CLOUDBOND007
Posts: 12248
(08/31/09 7:54 PM)

I rarely ever play through RPG's at low levels to enjoy the challenge of that, but it's obviously more exciting when you aren't completely overpowered. In the World of Balance, it's a lot easier to go through the game near the level the game expects, but in the WoR, it gets a little crazy. More specifically, when you get the airship.

Once I got access to easy level building, I just wanted to do it. There's a certain satisfaction from getting great gear and great stats and being able to do insane damage. But just getting to around level 50, I'm already strong enough to make almost the entire remaining part of the game a complete joke. Cyan's Soul was probably easier than the first thirty minutes of the game. I don't even have the level 3 elemental spells or Ultima, nor do I have the thing relics that let you hit 8 times per attack.

Then again, this might be one of the only RPG's that can theoretically be beaten at an average level of 7(!) or under without outright cheating or massive glitch manipulation. I guess ideally, I would go to a new area without gaining any levels first and see how things go. And if I fail, I should leave and level up just a little and return until I can just hold my own. But I don't have the willpower to do that when faced with unlimited power. Maybe the bonus areas will keep this in mind and make my life challenging.



 

Ragey0      
Posts: 191
(09/01/09 11:45 AM)
     
Although I still aim to finish Link's Awakening and SoTN (and the other half dozen games I started and didn't finish), lately I've been interested in just finishing games I've had for years but never made much progress in.
Got playing a bit of Super Star Wars. I made the slightest of slight progress in the other two games years ago, but in the first one I was lucky to reach the third stage, so I'd really like to die with the knowledge that I didn't just puss out on the game. I was hoping to get by on the default difficulty, but I died to the first friggin' boss, and even on Easy I was getting my ass handed to me. The difficulty of the bosses really fluctuates; the first one is tough, the second one is easy, the third and fourth are practically just upscaled regular enemies, and then the fifth is friggin' balls hard; it took me at least two contines to beat it; but then the following boss is a little easier. It's kinda weird.
I made it to level 11, the Death Star hangar (apparently I was only three levels away from the end!) and was pushed down a hole. And got a game over. Seethe!



 

TaroSH      
Posts: 2888
(09/01/09 11:02 PM)
     
Banjo-Tooie: Wandered around Terrydactyl Land, got all of Terry's eggs hatched, got into the guarded caveman's cave, and some other stuff. Then I opened up Grunty Industries, but it doesn't seem like I can do much of anything there because I think I need an ability from Jolly Roger Lagoon that Jimjar won't teach me until I find a split pad and just go to him with Kazooie.

I was aware of the island shaped like a man's genitals, but there's also some gay innuendo in this game. In Glitter Gulch Mine there's these burly cowboys that pop out of the ground with a gay sounding "Yee haw!" and make a girlish yelp when you beat them, but it doesn't start getting really noteworthy until Jolly Roger Lagoon, where the bartender is a frog with limp wrists who calls Banjo "big boy," and when you get close to the Jukebox he says it's broken and remarks on how he liked to dance to "The Salty Seaman".



 

Bomberguy221      
Posts: 2192
(09/02/09 5:39 AM)
     
de Blob - Got 94% of the awards after replaying the final stage. I didn't get all the paint styles, though, so I missed one that I should have had. Aside from that, the rest are just time trials. Playing a stage usually takes around an hour when you collect and paint everything, but they want well under 20 minutes in the speed runs. It requires a lot of prioritizing.

Rune Factory - Killed Grimorie (sp), and got his scale, which starts the proposal quest for Sharron. I gave it to the blacksmith (completing his life's work, evidently) and just tended my fields for the rest of my play time. I cooked a little seafood (am now getting good at cooking and don't destroy half of my food). I have to till 100 squares on the mountain to continue, and I haven't been doing a whole lot of that. I haven't had any trouble with bosses up to now (they are ridiculously slow, and my HP doesn't drop that bad with swordplay anymore), and I doubt I will for a while, so the crop-growing premise seems wasted on me.

Oh yeah, and I bought the Cure spell. Not sure what it does compared to Medication, but couldn't hurt to have it, I imagine.



 

CLOUDBOND007
Posts: 12248
(09/02/09 8:40 PM)
     
The line in the topic title is actually in the game, followed by something like, "Wait. What?"
Although I seem to remember the same NPC in the SNES version talking about rebuilding without a joke attached.

Last time I played, I completed the Phoenix Cave. It was pretty easy, but I got one Game Over. See, I use Sabin to kill the monsters to train the low level characters, so in the course of that, his level is something insane like 80. I went to use the Razor Gale blitz, and a monster confused him. He used it on the party instead. His magic stat is insane, and he was equipped with earrings. There were no survivors.

After equipping the appropriate relic, I breezed through the dungeon and defeated the dragon inside, too. Maybe I'll do the Ancient Castle next. Locke seems to be a popular candidate for the Offering, Genji Glove, ultimate weapons fighter, but I've been boosting Edgar's strength stat the whole game. Locke is already joining at level 40 or 50 and he hasn't had much boosting at all.



 

TaroSH           
Posts: 2888
(09/02/09 10:59 PM)

Oh gawd, Grunty Industries is like Rusty Bucket Bay times a hundred.

Anyone know how many Jiggies I need to beat the game? BK needed 94/100 to beat it, meaning you needed to get some jiggies from each area, and I'm dreading the thought having to spend another minute in Grunty Industries.



 

greybob
Posts: 1186
(09/03/09 12:23 AM)
     
I remember going through Pheonix cave at too low of levels and having to run from every other encounter.



 

CLOUDBOND007
Posts: 12248
(09/03/09 12:26 AM)
     
I went through the Ancient Castle. The monsters were kind of annoying, using poison a lot, and blitzes didn't seem to really work on them. Still super easy, but more tedious than usual, and the encounter rate there was one of the highest in the game, comparable with the burning house in Tzen. I did get the Master's Scroll (Offering), killed the dragon, and upgraded Odin to Raiden.

I had to look up how to open up the secret area because I couldn't remember from the last time I played. I guess I was supposed to have gotten a clue from someone inside Figaro castle. It's one of the hard to miss things in this game (without getting the clue), as you have to walk six (or maybe it was some other number) steps south of the queen's throne and press A.

Next, I took Cecil to Narshe to pick up Ragnarok (the sword), which I bet at the coliseum to get Lightbringer (formerly Illumina, which was a better name and has the same basic meaning).

I spent a little time at the desert near Miranda fighting Cactuars for AP. There's a new Esper/boss I can encounter there in this version called Gigantuar. I think I need to have everyone learn Reraise (Life 3) first, though.



 

Bomberguy221      
Posts: 2192
(09/03/09 4:21 AM)
     
de Blob - 95%. Got the time trial right in the Hanging Gardens.

Rune Factory - Oh, this is such crap!

I found a cave with some fields in Mt. Gigant and cleared them up, putting me over the 100 squares required. So, I go over to the mayor for my next pass. It's to Misty Bloom Cave, which sounds like a pile of awesome. The problem is that it's surrounded by a moat that only freezes in winter. It's currently the 4th of autumn, and given my play time of 30 min = 1 day and 30 days = 1 month, it will take 13 more hours of gameplay to gain access to the next cave. Which, plot-wise, means I'm stuck. The mayor was incredibly non-chalant about this, too. I worry a little about how difficult this particular cave will be - I'll only have a limited window to do it in, and I'll need to complete anything like catching fish or taming animals within that window. It'll be a huge pain to backtrack.

I still need the big bed to propose to Sharron/Lara, I'm still trying to become Camus's best friend and induce marriage (a plan that may not even work), and there's plenty of cooking and fishing to do in the other unlocked caves. I can literally grow whatever I want, too. There's plenty of things to do; I just wanted an extra option.



 

Ragey0
Posts: 191
(09/03/09 7:14 AM)

TaroSH wrote: Anyone know how many Jiggies I need to beat the game? BK needed 94/100 to beat it, meaning you needed to get some jiggies from each area, and I'm dreading the thought having to spend another minute in Grunty Industries.

I think I had between 60 and 75 jiggies when I finished the game (I never finished all of Grunty Industries), so I don't think it's quite as demanding as the first game.

I finished Super Star Wars. You fight all kinds of freakyass monsters everywhere in the game (there's a guy who clobbers you to death with is neck in the Mos Eisley cantina!), but they don't even break canon to give you a good fight with Darth Vader? The final platforming boss is a monotonous 'fight' with a tractor beam generator, and the last one is just a shooting gallery with Darth Vader's TIE Fighter. The credits also urge me to play on a harder difficulty, but unless I actually get to clobber Darth Vader personally then I'm not interested. >:U
I also got playing two levels of Spider-Man & The X-Men in Arcade's Revenge. I don't know if I have the strength to play any more.



 

CLOUDBOND007
Posts: 12248
(09/03/09 10:34 AM)

I finished Super Star Wars.

No, that's not true. That's IMPOSSIBLE!!! Which is what some would have you believe.



 

CLOUDBOND007      
Posts: 12248
(09/03/09 1:13 PM)
     
In FF6, I went through Narshe and beat the dragon and Valigarmanda (formerly Tritoch). Recruited Mog, then went to Umaro's cave and got him and some other Esper.

Started playing one of those casual hidden object games called Midnight Mysteries: The Edgar Allen Poe Conspiracy. The production values are pretty high for a game of this type and I'm rather enjoying it. Pretty basic stuff, but in a way, I identify more with the casual type games now than regular ones, at least where new games are concerned.



 

Bomberguy221
Posts: 2192
(09/03/09 4:28 PM)
     
...Valigarmanda?

Wifi USB - Forgot to mention this took up a portion of my evening. I'm still trying to get this to work. Whenever I try to reinstall the software, I get an "Internet Connection Sharing error.6" as it's written there. I have no idea why it's not downloading the Wifi client. If anyone has any playful suggestions, I'm up for them.



 

TaroSH      
Posts: 2888
(09/03/09 5:07 PM)

TaroSH wrote: BK needed 94/100 to beat it, meaning you needed to get some jiggies from each area...

For a second I thought it could be possible to skip Click-Clock Wood (and maybe also Rusty Bucket Bay). I mean, it costs more Jiggies to open up that place than you get from it and you could instead put those Jiggies to Grunty's portrait, and if you were already familiar with it you could still answer any questions about it in Grunty's Furnace Fun. But then I remembered you still need the Notes.

I also remembered I still need an ability from Grunty Industries, so back into the cold once more.



 

CLOUDBOND007
Posts: 12248
(09/03/09 8:21 PM)
     
I defeated Leviathan and Gilgamesh, a couple of the new bosses. I'm overpowered at this point, so it was really just a slaughter. I made sure to bring Mog to the first fight so he could learn the water dance. In the SNES version, that was completely unavailable in the WoR.

I'm not having a really splendid time playing through the World of Ruin. As a child, I though it was fantastic, but I guess I've just had my fill of nonlinear games over the years and would prefer a more structured story. Or even just more character interaction... because the writers had no idea what party members you would bring, so they didn't bother to write any dialogue for huge stretches of gameplay.



 

Bomberguy221      
Posts: 2192
(09/04/09 4:41 AM)
     
Wifi USB - The post I made triggered me to do some searching, and I figured out how to fix the problem. Now I'm back to the 52140 error, which... is okay, I guess. Still can't play online, but at least I know my incompetence is no longer an issue.

Rune Factory - I cooked some dishes and planted a few things, but my gaming session got interrupted by the game freezing. Before that, I bought the remaining monster huts. Now the north end of my farm looks like a suburban neighborhood.

de Blob - 99% of the awards. Technically, it's 97% because I need to get a "100% painted" on the last two stages. There are no more time trials, though, and those were a bigger pain than the other 9 awards combined.



 

TaroSH           
Posts: 2888
(09/04/09 9:41 AM)
     
Banjo-Tooie: Got the last ability from Grunty Industries. I actually made some amount of progress in the actual building, and was even able to get to the roof, but fuck that place now. I moved on to Hailfire Peaks and beat the two dragons so I no longer have those fire/iceballs to put up with.

I want this game to end soon, if for no other reason than this game his hurting my thumb. This didn't happen with Banjo Kazooie so I don't know why it's happening now, but this game is giving me carpel tunnel syndrome where my thumb meets my palm.



 

CLOUDBOND007
Posts: 12248
(09/04/09 8:35 PM)
     
I defeated the Magicmaster and the Holy Dragon inside the tower.

I only fought the level 10- level 30 magics before equipping Molulu's Charm (Moogle Charm) and running to the top. I have to go back and fight the critters for the bestiary entries later. I was kind of just messing around so I only had two reflect rings equipped. My plan was to use berserk on Edgar and let him do his 8 hits of physical damage, but for some reason, the spell missed several times. Then I accidentally cast it on Terra or someone with the reflect ring and it hit the Magicmaster.

This neuters him into performing physical attacks only, except for Ultima when he dies. He had already used the barrier change thing a few times and the only thing I could get to do any damage was Flare. But it did 9999 damage, so it only took a few rounds. I used Reraise on a couple of characters, but I had enough HP to survive Ultima without it. All in all a really sloppy fight but I got the Soul of Thamasa (OMG something in the translation that sounds BETTER?)

At this point in FF6, I could blow through the final dungeon at any time without a care. The only real decision is whether to continue maxing out my characters before killing Kefka and starting on the bonus dungeon.

One thing I never really got among FF6 veterans (the really hardcore ones, mind you) is Gau's popularity. They talk about how incredibly overpowered his rages are in the early levels, and there are good choices throughout the game, which is great. But I think it doesn't really make much sense considering that it's SO easy to level up your main characters, and getting good rages is so time consuming (ANY monsters you've defeated can appear in battle so good luck getting a certain one) and the Veldt is so out of the way for much of the game. Also, you completely lose control of Gau once you use a Rage, making it easier to get killed due to a screw up. Also you don't even earn exp. fighting on the Veldt.

On top of all that, Gau isn't really much of a character in the storyline and it's hard to see why you'd want him over the more interesting characters.



 

TaroSH      
Posts: 2888
(09/05/09 12:41 AM)
     
I opened up the Cauldron Keep and got the fourth life extention.

I also took a visit to the Zombified Jinjo king, and man, that place gave me the willies.

Damn, this game is morbid sometimes. I mean, it opens with Grunty having been reduced to a skeleton, Bottles dying, there's the entirety of Witchyworld and Grunty Industries, and there's a Jiggy you get by dropping a sentient ice cube out of the sky intending to drop him in the ice half of Hailfire Peaks only to have him land in a boiling pond in the fire side so you can then funnel the water to some kids' swimming pool in Jolly Roger's Lagoon. Oh yeah, and one of those kids grew a third arm from getting pushed in said pond when Grunty Industries was pouring some sludge into it.



 

Bomberguy221
Posts: 2192
(09/05/09 4:45 AM)
     
The Banjo-Kazooie series is, as a whole, darkly comedic. I always thought the "bad" ending of the first game was a little cruel, especially since you have to see it even if you're quitting for the time being.

de Blob - I got 100% of the awards, but I still need to completely paint the Ministry of Ink. This place has a point of no return, and you get your "unpainted building" compass AFTER this point (that is, after it's actually useful). So, I managed to miss one thing (A Graydian, I think) and only painted 99% of everything. GRRRR.



 

Ragey0
Posts: 191
(09/05/09 6:06 AM)
     
Have you met the other ice cube yet? There's nothing indirect about her death, you just peck her to pieces because she's blocking your way. I admit I always found the way some enemies fell to pieces when you killed them was pretty freaky, like the crabs in Treasure Trove Cove.



 

TaroSH      
Posts: 2888
(09/05/09 11:05 AM)
     
Yeah, I met the ice cube's wife, actually before I got to Cloud Cuckooland. I tried to tell her what happened to her husband, but then she just goes on about how her husband was blown into the sky, and how "you're" not getting the Jinjo she has in her too (I don't know if "you're" refers to Banjo and Kazooie, or the hurricane that blew her husband away).

I also forgot to mention how depressing it was to see what happened to Boggy's happy little family.



 

TaroSH      
Posts: 2888
(09/05/09 11:10 AM)

Bomberguy221 wrote: The Banjo-Kazooie series is, as a whole, darkly comedic. I always thought the "bad" ending of the first game was a little cruel, especially since you have to see it even if you're quitting for the time being.

You only "have" to watch it the first time, though I suppose you can just turn the system off but I was never sure when the game saved your data so I always waited until the N64 logo started walking across the screen to turn the game off. After you've seen it once you can skip it. But yeah, I thought that was mean, too.



 

CLOUDBOND007
Posts: 12248
(09/05/09 9:27 PM)
     
Gigantaur was kind of lame for a new boss. They didn't bother to keep any of them from falling prey to ancient setups, but this guy is particularly stupid. Atma Weapon + Ragnarok+Genji Glove+Master's Scroll made for four hits at 9,999 and four hits at about 7,000.

Gigantuar spent the short time he was alive spamming 1,000 Needles and then after he died, he used it on Edgar ten times in a row. So he's kind of like the Magicmaster, but lamer, and that's an awful lot of attacks for something that's already fatally wounded. I used Reraise just in case, so Edgar didn't even die.



 

TaroSH           
Posts: 2888
(09/06/09 9:58 AM)
     
I beat the quiz show, but I need 70 Jiggies to fight Grunty herself. I only had 58 when I finished the quiz, but I was able to bump it up to 61 before shutting down for the night.



 

James FP
Posts: 3154
(09/06/09 10:05 AM)

The final platforming boss is a monotonous 'fight' with a tractor beam generator, and the last one is just a shooting gallery with Darth Vader's TIE Fighter. The credits also urge me to play on a harder difficulty, but unless I actually get to clobber Darth Vader personally then I'm not interested.

My guess is that they probably saved that for the Return of the Jedi game.

From what I played of Banjo-Tooie (never finished it), it seemed like it was bridging the gap between Banjo-Kazooie (and Rare's other earlier games) and Conker's Bad Fur Day as far as the tone and humor goes. There must have been some regrets about how they changed things in Tooie because Bottles is alive again in the recent game.



 

CLOUDBOND007      
Posts: 12248
(09/06/09 1:41 PM)
     
FF6... almost nonstop level grinding. I went and collected my Bestiary entries by fighting the Level ** Magic monsters in the Fanatics Tower. Those things are time consuming and irritating even with a good party. I also ran and got Gogo (Zone Eater dungeon was cool, wish it was longer) and Gau. For some reason Gau's level didn't get averaged up like the others, so he's still at just level 30.

About half of my characters are in the 70-80 range now, a quarter are in the area of level 50, and the last 25% suck and I hate them.



 

TaroSH
Posts: 2888
(09/06/09 1:56 PM)

James FP wrote: From what I played of Banjo-Tooie (never finished it), it seemed like it was bridging the gap between Banjo-Kazooie (and Rare's other earlier games) and Conker's Bad Fur Day as far as the tone and humor goes. There must have been some regrets about how they changed things in Tooie because Bottles is alive again in the recent game.

Bottles is revived at the end of Banjo-Tooie. After you win the quiz show Kazooie reverses the B.O.B. device and revives the Jinjo King and Bottles, even though the B.O.B. didn't kill him.



 

Crawl and 1OOO
Posts: 15408
(09/06/09 1:58 PM)
     
If I ever played Final Fantasy 6 again, probably the best way to do it would just be with an emulator.



 

CLOUDBOND007
Posts: 12248
(09/06/09 5:03 PM)
     
And I would stick to the SNES version while you're at it.

I just beat Kefka and the new dungeon has opened up, but now I'm feeling burned out.



 

CLOUDBOND007
Posts: 12248
(09/06/09 9:52 PM)
     
Okay, so Kefka's Tower was way too easy, which was to be expected. I was power leveling to be strong enough to take on the optional bosses which far surpass anything in there.

I probably had enough good equipment to make for three good parties, but I wanted great, so I did a ton of equipment switching every time I had to change characters. It made the place a little annoying after a while, but the dungeon was actually a fair bit smaller than I remembered. It's probably just that the first couple times you play the game, it might be pretty confusing to navigate and you'd have to backtrack to hit switches and things you might have missed.

The "outside-ish" parts of the dungeon, where you have the searchlight beams and stuff going on was apparently too much for the GBA to handle at full speed. There were also some major lag issues with the Phantom Train early in the game.

When I finally made it to the end of the dungeon where all of your characters are teleported to the final battle, I forgot to redistribute the equipment again, so I had one party fully equipped, and everyone else totally naked. To make things worse, when it came time to pick who would fight Kefka, I couldn't quite remember who was in what party. It worked out okay, as everyone's levels were so high that they were durable even without armor on, and the two or three properly equipped characters had devastating power.

It's possible to steal more Ultima Weapons, and maybe also Lightbringers, then come back through the dungeon to the final boss and steal even more of them. In the SNES version, I think it was supposed to be one last easter egg for you to discover to use on Kefka. I wonder if the GBA team realized you could now get infinite weapons that way.

In the GBA version storyline, if you wanted to explain how the bonus dungeon stuff is even possible, I guess getting to the top of the tower starts a Dark Tower type loop, where the party is back outside with items and experience from the previous loop, but Kefka is still in the tower and nobody remembers fighting him anymore.

---

In Midnight Mysteries: The Edgar Allan Poe Conspiracy, I'm at the final chapter already. I've played demos of this type of hidden object game before and this one seems particularly easy. For one thing, it completely lacks any kind of time limit, the items are fairly easy to find, and there are ample opportunities to get hints. Every map has a hidden raven (more like impossible to miss) and "finding" it earns you another hint. At one point I had over 12 hints accumulated. A hint will find one of the board's items for you, and most only have two or three really tricky to find items, anyway.

The only area where the game really shines is in the art quality. Some areas are very beautifully drawn and there's great atmosphere. It would have been interesting if they could have made a real adventure game with the same concept.

The story-telling had real potential, and the game does revolve around Poe's writing, but there's just not much to it. I realize that it's supposed to be a casual game and if you tweak it into a hardcore adventure RPG, that would be sort of missing the point, but even this sort of experience can have some more substance.



 

TaroSH      
Posts: 2951
(09/07/09 12:19 AM)
     
I got the Jiggies I needed to open the door to Gruntilda, then completed Jiggywiggy's Challenge to open it up. But I'm saving her for tomorrow.

The 70th one left me confused. I blew open a rock at the bottom of a lake in Cloud Cuckooland, and it falls into this crater in Terrydactyland and this dinosaur in a wall comes out and starts drinking, and then starts talking to Kazooie about "You said it wasn't going to fall out of the sky" and Kazooie says "I lied!" Except I had never met this dinosaur before, so I was left wondering "What the hell are you all talking about?"

And then I got a 71st Jiggy when I went to deliver a Glowbo to Mumbo Jumbo and it turned out to be a cyborg clone of him.



 

Bomberguy221
Posts: 2211
(09/07/09 5:29 AM)
     
de Blob - 100% done with this! Now it's only for multiplayer or "burning off steam."

Rune Factory - My house is finally up to scratch and I can make medicine, weapons and accessories in my house. This is extremely useful for days when there's a tornado, since I can actually do something of worth within the house (provided I have the ingredients to make stuff). My next major goal is to upgrade my sleeping bag, as that might be incredibly useful in the next cave. I have to find the feathers needed to make it, which is not that easy given their scarcity.

Oh yeah, and try to get Lara to marriage stage before I buy the large bed. Apparently, Camus and Zavier aren't budging yet on Melody or Mist, so I'm not sure what to do in that regard.



 

CLOUDBOND007
Posts: 12312
(09/07/09 3:27 PM)
     
I figure I'll work on Golden Sun for my next game. I remember playing it nearly to the end years ago, but I'm not sure if I completed it, and I've probably forgotten much. I never tried the second game, and I certainly don't want to do so without a refresher, so here we are.

I've been working through the fairly lengthy intro. The music instantly reminded me of Star Ocean 2, in a good way. And yes, Motoi Sakuraba was composer for both games.

The graphics in Golden Sun are a bit odd. Character movements are overly animated, presumably so they'd be easier to see on a small screen... it comes across as odd when viewed at a greater size. Battles too, have detailed characters but extremely blurry backgrounds.

It seems like the developers failed Play Control 101. Any time you press A to search a pot or bookshelf or whatever, the main menu will open up instead of you aren't lined up correctly or if the game consideres that item not something that can be searched.

When characters speak, there's this annoying bleep bloop sound effect with varying pitch depending on the person.

So yeah, off to a fantastic start so far.



 

CLOUDBOND007      
Posts: 12312
(09/07/09 7:17 PM)

When characters speak, there's this annoying bleep bloop sound effect

Well, I found an option to turn this off, which is a blessing. The real question is who thought it was a good idea to even leave it in the finished product at all, much less have it set on by default?

This game's battle system, at least what I've been able to see of it so far, is of the Dragon Quest style, complete with text on the bottom of the screen telling you what's happening. Action moves very quickly once commands are input, which helps compensate for the high random encounter rate.

In terms of other things I've been doing with my limited free time, I'm partway through Season 4 of Star Trek TNG. The start of S4 was a little iffy, but it seems to be picking up again.

I've also read a couple chapters of the Earthsea Trilogy of novels. I got the trilogy quite a while back when I was a member of a Sci-Fi/Fantasy book club but haven't gotten around to reading it before.



 

btizubayer
Posts: 320
(09/07/09 8:26 PM)
     
still playing Kengo
last move acquired is called flying swallow - third attack in combination -- has a side-step swing starting left from the waist to the right with little forward progression
the move has replaced draw&strike in my R1 chain for the moment
89% of moves accumulated
around day 565
It is slowly becoming easier for my character to choose between the form charts that contain the moves that have been stocked. The game allows the character to have four seperate formation charts to choose from
I have one of the form charts filled with four chains of the moves I somehow learned from the school I now supervise

I have no idea how long it will be before my character is at 100%



 

TaroSH           
Posts: 2951
(09/07/09 10:47 PM)
     
I beat Banjo-Tooie.

The hell? Am I just that good or do the people who call Hag-1 the 4th hardest bosses of all time just really suck? Of course, these are the same people who voted for Lavos and Giygas, so that says something. I beat her in three tries, and the first try only ended when I couldn't figure out what I was supposed to hit when Hag-1 when haywire.

The final boss of B-K was better. Gruntilda was harder and overall more interesting then.

EDIT: Well, okay, it says "Hag-1 Replay Mode," which I guess is something like Hard Mode.

EDIT2: No, Replay Mode is just an option in the main menu that allows you to replay bosses, minigames, and movies.



 

greybob      
Posts: 1230
(09/08/09 12:32 AM)
     
In Pokemon, I beat Ericka through a battle of attrition because I didn't want to spend hours training Pokemon that would be more effective against her.

I also played through Kirby's Dreamland again. I had forgotten a lot about that game, including that the last level is just a boss rehash :n( Then I tried the Extra Mode for the first time, and was surprised by the huge incline in difficulty. I mean, it's still not amazing or anything, but compared to the normal mode it was a shock.



 

CLOUDBOND007
Posts: 12312
(09/08/09 1:01 PM)
     
One fascinating thing about Golden Sun is that the battle system actually features wasted turns. How often do you really see that out of FF1? If you have every character attack the same enemy, and the first character kills it, the other two characters just defend instead of attacking the next enemy. And just like in FF1, this keeps random encounters from becoming a "mash the A button festival".

But actually, even aside from that, the random encounters are just strong enough to keep you on your toes and even justify the use of spells to defeat them when you're overwhelmed.

Summons are interesting because they boost your stats while equipped, so if you want to actually summon one in battle, you have to sacrifice all those stat boosts to do so. And then the summon is unavailable for possibly several battles after using it, so you can't really spam them, at least not at this early part of the game.

So far in the game, I've reached the town of Vault and solved the mystery there. Mind reading powers are fun. There was an easy boss battle with the thieves and now I'm going through Goma cave to reach Bilibin. Not really sure why, except I suppose the bad guys were headed in this general direction.



 

Ragey0      
Posts: 207
(09/08/09 4:27 PM)
     
I made it to the final confrontation with Vader in Super Star Wars: The Empire Strikes Back, but couldn't really be bothered to beat him. He's got an obscenely long health bar, requires at least five lightsaber swipes to remove just one half of a block, while just a mere graze with his lightsaber knocks off a hideous amount of your own health. I'm under the impression I'm meant to be better prepared, as I was given a large amount of force power refills but my only power was Mind Control, which makes regular enemes look in the opposite direction from me and is remarkably useless. I really can't see myself having the patience to beat him as is, so screw him for now.



 

CLOUDBOND007
Posts: 12312
(09/08/09 4:29 PM)
     
I was reading about that game earlier and on the off chance that I'm remembering this correctly, I think there are a punch of powers hidden on Dagobah and you have to find them before you leave or miss them permanently.



 

Ragey0
Posts: 207
(09/09/09 8:03 AM)
     
I watched a video of the final boss and the guy had motherfuckin' FORCE HEAL. If there was one force power to have, it could've been that, but instead I got the ability to make people look in the opposite direction.
I think passwords give you all the force powers, though, so there's always that option.
[edit] Yep, passworded my way there, though you still have to go through all of Luke in Bespin before you fight him properly, which is a hassle (the platforming is such an incredible pain, honestly). His 'desperation' attack at the end when he battles while still flinging crap at you is actually easier, since you can just keep somersaulting and hitting the Force Heal button periodically, since you not only hurt him but hit the flying junk which usually drops a force refill anyway.



 

INFPGamer
Posts: 162
(09/09/09 4:37 PM)
     
Playing Super Punch Out SNES. I made it Aran Ryan, just barely beating Mr. Sandman. Even though he moves his feet before attacking I still have trouble dodging out of the way in time.

Edit: I'm much better at Sandman now, I can beat him without getting knocked down. He still hits me with his special sometimes.



 

CLOUDBOND007
Posts: 12312
(09/10/09 9:16 PM)
     
Golden Sun... the people of Kolima were all turned into trees after they did some bad crimes against nature, so I had to go deal with the king of the trees, or whatever he is. There was a short puzzle oriented dungeon with a lot of log rolling, but nothing too complicated. Then I had to do a dungeon inside of the tree itself. Serious Mystic Quest flashbacks with this one. I beat the dungeon and the boss without much complication. I do know that on the original GBA screen, it was always hard to tell what they hell you were doing in this game because the screen was so dark. Made this dungeon a pain back then.

Trent isn't evil anymore, but he's too weak to cure the people of Kolima, so I have to go to some lighthouse to get some magic water.

I'm probably a bit overleveled because I was obsessing over earning enough money to buy the fancy new equipment before I really needed it.



 

MaskedSheik      
Posts: 885
(09/11/09 8:31 AM)
     
The lighthouse area is much brighter, too.

I used to do the lighthouse before the tree, so I'd come back to Kolima with extra equipment and levels and characters and it was quite easier. Of course, then it's tougher to run through the lighthouse and Saturos requires more planning.



 

TaroSH      
Posts: 2951
(09/11/09 7:56 PM)
     
I watched Akira. Y'know, it seemed like it was really going somewhere, and the scene with Tetsuo in the hospital bed with the toy bear, bunny, and car harassing him was appealingly fucked up, but the last half hour or so was way more gross than it was coherent. I don't know if something was just lost in translation or somebody was being weird for the sake of being weird, but I seriously couldn't tell what the hell was going on.

Spoiler-
So Kaneda damages Tetsuo's arm with a laser, then the goverment fires the Zeus Cannon SOL at him, which vaporizes the rest of his arm, but not Tetsuo... for some reason. Then Tetsuo flies into fucking space, blows up a bunch of crap with SOL, then runs SOL through the atmosphere. Then a bunch of scrap metal forms a robot arm for Tetsuo. Okay, I can follow this, I guess the laser vaporized Tetsuo's arm because Kaneda already damaged it.

Tetsuo's girlfriend finds him, so does the Colonel, his arm mutates, Kaneda shoots him, then Tetsuo mutates into a giant blob gradually forming a pseudo-fetus while the three blue kids are praying to Akira's organs, Tetsuo grabs Kaneda and his girlfriend, Kaneda shoots himself free, but the girlfriend gets squished. Just as Tetsuo reaches the blue kids, the jars shatter, Akira appears briefly, and he explodes again, sucking Blob Tetsuo into a void. And this is when I get really lost.

Kaneda gets pulled in, then the old man kid jumps in after him. The fat man kid and old lady kid decide maybe if they combine with the old man kid they can save Kaneda, so they jump in. Kaneda's floating around in a void with a bunch of crap flying around, some of Tetsuo's and the children's memories flash by, then Kaneda's back on terra firma, watching the pretty lights from a distance.

Then it shifts to that scientist going "Wait, it can't be! That would mean, THIS IS THE BEGINNING OF THE UNIVERSE!" And wherever he is implodes.

Then Kaneda's BACK IN THE VOID AGAIN, some memories of the three blue kids and Akira flash by, and NOW HE'S BACK ON TERRA FIRMA AGAIN. Some jackass I never caught the name of is bawling because he thinks Kaneda is dead, a little blue light falls, Kaneda catches it, tells Kay "You called to me", SJINCTNO gets all giddy when he finds Kaneda's alive, when asked where Tetsuo went Kaneda says "Akira took him away" whatever the hell that means, then Kaneda, Kay, and SJINCTNO of go riding by.

Then we get some weird light show, the old woman girl says "Maybe some day we can" and the fat man kid says "Because this is just the beginning" and Tetsuo says "I am... Tetsuo!" and the credits roll.


wut

Also, the characters all looked so damn similar the only ones I could tell apart were the three blue kids, which caused mass confusion sometimes. But hey, I can tell Kaneda from the crowd because he wears an orange jacket with a Dr. Mario pill on the back. Oh wait, now he's in school dress. Ah, he's wearing it again. No wait, that's Kay wearing Kaneda's Jacket.



 

TaroSH
Posts: 2951
(09/11/09 8:29 PM)
     
http://flyingomelettespalace.yuku.com/reply/28877/t/Anyone-seen-Akira-.html#reply-28877
A topic about Akira

Flying Omelette wrote: I only saw the really cut-up censored version that was shown on the Sci-Fi channel a long time ago. I didn't like it too much. I didn't think the movie made much sense...but maybe that was because it was cut. But I somehow doubt it would've made more sense to me uncut...

I don't know what was cut out, maybe some gore and when some punks tear Tetsuo's girlfriend's shirt off exposing her breasts, but I saw the full version on DVD, but and unless they cut out the entire scene where Tetsuo turns into a giant grotesque blob I can't imagine the uncut version making any less sense.

Down a bit...

SETZERtheGREAT wrote: Akira is my favorite anime movie, too. It's probably my favorite movie of all time, period, but you have to see the uncut, unedited version to understand all of it.

Again, I saw the uncut unedited version, and I still don't know what the fuck was going on in the ending. I mean, I could kind of follow what was happening up until Akira reappeared, and then it took a flying leap off the deep end.

...

http://flyingomelettespalace.yuku.com/reply/46097/t/Worst-movie-endings.html#reply-46097

Worst Movie Endings

Deathamster wrote: Akira - What the bloody hell was that?

 

http://flyingomelettespalace.yuku.com/reply/26046#reply-26046

Animes that need sequels

Nixxy Blade wrote: I'd like to see a sequel to Akira that explains the ending to the first one.

 

At least it wasn't just me...

Oh yeah, and how and why...

Spoiler-
...were the blue psychic kids manipulating Kay?



 

TaroSH      
Posts: 2951
(09/11/09 8:57 PM)
     
And I just discovered in the version I watched, they had replaced Cam Clarke with some guy I'd never heard of before named John Yong Bosch as the voice of Kaneda.



 

Flying Omelette
Posts: 20813
(09/11/09 9:27 PM)

Also, the characters all looked so damn similar the only ones I could tell apart were the three blue kids, which caused mass confusion sometimes. But hey, I can tell Kaneda from the crowd because he wears an orange jacket with a Dr. Mario pill on the back. Oh wait, now he's in school dress. Ah, he's wearing it again. No wait, that's Kay wearing Kaneda's Jacket.

BillofHarvestMoon, who used to post here long ago, said the same thing.


http://flyingomelettespalace.yuku.com/sreply/63143/t/The-Worst-Animes-Ever.html



 

CLOUDBOND007
Posts: 12312
(09/11/09 9:31 PM)
     
I saw this a fairly long time ago, maybe nearing ten years, and yeah, I had no idea what the hell was going on half the time. I might have just assumed it was me because everybody was always saying how great the movie was.



 

TaroSH           
Posts: 2951
(09/11/09 10:00 PM)

I can't imagine the uncut version making any less sense.

This should have been either "I can't imagine the cut version making any less sense" or "I can't imagine the uncut version making any more sense"



 

TaroSH      
Posts: 2951
(09/11/09 10:23 PM)
     
Hopefully the last Akira post I'll make for now.

From here: http://flyingomelettespalace.yuku.com/reply/8219#reply-8219

Flying Omelette wrote: Interesting. I had heard there was an Akira game for the Famicom, but never knew it was a point-and-click RPG.

There was also an Akira game for the Amiga, a platformer it looks like, and Lemon Amiga currently has it listed as the 19th worst game for the system. (NSFW Notice: Be careful what you click on that page, because the readers have voted a lot of porn games onto that list as well.)



 

TWEETER911
Posts: 5121
(09/12/09 6:34 AM)

TaroSH wrote: And I just discovered in the version I watched, they had replaced Cam Clarke with some guy I'd never heard of before named John Yong Bosch as the voice of Kaneda.

http://static.yuku.com//domainskins/bypass/img/smileys/pimp.gif



 

Flying Omelette
Posts: 20813
(09/12/09 6:57 AM)
     
Don't ask me how I know this, but Johnny Yong Bosch was a Power Ranger. Now, which one, I'm not sure.



 

greybob      
Posts: 1230
(09/12/09 1:46 PM)
     
Wait, is Tweeter Johnny Yong Bosch?



 

TaroSH           
Posts: 2951
(09/12/09 2:43 PM)
     
The more I got thinking, the more I realized how many holes were in the plot. Again, was this stuff lost in translation, or was it all explained in the manga and they cut it out of the movie because of time constraints and assumed everyone had already read the manga? According to Wikipedia, they cut out most of the second half of the series. And also, "Kay" is actually spelled "Kei" Anyway:

- Who was the man with the old-man kid, and how and why did he try to break the old-man kid out?

- So, fat-man kid tells old-man kid "We can't survive outside the complex." Why not? (Possible explanation: They need the drugs to keep their powers in check or they end up like Tetsuo did)

- So, the group Kei belonged to and Kaneda tagged along with was infiltrating the military complex Tetsuo was being kept in to find him... and then what? Free him? Kill him? Sit down and have tea and scones, then bid farewell?

- What was going on in that scene with the old man with the rabbit teeth running down an alley with a suitcase full of money, Kei's bleeding man-friend following him having having been shot in the freaking head, then Rabbit Teeth goes for some pills, takes a mouthful, then keels over dead? And then Kei's man-friend walks by him, and collapses in the alley.

This one's a bit of a spoiler, so I'll censor it, even though I know nobody gives a shit. Maybe not so much a plot hole/incoherency as a dick move, but...

Spoiler-
...The whole "AHAHAHA, AKIRA WAS DEAD ALONG ALONG AND WE WERE KEEPING HIS ENTRAILS AT ABSOLUTE ZERO FOR NO REASON" thing was a bit of an ass pull.



 

Bomberguy221
Posts: 2211
(09/12/09 6:38 PM)

Flying Omelette wrote: Don't ask me how I know this, but Johnny Yong Bosch was a Power Ranger. Now, which one, I'm not sure.

IMDB lists him as the Black Ranger. He was the replacement Black Ranger after Walter 'Zack' Jones left. I remember when that happened.

Wow, he was Vash the Stampede AND Ichigo from Bleach? I still haven't seen either of those animes, but even I know those guys are the main characters. This guy has a pretty good VA rep. I guess when acting careers go down the tubes (as they tend to do with Power Rangers alumni), anime is a good fallback.



 

CLOUDBOND007
Posts: 12312
(09/12/09 8:56 PM)
     
So I just completed the first Lighthouse. It was a pretty neat dungeon, although near the end, it felt like they were padding the length a bit with some long generic corridors. I had a couple of challenging battles, one against a Djinni I recruited (it killed a character) and the other against the boss, Saturos.

I almost lost to Saturos, finished the battle with two characters dead. He had a lot of HP and a couple of really strong spells that hit the entire party. I have around 90 to 150 HP depending on the character, and his stronger spells were able to hit everyone for 50HP or 80HP. I don't have a heal spell that targets the entire party.

I might have been able to shorten the battle by using summons, but that's not really my favorite thing to do since it removes your stat boosts and is kind of a generic way of fighting.



 

TaroSH      
Posts: 2951
(09/13/09 1:14 AM)
     
I finally finished that His Majesty's Dragon book I mentioned a while ago. I really should have finished it a lot sooner but with a combination of a pain flaring up from laying on my back while reading it, school, and the middle being the dullest part of the book, it sat around half finished for a while.

The setup is that it takes place in an alternate history where dragons inhabit the earth, it's the Napoleonic Wars, and the dragons are used in aerial combat on all sides. At the very beginning a British ship attacks a French ship and finds a dragon egg in the cargo, and when it hatches the dragon chooses the ship's captain, Laurence, to be its rider. Laurence names the dragon Temeraire, and when they get back to shore Laurence ends up in the British air corps.

The beginning is really amusing. Instead of spouting fortune cookie nonsense like most dragons, Temeraire acts like a little kid. A well-mannered little kid, but he's always asking questions that Laurence has to set him straight on. I even laughed out loud at this one scene where Temeraire comments on how he could eat a horse while looking at some on a carriage, then the horses fly into a tizzy. The middle third of the book is mostly introducing new characters, giving them a little personality (Berkley is a big burly teddy bear, Harcourt is a woman, Rankins starts seeming like a nice chap then turns out to be an asshole, etc.), and Laurence and Temeraire going through training exercises. The last third picks up again, and some bits really affected me.

However, some scenes are extremely confusing. I could barely figure out what was happening with the dragon harnesses and the crews riding them. There's a part where two dragons are carrying a third, wounded one... on their backs? How are they flying? And in the climactic battle at the end, it's hard to keep track of what's going on. And in the middle they introduce so many characters and dragons with Latin names, some I can't even begin to pronounce, you practically need to keep notes to remember who's who and who's whose's rider. I often found myself asking things like "Wait, was Volatilus the abusive rider? No wait, that was Levitas." Also, I didn't quite get why Laurence named the dragon "Temeraire" at first, although he repeats later it was the name of some French ship he captured or something.

There's one plot twist that might have had more impact had it not been given away on the back of the second book. And there's another little twist at the very end of the book I saw coming.



 

Bomberguy221      
Posts: 2211
(09/13/09 4:03 AM)
     
Conduit - I FINALLY got my internet working and played a few online matches. Turns out this game is quite awesome in multiplayer and that is likely the reason why it got such high praise. I gained 6 badge levels already (I think I'm the highest level of bronze possible; it gradually creates an All-Seeing Eye and I think my bronze one's complete). Any games involving an ASE (aka shiny ball that disables your firearms) tend to be my favorites.

I'm also using grenades considerably easier. That may be due to the enlarged nature of the courses, but I survived large firefights thanks to the grenades.



 

CLOUDBOND007
Posts: 12312
(09/13/09 3:47 PM)
     
After turning the people of Kolima back to normal, I went south and completed a waterfall dungeon to earn Force/Ki. I might try to level up once or twice now.

I'm really not sure what to do with classes in this game. I've read a lot of conflicting info. On one hand, it's a lot easier to just leave every character as one element, and it makes it so their classes won't drastically change when summoning. But I do feel like maybe I'm playing it too safe and missing out on some better abilities.

One good thing about this game is that usually in a dungeon when there's a major puzzle, there are no random encounters in that particular room.



 

Gray leader rules
Posts: 153
(09/13/09 5:38 PM)
     
I beat the latest DS Castlevania. It had a lame plot twist where
Spoiler-
the cult you work for turns out it wants to revive Dracula, rather than destroy him.
And if that wasn't bad enough the main character loses her memory near the start of the game.

Hokuto no Ken DS: I'm up to chapter 20, S-ranked a few of them and am at the part where Kenshiro and Raoh fight for the second time.



 

CLOUDBOND007
Posts: 12313
(09/13/09 9:00 PM)
     
I'm surprised, but Golden Sun is turning out to be a really great experience. I probably would have enjoyed it a lot more the first time I played if I had had the benefit of seeing it on a larger screen. And I've forgotten so much of the game over the years that it's practically an entirely new RPG to me.

As for progress, I finished a forest maze dungeon where I had to harass a monster and follow it through the forest in order to avoid going in circles.

I stopped at a martial arts town where I got some new equipment and right now, I've reached a town that's underwater (Altin?) and I have to follow some monster into the mines.

Now I'm kind of interested in exploring the GBA library some more to see if I might have been too hard on it in the past.



 

greybob      
Posts: 1231
(09/13/09 9:10 PM)
     
And you never really got into Mother 3!

The most progress I've made in anything is that I'm half way through the extra mode of Kirby's Dreamland right now.



 

Crawl and 1OOO
Posts: 15550
(09/13/09 10:01 PM)

CLOUDBOND007 wrote:
One good thing about this game is that usually in a dungeon when there's a major puzzle, there are no random encounters in that particular room.

That sounds like it could be a good thing. I've wondered why some games hadn't done that ages ago.



 

TWEETER911      
Posts: 5121
(09/15/09 6:31 AM)

greybob wrote: Wait, is Tweeter Johnny Yong Bosch?

http://static.yuku.com//domainskins/bypass/img/smileys/pimp.gif

http://static.yuku.com//domainskins/bypass/img/smileys/pimp.gif



 

TaroSH      
Posts: 2951
(09/15/09 11:33 PM)
     
I watched some Ninja Turtles, then went on Monkey Island 2, desecrated a grave, wiped some spit off a wall, and stole a monocle.



 

CLOUDBOND007
Posts: 12313
(09/16/09 11:43 PM)
     
I've been a little preoccupied and more in the mood to read during my little bits of free time, and so I finished A Wizard of Earthsea, the first book in the trilogy. I guess these are written more for younger readers, but the novel seemed to rush from major event to major event too quickly for my liking and nothing had a chance to develop properly. I still found the world and the characters sufficiently interesting, as I'm fairly easy to please with this genre. But they don't stand out much from other fantasy novels.



 

TaroSH      
Posts: 2951
(09/17/09 12:20 AM)
     
Funny, I went and looked that up on Amazon, and noticed it gives you a 5% discount if you buy it with Throne of Jade, the second book of the Temeraire series (I bought the box set with the first three Temeraire books in it, anyway).



 

MaskedSheik
Posts: 885
(09/17/09 11:03 PM)

I'm really not sure what to do with classes in this game. I've read a lot of conflicting info. On one hand, it's a lot easier to just leave every character as one element, and it makes it so their classes won't drastically change when summoning. But I do feel like maybe I'm playing it too safe and missing out on some better abilities.

It makes little difference. I prefer experimenting with different classes for variety's sake. But yeah, you can tinker with your arrangement to suit whatever challenges you're playing through at the time. Since you're in Altin, you could switch Isaac and Garet's Djinn to give them both Planet Diver, a fire spell that does good damage on the area's water bosses. The enemies get nastier in the late game and it could serve you well to give Water Djinn to Garet to give you another character to heal with Ply or Wish. And once you gets lots of Djinn you can use fun setups like Ninja and Samurai.



 

TaroSH           
Posts: 2951
(09/17/09 11:26 PM)
     
I forget how saving works in Golden Sun, if you need save points or if you can save whenever you want, but I would save just before you fight each Djinn because once I had a Water Djinn run from me, and it was gone for good.



 

CLOUDBOND007
Posts: 12313
(09/17/09 11:55 PM)
     
You can save anywhere, but there are always save states too, if you take that route.

Far as I know, if a Djinn runs away it's supposed to show up again if you leave the area and come back. Or if it's a random encounter, you should encounter it again eventually. I always save anyway, just in case the fight goes badly somehow. It's a pain if a character gets killed in this game since you have to waste a rare item or head back to town.



 

TaroSH           
Posts: 2951
(09/18/09 12:24 AM)
     
It was a stationary one. I sort of remember the room being vaguely shaped like a moon with the two points facing south, the north part was at a higher elevation, and when you entered in the left point the Djinn was right in front of you, but on the cliff.

I don't remember a whole lot about the game. I vaguely remember liking it at first, disliking it towards the end, giving up at one of the last dungeons (the second lighthouse I think), and I was falling into a rut of using the Djinn and summons over and over to win every battle.

I also feel like the only reason I started disliking the game was just because somebody at VGF said so (and also the aformentioned boredom I induced upon myself by my battle strategy). I trust I've outgrown that bandwagon mentality now, and if I ever restart the game I can judge it by its merits.



 

btizubayer      
Posts: 320
(09/18/09 4:10 AM)
     
Kengo
day 588
moves at 90%
last move acquired is called Whirlwind - an attack second in sequence - character completely rotates starting from the left and draws out his sword at waist heigth mid-way through the attack gaining momentum throughout the swing.

It's funny because I know that the game is boring, and the single-player gameplay is flawed in the aspect that certain attack patterns will always win, and I have plenty of other games I'd like to play, but I am determined to fill up the Moves percentile to 100%

My character's stat condition allows for leveling up certain chain attacks while my opponents seem to be putting their experience towards Abandon and Blade grasp.
still trying to learn Hamedo.

Edit- I found that this attack is possible in the second and third positions of selected attack forms. The game makes it so the move has to be learned in seperate instances. I already had the move set in the third string move list.

The way the game allows the player to choose what combination of attacks to utilize is questionable. It is not set up in the manner of using the moves the character acquires....the game has a set number of possible attack forms predetermined- it has no relation to a complete list.
So to choose a move that the character just picked up, the player could have to possibly go through their entire list of attacks to find where the game allows the move to be attached.



 

Ragey0
Posts: 207
(09/18/09 9:52 AM)
     
Began Luigi's Mansion again, which I haven't played since I completed it. I've beaten the first two bosses (the baby and Bogmire) so I guess that puts me in the third "area." I've got 11 Boos, the three elemental things, Mario's hat, letter and star, and like fourteen million thousand monies. I reached the twins' room where you have to play hide and seek with them, but I didn't have the patience for that so I left it there. In retrospect you're probably meant to use the hoover to figure out where they're hiding rather than just randomly guessing, hurf.
It's not bad, but it's not too gripping either. I don't think I ever mastered the vacuuming techniques (do you just keep holding back, or do you hammer the opposite direction, or do you ease up occasionally, or...?), and admittedly if it were anything else I'd probably have had my fill by now; I think the main reason I'm still going is just for the bosses and the knowledge that there's only two or three hours of gameplay left before I reach the end.



 

CLOUDBOND007
Posts: 12313
(09/18/09 1:48 PM)
     
Golden Sun does have a lot of text, which some people didn't like. Much of it is optional, though. You don't have to talk to everyone in town and then go back and use mind read on them to see what they're thinking. I always do, though. Major story scenes feel a little more dramatic with more conversation.

I want to start playing again, but it probably won't be until Saturday night at the earliest. This week has been insanely stressful for me and there's more to come.



 

Flying Omelette
Posts: 20813
(09/18/09 10:19 PM)
     
I'm going to make a diligent effort to get the Afralona portion of the Equinox Shrine done. IIRC, I was triple-playing this game.

1. Playing a level on the actual SNES system w/ cartridge to map it out. Then I would figure out the most efficient path through the dungeon and...

2. Replay the level on an emulator to get screenshots and write the walk through as I went along.

3. Replay the level again on an emulator, but on the Japanese version to note the differences between it and the American version.

I think I can eliminate part of Step , (it's not possible for me to play on an actual game system right now anyway), and just map out the thing and write the walkthrough at the same time. Once it's all done, I can then figure out the most efficient way of listing the rooms. Then I can replay it on the Japanese version and verify my method and note any differences I find at the same time.



 

TaroSH      
Posts: 2951
(09/19/09 12:18 AM)
     
I played Plants vs. Zombies for longer in one sitting than I care to admit D:



 

greybob      
Posts: 1231
(09/19/09 12:34 AM)
     
I'm playing through Magic Pengel again. I don't know why. It's far from a great game, but I can at least get a review out of it.

There is one thing I forgot about this game that has become painful now, is that you can't skip cinematics, EVER!

I also can never seem to make my creatures like I imagine them in my head, something I attribute more to the game itself and its controls.



 

Ragey0      
Posts: 207
(09/19/09 7:41 AM)
     
I beat the third boss, got past the blackout sequence, and found the entrance to King Boo's lair (I think), but I believe I need more Boos before I can progress. It's worn out its welcome by now anyway, as I've more or less seen all the good bits. Back on the shelf it goes!



 

greybob      
Posts: 1231
(09/20/09 3:23 AM)
     
I'm already pretty much to the end of Magic Pengel. Just 2 more battles and it's over. As short as the game is, it still manages to be tedious and repetitive, however.

But I'm getting better at making creatures. By the time you're able to make whatever you want, the game's already over...



 

Ragey0      
Posts: 207
(09/20/09 8:11 AM)

Reached the second Death Star level in Super Return of the Jedi. For once I'm not being murdered to death within the first few seconds on the default difficulty, so either I'm getting better (unlikely) or they toned down the difficulty a bit, as I haven't had to use the easy mode at all. There's less actual platforming than in Empire, mercifully, though what little platforming there is is still obscenely difficult thanks to the flying enemies.
[edit] Beat Vader and the Emperor, but eyeugh, it's followed up by a hideous sequence wherein you escape the Death Star in the Millenium Falcon, in first-person-view. It's bad enough that shooting down TIEs is hard with the shoddy aiming, but the Falcon is larger than the view you get, so all too often you'll be bumping into walls even though you look to be a distance away from it. That becomes a pain in the second segment which requires you to rotate the Falcon to fit in narrow corridors, or else get engulfed by flames and start it all afresh. This video (http://www.youtube.com/watch?v=11wRZLuPt_A) shows that even when sped up, it drags on reeeeeal long. So as far as I'm concerned, I beat the game. That part of the game does not exist in my personal canon.



 

CLOUDBOND007
Posts: 12313
(09/20/09 12:29 PM)
     
In GS, I finished Altin and learned "Reveal" at the temple. Saved the guy trapped under a boulder and got the road reopened. Now I have to cross a desert. Have a heal-all spell now, which is cool.



 

CLOUDBOND007
Posts: 12313
(09/20/09 1:27 PM)

That part of the game does not exist in my personal canon.

Best post ever.



 

TaroSH           
Posts: 2951
(09/20/09 1:55 PM)

Ragey0 wrote: Beat Vader and the Emperor, but eyeugh, it's followed up by a hideous sequence wherein you escape the Death Star in the Millenium Falcon, in first-person-view. It's bad enough that shooting down TIEs is hard with the shoddy aiming, but the Falcon is larger than the view you get, so all too often you'll be bumping into walls even though you look to be a distance away from it. That becomes a pain in the second segment which requires you to rotate the Falcon to fit in narrow corridors, or else get engulfed by flames and start it all afresh. This video shows that even when sped up, it drags on reeeeeal long. So as far as I'm concerned, I beat the game. That part of the game does not exist in my personal canon.

Haiyai, I got motion sickness watching that video...



 

Flying Omelette
Posts: 20813
(09/20/09 3:48 PM)
     
I've seen that part on the in-game demo and it's actually even more headache-inducing when it's moving slowly because of the choppy way the background pieces appear.

It seems like maybe one trick he uses to pass it is to shoot, even when there's nothing coming, and if his shots hit a wall, he adjusts his position until they go through. At least, that's what it looked like to me.



 

Crawl and 1OOO
Posts: 15550
(09/20/09 3:58 PM)
     
Holy crap! I think that is longer than the real scene from the movie!



 

Ragey0
Posts: 207
(09/20/09 5:25 PM)
     
Maybe my controller was acting up or I just wasn't trying, but I'm pretty sure I wasn't allowed to shoot in the second segment. Admittedly, I didn't care to check if the implied threat of being roasted alive with genuine or not, so I could very well have tried to take it slow and easy, but I'm pretty happy just pretending I beat the game.



 

Crawl and 1OOO
Posts: 15550
(09/20/09 9:22 PM)
     
My brother was over and he wanted to play some games. First he played Raystorm, because it was out, just by himself for a while. Then he played some Einhander. After awhile, he turned the controls over to me. I beat that game before, but it was years ago, and I don't remember it very well.

The game gives you 10 continues (plus three lives per continue), which might seem like a lot .. or maybe not, since R-Types can give you infinite continues. But the game has so many patterns that it will still take several full games to learn. We didn't get all that far. One interesting thing about it is that the bosses have different attack patterns, and may do different things different times you fight them.



 

TaroSH           
Posts: 2951
(09/20/09 10:57 PM)
     
I already beat Plants vs. Zombies. Or at least the Adventure mode. There's a ton of other modes.

Damn, what's my character's house made of if it can have a fourty foot robot stomping around on the roof?

I only had my brains eaten once in the entire game, the first level those zombies on the dolphins appeared, although I did restart levels twice when I forgot some very important plants (i.e., the mushrooms in the night levels) and had the zombies trigger the lawnmowers a couple times.



 

Bomberguy221      
Posts: 2211
(09/21/09 4:23 AM)
     
Rune Factory - I've been working like crazy in the forging/decoration area, creating accessories and nice shippables for my wallet. I've upgraded my tools to level 4 (except my fishing rod and watering can, which I can't touch until I find specific ingredients in future caves - which I still can't enter because it's not winter yet).

I finally got the big bed. Sharron had 10 hearts; Lara had 9. I decided to just wait until I got Lara up to 10 to propose to her. The only one to complain at my wedding was Bianca... typical... but other than that, no incidents. I still don't know what to do with Grimorie's Sword - it's taking up valuable shelf space, but I can't use it for fighting or anything other than to propose to Sharron.

Tuesday, Fall 27th was the official day. You know, in case there's an anniversary event or something.

I woke up at noon the day after I proposed/married and Mist was in the house. It was raining. Apparently, this behavior isn't going to stop any time soon. Zavier said something to the effect of "working on Mist," but I'm not sure how to push that sailboat along. The whole thing had a feeling of "I won't be IGNORED."



 

greybob
Posts: 1233
(09/22/09 12:15 AM)
     
Eh, I'm pretty much done with Magic Pengel. There's some extra crap to do but I don't know if I really care.

The ending animation done in watercolors is really nice. The animation, that is, not the music or the voice-overs or the story, which are all mediocre to terrible. Why couldn't that scene have belonged to a better game? Or at least a better story?



 

Ragey0
Posts: 209
(09/22/09 6:06 PM)

Galvatron got me inspired to see if I could finally finish off LEGO Star Wars, which like a lot of PS2 games has just been sitting around getting no attention since I bought it. I tried to play through Episode 1 again but got bored and turned it off when I saw that I had to backtrack as a very slow-moving droid. On one hand I'm ashamed, and on the other I'm kinda glad I gave up that quickly.

I finally beat Link's Awakening. In only took me a frigging decade! Turtle Rock was an exercise in tedium, especially those friggin' bats things with iffy collision detection, but it was all made up for when I got the Fire Rod, and unlike most other bosses in the game, it just involved blasting the hell out of him. I very much enjoyed that. The final boss was pretty meh in comparison, though despite how little I 'bonded' with the game, given my complete intended disregard for sidequests (even though walkthroughs led me into them without informing me >:U ) and not caring about anyone or any area, the concept of Link effectively destroying the island in the course of saving it is pretty cool. There's still the DX-exclusive dungeon, but given how I spent so much of the game bored and frustrated with it and only hanging on with the simple goal to finish the damn thing, I might give that a miss.

I also completed Gunforce: Battle Engulfed Terror Island for like the billionth time. Never gets old.



 

CLOUDBOND007
Posts: 12320
(09/22/09 10:05 PM)
     
Golden Sun... crossed the huge desert, then backtracked and did some optional things in Vault and Vale. Referencing a guide to make sure I don't skip any Djinni. Now I have to go to Tolbi.

The game has been kind of mediocre for a while now. Feels like the story is barely advancing at all. I'm not sure what the background on this game's development is, but maybe the events in The Lost Age were supposed to be part of this one, and they had to add a lot of filler in order to make the story span two games.



 

MaskedSheik      
Posts: 886
(09/23/09 4:17 AM)
     
Everything between Saturos and Tolbi is a little tedious IMO. I like the Tolbi sequence, though. It gives the plot its next big "oomph" and the Colosso throws the battle system a nice curve.



 

Ragey0      
Posts: 209
(09/23/09 5:17 PM)
     
I reached the final boss of Spider-Man vs the Kingpin, and eyyeyuuuueeggghhh. A taxing experience. I completed it on easy, though it's one of those games where you're told "lolol play the game properly stupid-face" after a few levels, so I went onto Normal. I'd be hard-pressed to say the bosses are legitimately difficult, but that the collision detection is a steaming mound of unpleasant paraphernalia that smells. The Lizard is the hardest friggin' boss in the game, not because of complex movements or anything, but simply because the game only allows you to hit him when it wants to, a fact that applies to everything. I could, in theory, have beaten the final boss, but the collision detection is just flat-out bizarre. I can try and kick Kingpin's itty bitty head, Spidey's foot grazing him all over about a dozen times, but I'm lucky if the game will recognise that. I can hit him in the same spot while he's doing the same actions each time, but it recognising that just seems to be random. If I didn't have a time limit then maybe it could be achieved, but you're only given a minute or less before Mary Jane is melted into nacho juice.
On the other hand, I'm glad I know what the rest of the game is like!



 

TaroSH      
Posts: 2952
(09/23/09 7:21 PM)
     
You're on a shitty game streak to rival one of my own, dearie!



 

CLOUDBOND007
Posts: 12320
(09/23/09 11:09 PM)
     
I recently finished the second book of Earthsea, The Tombs of Atuan. I've started on the third. I'd like to read beyond that, but I've heard that the fourth book is by almost all accounts a complete disaster, but also essential to understand aspects of the final two books.

In Golden Sun, I spent about 45 seconds walking to the ship that I need to take to Tolbi. Just too tired to do anything with it right now.

Modern games I might be interested in are Bowser's Inside Story (as much as the Mario RPG's can piss me off, I still crave more) and Scribblenauts. I know it'll be one of those mindlessly easy games that I'll get tired of in a day, but I keep thinking of all the different items I want to summon.

What's this? A Wizard of Oz game that's also a traditional JRPG? Could be vile or awesome.



 

greybob      
Posts: 1233
(09/23/09 11:28 PM)
     
Scribblenauts also caught my eye, but it looks similar to Drawn to Life (correct me if I'm wrong, but I believe they're both developed by THQ.) I'm guessing it would turn out to be a similar deal to Drawn to Life: a great concept, while the game does absolutely nothing interesting with it.



 

Bomberguy221      
Posts: 2211
(09/24/09 3:16 AM)
     
Rune Factory - Winter finally came, and I entered Misty Bloom Cave. Turns out it was incredibly awesome inside - it's an underwater-themed place with coral and water surrounding everything. Mist warned me that it is possible to get trapped in the cave if I sleep in there when the season changes to Spring, so I'm carrying the Teleport spell with me for the rest of the month. No sense chancing things.

I gathered a few items like emeralds and fish fossils (which are needed for a few craftings) and attempted to get through, but didn't feel fully prepared for the boss. I have Heaven Asunder, one of the most powerful swords in the game that destroys the machines with one swing, but my energy gets sapped pretty rapidly, even with my high swordsmanship level. At least it makes material gathering for forging and decoration significantly easier.

I haven't taken my chillproof sleeping bag for a spin, but I'm wondering how Lara will react to me disappearing for a full night.

I bought a larger kitchen and a larger fridge (which is still outside the kitchen). Lara just kinda... stays in the house. She makes me a medicinal herb (?) for lunch, and people are still asking if I'm interested in other girls. Don't think she's pregnant yet. I've mused to myself if the game would make it possible for a girl to get pregnant when I sleep in the caves - it'd be really funny if this small town mimicked EVERY aspect of a small town.



 

Ragey0
Posts: 209
(09/24/09 6:12 PM)
     
I played some Halo, and for the first time ever, I actually finished the second level. The game really doesn't start off on a good foot, though it ain't so bad by the third stage, slightly. I reached the beach level (the fourth one?) but left it at a checkpoint where there's lots of sleeping enemies so I could watch Lifeforce. It was a pretty good movie. I think Halo will be one of those games that I only play between long intermissions, like Maximo vs. Army of Zin, which is still waiting to be finished, even though it's a much more entertaining game than Halo.

greybob wrote: Scribblenauts also caught my eye, but it looks similar to Drawn to Life (correct me if I'm wrong, but I believe they're both developed by THQ.) I'm guessing it would turn out to be a similar deal to Drawn to Life: a great concept, while the game does absolutely nothing interesting with it.

That reminds me, my brother gave me Drawn to Life at least a year or two ago and I haven't touched it since, let alone opened the damn box. I've still got Portrait of Ruin and Kirby Squeak Squad to make more progress in.

CLOUDBOND007 wrote: I recently finished the second book of Earthsea, The Tombs of Atuan. I've started on the third. I'd like to read beyond that, but I've heard that the fourth book is by almost all accounts a complete disaster, but also essential to understand aspects of the final two books.

Might I ask if you'd recommend any good fantasy or sci-fi books? Stores and libraries here are really limited in those genres, if they stock them at all, and it'd be nice to get some recommendations that aren't from my immediate family.



 


CLOUDBOND007
Posts: 12320
(09/24/09 7:58 PM)
     
I haven't really had the best luck finding enjoyable fanasy novels. The Earthsea ones ARE worth reading, especially if you can pick up the single volume containing the first three books.

In my late teens, maybe very early twenties, I was very much into Dragonlance. I don't know if they'd hold up if I read them again (I plan to, eventually) but I like to imagine I'd still like them.

That all starts with the Chronicles series (Dragons of Autumn Twilight, Dragons of Winter Night, and Dragons of Spring Dawning). You should be able to easily find those in one volume or in paperback. They also have author-annotated editions if that sounds appealing.

Next is the Legends trilogy (Time of the Twins, War of the Twins, and Test of the Twins). Same deal.

I definitely recommend all of those. After that, the quality of the books begins to unravel, but some can be worth reading. There are also tons of books set in the Dragonlance universe that weren't written by Weis/Hickman, so those can fluctuate drastically in quality as well but at least you can always get your fix.

Have you read the Dark Tower books? That might be kind of an obvious thing to suggest, but they were pretty decent as a whole and they'd last a good long while. I imagine some people might avoid them thinking that all King books are in the horror genre.

As for sci-fi, if you're into Star Wars at all (maybe even if you're only familiar with it), the Thrawn trilogy is excellent. Heir to the Empire, Dark Force Rising, and The Last Command. All are better than a SW novel has any right to be.

I could probably give lots of Star Trek novel recommendations too, but I'll hold off under the assumption that you probably are looking for original novels, of which I can think of basically none off the top of my head. That's pretty embarrassing.



 

TaroSH           
Posts: 2952
(09/24/09 8:18 PM)
     
I cleared out the Puzzle and Minigame modes in Plants vs. Zombies. I beat most of each on my first try. As far as Minigames go, Bobsled Bonanza was by far the hardest one (the final one, which was just a slightly harder version of the final boss, was just long rather than difficult). I eventually beat it by growing sunflowers in the pool, using Squashes to take out any Zombonies that showed up (or Spikeweeds if the Squash was still recharging), and ignoring any bobsled zombies that showed and let the lawnmowers take them out, then start building up my offense/defense in the lane that just lost its lawnmower.



 

Ragey0
Posts: 209
(09/25/09 9:29 AM)
     
See, the books I've read have mostly been stuff that's available in other media, like Red Dwarf, Narnia, Lord of the Rings, Hitchhiker's Guide, and so on, so I always feel like a bit of a cheat. I've been meaning to read some Stephen King, though admittedly the length of the Dark Tower series is a bit of a turnoff, though I've definitely been meaning to read the books of Carrie, The Mist and whatnot. And despite just complaining how I really only read books that are also made into other media, Star Wars and Star Trek books do sound quite tempting, and I think my brother has some that I can pinch.

Also played up to a snowy level in Halo, where I reached an area with a tunnel that led to a large grey door that wouldn't open, and aside from an enemy I couldn't reach or shoot at well, I couldn't see any way of progressing further. I also completed Goof Troop again, which took about 76 minutes. New record!



 

Crawl and 1OOO
Posts: 15558
(09/25/09 9:47 AM)

Ragey0 wrote: I've been meaning to read some Stephen King, though admittedly the length of the Dark Tower series is a bit of a turnoff,

His first couple of short story collections are some of his best stuff, and there's not much of a length issue there.



 

greybob
Posts: 1233
(09/26/09 8:15 PM)
     
I saw Disney's Aladdin on TV recently, and I have to admit it didn't really hold up. Back when I was a kid, I loved it, but now I think it's just okay, I guess. For one thing, the songs weren't as good as I remember them as from when I was a kid, and the Genie is just kind of annoying. Also, the animation is awkward at times and characters frequently look off-model. The pacing also seemed off.

There were things I still liked about it, like the animation is still good in most places, and the story at its core is still good. The colors are very nice, too. One thing I think is wrong with the film is that it takes a story that could have filled a 30 minute timeslot and expands it without embellishing or adding character development. Instead, they filled up the extra time with lame pop-culture jokes (which are now outdated) and songs that seem forgettable now.

My favorite Disney movies are Lion King and Pinocchio. I haven't seen a lot of the others in a long time. I wonder how they would hold up now?



 

TaroSH           
Posts: 2952
(09/26/09 8:37 PM)
     
For one of my Creative Writing classes I read eight stories from Stephen King's Everything's Eventual short story collection, and one thing I noticed is either I got really lucky choosing the eight stories or King has a thing for bringing up the male anatomy. Seriously, in every story I read, people were "hung like a horse" or "choking their chickens" or "waking up with boners" or having dogs lunge at them trying to bite their dingalings off.

I read The Color of Magic not too long ago, the first Discworld novel and thought it was alright. It mostly just throws a lot of stuff out for you to think about like what "inn-sewer-ance" and "reflected-voices-of-earth-spirits" are, what the Lady's real name is, or what Rincewind is talking about when he looking at the describing the weird armor he finds in the observatory, and stuff like that is why I'd always liked The Phantom Tollbooth, but unlike Phantom Tollbooth I was thinking "Well, that was interesting, but what was the point?"

And His Majesty's Dragon, while it might be more historical fiction than fantasy was also alright, its biggest flaw being how muddled it can get.

I only have three trophies to go in Plants vs. Zombies's survival mode. The night level actually got a lot easier when I switched out the sunflowers for Sun-Shrooms.



 

TaroSH      
Posts: 2952
(09/26/09 11:38 PM)
     
I read Holes. In one of my high school English classes we were loaned copies of it to read, but for some reason (maybe because everyone else in the class had already read it, but I personally hadn't heard of it then) the teacher dropped that project, and when I tried to read it myself I never got that far into it. I don't even remember where I left off. Seriously, the only thing I could remember about what I'd read before when I restarted the book was there was this highly venomous fictitious lizard that if you got bitten by, you were boned.

I guess it was alright, but I'll have to wait a while to see how well I remember it. It had a few good "Oh snap!" moments.

To nitpick, there was a bit of an oversight on somebody's part. The version I read was one put out after the movie was made, and halfway through the book there's a collection of images from the movie. Except they span the whole movie, even though you've only read half the book. Meaning, somebody who hadn't read it before would have the second half spoiled to them by looking through those images, assuming they didn't skip ahead when they saw the picture of Stanley driving the water truck into the hole, or just skip the pictures completely for the time being.



 

CLOUDBOND007
Posts: 12320
(09/27/09 12:54 AM)
     
The Matrix Revolutions was on TV last night. It was too commercial ridden to actually watch for very long. Seemed like there were five minutes of ads for every ten minutes of movie. But it started a THING, and I then I felt compelled to read Matrix forums and watch the movies on DVD again.

I actually find it too jarring to watch the original and the two sequels together because they feel SO different. I decided to start with Reloaded, instead and I'm enjoying it more than I really expected to.



 

CLOUDBOND007
Posts: 12320
(09/27/09 1:52 AM)
     
I also finally reached Tolbi in Golden Sun. I might have just been tired and irritable but that sequence on the ship was one of the most tedious things I've ever seen in a game. And why did the party keep leaving the oarsmen and then running back in there every time a monster attacked? Not only was there an insane amount of meaningless dialogue and repetition, but it didn't even make any sense.

The Kraken was pretty cool. Might have been the most challenging boss in the game so far. I beat it on my first try, so it wasn't a big deal, but I was pretty much running out of options and characters were going to start dying quickly if the fight lasted any longer.



 

Flying Omelette
Posts: 20817
(09/27/09 7:52 AM)

greybob wrote: I saw Disney's Aladdin on TV recently, and I have to admit it didn't really hold up. Back when I was a kid, I loved it, but now I think it's just okay, I guess. For one thing, the songs weren't as good as I remember them as from when I was a kid, and the Genie is just kind of annoying. Also, the animation is awkward at times and characters frequently look off-model. The pacing also seemed off.

I kind of agree with Crawl about the ending of Aladdin not making much sense. He wished to be a prince, so he should still be a prince. But at the end, he almost thinks he can't marry Jasmine because of that law since, for some reason, he's not a prince anymore, even though he should still be. Also, the rolling palace tower looked like it was done on a Dreamcast.

I actually liked the third Aladdin movie a lot, but it might have more meaning to someone who's seen a lot of the cartoon series. I thought it had a good plot and was a pretty fitting end to the series, which is nice because very few cartoon series ever get a proper ending.

My favorite Disney movies are Lion King and Pinocchio. I haven't seen a lot of the others in a long time. I wonder how they would hold up now?

My favorites are Dumbo and The Little Mermaid. I like the animation and music in The Lion King, but I'm not as fond of the story. Part of it was that I liked Scar more than Simba, and its Act 2 is weak. I think Treasure Planet is a little underrated, too. If I had to guess, I think maybe what hurt Treasure Planet was that it didn't have a lot of big-name stars doing voiceovers (it had David Hyde Pierce and Martin Short, but I can't remember any others), and people probably thought, "Ho-hum. Another retelling of Treasure Island", but it's a pretty good retelling.

I was just talking to Crawl the other day about Pinocchio and was saying that the main problem I had with that movie is that I felt the talking fox and cat seemed out-of-place. I know these were in the original story, but they weren't anthropomorphic, which may have worked better if Disney had kept them that way. Also, sometimes things like that work better in written form than they do when represented literally (Roger Ebert had talked about that with Stewart Little).



 

Crawl and 1OOO      
Posts: 15558
(09/27/09 10:39 PM)
     
I did think that Aladdin had that plot hole, but, aside from that, I thought it was enjoyable. My brother had that on VHS when he was little, so we saw it quite a few times.

Disney movies really run the gamut. Some are very good, but there are several I really dislike. IGN's top movie list inspired me to rank some of the animated movies I had seen recently then.

To explain the Pinocchio rating, I sort of dislike trying to get kids to behave by scaring them into thinking that terrible things will happen to them otherwise, though I acknowledge the movie is well-made and memorable.



 

CLOUDBOND007
Posts: 12320
(09/28/09 11:55 PM)
     
I wandered around Tolbi playing some of the mini-games, bought some new equipment, and talked to everybody. Also made sure I was up to date with all the Djinni. I think I know where I need to go next. I've really been playing this at a snail's pace lately. I've been incredibly worn out.

I finished Matrix Revolutions and Reloaded. Had a pretty good time. I might now go back and watch the first one.

Watched the first regular House episode of the season. It was alright, had some funny bits, and all the scenes with House were decent. There just weren't enough of them... way too much Foreman and 13 as usual. And they make it seem like it's the first time Foreman's ever been in charge.

The teaser for the next episode suggests that they might be shaking things up, possibly bringing back the old team for a while, but I doubt it'll last for more than an episode or two.



 

greybob           
Posts: 1233
(09/29/09 12:02 AM)
     
Really, would bringing back the old team really change anything anyways?



 

Crawl and 1OOO
Posts: 15558
(09/29/09 12:22 AM)
     
I saw the House teaser because I was watching syndicated Office reruns before I switched it to How I Met Your Mother. It said something like, You won't believe this! Then House says, I'm quitting [vicodin, I think was the implication]. Yes, they've never toyed with him doing that before.



 

CLOUDBOND007
Posts: 12320
(09/29/09 12:41 AM)
     
He was actually quitting the hospital again, out of fear that going back to his old job would restart his addiction. But we obviously can't take the idea of his quitting seriously, because the show would have nowhere to go. So he has an episode to try some new things and then decide to come back to work next week.



 

Bomberguy221
Posts: 2211
(09/29/09 6:05 AM)
     
Rune Factory - I've finally upgraded to the Joy Waterpot after finishing the Kasimir Ruins and getting key forging items. I'm 1 friendship point away from perfecting Cecilia and Nicholas, the only two people in town I haven't perfect-friended. I have all three floors of all monster huts, 10 monsters (as required to enter Kasimir Ruins - Sharron stood in my way), a wife that hasn't mentioned pregnancy so likely has a bun in the oven (which is, also, likely mine), and am currently at level 99, the highest possible. My stats can be boosted still, but I need to make stuff at my pharmacy in order to do that. I've currently got the Happy Ring equipped, which makes my likelihood of having a status ailment a fraction of what it was.

I attempted proposing to Sharron with the Grimorie Sword, but she refused and gave me back the sword... like I could do anything with it! I gave it to Leo just so it wouldn't take up that valuable spot on my shelf (which is extremely crowded with raw materials). I probably should have married her instead of Lara, but there have been many times when I'm glad to have all those medicinal herbs for potions.

---

I liked the way that House episode ended. It started going in one direction but threw a curveball.



 

CLOUDBOND007
Posts: 12320
(09/29/09 12:55 PM)

I finished Altmiller Cave in Golden Sun. The gimmick was that it was very dark and you could only see an inch in front of you except where there were torches. Casting Reveal was useful but limited. There were some strong random encounters but no boss. And yeah, the story does seem like it might be picking up again.



 

Gray leader rules
Posts: 154
(09/29/09 3:56 PM)
     
I finally had some matches against people with good connections in King of Fighters XII. Anyone who has a red bar connection usually means an uplayable match, yellow bar is ok and there is also a blue bar but I've yet to see anyone with that yet. Anyway according to my stats I'm at 50 wins and 14 losses. My main team of three is Terry, Andy and Robert.



 

greybob
Posts: 1233
(09/29/09 9:54 PM)
     
Ok, so I've been thinking about it and maybe the reason why Aladdin didn't hold up was because I was holding it to a higher perception I had of it in my mind from when I was young, an elevated level of expectation that it could never reach. I still think the Genie was annoying and the songs were rather disappointing, but the pacing issues might have stemmed from the frequent commercial breaks, having had been on TV and all. But it was still entertaining and the animation was mostly very good. Maybe I need to watch it on video without the breaks, and compare?



 

greybob
Posts: 1233
(09/30/09 4:28 AM)
     
I beat the Extra Mode of Kirby's Dreamland.



 

Crawl and 1OOO
Posts: 15558
(09/30/09 8:25 AM)

greybob wrote: Maybe I need to watch it on video without the breaks, and compare?

If you don't like it, you don't like it, no big deal.

Robin Williams as the Genie is pretty much just playing himself, and Robin Williams can be pretty annoying (I had wanted to link to the MadTv Celebrity Weakest Link video there, but couldn't find it). I guess I just thought his shtick worked a little better in cartoon form.



 

CLOUDBOND007
Posts: 12320
(09/30/09 8:54 PM)
     
In Golden Sun, I won at Colosso. Of course I also cheated by reading about all the events and where to place each party member in advance. Didn't want to miss out on any special items. LOL, I'm so lame.

I've watched about half of the original Matrix so far.

Didn't mention this earlier, but the season premiere of Family Guy was surprisingly strong, and the Cleveland Show seemed like it had some potential. It's like Family Guy, but a sweeter tone and no cutaway gags that I can remember. Of course, once the theme song gets in your head, it's stuck in there forever. No matter what.



 

greybob      
Posts: 1233
(09/30/09 8:59 PM)

My opinion of Family Guy has softened somewhat after watching it again lately. There's still a lot of dumb stuff and the animation is still horrible, but it's funny sometimes.



 

Captain Ladd Spencer
Posts: 2214
(10/01/09 12:04 AM)
     
Yeah, as I've said before, the main difference between Family Guy and Robot Chicken is Family Guy occasionally strikes gold. Unfortunately, it has to mine out a lot of shit to get there.

Last night I started Ratchet and Clank: Size Matters on PSP, but had to quit just after getting to the second planet cause the PSP battery was low.

Related to this...

http://flyingomelettespalace.yuku.com/topic/9017

Captain Quark probably applies. So by the end of R&C he was kind of a dick, he was absent for most of Going Commando but shows up at the end to remind us he's a dick, he went out kicking ass in Up Your Arsenal, and now it seems like he's the comic relief of the R&C series. There's this scene at the beginning of Size Matters where he's reading a paper upside down while wearing a woman's hat that made me laugh out loud a few times.



 

greybob
Posts: 1233
(10/01/09 12:19 AM)
     
The plot of Size Matters makes absolutely no sense. If you can make heads or tails of it, please, please tell me what the heck is going on in that game.



 

Captain Ladd Spencer
Posts: 2214
(10/01/09 7:44 PM)
     
I did a hoverboard race with shitty controls, flew through space as Giant Clank, went through Ratchet's trippy drug-induced dream adventure, trashed a medical lab, did another hoverboard race with shitty controls, and now I'm at some desert planet.

And according to GameFAQs, I'm already more than halfway through the game.



 

greybob      
Posts: 1233
(10/01/09 11:31 PM)
     
I downloaded a ROM of a game that haunted my childhood with its awfulness: Mouse Trap Hotel. It's even worse than I remember it! And I also started the Harry Potter and the Sorcerer's Stone for Gameboy. Two crappy Gameboy games at once! I hope I don't take this pattern any further.



 

Captain Ladd Spencer
Posts: 2214
(10/02/09 12:10 AM)
     
I'm already to the final area of Size Matters, and I think I've only put four to four-and-a-half hours into the game. I fought some spaceship boss that took forever to kill, not just because it took me several tries but it also had a gazillion HP. Then I fought a little girl flying a biplane. Then I cleared out some technology elves that got in Clank.

And for Greybob, the plot can be summed up as:

Spoiler-

The technology elves are fed up with not getting the recognition they deserve and decide to to make an army of Ratchet clones to make people appreciate what they do. They use a robotic little girl to lure him into a trap so they can get some of his DNA instead of, say, KOing him right on the beach and dragging him off.


Unless there's an "irrelevence twist" just before the final boss (i.e. how they resolve that subplot with Quark wanting to find his real parents), it's really more stupid than incoherent. Granted, it's really stupid.



 

greybob
Posts: 1233
(10/02/09 12:52 AM)
     
Mouse Trap Hotel seems like a game made for masochists. The controls are terrible, as there is a slight delay before and after attacks, making it impossible to attack and dodge at the same time. Just tapping the directional buttons while on a narrow platform can kill you, and you have to press a directional button BEFORE jumping if you want to go very far. Which means there have been way too many times that I've tried jumping from a narrow platform, only to accidently WALK off and die. It doesn't help that buttons sometimes don't respond, usually the jump button!

The programming and design are also pretty horrible. Many enemies and obstacles generate randomly so often there's not even a reasonable window to get through an area without dying. The graphics are bad, not only in an aesthetic-only way, but in a way that hinders progress; there was one part where I couldn't figure out why I kept dying because I couldn't tell the floor was supposed to be water. This water was in a place that it made no sense for it to be, mind you.

The less said about the music, the better. I've had this crap stuck in my head almost my whole life, eating away at my SOUL.



 

Crawl and 1OOO      
Posts: 15558
(10/02/09 1:11 AM)
     
That's a pretty obscure game, but I did play it for about 10 minutes about 10 years ago, when my brother bought a used copy from a kid at school for about a quarter. It seemed nearly unplayable.



 

Crawl and 1OOO      
Posts: 15558
(10/02/09 6:38 AM)
     
Though he also bought a Game Boy Bo Jackson game, which might have been even worse.

As I recall, you couldn't win. If you were ahead after however many innings/quarters, the game would just keep going. Until you lost (or turned the game off).

Also, you played as dots.



 

Ragey0      
Posts: 209
(10/02/09 9:19 AM)
     
Cleared out the last remaining boss of the regular castle as Richter in Symphony of the Night (it was the Alucard doppelganger, of all things) and entered the inverted castle. Killed the bat, Frankenstein, the second Alucard and made my way to Galamoth, but had no friggin' chance against him. He and Dracula are the only bosses I'm interested in facing, because I honestly can't remember any others in the inverted castle who gave me much hassle (besides the second Alucard doppelganger thanks to his status affects, which Richter can't suffer from).
And I think this talk of Mouse Trap Motel being hell on earth (in cartridge format) only makes me want to play it more.
[edit] I just wasted 20 minutes of my life trying to complete a round of Panic Bomber that would constantly pull back and forth in favour of me and the opponent before I realised it was going nowhere. This Bomberman shrine is killing me.



 

greybob      
Posts: 1233
(10/02/09 6:58 PM)
     
Okay, I think I've come to a part in Mouse Trap Hotel that is literally impossible. There's this stomping foot, see. If it squishes you, that's instant death. No many how I try to approach the situation, I end up getting killed. Even if I press up against the foot right before it starts going up, it comes down too fast. And you can't jump over it, because the leg's in the way. Even if I were to get past the shoe, though, there's crap falling from the top of screen right past it, so unless you have extra health (unlikely due to all the crap that comes before that in the level and the way health works in this game) you're screwed, anyways.

Ok, if this game isn't going to play fair, neither am I. Save state abusin' time!



 

CLOUDBOND007
Posts: 12320
(10/02/09 7:00 PM)
     
If it's as you say, that might not even help.



 

greybob      
Posts: 1233
(10/03/09 12:41 AM)
     
Watched the Wizard of Oz. Good times.



 

Captain Ladd Spencer      
Posts: 2214
(10/03/09 1:13 AM)
     
Oookay, Size Matters threw out an irrelevence twist that sent the plot down the shitter. Sorry Bob, can't tell you what's going on anymore.

I made it to the final boss, but the fucker has to have a million hit points while he only has to hit me twice to kill me.



 

MaskedSheik      
Posts: 886
(10/03/09 3:30 PM)
     
Seabu's progress has whetted my thirst for Golden Sun. A few months ago I started a low-level run so I picked it back up. I pushed myself all the way to Tolbi in the past couple of days.

Golden Sun has a cute glitch involving Isaac's Retreat spell. Usually it brings you to the entrance of a dungeon. However, if you assign it to a shoulder-button shortcut and you try to cast it without enough PP, the game glitches the doorways and allows you to warp around. This glitch leads to less sequence-breaking than I had hoped, but I did manage to skip recruiting Mia altogether. Intrigued by the possibilities of a three-character party, I continued without her.

The Saturos battle's a real pain. Mia's the highest-leveled party member, the most reliable healer, and water-typed versus Saturos's fire and she usually helps carry the team's weight. Without her I needed to improvise a lot and I wound up using strategies I hadn't really considered on previous runs. I had Ivan heal with the Healing Ring. Generally you want your bulky units to heal but here it was important that the healer be faster than Saturos or else I'd get fried. Isaac used Granite (a Djinni that softens enemy attacks for one turn) and healed on the side, and Garet attacked with Sleet, a super-effective Water Djinn, and the first-level Water summon. He also performed some utility like reviving fallen teammates or summoning their Djinn so they can re-equip them again.

Pretty much every boss up to Kraken can be defeated this way, but even easier because you can fire off high-level summons and you don't get hurt as much. The Kraken's nasty, though. Probably the hardest boss in the game. Like CB007 said it just wears you out. It's very strong, poisons your party, moves twice per turn, and has gobs of HP. While preparing for this battle I found the excellent Dragoon class for Garet (3 ground, 3 water Djinn -- as an aside, one of the advantages to having just three party members is you don't have to share Djinn with Mia. You can't get this many Djinn on one person with four party members). Dragoons get Wish, which heals the whole team, and Cure Poison, so they're especially well-suited for this battle. Meanwhile I had Isaac and Ivan juggle attacking/supporting duties. They used Granite and Breeze to buff the party's defense, Zephyr and Vine to make us faster, but Ivan focused more offensively on big summons while Isaac did more backup healing.

Doing a low-level run has gotten me to appreciate Golden Sun's battle system. You have to be pretty smart about managing Djinn and keeping your characters flexible.

Incidentally, now I have more Djinn on Isaac than is legal. You aren't supposed to carry more than 7. But lo, without Mia around everyone else gets to hog her Djinn and surprisingly, it allows them to become classes that are supposed to appear only in Golden Sun 2. Right now Isaac's a "Disciple," which is a more advanced Ninja.



 

greybob      
Posts: 1233
(10/03/09 3:33 PM)
     
Save states didn't work. Unless there's a secret to getting past that point that I'm not getting, Mouse Trap Hotel is impossilbe to beat! It does, however, allow you to select which order to do the levels in after the first one, so I can at least go through all the other levels (excluding the final stage and the impossible stage.)

I checked out Legend of Starfy briefly. It was... eh... Way too easy so far, even though it's early. It plays like a cross between Ecco the Dolphin and Kirby.

EDIT: So I found a way to get past the "impossible" part of Mouse Trap Hotel, but it was stupid: There's a tack next to the foot that you have to whip with your tail until it's under the stomping foot. The problem? There are several tacks like this in the level, but it's only this once that you have to interact with one in such a way. None of the others so much as budge when you hit them. It doesn't help that A) I'm just guessing that it's supposed to be tack, because the graphics are horrible and it doesn't really look like anything, and B) there's all sorts of crap falling on your head the whole time that you can't avoid.

And the game doesn't get any better past that point.



 

Captain Ladd Spencer
Posts: 2214
(10/03/09 11:32 PM)
     
I beat Size Matters. After two hours of grinding to level up Clank's HP and the two most powerful weapons (the Shock Rocket and... Laser Phaser I think?) and playing stupid minigames for the remaining pieces of the Mega-Bomb armor, I trashed the final boss in about twenty seconds with the Laser Phaser. My time going into the final stage was just under four hours (something like 3:56). When I went to take on the final boss I was at under 7.

And I hope I'm finally done with Plants vs. Zombies. I got all the trophies and cleared out the second round of Adventure mode. In this mode, your neighbor Dave randomly picks out three plants for you to use. You can't remove them from your slots, they don't change if you restart the level or go back to the main menu and come back (they do change if you shut down and restart the game), and while sometimes he picks out helpful stuff most of the time gluts your space with total stinkers. He won't pick anything that's completely useless on a stage, like Lily Pads on non-Pool levels, but I have yet to find a use for the Garlic except for a chuckle when the zombies take a bite and get grossed out, and Peashooters aren't that useful on Roof levels. And 5-9 was a real bitch for some reason.



 

CLOUDBOND007
Posts: 12320
(10/03/09 11:49 PM)
     
Haven't had much time to play Golden Sun, but I've started that cave east of Tolbi that I have to go through to backtrack to that place where I have to rescue that guy that got captured by thieves at beginning of the game. Too lazy to look up names/spellings.



 

MaskedSheik      
Posts: 886
(10/04/09 2:20 AM)
     
Whee! Isaac's probably the only ninja to ever wear a Fur Coat.



 

greybob      
Posts: 1233
(10/04/09 6:56 PM)

Ok, so the next-to-last area of Mouse Trap Hotel is a FUCKING MAZE. It seems pretty straight forward, and might not be too hard to map out, but there's some things about it. For example, there are markings all over the walls in every room, and I'm guessing they're supposed to be clues, but they seem to be mostly just scribbles and dots, and I can't discern any meaning from them. Also, there are freaking annoying enemies everywhere!

EDIT: Turns out that the markings are just to identify which room you're in. Oh, and make that the LAST area is a maze. Yeah, that's the last level. Pretty anti-climatic. I wan't expecting a big boss, but I was expecting SOMETHING. And what do you get for beating the game?

http://images.yuku.com/image/gif/36436f014c2f72d54ff029ad1bbec1a7e28e7e1f.gif

UGH.

But it's over. This eternal nightmare is over and I can get on with my life.



 

CLOUDBOND007
Posts: 12320
(10/04/09 11:35 PM)

Golden Sun... rescued Master Hammet. I didn't really enjoy any part of that, but I got a new Djinni, which is good. Now back at Tolbi ready to continue the storyline.



 

greybob      
Posts: 1233
(10/05/09 8:09 PM)

Legendary Starfy has gotten a little better. It's still nothing great, and I can see that it was definitely geared towards younger players. I did find a cooking mini-game that I've found rather guiltily enjoyable.

Harry Potter is rather crap. I remember this game being okay, though. Don't know what I was smoking back then.



 

Strawberry Eggs      
Posts: 53
(10/05/09 9:17 PM)
     
With all the huh-bub about Pokemon HeartGold/SoulSilver (I still think they're unncessary, but knowing me, I'll end up getting them months after they're released, used probably), I finally decided to do EV training and breeding for good natures in my Pearl game (I'm drawing the line at IV breeding, though). I've been meaning to do it, but kept putting it off. I have my main team and am currently raising their levels to 100. I should try balancing my handheld time with another game, but I keep playing Pokemon only.



 

greybob      
Posts: 1233
(10/05/09 9:20 PM)
     
PLAY MOUSE TRAP HOTEL, YOU'LL LOVE IT >_O



 

Captain Ladd Spencer
Posts: 2214
(10/05/09 9:25 PM)
     
I got back to Alundra 2, had to briefly visit GameFAQs because I had completely forgotten what I was supposed to do next (although I don't think I ever knew, since the next event is triggered by talking to some villagers). I'm in the mine area of the Webb place now.

Then I went through the TG-CD version of Shadow of the Beast. I Game Overed once at the three-headed dragon boss, but beat it on my second round in about twenty-five minutes. It has some cinematics that weren't in the Amiga version, and while they're stupid as hell the ending is still better than the Amiga version's single screen with the text "YOU HAVE FREED YOURSELF FROM THE SHADOW OF THE BEAST" ending. They toned down the difficulty a lot from the Amiga version, but you still have to know your way around this game - there's a lot of places you can get trapped in with no way out if you don't collect the right items before going somewhere (i.e., if you don't get the wrench before dropping into the area with the laser gun, you're screwed)

And obviously, the Amiga version was prettier. One thing I noticed was that on the Amiga the three-headed dragon boss would open its mouths and shoot fire at you, while here it stays perfectly still while fireballs just come out of its head. The final area was also kind of ugly.

And the final boss comes across as even more retarded than in the Amiga version. Okay, it's a giant foot you beat by punching out its big toe, but since a hand with a club would constantly come down and try to smash you you could gather it was part of something much bigger that wasn't on screen, although I still don't understand how you fell this giant by whacking it in the toenail a bunch, and I'm don't know what the hell it actually is - is it Zelek? If so, damn he shrunk between SotBs 1 and 2. In the TG-CD version, rocks fly in from the right of the screen to attack you. What the hell's going on? Is the giant just standing there while something else throws rocks at you off screen?



 

CLOUDBOND007
Posts: 12320
(10/05/09 11:11 PM)
     
I made it to the Suhalla Desert in Golden Sun. If you've read my previous posts and are familiar with the game, you'll realize that this means I played for about seven minutes before I got tired and had a nap.

Earlier in the day I had to go out and I took Elite Beat Agents with me. I either suck at it now or just can't play it in natural light.



 

Captain Ladd Spencer
Posts: 2214
(10/06/09 12:31 AM)
     
I tried to start Dragonflight, the first Dragonriders of Pern novel, and couldn't make heads or tails out of what was going on. There's this woman hanging out with a snake creature I think, then there's this guy named F'lor his half brother named F'lar or something, and I think they're having a condescension war with this king-guy named Flax, and GRRRAAAHHH I gave up about ten pages in.

Then I started The Light Fantastic, the second Discworld novel and found that a lot more satisfying.



 

greybob
Posts: 1233
(10/06/09 3:12 PM)
     
Someone once told me that they wished authors would give all their characters names starting with different letters, since that makes it easier to tell who's being talked about at a glance, instead of having to stop and think about it. Maybe they wouldn't have to go that far, but I think at least making the names different lengths would help. I've heard other people complain about that very thing in the Dragonriders of Pern books. The only book in the series I ever read was Dragonsong. I don't remember much of it and I don't think I ever even finished it.

I saw the season premier of Family Guy rerun last night. There were some parts that were okay. Like, the animation in that Disney scene was... interesting. Ok, so it didn't really look like Disney's stuff, and was that really the best denouement they could think of for that scene? Way to take a page out of Robot Chicken. Speaking of Robot Chicken, could have done without that scene where they go to the RC universe, I think. The Flintstones universe scene was pretty funny, but the dog universe, the one most significant to the episode's plot was rather disappointing.

Some things about the no Christianity universe bugged me though, such as the presence of the Sistine Chapel. Wouldn't it not be there, since it's you know... a chapel? And why would the absence of Christianity make all the women hotter?

And of course, the whole episode was just a ripoff of Sliders.



 

MaskedSheik
Posts: 886
(10/06/09 3:18 PM)
     
Sometimes even the first letter doesn't help. I know a pair of identical twins named Jaclyn and Cheryl. I can tell them apart but I keep mixing up their names because they're the same length and both have a "y" in the 5th spot.



 

Flying Omelette
Posts: 20817
(10/06/09 3:46 PM)
     
I didn't realize I had so many characters whose names began with the letter "C" (and three with "CH") until I started writing the RAU Gallery on my site. For some reason, it wasn't as obvious when they weren't all introduced at once. =/



 

Ragey0
Posts: 209
(10/06/09 5:14 PM)

I usually made my characters names distinct by simply using really stupid names, often just simple words like Clay, Roach, Burgeois, Portmanteau, Crumbs, Boston, or whatever. The current story I'm attempting to write just has stupid surnames, though, like Jeremy Postoffice.

I borrowed Star Wars: Rogue Leader and Metroid Prime off my brother a while ago. In the former I made it to the level where you need to destroy some gun towers to save some prisoners (among them is PJ from Goof Troop. Seriously!) but I'm in no big rush to play it further since I'm terrible at it. I was looking forward to Prime since I really enjoyed watching my brother play the first two games, so it'd be nice to play them myself.
I didn't get past the opening space station sequence. I tried twice, the first time because I faffed around too much and got shot in the back by a Space Pirate, the second time because some electricity field blocked my way and killed me. I didn't even reach the part where I lost all my abilities. I'm rather disgusted with myself.

I started up Mega Man X6 again, and beat Commander Yammark, Rainy Turtloid, Blizzard Wolfang, Ground Scaravitch and Metal Shark Player, and went to the Laser Institute first to get Zero. I will admit I've got an unjustified mild soft spot for the game, but I don't think I can deny that the level designs are just friggin' absurd. Sometimes they're not bad, and sometimes they're just hilarious in how spirit destroying they are. Wolfang's stage just seems to be a long trail of various ways to sap all fun and enjoyment from the game. I love how some sections can't be progressed through at all by the wrong character - that warp in Yammark's stage, as far as I can tell, is just a death trap for Zero.



 

Captain Ladd Spencer      
Posts: 2214
(10/06/09 5:48 PM)
     
I'm about sixty pages (out of about 250) into Light Fantastic now, and have laughed out loud at it several times. Also, it does seems like it has a plot, unlike Color of Magic which was mostly four unrelated events happening to the same incompetent wizard with no clue as to what it was all leading up to. I guess Color of Magic was just setting up the Discworld, but the actual story doesn't start until Light Fantastic.



 

Captain Ladd Spencer
Posts: 2214
(10/06/09 11:11 PM)

Read a little more of Light Fantastic.

You know, a while back I found a graphic novel of Color of Magic and Light Fantastic at Barnes and Nobles and took a look, and was actually kind of creeped out by the artwork. The biggest WTF was Twoflower. Now, in the book he was described as "four-eyed" which just meant he wore glasses. But the guy who did the artwork actually gave him four eyes. Also, Twoflower's wooden chest runs around on feet, and I always pictured the feet as looking like two-toed treebranches. But again, this guy stapled a bunch of human feet onto the bottom of the thing, which was monumentally creepy.



 

Bomberguy221      
Posts: 2211
(10/08/09 5:28 AM)
     
Final Fantasy - Yep, I got it because I refuse to ROM. Yep, I'm stupid.

I decided that, since I had never played this game before, I would try the 8-bit Theater party as a starter and went with a Fighter, Black Mage, Thief, and Red Mage. Garland killed Black Mage, but I rescued the princess without incident. King Steve just constructed his kick-ass bridge and an ogre ruined my attempts to explore further - JUST LIKE THE COMIC! image I can see why this game got so popular and saved the company - I'm looking forward to my next session already.

Rune Factory - Haven't talked about this in a while. I'm in the final cave after defeating the easy "train" boss in the last cave. It's not quite Phantom Train but half of the lasers of death went right over my head. My character and Mist met the "antagonist" looking for Grimoire, whom I apparently haven't defeated yet and is probably the final boss of the game. Nobody knows what this thing is, though.

I now have access to the rare materials that I needed to finish my weaponry. By "access," I mean "can fight the enemies until they randomly drop the item I want and hopefully do so before I run out of energy and die." Unfortunately, it is also spring, so Misty Bloom cave is sealed off. I won't be able to fish with my top-of-the-line pole now (that took me to now to get the last item for). I've upgraded my sleeping bag to its best form (imagine an iron lung - it's supposedly as comfortable as your bed at home but only recovers 25% of your RP) and will probably need to use it to its fullest capacity in Greed Cave. The enemies are proving to be the first challenge I've faced in a while.

As much as I'd hate to cultivate these fields that grow the green and blue grasses I've needed for medicine, I'm thinking I'll need to grow some stuff for runes.



 

CLOUDBOND007
Posts: 12320
(10/08/09 7:23 AM)
     
That might end up being a fairly difficult/annoying party for a beginner.

But I don't think it's stupid getting the Wii version. It's going to be totally better than playing it on the computer and based on my experience, should have a cleaner image than a regular NES system with the same connections. No battery issues. I'll probably pick it up at some point as well.