Game Progress Topic Sigma

CLOUDBOND007      
Posts: 10817
(09/26/08 9:15 PM)

No more gaming yet, but I've been reading Heir to the Empire. Re-reading actually, but it's been many years and I've forgotten a ton. Really enjoying it so far.

I'm considering getting back into Lord of the Rings Online. It's been some time now and I do miss it.

Also

http://www.cb007.com/images/sigma.png



 

pOrn Sigma
Posts: 927
(09/27/08 8:16 AM)
     
Muhuhaha!

I played Psychonauts again for almost three hours straight, after a maybe half-hour earlier session. I finished the warped neighborhood, then went through a few of the earlier stages dusting for cobwebs and grabbing any figments of imagination I missed or didn't have the cobweb duster to collect.

Then I went through this bipolar actor's head, which was kind of bizzare. There were three sets, and a switch to turn each set between good and evil, and this big fat crtic guy gave me a script. I had to activate that script on the right set, such as the script which called for a knight to run through the scene had to be activated on a set with a dragon. Then that got me another script, and another. Then I got up in some catwalks and had to fight the masked guy who was sabotaging the show, who turned out to be the critic, who I then had to battle. I guess he symbolizes that actor woman letting some critic's scathing review control her life.

Then I went back through some more earlier stages for more collectables. I think I'm at level 57 now.

EDIT: I also got back to Doom after I was able to get those two Xbox Live Achievements with the help of one of the guys from Gamers Anonymous - we basically took turns busting caps up each other's asses until we both had 100 kills. Thy Flesh Consumed got a lot better at the third stage, when they knocked off that shit with every other enemy being a Baron of Hell, and in fact in the three stages I've cleared so far I've only seen one. I'm at, I think the sixth level now.

EDIT 2: Well, I did it. I beat Thy Flesh Consumed. Level 6 went back to BoH spamming, and Levels 7 and 8 had some but they weren't bad. Plus, I had plenty of ammo, and the game didn't throw four at me at once like it did in level 2.



 

pOrn Sigma      
Posts: 927
(09/28/08 10:45 AM)

Am I the only person playing anything right now?

I went through two more heads in Psychonauts. One was this guy who thought he was Napoleon, and upon entering his head I found he was a descendant of Napoleon who had been taken over by Napoleon's spirit when he lost some board game to a kid a bunch of times and Napoleon decided he was an insult to the Bonaparte name, and I had to help him win some Risk-like game to get Napoleon to leave.

The second was a Mexican artist with an obsession with bullfights, and his level was a little hard on the eyes - a lot of bright colors on black, but at least the colors weren't, you know, neon or something. I had to collect four Queen cards to let him build a tower of cards to a woman in the sky, each one I had to fight a Mexican wrestler for. There was a main road a lot of back alleys, and I had to be quick on the main road because a bull was running through it. When he reached the woman it was revealed he was the bull, and had a Bruce Banner-Hulk thing going on. He turned into the bull out of his frustration when his lover left him for a matador who then tried to kill him, but I had to kill the Matador. In a hilarious bit, after I killed the matador the woman starts mourning him, then turns to the artist and says "I, uh, always loved you more?" Then the artist guy drops them both into a pit, and he and Raz go walking off. Then he turns around, and cracks the pit to hear them go splat.

I didn't know where all the stuff I was getting from the actress, the Bonaparte, and the artist was getting at, until I found this guy by an elevator with bad vision, and the stuff was parts of a costume to get by him.



 

CLOUDBOND007      
Posts: 10817
(09/28/08 11:09 AM)
     
I played some stuff but it does feel a bit lonely in this topic.

In Terranigma, I restored the wind, which let me fly to the next area. I then had to go through a dungeon to restore the animals. It was probably the best in the game so far, but that's not saying too much. You had to fight monsters to release spirits that would go to a nearby shrine. When you had four spirits, rain would come and the area would be restored, opening a path to the next area. At the end you fight a boss. Didn't really need much strategy, just attack, dodge to the best of my ability, and heal when needed.

When the animals were restored, I found out from the lions that there's a lion cub in danger at a nearby canyon, so that's the next area.

I did restart my Lord of the Rings subscription. I did a couple of quests, trying to get a feel for the game again and remember what I was doing several months ago. The Fall Festival is going on now so there are some special quests and things available. I'm almost to level 20, which would let me wear heavy armor and may change the game significantly.



 

Crawl and 1OOO      
Posts: 12109
(09/28/08 11:11 AM)

pOrn Sigma wrote: Am I the only person playing anything right now?

I've been a little depressed lately, maybe because I haven't had any time to work on the guitar project. I think I'll try to get some time in the shop before work.

Compared to that, videogames are extremely low priority for me.



 

CLOUDBOND007      
Posts: 10817
(09/28/08 1:17 PM)
     
I just officially made it to level 20. I spend about half of my money on new heavy equipment at the auction house. Massively increased my defense rating over medium armor and there doesn't seem to be any downside. I also gained the ability to use a bow, so I bought a cheap one. The idea would not be to deal damage since this is a melee class, but rather to hit a particular enemy and possibly draw it away from a group.

Hobbies were added since I last stopped playing so I might have to look into fishing and see how that works.

Terranigma update: I cleared the dungeon with the lion cub. It was kind of amusing, more a series of mini-challenges than anything. Of course I managed to waste a ton of time wandering around before I realized you couldn't do anything if the cub wasn't with you. When he wandered off, I assumed I had to clear the dungeon to find him again, but he was really on the next screen or something. The boss was really simple.

I'm now at the dungeon where I can restore human beings to the world. I spent some time leveling and earning enough gold to buy the newest piece of armor. Currently at level 14.

Kirby Superstar: I'll make enough game progress for all of you! I played through the Dyna Blade game first. I guess Spring Breeze is meant to be the first game, but I just picked something at random. The verdict is that while it was all pleasant enough to look at and listen to, the gameplay was extremely mindless. The only time I lost a life at all was against the final boss of that game and it only took one more try to win. I had something like 15 to 20 lives in reserve as well.

I'm playing Sping Breeze next. Oh, I also tried Kirby Samurai but that gets boring within a couple minutes, even on expert.



 

Flying Omelette      
Posts: 18211
(09/28/08 6:26 PM)
     
I don't know about everyone else, but I suppose I could share with you one of the reasons I haven't been able to get back to playing Bubsy 3 lately:

http://www.flyingomelette.com/rau/roughs/groupnew.jpg

I was going to wait until I was all done before I posted this, but you guys have been so great to me and supportive of the RAU Gallery, that I think you deserve a little preview. Also, it might be a good idea to scan this now in case I fuck it up (and the final will get a better scan since I'll remove the page from the book when I'm done, which usually yields better results). Also, it's not like this is the ONLY thing I've been working on.. There's more, but that will have to wait...



 

pOrn Sigma           
Posts: 927
(09/28/08 8:48 PM)
     
I beat Psychonauts. I scaled a tower and beat some tank boss on my first try.

Then Raz and Oleander's brains mingle and you're in the final level, which is EXTREMELY irritating.

First you're inside a circus tent with Coach Oleander as a kid and everything's made of meat. Bunnies keep getting dropped into a meat grinder and spat out as monsters which go after Oleander. He's chasing a bunny around which you have to grab with Telekinesis and wait for Oleander to come grab it, but Oleander takes his sweet fucking time, and usually I have to drop the rabbit and beat a monster rabbit off him, and then the rabbit hops away. After he gets the rabbit, his beanie flies him up to a higher level, and you have to get up there and help him catch the rabbit again, and he's taking a beating from another monster rabbit while you're struggling with the camera trying to figure out which direction you're supposed to go in.

After about four rounds of this, you go outside and ride a rail, but the camera comes back with a vengence as you fight to keep the camera one step ahead of the track.

Then you fight his dad, a butcher. The reason Oleander went insane was because his father butchered a pet rabbit of his, or possibly just rabbits in general. You run around a circular room trying to get him to chop so he gets his knife stuck in the ground, run up his arm, and punch him in the face. But most of the time I tried to punch him he shifted and Raz slid off, or the punch went right through him. Finally, I found juuust the right spot to hit him.

Then Raz's dad appears in zombie form, and I had to go through this obstacle course with more bad camera and control programming, plus some other BS like Raz's zombie dad dropping bombs on him while he's trying to climb up a bunch of ropes, but Raz wouldn't climb the rope right away, and would often get knocked back down when a bomb hit him. The end was just me holding up to have Raz climb a ladder for about two minutes. I think Tim Schafer was channeling Fumito Ueda for most of this level.

Then Oleander and Raz's dads team up, and you throw these flaming juggling pins at the butcher dad, then punch his head again. When he dies he falls into a giant meat grinder in the middle of the room. Then Raz's real dad comes in zaps the evil dad into the meat grinder, and the two evil dads fuse into one and you're at the final boss.

Raz's dad charges him with psychic energy, which creates this giant red electric Raz with the real Raz in the chest, and the final boss goes like this: Run up to the monster dad and button mash him until Raz turns back to normal. Slowly run from the monster dads so he tries to stomp you, and double jump to avoid that. Keep going until that blue meter in the upper right fills, Raz goes super, and button mash the monster until the meter depletes. Repeat until final boss dies.

The ending was all warm and fuzzy, at least, so the game tried to make up for that.



 

Flying Omelette      
Posts: 18211
(09/28/08 8:49 PM)
     
I have to lose a large portion of Nuky to fit Image into there, so I traced him over to another sheet of paper, and I rescanned him because my traces never look quite as good as the originals...

http://www.flyingomelette.com/rau/roughs/nuky.jpg



 

pOrn Sigma      
Posts: 927
(09/28/08 8:55 PM)
     
Is the RAU cast watching a movie?



 

Flying Omelette      
Posts: 18211
(09/28/08 9:01 PM)
     
http://www.flyingomelette.com/rau/roughs/nuky-im.jpg

So you can see how much I have to lose here...

Is the RAU cast watching a movie?

You'll just have to wait and see. =)



 

pOrn Sigma      
Posts: 927
(09/29/08 9:47 AM)
     
I started Tail Concerto and got the Green Crystal. Wow, this game's voice acting sucks.



 

ErniePants
Posts: 592
(09/29/08 11:11 AM)
     
I just started Eternal Darkness and got a green thing at the end of a dungeon, too.



 

Emerald Lynk
Posts: 51
(09/29/08 12:25 PM)           

I love how Honen looks in that picture, FO. So, so cute.

pOrn Sigma wrote: I started Tail Concerto and got the Green Crystal. Wow, this game's voice acting sucks.

I beat that game a long time ago and the horrible voice acting is still eating away at my inner cranium.

If it's annoying level design you want, just wait until you get to the last area. The only other game I can think of where I fell that many times due to tiny platforms and slippery play control and had to do the area all over again were certain parts of Kingsley's Adventure.

I just started Eternal Darkness and got a green thing at the end of a dungeon, too.

Sounds like you're on the road to Xel'lotath.



 

MaskedSheik      
Posts: 563
(09/29/08 4:40 PM)

I love how Honen looks in that picture, FO. So, so cute.

I agree! I like the way he's sorta leaning towards Deuce. Good luck on the rest of the picture. It's looking really good!



 

Flying Omelette      
Posts: 18211
(09/29/08 6:28 PM)
     
Thanks, everyone.

I'm just wondering how many more characters I'll be able to fit in. Zumo will definitely be in the final, but he's easy to put just about anywhere. I want to have Taura next to Sesa, and I'd like to fit Raymond in eventually, too. I think Sethra would be disappointed if I didn't put Lizaki in there, but he might be a little trickier because of his odd body shape...



 

pOrn Sigma      
Posts: 927
(09/29/08 8:33 PM)

I made it to the 29th floor of the tower in Azure Dreams, but had to bail out because my familiars both got taken out.

Guess I'll have to level them up some more.

Some old guy gave me a Kid egg for returning three bells the Souvenirs stole, which I leveled into a Dragon and fused with a Volcano into a Blith.



 

da dick           
Posts: 1975
(09/29/08 10:16 PM)
     
mechwarrior4: mercs

finally beat it at regular difficulty. i estimate it's like 50% harder than recruit difficulty.can't seem to get through the missions for defending davion's templar mechs, and the final sabotage mission against steiner's fafnir factory, without losing more than a few of my assault mechs.

the second last davion mission was sickeningly buggy. a few time i should have won the mission if it didn't hang,or an enemy gets stuck in some polygons and becomes invincible or... one time, a victor mech sunk 2 kilometres into the ground. the game engine created an invisible black hole?!?!

after beating the game, i reloaded to the point before i went to tharak for the final 3 davion missions, and went to solaris again. spent about 8hrs making it to the grand championship. got defeated several times before making it into 3rd place using a sunder(i think i armed it with a large pulse laser and a rotary autocannon5). 2 daishits loaded with longrange missiles survived me. would be easier if feng cheng's vulture didn't gang up with the 2 daishits against me.

===

ok. i'm finally gonna check out those roms i said i was gonna play a few months ago.

but i still haven't completed lord destruction, earthbound, BoF2, harvest moon.

haven't finished replaying deus ex, star ocean, FF3(US ver),and some new Civ4 game i started last month.
===

FO: you're drawing a reunion musical?!?!



 

da dick      
Posts: 1975
(09/29/08 11:22 PM)
     
hey... exile isn't like zelda. it looks more like an even more simple Ys, but with better graphics(compared to the SNES versions of Ys anyway).

flashback:quest for identity reminds me a lot of blackthorne. but i read there's some minigames in it which you won't find in blackthorne.

doesn't the beginning of robotrek look a hell lot like pokemon red/blue/yellow? even the hometown looks like pallet town. anways, i wonder if i can rename my 1st robo. i want change to "red comet".



 

Crawl and 1OOO
Posts: 12109
(09/30/08 6:38 AM)
     
FO fit Image Arcane nicely into that picture. I'm not even completely sure how she did it.



 

Gengarian Junus
Posts: 698
(09/30/08 11:45 AM)
     
Great picture, FO.

I beat the 1560 ear of Pirates! Gold on the Genesis as a English Captain and I'm now working on 1620 era as a Spanish Renegade.



 

pOrn Sigma      
Posts: 927
(09/30/08 8:06 PM)
     
I got to the top of the tower in Azure Dreams. Basement ahoy!



 

Flying Omelette      
Posts: 18211
(09/30/08 9:25 PM)
     
Progress...

http://www.flyingomelette.com/rau/roughs/groupnew-2.jpg



 

CLOUDBOND007
Posts: 10817
(10/01/08 7:39 AM)

I got to the top of the tower in Azure Dreams. Basement ahoy!

So what, do you spend the entire game climbing the tower and it turns out the bad dude or whatever is in the basement? Or maybe they hid the basement key at the top of the tower? I read that post before bed last night and had a dream about such a thing.

I beat the Spring Breeze part of Kirby Superstar but I'm really not liking the game very much and I'm not sure if I want to continue it right now or not. The Cave game didn't seem very good at all. Revenge of Metaknight seemed a bit better. I might have worked on Terranigma instead but I forgot I was playing it.

I have worked on LOTRO off and on but it's too hard to keep track of what I'm doing in that and then post it here.



 

Flying Omelette
Posts: 18211
(10/01/08 6:26 PM)
     
The basement was added to the Game Boy version to extend the length of the game. The Playstation version ended at the top floor.



 

Crawl and 1OOO
Posts: 12109
(10/01/08 7:58 PM)

Image Arcane is the only one not looking in the same direction as everyone else. (But she's also the only one who goes by a first and last name, so hey).

Samantha in that picture reminds me of Chun Li. When I used to play Street Fighter 2 with my brother when he was a kid, and Chun Li would win and cross her arms and bow her head, he'd say she was mad.

Zumo is somehow smiling even harder than usual.



 

Flying Omelette      
Posts: 18211
(10/01/08 8:29 PM)

(But she's also the only one who goes by a first and last name, so hey).

Not really. That's just you who does that. Most people call her "Im".



 

Crawl and 1OOO      
Posts: 12109
(10/01/08 8:41 PM)
     
Yeah, but if someone just said, "Im", you wouldn't know if they were saying her name or just clearing their throat.



 

Flying Omelette
Posts: 18211
(10/01/08 8:55 PM)
     
Nobody says "Im" when they clear their throat. It's not "mmm" or "hmmm". It's a pretty distinct word.



 

pOrn Sigma      
Posts: 927
(10/01/08 10:26 PM)
     
I went into the tower and couldn't find the basement, so I scaled it again. I wasn't sure what to do, so I backed out. Turns out I was supposed to move Kewne onto a panel, so I scaled the Tower again and did that, and that opened up the basement.

I also tried Mega Man 9. Yeah it is hard. There's no slide or charge shot, and somebody forgot to inform the boss and level designers. I'll try to give it some time, but this is annoying.

Also, the graphics are not that good. There's not much detail, and the backgrounds are mostly one color.



 

Nixxy Blayde      
Posts: 589
(10/02/08 6:56 AM)
     
Why are they all fixated on a floating styrofoam peanut?



 

pOrn Sigma      
Posts: 927
(10/02/08 9:49 AM)
     
I finished the third level of Condemned 2, and got to the first checkpoint in the fourth. Really, this game kind of sucks.

First, the only time I've been spooked was when those mannequins from the first game came back, and even then that wasn't nearly as effective as it was in the first game. Everything else I've been giggling at, like the Ghostbusters 2-esque slimed city which turned out to be a fucking dream, the zombies in their underpants, the people in pig and Jigsaw Killer masks, the cutscene where Ethan was running through an alley to the sound of somebody wailing on an electric guitar, the big burly black guy who says he played in a doll factory as a kid, or when a giant Barbie doll went cartrolling by a window (I'm not making any of this up), and why is Ethan wearing a t-shirt with a big target on the chest? This game's atmosphere is more "dark comedy" than "horror."

Secondly, combat kind of sucks. Okay, I know I said that about Condemned 1 and eventually got the hang of fighting in that one, maybe I'm just overreacting again. But you can't run backwards, which I guess is compensated somewhat by being able to hold your guard for about ten seconds. Weapons also break in this game, and when that happens you switch to the fists, and enemies take for-fucking-EVER to punch to death, or you can turn tail and try to find another lead pipe which isn't always going to happen.



 

Forum Jackass      
Posts: 132
(10/02/08 11:48 AM)

Nixxy Blayde wrote: Why are they all fixated on a floating styrofoam peanut?

Because it's a damn interesting floating styrofoam peanut.

Geez, Nixxy, it's obviously an unfinished drawing. I just put that there as a placeholder for the real object they're looking at.



 

CLOUDBOND007
Posts: 10821
(10/02/08 12:15 PM)
     
I wanted to do some gaming but I've been totally exhausted. I've got no interest in becoming a vegetarian but I have drastically changed my diet and cut a load of calories out, and I'm not used to it.

I've mostly just been reading Heir to the Empire. If not for the fatigue, I would have finished it long ago.



 

pOrn Sigma      
Posts: 927
(10/02/08 8:32 PM)
     
I finished the doll factory, which ended with me killing that giant Barbie doll with her giant saw-blade lollipop, then smashing her head in a giant crank. Then I went through this annoying shoot-out stage through a bunch of office corridors with a bunch of irritating broken TV graphic effects and occasional screeching, which turned out to be ANOTHER dream that took place between Rosa putting me into an X-Ray machine, and taking me out.

I wasn't sure if this Rosa was the same one from Condemned 1, because she has different hair and isn't wearing glasses. And maybe it was just her glasses affecting the way her face looked, but she looked Hispanic in C1, but here she's clearly African American. But, Ethan made a reference to her showing him his file in C1.



 

pOrn Sigma
Posts: 927
(10/04/08 12:07 AM)
     
Condemned 2 never ceases to amaze me.

I got through the museum level. I got hung up on one part where I was fighting this guy in armor who seemed to take fifty hits to the head and still wouldn't die. I had to hit him from the back, preferrably after a hit from the taser.

The reason being able to hold your guard for more than a second is not a substitute for being able to run backwards is that blocking damages your weapon. Severely, even, although it might not be damaged if you time your parry like you would in C1. But there is something very wrong with a broadsword that breaks when some asshole punches it two or three times.

The next level started out in a snow field, I had to tiptoe across a frozen lake, then I find myself running through a log building from a rabid zombie bear.

The second half of the level was using my UV light to follow trails around a lodge - was this really the best thing to carry over from C1? Instead of parts of a sentence, they each led to a bomb I had to chuck out a window. Occasionally I stopped for a shootout with some SWAT guys.

I haven't mentioned C2 pulling the "everyone should have an HDTV by now" bullshit and making the font really tiny, and illegible during many of the CSI moments. I had forty seconds, maybe a minute to describe a bomb to Rosa and disarm it, but I could barely read the descriptions and got blown up a couple times.

Now I'm at a bowling alley.



 

pOrn Sigma      
Posts: 927
(10/04/08 10:55 AM)
     
Oh yeah, and in the cutscene between levels 6 and 7, Rosa gets all excited about finding deer shit on the bottom of Vanhorn's shoe.



 

CLOUDBOND007
Posts: 10821
(10/04/08 1:51 PM)
     
I made it to level 21 in Lord of the Rings Online. There's a free weekend going on now with extra experience point bonuses. The Mines of Moria expansion is coming soon and they're trying to lure people back in who had previously left the game. The bonus isn't major but it makes leveling a little quicker. I was running kind of low on quests to do, but once I completed a particular one, it led me to an area I hadn't been to with a whole bunch of things to do. The majority of the monsters are higher levels than I am so I have to pick my targets more carefully.

I finished reading Heir to the Empire, starting on the next book soon.



 

pOrn Sigma      
Posts: 927
(10/04/08 7:52 PM)
     
Okay, Temple of Doom was ridiculous.

The beginning is total nonsense. Shouldn't Indy have had the common sense to question the drink the shady Chinese guys were offering him?

Why did Indy run off with Willie anyway? Just to have a woman for his adventure?

I understand why Indy wanted to help the enslaved children, but what exactly did he think throwing the rock at that guard was going to do?

Where did Shortbrown learn burning people's chests breaks the Blood of Kali curse?

How come the priest didn't rip out Willie's heart before they lowered her into the fire pit?

Why didn't they just jump out of the mine cart at the end instead of Indy having to burn his foot stopping it? They were only moving about five miles an hour!

What happened to the hole Short Brown made in the bridge when the guards came at Indy?

How do the two Shaankara (or however you spell it) stones fall into water, but when the priest falls off the bridge he lands on ground and bounces into the gators?

How did Indy, Willie, and Shorty get back to town before all the kids?

It also has the worst cases of "deathtrap rewind" I've seen since some Hanna Barbara cartoon, probably Krazy Races I saw where this girl in pink was tied up to a taffy cutting conveyor belt and twenty feet from the cutting knives and as the knives were about to whack off her ponytail it'd switch to a group of men coming to her rescue, then it'd come back to her and she'd be twenty feet from the knives again. There's Willie in the sacrifice cage and she was ten feet from the magma (and she should have caught fire by this point, if the man they sacrificed before was an indicator), somebody whacked the wheel to drop her and she fell again, but stopped again at ten feet above the magma. And then there's the rock smashing wheel with the emperor kid stabbing the Indy doll with a pin, and every time it cuts to Indy fighting the guard he's inches from the wheel, and no I'm not talking about when he fights off the guard and repositions himself on the belt, I'm talking about as Shortbrown is riding the water buckets up to King Kid who never takes his pin out of the Indy doll's back and the guard has his foot firmly on Indy's chest. Shortbrown jumps King Kid, ad then it cuts back to Indy and he's two feet from the wheel. It cuts to Shortbrown and King Kid struggling, Shortbrown finally pulls the pin out of the doll, and then Indy's about five feet from the wheel.

Also, when the big guard gets squished, there isn't nearly enough blood on the wheel.

EDIT: Er, okay, I guess the Chinese kid was named Short Round.

In other news, the Phoenix Wright manga is kind of dull. I've read up to the one where Pearl brings a kitten into the office and it eat's Phoenix's badge which was amusing, but the rest have ranged from "blah" to "hilariously bad."



 

Crawl and 1OOO      
Posts: 12131
(10/04/08 8:12 PM)
     
FO and I went out to oak land today (I might have some pictures tomorrow), and during a break I played a few minutes of Etrian Odyssey. I played enough to #1 Have all my characters gain a level and #2 realize I don't know what to do next. I thought there was a hidden staircase in the wyvern's room to a lower level, but that might be a false memory. I couldn't find it in any case.



 

Flying Omelette
Posts: 18221
(10/04/08 8:56 PM)

Where did Shortbrown learn burning people's chests breaks the Blood of Kali curse?

He discovered this accidentally when he used fire to ward off the prince, who was under the influence of the curse.



 

CLOUDBOND007
Posts: 10821
(10/04/08 9:04 PM)

In DQ4, I got Ragnar to level 4 or 5, found the flying shoe things, and got Healie to join up. I was momentarily stuck because I should have already realized who the jailed man was, but had forgotten. I eventually found someone in town who clued me in on what to do next. I haven't played the NES version in a very long time, so I don't remember the difficulty, but I have to imagine that it's much, much easier than it was originally.

I'm enjoying the experience so far, but the dialogue can be a bit of a headache depending on who you're talking to.

http://www.cb007.com/images/dq4dialogue.JPG



 

Flying Omelette
Posts: 18221
(10/04/08 9:04 PM)
     
WhereaBOOT? I think someone learned to translate to English by watching South Park.



 

CLOUDBOND007
Posts: 10821
(10/04/08 9:11 PM)
     
Was it in the FF5 remake where Square first started feeling the need to add over the top accents to everything?

Anyway, there are places in the game so far where people speak in more typical fashion, but here's the rest of that nightmare conversation.

It's not spaced right because the video is of someone messing around with a Japanese version or prototype or something in an emulator but the text is the way I remember it.

http://www.cb007.com/images/dq4dialogue2.JPG



 

Flying Omelette
Posts: 18221
(10/04/08 9:16 PM)
     
That's a problem Rob Powers mentioned in his fanfiction cliches article - Transformers Fanfictions in which people try so hard to get Ironhide's southern drawl accent (to name one example) as accurate to the show as possible that his dialogue becomes unreadable.

I hate to toot my own horn (okay, maybe I really don't), but when I decided to write Honen with an accent, I only change enough words to give you an idea of how he speaks. Same with Aurora. That's all that's really necessary because chances are, people have heard an accent like that before and will easily hear the rest in that same accent without it being specifically spelled out. (That's probably why when someone makes one "teh" in their post, the tone of the whole rest of the post ends up sounding retarded to me.)



 

CLOUDBOND007
Posts: 10821
(10/04/08 9:24 PM)

and will easily hear the rest in that same accent

Never really thought about it before, but I think that's absolutely right.

Unrelated but I fogot to mention it earlier. One thing that is nifty in DQ4 is that you have this general world map that fills in as you explore, but then if you press a button, you get this really nice hand drawn style map of the immediate vicinity.

I've noticed that you can rotate the camera in towns but that you might not be able to in any of the dungeons.

Enemy sprites are nicely animated. The simplest enemies like slimes don't do very much, but there's always some movement going on, and I've seen a couple things that have impressed me already. The way one of the tree stump enemies attacks, for example. I saw a boss battle on Youtube (maybe the final boss or an optional one) that was fantastic looking, even if it was a bit of a Frieza ripoff.



 

Flying Omelette
Posts: 18221
(10/04/08 9:27 PM)
     
It probably seems similar because of Akira Toriyama reusing similar character designs.



 

CLOUDBOND007
Posts: 10821
(10/04/08 9:28 PM)

http://www.youtube.com/watch?v=dtPg_SqTGVc

Here it is. Watching it again, it's mostly the transformation sequences that have the good animation, but I still like it.



 

Flying Omelette
Posts: 18221
(10/05/08 1:46 AM)
     
I think that's Necrosaro. Someone at NESforums has an animated avatar of the NES version.



 

INFPGamer
Posts: 87
(10/05/08 2:57 AM)
     
He looked like he was about to take a dump at 3:05.



 

sethrashnoo      
Posts: 2524
(10/05/08 3:10 AM)

For some reason, I guessed you were talking about Necrosaro before I looked at the video. Maybe it's because he's the only transforming boss I could remember from that game. I think what makes him look like Frieza in that version is the color. He was green in one form and gold in another on the NES version.



 

Flying Omelette
Posts: 18221
(10/05/08 8:11 AM)
     
http://images.yuku.com/image/gif/5741574dcb40a41a3cf7d78660caa3cc5344bb3.gif



 

Flying Omelette      
Posts: 18221
(10/05/08 9:44 AM)

He discovered this accidentally when he used fire to ward off the prince, who was under the influence of the curse.

But honestly, though...The whole entire movie is just blatantly nonsensical.

What about that impossibly elaborate dance number they have in that small restaurant at the beginning?

What about the part where they topple over this small water tower, and somehow enough water comes out of it to flood the entire mines and blast a hole out of the wall at the end? (Remember that it had to travel across those same huge gaping caverns with the molten lava at the bottom that the carts did.)

What about the dinner party where people were eating giant bugs, live snakes, eyeballs in soup, and chilled monkey brains?

What about how the raft falls out of the airplane and there's clearly nobody in it? It tumbles and turns several times, and magically lands on the ground on the right side without dumping anybody from it.

What about how Willie was completely covered in bugs one moment (with even a giant centipede crawling under her hair) and as soon as the door opens, there's nothing on her at all? I guess maybe, a fanboyish explanation is that she was just imagining all of that.



 

pOrn Sigma           
Posts: 927
(10/05/08 10:11 AM)
     
I was going to say something about "How did the water tower hold that much water?", but I wasn't sure if it was possible since I wasn't sure where the tower was in relation to Indy and Friends.

And why was that rock cliff turning to mud?

This might be what FO was talking about with the ridiculous dance number, but who was watching it anyway? Willie comes out of the dragon's head and sings in Chinese and occasionally says "Anything goes," then she goes back in and the big dance number takes place, when the audience is on the OUTSIDE of the dragon head!

I was looking at the back of the case (I own the DVD set that came out a few years ago) and it says something about this being Indy's darkest adventure. You have got to be kidding me. I was laughing hysterically at this. There's even some "serious" they ended making jokes in. I forget the exact setup, but I think somebody was going to come down on Indy with a hammer or rock, something startles him, he throws it into the air, and then it cuts to these three guys standing in a row and whatever the object was comes down on the center guy with a comical "bonk".



 

CLOUDBOND007
Posts: 10821
(10/05/08 12:48 PM)
     
Ragnar is level 8 and I just bought the lance, which is the most powerful weapon available here. I'm now saving up for the best armor, fighting at the top floor of the tower so I can jump right off when I want to go back to town. I decided to cut out as much of the mid-range equipment as possible, saving up to only buy the best. I'm not sure what's really best in the long run, though, because some of that mid-range weaponry could have made battles go a lot faster.

All the DQ games are pretty much one big level and gold grind but it can be kind of relaxing, too.



 

Flying Omelette
Posts: 18221
(10/05/08 3:25 PM)

pOrn Sigma wrote: I was looking at the back of the case (I own the DVD set that came out a few years ago) and it says something about this being Indy's darkest adventure. You have got to be kidding me. I was laughing hysterically at this. There's even some "serious" they ended making jokes in. I forget the exact setup, but I think somebody was going to come down on Indy with a hammer or rock, something startles him, he throws it into the air, and then it cuts to these three guys standing in a row and whatever the object was comes down on the center guy with a comical "bonk".

I'm beginning to think that when people call something "dark" what it means is that it will be even more ridiculous than usual, but will occasionally have some more disturbing scenes, such as a heart-ripping or people getting eaten by crocodiles, or a dead Optimus Prime.



 

pOrn Sigma      
Posts: 927
(10/05/08 7:28 PM)

There's even some "serious" they ended making jokes in

This is why I shouldn't make posts before I've had breakfast.

What I meant to say was "There's even some "serious" moments they ended up making jokes in"

Also, I started Clive Barker's Jericho on the 360, and I can't believe how hilariously bad it is. There was one spot I kept getting game overs in because I was the only party member with enough sense to stay the hell away from the exploding zombies (or any enemy for that matter - why do you people keep getting in their faces when you have GUNS???), except my teammates were constantly blocking me from retreating. I got to the level after some gargoyle kills your guy and you get to take possession of your teammates.

Yeah, I said I was going to let this game rot on the shelf, but I found the 360 version cheap in a lot with Alone in the Dark (which I can't get to run on my 360) and at least the 360 version runs smoothly and the QTE buttons are colored like the 360 face buttons.



 

CLOUDBOND007
Posts: 10821
(10/05/08 9:46 PM)
     
I beat Ragnar's chapter. I was well prepared, and was lucky enough to get a critical hit in, but I can't believe how easy that boss was. I was never at the point where healing even crossed my mind. I don't remember if it was there on the NES version or not, but there was also a place within the tower where you could heal up. I was a little annoyed that after saving all the money for that nice lance, I just find an awesome sword in the tower.

After you go back to the castle and tell the king you're going to seek out the young hero, he gives you a pretty massive gift of experience points. Enough to go from level 10 to level 15. The question of how someone can just "give" you experience aside, that's the kind of gift you might think about giving to Ragnar BEFORE he goes off to rescue the kidnapped children. Since it might, you know, help.

Chapter 2 features Russian-like accents. Joy. At least they're easier to read.



 

pOrn Sigma      
Posts: 927
(10/05/08 10:54 PM)
     
Okay, I finally got Alone in the Dark to boot and beat the first level. Most of the time it'd give me a message saying "To play this disc, please insert it into an Xbox 360 console." Uh, yes?

I'm not intending to play these games, I've just got a backlog of eBay auctions to leave feedback for.



 

CLOUDBOND007
Posts: 10821
(10/06/08 4:05 PM)
     
I've been working on Hotel Dusk a little bit today. Pretty interesting and I really have no idea where it's going right now. On the downside, some of the conversations are a little long, and light on interesting content, but I'm definitely glad I picked it up. As you progress the story, it gets to be later in the day. I've played up to 5:20 or 5:30 so far.



 

CLOUDBOND007
Posts: 10821
(10/08/08 12:02 PM)
     
I reached Chapter 3 / 6:00PM in Hotel Dusk. I've noticed a possibly disturbing trend which I now remember reading in reviews, where there's a possibility for sudden Game Overs. Ask someone the wrong question, make too much noise when you're investigating something, BOOM- Game Over. Hope you saved recently.



 

Crawl and 1OOO
Posts: 12154
(10/08/08 1:50 PM)
     
Sounds like Alex Kidd in High Tech World.

Yes, I can only understand modern game issues if I make an analogy to games that are 20 years old.



 

CLOUDBOND007
Posts: 10823
(10/08/08 3:56 PM)
     
Chapter 4, 7:00PM. I haven't had any more instances of Game Overs, so maybe it's not such a big deal afterall. I do pay more attention to how long it's been since I last saved, though. The puzzles are mostly pretty easy, especially since I'm OCD and click on every last object to see if there's anything interesting about it. Also, there are a lot of times when you're told you should jot something down in your notebook, but the game ends up reminding you about it at the appropriate time, anyway.

There was a pen with writing on it that was hard to read. So I remembered a flour bag that had a tear, and concluded that the solution might be to put flour on the pen. After doing so, I blew into the microphone to get the flour off, on a hunch. It wasn't the solution but the developers put in a result for doing that, which was kind of cool. The correct solution was just tapping the pen. Another puzzle requires you to close the DS and reopen it, which normally just puts it to sleep and wakes it back up. Thing is, there's only so many novel things you can think of to do with the system, and I'm sure another game already used the "close it" option.

There are quite a large number of characters to talk with, some more interesting than others. You often have some dialogue choices but I always use the most reasonable tone for fear of pissing someone off and getting thrown out of the hotel (IE Game Over). I have some ideas about some of the ongoing mysteries, but no major predictions about the conclusion of the story so far.


----

Progress update-

Chapter 5, 8:00PM

Each chapter ends in what I would call a boss conversation. It doesn't seem any more likely to have the chance for a Game Over, but the questioning is much more intense and there are bigger revelations, and dramatic background music. I guess I'd say the story and writing are pretty good for a videogame.

I've apparently put more than 10 hours into this thing. Doesn't feel like it, though.



 

INFPGamer      
Posts: 87
(10/09/08 7:33 AM)
     
Played Megaman 2 today on hard and got to the dragon of Wily level 1. Jumped all the blocks to the end, slid and fell off. Got to him again, and got knocked off.

Rembered to stand on the top block, got him down to 1 health and got knocked to the bottom block and fell off.

Sigh....




CLOUDBOND007
Posts: 10823
(10/09/08 9:53 PM)
     
I'm about halfway through Chapter 7, which goes from 10PM to 11PM. Still good but I think it's longer than it needs to be to tell the story well.



 

pOrn Sigma
Posts: 927
(10/10/08 8:10 PM)
     
Azure Dreams: I've ascended the tower enough times to get Quack, then went into the basement and got to, about the 40th floor and warped out. Holy shit the song for the middle basement floors is annoying. I went into the upper floors again to get a Hex-Ray because I got a cursed shield (which is worth 12,000G!), and fused myself a Godhand.

Condemned 2: I went through the bowling alley which had a torture chamber in it, and eventually connected to the school from C1. No, seriously. The level design is exactly the same, and I had to get a meat cleaver from the frozen corpse of that fat lunch woman from the first game. I think I'm at a boss fight to conquer Ethan's alcoholism. Just when I thought this game couldn't get any more ridiculous.



 

Flying Omelette
Posts: 18227
(10/10/08 8:14 PM)
     
I don't even remember the middle basement floor theme, and I noticed I didn't put it on my site. The lower floors theme is my favorite song in the game, though.



 

CLOUDBOND007
Posts: 10823
(10/10/08 11:03 PM)
     
I'm at the final part of Hotel Dusk. I could probably beat it if I had another hour, but I really have to get to bed. (And hopefully I'll be able to walk by morning)



 

CLOUDBOND007      
Posts: 10823
(10/11/08 9:06 AM)
     
Can't walk, can't work, so I beat Hotel Dusk this morning. The game was maybe a little longer than it needed to be at 20 hours, but it was a very good, addictive experience. I'd give it my highest recommendation for fans of Phoenix Wright and Trace Memory, those sorts of lite adventure games. The ending is especially nice when you see the secret final segment (which I checked Youtube for since you normally have to play the game twice).

---

Oh, and the Game Over whining in the reviews was exaggerated to a ridiculous extent. With one or two rare exceptions, the only time you can really get a Game Over is during one of those "boss conversations" I described earlier. And you can generally tell when they're coming up. Hyde might say something like, "Alright, it's time to settle things with PERSON's NAME once and for all". You always have to initiate those conversations yourself. The "correct" responses are usually pretty clear. Mostly you just have to say either the more logical sounding thing or the thing least likely to piss the person off.

That combined with the logic of saving after anything important happens anyway, means it's mostly a non-issue. There is one section later in the game where you're under a sort of a time limit to solve a room and get a Game Over if you take too long figuring it out. But the game just sends you right to the start of the room again, so you don't really lose anything.



 

pOrn Sigma      
Posts: 927
(10/11/08 6:39 PM)

I beat Condemned 2, and that is probably the stupidest thing I've played through since D. The post contains many spoilers which I'm not going to spoiler tag because I seriously doubt anybody here's ever going to play it.

I beat the alcohol demon, then went through this really short level which ended with me dropping a magician on a table with a bunch of spikes, and he rambles incoherently about and tells them the Oro (the cult) is stationed on "the peninsula" as if I was supposed to have heard that before.

The next level is a garbage barge, which started with this cutscene where Rosa tells Ethan this may not have been such a good idea, then a bunch of birds swarm Ethan and he screams at then, and this blows all their heads off. Rosa gets all freaked out, pulls a gun on Ethan, than runs off in a panic, and Ethan has to go find her. About half the level is spent running from a Big Daddy, then had to use a magnet to drop three into a trash compactor. Then I fought off an onslaught of zombies with a nailgun.

Then I found myself at the final level of Killer 7 (and no, even Killer 7 wasn't as stupid as this game) with my brand new power to scream sonic booms at people that blow their heads up. I took out some people in the alleys, and down a helicopter with an assault rifle. There's also some devices to overload, which you do by grabbing some control stick and spinning the right stick until the ring around it turns red, holding it until it changes back to white, then finding the new "red" spot.

I plodded around in darkness for a while, and eventually found myself at some control center thing, and Dorland yells something like "We have the world under constant surveillance!" You then pop some heads and enter another room tooverload some machinery, with Dorland constantly yelling at you to knock it off. When it goes boom, you go back into the control center for the final boss.

Screaming at him three times activates a quick time event and if you succeed, that's it. You win.

And the ending almost floored me laughing. You know what? Instead of me describing it, I'm just going to post a YouTube video of it. All you really need to know is the Oro is a cult that uses screechy noises to drive people mad, and the guy with the X on his forehead was some guy who was supposed to have been killed in C1. Probably NSFW.

http://www.youtube.com/watch?v=pnMRlO0BzA8



 

CLOUDBOND007
Posts: 10823
(10/11/08 6:42 PM)

There's also some devices to overload, which you do by grabbing some control stick and spinning the right stick until the ring around it turns red

Red ring of death attack!



 

pOrn Sigma      
Posts: 927
(10/11/08 6:46 PM)
     
Hahaha, I didn't even think of that.

I don't know what was going on in my post up there, it like duplicated some of the text and put little boxes here and there. I fixed it, but couldn't get rid of the boxes.



 

pOrn Sigma
Posts: 927
(10/12/08 12:13 AM)
     
I guess because I'm a masochist, but I started Condemned 2 on Hard and printed out FAQs for finding all the crap, and am about halfway through the doll factory. So far the only change I've noticed is some things kill you in one hit, like bullets and those flaming guys in the doll factory.

Y'know, replaying it, I'm not hating it quite as much as I did my first time through. Maybe it's because so much of the game is so ridiculous and has provided me so many laughs, I've bonded with it the same way I've bonded with He-Man.

Thinking back, C1's ending didn't make a whole lot of sense either (like why the Dark Watcher explodes, but mostly that bit at the end). Skip to 2:30, also NSFW:

http://www.youtube.com/watch?v=pMeE9Mk1IKQ

By the way, I just love how Ethan has to struggle to rip the Dark Watcher's jawpiece off, but in the C2 ending the one cultist just slips the mouthpiece onto SKX's face.

The guy in the car trunk is the guy who says "I'm ready" in C2, although I don't know why the left side of his face is messed up in C2 when he got shot on the right side. You're also given the choice of you shooting him or sparing him, but if you spare him he supposedly commits suicide.



 

CLOUDBOND007
Posts: 10823
(10/12/08 10:02 AM)
     
I'm struggling to get through Fear and Loathing in Las Vegas and wondering what the hell the point of this movie is. Watching a couple of idiots getting themselves drugged out of their minds, humiliating themselves and making almost no sense whatsoever isn't exactly compelling. Anyway, Ebert says it pretty damn well:

The result is a horrible mess of a movie, without shape, trajectory or purpose--a one joke movie, if it had one joke. The two characters wander witlessly past the bizarre backdrops of Las Vegas (some real, some hallucinated, all interchangeable) while zonked out of their minds. Humor depends on attitude. Beyond a certain point, you don't have an attitude, you simply inhabit a state. I've heard a lot of funny jokes about drunks and druggies, but these guys are stoned beyond comprehension, to the point where most of their dialog could be paraphrased as "eh?

The movie goes on and on, repeating the same setup and the same payoff: Duke and Gonzo take drugs, stagger into new situations, blunder, fall about, wreak havoc, and retreat to their hotel suite.



 

CLOUDBOND007
Posts: 10823
(10/12/08 12:47 PM)
     
Reached level 23 in LOTRO. Alternating between quests in the Lone Lands and North Downs.

Resumed Dragon Quest IV. Chapter II after leaving the castle. The bad accents are killing me.

-Yoy, I am so empty! I hope the time is not lingering until next nourishment.

-Now I must to prepare the edibles. I am hard-working as to buzzing bee.

Almost every NPC in the region talks like that.



 

pOrn Sigma
Posts: 927
(10/12/08 5:53 PM)
     
I'm back to the final level in Condemned 2, got several Achievements. It looks like 535 is the maximum points you can get in single player, which kind of sucks. I have 130 to go, 50 for beating the game on Hard, then 80 come from going through the game a THIRD time in FPS Mode.

I don't hate this game so much anymore, but it's still disappointing.



 

CLOUDBOND007
Posts: 10823
(10/12/08 6:35 PM)

It looks like 535 is the maximum points you can get in single player, which kind of sucks.

That seemed to start becoming a trend recently, at least with the games I was playing. The one thing I really didn't like about achievements. And even for people who are into online console gaming, it's almost impossible to find anyone to play with on some of the older and/or obscure titles.



 

Flying Omelette
Posts: 18227
(10/12/08 7:24 PM)
     
That thing about the accents reminded me of something...

Every now and then I come across something that stops and makes me think about my own writing, and I have to reassure myself that I'm not making this same mistake and if I am, I have to figure out what to do to stop making it.

When I was at Midas, I saw this really terrible cartoon called Dino Squad. This is basically another TMNT/Power Rangers knockoff in which five teens with barely a single personality amongst them can transform into dinosaurs. Like all of these shows, the teens have an elderly mentor (think Splinter on TMNT, Zordon on Power Rangers.) She can basically be summed up as Old Lady With Accent. This annoyed me. I'm sure there's some beginning episode that explains how this is possible, but I still find it unlikely that five teenagers would be best friends with an Old Lady With Accent. I've known very few people IRL who have accents (and none that have that one in particular), so it comes across as a cheap attempt to make her seem more intellectual or to have some semblance of personality.

But this is what I mean by having to reassure myself that I'm not doing the same thing: I have characters with accents, too. I think one thing that helps, though, is that my characters are generally more full of personality. It's also established that the Grimmora School is a melting pot of different cultures. A third difference is that no one of my characters (except the Overlord, who bowed out recently) is seen as a "Wise Old Sage" that never actively does anything, but they go to for Wise Old Sage Advice. Even the Overlord was pretty much written on the same level as everyone else. I didn't use any gimmicks for her.

One thing that made TMNT a good show is that I don't think a single person working for it ever once thought it was supposed to be taken seriously. There were a lot of colorful villains and memorable characters and episodes because of that. But this Dino Squad thing has villains that are trying to be more serious and "gritty", and the net result is that they have no personality but occasionally slam a fist and say, "NOOOO!!" And it's written by people who feel it necessary to have not one, but TWO heavy-handed morals in an episode (one about using teamwork and one about the melting ice caps). The characters speak like they're reading a script from an afterschool special - not at all like people (especially teenagers) IRL talk to each other. Compare that to something like The Master Builders episode of Transformers where there is a moral, but it's certainly not expressed through contrived dialogue.

Also, how did the teens become dinosaurs? Toxic ooze got on them.

I'm sorry. Toxic ooze is not going to turn you into a dinosaur. It's going to motherfucking kill you.



 

pOrn Sigma      
Posts: 927
(10/12/08 8:28 PM)

That seemed to start becoming a trend recently, at least with the games I was playing. The one thing I really didn't like about achievements. And even for people who are into online console gaming, it's almost impossible to find anyone to play with on some of the older and/or obscure titles.

Here's how I'd like Achievement Points to work:

- You should get at least half the points just by normally beating the game. Then reserve the other half for optional challenges. When I beat C2, I only had 200 points, but then again that was about half of what I could earn in Single player.

- You should be able to get most of the points in single player, and by most I mean, like, 90%. I'd like to say All, but if a game has a multiplayer mode, achievements for it are going to be unavoidable. But "Kill 100 people in a deathmatch" achievements are potentially meaningless because you can earn them by negotiating with somebody to take turns shooting each other until you both get the awards. This will also prevent things like that Tiger Woods game I heard is literally impossible to get any points in because they're all online, and the servers were taken down because nobody played the game.

- Make the achievements (or at least the vast majority) actually mean something, not be pointless grinds. I accepted this in Condemned because you got goodies for collecting all the metal pieces and TVs and dead birds and shit, like concept art and that video of proto-Condemned, plus being a launch title it probably wasn't sure what to do with the Achievements (as the missing 30 points also hints at - just release a patch that makes the 4th Propoganda Report worth 50 instead of 20 already!). But I've heard about games where you have to spend 100 hours to obtain every weapon.

- At the same time, don't make them aggressively stupidly impossible, like killing 100 berserker enemies without taking a hit, especially if you're only going to give me 10 points for it.

If there's one thing I have to commend Bioshock on, it got all this right. So did Alone in the Dark and Doom. On the other hand I looked at FEAR's achievements, and it got everything totally wrong.



 

CLOUDBOND007
Posts: 10823
(10/12/08 9:16 PM)
     
As far as the accents, they wouldn't be bothersome if used sparingly, but the problem is that every NPC has one accent or another. I'd rather imagine that everyone in the game is speaking his or her own language, but it's being translated into proper English for my benefit. That's easier to rationalize than every country in the game trying to speak proper English and doing it very badly.

... I lost my stylus playing Hotel Dusk. Fortunately, it's not used at all for Dragon Quest. Well, fortunate in that I don't need it. It might have actually been a nice game to play using stylus control. I might go ahead and buy a new DS battery and stylus pack since the old girl can't hold a charge very well, anymore. I tend to forget about my handhelds when there's no games I'm interested in, and they just sit until the battery has drained, then sit some more, and some more. Poor silver PSP has probably become invisible from the layer of dust on it.



 

pOrn Sigma      
Posts: 927
(10/12/08 9:56 PM)
     
Actually, there's one more Single Player achievement I can get, which takes my max to 565.

Maybe if some of the multiplayer ones can be done locally, I can get a second controller and kill a dummy for those ones.



 

pOrn Sigma      
Posts: 927
(10/13/08 10:05 AM)
     
I beat C2 on hard, and got that achievement for using all the Chain Attacks a few times. Now all that's left is beating the game in FPS Mode.

One thing I noticed about this mode is, on normal you had to get Ethan drunk to get him to fire straight (if he was sober, he'd wobble the gun around, which may sound counterintuitive, but they explain this with Ethan's alcoholism and alcohol withdrawl giving him the twitches) until you beat the alcohol demon miniboss. I didn't have to do that here. I don't know if it carried over from my Normal game (I had all three three chain attack blocks, too) of if Hard just does that.

I'm a bit surprised how much time and effort I'm putting into a game I didn't even think a lot of, but I dunno, it's kind of grown on me, like a really cheesy horror flick. Also, by the barge level, Ethan starts acting like a human being again (killing birds by yelling at them aside), whereas before he was just some tough-guy asshole I couldn't connect with, and thus couldn't connect with what was going on around him.

I never mentioned how the icon for Ethan's Voice Attacks looks like he's yelling "THIS. IS. SPAARTAAAA!" Well, it does.

http://www.codiekitty.com/Pictures/c2sparta.jpg



 

CLOUDBOND007      
Posts: 10823
(10/13/08 10:58 AM)
     
Getting Alena and party outfitted at the very beginning of the chapter was somewhat painful. It took long enough for Ragnar too, but here you've got Alena, Borya and Kiryl, and none of them has even a passable weapon or piece of armor at the start. I finally got them all maxed out with equipment and made the short trip over to Taborov.

This is where you take the place of the sacrifice and fight some monsters. An easy battle since I was well prepared. The boss did seem very resistant to magic. I was able to cast "Sap" once, but it never worked again, and neither did my attack spell (Crack). It kept healing, so I thought there might be a stalemate, but then it ran out of magic. It apparently wasn't healing all it's damage, either, because it only took one additional hit after that.

I've moved on and reached the town of Vrenor, where the fake princess gets kidnapped. I've ventured into the cave to the south a little bit to test the waters, but I'm not really ready to progress any further until I can buy the new armor which for some reason is being sold at the item shop. Fortunately, there's not as much to buy now, and nothing at all for Borya, so it shouldn't take long at all. The weapon shop is also vacant, so nothing to worry about on that end right now.

In terms of Star Wars novels, I had finished Heir to the Empire last time I posted about it, I think. I've since finished Dark Force Rising, and I'm now working on The Last Command, the final part of the Thrawn trilogy. I apparently have something like 20 or 30 books by various authors to read if I wanted to catch up completely with the current stuff and have an unhealthy level of knowledge about the Star Wars expanded universe.



 

Camira Breen      
Posts: 416
(10/13/08 11:31 AM)
     
I started playing the NES game Monster Party and made it to Level 6. This level is a huge maze with a lot of doors so I'll need to map it out. I really love the boss graphics and some of the backgrounds in this game, although the music is a little repetitive and annoying.



 

Crawl and 1OOO
Posts: 12154
(10/13/08 11:34 AM)
     
During our break while out yesterday, I fought a few enemies in Etrian Odyssey, and played up to the first fortress in world 4 in Super Mario Bros. 3.



 

James FP
Posts: 3035
(10/13/08 5:33 PM)

When I was at Midas, I saw this really terrible cartoon called Dino Squad.

Cartoons like Dino Squad make me glad I grew up when I did.



 

pOrn Sigma      
Posts: 927
(10/13/08 8:57 PM)
     
I got to the 61th floor of the monster basement, my Blith is slaughtering everything. I fused up an S-Gance, too.

I want this shirt, but damn that's expensive.

http://www.zazzle.com/we_aim_to_please_shirt-235098987989963049



 

Crawl and 1OOO
Posts: 12154
(10/13/08 9:13 PM)
     
Seems like you're enjoying the game more now.



 

CLOUDBOND007
Posts: 10823
(10/13/08 10:05 PM)
     
DQ4. I got the transmutation armlet or whatever from that cave with little trouble and traded it for the release of the fake princess, which got me the Thief Key. I soon found out that the king has lost his voice and that I have to go to a tower to get some random thing to fix it. Aren't there professional soldiers that should be doing this? I was making some progress in the tower but almost got wiped out during one encounter. I warped out and retreated back to town. I might try gaining one level before I make another attempt. Currently at level 11 with the best equipment.

I played up to somewhere in Chapter 5 on the NES version but I've forgotten most of the game.



 

pOrn Sigma      
Posts: 927
(10/13/08 10:53 PM)

Crawl and 1OOO wrote: Seems like you're enjoying the game more now.

Yeah, seems so.

I actually started liking it more when it emphasized guns. Melee combat in this game is irritating because of weapon degredation, the inability to run backwards, and the number of hits enemies take to kill. If you could run backwards you could avoid taking hits period, but your only defense is blocking which severaly damages your weapon, and when it breaks you switch to the fists, which are useless, and you can't block a fucking paper cutter with your forearms. Of course, early on guns are rare, and when you do get one it's hard to use because you need booze for Ethan to hold the gun straight, which leads to another irritant when you get killed while liquored up, and when you respawn Ethan's sober again, but the game DID save the liquor's consumption, although this bit is really only a problem in the lodge which is nonlinear and has checkpoints everywhere. Hard mode (or a New Game+, maybe) eliminates this. And FPS mode is nothing BUT guns!

But Hard mode has the one hit kills, mostly from bullets (You can take some damage from weaker bullets, but these are usually rapid-fire guns that will still kill you pretty quick) so you still have to be careful.

And when I stopped trying to take the plot seriously and accepted it as a dark comedy, it provided some really good laughs.

Ethan fixing his attitude to be likeable again helped.

I soon found out that the king has lost his voice and that I have to go to a tower to get some random thing to fix it.

And when he gets it back, he's going to be killing birds by yelling at him really loud.



 

pOrn Sigma
Posts: 927
(10/15/08 9:01 PM)
     
I'm to the third level of C2 in FPS mode. I may give this game a break soon, I'm getting a bit burned out on it.

I also beat the Maisol in Azure Dreams. I fused my Golem into my Yankash, which stayed a Yankash but gained the Golem's 50 levels. Then I fused Souvenirs into my Blith and Yankash to get them DoubleSpeed, and they butchered the Maisol for me (the Blith was around 60, the Yankash 55). I'll continue with this game until I've seen every monster, and I guess there's some I can only "see" by obtaining through fusion.



 

pOrn Sigma      
Posts: 927
(10/17/08 11:38 AM)
     
I beat FPS mode. It was actually kind of dull.



 

pOrn Sigma      
Posts: 927
(10/17/08 10:09 PM)
     
Okay, C2's multiplayer is broken.

It has lag up the ass, and a lot of the time I fired at the enemy and my bullets went right through them because they had already moved by the time it got to my system.



 

CLOUDBOND007
Posts: 10823
(10/18/08 9:33 AM)
     
It's been an exhausting week so I haven't really played anything recently. I just made it to level 24 in Lord of the Rings, though, and I'll probably continue with Dragon Quest IV later today.

Update: Yeah, in DQ4, I made it to the top of that tower to get the nectar for the king's voice. Now I'm able to use the teleporter to go to Endor. The enemies are a lot tougher here, but no sign of Ewoks or orbiting Battlestations yet. Level 12.

Update 2: I had fond memories of the Torneko chapter and it is rather enjoyable so far. It's a simple thing, but it's amusing to see a weapon shop from the inside, especially when customers do goofy things the hero characters normally do, like try to buy something without enough money or without enough room in their bag. I also had some people try to sell me things.

I did the cave to get the Steel Strongbox. It's kind of funny how high the rare item drops are in this chapter, since it's all about making money (as I recall). You'll find some random level 1 monster and it'll drop a 1500 gold Broadsword somehow. Torneko has detailed appraisals for each item you select for him to look at, so I've been having him tell me about all sorts of random garbage.



 

da dick           
Posts: 1981
(10/18/08 9:29 PM)
     
trying this out. road defence 2, a TD game download which isn't HUGE, and maybe even smaller than its flash counterparts.



 

CLOUDBOND007
Posts: 10823
(10/19/08 12:00 AM)
     
Took a few screen caps of my LOTRO character. The armor I had on a little while ago was better looking, but this is much stronger, so it stays.

http://www.cb007.com/images/mel24a.JPG

http://www.cb007.com/images/mel24b.JPG

http://www.cb007.com/images/mel24c.JPG

I'm pretty much addicted to this game again.



 

CLOUDBOND007      
Posts: 10823
(10/19/08 9:36 AM)
     
In DQIV, I found the silver statue and sold it for 25,000. Sold some other stuff and had enough to purchas the weapon shop in Endor for 35,000. Now I just have to raise enough for the dude in the tunnel.

Update: In trying to keep busy with a variety of games, I dug out my Guitar Hero III guitar and started a new game of that. My ultimate goal would be to finish it on easy and normal. From what I hear, higher than that requires kind of an obsessive amount of practice.

I also wanted even more Dragon Quest, so I started up the SNES remake of the original. It's super easy, but I'm not really up for the long NES era level grinds anymore. I was just thinking, since the hero's a bit of a loner here, it's sure a good thing for that the monsters hadn't thought of working together, either. Imagine you're walking through the Dragonlord's castle and "3 Red Dragons draw near!".



 

CLOUDBOND007
Posts: 10823
(10/19/08 1:33 PM)
     
Bizzarro Flo's Game Regression Topic 0

http://www.cb007.com/bizzarroregressionzero.html

A modern classic.



 

Flying Omelette
Posts: 18227
(11/12/10 3:24 PM)
     
Thanks for that archive. I forgot all about that topic, and I just laughed so hard I'm in tears.



 

Crawl and 1OOO      
Posts: 12155
(10/19/08 2:23 PM)
     
FO just got out the most recent Nintendo Power she got from New Jersey (which was from June or July '08). The cover story is that yet another Symphony of the Night-rip-off Castlevania game is coming for the DS. They had a Castlevania retrospective, and showed not so much as even one picture from Castlevania III.



 

CLOUDBOND007
Posts: 10823
(10/19/08 2:45 PM)

Shane Bettenhausen in the August 15, 2008 1Up Yours podcast raved after his hands-on experience with the game, "It's maybe... the best Castlevania ever"



 

Officer Prowl      
Posts: 253
(10/19/08 2:51 PM)

A 14-year-old blogger Shane Bettenhausen in the August 15, 2008 1Up Yours podcast whose name coincidentally describes what I'd say at the suggestion of listening to it raved after his hands-on experience with the game and no other Castlevania game made before 5 years ago, "It's maybe... the best Castlevania ever",



 

CLOUDBOND007
Posts: 10823
(10/19/08 7:57 PM)
     
Just to be clear, I posted that because of how ridiculous it sounded, not to try and counter Crawl's statement.

Level 25 in LOTRO. I've come to hate the Lone Lands. It's mostly wasteland and poison spiders. North Downs are very pleasant to explore, though. Still deadly at times, but pleasant.



 

pOrn Sigma      
Posts: 927
(10/19/08 9:04 PM)
     
But this time, maybe they actually mean it!



 

Crawl and 1OOO
Posts: 12155
(10/19/08 9:25 PM)
     
Yeah, I knew that's why you posted that. Videogame "journalists" have been saying crap like for quite a while; there was a lot of that for Lament of Innocence.

Maybe if they make 21 sequels to Citizen Kane, perhaps the 21st one would be the best.



 

pOrn Sigma      
Posts: 927
(10/20/08 9:51 PM)
     
Well, I fused up an Arkis, Thord, Bahamut, Fencer, and Leviath in Azure Dreams. I've at least seen all the monsters. Trying to obtain all of them would drive me nuts, especially with the aggressively limited monster beds, so I think I'm moving on now.



 

Flying Omelette
Posts: 18227
(10/21/08 5:19 AM)

Crawl and 1OOO wrote: Yeah, I knew that's why you posted that. Videogame "journalists" have been saying crap like for quite a while; there was a lot of that for Lament of Innocence.

Maybe if they make 21 sequels to Citizen Kane, perhaps the 21st one would be the best.

For the record, I knew that's why you posted it, too. Modern videogame media is a lot like John McCain.

John McCain - gives credibility to "Joe the Plumber" despite having none and even being revealed to be a complete fraud, but hey, Joe's statements help further McCain's agenda.

Videogame media - a bunch of circlejerks that will give credibility to anyone, even some random teenage blogger with no real experience, just so long as what they says furthers the industry's agenda.




perothecat      
Posts: 526
(10/21/08 6:53 AM)
     
I've been playing Over Horizon (emulated of course) and I made it to Stage 4. The music is really good and the graphics are beautiful. I noticed this when I went to get some of those midis from FO's site:

* Level 3 Theme - Level 3 is the desert theme. I like this one a lot, too.
* Level 4 Theme - Level 4 is the ice world. This song is interesting. Did it as a piano conversion because of the weird way the notes echo.

Actually, Level 3 is the ice world and Level 4 is the desert.



 

CLOUDBOND007
Posts: 10823
(10/21/08 10:29 PM)
     
I've replayed about half of Guitar Hero 3 on easy and I've finally become competent enough to make my way through songs on Medium.

In LOTRO, I made a second character, a Dwarf Guardian. One character is really plenty to keep busy with, but I had a reason for doing this.

When you don't play a character for a little while, you gain "rested experience", which is a 50% experience point bonus from monsters defeated (not from quests completed, though). The longer you go without using a character, the longer the rested experience bonus will last. It does temporarily max out at about one level's worth. Meaning, say, I could go all the way from level 24 to 25 and be gaining extra experience the entire time. But even if I stopped playing the game for 6 months, I wouldn't have accumulated any more bonus than that.

Anyway, by alternating between two different characters, one should always be unused long enough that I would always be able to have an experience point bonus whenever I play.

I decided on a Dwarf because they start in a part of the world that I haven't seen yet (and wouldn't really have much need to, since everything there would be incredibly easy for my current character). Guardian because I wanted to try something new. Lower offense, higher defense than my Champion.



 

Lord Vyce      
Posts: 830
(10/22/08 11:24 AM)
     
I found my Equinox cart and I beat Galadonia and Tori and started Deeso. I think I'm going to be about the fifth person at this board to finish this game.



 

da dick      
Posts: 1981
(10/22/08 3:48 PM)
     
i'm feeling rather silly thinking about getting a 3d video card when most of the games on my pc are 2d. but they look so damn cheap nowadays. could get a 128MB 2nd-hand one for like 30 local bucks.

anyways, i think these 2 cards should fit my agp pro 1.5V slot:

ati radeon 9600.
http://ati.amd.com/products/radeon9600/radeon9600pro/specs.html

nvidia geforce 7800 GS
http://www.nvidia.com/page/geforce_7800.html
---

this site says that a nvidia geforce 7800 GS should fit. but the nvidia site says otherwise...
http://www.playtool.com/pages/agpcompat/agp.html


 

Flying Omelette
Posts: 18227
(10/22/08 5:01 PM)
     
Thanks for pointing out that error, Pero. Strangely enough, I have them correct on the MP3 page.



 

da dick           
Posts: 1981
(10/22/08 5:19 PM)

just looked at scans from a PC Zone issue. Deus Ex 3 is going to be a prequel. a prequel which looks more colourful and hi-tech than the older games? annoying. warren spector seems like where it's going though.

ok. maybe not that hi-tech. don't seem to be any nanotech in the game. more regular cyberpunk tech. people looking more like cyborgs. like machines.



 

CLOUDBOND007
Posts: 10823
(10/22/08 8:43 PM)
     
I made level 26 in LOTRO. Many boar died tonight and lost their hides.



 

ErniePants
Posts: 592
(10/24/08 11:46 AM)
     
I finished the Xel'lotath storyline in Eternal Darkness. I liked the game so much I'm replaying again and this time I'm headed down the Chatturgha path. This is the best survival horror game I've ever played. Decent controls, great atmosphere, good puzzles, and no worry about running out of ammo. Story and voice acting are pretty cool, too, and while I wouldn't say the game has outright scared me at all yet, there are times when it gets tense and freaky, and I got startled a few times by the sanity effects. If only I had an XBOX 360, I'd get Too Human.



 

CLOUDBOND007
Posts: 10823
(10/24/08 12:26 PM)
     
Positive comments about Too Human are pretty rare.



 

Crawl and 1OOO
Posts: 12155
(10/24/08 12:57 PM)

That's because it's short for Too Hugh Jackman. And he must have been smoking some Huge Crack, Man!



 

da dick           
Posts: 1981
(10/24/08 8:55 PM)
     
i read healing is a bitch in too human. and single player game will kill you hundreds of times over before you get used to the controls.



 

Crawl and 1OOO
Posts: 12155
(10/25/08 6:49 PM)
     
I briefly looked through some games and saw Strider and thought, "Huh, I haven't played that in a while." And I've never beaten it. Of course, the NES game didn't boot, so I went to my laptop and brought up an emulator. Anyway, I'm at Red Dragon. Will I finally beat this game??

By the way, one reason I never beat it before was that I couldn't beat the next to last boss because, at the time, I didn't know how to shoot a plasma arrow.



 

pOrn Sigma      
Posts: 927
(10/25/08 10:26 PM)
     
I started Assassin's Creed, and beat the first memory chunk. First impressions are pretty neutral. There was some wall I had to climb, and accidentally threw myself off twice because Altair interperet my instructions properly. Also, fighting sucks. I've beaten every enemy so far by grabbing and throwing them to the ground, then running up to them and button mashing them, although if there's two or more enemies around Altair will turn to another enemy when you throw one.

And for some unknown reason, I replayed Portal on the 360. Not the Live version that came out Wednesday (although I did download the free trial thinking it was a new game, only to find out it was the exact same fucking game, AND it takes up almost 700 MB of the harddrive!), I picked up the 360 version of the Orange Box cheap a little while ago, and the 360 runs it smoother than my computer did. I still don't get this game. It's okay, but where do people get off calling it some brilliance in puzzle design? But then again, these are probably the same people who had to think about most of the "puzzles" in ICO for more than three seconds.

Seabu, I think I'm on course to RRODing your system.



 

CLOUDBOND007
Posts: 10823
(10/25/08 10:48 PM)
     
I think you could build some absolutely awesome puzzles with the Portal engine. There were some good ones in the actual game, but there's a ton of untapped potential there, too. I hope there's a worthy follow-up some day.

Assassin's Creed

Unlike some other consoles, my Xbox didn't believe in RROD'ing as a way to escape the misery of it's own wretched existance, but I'm certain it's just a little bit sadder now, if that's possible. Good job.



 

pOrn Sigma      
Posts: 927
(10/25/08 10:58 PM)
     
Well, it got to play Condemned since it's been with me, something you never wanted to spoil it with. And I'm sure it didn't mind Bioshock or Condemned 2. And maybe when I'm done with Assassin's Creed, whether I slog through to the end or give up on it, I'll let it relive Mass Effect.

By the way, the PS3 version of Bioshock is out, if you were still interesting in toying around with that version.



 

CLOUDBOND007
Posts: 10823
(10/25/08 11:05 PM)
     
Mass Effect was fun, but it wasn't KOTOR. Plus it sets up a sequel at the end, and since it'll probably be a trilogy, you'll have to wait like 5 or 10 years and probably buy another console to figure out how the bloody thing ends. And that's if it sells enough to continue. Still worth playing, though, I reckon.

I was thinking about Bioshock, but I'm not really into renting games anymore, and 60-70 dollar price tags are pissing me off. I probably should have sold the PS3, but for some reason, I'm optimistic that I'll want to plug it back in someday. That, and the fact that I have the increasingly scarce full backwards compatibility. I guess I can find better deals if I hunt around on ebay.



 

CLOUDBOND007      
Posts: 10823
(10/26/08 7:27 PM)

I've watched (so far) 7 episodes of House today. I caught 10 minutes of an episode on TV, which restarted an addiction that has seen me buying episodes on iTunes. I was a fan of the show a while back, but it's been a long time since I've seen one until today. I started early in Season 4, which seemed like an interesting place based on episode descriptions.



 

Crawl and 1OOO      
Posts: 12156
(10/26/08 8:33 PM)
     
I made it to Matic a few times in Strider, but he kills me almost instantly. It's pretty painful, because it's a LOOOONG stage up to that point, with no check points.

The rest of the game is actually sort of easy up to that point. But the final stage has a bunch of boss fights. There's one guy with dual blades who turns into a whirlwind and who is only vulnerable when jumping (a new fight for the stage), a guy with a shield who mirrors your jumps (a reprise), a samurai (reprise), a shark robot (can't remember if that's new or not), and then some of those fights are reprised again in the same stage!

The game is kind of an adventure, but it's just barely in that genre. There's not really a whole lot of nonlinearity. As well as all those bosses, the final stage also makes you find two computers and destroy them (really, some UFO looking thing in front of a computer) before you can move on. I think when I got a chance to play this game as a kid, I had a hard time remembering where to go to find the computers, but it's really not all that difficult.

But, again, with all the bosses, and the exploring, and the sundry parts of the stage, there's a lot to get through to only be killed instantly at the boss.

The other weird thing about the boss is that it can disarm you and throw your sword across the screen (the only enemy in the game that can do that).


I don't know if I need to get a better strategy for the boss, or just rambo it, but make sure I use my healing magic better.

This game misspells "Yggdrasil", as something like Yugdesiral.



 

da dick           
Posts: 1981
(10/27/08 8:50 PM)
     
i want to play bioshock on my pc, but no videocard recommended for it, would fit in my expansion slot.

i'm still thinking of buying an xbox 360 or a DS. whenever i have any savings at all. used xbox 360 games are going for about 1/2 price around here, and the ol's xbox games are dirt cheap. but still... 70 for a freshly packed 360 game is rather steep pricing. and my tv ain't HD.

the DS decame more expensive than a PSP around here for some reason. damn stock market fluuctuations(sp?)



 

CLOUDBOND007
Posts: 10823
(10/29/08 7:49 AM)
     
I'm now good enough to get 4 and 5 star rankings on the Medium Guitar Hero setting. I've been bouncing back and forth between GH3 and GH:Aerosmith. My personal qualification for "beating" the games is to finish every song on Medium with at least a 4 star performance.



 

ErniePants      
Posts: 592
(10/29/08 8:31 AM)
     
Matic was notoriously difficult back in the day and even Nintendo's Game Counselors wouldn't tell you how to beat him. I got past him and beat the game once, but I've never gone back to it again.

I'm up to Michael's chapter in the Chatturgha path of Eternal Darkness. The game goes by a lot faster on a replay because I know all the puzzle solutions. I've also figured out some strategies that make killing enemies easier.



 

pOrn Sigma      
Posts: 927
(10/30/08 9:34 PM)
     
I beat the first level of Operation C on my first try without dying. I made it to the boss of level 3. The next time around I still beat the first level without dying, and made it to the boss of level 4.

My brother wanted me to get him an Xbox Original from a local place, so I did. I tested it with Halo and couldn't stop laughing at how ridiculous this game looks. Everything's so boxy and inorganic.



 

da dick      
Posts: 1981
(10/31/08 6:22 PM)
     
looked at screen shots for fable ii and fallout iii. they both have a dog, an their backviews remind me of will smith.

now why can't they just make a decent rpg based on "i am legend"(the book) ?



 

Crawl and 1OOO
Posts: 12156
(10/31/08 9:45 PM)
     
While testing N64 ROMs, I cleared out the first world of Banjo Kazooie.



 

CLOUDBOND007
Posts: 10823
(10/31/08 11:21 PM)
     
I've mostly been watching House, as videogames are becoming more of a weekend thing for me. From where I started watching in Season 4, I caught up to the current episodes in Season 5. Therefore, I went out and rented the first season, which I've only seen small parts of. I don't dislike the original team from the first few seasons, but I think bringing in the new doctors worked out pretty well.

With the limited playing I've done, I've made a little bit of progress in both Guitar Hero's on Medium. I'm interested in World Tour, but I'd like to finish these first. I'd also like to try the drum controller for World Tour, but it sounds like there are some manufacturing problems they need to work out. Aside from that, I don't see any bundles that have the game and the drums (or the drums by themselves) so far.



 

Flying Omelette
Posts: 18227
(11/01/08 12:44 AM)

pOrn Sigma wrote: I beat the first level of Operation C on my first try without dying. I made it to the boss of level 3. The next time around I still beat the first level without dying, and made it to the boss of level 4.

Man, I originally misread that as you beat the entire game on your first try without dying.



 

pOrn Sigma      
Posts: 927
(11/01/08 9:33 AM)
     
Hahaha, no the game wasn't that easy.

I made it to level 5 yesterday, and actually died at the level 1 boss.



 

Crawl and 1OOO
Posts: 12156
(11/01/08 12:32 PM)
     
I moved the files to my laptop.

I unlocked Bubblegloop Swamp, but I can't find it! After you unlock a stage, you can't get your puzzle pieces back. Fortunately, I had four pieces left and Treasure Trove Cove only took 2 to unlock.

So, I'm going through that stage now.



 

Crawl and 1OOO
Posts: 12156
(11/01/08 10:56 PM)
     
So, I tried a few N64 things. I've mostly been playing Banjo Kazooie. I got 100 notes in Treasure Trove Cove. I'm not sure if I have enough jiggies to open Freeze Easy Peak or not yet. I did quite a fair amount in Bubblegump swamp, but very little in Clanker's Cavern.

The kitty took another nap with me when I was playing. It might have been dozing for about an hour. I wonder what it likes about doing that so much. I almost wonder if it likes the music from the game.



 

Crawl and 1OOO
Posts: 12156
(11/02/08 8:18 AM)
     
I unlocked Freezeezy Peak. I already have 80+ notes there. I also have enough notes to unlock the next door (350), but I haven't done it yet. It seems like it might be an easier stage than Clanker's Cavern. I think this game probably is (granted, it's been a while since I've played it) harder than Donkey Kong 64, which did strike me as just being about running around exploring. In that game, when you get a banana, it was yours to keep forever. In this game, if you get some notes, but not 100, then die, you need to do the whole thing over.

The emulator was kind of chugging when I left off, but I just put it aside for now rather than solving the issue because I've probably been playing too long anyway and my eyes need a rest.



 

CLOUDBOND007
Posts: 10823
(11/02/08 1:06 PM)
     
I beat Guitar Hero: Aerosmith on Medium. Technically, there are two songs that I only got 3 star rankings on. But the game flat out said "You have beaten Guitar Hero: Aerosmith on Medium", so I figured I'd take the game's word for it. What better source is there than the game itself?



 

Facilitypro      
Posts: 2416
(11/02/08 2:06 PM)

We're at the final boss of WoW. Couple weeks ago, in preparation for the expansion on Nov. 13th, the game was patched and there was a massive nerf (weakening) to most raid content and a buff to players (because they now have access to expansion abilities). Thus, most bosses that even the best guilds would be stuck on for weeks on end were killable in one night of learning. It's kind of lame now, since the challenge is gone, but it's still cool to see some of those end bosses.

If there hadn't been the nerf, we probably would have just been able to kill the first boss of the last dungeon. We were working on it pre-nerf and got it down to about 30% HP. Post-patch, we killed it on the first shot, and went on to down the next boss in two tries. (Which usually took weeks of learning and gearing up.)

Two weeks later we killed the 5th boss (after 8 tries--it used to be considered the hardest boss in WoW), so we took a peek at the last boss. Here is he "getting out of the bath" when you engage him:

http://s.guildomatic.com/22669/host/cc/cc9e1306f8c1e7931224d6802fe4813c.jpg



 

Crawl and 1OOO
Posts: 12156
(11/02/08 4:55 PM)
     
I got 100 notes in Freezeesy Peak, and unlocked Gobi's desert. I think I might have finally passed where I left off on this game when I played it about 10 years ago while visiting my sister, around the Nsider era. I don't remember playing in Gobi's desert before.



 

Flying Omelette
Posts: 18227
(11/02/08 8:31 PM)

I finally beat the first boss in Bubsy 3. It seemed like his pattern became undodgable if the battle went on too long, so I figured out a pretty simple trick to take him out in mere seconds.

So the next level is Jack and the Beanstalk land. The first level (in case I didn't mention it) was based on Alice in Wonderland. The boss was a Mad Hatter in a giant teapot with tank treads.

I'm guessing the boss of this world will be the giant...

But what's up with this world? It seems like I can only climb so high and it stops... and there's no goalpost...



 

Crawl and 1OOO
Posts: 12156
(11/02/08 8:52 PM)
     
Cleared out Clanker's Cavern. Still need one more jiggy from Treasure Trove Cove.



 

Flying Omelette
Posts: 18227
(11/02/08 9:31 PM)
     
I got to the second part of the Beanstalk level. The game is throwing more spiked floors into the mix. I'm still not the world's biggest fan of platform games with large sprawling multiple screen high areas where you can't really tell what's way above you or way below you, but at least this game is somewhat-challenging. The only problem is that it seems pretty difficult right from the start, so it doesn't have much of a learning curve. I wouldn't be surprised if it just stays at this level of challenge for the whole game.



 

Crawl and 1OOO
Posts: 12156
(11/02/08 10:19 PM)
     
A few parts of Clanker's Cavern were kind of tense, particularly swimming to the bottom of the stage, where you need to get air bubbles from a fish to stay alive. You have to stop doing that for a while to take time to get notes, a jingo, and activate the key, but of course if you don't go after bubbles then you die.

The last thing I got in that stage was in the room with the mutant crabs. I completely missed that room before that. It's just really easy to miss things in that stage since so many little pipes are off of the room with Clanker.

I had trouble with those creatures that came out of the pipes. I guess I had trouble judging when I was far enough to be safe; I got hit a few times I thought I was out of range.


I cleared out Treasure Trove Cove. Inexplicably, the jiggy I was missing was from the big chest that you need to fly to. I could have sworn I checked that chest, and only returned to it as a double check. Ah, well.

I was also missing a honey comb in that stage, and got that, too. That was almost luck. I fell of part of the stage, and there it was!

FO did give me a little hint for the bucket part.


I'm going through Bubblegloop swamp now. I have something like 91 notes. I got all the jingos. I got the crocodile transformation. I remember that from last time. Like last time, I lost in that gator eating contest. I think even this stage might be a little easier than Clanker's Cavern.


I haven't tried lately, but I think by now I must have more than enough notes to unlock Mad Monster Mansion.



 

pOrn Sigma      
Posts: 927
(11/03/08 4:42 PM)
     
I still haven't beaten Operation C - I got to the elevator in the final stage with those extending and retracting lasers - but I figured out a way to bullshit the scorpion boss.



 

Crawl and 1OOO
Posts: 12156
(11/03/08 10:33 PM)
     
I got all the notes in Bubbleglump Swamp, but am still missing one jiggy (probably the crocodile eating race -- I don't have the shoes move yet, which might be my problem) and one honey comb (no idea where that would be).

I unlocked Mad Monster Mansion, but haven't done much there yet.



 

Flying Omelette
Posts: 18227
(11/04/08 6:19 AM)
     
I beat World 2 of Bubsy 3. The boss was inexplicably not the Giant, but an old man inside a walking robot thing. I had a lot of trouble beating this guy at first. Sometimes when I'd jump on him, he'd take damage. Other times, I'd take a hit and die. I couldn't figure out what the difference was...but it seemed like the trick was to land on him only when he stopped moving. Strangely enough, that boss has a projectile attack, but only uses it a couple of times at the beginning of the fight. I wonder if that's a programming error.

The next world seems to be based on Aladdin or Arabian Nights in general. I didn't get past the first level of that one yet.



 

Officer Prowl      
Posts: 253
(11/04/08 1:30 PM)
     
I didn't really experiment with it once I became suspicious of this - but I also think it's possible that you can't jump on that boss if the screen is scrolling. What I did was wait on one of the ledges on the side of the screen and leap onto him as he got close, then use my momentum to land back on the platform. I was careful not to scroll the screen at all when I did this.

The only reason I'm playing Bubsy 3 emulated is because I couldn't get my cartridge to work, even after repeated cleanings. I'm not playing with any save states, but I couldn't figure out how to save state with Project Tempest anyway. I don't want to cheat, but I wouldn't mind having a save state just after entering a password so that I don't have to go through the tedium of re-entering it every time I continue. (The game doesn't have automatic continues, you have to enter your password every time, which is dumb, IMO, but at least the passwords are short.)

I wish I could get my cartridge to work because the game seems a little buggy, but I don't know if it's the game itself or the emulation. Since it's not a huge deal, I'll probably just refrain from mentioning it in a review.

It almost feels like not as much "heart" went into this one as the SNES Bubsy, but it's hard to explain what I mean by that. Maybe I can in more detail later.



 

pOrn Sigma
Posts: 927
(11/04/08 5:48 PM)
     
I beat Operation C, and I only died two or three times. Once against the third boss, and at least once in the elevator with the lasers. I think the "final" boss (i.e. the one that actually fights back) killed me once, too.



 

Crawl and 1OOO
Posts: 12156
(11/04/08 8:10 PM)
     
I found Mumbo's house in Mad Monster Mansion, but at the time had 17 mumbo tokens and needed 20. I've gotten two more since then.

I went back to Freezeezy Peak. I now have anything or at least know what I need. I need two more jiggy's, one from the ornament on the top of the tree, one from racing the polar bear as a bear. I got the one from the jingos and from the Sir Slushes, and that also got me the 2nd honeycomb. I think I'm half way to a new life bar point now. Oh, and the Sir Slushes also let me unlock a jiggy in the overworld.

I think I'll need the Mumbo transformation to even reach the part where I'll unlock Rusty Bucket Bay. Considering I'm actually clearing out a lot of the earlier stages, I think I'll still need to do more in the later stages to progress.



 

Flying Omelette      
Posts: 18227
(11/04/08 8:34 PM)
     
I beat World 3 of Bubsy 3. That world was relatively easy compared to the first two. I beat the boss on my second try. The boss is a female Genie that comes out of a vase. I actually only accidentally discovered how to beat her (though you could probably guess what I had to do if you've ever fought a genie boss in a game before).

The next stage is an underwater world. Each of these worlds is supposed to be based on a different fairytale, but the only thing I can think of that would apply to this one is The Little Mermaid, but the connection is tenuous.

You might be wondering how Bubsy can survive in an underwater world since normally falling into a small puddle can kill him. Well, he's encased in an air bubble. This stage is a lot harder than the previous one. I almost wonder if they made the Arabian world easier to give you a break after the first two being so hard. But that's really rather strange design - why not make the first world that easy and then have the difficulty progress from there?



 

Flying Omelette
Posts: 18227
(11/04/08 9:51 PM)
     
I beat World 4. The boss of that world was pathetically easy. I got him on my third try, but once you know what to do, it's practically impossible to lose.

World 5 is Candy Land and the entire stage is made up of giant cakes, donuts, and floating candy bars. image

I'm up to 5-2, but it looks like I need to find 2 gate switches to get through. World 5 might be the final world. If that's the case, I've only got two more stages to go, since each world has three stages.



 

Flying Omelette
Posts: 18227
(11/05/08 10:17 PM)

I'm up to World 5-3, but I'm having a lot of difficulty finding my way through it. I decided to quit playing for now, especially since I had that eye problem earlier.

I guess I should read the manual to find out what the story with this game is. I don't have any idea why Bubsy is running around these fairytale worlds and the game has no opening story or dialogue.

One of the problems with the Bubsy games in general is that the levels are so sprawling that I never really feel like I "learn" them, so much as I fumble through them until I finally make it to the end.



 

Flying Omelette
Posts: 18227
(11/05/08 10:25 PM)
     
Okay, that plot pretty much makes no sense whatsoever. Hansel and Gretel have kidnapped Mother Goose and Bubsy has to rescue her. Okay.

In the list of items in the manual, it shows a picture of a Gate Switch instead of an Extra Continue near that item's description.

Crawl asked me what I thought of this game's music. I said it reminded me of Kingsley's Adventure, only not as good. The manual has credits in it, and guess what? Alastair Lindsey, who composed Kingsley's Adventure's soundtrack, also did the music for this game.



 

Crawl and 1OOO
Posts: 12156
(11/06/08 7:52 AM)
     
I think Codie complained about the word "cute" being used to mean kind of amusing but not really.

I described the stage 1 music in Bubsy 3 as "pretty". It seems like I might use that word to describe music that sounds kind of nice but doesn't really go anywhere or have a strong melody.


I think I went to bed really early last night and I don't even remember it. FO said that she woke me up to get me to clear some of my stuff off the bed, and I don't remember that, either.

So, I only played a little bit of Banjo. I got almost 80 notes in Mad Monster Mansion. At first that stage seems really small, but then you figure out ways of getting in all these different rooms in different buildings.

One thing I'm not sure about yet is how to get the pumpkin to the higher levels of the mansion. I know that must be necessary, because I found some stuff up there that Banjo can't fit through.

I saw the next note door I'll need to get through while looking around in first person mode. It's almost out of sight. It's in a room that's partially filled with water, and then some platforms that are far out of reach lead to the door. I guess I'll need to fill the room with water even more somehow. My guess is that I have enough notes for the door (I have about 600 now, while the last door took 450), but possibly not enough jiggies to unlock the next stage yet.



 

pOrn Sigma      
Posts: 927
(11/06/08 9:49 AM)
     
For the record, I've grown tolerant of "cute" being used to mean "amusing" or "inoffensive" or whatever else it can mean besides "fuzzy wuzzy kitten adorable." My main problem with that word was my dad using it to describe EVERYTHING, and it still rakes my spine when he says it, but I haven't heard it from him much lately.

I still hate "pretentious" but I think everyone who actually knows what the word means and how to use it do.



 

Rushifell      
Posts: 662
(11/06/08 10:05 AM)
     
I beat Burning Force on the genesis. Neat little 3rd-person view shooter with pretty good genny graphics.



 

MaskedSheik      
Posts: 580
(11/07/08 11:55 AM)
     
I've been playing Mario Tennis: Power Tour. I completed it on its normal difficulty and am replaying it on the higher difficulty ("technical").

It's essentially a clone of the GBC Mario Tennis, with a few changes that make the overall game somewhat better (and one change that really sucks, which I'll get to). The main difference in gameplay sounds stupid -- characters can use "power shots" which are basically the tennis equivalent of supers in fighting games, complete with the rising meter and your character lighting up when it's ready. You may use one offensive power shot (i.e. some really strong hit, sometimes stunning the opponent) and one defensive power shot (saving a ball that you couldn't otherwise reach). These supers actually give some direction to a game that might otherwise be a repetitive contest of who can outhit whom and can finish points between two defensive players, which can otherwise last forever. They can make doubles play exciting and give some texture to singles play as well, without dominating the gameplay (I still win most of my points through standard play).

You unlock power shots by raising special power-shot stats high enough to earn them, and these stats are raised by mini-games. Such mini-games include as Mario-style event where blocks come on a conveyor belt and you have to jump to break them to a hopscotch race where you have to step correctly to avoid mines. They make for fine diversions and provide a little variety to the game, though playing the mini-games enough to raise the stats to a significant level can be a bore. They're best as Wario-Ware style quick-plays: just an introduction to a gameplay idea.

The game is bogged down by the most ridiculous of problems for any sports game: miles of text. I guess Camelot felt that the Mario sports RPG titles had to live up to the "RPG" part. It takes about ten minutes of dialogue before you actually get to play tennis. You wake up in your dorm room, meet your doubles partner who enters without permission and starts cleaning your room, decide to eat at a restaurant (your doubles partner essentially just asked you on a date), entertain a convoluted dialogue whose purpose is to have you lead the party single-file RPG-style, hear gossip from a dozen people all around campus about these masked players who arrived and beat the pro (none of these conversations is optional), run into the headmaster, listen to your doubles partner bitch at the headmaster for not revealing the identity of the masked players, decide to train for, enter, and win the Island Cup to qualify to fight the masked players, return home in the twilight, sleep, wake up again, meet your doubles partner who enters without permission again, and THEN FINALLY wander around campus and actually do stuff. And then everyone makes a big deal after you beat any opponent, as if it proves your mental superiority to them or something, and nobody can decide whether to encourage you reach the top or to discourage you by telling you how hard it is, so every conversation looks like, "Remember that the players on the varsity squad play at an extremely high level. It will be a struggle just to survive there. But don't you worry, I'm sure you will rise to the top of the ranking there too and win the Island Cup. But don't get complacent! The competition will be tough. But I think you're ready for it."

Why any sports game would need such burdensome dialogue is beyond me, but it's hard to bear and I find myself looking away from the screen and tapping A repeatedly while doing other, more important things in real life.