Love is the Pulse of the Game Progress Topic

TWEETER911
Posts: 5069
(04/26/09 3:57 AM)

Alright, the other topic is at a MASSIVE 154 Posts. Here's your new one, with crap you don't care about...? : D

I've cleared all the Official Modes in Gundam Musou 2/Dynasty Warriors Gundam 2 (what a shitty English title, ugh), and completed a few of the Mission Mode Stories, starting with LT. JERID MESSA of the TITANS! Might makes right! Titans=Best/worst space marines ever. HOO-RAH! I mostly stuck with the Mark 2 Black Gundam (his default huge robot) because I kept getting horribly awful and useless parts for the MK2 White (the normal variattion), which really screwed me up when playing through Kamille's Official Mode story, where you are stuck using it for Kamille's first 4 stages. I later unlocked a license that allowed him to use the Turn A Gundam and all its robotic mustache and butterfly winged glory. Ues. A giant robot with a mustache and butterfly wings. : |

I've figured out how to take down most of the giant mobile armor bosses fairly easily, except for Dark Devil Gundam, who I've only defeated once, but it took me 3 tries to kill (and with luck on my part), due to it wiping out my allied units, a failure for that story mission. Besides him, the Big Zam gives me the most trouble because I get overambitious and running right into its super laser, which gets an extra spin rotation and much more strength when at low HP. I'm too eager for the kill and get careless. I had this problem when starting out vs Pyscho Gundam's low HP nuke, but I can't seem to stop doing it for Big Zam.

I've gotten my first set of ultra useless PS3 Trophies from this game, the most recent one coming from unlocking Kamille Bidan's alternate and happier ending, which is based on the Zeta Movies and not the TV series. Getting this ending is tough because you have to do everything so quickly. Yazan will blow up the Radish (the stupidest name for a spaceship ever eh?) in what seems like under a minute, and he starts off on the opposite end of the level, so stopping him is not easy.



 

da dick      
Posts: 2250
(04/26/09 10:34 AM)
     
topic title sucks.

"Gundam Musou 2/Dynasty Warriors Gundam 2" i love this title. and it's a sequel too!

people seem to love it so much, they named potato chips after it. they sold out at my store before i bothered to savour their overprice fibres.

the Turn A Gundam and all its robotic mustache and butterfly winged glory.

i remembered it looked like a yankee football player too. less cheesy than gundam g/wing stuff.



 

greybob      
Posts: 739
(04/26/09 9:41 PM)
     
I got more jiggies in Freezeezy Peak, all of that level's notes, opened the entrance to Mad Monster Mansion and then went back to Gobi's Valley and am now working on that. I'm only missing 4 notes! Help!



 

MaskedSheik
Posts: 812
(04/26/09 9:45 PM)
     
I hate it when that happens. At least you have the consolation that all four are probably in the same place.



 

greybob
Posts: 739
(04/26/09 11:55 PM)
     
I found them in that horrible, cruel maze, along with the last jinjo and that level's Grunty switch. Gobi's Valley 100%! Woo hoo. 6 levels down, 3 to go...

I hate that lava-filled chamber that leads to Mad Monster Mansion.



 

CLOUDBOND007
Posts: 11762
(04/26/09 11:58 PM)
     
In the past couple of days, I've watched Back to the Future I and II again. The first one is such a great movie and the special effect shots hold up really well. The second movie is weaker, but I think it works a lot better than one of the early scripts I read in which they had to go to the 1960's to retrieve the Almanac.

I'm really at a loss about what game to play next. Nothing seems appealing.



 

TaroSH           
Posts: 2655
(04/27/09 12:05 AM)
     
I picked off setting 1 on E.T. Now my life is less incomplete.



 

TWEETER911      
Posts: 5069
(04/27/09 4:16 AM)
     
I just got the online VS Mode Trophies for Gundam by creaming this one guy over and over. He was incredibly horrible at the game, which allowed for me to rack enough enough wins to get all three useless trophies, and some major amusement at either how much he sucks. Or maybe I'm just that damn good? Well, I WAS using Char and his suits, while the other guy insisted on one of the ones from SEED...Destiny..I think. Which is inferior to Char Aznable.



 

Crawl and 1OOO
Posts: 14592
(04/28/09 8:10 AM)
     
I woke up early this morning, so I played a little bit of Goldeneye (on an emulator). I had left off at the final stage on Agent, which I beat, and got the time cheat for. It's funny how the difficulty of that stage can be kind of variable (though I was out of practice and did some dumb things the first time). The first time I tried, I had to chase Trevelan all over the stage, and I took massive damage from a grenade, and I was running out of ammo. And I died. The second time, I got enough headshots the first time he was at the bottom of the stairs that he immediately went into the "Finish the job" sequence and I beat the stage easily.

(I'm not sure how I'll ever finish off Perfect Dark on an emulator, unless the emulation improves)

After that, I went back to see what Agent cheats I had missed. Quite a few. I missed the Silo, the Bunker, and the Streets, and got all of those. The bunker is probably the easiest. As long as you get the key card from the guard, you just have to run to the room with the tape, and then haul ass out.

I also had missed the Jungle cheat, but I didn't have time to get that one. I can't even remember what I did for that one.



 

da dick      
Posts: 2250
(04/28/09 11:49 AM)

Which is inferior to Char Aznable.


manliness beats newtypes all the time.



 

greybob
Posts: 739
(04/28/09 4:56 PM)
     
I turned into a pumpkin and got flushed down a toilet.

So, I've got 9 of 10 jiggies in Mad Monster Mansion now, and all the notes and honeycombs and whatnot. Getting all the notes in that level was a NIGHTMARE! (Pun not intended.) I was missing ONE, and wet back to recheck every possible hiding place 3 or 4 times each until I found it. :/ It was in the well, obscured by the wonky camera angle down there. Also, that level's full of annoying enemies, so I only had 1 hit point left, and was afraid of dying and having to start ALL OVER!! STRESS!



 

Crawl and 1OOO      
Posts: 14592
(04/28/09 6:06 PM)
     
You're going through that game kind of quickly. Well, also, I played through it extremely slowly. I started it about the end of October of last year and finished it near the beginning of December, though I don't think I did much with it until the middle of November, and I might have taken some breaks.

Man, I was playing Dragon Warrior 2 back then and still haven't finished it. Just haven't had a lot of time to dedicate to games.



 

greybob      
Posts: 739
(04/28/09 7:42 PM)
     
Well, I'm maybe playing it too much... I spent around 1 hour or more just trying to find that one note alone. The game tells you how much time you've spent in each level, so I could check. I played it maybe 6 hours on Saturday. D'oh.

That being said, this game seems to get alot of unwarranted flak. i asked a friend today if he'd ever played the game, and he said he "hated it" because it's "stupid and random." I think alot of people might find the music and/or sound effects annoying, but the game itself is pretty good. The level design is clever, the gameplay is varied, and you have a large moveset to work with. As for it being "random," I'd say that the individual levels have stronger themes than those in, say, Super Mario 64. As for it being "stupid", other than the sound I don't know where he was getting that from. I kind of like the game's humor, but it can be kind of juvenile at times. I don't think that's what he was thinking of, though.

What's stupid, then? "A bear that plays a banjo? That's STUPID!" might be something along the lines of his actual thinking. It's weird, though; he likes Mario and Pokemon, but those are no less random. I guess it's because those have been in the popular subconscious longer, and so we've become "desensitized" to them. Why wouldn't he think "Electric rats, plant-dinosaurs, trapping animals in little balls to make them fight each other? That's STUPID!" or "A portly Italian plumber eating mushrooms and jumping on turtles? That's STUPID!"??



 

MaskedSheik
Posts: 812
(04/28/09 8:22 PM)
     
My little sister and I needed several hours to clear out Mad Monster Mansion, so you aren't the only one.



 

Crawl and 1OOO
Posts: 14592
(04/28/09 10:25 PM)
     
I got the cheat for the Jungle, completing my Agent cheats. I did it twice tonight, first going faster than usual but not really rushing and missing it by about a minute and a half. Then I picked up the pace a bit a got it.

I started it over on Secret Agent. I beat all the stages from the Dam to the Frigate (uh, not inclusive -- I didn't finish the Frigate). I didn't get any of the cheats on that difficulty yet.

 

Anyway, for Banjo, I don't know. I don't know if I'd say the level themes are all that strong. I mean, it's got a desert, an ice world, a swamp, the first world is pastoral -- platform staples. Maybe some of the later stages are unusual -- I suppose Rusty Bucket Bay is the most distinct level from the game. Overall, I'm not sure if it's all that different in theme quality from Super Mario 64.

I guess if someone said the game was "random", I really wouldn't know what they meant. If it was in regards to the level themes, I guess you could ask what connection a dirty industrial port has to a haunted dilapidated house has to a giant snow man. And what all of them are doing in a witch's mountain. They are kind of random in that sense. Normally, I think people are desensitized to things like that in games, or, even if they acknowledge them, don't think of them as a big deal. I'd prefer something with variety, like R-Type, over something that does pretty much the same thing in every level, like Gate of Thunder. (http://flyingomelettespalace.yuku.com/topic/767) Even if the variety doesn't make sense, like, maybe, Gaiares. Although sometimes it's cool to have variety that fits within a theme, which I think, for example, Castlevania 3 does. (It's probably more important for a game with a "horror" theme to have control over its tone -- Ghosts 'n Goblins and Resident Evil maybe being other examples. We kind of expect cartoons to do all kinds of crazy stuff, and real animated cartoon stars had adventures in all kinds of settings)

Well, I'm getting boring here.



 

greybob
Posts: 739
(04/29/09 1:02 AM)
     
I think what they were going for with BK, was a cartoony feel. It's bright, everything is highly animated, and it's zany. Even if we accept that the game is random, why would that be a reason not to like it, or to even hate it?

My comparison to Super Mario 64 was more about overall level design. Don't get me wrong, SM64 is a great game, and in some ways I like it more than BK, but some of the levels seem a bit thrown together. Rainbow Ride is basically an obstical course of random polygonal shapes.



 

Crawl and 1OOO
Posts: 14592
(04/29/09 7:12 AM)
     
I kind of like abstract obstacle course level design, though. And Rainbow Ride might be my favorite stage from that game.



 

Strawberry Eggs
Posts: 29
(04/29/09 10:15 AM)
     
I'm still plugging away at Luminous Arc 2. I only have one more chapter to finish, but for now I'm going through the Kopin hotspring invasion sidequest. You know, they really aren't so bad, even when their ten levels higher than you, but the Dark Kopins and ?Kopins...! The former can attack multiple units from a far distant for a lot of damage, even with the Scintalla charm which cuts the power of Dark attack (Kopin Poke still does less than 50 damage for some reason, though). The later has a ridculously high defense and magic resistance, meaning that most attacks feel like pinpricks too it. It's physical smack it strong too.

This may take a while...



 

da dick      
Posts: 2250
(04/29/09 1:27 PM)
     
skynet dark crusade:
tried creating a gamespy id again. and its worked!! 11MB patch is taking longer than it should to download now. i'm guessing gamespy didn't like the past 2 email addresses i provided, since they were yahoo's fake/disposable addresses.... this is wierd. DL making myleter keys use shortcuts. i using mouse &characcter map 2 'type' this. fuk relic. another 40MB patch. i miss WC3 now... that was really annoying. i had to restart my pc. my keyboard was still funky after i closed dark crusade. mw4 didn't piss me off this much with its bugs. .. hmm... chatroom's lot of spam i don't understand. join game function isn't working. no games listed. automatch seems to be broken. fucked up. these peeps make it easy for blizzard to rule. bzzzzzzzzzzzzz

red cliff:
they made guan yu, zhang fei and zi long fight like superheroes. kinda like the AoE melee damage some of the characters in LotR did. i have big problem with the ending. i know it's not based on the dramatised novel of the 3 kingdoms, but i highly doubt a military commander(art fart or not) would spare the life of cao cao. made more sense for honour freak guan yu to spare cao cao.



 

CLOUDBOND007      
Posts: 11762
(04/29/09 9:22 PM)
     
I've started playing Lufia. Not sure if it will stick.

Weird relationship with this game. My dad was playing it years and years ago, but the cartridge was finicky, and a couple of times it crashed and erased all the save files, so he never finished it.

I've occasionally tried getting through it myself on emulators, but never made it that far.

The music is better than I remembered, but the graphics still seem pretty weak.

Some enemy sprites are good, but many are very crude, and the way they wiggle around is annoying. And while it's better than a black background, just pasting them on top of the current area is lazy, and I'm not terribly thrilled with the way your characters are displayed in those boxes.

The translation seems pretty competent.

I don't mind the opening that takes place in the past, but it gets a little tedious battling all the Sinistrals with no chance of losing.



 

greybob
Posts: 739
(04/29/09 10:16 PM)

Tied up some loose ends in Freezeezy Peak and got my feet wet in Rusty Bucket Bay (har har har!) I took a look around and started getting a good feel of the level's layout, and actually found quite a few jiggies (4). The way the water can kill you is kind of annoying.

BTW, the kid who said that he "hated" Banjo-Kazooie also, today, said that he thought Bedtime Stories was "really funny" and that the main character was a good character (I thought differently on that last point. If I had to choose a few words or phrases to describe Sandler's character in that movie, they'd be "pathetic loser" "asshole" and "Gary Sue.") So, maybe I shouldn't take his opinions too seriously.



 

TaroSH      
Posts: 2655
(05/01/09 12:41 AM)
     
I started watching the first volume of Real Ghostbusters a few nights ago, and I just finished "Play Them Ragtime Boos". I'm enjoying it, the part of the Boogeyman episode where they're trying to put Ray to bed had me in stitches, and I'm finding I enjoy the episodes Slimer takes a backseat in more than the ones he's fairly prominent in. But I think my least favorite episode so far* has been the one about the ghosts coming out of the TVs. The pacing was sluggish, a lot of it didn't make any sense (why did the He-Man ripoff need to absorb somebody to get the TV off him? And why was he stuck in a TV in the first plact?), and some of the animation was really funky (http://www.codiekitty.com/Pictures/ghostbustersgawk.jpg) (and before anyone says anything about how there are a lot of funny-looking frames here and there, that image stays on screen for at least three seconds before it switches to the Ghostbusters finally get out of Ecto-1).

* On what I've seen of the Volume One set, anyway. I watched that later season episode on Ghostbusters II and that was just UGH, BLEGH. I actually think censored Janine is scarier than original Janine. And Slimer looked like a floating, green Jabba the Hutt.



 

Flying Omelette
Posts: 19895
(05/01/09 6:30 AM)

the part of the Boogeyman episode where they're trying to put Ray to bed had me in stitches,

I think that's one of the greatest moments in television comedy, and I'm not exaggerating.



 

Ragey0
Posts: 98
(05/01/09 1:39 PM)

Reached Sector 4 of Metroid Fusion. I, uh, wish I knew the names of the bosses so I could at least elaborate a little more on my progress, but it's been rather forgettable so far.

Been playing F-Zero GX recently, and although not exactly progress, I realised I've unlocked the ending videos for every character. I hadn't noticed!

I managed to board Tidal Wave in Transformers Armada and get to the boss fight. It's difficult enough without the extra damage from his bullets and missiles, but just when it looks like I've got a chance of winning, some flying bastards usually come along and attack me while I'm trying to get cover from the raining missiles. Not cool.



 

TaroSH      
Posts: 2655
(05/02/09 12:35 AM)
     
I finished the third disc of Real Ghostbusters.

Crawl and FO both rated "Adventures in Slime and Space" pretty high, but it kind of bugged me actually. I think it's mostly to do with the borderline hatred I have for Slimer, to the point I imagine the Slimer! cartoons would drive me to homicide.



 

greybob      
Posts: 739
(05/02/09 4:58 PM)
     
Got a little more done. Collected all the notes in Rusty Bucket Bay, and started exploring Click Clock Woods. I left 2 jiggies still to collect in Rusty Bucket Bay.

This game has some neat little details. Like, on the bow of the Rusty Bucket, under the name of the ship it says Twycross, England, where RareWare is headquartered.



 

CLOUDBOND007
Posts: 11762
(05/03/09 3:06 PM)
     
Lufia: I just fought the impossible battle with Gades in Sheran. I have Hero at level 5 and Lufia at level 4. It was a little bit of a grind in the beginning, but not too bad compared to the Dragon Warriors so far.

I don't really remember the story very much, except for the obvious stuff, so I'm actually kind of interested in what's going on. I think it gets bogged down in fetch quests later, though.

I like how there's a description for every spell in the game, but I wish they had followed through and done that for the items as well. Some of that stuff you just have no way of figuring out except for trial and error. Grilled Newt? Foul Water? Mid Arrow?

MORE: I travelled to Treck, went to the cave where you encounter old Guy and then startled him to death. Then took the short sword from his grave like a total ass.

Next I had to go through a cave to get to the ship Maberia, which was guarded by a few monsters. I remember having a tough time with them when we played this game ages back. They were still tough with lots of HP, but I didn't feel like I was in true danger this time.

Used the ship to reach Lorbenia, where I'm going to grind for a while to purchase the rest of the equipment I need, then it's on to find old Artea. Hero is level 10. This game and I are having a nice time.



 

TaroSH      
Posts: 2655
(05/03/09 7:48 PM)

I travelled to Treck, went to the cave where you encounter old Guy and then startled him to death. Then took the short sword from his grave like a total ass.

I don't remember this.



 

CLOUDBOND007
Posts: 11762
(05/03/09 9:03 PM)
     
It's a really quick scene where you find out he's over 100, he gets all worked up when you tell him about Gades and he makes like he's going to rush off and fight him or something. But then he gets ill and tells you to find Artea, then dies.



 

TaroSH      
Posts: 2655
(05/03/09 10:01 PM)
     
Okay, yeah, I think I vaguely remember that.

Over 100? Man, that prick had to have been almost 130...



 

Crawl and 1OOO
Posts: 14597
(05/03/09 10:08 PM)
     
I played a bit of games tonight. I still will only be replaying previously beaten games for a while.

In Goldeneye, on Secret Agent, I beat the Frigate, the Surface II, the Bunker II, and the Park. Does Bunker 2 have finite enemies? Since it's only a cheat stage on Agent, I seem to remember using a strategy of hiding out at the beginning of the stage, waiting for enemies to come to me, and then gun them down (though I think last time I only did that on 00 Agent). And I didn't let Natalya out until I was just about done with the stage. It sure seemed like there were a lot of enemies, though.

I don't remember if the Archives has finite enemies, either. I think I totally forgot how I got the cheat in that stage. I was trying to kill the enemies while staying in the first room, but they kept coming and coming. As I recall, with the cheat, you have to book, so it must not be necessary to kill everyone, whether it would be helpful or not.

I tried Perfect Dark again. I kind of remembered where to use the rocket launcher to open a path, and it worked. I still didn't beat the game, though. I was killed with enemy rocket launchers near the end of the stage.

And I played some Super Mario 64. I got the invisible cap switch and the 8 red coins in that area. I got a couple of stars in the lava land, and a couple in the sand land.



 

Crawl and 1OOO
Posts: 14597
(05/03/09 10:41 PM)
     
I just came across an article from one of the makers of Goldeneye on why he thought it did so well.

http://www.zoonami.com/briefing/2004-09-02.php

It can be interesting. It makes me wonder how much of the quality was a fluke and how much was designed. It seems impossible that it could be too much of a fluke, because the game doesn't just have one of the best videogame stages ever, but quite a few. But maybe it was a fluke not in the sense that people were performing above their talent, but that the right mix of people with just the right mix of talents were involved, and the design philosophy and everything else related to making the game was just some amazing confluence that allowed the final product to shine.

It's interesting how he said the maps might have been made with no regard to "level design" -- goals, and even starting and finishing points, were added later. Sometimes, I do kind of get a sense that the levels are just big "playgrounds" (especially when experimenting with cheats), but it's amazing if that's how ALL the levels were designed, because some seem like they couldn't work as well any other way. With Surface, I can imagine things being done differently (so could the designers; that's why you go there twice), but with the Dam, it's perfect the way it is.

I think he's short selling the game -- I don't know if he's being humble, or honestly believes it. But I think it's the opposite, that Goldeneye is superior to Mario 64 and Ocarina of Time.

Some things he didn't talk about were how challenging the game was, and how replayable.

Another interesting thing he said was that you have to "demonstrate" the game's AI. However good it is, the player has to know it's there. I agree. A lot of people talked about the AI in Halo, but it never really demonstrated itself.



 

greybob      
Posts: 742
(05/03/09 11:48 PM)
     
I now have ALL the notes in the game! Just 6 jiggies left, then furnace fun and lastly the final showdown.



 

Crawl and 1OOO
Posts: 14597
(05/04/09 8:51 AM)
     
I had insomnia this morning so I did a little early gaming.

In Goldeneye, I beat the Archives. I think it's possible that enemies are infinite when you're in the first area, but after you get past that, they become finite. I still can't remember my 00 cheat strategy.

In Perfect Dark, I made it to the final boss. This game's difficulty curve is weird. I think that even on Agent, Goldeneye is challenging. Perfect Dark is fairly easy most of the way through, but the final stage is a big step up over what came before. And the final boss is unusual. I didn't remember how to beat him. The first time I "beat" him, I used the slo-mo cheat to figure it out (in GE007, you can only use cheats on stages you've already beaten, but that's not the case for Perfect Dark). I do remember that you have to attack the statue to kill him, I think. But maybe you have to attack him to weaken the shield on the statue? Argh, don't remember.

I also spent a little bit of time at the range and unlocked the Kl01313

In Mario 64, I got the Metal Cap and the red coins (the easiest one in the game! And the first one, the wing cap, is the hardest!) And I got a few stars in Lava Land and Hazy Maze Cave.



 

Crawl and 1OOO
Posts: 14597
(05/04/09 2:19 PM)

TaroSH wrote: I was hooked on Goldeneye until that fucking Statue Park. It might have had more to do with me getting pissed off because one time I almost got through it when suddenly my brother told me to drop it and go return something to Best Buy than the actual level (which still annoyed the hell out of me), and much as I tried to get back into it after that I just coudln't.

I know you didn't ask for advice, but what the heck.

My trick for navigating that stage is pretty simple. I hug the left wall.

You run aways, pass a big metal box, keep going, then next big metal box has Valentine inside. After that, you're almost to Janus. There's a little bit of maze navigation, but it's probably harder to get lost there than earlier (if you hadn't been hugging the wall). You can try following Alex as he escapes if you need help on your way out. After you get past the cluttered area, then you just hug the right wall like you did when it was on your left.



 

CLOUDBOND007
Posts: 11767
(05/04/09 3:03 PM)

I walked to Grenoble, which is the town next to the Ancient/Old Cave. I cleared floors 2 and 3, which are the only ones available at my current level. The third floor was pretty hard. I got into a rough random encounter and only Lufia survived, but I was able to get all the treasures. By the time I paid to have everyone revived and to remove the cursed Broad Sword TWICE (I'm an idiot) I probably didn't get much out of it.

Next I had to go to the Northwest Tower to speak with Artea's apprentice. This is a one-on-one battle that I remember being REALLY tough back in the day. It still wasn't easy, but I had a lot of good items to use. I attacked with the Mid Arrows and I had several Hi Potions available for when I needed to heal. The apprentice then told me how to find the elf town.



 

Flying Omelette
Posts: 19903
(05/04/09 6:07 PM)

Crawl and FO both rated "Adventures in Slime and Space" pretty high, but it kind of bugged me actually. I think it's mostly to do with the borderline hatred I have for Slimer, to the point I imagine the Slimer! cartoons would drive me to homicide.

I don't mind Season 1 Slimer, but Season 2 and Beyond Slimer is practically a whole different character (but then again, so is almost everyone else, too.)

The Slimer! cartoons were so misguided on every level that it's difficult to say exactly what is the single biggest problem with them. Crawl said the biggest problem is that they had nothing to do with the Ghostbusters or ghostbusting.

I think it's a little more than that. One of the artists who is on the commentary seemed genuinely proud of the Slimer! cartoons and he kept going on about how "this is Slimer's world! You get to see what he does when he's not with the Ghostbusters!", but unfortunately, what he sees and does is not interesting.



 

Crawl and 1OOO
Posts: 14597
(05/04/09 6:14 PM)

Well, those two things kind of relate. What Slimer does on his own when he's not with the ghostbusters apparently has nothing to do with interesting supernatural stuff at all. (Okay, there are those ghost mobsters, but they really just feel like generic villains). I don't know if the "Gozer Hotel" idea would have worked, but it probably couldn't have been worse than what they ended up with.



 

CLOUDBOND007
Posts: 11767
(05/04/09 6:40 PM)

I currently have this ridiculous fantasy of playing all four (or whatever it is) Lufia games in release order. But considering that I finish maybe one of every five games I start, it probably won't happen.



 

Ragey0
Posts: 98
(05/04/09 6:59 PM)
     
I finished Super Metroid. Well, okay, not really. I reached the ship with a minute or so left, and the last time I completed the game I pussed out and left without saving the animals, so this time I wanted to do that. Problem was I didn't know where they were, and by the time they were freed I eleven seconds to reach the ship. Kaboom.

I also watched the second half of The City of Lost Children. Probably not the best idea since I saw the first half back in February, meaning although I could remember a lot of it, more subtle things (ie. the story) were completely forgotten, making for a fairly nonsensical 45 minutes. Enjoyable, but incomprehensible.



 

greybob
Posts: 742
(05/04/09 7:18 PM)
     
Trust me, that movie's incomprehensible either way.



 

TaroSH           
Posts: 2655
(05/04/09 7:35 PM)
     

Flying Omelette wrote: I don't mind Season 1 Slimer, but Season 2 and Beyond Slimer is practically a whole different character (but then again, so is almost everyone else, too.)

I don't mind Slimer when he's not taking center stage, and there's some really funny jokes that couldn't happen without him (like when Peter goes upstairs to take a nap, the other Ghostbusters start talking about something with Janine, then you hear Peter yell "SLIIIIMMMEEEERRR!! WHAT DID YOU DO TO MY BED?!"), but when Slimer starts taking over an episode, I start wanting to punch somebody.



 

Crawl and 1OOO
Posts: 14597
(05/04/09 10:49 PM)
     
I beat Perfect Dark again.

I got the DMC from the shooting range. I don't even remember what that was. I'll bet it was one of the rare weapons from Goldeneye, maybe from Xena.

The timed mines medals were possibly the easiest to earn. For all three, I just tossed the mine at the beginning of the challenge and won.

And I tried a couple more Combat Simulator stages. The first one was 15, hold the briefcase with rocket launchers. I won by a comfortable margin.

16 is considered the first difficult combat simulator stage. You face off against a Perfect Biosim in the Facility. I devised a good strategy when I played on the N64, though. And verified that it always works; it wasn't a fluke!

The original strategy was to get a weapon, then run to the end of the stage (where you'd go to the second half of the stage in GE007 single player mode, though it's a dead end here) and get the shield. Then turn around, duck, and set up a head shot. The idea was, when the Sim would open the door, you'd blast him, probably in the head, maybe killing him instantly, or at least the shield would protect you until he was dead.

HOWEVER, what actually happens is, the Sim won't open the door! I don't know what about that scenario causes him to do that (the shield, the dead end, all of it? could it be considered a bug?), but it does. If you can get in that position fresh, you can wait out all ten minutes on the clock (if you run into him on the way and he kills you, just restart). And then the 0-0 game is called for you as the winner.


Sometimes I don't like cheesy strategies like that, but if I come up with them on my own, they can be kind of satisfying.



 

CLOUDBOND007
Posts: 11767
(05/04/09 11:21 PM)
     
I watched Judgement at Nuremberg over the past two days. It was very good, but not great. It's a long movie at three hours, and I might have liked for it to have fewer scenes away from the courtroom. It also didn't seem as emotionally powerful as it should have been with that material.

In Lufia, I've gotten past the theft of the Hope Ruby, which is fake anyway, and now I have to do the Ghost Cave dungeon. I wandered around in there for a little bit to get some treasures and get a feel for the encounters. It seems pretty big and there are a lot of ways I could try approaching it.



 

greybob           
Posts: 742
(05/05/09 12:26 AM)
     
I've only got 2 jiggies left in Banjo-Kazooie, but I decided to to go ahead and beat Furnace Fun. Furnace Fun is, well, fun! For some reason I've always liked that sort of trivia thing. The action squares sure can be a pain, though.

I tried my hand at beating Gruntilda, and was doing pretty well when I encountered a glitch where the jinjo statues wouldn't take my eggs!

On a side note, isn't it weird when you think about it, that B-K and Goldeneye were made by the same developers?



 

Crawl and 1OOO
Posts: 14597
(05/05/09 10:47 PM)

On a side note, isn't it weird when you think about it, that B-K and Goldeneye were made by the same developers?

No...?

Though I think that game companies might be more specialized now than they were in the N64 era, and were more specialized then than they were in the 8-bit era.

Anyway, I beat the Secret Agent Streets stage. Not too hard. It might even be easier than on Agent, since after you meet Valentin, you get even more time.

FO asked me how I beat that stage in Perfect Dark that I couldn't see. I can clarify. The thing that was not emulated correctly was the different vision goggles, like IR. If you'd use that, the screen would be obscured. But you only needed IR to find one weak spot in a wall in the final stage, so you could blast it with a rocket launcher and open the path. When I played the game recently, I remembered the stage a little better from when I played it on a real N64, and opened the path without having to see the weak spot.

I'm not sure if later stages (well, earlier ones on a higher difficulty) will be unplayable if things like night vision becomes indispensable.

Anyway, I beat the bonus stage you unlock by beating the game on Easy: Mr Blonde's Revenge. You play as a Skedar (an alien, but disguised as a nordic dude) who infiltrates the datadyne skyscraper. Your mission is to kidnap the head of the company (who was another "bad guy", but ultimately less bad than the Skedar)

It reuses the same map that was used for two other stages in the game (#1 and #3 -- in #1, you entered the building at the beginning of the game, #2 was the basement so it used a different map, and in #3, you escaped the building) Maybe you could think it was a little lame that the bonus missions just reuse earlier maps, unlike the awesome bonus
Aztec level in Goldeneye.

I tried getting the invincibilty cheat a few times. I got it on my cartridge, and don't remember having this much trouble with it. It's not far out of my league, but I keep just missing it. My ROM record is 4:02, while the needed time is 3:50. I'm not sure where to cut corners to speed up. Luck sometimes seems to play a factor. There are several times when your partner, Jonathan, needs to do something, and he's not always quick about it.


I'm pretty sure I got all of the gold medals on my cart, but I don't remember how I got the sniper rifle one. That requires 15 bullseyes (with only 15 rounds of ammo) in 12 seconds. Yikes.



 

greybob      
Posts: 742
(05/05/09 11:07 PM)
     
(Archive note: please see original thread for images- http://flyingomelettespalace.yuku.com/topic/9105)

This might have been discussed elsewhere, but what did they do to the graphics in the new Banjo-Kazooie game? It's got this weird cubist style.

Mumbo. Not too bad, I guess. He always did have a kind of squared-off appearance, especially in the hands and feet. But why the heck is he wearing overalls?

A Jinjo. Looks alittle drunk or retarded or something. I never thought the Jinjos would translate well to spiffier graphics.

Grunty. Notice that the cubist thing isn't as prevalent on her.

WHAT THE FUCK. How did the main characters end up being the ones that got it worst?

And look what they did to poor Humba Wumba...

...Okay, so maybe she actually looks better than her N64 counterpart... (Also notice the almost complete lack of the cubist style.)

Bottles got off pretty good. Still looks a little weird, though.

And a new character named Trophy Thomas:

EUGH!! Did they take a page out of the Tetsuya Nomura character design method, crossed with some Sonic the Hedgehog?



 

TaroSH      
Posts: 2655
(05/05/09 11:19 PM)

WHAT THE FUCK. How did the main characters end up being the ones that got it worst?

Man, Kazooie especially, but at least she doesn't have a dick coming out of her forehead.

Bottles looks like he's been fishing in chocolate.

...Okay, so maybe she actually looks better than her N64 counterpart... (Also notice the almost complete lack of the cubist style.)

Although she looks like Kameo, or maybe she always did.



 

Crawl and 1OOO
Posts: 14597
(05/06/09 8:05 AM)
     
The part I'm especially having trouble with in Area 51: Escape is near the end. First, you have to hide Elvis somewhere safe. Then you need to meet up with Jonathan. Then you cover him as he blows a hole in a wall. Then you meet up with Elvis. The part after that is the tricky thing.

When you meet with Elvis again, there's a cut scene (which you can skip), then you need to run to the flying saucer. The thing is, sometimes a bunch of enemies come out of the same hole in the wall you just went through. So, you have to kill them, or else either 1) they'll kill Elvis or 2) at least Jonathan will try fighting them, which slows things way down.

The thing is, sometimes they're not there, and as you're looking for them, Elvis and Jonathan have already made a break for the saucer. And you had a chance to really get things rolling and kind of missed it. Or, other times, the enemies will be there, you kill them, make a break for the saucer, and MORE enemies have shown up, and you have the same problems again.

It's much, much easier to deal with the enemies when the heroes are talking about the escape plans. For one thing, that scene lasts so long and can't be skipped, so it'll add to your time either way; might as well kill some enemies in the meantime. Also, new enemies will come around the corner, where you can easily pick them off while everyone is talking. But it's hard to get Jonathan and Elvis to go along with that.



 

Ragey0      
Posts: 98
(05/06/09 10:13 AM)

greybob wrote: This might have been discussed elsewhere, but what did they do to the graphics in the new Banjo-Kazooie game? It's got this weird cubist style.

A chum of mine believes it's meant to be recreating the blocky look of the N64 graphics, but it seems to be missing the whole point if that's the case. They're blocky because the hardware isn't great, but the official art and higher-quality mugshots that appear whenever anyone talks make it clear that they're all meant to be smoothed out. Rare's 2002 Xbox video (http://www.youtube.com/watch?v=OUqrl2LA-SU) even shows Banjo in a more traditional smoothed-out manner, and it looks so much more appealing in comparison to the Nuts & Bolts incarnation; I don't mind the body, but it's just the head as a whole, with the oversized nose, penis-like forehead tumour and those horrible, beady little eyes. The pose even makes him look like an asshole, looking down at you like that. Banjo is not an asshole. Bottles and Mumbo seem to have transferred well, regardless of the unnecessary overalls. The angular glasses on Bottles are a cute touch.



 

TaroSH      
Posts: 2655
(05/06/09 11:53 AM)

Ragey0 wrote: Banjo is not an asshole.

But he is a dickhead, ba-dum tish.



 

Ragey0
Posts: 98
(05/06/09 12:37 PM)
     
Oh man, I'm normally good at expecting dick gags.



 

greybob
Posts: 742
(05/06/09 4:45 PM)
     
Ha!

But anyways, even if they were going with trying to imitate the blocky look of the N64 graphics, that DOES NOT explain the changes they made to Banjo and Kazooie! With Banjo, it's everything you mentioned, and on Kazooie, she has too many feathers on her head, her wings look like paper mache, and she has, for lack of a better term, prostitute eyes.



 

Crawl and 1OOO
Posts: 14597
(05/06/09 7:00 PM)
     
Here are some older posts (http://www.cb007.com/archive7.html) of mine on Perfect Dark. I had been vague, I guess to avoid spoilers. I probably shouldn't do that. Then my posts are no help to me later.

I got Area 51: Escape down to 3:56 now. I have a few ideas to try for speeding the stage up. One thing I already noticed was that you can open all the doors when you first have Elvis just by being close to them, but the problem is Elvis is in front of you (in the way) so you can't just walk up to them and have them open. For the final door before you drop him off, it seems you pretty much have to be moving sideways to get close enough the door for it to open. But that can be done.

I also don't bother killing the lab technicians when I go past them the first time. I'll shoot at them on the way back, but if I miss, I keep going.

When I reach the room with the first actual soldiers, I try to go around the corner and shoot the closest one point blank as quickly as possible. This is to get his Super Dragon, which has more stopping power than my hand gun. Then I can shoot all the other soldiers on the way to Jonathan and kill them in just a few hits. The lab techs might have caught up to me by then; I kill them, too.

I've tried different things with the soldiers when you return to the room. At first I didn't think grenades would work because it didn't kill them right away. Now I'm inclined to use grenades. Instead of just using one and waiting to see if it does the trick, I shoot several at once, though.

The next part seems straight forward. If you guard the 2nd door too much, enemies will appear from the door you first came through. If you stand by Jonathan, you can face in the general direction of both doors. Then enemies will only come from the 2nd door (but either way you'd be prepared).

I'm not totally sure what the best thing to do after the explosion goes off, because things are a little random. It might seem like the best thing to do is just run to Elvis and activate the cut scene. BUT what if that means there are more enemies waiting to shoot Elvis and Jonathan later?

Anyway, one idea I have for the part I described above as tricky would be to walk backwards from the cutscene to the flying saucer. Then I could shoot any enemies that appear to hassle Jon and Elvis, while still going the right way. I have, a couple of times, however, accidentally backed into the wall while doing this. That is very counterproductive, as Jon and Elvis won't follow me if I'm not going anywhere, and in the meantime, while they're not moving and I'm trying to get unstuck, more enemies appear.



 

CLOUDBOND007
Posts: 11767
(05/06/09 7:25 PM)
     
I finished the Ghost Cave last night. I might play more tonight, but I wanted to post this before it faded from memory. The dungeon seemed pretty huge, but I think it was mostly interconnected and you could reach the end several ways. There was one sort of puzzle where there are two bridges that collapse when you walk over them. The clue for the dungeon is that "all is not what is seems" and I found that the solution was to walk over the air between the bridges.

The boss wasn't a total wimp, but I did beat him on my first attempt. He killed one character and would have defeated me if I hadn't used a couple of Hi Potions. The Ghost Ring that I found earlier increased the damage I did, and I used drain to lower his defense.

I went through a cave to the next part of the world and I'm finding out about some girl that was offered to the monsters to protect the town. I think this is getting nearer to the point where I quit playing previously.

At work today I got to hold a couple of 4 week old kittens. They're so awesome, but another animal is too much responsibility right now.



 

CLOUDBOND007
Posts: 11767
(05/06/09 9:52 PM)
     
I ended up just fighting outside of Belgen for a while, but the payoff was pretty good. Lufia learned Stronger, the second HP recovery spell. During a random battle, an enemy dropped a Scimitar, which was a nice boost for the Hero's attack power. The first time anything has dropped that was actually of use to me. I'm about level 15 now, with one character at 14. I might go up one more before I go to the next dungeon.



 

Crawl and 1OOO
Posts: 14597
(05/06/09 10:12 PM)
     
Phew! I did get the Invincibility cheat. First I got my time down to 3:52, and when I got it, it was 3:50 exactly. I took the upper level before going to the saucer.

I tried getting the first Agent cheat, which is Datadyne extraction. I think the required time is something like 2:03, and my best time is something like 2:15. There's a big problem with this stage I can't figure out a way around.

You have to ride an elevator to the upper floors.

If you run straight through the stage, ignoring all enemies, as soon as you get to the elevator, it'll be waiting for you. I did that, and got to the end of the stage with maybe 10 seconds to spare. BUT if you ignore all the enemies, they'll kill Dr. Carroll, causing the mission to fail.

If I kill all the enemies, then when I make it to the elevator, it's not there. You have to wait for several seconds, at least, for it show up. That might be a bottle neck for the cheat.

I've even tried things like killing the first enemies, but skipping the last few, summoning the elevator, killing those enemies, then going back for elevator. Some time is still needed to wait.

One thing I did learn was that the mission "Kill all of Cassandra's Bodyguards" only applies to the bodyguards at the end of the stage. You don't need to hunt down all the others in the building. If you did, a two minute completition time would assuredly be impossible.

The other thing is that the autoaim isn't very helpful on the first few enemies (it aims high, maybe because they're ducking at first), so it's not just a simple matter of running and gunning.


I never got many Perfect Dark time cheats, as I recall. I think I got the one for the Carrington Institute, but I think that was kind of hard. Again, the difficulty curve of this game is a little weird. Simply beating Agent, and even Special Agent, are easier than Agent and SA in Goldeneye, but the cheats might be a bigger step up in difficulty over simply beating stages than they were in GE007.

 

I also got the first two Secret Agent cheats on Goldeneye (Dam and Surface 1), but by now those don't take too much effort from me anymore. I did have to refresh my memory on the Surface 1 SA objectives, but it was no big deal.

I imagine simply beating the next SA stage, Depot, will be much harder. It's mostly that sentry gun by the safe key. I also remember having a hard time with the cheat on that one.



 

Crawl and 1OOO
Posts: 14597
(05/07/09 7:59 AM)
     
I thought I did okay before bed last night with getting the elevator, but the final time was 2:05! Argh, two seconds slow!

I wonder if I'm missing some weapons altogether. I think I'm only missing 3 gold medals at the range, but I need 4 or 5 more classic weapon cheats.

And then I looked at my Combat Simulator profile. There's something stupid about this game, which is that even though I loaded my "Crawl" solo profile and am in that, my "Crawl" combat simulator character is not loaded. Now, you can still play combat simulator stuff -- it just won't affect the "Crawl" profile.

So, I had beaten challenges 1-17, but I found out that I can see which ones Crawl beat, and he was missing 7 and 11. So, I must have forgotten to load him when I did those. 7 was easy, but 11 was the King of the Hill against Mr Blonde. I might be getter better at that stage, however, since I beat it without too much trouble. I got off to a really bad start (for one thing, I ran unarmed into Mr Blonde and tried disarming him and it didn't work at all) and was sure I would lose, but once I got some momentum going I got a bunch of hills in a row, overtaking him and winning with a comfortable margin.

The other oddity I noticed in the Crawl profile was that I had 17 Killmaster and Survivor Medals (probably because if you win a challenge, you must have survived it, and probably killed the most people, too), but ZERO accuracy and headshot medals.

I went back to some earlier challenges and tried being extra accurate and getting headshots, and I still didn't get those other medals.


I wonder where my Perfect Dark cartridge is (one reason I'm playing a ROM). I don't know what statistics I had on that.

Oh, by the way, even though the IR goggles seem emulated poorly, the night vision seems okay.



 

Crawl and 1OOO
Posts: 14597
(05/07/09 6:41 PM)
     
One thing I forgot about (I don't think it's an option in GE007) is to turn on the mission time display.

Anyway, I got the cheat! I skipped some enemies on the ground floor, and while Dr. Carroll was attacked, he didn't die. I wonder if it's because, if you get far enough away from him, the game stops calculating the enemy AI in that area.

So, I made it to the elevator nice and early, and beat the stage in about 1:45, so I had quite a bit of time to spare.



 

greybob
Posts: 742
(05/07/09 7:06 PM)
     
I beat Banjo-Kazooie! I'll go back to GoldenEye now, but I kind of feel like going on a 3D platforming kick after that.



 

Crawl and 1OOO
Posts: 14651
(05/07/09 10:41 PM)
     
Beat the 2nd Perfect Dark stage on Special Agent. Tried the 3rd a few times but didn't beat it yet. That was the main one, as I recall, that seemed particularly more difficult than the Agent version. But I'm only having trouble at the end, with the body guard shoot out.

On Goldeneye, on Secret Agent, I beat the Depot and the Train. The Depot is pretty tough. I screwed up a few times because I forgot how to destroy the computers. I forgot that you need to destroy the screen as well as the mainframes for that mission to be completed.

I probably should be more motivated with Goldeneye, so I can unlock Aztec again.



 

TaroSH           
Posts: 2655
(05/07/09 11:40 PM)
     
I took a break from Real Ghostbusters and watched the second volume of Freakazoid. Hm, I remembered season 2 being better than season 1 but upon viewing them again, I think my favorite part of Freakazoid is the second half of season 1, not that season 2 was bad. At least it's more consistent than season 1 where the first few episodes kind of sucked.



 

TaroSH      
Posts: 2655
(05/08/09 10:27 PM)
     
I started Mirror's Edge, and it's shaping up to be a real turd.

I've been playing for maybe two hours (clearing three of ten chapters, including the tutorial), and half of that was spent replaying segments from when I died because my jump was off by a hair or Faith refused to grab a ladder or I didn't know where the fuck I was supposed to go and had a bunch of cops on me so I either lept into oblivion or got turned to Swiss cheese or got killed while trying to work out the acrobatics to get into a beam above me.

The cutscenes in this game look like Killer7's gameplay graphics, but manage to be even more poorly animated and the faces look like ass.

Maybe when I'm done with finals on Wednesday I'll recover the motivation to play a good or at least non-crap game.



 

Crawl and 1OOO
Posts: 14651
(05/08/09 10:34 PM)
     
Beat stages 3 and 4 in Perfect Dark on SA.

For 3, I went straight to the final shoot out and used the rocket launcher to help. Then I went back and stopped the helicopter with regular guns, and then picked off the remaining bodyguards. It was probably easier to do it that way, to do the hardest part earlier.

For 4 (the Villa), I just took my time and didn't have much trouble. On the other hand, I took 20 minutes to beat the stage! And this is a cheat stage; the goal is something like 2:30. So, I'd need to do things COMPLETELY differently to make that. I MIGHT be able to see how that is possible even now. I explored his house pretty thoroughly, which isn't necessary. The hardest part would be the sniping, but maybe you don't need to be so cautious while doing that.


In Goldeneye, I beat Jungle on SA. That's a little bit of a break after the previous stages. Since the cheat is on Agent, you can go really slowly through that stage, which makes most of it pretty easy. The only part that might be dangerous is at the end, where enemies can regenerate.

I tried once to get the cheat on SA Statue, but I was 15 seconds slow.



 

greybob
Posts: 783
(05/08/09 11:12 PM)
     
I saw a sneak peak of the new Star Trek movie today. It was decent.

My expectations going in were rather low, as I was sure they were going to botch it completely. After Fringe and Cloverfield, I'd figured that J. J. Abrahms is just a hack, with the more successful parts of Lost being attributable to either the other creators or a fluke. But it's competently shot and directed, and some of the acting was pretty good. They did a pretty good job of representing the classic characters, and Zachary Quinto did a great job as Spock. Maybe this role will save him from being just "that guy with the funny eyebrows who plays Sylar on Heroes" and being type-casted as creepy serial-killer types for the rest of his career. The writing is actually better when it's trying to be funny, than when it's trying to be dramatic. And, hey, look! They somehow shoe-horned Leonard Nimoy into the script!

Still, there were several things that bugged me. They did some weird things with Uhura. Although, she never really had too much defining personality in the show, so I guess they were just filling in the blanks. All the other the characters were, as I said, represented nicely, but this is hurt by a somewhat weak narrative that makes the involvement of these classic characters seem rather forced. It's a story composed of mostly a sequence of cute coincidences, and the villain and central conflict needed to be developed more. I think they could have used the theme of "there is no such thing as a no-win scenerio" to tie everything together better. Not to spoil anything, but I must say that the plot is also very, very silly, even compared to some of the campier episodes of the original series.

My other complaints are a bit more nerdy. Like, some of the technology shown doesn't match up to established Star Trek canon. For example, shuttle craft are shown going up to the Enterprise. However, any Trekkie worth his salt could tell you that the Enterprise doesn't have a docking system, and that all that sort of stuff is done with transporter technology! Also, the original series was all about how deplomacy can solve conflicts, but this movie had a lot of action-y explosion-y fight-y bits. It seemed rather unfaithful to the spirit of the original in that regard.



 

greybob
Posts: 783
(05/08/09 11:44 PM)
     
I've heard people say it's a "good movie, bad Star Trek movie," but I'd probably say "decent movie, not-quite-so-decent Star Trek movie." Even though there are some aspects of it that aren't very faithful to the show, the major flaws that are there would still exist even if it didn't have the Star Trek name attached.



 

TaroSH      
Posts: 2655
(05/09/09 12:08 AM)
     
Picked off another Mirror's Edge chapter, game's still a piece of ass.



 

CLOUDBOND007
Posts: 11814
(05/09/09 7:37 AM)

For example, shuttle craft are shown going up to the Enterprise. However, any Trekkie worth his salt could tell you that the Enterprise doesn't have a docking system, and that all that sort of stuff is done with transporter technology!

WUT?

http://en.wikipedia.org/wiki/The_Galileo_Seven



 

Crawl and 1OOO
Posts: 14651
(05/09/09 8:15 AM)
     
I was also thinking that they showed shuttles in Star Trek 5.



 

da dick           
Posts: 2258
(05/09/09 10:50 AM)
     
parodius non-sense fantasy:
actually i played this last month or... longer than that. made it to that part where i'm suppose to somehow defeat this garish cancan dancer or some freak who occupies the half the screen and i have to avoid getting hit by her hands, feet, thighs, hair... how does this work?!?!

legend of the condor heroes 2008:
i think they purposely prolonged the life of yang kang in this edition, just so that guo jing would still have some evil villian dude figurehead to fight on the mongolian battlefield. if i'm not wrong, yang kang should have died after getting injured by the western poison dude. and on the battlefields, the story was supposed to be more focused on wang rong helping guo jing in secret 'cause she doesn't want to steal him from his mongo fiancee or some pansy crap like that.

aero fighters (SNES): oh... it's the same as sonic wings. hah. i never knew. oh well... i don't understand why the yankee plane 's firepower seems to be as weak as the euro fighter. i thought yankee planes in games always = bigass firepower. found it hilarious that the j-plane is piloted by a ninja , and it shoots shurikens. prefer the brit plane 'cause it has the best firepower, and a screen clearing bomb. made it to the 5th stage(i think it was the yankee stage, different planes start at different stages) and got bored.

valis iii:
that's a long-winded intro. i guess i would have been impressed by any animated cutscene on a rom, back in the early 90s. hate yuko's weapon. always have to wait a split second to charge it or it won't do any damage at all. can't attack quickly with this thang. i guess that's why i (used to) see people always using cham all the time as soon as they rescue her. the third chick's weapon is long ranged but weak.

megaman x:
fucking dash button doesn't work. feel like playing around with an NES emulator just to play old skool rockman now. i miss my robodog and sliding feature.

final fight: this really is as dumb as everyone said.



 

Ragey0      
Posts: 101
(05/09/09 12:02 PM)
     
Although I haven't reported my status on it, I've gone back to Maximo vs. Army of Zin, and I'm apparently 58% complete now, but I can't tell if that's regarding story progress or how much crap I've collected. I entered the Great Vault where the Zin were being imprisoned for centuries ro whatever, met the big bad and... left the place. No explanation where the bad guy disappeared to or anything, I just had to escape the vault and now I'm at a drained ocean. Kind of ruins the point of it being a vault for sealing evil when there's a convenient exit at the top of it. Not that the story has been very important, mind you.

Also been playing a hack of Mega Man 2, Rockman no Constancy. It's difficult, but for the most part it's a semi-realistic difficult, not the save state difficult you see in most ROM hacks. A lot of things have been modified to work differently; the Crash Bomb drops straight down and creates a wave of fire where it lands, the shield cyclops rapid-fire, and the shelled enemies in Bubble Man's stage have their shells create a huge explosion when it's thrown off, which kills you instantly. That's one of several dick moves. Some stages are pretty easy while some are just plain difficult, and some require you to use the platform items which you can only get from a few select bosses; it's never even necessary, it's just a ledge you can't jump high enough to reach. It's not like the shells where the instant-death is cheap, but you learn to treat them with caution; this is just a dick move with nothing to learn from it.
I'm currently at the third fortress stage. The dragon was a pain, not because it was difficult, but simply because the auto-scrolling part before is faster, requiring you to get used to new jumping distances or else die instantly on contact with the dragon.



 

greybob
Posts: 783
(05/09/09 1:24 PM)

CLOUDBOND007 wrote: WUT?

Okay, so maybe that isn't the best example, but there's a bigger snafu in the movie. McCoy is shown giving Kirk several shots (to make him sick, so he can sneak him onto the Enterprise, it's a complicated story) but McCoy HATES needles! Vaccines and shots in the Star Trek universe are needleless and painless, and McCoy calls needles "barbaric" in one of the movies.



 

Crawl and 1OOO
Posts: 14651
(05/09/09 2:28 PM)
     
I think they were inconsistent about that with the old cast.

I think this video has what I was looking for, starting at about the six minute mark.

http://www.youtube.com/watch?v=42Q-pFlzung



 

CLOUDBOND007
Posts: 11814
(05/09/09 10:59 PM)
     
I watched Wanted tonight. It started out to be fairly interesting and the effects were great, but it really falls apart in the second half and there's just no way to suspend your disbelief.

---

I just watched some of the Star Trek video above and holy CRAP are those Voyager segments painful to watch.

On the subject of shuttlecraft, I think they were heavily featured in Star Trek: The Motion Picture as well.



 

CLOUDBOND007
Posts: 11814
(05/10/09 12:13 AM)
     
In Lufia, I just got the Dais key from a cave.



 

TaroSH      
Posts: 2655
(05/10/09 12:15 AM)
     
Picked off the fourth chapter in Mirror's Edge. I'd probably already be done with the game if it didn't disgust me so badly that every time I finished a chapter I had to go do something less annoying for three hours, like spruce up my room or stat grind in Final Fantasy 2j.



 

TaroSH           
Posts: 2655
(05/10/09 11:43 PM)
     
I watched Into the Wild Green Yonder. Man, that was almost as bad as Bender's Game.

Okay, some parts made me laugh out loud, but I lot of it was just padding to the ending, which was easily the best thing about the movie. For example, what did Bender's affair with the robot mafia's boss's wife have to do with anything?

But worst part of it and what probably killed the entire movie for me was the male chauvinism vs feminism bullshit that was so overdone it made me want to kill somebody.



 

da dick           
Posts: 2258
(05/11/09 1:46 PM)
     
exile (sega 16-bit):
finally got about finding that stupid antlion in the 1st dungeon and killed it until it died from it. i was wondering how the heck to get out of there.

the 2nd dungeon made me realised that i could max out my level by standing in a place where a single enemy would respawn, and keep hacking while i turn up the frame skip. but i was too bored to do that in like maybe 30 minutes, so i waited till the next dungeon which gave more than twice as much EXP, and i think i maxed out in 10 minutes or so. the next couple of dungeons only annoyed me with silly jumping puzzles and enemies who spoiled my jumps.

there seems to be a bug which stopped me from picking up the book in the baiyon dungeon with the elephant heads.guess i'll have to gamefaq it. or go frameskip warriors of ys instead.
...
that wasn't the book. the book's suppose to be some green thing stuck a statue's mouth. real subtle. bzzzzzzzzzz

---

redbull with frosty mug rootbeer: great beverage/energydrink!!! decent bubbling slurpy sound effects. graphix sux. mostly brown. cool bubbles though. they must have over 1 million polygon count each!!! bet it would taste better with old skool sarsiprilla. the stuff with real root in it instead of that non-organic pedestrian shite.



 

CLOUDBOND007
Posts: 11814
(05/12/09 7:15 PM)
     
I saw the Star Trek movie. Decent, definitely overrated, though. The story (vague spoiler ahead.....) also completely undoes the events of the original series, and all the following films and shows as if a giant RESET button were pushed. There's also a paradox.



 

Crawl and 1OOO
Posts: 14651
(05/12/09 7:25 PM)

CLOUDBOND007 wrote: definitely overrated

Really? Berardinelli only gave it 3 stars, and Ebert 2 1/2. So is it not even that good?

FO and I should probably watch the first Star Trek movie first (especially since we own it on DVD).



 

greybob
Posts: 783
(05/12/09 7:38 PM)
     
It has a 96% on RottenTomatoes, but Ebert's review is rather negative, and I don't know what Berardinelli is smoking. I agree with CB007.



 

CLOUDBOND007
Posts: 11814
(05/12/09 7:54 PM)
     
I'm a fan of Star Trek: The Motion Picture. It takes a lot of heat for being a "slow" movie, but I thought it was really interesting to have a much more serious interpretation of Star Trek.



 

Crawl and 1OOO
Posts: 14651
(05/12/09 7:56 PM)
     
I think the DVD version is the "director's cut", for whatever that's worth.



 

CLOUDBOND007
Posts: 11814
(05/12/09 7:58 PM)
     
I've seen both, but it's the Director's Cut that I've looked at more recently. I don't really remember the differences off the top of my head except that they completed some effects sequences that they couldn't get done at the time.

It's worth keeping in mind when you watch the movie (such as the lengthy sequence where the Enterprise is reintroduced) that there hadn't been any new Star Trek material for 10 years at that point.



 

CLOUDBOND007
Posts: 11814
(05/12/09 10:05 PM)
     
Also, the transporter scene (you'll know when you see it) still freaks me out to this day.



 

TWEETER911      
Posts: 5079
(05/13/09 3:08 AM)
     
CB007 is a fool who hasn't paid attention to Star Trek.



 

da dick           
Posts: 2258
(05/13/09 9:48 AM)
     
i only star trek movie i remember watching(on tv) was that one with the brain-eating worms or whatever those horrorshow things were.

---
front mission: the "interruption" function which is suppose to allow me to save my game in the middle of a battle doesn't seem to work. actually it works as long as i don't close the emulator. the saved data only seem to be saved on my RAM, so it's cleared once i quit the game. which means i can really only save(in-game) after or before every tedious mission. i gotta remember to use saved states if i ever play this game again.

new concept art for starcraft 2: they decided to make the zerg look more "realistic" by adding more brown and green.lolz!??!? if blizzard starts using lots of bloom too, they might just start a bright new funky trend of "green, brown and bloom" games.



 

CLOUDBOND007
Posts: 11814
(05/13/09 12:36 PM)

CB007 is a fool who hasn't paid attention to Star Trek.

Is this referring to the time stuff? I guess you could stretch it enough to say that a parallel universe was created and that the original timeline still exists, too.



 

CLOUDBOND007
Posts: 11814
(05/13/09 8:34 PM)
     
Nero's actions in Star Trek make no sense at all.

Major spoilers:



Nero has just seen Romulus destroyed by a supernova. Thrown back into the past, does he go to the Romulans of that time and warn them? Does he share his future technology with them? No.

He immediately starts looking for the Spock of the past and destroys Vulcan. Because in the future, old Spock tried to SAVE Romulus, and failed. So the whole planet needs to die because of his failure. Also Spock himself. Also Earth, just because Nero is SO EVIL.

And lets say he succeeded with that, and Romulus became the ultimate Superpower in the galaxy. Was he ever planning to warn them about the supernova?

Also, is a mining ship from 100 or 200 years in the future really going to be able to decimate Starfleet warships like that? If I go into the future 200 years and steal a garbage truck, could I take it back to the present day and rule the world with it?



 

greybob      
Posts: 783
(05/13/09 9:48 PM)
     
Spoiler:


I was thinking that, too. That's what I meant when I said the main conflict and villain needed to be developed more. And, not only does he destroy Vulcan, but his whole evil plan involves destroying every planet of the Federation! Also, if Vulcan was destroyed, then what was the Vulcan we see in the main series?

Then, there was that Red Matter stuff. Real nice technobabble McGuffin. Is it supposed to be artificial black matter? So, in about 300 years or so, we're not only going to know what black matter really is, but also how to reconstruct it? And if it has such reality altering capabilities, why bother with it at all? What practical application could it serve?

With Lost going in the direction it took recently, and now this new Star Trek movie, it seems J.J. Abrams simply can't resist using time travel in his stories. Well, Mr. Abrams, let me just give you some advice: stop. You're just not good at writing that sort of thing (although, maybe that explains where the monster in Cloverfield came from.)



 

CLOUDBOND007
Posts: 11815
(05/13/09 10:09 PM)
     
Spoiler:


Also, if Vulcan was destroyed, then what was the Vulcan we see in the main series?

This movie wiped out the main series and everything else that ever happened in Star Trek. Or at the very least is in a universe completely separate from it. Old Spock should be gone, too, but for some reason, he still exists and remembers the old timeline.



 

Crawl and 1OOO
Posts: 14654
(05/13/09 11:46 PM)

And if it has such reality altering capabilities, why bother with it at all? What practical application could it serve?

What I'm gonna say is probably unrelated nonsense, but, eh.

If matter with negative mass could be found, it could be used for faster-than-light travel, by manipulating space-time around the vessel.



 

Crawl and 1OOO
Posts: 14654
(05/13/09 11:55 PM)

greybob wrote: It has a 96% on RottenTomatoes

Hmm, it has a 96% tomato meter, but only 8.1/10 average rating. There doesn't seem to be a way to list movies by average rating... I wonder how strong the correlation is between tomato meter and rating.



 

da dick      
Posts: 2261
(05/14/09 10:59 AM)
     
ffv:
hahah. i are BUTZ, i is gonna save the world, 'cause my wind is blowing. oh looky, an amnesiac dude and a pink haired girl. that's so wildly original!! i only applied the english patch/hack after i've played through a bit of the rather dull/mysterious intro, so it seems that i've accidentally renamed butz to "E". i wonder if i can train him into a bard and sing songs about my whole family dying from cancer.



 

greybob      
Posts: 783
(05/14/09 7:04 PM)

da dick wrote: ffv:
hahah. i are BUTZ,

This coming from the guy who goes by "da dick" on the internet?

Anyways, FINALLY got back to GoldenEye and beat Facility and Runway. Facility was great, but Runway was really short and easy. Although, it was fun to run over soldiers with the tank. SQUISH

Runway was so short, and easy, in fact, that I unlocked my first cheat! Yay?



 

Crawl and 1OOO
Posts: 14654
(05/14/09 10:57 PM)

greybob wrote:
So, in about 300 years or so, we're not only going to know what black matter really is, but also how to reconstruct it? And if it has such reality altering capabilities, why bother with it at all? What practical application could it serve?

Ah, man, I just read that the new Da Vinci Code movie sequel is about someone stealing anti-matter. I wonder if the writers knew that made no sense and just went with it anyway.



 

TaroSH           
Posts: 2655
(05/15/09 5:28 PM)
     
Finally got back to Mirror's Edge and picked off two more chapters.

About the nicest thing I can say about the game is it actually has more colors than brown and gray, and by that I mean most everything is red and white. And there's still way too much bloom, but then again any amount bloom at all is too much for me.

Here's an example of just how bad this game's cutscenes are:

http://www.youtube.com/watch?v=bCg8gnbq3Qw

And this isn't like Killer7 where a couple of them use different styles and actually looked alright. In Mirror's Edge, they ALL look like this and are about as well written.

By the way, the "Ropeburn" they're talking about is some wrestler gone congressman you beat with a single button quick-time event.



 

greybob      
Posts: 783
(05/15/09 6:09 PM)
     
The lip-syncing looks pretty good, but it's the only thing about the cut-scene that didn't look like shit.



 

Crawl and 1OOO
Posts: 14654
(05/15/09 7:54 PM)

greybob wrote: Runway was really short and easy. Although, it was fun to run over soldiers with the tank. SQUISH

Runway was so short, and easy, in fact, that I unlocked my first cheat! Yay?

I'm pretty sure they did that on purpose. It's one of two short and easy "joke" cheats in the game. That one, I think, is there so that everyone is almost guaranteed to get it, which lets players know about cheats, that they're there, how to earn them, and what they might do (even if they didn't have access to the internet to learn about them, which, when the game was released, was probably a reasonable assumption)

(The other "joke" cheat is purposefully easy because it's like a capstone reward -- the time requirement is easy to meet, but it's difficult to earn in a different way)



 

CLOUDBOND007
Posts: 11815
(05/15/09 10:54 PM)

I watched Kung Fu Panda today. It was a surprisingly pleasant little movie.



 

TaroSH      
Posts: 2655
(05/15/09 11:30 PM)
     
I'm to the last chapter of Mirror's Edge.



 

greybob
Posts: 783
(05/16/09 2:02 PM)
     
Beat bunker. That was a good one. I didn't get the cheat, mostly because I was messing around.

Some weird things I noticed in this game:
-Shooting a weapon out of an enemy's hands kills them.
-Almost EVERYTHING explodes when shot. I can understand the computers and the oil drums, but cardboard boxes, lockers, and filing cabinets? Ok, so maybe they had something explosive stored inside of them (although why you would store something like that in a locker or filing cabinet, I can't even begin to guess.) But tables and chairs? Do the commies make all their stuff out of C4?

They're not things that distract from the game, but their kind of funny.



 

Crawl and 1OOO
Posts: 14654
(05/16/09 2:58 PM)
     
It's kind of convenient to know that an enemy is dead in Goldeneye because they drop their weapon. In Perfect Dark, that's not true anymore. They can drop their weapons and still be alive.


You know, I think another thing about shooting enemies in the gun in Goldeneye is that enemies can survive that even if they're shot with the golden PP7. At least there were times lately when I was playing with that cheat and enemies were surviving hits somehow.



 

Gray leader rules
Posts: 108
(05/16/09 4:54 PM)
     
I got my SNES working, kind of. I managed to beat the first path of Starfox but it froze about halfway through path two. The pads I used weren't very good either, then the SNES stopped working completely and won't even turn on. I'd like to get a new one that has a 50/60hz select as the borders on PAL SNES games are gigantic.



 

TaroSH
Posts: 2655
(05/16/09 5:59 PM)
     
I finished Mirror's Edge.

The final boss, if you can call it that, and the ending rank among the worst I've ever seen.

The "final boss" is beaten by running around some boxes and jumping onto a helicopter. I got killed on my first try because I tried to jump over the boxes.

The ending wraps up absolutely nothing, besides killing off all but two cast members. Your sister's still a fugitive, we don't know what happened to that blonde Runner backstabber or those "Runner Hunters" or whatever they were called, we don't know what Project Icarus was, we don't know why Pope was killed, we don't know what was in that package the police were so trigger-happy over, and the thing just screams "Sequel setup." Yeah, fuck you too, DICE.



 

Crawl and 1OOO
Posts: 14654
(05/16/09 6:54 PM)
     
Was the running around on the building tops fun? I saw, like, one preview video, and it looked potentially interesting.



 

greybob
Posts: 783
(05/16/09 8:28 PM)
     
I've heard it's made frustrating by the first-person perspective.

I beat silo in GoldenEye, and gave up on Frigate because the hostages kept dying. I stopped because I was going to do homework, but then I was overcome with apathy and took a nap. Yeah.



 

TaroSH           
Posts: 2655
(05/16/09 9:21 PM)
     
There's a lot of things that undermine the whole running around on rooftops business. The fact you can't see your feet makes it hard to judge your jumps, so you frequently end up jumping short and making a lot of stains on the pavement.

Another problem is the controls and connection. The biggest problem I had is you use the same button to jump and activate the wallrun (think Shinobi). Many times I tried to make Faith wallrun only for her to jump, fall ten stories and go crunch. Other times she wouldn't grab the pipe or bar or something I was jumping at and make another bloody splatter. Another control issue I had is Jump is assigned to the Left shoulder Button, but Attack is assigned to the Right shoulder Trigger, and I cannot tell you how many times I instinctively pressed the Right shoulder Button to try to attack, only to have Faith turn around and get shot in the back several times.

And then there's the police fights. You know what I just realized? The acrobatics stuff wasn't that bad, and could have been as cool as it was in the preview videos if they'd just tightened up the controls maybe. But as soon as the Blues showed up, I'd start wanting to smash my controller over my own head in frustration. Their guns can take you out in a few hits and you're unarmed. Usually the guy on the headset tells you to just avoid them, but at least once a chapter you'd have to take out a set of them. So while you're dicking around with the funky controls and hit detection and bloom and often trying to figure out where the hell you're supposed to be going and shit, they're popping caps into your ass. When you kill a guy you can take their gun, but while they can hit you from across the room, I'd often waste an entire gun trying to shoot one guy.

It's also worth noting only about half the (really short) game takes place on rooftops, if even that much, and the other half takes place in air vents and hallways and sewers.



 

Crawl and 1OOO
Posts: 14654
(05/17/09 12:18 PM)
     
I got some ROMs. The only Genesis ones I had were NBA Jam and Two Crude Dudes or something (because FO reviewed them) so I at least picked up Thunder Force III and Castlevania: Bloodlines. I see it'll be somewhat difficult to configure my controller to work well with Genesis games.

Actually what got me started looking at ROMs was for some reason I was thinking of Killer Instict Gold. THAT will be another tough game to configure with an emulator. Goldeneye works pretty well by using the second analogue stick for the C-buttons, since the c-buttons were all for looking around. But for KI2, they were used for punching and kicking, and I just don't see that working with a stick.

Speaking of which, I need to get KI1 also.

I beat 50cc Mario Circuit with Mario Kart 64, but it didn't seem to make a note of it? (No trophy next to it, for example) I'm not sure what there is to unlock, anyway. 150cc and Special Cup are already unlocked, whereas in SMK, you had to earn those.

Figured I'd get Donkey Kong 64 since I already beat that game on a real N64.

I'm intrigued by the possiblity of Playstation emulation. I'm sure the games are too huge to get many, but I'd only want my top favorites. I think all of my favorites are one disk games, anyway. I've seen Final Fantasy Tactics, Symphony of the Night (I missed that at first because it's under Castlevania), and my top favorite, R-Types!! I think the only other ones I'd really want would be R-Type Delta and Vagrant Story.

You can even get the Final Fantasy SNES Playstation remakes, though goodness knows why you'd want to bother.



 

da dick      
Posts: 2261
(05/17/09 1:10 PM)
     
warsong:
i like this game more when i'm not trying to get a "perfect score" and barely surviving. i'm tired of playing this in an anal way. kept reloading my savegame and tried different ways to save half of my troops and commanders in mission 12, where i fight the kaiser.finally gave up and let the other half die. i had too many mounted commanders who were very much hopeless against the archmages' high attack archers. so that bored idea (i had last year???), to make as much grand knights and knight masters in this current game was a failure. no way to beat this with most of my guys alive if i don't have a nice balance of class/troop types.

legend of the condor heroes 2008:
damn cop out happy/diplomatic ending.



 

greybob
Posts: 783
(05/17/09 3:44 PM)
     
I had an inexplicable, unholy desire to play Simpsons Hit and Run. It was a... soul crushing experience.

I think my ps2 controller is dying. The x button sometimes doesn't register, and when it tries to vibrate it says the controller is disconnected! I'll have to try it with a game that doesn't suck to make sure.



 

CLOUDBOND007
Posts: 11815
(05/17/09 5:27 PM)
     
I haven't been in the mood to work on Lufia, anymore. It gets to be pretty frustrating wanting to play and complete games, but then lose interest so quickly.



 

Ragey0
Posts: 101
(05/17/09 7:38 PM)
     
greybob: Are you using a third-party controller? Some GameCube games had problems with me using one, sometimes just iffy respond times, sometimes failing to even realise it was plugged in. I, uh, don't know a solution, mind you, but thought I'd share. Also in my experience I've found vibration on the PS2 more hassle than it's worth on some controllers, really wacking up the responsitivity of the control sticks on occasion.

 

I haven't been playing anything extensively lately, and with a newly purchased Xbox I'll probably just be playing bits and pieces of new games rather than long dedicated playthroughs of single games for a while. I'm afraid to say that the game I've been playing most isn't Halo, Crimson Skies or Rayman 3, but fucking Tetris Worlds. I don't know how or why, but I've been playing it a lot. Help me.
Also reached the penultimate fortress stage in Rockman no Constancy, bummed around in Metroid Fusion with no real progress, and got five stars in Super Mario 64 (20 so far).

For my personal reference: a list of games I've started but still haven't finished.

? Metroid Fusion
? Link's Awakening
? Maximo vs. Army of Zin
? Transformers Armada
? Paper Mario
? Star Fox Adventures (well, it's just the point of no return and the final boss, but I can happily live without that)



 

Captain Ladd Spencer
Posts: 2028
(05/17/09 7:55 PM)
     
I finished Ghostbusters Vol. 1 and I want more, but they haven't released any other volumes individually yet



 

greybob
Posts: 783
(05/17/09 8:05 PM)
     
It's a normal first-party controller, but it's rather old, which I think is the problem. Either that, or it's just the game; it was fine when I was playing Final Fantasy 4 and Spyro.



 

CLOUDBOND007
Posts: 11815
(05/17/09 8:20 PM)
     
I just found my Ghostbusters set because that made me feel bad about not looking as hard as I could have.



 

CLOUDBOND007
Posts: 11815
(05/17/09 8:32 PM)
     
I forgot to mention that I finally got around to watching Wall-E. I had honestly expected to completely despise the movie, but I kind of bonded with the little guy. I do kind of wish they had gone in a different direction with the story, but it was a much better experience than Ratatouille, where I couldn't care less about the hero.



 

Crawl and 1OOO
Posts: 14654
(05/17/09 10:08 PM)
     
I just screwed around with different games tonight. I wonder if after we move if it'd be worth it to dig out our Killer Instinct Gold cartridge and play that. (The emulation has some problems) It seems like it could be a more fully featured console fighting game. At the very least, its practice mode has a move list, and it has a training mode, too.

(When I played KI1, I had to admit to myself that I completely forgotten every finishing move I had ever known.)

I couldn't believe how feature-bare Mortal Kombat Trilogy was when I finally bought that (for the Playstation, not that I think any other version is any better). There's not even a reasonable way of figuring out character moves without buying a guide or using a FAQ.



 

CLOUDBOND007
Posts: 11815
(05/18/09 12:10 AM)
     
Got the creatively titled "Bus Driver" for PC. It's not a pure simulation, but it's a lot more realistic than something like Crazy Taxi. You have to obey traffic laws and get to each stop on time without pissing off the passengers. I think it's all set in one city, but there's all different kinds of buses, weather conditions, seasons, and day/night conditions.



 

Crawl and 1OOO
Posts: 14676
(05/18/09 12:35 AM)
     
One time Liontamer said that he didn't like fighting games, but if he had to pick one, he'd pick Mortal Kombat, because even though it has a relatively bad reputation, at least its story, settings, and characters were more interesting than those of Street Fighter.

And I'm not unsympathetic to that point of view. (Well, minus a complaint about Street Fighter) Some of the "mythology" of Mortal Kombat can seem kind of interesting. There's the Outland, all the different species, the various ninja clans, the rivalries...

But the thing is, the games just don't take advantange of that. There's no evidence of any rivalries during the game. Characters fight, and even kill, each other, regardless of allegiances. The endings are just still images with a screen of text. (Even the new games seem to have terrible endings)

Part of me thinks that fighting games aren't the best genre for exploring a mythos. Though the series attempts at other genres (Mythologies: Sub-Zero) I've heard weren't successful. The movies didn't really have much in the way of plot, either.

I guess I'm running out of things to say about this.



 

TWEETER911
Posts: 5080
(05/18/09 11:35 PM)
     
Guilty Gear had a pretty good mythos going, but then the creator shat all over it (from most fans point of view)....



 

Captain Ladd Spencer      
Posts: 2042
(05/19/09 11:42 PM)
     
I finally got back to Prince of Persia and in the last two days I took my percentage from 33% to about 54%.

I also didn't mention that I watched the MST3K Vol 14 over the past two weeks.

Mad Monster was almost unwatchable. It's a first season episode, and it shows. The jokes are sparse and unfunny, and Tom's original VA sucked. I was only able to get through a quarter one day, another quarter the next, then like a week later I was finally able to sit through the last half and even then I got bored and started rearranging stuff in my room by the last quarter, and only caught the werewolf and the scientist died in a fire together.

The other three were okay. At least I was able to watch them in one sitting each.



 

Ragey0
Posts: 101
(05/20/09 4:30 PM)
     
Tried to beat Tidal Wave in Transformers yet again, and although I've gotten better, I still keep dying. My problem before was that I lingered around the rock face so I could feebly attempt to hide from the turret shots there, but it would leave me a sitting duck for the missiles. It's best to actually stand out in the open. Yeah, I refused to believe it too! The turret shots have a distinct direction despite their spray, so you can dance between those and fire at the head with the sniper rifle, and when the missiles drop you can drive away. His head lasers can be interrupted with three sniper shots, which is a hassle as he can fire those for a long time, and you only get four sniper shots at full weapon energy, meaning you've got to wait for it to refill. Still, for the most part I could get him down to two blocks of energy and still have a safe amount of energy on my side.
The problem is the goddamned jetpack assholes. I thought these guys only showed up if you explored to their den, but no, after a period of time these fuckers just fly in and start hassling you. Your regular shots are too slow to hit them, and although a well-timed head shot can kill them instantly, that'll waste a valuable sniper shot (and thus, valuable time) if you miss; and without a head shot that need three or four sniper shots to be killed. Not to mention that while darting out of the way of their fire, by the time Tidal Wave's head can be hit again I'm too far away for the shot to reach. Yeah, despite the fact he can be seen from everywhere in the level, you still need to be fairly close for it to hit. He also likes to pull dick moves by walking really close and firing missiles straight down, instead of usually sending them into a skyward arc, giving you no time to escape the blast and suffer heaps of damage. Still, if it weren't for the jetpack guys I'd otherwise an easy victory on my hands.

Also played a bit of the first level of Halo 2. If anything, at least it's a prettier first level, lots of windows showing Earth and whatnot. The introduction to the first game was grey corridors, grey corridors, one grey two-story room, and grey corridors. Sometimes grey corridors that were on fire.



 

Captain Ladd Spencer
Posts: 2042
(05/20/09 7:56 PM)
     
I got to the final level of Dragon Spirit on the NES.

I really think what I need to get out of the gaming depression I've been in lately is to replay some of my favorites.



 

Captain Ladd Spencer
Posts: 2042
(05/20/09 9:56 PM)
     
I went through Bionic Commando, only using the Rocket Launcher when I had to (to knock down the walls in Area 6 and the Neutral area with the final communicator, you're automatically given the bazooka to blow up the helicopter at the end)

Not now, but next time I'll try it without the medicine.



 

TWEETER911      
Posts: 5080
(05/21/09 5:38 AM)
     
I watched a stream of some guy suck horribly at the Rearmed version of Bionic Commando. Didn't you play that and hate it?



 

Flying Omelette
Posts: 20051
(05/21/09 11:09 AM)

But the thing is, the games just don't take advantange of that. There's no evidence of any rivalries during the game. Characters fight, and even kill, each other, regardless of allegiances. The endings are just still images with a screen of text. (Even the new games seem to have terrible endings)

I watched the ending for Motaro on one of the newer MK games and all it did was show him doing kicks and punches in an arena while a voiceover tells what happened to him. The MK games are the worst offender of, the "Show, Don't Tell" rule that I know of.



 

Captain Ladd Spencer      
Posts: 2042
(05/21/09 11:33 AM)

TWEETER911 wrote: I watched a stream of some guy suck horribly at the Rearmed version of Bionic Commando. Didn't you play that and hate it?

Yes.

http://www.codiekitty.com/File/BCR/index.htm



 

Captain Ladd Spencer      
Posts: 2042
(05/21/09 12:09 PM)
     
In my own news, I made the most progress in Secret of Monkey Island that I've made in, oh, a year.

Actually, several months ago I got through the ship and made it to Monkey Island, but got stuck because I didn't know until last night you could click anywhere on Monkey Island and Guybrush would go to that spot, not just on the beach, monkey and crack. Then all of Monkey Island opened up to me! Or at least as much as I could reach without the rowboat! THEN when I got the rowboat all of Monkey Island opened up to me!

I'm to LeChuck's ship now, and am stuck again.

Damn, the crap this game does with the Head of the Navigator is some fucked up shit. When the cannibals give it to you it takes you to this closeup of Guybrush holding this withered head with its neckbones hanging out, its eyes still intact and looking around, and it smiles and one of the cannibals says "Look, he likes you!" And the necklace of eyeballs, yeesh. Later on you have to talk to it to beg it to give you that necklace, and it takes you to that same picture of it.

Oh, and I sunk my ship with a rock.



 

Flying Omelette
Posts: 20051
(05/21/09 12:31 PM)
     
This is going way, way back in the thread, but is something I wanted to mention and forgot:

Bottles got off pretty good. Still looks a little weird, though.

Uh, how is Bottles even still alive at all? He was killed off in the beginning of Banjo-Tooie.



 

Captain Ladd Spencer      
Posts: 2042
(05/21/09 1:29 PM)
     
And I actually finished Monkey Island! It only took me a YEAR (even if I wasn't playing it for most of that year)

Then I went back and got the ending for not sinking the ship, and I think I actually preferred saving Herman Toothrot to my crew.



 

da dick      
Posts: 2264
(05/21/09 1:42 PM)
     
langrisser ii(sega 16-bit):
this version(or at least the sega version) has more crisp intro cut scenes, most of which are little more than slide shows of anime-style shots, but it looks a lot more stylish and appealing than the der langrisser intro , which was mostly made with the game engine itself instead of anything really fancy or in higher resolution. for instance, i actually got to see what the alhazard sword looks like upclose, while in der, the best view i got , was seeing a tiny little langrisser(i think) drop into some pool of water.

yep. this version is tougher than der. at least the 3rd and 4th missions looked that way. the 3rd mission had overwhelming odds but favourable terrain.the only way to beat mission 3 was to make full use of hein's attack1 spell, which increases a group's attack by 4. the stupid AI which was focused on chasing liana helped a lot too. mission 2 did do an annoying thing by bringing in a mounted enemy commander ,but giving me no pikemen to counter him. that mountie was eventually killed by scott's daddy who had superior stats. mission 4 is similar to mission 4 in der where i have to beat off some empire peeps trying to invade a shrine. however in this version, i start OUTSIDE the shrine and have to kill everything before they kill the priest. the der version starts inside , so it's easier to protect everyone. the der version did add a twist by having liana become possessed by the enemy. actually i haven't beat mission 4 yet , or maybe they'll possess liana in this version too.

and noticed there's no rohga in this game. i miss that big thug/kaiser clone with that fucked up sister.



 

da dick      
Posts: 2264
(05/21/09 2:06 PM)

I don't get this game. People everywhere fawn over it. I have clear memories of a time where it was always on GameFAQs' Top 10 Genesis Forums. I know somebody who has it at #3 on their 100 Favorite Games List. It was deemed important enough to be a Wii Virtual Console launch title. Okay, Seven Force, the boss that's seven robots you fight in a mineshaft with reversible gravity was pretty cool, I'll give it that. Otherwise it's just another beat 'em up with slews of the same one or two guys pouring out, no level design, and some pretty forgettable bosses (aside from the one I just mentioned, the only other enemy I remember is the one that looks like a cartoon M.Bison), and don't get me started on that stupid board game level.

codie made me wanna add something to the 1 line of text i posted about gunstar heroes... IT HAD FUCKING VECTOR GRAPHICS!!!(or maybe they were mock-vector graphix, i dunno how they programmed that) I NEVER THOUGHT I WOULD FIND VECTOR GRAPHIX ON A CONSOLE GAME!!! *SOB* i understand if you don't feel the same way. ray-traced graphics make me a bit worked up too... static sprites are so fucking overhyped.



 

Ragey0
Posts: 101
(05/21/09 2:46 PM)

Flying Omelette wrote: Uh, how is Bottles even still alive at all? He was killed off in the beginning of Banjo-Tooie.

If I recall correctly he's restored to life by the B.O.B. machine, along with King Jingaling. Never mind the fact Bottles wasn't killed by it, so how it had the life energy to restore him is unexplained.

Got a few more stars in Super Mario Galaxy. I think it's 29 or 30 now.



 

Captain Ladd Spencer
Posts: 2042
(05/21/09 3:14 PM)

da dick wrote: IT HAD FUCKING VECTOR GRAPHICS!!!(or maybe they were mock-vector graphix, i dunno how they programmed that) I NEVER THOUGHT I WOULD FIND VECTOR GRAPHIX ON A CONSOLE GAME!!! *SOB*

http://diehardgamefan.com/wordpress/wp-content/uploads/2008/09/vectorman.jpg

Not that Vectorman was any better than Gunstar Heroes, but still.



 

Flying Omelette
Posts: 20051
(05/21/09 3:44 PM)

I thought Vectorman's graphics looked really ugly from what I saw of it.



 

Crawl and 1OOO
Posts: 14676
(05/21/09 3:55 PM)
     
I don't know about that, but the game still uses sprite-based graphics, I'm pretty sure.



 

Flying Omelette
Posts: 20051
(05/21/09 4:05 PM)
     
Yeah, they're ACM rendered like Donkey Kong Country (Vectorman was Sega's answer to DKC), but they just didn't look good on that system.

Vectorman himself looks like a rejected Mega Man Robot Master in that artwork.



 

greybob      
Posts: 808
(05/21/09 8:47 PM)
     
Super Mario RPG used the same thing.

Anyways, I beat Surface 2. That one was a bit difficult for me because of the darkness (I have night blindness. It somehow also applies to video games, don't ask me how that works.) Going back to Surface 1 and planning a route from there really helped, though.



 

Captain Ladd Spencer
Posts: 2042
(05/21/09 9:20 PM)
     
You're going to love the Statue Park.

I tried replaying Journey to Silius and made it to the second boss.

Then I tried Super Mario Bros. and got to World 7 before I called it a night. I meant to play the game without world warping, but didn't find out until it was too late that I should have dropped down into the actual level when I had the chance in 4-2 (and I probably shouldn't have been running along the top of it in the first place).



 

greybob      
Posts: 808
(05/21/09 11:26 PM)
     
I beat Bunker 2. But I missed the target time by 10 minutes. Ha ha.



 

Bomberguy221      
Posts: 2055
(05/22/09 3:42 AM)
     
I've played it a lot in the past week, but haven't updated this in a while.

Super Mario Advance 2: Super Mario World - I never really played this game much before now, so I thought I'd give it a shot on a smaller system and try to beat all the stages with Luigi (who controls radically different than Mario). I beat all but Wendy's Castle, and that one I was force to switch to Mario because it was just plain awful at the end with the three spiked pillars smashing up and down so rapidly. Luigi would slide right into two of them and that'd be that.

I've got 7 stages where I haven't collected all the Yoshi coins. I'm up to 200 extra lives, if that's any indication of how liberal the game is with giving them out (or how good I am at it... yeah, they're going overboard). I also need to beat Bowser via the Back Door still, and I plan on doing that after collecting all the coins.



 

Flying Omelette
Posts: 20051
(05/22/09 9:22 AM)
     
I think the original Super Mario World only allowed you to get as many as 99 lives.

I hated that Yoshi coin collection thing in Super Mario Bros. 2 Advance.

Super Mario RPG used the same thing.

Yeah, and Super Mario RPG looked great.



 

Ragey0      
Posts: 101
(05/22/09 4:01 PM)
     
Up to 49 stars in Super Mario 64.

Since I'm still failing so bad at fighting Tidal Wave, I went back to the medium difficulty file on Transformers and collected a few items I missed before beating Megatron. All I need is to get all the items and beat the really-final stage and I'll only have hard mode left!

I wanted to go back to Link's Awakening briefly, if only to find the next dungeon so I could start my next play with some sense of direction, but my emulator appears to have cocked up, rendering all but animated sprites as solid white or black. Bummer.
Update: Updated the emulator and it's working fine now, for the most part*. Got Marin to wake up the Walrus and did all the fannying about you've got to do to reach the Angler's Tunnel. Hopefully I'll actually finish the game sometime soon! I mean, honest to god, over a decade of making no progress is not something I'm proud of.
*I say for the most part because after I detonated a bomb, the GameCube controller wouldn't stop rumbling. It wasn't the first bomb I placed; it was about the third or fourth. The fact the emulator was coded to respond to such a thing is kind of interesting, but the rumbling would not stop. Seriously. I had to make a save state, return to the Wii menu and load the game again for it to stop. Nice thought, programmer, but seriously, no thanks.
Double update: Beat the dungeon. The bosses aren't as entertaining as Link to the Past, I feel, and there's something wrong when the mid-boss is more difficult than the true reward-providing boss.



 

CLOUDBOND007
Posts: 11823
(05/22/09 11:30 PM)
     
I'm about halfway through the Bus Driver game. It's getting quite a bit harder, with longer routes and more difficult roads. There's a special mission I'm on now where you're doing a prisoner transport that's kind of interesting. The regular rules of the road don't apply.



 

greybob
Posts: 808
(05/22/09 11:38 PM)
     
I've got a route through statue figured out, now I just need to not mess up. On one attempt, while talking to Janus I accidently pulled out my gun too early and then messed up even more by getting stuck in between the statues. On another attempt, something really stupid happened: a guard threw a grenade while I was in the red container, and it killed the contact! UGHHHH.



 

Captain Ladd Spencer
Posts: 2042
(05/23/09 12:57 AM)
     
I started Sweet Home on the NES with my shiny reproduced cart. This will make the third time I've gone through this game (first was on the PC, second was on the Dreamcast). I just restarted the generator and did a little level grinding in that area, because I remember the first time I played this game the Armors in that hallway you needed to turn the generator back on to light up smashed me.



 

Captain Ladd Spencer      
Posts: 2042
(05/23/09 5:04 PM)
     
Bah, I was just about to open up the lower basement when Asuka got killed because I wasn't paying attention to my HP. So I reset and found I hadn't saved since the hallway before the lake.

But at least it was Asuka.



 

CLOUDBOND007
Posts: 11823
(05/23/09 6:03 PM)
     
I hooked up the Wii and downloaded Mario RPG, Majora's Mask, and Super Punchout. I still don't like the fact that the things you buy on there are so intangible and could go up in a puff of smoke at Nintendo's whim, but at least they fixed the storage system a bit, to where you can load games directly from the SD card instead of juggling them around. And also, transfers to and from the card take about 20 seconds now instead of several minutes.



 

Captain Ladd Spencer
Posts: 2042
(05/23/09 9:51 PM)
     
So I redid the lake bit, went through the basement and Lady Mamiya's bedroom, and now I'm up to finding the slides. I got the one from the front of the dungeon.



 

CLOUDBOND007
Posts: 11823
(05/23/09 11:27 PM)
     
I finished Bus Driver. It's always great when a game doesn't even acknowledge that you've completed it.

In Mario RPG, I just got Mallow's coin back.

I tried Majora's Mask, but I don't plan to play it right at the moment. It looks neat, though. A little darker and weirder than the typical Zelda fare.



 

greybob
Posts: 808
(05/23/09 11:32 PM)
     
The one thing I didn't like about Majora's Mask is the length; it's pretty short, especially if you don't do alot of the extra crap.



 

da dick      
Posts: 2264
(05/24/09 3:39 PM)
     
L2: yeah. possessed liana again. but sherry comes to the rescue just in time, so this mission isn't just a big deal unless i don't bring any pikemen or horsies.

mechwarrior 4: mercs (w/ mekpak 3)
think this mod made the steiner mission "talon: night ops" much more difficult because all the standard configs of the mecs are all more powerful. that includes the enemy mecs. i can't beat this mission even with an atlas with max-ed out reactive armour. never got to the escape point before being blown by missiles. beating this mission with zero detection is impossible since the retarded level designer placed 3 turrets right next to the factory i have to scan.. the one with the templars in it.



 

Captain Ladd Spencer      
Posts: 2042
(05/24/09 6:02 PM)
     
I finished Sweet Home, and while it's a good game I still think the ending for keeping all five characters alive is stupid.

I only got Taro to Level 20, Kazuo and Emi were both 19, and Akiko and Asuka were 18. It could have been more the equipment than the levels (I gave him the Pitch Fork, or the "Pitct" Fork if you want to go by the embarassing typo the fan translators overlooked and I don't remember what Asuka had), but Asuka was only doing about 40 damage per hit to Mamiya while Taro was doing more like 250.



 

Crawl and 1OOO
Posts: 14676
(05/24/09 8:22 PM)
     
Well, Majora's Mask took me from March 6th to March 28, so more than 3 weeks. I thought it was pretty long.



 

Crawl and 1OOO
Posts: 14676
(05/24/09 8:31 PM)
     
I think it's possible it took me even longer to beat that game than Ocarina of Time.



 

greybob      
Posts: 808
(05/24/09 8:45 PM)
     
I beat Statue Park! Those guys with the shot guns that chase you for the second half of the mission are annoying. But, I did it! Yayyyyy!



 

CLOUDBOND007      
Posts: 11823
(05/24/09 9:26 PM)
     
Mario RPG... rescued all the individual townspeople and beat Mack to get the first star. There's apparently a way to glitch past this battle but I've never tried it. The graphics hold up extremely well. I like the writing in this game better than the other Mario RPG's because those tend to try too hard to be funny and self aware. The battle music is one of the game's big weaknesses, though. They really needed to rotate in some different songs now and again.

I beat the easiest series of fights in Super Punchout, but I had a few losses. I'd like to go back and master those fights before moving on to anything harder. This game doesn't really have the same charm as the original, but it's not bad so far.



 

greybob
Posts: 808
(05/24/09 10:51 PM)
     
I beat Archives, which was much, much easier than Statue.



 

Captain Ladd Spencer      
Posts: 2042
(05/24/09 11:05 PM)
     
Congratulations, you're now where I left off.

And I tried to watch some "easy levelup trick" that Mack-skipping glitch was related to. Damn, with all it takes to set it up you might as well move on with the game and fight whatever comes your way (of course, if the player was trying to get a game over, I don't know why he revived Mallow, which is when I quit the video).

And I watched Iron Man. Took way too long to get going, and I'm not entirely sure why the beginning was done nonlinearly, but I will say I laughed out loud several times like when Tony was testing the boots and flip-shot himself into a wall. I wouldn't say it was a great movie, but it kind of made me sad to think Iron Man becomes a facist dickhead during Civil War.



 

Flying Omelette
Posts: 20051
(05/25/09 9:37 AM)
     
Coincidentally, I've been watching various videos of glitches, secrets, and unused stuff in Mario RPG, and that got me working on that section of my Music Downloads Page, so I should have a bunch more stuff available soon there.



 

Crawl and 1OOO
Posts: 14676
(05/25/09 10:06 AM)
     
It's almost putting me in the mood to play it again.



 

da dick      
Posts: 2264
(05/25/09 1:59 PM)
     
hugo i and ii:
i finally found faqs for these games(on gmaefaqs), though i no longer have them!! never got pass in the bats in the first game and i just got stuck in the second one. the 3rd hugo game was the easiest with lots of hints and no one killing you.

ahahahhah... they actually made a shooter game out of wee wimpy hugo.
http://www.gamefaqs.com/computer/doswin/home/565298.html



 

CLOUDBOND007
Posts: 11823
(05/25/09 3:48 PM)
     
Super Punchout... I went to Time Trial mode to practice against some of the fighters, mainly Piston Hurricane. I did need to work out the timing for Bald Bull's charge, too. Then I redid the minor championship or whatever the name is, and went through without a loss. I almost did it without any knockdowns, but Bald Bull did get me one time with a charge somehow.

Mario RPG... completed the sewers, fought Belome, met with Frogfucious and helped the composer, went through Rose Way to reach Rose Town. Now I have to go into the forest after Geno.



 

Captain Ladd Spencer
Posts: 2042
(05/25/09 9:08 PM)
     
I started Fable 2 and played it for so long I got a headache. I cleared out some bandits who were preventing a guy from repairing a broken bridge.

The first time I tried to pet my dog, something went... well, wrong. The dog was lying down wimpering and I was being told to comfort him because he was scared, so then I had to figure out how to pet him because the tiny hint text was no help. I pressed something on the D-pad, the dog stood up was facing away from my guy, who then crouched a little and started patting the dog hind region, then the dog walked away and the guy looked like he was grabbing his crotch. I was left going, WTF? Did I just buttfuck my dog? Whose bright idea was this command?

A little later I realized this was a bug I happened to activate the first time I used it, and the dog's supposed to be facing my guy, who then shakes the dogs ears and rubs its chin.

At least I hope it was just a bug. I'm kind of left wondering why he crouches instead of leans over.



 

Captain Ladd Spencer      
Posts: 2042
(05/26/09 12:30 AM)
     
I had to run around, showing off trophies to get enough Renown to let some priest give me a job so I could continue.

The job? Escort this big fat chick through some cave so she could collect some magic water for a ceremony. While listening to her ramble almost the entire time. Seriously, SHE WOULD NOT SHUT UP. When we were traveling she was going on about either how scary the cave was or how stupid the monk's pact of peace was or how heavy the jug she needed for the water was, and when I was keeping zombies off her she was acting just a little too excited about it.

And then I had to go running back to the temple when some cohort of the bad guy, but she killed him as I was entering the door to the temple, and I was awarded 100 gamer points.



 

greybob
Posts: 808
(05/26/09 12:46 AM)
     
Went on the VC and downloaded Secret of Mana, and Castlevania II and III. I should probably get back to GoldenEye now, though...

Hey Codie, when are going to play Mother 3? Or are you having too much fun with beastiality and escorting the morbidly obese through spooky caves?



 

Flying Omelette
Posts: 20051
(05/26/09 10:54 AM)

Super Punchout... I went to Time Trial mode to practice against some of the fighters, mainly Piston Hurricane. I did need to work out the timing for Bald Bull's charge, too. Then I redid the minor championship or whatever the name is, and went through without a loss. I almost did it without any knockdowns, but Bald Bull did get me one time with a charge somehow.

The thing I love about Super Punch-Out is that the fighters can seem really hard at first, but once you know their patterns you can blast them in literally seconds. Here's a video of Rick Cressen from the Debug Wiki slaughtering the Minor Circuit (contains gameplay spoilers):

http://www.youtube.com/watch?v=xZrsDvreqZU


 

greybob
Posts: 808
(05/26/09 11:26 PM)
     
I beat Streets and Depot. My strategy for Streats was basically: 1. hop in tank, then 2. take random turns at intersections, stopping for nothing until I had reached the goal. Hey, whatever works, eh?



 

Crawl and 1OOO
Posts: 14676
(05/26/09 11:32 PM)
     
All this time later, I still don't have a map in my head for Streets. I think most routes through the stage do lead to the end.



 

Bomberguy221
Posts: 2055
(05/27/09 5:02 AM)
     
I remember I attempted going through Streets without the tank once. It was kinda fun.

Fire Emblem: Radiant Dawn (Wii) - I have put off playing this game for over a year because I had problems getting into the momentum to play.

Anyway, I beat the prologue and chapter 1. This game has the same charm as the Gamecube version, but I have yet to play as Sothe (which I was, admittedly, looking forward to - I like thieves in FE). Michaiah hasn't done anything to annoy me yet.



 

da dick      
Posts: 2264
(05/27/09 4:08 PM)
     
der langrisser:
the computer's a dirty cheat. the enemy ballistas can shoot 8 squares away! totally messed up my strategy to take out the mages with only ballistas and archers in scenario 13. guess i could still take them all out using only scott and his phalanx. but 1st, i'll have to trick them into wasting their magic on my magic resistant sages.

warsong:
beaten it again. got carlon or something killed in the final scenario.. no wait, they call them "chapters" in this version. so that leaves 3 survivors: garett/ledin, mina and ol' piratey tiberon. that's just as bad as my 1st game.



 

Captain Ladd Spencer
Posts: 2042
(05/27/09 4:35 PM)
     
Fable 2 has got to be the most fucked up game I've played in recent memory. My dog led me to digging up a condom. A new one in the wrapper, not like that VGCats strip I'm not linking to out of decency. First of all, who buried it? And secondly, why did my dog sniff it out? Does he want me to wear protection next time?

Story wise, I had to go through some Balvarine infested woods with that big fat chick who thankfully kept her mouth shut most of the time, then I hit another dead end where I had to gain some more renown points. I think I needed 750 points at the time, but I went to do some quests and got 1000 for freeing some slaves, but I figure while I'm at it I should build up some more renown so hopefully I don't run into this "You can't continue until you're popular enough" wall again.

I haven't mentioned the jobs. When you complete a quest, all you get is renown, maybe a trophy and some good/evil and/or pure/corrupt points (yes, while Fable 1 just had good and evil, here you have two personality meters, of for good vs evil, and one for pure vs. corrupt). Once I got paid by a guard to take out some bandits, but otherwise you don't get any money for questing. So, you have to get a job. I've taken up three jobs, blacksmithing, wood cutting, and bartending, and HOLY SHIT these things are BORING. They all amount to "push the A button when the game says to, and the more time you do this without screwing up the more you'll get paid per mug/sword/log" and aren't exactly the speediest things in the world. For example, bartending. A meter fills up and you press A when it's green, then have to watch your character shut off the beer tap, turn, slide the mug down the bar, bend down to pick up another mug, and slide it under the beer tap and pull the handle. And with bartending and blacksmithing, you constantly have to listen to your employer parrot the same four or five variations of "good job!" after every successful beer pouring or every other hammer blow. And for some reason there's a bit of lag, which frequently threw off my timing.



 

Captain Ladd Spencer
Posts: 2042
(05/27/09 8:54 PM)
     
Um, I just discovered a hilarious glitch in Fable 2.

When you put EXP into one of your abilities, then later decide you don't want it (I don't know why you'd want to, unless it's magic because it creates those hideous glowing lines on your body) you can sell back that ability and get your EXP back. Except when you do decide to throw away an ability you get your EXP back, but you don't actually level down. And better yet, you get general EXP, not EXP correlating to whatever you threw away (for example, getting Strength EXP for demoting a Strength ability), which you can spend on whatever abilities you want. So, you can keep "demoting" yourself for infinite EXP and pretty much max yourself out, and this is especially fast when you've maxed out an ability and get something like 100,000 EXP per round. This is almost as great as the infinite gold oversight in Fable 1. I say "almost as great" because in the long run money is a lot more useful in Fable 2 than EXP is.

If you're wondering why I was trying to level something down when I just said it's pointless, it's because I bought a house that when you sleep in your Physique goes up one level at the cost of Toughness going down one level, decided to sell the Physique level I magically gained from sleeping in my house and rebuy my Thoughness loss, but I wasn't actually losing levels on Physique. Maybe sleeping in this house is what caused the glitch.

In other news, I went through an arena to gain access to the bad guy's domain. If I get captured and have to spend a year in prison, somebody's going to get a 2x4 to the face.

Also, I think I got a little carried away with relying on food instead of potions to heal, and my character needs to go on a diet now. And in Fable 1 you could lose weight by running around, but it seems here you can only lose weight by scarfing celery, and I find it kind of hilarious that the stores only keep, oh, one stick of celery in stock, instead of, you know, bushels of it.



 

da dick      
Posts: 2264
(05/28/09 12:44 PM)
     
fable 2 discourages excercise?!? makes me think of playing GTA.

dark crusade:
game seems to crash more often after patching it.bug reporting function failed on me too. gonna try playing it with medium settings.

oh, and all my wargear in my campaign games got messed up. the new patch seems to have reselected all my wargear. forced my commanders to possess the gear at the top of the list. arrr... i don't want melee upgrades on my warboss!!! those melee upgrades have an area effect which can hurt my own troops. i hate relic more now. enough to maybe go back to playing with my druids in diablo ii.



 

Flying Omelette
Posts: 20051
(05/28/09 12:53 PM)

Once I got paid by a guard to take out some bandits, but otherwise you don't get any money for questing. So, you have to get a job. I've taken up three jobs, blacksmithing, wood cutting, and bartending, and HOLY SHIT these things are BORING. They all amount to "push the A button when the game says to, and the more time you do this without screwing up the more you'll get paid per mug/sword/log" and aren't exactly the speediest things in the world. For example, bartending. A meter fills up and you press A when it's green, then have to watch your character shut off the beer tap, turn, slide the mug down the bar, bend down to pick up another mug, and slide it under the beer tap and pull the handle. And with bartending and blacksmithing, you constantly have to listen to your employer parrot the same four or five variations of "good job!" after every successful beer pouring or every other hammer blow.

I really wish games would just stop trying to simulate reality. Working a real job is bad enough. Why would you want to work a pretend job that you don't even get paid for in your spare time?