Neo Game Progress Topic #2
CLOUDBOND007
Lunitari Mage
Moderator
(3/23/07 6:42 pm)
| Del All
Neo Game Progress Topic #2

Nothing to report at this time except this wonderful new topic I brought into the world.




TWEETER911
Phantom King
(3/23/07 6:43 pm)
| Del Re: Neo Game Progress Topic #2

D....Damn you.....!
:(




CLOUDBOND007
Lunitari Mage
Moderator
(3/23/07 6:45 pm)
| Del
Re: Neo Game Progress Topic #2

You know full well that you could have started a new one at any time. The old one was already into the 170's!




TWEETER911
Phantom King
(3/23/07 6:50 pm)
| Del Re: Neo Game Progress Topic #2

It was?!




da dick
hobo blues baby
yeah...
(3/24/07 11:32 am)
| Del
Re: Neo Game Progress Topic #2

liars. none of you even played meo geo games, except maybe arcade ones, but those don't count.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(3/24/07 2:18 pm)
| Del
Re: Neo Game Progress Topic #2

I started Kid Icarus and it took me five or six attempts to get past the second level.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(3/25/07 12:16 am)
| Del
Re: Neo Game Progress Topic #2

Well, I wrote down the password incorrectly, so I had to go through the first two levels again. Then Level 3 took me about ten to fifteen attempts to get through. Then the palace took me maybe five tries to get through, the main annoyer being when I made it to the boss as an eggplant and got killed, especially after I had spent some time gathering hearts. So, I banged my head against the enemies to collect hearts again...

... and when I beat the boss I had killed so many enemies that I got over 100,000 points and two lifeups.

(EDIT: Got confused on how many points was one digit more than normal)




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(3/25/07 5:33 pm)
| Del
Re: Neo Game Progress Topic #2

I beat Kid Icarus. I found a Medusa safe spot which is similar to FO's, except you're a little further to the right than what's shown in her screenshot (you're just to the left of that pillar in the room), and I really didn't have to time my shots to hit the snakes.

I probably liked it more than Metroid.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(3/26/07 9:38 pm)
| Del
Re: Neo Game Progress Topic #2

I watched an episode of Blackstar. It's from the same company that did the He-Man cartoon (Filmation), and has a similar theme. And I actually quite like the He-Man cartoon, possibly just because of how campy it is.

While it was only one episode, this show rather annoyed me. It takes forever for anything to happen, and the voice acting seemed weak (the Overlord randomly pauses ala William Shatner). And some of the animation is hideous. And there's that gnome guy who talks by whistling. I mean, WTF.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(3/27/07 12:35 am)
| Del
Re: Neo Game Progress Topic #2

For no particular reason I picked up Drakengard and got the ending for the flying babies scenario. I kind of wish I hadn't.

There's no way I'm going to go collect all the weapons to see the fifth ending, so I just went to GameFAQs and read it.

Holy shit, I'm glad I did that instead of bothering to see it myself.




CLOUDBOND007
Lunitari Mage
Moderator
(3/27/07 12:36 am)
| Del
Re: Neo Game Progress Topic #2

This sucks, I haven't been able to play anything since before I started this topic. I did watch Family Guy and Simpsons on Sunday, but I thought both episodes were disappointing.




da dick
hobo blues baby
yeah...
(3/27/07 5:40 am)
| Del
Re: Neo Game Progress Topic #2

finally completed Star Ocean 1. took about err... 60hours. spent way too much time doing item creation. ended hardly using the items i created. the boss fights were too easy and ended quickly. or maybe i spent way too much time training up using the clarinet(sp?) songs. the gabrielle monster you can summon with the 2nd song seems to give more experience than the final boss. i wonder why the final even gives out any gold and exp since the game doesn't auto-save when the credits roll end. all it does is add a star next to your last save game and allow you access to the secret dungeon via the oracle room. i could come up with a list of at least 10 things i hate about SO1(haha asshole), but i already wasted too much time on item creation. i wonder if i should start a new game just to get ashlay and the werewolf. i couldn't get those 2 since i got cius and later the catgirl. i killed off marvel after completing the game, just so i could recruit catgirl. only a maximum of 8 characters allowed. i think maybe i'll try the secret dungeon since the monsters are so much more easier to beat compared to what i remembered about SO2's secret dungeon. and i didn't even smith up any powerful ultimate weapons. probably not worth playing the game multiple times for the endings. i don't think there's any way to pair up different couples in the ending, like SO2. shouldn't be logically possible as certain pair-ups would cause some time-space paradox which would destroy the world. not much private actions in this game either.




da dick
hobo blues baby
yeah...
(3/27/07 6:02 pm)
| Del
Re: Neo Game Progress Topic #2

SO1: having a party member with the talent "pitch sense" is almost like cheating, by the end of the game. i just use milly to remove any status problems/heal/resurrect, then i play the sax song and press the turbo key(for the emulator), and within a few seconds i have full HP/MP at the cost of absolutely nothing. found some treasure chests in the final dungeon(revorse tower) which i missed previously. now i have too many hats and armour from excessive "art" copying. and what the hell is this levitate ring good for? found an FAQ which tells me how to get through the secret dungeon, but i still don't understand. at lv.6 of that dung, i already opened the chests in reverse order, but there was no rumbling noise like the FAQ said. possible bug? *possible boring spoiler* the FAQ says there's 31 levels in it, and you need to be at least level 90 to survive for at least a secs against the Looter boss.

oh yeah.. and did i mention the "demon king" asmowhatthehell boss is one of the most uglist bunch of pixels i've even seen? and the way he dies.. he explodes and then his remaining torso continues to attack you with a big laser beam until it self-destructs. sounds like a sci-fi horror movie.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/27/07 6:11 pm)
| Del
Re: Neo Game Progress Topic #2

Quote: the way he dies.. he explodes and then his remaining torso continues to attack

When it's time for me to go, that's how I hope it goes down.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(3/27/07 7:32 pm)
| Del
Re: Neo Game Progress Topic #2

I tried an NES game I recently got called Image Fight, which was from Irem and gave the feeling of "Overhead R-Type". It seems pretty competent, and I imagine it's easier than R-Type, but I haven't played enough of either to say what the degree might be.

When Summer break comes around, I'm going to buckle down with R-Type, or at least something that requires some dedication.




CLOUDBOND007
Lunitari Mage
Moderator
(3/28/07 4:41 pm)
| Del
Re: Neo Game Progress Topic #2

In Rogue Galaxy, I finished the ruins on Rosa. I got lost a couple times, but it resulted in level ups and new weapons, so it was fine. I fought a boss that you're not supposed to beat, just outlast. It was this dude from Star Trek:

http://www.cb007.com/images/trekbw.jpg

Or maybe not. Now I have to go to different planets to find more items. You know the deal with these RPG's making you find stuff all the time.




TWEETER911
Phantom King
(3/28/07 4:51 pm)
| Del Re: Neo Game Progress Topic #2

It was that guy's son.




CLOUDBOND007
Lunitari Mage
Moderator
(3/28/07 8:57 pm)
| Del
Re: Neo Game Progress Topic #2

I decided to go to Juraiqua (I'm sure that's not spelled right) first to get the crest or whatever it is I'm looking for. So apparently there's a castle there with a cursed witch. I was hoping for a cursed princess, but no such luck. This game is really heavy on the sci-fi except for all the castles. And witches. And ghosts. And ghost-witches.

In this castle, I had a boss fight against a whole bunch of Thwomps. Then the Star Trek guy got pwned by the ghost witch. Now I'm chasing after the witch. And there's some archaeologist there too, who will hopefully die.




da dick
hobo blues baby
yeah...
(3/29/07 6:51 pm)
| Del
Re: Neo Game Progress Topic #2

comparing SO1 with CT and then FF3(US Ver):
well, i'm not gonna criticise its gameplay, since i've already mentioned that i got addicted to the item creation stuff. if a game can sucker me into wasting hours on stuff that's mostly useless, i would say that's good gameplay. i'm not usually not fond of action RPGs or RPGs which have a more action-game-like battle system. (i hate the the combat system in Ultima 7 and i think i would have hated the system in Fallout too. i loved diablo 2 and SO2, but i'll rather smoke Saga Frontier like a crack whore if i still had my PS1.)

at 1st, when i play SO1, i thought the graphics weren't as good as CT. i read that SO1 was the SNES which really pushed the limit of the memory space in the cartridge, but it seems to me that the game wouldn't any better or worse without all those sound clips. those bird calls in the game were really annoying. oh f%ck, sorry. i was suppose to talk about the graphics 1st. well, i replayed CT a bit and i found out i was wrong. the graphics in SO1 are actually more detailed than in CT, and in some cases, more colourful. but there was something lacking. it's like a potrait without a soul or purpose, or maybe it's not quite as polished as CT. i remember noticing a few sprites which seem to be out of place, like a big awkward square smack in the middle of otherwise fairly beautiful scenery(for a SNES game). i remember 1 in the desert area, and another in the snow mountainous area. the animation for the more powerful spells and special moves can't compare to CT. i think they look even more dull compared to FF3 which is a much older game. i guess overall, SO1 usually(inconsistently) had better graphics than CT but i guess their team had poorer "design sense" compared to the guys behind FF3 and CT.

and back to the sound... i can't find any really memorable songs in game, or maybe the boring and sometimes unbelievable(sp?) plot made it difficult for me to attach any strong emotions to the music. it all sounds like muzak to me. i think the repetitive pseudo-techno-trash music in shadowrun(sega 16-bit) was more memorable to me.




CLOUDBOND007
Lunitari Mage
Moderator
(3/29/07 7:56 pm)
| Del
Re: Neo Game Progress Topic #2

I tried out the Sega Genesis Collection briefly. I think Ristar the character is kind of creepy in the way that cute things can sometimes be. Especially the way he talks during the title screen stuff.

Motorstorm is pretty intense. It looks good (or perhaps real is a better term, as Codie said) and makes me wish I had an HDTV. Challenging right from the start, and there's a good sense of speed with some of the vehicles types. You're able to steel by tilting the controller, but it's set to analog stick control by default, probably for the best. It's fun that way, but probably can't be as accurate as traditional controls. The load times suck, though, even when cycling through the available vehicles. I don't know why they couldn't have some of this data sit on the harddrive ready for fast access.




CLOUDBOND007
Lunitari Mage
Moderator
(3/29/07 11:49 pm)
| Del
Re: Neo Game Progress Topic #2

I even just noticed that Resistance requires 120MB of drive space and Motorstorm requires less than 1MB. I dunno.

I played Rogue Galaxy but lost to that witch, and got pissed off and turned off the game. Other than that, I just played around with my site a little bit. Back to work tomorrow. Vacation in... 9 days!




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(3/30/07 12:04 am)
| Del
Re: Neo Game Progress Topic #2

Quote: Motorstorm is pretty intense. It looks good (or perhaps real is a better term, as Codie said)

At first I reacted to this with a major WTF (especially since you were talking about Sega Genesis Collection just before), then it finally donned one you're referring to that topic I made about that motorcycle game that looked "real", but was brown as far as the eye can see.

http://p197.ezboard.com/fflyingomelettespalacefrm20.showMessage?topicID=545.topic




CLOUDBOND007
Lunitari Mage
Moderator
(3/30/07 12:14 am)
| Del
Re: Neo Game Progress Topic #2

Yeah, I shouldn't have jumped from one thing to the other so abruptly.

Based on the first two levels, I think it looks cool when I'm playing it and really into what's going on, but it does probably seem dull and repetitive in some screenshots and video.

I found a youtube clip.
youtube.com/watch?v=2QWxnCPk0o0

I actually think it looks pretty good there but maybe after hours of play, I'll change my mind.

Here's some screens, too.

http://media.ps3.ign.com/media/748/748488/imgs_1.html




CLOUDBOND007
Lunitari Mage
Moderator
(3/30/07 8:43 pm)
| Del
Re: Neo Game Progress Topic #2

The new Sam & Max chapter is out and for all the problems Gametap is having with Vista, this seems to work fine. They redid all the office dialogue (about time) and some of it was really good stuff.




CRAWLand1000
The Fuzzy Physicist
Administrator
(3/31/07 11:38 am)
| Del
Re: ...

I was looking at some maps of Contra, and one thing that struck me was how few bottomless pits the stages have.

http://www.thealmightyguru.com/Reviews/Contra/index.html

Stage 1 of course starts with the water below, so it only has 4 bottomless pits, all at the end. That might be a difficultly-curve thing.

Stages 2 and 4 of course have none.

Stage 3 is vertically scrolling, so it doesn't have any per se, but it is possible almost everywhere to fall to your death.


Stage 5 has a section where you jump over water. There are 4 gaps in a row there. It is also possible to fall to your death earlier in the stage, when jumping between the upper and lower platforms, though *some* floor covers the pits in those areas.

Area 6 has three bottomless pits, two of which can be avoided altogether.

Area 7 - ONE bottomless pit!

Area 8 actually has quite a few -- 9. A couple don't need to be jumped over.


For comparison, the pirate ship in Castlevania 3 has minimally 36 pits to be jumped (more if you let some platforms rot away, or if you play as Grant and try to get the extra life, etc.).




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/31/07 1:07 pm)
| Del
Re: Neo Game Progress Topic #2

From the last game progress topic:

Quote: I haven't seen Ren and Stimpy in a while, but I wouldn't be surprised if its writing was nowhere near on par with the best of The Simpsons.

Quote: I bought a Ren and Stimpy DVD set for my stay down at New Mexico Tech, and I hardly laughed at it.

I watched a few episodes of Ren and Stimpy last night, and yeah...

I'd almost say Powdered Toast Man was downright bad. It might have been funny if it ended right after he saved the kitten (if they kept it as a very short Short). After that, it's drawn out, not funny, and predictable. It's like they keep expecting us to be shocked that he saves people just to toss them away, but after the first time it happens, it's predictable and not funny anymore. The final gag also is too obvious to be funny: He's in the White House, the fire is dying down, he's getting cold, he sees some old scrolls. Hmmm, who couldn't guess what happens next?

It was kind of funny when Stimpy grabbed the trapeze with his nose, or when the narrator (in Space Madness) hit Stimpy on the head with his butt, but you can't have an entire cartoon based on visual jokes like that, because they're only funny when they're surprising.


So, yeah, not nearly as funny as Arrested Development, which had much better writing.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(3/31/07 1:10 pm)
| Del
Re: Neo Game Progress Topic #2

Quote: It was kind of funny when Stimpy grabbed the trapeze with his nose, or when the narrator (in Space Madness) hit Stimpy on the head with his butt,

I thought that entire scene was funny, but there are a few problems with it...

1. The whole entire rest of the episode seems like a lot of buildup to that scene, and WTF, it doesn't even really have anything to do with it! You could remove the rest of the episode and it wouldn't have any effect on the button scene.

2. After all of that, I almost think it would've been funnier if he DIDN'T press the button. Although, a similar joke was used in Garfield's 9 Lives when that girl decided not to open the box in the part that was a parody of the Pandora's Box myth.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(3/31/07 1:18 pm)
| Del
Re: Neo Game Progress Topic #2

Maybe they could have done something similar in the Powdered Toast Man episode. It's SO OBVIOUS that what'll happen is that he'll throw the Constitution and the Bill of Rights into the fire that it'd be funnier if he did something completely different and unexpected. Maybe he could have thrown his female assistant in.




da dick
Shotgun Samurai Troll
(3/31/07 1:45 pm)
| Del
Re: Neo Game Progress Topic #2

SO1: in my new game, i've gotten ashlay. his starting HP is ridiculously high, but his low CONstitution makes him lose HP faster.his MP is just as low as cius which sucks. still more durable than iria. renamed ratix to "Scrapper" although he's more of all-rounder, iria to "melee" and ashlay to "tanker". the astral cave is harder to cross without fear in the team. and after killing the boss in it, ashlay leaves the team temporarily which is even more annoying. i forgot how confusing that cave is. should be training up my other game...much later. creating lots of skill books for my catgirl will be tedious. and i should smith up some better weapons for iria and catgirl before going further into the secret dungeon. still no luck with that. the cooking trick doesn't help much.

the only funny stuff i remember about ren and stimpy is in a comic book where they act out a twisted version of "the crying game".




CLOUDBOND007
Lunitari Mage
Moderator
(3/31/07 11:47 pm)
| Del
Re: Neo Game Progress Topic #2

The new Sam & Max episode is the first one I've played and actually thought "Hey, this is really good." They've gotten the hang of things at this point. This episode deals with a new mind controlling VR MMORPG and so you have real and online versions of most of the main game locations and characters. Lots of good dialogue and the puzzles have been more creative than past efforts.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(4/1/07 1:13 am)
| Del
Re: Neo Game Progress Topic #2

I fired up Plok again and I made it to the Jetpack stage in the Fleapit. It's late and I'm starting to get a headache so I'm calling it quits and leaving my SNES on for the night.

I hate that Jetpack stage sooooo much...




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(4/1/07 12:13 pm)
| Del
Re: Neo Game Progress Topic #2

...and I beat the Jetpack stage on my next attempt, then Game Overed on the motorcylce one.

Next time I play I'm setting it to Child's Play. It's supposed to still be pretty tough (although I wonder what it'd be like having played on Normal so much), and if I beat it I can practice in it then go for the real thing some time.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/1/07 2:58 pm)
| Del
Re: Neo Game Progress Topic #2

Another thing about the Powdered Toast Man episode was that every time he entered a scene, he loudly proclaimed, "Powdered Toast .... Ma-AAN!!"

It was done in such a way that you got the feeling the creators intended it to be a joke for some reason (because he was so melodramatic, I guess), but it was really just tedious and annoying.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(4/1/07 3:03 pm)
| Del
Re: Neo Game Progress Topic #2

Actually, it's more like

"POWDEERED....

TOOOOAST...

Ma-AAAAAANNNN!!!!"

I guess it's not as bad as some jokes in Family Guy (like in that episode where Brian was put on some bachelor reality show and Stewie goes on and on about Brian's novel with something like "You're, uh, book, you know? Hm, yup, yeah, book. That book you know? Yup, that book..." and on and on and on for at least a minute, then later in the episode he does it AGAIN), but still...




Facilitypro
Slow Daddy
(4/1/07 4:05 pm)
| Del
Re: Neo Game Progress Topic #2

I watched the trailer for Grand Theft Auto 4 (starring yakov smirnoff). It looks very realistic.
http://www.gamespot.com/news/6168309.html?om_act=convert&om_clk=multimodule&tag=multimodule;picks;img;3

Any by realistic, I mean full of brown, grey, and bloom off the scale.




CLOUDBOND007
Lunitari Mage
Moderator
(4/1/07 4:14 pm)
| Del
Re: Neo Game Progress Topic #2

I heard that the usual political types were angry that they were setting the game in a New York lookalike city. But GTA3 did the same thing, right?




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/1/07 4:19 pm)
| Del
Re: Neo Game Progress Topic #2

Quote: I watched the trailer for Grand Theft Auto 4 (starring yakov smirnoff). It looks very realistic.

Any by realistic, I mean full of brown, grey, and bloom off the scale.


It's almost as though the people making games don't even read our board.


(Or they could be intentionally spiting us!)




Facilitypro
Slow Daddy
(4/1/07 5:42 pm)
| Del
Re: Neo Game Progress Topic #2

I think people are getting too concerend with realism. It's not uncommon to go to any board and see "suggestions" like (From GTA boards):

-When you steal a parked car, you play a minigame where you have to slim jim the door then hotwire the car. Or you can mug a person then play a minigame were you have to find the right key on the keyring.

-When you get busted you have to break out of jail. (Yes, this is great. It's already marvelous to have to drive around to buy more weapons and go get the mission again. Let's make it even more tedious after a bust.)

Hey, you know what would be great? If, in Halo, there were between-level sequences were you had to clean your guns and repair your armor.

I kinda thought "I want realism" bug would have bitten the dust after the "wait for the bus" sequences in Shenmue. Guess not.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(4/1/07 6:40 pm)
| Del
Re: Neo Game Progress Topic #2

Well, I played Plok on Child's Play and it was a total waste of time.

You don't get to play the entire game on Child's Play. It ends at the level with the tidal waves (meaning you don't even go into the Fleapit), you don't fight any bosses except the first Bobbins Bros, and it omits the flashback with Grandpappy Plok.

I didn't die even once, and it was incredibly annoying to play because all the enemies moved in slow motion and so did those geared rotating platforms.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/1/07 7:22 pm)
| Del
Re: Neo Game Progress Topic #2

I think the thing is that people who like GTA games might not like them in anything resembling the way that, say, an NES fan would like an NES game. GTA fans might not see GTA games as "games", but as some sort of "crime simulator". It's all about "immersion".




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(4/1/07 7:33 pm)
| Del
Re: Neo Game Progress Topic #2

BTW, from FO's Music Download page:

Quote: This light-hearted, semi-celtic, "rolling through the hills"-type of song is called "Plok's House", although if you play on the "Child's Play" difficulty setting, the first place you'll hear it is in Venge Thicket. (The Plok's House stage on that setting actually uses the above music, so go figure.)

Actually, you don't go to that stage at all on Child's Play.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(4/1/07 7:36 pm)
| Del
Re: Neo Game Progress Topic #2

Venge Thicket or Plok's House? I know for a fact you go to Venge Thicket.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(4/1/07 7:38 pm)
| Del
Re: Neo Game Progress Topic #2

Plok's House. You just go straight from the second Akrillic stage (a run down city whose name I forget) to the third stage (another run-down city called "Plok Town").




CLOUDBOND007
Lunitari Mage
Moderator
(4/1/07 11:02 pm)
| Del
Re: Neo Game Progress Topic #2

Quote: Yes, this is great. It's already marvelous to have to drive around to buy more weapons and go get the mission again.

One of the main reasons I lose interest in games in that series even after liking them at first.

I have almost no patience for pointless time wasting in games, whether it's being forced to rewatch a bunch of dialogue every time you redo a boss fight in an RPG, getting sent back to the title screen and having to wait and wait to reload your file when you lose in an action game, or having to spend several minutes each time you want to restart missions in GTA.




CLOUDBOND007
Lunitari Mage
Moderator
(4/2/07 1:08 am)
| Del
Re: Neo Game Progress Topic #2

I finished Sam & Max episode 5. It continued to be excellent right up to the finale, which turned out to be an old style text adventure game (simplified of course). This is the first time I've actually been excited to know what's going to happen in the next one. If more companies were releasing episodic content, I'd probably be hopelessly hooked on a bunch of them.

The Sam & Max games come out about once a month, free with the Gametap service or available for purchase individually for non-subscribers. A boxed edition for sale in stores will be coming later on once the first season is complete.




James FP
Schmendrick's Nose
Moderator
(4/2/07 12:17 pm)
| Del
Re: Neo Game Progress Topic #2

I'm on Level 5 of Dungeon Master, I think. There are some shelves where you have to place items like Gold and Gems and stuff.

This game was making me feel like playing Might & Magic again so I fired up the emulator and continued with my old file a bit. I cleared out a cave near Sorpigal where I had to clear out 13 monster parties to win a prize. It was pretty easy at my party's current levels. I got a Bronze Key.




CLOUDBOND007
Lunitari Mage
Moderator
(4/2/07 11:05 pm)
| Del
Re: Neo Game Progress Topic #2

Today I got some new headphones with a long cord designed for TV use and played some Motorstorm. Having the audio blasting through the headphones was satisfying.

This is really a challenging game and even the early races will take a lot of practice to master. For starters, each course has multiple routes, high and low, suited to different vehicle types, of which there are many. Secondly, each type of vehicle has such different speed and control that switching them can feel like you're playing a different game altogether. Going from a heavy truck to a motorcycle made me look like I'd never played a videogame before.

The AI is very aggressive, the tracks are dangerous, and even a slight miscalculation in a jump or turn, or tiny bump from the opposition can mean a plummet off a cliff or an explosion and the resulting critical delay before you can get moving again.

Having fun though, and the satisfaction of coming in 12 of 12, then 6 of 12, 3 of 12, and finally first place after practice is amazing.




CLOUDBOND007
Lunitari Mage
Moderator
(4/3/07 1:21 am)
| Del
Re: Neo Game Progress Topic #2

Those headphones have awesome quality sound.

I played some of the Sega Genesis Collection. I had only tried Columns once before today. It seems like it could be enjoyable. I don't play many puzzle games, but I like some.

Played a little Sonic 2. I'm about ready to try to beat it again. I've already made it to the last boss before, but never bothered to master that part.

Ristar seems like it could be good, though it felt slow after playing Sonic. It looks really nice, though, except that when Ristar was swinging, the arms looked crudely animated..

Couple other miscellaneous things, unlocked some interviews. I think it was a good buy.


On another subject, I've been having thoughts of doing some lengthier Star Trek episode reviews (probably starting with Voyager since it's airing frequently at the moment) but I'm not sure if anyone would actually care to read them. It might be amusing, anyway.




da dick
Shotgun Samurai Troll
(4/3/07 11:34 am)
| Del
Re: Neo Game Progress Topic #2

noticed a major mistake in a character FAQ for SO1. the magic mist doesn't increase speed, it just increases the speed of running away from battles.the author must have translated the text wrongly when playing the japanese version. pretty crappy accessory, especially since it's made from a rare rainbow diamond. there doesn't seem to be any item for increasing speed in SO1. and most of the fighters in the game run slowly.

watched some sonic cartoon based on the more recent games. seems to be trying to be a DBZ cartoon.

watched a few episodes of gundam seed destiny. don't think i want to watch it again. i know gundam seed's plot mostly ripped off the original gundam, except the gundams seem to be almost invincible. in destiny, the gundams aren't so f%ckin' godly, but 2 of the main characters, kira and arthrun(sp?) are still ridiculously powerful. i guess it's not as bad as in gundam wing, but i liked the idea of the gundams(in wing) being gurellia(sp?) fighters, rebelling against the man. and the gundam pilots in wing weren't a bunch of highly confused emo fags. will there finally make a new UC gundam, with more believable mechanics, a better plot and less retarded pussy characters. or something like turn-a gundam?




James FP
Schmendrick's Nose
Moderator
(4/3/07 12:04 pm)
| Del
Re: Neo Game Progress Topic #2

I explored around north of Sorpigal and found a Merchants pass in a Merchant Wagon. Now I'm able to get into Castle Blackridge North and Blackridge South.

I went back into the Sorpigal basement and fought in the Arena a few times. I won a lantern, a Flamberge (?) and some other items.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(4/3/07 11:36 pm)
| Del
Re: Neo Game Progress Topic #2

After watching three episodes out of thirteen, I'm starting to feel that Blackstar just sucks.

The third episode involved some guy with a wand that makes things age or turn young. When he and Blackstar first engage in combat, EVERY FUCKING LINE OF DIALOGUE BLACKSTAR DELIVERS IS A TIME PUN, and virtually every joke in the episode is a pun, time or otherwise (the exception, I'll get to in a second). Then there's some deal with a hot-air balloon, and when it gets shot down the transforming guy Klone says something stupid I don't recall, but it amounts to "Oh poo...", then he turns into a pterodactyl and wraps himself around the hole in the balloon, which somehow reinflates the balloon. In some fighting at the end, Klone turns into a rock monster and snaps some of the soldiers' spears, then they gasp and sort of walk off. They don't run in horror, they just turn around and walk off, like "Welp, that's that. We tried". And at the end of the episode one of the little trolls falls into a vat of soup, and comes out with a fish on his ear like how some people put their pencils, implying they cook fish by boiling them. Then everyone starts laughing.

Nobody can seem to figure out how big the Trobbits are. One minute a grown man can wrap his entire hand around one, the next they come up to a grown man's knees, the next they're Ewok-sized.

The "combat" in this show amounts to "I will occasionally do something to briefly delay you!"

It's nowhere near as colorful as He-Man. As well as bad color schemes (like the second episode being almost entirely red and brown), the sky of the planet is a disgusting vomit yellow. This isn't interesting or "alien", it's just ugly.

Mara, the sorceror woman, looks like she was drawn by a little kid with a limp grasp on the anatomy of a human face. I know she's supposed to be an alien, but again, it's not interesting, it's ugly.

I want to kill that Trobbit with the giant ears (and the genius who made him) so much...




CLOUDBOND007
Lunitari Mage
Moderator
(4/4/07 12:47 am)
| Del
Re: Neo Game Progress Topic #2

Motorstorm has a cool boost system. It's pretty simple, you hold the boost button to go faster, and the temperature guage rises. If it fills all the way, the vehicle explodes. So you're having to always pay attention to make sure you don't boost too long, and that you boost again before the engine completely cools down so you don't waste valuable boost time. You also have to watch where you do the boosting, as the faster you go, the harder it is to make a tough turn and avoid driving straight off a cliff or into an obstacle.

This is one of the only racing games I've played where the experience of actually racing is so enjoyable that finishing 1st is a secondary concern to me.

As far as actual progress, it's hard to measure. I haven't reached the level 3 difficulty races yet, though. I think there are 4 levels with the majority opinion being that the level 4 ones are almost impossible without a lot of luck.




James FP
Schmendrick's Nose
Moderator
(4/4/07 12:23 pm)
| Del
Re: Neo Game Progress Topic #2

I made it to the end of a long hallway in the Sorpigal basement that had encounters at every step and got a Vellum Scroll from an old man at the end. He told me to take it to Erliquin. I skipped around the corner on over to Erliquin where I bought some new equipment and saved. I still have to check out the castles now that I have the Merchants Pass.




da dick
Shotgun Samurai Troll
(4/4/07 2:26 pm)
| Del
Re: Neo Game Progress Topic #2

last month, i came across an new version of X-COM.

http://www.the-underdogs.info/game.php?gameid=4966

seems to have been around for a years. didn't buy since i'm low on cash, and i can't find a review of the new one. and i don't know about spending time on a game which sounds as addictive as civilization.

EDIT: oh. found it. there're so many later x-com games, i get confused. seems to be a bit different from the original x-com. the missions are real-time instead of turn-based(damn). guess i'll download the old one some day. theres seems be another one which was created with the unreal engine which is less of a strategy game and more of a first person squad based shooter. and another one which is more of a flight simulator?

http://www.the-underdogs.info/game.php?name=X-COM%3A+Apocalypse




CLOUDBOND007
Lunitari Mage
Moderator
(4/5/07 12:04 am)
| Del
Re: Neo Game Progress Topic #2

I decided to work these into the site. I'm probably the only one who likes and/or gets them, but that's alright.

www.cb007.com/ezboardtrek.html




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/5/07 12:48 am)
| Del
Re: Neo Game Progress Topic #2

Whether I get them depends on what movie they're from. I've seen Star Trek 3, for example, so I got

Quote: -My lord, we are survivors of a doomed expedition. This forum will destroy itself in hours. The ezboard experiment is a failure.

-A failure. The most powerful destructive force ever created. You will tell me the secret of the Yuku torpedo.

-I have no knowledge.

-Then I hope these grafix are something you liek.


I haven't seen Star Trek Generations, though, so I had to google those lines to see where they came from.




CLOUDBOND007
Lunitari Mage
Moderator
(4/5/07 1:12 am)
| Del
Re: Neo Game Progress Topic #2

Some of them I have to change more than I'd like in order to make them work and some are pretty obscure choices. The one you quoted, I don't care for the last line, but I couldn't think of an alternative. Actually, that whole skit doesn't really work that well. My favorite line is changing weakling human, vulcan boy, and a woman to weakling Seabu, flying omelette, and a tweeter.




CLOUDBOND007
Lunitari Mage
Moderator
(4/5/07 1:18 am)
| Del
Re: Neo Game Progress Topic #2

My favorite skits are the first one and the one about GH64. I love how sometimes things work without being changed at all, like the "seven years ago".




da dick
Shotgun Samurai Troll
(4/6/07 9:49 am)
| Del
Re: Neo Game Progress Topic #2

FO is a vulcan boy and tweeter is a woman. nice...




CLOUDBOND007
Lunitari Mage
Moderator
(4/6/07 11:33 am)
| Del
Re: Neo Game Progress Topic #2

That wasn't the point of it, though.




Facilitypro
Slow Daddy
(4/6/07 1:32 pm)
| Del
Re: Neo Game Progress Topic #2

Quote: Motorstorm has a cool boost system. It's pretty simple, you hold the boost button to go faster, and the temperature guage rises. If it fills all the way, the vehicle explodes.

Excitebike FTW




TWEETER911
Phantom King
(4/6/07 8:52 pm)
| Del Re: Neo Game Progress Topic #2

Don't include ME in your shenanigen! O_O




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(4/6/07 10:18 pm)
| Del
Re: Neo Game Progress Topic #2

Blackstar sucks.

Episode 4 - Something about a Pirate who shoots lasers out of his eyes after eating a funny looking pear. One very memorable part had the Trobbits running to get the pear things back, so the Pirate dude burns a small hole in their path with his eyebeams. The Trobbits act all shocked like they're trapped. Uh, go around, maybe? I also love how the Merpeople sink the pirate's ship by gently rocking it.

Episode 5 - Some Trobbits are fishing in poisonous water for some damn reason, and one of them ends up drinking the water and getting sick. Blackstar goes to get a stone that'll cure him, but this Emerald Knight comes along and gives them trouble. The knight creates a giant energy cage that not only paralyzes the people inside, but closes in on them. Oh noes, how will Blackstar, Klone, and the Desert Dewller dude get out of this mess? Why, fucking Mara comes flying in and destroys the cage! Then we find out the Emerald Knight was an old woman who was kept young by the armor. Did Brian Micheal Bendis write this?




CRAWLand1000
The Fuzzy Physicist
Administrator
(4/6/07 10:48 pm)
| Del
Re: Neo Game Progress Topic #2

I never even HEARD of Blackstar before.

When you said, "B_a__star" by Filmation, I thought, "Bravestar"? I had to Google it.

But bear in mind, I hadn't heard of Bravestar until I saw a web feature (possibly at X-entertainment) on it.




CRAWLand1000
The Fuzzy Physicist
Administrator
(4/6/07 10:55 pm)
| Del
Re: Neo Game Progress Topic #2

On the subject of cartoons, I've watched a few more Ren and Stimpy's.

The quality of the episodes is pretty erratic. Fortunately, I don't think any of the others I've seen was as bad as Powdered Toast Man. I'm not sure what my favorite of the ones I've seen so far is.

I think some Amazon.com reviews say the DVD quality is bad. That too is kind of erratic. We watched Stimpy's First Fart / Son of Stimpy tonight, and that looked good. Some don't look too bad, but there's something a little off about them. Then there was the frosted milk bit, which looked TERRIBLE! Fuzzy, kind of out of focus, and it seemed like it kept slightly zooming in and out.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(4/6/07 11:00 pm)
| Del
Re: Neo Game Progress Topic #2

Blackstar's sort of the prototype for the He-Man cartoon. It only lasted one 13 episode season versus He-Man's two 65 episode seasons (giving it ten times the episodes of Blackstar), probably because it's complete crap from what I've seen. Now, I'd be hard pressed to say He-Man is a great cartoon, but I do like it. The main thing He-Man has over Blackstar is that stuff actually happens. He-Man is also looks a lot better than Blackstar (maybe Filmation got extra funding from Mattel?).

Blackstar also has some of the worst voice acting I've heard yet.

The Frosted Milk Bit, IIRC, might have been intentionally bad looking to look like old TV commercial. Although I what was really lame about that was they used that skit in two seperate episodes.




CRAWLand1000
The Fuzzy Physicist
Administrator
(4/6/07 11:06 pm)
| Del
Re: Neo Game Progress Topic #2

Well, it's supposed to be a commerical, and since you see real commericals more than once, it's the same thing for Frosted Milk. They did the same thing with Log.

It's not just Ren and Stimpy that did that. Saturday Night Live also replays commerical sketches, I believe for the same reason.




CLOUDBOND007
Lunitari Mage
Moderator
(4/7/07 12:25 pm)
| Del
Re: Neo Game Progress Topic #2

Quote: Excitebike FTW

Heh, I've still not played it.




CLOUDBOND007
Lunitari Mage
Moderator
(4/7/07 10:45 pm)
| Del
Re: Neo Game Progress Topic #2

Anyway, I'm getting over a serious cold that started Wednesday night. That's not too bad for duration, but I was feeling especially bad. I left work early around noon and basically stayed in bed the rest of the day, all of that night, and this morning until around noon. I feel like my stream of consciousness got scrambled as when I try to remember yesterday, I mostly just get a jumble of actual events and weird dreams.

I'm not completely better, but my energy and strength has returned, I can smell stuff again, etc.




INFPGamer
Pirate
(4/7/07 11:58 pm)
| Del
Re: Neo Game Progress Topic #2

Playing Final Fantasy 9 and I'm about to leave the Dali village and get on the airship in Disc 1. I've gotten to the end of disc 1 before, but my save game went kaput. 8o




CLOUDBOND007
Lunitari Mage
Moderator
(4/8/07 12:04 am)
| Del
Re: Neo Game Progress Topic #2

Quote: I've gotten to the end of disc 1 before, but my save game went kaput.

You weren't missing much, honestly.




CLOUDBOND007
Lunitari Mage
Moderator
(4/8/07 11:07 am)
| Del
Re: Neo Game Progress Topic #2

www.cb007.com/primitive.html

www.cb007.com/timeline.html

www.cb007.com/mastercomputer.html


I'm thinking about starting Wild Arms Alter Code F, which I will from now on refer to as Wild Arms F.

Edit: I updated the site again. I'd like to come up with a new front page design, but I really have no idea where to begin at this point.




CLOUDBOND007
Lunitari Mage
Moderator
(4/8/07 6:26 pm)
| Del
Re: Neo Game Progress Topic #2

I watched 30 minutes of the new Charlotte's Web and I had to turn it off. It doesn't compare to the animated version at all, and Wilbur's voice is especially irritating.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(4/8/07 6:56 pm)
| Del
Re: Neo Game Progress Topic #2

I'm up to the Creepy Crag stage in Plok, and I'm taking a break because I'm hungry and have a headache (whether from playing the game or from hunger, I don't know). I'm having some colored eggs.




MaskedSheik
Pirate
(4/8/07 9:59 pm)
| Del
Re: Neo Game Progress Topic #2

This time, I think I have the right topic.

(to clarify, I posted the below in the regression topic at the new board, not realizing what the point of the topic was >_>)

I've been playing some Pilotwings lately. It's a good game, methinks. Pilotwings requires a lot of precision, especially on the later levels, and I've gotten a good number of game overs. I haven't finished the game (I'm on lesson 6), but the difficulty so far has incremented very well.

I appreciate that Pilotwings lacks stuffy tutorials. Any game released nowadays with at least five different control schemes would interrupt the actual levels (and waste time and energy) by teaching the player to use each vehicle. By avoiding this, Pilotwings tightens its game structure. The levels feel as if they flow into each other, as if they belonged to one unit. I don't think I would get that feeling if Pilotwings gave tutorials between every level. That's a principle I believe more games need to heed to.




CLOUDBOND007
Lunitari Mage
Moderator
(4/8/07 10:10 pm)
| Del
Re: Neo Game Progress Topic #2

Quote: (to clarify, I posted the below in the regression topic at the new board, not realizing what the point of the topic was >_>;)

Heh. Not having played Pilotwings, I spent quite some time trying to figure out if you were going along with the opposite joke or not.




MaskedSheik
Pirate
(4/8/07 10:13 pm)
| Del
Re: Neo Game Progress Topic #2

Haha ^_^. I deleted my posts so as to not ruin the flow of that thread - which is damn hilarious now that I've actually read it. Maybe I'll add my own.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(4/9/07 12:39 am)
| Del
Re: Neo Game Progress Topic #2

I'm up to the tank stage of the Fleapit in Plok (The sixth stage out of eight or nine, I don't know if that present just before the Flea Queen on the overworld is another stage or her's), but I'm calling it a night, and the SNES is staying on overnight yet again. I have nine lives (the maximum, and in fact if it counted higher I'd have a couple more) and a Continue at the Jetpack stage. I really hope I can finally beat this game this time. If I do, I'll be doing cartwheels.

I just now figured out what the Amulet does. I always thought you had to try to hit something with the green shell Plok shoots out. As it turns out, for the second that the green shell is on screen, Plok's rolling jump becomes a saw blade. However, it last so short and is so awkward to use it's still of no use.




INFPGamer
Pirate
(4/9/07 2:00 am)
| Del
Re: Neo Game Progress Topic #2

I saw Charlotte's Web yesterday, and it was mediocre.

I saw the animated version when I was younger, but I don't remember it very well.

I also saw Happy Feet a few days ago.




James FP
Schmendrick's Nose
Moderator
(4/9/07 12:08 pm)
| Del
Re: Neo Game Progress Topic #2

I explored Castle White Wolf in Might & Magic and met Lord Ironfist. He asked me to find a Stronghold in Raven's Wood. I explored Erliquin some more found the cave below, but there are dancing lights that drain my party really quickly and it seems the place wants an Access Code that I don't have.

I just hope that code is something that can be found in the game and isn't something that came on a sheet of paper with it like StarTropics.




CLOUDBOND007
Lunitari Mage
Moderator
(4/9/07 1:17 pm)
| Del
Re: Neo Game Progress Topic #2

I just played Wild Arms F and I'm really excited about it now, though I have to wonder what those who really loved the original will think of what's been done here.

I only played the first Wild ARMS once or twice, so I don't remember it especially well. Once I heard some of the music, though, and started playing, it was like stepping back in time. This version actually feels like Wild Arms 1, 2, and 3 had a child, as WAF borrows features from the whole series. Story from WA 1, search feature from WA2, battle system from WA3, etc.

I'm told that all dungeons have been completely redesigned, some enemies and items changed, it's got a whole new graphics engine, almost certainly a new translation, so as you can see, this is not just a slightly updated version, it's more like a brand new game featuring the same music and overall story as the first wild arms.

Because the original had hideous early 3D visuals, I'm glad that's received an overhaul. However, all the 2D is now gone too, and will be missed.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(4/9/07 7:32 pm)
| Del
Re: Neo Game Progress Topic #2

I BEAT PLOK!!!

My final score was 1,784,820.

The Flea Queen's no Hiruko or Zizzy Balloobba, but she still puts up a mean fight.

The ending's kind of cheap, but damn does finally beating this game make up for it.




CLOUDBOND007
Lunitari Mage
Moderator
(4/9/07 9:50 pm)
| Del
Re: Neo Game Progress Topic #2

In Wild Arms F, I finished Rudy's chapter and started the second chapter with Jack (and Hanpan!) I remember the opening sequence for Jack's chapter, trying to avoid the traps, looking a lot more interesting before... wasn't it done all with in game graphics originally? Now it's this budget CGI that doesn't look anywhere near as good as 2D graphics or anime would.

Anyway, in the first chapter, I found out that they added the encounter avoidance system from WA2, which causes an exclamation mark to appear before a random encounter, and you can avoid the encounter if the appropriate meter isn't depleted. You can refill it with white gems scattered around.

Your HP refills after each battle if you have enough vitality, also restored by gems. I can't remember if vitality was a feature in the original or not.

The first dungeon was very simple, only bombing a few crates and running into a ladder to knock it down for puzzles.

From a treasure chest, I got several (I think 10!) of the coins that let you save your progress without a save point or retry after you've lost a battle. That's an awful lot to be throwing at you for no effort.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(4/9/07 10:54 pm)
| Del
Re: Neo Game Progress Topic #2

James, yes, that access code can be found somewhere in the game, but I'll say no more.

Codie, congratulations! I never put much effort into that game and never even beat the Child's Play mode. I did like its graphics and music, though.




CLOUDBOND007
Lunitari Mage
Moderator
(4/10/07 1:50 am)
| Del
Re: Neo Game Progress Topic #2

Finished Jack's section, which was pretty underwhelming. There were some simple puzzles involving Hanpan and some where you had to throw crates. The boss was really easy. I know it's only a prologue, but nothing can touch me so far.

I'm working on Cecilia's now. I had trouble with something because you have to use an item for someone to advance the story, but apparently I was standing too far from the spot where you have to trigger it, so nothing would happen. Wasted a lot of time on that. I remember the Abbey being annoying in the original version too, in terms of figuring out how to get to the sealed library.

This dungeon has lots of torch puzzles, where you light them with Cecilia's fire staff. Battles are especially tedious here, as all you can really do is cast fire on everything. During this tedium, I amused myself by thinking about how stupid RPG enemies are.

It's Cecilia versus two book monsters. She kills one in one hit with fire. Now, if you were the other book monster, logic would dictate that you run the hell away or figure out how to do as much damage in one turn as possible. What it actually does is cast a status effect spell to make Cecilia weaker to physical attacks that I don't even know if it has available, and will certainly not have time to use even if it did.




sethrashnoo
I Look Like an Egg
Moderator
(4/10/07 10:06 am)
| Del
Re: Neo Game Progress Topic #2

After years of being stuck there, I finally got past Atlena in Equinox. I thought I'd never get through it because there was one room in which it seemed impossible to reach the keys. The water on the front of the screen is kind of distracting,too. I've been heavily mapping this game and that's helped a lot.




CLOUDBOND007
Lunitari Mage
Moderator
(4/10/07 12:53 pm)
| Del
Re: Neo Game Progress Topic #2

My excitement for Wild Arms ACF was waning last night after I found out that they basically killed the game in order to give it a facelift. So I tried a demo of Dark Messiah of Might and Magic. Well now, another title that brings Dark Lord to mind. I hope he's in it.

The graphics were great and the combat was surprisingly satisfying... it's a first person action game with RPG elements, and there's much stabbing to be done, in much greater variety than Oblivion's more generic swordfights. You can also kick people off of ledges, so I think we're already approaching best game ever territory. I might buy it through the digital distribution.




CLOUDBOND007
Lunitari Mage
Moderator
(4/10/07 8:37 pm)
| Del
Re: Neo Game Progress Topic #2

http://cb007.com/minireviews.html
Mini-review section relaunched

Now with far better organization.

Edit:

http://www.cb007.com/cb007sboard.html
Also the micro-archive of my ezboard.




CLOUDBOND007
Lunitari Mage
Moderator
(4/11/07 1:02 am)
| Del
Re: Neo Game Progress Topic #2

I'm up to chapter 3 of Dark Messiah. It's not bad. It's almost nonstop action, like a FPS with swords. The main exception so far was a rather fun rooftop chase sequence. There's a lot of stuff you can do in terms of combat depending on your play style. There's traps you can trigger to kill your enemies, you can kick them off ledges or into fires, try to arrow them from a distance. Right now, I've just been using the sword short to moderate effect. My biggest problem until now has been healing. The game has been remarkably stingy with healing potions and you don't get a HP refill between chapters. I decided to invest a few skill points in magic and got the heal spell. Mana regenerates very slowly unless you use a mana potion, but since it DOES regenerate, I've basically got limitless healing now as long as I'm willing to be patient. It's kind of a big relief.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/11/07 3:15 am)
| Del
Re: Neo Game Progress Topic #2

I just saw Meet the Robinsons in 3D. The last time I was here, I passed up a chance to see a movie in IMAX, so I might want to catch up this time. (They're also showing 300 in Imax).

The movie started with an old (mid 1950's) Disney Chip 'n Dale / Donald Duck 3D short, Working for Peanuts. That didn't really take too much advantage of 3D. The backgrounds were in multiple planes. Also, there was a scene where an elephant was in one plane, and it was fed and showered with peanuts, which were in another. The 3D was problematic. I was worried if I had to see an entire movie like that, I'd get a headache. The problem was that it was difficult to get a focus on the whole screen at once, so some things were in double vision.

However, the 3D for the main feature was extremely cool.

In case you don't know, this isn't the old fashioned red / blue cardboard lenses 3D. The glasses are a little sturdier, but, moreover, the movie is in color.

Pretty much every shot has some depth, and some shots have extreme depth. In those shots, it looks like something is popping off the screen, right in your face, and it's very convincing (One example would be before the movie, when the robot is telling you to put your glasses on, and his head pops off the screen. Another is when a cord from an invention trails off the screen).


Somehow, the movie (like some magic eyes) looks more 3D than real life. And the images come together well.

As for the story, well, it's weird and doesn't make a lot of sense.

It has a couple of morals, like, Don't focus on the negative, and Failure in experiments are learning experiences.

I laughed at a couple of gags.




CLOUDBOND007
Lunitari Mage
Moderator
(4/11/07 4:29 am)
| Del
Re: Neo Game Progress Topic #2

In Wild Arms ACF, I finished Cecilia's chapter and got to see the opening movie. It's the one that features the popular theme with the whistling. Into the Wilderness or To the End of the Wilderness, I'm getting different results on the title. Anyway, it kind of lifted my spirits and made me want to keep playing.

Rudy's been banished (those people were rude enough to want to use as target practice) and I saved at Adlehyde.

Edit: Ah, here it is. This is the movie from the original version, but the same music:

youtube.com/watch?v=VVOFibwVMw0

Edit 2: Cool, here's the new version. I like them both in different ways.

youtube.com/watch?v=mloL7uhdyG4

CB007's GPT & Game Review Archive




Flying Omelette
Mi Esperanza es
Mi Destinacion
(4/11/07 6:17 am)
| Del
Re: Neo Game Progress Topic #2

Oh, dammit, I screwed your signature by delinking your account. I hope putting it back will fix it...




sethrashnoo
I Look Like an Egg
Moderator
(4/11/07 12:13 pm)
| Del
Re: Neo Game Progress Topic #2

The Quagmire dungeon in Equinox is really gorgeous. Software Creations (who also did Plok and Tin Star) were experts at making great SNES graphics.

I have three tokens and a blue key in this dungeon so far. The perspective is a little awkward in some rooms. I keep hitting the spiked flowers.

Man, is Glendaal a balloon? One little pinprick and he explodes.




CLOUDBOND007
Lunitari Mage
Moderator
(4/11/07 7:24 pm)
| Del
Re: Neo Game Progress Topic #2

I got my Wii Lan Adapter today and tested it out by getting Star Fox 64. I still find it pretty enjoyable. There was talk of a few colors and effects being slightly different due to the emulation, but it's nothing I picked up on.

That first level where you're in all range mode fighting Star Wolf reminded me of Star Fox Command. And it's kind of funny how Fox will actually say "All Range Mode" as if they have to press a button in their ships to be able to stop flying in a straight line.




CLOUDBOND007
Lunitari Mage
Moderator
(4/11/07 9:28 pm)
| Del
Re: Neo Game Progress Topic #2

And I beat Star Fox 64, staying mostly with the easier stages. The train boss was irritating me a bit, so I decided to hit the switches to make him crash into the base. There's still a really addictive quality to this game and I'll definitely be going back to it to access the other stages and work on my score. My Dad and I dedicated a lot of time to seeing how high we could score, but I can't remember what our best was off hand. I only got 885 today.

I'd forgotten about all the voice acting gems in here. I love when Slippy says "I can see the look on their stupid faces."




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(4/11/07 9:39 pm)
| Del
Re: Neo Game Progress Topic #2

Quote: The Quagmire dungeon in Equinox is really gorgeous. Software Creations (who also did Plok and Tin Star) were experts at making great SNES graphics.

It's funny. Though I didn't play a whole lot of Equinox or Tin Star, I remember the latter looking good, and I absolutely love Plok's graphics. However, I believe Software Creations were the folks behind Blaster Master 2, and while the graphics aren't as bad as everyone says they are they they still aren't very good (much like the actual game). Okay, the sunset in the first stage is kind of nice (albeit a little too intense), and it's a neat touch how the chrome armor makes Jason's sprite color change in every successive world. But most of the graphics are just boring, and the final world is a nasty red version of the second world.

I wonder if Software Creations just didn't care about the Genesis.

Also, while looking through Dire51's Top Overrated Games, I think I found the comment that FO's mentioned a couple of times when the subject of stupid attacks on games comes up:

Quote: Had [Star Fox] been a 2D sidescrolling or overhead shooter, I doubt it would have received half the praise it did.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(4/11/07 10:22 pm)
| Del
Re: Neo Game Progress Topic #2

I've heard people say that as far back as '95. I heard it on the first message board I ever posted on and I heard it on N-Sider and I've seen it elsewhere, too, so it isn't just him. In fact, I don't even think I'd read his list when I wrote mine.




CLOUDBOND007
Lunitari Mage
Moderator
(4/12/07 1:51 am)
| Del
Re: Neo Game Progress Topic #2

So, for DM of Might & Magic... I finished a pretty decent level. You're fighting your way through a ship with some regular guard type enemies and a few Necromancers. I love the kick attack in this game, it's hilarious. And the enemies are stupid. This one Necromancer kept climbing this ladder to reach me, and every time he'd reach the top, I'd kick him back off, and he kept trying and trying to climb back up.

During the last part of the level, you have the ship cleared out and ready to depart, but you have to keep any enemies from getting onboard. I kicked like crazy here, and the water surrounding the dock is littered with the bodies of my enemies. I'm having some trouble with the screencaps, but I'll have to get some of that aspect before this is all over. Yes, kicking is grand. I did get a better sword and some new chainmail armor, though.

The next level, chapter 5 (of 9?) is starting at a pretty beach. The dark indoor areas are getting a little old, so this might be good. Yeah, you read right, I'm already that far into this game. It's almost certainly going to be under 10 hours in length, maybe a good deal less than that.




sethrashnoo
I Look Like an Egg
Moderator
(4/12/07 9:01 am)
| Del
Re: Neo Game Progress Topic #2

Was Blaster Master 2 older than Plok and Equinox (I don't know which came first)? Maybe it was an earlier effort and they improved. Also, remember that the SNES is capable of displaying more colors on screen at once than the Genesis, so that might have something to do with it, too.

Well, I have two more Tokens to go in Quagmire. Aside from the small problems caused by the perspective, this dungeon is actually quite a bit easier than Atlena. Another problem with Atlena is that sometimes the graphics glitched making it difficult to tell what blocks I could jump onto in some rooms.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/12/07 5:45 pm)
| Del
Re: Neo Game Progress Topic #2

I saw 300: The Imax Experience around lunch today. Eh.

I'm a little disappointing in the Imax. Regardless of whether 300 or Meet the Robinsons is a better movie, 3D is a bigger, more impressive effect. I wonder if 300 was shot in 35 MM and just blown up to Imax. It didn't have absolute perfect clarity: I could still see grain when focusing on the details. I also sat in a row two-thirds of the way up, and still had to crane my neck upwards to see the top of the screen.

As for the movie, I don't know. I don't think it had much emotional impact on me. I sat down, I saw it, I walked out.

A lot of this movie has been discussed, stupidly, on message boards already. I guess I'll raise two issues I haven't seen raised before. First, I didn't think it was clear how the 300 was finally wiped out so quickly. Leonidas kept calling his troops the 300, regardless of how many were left, which didn't help. The movie sort of created the impression that up to the point where Leonidas tossed the spear, only a few spartans had yet died. (I understand that by the end, the spartans could have been surrounded and finally overwhelmed, but it still wasn't completely clear).

Secondly, I have no idea why Xerxes kept giving the spartans breaks. They'd attack with a thousand troups, or whatever, the spartans would kill them all, nothing would happen, the spartans had time to do whatever they wanted with the persian's bodies, they could talk and recover and eat breakfast, and only then would the persians attack again. Why? The persians had so many troops, they could use them in shifts and still mount continous attacks.




CLOUDBOND007
Lunitari Mage
Moderator
(4/12/07 6:38 pm)
| Del
Re: Neo Game Progress Topic #2

I played Star Fox 64 on the hard path, but quit at that stage where you protect the Great Fox from missiles. I let one get through the first time, and retried, then missed one again. I either didn't press the right button, or you only get to retry one time, but I didn't want to progress unless I could keep going on the hard path.

That's a fun stage, but it's flawed in that you can see the missiles when they're outside of your flying area, so if you try to approach them too soon, you hit the boundry and automatically get turned around, which can throw you off very badly. I had fun this playthrough, but I'd forgotten how much the underwater stage sucks. Zoness on the other hand was a blast, especially with the searchlights to destroy and a fun boss.




CLOUDBOND007
Lunitari Mage
Moderator
(4/12/07 7:15 pm)
| Del
Re: Neo Game Progress Topic #2

Super Paper Mario has about 30 minutes of story before you get to do any real gameplay. There was some decent stuff with Bowser and his gang, but I don't find the real villain (Count Bleck) to be too funny right now. I got to walk around town a little bit, but couldn't buy anything because I had no coins. There's one point where you get asked if you'll go ahead and save all of existance, and "Nah!" is an option. It'd be cool if it let you select that and the game ended, showing Mario relaxing at home while all worlds in all dimensions were swallowed by the void.

I started the first real level. Falling into a bottomless pit costs just 1HP (of 10!). I like holding the controller horizontally and getting to use the d-pad to move around. It feels like using an NES controller.




CLOUDBOND007
Lunitari Mage
Moderator
(4/12/07 10:42 pm)
| Del
Re: Neo Game Progress Topic #2

I played through all of World 1 of Super Paper Mario. It was a fair amount of play time. I haven't seen the game clock, but it felt like at least an hour. I mostly had a good time.

This is definitely not a very actiony game. There are plenty of things to stomp on and jump over, but it's hard to get hit, and as has been said, you'll run into impossible looking situations and all you have to do is switch to 3D to avoid them completely. When you do switch, you have a "countdown to switch back before you start losing damage" but all that happens if you runs out of time is that you lose one measly hit point and then the countdown timer refills again.

What can be challenging is figuring out exactly how to proceed through a level. There are constantly things hidden in the third dimension including items, blocks, and alternate paths. Not to mention optional powerups and such. The designers have been pretty creative with making the 2D and 3D work together so far and I like the way the 3D aspect was implemented from an artistic standpoint.

Sometimes you'll get a clue and need to do some backtracking, and you'll run into dead ends if you've missed something, so it's not nearly as linear as a normal sidescrolling Mario game.

I fought a dragon boss at the end of 1-4. He's a robot dragon or dinosaur and when he's accessing his memory, his eyes change to the loading symbol you'll see when connecting your Wii to the internet. It amused me. Otherwise, it was a pretty simple battle, although surprisingly enough for a modern game, the game didn't reveal the strategy to me.

It's funny how Bowser and his gang are almost always good guys now. Or at least good compared to the enemies that are really evil. Every goomba or turtle or traditional enemy you fight has been brainwashed. The non brainwashed ones seem to like the princess, trying to help her get free of Count Bleck. And Bowser himself just seems to be lonely and comically incompetent these days, except in New SMB.

I generally like the writing so far. It's not as funny as what I played of the GBA and DS Mario RPG's, but still good.




Kairobi King
Eldean Rebel
(4/13/07 12:16 pm)
| Del
Re: Neo Game Progress Topic #2

I just played through the original Paper Mario. A little too short and easy, but I really liked it. I started SuperStar Saga and just beat Fawful onboard Bowser's ship and saved in Stardust Fields.




CLOUDBOND007
Lunitari Mage
Moderator
(4/13/07 3:43 pm)
| Del
Re: Neo Game Progress Topic #2

Well, Super Paper Mario reached new heights in game design, forcing me to run in a hamster wheel for about 5 minutes straight to earn enough money to advance the story. There's been some cool stuff in this mansion I'm exploring, but that was really lame. I had to watch TV while I was doing that. So I'm up to world 2-4 now. The graphics seem to look a bit better on TV than in the screenshots I saw online.

I've got a variety of tools now, including a way to bomb, throw objects, and make Mario turn in a way that makes him super thin to avoid all damage while he stands still.

Oh, I forgot, I can also use Peach as a playable character. She can float with her parasol and... well, that's probably about it. Mario and the other characters are at the same level, so you don't have to play catch up.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(4/13/07 7:40 pm)
| Del
Re: Neo Game Progress Topic #2

I decided to try to beat all the levels of Super Mario Bros. 3. I've succeeded so far (though I briefly skipped over 7-5 to get the item from the Mushroom house, but I went back and did it) and I'm up to World 8.

I had to go to GameFAQs to get a hint on the first fortress in World 7. I had actually tried and guessed that, but I guess I didn't hit the right block.




CLOUDBOND007
Lunitari Mage
Moderator
(4/13/07 8:32 pm)
| Del
Re: Neo Game Progress Topic #2

In S. Paper Mario, I'm up to World 3-3. I don't think it's too big of a spoiler to say that Bowser has joined the party. He's slow and a big target, but he's fun and has a nifty fire attack. 3-2 was an underwater area, the highlight of which was the largest Blooper ever seen and a version of the SMB3 underwater music.

Weirdly, I got a game freeze after the first time I beat it, complete with a buzzing sound from the speakers. At first, I thought it was going to be a joke about how NES games used to freeze up, but the system wouldn't respond to the menu button on the remote or it's power button, so I had to hold down the power button on the system to restart it.

But this is one of the better games I've played in a while. Some more challenge in terms of action would be fun, but the exploration, dialogue, and visual style are holding things together so far. I hear that there are optional areas that provide a high level of action difficulty.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(4/13/07 9:17 pm)
| Del
Re: Neo Game Progress Topic #2

Well, I did it! I beat SMB3 and cleared all the levels!

I need to look into finally beating SMB2.




CLOUDBOND007
Lunitari Mage
Moderator
(4/13/07 9:30 pm)
| Del
Re: Neo Game Progress Topic #2

That should take you all of 45 minutes. 8)

My dad and I got into a SMB2 obsession about four years ago, and I couldn't believe how fast I was eventually able to clear it without warping.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(4/13/07 10:24 pm)
| Del
Re: Neo Game Progress Topic #2

Last time I played SMB2, I think I beat it in 20 minutes. Maybe even less.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(4/13/07 10:26 pm)
| Del
Re: Neo Game Progress Topic #2

I find SMB2 harder than SMB3 either because I suck, or maybe the "When everyone says it's a pushover, I get lazy" thing I mentioned a while back.




Magical Yard Gnome
Heavy Metal Chainsaw
(4/13/07 11:15 pm)
| Del
Re: Neo Game Progress Topic #2

I've always found SMB2 to be somewhat hard. It's probably because it controls differently than other Mario games and I've never gotten used to it.




CLOUDBOND007
Lunitari Mage
Moderator
(4/13/07 11:53 pm)
| Del
Re: Neo Game Progress Topic #2

I've played that game more frequently than average, and since the year it came out. So that's a lot of practice. When I was younger, I used to like to play as Luigi, but now I use Mario or the Princess depending on how much difficulty I want.

I finished World 3 of Super Paper Mario. The boss is a computer geek lizard. This part had some humor about all kinds of nerdiness and some of the videogame ones were pretty good. "Every RPG should be 180 hours plus sidequests" was one, and there was some commentary on people who complain about games they've never played on message boards. There's also a dating sim parody. I'm sure there were other jokes, but nothing is coming to mind right now.

There's been a little more difficulty. I've found my HP getting low a couple of times. To be topical, it's still not as hard as the majority of Mario 2 is, but at least it's building a little.

The next world seems to involve outer space. I'd expect a Mario Galaxy tie-in, but I don't know how long this game's been finished for, since it was originally for the Cube.

Edit: I called this New Super Mario by mistake. I'm still playing Super Paper Mario. These names will be the death of me.




CLOUDBOND007
Lunitari Mage
Moderator
(4/14/07 2:50 am)
| Del
Re: Neo Game Progress Topic #2

EGM mentioned slowdown in SPM, but I haven't seen any. They couldn't have gotten mixed up about the blue fireflowers that slow down time, right? I mean, they're the only source I've seen who's mentioned the issue.

Anyway, I left of at world 4-2. This space themed part has been kind of lame so far.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(4/14/07 9:57 am)
| Del
Re: Neo Game Progress Topic #2

Did you hit that pulse pounding, nerve shattering challenge from hell with the spinning rectangles that carry you across the chasms yet?




CLOUDBOND007
Lunitari Mage
Moderator
(4/14/07 1:33 pm)
| Del
Re: Neo Game Progress Topic #2

Ha, yeah, those were really early in, maybe stage 1-2. They were just as stupid as they looked on the video we saw, but haven't made another appearance since then. The hamster wheel part was actually a lot more insulting than those. Aside from that, there's a fair amount of backtracking within the levels, but at least it feels like you're still playing.

The space area opened up with you controlling a space ship in what I thought was going to be a nifty space shooter section. But there were hardly any enemies, and it was actually more of a maze of figuring out what portals would take you back and which take you forward. The next level was on a low gravity planet and was an improvement, but it just seemed to drag, and this was a case of some especially bad backtracking, having to go from practically the end of the level all the way back to the start to give an alien some toilet paper. Yeah.

After each world is clear, you have to do some stuff in the main town area, usually it's just time wasting nonsense. You can pay the fortune teller for a hint though, and rather than a clue, she tells you everything you need to do in near walkthrough detail. Go here, use this, then go here, then talk to him. It's kind of cool when I'm feeling impatient.




CLOUDBOND007
Lunitari Mage
Moderator
(4/14/07 2:57 pm)
| Del
Re: Neo Game Progress Topic #2

Just finished World 4. I can't really say anything without major spoilers, but I love how they've used Luigi in this story so far. Oh, and that space shooter thing did come true, though it was a very short sequence.

Edit- By the way, that last stage of world 4 was crazy, with you having to change from 2D to 3D and also hit blocks to be able to change gravity and walk on the ceilings and walls. It got a little confusing for a while, but it was pretty cool.

And oh, man, did the game just waste some time. There's a town followed by a section of enemies and platforming. After progressing for a while, you reach a dead end with three blocks. You have to walk back to the town and find out what order to hit the blocks in to open the next passage.

Here's the rough part... you run into another series of three blocks much farther along the way and have to go back AGAIN. THEN, the guy tells you to get out a pen and paper and gives you the correct order to hit them in. This isn't the actual order, but it's the approximate length of the sequence. L for left block, M for Middle, R for Right. LMMRMLLMRMLRRMMMLLRMR.

I really don't dislike the game, but this is stuff that just needs to be pointed out as ridiculous. The rest of the area was more fun, with you having to find different tablets by following clues and assemble them again in the right order to get a new ability.

Up to stage 5-3.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(4/14/07 9:39 pm)
| Del
Re: Neo Game Progress Topic #2

I've been odd and ending today, on and off relaxing and working on some projects I have coming up for the next and final week of school.

First SMB2. I made it to Fryguy, Game Overed on him after losing almost all my lives to that icy twisting turning path and the character often didn't want to go through the door and Phanto was chasing you, then said "Fuck it" and turned the system off.

Then I started a map of the Hyrule overworld in Zelda 1.

Then I bumbled around Ys 3 on the TurboGrafx. Anyone remember the cover art somebody posted a while back, where this giant demon was hovering over this beefy shirtless Roman centurion whose sword looked like it was just floating next to him? Well, that's what everything in the game's intro looks like, and they call Galbalan something like "Demonica", which is pretty baffling. The Mine theme is pretty kicking in this version, and the beginning doesn't sound like somebody farting through a horn (although it's still probably the weakest part of the song). If I can pop the game disc into a CD player and listen to the music like the first Ys, would FO like me to send her the TG-16 version of the ending song?




Flying Omelette
Mi Esperanza es
Mi Destinacion
(4/14/07 9:54 pm)
| Del
Re: Neo Game Progress Topic #2

Yeah, if you want, go right ahead.

I played a game tonight for the first time in over a week. I finally cleared that city mission in AFDS with only 2 seconds left on the timer, and I beat a few more missions after that which were much easier. I'm on the last mission of this current phase, and holy freaking OMG! You have to fly through a fucking multilevel SUBWAY! I haven't been able to do much but crash so far.

And you only get to choose from Jamie (who is VERY difficult to use) and Alex (whose planes don't seem to fare too well in there) for this part. This is going to be tough...




CLOUDBOND007
Lunitari Mage
Moderator
(4/14/07 10:02 pm)
| Del
Re: Neo Game Progress Topic #2

Whoa, Mario, the Princess, and Bowser are... IN HELL.
AKA The Underwhere (ha ha?), AKA the aftergame where characters go when their games are over and there are no extra lives. There's a parody version of The river Styx and the whole place is creepy in a funny way. Characters are around talking about how they lost their last life. There's also a joke about how some call this place World -1. Speaking of jokes, I recently encountered a master of the Squatting Birdo style of fighting, and the "Guy who Fries", an obvious reference to what just pissed Codie off.

This isn't technically world 6 anymore in terms of the storyline, but what was playable of W6 was so short and ridiculous that this is here to add some meat.

It's still another example of poor game design though. When you reach 6-1, you're supposed to go through the "trial of the 100", fighting 100 guys to show that you're the true hero. You have to go through identical room after identical room fighting these losers. They don't really make you fight them all, only around 20, but it felt like a freaking eternity. Then, some story events happen, and you get to walk through a completely barren level (white background, one solid black line for the ground) for about 3 or 4 minutes to reach a boss.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(4/14/07 10:11 pm)
| Del
Re: Neo Game Progress Topic #2

Quote: an obvious reference to what just pissed Codie off.

It wasn't so much FryGuy as that winding path with the ice and the Phanto.

Quote: and you get to walk through a completely barren level (white background, one solid black line for the ground) for about 3 or 4 minutes to reach a boss.

GAME OF ETERNITY MATERIAL.




CLOUDBOND007
Lunitari Mage
Moderator
(4/14/07 10:32 pm)
| Del
Re: Neo Game Progress Topic #2

I remember that you can skip over large sections of that final level if you float using the Princess.

I've been kind of rushing to finish SPM before I have to go back to work on Monday, but I don't think I'll quite make it. I've decided that all the town parts are total bullshit, making you look for obscure pathways and secret areas to find a hidden pillar that unlocks the next world. It's just joyless wandering to add time to the clock, IMO. So I just save, pay the fortune teller to figure out what to do, then reset so I don't lose my coins.

It's perhaps very open to debate, but I don't consider it cheating the same way as using a walkthrough if the game itself is willing to tell you what to do. The coin part is cheating, though, but it's too tempting to resist abusing it.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/14/07 10:32 pm)
| Del
Re: Neo Game Progress Topic #2

I'm half way through reading Watchmen. I may post about buying it in another topic.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/14/07 10:51 pm)
| Del
Re: Neo Game Progress Topic #2

Ah, hell, I'll post about it here.

I mentioned I was looking for a novel to read on the plane. Well, I never ended up getting one. Like I said, I was tempted to get A Portrait of the Artist as a Young Man (I wouldn't mind eventually owning it), but I already read it, and I wanted something new.

In San Fran., there's a comics store in the same "mall" like area where I saw the Imax and 3D film. It's called "Thing From Another World". It has a lot of ridiculous stuff for hardcore collectors. One that was really cool was a large model of Devastator. This was the same store that I bought the first hardcover collection of Transformers comics when I was here last time.

This time, for the heck of it, I bought the second hardcover Transformers set. That was just for collecting / nostalgia's sake. I was still thinking of something to read, and since I couldn't find any legitimate books on my trip (I also was tempted by Slaugherhouse 5, but I of course hate Harrison Bergeron. I had read Cat's Cradle, which was okay).

That comics store had some actual text books in the form of original Conan stories. I had read the Conan novel on one trip.

But maybe it'd be more appropriate to get an actual comic at a comics store. The thing is, I don't really read comics. So, what to get?

Well, Watchmen proudly proclaims it was listed in Time Magazine's top 100 novels since 1923 (the odd date comes from Time's inauguration, not, say, something like being the year after Ulysses's publication). So, I thought maybe I could read that without lowering my literacy level too much.

Since the time my final plane landed was about 24 hours after I woke up, I didn't get too much reading done on the planes. I dozed a bit there. Also, the first plane I was on had an annoying light problem. The personal light bulb above my seat kept randomly turning off and on when I wanted it on (when I switched it off, it stayed off). So, it wasn't really possible to read under that circumstance.


Somewhat interestingly, I ended up getting one Marvel and one DC comic this trip, though I didn't plan on that.

I don't know if the DC comic exhibits things FO's Marvel drawing book says to emphasize: Line of action, clear poses, etc.




CLOUDBOND007
Lunitari Mage
Moderator
(4/15/07 1:13 am)
| Del
Re: Neo Game Progress Topic #2

Well, I've played until my brain was about to burst and reached 7-4. I'm going to stop tonight and see if I can finish tomorrow. World 8 is the last one, as you might imagine.

I wanted to love this game, but it's just been poor decision after poor decision, and it seems like they've especially run out of ideas at this point.

There was one time recently where you have three old hags that want you to do stuff for them. So they teleport you to way earlier in the level to do some trivial thing like get a borrowed book back, and then you have to make your way all the way back up to talk to them again. I wish I could talk to the people who made some of these decisions and just ask them why. Were they forced to add game time? I don't see how someone who cares about videogames could make some of these calls.

It gets better.

Princess peach is asleep and you need to revive her with a certain kind of apple. OH! BUT THAT'S NOT ALL! THERE ARE SEVEN COLORS OF APPLES! Let's have them wander around a boring, tedious cloud level and figure out which is the right color apple through trial and error. And lets make some of the colors of apple REALLY hard to find. That should add another half hour at least, boss!

Hey boss, I have another awesome idea! Let's have the players reach the end of this area and find this newborn cloud thing that wants something to eat to grow bigger. Yeah, it makes no sense, but who cares? Then the player can go back to search for the right kind of fruit AGAIN! Will this earn me that big promotion?

Edit: Because I'm insane, I finished up World 7 and stopped when I got a message that the Wii remote battery was low. I'm going to beat this game in record time. I've heard it said that it's a 25 or more hour game, and it probably would be if not for my fortune teller abuse and optional task apathy, but I'm probably on target for 16 or 17 hours.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(4/15/07 9:29 am)
| Del
Re: Neo Game Progress Topic #2

Quote: If I can pop the game disc into a CD player and listen to the music like the first Ys, would FO like me to send her the TG-16 version of the ending song?

Oh, if you're talking about "Departure at Sunrise", I just realized I actually already have that, but completely forgot to put it on the site. :\

I'll have to add it in on my next update.

The TG-16 version isn't as good as the PS2 version, though.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(4/15/07 9:32 am)
| Del
Re: Neo Game Progress Topic #2

Okay.

Quote: Princess peach is asleep and you need to revive her with a certain kind of apple. OH! BUT THAT'S NOT ALL! THERE ARE SEVEN COLORS OF APPLES! Let's have them wander around a boring, tedious cloud level and figure out which is the right color apple through trial and error. And lets make some of the colors of apple REALLY hard to find. That should add another half hour at least, boss!

Hey boss, I have another awesome idea! Let's have the players reach the end of this area and find this newborn cloud thing that wants something to eat to grow bigger. Yeah, it makes no sense, but who cares? Then the player can go back to search for the right kind of fruit AGAIN! Will this earn me that big promotion?


Isn't that "searching for the correct fruit through trial and error" deal with Yoshi what killed Super Mario Sunshine for Crawl?




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/15/07 11:36 am)
| Del
Re: Neo Game Progress Topic #2

Oddly, I didn't play any games at all in San Francisco. I brought some Game Boys, and I could have played emulators with my lap top. But, nope, nothing.

I replayed Donkey Kong '94 the last time I was there. But when I was in Florida, I tried Astro Boy and disliked it so much that after just a little bit, I put that aside and didn't play anything else, either.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/15/07 3:15 pm)
| Del
Re: Neo Game Progress Topic #2

I have to say, Super Paper Mario sounds really terrible...




CLOUDBOND007
Lunitari Mage
Moderator
(4/15/07 3:15 pm)
| Del
Re: Neo Game Progress Topic #2

I'm up to 8-4 now. World 8 is a visual nightmare with every room being white lines against black. There's no color anywhere except for enemies and blocks. A little bit of this okay, but not an hour. And there was this ridiculous bit where you have to run through parts of every one of the previous worlds to catch the boss. But you aren't actually chasing him, it basically amounts to playing through sections of levels over and looking for a dimensional crack that lets you warp out. IT EVEN MADE ME DO THE WORLD WITH THE WHITE BACKGROUND AND BLACK LINE AGAIN!




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(4/15/07 3:42 pm)
| Del
Re: Neo Game Progress Topic #2

As if we weren't already convinced that this is the best game ever!

The sad part is that for every one person like Seabu who's calling out the flaws, there's probably a thousand others slobbering over it, yet unable to say anything more about it than "It's fun!"




CLOUDBOND007
Lunitari Mage
Moderator
(4/15/07 3:52 pm)
| Del
Re: Neo Game Progress Topic #2

Best...graphics... EVER!

http://www.cb007.com/images/papermariowhite.JPG

http://www.cb007.com/images/papermarioblack.JPG




CLOUDBOND007
Lunitari Mage
Moderator
(4/15/07 5:53 pm)
| Del
Re: Neo Game Progress Topic #2

I FINISHED IT!!!

The final battles were sort of amusing, but there were more difficult ones earlier in the game. I was actually expecting a third form or something, but then it just ended. I stocked up on all these healing items, actually spent all my gold on them, and never had to use any of them.

I have to say that I did find the ending to be a pretty enjoyable reward. I won't be doing any of the optional tasks in this game, though.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(4/15/07 5:55 pm)
| Del
Re: Neo Game Progress Topic #2

Fumito Ueda would be proud of those images.

Haven't really gamed today. I had to redo some homework using index cards redo because I left them on the bed in another room and the dog got on the bed in the night and ruined them. Since he didn't shred them, just crushed and put dirt on them, I can just copy what I had on the cards to new ones. I've also been working on an essay for my art class that's due tomorrow where I analyze a painting.

I also rewatched the MST3K Angel's Revenge. I think the best MST3Ks are the movies that don't take themselves seriously, and this is one of those. The fight scenes use sound effects straight out of cartoons (seriously, at the beginning the women were fighting some guards and they were using "BOINK"s and "DONK"s straight out of Loony Toons).

EDIT: You posted while I was writing this poast and I didn't see it, causing mass confusion in what I was referring to.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/15/07 6:41 pm)
| Del
Re: Neo Game Progress Topic #2

I finished Watchmen. Maybe I'll go back to Phantasy Star IV tonight. We'll see.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(4/15/07 8:30 pm)
| Del
Re: Neo Game Progress Topic #2

I couldn't beat that Subway mission in AFDS. Since it's a mission the game skips if you don't beat it, I just gave up after I got shot down. I don't know how to avoid the missiles in such confined quarters and none of the planes available to me for Jamie or Alex have enough power to survive too many missile blasts.

I moved onto the next mission and used Brian. I had to fly into these underground bases and destroy all the targets inside. It was pretty easy, but on the last one, I had to turn around to keep from hitting the walls and I thought for sure I was going to ram right into one, but thankfully, the "Mission Complete" message came up before I did.




CLOUDBOND007
Lunitari Mage
Moderator
(4/15/07 8:59 pm)
| Del
Re: Neo Game Progress Topic #2

Quote: You posted while I was writing this poast and I didn't see it, causing mass confusion in what I was referring to.

That's okay, I understood it. At least once I looked up that guy to remind myself who he was. BTW, just felt like clarifying that I didn't take those two pictures myself. They're captures from videos I found online.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(4/15/07 9:30 pm)
| Del
Re: Neo Game Progress Topic #2

Quote: poast

Half post, half roast, or maybe half toast, it's poast!




CLOUDBOND007
Lunitari Mage
Moderator
(4/15/07 9:39 pm)
| Del
Re: Neo Game Progress Topic #2

It's perfect.
It's unbelievable.
It's a miracle.
It's a message board dinner.
It's Poast.
It could change the world.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/15/07 10:22 pm)
| Del
Re: Neo Game Progress Topic #2

I found the space ship in Tyler. I could have found it a lot earlier had I bothered to read the clues more closely. Instead, I just read that I had to go "northwest", so I went very far northwest on the overworld map, fighting past some strong enemies, just to make it to a dead end. So, apparently, all three features on the ice world that I could reach at that time where right next to each other near the start.

I previously didn't bother to fully talk to the barkeep, because talking to everyone in a town isn't my favorite thing to do in a videogame. But you need to listen to the final thing he says to advance the story.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(4/15/07 10:47 pm)
| Del
Re: Neo Game Progress Topic #2

EPISODE 7 OF BLACKSTAR IS AN 11/10 ON THE WHAT THE HOLY FUCK SCALE.

We find out in this episode that on Sagar, THE SEASONS ARE KEPT IN LITTLE BOXES THAT NEED TO BE OPENED WITH A KEY WHENEVER THEIR TIME COMES. Your guess is as good as mine. And then how do they put the seasons back in the box? And the key isn't kept by the chests, somebody has to bring it.

And we find out at the end of the episode that the entire episode was fucking pointless, because those boxes can also be opened with a good whack from Blackstar's Starsword. There's also some crap about animating ice statues and a contraption that throws rocks and punches around and eventually lights a candle to burn through a rope WHEN THEY COULD HAVE JUST FUCKING USED THE TROBBIT WITH THE FLAME ON HIS HAT, and my favorite scene with some uneventful pursuing of Blackstar by some wolf things, which ends when Blackstar uses the Starsword to slice down some stalactites that are conveniently arranged in a perfect circle, and even more conveniently right above where the wolves are standing, so they conveniently form a circular cage around the wolves.




CLOUDBOND007
Lunitari Mage
Moderator
(4/15/07 10:50 pm)
| Del
Re: Neo Game Progress Topic #2

Quote: I have to say, Super Paper Mario sounds really terrible...

It doesn't reach the point of being terrible, but I can't describe how frustrating it is that they did such damage to what could have been a really memorable game.

I was having a great time session after session until eventually I stopped and realized that somewhere along the way, the game had turned from a pleasure into a chore. I think that World 4 is where it started to change. That's the space themed section and it was all exceedingly average except for the gravity flipping. World 5, same thing, even less remarkable.

World 6 was a nightmare. Things picked up a little during the afterlife sequence, but fell right apart again during that apple incident in World 7. And World 8 was just a big eyesore.

Edit: I didn't mean to post immediately after Codie, I always feel like I'm rude if I post a minute or so after someone else. This took me a while to type up for some reason.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(4/15/07 10:56 pm)
| Del
Re: Neo Game Progress Topic #2

Eh, wasn't much, just me bitching about how much Blackstar sucks when I've already said it at least twice before.




CLOUDBOND007
Lunitari Mage
Moderator
(4/15/07 11:02 pm)
| Del
Re: Neo Game Progress Topic #2

Quote: And then how do they put the seasons back in the box?

Our unseasonably warm winter explained. Some jerk couldn't get last summer back in the box so he just left it.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(4/15/07 11:05 pm)
| Del
Re: Neo Game Progress Topic #2

Beat a couple more Stand-by missions in AFDS, but couldn't get out of the way of the missiles and was shot down in the third. I'll try again tomorrow.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/16/07 9:59 am)
| Del
Re: Neo Game Progress Topic #2

For Super Paper Mario, it's not just that the end of the game sounds tedious. You also said that the beginning of the game lasted a half an hour before there was any gameplay, which is something I HATE about modern games. (For those who don't recall, the original Super Mario RPG had a very good opening)

So, what's left? The premise? But this is at least the 5th game that puts Mario in an RPG, so I don't think the premise should count for anything anymore.




James FP
Schmendrick's Nose
Moderator
(4/16/07 12:09 pm)
| Del
Re: Neo Game Progress Topic #2

I explored White Wolf cave in Might & Magic and found a Medusa's Head.

I also played Journey to Silius and just got past Stage 2. Man, the stages in this game are freakin' long.




CLOUDBOND007
Lunitari Mage
Moderator
(4/16/07 3:47 pm)
| Del
Re: Neo Game Progress Topic #2

Quote: You also said that the beginning of the game lasted a half an hour before there was any gameplay, which is something I HATE about modern games.

This is true and I agree with you about that trend, but the overall quality of worlds one through three made up for that delay. I felt the game was really building to something, but it honestly feels like they ran out of ideas or lost interest in the concept around halfway through.




CLOUDBOND007
Lunitari Mage
Moderator
(4/16/07 5:31 pm)
| Del
Re: Neo Game Progress Topic #2

Just checked Gametap and they have Saturn games coming soon. Panzer Dragoon I and II will be among the first. Imagine if they get Saga on there.

Anyway, I still seem to have a desire to hang with Mario and pals so I think I'll start Thousand Year Door.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/16/07 10:12 pm)
| Del
Re: Neo Game Progress Topic #2

I beat (a?) Dark Force that was connected to some climate control computers. That got me the ice smashing vehical thing.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(4/16/07 10:35 pm)
| Del
Re: Neo Game Progress Topic #2

Finished all my art homework. One of the works I'd almost like to take a picture of and discuss the meaning behind in that Brown and Gray topic.

Working on my History homework so I can dedicate most of my time tomorrow and Wednesday hammering out a research paper that's due Thursday.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(4/16/07 10:38 pm)
| Del
Re: Neo Game Progress Topic #2

I beat a few more missions in AFDS. One was another mission that has you flying down a narrow canyon and then doing circles at the end to take out a row of targets. The catch is that the targets are at the bases of these gigantic fans that can suck you in, and a few times I lost control of the plane. I still managed to beat that mission on my first try.

I was doing really good on a Stand-by mission but I should've just ended it when I was ahead. I pressed my luck and took too many hits and got shot down. I'll have to try again.

I've unlocked a bunch of John Rundal's planes. Working on Ruth Valentine now.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/16/07 11:17 pm)
| Del
Re: Neo Game Progress Topic #2

I forgot to mention how the Dark Force fight went down.

Every character but Rika and Wren (? The android) was dead. Rika was almost dead. Rika didn't have a revive spell. I decided to have Wren attack rather than heal, on assumption that if I healed, I'd just be stuck healing every round to try to make up the damage. At that point, one more attack killed the boss.

I quickly found the carnivorous trees and spent, oh, let's say an hour fighting them. I eventually thought, "NO videogame could be this tedious", and ran.

I explored a little more, found a few more towns, and advanced the story. Once again, I had to fight the carnivorous trees.

This time ... it still seemed like they couldn't be beaten. I didn't bother fighting them for so long. It turns out you actually do need to fight them but then run to advance the story.

I then went to the Esper village and saved for the night.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/16/07 11:26 pm)
| Del
Re: Neo Game Progress Topic #2

I think the story in Phantasy Star 4 is way too random.

So far, the only thing that's been constant for a while is the climate problem. However, the green party member is insisting that has nothing to do with the climate control computers, but rather some tower ... which in the story came out of nowhere.

We go to a town, and the town is infected by an illness. This came out of nowhere. But that didn't stop a party member from contracting that infection instantly.

We just got another party member, who pretty much came out of nowhere.




CLOUDBOND007
Lunitari Mage
Moderator
(4/16/07 11:53 pm)
| Del
Re: Neo Game Progress Topic #2

Okay, Thousand Year Door. This is my third attempt to actually get going with this game and this is the farthest I've gotten.

I started the game, watch dead eyed Peach get herself into some trouble, met up with party member Goombella, found the Thousand Year Door under the city, and got the location for the first Crystal Star, Petal Meadows. This is probably not even half an hour worth of actual play, though.

The first dungeon was ultra short and featured one of those villains who puts a curse on you, but the curse is actually more like a favor. In this case, it's the ability to turn Mario into a paper airplane to reach new areas.

Going to turn based battles seems a little slow after the real time fights of SPM, but it seems like there's a lot of stuff involved in the battle system. There's basic stuff still around from Mario RPG like the timed button presses, but also new things (unless they're from the first Paper Mario) like earning star points or whatever it was by having exciting fights and impressing spectators. I haven't gotten to try many regular battles yet. Practically every one so far has been a tutorial for some new system or another.

Mario's jumps seem so unimpressive here after playing SPM. Plus he makes his annoying yells after each jump. God forbid they just used the classic jump sound effect instead.

Super Paper Mario and this one share the same font and text box style, as well as some characters like Merlon in different roles.

I wish the GCN controller cord was longer. Maybe I should pick up a Wavebird someday.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(4/17/07 12:04 am)
| Del
Re: Neo Game Progress Topic #2

If you think the GCN controller cable is short, you should see the one for the TurboGrafx-16. It's three friggin' feet long! You practically have to have the system right next to you when playing it!




CLOUDBOND007
Lunitari Mage
Moderator
(4/17/07 12:11 am)
| Del
Re: Neo Game Progress Topic #2

I'm totally spoiled by how all the new systems have wireless controllers. Someday kids are going to look back at the old fashioned controllers and think it's hilarious that we had to use them. Like those old wired TV remotes.




Flying Omelette
Mi Esperanza es
Mi Destinacion
(4/17/07 6:32 am)
| Del
Re: Neo Game Progress Topic #2

Quote: I still managed to beat that mission on my first try.

I meant to say "second try". The first time I got sucked into one of the fans.




James FP
Schmendrick's Nose
Moderator
(4/17/07 8:33 am)
| Del
Re: Neo Game Progress Topic #2

I made it to the giant spaceship boss in Journey to Silius. This game has excellent music, good graphics, and really good animaton on the main character, but I just wish its jumping control was better.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/17/07 4:23 pm)
| Del
Re: Neo Game Progress Topic #2

Watchmen comments:

I've read some reviews that say that the book is very left-leaning. I'm not sure that that is the case. While ultimately all the main characters (except Rorschach, the one expressing Ayn Rand-esque sympathies) privy to the "secret" decide to go along with it, that doesn't necessarily mean the audience or the authors agree with that. The authors could very well be making out Rorschach, by not going along with the plan, out to be a hero.

(The plan itself, imho, does not express a left-leaning sensibility anyway. The only way that sort of politics enters is that a right-leaning character opposes it.)

In fact, both the title of the book and the pirate story-within-a-story (in which a character tries to do the right thing but ends up becoming a monster) probably confirm that the author's sympathy lies with Rorschach.


Speaking of Rorschach, a document in the book claims he's 5'6", which I don't think makes sense. When he's shown standing next to characters, he's generally equally as tall as them, or taller.

I liked a part where the book claimed that there are certain styles of faces, and certain styles go in and out of fashion over periods of decades. I've noticed that, too.



I'm not sure how the ending of the story (related to the secret) is supposed to make sense.

(spoilers)

The idea is that a highly intelligent businessman fakes an alien invasion to bring all the countries of the world together against a common foe. This is supposed to stop international hostilities.

Okay, even if I could accept that, what about the details?

The idea is that the alien teleported to Earth, but the alien was telepathic. When it encountered as many sentient beings as it did in New York City at once, it became overloaded and exploded.

So, on the one hand, how could the aliens mount an invasion? It would be a kamikaze mission at best.

Secondly, even if the world's nations did decide to bond together to fight the aliens, what could they possibly do about them?

It seems like all that tangibly happened is that the nations are brought together in sympathy -- sort of like what briefly happened after 9-11 -- but not in action.



One person expressed confusion over the older female character's crying over the comedian's death.

(spoiler)

They're not clear about this (or maybe they are and I just need to reread it), but the impression I got wasn't that the Comedian actually tried to rape her. Rather, they were in a secret relationship together (this is a fact), and when they were discovered, the woman hid it by claiming rape.

There was a scene that showed it as an attempted rape, but -- and I'll have to look at it again -- I thought perhaps in retrospect it might not be a trustworthy scene.

Considering the possibly of Ayn Rand sympathies, I suppose there's another way of interpreting this whole thing...




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(4/17/07 8:29 pm)
| Del
Re: Neo Game Progress Topic #2

While thinking about 300, I had the thought occur to me that 300 people is probably too many to identify with. Or at least, a point of the movie is how many people can work together with a function chosen by society, and thereby aid society. And that's not something I really identify with.


No, I'm more partial to movies where you only have to identify with one person. This may be one reason why A Fistful of Dollars, with its lone, nameless hero, is my favorite movie I've seen in the past while.