Game Progress Topic Tau

CLOUDBOND007
Posts: 10949
(11/06/08 9:23 PM)

Okay, so I picked up Guitar Hero World Tour (Wii version) and I've been messing around with it a little bit tonight. It's a bit different from GH3 and GH: Aerosmith. Because of the success of the Rock Band games, Guitar Hero is now band oriented as well. It therefore leans more to the multiplayer side, but the single player content is quite solid.

The career mode has a section for each instrument. Guitar, Bass Guitar, Drums, and Vocals (Microphone). Guitar and Bass Guitar are both played with the same guitar controller, but it's worth noting that previous Guitar Hero games did not have any single player content for Bass Guitar. I don't have the drums, but I'm going to look into getting them when I can find them for sale standalone. I can't sing, so I'd probably never want to try that aspect of the game for fear that someone might manage to hear me. It'd be embarrassing enough if only I can hear me.

When they released World Tour, they also released a new version of the guitar controller. It's totally optional because the game can still be played with 'last year's model", but there are some minor gameplay changes to take advantage of the new controller. From what I can see, it's nothing that matters much for gameplay, just a way of trying to justify the purchase of another guitar. I'm happy with what I've got.

You don't really have time to look at much besides the notes while you're playing, but the graphics are a fair bit improved. I'm noticing even on this game on a console most certainly not associated with high def, that some text is much more difficult to read than in previous GH games.

I believe there are something like 80+ songs in this game, and I've hard they did a lot of work to make downloadable tracks work well even on the Wii, which is not cut out for that sort of thing. I don't like the idea of buying content that I can't listen to outside of the game, though.

In House, I'm five or six episodes into season two.



 

Captain Ladd Spencer
Posts: 1706
(11/06/08 9:53 PM)
     
And now I can go back to Ladd Spencer.

I guess I never mentioned watching Crystal Skull earlier in the week. It was watchable, but bland and some scenes did piss me off like the scene where the monkeys come to Mutt's aid, the wedding, and the moments that amounted to diddly squat like the fake city being nuked and the quicksand scene (when Indy told the crazy guy to go find help, who did he think was going to bring back besides the Russians???)



 

Flying Omelette
Posts: 18368
(11/06/08 10:05 PM)
     
I beat Bubsy in Fractured Furry Tales!!

Random unorganized thoughts:

1. The final boss was a real pain in the ass! I only found one reliable method of beating it and I had to maintain an extremely tight rhythm during the first half of the fight. The boss is (as the manual suggested) Hansel and Gretel. The two of them materialize on the sides of the screen, then start leaping up and down while tossing out balloons. You can't touch the balloons at all, and at first it seemed impossible to avoid them. I found one little area that briefly becomes a safe spot and I used that to first take out the girl. With her gone, the boy is more manageable. However, the first time I beat him, I accidentally touched one of his balloons just as I saw him shrinking and disappearing! So we killed each other and I had to do it again. The weirdest thing is that seemed to fuck up their pattern somehow. I couldn't use the "safe spot" anymore. So I ran out of lives and had to restart the level again.

2. The final level itself seemed unmemorizable at first because of how ridiculously huge and sprawling it is... However, I found a pretty direct path through it. It requires you to find two gate switches and I only get two checkpoints, but it doesn't take long once you know it.

3. The ending sucked. It was just the same picture from the title screen with some scrolling text. It didn't even show credits (although they are in the manual.) Mother Goose is a human in this game. I guess that's what she was originally supposed to be, but I had a fairytale book that actually depicted her as a goose. I'm pretty sure she's been depicted as an actual goose in cartoons, too.

I can't deny that I had fun playing this game. Bubsy games aren't really for everyone, and it has its share of annoyances, but it was a decent challenge and had pretty graphics.

In case you're aware that the Jaguar was supposed to be a 64-bit system, you might wonder what the graphics were like... Well, they were good, but nothing the SNES couldn't handle. In fact, I might go so far as to say the SNES Bubsy's graphics might be a little better, though I think that's more a result of the artists' work than the system specs.

I'd like to write a formal review eventually.



 

Crawl and 1OOO
Posts: 12420
(11/07/08 2:29 PM)
     
FO asked me about the mother goose thing. We had a book when I was a kid that I think had accurate Mother Goose rhymes. Some of them (including the title one) were pretty long for kids rhymes. Anyway, it depicted Mother Goose as an older woman who rode around on a large, magical goose.



 

Flying Omelette      
Posts: 18368
(11/08/08 11:05 AM)
     
I semi-replayed Bubsy 3 last night to get screenshots from the various levels for my review. I did use my passwords to skip a few of the stages that are especially long and tough to navigate, but I actually refought the final boss and won on my second try. It's a lot easier to do that when I'm not feeling so nervous about it.

One thing the manual mentions is that Gretel has a "mean curveball". I don't know what that means because she never broke out of her pattern of just jumping up and tossing out two apples. I wonder if she does something different if you beat Hansel first. I always beat Gretel first and it doesn't change Hansel's pattern. Unfortunately, I really don't know how to beat Hansel first.

I also experimented a bit with the old man/robot boss to see if my theory that you can't scroll the screen while touching him is correct. You can scroll it a little bit and be safe, but it seems you don't want to scroll it past the midpoint, or else the game (for whatever reason) registers the hit on you instead of him.

The game does feel unpolished. It's like it was either rushed to completion or not as much heart went into it because it was made for a risky unproven system. There are things like the bugginess of that boss fight (which I'm still uncertain if it's the game itself or an emulation problem), but there are other things like the crummy ending, the lack of any opening sequence, less catchphrases (a new one each world instead of a new one for each individual stage like there was on the SNES Bubsy), less music (what's there isn't bad, but there are no boss themes, no extra sub-stage themes, no level end fanfare, again like there was on the SNES game), much reuse of animation from the SNES game, and the general animation quality of the enemies isn't quite as good as the SNES game. Also, sometimes when you die, there is no death animation or it doesn't complete itself, and it just restarts the level. It's possible that could be an emulation flaw, I suppose, but considering the lack of polish in other areas, it probably isn't.

It's not the best music in the world, but I might put some up on my site, anyway. I found a way to turn off the sound effects on the game so that should make it easy to do with Hi-Q recorder. I'm pretty sure it would be an internet exclusive.



 

da dick      
Posts: 1991
(11/08/08 5:35 PM)
     
soul storm:

tried playing around with the tau for heck. their stealth infantry is pretty powerful. got an anti-vehicle EMP missile, can capture points, moves fast, permanent invisibility/inflitration, and they got jump jets.

with those buggers the tau can capture most of the map faster than eldar and dark eldar AND they have more armour and firepower than those elf clones. tau sux. i prefer mechanical undead.



 

Captain Ladd Spencer      
Posts: 1706
(11/09/08 11:11 AM)
     
I watched recent Incredible Hulk movie. It was lame. I doubt anyone here is going to see it, but I'll Spoiler Censor it anyway.

Spoiler-

 

I do have to admit the scene with the Hulk hitting his head on a cliff ledge and acting all hurt about it was amusing, but most of the movie felt like padding to get to the big fight scene at the end. Another case of "confusing chase scenes instead of actual plot development."

The only purpose the sex scene had was to arouse some teenagers and have Bruce say "Sorry, I can't get too excited". Bruce turning into the Hulk while on top of Betty was a mental image I didn't need. And I'm sorry for giving it to the rest of you.

The scene where the college student gets splattered with Bruce's blood and his head bulges out like he just got hit with Hokuto Seiken was also pretty pointless.

Betty was a total ditz in this movie. Maybe when Bruce had his first outbreak and put her in the hospital, he gave her brain damage.

The Hulk and Abomination were only as strong as the script required them to be. Bullets bounce off both of them all the time and they can fucking smash cars, but the Abomination can knock the Hulk around by hitting him with a chain, what? A pipe cleaner is not going to hurt me even if Jay Cutler hits me with it!

I couldn't even figure out if the Hulk killed the Abomination. He strangles him with that same chain, but Betty suddenly goes "STOP!" (why???) and the Hulk does. Then he gets on top of Abomination and does a victory yell, then kicks it to General Ross' feet. I figure he did kill Abomination, but it sure didn't seem that way since I swore he moved after the Hulk dropped the chain.

The ending made no sense. It should have ended with the Hulk running from the helicopter and even that seemed pretty ridiculous (Hulk just saved them all from Abomination, but once A's gone, time to go back after Bruce?). But instead, it takes us to somewhere in Canada where Bruce is running through a grass field, then he's at his house meditating, then his eyes open and they're green and he starts smiling, like he decided "Y'know what? I like being the Hulk! I'm gonna turn into him right now!" Then it cuts to General Ross in a bar, some guy in a suit comes in, they babble for a while, then the guy in the suit says "What if I told you we were making a team?" Ross says "Who's we?" Then the two stare at each other, smile, and it cuts to the credits. WTF???

Stop it with the Matrix "Freeze the action and move the camera to another angle" garbage, people!



 

Crawl and 1OOO
Posts: 12420
(11/09/08 11:48 AM)
     
I still haven't been able to figure out how to unlock Rusty Bucket Bay. By now I have about 23 jiggies for unlocking the next stage, when I find it, and I think Click Clock Woods probably takes the most, at 15.

I might only need one more honey comb for the next life block, but I'm not sure since I don't even know how to get that to show up on the status screen.



 

Crawl and 1OOO
Posts: 12420
(11/09/08 6:52 PM)
     
Finally unlocked Rusty Bucket Bay. *slaps forehead* Why is it when I miss these things, it's always the stupidest thing?

Spoiler-


I just had to knock down a fence outside Mad Monster Mansion. Previously, I thought it was part of the background


I have 13 or 14 jiggies left after unlocking it, so I can almost unlock Click Clock Woods, too (except that I haven't made the jigsaw outside that stage appear yet).



 

Flying Omelette
Posts: 18368
(11/09/08 8:41 PM)
     
I was replaying Heroes of the Lance and I found a room I've never seen before:

http://www.flyingomelette.com/reviews/nes/screens2/hotl-statues.png

Weird. I should map this entire game someday.



 

Flying Omelette
Posts: 18368
(11/09/08 9:29 PM)
     
I beat Heroes of the Lance again, but lost four of my party members to the final boss. Oh well, not like that changes the ending at all.



 

Crawl and 1OOO
Posts: 12420
(11/10/08 7:23 AM)
     
I did unlock Click Clock Woods last night, and in that stage I unlocked Spring and Summer. I haven't checked the next note door lately so I don't know if I can open it yet.

Another thing I did yesterday was finally get the jiggy in Bubbleglump Swamp by beating the red croc at the eating game. I'm still missing a honeycomb from that stage, and I don't know where it could be.



 

Crawl and 1OOO      
Posts: 12420
(11/10/08 9:29 AM)
     
I also have played a little bit of emulated Goldeneye, but the emulator crashes a lot when running that one.

I also have like 14 stars in Super Mario 64.

But of those three, Banjo is the one I haven't beaten yet, so it makes the most sense to spend the most time with that.

Whatever happened to Strider? Since I couldn't get the controller to work the way I like with FCEU, I might start it from scratch with NEStopia later.



 

CLOUDBOND007
Posts: 10949
(12/06/82 3:26 PM)
     
I've been making slow progress on Guitar Hero World Tour. I'm doing the Guitar and Bass Guitar careers simultaneously. As you might imagine, with the same song and same difficulty setting, Bass is a heck of a lot easier compared to Guitar on most songs. This is my favorite Guitar Hero game so far. The production values are a lot higher and there are many more songs. The only downside might be that some songs might be more interesting to play with certain instruments.

FO's new review kind of has me wanting to play a more traditional videogame, but nothing is really inspiring me right now.

I've been spending more time watching House than anything. I've been borrowing the DVD's from the library, and you don't get a lot of time, so speed is of the essence. I'm up to the start of Season 3.

I haven't played LOTRO at all in a while. I imagine once I'm done with House, I'll be spending more time on it.



 

Crawl and 1OOO      
Posts: 12420
(11/10/08 10:45 PM)
     
I did some stuff in Banjo. I was still missing a honey comb from Bubblegump swamp. It was in the turtle. I was missing a jiggy in Freezeezy Peak. It was the one that you get by racing the polar bear as a bear.

I previously only had about 50 notes in Gobi's Valley, and I'm not sure how many jiggies; maybe 5. And 1 honeycomb. I got the jiggy from at least King Sandy Butt's Maze (?), the flooded pyramid, the jingos, and the hand. And I found the other honeycomb, which gave me a new life block. (There must be at least one more to earn)

Ultimately, I completely cleared every stage up to Gobi's Valley.

I have about 747 notes now, and I think it takes 760 to open the next door.



 

Crawl and 1OOO
Posts: 12420
(11/12/08 10:52 PM)
     
I spent a bit of time in Click Clock Woods tonight, and got up to 64 notes there. That let me unlock the last door and try the Gruntilda board game. FO was sitting with me when I did that part. I think the hardest parts were probably the time challenges. I somehow won the alligator game handily, though.



 

CLOUDBOND007
Posts: 10949
(11/12/08 11:02 PM)
     
I think I'm going to get Banjo and try to enjoy the gameplay despite the "voices" annoying the heck out of me. It'll have to be a real cart because Vista or something else with my PC won't play nice with N64 games.


 

Crawl and 1OOO
Posts: 12420
(11/12/08 11:09 PM)
     
I'm running it on Vista.

One sort of small problem I have with the controller is, I have the C buttons set to the right analogue stick. This does not give the most accuracy, and sometimes I'll try to press up and it'll register as a right or something. This makes it easy to accidentally waste all my gold feathers.

I don't want to switch the C buttons to the actual face buttons, because I'm already using the bottom two for B and A. (though I could switch the top C to the top face button)

The way it is now does work for Goldeneye.

It takes a little bit of experimenting with the settings to make it work. Like, for SM64, too large a "dead space" seems to make it impossible to tip toe. But for Banjo, if the dead space isn't large enough, then the problem with the C buttons becomes much worse, to the point of being unusable.



 

CLOUDBOND007      
Posts: 10949
(11/12/08 11:39 PM)
     
I get constant half-second stutters even though the PC is hardly being taxed at all. The sound will occasionally cut out completely and only comes back if I reset. Weird graphical glitches throughout. Much less frequently if I use "software rendering" but it didn't completely solve the problem. I was climbing in one level and the sky started going nuts, all kinds of crazy colors and lines. I've tried every respectable emulator and what I described was the BEST I could achieve. It could be a dual core thing or maybe something video card specific.



 

sethrashnoo
Posts: 2548
(11/13/08 12:39 PM)
     
Replaying Final Fantasy 1 with two Black Belts and two Red Mages. I've made several attempts at the Marsh Cave to get the Crown, but haven't succeeded yet.



 

sethrashnoo      
Posts: 2548
(11/14/08 12:59 PM)
     
Got the crown and I beat Astos. I returned the crystal to Matoya and got the Herb. Gave the herb to the Elf Prince and got the Key. I got the TNT with the Key, but I have some other places I have to return to so I can get stuff the Key will unlock.



 

Crawl and 1OOO
Posts: 12420
(11/15/08 12:11 PM)
     
D'oh. It is possible to use my new controller with FCEU. You just need to press the "mode" button to make the d-pad rather than the stick the controller.

(I wonder if for a game like Zanac if it could be advantageous to use the stick, though.)

Same thing with GENS. Man, the Genesis ROM collection I have sucks. I copied it all over from FO's PC, so it's just a couple of games she reviewed (Insector X, NBA Jam, etc) I need to get some Thunder Force over here.

ZSNES, on the other hand, seems to automatically let you use either direction input even in default mode.



 

CLOUDBOND007      
Posts: 10949
(11/15/08 12:53 PM)
     
Dude, I already told you that.


Have you tried configuring the controls within the emulators, already? If that doesn't work, on mine, I think there's a button on the front that switches it from analog mode to d-pad.



 

CLOUDBOND007      
Posts: 10949
(11/15/08 2:58 PM)
     
I started playing Mega Man 9 (on Wii, not that it makes much difference). Yeah, I got over the pay-to-unlock-stuff issue.

I cleared the Splash Woman and Galaxy Man stages. I had read in EGM or somewhere that Splash Woman made for a good starting stage since she's weak to the Mega Buster. I'm not really sure. The stage itself isn't exactly a walk in the park, nor does the buster make her a super easy boss.

So far, I think Galaxy Man is better to get the feel of the game with. The stage has it's dangers, but it's a lot more fun to play. It's got nifty stuff like a robot that comes from above, and tries to carry Mega Man into dangerous stuff at high speed, and little warp zones that you jump into to be shot out of other warp zones. Hard to explain, just look at the video if you're curious.

Galaxy Man is also a total wimp. I didn't want to spoil myself with the boss order, so I took a guess and I was wrong. But beating him with the Mega Buster was child's play. If I practiced a little more, I could easily defeat him without taking a hit.

There's too many Mega Man games for me to really remember them that well, so I'm not going to be able to say how this one compares to the others, or know when it does something that's original or just ripped from an earlier entry. I will say that it's cool to play a "new" NES game. A game that's challenging enough to be exciting and has music that you'll remember after you turn off the game.

PS- Forgot to mention the nifty Dr. L logo outside the boss rooms, since you're fighting Light's robots this time.



 

Flying Omelette
Posts: 18368
(11/15/08 4:18 PM)
     

CLOUDBOND007 wrote: Dude, I already told you that.


Yeah, I don't know what was up with that. I guess I didn't realize what "mode" meant on the controller.



 

CLOUDBOND007
Posts: 10949
(11/15/08 7:49 PM)
     
I might have finally solved the last of the Banjo Kazooie performance issues through a combination of guessing at options and trying new plugins. Anyway, I've got 7 Jiggies, 52 notes, and I unlocked Treasure Trove Cove.

Actually though, there's an ebay auction I'm looking at for Banjo Kazooie and Banjo Tooie. So far, the price is right.



 

Flying Omelette
Posts: 18368
(11/15/08 8:00 PM)

Yeah, I don't know what was up with that. I guess I didn't realize what "mode" meant on the controller.


You didn't have to post that with my name.



 

Ragey0      
Posts: 10
(11/15/08 8:47 PM)
     
I began playing B.O.B. from the SNES about four days ago, and I'll shamefully admit in cartridge format I could only make it past the first password, if that, but now I'm about halfway through the third world (which is the final world, if the scant information on the game is true). Ironically, I didn't even know the game had worlds when I played it years ago - or bosses, for that matter!
The level I'm currently on has plenty of paths that loop around to earlier ones, absurd amounts of damage dealt by projectiles, and very little in the way of distinguishing features that make it difficult to tell if I'm actually treading new territory or not. Not that that's anything new the game, though. I definitely wouldn't have made it this far if it weren't for savestates, thank you so much whoever thought losing all your tools that are essential to completing each stage was a good idea.



 

Crawl and 1OOO
Posts: 12420
(11/16/08 9:41 AM)
     
I beat Strider. I can understand why Nintendo Power didn't want to say how to beat Matic, because it's mostly a trick. It's not very intuitive, either (If you're doing it right, then Matic won't attack you for some reason) If you just bought the game as a loose cartridge, you might not have any idea how to do something important, too.

I sort of read about it in an old issue of Game Players, although they didn't give any the details.



 

Crawl and 1OOO
Posts: 12420
(11/16/08 11:01 AM)
     
Although Grunty's quiz game was blocked by a note door, after you beat it there's ANOTHER note door. I don't have enough notes to get past it yet (or at least not the last time I checked).

I cleared out Mad Monster Mansion! Notes, Jiggys, and honeycombs. One of the last things I had to do was get the pumpkin to the second floor. I did the general trick with Banjo before doing it with the pumpkin.

The other thing, which was kind of stupid, was that I didn't get in the big windows on the 3rd floor of the mansion. It looked like there was no sill, so I thought I'd need to find a flight pad, which doesn't exist in the exterior of that world.

Anyway, I gave it another shot, and it turns out there was a sill there, so I was able to jump and break the windows.

I think I have more left to in Rusty Bucket Bay than Click Clock Woods.

This game makes you do a lot more than Super Mario 64. In SM64, how many stars does it take to beat the game? 60, I think? And you don't need to get ANY 100 coin stars to beat the game, probably. But this game divides up notes and jiggies, so you need to get a lot of both, and you need to get a vast majority of those items. I think the last note door is 810 notes, and there are 9 worlds, so you need an average of 90% of the notes in the worlds. (Since I have 100% in 7 of the worlds, I guess I only need 55% in the remaining two)

There are also fewer stages in Banjo, though I'm not sure if that makes a difference. The stages might be larger.



 

Captain Ladd Spencer      
Posts: 1706
(11/16/08 11:59 AM)
     
I started Illusion of Gaia over, played for about two hours and got to Freejia. I guess I've just become so cynical in recent years, but I actually didn't mind revealing the slave's location this time around.



 

Crawl and 1OOO
Posts: 12467
(11/16/08 6:42 PM)
     
I got the Jingo jiggy in Rusty Bucket Bay. I have over 64 notes in both of the last two worlds, so I unlocked the last door. I had 17 jiggies, so I thought that would be enough to unlock the last painting. The other ones were 4x4, so 16 would unlock any of them (and I think even Click Clock Woods had one piece in place, so 15 was the real maximum).

However, the last painting is 5x5, so I need 8 more to fully unlock it.

So, this goes back to what I said earlier about how you need to finish more of this game to beat it as compared to Super Mario 64, and how you need at least 90% of the notes. You need ninety-four jiggies to unlock the final boss fight. So, (assuming there's 100 total) you're allowed to miss only 6.

Right now, I think I'm missing 5 in Rusty Bucket Bay, 7 in Click Clock Woods, and 2 in Grunty's lair.


Oh, I also got the Gold Feathers Cheato Cheat.



 

Crawl and 1OOO
Posts: 12467
(11/16/08 7:15 PM)
     
For subjective thoughts, I think Banjo is a decent game. It's kind of amazing that this is basically the 2nd 3D platform game ever; visually, it is very polished and detailed. It's a big step up over Super Mario 64.

I still think this game really has nothing to do with 2D platformers - ie., it's not an "evolution" or something that made 2D platformers obsolete. That's about as true as RPGs being an evolution that made sidescrollers obsolete. I still think that Super Mario 64 could have had a net negative effect on videogames, but maybe it's not really these individual games' faults. If history had said that games like this could have co-existed with older types of games, I probably wouldn't have judged them so harshly. On their own terms, like I said, they could be decent games.

The camera still is imperfect. I guess the proper attitude to have is, "Ah, well, the camera goofed up; it happens" rather than, "This is not a problem that exists in 2D games." If you think the latter way, every time you can't adjust the camera or something obscures your character or you end up running into the screen, or you can't adjust a narrow platform to lay perpedicular with respect to the screen, you'll just be more and more annoyed. If you're patient, you'll realize that even though the camera is imperfect, you can still live with it.


One feeling I get when playing this game, especially the later levels, is, "I can't believe how big this is. I'll probably never get everything here, at least not in one life." Then you go through the level bit by bit, finding more and more, and finally clear it out. There's some satisfaction in that.

It does seem like this sort of camera system lends itself to adventure gaming more than action. That is part of both why you can live with the camera despite its flaws, and why the games don't have much, in my opinion, with classic action sidescrollers.

Grunty is maybe a likable villian. It's sort of funny how she suggests wearing Kazooie in a backpack on her back. Other times, she flatters Banjo and trash-talks Kazooie.



 

Bomberguy221      
Posts: 2005
(11/16/08 9:36 PM)
     
Mabinogi - I've been on an MMO kick for a while that I've neglected to update on, but I'll touch on it here.

My character, Olaph, is level 19. He just turned 11, and with it gained a few ability points. I'm planning on making him combat-heavy with an interest in fishing, cooking, herb-picking, and potion-making. I'm hoping I'm not spreading myself too thin, but so far I'm doing pretty well. I'm going to get all the basic spells (fire, ice, lighting, and healing) and possibly party-healing, but I won't worry about it too much until I (possibly) rebirth.



 

sethrashnoo      
Posts: 2548
(11/17/08 11:33 AM)
     
Final fantasy progress: I gave the TNT to Nerrick and he opened the channel. I arrived at Melmond and I've begun my trek into the Earth Cave. Right now I've been leveling up by fighting the giants in that area where a party of Giants attacks at every step.



 

Forum Jackass      
Posts: 142
(11/17/08 1:08 PM)
     
I completed the first two chapters in Bill & Ted's Excellent Video Game Adventure. Oh boy...I'm almost wondering if this game is even worse than Heroes of the Lance.

The entire game (and I'm not making this up) is jumping onto background objects to find items to give to a historical person. And by jumping, I mean, leaping into the air and landing hard on your ass (not making this up). You are given clues as to where the items are hidden, but sometimes the clues are very vague. I got one that said something lik, "Check the first fence". Uh. There are a million fences. Which one is the "first"?

Then I got that same clue in the second world and that world doesn't even have any fences. Great.

I ended up going to a FAQ for the last item in the first world (which was the fence one), and I could've sworn I even checked that fence before and it didn't turn up.

In both Worlds 1 and 2 there were a total of four items, but in each case only the last one was the one I needed to give to the historical person. I wonder if that was coincidence or if this is going to always be the case - the fourth one you find will always be the one you need.

Between worlds there's a really asinine sequence of the telephone booth going through the time corridors that you pretty much just sit back and watch for several minutes.

Everything about this game reeks of being made by people who don't know anything about videogames. If the idea is that the historical figures have been relocated in time and you have to rescue them, then why not - you know - actually RESCUE them... Running around looking for items in a huge flat sprawling field and then having the character pop up in a room when you've got the right item is not my idea of a rescue. How about... some real puzzles? Mazes? Bosses? Level design of any kind at all? No, let's just make a game where you find hidden things by slamming your ass into rocks, trees, bushes, cacti, and fences. And make sure you make the worlds really big and put about a million rocks, trees, bushes, cacti, and fences in them to keep the players ass-slamming for hours.

The music stinks, too. Aren't Bill & Ted supposed to be in a rock band? So why is the music dinky circus music again?

The only good things I can say about the game is that the isometric and digitized graphics are okay (although the screen-scrolling is a little herky-jerky), and the dialogue is sometimes amusing.



 

Forum Jackass           
Posts: 142
(11/17/08 1:15 PM)
     
I know what you're thinking. I could go play something better. But of course, I have to finish it now. I've yet to review a game where I can say the entire point is to launch yourself 30 feet in the air and land on your ass and be telling the truth.



 

MaskedSheik
Posts: 626
(11/17/08 7:16 PM)

The entire game (and I'm not making this up) is jumping onto background objects to find items to give to a historical person. And by jumping, I mean, leaping into the air and landing hard on your ass (not making this up). You are given clues as to where the items are hidden, but sometimes the clues are very vague. I got one that said something lik, "Check the first fence". Uh. There are a million fences. Which one is the "first"?

Sounds like a worse version of Mario's Time Machine.



 

scream4bruce
Posts: 8
(11/19/08 10:43 AM)
     
I beat Shadow Warriors (NES).

I pretty much agree with FO's review of Ninja Gaiden. The first four stages, and their bosses, act as a warm-up if you like. The challenge picks up considerably from level 5. The infamous section 6-2 was not as bad as I thought it might have been. The restart points in the latter levels might have posed a problem but I was patient with the game. It helps to really know your special weapons. Oh, and I never ran out of time - no way were the time limits strict.



 

DEATHAMSTER      
Posts: 1425
(11/19/08 11:51 AM)
     
I just looked up some information on the Bill & Ted game as my suspicion was that Acclaim made it (turns out LJN did, but LJN = Acclaim). I think Acclaim must have made it a point to hire the most sadistic and/or least competent game programmers in the world. And didn't Nintendo Power make a huge fuss over the Bill & Ted game? Wasn't there even a NESter's Adventures comic based on it?



 

Flying Omelette      
Posts: 18400
(11/19/08 1:04 PM)

And didn't Nintendo Power make a huge fuss over the Bill & Ted game?

They gave it featured coverage, but I don't remember how they rated it.

Wasn't there even a NESter's Adventures comic based on it?

Yes. I believe the tip had something to do with jumping into the bushes to avoid enemies. That particular comic was incomprehensible to me when I read it because I hadn't seen the Bill & Ted movie nor played the game, so I had no idea what was going on.

Well, I slammed my ass through about 4 more levels last night, but I keep getting stuck on the Modern World. I beat it once, but then the game makes you do it twice! (It also made me do the Medieval World twice.) On the second try, I had the Money Bag (which I'm pretty sure is what Robin Hood wants), but I couldn't find him anywhere. There are just too many enemies on this stage that throw you in jail and not enough items to deal with them.

That's another type of game design I'm not too fond of which I'll dub Sitting Duck Design: When your character has no default attacks and must rely on finding or receiving expendable items.



 

Captain Ladd Spencer
Posts: 1711
(11/20/08 9:29 AM)
     
I'm to Mu in Gaia now. Wow, this game's a lot easier than I remember it being. I haven't used one herb yet (though I reset on the first boss a few times).



 

Crawl and 1OOO
Posts: 12467
(11/20/08 10:00 AM)
     
I few nights ago I played a little more Mario 64 and Goldeneye. For whatever reason, Goldeneye wasn't locking up like it was before. I progressed from Bunker 2 to Jungle (clearing Statue, Library, Streets, Depot, Train). I'm only playing on Agent. Boy, spend a little time away from this game and your skills reset to newbie levels. I've forgotten a lot of things. I didn't remember what you had to do to open the communications room in Surface 2. At least I remembered how to get through the Library and the Depot fairly quickly. I've so far only unlocked the Runway cheat (though, in my defense, one of the times the emulator locked up was when I was going after the Silo cheat).

Another issue could be the controller. I'm having a harder time getting precisely aimed shots with it.

For Mario 64, I still haven't fought Bowser yet. I was wondering, if you completely clear out the first set of worlds, can you immediately unlock the next Bowser fight? My guess is, probably not, but we'll see. I've completely cleared out Bob-Omb Battlefield and Cool, Cool Mountain, got the Wing Cap course star, and both stars from the Princess's secret slide. I think I might only be missing one star from Thwomp's Tower. It's the one where you fall into the cage. I think my memory for this game is even worse than Goldeneye (and I completely completed it twice -- once on the N64, and once on the DS). I don't remember how to get that star. For Jolly Roger Bay (or is it Dire, Dire Docks? I can't even remember that) I'm up to the "Can the eel come out and play?" and I somehow don't remember what that means, either.



 

bjstrykes
Posts: 1062
(11/20/08 12:06 PM)
     
The star in the cage on Whomp's Fortress is one of the most abstract puzzles in that game. I don't think any other star requires you to do anything similar. However, there is an alternate method...



 

Crawl and 1OOO
Posts: 12467
(11/20/08 12:33 PM)
     
Interesting that that still doesn't jog my memory.

The first time I got "Wall Kicks Will Work", I did it on complete accident, but jumping on one of those flower enemies, and lightly floating down to the area with the star. On the DS, I think I did it the "right" way. This time, though, I did it with my original method, except on purpose.



 

Flying Omelette      
Posts: 18400
(11/20/08 1:27 PM)

Bill & Ted - I fucking hate this game. I finally managed to clear all three worlds in Level 5 last night, but I get to the end, and I ran out of coins for the phone booth and can't return to the present time! (WTF??? The "Historical Person" is supposed to pay for the call, but she didn't!!) So now I have to figure out how to get more coins.

To be honest, I FAQ'ed it again. The only way I know to get coins is to talk to people who are standing still and if you're lucky, maybe one in 50 of them will give you a coin. I wondered if there was a faster way, and according to the FAQ, you can win some for riding the horse all the way to the end. I haven't been able to do that yet, so I'll give it a shot tonight...



 

CLOUDBOND007
Posts: 10978
(11/20/08 4:07 PM)
     
Mega Man 9- I cleared Concrete Man (catchy music there) and Jewel Man.

Concrete was the easier of the two. I used an Energy Tank in Jewel Man's stage, though not during the boss itself. I practiced on Concrete Man using the mega buster, and I could have eventually beaten him with it, but I didn't want to take any major chances, so I switched to the laser trident. Jewel man would have taken MUCH more practice to beat without a special weapon, but the Black Hole Bomb made really short work of him. I might just be out of practice, but it seems like this could be harder than any of the NES MM games (not the bosses, but the actual stages).



 

Crawl and 1OOO      
Posts: 12467
(11/20/08 4:37 PM)
     
I thought the only NES Mega Man game that was even supposed to be all that hard was Mega Man 1.



 

Crawl and 1OOO      
Posts: 12467
(11/20/08 8:19 PM)
     
I think the whole reason FO is playing Bill and Ted is that we watched Saturday Night Live last week, and there was a brief reference to going through time in a phone booth with George Carlin in one of the sketches.



 

CLOUDBOND007
Posts: 10978
(11/20/08 10:53 PM)
     
I'm playing the World of Goo demo on Steam and it's actually kind of interesting. I've been trying to find a way to explain exactly how it plays, but it's hard to think of anything except to compare it to Lemmings. Except instead of saving lemmings, you're saving balls of goo, which you can connect together to form structures.



 

ParanormalDon
Posts: 4
(11/21/08 4:53 AM)
     
I just got the new Wario Ware game, and it seems pretty good so far. I like the announcer who tells you about the different forms, it's really funny. Definitely a good game.

Funny story though. When I bought it at Wal-Mart, for some reason they didn't deactivate the alarm thing, so when I left the building I set off the alarm! And then I couldn't find the receipt in any of my pockets, so they took the game from me and sent me away, but then just as I was leaving, they found the receipt in the bag and apologized.

You'd think they'd check in the bag sooner!



 

CLOUDBOND007
Posts: 10978
(11/21/08 8:46 AM)

Or they could have just ask the cashier if he remembered you or checked to see if a Wario Ware game was sold in the last 10 minutes.



 

Ragey0      
Posts: 10
(11/21/08 10:34 AM)

Completed B.O.B. four days ago. The penultimate level is the worst, simply due to the fact it's so damn long and you're not given enough tools to make up for the damage you receive. The final boss, meanwhile, is tough only because he's got a tiny hitbox. The more powerful weapons still take off a fifth of his health just like every other boss.

Played Tiny Toon Adventures: Buster Busts Loose for pretty much the first real time since I borrowed it briefly from some jerk fourteen years ago, and got past the haunted house stage, where I got stuck back then. Turns out during the hammer-elevator segment you just keep going left. Hurf!
Now I'm onto a football stage where you've got to lug the ball through a barrage of enemies who stop you with the most minor of collisions and send you back a few yards. You get a checkpoint every ten yards, and have to do the whole thing over again if you get hit four times before reaching a new checkpoint. The frustrating thing is that the level only goes to the right with absolutely no reason to intentionally backtrack, yet the camera still has Buster in the dead centre of the screen, meaning you've half a screen to see whatever speedy foe is going to knock your ass down. The Pass play, in theory, should get me further with less effort, but I've no idea how to actually catch the bloody ball.
It should be an interesting change to the platforming formula, but instead it's just incredibly embarrassing, having gone the first three levels with no struggles whatsoever and now struggling to get past the first enemy of the stage.



 

CLOUDBOND007
Posts: 10978
(11/21/08 2:08 PM)
     
My Banjo Kazooie and Banjo Tooie carts came today. I'm going to start on Banjo 1 after work.

I ended up not buying World of Goo right now, but I picked up Everyday Shooter for 9.99. Seems worth it so far.



 

scream4bruce      
Posts: 8
(11/21/08 6:42 PM)
     
Been tackling the Extra (reverse) Expert course on Ridge Racer Revolution (PS). It's not so hard in comparison to its equivalent race in Ridge Racer as I've been able to make out the corners during the dark phase of the race. In my last attempt there I finished second (only wins count) and never saw the first car. I managed two 1"18 laps which, for the second lap wasn't bad because that is when it gets dark, but I got sloppy for the final with a 1"20. My best lap is a 1"16 so I know I can do much better, but I'm nowhere near being consistent enough.

A few nights ago I got the ? from the Swordman's Labyrinth in Dragon Quest: The Journey of the Cursed King. After 16 hours I am level 19. I don't feel this will be a favourite RPG of mine. The battles feel slow. It's awkward using the Alchemy Pot. The dungeons have been forgettable thus far. But I'm wondering if the cows can produce more milk.



 

Captain Ladd Spencer      
Posts: 1711
(11/21/08 6:55 PM)

I cleared out the Angel Village dungeon in IoG. This game's translation is so poor, I didn't even realize Kara had been kidnapped until Will freed her from the painting.



 

Crawl and 1OOO      
Posts: 12467
(11/21/08 7:02 PM)
     
Just watching FO play Bill and Ted, it seems like the worlds are really huge.



 

CLOUDBOND007
Posts: 10978
(11/21/08 8:35 PM)
     
I got 100 notes and 10 Jigsaws in Mumbo's Mountain. I'm guessing that means it's totally complete but you never can tell. I'm glad I got the actual cart, even though it doesn't look as pretty or run as smoothly as on PC.

I don't have to worry about weird emulator crap happening, and the N64 controller seems easier to use for this game than the Logitech pad. I'm having a lot more fun now than I did when I first played this game years and years ago. Back when the N64 first came out, I think I used to have a lot more trouble with 3D environments and figuring out how to get around and what to do. I've made my peace with the voice acting.



 

Flying Omelette
Posts: 18400
(11/21/08 9:26 PM)

Crawl and 1OOO wrote: I think the whole reason FO is playing Bill and Ted is that we watched Saturday Night Live last week, and there was a brief reference to going through time in a phone booth with George Carlin in one of the sketches.

Believe it or not, it's coincidence. I was thinking of renting the movies and playing the game before we saw that.

I ALMOST beat Level 6. I got to the end and ran out of coins. Then I ran out of jail keys before I could get more coins.

I think maybe a good strategy would be to do the canoe sequence several times to gain a lot of coins before attempting to end the game.

I really want this game out of my life. It's the most monotonous game I've played in a long time. At least Heroes of the Lance has the decency to end quickly.



 

Crawl and 1OOO      
Posts: 12467
(11/21/08 10:24 PM)

CLOUDBOND007 wrote: I got 100 notes and 10 Jigsaws in Mumbo's Mountain. I'm guessing that means it's totally complete but you never can tell. I'm glad I got the actual cart, even though it doesn't look as pretty or run as smoothly as on PC.

You also need the two honeycomb pieces.

Actually, you can tell if you clear out a room by going to the "Totals" section on the pause screen menu.

I got the last honey comb in Rusty Bucket Bay. But the game did lock up on me after that.

 

We do of course have the real game, but I just feel too lazy to get it out now. I guess if I replay it, I should use the real cart. (Fortunately for me, I already beat Goldeneye and SM64 on the real carts)

Speaking of Super Mario 64, I got the cage star in Thwomp's Fortress by shooting myself at it with the cannon. After that, I asked FO what the "normal" way of getting it was. If you climb the tree at the beginning of the stage, an owl appears that will fly you to the star. Sheesh. That's such a minor thing I could imagine missing that forever. (Though I seem to remember getting the star on the DS version that way)

I cleared Jungle in Goldeneye, but didn't want to play more because I thought the gun fire might wake the kitty.

I'm being pretty unfocused and started Banjo Tooie, too. Boy, that really seems like a game that might need to be played with the cart. Of course, it did lock up on me. But other than that, it does weird things, like have textures disappear as you walk around. I guess I'm being curmudgeony, but I don't like the changes: I think the life meter looked more attractive in the first game, and I liked Banjo's (higher) voice in the original more, too.

And the opening cinemas go on forever.



 

CLOUDBOND007
Posts: 10978
(11/21/08 10:54 PM)
     
I got 80 notes in Treasure Trove Cove, 6 or 7 Jigsaw pieces, and I think 7 Mumbo tokens (but I haven't found Mumbo yet). I also freed a Jigsaw piece outside the level by hitting a switch, but I haven't retrieved it yet.

I lost a life figuring out how to beat the crab boss, which meant that 100 notes was no longer within reach, so I decided to take a break. I remember when I first played the game, this level was where I first noticed that I was getting headaches from playing, especially when flying. That's no longer happening.

It's an enjoyable level and there's quite a bit to explore. Probably the only complaint is that retrieving the underwater treasure in the ship was a little bit of a hassle because of the fixed camera and awkward angle (I guess they did it that way on purpose to make it harder, though). Flying seems to be easier to manage than in Mario 64 and while it's early, I think Banjo is probably the better of the two games overall.

Grunty's comments are kind of amusing. She does seem to be an enjoyable villain.

The previous user of the cart had a game with something like 15 jigsaws and over 20 hours of play. Wonder what's up with that, did he leave it on overnight a couple of times or something?



 

Crawl and 1OOO
Posts: 12467
(11/21/08 11:06 PM)
     
Hopefully you don't think this is a spoiler, but not every world has a Mumbo transformation.



 

CLOUDBOND007
Posts: 10978
(11/21/08 11:29 PM)
     
I probably should have figured that out. Makes more sense than having the transformation that well hidden.



 

Crawl and 1OOO
Posts: 12467
(11/22/08 10:14 AM)
     
By the way, what emulator were you using? I was using Project 64, but you said something about "software rendering" I think, and that emulator doesn't have that option.



 

Captain Ladd Spencer      
Posts: 1711
(11/22/08 11:11 AM)
     
WATERMIA IS ATLENA.

More seriously, I cleared out the Great Wall, played Russian Glass (I'm sorry, did the game really expect me to feel bad for the guy poisoning himself?), got the kangaroos, cleared out Mount Temple/Kress/Mushroom, and am now at Ankor Wat.

I probably would have felt worse about Hamlet throwing himself into the fire if it weren't for Sweetbee's review. As it was, I broke out laughing : (



 

Flying Omelette      
Posts: 18400
(11/22/08 12:46 PM)

Captain Ladd Spencer wrote: More seriously, I cleared out the Great Wall, played Russian Glass (I'm sorry, did the game really expect me to feel bad for the guy poisoning himself?),

I think that's just another example of the game being weird.



 

CLOUDBOND007      
Posts: 10978
(11/22/08 3:38 PM)
     
I used Project 64 and 1964. The Rice's Daedalus Graphics Plugin has that option if you set it to Direct X instead of Open GL. That was the only way I could get the game to run. I actually reached a point where Banjo Kazooie was 90% of perfect, but no other games would work on those settings, so I got sick of messing with it and gave up.



 

Crawl and 1OOO      
Posts: 12467
(11/22/08 9:17 PM)

I was wondering, if you completely clear out the first set of worlds, can you immediately unlock the next Bowser fight? My guess is, probably not, but we'll see.

Looks like my guess was wrong.

So, there are 6 normal stars in a world, plus the 100 coin star. I've completely cleared out Bob-Omb, Thwomp, and Cool, Cool. 3 * 7 = 21. I got the two Secret Slide stars, plus the red cap and the aquarium: 21 + 4 = 25. For Jolly Roger Bay, I got Plunder in the Sunken Ship, Can the Eel Come out to Play?, Treasure of the Ocean Cave, Red Coins on the Ship Afloat, and I tend to get the 100 coins when I go after the red coins. That's 5 there, and 25 + 5 = 30.

When I got 30, I got this message:

You've recovered 30 power stars! Now you can open the door with the big star! But before you move on, how's it going otherwise? Did you pound the two columns down? You didn't lose your hat, did you? If you did, you'll have to stomp on the condor to get it back! They say that Bowser has sneaked out of the sea and into the underground. Have you finally cornered him?

None of that makes sense now. So, it must be true that 30 stars opens the second Bowser door. And apparently they didn't expect you to keep going after stars like this before you'd beat Bowser, or have a contingency message in that case.

I think for Banjo, you always need to get *some* things from new stages you unlock before you can unlock something else.

Like, maybe after you unlock the second stage, you might need 120 notes for the next door. So, you'd need an average of 60 notes between the two, which isn't so stringent, but even if you got 100 from the first world, you'd still need at least 20 from the second.



 

CLOUDBOND007
Posts: 10978
(11/22/08 10:40 PM)
     
I got 7 or 8 Jigsaw pieces from Clanker's Cavern, a honeycomb piece, and that invincibility skill. I'm having a little more trouble with getting most of the notes because I keep getting killed, mostly in stupid ways (I think I drowned twice). I forget, is the tenth Jigsaw in each level earned by getting 100 notes?



 

Flying Omelette
Posts: 18400
(11/22/08 10:55 PM)
     
You don't get jigsaws for getting 100 notes.

I beat the fucking Bill & Ted game. Aside from showing another scene of Bill & Ted playing a really dinky song on stage (like between every level) it gave a blank screen that said, "Congratulations From Rocket Science! Game Over!"

Wow. This is like a 1 star game. Terrible, terrible, terrible.



 

Captain Ladd Spencer      
Posts: 1711
(11/22/08 11:18 PM)
     
I watched Kung Fu Panda. Like Emperor's New Groove it provides some great laughs, but the actual movie is lacking.



 

Crawl and 1OOO
Posts: 12467
(11/23/08 12:38 AM)
     
I played some more Banjo.

It took FOREVER, but I finally got 100 notes in Click Clock Woods. The 2nd to last batch I got were on the roof in Winter. I never had a good way of getting those, and had to get them in several passes (if you land on the roof, you immediately slip off)

After that, I was missing 4 more. In such a huge world, that's needle in a haystack time. I almost thought I would just have to say 96 was good enough. I figured, though, if I was missing some, I would have to be missing them in the stupidest place possible. So, I figured the stupidest world to miss them in would be Spring (the first one that unlocks). Turns out they were the 4 surrounded the plant, so I was right about it being stupid.

I also got the Jinjos in that world. So, those are the two hardest things. If I die, I won't have to do a ridiculous amount of stuff again.

I know one thing I'm missing: I need to get the squirrel one more acorn. But I'm missing another Jiggy after that, and I don't know where. I'm also missing both Honeycombs there.

I unlocked another Jiggy in Grunty's lair that I haven't picked up.

I have 5 now, and based on an earlier post, it seemed like I needed 8 more (at the time) to unlock the last painting. So, I'll still need 3 more. Like I said before, this game makes you finish a lot more of it than Mario.

 

Oh, and I made it to Control the final stage (uh, Cradle?) in Goldeneye. The shortcomings in emulation are obvious there: The entire blue sky is missing.



 

Crawl and 1OOO      
Posts: 12467
(11/23/08 12:45 AM)
     
Oh, and it's possible to get 32 stars before beating Bowser. (Also, the shoot to the stone pillar, and the 8 red coins in the bowser stage). It's not possible to clear Jolly Roger Bay, though, because you need the metal cap to get the star above the vent at the bottom of the water.



 

CLOUDBOND007      
Posts: 10978
(11/23/08 1:16 AM)
     
I had a blast playing Bubblegloop Swamp. I think it's my favorite level so far. I still had things to do in Clanker's Cavern, but that level is seriously not enjoyable because of all the water and I wanted to move on for now.

In the swamp, I got 100 notes, 10 Jigsaw pieces and one of the honeycombs. I was really not expecting to get so much done in there tonight, but I couldn't put the controller down.

That brings me to 39 Jigsaw Pieces, 341 Notes, and total play time of 3 hours, 43 minutes.

Unlocked Freezeezy Peak, but I haven't been there yet.



 

Crawl and 1OOO
Posts: 12467
(11/23/08 8:01 AM)
     
FO said that the first time she played Banjo, she beat it in a weekend. That's pretty amazing. I think I'm going over 25 hours on it.



 

CLOUDBOND007
Posts: 10978
(11/23/08 11:35 AM)

Hopefully you don't think this is a spoiler, but not every world has a Mumbo transformation.

Looks like there was going to be one in Treasure Trove Cove:

http://www.youtube.com/watch?v=yXKYEv7kYxs

 


 

Crawl and 1OOO      
Posts: 12467
(11/23/08 11:43 AM)

It looks like it cuts from Treasure Trove Cove to a different scene, so I think it could, in that video, supposed to be in Mumbo's Mountain.

And then it cuts again to Clanker's Cavern. While playing music that eventually ended up in Donkey Kong 64???



 

Captain Ladd Spencer
Posts: 1711
(11/23/08 11:45 AM)

I got two Hieroglyph plates in the Pyramid in IoG.

Some wisp at the end of Ankor Wat showed me his vision of the industrial world.



 

CLOUDBOND007
Posts: 10978
(11/23/08 11:49 AM)
     
Wow yeah, that cut is pretty obvious. I guess I assumed he stepped on a teleporter, but it's clearly just a flight pad and he wasn't even standing on it when the scene changed.

Speaking of betas, I looked up the beta version of Conker on Youtube and it looks like they were very far along before they decided to change it. Since I haven't played Bad Fur Day yet, I was wondering if any parts of those Conker levels were changed for use in Bad Fur Day or just scrapped.

 


 

scream4bruce      
Posts: 8
(11/23/08 12:49 PM)
     
I completed Ninja Gaiden (NES) for the second time. I was pretty sloppy as I lost a continue or two before the fifth level, but I had no trouble with the final bosses.

I managed under 1"14 for a lap in Ridge Racer Revolution (PS) for the Extra Expert course, but I'm not consistent enough to finish first.

I've just reached the Castle of Trodain in DQ: The Journey of the Cursed King (PS2). None of the humour in this game - except maybe in the beginning - seems to be working. Yangus' "COR BLIMEY" is wearing thin, and it's not as if it was funny to begin with! Also, I don't those like the colour in those "black and white" storytelling sequences.



 

CLOUDBOND007      
Posts: 10978
(11/23/08 3:54 PM)
     
I worked on Freezeezy Peak for a while today. I've only got 3 jigsaws so far. almost 4. Pretty noticeable difficulty spike here. I was able to mostly breeze through the swamp level in comparison. I'm not really sure if I should be killing the snowmen or not. It's nice when they aren't there, and that would seem to make it easier to get the notes, but my aim or timing isn't that good, and I take damage more often than I destroy one. I think across multiple lives, I've probably destroyed most of them at least once and gotten the mumbo token underneath.

I got the Christmas tree jigsaw to appear, but I have no idea WHERE it appeared. It's probably right in front of my face. I got the jigsaw for finding the sled. Then I did the race and won on my second attempt. That was enjoyable. I was worried it would be one of those things that would be ridiculously difficult because of the camera, but it was quite fair.

I get some gaming gifts, but mostly I treat myself to several new games for Christmas and I'm trying to decide what I'd like to gamble on, so I'll ramble about that for a moment.

I intend to get Bad Fur Day soon and probably play it before Banjo 2. It would seem like a good idea to break it up to avoid getting burned out on one thing. I'm aware of the game's flaws, but an M rated cartoony platformer is something I would like to see for myself. Also on the N64 side, I'd like to pick up Perfect Dark. Seeing as how I'm enjoying Banjo more than I ever did before, I'm curious if I would feel the same way about DK64, but I'm not quite ready to take the plunge yet.

I'll pick up Tales of Symphonia 2 knowing full well that it can't be as good as the original, but hopefully it won't be another Final Fantasy X-2. I had to grab the script from the original game to refresh my memory because it's simply too long to be replaying. Star Ocean: First Departure seems like a good choice for my critically underused PSP, and it's running on the Star Ocean 2 PSX game engine now, which is nifty.

I'd like to grab a PS3 game, maybe Fallout 3 or Little Big Planet.



 

Crawl and 1OOO
Posts: 12467
(11/23/08 3:57 PM)
     
I think FO (and possible even I) liked Donkey Kong 64 more than Conker.



 

Crawl and 1OOO
Posts: 12467
(11/23/08 7:02 PM)
     
I got enough jiggies to unlock the Gruntilda fight. I got the Jiggy inside the ship, the one you need to slow down the propellers to reach. And I stopped the propellers outside, and got to the Jiggy there before they started again.

Finally, I went back to the Squirrel in Click Clock Woods. The hardest acorn to get there is the one that's floating in the middle of the air. It's very difficult to tell exactly where it is in 3D space. I missed it a bunch of times, and worse, it's hard to tell why I missed. So, it was hard to compensate for next time. Also, if you miss, there's a good chance you'll crash to the ground, taking off half your life.

I think what I was finally thinking was that I might have been jumping too high.


Anyway, in some ways Click Clock Woods is a pretty good stage. In fact, it kind of reminds me of Stage 8-C in MDK2. Both have a big "tower" (in CCW, it's the central tree) that goes far into the sky, and there's a lot of dizzying platforming to reach the top.



 

CLOUDBOND007      
Posts: 10978
(11/23/08 7:36 PM)
     
I made a bit of progress. Figured out you can climb the Christmas tree. Duh. That little discovery got me 100 notes and the Jigsaw piece that was rightfully mine. It looks like there's another race but I need to learn how to use some boots or something in order to be fast enough to win it. I got the jigsaw from the Snow man's pipe and the one from hitting the targets on it's body. Maybe one more besides that. My game totals:

46 Jigsaws, 441 notes, 5 hrs and 15 minutes of play time.



 

Flying Omelette      
Posts: 18400
(11/23/08 8:12 PM)
     
I did give a more positive review to DK64 than Conker.

I think there are four major reasons I didn't like Conker as much as I had hoped:

1. It's more linear than Super Mario 64, DK64, and Banjo-Kazooie. While some might appreciate a 3D game that is less sprawling and doesn't force you to search for things as much, in some ways it still has the same effect. Because the puzzles in Conker can be abstract and difficult to figure out, you can end up stuck in the same spot for a long time, whereas in those other games if you get stuck on something, you can usually wander off and do something else for awhile.

2. Too much focus on each level having a completely different style of play. I really hated those segments where you're in a cannon and have to machine gun bees. I didn't like that part with the tank, either, because the controls were so fussy.

3. Too many times you're forced to do the same action 3 or more times in a row.

4. It has its moments, but it's not really as funny as I was hoping. I'm too old for potty humor.



 

Captain Ladd Spencer      
Posts: 1711
(11/23/08 8:50 PM)
     
I beat Illusion of Gaia. That was the worst endgame I've seen since Killer7.

People who think it's a good idea to have a final level where the only enemies are boss rehashes need to be drug out into the street and SHOT.

The final boss was more annoying than challenging.

The ending was nonsensical.



 

CLOUDBOND007      
Posts: 10978
(11/23/08 8:54 PM)
     
Just the ending?



 

Captain Ladd Spencer
Posts: 1711
(12/09/21 3:27 PM)
     
Well okay, the whole game was nonsensical, but the ending pushed me to rage.



 

CLOUDBOND007
Posts: 10978
(11/23/08 9:32 PM)
     
I still have a certain fondness for the game, but now it's probably only from nostalgia. It's amazing how many ridiculous things in the story that I either didn't notice as a child or attributed to being over my head.



 

Captain Ladd Spencer
Posts: 1711
(11/23/08 10:01 PM)
     
Some questions I have:

- What was the so special about Will's flute? Besides being made of something so hard Will could hit Golems with it and not have it break?

- What was the point of Jackal? He's only mentioned at the beginning of the game, pretty much forgotten from then on, and when he finally does show up (at the very end of the game) he dies in the cheesiest way.

- What was the deal with those three girls I reverted back from stone in the Natives' Village?

- How did talking to that spirit return all the animals to the forest by the Natives' Village?

- What WAS the Moon Tribe?

- So, what happened to Will and his father in the Tower of Babel?

- Am I the only person in the world who likes Soul Blazer more than IoG? IoG is by no means bad and certainly not the worst game ever as that guy who called Lufia 2 the best RPG ever called it, but I very much prefer Soul Blazer to it.

- Am I also the only person in the world who was actually annoyed by a lot of IoG's soundtrack?



 

Captain Ladd Spencer      
Posts: 1711
(11/23/08 10:25 PM)

Am I the only person in the world who likes Soul Blazer more than IoG?

CLOUDBOND007 wrote: Certainly I thought there would be no comparison between Soul Blazer and Gaia, but now I'm thinking that Blazer might be the better game.

Maybe not.



 

CLOUDBOND007
Posts: 10978
(11/23/08 10:44 PM)

What was the so special about Will's flute?

It makes Freedan and Shadow look cooler in comparison.

What was the point of Jackal?

Maybe to have a human villain to add some tension. A devil riding a comet is interesting but kind of abstract.

What was the deal with those three girls I reverted back from stone in the Natives' Village?

How did talking to that spirit return all the animals to the forest by the Natives' Village?

All I remember about the Natives' Village is the delicious ham. Also spirits are assholes and can do whatever is convenient for the story.

What WAS the Moon Tribe?

The magic comet made them evolve so hard that their bodies died. I dunno, is being an apparently immortal spirit thing really that bad?

So, what happened to Will and his father in the Tower of Babel?

They had a fight because Will wanted more allowance money. Then Will's father died because he wasn't the main character and Will lived and got to go back home to South Cape because he was.

Maybe not.

Blazer >>> Gaia >>>>>>>>>>>>>>>>>>>>>>>>>>>> Terranigma



 

Crawl and 1OOO      
Posts: 12467
(11/24/08 6:57 AM)

Flying Omelette wrote: 4. It has its moments, but it's not really as funny as I was hoping. I'm too old for potty humor.

Yeah, I was gonna say something about that. It might seem like interesting to have an intentionally M-rated comedy game, but the novelty it had at the time has probably worn off. It's not like it was particularly risque, and is a lot milder than just about any R rated movie. It even bleeps the "f-word". "Shit" might be censored half the time, for some reason.



 

Crawl and 1OOO
Posts: 12467
(11/24/08 2:07 PM)

Fighting Gruntilda make have made me wonder if I should have regretted not getting out the cartridge to play with a real N64 controller. But I'd guess most of the control problems I'm having would be the same either way.

The hardest part (control-wise) is when she shoots fireballs at you and you need to counter by spitting eggs at her. This is a sort of ambitious thing to do with the N64 controller. Even with as many buttons as it has, it still requires combination button pressing. You need to dodge the fireballs, and then have a split second to jump onto a platform and shoot the eggs. To shoot the eggs, you need to hold the R button and press top C. However, if you press R a little too early, you'll do a pound-the-ground move instead. If you press C a little too early, you'll be really fucked, as the camera will go to first person mode, and you'll surely take a hit before you can leave the mode.

(I first thought this might have been a problem due to me using the right stick as the C buttons, but either of those things could happen anyway. Something that I might be able to blame the controller on would be if I accidentally started to talon trot.)

Even if you manage to spit the eggs, for some reason the camera swings around wildly (hmm, maybe that could be a controller issue). So you have no idea where Grutilda is. It's almost impossible to aim the eggs even under ideal circumstances -- ie., just about any time in the game when you have to shoot a stationary, passive target. Part of the problem is that Banjo, for some reason, despite having analogue control, only turns in 90 degree increments at a time while preparing to shoot.

Oddly, that isn't as big a problem as I might have thought. Even though I can't see or aim at Gruntilda, I manage to hit her maybe 75% of the time when the move works. Maybe they made her so big so that you would almost be guaranteed to hit her.



 

INFPGamer      
Posts: 92
(11/25/08 4:21 PM)
     
I wonder if I'm the only person who like boss rehashes.....

My favorite is Terranigma, then Soulblazer, then IoG.



 

Crawl and 1OOO      
Posts: 12467
(11/25/08 5:11 PM)

Sometimes boss rehashes might be more acceptable. Like in Mega Man games, the boss fight might effectively be different because you have weapons you didn't have the first time. Sinistron rehashes the first two bosses at the end of the game, but they were much harder. In some ways, it can seem like a "waste" to put a good idea early in a game because you have to make it easy for the learning curve. For Sinistron, the rehash let them have it both ways (another game that has it both ways, without rehashes, is Goldeneye, thanks to the difficulty levels and cheats)

I was a little disappointed in the boss rehash level of Gaiares, but on the positive side, it did feel to me like it verified your skill with the bosses; otherwise, maybe you could fluke past them.

I guess technically A Link to the Past has rehashes in Ganon's tower. That never really felt like much to me. It was such a minor part of that stage. What it makes me think of is how just about any videogame reuses minor enemies all the time; it's not a big deal or something you particularly think about. By the end of ALttP, those former bosses were almost like normal enemies, compared to your advanced character.

Someone might point out that one of my favorite games of all time, Castlevania 3, could have you fight the Cyclops boss several times in one game. However, while you fight that boss several times, everything else is different, and other bosses are added, too. So it's not a pure rehash.

Punch-Out!! reuses characters, sometimes with obvious rematches, other times by reusing bodies (ie., Soda Popinski and Super Macho Man have the same bodies with different colors and heads). But no two fights are exactly the same, not even rematches. I think this, and the Castlevania 3 example, and even something like reused levels in Super Mario Bros. are examples of a game hitting up against the technological limits of the time, and in a way that limitation is maybe obvious, but they're still able to do well despite the limitation.

So, those are some of the more positive, or at least least negative, boss rehashes I can think of. I don't know if I ever made it to a boss rehash and thought, "All right! A boss rehash!", though.



 

CLOUDBOND007      
Posts: 10978
(11/25/08 11:08 PM)

I didn't write this down beforehand, so if my memory didn't fail me:

55 jigsaws, 512 notes, 6 hours and 45 minutes on the clock. I went back and did the second race in F. Peak and killed all the snowmen there, too. Also made a fair amount of progress in the desert level.



 

Captain Ladd Spencer
Posts: 1711
(11/25/08 11:18 PM)
     
I beat the optional dungeon of Gaia, then beat Dark Gaia again. Damn, I forgot about the Aura the first time around, that makes Dark Gaia so much easier.

I'm done with this game.



 

MaskedSheik      
Posts: 626
(11/25/08 11:44 PM)
     
My little sister and I started Banjo-Kazooie. We had both played it before but never completed it. She cleared out the first two worlds (except for two empty honeycombs) and I started the fourth world and have found five or six Jiggies so far.

I have camera instincts from Super Mario 64 where you have more control. Banjo-Kazooie often forces me a certain angle, swerving the camera at odd times, and adjusting to this change is difficult.



 

CLOUDBOND007
Posts: 10978
(11/26/08 12:26 AM)
     
I'm constantly holding R to keep the camera behind Banjo.



 

Crawl and 1OOO
Posts: 12467
(11/26/08 11:08 AM)
     
I used to hold the R button all the time when I first played this game, back in maybe '98. I guess I was trying to get the game to give me the view that MDK2 eventually would. I used to do the same thing with Super Mario 64, always use the Mario camera.

Then I saw FO play Mario 64 with the Lakitu camera. After that, when I finally played through all of Mario 64, I used the Mario camera only exactly once, when I got the star on the roof of Big Boo's Mansion.

And I never hold the R button in Banjo anymore, either. I might tap it occasionally, usually to line up a narrow walkway, and I only do that because the c-button camera control is too discrete.

It might be interesting if FO could post some videos of herself playing a 3D game like Mario 64 or Banjo.


Anyway, even though I feel more in tune with Banjo's camera now, things like the totally set camera areas can annoy me. And there are times when the camera completely blocks my view of Banjo.

FacilityPro said this about Jak and Daxter:

I think the camera in this game is worse than Mario 64's camera. I remember a few times where there was a pole blocking my view and I couldn't see Jak at all. Just a big closeup of the pole.

One very specific spot where the camera falters in Banjo is by the developing tree house in Click Clock Woods. Just about every single time I jump from there to the lower level, the house or the floor fills the screen, with Banjo totally obscured.



 

Kairobi King      
Posts: 1133
(11/26/08 12:45 PM)
     
I finally beat Majora's Mask although I didn't complete every sidequest. I'm working on that now. I like this game a lot more now than I did years ago. Now that there's been a million Zelda games that are all similar, I can appreciate the differences in this one more.



 

CLOUDBOND007
Posts: 10978
(11/26/08 1:29 PM)
     
I don't really hold it constantly, that was an exaggeration. But I do rely on it for many, many situations.

I should probably try Majora's Mask. I heard that the GameCube port could be unreliable, but I have an N64 now, so...



 

Captain Ladd Spencer
Posts: 1711
(11/26/08 9:53 PM)
     
I started Fable: The Lost Chapters, and got the point just before the archery lesson. Man, this game starts off slow.



 

CLOUDBOND007      
Posts: 10978
(11/26/08 11:02 PM)
     
If you turned off the system, you're probably going to have to do the whole intro again...
You can't do a permanent save until you leave the Guild, IIRC.

By the way, I would play that on the original Xbox if you still have it. When I tried it on the 360, I noticed slowdown that wasn't present originally.



 

Flying Omelette
Posts: 18400
(11/26/08 11:16 PM)
     
Bill & Ted's Excellent Adventure was a much better movie than a videogame.



 

Captain Ladd Spencer      
Posts: 1711
(11/26/08 11:30 PM)

CLOUDBOND007 wrote: If you turned off the system, you're probably going to have to do the whole intro again...
You can't do a permanent save until you leave the Guild, IIRC.

Oh shit, I hope this isn't true...

By the way, I would play that on the original Xbox if you still have it.

Yeah, I still have it. Couldn't have played Stranger's Wrath without it.



 

CLOUDBOND007      
Posts: 10978
(11/26/08 11:34 PM)
     
Unless they updated the game for Lost Chapters. It happened to me when I first played it that I went through half the intro and had to do it again. The "real" save option is called a World Save, I think. I forgot what the other kind of save is for. That game's save system is obviously kind of convoluted.

I started Mad Monster Mansion in Banjo Kazooie and got a couple of jigsaws. I need one more mumbo token to get the transformation there. This level isn't really doing much for me so far. I finally realized you can destroy those webs in the lair using eggs.



 

MaskedSheik           
Posts: 626
(11/27/08 12:41 AM)
     
In Mario 64 I always use the Lakitu camera and pressed C down to zoom out. In Banjo-Kazooie it often zooms too far above his head, despite that Banjo-Kazooie is generally more vertically inclined and the view makes it difficult to space jumps. And the camera sometimes switches directions all of a sudden, disorienting me. That happened when my sister tried to enter the hedge maze in Mad Monster Mansion, and she just started heading off the wrong direction.

My sister and I continued our progress today for several hours. She finished Bubblegloop Swamp before I woke up today, I completed Freezeezy Peak and Gobi Valley, we completed Mad Monster Mansion more or less together, and I started in on Rusty Bucket Bay (4 Jiggies). We still haven't touched the third world... do you even need the golden feathers anywhere else?

If we gauge the difficulty level by completion time, then Mumbo Mountain would be the easiest, only taking my sister 45 minutes including several return-and-putz-about trips. Gobi Valley was the second easiest at about an hour, and Mad Monster Mansion was clearly the toughest, taking us 2 and a half hours. We died a lot more at MMM (I died once sky-diving from the inside of the enormous cathedral) and had difficulty scrounging up the last Jiggies and musical notes. Also, we spent a half hour trying to get the pumpkin on the roof because we thought there was a pumpkin-sized opening at the top. Turns out there isn't, making the pumpkin only necessary for, like, two Jiggies and the most useless transformation ever (but he's cute!).

Sharing a file is a new dynamic. Since I watch her when she's playing and vice versa, we're much better at pointing out hidden items that slip our eyes, but it's frustrating to watch the one player do "stupid things" inconsistent with the other's playing style. My sister seems to have worse gamer instincts, and she's often flummoxed by simple puzzles ("How did you know to Beak Barge the wooden door?"). She also dies a lot. I play more cautiously, and she accuses me of taking excessive measures to avoid damage, like walking way around some enemy or traversing narrow areas too slowly.

We both think Boggy the bear needs to spend more time with his kids, and that Wozza the walrus is a racist wuss. He's afraid of a "big" bear a fifth his size. Come to think of it, almost everything in the game is bigger than Banjo. The termites at Mumbo Mountain poke fun at termite-Banjo for his size, but they're still bigger than bear-Banjo.



 

Crawl and 1OOO
Posts: 12467
(11/27/08 8:27 AM)

We still haven't touched the third world... do you even need the golden feathers anywhere else?

I don't know if you need the golden feathers anywhere. One place where they're helpful is Mad Monster Mansion, though. I think the ghosts (for example, in the maze) there can't be killed without them.

It's funny what you said about different play styles. I know I'm sort of a reckless player.



 

CLOUDBOND007      
Posts: 10978
(11/27/08 10:10 AM)
     
I'm up to 65 jigsaws and 565 notes. I just completely cleared out Gobi's Valley.



 

Crawl and 1OOO
Posts: 12467
(11/27/08 11:33 AM)
     
Aw, I fucked up trying to get all the pre-Bowser stars before fighting Bowser. I beat Bowser after getting 32 stars, but forgot that you can also reach Big Boo's Mansion before you get the key. So, I played about halfway through that stage.

So, I guess it's actually quite easy to go over the needed number of stars for the second door.



 

Ragey0
Posts: 10
(11/27/08 12:41 PM)
     
You know, it wasn't until recently I discovered the Mario camera in SM64 did more than just block the screen with his ass. Apparently I didn't bother zooming out with it for twelve years. Now it makes me wonder, why didn't they just have it zoomed out when you select it in the first place?

I completed Tiny Toon Adventures on the 22nd and I'm tempted to play it again on the harder difficulty, just to see how loose their usage of the word "hard" is, though I'd rather move onto something new. I played the first two levels of the first Castlevania, though having played Super Castlevania IV so recently I think I may leave it for a while and try out Dracula X.



 

Captain Ladd Spencer
Posts: 1711
(11/27/08 3:13 PM)

Crawl and 1OOO wrote: Aw, I fucked up trying to get all the pre-Bowser stars before fighting Bowser. I beat Bowser after getting 32 stars, but forgot that you can also reach Big Boo's Mansion before you get the key. So, I played about halfway through that stage.

So, I guess it's actually quite easy to go over the needed number of stars for the second door.

Actually, while you can reach the courtyard with the boos before beating the first Bowser, the one won't drop the little cage with Big Boo's Mansion in it until you unlock the basement.

As for Fable, it kicked me back to the scene with teh boy vomiting after Maze takes him away from his village, and it took me about five minutes of scene skipping to get back to where I was. I ran a few more errands. I wanna see if I can pour all my experience into the physical attributes and paint myself green so I look like the Incredible Hulk.



 

CLOUDBOND007      
Posts: 10978
(11/27/08 3:45 PM)
     
I think I did one playthrough of Fable as an archer, which was pretty cool. If you're up for multiple runs through the game, it's probably better to do one character for each fighting style. Unrelated, but I remember the force lighting in that game is pretty fun to use.

I finished most of Mad Monster Mansion. I got all the jigsaws and the honeycombs, but I only got to 80-something notes. Then I lost a life so I decided to come back to it later. The level got a little more interesting as it went on, but it's one of my least favorite areas so far. I haven't been focusing much on the honeycombs and just recently earned enough to increase my life bar.

One thing I like about this game is that enemies tend to stay dead after you kill them, and the health pieces they drop stay around no matter where you go in the level.

71 jigsaws, 622 notes. Disappointing level aside, this is the most I've enjoyed a traditional style videogame since Soul Blazer. It's so addictive to see my tally increase.



 

Crawl and 1OOO      
Posts: 12467
(11/27/08 5:15 PM)

Captain Ladd Spencer wrote: Actually, while you can reach the courtyard with the boos before beating the first Bowser, the one won't drop the little cage with Big Boo's Mansion in it until you unlock the basement.

Oh, okay, I guess that's good to know. There's a lot I don't remember about this game.

On the plus side, I copied my file after fighting Bowser. Uh, I guess why that's a plus might not be obvious, but I thought I might want to try fighting the other Bowser, and getting all the new stars before fighting Bowser.



 

Crawl and 1OOO      
Posts: 12467
(11/27/08 7:40 PM)

I must be missing an entire section of Rusty Bucket Bay. I got every note I could see in every area I'm aware of, and I'm still missing one jiggy and about 11 notes.

I did find several sections tonight I didn't before (like the Dolphin/anchor thing, and the box boss fight), but I circled the entire stage, and the boat, so I now I don't know where else to look.

I also unlocked what I think is the last jiggy in Gruntilda's area.



 

Captain Ladd Spencer      
Posts: 1711
(11/27/08 8:15 PM)

Captain Ladd Spencer wrote: I wanna see if I can pour all my experience into the physical attributes and paint myself green so I look like the Incredible Hulk.

I just got a better, and probably more realistic idea: make my character look like He-Man!



 

CLOUDBOND007      
Posts: 10978
(11/27/08 9:29 PM)
     
I unlocked Rusty Bucket Bay, but I ended up needing the internet to figure out (or remember) to re-investigate the shack outside Mad Monster Mansion. Where you raise the water level. The second water level rise switch was pretty easy to find. I got one more jigsaw (Grunty's eye).



 

MaskedSheik      
Posts: 626
(11/27/08 10:18 PM)

I must be missing an entire section of Rusty Bucket Bay. I got every note I could see in every area I'm aware of, and I'm still missing one jiggy and about 11 notes.

Rusty Bucket Bay is kind of like Mad Monster Mansion in that there are a lot of small areas to investigate. You really have to search every pipe, door and window.

My sister began Clanker's Cavern before I woke up, and I cleared out most of Rusty Bucket Bay, though I let my sister scrounge up the remaining notes. She was at 99 when she died by the Snacker in the corner, so we decided to move onto Click Clock Woods, but we haven't yet won Jiggies there. The platforming is getting high-risk....for example, Rusty Bucket features (I believe) the first bottomless pit in the game, and a missed jump in Click Clock means a loss of four honeycombs by falling.



 

Crawl and 1OOO
Posts: 12599
(11/27/08 10:25 PM)
     
I'm not used to other people playing the same game I am at the same time, so I'll need to be a little more careful about spoilers.

Well, I stupidly died in Rusty Bucket Bay (ran out of air), so I maxed out at 89 notes there. I'm still missing one jiggy there, one jiggy in Click Clock Woods, and two honeycombs in Click Clock Woods. FO gave me a little hint with the Gruntilda jiggy near CCW (she told me that I just had to do something I did before).

So, even though I don't have 100% of the notes, I still had enough to unlock the final note door. The other doors had infinite refills of feathers and eggs. Since I didn't have any other consumable items, I wasn't sure what could possibly be behind the last one. Turns out it was ANOTHER picture, so there was still a need to get more jiggies! It took 4 jiggies. At the time I only had three, but the last Gruntilda one got me 4. So, you're only allowed to miss 2 jiggies, and about 18 notes, to get "everything". I could tell it would be a honey comb, but I wasn't sure what that would mean. One final bonus honeycomb life block? Nope, much better than that: Double life!

So, I guess next time I play I should be ready to try Gruntilda again. Though I may eventually try to get those last honey combs.



 

Flying Omelette
Posts: 18468
(11/28/08 5:28 AM)
     
There's a bottomless pit in Gobi's Valley before you fill it with water.



 

Crawl and 1OOO
Posts: 12599
(11/28/08 7:50 AM)
     
Hmm, I don't know where that is. FO is telling me that it's in the center of the area, the part that's flooded in this map.

http://www.flyingomelette.com/ezboard/pap/map_gob.gif

But as I recall, those pillars around that center spot are where you stand to shoot eggs at some dog/sphinxes. And if you fall there, you just take damage, you don't instantly die.



 

Ragey0
Posts: 14
(11/28/08 10:44 AM)
     
Turns out the hard mode in Tiny Toon Adventures is just lowering your default health metre to one hit. Considering you get health upgrades in every level, it seems rather pointless. I only played the first two levels and there were no other changes.

Played up to the fourth level in Castlevania: Dracula X. The graphics and music are nice, but ye gods, Richter controls so awkwardly. The fact he jumps so far should be an advantage, but I just end up jumping into enemies or pits with it. And does the series normally have such absurd damage ratio? The first area of the fourth stage features many Medusa Heads, yet getting hit by just a few has my health at nearly zilch - and the first level had me giving it several attempts just so I could reach the boss with both good health and a reasonable number of hearts. The area afterwards in level 4 has bloody lifts that take fourteen million thousand hours to go to the other side and back again, and the only thing keeping you occupied until their return are an endless onslaught of bats.

I may just go back to Castlevania 1.



 

Captain Ladd Spencer      
Posts: 1711
(11/28/08 11:05 AM)
     
Did a few more quests in Fable. I defended a farm and led some traders through some haunted woods and one of them turned into a werewolf. Then I had a contest with Whisper to see who could kill more Hobbes (little gremlin things) which I got 400 extra... somethings (either money or popularity) for agreeing to do it in my underpants.



 

Captain Ladd Spencer      
Posts: 1711
(11/28/08 7:16 PM)
     
Okay, I think I'm enjoying Fable way too much.

But I've been eating like a pig and cranking up my physical stats, and my character's still a rail >: (



 

CLOUDBOND007      
Posts: 11030
(11/28/08 7:28 PM)
     
It sounds like you're already aware, but just in case, putting points into speed/accuracy/guile will only make you taller, not bulkier.

Fable was a pretty decent game. Fable 2 is the only thing I wish I had a 360 for right now.



 

Captain Ladd Spencer      
Posts: 1711
(11/28/08 7:35 PM)
     
You're thinking of Skill stats, although I just realized the one category wasn't "Physical" but "Strength". Strength stats are Physique, Health, and Toughness. My character's such a goody-two-shoes he went blonde, so if I could just get him to bulk up I could make him look like the 2002 He-Man. With tatoos of griffins and fire monkeys.



 

ACC KAIN
Posts: 818
(11/29/08 9:27 AM)

Ragey0 wrote: Played up to the fourth level in Castlevania: Dracula X. The graphics and music are nice, but ye gods, Richter controls so awkwardly. The fact he jumps so far should be an advantage, but I just end up jumping into enemies or pits with it. And does the series normally have such absurd damage ratio? The first area of the fourth stage features many Medusa Heads, yet getting hit by just a few has my health at nearly zilch - and the first level had me giving it several attempts just so I could reach the boss with both good health and a reasonable number of hearts. The area afterwards in level 4 has bloody lifts that take fourteen million thousand hours to go to the other side and back again, and the only thing keeping you occupied until their return are an endless onslaught of bats.

I may just go back to Castlevania 1.

Yeah, 1, 3, Symphony of the Night, and Circle of the Moon are the best of the Castlevanias, imo. I never liked Dracula X much although my brother does.



 

Captain Ladd Spencer
Posts: 1711
(11/29/08 10:45 AM)
     
In Fable, I tried to rescue the Archaeologist from those monsters that block nearly all your moves and take forever to kill, but ran out of time. I wonder if that time slowing spell will be useful here.

And I aged two years after spending ten minutes in the Hobbe Cave. Huh?



 

CLOUDBOND007
Posts: 11030
(11/29/08 11:38 AM)
     
I made a small dent in Rusty Bucket Bay. It seems like there are a lot of hidden areas, some dangerous, but most of them only net you some notes or eggs or something. My next attempt, I'm going to ignore the notes in favor of just finding the jigsaws and getting that out of the way.

Update: I'm up to 6 jigsaws (or was it 7?) in Rusty Bucket Bay. I know the mechanics of getting the propeller one, but I messed up the first time and haven't felt like trying it again yet. I went back to Clanker's Cavern and got everything except 1 honeycomb. My game totals now:

81 Jigsaws, 729 notes.

I still have 2 Jigsaws and 20 notes to find in Treasure Trove Cove. I don't remember why I left there so quickly. I know I have one jigsaw in Freezeezy Peak.

Update 2: I unlocked Click Clock Woods and found one Jigsaw so far. Also messed around with using the bee. I didn't get to visit any season but Spring.



 

Crawl and 1OOO      
Posts: 12599
(11/29/08 3:46 PM)
     
I'll bet CB007 will beat that game before I do.



 

CLOUDBOND007
Posts: 11030
(11/29/08 7:10 PM)
     
I have 84, 769 now. I decided to try the Grunty's game show thing and lost several lives doing that. The questions are mostly not so difficult. But I didn't have the Grunty trivia written down and/or hear it all, so those aren't 100%. And some of that crap is so random. How many links on Clanker's chain? I usually guess the middle answer if I have no idea. That worked a couple times. The challenges are a little intense. And then tedious and obnoxious quickly after that.

I'll probably alternate between attempting that and working on Click Clock Woods for right now. I probably won't really fight Grunty seriously until I have the vast majority of everything, anyway, because I'd like to get the double life if the fight is as difficult as I hear.



 

Gray leader rules
Posts: 11
(11/29/08 7:23 PM)
     
I beat Dead or Alive 4 with every character, unlocking all of the hidden ones in the process. I forgot that there was a female version of the Master Chief in the game, she isn't that bad to use. The CPU in this game is irritating as it constantly mind-reads your move inputs to perfectly counter them time after time, and the final boss most characters have to face is the cheapest one yet and can rack together highly damaging combos in no time at all. I played a little online and for once, found a good, largely lag free, server and got a couple of achievements -one for winning five matches in a row, another for winning 10 matches online overall. The guy I kept playing seemed to be losing on purpose though, I can only guess to lower his rank. I've heard that for some people do that for no proper reason.

P.S. helklo all. I tried to make a better debut post but : (

Thanks a lot for sorting out the site hosting though FO!

EDIT: Since I've also discovered my amazing inability to make signatures work at the moment, I'm Super Galvatron for those who have no idea what I'm talking about.



 

MaskedSheik      
Posts: 637
(11/29/08 7:29 PM)
     
Well, I did not bring my N64 back to school after break, so I'm afraid I can't partake in the race unless I find some good N64 emulation for Mac and can speed-run the majority of the game to catch up.

Banjo-Kazooie makes an easy replay, at least, so in the space of 4 hours I could get through about half the game. While watching my sister bust through the first two worlds, I remembered the location of nearly every Jiggy and had to refrain from spoiling too much for her.



 

CLOUDBOND007
Posts: 11030
(11/29/08 8:38 PM)
     
Having not been a BK fan years ago, I wasn't really familiar with the big Stop N' Swop mystery. Interesting stuff, given my interest in beta levels and leftovers and such. Anyway, it looks like they're bringing the idea back to some extent. The Xbox 360 download version of Banjo Kazooie will interact with BK: Nuts and Bolts.

If you have a Nuts and Bolts save file, you'll be able to legitimately obtain the ice key and the eggs from the original BK, and I think those items in turn unlock things in Nuts and Bolts.

Since Banjo Tooie isn't out for download yet, it's not known if the Stop N' Swop originally planned between those two will be put back in.



 

Flying Omelette
Posts: 18468
(11/29/08 8:46 PM)

Thanks a lot for sorting out the site hosting though FO!

Ah, no problem, guys. I just wish I could have offered David Wonn a hosting solution, but I didn't have my own domain at the time. It's just a theory, but I think the reason he stopped updating his awesome glitches site is because he had to move it too many times. Would've hated to have seen RHH suffer the same fate.


Edit - Uh, Ragey did give you the FTP information, right? I noticed your stuff still isn't up yet.



 

CLOUDBOND007
Posts: 11030
(11/29/08 9:47 PM)
     
I beat the board game thing. Those joker cards help SO much. I did have some luck on my side during this run, too.

Update: 86, 776.

I like how we've gone from motive: Rescue Tooty to motive: Murder Grunty.

Update 2: 88, 796



 

CLOUDBOND007
Posts: 11030
(11/29/08 10:58 PM)
     
Apparently, in the 360 version, you also don't lose all your notes when you lose a life. Seems like that would change the game pretty dramatically. Pretty much the whole sense of risk in this game is because of losing the notes. Otherwise, does it really matter much if you die?



 

Crawl and 1OOO      
Posts: 12599
(11/29/08 11:05 PM)
     
Yeah, that would be a dramatic change. It seems like it can take about an hour to try to get all the notes, so if you died during that, number 1, it would be a lot to replay, and number 2, it would inflate your completion time.

My guess is that it takes a lot more time to get 100 notes in a world of Banjo than it would to get 100 coins in a world of Mario 64. So, even though you need to get 100 coins in Mario 64 in one life as well, it's still harder (or at least more time consuming) in Banjo.

Maybe you'd still have to get all the Jinjos in one life? Of course, they could have changed that, too... Other than those two things, the only penalty would be being sent back to the start point, which isn't a big deal, since it doesn't take too long to get from any point to another in Banjo.

You kept all your bananas when you'd die in DK64, but that game had 500 bananas in a world, so making you get all of those in one go would be sort of unreasonable.



 

MaskedSheik      
Posts: 637
(11/30/08 12:15 AM)

Well, there's also the difference that in Mario 64 you usually go after the 100 coins after having started and restarted the course several times (as collecting Stars removes you from the level), whereas it's normal to collect 100 notes on the first playthrough of any level in BK if you make sure not to die. So you start off the run unfamiliar with the level.

It does seem the levels in BK are designed for the player to make a single playthrough. There's no tedium in collecting all the notes if you're looking for Jiggies, Jinjos, empty honeycombs and Mumbo skulls at the same time. Though I wish the later levels would put fewer notes in small hidden rooms, as it's difficult to remember if I've been to them all.

I'd estimate a typical 100-coin challenge takes twenty minutes, but largely depends on the level -- a decent run of Cool Cool Mountain or Big Boo's Haunt could probably find 100 in seven or eight minutes. By contrast, a dedicated note-run of Mumbo's Mountain would take at least 15 minutes, and much longer for any other level. And since most of the time you're looking for Jiggies and other collectibles at the same time as notes, the completion time is usually at least forty minutes, even on a relatively fast run (i.e. you're familiar enough with the level so you do no "exploring" and just get right to the challenges).



 

Captain Ladd Spencer
Posts: 1711
(11/30/08 1:34 AM)
     
WHOSE BRIGHT IDEA WAS THE PRISON BREAK SCENARIO IN FABLE.

You get caught, stripped to your underoos, then after a lengthy conversation with a guy in another cell you do an incredibly easy race around a castle. Then you're taken into the Warden's room and while he's reading a really bad poem, you have to sneak to the other end, pausing occasionally to drop a meter that fills as you move, read a sign, then move back to some books on the table. There's three to pick from, and unlocking one irritates the Warden and he kicks you back to your cell. If you opened the one with the key, great, you can move on. If you didn't get the key, you get to watch a cutscene about how your character was tortured for a year, and have to do the fucking race again. But the book is randomly selected, so it's possible you have to do this THREE FUCKING TIMES. I personally had to do it more because I reloaded a few times so that my dude didn't have to get tortured for a year, a few times I didn't know what to do when I got into the Warden's room, then when I finally found the key I reset thinking "okay, it's in this one" only to have the key switch books the next time. FUCK.



 

Gray leader rules
Posts: 11
(11/30/08 4:42 AM)

Flying Omelette wrote: Edit - Uh, Ragey did give you the FTP information, right? I noticed your stuff still isn't up yet.

I've uploaded a few bits and pieces (I was in the middle of re-organising my files anyway) and they seem to be up:

http://randomhoohaas.flyingomelette.com/SUPERGALVATRONSCORNERSHOP/Main.html

Anyway, I played a bit of Left 4 Dead. I'd like to try and complete one of the campaigns on expert difficulty but the A.I. of your team-mates is too stupid to do this and recently most games I've tried to play online keep crashing and losing connection.



 

CLOUDBOND007
Posts: 11030
(11/30/08 1:15 PM)
     
I just accidentally exited Click Clock Woods while halfway through it. A confirmation message would be nice...

Still, I've got 91 jigsaws, 833 notes. Getting there.

Update: 93 Jigsaws. Got the missing one from F. Peak and the 9th Grunty one.
I have the Jinjos and the propellor in Rusty Bucket Bay, 4 in Click Clock Woods (Jinjos, Tree, Acorns, Caterpillars) and the last Grunty Jigsaw.

For notes, I can scrounge up a handful in Rusty Bucket Bay and Mad Monster Mansion, but most of them are in Click Clock Woods.



 

CLOUDBOND007
Posts: 11030
(11/30/08 6:39 PM)
     
Damn it, I just got to the very last round of the Grunty fight, but I didn't have enough Gold Feathers with me to finish it up. I got two of the four Jinjonator holes completed.

For the most part, I'm pretty comfortable with the whole fight. Mostly, that's because I kind of studied it in advance via Youtube and Gamefaqs. I just didn't realize she would start firing an unlimited number of those homing attacks that never miss. I'm trying to do this with just the regular health bar because I don't like Click Clock Woods that much.



 

Captain Ladd Spencer
Posts: 1711
(11/30/08 7:17 PM)
     
I beat Jack of Blades by spamming health potions and the Slow Time spell. The second round was actually easier than the first, when I had to use my bow.

Then I solved a bunch of flipping tile puzzles.

Then I got the Tear of Avo, which I'm guessing is the strongest sword in the game, and it seems you get it just for being good and reading a sign.

It's pretty funny how big my guy is now. I took on a quest to find some chief's youngest son, and one of his older sons came up to me and started talking about how the youngest son should be brought to him so he can kill him or something for the good of the village, and the guy only came up to the bottom of my character's chest.

I couldn't figure out why my character had aged about twenty years in a week, so I went to GameFAQs to look it up. Apparently, you age by spending experience, and it tops at 65. I think my dude's getting cataracts.



 

CLOUDBOND007
Posts: 11030
(11/30/08 7:31 PM)
     
The original game ended with Jack of Blades, and you got not very much more than a credit roll.

Anyways, I beat Banjo Kazooie! It took four or five attempts to beat Grunty. As I said, I cheated by studying on what her attacks would be, but I worked out my own strategies for things, too.

It's unlikely that I'll go back and get the remaining Jigsaws and Notes, as I'm not really a completionist. And it sounds like the main reward for doing so is having Mumbo unintentionally lie to you about how Banjo Kazooie and Tooie will interact.

My final tallies: 94 Jigsaws, 852 notes (I did get the unlimited egg refills, anyway) and a total play time of about 18 hours.



 

Flying Omelette
Posts: 18468
(11/30/08 10:15 PM)
     
I beat the first world of Boulder Dash for the NES tonight, but good god, this game is insanely difficult and has no real learning curve.

I'd like to stick with this game for awhile as I sometimes have a fondness for these Kickle Cubicle-style games, but I can see it might be a little mentally-draining. So, I'll probably end up alternating between playing it and drawing scenes for AT6. I haven't worked on that sketch in so long, I'm going to have to reread the script to inspire myself again. I actually do have a number of scenes started, but none finished enough to scan and plug in yet.



 

CLOUDBOND007
Posts: 11030
(11/30/08 10:50 PM)
     
I played through the intro of Banjo Tooie, but I'm not sure if I'm ready to attempt to actually go through the game. It might just be a Banjo overload.

Regarding the intro, there was, I think, a little bit too much dialogue to get through before the game starts. And even after that, it took a long time to get to the first real world. The visuals seem noticeably more detailed than the original, though.

I was a little disappointed that Grunty stops rhyming, but I guess it's a necessary evil if she's going to be having actual conversations with other villains, as opposed to just taunting you randomly. Speaking of Grunty's sisters, they seem kind of... not interesting at all.

One thing I was really pleased by is that you can immediately start using all of your old moves, with the same controls. No forgetting, and then relearning, or having them replaced with new skills, and no mandatory tutorials.

---

Regarding the Ghostbusters, I'm nearing the end of (I think) the second disc. I laughed at this one line last night, but I can't quite remember how it went. "I never thought it would end this way, fighting a giant cat from inside a shoe."

I was a little disappointed in how they don't seem to be doing the commentary tracks for what I'd consider to be the better episodes.

It's interesting how much the quality of the art can vary from one episode to another, or sometimes within an episode, I guess depending on what overseas team was doing the work.

It's really a pretty amazing DVD set, though. Can't really ask for a better presentation.



 

Flying Omelette      
Posts: 18468
(11/30/08 10:55 PM)
     

Regarding the Ghostbusters, I'm nearing the end of (I think) the second disc. I laughed at this one line last night, but I can't quite remember how it went. "I never thought it would end this way, fighting a giant cat from inside a shoe."

"Look Homeward, Ray" is one of my favorite episodes. It has a lot of great lines like that.

There's an exchange that's something like,

Egon: I've got a plan to get Ray to change his mind.

Peter: No electric shock, Egon.

Egon: ... I've got another plan!


Another one was something like,

Peter: Ray, you can't quit! We won't be able to sing barber shop quartet anymore.

Ray: We never did.

Peter: No...but we could.



 

Captain Ladd Spencer
Posts: 1711
(11/30/08 11:57 PM)
     
Dug around a graveyard looking for some stones. There were also a lot of fake ones that caused monsters to spawn in. Wasn't as bad as that prison bullshit, though.

I haven't married anyone, never planned to, and I'm not bothering now because my character's 65 and probably impotent. Besides, everyone else is, like, 30 and marrying somebody now would be a little creepy. But then again, I did decide to buy and live in my childhood house in my childhood village that got attacked and burned, so I guess I've already thrown taste out the window.



 

Captain Ladd Spencer      
Posts: 1711
(12/01/08 1:07 AM)
     
I got two of the three souls I need to unlock what I'm guessing is the final boss's room.

I also got the Bright Plate armor set, and it sets my defense at almost 1,000. Physical attacks don't do much to me now.



 

da dick           
Posts: 2002
(12/01/08 3:05 PM)

reading the black swan: the impact of the highly improbable. for some reason, i could only find it in a chinese bookstore(which sold some english books too). heck, it had a 5 dollar discount on it. and i guess i'm in love with the witty arrogance of the author.



 

Crawl and 1OOO      
Posts: 12599
(12/01/08 3:26 PM)

MaskedSheik wrote: Well, there's also the difference that in Mario 64 you usually go after the 100 coins after having started and restarted the course several times (as collecting Stars removes you from the level), whereas it's normal to collect 100 notes on the first playthrough of any level in BK if you make sure not to die. So you start off the run unfamiliar with the level.

I'm not sure I agree with that.

Of course, I understand that it's subjective and some people might be that way, and it might even be the most time-efficient way of playing BK. But for me personally, I'll never think, "Well, if I don't die, I can get 100 notes on this, my first, play." I'll think, "If I can poke around this level a little, and find stuff about it, I'll inevitably do better next time."

Part of that probably ties into my "style" as a relatively reckless player. I also think it's more "fun" since it's lower stress and not goal-oriented. It also ties into the way people generally learn (by screwing around and seeing what happens; "Research is what I'm doing when I don't know what I'm doing.") And it's less frustrating to end up with, say, 96 notes and not being able to find the last 4; I didn't expect to find them all at once anyway.

But it is time-inefficient. So, I can't say my way is better. But it is another way, and it can seem to work.


As for whether this makes BK "tedious" or whatever ... Well, I think that game designers need to be aware that different people will approach their games differently. It's that "authorial control" issue. The control is not as blatant as for a movie, where the audience is stuck in a seat looking at the screen. So, the challenge for the designer is to figure out how to make players willingly do what the designers wants them to do.

Ultimately, the player should find the game entertaining. I said that my style is supposed to make a game entertaining for me, and I'm sure you think that your style is supposed to make the game entertaining for you (since you get to find the jiggies and everything else along with the notes). I always try to make a good-faith effort to enjoy a game. But there can be conflicts between what I expect and what the designers expect.

It can be a little tedious to go after 100 notes in Click Clock Woods.

I imagine that the difference between these two play styles could evaporate on replays; then I might very well try to clear every world in a single life.



 

Crawl and 1OOO      
Posts: 12599
(12/01/08 11:12 PM)
     
I didn't play so much as one second of Banjo tonight.



 

CLOUDBOND007      
Posts: 11030
(12/01/08 11:33 PM)
     
I saw people on the 360 Banjo Kazooie board saying how insanely difficult it would be to get everything in Click Clock Woods if the game didn't save notes after dying. I didn't do it because I didn't particularly like Click Clock Woods, (the four seasons were just too similar and boring), and yeah, it's a little time consuming with some tricky platforming, but it's clearly quite doable, and probably not even something you'd want to go bragging about accomplishing.

And this change they made ended up messing up the game pretty seriously. It introduced a new glitch where you can only get 96 of the notes in Mad Monster Mansion if you play some minigame with Bottles beforehand.

The game thinks those four notes are already collected due to some problem with the minigame, and since they disabled the resetting of the notes on level exit or death, the game is permanently fucked. Well, for completionists, it is. They're going to patch it eventually.

I think I'm gonna play Tooie afterall. I can't stop thinking about BK.



 

Crawl and 1OOO      
Posts: 12599
(12/02/08 12:08 AM)
     
Yeah, as someone who did get all the notes in CCW, I don't feel particularly inclined to "brag" about it.

I think the main reason I singled it out as being tedious in my above post is that even in one life, even if you're doing other stuff while getting the notes, it still could be annoying to basically have to do the same stage 4 times in a row to get all the notes.



 

Kairobi King      
Posts: 1133
(12/02/08 12:33 PM)
     
I beat A Boy and His Blob, but I had to resort to a FAQ a few times. After 5 times of getting all the way through the first half of the game, and then wiping out on the blob's world, I also used the trick that gets rid of all the enemies. The game is maybe a little too creative for its own good.



 

scream4bruce
Posts: 9
(12/02/08 5:35 PM)
     
Checked my Banjo Kazooie file - it took me 27:11:43 for 100 Jigsaws and 900 Notes (this was years ago).

Dragon Quest: Journey of the Cursed King (PS2) - Helped Prince Charmless get an Argon heart. After what he done, something awful better happen to him!

Medal of Honor (PS) - This is my second time playing through this game. The first time (many years ago) I was not able to accustomise myself with the analogue controls so I stuck with digital control and thus would strafe with the shoulder buttons and adjust vertical view via "aim". Now, with the analogue controls I find I still have a need for "aim" so as to bring up the target cursor. It can pay off to aim for the head since weapons are slow to reload and might have a slow firing rate or not be that accurate. There are a couple of aim options, but there's no adjusting the horizontal/vertical axis sensitivity.

The game feels rough round the edges - it's like you're getting caught around and at the corners of objects. Some of the stages are rather short. The background music and sound effects really add to the atmosphere of the game - it feels tense! On 37% for game progress - I need to replay the last mission as I did not achieve an Excellent overall rating, though am not sure if doing so actually affects the percentage. Regardless of whether it does or not, I'm pretty sure full game completion with Excellent rating on all missions (99% in this game) is not that difficult as I don't recall too much trouble when I did it the first time. It's not as hard as it's sequel MOH: Underground. Have yet to play a PS2 MOH game.



 

CLOUDBOND007      
Posts: 11030
(12/02/08 11:30 PM)
     
Banjo Tooie seems to be based on bigger is better, and totally f-ing enormous is best of all. Seriously, just the first world of this game is big enough to hold the entire first world of BK several times over. Even even the hub areas are huge, and this all bogs the frame rate down a bit.

Unfortunately, so far, while there's more to explore, most if it is not nearly as interesting as in the first one. And the whole tone of the story and environments is noticeably darker. It's not some serious drama or anything, but I miss how lighthearted and fairy tale-ish the first one was.

Right from the start of BK, I think there's a strong desire to get to the top of Grunty's tower and face her, but now I'm not really sure what I'm even doing. I guess collecting Jigsaws so Grunty and her sisters don't zombify the Jinjo race. I don't really remember how those things are connected anymore.

Jamjars the mole, who takes the place of Bottles, manages to be much more obnoxious.

The notes now come in packs of 5 or more (you basically collect one note that's worth 5 notes, if that makes sense), and I think it takes away some of the fun of collecting them. I had all the notes in World 1 in like 2 minutes, even though I hadn't found a single Jigsaw piece yet. Also, just like the remake of BK, notes are saved whether you die or quit. Considering the level sizes, that's probably a blessing in this game. I'm actually expecting notes to be much less important as a whole for progression, but we'll see.

On the plus side, the first person shooter mode for shooting eggs in sort of interesting, especially combined with the ability to zoom in while in first person. Mumbo is now playable and that might be fun. I got to use him to activate a gold giant creature and then control that. You're two steps removed from Banjo and Kazooie (the characters) at that point, which feels a little weird.

Also, I didn't lose much, but the one time I didn't clean a new cartridge before playing, it locks up on me. But I've got 3 Jigsaws and 100 notes... and for the first world, 1 magic creature. And 1 of 3 new moves. And 1 Jinjo. Yeah, lots of collecting.



 

Captain Ladd Spencer      
Posts: 1711
(12/03/08 1:18 AM)
     
I beat Fable. Three times, in fact.

The first time, after the credits the Guildmaster phoned in and said I was evil enough to use the Expressions to give people the middle finger and curse, but I threw away the mask and I still had the halo and butterflies over me, so I don't know what was going on with that. I guess it was because I accidentally ate a chick during the fight while hammering the button for Health Potions, and it turned into the chick without my noticing.

The second time I skipped the credits because I swear they take ten minutes to roll, but it didn't save and put me back before the boss.

The third time I went off to do something else while the credits rolled, and the Guildmaster didn't say anything afterwards. So I guess it was because I ate the chick.

The final boss itself is lame. Button mash it when it lands, heal when necessary, take out the goons that occasionally spawn in.

Now I guess I'm free to faff around as much as I please, but I'm not sure how long that's going to last. My Strength and Will stats are all maxed out. There's only two quests left but they're both Evil, and I've already exposed Lady Grey. I suppose I've still got the option to marry somebody half my age and boink them.

The status screen also says I have a 40 gold fine, but I can't figure out where. Once I accidentally ran into Hook Coast with my sword drawn and a guard came after me and a meter with the number 40 on it appeared. The guard told me to put my weapon away, I complied, the meter went away and the guard left. I went on GameFAQs, and you are fined 40 gold for drawing your weapon in town, but on the teleportation screen it's not showing I have any fines in Hook Coast. Man, this game is buggy.



 

SETZERtheGREAT
Posts: 647
(12/03/08 12:46 PM)
     
Man, I loved the first Banjo-Kazooie game, but hated Tooie with a passion. I liked it better when some worlds were large and some were small (like in Super Mario 64), but everything in Tooie was DK64-sized, which I also hated.