Game Progress Topic Pi

CLOUDBOND007
Posts: 10530
(08/06/08 5:53 PM)

Blueberry Pi.

In FF4, I forgot about the Sylvan Cave. It may be too late to get any kind of a storyline scene since I already completed the Giant, but I'll probably explore it anyway. I might then try fighting Bahamut, or at least test the waters by entering his dungeon. My levels are about 55-56 on average.

Is Psycho Penguin still playing this? If so, this might be turning in to a "Turtle and the Hare" story.

---

I got the Sylph summon. That dungeon is awful. The enemies are easy and everything but I just wanted out. It's the first place in the game that I didn't map 100%.

I was doing okay at Bahamut's cave until I got to a Behemoth. I didn't lose to it, but I was honestly so bored trying to drain it's 30,000+ HP while staying healed that I just shut the game off. Before they would just sit there until you took action, but they're like regular enemies now always attacking. If you use magic on it, it counters with maelstrom which reduces everyone's HP to about nothing. Someone told me blink is useful so I'll try that next time.



 

Psycho Penguin      
Posts: 296
(08/06/08 11:31 PM)
     
I beat it before you ate dinner.

Just kidding. I'm mapping out the final dungeon. I got all the augments and summons I could find. My average level is 70ish. 27:45 game time I believe.



 

Crawl and 1OOO
Posts: 11452
(08/06/08 11:39 PM)
     
What are augments?

In the other versions of this game, in all the other times I played it, the only "special" summons I ever got was Imp, and I only ever got that once.



 

Psycho Penguin
Posts: 296
(08/06/08 11:50 PM)
     
In the DS remake, when characters leave the party, they leave behind "augments" which are usually some abilities they had. Like Edward leaves Sing, Yang leaves Kick, etc. You can also find some like Auto Potion and Gil Hunter laying around or during the storyline.

Each character can use an Augment, and then you lose it, so whoever uses it has to keep it forever. They get 5 ability slots, which you can use to equip the Augments. For instance, right now I have Cecil equipped with:

Kick
Counter
White Magic
Draw Attacks
Level Lust

Counter lets him Counter with the first ability slot, so he kicks every enemy when he gets attacked. and Draw Attacks means every enemy's physical attacks go to him, so he is a true tank and countering with kick every time. Makes auto battling/leveling up easier.

It really can lead to some cool strategies, especially in multiple playthroughs when you get the same augments over and over.

I didn't get any "special" summons like Goblin and Bomb. I got Bahamut, Sylph, Odin, Leviathan, and Asura.



 

Bomberguy221      
Posts: 1993
(08/07/08 5:10 AM)
     
I'm having a hard time picturing Rosa performing a kick.

Super Mario Galaxy - Playing through it again (hint hint), up to 51/120 stars. Just got through the Matter Splatter Galaxy, which wasn't as annoying as it was when I first went through it.



 

CLOUDBOND007
Posts: 10530
(08/07/08 7:22 AM)
     
People have given Kain the "Cry" ability from Porom, which is kind of funny. I like how you can use some of the lost abilities, but some of the really good augments just seem overpowered, though. Casting two spells at once, being able to use a single target spell on everyone, stuff like that. The thing is, to get augments, you have to give them away. For example, I thought it might be a good idea to save augments and use them only on people that were going to be on the final party. But the game wants you to, say, give Edward and Tellah a bunch of augments, and then when they leave, you get even better augments, and probably get the old ones back, too.

So basically, the augments I have are all crap because I decided to be smart about it.



 

TaroSH           
Posts: 2363
(08/07/08 9:07 AM)
     
I beat the third chapter of Apollo Justice. I never liked that guy with the stupid haircut that looked like a dick.

And I'm sorry, but when Phoenix says he hasn't been around the house much because he's on some Secret Mission, I can't help but imagine he learned Trucy can spray some goop out of her chest and form it into a superhero body around herself, and he's been trying to find the lab of the sick fuck that did this to her and get some answers.



 

CLOUDBOND007      
Posts: 10530
(08/07/08 11:57 AM)
     
As far as a lot of the optional summons in FF4, like Leviathan and Bahamut, I get those because it's more game content to enjoy rather than just for the benefit of the actual summons. Summon magic is so slow to cast that it's only useful on rare occasions, I think. I wouldn't be surprised if there's an augment to "fix" that, too.



 

Crawl and 1OOO      
Posts: 11452
(08/07/08 12:26 PM)
     
In the other versions, I used summon magic all the time. It was great.

So, I guess there's more to augments than just regular abilities given to different characters?



 

Psycho Penguin
Posts: 296
(08/07/08 3:46 PM)
     
Augments are either abilities you can use in battle or abilities that affect them, like HP +50% or one that lets you cast single-target spells against everyone.

And yes, Fast Talker doubles the speed of casting spells.



 

Bomberguy221      
Posts: 1993
(08/08/08 2:36 AM)
     
Super Mario Galaxy - 60/120. So, I can fight Bowser now.



 

Crawl and 1OOO
Posts: 11452
(08/08/08 7:30 AM)
     
Wow, I have game progress!

I beat dungeon 6 in Outlands. I kind of think it was a little cheap. You do need to burn a bush to get into it, but you can't use the red lamp (that's the treasure of dungeon 6!), so it will inevitably be tedious. It is in an area that seems like it should be special (because of the effort in getting there), but on the other hand seems to have nothing there, so maybe that could be a clue that there is something hidden there. But I did look in that area before, and I almost could have sworn even where it turned out to be. I'm a little annoyed by it.

 

I also had some negative progress! I thought it was odd that my magic wand bursts weren't igniting. When I left dungeon 6, I checked my status screen and only had 7 fairies. That means that I lost a dungeon. We had a power out at some time, and I must not have saved after beating that dungeon.

I'm not even sure what one it was. Maybe 8, but I think I did dungeon 7 afterwards. I'll need to go through the old topics to find which one I did last.



 

TaroSH           
Posts: 2363
(08/08/08 7:36 AM)
     
I did the investigation in Chapter 4 of Apollo Justice, and started the trial, I Perceived the extremely irritating reporter guy, and I think I know what my next move is.



 

sethrashnoo      
Posts: 2480
(08/08/08 12:35 PM)
     
It's been a long time since I've posted in one of these. I got all the way to the Whale in Alundra 2, but became stuck on a room with three enemies that pop out of a hole in the middle. You press a button to open a gate over the hole, but I can't seem to get to it before the gate closes. It's kind of annoying because the rest of the game has been very enjoyable, but when I get stuck that badly I just want to move on.

PS. LOVE the board's new look.



 

TaroSH      
Posts: 2363
(08/08/08 7:16 PM)
     
Finished the first part of the trial and Phoenix's flashback, and am in the middle of that MASON System.



 

Crawl and 1OOO      
Posts: 11452
(08/09/08 10:03 AM)
     
Last night I played some more Outlands. Unfortunately, at one point I ended up in a room where you had to make a choice between giving up a heart or money. It wasn't much money, but I had even less. FO had thought it was possible that giving up a heart only does a heart's worth of damage. But it does get rid of a heart container. I have every heart container (something I don't even always do in the original game), so I really didn't want to lose one. So, I hit reset. How much progress did I lose? A lot of progress in level 9, but at least I was smart enough to have suicided after beating level 7, so I saved that progress.

I started level 9 again, but haven't caught up to where I was.

I'll bet you finally get the magic key here, because I was on one path that needed key after key. The other path must have the magic one.



 

TaroSH      
Posts: 2363
(08/09/08 11:00 AM)
     
I beat Apollo Justice.

I'm a little surprised I accepted Apollo and Trucy being siblings and their psychic powers and who their mother was as easily as I did, but I guess after all the bullshit Trials and Tribulations asked me to accept, Apollo would've had to discover his "true" power was to transform into a dragon or something before I started asking questions.



 

Flying Omelette
Posts: 17772
(08/09/08 11:30 AM)

sethrashnoo wrote: It's been a long time since I've posted in one of these. I got all the way to the Whale in Alundra 2, but became stuck on a room with three enemies that pop out of a hole in the middle. You press a button to open a gate over the hole, but I can't seem to get to it before the gate closes. It's kind of annoying because the rest of the game has been very enjoyable, but when I get stuck that badly I just want to move on.

That part of Alundra 2 is one of the hardest parts of the game and I'm almost inclined to believe it's a mistake. It's definitely possible to make it, but your timing has to be absolutely perfect or you won't.

The whale is overall one of my favorite dungeons in that game, though.



 

Crawl and 1OOO
Posts: 11452
(08/09/08 12:20 PM)
     
I found the magic key.



 

Psycho Penguin      
Posts: 296
(08/09/08 5:55 PM)
     
I got to the Red Dragon of B5 in Lunar Subterrane and died because he's an ass and I did not realize how to kill him. 45 minutes of progress wasted. That dungeon sure is a bitch.



 

CLOUDBOND007
Posts: 10530
(08/09/08 6:09 PM)
     
Seems like it may be a good idea to rush to the save point, fleeing the more difficult encounters and bypassing treasure until you get there. Then make that a base of operations.

I've been meaning to play but I've been too tired to do much more than watch Star Trek episodes. I'm about done with the first season.



 

Bomberguy221      
Posts: 1993
(08/10/08 4:45 AM)
     
Two things directed at Codie:

  1. What BS from Trials and Tribulations do you refer to? I think I know, but I remember that entire chapter being weird for multiple reasons. (Feel free to spoiler-cut this.)
  2. How do you do that spoiler cut?

...No updates tonight. I've been having power outages and other issues pop up, so I haven't gamed much.



 

Crawl and 1OOO
Posts: 11452
(08/10/08 4:47 AM)
     
I found the Thunderbird boss, but I didn't have the thunder arrows yet so I couldn't beat it.



 

Crawl and 1OOO
Posts: 11452
(08/10/08 6:00 AM)
     
For FF4Advance, I got Porom's, Palom's, and Yang's weapons from the cave on Mount Ordeals. I also found the lunar cave (by the "face on mars") and got some levels into it, but I couldn't enter the room for Yang, for instance. It's been so long since I played this version that I forgot what you're supposed to do. Hopefully it wasn't cheating for me to have looked this up, but I apparently need to beat the game with the other characters to unlock their challenges in the lunar cave.



 

CLOUDBOND007      
Posts: 10530
(08/10/08 6:13 AM)
     
It isn't fair that you can't use a ghost/zombie Tellah.



 

TaroSH      
Posts: 2363
(08/10/08 9:12 AM)

Bomberguy221 wrote: Two things directed at Codie:

1. What BS from Trials and Tribulations do you refer to? I think I know, but I remember that entire chapter being weird for multiple reasons. (Feel free to spoiler-cut this.)
2. How do you do that spoiler cut?

...No updates tonight. I've been having power outages and other issues pop up, so I haven't gamed much.

To make a Spoiler cut, make [] and [/] tags with "spoiler" in them around what you want to censor. Like you would to make a bold or italics, but instead of "b" or "i", use "spoiler".

Before I continue, I always get Mia and Maya mixed up, so please bear with me if I start talking about the younger one defending Phoenix in court. As for the garbage T&T dumped in my face:

Mia met Phoenix defending him for murder? Fine.

After Mia's first first trial (I think) ends in tragedy because her defendant commits suicide just before she gets him cleared, she goes on leave and when she comes back, her next trial involves the same murderous little bitch? Okay, the Phoenix Wright games have always asked a lot of my disbelief, this isn't any worse than having to cross-examine a parrot.

Phoenix's ex-girlfriend is the older sister of a little girl he'd become friends with through his mentor's younger sister? Now my disbelief's starting to groan.

Except Phoenix's ex-girlfriend really wasn't who he thought she was, but her good twin sister who was masquerading as the evil twin trying to get back a pendant before the evil twin kills him. Uh...

While cross-examining the good twin, we discover it's actually the evil twin, and now I have to cross examine a ghost, who gets exorcised in the middle of court in a blast of flames forming a magatama and nobody seems to give it a second thought. Now the game's asking me not to suspend my disbelief, but to lob it out a ten story window.

Yeah, basically the whole last two chapters are an exercise in suspending disbelief, one I couldn't take.

And don't get me started on Phoenix eating Dahlia's pendant.



 

CLOUDBOND007
Posts: 10530
(08/10/08 5:56 PM)
     
Fighting the FF4DS Behemoth with Blink is an effective strategy. It also answers the question, "Could God design an RPG battle so tedious that even He is bored?"



 

CLOUDBOND007
Posts: 10530
(08/10/08 9:50 PM)
     
You know what? This may seem rather sudden, but I think I'm done with this. I'm not stuck on anything. I defeated the second Behemoth, mapped the first two floors of the cave, and got most or all of the equipment. I don't doubt that I could defeat Bahamut in one or two attempts, and then it would be on to the final dungeon to start leveling and getting the best items.

But I'm not enjoying the experience any longer. I think if the nostalgia factor was eliminated, and I was playing this for the first time, I would actively dislike this game.

I decided to put my FF4 Advance cart in and was kind of mesmerized by it. That's the game I want to be playing right now. The colors are so vivid, the visuals so crisp, the 2D battles don't have the DS version's sluggishness and it's so easy to simply see what's going on. The same with the other versions, too. Most of the interesting stuff the DS version has to offer is simply in story scenes which you can find on Youtube. The visuals very quickly lose their novelty value and even stop being likeable.

If anyone does want to grab the game from me before it goes to ebay, let me know. Just know what you're getting into, first.

Maybe this time I'll finally learn a lesson and stop being such an optimist. I'm going to spend at least six months to a year without playing any game made for the modern PC, DS, PSP, PS3, PS2, or Wii (360's already gone), and go from there.

If I play any game in the near future, it could be some other version of FF4.



 

TaroSH           
Posts: 2363
(08/10/08 10:13 PM)
     
If you could hold on to it until around the 19th when I fly back home, I'm interested.



 

CLOUDBOND007
Posts: 10530
(08/10/08 10:17 PM)
     
Can do.

I'm going to restart FF4 Advance and see how it feels. I thought about getting the SNES version but my SNES clone system doesn't have great sound quality. Then I thought about getting a real SNES to go along with that, but then the whole thing started getting too pricey, and I'd have to worry about cartridge battery issues. I already have FF4 Advance, so I'll go with that.



 

Crawl and 1OOO      
Posts: 11452
(08/10/08 11:14 PM)
     
I tried beating Zeromus with Cecil (who must be in your party), Yang, Cid, Palom and Porom (so, all new characters), but I lost pretty badly. I couldn't keep up with Zeromus's damage.

So, I swapped out Cid for Rosa to have two healers. That made a HUGE difference; the fight then actually went easy. I wonder if the easiest party would be Cecil, Rydia, Rosa, Palom, and Porom? Palom did huge damage with Flare (aka Nuke). Was it this powerful in other versions? It had almost zero casting time (unlike Meteor, which took several turns) and did ~9999 damage. (Another spell which would be worthless would be Twin magic, which takes forever to cast) (I don't think it was this way in the original, but Blue Dragons are healed by Meteor and Holy [/White]. I haven't seen anything be healed from Flare, so that's another point in its favor)

Then I went to the Lunar dungeon and beat Yang's quest there. First, you had to fight a series of terra cotta soldiers. Basically, at the beginning of the fight, I'd have Palom select Meteor, several rounds would go by, essentially killing time, then Meteor would cast and the entire enemy party would be wiped out. I used Meteo so much I had to use some Ethers to keep Palom's magic up (maybe Rydia with Bahamut would have been better) Then we had to fight the Lunar Titan, who seemed like he might have absorbed even more damage than Zeromus.

The next challenge will be Edward's, so I'll need to beat the game with him. I don't know what a good party would be. It'd be nice to get Edward and Cid at the same time. Maybe I could keep the double healer strategy and hold onto Rosa and Porom.



 

Psycho Penguin
Posts: 296
(08/11/08 1:08 AM)
     
I wasn't a big fan of FF4 Advance due to the lag in battles issue. I'd have to play the European version next time.

I'm tempted to find a copy of FF6 Advance now.



 

Bomberguy221      
Posts: 1993
(08/11/08 4:41 AM)
     
Legend of Zelda: Ocarina of Time Master Quest - Since I hadn't beaten Ganondorf in the Master Quest, I gave it a shot. Success.

...It wasn't anything remarkable. Although, I did finally get to see Ganon cough green blood. I only own the gold cartridge, so I had never seen it before. Silly thing to be concerned about, really, but there were a lot of things changed in the Gamecube version.



 

Crawl and 1OOO
Posts: 11452
(08/11/08 7:22 AM)
     
Just with some early morning playing, I beat Edward's boss on Mount Ordeals and then beat the game again with Edward and Cid (and, yes, I did use Porom and Rosa).

Not only does this game have some lag in the battles, it didn't emulate the mode 7 airship overworld very well. (It's still probably at least slightly better than the Japanese PS1 version in that regard).

And the ending credit roll isn't even in 3D! It just goes straight up! Lame!

One of the Americans who worked on the GBA version has "Ribs" as a nickname.

I now how 25.5 hours on my file on this version. The bestiary is still only at 76%.



 

CLOUDBOND007      
Posts: 10530
(08/11/08 9:10 AM)
     
Whatever lag FF4 might have had in the Advance version probably isn't as annoying as the overall sluggish feel of the DS. I'll report my thoughts on that when I have a chance to play a little more.



 

ACC KAIN      
Posts: 770
(08/11/08 12:46 PM)
     
Arghhhh!!! I typed up a really long post about beating Willow and lost it!!!

Just to recap, I finished it. It took me several tries to get all the way through Nockmaar Castle with enough energy left over to beat the final boss, but she was actually pretty easy. General Kael was the hardest boss in the game and took me the most tries to beat.

It was okay, but I felt like it was maybe missing something. I was expecting to at least see Willow return to his home in the ending, but it just rolls into credits after the final scene. Maybe it was a lack of emotion in the story and dialogue (okay, well, except for that part where Madmartigan accidentally falls in love with the Queen's daughter.) The music and graphics are good, though, and I really liked the Nockmaar Castle gates theme.

This game gave me a slight scare - I thought when I got thrown in that dungeon with Madmartigan that there wouldn't be any way out of it and wondered if I was supposed to do something to avoid it and have to start all over again. Thankfully, it resolves itself, LOL.

I also found it easy to level up in the final areas by using the thunder magic on those faces that appear in the mountain walls.



 

Sweetbee.sweetbee
Posts: 48
(08/11/08 4:15 PM)

Crawl and 1OOO wrote: Just with some early morning playing, I beat Edward's boss on Mount Ordeals and then beat the game again with Edward and Cid (and, yes, I did use Porom and Rosa).

Not only does this game have some lag in the battles, it didn't emulate the mode 7 airship overworld very well. (It's still probably at least slightly better than the Japanese PS1 version in that regard).

And the ending credit roll isn't even in 3D! It just goes straight up! Lame!

One of the Americans who worked on the GBA version has "Ribs" as a nickname.

I now how 25.5 hours on my file on this version. The bestiary is still only at 76%.

I look for David "Ribs" Carillo every time I beat a Square game.



 

TaroSH           
Posts: 2363
(08/11/08 7:58 PM)
     
I just got done watching Groundhog Day. I liked it, though I don't want to say anything specific until I've had some time to let my thoughts settle.



 

Crawl and 1OOO      
Posts: 11452
(08/11/08 10:06 PM)
     
I played a little of Edward's challenge. You get the Requiem harp, which lets you "cast" requiem when singing. It only works randomly, though.

The first part of his challenge is in the castle where Anna was killed. It has Specter enemies, which will regenerate if you kill them normally. You need to use requiem. Sometimes Edward uses requiem right away, but there was one specter against which I hasted Edward twice and used sing over and over (at least twenty times) before it worked.

After that, you go into some underwater area. I quicksaved there.



 

CLOUDBOND007      
Posts: 10530
(08/11/08 10:42 PM)

I just beat the Mist Dragon in FF4A. I feel like the game is running at super-speed after playing the DS version. The difficulty drop is noticeable. The dragon was defeated remarkably quickly, and it occasionally would attack and only do 1HP damage. I wanted to play more, but my body is telling me it's time for bed.



 

TaroSH           
Posts: 2363
(08/12/08 8:58 AM)
     
I beat Kid Dracula last night. It was... erm... short, but I guess I shouldn't complain since it was a kind of early Game Boy game.



 

sethrashnoo      
Posts: 2480
(08/12/08 12:47 PM)

Flying Omelette wrote:

That part of Alundra 2 is one of the hardest parts of the game and I'm almost inclined to believe it's a mistake. It's definitely possible to make it, but your timing has to be absolutely perfect or you won't.

The whale is overall one of my favorite dungeons in that game, though.

FINALLY got past it!! And finished the rest of the dungeon. The boss was actually one of the easier ones so far.



 

Bomberguy221      
Posts: 1993
(08/13/08 6:13 AM)
     
Super Mario Galaxy - Up to 81/120 stars.



 

da dick      
Posts: 1831
(08/13/08 8:40 PM)

I just got done watching Groundhog Day. I liked it, though I don't want to say anything specific until I've had some time to let my thoughts settle.

you should watch the groundhog's day episode of the stargate tv series too.



 

CLOUDBOND007
Posts: 10530
(08/13/08 11:06 PM)
     
I've just been watching Star Trek on DVD the last couple of day. I'm not quite halfway through Season 2. It's mostly been a great experience, but the last disc had three or four mediocre to bad episodes in a row. That must have been a pretty bad month to have been a Trek fan during the original airing.



 

Captain Ladd Spencer      
Posts: 1571
(08/13/08 11:09 PM)
     
I've gone back to toying around with the Xbox Arcade downloads.

Aegis Wing seemed like shit.

I've been enjoying Doom, but every time I try to go back to the main menu the game freezes. When it first happened I thought "Oh crap, did I RROD it?" But it's happened every time I tried to return to the Main Menu, and only then. I went to the GameFAQs forum to see if anyone else had this problem, but there's no sign it's a common problem. I've beaten the first episode so far.



 

CLOUDBOND007      
Posts: 10530
(08/13/08 11:09 PM)
     
I was also archiving the last topic, reading parts of it, when part of a post caught my eye. I think it's kind of hilarious out of context.

(They added about 5 or 6 new scenes also.. can't wait to see Edge do you know what to his parents in 3D!)

Oh, and for Codie's post...

I went to the GameFAQs forum to see if anyone else had this problem, but there's no sign it's a common problem.

It seems to ring some kind of a bell, either from experience or reading about it somewhere, I forget which.



 

TaroSH      
Posts: 2363
(08/13/08 11:17 PM)
     
http://www.gamefaqs.com/boards/genmessage.php?board=935829&topic=42123828

Durr hurr, there were multiple pages of topics. *slaps self*

Maybe when I hook up the 360 tomorrow to get Bionic Commando Rearmed I'll try the delete-redownload thing on it. I hope it recognizes I already own the game, but if not I'll probably have some points left over from BCR.



 

Magnus CROWE      
Posts: 881
(08/14/08 12:50 PM)
     
I finished the Ocarina of Time Master Quest. Maybe it's just been too many years since I played the original, but it didn't seem all that much different. Just some rearranged items and enemies in the dungeons and I'm not even sure what was changed since I don't remember all the details of the original. If it was supposed to be more challenging, I didn't notice it that much.



 

TaroSH      
Posts: 2363
(08/14/08 3:01 PM)
     
Squeezed out a few more achievements in Bioshock, but in order to get the rest I'm going to have to sit down one day, start a new game, and grind myself a big cup of Bioshock coffee. One of the achievements means collecting all these audio cassettes scattered throughout the game, but looking at an FAQ, I missed three in an area I can't go back to. Although I'm not entirely certain I even care.

Then I started Bionic Commando Rearmed... and I'm a little disappointed. It feels harder to time your swings, the graphics are rubbery and level 4 starts off with an eyeful of bloom, and it's difficult to see enemies sometimes. But I heard something about this game (beating it? Maybe just owning it?) unlocks a classic Ladd skin for the upcoming one (i.e. the Phoenix Wright Haircut model, instead of the Prince of Persia meets Bomberman Zero one), and there's a code that unlocks it in this one too - I don't like the crew-cut one used here. I also did one of the overhead levels, and it was so annoying because the bullets are the same color as the surroundings!



 

da dick      
Posts: 1831
(08/14/08 10:28 PM)
     
civ 4:
feel like using france again or japan with the "draft" command(comes with the civic "nationalism") to rapidly conscript a 1 or 2 large stacks of musketeers or samurai. i haven't tried that yet. only did it with the english redcoats a few times with great sucess. oh well... going back to messing around with cultural victories 'cause i'm a bit sick of micromanaging wars.

recently won a cultural victory in 4 hours. it was a small islands map, quick speed setting. took too long to win while shunning religions. got only about 5000 points, which got me compared to Nero in terms of leadership. i think Dan Quayle's(sp?) at the bottom of the pecking order. near the end, the Washington/Isabella alliance went to war with my Lizzy/Saladin alliance. funny that i scared off american frigates with 1 weak stack of galleons and caravels. i think isabella did worse. tried to invade arab isle by dropping just a handful of riflemen who were defeated by a horde of camels and longbows. the yankees did come back with much more advanced destroyer ships, but by that time, i was just 3 turns away from victory.
---

romancing saga 3:
sara's a pain to train up in HP. must be at least 10 hours i've invest in her game and she's still at 300HP. i need everyone to be around 500HP to close an abyss gate, and then i would be tough enough to survive the desert trek to the eastern lands(mostly just to get ziling ASAP).

switched out harid with fat robin. his HP increases much faster. went to the botton of the devil king's palace, so now i can get the royal ring and do that ridiculously easy money trick. i think i'm gonna do some more treasure hunting before training up in the depths of the palace.

the waterfall cave near the water gate is better place to train(and fish armour, it should be a breeze), but i'll have to get herman/black to reach that area. don't feel like recruiting another person before i get ziling. don't want to unwittingly hit the character limit. suppose to allowed to recruit/switch up to 15 different characters into my party before i'm disallowed to recruit characters who have never joined me before. i guess it's a memory restriction for the original cart.

maybe i should delete monica's savegame. i don't think i have the patience to train up another weak character, if i ever complete sara's quest.
---

D2:LoD :
for barbarian: thinking of equiping only armour, which has a chance to cast spells when the wearer is hit, on my rogue merc. found a cap which can cast level 3 frost nova. poor damage but great for slowing down enemies in a fairly large area. need a lightning(topaz) and poison(emerald) gem for my rogue's longbow. another topaz or ruby(fire damage) for my socketed axe would be good too.



 

TaroSH           
Posts: 2363
(08/14/08 11:26 PM)
     
Hoookay, I'm on what looks like the second to last level of Doom episode 2, and the environments are getting increasingly more fucked up. First there's walls with giant demon and Cthulu faces that hurt you when you get too close. Then I enter the end room of one level, and there's this banner of warped, screaming faces scrolling behind some bars. Later, there's a room with walls like somebody wallpapered a bunch of skeletons, except the wallpaper was skin. In that same room, there's a beating heart on a pillar.

I decided not to redownload it - the main menu crash thing is annoying, but it doesn't render the game unplayable and I doubt redownloading would fix it.



 

Minerva K Red      
Posts: 553
(08/15/08 12:43 PM)

I beat Zelda 2!!! I found an old game guide that told me how to get down to the lower floor. I had a little difficulty with the blue Pazuzu-lookin' boss, but I beat the Shadow on my first try because I'd already heard the secret to beating it easily a long time ago.

Now I need another prop to occupy my time...



 

Bomberguy221      
Posts: 1993
(08/16/08 4:49 AM)
     
Super Mario Galaxy - 100% complete. This is one of my favorite Wii games so far.



 

CLOUDBOND007
Posts: 10530
(08/16/08 10:24 AM)
     
I played a little more FF4A. Even if there are other fine options, every random battle pretty much ends up being DARK WAVE, DARK WAVE, DARK WAVE. Cecil is almost out of HP? Well, then I guess I'd better DARK WAVE.

A sword of darkness could never hurt Zeromus? I'd just like to see him stand up to DARK WAVE.



 

da dick      
Posts: 1831
(08/16/08 9:01 PM)
     
game of life/ arcade gaming:
ya know what? i rather spend money on a fairly accurate arcade driving sim(driving cars i can never afford to own/maintain) than one night stands. hell, arcade gaming a hell lot cheaper than fooling around. no overheads. LAN gaming is even cheaper... but online games are evils who eat your soul.



 

CLOUDBOND007
Posts: 10530
(08/16/08 9:18 PM)
     
Keeping the GPT archive up to date.

It should probably be mentioned that spoilers are generally just plainly there in my archived topics. I've been debating changing it, but I also like to keep the archived topics as plan and simple as possible with an absolute minimum of links, colored or hidden text, etc.

I'm partway into the cave to Damcyan in FF4A, but I'm kind of losing interest. I feel like I'm playing on baby mode or something. There's no charge time whatsoever for casting, you move at like 3X speed, and enemies are just falling over themselves to get you to kill them. The script is okay, and the visuals and character portraits are nice enough. I think at this point, I'd like to wait until I get my real SNES and just play it on there.

I found that I still have FF5A, so I turned that on for about 30 seconds before turning it off. I stand by my statement that the game can rot. Just hearing the music brings on all sorts of unpleasant emotions.



 

Crawl and 1OOO
Posts: 11452
(08/16/08 9:30 PM)

Is it the port, or do you just hate Final Fantasy 5 in general?

 

There is casting time later, at least, but it probably bears no relation to what it was in the original. At least, it does take forever to cast Meteor (and Twin). When I used Palom against Zeromus, it did seem to be much, much faster to use Flare than Meteor.

I hope my brother at least kind of likes that game, even though it isn't the best possible version.

For myself, I think it's possible that killing the Specters in Edward's quest makes him cast requiem faster.



 

CLOUDBOND007
Posts: 10530
(08/16/08 9:37 PM)
     
In general. I've played it on PS1, emulated, and on GBA. Made it to the final boss once on the PS1, but my dad did more of the playing than me and we still never did beat it.

The GBA purchase was really foolish. I was looking for another game and didn't want to leave empty handed. I thought that maybe an upgraded version of the game might hold my interest, but my file has about 25 minutes on it.

FF4A probably seems easier than it really is due to playing it right after the DS version, which for all it's shortcomings definitely offers more difficulty than any other.



 

Crawl and 1OOO
Posts: 11452
(08/17/08 12:45 AM)

I made it to a boss in Edward's quest, but shit. She killed my party practically instantly. Not sure what to do about that.

I played a few minutes of Etrian Odyssey and found the Wyvern's egg.



 

Crawl and 1OOO
Posts: 11452
(08/17/08 5:26 PM)
     
I beat Zelda: Outlands!

Where were the thunder arrows? I have no idea. I decided to fight the Thunder Bird again, but this time used my arrows and won.

I guess there's more to it than that. Before I played, I watched the opening crawl, and noticed that the thunder arrows are a "metal" color. Then I noticed my arrows are metal colored. So, I thought, "Maybe I already got the thunder arrows even though I don't remember doing it?" I guess so!

Even before that I thought there was a chance I had already gotten those arrows, since I kept exploring the final dungeon and couldn't find them.

I explored around the 2nd quest world and found dungeons O and U. I also went pretty much to the limits of the overworld (so, where the 2nd dungeon would have been in quest 1, which now just has a Gerudo who would steal from me, except that I have no money! and past the ghosts in the north). But I haven't yet found the sword, so I can't do anything. I did find a moblin who would give me 15 gold, but that wasn't enough to get the lamp or the boomerang. I also have 2 keys I got from the dungeons.



 

Crawl and 1OOO      
Posts: 11496
(08/17/08 7:43 PM)
     
I got the boomerang! There was one in the first dungeon after a locked door.

The question is, will it help me? The only enemies that can be killed by boomerang are bats. I guess I could kill those over and over (they only rarely give cash) until I can afford the blue lantern and use that to kill enemies. That can damage enemies, but it would take forever to get anywhere. I guess it'd be like playing the normal game without a sword, since as I've read, that usually involves uses the blue candle until you get other implements.



 

Crawl and 1OOO
Posts: 11496
(08/17/08 10:43 PM)
     
I made quite a bit of progress considering I still don't have the sword!

I remember reading from Hobbes's page on the game...

While the increased challenge of the first quest is certainly prevalent, the game can get flat out relentless in the second, wherein simply finding the wooden sword feels like a stuggle to find your feet.

However, I guess what I was expecting was something like the first quest (where it takes a little bit of time to get the sword; it's not right out in the open, but in the first dungeon) but with it hidden a bit better.

In fact, it's almost a full quest in itself to get the sword!

I right now have the boomerang, the bombs (and uncovered a room -- it was in the first quest, too -- where I can get unlimited refills), the ocarina [flute], the ladder, and the blue lantern. Oh, and a new heart container. And at one point, I had the bait! But still no sword.

You have to run past tons of enemies, including boss type enemies in the dungeons, to progress. I saw a mummy carrying the ladder, and wasn't sure how to get it. Would I have to get the lantern and try progressively burning it? (This probably wouldn't have worked). Nope, I just hit it with the boomerang and walked over it, which collected the item.

So, way has led on to way. I've had to go back and forth between dungeons O and U, but still am not particularly close to clearing out either. Now a third dungeon is in the mix. When Zelda gave me the Ocarina, she gave me a clue that led me to dungeon T.



 

Minerva K Red      
Posts: 553
(08/18/08 12:31 PM)
     
I am playing CHRONO TRIGGER!!! I love, love, LOVE this game's battle system and music. Okay, so I wandered around Leene and Porre, got some lessons and equipment. Went to the Millenial Fair, went back in time to save Marle. Explored a castle and went to a cathedral to defeat some caterpillar like thing with an ox head boss. Went back to present time and got arrested by the King's guards. Escaped the dungeon, fought a dragon tank and ended up in what I think is a rundown future world.

This game is so, so awesome. I wish I'd played it sooner.



 

TaroSH      
Posts: 2363
(08/18/08 12:31 PM)
     
What is up with Xbox Live only allowing 21 characters for your motto? I wanted to put "The more people I meet, the more I like my cat" but it only went to "The more people I mee" Is there even anything that short anyone would want to put there?



 

Minerva K Red      
Posts: 553
(08/18/08 12:34 PM)
     
"Burn, baby, burn"?



 

TaroSH           
Posts: 2363
(08/18/08 12:57 PM)
     
I was going to rephrase my question to include "original or witty" somewhere, then I remembered this was Xbox Live.



 

da dick           
Posts: 1846
(08/18/08 11:11 PM)

This game is so, so awesome. I wish I'd played it sooner.

you might hate the minigames. and you have to play one of them to revive... and some of the parts which requires decent reflexes and falling down stuff.

===

(at some LAN shop with real "gaming rigs")
warhammer 40k:dawn of war:dark crusade expansion:

wow. the necron infantry can eat space marines for breakfast.but damn, they're slow. and i can't capture points with them. only their defenceless peons can capture stuff. i guess this means that the eldar could rush them with their superior speed. but most of the eldars units look too weak to stand up to necron ware.

their vehicles are pretty much necrons installed on hovercrafts. those things solve their speed problem. that and most of them can teleport. their ultimate weapon, the mobile monolith/base, doesn't seem to be worth the time and trouble. madly slow and and unimpressive damage for an ultimate weapon.

and like zombies, the necrons can become more powerful when you kill them. sweet..

the campaign looks pointless. hardly any plot. kill everyone on the planet, you win!



 

CLOUDBOND007
Posts: 10570
(08/20/08 1:38 PM)
     
I got my FFIV SNES cart today. I don't have the SNES yet, so I tried it on the FC Twin. Battery is still good.

I started a save from the final dungeon and wandered around a little bit. I'm really happy. To play the game on the TV with an SNES controller, and even seeing the original translation and naming is making me all kinds of happy. Now I just have to hold on until the SNES gets here so I can enjoy it without the sound being butchered. I think I'm going to try and build an SNES collection at this late date.



 

TaroSH           
Posts: 2363
(08/20/08 2:21 PM)
     
On the plane and the four hours I had between landing at the transfer point and waiting for the plane to New Mexico, I put a decent amount of time into Donkey Kong on the Game Boy.

I remember I borrowed this game from a friend in Elementary (probably fourth grade?) and reached one level I thought was totally impossible. I obviously don't remember which stage it was (I'd like to say it was in the first world), but I have to be well beyond that point now. It also felt like the game was endless, and for some reason I always let those memories make me afraid of this game.

Of course, I also borrowed Super Mario Land from him, and I don't think I even beat the first boss.

So the lesson here is don't let childhood memories intimidate you.

This lesson also applies to Doom which I tried playing on the Super Nintendo and I could only get through the first level on Knee Deep in the Dead. I also watched my brother play it and he could never get past the first two or three levels on any episode, though thinking back the lack of a save system may have been the reason for that one.



 

CLOUDBOND007
Posts: 10570
(08/20/08 6:16 PM)
     
I wanted to play FF4 so badly that I just went ahead and started it on the FC Twin. I found that by messing with the equalizer on my stereo, I was able to alleviate the sound problem a little bit. I don't really know any audio terminology but the music itself is fine. It doesn't play the wrong notes or anything. It's just that there's a lot of background noise and overall lack of clarity. I know it's not the speakers because it's the same with headphones and doesn't happen with NES games. Sound aside, it's almost as good as a real SNES. The d-pad could use some work, I guess, but since my ebay seller somehow got away with using Media Mail to ship the system, I probably won't have it for a couple decades. The graphics are probably as clear as I've ever seen them. My SNES in the past was always hooked up by RF switch, and now I'm using AV cables. The game also seems so huge after years of playing on a PC monitor or handheld system.

Anyway, I have this goofy smile on my face playing this. I'm just training outside Kaipo with Rydia right now. I had forgotten that they used the term "Caller" in this game. It's odd because the king tells you to fight summoned monsters and there's the Land of Summoned Monsters. But I guess they didn't want to use the term Summon as an ability. Maybe it seemed more sinister to summon something than to call it?

The translation is mostly acceptable, and even when it isn't, the nostalgia factor outweighs any annoyance with the grammar. I think that after years and years of not playing this version, I started remembering the translation issues as being much worse.

There's about three people who say that Rosa was "falling down", though. I choose to interpret this as that she got extremely drunk before going after Cecil. The sand ruby doesn't really do anything, she just sobered up a little by then.

Even though I've obviously seen a lot of it lately because of the glitch articles I've been posting, there's something completely different about using an emulator. It makes you feel so detached from the game.



 

TaroSH           
Posts: 2363
(08/20/08 7:32 PM)
     
Completed Episode 2 of Doom. I actually stumbled upon a little trick for the Cyber Demon.

Then I tried to go back to Bionic Commando Rearmed, and every minute I spend with this game increases my desire to be back in the original.

If there's anything we can learn from Yoshi's Story, it's that controlling a platformer with an analog stick IS A VERY BAD IDEA. And if you want to dismiss Yoshi's Story control problems on programming (it's really both), BCR reinforces this. I am well aware the 360 has a D-pad, but its location, shape, and looseness makes it a piece of shit.

I cleared out the second set of challenges, which would have been great with a functioning D-pad and better hit detection. But as is, they made me want to hit somebody.

I made it to the boss of Area 2, and the bad color choices is again fucking me up. It's this big upside-down U which grabs you with a blue tractor beam and keeps you in the center of it, and there's five pods around it - up, each diagonal, and right and left. Except there's actually seven - the right and left ones have a "stand" and "duck" pod. A spark from a pod warns you it's about to launch a wire at you, and you have to deflect it with your bionic claw. However, the color of the tractor beam is the same color as the spark that comes out to warn you which pod is about to launch, plus they're so close together, and it's really hard to tell when the left and right pods are stand or duck until you've fired in the wrong position and it's already hit you.



 

CLOUDBOND007
Posts: 10570
(08/20/08 9:08 PM)
     
I just beat the Antlion. I can't believe I used to have trouble with that on my first time through the game. Must have been running from battles or something.



 

TaroSH      
Posts: 2363
(08/20/08 9:55 PM)

I actually stumbled upon a little trick for the Cyber Demon.

That should have been "accidentally," because it got stuck in a room without me intentionally doing anything to get it there.

I beat the Area 2 boss, and got the Clean as a Whistle achievement the one for "not touching" one of those blobs that flow around the level. I was afraid I wasn't going to get it because I overlapped one that was falling while swinging, but I guess it means not getting trapped in one. This might also be a good level for getting that one for not firing your gun in a level.

I'm sorry, Seabu, I slapped your controller in frustration after my seventh or so botched attempt at getting that award.



 

Crawl and 1OOO
Posts: 11496
(08/20/08 10:59 PM)
     
My brother sent me this email about his progress and opinion in and on Final Fantasy 4 Advance:


Hey. I just watched Collateral on Sunday and was wondering what you thought of it? I like it a little bit more every time I see it. When you and [FO] took me to to see it at the movie theatre, I was less than impressed, but now that I'm (a little) older and more able to pick up on some the subtle pyschological nuances of the film, I can appreciate it more.

I've been playing FF4 religiously, and so far it's pretty good. I like the active battle system, and the plot is more engaging than that of DWIII (although between the two it's probably a tie) My only real complaint is that when a character dies, he/she should stay dead, but everyone keeps turning up later in the game. Right now I'm at the Cave of Trials (in Mt. Ordeal, after beating the Giant of Babel), and it seems like the loose ends in the plot are being tied up, so I think I'm near the end of the game.



 

Crawl and 1OOO
Posts: 11496
(08/20/08 11:02 PM)
     
Oh, by the way, I haven't played much Zelda: Outlands lately, but I did briefly explore dungeon T. Uh... Explore might be the wrong word. The first room had a boss, which I killed with one bomb. The second room had some Wizrobes, which I also killed with bombs. And the next door was locked! So, that was it! I don't remember whether I left anything obvious behind in dungeons O and U or not. I probably at least didn't kill all the enemies or bomb all the walls.



 

TaroSH           
Posts: 2363
(08/21/08 11:04 AM)
     
So I've been playing Braid as well, I beat World 4 (which is actually the third level) and unless the game does a turnaround within the next two levels this has got to be the worst offender of all the challenging stuff being optional ever.

If you just want to clear a stage, you can just walk from left to right, maybe climb up a few ladders and jump a little, and bingo, you're at the exit. But if you want the puzzle pieces, you've got to spend upwards of an hour faffing around the world, trying to solve all the puzzles.

Also, I don't think you can die in this game. It's like Sands of Time, in that if you fall on some spikes you press a button to rewind yourself to safety. And you can rewind as much as you like. Maybe it's possible to die if you don't press X after dying.



 

Crawl and 1OOO
Posts: 11496
(08/21/08 11:31 AM)
     
There was some Penny Arcade front page update awhile ago about Braid, and how they said people should be willing to buy Braid regardless of the controversy. I was like, "What the hell are you talking about? What is Braid, why is it supposed to be good, what's the controversy?" Give me some context! I guess the idea is that they think people who read their site should keep abreast of whatever the hell Braid is where ever the hell you're supposed to keep abreast of it, and they don't want to have a long introduction explaining it, but that's the virtue of the world wide web, where a well-chosen link or two could take care of things.

So, instead of researching Braid more myself, I just assumed I wouldn't like it and if there was some reason people were using to justify not buying the game that I'd agree with it as well as others, and forgot about it.



 

CataTonic9
Posts: 392
(08/21/08 12:36 PM)
     
I've been playing Crazy Taxi on a Dreamcast system. This was one of my favorite games awhile ago and I've been really enjoying the replay, too. It's pretty easy, so I'll probably have it finished within another night of playing.



 

CLOUDBOND007      
Posts: 10570
(08/21/08 1:40 PM)

Braid seems to be a sidescroller designed to help people with insomnia.

http://www.youtube.com/watch?v=HD55Xkx8QpY&feature=related


 

TaroSH      
Posts: 2363
(08/21/08 2:03 PM)

It's a downloadable game for Xbox Live and PSN. The only controversy I can think of there being for Braid is the eternally annoying "Is it art?"

You're some ugly mofo in a tie who's off rescuing a princess, and the music is forgettable noodling and while the game looked very pretty at first repetition swiftly took care of that, but because he actually loved the princess and there's entire screens of text about the princess getting angry and the hero getting fed up with living with his parents and other shit that probably take longer to get through than the actual game would if you're not going for the puzzle pieces, and that outweighs how insultingly easy the game is and therefore the game is art.
Oh yeah, and when you clear the first world, some cross between Domokun and Barney comes out and tells you "The princess is in another castle," which is shown in that video Seabu linked to.



 

Psycho Penguin      
Posts: 303
(08/21/08 3:36 PM)

Anyway, I have this goofy smile on my face playing this. I'm just training outside Kaipo with Rydia right now. I had forgotten that they used the term "Caller" in this game. It's odd because the king tells you to fight summoned monsters and there's the Land of Summoned Monsters. But I guess they didn't want to use the term Summon as an ability. Maybe it seemed more sinister to summon something than to call it?

I'm probably completely wrong here so I'll just take a guess. Feel free to correct me if I'm wrong. Was there enough space in the battle menu for the word "Summon"? Shortening it to Call would fit. That's the best guess I can muster.



 

TaroSH      
Posts: 2363
(08/21/08 5:32 PM)
     
Well, I beat Braid. Wow, that was a piece of crap.

I couldn't even figure out what was going on in the final level. An indistinguishable monster comes down holding the princess, initiates an autoscrolling section with a wall of fire, and you and the princess run on different halves of the screen, flipping switches to open paths and such for the other, and when you get to the part where your paths meet you touch her and she vanishes. Then, and I really, REALLY wish I was making this up but I'm not, you hold Rewind to have the game automatically do it all in reverse. Then you go to the "ending" which is a linear walk through a field, occasionally stopping to read a book, then you reach a building block castle with a floating turret, enter a door on the other side, and you're back at the title screen.

I guess the puzzles are satisfying, but it's underminded by the knowledge that, except for the three in the three mini levels before the "final boss" which weren't nearly as hard as everything else I'd done, every single one in the game is optional.

Oh yeah, and a lot of areas in the game are palette swaps of earlier areas, just adjusted slightly so you have to do something different to get the puzzle piece.



 

TaroSH      
Posts: 2363
(08/21/08 6:24 PM)
     
Wait, are the puzzles in Braid required?

I tried to get the last achievement by doing a speed run by running through all the levels, but the path to the final level didn't open.

Yep, according to someone at GameFAQs, they were all required. My bad.

Well, fuck this game anyway, I'm going back to Doom.



 

Crawl and 1OOO      
Posts: 11496
(08/21/08 7:04 PM)

Crawl and 1OOO wrote: I did briefly explore dungeon T. Uh... Explore might be the wrong word. The first room had a boss, which I killed with one bomb. The second room had some Wizrobes, which I also killed with bombs. And the next door was locked! So, that was it!

Haha. That was incredibly stupid. I assumed that if I left the first room I'd leave the dungeon, so I previously didn't even try. However, in this game, the first room is not necessarily the exit room. If you leave it, you just go to more rooms. And when I left that room, I got a key, and from there I got the sword!



 

Crawl and 1OOO
Posts: 11496
(08/21/08 7:12 PM)

So, if I understand this correctly, you assumed the puzzle pieces were optional, but you got them all anyway?



 

TaroSH           
Posts: 2363
(08/21/08 7:31 PM)
     
Yes, because you got Achievement points for putting the puzzles together, which is what mostly motivated me to ge them. And since Achievements tend to be for optional crap, plus the flat exit paths, I passed judgement too quickly. Basically, you get 185/200 Points for completing the game. The final 15 are for completing the game in under 45 minutes, and that award can go fuck itself, I'm sick of this game.

I guess the flat paths are there for moving on without getting the piece, but you'll have to come back for it later if you want to finish the game.

So I guess it's a little better than I thought, but it's not a good game and the ending was total shit, and the game doesn't just break 4, 7, 9, 10, and 12 it smashes them with a sledgehammer then grinds the shards to dust. It settles for just breaking 11.

http://flyingomelettespalace.yuku.com/topic/8306



 

Crawl and 1OOO      
Posts: 11496
(08/21/08 9:35 PM)
     
I feel like the guys from the Snorlax video. "This game is relentless!"

I have 4 heart containers and the wooden sword and I have to kill pol's voices (in the first quest, you meet pol's voices early but only need to run past them) and a fucking 4 headed Gleeok!



 

Crawl and 1OOO      
Posts: 11496
(08/21/08 10:31 PM)
     
What's after the 4 headed Gleeok? Another 4 headed Gleeok!



 

Crawl and 1OOO
Posts: 11496
(08/21/08 11:01 PM)

Oh, by the way, the 4 headed gleeocks are in dungeon U (so, #2, kinda). Dungeon O is blocked by *another* moblin who wants bait, only now I can't get any. I don't even remember what was blocking the way in dungeon T. Oh, I think it was a room that had those spikes that close in on you, but it also had blocks that formed a narrow passage by the hall. So, I don't know, maybe it's possible to cross the room without taking damage, but maybe not. It'd be easier with more hearts, anyway.

The only thing is, the game is so hard now that I'm not sure what they'll do next to follow it. I guess, after I have better swords and more hearts, that the action might eventually inevitably become easier. But until then...



 

TaroSH      
Posts: 2363
(08/21/08 11:10 PM)
     
I just got done with two hours of fighting with DOSbox and Command Prompt and message board posts saying to download some files and instead of linking to those files they link to another message board post that doesn't exist trying to get System Shock ONE to run on my computer. These games hate me.



 

CLOUDBOND007
Posts: 10570
(08/21/08 11:19 PM)
     
Didn't have much time tonight, but I reached Fabul in FF4. I also tested out my games from ebay and they all work fine and have working batteries (for the ones that have batteries, that is).



 

CataTonic9      
Posts: 392
(08/22/08 7:53 AM)
     
Yup. I finished Crazy Taxi. All of these posts about Final Fantasy 4 had made me think about playing that game again. I had a file awhile ago that I left off on somewhere on the Moon. I think right after the first time you go there. I thought of continuining that file but I'd rather start over so I erased it and began again. I beat the Mist Dragon and burned down the callers' town. I read through all the dialogue in the first town and castle (everything, even the tutorial, lol.)



 

TaroSH      
Posts: 2363
(08/22/08 9:14 AM)
     
I GOT THE BFG9000.

As for actual Doom progress, I was having trouble with the Pandemonium level of episode 3 because I just didn't have much ammo (I had a similar problem with level 2, which is full of Lost Souls). I had to spam my saves and punch out imps and the occasional demon dog and a Lost Soul when I was able to pin one to a wall, until finally I was able to amass a stash of ammo by House of Pain. I'm to the Unholy Cathedral now, and my brain was just too tired to figure out the warping puzzles last night.



 

Crawl and 1OOO      
Posts: 11496
(08/22/08 9:25 AM)
     
And after the 2nd four-headed Gleeok? A third four-headed Gleeok!

There's 2 or three more rooms left, so they could keep this up for a while.



 

TaroSH      
Posts: 2363
(08/22/08 2:57 PM)
     
I've found three BFG9000s so far...

I did the stage I stopped on last night, then another that was some kind of fort with a lava moat. I've gotten most of Gate to Limbo done, all I need is to find the switch that raises the bridge to the exit.



 

TaroSH      
Posts: 2363
(08/22/08 8:03 PM)
     
I "beat" Doom. I finished the three main episodes, but still need to do the bonus fourth.

The warp to that switch was in a real DURR HURR location.

Then I beat the final boss, basically Krang in some four-legged mech. It didn't seem like you could really dodge its shots, so it was more a battle of attrition with it vs. the BFG9000. And it dies in, I think, five hits from the BFG, but the BFG has a charge time of maybe two seconds.

And man this game's ending is crapped up. First there's some text like the other two episodes. Then it goes to a shot of a bunny standing in a grass field at sunset, then it pans over and some buildings are exploding, and there's an arm sticking out of the ground holding a severed bunny head by the neck. Yup, it's a setup for Doom II: Hell on Earth.

I tried Thy Flesh Consumed and got my ass kicked.



 

Crawl and 1OOO
Posts: 11496
(08/23/08 12:34 AM)
     
There was no fourth Gleeok; that was the last one. So, I think I cleared out that dungeon, getting the heart container and the fairy.

I might have been wrong; it might not have been (in fact, I can't see how it could have been, since all that came after were the fairies and the heart container) necessary to beat those Gleeoks at that time.

Dungeon T had a path I for some reason ignored before. That got me the raft, which let me explore north / middle Hyrule (er, Outland). And that let me get the White Sword!! That's the most important improvement so far. And also the bow and arrows. And, eventually, the better shield, but I can't afford that yet.

I've also found dungeon L. So far, I've already run into Zelda twice, making me give her 50 rupees or lose a heart container. The first time I got there, I was low on money from buying some of the stuff from the previous paragraph, so I had to use the reset code.


I'll need to post some subjective opinions and interpretation of this game sometime.



 

TaroSH      
Posts: 2363
(08/23/08 10:40 AM)
     
A little while ago I bought Phantom Hourglass off eBay for $13, plus shipping, and it looks like the previous owner bought it, saved after getting through the intro, and shelved it until finally putting it on eBay because it's pratically brand new.

I had way more fun with it than I really should have. Not actually playing the game, hell no. Just drawing sea serpents flamethrowering the port in the first town, or marking things of importance with smilie faces when I was feeling mature, and "fuck," "shit," and "bitch" when I wasn't, and I wish I had thought to yell something like "FAAAART" when I had to call to that woman on the other side of the door, instead of just blowing into the mic.

The actual game is your usual Zelda fare of hitting switches peppered with "read a sign, jot down the info on your map, regurgitate" "puzzles" and I'm sure once I get tired of playing this game with the mind of a twelve year old it'll start to annoy me. Heck, the second venture into the starting temple already got on my nerves.



 

Crawl and 1OOO
Posts: 11496
(08/23/08 11:44 AM)
     
I made it to the boss of dungeon T. I earlier asked how the game would become harder after having you fight 3 four-headed Gleeoks in a row. Well, this boss is another four-headed Gleeok, but now the corners of the room have statues that also spit fireballs at you. At the very least, I'll want to get the magical shield before trying that again.


I do think this could be a great game. One of the strongest senses I get from playing is love. The person who made this game really understood and loved the original Legend of Zelda. You'd never have to do the things you're made to do in this game unless the person who made it thought long and hard about what possibilities remained in LoZ.

And even though it's a ROM hack, it doesn't feel amateurish. Why not consider a ROM hack to be a "real" game? Cover songs can be just as legitimate. Movies adapted from books are still legitimate. And there's nothing lazy about Outlands. So much has changed that you can't even claim that it was based on another game to avoid making something new. And it's so complete in itself that you wouldn't even need to play the original game to understand this one.


And there's the increased difficulty. Now, challenge is a good thing in itself, but for this game it really reinforces the sense of love for the original. Why, when you play a game like Mega Man 2 or 3, would you then need to play an even easier game like them like Mega Man 6? It adds nothing to the experience. If you actually are a fan of a game, you probably got at least decent at it, and you probably don't just want something superficially new, but something that takes you to the next level. So, why do commercial sequels get easier and easier? I guess it means they're not made by fans, and they're not made for fans. Maybe they hope to expand the games' audiences past the hard core fans. And different games in a series are not necessarily made by the same people. The people who make a new one might not have understood the previous games. They might not know what other challenges the previous games had, or they might not feel like to grow as artists that they need to move past them and come up with something new.



 

CLOUDBOND007
Posts: 10570
(08/23/08 4:14 PM)

Heck, the second venture into the starting temple already got on my nerves.

That's the timed dungeon, right? I quit because of it on the third or fourth time there.



 

TaroSH           
Posts: 2363
(08/23/08 5:58 PM)
     
The timed dungeon with the unkillable baddies you have to sit in indents in the walls upwards of a minute to "sneak" around and apparently have to trek through all the old rooms of every time you come back.



 

TaroSH      
Posts: 2363
(08/23/08 8:55 PM)
     
I thought it was time to get back to Lufia 2, and the game wasted no time in pissing me off again.

First there was that door-switch puzzle in the Lighthouse I went to GameFAQs for, only to find all that was behind it was a bunch of worthless optional crap.

Then the real path to go was behind a barely noticable bombable wall.

Then the boss overpowered me a couple times, until I found the lizardman he summons is weak to lightning.

Then when I get Guy and Dekar back I equip Guy by clicking "Strongest", which equips him with a cursed armor I have to go spend about 1,250 to remove. I have over 200,000 gold, might be only 20,000, so it wasn't cripping, just annoying.



 

CLOUDBOND007      
Posts: 10570
(08/23/08 9:11 PM)
     
Question of the day. Why does the armor shop in FF2 sell Paladin equipment? First of all, everyone that lives there is a mage who wouldn't be able to use the stuff and they don't seem to get many visitors. That's assuming there are even other paladins in the world aside from Cecil. They specifically say that nobody has ever returned from Mt. Ordeals. You would think if someone finally made it back, they could just give him some equipment. The issue is somewhat less obvious in the other translations where it's not called "Paladin" equipment specifically, but it's still designed for a holy knight, a class that seems to be in short supply. This guy is not making a profit.

I'm outside Mt. Ordeals gaining a few levels because I feel like it. One thing that's different with the SNES version is that since you can't use Dark Wave, you rely on the Twins for random encounters a little more. A very minor difference, but worth mentioning.

I tried Tin Star for a couple minutes to see if it worked. Kind of interesting but I wonder how much I'll be missing by playing with a controller instead of a Super Scope. I don't especially want to own a Super Scope because I remember it being kind of a pain, but maybe.



 

Flying Omelette
Posts: 17808
(08/23/08 9:42 PM)
     
One thing I hated about playing Tin Star with a Super Scope is that the colors are all faded out for that mode. It might be easier to play with the SNES Mouse, but it's a lot more colorful that way.



 

CLOUDBOND007
Posts: 10570
(08/23/08 10:48 PM)
     
I defeated Milon and became a Paladin. I was thinking how the surprise of the second battle is something you can never experience again. When I play now, I always save after the first one then change rows before the second one. I bet it was exciting to already be in a weakened state and then have another boss battle with everyone in the wrong row.



 

Crawl and 1OOO
Posts: 11496
(08/24/08 12:23 AM)
     
I don't remember everything I did tonight with Zelda: Outlands. I beat a one-headed Gleeok in one dungeon which gave me some more "story" bait. "Story" bait can be used an infinite number of times, until you use it on a Moblin. Anyway, that let me return to dungeon O and pass the Moblin there. It turned out there were two or three (or four) more. I think that dungeon ended with 6 dodongos. So, the default 8 maximum bombs is not enough to kill them (though if you kill some, leave and reenter, they will stay dead, and you could earn more bombs in the meanwhile). But I found a Zelda who increased by bomb max to 12. I think I've now completely cleared out that dungeon. And I have a "story" bait left over.

I'm not sure whether it'd be more worthwhile to explore dungeon T or L now. Both have 4-headed Gleeoks in store for me -- I believe L has several.



 

Psycho Penguin
Posts: 303
(08/24/08 2:07 AM)
     
I beat Final Fantasy IV DS today finally. It wasn't a matter of challenge for the most part, it was a matter of perserverence and overcoming SEVERE BOREDOM. Seriously, whoever designed the final dungeon needs a wakeup call. Damn. Zeromus was a little piece of shit even on level 93 though, so it's good to see they didn't nerf his challenge too much.

Random games played tonight:
Raiden Trad (SNES) - Only got to level 4 this time. :/
Spawn (SNES) - Got to what I assume is the 2nd stage's boss. He's not nice.
Ninja Gaiden II (NES - SNES version though) - 3-2 and game over. No unlimited continues WTF? Didn't get the password either. I'll play the NES one since it has better music anyways.



 

Crawl and 1OOO
Posts: 11496
(08/24/08 12:46 PM)
     
I made some progress in dungeon L. I got the fairy and the heart container. Rather than having a "normal" boss guard those things (well, there was that blob -- Gohma -- a little earlier) I had to defeat things like darknuts to get them.

I don't believe I cleared out that dungeon, though. At least I think there're 4-headed Gleeoks left in there.

On the other hand, I "cheated" a little bit. A couple of times, I maxed out my money, at which point you might as well buy a key. So, I used two purchased keys to get through that dungeon. Meaning, I must have left two other keys behind. I hope there's more reward to beating the Gleeoks than just getting keys. For one thing, I'm still missing the bracelet, so I can't fully explore the game world. And I haven't found any more dungeons. If I need to bomb, for instance, that'll be a bit of a pain since I don't have many bombs.

Another thing is that it seems like the whistle locations in this game are worthless. One takes you to dungeon U, outside of which is a fairy, so that's useful. The second takes you just a few screens north, which would be worthless even if I did need to go there a lot. And the third one plops you in the desert. In the first quest, that was near the second dungeon, but I don't think there's anything there now (again, unless I need to bomb to find something).



 

CLOUDBOND007      
Posts: 10570
(08/24/08 1:17 PM)
     
I just defeated Kainazzo. It didn't mean anything to him.

I think he's actually one of the most pathetic bosses in this version. One Lightning 2 from Palom and one Lightning 3 from Tellah defeated him. He was able to get in one attack.

Baigan was also pretty simple. I used Wall on Tellah. Then I used Twin magic to defeat both the arms. Then I bounced Lightning 3 off of Tellah and attacked.

I am a bit overleveled, though.



 

Crawl and 1OOO      
Posts: 11496
(08/24/08 1:44 PM)
     
I think the first time I played that game, I didn't used Lightning 3, maybe because I didn't realize Tellah had it. That was just after he relearned all his spells, so maybe I didn't check to see what was new.



 

Crawl and 1OOO      
Posts: 11496
(08/24/08 4:13 PM)
     
I just talked with my brother and he beat Final Fantasy 4. But he missed Slyph, Bahamut, and Odin. He said it was a good game and he liked the ATB, and that Edge was his favorite character.

That was his first Final Fantasy game. Maybe I should get him some of the others for Game Boy, like 1&2 or 6.


Anyway, I went back to the dungeon with the Gleeoks. I don't think they had 4 heads; I think they had 3, then 2. Anyway, I DID get two keys immediately after beating them, but the main thing was that I got the power glove! Yay! That let me get through the repeating room maze in the southwest, which led me to dungeon A, which I'm working through now.

I also got a heart container on the overworld, and a "bonus" one from A. Now I have the bottom row full, and two on the top row. Oh, and another bomb bag increase from A; my max is now 16. AND (I keep forgetting what I just did..) I also have the red candle! So, that should make exploring for bush-related-stuff much easier.

I STILL haven't beaten the Gleeok in dungeon T.



 

Crawl and 1OOO
Posts: 11496
(08/24/08 4:15 PM)
     
Apparently it's possible to beat Gleeoks with a bomb. I either forgot that or never tried it. D'oh.



 

CLOUDBOND007
Posts: 10570
(08/24/08 4:24 PM)
     
Is there even a point to the Sylph summon except that you get to visit Yang?



 

Psycho Penguin
Posts: 303
(08/24/08 5:51 PM)
     
Get him FF5 Advance. That's a pretty awesome game, especially if he liked FF4A.



 

CLOUDBOND007
Posts: 10570
(08/24/08 6:09 PM)
     
Some trying to ruin Crawl's brother's life.

I just beat the Dark Elf. I never bother to even de-equip Cecil for the cave because it's such a hassle. I'm happier to have him at full defense taking some of the hits while the others fight.



 

CLOUDBOND007
Posts: 10570
(08/24/08 8:00 PM)
     
Finished the Tower of Zot, ready to go to the underground. I have less than 6 hours on the clock. I wonder what my final time will be.



 

Crawl and 1OOO
Posts: 11496
(08/24/08 10:27 PM)

Apparently it's possible to beat Gleeoks with a bomb. I either forgot that or never tried it.

So claimed a website that came up when I google searched Gleeok to make sure I was spelling it correctly. I couldn't get it to work for me, though.

I did beat the boss (digdogger) of dungeon A, though. I guess that heart container I got probably wasn't a "bonus", since that's the only one I got after all.

The next clue was to search the maze of ice.

I think it's possible that all the whistle locations in this quest are the same as in the first quest, but they unlock in a different order. Also, the clues seem the same. I wonder if there was only so much memory for text?

 


 

Crawl and 1OOO
Posts: 11496
(08/24/08 11:00 PM)
     
I did like Final Fantasy 5 (when I played it on the Playstation). Not nearly as much as 1 or 4, but about as much as 3. I'd probably give it a solid 3 stars. So, I guess it's a possibility... I'd have to look up what the port was like.



 

CLOUDBOND007
Posts: 10570
(08/24/08 11:02 PM)

I'd have to look up what the port was like.

In all seriousness, I'm sure it's fine. I think they might have added a couple of classes. Let's check old Wikipedia:

Additional features include four new jobs (Gladiator, Cannoneer, Necromancer, and Oracle), a new 30-floor bonus dungeon, and an additional stage called the "Cloister of the Dead"

I beat Golbez and I'm ready to go to the Tower of Babil. Not really much to comment on, it's all been quite easy. I was lucky in the Golbez battle in that it was one of the situations where Kain is in the air when he kills everyone.

As I was playing, I remembered the warp trick you can do from the throne room to get the Sealed Cave crystal early. I guess part of the glitch is that the warp spell takes you back to the last floor or room, and since that's the crystal room you can't normally get to, it takes you there. The spell should have been disabled or programmed to skip that room. It doesn't apparently work anymore if you leave the castle and come back.

I don't really understand why the crystal is there when you perform the glitch, unless they used the same room for the castle crystal room and the Sealed Cave crystal room. So normally, Golbez steals the crystal, you leave and continue playing the game, but the room is reset with a crystal waiting to be used again in the Sealed Cave.

I'm not the cheating type anyway, but it doesn't seem especially worth doing. Yeah, you skip the Sealed Cave and the Wall boss, but you'll be painfully underleveled in doing so, you won't have Kain to help you level, and that's a good part of the game you'd be passing by.

I cleared World 1 of Yoshi's Island. I had been waiting for my real SNES to arrive before playing some of the other games, but the shipping is just painfully slow. I think my brain is just tuning out any sound problems because I hardly ever notice anything unusual now, anyway. I think the FC Twin and I have bonded.

Once I do get the SNES, I'll probably be wondering how I ever got by with a substitute, but the one good thing about the FC Twin and other brands still being produced is that there will be consoles to play these games on for many years to come. Then again, maybe the official ones were so well built that they'll still outlast everything else.

Anyway, Yoshi's Island is not one of my favorite games or anything, but it impresses me in a lot of ways. The visuals still amaze. I wonder what other games we might have seen come out of that system if it had lasted even longer.

I think that the gameplay can get a little too puzzle-ish for my liking. I don't really enjoy looking for keys and then carrying them around figuring out where to use them, and that sort of thing. And having watched someone play this game in the past and get 100% on every level, I just can't see myself doing it, even for a reward of extra levels. The music, unfortunately, doesn't do much for me, either.

But all things considered, I think it's an interesting enough game to play. Certainly better than the 360/PS3/Wii/DS shit I've been throwing money at.



 

TaroSH           
Posts: 2363
(08/24/08 11:21 PM)
     
I'm starting to think Lufia 2 wants me to hate it.

The Phantom Tree dungeon annoyed me.

Then I have to wait on some guy to build a boat out of the tree. I go . I run around town for maybe ten minutes, talking to everyone at least three times, then I finally go back, spend another night at the inn, and finally he's waiting by the dock with a boat that's smaller than he is.



 

da dick      
Posts: 1846
(08/25/08 12:13 AM)
     
i thought facilitybro thought FF5 was tedious, unless you play it on an emulator with frameskip to speedtrain your classes?

===
battle gear 4:
my new fav car is the nissan slivia aero gt. just because i beat that damn fucking mazda rx7 with it.

the suzuki swift(class d) was boring to drive. acceleration feels so weak . kinda expected more from a "sport" version the little car.

the VW golf was disappointing too. it seems to have a pretty good grip on the road. never over/understeered with it. but its acceleration can't ever match a real sports car(even when compared to cars in same b class). those mazdas and hondas zoom right pass me on straight roads.

driving with the VW new beetle(class c), i kept getting beaten(half of the time) by another damn mazda on lower difficulties. on higher difficulties, it's always the mini cooper who wins. i don't know how powerful this "sports" version of the mini is, but i read the specs of the plain vanilla mini. the "normal" mini is crap. it's only advantages over similar cars are its weight and its pretty good torgue(for a small car). i don't think the mini could be any more aerodynamic than the other class c cars. it looks pretty boxy.
---



i lied. i'm still a horny bastard. i need some decent quality pron to keep me in check. cities really oughta stop classifying porn as something worse than graphic violence, drank driving and drug abuse. it's ridiculous. actual sex and alcohol increases your chances of getting various types of cancer but... well nobody is doing enough studies on porn if you ask me. i gotta stop drinking too. i rather keep my eczema in check than get a head splitting high.

---
spirit of zeon:
this is that arcade lightgun game i vaguely mentioned quite some time ago. a machine somehow made it to the nearest arcade which i have a "member card" with.

it's actually a lot like time crisis. when you point your gun away, your "zaku" mec takes cover and reloads his tommygun thingy. some very simple "combos" are used to activate the heat hawk(a heated up giant axe) melee attack, throw a grenade, and fire a bazooka. pretty annoying that the game doesn't reload my grenades and bazooka missiles after each mission. only seem to be able to get more by dying and swiping in more virtual tokens to continue.

the graphics look rather simplistic for a fairly recent 3D game, but it is trying to look like a late 70s anime. and it works. i feel like i'm right inside the anime. of course, i don't remember zakus being this tough in the anime. those zakus never seem to last more than a few seconds on screen before getting blown up.

i'm seriously considering wasting a day off and 50 bucks to try to complete this game at the arcade. I WANNA DESTROY A FUCKING GUNDAM WITH A PUNY LITTLE ZAKU,DAMNIT!. who cares if the gundam is the good guy. yeah, i think this is the only lightgun game i've played where i play as the bad dude. uuuggghh... evil.



 

da dick      
Posts: 1846
(08/25/08 12:17 AM)
     
civ 4:
yet another cultural game. this time, i started a short-lived war in early game, to stop cyrus (persia) from starting a city too close to my3 prime cities. btw, i'm playing as george washington. the early war, although short, forced me to used slavery to quickly pump out chariots and horse archers, to destroy a city built near an area i wanted to settle in. that and i wanted to stop their scouts from pillaging my land or hurting my peons.

that slowdown in population growth and building of cottages, left me way behind schedule. it's the middle ages in 1800s and i still haven't built enough temples, to build cathedras in each of my 3 cities.and my research is way too slow. i still need irrigation tech to build farms on the 3rd prime city, which is lacking in food.

1 positive thing i noticed is that my ideal of not using religious civics, and forcing a state religion on my people, doesn't conflict with my use of religious buildings.... but i could always get more anal just to torture myself.

---
D2: LoD:
got bored with my druid wolfie again. still in act 3, found the kurast city.

spent more time with my barbie. beat the dark tower quest with him. levelled up to 12. now i can use "find item" to increase my chances of getting cool stuff by violating corpses!! bah. i'm wasting too much time.i should have beaten act 1 by level 10. i've done it before(then i got bored again).

---

MW4:
don't know if i mentioned tis yet. i've given up on my elite game. can't get past the 3th and 4th mission without losing 1 or 2 mecs. losing a mec in early game costs way too much money. the cheapest flea mec costs over a million c-bills. i can't go on like this unless i use some kinda money cheat.

so... started another game with "regular"(the default setting) difficulty. chose the kell hounds as a sponsor since i haven't tried them yet. their initial line-up of mecs sucks like the gamefaq said it would. i think it was like 1 wolfhound(good), 2 osirius(meh), and 2 fleas(tincans). good thing i get a free hellspawn medium mec in the 1st mission.

breezed through the game until i got to the assassination mission on eaton. i remember barely beating this mission on recruit difficulty, using a thanatos. this time, i beat it in just 1 attempt instead of a few, using an assault class awesome(configured for long range support fire). almost died fighting the last target, while a mini army chased after me. i should have replaced the medium-ranged weapons with close-ranged ones. would have worked better against the tanks and the final target which was a dragon(i think in "recruit", i fought a zeus)assault mec.

come to think of it... why the heck would anyone hire a giant-sized robot to murder a few VIPs? sure, they're protected by giant robots, but wouldn't it be cheaper and more "stealthy" to poison them, or just bomb them with an aircraft or a remote-controlled vehicle?!!? seriously... carry out a "stealthy" murder mission using a robot the size of a mall?!?!



 

Crawl and 1OOO      
Posts: 11496
(08/25/08 5:57 AM)

da dick wrote: i thought facilitybro thought FF5 was tedious, unless you play it on an emulator with frameskip to speedtrain your classes?

He might have. I seem to recall him not liking the game, but I don't know or recall why.

I don't remember it as a tedious game, myself, though. I didn't do that much level building at all. The main thing, as I recall, is to make sure you've built up your magic classes, which you can do just by using them. It's not like you need to take time to level up every class in the game.



 

Crawl and 1OOO      
Posts: 11496
(08/25/08 7:09 AM)
     
I beat the Gleeok in dungeon T. The new fairy let me reach another heart container by flute. I still don't have enough for the staff, though.

I found dungeon N, but, man, it will be tough just to get started there. The very first room has ~8 of those blue wizzrobes. You can run past them, but even that's difficult without taking a lot of hits; there's a staircase in the middle of the room, but it's surrounded by blocks, so it's not too easy to reach. And the wizzrobes tend to cluster around it.

It would have been so much easier if I kept the bait. I don't think they even shoot (not even at the bait) if you use it. But now I can't even buy more.



 

Crawl and 1OOO
Posts: 11496
(08/25/08 11:12 AM)
     
I didn't clear out *any* rooms with Wizzrobes in that dungeon, I believe. But I managed to kill a 1-headed Gleeok (which left behind a magic book, which I couldn't even reach -- you must need to bomb into the room from the north) and a 2-headed one, and the dungeon's boss was a blob / Gohma (probably the easiest part! Except the first time I entered the room, it was dark and I screwed up lighting it and died). So, I got a heart container from the dungeon and the fairy.

Having 4 heart containers on the top row let me get the staff.

I went through the red woods on the far east of the map, working my way to the end. In the original quest, that's where the final dungeon was. This time, it was just a Gerudo who steals your money for what you did to Ganon (in the original game, this would be an old man who wants money for door repair). However, at that point, I worked my way backwards through the woods, and on every screen, until I found something, blew the whistle, burned the trees, bombed any walls, pushed any armos, etc.

It was a lot easier to work my way backwards, because there'd often be an alcove on one side of the screen from which I could fire my wand at the wizzrobes / lionels. Then they'd still be gone when I entered the screen in a defenseless area.

I didn't find any dungeons, but I did get another heart container (that might be the last overworld one) and .... FINALLY .... the letter so I can buy potions.



 

CataTonic9
Posts: 392
(08/25/08 12:45 PM)
     
Final Fantasy 5 was really good from what I remember of playing it. I still prefer 4 and 6 just because I like the stories and music more.

I just beat the Dark Elf. I never bother to even de-equip Cecil for the cave because it's such a hassle. I'm happier to have him at full defense taking some of the hits while the others fight.

That's what I do, too. I just got past that part last night.



 

Crawl and 1OOO
Posts: 11496
(08/25/08 3:15 PM)
     
I found the Master Sword!

I still need to find the last three dungeons.

I don't have either of the rings (or "tunics"), either.



 

Bomberguy221      
Posts: 1994
(08/26/08 1:47 AM)
     
I've played quite a bit since I last updated. In the past week:

Trauma Center: New Blood - My primary game. I had to do a number of interesting surgeries with odd twists, like one with limited antibiotic gel and no stabilizer. I can't tell how much longer I have until I reach the end of the game.

Super Paper Mario - I decided to 100% this game, which means I need all of the cards (256, I think) and other collectibles. I got the last recipe I needed, and I'm up to 211 cards.



 

CLOUDBOND007
Posts: 10570
(08/26/08 9:07 AM)
     
I picked up the real SNES from the Post Office. As I had hoped, the sound quality is unbelievable. I can't believe I haven't seen one complaint about the FC Twin's SNES sound quality.

There are complaints that some of the NES music played on it might sound slightly different, but not a word about SNES. Maybe they just don't remember what it's supposed to sound like.



 

CLOUDBOND007
Posts: 10570
(08/26/08 3:03 PM)

The SNES controller that came with it works fine but feels a little mushy from use. The FC twin controller has a worse d-pad, but I think I'm going to continue using it until I can find an official one in better condition or a really good imitation. I just like the brand new firmness of the buttons.



 

CLOUDBOND007
Posts: 10570
(08/26/08 11:07 PM)
     
Just beat Dr. Lugae. That battle is fun and seriously messed up. There's a poison status that doesn't seem to do anything, one laser attack that does minimal damage, one laser attack that does insane damage, a fire attack, a sleep spell, and of course, the times when he just uses heal on you for no reason at all. I would play more but I'm just too tired.



 

TaroSH      
Posts: 2363
(08/26/08 11:56 PM)

I cleared a couple more levels of Bionic Commando Rearmed, and Area 3 was totally castrated. Anyone remember those mutant flytraps in the outer area that would kill you in one hit? Or that nailbiting moment just before the boss where you had use a series of stalagtites to swing over a floor of spikes, and one slipup meant death on said spikes? Well, those flytraps have been replaced with beartraps that just hurt you a little, and that tunnel at the end is just three swings over some spikes broken up by platforms, so you can either swing onto the platforms or just have them as a safety net because if you land in the spikes you'll probably be recoiled onto one of them.

And to get the "Clear a level without using your gun" award, you can't even use it against the boss. But you can use your grenades. I got the award in Area 4, because you can (and actually have to) beat the boss with a grenade.



 

Psycho Penguin
Posts: 303
(08/27/08 2:33 AM)
     
Breath of Fire: Dragon Quarter (PS2) - This game is too hard. Anyone who says RPGs are automatically easy should try this one. Fuck it.

Ninja Gaiden 2 (NES) - I can make it up to 4-1 now. Getting there.



 

CLOUDBOND007      
Posts: 10570
(08/27/08 9:23 PM)
     
Yeah, I guess Dragon Quarter is for a certain type of person. I personally don't find it appealing to have to restart the entire game several times as a condition for finishing it. I guess BoF2 has some redeeming qualities but for the most part, BoF kind of sucks after the first game.

FF4, I'm outside the Eblan caves right now with a time of about 6:40. I feel way overleveled at about level 29, but I haven't actually stopped to level since around the time Cecil became a paladin. The music sounded good on the real SNES anyway, but I turned the bass boost on and holy crap it's awesome.

Have I mentioned that the Nightmare Before Christmas soundtrack I bought also has several early versions of songs with Danny Elfman singing all the parts? This soundtrack is awesome.

PS- Saying awesome is awesome.



 

Crawl and 1OOO
Posts: 11496
(08/27/08 9:40 PM)
     
I think FacilityPro liked Dragon Quarter. There are some posts here (or archived at CB007's site) where he explains in some detail what he did to understand the game.



 

Rushifell      
Posts: 655
(08/28/08 12:43 PM)
     
So I finished Sword of Hope. I had to faq-dig a few things but overall thought it was the best of the Shadowgate type games. if they had released it on the NES instead of the gameboy it probly would have been a lot more popular than it is. it's got everything that made those games fun but more RPG elements to flesh it out more. and it's quite challenging, too. I'd say at least 3.5/5 stars.



 

da dick      
Posts: 1846
(08/28/08 4:51 PM)
     
i can't say sword of hope was challenging. only needed to consult an faq a few time when i got lost or stuck. no real tough puzzles or boss battles except the final boss. it had a decent narrative and well-written dialogues. impressive for such a small, lo-specs game. no replay value though.



 

TaroSH      
Posts: 2363
(08/28/08 8:03 PM)
     
Okay, Doom ep. 4 kind of sucks.

This episode's approach to "challenge" seems to be to spawn as many enemies as the system will handle in one room and make you fight a Baron of Hell or three every other room.

I hear the episode chills out after the first two levels. It better, because if this shit keeps up I'm not bothering.



 

Crawl and 1OOO
Posts: 11496
(08/28/08 10:15 PM)

only needed to consult an faq a few time when i got lost or stuck.

Consulting a faq when you get stuck is what people do when something is hard.



 

TaroSH      
Posts: 2363
(08/29/08 12:35 AM)

BCR sucks.

I rescued Super Joe after fighting Raiden some white-haired bionic dork who called Spencer his little brother.

The graphics suck, everything's too tiny and poorly colored and it's such a pain to distinguish anything, especially bullets.

The great soundtrack has been reduced to generic techno I can only distinguish because I can mentally call up which song it's bastardizing.

Why did they change the character's haircut? Were they afraid everyone was going to start asking what Phoenix Wright was doing in this game?

And that's another thing - what do I call the hero? He's not Ladd. He's not my Ladd. He's Nathan "Rad" Spencer. Everyone calls him Spencer. Then again, I don't care who he is. He's a generic looking asshole with a generic tough-guy attitude who wonders why his wife left him when he enters each boss fight and starts exchanging "I'm gonna kick your ass!" "No, I'm gonna kick YOUR ass!" "No, I'm gonna kick YOUR ass!" with the other guy. Yes, there is actually a bit in here with Spencer talking with his helicopter pilot (a woman whose name I don't remember because I keep wanting to call her either Fio or Eri) about how his wife left him. I am so not making that up.

I realize I'm using him as my Gamer Pic, really only because that specific image of him does look kind of neat. If they ever put out a spikey haired Ladd pic I'll be over it like a dog on leftover steak. (I saw a picture somewhere of the classic Ladd drawn in the style used for BCR, a trailer I think)

I forget what they decided Super Joe's last name was, because it's something incredibly stupid. Like Quincy or something.

The more I play this game, the more I hate it, and the only reason I haven't gone back to the original is because I know if I do I won't want to come back to this shitfest, and I'd really like to see it through to the end. And once I do, then I'll replay the original.



 

Morgannon      
Posts: 284
(08/29/08 1:02 PM)

Rushifell wrote: So I finished Sword of Hope. I had to faq-dig a few things but overall thought it was the best of the Shadowgate type games. if they had released it on the NES instead of the gameboy it probly would have been a lot more popular than it is. it's got everything that made those games fun but more RPG elements to flesh it out more. and it's quite challenging, too. I'd say at least 3.5/5 stars.

I beat this game a long time ago and I'd still say that Maniac Mansion is the best of the 8-bit point-and-click adventure games because...

no replay value though.

... Maniac Mansion actually does have replay value.



 

Bomberguy221      
Posts: 1994
(08/29/08 7:47 PM)
     
Trauma Center: New Blood - They decided that marathon surgeries were a good idea, so I had to deal with a few of those. I had to do another one of those idiotic burn victim surgeries, and I really hope that I never encounter another one of those again.

Up to Chapter 7.



 

Flying Omelette
Posts: 17808
(08/29/08 8:14 PM)
     
I just beat Adventure on all three difficulty settings on "A" mode. I played Setting 3 twice since it randomly generates the items. Both times it generated the Black Key outside of the White Castle, so I had no need to go to the White Castle. (I remember a glitch in this game that sometimes caused a key to generate inside the castle it was intended for, leaving you unable to complete it.)

I forgot that Adventure has continues. If you hit reset after getting eaten by a dragon, you'll start again from where you left off.

I also got a screenshot of the Programmer's Room.

I remember a few other glitches for this game, which I confirmed work:

Take a key to a castle and walk up into the corresponding castle gate to open it. Push the key into the gate a second time and the gate will start to close. Drop the key as the gate is closing and it will be "swallowed" by the gate. You will not be able to get it and you could screw yourself out of being able to complete the game since you will never be able to enter that castle again.

It's possible to grab the bridge in such a way that when you're carrying it, it's way over to the left or right of the screen and it looks like you're not actually touching it. It will probably be offscreen most of the time and you'll have to use the game's "wraparound" to get it positioned correctly.

When you get the Chalice, normally you must take it into the Yellow Castle to complete the game. But if you walk up alongside the castle gate and push up into the wall without actually entering, the screen will flash and you'll hear the ending sound effects while still outside the castle.



 

CLOUDBOND007
Posts: 10570
(08/29/08 9:53 PM)
     
Just beat Rubicant. Oh my God was that easy. Kain did like 5,000 damage jumping with the ice lance and Cecil did like 2,500 to 3,000 attacking with the Icebrand. This battle was much more exciting in my memory. I got the Falcon and saved. 7hrs, 30 mins.

The towers in FF4 are so much more interesting visually on SNES and GBA than on the DS.



 

Flying Omelette
Posts: 17808
(08/29/08 10:26 PM)

I also just realized how easy it is to bypass the dragons if there are enough objects on screen to make them flash. You can go right through them.



 

Psycho Penguin
Posts: 303
(08/29/08 10:40 PM)
     
Tales of the Abyss isn't loading on my PS2 well lately, so I found out where I am in Final Fantasy 12 and got to some mine area. Game overed because I can't figure out gambits for the life of me and the rabbit girl is curing too much. Oh well.



 

Captain Ladd Spencer      
Posts: 1587
(08/30/08 12:16 AM)
     
More BCR, more cursing and frustation.

What's the name for the effect, if you're looking straight at a cube so it looks like a square, and if you move to the right and don't rotate the cube, the side you're moving towards becomes visible and the face looks like it shrinks? I'm asking because I've come to realize that's part of BCR's problem, as it throws off your distance from objects you can grapple to or avoid (spikes).



 

Crawl and 1OOO      
Posts: 11496
(08/30/08 12:37 AM)
     
Parallax? Back face culling? Foreshortening?



 

CLOUDBOND007      
Posts: 10570
(08/30/08 12:45 AM)
     
I'm at the sealed cave where we have to get the one perfectly secure crystal after disabling all the traps that are there to protect it, and then take the crystal out into the open and presumably just keep it in a bag or something.

I want to see if Wall works on the Trap Doors in the version because I don't remember, so I've been trying to get Rosa to learn the stupid spell. I think she learns it at level 34 if the internet is correct, so one more level for her. I'd probably be spending more time leveling than actually fighting the Trap Doors, but I find them highly annoying and instantly killing them makes me happy.

After fighting Rubicant earlier, there's a discussion of Golbez's motives and Cecil says he's trying to get to the moon. Edge says, "Why the moon?" and Cecil responds with the best answer ever: "For the power." In my mind, I heard it like the line in Back to the Future II "Those boards don't work on water... unless you got POWUH".

OMG, FUCKING NEIGHBORS STOP DRINKING AND SMASHING YOUR BEER BOTTLES!!!



 

Crawl and 1OOO
Posts: 11496
(08/30/08 12:47 AM)
     
In America, first you get the money, then you get the power, then you get the Moon!



 

CLOUDBOND007
Posts: 10570
(08/30/08 1:37 AM)
     
I just slaughtered the entire race of Trap Door monsters and their Queen, the Trap Wall.
Yes, you can bounce the death spell back in the SNES version and I may have even done so in the past. You can't really cast it before at least one person dies, but I think it's still much faster than fighting, and with correct timing, you can guarantee that everyone will be alive when the creature dies, gaining the massive experience points. I must have gained five levels in there.

The wall boss is more interesting and active in this version than on the DS. It attacks, it petrifies, it crushes. I lost one person to crush before beating it. Surprisingly tense even at high levels. Got the airship drill, ready to get the Lunar Whale.



 

Psycho Penguin
Posts: 303
(08/30/08 1:44 AM)
     
I got Tales of the Abyss working and got out of the dungeon I was in, then I had to go back to the surface world and split my party into two groups. I got done the first group's part and saved when I took over the second group.



 

Flying Omelette      
Posts: 17808
(08/30/08 10:39 AM)
     
After years of not being able to get MAME to do anything but give me an "Invalid Archive" error, I finally got it to work. Finally, I can play an arcade-perfect Donkey Kong at home. (Yeah, the DK64 version is close, but the stages don't progress in the same order, thus making scores incomparable to the real arcade version.) It's actually easier to play Donkey Kong on MAME because the control pad works so much more smoothly than the arcade joystick and jump button, which have a tendency to stick.

I also tried out some other games

R-Type Leo - It looks beautiful, but it seems like you might be able to credit-feed to the end with instant respawns. The music is also kind of hoaky, easy-listening stuff.

E.D.F.: Earth Defense Force - Might be harder than the SNES version, but I haven't actually played the SNES version in awhile. The SNES version's music was pretty faithfully recreated, it seems.

Darius - Crawl was telling me this used three screens in the arcade. In order to get it to fit a normal PC monitor, everything is very tiny. O_o You know that background from Monster Party that's on |tsr's home page? It looks like they might have ripped it off of the first level background of this game. (I'm pretty sure Darius is older than Monster Party.)

Raiden - Definitely seemed better than that shoddy SNES port. The music is good, too.

Ninja Baseball Bat Man - Has an interesting art style, but still seemed like a typical beat-em-up as far as actual gameplay goes.

Contra - The good thing about Contra is that it seems to limit your continues. The game made me start over from the beginning after I used so many continues even though I still had credits left over. It's almost hard to believe I beat this game in arcades years ago. I don't think I would ever be able to go back to using an arcade control stick.

Bad Dudes vs. Dragon Ninja - That was Crawl's idea. It actually says "President Ronnie has been kidnapped" in the beginning instead of just "The president has been kidnapped".

Willow - I've been interested in playing this one for a long time, but man...playing as Madmartigan in the second level seemed to really suck. Willow has a ranged attack (like Mega Man) but Madmartigan has a short-range sword. I'm also not a real huge fan of sprawling levels in platformers where you have to go up and down several screens and it's mazelike and there are no pits, etc. If I could say some positive things on my first impressions, some of the graphics and animation are good. The first boss looked okay, although I wasn't sure how to avoid getting hit by its low fire attack, and it turned out I beat it just by being able to hit it more times than it could hit me.

Punch-Out!! - The controls are different than the NES version, and I was losing to Glass Joe as a result, so I turned it off...for now.

Zaxxon - I got this to work on an Atari 5200 emulator, but the controls were reversed and I couldn't seem to fix them. =/ The controls were normal on the arcade version, so that's a relief. I didn't really play much of it.

Star Castle - I played this in arcades a long time ago, but couldn't remember much about it. I heard that Yars Revenge was originally supposed to be a 2600 port of Star Castle and I wanted to see how similar they are. Yes, I can see the similarities. The main difference is that the thing with the shield is in the middle of the screen instead of at the side and there is no "Neutral Zone". The control is not as fluid as Yars because it uses that Asteroids-style thrust mechanism.



 

Crawl and 1OOO      
Posts: 11496
(08/30/08 10:55 AM)
     
The first stage of R-Type Leo was absolutely beautiful. Wow.



 

Psycho Penguin
Posts: 303
(08/30/08 11:43 AM)
     
I wish MacMAME had controller support. I'd be a lot happier then. It's awesome just playing the games, of course, but its hard to one-credit a game for me on the keyboard.



 

CLOUDBOND007
Posts: 10570
(08/30/08 12:10 PM)
     
I just cleared the Giant of Babil. The Four Fiends were pretty tough, even on this version with a pretty well prepared party. It took me several tries. That would probably have been cut down considerably if I had known that Valvalis was so weak to lightning. I knew she was weak to something, but I couldn't figure it out at first and ended up using Fire 3 and Nuke. That did good damage, maybe 5,000. But Lit3 does 9,999, and when you combine that with Blitz, it secured a victory. Some of it is random, like when she uses the attack that reduces everyone to minimal HP. That's pretty brutal. Before you can even cast a healing spell, two or three people have already been killed. I guess you could have everyone use a Cure 3 item or something on themselves but wasting every good item on one battle isn't appealing.

I think it's funny that Cecil and the guys don't want to take the girls to fight Zemus, but they're perfectly fine dragging them into all sorts of other horrible places including a doomsday robot. Cecil says "There's no guarantee of safe return this time." like destroying the Giant was just going to be as safe as a walk in the park.



 

CLOUDBOND007
Posts: 10570
(08/30/08 12:37 PM)
     
So wait, I guess I've never really thought about it, but Zemus wants to kill all life on Earth with the Giant so he can live there by himself? Was he going to wake the other Lunarians up to have them join him? Probably not, because it seems like they'd want to kill him. What's a Lunarian going to do all by himself on an empty planet?



 

CLOUDBOND007
Posts: 10570
(08/30/08 8:59 PM)
     
List of things pwninated: Asura, Leviathan, Odin, several behemoths, and Bahamut. Okay, so Odin fell victim to an experiment. I've had the game at the fastest battle speed throughout. Having failed to defeat Odin a few times (likely due to not having Lit3) I decided to see how easy it would be with a lower battle speed. The answer: as pie. I would do it again legitimately, but I don't use Odin anyway, so it doesn't much matter.

For Bahamut, I usually fight the Behemoths first, then warp out and save, then go back to fight Bahamut. But I couldn't really think of any way I wouldn't be able to beat him, since it's really as simple as casting reflect and using life, then casting it again. So I just did it all in one go and it was fine.



 

CLOUDBOND007      
Posts: 10570
(08/30/08 10:13 PM)
     
11hrs, 30 mins in, I'm at level 45, getting the equipment in the final dungeon.



 

Captain Ladd Spencer
Posts: 1587
(08/31/08 12:00 AM)
     
I completed Area 12 of BCR, which in turn raised the Albatross, which is no longer a bird-like tank-thing, but a fucking flying fortress.

Sometimes I don't know if BCR is paying homage to some of the Engrish in the NES version or laughing at it, like when a soldier is giving information to his superior over the intercom and the superior says "Get lost you nerd", or once when the superior said his head was going to "explod" and the soldier asks him "do you mean explode, sir?" Although whatever the reason for it, having one of the soldiers says "ROFL!" was unnecessary, and the "HA><OR" achievement is just insulting.



 

CLOUDBOND007
Posts: 10570
(08/31/08 12:38 AM)

I lost to Zeromus. The Big Bang just does a little too much damage right now. I was actually doing okay for a while as solo Cecil and it didn't seem out of the realm of possibility that I might be able to pull off a win that way. But at one point, he followed up a Big Bang immediately with Virus which was too much.



 

CLOUDBOND007      
Posts: 10570
(08/31/08 1:03 AM)
     
Man, the walkthrough section on gamefaqs for FFII US is a disgrace. I was curious to see if there was anything interesting about Zeromus on there, but no. There's one guide saying you should get to level 75 to fight him. Another suggests using fast on every character and ignore Black Hole because "I don't know what it does". Facepalm. A third tells you to cheat and clone a bunch of excaliburs for Edge to throw.



 

Captain Ladd Spencer
Posts: 1587
(08/31/08 1:13 AM)
     
Haha, that made my night.



 

CLOUDBOND007      
Posts: 10570
(08/31/08 2:14 AM)
     
I beat the game! Anyway, I got Cecil to level 53 for my second attempt. Rydia was the lowest at 50 but she never survives a battle with Zeromus for more than a round, anyway.

Those two or three levels made a huge difference, or else I had really bad luck the first time. With the exception of Rydia (who at least got to use Bahamut once) it wasn't hard to keep everyone alive. I enjoyed the ending.



 

Flying Omelette
Posts: 17808
(08/31/08 7:38 AM)
     
I credit-fed my way through the Simpsons Arcade game.

For a game that I heard so much about, but never got to play before, it was really disappointing.

- Standard beat-em-up gameplay with nothing really different or special from all the other arcade beat-em-ups. I swear, this must've been the "Get Rich Quick" formula for arcade games in the late 80's to mid 90's because there are so many of them.

- It seems like the game was made sometime during or after Season 1 of the show, before a lot of characters were introduced, so the amount of recognizable character cameos are very limited.

- Every stage has the same basic two enemies - a business guy and a fat old guy - and I'm not even sure these were actually based on anything in the show.

- The plot makes no sense at all. Smithers robs a jewelry store?? And Maggie somehow ends up with the diamond in her mouth?? But instead of just taking the diamond out of her mouth, Smithers runs off with her and the Simpsons have to rescue her?? Couldn't they have tried a little harder to come up with a plot that would be more like something you'd see on the actual show?

- The music is terrible. Sounds like they tried to emulate Danny Elfman's signature style, but it just sounds like a mess.

The only really positive things I can say about it are that the graphics and animation are okay, and they used some of the actual character voices.



 

Crawl and 1OOO      
Posts: 11496
(08/31/08 8:07 AM)
     
Yeah, it didn't look too good. I see The Simpsons aired in December of '89, and the game was released sometime in '91, so, yeah, there wasn't much show for the game to even play off of. It had a dream sequence, but it might have been closer to the show to have had made it more "Treehouse of Horror" style.

At least the TMNT and Aliens vs Predator games had more appeal for fans of the series.



 

Flying Omelette
Posts: 17808
(08/31/08 9:42 AM)
     
Other observations:

Arcade Ring King does have the infamous between-round activities.

Arcade Zero Wing does not have the infamous opening story sequence at all.



 

CLOUDBOND007
Posts: 10570
(08/31/08 1:56 PM)
     
I decided to work on Donkey Kong Country for a little while. I'm just past Temple Tempest, which I think is in Vine Valley, if that somehow clarifies anything. Seems kind of mediocre in comparison to DKC2 but I find it's still able to keep my attention. There are some tricky spots, and more importantly, there's a ton of little gameplay gimmicks to keep the regular platforming from getting too stale.

This game sometimes reminds me of the summer when we purchased it. It was time for back to school shopping IIRC and I was told that I could pick out a new game while we were out. I always kept my eyes open for whatever hard to find RPG might be out at the time but I guess there wasn't anything. And I might have overlooked DKC completely and even left without a game except that they had a demo station set up for it and I got to play around with it for a while. My dad seemed disappointed because he didn't see the demo and apparently thought it was some Donkey Kong arcade compilation or variant or something. I remember looking at the manual in the car and being amused by the Cranky Kong comments. Once I got him to try it, we ended up playing it pretty much nonstop and being pretty amazed by the visuals.

They obviously had a bigger budget and more experience for the sequels, but DKC1 is still no eyesore.



 

CLOUDBOND007
Posts: 10570
(08/31/08 7:42 PM)

I've played a little bit of Pilotwings. I didn't like it too much at first, but it's growing on me a bit, especially with the rocket pack.