CLOUDBOND007
Posts: 12185
(08/07/09 10:26 PM)

My Light Warriors have defeated Chaos, Echidna, Cerberus, 2-Headed Dragon, Ahriman, Scarmiglione, Cagnazzo, Valvalis, Rubicante, Gilgamesh, Atomos, Chupon, Ultros, Phantom Train, and Doomgaze... as well as ultimate weapons Omega and Shinryu. Yeah, this game is unbalanced, but let me have my moment.

Omega was supposed to be virtually invincible to physical attack, but you'd be surprised what casting Temper about 20 times will do to a monster's invincibility.



 

da dick      
Posts: 2341
(08/07/09 10:41 PM)

does that version have ninjas, and you think it's any easier with 4 ninjas?



 

CLOUDBOND007
Posts: 12185
(08/07/09 10:45 PM)
     
Yeah, it does. I think in this version, the Ninja ends up being better than the Knight but I've never tried it. I doubt he can do more damage than the Black Belt/Master, though.

My Knight ended up being the odd man out. Black Belt would attack with his hasted 32 Hits of Death, Red Mage would do the Hasting and Tempering, White Mage would heal. Knight would just attack with limited effectiveness against bosses. If I wasn't lazy or if the game was harder, there were probably items I could have used so that he could cast haste on himself or something.



 

Captain Ladd Spencer
Posts: 2163
(08/08/09 12:18 AM)
     
Bleh, I went to play Resident Evil 4 some more only to find Dufie hacked up a hairball right where I normally sit. At least I saw it before I sat down on it. So, I had to pick the hairball off, wash the comforter I keep on the futon, and wait for the wet spot on the futon itself to dry.

Tomorrow, Saddler. I'll get you tomorrow.



 

btizubayer
Posts: 291
(08/08/09 1:38 AM)
     
the same kid that plays the WoW online still has my FF Origins.
I haven't played more than an hour of the first FF.

getting ready for more Kengo.
--- the game now plays in increments - I will pick up the controller, do a few things, and then leave it on and go do something.
the game has a nice ambience about it.

--the game also has a catagory for 'fame' that points accumulate in for winning matches.....but as far as the game utilizes difficulty with the mechanics of all the other stats....it seems that the fame stat has more of a personal appeal than anything else.
It would kick ass if my character could have a reputation just based by the way he does battle...

Since I first played Kengo, there have been moves with considerably darker names and questionable ways of doing damage to the opponent that I acquired but chose not to use. (besides testing them out)

I don't know how long it will take to get all the moves-- the sensei & all the disiples seem to whip out a new move every once in a while....and I doubt if the move will be anything useable IF my character catches on.



 

Bomberguy221      
Posts: 2174
(08/08/09 3:22 AM)
     
Rune Factory - I defeated the big boss of Carmite Cave and got a pass to Toros Cave, a fall-themed area (which allows me to grow crops I wouldn't have been able to grow otherwise for one and a half seasons.). I caught an enemy, so now I have a bee that produces honey and can explore dungeons with me. Of course, I'd probably lose him if he dies. There was also a festival where I could make a girl swoon at my feet if I gave her a cookie.

Shame I don't have the kitchen yet.

I forgot to mention a couple of girls in my run-down in the last post. Bianca the spoiled brat has consistently insulted me and, in the last festival, suggested I was a girl. So, even if she were in my "dating field," I pity whoever she dates instead. I'm getting the feeling she's not dateable, though, so no sweat there.

Tabatha, her maid, is nice and among the sane. I think I can date her, and she liked my new monster bee.

EDIT: Played something else tonight.

Guild Wars - Spent my time tonight on the Alkali Pan. I beat a quest, earned 2 platinum, and found a few runes of interest.



 

CLOUDBOND007      
Posts: 12185
(08/08/09 8:07 AM)

I haven't played more than an hour of the first FF.

The pace is slower, but the NES version is MUCH better, even when you factor in the GBA's extra content.



 

CLOUDBOND007
Posts: 12185
(08/08/09 7:40 PM)
     
On that note, I've started a game of FF1 NES. To make things more interesting, I'm using a party combination that's brand new to me. Fighter, Thief, Black Mage, White Mage. I expect it to be more challenging than I'm used to but still a pretty strong group when all is said and done.



 

CLOUDBOND007
Posts: 12185
(08/08/09 9:47 PM)
     
Does anyone remember experiencing a glitch on FF1 NES like this one? Caused by a dirty cartridge with bad connection. I thought I had a faulty memory because I had never seen this mentioned anywhere before now. But I'm sure I experienced something just like this when I was about 8 years old and I've finally found someone else who has. Quoted from part of a Gamefaqs post:

...and the picture came in... and OH MY GOSH... I started in the middle (or corner, really) of the ocean, in a low flying airship, 99 tents/cabins/houses, with 4 level 1 (or 0?) fighters with 0HP and 255% evasion... nearly every attack against me would miss, but since they had 0HP my guys would still die after a miss... the low flying airship also got into ground/ocean battles, so it was an arduous journey of flying 10 squares, saving, and dying, before I got to the first castle area and bought some weapons (started with the standard 400G, I believe)...

The parts I remember most clearly are the airship low over the water (someone says this can be reproduced with a Game Genie) and the Zero HP for each character. Mine froze before I was able to get anywhere, and the glitch never occured again. The only other thing I remember is that we had spent like ten or twenty minutes blowing on the cart and pushing it different ways to get the game to load before this happened. The above poster's thing about constantly saving and dying doesn't make sense because you need the Inn, but it was a long time ago.



 

Flying Omelette
Posts: 20686
(08/08/09 10:12 PM)
     
I've never had that happen on Final Fantasy, but I had a similar glitch happen on Secret of Evermore. My character's attack and defense were impossibly high with the meters going so far over, they went off the table and disappeared off the side of the screen. But every time I took a swing at an enemy, the character missed, so it was impossible to get anywhere (and the "Miss" looked different than usual. Shadowed out, sort of). Saving and resetting killed the glitch.



 

Captain Ladd Spencer      
Posts: 2163
(08/08/09 11:12 PM)
     
I beat RE4!

So yeah, I did the chase and fight with "It", then Krauser, then a ton of baddies, and finally Saddler all in one sitting.

Did anyone else feel like they were in a totally different game by Chapter 5? You go from possessed Spanish peasants in Spain to possessed commandos and the Combine on Shadow Moses Island.

I did complete the Golden Lynx statue, but I liked it so much I couldn't bear to sell it to the merchant.

Man, I had so many healing items when I took on Krauser and Saddler I pretty much let them knife and jab me all they wanted and I still got out with plenty to spare. When I got to Krauser, the entire bottom row of my attache case was filled with Health Sprays, a bunch of G+R Herbs, Green Herbs x2s and x3s, and a couple single herbs. And it was nice of Krauser to leave all those herbs and bullets around...

Man, Saddler was a major WTF. Okay, I Retried him once because I thought I blew my chance to hurt him and I couldn't find any more oil barrels around, but I found a second one and once I figured out how to cripple him without the barrels I beat him in five minutes including the time I spent rearranging the attache case to get the rocket launcher Ada threw me in.

Stupid Moments: The helicopter backup scene, Ashley wanting to get Leon horizontal in the ending (How old is she, anyway?)

Question: How did Ada get in the helicopter without going through its blades?

Final Stats:
Hit Ratio: 69%
Enemies Killed: 889
Times Killed: 55 (would actually be a lot more, but I Retried a lot when things weren't going well)
Clear Time: 26 hrs, 2 min, 59 sec
Saves: 78



 

Bomberguy221      
Posts: 2174
(08/09/09 4:14 AM)
     
Guild Wars - MWAHAHAHA! I got the vest (robes, technically, but same difference)!

So, even though I had enough money to afford one of the gemstones, I decided to put the money away and get the rest to avoid the Murphy's Law coming into play. I then remembered that I had found a treasure trove of significant wealth in a certain area, so I went there. Not only did I get a large chunk of money from it, but I got a ruby from the treasure pile. If I had spent the money, I likely would have lost out on this. I defeated the enemies in the trove (they wouldn't have all that crap undefended, naturally) and went back to buy the final items I needed. Then, I went to other treasure areas I had discovered in the course of the game. They have a recharge time of a month, so while some were disappointingly empty, a few had enough money for me to make the purchase.

Now that I have the best armor money can buy (and don't expect to find the best armor money can't buy, as there is none I'm aware of), I can now focus my finances on spending skill points on capture signets and other skills (especially for my heroes - the current mission I'm stuck on won't likely be won on the stronger armor).



 

Captain Ladd Spencer
Posts: 2163
(08/09/09 8:57 PM)

Captain Ladd Spencer wrote: Ashley wanting to get Leon horizontal in the ending (How old is she, anyway?)

Okay, some FAQ says she's 20, Resident Evil Wiki says 24. Really? I had her down for 15-17. And if she really is 24 and Leon's 27, then I really don't know how that "let's do some overtime" comment could be anything but a desperate attempt on her part to get laid.



 

da dick      
Posts: 2341
(08/10/09 4:13 AM)
     
FFV: BERSERKER!!! better stats than gau i guess. not sure if that class is more useful with weapons and a shield or barehanded with brawl ability. takes 100 ability points to level up?!? summoner is devasting when equipped with black magic to make her magic stat even higher. not sure if mystic knight is better than black magic(according to the job faq) since it can't attack multiple enemies and its magic stat is rather low. it's powerful only if i use buildup after enchanting my sword. mixed feeling about red mage. jack of all trades, not brilliant at anything. mediocre armour, weak agilty and vitality. doubt i'll use it for a boss fight. time magic seems like a waste of time, but i guess i should be meeting some monster(gives lots of status problems?) who's perfect for it. 4 monks seem to be best for killing most bosses if i want zero KOs before the fight ends. wonder if i can kill that devilish looking thing in worus castle's dungeon by just overleveling. haven't thought of a good way to kill shiva. use classes with best magic defence, or a boring 3 monks/berzerkers with a white magic knight??? don't feel like going to the steam ship yet.



 

Bomberguy221
Posts: 2174
(08/10/09 6:16 AM)
     
Rune Factory - Taking a rest from Guild Wars after my astonishing victory last night.

I upgraded my hammer and hoe, and am working on my sickle. Turns out, as I have unfortunately discovered, grazing grass does not regrow as it did in Harvest Moon. This is unfortunate for both my bee and myself. I need to make more grass. This game takes 30 minutes to play a full "day," so it's hard to make significant progress.

People in town are trusting me enough to leave their shops unlocked. Unfortunately, there's nothing to steal, so I'm out of luck in that regard. However, making social calls has now become significantly easier.

On the dating front, I'm starting to court multiple girls in an effort to drive out the crazy train. Melody is just as persistent as ever and is my highest-rated girl on the love meter (which gives side-by-side comparison on the "pimp-o-meter" and friendship list). Even though she has a legitimate reason for dressing like a witch (she wants to be a witch but somehow ended up running a bathhouse, because that makes perfect sense), the whole "please come here and bathe often" thing is such a turn-off that if the bath weren't entirely necessary to be productive (it recovers health completely), I would have left that bathhouse a long time ago and never looked back. I wonder if there's a peep hole behind that desk...

Lara is a close second, as strawberries DO regrow in this game and she enjoys them greatly. She worries about me a lot, but I'm winning her over and she's not Melody (that is, not crazy) so I will probably end up with her. Mist is still around, hanging out by my farm and watching me intently. At 5:00, Rosetta (who also likes strawberries) shows up and the tension is too thick to cut with my level 2 axe. Rosetta would have been my choice in any other situation, but I'm a little scared how Mist will take that news (likely murder us in our sleep) and I want Zavier to marry Mist so there's no issue.

Of course, I'm not even sure IF these guys will actually marry the girls they like. I want Camus to make his move, but that's really not happening at a comfortable speed. Same with Zavier and (to a lesser extent) the poet.

Tabitha and Felicity, both good women in their own rights, are difficult to find presents for and are out of sight too often to do anything with. Sharron, while beautiful in an elegant way, is next to impossible to find and when I do swing it, she doesn't like the gifts I get her. Mei is easier to find, but my presents of fish (that she seems to like - she's outdoorsy and probably likes to cook them) aren't raising her love meter much. She's currently at the bottom of the "2" listing in friends, whereas the other girls I actually stand a chance with are well into the "3" category.

I have to admit, having all of these girls to talk about makes the game progress posts fun to write.

The Conduit - Got a few achievements, and I think my "missing" weapon is the flash grenade - I have yet to use one, but have had one used on me a few times before. Still can't go online with Nintendo's wifi.



 

Flying Omelette      
Posts: 20686
(08/10/09 10:19 AM)

The above poster's thing about constantly saving and dying doesn't make sense because you need the Inn, but it was a long time ago.

Don't the cabins and houses save the game, too? The poster said he ended up with 99 of them in his inventory.



 

CLOUDBOND007
Posts: 12185
(08/10/09 2:39 PM)
     
Duh, I feel stupid. I've been playing the remakes so long that I forgot they could do that.



 

Gray leader rules      
Posts: 147
(08/10/09 5:20 PM)
     
I beat Shadow's story mode in Sonic the Hedgehog 2006. It was slightly more bearable than Sonic's, partly because it didn't have any of those terrible free running stages. I dodn't like using the vehicles though and there were still a lot of glitches, such as the camera getting stuck.



 

CLOUDBOND007
Posts: 12185
(08/10/09 11:05 PM)
     
I'm not really sure about playing FF1 anymore. Technical difficulties are making it a bit of a hassle right now. Thinking about replaying FF6 Advance to check out the bonus content, but there seems to be some annoying slowdown in some battles. Nothing like on the PS1, but still noticeable if you've played the SNES version.

In Star Trek TNG, I'm almost to the third disc of season 3. Aside from work, watching this is about all I ever do with myself anymore. I need some more hobbies.



 

Bomberguy221           
Posts: 2174
(08/11/09 5:36 AM)
     
The Conduit - I used weapons some more and added a few notches to the proverbial belt. No achievements earned, and this was the only game I played tonight.

I DID try connecting to Wifi for the better part of the evening, but Nintendo's service is either pure crap or my ISP has decided intermittent service is good enough. I still haven't taken this game online.



 

Coronya
Posts: 18
(08/11/09 8:14 AM)
     

I need some more hobbies.

You could work on fixing up those down sections of your site. :)



 

Breath of Fire 2 Cat
Posts: 23
(08/11/09 1:30 PM)
     
I just helped CB007 fix the Chrono Trigger section yes I did yes I did. He wanted me to do it cuz I'm a good editor Well kind of I mean I mostly talked about chicken and then he started yelling so i left but the point is that its back up now yes.



 

da dick           
Posts: 2341
(08/11/09 6:43 PM)

I need some more hobbies.

try wearing tights and take up rollerblading.



 

Captain Ladd Spencer
Posts: 2163
(08/11/09 6:52 PM)
     
Take up dress making.

I went through Yoshi Topsy-Turvy. It sucked.



 

CLOUDBOND007
Posts: 12185
(08/11/09 7:24 PM)
     
I hooked up the NES and started playing on a real FF1 cartridge. Two major things to mention:

First, this version is so awesome. It's better than the remakes in pretty much every way.

Targeting system involves you in the game so much more. Even minor encounters feel like they have a purpose and are mentally engaging. Having to mentally keep track of how much damage has been done to each enemy and avoid wasting valuable turns and spells is a better way to spend 20 hours than HOLD A, REPEAT.

The spell charge system hugely increases the challenge. On the GBA I could already be firing off cure spell after cure spell, if I even needed to use them at all with the nerfed enemies and powered up characters. But at level 3 in the NES version, where I most certainly DO need it, I can use it what? Twice, three times. And it doesn't heal as much, either. I've already had a character die and I haven't even been to Pravoka.

The second thing to mention is that my party really sucks right now. Thief is truly impossibly bad. He can hit harder than black mage, but it actually manages to be a close thing. For a second I was wondering if I forgot to equip him, but no, I can SEE the sword. The blade actually becomes dull when he holds it or something. And Black Mage... yeah, Red Mages>>>>Black Mages in the early game and probably most of the late game (aside from bosses). I feel like I'm two people short without Red's backup healing and physical damage. But at least I'll get to use the elite spells and see the cool Blage Wizard form from before Square ruined it by turning it into a very slightly different pointy hat. And Ninja is competent.



 

Bomberguy221      
Posts: 2174
(08/12/09 1:48 AM)
     
Rune Factory - So, being allowed into everyone's houses before operating hours reveals a lot of turmoil in these houses. I was wrong about Neumann's "daughter." He doesn't have any kids. Officially, anyway. I have to admit, this game has hit the small-town experience spot-on.

It's summer now, and I'm having my watering can upgraded from its 12-square limit. Once that's done, I'll grow a few summer items and plan on purchasing a cookbook to go with my new kitchen.



 

Flying Omelette
Posts: 20686
(08/12/09 9:03 AM)
     
So, I was playing this Playstation 1 fighting game called Evil Zone. Oh boy, where to begin...

This is the game that Kefkathe3rd at the Game Pond was always saying that you use just one button to attack. That seems to be the case. Unless the game has "secret" moves I'm unaware of, it seems that you don't need to input button sequences to do special attacks. Rather, the attack your character does depends on how far you are away from your opponent and what directional button you're holding when you press the attack button. So, in other words, if you're far away from your opponent and just start pressing the attack button, you'll automatically throw a projectile weapon. If you hold back and press attack, you'll do a stronger special attack. Holding forward and pressing attack does a different special attack.

At this point, I'm not sure if there's any benefit to this system over more complex fighting game mechanics. For one thing, it can be extremely difficult to tell what's going on at times, especially in the fight against the final boss. I beat her with one character (Midori), but tried another character and got stuck.

One thing that seems rather irritating is the game's method of discouraging turtling. By holding down and pressing attack, you can charge up a red ring underneath of your opponent, which will lift them up and immobilize them, and allow you to do a super-strong attack against them. The problem with this is that, unless there's something I'm doing wrong, it's almost impossible to pull this off. The CPU opponent can be throwing projectiles and charge up this move at the same time. So you'll be blocking their projectiles and then have no way to avoid getting caught. But it doesn't seem like you have the ability to do that since if you're throwing projectiles, you can't use the button to charge up that move at the same time.

The graphics are 3D and it looks like typically bad Generation 1 Playstation graphics (it was released in 1999). Lip movements and hand gestures are never synched up with the dialogue. Characters move their lips and wave their arms and point long after the voiceovers have stopped talking. The characters are mostly cliche anime archetypes (big guy with a big sword, shrine girl dressed like Pocky/Leos Factoria, feminine man in robes, berserker guy with no shirt and strange pose, young guy in suit who has demon powers, girl in school uniform who whimpers a lot, annoying blonde girl in armor with huge breasts, and, yes, even the Power Ranger knockoff.)

One thing a lot of these fighting games do is boast their story modes, and I'm sure there's potential for a fighting game to have an interesting story (maybe), but this is certainly one that doesn't have much to brag about. Midori's storyline was pure nonsense and Setsuna's storyline can be summed up as, "SETSUNA!! KARIN!! SETSUNA!! KARIN!! SETSUNA!! KARIN!!"

Part of the problem with this game's story is that most of the characters don't know the final boss. She's some demon that's been imprisoned in a dimension known as Evil Zone and she's about to escape, so a sorcerer has summoned warriors from other dimensions to go to the Evil Zone and destroy her. Unfortunately, this means that these characters don't know the final boss, and don't have any real motivation to be fighting, and it seems like if anything at all could be interesting about the story, it would involve the final boss, but she has little to do with anything.

Samurai Shodown also had a host of characters who didn't have much motivation for the final boss, but story wasn't that game's strong point. And it had cinema scenes of Amakusa between the fights, so he was involved in it more. Also, some situations just seemed kind of humorous in the way they played out, such as the kabuki guy not really knowing or caring that Amakusa is a destructive demon, but just beats him up because he's one more person who doesn't appreciate kabuki.

Wikipedia's article on this game is strange. It also boasts how the story mode sets it apart from other fighting games by making each storyline be like watching a TV show. I didn't realize how literally that's supposed to be taken. You'd think (or at least I thought) what that meant is that each storyline would be like watching a TV show episode (or series) with an advancing plot and cinema scenes that flesh out the characters and story. No, what it literally means is that the characters act like each fight is an episode of a TV show and announce it beforehand with corny dialogue like, "Stay tuned for the next exciting episode of Passionate Midori!!" And they do this for every fucking fight! The between-round cinemas are nothing but still pictures generated by the in-game graphics engine.



 

Flying Omelette
Posts: 20686
(08/12/09 12:06 PM)
     
Hah. I know a lot of anime looks similar, but something about this one's art style in particular reminded me of Tenchi Muyo, and it turns out that the designs and FMVs (the ones that actually look like hand-drawn anime) were done by a studio that worked on some of the Tenchi series.

The final boss, who's pictured on the game's cover art, undeniably has a "Ryoko" vibe to her.



 

Crawl and 1OOO
Posts: 15304
(08/12/09 12:18 PM)
     
I am seriously disturbed by the cover of that game. All I can think of when I look at it is that the artist has obliterated their own self-identity. I think there is something deeply wrong with valuing conformity to that high a degree.



 

Flying Omelette
Posts: 20686
(08/12/09 1:11 PM)
     
I'm not quite sure I understand it, either. It seems if they were going for something less conventional in the fighting system, then why not go all the way and do something original with the characters, too? Instead, every one of them is a cliche and drawn to fit the part. They had such Akira Toriyama envy with that one character (Midori), that it's almost disturbing to play as her because you can't help but think she looks just like Crono with tall skinny female legs (which also, somehow, makes her oddly resemble Nester from Howard & Nester/Nester's Adventures, too.)

Even Tenchi had more variety and originality in its designs.



 

CLOUDBOND007
Posts: 12185
(08/12/09 4:25 PM)
     
I finished getting the site back online. Ezboard Trek took a while because of all the images and how disorganized I was, but it was a blast reading some of those again. They probably don't work as well if you didn't grow up on Star Trek like me, but some of them still make me laugh out loud. One nice thing about this transition was reorganizing everything.

In FF1, I'm at level 6 outside the Elf Town. My party still sucks pretty bad. During one battle, Fighter got stunned by an OddEye and the rest of the battle was basically MISS, MISS, MISS, 6 Damage, MISS, 2 Damage, MISS, MISS, etc.



 

Captain Ladd Spencer
Posts: 2170
(08/12/09 9:04 PM)
     
So I started Mario & Luigi: Partners in Time, I've only put an hour and a half into it and it's already pissing me off.

I know Seabu made it to the final boss and never bothered to finish it, and right now I don't blame him.

The sprites are ugly, the sound is annoying, the scene with baby Peach, Mario, and Luigi all crying all at once made me want to gouge out my ears with a Q-Tip, the mandatory tutorials are pissing me off, and much of this first hour and a half has been spent fighting the same few formations of enemies over and over. I also might just be biased against it because I really hate babies.

If there's a scene where Luigi has to change his baby self's diaper, I'm quitting right then and there.



 

CLOUDBOND007
Posts: 12195
(08/12/09 9:17 PM)
     
Somehow when I got to the final boss, I ended up being massively underleveled, and I couldn't deal with grinding in that game. And even the easy bosses took FOREVER to kill due to their high HP. Actually, pretty much everything you do in the game takes forever. And wait until you see some of the difficult (more like convoluted) timed button presses you need to pull off for some of the attacks.

The Paper Mario games and the Mario & Luigi games are made by different teams, but manage to be seriously screwed up in their own unique ways. Even though I rated them the same, I have much fonder memories of Thousand Year Door than I do Partners in Time.



 

Captain Ladd Spencer      
Posts: 2170
(08/12/09 9:30 PM)
     
I liked Superstar Saga which is why I was interested in Partners in Time, and the only effect PiT is leaving on me is a desire to replay Superstar Saga.



 

CLOUDBOND007
Posts: 12195
(08/12/09 9:34 PM)
     
I'm still not sure if I plan to try Bowser's Inside Story when it comes out. I guess the babies are gone, which is definitely good, but isn't inspiring that they seem to be using the exact same engine again.



 

Flying Omelette
Posts: 20694
(08/12/09 10:04 PM)
     
I beat Evil Zone with a few more characters. I learned how to launch your charge-up attacks (no thanks to the manual, I had to look it up on the internet). It seems that knowing how to use those is crucial to winning.

The character stories are still pointless and nonsensical, and I have no frickin' clue what was going on in the Power Ranger Knock-off's ending sequence.

You know, when you play as the girl in the school uniform, there are numerous times when her underwear becomes visible. I'm sure that's meant to tantalize teenage boys, but for me a girl dressed like that showing her underwear can only bring to mind SNL's Mary Catherine Gallagher.

When characters perform certain super strong moves in this game, you lose control of the action as a sort of "cinema" takes over for several seconds until the attack is finished. Sometimes when you fight the final boss and this happens, the camera angle changes in such a way that all you can see is a background column in the middle of the screen.

The graphics remind me of Kagero - where everything looks paper thin, polygons and textures constantly move, shake, wobble, and flicker, and you can't tell a stabbing from a clipping error.

Music is passable, but nothing great has stood out yet. Midori's music is a rip-off of Molly Hatchet's Flirtin' With Disaster.



 

greybob
Posts: 1156
(08/12/09 10:27 PM)
     
It seems to me that that game may be meant to be a parody, or maybe just an homage, to anime and other Japanese TV shows. There's the way the stories are presented as episodes of a TV show, and the Power Ranger guy wouldn't be just a knock-off of that show, but an entire genre of TV shows in Japan called tokusatsu. The rest of the characters could be references to specific anime shows or archetypes, which would explain why they seem so derivative.



 

Flying Omelette      
Posts: 20694
(08/12/09 10:35 PM)
     
I've heard that it's supposed to be a parody, but it's half-assed in the same way Two Crude Dudes is. Just copying something and calling it "parody" doesn't make it so. You have to have jokes and/or be even more incredibly ridiculous and over-the-top than the real thing is.

Samurai Shodown is more legitimately funny.

And the TV show gimmick is pointless. Every one of Al's says something like, "Stay Tuned Next Week to Find Out..." It reminds me of that "Hurry up, Willy!", "I'm coming as fast as I can!" dialogue that's repeated in every stage of Rockin' Kats.



 

greybob      
Posts: 1156
(08/12/09 10:42 PM)
     
I've read so much manga and seen so much anime, that I could probably create a good parody.

Like, here's some ideas:
-A main character who loses every fight.
-A character who carries a giant sword that he can't lift or swing.
-A character who attacks with his spikey hair.
-A plot that tries to be dark and original, but just ends up being convoluted and making no sense.
-Characters getting seizures from the moving backgrounds that consist of a bunch of colored lines.
-An effeminate character that everyone mistakes for a woman.
-Whole chapters that go on without anything happening.
-Characters having seizures or getting physically sick over seeing other characters' ridiculous clothes or crazy colored hair.



 

CLOUDBOND007
Posts: 12195
(08/12/09 11:14 PM)
     
Reached Level 7 in FF1 and bought Lit2. Black Mage just became useful.



 

Bomberguy221      
Posts: 2176
(08/13/09 4:41 AM)
     
Rune Factory - Oh boy...

Well, first the game-specific stuff: I discovered that mining precious stones in the caves is extremely lucrative with a silver hammer, so now money is plentiful and I can buy just about anything I want. I beat the second cave's boss (while paralyzed - go me) and made it back to the surface by the skin of my teeth. I cured Felicity of her illness, and now have befriended everyone in town to the point that I can go into any shop or building prior to its opening with no argument. I've started buying books, too, so I have a lot of recipes to try out. I've got a few thousand gold for when Ivan comes the next day, so I can buy improvements for my kitchen if need be.

It's been a monsoon for the past few days, which means I have yet to pick up the watering can I had forged (the smith doesn't work on rainy days, apparently) but have also not needed it.

---

Now, for Bomberguy's Simulated Love Life.

I didn't mention this in my last post, but the beach opening was probably the most awkward festival I've ever been to in a video game, and this was after out-drinking everyone in Harvest Moon 64's New Year party. The girls talked to me about how awkward they would feel swimming or in a bikini, the elderly talked about how they couldn't swim at their age (even those who really weren't that old), and the guys... mostly talked about which girl they wanted to see in a bikini. It made Camus come across as a creepy college frat boy, but considering he's interested in the woman who likes seeing guys in towels, it balances out. The poet just makes my soul feel dirty standing near him.

These girls have more issues than Nintendo Power. Felicity is now more fun since I saved her from dying, so she is currently in my "potential wife" running and now has no identifying characteristics aside from being "the one who was physically ill and IS mentally stable." Rosetta really hates the womanizing poet (don't blame her), so I don't know if a marriage would happen there anyway no matter how much I force myself to like Lukas. I'm still trying to get Zavier and Mist together, which shows more promise now. Melody has backed off now that I'm not providing her a nightly peep show. Lara the nurse apparently dresses like a nun not only for her job, but for her father the priest; marrying her feels wrong but she is in highest consideration for proposal as she's been the easiest to woo. Tori is... Tori, ellipses and all.

Apparently the love meter isn't increasing for Tabatha (which is probably good given her... situation, even though I liked her), but it is for Bianca. So, rather than get the folksy maid fascinated by me and my love for monsters, I can get the spoiled brat who looks half my age. I see Mei in the mornings when I visit Zavier, but am still not making significant headway. I haven't seen Sharron in a few days, and probably couldn't romance her enough to catch up to the other women.

It's been raining the past few days, and one time I went inside my house with its new kitchen.

Mist: Bomber.
Me: ACK! How'd you get in here?!
Mist: It was raining outside, and I didn't want to be lonely at my house.
Me: ...(Is this girl going to do this even after I marry someone else?!)

So, I'm going after the nun, the fighter, the jealous shipper, or the NORMAL ONE.



 

Crowdia
Posts: 41
(08/13/09 10:00 AM)

     
I've read so much manga and seen so much anime, that I could probably create a good parody.

Like, here's some ideas:
-A main character who loses every fight.
-A character who carries a giant sword that he can't lift or swing.
-A character who attacks with his spikey hair.
-A plot that tries to be dark and original, but just ends up being convoluted and making no sense.
-Characters getting seizures from the moving backgrounds that consist of a bunch of colored lines.
-An effeminate character that everyone mistakes for a woman.
-Whole chapters that go on without anything happening.
-Characters having seizures or getting physically sick over seeing other characters' ridiculous clothes or crazy colored hair.

Or how about characters mistaking each other for someone else because a lot of anime looks alike? I can almost imagine something specific to an Akira Toriyama parody where one character looks like Crono and another looks like Goku and everyone assumes they must be related.

Or how about a special attack that blows up a mountain, and no one is impressed by it? Then he could have an even stronger special attack that blows up the whole planet, but then the fight continues as normal. (This could even go the other way around. I can imagine a character shooting into space and blowing up a planet and everyone acting unimpressed, and then the same character blows up a mountain a few feet away and everyone is upset and intimidated by it. Maybe someone could yell, "That was my favorite mountain, you jerk!!")

There are other anime conventions that could be made fun of - like the guy with a mouth in his hand or the guy with a third eye. Maybe there could be a character who has both, or perhaps has a talking eye in his hand and three mouths on his head.

Or the final boss could be unmasked at the end and turn out to be the same as another character all along. This would be great when you fight the boss as the character he/she really is.

I am seriously disturbed by the cover of that game. All I can think of when I look at it is that the artist has obliterated their own self-identity. I think there is something deeply wrong with valuing conformity to that high a degree.

I took a look at the cover again yesterday and another thing that's weird about it is that the artwork of Ihadulca (the final boss) is even more generic-looking than she is in the game. She's missing her wings and weird floating headdress. Her face is drawn to look "softer", so you can't even really tell she's supposed to be an evil goddess, she just looks like any generic anime female.



 

Ragey0
Posts: 179
(08/13/09 5:21 PM)
     
SOTN: Played this before I went away for the week. Found the catacombs and underground cavern and fully explored them, netting myself the spike-breaker armour and an actual reason to use the bat's radar ability. I'm under the impression there's only a few more bits of map to uncover. Beat Richter for a third time but still haven't saved as I haven't found the Holy Glasses or whatever.

Link's Awakening: Played it on the laptop during my holiday. Beat Catfish's Maw - can't even remember what the boss was, all I remember was the immeasurably boring fight with the two spider things. Are you meant to shoot them with arrows? I hadn't bought the bow at that point and just hookshotted them to death. I got to the next dungeon and bought the bow, but didn't get exploring much.

I also read Silence of the Lambs. It takes a very good book to grip me quickly, and it was fantastic, loved it from beginning to end. I also snagged the DVD for 3 in GameStation, probably the only time they've had good deals.



 

Captain Ladd Spencer
Posts: 2170
(08/13/09 7:09 PM)
     
I started Halo. The beginning was boring, running through identical corridors fighting the same two enemies. Then I got the Warthog and its shitty controls. I've saved two of the three life pods so far, although one of them I didn't get many guys from because they're morons.

The human blood in this game looks like somebody spilled Kool-Aid everywhere.

The two best moments so far have been overturning the Warthog then when I went to right it I squished my buddy (this would have been annoying, but there's a checkpoint every ten seconds so restarting didn't send me that far back), and shortly after I drove the Warthog into oblivion where I was supposed to go turn on a bridge, and for some reason I couldn't help but laugh hysterically at that.



 

Captain Ladd Spencer
Posts: 2170
(08/13/09 11:44 PM)
     
I went through the map area in Halo, and according to GameFAQs I'm almost halfway through the game already.

So far the plot is like if MDK2 was supposed to be taken seriously, and the gameplay is brain-dead and repetetive. Seriously, wasn't Halo's selling point supposed to be some hyper-advanced AI or something? I imagine it's smarter than most gamers, but I've been getting through most of the areas in a daze.

I guess it's exceeding my expectations, but I imagined it being set entirely in identical gray and white hallways, occasionally stopping to shoot enemies, so that's not saying a whole lot. Also, I was a little surprised to learn Master Chief actually talked.



 

Bomberguy221      
Posts: 2176
(08/14/09 4:31 AM)
     
Soul Calibur Legends - I hadn't attempted Fafnir in a while, so I gave him a shot tonight. Died once in the Berserker room, again facing Fafnir himself with him at 1/2 health, and then finally defeated him after the third go. It only took 20 trips through the stage to do it. For a game with somewhat easy bosses, Fafnir is quite a challenge. -_-

I'm up to the castle siege stage(s), which all allow me to pick among the other characters that had been, up to this point, ignored. Each of the three branches require a boss fight with an evil, fire-spewing and laser-shooting door. Unfortunately, these battles manage to be equally difficult with all characters, as the door's laser attack knocks out a sizeable chunk of health and there are multiple enemies in the arena with the door. Looks like I'll be stuck for a while.

EDIT: Promise this one won't be hatin' on the ladies. As fun as it is to shoot fish in a barrel, I'm sure it's wearing thin to hit a wall of text in my posts.

Rune Factory - I bought a few books, machines for my kitchen (yogurt maker, mayo maker, etc.), and a 2-handed fire sword (along with a lot of armor - new shield and accessories). I'm upgrading my fishing rod and have started to explore the third cave. It's a magma cave, meaning (1) summer climate and (2) no water. I'll have to come in with a full can if I intend to cultivate.



 

da dick           
Posts: 2341
(08/14/09 7:06 AM)

Crowdia wrote: I've read so much manga and seen so much anime, that I could probably create a good parody.

you will fail.

srzzzly

but of course, who am i to tell what's already been recycled since a decade ago, huh?

and what the hell do you think The Slayers was all about?


 

Flying Omelette
Posts: 20694
(08/14/09 6:18 PM)
     
I watched Scooby Doo Meets the Boo Brothers because I remembered seeing that movie many years ago and I only remembered two things about it -

1. I vaguely remembered the Boo Brothers characters being like the Three Stooges.

2. I vaguely remembered they had to find a treasure in the house by searching clues that would lead to the next clue, which reminded me of some story I read in elementary school years ago. I don't remember the name of the story, but it had the same basic plot - there were a bunch of clues hidden in the house that would lead to a treasure and the way it got started was with an Indian headdress that had a false feather made of paper on which the first clue was written. (If my internet searches are correct, it would seem to be "Key to the Treasure" by Peggy Parish.)

What I didn't remember is that (a) it was "movie" (I thought it was just a normal episode and didn't realize how long it was) and (b) that it had Scrappy instead of Fred, Daphne, and Velma. I think the reason I didn't remember how long it was is because a lot of the stuff that happens between the actual treasure hunting is fluff and not very memorable.

Anyway, maybe I've just gotten a sick mind as I've gotten older, but I've gotta wonder if the writer(s) was putting innuendos into this thing on purpose or something. There are constant references to "the family jewels", there's a line that goes something like, "I hate to tell you this, old man, but your sticker is stuck", there's that bizarre head rubbing scene with Scooby, Shaggy, and the Gorilla, and there's one part where the Boo Brothers pop out of Shaggy's clothes - the first two come out of his shirt, but the third one comes directly out of his crotch. There may have even been something else I'm not remembering right now.

So, after that, I started watching Scooby-Doo and the Cyber Chase.

Man, I'm only about 20 minutes in and this "movie" has already violated several of my "Little Rules of Writing", mainly "show, don't tell". There's a helluva lotta exposition about the "Computer Virus Phantom" that is this movie's "monster-of-the-day". Seems like it would be more interesting for the characters to not know so much about it and have them learn about it as the plot moves along. But instead, we get several minutes of freaking exposition, and then it becomes nothing but a big chase scene as they try to find the phantom and it chases them, and they chase it, etc.

The tone is extraordinarily weird and inconsistent. When the phantom first appears, it almost seems like they're going for something a little more serious and menacing than your typical Scooby Doo villains. But once the chasing starts, it devolves into Looney Tunes wannabe crap, right down to the ol' "Monster walks in a doctor's office, and the characters are already dressed like a doctor and nurse and give him unwilling 'therapy'" routine.

There's also a lot of exposition about this cyberspace transfer laser beam thing. The computer programmers who designed it demonstrate it by transporting a box of Scooby Snacks into cyberspace and then minutes later, transporting back into the real world. So, naturally the Scooby gang ends up getting hit by this laser eventually and get transported into cyberspace. When the programmers are told to just bring them back, now suddenly there's this "rule" about how they have to play through every level of a computer game before they can. Worst and probably most insulting case of Plot Alzheimer's and Making Up Shit As It Goes Along that I've seen in awhile.

So far, Boo Brothers was better.



 

Flying Omelette
Posts: 20694
(08/14/09 6:19 PM)

da dick wrote: Crowdia wrote: I've read so much manga and seen so much anime, that I could probably create a good parody.

Since you quoted me quoting Greybob, I have no idea if this was in reply to me or him, but if it was me, then you haven't been paying enough attention.



 

Captain Ladd Spencer      
Posts: 2170
(08/14/09 6:58 PM)

Captain Ladd Spencer wrote: I guess it's exceeding my expectations, but I imagined it being set entirely in identical gray and white hallways...

I should clarify what I mean by this was I pictured the entire game looking like the inside of the Tantive IV from Star Wars.

Jeez, the "Assault on the Control Room" level took fucking forever and it felt like I had to go through the entire stage three or four times before the game would let me go on to the next one. Enter generic winding hallway, go through Room Type A, go through GWH, go through Room Type B, go through GWH, go through Room Type A again, go through another GWH, go outside, go through GWH, go through Room Type B again, go through GWH, go through Room Type A again, go through GWH, go through Room Type C huzzah!, go through GWH, go outside again, go through GWH, repeat from Step 1 again, and again, and then pilot a purple machine with horrid steering...



 

Flying Omelette
Posts: 20694
(08/14/09 11:02 PM)
     
Cyber Chase got a little bit better as it went on, and particularly when they met up with their "cyberspace selves", which just goes to further my point that the show is best when it's parodying itself instead of taking itself seriously.



 

CLOUDBOND007
Posts: 12195
(08/14/09 11:07 PM)
     
I'm tired, working 6 days a week at the moment. I tried to play some FF1 tonight. I got 75% of the way to level 8 and bought Cure 2. Have nearly enough for the Silver Sword. After that I need one more copper bracelet and then I have to buy items. I need to be overprepared to take this shitty party into the Marsh Cave.



 

Captain Ladd Spencer
Posts: 2170
(08/14/09 11:18 PM)
     
Library also took an eternity to get through and the level was even more copy-pasted than Assault on Control Room.



 

Bomberguy221      
Posts: 2176
(08/15/09 6:22 AM)
     
Soul Calibur Legends - Beat it! I was only a few missions from the end when I got stuck, and I beat the boss tonight. Now I can backtrack all I want (the "reward" for beating the game, along with alternative costumes, i.e. pallete swaps). Anyone who's played Soul Calibur should kinda figure out how things ended without playing.

I had a "recognize the VA" moment and heard Vic Mignogna (aka Edward Elric from Fullmetal Alchemist and Broly from DBZ, according to IMDB, you see [hee hee]) doing the voice of Iska. He had a lot of lines in the particular scenes I watched, so I was quite entertained by mentally supplying Edward into the role. The bosses who spoke also had a lot of lines, I noticed, so the programmers anticipated losing to certain bosses multiple times. I never heard a "victory" phrase more than once. That was really impressive.

That all being said, this is not one of the Wii's best games. I had to turn off auto-aim to beat the doors I was stuck on, and when something meant to help the player is actually impeding the player, there's an issue. I want to unlock the final weaponry, so I'll play this for a little while longer. I will just avoid the stages I hate.



 

Flying Omelette
Posts: 20694
(08/15/09 7:25 AM)

there's that bizarre head rubbing scene with Scooby, Shaggy, and the Gorilla,

That's another thing that was weird about that movie - that whole subplot with the escaped circus gorilla seemed entirely superfluous. I don't even think it was resolved at the end.

I also just remembered that the movie opens up with a witch singing about how she's going to scare Shaggy and Scooby and then segues into how much she dislikes the Boo Brothers. No such witch ever makes an appearance in the rest of the movie.



 

btizubayer
Posts: 297
(08/15/09 7:50 AM)
     
Just got finished with my first bout of online PS3 playing. --- a friend brought his over to let me try it out

Not too impressed....

Still only have some enthusiasm to waste half a grand in configuring into the PS3 community after around three hours of sampling through all the configurations. I have buddies that get on every day...and they try with peer pressure to persuade me to buy one.

I planned last night out to try playing one (PS3) for the first time - got to see some of the network that is included in the online bundle in a few hours.

Tried out Call of Duty 5 online
-while wearing a bluetooth headset

Overall an exiting experience... not a complete waste of time thanks to having plenty of people already to join me up, but I have to remind everyone that I don't like how I couldn't follow up on the accessorization.

The system itself is stylish and has more capabilities than I know about....and to appreciate the platform I would have to have a HD flatscreen (or above) and some sort of headset.
---I doubt if anyone would try to talk me into picking up a webcam.

I even have a buddy haplessly putting together broken systems he got from ebay. So far, he has offered me a payment plan..and his store-bought system (so I wouldn't need a warranty).

Needless to say that I don't have any use for the "mingle" portion that surrounds all but some of the gameplay.

I was suprised to see the extent of communities that were available. I mean...some of the things are great in concept...but they are limited to this hollow frame of online advertising.

while I was watching, fyrbrd brought up a replica of Earth, and explained that the news would pop up around the world...and that on higher resolution projectors...the sun - would be on display in such detail that it's position to Earth's replica is scheduled to the current date and time in space.
---I asked him why this detail hasn't been included in the advertisments for the system.

So now that fyrbrd, wildcat, and hotrod - w/#'s have seen me in action....I am probably going to have to come up with more excuses.

They already know from earlier how I can find the tedious parts of a game.



 

da dick           
Posts: 2341
(08/15/09 9:37 AM)

Since you quoted me quoting Greybob, I have no idea if this was in reply to me or him, but if it was me, then you haven't been paying enough attention.

both in horribly bad taste if you ask me. or blatant lampshading.



 

Flying Omelette
Posts: 20694
(08/15/09 12:55 PM)
     
Because it's so much more horrible to make fun of overused anime conventions than it is human beings of different races, colors, and religions.



 

Crawl and 1OOO
Posts: 15323
(08/15/09 4:40 PM)
     
As far as I can tell, dadick's recent posts have crossed the line from usual incoherence to, now, just complete meaninglessness.



 

Captain Ladd Spencer      
Posts: 2170
(08/15/09 7:41 PM)
     
Okay, somebody on the Halo design team needs to be located and beaten with a baseball bat. The "Two Betrayals" level was about half of the "Assault on the Control Room" played in reverse order! And I started the "Keyes" level, which is just a revisit of the "Truth and Reconciliation" level!

And as for Partners in Time, I'm up to a volcano made of Thwomps.



 

greybob
Posts: 1156
(08/15/09 10:36 PM)
     
I haven't played anything in a while, but I've gotten back to Punch-Out. I finally figured out how to get stars from Don Flamenco. I've never had any trouble beating him, but that should make things faster.



 

Captain Ladd Spencer
Posts: 2171
(08/16/09 12:32 AM)
     
And the final level was just a rehash of the first.

I haven't beaten it yet: I keep dying in that motherfucking retarded escape scene where the game makes you use the Warthog and its shittyass steering to get through a wavy, obstacle filled tunnel and I cannot tell you how many times I've had to flip the Warthog back over, and I keep getting gunned down in the final run to the escape ship where barraces prevent me from taking the Warthog, or having the Warthog roll over and smash me, or getting shot into oblivion by one of those Banshees on the extraction pad, or not making that gap, and one time some battling Covenants/Flood blew me up before I even got into the damn Warthog.



 

btizubayer
Posts: 297
(08/16/09 4:12 AM)
     
Kengo
-day 496

moves at 88%
last move acquired- armor pierce-- another third string attack that has a delay in the delivery of the blow.

the path of training now consists of applying all effort into one field - then confronting any challenges until that stat has been leveled out.



 

Bomberguy221
Posts: 2176
(08/16/09 5:08 AM)
     
Soul Calibur Legends - I worked on leveling up weaponry on several of the characters. The cutscenes are a little odd with Siegfried popping up out of nowhere, but otherwise the levels are unremarkable. For those who haven't played, there's only about a dozen areas, but the missions close off certain areas and open up others to give each map a similar appearance but different layout. There's around 3-5 missions per area. I've been playing the ones I got a low letter grade on (Appears to be D, C, B, A, S, from lowest to highest) and bring those up at the same time. I got 1 S and a few A's.

Rune Factory - I'm in the magma cave and had to save after defeating all the monster machines. I've slept and am now about to face the boss. I'm still cleaning up from the tornado damage, which took away a huge portion of my crops and littered the field with large rocks and stumps (which apparently grow in dirt lots in this game, rather than trees).



 

sethrashnoo      
Posts: 2733
(08/16/09 9:24 AM)

Then he could have an even stronger special attack that blows up the whole planet, but then the fight continues as normal.

There's a spell in Final Fantasy 7 that blows up the whole planet.

-A character who attacks with his spikey hair.

When I was tossing around ideas for my own sketch comedy, I actually had an idea for a Dragon Ball Z parody where two characters would fight by attacking each other with their spiky hair. I thought what would really be funny is if they could pull one of the really large spikes completely off their head and use it for a sword. I also had an idea for a character with such ridiculously big "anime" hair that it's several times the size of his body and he keeps tipping over.

What I didn't remember is that (a) it was "movie" (I thought it was just a normal episode and didn't realize how long it was) and (b) that it had Scrappy instead of Fred, Daphne, and Velma.

Scooby Doo Meets the Boo Brothers is the only thing with Scrappy Doo in it that I like. While I would have preferred Fred, Daphne, and Velma, he's not quite as annoying in that movie as he is in everything else. I don't think he once says, "Let me at'em!", so they must've realized at that point that he was annoying people and toned him down.

As far as I can tell, dadick's recent posts have crossed the line from usual incoherence to, now, just complete meaninglessness.

Maybe it would help if for once in his life he'd watch or read something that isn't made in Japan or pornography. Then maybe he'd learn what having good taste really is and actually how to speak proper English instead of manhandling it like a 2-year-old for the past, what, 10 or so years he's been around here?



 

Captain Ladd Spencer
Posts: 2171
(08/16/09 6:11 PM)

In Partners in Time I'm up to some Star Shrine.

Hey Harry, do you remember how much you used the Bros. Items versus standard attacks in battle? The boss battles haven't been taken that long for me, but I'm wondering if it's because I tend to use Bros. Items a lot. As in, every attack I use a Bros. Item. I fought some Shroob Bomb General guy whom I was able to hit for ~450HP a round by having both Mario and Luigi use a Copy Flower or Trampoline, and when that took me ten rounds of attacking (not counting the turns attacking his minions and bombing him into the battlefield) I could imagine him taking forever if I was only using standard attacks and only getting maybe ~100HP a round.

Oh yeah, and according to the Table of Contents on an FAQs I'm already near the end of the game. Well, that was sudden.

Oh yeah, and a hypothesis of mine:

Spoiler---
The Cobalt Star spirit is actually EEEVIL.



 

CLOUDBOND007
Posts: 12195
(08/16/09 6:12 PM)
     
Hard to remember, I'd say not a lot. I don't tend to use items in RPG's if they aren't very easily replaceable.



 

Captain Ladd Spencer      
Posts: 2171
(08/16/09 6:19 PM)
     
You can buy all the Bros. Items you want if that means anything.

And according to GameFAQs that Bomb General guy "only" had 1,600 HP, which meant I would have taken him out in four turns. Huh, maybe it was ten turns altogether, I dunno, though I will admit one time I fudged a Copy Flower up big time, Baby Luigi ran out first and I pressed Baby Mario's button and only got 2 damage on him.



 

CLOUDBOND007
Posts: 12195
(08/16/09 6:26 PM)
     
I've blocked out a lot of that game. If the items involve a lot of timed button presses, that might be why I didn't use them. With four similar looking characters and a button for each character, I had a lot of trouble with accuracy.



 

greybob      
Posts: 1156
(08/16/09 8:37 PM)
     
NOOOOO! I was this close to beating Bald Bull, but I missed blocking his second Bull Charge.



 

Captain Ladd Spencer      
Posts: 2171
(08/16/09 8:49 PM)
     
Yeah, the Bros Items require high reflexes, and it seems like the game expects you to use them. From what I remember, Superstar Saga demanded your reflexes for Defense/Dodging rather than being able to hit the right buttons sixteen times to pull of super moves that do enough damage to a boss that they don't take an hour to kill.

Man, there was this red Shroob boss with spikes on his head so I couldn't use most of the Bros. Items, but three minutes into the fight I found out how to knock him over and after that I trashed him in about two more with a couple Copy Flowers.

And when the DS battery got low I plugged it in, then finally got through the Warthog ride in Halo, thus finishing it. And for some reason it saved a checkpoint after the drop ship gets shot down, which it didn't do the other ten times I tried, although I ended up getting through on that try anyway. Honestly, with how much this game rips off Aliens I was expecting some final showdown with a super Flood that stowed away on your escape ship. But no, you get on the ship, Halo explodes, and Master Chief sits down and takes his helmet off just as the camera hides his head behind the roof of the ship. Also, Cortana's a bitch.

About the only thing that at all surprised me about this game was, of all things, Master Chief himself. Like I said before, I was under the impression he was mute. And while he was by no means a good character, it was for that reason I was expecting him to be below the wanderer who at least had a face. Everything else about this game was the padded-out crap I expected it to be. And while the first six levels left me with the impression it wasn't going to be as repetetive as I imagined it, the Library level and the last three just being rehashes of three earlier ones* threw that out the window.

* Okay, so half of the ninth level is actually spent in a canyon, but I think I would have preferred looking at the inside of the Truth and Reconciliation to a bunch of rocks.



 

CLOUDBOND007
Posts: 12195
(08/16/09 9:18 PM)

NOOOOO! I was this close to beating Bald Bull, but I missed blocking his second Bull Charge.

I was thinking about making some random FF6 reference regarding the NPC who says there's a fearsome creature that nobody could defeat, but oh how free we would be if someone could. We're past that now. WE ARE SO PAST THAT NOW. Naturally, to make my dumb little post, I googled the exact line but couldn't find it. Undeterred, I googled the FF3 script, the FF6 script, and every bit of the line that I could remember. NOTHING.

I found a save file for the game at level 99, flew to that fucking cave on the Veldt, and read the text myself to make sure I didn't hallucinate it.

I then went back to Google and typed in the line exactly. Apparently, there's only one website on the entire internet that has that bit of text, and it's some random FF3 fanfic from 2001 that will disappear when Geocities dies. Let this post preserve the forbidden FF3 quote on the internet for all eternity.

In a forest north of the Veldt dwells a frightful dragon.

I suppose no human could ever defeat it... but oh, how free we would be if someone could...

 

Evil dominated the quote and covered it in darkness.

But, it is over now, wrong has been set right!!

The LIGHT WARRIORS are returning.. As they travel in time, the quote returns to normal.

But, when did it ever happen?..

Everything went mad in a day.

But the quote will live on. Passed down by the Dwarves, the Elves, and the Dragons..
Passed on by peoples unsure where the story came from.

The quote stored deep in their hearts will protect the world.

Never forget the good and true..

And truth will always live in the hearts of the people.

I swear, I'm not even drunk or high or anything.



 

Captain Ladd Spencer
Posts: 2171
(08/17/09 12:53 AM)
     
I beat Partners in Time.

Yeah, that plot twist was a lot stupider than what I was expecting. But even stupider was the "baby tears kill Shroobs" thing that came after you beat the "final" boss.

I'm guessing where Seabu gave up was the giant octopus-like thing, because there's a miniboss some walking and text after you beat that which you'd have to be pretty dense to not beat if you could take the octopus-thing.

Spoiler---

After you beat the second Princess Shroob... I dunno, shouldn't she have been called Queen Shroob? I'll call her that anyway to avoid confusion even though that's not what she was actually called. Well, she reverts into a mushroom, which the Marios take with them. The babies start goofing around, and B.Mario makes B.Luigi cry while he's sitting on a poison mushroom, which then reverts back to Baby Bowser. Then Peach realizes, ZOMG, BABY TEARS KILL SHROOBS! So, E.Gadd fills that glorified water gun with baby tears, or rather some liquid with the same chemical makeup of baby tears, which he then pumps through all the time portals. When they get back to the present day Bowser's sitting, and the Queen Shroob mushroom flies itself into his mouth, giving Bowser super powers.

A battle stars, and Bowser onslaughts you with repeated attacks while the ghost of Queen Shroob hovers over him, you can't attack or use items, but as you dodge/deflect his shots they hit the Queen Shroob ghost, depleting a life meter in the top screen. When the meter runs out, they both croak.

Then the past and present folks say goodbye, and the credits roll.


The only Game Over I got in the entire game was in that retarded spaceship battle before you fought Princess Shroob.

My time before going into that spaceship battle was a little over fourteen hours, so I guess I put 15:30 hours into this game. On the other hand, my first Superstar Saga file was almost 30 hours.

Also, I was at Lv. 31 or 32 when I took on the final boss. Don't know if I was overleveled or not, but the thing with the Mario & Luigi games is your stats can vary greatly at each level because of the random stat bonuses, and if you gets lots of 1s versus lots of 6s, although there is a secret to them nobody mentioned in this game mentioned, but I knew of it from Superstar Saga.

I guess I liked this game a lot more than Harry did, but I still like Superstar Saga better. By the way, what was his opinion on that one, because I noticed he mentioned it in his PiT review.



 

Crawl and 1OOO      
Posts: 15325
(08/17/09 8:33 AM)
     
Actually, thinking it over, maybe dadick has a point. Is it really possible to parody anime without parodying anime fans, who, aside from their other ridiculous traits, take it way too seriously? That seems like it's the real joke.



 

Ragey0      
Posts: 179
(08/17/09 9:14 AM)
     
I just realised I already have the Gold and Silver rings in Symphony of the Night, so I snagged myself the Holy Glasses and beat Richter the proper way, so now I'm in the inverted castle. Hooooly shit, I wasn't expecting my ass to be handed to me so frequently and consistently. I still haven't managed to beat those Blue Venus Girls or whatever they're called, I just run for the hills when they show up. I've beaten the Darkwing Bat and Doppelganger40, explored the Castle Wall (or whatever that far-left bit is called), did a bit of rummaging in the library and I'm currently in the underground caverns. I might head back to the library, as the caverns seem to be waaaay out of my league in terms of killing enemies.
I also beat the first painting in Portrait of Ruin but I think I'd like to get Link's Awakening out of the way before I really sink my teeth into it (har har).



 

Bomberguy221      
Posts: 2176
(08/18/09 5:27 AM)
     
Rune Factory - I defeated the boss in the third cave and now have access to the mountain where a beast of mighty repute exists. I can also capture a chicken monster here to start making eggs!

Sharron has, with a few gifts, become very intimate with me. She's surpassed Lara as my #1 love interest in a matter of days. I still don't have the house/bed for marriage, but I'll have a hard decision to make soon. While Sharron would make for a unique bride, Lara has been a more interesting character to have around. Lara is also hard to build up romance-wise, as I've been feeding her a steady stream of strawberries in the past month and she's still only halfway to the point she needs to be. Sharron will be there by the end of the month, if things keep up this way.

There was a milk festival, too. I bought some milk from Camus's store and won first place with it. Let me repeat that: I won a dairy contest with store-bought milk, provided by whom the villagers thought was my biggest competition. It was a small milk, too - similar to what you'd buy at a freakin' high school lunch room! Camus's dad seemed happy that his son would be taken down a few pegs (uhh...), and Melody continued her creepy rep by suggesting she and I take a milk bath together. Mist wasn't much better when she came in for a cut-scene at one of the dungeons.

I REALLY need Camus and Zavier to propose to these girls...

Soulcalibur Legends - I unlocked Ivy's and Sophitia's last weapons and gave them both a little leveling. Ivy's weapon is a scythe that behaves like her sword-whip, and Sophitia's is very similar to her "legendary" weapon from SCII. I got an S on a couple of levels.

The Conduit - Played through and got the "invader" achievement. One of my other achievements didn't register for some reason... huh. Anyway, it was a kind of "grindy" night.



 

Ragey0
Posts: 179
(08/18/09 2:15 PM)
     
More SOTN exploration. Is there a menu or anything that lists what organs of Vlad I've collected? I've beaten a few bosses I haven't really been keeping track of all that I've got. I beat that stupid mummified guy, Medusa, the doppelgangers of the Castlevania 3 crew, Beezelbub and Death, who was an enormous wuss. I had more trouble with Doppelganger40 than any of those bosses (besides Beezelbub), simply because it would keep poisoning me so my attacks would do like 5 damage or something pitiful, dragging it out way longer than it should've.
I'm saddened to see Slogra and Gaibon become common enemies now. The indignity!



 

greybob      
Posts: 1156
(08/18/09 3:46 PM)

Crawl and 1OOO wrote: Actually, thinking it over, maybe dadick has a point. Is it really possible to parody anime without parodying anime fans, who, aside from their other ridiculous traits, take it way too seriously? That seems like it's the real joke.

I think that proves one of FO's points more than da dick's, though. You can parody the overused conventions and cliches used in anime, and come away with a good parody without making fun of the fans themselves. But then you're going to end up upsetting the fans anyways. Like FO said, the reason there aren't really any good anime parodies is because people are afraid of upsetting the fans.



 

da dick
Posts: 2341
(08/18/09 7:58 PM)
     
wait. what the hell do i care about animu fans and peeps who pretend to be half-japanese? i'm just sick of it all. like... i'm not crazy about horror movies, but i rather watch a straightup horror show than something watered down and pulled out of someone's ass(who isn't even jim carrey) like all the Scary Movie movies. not too many good parodies since monty python and the holy grail(or life of brian). or even the depraved black adder. and those stuff were too long ago and too many have failed with copycat attempts. i rather see people try something new, fail horribly, and get humourously abused for it.



 

greybob      
Posts: 1156
(08/18/09 8:07 PM)
     
So, all humor is in bad taste unless it's done by Monty Python?



 

Flying Omelette
Posts: 20697
(08/18/09 8:47 PM)
     
I beat Evil Zone with Keiya. His storyline did the parody a little better than the others. It's still very nonsensical (and not in the "good" way in parts), but a few lines did amuse me, especially when they questioned why the Power Ranger knockoff always saves his best move for last.

Somehow, I unlocked the final boss as a playable character already.



 

Crawl and 1OOO      
Posts: 15325
(08/18/09 9:11 PM)

You can parody the overused conventions and cliches used in anime, and come away with a good parody without making fun of the fans themselves.

There's parody, then there's satire. Parody might just be for fun. But the point of satire is to criticize (not just to lovingly poke fun at), is to call for change, and consequently, it does tend to naturally be sort of mean.

Personally, I prefer satire. When I write stuff like this (http://crawl.flyingomelette.com/readerreviews/raiders.html), I'm not just saying, "Ha ha, isn't it funny how people write reviews like that?" I'm saying, "Stop writing reviews like that!"

I think there's a lot in anime that's begging for harsh satire. As opposed to something like this [Slayers], which appears to be indistinguishable from regular anime.



 

Flying Omelette
Posts: 20697
(08/18/09 9:13 PM)
     
I've heard some people say that Slayers has an awful first season that's nearly impossible to get through, but it gets better if you can. But it's where Slayer X took his name from, so...



 

Flying Omelette
Posts: 20697
(08/18/09 9:14 PM)

There's parody, then there's satire. Parody might just be for fun. But the point of satire is to criticize (not just to lovingly poke fun at), is to call for change, and consequently, it does tend to naturally be sort of mean.

Maybe what I do is more satire then.

Edit - Actually, I guess it can depend on the sketch. "Encyclopdia Globber" satirized the use of the "Encyclopedia Brown" cliche, but there's one part in "Jacknifed" that parodies The Empire Strikes Back without actually criticizing it.



 

CLOUDBOND007
Posts: 12195
(08/18/09 9:27 PM)
     
I feel kind of lost as to what I should work on in terms of gaming. I've toyed around with FF4 or FF6 advance. I've had the most fun with the safe choices this year... replaying games I already know I like. My options are pretty limited right now. The only new systems I have are the Wii and the portables, and I can't afford any new games for them. My choices are pretty limited unless I go retro, which is fine, but I just don't have any great ideas for something that would be new to me. I'd probably try Scooby Doo, but I'm leaning toward an action game.



 

Crawl and 1OOO
Posts: 15325
(08/18/09 9:35 PM)
     
Oh, yeah, I actually played a game over the weekend. My brother came over and wanted to play a two player game. The only system we have hooked up is the PS2 (mostly for DVDs), so that was a constraint. I found Ray Storm and we played that for a while. On our first game, we made it to level 4 on default but died. Then I set it to easy mode, which only goes to level 4, but we beat then. Then we restarted default and made it to level 6. So even a little practice paid off.

That game has pretty good graphics, but sometimes they're awfully busy, to the point of making it difficult to see important stuff. Explosions are red, but so are bullets, so the bullets can get lost if you're not diligent.



 

Captain Ladd Spencer      
Posts: 2171
(08/19/09 12:43 AM)
     
Still trying to play a PSP I might even slightly like, I started Prinny: Can I Really Be The Hero? and cleared three of the six stages in about an hour.



 

Bomberguy221
Posts: 2176
(08/19/09 6:01 AM)
     
Rune Factory - I didn't accomplish a whole lot in this today, as my DS battery was about to die about ten minutes into playing. I gathered some wood and did a little mining. I'm seriously leaning towards Lara at this point, though. Sharron just feels... I don't know, easy. I might change my mind, but I've pretty much ruled out the other girls. This, of course, means I can experiment with something I've been really curious about.

Soulcalibur Legends - I unlocked Astaroth's final weapon, which is a wooden spiked hammer (think he's got something similar in SCII). That's 3 out of the 7 characters.

The Conduit - I got every single one of the offline achievements: all "kill enemy x 250 times," every "kill with weapon x 250 times," and all the secrets hidden in the levels.

And I swear, my ISP needs to stop randomly cutting out. It nearly cost me the post.



 

CLOUDBOND007      
Posts: 12195
(08/19/09 12:07 PM)
     
Well, I guess FF6 Advance it will be. Replaying FF1 on the GBA changed my opinion about the bonus content in the remakes and now I want to see what the FF6 extras are like.

FF1 on the NES just isn't working out for me right now. There's a lot of grinding, and the familiarity (from just playing it on the GBA) makes it too boring for me at the moment.

Duh, I forgot to mention my progress. I just went through the cave to reach South Figaro and stocked up on supplies there. The translation is okay, but they got rid of some classics, like Shadow's line about slitting his mama's throat for a nickel is now something about how he'd betray his best friend for the right price. I guess it's more mature, but also less memorable.

I like filling out the bestiary in these games, even though I didn't quite succeed with FF1... I got about 90%, though. To get the rest I would have had to keep running through those random dungeons again and again hoping that the floors were located in the right place to get the right monsters... it was a little much just for the sake of completion.

This version of FF6 fixes the evade bug, meaning evade actually works now, which is a real game changer for some sections. I've probably talked about this all before, because I'm getting serious deja vu from this post.



 

greybob
Posts: 1156
(08/19/09 1:42 PM)
     
They also changed "Son of a submariner" to "son of a sandstorm", and they changed the "hate hate hate hate hate HATE HATE HATE HATE YOU!" line.



 

Ragey0
Posts: 179
(08/19/09 5:34 PM)
     
Beat the Galamoth (or is it Balamoth?) in SOTN, as well as The Creature. Galamoth is awesome solely because he doesn't die in five seconds, and he's the first boss in quite a while I've had legitimate difficulty with. Apparently with the Sword Familiar he's much easier to beat, but it's the only Familiar I don't have, so it was just using the Fairy to heal myself and abusing the QCF+katana attack to death. The Creature, meanwhile, was back to the usual form: piss-easy. He didn't even get to do anything but roll around at me. Disappointing.



 

Captain Ladd Spencer      
Posts: 2171
(08/20/09 12:12 AM)
     
Well I beat the six main stages, and have cleared... er, two? of the stages that open after that.

Well, one barely qualified as a stage. It was just a boss fight against a giant robot that took forever to become vulnerable, which isn't cool in a boss fight with a time limit.

Then I went through a black-sand area and fought a boss called Darth Moab, who kept making puns on lines from Star Wars, like "I find your lack of taste disturbing!" and whenever he attacked he'd always yell "You can't hide forever, puke!" They were so cringe-worthy I almost quit the game there, and the fight hurt my arm with all the button mashing.



 

Bomberguy221      
Posts: 2178
(08/20/09 5:22 AM)

Just for the record, I feel they ruined the FF6 opera. I may have said that before, but the rhyme and meter doesn't make up for the fact the song no longer contains the subtle references to Rachel. So the entire translation can just shove.

Rune Factory - I think I'm ruining an otherwise decent game (stat-wise, of course) with the decisions I'm making. So, I decided to give Rosetta's "proposal" item to the weird poet, suspecting that would maybe induce him to propose. Turns out that it did have an interesting effect: he's now my best friend. Still no marriage to Rosetta, and she hates him just as much as ever. However, this officially means that I can never marry her. Which is fine, since I still have Lara. Err... Well, the funniest thing happened. I decided to attempt cooking an advanced dish, making a "flop" instead. Curious how much it would increase my half health, I gave it a nibble.

I woke up in the hospital, Lara crying over me. Yes, my meal "killed" me.

I also gave Sharron a crystal I thought she'd like. She didn't. So, I managed to decrease the scores on both women. Other than those failures, I've finally purchased every book and can make virtually anything if I have enough skill and ingredients.

That aside, I got a few more pets and have increased my feed needs significantly. I can now produce milk, ride one of my animals (with no apparent benefit to speed), and have roughly 20 of my squares of land watered N64 Popuri-style (that is, mostly watering patches of seedless dirt).

Soulcalibur Legends - I ranked up to Sword Master and got Taki's weapon, Fu-Ma Kugi. If that sounds familiar to anyone, get out more often because it should to those who are obsessed w/ SoulCalibur. It is, in fact, one of Taki's weapons from SoulCalibur 2. Imagine thick, green daggers. Taki manages to make all of her weapons similar and unremarkable. This particular weapon seems to lack the "health recovery" feature, as far as I can tell. Of course, I've been grinding the low levels mostly, so I haven't lost enough health to notice.



 

Captain Ladd Spencer      
Posts: 2171
(08/20/09 1:40 PM)
     
Okay, I think I'm giving up on the Prinny game. Why? The second to last level is a fucking boss rehash, and what better way to tell the player "We've completely run out of ideas"? And it's not like this game had many to begin with.

I feel a lot of the difficulty with this game comes from the lousy controls versus the environment (Imagine if Super Mario Bros. 3 had Castlevania's controls) and my own personal inability to get a good grip on the PSP (I cannot tell you how many times I tried to press right and accidentally hit down instead had the damn bird duck and something would come and hit it, or felt the system slipping out of my hands)



 


Captain Ladd Spencer
Posts: 2171
(08/20/09 7:45 PM)
     
Well, I actually made a decent amount of progress in Exile.

The major speedbump I'd always had with this game was the first boss, the Antlion. I'd spend a few minutes leveling up only to have it totally butcher me in ten seconds (and you can't leave this area and heal and save, which can get a bit off putting), and even when you do how to hit it, executing it is easier said than done because you'll often land on his pincers. So it still kicked my butt a few more times. I eventually beat it by putting Sadler where an ant enemy would keep walking in off screen, setting the controller to rapid fire, then holding it for about ten minutes, or until Sadler was at Lv. 5 or 6 (I also had to mute it because the sound of Sadler swinging his sword was driving me nuts) and beat it in three hits.

Then I went through a castle area, the boss was a guy on a horse who was surprisingly easier than the Antlion.

Then a cathedral with flying Druids, the boss of which made a really unnecessary reference to another Working Designs translated Nippon Telenet game ("We need the girl's blood so we can reach our Cosmic Fantasy!")

Then I went through a burning village that seemed kind of... off. I mean, there's burning people on crucifixes, but the music wasn't very horrifying. Also, the game took me into the side-view action mode just so I could walk down some stairs, talk to some guys, then walk back up.

Now I'm at some kind of African inspired place, which has these people in caves lying on the ground shaking their heads which is more disturbing than the burning village was.

I wonder how much Ys was an inspiration behind this. The menus look an awful lot like the ones from Ys 1 & and 2 and 3, the graphics look a little like Ys, and there's even a border around the playing field. It's like it took the overhead view from Ys 1 & 2 for the town parts, and the side view from Ys 3 for the action parts.



 

Flying Omelette
Posts: 20697
(08/20/09 10:35 PM)
     
I guess I could talk a little more about how I beat Evil Zone with Keiya.

One criticism I'd have of this game is that the play control is imprecise, and I don't even know if I truly understand it. Keiya has this move where he slides a pentagram across the ground and if the opponent doesn't block it, it completely immobilizes him/her while Keiya attacks with a spell during a "cutscene". Not only that, but it takes so long to recover from it, that I could charge Keiya's super move meter about 3/4 afterwards. I beat several opponents by doing that move over and over, charging, and then unleashing the super move when I had one stocked.

But there were several opponents against which I could not seem to pull off that pentagram move at all, even though I don't think I was doing anything different. I don't know whether that move is harder to pull off in certain arenas, or if the play control is just funky.



 

Captain Ladd Spencer
Posts: 2171
(08/21/09 4:03 PM)

Captain Ladd Spencer wrote: My time before going into that spaceship battle was a little over fourteen hours, so I guess I put 15:30 hours into this game. On the other hand, my first Superstar Saga file was almost 30 hours.

Okay, I'm dyslexic. I started up Superstar Saga again to replay it and my time before the final boss was "only" 18:something, so somehow I read that 1 as a 2 before.

I started replaying Superstar Saga and just beat Queen Bean. She actually did take a while, but not exactly because of her high HP, but the process of making her vulnerable.

Also in Exile I went through the pseudo Egypt area, beat a bird which gave me my only Game Over since the Antlion, a ghost told Sadler some stuff about being "The Chosen One", and I'm how in pseudo Japan. I broke some guy out of prison right in front of some guards who were apparently too busy daydreaming to notice.

This game's translation is weird. It's like CV2 where when you're given clues on what to do it's hard to tell what it actually means, and sometimes you're not given any information at all and just have to go sandbox. For example, I had to get the Light and Time mandalas. So, I go in Tower A and get the Light mandala. When I come back out, my partner didn't say anything about what to do next. So, I try going into Tower B which is where it sounded like the Time mandala was, but he just gives me some backstory on the tower and I wasn't allowed to enter. I try going in other buildings, and finally find some larger building which is where the Time mandala is. Again, I leave this building and my partner doesn't say anything. I try going back in and he tells me we have what we need to break the barrier on a place. Uh, this is the first time I've heard of any barrier around this place? But he still doesn't tell me where this place is or how to break the barrier. I go into another random building and he tells me to go back to the previous building while he chants the spell to break the barrier, which is where I saved off last.

And some really off, Working Designs-esque lines:

Sadler: "The door's jammed!"
Ninkan: "That sucks, grasshopper."

NPC: "I like snow. Snow makes me thing of purity. Although I don't know if I can say the same of yellow snow."

NPC: "Hey, can't you see I'm on the THRONE?"



 

Ragey0
Posts: 179
(08/21/09 4:15 PM)
     
I beat the Face Shrine in Link's Awakening (what dungeon is that, the sixth one?). I can barely remember a thing about it, and I just finished it five minutes ago. I did like the boss that you basically beat to death with its own toy ball.



 

Captain Ladd Spencer      
Posts: 2171
(08/21/09 5:52 PM)

I'm already to the final boss of Exile (I only started the game yesterday, about this time) and jeez lueez this guy has to have a a million hit points or something. The first time I fought him he wiped me out in three seconds, but the second and third time the fight probably lasted for five minutes each before he finally got me. I'm at the max level and have the best equipment (including the Void Sword)

There's also this really annoying thing about him. One of his attacks is to draw out a giant sword, stabs at a downwards angle, then put the sword away. Except if you walk in front of him before he's completely put the sword away, even if he doesn't actually have the sword out in front of him, you still take damage. Also, in order for you to be outside of the sword's attack range he's off the side of the screen, so you can't see if he's completely put the sword away or not. Wait too long, and as you approach him you get another sword through your face.



 

Captain Ladd Spencer
Posts: 2171
(08/21/09 6:17 PM)
     
So I opted to use the Fire Lv. 3 on him (before this the only magic I had used in the entire rest of the game was Restoration) and that trashed him in about half a minute.

It was good while it lasted, I guess.



 

Bomberguy221      
Posts: 2178
(08/22/09 5:02 AM)
     
SoulCalibur Legends - I didn't get a chance to update this since my last play, but I did get Mitsurugi's final weapon: Pandemonium. The name's not familiar, but the blade itself is. It is Soul Edge as wielded by Mitsurugi in SoulCalibur 2. I just have to get Lloyd's (and yes, that's Lloyd from Tales of Symphonia - SoulCalibur has a track record for including "oddball" characters in all their games) and Seigfried's. Lloyd has been getting dual wields of SC2 Raphael's weapons (his "legendary" weapon was Lloyd's third). I expect the fourth pair will be something out of his catalog, or possibly a Symphonia weapon that's yet to be seen. Seigfried will likely either get the "growth" Soul Edge or his version of Soul Calibur. In either case, it won't do what it did in SC2.



 

Gray leader rules
Posts: 147
(08/22/09 6:22 PM)
     
LEGO Star Wars II -This game is terrible and I can't decide which part is the worst, possibly the vehicle sections (worst Death Star trench run I've ever played). I can't even finish the game at the moment as right at the end of the last level, the game freezes and I have to turn my Xbox off.



 

Captain Ladd Spencer      
Posts: 2171
(08/22/09 6:44 PM)
     
Your Xbox is suffering.

I finally got the Wii online with the Wifi USB adapter I'd bought for my DS then suddenly couldn't get to work. I got the newest software for it, and as it turns out McAfee doesn't like it, so even if I give the Nintendo USB adapter full internet access it blocks it, so in order to get online with it I have to disable my firewall. Woohoo. I downloaded Alien Soldier and Gleylancer.



 

CLOUDBOND007
Posts: 12196
(08/22/09 6:55 PM)
     
Keep in mind that installing Vista (and probably Windows 7) will make the adapter stop working.

In FF6, I'm near the battle with Ultros.



 

Captain Ladd Spencer      
Posts: 2171
(08/22/09 7:56 PM)
     
I still have XP, but the two most recent drivers for it support Vista.



 

CLOUDBOND007      
Posts: 12196
(08/22/09 9:04 PM)
     
I'm surprised that they made new drivers for it. After I got Vista, I waited for a fair bit for an update, but they seemed like they were going to let the device die. So I gave up and sent it to Tweeter.

I have pretty mixed feelings about online gaming, so I don't really miss that. I mean, it's either annoying people on microphones sending you hate messages, or else you have Nintendo's version of online which is SO devoid of human interaction that it feels like just playing against the computer.

And it isn't that much trouble to hook the Wii up to the cable modem on the rare occasion that I want to download something on it.



 

Captain Ladd Spencer
Posts: 2171
(08/22/09 9:10 PM)
     
I tried hooking the Wii up by cable, but there was no ethernet jack so I had to buy an adapter, and then it didn't work.

And yeah, Condemned 2 scared me away from playing online with strangers.



 

CLOUDBOND007
Posts: 12196
(08/22/09 9:38 PM)
     
I forgot about the ethernet adapter. I have that and it works okay. That ranks up pretty high on the Nintendo stupidity scale though, like making the GBA SP without a standard headphone jack.



 

Bomberguy221      
Posts: 2178
(08/23/09 5:26 AM)

Captain Ladd Spencer wrote: I finally got the Wii online with the Wifi USB adapter I'd bought for my DS then suddenly couldn't get to work. I got the newest software for it, and as it turns out McAfee doesn't like it, so even if I give the Nintendo USB adapter full internet access it blocks it, so in order to get online with it I have to disable my firewall.

I was struggling with this last week! I wanted to get Conduit online, so I tried reinstalling the drivers and everything and have just managed to ruin everything. I've been messing with it a lot, but now my computer doesn't even recognize when I put in the USB connector. I haven't tried disabling the firewall again.

SoulCalibur Legends - No weapon yet; my points are increasing at a snail's pace, so I probably need to play for another 10 or 15 levels to get Lloyd's weapon. I DID get an S on a stage, though, so I'm another step closer to a second blue star.



 

TWEETER911      
Posts: 5120
(08/23/09 5:28 AM)
     
"So I gave up and sent it to Tweeter. "

STILL HAVE IT, BRO.

Still have it.

uh,
Game progress shit:
Beat Metroid Lime 2, after 4 years of owning it, and some other shit.
Tried installing some Japanese fighting game but I can't get it running because I'm an idiot. Or something.

The AMERICAN version of GARLAND FUCKS UP PRETTYBOYS comes out next week. I'll probly be getting it...if someone can load me a car to go get it.



 

greybob      
Posts: 1157
(08/23/09 6:13 AM)
     
I've started a new game of Pokemon Yellow. I got up to Brock and then the battery ran out. Pikachu is a horrible starter Pokemon. I want Squirtle, dammit.



 

Ragey0
Posts: 179
(08/23/09 8:03 AM)
     
I beat SoTN. I suppose I was asking for a lacklustre climax when I beat Galamoth before Dracula, but yeah, easy peasy, plus I only realised then I had a stronger sword than the one I was wielding in my possession, though I suppose if I wanted a challenge I should've just used the crappest weapon available.
Started a new game with Richter. I'm totally in love with his crazy acrobatics, but not so enamoured with his pitiful health - I've died more times than I'm willing to say, and I've only beaten Slogra and Gaibon so far.



 

Captain Ladd Spencer
Posts: 2171
(08/23/09 10:31 AM)

Bomberguy221 wrote: I was struggling with this last week! I wanted to get Conduit online, so I tried reinstalling the drivers and everything and have just managed to ruin everything. I've been messing with it a lot, but now my computer doesn't even recognize when I put in the USB connector. I haven't tried disabling the firewall again.

Did you uninstall the older driver?

Oh yeah, and I played Paper Mario for the first time since, I dunno, Christmas? I nuked my previous save and just started over because I could barely remember what I'd done to get there. I beat the dragon again, went through the most exciting part of the game where I had to hit a block 100 times to get enough money to bribe some guy into giving me a password so I could run around in the hamster wheel for ten minutes, played a quiz show where I had to decide which Merlee or whatever was the right one, then I fought a crappy looking spider. I saved after some segment where you get to play as Luigi.

EDIT: Er, I meant Super Paper Mario.



 

CLOUDBOND007
Posts: 12196
(08/23/09 1:49 PM)
     
I beat Ultros, and started with Sabin's scenario. Recruited Shadow, went through the Imperial Camp (missed a monster-in-a-box but I can still get the bestiary entry from one of the bonus dungeons), and completed the Phantom Train. Just recruited Gau. I know from reading posts by the masters of this game that he can be incredibly useful at lower levels, but I've never had the patience to try and build the guy's rage list.



 

Gray leader rules
Posts: 147
(08/23/09 2:02 PM)
     
Bizarre but reportedly ways to stop LEGO Star Wars from freezing in the last level:

  1. Turn the music off
  2. Turn the sound effects off
  3. Turn the controller rumble off
  4. Die on purpose a few times
  5. Don't fire your lasers

Option 5 was the only thing that worked for me. The last section has you trying to get out of the second death star and there are obstacles to shoot, but I had to just crash into these and die a few times to get past them.



 

Ragey0
Posts: 179
(08/23/09 2:30 PM)
     
Beat the Eagle's Tower in Link's Awakening, but had to finish off the fetch quest first to get the boomerang, which was pretty dreadful (I think Link to the Past spoilt me in how the sidetracking was pretty minor, if there was any mandatory sidetracking at all for that matter). A walkthrough claimed the boss was the most difficult in the game, but it seemed to die in four hits.



 

Flying Omelette
Posts: 20697
(08/23/09 3:37 PM)

but had to finish off the fetch quest first to get the boomerang, which was pretty dreadful

Why? The boomerang is optional. The first time I beat the game, I didn't know it existed.



 

Ragey0
Posts: 179
(08/23/09 5:27 PM)
     
Really? The walkthrough I was using to get past the boring overworld parts said to get the boomerang before I entered the dungeon, but despite suggesting usage of it several times for the switches I never actually needed it. If anything, it's bound to be more useful than the shovel.



 

Crawl and 1OOO
Posts: 15325
(08/23/09 5:29 PM)
     
Actually, the useful thing about the shovel is you can always exit a dungeon and dig around to refill your hearts.

I also didn't get the boomerang the first time I beat the game; I didn't even know I missed it.



 

Captain Ladd Spencer      
Posts: 2171
(08/23/09 5:47 PM)

Still, though the boomerang itself is optional, the fetch quest that leads up to it is required to beat the game (well, I suppose you could also consult an FAQ)

I went through the nerd chapter in Super Paper Mario, and am now in a shameless Super Mario Galaxy advertisement.



 

greybob
Posts: 1157
(08/23/09 5:52 PM)
     
You do need the magnifying glass to get through the last area, and it's the last item needed to trade for the boomerang. You don't have to get the boomerang, although it's not too far out of the way once you've got the magnifying glass...

Actually, you don't need the magnifying glass if you've already memorized the maze, or if you looked it up in a walkthrough or something. Isn't it random every time, though?



 

Captain Ladd Spencer
Posts: 2175
(08/23/09 5:56 PM)

     
No, I'm pretty sure it's the same each time.



 

TWEETER911      
Posts: 5120
(08/23/09 6:48 PM)
     
It dependent upon what save file you are using.



 

CLOUDBOND007
Posts: 12201
(08/23/09 11:41 PM)
     
I've just concluded the first trip to Zozo in FF6. Having a really good time playing this again.

I was reminded that the GBA translation does have a good line making fun of the lame fan retranslation:

I hear that some fanatical members of the Cult of Kefka insist on spelling Kefka's name with Cs instead of Ks. That just seems silly to me. Kefka's Kefka. He's still the same villain, no matter how you spell his name.



 

Bomberguy221      
Posts: 2183
(08/24/09 2:32 AM)

Captain Ladd Spencer wrote: Did you uninstall the older driver?

Yeah, but only the second time I tried re-installing. The first time I forgot, and I've been paying for that mistake ever since.



 

Ragey0
Posts: 181
(08/24/09 3:56 PM)

Made some Richter progress in SoTN. Beat the Lesser Demon, that crow guy, Olrox, and maybe another boss, can't remember. I had difficulty with Olrox until I accidentally killed him by standing too close while using the axe item crush, dealing a ton of damage in an instant and killing him in no time. I've been tried my best to avoid the cheap attacks like the Hydro Storm, but I'm a glutton for power.



 

CLOUDBOND007
Posts: 12201
(08/24/09 10:18 PM)
     
Finished the Opera House in FF6. I'm glad I started this, having a fantastic time.

I like that they made it harder to miss certain things. Like you used to only be able to get one of Mog's dances in the WoB, but now you have one opportunity in the WoR, too. And a lot of the missable enemies can be found in one of the end game bonus areas, so it's harder to miss out on a rage or lore.



 

greybob      
Posts: 1160
(08/24/09 11:02 PM)
     
I beat Brock, but only barely. Whose bright idea was it to make Pikachu the starter in this version? He can't even do any damage to Brock's rock and ground types, and most of the rest of the Pokemon you can catch at that point are either normal or flying (or both) and do 1/2 damage to rock/ground types, or weak bugs.



 

Captain Ladd Spencer      
Posts: 2175
(08/25/09 12:00 AM)
     
What I always did was catch a Nidoran (Female personally, but it doesn't really matter which you choose) in that patch of grass just off Viridian leading to Victory Road (Gary challenges you there as you head off to Victory Road). At Lv. 12 they learn Double Kick, a Fighting Move, which is Super Effective against Rock.

I guess I've gotten behind on my Super Paper Mario progress. I just finished that business with finding fruit for Peach, which I guess I didn't find as painful as Seabu did. Maybe I was just mentally prepared for it.



 

CLOUDBOND007
Posts: 12201
(08/25/09 12:18 AM)
     
I actually remember that game pretty fondly now. If I actually replayed it, I might start getting annoyed all over again, though.



 

Bomberguy221      
Posts: 2183
(08/25/09 4:02 AM)
     
SoulCalibur Legends - Got the final weapons!

Lloyd's weapon is the Angel's Tear. Imagine a Double Helix sword like Link from Majora's Mask, only going up from the hilt only a quarter of the way (and looking like a normal sword otherwise) and pure white. Lloyd attacks significantly faster with a soul charge. I'm guessing this is a Symphonia weapon. GameFAQs confirms it.

As predicted, Seigfried's final weapon is the Soul Calibur, only it looks closer to a Super Metroid enemy than what he had in SoulCalibur 2. At any rate, I fought in a stage against Seigfried's "shadow" wielding Soul Edge, so I had a significantly epic moment in the game where the two swords dueled. I even got an S in it.

And I think I'm done with this game for a while. I'm at "Legendary Hero" rank, the highest, and the only thing I have yet to do is get everything up to an "S" rank. I don't think there's any award for it, but GameFAQs info on this game is sparse at best. I don't even know how to increase my score beyond making huge combos (and in some stages that proves difficult).



 

Captain Ladd Spencer
Posts: 2175
(08/25/09 11:44 PM)
     
I beat Super Paper Mario.



 

TWEETER911      
Posts: 5120
(08/26/09 5:27 AM)
     
Beat 5 stories in the GRINGO AMERICANO VERSION of Dissidia Final Fantasy and I have unlocked GARLAND, Exdeath, Golbez, Kuja, Sephiroth, and Hojo Ujiyasu. The rest of the villians...I'm in no rush to unlock. Except maybe Emperor Mateus maybe, because his new Air Flare is so fucking annoying when the CPU uses it that he may be a viable character now. The new arcade mode is pointless so far. Chaos is voiced by Keith David which is awesome. I love several of the changes made to this game. CPU Exdeath's AI is pretty slick now, and his melee seems usable from the CPU using it now, not to mention the teleport move was fixed in every way (no more tree grinding for USA lol) from how his new AI fights. The changes to Squall make him not-shit. I'm saddened by Terra's Tornado having less suction power, but that's only because I whored it out before in the Japanese version. The way faster everything else makes up for that though.


OH.
After buying the game I promptly switched my case's art cover from good guys to bad guys, too. Ues. You can do that. You can change the box art. O__o

Oh, no videos yet.



 

CLOUDBOND007
Posts: 12201
(08/26/09 8:20 AM)
     
I have to rent that someday.



 

Bomberguy221      
Posts: 2183
(08/27/09 2:50 AM)
     
Rune Factory - I got Sharron to the top rank of love and friendship, gathered enough wood to expand my house finally (needed to get bigger things, do my own crafting work, and to marry), and am to the last day of the summer. I never did see any of the girls in a bikini, and I note that only because the rest of the people in this strange town were obsessed with it.

I'm getting my fishing pole its final upgrade, and then all I'll need is the better watering can (which I refuse to live without until Winter comes). Lara is coming along love-wise, but I don't know if she'll get to the top level in time. I still have to buy the double bed, and by that point I will have made some progress.



 

CLOUDBOND007
Posts: 12201
(08/27/09 8:20 AM)
     
FF6- the floating continent has risen! I'm trying to boost stats with Espers when I remember... I usually don't even bother, but it's fun turning the already powerful characters into killing machines, and it should help with the optional bosses in this version.



 

greybob      
Posts: 1160
(08/27/09 5:10 PM)
     
I got through Mt. Moon on Pokemon Yellow. I like to give my Pokemon stupid nicknames. My Pikachu, for example, is named "Pickles." I tried to name Blue/Gary "Jackass" but my finger slipped and now he's name "JACKKAS." Close enough.

Classes started back up for me, so replaying this game plus the boredom of school have inspired me to create my own Pokemon. I have a notebook that already has several pages filled with doodles and sketches. I know it's pretty dorky, but I think I have a knack for it. I'm even able to imitate the Pokemon art style pretty well (not that it's a very hard style to replicate...) They could call it "Pokemon: Grey Version."



 

Captain Ladd Spencer      
Posts: 2175
(08/27/09 5:18 PM)
     
There's a bug in Pokemon Yellow that changes the first letter of your rival's name to Z some point in the game. When I played it I was "LUIGI" and my rival was "MARIO" but by the end it somehow changed to "ZARIO". So, expect his name to be "ZACKKAS" at the end.

Since I don't feel I read enough, I started His Majesty's Dragon late yesteday afternoon and am at page 99 out of about 350. It's decent so far, although I hear the other Temeraire books are crap.



 

sethrashnoo      
Posts: 2733
(08/27/09 8:07 PM)

TWEETER911 wrote: It dependent upon what save file you are using.

Tweeter is correcto. There are three different sets of possible directions, one for each different save file.

Also, getting the boomerang is optional, but without revealing too much, it certainly makes some things much easier... and it is only one more step after the main trading game process (though I'd have to wonder why a strategy guide made it sound like getting it was absolutely necessary... I don't think the official NP guide does.)



 

sethrashnoo      
Posts: 2733
(08/27/09 8:11 PM)

There's a bug in Pokemon Yellow that changes the first letter of your rival's name to Z some point in the game. When I played it I was "LUIGI" and my rival was "MARIO" but by the end it somehow changed to "ZARIO". So, expect his name to be "ZACKKAS" at the end.

There was a specific version of the Missingno glitch that could cause your player's name to be overwritten with a single letter "Z", but I don't remember the details of it now. I remember someone complaining that it happened to them many years ago.

Something about those games and the letter "Z", I guess...



 

Captain Ladd Spencer
Posts: 2175
(08/28/09 1:09 AM)
     
I started Banjo-Tooie, but I'm not entirely sure I'm going to stick with it. Something about it just feels so sluggish compared Banjo-Kazooie, but maybe it was just because the intro took forever. And Bottles' general brother annoys the hell out of me. I was also getting sick to my stomach playing it, though I don't know if that was coincidence or the camera making me motion sick. Anyway, I think I got seven Jiggies in the first area, and just finished some no-doubt Goldeneye-inspired FPS section.



 

Bomberguy221      
Posts: 2183
(08/28/09 4:04 AM)
     
It's a little more than inspired. The floor layout might seem familiar.



 

Gray leader rules
Posts: 147
(08/28/09 3:30 PM)
     
I started Castlevania: Order of Eccelsia and beat the first three bosses or so. It's yet another SotN style game but it hasn't been decent so far but the claims of it being hard are false, unless the difficulty spikes up later.



 

greybob      
Posts: 1160
(08/28/09 4:50 PM)
     
I beat Misty in Pokemon Yellow and got the Cascade Badge, then I went to Bill's house and got the boat ticket.



 

CLOUDBOND007
Posts: 12201
(08/28/09 9:41 PM)
     
FF6... finished the burning house and recruited Sabin in the WoR. I let Cid die earlier because the suicide scene is more interesting than the happy one.

Usually my Celes is pretty weak at this point in the game, but I've been boosting her magic stat, and with two earrings equipped, she can do some serious damage with Blizzara.



 

greybob
Posts: 1160
(08/28/09 11:19 PM)

Her special command is actually really useful if you can use it effectively.

My worthless Magikarp is almost a kick-ass Gyarados! 1 more level...



 

Captain Ladd Spencer      
Posts: 2175
(08/29/09 12:13 AM)
     
Haiyai, it takes forever to get anything done in Banjo-Tooie. Most of the time you're running back and forth within and among stages as you get new abilities, and the levels are huge and confusing to navigate. Hell, I think the first area was as large as one season of Click Clock Wood. I mean, I've been playing maybe five hours so far, and I only have sixteen Jiggies.



 

Bomberguy221      
Posts: 2183
(08/29/09 5:58 AM)
     
de Blob - Picked this up, since I wanted something mindless and fun to play. I did a few speed runs, earning two awards. I need 9 more awards before I've 100% completed the game.



 

CLOUDBOND007
Posts: 12201
(08/29/09 7:37 AM)
     
I didn't give Tooie much of a chance, just because the beginning and the first level were such a letdown.



 

Captain Ladd Spencer      
Posts: 2175
(08/29/09 1:50 PM)
     
I'm seriously considering giving up on Banjo-Tooie, at least for now, but I feel like I'd never come back to it. Here's an example of what I'm talking about with "backtracking through and among stages"

- In Witchyworld, there's a big tent in the middle of the area.
- I go in the tent, there's Congo from B-K, who tells me I need four tickets to see the show.
- I find the tickets by running around the base of the hill the tent is on, killing the slot machines that occur every 90 degrees.
- I take the tickets back to Congo, who then tells me I need some ability I don't have, then tells me to look for Jimjar in "the space stage".
- I don't have access to the space stage yet.
- When I faff around the stages long enough to get 14 jiggies I attempt Jiggywiggy's Challenge to open the next stage, except that opens Jolly Roger Lagoon, which I'm pretty sure isn't the space stage.
- And whenever I do get to the space stage, I'm going to have to muck around the stage looking for Jimjar again, then backtrack all the way to Witchyworld, and find the tent entrance.
- Five bucks says Congo'll tell me I need something else to get in.

The nicest thing this game does for you about this is provide warp pads and pods, and sometimes you can get to stages from others (I went through a tunnel Jolly Roger Lagoon and wound up in Glitter Gulch Mine), but like I said, the levels are so large and confusing it's hard to figure out which pad to warp to unless the description of the warp pad itself is where you want to go. And they're so lifeless, too. Hell, when I felt myself feeling nostalgic for fucking Rusty Bucket Bay, that really must have been a sign of how dull the Banjo-Tooie levels are.



 

greybob      
Posts: 1160
(08/29/09 2:02 PM)
     
The Space Zone is part of Witchy World. It's the area with the Saucers of Doom and the alien bumpercars minigame. But I do know what you mean about backtracking in that game.

Pokemon Yellow: Gyrados! Yeah! Too bad it will be useless against the next two gym leaders. Also got CUT from the S.S.Anne, and am ready to face the VERMILLION GYM and LT. SURGE.



 

CLOUDBOND007
Posts: 12201
(08/29/09 3:53 PM)

Her special command is actually really useful if you can use it effectively.

Missed this. There's a couple of bosses I like to use Runic on, but mostly, I prefer a more aggressive strategy. The FF6 masters/game code hackers on the boards I lurk at tend to agree that it's not the most useful skill for most situations.



 

Ragey0      
Posts: 181
(08/29/09 7:12 PM)
     
I admit I'm not in much of a rush to finish off Richter's side in Symphony of the night and I'm pretty content just leaving Link's Awakening on the backburner for a while longer (I think there's only one dungeon left anyway), so I've been toying around with finishing off stuff I never finished or played much, which will probably be mostly Mega Drive and PlayStation games.
And completely contradicting that, I started LostWinds. I don't think the game has any means of measuring how far you've progressed, but I did something that I collected both wind abilities and I think I restored one of the villager's memories or something like that, plus I've collected 8 things out of a total 24. Yeah, the game doesn't say what they are, and I admit I'm still kinda clueless what I'm actually achieving (there's talk of a big bad demon guy, but so far I just seem to be running around and fiddling with things in various places).
The game has good elements, like wonderful scenery and atmospheric music, but it's got a lot of things that detract a lot from the gameplay, such as as awkward navigation (a room with two exits above each other on the right side won't necessarily lead into the same area, even if that area has two exits above each other on the left side), being told to go to areas that you don't know the names of (the game has no map to make this or the previous point any better), and awkward combat. Plus I think I'm just biased against anything that slows a game down, but it could really, really do with less talking. I think that was my initial turnoff, as you've got to wade through a lot of boring talking before you can get really exploring.
(nag nag nag!)



 

CLOUDBOND007
Posts: 12201
(08/30/09 12:30 AM)
     
During the sequence where Edgar is pretending to be Gerad, almost all the dialogue is between him and Celes. Sabin isn't mandatory, although he is hard to miss, but it's still pretty weird that he has so little to say. I guess the programmers were feeling a little lazy or rushed. There's supposedly one single line, but it didn't show due to bad coding or whatever:

Sabin: Is this some kind of joke, Edgar?



 

Bomberguy221      
Posts: 2183
(08/30/09 3:53 AM)
     
Yeah, that always bothered me. If you assume your brother is dead and, one year later, find him, it'd be kind of a big deal.

de Blob - I got all the golds on the challenge missions, which were significantly easier this time around. I guess I'm used to the controls again. I also got another award, meaning I've got 92 now. 8 more to go, half of which are in the final stage and should be somewhat easy to get.



 

Flying Omelette
Posts: 20700
(08/30/09 8:13 AM)
     
Sabin's not very bright.



 

CLOUDBOND007
Posts: 12201
(08/30/09 10:34 AM)
     
I've got the Falcon... Setzer's flashbacks and then the new airship rising from beneath the sea are one of my favorite parts of the game. The game's quality overall is pretty astonishing, though. I'm pretty sure it's my most played game ever, but it doesn't feel even slightly stale. Back when I was little and we didn't have easy access to games, we probably seriously played this one ten times through at the very least.

I'll admit, I now understand a little better why a lot of people didn't like the WoR, but it was a really interesting choice to make, and who knows if the game would have been as special without having things shaken up a little before the end.

A handful of nitpicks aside, I'm impressed with the new translation. Unlike the crap fan translation, it's really not that much different from the original, but just a little more polished. And because there were no space constraints as on the SNES cart, they got certain things across a little better. With the bug fixes, extra items areas and monsters, and the bestiary, it's tempting to say that this is the definitive version of the game. Minor slowdown and the limitations of the music on a handheld system are the only things that might hold me back from that.

It's funny how I bought the remake as kind of an afterthought (at least that's how I remember it), and wasn't really that into replaying FF6 at that particular time. But now that I'm thoroughly disgusted with modern games, and too broke to buy ANY games, I've had a chance to rediscover how great FF6 (and the port itself) are.



 

Gray leader rules
Posts: 147
(08/30/09 2:28 PM)
     
I beat a skeleton boss in Castlevania and got the double jump power up. I look forward to getting the item that gives you a super jump by pressing down, up + jump next. The main feature with this game is that you can collect gylphs, which give you different attacks, but it suffers from the same problem Aria of Sorrow's soul system had. I've already got a small collection of gylphs which are just completely useless and I don't think I can sell them or do anything to get rid of them.



 

Ragey0      
Posts: 181
(08/30/09 4:29 PM)
     
Okay, so apparently I'm currently restoring some sage's memory in LostWinds, but still no mention of the big demon guy who's supposedly a threat. I opened a third "memory chest" and apparently have one left to get, and I got a new ability - vortex! It's just used for breaking doors, sadly.
I also had to break a door by throwing a giant fruit at it. Sure, it's as big as the main character, but it still squishes as easily as regular fruit, so... how?



 

greybob
Posts: 1160
(08/30/09 5:51 PM)
     
I beat Lt. Surge. I forgot he only had one Pokemon.



 

CLOUDBOND007
Posts: 12201
(08/30/09 6:55 PM)
     
FF6... I've got Celes, Sabin, Edgar, Setzer, Terra, Cyan, Shadow, Relm, and Strago. Sabin is around level 66. Edgar, Terra, Cyan, and Shadow are at level 50. The rest are in the 30's. Dinosaur Forest is yesterday's news. Fighting Tumbleweed while invisible is what the cool kids are doing to level grind. Depending on the character, I leave either a +2 Magic Power or +2 Strength esper equipped during the grinding. With Growth Eggs equipped, the levels come too fast to switch them off to learn spells... I'll have a separate magic grinding session later.

With the stat boosts, my characters are becoming gods faster than I've ever seen.



 

TaroSH      
Posts: 2888
(08/30/09 7:23 PM)
     
I started, or rather restarted Alundra 2 yesterday, and beat Mephisto's cat which is where I left off a long time ago. Today I went through the Ox Tank and beat Mutox. Unfortunately, I didn't realize there was no checkpoint right before Mutox and let him kill me instead of using herbs since I figured I had his pattern down, but had to do the running-down-the-spiral-while-Mutox-tries-to-run-you-down thing again, but beat Mutox on my second try.



 

TWEETER911      
Posts: 5120
(08/30/09 9:03 PM)
     
Killed Chaos with a slightly oveleved Cecil and beat DISSIDIA again, and have unlocked all the badguys, and the whore from FF11 and Judge Gabby from 12. Chaos is like lv 130 (your max is 100) in the secret final story, so levels wont help win there. That and he's twice as cheap in that mode.

Garland is my first LV 100 Character, and Cecil is in the low to mid 80's now.



 

Flying Omelette
Posts: 20700
(08/30/09 10:38 PM)

I didn't realize there was no checkpoint right before Mutox and let him kill me instead of using herbs since I figured I had his pattern down, but had to do the running-down-the-spiral-while-Mutox-tries-to-run-you-down thing again

That part was slightly annoying, but I did laugh pretty hard the first time I finally completed it and got a message (the game ranks you on how well you do) that said something like, "My grandmother can do this better than you".



 

TaroSH      
Posts: 2888
(08/31/09 10:00 AM)
     
I got "My mother can do this better than you" both times, even though I thought I got a lot more stuff the second time around and died less.

Last night I did a little more in Banjo-Tooie. Actually, I mostly ran around Witchyworld, got five Jiggies, then solved the puzzle to open the dinosaur world. I beat the giant inflatable dinosaur, rode a money van around, reactivated some power generators, played bumper cars and won all three rounds on my first tries by driving around in a circle, did the starspinner, and scaled a really boring spiral mountain in a fire area.

Another complaint I have with this game is there's so many abilities to learn from Jimjar, and because the level designs are so jumbled together it leaves you not knowing if you have the right ability to do something or get somewhere, or if you need an ability from three levels later to do it. For example, in Witchyworld you find those three polar bear kids from Freezeezy... is it Peak or Park? I could have sworn it was "Park" but Boggy's wife clearly said "Peak" when I ran into her. Anyway, one of the kids has ballooned into this giant fat lardball, and when you give him a hamburger he wants you to carry him back to his mother. Okay, do I pick him up? Do I turn into a van and drive his fat ass around? Do I split Banjo and Kazooie, then have Banjo carry him? Do I have Kazooie give him a ride, ala the Turkey Trot I think it's called? After pissing away fifteen minutes running and warping back and forth trying all of these to no avail, I look up on GameFAQs and see I need an ability from the dinosaur area (two after Witchyworld) that I guess allows Banjo to carry something in his empty pack when you split him and Kazooie up.



 

Ragey0
Posts: 181
(08/31/09 11:04 AM)
     
I'm pretty sure it was Freezeezy Peak. I may not have played the game in years but I still know the name of every stage! I still don't remember the part involving "riding a money van around," though.

Finished LostWinds. The trek to the last memory chest is actually pretty fun, the puzzle style reminding me fondly of Goof Troop, but then it all ends with a rather anti-climatic boss fight. See, none of the enemies are actually very dangerous - it's like Star Fox Adventures: the camera focuses on them, tense music plays and it's pretty heavily implied to go kill them, but it takes more effort than it's worth, you gain nothing from it and they're hardly dangerous in the first place. The boss never hurt me, and the only hassle was simply in having enough time to pull the root out of its hand before it stood up again. It claims "to be continued," but there's no sequel yet. Can't say I'm too fussed.
I still never found out what the little blue firefly things were meant to do. They filled a gauge but I was never told what it did.

I also completed Mega Man 9 again and finally did what I've been meaning to achieve since I played it - beat the game in under an hour. 56:04 to be precise. Ding ding. Wily's Tower was practically a breeze this time, rather than the total destruction of my mind and spirit the first time I conquered it. The second anti-gravity-shooting-moves-you-around part was simple to beat now that I had the foresight of using Jewel Satellite on the moving grabber thing.

[edit] Also got playing a bit of Final Fight Streetwise in an attempt to get playing some PS2 games I had but never touched. I got up to meeting 2-Ill and boarded a train to someplace, but eyeugh, 20 minutes was enough. The combat isn't bad, but I'm constantly wandering around completely lost, and I think the game gave me a sore stomach. Srsly.



 

TaroSH           
Posts: 2888
(08/31/09 4:32 PM)

I still don't remember the part involving "riding a money van around," though.

It's the Humba Wumba (or is it Wumba Humba?) transformation for Witchyworld.



 

greybob
Posts: 1160
(08/31/09 5:27 PM)
     
You're really having a hard time with the names in that game, aren't you? Soon you'll be calling it "Bartholomew and Cajones."