Game Progress Topic Psi

CLOUDBOND007
Posts: 11497
(02/03/09 11:22 PM)

No real Game Progress. I did mess around with SMB1 some more, trying to force myself to play a little more slowly and explore some more to try to recall the feeling of playing the game as a child. It worked a little bit and I found some bonus rooms that I had forgotten. I like the underwater ones with the moving platforms that are really more of a challenge than a bonus. I got REALLY tired by the time I made it to World 7, so I didn't end up beating it again.

I remember my dad, who had been a videogame player I guess since home consoles existed, talking about how amazing this game was compared to the simpler titles that came before it. He said the first time he played it, he thought World 1-1 was going to be the whole game, and that maybe it would keep repeating and be a little harder. But there were more and more levels.



 

Gray leader rules
Posts: 71
(02/04/09 4:34 PM)
     
I downloaded R-Type Dimensions. It has 3D versions of R-Type I and II, but one really neat feature is you can change back to the original graphics whenever you want by just pressing the Y button. The new graphics aren't too shabby but I prefer the originals. Another change is that when you die, you don't go back to a checkpoint, you just get another ship on screen and continue playing from the exact point you died, and you have infinite lives. I suppose that had to be done to stop people from moaning about it being too difficult, plus there is a classic mode which handles deaths the same way the original versions did.

Something I wasn't aware about was the fact that a 2 player co-op mode has been added to both games -haven't tried it yet though.

Anyway, I haven't played any R-Type for a while so I sucked at it. I did beat both games but used up lots of lives.



 

Ragey0
Posts: 62
(02/04/09 6:42 PM)
     
I've been dying to move onto some new territory in Star Fox Adventures, but after rescuing the kidnapped queen I then had to go backtracking through the whole palace again to rescue her children from bad guys - under a time limit, no less. Fun times.
So I played Ardy Lightfoot. I've been aware of the name through ROM sites and it looked like nothing more than yet another Sonic pastiche, but I read that in the Japanese version a female boss gets melted to a skeleton after you beat her, whereas the English releases change it to her being unconscious. Which was a bit bizarre to hear, given my perception.
It's just a Sonic pastiche, though, without any variable physics or decent control. It's got a couple of interesting gimmicks; Ardy can do a higher jump by springing off his tail, but the interesting stuff lies in Pec, his Kirby-like blob buddy who can eat enemies and, upon getting the right power-up, can break stone walls or float. Additionally, you can hold Up to hide behind a mirror, rendering you immobile but invincible. Abilities ripe for some interesting levels!
Except, uh, not many actually take advantage of them. The floating ability is used a whole three times, the mirror is only mandatory in the penultimate stage, and the wall breaking is used a mere once. The rest is just generic platforming with cumbersome collision detection, and towards the end, downright obnoxious platforming, with the collision detection made worse. The final boss is also remarkably easy; the only difficult part is just the lightning at the beginning and the inconsistent collision detection that seems to be random regarding whether you get hurt or not.
It took about two or three hours to finish, and only about an hour of it (if that) was decent. Still, it was something new!



 

CLOUDBOND007
Posts: 11497
(02/04/09 7:00 PM)

you just get another ship on screen and continue playing from the exact point you died, and you have infinite lives

If you're going to make a game easy, there are better ways than this.

I don't know how anyone would enjoy playing a game with infinite lives and no penalty for dying whatosever.



 

Crawl and 1OOO
Posts: 13698
(02/04/09 7:15 PM)
     
It would ruin the game, completely and utterly. It reminds me of something else I was reading lately (unrelated to videogames). The idea of "cheating" on a test really makes no sense, because a real test can't be cheated. Say, for example, you snuck in a cheat sheet. Well, in real life, if you're a professional with a problem to solve, would you be able to look at other references? Of course! You could also collaborate with other people. The idea of a "test" is to test "target knowledge". An ideal test can only be passed one way -- by mastering the target knowledge. If a test can be cheated, that just means there's another way of passing it that does not involve mastering the target knowledge -- the real flaw is in the test. Of course, the same thing applies to videogames. You can't cheat at videogames. It's not cheating to use star punches in Punch-Out!!, or the Far Sight in Perfect Dark. Those are things that are given to you. Likewise, it's not cheating in a game to use infinite lives if the game gives you infinite lives. If you're not "supposed" to, then the flaw is with the game for giving them to you.



 

Crawl and 1OOO      
Posts: 13698
(02/04/09 7:16 PM)
     
We have javascript turned off, which automatically gives me FO's signature. I never notice how girly FO's signatures are until they get appended to my posts.



 

greybob      
Posts: 455
(02/04/09 7:21 PM)
     
Hey, the Samurai Pizza Cats kick ass!



 

Crawl and 1OOO
Posts: 13698
(02/04/09 8:28 PM)
     
Because I thought that point I brought up was interesting, I'd like to explore it more.

When I say that a test should not be able to be cheated, some people might think, "Blasphemy!" You have to give grades in a class! And you have to have tests to give grades! And when a teacher gives a test, they have a right to expect the student to adhere to a code of ethics!

We should really put the ball back in the teacher's court. Forget about how a student might or might not cheat. What does a teacher want to test?

Say you're teaching physics, maybe a 100 or 200 level class. What do you want your students to be able to demonstrate? Knowledge of physics? The ability to mark the correct pattern of bubbles on a scantron? The ability to work with numbers from word problems?

"Knowledge of physics" is too broad, and rather unrealistic for a 200 level class. More realistic and specific might be something like, "Being able to see aspects of physics, like inertia and energy, in your every day life."

"Filling in bubbles on a scantron" is often what might get tested, but that's probably not what the teacher really wants. It also can be "cheated" on by copying from neighboring students. Teachers might go this route anyway because such tests are easy to grade, especially with huge classes, but they shouldn't fool themselves into thinking that it "really" tests physics knowledge. Just because it's easy doesn't mean it's ideal.

After you think about the goals of the class, you can see how a test might be tailored to meet a teacher's goals than stereotypical tests. If you want the student to work with number problems, you give them more complicated numbers, not just 30-45-60 angle triangles. You could theoretically scramble the numbers in each student's test, so even if they had to do the same steps, they'd get different answers and couldn't copy (assuming you could figure out a way to make grading these tests practical).

But then you'd still have to ask yourself if such a test really accomplishes what you want. Is physics really nothing but number problems?

You could have the students write essays. I think that if it comes to demonstrating real, intuitive knowledge of physics, this is just about the only approach (except maybe talking directly to the student). It might be somewhat difficult to grade. It's practically impossible to cheat.


Anyway, it all comes back to games. What does the designer really want the player to do? What skills do they want the player to demonstrate? The entire game should be based around that.

There's another side of this, which is that playing is how humans learn. So, a game should teach as well as evaluate. What a game should teach, of course, is how to play it. I think I'll leave this issue for another post, though.



 

MaskedSheik      
Posts: 760
(02/04/09 11:03 PM)
     
I haven't updated recently because I got stumped on Shadowgate. After reaching the courtyard, getting killed again, and then wandering around the subsequent rooms, I found that what had been keeping me back was that I didn't OPEN a BUCKET. Dude. Other than that, I like how the game expands at this point. There are plenty of rooms to explore and more things for me to try once I get stumped, which happens a lot cause I'm not a good sleuth.

In response to Codie's question in the last thread, I did kill myself with the Hammer and I was able to kill myself with the Arrow as well. And I saw stars by HITting SELF.



 

Captain Ladd Spencer      
Posts: 1844
(02/04/09 11:09 PM)
     
I think it's cute how instead of, say, clubbing your head with the Hammer, you ram it through your chest.

Man, I haven't done crap in terms of the game progress lately.



 

wolf      
Posts: 18
(02/05/09 11:09 AM)
     
Man, it feels like all I've been doing lately is playing Fire Emblem..

Finished Path of Radiance/FE9
Worked on hard-mode run of FE10 (at chapter 3-13 now)
Played up to chapter 9 in FE5

And I'm running through Chrono Trigger again.



 

Lord Vyce
Posts: 836
(02/05/09 12:43 PM)
     
I AM THE MASTER OF THE UNIVERSE I BEAT EQUINOX IT ONLY TOOK ME SEVERAL YEARS!!!

I also found another banana in Donkey Kong 64! I RULE!!!



 

Gray leader rules
Posts: 71
(02/05/09 1:13 PM)
     
I played some of R-Type I on classic mode, so there was actual challenge. I reached the sixth level, a level I still haven't been able to pass. I can get to the boss but I can't keep up and always end up colliding with part of it. I might give it another go later, otherwise I'll see how far I can get in R-Type II.

I also tried out the multi-player modes. Me and Dad beat levels 1 and 2 of R-Type but he'd had enough by then. Maybe they should make an R-Type racing game next. After that I played it online and beat R-Type I in infinite mode. There was no lag but there was no challenge either, and it could get confusing at times with two R-9's on the screen at the same time, especially in some of the later stages.



 

Crawl and 1OOO
Posts: 13698
(02/05/09 4:21 PM)

Gray leader rules wrote: Maybe they should make an R-Type racing game next.

Gallop?

http://shmups.classicgaming.gamespy.com/reviews/gallop/index.html



 

CLOUDBOND007
Posts: 11497
(02/05/09 4:42 PM)
     
I should be playing MoS but I worked on Crystalis instead. The save battery works fine. I'm at level 5 or 6. I got the healing spell and went through the first cave dungeon. In there is the upgrade that lets you break down rock walls. I beat the boss without too much trouble, but I had a little trouble killing those bats he summons without taking any damage.

In the next part of the game, I'm not 100% sure what to do. I found the statue that the guy lost by the river, which got me the gas mask. It doesn't seem like it's time to go through the poison forest. When I reached the town on the other side, nobody would talk to me. I went to the icy mountain area, but every path seemed to end in a dead end that I would need the fire sword for. It's probably something obvious.



 

Ragey0      
Posts: 62
(02/06/09 4:48 PM)
     
Finally got all the queen Cloudrunner's children. Turns out the one I couldn't find was, lo and behold, found by WALKING UNDER THE RUBBLE. For God's sake, Rare, can't you ever make anything even mildly obvious? Besides the fact you love dicking about with us. You can't even tell there's a path unless you're looking at it from a completely awkward angle, or just happen to think "what-ho, there must be a path under this rubble!" despite the fact every angle you can get of it suggests otherwise. Urgh.
Moved onto the Ocean Force Temple, did the first chunk of it and went through the warp, but after spending ten minutes not realising there was an important path blended against the far wall my patience was drained.



 

Captain Ladd Spencer      
Posts: 1844
(02/06/09 5:45 PM)
     
I did three chapters of PREY. One of them awarded me 20 gamer points just for following a trail and sitting through some dialogue. Hooray.



 

Gray leader rules
Posts: 71
(02/07/09 5:03 AM)
     
So if having a mode where you have infinite lives in R-Type Dimensions wasn't enough, if you take too long on any of the bosses....they run away! Well, they either zoom off the right side of the screen or just explode depending on which boss it is. Wow.

I tried playing "Classic" mode online. In this mode if one player dies, the other has to try and either complete the level or simply collect any type of power-up to regenerate the dead player. Better than having infinite lives I guess, but most people I've played with drop out quickly and then ask to play in infinite mode instead. Oh and I've had to explain to three people on how to do charge beam shots.



 

CLOUDBOND007
Posts: 11497
(02/07/09 10:32 PM)
     
I got the Tornado Bracelet and the Teleport spell in Crystalis, and I guess I'm ready to go to the next area to the north.

I think it was stupid of the GBC version to get rid of elemental weaknesses, but the NES version can be pretty annoying in terms of always having to switch weapons. I know the NES controller is limited in buttons, but there must be some compromise where you wouldn't have to go into the menu all the time to change the weapon, and then change the weapon enhancer as well.

Whenever I turn on the game and hit Continue, I start at the first screen of the game, then have to go into the menu and load my save. That seems like poor planning.



 

Captain Ladd Spencer
Posts: 1844
(02/07/09 10:59 PM)
     
I rented the Clone Wars movie and it was ass.

I mean, it didn't even have shit to do with the actual Clone Wars, it was just Anakin and some red alien chick trying to return Jabba the Hutt's infant son to him, with the occasional delay. At least it spared me the vomit/diaper/poop jokes.

The skies were pretty, I guess.



 

CLOUDBOND007
Posts: 11497
(02/08/09 12:25 PM)
     
I saw some Clone Wars thing on TV and the 5 minutes I watched were all about Jar Jar being his normal retarded self and saving the day mostly by accident.



 

CLOUDBOND007      
Posts: 11497
(02/08/09 2:43 PM)
     
Crystalis: I've reached level 9 fighting outside Portoa. I'm mainly after Gold, though. I've already purchased the Platinum Shield and I'm looking to go right from the Leather Armor to the Platinum, skipping whatever it was that was offered inbetween. I've explored a little bit during my fighting, and it seems the waterfall cave is the only path open right now.

Oh, and I watched Who Framed Roger Rabbit yesterday. Netflix's Watch Instantly thing is pretty nifty. It might be the first time I've watched the movie in it's entirety and I really enjoyed it.



 

greybob
Posts: 455
(02/08/09 5:14 PM)
     
Who Framed Roger Rabbit is awesome! By the great Robert Zemeckis, who also directed the best movie ever made.

I watched the best movie ever made last night. You know which one I'm talking about. It's Back to the Future, of course. You cannot deny it.



 

CLOUDBOND007
Posts: 11497
(02/08/09 7:25 PM)
     
I got the Platinum Armor. I was a little stuck on how to unstone the people in the waterfall cave, but it was just a quirk of the game where the queen only gives the item to you after you've visited the hidden palace waterway, then talked to the "fortuneteller" and "queen" one more time, no matter how many times you've talked to them already.

IIRC, the waterfall cave was where I found the Water Sword. Using the telepathy spell, I found out that someone was waiting for me at the south lake. Previously, I had been kicked out of here, but I went back and got the item to use level 2 Water Sword attacks and freeze parts of rivers with it.

Going back to the palace waterway, the queen reveals her identity and gives me some recovery spell with the promise of another spell if I get rid of all the whirlpools or something. I met and healed a dolphin nearby and got a shell to call him with.

Freezing the rivers on the overworld let me visit the town of the Amazons as well a cave which held the Fog Lamp, which I was able to trade for the ability to use a boat and move to the next part of the game.

I'm probably underleveled now because all of this stuff seemed to instantly fall into place for me.



 

Captain Ladd Spencer
Posts: 1844
(02/08/09 8:05 PM)
     
Well, the max level is 16, and I think you still have some ways to go in the game.



 

Flying Omelette      
Posts: 19145
(02/08/09 8:13 PM)
     
We watched the Best of Eddie Murphy SNL DVD last night, and I have real mixed feelings on it.

First of all, we rented some other Best of Eddie Murphy SNL tape a long time ago, and it had the "Fifth Beatle" sketch, but they eliminated the part where he sings along with some of their songs. I figured out it was because they probably didn't want to pay the royalties to use them. Well, this time around, they had the complete sketch, and I really appreciated that they sprung for it this time because the sketch is just not as funny without it.

However, there were two really inexplicable sketches that seemed like they didn't belong on there. One featured Murphy as a Jewish version of Gumby in a restaurant with a bunch of old people, and the other featured Murphy as an old man talking to an old piano player (Joe Piscopo). Seems like both of these sketches could have been eliminated in favor of another Mr. Robinson's Neighbordhood sketch and the one where he was Bill Cosby. In fact, the DVD is very short, so it seems like they could have included those sketches as well as the bad ones if they really felt that strongly about them being on there.

The only thing I can figure is that they might have purposefully held back in anticipation of releasing an Eddie Murphy Volume 2 at some point.

My mother had a Best of Eddie Murphy VHS tape years ago that she loaned to someone and they never returned it. It was a much better definitive collection of SNL sketches than either this DVD or the one we rented before.



 

CLOUDBOND007
Posts: 11497
(02/08/09 10:18 PM)
     
Wow, I ended up going from level 9 to level 12 in maybe 10 or 15 minutes by fighting enemies in the cave near Joel.



 

Captain Ladd Spencer
Posts: 1844
(02/09/09 12:39 AM)

     
Cleared a few more chapters of PREY. I'm to 14 out of 23.



 

da dick      
Posts: 2120
(02/09/09 10:25 AM)
     
mw:
oh noesss!!!! i accidentally dropped down a chute to level 25 and completed the sharware/beginner's version of moraff's world. g'bye my level 16 female imp wizard! now, maybe i'll do something about the 8+ characters i created in diablo ii. or get some bloody sleep and stop playing addictive games on a workday. listening to FFVI midis while playing this game sure made me wanna continue with my very much neglected replay of FF3(US ver.)

maple story:
the valentine's day choc box quest is ridiculous. with my meso-sponsored rogue/bandit wannabe ( level 21), i have 25 fame mostly because of that meso wasting, stupidly easy, quest. if they keep making more shit easy quests like these, nobody will bother the creators with private server games.



 

CLOUDBOND007
Posts: 11497
(02/09/09 11:16 AM)
     
I found the little town with the cursed zombie people and proceeded through the next area to reach the boss fight with Sabera. Very, very easy to dodge her attacks. I hardly took any damage. I got a broken statue.

I got the eye glasses after everyone was turned back to normal. I remembered from playing this game a long time ago that I had to use the eye glasses in one of the houses in Joel to get to the Lighthouse. I wasn't sure when I was going to need the Alarm Flute, but when I saw they were selling another one, I made sure to get it right away so I'd have it whenever I needed it. And now I did.

I got the glowing lamp, which fixes the statue. Placing the statue on the altar gets rid of the whirlpools and let me into the next part of the world. I got Barrier, then when I found Kensu in disguise in the next town, and I found the Pendant for him, he gave me the Change spell.



 

Gray leader rules
Posts: 71
(02/09/09 2:08 PM)
     
I got the "Dare Devil" achievement in R-Type Dimensions. To get it, you need to beat the first 2 levels without using a continue and only using rapid fire -you can't collect any powerups and charge shots are out of the question.

Stage 1 wasn't that much trouble until I got into the Bydo base. There were a few cannons that you can't destroy which fire a lot of shots and trying to avoid their fire whilst also trying to avoid all of the other enemies was tough. The two orange robots near the end were the most dangerous enemies to deal with but by staying low their homing rockets often missed and I could kill them both before the boss appears. The boss was easy.

Stage 2 was a lot easier, since none of the enemies actually fire at you so I just had to avoid collisions. The boss died pretty quickly too.



 

Ragey0      
Posts: 62
(02/09/09 3:15 PM)
     
So I can't climb onto a box in Star Fox Adventures.
I can't go anywhere else once I'm in the pit with the box unless I reload my save, and the area I'm trying to reach can only be accessed by climbing onto a box.
But Fox is refusing to do that.
I'm essentially stuck because the protagonist is a moron. >:U



 

sethrashnoo      
Posts: 2661
(02/09/09 5:02 PM)
     
Took me awhile to find this. Damn, FO, your site is way too big.

http://www.flyingomelette.com/oddities/rpgs.html

You cannot climb over rocks, no matter what. You must get a hammer to destroy them, or find some other way around.



 

CLOUDBOND007
Posts: 11497
(02/09/09 6:11 PM)
     
Okay, made it to Shyron Fort. Got the Thunder Sword from the dungeon nearby. I made it to level 13 and got the Sacred Shield. I think I still have the Soldier Armor and something better is available, but I haven't been in the mood to fight for gold.

I went to Goa. There was some kind of dialogue error there where a townsperson said something like "The emperor is terrible. I'll punish anyone who speaks ill of him."

Got called right back because Shyron was under attack. Fought Mado there and lost the first time because I wasn't paying attention to my health, but it was still pretty easy. That gave me the Thunder Ball.



 

Crawl and 1OOO
Posts: 13698
(02/09/09 6:14 PM)
     
Crystalis is one of my favorite games, but I haven't played it in quite a while. I'm feeling a bit nostalgic now.


We watched SNL Best of Will Ferrel Vol 1 last night. It had some good sketches (but we already had the "cowbell" one on best of Christopher Walken), but for some of them I didn't even know what the joke was supposed to be. Like of the people in the hot tub.



 

CLOUDBOND007
Posts: 11497
(02/09/09 6:26 PM)
     
I LOVE the music and atmosphere of Crystalis. The world feels so alien compared to typical RPG's of the era and it's very immersive.

I'm a little mixed on the dungeons. I do like that there's a lot of action and you have to be on your toes, but it's annoying to keep changing weapons all the time. Especially when everything just respawns as soon as you leave the current screen.

The dungeons are mostly just mazes of varying complexity and all look kind of the same, so you spend a lot of time just fighting and trying not to get lost while finding treasures and/or the exit. Bosses are pretty rare. It's not quite as bad as those games that have the randomly generated layouts, but giving these areas some personality and side tasks wouldn't have hurt.



 

greybob      
Posts: 455
(02/09/09 6:30 PM)
     
Do you map out the areas in a notebook? That always helps. If you want to go really in-depth, you could even note which enemies appear in which rooms!



 

CLOUDBOND007      
Posts: 11497
(02/09/09 6:35 PM)
     
I don't think it's quite complex enough to go through that much trouble, at least from what I've seen so far, and from what I remember of the final areas. By the time I actually mapped a dungeon out, I would have already found the exit through careful exploration or dumb luck.

I've never really been much of a mapper. Probably the one time I was making a serious effort was the original Phantasy Star, but I don't remember why I stopped playing that.



 

Flying Omelette
Posts: 19145
(02/09/09 8:21 PM)
     

Crawl and 1OOO wrote: We watched SNL Best of Will Ferrel Vol 1 last night. It had some good sketches (but we already had the "cowbell" one on best of Christopher Walken), but for some of them I didn't even know what the joke was supposed to be. Like of the people in the hot tub.

Most of those sketches featured somebody lost control of their laughter, which would often cause other people in the sketch to laugh, too. When I noticed it had an "outtakes" special feature, I wondered what would even be the difference - and of course, there wasn't much difference - it was mostly more people laughing in the middle of sketches.



 

Crawl and 1OOO
Posts: 13698
(02/09/09 8:29 PM)
     
I've never mapped the mazes in Crystalis. I think it'd be nearly impossible (or at least very difficult) because the game doesn't go one screen at a time like the original Legend of Zelda, or most first person RPGs (Phantasy Star, Might and Magic, which I did map - http://crawl.flyingomelette.com/notes/). So, it'd be difficult to measure distances.

I once mapped Super Metroid, which also scrolls smoothly, but it has a built in map to help line things up, and it was still difficult to keep it accurate. (Though part of the problem is that the maps are not "snapped" to the grid)



 

CLOUDBOND007
Posts: 11497
(02/09/09 10:35 PM)
     
I finished the game tonight. It's too bad that I can't savor experiences sometimes, I just end up rushing through like a maniac. I checked a FAQ for a couple of the items that I really had no clue on how to find, but I remembered most of it from before.

It's not a perfect game, but it could be such a joy to play, sometimes. I'm certain this won't be the last time I revisit it.

I'm not sure if the problem is that I don't enjoy modern games, so much as that I don't think modern games are even videogames as I know them in the first place.

In terms of dungeons, my favorite would have to be the huge one where you have to fight the four main bosses again while rescuing the wise men. Each floor was very different, the enemies were challenging, and the bosses were much harder than the first time you fought them.

The final bosses of this game are kind of duds. I think Draygon is supposed to be more of a puzzle, though. The tower computer was just stupid-easy. The little bit of insight you gain while climbing the tower is interesting, but everything else about that was kind of weird. It's like they don't want to just come out and end the game after you beat Draygon, so you have to fight a dozen waves of identical robots first.

It always amazes me when I watch the credits of these games, just how few people were involved.



 

Captain Ladd Spencer
Posts: 1844
(02/09/09 10:38 PM)
     
Hey, don't forget that Zanac, a flicker and slowdown-free NES bullet hell shooter with a dynamic AI was only made by three or four people.



 

TWEETER911      
Posts: 5006
(02/10/09 2:23 AM)
     
I knew you'd love it. Its like Kessen 3 all over again! You should listen to me more often.


Yeah, I'm taking full credit for you playing it, for no reason.

: )



 

CLOUDBOND007
Posts: 11497
(02/10/09 7:54 AM)
     
I've played it a couple times before, but I'll give you credit for getting me to replay it at this particular time.



 

TWEETER911
Posts: 5006
(02/10/09 8:06 AM)

That's good enough for me, and I'll drink ta that!



 

Ragey0      
Posts: 62
(02/10/09 2:13 PM)
     
Got past the pit in Star Fox Adventures. Turns out I had to push the block into a gap that, thanks to depth perception, didn't look at all like it could even fit the block, and only then would it allow me to climb onto it; despite the fact where I had it I could've reached the same place anyway. ARGH.
After an odd scene involving setting people on fire, I had to put shapes in the right slots for... some reason. A walkthrough says that it's to make some platforms rise, but unlike everything in the game, there's no swooshy-camera movie scene demonstrating this. Then after more dilly-dallying, I had to conquer THE TEST OF FEAR. Conquering your fear in the video game world amounts to keeping a bar from touching the sides, apparently. It throws you back to the beginning of the temple if you mess up, and thanks to it travelling a fair distance even after you turn its direction, I couldn't be bothered to finish it off.



 

CLOUDBOND007
Posts: 11497
(02/10/09 11:14 PM)
     
I worked on Dragon Warrior a little bit tonight. And if my cart decides that it only works in the up position, then that's his choice and it's OKAY.

I made it to level 4. It's good knowing that there's a nice fresh battery in that cart.



 

da dick      
Posts: 2120
(02/11/09 12:33 AM)
     
mw:
playing version 7 of the beginner's version. the town graphics is slightly improved and using darker colours, but dungeon colours are still weird(not as weird as in dungeons of the unforgiven). using an ogre priest so my money would be of some use for buying expensive armour if i don't find any good ones early in the game. priests can't use great swords but i think i'll be sticking to a shortword if he can carry one. the bigger weapons are suppose to be very slow.



 

Cesium      
Posts: 145
(02/11/09 6:02 PM)
     
BoFII: Struggling with slamming Bugbears in Tagwoods.
HL2: Struggling with pulse rifling dropships in Sandtraps
Doom 3: Doing quite well.

From what I can gather, the controller configuration for SNES games for the FC 3 Plus goes like this:

http://i44.tinypic.com/9kw6d3.png

Yes, it's a 6 button Genesis controller with shoulder buttons in the shape of a SNES controller. It's a DE-9 like Genesis and Atari 2600, but the plug is shorter. Also, it's pretty much the only controller that will work for the system.



 

Crawl and 1OOO
Posts: 13698
(02/11/09 6:22 PM)
     
Wow, that would make any game that doesn't have a controller configuration unplayable.

And to think it would be so easy to have had it

Y X R
B A L

making it pretty much like the SNES already was.



 

CLOUDBOND007
Posts: 11497
(02/11/09 9:53 PM)
     
Dragon Warrior- Level 6, fighting near Kol. Substandard equipment- Copper Sword, Leather Armor, Small Shield. Gotta do some major fighting for gold. The question is whether I just get the Half Plate armor or go nuts and save up for the Full Plate.

I've honestly forgotten more about this game than I would have thought possible considering that I've played it a billion times and even wrote a walkthrough for one version of it. I've thought about reading that to see what I bought and what I did the last time I played, but I feel like it would spoil the experience somewhat.



 

da dick      
Posts: 2120
(02/12/09 10:40 AM)
     
mw4: mercs.
there's no bloody way i could get thru the "medium threat" missions on veteran difficulty , while sticking with the wolf's dragoons merc grp. clan mechs and weapons are just too damn expensive. and if i use IS mechs, there's a shortage of IS weapons for me to buy while sponsored by the wolfies, so i can't play puretech this way. switching back to regular difficulty. i do want to complete this game at least once using the wolfies as my sponsor.

...

almost there. doing the 2nd last mission("resupply"). lost 2 more bloody expensive assault mecs in the "overlord" mission. but the mission paid so well, it didn't matter.

realised i could get specific mecs from the mektek mod by buying/selling certain mec models several times. buying/selling vultures got me the vulture-c, which is a vulture/maddog with bigger ballistic slots. buying/selling shadowcats got me the reaver, which is kinda like a medium-weight wolfhound but it's clan tech.



 

Captain Ladd Spencer      
Posts: 1844
(02/14/09 1:03 AM)
     
Picked off three more levels in PREY. Only four to go. Yeah, this game isn't really wowing me. The organic environment is nice, but the game is mostly just plodding along with no real sense of accomplishment.

Indiana Jones and the Fate of Atlantis has the best introduction I've seen in a long time.



 

CLOUDBOND007
Posts: 11497
(02/14/09 11:01 AM)
     
It's not wrong of me to leave neutral feedback when the NES controllers I ordered are REALLY dirty, the seller waited 7 days to even ship them, and he didn't use any packing material, right? I'm getting tired of these people getting a free pass. The good thing is that the buttons feel new and really responsive, either refurbished or minimally used, so that's why no negative.

In Dragon Warrior, I'm at level 8, still outside of Kol. I bought the axe. It might have been feasible in the remakes to save up for the full plate armor before moving on, but I don't think it makes a lot of sense in this version. The half plate should allow me to get into higher gold earning areas without too much trouble, and IIRC, I can encounter Goldmen soon.

I first made it here around level 5 with just the Club and Leather Armor and I was staying within two steps of town, praying not to run into any Skeletons. Now that I have the Sleep spell and the Axe, the tables have turned and I'm hunting them down.

I do like that you have to work for your accomplishments in this version. Yeah, it's a fairly primitive game where 90% of it is spent fighting for Gold or Experience. But damn, it feels nice to finally buy that new thing you've been saving for and to hear that level up sound. It might make sense on paper to say, reduce the grind by about 50%, but since the grind pretty much IS the game, the experience is ruined.

You can pretty much march through the whole thing with no danger because you don't have to take any chances on less effective equipment or lower levels, because it's just so EASY to get the best stuff money can buy. That tension I was describing regarding the skeletons... I don't know if that kind of excitement exists at all in the remake.



 

CLOUDBOND007
Posts: 11497
(02/14/09 11:44 AM)
     
I was messing around with Tiny Toon Adventures, and it doesn't seem too bad. The play control in general is really good, but varies a bit as you change characters. I probably would have adored this as a child because I was completely obsessed with the cartoon. I think I was in first or second grade and I'd watch it every day after school.




CLOUDBOND007
Posts: 11497
(02/14/09 6:08 PM)

Not exactly new information here, but I was bored and made a little side by side Dragon Quest and Dragon Warrior comparison page for the first part of the game. It's probably not really worth going beyond that, since there wouldn't be many other changes to comment on, but I'd consider it if I found something.

Might be interesting to add in the GBC and SNES versions at some point. I actually have some SNES screencaps, but I like the side by side thing, and three pictures won't fit side by side. I'll have to reformat it at that point.

Dragon Quest/Warrior Differences

http://www.cb007.com/dq/differences.html



 

Crawl and 1OOO
Posts: 13698
(02/14/09 7:54 PM)
     
I was confused enough by the Grave of Garin that I had to map it when I played the remake. Other than that, though, yeah, the game is pretty much a pointless cakewalk.



 

Crawl and 1OOO
Posts: 13698
(02/14/09 7:58 PM)
     
Huh, I didn't know that stuff about Dragon Warrior. I'm one of the few people on the internet who likes passwords, so I might have liked something like that as an option (though for a game with as many numbers to save as DW, more than RCR I'd guess ... Well, I'm surprised the password isn't longer.)

And you always look the same way? That sounds like ass.



 

CLOUDBOND007
Posts: 11497
(02/14/09 8:01 PM)

Yeah. And that's true of every NPC, as well. It looks so ridiculous in motion that it's worth finding the ROM and trying it out. It's like the hero is walking backwards whenever he walks "up" the screen.



 

Crawl and 1OOO
Posts: 13698
(02/14/09 8:12 PM)
     
It's amazing that it became such a huge hit in Japan, considering. (and was received indifferently here)

Do you know if Japan ever got the improved American version? Though I guess by now they could play the ROM just like we can for their version.



 

CLOUDBOND007      
Posts: 11497
(02/14/09 8:27 PM)
     
It doesn't appear so. It was released on the MSX after the Famicom, but that might have been even worse due to horrendous scrolling issues.

http://www.youtube.com/watch?v=Erz98uJZxec

The Super Famicom re-release is the best Japanese version, I suppose. But much like the GBC remake, it's ridiculously easy. I played through a translated version and was not that impressed. I also find the visuals to be not as charming as on the NES.

Wikipedia says that Dragon Quest II also used a password system.

http://www.cb007.com/dq/c3.bmp

http://www.cb007.com/dq/c5.bmp



 

Captain Ladd Spencer      
Posts: 1844
(02/14/09 8:58 PM)
     
Because I'm a masochist, I started Rez HD.

Is there supposed to be some deep meaning to people turning into babies? I just remembered the ultimate form of your character in Rez, which you get turned into just before the boss rehash, is a flying baby, and I've said more than once that Shadow of the Colossus ends with the wanderer getting turned into a baby. I guess this means FO is wrong about "Three Men and an Egon" being crap, and in fact it's high art.



 

Flying Omelette
Posts: 19220
(02/14/09 9:01 PM)
     
That also happens at the end of the 7th Saga, no matter who you're playing as.



 

Crawl and 1OOO
Posts: 13790
(02/14/09 11:26 PM)
     
FO and I went to a romantic restaurant for Valentines. As usual, we didn't have a reservation. When Valentines falls during the week, that might not be a problem if we head straight home and then immediately go out. Today, though, there was a long wait. We waited a long time, then just left. I've had the flu (probably -- at least some illness) and am finally starting to feel a little better, but FO might have just caught it (even though I slept on the sofa last night) so she might be feeling worse and worse. We ended up going to Panera bread, got some chicken noodle soup, and came home. We'll have to postpone going to a better place.

When I got home, I played a little bit of emulated NES. CB007 had me in the mood for Crystalis, but I didn't play too much. I got to level 3, got the first armor and shield, started the windmill, got the heal spell, and the wind ball. But that's it.

I tried out Battle of Olympus. Boy, that seems like it could be a difficult game to get into. It starts out apparently completely nonlinear. I went to several places and didn't feel like I made the slightest bit of even incremental progress.



 

Captain Ladd Spencer      
Posts: 1844
(02/15/09 12:53 AM)
     
I beat Prey.

When Mother said "You could be immortal" that seemed redundant, because I already was immortal.

And the ending pissed me off. The stuff before the credits didn't offend me, but the "Watch for Prey 2" bit after the credits was what angered me.



 

Crawl and 1OOO
Posts: 13790
(02/15/09 12:54 AM)

When Mother said "You could be immortal" that seemed redundant, because I already was immortal.

Quotes that are awesome out of context.



 

Captain Ladd Spencer      
Posts: 1844
(02/15/09 1:01 AM)
     
Er, sorry. Not sure if you've heard this or remembered, but when you die in Prey, you just run around this platform thing shooting ghosts for a minute, then respawn exactly where you died (except certain events, like when you're piloting a ship). And you can do this as many times as you like. So when this woman in the thing Pokey was riding when he appeared with Giygas offers you immortality, it seems pretty unnecessary.



 

TWEETER911      
Posts: 5018
(02/15/09 2:52 AM)
     
Played SSM5 and got a ghetto Red Hare. I'll never get the "real" in game Red Hare without manipulation of time (or massive luck) so I'll settle for this. A normal non-Kingly red horse with max speed and the "don't lose renbu" trait....any horse without that trait is useless. Its not a super giant horse like how Red Hare is in this game, but the normal red horse looks like how it looked in the past games so that's good. I have every other King horse though. Two of some, but I tossed the slightly inferior versions.

 

Downloaded the Street Fighter 4 Soundtrack. Still on the fence about the game itself, but I was always optimistic about the game's music. It has lived up to my hopes. SF4's music=Good. Except for Theme of Fei Long, which is hilarious. Not bad at all, but just hilarious.


Made more DFF videos for no one to watch. Egged CB007's house afterwards.



 

CLOUDBOND007
Posts: 11516
(02/15/09 10:06 AM)
     
That ebay guy who sent me the "mint" filthy controllers a week late just called me a dick for leaving him neutral feedback. That was fun, and now I get to report him for harassment, too. Another feedback he received reported the same type of nonsense, so he must resort to this whenever something doesn't go his way.



 

Flying Omelette
Posts: 19220
(02/15/09 10:22 AM)
     
I heard that ebay bought StumbleUpon. Maybe there's a crossover in user base (and mentality).



 

CLOUDBOND007      
Posts: 11516
(02/15/09 11:51 AM)
     
I forgot to post my progress. I made enough money to buy the Half Plate in DW. I didn't feel like walking back to save, so I decided to walk over to Rimuldar, instead. I didn't really have any gold left to lose if I were to die. I hung around there until I reached level 9. It wasn't very profitable, though. The inn is 50+ gold, and I was needing to use it every three battles or so. I was able to pick up a couple of magic keys.

I went back to Tantagel to save and use my keys. I got the Stones of Sunlight.

I had already picked up the Fairly Flute in Kol earlier because I remembered where it was.

I went to Garinham and started the dungeon, but I guess I need one or more keys to use within the dungeon itself as well. I'll come back later.

Update: I made it to level 10 and bought the Broad Sword.

Here's a really cool (if game programming and probabilities interest you) Dragon Warrior hacking analysis FAQ.

http://faqs.ign.com/articles/788/788125p1.html



 

greybob
Posts: 492
(02/15/09 6:28 PM)
     
Wait, he got mad at you for leaving neutral feedback? Isn't that kinda like if the Allied Powers had gone to war against Switzerland after WWII because they stayed neutral? Or something?

Anyways, yesterday I played Soul Calibur 3 for no good reason. I played around with the character creation system for a while. I tried to make some of the characters I've created for the story I'm writing, but they didn't turn out to good. :/ The character creation system pretty much sucks, and you have to play a really stupid mini-game to unlock new parts. I wish game developers would quit doing this, limiting your customization options by only allowing you to pick from select parts.

The game isn't very good. Single player, it's just depressing. There's a good reason why people calll this series a button-mash fest; somewhere buried beneath the poorly-balanced characters and confusing controls is a really intricate battle system, which makes it really sad that you can win most fights by randomly hammering buttons. When I was reading about the game online, I learned that it actually has some serious memory file-corrupting bugs, so I don't think I'm going to stick with it any further.

Today, however, I washed out the bad taste with some Final Fantasy 4. While fighting Golbez (the fight in the Dwarf castle) I jumped with Kain at just the right time to have him avoid the instant-death attack, which made the battle MUCH easier. Cecil died quickly, but I didn't bother reviving him because a steady rythm of Call Ifrit and Jump did the job just fine.

After that, I explored the Dwarf castle and found the very strange Developers' Room. Then I went to the Tower of Babil. Beat that with minimal trouble, then returned to the surface where I went to Eblan and found a whole bunch of treasure. I finished the session off with a visit to Baron and got the winch installed.



 

CLOUDBOND007
Posts: 11516
(02/15/09 6:51 PM)
     
I just beat Tiny Toon Adventures. I liked it more than I thought I would, but it could have been a lot better.

There are challenging spots, but it's a little bit uneven throughout. It starts off super easy, gets really tricky, then eases back a bit (especially Wacky Land), then gets tough again at the end. Some folks here might consider it quite easy. I've seen people online say that it's unfair- a likely comment from someone playing it with save states thinking about how "impossible" it would be to beat the game without them. Contra lives code sort of deal, they don't play normally because there's no risk.

Platformers do take me a while to master, though, even the simpler ones. I've been playing this off and on for a few days. But I'd often quit if I lost a few lives or got a Game Over, which is why I didn't actually complete it earlier.

The game is really short, even including the restarts. Worlds 1, 2, 3, and 4 each have three stages and a boss. World 5 (Wacky Land) is one slightly long, but pretty easy stage. World 6 is the final area only, not as long as three full stages.

I ended up using a few continues in the final level. Part of that was due to a misunderstanding of game mechanics (I didn't know I could slide through an enemy without taking damage).

The last boss (Max) was very easy, and there wasn't anything to really set it apart from any of the other bosses. The boss battles were all pretty simple, but were at least all fairly different in how you had to beat them.

I didn't watch the opening story sequence until just now. Apparently Max has kidnapped Babs for absolutely no reason except maybe to lure Buster into a trap. I don't remember Max trying to directly harm the other characters in the cartoon. Rather, he'd do something bad for money or power or something, and the other characters would stop him. It's been a long time since I've watched it, though.

I got the sense from the whole game that it was made by some people that had watched a couple of episodes of the cartoon and worked from there (and since the game was made in Japan, they probably didn't even know what was going on).

The soundtrack is awful, 75% of the game features an NES version of the Tiny Toons cartoon opening.

Wait, he got mad at you for leaving neutral feedback?

Well, the text of it was: Works fine. Waited a week to ship. No packing material. Very dirty.

I think he's probably more upset because he left me a positive feedback first, about a week after the auction was over, which read: thanks! PLEASE LEAVE 5-STAR FEEDBACK!!!


 

It's a little unusual to get positive feedback before you've received the item, so I think he knew he was late and that the quality was bad, and this was kind of a bribe/advertisement to get me to leave positive in return.

And I don't mean that it took a week to get here, I mean that he took a week to get it to the Post Office. I feel bad if it takes me two days to get a package sent out.



 

Captain Ladd Spencer      
Posts: 1844
(02/15/09 7:38 PM)

I've been thinking about playing Earthbound Zero next, although I was recently reminded of the copy protection and the thought of running into that warning freaks me out a little.

Doing a search, I found out Earthbound (the SNES one) has a very interesting copy protection. If it detects the cartridge is a fake, it starts spawning an absurd number of enemies, and if you manage to plow through them to the final boss, it finally says "screw you" locks up after you beat Pokey, and wipes out your saves.



 

Crawl and 1OOO
Posts: 13790
(02/15/09 7:54 PM)
     
I could have sworn that we posted a video of that, too, but, oh, well.

In Crystalis, I beat the boss of the first area, got the gas mask, got the telepathy spell, rescued the kid, and got the fire sword.



 

CLOUDBOND007
Posts: 11516
(02/15/09 7:59 PM)
     
I thought that in EB Zero, if the ROM, emulated or on cartridge, had the copy protection screen removed, then it was gone for good?

DW: I tried the Garinham dungeon again, but it got too intense near the end and I died. I went back to Rimuldar and reached level 11. I also bought the Large Shield, which I forgot about getting earlier.

I think I need to consider getting Dragon Warrior III for the NES. I wasn't much into the GBC version, nor did I really get into the NES version with emulation. But I think I might focus better if I could play the actual game on TV and be more comfortable. The fact that it ties into DW1 so much is highly interesting to me.



 

greybob      
Posts: 492
(02/15/09 8:24 PM)

http://www.gametrailers.com/player/usermovies/188407.html

I found a video of the copyright protection on the last boss in EB.



 

Captain Ladd Spencer      
Posts: 1844
(02/15/09 8:29 PM)     

I thought that in EB Zero, if the ROM, emulated or on cartridge, had the copy protection screen removed, then it was gone for good?

Somebody on eBay made a warning FAQ about the Earthbound Zero cartridges being sold, and how his gave him that error message (he bought from somebody on eBay), though he heard other carts can be played to the end.

I guess if I run into that problem I can zap Leon an email, but things like that spook me. I mean, crap, some of the noises in this creep me out:

Another video showing several of the ROM deaths after you beat Pokey

http://www.youtube.com/watch?v=Ka30Z5Y63LM



 

CLOUDBOND007
Posts: 11516
(02/15/09 8:31 PM)
     
It always used to scare the crap out of me when one of my NES games would freeze or crash while making a noise.



 

Captain Ladd Spencer      
Posts: 1844
(02/15/09 8:47 PM)
     
I found something useful at GameFAQs of all places. What causes that error screen is not the cartridge, unlike, say, Earthbound SNES, but somebody tampering with the code to make it work on NESticle, the only emulator at the time, and adding "ZERO" to the title screen, and a ROM that's been unaltered in any way will still work fine. I fired up my cartridge, and it doesn't say "ZERO" on the title screen, so I guess Leon used a straight dump ROM. That makes me feel better.

Some Earthbound "Zero" ROMs had the copyright problem disabled, but if he's using a ROM that wasn't tampered with in the first place, I hopefully won't have to worry about that.



 

Flying Omelette      
Posts: 19220
(02/15/09 9:17 PM)

CLOUDBOND007 wrote: It always used to scare the crap out of me when one of my NES games would freeze or crash while making a noise.

The first time I ever got the HSWWSH easter egg screen to show up on Yars Revenge, I didn't know what it was, and it scared me because the game didn't belong to me at the time and I thought I broke it.



 

Crawl and 1OOO
Posts: 13790
(02/15/09 10:04 PM)

Crystalis: Beat the insect boss, got the fire ball, explored the southern icy mountains and got the wind bracelet, got the teleport spell, and saved at the inn on the way to the northern icy mountains.



 

CLOUDBOND007
Posts: 11516
(02/15/09 11:03 PM)
     
I reached Level 12, bought the Full Plate, stocked up on herbs, and went back to Garinham. It was a total breeze, with the top floor enemies often running away, and the lower floor enemies usually taking no more than two hits to beat. It seems like I was really close to the end the last time. On one of my earlier failed runs, I got the cursed belt, but I skipped that part of the dungeon this time. I hope the thing wasn't too valuable.

I was going to do whatever dungeon had the Fighter's Ring, but I've since learned that it does absolutely nothing except change what that one NPC in the one town who talks about rings says. Whether it was SUPPOSED to do something else, I don't know. I hear that in the SNES version, it gives you a slight strength increase, like the Dragon Scale does for defense.

I can't remember off the top of my head who I'm supposed to bring the harp to. Doesn't really matter right this second. I plan to fight south of Rimuldar where the Wyverns are to gain another level or two. I really want to make Cantlin my base of operations as soon as possible.

I also want to get Gwaelin soon because I like that little quest. I made one attempt at the Green Dragon just now, but it went really wrong. It was able to strike first, and used the fire breathing attack, which put me at a severe disadvantage right from the start. I tried sleep twice, and it missed both times. It worked on the third try, but I was almost dead, and then the dragon woke up on the next turn.



 

CLOUDBOND007
Posts: 11516
(02/16/09 12:15 AM)
     
Level 13. Bought Magic Armor. Learned the Return spell. Dragon will die tomorrow because it's bed time.



 

Minerva K Red      
Posts: 571
(02/16/09 12:39 PM)

Dude! I beat Monster Party on the NES. That was a rather difficult game. I had to map one of the maze levels and there was one level that fucked me out of my door key and I had to do it all over again and that really pissed me off. Not as hard as Zelda 2 overall, but it was pretty good. Great boss graphics. Stage graphics and music were a little dull past the first level tho.



 

CLOUDBOND007
Posts: 11516
(02/16/09 12:59 PM)
     
Beat the Dragon and saved Gwaelin at level 13.

Then it was a fairly annoying grind to level 14.

I feel like I have no good place to be right now. I'm too weak to fight near Hauksness and beyond (I tried), and I'm too strong for the Wyverns and Wolflords. Hopefully this last level up will let me get my foot in the door with the next group of monsters.



 

da dick      
Posts: 2141
(02/16/09 3:28 PM)
     
doomsday(video movie):
not as bad and boring as the the reviews say. didn't find rhona mitra that hot either. felt almost like watching another mad max movie, though i only remember watching part of mad max 2 before losing interest. i guess this movie had more snappy dialogue and lots of exploding body parts. there was one part which looked almost like a zombie movie.. a plague infected dude goes around hacking with a pickaxe, trying to assassinate the prime minister. oh and they killed the nigga again. they always gotta kill the lead nigga and turn him into a zombie. seriously. only the female lookers who happen to be nigga get to survive, if they're niggas. oh wait, they killed the female nigga in this one too! the bastards!! scotland is such racist shit.

the many deaths of ian stone(video movie):
i guess i only bought this movie 'cause dying several times reminds me so much of early graphic adventure computer games. i wished they killed ian stone in more inventive ways. 2 times, he died from a demonic phallic symbol. 1 time, a train. last time, another fucking (subway) train. the story implies that he had died several times before the start of the movie, but i only get to watch him die 4 times. the title is so misleading.

babylon 5, season 5, vol. 5.1: the beginning:
I'M A NERD!!! yeah... well... reminds me of fan fiction. especially the ending part where the future centauri emperor watches a video of minbari-humie inter-species erotica. wtf. who needs that? the rest of it was cool, i guess. regular babble-on 5. 1 long story/commentary about the minbari-human war.



 

CLOUDBOND007
Posts: 11516
(02/16/09 7:14 PM)
     
Made it to level 15. I had to do that during a few playing sessions because fighting those same monsters was pretty boring. I was able to beat the stronger monsters without too much trouble, but because there's no town nearby, returning to Tantagel and walking back all the time didn't make as much sense as fighting the weaker guys some more.

When I fight the weaker monsters, the restorative effect of the Magic Armor (and the occasional heal spell, maybe) allowed me to fight almost indefinitely without going back.

You learn Repel at level 15, which takes away some of the annoyance of traveling. I decided to make another attempt at the Axe Knight. First thing I did was cast Stopspell, which turned out to be an awesome idea because he tried two or three times to use Sleep on me, and wasted his turns. In addition to wasting the turns, it also saved my life, because if he DOES use sleep on you, you're pretty much doomed.

So I won and got Erdrick's Armor. I never thought about it before, but it's unfair how I get no compensation for the Magic Armor after changing. I guess the hero just dumps it in Hauksness. I've got over 20,000 Gold now, anyway, but I remember the stuff in Cantlin being pretty expensive. I'm going to see if I can survive a hike over there and a battle with the Golem yet. Even if the enemies over there are too tough to level up with, I'd like to buy some more equipment.

Some online think the Flame Sword is ridiculous to buy because because they make an early run into Charlock to get Erdrick's Sword, but I've never played it that way. Most times I even beat the Dragonlord using the Flame Sword because it's really no trouble to do so.



 

greybob
Posts: 492
(02/16/09 7:23 PM)
     
Well, my PSP decided that it hates me, and wiped out all my memory data. I wasn't currently playing any PSP games, but I had a bunch of files for games that I never had the time to beat, so I have to start several games over from the very beginning! I might be able to salvage the memory stic, but I think it got corrupted. Good thing I have a spare!



 

CLOUDBOND007
Posts: 11516
(02/16/09 9:07 PM)
     
I made it to Cantlin. I went the wrong way at first and ended up in the huge swamp. Since I was there, I picked up Erdrick's Token. Then went the right way to Cantlin.

The fight with the Golem was a little bit close. It didn't want to stay asleep for more than one round at a time. I made it, though. I had enough to buy one of the two things, so I got the Silver Shield first. I was close to having enough for the sword, so I tried to raise the money outside Cantlin, but I got killed by a Green Dragon. I decided to accept the loss of half my gold since I got so much other stuff accomplished.

I fought nearby Hauksness for a while and when I had enough gold, I went back to Cantlin and got the Flame Sword. I think it makes a noticeable difference. I didn't feel quite ready to stay at Cantlin, so I went back to Hauksness and fought until I made it to level 16.

I walked up by Kol and traded the harp for the Staff of Rain, then went over and got the Rainbow Drop. So I'm pretty much done with the game now. Just have to gain 5 or 10 more levels. That'll be a blast.

I picked up Dragon Warrior II on ebay, so I'll be replaying that some time in the near future.



 

MaskedSheik      
Posts: 762
(02/16/09 11:00 PM)
     
Gee, it's easy to get stuck on Shadowgate. On top of the normal puzzles, it's often hard to tell when something on the screen is "special" enough to check. I recently discovered a little divot on a balcony ledge that I'm supposed to stick a staff in, but I wouldn't have been able to tell it was anything notable if I hadn't clicked it out of aimlessness. On the other hand, I'm pretty proud of figuring out to throw a coin down the well right before the River Styx.

Is it just me or are there fewer ways to die as the game goes on? I got torn apart by the gargoyles and crushed by the Wyvern and did a bunch of dumbass things on purpose (jumping out high windows, USEing the acid water on SELF), but it doesn't seem as unforgiving as near the beginning. Maybe I'm just tuning into the rhythm of the game better.

I crossed the Styx (and how surprised I was that I didn't die on that screen! It's the easiest, most logical "puzzle" in the game). It sounds like this is the point where all those prophetic scrolls from the early game will come in handy. I'll wait for later to decipher it, though.



 

Captain Ladd Spencer      
Posts: 1849
(02/17/09 12:15 AM)
     
I started Earthbound NES and the game has made two impressions on me. First, the graphics look like they were done in MS Paint, and second, the encounter rate is maddening.



 

Ragey0      
Posts: 66
(02/17/09 5:05 PM)
     
Got past the Test of Fear like a day after my last post, but since then I've been stumbling around trying to find where I put the Krazoa Spirit. Accomplished that and moved onto the Walled City, where there's real dinosaurs to fight! None of that bipedal nonsense, these are the REAL DEAL. Thanks to the upgrade you need to get to even harm them, they're easier than any of the normal mooks, though. Shameful.
Also, the t-rex boss is terrible.
I'm now looking for that SpellStone room, and of course, I've forgotten how to get there, and the map system the game uses is, to put it lightly, not that helpful.



 

CLOUDBOND007      
Posts: 11526
(02/17/09 10:53 PM)
     
DW... Level 17.

Nothing much happened. I started off fighting near Cantlin, but the battles tended to take more than two rounds, so fighting south of Hauksness seemed ever so slightly faster. Plus I didn't need to use the Inn or my spells to heal up.

There are a lot of metal slimes, and you think that would make leveling up a little faster, but at these low levels, I'd estimate the chances of beating one before it runs away are around 10%, and you often waste several turns trying to damage them. So I've started running from them instead.

I didn't remember the game being quite this much of a level grind near the end. It was somehow less annoying when you were also saving up to buy new items. Plus I think the fact that I've now explored the whole game world has something to do with it getting old.



 

Captain Ladd Spencer
Posts: 1849
(02/18/09 12:31 AM)
     
I went through Magicant and got Lloyd (this game's lobotomized Jeff). I checked an FAQ for the first time because he wanted a bottle rocket from some factory, but nobody would tell me where the damn factory was, and the game's encounters were driving me nuts. Partly because of how common they are (there have been several occasions where I get into a fight, win it, take a step, get into another fight, win it, take a another step and get into ANOTHER fight), but because of this bullshit the game pulls with some car enemies. They sometimes fire off exhaust which causes Ninten (fuck I hate that name, I really wish I'd named him something else) to have an asthma attack, and if that happened you are FUCKED. He can't attack, he can't run, he can't use PSI, he can't use items (maybe he could still use asthma spray which cures it, but I didn't have any) and all you can do is sit there wait for the enemy to kill you. Did this game take cues from Hoshi wo Miru Hito or something?

So yeah, I looked up that the damn factory was south of the school, and that was it.



 

Camira Breen      
Posts: 428
(02/18/09 12:33 PM)
     
I've completed Star Fox 64 many times, but I was never able to get very far in the original game. Lately I've been playing it and I'm quite impressed with how the SNES and the Super FX chip handle this game considering that the console was not originally designed for 3D games. The play control took a little getting used-to because it's not quite as touch-perfect as the Star Fox 64 control, but I think it feels more "realistic" if that makes any sense at all. The music is outstanding and the boss battles are quite fun to figure out. I've beaten difficulty course #1 and I've gotten as far as the Sector Y on the #2 course.



 

greybob
Posts: 503
(02/18/09 5:26 PM)
     
I did a bunch of reading on Mother 1 or Earthbound Zero, or whatever you want to call it. It looks like a rather unfinished "prototype" of Earthbound, if that makes sense. They have alot of things in common: similar characters, both games have a town infested with zombies, both games have you looking for 8 seemingly-insignificant yet oddly specific objects, they both have you fighting an alien enemy (and I think it's even the same alien in both games.) But Mother is extremely short, and even more of a DW clone, while Earthbound is more polished and more original.



 

Flying Omelette
Posts: 19267
(02/18/09 6:57 PM)
     
Sethra said awhile ago that she beat Earthbound Zero and said that if you've already played the SNES game, there's almost no reason to play EB0 except out of curiosity. I don't remember everything she said about it, except that they basically were the same game, except EB0 had a higher encounter rate and less story elements.



 

Captain Ladd Spencer
Posts: 1849
(02/18/09 7:44 PM)

both games have you looking for 8 seemingly-insignificant yet oddly specific objects

They're actually both eight parts of a song.

and I think it's even the same alien in both games

The one in Earthbound NES is called Gigue or something like that, and in Earthbound SNES it's Giygas. I think they were actually supposed to have the same name (EBNES is very awkwardly translated), but I don't think they're the same entity.

There's also a place called Magicant in both.

However, the actual designs of both games are vastly different (meaning Mother isn't just an 8-bit Mother 2) but all Earthbound NES is doing for me is making me think about Earthbound SNES more charitably.

I guess my plans are to go through all three games (I have a translated Mother 3 and GBA emulator), though I'm not sure if I'd do it in a row, exactly. Probably take a break between each one.



 

Ragey0      
Posts: 66
(02/18/09 7:58 PM)
     
When the Mother 3 translation was released I was interested in playing through all three games in the series, but from the sounds of things I'm glad I started with Earthbound.

Star Fox Adventures: Going to places you've already been for very minor purposes is radical game design!!
Had to go through the Volcano Force Temple with like three new puzzles to put the SpellStone in its place, and then had to run around blowing up bat things under a time limit, followed up by going back to Snowhorn Wastes to do another time challenge that used an item I hadn't used since the beginning of the game. That then resulted in having to go back to Krazoa Palace to use an ability (the second time I had to use it, and considering I'm near the end of the game, quite possibly the last!), and I've opened up the next area to go to.
At this point, it becomes obvious just how much of your inventory is practically useless. The aforementioned ability, Open Portal, seems to offer no role that couldn't have already been solved with the context sensitive A button, and the fact it consumes magc is pretty pointless given how both times I've used it have had magic replenishing flowers right next to where it needs to be used. The ground quake looked like it would've been used for, well, ground quaking. Breaking stuff. Environmental secret finding, and so on... but no, it's only been mandatory for two enemies (one of which requires an upgrade to even harm it) and two switches so far. The SharpClaw disguise, something you'd expect to be full of all kinds of uses appears to for nothing more than picking up barrels Fox inexplicably can't pick up normally and to step on switches. And that's just the abilities! Moonseeds, which generate what are technically ladders, were used frequently in one area and I've only had to use them once since that sequence; fireflies seem to have long periods of inactivity; and I thought the horn would've been frequently used for some mammoth mayhem or something awesome, but... no.
Wasted potential all around.



 

Crawl and 1OOO
Posts: 13857
(02/18/09 9:32 PM)
     
I played through R-Type tonight (and made a few videos). It's been a long time since I replayed it, and I was very out of practice. It was embarrassing. Let this be a lesson! Replay your favorites more frequently!



 

CLOUDBOND007
Posts: 11526
(02/18/09 9:54 PM)
     
Dragon Warrior... Level 18.

Getting Healmore during the previous level up was nice. It's a great way to get yourself out of an unfortunate situation. Like if I get myself down to around 20HP... where another hit will be enough to kill me, I can get stuck in a loop of using herbs and getting hit again until I run out of herbs (likely) or the enemy misses, wastes a turn, or does low damage, all of which can be unlikely with some enemies. Or I can try running, which probably has a 25-50% chance of getting my killed in that situation.

But with Healmore, you can instantly restore all or almost all of your HP and get many more chances to run or fight.

I decided that I wanted this replay to be a little bit special, so I just went and got Erdrick's Sword. I almost always bypass this, and I really had no idea how exactly to find it, but I wandered around for a while until I found the right stairs. The dungeons in this game still freak me out with their claustrophobic viewing area and increasingly slow and ominious sounding music as you descend.

I'm strongly considering trying for level 30.

Currently, the Werewolf, Wizard, Green Dragon, Star Wyvern are no match for me.

I guess the next tier of random enemies would be something like: Blue Dragon, Stoneman, Axe Knight.

Final tier being Red Dragon and Armored Knight.

I really have no experience fighting those last two tiers because I never leveled up inside Charlock Castle, and when making an attempt on the Dragon Lord, I would run from every encounter. So I have a certain fascination with being able to fight them casually. In a game you're this familiar with, you have to take what you can get in terms of new things to do. So in another level or two, I'm going to start heading to the castle for experience points and see what that's like.

Game Overing is irrelevant now that Gold has become a meaningless statistic.



 

Crawl and 1OOO
Posts: 13857
(02/18/09 10:12 PM)

CLOUDBOND007 wrote:
I'm strongly considering trying for level 30.

If it doesn't sap your motivation to play after you beat the game, you could try beating it at level 20, then going for level 30.




greybob
Posts: 503
(02/18/09 10:16 PM)

Well, you could always buy the maximum you can carry of every item in the game. That way you'll something new to do and give you a use for your gold.

...Of course, I'm kidding. But some people actually DO do this! Not necessarily with DW, but with other RPGs. FFVII comes to mind as an example. Then again, FFVII fans are just weird anways.



 

Crawl and 1OOO
Posts: 13857
(02/18/09 10:27 PM)
     
You can barely carry any items in Dragon Warrior 1. If you have maybe 6 herbs, your inventory might be full.



 

CLOUDBOND007
Posts: 11526
(02/18/09 10:42 PM)
     
Herbs in DW1 are lumped together into one inventory space, which is nice, as are Magic Keys. I don't think torches are, though. Not sure about Dragon Scales. I'm not sure why you're even able to buy more than one Dragon Scale, since it's a one time defense boost.

I don't care, of course, but I'm also not sure if there's enough room to hold every single optional item, like the Fighter's Ring, Cursed Belt, and Death Necklace. I think something would have to be left out.

I guess I could try fighting him early, but yeah, I'm worried that it might demotivate me. I've never really been at super high levels when fighting him, so it wouldn't really be anything special. It might be interesting to try doing it at level 17, which is the lowest it can be done without cheating, because you need Healmore, but we're past that point now, anyway.

Doing one of those tool assisted runs, someone was able to beat the Dragonlord at level 7 by putting him to sleep and using Hurt. I think the odds of a single one of those working on the Dragonlord are something like 1 in 32. But if you had infinite people trying this for an infinite time, it's theoretically possible that someone could actually kill him that way.



 

Crawl and 1OOO
Posts: 13857
(02/18/09 11:17 PM)
     
Well, maybe the herbs are lumped, but I still think you can only carry about 6 of them at a time. It's not like you can carry 99 at once, like potions in Final Fantasy.

I once saw a speed run of Final Fantasy 1. It took an hour. They beat Chaos with the Bane sword, I think. There's a 1/255 chance of it killing any enemy instantly.



 

CLOUDBOND007
Posts: 11526
(02/19/09 12:05 AM)
     
Level 19...

Continued fighting at Cantlin, learning Hurtmore at this level up.

I was skeptical of this spell before I learned it, thinking that it couldn't be stronger than just attacking, at least not enough to be worth the MP cost.

Of course I messed around with it for a while, and at first I was impressed. It killed a Green Dragon and a Star Wyvern in one hit. Having battles over that quickly might be worth a trip to the inn now and then.

But then the randomness kicked in, and it started leaving enemies still alive with just a few HP left, and once it didn't work at all.

Because the damage it does is slightly less random than a normal attack (it always does around 50 to 60 HP damage when it connects, regardless of enemy... excluding Metal Slimes and other rarities), it might be useful in a situation of extreme desperation where the next hit HAS to kill the enemy, and a physical attack might not have what it takes, but that's unlikely to come up unless you were down under 10MP and couldn't use Healmore instead (Hurtmore uses 5MP).

So overall, I think it's mainly a novelty, and the least useful spell in the game.



 

Captain Ladd Spencer
Posts: 1849
(02/19/09 12:34 AM)
     
Earthbound Zero/NES/Mother/whatever is another one of those games that I swear wants me to hate it.

I piss away about an hour of my life trying to find out where the second song note was. I try the Graveyard. Nope. I get a clue from a townsperson about a place called the Canary Garden or something. Have to trek back to my house to get the Canary Chick back from my sister. Then I have to find the Canary Garden. Then I have to figure out how to get to its mother, who's on the other side of a wall. Find out there was a passageway hidden behind a obelisk. All while getting into a fight every five steps. These fights don't even give any EXP. Each character only gets like 1 or 2 each.

I piss away another hour trying to get Lloyd equipped. He can equip the Boomerang, which costs $1,100 or something, but I remembered there was one in a present in Magicant. I find out the path from Podunk > Magicant > Merrysville is one way, so I have to trek back to Podunk to get back to Magicant. When I get to the rock that takes me to Magicant, I find out I need Great Grandfather's Diary to go through, but I left it with my sister. Have to trek all the way back to my house, then back to the rock that takes me to Magicant. I go to the castle, only to find out you can only pick one present in the room with six presents, then the others open and their contents are removed. Have to reset because I didn't get the Boomerang. At least I saved after getting the GGF's Diary back (if I hadn't, I probably would have just bought the damn Boomerang, but fuck). Have to go back and, with full bags on both characters, figure out which box had the Boomerang in it. Get the Boomerang, equip Lloyd with it and some defense items. All this while getting into a fight every five steps.

Then I run into a tag team of some prison inmate and a piece of rope with feet. The rope binds both my characters, they don't break out, and all I can do is sit there and watch them tear my party to shreds. Like Earthbound SNES, you just go to a screen with the main character standing in a blue light, a voice asks if they want to continue, if you say Yes you go back to where you last saved and have to pay to revive everyone else, but it's still annoying.

Then I navigated a sprawling maze of a factory where every damn screen is gray grids and looks the same. While getting into a fight every five steps. And the first time I attempted this Lloyd died and I got the GENIUS idea to just use the Onyx Hook (which I picked up when I got Lloyd's Boomerang) to go to Magicant and get him revived, only to find out nobody in Magicant does revivals, and the only way to leave Magicant is go way out of town, figure out which of the dozens of holes takes me to the underground maze, then navigate the underground maze, all while getting into fights every five steps. I just reset.

Did I mention fights in this game amount to hitting Fight over and over? Yeah, this game sucks.



 

CLOUDBOND007
Posts: 11526
(02/19/09 12:39 AM)
     
Is the number of fights definitely normal and not some copy protect thing like in SNES Earthbound?

I'm glad you played this first because I was thinking about getting one of the carts, too.



 

Captain Ladd Spencer      
Posts: 1849
(02/19/09 12:48 AM)

No, people who played the Japanese version have also commented on how insane the encounter rate is.



 

CLOUDBOND007
Posts: 11526
(02/19/09 10:22 AM)
     
Level 20...

I gained half of the experience in Charlock and half near Cantlin.

I progressed far enough into Charlock to fight some new enemies. Blue Dragon is a wimp. Two hits to kill, just like Green, and doesn't deal that much damage. Axe Knight isn't so impressive these days, either. Two hits to kill, but it's worth spending a turn on Stopspell. You still don't want this guy using Sleep on you. Stoneman is the toughest of the bunch. I used sleep on him, and it works well, but it takes three or four attacks to beat this guy and he seems to do more damage than the other two.

I've read that the most efficient way to earn experience in the latter part of this game is to repeatedly fight the Axe Knight in Hauksness by walking back and forth over that one tile. Leveling up isn't exactly fun, but I think that would make it pure torture.

I have around 45,000 Gold now. If the max is around 65,000, I should be there pretty soon. This game could have used one more dungeon and town, or even just another region on the overworld map with stronger enemies.



 

CLOUDBOND007
Posts: 11526
(02/19/09 12:15 PM)
     
Final Fantasy and Blaster Master came today. FF only works if the cart is in the down position, while Blaster Master has pulled a Dragon Warrior and only works in the up position. I wonder if this NES is just weird.

Dragon Warrior... Level 21... I've abandoned Cantlin as a leveling location. The first floor of the Dragonlord's castle has all the same enemies and a much higher encounter rate.

It's more fun to go to the lower floors, though. It's surprisingly quick and easy to reach the Dragonlord. I'm trying to freak him out at this point, just showing up at random times, walking up to him, and then teleporting out. Will I be back to kill in an hour? Two hours? A day? You're nothing but an insect to be squashed at my convenience, Dragonlord.

Armored Knight or Red Dragon... who is the strongest random encounter? Knight is definitely more annoying because he can use Healmore and seems to be resistant to Stopspell. We therefore have a case where Hurtmore may be useful! By softening up the Armored Knight with a physical attack (not enough to make him heal) then following up with a devastating Hurtmore strike, he goes down without trying to recover.

Red Dragon is strong and all, but I don't have to heal when fighting him, so it's just a matter of getting in your two or three hits and possibly healing yourself afterwards. He has a nice experience point gain of about 100, which is approaching Metal Slime territory.



 

Crawl and 1OOO
Posts: 13857
(02/19/09 12:42 PM)
     
Good and interesting that you're still learning things about the game. I too had previously dismissed Hurtmore as a useless spell.



 

CLOUDBOND007
Posts: 11526
(02/19/09 12:50 PM)
     
It may still not be the most efficient thing, though.

When I go back, I have to experiment on using Stopspell some more to see if the success rate could still be high enough to still use that instead or if it will miss every time. It only uses 2MP versus 5MP for Hurtmore, but every time it misses means that you're going to have to have extra healing to do. It's also hard to heal by walking around with Erdrick's Armor because the encounter rate is pretty extreme.



 

CLOUDBOND007
Posts: 11526
(02/19/09 1:27 PM)
     
Okay, so I went and killed the Dragonlord as a totally spur of the moment thing.

First, regarding the Armored Knights, I was able to use Stopspell in every case where I fought one, so I guess it was just bad luck, earlier. Still no real use for Hurtmore.

I started the battle at less than full health and MP because I wasn't planning to fight him until I got there. If I had lost, I simply would have less of the meaningless gold, so it didn't really matter. I actually have to redo more now because I WON.

Started at approximately 115 HP and 71MP. HP should have been around 130 and MP should have been well over 100. I had no herbs, and dared not waste any more MP to heal with.

DRAGONLORD HUMAN FORM:

It took three hits to beat this form, and I needed to use Healmore twice, bringing me down to 51MP

DRAGON FORM:

CB007 attacks for 14.

Dragonlord attacks (his attacks are almost always about 40HP)

CB007 attacks for 14.

Dragonlord attacks

CB007 uses Healmore
(CB007 has 41MP)

Dragonlord attacks

CB007 attacks for 17.

Dragonlord attacks.

CB007 uses Healmore.
(CB007 has 31MP)

Dragonlord attacks.

CB007 attacks for 11.

Dragonlord attacks.

CB007 uses Healmore.
(CB007 has 21 MP)

Dragonlord attacks.

CB007 attacks for 16.

Dragonlord attacks.

CB007 uses Healmore.
(CB007 has 11MP)

Dragonlord attacks.

CB007 attacks for 15.

Dragonlord attacks.

CB007 attacks for 9.

Dragonlord attacks.

CB007 uses Healmore.
(CB007 is effectively out of MP)

Dragonlord attacks.

CB007 attacks for 10.

Dragonlord attacks.

CB007 attacks for 15.
(This will be CB007's last chance to attack before defeat)

Dragonlord is defeated.

I basically beat him while in very poor shape at Level 21, so Level 30 at full strength should be an absolute slaughter.



 

Crawl and 1OOO
Posts: 13857
(02/19/09 1:56 PM)
     
BTW, when I say I beat the Dragon Lord 100% of the time at level 20, that's with full health and magic. I just run from basically every single battle on the way there, and also take herbs.



 

CLOUDBOND007
Posts: 11526
(02/19/09 2:22 PM)
     
I think this is the first time I've heard you say that. Certainly makes sense, though, after what I've just seen. I might typically (at least the last couple times, which I can barely remember) fight him between 21 and 23, but that was probably with the Flame Sword instead of Erdrick's.

I shouldn't have been skipping it, I just didn't realize how easy it was to find.



 

Crawl and 1OOO      
Posts: 13857
(02/19/09 2:33 PM)
     
Oops, I thought I posted that but I guess I didn't.

Anyway, there's a huge difference between level 19 and 20. Like I said, at level 20, my success rate was 100%. I tried fighting him several times at level 19, with a success rate of ... 0%.

Yoichi / Iron Ball of Destruction had a page on his site where he mentioned that some people believe it's impossible to beat the game at level 19, but it is possible. He didn't elaborate much, though. I guess it could just be a matter of requiring lots of lucky critical hits. (Well, you mentioned beating it at level 7)



 

CLOUDBOND007      
Posts: 11526
(02/19/09 2:41 PM)
     
I heard from some apparent experts that it's possible for a human to beat it at level 17 without cheating, but I'm not sure how they define possible or how many of them, if any, have done it.

Without Healmore (before level 17) would require extensive "luck manipulation"/save state reloading.

I think this game has some hidden stats. The standard increases in your attack and defense power from leveling up don't seem to account for the way some enemies that were very difficult can suddenly become a joke after gaining a single level.



 

Crawl and 1OOO      
Posts: 13857
(02/19/09 2:45 PM)
     
I don't know if this is true, but it seemed to me like critical hits were more common right before gaining a level.



 

scream4bruce
Posts: 26
(02/19/09 4:57 PM)
     
Hmm, I completed Dragon Warrior recently - killed the Dragonlord on my second attempt. Level 19 and with best equipment. Avoiding many enemies en route.

I guess I had an easier time because:
Spoiler

"The Hero's name has an effect on their statistical growth over the course of the game" - I had remainder 12 (there's a GameFAQs article on this)



 

Ragey0      
Posts: 66
(02/19/09 5:33 PM)
     
I had difficulty with the Arwing segment before Dragon Rock: I could get nine out of ten gold rings, and couldn't find the tenth one anywhere, and the walkthrough I was using said this segment was too easy to even bother supplying a walkthrough for. Ironic, considering I had no difficulty with any of the previous segments. Turned out the big yellow disc with a red X on it was the tenth ring, and needed a bomb to make it collectible. I'd seen those in previous segments, and nowhere before in the game had it even been hinted that's what you do with those things! The many hours spent dumping nonsensical expospeak on me to help explain why I'm doing such-and-such in the story really could've been used in favour of doing useful things, like telling me that. >:U

Dragon Rock was probably the most unexciting area so far. The puzzles were nothing new and more demonstrations of wasted potential (I've ridden three creatures in the game so far and none have involved BLOOD AND GORE RAMPAGES), and the visuals lacked a lot of the eye candy of most other areas, so that couldn't even make up for it. Plus half the time spent there was on three very, very slow shooting-at-crap-that's-going-to-blow-up-your-ride segments, one of which was actually the boss fight. Fun times.
I currently have to go back to another place I've been to before to put this SpellStone away. It involves another loathsome "hit switches so this jug can ever-so-slowly tilt forward and maybe, if it wants to, put out one of four torches" segment, so I'll leave it for another time.



 

CLOUDBOND007
Posts: 11526
(02/19/09 6:37 PM)
     
Level 22. I give in, the Axe Knight tile is a much more efficient way to level up. Maybe I can listen to some music while I work on it. I reached maximum Gold almost the same time I reached this level.

If the level up messages are accurate, there are some serious diminishing returns after reaching about level 19 or 20.



 

CLOUDBOND007
Posts: 11526
(02/19/09 8:43 PM)
     
Level 23. I did get 4 critical hits during the last 25% of that level. One of them was for (IIRC) the largest amount of damage I've yet done in the game, 134HP to an Axe Knight. I don't even bother to use Stopspell on the Knights anymore. Even if they were incredibly lucky and kept you asleep for several turns, they'd probably need more than 10 hits to kill you, maybe even 15 or 20 if they were unlucky.

Some trivia... at Level 20, you've earned a total of 29,000 experience points, so you aren't even halfway to Level 30 (65,535 points).

More trivia... in the Japanese version, you would reach level 29 at around 60,000 experience points and then gain another level after about 500 points more.



 

greybob      
Posts: 503
(02/19/09 9:19 PM)
     
I was going to play Spore, but I had to download some update. Okay, so I wasn't going to PLAY Spore, because the actual game kinda well... sucks. Anyways, I just wanted to play around with the creature creation system, but I had to wait, like, half an hour for the damn update to finish! Okay, it's done now. Time to go make some monsters with eyestalks for penises.



 

CLOUDBOND007
Posts: 11526
(02/19/09 10:03 PM)
     
Spore is pretty high on the list of game purchases I regret.



 

greybob
Posts: 503
(02/19/09 10:39 PM)
     
At least tell me your Spore ID so I can gaze upon the unspeakable freaks of nature you've created.



 

CLOUDBOND007
Posts: 11526
(02/19/09 10:44 PM)
     
There's only a few things there. Three versions of one creature, the apparently unfinished vehicle, and a building with spots on it. I may have deleted other stuff, or it never got uploaded.

http://www.spore.com/view/profile/CB007



 

greybob      
Posts: 503
(02/19/09 10:58 PM)
     
Weird, I've made alot more things than are on my page on the Spore site. I bet their database must be buggy as hell.



 

Captain Ladd Spencer      
Posts: 1849
(02/20/09 5:18 PM)
     
Last night I got Ana (poor man's Paula), ground some levels on her, then wasn't sure where to go next.

Today I started with the old man in a mountain who's never had a cold. I finally find him, but he just speaks in "Meh"s. So, I guess he's been hanging around the Internet a while. Turns out he's missing his Dentures. I find them under a sign and give them back to him. What does he do? Tell me where to go next? Give me a plot-important item? Teach me another song note?

No, he fills every empty spot in my Inventory with Mouthwash. It looks funny on paper, but it's just annoying in the game.

Then a random townsperson tells me the piano in the haunted house in Spookane (this game has the most retarded names) plays a song. Yay, a lead! I find the house and get butchered by the Armor enemies.



 

greybob
Posts: 503
(02/20/09 5:31 PM)
     
How many songs do you have so far? I know where they all are if you need hints....



 

Captain Ladd Spencer      
Posts: 1849
(02/20/09 5:44 PM)
     
I have three, but I know where three others are and where another one probably is.

One is the haunted piano. From what I read at Lost Levels, you get the seventh note from the second to last dungeon, and then Queen Mary remembers the last one on her own.

A girl gave me a clue that the dragon at the bottom of Magicant teaches me a note, but I can't wake it up yet.

Haven't a clue about the last one, but I've still got quite a bit of game to go, probably.



 

Captain Ladd Spencer      
Posts: 1849
(02/20/09 8:01 PM)

Got the song from the piano, and then I found the next one shortly after from a cactus wearing a sombrero.

Then I tried to investigate a ruin, and got laid out by a giant robot that was guarding it.

I hope I'm in at least the second half of the game by now.



 

greybob      
Posts: 503
(02/20/09 9:07 PM)
     
You need a tank to beat the robot, and entering the ruins is optional and not required to finish the game.

I'm just telling you this so you don't spend 20 hours level grinding in an attempt to beat that thing.



 

CLOUDBOND007
Posts: 11526
(02/20/09 9:25 PM)
     
Just reached levels 24 and 25 in one sitting. Didn't notice any further relationship between critical hits and experience point progress.

Level 25 was the first time in several levels that I got a meaningful increase in strength.

Trivia: There are two versions of Dragon Warrior. The major difference is that in the earlier version (PRG0 if you have the ROM), it will say, "Thy hits decreased by 5". In the updated version (PRG1), it says, "Thy hit points decreased by 5." This apparently makes emulator movies from one go out of sync if used on the other. There's also a grammar fix on the title screen.

I have the newer cartridge.

There might have also been a change from Treasure Box to Treasure Chest, but I'm not positive on that.



 

Captain Ladd Spencer
Posts: 1849
(02/21/09 12:16 AM)
     
After some overly long flying segments and a really bad singing performance I got Teddy, who kicked Lloyd off my team. Part of me wants to like Lloyd, but the other part of me keeps telling the other half he isn't Jeff, get over it.

The encounter rate is frustrating me so bad I've resorted to checking walkthroughs every now and then because I don't want to deal with trying to find my next stop while getting interrupted every other second.

I am nearing the end of the game, at least. Thank God.



 

Crawl and 1OOO
Posts: 13857
(02/21/09 5:34 PM)

Crawl and 1OOO wrote: Crystalis: Beat the insect boss, got the fire ball, explored the southern icy mountains and got the wind bracelet, got the teleport spell, and saved at the inn on the way to the northern icy mountains.

It's been a while since I played. Anyway, I got through north Sabre, saving the villagers, beating the boss at the top, etc. I think that's when you get the wind bracelet? After that you go to Portia. I didn't quite remember that part, and I'm a little fuzzy on it now. I think you eventually get the lime flute from the queen. That lets you progress in the waterfall cave, and I think that's where you get the water sword. Then "Rage", from the lake, gives you the water ball. That lets you make bridges of ice over rivers.

I went to the village of the amazons and got another bracelet. I also got the Platinum armor there, which is cheaper than it was at Portia. Other than that, I think you're supposed to have the transform magic before you do much else.

I found that the queen was a wise man and got a spell from her. And I saved the dolphin. And I got the fog lamp. That's enough to let me explore the next area, but I remember that I still need a plant for something. It's been so long since I replayed this game that I don't remember what it's for, though.



 

CLOUDBOND007
Posts: 11526
(02/21/09 8:44 PM)
     
I reached levels 26 and 27. If I wasn't hallucinating, I think I killed some of the Axe Knights in one hit without it being an Excellent Move. Don't really feel like I've gotten much stronger since level 21, though. I'm curious to see how the level 30 Dragonlord fight data compares to that first fight.



 

greybob      
Posts: 503
(02/21/09 9:31 PM)
     
I found a browser based Nintendo emulator!

Their selection is a lttle limited, and controlling with the keyboard didn't work out too well with most games. But still... pretty nifty.

I played a bit of Contra. I didn't do too good, and it was hard to control with just the keyboard, but it really didn't seem all that hard. It didn't seem like you'd need 30 lives to pass the first level, anyways.



 

greybob      
Posts: 503
(02/21/09 9:34 PM)
     
They have Might and Magic! Maybe I'll try that out. I didn't see it at first because for some reason, it's under adventure instead of RPG.



 

greybob      
Posts: 503
(02/21/09 9:46 PM)
     
Yikes, I keep getting lost, and I'm in the first town. And I keep bumping into walls.

This is the type of game you where you need to keep a pad of paper and an pencil next to you as you play; mapping would really help (though you probably don't need it in the first town...)



 

Crawl and 1OOO
Posts: 13857
(02/21/09 9:56 PM)
     
Might and Magic? Yeah, it helps even in the first town. You stay there for a while, and can only explore it piecemeal. And there are clues given there that you won't need until later.

I made a couple of mistakes when first mapping that game. First, the bottom left corner is 0,0, not 1,1. And there's no point noting which doors are locked, because eventually almost all doors are locked, but also eventually they won't be much of a barrier.



 

CLOUDBOND007
Posts: 11526
(02/21/09 10:02 PM)
     
Dragon Warrior, LEVEL 30!

New text from the King,

"Thou art strong enough! Why can thou not defeat the Dragonlord"?

I'm off to stab the Dragonlord in the face now. I'll report back soon.



 

greybob      
Posts: 503
(02/21/09 10:10 PM)
     
Screw the Virtual Console, that site is awesome! Mega man, Bubble Bobble, Might and Magic, Lengend of Zelda, Contra, Castlevania (I and II, no III) , Metroid... all that should keep me busy for awhile!



 

TaroSH      
Posts: 2604
(02/21/09 10:12 PM)
     
After much grinding and tedium, I finally beat Earthbound Zero

The final boss was annoying. You have to sit through several rounds of Giegue spouting off his life story, and then you try to sing the song you learned through the game, but he keeps interrupting you, each time a little further into the song. So, you have to listen to the first few seconds of the song, I don't know, ten times? When he finally lets you finish the song, he's beaten.

Earthbound Zero is what it took to finally make me appreciate Earthbound and I hope it's proud of itself.



 

CLOUDBOND007
Posts: 11526
(02/21/09 10:20 PM)

Screw the Virtual Console, that site is awesome! Mega man, Bubble Bobble, Might and Magic, Lengend of Zelda, Contra, Castlevania (I and II, no III) , Metroid... all that should keep me busy for awhile

You might as well just download an emulator. Then you don't have to worry about a game not being on the site, or the site disappearing, or the keyboard controls, or a million other things.

Anyway, I beat the Dragonlord again! Wow...

CB007 attacks for 21
Dragonlord attacks (35 to 40 each attack)
CB007 attacks for ??? (I forgot to write it down... about 30)
Dragonlord attacks
CB007 uses Healmore
Dragonlord attacks
CB007 attacks for 29
Dragonlord attacks
CB007 uses Healmore
Dragonlord attacks
CB007 attacks for 32
Dragonlord attacks
CB007 attacks for 27
Dragonlord is defeated.



 

greybob      
Posts: 503
(02/21/09 10:29 PM)
     
I used to be wary of emulators, but now I'm starting to change my mind. But the Virtual Console is just an emulator, anyways.

You can buy controllers for emualors, right? We have a joystick but I don't think that would be very practical for NES or SNES games.

And Codie used her Taro profile! It's been awhile.



 

CLOUDBOND007
Posts: 11526
(02/21/09 10:38 PM)
     
If you were going to shop online, I would just type in PC gamepad and you should get a wide variety. It's important to get something with a decent directional pad, which is kind of hard sometimes. The Logitech pads are usually okay.



 

CLOUDBOND007
Posts: 11526
(02/21/09 10:41 PM)
     
You can also find real NES and SNES controllers modified for PC use, I think.



 

Guji      
Posts: 6
(02/21/09 11:33 PM)

(title of this post was "Battletoads" ~CB)
     
I thought I had beat the first level, and it turned out that it was just the title screen. :(



 

Crawl and 1OOO
Posts: 13857
(02/22/09 12:02 AM)
     
I had this controller (Logitech Precision Plug and Play Gamepad) for use with emulators, but I misplaced it. Now I have something like this (Logitech Dual Action Game Pad- but it must not be that exactly, because that one doesn't have a 'mode' button, and I think the D-pad looks different).

I almost wonder if those are more comfortable than a PS2 controller. When I was playing R-Type the other night, the fingers on my left hand felt like they were hit with a hammer. I couldn't figure out why, since I couldn't remember hurting them during the day, but then I wondered if it was the controller itself. Hard to say. Heh, it'd be funny if that was the only reason that I didn't complain about the GBA SP controller -- that if I did have any problems with it, that I might not have blamed them on the controller.



 

MaskedSheik      
Posts: 766
(02/22/09 12:55 AM)
     
I beat Shadowgate! Yay! I'm proud of having solved that last puzzle involving the staff; I don't suppose it's really that hard, but I'm very bad at figuring that type of thing out. I died once at the end by trying to use the staff on the Warlock Lord instead of the Behemoth. (Also, I love how you use the wand on the snake from way earlier in the game. I felt that it wrapped up the adventure quite nicely)

Good game. I do feel the pacing is hurt by the fact that some puzzles came to me very quickly and others I only bumped upon out of sheer luck, and there are some kinks in the user interface such as the unwieldy inventory screen and the fact that you have to OPEN a bucket. On the whole, though, I appreciated the puzzles and really enjoyed the atmosphere of danger the game brings. If I played without caution, I died. If I played overly cautiously, not trying enough things, I'd miss an important item.



 

Captain Ladd Spencer
Posts: 1849
(02/22/09 9:40 AM)

greybob wrote: And Codie used her Taro profile! It's been awhile.

Only because I was using a different computer. Back to Ladd!

I started Earthbound S last night and got up to beating the Titanium Ant and opening the road to Twoson.

You know, this game doesn't look or sound nearly as bad as I used to say it did, although I'm sure the Dungeon Man song will still annoy the hell out of me. Probably because I've realized there's greater evils out there (say, Earthbound Zero), but I also probably exaggerated some of my complaints about this game, parts of it just pissed me off that badly. Replaying the entire game because of a point of no return so I could stock up on bottle rockets, only to find out the final boss was immune to Bottle Rockets anyway. Level grinding for hours trying to beat Master Belch only to find out there was an evil tent back in Threed I was supposed to beat and get an item from to beat him. The fucking DUNGEON MAN song. But I guess after games like Shadow of the Colossus and Rez and LEGO Star Wars, seeing this game made me feel nostalgic.



 

Ragey0      
Posts: 66
(02/22/09 10:02 AM)
     
I've played up to just before the point of no return in Star Fox Adventures - which involves putting away all the SpellStones only to be told OH NO THERE'S MORE TO DO, then going back to the Walled City to finish a few puzzles. It's kind of sad that after so much dicking around, the game finally gave me two very entertaining block puzzles involving pushing them to designated spots without touching the walls. Very much like Goof Troop, though they were pretty short and didn't last long enough to get devilishly complex, which is something I'd like to see sometime. Oh well.
I'd like to keep a file before this last dungeon, but the game doesn't allow you to copy a save to another slot, frustratingly. I was also certain that you could copy GameCube saves to the Wii memory for storage (like the PS2 with how you can copy PS1 saves to PS2 cards, but not load or save them from there), but... no, apparently not! It still only copies to the second memory card slot, and I don't know where I've left my other one.
Wah-wah-waaahhh.



 

Gray leader rules
Posts: 76
(02/22/09 11:31 AM)
     
Started to play Street Fighter IV, online more than offline. My main characters are Ken and Dan and the majority of people I'm playing are picking Ken or Ryu. Sadly most of the people I've played think that throwing fireball after fireball is the way to win so I haven't had many hard-earned victories. The online mode seems to be quite stable, I haven't had much lag in the games I've played.



 

CLOUDBOND007
Posts: 11526
(02/22/09 12:21 PM)
     
I played through the intro of Dragon Warrior II and reached level 2. This is my first time playing the game on a real NES and it's actually pretty exciting. I do miss having a background during combat, but it's worth it to see new critters. I'm also finding myself fascinated by the new terrain... probably because I just spent several hours walking back and forth over the same two tiles to fight Axe Knights.

The battery seems to be working fine, so I won't mess with it. There were a couple of files named Skank that I erased, though. Seems like you get that kind of thing with every used RPG. Regardless of names, I always feel the need to delete the saves of a cartridge's former owners after I buy it. Makes it feel like a fresh start.



 

Captain Ladd Spencer
Posts: 1849
(02/22/09 11:24 PM)

CLOUDBOND007 wrote: The battery seems to be working fine, so I won't mess with it. There were a couple of files named Skank that I erased, though. Seems like you get that kind of thing with every used RPG.

When I booted up Earthbound last night, the names on the cart were "WANK" "HUNG" and I forget what the third was.