental magic) makes her extremely vunerable.

other than the leads, the only good magic users i've met are undine(low LP of 7), boston/lobster(not bad but useless against water types and has a weak built-in armour), yan fan(strangely low CON for a fully-armoured army general), bai mei niang(best mage but can't get her until late in the game like yan fan), and leonid(can't use spells but uses spell-like vampire skills and the quest to get him is quite tough). hm... i guess 5 of 23 possibly playable characters is not so bad. still haven't got far enough to meet tiberius, but looking at the character faq, he looks as weak as undine with an LP of 8. at least undine could be damaging with bows and epees with her high DEX.

the science of discworld i:
skimmed thru it. looks messy but intriguing(sp?). authors half-heartedly trying to explain physics and natural science in layman terms and relate them to the wizards and weirdness of discworld. absurd?

his dark materials, the amber spyglass:
read the ending for the heck of it. they pretty much went back to their own worlds and lived happily ever after. maybe. oh, will and lyra kissed. aww yeah... nothing like pre-legal hanky panky... it must be anti-christ!!! the heck... that college and magiswhatever...

his dms, northern lights:
... sounds more like the holy imperial roman catholic church in its heyday. bloody-minded and tyrannic(sp?) when not kissing the ass of the most powerful armies. according to a half-filipino friendly, the cathies still sound pretty damn militaristic. i can only guess why they still hoard so much gold. maybe the author just made his story sound too much like bloody history, thus making the anal-christs remember why they(should) hate themselves.



 

TaroSH           
Posts: 2001
(02/08/08 11:26 PM)
     
So, in PDS I took down the infected Brig Orig.

I have D-Parts 2-10. I went to GameFAQs, hoping there was a list that just told me where Part 1 was (I figured it was either in the Excavation, or the final dungeon), but accidently read what to do to get it. Oh well.



 

CLOUDBOND007
Posts: 9651
(02/09/08 2:52 AM)
     
In Mass Effect, I departed on my very own ship with a choice of three different places that I need to go to. There's also a bunch of other planets that may or may not have a purpose at this point in time.

I was a little tired to keep going with that, so I decided to log back in to Lord of the Rings Online. There's a new content update coming out next week so I thought it might be a good time to see if I still actually liked the game. I didn't really mean to be away from it for so long, but there's been a string of fun console games for me to play.

It's still pretty addictive because there's so many things you can do to make progress at a given time. I'm exploring the Lone Lands well east of Bree hunting creatures for various quests and making lots of money selling the items they drop.



 

Crawl and 1OOO
Posts: 10334
(02/09/08 1:58 PM)
     
Man, it's a good thing I make game progress posts. I totally forgot where I left off in Breath of Fire.

What I had to do was use the Fife to enter the Krypt. Halfway through, I met Karn. I wouldn't have known this if not for FO, but apparently he's the guy that was sleeping in the jail in the golden town. I eventually got the book of thieves in a casket. I think that must have been one of those things where you have to open every casket, and the thing is in the last one you search. I almost predicted what it would say (considering that Karn already is a thief and can unlock doors and disarm traps).

I'm not sure what I'm supposed to do now... Oh, actually, I'll bet I'm supposed to unlock the vault of that rich guy.



 

Crawl and 1OOO      
Posts: 10334
(02/09/08 6:07 PM)
     
So, I went to the vault, and that didn't really do anything, because the little girl said that if her father had the key, he'd just give it to the Dark Dragons, but if his wife was still alive, she wouldn't let him do that.

So, it wasn't too clear what to do at that point, but I thought there was also a locked door in the lighthouse, so I went there. That was indeed where I was supposed to go. Okay, it's not actually a lighthouse, but it looks like one -- it's really the dark tower. You get the dark key at the top from a ghost. Immediately after that, you get the Mirror. I don't know if you knew ahead of time that you'd want the mirror, but the man that gives it to you says that it gives you help from the netherworld. (There is a "clue" that the man talks to ghosts)

So, when I took it to the rich man, his wife appears and tells him not to give the light key to the dark dragons. The girl lets you through to the tower, and I beat another ghost boss for that key.

Then it seems like you'll use the rich man's boat to continue your quest. But some dark dragon soldiers are at the dock. You beat them, and they signal to some other boats (off screen) to destroy the one you were about to use. This is a weird thing that happens in RPGs. You BEAT an enemy, and it still can do whatever it wants? Why don't you stop them?

You're told this vague plan to flank the dragons, but can you give this fish guy a gold bar for gunpowder? Well, the gold bar costs $65,000, and I had $50,000, so, no. FO said there might have been another goldbar in the Krypt. Well, if there was, I missed it. And it was too big a dungeon to explore again.

But I never did do all of the quests in Auria. I didn't rescue the woman's son. FO said there was "no way" I could have not met him on the way to town, but I did. But I went back, and after some running around (you can't save him right away, but have to talk to the right people in the right order to make it work) I saved him and got another $20,000 or so.

So, I went back into a cave I explored before, used the gunpowder to clear a path, went to the dark dragon camp, and boarded their ship. Killing everyone on the ship (including a squid boss) seemingly does nothing, but if you return to Auria, you then board the ship with the captain and the fish guy.

You're attacked at sea by several ships, one of which has another squid boss. He says, yes, "You dirty rat! You killed my brother!" I stupidly did not heal and save between killing everyone on the ship and boarding it; however, I still had enough health and magic to win with a fair margin of error.

To defeat all the ships, though, the fish guy (Gobi?) suggests blowing up the gunpower in your ship. That works, but you're stranded on an island. But you take control of Gobi, who can walk underwater. He's supposed to go to an underwater village. I was attacked by some really strong enemies, and died. But I was revived in the town where I was supposed to go! And that's where I left off.



 

Flying Omelette
Posts: 16955
(02/09/08 6:24 PM)

Crawl and 1OOO wrote:
So, when I took it to the rich man, his wife appears and tells him not to give the light key to the dark dragons. The girl lets you through to the tower, and I beat another ghost boss for that key.


You don't fight a boss for that key. Only the Dark Key.



 

TWEETER911      
Posts: 4758
(02/09/08 8:33 PM)
     
Finished DMC4. Last Stage for Nero is horrible. Its a combo of boss rematch fest+the dice game from Mission 9. The dice game has a statue on a board, and there's a giant dice you hit. There are several pegs on the board, and you have to get to purple to proceed to next area/boss. In between getting to the purple peg, there are red ones which makes you fight enemies, white ones which do nothing, blue ones which drop orbs, and yellow ones which warp you.
....
Last Boss for Nero is horrible, too. Its a retread of an earlier fight, only far more annoying, with new attacks and tricks to it.


While I wouldn't say its a better game than DMC3, I did enjoy it more for some reason.



 

Crawl and 1OOO
Posts: 10368
(02/09/08 10:21 PM)
     
You had more fun.



 

Crawl and 1OOO
Posts: 10368
(02/10/08 12:31 AM)
     
Man, that part with Gobi could have been the hardest part in the game. If I had to fight two enemies underwater, and couldn't run from them, I was dead. And there were no other enemies that gave enough experience to level up.

Anyway, some rigmarole later, I made it to ox's town, then back to Gobi's town, then got the gang back to Gobi's town, and beat a ghost (more like a Grim Reaper) hanging over Ox.

I think I was supposed to make progress in the game after that, but I went back to the Krypt and got the B-Rang. B is not short for boome, but rather "broken". So, I can't use it yet.

I got a few other items in the Krypt that I had missed, but no gold bar.

I'll need to return to a few other older areas now that I have more party members to help explore.



 

Captain Ladd Spencer      
Posts: 1406
(02/10/08 1:58 AM)
     
I beat Panzer Dragoon Saga. Holy crap, that ending was even worse than FO said it was.

I think the only way the final dungeon would have been more irritating is if you got into random battles. I didn't mind the maze part so much as the longass stretches of holding B.

Game Over Count: Zero.



 

Captain Ladd Spencer      
Posts: 1406
(02/10/08 2:11 AM)

I also didn't like that the ending was unclear as to what happened to Edge. He promised to return to Azel, but it would appear he didn't make it out of Sestren. Did he die with Sestren, did he and the dragon move onto a higher plane of existence, or did he make it out after all? If the latter is true, then why didn't he return to Azel?


I don't know if there was some bonus epilogue for getting zero Game Overs, but (spoiler) after the credits roll, there's some epilogue with this guy with a scarf and hat covering most of his face asking some guy for directions, the guy is asking him why he needs to go to such a dangerous place, then the guy with the scarf takes off on his coolia. What I gathered from it was Edge made it out a Sestren and was looking for Azel, and the dragon devolved back into a coolia.

Not that that makes the ending any less stupid.

Also... the "ultimate" dragon is fucking UGLY.



 

da dick
Posts: 1571
(02/10/08 2:29 AM)

science of discworld: well, it gets funnier when the wizards start experimenting with the roundworld(mini-earth) project. interesting "science" chapter about how the earth might be in greater danger of global cooling than global warming... but it shouldn't be a problem until several thousand years later.

Also... the "ultimate" dragon is fucking UGLY.

the more powerful pokermans are almost always ugly. the hauptman assault mec in MW4 is pretty ugly and blocky. i don't understand why, in 2002, fasa would still use such ugly blocky mec designs which reminds me of "gritty" 80's sci-fi movie machinery. but the hauptman is probably the only mec(i've seen) with crotch laser slots.



 

Flying Omelette
Posts: 17023
(02/10/08 10:05 AM)
     
(SPOLERS): after the credits roll, there's some epilogue with this guy with a scarf and hat covering most of his face asking some guy for directions, the guy is asking him why he needs to go to such a dangerous place, then the guy with the scarf takes off on his coolia. What I gathered from it was Edge made it out a Sestren and was looking for Azel, and the dragon devolved back into a coolia.

That's Azel.



 

Crawl and 1OOO
Posts: 10368
(02/10/08 1:01 PM)
     
I went back to a couple of locations, but couldn't get everything. Ox still wasn't able to move some furniture. (In Auria?) We did find something at the top of the floating tower that I assume will come into play at the end of the game. And Karn got a spell that lets him combine with Gobi and Bo. That's useful, I guess, since it gives him over 450 HP. (For comparison, I don't think anyone else has even 200)

I rescued the other members of Ox's species (the males) and got one of them to fix my B-Rang. I now have to rescue the females from the dark dragons.



 

Crawl and 1OOO      
Posts: 10368
(02/10/08 8:33 PM)
     
So, I rescued the ox women. Ox's wife is pregnant. I had a dumb moment when I was looking at Ox's stats, and thought, "Why does it say 'Zero Times' next to 'Intelligence' for Ox? He's not that dumb, is he?" No, it's because his name is Ox.

I then was able to get to the moving town in the desert. At the end, I fought three ghost bosses (two might have been identical to ones I've already beaten -- the third was new, but not that hard) and awoke Bleu. This game has lots of characters that like to sleep in bed. She sent me on another mission, then went back to bed. (In fact, before you go to that town, you get the item that lets you get there from a guy who didn't want to get out of bed!)

I went into an underwater volcano. But by then, I was so tired -- I don't know if it was the game, or something else -- that I couldn't play anymore.

 

 

Anyway, I've played this game for a while now, so I think I can start posting some opinions.

I don't know if I'd say it's that special. Unlike Secret of Mana, though, I'm not at a loss for why other people would think it's (at least a little) special. It is, like I've said, in many ways a typical RPG, not all that far removed from what was on the NES.

The story isn't really told all that well. A lot of it involves getting some random item that lets you do some random quest. Example, getting the statue that lets you enter the town in the desert. Now, why would a statue let you enter a town? And the original motivation of the game, rescuing Ryu's sister, is mostly a distant memory by this point. I've talked about this a little with FO, and she said (rightly) that it's not completely random, because at least you never get too far from dealing with the threats of the dark dragons. Even that goofy part where you have to have those cassowary-like birds chase after you because you took one of their eggs eventually related to the dark dragons. She said this is as opposed to, say, Lufia 2, where everything really is random (I can't comment on that too much, since I've never played Lufia 2). Still, I think the story could have been flowed a little more smoothly.

The music is good. I wouldn't really say it's great. There's some variety (Diefwolf once made a point about how all the animal-people's cultures were distinct and had different music to convey that). I think I like *parts* of songs more than full songs, though. I like part of the title theme (mostly the beginning). I liked the ending of the first normal battle theme. I don't like the second battle theme (it changes part way through the game) nearly as much. The second overworld music is good.

The stuff with the different party members and the combining is at least some attempt at being original (As opposed to, say, Lunar, which had nothing original).

The game kind of holds back on the difficulty.

One unusual thing about this game is that, unlike in almost every other RPG I've played, you don't necessarily inevitably take damage during run-of-the-mill fights. The fight order is almost set in stone by your "action" attribute. For example, Ox ALWAYS goes last. And depending on the enemies you fight, you might have all of your characters attack before they do, so you can kill them before they get an attack in.



 

Flying Omelette
Posts: 17023
(02/10/08 8:58 PM)

Now, why would a statue let you enter a town?

That reminded me - there was one part in Crystalis that has always bothered me - When you get the Broken Statue and then you get the Glowing Lamp to fix it. How does a lamp fix a broken statue??

And the original motivation of the game, rescuing Ryu's sister, is mostly a distant memory by this point.

I don't really agree because the whole reason you're in the situation you're in is because you tried to hop a boat to Scande, but it got sunk. It's sort of like The Good, The Bad, and The Ugly in the sense that the main plot is finding the gold, but they get into all of these misadventures along the way. Trust me, just when you think you're gonna finally arrive at Scande, there's gonna be something else to hold you back. But as for my BOF vs. Lufia 2 argument, yes, those things are almost always Dark Dragons, whereas in Lufia 2 it's almost always things that come out of nowhere and then are forgotten afterwards. And I think if Ryu had to whine every so often about needing to rescue his sister or get revenge on the Dark Dragons or whatever, it would just be annoying.

I also didn't like Lufia 2's characters as much as Breath of Fire's.



 

TWEETER911      
Posts: 4790
(02/10/08 9:00 PM)
     
I'm stuck on Mission 4 in SoS (Hard) mode, and loving it even more now. There's a Blitz in the third room after you clear out the Frosts and Scarecrows, and there's little room to dodge when he goes from yellow to red. He will pretty much kill me if you gets you when he's red by grabbing you, shocking you for what seems like forever, then exploding... Blitz is this game's Shadow, in that you need to shoot at it when it becomes material then strike the weakpoint when it shows Blitz is a giant lizardman that's surrounded by electricity, and warps around the room as lightning, then either claws you to death or fires massive lightning beams at you. Best normal enemy in the game. You never fight them with Nero on Devil Hunter (Normal), only Dante, and they are in places with ample dodging space. Since I'm encountering Blitz so early, I'm guessing SoS is going to good.


And for the record, I enjoyed DMC1 more than this game. Is that game "fun"...?
O_o



 

Crawl and 1OOO
Posts: 10368
(02/10/08 9:11 PM)
     
No, it is not.



 

Crawl and 1OOO
Posts: 10368
(02/10/08 9:21 PM)

I don't really agree because the whole reason you're in the situation you're in is because you tried to hop a boat to Scande, but it got sunk. It's sort of like The Good, The Bad, and The Ugly in the sense that the main plot is finding the gold, but they get into all of these misadventures along the way. Trust me, just when you think you're gonna finally arrive at Scande, there's gonna be something else to hold you back. But as for my BOF vs. Lufia 2 argument, yes, those things are almost always Dark Dragons, whereas in Lufia 2 it's almost always things that come out of nowhere and then are forgotten afterwards. And I think if Ryu had to whine every so often about needing to rescue his sister or get revenge on the Dark Dragons or whatever, it would just be annoying.

Yeah, but in The Good, the Bad, and the Ugly, the gold is NEVER far from your mind. They don't just mention it at the beginning (actually, maybe at the end of act 1), then not again until they get to the grave at the end.

One misadventure is when they get captured as confederates by Angel Eyes. But that relates back to the gold, because Angel Eyes tortures them to get information on the gold, and lets them leave the camp to get it.

If you think about it, they tie a lot of stuff back into the gold.

Or think about Star Wars. You could say, "It would be annoying to have them constantly mention the main plot points -- rescuing the princess or destroying the Death Star." But actually they do always go back to those things. They even cut to the what's happening on the Death Star with Princess Leia as Luke and Han are doing whatever.

If you think about just about ANY good movie, they never just forget about the main plot or don't talk about it.

Like, in Unforgiven, a lot of time goes on from the beginning to when they finally kill the people they were hired to kill, but they always talk about what it'll be like to kill them, what it was like to kill other people, etc.

The only reason you're saying that it would be "annoying" to be reminded of what Ryu is really trying to do is because you're imagining it to be annoying. There are plenty of other stories where it is not annoying.

How much time would it really have taken for them to have said a few words about going to Scande because they thought Ryu's sister was there? It would make complete sense there.

I know that games are not movies, but, heck, think about A Link to the Past. That game isn't even much of a story-telling game, compared to most RPGs. But when you rescue the maidens in the dark world dungeons, they say something about rescuing Zelda or defeating Ganon. Was that horribly annoying?



 

Flying Omelette
Posts: 17023
(02/10/08 9:25 PM)

How much time would it really have taken for them to have said a few words about going to Scande because they thought Ryu's sister was there? It would make complete sense there.

But it is mentioned in the beginning. And wasn't it mentioned again when Nina talks to Ryu when he's asleep in the part where you first take control of her? Maybe you missed that...

And it never really seemed far from my mind to me, because it always seemed to me like you were just about to get to Scande, but something would happen to keep you from getting there. And not only does that happen, but you find out exactly why. Example with Auria: The Dark Dragons aren't just there for no real reason - they're there because they're trying to take control of the commerce center of the world.

I think another thing you're forgetting is that the main plot isn't just "save Ryu's sister". It's that you're trying to get the Goddess Keys before the Dark Dragons do. That was actually mentioned in the opening pre-game cinema as being the main plot before the whole ordeal with Sara began, and you've certainly been finding and hearing about the Goddess Keys. And as for not going back to any of that, well, at the end of Act 2 you just saw a cinema with Jade. The last time you saw Sara, Jade was advancing towards her.

I'm not saying it's a "great" story, it's not. But I think it works as far as that type of game is concerned, and I never really thought the plot was the best part of that game anyway. It didn't really seem to me like any RPG's plot was all that special until Final Fantasy 6 and Chrono Trigger when they started to become more focused on. (I was going to say something more here, but can't articulate it at this point.)

I know what you're thinking is "How can you like Breath of Fire when it's so random, yet you didn't like Lufia 2 for being random?" But Lufia 2 is WAY more guilty of not going back to its beginning set-up - You NEVER see Daos again after the opening cinema. And the Sinistrals have very little to do with anything that goes on. I think they blow up a town at one point, but there's no real motivation for why they do it. It's just occurred to me, though, that I haven't played that game in awhile, so I'm having difficulty remembering things about it.

The funny thing about Lufia 2 is that I still gave it 3 stars. It's okay and has some good puzzles and music. But most of my negativity towards it is justification for not giving it higher than that.



 

Captain Ladd Spencer
Posts: 1406
(02/10/08 10:33 PM)

I started Neutopia 2, and I've already cleared the first three dungeons. Is it any better than Neutopia 1? Ever so slightly if at all. Combat's just as clunky as the first game, and the character moves slower than I recall Jazeta moving (although there might have been an item that sped up Jazeta in the first game).

The first boss was basically the Lanmola boss(es?) from Link to the Past, except there was only one worm and you could hit it anywhere to damage it. But it moved about twice as fast as the character and there was no indication of where it was going to surface, which meant he could surface right under you or he's surface too far away from you for you to get to him and hit him before he went back underground. Fortunately, he didn't take many hits to kill.

The Compass doesn't tell you where the dungeons are anymore, but some townspeople do. The third dungeon was probably more complex than anything in Neutopia 1, but was also kind of annoying with the saw blades and wizards. Then the boss only got one hit one me through a "surprise" attack.



 

CLOUDBOND007
Posts: 9752
(02/11/08 2:59 AM)
     
I played some Mass Effect. I was supposed to find the daughter of the woman who's helping the traitor Seran. When I found the right planet to land on, I found myself in control of a tough ground vehicle with a decent gun. There was a mix of stationary robots with heavy firepower and regular ground troops. The stationary things were too tough to fight outside of the vehicle. They'd kill a character with one hit. I eventually got fairly good at fighting them without the vehicle taking too much damage. You can do an extremely brief jump and hover, kind of like the Landmaster Tank in SF64, but it only lasts a second.

It was fun whenever I got to fight regular guys with the vehicle as they'd die almost instantly. Eventually, you reach a point where you have to proceed ahead on foot, and that was a more up close and personal kind of fighting, actually a lot of fun. It culminated in a boss battle of sorts that I lost the first time. It's not that you have a single super-strong enemy. There was one strong one (but not overwhelming) assisted by tons of regular enemies. I eventually found a spot to hide where they either had to come to me or I could sneak out and pick them off one at a time. Once the actual boss was all alone, it was extremely easy.

I'm playing on normal difficulty instead of resorting to easy, and on a game that people say combat is frustrating to get familiar with, so I'm happy that I'm doing so well.

Following this, I entered some ancient ruins where there was a little more fighting. I ended up finding this mining laser that I had to activate but it wanted a code. After a lot of looking around for a clue, I decided to figure it out. It was the kind of code where it matches the buttons on the controller. So for example, Red, Blue, Yellow, Green. When you get an entry wrong, it says failed, code reset. So I assumed that it was changing to a new code to keep you from guessing it. But not really. I just figured out what color it wanted for each step through trial and error and it took about 20 seconds. I overestimated the puzzle is what I'm trying to say.

After one final big battle, I got a new party member, some achievement points, watched a cool escape scene, and returned to the ship. Once I got there, I had conversations with every party member and saved for the day. I'm pretty sure I've got two planets to visit and I can do them in either order. I could probably also pursue some sidequests. I've been playing about 6.5 hours.

The Xbox 360 kept my room a little warmer. And I needed all I could get. It's a cold night in Jersey. Note that the wind chill is not 8, it's 8 below zero.

http://www.cb007.com/images/coldinjersey.JPG



 

sethrashnoo      
Posts: 2446
(02/11/08 1:42 PM)
     
Breath of Fire 2 is far worse about having something happen at the beginning and then not mentioning it again until the very end. At least, like FO said, you pretty much know that you're always heading towards Scande in Breath of Fire 1, but in 2, it takes forever for the story to get back to what happened at the beginning and a lot of what happens only speculatively relates to it. I think the problem in both games is that you're in control of a mute hero, so that's probably why it isn't mentioned continuously.



 

Crawl and 1OOO
Posts: 10368
(02/11/08 8:04 PM)
     
Last night, I did the part where I was shrunk and killed the roaches that were antagonizing the mice.

Today, I beat three bosses in a row: First, the flower. Then, the bridge-builder who was turned into a monster. Then, the purple guy that made the flower.

This kind of backs up my point above about how the game holds back on challenge. There wasn't anything particularly notable about any of those bosses. The flower didn't even have any attack that hit everyone, and his attacks against single characters were easy to heal.

The next two bosses would occasionally hit the whole party, but not very often.



 

Flying Omelette
Posts: 17023
(02/11/08 8:48 PM)
     
I was going to replay Equinox on an emulator and maybe make a little shrine for it like I did for some other games.

But ZSNES crashes whenever I pick up an apple.

SNES9X doesn't work with my USB controller. (Keyboarding this game is out of the question.)

BSNES doesn't take screen captures.

So, I guess I'll have to find something else to do...


 

Psycho Penguin      
Posts: 173
(02/11/08 10:06 PM)
     
I'm doing some side questing in Final Fantasy III for DS. Right now, I am leveling up in Bahamut's Lair.



 

CLOUDBOND007
Posts: 9752
(02/11/08 10:35 PM)
     
It might not hurt to try an older version of ZSNES just in case. I'm kind of surprised about the USB controller issue, you'd think if it worked on one thing, it would work on everything.



 

Flying Omelette
Posts: 17023
(02/11/08 11:03 PM)
     
Older versions of ZSNES run Equinox even more fucked-uppedly. Graphics glitch wildly in many cases. But I did get the controller to work with SNES9X, but it wasn't easy.

I already beat the first dungeon. I think I'll do this shrine dungeon-by-dungeon the way I did with Knights of Justice.



 

Captain Ladd Spencer      
Posts: 1406
(02/11/08 11:44 PM)
     
I clearned the fourth dungeon of Neutopia 2.

The dungeons themselves are somewhat better than the first game, but the combat is even more awkward. I don't recall using the Fire Wand (or in Neutopia 2, the Wind Wand) on an enemy and having the recoil fling the enemy into me. Here, it happens all the freaking time.

I found a Flail in the fourth dungeon, which is like the hookshot in Link to the Past, except you can spin it around and I don't think it pulls you across chasms. I went about having fun with it, until I looked at my Gold and wondered what happened to it all. It costs 10G a sling to use the Flail : (



 

Captain Ladd Spencer      
Posts: 1406
(02/12/08 1:11 AM)
     
Cleared the fifth dungeon, and (minor spoiler, I doubt anyone cares but I'll still black it out) Jazeta died. Didn't quite have the emotional impact it could have, because he looked like a smug asshole in the last game and I found it hard to care about him.



 

CLOUDBOND007
Posts: 9752
(02/12/08 2:05 AM)
     
I did a Mass Effect sidequest. I was looking at the various planets. Most of them you can't land on, just survey, but some are explorable. And one had a distress signal coming from it.

So I rode over to the source of the signal and this giant sand worm comes out of the ground and attacks. I got about ten Game Overs to this thing. If it's acid-looking attack hits you, it pretty much destroys your vehicle. If the boss touches you at all directly, it destroys you. If you're riding over the part of the sand the boss is going to rise up from, it destroys you. Eventually, I managed to keep moving to avoid his attacks, and I learned all the spots where he would rise up from the sand, so it was just a matter of wearing him down.

I only learned afterwards that the tank has a secondary attack. I don't know what kind of difference it would have made, if any. Anyway, it turns out that the distress signal was a trap to have another group of guys killed by the sand worm.



 

DEATHAMSTER      
Posts: 1372
(02/12/08 1:54 PM)

I already beat the first dungeon. I think I'll do this shrine dungeon-by-dungeon the way I did with Knights of Justice.

Can't wait to see it. Equinox definitely needs more attention.



 

Crawl and 1OOO
Posts: 10368
(02/12/08 2:00 PM)
     
I took a look at FO's top 100 entry for Breath of Fire to see what things she thought were special about it.

creative dungeons with rotating floors, teleporters, disappearing walls, and other bizarre phenomena

I don't think I've seen any of this yet. FO keeps telling me that I haven't been to any of the "nightmare dungeons" yet. But what are they waiting for? I'm already pretty far into the game.



 

TWEETER911      
Posts: 4790
(02/12/08 4:03 PM)
     
Beat Mission 4 on SOS, got owned by some Frosts and Mephistos on the next stage. SOS Mode feels more like "DMC" than Devil Hunter mode does, its quite an enjoyable jump. Bael's (mission 4's boss) tactics even seemed different. Enemies deal more much damage, and etc.



 

CLOUDBOND007      
Posts: 9752
(02/13/08 10:20 PM)
     
I spent a couple hours doing more Mass Effect sidequests. This is one of the weaker aspects of the game. They all tend to follow a very similar pattern of you landing on some wasteland of a planet, driving over to a particular part of the map, killing or talking to some guys, and leaving. There's very little dialogue and any planet that isn't part of the main story is virtually identical with maybe a different sky or differently colored dirt.

After gaining some levels doing that, I moved on to the next main planet, where a colony is under attack. I have sidequests where I can help the colonists by helping them restore their water and food supplies, or I could just move on to the real enemy when I'm ready. But I think I want the experience points, so I'll do what I can.



 

Captain Ladd Spencer
Posts: 1406
(02/14/08 1:38 AM)
     
Man, I probably put three hours into Neutopia 2 in one sitting.

At times, it's got some decent exploration and mysteries. At others, it could probably make the Dali Lama curse.

I beat the most fucking annoying boss, a giant blue slime. The problem with it has the tiniest window of opportunity to hurt it, and an attack that's kind of a pain to dodge. And it splits when you damage it enough, so you've got twice the projectiles on the screen. And after you damage either half enough, it splits AGAIN. At this point, there might be so many projectiles on the screen that when one of the blobs is vulnerable you just can't get to it.



 

CLOUDBOND007
Posts: 9752
(02/14/08 5:37 AM)
     
I just played for 2 or 3 hours and cleared the planet Feros. I'll go into more detail later, but one annoying part had you trying to knock out the colonists instead of killing them because they were being controlled. But you don't really have enough grenades to get through the whole area without resorting to shooting some of them to stay alive. Altogether, it was a pretty fun set of missions. Got some interesting story developments, and earned several new achievements.

UPDATE:

I just got to do a sidequest that, while not much different from what I've seen before, took place on Earth's moon. You can't land on Earth in this game, but you can get a pretty nice view of it from the lunar surface. I got a couple more sidequests but I'm going to save them for later and proceed to the next main storyline planet.



 

CLOUDBOND007      
Posts: 9752
(02/14/08 11:33 PM)
     
I played 2 or 3 more hours and beat the next major planet. It was really good, a big improvement over Feros. Takes place mostly in a research facility on an ice world, and restoring the place to working order and fighting off it's bad guys was enjoyable. There were also some interesting story developments and plenty of people to converse with.

I've been playing a really good guy throughout the game, but I had to do one "renegade" dialogue choice. These super irritating security guards tried to confiscate the party's weapons when I first landed, and instead of negotiating, I picked the choice that was something like "Nobody takes my weapon". Unlike KOTOR, Paragon actions and Renegade actions exist on two separate meters and one doesn't cancel out the other. The higher either meter is, the more charming or threatening dialogue options become available to you. Renegade isn't necessarily evil (although it could be if you pick all the asshole dialogue options), just that you're willing to do bad things for the greater good.

This game feels to me like a spiritual sequel to KOTOR. To the extent that it's hard for me to imagine someone loving that game but not liking this one. Even if the faster paced combat isn't appealing, so much of the same foundation exists in terms of dialogue, character customization, and quest progression that it feels like old times.

I get a lot of Game Overs in this game, but it's usually where I just have to make a couple minor tweaks to my approach to succeed. Altogether, I've probably died 15 to 25 times, as a rough estimate. You can save anywhere, so setbacks aren't too major unless you forget to do so. It's more critical early in the game when your skills are limited.

I've been playing a party with two soldiers and an adept, meaning I don't have anyone who can break into locked containers and that sort of thing. I wonder if I'm missing out, but things are working well enough that I don't want to change it up this playthrough.



 

CLOUDBOND007      
Posts: 9752
(02/15/08 5:10 AM)
     
I watched Scarface for the first time tonight. I really liked it, actually did the whole thing in one sitting, which is rare for me with a long movie.

I'm sort of considering playing the game, which is more or less a GTA clone that jumps of from a what-if scenario where Tony doesn't die at the end of the movie.



 

James FP      
Posts: 2890
(02/15/08 1:39 PM)

Last night I beat the first and second paths of Star Fox with little effort, but then I tried the third path and wiped out on MacBeth. It's been much too long since I've played this game.



 

INFPGamer      
Posts: 69
(02/15/08 9:18 PM)
     
I enjoyed Scarface as well. I watched it a month or two ago, though I'd heard about it for years.



 

Crawl and 1OOO      
Posts: 10368
(02/15/08 10:43 PM)
     
I was underwhelmed. What are you supposed to take from it?



 

CLOUDBOND007
Posts: 9752
(02/16/08 2:24 AM)
     
I'm approaching the end of Mass Effect, I've got one more planet to visit according to a list of areas I found. I have to wonder if they ran out of time or money, or maybe decided to keep each game a little shorter to make it easier to turn it into a trilogy. In the end, it seems less substantial than KOTOR. When you really take a look at the whole game, you see there's a lot of filler.



 

CLOUDBOND007      
Posts: 9752
(02/16/08 5:16 AM)
     
And I just finished it. The last area had a fair amount of challenge to it. The final boss wasn't really hard but he's fast as hell and it's easy to die if you take your eyes off him long enough that you don't notice when he launches a missile. More on this game later.



 

da dick           
Posts: 1571
(02/16/08 8:37 PM)
     
MW4:
currently speeding thru another recruit level game, sponsored by the highlanders. found out i could recruit killer bitch colonel falcon of clan jade falcon after defeating her the normal way. in my previous game with the gray death legion, i chose to to backstab the clanners by murdering them in the night instead of fighting them fairly(well, not fair for me since they have more mecs). but i lost 3 mecs(including a rare templar) and 1 of my best pilots(gator) in this straight forward battle. falcon does have the best starting stats for any lance commander, but by the time i reached that mission(pilots "level up" mostly their gunnery and piloting skills with each mission), my lance com hannibal, is already about as good as her.



 

CLOUDBOND007
Posts: 9752
(02/17/08 12:19 AM)
     
I'm playing Mass Effect again as a renegade. It's got a new game plus mode where you keep your levels, ability points, and equipment. The strength of the enemies is relative to those levels, so it's not like a mindless run through the game. I'll try to get some more achievement points and go for near total completion this time. It also continues showing your play time and includes the original playthrough in that, so I'm at about 19 hours in right now.



 

Captain Ladd Spencer      
Posts: 1406
(02/17/08 4:12 PM)
     
I beat Neutopia 2. Eh. The final boss was a little better, because you have to actually make an attempt to dodge his attacks because the recoil in this game is almost half the screen.

And it had the stupidest thing at the end. After the credits roll it takes you back to Dirth's pyramid, where the ceiling caved in on him after you beat him. He started to break out, the screen turns monocrome and freezes, and the message "To Be Continued 199X Neutopia III" appears. I laughed hysterically at that.



 

da dick      
Posts: 1571
(02/17/08 8:05 PM)
     
MW4:
i'm doing (probably) the 3rd last steiner-aligned mission. it's bloody long and i get surrounded by enemy turrets, raining down missiles and laser on me, right from the start. even my full assault mec lance got badly damaged after the 1st fight with the turrets. i had to purposely shut down my teammates' mecs(so enemy radars can't detect them) at crossroads to help keep them alive. after that, i lure the later enemy mecs to the crossroads, and turn my teammates on so they can ambush them.

couldn't complete the mission 'cause it hanged on me(i'm guessing it's some directX issue) several times. there was one time i failed the mission because my stupid mate stepped on a friendly unit(a wee little recon vehicle) we were suppose to protect, while fighting a nearby enemy mec. the later davion missions were definitely easier.

as usual, entering the meclab, for configuring my mecs, makes the game hang. according to some faq, it's suppose to be a common bug. stripping the weapons off the mec i was working on and saving, is suppose to correct the bug, but it never does. i would check out the fan-made mod and patch to see if it's any less buggy but the files are hundreds of MBs large.

deus sex:
i downloaded the deus sex mod for deus ex. it's no hot coffee or mocha or whatever. very disappointing. just some suggestive darkness, text, and recycled audio taken from the game.


captain > > so you mean saga frontier's blue's quest ripped off the ending of neutopia 2?



 

CLOUDBOND007
Posts: 9752
(02/17/08 11:44 PM)
     
I watched Howl's Moving Castle last night and enjoyed it. Different from the expectations I had after seeing some commercials for it. In a good way.

In my second playthrough of Mass Effect, I just finished Eden Prime and I'm finding it a bit boring.



 

Captain Ladd Spencer      
Posts: 1406
(02/18/08 11:37 PM)
     
So, now I'm playing Rez on the PS2, been playing for an hour (if even that long), and I've already unlocked the final stage. The only level I didn't get 100% analysis on the first time through was the first one, and I'm especially thankful I did it the first time on the second level because that boss takes fucking forever to kill.



 

CLOUDBOND007
Posts: 9752
(02/18/08 11:53 PM)
     
The final stage was the only one that actually felt a little like a real game to me. I'm eventually going to go back and try to get some more achievement points on that one, but not any time soon.

In Mass Effect, I'm ready to depart on the Normandy for the first time this playthrough. I apparently earned the achievement for having a million credits without even realizing I had that much. That was carried over from the first playthrough as well. I then spent it all on some elite armor and weapons. I'm having a little more fun now that I've got to see the renegade side of things a little more. You really don't sound like as much of a jerk as when you picked the dark side responses in KOTOR.

The only thing Shepard has done that seemed real nasty is punch a crazy guy for not shutting up about the end of the universe.

Other than that, the difference is that he doesn't worry about playing by the rules as long as the job gets done, doesn't mind doing some legally questionable tasks for a reward, and that he doesn't like the Citadel Council, feeling that they've never done anything for humanity. Even if you pick something like "Shut up" he'll say something more along the lines of, "I don't have time for this, I have a mission to complete".

The most fun thing I've done as a renegade was help a husband who's wife's body was being held by the military (she was a marine) for testing. Grabbing the guy in charge by the shirt and telling him something like "You know who I am and what I'm capable of, so..." was great.



 

Captain Ladd Spencer      
Posts: 1406
(02/19/08 12:27 AM)
     
I made it to the final boss and lost. I'm not making another attempt tonight because the final stage is so fucking long and boring.

And the music, not just for the final stage but the entire game is fucking annoying.



 

CLOUDBOND007
Posts: 9752
(02/19/08 12:39 AM)
     
I can tell you a trick for the final boss that makes it super easy, but you might want to figure it out for yourself. I didn't.



 

Captain Ladd Spencer
Posts: 1406
(02/19/08 12:41 AM)
     
Spam Overdrives?



 

CLOUDBOND007      
Posts: 9752
(02/19/08 2:04 AM)
     
Okay, keep in mind, my memory is bad and it's hard to remember exactly how the fight worked.

But as I remember the fight, you're in a room with the humanoid figure at the very center. Above, and possibly below her are cylinders (best I can think of to describe them) that eventually start extending toward her. If you don't deal with them, you'll eventually get a ridiculous number of missiles after you. But when you go after the cylinder, don't bother locking on. Just spam the fire button as quick as you can, and if you're fast enough there either aren't any missiles launched or else they blow up before hitting you, I forget which. I think I beat the boss without taking a hit when I did it this way.

If you watch on Youtube, it's easier to understand.

Edit: Just finished the first planet and got Liara to join. I decided not to brief the council on the situation and when a rude Alliance Admiral asked to inspect the ship, I rudely refused him. During a sidequest regarding a dangerous cult, I broke into their base instead of trying to negotiate. And I antagonized the cult leader until he was ready to attack, then shot first. While very insane, he was still a murderer, so don't feel too bad for him.

There are some situations where I go neutral instead of renegade. Like there was a hostage situation where I could go in guns blazing, but then the hostage is guaranteed to die. I don't think even a renegade Shepard, the way I imagine the character, would have an innocent person die for no reason. After the hostage was freed, I basically called him an idiot for getting into the situation in the first place, though.



 

CLOUDBOND007
Posts: 9752
(02/19/08 10:01 PM)
     
I just reached the part where I had to either knock out the colonists with gas grenades or kill them. You might remember that the last time when I was playing a good guy, I was irritated about how hard it was to do so with the limited number of grenades you have. This time, even though I wasn't intending to make Shepard THIS evil, I decided to kill every last one of them for revenge. That concluded planet Feros. Because I have someone in the party who can hack into computers, I've actually unlocked several sidequests that I missed the first time around.

Of course, every sidequest in this game is exactly the same. Land on one of the dozens of near identical planets, drive to one of the dozens of near identical bases, and shoot everything until the quest is complete. But doing sidequests will earn me those glorious achievement points, so I must. In order to actually get all 1,000 points in this game, you'd have to replay it about five times. I think it's driving the people who are REALLY OCD about getting them all crazy.



 

Captain Ladd Spencer      
Posts: 1406
(02/20/08 1:57 AM)
     
So, I watched the first three episodes of the 2002 He-Man. My thoughts?

Well, for starters, it's gorgeous. It starts at this pretty temple with an impressive sense of lighting, and my jaw almost dropped when I saw Snake Mountain and the rich purples and reds.

I also think the jokes work better than the original series.

Now, the not-so-good. First, the voices. Adam sounds like a Ninja Turtle, He-Man like a TV announcer, Orko like he's going through puberty, and every time Skeletor said something I was expecting him conclude by twirling his mustache and going "Nyah!". I eventually got used to Adam and He-Man, and Orko wasn't in much, but I was still going "Nyah!" at the end of all of Skeletor's sentences.

A lot of the combat is kind of dull. They tend to spent a lot of time spinning their weapons around and flipping while the other person stands there, like "Lookie what I can do!" "Well, lookie what I can do!" "Oh, I only showed you part of my talent! Here's what I can REALLY do!" There's also a lot of corny one-liners, like when Skeletor commands his sword to "Return" after throwing it into some lava on accident, and the blades got melted off and He-Man goes "Maybe you can return it for a refund!"

There's also a scene where Teela flies under a flying fish Merman is controlling, and starts poking its belly. What the hell?

Although if anybody's interested, I wouldn't recommend getting it yet. There's a defect on the first disc where about three minutes of the fourth episode get skipped, and I'll have to send an email to get it exchanged. Hopefully I can rewind that episode to see the missing scene. It's supposed to be there, just gets skipped over because of a glitch in changing chapters. I preordered this from Amazon back in December, so yeah.



 

CLOUDBOND007
Posts: 9752
(02/20/08 9:02 PM)
     
Started Apollo Justice case 1, Turnabout Trump. It's hard for an intro case, which goes against my theory that they were dumbing things down for people just starting with the series. I've done a few cross examinations and it's been pretty good. The more I see hobo Phoenix, the more I like him, and the case itself is pretty interesting (involves the particulars of a poker game as you can guess from the title).



 

Captain Ladd Spencer      
Posts: 1406
(02/20/08 9:38 PM)
     
Something that's always bugged me about He-Man:

Why can't Adam tell his family that he's really He-Man? Okay, that stuff about if the bad guys find out, they'll attack Adam's loved ones. But what, is the Sorceress afraid Adam's family is going to tell Skeletor? And say he tells his secret in a bugged room, Skeletor is already out to get everyone, and they can all fight for themselves. It strikes me as forced and cheesy.

Of course, since Adam's friends and family are too fucking stupid to put two and two together and realized He-Man either looks exactly like Adam or an older and beefier version of him (depending on if you're looking at the 1983 or 2002 series) and rides a cat that looks like Cringer, maybe they WOULD go tell Skeletor.

I guess the main question is what revealing he's He-Man would accomplish long-term effect-wise. I think it'd make a great series finale, though.



 

Captain Ladd Spencer      
Posts: 1406
(02/20/08 9:52 PM)
     
Oh, and the reason Adam sounds like a Ninja Turtle is because is VA, Cam Clarke, actually voiced Leonardo in the old series.

Hahaha, he also did Ulmeyda in Killer7.

And that stupid elf in Sword of the Berserk: Guts' Rage.



 

TWEETER911      
Posts: 4790
(02/20/08 10:23 PM)
     
cloudband only knows him as krapos



 

CLOUDBOND007
Posts: 9752
(02/20/08 10:36 PM)
     
Man, Phoenix is stealing the show from Apollo so much this case that it's hilarious. He's practically defending himself as well as arguing details of the case with the judge and witness, doing the elaborate pointing and everything. Even when Apollo does something himself, Phoenix usually ends up giving him the hint he needs.



 

TWEETER911      
Posts: 4790
(02/20/08 11:19 PM)
     
Hey Master Gay Lawn, if you don't want your 360 tell me and lets work something out ok?
.....



 

CLOUDBOND007
Posts: 9752
(02/20/08 11:39 PM)
     
Sorry, I actually kind of like the 360. More or less. You'd be better off buying a newer one, anyway. Mine isn't launch, but it's from only a few months after. If it isn't already dying from some Xbox disease, Mass Effect's constant (Constant!) accessing of the disc will probably start it on it's way.

Is something coming out that you want? My only guess based on your Namco blog post would be Tales of Vesperia.



 

TWEETER911      
Posts: 4790
(02/20/08 11:42 PM)
     
Damn straight. That's the only reason. : (

Namco must die for this, BTW.

http://img299.imageshack.us/img299/543/56009492gf6.jpg

Death by Saxon-esque Laser Screwdriver. There will be suffering!



 

CLOUDBOND007      
Posts: 9752
(02/20/08 11:44 PM)
     
Maybe they'll put it out later on PS3 as a special edition or something. There's like 4 people in Japan that have a 360, so I don't see where the profit is going to come from.



 

TWEETER911      
Posts: 4790
(02/20/08 11:48 PM)
     
That's what they're doing with Trusty Bell, AKA Eternal Generica. PS3 version to make up for lost Yen. NOBODY in Japan likes the 360, its detested like an Atari Jagaur.


PS why does Yuku keep fucking up my posts?



 

CLOUDBOND007
Posts: 9752
(02/20/08 11:50 PM)
     
Nobody what? Nobody what?! Fix that post soldier, it's in shambles.

That's better.



 

TWEETER911      
Posts: 4790
(02/20/08 11:52 PM)
     
Yeah, Yuku's being stranger than usual.

You never finished Eternal Generica, the only RPG where you got to kill things as Chopin, did you?



 

CLOUDBOND007      
Posts: 9752
(02/20/08 11:58 PM)
     
I wanted to finish it, and I gave it my all, but the future refused to change.

Okay, so I was looking for an excuse to say "But the future refused to change". I blame your blog.

I still have it, though. I'm afraid to sell it because I don't want a buyer to blame me for the glitch that makes it randomly freeze at the intro logos. Maybe I'll trade it in for 2 dollars at EBGames.



 

TWEETER911      
Posts: 4790
(02/21/08 12:13 AM)
     
Please please, its not a blog!

I thought you only rented that game?



 

CLOUDBOND007
Posts: 9752
(02/21/08 12:16 AM)
     
Journal, then?

Nah, I bought it, don't really remember when or where. I'd sell it to you if you wanted it or had a 360. Even if you can't or won't play it, you can use the disc as a mirror or reflect light into peoples' eyes to bother them. That's worth some money, no?



 

TWEETER911      
Posts: 4790
(02/21/08 12:21 AM)
     
Ues ues, journal. How long have you been reading it? >_>


I'd probly play Eternal Something, only to giggle while killing things with a composer turned prettyboy, with his merry band of little girls. I can't remember if he's the only guy or not. Is he? Or do the other guys look like little girls too? x)



 

CLOUDBOND007
Posts: 9752
(02/21/08 12:35 AM)
     
I don't read it all the time, but I look at it more since you put it in your signature.

Here's all of the characters.

Chopin (guy, obviously.)

http://eternalsonata.namcobandaigames.com/content/characters/character_chopin.jpg

Polka (one of the younger girls)

http://eternalsonata.namcobandaigames.com/content/characters/character_polka.jpg

Allegretto (guy, but not what you'd call masculine)

http://eternalsonata.namcobandaigames.com/content/characters/character_allegretto.jpg

Beat (insanely annoying little boy)

http://eternalsonata.namcobandaigames.com/content/characters/character_beat.jpg

Viola (forgettable adult woman)

http://eternalsonata.namcobandaigames.com/content/characters/viola.jpg

Salsa (insanely annoying little girl and possible rival/friend for Beat)

http://eternalsonata.namcobandaigames.com/content/characters/salsa.jpg

March (I don't remember what the hell her deal is, she seems to be an adult, tho...no, wait, maybe not)

http://eternalsonata.namcobandaigames.com/content/characters/march.jpg

Jazz (rebel leader, I think, most masculine character)

http://eternalsonata.namcobandaigames.com/content/characters/jazz.jpg

Falsetto... love interest for Jazz. Adult.

http://eternalsonata.namcobandaigames.com/content/characters/falsetto.jpg

Claves... adult, part of Jazz love triangle with Falsetto.

http://eternalsonata.namcobandaigames.com/content/characters/claves.jpg



 

Captain Ladd Spencer      
Posts: 1406
(02/21/08 12:38 AM)
     
They look like they have leaves for hair.



 

TWEETER911      
Posts: 4790
(02/21/08 1:01 AM)
     
Yeah, the guys mostly look girly as hell.

Oh yeah, I forgot I puts it in my sig. :o



 

da dick      
Posts: 1571
(02/21/08 5:18 AM)
     
er... the new leading man for the wii's tales of symphonia looks like a girl. but he seems to control neo-pokemans



 

sethrashnoo      
Posts: 2446
(02/21/08 1:50 PM)
     
I started Alundra 2 on the normal difficulty setting and got to the cat boss and beat it. I realized I'm getting sick of traditional RPGs and the last few Zelda games disappointed me, so here goes hoping this will be as good as FO says it is.



 

CLOUDBOND007
Posts: 9752
(02/21/08 5:11 PM)
     
I'm in the middle of Case 2, Turnabout Corner, one of the less interesting case titles. The story itself is pretty good, though. Phoenix is going to be a major player throughout, it would appear. You can tell he practically has figured everything out already but is letting you discover things for yourself.

Trucy, the magicial girl, is basically Maya's replacement. A couple of the same tendencies as Maya, but a lot more different than I might have though. Thought I'd miss Maya, but after the third game, I was just sick of the character. Same thing with Gumshoe. Ema Skye from Chapter 5 of the first game replaces him here. Since she was only meant to be a Maya personality clone in the original game, her personality has changed quite a lot, but it's fine.

I'm liking this more than PW3 so far. The cases are tied together in that you're always learning more about Phoenix's past as you go about solving them, but they aren't tied together to such an extent that they feel like one long case. At least so far. That's what bothered me so much about PW3. Phoenix is great in this game, I love him in this new mentor role.



 

TaroSH           
Posts: 2047
(02/21/08 5:39 PM)
     
I finally went and beat Rez. That has got to be one of the worst games ever made.

And Seabu's 'trick' was actually how you beat the final boss. And you have to do it about five times to actually beat her.



 

CLOUDBOND007      
Posts: 9752
(02/21/08 6:07 PM)
     
I don't think you actually have to do it that way if you're able to survive all the missiles. I knew you had to target that part, but I never thought about the rapid fire until I saw that online.



 

CLOUDBOND007      
Posts: 9752
(02/21/08 10:29 PM)
     
The magic panties are a great source of funny quotes for Apollo Justice.
"Anything can be pulled out of my panties! .... even the Truth!

There's some hilarious out of context lines about Apollo's skill at finding panties, but I can't remember them exactly or find them on line at this point in time.



 

CLOUDBOND007      
Posts: 9752
(02/21/08 11:02 PM)
     
And I just finished Case 2. I actually did pretty well with it, but I don't know if that's me finally learning from experience or just reduced difficulty.

I started Case 3: Turnabout Serenade.

So yeah, if you haven't heard, this game's prosecutor is also a rock star. And also the least villain-like of any prosecutor in the series so far.

http://www.cb007.com/images/airguitar2.gif

http://www.cb007.com/images/airguitar.gif

Did I mention Psyche Locks are gone? Thank God that psyche locks are gone. They were the worst thing that ever happened to the series. The perceive system is silly, but not annoying.

Die, Psyche Lock, die!!!

http://www.cb007.com/images/lockbreaks.gif



 

TWEETER911
Posts: 4790
(02/21/08 11:15 PM)

CLOUDBOND007 wrote: The magic panties are a great source of funny quotes for Apollo Justice.
"Anything can be pulled out of my panties! .... even the Truth!

There's some hilarious out of context lines about Apollo's skill at finding panties, but I can't remember them exactly or find them on line at this point in time.

who what


panties? go on O_o



 

CLOUDBOND007      
Posts: 9752
(02/21/08 11:31 PM)
     
Case 2 starts out with you getting a request to help look for the theif who stole Trucy's panties. This has Apollo all flustered until he realizes that they're a prop for her magic show where she pulls random stuff out of the panties like a rabbit out of a hat. There are some dirty lines, but I have to paraphrase:

Spoilers:

The panties are stuffed into a car's tailpipe and once they're discovered, Trucy says something like:

"It was great the way you took a peak up the back to steal a look at those panties. You're a pantie finding expert, Apollo!"
Then Apollo says "I'm glad this all makes sense in context"

The actual quote was funnier, but I can only remember the gist of it. There must be half a dozen other quotes about panties during the case as they prove to be an important clue.



 

TWEETER911      
Posts: 4790
(02/21/08 11:49 PM)
     
....
O_o
....
o_O



 

CLOUDBOND007
Posts: 9752
(02/21/08 11:52 PM)
     
That might have actually been "You have a nose for sniffing out girls' panties." which is even dirtier, or maybe that's a separate quote, but it's in there!



 

Crawl and 1OOO
Posts: 10368
(02/22/08 8:27 PM)
     
I didn't think I would be playing a game, but I did start Legend of Zelda again. I've played up to the fourth dungeon so far.

It's funny how the beginning of the game is the hardest (at least in terms of staying alive). I guess it could be to encourage you to explore early, rather than just going after dungeons. After I beat the first dungeon, I got a few heart containers, and then the 2nd sword, the letter for the water of life, the blue ring, the arrows, the blue candle. Then it was easy to finish the next dungeons.

I still have a trouble finding the second dungeon. I know it's on the right of the map, in the forest, but the details always elude me.

I still haven't beaten this game nearly as many times as I have ALttP, which is why it sounds like I don't remember anything about it.



 

da dick      
Posts: 1571
(02/22/08 9:44 PM)
     
MW4:
completed the steiner ending, and the neutral option too. i was wrong about the steiner ending. i don't betray kat to the wolves. in the last mission i'm actually challenging clan wolf for a position in their clan so i can help convince them to save kat from exile. it seems that kat's armies got defeated right after i thrashed davion's experimental templar mecs. for the 3rd and 2nd last mission on avalon, i'm just finding out where she's imprisoned/exiled.

the final steiner mission's tougher than the neutral one. have to fight fight 5(if i don't remember wrongly) clan mecs, one by one, alone. there was a medium(timberwolf/shadowcat), a heavy vulture/maddog, and then the assaults, masakari, daishi/direwolf and gladiator/executioner. only beat that mission by cheating in invincible mode(easily turned on in the options menu). invincibility makes all my mec sections stop taking damage after they turn red... so i guess i would have been disarmed(totally helpless with no good weapons)by the masakari before i get the chance to fight the glady and the bigshite.

as for the neutral ending, i fight off some chinkie bastards who try to capture some rich colony. get to use both my lances. damn easy, since i get some backup from the colony defenders and there're lots of ridges to hide behind.

deus ex:
wow. i think deus ex made my graphics card die(temporarily) on me. and all of last night, i thought my monitor broke down and i needed a new one. it is a 2nd hand monitor i've owned for about a year...

oh, and i made it to the lower decks of that disease-carrying ship in my "die easy".i'm getting too good at this game. almost feels like i'm playing it at normal difficulty. the helipad area in the ship seems to be screwing with my graphics card. the game stops respondingevery few steps i walk in that area. i might have to play thru that part with the madly slow software renderer.
===

were they green or black panties?



 

Crawl and 1OOO
Posts: 10368
(02/22/08 10:34 PM)
     
Beat dungeon 5, got the master sword, am part way through dungeon 6, and got the magic wand.

I think I was wrong about how the beginning of the game is harder. I forgot about some of the stuff (wizrobes, like-likes) in the middle of the game.



 

Crawl and 1OOO
Posts: 10368
(02/23/08 12:24 AM)

Beat level 7 (have to go back to 6 still, though!) That must be one of the dungeons that makes me think the game gets easier. Action-wise, it is easier than the previous few. I don't think it has any dark nuts or Wizrobes. (It does have some "minibosses", like 3 dodongos -- who are completely optional! -- and digdoggers) I guess the mystery aspect, and the "Grumble, Grumble" guy, are supposed to take prominence.

Can't people beat this game in 40 minutes or something? It sounds kind of amazing, though of course they must be running from every battle that's not optional (even memorizing what battles are and are not optional is kind of amazing), whereas I'm fighting almost everything, so it's not really comparible.



 

CLOUDBOND007
Posts: 9752
(02/23/08 12:30 AM)
     
I remember playing Zelda with my dad back in the day. I can't remember exactly how long it'd take us, but I know we'd usually start and be finished the same day. Not the second quest, though. I kind of remember the same thing about the difficulty declining after #6. I don't think even #8 was as difficult, but it has been a while since I played it.



 

Crawl and 1OOO
Posts: 10368
(02/23/08 12:38 AM)
     
Yeah, I was thinking as I made that post, "What will level 8 be like?" I don't really remember it very well.



 

Flying Omelette
Posts: 17023
(02/23/08 12:41 AM)
     
I actually remember Level 8 very well, and I know why: When I first played that game, I couldn't find Level 5, and I knew where Level 7 was, but couldn't enter it without the whistle from Level 5. So I beat Levels 6 and 8 first.



 

CLOUDBOND007
Posts: 9752
(02/23/08 4:54 AM)
     
I'm up to the final case of Apollo Justice, Turnabout Succession.
This is one of the best games in the series, BTW.

Spoilers for Case 4:

This is the one where you get to play as Phoenix part of the time, maybe for the last time ever in the series, in his final case before being disbarred.
I'm told there are unbreakable black psyche locks to be found.

Interesting that they would choose a disbarred lawyer to be in charge of revamping the entire criminal justice system.



 

CLOUDBOND007
Posts: 9752
(02/23/08 3:31 PM)

I'm now up to the flashback of "that trial seven years ago". It's weird playing as Phoenix without Maya or Pearl being around.

They just reused the Phoenix and Gumshoe (yeah, Gumshoe is there!) sprites from the older games so they don't look right mixed with the nicer visuals in this game. I feel bad about what I know is gonna happen but Wright finally gets revenge at the end of the game, I think. He didn't mean to use fake evidence, but it's not that he's entirely blameless. Maybe if a five year old hands you some random evidence out of nowhere, you don't just take it without question.



 

TaroSH      
Posts: 2047
(02/23/08 6:01 PM)
     
I decided to finally sit down and beat Gaiares. I beat the first stage without dying. I used up about three continues at the second boss or the room before her. I made it to the third stage, the one that starts out with the background effect that hurts my eyes.



 

TaroSH      
Posts: 2047
(02/23/08 7:32 PM)
     
Okay, in some ways the 2002 He-Man is even more ridiculous than the 1983 one.

I already mentioned the fish poking scene.

In one episode, Orko casts a spell to lighten a statue only he ends up making it FLOAT, then he drops it and it knocks down EVERY other statue around the walls of Eternia like dominoes.

In that same episode, Evil-Lyn casts a spell to turn herself invisible. The Faceless One appears, blasts Trap Jaw and Beastman, then Evil-Lyn makes herself visible and chats with the Faceless One.

Later in that episode, we have it rammed into our head that the Faceless One is Evil-Lyn's father.

In that same episode, Evil-Lyn steals an artifact from her father which Skeletor uses to open castle Grayskull, and he opens Castle Grayskull, and Orko tricks him out of it. Then he goes chasting after Orko demanding he return the artifact. Uh, dude? Castle Grayskull is already open? What do you need that thing for?

Speaking of Evil-Lyn casting spells, did I mention she does it in grade-school rhymes?

Every time somebody says something important, one of Tri-Clops' observation drones is watching it.

And everybody must know about these, because the episode after the one I just talked about has the big "We were only PRETENDING to turn on our friend! ENJOY OUR PLAY?!" cliche.



 

Captain Ladd Spencer      
Posts: 1406
(02/23/08 10:00 PM)
     
Oh yeah. And the reason Orko dropped the statue? Man At Arms yelled at him to drop it, Orko said he can't, so Man-At-Arms grabbed his hands and pulled them down, and that broke the spell and made the statue fall. And then everyone's mad at Orko.

And how did I forget about the "We eat this food that makes us poweful and we kick He-Man's ass for a while but oh no! It only lasts five minutes!" episode?

But if there's ever an episode where the royal family visits another country's leaders and Adam tells the daughter "Well EXCUUUUU-UUUUUSE me, Princess!" all will be forgiven.

EDIT: Wait, is IMDB messed up is did Cam Clarke not do Link in the cartoon?



 

Flying Omelette
Posts: 17023
(02/23/08 10:16 PM)
     
Cam Clarke didn't voice Link. Jonathan Potts did.



 

Captain Ladd Spencer      
Posts: 1406
(02/23/08 10:17 PM)
     
Oh damn. Then Potts sounds exactly like the voice Clarke uses for Adam.

Or my memory is being poop right now.



 

CLOUDBOND007      
Posts: 9752
(02/24/08 12:44 AM)
     
I'm up to the Mason System in Apollo Justice. It's kind of an unusual investigation-like phase where you're viewing different things that happened in the 7 years since Phoenix turned in his badge, but it's kind of nonlinear. It's fun and I like controlling Phoenix again, but the dreaded psyche locks are back. Since I was more awake this time, I noticed that in the flashback trial, they used all the old graphics for the entire courtroom to make it seem more nostalgic. Only a couple of sprites were of DS quality. It's kind of a sweet story how Phoenix comes to have a daughter (which is not a spoiler, since you find out at the beginning of the game, just not the details).

This game is awesome.



 

CLOUDBOND007
Posts: 9752
(02/24/08 3:37 AM)
     
I just finished the game. Usually there's a really tough final trial, but it was mostly plot after the Mason System.

My current series rankings from best to worst:

Phoenix Wright 1
Apollo Justice
Phoenix Wright 2
Phoenix Wright 3

Basically to summarize: A little easier than the last couple games, subtle but nice visual upgrades, cases and characters are very good overall, with Ema and Trucy being refreshing replacements for Gumshoe and Maya. Some people (I'm thinking Codie for one) will be annoyed by the touch screen minigames.

And the prosecutor in this game is such a nice guy that it's like having a second defense attorney sometimes. Once he realizes that your guy isn't guilty, he almost always teams up with you to attack witnesses. Edgeworth did this sometimes, but I don't see how Gavin ever wins a case.

I've always thought of the Ace Attorney games as feeling more like books than games and this one is a real page turner.



 

da dick      
Posts: 1571
(02/24/08 8:55 AM)
     
MW4:
beat the steiner ending without cheating. i'm still most comfortable in my altas, fastest 100 ton mec in the game. previously i used a fafnir loaded up with the biggest shotgun and autocannon. i guess its turning speed was just too slow for it to be really good in 1 on 1 battles. i almost beat the mission using a close-combat shadowcat, but the final daishit blasted me to death when i was closing in on it. also tried to play it with my favourite config , the "X-Flamer", on the wolfhound. the vulture and thor(i think) could hardly hit me with my superior light mec speed(top speed 115km/h), but my damage was too low. took it at least 15 mintues to take both of them down. my atlas could take 'em both in less than a minute.



 

TaroSH      
Posts: 2047
(02/24/08 8:10 PM)
     
Holy shit, I finally beat level 3 of Gaiares! And I almost beat the first two stages in one life, but I got pegged by one of the second boss' projectiles as she was blowing up : (

Um... the boss of level 3 was underwhelming...

Level 4 is pretty, though.



 

CLOUDBOND007
Posts: 9752
(02/25/08 12:08 AM)
     
Another thing about Apollo Justice is that it's much lighter on the supernatural stuff. Dead people's spirits won't be channeled or anything ridiculous like that. You do deal with some psyche locks at one point, but at least that's not AS crazy and you couldn't have Phoenix in the game and not even mention that ability at this point. Apollo has his bracelet which he uses to read people's body language, but there's a scientific (if a little far fetched) explanation as to how it works.

I'm going to Gamefly a couple of games (I had been buying them and playing Christmas gifts lately). I've also got GTA Vice City on my PC since Steam had a sale on it. I was hoping the 80's setting might be better at getting my interest.



 

CLOUDBOND007
Posts: 9752
(02/25/08 1:40 AM)
     
Apollo Justice doesn't destroy Phoenix's character at all, if I hadn't already clarified that. It's sad to see a character you've grown fond of have some really bad things happen to him, but the end result is that it makes him much more human and interesting, and it ends on a much happier note. Whether he'll ever practice law again is left open but it's not impossible. I don't know how they'd swing that and still have Apollo as the main character, though.

Although the guy could stand to clean himself up a bit, I mean he's not homeless or anything.

I played some Vice City missions. It's alright, pretty much what I was expecting. Keyboard and mouse control work pretty well since you can manually aim. It makes driving harder, since you don't have controlled acceleration.

Hey, remember when Tweeter said he thought I rented Eternal Sonata? Well, he was partially right. I was once bitching about the fact that I bought the game in the store, but forgot to take it off of my Gamefly list, so they ended up sending me a game I already owned.



 

Crawl and 1OOO
Posts: 10368
(02/25/08 9:33 AM)
     
Last night, FO and I watched some videos of some "impossible" games.

Someone beat Gauntlet in about 15 minutes. That was a tool-assisted play through. I couldn't really follow it very well (it didn't help that I haven't really played the game, so I didn't know what to look for) since it went so fast, but he just ran through every enemy except the final boss. He'd take massive damage, but would be refilled by the clue rooms. Sometimes, his life got down to the single digits.

I guess one question is if the game always has the same clue / code thing. Then you wouldn't have to worry so much about getting it.

The other video we watched was stage 1 of Ikari Warriors. The guy did die once, but only once. I'm not sure that watching it was terribly illuminating. He spent 80 or 90 (or 95) percent of his time in the tank. So, I guess that's one trick. He would often fearlessly march into enemy fire. With the tank, I guess few attacks can damage you anyway. When he was playing as the Rambo guy, he'd throw grenades. Apparently, they damage enemies even before they land and explode. And he never had any trouble running out of ammo.

It took about as long to beat stage 1 of Ikari Warriors as it took to beat all of Gauntlet.



 

TaroSH      
Posts: 2047
(02/25/08 11:20 PM)
     
I haven't mentioned this before now, but between classes on Mondays, Wednesdays, and Fridays I've taken a fancy to the Metal Slug X machine in the arcade. Today I made it to the fifth stage on $.50, beat the first three stages having only died once near the beginning of the third stage, and got the just short of 2 million points I needed to get #10 on the Top Scores list!

The arcade actually has two machines. One is on the same cabinet as Fatal Fury, Bust-A-Move, and Strikers 1945, and the bad guys look like they're spitting when you kill them. The other is just Metal Slug X, uncensored, and at a higher difficulty setting. Also, the buttons on the machine are stickier. I play the former.



 

CLOUDBOND007
Posts: 9752
(02/26/08 12:43 AM)
     
I've been gradually doing missions in Vice City to pass time. I don't know if it's because I'm playing on PC (probably is) but the one where you control the RC helicopter is insanely difficult. The keys you have to use to maneuver it are almost nonsensical. I can probably remap them and try again later.

From Gamefly, I'm getting Blue Dragon and The Simpsons game. The Simpsons is probably a bad choice, and indeed, I had it kind of in the middle of my list as a "maybe" but I'd forgotten how they kind of send out games at random instead of paying attention to what you indicate as your top preferences. It might make a decent rental. People say the writing is pretty funny, but the gameplay is kind of so-so. My top choice was Lost Odyssey but it's in really high demand like all the new releases.

Blue Dragon is one I've always been slightly interested in, but not enough to go out and buy it. If I had to guess right now, I don't think I'll end up liking it a lot, but I feel like there's enough of a chance to make renting worthwhile.



 

Crawl and 1OOO
Posts: 10368
(02/26/08 6:14 AM)
     
I remember when Metal Slug X came out for Playstation, some people were complaining that characters bled "milk", but I've played the game in arcades and they do the same thing. I've never seen an uncensored version.



 

Crawl and 1OOO
Posts: 10368
(02/26/08 11:41 PM)
     
I just had Empire Strikes Back on.

I'm sorry, but this movie is not "darker" than Return of the Jedi. That opinion only comes from the last 20 or so minutes, and there's still comic relief in that time. Consider Lando saying "It's not my fault", the exact same thing Han said. Everything C3PO says in this movie is goofy (and he has some goofy stuff at the end, too). Consider also Yoda beating RD2D with a stick. Or the tool chest falling on Han. Or "nerf herder". For every moment of Ewoks in Return of the Jedi, there's a goofy bit of comedy in Empire Strikes Back.



 

Flying Omelette
Posts: 17023
(02/26/08 11:50 PM)
     
It's weird listening to that movie's dialogue without actually watching it. I knew it had humorous parts (I've jokingly said before that the best scene in that movie is when the toolbox falls on Han), but some of the lines really are goofy.



 

Crawl and 1OOO
Posts: 10368
(02/26/08 11:55 PM)
     
Yeah. (I too was mostly just listening to the dialogue, without seeing it).

Almost every line between Han and Leia is silly.

"I am not a committee!"



 

CLOUDBOND007      
Posts: 9752
(02/26/08 11:58 PM)
     
I don't think I can ever watch those movies again. I've just seen them often enough for one lifetime.



 

TaroSH           
Posts: 2047
(02/27/08 12:47 AM)
     
In my current case of Gaming Schitzophrenia, I started Phoenix Wright 3.

Okay, the first case was annoying.

I haven't begun the trial in the second case yet, but what I have played is significantly better than the first case. I laughed out loud at the "Mr. Dick" thing.

Although that brings me to another can of worms - what the fuck is up with this game's choice of humor? Every time Grossberg talks in the first case, he has to mention his hemmorhoids and how they're burning, or about the burst, or whatever (this was one of the main reasons that case pissed me off so much). The second case feels it necessary to constantly bring up Phoenix's obsession with cleaning his toilet.



 

CLOUDBOND007
Posts: 9752
(02/27/08 12:53 AM)
     
Lucky you, case 1 is going to be coming back to haunt you again and again and again.
That, and the last two cases are pretty much one insanely long, annoying, boring, ridiculous story.

Case 2 was probably the best case, to be honest. Case 3 has things going downhill a bit, but at least it's got a self contained plot.

PW3 is the worst game in the series, in my opinion. They needed the Apollo reboot or the series was going to die slowly and painfully.

I thought the hemorrhoids thing was kind of funny in it's way. I think I posted something relevant in the picture topic once. The toilet thing was kind of odd, maybe something that didn't translate well.



 

TaroSH           
Posts: 2047
(02/27/08 12:56 AM)

I think I'd like to skip this game, but then I'm afraid I'd be missing something when I get around to Apollo Justice (like how I wouldn't have a clue what's going on right now if I hadn't played PW2)



 

CLOUDBOND007
Posts: 9752
(02/27/08 12:57 AM)
     
Yeah, best to press on and get through it. It does have some really good parts here and there, including the ending.

I hope you don't end up hating AJ after I've spoken so highly of it.



 

CLOUDBOND007      
Posts: 9752
(02/27/08 12:59 AM)
     
Hey, speaking of Apollo Justice, if you want my copy, you can have it for cheap in return for the FF7 thing.



 

TaroSH           
Posts: 2047
(02/27/08 1:02 AM)
     
I preordered it from Amazon the day before it was released when you mentioned the keychain thing : (

Have you even really played FF7?



 

CLOUDBOND007
Posts: 9752
(02/27/08 1:08 AM)
     
No problem, maybe another time. The keychain is pretty much as goofy as I thought, but free stuff is fine with me.

As for FF7, well, I beat it when I first owned it, but as for the playthrough with your copy, I got to the part where you have to use the chocobo to cross the marshes. And then it was Christmas time and I got distracted by all those new games and never got around to continuing it. The desire to play it again will return eventually, I'm quite sure.



 

da dick           
Posts: 1571
(02/27/08 1:18 AM)

very time Grossberg talks in the first case, he has to mention his hemmorhoids and how they're burning, or about the burst, or whatever

 

sounds like me whenever i need an excuse to leave, or make spoil a conversation.

The second case feels it necessary to constantly bring up Phoenix's obsession with cleaning his toilet.


me too metoo!!! i can't get rid of all that mold!!!!

===

yep , my monitor's dying. it's a 17' CRT. i remember Clerks 2 looked brilliant on it , a year ago. 3rd CRT monitor i've wore out since 2001. the previous 2 CRTs were 15 inchers which both lasted longer than this one.. or maybe not. i used the 1st one a lot, for school work. but the 2nd one, i neglected because of conscription.

can't seem to find any CRT screens in regular PC and electronics stores anymore. i heard 14' CRTs could last longer than an LCD of a larger size. i know the LCD screens back in school didn't last any longer than the CRTs. i guess some of them were about 5 years old, and their colour was already faded. all the stores i visit don't sell CRTs anymore. the closest 2nd hand store were sold out on CRT screens.

i guess i'll have to visit that shady complex and hope i don't get ripped off again. bought a faulty diskdrive and monitor from that place. my 1st PC(bought with my own money) which had a crazy powerbox was from that shady place.hmmm... i think i better check that other 2nd-hand store, at a farther eastern spot, before i try my luck at that funky place. might check online ads as a last resort but most of the ads are old, contain wrong contacts, or the guy/gal just never shows up(i don't do ebay or credit cards) with the goods.



 

Crawl and 1OOO
Posts: 10368
(02/27/08 1:16 PM)
     
More thoughts on Empire Strikes Back:

I don't consider the prequel trilogy canon, anyway, but imagine if you did! You might think that after what happened to Anakin, Yoda might have learned to pull the stick out of his ass regarding Jedi behavior. He's always complaining that Luke isn't serious enough and doesn't care little enough for his friends.

Then Yoda's all like, "Do, or do not. There is no try." Inspiring words. Yeah, unless you're fighting an old dude, in which case you need to immediately give up and say, "Into exile I must go."