Game Progress Topic Rho

CLOUDBOND007
Posts: 10664
(08/31/08 9:10 PM)

I'm up to the third set of missions in Pilotwings, and I'm nearing the end of the glacier world in Donkey Kong Country.

I had been thinking about maybe picking up a N64 on ebay, a translucent green one if possible. As a system, it ranks pretty low on my list but there are some games that I'm kind of curious about.

I had also considered a PS1, but almost anything I'd want to get for it is prohibitively expensive. Plus you've gotta be more careful about the condition. If I'm buying a cartridge game, I know it's practically guaranteed to work whatever it's been through, with worst case scenario being a battery issue.

Once the tourists are finally and totally gone and it's not such a hassle to get to the post office, I think the PS3 is going bye bye and it might have company. I don't even have the Wii and PS3 plugged in anymore because of how infrequently they get used.



 

Crawl and 1OOO
Posts: 11676
(08/31/08 9:27 PM)

I had been thinking about maybe picking up a N64 on ebay, a translucent green one if possible.

Pfft. That's not nearly as cool as my Pikachu N64.



 

CLOUDBOND007      
Posts: 10664
(08/31/08 9:35 PM)
     
Hmm, I bet it's a bright yellow N64 with a picture of Pikachu and yellow controller.

Let's see.

http://www.cb007.com/images/pikachun64.JPG

Uncontrollable vomiting commencing in 3...2....1



 

Captain Ladd Spencer
Posts: 1611
(08/31/08 10:56 PM)
     
Speaking of uncontrollable vomiting, the Doom movie really, really sucked.

Nothing happens for the first half of the movie, and the entire movie was so dark and herky-jerky I couldn't even figure out what the hell was going on most of the time, or where everyone was.

The part where Reaper, the actual hero, not The Rock who's practically the bad guy, goes into FPS mode and starts busting caps up zombie asses had me in pain, especially when that imp comes out with a chainsaw.

I could not make rhyme or reason out of why The Rock decided the best way to contain the problem was to go around killing everyone. I guess they just wanted to make him an asshole so that he could be infected with C-24 and turn into an imp (sorry to spoil that for you all, but I doubt anyone here wants to see this movie).

I swear every other word was "fuck" or "shit."

Oh yeah, and somebody completely missed the point of the game. We invent teleportation, and we open the gates to Hell! We did not bioengineer an extra set of chromosomes that turns nice people into superhumans and evil people into monsters!



 

Crawl and 1OOO      
Posts: 11676
(08/31/08 11:33 PM)

http://www.flyingomelette.com/ezboard/pap5/pikan64.jpg

My pikachu N64 is sort of visible in this picture I took of my Final Fantasy 4 stuff (along with my HP graphing calculator) (except that an instruction manual seems to be on top of it).

It also showed up in the background of this picture.

http://www.flyingomelette.com/ezboard/pap5/pikan64b.jpg

The Pac Man table top is on the top shelf (along with who knows else -- maybe a Turbo Duo?). The next shelf down had the Pikachu N64, along with another system (maybe my Saturn? It doesn't really look like it, though).

Then the next shelf down has my small remodel SNES resting on top of my NES. And on the bottom, again, I don't know -- maybe a Gamecube.

 

Anyway, it seriously is probably one of the most interesting systems I own. That other people might not like it just seems to make it more unique.



 

CLOUDBOND007      
Posts: 10664
(08/31/08 11:54 PM)
     
It's just... maybe if they hadn't elongated it and made it seem like it has an adorable yellow tumor.

I'm up to the fourth round of Pilotwings levels. It's a very addictive game, challenging but not overly complex, and the Mode 7 visuals are pleasant and effective. I think it's more impressive looking on a TV than it is when emulated.

At first, it seems a little much the way it makes you just jump in and play without teaching you anything, but it's more rewarding as you get the hang of it, too. I have to admit that I'm not a big fan of the gliding levels but the plane and jet back ones have been a blast to play. You have a little leeway with the scoring if you're really good at one type of event and not so good at another but it's a slim margin.

Is Pilotwings 64 good?



 

Crawl and 1OOO      
Posts: 11676
(09/01/08 12:31 AM)
     
I played about an hour of Final Fantasy XII.



 

CLOUDBOND007      
Posts: 10664
(09/01/08 12:52 AM)
     
I'm so sorry. Are you hurt?



 

Flying Omelette
Posts: 17933
(09/01/08 12:59 AM)
     
I'm going to sound really crabby, but I do have some thoughts on what I saw of that game so far:

1. There is way too much exposition at the beginning ~ At least two long blocks of narration that are nearly impossible to follow and memorize, especially since they keep mentioning places and people whose names are long and complicated.

2. This is one of those types of game stories that I can tell right away fails the test of "Does what happens at the beginning still matter at the end?", unless fighting rats and running errands for a merchant somehow figure into the final boss fight.



 

CLOUDBOND007
Posts: 10664
(09/01/08 1:41 AM)
     
I had been meaning to post this for a while, but you know what the best thing about playing FF4 on the SNES? The Virus sound effect. It's never quite the same in other versions. Because of that sound effect, Virus became the new "Dark Wave" on my playthrough.



 

Crawl and 1OOO
Posts: 11676
(09/01/08 10:05 AM)
     
Yeah, the exposition was terrible. "The kingdom of Damasca is invaded by the country of Albania and King Doobie-di-doo had a son Abadax who just married Ash and is killed by his loyal guard Dibbidy Dibbidy and now you're Bond, James Bond and you have a friend Jamj and you're..."

And I'm like, am I supposed to get any of that? What the fuck? Actually, the surprising thing to me when I wrote that paragraph was, I actually did remember the events that happened; I just don't remember any of the names.

That name shit has been a problem with all of these guys' games. This is a paragraph from Netjak's review of Tactics Ogre:

Tactics Ogre: Let Us Cling Together takes place, from what I gathered, a few years after the formation of the Zetegenian empire. It has been a few years since the death of the widely loved King Dolgare, who brought peace and ethnic equality to the land for 50 years. Now, Branto, a power-hungry Bishop from Bacrum, has formed the Bacrum-Valerian state with the invading Lodis army, and seeks to take over the entire continent of Valeria with the help of the Roslolian "Dark" Knights. Meanwhile, in Southern Valeria, the Gargastan King Barbatos has received approval from Branto to invade Walsta and enslave its people. Tactics Ogre begins in a small docks village in Walsta, where two teenagers, Kachua and Brodie (you can name the latter character whatever you wish - I chose Brodie), join a team of five knights from Zenobia lead by the Holy Knight Lans in an attempt to reclaim the Walstanian State from the imperialistic Gargastans. Such is the basis for the beginning of the plot, a plot that is truly wonderful and well-told.

I criticized the review for pushing that incomprehensible stuff at the beginning, but it also could be considered to be the game's fault.


I was literally being put to sleep by the game. I thought it must have been late, then after saving I looked over and saw that it was only 8:30!

About half to three-quarters of the time I spent "playing" last night was literally spent watching videos. Hardly any gameplay at all. When I did a chance to play, it was in a very limited preview form, and I didn't really get it. You control one person's movements in real time, but he will only attack when his bar is full. The game said that after you target an enemy and run up to that enemy, you'll keep attacking it, over and over, as often as your bar allows. However, in the first segment, it seemed like all the other characters would kill the enemies before my bar filled. It also seemed like I wasn't DOING anything. Running up to an enemy and waiting for a bar to fill does not count as playing.

When I fought the rats, it seemed like the thing to do was, target, attack, then run away as the bar fills, then move in again and instantly attack.

After that I had to explore a town, and it was just overwhelmingly huge for something to do at the beginning of a game. I just wanted to save and quit.



 

CLOUDBOND007
Posts: 10664
(09/01/08 11:46 AM)
     
The bad memories, they come flooding back.



 

Captain Ladd Spencer      
Posts: 1611
(09/01/08 12:41 PM)
     
Has anyone ever looked at the expansions for FF11? They're things like "Treasures of Nya'Thlop" or "Chronicles of Khlo'an'do" and other crap that would have Lovecraft going "Wha?"

http://ecx.images-amazon.com/images/I/51HK6FWTSXL._SS500_.jpg

Okay, it was "Treasures of Aht Urhgan"



 

MaskedSheik
Posts: 476
(09/01/08 1:15 PM)
     

CLOUDBOND007 wrote: I'm up to the fourth round of Pilotwings levels. It's a very addictive game, challenging but not overly complex, and the Mode 7 visuals are pleasant and effective. I think it's more impressive looking on a TV than it is when emulated.

But is it shockingly pleasant?

CLOUDBOND007 wrote: At first, it seems a little much the way it makes you just jump in and play without teaching you anything, but it's more rewarding as you get the hang of it, too. I have to admit that I'm not a big fan of the gliding levels but the plane and jet back ones have been a blast to play. You have a little leeway with the scoring if you're really good at one type of event and not so good at another but it's a slim margin.

I use Pilotwings as an example of how a game can still work (and probably works better) without tutorial or exposition. Its "jump into the game" approach overwhelms you, but it has several advantages:

* It's a fresh challenge to begin a game with no preparation. No reason why being overwhelmed by the new game controls can't be a good thing.
* Any tutorials would slow the game down, and Pilotwings can't suffer that -- such a light, breezy game needs to move quickly or risk getting boring and treacly.
* It's much preferable to the crappy exposition Crawl gets with FFXII.

 

I just played through a French Pokemon Blue emulator (just for kicks, and to practice my French). I took a bunch of screencaps and will probably post the interesting ones.

I'm also thinking of doing a no-Pokecenter run.



 

CLOUDBOND007      
Posts: 10664
(09/01/08 1:21 PM)
     
I'm up to the helicopter mission, now. I did not expect to be coming under enemy attack in a game like Pilotwings but I'm not complaining.



 

CLOUDBOND007
Posts: 10664
(09/01/08 4:24 PM)
     
Man, that must have taken 20 tries. I can't tell you how many times I had taken out all but the last couple of guns and got shot down. Finishing that stage then took me to "Pilotwings Expert" and I beat another series of courses (only two in that batch). I almost beat the next one, I was 12 points short.



 

Psycho Penguin
Posts: 303
(09/01/08 5:29 PM)
     
Hey slutz wots up besides the dow jones lol jk so NEway me and rob lowe just got bak from the 12:30 am showing of BRIDGET JONEZ'Z DIRAY which we snuck into this iz the story of how we snukc in:

ME: HEY MOVEI CLERK UR GRANDMA JUST BROKE HER HIP U BETTER COME HELP HER!!!!!!!!!!!!!

MOVIE CLERK: oh god no grandma im coming

ROB: great going killdozer now lets sneak in

ME: novel idea rob i just wnated to fak out tha movie clerk but a goodida is a good idea



 

Captain Ladd Spencer      
Posts: 1611
(09/01/08 5:36 PM)
     
And next someone is going to complain about somebody complaining about how much dialogue FF12 has.



 

Psycho Penguin
Posts: 303
(09/01/08 6:01 PM)
     
so than rob an i were like ok whihc move cuz they wuz showing SOMEONE LIKE YOU too and that moviez dope cuz it has wolverine but than we decided on BRIDGET JONEZ'Z DRIAY cuz rene zelevewger is stacked like buttremilk panakes LOL so NEwayz that wuz the movei we saw hay rb wutz ur favorit part?


i thought it was cool when the tank was heading for the cyborg, and then the cyborg used his power punch and the tank exploded into a million beautiful pieces

tht wuz prettey dope i alzo liked the secen whentha commando wuz hanginhg from tha helicopter and than the storngman gout out on tha thelicoptor and than they started to punch echother and than the commando punched the storng man in tha throt and than he tore tha throt out and than he jumped off tha helicopter and threw stong mans throt at tha helicopter and than tha helicopter exploded.

that was so cool i thought my throat was going to explode and sometimes i wish it would



 

CLOUDBOND007
Posts: 10664
(09/01/08 7:03 PM)
     
I'm on Lesson 7 in Pilotwings. I missed clearing it by 3 points.



 

Flying Omelette
Posts: 17933
(09/01/08 8:17 PM)
     
I also think it could be time for the FF series to drop its Star Wars envy. It's been there to some extent at least since FF4, but it's a little ridiculous at this point.

In other news, been playing Dark Cavern on the 2600. It's a typically okay 2600 game. Maybe about as good as Towering Inferno. It would be nice if the maze would eventually change, though, which is a point against it compared to some other "run and gun" 2600 games like Berzerk.



 

Flying Omelette
Posts: 17933
(09/01/08 8:30 PM)

Flying Omelette wrote: 2. This is one of those types of game stories that I can tell right away fails the test of "Does what happens at the beginning still matter at the end?", unless fighting rats and running errands for a merchant somehow figure into the final boss fight.

I hate to keep stressing it over and over again, but I'll once again point to both Alundra 2 and Kartia as having two of the most well-crafted stories in videogames of the past decade. Both start off with the characters involved in something that relates directly to who they are and what they do, AND it ties into the overall plot. Neither accomplishes it through miles of expository (or confusing) narration. Another thing that's great is how both leave a little mystery, too... it relevant but doesn't completely spell everything out, either. Both also used theme and subtext.



 

Captain Ladd Spencer
Posts: 1611
(09/01/08 8:39 PM)
     
And I bet they didn't have town and people names like "Cho'le'ton" and "Gyrrklyn"



 

Sweetbee.sweetbee
Posts: 53
(09/01/08 8:42 PM)

Psycho Penguin wrote: Complaining about how 45 minutes of FF12's first hour is storyline.. wow. Next someone is going to complain that a 17 year old Arcade beat em up doesn't have a clever storyline.

45 minutes into Final Fantasy IV, you've probably killed at least three bosses and finished a large chunk of Act I.

45 minutes into Final Fantasy VII, you've blown up the first Mako reactor and are probably on your way through the next mission.

45 minutes into Final Fantasy XII, you've watched some movies, finished a condescending bit of tutorial, and killed some rats.



 

Flying Omelette      
Posts: 17933
(09/01/08 8:53 PM)

Captain Ladd Spencer wrote: And I bet they didn't have town and people names like "Cho'le'ton" and "Gyrrklyn"

One thing I liked about Alundra 2 is that it has a Mediterranean setting which seemed fairly unique to me. I've at least never seen another Zelda-like adventure that used it before that one.



 

CLOUDBOND007
Posts: 10664
(09/01/08 9:41 PM)
     
I'm up to the 8th round of Pilotwings missions. A pretty quick game overall, but it might take quite a while to clear the final series and the second helicopter mission I know is coming.



 

MaskedSheik      
Posts: 476
(09/01/08 10:01 PM)

Considering people complain FF12 doesn't have ENOUGH story, "too much dialogue in the beginning" is hardly a valid complaint. RPGs usually do start off with a storyline.

Pu-lease. Who are these "people" and why should we heed them? As if that's an argument! Cut out the ad populum and try again.

(you may have noticed, in any case, that we hold nothing but contempt for "people" in the gaming community. So telling us what "people" think doesn't hold any water here)

http://flyingomelettespalace.yuku.com/topic/735


 

Captain Ladd Spencer      
Posts: 1611
(09/01/08 10:57 PM)
     
I tried to finish BCR, but the Albatross (a level unique to this version) is the worst level in the game. You go through ten minutes of playing Red Light, Green Light with pistons, poison gas, and electricity (and the piston part has this disgusting red glare). Then I went outside the Albatross and met up with a series of flipping platforms. Except you could bare tell when a platform is up or down, and the next set of platforms are constantly barely on screen, or blocked by your fucking health meter.



 

Psycho Penguin
Posts: 303
(09/01/08 11:23 PM)
     
the best schene by far tho wuz when tha killer robot want haywair and than commando stabbed it in tha hart with his power knife and than tha robot wuz like COMPUTE COMPUTE and than it wuz going to expoloede and than tha commando jumped out tha window of tha buliding and it exploded and than the commando was like "next time you have a party, we will play statego instead." and it wuz hilarious


i thought the best scene was when the commando tore down a skyscraper with his barefists.



 

Captain Ladd Spencer
Posts: 1611
(09/02/08 12:01 AM)
     
I beat BCR, and I'm done with it. Fuck this game and everyone involved with it.

I guess the sole reason this game was rated M is because they left in the head explosion.



 

MaskedSheik
Posts: 476
(09/02/08 12:22 AM)

Oh right, it's so much cooler to write 12 page essays on cartoons, complain about arcade beat em ups not having stories, and complaining that an RPG has storyline.

How is this even marginally relevant? Dude, we're not trying to be "cool," we're trying to talk like rational people. You came close to being a "rational person" when you said:

"too much dialogue in the beginning" is hardly a valid complaint.

This almost furthered the discussion! Making a stand on the point of discussion is the first step. BUT!.... you failed to support this statement logically, instead invoking argumentum ad populum (http://en.wikipedia.org/wiki/Argumentum_ad_populum):

Considering people complain FF12 doesn't have ENOUGH story

and then totally misrepresenting sweetbee, FO, CK and Crawl's argument (http://en.wikipedia.org/wiki/Straw_man):

RPGs usually do start off with a storyline.

---

Oh right, it's so much cooler to write 12 page essays on cartoons, complain about arcade beat em ups not having stories, and complaining that an RPG has storyline.

Man, I just played Need for Speed Underground 2 and whats with all this racing shit between the story scenes? Fuck.

Believe it or not, their argument was more nuanced than just "RPGs shouldn't have storylines!" It's dishonest and malicious to twist ones words so -- you know that their point was that the exposition was excessive, not that there shouldn't be any storyline whatsoever.

Now, let's reboot your argument and try it logically this time. Start here:

"too much dialogue in the beginning" is hardly a valid complaint.

Why is this so? One way might be to say, "you need the dialogue to make the rest of the story understandable." Evidence? Point out how plot point J and K are unintelligible without having seen plot points A and B beforehand. There, that's ALL you need to do to make your post constructive!

And notice how it could further discussion. If, say, Crawl still disagrees, he can advance the point, "well, the plot could be reconfigured so I can jump into the gameplay right at the beginning." Evidence? "For instance, if we stick plot point A here and turn plot point B into a more gameplay-integrated reference here, then plot points J and K are perfectly understandable without having to plod through an hour of cutscene at the beginning."

And to that you could reply, "the plot has to be built the way it is." Evidence? "You can't do that to the plot without ruining the buildup of Theme X and without making plot point D senseless."

Lo and behold, discussion! Of course, that's just one direction the discussion could go, but you notice that neither side misrepresents the other and all statements are backed up by evidence. Now let's do the same, kiddo!



 

Captain Ladd Spencer      
Posts: 1611
(09/02/08 12:28 AM)
     
Shiek, hon. What has Honen '95 taught us? You can't reason with the unreasonable.

Don't get me wrong, I admire your post and attempt to call Psycho (indeed) out on his bullshit, but trust me, pursuing this further is just going to cause you headaches.



 

MaskedSheik      
Posts: 476
(09/02/08 1:04 AM)

Thanks for bringing me back down to earth. I'm young and idealistic, I like to think people can change :/



 

Flying Omelette
Posts: 17933
(09/02/08 6:16 AM)
     
Honen was capable of changing because he's intelligent. Most other people are just drones.



 

Divada      
Posts: 23
(09/02/08 12:37 PM)
     
Even if your thoughts are wasted on the lamers, I always enjoy reading the replies. It was always nice to know years ago that there was at least one forum on the internet that didn't put up with that type of crap, and it's nice to see that it still doesn't.

I'm up to the 8th round of Pilotwings missions. A pretty quick game overall, but it might take quite a while to clear the final series and the second helicopter mission I know is coming.

Pilotwings is one of my alltime favorite SNES games. Almost hard to believe now that what was basically a Mode 7 demo could be packed with so much variety of gameplay and challenge. It was a lot better than Pilotwings 64, too.



 

CLOUDBOND007      
Posts: 10664
(09/02/08 9:19 PM)
     
I was getting a little frustrated with my complete lack of progress or even improvement in the final events, so I decided to take a break and play Donkey Kong Country. Which I also failed to make any progress in, having run out of lives before the next save point or Funky's Flights. I had a minor glitch in Trick Track Trek where one of the enemies that falls onto your moving platform kind of got stuck on the edge and when he finally came off, he was still walking, stuck in mid-air.



 

CLOUDBOND007
Posts: 10664
(09/02/08 11:37 PM)
     
This time I did make it past the save point. I just cleared Poison Pond. Minecart Madness is next. This might be the first session where the game went beyond "something to do" and became very enjoyable. I think I might have to go ahead and replay the others, too.



 

Divada      
Posts: 23
(09/03/08 12:56 PM)
     
I played around with Illbleed for awhile and explored around the first area. Man...maybe I just haven't been playing games enough but it seems really easy to die. There are traps hidden all around the level that can go off and cause damage. You can sometimes tell if you're near a trap because you have four sense ratings (sigh, sound, smell, and "sixth"), and a potential trap will cause one or more of those sense meters to go up. You have to find this thing called a Horror Monitor so you can mark the position of a trap to be able to pass by it without getting hurt by it. But it took me forever to find the Horror Monitor because it was hidden in the level - you don't start with it. Each time you use it, however, you lose part of your life meter. Use it too much, you'll die, don't use it enough, and you might die from the traps.

So the best I can describe it so far is like Eternal Darkness mixed with Resident Evil and Deception. Combat controls are awkward, too.



 

Psycho Penguin
Posts: 303
(09/03/08 10:19 PM)
     
HOLD up rob lowe that wuzn't tha movie that was dustin diamond aka samuel "srceech" power's last yacht party


lol yah i didn't know he had it in him


lol awsom rob NEwayz BRIDGET JONEZ'Z DRIARY wuz a dope movie even bettar than SNIPER starring tom beringer



 

Psycho Penguin
Posts: 303
(09/03/08 10:22 PM)
     
Oh, and I suck at Axelay but I beat Final Fight 3.



 

da dick           
Posts: 1880
(09/03/08 10:45 PM)
     
right PP evil one. could you remind us why you hate chrono tirgger again? i suspect i'm into S&M.

anyways, i just like to repeat again that the dialogue in Kartia put me to sleep. if it talked more about fucking trees, i bet mana clan lezzies might just pop in for a cameo. hey, at least i wasn't the one who bought the game.



 

CLOUDBOND007
Posts: 10664
(09/03/08 11:20 PM)
     
LOL @ Penguin

I finished my replay of Donkey Kong Country. Boss Dumb Drum has to be the most pointless boss in gaming history. Between the weak enemies it pours on you, and the predictable way it tries to smash you, it's like it (and Rare) wasn't even trying.

I had been finding the game, if not difficult, than at least challenging enough to keep me on my toes. But I pretty much breezed through all of Chimp Caverns.

K. Rool took me maybe five or six tries. A few of those were just figuring out the method for avoiding his fast hops during the final phase.

I don't think I'll be trying to increase my completion percentage. Finding the bonuses in the other two games can be amusing, but it seems more like a chore in this one, and with no reward.

All in all, an enjoyable experience and I still think this is a pretty solid game, overshadowed by it's much more impressive sequel. One thing that made an impression on me is how perfect the play control is.



 

Flying Omelette      
Posts: 17933
(09/03/08 11:29 PM)
     
If people are going to fuck with me, I'm going to fuck them over twice as hard in return. I didn't spend 10 years exploring the differences between good and bad writing only to have some con-artist twat tell me that I can't make posts about it on my own fucking forums.

And I certainly see absolutely no reason to keep arguing with someone who just ignores everyone's posts and makes the same exact demands even after they've been answered a million times.

I didn't write this for nothing.

http://www.flyingomelette.com/sitetracking/archaeology5.html


 

Rushifell
Posts: 655
(09/03/08 11:38 PM)

Oh right, it's so much cooler to write 12 page essays on cartoons, complain about arcade beat em ups not having stories, and complaining that an RPG has storyline.

So that's what this is all about? You're making snide replies to people in a misguided attempt to look cool? Hon, considering you're an overweight furry who makes his living scamming people out of their money and games, you're going to have a much higher climb to that lofty goal.

FO is an excellent writer because she understands what makes writing good. You would not be capable of writing the way FO can because you haven't even the basic understanding of what makes writing good. She's able to dissect things and figure out what makes things bad, average, good, and great. Like with anybody, no one's always going to agree with her 100% of the time, but acting offended and whiny over it hurts your cause more. I would agree a storyline in a beat-em-up isn't important, but whining about someone saying a story is stupid (which it is, so what's the harm in saying it?) is unnecessary.

But who am I kidding? "You" and "good" simply don't go togehter in the same sentence.



 

Officer Prowl      
Posts: 199
(09/03/08 11:46 PM)

I would agree a storyline in a beat-em-up isn't important, but whining about someone saying a story is stupid (which it is, so what's the harm in saying it?) is unnecessary.

I said this elsewhere, but I'll say it again for posterity:

1. That was hardly the only complaint I had about that game.

2. There's nothing wrong with expecting licensed products to be faithful to their source material. I don't have a problem with the "Stolen Statue of Liberty" plot in Turtles in Time, for example, because even though that's not a great plot, it's something very much inline with the types of crimes that 80's cartoon villains like Shredder and Krang would perpetrate. Smithers robbing a bank is not something that, without some kind of explanation to make it work, makes any sense at all. And Crawl actually already addressed that when he said that the AvP and TMNT arcade games had more for the fans. LEARN TO FUCKING READ!



 

Officer Prowl
Posts: 199
(09/03/08 11:52 PM)

Oh right, it's so much cooler to write 12 page essays on cartoons,

If this has something to do with the ReBoot posts, I asked TWICE if I should have split those out of the Video Thread into their own topic and no one said I should. Therefore, it is acceptable for me to have assumed no one had a problem with them. You missed the boat on that one. Talk about invalid arguments.

If this has something to do with my site essays on Transformers and Urusei Yatsura... Do you realize that I receive emails at least once a month from people telling me they like those articles and actually want to discuss them with me? Mentally-incapacitated gamers like you aren't the only audience on the internet.

If this has something to do with the RAU Gallery, that's your fucking problem. My characters have as much of a right to exist as any of the made-in-committee shit you worship and defend from anything even slightly negative said about it. It's people like you who make me glad I axed the Cameos Database in favor of it.

If it's just a general statement, then boo-hoo, you're breaking my heart. My posts (as well as most everyone else's) on the subject deal with properties such as writing, craftsmanship, and artistry that are universal. They apply to more than just cartoons.



 

Emerald Lynk
Posts: 38
(09/04/08 12:02 AM)
     
I feel a trembling joy, I feel a joyous shout!



 

Officer Prowl
Posts: 199
(09/04/08 12:03 AM)

da dick wrote: anyways, i just like to repeat again that the dialogue in Kartia put me to sleep. if it talked more about fucking trees, i bet mana clan lezzies might just pop in for a cameo. hey, at least i wasn't the one who bought the game.

Sorry if I missed an earlier post on it, but c'mon, gimme a break. Mona's a druid. Druids are supposed to talk to trees. The alternative would be to have her drop food wrappers on people's lawns.

Edit - LOL, Sethra.



 

Flying Omelette
Posts: 17933
(09/04/08 6:45 AM)

Sorry if I missed an earlier post on it, but c'mon, gimme a break. Mona's a druid. Druids are supposed to talk to trees. The alternative would be to have her drop food wrappers on people's lawns.

Although I enjoyed both halves of the story, I think I've mentioned before that Toxa's quest is more like a sidestory to fill in the holes in Lacryma's quest. Lacryma's story is the better of the two and there's less talk about the World Tree (which doesn't even really have much to do with the overall plot). Troy and Kun are written exceptionally well. One scene that impressed me is when Troy is pulling a prank on Kun because he knows that if he says something a certain way, Kun will take him seriously. That scene depends on particular traits of the characters' personalities and could not have been pulled off without (a) an excellent translation and (b) an excellent translation by someone who understands how to write in character voice and focuses the words appropriately.

Playing that game would be a good exercise for anyone who wants a quick lesson in writing in character voice (*cough* Sethra...)



 

Emerald Lynk      
Posts: 38
(09/04/08 6:01 PM)

The alternative would be to have her drop food wrappers on people's lawns.

Oh shit. I've got an idea for a character for my sketch comedy now...



 

Captain Ladd Spencer      
Posts: 1611
(09/04/08 11:09 PM)
     
I replayed Bionic Commando on the NES, and I bet that's how Blue Sea felt when he plugged in Final Fantasy 4 after his headaches with the DS game.

Everything was so crisp. The graphics, the sound, the controls.

I'd also forgotten how rich the atmosphere can be. I'd forgotten about the giant bugs in Area 3 (I remembered the flytraps, just not the bugs), or that part of Area 10 with the oozy red walls. The floor of Area 11 had moving flames, while in Rearmed it's just bright yellow. Sometimes you wiretap and get some creepy messages, like Super Joe's cries for help, or the last words of some people getting killed by the level boss. Whenever you hack in Rearmed, you get a conversation between the same two assholes explaining how to beat the boss of the level.

I've got to get screenshots comparing Area 4's opening on the NES versus its opening in Rearmed. Actually, I think I'll do that now.



 

Flying Omelette
Posts: 17933
(09/05/08 6:35 AM)
     
I beat all three difficulty settings of E.T. for the Atari 2600 in less than a half an hour last night.

I tried beating Raiders of the Lost Ark, but couldn't quite do it. It's too easy to fall off the damn mesas in this game. Almost all of my lost lives were caused by that. I really need to finish this game as it's one that's haunted me since my early youth.



 

CLOUDBOND007
Posts: 10664
(09/05/08 9:58 PM)
     
I got some more stuff from ebay in the mail today and started Soul Blazer. I'm at level 3, and I've made a solid start to the first dungeon. This game is interesting because you can barely play for 3 seconds without accomplishing at least something. You can definitely see how Illusion of Gaia grew out of this, but while Soul Blazer is an enjoyable game, that was a pretty awesome improvement. I can't remember how far I made it into the game when I played it on PC. I vaguely remember a forest-town, but it might be my imagination.

I got my N64 and it looks really nice and green, but I don't have any games to try on it yet.



 

Flying Omelette
Posts: 17933
(09/05/08 10:25 PM)
     
I finally beat Raiders of the Lost Ark for the Atari 2600. I had long ago looked up a FAQ on this game to see how you were supposed to complete it since there was no way in hell I could ever figure it out on my own. This is a game you really need a FAQ for because some of the things you have to do are so intentionally mysterious.

I also got the secret Yar on my second play after I beat it. Then I beat it again, and that got me the better ending where you see HSW's initials and Indy is higher on the pedestal.



 

CLOUDBOND007
Posts: 10664
(09/05/08 10:40 PM)
     
I was just watching it on Youtube and I can't believe anyone could have figured it out without help.



 

CLOUDBOND007
Posts: 10664
(09/05/08 10:50 PM)
     
I forgot to mention that the previous owner's files on Soul Blazer were named (spelling approximate) ASSLIKR and BTCHKILLR which certainly brought a smile to my face. If the ebay guy tested the games at all, he had to know they were named that.



 

da dick           
Posts: 1880
(09/05/08 11:45 PM)
     
bah. druids can talk to wolves too. i would rather talk to a wolf than a tree. then again i would rather talk to flowers than a wolf who could bite my head off. but seriously, trees are boring. songwriters write trees into their songs to emphasise(sp?) boredom. if them trees aren't in the real world producing the air that we breathe, and getting chopped down to make a good table... ah, fuck trees.

http://rogerebert.suntimes.com/apps/pbcs.dll/article?AID=/19900427/REVIEWS/4270301/1023

actually that sounds pretty hardcore except for the nanny-ing bit. i wonder how hot that druid-nanny was.



 

Crawl and 1OOO      
Posts: 11676
(09/06/08 10:12 AM)
     
FO just walked me through ET.



 

Flying Omelette
Posts: 17933
(09/06/08 10:36 AM)

da dick wrote: bah. druids can talk to wolves too. i would rather talk to a wolf than a tree. then again i would rather talk to flowers than a wolf who could bite my head off. but seriously, trees are boring. songwriters write trees into their songs to emphasise(sp?) boredom. if them trees aren't in the real world producing the air that we breathe, and getting chopped down to make a good table... ah, fuck trees.

Yeah, but, would you really want them making powerful Kartia from wolves? That'd be a little more disturbing.



 

CLOUDBOND007      
Posts: 10664
(09/06/08 10:39 AM)
     
Since Yahoo was going to force me to upgrade in a month anyway and offered a discount for doing so early, I now have a better, if slightly unnecessary hosting plan with unlimited transfer and storage with the reservation that if the numbers got completely out of control, they could restrict it. There's some other new tools and crap that I probably don't know how to use. I still don't see that there's an easy way to block remote loading of images at some places and allowing it at others.



 

CLOUDBOND007      
Posts: 10664
(09/06/08 11:38 AM)
     
I finally got Pilotwings 64 (which came today) to actually work. It's gotta rank up there with some of the dirtiest cartridges I've cleaned. At first I thought something was wrong with the N64 and I tried removing and reinstalling the expansion pak. But no, I had to go give the cartridge a cleaning three times to get it to even come on with some regularity, and four times for it to work with every removal and reinsertion. Obviously, the first cleaning or two wasn't as thorough as it could have been, but still, NES games are usually easier to get working than that and those are a hell of a lot older.

It seems to retain a lot of the feel of the original game (which I SHOULD try to finish) and seems fun. I also got DKC 2. Joy. I know that one was cleaned because it has a big chunk of cotton swab still in the connectors! Jeez, lazy ebay sellers.



 

MaskedSheik      
Posts: 476
(09/06/08 12:16 PM)

I finished my replay of Donkey Kong Country. Boss Dumb Drum has to be the most pointless boss in gaming history. Between the weak enemies it pours on you, and the predictable way it tries to smash you, it's like it (and Rare) wasn't even trying.

My family got DKC when I was four years old. Back then I was a "gaming coward" and would only play levels I knew I could beat (and whenever I was about to lose a life I would Start+Select immediately). I was scared of Mario 3 and didn't get past world 8 of Mario 1, but I would play hours of SMW, Mario 2 and DKC. Even on those games I stuck to the earliest levels until I got more confident about my gaming skills. One thing I remember, though, is that I would play Boss Dumb Drum repeatedly, and I never lost.

It's literally a boss level a four-year-old couldn't lose to!



 

Flying Omelette      
Posts: 17933
(09/06/08 8:23 PM)
     
This morning I beat Raiders of the Lost Ark (with the secret Yar) without losing a life.

I might try to bang out some reviews tomorrow for Dark Cavern, Raiders, and E.T. Then I think I'll move onto another game system.



 

CLOUDBOND007
Posts: 10664
(09/06/08 8:37 PM)
     
I made it to the first boss of Soul Blazer, but I got pwned. In DKC2, I'm nearing the end of the lava zone, the name of which I can't quite remember.



 

MaskedSheik      
Posts: 476
(09/06/08 9:30 PM)
     
I had a lot of free time today so I did a run through Pilotwings and Super Mario Bros.

CB007: I think it's Crocodile Cauldron you're talking about.



 

CLOUDBOND007
Posts: 10664
(09/06/08 10:38 PM)
     
I finished the first shrine in Greenwood and got the improved sword. Still not strong enough to defeat the creatures still left in the painting, though. For that boss earlier, I was getting a little bored with the constant failure so I went online to see if I was missing a weapon or something that would help a lot. What I ended up reading was a strategy that made the boss a stupidly easy win.



 

CLOUDBOND007      
Posts: 10664
(09/07/08 10:11 AM)
     
In Soul Blazer, I finished the fire shrine and reached the part where I need to prove to some rafts that I'm from Greenwood or something. I think I've cleared everything I've encountered so far, so heading back to town should provide the solution.

In DKC2, I'm a few levels into Krem Quay.

A part of me really wants to see how Spore is, since I sometimes enjoy casual games and it seems like a bunch of casual games with some interesting editors thrown into the mix.



 

Captain Ladd Spencer
Posts: 1611
(09/07/08 10:25 AM)
     
I haven't been posting my Lufia 2 progress, maybe because I don't feel like I'm really accomplishing anything anything besides "piddle around, run an errand for some asshole in the next town I reach".

I think my most recent semi-accomplishment was getting a pebble from that one tower.



 

CLOUDBOND007      
Posts: 10664
(09/07/08 11:37 AM)
     
I beat the statue bosses and have moved on to Area 3. The first statue is really easy because all you have to do is stand attack while standing diagonally to him. I figured this out in three seconds. The second one often times just moves around you in a pattern, so you can mostly stand there with minimal dodging. The third one is kind of a pain in the ass. He's fast, shoots fire at you, and just generally hard to avoid. I was stuck here until I found the shield bracelet and better armor. I guess that when you're running low on health you need to de-equip the shield bracelet and equip the medicinal herb, unless there's a way to use the herb without having to run out of HP first.

This is turning out to be a really enjoyable game.

ADDITIONAL PROGRESS- I have now found two of the mermaid statues in Area 3. I found the Mermaid's Tear by pure luck. It seems to be related to the volcano I haven't been to yet. And now I've unlocked someone that says they can stop the volcano's magma rain. The action sequences are really fun, but I'm a little bit disappointed in the town restoration. It pretty much goes "You have restored a Mermaid." "You have restored a Mermaid." "You have restored a Mermaid." "You have restored a Mermaid." "You have restored a Mermaid." "You have restored an Angelfish." "You have restored a Mermaid.".

I even thought that Area 2, the forest animal town, was a bit of a step down in that area, but it was much more interesting than this.


ADDITIONAL PROGRESS 2- I've completed the volcano area and restored the third mermaid statue. I'm stopping here for today.

In Spore, I completed the first phase of the game, which as I mentioned, is not unlike fl0w for PSP/PS3, except with better visual design.

I'm pretty far into the second phase. It's hard to compare it to anything in particular, but I guess it has some MMORPG elements, even though it's single player. You have to either attack or impress different creatures to earn DNA points and evolution upgrades. You can also find the upgrades on skeletons that are randomly scattered about. My creature is an herbivore and doesn't fight except in self defense (and even then, very terribly). So it's a bit dull, but any time you get to tinker with your creature is enjoyable, and exploring has some appeal.

Third phase is somewhat RTS-like, and fourth is somewhat Civ-like, as I've heard. The final phase, outer space, would be the deepest and most enjoyable based on word of mouth.



 

Divada      
Posts: 23
(09/08/08 8:35 AM)

Flying Omelette wrote: This morning I beat Raiders of the Lost Ark (with the secret Yar) without losing a life.

I might try to bang out some reviews tomorrow for Dark Cavern, Raiders, and E.T. Then I think I'll move onto another game system.

Congratulations on that. I could never figure anything out in that game other than to walk around a bit and die. I think the most significant find I ever made was a weird room full of thieves running back and forth that wasn't mentioned in the manual.

These posts are making me want to replay the DKC games.



 

CLOUDBOND007
Posts: 10664
(09/08/08 8:37 PM)
     
I finished the third phase of Spore. It took a while to get used to, but after I did, it was pretty ridiculous in it's simplicity. It's a minimal RTS game with you and four or five other tribes. You can fight them or befriend them, but have to deal with all in one way or another. Even if a tribe hates you, all you have to do is bring them a gift of fruit... the primary and only resource to gather. This will make them indifferent if they hated you, and they'll like you a lot if they were already indifferent. Then you have to play music with them to get them to become full allies. The only way you can fail at that is if you don't have enough people playing enough of one kind of instrument. There's no consequence for failing.

Assuming I replay the game, I'll use a conquering species and will reserve judgement until that time. I've been told that I need to design some buildings and vehicles for the civilization phase, so I'll do that a little later.

So far, the editors are fun to play with, but the gameplay itself ranges from sub-par to terrible.



 

Flying Omelette      
Posts: 17933
(09/08/08 8:42 PM)

Congratulations on that. I could never figure anything out in that game other than to walk around a bit and die. I think the most significant find I ever made was a weird room full of thieves running back and forth that wasn't mentioned in the manual.

IIRC, when I was a kid, what I couldn't figure out was that you could walk into that square box in the map room so long as you had the key selected. I had the feeling that the amulet was what you needed to show where you had to dig for the Ark (both from having seen the movie and from the fact that the manual doesn't mention it), but every time I tried to walk into the map room with it, I'd fall off. You have to center yourself in that space before you can deselect the key.

Even if I had figured that out, there's no way I would have known to parachute into the side of the Mesa (remember when Indy did that in the movie image). I think the manual did say the hole in the side of the Mesa was important, but whenever I tried to parachute into it, the parachute would disappear when it hit the tree branch and I'd die. Even after watching that YouTube video and knowing for a fact that's what you had to do, I had to try it many times before I got it to work. You have to do it *just right* or it doesn't.



 

CLOUDBOND007
Posts: 10664
(09/09/08 12:11 AM)
     
Civ stage seems like it might be hard. Too tired to mess with it any more for tonight.

In DKC2, I'm up to the Kremland levels. Didn't get to play any Soul Blazer because I had a lot to do.

I'm reading the novelization of The Force Unleashed. I have little doubt that it's more enjoyable than playing the game would be.



 

Bomberguy221      
Posts: 1993
(09/09/08 3:23 AM)
     
Well, it's pathetic game progress, but given I'm busy with classes...

Super Smash Bros. Brawl - I unlocked the Melee DK song. THIS KONG IS HERE, AND ABOUT TIME, TOO!!

...I'd love to un-hear songs.



 

Divada      
Posts: 23
(09/09/08 8:37 AM)
     
I started Donkey Kong Country last night and made it up to the Monkey Mines. I saved at the first Candy Kong there. I don't think there's any way I could remember where all the bonus rooms are without digging out my guide.



 

CLOUDBOND007      
Posts: 10664
(09/09/08 9:29 PM)
     
I just got the fourth mermaid statue in Soul Blazer and I guess I'm going to a sunken ship next. The soundtrack won't be an all time favorite, but I do like it. I'm not sure if it's been this way the whole game, but lately, it's been good about having enough songs for different areas so you aren't hearing the same thing all the time.

The Monkey Mines make me thing of Winky the Frog since he makes his first appearance in one of those levels. Between Winky and Expresso, getting an animal was just as likely to make the level MORE difficult as not.



 

Captain Ladd Spencer           
Posts: 1611
(09/09/08 9:40 PM)
     
Blehhh, how much longer do I have in Lufia 2? I want this game out of my life.

I got the submarine.



 

CLOUDBOND007      
Posts: 10664
(09/09/08 10:33 PM)
     
I just beat the Area 3 boss, a giant skull. I was defeated three or four times before I got the hang of it. The skull part is pretty simple, it's the skeleton hands that are a pain. They come at you slowly but take a ton of hits to beat and try to drive you toward an area where you can take damage.

For some reason, I'm kind of surprised that the game has some many areas. Maybe I have Actraiser on the brain, but it feels like it should be ending soon, but I know there's a lot more to do. I only have three of the stones.

And yeah, it's better than Spore.



 

Captain Ladd Spencer      
Posts: 1611
(09/10/08 10:08 PM)
     
I beat Donkey Kong '94! It taunts me no more!



 

CLOUDBOND007      
Posts: 10664
(09/10/08 10:49 PM)
     
I've reached the final (and supposedly best and largest) part of Spore, space exploration.

The Civilization phase was actually somewhat enjoyable. It was a not overly complicated RTS featuring conflict between about 8 major cities (run by four nations) on a planetary scale. Your cities make money and you can buy land, sea, and air vehicles to attack or convert the enemy cities. I won by converting them to my religion. As a religious nation, I had vehicles in that category as opposed to say, military. But religious vehicles can shoot mystical blue light and blow stuff up with the best of 'em.

I guess there's an economic way to win where you basically buy the world.

I'm not the first person to mention this, but it's sort of interesting. Way earlier in the game while you're still a primitive creature, you witness a UFO come down and abduct another creature. It seems to be awesomely powerful. And then you reach the stage where you get your own space ship and have to abduct a primitive critter and it seems so ordinary and easy.



 

Crawl and 1OOO      
Posts: 11677
(09/11/08 12:55 AM)
     
I played through Donkey Kong '94 at least three times, including once in San Fransico. It's a good travel game! I actually never got a Game Over in it. I attribute a large part of that to the game giving out so many extra lives. I think I tended to end the game with about 60 or even 70 lives in reserve. Ignoring that, it's neither especially hard nor easy. I do like it more than Super Mario Bros. 2.

Incidentally, my brother was telling me a few weeks ago that he thought Super Mario Land was an extremely difficult game when he was a child.



 

Flying Omelette
Posts: 17933
(09/11/08 12:45 PM)

Captain Ladd Spencer wrote: Blehhh, how much longer do I have in Lufia 2? I want this game out of my life.

I got the submarine.

You still have a ways to go yet. It's not almost over until you run out of places on the map. I wonder which one you're disliking more at this point - Lufia 1 or 2?

I've been doing a LOT of drawing lately, but I might try to get a review done tonight.



 

CLOUDBOND007
Posts: 10664
(09/11/08 1:32 PM)
     
I didn't really know much about DK 94, but it looks really good based on the Youtube review I watched.



 

Captain Ladd Spencer      
Posts: 1611
(09/11/08 5:54 PM)

You still have a ways to go yet. It's not almost over until you run out of places on the map. I wonder which one you're disliking more at this point - Lufia 1 or 2?

Probably Lufia 2. At least Lufia 1 didn't make three boss fights in a row out of the same prick (who I had also beaten once before) and when I got pissed off at Lufia 1 it was because the dungeons were so repetetive and the encounter rate was getting on my nerves. Lufia 2 pissed me off with that wedding sequence.

And yeah, DK94 is fairly good. Although the game might as well give you infinite lives, I beat it with 90 (and had the max of 99 before the final boss).



 

CLOUDBOND007
Posts: 10664
(09/11/08 9:04 PM)
     
I'm exploring Area 4 in Soul Blazer. I'm on the second or third floor of the icy cave. I've got the Lucky Sword and the Magic Armor. At first I thought maybe the game was really ending soon because I got the last sword. Then I noticed that I'm an idiot and there's room for four more swords. The Mountain of Souls is one of the most interesting town + dungeon combinations, although maybe the music isn't as good as some of the other parts of the game.



 

Captain Ladd Spencer      
Posts: 1611
(09/11/08 10:33 PM)
     
I started Condemned 2, and the first level kind of sucked.

You start in a cage match against a bunch of bums while your bum friend roots you on.

Then a zombie guy hits you in the face with a brick, and when you awaken you walk through a gate and run into your buddy from the first game Malcom Vanhorn, and he's crying some black stuff. Then the whole level is trying to catch up to him.

Occasionally you find a TV you can tune in to get some tips from the Jigsaw Killer or whatever his name was.

Then you enter a section of the city covered in what looks like tar, and some of the bums are covered in it, and some monsters made of the stuff pull themselves from it and attack. I guess Vigo decided pink didn't suit him. I ran around for about five minutes trying to find the ladder to proceed.

You enter a hospital and take out a few bums.

Then you leave the hospital walk through some ladders and crap, and find Vanhorn on the other side of a window banging on it, and a monster jumps up and grabs him, smashing the window. You climb into an area of the hospital filled with the tar stuff, and it's moving. There's some sacks on the ceiling which hatch a zombie that grabs you when you walk under it, so to destroy them you walk over to a pile of bricks, pick one up, walk within range of a sack, throw the brick at it, walk back to the pile of bricks, walk near another sack, throw the brick at it, walk back to the pile of bricks, etc. etc., and half the time I ended up throwing the brick at what was left of one I'd already taken out.

Then you navigate some tunnels lined with the stuff, which is confusing to navigate because it's so dark and samey all over. At the end you find Vanhorn's corpse plastered to a wall with the tar stuff...

...and then it's revealed THE WHOLE FUCKING LEVEL WAS A DREAM. A dream that took place between the zombie guy hitting you in the face with the brick, and raising it.



 

Kairobi King      
Posts: 1119
(09/12/08 1:06 PM)
     
I beat Raiders of the Lost Ark a long time ago. It's actually really, really easy once you know all the steps - but impossible if you don't. I don't think I would have figured it out without a walkthrough. I did somehow figure out E.T. without one, too, but the manual for that game is more explicit in telling you what to do.



 

ACC KAIN      
Posts: 778
(09/12/08 1:15 PM)
     
I tend to get stuck on really stupid things in RPGs, and ever since James gave up on Lufia 2 when he couldn't get past the grass-cutting puzzle, I've been afraid to get into it. It doesn't seem like I'm missing much...



 

Captain Ladd Spencer
Posts: 1611
(09/12/08 9:01 PM)
     
I am not impressed by Condemned 2.

I finished the second level, a trek through a run-down hotel that ended in Vanhorn's mutilated corpse. This was extremely confusing to navigate because all the rooms you had to go through looked the same.

The controls feel sticky. It's like the floor an invisible grid on it, and when you release the analog stick, Ethan wants to move into one of the grid squares. And sometime's I've been drifting off to the side pressing straight, and I get jammed on corners a lot.

It also isn't nearly as spooky as Condemned 1 was. In fact I've laughed more than I've jumped, like when I walked in on a zombie using the toilet and shot it in the head, or when I threw a guy in a dumpster and the lid came down on his head, almost cartoon like. Also, the second level was full of zombies in their underpants that ran around giggling like little school girls.



 

Crawl and 1OOO
Posts: 11677
(09/12/08 9:29 PM)

ACC KAIN wrote: I tend to get stuck on really stupid things in RPGs, and ever since James gave up on Lufia 2 when he couldn't get past the grass-cutting puzzle, I've been afraid to get into it. It doesn't seem like I'm missing much...

I think that was the puzzle I got FO past when she replayed it. It's just logic.



 

Captain Ladd Spencer
Posts: 1611
(09/12/08 11:58 PM)
     
I finished the Truth Tower in Lufia 2. Yeah, I kind of guessed who Iris really was, even though it doesn't make a whole lot of sense, but what in this game does?



 

Flying Omelette
Posts: 17968
(09/13/08 11:00 AM)

Officer Prowl wrote: If it's just a general statement, then boo-hoo, you're breaking my heart. My posts (as well as most everyone else's) on the subject deal with properties such as writing, craftsmanship, and artistry that are universal. They apply to more than just cartoons.

And this is why it's important to have universal standards for judging things. I remember several years ago, Rand was preaching that you couldn't judge Ogre Battle with the same standards that you'd judge a normal RPG because it's not a normal RPG.

http://images.yuku.com/image/pjpeg/41715c4ec049a21bbc4b169104ca0f8907d03f0.pjpg

When Crawl and I make posts referencing things, I think that we assume our audience is intelligent enough to know why we are. So, if Crawl says something about how The Godfather does this, this, and that. He's not just "making posts about The Godfather". He's using it to illustrate a point.

Likewise, if I make a post and I reference Rob Powers's Transformers Fanfic Cliches article (http://members.tripod.com/~repowers/manic/writing2.html), I imagine people like Penguin and Viper think, "That's just another article about Transformers!", but a normal person can read that article and easily see that he's not just talking "about Transformers". Many of his guidelines are basic common sense and rules of good writing, and a lot of those cliches are prolific in more than just Transformers fanfiction - some are even problems I've seen in "professional" writing. He also uses non-Transformers examples as proof for his arguments.

But when game reviewers have no universal standards and just pick any random reason whatsoever to like or dislike a game, this is what happens. They don't know how to apply a basic rule of what makes something good or bad to anything. An article like that is lost on them because to them it's "just Transformers - it doesn't apply to my Sailor Moon fanfic."



 

CLOUDBOND007
Posts: 10676
(09/13/08 3:31 PM)
     
In Soul Blazer, I've made it to Dr. Leo's lab. This guy had quite a basement for such a simple house.

The boss of the Mountain of Souls was really easy with only minimal strategy. First try. I found one of the things you need to get the Phoenix spell.



 

CLOUDBOND007
Posts: 10676
(09/13/08 6:31 PM)
     
I'm now on the second model town. I beat the first one without having bothered to get the ability to see invisible enemies. I just spammed magic when there seemed to be one around.

I beat the boss of the area. It was almost shockingly easy. Is the next boss going to be a helpless grandmother or something?

So now I'm at the castle. I'm not sure this is a place that needs to be restored.



 

Crawl and 1OOO
Posts: 11736
(09/13/08 8:01 PM)
     
I played another hour of Final Fantasy 12. I killed the Rogue Tomato! The opening area had wolves, which were the main enemies I fought. I gained a couple of levels from them. It also had Tyrannosaurus. FO said that in any movie with a Tyrannosaurus, it inevitably ends up chasing people. Why not just have Tyrannosaurus walking along, minding its own business, like any other animal. Well, this might be the first game that does that. I don't think they automatically attack here.



 

Captain Ladd Spencer      
Posts: 1611
(09/13/08 10:52 PM)
     
Lufia 2 sucks.

At the start of the volcano dungeon, I enter a room with a sign that says "Up Elevator, Required Weight 1 ton". I thought that meant I had to round up the three monsters in the room on that platform, so I spent about ten to twenty minutes of tedious Hook throwing and enemy stunning trying to get them there. As it turns out I was supposed to go up a floor and drop a lizard thing through the hole.

Then I piddled through the dungeon with little trouble, except for the ice-in-magma puzzle which took me a few minutes to finally click.

Then, when I got to the dragon, he put my entire party to sleep and slaughtered me, setting me back about half an hour. That's when I decided I had it for the night.



 

CLOUDBOND007
Posts: 10676
(09/13/08 11:00 PM)
     
I cleared Krem Land in DKC2. King Zing Sting is not very challenging, at least not after all the time I've spent with this game over the years, but it's such a huge step up from most of the bosses from the first game. I reached the save point in Gloomy Gulch and stopped for today.



 

Flying Omelette
Posts: 17968
(09/13/08 11:04 PM)

I spent all night trying to get Bubsy for the Atari Jaguar to work, but it doesn't want to, even after repeated cleanings. I can't even get the cartridge shell open to clean the inside of it. There are two tabs on the sides that open up the lower casing if you push them in, but then the upper casing doesn't want to come apart and I can't find any other tabs.

I know it's the game and not the system because I got Trevor McFur to work (which seems like it really sucks). Maybe I'll just emulate Bubsy instead (if that's possible). I have a ROM, but I don't know what emulators exist for Jaguar. Going to check into it now...



 

Flying Omelette
Posts: 17968
(09/13/08 11:59 PM)

I got it to work on Project Tempest. (I can't get Virtual Jaguar to work at all.) The only problem is that I don't really have any idea how well the sound is emulated, and it sounds a "staticky", so I probably wouldn't comment on it if I beat the game this way and decided to review it afterwards.

This is definitely not the same game as the first Bubsy and I don't think it's a port of Bubsy 2, either. It appears to be a whole new game. However, they reused almost all the animation from the first game. The same running, walking, gliding frames, the same "fist cloud" animation when you pounce on an enemy, and the same death animations. I kind of thought these were creative in the first game, but seeing them all used all over again like this is annoying. They could have come up with some new ones.

The background graphics are nice, if nonsensical. (The first area is based on the Mad Hatter's Tea Party in Alice in Wonderland, so there are rows of tables and chairs everywhere, and then teapots, cups, and candles floating in midair.)

The first area is pretty huge and sprawling and it's timed. I haven't gotten past it yet. You have to find traffic lights to make barriers disappear, which means that you'll have to backtrack if you reach a barrier without finding the traffic light first.

The play control seems a little more stiff than the SNES game's was. That could be a problem with the emulation, I don't have any way of knowing otherwise right now, but if it is like that on the actual console, then it's probably better that I'm playing it this way, as our PC game controller is much better than the Jaguar's abomination.



 

CLOUDBOND007
Posts: 10676
(09/14/08 12:37 PM)
     
I'm a ways into Magridd Castle. I just got the Spirit Sword and Elemental Armor. The armor seems like a weird kind of a freebie because the following floor looks like it was designed all around the spikes being an obstacle but you don't even have to worry about them. Maybe if the armor were easy to miss, but you're specifically told who has it and that you should get it before continuing. I found out that Dr. Leo is being held in the "left tower".

I think that I might have to go and play the whole trilogy at this point. It's a real shame that Terranigma wasn't released and is so hard to import due to the PAL issue, but it might just be one of those times you have to settle for emulation.



 

INFPGamer      
Posts: 84
(09/14/08 4:38 PM)
     
I enjoyed Terranigma alot. Being a late SNES game, 1996, the graphics impressed me. Almost like an early PS1 game.



 

CLOUDBOND007
Posts: 10676
(09/14/08 4:42 PM)
     
I played it years ago but didn't come close to finishing. I think I was restoring plants and animals at that point. I found a patch that changes it from PAL to NTSC so that you at least don't have to deal with the PAL sluggishness.



 

CLOUDBOND007
Posts: 10676
(09/14/08 6:22 PM)
     
I cleared the boss of that location and I'm nearing the end of the game. I've got the Soul Armor and the Phoenix, working my way through the final areas.

That airship boss was a real pain at first but after a few attempts, it became very easy to predict what he was going to do and be in position. That doesn't mean I didn't take hits or need to use a medical herb, but I won by a good margin.



 

CLOUDBOND007
Posts: 10676
(09/14/08 6:56 PM)
     
Finished Soul Blazer! It wasn't a hard battle at all. I needed to use the medical herb, but only just barely. Lots of slowdown.

The ending was enjoyable. The story isn't written terribly well but manages to say some interesting things at times.

Are Deathtoll and Dark Gaia the same entity?



 

Flying Omelette
Posts: 17968
(09/14/08 7:05 PM)
     
I don't think Deathtoll and Dark Gaia are the same. Deathtoll is basically Satan, but Dark Gaia was an alien riding on the Chaos Comet.



 

CLOUDBOND007
Posts: 10676
(09/14/08 7:08 PM)
     
Okay, I haven't played IoG in so long, I couldn't remember much about Dark Gaia. Deathtoll and Gaia could be said to have a slight resemblance but nothing major.

I think DG is the boss of Terranigma, too.

Update: Since it'll be a while before Illusion of Gaia arrives, I'm starting Terranigma first. I just cleared the first tower. This is one thing I remember being annoying, that you have to spend so much time on these almost identical towers at the very start of the game.

Coming off of Soul Blazer, the audio/visual experience is pretty unbelievable.



 

da dick           
Posts: 1905
(09/14/08 11:00 PM)
     
read(from various gamers' comments) that the 3rd and 4th phase of Spore were too damn simple and easy. har har har?

condemned 2 sounds better if it was a graphic aventure game... or zombie trashflick fanfiction.

oh, i almost beat spirit of zeon at the arcade with 19 dollars and 60 cents, in less than an hour. ray amuro's too fast for me. elaborate later. must sleep.



 

CLOUDBOND007
Posts: 10676
(09/15/08 8:13 AM)
     
Yeah, I pretty much said that myself a couple pages back. Phase 4 is much more entertaining than 3, though.

Finished Tower 2 in Terranigma last night.



 

Captain Ladd Spencer
Posts: 1611
(09/15/08 10:42 PM)
     
I replayed the Game Boy Bionic Commando over Friday and today between my classes. The Albatross was a bit easier than I remembered it being, meaning it still tested me, but when I first played this game years ago the second part had me pulling my hair out. Guess I've just matured some since then.

It was still pretty good. I forgot what a bitch this game can be sometimes.



 

CLOUDBOND007      
Posts: 10676
(09/16/08 12:16 AM)
     
I finished The Force Unleashed novel. Based on the videos I've seen of the actual game, I made the right choice.



 

Officer Prowl      
Posts: 201
(09/16/08 12:53 PM)
     
I played two nights of Bubsy in Fractured Furry Tales and I have yet to get past the first level.



 

TaroSH      
Posts: 2383
(09/16/08 8:53 PM)
     
Bwa ha ha, Alone in the Dark 2 is hilarious! The graphics and animation are like a really bad 3D Movie Maker job!

(For what it's worth, I'm playing the DOS(Box) version, not the Saturn, and I don't intend to play it seriously, I was just making sure it and the other games on the AitD Trilogy worked)



 

Flying Omelette
Posts: 17968
(09/16/08 10:15 PM)
     
I made it to Stage 1-3 in Bubsy 3 and I got to the boss, but I can't beat him yet. I've gotten more used to the game's controls, but sometimes it seems like its hit detection is all over the place and I get killed by enemies that either aren't touching me or it seems like I should have killed them when I landed on them.

I think there are two secrets to killing things with more success in this game - (1) - Always try to be gliding when you run into an enemy, and (2) Bubsy's feet cannot be touching the ground or any other background object at the same time he touches an enemy. Even if you land on top of an enemy, if his feet touch the ground or an object at the same time, he still dies.



 

SETZERtheGREAT
Posts: 639
(09/17/08 12:46 PM)
     
Ugh. Bubsy brings back so many bad memories. I rented that game based on Nintendo Power's hype and I could never get anywhere in it without plugging in level passwords. I even put one in that took you right to the final level and it was more of the same crap as the earlier levels, and I could never find my way to the final boss.



 

TaroSH      
Posts: 2383
(09/17/08 11:55 PM)
     
I beat the Fire Dragon.

Where's the World's Most Difficult Trick? According to GameFAQs it's between this and the Mermaid quest, but I don't want to check for directions because I might accidently read the answer. Was it that door in the mountain you had to bomb, but would repair itself if you didn't bomb it constantly?



 

Flying Omelette
Posts: 17968
(09/17/08 11:58 PM)
     
I think that's it.



 

TaroSH      
Posts: 2383
(09/18/08 9:45 AM)
     
Well, that door led to the World's Most Difficult Trick, which turned out to be some Professor Layton-esque sliding block puzzle.

I didn't solve it, it was just too late for me to really think, but I almost don't care after finding out what it was.



 

Flying Omelette      
Posts: 17968
(09/18/08 1:27 PM)

SETZERtheGREAT wrote: Ugh. Bubsy brings back so many bad memories. I rented that game based on Nintendo Power's hype and I could never get anywhere in it without plugging in level passwords. I even put one in that took you right to the final level and it was more of the same crap as the earlier levels, and I could never find my way to the final boss.

To clarfiy, I'm playing Bubsy in Fractured Furry Tales, the Jaguar game, (which I'll refer to as Bubsy 3 because it's faster than typing Bubsy in FFT, which also makes it sound like Bubsy's in Final Fantasy Tactics), not the original game.

Though I can say with absolute confidence that if you hated the first game, there's no reason to play this one. It's more of the same exact type of gameplay. The graphics are nice, but I might prefer the original game's style...



 

TaroSH      
Posts: 2383
(09/18/08 11:34 PM)
     
Okay, I tried working The World's Most Difficult Trick backwards, I've probably put two hours into it, didn't solve it, then thought fuck it, and got back into the main game.

I beat the Ghost Ship, then made it through the Submarine Shrine. Dr. Lexis told me it was time to raid the miliary power city.



 

CLOUDBOND007
Posts: 10676
(09/19/08 7:37 PM)
     
The Force Unleashed novel had revived my interest in Star Wars somewhat, so I'm now reading "The Death Star". It's more of a novel than a videogame retelling like TFU was, centered on mostly original characters during the construction of the first Death Star. Not bad.

For gaming, I've been a little tired from work but I have a three day weekend. I'll either play Illusion of Gaia, which I received recently, or continue Terranigma.



 

Flying Omelette
Posts: 17968
(09/19/08 7:48 PM)
     
Somehow, I beat the World's Most Difficult Trick in under an hour, and didn't think it was particularly hard. I wonder if I'd be able to duplicate that, or maybe I just got lucky.



 

TaroSH      
Posts: 2383
(09/19/08 8:05 PM)
     
I'm in the imperial castle apparently called ":3" and I almost want to turn to an FAQ for the answer to some locked door puzzle I'm stuck on. As far as patience goes, I'm running on fumes with this game.

Do you remember if you brought the treasure chest piece to the front from above or a side? I'm thinking a hint on where to get started working backwards would help.



 

Flying Omelette
Posts: 18032
(09/19/08 8:58 PM)
     
I don't remember how I solved the trick at all.



 

TaroSH           
Posts: 2383
(09/20/08 9:42 AM)
     
Well, I beat Lufia 2. I think it's a testament to how little I thought of this game that the most satisfying thing about the ending for me was Maxim and Selan were dead.



 

Flying Omelette
Posts: 18032
(09/20/08 10:48 AM)
     
LMAO!



 

CLOUDBOND007      
Posts: 10712
(09/20/08 3:56 PM)
     
I started replaying Illusion of Gaia for the first time in many years and I'm almost to the end of the Incan ruins. I'm breezing through it now due to experience, but it's a pretty complex area for so early in the game. There were a couple of parts I used to get lost in when I played it as a child.

Everything feels like a technical step up from Soul Blazer, but I do find myself missing the restoration aspect a little. Even Terranigma has it as a major theme, except on a grander scale. It's true that in Gaia you're restoring the world to it's natural state at the end of the story but it's not the same as gradually rebuilding an empty town or planet.

The storyline kind of annoys me because you hardly ever learn anything concrete. The storyline section of the manual which I found online was helpful, though.

In a civilization so ancient that nothing of it remains today, the first great flowering of human knowledge produced remarkable breakthroughs in the sciences of biology and genetics. These nameless ancients used their knowledge to create new forms of plants and animals that would make life better on earth. Inevitably, some people twisted the science and molded violent beasts of war with hideous intelligence. The monsters terrorized the people and the civilization began to crumble.

In the end, two forces fought over the earth, the Knights of Light and Darkness. The ultimate weapon used in that war was a comet that blazed with radiation and a strange light. The coming of the comet destroyed that race and mutated many people and animals into evil forms, which then hid in the deepest recesses of the world. In the ages that followed, from the time of the Egyptians and Babylonians to the Incas, the comet continued to return every 800 years. And with the return of this Chaos Comet came times of darkness, destruction and disease. Fragmented legends of the comet's effects and clues about its origin were passed down to the civilizations that followed. But as those nations rose then fell and time turned their works to dust, only a few treasures remained hidden in the most ancient ruins of the world.

Our story begins in the age of exploration, a time of great discoveries when brave explorers drew back the dark shrouds of fable and shed light on the ancient wonders. In that time, a party of adventurers from the seaside town of South Cape set off to unlock one of the greatest of mysteries--the legendary Tower of Babel. Olman, the leader, led his fellow townsmen and even his son, Will, into the tower. But then something happened and the expedition was lost without a trace...except for one. Unfortunately, young Will couldn't remember what had happened, how he had been saved, or even how he had managed to return home after his ordeal. Even stranger was the fact that Will now possessed the power to move objects through thought alone.

The Illusion of Gaia follows Will and his companions as they seek the answers to the lost expedition. As they begin their journey, they don't suspect that it will eventually lead them around the globe or that the fate of the planet lies in their inexperienced hands. They'll have to learn and grow and mold their characters into the stuff of heroes as they face the monsters created by the comet in past ages. Not all of the friends complete the journey. Some may turn aside to discover new destinies. And along the way, help may arrive from unexpected quarters--from Gaia, the spirit of the earth, and Freedan, a powerful knight, and from the mysterious Shadow. But Will must go the entire distance, fighting every battle and returning to the Tower of Babel where he must attempt to end the plague of the comet and to find out what happened to his father. And where Will goes, you go as well.



 

TaroSH      
Posts: 2383
(09/20/08 8:30 PM)
     
I started Psychonauts and played it for two hours straight.

To be fair, maybe half an hour of that was spent running around trying to figure out where Agent Nein's secret lab was, although it probably didn't help that I didn't get a good look at the object Nein gave me until I started fiddling around with the D-pad and brought up the inventory screen, then had a DURR HURR moment.

Then I fought a boss that was kind of annoying because of how far out the camera was zoomed to get the entire boss on screen, and Raz and the regular enemies were little specs.



 

CLOUDBOND007
Posts: 10712
(09/20/08 11:37 PM)

I finished the Death Star book. It wasn't bad. Kind of implausable, but not more than the prequels, and it filled in some gaps from right before A New Hope. Also made you think about what it might be like to be the one to actually pull the switch that fires the death star.

Made it to Freejia in Illusion of Gaia. This is the first time I ever was aware of the dog Turbo being a cameo from Soul Blazer. It looks like they used the same sprite for him as well. I still don't really know what to make of the Incan ship, except that maybe the spirits of those people created the illusion for Will's benefit.

PS, if I say Actraiser, I probably mean Soul Blazer. I get them mixed up ALL the time and keep noticing right before I hit submit.



 

MaskedSheik      
Posts: 498
(09/21/08 2:50 PM)
     
I beat Pokémon Blue without healing (visiting a Pokécenter, using Potions). I started with Charmander, which made Brock much harder than he needed to be. In general, the beginning of the game was hardest, as I kept needing to catch "helper" Pokémon to train Charmander and beat up enemy trainers (particularly on Nugget Bridge or in the gyms). By the time I beat Lt. Surge, however, things got much easier and I was able to sail through the game with little difficulty. I finished with a nicely balanced team of six Pokémon: Jolteon, Kadabra, Tentacruel, Clefable, Charizard, Articuno. All around level 40, except Articuno.



 

CLOUDBOND007
Posts: 10712
(09/21/08 3:52 PM)
     
I'm in ur sky gardin takin ur balls.



 

CLOUDBOND007
Posts: 10712
(09/21/08 4:14 PM)
     
I just beat the boss of the Sky Garden. I've never actually tried to beat this thing with any strategy, I just attack as fast as I can and see if I can kill it before I run out of HP. I'm being really conservative with the herbs, and have four in inventory right now.

Sky Garden was very enjoyable. I when I was killing those giant worm things and they explode, you can see an image of a skull or evil face in the explosion if you pause. I think it's intentional. And they were an enemy in Soul Blazer, too, IIRC. One thing that's a nice improvement from that game is how the enemy sprites are so much larger and more detailed.

Now I'm in Mu. It's funny, I was trying to remember the sequence of events, and I had myself convinced that Mu came before the Sky Garden.

I find it a little confusing how the party always seems to know where to go next. They randomly go from Freejia to Neil's place. I mean it's like "Cool Will, you saved those people in the mine, want to go to this inventor's house now for no reason whatsoever?

Neil takes them to the line drawings. For some reason, they assume there's a riddle there and Will finds the entrance to the Sky Garden. Did the moon tribe guy set that all up just a bit earlier? Then, after Will beats the boss, Neil rescues him and they decide to fly to Mu because it's also related to that constellation? Did Will's dad actually tell him all the ruins they were supposed to go to, because they seem to be making lucky guess after lucky guess.



 

da dick      
Posts: 1911
(09/21/08 8:31 PM)
     
naruto, chapter 390-402:

ooo... major plot twist. i was unexpectedly surprised. this ninja lovefest will probably still end with naruto whacking angstboy and crushing his balls, but i predicted something absolutely wrong. angstboy WILL USE his eyes for TERROR!!!! TERROR!! TERROR!! I LIVE MY LIFE FOR TERROR!!!! BAHAHAHAHHAHAHHAhmmmmm,,,

anyways big ol' farce of a battle between angstboy and his dearest bro. bro sucks madame tranny white snake(orochi or whatever his name was) out of his little bro's booboo/curse thingy. then he fucking hell dies of a homo STD or something... yeah... whatever swirly mask said

so like, swirly mask takes angstboy away before team naruto could reach him. swirly mask seems know some time/space magic or something. that's why he always escapes from anything. swirlymask tells angstboy the TRUTH... not gonna give that away here. it sounds kinda corny in gay sort of way anyway.

he finds out big bro transferred to him his powers before he died. now angstboy seems to have a different version of the eternal eyes which swirlymask has. he changes his team name from "snake" to "eagle", with a neu goal of destroying the fire village for GREAT TERROR(or to avenge his bro and his tribe)!!!!!!! yay, genocide!!!!



 

CLOUDBOND007
Posts: 10712
(09/21/08 9:47 PM)
     
I beat the vampires of Mu.

Mu was the hardest area so far, and the first time I've run out of health (the only time so far), but that was more from being a little careless and overconfident than anything. The biggest problem I used to have with this area, even after replaying the game many times, was being able to locate the Dark Space with the Freedan transformation and find the vampires from there. But today, I didn't have any trouble with that, or any other navigation issue. Maybe as I've gotten older, my brain is a little better at this sort of thing.

I've saved at Angel Village.



 

TaroSH           
Posts: 2383
(09/22/08 12:28 AM)
     
Angel Village was my last save a really longass time ago. If I ever replay Illusion of Gaia I'll have to restart the game from scratch.

In Psychonauts I got the levitation badge and did the Godzilla segment with the city of fish, which I think I had way too much fun in smashing the buildings and stomping on the lungfish than I really should have. I didn't want to smash the buildings and fishies, but once I smooshed a couple fish and smashed a few buildings on accident or for health refils, I went crazy.

I didn't mention this before, but Raz's voice was so familar to me, but I couldn't quite put my finger on where I'd heard his voice before. I went on IMDB and looked him up, and he's voiced by the same guy who did Dagget on Angry Beavers, and Billy on Grim Adventures of Billy and Mandy. Fortunately, he leans closer to Dagget, albeit a little higher pitched.

I've also been playing the GBC Azure Dreams between classes. Progress is hard to describe since it's a little nonlinear, but I once made it to the 19th floor before I had to get to class.



 

CLOUDBOND007
Posts: 10712
(09/22/08 10:27 AM)
     
Angel Village is a little mini dungeon with no boss. Instead, you play a mini game of spotting the differences between various rooms. It was an amusing little area and I did so last night even though I was really tired.

I'm at Watermia now (another case of the party just deciding to go there because it was nearby).



 

CLOUDBOND007      
Posts: 10712
(09/22/08 5:24 PM)
     
I just finished the Great Wall dungeon. Pretty dramatic drop in difficulty from Mu, which was the last major dungeon. I actually had to go online because I couldn't figure out the controls for Will's spin, so that was the most challenging thing for me. It says to use the attack button, L and R, but doesn't explain that you have to alternately tap the L and R buttons. The boss there, even though you fight as Will instead of Freedan, was comically easy.

I made it to Euro, stood in the line to get the life and Freedan powerups, and saved.



 

Crawl and 1OOO
Posts: 11802
(09/22/08 5:32 PM)
     
I've only beaten Illusion of Gaia once, I think, so I don't remember it very well. There was a time when some other people here were replaying it, so I thought I'd join in, too, as a community thing. But they finished it much faster than I did, and when I was the only one playing it anymore, I lost my motivation to continue. Ah, well.

I know that when I beat the vampires, I did it as Will. I don't even know if I knew you could fight them as Freedan at the time.



 

CLOUDBOND007
Posts: 10712
(09/22/08 6:03 PM)
     
I think Gaia was a little better in my memories than it is in reality. The almost nonsensical story and poorly written dialogue weren't so noticeable when I was a child. And a lot of the game is just easy as pie. Certainly I thought there would be no comparison between Soul Blazer and Gaia, but now I'm thinking that Blazer might be the better game.



 

Crawl and 1OOO
Posts: 11802
(09/22/08 6:14 PM)
     
I was thinking, after beating it, that it was a 3 star game, which is not very extreme either way.



 

CLOUDBOND007
Posts: 10712
(09/22/08 7:47 PM)
     
I just finished "Mt. Temple", the dungeon with the giant mushrooms and crap. Pretty good difficulty spike here, but I didn't even come close to running out of HP, and there was no boss. I did really good with the navigation. This place used to have me going crazy figuring out where to go next and how to get back out once I was done. I had a tiny bit of trouble with the latter this time, but I think it was still less than five minutes.

I witnessed the Hamlet tragedy and I'm ready to go to Angkor Wat. I'm not sure if anything that just happened really served any purpose except to wrap up the slave labor subplot. Why were Neil's parents really Moon Tribe spirits in disguise, though?

Update: I'm partway through the Pyramid dungeon now. Depending on how things go, I might try finishing the game tonight. Angkor Wat was pretty good for a while but it really dragged on and on.



 

CLOUDBOND007      
Posts: 10712
(09/22/08 11:08 PM)
     
I beat Gaia. I tried to read all the dialogue in the tower and during the ending very carefully, but it still doesn't many any sense to me. For everything that sort of gets explained, there are ten other contradictions. Kind of want to find the writer or translator responsible, slap them in the face, point to the game and say "FIX IT".

The Pyramid was kind of boring. Easy boss. The Tower of Babil boss rehash areas were all inconsequential except for the last one. Dark Gaia was more of a wimp than Deathtoll. So I've turned the earth back into a polluted, congested nightmare. Yay. I think FO remarked about how senseless it was that cities sprang up instantly, but how about the fact that a MAP changed before their eyes as well. It's like a Back to the Future moment.

Maybe in addition to messed up evolution, the comet flat out changed the flow of time, altering history, and by defeating Dark Gaia, Will just changed it back, hence the Illusion of Time title variant. I don't even like speculating because there's just know way to figure out what they were trying to say with the story in the state it's in.

Also was the comet actually made by man for the war or was it a natural occurance? If natural, why would it be evil? Are there good sentient comets, too?



 

CLOUDBOND007      
Posts: 10712
(09/24/08 7:09 PM)
     
I said something about Terranigma haunting me because I could never get very far into it. And Hotel Dusk seems interesting despite the weird method of holding the DS like a book.

Then I posted:

In Terranigma, I just went through a nightmare dungeon and restored the plants. The boss was pretty tough and time consuming. I'm still not really thrilled with the method I used to fight it, since I couldn't seem to avoid taking major damage. I actually gained two levels during the battle by fighting the crap it throws at you.

I save stated a couple of times during the dungeon because this game throws you back pretty far and I was getting pissed off about having to redo half the dungeon because I didn't notice I was low on health and forgot to heal. I didn't do it during the boss battle itself, but I restored from right before the boss about five times.

I can rationalize it also because I've already been father into the game than this before, anyway.

Something about this game's play control is a little off.



 

CLOUDBOND007
Posts: 10712
(09/24/08 7:16 PM)
     
Also, Magnus had replied and said that he found Dark Gaia to be a pain because of taking damage from the bubbles, and I replied that I didn't seem to take hits if I faced up, didn't move, and attacked as soon as shadow rematerialized.



 

CLOUDBOND007
Posts: 10712
(09/24/08 10:02 PM)
     
I just cleared the dungeon that restores birds to the world. The boss was two bird monsters. One shoots something at you and the other one tries to poop on you. The level design just doesn't seem to be up there with Actraiser and Gaia. I often feel in this game like I'm just wandering through a bunch of random rooms that all look almost the same.

I renamed Ark to Will for this playthrough (which I did in Soul Blazer as well. Will is at level 11.