Game Progress Topic Omega
CLOUDBOND007
Posts: 8035
(04/18/07 12:27 AM)

The Gold has about a month left here and these topics tend to run about that long. So post well and make sure history never forgets the original Port Saiid Forums!

http://www.cb007.com/images/fireworkspost.JPG




da dick
Posts: 813
(04/18/07 9:12 PM)

Civ IV:
duel map. i unsuccessfully used the incan warriors rush on the mao zedong. lucky bastard got horses right from the start. my incan warriors easily destroyed the archers guarding 2 of his cities, but the chariots keep taking them back. but i beat him eventually with elephants and later musketeers. he spent too much time building large stacks of axemen/spearmen/swordsmen to counter my much more powerful elephants, allowing me to get gunpowder first.

small map, 4 opponents. in the current game, i've successfully used my immortals to conquer more than a few russian cities(also mostly guarded by archers in early game). i would have destroyed the russians, but getting so many cities in such a short time cost way too much money. i have most of the land and the highest population. going for diplomatic victory.




Captain Ladd Spencer
Posts: 936
(04/18/07 10:41 PM)

9 out of 13 episodes watched, and Blackstar just keeps right on sucking.

There was so much rain in the beginning of 8th episode I couldn't even see what the hell was going on. Then they got into a cave where there was an annoying echo effect that sounded like they had metal boxes on their heads. And the ending was a bunch of clunky scenes that amounted to "This is why Blackstar doesn't get the Powersword." And at the end, everyone starts laughing when nothing funny happened. The firepeople talked like "You. Are. Not Afraid. Of. The Fire... ?" Combined with the voice effect, it was incredibly annoying to listen to them.

The 9th episode started with Blackstar and Klone blowing a hole in the Overlord's castle for who knows what reason, then became merely tolerable, then had the most anticlimactic ending ever. And what was the point of that fairy that sounded like a boy in puberty? Also, at some Klone stops to transform, but he just freezes in his running animation.

Speaking of Klone, I like the idea of a character whose power is to turn into animals, and he has some nice transformation animation, but damn would I like nothing more than to strangle this character. He always has this ridiculous grin on his face, an annoying voice, bad dialogue (most of his lines are just announcing the beast he's going to turn into), and an even worse voice actor, but then again the only person with a tolerable voice actor is Blackstar.




CLOUDBOND007
Posts: 8035
(04/19/07 3:11 AM)

I just played some Thousand Year Door and it was SO boring. First I went from Rogueport through a pipe toward Petal Meadows. After a couple screens of some enemies to fight and not much else, I reached a town. Like Rogueport, it's koopas and Toads living together in peace. Has there ever been an explanation in the Paper Mario series as to why everybody seems to get along so well?

So it turns out that some dragon has the crystal star, but I needed to get some keys first to get into his lair. That means another four or five screens of enemies. It's just that the battles are so slow and uneventful. They also all take place on a stage as if it's a play that sort of resembles the area you're exploring. That takes me out of it somehow, like everything I'm doing is fake. And yeah, slow. Mario attacks, Goombella attacks, three or four enemies do their slow attacks, repeat. No danger.

I reached a Thwomp that I thought was a boss, but it just asked me trivia questions. Then it was on to a sewer to get those keys, and after fighting more slow monsters, I fought a sort of a boss. It was some, I don't even know, golden colered version of the other critters in the sewer. It called a mob of the regular ones in to help, but it was still a mindlessly simple battle.

The only thing I like so far are the graphics. And some of the music is alright.




James FP
Posts: 2641
(04/19/07 12:22 PM)

Allright, I've decided I'm not going to continue playing Might & Magic on an emulator because I'd rather play it on my cartridge and I don't want to get any farther. I started a new game on the cart, made up my party, and changed them all at the Guild in Sorpigal. I wandered the streets a bit to level up and get better weapons and armor. I wrote down all the clues from the plagues in the art gallery, too. I also found a guy who will send you to any town if you pay him 1 gem. Didn't know about that before. I guess I have to try walking through walls everywhere.

I tried continuing in Dungeon Master, but I'm stuck on these enemies that seem impossible to beat. Guess I need to level up more in that game, too. Man, that game is so slow-moving compared to M&M. I'm feeling really "into" these first-person dungeon/maze RPGs right now. The only other one I played before was Swords & Serpents, but these two are a lot better than that game. (S&S's password system was insane.)




CLOUDBOND007
Posts: 8035
(04/19/07 4:09 PM)

I've been having some good luck with my iPod repair so far. Apple sent me a DHL box to send it to them in and we dropped it off at a DHL drop box at around 5:00.

According to the e-mail tracking information I received, DHL picked it up less than 10 minutes after that, and Apple now has the iPod. I'm still unclear about the charges. I got an estimate of free repair, but I was pretty sure the thing was out of warranty by now.




CLOUDBOND007
Posts: 8035
(04/19/07 8:11 PM)

In Thousand Year Door, I finished Hooktail's Castle. It was better than anything that came before it, but far from being a great experience. A lot of puzzles involve your new party member, a Koopa. You can use his shell to hit various switches. I also got the ability to become paper thin to fit through small gaps in walls. A lot of the stuff I thought SPM invented was just taken from this game.

The battle with Hooktail is pretty easy if you have the right badge equipped. It changes Mario's attacks to sound like a cricket, which scares the dragon. While I had been given the cricket clue already, the badge sounds so unlike a cricket that I didn't put it all together. I think he's beatable without it, but it would be a very difficult encounter that would probably force you to use every recovery item in your inventory.

After this was some creepy shit. Princess Peach takes a shower, after which some previously sealed doors open up leading to the master computer room. The computer starts to fall in love (more like become creepily obsessed) with Peach. It lets her send an e-mail in exchange for teaching it the meaning of love. Okay, if Peach has sex with the computer, I'm giving up videogames! 8)




MaskedSheik
Posts: 208
(04/19/07 9:07 PM)

Played through Donkey Kong Country 2 in the past several days. I expected to be able to find most of the DK coins and barrels by memory, but.....I wasn't! I had to replay a lot of levels to find the secrets, something I didn't have to do for DKC3. The bonus barrels and DK coins are hidden much more subtly. In DKC3, there's usually a clear banana-writ indication of any hidden path or object. In DKC2, many of the secrets can only be found by seeing a hook barely poking out from the top of the screen, or by one of Cranky's hints.

I also had to replay a lot of levels because I died, something that almost never happened in DKC3. I died a lot on Animal Antics (Squawks' section is particularly difficult). Fiery Furnace, Windy Well and Chain Link Chamber killed me a lot, too. I died a lot in Web Woods, but that's because I was jumping down random holes because I couldn't find the bonus stages.




Captain Ladd Spencer
Posts: 936
(04/19/07 9:36 PM)

Quote: After this was some creepy shit. Princess Peach takes a shower, after which some previously sealed doors open up leading to the master computer room. The computer starts to fall in love (more like become creepily obsessed) with Peach. It lets her send an e-mail in exchange for teaching it the meaning of love. Okay, if Peach has sex with the computer, I'm giving up videogames!

http://www.vgcats.com/comics/images/041206.jpg




Flying Omelette
Posts: 15191
(04/19/07 9:39 PM)

I cleared another mission in AFDS. I had to fly down the barrel of two gigantic cannons and destroy a target at the end. I actually found it easier to do this mission with a plane that doesn't have lock-on bombs. The lock-on would always grab the wrong target at the end of the barrel and I'd miss as a result. I used Ruth's F-15 Strike Eagle's rocketpods to take them out with manual aim.

I'm now at a naval mission where I have to destroy an oil rig that's surrounded by enemy battleships. It's extremely hard to stay alive here because there are so many battleships and it's hard to avoid their missiles. It seems what I have to do is slowly clear out some of them as to create a "safe" vantage point from which to take out the other targets. It seems that using rocketpods with manual aim works better here, too.

I wonder how many more missions there will be that take advantage of not having to use lock-on? Because I can't use Jamie at all in most missions because his one and only plane doesn't have lock-on. I could have used him in the cannon barrel mission, but he's not available for this naval mission.




CLOUDBOND007
Posts: 8035
(04/19/07 9:58 PM)

Are you still enjoying that game, FO? It doesn't sound like you actively dislike it, anyway.

I've seen that VG Cats before, but didn't know what it was about at the time. I guess I'm glad that I'm not the only one who found that scene on the odd side. Has Codie played this game yet?

Also...

http://www.cb007.com/images/farnsworthn1.JPG

Good news, everyone! CB007's iPod has been diagnosed with replacement unit approved!




Captain Ladd Spencer
Posts: 936
(04/19/07 10:32 PM)

I did, but not for long. All I remember was finding the Thousand Year Door and stepping on a contact lens.




Flying Omelette
Posts: 15191
(04/19/07 10:43 PM)

Yes, I kind of like AFDS, but I've still only been playing it off and on between working on site updates and drawing.




Crawl and 1OOO
Posts: 8492
(04/19/07 11:50 PM)

I played a little more Phantasy Star 4, but sheesh. The randomness of it has reached a new level; it's becoming more and more ridiculous.

I was supposed to get a sacred flame to burn down some rapidly regenerating carnivorous trees. In videogame logic, that makes sense, I guess. But as soon I go to the temple to get the flame, some weirdoes in robes appear out of nowhere. I mean both that they materialize out of thin air, and also that there was no story foreshadowing their mere existence. So, then they stole it, for some reason told me where they took it, and now I have to go to an asteriod to take it back.


Side note: Characters in this game actually say "Waaaa" when they're disappointed.

I wonder if I'm losing my taste for RPGs. I'm thinking, so much of this game is random battles -- and I was getting mighty sick of excessive random battles in RPGs at least 7 years ago -- that if you only have a half hour to play it, you might not get any entertainment from that session at all. (Incidentally, the Working Designs RPG Critic said he beat this game in two days. I wonder if those were 16 hour days) To be fair, that could even be true for some better RPGs, like Might and Magic.

But at least I know what was supposed to make Might and Magic special. Aside from this game's cinema scenes (which don't count for much in my book) or the traveling between planets (which didn't even impress me much in Phantasy Star 1) this is a pretty generic RPG. It's mostly random battles, and the battle system is mostly a Dragon Warrior clone. (As Final Fantasy 1's battle system trounced Phantasy Star 1's, so does Final Fantasy 4's system trounce Phantasy Star 4) So, this game is fairly comparable to Earthbound, but at least Earthbound was more quirky, was more coherent, and even seemed paced better.


To be fair, I suppose there were some story elements in Final Fantasy 4 that might have seemed a little random. But I think there are some things (MANY, really) that Final Fantasy 4 did better.

In Phantasy Star 4, characters join out of the blue, and even when they're in your party they can become forgotten. Wren doesn't seem to have a personality, Rika is a little bland (she thinks some things are cute), and this new person whose name I can't remember is a really good example of this, because she joined out of nowhere, and aside from saying "Waaaa" has no clear traits.

In Final Fantasy 4, there's something special about the way just about every character joins your party. Either it's built up before hand, or the character's personality becomes clear right afterwards, or the joining is at a pivotal moment in the story.

For example, when Rydia first joins, there's quite a lot of significance there. When you first meet her, far from joining out of the blue, she actually (and justifiably) attacks you! Then you have to carry her across the desert. Then you have to protect her, but to do that, you have to betray your king and country. When she finally does join, it's because you earned it.

The next guy, Tellah, you just find in a cave. But his personality quickly becomes clear. His love for his daughter. His obsession for revenge. His stubbornness, mixed with the possibility of the onset of senility. The idea of a wizard that's been around so long that he's forgotten more spells than most will ever know strikes me as cool.

I could go on. Porom and Palom have a scene before they join you, and since your first quest with them is with them as your only assistants, that adds to their memorability. You just come across Yang, but afterwards you dwell at his homeland for a while, and defending it against the Red Wings was an RPG innovation. That helped make him memorable. Edge is forshadowed when you meet his countrymen in the caves.

To reiterate, there's something memorable about just about every character.




Flying Omelette
Posts: 15191
(04/20/07 7:58 AM)

I forgot to mention a very important detail about the giant cannons you have to fly into.

Crawl said, why don't they fire while you're in them? The thing is...they DO. The inside of the cannon is shaped like a giant Plus sign (+). The missiles shoot out the four "corridors" of the plus. The one that's going to shoot lights up right before it does, so if you're in that corridor, you have to move to another one. Sometimes, more than one lights up at once, and it seems like the third cannon fires faster than the second one (you don't have to do the first cannon, NPC characters take it out for you.)

One thing I will say about this game - it makes far, FAR better use of being in "all-range" than Star Fox 64. It does have some stages that are like the All-Range levels of SF64 in which you do nothing but fly around and shoot down enemy planes, but those are more like bonus stages to help you earn money for unlocking more planes. You can skip them if you want. But most of this game's normal stages actually do have level design.




Captain Ladd Spencer
Posts: 936
(04/20/07 10:31 AM)

I'M EATING SPHERICAL TRIX FOR THE FIRST TIME IN MY LIFE.




sethrashnoo
Posts: 2180
(04/20/07 10:40 AM)

Speaking of Star Fox 64, I've actually been playing that again lately, trying to unlock all the stuff I never got before. I already beat the easiest path last night. I wish you could the damn train stage by air. I have a hard time aiming at those locks with the tank and almost always miss at least one.




Captain Ladd Spencer
Posts: 936
(04/20/07 10:42 AM)

I think if you went through Zoness, Katt will take care two for you. I don't know if they're ones you're having problems with, though.




sethrashnoo
Posts: 2180
(04/20/07 10:51 AM)

Yeah. I still end up missing one. I hate that tank. =(

I've done it before, though, I just need to practice it a bit more.




CLOUDBOND007
Posts: 8035
(04/20/07 10:21 PM)

In Thousand Year Door, I went through the Boggly Forest looking for the next crystal star. In order to get to the sealed area I first had to recruit a character named Flurrie. But she needed her necklace back and so I had to fight three shadow sisters (I guess they're witches) who had taken it. The battle was pretty easy, just knocked them out one by one. Some of the random enemies in the area were annoying because regular attacks don't damage them. I had to use a special hammer attack that uses up FP.

So then Flurrie joined the party. As for her, I think this image will express the dire problem of her presence in the game better than mere words.

http://www.cb007.com/images/flurrie.jpg

With that... thing... in the party, I was able to get inside this large tree, where I need to help these critters called Punies, who's home (the tree) has been taken over. These things are actually kind of cute.

http://www.cb007.com/images/punie.gif

This game is a time passer right now, but no more.




Flying Omelette
Posts: 15191
(04/20/07 10:25 PM)

Holy fuck! She's got Wendy O. Koopa's face and Ludwig von Koopa's hair! She must be...THE GHOST OF THEIR MOTHER!!




Captain Ladd Spencer
Posts: 936
(04/20/07 10:32 PM)

Yes, she is creepy. I think I once described her as looking like one of the koopa kids with a rack.




CLOUDBOND007
Posts: 8035
(04/20/07 10:39 PM)

Quote: She's got Wendy O. Koopa's face and Ludwig von Koopa's hair!

Whoa... that is totally true. It's too bad it's probably laziness in design as opposed to cleverness. I edited that post because I mixed up the games again. This is Thousand Year Door.

Quote: I'M EATING SPHERICAL TRIX FOR THE FIRST TIME IN MY LIFE.

They're just like I remembered them from my childhood. The fruit shaped ones tasted different (like syrupy cardboard).




CLOUDBOND007
Posts: 8035
(04/20/07 11:33 PM)

Something I never knew about Star Fox 64 is that if you get a medal on every level, you can play on a harder difficulty. And if you get a medal on all stages on hard, the title screen changes.




Captain Ladd Spencer
Posts: 936
(04/20/07 11:40 PM)

Yeah, but the alternate title screen sucks - it's the same shpeal with the characters standing pretty much in a line, only some characters are standing closer to the screen than others. I lent my copy to somebody who felt the need to wipe out my data, so I had to go re-earn everything, but I never bothered with the Sector Z medal on the Expert mode because I didn't want it to change to that stupid new title screen.

And even though I like SF64, I'm starting to feel what FO was talking about in her overrated games article when she talked about people playing it for score. Over at VGF, there's people screaming about "OMG, I almost made 1,400 points!" and nothing about beating the actual game.




Crawl and 1OOO
Posts: 8492
(04/21/07 12:38 AM)

Well, I played a little Phantasy Star 4. The Air Castle seemingly goes on forever. I went part way through it a few times, and warped out to save the levels I had built. The last time (just a few minutes ago), I made it to the boss of the dungeon. However, it wiped out my entire party (which started at full strength) in one round.

Frequently, a weapon will claim, in terms of statistics, to be better than another, but in fact performs worse. As an example, I got some sort of talon from the intelligent cats, and when equipped on Rika, she could damage the dimensional worms for ~150 hp, killing them instantly. With a more powerful claw weapon, she only did 1 hp damage, like everyone else.

Another example was that some pulse rifle didn't seem to do as much damage as another of Wren's weapons.

Presumably, this could be due to some attribute statistic, but if so, that statistic must be hidden. I don't know how you'd be supposed to find this stuff out without happening onto it by accident.




Flying Omelette
Posts: 15191
(04/21/07 1:47 AM)

Crawl and I watched some Weird Al videos on YouTube tonight. After watching the one for "Fat", Crawl found the original video that inspired it, Michael Jackson's "Bad", and that led us to watching a few more MJ videos, including "Thriller", "Beat it", and "Don't Stop Till You Get Enough".

It's really a shame that Michael Jackson got so weird after awhile because when you watch those videos, you can see how talented he really was, both as a singer and dancer. I don't think there are too many (any?) musicians today that have that kind of talent.

I think he jumped the shark with the Black or White video.




Crawl and 1OOO
Posts: 8492
(04/21/07 12:41 PM)

A little more Phantasy Star 4 this morning. I went all the way through the Air Castle, making sure to explore every passage. I found about two treasure chests I had missed. I also found an area halfway through where I could recover my health and magic, which I previously missed. When I made it to the boss, I warped out to save the levels I earned.

Then I did it again, but fought the boss. I was a lot more successful than on my previous attempt. Not only did I survive more than one round, I even killed the leftmost of the three wizards. But they killed me after that.

I guess I'll have to (not necessarily right now) do that whole thing again -- work through the castle, warp out and save, work through the castle, attempt the boss.

This dungeon has taken much more time than any single dungeon that came before.


I don't know if I've mentioned this before, but just as Phantasy Star 1 could have enemy parties (as opposed to single enemy fights as in Dragon Warrior 1) but the party could only have one species, Phantasy Star 4 has enemy parties that can only contain two species.




Crawl and 1OOO
Posts: 8492
(04/21/07 1:05 PM)

One thing I haven't mentioned (or don't remember mentioning) is the maze-like nature of the dungeons.

The WD RPG Critic said

Quote: The dungeons are small and distinctly un-mazelike. None of the sprawling labyrinths of Phantasy Star 2 here - you'll never have to make a map in this game.

The thing I'd say about this is that dungeon paths do bifurcate, but the wrong way quickly deadends, generally just a few screens away.

If Phantasy Star 2 had PS4's encounter rate, but you could go through half a dungeon to no purpose but get lost, I can imagine it driving me to distraction.




Captain Ladd Spencer
Posts: 936
(04/21/07 6:13 PM)

I meant to post before, but I've been playing Legend of Zelda. The first one. I'm up to the sixth dungeon, found the store with the Blue Ring and bought it before I even cleared the third dungeon, and with a little help from GameFAQs I got the Magic Sword. Also with some accidental help from GameFAQs, I already found the seventh dungeon (I was trying to figure out where the whistle was because I was stupid and kept missing that little tail on the fifth dungeon, accidently read something about it opening up another dunegeon, found a place where I thought it might work, and it did)




Crawl and 1OOO
Posts: 8492
(04/21/07 8:03 PM)

I beat the boss I was referring to early, the three wizards. That wasn't the end of the Air Castle, but opened up the second half. Fortunately, it's easy to access that second half from the beginning of the dungeon after beating the wizards.

I had to pay a bit of attention during that boss fight, and during it even accidentally discovered my first combination! It involved Chaz and one of the espers, and was called "GrandCross". I don't remember exactly how I did it, though! And I so far haven't been able to reproduce it in a safer area. Oh, well.


Might this dungeon be increasing my respect for the game a little? Maybe!




Captain Ladd Spencer
Posts: 936
(04/21/07 9:05 PM)

Thank God I only have two episodes of Blackstar left to muck through.

Episode 10 starts out with them frolicking in the woods, when suddenly some vampires come along, Blackstar and Mara fight them off, then the leader randomly shoots the Starsword with an eyebeam. What does this mean? The Starsword is going to explode OMG!!!!1112ONECOW Mara randomly knows to take the sword to some flying whales, except they find a whale and there happens to be some jackass trying to capture it, then a bunch of forgettable, random shit happens, including a bunch of scene shifts through the Trobbits fighting with a mind controlled whale, Blackstar staring at it all, and pirate guy laughing, then there's a Moby Dick knockoff, and some monkey guy and the pirate dude's daughter, the end.

Episode 11 was such a fucking mess that I don't know where to start, so I won't.

I forgot to mention that in Episode 8, Blackstar beats some fishmen the exact same way he beat the wolves in the earlier episode - by shooting down some stalactites that are conveniently formed in a perfect circle right above the baddies.




Crawl and 1OOO
Posts: 8492
(04/21/07 9:30 PM)

I completely beat the Air Castle. I beat the second half on my first try, including the boss. The game acts as though I'm supposed to know who the boss was, when I did not. Oh, well.

I beat the boss on my first try, but just barely.

First of all, I did also use GrandCross at least once on him.

He first killed off Rune and Kyra (sp?). Rune had died before, and I had tried using Chaz to bring him back, but eventually gave up on it, and just tried keeping Wren, Chaz and Rika alive. I had Wren use his healing skill every other round, Chaz could heal a character with magic, and Rika could use Trimate (she couldn't use magic, because I had used all her spell points up earlier in the bout on her spell that heals all organics).

Eventually, I had a round where the characters needed to heal, so I selected that option. However, the boss got the first move, and Wren and Rika died. So, I just tried keeping Chaz alive at that point. Every other round I'd use a trimate, and on alternate rounds I'd have him cast his most powerful attack spell (I don't even remember the name).

There was a round where I healed, and then he attacked. After the attack, I could have stood to heal again, but with only one character, I couldn't heal every round or I'd never get an attack in. So, I attacked on the next round. He got the first move, and reduced me to 13 hp. I attacked, and won.




Captain Ladd Spencer
Posts: 936
(04/21/07 9:33 PM)

Quote: The game acts as though I'm supposed to know who the boss was, when I did not. Oh, well.

You don't remember him from the first game (granted, his name was translated differently)?

EDIT: Or did you mean you weren't expecting him, but you knew who he was when you ran into him?




Crawl and 1OOO
Posts: 8492
(04/21/07 9:43 PM)

I just didn't know who he was, period. The dialogue ("Why do you look like that?", something about how he had been reincarnated) suggests he looks different, so even his appearance couldn't jog my memory.

I barely remember any names from the first game. I remember Alis. And the Medusa Tower. And that Dark Force's name was spelled differently (Dark Falz?) But I don't even remember all the party members' names, or all the place names.




Crawl and 1OOO
Posts: 8492
(04/21/07 10:02 PM)

I don't think that's unusual for me (and I wonder how unusual it could be for others) for RPGs. They have so many names, and the names are sometimes so weird that they defy memorization.

I recently read a Game Pond post where someone described their progress in Final Fantasy 9. Well, I've beaten Final Fantasy 9. And for that game, I do at least remember most of the main characters' names (Steiner, Vivi -- I had to have FO remind me of Zidane's name). But that post still sounded like nonsense to me.

How many names (for people or places) do I remember from, say, Suikoden? (Of course, there's 108 playable characters in that game, so I doubt anyone remembers them all) Or Breath of Fire 3? Probably hardly any.


I think I remember things that were important to me from those games, but, again, names are tough.

It does help if a game has "normal" names. Cecil, Kane, Rosa, Edward -- pretty easy to remember. Sidney, Ashley, Rosencrantz, Guildenstern -- also easy to remember (the last two considering the Shakespeare connection). Lea Monde -- as many reviews have pointed out, that's close to the French for 'the world', so that's easy to remember. A kingdom called Baron? Easy to remember.

And when a game makes some things easier to remember, that helps out with things that could otherwise be harder (FuSoYa).

Okay, maybe also replaying those games has made them easier to remember, aside from anything inherent in the games themselves.



Outside of games, how about movies? Years after seeing a movie, I might refer to a character by the name of the actor who played him (Like, "Eric Stoltz in Pulp Fiction". Of course, I remember Vincent and Jules and Marcellus, but I actually don't think I remember the name of Eric Stoltz's character).

I know some people who just about ALWAYS use the actor's name when talking about movie characters.



And for videogames, you don't even have actors you've seen in many things before, or faces to help you out.




Crawl and 1OOO
Posts: 8492
(04/21/07 10:19 PM)

Okay, I looked it up, and the guy (who in Phantasy Star IV was called LaShiec) was Lassic. I think I would have at least had my memory jogged if the name was spelled the same, but otherwise, no chance.




Captain Ladd Spencer
Posts: 936
(04/21/07 10:58 PM)

Yeah, he was the king and main bad guy from the first game, although comparing images, it looks like he put on some weight while he was in Hell.

Was Cecil's father's name KluYa? I can remember FuSoYa, probably because he's on your party for a while, but the father's name doesn't seem to stick.




Crawl and 1OOO
Posts: 8492
(04/22/07 12:10 AM)

Well, his father doesn't actually appear in the game, so it's no surprise it doesn't stick.


I was looking through the list of movies FO and I had seen together, and I was amazed at how many characters' names I had forgotten. I was going to make a list, but when I was up to, "I don't remember the male detective's name in Armitage III, I don't remember Christina Applegate's character's name in Anchorman...." I realized I'd never get through the whole alphabet.




Captain Ladd Spencer
Posts: 936
(04/22/07 12:19 AM)

I scored 5,131,400 in Alien Crush, and did some new things like tore open the brain and hatched two Chestburster eggs, then killed the Chestbursters.

I really like this games graphics, and the second song (Demon's or Devil's Something) really complements it. The first one is just kind of blah.

Also, SAB:

http://cache.kotaku.com/assets/resources/2006/12/alien_crush_boxart.jpg

http://www.ffonline.com/1_ff6en/chupon.gif




Crawl and 1OOO
Posts: 8492
(04/22/07 2:15 PM)

I think the next time I play Phantasy Star IV, I may need to prepare to map either the ice overworld, or the organ tower (whose name I forget -- something like Grabuneck).

When I explored the tower, I kept going in circles somehow. The first three or so floors look slightly distinct: the first looks like the Mist Area in Faxanadu, for instance -- but then, that first area doesn't have any split paths. The next floor has blue things, and the next has yellow. I'm not totally sure how I was able to go in circles -- but, hey, I guess that'd be the point of mapping.

For the ice overworld, I know I found a few (apparently optional) areas. I think at least one was some sort of technological base. I haven't been able to find that again, for some reason.




Captain Ladd Spencer
Posts: 936
(04/22/07 5:49 PM)




I tried to play Zelda today, but I was having trouble getting the game to turn on. When I finally got it to come on and stay on, the frequent turn off (and probably auto-resetting, that thing where the game blinks on and off) wiped out my data. :(

So I had to start over, and I'm already to the fifth dungeon and it didn't even take me that long (a lot of time on my previous attempt was spent mapping the overworld).




CLOUDBOND007
Posts: 8035
(04/22/07 5:57 PM)

That SAB is really good. I'd have to wonder if they were based off of the same creature.

On the subject of saves being erased, I thought about buying one of those FC Twin systems despite the occasional sound issues they have, just because it would be a convenient way to play those games on reliable hardware without taking up a lot of space.

I'm totally done with emulation at this point. I can never get the games to scroll smoothly on my last two computers regardless of what refresh rate and video settings I use. I can't get a good PC controller anymore, and I want to sit on my bed to play.




Crawl and 1OOO
Posts: 8492
(04/22/07 9:31 PM)

Quote: I can't get a good PC controller anymore

Hmm?

I've said this before, probably, but this is what I have for my laptop:

http://www.flyingomelette.com/ezboard/pap5/logitech.jpg

It seems okay to me.




Flying Omelette
Posts: 15191
(04/22/07 11:13 PM)

Damn, man! I FINALLY beat the Naval Mission in AFDS that I was having trouble with. It seemed downright impossible to approach the battleships without taking missile hits. So I figured if it's impossible to get close to them, then you must have to take them out without getting close. The ONLY way I could think to do that is to stay high enough above them so that they won't fire at you, and drop bombs from above. That strategy ended up working and I beat the mission with Brian.

Brian's not my favorite character storywise, but he is one of the most convenient to use.

In other news, for some BIZARRE reason, that video editing program Crawl and I have been using decided to stop working. It crashes all the time and when you convert an mpg to a wmv, the framerate is all messed up. So I downloaded another one.

Gee, dammit, I wish I had gone with this one in the first place. It's also a free trial version, but it has no watermark!

Only problem is that it has a million settings and I don't know which one is best to use.




CLOUDBOND007
Posts: 8035
(04/22/07 11:15 PM)

It'll be a lot sooner than a month before this topic reaches 150. Maybe we can just keep using it until we move.

Tonight I cleared out the Boggly Tree in Thousand Year Door and got another Crystal Star. This marks six and a half hours with the game.

It was the best dungeon so far, but still not enough for me to think of this game as anything special. That little critter I posted a picture of earlier? Well, you free those guys and they follow you around. You need to get them through the dungeon safely and solve a few puzzles that depend on you having enough of them with you. Even when you do everything right, they still have a tendency to get stuck or separated from you, which got annoying.

What pissed me off is that it showed them in a cage you have to unlock, but they're so small that they could have easily fit between the bars. I would've been cool with this if they made a joke about it after the fact, but it went unaddressed.

The boss was generally pretty mindless to defeat. I got a new jump attack that's basically a pound the ground, so I used that. Didn't even have to heal.

I like that on most screens in the game, the enemies stay dead permanently, so you don't have to keep fighting the same crap over and over as you explore. When you do level up, it's a simple choice between HP, FP, or Badge Points. Similar system as SMRPG.

There was another intermission with Peach where the computer wanted to dance with her. Since that's impossible, it made a hologram of Peach, and she got to dance with herself. Ha, that sounds dirty. Then the computer let it's Peach-slave send out another e-mail before sending her back to her room to be spied on some more.

After this was a sidescrolling stage with Bowser that had a remix of the SMB theme. The level would have been cooler if it was more than 30 seconds long.

The best line of dialogue so far might be where the villain is all alone talking to himself and he says, "I loathe you, Mario."




Crawl and 1OOO
Posts: 8492
(04/22/07 11:25 PM)

I went back to that dungeon in Phantasy Star IV.

I did end up mapping the second floor (and the first, too, but that took about a minute). It was time consuming, but was otherwise not difficult.

However, mapping it confirmed what I already thought, that there were only two doors (one you enter by, and the other to go to the next floor) there. So, how was I getting lost?

I realized it must have been on the next floor, so I just paid closer to attention to where I entered that floor, and made sure not to repeat my steps.

When I did that, I also gave up on mapping.

With that in mind, I quickly made it to the end of the dungeon, without having any more problems.

The boss was another Dark Force. No one in the game mentions it, but in this game he looks sort of like a spore thing (except with humaniod face and arms), so it seems like it could spread.

He killed Wren early in the fight, and I didn't have any repair kits, so I couldn't resurrect him. Opps.

I kept everyone else alive, though. I used Grandcross a couple of times, but it didn't work every time I had Chaz and Rune select the moves.


The story is just getting worse and worse.

One thing I may or may not have mentioned here (I did mention in IRL) was that there isn't really a great motive for us to be adventuring (and I'm many hours into the game by now!)

The motive just prior to now was that there was a bad snowstorm on Dezolis. However, it was hard to take that seriously, considering that was the thing that the bar keep said caused hats to be blown off and lips to become chapped.

Destroying that organ tower (which was named Garubrk Tower) for some reason stopped the snow storm (the planet still looks like Hoth, though). So, there's no more motivation to continue adventuring, right?

The characters do indeed act like the game is over for a brief time, which, if it was, would have made this game's ending rank among the most anticlimactic.

However, true to the game's nature of having things happen at random and come out of nowhere, a blast came from the sky out of nowhere and destroyed some temple.

I went there, and a bishop there said that the problem was the "Profound Darkness" (which hasn't been mentioned until now), and that I had to find "Rykros" -- which also hasn't been mentioned until now. For that matter, despite being mentioned, no one knows what Rykros is.




Captain Ladd Spencer
Posts: 936
(04/22/07 11:47 PM)

Quote: I kept everyone else alive, though. I used Grandcross a couple of times, but it didn't work every time I had Chaz and Rune select the moves.

Program it into a Macro to boost the chances of it working (still, an enemy might go between Chaz and Rune, but at least you don't have to worry about allies screwing it up).




da dick
Posts: 813
(04/23/07 12:03 PM)

found the english mangas of Galaxy Angel, GA Beta, and GA2. wanted to buy book 1 of GA and see if i don't find it mostly boring like Techi Muyo. was informed by a staff that book 1 was no longer in stock in any of the kinokuniya stores. bought book 4. reads like the plot of a dating sim, so i guess the manga follows the "canon" plot of the games more closely than the kooky anime version. mm.. it's cutesy and pretty. not much entertainment value to me except for the bonus part of the book , where they acted out "little mint riding hood". if mint ever starts pulling out automatic weapons out of a basket like "BB Hood", that would be nice. but she didn't. not worth the money. wished i had bought another genshiken volume.

found out that del ray is publishing genshiken volume 9 in november. that's a long way. found haruhi, but it's all in japanese.

also bought book 1 of Midori Days(in english but published locally so it's not bloody expensive). light-hearted, entertaining. gives you a warm fuzzy feeling. actually i'm only calling it light-hearted 'cause the author said so. imagine all your life, you've been masturbating with your right hand, and suddenly it turned into a cute girl who really realy loves you... self-love would seem really awkward after that. that's a philosophical thought. heck, it could be a metaphysical idea! your "devil hand" which has always given baddies nothing but pain (and self-love), suddenly turns into an angelic girl who realy really loves you! somebody could write a re-interpretation of the bible with that idea. somebody could write a movie adaptation of it which could outshine "shawshawk redemption"! it could happen. it doesn't sound so implausible when you can enjoy decent story about your hand turning into a cute chick who really really loves you.

finally read ghost world. not so bad. funny, surreal, and not half as dumb as the chickflick manga "NANA". but it's still... A CHICKFLICK CHICKFLICK CHICKFLICK... i wonder if the author wrote/drew it so that hipster chicks would f%ck him.
===

Civ 4: looks lke i can't win diplomatic victory because i pissed off almost everyone. i guess defensive pacts weren't such a good idea. or i should have tried to conquer more land so i control at least 50% of the world,then i won't need any allies to vote me in for the win. but if i try that, i might as well go for domination win. nah. i'll try to grow my population as large as possible. if that doesn't work. last ditch effort: destroy russians , convince americans to take on the japs with their navy seals(i think i'll need to give them some transports to encourage amphibious attacks).




CLOUDBOND007
Posts: 8035
(04/23/07 3:39 PM)

My new (apparently free!) iPod arrived today and I'm currently having it sync with iTunes. It's working fine so far. I can't tell if it's a refurbished unit or a new one, but it looks like brand new. The old one must have been at the very end of it's warranty, so it's lucky I finally got around to it. They apparently charge about 50% of the retail price after that.

I'm also glad to have a new one, even if it is refurbished, because I let the old one sit for months with a completely drained battery. Who knows how much charge it would have been able to take at that point?




Crawl and 1OOO
Posts: 8492
(04/23/07 9:44 PM)

No gaming tonight, but I can add to what I've said before.

Here's the dialogue after beating the second Dark Force (who I continue to find myself wanting to call Dark Fact):

Quote: RUNE: We've done it, Chaz.

CHAZ: Yes...

RIKA: The storm...is over!

(Rika's right -- a blue sky emerges over Dezolis.)

RIKA: Look at the sky!

CHAZ: It's beautiful...

RUNE: The Black Energy Wave has also stopped. I bet the patients of Meese are already recovering.

KYRA: It's finally over.

RIKA: Good.

KYRA: Thank you. It's because of your cooperation that this was possible. It was pretty presumptuous of me to think that I could do it alone!

RIKA: No problem. I'm glad for you, Kyra!

KYRA: Now! I shall return to Meese. There's still a lot of work ahead for me! So long, Chaz. You're quite a darling, just like a baby brother!

CHAZ: What! Don't be ridiculous!

KYRA: Hee, hee...that's what's so endearing about you. Good-bye, everybody! Good-bye, Lutz! You were a little different from my expectations, but you certainly did not bring shame to your name! We'll meet again soon.

RUNE: Huh? Oh, oh yes.

KYRA: So long! See you later!

(Kyra leaves.)

RIKA: She's gone.

CHAZ: She called me her baby brother. Am I that undependable?

RUNE: Well, you have improved some, but you're still a lot like me!

CHAZ: Well, I can't compare with you. After all, you are Lutz!

RUNE: You want to get whupped again?

RIKA: You guys never quit, do you!

(Off in the distance, a massive pillar of fire comes down out of
the sky.)

RIKA: What was that? It's Gumbious Temple!!

CHAZ: What is going on? We've defeated Dark Force!

RUNE: Let's go and see!



Kyra's leaving seemed abrubt to me. Yes, she does say she's leaving, and that she's returing to Meese.

However, since Rune says, "We've done it" and Rika says "It's over", I had assumed it was just generic "end of quest" dialogue. And after the bolt of energy comes from the sky to destroy that tower, which everyone sees despite being far away, and which happens just seconds after her departure, even if she had planned on leaving you might wonder why she didn't say, "Oh, wow, I was on my way out, but I had to come back after I saw that!"



This game's soundtrack is bleh. No song really stands out that much. Some of the town themes are annoying. The rest are generic. The Battle Theme sounds like it's trying to be "rockin'", but it's just fast and electronic without really being melodic. One of the better songs in the game so far would be the Motavia overworld, and even that's just okay.




TaroSH
Posts: 1385
(04/24/07 12:09 AM)

In Zelda I've cleared the first seven dungeons, and found Level 9 while searching for 8.

Finding Level 8 got on my nerves. After putting together Level 9 being in the general area I was expecting 8 to be, finding the very most northeast screen which I initially thought was Level 9 was a Moblin that gave me 100 rupees, the treasure I found in the 7th dungeon, and looking at my map an noticing there was an area that didn't have any dungeons and was heavy in vegetation, I figured out I had to burn a bush. After attempting to burn nigh every bush in that area I started to get a little peeved and consulted GameFAQs. What the hell? I tried to burn that one before. Maybe it was a glitch? This game does have some (I've shot energy bolts without being at full health more than once). Maybe it thought the flame was too far off? Maybe it didn't like the side I was trying to burn it from, although I have no clue why it'd care?




CLOUDBOND007
Posts: 8035
(04/24/07 1:15 AM)

In Thousand Year Door, I found out where the next crystal star is located, but you need to take a blimp there. In order get a ticket, I had to help a mob boss with something, and it was fairly boring. To meet the boss in the first place, you're supposed to pay 60 coins for the password, but I just found out what it was and then reset to save my money. I thought it might have been randomized, but nope.

Now I'm in Glitzville, which features an Arena and a lot of touristy stuff. I think we can all figure out how the next star is going to be obtained.

Back in Rogueport, there's this list of people that need help with various tasks, usually small things. You can get paid for helping and it seems relatively painless in a lot of cases, so I might try doing more of those.

The dialogue just doesn't work as well for me as in the portable Mario RPG's and Super Paper Mario. Maybe too much of the material is being treated seriously in comparison to those.




James FP
Posts: 2641
(04/24/07 12:05 PM)

Burning the Level 8 tree in Legend of Zelda only works if done from one side of the screen, but I don't remember which side. If you walk in on the side closest to the tree, your flame will go right over it and it won't burn it. I think it's closer to the left side of the screen and you need to be the correct distance from it on the right side of the screen.




TaroSH
Posts: 1385
(04/24/07 12:18 PM)

Okay, I didn't realize that the flame only burned what it landed on, not whatever it went through. And you have to be to the left of the tree to burn it.




James FP
Posts: 2641
(04/24/07 12:19 PM)

Damn my dyslexia!! I thought I left you in Wichita!!




TaroSH
Posts: 1385
(04/24/07 12:24 PM)

You did, and I found my way back using a riding mower I stole from a farmer. And trust me, you're going to get it if I ever find you again.




TaroSH
Posts: 1385
(04/24/07 1:29 PM)

Cleared out the 8th Dungeon, and now it's off to Ganon's. I don't have the upgraded Boomerang, but oh well.




James FP
Posts: 2641
(04/24/07 1:33 PM)

You've been my dyslexia all along??? I should've known the day I read your name as H. Sarot.




TaroSH
Posts: 1385
(04/24/07 2:27 PM)

Oh jeez, now I know what was going on. I thought you were randomly damning your dyslexia for making you think you left me off somewhere when you didn't.




Flying Omelette
Posts: 15191
(04/24/07 10:15 PM)

Wow! It actually takes a little longer to beat NES Dragon Spirit than Star Fox. I got a video of me beating it without losing a life and it's 33 minutes long. I also got that video of me beating the Arc 4 end boss down to 24 minutes. I had a small problem that I don't usually have, though. A enemy materialized near Camellia and it was out-of-range of everyone else. There's not much I could do to get rid of it, so it kills her several times.

I can't upload any videos right now because Google Video has temporarily suspended uploads. >=(




TaroSH
Posts: 1385
(04/24/07 10:28 PM)

All I have left to do in Zelda is beat Ganon. I actually found the room outside his first, wanted to find the Red Ring and found the Silver Arrows (which I thought I automatically got when I got all the Triforce pieces), and could have beaten the game then, but noooo, I had to go for the Red Ring, find it, and get my Magic Shield eaten. At least I saved (died, actually) after I found the Silver Arrows.

Haha, the Red Ring colors Link like Mario.




TaroSH
Posts: 1385
(04/24/07 11:34 PM)

I beat Zelda and I stupidly saved over my file with the Second Quest. I guess I can just play through it again if I wanted to get back to that point.

I'll try the Second Quest, but not right now. I've had my fill of Zelda for the moment.

My death count was 7. Before my data was wiped out, it was already well above 30, mostly from mapping, but also from inexperience.




CLOUDBOND007
Posts: 8066
(04/24/07 11:46 PM)

http://www.cb007.com/images/gannon.gif

CURSES, FOILED AGAIN!


In Thousand Year Door, I'm... well you already know this, I'm fighting Arena battles. For once I'd like a game to present an area with an arena and then have something unexpected happen, like the arena gets blown up and you have to go somewhere else.

I've fought about 8 or 9 battles, all easy. I'm ready to go from the minors to the majors, but the fight I'm on is unwinnable, so I have to do something else in Glitzville before I can proceed (I already know what it is, new party member).

I also fired up the 360 tonight for the first time in a month or so. I was alarmed to see that the ring of lights was red and I assumed that I had the dreaded 3 red lights of death, which indicate serious hardware failure. Upon closer inspection, it was actually all four lights lit up red, and the problem was simply an unplugged video cable.

I went onto Live Arcade and downloaded Boom Boom Rocket. It's like DDR except with fireworks instead of dancing and stuff like a remix of the 1812 Overture instead of... whatever the hell songs DDR has. Fireworks in the form of arrows (arows that represent the face buttons on the controller) fly up toward the top of the screen and the idea is to press the corresponding button as it passes through the line that's drawn there. It's not easy on the easy mode, and medium seemed crazy fast. And while they start off moving just bottom to top, they eventually speed up and slow down, come from angles, and other crazy stuff. It actually seems fairly fun.

I almost bought the Arcade version of SoTN, but seeing as how I had the PS1 version already, it didn't seem like it would be any better.

I then went online with the PS3 and updated it to it's latest version, which allows you to play the PS1 games in the store on it (previously you could only play them on PSP). The store is pretty barren right now. The most tempting thing was Crash Bandicoot because I thought it would be interesting to play through that both to beat it for the first time and see whether it withstood the test of time and is playable.




bjstrykes
Posts: 1024
(04/25/07 12:05 PM)

I thought Legend of Zelda automatically saved over your file to the 2nd quest after you beat the first quest. That's like my favorite game ever and I haven't played it in awhile.

I got as far as the third boss of Gradius 3 last night and was destroyed. If you die in a bad spot in this game you may as well start all over. The ship's default speed is intolerable.




CLOUDBOND007
Posts: 8066
(04/25/07 7:14 PM)

In Thousand Year Door, after many arena battles and a boss, I got the next Crystal Star. Even though this part of the game didn't have very much in terms of areas to explore, there were some memorable characters, enjoyable battles, and some curious story happenings to keep you going. So the experience was actually pretty decent. Comparing this to SPM's trial of the 100 and this game's arena attempt is clearly superior.




TaroSH
Posts: 1385
(04/25/07 7:33 PM)

I napped for four hours and I still feel like crap. Maybe I should just stay awake for awhile and see what comes of it.




da dick
Posts: 826
(04/26/07 11:22 PM)

Civ 4:
won diplomatic victory for my persian game. close one. 22 turns left.i would have won as soon as america took down 1 japanese city, but 2 of my nuclear plant had to explode on me (one of them exploded twice!). annoying. america had to take down 2 cities before i won. and there was a small chance that america would have stopped voting for me once they became more powerful than japan.

starting a series of duel games to "test" the usefulness of some of the unique units of civilizations i hardly used. currently testing russian cossacks(sp?) by starting in an industrial age. i think i should have started at an earlier age. china has already researched infantry , which are slightly stronger than cossacks. my 3 main military producing cities had only just matured enough to produce cossacks at a decent speed. but infantry take a hell lot more resources to build than cossacks and machine guns, so i should still be able to overwhelm them. if i take no more than 2 hours to finish this, next up will to bismack(germany) with PANZERS!!! i'm guessing i'm going to love that game, the only units which can easily beat them up are gunships. and what else? camel archers(arabs) and conquistadors(spainish). those 2 are replacements for knights. i think i'll like camel archers better, since they don't require both iron and horses(not always easy to get on small maps).the cons are probably more powerful(50% bonus against melee) because pikemen will be useless against them, meaning they have no weakness against any unit within the same era.




CLOUDBOND007
Posts: 8066
(04/26/07 11:40 PM)

Hmm, well I played long enough to get the next crystal star in Thousand Year Door. The clock is almost at 14 hours.

I've got mixed feelings on this last part. You reach a refreshingly gloomy place called Twilight Town. It's a nice change of pace from how bright everything has been... I think I might need to play something dark and gory next after so much Mario cheerfulness. Even in this gloomy town, their worst problem was a curse that was turning people into pigs.

There's the town, a trail, a forest area, and "Creepy Steeple", the main dungeon. While the random battles have gotten more challenging, there wasn't much else that was noteworthy. The dungeon was very simple, even more so than the very first one with the dragon. And I was disappointed to see some of that dreaded backtracking that made SPM such a miserable experience at times.

You go to Creepy Steeple, spoilery stuff happens, then you have to walk back to town. In order to proceed further, you have to go all the way back to CS and get a person's name, then go all the way back to town to use this information, then run back to CS one last time. Between the arena battles and this, I'm definitely sensing a desire to make the game longer with the least amount of effort.

I did get a new party member that's kind of interesting, though I guess giving her name out would be a spoiler. After this chapter, I had the usual Peach/Computer romance and some bowser scenes. This time Bowser got to do another sidescrolling area, an underwater one. By making these levels so easy that they're a joke, I think they missed an opportunity to add some fun to the game.




TWEETER911
Posts: 4205
(04/27/07 5:36 AM)

Caught a Drifloon in PKM Diamond!! So cute! :D




TaroSH
Posts: 1385
(04/27/07 9:37 AM)

I have decided to start a new game of Shadow of the Colossus, and have a file after every colossus. The reason is that I want to get a collection of screenshots from this game to throw at that "It's the most beautiful game ever" nonsense, but (A) I don't remember where some of the more offensive moments are (like a thick fog that turns the scenery two values of gray and the kid and the horse into silhouettes), (B) I want to look for new craptacular moments I may have forgotten about, and (C) if I'm fighting a colossus, I don't need people "refuting" it by saying "It only looks that way because you're in Remniscence Mode!"

Holy crap, I just looked at the back of the box, and all four screens are irritating to look at because of how much bloom they all have.




TaroSH
Posts: 1385
(04/27/07 1:23 PM)

I beat the first 8 colossi and my time right now is two hours. A couple of notes:

I was already convinced Ueda was stealing ideas from Vagrant Story for this game, but I found something that pretty much sets it in stone as far as I'm concerned. The sixth colossus has two runes to destroy, one on its forehead, on on its back. The one on its back looks like a simplified Bloodsin.

I thought I was unintentionally exaggerating with how long it takes to kill the 8th colossus. Maybe I was just by a little, but otherwise I'm not. It may not be ten hits and two minutes to flip it over ever time, but the damn thing still feels like it takes an eternity to kill.




TaroSH
Posts: 1385
(04/27/07 5:36 PM)

I have one more colossus to kill before I have files of every one.

I don't remember the 13th colossus giving me that much trouble, and I also don't remember the bloom being that irritating - it's so fucking horrible in that fight, and the colossus is the same color as the area around you that sometimes you can't even see the damn thing. The funniest thing is I killed the turtle colossus in about ten minutes including the time it took me to get to him.

There was another blinding bloom moment where I probably squinted. En route to the sixth colossus you come out of a small forest and walk across a stone bridge, if you look to the left side it's nothing but white.

Also, back in that Top 20 Soundtracks topic, Hobbes said it was nice to hear a modern game soundtrack that isn't forgettable ambient bullshit. Actually, a lot of this game's soundtrack is forgettable ambient bullshit. The songs that were posted were the exception, not the rule (I mean, they were still forgettable, but not ambient).




CLOUDBOND007
Posts: 8066
(04/28/07 1:47 AM)

I finished the season finale episode of Sam & Max. It wasn't as funny or generally as fun as the last couple, but it wasn't bad at all, and the final boss and ending were rather satisfying.

In Thousand Year Door, I've reached this island haunted by ghosts or something and Mario and the gang are marooned there.




da dick
Posts: 826
(04/28/07 5:32 AM)

Civ 4:
yep. overwhelmed the qin emperor with my twin stacks of doom. 1 stack of cossacks, and 1 stack of machine guns and cannons. i think i only lost 3 or 4 cossacks. and his normal calvary were useless for pillaging, with my cossacks guarding the borders. still lost more than a few cannons, i always use those as suicide bombers anyway. i don't know if i took him by surprise or his AI just focused on expanding (over everything else). he never retaliated with a 2nd pillaging force neither did he put more than 3 defending units(except for the capital) in each city. he started 4 new cities while i was tearing him apart.

now starting with my germans(bismack) versus alexander the great. i need oil to build my panzers but they're only 2 oil resources on the small duel map. i'm capable of hogging both oil resources but that would be no fun at all. without any tanks or modern tanks to kil, my panzers would just be as good as normal tanks. but leaving the land-based oil resource(closer to the greeks) alone means i have to discover plastics before i can mine my sea-based oil resource on my side of the map. it's highly possible that alex will start building tanks before i do, unless the AI is such a moron(i doubt they're that dumb on noble difficulty), he completely ignores the oil. if i'm not wrong, his research should be slightly ahead of me, even though he's only got 3 cities. he's already going through his 2nd golden age, and he can build universities twice as fast. i should build stock up with on marines as soon as i can build some, to counter a tank rush. i'm thinking maybe it would be faster to kill alex with mostly gunships and marines, instead of panzers and start building panzers only when he gets access to modern tanks.




Psycho Penguin
Posts: 161
(04/28/07 8:45 AM)

I beat Simpsons for Arcade a couple of days ago, yay.

Trying to get into Dark Cloud but the game is kicking my ass so far.

I started God of War yesterday. I never played this before. It's really awesome so far, but I am only up to the Hydra boss because the circle mini game hurt my thumb and I don't think I was getting anywhere.

I am also trying to get through SMB Lost Levels. Wish me luck, as I hear this game is just a tad challenging.




CLOUDBOND007
Posts: 8066
(04/29/07 12:48 AM)

In Thousand Year Door, I did some stuff on the island, but it was boring. First I was supposed to just look around and see what's up with this place. In the course of this, I ran into the admiral who was missing since the wreck. He thinks he's dying and his last wish is to drink Chuckola Cola one last time.

So I had to walk all the way back to town and trade in a coconut to get some. Then I had to walk all the way back to the admiral to give him the stuff. After not dying, he joined the party, and I got to walk all the way back to town again to report that he's alive, and now I get to walk all the way back to where I found the admiral again. It's making me more and more angry as I type this. Whoever forces this stuff to be implemented needs to find another line of work. Why is Paper Mario popular again?




pOrn Sigma
Posts: 801
(04/29/07 12:50 AM)

I started playing Pokemon Diamond, and I just beat up the Galactic Grunts who were trying to steal that dude's Honey. So far the only real impression it's left on me is that the music is really annoying.




TWEETER911
Posts: 4205
(04/29/07 10:50 PM)

POCKET MONSTER DIAMOND!
Beat Gym 5. It was full of easy math problems. Getting the right answer meant no battle, so I kept going wrong answer. Why would you wanna avoid battles?;/

Torterror 37, Luxray 37, Drifblim 36 Golduck 35, HM SLAVE BIBAREL 15, open space...open space. I had a Starraptor, and its powerful, but I don't really like it for some reason. :O




pOrn Sigma
Posts: 801
(04/29/07 10:58 PM)

Did you ever get the WiFi figured out?




Flying Omelette
Posts: 15206
(04/29/07 11:03 PM)

Beat a few more Stand-By missions in AFDS and unlocked a couple more planes for Ken Thomas. Then I beat this stage where you have to fly straight up a fucking elevator shaft and shoot out three targets on the bottom of the elevator car. I tried with several planes until I found one that didn't spiral out of control while attempting this.

Now I'm on a stage that takes place in the same area, but has you shooting down meteors. I failed the mission when one I couldn't find slipped past me and hit the city below.




pOrn Sigma
Posts: 801
(04/29/07 11:05 PM)

What exactly is the plot of AFDS that makes you do things like fly down inside tornados and up elevator shafts and defend a city against a meteor shower?




TWEETER911
Posts: 4205
(04/30/07 12:02 AM)

Quote: Did you ever get the WiFi figured out?

I'm to MCDonalds like tommorrow after class to try ut out, maybe try and get a Chimchar.




TWEETER911
Posts: 4205
(04/30/07 4:29 PM)

Chimchar is miiiiiiiiiiiiiiiiiiiine!!!!




Flying Omelette
Posts: 15206
(04/30/07 4:39 PM)

Quote: What exactly is the plot of AFDS that makes you do things like fly down inside tornados and up elevator shafts and defend a city against a meteor shower?

It's not really that complicated of a plot. The tornado thing was some kind of enemy air defense system and even the character Jamie in the game admitted it didn't make any sense to him since they really couldn't do much damage with tornados that stay in one spot. But I guess Konami wanted a level where you fly down a tornado anyway.

The elevator shaft is a little harder to explain. The enemy's home base is a space station and you were trying to take out the elevator that carries supplies to it. This pisses off the character Pierre to the point where he flies in with a Gundam-looking thing and destroys the entire elevator tower so that the pieces will land on the city below. (Doesn't seem like the smartest thing in the world to do, but Pierre is a jackass.) The "meteors" you have to destroy are actually pieces of the tower.




pOrn Sigma
Posts: 801
(04/30/07 5:53 PM)

I'm up to the city with the third gym, and I'm wondering if I have to win a damn contest to get the leader to appear.




TWEETER911
Posts: 4205
(04/30/07 8:52 PM)

thats the 5th gym.




pOrn Sigma
Posts: 801
(04/30/07 9:03 PM)

Yeah, I ran into my rival and another path opened up.

By the way, what's your Friend Code? Mine for Diamond is 4725 4499 0335. Haven't set up Pearl.




CLOUDBOND007
Posts: 8066
(05/01/07 12:07 AM)

I beat path 1 of Star Fox. I did it in one life, though it's not exactly such a feat with this path, and especially considering how much I've played this part of the game when I was younger. Meteor is an especially interesting stage... I really like the sense of speed it's got.




pOrn Sigma
Posts: 801
(05/01/07 12:27 AM)

Gym Leader #4 uses Water Pokemon. I have a Luxray, an electric lion Pokemon, at Lv. 34. This guy's going to get his ass kicked tomorrow, but right now I'm calling it a night.




James FP
Posts: 2644
(05/01/07 12:19 PM)

I beat paths 1 and 2 of Star Fox in one life last night, and I attempted Path 3, but couldn't get past MacBeth.

On my Might & Magic cart, I've leveled up by going to the Arena in the basement a few times and I got the VELLUM SCROLL from that guy at the end of the hallway again.




Crawl and 1OOO
Posts: 8506
(05/01/07 12:23 PM)

You know, I think I might actually be able to play videogames again tonight. Not only is my presentation long done, but I even submitted the corresponding paper last night, too.




CLOUDBOND007
Posts: 8066
(05/01/07 12:49 PM)

I played path 2 of Star Fox last night, too, but I lost to that metal smasher guy in the Venom atmosphere. I had continues I guess, but I didn't feel like using them.




James FP
Posts: 2644
(05/01/07 1:36 PM)

FO's strategy for beating him in that video works pretty well, except I noticed she allowed herself to get hit by the garbage that flies out from between the two pieces in favor of taking him out quicker by concentrating all fire on one half. You just have to wait until he gets REALLY close and fire your retros so that you're still backing up when he's smashing his halves together.




pOrn Sigma
Posts: 801
(05/01/07 5:08 PM)

I cannot for the life of me figure out where I'm supposed to go next in Pokemon Diamond. I beat the fourth gym leader, chased off some Galactic Grunt who was talking about a lake, fought my rival and whooped him... but the fifth gym leader still hasn't appeared, my only other routes require Surf and Strength, and I don't have the badge for Strength and neither the badge nor the HM for Surf.




pOrn Sigma
Posts: 801
(05/01/07 6:34 PM)

Bleh, I somehow walked right past him on the beach. Now the fifth gym leader has showed up.




CLOUDBOND007
Posts: 8066
(05/01/07 7:33 PM)

I finished Path 2 of Star Fox for the first time ever! One life. The Metal Smasher was a lot easier this time. That final part in the Venom corridor was cool. It's only the second time I've ever made it that far (I generally used to split my time between Path 1 and Path 3). The biker boss wasn't actually that hard, though maybe without maxed out blasters it would be bad. The longer it goes on, the more chances to screw up. Andross I notice took two cycles to beat instead of just the one. Great Commander... someday, we will meet again and I will be ready.




CLOUDBOND007
Posts: 8066
(05/01/07 10:45 PM)

I played path 3 and lost to the Great Commander in orbit. It didn't seem likely that I could get another powerup after losing, so after a couple attempts with the single blaster, I gave up for the session. The highlight of this session was probably beating the entire Macbeth stage with the single laser having damaged the wing at the end of the previous stage.




Flying Omelette
Posts: 15206
(05/01/07 10:48 PM)

I finally beat the meteor mission in AFDS and beat another (much easier) mission after that. In this mission, I had to protect a space shuttle from being attacked by enemy "crabs" that latch onto it and try to destroy it while it attempts to launch into orbit. Once it was free to launch, I had to dock the plane into the back of it. Now we're onboard a space station.

This is a very interesting turn of events. Being in space sort of gives the game a "Starblazers" or "Robotech" like feel...




CLOUDBOND007
Posts: 8066
(05/01/07 10:50 PM)

Quote: attacked by enemy "crabs"

I didn't know that game was based on Japanese history!

BTW, something cool about Star Fox is how you get some real speech for the ending. First off, I like the fake language stuff just fine, but it feels like a nice reward to hear Fox and Pepper speaking a few full lines after all that work. And they even managed to have voices that aren't irritating.




pOrn Sigma
Posts: 801
(05/02/07 12:04 AM)

Whose fucking bright idea was the fog weather and Defog HM in Pokemon Diamond?




CLOUDBOND007
Posts: 8066
(05/02/07 2:07 AM)

I just walked that boring old area one last time and opened the way to the next dungeon in Thousand Year Door. I don't feel motivated to start it so late at night, but perhaps tomorrow I'll see if I can clear it and get the next crystal star.




bjstrykes
Posts: 1024
(05/02/07 12:08 PM)

I got up to the Speed Zone in Gradius 3 but I keep wiping out on the long diagonal downwards run. I've watched FO's video of that part a few times and it seems there are points at which the wall juts out suddenly, but I have no idea when to anticipate it and move forward yet.




pOrn Sigma
Posts: 801
(05/02/07 7:03 PM)

I beat the seventh gym leader and I'm up to the Galactic HQ in Pokemon Diamond.

This game's soundtrack is freaking annoying.




da dick
Posts: 826
(05/03/07 1:05 AM)

bought "galaxy angel: eternal lovers"(PC, 2004) mostly because it was selling at 6.90 at some bookstore. i remember a reviewer saying he can't decide if it's a dating sim with a strategy game pegged on, or a strategy game with dating simulation in between the missions. either way, he thought it was mediocre. i think i have to agree with him. it looks good. it looks good without having my PC overheat on me too often because it has a low-end video card. as a dating sim/adventure game, i find most of it flakey and most filler-like. too much long-winded conversations, and pointless opportunities for the chicks in the game to act cute(or very annoying). or the only useful thing about that part of the game, is purposely interacting(no, this is not an h-game) with the girls/pilots, so as to keep their morale up.you also have to choose the right answers for certain questions, which are usually not the funnier answers. what? jap sci-fi chicks don't have a sense of humour? anyways, the higher their morale, the better their stats will become, thus improving combat effectiveness. and the chick you choose to your girlfriend would also(usually) have better stats than the rest of them. (strangely, milfeulle always has better stats than the other non-girlfriend chicks, no matter how much you ignore/mistreat her. i guess that's the way the game shows that she has an obscene amount of luck.) the real-time strategy part of the game looks more homeworld or privateer 2 than most of the RTS games i played. more simplistic than the one created in this era, but it's kinda fun. and the missions actually get challenging after the 3rd one. there's suppose to be a flight sim/shooter game in here somewhere, but i think i'm suppose to complete any of the missions within a very short time in order to access it.

so far, i've completed mint's route 1st(maybe because i like blue). going for forte's route, because making her the girlfriend(thus boosting her stats, most of the time), makes her tanker "emblem" almost indestructable. she could down 4 ships alone, without needing any repairs. after reading a small bit of the dating sim parts for forte,because the game doesn't allow me to use the fast forward button for certain scenes for no consistent reason, i found that i like the forte character a lot more than all the other characters. that chick's got her head firmly screwed on. the rest of them are all flakey in one way or the other. her gun obsession is still creepy though... next, i'm gonna try the chitose route and see if i don't get bored and go back to Civ4 or SO1.. or actually try to complete Earthbound. Chitose is supposedly the "Yamato Nadashiko(sp?)", which is an ideal japanese woman. i think she's a highly insecure klutz trying to be a perfectionist.




CLOUDBOND007
Posts: 8066
(05/03/07 5:32 AM)

I've been playing Hoyle Casino Empire on Gametap. It's a really entertaining PC game from around 2004. You basically go from casino to casino, trying to turn each one around before moving on to the next. You're managing every aspect of it, trying to meet certain goals for profit and customer satisfaction. You control everything from the types and placement of gaming machines, decor, restaurants, outdoor attractions, hiring of custodial, security, maintenance, advertising, etc. You can also micromanage and change the minimum bets on various tables and machines and stuff like that. You've also got competing casinos trying to sabotage you, and you can do the same to them.




Crawl and 1OOO
Posts: 8506
(05/03/07 10:28 AM)

I just realized I broke one of my goals for gaming this year. I was hoping to beat minimally one game a month, but I didn't beat anything in April.

On average, I'm still okay, as it's the 5th month, and I've beaten 5 games this year, and I (hopefully) don't have too much longer before I beat Phantasy Star 4 (which I still haven't played in days).




Magnus CROWE
Posts: 816
(05/03/07 12:12 PM)

I beat Baramos in Dragon Warrior 3 and thought the game was over. It's not. It had a false ending. Baramos and the whole damn path going up to him was certainly hard enough. I don't know if I want to go any farther.




CLOUDBOND007
Posts: 8066
(05/03/07 12:16 PM)

But doesn't that put you in DW1 land now? That's probably novel for a while.




Magnus CROWE
Posts: 816
(05/03/07 12:22 PM)

It does? The king said I had to go somewhere but I haven't done it yet. Now that I think about it, I do remember hearing something about this game having an orchestral version of the Dragon Warrior overworld theme, which I haven't heard yet. Hm....




CLOUDBOND007
Posts: 8066
(05/03/07 9:43 PM)

I played Thousand Year Door and it was good. No, really, it was kind of decent this time. I got to go through a long dungeon that was fairly light on puzzles but had lots of battles and no easy way to restore HP. Earned the ability to turn Mario into a paper boat at certain spots. The pirate ghost boss wasn't too hard compared to the rest of the dungeon, but I was sort of amused by what happens after you beat him. Highlight to read.

He lets you use his ship to fight some other enemies and afterwards, you can use him to travel between Rogueport and the island this all took place on. Getting ferried around by a ghost ship with a giant floating skull as captain is pretty awesome.

After this, we cut to Princess Peach who spends most of this section totally naked. She's invisible, though. She has to mix up an invisiblity potion by following a simple word puzzle. Then she gets naked.

I got the next crystal star and I've been playing for a little over 17 hours.




Crawl and 1OOO
Posts: 8506
(05/03/07 10:28 PM)

Well, I've played a few minutes of Phantasy Star 4.

When I left off, I had inducted an archeologist into my party.

I joked to FO that he was a rip off of Nucleo: The archaeologist, the desire for adventuring. It turns out that he's really Dark Force, which coincidentally is even reminiscent of Darkona.

So, in a story known for random characters appearing and disappearing, that's the most random. You meet him out of the blue, he goes through one short dungeon with you, then he's revealed to be someone else and he's gone.

I made it to the fourth planet, Rykros. There I met some disembodied intelligence that wants me to save the universe, but isn't telling me anything yet, and wants to test me by sending me on a quest to a pair of towers.

The "test quest" is one of the most common in RPGs (eg., Mount Ordeals in Final Fantasy 4), but here it's so abstract. It's like they didn't even bother attempting to finesse it into the plot in an organic way.




Crawl and 1OOO
Posts: 8506
(05/03/07 10:36 PM)

...and I recently rediscovered my Phantasy Star [1] maps, so I should scan them soon for posterity.




pOrn Sigma
Posts: 801
(05/03/07 11:32 PM)

Speaking of out of the blue, what happened to Lost Vikings?

In PKMN Diamond, I beat the Team Galactic leader and freed the legendary trio, and I guess I'm coming up to Dialga/King Diamond/Harken.




CLOUDBOND007
Posts: 8066
(05/04/07 12:48 AM)

And Thousand Year Door did manage to insult me today, afterall. In order to get the next crystal star, I have to take a train, but the only way to get tickets was to see that mob boss again. He's sick or something and his underlings agreed to give Mario tickets if he could bring the boss's daughter and son in law back home.

What this meant was getting on that skull driven ship, sailing back to the island I JUST finished, and finding those two. But the suffering couldn't end there. I had to go through about five screens I've already played with enemies that give useless amounts of experience, to find their lost wedding ring. THEN, they came back and I got the tickets. Oh, did I mention that the husband says I love you to his wife 100 times, so I had to hit A 100 times?

In addition, I wasn't forced, but was strongly urged to go back to the game's first dungeon to retrieve an item, and that was almost as mind numbing as going to the island.




MaskedSheik
Posts: 208
(05/04/07 12:42 PM)

Quote: What this meant was getting on that skull driven ship, sailing back to the island I JUST finished, and finding those two. But the suffering couldn't end there. I had to go through about five screens I've already played with enemies that give useless amounts of experience, to find their lost wedding ring. THEN, they came back and I got the tickets. Oh, did I mention that the husband says I love you to his wife 100 times, so I had to hit A 100 times?

Eww.




pOrn Sigma
Posts: 801
(05/04/07 3:47 PM)

Thousand Year Door sounds like the best game ever, and I know I said that about Super Paper Mario, but this time I really mean it!

I caught Dialga and I nicknamed it Harken.




Bomberguy221
Posts: 1793
(05/04/07 6:05 PM)

I remember the 100 times thing. I thought it was kinda funny that they made it literal, but they probably could have knocked it down to 50 and still accomplished the joke.

And the naked part was a little creepy, given the context of who was asking her to do it. Reminded me of that VGCats comic about the game.




pOrn Sigma
Posts: 801
(05/04/07 9:01 PM)

Quote: but they probably could have knocked it down to 50 and still accomplished the joke.

And the inane irritation.




Flying Omelette
Posts: 15206
(05/04/07 10:00 PM)

Okay, so I got to some outerspace missions in AFDS.

I can't really describe how weird this seems. The mechanics Harry and Bob make modifications to your planes so that they can fly in space, which is pretty damn ridiculous, and yet, it's just very, very odd actually seeing it. You actually do have true 360 degree movement and the feeling that you could just spiral off into space and get lost is really there. And it's just weird being in the middle of a hectic space melee and seeing your wingmen out there fighting like some huge Robotech battle, and I'm thinking the whole time...WTF???

Anyway, I beat the game with 1st Element and 2nd Element. I got a bad ending with 1st Element and I think it's because Jamie wasn't with them. I think you must have to play with Jamie more and unlock more of his planes so that he'll stay with them for the final mission. Both of these final missions were rather easy and anticlimactic, and they leave a lot of loose plot threads. I'm going to attempt 3rd Element's final mission now and see if that one goes better.




Crawl and 1OOO
Posts: 8506
(05/04/07 10:25 PM)

Quote:--------------------
but they probably could have knocked it down to 50 and still accomplished the joke.
--------------------

And the inane irritation.


It reminds me of the joke on the Simpsons, where Moe says that they'll have a minute of silence for Homer. They sit around for awhile, then

Barney: How long has it been so far?
Moe: About six seconds.
Barney: Do we have to start over?
Moe: Hell no.

It's a lot easier for a game designer to say, "Ha! I'll make someone press a button 100 times in a row as a joke!" than it is for a player to have to sit through it.

Ten times probably would have been more than enough.




Crawl and 1OOO
Posts: 8511
(05/04/07 10:30 PM)

I've been scanning my Phantasy Star maps. It's taking forever. With the time needed to preview, actually scan, rotate them properly, crop them, and resize them, it's a few minutes for each map. But I've already scanned about 20 maps, so it's taken something like an hour and a half so far. I don't know how much farther I have to go.




I think I'll open a new section of my site called "Crawl's Game Notes". I can put all of my Might and Magic maps there, the forthcoming Phantasy Star ones, and odds and ends, like my map of the final area of Faxanadu.

I don't think I've seen another web site with a feature like that, though to be honest, it probably wouldn't exactly make for riviting reading or webbrowsing. It's even doubtful if some of them (of those I've mentioned, the Phantasy Star ones in particular) would be useful to someone else playing the game and looking for help. My notes can be inscrutable sometimes.




Flying Omelette
Posts: 15209
(05/04/07 11:25 PM)

I beat the game with 3rd Element. They actually did have a final boss - Pierre in his Gundam thing. There was another target after him and in true Konami shooter tradition, it didn't fight back. However, in the cutscene that followed it, it seemed like it came to life (I'm guessing that thing was Navigator, but the game's not very clear on it.)

Anyway, with the game beaten, I have unlocked the Character Gallery and the Vic Viper. I also unlocked something called the Aura Wing.

Holy crap is the Vic Viper powerful!! Its lasers can take out targets very quickly from a long range! And the game plays music from the original arcade Gradius instead of the normal stage theme when you use it. If Jamie can pilot the Vic Viper, this may be the key to unlocking his better planes. The downside is, I think you might earn less money for using the special ships.

I don't know what the Aura Wing is, but there was also some 8-bit sounding music playing when I tried it out on the Gale stage. That leads me to believe it might be from some other Konami shooter, too...

Edit - The AuraWing is from Crisis Force.




Crawl and 1OOO
Posts: 8511
(05/05/07 12:44 AM)

Just a few more minutes of Phantasy Star 4.

I found the towers of Strength and Courage -- not to mention Anger, but I can't go in that one yet.

The former two were harder to find, or I should say harder to identify. I probably drove past them before, because they're sort of inconspicuous.

I made it to the end of both, but warped out to save my experience and items.

I did attempt the boss at the end of the Courage (I think -- in any case, it's the one east, not north, of the starting area on this planet) tower, and lost. It's attacks were so devastating, I pretty much had to heal after every round, and my healer ran out of magic right away at that rate.




Flying Omelette
Posts: 15209
(05/05/07 12:52 AM)

I unlocked the MX5000 in AFDS.
http://www.mameworld.net/maws/romset/mx5000

Jamie CAN use the special planes (even though storywise, he's only supposed to use propellor planes), so I was able to use him with the Vic Viper to beat the Train mission and unlock his first plane.

Holy crap! I did the naval mission with Holst's Jaguar and I took out WAY many more battleships than I ever have before! I wonder if I had used the Vic Viper if I could have gotten all of them?




Flying Omelette
Posts: 15209
(05/05/07 1:07 PM)

I unlocked the Blue Thunder from Thunder Cross in AFDS.
http://www.mameworld.net/maws/romset/thunderx

Man, does it look weird. It even has a set of options that flank it. But it's not as good as the Aura-Wing.




Crawl and 1OOO
Posts: 8511
(05/05/07 4:25 PM)

I beat both towers. I beat the one on my first try, and the other on the attempt after that. So, I'm not totally sure why I lost the first time, but maybe I wasn't paying enough attention.

I sometimes don't pay enough attention to Wren. One thing that occurred to me is that it should be easy to have a long battle of attrition with Wren, even if everyone else dies. He usually takes a few hits to kill, and he has an ability that can almost completely heal him from near death, and he can use it over 25 times. The thing is, I frequently don't watch his hitpoints. You're kind of conditioned not to, because you can't heal him with normal magic or normal healing items, and you don't even NEED to heal him 96% of the time in a dungeon, because he recovers hitpoints by walking.

But, anyway, I didn't even need to use that strategy when beating those towers. On the first one, I only had Rune die, and for the other, everyone was alive at the end.

I avoided having Rika use "Sar", or Sar-like spells (GASAR, etc.) because they're just too expensive in terms of magic. I just used individual healing spells -- Res, I think. Even the best Res spell - NARES - uses 9 magic, while the weakest Sar uses 12.



After beating both towers, I finally got the story of the game. At the creation of the universe, there was the Great Light and the Profound Darkness. The Great Light banished the Profound Darkness to another dimension, and created the Algol solar system to seal the dimension. However, sometimes the Profound Darkness leaks out (as Dark Force). Now that one of the planets of the Algol system has been destroyed (Parma), the next time the Profound Darkness breaks out, it could enter the normal universe for good. So, we have to enter its dimension to destroy it before that can happen.


I met a couple of past party members, which I thought was odd, since I only had room for one more party member. But then I met ALL of the past party members (except the Dark Force archeologist), so I can choose which of them I want to be my 5th party member for the end.




Flying Omelette
Posts: 15209
(05/05/07 5:26 PM)

I unlocked the Falsion in AFDS!
http://www.atarihq.com/tsr/fds/falsion.html




Crawl and 1OOO
Posts: 8511
(05/05/07 6:02 PM)

It looks like that's the same ship as the Falchion Beta in Gradius Gaiden.
http://www.flyingomelette.com/ezboard/pap5/falchionb.jpg




TWEETER911
Posts: 4206
(05/05/07 6:03 PM)

Downloading the entire and mostly bleh Pokemon 4 OST's because Cyrus's music is....swank.




pOrn Sigma
Posts: 801
(05/05/07 6:22 PM)

So, I'm to the eighth Gym Leader in Diamon, but I'm already getting burned out on this game.




TWEETER911
Posts: 4206
(05/05/07 6:33 PM)

Wanna trade me all your pokemon for bidoof then?




pOrn Sigma
Posts: 801
(05/05/07 6:34 PM)

That's not even possible.




pOrn Sigma
Posts: 801
(05/05/07 7:12 PM)

I randomly played some N64 games.

Conker's Bad Fur Day - I don't like the camera.

Goldeneye - Well, MDK2 both helped me adapt to the controls faster and screw me up at the same time. I really wish I could set this so C Up and C Down moved Bond forward and backward, because that's what I keep pushing to do that. But if I adapted to MDK2's controls, I can adapt to these.




Flying Omelette
Posts: 15209
(05/05/07 7:17 PM)

I also managed to beat that Metro subway mission that I couldn't before. I used Jamie with the Aura-Wing.




TWEETER911
Posts: 4206
(05/05/07 7:31 PM)

" That's not even possible."

why not?

I can catch 100 bidoof in under an hour....




pOrn Sigma
Posts: 801
(05/05/07 8:55 PM)

Oh, I thought you meant all my Pokemon for one Bidoof.




TWEETER911
Posts: 4206
(05/05/07 10:23 PM)

The plural of Bidoof is the same as the singular. >_> I think....

Got a Rash Dial-Ga and kicked Vopner's ass. POWAHLEVELING for E4 now, I guess....?




pOrn Sigma
Posts: 801
(05/05/07 11:39 PM)

I too beat Vopner, except I just had my Luxray Crunch all his enemies, then my Empoleon Surf and Aqua Jet his Aipom evolution.

Then I played Ys, and thought I searched the Shrine thoroughly, but I didn't. Back in I go.

I kind of don't like The TG-16's controller. The D Pad is too close to the edge of the controller.




TWEETER911
Posts: 4206
(05/06/07 12:31 AM)

I'm positive COMMANDO is the Cali Guv's greatest movie.




pOrn Sigma
Posts: 801
(05/06/07 12:51 AM)

I (finally) caught Azelf and named it Kurt. Uxie is going to be Doc, and Mespirit is going to be Max.




TWEETER911
Posts: 4206
(05/06/07 1:34 AM)

I totally forgot about the 3 little douchebags after they made Dial-Ga wimp out. Thanks for reminding me I need to catch them.




Magical Yard Gnome
Posts: 2205
(05/06/07 2:17 AM)

Quote: I'm positive COMMANDO is the Cali Guv's greatest movie.

Indeed. I don't know if any one-liner can top "let off some steam".




SolidChocobo
Posts: 970
(05/06/07 2:23 AM)

DON'T DISTURB MY FRIEND... HE'S DEAD TIRED.




TWEETER911
Posts: 4206
(05/06/07 2:37 AM)

Oldguy: Did you leave anything for us?
Arny: Just bodies.

: )




Magical Yard Gnome
Posts: 2205
(05/06/07 2:53 AM)

I must take this opportunity to link to this classic thread.
(Link no longer functions because of move to Yuku ~CB007)




pOrn Sigma
Posts: 801
(05/06/07 10:04 AM)

Tweeter never watched Showdown in Little Tokyo, did he?




da dick
Posts: 829
(05/06/07 10:53 AM)

why should he? does he enjoy watching a piratey-looking white guy(who's suppose to be the hero) get beaten up throughout a movie full of confused chinese/japanese stereotypes?




Crawl and 1OOO
Posts: 8511
(05/06/07 10:56 AM)

I fought the final boss of Phantasy Star a few times. I think I've decided that I need to use Raja. I need to have someone who can use NASAN frequently to heal the party, while giving the remaining characters a chance to get some attacks in.

Unfortunately, the third form of the final boss can take out Raja in one hit, which doesn't leave Raja left to heal everyone. So, I think I'll need to level build at least until Raja gets a little stronger.

I won't do that now, though.




pOrn Sigma
Posts: 801
(05/06/07 11:29 AM)

Quote: why should he?

Because it was directed by the same guy who directed Commando?

Shit, the Victory Road music in Diamond is annoying.




Flying Omelette
Posts: 15209
(05/06/07 12:26 PM)

I'm already at the final stage of AFDS on my replay, but I'm having trouble getting through the last corridor of 3rd Element's part of the ending. I got through it once before (on my last play), but I felt it was more through luck due to the opening and closing doors.

Ugh. According to everything I've read about this game, it may be impossible for me to unlock the Axelay without a Gameshark. Apparently, there's a glitch in the American version of the game that causes one of Brian's planes (the Sea Vixen) to never become available for sale. You need to purchase every plane in the game in order to get the Axelay, but if you can't get the Sea Vixen to show up, you can't get it. Some people claim they have gotten the Sea Vixen on their copies of the game, but it doesn't sound like there's any guaranteed way to get it to show up.




pOrn Sigma
Posts: 801
(05/06/07 6:27 PM)

I played Ys up to the fourth book in Darm Tower.

I finally picked off the last two episodes of Blackstar and they blew.

The twelfth episode starts out with Blackstar and Warlock randomly flying with the gnome with the giant ears, then they see some woman who any jackass could have seen was evil being attacked by a muscly ogre type thing. She loses a jewel in her crown of evil, and sends out a gargoyle thing that magically knows to go to the Sagar tree where some gnomes are keeping it. The episode ends with that woman being burned to a crisp, but they say the demons just took her back to Hell.

In the thirteenth and final episode, some random ass city about joining the rebellion. And whaddya know, the Overlord attacks, or rather a cohort of his who appearantly steals people's souls with a giant flying city that's hovering on laser beams. Then we find out the king of this city is Jabba the Hutt, and he steals souls with this giant white pearl thing. Some crap happens, some cast members get their souls stolen, and Blackstar shatters the pearl by shooting it. We don't even find out what happened to Jabba.

Why does everyone pause before they say "The Overlord"? For example, Blackstar says something like "You will be powerful allies in the fight against... The Overlord."




pOrn Sigma
Posts: 801
(05/06/07 7:56 PM)

Oh man, I guess I had pushed it out of my memory for reasons you'll understand in a minute, but I just now remembered the most fucked up scene in the twelfth Blackstar episode.

At the end, the witch casts this spell that causes a firey wall to surround Blackstar, Warlock, Mana, and the Trobbits, and according to Mana it reaches to the sky so they can't fly out on Warlock. Oh noes, how will we get out of this? Blackstar pulls a new Starsword power out of nowhere and forms a shield around himself, walks through the flames, and the witch insists no mortal could survive the flame, then Blackstar quips something like "Can any mortal do THIS?" and just fucking takes the crown off her head. Then the flames surrounding the others come back to her, and we get the burning to death thing. Then Blackstar FUCKING HURLS THE CROWN LIKE A FRISBEE AND IT BLINKS OUT OF EXISTENCE. And then they recycle the end of episode gag from the first episode, except it's with the Trobbit with the giant ears instead of the one that whistles.




TWEETER911
Posts: 4206
(05/06/07 8:41 PM)

why do you always torture yourself with stuff like that? good god, girl :(




pOrn Sigma
Posts: 801
(05/06/07 9:04 PM)

I don't know, but on the bright side, maybe my posts here saved somebody from buying and watching that headache.




Psycho Penguin
Posts: 161
(05/06/07 10:22 PM)

I just played 3 hours or so of Seiken Denestsu 3. This game is really freaking sweet.

I got a few spirits and saved when I got to Volcanic Island Bucca.

6:38 in now, and hopefully I'll be motivated enough to finish it. I seem to be 45% or so through according to a spoiler free walkthrough I am using to keep track of my progress.




CLOUDBOND007
Posts: 8071
(05/06/07 11:53 PM)

I've been working night shift for a few days and haven't been able to get myself adjusted enough to play anything. I did try a few races of Burnout Revenge on PSP the night I got it and it was pretty good. I have to open tomorrow (yay for 3 hours of sleep?) but hopefully I can do some Thousand Year Door after the inevitable afternoon nap.




pOrn Sigma
Posts: 801
(05/06/07 11:54 PM)

Hopefully? After the 100 button press thing?




CLOUDBOND007
Posts: 8071
(05/06/07 11:58 PM)

Heh, well it's more the act of making progress in a game that I get enjoyment from. And finishing it will make my ranting more credible. There's really only one thing I do like about the game and it's the universe and characters. The narrative isn't good, but the classic characters give a slight boost to raise the game from unplayable to regular old bad. At least on average. Certain rare chapters are a little better than that.

Quote: (yay for 3 hours of sleep?)

This might have been optimistic. :x




CataTonic9
Posts: 365
(05/07/07 10:54 AM)

I've been playing LOTS of Killer Instinct lately. I never liked this game much when it first came out but I'm finally starting to get the hang of the combo system and I've obliterated the game with Fulgore and Jago. Trying to beat it now with Orchid.




Crawl and 1OOO
Posts: 8511
(05/07/07 3:00 PM)

Quote: Speaking of out of the blue, what happened to Lost Vikings?

The next time I give that a try, I'll have to play it on the SNES. Playing games on an emulator can frequently sap my motivation to play them.

Though I don't know if I feel like I'm in much of a gaming mood right now anyway.




pOrn Sigma
Posts: 801
(05/07/07 5:55 PM)

I'm up to Dark Fact, and I got him down to about half health and he beat me.

Oh man, I just noticed the most hilarious SAB, but it involves a big (well, for the game) Shadow of the Colossus spoiler.




Crawl and 1OOO
Posts: 8511
(05/07/07 8:54 PM)

I finished Phantasy Star IV.

Last night, I thought I was doing fairly well on the final boss, but at the end of the round, he did one of his attacks that hits everyone. "Oh, well," I thought, "I'll just use my macro that heals everyone on my next turn." But the next round, the boss got the first move, and he did that attack again. It wiped out everyone.

So, I gained a few more levels.

I guess I haven't described the final dungeon yet.

As a dungeon, it's not very special. It's very easy to memorize your way through. Any dead-ends off the main path are short. There are no special items there. The enemies aren't that special, either.

The background is unusual, however. It looks tie-dyed, or like a fractal, but is animated. The patterns don't change, but some colors shift.

There also was one strong, somewhat rare enemy in the second-to-last hallway (the final hallway, as far as I could tell, had no random encounters). It was called something like the ProPhallus. It just looked like a ghoul-type creature, with long arms but no legs. Name aside, it gave about 13,000 experience per character. Many other fights in that dungeon gave only 3,000.


Anyway, in the battle in which I won, the boss again used his most powerful, target-everyone attack twice in a row. He did it several times, in fact. However, I had gained enough levels by then that everyone could survive two doses, at least barely. After that, there wasn't too much else to the battle. It was by far the best boss in the game, nevertheless.

I had earlier set the "Grand Cross" combo to a couple of macros, one for healing, one for straight out attacking. It turns out that was the only combo I discovered.

It could deliver 999 damage, though, which seems to be the maximum.



I never did any optional quests in this game, like things assigned by the Hunter's guild (I took the job to find the dog, but didn't complete it).




pOrn Sigma
Posts: 801
(05/07/07 11:39 PM)

I returned five of the six books in Ys 2, and keep getting pounded by those knight enemies around where the Light magic wand is (I reached it once before, then died).




CLOUDBOND007
Posts: 8071
(05/08/07 2:57 AM)

Okay, so just a little bit of Thousand Year Door for the sake of saying I played it. I got onboard the train to Poshley Heights where the next star piece is supposed to be. I already know that the train is where the chapter is really set, though. So far, not much has happened. There's been a vague threat against the train and Mario is doing detective work. I get the sense that I'm going to have to keep going through the same few rooms over and over talking to the same people again and again. I'm already on the lookout for lost earrings, a missing ring or something, and need to get an autograph from a celebrity to give as a birthday present, but he only gives autographs to women. I guess one of the ladies with the missing jewelry will fill that role.

I also played some Burnout Revenge on the PSP and made it to a laughable 4% completion. I've never played a game in this series long enough to get more than around 15 or 20%, but maybe this time will be the charm. It plays exactly like it's console counterparts with various race types including standard races, trying to wreck as many opponents as possible, ones where the last place car is eliminated each lap, time trials, and so on. I guess the PSP couldn't handle the motion blur because that's gone, but otherwise, the graphics are amazing. I'd forgotten how pleasant it was to have CD quality sound on a portable.




Flying Omelette
Posts: 15209
(05/08/07 7:02 AM)

I beat Airforce Delta Strike again with John Rundal, which unlocked the Manbou-J. This is the weirdest-looking ship yet. It looks like a fish.
http://www.generation-msx.nl/msxdb/softwareinfo/1238

I've gotten some more medals, too.




James FP
Posts: 2644
(05/08/07 12:03 PM)

I've been exploring Portsmith in Might & Magic, but it's tough when your male party members get their HP drained at every intersection. I also beat path 3 of Star Fox, but not in one life yet.




Crawl and 1OOO
Posts: 8511
(05/08/07 8:37 PM)

I'm making some more game music CD-Rs. I'm up to 5 total now; we still have plenty of music to go (even with being selective).




pOrn Sigma
Posts: 801
(05/08/07 10:12 PM)

In Ys II I finally got through the part of the mine with the green knight enemies. I also finally figured out where the spot for the sixth book was, and found the most hilarious thing while I was at it. After the wall crumbled, a bunch of enemies came spewing out and I kept pelting them with fire, but they kept coming. It donned on me they were respawning. I also found out that I could run up into the hole, plow through them in their little cave area, and take out about ten every second. I think I earned the money to buy the Large Shield and whatever the best buyable armor is called in less than five minutes (I already had the Katana).




The Great Dark Lord
Posts: 123
(05/08/07 10:17 PM)

"beat" diamond. meaning the 1337 5. my critters were mostly lv 50. And the filled the sinnoh dex. azelf is a fucking asshole. so are the other 2 little docuhebags, but he sux most




Flying Omelette
Posts: 15209
(05/08/07 10:18 PM)

I unlocked one of the hidden stages in AFDS ("Far Behind"), although I looked at a FAQ to find out how to unlock them. The only one I figured out on my own (and it was by accident) was "Lone Wolf".

My attempt to unlock Ellen failed in my last replay, so I'm trying again. I had to redo "Doll Master" twice because Albert seemed to disappear for most of the mission and it ended before I had a chance to shoot him down.




CLOUDBOND007
Posts: 8071
(05/09/07 3:43 AM)

I was just looking at my Dragon Warrior walkthrough. It's weird, I haven't really looked at it since I finished it, and it's so unfamiliar that it feels like someone else wrote it. I was interested in trying to write more walkthroughs, but there's always going to be someone who's already done the same thing, and better. And anything more complex than Dragon Warrior would require substantial effort.

cb007.com/dwfaq.html

You'll also notice that I mention it's for the Super Famicom version and that it has some non NES names like Fireball instead of hurt. I did this to try to get it on gamefaqs despite the NES section being overpopulated with guides for the game.




Crawl and 1OOO
Posts: 8511
(05/09/07 7:36 AM)

Actually, for some reason, the 5th CD kept fucking up. The first attempt at the 5th CD yielded something that worked, but it only had 23 songs instead of ~30; of the Legend of Mana songs that were intended to be at the end, only one burned without an error.

On the second attempt, the computer (my laptop; FO's PC had trouble with the 4th CD) claimed all but the final song burned without error. However, I put it in a CD-R player, and it couldn't read the disc at all.

I don't know why this shit happens. It could be a problem with any number of things (the CD-R, the file, the computer, something transient, like dust getting on the CD-R, ...) I got a pack of 100 CD-Rs recently for about $10, so I have CD-Rs to burn (in all senses of the word), at least.




Crawl and 1OOO
Posts: 8511
(05/09/07 9:13 AM)

Speaking of computer fuck ups, last night FO was trying to use back street browser to back up the board while we slept (it's not convenient to do this while we might be searching the internet, because a lot of things will disconnect the DSl -- even coming across an ezboard personal icon that's a dead link will do it -- and that interupts the back up. Going to the first Modern Gaming page here disconnects us, probably because of either Tweeter's or FacilityPro's dead icon. Being able to delete things like that would be a good thing about the new board).

However, we were woken up at about 3 am to the sound of computer beeps, and the scanner initializing. The computer reset itself in the middle of the night to install an update.

I can't believe that Windows would fucking do that when a PROGRAM IS FUCKING RUNNING!! What the hell??

One minor improvement of Vista is that XP only lets you delay reboots for 10 minutes at a time, whereas Vista gives you an option to delay it for a few hours. But in both cases, a human needs to be at the controls to manually delay it.

I guess Microsoft is just trying to come up with more reasons to get people to switch to Macs?
http://p197.ezboard.com/fflyingomelettespalacefrm20.showMessageRange?topicID=550.topic&start=20&stop=20




Magnus CROWE
Posts: 819
(05/09/07 12:02 PM)

Quote: But doesn't that put you in DW1 land now? That's probably novel for a while.

After going through some caves and dropping down a crater, that's where I'm at now. Funny how the entire Dragon Warrior 1 game fits in this one.




Crawl and 1OOO
Posts: 8511
(05/09/07 1:23 PM)

I guess I can try to post something like final thoughts for Phantasy Star IV.

It's pretty mediocre. I have no idea why it gets so much love. At Gamefaqs, it got one 7 and one 8. Everything else was a 9 or a 10.

To go off an a tangent, I recently saw a messageboard with a poll of "most useless RPG". The Final Fantasy series got a lot of votes. One person said the only one he (she?) liked was Final Fantasy 8, because that was the only one that did something new for the series. Uh, WTF? Even assuming Final Fantasy 1 to 7 are all pretty much the same, presumably Final Fantasy 1 had to do something new for the series.


Okay, Phantasy Star 4. In a lot of ways, it's like Phantasy Star 1. Both have good battle graphics, but their towns look lame. Both have the same sort of cinema scenes (PS1 being an earlier user of this style. PS4 obviously having more, and more elaborate, cinemas)


I don't remember any music from Phantasy Star 1. The overworld music from Phantasy Star 4 (Motavia) was okay, but not particularly memorable. There might have been two other okay songs. The rest was deeply mediocre. Neither Phantasy Star 1 nor 4 was all that challenging. PS1 might have been more engaging due to the need to map. For 1 and 4, the final boss was the best fight in the game. In PS1, it was the only real boss of note -- I died on it once. I died more times on PS4's boss.

Phantasy Star 4's story has a lot of call backs to PS1. (and possibly 2 and 3). It has so many that it'd be nearly incomprehensible without playing the earlier games. The story is almost a series of, "Hey! Remember this!"

"Hey, this main female character is Alys! Remember Alis (same name, different person) from the first game?"

There are also Alis statues all over the place.

"Hey, you get the Landcrawler and the Ice Smasher! Remember those from the first game?"

"Hey, it's LaSheik! I hope you remember Lassic from the first game, because otherwise his presence in this game is a complete non sequitur!"

"Hey, remember the cat party member from the first game? Well, that's why this cave of cats, with the one giant winged cat, makes sense here!"

"Hey, remember Lutz from the first game? Of course not, because he was called Noah then. We'll still make endless references to him."

"Remember the Aero-Prism? Well, that's here, too."

"Remember Dark Falz, the final boss from the first game? Now you get to fight him THRICE!"


I also think the battle system isn't special. Like Earthbound, it's a Dragon Warrior knock off, but Earthbound's was probably at least a little more unique. (Someone pointed out that PS4 had combo attacks slightly before Chrono Trigger. It still didn't have them before Magic of Scheherezade) The characters don't seem terribly different in battle. The stereotype of having physical fighters versus magic users is still here, but the differences between them aren't as vast as in, say, even Final Fantasy 1. A magic user at the end of the game might be able to do 80 damage with a physical attack, while a fighter can do 200.




pOrn Sigma
Posts: 801
(05/09/07 2:08 PM)

I'm one of those people who gave it a 10, and I really think I overrated it (I also gave Maniac Mansion a 10, which I later recalled to a major "WTF?"). I might have a biased towards it, since it was my first Genesis game and I hadn't yet played Final Fantasy 4 when I first played it.




Crawl and 1OOO
Posts: 8511
(05/09/07 3:04 PM)

FO:

I had to come home for a few minutes. The BackStreet Browser Program finished running; however, it did not archive all of the old posts.

I think the problem is that you had it set to go 3 links deep.

It may count is as

Front Page - 1
Forum - 2
Forum Page (other than the first page) - 3



My reason for guessing that is that it got all the threads from a first page of a forum, but none from the other pages.

I'll try to start it again, with links that go 5 deep.




Flying Omelette
Posts: 15209
(05/09/07 5:15 PM)

It's probably going to have to go much deeper than 5 if it's going to get all 10-20 pages of every forum, plus all the different sections of the topics that are multiple pages long.

I don't think you had the settings correct when you restarted it because it looks like it stopped without relinking anything and the folder structure is all weird.

I'll set the page depth to something ridiculous like 100 and try again tonight.




pOrn Sigma
Posts: 801
(05/09/07 7:44 PM)

I challenged the Elite Four in Diamond, made it up to the Final/Psychic one, got wiped out because I didn't stock Revives.

This game has some of the stupidest shit going on.

I decided to buy my Rapidash a Flamethrower TM, because Fire Blast is just too innaccurate and Flame Blitz causes heavy recoil damage. Because winning the coins would take forever I always bought all the coins then redeemed them to the TMs - it was pricey, but after fighting the Elite Four enough times I never knew what else to do with all the money. I went to the game corner and found they not onlyincreased the price of the useful TMs (like Flamethrower, Psychic, Ice Beam, etc.) from 8,000 coins to 10,000 coins, they also increased the price of the coins from 5,000 P for 500 coins to 10,000 P for 500 coins. The price of a TM like Flamethrower went from 80,000 P to 200,000 P.




TWEETER911
Posts: 4206
(05/09/07 7:56 PM)

Yeah the coin center thing is total bullshit. Also, I didn't need to stock up on revives. I'm that cool. Ues, I'm bragging. Ah hahahahaa.




pOrn Sigma
Posts: 801
(05/09/07 9:20 PM)

My main problem is the only good Fire and Grass Pokemon in this game are the starters, and I chose the Water starter. I think the only other Fire Pokemon are Ponyta/Rapidash which are fast, but they don't even learn freaking Flamethrower (the Fire Elite 4 member has five Pokemon and only two are actually Fire). The only other two Grass Pokemon I even know of are the cherry Pokemon and the shitty Roselia family. However, there are at least five Water families.

I started Pearl and chose Chimchar. I guess I'll play through until I get Palkia, get somebody to help me move them to Diamond, then start over with Turtwig. Tweet, will you be willing to help me transfer whatever the Chimchar is evolved into, whatever Turtwig is evolved into, a Glameow, and Palkia to my Diamond if I let you have the Palkia from when I go through with Turtwig? Or did somebody already give you Palkia? Would be you be willing to help me anyway?




CLOUDBOND007
Posts: 8071
(05/09/07 11:12 PM)

Went back to the Cape May Zoo today. The weather was perfect for it, and the animals seemed a lot more active than last time. The main exception is that the big cats were all asleep, but you know cats. One of the highlights was getting to see two bears playing from pretty nearby. A giraffe also came pretty close to us. Last time they were about as far away as possible. Forgot to bring change to look in the viewers, unfortunately.




pOrn Sigma
Posts: 801
(05/09/07 11:13 PM)

I went through the Ice mountain, and the magma area up to rescuing the boy in Ys.




TWEETER911
Posts: 4206
(05/10/07 12:03 AM)

yeah rapidash sucks. thank god for my japanese trade. : )
roserade is actually very good compared to rosailia, i think.

ues i'll help you transfer stoof if you'll give me a palkia, providing cb007's junk arrives.

also, i'll give you skunks and other crap if you want em. O_o




CLOUDBOND007
Posts: 8071
(05/10/07 12:04 AM)

Oh, it'll arrive. It'll arrive before you know it, and soon all of Alabama will be mine to command, to control.




TWEETER911
Posts: 4206
(05/10/07 12:45 AM)

That's what you think. You'llbe the one being controlled.


I HAVE THE HIGHGROUND




MaskedSheik
Posts: 208
(05/10/07 11:11 AM)

Quote: My main problem is the only good Fire and Grass Pokemon in this game are the starters, and I chose the Water starter. I think the only other Fire Pokemon are Ponyta/Rapidash which are fast, but they don't even learn freaking Flamethrower (the Fire Elite 4 member has five Pokemon and only two are actually Fire). The only other two Grass Pokemon I even know of are the cherry Pokemon and the shitty Roselia family. However, there are at least five Water families.

As a general rule, fire Pokémon suck :/.

Not only do their stats and moves coordinate very poorly, but they weak to water, which is the most common type of Pokémon in the game, I think.




Lord Vyce
Posts: 659
(05/10/07 12:05 PM)

BUY SOMETHIN' WILL YA!!
0o




CLOUDBOND007
Posts: 8071
(05/10/07 3:38 PM)

I can't believe how pointless the train chapter in Thousand Year Door has been. Well, I guess I can believe it, considering everything else in this game. It's a 3 day train ride that basically goes like this. Talk to everyone in the train to trigger something. Solve minor mystery. Time of day changes. Talk to everyone in the train to trigger something. Solve minor mystery. Time of day changes. Talk to everyone in the train to trigger something, etc., etc.

Here's hoping something happens soon.




TWEETER911
Posts: 4206
(05/10/07 4:05 PM)

got air-e's usb thing. it didn't explode and kill me. yay.




pOrn Sigma
Posts: 801
(05/10/07 4:28 PM)

Quote: As a general rule, fire Pokémon suck

Except in the fourth generation they're pretty much the only thing that can deal with a Bronzong. And maybe a Torterra with an Iron Ball.




CLOUDBOND007
Posts: 8071
(05/10/07 5:25 PM)

Quote: Here's hoping something happens soon.

Not very much did. There was a very, very short dungeon that contained very little of interest and no boss. It was just an excuse to give Mario a new ability, that of jumping really, really high and grabbing pipes that run along the ceiling.

After this it was back to the train. There was at least a good boss battle at the end of this sequence. It's got a main body and three tentacle arms. You have to destroy the arms first to lower the body's defense, then you have a round or two to attack before the arms are revived. The arms do a pretty fair amount of damage since there's three. After his HP gets low, the three arms get replaced with one new kind that takes about 50% of your HP in one blow. I wasn't in imminent danger of losing, but my healing items were getting a tad on the low side.

I got the next crystal star after a little more pointless jumping and pipe grabbing in Poshley Heights.




pOrn Sigma
Posts: 801
(05/10/07 6:57 PM)

So, in Pearl I'm up to the first Gym Leader, taught Chimchar Rock Smash because I don't want to evolve it yet because only Chimchar can learn Flamethrower at Lv. 41, which is a little lame.




The Great Dark Lord
Posts: 123
(05/10/07 7:11 PM)

chimchar's better off at using the new physical fire stuff anyways. flare blitz's recoil doesn't matter for infernape because it has such shitty defense in the first place, i guess.
>_>




CLOUDBOND007
Posts: 8071
(05/10/07 9:53 PM)

Dear God, now I have to go back to every town in the game again for no real reason. This is one of the most overrated games in history.

Update: I made it to the moon, which was the whole point of all that other crap. With the low gravity, Mario jumps to a more tolerable height than he does for the rest of the game, but he moves at a snail's pace, meaning I can't avoid any enemies now.




Crawl and 1OOO
Posts: 8511
(05/10/07 11:06 PM)

Did you ever play Super Mario RPG?

I actually liked that one.




CLOUDBOND007
Posts: 8071
(05/10/07 11:10 PM)

Yeah, Super Mario RPG is good, or at least that's how I remember it. I have tried replaying it in recent years, but I think I'm permanently burned out on it after doing so much with it when it first came out.

And an update...

I finished all of Chapter 7 tonight. The dungeon was sort of long, but there wasn't that much to it. Generally just making sure you have everything on each floor, like the keycards, and then using them on the following floor. There were some puzzles based on walking on the right floor tiles, either by memorizing the pattern during the few seconds it's shown to you, or by following a guide on the wall, or by following a snaking pattern of lights on the floor trying to keep up. All quite easy, but at least it was something different. In terms of enemies, it was rather relaxing, as there was little need to mix up my attacks. I had lots of FP, so I just used the attack where you jump on an enemy continuously until you miss a timed button press.

The boss of this place was dealing out some heavy damage, but so was I. I did end up using one of my 50HP restoral mushrooms which I was planning to save for the end of the game, but I felt it was worth not doing the battle over.

There was nothing there that I feel the need to strongly criticize. Mostly painless.

Now I have all the Crystal Stars and I've opened the Thousand Year Door, which leads directly to the final dungeon. Palace of Darkness, or some obvious name like that. Been playing for about 24 hours.




DOVEBLOB
Posts: 434
(05/11/07 10:35 AM)

I finished some NES games over the past few nights. I replayed Bionic Commando, Contra, and Mega Man 3. I finished, for the first time, Jackal and Heavy Barrel. I was working on Blaster Master, but I always get to the Level 6 boss and that's where I bomb out.

I've also got a game of Tales of Symphonia going that I plan to return to this weekend. I generally only like to play RPGs on the weekends now because they sap too much of my time and I end up staying up too late on weeknights.




Psycho Penguin
Posts: 161
(05/11/07 12:54 PM)

I am currently playing a bunch of games.

Non-RPGs: Conquest of Crystal Palace (NES), New Adventure Island (T-16), Darius Twin (SNES). Trying to beat all 3 but it's proving to be harder than expected.

RPGs: Xenosaga Episode 2 (PS2) - About 11 hours in, leveling Shion up in the Dammerung
Dark Cloud (PS2) - A few hours in, still trudging through the first dungeon. This game is way harder than I figured.
Seiken Densetsu 3 (SNES) - 6 1/2 hours in or so, played for an hour last night and got a game over in the volcanic forest I am in. I hate when games get super hard out of nowhere.




pOrn Sigma
Posts: 801
(05/11/07 8:20 PM)

I got a lot done in Ys, I think. I had just lowered the bridge when I left off last night, and today I went through the rest of the magma area, did some stuff in town, went through Solomon Shrine, got turned into a slime thing, talked to that one dude using the shell to figure out how to fix that, and I just got the Master Key and everyone was turned to stone. The medicine is probably in one of the doors locked by the key.




TWEETER911
Posts: 4206
(05/11/07 9:50 PM)

got a japanese spiritomb for the "marc" lickitung from red and green. hahahaaha. : )




pOrn Sigma
Posts: 801
(05/11/07 9:54 PM)

I have to wonder what the hell they were thinking when they decided to make you find Spiritomb the way you do.

If you get a Ditto, could you breed your Spiritomb and send one my way please?




CLOUDBOND007
Posts: 8071
(05/11/07 10:54 PM)

I just lost to the final boss of Thousand Year Door. I wasn't TOO far from winning, so I'm trying again without leveling. Unfortunately, there's an enjoyable but long as hell cut scene I have to watch again.




CLOUDBOND007
Posts: 8071
(05/11/07 11:39 PM)

I had it won and I lost because I slipped and hit the wrong command. 40 minutes work wasted.




TWEETER911
Posts: 4206
(05/11/07 11:41 PM)

Quote: I have to wonder what the hell they were thinking when they decided to make you find Spiritomb the way you do.

I agree. Its the stupidest pokemon thing ever. Its not even Legendary and its impossible to get.

uh....Got a Frand Code? I'll breed some if you do....if I get something out of it! >_> *cough*




pOrn Sigma
Posts: 801
(05/11/07 11:57 PM)

You're getting a Palkia, remember? Though I could send you the Pearl-only fossil Pokemon (if you don't already have it) as soon as I figure out how to mine in the Underground, too (you could just send me something crappy for it, then send the Spiritomb to Diamond).

My Diamond Friend Code is 4725 4499 0335. I haven't set up Pearl yet.




TWEETER911
Posts: 4206
(05/12/07 12:07 AM)

Ok. I've just put mirukage and Ditto in the day care. You want a Rotom while I've already bred some?

>_>




pOrn Sigma
Posts: 801
(05/12/07 12:10 AM)

I don't think I can receive it if I don't have the National Dex.

Also, I went to Serebii to figure out how to mine, and so far all I've gotten are a bunch of spheres, a worthless Sun Stone (now, Moon Stones, those are awesome), and some other crap, but no fossil.




CLOUDBOND007
Posts: 8071
(05/12/07 12:33 AM)

That game has taken your souls.

In other news, I FINISHED THOUSAND YEAR DOOR! I'm so proud to have finished another waste of the precious hours of my life.

So every time I fought that boss, it got a little easier. There's a lot of luck involved and some things went my way this time. The main difficulty was my inability to heal. I could refill Mario's HP only three times, and the boss has three forms (two short and one LOOOOONG).

The ending wasn't that good. Mario doesn't speak during the game, so when everyone is saying goodbye at the end, it's almost like he's not interested. It looks like you can continue playing after the game is over to do optional stuff. You probably realize that there's no chance in hell that I will do that, probably not even if I was paid.

But I will say that the last dungeon was actually pretty decent. There were some good puzzles and lots of bosses. I don't know if I'll ever learn to appreciate challenge in a final boss. I usually just want the game to surrender to me at that point, especially one I don't especially want to be playing to begin with.




TWEETER911
Posts: 4206
(05/12/07 12:49 AM)

spiritomp hatched. how do i trade to someone with a FC exactly, lols?

i have a sheildon already. >_>




TWEETER911
Posts: 4206
(05/12/07 4:08 AM)

I'll be ready if you're on later tomororw. >_>




pOrn Sigma
Posts: 801
(05/12/07 1:27 PM)

Should I just get send you something stupid like a Bidoof, or would you like some specific?

To trade, both people need a Friend Code. To get your Friend Code, go to any Pokemon Center and go downstairs and talk to the woman who I believe is in the middle of three (if there's more than three, she's to the right of the gateway and door to the back). She'll take you into the back and make your Friend Code. Send it on over when you do that.




TWEETER911
Posts: 4206
(05/12/07 4:41 PM)

Yeah I already traded with like 3 people yesterday on GameFAQS.

Do you have anything...specific?

0473 4321 6031




pOrn Sigma
Posts: 801
(05/12/07 4:55 PM)

Zubat
Bidoof
Shinx
Pachirisu
Hoothoot
Budew
Clefairy
Buizel
Cleffa
Chingling
Kricketot
Gyarados
Psyduck
Staravia
Girafarig
Wooper
Happiny
Combee
Groagunk
Quagsire
Two Bronzors
Stunky
Shellos, both pink and blue
Aipom
Buneary
Snover
Chansey
Ghastly
Alakazam
Geodude
Sneasel




TWEETER911
Posts: 4206
(05/12/07 5:04 PM)

what gender is the combee?!

if female, i'll take it, or else the alakazam.




TWEETER911
Posts: 4206
(05/12/07 5:07 PM)

oh yeah, i'm ready whenever you are, just let me know and i'll go to pokeycenter. >_>


also, i wish gts let you seek for pokemon people are wanting as well as seek for pokemon you're wanting. i'd give away spiritombs, evees, and other crap on gts for hours. >_>




pOrn Sigma
Posts: 801
(05/12/07 5:34 PM)

The Combee's a male, so I'm bringing the Alakazam. Signing on now.




TWEETER911
Posts: 4206
(05/12/07 5:37 PM)

ok~




pOrn Sigma
Posts: 801
(05/12/07 5:40 PM)

The stability of this service really blows, no?




TWEETER911
Posts: 4206
(05/12/07 5:40 PM)

a coimmuncation error occured:(




pOrn Sigma
Posts: 801
(05/12/07 5:42 PM)

I'm back on whenever you're ready.




TWEETER911
Posts: 4206
(05/12/07 5:43 PM)

yeah, its really flaky service sometimes. hope you enjoy your new PRWATERCRZ! Muawhahahaha!
>: )


if theres anything else you want, just ask. I've got lots of crappy stuff left! :P




pOrn Sigma
Posts: 801
(05/12/07 5:45 PM)

Thanks a lot! Now to get cracking on Pearl.

Wow, you can hear the clicking of the DS buttons through the voice chat.




da dick
Posts: 829
(05/12/07 5:47 PM)

thinking of replaying Harvest Moon on my crappy old PC, but the long intro part turns me off. maybe i'll play Chaos Engine(AKA Soldier Of Fortune) and try not to die at level 2 again. i wish i could find Vapor Trail,that shooter game, for Sega 16bit.




pOrn Sigma
Posts: 801
(05/12/07 5:51 PM)

Quote: hope you enjoy your new PRWATERCRZ!

It's fitting, because he's probably the person who thought up how to obtain this thing "normally".




TWEETER911
Posts: 4206
(05/12/07 5:52 PM)

"Wow, you can hear the clicking of the DS buttons through the voice chat."

I turned VC off. >_>

"It's fitting, because he's probably the person who thought up how to obtain this thing "normally"."

Thats what I had in mind.




pOrn Sigma
Posts: 801
(05/12/07 7:08 PM)

Well that's weird, I kept hearing this clicking as you were highlighting different Pokemon.

Anyway, in Pearl I'm up to the Valley Windworks, and just beat the one Grunt who locks himself inside.




TWEETER911
Posts: 4206
(05/12/07 8:27 PM)

oh you wouldn't happen to have any piplup would you? i've been mass breeding stuff all day i gave away my only one for something else. >_>




pOrn Sigma
Posts: 801
(05/12/07 8:34 PM)

I have an Empoleon, but it's a male and I have no Ditto to breed it with, and don't think I can receive one because I don't have the National Dex.




TWEETER911
Posts: 4206
(05/12/07 8:35 PM)

hm.
oh well
:O




pOrn Sigma
Posts: 801
(05/12/07 8:41 PM)

I think I'll give the Elite Four another try on Diamond. I probably could have done it that one time, except I only had a couple Revives and used them. Now I've got (hopefully) plenty.




CLOUDBOND007
Posts: 8071
(05/12/07 11:23 PM)

I feel left out! I want to trade pokeymans, too. :(

I'm really not sure what to play next. I thought about giving Superstar Saga another go (I never finished it) or continuing with Mario & Luigi Parters in Time, but I'd probably better take a break from the brothers.




CRAWLand1000
Posts: 3421
(05/12/07 11:46 PM)

We just saw For a Few Dollars More. It's a lot like if they decided to remake A Fistful of Dollars, but with two heroes this time instead of one.




pOrn Sigma
Posts: 801
(05/13/07 12:35 AM)

I taught my Empoleon Grass Knot to help with the Water/Ground Pokemon, and made it to the third Elite Four, then the battery got low so I had to put it into sleep mode and let the DS recharge. I only have 13 Pokemon to add to the Dex to get the National, and we'll see how many are left after the Elite Four.

Then I fired up Final Fantasy 6 Advance, and I'm about to go down the river after the Returner's Hideout. The music didn't transition well. It also didn't seem as affecting when Locke just said "Okay" after Varis(?) tells him to go get Terra, wheras in the SNES one he kind of resented going after the witch. I also thought "Edgar you pinhead, why do you have to live in the middle of nowhere?" was a lot funnier and defended Kefka's irritation better than "...why do you have to live in a stinking desert?"




TWEETER911
Posts: 4206
(05/13/07 12:37 AM)

Quote: I feel left out! I want to trade pokeymans, too.

go buy the game and get another wifi thing and i'll send you some. hahaha. :D




pOrn Sigma
Posts: 801
(05/13/07 1:03 AM)

He has Vista. Unless they released an upgrade, he can't use the WiFi thing.




CLOUDBOND007
Posts: 8071
(05/13/07 1:20 AM)

I want to get wifi for the whole house, but there's so many little hassles.

Anyway, looks like I spoke too soon about Partners in Time. I had a save file about 45 minutes in, so I picked it up to see if I could be convinced to keep playing. And I was. This game already has shown a better sense of humor, more enjoyable battles (that are about 4X faster than those in Thousand Year Door), and more enjoyable exploration. And I think I prefer these kinds of graphics, too. Except for having freakish eyes, Mario looks more like himself. I guess you could complain that it's too similar to Superstar Saga, though.

Apparently the handheld ones are a different developer (actually a team NOT owned by Nintendo), and it really shows.




TWEETER911
Posts: 4206
(05/13/07 2:13 AM)

Oh yeah.




Bomberguy221
Posts: 1793
(05/13/07 4:44 AM)

Super Mario Advance: I have about 9 eggs left in the Yoshi Challenge, and have collected 100% of the red coins.

Considering this was one of my favorite games from the NES days, I was quite happy about this extra task added to the game.




Flying Omelette
Posts: 15209
(05/13/07 8:17 AM)

Quote: We just saw For a Few Dollars More. It's a lot like if they decided to remake A Fistful of Dollars, but with two heroes this time instead of one.



SPOILERS!


It's funny because they're so similar that as soon as Eastwood joined up with the gang, I knew that eventually there would be a scene where he sneaks out at night, but gets caught when he comes back and the gang (realizing his true intentions) beats him up. And that's exactly what happened.




Crawl and 1OOO
Posts: 8511
(05/13/07 12:20 PM)

The one surprise in that movie was that the girl was the colonel's sister; I had assumed that the age difference was enough for her to be his daughter.




pOrn Sigma
Posts: 801
(05/13/07 3:53 PM)

I beat the Elite Four by the skin of my teeth - only Dialga was alive.

I need to see six Pokemon to get the National Dex, then I can transfer a Ditto and breed Tweeter a Piplup (unless someone else has already given it to him)




pOrn Sigma
Posts: 801
(05/13/07 5:21 PM)

I got the National Dex and brought over a Ditto, then stuck him in the Daycare with my Empoleon, so I should have a Piplup egg soon.

Also, would you like me to breed you a Torchic, Treeko, Mudkip, or Charmeleon? (Sorry, no Bulbasaur, Squirtle, or GSC starters. My FireRed's only at the Pokemon Mansion, LeafGreen and Colosseum who knows. Why oh why did I restart my FireRed...)




TWEETER911
Posts: 4206
(05/13/07 6:48 PM)

i'll take the piplup, torchic, and mudkip. i have charmander bulba and totdile. i'm doing battle tower for some BP right now so can't trade now... >_>




pOrn Sigma
Posts: 801
(05/13/07 7:01 PM)

Well, when you get done I have a Piplup egg. I'm sure you want me to hatch it so it gets the EXP bonus, but just in case do you want the egg or the hatched Piplup?

Did you mean Treeko by "Totodile"? Or do you not have Treeko either?




Flying Omelette
Posts: 15209
(05/13/07 7:15 PM)

Man, it's like Tweeter and Codie are speaking a different language...




pOrn Sigma
Posts: 801
(05/13/07 7:55 PM)

A lot of time I'm feeling that way about somebody else.

I bred a Torchic and a Mudkip (and a Treeko just in case), but I can't transfer them because I can only send over six Pokemon a day. Of course, you're probably still in the Battle Tower.




TWEETER911
Posts: 4206
(05/13/07 8:33 PM)

i have treecko and totodile.

i'm out of tower. just hatched a charmander.
:O




pOrn Sigma
Posts: 801
(05/13/07 8:42 PM)

I haven't hatched the Piplup - I spent some time hatching those other Starters on Ruby then I got in the shower.

Can I have a Totodile? *puppy eyes*




TWEETER91
Posts: 4206
(05/13/07 8:48 PM)

Hmmm...what colour eyes?! *cough*
O_o




pOrn Sigma
Posts: 801
(05/13/07 9:24 PM)

Blue?

Piplup hatched, so ready when you are.

It's time for revenge...




TWEETER911
Posts: 4206
(05/13/07 9:31 PM)

Blue eh? Blue's pretty good. O_o
ok, give me a minute to connect and stuff...




pOrn Sigma
Posts: 801
(05/13/07 9:39 PM)

Here's hoping it doesn't conk out again!

...I'm hearing that clicking again...




TWEETER911
Posts: 4206
(05/13/07 9:42 PM)

HOW STRANGE. Maybe yer going mad.


Anything else you want? Or got, at that moment? >_>




pOrn Sigma
Posts: 801
(05/13/07 9:44 PM)

All I have is the Torchic and Mudkip, but I can't transfer them until tomorrow.




TWEETER911
Posts: 4206
(05/13/07 9:54 PM)

Well....well I'll be back w'sday then!
>_>




pOrn Sigma
Posts: 801
(05/13/07 9:55 PM)

By the way, unless you've already obtained them somehow would you like to borrow my Regis at some time so you can catch Regigigas?




TWEETER911
Posts: 4206
(05/13/07 9:57 PM)

Sure....but i just went back in the dumb old battle tower. I'm trying to get points for items. ">_>




pOrn Sigma
Posts: 801
(05/13/07 9:59 PM)

Well, I haven't transferred them anyway. I'm sending them over tomorrow, though.




CLOUDBOND007
Posts: 8071
(05/13/07 10:26 PM)

Quote: Man, it's like Tweeter and Codie are speaking a different language...

The language of the mad.

I guess I'm going to cut out most of the trading requests when I archive the topic unless you think it would be nostalgic to look back on later.




TWEETER911
Posts: 4206
(05/13/07 10:45 PM)

You better not, you smeghole! >: (




CLOUDBOND007
Posts: 8071
(05/13/07 10:49 PM)

Yes, my master.




pOrn Sigma
Posts: 801
(05/14/07 12:32 AM)

Should Tweeter and I make a seperate topic for this Pokemon stuff?

And does "w'sday" mean Wednesday?




CLOUDBOND007
Posts: 8071
(05/14/07 12:34 AM)

No, it's no problem.

I'm going to start a new GPT because with the move still pretty far off, and having a 300+ post topic is just going to overwhelm me when I want to save it. Especially with stupid ezboard not letting all the posts display on one page. But please continue to post your pokingmans info in the new topic.