Game Progress Topic Omega 2
CLOUDBOND007
Posts: 7908
(05/14/07 2:18 AM)

Game Progress Topic Omega 2

The end of the ezboard world is taking too long. To avoid having to spend days archiving a single topic, I'm starting a new one. Whether it's the real ezboard finale, only time will tell.

In Partners in Time, I completed Prince Bowser's Castle. As you might be able to tell from the name, it takes place in the past. There's a reference to Yoshi's Island and the attempt to kidnap the babies, too. It's a starter dungeon, but it was pretty good.

The controls get a little convoluted sometimes, with Mario, Luigi, Baby Mario, and Baby Luigi each getting their own button (A,B,X,Y) for jumping outside of combat and for timed button presses in combat. There's this one attack where you have to hit A to kick a shell as Mario, hit X when it makes contact with the enemy to do extra damage, hit B when it reaches Luigi to kick it back at the enemy again, and repeat faster and faster. It gets ahead of me pretty quickly.

A lot of times for puzzles, you have to switch back and forth between controlling the babies and controlling the adults to hit various switches and to get into places the other group can't access for some reason. When everyone's together, you're more powerful in combat, though.

I found a Crystal Star... I mean COBALT SHARD, and went back to the present time, where a new time portal to the past opened up. This one leads to a spooky forest where another shard awaits. The idea is that for some reason, the aliens that invaded the past might have a weakness to the shards. Also, the shards power a time machine and make the time portals. It's a little complicated.




Bomberguy221
Posts: 1749
(05/14/07 2:23 AM)

Super Mario Advance: Perfected it. Got all 40 Yoshi eggs and all 100 coins.

Not sure what I'm going to move on to next.




TWEETER911
Posts: 4079
(05/14/07 2:37 AM)

more pokemon gibberish!


"And does "w'sday" mean Wednesday?"

ues.

also, made discoveries. yah don't need national dex for non sinnoh trades. i gave rotom to someone without it. also, i turned voice chat on, so you can cuss me out if you want, lady. :(

also, gliscor rocks.




Psycho Penguin
Posts: 150
(05/14/07 3:32 AM)

Did some good gaming today.

Seiken Densetsu 3 - Got all the way up to getting the 5th spirit. 3 more to go.

Gradius for GB - Got up to level 5

Gradius 3 for SNES - Got up to level 4 boss

Space Megaforce for SNES - Ehhh, got up to level 1 boss. Not impressed by this game.




pOrn Sigma
Posts: 801
(05/14/07 11:01 AM)

I caught Rotom and all I did was toss one Ultra Ball at him at the start of the battle. :\ It's like he WANTED to join me.

I'll be transferring the Torchic, Mudkip, and Regis over today. I might have to grab some breakfast soon, but it sounds like you won't be around for a couple of days?

All I ask for lending you the Regis is you give them back - I need them for catching Regigigas too :(




DOVEBLOB
Posts: 434
(05/14/07 12:12 PM)

Finished Mega Man 2 (Hard difficulty), Mega Man 6, Little Nemo, and Strider (NES). Continuing my Capcom craze for the week. Tried Street Fighter 2010 but couldn't get past the first level. Got to Stage 2 of Journey to Silius and couldn't get any farhter.

Going to give Blaster Master another shot, but I'm steeling my will for it. I can beat the Crab easily. It's the next boss that always gets me.




CRAWLand1000
Posts: 3396
(05/14/07 12:32 PM)

I don't know what, if anything, I'll play next. Maybe I won't start anything new until I finish a review. Or maybe I'll just take a break from gaming regardless. I feel like I'm in a mood where I'm more interested in other things right now.




pOrn Sigma
Posts: 801
(05/14/07 9:03 PM)

I've transferred those Pokemon whenever Tweeter gets back.




pOrn Sigma
Posts: 801
(05/14/07 10:35 PM)

So, I'm nearing the end of Ys 2. I got the Gold Pendant, and the Cleria Sword and Armor.

Does Crawl know/remember what the Peace of Mind Ring does?




Crawl and 1OOO
Posts: 8423
(05/15/07 12:11 AM)

If it is what I think it is, mentioning it would be a spoiler.


Anyway, I guess I can muse about game I could play next.

-Secret of Mana

It's long, though, and I don't know if I want to play a long game.

-The Adventures of Lomax.

I just found this upstairs, so at the very least I wouldn't have to dig through the whole apartment to find it. The only downside is that I'm wondering if I should play something older (NES, Genesis, or even Master System) first.

-Sword of Vermillion

I was thinking about this before going with Phantasy Star 4.

-Golvellius

I *think* FO has this game...


-Something else in the Shinobi series?

Revenge of Shinobi? Shinobi III? Shadow Dancer?

The advantage of these is that they're all old-school platformers, which is more of what I'm in the mood for.



For the NES, the possible choices are sort of overwhelming.

For newer games, I could conceivably try Resident Evil 4. Or Viewtiful Joe or even Chaos Legion.

Another possibility would be to try to finish off something I started, or at least tested, before.




Bomberguy221
Posts: 1749
(05/15/07 2:44 AM)

Yoshi's Island DS: Just made it to World 5, and got a few coins. I need one more point to perfect World 1.
status offline




ACC KAIN
Posts: 566
(05/15/07 12:08 PM)

Just finished watching the Legend of Zelda series on DVD. Link is so funny in that show!

Got a new high score on Gameboy Space Invaders and got the "Alien Rainbow Show" glitch to work for the first time ever.




pOrn Sigma
Posts: 801
(05/15/07 12:53 PM)

Made it to Darm and got my butt kicked. At first his meteors were just pinging off me, then I realized it was because I had the shield magic on. But that drains the MP pretty quickly, and when it was gone I got pummeled.

I didn't find the Cleria Shield, so I went to GameFAQs. It's one of those thing that I thought about doing, but didn't and it was so idiotically simple it left me going "Stupid, stupid, stupid..."

A funny thing is Dalles was trashing me, so I ran around the area by the Goddess' Castle and gained two levels, and then he could barely scratch me.




CRAWLand1000
Posts: 3396
(05/15/07 1:02 PM)

That game is really sensitive to levels, apparently.

You said you died at least once against Dark Fact.

The first time I fought him, I killed him in a couple of seconds.

I had my own experience with what I recall as the first boss of Ys 2. That's the guy that shoots 4 fireballs or something.

The first time I fought him, I could take maybe two hits from him. He was reasonably challenging for an adventure game boss.

The second time I fought him -- and I believe I just reloaded a save from the end of Ys 1 (which I would have made while working up to him the first time) and played up to him from there again -- he was pretty weak and I beat him very easily.

Very strange.




pOrn Sigma
Posts: 801
(05/15/07 2:39 PM)

I died at least five times against Dark Fact. I guess it's like what FO said about Panzer Dragoon Saga - it's difficult, but going up one or two levels suddenly makes it impossible to lose.

And after at least ten attempts, I beat Darm with 9/255 HP and 0 MP left.

When Dalles comes out in the ending credits and starts can-canning, that's just a little creepy. And Darm was voiced by the same guy who did Skeletor on the He-Man cartoon (Alan Oppenheimer).

There is one thing I never solved. After exiting the Ice Mountains and walking across the path into the Fire Area, it mentions how you're being watched. Somebody suggests there might be a way to lure whatever it is out. I never found it. Also, I still never figured out what the Peace of Mind Ring does.

Maybe tomorrow, or later today if I feel like it (I think I've had my fill of Ys for today), I'll sit down with a couple episodes of the Ys anime.




CRAWLand1000
Posts: 3396
(05/15/07 2:54 PM)

One of the rings (possibly the peace-of-mind ring) slows down Darm's attacks.

I sometimes mix up Alan Oppenheimer's name with Robert Oppenheimer (who directed the research and creation of the first atomic bomb).

Alan did some voices for Transformers, mostly notably Warpath (the guy who said "Bang! Zoom!")

Dark Fact was voiced by Michael Bell, who also did a lot of Transformer voices. He was easiest to identify as Prowl, Bombshell, and Scrapper. He's also done some videogames. He was easy to pick out in Ratchet and Clank: Up Your Arsenal.




pOrn Sigma
Posts: 801
(05/15/07 3:58 PM)

I think it was the Goddess' Ring that slows down Darm's attacks. Once I went in with something other than the Goddess' Ring equipped, and I absolutely could not dodge any of the meteors. With the ring, I could dodge about half of them.

I could probably check, though.




CRAWLand1000
Posts: 3396
(05/15/07 4:02 PM)

Yeah, I was confused. Here's the answer:

Quote: Peace of Mind Ring
Location: The Solomon Shrine, in a room at the east end of the shrine.
Use: Reduces the number of Magic Points spent by one half.





pOrn Sigma
Posts: 801
(05/15/07 11:04 PM)

I started a new game of Rocket: Robot on Wheels. I never beat this game and the last time I played was years ago. In fact, this isn't even my original cartridge. I bought another copy because I found one with the box and manual, plus my original copy wasn't in the best of shape. It was cheap, so I figured what the hell.

I cleared out Clowny Island, got all the tickets but the 200 Token one in the Roman stage, nine of the twelve tickets in the mine stage, and one in the magic carpet stage.

There's great level design here, I just wish the camera and controls were better.




Facilitypro
Posts: 2199
(05/16/07 5:56 AM)

I'm headed to CA where I will be WoWless for 9 days.

Horror.

I'm thinking of giving Zillion on the Master System a serious try.




Crawl and 1OOO
Posts: 8423
(05/16/07 7:50 AM)

I guess you could play it on a laptop.




Crawl and 1OOO
Posts: 8423
(05/16/07 11:07 PM)

For the past couple of hours or so I listened to some music and scanned about 15 pages of Phantasy Star maps. That takes me up to about 35 pages total scanned. I have approximately 40 in all, so I'm getting close to the end.

I think for Might and Magic, I'll just finishing scanning the maps I made while finishing the game. In other words, I won't worry about mapping 100% of the game if I missed parts on my first play through. After posting that much, I guess I'll consider that feature for that game done.




CLOUDBOND007
Posts: 7908
(05/17/07 12:16 AM)

I saw Pan's Labyrinth tonight. Very interesting and with some really fascinating visuals. I'm not going to rank it as one of the best films ever or anything like that, but it's worth checking out.




CLOUDBOND007
Posts: 7908
(05/17/07 1:08 AM)

I played through all of the first Metal Slug on Gametap. I think I used 22 continues. 8)




TWEETER911
Posts: 4079
(05/17/07 4:57 AM)

Picked up Etrian Odyessy and played it for hours. Not far at all though. Dare I say, Crawland might find this game tolerable. Its kind of like Might and Magic, in a way. Hm.




Captain Ladd Spencer
Posts: 924
(05/17/07 9:16 AM)

Now that you're back, do you want the Torchic and Mudkip? And the Regis whenever you're going after Regigigas?




da dick
Posts: 780
(05/17/07 6:20 PM)

brit movie, "the one and only" was nice. more crazier, amoral and quirky than the american version of "coupling". i didn't watch the british verison because i'm not hip enough and i stopped watching tv for a very long time,at that time..

and i still spend too much time on the internet, and honestly , the job ads online are just are crappy and misleading as the ones offline. i should also become a metal fan 'cause i'm not good enought o be punk.
www.theonion.com/content/node/38773




CLOUDBOND007
Posts: 7908
(05/17/07 6:31 PM)

In Partners in Time, I got another cobalt shard, and then had both pieces stolen by Baby Bowser. Now I'm at Yoshi's Island in the past. In other news, I'm sick and also anxious and depressed.




Captain Ladd Spencer
Posts: 924
(05/17/07 7:24 PM)

I watched an episode of Ys. It's not bad, but they pronounce Adol as "ah-dull" instead of "ay-dahl", and it grates my nerves every time.

EDIT: And I just noticed in the ending credits they also spell his name "Adle" even though it's spelled "Adol" on the back of the DVD case.




Crawl and 1OOO
Posts: 8423
(05/17/07 9:20 PM)

I've had so much fun going through my Might and Magic maps that I wonder if maybe I should try for nearly mapping 100% of the game, and go after the remaining quests (like the Maze of the Minotaur).

We'll see how much free time I have for that.

I'm guessing that at least I wouldn't need to gain levels for that, since I was pretty powerful at the end...




Facilitypro
Posts: 2199
(05/18/07 1:39 PM)

I started Rachet and Clank a few days ago.

Man, for all the praise it's gotten. this game sure is underwhelming on so many levels.

-It's easy. I'm up to the resort planet, which, judging by my inventory slots, is about 2/3 of the way through the game, and have not seen a single challenging sequence yet. All the enemies are lame, and what few bosses I've seen were easily beaten on the first try. No real platforming, either.

-All the levels are the same. I'm really getting sick of the repetitive nature of the game. There're a few new/unique mechanics in each stage, but at their core, they're all just collecting doodads and killing weak enemies.

-Too many weapons. I've got more weapons than my quick changer can hold, and more are to come. I guess it's slightly easier to kill some enemies with some specific weapon, but let's be honest; I haven't met a non-boss enemy that can't fairly easily be dispached with the wrench.

-The camera is terrible. For the most part, it's too zoomed in and low. It also never wants to stay behind my back. I'm CONSTANTLY having to adjust it, and it's annoying.

I'm struggling to come up with something positive to say about it...um....the humor's made me smile a couple times.

It's really no better than Jak and Daxter.

Jak & Rachet: 2 "masterpieces" of modern gaming. No wonder I'm getting disillusioned with gaming.




Crawl and 1OOO
Posts: 8424
(05/18/07 1:58 PM)

I have to at least disagree with you on the camera. I don't understand how someone could have less problem with Super Mario 64's camera than Ratchet and Clank's.

Oh, well.

I also have no idea where you're getting that it's considered a "masterpiece" of gaming. It got *much* less praise than God of War or Halo, and, as far as I'm concerned, was less repetitive than either.

I thought it was easier to get into than the average 3D platformer (though considering your opinion on the camera, we probably won't find any common ground here), but never called it *anything* like a "masterpiece".




Captain Ladd Spencer
Posts: 924
(05/18/07 2:22 PM)

I watched episodes 3 and 4 of the Ys anime. The fourth one had Adol (or Adle as they call him here, and every time they say his name I feel my nerves twitch) and Dogi exploring the mines with some pretty hilarious antics.

Dogi looks like something out of Lupin the 3rd.

Dark Fact is now Dark Factor and is a pretty boy.

Then I watched the outtakes. I thought it was deleted scenes, but it was actually bloopers. Some were just the actors flubbing their lines, but some of them were the actors having fun:

Medicinal Herbs
http://www.codiekitty.com/Music/medicinalherbs.wma

Okay, it's cliche.
http://www.codiekitty.com/Music/shirley.wma

What probably goes through every hero's head in this situation.
http://www.codiekitty.com/Music/harmonica.wma

And an SAB:

http://www.codiekitty.com/Pictures/gemma.jpg
Luta Gemma (Or Ruta Gemma as they call him here)

http://www.codiekitty.com/Pictures/weirdal.jpg
Weird Al

Just put some glasses and a Hawaiian shirt on Luta, and get him to write songs about food instead of the destruction of Ys.




CLOUDBOND007
Posts: 7924
(05/19/07 12:54 AM)

Finished the next major area of Partners in Time and got the Cobalt Shards back. Most of the level took place inside a giant evil Yoshi thing. I'm not sure if it was supposed to be a machine or living creature, but probably both. It did have an egg factory with conveyor belts inside, though.

This game hasn't been as good as I was hoping based on the first 30 minutes. But unlike Super Paper Mario and Thousand Year Door, this game's flaws strike me more as failed attempts to do something good rather than laziness or stupidity.

The random battles have grown a bit long, but they are more fun thanks to each enemy having it's own pattern. You can avoid damage completely if you jump or hammer at the right time, based on visual cues right before the attack. The signs you're looking for can be obvious or subtle, and even when you know what you're looking for, avoiding taking damage can be tricky. So it keeps you interested.

A lot of the special attacks have you trying to perform combinations of buttons by following the onscreen action. It's hard to give an idea of how annoying it can be without seeing the game in action, but you basically have to press buttons impossibly fast in the right order at the right time based on what character is where. And since baby Mario and adult Mario look so similar (same with the Luigis) it's especially nerve wracking to pull off the complicated moves.

There's also a problem where you can do special moves on the field with the adult and baby brothers, but you have to split up to do them. Like if I wanted to hit a switch with a hammer, I couldn't just walk up and hit it. I'd have to separate into two groups, take control of the babies (they have the hammers), hit the switch, then rejoin with the adults. There's constantly extra steps for simple tasks.

On the other hand, some of the puzzles are enjoyable. A lot of times you'll have the adults on the bottom screen and babies on the top, and you'll have to solve a puzzle using both. Like have adult Mario toss something up to the top screen, then have the babies shoot it with water.

The game is rather challenging compared to Thousand Year Door. It's easy to run low on HP, and dungeons don't have places where you can heal up before a boss. You have to use items. Bosses are often very drawn out battles, too. It'll be interesting to see how things progress.

Next area is some kind of desert.




Captain Ladd Spencer
Posts: 924
(05/19/07 5:58 PM)

I just watched the first episode on the second disc of Ys, and they've randomly changed some things around.

Now they're pronouncing "Adol" as "uh-dahl", which causes unintentional hilarity when Goban asks "What would Loda (the Roda Tree) want with Adol" and it sounds like he's asking "What would Loda want with a doll?"

Dark Fact calls himself Dark Fact, Adol/Dogi/Goban calls him Dark Fact, but Dalles/Daris is still calling him Dark Factor.

In this episode Adol liked to repeat key words spoken to him Konami style (i.e. "This is a suit of armor made of cleria." "Cleria."), and then there was this precious gem of dialogue (this isn't word for word, just the general idea):

Goban: The Loda Tree is an ancient tree with a soul.
Adol: A tree with a soul?
Goban: It's been around since ancient times. It was the keeper of all the land's history, and was a loyal servant to the goddesses. It was to guide the legendary hero when he came to save the land of Ys.
Adol: A tree with a soul?
Me: YES.




CLOUDBOND007
Posts: 7924
(05/19/07 6:54 PM)

I think it may be the Mana Tree and needs to be burned as a precaution.




Captain Ladd Spencer
Posts: 924
(05/19/07 9:04 PM)

That's the same vibe I got.

It's even more absurd than I remembered it. It's like Adol can't get over the tree with a soul thing.
http://www.codiekitty.com/Music/treewithsoul.wma

Still, despite some idiocies like that, the show's actually not bad at all. HG101 said it might be dull to those who aren't familiar with the game. Cryptic maybe, and you'd probably get more out of it having played the games, but I don't see how it could be dull. There's always something going on (some parts are slower than others, like strolling through a marketplace versus fighting a giant centipede), and it's got a sense of humor. Unlike, say, Blackstar where all the jokes are puns, and there's huge stretches where abso-fucking-lutely nothing happens, and all the combat amounts to occasionally doing something to briefly delay the other guy.

And Adol has the most awesome scream.
http://www.codiekitty.com/Music/adolscream.wma




Facilitypro
Posts: 2199
(05/19/07 11:56 PM)

I just beat Captain Quark's spaceship in R&C. It was abit more fun than anything so far. I've come across a few new normal emenies that are harder (i.e., you can't use the wrench to kill them).

I need a lot of bolts. I have yet to buy the RYNO, the tesla claw, and a 3-bubble health thing. I probably will skip at least one of those things. I hated the ice level with a passion. I hate almost all ice levels in any game, actually. Let's make this stage unique by making the control lousy! (BTW..Pretty much any Halo driving scene was like an ice level.)

Overall, the whole game just seems like one tired platforming cliche after another. Well, now that I think about it, there's hardly even any platforming! I think Jak & Daxter is superior to R&C, and that says a lot. At least J & D had some interesting jumping bits in the end.

It seems to me the aspect of the R&C that had the most effort put into design is the lockpick game. The level design of the main game is just...ugh.




CLOUDBOND007
Posts: 7924
(05/20/07 12:14 AM)

I finished that desert area, but I decided not to fight most of the enemies. The place was kind of irritating to navigate, so I didn't feel like dealing with that extra annoyance. Basically, there are four statues at different points on the map, and you have to split up into two parties so you can activate them two at a time. I was expecting some kind of twist to it, but it was really very simple. This opened up access to this area I had been trying to get into. I think because Peach was taken there or something.

After a short while, I ended up in a LONG, but easy boss battle. Stuff in this game just has too much HP. And I notice that the game gives subtle hints about which brother is going to be targeted so you know which one to jump with to avoid the attack... but if you just jump with both at the same time, it solves that problem 95% of the time.

Now I'm in an underground area that looks fairly complex, so I'm saving it for another time.

This game is... well, I won't be sad when it's over.




Bomberguy221
Posts: 1758
(05/20/07 5:18 AM)

Metroid Prime: Hunters - I got the second octolith and have met three of the "hunters" alluded to in the title.

This game is strange. It uses the stylus originally as its control scheme, but I changed it to let me aim with the side buttons and just use the main screen for essential functions. Like every DS game, I've gotten used to the controls after a while.

I like that, rather than take away all of Samus's powers from the get-go, they've let me keep them thus far and have just shown other bounty hunters with the special cannons (like the magma shooter and the electric interference doo-hickey).

EDIT: Parenthetical remark added.




Flying Omelette
Posts: 15130
(05/20/07 9:01 AM)

Quote: I hate almost all ice levels in any game, actually. Let's make this stage unique by making the control lousy! (BTW..Pretty much any Halo driving scene was like an ice level.)

That's generally how I feel about ice levels, too.




Captain Ladd Spencer
Posts: 924
(05/20/07 9:58 AM)

Quote: I probably will skip at least one of those things.

Skip the RYNO unless you want to strain your patience for the bolts and beat the final boss in about a minute.




CLOUDBOND007
Posts: 7924
(05/20/07 3:26 PM)

I think I generally enjoy ice levels, actually. The first ones that come to mind are the ones in SMB 2 +3 and the DKC games.




MaskedSheik
Posts: 199
(05/20/07 4:56 PM)

When I read "ice level," I immediately thought of Black Ice Battle from DKC2. DKC2 has some of the best ice levels of any games, methinks. Clapper's Cavern and Black Ice Battle use the slipperiness as an integral part of the level design, instead of just adding as another obstacle in an otherwise normal level. For instance, Black Ice Battle uses the slipperiness specifically to require well-timed jumps on the slopes, a challenge that would otherwise be dirt-easy without the ice. And Clapper's Cavern is just cool :p.




Captain Ladd Spencer
Posts: 924
(05/20/07 8:07 PM)




The Ys 2 anime is disturbing.

Okay, it starts off pretty tame, and in the first episode Adol yells most of his lines. But the art style is more "extreme", Adol's hair looks more like Cloud's, and it's not as colorful as the first seven episodes.

Then we hit the third episode which opens with Keith (or Kys as they call him here) getting cursed - he runs into the Belfry where his sister is suspended vertically over a ritual room by a bunch of thorny, kind of fleshy vines going through her and blood running down her legs. He runs over to the monster behind the ritual and stabs it to death. Then the monster explodes and covers him in black stuff that I guess is its blood, and it warps and mutates his body.

Then there's scenes where the monsters are flying in with traps for the humans, and we see people embedded on spikes, being carelessly pulled through the sky on ropes tied to their wrists, crying blood, and the like.

The most revolting part is when Daris turns everyone to stone. In the game they just turned gray. Here, chunks of what look like gray coral burst out of them.




CLOUDBOND007
Posts: 7924
(05/21/07 12:58 AM)

I finished the next area in Partners in Time and got the third piece of the Cobalt Star. Two more to go. The dungeon wasn't too bad, but a lot of the enemies are time consuming and there were more than I would have liked. A couple of decent puzzles. I just don't feel motivated to talk about this game, it's so unremarkable. I have to wonder if I'd be more into it if I didn't play Thousand Year Door and Super Paper Mario right before it, but I don't think it would make a huge difference. Still, don't let me near any other Mario games until Galaxy comes out.

The boss today was a giant Piranha Plant that wasn't very powerful, but like always, had an insane amount of HP. I fight these bosses and my hands get achy and I get bored from how long it takes to win.

I checked a list of all the areas in the game and based on that, I'm probably 70-75% done.




Magical Yard Gnome
Posts: 2205
(05/21/07 3:20 AM)

I cleared the second floor in Etrian Odyssey. I found the entrance to the third floor, but I was weak from a boss fight so I warped back to town.




TWEETER911
Posts: 4099
(05/21/07 3:54 AM)

Gotta love how clearing a single floor really is a big acomplish in this game. Its jawsome.


Oh, want a minor class tip?
-Protector's "provoke" skill fucking sucks. Don't put points into it, it doesn't work well unless its high leveled...there are much better skills to get.-


edit:
Also, I beat C-BU to making a real progress topic on the new manaclan-free land.




Bomberguy221
Posts: 1758
(05/21/07 4:03 AM)

Metroid Prime: Hunters - I've met five "hunters" and saved three octoliths. Shade stole one from me at one point, but I got it back.

I also have three special weapons, so I've unlocked a couple of extra areas.




Captain Ladd Spencer
Posts: 924
(05/21/07 10:38 AM)

Quote: The boss today was a giant Piranha Plant that wasn't very powerful, but like always, had an insane amount of HP. I fight these bosses and my hands get achy and I get bored from how long it takes to win.

I don't recall the bosses in the first Superstar Saga being like that.

Alundra was like that, and when the final boss' second form killed me once I cringed at the thought of another attempt because you have to fight his dragon before his first form, and it takes fucking forever to kill.




Magnus CROWE
Posts: 808
(05/21/07 12:05 PM)

Basically, this last area of Dragon Warrior 3 contains almost the whole entire Dragon Warrior 1 within it. I've been trying to fight Metal Slimes and Babbles to level up more.

Also, SAB - Babbles in this game look nearly indentical to the Slimy Little Piles in Belch's Base in Earthbound.

I last traveled to Hauksness (it's not destroyed yet in this game) and found the Oricon.




Magical Yard Gnome
Posts: 2205
(05/21/07 1:29 PM)

3rd floor...HOLY SHIT. I got completely slaughtered by a mantis boss that's in the first room. I don't think it's remotely possible for me to beat it yet, but you can avoid it if you hug the perimeter of the room, it will chase you (bosses are visible before you fight them in this game), but you'll get to the door just before it reaches you. Through the door there's another big room, with ANOTHER mantis guarding the passageway out of it. This time I tried running away, and it actually worked, but two of my guys got killed first. I warped out after that. It looks like I'll have to bait the second mantis out of the passage and then avoid him. I can't believe the game is throwing out challenges like this on just the third level (out of 30) - the late levels are probably going to be ridiculous.




Captain Ladd Spencer
Posts: 924
(05/21/07 3:05 PM)

In Rocket I got the 200 Token tickets for the Roman stage and the main world, got all the tickets but the 200 Token one for the mine stage, and started chipping away at the Pyramid stage. The neat thing is it isn't an Egyptian Pyramid, it's an Aztec one.

The camera and controls make parts of this game so needlessly annoying.




Captain Ladd Spencer
Posts: 924
(05/21/07 5:46 PM)

Cleared out the Mine level, and got all the machine parts for the Pyramid level. I never accomplished this on my original file/cartridge because of a timed obstacle course of sorts I could never complete. Man, the lava version of the pyramid level is creepy, especially after the peaceful, green, waterfilled, tropical version. I think I got 9 of the 12 tickets for that level.

There's a great game here, but the controls and camera are really screwing it over.




Captain Ladd Spencer
Posts: 924
(05/21/07 8:01 PM)

I made it to the final boss's level, although I don't have all the tickets - I want to see if I get an ending if I don't have all the tickets, or if I get a different ending if I do.

It starts out easy enough, then you hit this lava segment and it turns into a fucking nightmare. You ride a chunk of rock through some lava, jump over to a tower, and climb it. Then there's these blocks that shoot you upwards when you step on them, and while you're flying the camera moves so Rocket's pretty much at the bottom of the screen and you can't see where the hell you're going or where you're going to land, and Rocket's controls are slippery so if you do make it you might go running off the ledge anyway, and he has no arms so he can't grab a ledge if you just barely make it. If you move off the block while it's still firing upwards Rocket won't go high enough and plummets right into the lava, but if you hold still you're jumping Action 52 style. And finally, when Rocket lands from a high enough jump he bounces a little, which several times has caused me to do the double jump instead of the normal jump and fall to my death. I made it once, then missed the next part and had to do it all over again, but didn't make it.

It's a long stage and if you die (when you fall off the stage you lose one health atom thing and are kicked back to a checkpoint) you have to start the entire thing over again.




Bomberguy221
Posts: 1758
(05/22/07 2:12 AM)

Super Paper Mario - I beat Chapter 1. This seems to be a quick game, but I'm having fun with it.

Mario Kart DS - I beat a couple of time trials and unlocked a staff ghost.




Crawl and 1OOO
Posts: 8424
(05/22/07 9:02 AM)

I watched an hour of The Good, The Bad, and The Ugly last night.

Since it's such a long movie (nearly three hours), I figured I could split my re-watch into pieces. After all, you can't read or reread a novel in one sitting, yet that seems to work out. And I've rewatched other long movies that way before (eg., The Godfather 1 and 2). (Honestly, I think it might even be a good idea for shorter movies that I own on DVD)


Anyway, an hour into the movie, not a lot has happened regarding the main plot.* The main plot, I suppose, is the search for the confederate gold. Angel Eyes has found out about this, and has killed both the guy who gave him that information, and the guy who hired him (Angel Eyes) to kill the other guy.

However, what keeps the movie moving is other little vignettes and the revenge story between Tuco and Blondie. The movie didn't seem like it was dragging. This also despite some scenes that are slow for atmosphere (mostly, so far, Angel Eye's first scene, and the opening scene with Tuco).

As is common, I guess, those slow scenes are set up so the violence at the end of them is more startling.

I think Once Upon a Time in the West tried some similar things, but that stretched out the slow scenes beyond the point of bearability, frequently had no point to them being slow, and didn't have as many other side stories to sustain interest.

Since I'm rewatching the movie, I see that they put a lot of effort into forshadowing the deus ex machina that saves Blondie from being hanged. And they set up that "There's two kinds of people in this world" thing by using it a lot.




*-It was just about to, though. I left off with Tuco forcing Blondie through the desert, right before they met the guys that told them about the gold.




Magnus CROWE
Posts: 808
(05/22/07 12:04 PM)

I got the Silver Harp from Garin's home (same way you get it from Garin's grave in DW1). Also got the Pixie Flute in Kol and sold the Oricon to the blacksmith.




Captain Ladd Spencer
Posts: 924
(05/22/07 5:04 PM)

Because I'm feeling masochistic I put a few more levels into Sonic Heroes. I love how much of the time you can't even tell what the fuck is going on, like in those pinball machines.




Crawl and 1OOO
Posts: 8424
(05/22/07 10:57 PM)

The board seems to have dropped dead today...

Well, FO and I went for another walk tonight. We saw two deer near the trail, and at an overlook on a valley that can't be approached by any trail we saw three more deer. Oddly, that's the first time I've ever seen deer there; you might think that deer would prefer to be there, since they'd be undisturbed.

For the first deer, we got a good look at them eating, and were able to see the bottom of one's throat undulate when it swallowed.

We also saw two more deer, well concealed in the bush, on our way out.




I also watched another hour of The Good, The Bad, and The Ugly. This took me through

-their meeting with the confederate coach in the desert.
-Blondie recovering at the church, and Tuco meeting his priest brother
-Them being apprehended by the union
-Tuco's escape.


I quit just before Tuco met the guy from earlier in the film.

I reckon that after I'm done with this film, I'll watch A Fistful of Dollars again. (I just saw For a Few Dollars More a little while ago, so I'm cool with that one.) Then I'll be able to more easily compare them.




Facilitypro
Posts: 2199
(05/23/07 3:33 AM)

I beat Ratchet and Clank.

The final few areas were a bit harder, but not necessarily for good reasons. It took me several tries to beat the part where you have to use the grapple hook to go from moving cart to moving cart. The reason it took me several tries? It kept dropping me off the side of the cart. Sometimes one would be centered OK, but the next one would drop me off the side. So I remedied that by letting go of the button about halfway to the ball, then pressing it again to regrapple the ball.

I hated the magnet track sequences. Maybe even more than the balance beams in God of War. I mean, the magnet tracks were so slow, and they were hard to nagavate because the camera was always in a bad spot. And the hologuise was annoying. Why do you have to move so slow when disguised?

The final boss was a pushover. After a couple tries to see what was going on, I beat him with ease on the third (and even got him to a miniscule sliver of life on my second try).

I did get used to the camera after awhile. I guess I got used to the WoW camera, which is pretty much as good as a camera gets.

So what do I think of the game? It's mediocre on every level. There's nothing interesting, fresh, engaging, new, challenging or innovative about it. I think Jak and Daxter is actually better than R & C.

In this game, many obstacles/puzzles just slowed the pacing down to a crawl. They didn't involve any thinking, but made you go through the motions. It was especially maddening to have to go through them again when you died.

Armed and Dangerous did a much better job at this type of game.




Bomberguy221
Posts: 1763
(05/23/07 5:46 AM)

Super Paper Mario - I beat the third chapter and am now looking for the next Heart Pillar.

I also made a few new recipes with Saffron and got a couple of cards.




Magnus CROWE
Posts: 811
(05/23/07 12:19 PM)

I've started on the Tower of Rubiss. This definitely wasn't in Dragon Warrior 1.




Captain Ladd Spencer
Posts: 924
(05/23/07 3:20 PM)

I beat Rocket. I mentioned that at the other forum, but I don't think I did here.

And I just got all the Tickets, including the Tinker Token ones.

The ending was more amusing than thoughtful. It's also kind of funny how the credits are actually a bunch of screws with portraits of the staff members jumping around, and when you catch them in your tractor beam it tells you their name - too bad they don't tell you what they actually did. There's a guy named Julian Soule, which is an awful lot like Jeremy Soule who did Secret of Evermore's soundtrack - maybe they were related.

Speaking of soundtrack, most of Rocket's sounds like elevator music. What doesn't is annoying circus crap (this is one thing that made Jojo's stage so infuriating - making jumps and other manuvers that are a pain in the ass thanks to the camera and controls while listening to a song on par with Mumbo's Raindance). But at least the graphics are colorful.

Overall, I liked it, but I really wish the controls and camera were better.




CLOUDBOND007
Posts: 7938
(05/23/07 4:16 PM)

In Partners in Time, I made it up the volcano of thwomps and fought another time consuming boss. There were some puzzles that weren't any fun. Now I'm inside the volcano.

Edit: Also added to the archive:

www.cb007.com/archiveneo2.html




CLOUDBOND007
Posts: 7938
(05/23/07 10:36 PM)

I started playing SotN tonight and it probably goes without saying that it's more interesting than the shitty Mario RPG's I've been working on lately. I haven't done too much yet, killed the first boss (well, there's two at once) and started exploring a couple of new places. I'm considering making this my active game.

In Partners in Time, I finished the volcano and had a predictably long but easy battle with Bowser and Baby Bowser. I use the same strategy for every boss in the game. Use Green shells. Avoid easy attacks. Repeat for 10 minutes.




TWEETER911
Posts: 4110
(05/24/07 2:19 AM)

DIE MONSTER.




Captain Ladd Spencer
Posts: 924
(05/24/07 11:34 AM)

Now that you're finally back, do you want the Torchic and Mudkip?




Magnus CROWE
Posts: 811
(05/24/07 12:04 PM)

I beat the tower of Rubiss, freed Rubiss and got the charm. Then I went south to the shrine and got the rain staff from Rubiss's helper. Made it to Rimuldar but still can't afford better armor yet. Must build gold and fight more metal babbles...




TWEETER911
Posts: 4110
(05/24/07 5:00 PM)

Quote: Now that you're finally back, do you want the Torchic and Mudkip?

sure if we're on at the same time :O




CLOUDBOND007
Posts: 7938
(05/24/07 8:53 PM)

I played more SotN. I fought that Alucard mirror image, got the item that shows you enemy names, bought some stuff, went underground, and now I'm around level 14.




Captain Ladd Spencer
Posts: 924
(05/24/07 9:19 PM)

Quote: sure if we're on at the same time :O

Got any times in mind? Maybe in an hour of this post?




Bomberguy221
Posts: 1763
(05/25/07 1:19 AM)

Super Paper Mario - I am two Pure Hearts away from beating this game. I'm now at a point where I have to defeat 100 enemies.

Metroid Prime: Hunters - I didn't mention this, but I now have a new weapon and am fighting the next Octolith holder. It's a repeat of a former boss, but this one's more geared up. I may consider coming back to this one later.




CLOUDBOND007
Posts: 7938
(05/25/07 1:52 AM)

Quote: I'm now at a point where I have to defeat 100 enemies.

That's the world where you get to see the best graphics ever at the end. 8)

I was thinking of picking up the first Metroid Prime and giving it another go.

For tonight, I played some more Partners in Time and made it to the Star Shrine. Luigi was a failure, so we can't pass through without doing something to prove his courage first.




da dick
Posts: 800
(05/25/07 11:28 AM)

harvest moon(SNES):
i don't know if i really need that water sprinkler. i can work faster with it, but it seems to use up a lot more stamina that the ol' water can. maybe 9x more. and i don't or can't water 9 squares of plants/seeds each time i use it. this sprinkler forces me to run up to the mountains at night, to eat berries a few times in order to finish watering the 24 bags of corn and tomatoes i planted. that's until i found out that i can regain stamina by drinking eve's berry juice(did nintendo america censor wine?) at 3pm-5pm after i marry her. sometimes i wonder if i really need the golden sickle for similar reasons. some of my plots of grass were damaged by bad weather and so they's not all in neat 3x3 squares. but it's impossible not to get the golden sickle if you wanna use the secret tunnel. i think the golden hoe is overkill too, and it seems to damage my fence if it's in the "line of fire". where did i get that one from??? trying to cover most of the land with crops is much harder and tedious than i thought. i think i'll stick to chickens and raise 1 cow just to get the cow affection score up. maybe i'll grow grass everywhere, since the game seems to give you more points for using more land, and grass never die unless bad weather hits them. i wonder why the game doesn't seem to let you raise egg-laying chickens by having them feed on fresh grass instead of fodder. the chickens only seem to eat the grass overnight and they don't lay eggs unless you put 'em inside to eat fodder. would be a hell lot more easier to raise chickens on fresh grass.i could feed a lot more chickens at one time without doing anything, except making sure i planted enough grass.




ACC KAIN
Posts: 566
(05/25/07 4:47 PM)

Watching the Zelda DVDs put me in the mood to replay some of the games. I'm at dungeon 2 in Legend of Zelda. I beat some Octoroks to earn rupees for the Blue Ring.




Captain Ladd Spencer
Posts: 924
(05/25/07 6:30 PM)

I put a little more time into Sonic Heroes, and I think I've had it with this game.

First there was another confusing mess of a pinball machine.

Then there was a "boss" that was just killing wave after wave of easy enemies.

I gave up on this level with a bunch of rail systems that go every which way but loose which is massively disorienting. At first I kept getting thrown off the edge of the world when I hit a switch because of where the positions of these rails moved to. There was one segment where use this move where the characters hold hands in a triangle to fly up fans and I couldn't even see where the fuck I was supposed to go from there because the camera moves UNDER the characters as they're flying.

Have I mentioned that each level takes an average of ten minutes to complete?




CLOUDBOND007
Posts: 7938
(05/25/07 11:21 PM)

I'm at the final dungeon of Partners in Time. Nearing the end. I'm going to attempt to beat it tonight if my levels are high enough. If they aren't, I'll probably quit permanently.




Captain Ladd Spencer
Posts: 924
(05/26/07 12:38 AM)

Since I still hadn't had my Ys fix, I decided to play through Ys 3. I wasn't sure whether to play the SNES or TG-16 version. I left off both on the same spot - right after the mine (I had started the Super Nintendo one a really long time ago). The TG-16 might have better music (like Be Careful's intro doesn't sound like somebody farting through a horn), but the SNES one probably had smoother graphics (the parallax in the TG-16 is really jerky). I went with the TG-16 version on account of my TG-16 is hooked up and my SNES isn't.

And I'm already up to Valestine (this version's translation) Castle.

The graphics do give me a headache. Like in the ruins of the jungle area by the volcano, everything sort meshed into a moving mass.

Oh man the music to the second part of the mine is annoying. It was like the music to the final area of Blaster Master 2. At least the boss there was tricky (I've beaten most of them by ramboing them. Seriously, I just stood in one spot and button mashed the flame serpent to death with the Power Ring equipped because his health was depleting faster than mine that way).




CLOUDBOND007
Posts: 7938
(05/26/07 12:53 AM)

Yeah, I'm probably 5 to 10 levels away from being able to beat the final boss, so I'm going to get rid of this torturous game. Despite not getting to the credits, I'm probably still going to do a write-up on it. And I want to make a special section on my 2007 game list for it, since I spent so much time playing.




da dick
Posts: 800
(05/26/07 2:20 AM)

i read somewhere that there's a Ys game on PS2 which looks exactly like a SNES game. how old skool!




Bomberguy221
Posts: 1763
(05/26/07 4:43 AM)

I noticed in SNES Harvest Moon that the new tools really weren't all that great as far as conservation of energy. I don't know if they impact your farm or happiness scores, though, so I always get them.

Super Paper Mario - I saw the "great graphics" that CloudBond referred to. Man, that area was a mile if it was a foot.

I beat the final door and got the last Pure Heart. I'm quitting for tonight, but I'm partially intrigued about how this game will end.




Captain Ladd Spencer
Posts: 924
(05/26/07 4:47 PM)

I beat Ys 3. Uh, what the fuck? I beat the final boss on my first try. Okay, I went in with three life meters (maxed out health, medicinal herb, and the Necklace which refils your life meter if you die), and I just button mashed the thing to death with the Power Ring equipped.

I thought about something, so I went to FO's video of it, and I was right: the two bosses are completely different.

The TG-16's final boss actually is that thing on the cover:

http://www.codiekitty.com/File/Grafx/ys3.jpg


It has the same general idea, I guess. It flies around like the SNES boss. Except when it shoots the blue balls they actually make a U-turn and fly back up his other arm instead of bouncing around the ground. And though he does electrify his bottom, he doesn't drop to the ground. Instead, he holds it for a while, then he releases it and some little blue sparks go flying in a fan pattern. And that's it. You don't hack off his hands, he doesn't shoot blue flames that crawl along the ground, he doesn't expose some kind of red eye (you can attack hack into him at any time) and shoot lightning along the ground.

Also, the background is starry night instead of the red and black flying clouds.




INFPGamer
Posts: 21
(05/26/07 6:52 PM)

Uh, is that supposed to be Adol on that cover? :um




Captain Ladd Spencer
Posts: 924
(05/26/07 6:54 PM)

Yes. Even worse, he looks like that in the game's intro for some reason.




Bomberguy221
Posts: 1763
(05/27/07 2:36 AM)

Super Paper Mario - Pure Heart has been placed and the final door has been opened. I've taken this opportunity to make new recipes and gather more cards. Oh, and get money, of course.

Metroid Prime: Hunters - I have decided to open the portals to bosses and just not fight them for the time being. I got some more UA tanks and a missile expansion, plus I've unlocked two doors. I'm currently trying to get through an energy generator, but twice it's overloaded and once I fell out of the station and into space.




Captain Ladd Spencer
Posts: 924
(05/27/07 10:01 AM)

I spend who knows how many hours yeterday on Pokemon Pearl trying to get to Palkia. Now I just have to climb Mt Coronet, battle some Team Galactic members and catch it.

Maybe Tweeter would like to go catch at least eight or nine Bidoof now (there's Palkia, four Pokemon I'd really hate to lose my progress on, and then some version exclusives) - I plan to try catching it at night so I can use Dusk Balls.




CRAWLand1000
Posts: 3400
(05/27/07 1:02 PM)

I finally finished rewatching The Good, The Bad, and The Ugly. It's a pretty good movie, though I think I still might like A Fistful of Dollars the best among those films.

I remembered the scene where Blondie and Tuco are walking through the town, shooting at people who were under cover. But I just remembered it as an isolated scene, and forgot the context or why they were doing it or how they got in that situation.

I also noticed in the final shoot out that Angel Eyes seems to be missing the final knuckle on this middle finger.




CLOUDBOND007
Posts: 7938
(05/27/07 5:41 PM)

Quote: Maybe Tweeter would like to go catch at least eight or nine Bidoof now

I have no idea what you're really talking about, but it reminded me of this VG Cats guest comic:

http://www.vgcats.com/comics/?strip_id=235

The part in question: http://www.cb007.com/images/bidoof.JPG




CRAWLand1000
Posts: 3400
(05/27/07 6:47 PM)

FO wasn't feeling well, so we might not be able to do much active together today. We ended up watching the special edition of Empire Strikes Back together, sort of consequently. Oddly (maybe), we haven't watched that one since I got my Star Wars DVDs.

It looks nice outside, though...




CLOUDBOND007
Posts: 7938
(05/27/07 7:09 PM)

In SotN, I beat Scylla. As I recall, I won by running through her and standing behind her to deal damage faster.




TWEETER911
Posts: 4110
(05/27/07 8:20 PM)

BIDOOF TASTE GOOD.

I can't trade you any Bidoof, as I eat every one I catch. I have plenty of other junk to toss at you....if you give me a central time to be on at!




Crawl and 1OOO
Posts: 8432
(05/27/07 9:19 PM)

It was drizzling in the morning, and raining around noon, but the weather cleared up in the evening, so we did end up having a picnic and going for a short walk. It kind of had to be short, because it was close to sunset, when the parks close, and we also didn't want to push it, considering FO hasn't been doing well. But I think all in all we both enjoyed it. Bugginess notwithstanding.




Crawl and 1OOO
Posts: 8432
(05/27/07 9:32 PM)

I see Qwipster just gave The Good, The Bad, and The Ugly 5 stars. (And in relation to this topic, Pirates 3 two-and-a-half.)

I do like it when things go for extra effect. For The Good, The Bad and The Ugly in particular, the scene where Tuco is running through the graveyard has little to do with plot, and easily could have been cut, if the only goal was to make the movie more concise. But it's a great scene. It's the way the music (TGTB&TU does have, indisputably as far as I'm concerned, the best soundtrack of the Leone westerns) and visuals come together.

Music really does help moments like that. The music to 2001 is one of the things that made scenes in that movie that otherwise could have been too slow work.

FO has said that music is the most important artform, and maybe it is. It certainly can add a lot to other artforms.




Captain Ladd Spencer
Posts: 924
(05/27/07 9:48 PM)

I caught Palkia (with an Ultra Ball, because I got to him at Sunset), so whenever Tweeter can pick out a time I'll be ready. Get twelve Bidoof, Starly, or some other common Pokemon.

Do you want a Glameow or Misdreavus or do you already have them?

I'm at Mountain time which I believe is one hour behind you. It's going on 8 right now, probably 9 over there.

EDIT: Er, uh, crap, my battery is low. How late are you up?




TWEETER911
Posts: 4110
(05/27/07 10:00 PM)

I need Misdrivsuieses. I got Glameow and some other swank junk from a fiend earlier.

I'm up all night long.
>_>




Captain Ladd Spencer
Posts: 924
(05/27/07 10:03 PM)

Okay, I might need some time because I... uh, need to actually CATCH a couple of Misdreavuses. I can do that while the DS is plugged in.

By the way, do you want a free TM like Flamethrower, Ice Beam, Thunderbolt, Psychic, etc? I have 200,000 P that I might as well use.




TWEETER911
Posts: 4110
(05/27/07 10:21 PM)

UES PLZ.

I dunno which one though, AND THAT'S WHY ITS TAKING ME SO LONG TO REPLY...
:(
Maybe thunderbolt, bcuz Rotom only learns Discharge....
>_>

no wait, psychic. :O
ues, thats it. because drifblim can learn that. :O
Drifloon and Drifblim are purple. Yup.




Captain Ladd Spencer
Posts: 924
(05/27/07 10:46 PM)

It actually wouldn't be too hard for me to earn extra TMs. I can just fight the Elite Four on Ruby with an Amulet Coin, buy a TM, attach it to a Pokemon and transfer that Pokemon, so I can get you a Thunderbolt that way (later, though).

But still, might as well use that money.

Anyway, I caught those Misdreavuses, so I'll go buy your Psychic and get online. Can't give you the Friend Code yet, because I never set up Pearl.

I also tried for a Bonsly, but it wouldn't show up and I was getting fed up with running around, and wondered if there was even any point in me catching it.




TWEETER911
Posts: 4110
(05/27/07 10:58 PM)

I have a Sudowoodo, I assume I don't need Bonsly from someone else.

Just post when yer ready and I'll try and be on soon. I hit refresh every couple of minutes maybe.
Drifloon and Drifblim are purple. Yup.




Captain Ladd Spencer
Posts: 924
(05/27/07 11:09 PM)

Good news, everyone!

After selling all the crap I didn't want to transfer to Diamond (TMs, Hold Items, Master Ball, etc.), I was able to buy you both Psychic and Thunderbolt!

So, Misdreavus has Psychic... what do you want to have the Thunderbolt?

Also, catch about four more Bidoof/Starly/Other Worthless Thing.




Captain Ladd Spencer
Posts: 924
(05/27/07 11:18 PM)

My Friend Code is 1590 1474 3399.

Also, could you repost yours?

BTW, when I said Misdreavus has Psychic, I didn't mean I taught Misdreavus Psychic, I mean it's holding the TM. I'm sure you mean that, but...

And the spare Pokemon I have to hold your Thunderbolt are:

Bronzor
Shellos
Happini
Psyduck
Bidoof
Clefairy
A Floatzel nicknamed "TAILS"
Bibarel

EDIT: Aw cripes, I just realized I'll have to catch a bunch of Pokemon on my Diamond to take all of these. Oh well, the Pokemon around Twinleaf go right into Ultra Balls.

Woah, a Growlithe.




TWEETER911
Posts: 4110
(05/27/07 11:29 PM)

you had a master you didn't need?
...
D:
anyways...

http://cards.pokecharms.com/create/6ca20ed8e812af46526009e3a95108f1.png

Behold my awesome trainer card and FC!
>_>




Captain Ladd Spencer
Posts: 924
(05/27/07 11:31 PM)

You can supposively clone the Master Balls and other hold items using some kind of Stealing trick with Ditto.

And I do need it on my Diamond. I used the one I got on that to catch Cresselia. Mespirit is still running around.

So, uh, what do you want to hold Thunderbolt?




TWEETER911
Posts: 4110
(05/27/07 11:43 PM)

clafiary I guess.

And if you get the trick working, inform me how of! :O

also, by ds is turned on nd im in pokecenter basement, so you should just be able to talk in without waiting....




TWEETER911
Posts: 4110
(05/27/07 11:52 PM)

good greif you type a lot




Captain Ladd Spencer
Posts: 924
(05/27/07 11:54 PM)

Aha, so now you can hear MY clicking, albeit from the keyboard instead of the DS. I was typing this, and I did have the DS right next to the keyboard:

I really hate connecting to people. :(

Uh, the reason I wanted you to send me things like Bidoof is that I'm going to be nuking this file afterwards.

Here's how the trick supposively works, though I haven't tried it:

Get a Ditto and a Pokemon that knows a stealing move, like Sneasel and Thief, Skitty and Covet, etc. Give that stealing Pokemon the item you want to duplicate. Let's call this Pokemon "Thief" from now on.

Get into a Double battle and send out Ditto and Thief. Have the Ditto turn into Thief, then have Thief use its stealing move on Ditto, and it should swipe whatever item Thief was holding, and tada! Now you have two Master Balls.

Of course, what makes me wary is that in Ruby when a Pokemon steals it "equips" that item, so it can't steal if it's holding something. Maybe they changed that, or maybe you need three Pokemon; Thief, one that holds the item you want to duplicate, and Ditto.




TWEETER911
Posts: 4110
(05/27/07 11:57 PM)

"I really hate connecting to people."
Why? D;
....
Rar, Curse me out or something already!


And Yeah I'M just sending over crap I don't need...you want this all back in a moment right?




Captain Ladd Spencer
Posts: 924
(05/28/07 12:05 AM)

Yeah, on Diamond. But a lot of these aren't exactly "junk" like the Magnemite, or the Egg. What IS the Egg, anyway?

And I like Absol. Maybe more of a "pet" than a fighter. :(

I hate connecting to people because it's so clunky. I mean, do I wait for you to contact me, and what do I do when somebody shows up, and many times I can't even figure out where the option to what is.

By the way, in this load I'm sending over your Misdreavus and Clefairy with Psychic and Thunderbolt respectively.




TWEETER911
Posts: 4110
(05/28/07 12:13 AM)

its "junk" in that i have sveral absol, due to overbreeding, and stuff. the egg is probly another rotom or absol i don't need.

do I get to keep the misdriviues?

and your voice sounds like mario.


>_>




Captain Ladd Spencer
Posts: 924
(05/28/07 12:16 AM)

You think you have a lot of Absol? You should take a look through my Pokemon Box file.

Of course, that's nothing compared to how many Skitties I have. I think I have three Pokemon Box boxes, each I believe is twice the size of one on the game, full of Skitties.

The Misdreavus I just send you is yours. The Clefairy too if you want it.

I talk like that to the cats. :(

I only have three Pokemon left to send you.




TWEETER911
Posts: 4110
(05/28/07 12:17 AM)

>_>

Freaky. why you need 600 skitty????




Captain Ladd Spencer
Posts: 924
(05/28/07 12:18 AM)

Because I wuv them.

And maybe I was hoping to hatch a Shiny.




TWEETER911
Posts: 4110
(05/28/07 12:23 AM)

Now what...?
>_>




CLOUDBOND007
Posts: 7938
(05/28/07 12:25 AM)

In SotN, I beat the Hippogryph and later on I got the always welcome double jump. There's this one part where there's this spiked ball that's supposed to roll at you when you destroy the bone pillar, but I got in close and tried destroying just the ball instead of the pillar. Each shot did one damage. I probably did over 150 damage to it, but it wasn't dying and I was getting bored, so I gave up.

It's really nice to play a game because I want to again rather than just for the sake of making progress. Stupid Mario RPG's were a waste of my life. And since they got progressively worse, I actually look back somewhat more fondly on Super Paper Mario, which turned out to be the least offensive of the bunch by far.

I've played the GBA Castlevanias before SotN, and that's probably different from most people. I really did enjoy Aria of Sorrow (and I think I liked Dawn of Sorrow to some extent, too) but the original is the pretty clear winner so far. Maybe it's because I'm using the 360's controller as opposed to the DS, but everything seems so incredibly responsive. I'm using analog stick for movement, BTW.

If I'm not too sick of the play style, I might like to move on to Circle of the Moon and Harmony of Dissonance later on. I've also got Portrait of Ruin sitting around. I just don't want to make the same mistake I made with the Mario games and completely burn out on them.




Captain Ladd Spencer
Posts: 924
(05/28/07 12:25 AM)

I'm coming in on Diamond.




Captain Ladd Spencer
Posts: 924
(05/28/07 12:41 AM)

Oh yeah, don't I still need to lend you the Regis?




TWEETER911
Posts: 4110
(05/28/07 12:42 AM)

Nope! i got all 3 yesterday >_>

And sorry about all the noise just then...eating delicious tuna. >_>




Captain Ladd Spencer
Posts: 924
(05/28/07 12:44 AM)

...er, crap.

Should I go switch out my Pokemon after this trade (and I forgot to deposit the Alakazam...) and you can give me Regice back? :(

Tuna that crinkles?




TWEETER911
Posts: 4110
(05/28/07 12:46 AM)

You know you could just tell me this over the voice thing?
:D




Captain Ladd Spencer
Posts: 924
(05/28/07 12:46 AM)

You said I sounded like Mario, and now I'm embarassed to talk :(





TWEETER911
Posts: 4134
(05/28/07 12:47 AM)

The crinkling was the crackers package.
Mario sounds cool though.




Captain Ladd
Posts: 924
(05/28/07 12:49 AM)

Did that make you laugh? I think I heard you chuckle.

Sheesh, this topic might as well be called Game Progress Topic Omega 2: Tweeter and Codie's Pokemon Trading Edition




TWEETER911
Posts: 4134
(05/28/07 12:50 AM)

Indeed it did. And you heard my low, evil, chuckle of doooom.




Captain Ladd Spencer
Posts: 924
(05/28/07 12:55 AM)

Do I sound like Mario when I'm not talking to the cats?




TWEETER911
Posts: 4134
(05/28/07 12:56 AM)

Not at all! :O




CLOUDBOND007
Posts: 7961
(05/28/07 12:57 AM)

Dark Lord save me from this critter slavery game, amen.

But if even high priest Tweeter has fallen, how can I stay true?
Surely rage is the answer.

*Goes back to reviewing the vile Partners in time*
CB007's GPT & Game Review Archive




TWEETER911
Posts: 4134
(05/28/07 12:58 AM)

I've been playing this since before DL was even around. >: O




Captain Ladd Spencer
Posts: 924
(05/28/07 1:01 AM)

I think the Misdreavus was holding Grass Knot. Do you have two Grass Knots TMs?




TWEETER911
Posts: 4134
(05/28/07 1:01 AM)

Anything else needed to be done?
:3




Captain Ladd Spencer
Posts: 924
(05/28/07 1:04 AM)

Just sorting out the mixup with the Misdreavus. Then I'll erase my Pearl and starting tomorrow bust my ass for your Palkia.

Thanks a lot, mate.

EDIT: Oh shit, I just found on my Pearl I forgot to use two Rare Candies I had on my Chimchar before I sent it over. :(




TWEETER911
Posts: 4134
(05/28/07 1:07 AM)

Eh, if you remember what TM it had before I took it off (Ididn'tknowyouweresendingtwo!), let me know and I'll throw it back atchu.

No probolem!




Captain Ladd Spencer
Posts: 924
(05/28/07 1:12 AM)

I think it was Grass Knot. Do you have two Grass Knots?

Or one if you know you already used yours?

And I might need to send a couple of carrier pigeons with the Rare Candies I forgot to use. Or maybe just forget them, I could probably put the levels on my Pokemon another way.

Eh, I'll sleep on it. It's 11 and I don't do well with staying up late, and I feel like I'm going to pass out now anyway.



TWEETER911
Posts: 4134
(05/28/07 1:16 AM)

I have 1 Grass Knot and I never used mine.




Captain Ladd Spencer
Posts: 924
(05/28/07 1:18 AM)




Oh shit, I know why I only had one. It's because I used mine.

See, I don't do well late.

Well, I'm going to crash out and see if I can remember what Misdreavus had attached (it might not even have been a TM), and decide if I want to bother with those two Rare Candies.




TWEETER911
Posts: 4134
(05/28/07 1:42 AM)




If you dun want em I'll take em. >_>




Bomberguy221
Posts: 1768
(05/28/07 3:48 AM)

Metroid Prime: Hunters - I've unlocked all but one of the paths, found the final weapon (then the last hunter who happens to use that weapon), and gathered a few more ammo cartridges. Still no energy tanks, and that's what I need the most.




TWEETER911
Posts: 4134
(05/28/07 3:53 AM)

trying to create a aron with dragon rush in diamond.
I'm stuck on rhyhorn, because my rhyhorn eggs keep hatching as females. almost there though :(




CRAWLand1000
Posts: 3403
(05/28/07 10:25 AM)

Quote: If I'm not too sick of the play style, I might like to move on to Circle of the Moon and Harmony of Dissonance later on. I've also got Portrait of Ruin sitting around. I just don't want to make the same mistake I made with the Mario games and completely burn out on them.

It's hard to imagine someone *not* getting burned out on them. It seems to be a common (though not universal) opinion that maybe Circle of the Moon is the one that's a little different enough from the others to still be worth playing. But the others are supposed to be very similar. I haven't even played (or finished) Harmony of Dissonance, Dawn of Souls, or Portrait of Ruin, yet I still felt a little burnt out by Aria of Sorrow.




Captain Ladd Spencer
Posts: 924
(05/28/07 11:13 AM)

But Harmony of Dissonance has a room that automatically decorates itself when you bring in junk you find around the castle! That makes it the deepest of them all even though you're bound to find all that junk without even trying! And you can't judge a game until you've found all the worthless optional crap!




INFPGamer
Posts: 21
(05/28/07 12:50 PM)

And right after you finish decorating the room, you beat the boss and the castle goes boom! I love it when my hard work goes up in smoke!! :p




Captain Ladd Spencer
Posts: 924
(05/28/07 1:39 PM)

Does Tweeter have a time in mind to get the Rare Candies?




Bomberguy221
Posts: 1768
(05/29/07 5:48 AM)

Super Paper Mario - Got a few more recipes, and beat the Flipside Pit of 100 Trials. Not as bad as other pits in previous games, but there were some moments when I wasn't sure if I'd make it out the other end.

I also gathered some treasures from maps, after figuring out how I was supposed to dig them up.




James FP
Posts: 2639
(05/29/07 12:19 PM)

I beat Journey to Silius. The final boss was pretty easy.

I went back to Might & Magic and completely mapped what I can of Sorpigal and C-Sorpgial. I fought in the Arena some more to level up, earn gold, and win items. Every time I earn enough experience to level up I never have enough gold for everyone, so I've started selling crap I don't need out of our backpacks.

Is the Large Shield+2 ALWAYS cursed? I don't think I've gotten one yet that wasn't.




da dick
Posts: 807
(05/29/07 12:49 PM)

harvest moon: baby was born on the end of summer. i found out that it's impossible for me to harvest about 120 pieces(and about 30 more pieces a few days later) of corn/tomatoes in 1 day. i think i could only throw in maybe 36 pieces of whatever in a day, before 4PM. so planting so many corn and tomatoes was a waste of time. still managed to earn a gross of 30000+ for the 2nd summer. made my cow sick because i didn't feed it, and accidentally saved my game before i used the "cheat" which lets you see what ending you could get if you gave up there and then. it seems to count the remaining days as days you're neglected your wife, so eve's score ended up as 600+ instead of 900+.




CLOUDBOND007
Posts: 7961
(05/30/07 12:39 AM)

I added a rating system to my review page.

1 Star- A game that's not worth your time or money. It's got multiple critical flaws that render it virtually unplayable.

2 Stars- I didn't care much for these games, but they will probably be liked by a fair number of people, and have some redeeming qualities to set them apart from the 1 Star titles.

3 Stars- An all around solid game that has my recommendation, but not one of my all time favorites.

4 Stars- Beyond good, this game sets itself apart as one of the best you'll play.




Bomberguy221
Posts: 1768
(05/30/07 5:37 AM)

Super Paper Mario - Finished. I defeated the final boss, saved, and did some post-game stuff (like purchasing a Pixl with the tons of coins I made in that area).

Metroid Prime: Hunters - I got another Octolith, an ammo case, a desperately-needed energy tank, and have unlocked every gate to the remaining Octoliths.




Flying Omelette
Posts: 15151
(05/31/07 6:37 AM)

Reposting From Ezboard:

CB007:

I've played a fair amount of SotN, got the myst transformation, beat the two monsters that Richter summons in the Coliseum, and did a lot of exploring. I've been wandering around in the clock tower, though I think I have other things I should be doing.


CodieKitty:

I started Ratchet and Clank: Up Your Arsenal. I beat the sewers, and now I'm attacking the Thyrranoid home planet.

They kept the RPG aspects from Going Commando, but they tweaked them so as to make everything more balanced. Weapons keep upgrading, unlike Going Commando where they upgraded once, and the early weapons were completely useless by the end of the game. (I remember having to lob, like, ten Glove Bombs at the final boss to knock off one sliver of his health)

I'm not sure whether to be offended or amused by the Captain Quark video games.

I know I'm not supposed to be taking this seriously (or in taking it seriously, it was after all one of the themes of Animal Farm), but how come nobody can remember that it was RATCHET that beat the Mutant Protopet, wheras Quark not only didn't beat it, but actually created it?


CB007:

I picked up Fable: Lost Chapters for PC. This is the third time I've owned Fable. With the exception of shadows, which completely kill everything when implemented, it runs silky smooth at max settings.

www.cb007.com/images/fable1.JPG

www.cb007.com/images/fable2.JPG

I think it looks better than the Xbox version naturally, but it could just be playing it on the PC monitor instead of my crusty old TV.

I also picked up Forza Motorsport 2 for 360 in my attempt today to cheer myself up by spending money. One of the reasons I went for this despite it being a sim racer is that you have the option of actually having arrows on the tracks to help you learn how to properly brake for turns. It works incredibly well and I hope to be able to turn them in the near future for the tracks I've raced on several times.

You can also have it show you exactly where the best place to drive is through the whole track, but when I turned that on, it was almost like I wasn't playing anymore. I just needed help with the turns and it's made a big difference. There's also a change-anytime difficulty setting to help you learn the game, with only a penalty on earnings (and the game being boring if you're too good) as the drawback.

The graphics are nice, though not mind blowing. Some of the text is hard to read because Microsoft has decided to completely ignore everyone without an HDTV at this point. Interestingly, unless you implement a custom soundtrack, there's no music during the races. It felt weird at first, but it does help your concentration.



CodieKitty:

If Tweeter doesn't give me a time for him to get the Rare Candies soon, I'm going to erase my file anyway since I'd like to work on getting that second Palkia.


CB007:

I'm not enjoying SotN quite so much as I was at first. Maybe it's from already playing the Sorrow games, but it feels as if I've already played this whole game before. There also seems to be a need to revisit the same areas again and again and again, more so than the other games.

I got the bat and wolf transformations. I fought Richter just to see what would happen at this stage. I know you need special items and all that crap to get to the inverted castle.


Amagon's Brother:

SotN's charm relies heavily on whether you take to the atmosphere or not... and also your desire to seek out its secrets. As a basic story and straightforward quest, it loses the bulk of what makes it a classic to its fans. For me, though, the music and castle graphics really spark my imagination and make me wish I could explore that castle more, and that's why I fell for it.




CLOUDBOND007
Posts: 7961
(05/31/07 3:01 PM)

I was feeling a little more into it today. Been re-exploring everything once again as the bat and found some nifty places. I beat Orlox and got the bat radar, the pupose of which still eludes me.




CLOUDBOND007
Posts: 7961
(05/31/07 7:29 PM)

Well, I've made it to the inverted castle. Apparently, there's no battle at all for that part when you use the goggles to reveal the illusion. I was expecting something more along the lines of the rooms being in different spots for the second castle. Well, I'm not sure exactly what I was thinking, but I didn't know I'd actually walk on the ceilings and fall towards the sky. It's got me so disoriented right now. I killed Darkwing Bat and got the Ring of Vlad.




Kairobi King
Posts: 997
(06/01/07 8:49 AM)

I'm trying to finally finish Mega Man 1. It's the only one of the NES series I've never beaten before. Always got to the first Dr. Wily stage and quit there. This game is really hard compared to the others. I got through Bomb Man and Elec Man's stages so far.




Captain Ladd Spencer
Posts: 924
(06/01/07 7:32 PM)

In Up Your Arsenal I'm up to searching the Crash Site after Blackwater City.

Weapons don't keep upgrading, they go up to Lv. 5.

Holy shit the Lv. 5 sniper rifle is overpowered. I beat the boss at the end of Blackwater City by standing still and hitting it with the sniper rifle five-ish times.

Some of the humor is really creepy/disturbing (Ratchet imitating the Britney Spears knockoff, the conversation between Qwark and the monkey at the spaceport level). There was one joke I didn't get at first, the one in the Qwark video comic where the announcer said "When confronted with this deadly menace, Qwark initiated Emergency Response Tactic #2"

I'm liking it more than Going Commando which had some really irritating moments (the spaceship scenarios, the Giant Clank battles on the planetoids, the fucking ice planet with the yetis, the pratical weapons were totally useless at the end of the game whereas the ones that could actually do some damage were impossible to use and cost a fortune).




Crawl and 1OOO
Posts: 8452
(06/01/07 7:34 PM)




I think Up Your Arsenal went all the way to the end without having any annoying bits like those in Going Commando. But it is the easiest of the first three games in the series (the only ones I've bothered with).

I don't remember the joke you're referring to.




Captain Ladd Spencer
Posts: 924
(06/01/07 7:37 PM)

Britney Spears, monkey, or Emergency Response?

I probably should have made it clear the the Emergency Response one isn't word-for-word.




Crawl and 1OOO
Posts: 8452
(06/01/07 7:39 PM)

Well, I guess I don't remember any of them, but even including a quote from the last one didn't jog my memory.




Captain Ladd Spencer
Posts: 924
(06/02/07 12:32 AM)

So, I'm up to what the Skill Point list says is the second to last area.

The ice planet with the respawning Qwark robots was a pleasant throwback to Going Commando ):<

I have well over 500,000 bolts, probably close to 600,000.

Will I do a New Game+? Sure, but later.




Bomberguy221
Posts: 1770
(06/02/07 5:10 AM)

Super Paper Mario: I made a lot of recipes tonight, and have about 30 left. I'm still looking for the last disk with recipes on it, though. It should be the one with the most Dyllis dishes.




Flying Omelette
Posts: 15156
(06/02/07 10:31 PM)

I cleaned and tested the three games I bought to be used as donor carts. They all work. Shadowgate's battery actually still works and has two saved games on it. I got as far as World 5 in SMB2. I wanted to see if I could get the door glitch on Fryguy to work, but it didn't.

Finally, I tested Gauntlet 2, which is the only one I hadn't played before. I'm sorry, but it still seems like this game sucks. It might not be so bad if your health didn't drain constantly. But the movement is slow, there's no music, and there are traps that seem impossible to avoid and enemies you can't kill that are also often impossible to avoid. I guess the game is really meant to be played with more than one player, but as a one-player game, it just isn't good at all. I'm not going to feel too bad about converting it to Over Horizon.




CLOUDBOND007
Posts: 7975
(06/02/07 10:58 PM)

I don't think I did anything with the recipes in SPM. I know you could just bring a mushroom or whatever and have it improved, but as far as combining items to make better ones, I didn't bother. It wasn't necessary for the main game, but maybe there's useful stuff for the Pit of 100 Trials.

I've been playing some Forza. It's been a time passer, mostly. I upped the difficulty a little bit, but it seems pretty easy to bring in a superior car and win easily at this point. I'm not going to restrict myself, that's the game's job. There are limits in the later races, though... I saw one series where you can't modify your car at all. I'm mostly playing right now because I like collecting the cars and earning achievement points.

I slept for 15 hours last night. Before that, I felt like my body was ready to shut down. Everything hurt and I couldn't keep my eyes open. Aside from normal wear and tear, I've got this foot injury that's not healing, which is a drain. I think it's when I was lifting these 24 packs of water and ended up putting too much weight on this foot during the motion of lifting. That's just my best guess. I must have moved dozens of them and I didn't feel any pain until after. I guess I'll go to the doctor at some point, but I'll probably end up having to not work for a week to rest it.



Captain Ladd Spencer
Posts: 924
(06/03/07 12:29 AM)

Beat Ratchet and Clank: Up Your Arsenal.

I'd go as far as to say the final boss sucked. I beat the first phase on my second try, then the second and third on my first tries. With the third phase, I just kept the ship moving in a circle as best as I could with my thumb planted on the fire button.

I'm torn on what to think of Qwark. He seems like he just wants to be loved, but damn are his methods and personality grating.




Bomberguy221
Posts: 1770
(06/03/07 1:35 AM)

Mario Kart DS - Since I saw a movie today, I popped this in as it is an easy one to whip out and play for short periods. I increased the score of a 150cc Mirror Cup (Lightning) to 1-star rating up from B. My goal is to have each cup have one star.




Crawl and 1OOO
Posts: 8452
(06/03/07 7:17 AM)

Yeah, the final boss of Up Your Arsenal kind of sucked.




Flying Omelette
Posts: 15156
(06/03/07 10:25 PM)

I finally got around to playing Airforce Delta Strike again. I unlocked Ellen. I unlocked another special jet. (The S-Fighter, but I don't know what game it's from.) I earned some more medals and stuff. I'm at the beginning of the space missions.

The Oil Rig mission and the second space mission are the hardest in the game. I don't think I've ever completed that Oil Rig mission without hitting at least one neutral ship.

I've decided that I'm not going to try to get everything in this game because of that glitch that causes Brian's Seavixen plane to not show up. (I sure as hell ain't buying a Gameshark just to get it.) If, by some chance, it does show up, then maybe I could try getting everything, but it hasn't yet and I'm doubtful that it will.

One thing I need to do eventually is get Jamie's alternate ending. I know how to get it, but I'll have to do it on my next replay. Now that I have Ellen unlocked, I should be able to use Ken to get to the true final mission and see the true ending of the game.