Anti-Game Digest Conversation -62 Now with poll options!
TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(6/18/06 6:36 pm)
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Anti-Game Digest Conversation -62 Now with poll options!


I played some Claasic DOOM. I beat it, too. I was going to play DOOM 2, but by then I was tired of DOOM. o_O

I dunno what to do now. :(

Play some Dynasty Warriors/Samurai Warriors/Kessen 3/Koei game 0 / 0.0%

Play Rachet and Clank 1, 2, or 3. O_o 1 / 14.3%

Play something olderish. Maybe an SNES game? 3 / 42.9%

Play an rpg. Nonspefic. o_O 1 / 14.3%

Walk around Mobile and hit people with pipes until they BARF and turn into $$$ 2 / 28.6%




CLOUDBOND007
Lunitari Mage
Moderator
(6/18/06 9:23 pm)
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Re: Anti-Game Digest Conversation -62

Is this monstrosity the new progress topic? Why do you let it live when it suffers so?




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(6/18/06 9:25 pm)
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Re: Anti-Game Digest Conversation -62

But of coarse it is. :D




CLOUDBOND007
Lunitari Mage
Moderator
(6/18/06 9:26 pm)
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Re: Anti-Game Digest Conversation -62

Then I know what must be done!




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(6/18/06 9:34 pm)
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Re: Anti-Game Digest Conversation -62

Uh-oh.



....



?!?!?!?!




Flying Omelette
No One Shall Deny
The Greatness of...
PUTTYCAT!!!
(6/18/06 10:21 pm)
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Re: Anti-Game Digest Conversation -62

http://www.flyingomelette.com/koj/kojindex.html
There's my god damn game progress!




CLOUDBOND007
Lunitari Mage
Moderator
(6/18/06 10:23 pm)
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Re: Anti-Game Digest Conversation -62

Wow, that's really cool. And it's also perdy.




TaroSH
I Ain't Afraid of No Ghost
(6/18/06 11:06 pm)
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Re: Anti-Game Digest Conversation -62

Quote: Those of you who visit the forums have already had it spoiled.

I missed it. :(




CLOUDBOND007
Lunitari Mage
Moderator
(6/18/06 11:07 pm)
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Re: Anti-Game Digest Conversation -62

Quote:I missed it.


Me too. I was going to ask, but I was afraid. I was so afraid!




Flying Omelette
No One Shall Deny
The Greatness of...
PUTTYCAT!!!
(6/18/06 11:14 pm)
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Re: Anti-Game Digest Conversation -62

Sethra touched on it in the last game progress topic, and it was also mentioned in that topic Bomberguy started about games that change their tone halfway through (although in this case it's more like 3/4 through.) But it's not just that you "go to the world of the dead", as Sethra put it. The two knights that are in your current party are killed right in front of you at one point. You wake up in a grave, and your two friends have been buried in graves to the left and right of you. Then (through Merlin's magic somehow) you have to literally go into Hell to resurrect them. You find them by walking along a road made out of twisted rotting corpses. (There might have been something else weird about this part, but I can't remember because it's been awhile.) Considering the nature of the cartoon the game was based on (and the nature of the rather ho-hum fetch quests the rest of the game is comprised of), it's a major WTF.




CLOUDBOND007
Lunitari Mage
Moderator
(6/18/06 11:27 pm)
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Re: Anti-Game Digest Conversation -62

I remember reading about the road of corpses, but that was it. Pretty interesting. I wonder, why were they in Hell, or why did you have to go to Hell to revive them?




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(6/18/06 11:34 pm)
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Re: Anti-Game Digest Conversation -62

I beat the Paramite temple. I mentioned that the manual listed about 7 areas. Well, it turns out that the Paramite and Scrab temples (which can be beaten in either order) are the last that the manual mentions. So, who knows how long the game is. As I mentioned, the game's way of tracking time is fucked up, but I'd estimate I put between 4 and 6 hours into it so far.

Some of the areas in the Paramite temple were harder than others. For one part, where you have to jump between swinging boulders, I kept dying and had no idea why. Finally, I was able to make out some barely visible bats (even if you can see them, they look more like the shadow of a bat than the bat itself); they were killing me. This game might not be that great for people with poor vision. Aside from the bats, ledges that you can reach that are on the screen above you are hinted at with falling pebbles, which are also very, very difficult to see.

The last bit of the Paramite temple was a little closer to an action stage. There were many Paramites, and you couldn't do much against them (neither distract nor kill them), so your only option was to run from them. Well, even so, there are a couple of puzzles on the way. For one, as soon as you hoist yourself up a ledge, two paramites appear in front of you. Obviously, you can't run past them (they block your way), so what can you do?




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(6/19/06 12:14 am)
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Re: Anti-Game Digest Conversation -62

I had sort of wanted to talk more about The Princess Bride. Oh, well. Really, maybe there's not a lot to say.

I had said that the part I quoted was my favorite from the book, but clearly it's very archetypal.

Elements like a legendary weapon, a motive of revenge, and harsh, obsessive training to become the best have places in adventure stories from Kill Bill, Conan, The Dark Tower, even Rocky.




TaroSH
I Ain't Afraid of No Ghost
(6/19/06 12:18 am)
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Re: Anti-Game Digest Conversation -62

The best part of that Knights of Justice thing is that your friends went to Hell.




Bomberguy221
Hit and away is my style!
(6/19/06 4:42 am)
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Re: Anti-Game Digest Conversation -62

Brain Age - Don't recall mentioning this, but I got the 20th stamp and Dr. Kawashima told me I unlocked everything. I haven't tried the new voice calculation game yet.

Fire Emblem: PoR - I finally, finally, FINALLY beat the Black Knight. I admit it was 100% luck, as his Luna attack didn't kick in at all during our battle. So, in exchange, I got Nasir to join. Now I just have to get through the last two missions without anyone dying!

I attempted Twisted Tower twice, but the first time Haar died (surrounded by dragons; not a good thing) and the second time Rolf died (since I wanted to try that stupid triangle attack).




Flying Omelette
No One Shall Deny
The Greatness of...
PUTTYCAT!!!
(6/19/06 6:28 am)
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Re: Anti-Game Digest Conversation -62

Quote: I wonder, why were they in Hell, or why did you have to go to Hell to revive them?


Probably because that's where Morgana sent them when she killed them. I should also point out that the forest this takes place in is very creepy-looking.




James FP
Schmendrick's Nose
Moderator
(6/19/06 12:09 pm)
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Re: Anti-Game Digest Conversation -62

I've played up to Level 3 of Gun-Nac. I'm using Ricochet of Bullets mode.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(6/19/06 10:03 pm)
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Re: Anti-Game Digest Conversation -62

Didn't play too much tonight, but I did clear one check point in Oddworld.

I also read A Rose for Emily and Sonny's Blues.




Flying Omelette
No One Shall Deny
The Greatness of...
PUTTYCAT!!!
(6/19/06 11:44 pm)
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Re: Anti-Game Digest Conversation -62

I just completed the second quest of Knights of Justice.

"La Bijou du Porte" translates to "The Jewel of the Door". It's a necessary item to open the basement door that leads into Gruesome Keep (since the drawbridge is up until you beat the boss, this is the only way in.)

I don't quite remember what happened before, but I must have rectified the problem because I did get past this point when I was trying to make the shrine several years ago. My screenshots appear to go all the way up to the fifth boss.

I do know that it might not seem obvious that you have to put on the Warlord Armor to get that item from the Gem Cutter, especially if you break the curse on Welton BEFORE you even get the Warlord Armor.

I am not quite certain then why I stopped working on the shrine before. I know now that I probably should have done it the way I am doing it now. What I was doing before was trying to take all the screenshots and make all the images first, and then throw the whole thing together at once. That's how I did the Kid Icarus Shrine. But Knights of Justice is a MUCH larger game and I probably started feeling overwhelmed. But making it piece-by-piece is going a lot more smoothly.

Oh, and it's a good thing I'm double-playing this game on both an SNES and an emulator because I missed the Scroll on the ROM, but found it when I was playing the cartridge. If I hadn't played the sequence again and found it, I probably would have kept going and not had any idea later on how to get it.

I'd really like to make that Might & Magic Shrine someday, but that game's even bigger than this one (I wonder, though, if it would actually be easier to "shrine" since the majority of the work would be in making the maps, but they're all the same exact size and it's a perfect square grid.)

But I was actually thinking of making my next shrine based on Drakkhen. Hey, why stop at shrining only one bad SNES RPG? :brow




sethrashnoo
I Look Like an Egg
Moderator
(6/20/06 12:12 pm)
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Re: Anti-Game Digest Conversation -62

Geez, no wonder I couldn't find the Game Progress Topic yesterday, I'm not used to it being in poll format.

Well, I did it! I got through the Plane of the Dead. It was really weird, I have to agree. I thought it was strange the moment I passed the tombstone with Arthur's name on it. I don't know if the game specifically calls it "Hell" because I can't remember all the dialogue, but it's certainly implied.

Now the question is...How the HELL do you beat that final boss????

Quote: It's as though the developers were taking the source material much more seriously than it actually was. It was probably for the better. It gives the game a very, very strange atmosphere. Despite how cartoony the character designs are, it doesn't feel "lighthearted" at all.


I agree with this 100%. This game has some of the most depressing atmosphere I've ever seen. Another thing that definitely adds to that is the melancholy music and I also think the fact that the characters hardly have any personalities. So it's like this land of no happiness or feeling.




TaroSH
I Ain't Afraid of No Ghost
(6/20/06 4:04 pm)
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Re: Anti-Game Digest Conversation -62

I beat that stage in Skullmonkeys with all the flying bugs you have to glide over, and I'm doing it over. I went through about 20 lives in that stage (I entered with about 12, but there's so many clay blobs around I racked in several more during the stage, which I also burned), and in the end had 0 for the next.

There was this one part I lost a lot of lives in until I realized what you were supposed to do. There's a platform followed by two flying bugs (which you can't touch in any way) that each move in a circle, making an 8 with their paths, and a walking bug (which you can land on) on the platform. I kept killing the walking bug, then trying to glide over the two flying ones with no success. Then I tried flying between them when they were on opposite sides of their paths, but they were too close together even when they're furthest apart. You're supposed to jump off the walking bug and use the added height to glide over the two flying bugs.

That movie that plays before this stage is so fucked up.




DEATHAMSTER
O Solo Mio
(6/20/06 4:32 pm)
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Re: Anti-Game Digest Conversation -62

I beat the Genesis Gargoyles game. I wish they hadn't canceled the SNES version. I remember hearing that they were purposefully going to improve it over this one and it certainly needed it, but it might have resulted in a better experience for fans of that show.

Quote: I've played up to Level 3 of Gun-Nac. I'm using Ricochet of Bullets mode.


Good luck. That game is murder on RoB.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(6/20/06 4:43 pm)
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Re: Anti-Game Digest Conversation -62

I think that's an exaggeration.




CLOUDBOND007
Lunitari Mage
Moderator
(6/20/06 9:09 pm)
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Re: Anti-Game Digest Conversation -62

My state of mind isn't great right now, very confused and mixed up about work. I did play a little bit of Lego Star Wars this morning, finishing the first mission for Episode II. Looks like the Attack of the Clones section has less levels, but they're a bit longer. In the first one, you go to Kamino and fight Boba Fett. I think my opinion of it is pretty much set right now. Mindless, but inoffensive diversion with a bunch of stuff to collect if you want to make it more challenging.

Was thinking about buying some used PS2 or PS1 games, and also about buying some books. Just feel like buying stuff, I dunno.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(6/20/06 10:13 pm)
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Re: Anti-Game Digest Conversation -62

I played perhaps an hour of Oddworld tonight, and made it to the Scrab temple.

The area before the temple involved a creature you can ride on, and often had to clear a path for; and a lot of moving mines.




Bomberguy221
Hit and away is my style!
(6/21/06 3:33 am)
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Re: Anti-Game Digest Conversation -62

Fire Emblem: PoR - Beat the game. No deaths, plus I managed to get Geffca's picture in the gallery. Woo!

I will admit that this time, I also got lucky. I also had to "restart" because Mist had died. I did so by allowing Elincia to get fried by a dragon. Aside from the portrait (and getting to see every character's ending), I didn't unlock anything significant. However, I will be playing the original GBA version of the game in order to beat that and get the stuff through linking.

Animal Crossing: WW - I caught a few insects and fish for the museum. Redd also sold me a non-forged painting.

Yesterday, I had an interesting encounter. A tarantula that I didn't see bit me because I had my net out, and I passed out for a few seconds. When I regained conciousness, I was in front of my house. Apparently they're rare, so I'm now going to put myself in more danger to try and catch one.




James FP
Schmendrick's Nose
Moderator
(6/21/06 12:29 pm)
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Re: Anti-Game Digest Conversation -62

Quote: I think that's an exaggeration.

Maybe. I think Zanac seemed harder although I've only gotten as far as Level 5 on Gun-Nac ROB.




sethrashnoo
I Look Like an Egg
Moderator
(6/21/06 4:40 pm)
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Re: Anti-Game Digest Conversation -62

ARRRRRRRRRRRRRRRRRRRRRGGGGGGGHHHHHHHH!!!

HOW DO YOU BEAT THAT FINAL BOSS!!!!

Every time you lose, you have to go all the damn way through the dark forest and all the way through the caves to its lair, only to get killed two seconds after the fight begins! (Not to mention I was halfway through the game before I realized you could use the map screen to warp around...I kept walking ALL the way back to Camelot and ALL the way through the beginning areas to get to the later areas...ugh...)

And please...if anyone says they beat it on their first try and it was easy, you're getting punched.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(6/21/06 5:37 pm)
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Re: Anti-Game Digest Conversation -62

Quote: Geez, no wonder I couldn't find the Game Progress Topic yesterday, I'm not used to it being in poll format.



My jeorb here is done!




TaroSH
I Ain't Afraid of No Ghost
(6/21/06 6:13 pm)
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Re: Anti-Game Digest Conversation -62

I redid that gliding stage in Skullmonkeys and did much better on it, got through the next two fairly easy, then hit another bitch of a stage. This one's actually kind of irritating, because it involves a bunch of vertical vines that take Klaymen forever to climb. He slides down them extremely fast, though. It's like Donkey Kong Jr.

The movies in this game are freaking hilarious.

This reminds me of another stupidity in Yoshi's Story; in the sewer substage of the magma stage, there's these vines that you have to jump across to get to the black Yoshi egg. However, Yoshi can't "turn" on them, and in order to jump between them you have to make a sort of sideways U. Which wouldn't be a huge deal if Yoshi didn't recatch the vine when you tried to jump that way.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(6/22/06 12:06 am)
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Re: Anti-Game Digest Conversation -62

The weather here was terrible for a significant moment. I was outside at one point, and it was dry and sunny. Two hours later, it was raining heavily, and the streets were flooded. I wasn't sure if I'd be able to make it home. I drove through perhaps ten spots of deep water. For one, when it looked like the water was about to reach the body of my car, and the car was leaving huge waves in its wake, I did a U turn in the middle of the road and started looking for a better way home.

Most of the time I drove through water, I went through the middle of the road, as the roads are slightly bowed up in the center. I saw at least four cars that tried the sides stalled out.



Anyway, I beat one little area in the Scrab temple in Oddworld tonight. It was an easy one -- I had to sneak past a Scrab, then another, then sneak past the original on the way out. There really wasn't much to it. I quit after that, though. I didn't want to invest too much time if we'd have a power outage or other problem related to the weather. (We did have an instant where our lights dimmed so much it seemed they went out, but the computer didn't reset)

After that, I started Foundation. I guess it's okay so far, but science fiction has some stereotypical problems, some of which apply to this work.

First, sci fi, generally, is seen to be written poorly. Foundation isn't exactly electrifying writing; it's competent, but maybe not much more. I liked some Arthur C Clarke (2001 and 2010 mostly; I also kind of liked the 3rd Rama book, but I credit that to the co-author) and found the writing in Imperial Earth to be so boring that I couldn't finish it. Well, that an the statement that, It's an impressive display of man's abilities that he can do, in four days, what a computer could do in a half hour or so. That was an offensive underrating of man's abilities.

Another issue is less care for characters than technology or plots. That might be the case here. The first chapter centered around a kid that just graduated, but it seems (?) to have just been a gimmick to approach the story at an oblique angle. He's not in the next chapter at all. And this book is less than 300 pages long, I'm 60 pages in, and no one has really been established much.

As for the plot and technology, it might be interesting. The idea is that in the future, mathematics is available to treat humanity as a statistical conglomerate, and thus make predictions with high accuracy for society (predictions for individual humans are subject to greater error).

There's some notion of society rotting because it's too fixated on the past. I think that's a tricky issue. Gamers have no culture because we have no respect for the past. That's an issue I've harped on many times before; it's what led me to choose my current signature. But that signature also mentions stepping into the future.




MaskedSheik
Pirate
(6/22/06 12:44 am)
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Re: Anti-Game Digest Conversation -62

The focus of sci-fi writers seems to be immersion in a new world (the very name "sci-fi" implies that the setting is central to the story), so the technological gimmicks take precedence over actually telling a good story. I read Foundation (and a bunch of other books in its series) a few years ago. The Foundation books generally get better near their end; Asimov takes a lot of time setting up and introducing the characters and technology, but after that he speeds up to an adequate pace. Nothing better than adequate, but he does raise some interesting questions.

If you like Foundation enough to want to read more, though, I would recommend to you what I feel to be the best in the series; however, all his books are named in a way that defies chronological order (does Foundation and Empire come before Second Foundation?), so I can't match the titles to the stories.




Kairobi King
Eldean Rebel
(6/22/06 12:04 pm)
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Re: Anti-Game Digest Conversation -62

Awesome site, FO! Unfortunately, that game didn't have Blackwing. Well, he was mentioned, but you never actually got to see or fight him. He was the only thing I really liked about the cartoon. =(




CRAWLand1000
The Fuzzy Physicist
Administrator
(6/22/06 12:29 pm)
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Re: Anti-Game Digest Conversation -62

Quote: If you like Foundation enough to want to read more, though, I would recommend to you what I feel to be the best in the series; however, all his books are named in a way that defies chronological order (does Foundation and Empire come before Second Foundation?), so I can't match the titles to the stories.


Well, as I said in the other topic (about buying merchandise), I have the Foundation Trilogy as a single volume. Though I believe there are other novels in the series beyond those three.




CLOUDBOND007
Lunitari Mage
Moderator
(6/22/06 4:54 pm)
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Re: Anti-Game Digest Conversation -62

I played some SotN just now. I got the item that lets you see how much damage you're doing to enemies. And I explored a bit, but didn't run into any bosses or doing anything very important. Did gain a couple levels, and there were some large regular enemies that were pretty neat to fight.

In Lego Star Wars, I finished the second chapter of Episode II. It takes place in the droid factory. And that part that takes place on the conveyer belt, which people said looked like a videogame? That's in here.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(6/22/06 8:11 pm)
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Re: Anti-Game Digest Conversation -62

I finished the first Foundation. It doesn't really have a beginning, middle, and an end. The ending is just at an arbitrary point.

Well, it does at least have a beginning. The idea is that in the future, so long after galactic exploration that the original planet humans came from is forgotten, an Empire rules. The hub of the Empire is on a planet that has been completely converted to a city ... sort of like Coruscant in the Star Wars series, except that here more attention is devoted to the logistics of such a thing. Such a huge population center needs a tremendous amount of food, and the planet itself, being all city, can grow none of it. Millions of cargo ships must make deliveries every day. Consequently, this planet is very vulnerable to blockade, if a force could ever oppose the Empire.

On this city planet lives a mathematican / psychologist who has developed a theory that allows predicting the future of human events through statistical means. His ultimate prediction: In 500 years, the Empire will fall, followed by 30,000 years of chaos. However, this is one of those cases were foreknowledge of the future allows one to change it: He concocts a plan (kept hidden from the reader) that will limit the time of chaos to a mere 1,000 years. The first step of his plan: Establish two separate colonies (one being the Foundation of the title) on opposite ends of the galaxy, where the Empire's influence is already receding.


Okay, so that set up (which is just the first chapter) surely seems to be going somewhere. To cut right to the chase: The first novel only covers about the first 200 years after that. So, it doesn't even get to the crash of the Empire, let alone the rebirth of civilization. It frankly ends at what seems to be an arbitrary moment. It's not even a cliff hanger, or a particularly memorable moment.

After the first chapter, the story gets a pattern going. The other planets in the vicinity of the Foundation are becoming warlike. Most of the Foundation members have their heads up their asses. Then someone manages to save the day by doing almost nothing (since the whole point of the original prediction was that it was based on social and economic trends, not heroism).

First, a planet wants to establish military bases on the Foundation's planet. The Foundation members just want to work on their encyclopedia, which is supposed to contain all human knowledge, and let it perservere past the fall of the Empire. What happens is that the people on the planet compromise with the planet that wants to take over, and gives them Empire technology. But they give that technology to all the other planets in the area, too. Now, none want to attack the planet, because they could expect reprisals from the others, who are dependent on that technology. It turns out that the founder of the Foundation didn't care about the encyclopedia anyway; the whole thing was a ruse.

Over the next thirty years, the Foundation becomes more entwined with the other planets. They don't just give them technology. They send priests to work it. No one understands the working principles behind anything. The situation is like how a 5-year-old can use a TV, but couldn't make or repair one. But the foundation adds a religous aspect to this; the reason the technology works is supposed to be for spiritial reasons. Even though this is obviously a sham at first, after 30 years or so, more and more people are being taken in by it.

Well, anyway, I'm getting a bit bored with typing out the plot. The point is, there are two other "crises" following the original one of the barbarians trying to establish military bases on that planet. All of them are dealt with by making the aggressor realize they need the Foundation, not with violence. Presumably, there should be many more crises before the fall of the Empire, but I guess Asimov got bored writing them.

The way the story is told is a little odd. Almost the whole story is told as dialogue between two people. First, it's a foundation member and a maverick. They debate on the best way to resolve the issue. Then maybe the maverick debates the hostile leader of the other planet. Then finally, the maverick talks with a confidant about what the whole thing meant. It's funny how the whole story is about planning an event, or discussing the aftermath of an event, but there's not much action as it actually unfolds. The book could almost be converted into a play.

Because the story shifts through at least 4 time periods, it's hard to get too attached to any character (though one character is in 2 time periods, and at least the ghost of another is in all four).

In On Writing, Stephen King warns aspiring writers about excessive adverb usage, and also dialogue attribution. In particular, he gives as a bad example something like,

"You'll watch what you say!", Tom jerked out.

Funnily, in Heart of Darkness, Conrad has a character jerk out some dialogue, but it didn't seem too out of place.

In Foundation, Asimov always has characters' speech described. Sometimes, it's just redundant, as in [paraphrase]

"You don't have the guts to do that," he said stonily.

Sometimes, it almost seems to contradict I'd want to naturally read it, as in

"Oh!", he whispered.

(I can imagine someone whispering "Oh..." or exclaiming "Oh!", but not that combination).

I think the rule of limiting adverbs is too specific, though. I think the idea really should be, don't tediously detail what the reader will already have a picture of in his head anyway. Another example of that rule could be, don't go into excessive detail in describing a character's face. It doesn't take much for a reader to imagine a face to match dialogue. If you don't want to give your reader too much freedom, you can describe some aspects that are essential, but you don't need to build the whole thing from the ground up.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(6/22/06 8:28 pm)
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Re: Anti-Game Digest Conversation -62

Oh, and I've said before that the main thing I remember from a friend describing these books to me was the character of The Mule. The first book did not have that character in it at all.




TaroSH
I Ain't Afraid of No Ghost
(6/22/06 8:28 pm)
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Re: Anti-Game Digest Conversation -62

I redid the Ynt Eggs stage, and I'm up to Castle De Los Muertos in Skullmonkeys. I played the first section, then decided to call it a session.

That floating-down level was stupid.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(6/22/06 10:29 pm)
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Re: Anti-Game Digest Conversation -62

I've cleared 5 out of 8 areas in the Scarabian Temple.

I'd say so far, this game is looking at a score of 3 stars. It's too bad, in a way, because purely from a challenge standpoint it could deserve at least somewhat higher (though, on an area by area basis, the challenge is somewhat inconsistent). But I don't really feel compelled to stick with it for long periods of time.

Though it's not too big an issue, I do think that the Donkey Kong Country games have better graphics than this one (the styles are similar and thus easy to compare). It's an issue of liveliness and variety.

Valkyrie Profile also has prerendered cave backgrounds, and I've complained before about how dull and dead they look. A cave might just be purple rock (in the same way that a cave in Ninja Gaiden X might be just brown rock).

In contrast, in DKC3, when you're in the mountains, the rocks have plants growing out of them, which adds color, life and variety.

Well, Oddworld isn't completely lacking in variety; every stage isn't just rock (although many are). There are evergreen trees in the wilderness. But even those areas are lacking in vividness, and you look at areas that have a lot of the same thing for a long time.




I actually haven't yet given up on my Aria of Sorrow review. In fact, it has ballooned to about 775 words, with a couple more paragraphs to go. Unfortunately, it's getting a bit rambling by now. This is why I'm having difficulty finishing it; admittedly, I'm not passionate about it, even though I want to see if finished.

On the other hand, I was thinking a while ago that even though I don't really like my older reviews where I commented on almost everything in a game (graphics, music, etc.), I wondered how I would do if I tried something like that now, with a little more thought and experience behind it.




TaroSH
I Ain't Afraid of No Ghost
(6/22/06 11:45 pm)
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Re: Anti-Game Digest Conversation -62

I was about to come in here and rant about what a weiner Skullmonkeys' final boss was, when the real final stage (and no doubt at the end real final boss) popped up.

Holy crap at this stage. Itty bitty platforms, and there's machines that generate holographic platforms that you can stand on, but eventually disappear.

What I finally did was start over from Castle De Los Muertos (I didn't write down any passwords for the levels between these two) and conserve lives. That way I can attempt this thing 22-ish times, then if I get a Game Over just start over (practice, and so I don't lose my powerups). But after I got back to the final stage, I wrote down its password and called it a night.




Bomberguy221
Hit and away is my style!
(6/23/06 4:18 am)
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Re: Anti-Game Digest Conversation -62

Fire Emblem (GBA) - I finished Lyn's story. Only Florina fell.




ShadOtterdan
Cameo senses tingling!
(6/23/06 6:23 pm)
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Re: Anti-Game Digest Conversation -62

I've started a 100% under 2 hour run on Metroid:Zero mission, I'm using the recording of the fastest 100% speedrun as a guide, but I'm choosing to use slower but easier techniques if the origanal proves to be too hard (namely walljumping off of one square high areas and using the advanced bomb jump) I'm only at around 10 minutes and I've already beaten Kraid.

I've also been playing Doom 2:TNT and Heretic on Zdoom, Heretic on the highest difficulty, and Doom on the second highest (I can't stand resurrectin monsters) I'm still on the first episode on both games, but it's proceeding well, it's a little different playing it like that though, you can't just run into a room and blast everything, a lot of strategy revolves around luring enemies into areas where you will have a better advantage, another thing about TNT, that game requires some thought, usually there are areas where you will be ambushed, but usually there is some trick or hidden item you can use to make things more fair, like an invulnirability powerup hidden near the teleporter that transports you to a room where you'll be surrounded by hordes of enemies (I actually didn't find it at first though, I used all my rockets, dodged like hell, and still barely got away by the skin of my teeth).




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(6/23/06 6:38 pm)
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Re: Anti-Game Digest Conversation -62

Quote: I can't stand resurrectin monsters


I don't know anyone who does. :O




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(6/23/06 8:30 pm)
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Re: Anti-Game Digest Conversation -62

Well, I beat the Scrab temple in Oddworld. Like the Paramite temple, it ended with a part where you have you outrun enemies. It seemed like the Scrab version of that might have been a little easier.

After that, there's a cutscene that shows that Abe has gotten a new power: When he chants (which previously was used to take over the minds of Sligs), he turns into a creature that's a cross between a Scrab and a Paramite.

However, that doesn't really amount to much. When you use it (to kill some enemies in an area that had anti-Chanting devices), you lose it.

After that, you have to make it back to Rupture Farms. I'm still there now.




TaroSH
I Ain't Afraid of No Ghost
(6/23/06 10:50 pm)
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Re: Anti-Game Digest Conversation -62

Instead of working on the final level of Skullmonkeys, I stupidly wasted an hour on Pokemon Trozei.

Stupid, stupid game. You use the stylus to slide little pictures of Pokemon around, line up four, and it clears those, and I couldn't imagine how this game could be at all interesting. I still stupidly blew $28 on it. I played one Endless game for over an hour, and even then only lost on purpose. In that time I got about 33% of the Pokedex.

When you clear four pieces, it goes into "Trozei Mode" and searches for line-ups of three. If it gets one, it goes into "Super Trozei" mode (these aren't the actual names, BTW), and then clears two piecers. A lot of the times, you can just let the pieces fall around, then when it's almost full do a four piece and let the screen clear. Sometimes the game had the pieces fall in such a way that it activated this by itself and cleared the pieces without me having to do anything.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(6/24/06 12:20 am)
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Re: Anti-Game Digest Conversation -62

Oh, man, I think I fucked up a file of Oddworld.

I am -- or was -- at a part in Rupture farms where I had three different paths I could take in any other. There were also several mudokans to save in those areas.

It turns out that every time you enter one of those areas, it acts like a checkpoint. So, after I saved some Mudokans in an area, if I couldn't clear that area, I'd leave and enter another one. Then, next time, I wouldn't have to save them again.

So, I guess it could be looked at as sort of trying to cheat the save system.

Well, it cheated me instead. Not only are the Mudokans you rescued saved, so are any enemies you've killed.

I killed the last Slig enemy in one area with a bomb. At the time, it seemed like that was the only thing to do. However, there are a bunch of dog-like enemies that prevent me from clearing the area.

After I cleared another area, though, I learned something: It's possible to destroy those chant-preventers with bombs.

So, what I PROBABLY should have done in the other area was destroy that thing, then possess the slig, then use the slig to kill the dog enemies.

However, now it seems the slig shall remain dead (well... I tried reentering the area, but not resetting and reloading. Maybe I should try that one last time), so I can't possess it and I can't use it to kill the other enemies. So, I'm stuck.


It might not be a complete disaster, though, because I do have a save from about an hour to an hour and a half earlier. So, I'd have to redo some things, but it's not like I'd have to replay 12 hours or something.

Well, some of the stuff before re-enterting Rupture Farms was good. Maybe even really good, though unfortunately there are also things there that sapped the pace. In that area, there were some drones that had vertical laser lines sweep back and forth. If they passed over you, you'd be cool -- so long as you weren't moving at the time. So, you have to move forward, pause, move forward, pause... Not a lot of fun. Especially when you had to do it several times in a row because you screwed up somewhere else (or, heck, even because you got impatient there).

So, what was good about that area? Well, one puzzle involved deliberately setting one of those alarms off. You just have to know exactly what you're doing for it to work.

Just to remind myself in case I read this post in a few years:

You start on an upper level on the left side of the screen. The lower level has a bunch of mines, as well as those lasers. If you time a jump correctly, you'll miss the lasers and land between some mines. You now have to defuse a timed bomb. After that, you'll have some running distance to jump to the upper level on the right. After you do that, then's the time to set off the alarm. You'll want to do it after you'd made it saftely to the upper level; set it off by hanging back down. The alarm causes a slig to run onto the screen. He'll fall to the lower level. Pull yourself up. He won't see anyone, so he'll get confused, and eventually wander onto a mine on the left. That'll clear enough space for you to activate a switch amongst the mines, which will deactivate an electric barrier on the lower right. Now, on the upper right, go to the next screen. A dog enemy is there. Wake it up, and try to lure it back to the left screen. What you'll want to do is, run back to the left, jump down between the mines, continue a run, and doing a running jump back up to the upper left. When you hit the ground, the dog will run after you. It'll hit the mines and clear a path so you can go where it came from. If you didn't make it to the upper left platform, the explosion would have killed you, too.


Another area also involved setting off an alarm purposefully. It was a bit tricky, because at first it seems like you just want to follow the path to the right. You'll reach a screen with four mines moving in an elaborate pattern, very quickly. My first thought was that the puzzle must have involved timing a way past them. I eventually convinced myself that probably wasn't possible, though.

After that, my plan was: After clearing one screen, run to the right; a dog will chase me. Jump up to a cliff; the dog will run under it. Jump back to the right, and continue running; the dog will be behind, but give chase. When you make it to the screen with the lasers, jump up to the upper level. Simply running onto that screen should activate the alarm; in this case, it causes a mine to circle the screen. It'll kill the dog.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(6/24/06 11:44 am)
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Re: Anti-Game Digest Conversation -62

Well, I caught back up to where I was in Oddworld. And in fact I progressed a little farther past that.

The hardest part of the game is probably saving all your friends. I've saved about 25, lost 17 (the bulk of which are a result of not clearing out the first area to begin with), and the remainder out of 99 are still captive (though I've passed several, so I couldn't rescue all those remaining even under ideal conditions).

I'm being a bit inconsistent with my plans for saving the Mudokans. After I left the first area, I knew I couldn't get 100%, so I dropped it from my list of priorities. And I don't think I rescued a single one outside of Rupture Farms. But when I returned, I'd rescue any that didn't take too much trouble. Occasionally, though, I'd even put a bit of trouble in, if I at least thought I had a theoretically viable scheme for rescuing them.

Some areas give the number of Mudokans hidden within. I wonder if I should have been writing those figures down. It might be nice if I at least knew where they all were, in case I ever did try for 100%.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(6/24/06 5:34 pm)
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Re: Anti-Game Digest Conversation -62

Well, I "beat" Abe's Oddysee. "Beat" in quotes because I got a pretty bad ending. Abe makes it to the end of the factory, but he's captured and there's nothing you can do to stop it (which leads into the beginning of the game; technically, all this stuff is supposed to be flash back, though you might have had that slip your mind by now)

The scene cuts to the other Mudokans that escaped and are now in the wilderness, talking with the "big face" shaman. They're trying to decide what to do about Abe. They say things like, "He's not special", "He blew us up!" (I really didn't; I think the only causualty I got aside from the ones from the first area was a mistake), and they finally give him a thumb's down. So, no one rescue Abe, and he falls to his death in a meat grinder.

Then a screen of text comes up, calling me a knuckle head for making it to the end of Rupture Farms but having had too much fun blowing up the Mudokans (apparently, the assumption is, if you didn't rescue them, you must have killed them). You have to rescue at least 50 to "really" beat the game, it seems.

I think I ended up rescuing about 34.

Well, after that, you get sent back to Rupture Farms -- the reprise, that is. So, however many characters were dead are still dead. I decided to just start the game over again from scratch.

I played through the first stage again, and even after I found everyone I possibly could, I only had 17 out of 28 (and remember, any remainder are automatically killed). So, I convinced myself that there must be secret areas (especially since the game starts with a map of this area, which shows the location of 14 not-secret Mudokans. Actually, there are 3 others that aren't hard to find -- though they're kind of hard to rescue -- so you can tell the map is incomplete).

I've so far found two secret areas, for a total of 4 added Mudokans. So, I still have 7 more time find.




TaroSH
I Ain't Afraid of No Ghost
(6/24/06 5:53 pm)
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Re: Anti-Game Digest Conversation -62

I reattempted the final level of Skullmonkeys, made some progress, but still eventually gave it a rest. I'm hoping that was the final area before the final boss, because it looked like the "core" in the background.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(6/24/06 5:54 pm)
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Re: Anti-Game Digest Conversation -62

Quote: However, that doesn't really amount to much. When you use it (to kill some enemies in an area that had anti-Chanting devices), you lose it.


Oh, I learned something else about the game after I wrote that.

At some points in the game, the bird portals will have numbers on them. If you lead exactly that many mudokans to it at once, you'll get one more special chant like that.


You do learn things through the entire game, so it probably was a good thing I didn't go after more Mudokans on my first try: You learn tricks later in the game that can make earlier parts easier (or possible, maybe, for optional things).




Facilitypro
Slow Daddy
(6/24/06 6:02 pm)
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Re: Anti-Game Digest Conversation -62

Well, I finished Maximoe again. It's sort of lost its charm for me the second time through. Not to say my opinion of the game has gone down, but it wasn't as exciting/difficult as it was for me the first time through. Once you know how to beat the bosses, they're pushovers. The only trouble I had with a boss was against Achille. It took me maybe 5 times to beat him. The true last boss was a pushover once I remembered what to do. (Although I did notice this time that the true last boss resembles a Geiger Alien.)

I didn't have much trouble at all on the platforming parts.

I also re-read my original review of the game, and it really sucks. It's basically a rundown of the mechanics of the game.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(6/24/06 8:26 pm)
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Re: Anti-Game Digest Conversation -62

I restarted Abe's Oddysee one last time. This should be the last time I need to restart it, unless any more Mudokans are in the first two screens (the only I can't return to). I now know where 23 are, so I still need to find 5 more.




TaroSH
I Ain't Afraid of No Ghost
(6/24/06 11:18 pm)
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Re: Anti-Game Digest Conversation -62

I tried out Sigma Star Saga. It's okay so far.

It has random battles, but they're actualy little shmup snippets. The plot reason for this is one of the stupidest things I've ever read in a game.

The intro is terrible. You start out in one of these shmup scenarios, except your ship is very slow. And when you get out of there you're slugging through a military base because your character appearantly can't run until he gets a giant bug fused to his spine.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(6/25/06 1:05 am)
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Re: Anti-Game Digest Conversation -62

Quote: This should be the last time I need to restart it, unless any more Mudokans are in the first two screens (the only I can't return to). I now know where 23 are, so I still need to find 5 more.


Ha. There were 3 more in the first screen. I was able to return to it, though. I'm not sure how. When you first clear the first two screens, a Slig runs up from behind. When I returned to those screens after clearing most of the rest of the stage, I waited until the Slig walked off screen, then ran past. That, somehow, got rid of him.

I don't remember where the remaining two were, but there were basically two general tricks for finding the hidden areas in that stage. Spoiler: Opening trap doors and jumping into them, and climbing down areas concealed by barrels

So, I got all 28 Mudokans in the first level. I also found something else out: There's more than 99 altogether. I happened to catch a glimpse of a bird ring in the background near the beginning of the stage after Rupture farms. I figured out how to reach it, and rescued a couple of Mudokans there. (I also rescued one at the very, very beginning of that stage).

I decided to go back and check my stats: I had negative 3 casualties! And those rescued added to those missing equals 102 in all. So, Mudokans outside of Rupture Farms must count as bonuses; there's no telling (by me, anyway) how many bonus ones there are.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(6/25/06 1:15 am)
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Re: Anti-Game Digest Conversation -62

I guess I didn't mention the final area of Oddworld at all till now.

The very, very final part is timed: The rational is that Mulok the Glukon (the main baddie and owner of Rupture Farms) knows what you're doing, and you have that long to stop him from killing every one.

As I recall, an area prior to that seemed pretty tough, but I eventually did it an easier way. It seems like what you have to do is possess a Slig, and use it to kill a bunch of Slogs (the dog creatures). The first screen like that has dozens and dozens of dogs, but killing them is trivial if you tap the fire button (so you don't get pushed back, I guess by the recoil).

The next area, though, has Slogs come out after you pull a level, and they come from both directions. Due to the control of the game, it's very difficult to turn left, fire, turn right, fire, etc. But I was able to do it. The next problem is that while at first they go left, right, left, right, eventually the pattern changes. Maybe it doesn't change much; I don't know; I never got past that part.

If I could have gotten past that part, I could have then taken my Slig to another area with Slogs and shoot them all.

Instead what I did was take Abe there. Because lever won't have been pulled by that point, an electric barrier will be in place. What I did was, jump down. There are a couple of mines on the floor. I just learned that Abe can clear two mines with a standing jump. After jumping, immediately turn back around and jump again (which, again, due to the game's control, is not that easy), then jump up to the upper level. Once you pass the mines, the Slogs will begin pouring forth. They'll hit the barrier and die. BUT, some evanescence penetrates the barrier, and if it hits you, you'll still die. Hence needing to jump away very quickly. Eventually, the Slogs will stop coming. Then, when you finally pull the other switch with the Slig to get rid of the barrier, it won't matter if that Slig dies or not; your way will be clear.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(6/25/06 1:25 am)
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Re: Anti-Game Digest Conversation -62

Quote: I also re-read my original review of the game, and it really sucks. It's basically a rundown of the mechanics of the game.


I don't know if that's necessarily a problem for certain types of reviews -- the type being, a very mild recommendation. A rave review should go above and beyond that, yes. But if the critical perspective on a game is merely "It's okay", how much does that have to be backed up? Maybe in that case, mere description is fine.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(6/25/06 1:29 am)
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Re: Anti-Game Digest Conversation -62

I broke the board rules and got away with it. I BEATTHE SYSTEM, YAHOO!




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(6/25/06 2:34 pm)
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Re: Anti-Game Digest Conversation -62

I rescued a few more Mudokans in the Stockyard Escape. I wouldn't be surprised if I by now have as many Mudokans as I had at the end of my entire first play through.

Some of these rescues can be challenging. One had two entrances, and I somehow did the harder version flawlessly on my first try. But I died before a checkpoint. I wasn't able to do it that way again (and I'm not even sure how I got past some things), but from the other entrance, it wasn't too hard.

Then there was one where as soon as I entered the room, a bunch of Sligs jumped down and shot me. I had no idea how to survive even a second there. Then after that was a row of mines. Somehow, I eventually figured it out, after quite a bit of trial and error.

I said before that I was thinking of this game as worth 3 stars, but I could go to 3 1/2. I do like using my brain, and this game gives me a lot of opportunities to do that. And it compares favorably in terms of puzzles to other adventure games (ALttP, Alundra 2, etc.)

I earlier complained about some parts being slow paced, but if I enjoy this game on a replay, I guess that would indicate that wasn't too much of a flaw.



I dug out my copy of Abe's Exoddus, in case I want to play that, too. I think it's possible I picked up that game in New Jersey, when visiting FO before we lived together. In fact, that's the reason I decided to get both of these games: I was giving a bunch of FO's games test runs, and though the Oddworld ones seemed pretty good.

On the other hand, Abe's Oddysee might be the first "puzzle platformer" I've really finished. So, I guess I don't have much perspective on the genre. I should play one of the originals. I had thought Prince of Persia was the first puzzle platformer, but FO thought that A Boy and His Blob was first. I looked it up, and they were released the same year.


FO mentioned that A Boy and His Blob could be kind of tedious with its trial and error (placing a hole or ladder here, testing it, moving it, trying again, etc.) I mentioned Abe's Oddysee has some trial and error, but I think it's of a different kind. It's more like trying different strategies. Say, if you're confronted with a row of mines, do you try throwing a rock at them to set them off? Do you try jumping over them? Luring an enemy into them? Things like that.




TaroSH
I Ain't Afraid of No Ghost
(6/25/06 5:20 pm)
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Re: Anti-Game Digest Conversation -62

I beat Skullmonkeys.

It didn't have a final boss; you enter the last warp ball, and then an movie shows Klaymen destroy Evil Engine #9. The major platforming I finally gave up on last night was the last one before the final warp ball.

The ending was a cliffhanger, but the manaul says you get the real one if you collect all the Swirly Q's. I missed three; one in the first stage, and two in that stupid floating down stage. I started a new game to try to get that, and also to try to get three of the 1970's icons. I have a feeling I know where one is.




CLOUDBOND007
Lunitari Mage
Moderator
(6/25/06 7:59 pm)
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Re: Anti-Game Digest Conversation -62

Man, I want to play videogames, but I just never have the energy to concentrate on them anymore. I think I'm going to do some work on the site tonight... maybe. I am liking my new iPod quite a bit. The ability to look at digital photos on it, which didn't interest me, has turned out to be an enjoyable feature. And the video playback is great. Battery life seems great compared to the mini, and 30 gigs is a lot of space to work with.

Edit:
http://home.comcast.net/~cb007r/archive60.html
My work here is done.




CLOUDBOND007
Lunitari Mage
Moderator
(6/25/06 8:48 pm)
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Re: Anti-Game Digest Conversation -62

Actually, I'd like to get the other Game Pond topics done. I find those enjoyable because I don't remember them.

Edit: KABOOM!

http://home.comcast.net/~cb007r/gparchive1.html

http://home.comcast.net/~cb007r/gparchive2.html

More to come.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(6/25/06 10:29 pm)
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Re: Anti-Game Digest Conversation -62

I'm up to Paramonia on my replay. I doubt I'll get all 99 Mudokans, but I'd guess I'm well on my way towards at least getting 50.

It might not be a good idea to distract myself, but I might start Abe's Exoddus.

There was some thing (mentioned in the manuals) about how the Oddworld series was supposed to be a 5 game series. However, Abe's Exoddus was not one of the 5; it was considered a "bonus" game to Abe's Oddysee. And maybe Stranger's Wrath isn't one of the 5, either. In that case, only two (the other would be Munch's Oddysee) of the 5 have been made, and probably ever will be made, since I believe Oddworld's Inhabitants isn't making games anymore.

I have to wonder how that would have turned out. Having "bonus games" and such could have been a way of piling on the sequels, but most game series have no end in sight at all (other than unprofitability).




TaroSH
I Ain't Afraid of No Ghost
(6/25/06 10:34 pm)
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Re: Anti-Game Digest Conversation -62

There is that Fangus game, but I'm not sure what's going on with that one. Whether it's for the Xbox 360, if they had a change in developer or just publisher (somebody dumped it for something, but I think it was the publisher), the possiblity that they've canned it altogether, that stuff.

I cleared out the fissure of the Fire Planet on Sigma Star. After I set up the beacons I couldn't figure out what to do until I arrived at a certain pair of tiles just as a floating platform had arrived (before I always got there when nothing was there and couldn't figure out what they were).

Uh, for some reason I'm only two hours into the game and I'm already at Lv. 25.




Bomberguy221
Hit and away is my style!
(6/26/06 5:28 am)
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Re: Anti-Game Digest Conversation -62

Animal Crossing: WW - I decided to try and see Blanca tonight, so I went on wifi and tried catching some nocturnal insects. I managed to catch two different types of moths, plus a goliath beetle.

Then, as I was walking around with my net, I heard this scritchy-scratch noise that I had been warned about. I saw a tarantula lunge for me, and I managed to dodge it. I ran around a rock a couple of times, until I realized I wasn't gaining any real ground on it. I let it get close enough to jump, which it did, then tried to gain a few steps. Didn't work. I ran towards Antonio's house, turned around, and took a swing. Caught it.

I had been bitten by one before; it knocks you out, but nothing really bad happens due to it. The really good news is that they're rare, so I no longer have to concern myself with hunting for it nor getting bitten by one.

Blanca didn't come, so I guess I have to visit another town.




Flying Omelette
No One Shall Deny
The Greatness of...
PUTTYCAT!!!
(6/26/06 10:57 pm)
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Re: Anti-Game Digest Conversation -62

I played my Knights of Justice cartridge tonight and mapped quite a bit of it. I mapped all the areas for Quest #4, but I didn't stop there. I completed Quest #5 and mapped all of that, too, which is the really long quest where you have to find all of the Elemental Keys. I had a little trouble remembering how to find the Gnome and his Son for the Earth Key. I also did the puzzle about the "Confused Note". I had forgotten how amazingly similar that part is to the underground desert tunnel in Chapter 2 of Magic of Scheherazade. I also beat the Warlord in Castle Vilor. I forgot that his vehicle was shaped like a cat. But I guess it's easy to forget that boss since he only takes about 3-4 hits from Arthur's Shield Attack before he blows sky high.

I actually started Quest #6, which is the "Giant Boulder" quest, but I reached a point where I got stuck. I accidentally forced a Dark Knight through a boundary and then the game got confused as to what to do. The other warlords on the screen started walking about aimlessly and refused to attack me, like they couldn't figure out where I was. Since they couldn't kill me, and I couldn't reach the one I pushed out-of-bounds (and I was out of shield attacks), I had to reset to get out of it.

Unfortunately, I hadn't taken a password all night so I'll have to wait until I've played up to the Giant Boulder Quest on the emulator to get the password for it.




James FP
Schmendrick's Nose
Moderator
(6/27/06 12:17 pm)
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Re: Anti-Game Digest Conversation -62

I made it to and beat the giant Neko boss in Gun-Nac on ROB. I'm thinking of starting another adventure or RPG game to play in-between sessions of this one.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(6/27/06 11:36 pm)
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Re: Anti-Game Digest Conversation -62

My Aria of Sorrow review is edging close to 900 words, with about 2 1/2 paragraphs more to go. I imagine that when I'm done it'll be about equal to my Super C review in length.

I took a look at all of my reviews' word counts. The longest is Contra, at 2206. I do consider that review to be bloated; it has too many irrelevant or trivial comments that make it difficult to discern what the true causes (or even the true nature) of my opinion are. My next largest is Mars Matrix, at 1823, which I don't think is particularly bloated (if I wrote that review now, I might want to add a little bit on particular stages, especially stage 4). My shortest is Puss N Boots; ignoring the note at the bottom, it's 487. About half of my reviews have less than 800 words.

I guess I'd still like to finish my Jak and Daxter review sometime, though I haven't even thought about that one in a while.




KazuoSH
The Burninator
(6/28/06 11:40 am)
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Re: Anti-Game Digest Conversation -62

On Sigma Star, I'm up to finding the Black Box on the ice planet.

Last night I encountered an enemy that I had no clue how to beat. It was a kind of eye surrounded by six crystals of alternating blue and purple. If I shot the crystals they blinked and counterattacked with every shot. If I tried attacking the closed eye it counterattacked with about every other shot. I tried only shooting the blue crystals, then only the purple crystals, then the core, then joining the crystals in their spin around the eye, shooting each crystal once as it passed, everything I could think of. Nothing worked. After about half an hour of that I just turned the game off.

About the shmup random battles, they're really not much. A shmup buff like Crawl would find them really boring. Heck, I find them kind of boring; mostly it's just shooting stuff and no real dodging. And some of them are quite stupidly designed. For example, on the Fire Planet there's this very narrow wavy path, which would be fine if (A) it didn't start in such a way that you crashed right away, and (B) you didn't occasionally get a ship that was so big it was literally impossible to navigate. Also on the fire planet, there's this enemy that looks like a turtle with a crocodile mouth. It constantly opens its mouth at a 180 degree angle and fires bullets which are close enough that if you get any of the "large" ships they're too close together to dodge.




sethrashnoo
I Look Like an Egg
Moderator
(6/28/06 12:04 pm)
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Re: Anti-Game Digest Conversation -62

I FINALLY beat that damn final boss of Knights of Justice. I was beginning to think I'd have to play up to it on an emulator and use save states.

Not sure what to play next. I'll have to think about it. I tried a little of Kingsley, but the camera was driving me nuts.




TaroSH
I Ain't Afraid of No Ghost
(6/28/06 5:56 pm)
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Re: Anti-Game Digest Conversation -62

I'm back to Castle De Los Muertos in Skullmonkeys. I've collected all the Swirly Q's so far, and have over 60 lives.

I also got three 1970's icons. The "third" (really the second) one wasn't where I thought it was. The level actually had multiple subsections, but I fell off the stage on one. I made a note on my passwords of which level I can grab the third 1970's in and go to that stage, because I'm wondering how long it is.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(6/28/06 11:42 pm)
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Re: Anti-Game Digest Conversation -62

Wow, it's pretty dead tonight. Well, I have no plan of creating a general thread for everyone to contribute to.

I just played a bit of Aria of Sorrow and Circle of the Moon. Not too much of either, though. I talked to my brother, and he's further along in Magician mode than I am. He mentioned that there's an ability to turn yourself into a skeleton. I didn't have that, so I quickly learned a bunch of new spells. I still don't have any for Apollo, nor any summons (I once looked up something about that in a guide, and it seemed like it was something you'd absolutely never figure out on your own).

Added a big fat 50 words to my review.




CLOUDBOND007
Lunitari Mage
Moderator
(6/29/06 5:00 pm)
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Re: Anti-Game Digest Conversation -62

Wow, first game progress in a week. I played four levels of Lego Star Wars, finishing Episode II and starting Episode III. There were a couple of flying and shooting levels with really impressive visuals. They actually had the effect of making me wish I was playing a space shooter or something instead of this game.

There's really nothing to say about this game. You've seen one level, you've seen them all. All the Jedi play basically the same, all the blaster characters are the same, etc. Dying is meaningless. I don't hate it, but it's bland as can be. I can probably finish it up tonight.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(6/29/06 9:38 pm)
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Re: Anti-Game Digest Conversation -62

Just playing a little more Aria of Sorrow.

I managed to get the item that makes earning souls easier. I got the Lubicant soul almost instantly after that (previously, I had spent a long time killing them without success). I also have 99.7% of the map.




Flying Omelette
No One Shall Deny
The Greatness of...
PUTTYCAT!!!
(6/29/06 10:33 pm)
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Re: Anti-Game Digest Conversation -62

Finally finished updating on that super-long elemental key quest in Knights of Justice.

Yup. I initially forgot where to find the Gnome King and took at least a half an hour running around searching everywhere for him. I knew he was on that same screen as the castle cellar door, but it's such a large screen that it can take forever to find him if you don't know exactly where he is.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(6/30/06 6:26 am)
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Re: Anti-Game Digest Conversation -62

It's still tedious to get souls in Aria of Sorrow. I spent a lot of time trying for the Erinyes one. Same for the Final Armor and Basilik. I gave up on all three (at least for last night).




KazuoSH
The Burninator
(6/30/06 10:10 am)
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Re: Anti-Game Digest Conversation -62

There was a Poison Worm in that game that I think took me an hour to finally snag. I say this because I think A Day at the Races played Teo Toriatte twice while I was trying to get it.

On Sigma Star, I'm up to either finding some probes or do something with the Comm Rooms on the ships. I wasn't paying attention to the dialogue. I'm getting a little tired of this game and I don't think I'm halfway through.




perothecat
Pirate
(6/30/06 12:07 pm)
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Re: Anti-Game Digest Conversation -62

I finished Super Mario 64 DS, unlocked all the characters, and have almost all the castle stars except I'm missing three. One is the hundred coin star on Tall Tall Mountain. Another might have something to do with the white rabbits, because I haven't found all of them yet, and I have no clue where I'm missing the third. I really loved playing this game on the DS. The new extra stars, levels, and characters made it all worth it.




TaroSH
I Ain't Afraid of No Ghost
(6/30/06 8:06 pm)
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Re: Anti-Game Digest Conversation -62

I beat my replay of Skullmonkeys, collecting all the Swirly Q's. The movie you get actually isn't so much a continuation of the ending as this really messed up novelty movie. I actually thought the song they were singing was funnier than the bonus room theme.

I guess the ending isn't so much a cliffhanger as it is slightly depressing. I'm sure I'm just thinking about it too hard, though.




CLOUDBOND007
Lunitari Mage
Moderator
(6/30/06 8:07 pm)
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Re: Anti-Game Digest Conversation -62

I played some more Lego Star Wars and I'm down to the last two levels. I really just want the game to be over at this point. At first, I thought I might try to unlock some things, but there's just no way I'm going to waste that much time on something so dull. I really don't get what it is that made this game a Greatest Hits title and has people so excited about the sequel featuring the Original Trilogy storyline. It's just a mediocre game for children.




TaroSH
I Ain't Afraid of No Ghost
(6/30/06 8:12 pm)
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Re: Anti-Game Digest Conversation -62

Same reason people insist Yoshi's Story isn't for kids; "Finding all the canisters was a challenge"




CLOUDBOND007
Lunitari Mage
Moderator
(6/30/06 10:12 pm)
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Re: Anti-Game Digest Conversation -62

From what I just read, you can purchase the invincibility cheat within the game, then use it to collect all the stuff in each level, and it actually counts. Man, that's just stupid.

But I did finish the game. You would think that the battle between Anakin and Obi-Wan might at least be interesting, but it was as mindless as anything else. It was so fast and so simple that it felt like fighting some regular enemy, not the final boss.

I'm glad I didn't pay much for this.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(6/30/06 11:54 pm)
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Re: Anti-Game Digest Conversation -62

I restarted Foundation and Empire. I had to reread about 30 pages of it (and the book is only about 220 pages long) because I had forgotten it from when I left off. Anyway, I'm more than half way through it now.

It starts off like the first book. There's another "Sheldon Crisis" -- a powerful, charismatic general decides to attack the Foundation because he's heard the rumors that eventually The Foundation will supplant the Empire. However, the Emperor becomes suspicious of the general -- why attack a government at the border of the galaxy that has shown no hostilities, except as a prelude to coup d'état? So, the Emperor has the general executed, and the Foundation is safe again, through little action of their own.

And, once again, the story is almost all dialogue. There's no sense of "you are there". People muse about important events before they happen, and they explain what happened afterwards, but you don't actually see it happen. For example, there are no scenes of the Emperor accussing the general, nor of the execution; you learn of these things after the fact through dialogue from people who weren't directly involved.

After that, the Mule has finally been introduced -- sort of. Once again, you don't actually see him. True to the technique of the rest of the book, there are dialogue scenes where people talk about him.

Anyway, he's supposed to be a mutant that's taking over planets in the Foundation's region of space. Because he's a mutant, there's concern that the rules of psycho-history (the branch of mathematics, statistics, psychology and sociology that can effectively predict the future) don't apply to him. That should be a more interesting premise than the continued pattern of Seldon crises that are resolved sort of automatically, but we'll see how it plays out.



These books are supposedly based on The Decline and Fall of the Roman Empire. They are making me interested in reading that. It is an interesting issue, isn't it? That, and how, a mighty empire falls, how its fall was followed by the dark ages, and how eventually in that same basic geographical area, civilization eventually reached a height again (we are basically living in the culture kicked off by the renaissance). Why, after the dark ages, did Europe become the main culture center? There were times when Asia or Arabia had reached heights of culture. (We think of our mathematics, for instance, as having roots in the Greeks, but the Chinese mathematican Cui Zhongji's approximation of pi, 355/113, is better than Archimedes of 22/7 by several places)




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/1/06 2:38 am)
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Re: Anti-Game Digest Conversation -62

I have about twenty pages left of Foundation and Empire. I was thinking I'd finish it tonight, but it's really late and so I think I'll turn in soon.

Basically, the plot of the second half of the book is of a small group of people -- a husband and wife, a scholar, and a jester -- flying around the galaxy, hoping to find a way of opposing the Mule.

I got a spoiler for this book a while ago. It was a pretty minor one. I negative review at Amazon.com said, It was easy to figure out who the Mule was. So, while that doesn't say who the Mule is, it does at least say it's something that's being concealed, and that could be figured out. (Unlike, say, The Half Blood Prince, or a Scooby Doo or Encyclopedia Brown episode, or even the end of Glengarry Glenn Ross when you might think the stuttering guy did go through with the robbery, there's not necessarily an indication in this book that you are even supposed to guess who the Mule is)

But with that scant clue, my guess is that the jester is the Mule.

(The only thing is that with most of these stories, there's a red herring, and then the real answer. Example, in The Half Blood Prince, you're probably supposed to think that the HBP is Voldemort. There is no red herring in this story, and the jester is so obviously a possibility, that the rules of normal mystery stories would suggest that he must therefore be the red herring. But because there's no indication that this story IS a mystery, maybe that means there's no need for a further red herring)


Everything -- or almost everything -- fits. The Mule is rumored to be imposing physically, but has never been seen. More likely, as a Mutant, he's supposed to be extraordinary in some ways -- probably mentally but weak in others -- probably physically. That fits the description of the savant but skeletally thin jester. The Mule was able to use anti-"atomic"* technology on the Foundation, but not the Traders. Why? Maybe because they are psychic abilities or something, and the Mule needs to be present for them to be used. And the jester was present when the main planet of the Foundation was invaded, but not when the traders were attacked.

The jester also shows a capacity and willingness to kill certain people.

For some reason, people all over the galaxy are looking for the jester. That suggests he has deeper importance.

When he's picked up by the ship with the Mule's men, he could have used that opportunity to communicate -- commands, maybe -- with the rest of his empire.

The jester is deeply afraid of having a psychic probe, suggesting he has something to hide.

And, finally, he might not be that bad of a guy. That might suggest why he's able to persuade enemies to join his cause of their own volition.



*(the definition of that word is never given. At first, that is, in the first Foundation book, it seems to mean "nuclear", either fision or fusion. Atomic power, for instance, is contrasted with coal or oil burning. But I think it's supposed to be some vague technology, really, because it can do other things -- like create force fields -- that are impossible with known nuclear technology. "Atomic" was probably chosen as the name because there's no better guess of what future technology would be based on)




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/1/06 10:52 am)
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Re: Anti-Game Digest Conversation -62

Well, I finished Foundation and Empire.

It ended more or less as I had guessed. I was wrong about one thing, namely, the Mule's power, which was emotional.

Its ending is rather unsatisfying. Only in the very last chapter is the Mule revealed. So, yeah, the whole story is set up to conceal a twist, which means it has a sort of intentional hallowness to it. And you don't really learn much about the Mule. Hopefully that will be remedied in the last book.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/1/06 12:30 pm)
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Re: Anti-Game Digest Conversation -62

FO's been working hard this week, so I hoped to do some things to help her out. Unfortunately, some of my efforts have been stymied a bit.

I wanted to do the laundry, but when I first went to the laundry room, every single washer was in use. I went back about 45 minutes later (which would be just a few minutes ago), and got a white and a dark load in, but there's still more to do.

Before that...

Well, we had three sets of plastic shelves we had gotten from a home improvement place. Two of them are being used to hold our game systems, one for mine and one for FO's. The other one was to hold our books, and videogame magazines, books and guides. Well, that one collapsed after a month under the weight. So, last night we picked up a new, supposedly more heavy duty one, of steel, with particle board shelves. I almost got that one put together, but two of the rivets aren't locking down all the way. The instruction manual (which actually seems like it could have been written by a native english speaker for native english speakers -- a rarity!) mentions "tapping lightly" on the braces to get the rivets to pop into place. Well, actually, tapping lightly does jack shit. I couldn't get any of the rivets to pop that way. But I pressed on, and after the thing started taking shape, the rivets just slid down into place. Except those few. So, I loaded up the bottom shelf a bit to keep the thing from becoming top heavy, and then loaded the shelf on the corner where the rivets are still up, in the hope that that will push them down. Maybe I should try some WD40 there to encourage them to slide down.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/1/06 1:20 pm)
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Re: Anti-Game Digest Conversation -62

...and now all the dryers are in use, so I can't move the laundry that was started into phase 2.




TaroSH
I Ain't Afraid of No Ghost
(7/1/06 6:05 pm)
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Re: Anti-Game Digest Conversation -62

I did Episode 6 of Kartia, and tried out Brigandine.

This is looking like a nice little mess. The opening sequence is incoherent and just barely makes any sense (I'm playing with Lance, BTW. Maybe it's better written for the other four), and it took me about half an hour to figure out how I was even supposed to play the game (manual wasn't of much help. I set it to Easy mode, and the game's so confusing I'm glad I did). I actually didn't do any fights, because I was just screwing around trying to figure out how to fight so I wasn't prepared when I actually figured it all out and got attacked.

I take it I don't attack Cai's kingdom, since after the first month he talks to me and a message saying we have an alliance pops up.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/1/06 7:30 pm)
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Re: Anti-Game Digest Conversation -62

I fixed the shelves. I was trying to figure out why they weren't popping into place, and it turns out that the two rivets that weren't fitting were ever so slightly sticking out less than the others. I used a flat bladed screwdriver to pry them out a bit. Then I got them to pop in place.

So, I think everything's okay. Because these shelves are supposed to be stronger (I believe the figure quoted is that they should be able to hold 5,000 pounds), I'm stacking the Nintendo Powers twice as deep. (So, 6 stacks to a shelf) So far, I haven't even filled up the bottom shelf (sometimes, I have to confess, I flip through an issue, rather than just working on putting them all away). I think that, despite how much stuff we have, stacking them this way will leave quite a lot of room, if we have anything else we'd want to put there.

I don't know what we should do with the plastic shelf we replaced. I wouldn't try it with something too important or valuable, but FO suggested we could use it to hold linens.




Flying Omelette
No One Shall Deny
The Greatness of...
PUTTYCAT!!!
(7/1/06 7:46 pm)
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Re: Anti-Game Digest Conversation -62

This next part of the Knights of Justice Shrine is going to be tough because it's the one I remember the least about. It's the part where you need to find three ingredients to destroy a giant boulder.

I remembered a lot about the four keys quest because I had to do that several nights in a row. I kept getting three of the keys and couldn't find the fourth anywhere (which was the earth key). But since you can't save progress in that game until you complete a quest, I kept getting those three keys, then having to quit for the night. The next night, I'd have to get all three keys all over again, until the 3rd night or so I finally happened upon that stupid Gnome King's hiding spot.




TaroSH
I Ain't Afraid of No Ghost
(7/1/06 9:01 pm)
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Re: Anti-Game Digest Conversation -62

I got into a battle in Brigandine.

Shit, I thought the battles in Hoshigami took forever. These ones take even longer because they use this gimmick when you engage in a battle and it takes you to this slow, slow, SLOW cutscene of your characters moping around for a few seconds to remind you who's attacking who, then they finally attack. They did this back in Shining Force, and I hated it there too. The animations are about as bad, too. At least when Fire Emblem did it it was hack-slash-EXP.

The battlefield is also so cluttered it's almost impossible to tell what's going on.




Flying Omelette
No One Shall Deny
The Greatness of...
PUTTYCAT!!!
(7/1/06 9:12 pm)
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Re: Anti-Game Digest Conversation -62

It seems to me the secret of this quest in Knights of Justice is NOT to directly engage any of the warlords, as the boulder makes them invincible.

The problem is that there is a HUGE probability of the game crashing if you do engage them. It crashed once on me when I got stuck in a wall. It crashed again when one of the invincible knights killed Arthur. It crashed a third time when I just entered the area with the knights.

I think I figured out the absolute correct path, though, and I now have the Mordraine's Crystal which will destroy the boulder (I hope.)




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/1/06 9:24 pm)
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Re: Anti-Game Digest Conversation -62

While I wasn't impressed with the writing of Foundation overall, the ending of the second book has some poignancy. [Bayta is a female, the only person who like the clown for who he was, before she realized he was the Mule]:

Quote: "[Y]ou'll be just another struting conqueror, flashing quickly and meanly across the bloody face of history."

She was breathing hard, nearly gasping in her vehemence, "And we've defeated you, Toran and I. I am satisfied to die."

But the Mule's sad, brown eyes were the sad, brown, loving eyes of Magnifico. "I won't kill you or your husband. It is, after all, impossible for you two to hurt me further; and killing you won't bring back Ebling Mis. My mistakes were my own, and I take responsibility for them. Your husband and yourself may leave! Go in peace, for the sake of what I call--friendship."

Then, with a sudden touch of pride, "And meanwhile I am still the Mule, the most powerful man in the Galaxy. I shall still defeat the Second Foundation."

And Bayta shot her last arrow with a firm, calm certitude, "You won't! I have faith in the wisdom of Seldon yet. You shall be the last ruler of your dynasty, as well as the first."

Something caught Magnifico. "Of my dynasty? Yes, I had thought of that, often. That I might establish a dynasty. That I might have a suitable consort."

Bayta suddenly caught the meaning of the look in his eyes and froze horribly.

Magnifico shook his head. "I sense your revulsion, but that's silly. If things were otherwise, I could make you happy very easily. It would be an artificial ecstasy, but there would be no difference between it and the genuine emotion. But things are not otherwise. I call myself the Mule--but not because of my strength--obviously--"

He left them, never looking back.





Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/1/06 9:30 pm)
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Re: Anti-Game Digest Conversation -62

While I'm quoting from books...

When I quoted that section from Princess Bride that was the back story of Inigo Montoya, you might have wondered, "Gee, does the book not have the line for which Inigo Montoya is best known?" Of course it does, just a few paragraphs after I stopped quoting. Maybe I should have extended the excerpt just a little longer. But here it is now (with a recap):

Quote: "You wish to know if I feel you are ready to duel to the death a man ruthless enough to kill your father, rich enough to buy protection, older and more experienced, an acknowledged master."

Inigo nodded.

"I'll tell you the truth, and it's up to you to live with it. First, there has never been a master as young as you. Thirty years at least before that rank has yet been reached, and you are barely twenty-two. Well, the truth is you are impetuous boy driven by madness and you are not now and you will never be a master."

"Thank you for your honesty," Inigo said. "I must tell you I had hoped for better news. I find it very hard to speak just now, so if you'll please excuse me, I'll be on my--"

"I had not finished," Yeste said.

"What else is there to say?"

"I loved your father very dearly, that you know, but this you did not know: when we were very young, not yet twenty, we saw, with our own eyes, an exhibition by the Corsican Wizard, Bastia."

"I know of no wizards."

"It is the rank beyond master in swordsmanship," Yeste said. "Bastia was the last man so designated. Long before your birth, he died at sea. There have been no wizards since, and you would never in this world have beaten him. But I tell you this: he would never in this world have beaten you."

Inigo stood silent for a long time. "I am ready then."

"I would not enjoy being the six-fingered man" was all Yeste replied.

The next morning, Inigo began the track-down. He had it all carefully prepared in his mind. He would find the six-fingered man. He would go up to him. He would say simply, "Hello, my name is Inigo Montoya, you killed my father, prepare to die," and then, oh then, the duel.





CRAWLand1000
The Fuzzy Physicist
Administrator
(7/2/06 12:06 am)
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Re: Anti-Game Digest Conversation -62

I beat Hard mode of Aria of Sorrow. It seems almost shocking that I hadn't done that until now, since I've been playing this game for so long. But I did do Julius mode, and earned a lot of souls, and did other crap, so that delayed me.

I earned a few new souls in the last area. I believe that the first time I got the complete ending, I said that old school gamers might be interested in knowing that the last area doesn't give you a map. Yeah, well, guess what else it doesn't give you? A choice of which way to go. Sometimes it looks like the path branches, but there's just one screen for the dead ends. So, it's really not a big deal.

I was probably ridiculously leveled up from all the Soul earnings. I still missed a lot. I only had about 93%. I tried killing Alistor and Erinyes a lot, and still never got their souls. Oh, well, fuck em.




Flying Omelette
No One Shall Deny
The Greatness of...
PUTTYCAT!!!
(7/2/06 2:08 am)
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Re: Anti-Game Digest Conversation -62

I beat the 6th and 7th Quests of Knights of Justice on the cartridge. I've mapped all the areas pertaining to them.

Gee, thanks, Merlin, for not telling me the name of the castle and boss of the 6th Quest. I suppose I'd know if I had more familiarity with the cartoon, but since I don't...

Damn. I had trouble with Warlord Viper's second form (the boss of the 7th Quest). He isn't vulnerable to shield attacks and it takes a very specific "rhythm" for beating him. You have to rush it, strike him with your sword, and then rush out so that he doesn't get you with his own swords. This was one case where I actually wanted to fight the boss with the appropriate knight - in this case, it was Trunk, who could take more damage than Arthur. When I finally beat him (after about maybe 10 tries), I only had a teeny tiny bit of life bar left. Another hit would've certainly killed me.

I actually went through part of the 8th Quest, which is the Dark Forest because, dammit, that's my favorite part of the game...and I was right at it! I couldn't resist! I even went as far as the Plain of the Dead. Yup, the road really is made of a bunch of corpses that are dripping streams of blood.

Other observations:

- Morgana is one sick obsessed puppy to dig a grave AND make a headstone for EVERY single Knight of Justice.

- There is a huge graveyard in the Dark Forest. The names on the headstones are the names of the programmers. I can verify this because one of them is R. Ridihalgh, who I know did the music.

- There is a hanged man in the tree at the south end of the graveyard.




Flying Omelette
No One Shall Deny
The Greatness of...
PUTTYCAT!!!
(7/2/06 2:20 am)
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Re: Anti-Game Digest Conversation -62

Quote: Gee, thanks, Merlin, for not telling me the name of the castle and boss of the 6th Quest. I suppose I'd know if I had more familiarity with the cartoon, but since I don't...


Okay, I looked this up, since I need the information for my walkthrough. Apparently, the Warlord is Slasher (which I'm guessing is from the cartoon series), and Nintendo Power called his castle/fortress the Cape of Death. Hmmm...I remember NP had some coverage of this game, but I didn't realize it went that far into it. I wonder if I can find those. I wonder if they'd be worth scanning for the shrine.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/2/06 2:26 am)
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Re: Anti-Game Digest Conversation -62

Quote: (after about maybe 10 tries)

Gee, only 10 tries? It seemed like you were making attempts on him for at least a couple of hours.




Flying Omelette
No One Shall Deny
The Greatness of...
PUTTYCAT!!!
(7/2/06 2:31 am)
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Re: Anti-Game Digest Conversation -62

Remember that every time you lose to him, you have to walk all the way back to his lair, which means going through part of the forest, through the castle basement, then through the castle itself. And then you have to beat his first form (the giant snake) again, too.

The funny thing is, I don't remember having trouble with that boss the first time I played the game. I had even forgotten he had a second form (though I remembered the giant snake going in and out of the columns.) I do remember the final boss being a pain in the ass, though.




Bomberguy221
Hit and away is my style!
(7/2/06 3:42 am)
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Re: Anti-Game Digest Conversation -62

Mario Kart DS - While I was waiting for the Superman movie to come on in my seat, I played a few time trials. Turns out I unlocked some course ghosts that I didn't even know about. Huh.




Flying Omelette
No One Shall Deny
The Greatness of...
PUTTYCAT!!!
(7/2/06 8:20 am)
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Re: Anti-Game Digest Conversation -62

A few more observations:

- Thankfully, I didn't get the bad password that causes the Staff Piece to not appear underneath the tree. Does anyone happen to know what that password is or have it written down somewhere?

- I have no idea why Blaise tells you to visit the Bakery in Crownhorn Village and bring him the Staff of Life. There is a bakery there (it's the second-largest building next to the church), and there is a lot of bread lying around, but you can't actually pick any of it up. There's no one in there, either, and certainly no Staff of Life.

Actually, I have a theory...For some bizarre reason, you unceremoniously find Lug's Key of Truth just sitting in one of the houses in Crownhorn. I wonder if it was originally planned for you to go through more trouble to get it, with one of the steps being to bring the Staff of Life to Blaise.

- Kai mentioned that you never fight Warlord Blackwing. I wouldn't be surprised if he was intended to be the boss of Castle Blackroot. When you get to the end of it, there's no boss and Zeke's Key is just lying on the floor.

- The person who wrote the FAQ on GameFAQs complained about how hard Warlord Viper's second form is. He/she said that he/she only beat him by abusing save states and getting lucky. While sometimes luck does seem to be a factor in that fight, there actually is a particular strategy that will work wonders. First of all, he can only move left and right and has no long-range attacks, so as long as you stay out-of-reach of his swords, he can't get you. What I do is stay in the middle of the screen and hold X to charge up my sword's power level quickly. As he's about to pass through the middle of the screen, I rush in, quickly strike him, and immediately turn and rush out. As you're rushing in, make sure that he is still moving continuously. If he starts jerking back and forth a bit, or stops his movement altogether, abort your attack and wait in the safe zone until he's done swinging his sword. Don't try chasing him from one end of the screen to the other, just wait in the middle. He swings his sword far more often when he's at the ends of the screen then when he's passing through the middle, so that's one reason not to do that.




Flying Omelette
No One Shall Deny
The Greatness of...
PUTTYCAT!!!
(7/2/06 5:08 pm)
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Re: Anti-Game Digest Conversation -62

A-HA!!

I found the Nintendo Power issues that covered Knights of Justice. One includes an interview with the programmers. Warlord Blackwing WAS indeed planned to be a boss in the game (and he's mentioned as being one of the programmer's personal favorites, so it's a shame he didn't make it in.) He must have been intended for Castle Blackroot, as it's the only castle that doesn't have a boss.

Other interesting notes about the interview:

- The game was originally 16 meg, but they got halfway through and realized they needed more memory, so it was upped to 20 megs.

- Two of the people on the design team said that the final boss fight was their favorite part of the game.

- When the design team was asked what other games inspired them, the response was unanimous - Zelda. However, as Crawl pointed out, the game doesn't have as much in common with Zelda as it does in games like Crystalis and Lagoon.

- The design team said they researched a bunch of books on the King Arthur legend, such as T.H. White's "The Book of Merlyn", and The Medieval Fables of Marie de France. Unfortunately, I haven't read those so I can't tell you what elements of the game (if any) reference stuff from those books.

NP eventually gave the game extremely low (by their standards) scores: 2.8, 3.3, 2.3, 2.3 (Graphics, Control, Challenge, Fun)

Their complaints are a little odd, though:

"Most of the puzzle-solving is a matter of finding hidden items."

- I can agree with that, although there are some other things, like mazes (particularly Blinder's Way and the fortresses.) And there's that one about the confused note...

"(If you read the help messages, there will be no mystery.)"

- This makes no sense to me. What help messages? You can talk to Merlin, but all he usually does is repeat back the last thing he said to you, and he never explicitly tells you exactly where items are hidden. Yes, occasionally certain characters will tell you, but that's part of solving the mysteries. The game does manage to have a few good mysteries, anyway, like finding the Gnome King.

"The sword recharges slowly, keeping you out of the heat of most battles."

- Dude. Hold the X button to charge faster. You're shielded while holding it down so enemies can't attack you from the front.

"Battle play control is too limited."

- What does this mean? Are they talking about how you can almost never use the other knights, except when enemies are on the screen or when fighting that knight's particular boss or what? My complaint, which I feel is more pertinent, is that some enemies (not bosses, but minor ones) take far too many hits to kill. I usually take Breeze with me since once he gets both his shield and key, he has unlimited shield attacks. Then I switch to him once the enemies appear and use his shield attack to kill them all in 1-2 hits.




CLOUDBOND007
Lunitari Mage
Moderator
(7/2/06 9:32 pm)
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Re: Anti-Game Digest Conversation -62

Gametap has this PC game from 2003 called Uplink: Hacker Elite available to download. It sounds kinda fascinating.

Quote: From the very beginning, there is no fancy intro, no hint of a huge plot to destroy the world lurking in a cutscene, just a login screen, plain and simple and inviting. In Uplink, you've been invited to be part of a worldwide hacking organization that grants its new users 3,000 dollars initial cash, a gateway computer, and access to their job board and equipment stores. You'll need to take jobs hacking into other computer systems to make money. You make money so that you can buy new upgrades to your system so that you can take bigger and more important jobs so that you can make higher sums of money which in turn allow you to upgrade your computer some more.


I do still have other games I can be working on, like SotN, Mario & Luigi Partners in Time, Metroid Prime Hunters, and Perfect Dark Zer... actually, that last one is probably direct to ebay after everything I've heard about it.

BTW, if anyone would like to purchase New Super Mario Bros. or Final Fantasy IV Advance, let me know.




Flying Omelette
No One Shall Deny
The Greatness of...
PUTTYCAT!!!
(7/2/06 9:42 pm)
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Re: Anti-Game Digest Conversation -62

A few more KOJ observations:

The music in the Cyclops's cave is not on the SPC set. Don't expect a ripped MP3 of it anytime soon as it's even less of a song than the Stonehenge theme. It's not really worth anyone's time. Still kind of odd that it wasn't included in the set, though. Sort of like that one missing Drakkhen song...

Warlord Slasher's name is given if (and only if) you take Darren to his room. The castle he is in (the Cape of Death), however, is still never named. I was only able to get that information from the Nintendo Power map and I don't know where they got it from, unless it was in the cartoon or one of the programmers told them during the interview.




CLOUDBOND007
Lunitari Mage
Moderator
(7/2/06 10:17 pm)
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Re: Anti-Game Digest Conversation -62

Apparently, trying to run the hacker game crashes Windows completely. Nice.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/3/06 2:13 pm)
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Re: Anti-Game Digest Conversation -62

In my replay of Abe's Oddysee, I made it to the Paramonian temple, and have beaten maybe 3 of the sections in the nonlinear area.

Looks like we might not be having a cook out, or even any walks outside, this weekend. It's raining very hard.




KazuoSH
The Burninator
(7/3/06 5:18 pm)
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Re: Anti-Game Digest Conversation -62

No game progress for me, but:

Quote: I don't know about you, but I'm beginning to wonder why these warlords even bother following Morgana's orders.

I read at Wikipedia that Morgana made the Warlords out of stone and animated them with her magic, so she basically owns their souls.




Flying Omelette
No One Shall Deny
The Greatness of...
PUTTYCAT!!!
(7/3/06 6:46 pm)
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Re: Anti-Game Digest Conversation -62

Yeah, I was just reading the Wikipedia Article myself. It also says that Warlord Lucan's vehicle (my current avatar) is actually a wolf, but I'm sorry, it looks more like a cat. At least in the game. I don't know what it looked like in the show.

There were also apparently at least three other warlords that didn't make it into the game besides Blackwing: Axe, Blight, and Chang. But there's no evidence to suggest they were ever planned for the game, unlike Blackwing whose name can be found listed alongside the other bosses in the ROM, and whom one of the programmers said was his favorite boss.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/3/06 6:51 pm)
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Re: Anti-Game Digest Conversation -62

ARgh, Abe's Oddysee locked up on me.

At least I should know in principle how to rescue the Mudokans from Paramonia.

Anyway, I discovered another glitch in this game which I might detail sometime later.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/3/06 7:57 pm)
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Re: Anti-Game Digest Conversation -62

I finished Paramonia, and rescued the Mudokans there. I left off early in Scabania.

We didn't get to do a cookout today. Maybe tomorrow. (Of course, the parks might be busy tomorrow... Last year, however, there was only one other family -- some middle easterners -- having a cook out when we had ours on the 4th of July. The park was a little out of the way of the city, but... Hmm. I wonder if there were some other factors last year, like bad weather).

I wanted to do something a little special for dinner, so I made home-made mashed potatoes, and we had stuffed fish.




CLOUDBOND007
Lunitari Mage
Moderator
(7/3/06 8:30 pm)
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Re: Anti-Game Digest Conversation -62

I have to work tomorrow, but it's not all bad. There's extra pay, and I get out at 5, so there's plenty of time to relax, have some good food, and enjoy the fireworks.

The tourists are bugging me a little more than usual, as I'm having to sell stuff to them all day long (so many of them are so mean), then deal with the traffic and stuff afterwards.




Flying Omelette
No One Shall Deny
The Greatness of...
PUTTYCAT!!!
(7/4/06 12:41 am)
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Re: Anti-Game Digest Conversation -62

I finished Knights of Justice on the Super NES cart. The final boss is still a bitch. It took me maybe 10 tries to get her. I think one problem I was having is that I wasn't being aggressive enough because I was worried about running out of Shield Attacks.

Great Castlevania-ish ending cinema.

I wonder if the fact that the real King Arthur looks so much like Arthur King in the ending is supposed to imply that Arthur King really was a descendant of him after all?

That "G. Bush" on the one tombstone in the Dark Forest's graveyard must be a stab at (or homage to?) the first President George Bush because nobody in the credits has the last name of "Bush".


I said on my site that I couldn't find any pre-fight dialogue for Blackwing, but actually, there is something that is definitely pre-fight dialogue, but is not used. I thought it was Morgana's dialogue, but it's not:

Quote: Well, here comes the pretender to the throne! Dare you meet me in single combat, worm?

I thought you lacked the courage to face me. Run back to Camelot, false King Arthur!

Back again, weakling? You shall fare no better this time! Dare you try again?


If this is Blackwing's dialogue, then it seems different from all the others. It sounds as though you were given a "yes" or "no" choice for fighting him. Not only that, but the dialogue is spoken by the boss itself - usually pre-fight dialogue is only spoken by the Knight whose key the boss is holding. The only exception is Morgana.

http://www.flyingomelette.com/koj/oddities/items.gif

Here is where the items are stored in the ROM. There are several things that do not exist in the final cut of the game.

Copper, Platinum = Since these are right alongside the Pitch Blend, I'm guessing it was originally intended for you to find all three of these things for the alchemist, Druas, but the scenario was shortened so that you only have to find the Pitch Blend.

Red Mushroom - Have no idea what this could possibly have been for. There are Red Mushroom enemies, but you never get one as an item.

Sapphire of Truth - Since this is right alongside the Emerald of Reason and Ruby of Compassion and has a similar name, it is logical to assume that it was meant to be another item you needed to get to break the curse on Welton Village. I wouldn't be surprised if it was supposed to have been located where the Nightshade is. It's very odd that the Nightshade, which you won't need until two quests later, is hidden in that spot...

Cup of Life - I wonder if this is that legendary "Staff of Life" that Blaise was looking for? A cup and a staff aren't the same thing at all, but neither is a staff and a shield, and yet somehow, the Staff of Rhiothamus turns into Tone's Shield.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/4/06 1:34 am)
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Re: Anti-Game Digest Conversation -62

I played a few minutes of Knights of Justice. I can see why it might not be that popular, insofar as how it it grabs you (or doesn't) right from the beginning.

I like some games that have a lot of mazes (like Ys and Crystalis), but Knights of Justice actually [i]starts[/i] with what seems to be a large, sprawling, mazelike overworld. Also, most of this overworld is empty (of enemies, say). And your first goal is to find 4 random objects in this maze, so there's nothing to do but wander around aimlessly until you stumble onto them.

And, oh yes, you can't tell if you can walk to the next screen or not until you press up against it (in most videogames, a barrier -- like mountains or trees -- would be clearly visible). So, you have to press against every screen.

I do kind of like a couple of pieces of music from that game.




Oh, I was playing a lot more Abe's Oddysee than KoJ, and I almost forgot to post about that. I'm near the end of Scarabia. I beat all the optional passages but one, and I rescued a Mudokan on one of those paths.

The remaining path, though, has 3 Mudokans to rescue, and doing that seems to be one of the harder things I've tried to do in a game lately. And unlike the Scarabia rescue bit, there are no checkpoints here, so you have to do a fair amount of stuff before you're even ready to attempt the rescue.

I was about to describe this room, but it would take forever in words, so here's a schematic:

http://www.flyingomelette.com/ezboard/pap2/abe1.gif

The red thing is the Scrab. It'll attack you if it sees you.

The three green things are the Mudokans you'll have to rescue.

The yellow ring is what you need to lead them to (across the screen).

So, what's the problem?

It seems to me that the first step must be to lower yourself to the lower platform, to lure the scrab under you. Then you have to climb back up, and make contact with a Mudokan.

The problem is that jump you can see due to the break in the ground floor. It's too wide to clear with a standing jump, so you need to do a running jump. Unfortunately, there's almost no runway. And as soon as you fall to the lower level, the Scrab will attack you. And you also get almost no head start to run away from it, because of how short the platform you start on is.

Then, to rescue the other Mudokans, you'll have to basically repeat this whole thing 6 times (3 times running to the left, and 3 returning to the right).

So far, I haven't even rescued one, though obviously I at least made the jump once, or I wouldn't have known what was in the next screen.




Flying Omelette
No One Shall Deny
The Greatness of...
PUTTYCAT!!!
(7/4/06 9:54 am)
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Re: Anti-Game Digest Conversation -62

If you plan to continue with Knights of Justice, get used to that idea. Almost the whole entire game is like that. Blinder's Way is one of the major exceptions to the rule.

I found where the song titles are listed in the ROM. Since it seems they're alll located in one spot, it now makes even less sense to me that the Ogre's theme was missed on the SPC set. I've approximated the titles in the ROM with the song titles given in the SPC:

Main - Main Theme ~ Knights of Justice
New - Overworld ~ The Kingdom of Camelot
Harmony - Hadrian's Wall?
Dark - Swamp of Zagar
Frter - Gates of the Fortress
Play - Unsettling Terrain?
Slow - Cliffs by the Ocean?
Battle - Theme of the Warlords
Camelot - Camelot Castle
Siege - Danger! Warlord Territory!
Caves - Underground Cavern
Wander - Blinder's Way?
Giant - Ogre's Theme
Harp - Quiet Forest Trail?
Stn Hng - Mysterious Stonehenge


Here's something else I found:

Current Region: Current Puzzle: ROM: 5/23 Teleports Battle Triggers Unlimited Special Special Kill Ping Triggers BG Attr. (kn) Song FX Dump Memory End Sequence

I wonder what "Unlimited Special" and "Special Kill" refer to.




Flying Omelette
No One Shall Deny
The Greatness of...
PUTTYCAT!!!
(7/4/06 10:09 am)
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Re: Anti-Game Digest Conversation -62

More unused dialogue:

Erek: King Arthur, my liege! I am Erek of Tintagel. When Warlord Spike laid siege and won my castle, I was forced to flee. I know this castle well and can show you a secret way in if you can bring me something in return.

Arthur: Sounds good. What do you want us to bring you?

Erek: A book of ciphering stolen from me by the Blacksmith. He lives on the high road to Shield Heights.

Arthur: A book thief! This will be as easy as sacking that quarterback from Miami. Let's go guys!

???: He's a thief?! Let's take him, Arthur. I'll crush him like I did to that quarterback from Miami.

Arthur: We will return with your book, Erek.

Erek: Leave here and take the south road to my cave. In the back of the cave, you will find the secret entrance to the castle underground.

-----

This is all apparently an alternate scenario for getting the book from the Blacksmith and returning it to Erek of Tintagel. WTF? It sounds like you were supposed to FIGHT the Blacksmith for the book, as some knight (that I cannot identify) has pre-fight dialogue for him!! And what is with these two references to a "quarterback from Miami"? Does someone not like Dan Marino? Also note that Erek's instructions for finding the secret passage are completely different from how it is in the game. It sounds like his hiding spot and the cave that has the secret passage are two different places, but in the game they are one and the same.




Flying Omelette
No One Shall Deny
The Greatness of...
PUTTYCAT!!!
(7/4/06 10:33 am)
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Re: Anti-Game Digest Conversation -62

Gnome King: No Arthur, he is certainly not within our own lair. You must go back out the passage and find him.

Unused dialogue for the Gnome King (it's right with all the rest of his dialogue so I'm sure it's his). It sounds like originally you were supposed to actually go into the Gnome Woods to speak with him, as opposed to having him pop out of the ground when you stand in the right spot.

Arthur: What is casting this shadow?

It's obvious where this dialogue was intended (when you find the flying island's shadow in that hidden meadow), but it's never actually spoken.

Blaise(?): How does a mortal man collect the clouds or gather the stars? An act of craft it is to be able to look down on your lowly brothers from on high.

Sounds like alternate dialogue for when Blaise turns you into birds to get to the flying island.

Morgana: You have been lucky enough to defeat my dragon, but I'll be back, and I'll have my revenge!

This one's interesting. The way it looks in the game is that Morgana turns into the dragon, and is thus defeated when you kill it. But this dialogue suggests that Morgana only summons the dragon and escapes once it's defeated. I'm glad they took this line out because I like that the game has a definitive ending. Since the whole game is a build-up to the defeat of Morgana, I would feel cheated if you didn't actually destroy her once and for all. (And the only purpose this dialogue could serve is to set up a sequel - a sequel which would never be.)

Arthur: I guess the map doesn't work from the Plain of the Dead. The map is still not working. All the magic in this area must be, like, shorting it out.

It's true that the map doesn't work from the Plain of the Dead, but it just doesn't do anything if you try to use it. Arthur doesn't say any of this dialogue as a result of trying to use it.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/4/06 12:37 pm)
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Re: Anti-Game Digest Conversation -62

I made chocolate chip pancakes and fried eggs for brunch today. I didn't make them from scratch, though. I've done that before, of course, but today is supposed to be a day off, and it was enough work early in the morning to cook like that at all. I made way too much. FO could only eat two pancakes, and I could only eat 3, and I made something like 10 altogether.


I beat Scarabia and rescued those Mudokans. Boy. It was kind of tough. (As a side issue, I'm worried that my PS1 is also dying. The game locked up one more time)

I've said before that the game's control was somewhat purposefully nonresponsive, but I never really went into detail about what that means. In some ways, "nonresponsive" seems like it couldn't apply to a videogame (even though it's used all the time). I mean, every videogame is a computer program, and computers cannot have random behavior. While just about every computer (including pocket calculators) can generate random numbers, that in itself is a tricky thing for computers to do, and of course in any case the numbers are not truly random.

So, what I'm getting at is, if you'd do the same thing in a game as you did previously, the game's response should theoretically be the same.

But, anyway, here's what I mean. Unlike most sidescrollers, you cannot move smoothy in Abe. One close comparison from a somewhat-popular game might be Star Tropics 1, where you can only move 1 square at a time. In Abe, if you press the direction opposite of what you're facing, you'll turn around, in place. Tap it again and you'll move one full square over. Unlike SMB, or even Castlevania, you can't move one pixel at a time.

Now consider this control applied to a running jump. In Mario, it's possible to edge yourself way over a pit before you'd fall:

http://www.flyingomelette.com/ezboard/pap2/smb3cliff.gif

Consquently, it's also possible to delay a jump until you're over the pit slightly, and this technique is in fact helpful for making very long jumps.

In Abe's Oddysee, on the other hand, the entire concept of being between two squares is not allowed, so you can't delay a jump. I wonder if this could almost give you more leeway in Oddworld. Consider that in a game like SMB, you might need to make a pixel perfect jump, but in Oddworld, you only need to be accurate to a grid square.

But even IF you're given more leeway, it still takes some getting used to. I probably am used to delaying my jumps from other games.



Anyway, understading the controls was key to beating that area. Here's my strategy.

First, I chanted to open the exit. I didn't need to do that first, but might as well get it out of the way. Second, I lowered myself part way, then immediately pulled myself up. The upper platform is two squares wide, so I went back to the far right square.

When the Scrab is moving left, I'd say "hello" to a Mudokan, and "follow me" approximately when the Scrab is as far left as possible. When the Scrab passes below, I'd do a standing jump. Standing jumps move Abe two blocks distance, so you'd go past the remainder of the upper ledge, and land one block away from the pit.

This is something else I had to get used to. In a game like Mario, there are degrees of running, and to get full speed requires some build up. So, in Abe's Oddysee, it seems like you can't possibly get enough speed to make the jump. But the one block run is all it takes. It does sort of feel like a leap of faith regardless.

One odd little thing, due to this game's nature as being a one-screen-at-a-time game is when Abe runs from one screen to the other, I had to reset my focus of visual attention, so I'd be looking at the next jump and be able to coordinate the timing for it.

After you get this gist of this down, you just have to repeat it several times. I did nevertheless make progress piecemeal, first rescuing one Mudokan, then 2, then all three, but missing a jump at the end or something, then all three, but screwing up on finishing the mandatory stage, then finally getting it all right.


I've rescued every Mudokan I'm aware of. I wonder if I'm on track to rescue all 99, or if there're some secret ones somewhere I missed. Anyway, after beating Scarabia, I also made a little progress in the return to the stockyards.




KazuoSH
The Burninator
(7/4/06 2:39 pm)
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Re: Anti-Game Digest Conversation -62

Lost Vikings has "traditional" controls, except Baleog and Olaf can't jump.

I restarted my Vagrant Story file because I had pretty much forgotten what I was doing. I wasn't far into the game, actually; had beaten the armor boss, saved afterwards, then dropped it for, like, a year. A little over an hour later I was back to that spot, and continued. I thought I saved at that save point next to the workshop, but when I got killed by tose lizardmen I Continued and found myself right back at that save point after the armor boss. Poo.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/4/06 8:31 pm)
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Re: Anti-Game Digest Conversation -62

We had a pretty full day after all. The sun came out and it started drying up around 1, so we considered planning on doing some stuff outside eventually. First, we went to a matinee movie (Superman Returns). Then we had a cookout, and finished up with a good walk in the park (we also saw a deer there).




CLOUDBOND007
Lunitari Mage
Moderator
(7/4/06 9:31 pm)
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Re: Anti-Game Digest Conversation -62

Didn't have a great time today. Work was hugely annoying, and the fireworks got rained out.




TaroSH
I Ain't Afraid of No Ghost
(7/4/06 10:03 pm)
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Re: Anti-Game Digest Conversation -62

It's been raining quite a bit, but down here the fireworks seem to always get called off due to drought and fire risk. I don't know about this year.

I beat those stupid Lizardmen after more attempts than the Minotaur boss. I went ahead a little, then I turned around and saved at that save point ahead.

I just now figured out this isn't Paper Mario and you can perform more than one Combo Ability. I guess better three hours into the game than just before the final boss.

Is this an on-going coincidence, or does standing on a save point while using an Elixir increase its effects? Like, I used the Elixir of Kings while not on a save point and got +1 to my STR, got killed, used it again while on a save point and got +3 to my STR. Pretty much the same happened with the Elixirs of Queens and Mages.




Facilitypro
Slow Daddy
(7/4/06 11:18 pm)
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Re: Anti-Game Digest Conversation -62

It may just be chance. Elixirs give a random 1 to 4 point increase.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/4/06 11:55 pm)
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Re: Anti-Game Digest Conversation -62

I haven't purposefully gone to a fireworks display in a long time. I, however, was able to catch just a few from our patio, over some trees and buildings.

Anyway, I've rescued 57 Mudokans. I have no idea if that's on track for 99, but it IS enough to get the good ending.

I made it to Rupture Farms, and am still in the area where you begin the game. That area gets restocked with Mudokans, so I had to go back to save them. There's one part where you get the super blue chant, but I have no idea what it could be used for. I didn't need it, in any case.

The only guys left to save in Zulag 1 (= "zoo" + "gulag"?) are near the grinders at the end. There was one that I kept accidentally killing last time, so I made a save before attempting it.

It seemed like most of the refilled rooms were easier than before, but one was sort of tough. (It's the one where you need to quickly take cover in darkness, then toss a bomb to the lower level to kill a Slig, then possess the slig on the upper level, use him to kill two sligs on the floor below -- while keeping the Mudokans out of the cross fire -- and then detonate a bomb near Mudokans without harming them)

Oh, shit, I wonder if I missed some, though? It just occured to me that there might have been some secret rooms I didn't check. The annoying thing about that area is that some parts seal themselves after you go in and out, so you might only get one shot at it (I do have saves before Rupture Farms altogether, so it's not THAT big of a deal, though)

I won't be able to do anything about it until tomorrow at the earliest, either way.


I mentioned before that I had negative 3 casualties. I still do. Before, I hypothisized that characters outside of Rupture Farms were "bonuses" that would give negative casualty scores. Well, I've gotten many outside of Rupture Farms, so that deep sixes that idea. My current idea is that it was simply a glitch that caused those characters to be subtracted from the casuality rather than the employee list.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/5/06 8:50 pm)
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Re: Anti-Game Digest Conversation -62

I have something like 91 or 92 Mudokans. Pretty close to the end now!




Flying Omelette
No One Shall Deny
The Greatness of...
PUTTYCAT!!!
(7/5/06 8:59 pm)
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Re: Anti-Game Digest Conversation -62

The Knights of Justice Shrine is complete!

I might put up some scans from the comics once I receive them, but for now I'm considering it finished.

I think Magic of Scheherazade will be my next shrine. I realized I have two NES and two Super NES shrines. In both cases, one is a complete shrine and one is just a sprite gallery.

MOS will be a little more challenging because I don't have anything already done on it, unlike KOJ, for which I had a partial shrine lying around for years.




CLOUDBOND007
Lunitari Mage
Moderator
(7/5/06 9:33 pm)
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Re: Anti-Game Digest Conversation -62

It's a really neat shrine. Almost makes me want to play the game. But not quite, after all the negatives I've heard.

So I started Wario Ware Twisted tonight. And IMO, it's a much more entertaining product than Touched, though perhaps not as good as the original.

Touched pretty much had you using the touch screen to do very easy, very repetitive things. Or blowing into the microphone for equally simple nonsense. Felt more like they were showing off what the DS could do than making a decent game.

Twisted is a lot more difficult, at least for me, than Touched was. I am using the DS to play it, as opposed to the GBA (which it was designed for) but with the exception of one minigame, I don't think using this system has made any difference.

I've finished the sections for Wario's training games, Mona, Jimmy, Kat & Ana, and Jimmy's Parents, which is a mix of all the above. Mona has you rotating the system a small amount, but you have to be precise. Jimmy's games generally involve spinning the system a lot more, and dealing with reacting in time as opposed to precision. Kat & Ana's games were a throwback to the original Wario Ware, with no rotation at all... except for the weird boss battle which is played with the DS turned to the side, but otherwise doesn't use the feature.

I think I beat Wario and Mona's games on the first attempt. Jimmy's took two or three tries. Jimmy's parents took at least three attempts, maybe four.

Up next are the games for Dribble & Spitz, who I believe were not featured in Touched.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/5/06 9:35 pm)
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Re: Anti-Game Digest Conversation -62

I got the better Abe's Oddysee ending!

I ended up rescuing 92 Mudokans. That's pretty close to 99, but, really ,I'd probably be more pissed off if I had 98 or 97. I think this has been enough Oddworld, so I'll leave the game alone for a while.

Anyway, what happens is, the Mudokans in the wild (without deliberating, unlike in the bad ending) decide to chant, which seems to kill the Slig that was about to pull the switch on Abe. The chant also affects Mullok the Glukon. For most of the game, the Glukons are wearing some sort of overcoat, so they look humaniod. However, the chant shakes the coat off Mullok, revealing that the "body" underneath was just two leg stalks holding up the head. Even Abe acted grossed out by that discovery.

After that, Abe ends up in the wild, celebrating with everyone else (even Scrabs and Paramites are off to the side), and he ends up farting.

The credits list Tommy Tallarico as being involved.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/5/06 9:39 pm)
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Re: Anti-Game Digest Conversation -62

After looking at my beaten in 2006 game list, I can say that Abe's Oddysee is the best game I've originally beaten this year.

I *might* give it 3 1/2 stars. It's entertaining from beginning to end, it tries to have a bit of significance in its story (though it could be seen as naive), it's challenging, and I imagine it must have done new things for its genre (communicating with / controlling other characters, for instance), and it's replayable, too.

The pacing problems I expressed concern about earlier were pretty much a nonissue (like manual energy refilling in Metroid 1, it's something that'll probably only bother you on your first time). Maybe the ending could have been more climactic, but it ain't bad.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/5/06 11:07 pm)
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Re: Anti-Game Digest Conversation -62

Just a note: I'm not misspelling Oddysee. It's spelled that way (not Odyssey), I guess to put "Odd" into the title (why the "see"? I don't know)




One interesting thing about Oddworld (and other games I like) is that, despite what I said above about games being computer programs and hence inherently predictable, sometimes things unfold slightly differently.

Who knows why. Maybe there's sensitivity to millisecond variations in human timing, maybe videogames are complex to the degree that that complexity (like the roll of a die) creates a false appearance of randomness, maybe some pseudo-random elements are purposefully incorporated into game, maybe luck -- whether encompassing those previous factors, or something unknown -- plays a part.

Usually -- and it's this way in Abe's Oddysee, too -- the way it works is that some strategies will work sometimes, under certain conditions, but one strategy is better.


Sometimes strategies that work sporatically can be misdirection. If they're a piece of a longer challenge between checkpoints, you might need a strategy that always works, or you'll never be able to succeed with all the different challenges in a single attempt.

Other times, they just give a bit of opportunity for strategy refinement. In some situations like this, many strategies will always work, but one might require less precision or something. At least, these situations can give some variety and freedom.


A similar issue is that I continued to learn a few things about Abe's Oddysee, even towards the end of my replay.

For instance, I mentioned before the difficulty of using a Slig to kill two enemy Sligs, while at the same time avoiding killing Mudokans in the cross fire.

For most of the game, I found this to be a tricky thing to do. I'd have to wait until both sligs were either between the Mudokans, or completely to their sides, and then let them have it. Sometimes, there wasn't a lot of space.

In one situation, there was NO extra space. The other slig, or my slig, would always overlap a Mudokan, so I couldn't fire without hitting it. My solution was to hit the Mudokan over the head (Sligs are nasty creatures, and sometimes do this on their own, so you're given the freedom to be as nasty as they), knocking it to the ground, so I had a clear shot.

But I later realized there was an even easier way. As is often the case, I didn't learn the easier way until I had to use it.

One hallway had a slig at the end, and two Mudokans before it. The enemy slig would turn back and forth. For whatever reason (presumably, a few -- but not many -- Sligs are given special instructions: "If you so much as see anyone unfamiliar, shoot him", "If anyone passes this point, shoot him", "If one Slig shoots another, kill the aggressor", "If the alarm trips, terminate with extreme prejudice" ... and it seems just about all Sligs have a standing order to shoot any other Slig they see become possessed) as soon as he caught sight of me, he'd shoot the Slig, gunning down the Mudokans in the meanwhile.

I considered a few things. Siccing a Slog on him didn't help; it went for the Mudokans first. So I figured out I needed to do something I never did before, and tried out the character's other speech possibilities. It turns out the trick (spoiler) is to shout "Look out!", causing the Mudokans to hit the deck, and giving you a free shot.

I think the only reason I had overlooked that before is that I had assumed, if it had a use at all, it would be for telling other *Sligs* to look out. Actually, you almost never -- if ever -- use a Slig to talk to another Slig.

For the most part, I think you only even use a Slig to talk to a Slog (and even then, only "Here boy" and "Gettim!") at the end of the game. But, then, that's an example of the game continuing to have variety as it goes on.




Flying Omelette
No One Shall Deny
The Greatness of...
PUTTYCAT!!!
(7/5/06 11:29 pm)
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Re: Anti-Game Digest Conversation -62

I finished the first world of Magic of Scheherazade and completely mapped everything in it.

It's easier to map MOS than Knights of Justice because the entire game is one-screen-at-a-time, so I can just use graph paper. The only problem is...when I start in the middle of a world, palace, or maze, I have no idea what are the X, Y coordinates. So I have no clue where to start the map on the graph paper. This leads to a lot of instances where my map ends up going off the side of the sheet because I started it too close to one edge.

Some overworld areas of this game are so huge, they'll go off the graph paper anyway...unless I draw everything really, really tiny, which I don't want to do.

This should also present me with the opportunity to finally locate that one sword that I could never, ever find before.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/5/06 11:45 pm)
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Re: Anti-Game Digest Conversation -62

Another reason why games sometimes have multiple working strategies is that game designers, it seems, are loathe to put "hard" restrictions in a game.

If they want you to do something, they won't necessarily force you. They might just try to kill you if you try something different.

And if they want to keep you out of someplace, they won't necessarily make it impossible to enter. They'll just make circumstances conspire against it.

What this often means is that, through glitches or ingenuity, it might be possible to circumvent the designers' intentions to some degree.


Here's a famous example. In Goldeneye, the designers never intended for you to be able to enter the room behind the steel barrier on the train.

But if they REALLY wanted to keep you out, they could have made the room impossible to enter. They could have had, for example, a transparent barrier in front of it. Instead, they just had the steel door close, hopefully (but not always) fast enough to beat a player.


Here's an example from Abe's Oddysee. At the end of the game, it's possible to get the Shykrull (superchant) power by rescuing the final Mudokan in the game. Then when you enter the final room, you can use that chant to destroy all the enemies and give yourself a clear path to stopping the countdown.

However, when I first beat the game, I did not do that. I wasn't rescuing all the Mudokans anyway, so why bother saving that one. When I fell into the final room, I noticed a lever, and some approaching enemies, so I just quickly pulled the lever... and then was shot by the enemies. It looked like I died. So, I guess that wasn't what I was supposed to do. But it didn't matter: Pulling the lever beat the game.




Flying Omelette
No One Shall Deny
The Greatness of...
PUTTYCAT!!!
(7/6/06 12:05 am)
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Re: Anti-Game Digest Conversation -62

Quote: And if they want to keep you out of someplace, they won't necessarily make it impossible to enter. They'll just make circumstances conspire against it.

What this often means is that, through glitches or ingenuity, it might be possible to circumvent the designers' intentions to some degree.




Knights of Justice is really good for accidentally allowing you into areas you're not supposed to get into...Well, it's not that you're NEVER supposed to get into them, but the gates should block further progress until you finish the current quest.

When I was looking through the ROM in Notepad, I sort of got an idea how the game handles the gates. The game has several switches that are toggled on or off, depending on how far you are into the game. It looks to me like what is happening is that ALL the gates are always toggled on, EXCEPT the ones that have to block your way into the next area.

Example: When you're in the first area (Camelot/Shield Heights), then all the gates in the game are toggled on, EXCEPT the ones that allow you to get into the Welton Village/Gruesome Keep.

But there's a problem with this - When you do the Swamp of Zagar quest to save Everett, there are two sets of gates in this area that should block your further progress. One of these gates blocks the way to the Gnome Woods/Castle Vilor. The other blocks the way to Crownhorn Village/Cape of Death. The problem is that only one of these gates is toggled off when you get to this point. I've seen other people say they were able to get all the way to the end of the Cape of Death as soon as Merlin let them into the swamp area. Indeed, one time I was able to get to where the Giant Boulder is (which is in the same area) before I was given that quest...and it looked like what it looks like AFTER you blow it up with the crystal. I had no idea what it was. I thought it was a flattened witch's cauldron.

I was not able to duplicate that glitch on my recent replay, because those gates were (correctly) toggled off. HOWEVER, the gates to the Gnome Woods/Castle Vilor were toggled ON. And if you go to where Castle Vilor's Cellar Door is, all four elemental keys are already there! And you can enter it and go all the way to the boss room...except the boss won't be there and even if you brought the correct knight, you can't get the key. Those who got to the end of the Cape of Death said the same thing happened with the boss room there. That's probably because the only boss switch that is currently active is the one for the quest you're on (which would be Hammer in Stone Keep). I duplicated this glitch on both the cartridge and the ROM on my recent replay. I am guessing that much like that missing Staff Piece glitch, which gate gets toggled off depends on the password you have/use when you begin that quest.




Bomberguy221
Hit and away is my style!
(7/6/06 1:18 am)
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Re: Anti-Game Digest Conversation -62

Fire Emblem: PoR - I've started a new normal-level game and a hard-level game. I'm planning on making the normal-level game one of my "promote all" games, if that's at all possible. If not, I just plan to train all of my cavaliers to become good paladins.

Animal Crossing: WW - I caught a few new butterflies and donated them. I also paid off my debt and built a second floor, which I'm now making into a kitchen.




CLOUDBOND007
Lunitari Mage
Moderator
(7/6/06 11:58 am)
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Re: Anti-Game Digest Conversation -62

Finished Dribble and Spitz (games that have you spin and press A), and Dr. Crygor (games that deal with spinning the system to change gravity).

Started another Wario section where the whole event, as opposed to each minigame, is timed. You have about 20 seconds total, but if you do well with a minigame, a few seconds get added to the clock. Haven't beat it yet, but only tried once.

It seems that in previous Wario Ware games, unless my memory is faulty, if you had to get a score of 15 to reach the boss fight, you could do it by winning 12 minigames and losing 3, keeping one life for the boss. But in this one, losses don't add to the tally, so you would have to actually have 15 wins.




Flying Omelette
No One Shall Deny
The Greatness of...
PUTTYCAT!!!
(7/6/06 12:06 pm)
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Re: Anti-Game Digest Conversation -62

Another interesting example of that boundary issue is the boulder glitch in the Click-Clock Woods of Banjo-Kazooie. I wonder what on earth possessed Rare to block that pathway with a boulder that can be broken by eggs? I guess they thought they had it situated in such a way that it was impossible to hit it with an egg, but it actually is possible (though extremely difficult, but I have gotten it to work.)

Not exactly an out-of-normal-game-bounds issue, but when you die in Astro Warrior, the screen continues to scroll forward a bit. If it scrolls far enough, it might hit a check point, and you'll respawn there. You could end up skipping a small portion of the stage because of this. I think Insector-X was the same way.




CLOUDBOND007
Lunitari Mage
Moderator
(7/6/06 3:39 pm)
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Re: Anti-Game Digest Conversation -62

Beat the time trial event, then finished 9-Volt & 18-Volt's games, as well as Orbulon's. Up next is Wario Man. There's still one more stage to unlock after his, but maybe it's some bonus thing. This game is so much better than Touched, IMO.




TaroSH
I Ain't Afraid of No Ghost
(7/6/06 11:23 pm)
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Re: Anti-Game Digest Conversation -62

I didn't think Twisted was that bad until I hit the "Okay, you completed the main game. Now 100% it" part.

In New Super Mario Bros., I'm up to the Ice World, stage 2 I believe (I saved buy "buying" the path to an optional stage). I actually got here early by finding the canon in World 2, then went back and cleared out the other Worlds. I should note that I have every coin in every stage so far, and in about 4/5 of the stages I found all three coins on my first trip through.

In Vagrant Story I'm up to the save point after the first Crimson Key door. The dragon kicked my ass the first time. I actually planned to power up a spear weapon to strong against Dragons by killing some respawning Lizardmen, but thought "I wonder if that Dragon is actually Evil aligned?" and when I went to check I beat it by staying under it so it didn't spew flames at me and delivering most of the damage with that counter ability (Reflect Damage?).

Cool fun, I'm juggling Vagrant Story, Sigma Star (although this game has come to a screeching hault for me), New Super Mario Bros., and to a lesser extent Kartia (this one is occasional; I can't play Tactic RPGs for very long). I basically just tested Kingsley and Brigandine (the latter of which seemed like it kind of sucked).




Facilitypro
Slow Daddy
(7/6/06 11:36 pm)
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Re: Anti-Game Digest Conversation -62

I dunno if you know this or not, Codie, but when you go to level up your weapons the only blow that matters is the first one. In other words, don't use combos when leveling weapons. All that does is increase your Risk. I chose to turn on the option where you can see the stats change as you battle.

Anyway, just thought that might help. Glad to see someone playing VS. Crawl turned me onto it a about 6 years ago and it's one of my favorite RPGs.




TaroSH
I Ain't Afraid of No Ghost
(7/7/06 1:05 am)
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Re: Anti-Game Digest Conversation -62

I was wondering why I was hitting those Lizardmen so much and the Dragon level wasn't even budging. Although getting in lots of combos seemed to get the Combat Abilties to come faster, or maybe I'm just doing a good job fooling myself.

In Sigma Star I looked at an FAQ (which is incompetently written even by GameFAQs standards) to see where those probes were, because looking for them was pissing me off. I got those, and got to the Forgotten Planet. Wow, this is the first time I've ever been frustrated at the lighting on the GBA (which is really strange, because up until this point the game was so bright), so much I'm tempted to transfer to the DS.

There's these tiny enemies that are stationary and control an invincible ghost that moves back and forth very slightly; destroying this enemy destroys the ghost. Given their nature I think they're supposed to be little tombstones, but they look like toilets.




Bomberguy221
Hit and away is my style!
(7/7/06 5:41 am)
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Re: Anti-Game Digest Conversation -62

Animal Crossing: WW - I caught a banded dragonfly. These things can move really fast, so I was surprised to catch the first one I saw.

Fire Emblem: PoR - I connected Fire Emblem and got a pair of new trial maps. They took place on the jail stage and the Daein border stage, but they were still interesting. The jail one involved having 10 of my characters in the jail cells, while the Daein one simply involved working through the stage backwards (based on when you first went there).

I haven't played the hard game yet, but the normal game is up to Blood Runs Red. I don't know if it's the setting, but I really like this chapter. It's probably because it's the one that consistently provides a challenge on how to escape it with my players intact.




Flying Omelette
No One Shall Deny
The Greatness of...
PUTTYCAT!!!
(7/7/06 8:53 am)
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Re: Anti-Game Digest Conversation -62

Last night I completed and mapped all of Chapter 2 of Magic of Scheherazade. I even started mapping Chapter 3 because the first town you arrive at doesn't have a Mosque (where you need to go for a new password.)

I also downloaded some of the arranged Might & Magic songs from that CD Sountrack I posted about awhile ago. I hate to say this, but I'm really glad I didn't try to find that and eventually spend money on it. The versions of the songs in the game sound MUCH better. The arrangements are really slow and have no life to them. I was especially disappointed in how the Overworld and Underworld themes sounded. They're much too slow and soft, not at all conveying the boisterous, adventurous nature of the NES versions. I'll just stick with my midis.

Oh, and back on the subject of Magic of Scheherzade - I never actually told Lah in Chapter 2 that I thought he was stingy. I wanted to see what happened if you did and his response is pretty damn hilarious!




ShadOtterdan
Cameo senses tingling!
(7/7/06 12:14 pm)
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Re: Anti-Game Digest Conversation -62

I beat sora's story in Kingdom Hearts:Chain of Memories, I got Riku's story for beating it. That mode plays a lot faster, he just runs faster, battles seem to have less enemies and the world maps are harder, however, you have a closed deck, you can't edit it and it changes with each floor, also just another observation is that this game doesn't automatically take you to the exit room when you beat the boss like in Sora's mode, you have to get to and synth the room yourself, which can be hard if you just made a beeline straight for the boss. The main difference in this game though is that you don't have any magic cards, just your weapon, which increases in power as you level up, and dark mode, which can be entered by breaking enemy cards and power you up and give you special sleights to use. Your only way to heal in battle is by using Mickey Mouse cards which occasionally appear on the battlefield, although you can also heal in the field by collecting green orbs.

That game has a really wide degree of difficulty, on the first couple of floors, it will feel like the game is handing itself to you, but once you get about halfway through, the difficulty rises faster until near the end you are probably going to have a really tough time, I particularly noticed this in Riku's mode, I could just button mash my way through every battle with no problems, but once I hit floor 4 my deck now had a bunch of low level cards in the middle, so if I wanted to hit with them, I'd need to put them in a sleight with my higher level cards.

In Metroid Prime 2, on hard mode, I've gotten the light suit and I"m proceeding to collect all the items before beating the game, this mode really isn't that hard, although I'm lowered down to near death a lot, I rarely die. The only bosses that were a real problem were the boost ball guardian and the alpha blogg, both of them because I didn't know how to hurt them at first, with the blogg, I still didn't know how I'm supposed to hurt it, I just used the darkburst when he charged and stayed there so that the area of effect was hitting his weak point.




MaskedSheik
Pirate
(7/7/06 6:07 pm)
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...

I've been playing Donkey Kong Country 3 lately. Right now my completion is 40% and I just beat the boss of Mekanos. This is after an hour of play - I'd be surprised if the whole game takes more than four hours.

The bonus barrels and DK coins in DKC3 are not as thoughtfully placed as in DKC2, to the point where I can find all of them on my first runthrough of almost any level. In the case of the bonus barrels, it's just because they're so obvious this game - there's hardly any effort to hide them, and usually the obstacles that are used to hide the barrels wind up signaling the presence of the barrel in the first place (an oddly placed bee, or weird camera shifting).

The DK coins are all tied to Kremlings who use the coins as shields against your attacks. To get the coin you have to throw a steel barrel at their undefended side, usually by ricocheting the barrel off a wall. The main problem with this setup is that it requires so much space and land that it's obvious where the coin is in almost every level. In DKC2, the coin floated in mid-air on its own, so it didn't require as much space and was thus placed in more difficult-to-find places (Cranky gives the players clues in DKC2, unlike in DKC3, but that still doesn't make up for the difference in difficulty).

To DKC3's credit, though, each level is themed around a particular obstacle or element of level design (Fireball Frenzy features owls that hurl fireballs from the background in different patterns; one level requires the player to defend two characters, Ellie the elephant and a bird friend that always flies a particular distance above Ellie, as they run through the course at full speed). These obstacles can give an interesting minute or so as you figure out the mechanics of the level - but none of the themes are really developed very much.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/7/06 6:55 pm)
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Re: ...

I don't remember exactly how long it took me to beat DKC3, but it was definitely less time than it took for 2. It did take me more than 4 hours, though (I beat DKC1 in about that time, as I recall). And for 103%, it might have been as much as 13 hours.


Anyway, I only have about 20 pages left in Second Foundation (the last of the Foundation Trilogy). I guess this collection has gotten a bit better as it goes, but it still doesn't seem to have the qualities of a classic.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/8/06 9:09 am)
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Re: ...

I was wrong; when I made that post, I had 40 pages left in Second Foundation -- which, by the way, much like the second book didn't directly involve the mule -- isn't actually about the Second Foundation.

Anyway, NOW I have 20 pages left. I just got to the part where the guy that went to Kalgan said that he discovered the truth of the Second Foundation: That it doesn't exist.

This is sort of infuriating to the reader, because WE, at least, know that it does exist, but, realizing Asimov's habits (much like, say, the Harry Potter books), we also suspect that the truth won't be revealed until the last few pages.

It makes me tempted to just skip ahead and read the answer right now.

Anyway, MY best guess as to the 2nd Foundation's location?

Based on the evidence, it seems to have no centralized capital. They are spread throughout the entire galaxy, and a few might have even been surreptitiously inserted amoung the original first foundationers, and have collaborated in secret for the past 4 centuries.

This also would explain Mis's shock when he discovered where they were.

It also seems the most likely deduction a little girl like Aracadia could make, considering she doesn't have much evidence to go on except the sure knowledge that it does exist somewhere, and that one representative happened to be on a random planet she was on.

So, what were the five words she wanted to say? Maybe, "The Second Foundation is everywhere." In fact, if you wanted to say it was on a specific planet, like, "on Trantor", it would bump it up to six words. Or just calling them "they" ("They are on Trantor") would knock it down to 4.

On the other hand, she does act like what she knows is a specific location -- she knows where they are, but where isn't exactly the right thing to describe "everywhere". It seems almost like "where" was the wrong question to ask.


Anyway, I probably won't have time to finish this until maybe early evening.




TaroSH
I Ain't Afraid of No Ghost
(7/8/06 10:08 pm)
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Re: ...

I beat Ifrit it Vagrant Story.

I continued on and found some of those gremlins, killed some of them but was then unable to hit one of the ones that cast spells, then noticed it was because my Risk was over 80. I backed out, checked out path I didn't go down before because of another one of those Gremlin POS's, then saved and quit.

By the way, is there a Bestiary somewhere in this game? Somewhere I saw a screenshot of a crab enemy in a profile-esque screen.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/8/06 10:23 pm)
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Re: ...

Go through your menu. I'm almost positive there's a beastiary in there, and that you don't have to unlock it or anything.




Facilitypro
Slow Daddy
(7/8/06 11:40 pm)
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Re: ...

Yeah, I think it's called "Encyclopedia" or something.




TaroSH
I Ain't Afraid of No Ghost
(7/9/06 12:44 am)
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Re: ...

Found it. It was under Score.

After I beat Ifrit (although the Encyclopdeia calls it "Fire Elemental", except it had the music from FO's game music called "Ifrit") I proceeded to run in circles for two hours because I couldn't find the Fern Sigil/Silver Key, whichever I needed. I finally GameFAQed it because those goblins were starting to bug me, and found I was somehow overlooking a door somewhere.

At least my Axe has a very nice Human rating now.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/9/06 12:49 am)
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Re: ...

I finished the Foundation trilogy. At the end, they go through every single possible location for where the second Foundation could be ("It doesn't exist anywhere!" "No, it's on Kalgan!" "No, it's everywhere!" "No, it's on...")

I'll give a hint: It IS somewhere, somewhere specific, AND...

Well, the series jumps around planets a lot. So, if it was on just one random planet that was encountered once, it'd be a huge cheat. There are only two planets which have been heavily featured in all the books. And, yes, true to the first paragraph of this post, one is raised as a possibility and then dismissed.


Some other, minor, observations:

Asimov loves the word "phlegmatic". For some reason, that's his favorite word to describe that mood. He doesn't use other related words to describe other moods (sanguine, bilious ... well, he might use humorous; that's a common enough word to not stand out).


These books were written before PCs, and so one invention stands out as being completely ludicrous. It's a device that will write out in nice handwritting whatever is said aloud in its presence. It's supposed to be for making the final form of a composition.

But it's not smart; if you mispronounce a word, it'll mispell it. And of course, since it's writing in real time, you can't make corrections. So, you'd have to write out your essay (or whatever) ahead of time, correct it, and finally narrate it, making this device rather useless.

People who actually write with their voice use that method to get the most rough ideas down in tangible form. Then they would transfer those words to a computer, where they could be spell-checked, edited, rearranged, or whatever.

In any case, a modern word processor is clearly a much more useful invention.




CLOUDBOND007
Lunitari Mage
Moderator
(7/9/06 7:43 pm)
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Re: ...

Bah, keep losing on the last stage of Wario Ware Twisted. Just can't get the timing right once I'm around halfway through.

I started GTA: San Andreas last night. Seems like it could be fun. Liked it more than the beginning of GTA 3, anyway.