Classic New Age Retro Neo Progress Topic 1
CLOUDBOND007
Lunitari Mage
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(3/6/07 12:00 am)
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Classic New Age Retro Neo Progress Topic 1

I finished the last Thieves' Guild quest in Oblivion. The one where you steal one of the Elder Scrolls. It was quite a challenge. You have to sneak through some well guarded places without being seen, go through dungeons heavily populated with vampires, skeletons, and ghosts, as well as some minor puzzle solving. There are several points of no return... shooting an arrow at a particular target to open a door. You only have one arrow, so if you miss, the quest can never be completed. Most people would be smart enough to save before shooting it, though.

After I got the elder scroll, I gave up any idea of stealth and made a break for it with about 10 guards on my tail. After I got back into the city, I let the guards arrest me.

Getting arrested is idiotic in this game. You pay a fine based on what you did. 5 Gold for breaking in, maybe 100 for stealing, 1000 for murder. Your bounty is easily manageable and Thieves' Guild members can get somebody to take care of it for half the price if you can avoid the guards long enough to find the right person.

But that's another story. Assuming you actually go to jail, then you lose any stolen possessions in your inventory. This could be very bad. But here's the stupid part. You can walk right back into the jail, go into stealth mode, and within 10 seconds, steal back all your confiscated items. They got the freaking elder scroll from me, one of the most important items in the world, and they put it in some barely guarded chest so I could take it right back.




CLOUDBOND007
Lunitari Mage
Moderator
(3/6/07 1:04 am)
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Re: Game Progress Topic 74

I just realized that somewhere along the way, the numbering on these got screwed up. I think it's because Tweeter posted a GPT44 when it should have been 30 something, and I counted up from there. There's probably only around 60 GPT's, but who feels like changing it now?




Psycho Penguin
Pirate
(3/6/07 1:50 am)
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Re: Game Progress Topic 74

I am now 17 1/2hours into Xenosaga Episode 1 and loving every minute. I just did some side quests and now I am heading to the elsa to talk to Allen and KOS-MOS. The poker mini game in this one rocks.




Kairobi King
Eldean Rebel
(3/6/07 1:03 pm)
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Re: Game Progress Topic 74

Just bought 99 Heal Potions and I'm heading into the Gurgu Volcano in Final Fantasy with a party of four Red Mages. Wish me luck.




CLOUDBOND007
Lunitari Mage
Moderator
(3/7/07 2:23 am)
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Re: Game Progress Topic 74

That sounds fun. Four Red Mages sounds like a pretty cool party for the first part of the game.

In Oblivion, I wanted to talk about the reward for completing the Thieves' Guild questline. It's a sort of a cool item, Nocturnal's Cowl, that can work well in certain situations. When you wear it, you become the Gray Fox, leader of the guild. You are no longer you. The guards are automatically after you if you have it on, so you can't have it equipped all the time. But the cool part is that when you take it off, you're you again, and the guards have no knowledge of what you did while you were Grey Fox. It's not a glitch, it's the nature of the item. You could murder someone as the Grey Fox, have the guards come after you, then take the cowl off, and everything is cool.

It also gives you a huge bonus to your sneak skill, and lets you detect people from far away, even through walls.

Today, I completed some Dark Brotherhood quests. My favorite one is where you're trapped in a house with 6 other contestants in sort of a reality show parody (it's not that over the top, though), and you have to kill them one by one without the others knowing. My Thieves' Guild success has made the Dark Brotherhood very easy. I could practically stand right in front of someone without them seeing me, as I've got so much experience and stat boosting equipment from rewards.




Kairobi King
Eldean Rebel
(3/7/07 1:02 pm)
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Re: Game Progress Topic 74

Yeah, I think I'm just either really bored or really insane. I didn't know if I really wanted to tackle the four white mages challenge, so I went with four reds instead. It really hasn't been too difficult so far but the challenge of this game always takes a step up at Gurgu Volcano. I beat Kary. I guess I could get the Floater next.




TWEETER911
Phantom King
(3/7/07 6:20 pm)
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Re: Game Progress Topic 74

Quote: I just realized that somewhere along the way, the numbering on these got screwed up. I think it's because Tweeter posted a GPT44 when it should have been 30 something, and I counted up from there. There's probably only around 60 GPT's, but who feels like changing it now?

Aaaah hahahahahahahahahahaaaaa!!!!

Start over from 1. Again.
>_>





Psycho Penguin
Pirate
(3/8/07 2:25 am)
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Re: Game Progress Topic 74

I'm having a lot of fun in Xenosaga Episode 1 now. I am over 25 hours in now,so I played for over 5 hours today.

I progressed the story a lot, leveled up a fair bit, got a bunch of new moves, and am now in the process of rescuing 13 people from the Gnosis that attacked the Kukai Foundation.

One bad thing that happened was me forgetting to get a decoder, which gives a double buster accessory in the Encephalon. This accessory allows you to do two special moves instead of one in one turn, which rocks and would make the game broken at points.

Fortunately, the game lets you go back to previous areas, so I do so, and trudge throuigh the entire area again, fighting dozens of battles over the course of at least an hour...

... and I still don't have the decoder. I thought I did, but it was the wrong one.

So, I trudge through more battles to get to the exit of the simulated area, then go get the decoder, and now I have to go through the area AGAIN to get the accessory. :/

Oh well, at least I got a bunch of skill and tech points going through the area again. I'll go through it again tomorrow, probably.




CLOUDBOND007
Lunitari Mage
Moderator
(3/8/07 6:40 am)
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Re: Classic New Age Retro Neo Progress Topic 1

Man, it's late. Or early. I finished the Dark Brotherhood questline in Oblivion. The brotherhood starts out interesting and fun but gets a bit repetitive in the later missions. There's a twist that's pretty cool, and you get a creepy ending and some good final rewards, so it's worth doing. Fighter's Guild is still not of interest to me right now, so maybe I'll work on the Knights of the Nine and change my evil ways. I still haven't started the main storyline after 18 or so hours and still don't feel like it.




TWEETER911
Phantom King
(3/8/07 7:58 am)
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Re: Classic New Age Retro Neo Progress Topic 1

New thread title! Cool!




Kairobi King
Eldean Rebel
(3/8/07 1:05 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

I got the Floater Stone from the Ice Cave in FF1. Next, to the Airship!!




CLOUDBOND007
Lunitari Mage
Moderator
(3/8/07 11:23 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

My Oblivion addiction has mostly kept me away from the PS3 so far. I started the Knights of the Nine questline, making a pilgrimage to nine shrines scattered throughout the land. It was mostly just searching for the places using an old map that either wasn't drawn properly or doesn't match exactly because of changes to the land itself since it was made. I cleansed myself of my sins. Apparently spending a day or two going to shrines makes up for dozens of murders and the theft of countless valuables.

For the PS3, I set up virtual memory cars for PS1 and PS2 games. SotN actually had a weird graphical issue on the file load screen but seemed to play fine otherwise. DIE MONSTER, YOU DON'T BELONG IN THIS WORLD. YOU STEAL MEN'S SOULS AND MAKE THEM YOUR SLAVES. WHAT IS A MAN? A MISERABLE LITTLE PILE OF SECRETS!

I played some Resistance. It's a harder FPS than I've seen lately because your health doesn't regenerate just from not getting hit for a few seconds. There are occasional invisible checkpoints that you revive from if you die, and you get full health if that happens. I had to do a somewhat substantial part of the first stage over once, though.

This game is an alternate history where the planet was invaded by aliens in the 1940's. Europe has fallen and the Americans are fighting the battle against creatures they have no idea how to deal with. The opening narration was rather poor, though. I can accept a story like this and take it seriously, but you have to tell it well.

Graphics are about equal to 360 games. Those systems are about evenly matched. The controller received some flak for being ultra light, but I rather like that about it. I guess it's because the rumble part isn't inside. Whether that trade off is worth it, I don't know. What's also nice is that it has a built in rechargeable battery so you don't have to manage AA's yourself. Unfortunately, it's not removable, so when it eventually dies, your controller does, too.

The multiplayer is supposed to be totally free, so I'll probably check it out sometime. Unfortunately, I still don't have wireless internet or a router, so moving the modem is the only way. At least the web browser is decent enough to feed my occasional need to check stuff, though.




TWEETER911
Phantom King
(3/8/07 11:59 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

"SotN actually had a weird graphical issue on the file load screen but seemed to play fine otherwise. DIE MONSTER, YOU DON'T BELONG IN THIS WORLD. YOU STEAL MEN'S SOULS AND MAKE THEM YOUR SLAVES. WHAT IS A MAN? A MISERABLE LITTLE PILE OF SECRETS!"

BUT ENOUGH TALK!

HAAAVE AT YOU!




CLOUDBOND007
Lunitari Mage
Moderator
(3/9/07 12:24 am)
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Re: Classic New Age Retro Neo Progress Topic 1

Rogue Galaxy starts off pretty cool, anyway. It's better looking than almost everything I've played on 360. And I'm not even a big cel shading fan. Voice acting is good, battle system feels nice. I might just be J-RPG starved, though.




TWEETER911
Phantom King
(3/9/07 12:29 am)
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Re: Classic New Age Retro Neo Progress Topic 1

Yeah, it starts good, but after a while the unevolving gameplay just kills the enjoyment.

WATCH OUT FOR CATCUS MONSTERS, THEY CAN KILL YOU IN 3 HITS OR LESS.
>_>




TaroSH
I Ain't Afraid of No Ghost
(3/9/07 2:03 am)
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Re: Classic New Age Retro Neo Progress Topic 1

I didn't do much in Going Commando. I beat the second bike race and battle arena, but the enemies of that planet were giving me so much trouble I thought I'd buy better weapons. So I went back to the first arena and fought in there to earn quite a few bolts, which I believe I spent on the rocket tube weapon (or maybe I bought that earlier, I don't remember). Then I went around the desert planet collecting crystals (which I was shocked got 1,000 bolts a crystal - I was expecting 100) and Raritanium. I have 39 crystals left, and I think I harvested all the Raritanium because the arrow and distance stats aren't showing up. I also got about four additions to my health.




CLOUDBOND007
Lunitari Mage
Moderator
(3/9/07 2:27 am)
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Re: Classic New Age Retro Neo Progress Topic 1

With a name like raritanium, I bet it's the most easy to find substance in the galaxy. You probably couldn't walk from your house to your car without stepping in it.




TaroSH
I Ain't Afraid of No Ghost
(3/9/07 11:18 am)
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Re: Classic New Age Retro Neo Progress Topic 1

It's funny, because in the original Ratchet and Clank there was a whopping one piece in the entire galaxy. In Going Commando (which takes place in another galaxy), it's everywhere in asteroid fields.




TaroSH
I Ain't Afraid of No Ghost
(3/9/07 9:01 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

So, Going Commando. I accomplished some real progress, as well as some bolt collecting. According to GameFAQs, I have five planets left.

It's okay, but I really don't like it as much as the first game. Not only do things feel really "ramboish" here but the planets are less interesting. I haven't seen anything as interesting as, say, the toxic planet. I really don't plan to do a New Game+ of this, but then again I never planned to do a New Game+ of Sigma Star Saga.

Holy shit, there's a weapon that sells for 1,500,000 bolts!




TWEETER911
Phantom King
(3/9/07 9:10 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

"1,500,000 bolts"

Zodiac, right? Don't waste your time on it. >_>




TaroSH
I Ain't Afraid of No Ghost
(3/9/07 9:12 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

Is it a sick joke weapon, or did whatever the designers try just not work?

What about the RYNO (which costs 1,000,000 bolts)? Did they dumb it down here?




TWEETER911
Phantom King
(3/9/07 9:14 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

I'll just say that the Zodiac is a big fat waste of time. >_>


The Ryno is good, but not as good as the first game's.




TaroSH
I Ain't Afraid of No Ghost
(3/9/07 10:02 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

I'm posting this just so I can say I saw it coming in case it happens, not because I want somebody to spoil it, but I theorize the reason for the Protopet is:

Since Megacorp sells weapons, they want people to buy the Protopet and have it rampage so that the buyers have to buy Megacorp weapons to wipe them out.




TWEETER911
Phantom King
(3/9/07 10:08 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

YO I DID IT ADRIAN I GOT CUSTOM FIRMWARE




CLOUDBOND007
Lunitari Mage
Moderator
(3/9/07 10:17 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

THERE WERE TWO GUYS SOMEWHERE NOT ABLE TO CHANGE THEIR FIRMWARE, BUT I GUESS THAT'S BETTER THAN 20 MILLION. IF I CAN CHANGE FIRMWARE AND YOU CAN CHANGE FIRMWARE, THEN ANYBODY CAN CHANGE FIRMWARE!




TWEETER911
Phantom King
(3/9/07 10:18 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

Yeah!!!!!!!!!!!!!!!!!!!!!!!!!!




CLOUDBOND007
Lunitari Mage
Moderator
(3/9/07 11:26 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

I played Rogue Galaxy and beat the Mark VIII Salamander. It was easy but sort of neat. First you have to destroy the armor on his legs which for some unexplained reason opens up the weak spot on his back. You then have to equip a special platform making gun to create a path to his weak spot, then jump up the platforms and attack. Finally you have to attack the head, which has the most HP. This is the only part where the boss is particularly aggressive, breathing fire and such.

The battle system so far is fun. You've got a main weapon and a secondary weapon. I don't know how it applies to other party members, but for the main character, it's a sword and a gun. You're free to run around and attack like an action game, with each weapon set to a button. You can, and sometimes must, jump. You can save power and do a charge attack.

Each attack uses up points. When you run out, you have to wait for them to regenerate or block an attack to regenerate them faster. Using items uses up points, too.

There's special abilities, and learning them seems to involve some kind of board where you fill in empty spaces with items to unlock stuff.

The game is pretty straightforward so far about what to do and where to go, marking places with stars that you need to go to to advance the story. There's even a reminder (from the game itself, not a character) that you should save 200 gold because you'll need it later. Reminds you that you're playing a game, but it's useful advice, so I'm okay with it. I wonder if it was just for the US version, though.

It's the best game ever because you get C-3PO's brother in your party. It's funny how the main character doesn't even bother trying to let the robots know his real identity. Usually in a game like this, I'd expect him to try explaining, but to constantly and comically be interrupted before getting the chance. But no, this dude just wants to be a pirate so he goes along with the lie.

It's so incredibly nice to be able to play a PS2 game again without freaking lines moving up and down all over the screen.




TaroSH
I Ain't Afraid of No Ghost
(3/10/07 12:51 am)
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Re: Classic New Age Retro Neo Progress Topic 1

In Going Commando I made it through half of the Thugs-4-Less Headquarters, and was getting pummelled by the enemies. There was a machine that sold armor, and had one that reduced damage by 66%. I had skipped the 50% one. But I had bought the (annoyingly useless) electric weapon, so I didn't have the money. It was back to the Joba arena for me. After that got annoying, I did some missions in the Thugs-4-Less fleet, then bought the 66% armor. I made it through after a few attempts.

They dumbed down the Visibombs to the point of uselessness.

The boss was the Thugs-4-Less leader in a really big machine. He took way too long to kill, and I still beat him on my first try.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/10/07 1:05 am)
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Re: Classic New Age Retro Neo Progress Topic 1

Quote: The boss was the Thugs-4-Less leader in a really big machine. He took way too long to kill, and I still beat him on my first try.

I have a feeling that was what I was talking about at the end of this post.




TaroSH
I Ain't Afraid of No Ghost
(3/10/07 1:19 am)
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Re: Classic New Age Retro Neo Progress Topic 1

I'm really not sure what other strategies there are. You can try to shoot his missles out of the air, but it was easier to just leave the turret.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/10/07 2:01 am)
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Re: Classic New Age Retro Neo Progress Topic 1

Yeah, well, it probably IS just too drawn out, especially if multiple people think that.


Anyway, I think solving a Rubik's cube layer by layer is not the right way to go. I think a better way to go would be to solve the top layer, then the remaining four corners. If I could do that, then I definitely could solve the rest of the cube. If that doesn't work, I might just have to solve all 8 corners, and try to get the edges later. I think that might be possible.


The 4x4 box says that it is [b]not[/b] harder than the 3x3 (emphasis theirs). I wonder if it depends on how you define "harder".

It did occur to me that if you start with a solved 4x4 (and these things are shipped solved) and only rotate it about the middle seam, it can simulate a 2x2 (interesting because the 2x2 is no longer sold). I screwed it up like that, but I haven't even solved that yet.




Psycho Penguin
Pirate
(3/10/07 4:21 am)
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Re: Classic New Age Retro Neo Progress Topic 1

Xenoaga Episode 1 - Not too much progress lately. I did rescue all the people in the town, and now I saved before a boss.

Dragon Quest 2 remix for SNES - Got the ship and am lost again, trying to find a stupid treasure in the sea. This is when the game tests my patience, so I hope I can beat it this time.

Dragon Warrior 3 for GBC - Decided to fire up the GBC one and played for like 2 1/2 hours in. I'm really glad I chose the GBC one, it's a lot more fun than I remember. And no random battles every 4 seconds in the tower! I am going to the tower to get Kandar and the golden crown he stole. I already have five monster medals.




Volgin
Super Electric Commie
(3/10/07 4:31 am)
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Re: Classic New Age Retro Neo Progress Topic 1

I ate some TUNA! Yeah.




Facilitypro
Slow Daddy
(3/10/07 6:33 am)
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Re: Classic New Age Retro Neo Progress Topic 1

Quote: Anyway, I think solving a Rubik's cube layer by layer is not the right way to go.

That's the way I did it way back when.




TaroSH
I Ain't Afraid of No Ghost
(3/10/07 12:40 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

Going Commando is TRYING to piss me off now.

I hit the planet with those fucking yetis. Yeah.

THEN I hit the city planet, and tried to do the moon mission where you have to defeat an alien ship with giant Clank. I hope this is optional.




Volgin
Super Electric Commie
(3/10/07 3:54 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

clank part optional. :)




TaroSH
I Ain't Afraid of No Ghost
(3/10/07 4:30 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

I beat Going Commando.

So, I was wrong about the reason for the Protopet, but the real answer kind of comes out of nowhere. There were some hints, but it still felt like asspulling.

The final boss has a glitch that I don't know if it's a godsend or an annoyance. Under certain circumstances (it happened to me three times) some of the smaller Protopets it spits out become invincible. That means the little boogers will be constantly nipping at your heels, but that also means the boss will just stand there, or run if you get too close to it. It won't roll, it won't spit up more, nothing like that.

I found myself fighting with this game's camera a lot more than the first one's.

I'll have to wait a while before I say anything definite. There was some challenge and excitement here, but other parts were just bullshit (the yetis).

By the way, earlier I asked if anyone else knew what "going commando" means. It means you're not wearing underwear.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/10/07 7:20 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

I thought the camera in the first one was one of the better cameras in a free-roaming 3D game. And yeah, it wasn't as good in the second game, which is weird because you'd think they'd have learned from experience.

But I think one reason it's not as good is because the style of play changed a bit. The first one was more of a platformer, while the second one emphasized shooting a bit more. Perhaps things like taking cover behind walls caused the camera to act funny.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(3/10/07 8:11 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

It's a damn good thing Preston wasn't "going commando" in that last sketch.




CLOUDBOND007
Lunitari Mage
Moderator
(3/10/07 11:38 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

I installed the new RAM today. This was the third time I've installed it on a computer, and it's almost always a pain in the ass. This case doesn't have screws, just a latch, so taking it apart was simple. Getting it back on, not so much.

When I set everything back up, it wouldn't boot, so I had to unplug everything and try again. Luckily everything is working fine now.




da dick
hobo blues baby
yeah...
(3/11/07 5:17 am)
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Re: Classic New Age Retro Neo Progress Topic 1

i probably spent too much time playing a handful of games while half-heartedly looking for a job , while going for some remedial training in some army fitness centre, while working for the holidays at 7-Eleven for some bonus cash, and erm... that's about it for the whiles. i just DON'T feel like typing out all of it.

splatter house 3(sega 16-bit) is too simplistic for my taste, fun for a while,but i still prefer streets of rage. gunstar heroes is way too fun. star ocean 1(SNES) is mostly as boring as a certain reviewer said it was, but i'm still love wasting time with those item creation skills and and and ... don't feel like elaborating and comparing it to SO2. harvest moon is addictive and i never knew picking up bargirls could be this easy. replayed FF3(US ver) for heck, somewhat blah but i'm recognising its great music composition a bit more. civilization iv eats your soul, and i still suck at being a war-monger when fighting with more than 2 AI civs. maybe, i should perect my cultural wins. but that seems so cheap, since the AI never goes for a cultural win, which is so much faster when playing against more than a few AI civs, and a hell lot less micro-management.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/11/07 11:29 am)
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Re: Classic New Age Retro Neo Progress Topic 1

I decided to start a new game: Vice Project Doom. This was actually the game I was thinking of starting last week, when I instead screwed around with Kung Fu and Kirby's Dream Land.

It's mostly a Ninja Gaiden clone, though with a few twists. It's kind of like The Adventures of Bayou Billy in that it has different genres. The first and tenth stages (at least) are driving, though they're more like Spy Hunter in that they're overhead, rather than TAoBB's 3D driving stages. Some stage was even a shooting stage, but unlike TAoBB's, I don't believe it's possible to use the Zapper; you're stuck with cross hairs.

But, like I said, it's mostly a NG clone. I'm up to stage 10 now, and 7 of those stages are sidescrolling platform stages, where you mostly use a short range attack, and there's a boss at the end of every stage. The life bar even looks like the one in Castlevania / Ninja Gaiden.

I guess what makes it more of a NG than a CV clone is that a) the control is a little faster, and b) it even has cinema scenes.

The cinemas are sort of incoherent. The main character (Hart) is running around, trying to find answers ... but why? What answers has he found?

There are a few moments of debatable incoherence in Ninja Gaiden (why did Irene shoot Ryu, just to release him?), but once he finds Smith, the story more or less makes sense, as I remember it. Smith gives Ryu the clue to the temple where Jaquio is, and from there everything proceeds naturally.

In this game, Hart is going from stage to stage, and I have no idea how he knows to go there. Sometimes, someone will say something like, "We analysed the stuff, and it leads to Biotech", but as an explanation that's about as satisfying as reversing the polarity.

Also, things happen to characters, and they're barely established. One guy was turned into some sort of robotic thing, and I couldn't tell you if I saw him earlier in the game or not.

Then another tragic fate befalls a female character in the game, but she wasn't given much personality, either. There's another female character, which is I think is the case so Hart has a fall-back love interest.


As for the game, I'm going through it pretty quickly. Most of the "stages" (as opposed to the bosses) are fairly inconsequential. Early on, you'll only die during a stage if you're knocked or otherwise fall in a pit. Actually, even later, that's the predominate mode of death.

Most of the early bosses can be beaten by "Rambo'ing". The first boss I had to formulate a strategy for was, I believe, stage 7's. That's a big mech that flies from one side of the screen to the other, fires a large shot when he's low, and a spread of bombs when he's high. I realized I couldn't jump over him when he moved from side to side, but had to jump to a lower platform to get under him. However, I had to be careful and simultaneously jump over the bombs, because he moves just after he shoots.

That was probably the best boss in the game, in fact. Stage 8 might have been a creature that was hanging upside down from the ceiling. The only issue with that boss was that I had to pay attention to its energy shots that first went up, then fell down. The next boss was another mutant creature that hopped between several platforms. It seemed to be a good idea to stay on the ground there, and then the only issue would be avoiding the creatures it threw to the ground. However, if you hit it with a grenade at just the right time, it would also destroy the creatures.




The game itself might be merely okay, but one thing about it stands out: It does look very nice. It has a detailed, gritty look. One stage in particular looks fantastic: The stage on the train. It has parallax scrolling (through line scrolling), great use of colors, and even color swaps to simulate lightning.

Well, all that kind of adds up to strengthen the Ninja Gaiden connection (since NG2 had some of those things), but even if V:PD borrows some of those elements, it still sort of has its own look.




TaroSH
I Ain't Afraid of No Ghost
(3/11/07 3:23 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

Funny you should mention that; I've been looking for that game on eBay when I saw how nice it looked in some screens.




SolidChocobo
Sister Midnight
(3/11/07 3:45 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

I beat Jerry Boy (AKA Smart Ball, but the version I played was called Jerry Boy) because Super Putty reminded me of it. It's not the best game in the world but it is so cute I would feel like an asshole if I hated it.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/11/07 6:21 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

I looked up the Vice Project Doom manual (I haven't played since making that post, though), and it explains the story a little more. But it's not in the cinemas, though! Why?

Quote: A small band of alien survivors landed on Earth several centuries ago. ...
In an effort to blend into human society, they developed clones.

...

Hart
Vice officer Quinn Hart has been on the force for several years. He has an uncanny knack for getting out of tight spots; some of the other officers often joke about him being "super-human".


I wonder what the chances are that that taken together implies that the twist at the end of the game will be that Hart is an alien. (The thing is, up to stage 10, the game itself has no mention of aliens)




CLOUDBOND007
Lunitari Mage
Moderator
(3/11/07 6:59 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

It used to be that exiting Oblivion would send my computer into a 1 or 2 minute seizure during which I could do nothing. Presumably because it ran out of RAM and was trying to use the harddrive. Now it exits and returns control immediately.




CLOUDBOND007
Lunitari Mage
Moderator
(3/11/07 7:04 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

Quote: A small band of alien survivors landed on Earth several centuries ago. ...
In an effort to blend into human society, they developed clones.


So wait, do they clone humans and then take control of them or put their minds inside the clone bodies? That's all kind of vague.




TaroSH
I Ain't Afraid of No Ghost
(3/11/07 7:15 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

I beat Ducktales 2. Blegh.

I tried to play through it again and get all the map pieces (which are obtained by buying them in the store), but said "Nuts to this" and turned it off.




TWEETER911
Phantom King
(3/11/07 10:00 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

SNES emulation now works on my PSP.


I can at last enjoy portable SUPER METROID, because Nintendo's too busy being assholes to make an SNES port.

O_O




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/11/07 10:32 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

I played a little more VPD, and I think I made it to the final boss. "Think", because I had thought I beat the final boss, but there was a second form.

I may have been correct about Hart being an alien, or at least part of whatever group he's up against. The thing is, it doesn't make any sense at all. If he was a clone, why send him off to become a police officer, to eventually fight you?




TaroSH
I Ain't Afraid of No Ghost
(3/12/07 12:59 am)
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Re: Classic New Age Retro Neo Progress Topic 1

I beat Strider on Capcom Classics Collection 2. I think they reworked the Genesis version so that it's not a coin eater, because I don't know how the hell I could have ever gotten through this with three continues.




CLOUDBOND007
Lunitari Mage
Moderator
(3/12/07 1:41 am)
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Re: Classic New Age Retro Neo Progress Topic 1

I've played probably a little more than half of the PS3 game flOw. It's a downloadable game in their version of the Live Arcade. It was mentioned in a recent Penny Arcade comic and has been termed a relaxing, pleasant experience among other things.

It was cool for the first 15 minutes, but I'm kind of over it now. There's no point to it. The idea is that you're a small creature that grows larger by eating smaller creatures and by picking the energy orbs off of the larger creatures until they disperse into smaller ones. When you're done with one screen, you're probably more powerful and can move to a lower depth to eat more stuff. There's no restriction on it, though. You can basically just keep progressing without really eating much of anything. And the worst that can happen is that you can get sent back up a level if you fail to properly beat something.

I guess the game is supposed to be about it's visual design and audio and the way they blend together. I'd prefer something else instead, like maybe an actual game. I'll finish it anyway.




Kairobi King
Eldean Rebel
(3/12/07 12:05 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

Drat! I don't have enough money to buy the fairy bottle from the Caravan yet. So I've started the Castle of Ordeals to get the class change first.




TWEETER911
Phantom King
(3/12/07 3:09 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

Beat Kraid in PSP Super Metroid. I don't remember Kraid being that hard. Ok not really hard, but it took forever to kill him. I only got 1 super missle in him, though. :( Went and got Spazer after picking up Varia, and save stated somewhere near Crocomire. I only save stated cuz class was starting.




CRAWLand1000
The Fuzzy Physicist
Administrator
(3/12/07 3:53 pm)
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Re: ....

Quote: I only got 1 super missle in him, though.

I'm pretty sure that's it. There was a time when I had this memorized for a fact, but now I can only say I'm fairly sure: I think it only takes 3 direct hits with super missiles to kill him. With other attacks, I remember it feeling like it took forever. I think I'd be tempted to hit reset if I ran out of super missiles there.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/12/07 6:06 pm)
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Re: ....

I came home from work today to discover that my Vice Project Doom game had crashed. I'm already up to stage 6, though.

I was right: Reese is not mentioned in the cinema scenes at all, until you discover his body was manipulated! I frequently hear complaints (aimed at certain movies) that a character's death means nothing if you don't know the character first. This might be the farthest I've ever seen that extreme taken!




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/12/07 7:25 pm)
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Re: ....

Another thing I wanted to mention about VPD's story:

Hart figures out to go to a particular city in South America in a process that reminded me of GOB's words when he found the airplane ticket:

Quote: Portugal? Going to live it up down olí South America way, huh, Mikey?




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/12/07 8:04 pm)
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Re: ....

Well, I beat Vice: Project Doom. Sad to say, it has to get a thumb's down.

The ending doesn't even clear up anything about Hart's love interest(s) (though I suppose we can assume the blonde died, maybe).

In fact, nowhere in the game itself are aliens mentioned. You have no idea why these clones are being made. Actually, even being aware of the aliens from the manual, CB007's question about why there are clones hasn't been answered.



At first, I thought the final boss would be hard, and there was a short time when I thought it might have been impossible.

The thing is, it is vulnerable virtually only to grenades. But you can only carry a limited number of them. And I'd use a good number of them against the first form of the boss, too.

So, I'd run out of grenades, panic, rush the boss and try to get some hits in with the stick, and die.

Eventually, though, I noticed something: After you lose your last grenade, if you wait for so many seconds, you'll get two more. Once I realized that, the final boss became easy. It only jumps around, and has one easily avoided (once learned) shot pattern, so I only had to be patient to get my grenades and get my shots in.


The challenge is low. The plot is incoherent, yet predictable. It's not very original. Play control is okay. Eh. I'm disappointed.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/12/07 8:20 pm)
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Re: ....

I remembered something else about VPD. Unlike in Ninja Gaiden or Castlevania, you get items from killing enemies. And not only do enemies regenerate (NG-style), so do their items! So, it's possible to kill an enemy that drops a life-up over and over until you're at full health.

One of the few times this doesn't work is the final non-boss enemy in the game. It drops a large life-up, but it's almost impossible to scroll his regeneration point off screen, because you'd have to jump back over a bottomless pit whose only platforms are vanishing blocks.

I guess I can make some other random comments.

One stage had a waterfall that you ascend by jumping up tumbling logs. It reminded me of something in Donkey Kong Country 3, but this one was much, much easier.


Although it's not consistent, the game tends to become a bit more alien as it goes. The pattern is broken in the final two stages (the final stage, in the cinema, looks like a tower; in the game, it looks like a mansion), but it's true for the stage prior to that. It's similar to the Contra games, and even Devil May Cry.




CLOUDBOND007
Lunitari Mage
Moderator
(3/12/07 11:45 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

I played Rogue Galaxy up to getting on the ship. It's a spaceship shaped like a traditional Earth ship with sails with a first mate that's a talking cat. Not an anthropomorphic cat, an actual little cat.

I love this game's visuals.
http://www.rpgfan.com/pics/roguegalaxy/index.html

It's actually got color. I don't think I've played a game with such beautiful use of color in forever. So many games are washed out and ugly in an attempt to be realistic. Or else the colors are okay, but the style is so realistic that it's no longer remarkable. Playing Oblivion makes you feel like you're walking outside in a real world, but there's no heart in a lot of it, just a depiction of nature with the occasional fantasy creature running around.

I'm really liking the voice work, too.


I also finished flOw tonight. It sucks, don't play it. It's pointless and dull and every creature feels the same. It's controlled by tilting the controller which is also annoying after 5 minutes.




TWEETER911
Phantom King
(3/12/07 11:50 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

Yeah, despite how the game flounders a bit in gameplay (and plot...) its beautiful to look at and the acting is great. Except Simon. He's Scotch accent was...odd.




CLOUDBOND007
Lunitari Mage
Moderator
(3/13/07 12:08 am)
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Re: Classic New Age Retro Neo Progress Topic 1

At the moment, I feel like playing every PS2 RPG I can get my hands on. I really have missed a lot of them, especially in the last couple years.




TaroSH
I Ain't Afraid of No Ghost
(3/13/07 12:15 am)
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Re: Classic New Age Retro Neo Progress Topic 1

I gave Amagon a crack.

Did FO know about this game when she did the Screwed Up NES Crap oddity? The Megagon's running animation just made my day.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/13/07 11:20 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

I played through Vice: Project Doom for the heck of it (and maybe to cement the experience in my mind a little more).

I must have missed or forgotten the opening cinema, which plays before you start the game. I guess it tries to explain how Hart became a cop, or something.

Two scientists (?) are talking about 'Project Doom', and how one test subject escaped. One tells the other that the subject must be cancelled. Maybe they're talking about Hart, but presumably you're supposed to assume they're talking about someone else, possible the boss of the first stage, the mutant with claws who was driving a car. (After you beat the game, maybe you're supposed to think that the mutant was assigned to cancel Hart).

Then the final boss of the game is talking with an older guy. They say that 'he' spends most of his time with 'them'. Should they bring him back? No, he'll come back on his own, "as I did thirty years ago".

Of course, they're talking about Hart. The older guy is the oldest clone, and the boss is the current clone, and second youngest after Hart. "Them" is the humans.

The thing is, this doesn't really explain much. Assuming that the scientists really are talking about Hart, why do they want to "cancel" him, while the higher ups think he should be left to his own devices? How can a clone, even after escaping, be able to forge enough of an identity for himself to become a cop? And how did he forget he was a clone?

And would the "bad guys" have actually done anything bad if they weren't just trying to retrieve Hart? And why does Hart have to travel all over the world to figure this stuff out?

And even the opening cinema doesn't establish who Hart's partner is.


I counted Hart's lifebars - twenty. He takes one or two points of damage from virtually all enemies (maybe some bosses do more) which partially explains why it's almost impossible to be killed during the platforming segments unless you're knocked into a pit.

One thing that's slightly unusual: When Hart swings his stick, he starts from behind and swings it overhead. The effect is that this damages enemies on both sides of him.

I don't know if I've said much about the stages that are of different genres. They're pointless. At least the boss of the second driving stage ... Well, he is lame, but at least it'd be possible to die against him. It's probably nearly impossible to die anywhere else in those stages.

The shooting stages are especially pointless. At least they don't require button mashing like Operation Wolf. But they're really isn't anything special about them at all. I've said it before, but compare those stages to Bayou Billy's. Bayou Billy not only lets you use the light gun, but it also has bosses, and better graphics, too (the platform stages of VPD look good; the other stages do not).




Psycho Penguin
Pirate
(3/13/07 11:34 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

I beat Xenosaga! Awesome open ending.

Now then, I have to order Episode 2 online, so I am going to play Paper Mario TYYD until it comes.

I got up to Hooktail Castle and saved. Not impressed so far.




CLOUDBOND007
Lunitari Mage
Moderator
(3/14/07 3:25 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

In Rogue Galaxy, I'm on a jungle planet looking for fire fruit to do ship repairs. There's no healing magic so far. I'm not sure if it's for the whole game or not, but I remember it being noted somewhere. And so you have to rely on items for recovery, which are easy to buy, but it's a slight drain on your income.

I haven't received any more game overs, but I've had characters die during my attempt to level up a little in this area. It can occasionally be hard to keep track of all three characters' status in combat, since things can get so hectic, but it's really no worse than other games of this type, like Star Ocean 2. Moving over a save point/teleporter instantly restores you to full health, so it's easier to level and it removes the unnecessary step of having to go to an inn.

Characters rather frequently ask you what they should do during battle. You'll hear someone shout the name of the character your controlling, and a couple of options will appear, like "use healing item" or "use fire sword" that you can select via the trigger buttons. Or you can ignore this. There's probably a way to turn it off, but I haven't looked. I might have even mentioned this whole thing in another post, but I don't feel like checking.

I've unlocked a couple of new abilities for Kisala and Zegram via the Revelation Flow board.

As you're walking around any area, characters in your party will randomly say stuff that relates to what's going on in the story. They start to repeat themselves and it can get a bit odd, though. "I bet the people here are pretty amazing.", "We have to keep looking.", "I wonder if they'll ever realize I'm not Desert Claw".




TWEETER911
Phantom King
(3/14/07 3:41 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

There are no healing spells indeed.




CLOUDBOND007
Lunitari Mage
Moderator
(3/14/07 3:52 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

Quote: There are no healing spells indeed.

http://www.cb007.com/images/khan.jpg

Actually, it's probably no big deal.




CLOUDBOND007
Lunitari Mage
Moderator
(3/14/07 5:10 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

Regarding the PS3... aside from the issue of which one is more prone to breakdowns, which I don't know, it seems to be better designed than the 360. While both systems have pretty similar capabilities, the PS3 is whisper quiet, while the 360 is loud enough to be distracting during both movie watching and game playing. It's the loudest console I've owned, maybe that's existed period, except maybe for some gaming PC's. I don't know how they managed to make the PS3 without needing a loud cooling fan or fans, but since I haven't read anything about massive numbers of overheating systems, I guess it works.

Additionally, the PS3's got a built in power supply, while the 360's is enormous and gets in the way.

From some angles, the PS3 is really cool looking, and from others, it just looks like a huge black shape and not very modern. The shiny black casing is it's best asset. I like the PS3 controller and how light it is, but not that they hastily added motion sensing to it. It's never going to be as effective as what could be done on the Wii, it's just a desperation move. I don't miss rumble so far.




CLOUDBOND007
Lunitari Mage
Moderator
(3/14/07 6:01 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

http://www.cb007.com/progress.html

I've divided the progress topic archive by year to make it less annoying to browse through. If everyone turns out to dislike this, I'd be willing to change it back later.

I just realized that the guy who voices Zegram is Steven Blum.

Roger Smith, among countless other things. His voice was super familiar, but I couldn't place it until I looked it up.

http://en.wikipedia.org/wiki/Steven_Blum




TWEETER911
Phantom King
(3/14/07 11:47 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

Yeah, good old Blum. Jaster is Will Friedle from Boy Meets World though.




James FP
Schmendrick's Nose
Moderator
(3/15/07 12:13 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

Got a chance to play New Super Mario Bros. Beat New Super Mario Bros. Glad I didn't actually buy New Super Mario Bros. Meh. In total agreement with Codie's and CB007's assessments of New Super Mario Bros.




CLOUDBOND007
Lunitari Mage
Moderator
(3/15/07 3:08 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

I just reached the part of Rogue Galaxy where Zegram leaves the group to take his secret call. The jungle planet is getting a tad old. There's one spell called maiden's kiss or goddess kiss that's actually an attack spell. This game is odd.

I have so many predictions for the story. Probably all wrong, but for example... Desert Claw is Jaster's real father, or at least the one that left him with the priest. The priest is going to die somewhere around midway through the game, probably in Jaster's arms, Zegram will obviously turn against the party, but then switch sides again at some critical time.

I was looking for New Super Mario Bros. the other day to see if I'd feel differently on a replay, but I can't even find it again.




CLOUDBOND007
Lunitari Mage
Moderator
(3/15/07 5:50 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

So I just made it to Zerard and my party consists of Jaster, Lilika (sp?) and the guy who grew up on this planet. The weapon he has is total crap and I hope I will be able to replace it soon?




CLOUDBOND007
Lunitari Mage
Moderator
(3/15/07 8:02 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

The prison is a pretty annoying area. And I hate the mimic treasure chests. They take forever to kill and recover from and they're freaking everywhere. Also, Simon sucks pretty badly even though I finally found a new weapon for him. Desert Wind (lvl 2 now) does some pretty catastrophic damage though, as Tweeter was saying. I think I'm almost to the end of this area. I passed by the remains of the Mark VIII Salamander.




TWEETER911
Phantom King
(3/15/07 8:22 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

Simon sux less if you abuse the Gay Brooklyn Frog's item combine feature. But that just increases playtime, and you can just keep Desert Winding everything (except bosses).


Wasn't MIO awesome though?




CLOUDBOND007
Lunitari Mage
Moderator
(3/15/07 8:54 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

I like messing around with item combining, but I don't really have anything of Simon's to actually combine. When I took control of him for this chapter, he just had his starting weapons.

Ha, that whole MIO part was so creepy.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/15/07 9:48 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

Somehow I missed until now that Rogue Galaxy is a PS2 game.




CLOUDBOND007
Lunitari Mage
Moderator
(3/15/07 9:54 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

I probably confused you because I bought a PS3 and then started playing this game. But my PS2 wasn't working right, so that's the reason. That, and because Resistance isn't that amazing.

I'm starting to see more and more flaws with Rogue Galaxy as I play it, though. I was hoping I'd differ with Tweeter on it, but I guess that won't be the case. I just made it out of prison, and I have to go to the factory. For a game about space pirates, saving some primitive people from their own stupidity and spending hours getting a travel visa aren't the most exciting of goals.




TWEETER911
Phantom King
(3/16/07 12:57 am)
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Re: Classic New Age Retro Neo Progress Topic 1

Yeah, it starts off good but after a while........it spirals out of control.


Go buy TotA like I told you too! >:D




CLOUDBOND007
Lunitari Mage
Moderator
(3/16/07 1:24 am)
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Re: Classic New Age Retro Neo Progress Topic 1

I MUST obey my master.

Another complaint about RG is that the maps are so boring they feel randomly generated. It takes SO long to get through various places and every part looks the same, so it stops feeling like a real place. And you often get to one part of the map before you need to be there, so you have to turn back and find some trigger item, then warp back again to use it.




TWEETER911
Phantom King
(3/16/07 1:38 am)
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Re: Classic New Age Retro Neo Progress Topic 1

Quote: "I MUST obey my master"

Hey, out of the several things I've forced you to play in the past, you've only been unhappy with one, right? And that was because you weren't any good at it! >_>




CLOUDBOND007
Lunitari Mage
Moderator
(3/16/07 1:44 am)
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Re: Classic New Age Retro Neo Progress Topic 1

Maybe it's not that I was no good at it, but that it was too good at me! It read the CB007 strategy guide.

You did get me to play Kessen 3 which I never would have otherwise and it was good, even though I wasn't really good at that either. I kind of squeaked by somehow.

I can't remember if playing Symphonia was because of you or not, but that was awesome. So this Abyss is better than Legendia or whatever the hell that game was called?




TWEETER911
Phantom King
(3/16/07 1:47 am)
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Re: Classic New Age Retro Neo Progress Topic 1

I'm taking credit for Symphonia regardless of why you played it! ;)


And ues, Abyss=good (Except for loading...). Legendia=AWFUL. Really really awful in almost every way. Avoid like an old man coughing up blue slime.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(3/16/07 9:02 am)
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Re: Classic New Age Retro Neo Progress Topic 1

I think the game that confused Seabu was Dynasty Warriors 5. Maybe 4. I know it was a Dynasty Warriors.




CLOUDBOND007
Lunitari Mage
Moderator
(3/16/07 11:37 am)
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Re: Classic New Age Retro Neo Progress Topic 1

It was one of those DW monstrosities.




TWEETER911
Phantom King
(3/16/07 6:49 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

I know it was DW5 and he coulnd't get past like the third stage he played. : )




CLOUDBOND007
Lunitari Mage
Moderator
(3/16/07 8:11 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

It needed a tutorial. Or I needed to play the first 4 DW's.




TWEETER911
Phantom King
(3/16/07 10:01 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

There were only 3 DW's before 5. DW1 is a lie.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/16/07 10:03 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

If time wasn't an issue, I might stick with NES games. I don't know if I mentioned it before, but I was thinking of next trying Wizardry. However, if it's anything like Might and Magic, it'd be something I'd be stuck with for a while.

I'm still sort of in the mood for an RPG, but it needs to be fairly short. (I expect to be working at least part of the day tomorrow) So, I'm digging around the house, looking for either Sword of Vermillion, or possibly Phantasy Star IV, whichever I find first. I already found Beyond Oasis, which I also heard isn't too long, but it's not exactly an RPG.

While looking around, I also came across my Rubik's cube hint booklet that came with the thing. I haven't played with that toy in a while, and I haven't given up (meaning, I'm not ready to look at a hint book) but I guess it's nice to know it survived the fire.

I also found Shinobi III and Shadow Dancer, so I'll know where they are if I ever want to play them. And I found the Genesis Battletoads. According to FO, it's a straight remake of the NES game (moreso than the SNES Battlemaniacs), which seems a little strange to me.

Well, it's really not a good idea to get distracted by our overwhelmingly huge videogame collection. When I'm overwhelmed, it's easy to think, "I'll never finish all of these games, not in an entire lifetime." Which may or may not be true, but if I focus on one at a time, I can at least finish that one. I think my record for sticking with games until I beat them was much better last year (and so far for this year) than in the few years prior to that. I think the only game I got sort of far into last year and quit was Mega Man for Game Boy, and I was in the middle of that during the fire, I think, so quitting was understandable (I'd like to go back to it eventually). I even finished off Might and Magic, which I quit the year before.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/16/07 10:12 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

Well, if I decide to stick with that plan, I did find Phantasy Star IV first. It just occured to me, though, that we're out of q-tips, so if it needs cleaning, I won't be able to play it.

I found some things I didn't even know we had! Like the Final Fantasy 9 soundtrack. How did we get that??? And why?? I know I got a Vivi toy when I bought my copy of the game.




CLOUDBOND007
Lunitari Mage
Moderator
(3/16/07 10:21 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

Quote: Well, if I decide to stick with that plan, I did find Phantasy Star IV first.

I suppose you're better off, based on what I played of PS4 and what I've heard about Vermilion. Although I suppose having a game to criticize heavily could be fun in a way.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/16/07 10:57 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

At this point in time, I'm only interested in games I might at least have some small chance of enjoying. I am totally backed up on games I could write negative reviews for.

Anyway, Phantasy Star IV was filthy. Its screws are not of the kind that can be opened with my security screw bit (some Genesis games are, I believe, and some aren't). I nevertheless got a sliver of eraser in there, and got a lot of gunk out. I'm now trying to decide if I want to go out and try to get q-tips tonight, or if I should consider it a lost cause until tomorrow. I wouldn't be able to play much tonight anyway, but the thing is, I'm not very tired and ready to sleep, either.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/17/07 12:41 am)
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Re: Classic New Age Retro Neo Progress Topic 1

I did go to a 24 hour grocery store and picked up a box of q-tips. I guess the eraser did the trick, because all the q-tip got rid of was eraser bits. After that, the game started flawlessly. It also had data on two save files, so I suppose even the battery is working.

I sat through the opening. The game technically begins in Alys's and Chaz's home town, but you leave immediately to go on a mission. At first, I wasn't too impressed with the graphics (possibly because I didn't grow up with a Genesis), but they grew on me, starting as soon as I saw the little cinema with them overlooking the valley.

The first real town is a university. There's a lot of people there, who say a lot. The first dungeon is the basement of the University, which has some monsters that were (we learn later) imported from elsewhere. I beat the boss there, and learned I should explore the overworld, to the northeast, to find the next town (Zone? or something like it). So, I made it there, and probably won't play more tonight.

Important characters have profile pictures, and when a more important scene occurs, extra frames of artwork appear on screen (one scene with the principal (?) of the school had three separate pictures of him onscreen at once).

User friendliness might be a little low. Spells are given bizarre names. And when you shop for weapons or armor, you're told what characters can equip what items, but not whether or not it improves their stats.



I'm not sure if I'll miss some of the story. I beat Phantasy Star, but don't remember characters' (or even places') names very well. And I never played Phantasy Star 2 or 3 at all. I vaguely am aware of Phantasy Star 2's story, if only from the "Sega does what Nintendon't" ads.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(3/17/07 12:49 am)
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Re: Classic New Age Retro Neo Progress Topic 1

There's only one significant plot point from 2 that has any effect on 4's plot, but somebody mentions it early in PS4 (in fact, I believe it's one of the professors at the university that says it, but even if you missed him it comes up later on). 3's plot has almost nothing to do with any of the other Phantasy Stars. I played 4 before any of the others, and wasn't confused.




CLOUDBOND007
Lunitari Mage
Moderator
(3/17/07 1:20 am)
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Re: Classic New Age Retro Neo Progress Topic 1

Quote: Important characters have profile pictures, and when a more important scene occurs, extra frames of artwork appear on screen (one scene with the principal (?) of the school had three separate pictures of him onscreen at once).

I did especially enjoy those scenes. I had the same problem with the spell names and ended up keeping notes on it. I've never gotten too far in the game, not because I don't like it, but because something I find more interesting always seems to distract me from it. Perhaps if I got an actual cart or that Genesis collection (which is probably a really good deal), I could play it on TV and stay more focused.

I haven't played any Rogue Galaxy or anything else today and probably won't until I feel better, but I feel the need to mention that the game contains a Power Glove item. Every game with a power glove deserves extra credit.




Bomberguy221
Hit and away is my style!
(3/17/07 3:59 am)
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Re: Classic New Age Retro Neo Progress Topic 1

Nintendogs: I've picked this up again. By some miracle, my dogs haven't run away. I am pretty much nursing them back to health at this point.

They don't recognize my voice commands, but that may be because I'm sick and my voice sounds weird. Yuki won an agility trial and got booted back up to the "championship" category. I unlocked the Cavalier breed, too.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/17/07 10:12 am)
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Re: Classic New Age Retro Neo Progress Topic 1

I played about a half hour of PS4 this morning. I found the people turned to stone, which shocked my party members, even though it was implied in an earlier cinema with the principal that Zio can turn people to stone.

I went south looking for a village, but when I got there, it was destroyed. Like an idiot, I left, and went back to an earlier village to rest and save. Long story short, I realized that WAS the correct town I needed to go to, so obviously I needed to do something else there. I thought maybe I could use the "talk" command to have the characters talk amongst themselves to advance the plot.

So, I tried that, and, nope, no effect. Then I walked around a bit and found another guy. Don't ask me how I missed him before.

After that, I went to the next town (which was only about a screen away) to rest and save.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(3/17/07 3:44 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

I started playing Metroid, I've killed Kraid, and I got the Wave Beam and now I've got a question:

Is there a way to turn the Wave Beam off and the Ice Beam back on? Or am I fucked?




CRAWLand1000
The Fuzzy Physicist
Administrator
(3/17/07 3:53 pm)
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Re: ...

Spoiler:

You can't change your beam at will. But...


(more spoilers)


There are two ice beams in the game; if you get the second one, it will replace your wave beam. You may want to do that before entering the final area.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(3/17/07 4:51 pm)
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Re: ...

I had already picked up both Ice Beams (and I found the "hidden" one on my own). I had to restart from an earlier password.

I beat the game. I didn't use an FAQ, but I did use a map to "hint" around (i.e. the general path I had to take to find something. I originally looked at it to figure out where the Spring Ball was, only to find out it didn't exist in this game). I would have been more patient with trying to solve everthing myself, except this game's controls were kind of pissing me off.

Man, the music in Ridley's area/lower Norfair was annoying.




CRAWLand1000
The Fuzzy Physicist
Administrator
(3/17/07 5:46 pm)
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Re: ...

Hmm. Loogaoo used to (well, he probably still would, given the opportunity) rant against the game's controls, but I didn't get it. I thought the game had very responsive controls, some of the best on the NES.




Facilitypro
Slow Daddy
(3/17/07 5:52 pm)
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Re: ...

I think Loog's problem was that he didn't realize you could jump more precicely if you hit the jump button before using the d-pad. The spinning jump is much harder to control. Once I figured that out, I never had jumping problems again (which were frequent in that place where you had to jump across those little bubbles.




CRAWLand1000
The Fuzzy Physicist
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(3/17/07 5:56 pm)
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Re: ....

But even then, it doesn't seem like it's that big a deal. The only parts where I think it might be an issue would be if you're climbing vertically (like in the escape sequence at the end of the game), and then you probably should be pressing 'jump' before touching the d-pad anyway.




pOrn Sigma
Sexy Thang
(3/17/07 6:55 pm)
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Re: ....

Yeah, I knew about the more precise way to jump, but I don't think you can jump as "long" that way, plus it doesn't click with me as easily as holding the D-pad while jumping, and even if I did force it, half the time I'd still somehow end up doing a rolling jump.

And at least two or three times I got knocked off a platform in a way that I got lodged under a platform and have the lava eating away at my health with no way for me to get out.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/17/07 11:18 pm)
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Re: ....

I played a couple of hours of Phantasy Star 4. I probably can't remember everything I did. I know I got the item that turned everyone from stone back to normal. I found the super computer, and the cat lady, who joined my party. Some time before or after that, I got a bird creature in my party, too.

I wonder if the cat lady is an evolution of the cat creature that was a party member in the first game? I said before that I wondered if I'd miss anything in this game's story, and Cody replied by saying she played this game first and it didn't matter. But the issue isn't whether I'd be confused by something, but whether I'd get more out of what's there.

I found a meteor, which turned out to be a crashed space ship, and explored that. I found Alys's hometown, and got a mission from the hunter's guild.




TWEETER911
Phantom King
(3/17/07 11:20 pm)
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Re: ....

Went huntin for the CRICHTON LEPRECHAUN. >_>




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(3/17/07 11:40 pm)
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Re: ....

Quote: But the issue isn't whether I'd be confused by something, but whether I'd get more out of what's there.

Oh, my bad.

Well, most of the things I can think of that relate to earlier Phantasy Stars relate to the first, so you've got that covered.

Having played this one first, I had the "Oh yeah!"s when I played the others.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/17/07 11:50 pm)
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Re: ....

I guess I'll make some subjective comments now.

Music: Okay. I like the first few notes of the overworld theme -- it's neither rock nor symphonic, but something ethereal, almost haunting -- but I left it play for a few minutes, and it didn't really go anywhere. The battle theme is rock music, kind of thumping, and good. But I don't think the melody is as strong as Final Fantasy Mystic Quest's battle theme. Some of the shop music is annoying.

Graphics: Good. The colors by themselves aren't very appealing. They're washed out and dull. But through effective dithering and combining of different colors, they come to life. They have a sepia quality. Assuming this site allows remote loading, here's a good example:

http://hg101.classicgaming.gamespy.com/genesis/ps4-2.gif

Battles: Not much to them. I hear the game has secret combo techniques. Well, I haven't found any, and don't know how I would (I don't know if I feel like experimenting). As is, it's a basic turn-by-turn system. I recently turned up the battle speed to maximum, so at least it goes by quickly.

Story: I'm not very compelled yet. It doesn't seem like the story has a strong hook. I think a key an engrossing story is having a good balance of wondering what will come next, or how it will unfold, but also having a decent idea of where the story is going. Stephen King really likes to emphasize that last thing, and gives lots of foreshadowing in his stories, all the way back to Carrie. That novel used bits that were traditional 3rd person narrative, but also used quotations from articles and books that were written after the events of story. So, the narrative both pushed and pulled you through.

It's also good to have an idea where a videogame story could go. For instance, in Final Fantasy 4, a good deal of the story is set up in just the first 10 minutes. That game tried to be a bit twisty in the plot department, but even so, much of the first half of the game (finding the crystals, Cecil's rebellion, etc.) is set up in those first ten minutes.

It seems like Phantasy Star IV is dropping hints about where the story is going too slowly. I know the name of a future villain, but next to nothing about him. I imagine we'll eventually go to other planets, but mostly just because this is a Phantasy Star game. For the most part, the only information you get on the story at a given time is what's relevant for the very next quest.




TWEETER911
Phantom King
(3/18/07 12:50 am)
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Re: ....

Renumbered the tracks of the ToS OST to have them all in one big album on my MP3 player, instead of 4 seperate listings. I hate renumbering multidisc OSTs. It takes forever. And forever is like.....5 minutes at most. >_>




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(3/18/07 9:15 am)
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Re: ....

I believe you can highlight them all, right-click and go to Properties, put in the new Title, and change them all in one go.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/18/07 10:49 am)
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Re: ....

I played quite a lot of Phantasy Star IV last night before going to sleep. I was so tired by then I just pulled a blanket over myself and fell asleep in my poof chair, and might have only gone to bed a couple of hours later.

Anyway, I got stuck on something REALLY stupid, which wasn't even a puzzle. I followed my compatriot's hints to go north ... well, I posted about that in the last progress post. I beat the giant worm boss (who is probably optional), who was the hardest boss so far, by far. Beating him gave every character enough experience to instantly gain a level, except the cat lady, who went up two levels.

But I couldn't figure out what to do after that. There was a cave above the town, but I couldn't get into it; it was blocked by trees. I kept exploring all over the world, running up and down it, moving along the coasts, moving between coasts, warping between towns, exploring any way I could think of, and I couldn't find another path. I eventually went back to the town and tried talking to more people, and they kept saying that Zio would move his army through the cave to the north. Hmm, so it has to be relevant.

Long story short, I eventually started standing around the trees, and pushing into them, and finally somehow found myself in the middle of them. Apparently, there is a path through them, but you have to be lined up just right to get through. That was a forehead slapping moment.

This issue has come up in more trivial ways earlier in the game. If you're facing left or right, and are right below something interesting, you'd want to press up to face it and examine it (or if it's a person, talk to them), right? But this game's control is weird. Instead of turning in that direction and stopping, you'll be deflected, and move left or right. You have to back up to give yourself some space, then approach the object from below directly. If there's no room to turn yourself around like that (say, in a narrow horizontal passage), you simply can't face north.

I think a particular place where that was a problem was the bird village, because it had a row of shops arranged horizontally, but you had to talk to them from below.

It's extremely bizarre, I've never seen anything like it before, and I can't imagine why they did this. A slightly annoying side issue is that if you miss talking to what you were aiming for (or if you ever "talk" when nothing is there) (and another way to "miss" would be if a character moves when you talk -- they can even screw you up by walking towards you), Alys will reprimand you for wasting time (I set the text speed to maximum so at least that gets off screen quickly).

Until the cave thing, though, it was mostly just a minor issue.

I don't remember exactly where I left off, but I did get through that cave and to a town or two past it.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(3/18/07 10:57 am)
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Re: ....

Quote: This issue has come up in more trivial ways earlier in the game. If you're facing left or right, and are right below something interesting, you'd want to press up to face it and examine it (or if it's a person, talk to them), right? But this game's control is weird. Instead of turning in that direction and stopping, you'll be deflected, and move left or right. You have to back up to give yourself some space, then approach the object from below directly. If there's no room to turn yourself around like that (say, in a narrow horizontal passage), you simply can't face north.

You can hold a button, I think B, to keep your characters from doing that if you turn into something narrow and there's something worth looking at.

Another thing to look out for is that if you press a direction and A at the same time when selecting a spell, item, or other option, the cursor will move in that direction two spaces. So, if you have a Monomate, a Dimate, and a Trimate in your inventory, and try to select the Dimate by pressing Down and you press A too quickly, you'll end up selecting the Trimate.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/18/07 1:11 pm)
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Re: ....

Okay. Bear in mind I'm playing the game without the manual. I just popped the game in the system and started playing.

Anyway, I got the Landrover. It looked cool before we got it, and in the battle scenes. I don't think it was even IN battle scenes in the first one. In this one, it's weird. The thing has so many hit points, but they seem to refill after every battle. It only gets one attack per round.




TWEETER911
Phantom King
(3/18/07 2:30 pm)
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Re: ....

Quote: I believe you can highlight them all, right-click and go to Properties, put in the new Title, and change them all in one go.

They weren't on my PC anymore, only on my MP3 player.




TWEETER911
Phantom King
(3/18/07 9:06 pm)
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Re: ....

Unlocked Dizzy, Bridget, Chipp, Eddie, Johnny, and Zappa in Judgement Mode in Guilty Gear Judgement. I've made it farthest with Ky, who's on stage 3-2. I got halfway through 3-1 with Sol but ran out of lives due to the ogres in handcuffs who do stupidly high damage and like to block. Made to the the start of 3-1 with Dizzy, but got trashed quickly. ;( My highest score so far is with Dizzy though. O_o Played some arcade modes in GGX2#Reload. I have no idea how to play Robo Ky since he stopped being an EX version of Ky and started being a real character. Meh.

Judgement is a much better 2D beatemup than Final Fight 2. ; ) You can't jump kick everything to death.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/18/07 10:39 pm)
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Re: ....

FO's new car is supposed to be able to play CD-Rs (not MP3s on CD's, though), but we haven't taken any advantage of that so far. So, tonight I tried making a music CD with Media Player, and ended up buring about 30 of my favorite videogame songs from FO's site. (This leaves PLENTY of material for an eventual 'volume 2' or even 'volume 3')

When I was done, I tried the CD on a little boombox we have upstairs. It worked, but not very well. The first song seemed to play perfectly, as did the second. By track 5, it seemed possible to sense something wrong. By track 8, loud static was clearly evident. By track 18, it was so out of synch, the CD player couldn't even detect the tracks anymore.

However, that CD player has always had problems with CD-Rs. It was made before CD-Rs even existed, I believe, and so makes no claim to work with them.

I couldn't resist just checking the CD in the car stereo tonight, and it seems like every single track works perfectly. So, we could make a lot of music for the car, if we were so inclined.




CLOUDBOND007
Lunitari Mage
Moderator
(3/18/07 11:40 pm)
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Re: ....

I completed the factory in Rogue Galaxy. A lot of it had that same random generated feel as other areas have, but at least they tried for a little color variety in the twisting hallways. And there were a couple parts where you had to go around factory equipment while avoiding the machinery and do some minor, minor platforming.

There were occasions with forced battles, but they weren't much tougher than minor enemies. I was a little conservative on using Desert Wind because I couldn't remember if you could buy the AP restoring potions in stores (you can, cheaply, and carry up to 30!). Speaking of holding, I could have sworn that you could only hold 30 healing potions, but I saw it was 50. I wonder if I'm mistaken or if the limit actually goes up after a time.

The boss wasn't terribly tough, but it took a little while, and had two forms. One of the forms was basically just changing color and getting stronger, though. My strategy for bosses is basically use shock sword for Jaster, then up defense and attack with other abilities, and finally button mash and heal when needed.

Probably because there are no healing spells, the healing potions are a little easier to deal with than some other RPG's. There's only a few different kinds, with the main one refilling 50% of your max HP. So it's got a steady effectiveness regardless of level.

Steve has gotten some story development and I'm finding the story in general to be improving a little bit lately. I'm disappointed about the tablet hunting that seems to be starting. I was hoping for more of a story than "We have to go to a bunch of planets to find a tablet on each one and probably do other stuff along the way". Maybe I'm wrong, but that's what it seems like. For those who have played the game, I'll just say that after hearing Mark, I'm glad he's not alive in the traditional sense, because I'd probably kill myself listening to that voice for very long. Kisala gets annoying too, may even be the same voice actor.

I got access to a factory to make stuff in as if the WB frog wasn't enough. And now I'm on a mining planet. Like a lot of sci-fi, it seems there can only be one specialty for each planet. This is the desert planet, this is the forest planet, this is the mining planet. Jeez, can't a planet support more than one kind of ecosystem or industry?




TWEETER911
Phantom King
(3/19/07 12:07 am)
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l Re: ....

The game is a star wars rip, and thats how it was in star wars. >_>




CLOUDBOND007
Lunitari Mage
Moderator
(3/19/07 12:42 am)
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Re: Classic New Age Retro Neo Progress Topic 1

Heh. I just went to Alienware's site and configured a fantasy PC for kicks. Basically the works including a ton of totally impractical stuff. It had like 2 hard drives at a terrabyte each. Anyway, it came to 16,000.00




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(3/19/07 12:51 am)
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Re: Classic New Age Retro Neo Progress Topic 1

You can buy a car for that much. It'd have to be used or a KIA, but still.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/19/07 9:00 am)
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Re: ....

On the way to work today, we tried out the game music CD, and ended up listening to about 5 songs before I was dropped off. I forgot to mention this, but one of the main motivating factors for making that was, if we do go to New Jersey this year, it might be good to have some music to listen to on our drive.

As for this

Quote: I think a key an engrossing story is having a good balance of wondering what will come next, or how it will unfold, but also having a decent idea of where the story is going.

don't get the idea that just because I named two examples that those are the only examples it applies to. It really applies to nearly everything.

Heck, think about Star Wars. The opening crawl mentions the Death Star, and its stolen plans. The entire rest of the movie is about that! How the plans are smuggled past the empire, the Death Star itself, and eventually the destruction of the Death Star.

Or The Godfather. Think about how much of the story is set up just at the wedding.


Speaking of this, John K. is always putting down "writing" on his blog, and says that cartoon writing can only be done by cartoonists.

One thing he said was that everyone can kinda write, but not everyone can draw. Yeah, everyone can write badly. But just about everyone can draw badly, too. And bad drawings have been accepted as professional -- one of his recent blog entries has examples of bad professional drawings.

As far as writing goes, one only has to look at the "single fucked up lines" thread to see all the goofs that people make while writing.

But aside from that, one cartoon he has apparently no respect for is The Simpsons, and he's really going out on a limb with that opinion. It's one of the best cartoons of all time, and the reason for that is - dun dun dun!! - the writing! FO says that one art you can "take with you" is music. Well, people have loved The Simpsons' writing so much that they have a lot of its lines memorized.

I haven't seen Ren and Stimpy in a while, but I wouldn't be surprised if its writing was nowhere near on par with the best of The Simpsons. Some of the reviews I've read of it lately mention it has a lot of easy jokes, like fart or gross-out gags.

Don't get me wrong, I like (or liked, when I was a child) a lot of visual based cartoons, like Looney Toons, but that's not the only way to do things.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(3/19/07 9:37 am)
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Re: ....

Quote: It's one of the best cartoons of all time

Well, until that episode where the cats kept dying.

I bought a Ren and Stimpy DVD set for my stay down at New Mexico Tech, and I hardly laughed at it.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/19/07 10:31 am)
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Re: ....

Quote: Well, until that episode where the cats kept dying.

It got worse long before then, but I was refering to sometime around seasons 2 through perhaps 7.




Kairobi King
Eldean Rebel
(3/19/07 12:01 pm)
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Re: ....

Final Fantasy 1 = Four Red Mages are now Four Red Wizards. I bought the Fairy bottle from the Caravan and I'm now working on the Sea Shrine.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/19/07 7:44 pm)
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Re: ....

I just turned off the computer that controls the tectonic plates in Phantasy Star 4. It was causing earthquakes.

Uh, I don't get it. Just turning off (not fixing) that computer fixes the problem? Does that mean that the computer's entire purpose to begin with was just to cause earthquakes?




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(3/19/07 7:50 pm)
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Re: ....

Quote: It got worse long before then, but I was refering to sometime around seasons 2 through perhaps 7.

Maybe, but that was the first episode I saw that made me want to drop kick somebody (note that I hadn't been steadily watching the show before that - I recall seeing some that made me scratch my head, like the one where Marge got breast implants).

The computer may have had other purposes, it just went out of control, perhaps after the conclusion of 2.




TWEETER911
Phantom King
(3/20/07 6:31 am)
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Re: ....

Got an ISO of Megaman Powered Up working, because there is no way in hell I'm paying for that game. Capcom can bite me.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/20/07 7:44 am)
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Re: ....

Why?


I think it might have been a mistake to have started PS4. I might be too busy to play much of it. And these situations (when I quit a game due to other things happening IRL) are the ones that are the worst for me to quit a game before finishing.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(3/20/07 9:44 am)
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Re: ....

Why the computer went on the fritz, or why is Tweeter not paying for Mega Man Powered Up?

If the latter, Mega Man Powered Up is just a remake of the first Mega Man worth dorky graphics.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/20/07 11:13 am)
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Re: ....

I guess I was wondering why Mega Man Powered Up would be worth playing at all, if it inspires that much rage.




Kairobi King
Eldean Rebel
(3/20/07 12:02 pm)
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Re: ....

Beat Kraken in the Sea Shrine! Now to get the cube from the waterfall cave.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(3/20/07 5:40 pm)
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Re: ....

I had something weird happen to me while playing Airforce Delta Strike. After being away from it for awhile, I went back to my save file...and the mission I started was not the same one I left off on. I have no idea what happened, and I got lost storywise. It was a pretty cool-looking stage, though. A city level with large searchlights all throughout it. It reminded me of the first level of Einhander. After several tries, I beat the mission, but ultimately failed anyway because I took too many turns. I didn't know the game penalized you for that, but I guess it makes sense. Otherwise, you could just keep failing a mission over and over again to earn a massive amount of money to buy everyone's planes all at once.

I also discovered that you can skip the mission with the tornadoes if you choose to play as John Rundal for that one.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/20/07 9:00 pm)
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Re: ....

I got the Psycho Wand.

(Spoiler)




Alys died. I didn't see that coming. Usually, a character (in a videogame, at least) only gets better after convalescing, and only dies in a sudden blaze of glory.

I beat Zio before Nurvus. This lets me, for the first time, leave the planet. Rather than going to another planet, though, the next stop is a space station.

Actually, when you select where you to go (right now, I only can choose between the starting planet and the station), you see the Algo solar system, and it looks like it only has a couple of planets total.

The random encounters in this game are rather annoying. Firstly, the frequency is extremely high. It's one of those games where you can be attacked just a few steps after the last attack.

Secondly, while you can fight parties of different types of enemies (unlike Phantasy Star), I think enemy parties max out at two enemy species.

Third, there's no strategy in any of these random fights. I just select "Macro A - everyone fights" for all of them. There really isn't anything better to do, and at least only having to select one command for the whole party makes things go slightly faster. Still, it's brain dead.

I was thinking about Final Fantasy 4, and what a great idea it was to let you run by holding L and R. That made running actually useful, because you didn't need to sacrifice a turn to attempt it. Plus, that game had other abilities - Smoke and Escape - that could be used to escape from other battles. That let you take some edge off of the random battle frequency.

There was also more motivation, in my humble opinion, to use abilities other than just 'attack', and to plan them carefully. An example that comes readily to mind is the second dungeon in the game, the water cave where you meet Tellah. Some enemies there are vulnerable to lightning, so you can either use a lighting spell, or a lightning enchanted item. There's some choice right there (use the weaker item, or the stronger but less renewable magic?), but some enemeis actually absorb electrical attacks, so you can't use either too blindly.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/20/07 9:39 pm)
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Re: ....

Well, this is strange. For some reason, at this point, they decided to make the game into a comedy.

You crash land on a planet, in the process crushing a temple (before this, both "Yahooo!" and "Yipee!" were used in dialogue). The alien species there is green and wears a tall hat, and that coupled with the temple might lead you to think he's a priest. But he's a real smart ass.

You go to a bar to get some information, and the bartender tells you there's been a blizzard that has lasted for three months. It's been a disaster, causing hats to be blown off and chapped lips.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(3/20/07 9:54 pm)
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Re: ....

Quote: You crash land on a planet, in the process crushing a temple (before this, both "Yahooo!" and "Yipee!" were used in dialogue).

Well, you gotta remember that Rika was literally living in a cave (or at least a computer system within a cave) for most of her life.

I remembered the chapped lips line, but not the hats one. I broke out laughing when I read that.




CLOUDBOND007
Lunitari Mage
Moderator
(3/21/07 2:01 am)
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Re: Classic New Age Retro Neo Progress Topic 1

I just watched a Voyager episode that didn't suck. You guys might want to start praying or something, because the world should be coming to a horrifying end any time now.

Last night I played enough Rogue Galaxy to level up one of Jaster's older swords and fuse it with his current one to make a better one. It wasn't that much better, but it should be noticeable. It's called Solar something, I believe. Right now I have to go to Angela's bar for some info on the tablet or something. I'm sure the inevitable trek through a randomly generated looking mine is coming all too soon.




CLOUDBOND007
Lunitari Mage
Moderator
(3/21/07 4:41 am)
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Re: Classic New Age Retro Neo Progress Topic 1

I just started playing Titan Quest for PC. It's the version with the expansion pack included. It seems pretty good so far. Runs great with everything maxed out... except for shadows. Shadows on high detail kills the speed, and shadows on low detail look so shitty that it's distracting, so I got rid of shadows altogether.

A lot of games in this genre are called Diablo 2 clones, but I've never seen anything as blatant as this. Every aspect of this game seems pulled directly from D2. From the layout of the character status screen, to the button combinations used, the style of the visuals in general. I could easily be fooled into thinking this was Diablo 3. Hopefully they also ripped of some of the fun of D2, as I've never played any clone that could compare to it.




Lord Vyce
Lord of Women's Lingerie
(3/21/07 12:00 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

I FOUND A CROWN IN LEGACY OF THE WIZARD!! A CROWN!! I HAVE NEVER BEEN ABLE TO FIND A CROWN IN THIS GAME BEFORE IN OVER 20 YEARS!!!




da dick
hobo blues baby
yeah...
(3/21/07 1:20 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

Syndicate(PC): wow. first time i actually completed this game. i think i almost completed it before, but the "atlantic accelerator" mission made me give me. this time around, i accidentally found a good "choke point" which made the enemies run back and forth endlessly while i kill them off with the cheap miniguns.not going to replay the american revolt add-on since(i've years before) it's ridiculously difficult.i was replaying it using DOSBox so it would run on WinXP. what a rush, i finally could play this game with the sound turned on. strangely the citizens and your enemies only scream in pain when they're burning to death. all weapons have unique sounds, but the music is repetitve,just 1 "normal" background music which is pretty much the same 1 used in the intro video, 1 for indicating danger when enemy cyborgs are nearby, and 1 for failing a mission.

Civ 4:
still playing with my "warmonger" map. a small inland sea map with random climate(bad idea since it gave me a desert map),with 4 opponents, playing as the greeks.aztecs are wiped out by the combioned force of me and mansa musa(malinese), but the malis took most of the conquered land.i have the most amount of land now, so i should be able to win by score if i stop fighting kublai khan and focus on building stuff and research, but since the malinese are way ahead of me in research and seem to be much richer, it's too big a risk, and khan wouldn't stop until i give him a city. best that i take back the city which khan took over,and conquer or maybe destroy a bordering mongolian city. after that khan should be too weak to fight on or queen victoria will take advantage and wipe him out. with only about 80 turns left, this should be tough.

i started another custom map game. this time trying out the maze setting which makes the land form out in a zig-zag pattern. tiny map with only 2 opponents, but i changed the victory conditions to allow only cultural and time victory. strangely the computer randomly picked 2 war-like civs to oppose me, genghis khan and napolean, but with the random personality setting, they MAY turn out to be peaceful. i may have to spend way too much time building up a decent defence force. i usually neglect my military when going for a cultural win, and focus on diplomacy to keep the peace. i doubt the "raging barbarians" setting will be able to keep them occupied if they turn out to be warmongers. most of the time, those barbarians just pillage a lot of my land or on other settings, get stuck on another far-off continent. the AI always sucks at naval warfare, if they even bother to build a navy. probably not worth it most of the time, since you can't build ships which can transport troops across oceans until a little pass mid-game. really only useful on much larger maps which i haven't tried. don't have the patience and time, and large maps make my PC lag horribly. not enough RAM and a really good graphics card.




TWEETER911
Phantom King
(3/21/07 4:42 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

Quote: I guess I was wondering why Mega Man Powered Up would be worth playing at all, if it inspires that much rage

No, its not bad. Its kinda good, except for RacistMan and TimeMan. The stagemaker is the best feature though. But Capcom has pissed me off so much in recent times, so I'm sticking it to "the man" by not buying it. Also decided to get an ISO of Megaman X remake running, to further my meager wrath. Or something.




CLOUDBOND007
Lunitari Mage
Moderator
(3/21/07 4:56 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

Quote: except for RacistMan

Explain!




TWEETER911
Phantom King
(3/21/07 6:22 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

http://www.atomic-fire.com/gallery/displayimage.php?album=10&pos=19
http://www.wikiknowledge.net/w/images/thumb/9/98/Oilman.png/180px-Oilman.png

"Oilman". Black and huge lips....he also does a hiphop dance!




CLOUDBOND007
Lunitari Mage
Moderator
(3/21/07 9:16 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

Fighting Gale in Rogue Galaxy pissed me off. First you fight him while he's inside a mech, and that's easy. Then you have to fight him one on one and it's either impossible or boring as hell depending on how you do it. Charging right in is suicide, which I found out the first time. And I had to do all the story scenes and the whole first battle over. I'll never understand why you're forced to redo that much crap in RPG's after a Game Over. Especially not being able to skip the dialogue.

So the second time was better. I was blocking, nullifying almost all the damage, and getting hits in when I could. I was doing fine, but it was taking an eternity to finish. So I decided to take a couple chances to get some more hits in, and got myself beat down again. So now I've got to do all that shit over once again.




CLOUDBOND007
Lunitari Mage
Moderator
(3/21/07 10:37 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

I beat Gale by using the defensive method. I eventually was able to follow him, attack and defend without even thinking about it.

Now we're headed back to Rosa and I've got 11 hours on the clock. The story is alright, sometimes good.

The dog headed character who's name I can't recall at the moment really distracted me at first. This game has some seriously ridiculous looking aliens even compared to the budget limited A New Hope. It's like, let's take this guy and put... a fish head on him! And this girl... give her randomly strange ears!

It was especially tough with Mr. dog man because seeing him and the human looking girl in love got me thinking about what that would be like for them and it was rather disturbing.

The main villains (at least the main ones so far) are impossibly annoying and ridiculous. I hope I get the chance to kill them.




TWEETER911
Phantom King
(3/21/07 10:54 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

The Gale fight is the hardest in the game, and that's only because Deego's such a shitty character. The worst in the game, I think.




CRAWLand1000
The Fuzzy Physicist
Administrator
(3/21/07 11:13 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

I dunno; it seems like Capcom is a pretty cool company to me.

Granted, they "double dip" a lot (eg., Devil May Cry 3 and DMC3 Special Edition), and milk a lot of franchises to death, but by doing that, they have the freedom to sometimes put more care into certain games, or take other risks.




Psycho Penguin
Pirate
(3/21/07 11:14 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

I am 3 1/2 hours into Xenosaga Episode 2. It's not that great so far, but better than I expected. It's certainly a change.

There's something called a Good Samiritan side quest where you can do things for 36 different people and get rewards. I have done 3 so far and they've been painful as you have to backtrack a lot, going through different space ships back and forth multiple times. I don't know how many more I an do before losing patience. It seems I can do 9 or so right now, so we'll see if I can manage that before progressing the storyline.

I might get back into DQ2 remix for SNES tonight.




TWEETER911
Phantom King
(3/21/07 11:24 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

Quote: I dunno; it seems like Capcom is a pretty cool company to me.

Hahahahaha.




CRAWLand1000
The Fuzzy Physicist
Administrator
(3/21/07 11:28 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

Feel free to explain.




TWEETER911
Phantom King
(3/21/07 11:34 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

They assassinated Don Knots, for one. Need I go on?




CRAWLand1000
The Fuzzy Physicist
Administrator
(3/21/07 11:36 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

I blame the Smothers Brothers for that.




TWEETER911
Phantom King
(3/21/07 11:55 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

WRONG, BUCKO!




Bomberguy221
Hit and away is my style!
(3/22/07 2:12 am)
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Re: Classic New Age Retro Neo Progress Topic 1

Age of Empires: Beat the Egyptian campaign. This game can be a real time-eater! I'm probably going to avoid it for a while.

Nintendogs: Less of a time-eater. I'm up to 9,500 trainer points. A few more and I'll unlock a couple of things.

Kid Icarus: I'm still at world 1-3. I have a question, though: How do you use the mallet? I've been looking all over for an explanation of this but it's either so obvious I'm missing it or the VC game has done something different than the NES version.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(3/22/07 6:20 am)
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Re: Classic New Age Retro Neo Progress Topic 1

The mallet can only be used in the fortresses, I think. I think you hit select to activate it and you can use it to smash the centurion statues.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/22/07 7:01 am)
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Re: Classic New Age Retro Neo Progress Topic 1

I thought Don Knots was found with blunt force trauma to the head, consistent with being hit by a Yo-Yo.




Volgin
Super Electric Commie
(3/22/07 8:50 am)
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Re: Classic New Age Retro Neo Progress Topic 1

He was.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(3/22/07 9:51 am)
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Re: Classic New Age Retro Neo Progress Topic 1

I haven't really played the first Kid Icarus, but in Myths of Monsters you could use the mallet as a regular weapon. Did good damage, though you had to be in the enemy's face to use it.




Lord Vyce
Lord of Women's Lingerie
(3/22/07 12:06 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

BTW, it was Meyna's crown that I got. I'm trying to get the monster's crown now. I know where Leyla's crown is, but I can't seem to land on the right side of the screen to get to it.




CLOUDBOND007
Lunitari Mage
Moderator
(3/22/07 5:07 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

Here's a pic of Deego from Rogue Galaxy. This is why I found it a little creepy to think of him married to the human girl.

http://www.cb007.com/images/deego.JPG

I reached the ancient ruins on Rosa. I've got a party of Jaster, Steve, and Zegram, all with some new weapons. Nothing's been too difficult so far except for a random encounter with three of the volcano enemies. I wonder now if the freeze gun would have helped.

In Titan Quest, I'm just working my way toward the next area a little at a time. I'm at level 5 with a melee character. This game has something like 30 different class combinations you could use. It's pretty good so far.




Facilitypro
Slow Daddy
(3/22/07 8:21 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

Still playing World of Warcraft nightly. I hit the level max (70) a few weeks ago, and I've been on a quest to get better gear. For those of you who don't know, the level cap is more or less arbitrary; sort of a "now you have to run dungeons" ploy, since the gear you need to keep getting stronger only drops in dungeons.

Since I am now largely needing to run dungeons in groups, I decided to fully embrace my role as a meat shield and re-spec my character from damage dealer to full-on tank. So basically it's my job to piss off enemies enough that they beat on me (i.e., "keep aggro" in WoW terminology) and ignore that mage hurling firey boulders into their backsides.

I think being the tank is (on average) one of the higher-pressure roles in the group. If I can't keep monsters off the cloth-armor wearing casters/healers, we all die.

(Being a healer might be THE highest pressure position, because if you let the tank die, everyone dies.)

It's pretty much a group effort though, as if one person isn't strong enough, everyone will die.

Some more memorable moments from recent playing:

There's a boss named Grandmaster Vorpil that's more or less a DPS check. (DPS--damage per second--is WoW talk for being able to do damage and do it fast.) This fight starts with just him by himself. We pull him (activate the battle), I grab aggro, then the DPS characters start burning him down. After about 30 seconds, he summons minions that move slowly towards him. If they reach him, they heal him. So essentially we need to keep him away from them (namely, by killing him as fast as possible).

After a little more time, he teleports himself and our group to his original location and calls down a fire rain. So we need to run out of the fire, wait for it to stop, then I need to grab aggro again and drag him around the room in a manner that avoids his minions. Of course, the minions are spawning the whole time, so the longer the battle goes, the more there are until it's impossible to avoid/kill them all.

So the boss is mainly a check to see that your party is progressing fast enough to go on to the next dungeons. If you don't have enough good gear that boosts your damage, you will not beat him. As a tank, this is a very exciting, intense fight; not only do I have to hold aggro, but I have to lead him around to spots where there are no minions, which is kinda tough.


Another fun boss (Blackheart the inciter) is in that same dungeon. He's not so tough per se, but every 30 seconds or so he does a "Mind Control" where he takes over all 5 party members and has them try to kill each other. The trick to this battle is regrouping after a mind control, as you're all scattered around and out of position. I have to immediately get aggro back, because he usually goes after a caster after the mind control.


Finally, last night I did an event called "Opening the Dark Portal" that was a lot of fun. It's more or less a protect mission (which I usually hate). There's a guy who is opening the dark portal, and you need to protect him while he does it. When you start the event, a time rift will open and a rift keeper (an elite dragon) will keep calling forth streams of weaker, non-elite monsters. The monsters stream towards the guy and try to kill him. So the roles were as follows:

Me: Aggro the rift keeper to keep him from killing the other party members in 2 hits.
Warlock: Kill the trash (weak monsters coming from the portal) and DPS on the keeper when not doing that.
Shadow (damage) priest: DPS rift keeper, heal in emergencies.
Holy (healing) priest: Keep me alive while the elite is beating on me, toss off DPS when I'm OK.
Rogue: Kill trash.

When we kill the rift keeper, the time rift closes, and a new one opens. This is a timed event, so if you don't close a rift fast enough you'll have 2 open. Every 6th portal was a boss battle. Nothing too hard, but the second boss has this debuff that slowly makes me harder and harder to heal. So we needed to get him down fast enough before it was impossible to heal me.

There were 18 rifts total, and after one failure (because one guy wasn't on the voice-chat and didn't know what we wanted him to do), we did it and I got my key for the first major (10 man) dungeon. Opening the dark portal was a fast-paced and intense event, and loads of fun.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(3/22/07 8:27 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

OMG!!! I should have used Brian for that Ice Floe mission. I just redid it with him and one of his planes smoked all of those ice floe submarine in just a few shots. Seems like his rocketpods go right through the ice coverings and they don't have to hit the targets exactly. They explode and take out stuff in the surrounding area.

I STILL can't pass that city mission. I should probably just use Brian again.




CLOUDBOND007
Lunitari Mage
Moderator
(3/22/07 9:55 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

I just watched Rocky Balboa on DVD. I've already seen it in theaters. I'm so glad this movie got made.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(3/22/07 10:29 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

On a side note...I have GOT to make a voice clip of Holst Prendre yelling, "Oh no! I got hit by a missile!" Thankfully, I saved my second replay of the Iceberg mission where he yelled it because I wasn't playing as him that time. It made me crack up.

Also, the conversation between Holst and Sergei at the beginning of that mission almost makes you think they're going to ask each other out.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(3/22/07 11:00 pm)
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Re: Classic New Age Retro Neo Progress Topic 1

I played Robo Warrior for an hour, and got sick of it. I found out how to make it playable, but it still didn't seem that good. Maybe some day I'll put some serious time into it, but not now.

Another annoying thing is if you run into a wall and lay down a bomb, the bomb will push you back (in Boy, you lay the bombs right under your feet). If you try to set yourself so there's a gap to put the bomb in so you don't get pushed, there's a chance it'll still put the bomb under your feet and push you backwards.




CLOUDBOND007
Lunitari Mage
Moderator
(3/23/07 12:18 am)
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Re: Classic New Age Retro Neo Progress Topic 1

There IS NO WAY to make my signature link the same size in IE and Firefox. I'd like to see someone manage it because I give up. I hate ezcodes. I'm trying to shrink it down because it looks enormous in IE, but it looks miniscule to me now. I'll leave it because the majority probably uses IE.




CRAWLand1000
The Fuzzy Physicist
Administrator
(3/23/07 12:53 am)
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Re: Classic New Age Retro Neo Progress Topic 1

I'm looking at it in IE and Firefox, and I don't see much of a difference.

I have no idea what you're going for, though.




CLOUDBOND007
Lunitari Mage
Moderator
(3/23/07 1:04 am)
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Re: Classic New Age Retro Neo Progress Topic 1

Okay, it seems I accidentally had the IE text size set too high and didn't notice. But there's still some difference.

http://www.cb007.com/images/sigie.JPG

http://www.cb007.com/images/sigfox.JPG




CLOUDBOND007
Lunitari Mage
Moderator
(3/23/07 1:07 am)
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Re: Classic New Age Retro Neo Progress Topic 1

I did fix the quote size thanks to this, anyway.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/23/07 1:09 am)
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Re: Classic New Age Retro Neo Progress Topic 1

It looks like the only difference is the size of the link at the top. Are you using font size= for that, or headers, or what?




CLOUDBOND007
Lunitari Mage
Moderator
(3/23/07 1:10 am)
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Re: Classic New Age Retro Neo Progress Topic 1

That's all that I'm having a problem with is the link. I mentioned the quote because I for some reason didn't think of making it smaller.

For the link, I'm using font size. But I can't use HTML because I don't have ezsupporter and that's been making this harder.




Bomberguy221
Hit and away is my style!
(3/23/07 1:45 am)
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Re: Classic New Age Retro Neo Progress Topic 1

Okay. At least I'm not missing out on a weapon in the mallet, then. Thanks.

Nintendogs: I got 10,000 trainer points and unlocked the corgis and natural dog food (looks like Kibbles & Bits) in the stores.

First off, CORGIS!!! :D Second of all, they have really big ears. Really, really big. I'm seriously considering buying one.