Game Progress Topic Mu

CLOUDBOND007      
Posts: 10232
(05/01/08 12:20 AM)

I'm up to chapter 8 (of 22) in Uncharted. The endless combat was starting to get a little boring and Drake has been by himself so there's not been much dialogue. Fortunately, I just joined up with someone again and there was a fun vehicle segment to break up the monotony. Now there's another vehicle (Jet Ski) but instead of doing the shooting while someone drives, this time you're doing both. There was one battle earlier that took me forever to figure out. There's almost no cover and you're being attacked from all sides so it isn't that useful anyway.



 

TWEETER911      
Posts: 4905
(05/01/08 2:34 AM)



 

CLOUDBOND007
Posts: 10232
(05/01/08 4:48 AM)

TWEETER911 wrote:

That is so true.



 

Cesium      
Posts: 75
(05/01/08 12:51 PM)
     
I've beaten the Dream Stooges in FF6A, and now I am trying to figure out the puzzle with the 6 treasure chests.



 

bjstrykes      
Posts: 1051
(05/01/08 12:55 PM)
     
I'm playing Eternal Darkness on the Gamecube. At the end of the first chapter I picked the blue tooth-shaped thing, so that put me on the Ulyaoth path. I finished the chapter with the girl in the temple and the kid in the church. I really like the game's atmosphere and settings. The Roivas Mansion is really neat to explore.



 

CLOUDBOND007
Posts: 10232
(05/01/08 8:20 PM)
     
Sometimes games make me feel old. There are a lot of modern titles that have such complicated control schemes and character customizing that I feel lost and frustrated. It's times like that which make me consider giving up the 360 and PS3 and sticking with the Wii and with the previous generations of consoles. Ultimately I don't do that because I've been playing games for so long and I don't want to be left behind like that. So it's silly but whenever I get a game from this modern era that I'm able to fully understand and get good at, it's a relief to me. Maybe I have this deep down fear of becoming like those elderly people who can't even figure out how to use the debit readers at the store. Drake's Fortune is one of those games that I feel completely comfortable with.

That doesn't mean it's a superb game, though. The exploration and platforming is good, and the combat is okay. But the real issue is how it's broken up. You'll be running around all Prince of Persia like, always just a misstep away from death, taking out the occasional sneaky enemy and having a great time.

And then for no particular reason, the platforming stops and you'll be running through a highly tedious city or jungle, fighting off wave after wave after wave of very similar enemies with no relief in sight. The fact that combat is moderately challenging and the enemies show some intelligence keeps it from being a complete disaster. They're very good at peeking out from cover in unpredictable ways, diving and rolling, charging you when the situation is right, and just making quick movements so you can't just headshot them 1, 2, 3. But man, after 30 or 40 minutes of running and killing when all you want to do is do a little climbing and jumping, it really starts to suck.

I've just reached Chapter 10, having finished the Jet Ski sequence and some on foot shooting. The Jet Ski was actually very easy if you take it slow. The game makes it feel like you've got to rush but there's no reason to.


----

PC progress. Because I have SigmaTel audio drivers, the Vista Service Pack 1 update was not available to me. It's been a long time now and I was getting a little tired of not having the update. As far as I know, I didn't need it, but I like to have everything current. Since Microsoft didn't seem to be anywhere close to a solution, I did a little research and found that if you simply uninstall the audio drivers, install the Service Pack, then reinstall your drivers, you're good to go. That's what I did.



 

Crawl and 1OOO
Posts: 11034
(05/01/08 8:48 PM)

Sometimes games make me feel old. There are a lot of modern titles that have such complicated control schemes and character customizing that I feel lost and frustrated. It's times like that which make me consider giving up the 360 and PS3 and sticking with the Wii and with the previous generations of consoles. Ultimately I don't do that because I've been playing games for so long and I don't want to be left behind like that. So it's silly but whenever I get a game from this modern era that I'm able to fully understand and get good at, it's a relief to me. Maybe I have this deep down fear of becoming like those elderly people who can't even figure out how to use the debit readers at the store.

I think I'm able to keep my mind as active, possibly moreso, without games.



 

CLOUDBOND007      
Posts: 10232
(05/01/08 10:38 PM)
     
I reached Chapter 13 after doing a variety of stuff, mostly gunfights and a Jet Ski section which was much more intense than usual. You're riding against the flow of the river while explosive barrels are inexplicably flowing towards you (so volatile that they explode on contact, mind you). It's not indicated that anyone is throwing them in there to kill you, just one of those videogame things. So you've got to stop and shoot those before they hit you, shoot any enemies that are around, and fight the current.



 

TWEETER911      
Posts: 4905
(05/02/08 5:11 PM)
     

CLOUDBOND007 wrote: That is so true.

AHorheoaHReohoHO!



 

da dick           
Posts: 1739
(05/02/08 5:58 PM)

Sometimes games make me feel old. There are a lot of modern titles that have such complicated control schemes and character customizing that I feel lost and frustrated.

no. you just never played enough PC games and complex games. which makes me wonder if you're the real evil one and tweeter is just an apprentice.



 

CLOUDBOND007
Posts: 10232
(05/03/08 1:27 AM)
     
I don't think anyone else uses it or plans to, but I think I've finally got Gamefly all figured out. The only way to get them to follow your queue in any reasonable way is to keep it nearly empty. I was able to get GTA 4 and Mario Kart to ship by making sure each of those was the only game in my queue at the time I expected Gamefly to receive one of my old games back.

These games (and it seems most worthwhile new ones) are only in stock at their LA distribution center and if you have ANYTHING in your queue at ANY position that's in a closer distribution center, they'll send that instead of what you asked for. Unless you want to be surprised by each new rental, keep no more than two games in the queue at any time.



 

CLOUDBOND007
Posts: 10232
(05/03/08 3:39 AM)

Made it to Chapter 14 of Drake's Fortune.

Chapter 13 broke the repetition a little bit by introducing snipers and increasing the number of enemies with rocket launchers. The snipers are easy to find because you can follow the red sight laser back to the source. But they're pretty quick to one hit kill you if you don't move quickly enough when you're exposed. The rocket launchers can be brutal, especially if there's more than one. It's much harder to tell where the attack is coming from and they launch those things at you pretty frequently.



 

Captain Ladd Spencer
Posts: 1532
(05/03/08 7:42 PM)
     
Took out the last two bounties of this town in Stranger's Wrath.

Knuckles Freely had to have been one of the easiest bosses in the game so far, if not THE easiest. You're on a ring of platforms above him, and he runs over to flip a switch to drop you down to his level, and when he does that you shoot him in the back through an opening above the platform. I think I took him out in three minutes from the start of the fight.

McBoomBoom, not so much. He had a lot of grunts I spent a while taking out, then it took me some time to actually knock him out. I caught him alive.

Then I went to see the Doctor, only to find his place trashed, the doctor hanged, and an ambush lying in wait. Major spoiler:

As I guessed, the Stranger is a Steef. A young Steef that doesn't have its horns, but a Steef nonetheless, and his operation wasn't to fix something directly life threatening, but to undo a characteristic of the Steef that would have gotten him hunted down. Granted, the only image I had seen of a Steef was the head that was on the Wanted poster so I didn't know they were like centaurs, and thought the operation was to remove his horns which were starting to come in. His operation was to remove his second set of legs.

I had to race out of town hunted after that got out, and now I'm with the native Grubbs (who have the most annoying voice since Flame Hyenard) who gave the Stranger some armor his ancestors wore and told me where to find a boat to go after Sekto, some corporate slimeball who's draining the Mongo River and turning the Stranger's world into the desert it is. I lost my ammo bag upgrade, but one of the Grubbs said something that sounded like I could get it back.



 

CLOUDBOND007
Posts: 10232
(05/03/08 11:32 PM)

Probably stupid, but I joined The ECA.
http://www.theeca.com



 

Crawl and 1OOO
Posts: 11034
(05/03/08 11:40 PM)
     
Explain.



 

CLOUDBOND007
Posts: 10232
(05/03/08 11:43 PM)
     
Well, I say it may be stupid because I don't know if they have any chance of being effective. However, the dues are only $20.00 annually and the offer some random discounts on game related things for being a member.

I've always found the attempted legal restrictions on videogames and the endless bashing of them in the media to be rather depressing, so anything that might help seems worthwhile.

The Entertainment Consumers Association (ECA) is a 501(c)(4) non-profit membership organization established to serve the needs of those who play computer and video games.

Today, more than ever before, gamers need to stand together to defend against political activity that is threatening the creation and publishing of video games. On behalf of the gaming community, the ECA lobbies legislators directly as well as launching grassroots digital initiatives to preserve our rights as gamers.



 

Crawl and 1OOO
Posts: 11034
(05/03/08 11:47 PM)
     
Yeah, I guess I don't get it.

serve the needs of those who play computer and video games.

What needs?

Today, more than ever before, gamers need to stand together to defend against political activity that is threatening the creation and publishing of video games. On behalf of the gaming community, the ECA lobbies legislators directly as well as launching grassroots digital initiatives to preserve our rights as gamers.

Um, what?

Is this just about protecting Grand Theft Auto?



 

CLOUDBOND007
Posts: 10232
(05/03/08 11:53 PM)
     
I think they tend to fight almost anything that would restrict game sales or treat them differently than other media (such as M rates games being classified as pornography).

One simple thing I saw mentioned was the issue of adding additional sales tax to videogames in one state.

They're part of the group "Gamers for Net Neutrality", also.

I'll freely admit that I didn't do a lot of research because there wasn't a huge financial commitment.



 

TWEETER911      
Posts: 4905
(05/03/08 11:55 PM)

CLOUDBOND007 wrote: I didn't do a lot of research because there wasn't a huge financial commitment.

CB007 R SMAWRT



 

CLOUDBOND007
Posts: 10232
(05/03/08 11:56 PM)
     
Well, I read enough to see that there's nothing in there I actively disagree with.



 

TWEETER911      
Posts: 4905
(05/03/08 11:59 PM)

except you threw away 20 dollars
you coulda saw IRON MAN and had a LITTLE CEASERS like I did today



 

CLOUDBOND007
Posts: 10232
(05/04/08 12:01 AM)
     
How was it? The movie, I mean. Of course the pizza was amazing.

I don't really get Iron Man. I've never read the comics and the trailers I've seen are boring.



 

CLOUDBOND007
Posts: 10232
(05/04/08 12:58 AM)
     
I just tried GTA4. I'm not too impressed so far. As we've discussed before, the lighting and colors are just odd. And I'm finding that any area where you're in shadow is just ridiculously dark. The nighttime effect is a little better. The graphics aren't stunning but the first person driving view is realistic enough to be a little disconcerting. I was driving down the highway at a ridiculous rate of speed at night and I can't explain it, but it was very surreal.

The driving controls are ridiculous, it's like you're riding on an oil spill. This isn't like Gran Turismo steering realism, it's like your car is floating and wants to turn over or spin out of control at the slightest turn. It's a little easier to manage if you keep it in first person when you're driving or go really slow (which kind of defeats the purpose of a game like this).

The narrative is a little better than the other GTA's, I guess.

I'm not going to mess with it anymore until I finish Drake's Fortune. I just couldn't resist sampling the game of the millenium with almost universally perfect scores.



 

Captain Ladd Spencer      
Posts: 1532
(05/04/08 1:08 AM)
     
I rented Cloverfield and thought it was lame. When I wasn't being nauseated by the camera, I was flat-out bored.



 

CLOUDBOND007      
Posts: 10232
(05/04/08 1:14 AM)

I've been thinking about renting it too, but I know the camera will piss me off.

In Drake's Fortune I'm well on my way towards finishing Chapter 15. I just cleared a REALLY tricky and lengthy platforming section that you have to do all over from scratch if you make a mistake and fall.

EDIT: Okay, so I lied. I played about an hour and a half of GTA and I started having a really good time. I got used to driving, at least at reasonable speeds. And I messed with the game's and my TV's settings until I was more comfortable with how it looked. I finished a few story missions and one optional mission. It might be the first time I've enjoyed anything in this series besides causing random havok.



 

Captain Ladd Spencer      
Posts: 1532
(05/04/08 10:11 PM)
     
I tried running Grim Fandango the other day, but every time I had Manny talk to someone or look at something, the game would freeze. I tried to Google an answer about turning off a CPU it was running on, but that didn't work.

I tried installing it into the old 95, but it's crap and kept pulling up the GF launcher, and eventually froze during installation, so I gave up. Plus, the mouse on that computer was shit.

I went to GameFAQs and read a post in the message board about setting the compatability to Win 95/98, and that worked! Yippee!

I'm not actually going to dedicate myself to this game right now, because I've got so much in the Pipeline right now (Stranger's Wrath, Equinox, Monkey Island, I think some other stuff) it's clogged and I can't really focus on one. I decided to work on poking Stranger's Wrath through, and maybe flushing out that clog.



 

CLOUDBOND007
Posts: 10232
(05/05/08 1:35 AM)
     
There was a mission in GTA where you're supposed to throw something through the china shop window. I couldn't figure out what the game wanted me to throw, so I messed around a little. I crashed the car into the building several times. When the car finally exploded as they do easily in this series, the game considered that satisfactory for scaring the store owner and let me advance. (Looks like I was supposed to find some bricks that were lying around).



 

da dick           
Posts: 1739
(05/05/08 1:51 PM)
     
maybe you were suppose to use a flag of tibet and hurt the shopkeeper's feelings? i heard the GTA4(and probably 3) is like an single player MMORPG. which (i guess) means it's less evil than stuff like everquest or WoW.
===

found out i could just edit the samsung playlists with a text editor. and i could use winamp to save regular playlists so i could cut n paste the relative URLs of the tracks to the samsung lists.

that and i think the samung media shit messed up my firewall. no harm done, it seems.

damn the 18 levels of hell!!! i think my PC's internal batt is getting too old(maybe i should just blame samsung for kicks). i don't use it for a day, and it loses his CMOS settings, just like my me ol' 2nd hand compro pentium ii. arrrr... i've only been using this P4 for 2 years. my 1st PC, which a 2nd hand HP PII never had this problem, though it died on me after 3 years, and before that it was prone to power surges. i should ask what brand of parts my vendor uses, the next time i purchase a custom-built machine. or maybe it's about time i bought something off the shelf one with a longer warranty(and probably much better customer support).



 

CLOUDBOND007      
Posts: 10232
(05/05/08 2:26 PM)

i heard the GTA4(and probably 3) is like an single player MMORPG.

I don't really see it.



 

CLOUDBOND007
Posts: 10232
(05/06/08 2:02 AM)
     
I'm kind of unfocused right now. I tired Mario Kart Wii. It's okay, definitely better than Double Dash. The bikes are way more interesting than the karts. Using the Wii remote like a steering wheel is playable but I can't imagine people liking it much unless they're new to videogames. I use the remote+nunchuck combo which is pretty much the Wii standard. I'm sure Classic Controller or GCN controller would both be fine, though.



 

Captain Ladd Spencer
Posts: 1532
(05/06/08 8:52 AM)

CLOUDBOND007 wrote: I can't imagine people liking it much unless they're new to videogames.

Which I believe half the people who own a Wii are, and maybe another 40% only started with the last generation.

Yeah, I'm in a curmudgeonly mood this morning.



 

CLOUDBOND007
Posts: 10233
(05/07/08 2:16 AM)
     
I've been putting a lot of time into GTA IV and I'm liking it a lot more than the earlier titles. I've probably already played it longer than all the others combined. I think one reason is that they're taking the story a little bit more seriously this time. I never really found GTA's humor to be that funny. Still, they didn't go completely serious with it... flipping through the radio stations is enough to figure that out. But it's easier to get invested in the characters when they're taking things seriously. Also, I think this is the first GTA main character that I wasn't either indifferent to or annoyed by.

I've become a very good driver. I look at my post where I described how badly it controlled and I don't know what I was thinking. I put Vice City on for a couple of minutes and found that I much prefer GTA4's driving physics. The on foot controls are much more workable too, and you can choose between auto lock on and free aim. Each has it's advantages.

I hate to say it but I'm not sure if I'm going to be able to get back to Uncharted. It had been becoming a chore to work on it each night. There was still some rewarding material but I was less and less interested in searching for it. Perfect example of taking what could have been a short, but enjoyable adventure and dragging it on and on with filler until the joy is gone. I might see if the rest of the game is on Youtube so I can see how the story goes.



 

Captain Ladd Spencer
Posts: 1532
(05/07/08 7:02 PM)
     
In Stranger's Wrath I went through the Wolvark Docks to find the boat, which I guess takes me to the final area. However, the boat is a wreck, and while the Grubbs fix it I have to fight off a Wolvark raid on the Grubb village.

To give you some idea of how annoying the Grubbs' voices are, they sound like Pinky from Pinky and the Brain after getting kicked in the nuts.



 

CLOUDBOND007      
Posts: 10233
(05/07/08 10:40 PM)
     
I've been pretty addicted to GTA 4. Mostly following the main storyline missions but occasionally I'll do other things. I like being a taxi driver except for the screaming passengers who disagree with my driving style.

The missions themselves are getting harder. The most recent has you fighting off a warehouse full of enemies. And then, you're left with a 2 star wanted level and have to get away from the police to complete the mission. It took me about six tries to complete but I learned a lot about combat in that time. And retrying a mission is much faster than previous games. You get a text message on your phone that's basically: Retry Y/N?
You still have to get to the mission location, but you can use taxis (and make the ride instantaneous for an extra fee). I don't normally do that because I like driving, but you can see how my patience was wearing a bit thin after that many mission failures.

There's in-game internet and television. If I ever start booting this game up just to use it's fake internet and TV for hours, then Tweeter has permission to put me out of my misery.


Mario Kart Wii is really mediocre right now. I know it's intended as a multiplayer game but it's got the most boring single player of any series entry I've tried. And with more racers than ever, you're getting hit with items at a pretty ridiculous rate. I hear that 150cc is basically nightmarish and involves more luck than skill, though I haven't actually tried it yet. 50cc is stupidly boring regardless of how many times you get hit.

It's not terrible but I'm just not feeling it. I don't have wireless internet but maybe I'll plug the Wii into the modem later to see how multiplayer is.



 

Captain Ladd Spencer      
Posts: 1532
(05/07/08 10:43 PM)
     
I fought off the Wolvarks, and got the boat which controls like a hippo in a shopping cart. I went up river and found some wintery place, then called it a day.

I have a splitting headache, maybe remnants of my morning "adventure."



 

TWEETER911      
Posts: 4905
(05/08/08 12:33 AM)
     
"There's in-game internet and television. If I ever start booting this game up just to use it's fake internet and TV for hours, then Tweeter has permission to put me out of my misery.
"

GOTCHA
> : D



 

CLOUDBOND007
Posts: 10233
(05/08/08 8:27 PM)
     
This game has far exceeded my expectations. I gave myself a major headache from playing it too much during my days off. I've started making big bucks lately and bought a $1,000.00 suit for Nico so he finally doesn't look like a bum. I've been making thousands for each mission lately, though there isn't really much to buy besides ammo and clothes. More later.



 

CLOUDBOND007
Posts: 10233
(05/09/08 12:04 AM)
     
Codie and I have almost all the posts in this one. I guess most folks aren't into any games at the moment.

Just some random stuff because I'm too tired to do anything else but make a post.

GTA 4 has a really good map and GPS system. You simply hit start to open the map, which shows icons for any place of interest, including mission objectives, stores, your house, etc. Nothing new there. But if you click on any of these points, your car's GPS will automatically plot the fastest route there. The fanciest cars have voice GPS but for the sake of the gameplay, even the junkers let you use the visual GPS feature. It's really a pleasure to use, though I've gotten in the occasional accident from keeping my eye on the map instead of on the road. It's a little hard to see the line you're following on the mini-map, sometimes, and I think it's because I'm using a smaller SDTV.

I've mentioned that you can retry a failed mission more easily than before. That's true, but it could still be better. Here's an explanation.

To start a mission, you have to drive over to see Bob at point A. He'll tell you to go to point B and kill some guys. You get a Game Over trying and end up at the hospital. In previous GTA games, you'd then have to drive back over to see Bob to start the cycle over. But in this one, you get the "Retry?" text message and if you agree, you're taken to the point right after you spoke to Bob. This saves you one trip, but you still have to drive over to Point B to get to the guys you have to kill. I wouldn't have minded a continue system that put you right outside the ultimate destination, but it's still a time saver.

Fortunately, all you really have to do is call your cousin to get a free taxi ride or hail one yourself. And they'll take you anywhere, instantly, so at least you don't have to drive across the whole city a dozen times for a hard mission. I can't remember if San Andreas and the other games had the "fast travel" option or not.

I can't remember all the details of losing your wanted level in the earlier games but I know I didn't enjoy it and that it's definitely easier in GTA 4. And I'm happy with that, since most of the time you get stars it's because you accidentally bumped a cop car or ran into someone rather than part of a mission. Now when you have one or more stars, there's a radius that the cops are searching for you in. All you have to do is get out of their direct line of sight by speeding off and making frequent turns. At that point, the stars turn gray and you just have to get to the edge of the search radius and wait a few seconds. If you happen to run into another cop car, the radius will center on you again and you'll have to repeat the process.

Combat now lets you choose between auto target or free aim. I expected to be doing a lot of manual aiming like I did in Saint's Row, but the auto aim is a lot smarter than before, and it's especially easy to use combined with the new cover system. You just hit one of the trigger buttons and you'll hide behind the nearest suitable object. Then you can pop out and fire a few shots or blindly fire from behind cover. I always hated the on-foot combat in the previous games but now it doesn't feel much different than something like Drake's Fortune or Gears of War.

The friendship system is a little bit annoying. People you meet as part of the story or choose to date will often call you asking to hang out. If you do, they'll like you more and offer you services like selling you weapons or reducing your wanted level. But if you turn them down because you want to do something else, they'll like you less. And hanging out with them is kind of annoying. You have to drive over and pick them up (they might be halfway across the city and I don't know if cabs are okay for this) then take them to a place they'd like to go. I've tried darts (tolerable), bowling (boring) and getting drunk (amusing for a few moments but ultimately pointless).

After I got used to the controls, I found driving really enjoyable. I was able to travel at very high speeds, weaving through heavy traffic like an expert. I was never especially good at it in the earlier GTA's. The cars feel like they have a lot more weight to them now. Motorcycles on the other hand seem absolutely awful. I can't use my preferred first person view or I crash in a matter of seconds. I don't last much longer in 3rd person, especially if I have to use any kind of speed. On one mission when I was supposed to chase some bikers with a motorcycle, I quickly ditched the bike and went after them in a sports car. It was the only way I was able to pass the mission and had the added benefit of letting me run them down when they got off the bikes and started shooting.

There's the usual assortment of optional things to do: Vigilante missions, stealing cars for a guy, being a taxi driver, etc. I've been interested enough in the main storyline threads that I haven't done too much of these and I'm not seeing any need for the extra money, so if I do them, it'll probably be to work towards 100% completion.



 

Captain Ladd Spencer
Posts: 1532
(05/09/08 12:10 AM)
     
I tried to play the Earthworm Jim 2 Special Edition on the Sega Saturn, and either EWJ2 is a lot worse than I remembered it or this port just sucks.

Or maybe it's a little of each. I do know the mining level is about as exciting as watching paint dry, but the pacing of the humor is messed up. For example, when you beat a boss, a see-saw falls, Jim picks up the weight, throws it upwards, and in the first level it hits the other side and shoots him to the next level. The rest of the levels, I believe, have gimmicks, like one time the weight comes back down and lands on him. For the second boss, the see-saw breaks, and he calls a taxi. But here, he calls the taxi the second the see-saw breaks, and the taxi comes the second he holds his finger up, and I swear the taxi didn't even stop and let him in, his sprite just vanished as the taxi went by. What the hell.

I gave up at the Puppy Love level because the controls made it unplayable. Jim was slow to start, and when he did start moving he zipped around and was hard to stop.

----

I also got around to reading the Godwheel, which was pretty lame. I really feel like the Godwheel was the bane of the Ultraverse.



 

CLOUDBOND007
Posts: 10233
(05/09/08 2:14 AM)
     
For Mario Kart, I've got (I think) six trophies in the 50cc cups and two in the 100cc cups.

The retro tracks are mostly very boring compared to the ones designed for this game. The new ones have more going on, like a volcano stage where parts of the track crumble away and fireballs land on the track. The retro ones have an occasional jump ramp or speed boost thrown in but for the most part don't fit well with the new tracks.

I'm liking the game enough to keep playing it for a while longer. When you first boot it up, it shows your license with an empty box for each trophy you can earn. It's kind of addictive watching it get filled in.

I'm getting better at drifting, and it's more intuitive in this game to begin with. For one of those cups, I got a Star rank (which is above the letter ranks) and I was a bit surprised. I think there are also double star and triple star ranks. I don't know the purpose of these rankings, if any.

...

I watched the rest of Drake's Fortune on Youtube. Man, it looked like absolute crap. Maybe the whole game was, and I was too bored to notice. The later parts had cheesy undead-type enemies, too. I'm glad I didn't keep playing it.



 

da dick      
Posts: 1739
(05/09/08 3:04 AM)

actually i might have spent like 40 bucks playing "battle gear 4" in the arcade, which is something i usually don't do. i'm in love with the nissan slivia and the VW new beetle. well, it's cheaper than actually owning those cars in s'pore. quite hard to get any gaming done now that i only have 1 day off per week, and i spent the last day off at the karaoke, and gave myself a headache with only 4 mugs of beer and too much loud out of tune singing.

i'm thinking of getting a UPS(Uninterrupted Power Supply) for my PC to counter the CMOS reset problem. think i can get one for 30 bucks from a budget store.



 

Captain Ladd Spencer
Posts: 1532
(07/10/26 3:10 PM)
     
I finished up Hardcase and man alive, the issues after the Godwheel were bloody BORING, with a flavor of Inane Orange in the middle. It's all just talking and talking and talking and TALKING, broken up by this moment of total retardation when Hardcase gets the Time Infinity Gem and goes back in time to stop his teammates from dying, only to find out they died anyway and Choice is somebody else, except there's actually two Choices running around now and Loki (from Marvel) gets the Infinity Gem in the end and who knows what else is fucked up. The final issue is particularly retarded. It's just Rex Mundi vomiting his life story, Metal Gear Solid-style, for the first 3/4 of the book, then the most bloody retarded wrap-up where Hardcase uses time travel to undo saving the Squad and then warping back to Mundi's lair and punches him as Regina comes in wearing NM-E and kicks Hardcase out while she fights with Rex, and concluding with Loki laughing about how he has all the Infinity Gems now.

They never even addressed what Rex Mundi meant when he said he first met Hardcase during World War I, and Hardcase is not a WWI veteran.

I still like Hardcase himself, but what his creator(s) did with him was shit and it's no wonder several other Ultraverse characters like Prime got bigger fanbases.

I'll read Mantra next.



 

Captain Ladd Spencer
Posts: 1532
(05/09/08 10:24 PM)
     
Okay, there's an afterword in the back of Hardcase 26 where Hudnall explains he's aware of the two plotholes, but Hardcase got put on indefinite hold (i.e. it got shut down). The first, the World War I thing, is addressed in a Solution book. The other, some guy who looks like M. Bison in black who calls himself Hardcase's son, I had forgotten about because he appeared only so briefly, and I guess he never got the chance to explain what that was about.



 

CLOUDBOND007
Posts: 10233
(05/10/08 5:46 AM)
     
I spent much of my night getting sale signs ready for the store tomorrow. For no pay. Again.

I did put in some time with GTA. Couple of moderately interesting missions but nothing real special. To steal some files, I got to dress up to go for a job interview at a law firm, then kill the interviewer. That gave me a 3 star wanted level so I stole the only car available, which was a cop car, and tried to get away. Eventually I switched vehicles, planning to go to the Pay N Spray, which doesn't work with a police car. I had to cross a bridge, which was barricaded, and I smashed through it. There were vehicles lined up across the center of the bridge itself and defying the laws of reality, I kind of drove through and under one of them (which had to be MUCH heavier than the car I was driving). Eventually, I made it in there, and despite being followed by a helicopter and a thousand police cars, getting a new paint job was enough to fool everybody.

There was one where Nico has to pretend to be a gay guy on this online dating site and lure his target to a diner. You can attack whenever you feel like it, so I listened to the guy talk until it got annoying, then calmly stood up, pulled a shotgun from my giant invisible arsenal, blasted the guy, and walked out.

One mission had you pick one of two main characters to kill, who both hired you to kill the other guy.

Anyway, I think I'm around 13 hours of play and 25% completion. The main storyline makes up a relatively small percentage of the game, I think. 60% is what I'm thinking but that could be too high.



 

Captain Ladd Spencer      
Posts: 1532
(05/10/08 9:28 AM)

Mantra's off to a good start.

The story of Mantra is that there's this guy named Lukasz who's served another guy named Archmage for 1,500 years in his war against... *sigh* Boneyard, and every time Lukasz and his friends get killed Archmage reincarnates them into another body. The problem is he's put in a full-grown man's body, and kicks out the resident soul when he does it. But Archmage is captured and Lukasz is killed, leaving Lukasz to wonder if this death is final. But Archmage is able to reinarnate him one more time, this time in Eden Blake, a woman's body, which leads to some amusing moments like when he's trying to put on make-up. Eden has some latent magic power which Lukasz is doing his best to dig up.

Then there's Warstrike who, despite how menacing he looks on the cover of #1, actually seems like a big, blonde, muscly, gun-toting teddy bear.



 

Captain Ladd Spencer      
Posts: 1532
(05/10/08 1:57 PM)
     
I saved Last Legs (the Grubb capital) in Stranger's Wrath, and I'm to some kind of gate I have to unlock. I'm not sure if it's the entrance to Sekto's dam which I imagined being a lot more spectacular, or just some security barrier.

Man, these boat parts suck.



 

CLOUDBOND007      
Posts: 10233
(05/11/08 2:54 AM)
     
I decided to try a little bit of the PC version of GTA San Andreas.

I have a decent enough system and this game looks absolutely stunning compared to how it was on PS2.

I maxed out the draw distance and the detail levels, and turned up the anti-aliasing a bit. While the game is technologically inferior, the boost from running it on a newer system and the general style make it very pleasant to look at. In some ways, it looks better than GTA4 due to the questionable lighting and coloring in the newest one.

It works pretty well with my Logitech controller but I need to do some fine tuning. The main gameplay thing that stands out as being worse than GTA 4 is that the cars feel very insubstantial in terms of handling and look almost too big for the roads.



 

Flying Omelette
Posts: 17484
(05/11/08 8:00 PM)
     
Bob Seger - Live Bullet is a fucking awesome album.

I also listened to Seether - Karma & Effect. A little "emo", but I really am starting to like this band a lot. I wonder if I should get their new album. I've heard "Rise Above This" on the radio and I did like it. (That song seems to reference a line in one of the songs on "Karma & Effect").

Last night I listened to Billy Joel - The Bridge. It's pretty much as I remembered it from owning it on cassette years ago. It's a good album, but kind of "hit and miss" for me. I really like "Running On Ice", "This is the Time", "Code of Silence", "A Matter of Trust", "Big Man on Mulberry Street", and "Modern Woman", but the others I'm not as fond of. It's kind of neat having Ray Charles on "Baby Grand", but I've never really been a huge fan of his music.



 

Crawl and 1OOO
Posts: 11034
(05/11/08 8:07 PM)
     
What I've heard of Seether struck me as being "generic alternative" (unfortunately, a lot of music that has "evolved" from styles I liked in the '90's seems this way to me), but maybe I'll give them more of a chance.

I haven't listened to too much new music lately, but FO got me Thriller for my birthday. I don't think I ever heard the album version of the title track, just the video version...


Ah, crap, I see my ride walking by. Later.



 

Flying Omelette      
Posts: 17484
(05/11/08 8:23 PM)
     
I think Seether's melodies and lyrics stand out a little more to me than many other "generic" modern rock bands I've heard. They are kind of like Pearl Jam, Nirvana, Soundgarden in a blender.



 

Flying Omelette      
Posts: 17484
(05/11/08 10:53 PM)
     
Two pictures away from being done with Scene 1. I should have it by tomorrow night after work.



 

Captain Ladd Spencer      
Posts: 1532
(05/11/08 11:05 PM)

I beat Stranger's Wrath.

The thing I made it to in my previous post was Sekto's dam, and I stormed it while the Grubbs bombed it with their catapults. It was pretty tense, especially this one part where you have three minutes to race through. You can't fight everyone along the way, you have to run past everyone and everything. I got through with one minute to spare, and that definitely wouldn't have been time to fight everyone there.

The final boss was a puss : ( His squid pet things before him were much harder because they fucking Lodoss War you. I guess you can't get knocked out by one of the attacks if your in FPS mode, but they can slap you with this green goo that binds you and you have to break out. The final boss... at first it's not clear where you're supposed to hit him, but it won't take you long to figure it out and once you do you'll have already figured out how to dodge his laser. And then that's it.

The ending started out "BLOODY AWESOME!" then went to "...uh..." and then finally "...oh, you have got to be SHITTING me..." Highlight for spoilers: The Stranger drags Sekto's corpse to a hole in the dam, lifts it over his head, and lets out a victory roar. The Grubbs get the message, and start cheering. Then the dam starts crumbling, collapses, and for a second we think the Stranger died. Some text appears about not defying water, which is some Grubb saying. Then we're taken to some Clakker village that's been submerged by the water that broke from the dam, and the Grubbs are fishing from the waters. Then we got back to Sekto's dam, and find the Stranger survived. He notices a pair of hooves sticking out of one of Sekto's pant legs, and we find out Sekto was a Steef that got horribly burned and his horns whacked off. He asks the Stranger "Is the water free?" The Stranger affirms. Then Sekto keeps repeating "free... free... free..." until he dies, and the Stranger closes Sekto's eyes with his fingers and the Grubbs close in. Then it pans to a squid looking out of the water at that party, then diving down and swimming off into a freaking gorgeous image of a wintery canyon, and some more text appears, this time about our paths in life said by some real-life Native American. And then the title screen appears.

Here's my main question: If Sekto was a Steef, why the fuck was he slaughtering them??? Was he driven mad whenever he got deformed?



 

CLOUDBOND007
Posts: 10233
(05/12/08 5:14 AM)
     
I'm getting a bit tired of GTA 4 so I worked on Mario Kart Wii instead. I finished the 50cc class and surprisingly, got the ending credits. I guess Nintendo must have low expectations for it's new generation of gamers. I'm almost halfway through 100cc now. This game has too many Bowser's Castle tracks.



 

Crawl and 1OOO
Posts: 11034
(05/12/08 1:36 PM)
     
Well, anyway, to continue the previous thought, yeah, the two versions of the song are pretty different. Billie Jean seems to be the same song, but I heard more elements (some sort of synth thing) when I could hear it through headphones.

We got How the West Was Won, and it's got a lot of jamming. I think Jimmy Page's guitar playing is even more at the forefront here than it is on their studio albums.



 

TaroSH           
Posts: 2236
(05/12/08 7:59 PM)

I finally got around to clearing out Quagmire in Equinox.

Am I playing a different version of this game from FO's? Because I can throw two Swords at once, not that it makes the thing any more helpful since it moves so slow if you miss twice you have to wait for one of them to hit a wall before you can another one. Also, the scan of FO's manual says Spinning Devils are invincible when spinning, but I can hurt and have even killed them when they're spinning.

I don't know if FO knows this, but Blobs can only move on the same plane as Glendaal - northeast, northwest, etc. So, if you're standing north, east, etc. of them, they can't get to you, which I find to be a good way to deal with them.

Then I warped to Afralona, then warped back to see the glitch with the game dumping me in the ocean... and I got back to Galadonia fine. I tried it again, and still got back. Hm.
EDIT: Okay, FO's scan of the manual says you can throw two Swords, but it also says it's very fast, and I will agree with FO that it is not.



 

Flying Omelette
Posts: 17484
(05/12/08 8:31 PM)
     
I probably just forgot you could throw two swords at once. It's so slow, it doesn't really matter.

Blobs definitely are not invincible when spinning. Just more annoying.



 

Flying Omelette
Posts: 17484
(05/12/08 8:42 PM)
     
Listened to Bob Geldof: Deep in the Heart of Nowhere.

It's a really good album, too. It's funny how I think "Love Like a Rocket" might've been the only hit from that one as I heard Bob Geldof isn't that popular in America, but I really liked a lot of it. "August Was a Heavy Month" is pretty close to being my favorite song on that.

Now listening to Foo Fighters: Echoes, Silence, Patience & Grace... I've heard "The Pretender" and "Long Road to Ruin" on the radio, both of which I like.



 

Flying Omelette
Posts: 17484
(05/12/08 9:53 PM)
     
Yeah, I definitely can see that the Foo Fighters are better than Seether. They have way more versatility in styles. At least as far as comparing ESP&G to Karma & Effect goes, I haven't heard Seether's new album yet save for one song.



 

TaroSH           
Posts: 2236
(05/13/08 11:38 AM)
     
And I went through Afralona.

I want to slap somebody for some of the block pushing puzzles, the ones where you have to push the block for, like, five seconds before it starts the move.



 

Crawl and 1OOO
Posts: 11034
(05/13/08 7:15 PM)
     
I had a really bad headache this afternoon. I was able to buy a single pack of asprin, so I took that, sat down, closed my eyes, and listened to my MP3 player. I thought I listened to all of Thriller, but I either have the file order screwed up on my player, or I fell asleep, because it seems like I missed the middle of the album.



 

TaroSH      
Posts: 2236
(05/13/08 7:53 PM)

I'm to the Ghost Ship and there's this one puzzle that's pissing me off.

You have to catch a block, ride a lift, slide the block, then push it onto a ghost, then jump on the block on the ghost, then the platform with the token on it. This is infuriating me because I can't figure out where the ghost or the platform with the token on it are.

So, I went to Equinoxfan's video and as it turns out you're not supposed to push it onto the ghost. Fucking fuckity fuck...



 

CLOUDBOND007      
Posts: 10233
(05/13/08 7:58 PM)
     
I had been stuck on all the GTA 4 missions open to me but I had some better luck today.

One has you following a helicopter by car trying to keep up with it until it lands. Then you kill everyone around it and steal the thing, and fly it to an airport. The first time I played, I was killed by the guys guarding the thing. Then I figured out that you can snipe most of them from a distance. The next time, I crashed the copter. On the last attempt, I did the smart thing and switched to a third person view. I somehow ended up with a 6 star wanted level, must have gone into restricted airspace or something, but I somehow got out of that. Once I got to the airport, I SLOWLY and carefully landed.

The missions at this point in the game are so much longer that the thought of replaying them can be a little disheartening.



 

TaroSH      
Posts: 2236
(05/13/08 8:43 PM)
     
I made a copy of my game after I cleared Afralona, before I boarded the ship, I guess in case I wanted to take screenshots or something. Good thing I did that, because I may have to redo the Ghost Ship, because I swear I am fucking trapped.

I'm to the back of the ship, where you'd fight Billy Bob if you had all the Tokens, except I'm missing two. But one way takes me to a red gate, which I don't have a key for. The other way, a one-way jump through a conveyor belt and spike balls, and a movable block which spawns in a corner where I can't move it, except for a pixel back into the corner, and I cast Save in this room.



 

Flying Omelette
Posts: 17484
(05/13/08 8:54 PM)
     
Hmm...been so long since I've played that level I don't know if I can help you...



 

TaroSH           
Posts: 2236
(05/13/08 11:31 PM)
     
I replayed the entire Ghost Ship, and I guess the game took pity on me for that because I beat Billy Bones on my first try.

I'm calling it a day for this game.



 

Flying Omelette
Posts: 17484
(05/13/08 11:33 PM)
     
Billy Bones is easy. I think you pretty much just have to stay behind him.



 

CLOUDBOND007      
Posts: 10233
(05/14/08 1:51 AM)

I was going through BBS withdrawal there.

I tried Mario Kart online. It's easy to join a game and the gameplay is lag free and perfect but it feels very lonely. You can't talk or type or anything, so it's almost like playing against AI characters with real life names. I didn't win any races, I mostly came in around 3rd place.

I started Neutopia and beat the first dungeon. I like it so far. As everyone probably knows, it does rip off Zelda to such a ridiculous extent that it makes me want to laugh out loud at points. But they copied it well enough that it's interesting to play (so far).

I found a VCR in my closet. I don't know how long it's been in there. I was going to buy a new one before that but they don't make them anymore except as combo players and that's too pricey. I just want to tape some shows that I'll miss because of work. And Tivo sounds too expensive and annoying to set up for right now. I hooked it up with composite cable for the first time ever on any VCR and the picture on my (about) 14 year old Jurassic Park tape was surprisingly good. Holy crap, is that movie really 15 years old? That makes me feel old and sad.



 

TaroSH      
Posts: 2236
(05/14/08 9:23 PM)
     
I personally didn't think much of either Neutopia, but hey, if you like it, knock yourself out.

I got almost 40 rooms of final dungeon mapped in Equinox. Are there no trolls on Death Island?

I was looking through FO's oddities, and saw this:

The music section claims that all Software Creations games have great music

Yeah, whoever wrote that never heard Blaster Master 2's music, didn't know it was a Software Creations game, or needs a hearing aid, although I think BM2's music would have been more acceptable had the dominant instrument not been the dying cat.



 

TaroSH      
Posts: 2236
(05/15/08 12:48 AM)
     
I played and mapped Equinox for two hours straight and now my head hurts : (

I have the white keys to get into the heart of the dungeon, but I have to go back to one of the legs for the Twin Swords.



 

CLOUDBOND007
Posts: 10233
(05/15/08 1:23 AM)

but hey, if you like it, knock yourself out.

It's a bit early to say, but I did enjoy the little bit I played. After I finally igured out how to open treasure chests, that is.

I saw Elite Beat Agents for sale when I was buying some non-game stuff and I picked it up. I was doing pretty good when I was renting it and maybe I'll have time to master it now.



 

TaroSH           
Posts: 2236
(05/15/08 12:41 PM)
     
What the hell?

I have all the Tokens and I'm one room from Sonia, but it's locked by a white key, and this isn't making any sense. I'm looking at the map on GameFAQs, and it looks like there's only six keys to unlock seven doors.

...and while writing this, I just now remembered the Unlock spell...



 

perothecat           
Posts: 511
(05/15/08 12:45 PM)
     
LOL.

I beat Tail Concerto. Short and for the most part easy, but that last level was a fucking pain.



 

TaroSH           
Posts: 2236
(05/15/08 1:12 PM)
     
I beat Sonia in seven tries I think Sung Sung and Pincha took me more than that.

But then again, I beat Hiruko in five.



 

Forum Jackass      
Posts: 101
(05/15/08 1:25 PM)
     
Seven and five aren't a bad number of tries, imo. It's not like it's your first, or your second after altering one thing in your attack pattern that suddenly made it impossible to lose.

Pincha's pattern is a little difficult to figure out, which caused me to lose a bunch of times to him, too, but once I memorized it, he was extremely easy. Sonia always has the randomness of those plasma balls.



 

CLOUDBOND007
Posts: 10233
(05/15/08 11:03 PM)
     
I'll try to calm down, probably not, but I'm in one of those moods where I want to sell my consoles and stop dabbling in modern games altogether. It seems like every game I play starts out enjoyable but turns into a miserable chore before I'm anywhere close to the end. And the fact that every gaming board but this one is full of people too stupid to even communicate with doesn't help.

I would keep the Wii mainly because I like the virtual console.

Tweeter was interested in the 360, though. If he wants to message me before I change my mind, I'm quite willing to part with it.

Maybe I could still hang on to the PS3 since it does a variety of things well (PS1, PS2, DVD) so I'll still have the option of playing most new games if I get back in the mood. I was lucky enough to get the 60 Gig model that isn't crippled.



 

TWEETER911      
Posts: 4905
(05/15/08 11:34 PM)
     
How much you asking?


 

CLOUDBOND007      
Posts: 10233
(05/15/08 11:46 PM)
     
It's got a wireless controller and 20 Gig hard drive. The dumbass cat chewed on the composite cables a little but I haven't had any problems with them. I'll buy you new ones if you do.

How would you be with $210.00 for everything, the console and the shipping and insurance?
I'll give you a 3 month guarantee on it since I know the red ring of death is always a concern.

Gamestop is charging $220 and shipping for one without a harddrive.



 

TWEETER911      
Posts: 4905
(05/15/08 11:53 PM)
     
Damn I was thinking more like 25$.
...
What?
>_>



 

TaroSH           
Posts: 2236
(05/15/08 11:55 PM)

I Ain't Afraid of No Ghost
     
Okay, give Seabu $25 for the system, then $185 for shipping.



 

CLOUDBOND007
Posts: 10233
(05/15/08 11:55 PM)
     
Haggling time. $20.00!

(I'm a great negotiator!)



 

TWEETER911
Posts: 4905
(05/15/08 11:55 PM)
     
This ain't Ebay.

20$?
Howa bout 15$?



 

CLOUDBOND007      
Posts: 10233
(05/15/08 11:57 PM)
     
What Tweeter doesn't know is that he's going to get an empty box and instructions on how to win a free 360.



 

TWEETER911      
Posts: 4905
(05/15/08 11:57 PM)

CLOUDBOND007 wrote: What Tweeter doesn't know is that he's going to get an empty box and instructions on how to win a free 360.

The jig is up!



 

CLOUDBOND007
Posts: 10233
(05/16/08 1:30 AM)
     
I beat the second dungeon of Neutopia. I would get ripped to shreds saying this in some places, but in a lot of ways, this is a better game than GTA 4.

Things may change, but for all I've read online saying that figuring out where to bomb in dungeons is totally random, it seems you can make pretty good educated guesses based on the dungeon map and the looks of the room itself. One thing that might get annoying is that if you leave and come back, you can't see which rooms you visited on the previous trip. Fortunately, you do keep the map itself if you've found it.

At one point I was low on health so I used an escape item to get out and save. I figured out that if you then reset and load that save file, you're back at full health. Saves you from having to look for items. Definitely better to save when it's reasonable to, since you lose half of your gold if you die. You do seem to get more gold than you did rupees in Zelda 1. An enemy will sometimes drop 50 gold.

The treasures so far have been the Bronze Armor and Bronze Sword. So at this point, they aren't giving me items that I need for future dungeons. In fact, one critical item, which I'll call the fire rod, was found in some spot on the overworld map. It's pretty useful for an early item, let's you hit things from a pretty good distance. It's a little weak compared to my new sword, though, and I often get impatient and move in close to attack.

Unlike Zelda, you can't do dungeons very much out of order since you only seem to be able to access small parts of the overworld at a time. Now that I finished two dungeons, a new area, the underworld or something, has opened up, which will probably contain two more dungeons.

An old man in the dungeon gave me some clues. He said that I'd need a lot of bombs. Duh. But he also said to use a bomb at the end of the labyrinth and that didn't seem to apply to anything. There was the boss, and then the room with the medallion. I didn't see anything that needed bombing.

The boss was this robot or something that kind of explodes and sends pieces out in eight directions. Leaving the juicy weakpoint, it's core, helpless for a few seconds. It was an easier boss than the first dungeon, which was a dragon or something that shot fire and had no specific weakness.



 

Lord Vyce      
Posts: 818
(05/16/08 12:37 PM)
     
That's all I could ever do with the helicopter in the GTA games is crash them, too.

I'll try to calm down, probably not, but I'm in one of those moods where I want to sell my consoles and stop dabbling in modern games altogether. It seems like every game I play starts out enjoyable but turns into a miserable chore before I'm anywhere close to the end.

Playing the GTA games will do that to you. They're like made for people to play awhile and do all kinds of whatever crap until they get bored of it and move onto something else.



 

TaroSH           
Posts: 2236
(05/16/08 11:57 PM)
     
For my next console game I wanted to do God of War, but instead I started SNK vs. Capcom Card Fighters DS, and holy crap this game's translation sucks! Like, one card has the ability to "unfreeze all unfrozen cards except this frozen in your ring" or something.

I really didn't get how the game worked at first (the poor translation didn't make the tutorial of much help), but after a couple matches I've gotten the hang of it.



 

Flying Omelette
Posts: 17484
(05/17/08 6:41 AM)

Lord Vyce wrote: That's all I could ever do with the helicopter in the GTA games is crash them, too.

http://www.sweet-bee.com/gtasats.gif



 

TaroSH           
Posts: 2236
(05/17/08 3:43 PM)
     
Okay, the translation of SVC Card Fighters DS borders on insulting.

One of the cards describes the character as "na?ve", and the Protoman card has the Special Ability "Bruce Strikes Back".



 

TWEETER911      
Posts: 4905
(05/17/08 5:23 PM)
     
BRUCE STRIKES BACK!!!!!!!!!!!!!!!!!!!!!!!!!11111111111111


Batman must be a hidden card.



 

TaroSH      
Posts: 2236
(05/17/08 5:31 PM)
     
Well, if it was Marvel vs. Capcom, I'd say the Hulk.



 

CLOUDBOND007
Posts: 10233
(05/17/08 11:12 PM)
     
I just cleared Elite Beat Agents on easy. I'm not as good as I was at my best, but I'm not as rusty as I thought, either. I love this game, I'm glad I bought it. I was looking to give Ouendan another shot, but I seem to have... lost the cart. I'm hopeless.



 

CLOUDBOND007      
Posts: 10234
(05/18/08 8:44 PM)
     
I found the third dungeon in Neutopia, but it turns out that some of the rooms are dark and you need some glowing moss or something to proceed. So I backtracked and explored this section of the overworld a little. It's a little less overwhelming when the overworld is broken up like this. I found someone who increased my bomb capacity to 12 and a few people offering hints. I eventually found the dude with the moss and I'm ready to make a serious attempt at the dungeon now.

Edit: Update for EBA progress. Cleared the game on normal and I've done a couple stages on hard. My current score-rank is 3 Star Commander.



 

CLOUDBOND007
Posts: 10234
(05/19/08 4:27 AM)
     
Every other screen in Neutopia has a person you can talk to by pushing a block or burning something to reveal an entrance. I think it's because they didn't want to bother designing actual towns. There was one that had me laughing.

You walk in like every other hidden area to talk to another useless NPC and the guy inside says something like "Ha ha ha, fool! I am the Emperor of Darkness! Just kidding, you have to have a sense of humor in these times."

I finished the third dungeon. The boss was two creatures that fly around randomly and shoot what seems to be knives in eight directions. I got a new shield in that dungeon that made blocking them pretty easy, but it was also easy enough just to dodge. I used my fire rod mostly because of it's range. I pretty much use it to kill everything in this game. I found out that when I'm at full health, the fire attack is different. Slower and actually much less useful.

I guess they ripped off every aspect of Zelda and still needed more because it seems I'm going to need a rainbow drop to create a bridge. image

I got elaborate directions for how to find the guy with the rainbow drop and when I got there he tells me someone stole it. Nice job guarding that thing.



 

TaroSH           
Posts: 2236
(05/19/08 9:10 AM)
     
Well, the Rainbow Drop works like the Stepladder. It doesn't just create one on your way to Dirth's lair or something.



 

CLOUDBOND007
Posts: 10234
(05/19/08 6:33 PM)
     
I had a hunch about where the rainbow drop was going to be. I had visited the place before but I either didn't find the stairs or the trigger to allow them to appear wasn't active yet. I cleared the fourth dungeon. The rainbow bridge serves the same function as the ladder in Zelda 1, again to the point of being comical.

I'm conflicted here because the game obviously doesn't aspire to be anything better than a clone, and because it's been getting easier. But it's also highly interesting to play a game of this type again. None of the future Zelda games, even LttP, which was most similar, really captured the feel of the original.

So yeah, the music isn't as good as Zelda by a long shot, the graphics are a bit generic, and the atmosphere is lacking. But the gameplay itself is pretty solid if you don't mind it being a lot easier.

What makes it easier... wow, before I started making this post, I hadn't given the issue much thought, but there's so many things.

There are many more hints than Zelda and they're translated well enough to be comprehensible. You've also got a compass pointing you in the direction of the dungeon (even if you might not have all the items you need to get there or survive in the dungeon yet). It's a lot fairer in terms of the hidden overworld secrets, too. There's something hidden on almost every screen in the overworld, usually someone with a tip, but occasionally a critical item. But all you have to do is kill the enemies and either push a rock or burn something. There's very little in the way of bombing, and the stuff you have to burn is pretty obvious, plus you get unlimited uses of your fast moving fireball, unlike the slow one-time use blue candle. The overworld segments are getting larger, but so far, it hasn't been as daunting as being thrown into a map the size of the one in Zelda.

The dungeons haven't been that long, but they're entertaining while they last. There's a fair number of enemies and you can easily run out of health if you don't take it easy. Still, I haven't encountered anything like the screens full of wizzrobes and while I have four dungeons to go, I doubt it'll reach that point. There are traps like certain blocks with blades that shoot out if you get too close. You need to do a little more bombing in the dungeons, but the situations have still been pretty obvious to me. You certainly don't have to go bombing every wall like the 12 years olds discussing this game on message boards claim. I haven't come close to running out of bombs in a long time. You can carry two potions and while I've had to use one (generally in the middle of a boss battle) I've not yet had to use both. Oh, and you get lots and lots of gold. I've got 1100 right now without even trying. And this is despite buying the occasional potions for 300 gold each.

If I'm feeling cautious, which was the case in previous dungeons when I had less health, I'll do the dungeon in steps. The display of which areas you've explored is not saved, but the dungeon's treasure, overall map, and boss key are. For dungeon #4, that wasn't necessary as I never felt I was in real danger of a Game Over. That's another thing that makes it a lot easier... using an extremely common item dropped by enemies, you can warp back to your last save point, which is generally very near the dungeon entrance. You can save after getting out with some items, then reset to be back at full health.

The #4 boss wasn't anything special. In fact, I can't recall it's exact appearance, but it was long and snake like, with the weak point being the tail. It was kind of in segments, with the segments only loosely connected. You could hit it's head and the head would detach from the rest of the body a ways and then slowly move back. What I did was fireball it into a corner. I kept up the rapid fire attacks so it couldn't get out and alternated with occasional sword strikes until it was dead. It really had no chance.

The dungeons' item was steel armor. The next part of the game's overworld reminds me slightly of Mu in Illusion of Gaia.



 

CLOUDBOND007      
Posts: 10234
(05/19/08 10:35 PM)
     
I located the next and possibly final shield, and I found the entrance to the next dungeon. But you can't get in. I need to find some guy in some cave that knows the secret of the entrance. I also at some point will be needing to find some sprint shoes, apparently. I seem to be earning less gold than before but maybe it's because things take longer to kill now. I'm almost positive they raised the prices of items, though, but I can always go back to the earlier areas to buy them.



 

TaroSH           
Posts: 2236
(05/19/08 10:42 PM)
     
Yeah, they jack up the prices as you go along. Also, the best shield and armor are called something like "Best Shield" and "Best Armor." Real original, but IIRC the best sword actually has a name.



 

CLOUDBOND007
Posts: 10234
(05/20/08 2:28 AM)
     
I think I've got some eye strain going on. I'm on a week vacation and I've been doing too much game playing and computer using. Despite that, I'm currently in the middle of watching Raiders of the Lost Ark. I figure I'm way overdue to see the thing.

I reached level 3 in Dragon Warrior and got the tablet. I've never been clear on whether it's actually required or just there to give you some storyline and hints. I'm still toying with the idea of playing through the whole game. I've never used an NES on anything but an RF connection before and so the image seems strikingly clear. The game seems to be completely fine but I wouldn't want to take the cartridge out until I was sure I was done playing. I don't know why, but it seems to be much more unstable than other NES carts I've tried to use recently.



 

Sweetbee.sweetbee      
Posts: 35
(05/20/08 3:31 AM)
     
I finished off Etrian Odyssey except for fully mapping B29F. I got all of the shop items and monster drops.

Off and on I got about a year out of this game. Money well spent.



 

Bomberguy221      
Posts: 1947
(05/20/08 5:12 AM)
     
Been a while since I've done one of these... Hmm.

Mario Kart Wii - Mostly got this for my dad. Probably the most enjoyable Mario Kart I've played, since you can now choose if you want to do power slides or not without sacrificing turning ability. I just unlocked all but the extra Mii outfit, and still need a couple of karts. I'm a big fan of riding the motorcycles - they feel a lot more loose, and the tricks are a little more visually interesting. They also brought back a couple of my dad's favorites from years past in the retro cups, so this will be a nice nightly game for him.

Final Fantasy Crystal Chronicles: My Life as a King - ...Yes, I got it. Considering it's the only Wii Ware game that appears anywhere near interesting, and since I like the Crystal Chronicles universe (dumbed down but familiar RPG elements, less emphasis on level-grinding and more on just having fun with the game, simulation elements), I had a feeling I might enjoy this. So, a little bit of a review.

I'm currently on day 44, and it's quite the addictive game. While you only have certain plots where you can build, you have more options on what to build where. There's a little strategy involved, because people living near bakeries are happier and people living near academies or temples will have skill sets that will match the careers therein. Visually, it's nothing spectacular, but there's a little more detail in the story. You're essentially building a kingdom with citizens from a another destroyed kingdom populating it, and those citizens all know each other. I'm not quite sure what the interrelations have to do with each other, but if you improve the relationships within a household, you can increase the household's social health and, in return, be thanked with tokens of appreciation.

Households are usually single-parent households, but you can later build larger houses that can house both parents and a "third party" (butler/maid, aunt/uncle, etc.). One member in a household is a "novice," whom you can commission to go out and do the things that kings made you do in every other RPG in existence (explore, fight, find stuff, etc.). Unlike the comment I read in the Wii Virtual Console Release thread, you don't "roll around on your money," but instead go talk to citizens to raise morale, pay for research to improve the weapon shops, and build more buildings. Days go by fast, even if you're given a time extension and even though your character manages to run insanely fast.

The addictive part comes in from making the kingdom grow. It's oddly entrancing to watch your adventurers come back successful (or failures), bringing with them more elementite (the magic "bricks and mortar" for your houses) or plans on how to build different buildings. Eventually, your new citizens start conversing with each other, building morale by themselves and letting you do more things in less time.

I'm up to Chapter III in the story line. I can see this being a fun one for sim fans, but I'm not sure how well-received it would be in this community. The majority of my time was spent running around trying to find people to talk to in an effort to improve family relations. The people I needed to talk to most - parents of my oft-seen adventurers, oddly enough - are holed up in their houses where the morale bonus has no effect. One family aside, the adventurers' lives abroad are doing well while their home lives are rapidly approaching in-feuding. I haven't had a love meter "bottom out" yet, but I worry what kind of repercussions that will hold.

My favorite part of RPGs has always been towns, so being able to create one like this has an odd appeal. If you hate towns in RPGs and think they're filled with a bunch of morons who have limited dialog, then... well, you'll hate this game. Otherwise, it's not horrible. I've received enough enjoyment out of it to justify the price tag, which is more than I can say looking at the other games available.



 

TWEETER911      
Posts: 4905
(05/20/08 7:16 AM)

Sweetbee wrote: I finished off Etrian Odyssey except for fully mapping B29F. I got all of the shop items and monster drops.

Off and on I got about a year out of this game. Money well spent.

Well I'm glad I'm not the only one around here who thinks so! ; )



 

CLOUDBOND007
Posts: 10234
(05/20/08 10:20 PM)
     
Finished dungeon #5 in Neutopia. I finally found the guy to make the dungeon appear. So let me get this straight. The knew he had the secret of the dungeon and could be a major threat so they didn't kill him. Instead, they chained him up with weak monsters to guard him IN THE ROOM WITH THE SWITCH THAT MAKES THE DUNGEON APPEAR. I just walked in there and he was like "Dude, just hit that switch there and the dungeon will appear. You can just leave me chained up here, it's cool. In fact, I'm kind of into it if you know what I mean." Okay, he didn't say all of that.

The dungeon was the hardest one yet but still easy. It had it's equivalent of the Wizzrobes but only one per room max. And you get an item where you can turn stronger enemies into weaker ones and it's pretty common. The boss was a crab that you could only hurt when it was spitting bubbles at you. It didn't do that very much so it took a long time.

Unlike the comment I read in the Wii Virtual Console Release thread, you don't "roll around on your money

Damn, will ANYONE release the perfect game for Cloudbond?



 

TaroSH      
Posts: 2236
(05/21/08 6:49 PM)
     
I started God of War on Spartan and beat the hydra, which was pretty sweet I must confess.



 

CLOUDBOND007
Posts: 10234
(05/21/08 7:13 PM)
     
I played a few minutes of that Penny Arcade game. The visuals have come a LONG way since the early videos.

I made a character, got a rake to rake my lawn (because the disembodied voice of the narrator said to) and then a giant fruit fucker crushed my house. Detectives Gabe and Tycho were hot on the trail.

First line that amused me:
"Cry 'Havoc' and... then you do something to some kind of dog. It'll come to me eventually."



 

Crawl and 1OOO      
Posts: 11034
(05/21/08 7:29 PM)

TaroSH wrote: I started God of War on Spartan and beat the hydra, which was pretty sweet I must confess.

Probably the best part of the game.



 

Crawl and 1OOO
Posts: 11034
(05/21/08 9:02 PM)

What I've heard of Seether struck me as being "generic alternative" (unfortunately, a lot of music that has "evolved" from styles I liked in the '90's seems this way to me), but maybe I'll give them more of a chance.

I did hear a recent Seether song on the radio today that I thought was decent.



 

Crawl and 1OOO
Posts: 11034
(05/22/08 12:05 AM)
     
I don't know if I mentioned this, but I finished The Green Mile awhile ago. Maybe I'll post more about it later. Probably the worst thing that someone did to another person in that book was when John Coffey, who is basically Jesus (or to use Spike Lee's term, a "magical negro"), infects someone with insanity.

http://en.wikipedia.org/wiki/Magical_Negro

This and some other books try to have poetic justice by having the character that the worst thing happens to be awful (another example would be when Harris turned Hannibal Lecter into a vigilante). This probably says more about me than the books, but I just don't think it works.

In a fit of reckless optimism (as though I could read two books while traveling), I also bought The Girl Who Loved Tom Gordon in San Diego. I'm about 140 pages into it. It's not exactly easy reading. The story does not have a plot. A girl is lost in the woods, then ... she's lost in the woods.

I get the sense, reading some of these later books of his, that Stephen King is trying to challenge himself. Maybe he finds it easy or passe to write a story with a hook and a gripping plot. So, instead, he writes stories that based on an unworkable idea and tries to make them work. Like, "Can I write a story in which the protagonist is in bed the entire time?" (Gerald's Game)

With TGWLTG, by having it be about a girl lost in the woods, he can't really write dialogue (no one for her to talk to), no real plot (since she just continues to be stuck in the woods), and he has to constantly write descriptions of the landscape (this is something that killed Lord of the Rings for me).

He still tries to maintain interest somehow. He's suggesting that something is watching her. He gets around the 'no dialogue' restriction a bit by having her recall sayings from her colorful friend Pepsi, and she's starting to hallucinate Tom Gordon himself, who occasionally talks to her. And (though we don't see these characters often) the story starts with her in the company of her family, and occasionally we see what they're doing.

But most of the story is very minor events. She's bit by bugs, she covers herself with mud. She drinks water from a stream, she vomits and has diarrhea. She hits a wasp nest. He has her follow a stream: She thinks all water leads to the sea, though it ends up leading to a swamp. She sees a deer that had been torn apart. She listens to baseball games on her walkman.


With three Stephen King books in a couple of weeks, I'm more caught up with his oeuvre. Not counting Black House (and I doubt I will ever even attempt to read it again), I'll only be missing Lisey's Story, Colorado Kid, Cell, and Duma Key.



 

CLOUDBOND007
Posts: 10234
(05/22/08 12:49 AM)
     
I played a little Neutopia tonight but didn't make a lot of progress. I found a bomb upgrade, letting me carry 16 in total. My next goal was to find the Falcon Boots but I looked everywhere and pushed and bombed everything I could think of. Based on what one of the NPC's said, I thought I was in the right part of the overworld but I couldn't figure anything out. I finally checked a guide and found that I had been over that screen a number of times but what I must have not done was kill every enemy. Probably because one of the enemies is like a Zora where it sits in the water and shoots fireballs and is generally bothersome to kill.

After I got the boots I was granted entrance to dungeon #6. I ended up using both of my potions and had to retreat. I did find the dungeon map and the boss key, but I still need to find the dungeon treasure and make my way to the boss. First, I have to backtrack and buy two fresh potions and maybe some more bombs. The dungeon has screens with multiple Wizzrobe-type enemies but the ring item still makes them easy as pie. It turns them into weaker creatures which then have a tendancy to drop more of the ring items, so I've never had to actually deal with the screen full of wizards.

I don't stress out about using a guide as much as I used to, but it's a little disappointing since I made it to this point without one.



 

Psycho Penguin      
Posts: 209
(05/22/08 10:03 AM)
     
I've been playing Lord of the Rings: The Third Age for PS2, and I must say it is one addictive game, due to the fact you can level up a lot of things. Each time you use a skill in one of your character's 2 skill sets, you get 1 skill point. Earn enough skill points and you unlock the next skill. There are an additional three special items you can equip that help you earn skills too: light (mostly healing), dark (stuff like dispel, drain, and spirit attacks), and item crafting. When you learn a skill from these items, you keep them for the rest of the game, even without the item being equipped. Right now, I am trying to learn a bunch of skills as I appear to be near the end of the game. 85% done, 27 hours or so in.

And I don't know JACK about the movie or book series, either.



 

CLOUDBOND007
Posts: 10234
(05/22/08 5:15 PM)
     
I played that game on Xbox when it came out. I liked it at first because the combat was like FFX's, but I grew less interested. It seemed kind of like it was technically fine but there was no soul, like a game made by a computer familiar with Lord of the Rings. I also didn't like that you were playing as a bunch of random characters nobody's ever heard following the real heroes around but never catching up. And nothing ever really happened. You'd kill some monsters then get a movie clip from one of the films and a message from Gandalf, and repeat. That's how I remember it being at the point I stopped playing, anyway. It's been quite a long time.

I beat the 6th dungeon of Neutopia today. I found the Strongest Armor inside. The boss is an armored creature with three heads. The heads leave his body and fly around the room. Pretty easy to kill them. If this was a Zelda game, the heads would have shot fireballs or something, but it's not and they don't.

I made it to the next part of the overworld, the flying castle that flies.



 

TaroSH           
Posts: 2236
(05/22/08 6:09 PM)
     
Well, in God of War, I got the Medusa spell, made it to Athens being trampled by Ares, got one health increase, and scared the woman off the balcony.

I bet I'm nearing the screaming oracle!



 

Psycho Penguin
Posts: 209
(05/22/08 8:22 PM)

I beat The Third Age. I didn't mind the fact that they used random characters, CB, because like I said, I am not familiar with the series at all. Also, I liked its level and skill system better than FFX's sphere grid. Not to say The Third Age is as good as FFX, because it isn't, but I enjoyed it all the same.

I decided I want to get through more RPGs, so I picked up my 18 hour Tales of the Abyss file and now it's at 20 hours and I am starting to remember what to do. Yay.



 

CLOUDBOND007
Posts: 10234
(05/22/08 8:39 PM)
     
Finished dungeon #7. That was much tougher than anything that's come before. Not harder than anything in Zelda 1, but the overall complexity of the map combined with the strength of the enemies meant that I had to handle it in stages, retreating to recover when necessary. I got the Strongest Shield inside, which is supposed to be able to reflect a wizard's attack. But as I've said, I've never really had to fight the wizards anyway, so whether having it actually means anything will depend on the next and final dungeon.

The boss of #7 would have been really tough if not for the fact that it dies after a small number of hits. It's only vulnerable for a few moments at a time and it's got these things rotating around it making it hard to get close without taking damage. This game has a bit of a cruel streak as I've noticed increasingly powerful random enemies in the room after the boss where the medallion (triforce piece equivalent) is. It's usually only one enemy, but it's like they expect some people to have made it through the boss with only one or two units of health and then die before they get the treasure.

I remember I once defeated Kary in FF1 with only the white mage alive and I got into a random battle and died before I could touch the orb and warp out.



 

Crawl and 1OOO
Posts: 11034
(05/22/08 11:46 PM)
     
220 pages into Tom Gordon, and it's less than 300 pages long, so I'm almost done.

Little Trisha turned off from her eastward journey, missing some cottages that would have been past a marsh she wanted to avoid. Stephen King then didn't feel like describing her next few days in as much detail as the first few, so he summarizes them in a few paragraphs. She then finds an abandoned road that had been made in 1905.



 

Facilitypro      
Posts: 2374
(05/23/08 12:56 AM)
     
I want to a bookstore a couple weeks ago and just walked around looking. I ended up getting Stephen King's It and a Nirvana biography. From what I've seen of the Nirvana book, it's disappointing. I did, however, read through It in about 2 weeks and enjoyed it.



 

CLOUDBOND007      
Posts: 10234
(05/23/08 3:23 AM)
     
Finished Neutopia! It's the first TG16 game I've completed.

Dungeon #8 was very long but didn't seem as hard as #7 overall. There was a nifty item that doesn't really have a Zelda equivalent. It's a bell that opens sealed doors and reveals staircases in situations where you'd normally have to defeat all enemies in the room or push a block. It still took me forever to find the boss key.

Boss of that dungeon was the toughest in the game. He's not vulnerable for long and takes a ton of hits, even though I got the Strongest Sword before fighting him. I had to use both potions and my health was about half depleted.

This game takes the less common approach of having you fight the last boss at your leisure without having to go through a dungeon or anything to reach him. I remembered what Codie (I think) said about how it was easier to just fight him than to try to use strategy. I had to use a potion or two but it was easier than the previous boss (they're both Dirth, but one is a phantom version or something).

When you rescue the princess she says we should go back to the shrine because all the villagers are waiting there. How the hell do you know? You've been locked up the entire time.

It wasn't a great game but I think it's one that's worth playing for fans of the original Zelda, especially for the virtual console price. I enjoyed it more than GTA 4, Mario Kart Wii, Drake's Fortune, most new stuff in general. I'll play Neutopia II but I might not do so right away.

I'm not very good at shooters (or more like not patient enough to GET good at them) but I've been thinking about getting Lords of Thunder on virtual console. Maybe I can download Neutopia II as well and play them both so I have a little variety.

I also finished watching Raiders of the Lost Ark tonight. I started enjoying it more near the end, but it's weird, because I've apparently seen the end of this movie on TV before and forgotten about it until now.



 

Bomberguy221
Posts: 1947
(05/23/08 4:22 AM)
     
Mario Kart Wii - Beat a couple of my ghosts. No experts unlocked.

FFCC: My Life as a King - Up to Day 83. I'm gradually replacing the small houses with spacious houses. Think of it like upgrading from a house to a hotel in Monopoly - more money, more space. It also introduces 2 more family members to each family, meaning my town becomes that much more alive. The streets are getting really crowded.

I have to admit, one thing that's bothersome about this game is that it's very easy to hit walls. I mean, I can't get my town to grow any more until I get another morale sphere, and I know exactly where to get that. But I needed better armor (which I just got) and other things had to happen first. I've maxed out on pay grades for my adventurers, and I've hired the max number of adventurers I can get, so it all falls on me to get them the stuff they need.



 

da dick      
Posts: 1739
(05/23/08 7:50 PM)
     
crappity crap. just spent about 6 hours virus/spyware scanning, and backing up my data. would have saved maybe an hour or 2 if i didn't decide to back up some of the music files and "interesting pictures" too.. and if i didn't fall asleep while watching a "whose line..." re-run, while waiting for the anti-spyware scan.

now, i'm gonna register my UPS, and check out what stuff i can get with my reward points for a store membership i bought into just to get a discount for the UPS. i hope they don't spam my email too much. or even worse, sell my particulars to chinkieland telemarketers.

and then, maybe i'll actually find some time to re-watch "control"(the biopic of ian curtis and joy division) with the volume turned up... or play around with more mechwarrior 4 configurations. arhh.. my laundry's not done yet.

... looks like my membership ID is still invalid?!?
===

read fable 2 is going to suck 'cause that idiot is turning it into a the sims wannabe. i need a fulltime job in the game to pay for my adventuring?!? sounds too much like real tedious life.



 

CLOUDBOND007      
Posts: 10234
(05/23/08 8:17 PM)
     
Well, I did get Neutopia II but I've gotten a little side tracked trying out Wario Land 1. I've never really played it before, and I've been more and more interested in exploring older games I've missed. The level design is not nearly as simplistic as I'd expected. If they've got something like the Thwomp ride in stage 4, then hopefully there'll be some really good stuff later on. Especially since this game seems to abandon the nonlinear easy crapfest that was Mario Land 2 (which really had only one good level, the last one). I'm up to the first boss level now.

read fable 2 is going to suck 'cause that idiot is turning it into a the sims wannabe

They're also coming out with Xbox Live Arcade games soon, some kind of tavern games set in the Fable world, where when you win money, you can use it in Fable 2. Seems kind of lame because they probably aren't fun on their own. I think it's just a way of making you pay real money for better equipment without blatantly selling the equipment directly in the marketplace, as stuff like that tends to cause a gamer revolt.



 

TaroSH           
Posts: 2236
(05/23/08 8:56 PM)

I went to Best Buy with a 10% off up to 3 games coupon and a $10 off one, and picked up Professor Layton and the Curious Village, Harvery Birdman on the PS2, and Zack and Wiki. The latter two were only $20 ($18 with the 10% off coupon), and I couldn't resist Harvey Birdman after I looked at the back of the case and one screenshot had Guile with his hair on fire.

I'm not sure how many puzzles I've done in Professor Layton so far. I've reached the 030s, but I've missed a couple here and there (some puzzles are required, but many others are optional), and I've found a couple that were numbered in the 100s.

I remembered what Codie (I think) said about how it was easier to just fight him than to try to use strategy.

I'm not sure anyone else here has played it, but yeah, I started out trying to evade his attacks, but found it more effective to simply run in and rambo him. Congratulations, anyway.



 

CLOUDBOND007
Posts: 10234
(05/23/08 9:11 PM)
     
Thanks. During the credits, it shows a demo of someone fighting each of the bosses and I noticed a couple of strategies that would have been more effective than what I actually used. Using the flame attack on the thing with three heads for example. And for Dirth, it made it look like it was very easy to hit him and then avoid his attack, but the battle would probably take three or four times longer.



 

TaroSH           
Posts: 2236
(05/23/08 9:15 PM)
     
Well, at least he doesn't have eight heads and two rematches which are all fought pretty much the same way.



 

CLOUDBOND007
Posts: 10234
(05/24/08 12:36 AM)
     
I was bored and went back to see if archive.org had any more progress topics lurking within but I didn't really have any luck. I did discover that I was wrong in labeling #23 as partial. And I found that #25 was elegantly named by Prince Watercress as "Game Progress Topic 25: Super Castlevania 4 is teh schmecks. " All the posts were lost, though.



 

CLOUDBOND007
Posts: 10234
(05/24/08 12:41 AM)
     
Holy shit, I just found a missing one by sequentially punching in topic numbers. More info soon if anyone but me cares.

Update: Okay, I only got four days worth, but better than nothing. I also found out the names and date ranges for some of the missing topics. And since I was working on the 2005 section anyway, I fixed it so you can see all the (sometimes funny) subtitles from the topic selection page.



 

TWEETER911      
Posts: 4905
(05/24/08 3:59 AM)
     
For the record, I'm glad Wu Tugu isn't in DW6.



 

CLOUDBOND007
Posts: 10234
(05/24/08 4:17 AM)

In Wario Land, I just made it to the SS Tea Cup. I imagine I'm pretty far into the game. Am I going to treasure hunt and get lots of coins when I clear the main game? Hell, no. This game never really went anywhere. There are a couple of fun stages here and there and it's not totally devoid of challenge, but I'm bored to death right now. At this point, I just want to complete it so I can say I've done so.

Update: Made it to Parsley Woods. The pirate ship world was much easier than the one that came before it. And with the dragon hat on, Wario is virtually invincible.



 

Bomberguy221
Posts: 1947
(05/24/08 4:38 AM)
     
Super Smash Brothers Brawl - Got Dedede, Ice Climbers, Link, Toon Link, and Wario Final Smash trophies. I have yet to not be impressed at how these look, but I kinda wish that there was a little more difference between Link's and Toon Link's trophies. The Landmaster and Light Arrow trophies were all unique in their own right.

Phoenix Wright: Trials and Tribulations - I had to quit playing this game months ago, so I am starting Recipe for Turnabout over and finishing this up before I move on to Apollo Justice.

I took the night off from My Life as a King so I could get the trophies. I want to have all Final Smash trophies out of the way, then I'm calling it good on that game for a while.



 

TaroSH      
Posts: 2236
(05/24/08 4:38 PM)
     
I made it through the screaming oracle, which wasn't quite as bad as I thought it was going to be.

And then the Athens Sewers.



 

CLOUDBOND007
Posts: 10234
(05/24/08 6:13 PM)
     
Finished Wario Land. More comments later. For now... Nintendo was too lazy to put in any text so I made my own.

http://www.cb007.com/images/wario.JPG
Hey, just what kind of game is this, anyway? Kids might be playing. Well, I guess being evil has it's benefits.

http://www.cb007.com/images/wario2.JPG
So kid, this your first genie? Here's how it works. Give me every penny you own and I'll make you a new castle. What's that? You thought genies worked for free? Don't make me laugh. How else am I supposed to buy my booze and drugs?

http://www.cb007.com/images/wario3.JPG
Life sucks and then you die, Wario. Next time you find a genie, try giving it more than spare change.
Or just build your own damn house.



 

MaskedSheik      
Posts: 425
(05/24/08 7:38 PM)
     
I love the portrait in Syrup's room!



 

CLOUDBOND007      
Posts: 10234
(05/24/08 9:05 PM)
     
Neutopia II makes a number of changes, some making it easier, some harder.

There doesn't seem to be any way to warp back to your last save location. You were able to retreat from anywhere in the first game. You can't use the compass to find the next dungeon anymore, but I guess you can use it to find the dungeon's treasure.

Bombs and potions, at least so far, are much easier to find. Rather than the sellers being hidden in some part of the overworld, they have their own buildings. There's a sense that people in general live in organized towns in this game rather than hiding in random spots on the map.

You can attack in eight directions now, which seems like it'll make some situations easier. When you attack an enemy, it doesn't seem to get pushed back as much, which could make some battles harder. Generally, if something was flying at you in the original, one hit would sent it back across the screen. WHERE IS MY FIRE ROD? I WANT IT.

The Chalice of Agony is a great item name and for some reason it gets rid of lava.

Something I never noticed until now about either game is that there's no locked doors in dungeons except the boss door! I can't believe I never realized that until now.


As for Wario Land...

It wasn't that special, but I imagine that if I had played it back when I was 10, I would have been pretty thrilled with it. Kids don't have very high standards in most cases, though.

If I had to find some nice things among the bad... the music is not that good, but at least it's somewhat memorable. There were some creative stages mixed in with the overwhelming mediocre ones. Riding on stuff, autoscrolling in general, avoiding the rolling spiky balls, the cloud that follows you and shoots lightning, these come to mind as things that were all pretty good. The bosses were acceptable, too. The weak point isn't immediately obvious and even when you know what to do, it can take several attempts to get it right. The powerups are okay. They went with some original stuff instead of being lazy and copying Mario's. You can charge forward to break bricks and hurt enemies, shoot fire, get a jet pack thing, etc.

One of the worst points was that Wario is just too bloody slow. I know that's part of his character, but if the current powerup doesn't have the option to charge, the stages drag and the jumps are a bit obnoxious. I still have to watch the opening movie but what is up with Captain Syrup as a villain? Wario was a good enough villain to get his own series of games but I hope we won't be seeing Captain Syrup Land any time soon.

I was surprised by the game's generosity in that if you reach a halfway point, then run out of lives and get a Game Over, you're still at the halfway point of the same stage. Challenge seekers may think it's too simple, but since the challenges are so spread out anyway, all this does is keep you from having to replay the easy 95% of a world or level to get to the tougher 5%. Of course, getting a Game Over does remove one of your treasures or half of your gold, which might be irritating if I was interested in getting the best ending. I wonder if you could reset before the game over to avoid that.

All in all, just very mediocre, I felt. Of course, I'm apparently the only one on earth who thinks so.

http://www.gamefaqs.com/portable/gameboy/review/563296.html



 

TaroSH      
Posts: 2236
(05/24/08 9:10 PM)
     
Don't worry about the Fire Rod, it's coming. And you also get Wind and Lightning Rods, and they all like to recoil enemies into your face. Did you have that problem in the first game? I don't remember having it.



 

CLOUDBOND007
Posts: 10234
(05/24/08 11:47 PM)
     
No, I don't think that ever happened in the first one.

There's a guy in the beginning of Neutopia who says something like, "Hey, I'm back from the first game. What a great sequel!"
Nice work helping me get lost in your fantasy world, developers.

I had already finished the first dungeon when I made my earlier post but I didn't really talk about it. It was pretty big, but almost no monsters and I think only one room where you could bomb anything. The boss really was just like those worms from LttP, but I think this game was just barely out first, wasn't it?



 

TaroSH           
Posts: 2236
(05/25/08 12:24 AM)
     
I have 77 puzzles (out of 130, I think) in Professor Layton solved.



 

CLOUDBOND007      
Posts: 10234
(05/25/08 1:16 AM)
     
Would you recommend it?



 

TaroSH           
Posts: 2236
(05/25/08 9:47 AM)
     
Only to somebody who's already interested and knows beforehand what they're getting into. I certainly would not recommend it to somebody out of the blue.

They tout it an Adventure-Puzzle hybrid, but the Adventure part is pretty bland. It's not like you have to show items to everyone to get some help or stick objects in holes shaped like them or drop ice spheres into shark infested ponds and walk over the ice to pick up a key. You basically just talk to everyone, and pretty much everyone will give you, as Penny Arcade called it, their math homework for you to solve. You can look at things, but the most you'll get is a Hint Coin (used to buy hints in puzzles) or another puzzle to solve. Some people don't give you a puzzle to solve, but rather won't help you until you've solved a certain number of them.

There's some back story with some deceased baron hiding something called "The Golden Apple" and a tower made up of old buildings stacked on each other and about an hour in there's a murder, but honestly I just don't care. The only character with any dimension to them is Luke, Layton's assistant, and even then I'd hardly call him deep. It's not like Phoenix Wright where you genuinely care about what happens to Edgeworth and getting him cleared of his murder charges because you've realized under that stuck up bastard of a prosecutor there's actually a decent, confused man.

The puzzles aren't bad, though. They remind me of my High School math classes, the IMPs which were centered around word problems and shapes and stuff. There was one about breeding mice which I put about half an hour into doing the calculations for, but the answer was something so damn stupid I deserve to be slapped for not having gotten it sooner.

Most of the puzzles give you something in reward. Some give you pieces of a painting you put together like a jigsaw puzzles, others yield furniture for you to build rooms for Layton and Luke, others yield pieces of junk you use to build a robot dog by going into the appropriate submenu and tapping on the pieces and the game automatically puts them into place, and some you just have to solve before that person will talk to you so you can advance.

So if you like word, logic, and shape puzzles, go for it.

Oh yeah, and EVERY puzzle has this music box-like sound playing in the back. It's not an irritating song, but it gets old fast, especially when, like I said, it plays for every stinking puzzle.



 

MaskedSheik      
Posts: 425
(05/25/08 5:17 PM)
     
CB007, do you know how Wario Land 1 compares to the others in the series? I've played 2 and 4, and I found them rather like Kirby games. Games led by a cool, wacky hero with numerous powerups that provide a few interesting ideas. But in the end the games are let down by lack of speed and by simplistic level design.

I haven't played games for a few months, but I started replaying Super Mario Kart yesterday. More on that later.



 

MaskedSheik      
Posts: 425
(05/25/08 10:18 PM)
     
OK, so I've been trying to complete the 150cc cups while small (Press A+Y on the character select screen). Smallness actually doesn't reduce your speed, but if you bump into anybody you're flattened and you lose a LOT of time (and momentum). So it's vital to avoid hitting computers. This is a challenge I've attempted before without much success, but it's always been a sort of ultimate goal hanging over my head for the past few years. I decided to go for it today.

I started with Mushroom Cup, which was really easy....as I said, your small character (I used Bowser) can reach the same speed as when big, and the downside is you can't hit computers. But I never relinquish the lead in Mushroom Cup so that wasn't an issue. Later I was able to win Flower Cup after ten to twenty tries. I started Star Cup a few times and got stuck (I had trouble with Choco Island 2 and Bowser's Castle 3 in particular), so I decided to try Special Cup first. Although Special Cup is harder, I'm more familiar with it and I figured I might as well at least hone my skills there.

I must have run through Donut Plains 3 forty or fifty times before I finally got top 4 (1st, actually). Then, for whatever reason, everything clicked perfectly for the next two races and I got first in both of them, too. I typically have enough trouble with Koopa Beach 2 when large that I shed two or three live; I usually win Ghost Valley 3, but in the past few non-small runs I had a tough time with the turns and fell down a lot.

Then I lost all but one of my lives on Vanilla Lake 2 >_>;. The thing with Vanilla Lake 2 when small is you have to figure out a path that doesn't cross the computers' (especially if you're trying to catch up), and taking the inside is logical.....but cutting the corners by jumping turned out to be disastrous. It's easy to misinterpret your momentum and go careening into the water instead of making a nice, close turn. So my underwater excursions cost me four lives. I fell in the water so much that by the end of some of the races, the top computers were 3/4s of a lap ahead of me :/. On my last life I resolved to play it more safely, giving myself luft if necessary by slowing down when the computer threatened to pass. I managed to pull it together and finish third.

Then Rainbow Road. I was both excited but a little haunted by the notion that if I beat this course, I would have completed basically the ultimate challenge of Super Mario Kart, my favorite game. And.....I did it!

I raced flawlessly my first three laps, drifting and turning beautifully, very near to the inside of each curve, and without ever letting up on the accelerator. I put a lot of distance between me and the next computers. I managed to pick up a feather during the race and was contemplating on when I could use it.

The fourth lap I lapped the last-place computer, Koopa, near the middle of the track. I guess maneuvering around him got me off-balance because I just barely missed the next turn -- but, of course, missing a turn in Rainbow Road, even by a little bit, is deadly. Now here's the good part....I had put enough distance between me and the 2nd place computer that I would still be first after Lakitu rescued me. But Koopa, whom I just lapped, was coming up from behind. And as the timing worked out, he would hit me just a split-second after Lakitu put me down. And remember I'm small -- if he hits me, I get flattened, and that would cost me the race.

But none of that happened. I feathered over Koopa!

Ooh, I'm so proud of that quick thinking ^^;. But yeah. I finished the race without errors and got the gold. And the effort really drained me, so I think I'm going to go to bed now.



 

TaroSH           
Posts: 2236
(05/25/08 10:26 PM)

I have 101 puzzles in Professor Layton solved and finally completed the robot dog.



 

CLOUDBOND007      
Posts: 10234
(05/25/08 11:54 PM)

CB007, do you know how Wario Land 1 compares to the others in the series?

I'll probably try Wario Land 2 next. Should be a very different type of gameplay. I hear that from Wario Land 2 onwards, they made Wario invincible and made the gameplay more about puzzle solving.



 

Crawl and 1OOO
Posts: 11034
(05/26/08 8:44 AM)

Facilitypro wrote: I did, however, read through It in about 2 weeks and enjoyed it.

I still think It is Stephen King's best novel. It's sort of odd that I don't own it, but I had one once -- I got it from my sister, who bought it for herself but couldn't get through it -- but I don't know what the heck happened to it. It was pretty much read to rags anyway, so I would still probably need a new copy.



 

MaskedSheik      
Posts: 425
(05/26/08 10:40 AM)

I'll probably try Wario Land 2 next. Should be a very different type of gameplay. I hear that from Wario Land 2 onwards, they made Wario invincible and made the gameplay more about puzzle solving.

He's invincible in 2 and 3, but not in 4. Wario Land 2 does have a bit of a puzzle focus; most of the interest comes from finding different routes and endings, though.



 

TaroSH           
Posts: 2236
(05/26/08 11:58 AM)
     
I think I have 108 puzzles solved, and Layton's rival appeared and when he did, his theme sounded like Still More Fighting (the boss theme) from Final Fantasy 7.

So along with Luke, Layton's personality is getting a little depth to it (he's gone from "English gentlemen" to "English Gentlemen who cares about Luke's safety and will get in people's faces if pushed enough"), but the rest of the cast is still flat as the paper of the children's book the game's art style is taken from. The Dick Dastardly guy is evil, Madam Dahlia is rich, Chelmey is grumpy, one butler's short, the other's gay, the fortune teller tells you you're gonna die, the butcher makes meat puns, the baron's son is dead, the one fat guy is angry, the laughing girl is "hip", and the rest of the cast is lucky if I can even remember them. That's pretty much all there is to these people.

I'm going to go out on a limb and suggest Luke is Layton's son.



 

Flying Omelette
Posts: 17484
(05/26/08 12:15 PM)
     
So Crawl and I just watched 300, as I said in the other topic, and of all the movies I've seen lately, this one was my favorite.



 

TaroSH           
Posts: 2236
(05/26/08 5:41 PM)
     
I beat Professor Layton and that ending has got to be one of the stupidest things I've ever seen.

A message after the credits says there's 120 puzzles, not 130, and I've solved 116.



 

TWEETER911      
Posts: 4905
(05/26/08 6:31 PM)

Flying Omelette wrote: So Crawl and I just watched 300, as I said in the other topic, and of all the movies I've seen lately, this one was my favorite.

Go kick someone into a giant pit to celebrate 300's greatness.
Or something.



 

da dick           
Posts: 1739
(05/26/08 8:26 PM)
     
but first you must serve the envoy cake.



 

Crawl and 1OOO
Posts: 11034
(05/26/08 9:26 PM)

Flying Omelette wrote: So Crawl and I just watched 300, as I said in the other topic, and of all the movies I've seen lately, this one was my favorite.

I guess I must have liked 300 enough to get it, but of the all the movies we've seen lately, I think I liked The Prestige the best. It connected with me more emotionally. Some things about 300 keep me at arm's distance.



 

TWEETER911      
Posts: 4905
(05/26/08 9:28 PM)
     
The blatant homosexuality of 300, maybe?



 

TaroSH           
Posts: 2236
(05/27/08 1:18 AM)
     
I tried for a bloody hour to get System Shock 2 to run on my computer, but at best I've gotten to the bag of chips in the training exercise before the game crashes.

It's the same problem as Grim Fandango, in that there's something about XP that the game doesn't like. But Grim Fandango was fixed by going in and setting the compatability to Windows 98. Not so with SS2, and in fact when I set the compatability to Win98 the game doesn't even start.

I read about installing DirectX 9.0, or disabling one of the files, but I have to wait for the Orange Box to arrive to get DirectX 9.0 because Microsoft.com only has 10.0, and disabling that file supposedly also disables the cutscenes.



 

CLOUDBOND007
Posts: 10234
(05/27/08 2:02 AM)
     
DirectX 10 definitely can't solve the problem? Or are you worried you'll have trouble changing it back if it doesn't help?



 

TWEETER911      
Posts: 4905
(05/27/08 6:23 AM)

MaskedSheik wrote: OK, so I've been trying to complete the 150cc cups while small (Press A+Y on the character select screen). Smallness actually doesn't reduce your speed, but if you bump into anybody you're flattened and you lose a LOT of time (and momentum). So it's vital to avoid hitting computers. This is a challenge I've attempted before without much success, but it's always been a sort of ultimate goal hanging over my head for the past few years. I decided to go for it today.

Ooh, I'm so proud of that quick thinking ^^;. But yeah. I finished the race without errors and got the gold. And the effort really drained me, so I think I'm going to go to bed now.

Just saw this tale of MaskedShiek's and it reminded me of something. : )
My uncle played Super Mario Kart for years, using only small drivers for at least 6+ years. He pretty much always came in first, even as a midget. It was his favorite game before his SNES died a few months ago. He mastered the game using the tiny driver trick. He was basically unbeatable by the computer or by other drivers. :/

He really wishes Mario Kart 64 had a feature to turn you little. Neither of us liked DoubleDash at all, so we didn't care if it had it not.



 

TaroSH           
Posts: 2236
(05/27/08 11:42 AM)

CLOUDBOND007 wrote: DirectX 10 definitely can't solve the problem? Or are you worried you'll have trouble changing it back if it doesn't help?

I'm just not sure my video card can handle DirectX 10.

It can handle DirectX 9, but Valve has bitched about the problems Half-Life 2 has with the GeForce 5 line (I have a GeForce 5200) so I went out and got a new one (a GeForce 7300), but have to go ask somebody about the power source requirements before I install it, unless somebody here knows the answer to my question:

The video card says it requires a 350W power source. I have a 350W power source. But does the card's requirement mean I have to have 350W available, or does the card take, say, 100W and that requirement is just to make sure you have enough watts to power the card and everything else in the computer without blowing up the power source?



 

TaroSH           
Posts: 2236
(05/27/08 2:58 PM)
     
Okay, the driver disc for the new video card came with DirectX 9.



 

TaroSH           
Posts: 2236
(05/27/08 4:12 PM)

Well, I was finally able to get through the training exercise without a freezeup or crash. Here's eveything I did:

  1. Installed DirectX 9.0
  2. Added a line to one file because an FAQ said to do so if I got an error message which I was getting
  3. Downloaded and installed the v2.51 patch
  4. Left the compatibility mode alone
  5. At the main menu, I brought up the task manager, and set sshock2.exe and sshock2.icd both to one CPU. Everyone says to only set sshock2.exe to one CPU, but I thought about sshock2.icd when somebody was talking about Thief 2 and said to alter thief2.icd as well as .exe. This step has to be done every time I start the game.

This game had better kick some serious ass for what I had to go through.



 

TaroSH           
Posts: 2236
(05/27/08 4:24 PM)
     
And by the way, if anybody else thought Yahtzee's Bioshock review was saying "...the bad guy might as well just be Showdown with a waistcoat and a copy of Atlas Shrugged", it's actually"SHODAN".



 

CLOUDBOND007
Posts: 10234
(05/28/08 3:36 AM)
     
If you figure out the power supply thing, let me know. I think you should be fine unless you have other components that are are going to be a heavy drain, but you should ask an expert. I was tempted to buy a new card but I didn't want to risk killing my computer. Then there's the fact that I hardly ever like anything I play, anyway. I think mine is 350, too. That's something I should have looked into before I bought it, but it slipped my mind.

I have Direct X10. It turns out it ships with Vista and you can't use it with XP. I don't think my card (Radeon X1300) is capable of using any of the DX10 enhancements, so it's kind of irrelevant, I guess.



 

TaroSH           
Posts: 2236
(05/28/08 11:00 AM)
     
Yeah, I asked an expert and installed the card yesterday.

And in my continuing effort to raise my expectations for System Shock 2, I followed an FAQ about downloading a program, then making and running a .bat file which permanently disables the dual processors for SS2. I haven't tried running the actual game yet.



 

Crawl and 1OOO
Posts: 11034
(05/28/08 5:46 PM)
     
I forgot to mention that I played a few minutes of Etrian Odyssey while on the pot a few days ago.

Might I play a game again soon? Well, FO got Zelda: Outlands in the mail today.

It turns out the last game I put time into and beat (even counting replays) was Zelda 1, so there'd be some continuity there.



 

CLOUDBOND007
Posts: 10234
(05/28/08 6:14 PM)
     
I'm playing Oendan 2. They were released in the order of Oendan 1 (JP only), Elite Beat Agents (US only), then Oendan 2 (JP only).
The full title of the game is (deep breath): Moero! Nekketsu Rhythm Damashii: Osu! Tatakae! Ouendan 2. While all three are pretty much the same, I had trouble getting into Oendan 1. Things are going a little better in this one and I just now found a comprehensive translation for the story scenes. You don't need to translate a word of it to play the game but it's nice to fully understand what I'm watching.



 

Crawl and 1OOO
Posts: 11034
(05/28/08 9:05 PM)
     
So, I started Zelda: Outlands.

I'm not sure if the game is glitchy, or if it needs to be cleaned more, but horizontal scrolling is really weird. On the overwold, Link shoots across the screen, then the screen scrolls over to catch up with him, then the screen changes.

In the dungeons, it's even weirder. Sometimes, a second status bar appears under the first, the graphics completely glitch up... but then finally you're in the correct room.

A lot of changes were made. Even the title theme sounds slightly remixed. And there's a new story, and new items. There's an ocarina rather than a flute (recorder), for instance. The story is that you have to get so many fairies rather than pieces of the triforce.

And enemies that were in dungeons are now on the overworld, and vice versa. And just because they look a certain way doesn't mean they'll act that way. Moblins act like Goriyas, and vice versa. Darknuts now look like dark Link. Quite a few graphics were taken from Zelda 2, and some tree graphics were even taken from Link's Awakening.


Anyway, as far as my progress goes, first I just ran around the overworld, totally lost. I eventually stumbled into Level 1 ... before I found my sword? Yup, but Princess Zelda gives you your sword 3 rooms into the dungeon.

The boss of that dungeon was the three Dodongoes, only now they look like a swamp monster from Zelda 2. I did not clear out the first dungeon, or even get its item. There was some weird enemy that looked like 4 Wizrobes circling some core, and I couldn't damage it at all (the only options I had were the sword, and bombs) It acts, however, like digdogger (sp?), so I imagine I'll have to come back with the ocarina to damage it. The item seems to be the raft, which is after that miniboss.

I wandered around some more, found a huge waterfall, walked behind it ... and ended up in level 3.

Oh, and I got a clue (might want to record it before I forget). 'Your destiny lies North, West, South, Rock, and West.'



 

CLOUDBOND007
Posts: 10234
(05/28/08 9:14 PM)
     
It doesn't seem to do that on the youtube video I checked. Maybe they tested it with emulators but never considered that something they were editing would cause a problem on a real NES? I don't know if something like that's actually possible, though.



 

CLOUDBOND007      
Posts: 10234
(05/29/08 2:39 AM)
     
Dr. Mario for Wii is really good. The online multiplayer is lag free and well implemented.

The only problem I had is that it took a lot of games for my rank to move up to the appropriate level. I was destroying my initial opponents so badly that I felt bad and started trying to not beat them so fast. The last several games I played were much more at my level, even beyond. I went from #6,000 on the leaderboard to #3,000 in the hour I played. It would be fascinating to play the people in the top 10 and to watch them play eachother. It must be like a whole other game.

So this is both the first time I've dominated another player in this game and the first time I've played someone better than me. My dad, sister and I were about the same skill level.

The graphics are only ever so slightly updated. You can see an faint outline of where your pill will land, which is something I've seen in a lot of puzzle games recently. There's something new (at least I don't remember it) where you can press up on the d-pad and your pill will drop to the bottom almost instantly. It adds a new intensity to matches when both players are using it effectively. They added some new songs along with the original ones.

You can't talk to your opponents because Nintendo has the whole family friendly thing going on, but there are preset phrases you can say. Nice to meet you, good game, you got me, stuff like that. I've always been annoyed with the necessity to say good game after every match in anything. It's like, can't we say it once and then have it be assumed after that? Or only say it when it WAS a really good, close match?

If anyone (that I know) reading this wants to play against me, let's work something out.



 

Crawl and 1OOO      
Posts: 11034
(05/29/08 10:46 AM)

Crawl and 1OOO wrote: Some things about 300 keep me at arm's distance.

I think what it was is that I could identify with the characters in The Prestige, but not really in 300. I don't think it'd be all that glorious for me to die in a hopeless battle, especially not for a country like Sparta, which commits infanticide. Probably the most sympathetic character in that movie was the deformed hunchback.

On the other hand, like I said, I could identify with Algier's grief over his wife, or Bordon's dedication to his art.

FO made the point that, Can't art show you how someone else thinks? It's not all supposed to be about finding things to identify with.

And there's sense in that. If you were about to go off to die in a hopeless battle (or even just to fight any battle), watching 300 might pump you up for it. SPARTAAAAAA!!!



 

TaroSH           
Posts: 2236
(05/29/08 10:09 PM)
     
Well, I guess that .bat file I ran on System Shock 2 fixed the hyperthreading problem for good, because I was able to load up the game, allot some bonus stats, watch part of a ship explode, and raid a body for the wrench without a lockup or disabling a CPU in the task manager.

And I was afraid my computer wasn't going to be able to run FEAR because it sounded like a GeForce 5800 is more powerful than a GeForce 7300 (I would have picked a better card, but the GeForce 7300 was the only card Best Buy had with an AGP BUS), but my computer ran it. It acted weird a couple times, but this game has something like Eternal Darkness' insanity effects* so I don't know if those kinks were part of the game or my computer stumbling on it.

* For example, late in the first level you rendezvous with an ally to raid a room, and when he kicks the door open and runs in, a speed blur appears around the screen, then he freezes in place and crumbles to dust while a voice wispers to you that you were born here. You find a mutilated body sitting in a chair, then the screen goes white and your friend is examining the body with a woman and the blur is gone. And another time Sauron's eye flashed on screen.



 

CLOUDBOND007
Posts: 10234
(05/29/08 11:08 PM)
     
It's been a while, but those things seem pretty familiar to me and I played it on a console. If you want to test the card some more, you could always hunt for various game demos.

I finished Ouendan 2 on Easy and Normal. It's really good, I like it about as much as Elite Beat Agents. Next I guess I'll work on beating one of the two games on Hard.



 

TaroSH           
Posts: 2236
(05/29/08 11:24 PM)
     
Clive Barker's Jericho (by Clive Barker) can go fuck itself.

My computer handles FEAR fine, but Jericho is really herky jerky. I sit through some cheesy cutscenes, then monotonously walk through some ruins for five minutes. Then I spend three minutes trying to figure out how to even fire. I had to set to gun to autofire. Then we go inside some ruins, the floor collapses, and I find myself at a quicktime event. Except the time between an arrow flashing on screen and when my character falls to his death is barely enough time to react and for some reason it wouldn't register the last one (maybe it didn't like my hammering the keys for the first three inputs). After the fifth time I pressed Up when prompted and still died I quit the game and freed up the six gigs it took from my computer, so instead of trying out this game for myself I'm just going to take Yahtzee's word that it's shit.

Worse yet, I think it put that damn SecuROM program on my computer. When I tried running it after installing it, it brought up, and a "see more details" link to securom.com.



 

Bomberguy221      
Posts: 1947
(05/30/08 3:40 AM)

TaroSH wrote: Clive Barker's Jericho (by Clive Barker) can go fuck itself.

:)

FFCC: My Life as a King - Day 121. I've been trying to beat bosses, but they're proving to be a little more challenging than I bargained for. Either my two strongest parties come back dead, or they fail the mission for other reasons. I can't get any more supplies, because the bosses are twice the level of my adventurers and have equipment that reduces the damage of my fighters.

Super Metroid - Beat Ridley. I forgot how to get out of this hell hole that is lower Norfair.



 

CLOUDBOND007
Posts: 10234
(05/30/08 3:58 AM)

I'm just going to take Yahtzee's word that it's shit.

That was a great one. I want to use that "twisted and impenetrable as a granite octopus" line IRL.



 

Crawl and 1OOO
Posts: 11034
(05/30/08 4:18 AM)
     
Made some progress in Zelda: Outlands last night.

First, in level 3, there's a room with a bunch of what would have been Pol's Voices, and I can't get past it. So, so far, that's been it for that dungeon.

I found dungeon 2. You start on the far west of the world map, and it's on the far south east, after crossing a desert. I wonder if they purposefully made dungeon 3 easier to find than dungeon 2; it was the same way with the original.

That dungeon was loaded with many of what would have been aquamentus, but now looks like Stalphos (I think that graphic may have been at least partially new).

Once again, though, I could not clear out the dungeon. I got the fairy and the heart container, but not the item (apparently the raft). It's blocked by a moblin that acts like the Goriya who wants bait from level 7 of the original.

Well, I haven't found bait yet. I have 5 heart containers, so I might be able to get the equivalent of the white sword, only I haven't found that yet, either. I HAVE found where the Master Sword will be, but of course I'm not eligible for it yet.

I also found a shop that let me buy a boomerang and the blue lantern, both of which I got.

I even found a place where I can get unlimited free bombs, but you can burn through bombs so quickly that I sometimes still might just buy them if a shop is closer.

This game is a little bit like later Zelda games (like Link's Awakening) in one sense. In the original, you could pretty much explore the entire world right away. Only a handful of tiles were completely off limits at first. In this game, though, it seems like you can see barriers that will require items to get past, which presumably lead to larger sections of the map.



 

TaroSH           
Posts: 2236
(05/30/08 10:57 AM)

TaroSH wrote: When I tried running it after installing it, it brought up, and a "see more details" link to securom.com.

Wow, I was so pissed off at the game I didn't feel it deserved a finished post.

It brough up an error message about the wrong disc being in the drive, and a "see more details" link to securom.com.



 

Crawl and 1OOO
Posts: 11034
(05/30/08 7:30 PM)
     
More progress! I was searching everywhere for a hidden shop or something to buy the bait. Bombing everywhere, burning as many trees as possible (not easy when you can only burn one at a time with the blue lantern), pushing all the armos..

Nothing.

Remember that room I said I couldn't get past? Well, I figured I had two options: Kill all the Pol's Voices, or try to evade them and make a break for the door.

Well, I don't think I ever killed so much as one. But once I managed to luck out and successfully make a break for the door...

...and the special item in dungeon 3 IS the bait? Also, this game had a walk-through wall like in the second quest of Zelda 1, but there's a clue for it. So, maybe it's less cheap than Zelda 1?

Also, while this game doesn't have cracks or anything to indicate where you can bomb like the later games, so far the bombing locations have been hinted at a little. Like, they might be in small dead-ends, or bordered on other sides by little features.

The bait let me get the raft from dungeon 2, and that let me reach the middle of the world. I only explored there briefly (I'm about to eat dinner) but I did buy the bow and the arrows (so, you buy those in this game rather than find them in a dungeon!), and I got the scroll.



 

Crawl and 1OOO
Posts: 11034
(05/30/08 9:02 PM)
     
After the raft, in the middle of Hyrule, I missed the screen that had the shop with the White Sword (yup, you need to pay ~220 for it in this game) and the Goron Shield. But I went back and found it and got those items.

In my first adventure in that part of the game, I headed north, and was killed by Lynels (who now look like Wizrobes) before I had the magic shield. The next time, I headed east and found the fourth dungeon!

And in the fourth dungeon, I got the Ocarina! So, now I should be able to go back to the earlier dungeons.

The fourth dungeon has those pairs of enemies that can take your sword and give it back. And you meet Zelda there a couple of times. And though I haven't beaten the "real" boss of the dungeon yet, I have fought two other bosses. The first looked like the Wizrobe boss from Zelda 2 ... but I think it may have acted like a Gleeok? The second looked a little like the Big Slime boss from Zelda 2 (I'm not sure if they had to redo the graphics, however), but it acted like the spider boss (Gohma) from Zelda 1.

FO asked me why they bothered switching characters around. Well, it does keep you off balance. I guessed the slime was Gohma and used my arrow accordingly, but I didn't know for sure at first what the Wizrobe was. Same with the smaller four-wizrobes-in-a-circle boss in the earlier dungeons.

Also, it does make the game more "new". Not just because it's technically different from the original, but it can even make you curious about what else you'll see.



 

TaroSH           
Posts: 2236
(05/30/08 10:32 PM)
     
I beat Episode 1 Culture Shock of Sam and Max Season 1.



 

CLOUDBOND007
Posts: 10234
(05/30/08 10:37 PM)
     
Any thoughts? I didn't like that episode too much. It's been a while, but as I recall, Culture wasn't an interesting villain, the Soda Poppers are annoying as fuck, the driving game was really poor, and they just hadn't really figured out what they were doing yet in general. The Soda Poppers prove to be annoyances for a lot of the games but there's more and more good stuff to balance them out. And the eventual payoff many games later is probably worth it.

My best to worst for season 1:

Episode 5
Episode 6
Episode 4
Episode 3
Episode 2
Episode 1

Season 2 is pretty much all awesome except for episode 2.



 

TaroSH           
Posts: 2236
(05/30/08 10:45 PM)
     
Well, I don't want to say anything definitive yet, but I got some laughs out of it and some of the puzzles were okay, but the Soda Poppers, Sybil's psychoanalyses, and the "final showdown" were annoying.



 

Crawl and 1OOO
Posts: 11034
(05/30/08 10:57 PM)
     
Okay, I'm done with the game for the night.

I went back to dungeon 1 and got the step ladder and a bomb bag increase, and went back to dungeon 2 and got another heart container (6 total now) and a bomb bag increase (so I can carry 16 now, double the original limit).

I believe that completely clears out the first two dungeons.

I think with everything I got since the last time I attempted it (stronger sword, arrows, health refills, etc.), I should be ready for dungeon 3 the next time I play.