Game Progress Topic Phi

CLOUDBOND007      
Posts: 11207
(01/02/09 8:29 PM)

Persona 3 has taught me a lot about High School in Japan. I never knew that the entire day's education consisted of either answering one question or taking a nap on your desk to stay in good dungeon crawling condition.

I've made it to floor 4 of the dungeon. It's seriously intimidating, that place, especially since I don't know shit about Persona fusion right now. The dungeon is actually what the school transforms into during the hidden hour (Dark Hour).

If you explore a dungeon for too long, your party members get tired and you should leave. If you keep pushing it, they can get "Sick" status, which is what happened to one of my party members, even though I thought I got out quickly. I don't know how many days I need to avoid the dungeon for in order for him to recover.



 

TaroSH           
Posts: 2538
(01/02/09 8:45 PM)
     
Oh man, if Galvatron/Grey Leader Rules thought the Baron of Hell spamming in Thy Flesh Consumed was bad (and I thought it was), in Doom 2 there's a room that's full of the bastards, AND a Cyberdemon!

http://www.codiekitty.com/Pictures/barons.gif

I tried killing them all, wasted all my health and ammo, then had to reload my save from the beginning of the stage. When I went to get this screen, I realized there's an amusing trick to this.


Spoiler


When you enter the room and walk to where I am, the Cyberdemon will see you but he doesn't alert the Barons, who stay standing where they are. The Cyberdemon will try to fire a rocket at you but will instead hit the Barons, who then turn on the Cyberdemon. Run back out the room and wait for them to butcher each other, then pick off the survivors.


End Spoiler

 

 

Not only that, the level before was a boss fight with four fireball-throwing demons on towers (they're new to Doom 2) and when you kill them, six or eight Spider Masterminds (the final boss of Doom 1) come in!



 

TaroSH      
Posts: 2538
(01/03/09 12:25 AM)
     
I don't intend to seriously play any of these game for the time being, I was just testing them so I could leave feedback for the eBay sellers. I'll summarize them in one word, all starting with C:

Super Paper Mario - Colorful

Resident Evil: Umbrella Chronicles - Clunky

Smash Bros. Brawl - Clusterfuck



 

Crawl and 1OOO      
Posts: 13055
(01/03/09 12:39 AM)
     
My lap top reset while playing Dragon Warrior 2. I don't think it had anything to do with installing upgrades. It just lost power. I don't know for sure what happened, but maybe I accidentally nudged the battery and briefly disconnected it. It's the only thing that makes any sense to me.

Anyway, I made back almost everything I lost, and more. The one thing I did NOT earn back was the iron spear. Glynn is able to equip that, and it's more powerful than what he had. I won it in a random battle, so I couldn't just get it again. It's not a totally permanent loss, since I believe it can be purchased in stores. The only thing, though, is I don't remember which store, and I haven't been able to find my way back to earlier parts of the game.

On the other hand, my characters are at levels 21, 19, and 15. Kailin is practically better, stat-wise, than Glynn, despite being 4 levels lower! She has almost as much HP, and much more MP. The only thing is that her physical attacks are a lot weaker. She recently learned Healall (completely heals one character). Glynn, on the other hand, recently learned Firebane, which attacks every enemy in the opposing party. Kailin only has Inferno, which attacks every enemy in one group / species.

Crawl did get the Dragon Slayer sword.

I went back to old Alefgard since I didn't notice anything else useful around Beran. I found a tower on a small island south of Alefgard, but that will have to wait until the next time I play.



 

Flying Omelette
Posts: 18728
(01/03/09 1:41 AM)

Resident Evil: Umbrella Chronicles

I know that Umbrella is the name of the evil corporation, but that's still a pretty ridiculous title.



 

Crawl and 1OOO      
Posts: 13055
(01/03/09 1:46 AM)
     
And even if you accept "Umbrella" in the sense of the corporation, and not the parasol, it's still a stupid title, because isn't just about every Resident Evil game about the Umbrella corporation? It'd be like if they had "Mega Man: The Dr. Wily Chronicles".



 

Bomberguy221      
Posts: 2021
(01/03/09 4:59 AM)
     
de Blob - Defeated the final boss. Took a couple of lives, one of which was my timer (which I had never run out of up to this point).

As far as challenge, don't even consider this game. If you need a nice, "unwinding" kind of game, this is perfect. I feel really good about beating this, because it took a lot of time and effort, but it was fun putting that time and effort into it. Highly recommended for any Wii owners. Multiplayer's pretty fun, too.



 

CLOUDBOND007      
Posts: 11207
(01/03/09 9:40 AM)

"Mega Man: The Dr. Wily Chronicles"

Well, there was Wily Wars.



 

Crawl and 1OOO      
Posts: 13055
(01/03/09 10:51 AM)
     
I've tried exploring the tower south of Alefgard, but haven't found anything yet. It's by far the most maze-like dungeon yet. I've had to retreat twice so far. Hopefully I can remember where I've already explored... The path forks quite a bit. (Also great is that I don't know what I'm looking for)

I also went back to an earlier town and got Glynn his iron spear again.



 

CLOUDBOND007      
Posts: 11207
(01/03/09 11:58 AM)
     
I reached floor 14 in Persona 3 and beat a boss. That's the kind of boss you fight whenever you happen to get that far.

But I also experienced the first Full Moon and there was a special area I had to go through with another boss.

There are apparently 200+ floors. Sigh. It's already starting to seem a little repetitive and I've got 55 hours to go if I want to reach the final boss?



 

CLOUDBOND007
Posts: 11207
(01/03/09 1:42 PM)
     
So yeah, I just spent like 40 or 50 minutes leveling/exploring and everything is just fine. Nothing is too difficult to beat. I didn't want to escape back to the entrance until I found one the special teleporters, otherwise I'd have to redo many floors. So then I run into a random enemy that gets a lucky hit and kills the main character. When that happens, it's Game Over even if the rest of the party could have won easily. Yeah, I think I'm done now.

Also, the randomly generated dungeon thing has got to stop. What a boring, soulless place to explore. I just checked a Youtube video from a few dozen floors in, and it looks exactly like the floor I'm on now. Not similar... identical.



 

CLOUDBOND007      
Posts: 11207
(01/03/09 1:56 PM)
     
Wow, I'm glad I'm stopping now. I also read that later in the game, enemies will start to use instant death spells on you, and if they target your main character...



 

Crawl and 1OOO
Posts: 13055
(01/03/09 2:11 PM)
     
21st best RPG ever!



 

CLOUDBOND007
Posts: 11207
(01/03/09 2:17 PM)
     
I give it a 7.9/10 - unplayable.



 

TaroSH           
Posts: 2538
(01/03/09 4:11 PM)
     
I'm to the 10th level of Doom 2.

That trick with the room full of Barons worked, but not quite as well as I was hoping it would. I was hoping the Cyberdemon would have wiped out all the Barons and I'd only have to plug a few rockets into the Cyberdemon, but the Barons ended up killing the Cyberdemon with about five Barons left. Still a lot better than having to deal with all of them AND the Cyberdemon (plus, one of the Barons went down after a single shotgun blast). When I checked out the room after finishing off the Barons, I found two Invincibility orbs, so I think they wanted me to get those and chainsaw everyone or something. My way was funnier.

I got a BFG in the next level.



 

Gray leader rules
Posts: 37
(01/03/09 6:59 PM)
     
I started Sonic 06. They've bought back the adventure fields from Sonic Adventure where you have to run around doing pointless little sidequests just to open up the main levels. The camera is still as bad as the one in the Adventure games and you don't get full control of it which makes trying to run backwards a real pain. Anyway, I did a few of Sonic's levels. The first one wasn't too terrible until I got to a part where Sonic is constantly running forward at full speed and just bumping into walls can can hurt you. Merely touching a wall with no rings will kill you and this combined with dodgy collision detection made for a horrible stage, I must have died at least 4 times on it.

There was then a boss battle against a giant metal tiger. I had to try and get Sonic to grind across the bosses' tail and then he'd automatically grab onto the head. You then got to control the boss and needed to get it to crash into a wall to do any damage. zzzzz.

I watched Star Trek II afterwards, which was great.



 

CLOUDBOND007
Posts: 11207
(01/03/09 7:01 PM)
     
Sonic's camera is so bad that even your post is giving me motion sickness.



 

CLOUDBOND007      
Posts: 11207
(01/03/09 10:25 PM)
     
I started Prince of Persia (PS3). Yeah, I guess it's too important to have a subtitle. It thinks it's the definitive PoP or something. Are they eventually going to make a new Mario game and just call it Super Mario Brothers again? Sonic (see above) did that with a game that was even more shitty than usual.

The graphics in the restored areas of the game are very nice. They did a good job with the lighting in particular. It looks like sunlight, but it's not bloomed. Except for this poor guy who was having some trouble with the PC version. When you're in an area that hasn't been restored yet, things are kind of gray, though.

http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=26711529

It does in fact, seem impossible to die. Every time I fell off a platform, I was saved by the princess and reappeared back on the previous platform. When I died fighting a boss, I was restored and the only punishment was that the boss regained something like 20% if it's health. There's so much wall and ceiling climbing, and all kinds of crazy jumps to do that it does still feel interesting even without the danger. But I expect that'll fade as the hours pass.

After you restore a fertile ground "light gems" appear and I guess you have to collect enough gems in one part of the game world before you can move on to others. It might be annoying, I'm not sure yet. I at least don't think you have to collect ALL of them.

http://www.penny-arcade.com/images/2008/20081205.jpg


 

Flying Omelette      
Posts: 18728
(01/03/09 11:09 PM)
     
I don't think I'm going to be able to play games or draw too much until I get through the Real Ghostbusters DVDs. Right now, I'm so enrapt in it that when I try doing anything else, I just think about watching the next episode.

I also have to really mentally steel myself for that last world of Boulder Dash. I might not have a problem with it if only the play control was a little better-suited to the things they expect you to do.

If I somehow manage to beat Boulder Dash, I think the next game I'll play is Clash at Demonhead. I've been curious about that game for ages, but just never got around to playing it.



 

TWEETER911
Posts: 4949
(01/04/09 1:29 AM)
     
Like I said, P3 sucks, P4 doesn't.

Nice to see you enjoying DOOM 2.

I managed to not suck as Emperor of FF2 while playing DISSIDIA yesterday. I actually had 4 fights where I got foes into Break. Guy is still the worst in the game though. Got Clod to LV100. Clod may be a shit character but he's interesting to use.

 

I need to write to 15 pages by Monday. 10 pages on affirmative action, 5 on something else. Sunday night will be boring.



 

Ragey0
Posts: 30
(01/04/09 8:17 AM)

Well, there was Wily Wars.

Don't forget Dr. Wily's Revenge for the Game Boy!

I've completed all the levels and rescued five friends in Pac-Man World, but it looks like I'm missing someone as they all need to be freed before I can fight the final boss, Toc-Man. I can find the caged friend, it's just the key is in this aquatic labyrinth of sharks and bad camera angles that requires you to get a steel ball to break item boxes, which strips you of your ability to swim while it's on, meaning you've got to jump across crazy-long gaps to reach all the boxes; and without the steel ball you've got no aquatic attacks at all. And the steel balls are limited. And the only walkthrough for the game isn't very well worded. And the two thirds of the level you've got to go through before you reach the labyrinth is tough.



 

Flying Omelette
Posts: 18728
(01/04/09 8:54 AM)

Don't forget Dr. Wily's Revenge for the Game Boy!

The weird thing about that is that the subtitle isn't anywhere in the actual game. It's only on the boxart.



 

Crawl and 1OOO      
Posts: 13055
(01/04/09 10:43 AM)
     
I got the star crest! Damn, that was an adventure. I found the "guy that leads you to it" on an earlier visit, but ran out of magic and had to retreat one more time. The next time, I got it. I doubt I'll ever need to return there, but I did skip a staircase or two that that guy led me past.

I returned to Mindenhall -- the very first town in the game. I sailed to Hamlin, and returned the rest of the way on foot. The reason I wanted to go there was because someone said another crest was south of there.



 

CLOUDBOND007
Posts: 11207
(01/04/09 3:53 PM)
     
I've cleared three areas so far in Prince of Persia. It's a little nonlinear in that you can clear levels in any order. But the selection is pretty limited, and it seems you unlock further sets of levels by collecting those light orbs. I've got 61, and the goal was 60, so I should be able to unlock something now. I still have one more area available to me before I need to unlock more, so I'll do that first.



 

Ragey0
Posts: 30
(01/04/09 5:11 PM)
     
So... I guess I completed Pac-Man World, then?
Rescuing Pac-Kid was a pain because you have to go through a long, long labyrinth to get a fruit that you need to open a door which is at the beginning of the labyrinth, thus requiring you to go back again, and through the door there's still four ghosts and a blast of pressurised air threatening your life, and the checkpoints are in the thick of the labyrinth. At least the exit is easy to find, so after rescuing him getting out isn't a hassle.
Toc-Man was really, really underwhelming. He has three segments, which consists of wandering around and mimicking a specific move Pac-Man has which you have to use in some way to get back at him. The butt bounce is just hitting switches until he's paralysed and then hitting his noggin; the pellet throw is just gathering the ones he drows and using them against him; and the roll is, well, letting him roll, get dizzy, and then roll into him yourself. And then he dies.
The ending is what threw me off. I doubt anyone will actually be playing the game, but I'll put it in spoilers anyway.

SPOILER

Surprise surprise, Toc-Man's just a robot suit with a ghost inside! The ghost says "you've ruined everything!" and wipes away a single tear. "Nobody loves a ghost," he laments to himself, and I was expecting one of those "never mind the fact you kidnapped my friends and all, I consider you a friend now" endings, but... no. Pac-Man just consumes a power pellet, stops the ghost from running away and chomps him.
And without any credits, it just goes to a screen informing me I had gotten 70% completion.
No credits afterwards, even, it just goes straight to the title screen without saving.
Just weird, is all. I think it's simply how cheerful it played it, y'know. The ghost's role isn't even hinted at anywhere else, and why he's such a depressed little dude with the giant hankerchief and whiny attitude isn't explained at all. He just complains and gets eaten. What a way to go.

 

END SPOILER

For 100% completion you need all the PACMAN letters in every level, every fruit, every item, every pellet - EVERYTHING. Yeah, I think I'll pass on that one.

I'd like to maybe tackle an RPG next, simply because I haven't played one seriously in ages, preferrably Guardian Crusade, but I'll see how far I actually go with that plan. I'll probably give up at the "looking at the box" stage.



 

Crawl and 1OOO
Posts: 13055
(01/04/09 5:29 PM)
     
I got the Moon Crest. There was a castle on an island that only had one way in. (The rest of the island was surrounded by shallows and mountains) I had to beat a monster in the Colosseum. It was just a saber tooth tiger monster and it might have gone down in one round. So, it was a lot easier to get than the star crest.



 

Gray leader rules
Posts: 37
(01/04/09 5:53 PM)
     
I played a bit more of Sonic. The best sidequest yet was getting a dog to follow Sonic and then returning the dog to the owner. Classic. After doing several worthless sidequests I finally got to an actual proper level, which may well have been the worst yet as it featured snowboarding. I lost all of my lives and found out that hard way that the game doesn't have an auto-save so I'll have to re-do several quests and that to get back to where I was. It wasn't a total loss as I got Tails to kill himself several times.



 

TaroSH      
Posts: 2538
(01/04/09 8:35 PM)
     
I cleared the level in Zack & Wiki with the ice-breathing lion you had to hit with a laser by bouncing a light beam around some mirrors.

In Crisis Core, I fought Bahamut who was summoned by that Genesis who I'm guessing is a man by the voice and everyone referring to him as a man, but he has long eyelashes and pink lipstick. Then I did some missions, turned some mako stones into materia, then I went to the training room and got put into a VR thing my Hojo... and then my battery died. I usually saved before every mission, so I don't think I lost too much, probably the mako stone conversion.

Question: why do I have to get the mako stone, then convert it it into materia? Why not just give me a piece of materia for completing those missions and cut out the middle man?



 

CLOUDBOND007      
Posts: 11207
(01/04/09 8:39 PM)
     
Probably to encourage you to come back to that area so you can then fuse the materia types together.

http://www.penny-arcade.com/images/2008/20080414.jpg



 

Crawl and 1OOO
Posts: 13055
(01/04/09 11:08 PM)
     
I thought it might be a good idea to try mapping the overworld of Dragon Warrior 2. So, after at least a half hour of mapping, I've mapped about the first ten minutes of the game.



 

CLOUDBOND007
Posts: 11207
(01/04/09 11:26 PM)

I'm almost done with the second batch of available areas in Prince of Persia. The difficulty hasn't increased too much. You're probably asking "How could it"? Well, sometimes if you die you have to replay 30 seconds worth instead of 5 seconds worth. And the bosses take a little longer to kill now, so if you have to restart a boss battle, that's sort of a punishment.

I'm still finding the game to be kind of amusing. It's immersive- unlike Persona 3 where I was almost constantly thinking about the fact that I was playing a game. Certainly pleasant to look at. It's very satisfying to clear an area and restore it, then see that part of your map get filled in. Dialogue is almost all optional. If you want to talk to the princess, you can hit the L1 button whenever and exchange some dialogue. To continue the conversation, you can hit the button again or explore and do it later or never.

The orb collection is a little annoying, but I'm mostly getting the ones that aren't out of the way. If I end up needing a higher percentage, I'll come back for them later. The other downside is these sequences where you're being flown through the air with limited control, and need to move left, right, up, and down to avoid obstacles. It feels clunky and tacked on at the last minute. Combat is kind of pointless, too, with every fight feeling exactly the same (and they're all one on one by the nature of the battle system).

There's a lot more bad than good, but I'm still having a much better time than with Persona or Folklore... maybe even Star Ocean and Heavenly Sword.



 

TaroSH      
Posts: 2538
(01/04/09 11:32 PM)
     
Smash Bros. Brawl sucks.

The Adventure mode is more fleshed out than it was in Melee, which isn't saying much. It's still bland and babyish, only exciting to a ten year old who's never played a game before.

One of the sublevels was the most retarded thing ever. Kirby and Peach (I think it can also be Zelda depending on whose cage you smash in an earlier level) crashland on Metaknight's ship, and you have to pick one. Then, you take that character, and just walk right. For a minute or two. And nothing else happens. You just walk right. I am NOT making that up.

You reach a large circular area of the ship, and I thought there might be a boss fight here. Instead, it goes to a cutscene where the ship knocks Fox out of the sky, and he knocks Kirby and Peach off the Halberd, and have to pick one AGAIN to start the next level. What the hell was that walking section for???



 

CLOUDBOND007      
Posts: 11219
(01/04/09 11:42 PM)
     
I knew you'd start to love Wii gaming sooner or later!



 

TaroSH           
Posts: 2538
(01/04/09 11:46 PM)
     
Somebody on Youtube has a recording of it

http://www.youtube.com/watch?v=sixO0x-7Bfs

Okay, it wasn't as long as I remembered it (then again, I had a DURR HURR moment and forgot you could run, and slowly walked the whole thing), and there's a jump in there, but still, what the hell.



 

CLOUDBOND007      
Posts: 11219
(01/04/09 11:53 PM)
     
LOL... Peach looks... smart?
No, wait, that's the opposite of what I mean.

http://images.yuku.com/image/png/a19253e1ffbda89a3f7e05372e6d6cc0d1f2b29.png



 

Gray leader rules
Posts: 40
(01/05/09 5:20 PM)
     
I got a bit further in Sonic 06 with Sonic. I beat the snow level, which was mostly terrible, which led onto the ruined city level, which was completely terrible. The city level featured another automatic-running section which was going badly (I lost a few lives) but then it got even worse when the camera did a 180 degree switch so I was viewing Sonic's front, and I just kept getting killed. I soon ran out of all my lives and since I had no chance to save, I now have to do the snow level again before I even get another shot at the city level.

I then started Silver's story instead. It was slightly better because he's nowhere near as uncontrolable as Sonic and despite the first level going on a bit I beat it without losing and lives! Which was a first.



 

Crawl and 1OOO
Posts: 13090
(01/05/09 9:13 PM)
     
Mapping is still slow, but I've managed to speed it up compared to before. First, I try as best I can to only move in one direction at a time. Then I can line up the picture on one edge and only need to worry about pixel-level accuracy in one dimension. Second, it's actually easier to line stuff up with a laptop touch pad than a mouse. I use two hands, one on the button and one on the pad. When it's lined up, I remove my hand from the button. Then it's right. If I tried removing my hand from the pad, I might move it a little with my hand motion. The same thing could happen with a mouse.



 

Crawl and 1OOO
Posts: 13090
(01/05/09 11:17 PM)
     
Might as well post what I've been working on. I haven't even mapped the first continent yet! This is ALMOST all of the world you'll have explored by the time you get the second character.

http://www.flyingomelette.com/ezboard/pap/overworld-1-topost-small.png

FULL SIZE:

http://www.flyingomelette.com/ezboard/pap/overworld-1-topost.png


While mapping, I did find a monolith in the north east. There I learned that now, since I have the moon crest, I should be able to light a darkened cave in a swamp which should let me find an item to find the cave to Rhone.



 

TaroSH           
Posts: 2538
(01/05/09 11:30 PM)
     
Either there is something wrong with my PSP battery pack, I'm using it a lot more than I think I am, or the PSP has terrible battery life, but I was playing Crisis Core again when the battery went dead again. The nice thing about the PSP is it doesn't shut off when the battery gets low, it just goes into a sleep mode you can't wake it up from until you recharge the battery, so you don't lose your progress. Maybe it has to devote a chunk of the battery life to that feature. Anyway, the Shinra building's been attacked and I was talking to Hojo when the battery went out. I toyed around with some materia fusion, and got the second levels of fire and blizzard. I also beat Bahamut, and gained two levels doing so, actually.

I'm not wild about the fact leveling depends on luck. On one hand you can get really lucky and get overleveled fast (like I said, I got two level up during the second fight with Bahamut), and on the other the slot machine might just refuse to land on 777 and you'll end up underleveled.

And I refuse to call Aeris "Aerith." I don't care what they call her in this game.

And did I miss something, or is this game's story conflicting with FF7's? The deal with implanting Jenova cells into a fetus wasn't Hollander's experiment, it was Hojo's. Wasn't it?

There was also the part where Zack is dillusional and calling Aeris "mom" which seems like a shameless reference to Advent Children, where one of the Sephiroth clones and I believe Cloud is dillusional and calling Aeris "mother" and Aeris says something like "Why does everyone think I'm their mother?"

I also cleared a couple more Zack & Wiki levels. One I had to roll a giant ball around the stage to smash some walls, the other had a giant pot I had to fill with water and a bridge that weakened every time I walked over it. Playing Zack & Wiki is like eating rich chocolate: good, but I can only take a couple bites before I've had my fill.

Brawl is still utter shit. I think I'm to the level I unlock Snake in. I beat the level with Link and Yoshi, then it took me to a cutscene where the camera slowly zooms in on a cardboard box, then it took me to the save screen.

And I cleared a Doom 2 level, the one after the message about "You saved your species, but you can still save your planet." Y'know, if I'd focus all this time into one game instead of juggling four games I'd probably have already beaten something.



 

CLOUDBOND007
Posts: 11219
(01/05/09 11:54 PM)

Either there is something wrong with my PSP battery pack, I'm using it a lot more than I think I am, or the PSP has terrible battery life,

The battery on the new models is smaller because they shrunk the system a little bit. You can buy a bigger battery, but then it juts out and you need a special battery cover to hide it. Unfortunately, I think about 2.5 to 3 hours is about all you can expect for a graphically intense game like Crisis Core. The green light should start blinking when the battery is low.

I'm not wild about the fact leveling depends on luck.

My sources tell me that there's a hidden experience point system and that it only has a chance to land on 777 after you get enough experience points. Not that it definitely will do so right away.



 

Crawl and 1OOO
Posts: 13090
(01/06/09 8:07 AM)
     
Did a little bit of early morning Dragon Warrior 2 mapping. I completely mapped the first continent, and mapped to the town where you get the third character (by the time you'll have earned that character, though, you'll have gone even farther)

The really tricky part will be the sea. There won't be many (any) reference points, so I won't know how many squares I've gone, or how to piece it all together (this might be one thing that'd be easier if I were mapping on graphing paper)

The other trick for mapping faster is to use the Repel spell.

http://www.flyingomelette.com/ezboard/pap/overworld-2-topost-small.png


FULL SIZE:

http://www.flyingomelette.com/ezboard/pap/overworld-2-topost.png



 

TWEETER911      
Posts: 4951
(01/06/09 4:50 PM)
     
Make sure you don't have the uh...online switch thing on for the PSP. No idea whats its called but if its truned on the PSP uses more power. But yeah, the more graphically intensive the game, the quicker it runs out. I have the big first version PSP too, so I guess I get more playtime without charging? I had the power go out on me when playing Dissidia FF in the middle of a fight using Fighter, and was surprised about the auto sleep.


I completed my two documents.



 

TaroSH           
Posts: 2538
(01/06/09 5:27 PM)
     
I took out the Downtown level in Doom 2 (level 13 out of 30). It took me half an hour to do it, too.

In Crisis Core I got Cloud added to the DMW and now I'm at some shitty, mandatory stealth minigame I don't even understand the story point of. I'm half tempted to just tear through there and forget the treasure.



 

TaroSH           
Posts: 2538
(01/07/09 3:54 PM)
     
I plowed through more of Brawl, still didn't unlock Snake but I did get Falco. Some other character that weren't available at the beginning have joined, but I already unlocked them in Classic mode, like Captain Falcon and Marth. Level design ranges from bland to irritating to fucking pointless, but I'm going to try to say some positive things about it.

The graphics are okay, but as I've said before, I find it hard to complain about any modern game with color and no bloom.

While the between level cutscenes are just glorified fanfics, some of them have amused me. Like when Olimar and his Pikmin are trying to fight off a giant ROB, then Captain Falcon shows up on the scene, Falcon Punches the ROB into oblivion, and then Falcon does a victory move through Olimar's Pikmin, killing them all in a rainbow of ghosts.

Video: http://www.youtube.com/watch?v=mjqAzqqAvaY

I also did some more Doom 2 levels. One was another half-hour+ pain (the times don't include time lost to reloads, so it was even longer than that). There were these huge towers the bad guys could practically snipe me from the tops of and I couldn't fire back.



 

TaroSH      
Posts: 2538
(01/07/09 6:48 PM)
     
Got through that awful stealth section in Crisis Core, beat Genesis, and then the next boss hit me with an attack that did more damage than I even had HP. Not significantly more: about 1900 damage, I only had about 1800 HP. I figured I'd fuse some Materia with HP boosting properties. So I cleared out a mission and got a few levels on some Materia I wanted, but then noticed the power light on the PSP blinking. I probably never noticed it before because my thumb was usually in the way.



 

CLOUDBOND007      
Posts: 11219
(01/07/09 10:00 PM)

I've cleared several levels in Prince of Persia since I last posted. Since you can unlock sets of levels in any order, there's no difficulty curve. There's usually one or two bits of platforming per area that take me a few tries to master, and there's sometimes a puzzle, followed by a boss exactly like every other one. And then as Yahtzee put it, Elika orgasms grass seeds and restores the area.

It's all pretty inoffensive stuff, but it's total stagnation. There's not even any real story after the first ten minutes.

http://www.youtube.com/watch?v=cz73Vk5ZyVw



 

TaroSH           
Posts: 2538
(01/07/09 10:57 PM)
     
I beat that boss, quite handidly too. I fused up a Cura (second level of Cure) that gave me a 60% boost in HP, plus I had a Power Attack materia that gave me another 30%. I guess this means I'm halfway through the game.

Then I ran through the city with the giant gun turret. Now I guess I'm building Aeris' stupid flower wagon.

And for fuck's sake, three times I had the wheel land on two 1s when the Materia I had in the first slot (Steal) was maxed out! I bet it's programmed to to that just to piss me off.

The game's okay, kind of on the easy side, but as far as plot is concerned, it just fucks FF7's up more.



 

Crawl and 1OOO
Posts: 13090
(01/07/09 11:12 PM)

I'm almost done mapping the 2nd continent ... sort of. I noticed there is a continuous mountain range near the bottom, and I don't know if I've EVER gone south of there (I guess you'd need to land there with the boat). Maybe mapping has already led to me discovering a second new thing...



 

TWEETER911      
Posts: 4951
(01/08/09 5:26 AM)
     
Decided to restart Persona 4 for the lame reasons of disliking what I named my guy. I'm two game days before I start the sauna dungeon though. Wooo wooo, Kanji Tatsumi! Best character in the game, yeah! I can't believe how better this is than Persona 3. CB007 would still dislike it.


Uploading more videos of FINAL FANTASY FIGHTIN game to Yoo tub. 3 Sephiroth vids, two vids of some guy named Gabranth, and one 8 minute long fight using Kuja, the lovable drag queen from FF9. Eight minutes. Thirty one seconds. Awesome.



 

cuttersDCut      
Posts: 713
(01/08/09 5:36 AM)
     
Do one of Kefka vs. Kuja. Battle of the effeminate antagonists.



 

TWEETER911
Posts: 4951
(01/08/09 6:04 AM)
     
I was planning on it, espcially after learning all of Kefka's moves change in EX mode (super mode). I was just going into EX mode for Kefka before to just look badass/pull off light of judgement.



 

ErniePants      
Posts: 599
(01/08/09 8:32 AM)
     
I finished all three paths of Eternal Darkness and got the secret Mantorok ending. My third time through only took me 6 hours. Amazing.



 

Crawl and 1OOO
Posts: 13090
(01/08/09 10:39 AM)
     

http://www.flyingomelette.com/ezboard/pap/overworld-3-topost-small.png

FULL SIZE:

http://www.flyingomelette.com/ezboard/pap/overworld-3-topost.png



 

Crawl and 1OOO
Posts: 13090
(01/08/09 12:59 PM)
     
I updated my website. Mapping DW2 inspired me to finally add my map of Zelda: Outlands to my Notes page.



 

Crawl and 1OOO
Posts: 13090
(01/08/09 1:08 PM)
     
Maybe what I should do is go over my Might and Magic maps, and scan in any that are incomplete and just put them in an "incomplete" section, so I at least have the work that's already done represented somehow.



 

TaroSH      
Posts: 2538
(01/09/09 1:04 AM)
     
Snake finally joined me in Brawl. So did Mr. Game and Watch, and Metaknight got his ship back. According to my percentage I'm halfway through the game. I think it's been five hours, but it's felt like an eternity.

And I beat the 20th level of Doom 2. The second room of it had a Cyberdemon and a Spider Mastermind (a real one, the others I'd been fighting were weaker versions of it) standing on seperate towers, and I positioned myself in such a way the Cyberdemon hit the Spider with a missile and they turned on each other. The Spider lost, but the Cyberdemon went down in a couple rockets. This game is getting kind of exhausting, and I still have ten levels to go. And the Cacodemon knockoffs that spit Lost Souls at you and those enemies that set you on fire can both kiss my ass.



 

CataTonic9      
Posts: 402
(01/09/09 8:31 AM)
     
I beat Castlevania 1 and I just completed the mansion where you get the eyeball in Castlevania 2. I'm trying to remember everything in CV2 without resorting to a walkthrough. I've remembered all the tricks, like kneeling with the crystals in certain spots and false walls in the mansions, but I've drawn a crude map to help with the overworld areas.



 

scream4bruce           
Posts: 20
(01/09/09 8:57 AM)

Since my last post, I finished X-Files (PS) again. I also completed Onimusha 2 (PS2), but I did not enjoy that as much as the first. There were two bosses which you had to fight three times. The game had a WTF? final boss section similar to Devil May Cry.

Recently been playing:
Tenchu (PS) - have finished the game with Ayame on Normal, and am doing it on the same difficulty with Rikimaru. Rikimaru is well stronger, but he's slower and I imagine easier to spot. He may be tougher, but I'm not sure as I have gotten better at the fighting. On the fifth stage I just completed with Rikimaru, I didn't have to fight the boss as he would commit hara kiri. The game's dialogue/voice-acting/blood effects is hilarious.

Hydlide (NES) - am on level 8, the last 2 levels I gained were from defeating the Hyper monsters (the 'negative' of those squid monsters) near the graveyard. I'm not sure what to do next, but I still can't do anything about that rock enemy (which kills me instantaneously). I'll definitely need to go through one (of two) dungeon to get to the other side, and explore those water routes.

Jade Cocoon 2 (PS2) - I've clocked about 5 hours, and what I'm doing is pretty much set in a pattern now. I'm looking forward to having more beasts for battle, merging more monsters, and one day, battling my brother. I wish they had more jobs to take up.



 

TaroSH           
Posts: 2538
(01/09/09 5:42 PM)
     
I made Aeris her stupid flower wagon, and I'm to the part before Sephiroth goes insane and nukes Cloud's home town.



 

Crawl and 1OOO
Posts: 13090
(01/09/09 7:31 PM)
     
Is that a prequel or something?



 

TaroSH      
Posts: 2538
(01/09/09 7:36 PM)
     
Yeah. Do you remember in Final Fantasy 7 when Cloud gets all confused as to who he is, starts thinking he was born in a test tube and then he and Tifa go on a subconscious journey thing to set things straight, and then it's revealed some of his memories are really those of some other guy named Zack? Well, Crisis Core is Zack's story, although as I've said before, there was no need to explain him and all this game's plot does is screw FF7's up more.



 


Crawl and 1OOO
Posts: 13237
(01/09/09 7:42 PM)
     
I thought the Zack thing was supposed to be ambiguous, because it turned out Cloud was a Sephiroth clone, and he didn't really know where his memories came from.

I guess that ambiguity is gone.



 

TaroSH      
Posts: 2538
(01/09/09 7:55 PM)
     
I think that's what Cloud started thinking (I'm guessing because Zack was, although I'm starting to think Zack's really a clone of this Angeal guy who was introduced here since he looks a hell of a lot more like Angeal than Sephiroth, and Angeal was conceived the same way Sephiroth was), but then when Cloud and Tifa fell into the Lifestream they went on this journey through Cloud's mind and pulled up a memory when they were both children and Cloud did something stupid that got Tifa hurt, and Tifa said "No, we couldn't both have this memory if you were born in a Shinra test tube."

But eh, FF7's plot was a bit of a mess and Crisis Core raises more questions than it answers.



 

CLOUDBOND007
Posts: 11295
(01/09/09 9:10 PM)
     
Nobody asked me about this when I played it?

I've suspended Prince of Persia play to read the new Star Trek books I got for my birthday (Destiny trilogy). They are the bee's knees. And Janeway remains dead from previous books, which is a bonus.



 

Crawl and 1OOO
Posts: 13237
(01/09/09 10:10 PM)

CLOUDBOND007 wrote: Nobody asked me about this when I played it?

You can explain it if you'd like!



 

TaroSH      
Posts: 2538
(01/10/09 12:22 AM)
     
I'm not sure how far into Brawl I am now. The percentage is something like 55, but I seem to be at the climax, whatever plot evidence there may be. Maybe the percentage is also affected by how much crap you collect in the stages.

So, everyone flew into a Subspace portal, and some transparent blue guy called "Tabuu" turned everyone into trophies. Now, earlier three characters were turning other characters into trophies: Bowser, Wario, and King Dedede. I tink Dedede's only victim was Luigi, and then he stole some other trophies from Wario, I believe Zelda and Ness. He then stuck some badges on the three, but then Bowser stole Zelda and Luigi and Ness got left behind. When Tabuu turns everyone into trophies this somehow triggered the badges to turn everyone who had one back, so Luigi and Ness team up to go save everyone (and Kirby in a different part, who swallowed the one Zelda had). I got thinking, back when I was playing the first Smash Brothers and my two favorite characters to use were Luigi and Ness* and even had fantasies about the two of them teaming up on adventures, that would have been a fanboy wet dream to me. I guess it still tickled me deep down inside.

* This may seem odd given what I thought of his game and his role in it, but (A) I heard about Earthbound through Smash Brothers so I hadn't played EB yet, and (B) recently I've shaken hands and made up with Earthbound. I still don't actively like the game, but if Earthbound were a person I wouldn't mind sitting next to him in the lunch room if it was the only available seat or the only other seats were too close to people I couldn't stand, like Sword of the Berserk: Guts' Rage, or Rez. I'd be happy to chat with him, but only if he started the conversation. I also do enjoy some fanwork, like those comics at Starman.net



 

Ragey0      
Posts: 42
(01/10/09 8:16 AM)

TaroSH wrote: I still don't actively like the game, but if Earthbound were a person I wouldn't mind sitting next to him in the lunch room if it was the only available seat or the only other seats were too close to people I couldn't stand, like Sword of the Berserk: Guts' Rage, or Rez. I'd be happy to chat with him, but only if he started the conversation.

That is an awesome allegory.
Also, I think the percentage for Brawl's story finishes at around 60%; the rest is just getting a perfect in each level (represented by the flag disappearing) by picking up every item in them.

I played Link to the Past last night and beat the East and Southwest dungeons, so I've only Death Mountain left for the last pendant. Would I be a terrible person if I said this was the best progress I've ever made in the game?



 

Crawl and 1OOO
Posts: 13237
(01/10/09 9:19 AM)
     
There's a first time for everything.



 

Crawl and 1OOO
Posts: 13237
(01/10/09 11:45 AM)

I "found" Alefgard. It's in the "hallow" on the left side of the last map I posted. It's funny how difficult it was to visualize where it was before I mapped it. I thought, "Sometimes I can reach it from here, sometimes from this completely different place, I'm not sure where it really is..." Yeah, you can reach it from so many spots from the first part of the game because the first part of the game almost completely surrounds it.



 

INFPGamer      
Posts: 112
(01/10/09 1:48 PM)
     
I'm playing a fan-made Megaman game Dr. Wily's Return.

It's rather good with new bosses and levels. Music comes from the other games. So far I've beaten Frost Man and Pyro Man. It's at a good difficulty, and the levels are longer than usual.



 

Crawl and 1OOO      
Posts: 13237
(01/10/09 4:46 PM)

If you remember Dragon Warrior 1, you can probably spot the overworld from that game here, though they shrunk it way down.

http://www.flyingomelette.com/ezboard/pap/overworld-4-topost-small.png

FULL SIZE:

http://www.flyingomelette.com/ezboard/pap/overworld-4-topost.png



 

CLOUDBOND007
Posts: 11295
(01/10/09 4:54 PM)
     
The way they crammed it in there seems kind of sloppy. When you look at the area you've mapped so far, the Alefgard section jumps right out as being all wrong looking. You can tell it was supposed to represent something much larger originally, and not a bunch of tiny islands bridged together.



 

Crawl and 1OOO
Posts: 13237
(01/10/09 5:09 PM)
     
Yeah, part of the problem is that the other land masses are so much larger and smoother, whereas that one has to fit a lot of detail into a tiny area. The other problem is that the other land has a more natural shape, whereas Alefgard is this obvious square shape.



 

Crawl and 1OOO
Posts: 13237
(01/10/09 6:35 PM)
     
I was looking at an old Nintendo Power as bathroom reading material. It had a preview of Goldeneye ... for the Super NES.



 

CLOUDBOND007
Posts: 11295
(01/10/09 6:42 PM)

How do you reckon that this DW2 map was made?

http://www.gamefaqs.com/console/nes/file/587248/48059

I like yours much better because you see everything from the same perspective as if you were playing.

The linked one seems like it's zoomed out really far, but as far as I recall, there's no airship travel in this game.



 

TaroSH           
Posts: 2538
(01/10/09 6:48 PM)
     
He might have just shrunk it.

I cleared out several Doom 2 levels. I think I'm to level 26 finally.

And oh god, Brawl has a damn boss rehash.



 

CLOUDBOND007
Posts: 11295
(01/10/09 6:51 PM)


Maybe. Something just didn't seem quite natural about it at first glance, though. In any case, I would certainly prefer to have the close up version available. For aesthetic reasons and also because it seems easier to use.

I'm up to the third Star Trek book. I also plan to resume Prince of Persia tomorrow. And I sold some crap on ebay. Actually made a profit on Folklore since I got it from Blockbuster for dirt cheap. Heavenly Sword made a profit, but only barely. Despite it's high selling price for a new copy, nobody really wants it, I guess.



 

Crawl and 1OOO           
Posts: 13237
(01/10/09 6:57 PM)
     
FO said I should have turned off the sprite layer when I made my map, so my little characters wouldn't be crawling all over it.

I didn't even know you could do that.



 

CLOUDBOND007
Posts: 11295
(01/10/09 7:39 PM)

The little characters make it seem more alive.



 

MaskedSheik      
Posts: 715
(01/10/09 8:13 PM)
     
The little characters make it cute!



 

CLOUDBOND007
Posts: 11295
(01/10/09 8:15 PM)
     
It's like there's all these different parties of explorers and ships sailing in the sea as opposed to this world that normally seems kind of dead when you play. If there was a Dragon Warrior II MMORPG, it would look like that.



 

MaskedSheik      
Posts: 715
(01/11/09 7:08 AM)
     
I started a low-level run of Golden Sun for the GBA. Normally it's an easy, very conventional RPG. I guess now it's a harder but still-conventional low-level run. As the rules of my run, I'm not fighting any random battles, but I'm not so hardcore that I'll try to kill my party members so they don't gain experience.

Unfortunately, it does seem like I'm settling into a routine for each boss fight: choose "defend" with each character most turns, and only occasionally healing, attacking, or supporting. I perfected this strategy against Saturos, the first "big" boss with a palette of spells that were 2HKOing my party otherwise. It's too bad this basic strategy works so effectively; Golden Sun has an interesting class system that's wasted by the easiness and I was hoping to make better use of it in the low-level run. Oh well. Like in Pokémon, the difficulty dies down once you get money and good equipment.



 

Crawl and 1OOO
Posts: 13237
(01/11/09 11:28 AM)
     
I'm having a little bit of trouble mapping that one monolith that takes up only one square (maybe the coast takes up extra squares on the sides) that is in the middle of nowhere in the ocean.

I thought I figured out that it was 39 squares (not counting the coast squares) to the east from one spot, one square south of a bridge on a continent. I tried pasting 39 water squares together to get the distance right. When I was all done, though, for some reason the water pattern didn't line up right.



 

Crawl and 1OOO
Posts: 13237
(01/11/09 1:49 PM)
     
More bathroom NP reading.

One comment about the magazine in general: It wasn't the cover story, but the top of the cover had the text: "First Look: Mario Sunshine". It was the biggest text on the cover other than the cover story.

I page through the magazine and don't see anything about Mario Sunshine. Did I hallucinate that on the cover? No, it's there. I check the table of contents, and nothing about Mario Sunshine. Not in the features. Maybe in the every issue section? Some regular columns have subtitles, but none about Mario Sunshine. The Pak Watch, which is the only regular column I could imagine that could have a preview if none is specifically mentioned in the ToC, didn't have a subtitle. I went to Pak Watch, and couldn't find anything about Mario Sunshine there, either.

I'm not saying there's nothing about Mario Sunshine in there; I'm just saying it's impossible to find. That's something a lot of magazines do, and it bugs me. If it's worth mentioning on the cover, it's worth an obtrusive spot on the ToC to find it!


The other thing that struck me is that there was a lot about Cel Damage in that issue. Now THAT is a game that time has forgotten just a few years later.



 

TaroSH           
Posts: 2538
(01/11/09 7:59 PM)
     
I beat Doom 2.

Doom 1's final boss was a letdown because it was easy, but Doom 2's final boss is a letdown because it's a clusterfuck and does the laziest thing possible for challenge - flooding the room with enemies.

When you enter the room it says something I thought was "men will die, (something something)" but according to Doom Wiki it's saying "to win the game you must kill me, John Romero" backwards. It then proceeds to throw out little skull cubes that turn into enemies. The biggest problems are the cacodemons and pain elementals, which can get you from the top of the tower and often get right in your face so you can't hit them with the rocket launcher, but by the time you've switch weapons they've blown you off the tower or killed you.

Earlier I mentioned Doom fixed the problem I had with Wolfenstein's controls. Truth is, it only kind of did. You don't have to hold down a button to straffe, but if you move the mouse forward and backward it'll also move the marine forward and backward. This makes it really hard to make sharp turns, because it's impossible to only move the mouse left and right and you'll often walk off the ledge you're trying to turn on, (it doesn't help you can't see your feet).

I mention this because the final boss requires you to stand on a narrow, rising tower and fire into its brain with the right timing (the rocket launcher doesn't autoaim, and the top of the tower is too high and if you fire a rocket at the top it'll hit the top of its head instead), and while you're trying to turn to deal with the damn cacodemons, you'll often end up falling off the tower.



 

greybob
Posts: 243
(01/11/09 9:39 PM)
     
I played/own Crisis Core, and it really does raise more questions than answers. Even though you see some of the most intriguing and mysterious events of FFVII from a different perspective (i.e. Nibelheim fire... actually that's about it) they don't really add anything to the story except baggage. The only thing they elaborate on is the relationship between Zack and Aeris before the events of the original. All the new story crap they introduced was horrible, and just feels like filler. In fact, it's freakin' hilarious how, because of the compilation of FFVII, there are about 4 or 5 planet threatening events that happen within the space of something like 10 years, and their's more freaky Jenova experiment kiddies than just Sephiroth, but the creators have said stuff like "Well, there's all this other stuff, see, but Sephiroth and Meteorfall are still the main threat!" What the hell?

It's called Crisis Core, but we don't really see anything relating to the "core" of the "crisis" in FFVII. The closest it comes to this is the Nibelheim fire, but we already saw that in the original game! At least they finally found a good voice actress for Aeris...

BTW games I'm currently playing, that's kinda hard to say, because I'm kinda jumping around and playing a bunch of stuff at once.
I just recently beat Chrono Trigger DS.
In Kingdom Hearts: Chain of Memories I'm stuck on the fourth fight with Riku. It's a real bitch of a fight.
In A Link to the Past I have everything, but I still can't beat Ganon :/
I've never actually beaten FFVII; I always play through to the Northern Crater being unsealed, then do all the side quests. I've never actually gone inside the Crater itself. The last time I did this I started a new game from scratch and accidentally overwrote the old save with the new save. :P
Still need to beat Mega Man 9, too...

Next I'm playing Chrono Cross. I've said this elsewhere and you're probably all sick of hearing it. After that maybe I'll play SotC just to see how bad it really is. :P

Also, how long would you suggest one have to play Animal Crossing: City Folk to have a valid opinion and write a review of the game?



 

CLOUDBOND007
Posts: 11295
(01/11/09 9:54 PM)
     
OMFG... I've played over half of Prince of Persia and only just found out you could teleport between areas you've cleared! So...much...walking... for NOTHING.



 

INFPGamer      
Posts: 112
(01/11/09 11:33 PM)
     
I finished Megaman: Dr. Wily's Return. It's pretty good. There were a couple of troublesome spots in Wily's levels but nothing too bad. The second to last Wily level, the boss rehash, has an E tank at the beginning. Every time you lose a life, it comes back, so you can just rack them up then write down the password. Also I don't think you can go back to stages you've cleared which initially annoyed me because I wanted some E-tanks before the earlier Wily stages.

Putting in the Wily password takes you straight to his levels, no stage select screen anyway.



 

CLOUDBOND007      
Posts: 11295
(01/11/09 11:49 PM)
     
I made a lot of progress in PoP tonight, anyway.

First I had to get enough light seeds to unlock the next set of levels. This took a little while, as I've been kind of lazy about finding them. This is where that teleport ability would have been really useful.

I unlocked four more stages, and after clearing two more levels, I found that I had completed a part of the map and unlocked a final battle with the Concubine, the regional boss who normally confronts you at the end of any levels in that area. Killing her there rewarded me with 25 light seeds that I didn't even have to physically collect.

I have two more levels open right now, and clearing those should open the second of the final battles with the regional bosses. There are four regions altogether. I can already tell that I'm going to be stuck searching for light seeds again when I'm done in order to unlock the remaining set of levels.



 

TaroSH      
Posts: 2538
(01/11/09 11:52 PM)
     
And I beat Brawl. Now that was a piece of shit.



 

greybob
Posts: 243
(01/12/09 12:28 AM)
     
That Subspace thing in Brawl is terrible, but I want to know one thing. In the lake levels, there's a piece of music that really caught my attention. Because all the rest of the music in SSE is from other games, what game is this song from? It's got violins and chimes and a piano and stuff. That's pretty vague description, but I don't know how else to describe it.

Brawl was a big let down. It's still pretty fun multiplayer, but none of my friends live real close, and am not exactly the "party" guy. Most of my friends got sick of it pretty quickly, anyways. The one thing that could have redeemed the game, the on-line, is completely broken. It make me sad.



 

TaroSH      
Posts: 2538
(01/12/09 1:06 AM)
     
I've unlocked all the characters. Wolf was the biggest pain for some reason.

What the fuck is with the clones in Melee and Brawl? It's funny, the only clone in the first one was Luigi as a Mario clone (although Luigi's Up-B move was much more devestating than Mario's and IIRC his fireballs functioned differently somehow). In Melee and Brawl, they tried to establish Luigi as a seperate character, but they stuck in Falco as a Fox clone, Dr. Mario as a Mario clone despite feeling it necessary to take Luigi out of that position, Pichu as a Pikachu clone that hurts itself, Young Link as a Link clone with no difference, and Ganondorf as a Captain Falcon clone (Dr. Mario and Pichu were by far the biggest WTFs in the character roster). Marth was new to Melee, and then they stick in Roy as a clone of HIM.

So in Brawl they take out Dr. Mario, Pichu, Roy, and Young Link, and THEN they stick in Wolf as ANOTHER Fox clone, and the Wind Waker Link (called "Toon Link" here) as the Link clone, Ike as the Marth clone, and now Ness has his own clone in the form of Lucas. And for crying out loud, Fox, Falco, and Wolf all have the same Final Smash! Same with Link and Toon Link, and I think Lucas and Ness.

And Lucario is just a blue Mewtwo, so why didn't they just leave Mewtwo in to begin with?



 

Bomberguy221      
Posts: 2021
(01/12/09 5:15 AM)

What the fuck is with the clones in Melee and Brawl? It's funny, the only clone in the first one was Luigi as a Mario clone (although Luigi's Up-B move was much more devestating than Mario's and IIRC his fireballs functioned differently somehow). In Melee and Brawl, they tried to establish Luigi as a seperate character, but they stuck in Falco as a Fox clone, Dr. Mario as a Mario clone despite feeling it necessary to take Luigi out of that position, Pichu as a Pikachu clone that hurts itself, Young Link as a Link clone with no difference, and Ganondorf as a Captain Falcon clone (Dr. Mario and Pichu were by far the biggest WTFs in the character roster). Marth was new to Melee, and then they stick in Roy as a clone of HIM.

The clones all have minor tweaks to them. I don't understand why they initially chose to do this (maybe conservation of disk space - this was one of the first Gamecube games, so maybe they didn't know how to work with the tools at their disposal), but I just roll with it. I've said this before somewhere, but a Ganondorf player has to behave differently than a Captain Falcon player because the difference is so extreme. It's not as extreme as the rest, but I could do pretty well with Pichu if I was careful and performed electric attacks the right way (like dodging the thunderbolt mid-air).

Luigi's fireballs don't bounce. They go in a straight line from where they're fired.

So in Brawl they take out Dr. Mario, Pichu, Roy, and Young Link, and THEN they stick in Wolf as ANOTHER Fox clone, and the Wind Waker Link (called "Toon Link" here) as the Link clone, Ike as the Marth clone, and now Ness has his own clone in the form of Lucas. And for crying out loud, Fox, Falco, and Wolf all have the same Final Smash! Same with Link and Toon Link, and I think Lucas and Ness.

Again, it's all tweaks to the character. Falco is slower, and Wolf has moves that are radically different from the others. Wolf's final smash is also, according to the trophy, more powerful but significantly reduced in time on the stage. Marth and Ike are not very similar at all; I don't really consider them clones.

As for the other final smashes, they are pretty much identical. I think the attack range for the Triforce Smash differs between the Links, and there may be a pattern to the falling of PK Starstorm that is altered for Lucas. Again, the tweaks between the characters are minor, but make some difference in practical use (like Lucas's PK Thunder not terminating - strategically, that has to be used differently than if Ness used his).

And Lucario is just a blue Mewtwo, so why didn't they just leave Mewtwo in to begin with?

Because Mewtwo wasn't all new and shiny like the other Pokemon!

...No, seriously, the Pokemon fans have likely moved on to greener pastures. Kinda like how Celebi is the new Mew.

---

EDIT: Oh, right, game updates.

Mario Super Sluggers - I beat Mario's team in Challenge mode and got a stamp. I'm not going to invest a lot more time in this, since I have all the characters and stadiums available. For multiplayer purposes, it's done.

Guild Wars: Nightfall - I've been playing a lot of this for some reason. I've unlocked the centaur (Khed Shadowhoof, I think) and completed another "mission." I also got new armor for Acolyte Sousuke that looks better than that purple leotard-looking... thing he was wearing before.



 

TWEETER911           
Posts: 4967
(01/12/09 7:19 AM)
     
Ike is nothing like Marth. You are quite mad!



 

MaskedSheik      
Posts: 715
(01/12/09 8:15 AM)
     
The clones took less time to program and the designers needed to get the game out. People speculate that's why Mewtwo wasn't in Brawl, too. He's be way cooler than Lucario, though, who might be the worst-designed Pokémon ever -- why the hell has he spikes on the back of his hands?

Anyways, yeah, at tournaments you obviously need to use clones differently (even Mario and Dr. Mario), but in the 1-player game it just comes across as lazy. Besides, the characters they chose were wtfs. Dr. Mario and Pichu are the worst offenders but Young Link and Ice Climbers are equally unnecessary and Roy hadn't even appeared in a game yet. I'd rather see, say, Kamek than the whole lot of those other characters. Smash needs to achieve quality, not quantity, in its character choices.



 

TaroSH      
Posts: 2538
(01/12/09 11:19 AM)

MaskedSheik wrote: Smash needs to achieve quality, not quantity, in its character choices.

And not just the character choices, but the levels. The first SSB only had eight stages, plus one unlockable. They were much smaller and less detailed, but that was GREAT. Fewer levels meant they could put more heart into each one, and the smaller size meant you could actually see your character. In Melee and Brawl the levels are so large and the camera zooms out so far you have to squint to see your character, and trying to fight on New Pork City is like a round of Where's Waldo.

And since SSB only had four unlockable characters, they could make sensible challenges to unlock them. In Melee, some of the unlock methods were retarded. Didn't you have to either play 700 brawls or for 30 hours to unlock Mewtwo? In Brawl, you can unlock all the character in the Subspace Emmisary (and I had about 12 hours on the clock when I got to the final boss and unlocked Sonic), but your alternative is to play 350 brawls to unlock Falco.



 

Gray leader rules      
Posts: 49
(01/12/09 5:46 PM)
     
I played through and completed a save file I had on the 360 version of Sonic 1 and got the "Fast Win" achievement (beat the game under 40 minutes). I can't believe that they didn't fix the game-crashing glitch in the second act of the water level, but then remembered it is SEGA. Anyway, doing that made me want to have a go at getting the fast win achievement for Sonic 2 (beat it in under an hour) which I also managed.

And then to finish off this Sonic filled day I got a little further in Sonic 06. I finally got past Crisis City, which led to a volcano based stage which was slightly more bearble than any of the previous stages. Doing this unlocked Shadow's story, but I haven't bothered to start his game yet.



 

greybob      
Posts: 243
(01/12/09 6:30 PM)
     
The biggest WTF in Brawl was probably ROB. Also, Wolf was completely unnecessary, TWO clones of the same character? King Dedede is pretty sad, I don't know ANYONE who uses him.

I agree, if they make another SB games they need to have fewer characters with more noticeable changes in their moves, control, and behavior. That, and FIX THE ON-LINE!

But barring all its flaws, what characters would you like to see in a new Smash Bros. Game?!?!!

This my list
Arthur from Ghouls n' Ghosts (or is it Ghosts n' Goblins? I can never remember.)
Goemon
Mega Man
Simon Belmont

And the DOG FROM DUCK HUNT!

But seriously, I've seen on other forums people SERIOUSLY suggesting characters like Master Chief, Cloud, Squall, and Sora from Kingdom Hearts. I'm serious! Seriously!

There was also a kid I knew who thought that there was going to be a Lord of the Rings level in Kingdom Hearts 2.

I've registered a blog to start posting reviews, but there's nothing there yet. Once I get enthused enough to do something productive for once, I'll probably start with a review of ICO or Zack and Wiki. Maybe FFVII if I'm done with it by the time I get to writing something.



 

Ragey0      
Posts: 42
(01/12/09 8:31 PM)

greybob wrote: King Dedede is pretty sad, I don't know ANYONE who uses him.

King Dedede is my main man. :{
I admit the clones in Brawl don't bother me as much as they did in Melee, but that's probably because I'm a bit of a senseless fanboy. Wolf's got enough tweaks to almost stand on his own, and Mewtwo was apparently the worst character in Melee if the tier lists that I don't care about mean anything, so I don't mind Lucario too much. Link still bugs me, though. He was a kinda okay strong hitter in the first game, and ever since he just seems to be getting progressively shittier, and his clones don't change him enough to rectify that.

To return to the topic at hand, I beat Death Mountain in Link to the Past, clobbered Aghanim and I'm now apparently searching for someone who likes mushrooms, if that fortune teller's words are worth any salt. It wasn't the witch, though, and I've no idea what it has to do with getting access to the next dungeon.



 

greybob      
Posts: 243
(01/12/09 8:42 PM)
     
Maybe you're supposed to find Mario?

The first thing I did at that point was go to the Dark Palace, where the Eastern Palace used to be in the Light World. Actually, I think you HAVE to do that first, because the hammer is needed to progress any farther in the dark world IIRC. The thing about mushrooms is probably because you need the magic powder to complete the DP, but I can't remember if that's true.

If you lose the monkey, you can go back through the part where he appears and he'll be there again. You have to pay him again, though.



 

CLOUDBOND007
Posts: 11295
(01/12/09 8:58 PM)
     
Cleared two more levels and beat the next regional boss in Prince of Persia. Every time you fight him, he's so easy that I think I might be exploiting the game a little bit. He needs to be knocked off a ledge. What I do is back up to the ledge myself and give him a chance to knock me down. This starts a quick time event that's really, really easy. Winning the event has you switching positions so that now he's up against the ledge. Then one attack is usually all it takes to knock him down. And that's all you need to do to win most of the time, just the once.

I now have to find 90 more light seeds to unlock the final areas and the remaining two regional bosses.



 

TaroSH           
Posts: 2538
(01/12/09 10:40 PM)
     
Got back to Crisis Core. Sephiroth snapped, I had an incredibly easy two-part fight with him, and then Zack and Cloud end up in tanks of mako with their clothes on. And then the battery went low again, so I saved shortly after the carrying Cloud out of the mansion bit started. Jeez, I feel like I've spent more time charging the PSP than playing the game.



 

CLOUDBOND007      
Posts: 11295
(01/12/09 10:42 PM)
     
Why not just play it when charging? You can even play with the screen extra bright if you do so, but I think I found that to be a little TOO bright.



 

MaskedSheik      
Posts: 715
(01/12/09 11:45 PM)

The biggest WTF in Brawl was probably ROB. Also, Wolf was completely unnecessary, TWO clones of the same character? King Dedede is pretty sad, I don't know ANYONE who uses him.

Apparently Dedede's pretty good competitively. And WTF is up with ROB? Nobody actually liked him when he was a Nintendo peripheral and now he's suddenly getting all these character appearances in Mario Kart DS and Brawl over other legitimately interesting characters.

I'm thrilled to see Mega Man and Simon Belmont on your wishlist. I was suggesting those two back when everybody in the Smash community -- everyone! -- adamantly argued that third-party characters would never appear in Smash. Well, those two didn't, but they should have.

Wolf's got enough tweaks to almost stand on his own, and Mewtwo was apparently the worst character in Melee if the tier lists that I don't care about mean anything, so I don't mind Lucario too much.

 

These days Kirby and Pichu are the bottom-feeders in Melee, but yeah, why is the strongest Pokémon such a bad character?



 

 

INFPGamer      
Posts: 112
(01/13/09 1:38 AM)
     
Now I'm playing HardHat The Rebellion, a Megaman PC game starring the Met character. I've cleared the 8 stages and 1 Doc boss stage (like Megaman 3). Hard Hat jumps pretty far, and the invincibility time is generous, so half the time I'm just running through the levels. Heat Man's disappearing blocks gave me some grief but only for a while. Even regular enemies can drop E-tanks and W-tanks, but passwords don't save them.



 

greybob      
Posts: 243
(01/13/09 2:26 AM)
     
Well, Kirby's used alot by beginners and casual players, but he's one of the only genuinely unique characters in the game.

One character I forgot on my wishlist was Geno from SMRPG.



 

TaroSH           
Posts: 2538
(01/13/09 10:24 AM)

Unfortunately, if they used Simon Belmont in a Smash Brothers game they'd probably go with the Castlevania: Judgement design:

http://farm4.static.flickr.com/3097/2657070982_c03ca0f90a.jpg?v=0



 

MaskedSheik           
Posts: 715
(01/13/09 10:39 AM)
     
Ew!



 

INFPGamer      
Posts: 112
(01/13/09 12:55 PM)
     
That's just disturbing! Yikes!

A nice thing about these doc stages is they're a mishmash of different bosses from different games, and each half of the doc level is from that boss. So if it's Snakeman and Skullman, the first half with be Snake's level and the next with be from Skullman.

The difficulty is ramping up now. I got to snakeman but wasn't paying attention to my health and died. I went back to the beginning of the level and decided enough for now.



 

greybob      
Posts: 243
(01/13/09 3:17 PM)
     
He looks like a Death Note character...

I wouldn't be surprised if they actually DID get the artist from Death Note to make the judgement character designs. The art in SotN is really nice though. Dracula actually looks like an aristocrat instead of the stereotypical Bella Legosi model. Simon isn't in SotN though.



 

Ragey0
Posts: 42
(01/13/09 4:44 PM)
     
I admit I was never too happy when the "who would you like to see playable?" threads always got swamped in often riduclous third-party characters. A few other Konami characters like Goemon and Sparkster I could get behind, although the fact they're not exactly mega-popular in this day and age would probably put a stop to that; Codie took the words right out of my mouth regarding hope for a Simon Belmont appearance. I really can't imagine SEGA having any other characters to throw in, besides maybe Shadow or one of those jerks.
It should probably come as no surprise that I'd have loved to see Bomberman in Smash Bros. Sure, him, Snake, Simon Belmont (in a less fruity get-up) and friggin' Optimus Prime appear in the Japan-only DreamMix TV World Fighters, but it's not exactly a good game and the fighting is like crazily simplified, even in comparison to Smash, and each character has about only one unique ability, otherwise they're barely different. Wasted potential, truly.

I got to the Dark Palace (or whatever that first dungeon is called after the first scrap with Aghanim) in Link to the Past; turns out I'd missed the Moon Pearl in the Tower of Hera! The sign said "don't forget the Moon Pearl" and everything, but look what I went and did. I didn't do much in there besides nab the first key, as I got sidetracked to watch Rambo III. It's better than the second one, though anything's probably better than the second Rambo movie.



 

greybob
Posts: 243
(01/13/09 5:10 PM)

Current popularity has little to do with it; Wolf, King Dedede, ROB, Lucario, and Pit aren't exactly at the height of popularity right now, and they got in. (Although, Pit's popularity after Brawl seems to have led to the decision for a new Kid Icarus game. From what I've seen, it looks more like Kid Emo-carus to me.)



 

MaskedSheik      
Posts: 715
(01/13/09 5:36 PM)
     
What I don't understand is Nintendo doesn't seem to Smash's potential as a marketing tool. Melee sold the Fire Emblem series to the US. But Nintendo doesn't seem proactive in promoting anything new from Brawl besides this new Kid Icarus; you can use Lucas from Mother 3, but are we even gonna get that game stateside? Any new Ice Climbers games on the horizon? Why did they choose such bland characters to begin with? Nightshade would've been a hell of a lot more fun than anybody else in Brawl.



 

greybob      
Posts: 243
(01/13/09 8:40 PM)
     
At least Simon looks better there than he did in Captain N, where he looked like a rejected design for Cid from FFVII.



 

TaroSH      
Posts: 2538
(01/13/09 9:04 PM)
     
I beat Crisis Core.

The final boss wasn't hard, he just took fucking forever to kill.

I actually got a lot more choked up when Zack died than when Aeris did, although it kind of killed the mood when Cloud wailed like a little bitch.

That said, I still don't understand what happened between these two. At first there's this babble about a technology that can transfer abilities and traits to other beings, and I figure this is how Zack's memories and abilities are going to end up in Cloud's head. But then it's revealed, no, only Angeal and Genesis can do this. For some reason. Okay, maybe Zack is a clone of Angeal, and so he has this ability as well, and that's hw he gets his head into Cloud's.

But then the game remembers Sephiroth has to go crazy and burn down Cloud's home town, and asks you to forget this for a while. Zack wakes up in a tank, breaks out, knocks out the guard, and runs out with Cloud, who's in a coma from "mako addiction," a concept somebody pulled out of their ass. Then Genesis shows up, tells Zack they were both injected with a very special Jenova strain, and one of his clones eats some of Zack's hair (I'm not making this up) and mutates. Okay, maybe if Zack's DNA gets in somebody else's system it fucks them up, but since he and Cloud were given the same treatment, it works differently if Cloud gets his DNA.

But when Zack dies all he does is grab Cloud's head and press it against his (bullet hole peppered) chest, give Cloud his sword (which was originally Angeal's sword) and tell Cloud to go on living for him. I'm guess the real explanation is Cloud took in Zack's memories when he got Zack's blood on him. Still ridiculous, but it's better than "Cloud just convinced himself REALLY WELL he was Zack, because Zack told him to, and he admired Zack."

I suppose another possibility (maybe the real one) is that when Cloud was in his coma Zack spilled his life story to him, and that worked like hypnosis.

And what's Cissnei's real name? Does she tell you if you clear out all the missions? I don't have the patience for that. All the missions amount to "There's a monster somewhere in this field that shows up out of battle. Find and kill it."

If Crisis Core's goal was to explain what happened between Cloud and Zack, then maybe the game should have been about Cloud and Zack. Hardly any of this game is about that. It's all over the place even more than FF7's plot was. The game should have kicked off with the two meeting, SHOWED how they became friends, and why not make the final boss Zack and Sephiroth's duel in the Niebelheim Mako Reactor? Instead, most of the game is about these guys who can fly despite each of them only having one wing that are totally forgotten between Crisis Core and FF7, Zack and Cloud meet about halfway through the game and immediately become friends because they're both from backwater towns, and then Cloud spends half his time in the game in a coma.

The only question Crisis Core answers is, why did Cloud think he was a Sephiroth clone, and have such strange reactions when Sephiroth showed up? This is because after Sephiroth went insane and slugged Zack and Cloud, Hojo injected both of them with Sephiroth's cells. And then it raises about a hundred more.



 

greybob      
Posts: 243
(01/13/09 9:47 PM)

Well, to be fair, another thing the game "answered" was Zack and Aeris' relationship.

But your opinion of this game is spot-on! It left same impression on me, even the part about Zack's death being more emotional than Aeris'.

From what you've said, it seems like you might have missed something from the original game: Did you get the secret super-awesome extra special cut scene in the Shinra Mansion basement?

As for Cissinei's real name, according to the Japan-only cell phone game "Before Crisis" it's Shuriken (Girl.) :P The thing that REALLY bugged me about her character was that she (and a bunch of other Turks) were introduced in Before Crisis, but disappear between BC and FFVII! It irritates me almost as much as the apparent retcon of Tseng's death in Advent Children. (

But what did you think of the GAMEPLAY? My impression was that it was more luck-based than skill or strategy. This really hurt its entertainment value. Then there's those stupid missions that are ALL IDENTICAL.

Most memorable moment in the game for me: Zack's death


Most WTF moment: Fighting zombie clones on the beach with an umbrella, while wearing nothing but swim trunks
The hair-eating part comes in second.



 

TaroSH      
Posts: 2538
(01/13/09 11:01 PM)
     
Yes, I hated the luck aspect of combat and leveling up. But dependency on luck aside, it got repetetive after a while. Pretty much every enemy in the game can be beaten just by diving behind them and hammering X to take them down faster. It was hard to get behind most bosses, and even then Critical didn't always work, but just hammer X from the front, and heal when necessary. You can use Barrier and MBarrier if you like.

I suppose another possibility (maybe the real one) is that when Cloud was in his coma Zack spilled his life story to him, and that worked like hypnosis.

Some Wikipedia readings I did on Before Crisis led me to some other FF7 articles, including a subsection of one that described mako poisoning, which Cloud got in FF7. Apparently, this is also what he got in Crisis Core, but for some reason they called it mako addiction. According to the description of mako poisoning, this is the correct answer. Still doesn't answer the question of why all those other false leads were brought up, besides the writers thinking they were clever for doing it.



 

greybob      
Posts: 243
(01/13/09 11:24 PM)

Not to mention that the DMW sometimes makes you INVINCIBLE, or casts reraise on you. The only thing that damn wheel was good for was how it was handled during the final scenes of the game.



 

MaskedSheik      
Posts: 715
(01/13/09 11:41 PM)
     
I did a few experiments with Pokémon. I always thought it was BS that the player's guides and everybody always said Charmander's really bad against Brock, and I've been told numerous times that it's easier to raise Squirtle or Bulbasaur or catch a Caterpie and evolve it into Butterfree so it can use Confusion against Brock's Pokémon. So I started a few games and using the power of emulator speed, trained each of these Pokémon to the level where they can pretty easily beat Brock.

To get Bulbasaur to level 13 where he learns Vine Whip, I needed 35 in-game minutes. He beat Brock in two moves.
To get Charmander to level 12 (which comes normally if you fight every trainer along the way), I needed 22 in-game minutes. He beat Brock in 13 moves, and I needed a Potion (besides that, I just Embered away)
To get Charmander to level 16 where he evolves, I needed 45 in-game minutes. He beat Brock in 8 moves, and I only took 10 damage.
To get Squirtle to level 8 where he learns Bubble, it took me about 20 in-game minutes. You have to avoid trainers to stay at that low level. He still beats Brock in just 5 moves, with no Potion necessary.
To get Caterpie to a level 12 Butterfree where he learns Confusion, it took me 85 in-game minutes. He beat Brock in 7 moves (including a critical hit).

Well, I'm not surprised Squirtle is the champ here. But in terms of the time and effort you need to devote to make these Pokémon effective against Brock, Charmander is roughly Bulbasaur's equal and much better than Butterfree. Though Charmander can never just plow through Brock, it's easy enough just to spam Ember and recover as necessary.

I'm also convinced that Misty is the game's hardest boss no matter which starter you choose (though Charmeleon is the hardest). Pokémon tapers off considerably after Misty, starts getting harder around the time you get to Saffron, and then has another small peak at the Elite Four. But they're still easy compared to Misty whose Starmie is just mean.



 

CLOUDBOND007
Posts: 11295
(01/14/09 12:24 AM)
     
I beat Prince of Persia. It was okay. I got the speed demon trophy even though I wasn't trying to beat it really fast.

Spoiler

 

 

The boss wasn't a typical battle, but rather a series of platforming challenges that you must complete quickly while the giant boss is trying to punch you. You see it from the boss's POV, which is kind of neat.

The ending is totally depressing. I think it's setting up a sequel, but maybe they would have done it this way regardless. In order to save Elika, who sacrificed her life to defeat Arhiman, the Prince makes a deal with the devil and undoes everything that was accomplished, sells his soul to bring her back to life.

 

End Spoiler

 

I'm going to do a more thorough analysis of the game when I'm not ready to fall asleep. Preview: it's going to be mostly negatives.



 

INFPGamer
Posts: 112
(01/14/09 2:21 AM)
     
I finally beat all 4 Doc Robot levels in Hard Hat: The Rebellion, Mega man fan game. The bosses aren't hard but the levels with the disappearing blocks can be brutal since you're being attacked as you cross sometimes. I just let the enemies hit me, and focus on the timing of the blocks, using the temporary invincibility to get me across. The time between the next block and the current vanishing is less than a second I think.

The most annoying enemy so far is the flying copter from, I think, MM5. Also when the music track reloads there's a brief pause in the game. This can really throw off my timing crossing the blocks.



 

Gray leader rules
Posts: 49
(01/14/09 6:18 AM)
     
I played Street Fighter: HD Remix online last night. I didn't do that badly, winning most of the games I played, and they seemed to have fixed up the glitch where the game would lose connection just before a match starts. The characters I've been using are Sagat, Ken, Fei Long and Dee Jay. Esepcially Dee Jay because I can do a 7 hit combo with him that does decent enough damage.



 

scream4bruce
Posts: 24
(01/14/09 8:58 AM)
     
In Diablo (PS) I started again, only after making it to the third floor, but already I've reached the same level. I'm still doing it with the Warrior character but I'm capitilising more on the strengths this time around, so I've not bothered with magic and as such sold any related items. A heal spell would have been nice, so there is use for his mana, but the repair skill definitely comes into use. And it's paying off - I've got a decent sum of money the now, and I've barely used any healing goods thus far. This time I never got the Butcher quest, but I still got the Sewers one which was piss easy.



 

TaroSH           
Posts: 2538
(01/14/09 9:34 AM)

CLOUDBOND007 wrote: [CB007's spoiler]

Oh god. Rule of Game Endings #17: if the only other place you've seen that happen was on Mystery Science Theater 3000, your game has a bad ending (See also Shadow of the Colossus).



 

Crawl and 1OOO      
Posts: 13239
(01/14/09 11:09 AM)
     
It also sounds like that Spiderman story.

(Maybe even Dracula, a little)



 

TaroSH           
Posts: 2538
(01/14/09 11:10 AM)

greybob wrote: From what you've said, it seems like you might have missed something from the original game: Did you get the secret super-awesome extra special cut scene in the Shinra Mansion basement?

Er, which game? In Crisis Core, I don't think so. In FF7, I got Vincient if that's what you mean (and I actually found him in Crisis Core, too, but it doesn't even show him, Zack just comments on somebody sleeping in a coffin and that he should leave him alone).

There's some stuff I'd forgotten from the first game, but eventually came back to me (i.e. I didn't remember SOLDIERs were supposed to have funny eyes until Zack and Aeris started talking about it in the park)



 

CLOUDBOND007
Posts: 11297
(01/14/09 2:01 PM)

     
Spoiler

 


In order to free Arhiman, who you beat not 5 minutes before, you have to cut down a series of symbolic spiritual tree things and do some basic platforming. I know that sometimes, a game can be more emotionally effective when your options are limited, but after hearing Arhiman speaking to the Prince and begging to be freed, and watching the beautiful desert turn back into this ugly, evil infested place, little by little, I really wanted an option for the Prince to leave Elika behind or to kill himself by jumping off a cliff or something.

Man, she is going to be pissed when she wakes up. As it is now, she opens her eyes, whispers a depressing "why?!" and passes out, followed my a scene of the Prince carrying her away as Arhiman's evil is unleashed on the world in the form of a black sandstorm.

The whole reason for Arhiman being unleashed in the first place was her father selling his soul to Arhiman when she died the first time (by accident, before the start of the game)

 

End Spoiler



 

Ragey0
Posts: 42
(01/14/09 3:06 PM)
     
I beat the first Dark World dungeon in Link to the Past, and dilly-dallied with some sidequests for a bit, getting some heart pieces, getting the flute, releasing the duck from the weathervane in Kakariko village, and so on. Good times.

I also got playing the first three missions and a bit of the last mission from Metal Slug 6 with my brother. I found the game to be pretty wretched, cheap and unbalanced playing it alone, but those are rectified in 2-player mode by ignoring them in favour of laughing at each other as we waste guns on whoever's using the crappier character and both die pointless, pointless deaths. Also good times.



 

TaroSH           
Posts: 2538
(01/14/09 3:08 PM)

Crawl and 1OOO wrote: It also sounds like that Spiderman story.

Spoiler marking because even though I'm not directly reference the PoP ending, it might give away what Seabu censored out in the first place.

Spoiler

 

 

Well, Peter and Mary didn't sell their souls to Mephisto to save Aunt May's life, they sold their marriage.

On the other hand, The Touch of Satan ends with the dorky main character selling his soul to the devil to say some bint he met a couple days earlier.

Some call this shit the power of human love. I call it fucking cheesy.

And for what it's worth, the first segment of Merlin's Shop of Mystical Wonders and Shadow of the Colossus both end with some guy who spent the rest of the story using forbidden magic getting cursed and screwed over physically, and the cure ends up turning him them both into a baby who's then taken up to be reraised by their wife/girlfriend.

 

End Spoiler



 

INFPGamer      
Posts: 112
(01/14/09 3:13 PM)
     
I realized that one reason why Hard Hat has been difficult, is my bad habit in Megaman games of just using my regular weapon in most levels and not the boss weapons, except to fight bosses with. The helicopter enemy that's such a pain only needs one Gyroman attack to die (think Airman's weapon in MM2). I need to use my weapons more often.

Edit: Well I beat the game. The later Wily levels weren't as hard as the first one. Lots of E-tanks and W-tanks available, which I mostly used on Wily. A pretty fun game. The ending is pretty funny, especially the last couple of lines.

I've already been playing Hard Hat 2 and have beaten several bosses.



 

greybob
Posts: 245
(01/14/09 7:19 PM)
     
Alot of people hated that Spider-Man story because it ended their marriage just because the head writer for the series had a stupid reason for doing so. He wanted Spider-Man to be a bachelor again because he felt MJ & Peter's marriage was "holding him down." He wanted the old Spider-Man who swung around all day making lame one-liners at his enemies. But isn't a character supposed to change, develop, and adapt? Instead, they just decide to "reset" the character, and retconned the marriage. There was no real sacrifice involved; why would Mephisto want to take their marriage, anyways, when he could have done something, ANYTHING else and it would been worse. There's no real consequence; Peter and MJ simply forget their relationship completely and go about their lives normally. It wasn't some tragic story of love and sacrifice, it was a lazy retcon.

Personally, I think that the writer did it because he couldn't write a character in a serious relationship, (because he's never been in one, maybe?)

And hasn't Aunt May almost died, like, 15 times over the years?



 

CLOUDBOND007
Posts: 11297
(01/14/09 10:02 PM)
     
Okay, I'm not doing a review, so these disjointed thoughts should be savored as the final word on the Prince of Persia reboot.

It's is a really nice looking game with great use of color... BUT... that only applies AFTER you've already cleared an area's boss. While evil still exists, there's a lot of black, white, and brown going on. So as you're collecting the light seeds, you get a nice view of everything, but for 90% of the game, you're experiencing just the ugliness.

Light seeds- they suck and almost kill the game. It's a good thing they made the requirements so low... about 50%... or I probably would not have completed the game. It's just a cheap way to add length, making you redo the area you just played collecting the seeds. And no, they don't appear until after you complete the stage, so you can't do two things at once.

Flying sequences. I would like to see the person who approved these sequences get slapped in the face. Touching certain panels has the Prince flying through the air with very limited vision, and you need to move up, down, left, and right to avoid slamming into obstacles. Unfortunately, given the perspective used, it can be almost impossible to figure out which way to move except by trial and error. And each time you slam into an object, you get to replay the flight sequence. This is especially fun when they chain three flight sequences together, and you've got to replay several minutes of this crap to get back to where you were.

The "running" panels are kind of the same deal, except it's 100% easier to tell which way to move.

Combat is incredibly simplistic. At certain set points within a level, you'll encounter a weak enemy, and then you have a boss at the end. The game has only four regular bosses, and the final boss, so you fight each boss 7 to 10 times, with each battle being exactly the same, with only the extremely rare exception. You have only a few different types of attacks, and there's really only one that'll work at a given time, depending on the physical appearance of the enemy. You can then chain a few moves together. Most of your time is just spent holding the block button. The only way to die is to fail a quick time event, and the only penalty is that the boss gets about a quarter to half of it's health back. The quick time events are extremely easy, probably because of a decade + of using the Playstation controller.

The game is at it's best when you're just working your way through a level and get to enjoy uninterrupted motion, flowing from wall running to jumping to ceiling climbing to flying without interruption. If you fall, you might have to replay a few seconds worth, but the real punishment is just ruining the flow. Unfortunately, since you can open up new levels in any order, there's no difficulty curve, and the first level will feel almost exactly the same as the last. It seemed to be taking me a while to clear, but then I figured out that you could warp between areas you've already cleansed, and I blew through the rest of the game in no time.

I kind of had some fun with the game, anyway, enjoying the banter between the Prince and Elika, and having the satisfaction of turning the ugly brown and gray and dark areas back into beautiful places. Then the ending fucked that up real good, too and made me feel like I was just wasting my time.

I didn't realize that I was so angry at this game until now....



 

INFPGamer      
Posts: 112
(01/14/09 10:20 PM)
     
I've beaten all the bosses in Hard Hat 2 except Acid Man. This game seems to be a bit easier. Acid Man's level has switches you have to flip to turn the acid to water, then you have 15 seconds to get to the next switch. It's easy at first but then you have to race to the next while jumping on ledges that flip downward after you step on them, the ones in Windman's level in MM6. I did get a Jet Sled, so I'm gonna try and see if I can use that to make it easier.



 

INFPGamer
Posts: 112
(01/14/09 10:23 PM)
     
I was thinking of getting PoP. I've changed my mind.



 

greybob      
Posts: 245
(01/14/09 10:25 PM)
     
Didn't they already have a perfectly good revamped series of PoP? Why'd they reboot it again?



 

CLOUDBOND007      
Posts: 11297
(01/14/09 10:58 PM)
     
I just started Wario Ware: Shake It. Forgive me if I ever accidentally refer to this game as WW: Twisted. I keep getting the two mixed up for some reason.

I start off with a favorable opinion from the fact that it's a sidescroller alone. I have to say, though, that I fell onto some spikes, and Wario lost only one half of one heart... out of five. That said, I guess the Wario games have been leaning more to the puzzle side than the platforming side lately.

The opening anime movie was really weird because there were subtitles of what people were thinking or saying, but nobody actually spoke. They just kind of made generalized sounds, like A-ha or Mmm. And they didn't just cut out the Japanese audio or something because nobody's lips were even moving.

Here, all I could find was the Japanese one on Youtube, but you get the idea:

http://www.youtube.com/watch?v=tDkpbqM50EQ


 

TaroSH           
Posts: 2538
(01/14/09 11:07 PM)

I just started Wario Ware: Shake It. Forgive me if I ever accidentally refer to this game as WW: Twisted. I keep getting the two mixed up for some reason.

You half botched it already, pal.



 

CLOUDBOND007
Posts: 11297
(01/14/09 11:16 PM)

Damn it Wario, I hate you.

Wario Land: Shake It!

I hope that's it.



 

INFPGamer      
Posts: 112
(01/14/09 11:55 PM)
     
I finished Hard Hat 2 on Normal mode. I'm going to try Hard mode next, which Wily suggested in the ending. I forgot all about difficulty modes, and was thinking this game seemed easier than the first one which didn't have a choice. You can really rack up the E tanks and W tanks in this game. I finished with about 15 of each.



 

TaroSH           
Posts: 2538
(01/15/09 12:29 AM)

I've dug up my Super Smash Bros. cart and played a few rounds of it, and I've probably enjoyed it more than I have all my time with Brawl combined. I still don't think it's a good game, but it's inoffensive.

Luigi's Up+B is so much easier to pull of here than in Melee or Brawl, although I keep getting thrown off by how he moves when doing it. In the first SSB he goes at an angle, but in Melee and Brawl he goes straight up. And I had forgotten about the Race to the Finish bonus game.

The records actually aren't showing many Vs. Battles. Luigi has almost 200 battles, but everyone else has only about 10. I was wondering, WTF? I know I played Vs. matches a lot more than this! Then I remembered, when I was young and stupid and insisted on Luigi having a perfect record, I nuked the records once or thrice.

As for Brawl, I unlocked all the stages, then ground myself retarded in All-Star mode on Very Hard for the Dyna Blade trophy. I really don't know how much more of this game I can take. I imagine it's going to be rotting on the shelf soon.



 

Gray leader rules
Posts: 49
(01/15/09 3:02 PM)
     
I beat the 360 version of Metal Slug 3. Sadly it isn't a great port as it has a lot of slow-down that wasn't in other versions of the game I've played, especially when there were a lot of things exploding on screen. It does have online multi-player but I haven't tried that yet.



 

Ragey0      
Posts: 42
(01/15/09 4:50 PM)
     
I completed the second Dark World dungeon in Link to the Past, and did a bit of mucking about in the Dark World woods where I believe I've found the entrance to the next dungeon.
The second dungeon made me realise just how much I rely on fairies at this point, because the damage I receive from otherwise mostly harmless critters is kind of absurd. Why does a spear to the face take one heart, but a wobbly, hopping tentacle mess takes three? Unless it like face-rapes Link in the split second it takes to collide or something. That would justify it in a pretty unpleasant and best-unseen manner. I take it it'll be a while before I get any armour or anything like that? I'd quite appreciate it at this point, or at least some magic spells that aren't next to pointless.



 

greybob      
Posts: 245
(01/15/09 5:06 PM)
     
The Blue Armor is the treasure for the frozen lake dungeon. The Red Armor isn't available until Ganon's Tower.



 

Captain Ladd Spencer
Posts: 1776
(01/15/09 5:36 PM)
     
There's also an Invincibility item you can get in the Dark World version of Death Mountain. Cane of Bryna or Byrna or something. It depletes the magic gague relatively fast, so you'll only want to use it sparingly and get the magic meter upgrade.



 

INFPGamer      
Posts: 112
(01/15/09 10:01 PM)
     
Well hard mode for Hard Hat 2 is too hard for me. Increased damage, bosses seem to take more hits, the 15 second limit in Acid man's stage is 10, etc. I cheated my way through just to see if the ending would change, but it didn't. I wasn't going to go through that mode normally. Beating one boss took 3 energy tanks.

Then again I suck at it. Too hard to be any fun for me, I'm not one of those youtube guys/gals who can beat boss X without getting hit.

Onto Hard Hat 3!



 

Flying Omelette
Posts: 18865
(01/15/09 10:15 PM)
     
You can do a lot of dungeons out-of-order in the Dark World.



 

CLOUDBOND007      
Posts: 11297
(01/15/09 10:47 PM)
     
Shake It is kind of boring so far. Each level has the hidden treasure as well as a few objectives, like clearing the level quickly, not falling in the water, not taking damage, etc. But simply clearing a stage is so easy that it almost puts you to sleep. Granted, it is still pretty early.

The animation is good, but I'm not as impressed as I thought I might be. The game somehow seems to look better on Youtube than it does in reality.

Control is okay. You hold the remote like an NES controller. The only awkward thing to me is pressing down on the d-pad to do a ground pound. The motion stuff is a bit obnoxious, though. Shaking the controller to shake coins out of a bag, and other nonsensical crap for the Wiitard generation.

I'm almost to the end of the first world.



 

da dick      
Posts: 2062
(01/16/09 8:30 AM)
     
the more i play the warcraft 3 (w/frozen throne) campaigns, the more i believe the whole concept of warcraft was a poorly thought out ripoff of warhammer lore, but with a more PG-rated slant.

it's all a big messy excuse to blame everyhting on demons and some crap farting out from the cosmos, and making every race fight with every other race at least once.

some would say the same thing for starcraft. the zerg do look and sound a lot like the tyranids from warhammer 40k.

i didn't really play much of the campaigns. i pretty much skipped most of the missions(ALLYOURBASEAREBELONGTOUS!!!) which didn't let me use orcs or undead. i hate the undead now even though they look all dark and brown and cool and... ahh fuck it. the death knight's like a pathetic undead version of a paladin on a horse. the pally's resurrect(sp?) is much more useful than deathknight's reanimation spell. i rather have healing spells or tanker orcs than lots of temporary weak summoned undead. the necrons are much sexier.
----

I'm also convinced that Misty is the game's hardest boss no matter which starter you choose (though Charmeleon is the hardest). Pokémon tapers off considerably after Misty, starts getting harder around the time you get to Saffron, and then has another small peak at the Elite Four. But they're still easy compared to Misty whose Starmie is just mean.

 

psychic ruled in the original pokes and starmie's a half psychic. i remember seeing a 10 year old with a full team of water-types who are in their level 60s. that could beat the elite four in no time. the old pokes were easy to beat by over-leveling. and butterfree's overrated. it sucks in the later parts because its stats are terrible. training a butterfree just to have an easier time with brock is a waste of time. best to a get a magikarp ASAP, and evolve yourself a kickass gyardos(sp?) in less than 2 hours(if you put the karp in every single trainer/gym fight).



 

INFPGamer
Posts: 112
(01/17/09 2:24 AM)
     
I played Hard Hat 3 on Easy mode and beat it. I'm not in the mood for hard mode.



 

CLOUDBOND007
Posts: 11297
(01/17/09 10:43 AM)
     
Wario Land has gotten a lot better. I just reached the third world out of five. At first, I didn't have enough gold to unlock it, so I had to replay some earlier stages. This also got me some more treasure. I might be starting to see the addiction of going back and looking for the secrets.

The train stage was kind of neat IMO, so here's a video for it:

http://www.youtube.com/watch?v=ZlGVWo9JhPk



 

MaskedSheik      
Posts: 715
(01/17/09 11:04 AM)
     
I was just thinking, "Wario games could use a timer," when lo and behold, the last part of the stage is timed. The missions are also a good convention in a game where Wario's essentially invincible.



 

CLOUDBOND007
Posts: 11320
(01/17/09 11:07 AM)
     
After you reach the end, there's always a timed race back to the start of each level, but they've been pretty generous with the timer so far. Sometimes you can only get certain treasures or money during the timed sequence, though. I'm not exactly sure whether you die if the timer runs out or what.

I actually did have Wario run out of health when playing last night, but I was pretty tired and blew through that stage easily today. The level just starts over from the beginning if you die.



 

Ragey0      
Posts: 45
(01/17/09 12:22 PM)
     
There's a couple of secret stages that are timed from the start, though they're very generous in the time they supply; about 6 to 10 minutes or something crazy. The coin challenge is about the only reason you'd need to use most of it, and even then I finished the 9 minute one's coin challenge with three minutes to spare.